Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
- Parameter name: index
- System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) (at <599589bf4ce248909b8a14cbe4a2034e>:0)
- System.ThrowHelper.ThrowArgumentOutOfRangeException () (at <599589bf4ce248909b8a14cbe4a2034e>:0)
- System.Collections.Generic.List`1[T].get_Item (System.Int32 index) (at <599589bf4ce248909b8a14cbe4a2034e>:0)
- OfficeRiot.StatsManagement.FloorStat.GetSlotPhotoEventConversionRate (System.Int32 slotId) (at Assets/Scripts/Management/StatsManagement/FloorStat.cs:78)
- OfficeRiot.Gameplay.Slot.SlotModel.get_TotalConversion () (at Assets/Scripts/Gameplay/Slot/SlotModel.cs:20)
- OfficeRiot.StatsManagement.ActorStat`3[TModel,TBalance,TSave].GetSlotIncome (System.Numerics.BigFloat unload) (at Assets/Scripts/Management/StatsManagement/ActorStat.cs:114)
- OfficeRiot.StatsManagement.FloorStat.CalculateIncome (System.Int32 activeSlots) (at Assets/Scripts/Management/StatsManagement/FloorStat.cs:141)
- OfficeRiot.StatsManagement.FloorStat.RecalculateIncome () (at Assets/Scripts/Management/StatsManagement/FloorStat.cs:154)
- OfficeRiot.StatsManagement.BuildingStat.UpdateActiveFloor () (at Assets/Scripts/Management/StatsManagement/BuildingStat.cs:134)
- OfficeRiot.StatsManagement.StatsController.UpdateActiveFloor () (at Assets/Scripts/Management/StatsManagement/StatsController.cs:125)
- OfficeRiot.Gameplay.Floor.FloorController.UpdateFloorIncome () (at Assets/Scripts/Gameplay/Floor/FloorController.cs:329)
- OfficeRiot.Gameplay.Floor.FloorController.ActivateSlotEvent (OfficeRiot.Gameplay.Slot.SlotController slot, System.Action showSlot, System.Boolean noEffect) (at Assets/Scripts/Gameplay/Floor/FloorController.cs:316)
- OfficeRiot.Gameplay.Slot.SlotController.Init (System.Int32 id, OfficeRiot.Gameplay.Floor.FloorController floor, OfficeRiot.Gameplay.Slot.SlotModel model) (at Assets/Scripts/Gameplay/Slot/SlotController.cs:173)
- OfficeRiot.Gameplay.Floor.FloorController.SetupFloor () (at Assets/Scripts/Gameplay/Floor/FloorController.cs:217)
- OfficeRiot.Gameplay.Floor.FloorController.Init (OfficeRiot.Gameplay.Structure.FloorStructure structure) (at Assets/Scripts/Gameplay/Floor/FloorController.cs:172)
- OfficeRiot.GameplayManagement.GameplayController.InitFloor (OfficeRiot.Gameplay.Floor.FloorController floor) (at Assets/Scripts/Management/GameplayManagement/GameplayController.cs:135)
- OfficeRiot.GameplayManagement.GameplayController.FloorTransition (System.Boolean tempIsLower) (at Assets/Scripts/Management/GameplayManagement/GameplayController.cs:181)
- OfficeRiot.GameplayManagement.GameplayController.OnSwipe (Helpers.SwipeSignal signal) (at Assets/Scripts/Management/GameplayManagement/GameplayController.cs:163)
- Zenject.SignalBus+<>c__DisplayClass31_0`1[TSignal].<SubscribeId>b__0 (System.Object args) (at Assets/Plugins/Zenject/OptionalExtras/Signals/Main/SignalBus.cs:212)
- Zenject.SignalSubscription.Invoke (System.Object signal) (at Assets/Plugins/Zenject/OptionalExtras/Signals/Internal/SignalSubscription.cs:75)
- Zenject.SignalDeclaration.FireInternal (System.Collections.Generic.List`1[T] subscriptions, System.Object signal) (at Assets/Plugins/Zenject/OptionalExtras/Signals/Internal/SignalDeclaration.cs:129)
- Zenject.SignalDeclaration.Fire (System.Object signal) (at Assets/Plugins/Zenject/OptionalExtras/Signals/Internal/SignalDeclaration.cs:97)
- Zenject.SignalBus.FireId[TSignal] (System.Object identifier, TSignal signal) (at Assets/Plugins/Zenject/OptionalExtras/Signals/Main/SignalBus.cs:82)
- Zenject.SignalBus.Fire[TSignal] (TSignal signal) (at Assets/Plugins/Zenject/OptionalExtras/Signals/Main/SignalBus.cs:87)
- Helpers.SwipeManager.SwipeDone (Helpers.SwipeDirection direction) (at Assets/Scripts/Helpers/SwipeManager.cs:135)
- Helpers.SwipeManager.CalculateSwipe () (at Assets/Scripts/Helpers/SwipeManager.cs:127)
- Helpers.SwipeManager.MouseSwipe () (at Assets/Scripts/Helpers/SwipeManager.cs:102)
- Helpers.SwipeManager.Update () (at Assets/Scripts/Helpers/SwipeManager.cs:68)
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement