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Cool light shild

Nov 14th, 2016
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  1. --[[NIGHTOWLACE_WEAPONRY]]--
  2. wait(1 / 60)
  3. Effects = { }
  4. local Player = game.Players.localPlayer
  5. local Character = Player.Character
  6. local Humanoid = Character.Humanoid
  7. local mouse = Player:GetMouse()
  8. local m = Instance.new('Model', Character)
  9. m.Name = "WeaponModel"
  10. local LeftArm = Character["Left Arm"]
  11. local RightArm = Character["Right Arm"]
  12. local LeftLeg = Character["Left Leg"]
  13. local RightLeg = Character["Right Leg"]
  14. local Head = Character.Head
  15. local Torso = Character.Torso
  16. local cam = game.Workspace.CurrentCamera
  17. local RootPart = Character.HumanoidRootPart
  18. local RootJoint = RootPart.RootJoint
  19. local equipped = false
  20. local attack = false
  21. local Anim = 'Idle'
  22. local idle = 0
  23. local attacktype = 1
  24. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  25. local velocity = RootPart.Velocity.y
  26. local sine = 0
  27. local change = 1
  28. local grabbed = false
  29. local cn = CFrame.new
  30. local mr = math.rad
  31. local angles = CFrame.Angles
  32. local ud = UDim2.new
  33. local c3 = Color3.new
  34.  
  35. local NeckCF = cn(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  36. Humanoid.Animator:Destroy()
  37. Character.Animate:Destroy()
  38.  
  39. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  40. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  41. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  42.  
  43. RSH, LSH = nil, nil
  44.  
  45. RW = Instance.new("Weld")
  46. LW = Instance.new("Weld")
  47.  
  48. RH = Torso["Right Hip"]
  49. LH = Torso["Left Hip"]
  50.  
  51. RSH = Torso["Right Shoulder"]
  52. LSH = Torso["Left Shoulder"]
  53.  
  54. RSH.Parent = nil
  55. LSH.Parent = nil
  56.  
  57. RW.Name = "RW"
  58. RW.Part0 = Torso
  59. RW.C0 = cn(1.5, 0.5, 0)
  60. RW.C1 = cn(0, 0.5, 0)
  61. RW.Part1 = RightArm
  62. RW.Parent = Torso
  63.  
  64. LW.Name = "LW"
  65. LW.Part0 = Torso
  66. LW.C0 = cn(-1.5, 0.5, 0)
  67. LW.C1 = cn(0, 0.5, 0)
  68. LW.Part1 = LeftArm
  69. LW.Parent = Torso
  70.  
  71. local co1 = 14--how long it will take for skill to cooldown
  72. local co2 = 15
  73. local co3 = 22
  74. local co4 = 30
  75.  
  76. local cooldown1 = 0
  77. local cooldown2 = 0
  78. local cooldown3 = 0
  79. local cooldown4 = 0
  80.  
  81. local maxMana = 100
  82. local Mana = 0--Mana you start out with
  83. local skill1stam = 10--how much Mana is needed for a skill
  84. local skill2stam = 15
  85. local skill3stam = 20
  86. local skill4stam = 25
  87. local recovermana = 3--how much mana per second
  88.  
  89. local skillcolorscheme = Color3.new(1, 1, 1)
  90.  
  91. local scrn = Instance.new('ScreenGui', Player.PlayerGui)
  92. function makeframe(par, trans, pos, size, color)
  93. local frame = Instance.new('Frame', par)
  94. frame.BackgroundTransparency = trans
  95. frame.BorderSizePixel = 0
  96. frame.Position = pos
  97. frame.Size = size
  98. frame.BackgroundColor3 = Color3.new(color)
  99. return frame
  100. end
  101. function makelabel(par, text)
  102. local label = Instance.new('TextLabel', par)
  103. label.BackgroundTransparency = 1
  104. label.Size = UDim2.new(1, 0, 1, 0)
  105. label.Position = UDim2.new(0, 0, 0, 0)
  106. label.TextColor3 = Color3.new(255, 255, 255)
  107. label.TextStrokeTransparency = 0
  108. label.FontSize = Enum.FontSize.Size32
  109. label.Font = Enum.Font.SourceSansBold
  110. label.BorderSizePixel = 0
  111. label.TextScaled = true
  112. label.Text = text
  113. end
  114.  
  115. local colorscheme2 = Torso.BrickColor.Color
  116.  
  117. framesk1 = makeframe(scrn, .5, UDim2.new(.23, 0, .93, 0), UDim2.new(.26, 0, .06, 0), colorscheme2)
  118. framesk2 = makeframe(scrn, .5, UDim2.new(.5, 0, .93, 0), UDim2.new(.26, 0, .06, 0), colorscheme2)
  119. framesk3 = makeframe(scrn, .5, UDim2.new(.5, 0, .86, 0), UDim2.new(.26, 0, .06, 0), colorscheme2)
  120. framesk4 = makeframe(scrn, .5, UDim2.new(.23, 0, .86, 0), UDim2.new(.26, 0, .06, 0), colorscheme2)
  121. bar1 = makeframe(framesk1, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme)
  122. bar2 = makeframe(framesk2, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme)
  123. bar3 = makeframe(framesk3, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme)
  124. bar4 = makeframe(framesk4, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme)
  125. text1 = makelabel(framesk1, '[C] Rush-Charge')
  126. text2 = makelabel(framesk2, '[V] Ground-Breaker')
  127. text3 = makelabel(framesk3, "[X] Stomp-Wave")
  128. text4 = makelabel(framesk4, '[Z] Enlight')
  129. Manabar = makeframe(scrn, .5, UDim2.new(.23, 0, .82, 0), UDim2.new(.26, 0, .03, 0), BrickColor.new("Really black").Color)
  130. Manacover = makeframe(Manabar, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), BrickColor.new("Cyan").Color)
  131. Manatext = makelabel(Manabar, 'Mana')
  132. healthbar = makeframe(scrn, .5, UDim2.new(.5, 0, .82, 0), UDim2.new(.26, 0, .03, 0), BrickColor.new("Really black").Color)
  133. healthcover = makeframe(healthbar, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), BrickColor.new("Lime green").Color)
  134. healthtext = makelabel(healthbar, 'Health')
  135.  
  136. local stats = Instance.new('Folder', Character)
  137. stats.Name = 'Stats'
  138. local block = Instance.new('BoolValue', stats)
  139. block.Name = 'Block'
  140. block.Value = false
  141. local stun = Instance.new('BoolValue', stats)
  142. stun.Name = 'Stun'
  143. stun.Value = false
  144. local defense = Instance.new('NumberValue', stats)
  145. defense.Name = 'Defence'
  146. defense.Value = 1.2
  147. local speed = Instance.new('NumberValue', stats)
  148. speed.Name = 'Speed'
  149. speed.Value = .7
  150. local damagea = Instance.new('NumberValue', stats)
  151. damagea.Name = 'Damage'
  152. damagea.Value = .8
  153.  
  154. function clerp(a, b, t)
  155. return a:lerp(b, t)
  156. end
  157.  
  158. --[[Credits to SazErenos for his Artificial Heartbeat]]--
  159.  
  160. ArtificialHB = Instance.new("BindableEvent", script)
  161. ArtificialHB.Name = "Heartbeat"
  162.  
  163. script:WaitForChild("Heartbeat")
  164.  
  165. frame = 1 / 30
  166. tf = 0
  167. allowframeloss = false
  168. tossremainder = false
  169. lastframe = tick()
  170. script.Heartbeat:Fire()
  171.  
  172. game:GetService("RunService").Heartbeat:connect(function(s, p)
  173. tf = tf + s
  174. if tf >= frame then
  175. if allowframeloss then
  176. script.Heartbeat:Fire()
  177. lastframe = tick()
  178. else
  179. for i = 1, math.floor(tf / frame) do
  180. script.Heartbeat:Fire()
  181. end
  182. lastframe = tick()
  183. end
  184. if tossremainder then
  185. tf = 0
  186. else
  187. tf = tf - frame * math.floor(tf / frame)
  188. end
  189. end
  190. end)
  191.  
  192. function swait(num)
  193. if num == 0 or num == nil then
  194. ArtificialHB.Event:wait()
  195. else
  196. for i = 0, num do
  197. ArtificialHB.Event:wait()
  198. end
  199. end
  200. end
  201.  
  202. local RbxUtility = LoadLibrary("RbxUtility")
  203. local Create = RbxUtility.Create
  204.  
  205. function RemoveOutlines(part)
  206. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  207. end
  208.  
  209. function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  210. local Part = Create("Part"){
  211. Parent = Parent,
  212. Reflectance = Reflectance,
  213. Transparency = Transparency,
  214. CanCollide = false,
  215. Locked = true,
  216. BrickColor = BrickColor.new(tostring(BColor)),
  217. Name = Name,
  218. Size = Size,
  219. Material = Material,
  220. }
  221. RemoveOutlines(Part)
  222. return Part
  223. end
  224.  
  225. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  226. local Msh = Create(Mesh){
  227. Parent = Part,
  228. Offset = OffSet,
  229. Scale = Scale,
  230. }
  231. if Mesh == "SpecialMesh" then
  232. Msh.MeshType = MeshType
  233. Msh.MeshId = MeshId
  234. end
  235. return Msh
  236. end
  237.  
  238. function CreateWeld(Parent, Part0, Part1, C0, C1)
  239. local Weld = Create("Weld"){
  240. Parent = Parent,
  241. Part0 = Part0,
  242. Part1 = Part1,
  243. C0 = C0,
  244. C1 = C1,
  245. }
  246. return Weld
  247. end
  248.  
  249. function rayCast(Position, Direction, Range, Ignore)
  250. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  251. end
  252.  
  253. function CreateSound(id, par, vol, pit)
  254. coroutine.resume(coroutine.create(function()
  255. local sou = Instance.new("Sound", par or workspace)
  256. sou.Volume = vol
  257. sou.Pitch = pit or 1
  258. sou.SoundId = id
  259. swait()
  260. sou:play()
  261. game:GetService("Debris"):AddItem(sou, 6)
  262. end))
  263. end
  264.  
  265. local function getclosest(obj, distance)
  266. local last, lastx = distance + 1
  267. for i, v in pairs(workspace:GetChildren()) do
  268. if v:IsA'Model' and v ~= Character and v:findFirstChild('Humanoid') and v:findFirstChild('Torso') and v:findFirstChild('Humanoid').Health > 0 then
  269. local t = v.Torso
  270. local dist = (t.Position - obj.Position).magnitude
  271. if dist <= distance then
  272. if dist < last then
  273. last = dist
  274. lastx = v
  275. end
  276. end
  277. end
  278. end
  279. return lastx
  280. end
  281.  
  282.  
  283. function makegui(cframe, text)
  284. local a = math.random(-10, 10) / 100
  285. local c = Instance.new("Part")
  286. c.Transparency = 1
  287. Instance.new("BodyGyro").Parent = c
  288. c.Parent = workspace
  289. c.CFrame = CFrame.new(cframe.p + Vector3.new(0, 1.5, 0))
  290. local f = Instance.new("BodyPosition")
  291. f.P = 2000
  292. f.D = 100
  293. f.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  294. f.position = c.Position + Vector3.new(0, 3, 0)
  295. f.Parent = c
  296. game:GetService("Debris"):AddItem(c, .5 + 6)
  297. c.CanCollide = false
  298. c.Parent = workspace
  299. c.CanCollide = false
  300. local bg = Instance.new('BillboardGui', c)
  301. bg.Adornee = c
  302. bg.Size = UDim2.new(1, 0, 1, 0)
  303. bg.StudsOffset = Vector3.new(0, 0, 0)
  304. bg.AlwaysOnTop = false
  305. local tl = Instance.new('TextLabel', bg)
  306. tl.BackgroundTransparency = 1
  307. tl.Size = UDim2.new(1, 0, 1, 0)
  308. tl.Text = text
  309. tl.Font = 'SourceSansBold'
  310. tl.FontSize = 'Size42'
  311. if crit == true then
  312. tl.TextColor3 = Color3.new(180 / 255, 0, 0)
  313. else
  314. tl.TextColor3 = Color3.new(255, 180 / 255, 51 / 255)
  315. end
  316. tl.TextStrokeTransparency = 0
  317. tl.TextScaled = true
  318. tl.TextWrapped = true
  319. coroutine.wrap(function()
  320. wait(2)
  321. for i = 1, 10 do
  322. swait()
  323. c.Transparency = 1
  324. tl.TextTransparency = tl.TextTransparency + .1
  325. end
  326. end)()
  327. end
  328.  
  329. Damagefunc = function(hit, minim, maxim, knockback, Type, Property, Delay, KnockbackType, decreaseblock)
  330. if hit.Parent == nil then
  331. return
  332. end
  333. local h = hit.Parent:FindFirstChild("Humanoid")
  334. for _, v in pairs(hit.Parent:children()) do
  335. if v:IsA("Humanoid") then
  336. h = v
  337. end
  338. end
  339. if hit.Parent.Parent:FindFirstChild("Torso") ~= nil then
  340. h = hit.Parent.Parent:FindFirstChild("Humanoid")
  341. end
  342. if hit.Parent.className == "Hat" then
  343. hit = hit.Parent.Parent:findFirstChild("Head")
  344. end
  345. if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  346. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  347. if hit.Parent.DebounceHit.Value == true then
  348. return
  349. end
  350. end
  351. local blocked = false
  352. local block = hit.Parent:findFirstChild("Block")
  353. if block ~= nil then
  354. print(block.className)
  355. if block.className == "NumberValue" then
  356. if block.Value > 0 then
  357. blocked = true
  358. if decreaseblock == nil then
  359. block.Value = block.Value - 1
  360. end
  361. end
  362. end
  363. if block.className == "IntValue" then
  364. if block.Value > 0 then
  365. blocked = true
  366. if decreaseblock ~= nil then
  367. block.Value = block.Value - 1
  368. end
  369. end
  370. end
  371. end
  372. if blocked == false then
  373. local D = math.random(minim, maxim) * damagea.Value
  374. if h.Parent:FindFirstChild('Stats') then
  375. D = D / h.Parent:FindFirstChild('Stats').Defence.Value
  376. elseif not h.Parent:FindFirstChild('Stats') then
  377. D = D
  378. end
  379. h.Health = h.Health - D
  380. TagService:NewTag(h.Parent, Player, script.Name, D)
  381. makegui(hit.Parent.Head.CFrame, tostring(math.floor(D + .5)))
  382. else
  383. local D = math.random(minim, maxim) * damagea.Value
  384. if h.Parent:FindFirstChild('Stats') then
  385. D = D / h.Parent:FindFirstChild('Stats').Defence.Value
  386. elseif not h.Parent:FindFirstChild('Stats') then
  387. D = D
  388. end
  389. h.Health = h.Health - (D / 2)
  390. makegui(hit.Parent.Head.CFrame, tostring(math.floor(D + .5)))
  391. showDamage(hit.Parent, Damage / 2, .5, BrickColor.new("Bright blue"))
  392. end
  393. if Type == "Knockdown" then
  394. local humanoid = hit.Parent.Humanoid
  395. humanoid.PlatformStand = true
  396. coroutine.resume(coroutine.create(function(Humanoid)
  397. swait()
  398. Humanoid.PlatformStand = false
  399. end), humanoid)
  400. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  401. local bodvol = Instance.new("BodyVelocity")
  402. bodvol.velocity = angle * knockback
  403. bodvol.P = 5000
  404. bodvol.maxForce = Vector3.new(8e+003, 8e+003, 8e+003)
  405. bodvol.Parent = hit
  406. local rl = Instance.new("BodyAngularVelocity")
  407. rl.P = 3000
  408. rl.maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000
  409. rl.angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10))
  410. rl.Parent = hit
  411. game:GetService("Debris"):AddItem(bodvol, .5)
  412. game:GetService("Debris"):AddItem(rl, .5)
  413. elseif Type == "Normal" then
  414. CreateSound("http://www.roblox.com/asset/?id=344936315", hit, 1, math.random(100, 200) / 100)
  415. local vp = Instance.new("BodyVelocity")
  416. vp.P = 500
  417. vp.maxForce = Vector3.new(math.huge, 0, math.huge)
  418. if KnockbackType == 1 then
  419. vp.velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
  420. elseif KnockbackType == 2 then
  421. vp.velocity = Property.CFrame.lookVector * knockback
  422. end
  423. if knockback > 0 then
  424. vp.Parent = hit.Parent.Torso
  425. end
  426. game:GetService("Debris"):AddItem(vp, .5)
  427. elseif Type == "SlashLifeSteal" then
  428. CreateSound("http://www.roblox.com/asset/?id=344936315", hit, 1, math.random(100, 200) / 100)
  429. Humanoid.Health = Humanoid.Health + math.random(1, 2) / 2.5
  430. local vp = Instance.new("BodyVelocity")
  431. vp.P = 500
  432. vp.maxForce = Vector3.new(math.huge, 0, math.huge)
  433. if KnockbackType == 1 then
  434. vp.velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
  435. elseif KnockbackType == 2 then
  436. vp.velocity = Property.CFrame.lookVector * knockback
  437. end
  438. if knockback > 0 then
  439. vp.Parent = hit.Parent.Torso
  440. end
  441. game:GetService("Debris"):AddItem(vp, .5)
  442. elseif Type == "SlashLifeSteal2" then
  443. CreateSound("http://www.roblox.com/asset/?id=344936315", hit, 1, math.random(100, 200) / 100)
  444. Humanoid.Health = Humanoid.Health + math.random(2, 3) / 2.5
  445. local vp = Instance.new("BodyVelocity")
  446. vp.P = 500
  447. vp.maxForce = Vector3.new(math.huge, 0, math.huge)
  448. if KnockbackType == 1 then
  449. vp.velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
  450. elseif KnockbackType == 2 then
  451. vp.velocity = Property.CFrame.lookVector * knockback
  452. end
  453. if knockback > 0 then
  454. vp.Parent = hit.Parent.Torso
  455. end
  456. game:GetService("Debris"):AddItem(vp, .5)
  457. elseif Type == "BlackHoleDamage" then
  458. Humanoid.Health = Humanoid.Health + math.random(2, 4) / 5
  459. local floatingvelocity = Instance.new("BodyVelocity")
  460. floatingvelocity.Parent = hit.Parent.Torso
  461. floatingvelocity.Velocity = Vector3.new(0, math.random(2.5, 5), 0)
  462. game:GetService("Debris"):AddItem(floatingvelocity, 1)
  463. elseif Type == "BlackHoleDamage2" then
  464. local vp = Instance.new("BodyVelocity")
  465. vp.P = 500
  466. vp.maxForce = Vector3.new(math.huge, 0, math.huge)
  467. if KnockbackType == 1 then
  468. vp.velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
  469. elseif KnockbackType == 2 then
  470. vp.velocity = Property.CFrame.lookVector * knockback
  471. end
  472. if knockback > 0 then
  473. vp.Parent = hit.Parent.Torso
  474. end
  475. game:GetService("Debris"):AddItem(vp, .5)
  476. elseif Type == "Up" then
  477. local bodyVelocity = Instance.new("BodyVelocity")
  478. bodyVelocity.velocity = Vector3.new(0, 60, 0)
  479. bodyVelocity.P = 5000
  480. bodyVelocity.maxForce = Vector3.new(8e+003, 8e+003, 8e+003)
  481. bodyVelocity.Parent = hit
  482. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  483. local rl = Instance.new("BodyAngularVelocity")
  484. rl.P = 3000
  485. rl.maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000
  486. rl.angularvelocity = Vector3.new(math.random(-30, 30), math.random(-30, 30), math.random(-30, 30))
  487. rl.Parent = hit
  488. game:GetService("Debris"):AddItem(rl, .5)
  489. elseif Type == "Snare" then
  490. wait()
  491. local bp = Instance.new("BodyPosition")
  492. bp.P = 2000
  493. bp.D = 100
  494. bp.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  495. bp.position = hit.Parent.Torso.Position
  496. bp.Parent = hit.Parent.Torso
  497. game:GetService("Debris"):AddItem(bp, 1)
  498. elseif Type == "Target" then
  499. CreateSound("http://www.roblox.com/asset/?id=199144144", hit, 1, math.random(150, 200) / 100)
  500. local vp = Instance.new("BodyVelocity")
  501. vp.P = 500
  502. vp.maxForce = Vector3.new(math.huge, 0, math.huge)
  503. if KnockbackType == 1 then
  504. vp.velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
  505. elseif KnockbackType == 2 then
  506. vp.velocity = Property.CFrame.lookVector * knockback
  507. end
  508. if knockback > 0 then
  509. vp.Parent = hit.Parent.Torso
  510. end
  511. game:GetService("Debris"):AddItem(vp, .5)
  512. end
  513. local debounce = Instance.new("BoolValue")
  514. debounce.Name = "DebounceHit"
  515. debounce.Parent = hit.Parent
  516. debounce.Value = true
  517. game:GetService("Debris"):AddItem(debounce, Delay)
  518. local c = Instance.new("ObjectValue")
  519. c.Name = "creator"
  520. c.Value = Player
  521. c.Parent = h
  522. game:GetService("Debris"):AddItem(c, .5)
  523. end
  524. end
  525.  
  526. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  527. for _, c in pairs(workspace:children()) do
  528. local hum = c:findFirstChild("Humanoid")
  529. if hum ~= nil then
  530. local head = c:findFirstChild("Torso")
  531. if head ~= nil then
  532. local targ = head.Position - Part.Position
  533. local mag = targ.magnitude
  534. if mag <= magni and c.Name ~= Player.Name then
  535. Damagefunc(head, mindam, maxdam, knock, Type, RootPart, .2, 1, 3, 1)
  536. end
  537. end
  538. end
  539. end
  540. end
  541.  
  542. Handle = CreatePart(m, Enum.Material.Neon, 0, 1, Torso.BrickColor, "Handle", Vector3.new(0.549599648, 1, 1.01160002))
  543. Handleweld = CreateWeld(m, Character["Right Arm"], Handle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0937860012, 0.00657367706, 0.00419616699, 5.96046448e-008, 0.999994755, 5.96095191e-008, 1, -5.96043037e-008, -4.8416058e-007, -4.8416058e-007, 5.96092349e-008, -1))
  544. Hitbox = CreatePart(m, Enum.Material.Neon, 0, 1, Torso.BrickColor, "Hitbox", Vector3.new(4.54959965, 0.600000024, 6.41160011))
  545. Hitboxweld = CreateWeld(m, Handle, Hitbox, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.200000048, -0.599998474, 0.100006104, 1, -4.38871487e-016, 0, -4.38871487e-016, 1, 0, 0, 0, 1))
  546. Part = CreatePart(m, Enum.Material.Neon, 0, 0, Torso.BrickColor, "Part", Vector3.new(0.200000003, 0.728999913, 0.291599959))
  547. Partweld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.748267651, 0.374885559, -0.163708687, 0.259237081, -0.965813696, 8.29293697e-007, -1.94643121e-006, -1.38109544e-006, -1, 0.965813696, 0.259237081, -2.23792108e-006))
  548. CreateMesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.728999913, 1, 1))
  549. Part = CreatePart(m, Enum.Material.Neon, 0, 0, Torso.BrickColor, "Part", Vector3.new(0.549599648, 1.16819978, 0.210000008))
  550. Partweld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(7.15255737e-007, -0.0840969086, -0.409217834, 1, -4.38871487e-016, 0, -4.38871487e-016, 1, 0, 0, 0, 1))
  551. Part = CreatePart(m, Enum.Material.Neon, 0, 0, Torso.BrickColor, "Part", Vector3.new(0.291599959, 2.6243999, 0.291599959))
  552. Partweld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.668091297, 1.44761658, 2.02336073, -0.259194463, 0.96582514, 3.82060307e-006, 4.7164408e-006, -2.69006023e-006, 1, 0.96582514, 0.259194463, -3.85800831e-006))
  553. CreateMesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  554. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.58319968, 0.200000003, 0.291599929))
  555. Partweld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.387033463, -0.748291492, -2.00602722, 0.932904124, 0.250400364, 0.258823335, -0.259233505, 0.965814769, -1.51112181e-006, -0.249975771, -0.0670942664, 0.96592468))
  556. CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.728999913, 1))
  557. Part = CreatePart(m, Enum.Material.Neon, 0, 0, Torso.BrickColor, "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  558. Partweld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.791927338, 0.0731578469, -2.68690491, 0.258355826, 0.96604985, 1.57819898e-006, 0.96604985, -0.258355826, 4.46641252e-006, 4.72251395e-006, 3.70695147e-007, -1))
  559. CreateMesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.728999913, 0.728999913, 0.728999913))
  560. Part = CreatePart(m, Enum.Material.Neon, 0, 0, Torso.BrickColor, "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  561. Partweld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.748335838, 0.499908447, 0.236524105, 0.259243727, -0.965811968, 2.29213128e-006, 3.49563311e-006, 3.31156821e-006, 1, -0.965811968, -0.259243727, 4.23462734e-006))
  562. CreateMesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.728999913, 0.728999913, 0.728999913))
  563. Part = CreatePart(m, Enum.Material.Neon, 0, 0, Torso.BrickColor, "Part", Vector3.new(0.200000003, 0.200000003, 1.31219983))
  564. Partweld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.748334408, 0.354118347, -0.49246645, 0.259243727, -0.965811968, 2.42647434e-006, 3.57742101e-006, 3.47262016e-006, 1, -0.965811968, -0.259243727, 4.35537095e-006))
  565. CreateMesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.728999913, 0.728999913, 1))
  566. Part = CreatePart(m, Enum.Material.Neon, 0, 0, Torso.BrickColor, "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  567. Partweld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.748334885, -0.354110718, 1.22145891, 0.259243816, -0.965811849, 1.87510204e-006, -3.89473416e-006, -2.98690452e-006, -1, 0.965811849, 0.259243816, -4.53591747e-006))
  568. CreateMesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.728999913, 0.728999913, 0.728999913))
  569. Part = CreatePart(m, Enum.Material.Neon, 0, 0, Torso.BrickColor, "Part", Vector3.new(1.16639984, 0.437400103, 0.200000003))
  570. Partweld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.419552326, 0.645721436, 0.748315811, 0.965813994, 0.259236038, -1.18782089e-006, 8.57471662e-007, 1.38739472e-006, 1, 0.259236038, -0.965813994, 1.1176777e-006))
  571. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.728999913))
  572. Part = CreatePart(m, Enum.Material.Neon, 0, 0, Torso.BrickColor, "Part", Vector3.new(0.200000003, 0.728999913, 0.291599989))
  573. Partweld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.748250961, -1.10388184, 1.00268936, -0.259237349, 0.965813696, -2.95466089e-006, 2.05441142e-006, 3.61067669e-006, 1, 0.965813696, 0.259237349, -2.92020081e-006))
  574. CreateMesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.728999913, 1, 1))
  575. Part = CreatePart(m, Enum.Material.Neon, 0, 0, Torso.BrickColor, "Part", Vector3.new(1.16639984, 0.729000032, 0.200000003))
  576. Partweld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.273701668, -1.10388947, 0.748267174, 0.965814769, 0.259233236, -4.11742462e-007, 3.74089325e-007, 1.94579599e-007, 1, 0.259233236, -0.965814769, 9.09514597e-008))
  577. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.728999913))
  578. Part = CreatePart(m, Enum.Material.Metal, 0, 0, "Medium stone grey", "Part", Vector3.new(0.291599959, 2.18700004, 0.437399924))
  579. Partweld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.71172905, 1.08311462, 1.8220439, -0.258364588, -0.966047525, 4.46861804e-006, -1.88454442e-006, 5.12968245e-006, 1, -0.966047525, 0.258364588, -3.14588783e-006))
  580. CreateMesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  581. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.58319968, 0.200000003, 0.291599929))
  582. Partweld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.291137397, 0.791987419, -0.0103759766, -0.966036141, 0.258407384, 3.18614229e-006, -0.258407384, -0.966036141, -1.70527414e-006, 2.6372727e-006, -2.47067874e-006, 1))
  583. CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.728999913, 1))
  584. Part = CreatePart(m, Enum.Material.Neon, 0, 0, Torso.BrickColor, "Part", Vector3.new(0.200000003, 2.04120016, 0.200000003))
  585. Partweld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0733758211, 1.59341431, -0.791968346, -0.966033578, 0.258416891, -1.1448418e-006, -1.16560352e-006, 7.2865646e-008, 1, 0.258416891, 0.966033578, 2.30821001e-007))
  586. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.728999913, 1, 0.728999913))
  587. Part = CreatePart(m, Enum.Material.Neon, 0, 0, Torso.BrickColor, "Part", Vector3.new(0.200000003, 0.291599959, 1.02060008))
  588. Partweld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.791931152, -2.61401367, 0.509956539, 0.258375138, 0.966044664, -2.14422334e-006, 3.80396909e-006, -3.2369876e-006, -1, -0.966044664, 0.258375138, -4.51116148e-006))
  589. CreateMesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.728999913, 1, 1))
  590. Part = CreatePart(m, Enum.Material.Neon, 0, 0, Torso.BrickColor, "Part", Vector3.new(0.291599959, 2.04120016, 0.437399924))
  591. Partweld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.711686134, -1.03097534, -1.82201755, 0.258405864, 0.966036499, -3.94140943e-006, -1.7037512e-006, 4.53571738e-006, 1, 0.966036499, -0.258405864, 2.81794178e-006))
  592. CreateMesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  593. Part = CreatePart(m, Enum.Material.Metal, 0, 0, "Medium stone grey", "Part", Vector3.new(0.291599959, 2.04120016, 0.437399983))
  594. Partweld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.711735725, 1.03098297, 1.82195807, 0.258460104, 0.966022015, -2.66190364e-006, 1.11263591e-006, -3.05321805e-006, -1, -0.966022015, 0.258460104, -1.86396585e-006))
  595. CreateMesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  596. Part = CreatePart(m, Enum.Material.Neon, 0, 0, Torso.BrickColor, "Part", Vector3.new(0.291599959, 2.47859979, 0.437399924))
  597. Partweld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.711661339, -1.09309554, 2.978508, -0.258407265, -0.966036081, 3.36418725e-006, 0.966036081, -0.258407265, -8.32808269e-007, 1.67385315e-006, 3.03472257e-006, 1))
  598. CreateMesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  599. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.58319968, 0.200000003, 0.291599929))
  600. Partweld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.31173015, 0.791917801, -0.0103683472, -0.966039896, 0.258393317, -5.88560738e-007, -0.258393317, -0.966039896, -1.65475512e-006, -9.96150675e-007, -1.44647902e-006, 1))
  601. CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.728999913, 1))
  602. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(1.0205996, 0.2915999, 0.200000003))
  603. Partweld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.280853271, -2.04826355, -0.791953087, -0.933117151, 0.249601856, 0.25882712, 0.25003624, -0.0668830872, 0.965923667, 0.258407503, 0.966036081, 2.45528014e-007))
  604. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.728999913))
  605. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(1.0205996, 0.2915999, 0.200000003))
  606. Partweld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.801402152, -0.0103759766, -0.791955948, -0.966036141, 0.258407384, -2.41263734e-007, -2.7156463e-007, -8.15671228e-008, 1, 0.258407384, 0.966036141, 1.48971026e-007))
  607. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.728999913))
  608. Part = CreatePart(m, Enum.Material.Metal, 0, 0, "Medium stone grey", "Part", Vector3.new(0.291599959, 2.1869998, 0.583199859))
  609. Partweld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.711751938, -0.947353661, 2.46820831, -0.258386463, -0.966041744, -1.42285126e-006, 0.966041744, -0.258386463, -3.87151067e-006, 3.37239476e-006, -2.37487916e-006, 1))
  610. CreateMesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  611. Part = CreatePart(m, Enum.Material.Neon, 0, 0, Torso.BrickColor, "Part", Vector3.new(0.291599959, 2.47859979, 0.437399924))
  612. Partweld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.711641312, -1.09310102, 2.85347748, 0.258411825, 0.96603483, -3.37836354e-006, 0.96603483, -0.258411825, 1.16675437e-006, 2.54116259e-007, -3.5651201e-006, -1))
  613. CreateMesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  614. Part = CreatePart(m, Enum.Material.Neon, 0, 0, Torso.BrickColor, "Part", Vector3.new(0.291599959, 2.1869998, 0.583199859))
  615. Partweld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.711715698, 0.94726485, -2.46821594, -0.258387119, -0.966041565, -1.17710044e-007, -0.966041565, 0.258387119, 2.52460541e-006, -2.40845884e-006, 7.66038113e-007, -1))
  616. CreateMesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  617. Part = CreatePart(m, Enum.Material.Neon, 0, 0, Torso.BrickColor, "Part", Vector3.new(0.200000003, 0.728999913, 0.291599959))
  618. Partweld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.792075157, 0.374885559, -0.000447571278, 0.258397371, 0.966038823, -3.81478458e-008, 1.99738133e-006, -5.73751208e-007, -1, -0.966038823, 0.258397371, -2.07780386e-006))
  619. CreateMesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.728999913, 1, 1))
  620. Part = CreatePart(m, Enum.Material.Neon, 0, 0, Torso.BrickColor, "Part", Vector3.new(0.200000003, 0.437399983, 0.291599959))
  621. Partweld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.792011261, 2.24951172, 0.145552039, -0.258379161, -0.966043591, -2.21535828e-007, -4.39142241e-006, 9.4521215e-007, 1, -0.966043591, 0.258379161, -4.48652872e-006))
  622. CreateMesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.728999913, 1, 1))
  623. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.58319968, 0.200000003, 0.291599929))
  624. Partweld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.22946167, 0.791992188, -2.04825592, -0.933117151, 0.249601737, 0.258827031, -0.258407086, -0.966036141, 8.11744485e-007, 0.250036478, -0.066881977, 0.965923727))
  625. CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.728999913, 1))
  626. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.58319968, 0.200000003, 0.291599929))
  627. Partweld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.79108429, 0.791954994, -2.04824829, -0.933117151, 0.249601856, 0.25882712, -0.258407176, -0.966036081, 9.06736943e-007, 0.250036567, -0.0668819323, 0.965923727))
  628. CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.728999913, 1))
  629. Part = CreatePart(m, Enum.Material.Neon, 0, 0, Torso.BrickColor, "Part", Vector3.new(0.291599959, 2.1869998, 0.583199859))
  630. Partweld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.711748123, 0.947217226, -2.34318542, 0.258388281, 0.966041148, 1.08739897e-007, -0.966041148, 0.258388281, -2.73797241e-006, -2.67309088e-006, 6.0241274e-007, 1))
  631. CreateMesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  632. Part = CreatePart(m, Enum.Material.Metal, 0, 0, "Medium stone grey", "Part", Vector3.new(0.291599959, 2.1869998, 0.583199859))
  633. Partweld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.711779594, -0.947313726, 2.3431778, 0.258389086, 0.966040909, 1.36804704e-006, 0.966040909, -0.258389086, 4.12955433e-006, 4.34280719e-006, 2.54557619e-007, -1))
  634. CreateMesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  635. Part = CreatePart(m, Enum.Material.Neon, 0, 0, Torso.BrickColor, "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  636. Partweld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.79196167, 0.499908447, 0.0733489394, 0.258376598, 0.966044366, 1.46641844e-006, -4.57452143e-006, -2.94468009e-007, 1, 0.966044366, -0.258376598, 4.34310687e-006))
  637. CreateMesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.728999913, 0.728999913, 0.728999913))
  638. Part = CreatePart(m, Enum.Material.Neon, 0, 0, Torso.BrickColor, "Part", Vector3.new(0.200000003, 0.200000003, 1.31219983))
  639. Partweld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.791954994, 0.354118347, -0.655609488, 0.258398682, 0.966038465, 1.57091995e-006, -4.80159633e-006, -3.41801865e-007, 1, 0.966038465, -0.258398682, 4.55020563e-006))
  640. CreateMesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.728999913, 0.728999913, 1))
  641. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(1.0205996, 0.2915999, 0.200000003))
  642. Partweld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.248426437, 2.16902924, -0.79195118, -0.933116436, 0.249601498, -0.25883016, -0.25003925, 0.0668835416, 0.965922832, 0.258407265, 0.966036201, 3.19331264e-008))
  643. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.728999913))
  644. Part = CreatePart(m, Enum.Material.Neon, 0, 0, Torso.BrickColor, "Part", Vector3.new(1.16639984, 0.729000032, 0.200000003))
  645. Partweld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.436873257, -1.10388184, -0.79204464, -0.966035903, 0.25840804, -2.51160202e-007, -4.18471444e-008, 8.1551002e-007, 1, 0.25840804, 0.966035903, -7.7699832e-007))
  646. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.728999913))
  647. Part = CreatePart(m, Enum.Material.Neon, 0, 0, Torso.BrickColor, "Part", Vector3.new(0.200000003, 0.728999913, 0.291599989))
  648. Partweld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.791975021, -1.10387421, 1.16587758, -0.258397251, -0.966038764, -2.16711919e-006, -3.48613889e-006, -1.31082766e-006, 1, -0.966038764, 0.258397251, -3.02903118e-006))
  649. CreateMesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.728999913, 1, 1))
  650. Part = CreatePart(m, Enum.Material.Neon, 0, 0, Torso.BrickColor, "Part", Vector3.new(0.200000003, 0.583199918, 0.291599989))
  651. Partweld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.791950226, -1.15602112, 0.145350814, 0.258398414, 0.966038465, 1.00403645e-006, 4.74357103e-006, -2.29488592e-007, -1, -0.966038465, 0.258398414, -4.64177128e-006))
  652. CreateMesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.728999913, 1, 1))
  653. Part = CreatePart(m, Enum.Material.Neon, 0, 0, Torso.BrickColor, "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  654. Partweld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.791969299, -0.354118347, 1.38458776, 0.258398414, 0.966038465, 9.90328999e-007, 4.74258241e-006, -2.4341341e-007, -1, -0.966038465, 0.258398414, -4.64441473e-006))
  655. CreateMesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.728999913, 0.728999913, 0.728999913))
  656. Part = CreatePart(m, Enum.Material.Metal, 0, 0, "Medium stone grey", "Part", Vector3.new(1.7495997, 4.22819996, 0.291599929))
  657. Partweld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.728473842, 0.0625152588, -0.711821556, -0.96603328, 0.258417934, -4.64850359e-007, -2.20301672e-007, 9.7528698e-007, 1, 0.258417934, 0.96603328, -8.85229781e-007))
  658. Part = CreatePart(m, Enum.Material.Neon, 0, 0, Torso.BrickColor, "Part", Vector3.new(0.200000003, 0.291599959, 1.16639984))
  659. Partweld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.791952133, -1.01022339, 0.582776666, 0.258398414, 0.966038465, 9.73264605e-007, 4.68442522e-006, -2.45521846e-007, -1, -0.966038465, 0.258398414, -4.58877776e-006))
  660. CreateMesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.728999913, 1, 1))
  661. Part = CreatePart(m, Enum.Material.Neon, 0, 0, Torso.BrickColor, "Part", Vector3.new(0.200000003, 0.437399983, 0.200000003))
  662. Partweld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.791953087, -0.645729065, 1.23882413, 0.258398414, 0.966038465, 9.85365432e-007, 4.74521448e-006, -2.49255436e-007, -1, -0.966038465, 0.258398414, -4.64846698e-006))
  663. CreateMesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.728999913, 1, 0.728999913))
  664. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.58319968, 0.200000003, 0.291599929))
  665. Partweld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.758653641, 0.791967392, 2.16901398, -0.933116317, 0.249601379, -0.258830756, -0.258406103, -0.966036439, -4.07655898e-006, -0.250040919, 0.0668796301, 0.965922713))
  666. CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.728999913, 1))
  667. Part = CreatePart(m, Enum.Material.Neon, 0, 0, Torso.BrickColor, "Part", Vector3.new(1.16639984, 0.437400103, 0.200000003))
  668. Partweld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.582713842, 0.645721436, -0.791945457, -0.966035903, 0.258407861, -1.25082556e-006, -1.27987164e-006, 5.58177362e-008, 1, 0.258407861, 0.966035903, 2.76806929e-007))
  669. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.728999913))
  670. Part = CreatePart(m, Enum.Material.Neon, 0, 0, Torso.BrickColor, "Part", Vector3.new(0.200000003, 0.291599929, 0.291599959))
  671. Partweld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.792108536, -1.61417389, -0.000424981117, -0.258397162, -0.966038883, -2.09015161e-006, -3.05568869e-006, -1.34629158e-006, 1, -0.966038883, 0.258397162, -2.60403613e-006))
  672. CreateMesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.728999913, 1, 1))
  673. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.58319968, 0.200000003, 0.291599929))
  674. Partweld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.261831284, 0.7920084, 2.16902924, -0.933116376, 0.249601558, -0.258829921, -0.258406281, -0.966036439, -4.11973315e-006, -0.250040174, 0.0668794289, 0.965923011))
  675. CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.728999913, 1))
  676. Part = CreatePart(m, Enum.Material.Neon, 0, 0, Torso.BrickColor, "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  677. Partweld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.748393536, 0.236421585, -2.68690491, 0.259242177, -0.965812325, 9.39434904e-006, -0.965812325, -0.259242177, 1.81594089e-006, 6.81553331e-007, -9.54394636e-006, -1))
  678. CreateMesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.728999913, 0.728999913, 0.728999913))
  679. Part = CreatePart(m, Enum.Material.Neon, 0, 0, Torso.BrickColor, "Part", Vector3.new(0.549599648, 0.200000003, 0.611599982))
  680. Partweld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.400000095, 0, 1, -4.38871487e-016, 0, -4.38871487e-016, 1, 0, 0, 0, 1))
  681. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.58319968, 0.200000003, 0.291599929))
  682. Partweld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.633543015, -0.748318195, -2.00602722, 0.932904184, 0.250400394, 0.258823454, -0.259233505, 0.965814769, -1.53903522e-006, -0.24997583, -0.0670942515, 0.965924621))
  683. CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.728999913, 1))
  684. Part = CreatePart(m, Enum.Material.Neon, 0, 0, Torso.BrickColor, "Part", Vector3.new(0.291599959, 2.6243999, 0.291599959))
  685. Partweld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.668150902, 1.32257843, 2.02337718, 0.259231716, -0.965815246, -5.59616274e-006, -2.02115484e-006, 5.25174482e-006, -1, 0.965815246, 0.259231716, -5.90643424e-007))
  686. CreateMesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  687. Part = CreatePart(m, Enum.Material.Neon, 0, 0, Torso.BrickColor, "Part", Vector3.new(0.200000003, 0.291599959, 1.16639984))
  688. Partweld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.748328209, -1.01021576, 0.419537544, 0.259243816, -0.965811849, 1.82883696e-006, -3.7662528e-006, -2.90451476e-006, -1, 0.965811849, 0.259243816, -4.39046926e-006))
  689. CreateMesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.728999913, 1, 1))
  690. Part = CreatePart(m, Enum.Material.Neon, 0, 0, Torso.BrickColor, "Part", Vector3.new(0.200000003, 0.291599929, 0.291599959))
  691. Partweld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.748274803, -1.61417389, -0.163676262, -0.259237617, 0.965813577, -2.98417535e-006, 1.98260818e-006, 3.62196397e-006, 1, 0.965813577, 0.259237617, -2.85377928e-006))
  692. CreateMesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.728999913, 1, 1))
  693. Part = CreatePart(m, Enum.Material.Neon, 0, 0, Torso.BrickColor, "Part", Vector3.new(0.200000003, 0.583199918, 0.291599989))
  694. Partweld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.748350143, -1.15601349, -0.0178599358, 0.259243816, -0.965811849, 1.85960675e-006, -3.80946062e-006, -2.94797155e-006, -1, 0.965811849, 0.259243816, -4.44346597e-006))
  695. CreateMesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.728999913, 1, 1))
  696. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(1.0205996, 0.2915999, 0.200000003))
  697. Partweld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0908699036, 2.12680817, 0.748318195, 0.932903409, 0.250400096, -0.258826435, 0.24997808, 0.067097418, 0.965923846, 0.259234011, -0.96581459, 8.78642084e-007))
  698. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.728999913))
  699. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.58319968, 0.200000003, 0.291599929))
  700. Partweld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.601093292, -0.748310566, 2.12677765, 0.93290323, 0.250400156, -0.258826882, -0.259234697, 0.965814352, -3.2069297e-006, 0.249977916, 0.0670999065, 0.965923727))
  701. CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.728999913, 1))
  702. Part = CreatePart(m, Enum.Material.Metal, 0, 0, "Medium stone grey", "Part", Vector3.new(1.7495997, 4.22819996, 0.291599929))
  703. Partweld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.565392971, 0.0625152588, 0.668135643, 0.965815246, 0.259231359, -4.91199387e-007, 4.8916678e-007, 7.23472908e-008, 1, 0.259231359, -0.965815246, -5.69332315e-008))
  704. Part = CreatePart(m, Enum.Material.Neon, 0, 0, Torso.BrickColor, "Part", Vector3.new(0.200000003, 0.437399983, 0.200000003))
  705. Partweld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.748342991, -0.645713806, 1.0756433, 0.259243816, -0.965811849, 1.8409371e-006, -3.99065493e-006, -2.97727752e-006, -1, 0.965811849, 0.259243816, -4.6260634e-006))
  706. CreateMesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.728999913, 1, 0.728999913))
  707. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.58319968, 0.200000003, 0.291599929))
  708. Partweld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.419418335, -0.748321056, 2.12680054, 0.932903469, 0.250400156, -0.258826196, -0.259234637, 0.965814352, -3.23053882e-006, 0.249977246, 0.0670997277, 0.965924025))
  709. CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.728999913, 1))
  710. Part = CreatePart(m, Enum.Material.Neon, 0, 0, Torso.BrickColor, "Part", Vector3.new(0.549599648, 1.16819966, 0.200000003))
  711. Partweld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(7.15255737e-007, -0.0840959549, 0.40423584, 1, -4.38871487e-016, 0, -4.38871487e-016, 1, 0, 0, 0, 1))
  712. Part = CreatePart(m, Enum.Material.Neon, 0, 0, Torso.BrickColor, "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  713. Partweld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.748373508, -0.236422062, 2.68690491, 0.259242624, -0.965812266, 1.82163058e-006, 0.965812266, 0.259242624, -2.00591694e-006, 1.46509501e-006, 2.27937221e-006, 1))
  714. CreateMesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.728999913, 0.728999913, 0.728999913))
  715. Part = CreatePart(m, Enum.Material.Neon, 0, 0, Torso.BrickColor, "Part", Vector3.new(0.291599959, 2.18700004, 0.437399924))
  716. Partweld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.668161869, -1.08311462, -1.65887642, -0.259238631, 0.965813279, -4.12923669e-007, 2.22891821e-008, -4.21557132e-007, -1, -0.965813279, -0.259238631, 8.77566961e-008))
  717. CreateMesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  718. Part = CreatePart(m, Enum.Material.Metal, 0, 0, "Medium stone grey", "Part", Vector3.new(0.291599959, 2.18700004, 0.437399924))
  719. Partweld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.668140888, 1.08312225, 1.65885949, -0.259237617, 0.965813577, 3.65497885e-006, 3.96671521e-006, -2.71963154e-006, 1, 0.965813577, 0.259237617, -3.12607654e-006))
  720. CreateMesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  721. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.58319968, 0.200000003, 0.291599929))
  722. Partweld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.127997398, -0.748288631, -0.0103759766, 0.96581459, 0.259233892, 3.24961434e-006, -0.259233892, 0.96581459, -2.47951652e-006, -3.78129926e-006, 1.55234306e-006, 1))
  723. CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.728999913, 1))
  724. Part = CreatePart(m, Enum.Material.Neon, 0, 0, Torso.BrickColor, "Part", Vector3.new(0.291599959, 2.47859979, 0.437399924))
  725. Partweld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.668211937, -0.929962635, 2.97852325, -0.259212017, 0.965820491, 2.54913289e-006, -0.965820491, -0.259212017, -8.96806228e-007, -2.05387948e-007, -2.69446741e-006, 1))
  726. CreateMesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  727. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(1.0205996, 0.2915999, 0.200000003))
  728. Partweld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.123281479, -2.00604248, 0.748316288, 0.932904124, 0.250400394, 0.258823514, -0.249975741, -0.0670948401, 0.965924621, 0.259233654, -0.96581471, 9.78878688e-007))
  729. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.728999913))
  730. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.58319968, 0.200000003, 0.291599929))
  731. Partweld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.14855218, -0.748366833, -0.0103759766, 0.965815067, 0.259231985, -7.14727889e-007, -0.259231985, 0.965815067, -2.50817857e-006, 4.00949318e-008, 2.60771685e-006, 1))
  732. CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.728999913, 1))
  733. Part = CreatePart(m, Enum.Material.Neon, 0, 0, Torso.BrickColor, "Part", Vector3.new(0.291599959, 2.04120016, 0.437399924))
  734. Partweld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.668152809, -1.03097534, -1.65887117, 0.259237349, -0.965813637, -3.15378566e-006, 3.45980902e-006, -2.33675905e-006, 1, -0.965813637, -0.259237349, 2.73575552e-006))
  735. CreateMesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  736. Part = CreatePart(m, Enum.Material.Metal, 0, 0, "Medium stone grey", "Part", Vector3.new(0.291599959, 2.04120016, 0.437399983))
  737. Partweld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.66814518, 1.03097534, 1.65886927, 0.259237885, -0.965813518, -1.87370847e-006, -2.21794357e-006, 1.34470429e-006, -1, 0.965813518, 0.259237885, -1.79352128e-006))
  738. CreateMesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  739. Part = CreatePart(m, Enum.Material.Neon, 0, 0, Torso.BrickColor, "Part", Vector3.new(0.291599959, 2.47859979, 0.437399924))
  740. Partweld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.668205738, -0.930031061, 2.85346985, 0.259222269, -0.96581769, -2.60306479e-006, -0.96581775, -0.259222299, 1.14704233e-006, -1.7826062e-006, 2.21674713e-006, -1))
  741. CreateMesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  742. Part = CreatePart(m, Enum.Material.Neon, 0, 0, Torso.BrickColor, "Part", Vector3.new(0.200000003, 2.04120016, 0.200000003))
  743. Partweld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.236513138, 1.59341431, 0.748343468, 0.965813994, 0.259236038, -1.21717028e-006, 8.87492035e-007, 1.38876521e-006, 1, 0.259236038, -0.965813994, 1.11121904e-006))
  744. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.728999913, 1, 0.728999913))
  745. Part = CreatePart(m, Enum.Material.Neon, 0, 0, Torso.BrickColor, "Part", Vector3.new(0.291599959, 2.6243999, 0.291599959))
  746. Partweld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.711784363, 1.44760895, 2.18656635, -0.258395731, -0.96603924, 3.16468504e-006, 7.73344993e-007, 3.06908441e-006, 1, -0.96603924, 0.258395731, -4.59567389e-008))
  747. CreateMesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  748. Part = CreatePart(m, Enum.Material.Neon, 0, 0, Torso.BrickColor, "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  749. Partweld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.791934013, -0.0731610656, 2.68690491, 0.258360416, 0.966048717, 8.7551814e-007, -0.966048717, 0.258360416, -1.93419714e-006, -2.09472728e-006, -3.46073136e-007, 1))
  750. CreateMesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.728999913, 0.728999913, 0.728999913))
  751. Part = CreatePart(m, Enum.Material.Neon, 0, 0, Torso.BrickColor, "Part", Vector3.new(0.291599959, 2.1869998, 0.583199859))
  752. Partweld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.668188095, 0.784166813, -2.46821594, -0.259239137, 0.96581322, -9.58106966e-007, 0.96581322, 0.259239137, 2.45358251e-006, 2.61808077e-006, -2.89287811e-007, -1))
  753. CreateMesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  754. Part = CreatePart(m, Enum.Material.Neon, 0, 0, Torso.BrickColor, "Part", Vector3.new(0.291599959, 2.18700004, 0.437399924))
  755. Partweld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.711663246, -1.08311462, -1.82211637, -0.258347362, -0.966052175, 4.26980762e-007, -6.51804299e-008, -4.24554258e-007, -1, 0.966052175, -0.258347362, 4.67147743e-008))
  756. CreateMesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  757. Part = CreatePart(m, Enum.Material.Metal, 0, 0, "Medium stone grey", "Part", Vector3.new(0.291599959, 2.1869998, 0.583199859))
  758. Partweld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.66814518, -0.784229279, 2.34318542, 0.259237558, -0.965813577, 2.15522095e-006, -0.965813577, -0.259237558, 4.15574686e-006, -3.45496255e-006, -3.15886746e-006, -1))
  759. CreateMesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  760. Part = CreatePart(m, Enum.Material.Neon, 0, 0, Torso.BrickColor, "Part", Vector3.new(0.291599959, 2.6243999, 0.291599959))
  761. Partweld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.711732864, 1.32258606, 2.18660164, 0.258424789, 0.966031373, -5.72344379e-006, 2.51068946e-006, -6.59633633e-006, -1, -0.966031373, 0.258424789, -4.13006182e-006))
  762. CreateMesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  763. Part = CreatePart(m, Enum.Material.Neon, 0, 0, Torso.BrickColor, "Part", Vector3.new(0.200000003, 0.437399983, 0.291599929))
  764. Partweld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.748332024, 2.24951172, -0.0176463127, -0.259235293, 0.965814173, -1.04926676e-006, 3.99967757e-006, 2.15996465e-006, 1, 0.965814173, 0.259235293, -4.42288456e-006))
  765. CreateMesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.728999913, 1, 1))
  766. Part = CreatePart(m, Enum.Material.Neon, 0, 0, Torso.BrickColor, "Part", Vector3.new(0.291599959, 2.1869998, 0.583199859))
  767. Partweld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.668171883, 0.784127712, -2.34318542, 0.259238124, -0.965813458, 8.95987228e-007, 0.965813458, 0.259238124, -2.76424407e-006, 2.4374699e-006, 1.58195394e-006, 1))
  768. CreateMesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  769. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(1.0205996, 0.2915999, 0.200000003))
  770. Partweld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.63828373, -0.0103759766, 0.748314857, 0.96581459, 0.259233892, -1.77737036e-007, -7.47181232e-008, 9.63997763e-007, 1, 0.259233892, -0.96581459, 9.50412584e-007))
  771. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.728999913))
  772. Part = CreatePart(m, Enum.Material.Neon, 0, 0, Torso.BrickColor, "Part", Vector3.new(0.200000003, 0.291599959, 1.02060008))
  773. Partweld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.748323441, -2.61401367, 0.346779823, 0.259239912, -0.965812981, -1.30390742e-006, -4.67701739e-006, 9.46744763e-008, -1, 0.965812981, 0.259239912, -4.49258096e-006))
  774. CreateMesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.728999913, 1, 1))
  775. Part = CreatePart(m, Enum.Material.Metal, 0, 0, "Medium stone grey", "Part", Vector3.new(0.291599959, 2.1869998, 0.583199859))
  776. Partweld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.668186665, -0.784234047, 2.46820831, -0.259239942, 0.965813041, -2.21002483e-006, -0.965813041, -0.259239942, -3.84502073e-006, -4.28649719e-006, 1.1376876e-006, 1))
  777. CreateMesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  778.  
  779. for i, v in pairs(Character:GetChildren()) do
  780. if v:IsA'Model' then
  781. for _, c in pairs(v:GetChildren()) do
  782. if c:IsA'Part' then
  783. c.CustomPhysicalProperties = PhysicalProperties.new(0.001, 0.001, 0.001, 0.001, 0.001)
  784. end
  785. end
  786. end
  787. end
  788.  
  789. function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  790. local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  791. prt.Anchored = true
  792. prt.CFrame = cframe
  793. local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  794. game:GetService("Debris"):AddItem(prt, 10)
  795. if Type == 1 or Type == nil then
  796. table.insert(Effects, {
  797. prt,
  798. "Block1",
  799. delay,
  800. x3,
  801. y3,
  802. z3,
  803. msh
  804. })
  805. elseif Type == 2 then
  806. table.insert(Effects, {
  807. prt,
  808. "Block2",
  809. delay,
  810. x3,
  811. y3,
  812. z3,
  813. msh
  814. })
  815. end
  816. end
  817.  
  818. function SphereEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  819. local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  820. prt.Anchored = true
  821. prt.CFrame = cframe
  822. local msh = CreateMesh("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  823. game:GetService("Debris"):AddItem(prt, 10)
  824. table.insert(Effects, {
  825. prt,
  826. "Cylinder",
  827. delay,
  828. x3,
  829. y3,
  830. z3,
  831. msh
  832. })
  833. end
  834.  
  835. function RingEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  836. local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  837. prt.Anchored = true
  838. prt.CFrame = cframe * CFrame.new(x1, y1, z1)
  839. local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  840. game:GetService("Debris"):AddItem(prt, 10)
  841. table.insert(Effects, {
  842. prt,
  843. "Cylinder",
  844. delay,
  845. x3,
  846. y3,
  847. z3,
  848. msh
  849. })
  850. end
  851.  
  852. function CylinderEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  853. local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  854. prt.Anchored = true
  855. prt.CFrame = cframe
  856. local msh = CreateMesh("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  857. game:GetService("Debris"):AddItem(prt, 10)
  858. table.insert(Effects, {
  859. prt,
  860. "Cylinder",
  861. delay,
  862. x3,
  863. y3,
  864. z3,
  865. msh
  866. })
  867. end
  868.  
  869. function WaveEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  870. local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  871. prt.Anchored = true
  872. prt.CFrame = cframe
  873. local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  874. game:GetService("Debris"):AddItem(prt, 10)
  875. table.insert(Effects, {
  876. prt,
  877. "Cylinder",
  878. delay,
  879. x3,
  880. y3,
  881. z3,
  882. msh
  883. })
  884. end
  885.  
  886. function SpecialEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  887. local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  888. prt.Anchored = true
  889. prt.CFrame = cframe
  890. local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://24388358", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  891. game:GetService("Debris"):AddItem(prt, 10)
  892. table.insert(Effects, {
  893. prt,
  894. "Cylinder",
  895. delay,
  896. x3,
  897. y3,
  898. z3,
  899. msh
  900. })
  901. end
  902.  
  903. function BreakEffect(brickcolor, cframe, x1, y1, z1)
  904. local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  905. prt.Anchored = true
  906. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  907. local msh = CreateMesh("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  908. local num = math.random(10, 50) / 1000
  909. game:GetService("Debris"):AddItem(prt, 10)
  910. table.insert(Effects, {
  911. prt,
  912. "Shatter",
  913. num,
  914. prt.CFrame,
  915. math.random() - math.random(),
  916. 0,
  917. math.random(50, 100) / 100
  918. })
  919. end
  920.  
  921. function attackone()
  922. attack = true
  923. Hitbox.CanCollide = true
  924. for i = 0, 1, 0.15 do
  925. swait()
  926. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(20)), .33)
  927. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-20)), .33)
  928. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -.4) * angles(math.rad(85), math.rad(0), math.rad(-70)), .33)
  929. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -.1) * angles(math.rad(80), math.rad(0), math.rad(45)), .33)
  930. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(-20), math.rad(0)), .33)
  931. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(-20), math.rad(0)), .33)
  932. end
  933. CreateSound("http://roblox.com/asset/?id=320557518", RightArm, 1, .8)
  934. RootPart.Velocity = RootPart.CFrame.lookVector * 70
  935. for i = 0, 1, 0.13 do
  936. swait()
  937. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(70)), .5)
  938. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(-5), math.rad(-60)), .5)
  939. RW.C0 = clerp(RW.C0, CFrame.new(1.7, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-20)), .5)
  940. LW.C0 = clerp(LW.C0, CFrame.new(-.3, 0.5, -.5) * CFrame.new(0, 0, -.5) * angles(math.rad(80), math.rad(0), math.rad(70)), .5)
  941. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(-30), math.rad(-10)), .5)
  942. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(-30), math.rad(10)), .5)
  943. end
  944. Hitbox.CanCollide = false
  945. attack = false
  946. end
  947.  
  948. function attacktwo()
  949. attack = true
  950. Hitbox.CanCollide = true
  951. for i = 0, 1, 0.15 do
  952. swait()
  953. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(60)), .33)
  954. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-60)), .33)
  955. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.7) * angles(math.rad(85), math.rad(0), math.rad(-70)), .33)
  956. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -.1) * angles(math.rad(20), math.rad(0), math.rad(-10)), .33)
  957. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(-30), math.rad(0)), .33)
  958. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(-30), math.rad(0)), .33)
  959. end
  960. CreateSound("http://roblox.com/asset/?id=320557453", RightArm, 1, .8)
  961. for i = 0, 1, 0.12 do
  962. swait()
  963. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .35)
  964. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(0), math.rad(80)), .35)
  965. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(40)), .35)
  966. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -.1) * angles(math.rad(20), math.rad(0), math.rad(-80)), .35)
  967. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(30), math.rad(0)), .35)
  968. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(30), math.rad(0)), .35)
  969. end
  970. Hitbox.CanCollide = false
  971. attack = false
  972. end
  973.  
  974. function attackthree()
  975. attack = true
  976. CreateSound("http://roblox.com/asset/?id=315743298", LeftArm, 1, 1)
  977. CreateSound("http://roblox.com/asset/?id=320557563", LeftArm, 1, 1)
  978. for i = 0, 1, 0.1 do
  979. swait()
  980. BlockEffect(Torso.BrickColor, LeftArm.CFrame * CFrame.new(0, -1, 0), .5, .5, .5, .8, .8, .8, .05, 1)
  981. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-60)), .33)
  982. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(60)), .33)
  983. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(30), math.rad(0), math.rad(20)), .33)
  984. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -.1) * angles(math.rad(85), math.rad(0), math.rad(-60)), .33)
  985. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(40), math.rad(0)), .33)
  986. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(40), math.rad(0)), .33)
  987. end
  988. CreateSound("http://roblox.com/asset/?id=315744661", LeftArm, 1, 1)
  989. CreateSound("http://roblox.com/asset/?id=300916014", LeftArm, 1, 1)
  990. RootPart.Velocity = RootPart.CFrame.lookVector * -70
  991. SphereEffect(Torso.BrickColor, LeftArm.CFrame * CFrame.new(0, -1, 0), .5, .5, .5, .8, .8, .8, .05)
  992. for i = 1, 10 do
  993. BreakEffect(Torso.BrickColor, LeftArm.CFrame * CFrame.new(0, -1, 0), 1, 3, 2)
  994. end
  995. for i = 0, 1, 0.13 do
  996. swait()
  997. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(-4), math.rad(0), math.rad(40)), .33)
  998. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(-5), math.rad(-40)), .33)
  999. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(50), math.rad(0), math.rad(30)), .33)
  1000. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -.1) * angles(math.rad(120), math.rad(0), math.rad(30)), .33)
  1001. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(-40), math.rad(5)), .33)
  1002. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(-40), math.rad(-5)), .33)
  1003. end
  1004. attack = false
  1005. end
  1006.  
  1007. local Orbs = {}
  1008. local OrbNumb = 0
  1009. local Orbhold = false
  1010. function MakeOrbs()
  1011. attack = true
  1012. Humanoid.WalkSpeed = 6
  1013. for i = 0, 1, 0.1 do
  1014. swait()
  1015. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-60)), .33)
  1016. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(60)), .33)
  1017. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(30), math.rad(0), math.rad(20)), .33)
  1018. LW.C0 = clerp(LW.C0, CFrame.new(-1.1, 0.5, -.5) * angles(math.rad(0), math.rad(-120), math.rad(-90)), .33)
  1019. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(40), math.rad(0)), .33)
  1020. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(40), math.rad(0)), .33)
  1021. end
  1022. for i = 1, 5 do
  1023. if OrbNumb < 5 then
  1024. CreateSound("http://www.roblox.com/asset/?id=315746833", Torso, 1, 1.5)
  1025. OrbNumb = OrbNumb + 1
  1026. print(OrbNumb)
  1027. local Orbl = CreatePart(m, "Neon", 0, 0.3, Torso.BrickColor, "Orb", Vector3.new(1, 1, 1))
  1028. local msh = CreateMesh("SpecialMesh", Orbl, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  1029. Orbl.Anchored = false
  1030. Orbl.CFrame = LeftArm.CFrame * CFrame.new(0, -1, 0)
  1031. table.insert(Orbs, Orbl)
  1032. end
  1033. end
  1034. for i = 0, 1, 0.1 do
  1035. swait()
  1036. SphereEffect(Torso.BrickColor, LeftArm.CFrame * CFrame.new(0, -1, 0), .1, .1, .1, .5, .5, .5, .05)
  1037. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(60)), .33)
  1038. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(-10), math.rad(-60)), .33)
  1039. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(30), math.rad(0), math.rad(20)), .33)
  1040. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -.1) * angles(math.rad(0), math.rad(-10), math.rad(-90)), .33)
  1041. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(-40), math.rad(0)), .33)
  1042. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(-40), math.rad(0)), .33)
  1043. end
  1044. for i = 0, 1, 0.1 do
  1045. swait()
  1046. BlockEffect(Torso.BrickColor, LeftArm.CFrame * CFrame.new(0, -1, 0), .5, .5, .5, .8, .8, .8, .09, 1)
  1047. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .33)
  1048. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), .33)
  1049. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(30), math.rad(0), math.rad(20)), .33)
  1050. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.8, -.1) * angles(math.rad(180), math.rad(0), math.rad(0)), .33)
  1051. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .33)
  1052. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .33)
  1053. end
  1054. for e = 1, #Orbs do
  1055. CreateSound("http://www.roblox.com/asset/?id=315744661", Torso, 1, 1)
  1056. CreateSound("http://www.roblox.com/asset/?id=315748999", Torso, 1, 1)
  1057. OrbNumb = OrbNumb - 1
  1058. Orbs[e].Parent = nil
  1059. BlockEffect(Torso.BrickColor, Orbs[e].CFrame, .5, .5, .5, .8, .8, .8, .04, 1)
  1060. for i = 1, math.random(4, 10) do
  1061. BreakEffect(Orbs[e].BrickColor, Orbs[e].CFrame, 1, 3, 2)
  1062. end
  1063. end
  1064. for i = 1, 10 do
  1065. print("nou")
  1066. for e = 1, #Orbs do
  1067. print(#Orbs)
  1068. table.remove(Orbs, e)
  1069. end
  1070. end
  1071. BlockEffect(Torso.BrickColor, LeftArm.CFrame * CFrame.new(0, -1, 0), .5, .5, .5, .8, .8, .8, .04, 1)
  1072. for i = 0, 1, 0.1 do
  1073. swait()
  1074. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .33)
  1075. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), .33)
  1076. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(30), math.rad(0), math.rad(20)), .33)
  1077. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.8, 0) * angles(math.rad(180), math.rad(0), math.rad(0)), .33)
  1078. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .33)
  1079. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .33)
  1080. end
  1081. OrbNumb = 0
  1082. Humanoid.WalkSpeed = 16
  1083. attack = false
  1084. end
  1085.  
  1086. function ShockWave(Part, cframe1, cframe2, Damage, Size)
  1087. coroutine.resume(coroutine.create(function()
  1088. local wave = CreatePart(workspace, "Neon", 0, 0, Torso.BrickColor, "Effect", Vector3.new(1, 1, 5))
  1089. wave.Anchored = true
  1090. wave.CFrame = Part.CFrame * cframe1
  1091. local Msh = Create("SpecialMesh"){
  1092. Parent = wave,
  1093. MeshType = "Sphere"
  1094. }
  1095. BlockEffect(Torso.BrickColor, wave.CFrame * CFrame.new(0, 0, 1), 1, 1, 1, 2, 2, 2, 0.05)
  1096. CreateSound("http://roblox.com/asset/?id=300916105", wave, 1, 1.3)
  1097. CreateSound("http://roblox.com/asset/?id=301031757", wave, 1, 1.2)
  1098. for i = 0, 1, 0.2 do
  1099. wait()
  1100. local dir = wave.CFrame.lookVector * -1
  1101. local pos = rayCast(wave.Position, dir, 5, Character)
  1102. wave.CFrame = wave.CFrame * cframe2
  1103. Effects[#Effects + 1] = {
  1104. wave,
  1105. "Cylinder",
  1106. 0.01,
  1107. .03,
  1108. .03,
  1109. .03
  1110. }
  1111. end
  1112. end))
  1113. end
  1114.  
  1115. function Wave()
  1116. attack = true
  1117. Humanoid.WalkSpeed = 0
  1118. for i = 0, 1, 0.1 do
  1119. swait()
  1120. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(-10), math.rad(0), math.rad(0)), .33)
  1121. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), .33)
  1122. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(30), math.rad(0), math.rad(20)), .33)
  1123. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.8, 0) * angles(math.rad(-20), math.rad(0), math.rad(-10)), .33)
  1124. RH.C0 = clerp(RH.C0, cn(1, .5, -.5) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), .33)
  1125. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(10)), .33)
  1126. end
  1127. local inc = -3
  1128. for i = 1, 3 do
  1129. ShockWave(RootPart, CFrame.new(0, -4, inc) * CFrame.fromEulerAnglesXYZ(-2, 0, 1.57), CFrame.new(0, 0, 0.8), 10, 5)
  1130. inc = inc - 5
  1131. end
  1132. for i = 0, 1, 0.1 do
  1133. swait()
  1134. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), .5)
  1135. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), .33)
  1136. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(40), math.rad(0), math.rad(10)), .33)
  1137. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-40), math.rad(0), math.rad(-30)), .33)
  1138. RH.C0 = clerp(RH.C0, cn(1, -1, -.5) * RHCF * angles(math.rad(0), math.rad(0), math.rad(10)), .7)
  1139. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(-10)), .33)
  1140. end
  1141. Humanoid.WalkSpeed = 16
  1142. attack = false
  1143. end
  1144.  
  1145. local Blocking = false
  1146.  
  1147. function Block()
  1148. attack = true
  1149. Humanoid.WalkSpeed = 10
  1150. Hitbox.CanCollide = true
  1151. while wait() do
  1152. change = 1
  1153. if Blocking == true then
  1154. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(50)), .33)
  1155. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-50)), .33)
  1156. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.3, -.4) * angles(math.rad(90), math.rad(0), math.rad(-50)), .33)
  1157. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.3, -.6) * angles(math.rad(95), math.rad(0), math.rad(45)), .33)
  1158. if Torsovelocity > 2 then
  1159. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-2), math.rad(-30), math.rad(20 * math.cos(sine / 4))), .3)
  1160. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-2), math.rad(-30), math.rad(20 * math.cos(sine / 4))), .3)
  1161. elseif Torsovelocity < 1 then
  1162. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-2), math.rad(-30), math.rad(0)), .3)
  1163. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-2), math.rad(-30), math.rad(0)), .3)
  1164. end
  1165. elseif Blocking == false then
  1166. break
  1167. end
  1168. end
  1169. Hitbox.CanCollide = false
  1170. Humanoid.WalkSpeed = 16
  1171. attack = false
  1172. end
  1173.  
  1174. function RushCharge()
  1175. attack = true
  1176. Humanoid.WalkSpeed = 5
  1177. Hitbox.CanCollide = true
  1178. for i = 0, 1, 0.15 do
  1179. swait()
  1180. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(50)), .33)
  1181. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-50)), .33)
  1182. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.3, -.4) * angles(math.rad(90), math.rad(0), math.rad(-50)), .33)
  1183. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.3, -.6) * angles(math.rad(95), math.rad(0), math.rad(45)), .33)
  1184. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(-20), math.rad(0)), .33)
  1185. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(-20), math.rad(0)), .33)
  1186. end
  1187. CreateSound("http://roblox.com/asset/?id=153092348", Torso, 1, .9)
  1188. for i = 0, 1, 0.05 do
  1189. swait()
  1190. WaveEffect(Torso.BrickColor, RootPart.CFrame * CFrame.Angles(1.4, 0, 0), .2, .2, .2, .3, .3, .3, .08)
  1191. RootPart.Velocity = RootPart.CFrame.lookVector * 40
  1192. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(70)), .33)
  1193. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(-10), math.rad(-70)), .33)
  1194. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.4, -.2) * angles(math.rad(90), math.rad(0), math.rad(-30)), .33)
  1195. LW.C0 = clerp(LW.C0, CFrame.new(-.6, 0.4, -1) * angles(math.rad(95), math.rad(0), math.rad(65)), .33)
  1196. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(-20), math.rad(-10)), .33)
  1197. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(-20), math.rad(20)), .33)
  1198. end
  1199. Hitbox.CanCollide = false
  1200. Humanoid.WalkSpeed = 16
  1201. attack = false
  1202. end
  1203.  
  1204. function Ult()
  1205. attack = true
  1206. Humanoid.WalkSpeed = 5
  1207. Hitbox.CanCollide = true
  1208. Humanoid.JumpPower = 200
  1209. local AntiJump = Humanoid.Changed:connect(function()
  1210. Humanoid.Jump = false
  1211. end)
  1212. for i = 0, 1, 0.15 do
  1213. swait()
  1214. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -.3) * angles(math.rad(0), math.rad(0), math.rad(50)), .33)
  1215. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-50)), .33)
  1216. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -.4) * angles(math.rad(90), math.rad(0), math.rad(-50)), .33)
  1217. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.5, -.6) * angles(math.rad(95), math.rad(0), math.rad(45)), .33)
  1218. RH.C0 = clerp(RH.C0, cn(1, -.8, 0) * RHCF * angles(math.rad(-2), math.rad(-30), math.rad(0)), .3)
  1219. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-2), math.rad(-30), math.rad(30)), .3)
  1220. end
  1221. WaveEffect(Torso.BrickColor, RootPart.CFrame, .2, .2, .2, .5, .5, .5, .04)
  1222. AntiJump:disconnect()
  1223. Humanoid.Jump = true
  1224. Humanoid.WalkSpeed = 16
  1225. CreateSound("http://roblox.com/asset/?id=199145327", Torso, 1, .9)
  1226. for i = 0, 1, 0.1 do
  1227. swait()
  1228. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(6 * i, math.rad(0), math.rad(50)), .33)
  1229. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-50)), .33)
  1230. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -.4) * angles(math.rad(90), math.rad(0), math.rad(-50)), .33)
  1231. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.5, -.6) * angles(math.rad(95), math.rad(0), math.rad(45)), .33)
  1232. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-2), math.rad(-30), math.rad(-30)), .3)
  1233. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-2), math.rad(-30), math.rad(30)), .3)
  1234. end
  1235. for i = 0, 1, 0.1 do
  1236. swait()
  1237. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -1.5) * angles(math.rad(90), math.rad(0), math.rad(40)), .33)
  1238. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-50)), .33)
  1239. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -.4) * angles(math.rad(90), math.rad(0), math.rad(-50)), .33)
  1240. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.5, -.6) * angles(math.rad(95), math.rad(0), math.rad(45)), .33)
  1241. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-2), math.rad(-30), math.rad(-30)), .3)
  1242. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-2), math.rad(-30), math.rad(30)), .3)
  1243. end
  1244. local hitfloor = nil
  1245. while hitfloor == nil do
  1246. swait()
  1247. hitfloor, posfloor = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 6, Character)
  1248. end
  1249. local hit, pos = rayCast(Hitbox.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
  1250. if hit ~= nil then
  1251. local Color = hit.BrickColor
  1252. local refpart = CreatePart(workspace, "SmoothPlastic", 0, 1, "Really black", "Effect", Vector3.new())
  1253. refpart.Anchored = true
  1254. refpart.CFrame = CFrame.new(pos)
  1255. game:GetService("Debris"):AddItem(refpart, 1)
  1256. CreateSound("http://www.roblox.com/asset/?id=199145477", refpart, .8, 0.75)
  1257. CreateSound("http://www.roblox.com/asset/?id=142070127", refpart, .7, .9)
  1258. for i = 1, 10 do
  1259. local Color = hit.BrickColor
  1260. local Materials = hit.Material
  1261. local groundpart = CreatePart(workspace, "SmoothPlastic", 0, 0, Color, "Ground", Vector3.new(math.random(50, 100) / 100, math.random(50, 100) / 100, math.random(50, 100) / 100))
  1262. groundpart.Anchored = false
  1263. groundpart.Material = Materials
  1264. groundpart.CanCollide = true
  1265. groundpart.Friction = 0.1
  1266. groundpart.Velocity = Vector3.new(math.random(-50, 50), math.random(25, 50), math.random(-50, 50))
  1267. groundpart.CFrame = CFrame.new(pos) * CFrame.new(math.random(-250, 250) / 100, 0.5, math.random(-250, 250) / 100) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1268. game:GetService("Debris"):AddItem(groundpart, 10)
  1269. end
  1270. for i = 1, 10 do
  1271. local Color = hit.BrickColor
  1272. local Materials = hit.Material
  1273. local actualgroundpart = CreatePart(workspace, "SmoothPlastic", 0, 0, Color, "Ground", Vector3.new(math.random(100, 200) / 100, math.random(100, 200) / 100, math.random(100, 200) / 100))
  1274. actualgroundpart.Anchored = true
  1275. actualgroundpart.Material = Materials
  1276. actualgroundpart.CanCollide = true
  1277. actualgroundpart.Friction = 1
  1278. actualgroundpart.CFrame = CFrame.new(pos) * CFrame.new(math.random(-500, 500) / 100, 0, math.random(-500, 500) / 100) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1279. game:GetService("Debris"):AddItem(actualgroundpart, 10)
  1280. end
  1281. WaveEffect(hit.BrickColor, refpart.CFrame, .2, .2, .2, .5, .5, .5, .04)
  1282. SphereEffect(hit.BrickColor, refpart.CFrame, .2, .2, .2, 3, 3, 3, .04)
  1283. RingEffect(hit.BrickColor, refpart.CFrame * CFrame.Angles(math.random(5, 6), math.random(2, 7), math.random(3, 6)), .2, .2, .2, 1, 1, 1, .05)
  1284. end
  1285. Humanoid.JumpPower = 50
  1286. Hitbox.CanCollide = false
  1287. Humanoid.WalkSpeed = 16
  1288. attack = false
  1289. end
  1290.  
  1291. function subtractMana(k)
  1292. if Mana >= k then
  1293. Mana = Mana - k
  1294. end
  1295. end
  1296.  
  1297. mouse.Button1Down:connect(function()
  1298. if attack == false and attacktype == 1 then
  1299. attacktype = 2
  1300. attackone()
  1301. elseif attack == false and attacktype == 2 then
  1302. attacktype = 3
  1303. attacktwo()
  1304. elseif attack == false and attacktype == 3 then
  1305. attacktype = 1
  1306. attackthree()
  1307. end
  1308. end)
  1309.  
  1310. mouse.KeyDown:connect(function(k)
  1311. k = k:lower()
  1312. if attack == false and k == 'z' and cooldown1 >= co1 and Mana >= skill1stam then
  1313. cooldown1 = 0
  1314. subtractMana(skill1stam)
  1315. MakeOrbs()
  1316. elseif attack == false and k == 'x' and cooldown2 >= co2 and Mana >= skill2stam then
  1317. cooldown2 = 0
  1318. subtractMana(skill2stam)
  1319. Wave()
  1320. elseif attack == false and k == 'e' then
  1321. Blocking = true
  1322. Block()
  1323. elseif attack == false and k == 'c' and cooldown3 >= co3 and Mana >= skill3stam then
  1324. cooldown3 = 0
  1325. subtractMana(skill3stam)
  1326. RushCharge()
  1327. elseif attack == false and k == 'v' and cooldown4 >= co4 and Mana >= skill4stam then
  1328. cooldown4 = 0
  1329. subtractMana(skill4stam)
  1330. Ult()
  1331. end
  1332. end)
  1333.  
  1334. mouse.KeyUp:connect(function(k)
  1335. if attack == true and k == 'e' and Blocking == true then
  1336. Blocking = false
  1337. end
  1338. end)
  1339.  
  1340. numbb = 0
  1341. datnumb = 0
  1342.  
  1343. local Blink = 0
  1344.  
  1345. local BlinkEff = false
  1346.  
  1347. function updateskills()
  1348. if cooldown1 <= co1 then
  1349. cooldown1 = cooldown1 + 1 / 30
  1350. end
  1351. if cooldown2 <= co2 then
  1352. cooldown2 = cooldown2 + 1 / 30
  1353. end
  1354. if cooldown3 <= co3 then
  1355. cooldown3 = cooldown3 + 1 / 30
  1356. end
  1357. if cooldown4 <= co4 then
  1358. cooldown4 = cooldown4 + 1 / 30
  1359. end
  1360. if Mana <= skill1stam then
  1361. bar4.BackgroundColor3 = Color3.new(104 / 255, 104 / 255, 104 / 255)
  1362. else
  1363. bar4.BackgroundColor3 = skillcolorscheme
  1364. end
  1365. if Mana <= skill2stam then
  1366. bar3.BackgroundColor3 = Color3.new(104 / 255, 104 / 255, 104 / 255)
  1367. else
  1368. bar3.BackgroundColor3 = skillcolorscheme
  1369. end
  1370. if Mana <= skill3stam then
  1371. bar1.BackgroundColor3 = Color3.new(104 / 255, 104 / 255, 104 / 255)
  1372. else
  1373. bar1.BackgroundColor3 = skillcolorscheme
  1374. end
  1375. if Mana <= skill4stam then
  1376. bar2.BackgroundColor3 = Color3.new(104 / 255, 104 / 255, 104 / 255)
  1377. else
  1378. bar2.BackgroundColor3 = skillcolorscheme
  1379. end
  1380. if Mana <= maxMana then
  1381. Mana = Mana + recovermana / 30
  1382. end
  1383. end
  1384.  
  1385. while true do
  1386. swait()
  1387. for i, v in pairs(Character:GetChildren()) do
  1388. if v:IsA("Part") then
  1389. v.Material = "SmoothPlastic"
  1390. elseif v:IsA("Hat") then
  1391. v:WaitForChild("Handle").Material = "SmoothPlastic"
  1392. end
  1393. end
  1394. updateskills()
  1395. healthcover:TweenSize(UDim2.new(1 * (Character.Humanoid.Health / Character.Humanoid.MaxHealth), 0, 1, 0), 'Out', 'Quad', .5)
  1396. Manacover:TweenSize(UDim2.new(1 * (Mana / maxMana), 0, 1, 0), 'Out', 'Quad', .5)
  1397. bar4:TweenSize(UDim2.new(1 * (cooldown1 / co1), 0, 1, 0), 'Out', 'Quad', .5)
  1398. bar3:TweenSize(UDim2.new(1 * (cooldown2 / co2), 0, 1, 0), 'Out', 'Quad', .5)
  1399. bar1:TweenSize(UDim2.new(1 * (cooldown3 / co3), 0, 1, 0), 'Out', 'Quad', .5)
  1400. bar2:TweenSize(UDim2.new(1 * (cooldown4 / co4), 0, 1, 0), 'Out', 'Quad', .5)
  1401. Blink = Blink + .55
  1402. if Blink >= 15 - (5 * (Humanoid.WalkSpeed / 16)) then
  1403. Blink = 0
  1404. if BlinkEff == true then
  1405. BlinkEff = false
  1406. elseif BlinkEff == false then
  1407. BlinkEff = true
  1408. end
  1409. end
  1410. Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  1411. velocity = RootPart.Velocity.y
  1412. sine = sine + change
  1413. local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
  1414. if equipped == true or equipped == false then
  1415. if RootPart.Velocity.y > 1 and hit == nil then
  1416. Anim = "Jump"
  1417. if attack == false then
  1418. RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1419. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), .3)
  1420. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(10)), .3)
  1421. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(-20)), .3)
  1422. RH.C0 = clerp(RH.C0, CFrame.new(1, -.5, -.3) * RHCF * CFrame.Angles(math.rad(-3), math.rad(0), math.rad(-20)), .3)
  1423. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(20)), .3)
  1424. end
  1425. elseif RootPart.Velocity.y < -1 and hit == nil then
  1426. Anim = "Fall"
  1427. if attack == false then
  1428. RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1429. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), .3)
  1430. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(20)), .3)
  1431. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(-30)), .3)
  1432. RH.C0 = clerp(RH.C0, CFrame.new(1, -.8, 0) * RHCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), .3)
  1433. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), .3)
  1434. end
  1435. elseif Torsovelocity < 1 and hit ~= nil then
  1436. Anim = "Idle"
  1437. if attack == false then
  1438. change = 1
  1439. Jumping = false
  1440. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -.15 + 0.1 * math.cos(sine / 15)) * angles(math.rad(0), math.rad(0), math.rad(-30)), .3)
  1441. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10 - 2 * math.cos(sine / 15)), math.rad(0), math.rad(30)), .3)
  1442. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.5) * angles(math.rad(65), math.rad(30), math.rad(-30 + 5 * math.cos(sine / 15))), .3)
  1443. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10 - 3 * math.cos(sine / 15)), math.rad(0), math.rad(-10 - 3 * math.cos(sine / 15))), .3)
  1444. RH.C0 = clerp(RH.C0, cn(1.05, -.8 - 0.1 * math.cos(sine / 15), 0) * RHCF * angles(math.rad(-3 - 1 * math.cos(sine / 35)), math.rad(30), math.rad(0)), .3)
  1445. LH.C0 = clerp(LH.C0, cn(-1.05, -.8 - 0.1 * math.cos(sine / 15), 0) * LHCF * angles(math.rad(-3 - 1 * math.cos(sine / 35)), math.rad(30), math.rad(0)), .3)
  1446. end
  1447. elseif Torsovelocity > 2 and hit ~= nil then
  1448. Anim = "Walk"
  1449. if attack == false then
  1450. change = 3
  1451. Jumping = false
  1452. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(10 + 1 * math.cos(sine / 15)), math.rad(0), math.rad(0 + 3 * math.cos(sine / 15))), .3)
  1453. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-5 - 1 * math.cos(sine / 15)), math.rad(0), math.rad(0 - 1 * math.cos(sine / 15))), .3)
  1454. RW.C0 = clerp(RW.C0, CFrame.new(1.4, 0.5, 0) * angles(math.rad(50 + 1 * math.cos(sine / 14)), math.rad(0), math.rad(20 + 3 * math.cos(sine / 14))), .3)
  1455. LW.C0 = clerp(LW.C0, CFrame.new(-1.45 + .1 * math.cos(sine / 13), 0.5, 0 - .1 * math.cos(sine / 13)) * angles(math.sin(40) * math.cos(sine / 13), math.rad(0), math.rad(-10 + 1 * math.cos(sine / 13))), .3)
  1456. RH.C0 = clerp(RH.C0, cn(1, -1, 0 - 0.5 * math.cos(sine / 15) / 2) * RHCF * angles(math.rad(-3), math.rad(0), math.rad(40 * math.cos(sine / 15))), .3)
  1457. LH.C0 = clerp(LH.C0, cn(-1, -1, 0 + 0.5 * math.cos(sine / 15) / 2) * LHCF * angles(math.rad(-3), math.rad(0), math.rad(40 * math.cos(sine / 15))), .3)
  1458. end
  1459. end
  1460. end
  1461. if #Effects > 0 then
  1462. for e = 1, #Effects do
  1463. if Effects[e] ~= nil then
  1464. local Thing = Effects[e]
  1465. if Thing ~= nil then
  1466. local Part = Thing[1]
  1467. local Mode = Thing[2]
  1468. local Delay = Thing[3]
  1469. local IncX = Thing[4]
  1470. local IncY = Thing[5]
  1471. local IncZ = Thing[6]
  1472. if Thing[1].Transparency <= 1 then
  1473. if Thing[2] == "Block1" then
  1474. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1475. Mesh = Thing[1].Mesh
  1476. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1477. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1478. elseif Thing[2] == "Block2" then
  1479. Thing[1].CFrame = Thing[1].CFrame
  1480. Mesh = Thing[7]
  1481. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1482. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1483. elseif Thing[2] == "Cylinder" then
  1484. Mesh = Thing[1].Mesh
  1485. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1486. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1487. elseif Thing[2] == "Blood" then
  1488. Mesh = Thing[7]
  1489. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, .5, 0)
  1490. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1491. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1492. elseif Thing[2] == "Elec" then
  1493. Mesh = Thing[1].Mesh
  1494. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  1495. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1496. elseif Thing[2] == "Disappear" then
  1497. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1498. elseif Thing[2] == "Shatter" then
  1499. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1500. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  1501. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  1502. Thing[6] = Thing[6] + Thing[5]
  1503. end
  1504. else
  1505. Part.Parent = nil
  1506. table.remove(Effects, e)
  1507. end
  1508. end
  1509. end
  1510. end
  1511. end
  1512. datnumb = 0
  1513. BaseNumb = 6.28
  1514. BaseNumb = BaseNumb / OrbNumb
  1515. for d, Orb in pairs (Orbs) do
  1516. datnumb = datnumb + BaseNumb
  1517. Orb.Anchored = true
  1518. if Orb.ClassName == "Part" then
  1519. if #Orbs ~= 0 then
  1520. Orb.CFrame = Orb.CFrame:lerp(CFrame.new(RootPart.Position) * CFrame.Angles(0, math.rad(360) / #Orbs * d, 0) * CFrame.new(0, 0, 5 + #Orbs / 3), .1)
  1521. numbb = numbb + 0.05
  1522. end
  1523. end
  1524. end
  1525. end
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