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- --hous
- --MADE BY METI!
- --Gamekillertoy, if u see diz, yeah i DID make it on my own.
- --Promise... XD
- housrood = Instance.new("Model")
- board = Instance.new("Part",game.Workspace)
- board.Position = Vector3.new(-7.3,2,-9.5)
- board.BrickColor = BrickColor.new("Fawn brown")
- board.Size = Vector3.new(4,4,4)
- board.CanCollide = true
- board.Material = "Wood"
- board.Anchored = true
- door = Instance.new("Part",game.Workspace)
- door.Position = Vector3.new(-8.805,0.45,-9.8)
- door.BrickColor = BrickColor.new("Really black")
- door.CanCollide = true
- door.Size = Vector3.new(1.01,0.9,0.6)
- door.Anchored = true
- window = Instance.new("Part",game.Workspace)
- window.Position = Vector3.new(-7.301,2.845,-9.543)
- window.BrickColor = BrickColor.new("Cyan")
- window.CanCollide = true
- window.Transparency = 0.1
- window.Size = Vector3.new(1.01,0.9,4.02)
- window.Material = "Glass"
- window.Anchored = true
- window.Orientation = Vector3.new(0,-90,90)
- window1 = Instance.new("Part",game.Workspace)
- window1.Position = Vector3.new(-7.153,2.81,-9.499)
- window1.BrickColor = BrickColor.new("Cyan")
- window1.CanCollide = true
- window1.Transparency = 0.1
- window1.Size = Vector3.new(1.01,0.9,4.02)
- window1.Material = "Glass"
- window1.Anchored = true
- rof = Instance.new("WedgePart",game.Workspace)
- rof.Position = Vector3.new(-7.3,4.501,-10.533)
- rof.CanCollide = true
- rof.BrickColor = BrickColor.new("Really red")
- rof.Transparency = 0
- rof.Size = Vector3.new(4,1,0.95)
- rof.Anchored = true
- rof.Orientation = Vector3.new(0.09,0.02,0)
- rf = Instance.new("WedgePart",game.Workspace)
- rf.Position = Vector3.new(-7.3,4.5,-8.516)
- rf.CanCollide = true
- rf.BrickColor = BrickColor.new("Really red")
- rf.Transparency = 0
- rf.Size = Vector3.new(4,1,2.1)
- rf.Anchored = true
- rf.Orientation = Vector3.new(0.05,180,0)
- chim = Instance.new("Part",game.Workspace)
- chim.Position = Vector3.new(-7.805,4.305,-8.2)
- chim.CanCollide = true
- chim.BrickColor = BrickColor.new("Persimmon")
- chim.Transparency = 0
- chim.Size = Vector3.new(1.01,2.61,0.2)
- chim.Material = "Brick"
- chim.Anchored = true
- chimh = Instance.new("Part",game.Workspace)
- chimh.Position = Vector3.new(-7.805,5.116,-8.2)
- chimh.BrickColor = BrickColor.new("Really black")
- chimh.CanCollide = true
- chimh.Transparency = 0
- chimh.Size = Vector3.new(0.91,0.9,0.5)
- chimh.Material = "Brick"
- chimh.Anchored = true
- dp = Instance.new("Part",game.Workspace)
- dp.Position = Vector3.new(-10.45,0.044,-9.8)
- dp.BrickColor = BrickColor.new("Pastel brown")
- dp.Material = "Pebble"
- dp.Size = Vector3.new(4.3,0.1,0.6)
- dp.CanCollide = true
- dp.Anchored = true
- road = Instance.new("Part",game.Workspace)
- road.Position = Vector3.new(-14.34,0.05,-0.064)
- road.CanCollide = true
- road.BrickColor = BrickColor.new("Smoky grey")
- road.Material = "Concrete"
- road.Size = Vector3.new(511.791,0.1,3.34)
- road.Anchored = true
- road.Orientation = Vector3.new(0,90,0)
- roadr = Instance.new("Part",game.Workspace)
- roadr.Position = Vector3.new(-14.702,0.135,-0.059)
- roadr.BrickColor = BrickColor.new("Gold")
- roadr.CanCollide = true
- roadr.Material = "Concrete"
- roadr.Size = Vector3.new(0.27,0.15,511.78)
- roadr.Anchored = true
- roadr.Orientation = Vector3.new(0,0,0)
- roadl = Instance.new("Part",game.Workspace)
- roadl.Position = Vector3.new(-13.901,0.08,-0.059)
- roadl.BrickColor = BrickColor.new("Gold")
- roadl.Material = "Concrete"
- roadl.Size = Vector3.new(0.26,0.06,511.78)
- roadl.CanCollide = true
- roadl.Anchored = true
- roadl.Orientation = Vector3.new(0,0,0)
- --Now, The best things
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