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- -- made by 1ndrew this is the earliest version of v2 so it wont have moving parts
- function sandbox(var,func)
- local env = getfenv(func)
- local newenv = setmetatable({},{
- __index = function(self,k)
- if k=="script" then
- return var
- else
- return env[k]
- end
- end,
- })
- setfenv(func,newenv)
- return func
- end
- cors = {}
- mas = Instance.new("Model",game:GetService("Lighting"))
- Tool0 = Instance.new("Tool")
- Part1 = Instance.new("Part")
- BlockMesh2 = Instance.new("BlockMesh")
- Sound3 = Instance.new("Sound")
- Sound4 = Instance.new("Sound")
- Part5 = Instance.new("Part")
- Part6 = Instance.new("Part")
- CylinderMesh7 = Instance.new("CylinderMesh")
- PointLight8 = Instance.new("PointLight")
- PointLight9 = Instance.new("PointLight")
- BillboardGui10 = Instance.new("BillboardGui")
- ImageLabel11 = Instance.new("ImageLabel")
- Part12 = Instance.new("Part")
- Decal13 = Instance.new("Decal")
- CylinderMesh14 = Instance.new("CylinderMesh")
- Part15 = Instance.new("Part")
- BlockMesh16 = Instance.new("BlockMesh")
- Part17 = Instance.new("Part")
- BlockMesh18 = Instance.new("BlockMesh")
- Part19 = Instance.new("Part")
- BlockMesh20 = Instance.new("BlockMesh")
- Part21 = Instance.new("Part")
- Decal22 = Instance.new("Decal")
- BlockMesh23 = Instance.new("BlockMesh")
- Part24 = Instance.new("Part")
- Decal25 = Instance.new("Decal")
- BlockMesh26 = Instance.new("BlockMesh")
- Part27 = Instance.new("Part")
- CylinderMesh28 = Instance.new("CylinderMesh")
- Part29 = Instance.new("Part")
- SpecialMesh30 = Instance.new("SpecialMesh")
- Part31 = Instance.new("Part")
- SpecialMesh32 = Instance.new("SpecialMesh")
- Part33 = Instance.new("Part")
- SpecialMesh34 = Instance.new("SpecialMesh")
- Part35 = Instance.new("Part")
- SpecialMesh36 = Instance.new("SpecialMesh")
- Part37 = Instance.new("Part")
- SpecialMesh38 = Instance.new("SpecialMesh")
- Part39 = Instance.new("Part")
- BlockMesh40 = Instance.new("BlockMesh")
- Part41 = Instance.new("Part")
- CylinderMesh42 = Instance.new("CylinderMesh")
- Part43 = Instance.new("Part")
- BlockMesh44 = Instance.new("BlockMesh")
- Part45 = Instance.new("Part")
- SpecialMesh46 = Instance.new("SpecialMesh")
- Part47 = Instance.new("Part")
- BlockMesh48 = Instance.new("BlockMesh")
- Part49 = Instance.new("Part")
- BlockMesh50 = Instance.new("BlockMesh")
- Part51 = Instance.new("Part")
- BlockMesh52 = Instance.new("BlockMesh")
- Part53 = Instance.new("Part")
- BlockMesh54 = Instance.new("BlockMesh")
- Part55 = Instance.new("Part")
- BlockMesh56 = Instance.new("BlockMesh")
- Part57 = Instance.new("Part")
- BlockMesh58 = Instance.new("BlockMesh")
- LocalScript59 = Instance.new("LocalScript")
- NumberValue60 = Instance.new("NumberValue")
- NumberValue61 = Instance.new("NumberValue")
- Smoke62 = Instance.new("Smoke")
- Smoke63 = Instance.new("Smoke")
- Smoke64 = Instance.new("Smoke")
- ScreenGui65 = Instance.new("ScreenGui")
- Frame66 = Instance.new("Frame")
- TextLabel67 = Instance.new("TextLabel")
- Frame68 = Instance.new("Frame")
- TextLabel69 = Instance.new("TextLabel")
- Frame70 = Instance.new("Frame")
- TextLabel71 = Instance.new("TextLabel")
- Part72 = Instance.new("Part")
- CylinderMesh73 = Instance.new("CylinderMesh")
- Part74 = Instance.new("Part")
- BlockMesh75 = Instance.new("BlockMesh")
- Part76 = Instance.new("Part")
- BlockMesh77 = Instance.new("BlockMesh")
- Part78 = Instance.new("Part")
- BlockMesh79 = Instance.new("BlockMesh")
- Part80 = Instance.new("Part")
- BlockMesh81 = Instance.new("BlockMesh")
- Part82 = Instance.new("Part")
- BlockMesh83 = Instance.new("BlockMesh")
- Part84 = Instance.new("Part")
- BlockMesh85 = Instance.new("BlockMesh")
- Part86 = Instance.new("Part")
- BlockMesh87 = Instance.new("BlockMesh")
- Part88 = Instance.new("Part")
- BlockMesh89 = Instance.new("BlockMesh")
- Part90 = Instance.new("Part")
- SpecialMesh91 = Instance.new("SpecialMesh")
- Part92 = Instance.new("Part")
- BlockMesh93 = Instance.new("BlockMesh")
- Part94 = Instance.new("Part")
- BlockMesh95 = Instance.new("BlockMesh")
- ManualWeld96 = Instance.new("ManualWeld")
- Part97 = Instance.new("Part")
- BlockMesh98 = Instance.new("BlockMesh")
- Part99 = Instance.new("Part")
- SpecialMesh100 = Instance.new("SpecialMesh")
- Part101 = Instance.new("Part")
- SpecialMesh102 = Instance.new("SpecialMesh")
- Part103 = Instance.new("Part")
- BlockMesh104 = Instance.new("BlockMesh")
- Part105 = Instance.new("Part")
- BlockMesh106 = Instance.new("BlockMesh")
- Part107 = Instance.new("Part")
- CylinderMesh108 = Instance.new("CylinderMesh")
- Part109 = Instance.new("Part")
- SpecialMesh110 = Instance.new("SpecialMesh")
- Part111 = Instance.new("Part")
- SpecialMesh112 = Instance.new("SpecialMesh")
- Part113 = Instance.new("Part")
- SpecialMesh114 = Instance.new("SpecialMesh")
- Part115 = Instance.new("Part")
- SpecialMesh116 = Instance.new("SpecialMesh")
- Part117 = Instance.new("Part")
- BlockMesh118 = Instance.new("BlockMesh")
- Part119 = Instance.new("Part")
- SpecialMesh120 = Instance.new("SpecialMesh")
- Part121 = Instance.new("Part")
- SpecialMesh122 = Instance.new("SpecialMesh")
- Part123 = Instance.new("Part")
- BlockMesh124 = Instance.new("BlockMesh")
- Part125 = Instance.new("Part")
- BlockMesh126 = Instance.new("BlockMesh")
- Part127 = Instance.new("Part")
- BlockMesh128 = Instance.new("BlockMesh")
- Part129 = Instance.new("Part")
- SpecialMesh130 = Instance.new("SpecialMesh")
- Part131 = Instance.new("Part")
- BlockMesh132 = Instance.new("BlockMesh")
- Part133 = Instance.new("Part")
- BlockMesh134 = Instance.new("BlockMesh")
- Part135 = Instance.new("Part")
- BlockMesh136 = Instance.new("BlockMesh")
- Part137 = Instance.new("Part")
- Decal138 = Instance.new("Decal")
- BlockMesh139 = Instance.new("BlockMesh")
- Part140 = Instance.new("Part")
- BlockMesh141 = Instance.new("BlockMesh")
- Part142 = Instance.new("Part")
- CylinderMesh143 = Instance.new("CylinderMesh")
- Part144 = Instance.new("Part")
- BlockMesh145 = Instance.new("BlockMesh")
- Part146 = Instance.new("Part")
- BlockMesh147 = Instance.new("BlockMesh")
- Part148 = Instance.new("Part")
- BlockMesh149 = Instance.new("BlockMesh")
- Part150 = Instance.new("Part")
- BlockMesh151 = Instance.new("BlockMesh")
- Part152 = Instance.new("Part")
- CylinderMesh153 = Instance.new("CylinderMesh")
- Part154 = Instance.new("Part")
- BlockMesh155 = Instance.new("BlockMesh")
- Part156 = Instance.new("Part")
- SpecialMesh157 = Instance.new("SpecialMesh")
- Part158 = Instance.new("Part")
- BlockMesh159 = Instance.new("BlockMesh")
- Sound160 = Instance.new("Sound")
- Sound161 = Instance.new("Sound")
- Sound162 = Instance.new("Sound")
- Part163 = Instance.new("Part")
- CylinderMesh164 = Instance.new("CylinderMesh")
- Tool0.Name = "Glock 22"
- Tool0.Parent = mas
- Tool0.GripForward = Vector3.new(-0.999987483, 0, -0.00499993749)
- Tool0.GripPos = Vector3.new(0, -0.300000012, 0)
- Tool0.GripRight = Vector3.new(0.00499993749, 0, -0.999987543)
- Tool0.ToolTip = "Handgun"
- Part1.Name = "Handle"
- Part1.Parent = Tool0
- Part1.Material = Enum.Material.SmoothPlastic
- Part1.BrickColor = BrickColor.new("Really black")
- Part1.Transparency = 1
- Part1.Rotation = Vector3.new(179.940002, 0, -179.659988)
- Part1.CanCollide = false
- Part1.FormFactor = Enum.FormFactor.Custom
- Part1.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part1.CFrame = CFrame.new(-31.8395615, 0.782172978, -33.8503914, -0.999982655, 0.00588807277, 6.55925469e-05, 0.0058879978, 0.999982119, -0.00108840514, -7.19999734e-05, -0.00108800014, -0.999999464)
- Part1.BottomSurface = Enum.SurfaceType.Smooth
- Part1.TopSurface = Enum.SurfaceType.Smooth
- Part1.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part1.Position = Vector3.new(-31.8395615, 0.782172978, -33.8503914)
- Part1.Orientation = Vector3.new(0.0599999987, 180, 0.340000004)
- Part1.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- BlockMesh2.Parent = Part1
- BlockMesh2.Scale = Vector3.new(0.161290318, 0.54838711, 0.161290318)
- BlockMesh2.Scale = Vector3.new(0.161290318, 0.54838711, 0.161290318)
- Sound3.Name = "Shoot"
- Sound3.Parent = Part1
- Sound3.SoundId = "http://www.roblox.com/asset/?id=134436500"
- Sound3.Volume = 1
- Sound4.Name = "Reload"
- Sound4.Parent = Part1
- Sound4.SoundId = "http://www.roblox.com/asset/?id=132455990"
- Sound4.Volume = 0.20000000298023
- Part5.Name = "AimPart"
- Part5.Parent = Tool0
- Part5.Material = Enum.Material.SmoothPlastic
- Part5.BrickColor = BrickColor.new("Really black")
- Part5.Transparency = 1
- Part5.Rotation = Vector3.new(-90.6500015, -89.5799942, -90.5899963)
- Part5.CanCollide = false
- Part5.FormFactor = Enum.FormFactor.Custom
- Part5.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part5.CFrame = CFrame.new(-32.6988983, 1.21724796, -33.8603745, -6.04124252e-05, 0.00587796187, -0.999973536, 0.00108699396, 0.999972999, 0.00587789202, 0.999999464, -0.00108663028, -6.68013745e-05)
- Part5.BottomSurface = Enum.SurfaceType.Smooth
- Part5.TopSurface = Enum.SurfaceType.Smooth
- Part5.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part5.Position = Vector3.new(-32.6988983, 1.21724796, -33.8603745)
- Part5.Orientation = Vector3.new(-0.340000004, -90, 0.0599999987)
- Part5.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part6.Name = "SmokePart"
- Part6.Parent = Tool0
- Part6.Material = Enum.Material.SmoothPlastic
- Part6.BrickColor = BrickColor.new("Really black")
- Part6.Transparency = 1
- Part6.Rotation = Vector3.new(89.9799957, -0.329999983, -90)
- Part6.CanCollide = false
- Part6.Elasticity = 0
- Part6.FormFactor = Enum.FormFactor.Plate
- Part6.Size = Vector3.new(1, 0.400000006, 1)
- Part6.CFrame = CFrame.new(-30.6375923, 1.08721197, -33.8802185, 3.90644491e-05, 0.999974012, -0.0058092121, -0.000375938282, -0.0058091972, -0.999973893, -1, 4.12480949e-05, 0.000375708507)
- Part6.BottomSurface = Enum.SurfaceType.Smooth
- Part6.TopSurface = Enum.SurfaceType.Smooth
- Part6.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part6.Position = Vector3.new(-30.6375923, 1.08721197, -33.8802185)
- Part6.Orientation = Vector3.new(89.5899963, -86.2999954, -176.300003)
- Part6.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- CylinderMesh7.Parent = Part6
- CylinderMesh7.Offset = Vector3.new(0, -0.0278571416, 0)
- CylinderMesh7.Scale = Vector3.new(0.149999991, 0.0714285672, 0.100000001)
- CylinderMesh7.Scale = Vector3.new(0.149999991, 0.0714285672, 0.100000001)
- PointLight8.Name = "FlashFX"
- PointLight8.Parent = Part6
- PointLight8.Color = Color3.new(1, 1, 0)
- PointLight8.Enabled = false
- PointLight8.Brightness = 10
- PointLight8.Range = 6
- PointLight8.Shadows = true
- PointLight8.Color = Color3.new(1, 1, 0)
- PointLight9.Parent = Part6
- PointLight9.Color = Color3.new(1, 0.666667, 0)
- PointLight9.Enabled = false
- PointLight9.Brightness = 2
- PointLight9.Range = 7
- PointLight9.Color = Color3.new(1, 0.666667, 0)
- BillboardGui10.Name = "FlashGui"
- BillboardGui10.Parent = Part6
- BillboardGui10.Size = UDim2.new(1.10000002, 0, 1.10000002, 0)
- BillboardGui10.Enabled = false
- ImageLabel11.Name = "Label"
- ImageLabel11.Parent = BillboardGui10
- ImageLabel11.Transparency = 1
- ImageLabel11.Size = UDim2.new(1, 0, 1, 0)
- ImageLabel11.BackgroundTransparency = 1
- ImageLabel11.Image = "http://www.roblox.com/asset/?id=117472237"
- Part12.Parent = Tool0
- Part12.Material = Enum.Material.SmoothPlastic
- Part12.BrickColor = BrickColor.new("Really black")
- Part12.Rotation = Vector3.new(-90, 0, 90)
- Part12.Anchored = true
- Part12.CanCollide = false
- Part12.FormFactor = Enum.FormFactor.Custom
- Part12.Size = Vector3.new(0.200000003, 0.589999974, 0.200000003)
- Part12.CFrame = CFrame.new(-30.982048, 1.07599199, -33.8619766, -3.06957931e-12, -0.999995828, 2.23516736e-07, -8.45388375e-13, 2.23516736e-07, 0.999995828, -1, -8.96933569e-13, -7.01721558e-13)
- Part12.BottomSurface = Enum.SurfaceType.Smooth
- Part12.TopSurface = Enum.SurfaceType.Smooth
- Part12.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part12.Position = Vector3.new(-30.982048, 1.07599199, -33.8619766)
- Part12.Orientation = Vector3.new(-89.8299942, 90, 0)
- Part12.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Decal13.Parent = Part12
- Decal13.Texture = "http://www.roblox.com/asset/?id=47760372"
- Decal13.Face = Enum.NormalId.Bottom
- CylinderMesh14.Parent = Part12
- CylinderMesh14.Scale = Vector3.new(0.605000019, 1, 0.605000019)
- CylinderMesh14.Scale = Vector3.new(0.605000019, 1, 0.605000019)
- Part15.Name = "Bolt"
- Part15.Parent = Tool0
- Part15.Material = Enum.Material.SmoothPlastic
- Part15.BrickColor = BrickColor.new("Really black")
- Part15.Rotation = Vector3.new(-90, -89.8299942, 90)
- Part15.Anchored = true
- Part15.CanCollide = false
- Part15.FormFactor = Enum.FormFactor.Custom
- Part15.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part15.CFrame = CFrame.new(-32.1569786, 1.05999196, -33.8619766, -3.06957931e-12, -2.23516736e-07, -0.999995828, -8.45388375e-13, -0.999995828, 2.23516736e-07, -1, 7.01721558e-13, -8.96933569e-13)
- Part15.BottomSurface = Enum.SurfaceType.Smooth
- Part15.TopSurface = Enum.SurfaceType.Smooth
- Part15.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part15.Position = Vector3.new(-32.1569786, 1.05999196, -33.8619766)
- Part15.Orientation = Vector3.new(0, -90, -180)
- Part15.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- BlockMesh16.Parent = Part15
- BlockMesh16.Scale = Vector3.new(0.75, 0.949999988, 0.900000036)
- BlockMesh16.Scale = Vector3.new(0.75, 0.949999988, 0.900000036)
- Part17.Name = "Bolt"
- Part17.Parent = Tool0
- Part17.Material = Enum.Material.SmoothPlastic
- Part17.BrickColor = BrickColor.new("Really black")
- Part17.Rotation = Vector3.new(-90, -89.8299942, 90)
- Part17.Anchored = true
- Part17.CanCollide = false
- Part17.FormFactor = Enum.FormFactor.Custom
- Part17.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part17.CFrame = CFrame.new(-32.2349701, 1.03999197, -33.8619766, -3.06957931e-12, -7.45055644e-08, -0.999995828, -8.45388375e-13, -0.999995828, 7.45055644e-08, -1, 7.01721667e-13, -8.96933569e-13)
- Part17.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part17.BottomSurface = Enum.SurfaceType.Smooth
- Part17.TopSurface = Enum.SurfaceType.Smooth
- Part17.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part17.Position = Vector3.new(-32.2349701, 1.03999197, -33.8619766)
- Part17.Orientation = Vector3.new(0, -90, -180)
- Part17.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- BlockMesh18.Parent = Part17
- BlockMesh18.Scale = Vector3.new(0.75, 0.75, 0.149999991)
- BlockMesh18.Scale = Vector3.new(0.75, 0.75, 0.149999991)
- Part19.Name = "Bolt"
- Part19.Parent = Tool0
- Part19.Material = Enum.Material.SmoothPlastic
- Part19.BrickColor = BrickColor.new("Really black")
- Part19.Rotation = Vector3.new(-90, -89.8299942, 90)
- Part19.Anchored = true
- Part19.CanCollide = false
- Part19.FormFactor = Enum.FormFactor.Custom
- Part19.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part19.CFrame = CFrame.new(-32.1520004, 1.15999305, -33.8619766, -3.06957931e-12, -2.23516736e-07, -0.999995828, -8.45388375e-13, -0.999995828, 2.23516736e-07, -1, 7.01721558e-13, -8.96933569e-13)
- Part19.BottomSurface = Enum.SurfaceType.Smooth
- Part19.TopSurface = Enum.SurfaceType.Smooth
- Part19.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part19.Position = Vector3.new(-32.1520004, 1.15999305, -33.8619766)
- Part19.Orientation = Vector3.new(0, -90, -180)
- Part19.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- BlockMesh20.Parent = Part19
- BlockMesh20.Scale = Vector3.new(0.75, 0.049999997, 0.25)
- BlockMesh20.Scale = Vector3.new(0.75, 0.049999997, 0.25)
- Part21.Name = "Bolt"
- Part21.Parent = Tool0
- Part21.Material = Enum.Material.SmoothPlastic
- Part21.BrickColor = BrickColor.new("Really black")
- Part21.Rotation = Vector3.new(-90, -89.8299942, 90)
- Part21.Anchored = true
- Part21.CanCollide = false
- Part21.FormFactor = Enum.FormFactor.Custom
- Part21.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part21.CFrame = CFrame.new(-32.1520004, 1.18498898, -33.8219681, -3.06957931e-12, -2.23516736e-07, -0.999995828, -8.45388375e-13, -0.999995828, 2.23516736e-07, -1, 7.01721558e-13, -8.96933569e-13)
- Part21.BottomSurface = Enum.SurfaceType.Smooth
- Part21.TopSurface = Enum.SurfaceType.Smooth
- Part21.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part21.Position = Vector3.new(-32.1520004, 1.18498898, -33.8219681)
- Part21.Orientation = Vector3.new(0, -90, -180)
- Part21.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Decal22.Parent = Part21
- Decal22.Texture = "http://www.roblox.com/asset/?id=61019872"
- Decal22.Face = Enum.NormalId.Back
- BlockMesh23.Parent = Part21
- BlockMesh23.Scale = Vector3.new(0.25, 0.199999988, 0.25)
- BlockMesh23.Scale = Vector3.new(0.25, 0.199999988, 0.25)
- Part24.Name = "Bolt"
- Part24.Parent = Tool0
- Part24.Material = Enum.Material.SmoothPlastic
- Part24.BrickColor = BrickColor.new("Really black")
- Part24.Rotation = Vector3.new(-90, -89.8299942, 90)
- Part24.Anchored = true
- Part24.CanCollide = false
- Part24.FormFactor = Enum.FormFactor.Custom
- Part24.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part24.CFrame = CFrame.new(-32.1520004, 1.18498898, -33.9019737, -3.06957931e-12, -2.23516736e-07, -0.999995828, -8.45388375e-13, -0.999995828, 2.23516736e-07, -1, 7.01721558e-13, -8.96933569e-13)
- Part24.BottomSurface = Enum.SurfaceType.Smooth
- Part24.TopSurface = Enum.SurfaceType.Smooth
- Part24.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part24.Position = Vector3.new(-32.1520004, 1.18498898, -33.9019737)
- Part24.Orientation = Vector3.new(0, -90, -180)
- Part24.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Decal25.Parent = Part24
- Decal25.Texture = "http://www.roblox.com/asset/?id=61019872"
- Decal25.Face = Enum.NormalId.Back
- BlockMesh26.Parent = Part24
- BlockMesh26.Scale = Vector3.new(0.25, 0.199999988, 0.25)
- BlockMesh26.Scale = Vector3.new(0.25, 0.199999988, 0.25)
- Part27.Name = "Bolt"
- Part27.Parent = Tool0
- Part27.Material = Enum.Material.SmoothPlastic
- Part27.BrickColor = BrickColor.new("Really black")
- Part27.Rotation = Vector3.new(-90, 0, -180)
- Part27.Anchored = true
- Part27.CanCollide = false
- Part27.FormFactor = Enum.FormFactor.Custom
- Part27.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part27.CFrame = CFrame.new(-32.0770111, 1.05499196, -33.9549637, -0.999995828, 4.36779288e-08, 1.63911949e-07, 1.63911949e-07, 8.37067124e-13, 0.999995828, 4.36741274e-08, 1, -7.00559185e-13)
- Part27.BottomSurface = Enum.SurfaceType.Smooth
- Part27.TopSurface = Enum.SurfaceType.Smooth
- Part27.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part27.Position = Vector3.new(-32.0770111, 1.05499196, -33.9549637)
- Part27.Orientation = Vector3.new(-89.8299942, 90, 90)
- Part27.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- CylinderMesh28.Parent = Part27
- CylinderMesh28.Scale = Vector3.new(0.599999964, 0.049999997, 0.599999964)
- CylinderMesh28.Scale = Vector3.new(0.599999964, 0.049999997, 0.599999964)
- Part29.Parent = Tool0
- Part29.Material = Enum.Material.SmoothPlastic
- Part29.BrickColor = BrickColor.new("Really black")
- Part29.Rotation = Vector3.new(-90, 0, 90)
- Part29.Anchored = true
- Part29.CanCollide = false
- Part29.FormFactor = Enum.FormFactor.Custom
- Part29.Size = Vector3.new(0.230000004, 0.200000003, 0.200000003)
- Part29.CFrame = CFrame.new(-32.1920166, 0.89497298, -33.8619766, -3.06957931e-12, -0.999995828, 2.23516736e-07, -8.45388375e-13, 2.23516736e-07, 0.999995828, -1, -8.96933569e-13, -7.01721558e-13)
- Part29.BottomSurface = Enum.SurfaceType.Smooth
- Part29.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part29.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part29.Position = Vector3.new(-32.1920166, 0.89497298, -33.8619766)
- Part29.Orientation = Vector3.new(-89.8299942, 90, 0)
- Part29.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- SpecialMesh30.Parent = Part29
- SpecialMesh30.Scale = Vector3.new(1, 0.550000012, 0.299999982)
- SpecialMesh30.MeshType = Enum.MeshType.Wedge
- SpecialMesh30.Scale = Vector3.new(1, 0.550000012, 0.299999982)
- Part31.Parent = Tool0
- Part31.Material = Enum.Material.SmoothPlastic
- Part31.BrickColor = BrickColor.new("Really black")
- Part31.Rotation = Vector3.new(90, 89.8299942, -90)
- Part31.Anchored = true
- Part31.CanCollide = false
- Part31.FormFactor = Enum.FormFactor.Custom
- Part31.Size = Vector3.new(0.230000004, 0.270000011, 0.200000003)
- Part31.CFrame = CFrame.new(-32.1769943, 0.669990003, -33.8619766, -3.06957931e-12, 2.23516736e-07, 0.999995828, -8.45388375e-13, 0.999995828, -2.23516736e-07, -1, -7.01721558e-13, 8.96933569e-13)
- Part31.BottomSurface = Enum.SurfaceType.Smooth
- Part31.TopSurface = Enum.SurfaceType.Smooth
- Part31.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part31.Position = Vector3.new(-32.1769943, 0.669990003, -33.8619766)
- Part31.Orientation = Vector3.new(0, 90, 0)
- Part31.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- SpecialMesh32.Parent = Part31
- SpecialMesh32.Scale = Vector3.new(1, 1, 0.299999982)
- SpecialMesh32.MeshType = Enum.MeshType.Wedge
- SpecialMesh32.Scale = Vector3.new(1, 1, 0.299999982)
- Part33.Parent = Tool0
- Part33.Material = Enum.Material.SmoothPlastic
- Part33.BrickColor = BrickColor.new("Really black")
- Part33.Rotation = Vector3.new(90, 89.8299942, -90)
- Part33.Anchored = true
- Part33.CanCollide = false
- Part33.FormFactor = Enum.FormFactor.Custom
- Part33.Size = Vector3.new(0.230000004, 0.200000003, 0.200000003)
- Part33.CFrame = CFrame.new(-32.2719765, 0.944985986, -33.8619766, -3.06957931e-12, 2.23516736e-07, 0.999995828, -8.45388375e-13, 0.999995828, -2.23516736e-07, -1, -7.01721558e-13, 8.96933569e-13)
- Part33.BottomSurface = Enum.SurfaceType.Smooth
- Part33.TopSurface = Enum.SurfaceType.Smooth
- Part33.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part33.Position = Vector3.new(-32.2719765, 0.944985986, -33.8619766)
- Part33.Orientation = Vector3.new(0, 90, 0)
- Part33.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- SpecialMesh34.Parent = Part33
- SpecialMesh34.Scale = Vector3.new(1, 0.199999988, 0.149999991)
- SpecialMesh34.MeshType = Enum.MeshType.Wedge
- SpecialMesh34.Scale = Vector3.new(1, 0.199999988, 0.149999991)
- Part35.Parent = Tool0
- Part35.Material = Enum.Material.SmoothPlastic
- Part35.BrickColor = BrickColor.new("Really black")
- Part35.Rotation = Vector3.new(90, 89.8299942, -90)
- Part35.Anchored = true
- Part35.CanCollide = false
- Part35.FormFactor = Enum.FormFactor.Custom
- Part35.Size = Vector3.new(0.230000004, 0.300000012, 0.200000003)
- Part35.CFrame = CFrame.new(-32.2320023, 0.514984012, -33.8619766, -3.06957931e-12, 2.23516736e-07, 0.999995828, -8.45388375e-13, 0.999995828, -2.23516736e-07, -1, -7.01721558e-13, 8.96933569e-13)
- Part35.BottomSurface = Enum.SurfaceType.Smooth
- Part35.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part35.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part35.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part35.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part35.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part35.Position = Vector3.new(-32.2320023, 0.514984012, -33.8619766)
- Part35.Orientation = Vector3.new(0, 90, 0)
- Part35.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- SpecialMesh36.Parent = Part35
- SpecialMesh36.Scale = Vector3.new(1, 1, 0.850000024)
- SpecialMesh36.MeshType = Enum.MeshType.Wedge
- SpecialMesh36.Scale = Vector3.new(1, 1, 0.850000024)
- Part37.Parent = Tool0
- Part37.Material = Enum.Material.SmoothPlastic
- Part37.BrickColor = BrickColor.new("Really black")
- Part37.Rotation = Vector3.new(90, 89.8299942, 90)
- Part37.Anchored = true
- Part37.CanCollide = false
- Part37.FormFactor = Enum.FormFactor.Custom
- Part37.Size = Vector3.new(0.230000004, 0.200000003, 0.200000003)
- Part37.CFrame = CFrame.new(-32.1669998, 0.864996016, -33.8619766, 3.06957931e-12, -2.23516736e-07, 0.999995828, 8.45388375e-13, -0.999995828, -2.23516736e-07, 1, 7.01721558e-13, 8.96933569e-13)
- Part37.BottomSurface = Enum.SurfaceType.Smooth
- Part37.TopSurface = Enum.SurfaceType.Smooth
- Part37.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part37.Position = Vector3.new(-32.1669998, 0.864996016, -33.8619766)
- Part37.Orientation = Vector3.new(0, 90, 180)
- Part37.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- SpecialMesh38.Parent = Part37
- SpecialMesh38.Scale = Vector3.new(1, 0.599999964, 0.199999988)
- SpecialMesh38.MeshType = Enum.MeshType.Wedge
- SpecialMesh38.Scale = Vector3.new(1, 0.599999964, 0.199999988)
- Part39.Parent = Tool0
- Part39.Material = Enum.Material.SmoothPlastic
- Part39.BrickColor = BrickColor.new("Really black")
- Part39.Rotation = Vector3.new(-90, -89.8299942, 90)
- Part39.Anchored = true
- Part39.CanCollide = false
- Part39.FormFactor = Enum.FormFactor.Custom
- Part39.Size = Vector3.new(0.230000004, 0.200000003, 0.200000003)
- Part39.CFrame = CFrame.new(-32.3519745, 0.190014005, -33.8619766, -3.06957931e-12, -2.23516736e-07, -0.999995828, -8.45388375e-13, -0.999995828, 2.23516736e-07, -1, 7.01721558e-13, -8.96933569e-13)
- Part39.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part39.BottomSurface = Enum.SurfaceType.Smooth
- Part39.TopSurface = Enum.SurfaceType.Smooth
- Part39.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part39.Position = Vector3.new(-32.3519745, 0.190014005, -33.8619766)
- Part39.Orientation = Vector3.new(0, -90, -180)
- Part39.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- BlockMesh40.Parent = Part39
- BlockMesh40.Scale = Vector3.new(1, 0.25, 0.349999994)
- BlockMesh40.Scale = Vector3.new(1, 0.25, 0.349999994)
- Part41.Parent = Tool0
- Part41.Material = Enum.Material.SmoothPlastic
- Part41.BrickColor = BrickColor.new("Really black")
- Part41.Rotation = Vector3.new(-90, 0, 180)
- Part41.Anchored = true
- Part41.CanCollide = false
- Part41.FormFactor = Enum.FormFactor.Custom
- Part41.Size = Vector3.new(0.200000003, 0.230000004, 0.200000003)
- Part41.CFrame = CFrame.new(-32.3169785, 0.165006995, -33.8619766, -0.999995828, -3.50065393e-11, 2.23516736e-07, 2.23516736e-07, 8.45396995e-13, 0.999995828, -3.89732135e-11, 1, -7.01721775e-13)
- Part41.BottomSurface = Enum.SurfaceType.Smooth
- Part41.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part41.TopSurface = Enum.SurfaceType.Smooth
- Part41.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part41.Position = Vector3.new(-32.3169785, 0.165006995, -33.8619766)
- Part41.Orientation = Vector3.new(-89.8299942, 90, 90)
- Part41.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- CylinderMesh42.Parent = Part41
- CylinderMesh42.Scale = Vector3.new(0.699999988, 1, 0.699999988)
- CylinderMesh42.Scale = Vector3.new(0.699999988, 1, 0.699999988)
- Part43.Parent = Tool0
- Part43.Material = Enum.Material.SmoothPlastic
- Part43.BrickColor = BrickColor.new("Really black")
- Part43.Transparency = 1
- Part43.Rotation = Vector3.new(90, 89.8299942, -90)
- Part43.Anchored = true
- Part43.CanCollide = false
- Part43.FormFactor = Enum.FormFactor.Custom
- Part43.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part43.CFrame = CFrame.new(-31.9369965, 0.674983978, -33.9669647, -3.06957931e-12, 2.23516736e-07, 0.999995828, -8.45388375e-13, 0.999995828, -2.23516736e-07, -1, -7.01721558e-13, 8.96933569e-13)
- Part43.BottomSurface = Enum.SurfaceType.Smooth
- Part43.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part43.TopSurface = Enum.SurfaceType.Smooth
- Part43.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part43.Position = Vector3.new(-31.9369965, 0.674983978, -33.9669647)
- Part43.Orientation = Vector3.new(0, 90, 0)
- Part43.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- BlockMesh44.Parent = Part43
- BlockMesh44.Scale = Vector3.new(0.099999994, 0.699999988, 1)
- BlockMesh44.Scale = Vector3.new(0.099999994, 0.699999988, 1)
- Part45.Parent = Tool0
- Part45.Material = Enum.Material.SmoothPlastic
- Part45.BrickColor = BrickColor.new("Really black")
- Part45.Rotation = Vector3.new(90, 89.8299942, -90)
- Part45.Anchored = true
- Part45.CanCollide = false
- Part45.FormFactor = Enum.FormFactor.Custom
- Part45.Size = Vector3.new(0.230000004, 0.200000003, 0.200000003)
- Part45.CFrame = CFrame.new(-32.3519745, 0.290017009, -33.8619766, -3.06957931e-12, 2.23516736e-07, 0.999995828, -8.45388375e-13, 0.999995828, -2.23516736e-07, -1, -7.01721558e-13, 8.96933569e-13)
- Part45.BottomSurface = Enum.SurfaceType.Smooth
- Part45.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part45.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part45.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part45.TopSurface = Enum.SurfaceType.Smooth
- Part45.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part45.Position = Vector3.new(-32.3519745, 0.290017009, -33.8619766)
- Part45.Orientation = Vector3.new(0, 90, 0)
- Part45.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- SpecialMesh46.Parent = Part45
- SpecialMesh46.Scale = Vector3.new(1, 0.75, 0.349999994)
- SpecialMesh46.MeshType = Enum.MeshType.Wedge
- SpecialMesh46.Scale = Vector3.new(1, 0.75, 0.349999994)
- Part47.Parent = Tool0
- Part47.Material = Enum.Material.SmoothPlastic
- Part47.BrickColor = BrickColor.new("Really black")
- Part47.Rotation = Vector3.new(-90, -89.8299942, 90)
- Part47.Anchored = true
- Part47.CanCollide = false
- Part47.FormFactor = Enum.FormFactor.Custom
- Part47.Size = Vector3.new(0.230000004, 0.270000011, 0.370000005)
- Part47.CFrame = CFrame.new(-32.1320267, 0.230021, -33.8619766, -3.06957931e-12, -2.23516736e-07, -0.999995828, -8.45388375e-13, -0.999995828, 2.23516736e-07, -1, 7.01721558e-13, -8.96933569e-13)
- Part47.BottomSurface = Enum.SurfaceType.Smooth
- Part47.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part47.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part47.TopSurface = Enum.SurfaceType.Smooth
- Part47.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part47.Position = Vector3.new(-32.1320267, 0.230021, -33.8619766)
- Part47.Orientation = Vector3.new(0, -90, -180)
- Part47.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- BlockMesh48.Parent = Part47
- Part49.Name = "Bolt"
- Part49.Parent = Tool0
- Part49.Material = Enum.Material.SmoothPlastic
- Part49.BrickColor = BrickColor.new("Really black")
- Part49.Rotation = Vector3.new(-90, -89.8299942, 90)
- Part49.Anchored = true
- Part49.CanCollide = false
- Part49.FormFactor = Enum.FormFactor.Custom
- Part49.Size = Vector3.new(0.200000003, 0.200000003, 0.239999995)
- Part49.CFrame = CFrame.new(-31.5070152, 1.00999796, -33.84198, -3.06957931e-12, -2.23516736e-07, -0.999995828, -8.45388375e-13, -0.999995828, 2.23516736e-07, -1, 7.01721558e-13, -8.96933569e-13)
- Part49.BottomSurface = Enum.SurfaceType.Smooth
- Part49.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part49.TopSurface = Enum.SurfaceType.Smooth
- Part49.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part49.Position = Vector3.new(-31.5070152, 1.00999796, -33.84198)
- Part49.Orientation = Vector3.new(0, -90, -180)
- Part49.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- BlockMesh50.Parent = Part49
- BlockMesh50.Scale = Vector3.new(0.75, 0.450000018, 1)
- BlockMesh50.Scale = Vector3.new(0.75, 0.450000018, 1)
- Part51.Name = "Bolt"
- Part51.Parent = Tool0
- Part51.Material = Enum.Material.SmoothPlastic
- Part51.BrickColor = BrickColor.new("Really black")
- Part51.Rotation = Vector3.new(-90, -89.8299942, 90)
- Part51.Anchored = true
- Part51.CanCollide = false
- Part51.FormFactor = Enum.FormFactor.Custom
- Part51.Size = Vector3.new(0.200000003, 0.200000003, 0.620000005)
- Part51.CFrame = CFrame.new(-31.9369812, 1.04999697, -33.84198, -3.06957931e-12, -2.23516736e-07, -0.999995828, -8.45388375e-13, -0.999995828, 2.23516736e-07, -1, 7.01721558e-13, -8.96933569e-13)
- Part51.BottomSurface = Enum.SurfaceType.Smooth
- Part51.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part51.TopSurface = Enum.SurfaceType.Smooth
- Part51.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part51.Position = Vector3.new(-31.9369812, 1.04999697, -33.84198)
- Part51.Orientation = Vector3.new(0, -90, -180)
- Part51.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- BlockMesh52.Parent = Part51
- BlockMesh52.Scale = Vector3.new(0.75, 0.850000024, 1)
- BlockMesh52.Scale = Vector3.new(0.75, 0.850000024, 1)
- Part53.Name = "Bolt"
- Part53.Parent = Tool0
- Part53.Material = Enum.Material.SmoothPlastic
- Part53.BrickColor = BrickColor.new("Really black")
- Part53.Rotation = Vector3.new(-90, -89.8299942, 90)
- Part53.Anchored = true
- Part53.CanCollide = false
- Part53.FormFactor = Enum.FormFactor.Custom
- Part53.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part53.CFrame = CFrame.new(-31.6769943, 1.10999405, -33.8619766, -3.06957931e-12, -2.23516736e-07, -0.999995828, -8.45388375e-13, -0.999995828, 2.23516736e-07, -1, 7.01721558e-13, -8.96933569e-13)
- Part53.BottomSurface = Enum.SurfaceType.Smooth
- Part53.TopSurface = Enum.SurfaceType.Smooth
- Part53.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part53.Position = Vector3.new(-31.6769943, 1.10999405, -33.8619766)
- Part53.Orientation = Vector3.new(0, -90, -180)
- Part53.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- BlockMesh54.Parent = Part53
- BlockMesh54.Scale = Vector3.new(0.75, 0.450000018, 0.5)
- BlockMesh54.Scale = Vector3.new(0.75, 0.450000018, 0.5)
- Part55.Name = "Bolt"
- Part55.Parent = Tool0
- Part55.Material = Enum.Material.SmoothPlastic
- Part55.BrickColor = BrickColor.new("Really black")
- Part55.Rotation = Vector3.new(-90, -89.8299942, 90)
- Part55.Anchored = true
- Part55.CanCollide = false
- Part55.FormFactor = Enum.FormFactor.Custom
- Part55.Size = Vector3.new(0.200000003, 0.200000003, 0.239999995)
- Part55.CFrame = CFrame.new(-31.507, 1.14499998, -33.9269714, -3.06957931e-12, -2.23516736e-07, -0.999995828, -8.45388375e-13, -0.999995828, 2.23516736e-07, -1, 7.01721558e-13, -8.96933569e-13)
- Part55.BottomSurface = Enum.SurfaceType.Smooth
- Part55.TopSurface = Enum.SurfaceType.Smooth
- Part55.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part55.Position = Vector3.new(-31.507, 1.14499998, -33.9269714)
- Part55.Orientation = Vector3.new(0, -90, -180)
- Part55.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- BlockMesh56.Parent = Part55
- BlockMesh56.Scale = Vector3.new(0.099999994, 0.099999994, 1)
- BlockMesh56.Scale = Vector3.new(0.099999994, 0.099999994, 1)
- Part57.Name = "Bolt"
- Part57.Parent = Tool0
- Part57.Material = Enum.Material.SmoothPlastic
- Part57.BrickColor = BrickColor.new("Really black")
- Part57.Rotation = Vector3.new(-90, -89.8299942, 90)
- Part57.Anchored = true
- Part57.CanCollide = false
- Part57.FormFactor = Enum.FormFactor.Custom
- Part57.Size = Vector3.new(0.200000003, 0.200000003, 1.19999993)
- Part57.CFrame = CFrame.new(-31.4670105, 1.14599395, -33.8619766, -3.06957931e-12, -2.23516736e-07, -0.999995828, -8.45388375e-13, -0.999995828, 2.23516736e-07, -1, 7.01721558e-13, -8.96933569e-13)
- Part57.BottomSurface = Enum.SurfaceType.Smooth
- Part57.TopSurface = Enum.SurfaceType.Smooth
- Part57.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part57.Position = Vector3.new(-31.4670105, 1.14599395, -33.8619766)
- Part57.Orientation = Vector3.new(0, -90, -180)
- Part57.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- BlockMesh58.Parent = Part57
- BlockMesh58.Scale = Vector3.new(0.75, 0.049999997, 1)
- BlockMesh58.Scale = Vector3.new(0.75, 0.049999997, 1)
- LocalScript59.Name = "Gun_Script"
- LocalScript59.Parent = Tool0
- table.insert(cors,sandbox(LocalScript59,function()
- sp = script.Parent
- Mesh = false -- If true will load BC 2.0 Arm meshes as well.
- Shirt = true -- If true will load the user's shirt to the arms as well
- function onEquipped(mouse)
- local Player = game:GetService("Players").LocalPlayer
- local Cam = game.Workspace.CurrentCamera
- local Arms = Instance.new("Model")
- Arms.Name = "Arms"
- Arms.Parent = Cam
- if Shirt == true then
- local Humanoid = Instance.new("Humanoid")
- Humanoid.MaxHealth = 0
- Humanoid.Health = 0
- Humanoid.Name = ""
- Humanoid.Parent = Arms
- local newShirt = Player.Character:FindFirstChild("Shirt"):clone()
- newShirt.Parent = Arms
- else end
- local RightArm = Player.Character:FindFirstChild("Right Arm"):clone()
- RightArm.Name = "Right Arm"
- RightArm.Transparency = 0
- local w = Instance.new("Weld")
- w.Part0 = RightArm
- w.Part1 = Player.Character:FindFirstChild("Right Arm")
- w.C0 = CFrame.new()
- w.C1 = CFrame.new()
- w.Parent = RightArm
- RightArm.Parent = Arms
- local LeftArm = Player.Character:FindFirstChild("Left Arm"):clone()
- LeftArm.Name = "Left Arm"
- LeftArm.Transparency = 0
- local w = Instance.new("Weld")
- w.Part0 = LeftArm
- w.Part1 = Player.Character:FindFirstChild("Left Arm")
- w.C0 = CFrame.new()
- w.C1 = CFrame.new()
- w.Parent = LeftArm
- LeftArm.Parent = Arms
- if Mesh ~= false then
- local LeftArmMesh = script:FindFirstChild("LeftArm")
- LeftArmMesh.Parent = LeftArm
- local RightArmMesh = script:FindFirstChild("RightArm")
- RightArmMesh.Parent = RightArm
- else end
- end
- function onUnequipped(mouse)
- local Player = game:GetService("Players").LocalPlayer
- local Cam = game.Workspace.CurrentCamera
- for _, Model in pairs(Cam:GetChildren()) do
- if Model.Name == "Arms" then
- Model:remove()
- else end
- end
- end
- sp.Equipped:connect(onEquipped)
- sp.Unequipped:connect(onUnequipped)
- wait(0.5)
- --Made by YouTubes--
- --Edit settings below--
- local Tool = script.Parent
- local Settings = {
- Range = 1000
- ,Spread = 5
- ,Damage = {35, 35}
- ,HeadShotDamage = {120, 120}
- ,Bullets = 1
- ,FireRate = 2.5
- ,Automatic = true
- ,AntiTK = false
- ,ImpactDuration = .5
- --Reload
- ,ReloadKey = "R"
- ,ReloadTime = 2
- ,Ammo = 10
- ,IncludeChamberedBullet = true
- --Gui
- ,GuiPos = Vector2.new(script.Gui.Frame.Position.X.Scale, script.Gui.Frame.Position.Y.Scale)
- --Arms
- ,OneHanded = false
- ,FakeArms = true
- ,FakeArmTransparency = 0
- ,RightPos = CFrame.new(-0.75, 0.5, 0.45) * CFrame.Angles(math.rad(-90), 0, 0)
- ,LeftPos = CFrame.new(0.95, 0.18, 0.4) * CFrame.Angles(math.rad(-90), math.rad(70), 0)
- ,AimPart = Tool.AimPart
- ,AimPartOffset = CFrame.new()
- ,AimGripOffset = Vector3.new(0, 0, 0)
- ,LeftAimPos = CFrame.new(0.75, 0.05, 0.5) * CFrame.Angles(math.rad(-100), math.rad(45), 0)
- ,AimAnim = {
- Enabled = false
- ,Frames = 50
- ,Time = 0.1
- }
- ,ChangeFOV = {true, 50}
- ,SpreadReduction = 5
- --Weld
- ,Weld = true
- --Mouse
- ,Icons = {
- Idle = "rbxassetid://70288585"
- ,Fire1 = "rbxassetid://70288578"
- ,Fire2 = "rbxassetid://70288572"
- ,Fire3 = "rbxassetid://70288578"
- ,Reload = "rbxassetid://70288599"
- ,Aim = "rbxasset://textures/Blank.png"
- }
- ,FireMouseAnimTime = 0.15
- --Recoil
- ,Recoil = math.rad(0.3)
- --Smoke
- ,Smoke = true
- ,SmokePart = Tool.SmokePart
- ,Smokes = {{script.Smoke, 6, 0.1}, {script.Smoke1, 0.1}, {script.Smoke2, 0.01}}
- --Sprint
- ,Sprint = true
- ,SprintSpeed = 25
- ,SprintKey = "0"
- ,SprintSpreadIncrease = 40
- ,SprintArmOffset = CFrame.new(0, -0.3, -0.5) * CFrame.Angles(math.rad(30), math.rad(-4), 0)
- --Other
- ,DropHats = true
- }
- --Do not edit below this lign--
- local Orig_Spread = Settings.Spread
- local Orig_Grip = Tool.GripPos
- local Player = game.Players.LocalPlayer
- local Character = Player.Character
- local Camera = Workspace.CurrentCamera
- local Ammo, StoredAmmo = script.Ammo, script.StoredAmmo
- local Gui, CanUpdateGui = nil, true
- local Sprinting, Equipped
- function Update_Gui()
- if Gui and CanUpdateGui then
- Gui.Frame.AmmoDisplay.Text = Ammo.Value .. "|" .. StoredAmmo.Value
- end
- end
- local Welded
- if Settings.Weld then
- Delay(0, function()
- local weldC0s = {}
- for i, v in pairs(Tool:GetChildren()) do
- if v:IsA("BasePart") and v ~= Tool.Handle then
- table.insert(weldC0s, {v, Tool.Handle.CFrame:toObjectSpace(v.CFrame)})
- v.Anchored = false
- end
- end
- Tool.Handle.Anchored = false
- local welds = {}
- Tool.Equipped:connect(function()
- for i, v in ipairs(welds) do
- v.Part1 = nil
- v:Destroy()
- end
- for i, v in ipairs(weldC0s) do
- if v[1] and v[2] then
- local w = Instance.new("Weld", Tool.Handle)
- w.Part0 = Tool.Handle
- w.Part1 = v[1]
- w.C0 = v[2]
- table.insert(welds, w)
- end
- end
- end)
- wait()
- Welded = true
- end)
- end
- local Left_Weld, Right_Weld
- Ammo.Changed:connect(Update_Gui)
- StoredAmmo.Changed:connect(Update_Gui)
- Settings.Range = math.min(Settings.Range, 999)
- local Ignore_Model = Workspace:FindFirstChild("Ray_Ignore") or Instance.new("Model", Workspace)
- Ignore_Model.Name = "Ray_Ignore"
- local Ray_Ignore = {Character, Ignore_Model, Camera}
- Character.Humanoid.Died:connect(function()
- Tool.Parent = Player.Backpack
- end)
- function Fire(Mouse)
- local Spread = CFrame.Angles(math.rad(math.random(-Settings.Spread, Settings.Spread)/10), math.rad(math.random(-Settings.Spread, Settings.Spread)/10), math.rad(math.random(-Settings.Spread, Settings.Spread)/10))
- local Ray = Ray.new(Character.Head.Position, (CFrame.new(Character.Head.Position, Mouse.Hit.p) * Spread).lookVector.unit * Settings.Range)
- local Hit, Pos = Workspace:FindPartOnRayWithIgnoreList(Ray, Ray_Ignore)
- if Hit and Hit.Parent:FindFirstChild("Humanoid") then
- local Hit_Player = game.Players:GetPlayerFromCharacter(Hit.Parent)
- if Settings.AntiTK and not Hit_Player.Neutral and Hit_Player.TeamColor == Player.TeamColor then
- return
- end
- local Humanoid = Hit.Parent.Humanoid
- local c = Instance.new("ObjectValue")
- c.Name = "creator"
- c.Value = Player
- game.Debris:AddItem(c, 3)
- c.Parent = Humanoid
- if Hit.Name == "Head" then
- Humanoid.Health = Humanoid.Health - math.random(Settings.HeadShotDamage[1], Settings.HeadShotDamage[2])
- else
- Humanoid.Health = Humanoid.Health - math.random(Settings.Damage[1], Settings.Damage[2])
- end
- elseif Hit then
- local Hit_Part = Instance.new("Part", Ignore_Model)
- Hit_Part.FormFactor = "Custom"
- Hit_Part.TopSurface = 0
- Hit_Part.BottomSurface = 0
- Hit_Part.Anchored = true
- Hit_Part.CanCollide = false
- Hit_Part.Size = Vector3.new()
- Hit_Part.CFrame = CFrame.new(Pos) * CFrame.Angles(math.random(0, 360), math.random(0, 360), math.random(0, 360))
- Hit_Part.BrickColor = BrickColor.new("Black")
- Hit_Part.Material = "Metal"
- local Meta = Instance.new("Sound")
- Meta.Name = "Crack"
- Meta.SoundId = "rbxassetid://253950994"
- Meta.Volume = math.random(0.9,1)
- Meta.Pitch = math.random(0.6,0.6)
- Meta.Parent = Hit_Part
- Meta:play()
- local Cur = Instance.new("SpecialMesh")
- Cur.MeshType = "Sphere"
- Cur.Parent = Hit_Part
- Cur.Scale = Vector3.new(0.5,0.5,0.5)
- Instance.new("Smoke", Hit_Part).Opacity = 15
- local g = Instance.new("PointLight", Hit_Part)
- g.Color = Color3.new(0, 0, 0)
- g.Range = 0
- g.Shadows = true
- local PE = Instance.new("ParticleEmitter")
- PE.Parent = Hit_Part
- PE.Size = NumberSequence.new(0.75)
- PE.LightEmission = 0
- PE.Lifetime = NumberRange.new(5)
- PE.ZOffset = 0.5
- PE.Texture = "http://www.roblox.com/asset/?id=133619974"
- PE.Rate = 50
- PE.Speed = NumberRange.new(2.5)
- PE.VelocitySpread = NumberSequence.new(-0.05)
- PE.Transparency = NumberSequence.new(-1)
- game.Debris:AddItem(Hit_Part, Settings.ImpactDuration)
- game.Debris:AddItem(PE, 0.17)
- if not Hit.Anchored then
- local w = Instance.new("Weld", Hit_Part)
- w.Part0 = Hit
- w.Part1 = Hit_Part
- w.C0 = Hit.CFrame:toObjectSpace(Hit_Part.CFrame)
- Hit_Part.Anchored = false
- end
- if Hit.Parent:IsA("Hat") and Settings.DropHats then
- Hit.Parent.Parent = workspace
- game.Debris:AddItem(Hit, 3)
- end
- end
- end
- local Can_Shoot = true
- local Reloading = false
- local First_Person = false
- local Mouse_Held
- Tool.Equipped:connect(function(Mouse)
- Equipped = true
- if Settings.Weld and not Welded then
- wait()
- Tool.Parent = Player.Backpack
- end
- Character = Player.Character
- if Gui then
- return
- end
- Ray_Ignore = {Character, Ignore_Model, Camera}
- Mouse.Icon = Settings.Icons.Idle
- Gui = script.Gui:Clone()
- Gui.Parent = Player.PlayerGui
- Gui.Frame.Position = UDim2.new(Settings.GuiPos.X, Gui.Frame.Position.X.Offset, 1.1, Gui.Frame.Position.Y.Offset)
- Gui.Frame:TweenPosition(UDim2.new(Settings.GuiPos.X, Gui.Frame.Position.X.Offset, Settings.GuiPos.Y, Gui.Frame.Position.Y.Offset), "Out", "Bounce", 1)
- CanUpdateGui = true
- Update_Gui()
- Mouse.Button1Down:connect(function()
- if Can_Shoot and Ammo.Value > 0 and Character.Humanoid.Health > 0 then
- Mouse_Held = true
- while true do
- Can_Shoot = false
- Delay(0, function()
- local t = math.min(Settings.FireMouseAnimTime/3, Settings.FireRate/3)
- if not Aiming then
- Mouse.Icon = Settings.Icons.Fire1
- end
- wait(t)
- if not Aiming then
- if Reloading then return end
- Mouse.Icon = Settings.Icons.Fire2
- end
- wait(t)
- if not Aiming then
- if Reloading then return end
- Mouse.Icon = Settings.Icons.Fire3
- end
- wait(t)
- if not Aiming then
- if Reloading then return end
- Mouse.Icon = Settings.Icons.Idle
- end
- end)
- for _ = 1, Settings.Bullets do
- Delay(0, function()
- Fire(Mouse, RANGE, SPEED, DROP)
- end)
- end
- local bg = Instance.new("BillboardGui", Settings.SmokePart)
- bg.Adornee = Settings.SmokePart
- local flashsize = math.random(5, 8)/10
- bg.Size = UDim2.new(flashsize, 0, flashsize, 0)
- local flash = Instance.new("ImageLabel", bg)
- flash.BackgroundTransparency = 1
- flash.Size = UDim2.new(1, 0, 1, 0)
- flash.Image = "rbxassetid://172841900"
- flash.Rotation = math.random(0, 360)
- game.Debris:AddItem(bg, 0.025)
- Delay(0, function()
- local r = math.abs(Settings.Recoil)
- local ran = math.random(-1, 1)
- Camera.CoordinateFrame = CFrame.new(Camera.Focus.p) * (Camera.CoordinateFrame - Camera.CoordinateFrame.p) * CFrame.Angles(r, r*ran, 0) * CFrame.new(0, 0, (Camera.Focus.p - Camera.CoordinateFrame.p).magnitude)
- local c = -r/20
- local cx = -(r*ran)/20
- for i = 1, math.random(15, 25) do
- if EquipId == curId then
- Camera.CoordinateFrame = CFrame.new(Camera.Focus.p) * (Camera.CoordinateFrame - Camera.CoordinateFrame.p) * CFrame.Angles(c, cx, 0) * CFrame.new(0, 0, (Camera.Focus.p - Camera.CoordinateFrame.p).magnitude)
- wait()
- else
- break
- end
- end
- end)
- if Tool.Handle:FindFirstChild("Shoot") then
- Tool.Handle.Shoot:Play()
- end
- Ammo.Value = Ammo.Value - 1
- Tool.Bolt.Transparency = 1
- Tool.Bolt1.Transparency = 0
- wait(Settings.FireRate)
- Tool.Bolt.Transparency = 0
- Tool.Bolt1.Transparency = 1
- if not Settings.Automatic or Ammo.Value <= 0 or Character.Humanoid.Health <= 0 or not Mouse_Held then
- break
- end
- end
- Can_Shoot = true
- elseif Can_Shoot and Character.Humanoid.Health > 0 and Tool.Handle:FindFirstChild("Click") then
- Tool.Handle.Click:Play()
- end
- end)
- Mouse.Button1Up:connect(function()
- Mouse_Held = false
- end)
- Mouse.KeyDown:connect(function(Key)
- if Key:upper() == Settings.ReloadKey:upper() and Can_Shoot and StoredAmmo.Value > 0 and not Aiming then
- if Settings.IncludeChamberedBullet and Ammo.Value == Settings.Ammo + 1 or not Settings.IncludeChamberedBullet and Ammo.Value == Settings.Ammo then
- return
- end
- Can_Shoot = false
- Reloading = true
- local TextLabel = Gui.Frame.AmmoDisplay
- Delay(0, function()
- CanUpdateGui = false
- TextLabel.Text = "Reloading."
- wait(Settings.ReloadTime/3)
- if TextLabel then
- TextLabel.Text = "Reloading.."
- end
- wait(Settings.ReloadTime/3)
- if TextLabel then
- TextLabel.Text = "Reloading..."
- end
- end)
- if Tool.Handle:FindFirstChild("Reload") then
- Tool.Handle.Reload:Play()
- end
- Mouse.Icon = Settings.Icons.Reload
- wait(Settings.ReloadTime)
- Mouse.Icon = Settings.Icons.Idle
- CanUpdateGui = true
- local m = Settings.Ammo
- if Ammo.Value > 0 and Settings.IncludeChamberedBullet then
- m = m + 1
- end
- if (StoredAmmo.Value - (m - Ammo.Value)) <= 0 then
- Ammo.Value = Ammo.Value + StoredAmmo.Value
- StoredAmmo.Value = 0
- else
- StoredAmmo.Value = StoredAmmo.Value - (m - Ammo.Value)
- Ammo.Value = m
- end
- Can_Shoot = true
- Reloading = false
- elseif Key:upper() == Settings.SprintKey:upper() and Settings.Sprint and not Aiming then
- Sprinting = true
- Character.Humanoid.WalkSpeed = Settings.SprintSpeed
- Settings.Spread = Settings.Spread + Settings.SprintSpreadIncrease
- end
- end)
- Mouse.KeyUp:connect(function(Key)
- if Key:upper() == Settings.SprintKey:upper() and Sprinting then
- Sprinting = false
- Character.Humanoid.WalkSpeed = 16
- Settings.Spread = Settings.Spread - Settings.SprintSpreadIncrease
- Right_Weld.C0 = CFrame.new(0, -1.5, 0)
- end
- end)
- Mouse.Button2Down:connect(function()
- if not Reloading and not Sprinting and not Aiming and (Camera.Focus.p - Camera.CoordinateFrame.p).magnitude < 1 then
- Aiming = true
- _G.MouseSensitivity = 0.3
- Mouse.Icon = Settings.Icons.Aim
- if Settings.AimAnim.Enabled then
- Right_Weld.C1 = CFrame.new()
- Right_Weld.C0 = CFrame.new()
- Delay(0, function()
- Tween_C0(Right_Weld, Settings.AimAnim.Frames, Settings.AimAnim.Time, Right_Weld.C0, Character.Head.CFrame:toObjectSpace(Settings.AimPart.CFrame))
- end)
- Delay(0, function()
- Tween_C1(Left_Weld, Settings.AimAnim.Frames, Settings.AimAnim.Time, Left_Weld.C1, Settings.LeftAimPos)
- end)
- Delay(0, function()
- if Settings.ChangeFOV[1] then
- Camera.FieldOfView = 70
- local Cam_Dif, T_F = 70 - Settings.ChangeFOV[2], Settings.AimAnim.Time * Settings.AimAnim.Frames
- for i = 1, T_F do
- local FOV = 70 - Cam_Dif/T_F * i
- Camera.FieldOfView = FOV
- wait(Settings.AimAnim.Time/Settings.AimAnim.Frames)
- if not Aiming then
- return
- end
- end
- Camera.FieldOfView = Settings.ChangeFOV[2]
- end
- end)
- else
- Right_Weld.C1 = CFrame.new()
- Right_Weld.C0 = CFrame.new()
- Right_Weld.C1 = Character.Head.CFrame:toObjectSpace(Settings.AimPart.CFrame)
- Left_Weld.C1 = Settings.LeftAimPos
- if Settings.ChangeFOV[1] then
- Camera.FieldOfView = Settings.ChangeFOV[2]
- end
- end
- Tool.GripPos = Orig_Grip + Settings.AimGripOffset
- Settings.Spread = Settings.Spread - Settings.SpreadReduction
- end
- end)
- Mouse.Button2Up:connect(function()
- if Aiming then
- Mouse.Icon = Settings.Icons.Idle
- Tool.GripPos = Orig_Grip
- if Settings.AimAnim.Enabled then
- Delay(0, function()
- Tween_C0(Right_Weld, Settings.AimAnim.Frames, Settings.AimAnim.Time, Right_Weld.C0, CFrame.new(0, -1.5, 0))
- end)
- Delay(0, function()
- Tween_C1(Left_Weld, Settings.AimAnim.Frames, Settings.AimAnim.Time, Left_Weld.C1, Settings.LeftPos)
- end)
- else
- Right_Weld.C1 = Settings.RightPos
- Right_Weld.C0 = CFrame.new(0, -1.5, 0)
- Left_Weld.C1 = Settings.LeftPos
- end
- if Settings.ChangeFOV[1] then
- Camera.FieldOfView = 70
- end
- Settings.Spread = Settings.Spread + Settings.SpreadReduction
- Character.Torso.Neck.C0 = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- Character.Torso.Neck.C1 = CFrame.new(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- wait(0.25)
- Aiming = false
- _G.MouseSensitivity = 1
- end
- end)
- wait()
- Camera.Changed:connect(function()
- if (Camera.Focus.p - Camera.CoordinateFrame.p).magnitude < 1 and Equipped then
- Mouse.TargetFilter = workspace
- Character.Torso.Neck.C1 = CFrame.new()
- Character.Torso.Neck.C0 = CFrame.new(0, 1.5, 0) * CFrame.Angles(math.asin((Mouse.Hit.p - Mouse.Origin.p).unit.y), 0, 0)
- end
- end)
- Mouse.Idle:connect(function()
- if (Camera.Focus.p - Camera.CoordinateFrame.p).magnitude < 1 and Equipped then
- Mouse.TargetFilter = workspace
- Character.Torso.Neck.C1 = CFrame.new()
- Character.Torso.Neck.C0 = CFrame.new(0, 1.5, 0) * CFrame.Angles(math.asin((Mouse.Hit.p - Mouse.Origin.p).unit.y), 0, 0)
- end
- end)
- while wait() and Equipped do
- if Sprinting then
- Can_Shoot = false
- Right_Weld.C0 = CFrame.new(0, -1.5, 0) * Settings.SprintArmOffset
- Left_Weld.C0 = CFrame.new(0, -1.5, 0) * Settings.SprintArmOffset
- elseif not Aiming and not Sprinting then
- Can_Shoot = true
- Left_Weld.C0 = CFrame.new(0, -1.5, 0)
- end
- if (Camera.Focus.p - Camera.CoordinateFrame.p).magnitude > 1 and Equipped then
- Mouse.TargetFilter = nil
- Character.Torso.Neck.C0 = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- Character.Torso.Neck.C1 = CFrame.new(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- end
- end
- end)
- local Arms_Made
- local Fake_Arm_Right, Fake_Arm_Left, Fake_Arm_Model
- Tool.Equipped:connect(function(Mouse)
- if Character and not Arms_Made then
- Arms_Made = true
- local Torso = Character.Torso
- Torso["Right Shoulder"].Part1 = nil
- Left_Weld = Instance.new("Weld", Torso)
- Left_Weld.Name = "Left_Weld"
- Left_Weld.Part0 = Character.Head
- Left_Weld.C0 = CFrame.new(0, -1.5, 0)
- if not Settings.OneHanded then
- Torso["Left Shoulder"].Part1 = nil
- Left_Weld.Part1 = Character["Left Arm"]
- end
- Right_Weld = Instance.new("Weld", Torso)
- Right_Weld.Name = "Right_Weld"
- Right_Weld.Part0 = Character.Head
- Right_Weld.Part1 = Character["Right Arm"]
- Right_Weld.C0 = CFrame.new(0, -1.5, 0)
- Left_Weld.C1 = Settings.LeftPos
- Right_Weld.C1 = Settings.RightPos
- end
- if Settings.FakeArms and not Fake_Arm_Right then
- Fake_Arm_Right, Fake_Arm_Left = Character["Right Arm"]:Clone(), Character["Left Arm"]:Clone()
- Fake_Arm_Right.FormFactor, Fake_Arm_Left.FormFactor = "Custom", "Custom"
- Fake_Arm_Right.Size, Fake_Arm_Left.Size = Vector3.new(), Vector3.new()
- local fakeArms = {Fake_Arm_Right, Fake_Arm_Left}
- for i = 1, 2 do
- local w = Instance.new("Weld", fakeArms[i])
- w.Part0 = Character[fakeArms[i].Name]
- w.Part1 = fakeArms[i]
- fakeArms[i].Transparency = Settings.FakeArmTransparency
- end
- Fake_Arm_Model = Instance.new("Model", Camera)
- Fake_Arm_Right.Parent = Fake_Arm_Model
- if not Settings.OneHanded then
- Fake_Arm_Left.Parent = Fake_Arm_Model
- end
- Fake_Arm_Model.Name = "FakeArms"
- if Settings.CharacterMeshes then
- for i, v in pairs(Character:GetChildren()) do
- if v:IsA("CharacterMesh") and v.BodyPart == Enum.BodyPart.LeftArm or v:IsA("CharacterMesh") and v.BodyPart == Enum.BodyPart.RightArm then
- v:Clone().Parent = Fake_Arm_Model
- end
- end
- end
- if Character:FindFirstChild("Shirt") then
- Instance.new("Humanoid", Fake_Arm_Model)
- Character.Shirt:Clone().Parent = Fake_Arm_Model
- else
- local Arm_Mesh = Instance.new("SpecialMesh", Fake_Arm_Right)
- Arm_Mesh.MeshType, Arm_Mesh.Scale = "Brick", Vector3.new(5, 10, 5)
- local Arm_Mesh2 = Instance.new("SpecialMesh", Fake_Arm_Left)
- Arm_Mesh2.MeshType, Arm_Mesh2.Scale = "Brick", Vector3.new(5, 10, 5)
- end
- end
- end)
- Tool.Unequipped:connect(function()
- Equipped = false
- Tool.GripPos = Orig_Grip
- Aiming = false
- Settings.Spread = Orig_Spread
- if Settings.ChangeFOV[1] then
- Camera.FieldOfView = 70
- end
- if Gui then
- Gui:Destroy()
- Gui = nil
- end
- for i, v in pairs(Tool.Handle:GetChildren()) do
- if v:IsA("Sound") then
- v:Stop()
- end
- end
- if Fake_Arm_Right and Fake_Arm_Left and Fake_Arm_Model then
- Fake_Arm_Model:Destroy()
- Fake_Arm_Right, Fake_Arm_Left, Fake_Arm_Model = nil, nil, nil
- end
- if Character and Left_Weld and Right_Weld then
- Arms_Made = false
- local Torso = Character.Torso
- Torso["Right Shoulder"].Part1, Torso["Left Shoulder"].Part1 = Character["Right Arm"], Character["Left Arm"]
- Left_Weld:Destroy()
- Right_Weld:Destroy()
- end
- Sprinting = false
- Character.Torso.Neck.C0 = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- Character.Torso.Neck.C1 = CFrame.new(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- Character.Humanoid.WalkSpeed = 16
- end)
- end))
- NumberValue60.Name = "Ammo"
- NumberValue60.Parent = LocalScript59
- NumberValue60.Value = 11
- NumberValue61.Name = "StoredAmmo"
- NumberValue61.Parent = LocalScript59
- NumberValue61.Value = 356
- Smoke62.Parent = LocalScript59
- Smoke62.Size = 0.25
- Smoke62.Color = Color3.new(0.807843, 0.807843, 0.807843)
- Smoke62.Enabled = false
- Smoke62.Opacity = 0.10000000149012
- Smoke62.RiseVelocity = 10
- Smoke62.Color = Color3.new(0.807843, 0.807843, 0.807843)
- Smoke63.Name = "Smoke1"
- Smoke63.Parent = LocalScript59
- Smoke63.Size = 0.25
- Smoke63.Color = Color3.new(0.807843, 0.807843, 0.807843)
- Smoke63.Enabled = false
- Smoke63.Opacity = 0.10000000149012
- Smoke63.RiseVelocity = 10
- Smoke63.Color = Color3.new(0.807843, 0.807843, 0.807843)
- Smoke64.Name = "Smoke2"
- Smoke64.Parent = LocalScript59
- Smoke64.Size = 0.25
- Smoke64.Color = Color3.new(0.807843, 0.807843, 0.807843)
- Smoke64.Enabled = false
- Smoke64.Opacity = 0.10000000149012
- Smoke64.RiseVelocity = 10
- Smoke64.Color = Color3.new(0.807843, 0.807843, 0.807843)
- ScreenGui65.Name = "Gui"
- ScreenGui65.Parent = LocalScript59
- Frame66.Parent = ScreenGui65
- Frame66.Transparency = 0.5
- Frame66.Size = UDim2.new(0, 120, 0, 35)
- Frame66.Position = UDim2.new(1, -150, 1, -44)
- Frame66.BackgroundColor3 = Color3.new(0.380392, 0.380392, 0.380392)
- Frame66.BackgroundTransparency = 0.5
- Frame66.BorderSizePixel = 3
- TextLabel67.Name = "AmmoDisplay"
- TextLabel67.Parent = Frame66
- TextLabel67.Transparency = 1
- TextLabel67.Size = UDim2.new(1, 0, 1, 0)
- TextLabel67.Text = ""
- TextLabel67.BackgroundColor3 = Color3.new(0.380392, 0.380392, 0.380392)
- TextLabel67.BackgroundTransparency = 1
- TextLabel67.Font = Enum.Font.SourceSansBold
- TextLabel67.FontSize = Enum.FontSize.Size24
- TextLabel67.TextColor3 = Color3.new(0, 0, 0)
- TextLabel67.TextStrokeColor3 = Color3.new(0.380392, 0.380392, 0.380392)
- TextLabel67.TextStrokeTransparency = 0.5
- TextLabel67.TextXAlignment = Enum.TextXAlignment.Right
- Frame68.Parent = ScreenGui65
- Frame68.Transparency = 0.5
- Frame68.Size = UDim2.new(0, 126, 0, 10)
- Frame68.Position = UDim2.new(1, -153, 1, -62)
- Frame68.BackgroundColor3 = Color3.new(0.380392, 0.380392, 0.380392)
- Frame68.BackgroundTransparency = 0.5
- Frame68.BorderSizePixel = 3
- TextLabel69.Name = "Caliber"
- TextLabel69.Parent = Frame68
- TextLabel69.Transparency = 1
- TextLabel69.Size = UDim2.new(1, 0, 1, 0)
- TextLabel69.Text = "Made by 1ndrew"
- TextLabel69.BackgroundColor3 = Color3.new(0.380392, 0.380392, 0.380392)
- TextLabel69.BackgroundTransparency = 1
- TextLabel69.Font = Enum.Font.SourceSansBold
- TextLabel69.FontSize = Enum.FontSize.Size12
- TextLabel69.TextColor3 = Color3.new(0, 0, 0)
- TextLabel69.TextStrokeColor3 = Color3.new(0.380392, 0.380392, 0.380392)
- TextLabel69.TextStrokeTransparency = 0.5
- TextLabel69.TextXAlignment = Enum.TextXAlignment.Right
- Frame70.Parent = ScreenGui65
- Frame70.Transparency = 0.5
- Frame70.Size = UDim2.new(0, 126, 0, 40)
- Frame70.Position = UDim2.new(1, -153, 1, -109)
- Frame70.BackgroundColor3 = Color3.new(0.380392, 0.380392, 0.380392)
- Frame70.BackgroundTransparency = 0.5
- Frame70.BorderSizePixel = 3
- TextLabel71.Name = "Accessories"
- TextLabel71.Parent = Frame70
- TextLabel71.Transparency = 1
- TextLabel71.Size = UDim2.new(1, 0, 1, 0)
- TextLabel71.Text = "Glock 22"
- TextLabel71.BackgroundColor3 = Color3.new(0.380392, 0.380392, 0.380392)
- TextLabel71.BackgroundTransparency = 1
- TextLabel71.Font = Enum.Font.SourceSansBold
- TextLabel71.FontSize = Enum.FontSize.Size14
- TextLabel71.TextColor3 = Color3.new(0, 0, 0)
- TextLabel71.TextStrokeColor3 = Color3.new(0.380392, 0.380392, 0.380392)
- TextLabel71.TextStrokeTransparency = 0.5
- TextLabel71.TextXAlignment = Enum.TextXAlignment.Right
- Part72.Name = "Bolt"
- Part72.Parent = Tool0
- Part72.Material = Enum.Material.SmoothPlastic
- Part72.BrickColor = BrickColor.new("Really black")
- Part72.Rotation = Vector3.new(-90, 0, 90)
- Part72.Anchored = true
- Part72.CanCollide = false
- Part72.FormFactor = Enum.FormFactor.Custom
- Part72.Size = Vector3.new(0.200000003, 0.620000005, 0.200000003)
- Part72.CFrame = CFrame.new(-31.9370041, 1.13498998, -33.7869606, -3.06957931e-12, -0.999995828, 2.23516736e-07, -8.45388375e-13, 2.23516736e-07, 0.999995828, -1, -8.96933569e-13, -7.01721558e-13)
- Part72.BottomSurface = Enum.SurfaceType.Smooth
- Part72.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part72.TopSurface = Enum.SurfaceType.Smooth
- Part72.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part72.Position = Vector3.new(-31.9370041, 1.13498998, -33.7869606)
- Part72.Orientation = Vector3.new(-89.8299942, 90, 0)
- Part72.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- CylinderMesh73.Parent = Part72
- CylinderMesh73.Scale = Vector3.new(0.199999988, 1, 0.199999988)
- CylinderMesh73.Scale = Vector3.new(0.199999988, 1, 0.199999988)
- Part74.Name = "Bolt"
- Part74.Parent = Tool0
- Part74.Material = Enum.Material.SmoothPlastic
- Part74.BrickColor = BrickColor.new("Really black")
- Part74.Rotation = Vector3.new(-90, -89.8299942, 90)
- Part74.Anchored = true
- Part74.CanCollide = false
- Part74.FormFactor = Enum.FormFactor.Custom
- Part74.Size = Vector3.new(0.200000003, 0.200000003, 1.38999999)
- Part74.CFrame = CFrame.new(-31.5519943, 1.04998696, -33.9369736, -3.06957931e-12, -2.23516736e-07, -0.999995828, -8.45388375e-13, -0.999995828, 2.23516736e-07, -1, 7.01721558e-13, -8.96933569e-13)
- Part74.BottomSurface = Enum.SurfaceType.Smooth
- Part74.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part74.TopSurface = Enum.SurfaceType.Smooth
- Part74.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part74.Position = Vector3.new(-31.5519943, 1.04998696, -33.9369736)
- Part74.Orientation = Vector3.new(0, -90, -180)
- Part74.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- BlockMesh75.Parent = Part74
- BlockMesh75.Scale = Vector3.new(0.199999988, 0.850000024, 1)
- BlockMesh75.Scale = Vector3.new(0.199999988, 0.850000024, 1)
- Part76.Name = "Bolt"
- Part76.Parent = Tool0
- Part76.Material = Enum.Material.SmoothPlastic
- Part76.BrickColor = BrickColor.new("Really black")
- Part76.Rotation = Vector3.new(-90, -89.8299942, 90)
- Part76.Anchored = true
- Part76.CanCollide = false
- Part76.FormFactor = Enum.FormFactor.Custom
- Part76.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part76.CFrame = CFrame.new(-31.3120041, 1.04999101, -33.8619766, -3.06957931e-12, -2.23516736e-07, -0.999995828, -8.45388375e-13, -0.999995828, 2.23516736e-07, -1, 7.01721558e-13, -8.96933569e-13)
- Part76.BottomSurface = Enum.SurfaceType.Smooth
- Part76.TopSurface = Enum.SurfaceType.Smooth
- Part76.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part76.Position = Vector3.new(-31.3120041, 1.04999101, -33.8619766)
- Part76.Orientation = Vector3.new(0, -90, -180)
- Part76.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- BlockMesh77.Parent = Part76
- BlockMesh77.Scale = Vector3.new(0.949999988, 0.850000024, 0.75)
- BlockMesh77.Scale = Vector3.new(0.949999988, 0.850000024, 0.75)
- Part78.Name = "Bolt"
- Part78.Parent = Tool0
- Part78.Material = Enum.Material.SmoothPlastic
- Part78.BrickColor = BrickColor.new("Really black")
- Part78.Rotation = Vector3.new(-90, -89.8299942, 90)
- Part78.Anchored = true
- Part78.CanCollide = false
- Part78.FormFactor = Enum.FormFactor.Custom
- Part78.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part78.CFrame = CFrame.new(-31.3119965, 1.11000705, -33.8619766, -3.06957931e-12, -2.23516736e-07, -0.999995828, -8.45388375e-13, -0.999995828, 2.23516736e-07, -1, 7.01721558e-13, -8.96933569e-13)
- Part78.BottomSurface = Enum.SurfaceType.Smooth
- Part78.TopSurface = Enum.SurfaceType.Smooth
- Part78.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part78.Position = Vector3.new(-31.3119965, 1.11000705, -33.8619766)
- Part78.Orientation = Vector3.new(0, -90, -180)
- Part78.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- BlockMesh79.Parent = Part78
- BlockMesh79.Scale = Vector3.new(0.75, 0.450000018, 0.75)
- BlockMesh79.Scale = Vector3.new(0.75, 0.450000018, 0.75)
- Part80.Name = "Bolt"
- Part80.Parent = Tool0
- Part80.Material = Enum.Material.SmoothPlastic
- Part80.BrickColor = BrickColor.new("Really black")
- Part80.Rotation = Vector3.new(-90, -89.8299942, 90)
- Part80.Anchored = true
- Part80.CanCollide = false
- Part80.FormFactor = Enum.FormFactor.Custom
- Part80.Size = Vector3.new(0.200000003, 0.200000003, 0.379999995)
- Part80.CFrame = CFrame.new(-31.0470009, 1.09499705, -33.9269714, -3.06957931e-12, -2.23516736e-07, -0.999995828, -8.45388375e-13, -0.999995828, 2.23516736e-07, -1, 7.01721558e-13, -8.96933569e-13)
- Part80.BottomSurface = Enum.SurfaceType.Smooth
- Part80.TopSurface = Enum.SurfaceType.Smooth
- Part80.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part80.Position = Vector3.new(-31.0470009, 1.09499705, -33.9269714)
- Part80.Orientation = Vector3.new(0, -90, -180)
- Part80.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- BlockMesh81.Parent = Part80
- BlockMesh81.Scale = Vector3.new(0.099999994, 0.599999964, 1)
- BlockMesh81.Scale = Vector3.new(0.099999994, 0.599999964, 1)
- Part82.Name = "Bolt"
- Part82.Parent = Tool0
- Part82.Material = Enum.Material.SmoothPlastic
- Part82.BrickColor = BrickColor.new("Really black")
- Part82.Rotation = Vector3.new(-90, -89.8299942, 90)
- Part82.Anchored = true
- Part82.CanCollide = false
- Part82.FormFactor = Enum.FormFactor.Custom
- Part82.Size = Vector3.new(0.200000003, 0.200000003, 0.219999999)
- Part82.CFrame = CFrame.new(-31.1270103, 1.09500098, -33.9069786, -3.06957931e-12, -2.23516736e-07, -0.999995828, -8.45388375e-13, -0.999995828, 2.23516736e-07, -1, 7.01721558e-13, -8.96933569e-13)
- Part82.BottomSurface = Enum.SurfaceType.Smooth
- Part82.TopSurface = Enum.SurfaceType.Smooth
- Part82.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part82.Position = Vector3.new(-31.1270103, 1.09500098, -33.9069786)
- Part82.Orientation = Vector3.new(0, -90, -180)
- Part82.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- BlockMesh83.Parent = Part82
- BlockMesh83.Scale = Vector3.new(0.099999994, 0.599999964, 1)
- BlockMesh83.Scale = Vector3.new(0.099999994, 0.599999964, 1)
- Part84.Name = "Mag"
- Part84.Parent = Tool0
- Part84.Material = Enum.Material.SmoothPlastic
- Part84.BrickColor = BrickColor.new("Really black")
- Part84.Rotation = Vector3.new(-90, -71, 90)
- Part84.Anchored = true
- Part84.CanCollide = false
- Part84.FormFactor = Enum.FormFactor.Custom
- Part84.Size = Vector3.new(0.200000003, 0.709999979, 0.330000013)
- Part84.CFrame = CFrame.new(-32.0150146, 0.455982, -33.8619766, -3.06957931e-12, -0.325567991, -0.945517838, -8.45388375e-13, -0.945517838, 0.325567991, -1, 1.51324569e-12, 1.88638341e-12)
- Part84.BottomSurface = Enum.SurfaceType.Smooth
- Part84.TopSurface = Enum.SurfaceType.Smooth
- Part84.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part84.Position = Vector3.new(-32.0150146, 0.455982, -33.8619766)
- Part84.Orientation = Vector3.new(-19, -90, -180)
- Part84.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- BlockMesh85.Parent = Part84
- BlockMesh85.Scale = Vector3.new(0.850000024, 1, 1)
- BlockMesh85.Scale = Vector3.new(0.850000024, 1, 1)
- Part86.Parent = Tool0
- Part86.Material = Enum.Material.SmoothPlastic
- Part86.BrickColor = BrickColor.new("Really black")
- Part86.Rotation = Vector3.new(-90, -89.8299942, 90)
- Part86.Anchored = true
- Part86.CanCollide = false
- Part86.FormFactor = Enum.FormFactor.Custom
- Part86.Size = Vector3.new(0.200000003, 0.200000003, 0.349999994)
- Part86.CFrame = CFrame.new(-31.8020096, 1.09500206, -33.8469849, -3.06957931e-12, -2.23516736e-07, -0.999995828, -8.45388375e-13, -0.999995828, 2.23516736e-07, -1, 7.01721558e-13, -8.96933569e-13)
- Part86.BottomSurface = Enum.SurfaceType.Smooth
- Part86.TopSurface = Enum.SurfaceType.Smooth
- Part86.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part86.Position = Vector3.new(-31.8020096, 1.09500206, -33.8469849)
- Part86.Orientation = Vector3.new(0, -90, -180)
- Part86.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- BlockMesh87.Parent = Part86
- BlockMesh87.Scale = Vector3.new(0.699999988, 0.399999976, 1)
- BlockMesh87.Scale = Vector3.new(0.699999988, 0.399999976, 1)
- Part88.Parent = Tool0
- Part88.Material = Enum.Material.SmoothPlastic
- Part88.BrickColor = BrickColor.new("Really black")
- Part88.Rotation = Vector3.new(-90, -89.8299942, 90)
- Part88.Anchored = true
- Part88.CanCollide = false
- Part88.FormFactor = Enum.FormFactor.Custom
- Part88.Size = Vector3.new(0.230000004, 0.200000003, 1.00999999)
- Part88.CFrame = CFrame.new(-31.6420097, 0.889994025, -33.8619766, -3.06957931e-12, -2.23516736e-07, -0.999995828, -8.45388375e-13, -0.999995828, 2.23516736e-07, -1, 7.01721558e-13, -8.96933569e-13)
- Part88.BottomSurface = Enum.SurfaceType.Smooth
- Part88.TopSurface = Enum.SurfaceType.Smooth
- Part88.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part88.Position = Vector3.new(-31.6420097, 0.889994025, -33.8619766)
- Part88.Orientation = Vector3.new(0, -90, -180)
- Part88.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- BlockMesh89.Parent = Part88
- BlockMesh89.Scale = Vector3.new(1, 0.349999994, 1)
- BlockMesh89.Scale = Vector3.new(1, 0.349999994, 1)
- Part90.Parent = Tool0
- Part90.Material = Enum.Material.SmoothPlastic
- Part90.BrickColor = BrickColor.new("Really black")
- Part90.Rotation = Vector3.new(90, 89.8299942, 90)
- Part90.Anchored = true
- Part90.CanCollide = false
- Part90.FormFactor = Enum.FormFactor.Custom
- Part90.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part90.CFrame = CFrame.new(-31.3520126, 0.824999988, -33.8619766, 3.06957931e-12, -2.23516736e-07, 0.999995828, 8.45388375e-13, -0.999995828, -2.23516736e-07, 1, 7.01721558e-13, 8.96933569e-13)
- Part90.BottomSurface = Enum.SurfaceType.Smooth
- Part90.TopSurface = Enum.SurfaceType.Smooth
- Part90.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part90.Position = Vector3.new(-31.3520126, 0.824999988, -33.8619766)
- Part90.Orientation = Vector3.new(0, 90, 180)
- Part90.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- SpecialMesh91.Parent = Part90
- SpecialMesh91.Scale = Vector3.new(0.649999976, 0.299999982, 0.25)
- SpecialMesh91.MeshType = Enum.MeshType.Wedge
- SpecialMesh91.Scale = Vector3.new(0.649999976, 0.299999982, 0.25)
- Part92.Parent = Tool0
- Part92.Material = Enum.Material.SmoothPlastic
- Part92.BrickColor = BrickColor.new("Really black")
- Part92.Rotation = Vector3.new(-90, -89.8299942, 90)
- Part92.Anchored = true
- Part92.CanCollide = false
- Part92.FormFactor = Enum.FormFactor.Custom
- Part92.Size = Vector3.new(0.200000003, 0.200000003, 0.280000001)
- Part92.CFrame = CFrame.new(-31.4670029, 0.624984026, -33.8619766, -3.06957931e-12, -2.23516736e-07, -0.999995828, -8.45388375e-13, -0.999995828, 2.23516736e-07, -1, 7.01721558e-13, -8.96933569e-13)
- Part92.BottomSurface = Enum.SurfaceType.Smooth
- Part92.TopSurface = Enum.SurfaceType.Smooth
- Part92.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part92.Position = Vector3.new(-31.4670029, 0.624984026, -33.8619766)
- Part92.Orientation = Vector3.new(0, -90, -180)
- Part92.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- BlockMesh93.Parent = Part92
- BlockMesh93.Scale = Vector3.new(0.649999976, 0.199999988, 1)
- BlockMesh93.Scale = Vector3.new(0.649999976, 0.199999988, 1)
- Part94.Parent = Tool0
- Part94.Material = Enum.Material.SmoothPlastic
- Part94.BrickColor = BrickColor.new("Really black")
- Part94.Rotation = Vector3.new(-139.559998, -89.8299942, -139.559998)
- Part94.Anchored = true
- Part94.CanCollide = false
- Part94.FormFactor = Enum.FormFactor.Custom
- Part94.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part94.CFrame = CFrame.new(-31.6319885, 0.79500401, -33.8619766, -8.74159483e-08, 7.45055644e-08, -0.999995828, -8.7418158e-08, 0.999995828, 7.45055928e-08, 1, 8.74186625e-08, -8.74202613e-08)
- Part94.BottomSurface = Enum.SurfaceType.Smooth
- Part94.TopSurface = Enum.SurfaceType.Smooth
- Part94.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part94.Position = Vector3.new(-31.6319885, 0.79500401, -33.8619766)
- Part94.Orientation = Vector3.new(0, -90, 0)
- Part94.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- BlockMesh95.Parent = Part94
- BlockMesh95.Scale = Vector3.new(0.299999982, 0.5, 0.299999982)
- BlockMesh95.Scale = Vector3.new(0.299999982, 0.5, 0.299999982)
- ManualWeld96.Name = "Part-to-Handle Strong Joint"
- ManualWeld96.Parent = Part94
- ManualWeld96.C0 = CFrame.new(-0.100000001, -0.100000001, 0.100000001, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- ManualWeld96.C1 = CFrame.new(-0.108078003, -0.0864121318, 0.111686707, -7.19130767e-05, 0.00588789862, 0.999978483, -0.00108808803, 0.999977946, -0.00588797359, -0.999999464, -0.00108848803, -6.55049298e-05)
- ManualWeld96.Part0 = Part94
- ManualWeld96.Part1 = Part1
- Part97.Parent = Tool0
- Part97.Material = Enum.Material.SmoothPlastic
- Part97.BrickColor = BrickColor.new("Really black")
- Part97.Rotation = Vector3.new(-90, -89.8299942, 90)
- Part97.Anchored = true
- Part97.CanCollide = false
- Part97.FormFactor = Enum.FormFactor.Custom
- Part97.Size = Vector3.new(0.230000004, 0.200000003, 1.12)
- Part97.CFrame = CFrame.new(-31.6969872, 0.944975019, -33.8619766, -3.06957931e-12, -2.23516736e-07, -0.999995828, -8.45388375e-13, -0.999995828, 2.23516736e-07, -1, 7.01721558e-13, -8.96933569e-13)
- Part97.BottomSurface = Enum.SurfaceType.Smooth
- Part97.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part97.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part97.TopSurface = Enum.SurfaceType.Smooth
- Part97.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part97.Position = Vector3.new(-31.6969872, 0.944975019, -33.8619766)
- Part97.Orientation = Vector3.new(0, -90, -180)
- Part97.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- BlockMesh98.Parent = Part97
- BlockMesh98.Scale = Vector3.new(1, 0.199999988, 1)
- BlockMesh98.Scale = Vector3.new(1, 0.199999988, 1)
- Part99.Parent = Tool0
- Part99.Material = Enum.Material.SmoothPlastic
- Part99.BrickColor = BrickColor.new("Really black")
- Part99.Rotation = Vector3.new(-90, -89.8299942, 90)
- Part99.Anchored = true
- Part99.CanCollide = false
- Part99.FormFactor = Enum.FormFactor.Custom
- Part99.Size = Vector3.new(0.230000004, 0.660000026, 0.280000001)
- Part99.CFrame = CFrame.new(-31.7669907, 0.524982989, -33.8619766, -3.06957931e-12, -2.23516736e-07, -0.999995828, -8.45388375e-13, -0.999995828, 2.23516736e-07, -1, 7.01721558e-13, -8.96933569e-13)
- Part99.BottomSurface = Enum.SurfaceType.Smooth
- Part99.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part99.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part99.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part99.TopSurface = Enum.SurfaceType.Smooth
- Part99.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part99.Position = Vector3.new(-31.7669907, 0.524982989, -33.8619766)
- Part99.Orientation = Vector3.new(0, -90, -180)
- Part99.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- SpecialMesh100.Parent = Part99
- SpecialMesh100.MeshType = Enum.MeshType.Wedge
- Part101.Parent = Tool0
- Part101.Material = Enum.Material.SmoothPlastic
- Part101.BrickColor = BrickColor.new("Really black")
- Part101.Rotation = Vector3.new(-90, -89.8299942, 90)
- Part101.Anchored = true
- Part101.CanCollide = false
- Part101.FormFactor = Enum.FormFactor.Custom
- Part101.Size = Vector3.new(0.230000004, 0.200000003, 0.300000012)
- Part101.CFrame = CFrame.new(-31.6269913, 0.799992025, -33.8619766, -3.06957931e-12, -2.23516736e-07, -0.999995828, -8.45388375e-13, -0.999995828, 2.23516736e-07, -1, 7.01721558e-13, -8.96933569e-13)
- Part101.BottomSurface = Enum.SurfaceType.Smooth
- Part101.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part101.TopSurface = Enum.SurfaceType.Smooth
- Part101.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part101.Position = Vector3.new(-31.6269913, 0.799992025, -33.8619766)
- Part101.Orientation = Vector3.new(0, -90, -180)
- Part101.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- SpecialMesh102.Parent = Part101
- SpecialMesh102.Scale = Vector3.new(1, 0.550000012, 1)
- SpecialMesh102.MeshType = Enum.MeshType.Wedge
- SpecialMesh102.Scale = Vector3.new(1, 0.550000012, 1)
- Part103.Parent = Tool0
- Part103.Material = Enum.Material.SmoothPlastic
- Part103.BrickColor = BrickColor.new("Really black")
- Part103.Rotation = Vector3.new(-90, -89.8299942, 90)
- Part103.Anchored = true
- Part103.CanCollide = false
- Part103.FormFactor = Enum.FormFactor.Custom
- Part103.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part103.CFrame = CFrame.new(-31.7720051, 0.933974981, -33.971962, -3.06957931e-12, -7.45055644e-08, -0.999995828, -8.45388375e-13, -0.999995828, 7.45055644e-08, -1, 7.01721667e-13, -8.96933569e-13)
- Part103.BottomSurface = Enum.SurfaceType.Smooth
- Part103.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part103.TopSurface = Enum.SurfaceType.Smooth
- Part103.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part103.Position = Vector3.new(-31.7720051, 0.933974981, -33.971962)
- Part103.Orientation = Vector3.new(0, -90, -180)
- Part103.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- BlockMesh104.Parent = Part103
- BlockMesh104.Scale = Vector3.new(0.099999994, 0.349999994, 0.550000012)
- BlockMesh104.Scale = Vector3.new(0.099999994, 0.349999994, 0.550000012)
- Part105.Parent = Tool0
- Part105.Material = Enum.Material.SmoothPlastic
- Part105.BrickColor = BrickColor.new("Really black")
- Part105.Rotation = Vector3.new(-90, -89.8299942, 90)
- Part105.Anchored = true
- Part105.CanCollide = false
- Part105.FormFactor = Enum.FormFactor.Custom
- Part105.Size = Vector3.new(0.209999993, 0.200000003, 0.330000013)
- Part105.CFrame = CFrame.new(-32.1220016, 0.100029998, -33.8619766, -3.06957931e-12, -2.23516736e-07, -0.999995828, -8.45388375e-13, -0.999995828, 2.23516736e-07, -1, 7.01721558e-13, -8.96933569e-13)
- Part105.BottomSurface = Enum.SurfaceType.Smooth
- Part105.TopSurface = Enum.SurfaceType.Smooth
- Part105.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part105.Position = Vector3.new(-32.1220016, 0.100029998, -33.8619766)
- Part105.Orientation = Vector3.new(0, -90, -180)
- Part105.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- BlockMesh106.Parent = Part105
- BlockMesh106.Scale = Vector3.new(1, 0.75, 1)
- BlockMesh106.Scale = Vector3.new(1, 0.75, 1)
- Part107.Parent = Tool0
- Part107.Material = Enum.Material.SmoothPlastic
- Part107.BrickColor = BrickColor.new("Really black")
- Part107.Rotation = Vector3.new(-90, 0, 180)
- Part107.Anchored = true
- Part107.CanCollide = false
- Part107.FormFactor = Enum.FormFactor.Custom
- Part107.Size = Vector3.new(0.200000003, 0.230000004, 0.200000003)
- Part107.CFrame = CFrame.new(-31.94701, 0.135021001, -33.8619766, -0.999995828, -3.50065393e-11, 2.23516736e-07, 2.23516736e-07, 8.45396995e-13, 0.999995828, -3.89732135e-11, 1, -7.01721775e-13)
- Part107.BottomSurface = Enum.SurfaceType.Smooth
- Part107.TopSurface = Enum.SurfaceType.Smooth
- Part107.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part107.Position = Vector3.new(-31.94701, 0.135021001, -33.8619766)
- Part107.Orientation = Vector3.new(-89.8299942, 90, 90)
- Part107.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- CylinderMesh108.Parent = Part107
- CylinderMesh108.Scale = Vector3.new(0.399999976, 1, 0.399999976)
- CylinderMesh108.Scale = Vector3.new(0.399999976, 1, 0.399999976)
- Part109.Parent = Tool0
- Part109.Material = Enum.Material.SmoothPlastic
- Part109.BrickColor = BrickColor.new("Really black")
- Part109.Rotation = Vector3.new(-90, -89.8299942, -90)
- Part109.Anchored = true
- Part109.CanCollide = false
- Part109.FormFactor = Enum.FormFactor.Custom
- Part109.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part109.CFrame = CFrame.new(-31.2720146, 0.634984016, -33.8619766, 3.06957931e-12, 2.23516736e-07, -0.999995828, 8.45388375e-13, 0.999995828, 2.23516736e-07, 1, -7.01721558e-13, -8.96933569e-13)
- Part109.BottomSurface = Enum.SurfaceType.Smooth
- Part109.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part109.TopSurface = Enum.SurfaceType.Smooth
- Part109.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part109.Position = Vector3.new(-31.2720146, 0.634984016, -33.8619766)
- Part109.Orientation = Vector3.new(0, -90, 0)
- Part109.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- SpecialMesh110.Parent = Part109
- SpecialMesh110.Scale = Vector3.new(0.649999976, 0.299999982, 0.149999991)
- SpecialMesh110.MeshType = Enum.MeshType.Wedge
- SpecialMesh110.Scale = Vector3.new(0.649999976, 0.299999982, 0.149999991)
- Part111.Parent = Tool0
- Part111.Material = Enum.Material.SmoothPlastic
- Part111.BrickColor = BrickColor.new("Really black")
- Part111.Rotation = Vector3.new(-90, -69, 90)
- Part111.Anchored = true
- Part111.CanCollide = false
- Part111.FormFactor = Enum.FormFactor.Custom
- Part111.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part111.CFrame = CFrame.new(-31.708992, 0.61798501, -33.8619766, 1.68175873e-08, -0.35836789, -0.933579683, -4.69805883e-09, -0.933579683, 0.35836789, -1, -1.64118474e-09, -1.73849504e-08)
- Part111.BottomSurface = Enum.SurfaceType.Smooth
- Part111.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part111.TopSurface = Enum.SurfaceType.Smooth
- Part111.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part111.Position = Vector3.new(-31.708992, 0.61798501, -33.8619766)
- Part111.Orientation = Vector3.new(-21, -90, -180)
- Part111.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- SpecialMesh112.Parent = Part111
- SpecialMesh112.Scale = Vector3.new(0.649999976, 0.25, 0.399999976)
- SpecialMesh112.MeshType = Enum.MeshType.Wedge
- SpecialMesh112.Scale = Vector3.new(0.649999976, 0.25, 0.399999976)
- Part113.Parent = Tool0
- Part113.Material = Enum.Material.SmoothPlastic
- Part113.BrickColor = BrickColor.new("Really black")
- Part113.Rotation = Vector3.new(-90, -69, -90)
- Part113.Anchored = true
- Part113.CanCollide = false
- Part113.FormFactor = Enum.FormFactor.Custom
- Part113.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part113.CFrame = CFrame.new(-31.6679916, 0.69798398, -33.8619766, -9.58393329e-08, 0.35836789, -0.933579683, -1.24940229e-07, 0.933579683, 0.35836789, 1, 1.50987972e-07, -4.46998882e-08)
- Part113.BottomSurface = Enum.SurfaceType.Smooth
- Part113.TopSurface = Enum.SurfaceType.Smooth
- Part113.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part113.Position = Vector3.new(-31.6679916, 0.69798398, -33.8619766)
- Part113.Orientation = Vector3.new(-21, -90, 0)
- Part113.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- SpecialMesh114.Parent = Part113
- SpecialMesh114.Scale = Vector3.new(0.649999976, 0.25, 0.599999964)
- SpecialMesh114.MeshType = Enum.MeshType.Wedge
- SpecialMesh114.Scale = Vector3.new(0.649999976, 0.25, 0.599999964)
- Part115.Parent = Tool0
- Part115.Material = Enum.Material.SmoothPlastic
- Part115.BrickColor = BrickColor.new("Really black")
- Part115.Rotation = Vector3.new(-90, -89.8299942, 90)
- Part115.Anchored = true
- Part115.CanCollide = false
- Part115.FormFactor = Enum.FormFactor.Custom
- Part115.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part115.CFrame = CFrame.new(-31.5820007, 0.804988027, -33.8619766, -3.06957931e-12, -7.45055644e-08, -0.999995828, -8.45388375e-13, -0.999995828, 7.45055644e-08, -1, 7.01721667e-13, -8.96933569e-13)
- Part115.BottomSurface = Enum.SurfaceType.Smooth
- Part115.TopSurface = Enum.SurfaceType.Smooth
- Part115.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part115.Position = Vector3.new(-31.5820007, 0.804988027, -33.8619766)
- Part115.Orientation = Vector3.new(0, -90, -180)
- Part115.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- SpecialMesh116.Parent = Part115
- SpecialMesh116.Scale = Vector3.new(0.299999982, 0.399999976, 0.199999988)
- SpecialMesh116.MeshType = Enum.MeshType.Wedge
- SpecialMesh116.Scale = Vector3.new(0.299999982, 0.399999976, 0.199999988)
- Part117.Parent = Tool0
- Part117.Material = Enum.Material.SmoothPlastic
- Part117.BrickColor = BrickColor.new("Really black")
- Part117.Rotation = Vector3.new(-90, -69, 90)
- Part117.Anchored = true
- Part117.CanCollide = false
- Part117.FormFactor = Enum.FormFactor.Custom
- Part117.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part117.CFrame = CFrame.new(-31.6650009, 0.648993015, -33.8619766, -3.06957931e-12, -0.35836789, -0.933579683, -8.45388375e-13, -0.933579683, 0.35836789, -1, 1.57815991e-12, 1.83242484e-12)
- Part117.BottomSurface = Enum.SurfaceType.Smooth
- Part117.TopSurface = Enum.SurfaceType.Smooth
- Part117.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part117.Position = Vector3.new(-31.6650009, 0.648993015, -33.8619766)
- Part117.Orientation = Vector3.new(-21, -90, -180)
- Part117.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- BlockMesh118.Parent = Part117
- BlockMesh118.Scale = Vector3.new(0.649999976, 0.199999988, 0.699999988)
- BlockMesh118.Scale = Vector3.new(0.649999976, 0.199999988, 0.699999988)
- Part119.Parent = Tool0
- Part119.Material = Enum.Material.SmoothPlastic
- Part119.BrickColor = BrickColor.new("Really black")
- Part119.Rotation = Vector3.new(-90, -89.8299942, 90)
- Part119.Anchored = true
- Part119.CanCollide = false
- Part119.FormFactor = Enum.FormFactor.Custom
- Part119.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part119.CFrame = CFrame.new(-31.2570076, 0.824993014, -33.8619766, -3.06957931e-12, -2.23516736e-07, -0.999995828, -8.45388375e-13, -0.999995828, 2.23516736e-07, -1, 7.01721558e-13, -8.96933569e-13)
- Part119.BottomSurface = Enum.SurfaceType.Smooth
- Part119.TopSurface = Enum.SurfaceType.Smooth
- Part119.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part119.Position = Vector3.new(-31.2570076, 0.824993014, -33.8619766)
- Part119.Orientation = Vector3.new(0, -90, -180)
- Part119.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- SpecialMesh120.Parent = Part119
- SpecialMesh120.Scale = Vector3.new(0.649999976, 0.299999982, 0.299999982)
- SpecialMesh120.MeshType = Enum.MeshType.Wedge
- SpecialMesh120.Scale = Vector3.new(0.649999976, 0.299999982, 0.299999982)
- Part121.Parent = Tool0
- Part121.Material = Enum.Material.SmoothPlastic
- Part121.BrickColor = BrickColor.new("Really black")
- Part121.Rotation = Vector3.new(-90, 75, -90)
- Part121.Anchored = true
- Part121.CanCollide = false
- Part121.FormFactor = Enum.FormFactor.Custom
- Part121.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part121.CFrame = CFrame.new(-31.6170044, 0.699980021, -33.8619766, -3.90756902e-08, 0.258818597, 0.965922415, 1.4584478e-07, -0.965922415, 0.258818597, 1, 1.50990033e-07, -1.54350491e-13)
- Part121.BottomSurface = Enum.SurfaceType.Smooth
- Part121.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part121.TopSurface = Enum.SurfaceType.Smooth
- Part121.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part121.Position = Vector3.new(-31.6170044, 0.699980021, -33.8619766)
- Part121.Orientation = Vector3.new(-15, 90, 180)
- Part121.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- SpecialMesh122.Parent = Part121
- SpecialMesh122.Scale = Vector3.new(0.299999982, 0.550000012, 0.299999982)
- SpecialMesh122.MeshType = Enum.MeshType.Wedge
- SpecialMesh122.Scale = Vector3.new(0.299999982, 0.550000012, 0.299999982)
- Part123.Parent = Tool0
- Part123.Material = Enum.Material.SmoothPlastic
- Part123.BrickColor = BrickColor.new("Really black")
- Part123.Rotation = Vector3.new(-90, -89.8299942, 90)
- Part123.Anchored = true
- Part123.CanCollide = false
- Part123.FormFactor = Enum.FormFactor.Custom
- Part123.Size = Vector3.new(0.230000004, 0.75999999, 0.239999995)
- Part123.CFrame = CFrame.new(-32.0269966, 0.514984012, -33.8619766, -3.06957931e-12, -2.23516736e-07, -0.999995828, -8.45388375e-13, -0.999995828, 2.23516736e-07, -1, 7.01721558e-13, -8.96933569e-13)
- Part123.BottomSurface = Enum.SurfaceType.Smooth
- Part123.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part123.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part123.TopSurface = Enum.SurfaceType.Smooth
- Part123.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part123.Position = Vector3.new(-32.0269966, 0.514984012, -33.8619766)
- Part123.Orientation = Vector3.new(0, -90, -180)
- Part123.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- BlockMesh124.Parent = Part123
- Part125.Parent = Tool0
- Part125.Material = Enum.Material.SmoothPlastic
- Part125.BrickColor = BrickColor.new("Really black")
- Part125.Rotation = Vector3.new(-90, -89.8299942, 90)
- Part125.Anchored = true
- Part125.CanCollide = false
- Part125.FormFactor = Enum.FormFactor.Custom
- Part125.Size = Vector3.new(0.200000003, 0.25, 0.200000003)
- Part125.CFrame = CFrame.new(-31.3070145, 0.729991972, -33.8619766, -3.06957931e-12, -2.23516736e-07, -0.999995828, -8.45388375e-13, -0.999995828, 2.23516736e-07, -1, 7.01721558e-13, -8.96933569e-13)
- Part125.BottomSurface = Enum.SurfaceType.Smooth
- Part125.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part125.TopSurface = Enum.SurfaceType.Smooth
- Part125.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part125.Position = Vector3.new(-31.3070145, 0.729991972, -33.8619766)
- Part125.Orientation = Vector3.new(0, -90, -180)
- Part125.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- BlockMesh126.Parent = Part125
- BlockMesh126.Scale = Vector3.new(0.649999976, 1, 0.199999988)
- BlockMesh126.Scale = Vector3.new(0.649999976, 1, 0.199999988)
- Part127.Parent = Tool0
- Part127.Material = Enum.Material.SmoothPlastic
- Part127.BrickColor = BrickColor.new("Really black")
- Part127.Rotation = Vector3.new(-90, -89.8299942, 90)
- Part127.Anchored = true
- Part127.CanCollide = false
- Part127.FormFactor = Enum.FormFactor.Custom
- Part127.Size = Vector3.new(0.200000003, 0.200000003, 0.239999995)
- Part127.CFrame = CFrame.new(-31.5070229, 1.10000396, -33.8469849, -3.06957931e-12, -2.23516736e-07, -0.999995828, -8.45388375e-13, -0.999995828, 2.23516736e-07, -1, 7.01721558e-13, -8.96933569e-13)
- Part127.BottomSurface = Enum.SurfaceType.Smooth
- Part127.TopSurface = Enum.SurfaceType.Smooth
- Part127.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part127.Position = Vector3.new(-31.5070229, 1.10000396, -33.8469849)
- Part127.Orientation = Vector3.new(0, -90, -180)
- Part127.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- BlockMesh128.Parent = Part127
- BlockMesh128.Scale = Vector3.new(0.699999988, 0.450000018, 1)
- BlockMesh128.Scale = Vector3.new(0.699999988, 0.450000018, 1)
- Part129.Parent = Tool0
- Part129.Material = Enum.Material.SmoothPlastic
- Part129.BrickColor = BrickColor.new("Really black")
- Part129.Rotation = Vector3.new(90, 89.8299942, -90)
- Part129.Anchored = true
- Part129.CanCollide = false
- Part129.FormFactor = Enum.FormFactor.Custom
- Part129.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part129.CFrame = CFrame.new(-31.3470078, 0.669982016, -33.8619766, -3.06957931e-12, 2.23516736e-07, 0.999995828, -8.45388375e-13, 0.999995828, -2.23516736e-07, -1, -7.01721558e-13, 8.96933569e-13)
- Part129.BottomSurface = Enum.SurfaceType.Smooth
- Part129.TopSurface = Enum.SurfaceType.Smooth
- Part129.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part129.Position = Vector3.new(-31.3470078, 0.669982016, -33.8619766)
- Part129.Orientation = Vector3.new(0, 90, 0)
- Part129.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- SpecialMesh130.Parent = Part129
- SpecialMesh130.Scale = Vector3.new(0.649999976, 0.25, 0.199999988)
- SpecialMesh130.MeshType = Enum.MeshType.Wedge
- SpecialMesh130.Scale = Vector3.new(0.649999976, 0.25, 0.199999988)
- Part131.Name = "Bolt"
- Part131.Parent = Tool0
- Part131.Material = Enum.Material.SmoothPlastic
- Part131.BrickColor = BrickColor.new("Really black")
- Part131.Rotation = Vector3.new(-90, -89.8299942, 90)
- Part131.Anchored = true
- Part131.CanCollide = false
- Part131.FormFactor = Enum.FormFactor.Custom
- Part131.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part131.CFrame = CFrame.new(-30.7820244, 1.05000198, -33.8619766, -3.06957931e-12, -2.23516736e-07, -0.999995828, -8.45388375e-13, -0.999995828, 2.23516736e-07, -1, 7.01721558e-13, -8.96933569e-13)
- Part131.BottomSurface = Enum.SurfaceType.Smooth
- Part131.TopSurface = Enum.SurfaceType.Smooth
- Part131.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part131.Position = Vector3.new(-30.7820244, 1.05000198, -33.8619766)
- Part131.Orientation = Vector3.new(0, -90, -180)
- Part131.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- BlockMesh132.Parent = Part131
- BlockMesh132.Scale = Vector3.new(0.949999988, 0.850000024, 0.75)
- BlockMesh132.Scale = Vector3.new(0.949999988, 0.850000024, 0.75)
- Part133.Name = "Bolt"
- Part133.Parent = Tool0
- Part133.Material = Enum.Material.SmoothPlastic
- Part133.BrickColor = BrickColor.new("Really black")
- Part133.Rotation = Vector3.new(-90, -89.8299942, 90)
- Part133.Anchored = true
- Part133.CanCollide = false
- Part133.FormFactor = Enum.FormFactor.Custom
- Part133.Size = Vector3.new(0.200000003, 0.200000003, 0.219999999)
- Part133.CFrame = CFrame.new(-31.1270103, 1.09500098, -33.8169594, -3.06957931e-12, -2.23516736e-07, -0.999995828, -8.45388375e-13, -0.999995828, 2.23516736e-07, -1, 7.01721558e-13, -8.96933569e-13)
- Part133.BottomSurface = Enum.SurfaceType.Smooth
- Part133.TopSurface = Enum.SurfaceType.Smooth
- Part133.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part133.Position = Vector3.new(-31.1270103, 1.09500098, -33.8169594)
- Part133.Orientation = Vector3.new(0, -90, -180)
- Part133.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- BlockMesh134.Parent = Part133
- BlockMesh134.Scale = Vector3.new(0.099999994, 0.599999964, 1)
- BlockMesh134.Scale = Vector3.new(0.099999994, 0.599999964, 1)
- Part135.Name = "Bolt"
- Part135.Parent = Tool0
- Part135.Material = Enum.Material.SmoothPlastic
- Part135.BrickColor = BrickColor.new("Really black")
- Part135.Rotation = Vector3.new(-90, -89.8299942, 90)
- Part135.Anchored = true
- Part135.CanCollide = false
- Part135.FormFactor = Enum.FormFactor.Custom
- Part135.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part135.CFrame = CFrame.new(-30.7820396, 1.14500105, -33.8619766, -3.06957931e-12, -2.23516736e-07, -0.999995828, -8.45388375e-13, -0.999995828, 2.23516736e-07, -1, 7.01721558e-13, -8.96933569e-13)
- Part135.BottomSurface = Enum.SurfaceType.Smooth
- Part135.TopSurface = Enum.SurfaceType.Smooth
- Part135.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part135.Position = Vector3.new(-30.7820396, 1.14500105, -33.8619766)
- Part135.Orientation = Vector3.new(0, -90, -180)
- Part135.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- BlockMesh136.Parent = Part135
- BlockMesh136.Scale = Vector3.new(0.75, 0.099999994, 0.75)
- BlockMesh136.Scale = Vector3.new(0.75, 0.099999994, 0.75)
- Part137.Name = "Bolt"
- Part137.Parent = Tool0
- Part137.Material = Enum.Material.SmoothPlastic
- Part137.BrickColor = BrickColor.new("Really black")
- Part137.Rotation = Vector3.new(-90, -89.8299942, 90)
- Part137.Anchored = true
- Part137.CanCollide = false
- Part137.FormFactor = Enum.FormFactor.Custom
- Part137.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part137.CFrame = CFrame.new(-30.7720356, 1.17499197, -33.8619766, -3.06957931e-12, -2.23516736e-07, -0.999995828, -8.45388375e-13, -0.999995828, 2.23516736e-07, -1, 7.01721558e-13, -8.96933569e-13)
- Part137.BottomSurface = Enum.SurfaceType.Smooth
- Part137.TopSurface = Enum.SurfaceType.Smooth
- Part137.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part137.Position = Vector3.new(-30.7720356, 1.17499197, -33.8619766)
- Part137.Orientation = Vector3.new(0, -90, -180)
- Part137.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Decal138.Parent = Part137
- Decal138.Texture = "http://www.roblox.com/asset/?id=61019872"
- Decal138.Face = Enum.NormalId.Back
- BlockMesh139.Parent = Part137
- BlockMesh139.Scale = Vector3.new(0.199999988, 0.199999988, 0.25)
- BlockMesh139.Scale = Vector3.new(0.199999988, 0.199999988, 0.25)
- Part140.Name = "Bolt"
- Part140.Parent = Tool0
- Part140.Material = Enum.Material.SmoothPlastic
- Part140.BrickColor = BrickColor.new("Really black")
- Part140.Rotation = Vector3.new(-90, -89.8299942, 90)
- Part140.Anchored = true
- Part140.CanCollide = false
- Part140.FormFactor = Enum.FormFactor.Custom
- Part140.Size = Vector3.new(0.200000003, 0.200000003, 0.430000007)
- Part140.CFrame = CFrame.new(-30.9220295, 0.929984987, -33.8619766, -3.06957931e-12, -2.23516736e-07, -0.999995828, -8.45388375e-13, -0.999995828, 2.23516736e-07, -1, 7.01721558e-13, -8.96933569e-13)
- Part140.BottomSurface = Enum.SurfaceType.Smooth
- Part140.TopSurface = Enum.SurfaceType.Smooth
- Part140.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part140.Position = Vector3.new(-30.9220295, 0.929984987, -33.8619766)
- Part140.Orientation = Vector3.new(0, -90, -180)
- Part140.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- BlockMesh141.Parent = Part140
- BlockMesh141.Scale = Vector3.new(0.649999976, 0.349999994, 1)
- BlockMesh141.Scale = Vector3.new(0.649999976, 0.349999994, 1)
- Part142.Name = "Bolt"
- Part142.Parent = Tool0
- Part142.Material = Enum.Material.SmoothPlastic
- Part142.BrickColor = BrickColor.new("Really black")
- Part142.Rotation = Vector3.new(-90, 0, 90)
- Part142.Anchored = true
- Part142.CanCollide = false
- Part142.FormFactor = Enum.FormFactor.Custom
- Part142.Size = Vector3.new(0.200000003, 0.680000007, 0.200000003)
- Part142.CFrame = CFrame.new(-31.0470123, 1.13499701, -33.7869606, -3.06957931e-12, -0.999995828, 2.23516736e-07, -8.45388375e-13, 2.23516736e-07, 0.999995828, -1, -8.96933569e-13, -7.01721558e-13)
- Part142.BottomSurface = Enum.SurfaceType.Smooth
- Part142.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part142.TopSurface = Enum.SurfaceType.Smooth
- Part142.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part142.Position = Vector3.new(-31.0470123, 1.13499701, -33.7869606)
- Part142.Orientation = Vector3.new(-89.8299942, 90, 0)
- Part142.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- CylinderMesh143.Parent = Part142
- CylinderMesh143.Scale = Vector3.new(0.199999988, 1, 0.199999988)
- CylinderMesh143.Scale = Vector3.new(0.199999988, 1, 0.199999988)
- Part144.Name = "Bolt"
- Part144.Parent = Tool0
- Part144.Material = Enum.Material.SmoothPlastic
- Part144.BrickColor = BrickColor.new("Really black")
- Part144.Rotation = Vector3.new(-90, -89.8299942, 90)
- Part144.Anchored = true
- Part144.CanCollide = false
- Part144.FormFactor = Enum.FormFactor.Custom
- Part144.Size = Vector3.new(0.200000003, 0.200000003, 0.379999995)
- Part144.CFrame = CFrame.new(-31.0470123, 1.04999995, -33.7869606, -3.06957931e-12, -2.23516736e-07, -0.999995828, -8.45388375e-13, -0.999995828, 2.23516736e-07, -1, 7.01721558e-13, -8.96933569e-13)
- Part144.BottomSurface = Enum.SurfaceType.Smooth
- Part144.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part144.TopSurface = Enum.SurfaceType.Smooth
- Part144.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part144.Position = Vector3.new(-31.0470123, 1.04999995, -33.7869606)
- Part144.Orientation = Vector3.new(0, -90, -180)
- Part144.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- BlockMesh145.Parent = Part144
- BlockMesh145.Scale = Vector3.new(0.199999988, 0.850000024, 1)
- BlockMesh145.Scale = Vector3.new(0.199999988, 0.850000024, 1)
- Part146.Name = "Bolt"
- Part146.Parent = Tool0
- Part146.Material = Enum.Material.SmoothPlastic
- Part146.BrickColor = BrickColor.new("Really black")
- Part146.Rotation = Vector3.new(-90, -89.8299942, 90)
- Part146.Anchored = true
- Part146.CanCollide = false
- Part146.FormFactor = Enum.FormFactor.Custom
- Part146.Size = Vector3.new(0.200000003, 0.200000003, 0.379999995)
- Part146.CFrame = CFrame.new(-31.0470009, 1.09499705, -33.7969742, -3.06957931e-12, -2.23516736e-07, -0.999995828, -8.45388375e-13, -0.999995828, 2.23516736e-07, -1, 7.01721558e-13, -8.96933569e-13)
- Part146.BottomSurface = Enum.SurfaceType.Smooth
- Part146.TopSurface = Enum.SurfaceType.Smooth
- Part146.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part146.Position = Vector3.new(-31.0470009, 1.09499705, -33.7969742)
- Part146.Orientation = Vector3.new(0, -90, -180)
- Part146.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- BlockMesh147.Parent = Part146
- BlockMesh147.Scale = Vector3.new(0.099999994, 0.599999964, 1)
- BlockMesh147.Scale = Vector3.new(0.099999994, 0.599999964, 1)
- Part148.Parent = Tool0
- Part148.Material = Enum.Material.SmoothPlastic
- Part148.BrickColor = BrickColor.new("Really black")
- Part148.Rotation = Vector3.new(-90, -89.8299942, 90)
- Part148.Anchored = true
- Part148.CanCollide = false
- Part148.FormFactor = Enum.FormFactor.Custom
- Part148.Size = Vector3.new(0.200000003, 0.200000003, 0.430000007)
- Part148.CFrame = CFrame.new(-30.9220295, 0.929984987, -33.9419594, -3.06957931e-12, -2.23516736e-07, -0.999995828, -8.45388375e-13, -0.999995828, 2.23516736e-07, -1, 7.01721558e-13, -8.96933569e-13)
- Part148.BottomSurface = Enum.SurfaceType.Smooth
- Part148.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part148.TopSurface = Enum.SurfaceType.Smooth
- Part148.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part148.Position = Vector3.new(-30.9220295, 0.929984987, -33.9419594)
- Part148.Orientation = Vector3.new(0, -90, -180)
- Part148.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- BlockMesh149.Parent = Part148
- BlockMesh149.Scale = Vector3.new(0.149999991, 0.349999994, 1)
- BlockMesh149.Scale = Vector3.new(0.149999991, 0.349999994, 1)
- Part150.Parent = Tool0
- Part150.Material = Enum.Material.SmoothPlastic
- Part150.BrickColor = BrickColor.new("Really black")
- Part150.Rotation = Vector3.new(-90, -89.8299942, 90)
- Part150.Anchored = true
- Part150.CanCollide = false
- Part150.FormFactor = Enum.FormFactor.Custom
- Part150.Size = Vector3.new(0.200000003, 0.200000003, 0.430000007)
- Part150.CFrame = CFrame.new(-30.9220371, 0.884985983, -33.8619766, -3.06957931e-12, -2.23516736e-07, -0.999995828, -8.45388375e-13, -0.999995828, 2.23516736e-07, -1, 7.01721558e-13, -8.96933569e-13)
- Part150.BottomSurface = Enum.SurfaceType.Smooth
- Part150.TopSurface = Enum.SurfaceType.Smooth
- Part150.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part150.Position = Vector3.new(-30.9220371, 0.884985983, -33.8619766)
- Part150.Orientation = Vector3.new(0, -90, -180)
- Part150.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- BlockMesh151.Parent = Part150
- BlockMesh151.Scale = Vector3.new(0.949999988, 0.099999994, 1)
- BlockMesh151.Scale = Vector3.new(0.949999988, 0.099999994, 1)
- Part152.Parent = Tool0
- Part152.Material = Enum.Material.SmoothPlastic
- Part152.BrickColor = BrickColor.new("Really black")
- Part152.Rotation = Vector3.new(-90, 0, 90)
- Part152.Anchored = true
- Part152.CanCollide = false
- Part152.FormFactor = Enum.FormFactor.Custom
- Part152.Size = Vector3.new(0.200000003, 0.439999998, 0.200000003)
- Part152.CFrame = CFrame.new(-30.9250431, 0.939988017, -33.8619766, -3.06957931e-12, -0.999995828, 1.63911949e-07, -8.45388375e-13, 1.63911949e-07, 0.999995828, -1, -8.96933569e-13, -7.01721613e-13)
- Part152.BottomSurface = Enum.SurfaceType.Smooth
- Part152.TopSurface = Enum.SurfaceType.Smooth
- Part152.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part152.Position = Vector3.new(-30.9250431, 0.939988017, -33.8619766)
- Part152.Orientation = Vector3.new(-89.8299942, 90, 0)
- Part152.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- CylinderMesh153.Parent = Part152
- CylinderMesh153.Scale = Vector3.new(0.324999988, 1, 0.324999988)
- CylinderMesh153.Scale = Vector3.new(0.324999988, 1, 0.324999988)
- Part154.Parent = Tool0
- Part154.Material = Enum.Material.SmoothPlastic
- Part154.BrickColor = BrickColor.new("Really black")
- Part154.Rotation = Vector3.new(-90, -89.8299942, 90)
- Part154.Anchored = true
- Part154.CanCollide = false
- Part154.FormFactor = Enum.FormFactor.Custom
- Part154.Size = Vector3.new(0.200000003, 0.200000003, 0.430000007)
- Part154.CFrame = CFrame.new(-30.9220295, 0.929984987, -33.7819786, -3.06957931e-12, -2.23516736e-07, -0.999995828, -8.45388375e-13, -0.999995828, 2.23516736e-07, -1, 7.01721558e-13, -8.96933569e-13)
- Part154.BottomSurface = Enum.SurfaceType.Smooth
- Part154.TopSurface = Enum.SurfaceType.Smooth
- Part154.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part154.Position = Vector3.new(-30.9220295, 0.929984987, -33.7819786)
- Part154.Orientation = Vector3.new(0, -90, -180)
- Part154.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- BlockMesh155.Parent = Part154
- BlockMesh155.Scale = Vector3.new(0.149999991, 0.349999994, 1)
- BlockMesh155.Scale = Vector3.new(0.149999991, 0.349999994, 1)
- Part156.Parent = Tool0
- Part156.Material = Enum.Material.SmoothPlastic
- Part156.BrickColor = BrickColor.new("Really black")
- Part156.Rotation = Vector3.new(-90, -89.8299942, 90)
- Part156.Anchored = true
- Part156.CanCollide = false
- Part156.FormFactor = Enum.FormFactor.Custom
- Part156.Size = Vector3.new(0.200000003, 0.200000003, 0.430000007)
- Part156.CFrame = CFrame.new(-30.9220352, 0.864983022, -33.8619766, -3.06957931e-12, -2.23516736e-07, -0.999995828, -8.45388375e-13, -0.999995828, 2.23516736e-07, -1, 7.01721558e-13, -8.96933569e-13)
- Part156.BottomSurface = Enum.SurfaceType.Smooth
- Part156.TopSurface = Enum.SurfaceType.Smooth
- Part156.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part156.Position = Vector3.new(-30.9220352, 0.864983022, -33.8619766)
- Part156.Orientation = Vector3.new(0, -90, -180)
- Part156.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- SpecialMesh157.Parent = Part156
- SpecialMesh157.Scale = Vector3.new(0.949999988, 0.099999994, 1)
- SpecialMesh157.MeshType = Enum.MeshType.Wedge
- SpecialMesh157.Scale = Vector3.new(0.949999988, 0.099999994, 1)
- Part158.Parent = Tool0
- Part158.Material = Enum.Material.SmoothPlastic
- Part158.BrickColor = BrickColor.new("Really black")
- Part158.Transparency = 1
- Part158.Rotation = Vector3.new(-90.6999969, -89.6100006, -90.6399994)
- Part158.CanCollide = false
- Part158.FormFactor = Enum.FormFactor.Custom
- Part158.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part158.CFrame = CFrame.new(-32.0395584, 0.382173985, -33.8503914, -6.55206386e-05, 0.00588858547, -0.999976873, 0.00108683074, 0.999976277, 0.0058885105, 0.999999404, -0.00108643272, -7.19198943e-05)
- Part158.BottomSurface = Enum.SurfaceType.Smooth
- Part158.TopSurface = Enum.SurfaceType.Smooth
- Part158.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part158.Position = Vector3.new(-32.0395584, 0.382173985, -33.8503914)
- Part158.Orientation = Vector3.new(-0.340000004, -90, 0.0599999987)
- Part158.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- BlockMesh159.Parent = Part158
- BlockMesh159.Scale = Vector3.new(0.161290318, 0.54838711, 0.161290318)
- BlockMesh159.Scale = Vector3.new(0.161290318, 0.54838711, 0.161290318)
- Sound160.Name = "FireSound"
- Sound160.Parent = Part158
- Sound160.Pitch = 5
- Sound160.SoundId = "http://www.roblox.com/asset/?id=134436500"
- Sound160.Volume = 1
- Sound161.Name = "Reload"
- Sound161.Parent = Part158
- Sound161.SoundId = "http://www.roblox.com/asset/?id=132455990"
- Sound161.Volume = 0.20000000298023
- Sound162.Name = "ReloadSound"
- Sound162.Parent = Part158
- Sound162.SoundId = "http://roblox.com/asset/?id=174295321"
- Sound162.Volume = 0.69999998807907
- Part163.Name = "Bolt"
- Part163.Parent = Tool0
- Part163.Material = Enum.Material.SmoothPlastic
- Part163.BrickColor = BrickColor.new("Really black")
- Part163.Rotation = Vector3.new(-90, 0, 90)
- Part163.Anchored = true
- Part163.CanCollide = false
- Part163.FormFactor = Enum.FormFactor.Custom
- Part163.Size = Vector3.new(0.200000003, 1.53999996, 0.200000003)
- Part163.CFrame = CFrame.new(-31.4770069, 1.13499796, -33.9369736, -3.06957931e-12, -0.999995828, 2.23516736e-07, -8.45388375e-13, 2.23516736e-07, 0.999995828, -1, -8.96933569e-13, -7.01721558e-13)
- Part163.BottomSurface = Enum.SurfaceType.Smooth
- Part163.TopSurface = Enum.SurfaceType.Smooth
- Part163.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part163.Position = Vector3.new(-31.4770069, 1.13499796, -33.9369736)
- Part163.Orientation = Vector3.new(-89.8299942, 90, 0)
- Part163.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- CylinderMesh164.Parent = Part163
- CylinderMesh164.Scale = Vector3.new(0.199999988, 1, 0.199999988)
- CylinderMesh164.Scale = Vector3.new(0.199999988, 1, 0.199999988)
- for i,v in pairs(mas:GetChildren()) do
- v.Parent = game:GetService("Players").LocalPlayer.Backpack
- pcall(function() v:MakeJoints() end)
- end
- mas:Destroy()
- for i,v in pairs(cors) do
- spawn(function()
- pcall(v)
- end)
- end
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