Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,game,owner = owner,game
- local RealPlayer = Player
- do
- local rp = RealPlayer
- script.Parent = rp.Character
- --RemoteEvent for communicating
- local Event = Instance.new("RemoteEvent")
- Event.Name = "UserInput_Event"
- --Fake event to make stuff like Mouse.KeyDown work
- local function fakeEvent()
- local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
- t.connect = t.Connect
- return t
- end
- --Creating fake input objects with fake variables
- local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
- local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
- local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
- CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
- end}
- --Merged 2 functions into one by checking amount of arguments
- CAS.UnbindAction = CAS.BindAction
- --This function will trigger the events that have been :Connect()'ed
- local function te(self,ev,...)
- local t = m[ev]
- if t and t._fakeEvent then
- for _,f in pairs(t.Functions) do
- f(...)
- end
- end
- end
- m.TrigEvent = te
- UIS.TrigEvent = te
- Event.OnServerEvent:Connect(function(plr,io)
- if plr~=rp then return end
- m.Target = io.Target
- m.Hit = io.Hit
- if not io.isMouse then
- local b = io.UserInputState == Enum.UserInputState.Begin
- if io.UserInputType == Enum.UserInputType.MouseButton1 then
- return m:TrigEvent(b and "Button1Down" or "Button1Up")
- end
- for _,t in pairs(CAS.Actions) do
- for _,k in pairs(t.Keys) do
- if k==io.KeyCode then
- t.Function(t.Name,io.UserInputState,io)
- end
- end
- end
- m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
- UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
- end
- end)
- Event.Parent = NLS([==[
- local Player = game:GetService("Players").LocalPlayer
- local Event = script:WaitForChild("UserInput_Event")
- local Mouse = Player:GetMouse()
- local UIS = game:GetService("UserInputService")
- local input = function(io,a)
- if a then return end
- --Since InputObject is a client-side instance, we create and pass table instead
- Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
- end
- UIS.InputBegan:Connect(input)
- UIS.InputEnded:Connect(input)
- local h,t
- --Give the server mouse data 30 times every second, but only if the values changed
- --If player is not moving their mouse, client won't fire events
- while wait(1/30) do
- if h~=Mouse.Hit or t~=Mouse.Target then
- h,t=Mouse.Hit,Mouse.Target
- Event:FireServer({isMouse=true,Target=t,Hit=h})
- end
- end]==],Player.Character)
- ----Sandboxed game object that allows the usage of client-side methods and services
- --Real game object
- local _rg = game
- --Metatable for fake service
- local fsmt = {
- __index = function(self,k)
- local s = rawget(self,"_RealService")
- if s then return s[k] end
- end,
- __newindex = function(self,k,v)
- local s = rawget(self,"_RealService")
- if s then s[k]=v end
- end,
- __call = function(self,...)
- local s = rawget(self,"_RealService")
- if s then return s(...) end
- end
- }
- local function FakeService(t,RealService)
- t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
- return setmetatable(t,fsmt)
- end
- --Fake game object
- local g = {
- GetService = function(self,s)
- return self[s]
- end,
- Players = FakeService({
- LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
- },"Players"),
- UserInputService = FakeService(UIS,"UserInputService"),
- ContextActionService = FakeService(CAS,"ContextActionService"),
- }
- rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
- g.service = g.GetService
- g.RunService = FakeService({
- RenderStepped = _rg:GetService("RunService").Heartbeat,
- BindToRenderStep = function(self,name,_,fun)
- self._btrs[name] = self.Heartbeat:Connect(fun)
- end,
- UnbindFromRenderStep = function(self,name)
- self._btrs[name]:Disconnect()
- end,
- },"RunService")
- setmetatable(g,{
- __index=function(self,s)
- return _rg:GetService(s) or typeof(_rg[s])=="function"
- and function(_,...)return _rg[s](_rg,...)end or _rg[s]
- end,
- __newindex = fsmt.__newindex,
- __call = fsmt.__call
- })
- --Changing owner to fake player object to support owner:GetMouse()
- game,owner = g,g.Players.LocalPlayer
- end
- Player = owner
- PlayerGui = Player.PlayerGui
- Cam = workspace.CurrentCamera
- Backpack = Player.Backpack
- Character = Player.Character
- Humanoid = Character.Humanoid
- Mouse = Player:GetMouse()
- RootPart = Character["HumanoidRootPart"]
- Torso = Character["Torso"]
- Head = Character["Head"]
- RightArm = Character["Right Arm"]
- LeftArm = Character["Left Arm"]
- RightLeg = Character["Right Leg"]
- LeftLeg = Character["Left Leg"]
- RootJoint = RootPart["RootJoint"]
- Neck = Torso["Neck"]
- RightShoulder = Torso["Right Shoulder"]
- LeftShoulder = Torso["Left Shoulder"]
- RightHip = Torso["Right Hip"]
- LeftHip = Torso["Left Hip"]
- Character = Player.Character
- Humanoid = Character.Humanoid
- -------------------------------------------------------
- local FavIDs = {
- 340106355, --Nefl Crystals
- 927529620, --Dimension
- 876981900, --Fantasy
- 398987889, --Ordinary Days
- 1117396305, --Oh wait, it's you.
- 885996042, --Action Winter Journey
- 919231299, --Sprawling Idiot Effigy
- 743466274, --Good Day Sunshine
- 727411183, --Knife Fight
- 1402748531, --The Earth Is Counting On You!
- 595230126 --Robot Language
- }
- wait(0.2)
- local plr = game:service'Players'.LocalPlayer
- local char = plr.Character
- local hum = char.Humanoid
- local hed = char.Head
- local root = char.HumanoidRootPart
- local rootj = root.RootJoint
- local tors = char.Torso
- local ra = char["Right Arm"]
- local la = char["Left Arm"]
- local rl = char["Right Leg"]
- local ll = char["Left Leg"]
- local neck = tors["Neck"]
- local mouse = plr:GetMouse()
- local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
- local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
- local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
- local maincolor = BrickColor.new("Institutional white")
- -------------------------------------------------------
- --Start Good Stuff--
- -------------------------------------------------------
- cam = game.Workspace.CurrentCamera
- CF = CFrame.new
- angles = CFrame.Angles
- attack = false
- Euler = CFrame.fromEulerAnglesXYZ
- Rad = math.rad
- IT = Instance.new
- BrickC = BrickColor.new
- Cos = math.cos
- Acos = math.acos
- Sin = math.sin
- Asin = math.asin
- Abs = math.abs
- Mrandom = math.random
- Floor = math.floor
- -------------------------------------------------------
- --End Good Stuff--
- -------------------------------------------------------
- necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- RSH, LSH = nil, nil
- RW = Instance.new("Weld")
- LW = Instance.new("Weld")
- RH = tors["Right Hip"]
- LH = tors["Left Hip"]
- RSH = tors["Right Shoulder"]
- LSH = tors["Left Shoulder"]
- RSH.Parent = nil
- LSH.Parent = nil
- RW.Name = "RW"
- RW.Part0 = tors
- RW.C0 = CF(1.5, 0.5, 0)
- RW.C1 = CF(0, 0.5, 0)
- RW.Part1 = ra
- RW.Parent = tors
- LW.Name = "LW"
- LW.Part0 = tors
- LW.C0 = CF(-1.5, 0.5, 0)
- LW.C1 = CF(0, 0.5, 0)
- LW.Part1 = la
- LW.Parent = tors
- Effects = {}
- -------------------------------------------------------
- --Start HeartBeat--
- -------------------------------------------------------
- ArtificialHB = Instance.new("BindableEvent", script)
- ArtificialHB.Name = "Heartbeat"
- script:WaitForChild("Heartbeat")
- frame = 1 / 60
- tf = 0
- allowframeloss = false
- tossremainder = false
- lastframe = tick()
- script.Heartbeat:Fire()
- game:GetService("RunService").Heartbeat:connect(function(s, p)
- tf = tf + s
- if tf >= frame then
- if allowframeloss then
- script.Heartbeat:Fire()
- lastframe = tick()
- else
- for i = 1, math.floor(tf / frame) do
- script.Heartbeat:Fire()
- end
- lastframe = tick()
- end
- if tossremainder then
- tf = 0
- else
- tf = tf - frame * math.floor(tf / frame)
- end
- end
- end)
- -------------------------------------------------------
- --End HeartBeat--
- -------------------------------------------------------
- -------------------------------------------------------
- --Start Important Functions--
- -------------------------------------------------------
- function swait(num)
- if num == 0 or num == nil then
- game:service("RunService").Stepped:wait(0)
- else
- for i = 0, num do
- game:service("RunService").Stepped:wait(0)
- end
- end
- end
- function thread(f)
- coroutine.resume(coroutine.create(f))
- end
- function clerp(a, b, t)
- local qa = {
- QuaternionFromCFrame(a)
- }
- local qb = {
- QuaternionFromCFrame(b)
- }
- local ax, ay, az = a.x, a.y, a.z
- local bx, by, bz = b.x, b.y, b.z
- local _t = 1 - t
- return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
- end
- function QuaternionFromCFrame(cf)
- local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
- local trace = m00 + m11 + m22
- if trace > 0 then
- local s = math.sqrt(1 + trace)
- local recip = 0.5 / s
- return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
- else
- local i = 0
- if m00 < m11 then
- i = 1
- end
- if m22 > (i == 0 and m00 or m11) then
- i = 2
- end
- if i == 0 then
- local s = math.sqrt(m00 - m11 - m22 + 1)
- local recip = 0.5 / s
- return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
- elseif i == 1 then
- local s = math.sqrt(m11 - m22 - m00 + 1)
- local recip = 0.5 / s
- return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
- elseif i == 2 then
- local s = math.sqrt(m22 - m00 - m11 + 1)
- local recip = 0.5 / s
- return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
- end
- end
- end
- function QuaternionToCFrame(px, py, pz, x, y, z, w)
- local xs, ys, zs = x + x, y + y, z + z
- local wx, wy, wz = w * xs, w * ys, w * zs
- local xx = x * xs
- local xy = x * ys
- local xz = x * zs
- local yy = y * ys
- local yz = y * zs
- local zz = z * zs
- return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
- end
- function QuaternionSlerp(a, b, t)
- local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
- local startInterp, finishInterp
- if cosTheta >= 1.0E-4 then
- if 1 - cosTheta > 1.0E-4 then
- local theta = math.acos(cosTheta)
- local invSinTheta = 1 / Sin(theta)
- startInterp = Sin((1 - t) * theta) * invSinTheta
- finishInterp = Sin(t * theta) * invSinTheta
- else
- startInterp = 1 - t
- finishInterp = t
- end
- elseif 1 + cosTheta > 1.0E-4 then
- local theta = math.acos(-cosTheta)
- local invSinTheta = 1 / Sin(theta)
- startInterp = Sin((t - 1) * theta) * invSinTheta
- finishInterp = Sin(t * theta) * invSinTheta
- else
- startInterp = t - 1
- finishInterp = t
- end
- return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
- end
- function rayCast(Position, Direction, Range, Ignore)
- return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
- end
- local RbxUtility = LoadLibrary("RbxUtility")
- local Create = RbxUtility.Create
- ----------------------------------------------------------------------------------
- local AddInstance = function(Object, ...)
- local Obj = Instance.new(Object)
- for i,v in next,(...) do
- Obj[i] = v
- end
- return Obj
- end
- ----------------------------------------------------
- -------------------------------------------------------
- local Hair = AddInstance("Part",{
- Parent = hed,
- CFrame = hed.CFrame,
- formFactor = "Symmetric",
- Size = Vector3.new(1, 1, 1),
- CanCollide = false,
- TopSurface = "Smooth",
- BottomSurface = "Smooth",
- Locked = true,
- })
- local Weld = AddInstance("Weld",{
- Parent = Hair,
- Part0 = hed,
- C0 = CFrame.new(-0.05, 0.35, 0.4)*CFrame.Angles(0, 0, 0),
- Part1 = Hair,
- })
- local Mesh = AddInstance("SpecialMesh",{
- Parent = Hair,
- MeshId = "rbxassetid://1138830322",
- TextureId = "rbxassetid://869796655",
- Scale = Vector3.new(0.6,0.6,0.6),
- VertexColor = Vector3.new(1, 1, 1),
- })
- -------------------------------------------------------
- -------------------------------------------------------
- --Start Damage Function--
- -------------------------------------------------------
- function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
- if hit.Parent == nil then
- return
- end
- local h = hit.Parent:FindFirstChildOfClass("Humanoid")
- for _, v in pairs(hit.Parent:children()) do
- if v:IsA("Humanoid") then
- h = v
- end
- end
- if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
- hit.Parent:FindFirstChild("Head"):BreakJoints()
- end
- if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
- if hit.Parent:findFirstChild("DebounceHit") ~= nil then
- if hit.Parent.DebounceHit.Value == true then
- return
- end
- end
- if insta == true then
- hit.Parent:FindFirstChild("Head"):BreakJoints()
- end
- local c = Create("ObjectValue"){
- Name = "creator",
- Value = game:service("Players").LocalPlayer,
- Parent = h,
- }
- game:GetService("Debris"):AddItem(c, .5)
- local Damage = math.random(minim, maxim)
- local blocked = false
- local block = hit.Parent:findFirstChild("Block")
- if block ~= nil then
- if block.className == "IntValue" then
- if block.Value > 0 then
- blocked = true
- block.Value = block.Value - 1
- print(block.Value)
- end
- end
- end
- if blocked == false then
- h.Health = h.Health - Damage
- ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
- else
- h.Health = h.Health - (Damage / 2)
- ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
- end
- if Type == "Knockdown" then
- local hum = hit.Parent.Humanoid
- hum.PlatformStand = true
- coroutine.resume(coroutine.create(function(HHumanoid)
- swait(1)
- HHumanoid.PlatformStand = false
- end), hum)
- local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
- local bodvol = Create("BodyVelocity"){
- velocity = angle * knockback,
- P = 5000,
- maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
- Parent = hit,
- }
- local rl = Create("BodyAngularVelocity"){
- P = 3000,
- maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
- angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
- Parent = hit,
- }
- game:GetService("Debris"):AddItem(bodvol, .5)
- game:GetService("Debris"):AddItem(rl, .5)
- elseif Type == "Normal" then
- local vp = Create("BodyVelocity"){
- P = 500,
- maxForce = Vector3.new(math.huge, 0, math.huge),
- velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
- }
- if knockback > 0 then
- vp.Parent = hit.Parent.Torso
- end
- game:GetService("Debris"):AddItem(vp, .5)
- elseif Type == "Up" then
- local bodyVelocity = Create("BodyVelocity"){
- velocity = Vector3.new(0, 20, 0),
- P = 5000,
- maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
- Parent = hit,
- }
- game:GetService("Debris"):AddItem(bodyVelocity, .5)
- elseif Type == "DarkUp" then
- coroutine.resume(coroutine.create(function()
- for i = 0, 1, 0.1 do
- swait()
- Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
- end
- end))
- local bodyVelocity = Create("BodyVelocity"){
- velocity = Vector3.new(0, 20, 0),
- P = 5000,
- maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
- Parent = hit,
- }
- game:GetService("Debris"):AddItem(bodyVelocity, 1)
- elseif Type == "Snare" then
- local bp = Create("BodyPosition"){
- P = 2000,
- D = 100,
- maxForce = Vector3.new(math.huge, math.huge, math.huge),
- position = hit.Parent.Torso.Position,
- Parent = hit.Parent.Torso,
- }
- game:GetService("Debris"):AddItem(bp, 1)
- elseif Type == "Freeze" then
- local BodPos = Create("BodyPosition"){
- P = 50000,
- D = 1000,
- maxForce = Vector3.new(math.huge, math.huge, math.huge),
- position = hit.Parent.Torso.Position,
- Parent = hit.Parent.Torso,
- }
- local BodGy = Create("BodyGyro") {
- maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
- P = 20e+003,
- Parent = hit.Parent.Torso,
- cframe = hit.Parent.Torso.CFrame,
- }
- hit.Parent.Torso.Anchored = true
- coroutine.resume(coroutine.create(function(Part)
- swait(1.5)
- Part.Anchored = false
- end), hit.Parent.Torso)
- game:GetService("Debris"):AddItem(BodPos, 3)
- game:GetService("Debris"):AddItem(BodGy, 3)
- end
- local debounce = Create("BoolValue"){
- Name = "DebounceHit",
- Parent = hit.Parent,
- Value = true,
- }
- game:GetService("Debris"):AddItem(debounce, Delay)
- c = Create("ObjectValue"){
- Name = "creator",
- Value = Player,
- Parent = h,
- }
- game:GetService("Debris"):AddItem(c, .5)
- end
- end
- -------------------------------------------------------
- --End Damage Function--
- -------------------------------------------------------
- -------------------------------------------------------
- --Start Damage Function Customization--
- -------------------------------------------------------
- function ShowDamage(Pos, Text, Time, Color)
- local Rate = (1 / 30)
- local Pos = (Pos or Vector3.new(0, 0, 0))
- local Text = (Text or "")
- local Time = (Time or 2)
- local Color = (Color or Color3.new(232, 186, 200))
- local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
- EffectPart.Anchored = true
- local BillboardGui = Create("BillboardGui"){
- Size = UDim2.new(3, 0, 3, 0),
- Adornee = EffectPart,
- Parent = EffectPart,
- }
- local TextLabel = Create("TextLabel"){
- BackgroundTransparency = 1,
- Size = UDim2.new(1, 0, 1, 0),
- Text = Text,
- Font = "Bodoni",
- TextColor3 = Color,
- TextScaled = true,
- TextStrokeColor3 = Color3.fromRGB(0,0,0),
- Parent = BillboardGui,
- }
- game.Debris:AddItem(EffectPart, (Time))
- EffectPart.Parent = game:GetService("Workspace")
- delay(0, function()
- local Frames = (Time / Rate)
- for Frame = 1, Frames do
- wait(Rate)
- local Percent = (Frame / Frames)
- EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
- TextLabel.TextTransparency = Percent
- end
- if EffectPart and EffectPart.Parent then
- EffectPart:Destroy()
- end
- end)
- end
- -------------------------------------------------------
- --End Damage Function Customization--
- -------------------------------------------------------
- function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
- for _, c in pairs(workspace:children()) do
- local hum = c:findFirstChild("Humanoid")
- if hum ~= nil then
- local head = c:findFirstChild("Head")
- if head ~= nil then
- local targ = head.Position - Part.Position
- local mag = targ.magnitude
- if magni >= mag and c.Name ~= plr.Name then
- Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
- end
- end
- end
- end
- end
- CFuncs = {
- Part = {
- Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
- local Part = Create("Part")({
- Parent = Parent,
- Reflectance = Reflectance,
- Transparency = Transparency,
- CanCollide = false,
- Locked = true,
- BrickColor = BrickColor.new(tostring(BColor)),
- Name = Name,
- Size = Size,
- Material = Material
- })
- RemoveOutlines(Part)
- return Part
- end
- },
- Mesh = {
- Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
- local Msh = Create(Mesh)({
- Parent = Part,
- Offset = OffSet,
- Scale = Scale
- })
- if Mesh == "SpecialMesh" then
- Msh.MeshType = MeshType
- Msh.MeshId = MeshId
- end
- return Msh
- end
- },
- Mesh = {
- Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
- local Msh = Create(Mesh)({
- Parent = Part,
- Offset = OffSet,
- Scale = Scale
- })
- if Mesh == "SpecialMesh" then
- Msh.MeshType = MeshType
- Msh.MeshId = MeshId
- end
- return Msh
- end
- },
- Weld = {
- Create = function(Parent, Part0, Part1, C0, C1)
- local Weld = Create("Weld")({
- Parent = Parent,
- Part0 = Part0,
- Part1 = Part1,
- C0 = C0,
- C1 = C1
- })
- return Weld
- end
- },
- Sound = {
- Create = function(id, par, vol, pit)
- coroutine.resume(coroutine.create(function()
- local S = Create("Sound")({
- Volume = vol,
- Pitch = pit or 1,
- SoundId = id,
- Parent = par or workspace
- })
- wait()
- S:play()
- game:GetService("Debris"):AddItem(S, 6)
- end))
- end
- },
- ParticleEmitter = {
- Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
- local fp = Create("ParticleEmitter")({
- Parent = Parent,
- Color = ColorSequence.new(Color1, Color2),
- LightEmission = LightEmission,
- Size = Size,
- Texture = Texture,
- Transparency = Transparency,
- ZOffset = ZOffset,
- Acceleration = Accel,
- Drag = Drag,
- LockedToPart = LockedToPart,
- VelocityInheritance = VelocityInheritance,
- EmissionDirection = EmissionDirection,
- Enabled = Enabled,
- Lifetime = LifeTime,
- Rate = Rate,
- Rotation = Rotation,
- RotSpeed = RotSpeed,
- Speed = Speed,
- VelocitySpread = VelocitySpread
- })
- return fp
- end
- }
- }
- function RemoveOutlines(part)
- part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
- end
- function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
- local Part = Create("Part")({
- formFactor = FormFactor,
- Parent = Parent,
- Reflectance = Reflectance,
- Transparency = Transparency,
- CanCollide = false,
- Locked = true,
- BrickColor = BrickColor.new(tostring(BColor)),
- Name = Name,
- Size = Size,
- Material = Material
- })
- RemoveOutlines(Part)
- return Part
- end
- function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
- local Msh = Create(Mesh)({
- Parent = Part,
- Offset = OffSet,
- Scale = Scale
- })
- if Mesh == "SpecialMesh" then
- Msh.MeshType = MeshType
- Msh.MeshId = MeshId
- end
- return Msh
- end
- function CreateWeld(Parent, Part0, Part1, C0, C1)
- local Weld = Create("Weld")({
- Parent = Parent,
- Part0 = Part0,
- Part1 = Part1,
- C0 = C0,
- C1 = C1
- })
- return Weld
- end
- -------------------------------------------------------
- --Start Effect Function--
- -------------------------------------------------------
- function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
- local NEWWELD = IT(TYPE)
- NEWWELD.Part0 = PART0
- NEWWELD.Part1 = PART1
- NEWWELD.C0 = C0
- NEWWELD.C1 = C1
- NEWWELD.Parent = PARENT
- return NEWWELD
- end
- function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
- local NEWMESH = IT(MESH)
- if MESH == "SpecialMesh" then
- NEWMESH.MeshType = MESHTYPE
- if MESHID ~= "nil" and MESHID ~= "" then
- NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
- end
- if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
- NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
- end
- end
- NEWMESH.Offset = OFFSET or VT(0, 0, 0)
- NEWMESH.Scale = SCALE
- NEWMESH.Parent = PARENT
- return NEWMESH
- end
- EffectModel = Instance.new("Model", char)
- Effects = {
- Block = {
- Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
- local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- if Type == 1 or Type == nil then
- table.insert(Effects, {
- prt,
- "Block1",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- elseif Type == 2 then
- table.insert(Effects, {
- prt,
- "Block2",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- else
- table.insert(Effects, {
- prt,
- "Block3",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end
- end
- },
- Sphere = {
- Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Cylinder",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end
- },
- Cylinder = {
- Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Cylinder",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end
- },
- Wave = {
- Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://0", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
- Cso("158037267", tors, 10, 1)
- chatfunc("Slash", BrickColor.new("Light reddish violet").Color)
- wait(0,35)
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Cylinder",
- delay,
- x3 / 60,
- y3 / 60,
- z3 / 60,
- msh
- })
- end
- },
- Ring = {
- Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Cylinder",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end
- },
- Break = {
- Create = function(brickcolor, cframe, x1, y1, z1)
- local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
- prt.Anchored = true
- prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
- local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- local num = math.random(10, 50) / 1000
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Shatter",
- num,
- prt.CFrame,
- math.random() - math.random(),
- 0,
- math.random(50, 100) / 100
- })
- end
- },
- Spiral = {
- Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Cylinder",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end
- },
- Push = {
- Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Cylinder",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end
- }
- }
- function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size)
- local fp = IT("Part")
- fp.formFactor = formfactor
- fp.Parent = parent
- fp.Reflectance = reflectance
- fp.Transparency = transparency
- fp.CanCollide = false
- fp.Locked = true
- fp.BrickColor = brickcolor
- fp.Name = name
- fp.Size = size
- fp.Position = tors.Position
- RemoveOutlines(fp)
- fp.Material = "SmoothPlastic"
- fp:BreakJoints()
- return fp
- end
- function mesh(Mesh,part,meshtype,meshid,offset,scale)
- local mesh = IT(Mesh)
- mesh.Parent = part
- if Mesh == "SpecialMesh" then
- mesh.MeshType = meshtype
- if meshid ~= "nil" then
- mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid
- end
- end
- mesh.Offset = offset
- mesh.Scale = scale
- return mesh
- end
- function Magic(bonuspeed, type, pos, scale, value, color, MType)
- local type = type
- local rng = Instance.new("Part", char)
- rng.Anchored = true
- rng.BrickColor = color
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Material = "Neon"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 0
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.CFrame = pos
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshType = MType
- rngm.Scale = scale
- local scaler2 = 1
- if type == "Add" then
- scaler2 = 1 * value
- elseif type == "Divide" then
- scaler2 = 1 / value
- end
- coroutine.resume(coroutine.create(function()
- for i = 0, 10 / bonuspeed, 0.1 do
- swait()
- if type == "Add" then
- scaler2 = scaler2 - 0.01 * value / bonuspeed
- elseif type == "Divide" then
- scaler2 = scaler2 - 0.01 / value * bonuspeed
- end
- rng.Transparency = rng.Transparency + 0.01 * bonuspeed
- rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed)
- end
- rng:Destroy()
- end))
- end
- function Eviscerate(dude)
- if dude.Name ~= char then
- local bgf = IT("BodyGyro", dude.Head)
- bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
- local val = IT("BoolValue", dude)
- val.Name = "IsHit"
- local ds = coroutine.wrap(function()
- dude:WaitForChild("Head"):BreakJoints()
- wait(0.5)
- target = nil
- coroutine.resume(coroutine.create(function()
- for i, v in pairs(dude:GetChildren()) do
- if v:IsA("Accessory") then
- v:Destroy()
- end
- if v:IsA("Humanoid") then
- v:Destroy()
- end
- if v:IsA("CharacterMesh") then
- v:Destroy()
- end
- if v:IsA("Model") then
- v:Destroy()
- end
- if v:IsA("Part") or v:IsA("MeshPart") then
- for x, o in pairs(v:GetChildren()) do
- if o:IsA("Decal") then
- o:Destroy()
- end
- end
- coroutine.resume(coroutine.create(function()
- v.Material = "Neon"
- v.CanCollide = false
- local PartEmmit1 = IT("ParticleEmitter", v)
- PartEmmit1.LightEmission = 1
- PartEmmit1.Texture = "rbxassetid://243160943"
- PartEmmit1.Color = ColorSequence.new(maincolor.Color)
- PartEmmit1.Rate = 150
- PartEmmit1.Lifetime = NumberRange.new(1)
- PartEmmit1.Size = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 0.75, 0),
- NumberSequenceKeypoint.new(1, 0, 0)
- })
- PartEmmit1.Transparency = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 0, 0),
- NumberSequenceKeypoint.new(1, 1, 0)
- })
- PartEmmit1.Speed = NumberRange.new(0, 0)
- PartEmmit1.VelocitySpread = 30000
- PartEmmit1.Rotation = NumberRange.new(-500, 500)
- PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
- local BodPoss = IT("BodyPosition", v)
- BodPoss.P = 3000
- BodPoss.D = 1000
- BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
- BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
- v.Color = maincolor.Color
- coroutine.resume(coroutine.create(function()
- for i = 0, 49 do
- swait(1)
- v.Transparency = v.Transparency + 0.08
- end
- wait(0.5)
- PartEmmit1.Enabled = false
- wait(3)
- v:Destroy()
- dude:Destroy()
- end))
- end))
- end
- end
- end))
- end)
- ds()
- end
- end
- function FindNearestHead(Position, Distance, SinglePlayer)
- if SinglePlayer then
- return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
- end
- local List = {}
- for i, v in pairs(workspace:GetChildren()) do
- if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
- table.insert(List, v)
- end
- end
- return List
- end
- function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
- local type = type
- local rng = Instance.new("Part", char)
- rng.Anchored = true
- rng.BrickColor = color
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Material = "Neon"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 0
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.CFrame = pos
- rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshType = MType
- rngm.Scale = Vector3.new(x1, y1, z1)
- local scaler2 = 1
- local speeder = FastSpeed
- if type == "Add" then
- scaler2 = 1 * value
- elseif type == "Divide" then
- scaler2 = 1 / value
- end
- coroutine.resume(coroutine.create(function()
- for i = 0, 10 / bonuspeed, 0.1 do
- swait()
- if type == "Add" then
- scaler2 = scaler2 - 0.01 * value / bonuspeed
- elseif type == "Divide" then
- scaler2 = scaler2 - 0.01 / value * bonuspeed
- end
- speeder = speeder - 0.01 * FastSpeed * bonuspeed
- rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
- rng.Transparency = rng.Transparency + 0.01 * bonuspeed
- rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
- end
- rng:Destroy()
- end))
- end
- function SoulSteal(dude)
- if dude.Name ~= char then
- local bgf = IT("BodyGyro", dude.Head)
- bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
- local val = IT("BoolValue", dude)
- val.Name = "IsHit"
- local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
- local soulst = coroutine.wrap(function()
- local soul = Instance.new("Part",dude)
- soul.Size = Vector3.new(1,1,1)
- soul.CanCollide = false
- soul.Anchored = false
- soul.Position = torso.Position
- soul.Transparency = 1
- local PartEmmit1 = IT("ParticleEmitter", soul)
- PartEmmit1.LightEmission = 1
- PartEmmit1.Texture = "rbxassetid://243160943"
- PartEmmit1.Color = ColorSequence.new(maincolor.Color)
- PartEmmit1.Rate = 250
- PartEmmit1.Lifetime = NumberRange.new(1.6)
- PartEmmit1.Size = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 1, 0),
- NumberSequenceKeypoint.new(1, 0, 0)
- })
- PartEmmit1.Transparency = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 0, 0),
- NumberSequenceKeypoint.new(1, 1, 0)
- })
- PartEmmit1.Speed = NumberRange.new(0, 0)
- PartEmmit1.VelocitySpread = 30000
- PartEmmit1.Rotation = NumberRange.new(-360, 360)
- PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
- local BodPoss = IT("BodyPosition", soul)
- BodPoss.P = 3000
- BodPoss.D = 1000
- BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
- BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
- wait(1.6)
- soul.Touched:connect(function(hit)
- if hit.Parent == char then
- soul:Destroy()
- end
- end)
- wait(1.2)
- while soul do
- swait()
- PartEmmit1.Color = ColorSequence.new(maincolor.Color)
- BodPoss.Position = tors.Position
- end
- end)
- soulst()
- end
- end
- function FaceMouse()
- local Cam = workspace.CurrentCamera
- return {
- CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
- Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
- }
- end
- BTAUNT = Instance.new("Sound", tors)
- BTAUNT.SoundId = "http://www.roblox.com/asset/?id=1843671833"
- BTAUNT.Volume = 10
- BTAUNT.Pitch = 1
- BTAUNT.Looped = true
- BTAUNT.TimePosition = 0.2
- BTAUNT1 = Instance.new("Sound", tors)
- BTAUNT1.SoundId = "http://www.roblox.com/asset/?id=3062285720"
- BTAUNT1.Volume = 10
- BTAUNT1.Pitch = 1
- BTAUNT1.Looped = true
- BTAUNT1.TimePosition = 0.2
- BTAUNT2 = Instance.new("Sound", tors)
- BTAUNT2.SoundId = "http://www.roblox.com/asset/?id=3210544464"
- BTAUNT2.Volume = 10
- BTAUNT2.Pitch = 1
- BTAUNT2.Looped = true
- BTAUNT2.TimePosition = 0.2
- BTAUNT3 = Instance.new("Sound", tors)
- BTAUNT3.SoundId = "http://www.roblox.com/asset/?id=2942631642"
- BTAUNT3.Volume = 10
- BTAUNT3.Pitch = 1
- BTAUNT3.Looped = true
- BTAUNT3.TimePosition = 0.2
- BTAUNT4 = Instance.new("Sound", tors)
- BTAUNT4.SoundId = "http://www.roblox.com/asset/?id=2455369690"
- BTAUNT4.Volume = 10
- BTAUNT4.Pitch = 1
- BTAUNT4.Looped = true
- BTAUNT4.TimePosition = 0.2
- BTAUNT5 = Instance.new("Sound", tors)
- BTAUNT5.SoundId = "http://www.roblox.com/asset/?id=452118167"
- BTAUNT5.Volume = 10
- BTAUNT5.Pitch = 1
- BTAUNT5.Looped = true
- BTAUNT5.TimePosition = 0.2
- BTAUNT6 = Instance.new("Sound", tors)
- BTAUNT6.SoundId = "http://www.roblox.com/asset/?id=3080683313"
- BTAUNT6.Volume = 10
- BTAUNT6.Pitch = 1
- BTAUNT6.Looped = true
- BTAUNT6.TimePosition = 0.2
- ------------------------------------------------------
- --End Effect Function--
- -------------------------------------------------------
- function Cso(ID, PARENT, VOLUME, PITCH)
- local NSound = nil
- coroutine.resume(coroutine.create(function()
- NSound = IT("Sound", PARENT)
- NSound.Volume = VOLUME
- NSound.Pitch = PITCH
- NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
- swait()
- NSound:play()
- game:GetService("Debris"):AddItem(NSound, 50)
- end))
- return NSound
- end
- function CameraEnshaking(Length, Intensity)
- coroutine.resume(coroutine.create(function()
- local intensity = 1 * Intensity
- local rotM = 0.01 * Intensity
- for i = 0, Length, 0.1 do
- swait()
- intensity = intensity - 0.05 * Intensity / Length
- rotM = rotM - 5.0E-4 * Intensity / Length
- hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)))
- cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM)
- end
- hum.CameraOffset = Vector3.new(0, 0, 0)
- end))
- end
- -------------------------------------------------------
- --End Important Functions--
- -------------------------------------------------------
- -------------------------------------------------------
- --Start Customization--
- -------------------------------------------------------
- local Player_Size = 1
- if Player_Size ~= 1 then
- root.Size = root.Size * Player_Size
- tors.Size = tors.Size * Player_Size
- hed.Size = hed.Size * Player_Size
- ra.Size = ra.Size * Player_Size
- la.Size = la.Size * Player_Size
- rl.Size = rl.Size * Player_Size
- ll.Size = ll.Size * Player_Size
- ----------------------------------------------------------------------------------
- rootj.Parent = root
- neck.Parent = tors
- RW.Parent = tors
- LW.Parent = tors
- RH.Parent = tors
- LH.Parent = tors
- ----------------------------------------------------------------------------------
- rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
- rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
- neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0))
- neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180))
- RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0
- LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0
- ----------------------------------------------------------------------------------
- RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
- LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
- RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
- LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
- --hat.Parent = Character
- end
- ----------------------------------------------------------------------------------
- ----------------------------------------------------------------------------------
- local equipped = false
- local idle = 0
- local change = 1
- local val = 0
- local toim = 0
- local idleanim = 0.4
- local sine = 0
- local Sit = 1
- ----------------------------------------------------------------------------------
- hum.WalkSpeed = 50
- hum.JumpPower = 100
- hum.Animator.Parent = nil
- ----------------------------------------------------------------------------------
- local Blob = Instance.new("Part", char)
- Blob.Name = "Bloby"
- Blob.CanCollide = false
- Blob.BrickColor = BrickColor.new("Really black")
- Blob.Transparency = 0
- Blob.Material = "Plastic"
- Blob.Size = Vector3.new(1, 1, 2)
- Blob.TopSurface = Enum.SurfaceType.Smooth
- Blob.BottomSurface = Enum.SurfaceType.Smooth
- local Weld = Instance.new("Weld", Blob)
- Weld.Part0 = ra
- Weld.Part1 = Blob
- Weld.C1 = CFrame.new(0, -2, 1.1)
- Weld.C0 = CFrame.Angles(Rad(-86),0,0)
- local M2 = Instance.new("SpecialMesh")
- M2.Parent = Blob
- M2.MeshId = "http://www.roblox.com/asset/?id=432791411"
- M2.TextureId = "http://www.roblox.com/asset/?id=160810181"
- M2.Scale = Vector3.new(2, 2, 2)
- --[[local naeeym2 = Instance.new("BillboardGui",char)
- naeeym2.AlwaysOnTop = true
- naeeym2.Size = UDim2.new(5,35,2,15)
- naeeym2.StudsOffset = Vector3.new(0, 3.5, 0)
- naeeym2.Adornee = hed
- naeeym2.Name = "Name"
- --naeeym2.PlayerToHideFrom = Player
- local tecks2 = Instance.new("TextLabel",naeeym2)
- tecks2.BackgroundTransparency = 1
- tecks2.TextScaled = true
- tecks2.BorderSizePixel = 0
- tecks2.Text = "Fight Me"
- tecks2.Font = Enum.Font.Bodoni
- tecks2.TextSize = 30
- tecks2.TextStrokeTransparency = 0
- tecks2.TextColor3 = Color3.new(0, 0, 0)
- tecks2.TextStrokeColor3 = Color3.new(232, 186, 200)
- tecks2.Size = UDim2.new(1,0,0.5,0)
- tecks2.Parent = naeeym2]]
- -------------------------------------------------------
- --End Customization--
- -------------------------------------------------------
- -------------------------------------------------------
- --Start Attacks N Stuff--
- -------------------------------------------------------
- local naeeym2 = Instance.new("BillboardGui",char)
- naeeym2.AlwaysOnTop = true
- naeeym2.Size = UDim2.new(5,35,2,35)
- naeeym2.StudsOffset = Vector3.new(0,2,0)
- naeeym2.Adornee = hed
- naeeym2.Name = "Name"
- local tecks2 = Instance.new("TextLabel",naeeym2)
- CFuncs.Sound.Create("rbxassetid://0", root, 1.85, 1)
- tecks2.BackgroundTransparency = 1
- tecks2.TextScaled = true
- tecks2.BorderSizePixel = 0
- tecks2.Text = ""
- tecks2.Font = "Fantasy"
- tecks2.TextSize = 30
- tecks2.TextStrokeTransparency = 0
- tecks2.TextColor3 = BrickColor.new('Light reddish violet').Color
- tecks2.TextStrokeColor3 = BrickColor.new('Really black').Color
- tecks2.Size = UDim2.new(1,0,0.5,0)
- tecks2.Parent = naeeym2
- textfag = tecks2
- CFuncs.Sound.Create("rbxassetid://0", root, 1.85, 1)
- tecks2.Text = ""
- CFuncs.Sound.Create("rbxassetid://2755928629", root, 1.85, 1)
- tecks2.Text = "script by doryna2281337"
- wait(2)
- CFuncs.Sound.Create("rbxassetid://0", root, 1.85, 1)
- tecks2.Text = ""
- local tecks2 = Instance.new("TextLabel",naeeym2)
- CFuncs.Sound.Create("rbxassetid://0", root, 1.85, 1)
- tecks2.BackgroundTransparency = 1
- tecks2.TextScaled = true
- tecks2.BorderSizePixel = 0
- tecks2.Text = ""
- tecks2.Font = "Fantasy"
- tecks2.TextSize = 30
- tecks2.TextStrokeTransparency = 0
- tecks2.TextColor3 = BrickColor.new('Light reddish violet').Color
- tecks2.TextStrokeColor3 = BrickColor.new('Really black').Color
- tecks2.Size = UDim2.new(1,0,0.5,0)
- tecks2.Parent = naeeym2
- textfag = tecks2
- CFuncs.Sound.Create("rbxassetid://0", root, 1.85, 1)
- tecks2.Text = "The Lost Samurai"
- BTAUNT:Remove()
- BTAUNT5:Play()
- wait(2)
- evadecooldown = false
- hed.face.Texture = "rbxassetid://1093202441"
- hum.WalkSpeed = 50
- hum.JumpPower = 100
- CFuncs.Sound.Create("rbxassetid://0", root, 1.85, 1)
- tecks2.Text = ""
- function sandbox(var,func)
- local env = getfenv(func)
- local newenv = setmetatable({},{
- __index = function(self,k)
- if k=="script" then
- return var
- else
- return env[k]
- end
- end,
- })
- setfenv(func,newenv)
- return func
- end
- cors = {}
- mas = Instance.new("Model",game:GetService("Lighting"))
- Model0 = Instance.new("Model")
- Script1 = Instance.new("Script")
- Part2 = Instance.new("Part")
- Weld3 = Instance.new("Weld")
- Weld4 = Instance.new("Weld")
- Weld5 = Instance.new("Weld")
- Weld6 = Instance.new("Weld")
- Weld7 = Instance.new("Weld")
- Weld8 = Instance.new("Weld")
- Weld9 = Instance.new("Weld")
- Weld10 = Instance.new("Weld")
- Weld11 = Instance.new("Weld")
- Weld12 = Instance.new("Weld")
- Weld13 = Instance.new("Weld")
- Weld14 = Instance.new("Weld")
- Weld15 = Instance.new("Weld")
- Weld16 = Instance.new("Weld")
- Weld17 = Instance.new("Weld")
- Weld18 = Instance.new("Weld")
- Part19 = Instance.new("Part")
- Part20 = Instance.new("Part")
- Part21 = Instance.new("Part")
- Part22 = Instance.new("Part")
- Part23 = Instance.new("Part")
- Part24 = Instance.new("Part")
- Part25 = Instance.new("Part")
- Part26 = Instance.new("Part")
- Part27 = Instance.new("Part")
- Part28 = Instance.new("Part")
- Part29 = Instance.new("Part")
- Part30 = Instance.new("Part")
- Part31 = Instance.new("Part")
- Part32 = Instance.new("Part")
- Part33 = Instance.new("Part")
- Part34 = Instance.new("Part")
- Model0.Name = "Katana"
- Model0.Parent = mas
- Script1.Name = "1"
- Script1.Parent = Model0
- table.insert(cors,sandbox(Script1,function()
- how = 1
- for i,v in pairs(script.Parent:GetChildren()) do
- v.Name = how
- how = how + 1
- for q,w in pairs(v:GetChildren()) do
- w.Name = how
- how = how + 1
- end
- end
- end))
- Part2.Name = "2"
- Part2.Parent = Model0
- Part2.Material = Enum.Material.Metal
- Part2.BrickColor = BrickColor.new("Rust")
- Part2.Rotation = Vector3.new(174.800003, -43.1199989, 104.489998)
- Part2.Size = Vector3.new(0.0500000007, 0.0700000003, 0.200000107)
- Part2.CFrame = CFrame.new(7.61394024, 1.68914151, 28.8409805, -0.182644248, -0.706716537, -0.683516026, -0.948710799, 0.309157223, -0.0661422908, 0.258057326, 0.636377871, -0.726932526)
- Part2.Color = Color3.new(0.560784, 0.298039, 0.164706)
- Part2.Position = Vector3.new(7.61394024, 1.68914151, 28.8409805)
- Part2.Orientation = Vector3.new(3.78999996, -136.759995, -71.9499969)
- Part2.Color = Color3.new(0.560784, 0.298039, 0.164706)
- Weld3.Name = "3"
- Weld3.Parent = Part2
- Weld3.C0 = CFrame.new(-0.624299288, -1.20320392, -0.111661673, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Weld3.Part0 = Part2
- Weld3.Part1 = Part25
- Weld4.Name = "4"
- Weld4.Parent = Part2
- Weld4.C0 = CFrame.new(-0.633573651, 4.76224995, 0.00796699524, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Weld4.Part0 = Part2
- Weld4.Part1 = Part31
- Weld5.Name = "5"
- Weld5.Parent = Part2
- Weld5.C0 = CFrame.new(-0.753573596, 5.00227404, 0.00796699524, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Weld5.Part0 = Part2
- Weld5.Part1 = Part28
- Weld6.Name = "6"
- Weld6.Parent = Part2
- Weld6.C0 = CFrame.new(-0.668573618, 4.84224367, 0.00796699524, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Weld6.Part0 = Part2
- Weld6.Part1 = Part30
- Weld7.Name = "7"
- Weld7.Parent = Part2
- Weld7.C0 = CFrame.new(-0.624299347, -0.813958466, -0.111661673, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Weld7.Part0 = Part2
- Weld7.Part1 = Part24
- Weld8.Name = "8"
- Weld8.Parent = Part2
- Weld8.C0 = CFrame.new(-0.813573599, 5.08226967, 0.00796699524, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Weld8.Part0 = Part2
- Weld8.Part1 = Part27
- Weld9.Name = "9"
- Weld9.Parent = Part2
- Weld9.C0 = CFrame.new(-0.624299347, -0.372724652, 0.137594938, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Weld9.Part0 = Part2
- Weld9.Part1 = Part22
- Weld10.Name = "10"
- Weld10.Parent = Part2
- Weld10.C0 = CFrame.new(-0.624299347, -0.794195056, 0.137594938, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Weld10.Part0 = Part2
- Weld10.Part1 = Part21
- Weld11.Name = "11"
- Weld11.Parent = Part2
- Weld11.C0 = CFrame.new(-0.624299347, -1.18344116, 0.137594938, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Weld11.Part0 = Part2
- Weld11.Part1 = Part20
- Weld12.Name = "12"
- Weld12.Parent = Part2
- Weld12.C0 = CFrame.new(-0.624299347, -0.392485619, -0.111661673, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Weld12.Part0 = Part2
- Weld12.Part1 = Part23
- Weld13.Name = "13"
- Weld13.Parent = Part2
- Weld13.C0 = CFrame.new(-0.633573651, 2.38222027, 0.0079665184, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Weld13.Part0 = Part2
- Weld13.Part1 = Part32
- Weld14.Name = "14"
- Weld14.Parent = Part2
- Weld14.C0 = CFrame.new(-0.708573639, 4.92227697, 0.00796699524, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Weld14.Part0 = Part2
- Weld14.Part1 = Part29
- Weld15.Name = "15"
- Weld15.Parent = Part2
- Weld15.C0 = CFrame.new(-0.858573616, 5.16230297, 0.00796699524, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Weld15.Part0 = Part2
- Weld15.Part1 = Part26
- Weld16.Name = "16"
- Weld16.Parent = Part2
- Weld16.C0 = CFrame.new(-0.633573651, -0.777779102, 0.0105156898, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Weld16.Part0 = Part2
- Weld16.Part1 = Part34
- Weld17.Name = "17"
- Weld17.Parent = Part2
- Weld17.C0 = CFrame.new(-0.728573561, 0.00222086906, 0.0184280872, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Weld17.Part0 = Part2
- Weld17.Part1 = Part33
- Weld18.Name = "18"
- Weld18.Parent = Part2
- Weld18.C0 = CFrame.new(-0.0485734642, 0, 0.0199999809, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Weld18.Part0 = Part2
- Weld18.Part1 = Part19
- Part19.Name = "19"
- Part19.Parent = Model0
- Part19.Material = Enum.Material.Metal
- Part19.BrickColor = BrickColor.new("Rust")
- Part19.Rotation = Vector3.new(174.800003, -43.1199989, 104.489998)
- Part19.Size = Vector3.new(0.0500000007, 0.0700000003, 0.340000063)
- Part19.CFrame = CFrame.new(7.60914183, 1.73390079, 28.8139076, -0.182644248, -0.706716537, -0.683516026, -0.948710799, 0.309157223, -0.0661422908, 0.258057326, 0.636377871, -0.726932526)
- Part19.Color = Color3.new(0.560784, 0.298039, 0.164706)
- Part19.Position = Vector3.new(7.60914183, 1.73390079, 28.8139076)
- Part19.Orientation = Vector3.new(3.78999996, -136.759995, -71.9499969)
- Part19.Color = Color3.new(0.560784, 0.298039, 0.164706)
- Part20.Name = "20"
- Part20.Parent = Model0
- Part20.BrickColor = BrickColor.new("Mid gray")
- Part20.Rotation = Vector3.new(174.800003, -43.1199989, 104.489998)
- Part20.Size = Vector3.new(0.394296169, 0.22827673, 0.0518810749)
- Part20.CFrame = CFrame.new(8.47027397, 1.90645087, 27.8267384, -0.182644248, -0.706716537, -0.683516026, -0.948710799, 0.309157223, -0.0661422908, 0.258057326, 0.636377871, -0.726932526)
- Part20.Color = Color3.new(0.803922, 0.803922, 0.803922)
- Part20.Position = Vector3.new(8.47027397, 1.90645087, 27.8267384)
- Part20.Orientation = Vector3.new(3.78999996, -136.759995, -71.9499969)
- Part20.Color = Color3.new(0.803922, 0.803922, 0.803922)
- Part21.Name = "21"
- Part21.Parent = Model0
- Part21.BrickColor = BrickColor.new("Mid gray")
- Part21.Rotation = Vector3.new(174.800003, -43.1199989, 104.489998)
- Part21.Size = Vector3.new(0.394296169, 0.22827673, 0.0518810749)
- Part21.CFrame = CFrame.new(8.19518757, 2.02678919, 28.0744457, -0.182644248, -0.706716537, -0.683516026, -0.948710799, 0.309157223, -0.0661422908, 0.258057326, 0.636377871, -0.726932526)
- Part21.Color = Color3.new(0.803922, 0.803922, 0.803922)
- Part21.Position = Vector3.new(8.19518757, 2.02678919, 28.0744457)
- Part21.Orientation = Vector3.new(3.78999996, -136.759995, -71.9499969)
- Part21.Color = Color3.new(0.803922, 0.803922, 0.803922)
- Part22.Name = "22"
- Part22.Parent = Model0
- Part22.BrickColor = BrickColor.new("Mid gray")
- Part22.Rotation = Vector3.new(174.800003, -43.1199989, 104.489998)
- Part22.Size = Vector3.new(0.394296169, 0.22827673, 0.0518810749)
- Part22.CFrame = CFrame.new(7.89732742, 2.15708971, 28.342659, -0.182644248, -0.706716537, -0.683516026, -0.948710799, 0.309157223, -0.0661422908, 0.258057326, 0.636377871, -0.726932526)
- Part22.Color = Color3.new(0.803922, 0.803922, 0.803922)
- Part22.Position = Vector3.new(7.89732742, 2.15708971, 28.342659)
- Part22.Orientation = Vector3.new(3.78999996, -136.759995, -71.9499969)
- Part22.Color = Color3.new(0.803922, 0.803922, 0.803922)
- Part23.Name = "23"
- Part23.Parent = Model0
- Part23.BrickColor = BrickColor.new("Mid gray")
- Part23.Rotation = Vector3.new(174.800003, -43.1199989, 104.489998)
- Part23.Size = Vector3.new(0.394296169, 0.22827673, 0.0518810749)
- Part23.CFrame = CFrame.new(8.08166313, 2.16746688, 28.5112762, -0.182644248, -0.706716537, -0.683516026, -0.948710799, 0.309157223, -0.0661422908, 0.258057326, 0.636377871, -0.726932526)
- Part23.Color = Color3.new(0.803922, 0.803922, 0.803922)
- Part23.Position = Vector3.new(8.08166313, 2.16746688, 28.5112762)
- Part23.Orientation = Vector3.new(3.78999996, -136.759995, -71.9499969)
- Part23.Color = Color3.new(0.803922, 0.803922, 0.803922)
- Part24.Name = "24"
- Part24.Parent = Model0
- Part24.BrickColor = BrickColor.new("Mid gray")
- Part24.Rotation = Vector3.new(174.800003, -43.1199989, 104.489998)
- Part24.Size = Vector3.new(0.394296169, 0.22827673, 0.0518810749)
- Part24.CFrame = CFrame.new(8.37952518, 2.0371654, 28.2430611, -0.182644248, -0.706716537, -0.683516026, -0.948710799, 0.309157223, -0.0661422908, 0.258057326, 0.636377871, -0.726932526)
- Part24.Color = Color3.new(0.803922, 0.803922, 0.803922)
- Part24.Position = Vector3.new(8.37952518, 2.0371654, 28.2430611)
- Part24.Orientation = Vector3.new(3.78999996, -136.759995, -71.9499969)
- Part24.Color = Color3.new(0.803922, 0.803922, 0.803922)
- Part25.Name = "25"
- Part25.Parent = Model0
- Part25.BrickColor = BrickColor.new("Mid gray")
- Part25.Rotation = Vector3.new(174.800003, -43.1199989, 104.489998)
- Part25.Size = Vector3.new(0.394296169, 0.22827673, 0.0518810749)
- Part25.CFrame = CFrame.new(8.65461159, 1.91682744, 27.9953537, -0.182644248, -0.706716537, -0.683516026, -0.948710799, 0.309157223, -0.0661422908, 0.258057326, 0.636377871, -0.726932526)
- Part25.Color = Color3.new(0.803922, 0.803922, 0.803922)
- Part25.Position = Vector3.new(8.65461159, 1.91682744, 27.9953537)
- Part25.Orientation = Vector3.new(3.78999996, -136.759995, -71.9499969)
- Part25.Color = Color3.new(0.803922, 0.803922, 0.803922)
- Part26.Name = "26"
- Part26.Parent = Model0
- Part26.Material = Enum.Material.SmoothPlastic
- Part26.BrickColor = BrickColor.new("Institutional white")
- Part26.Reflectance = 0.80000001192093
- Part26.Rotation = Vector3.new(174.800003, -43.1199989, 104.489998)
- Part26.Size = Vector3.new(0.0500000007, 0.0799999982, 0.0500000007)
- Part26.CFrame = CFrame.new(4.11702347, 4.09911585, 31.8988037, -0.182644248, -0.706716537, -0.683516026, -0.948710799, 0.309157223, -0.0661422908, 0.258057326, 0.636377871, -0.726932526)
- Part26.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part26.Position = Vector3.new(4.11702347, 4.09911585, 31.8988037)
- Part26.Orientation = Vector3.new(3.78999996, -136.759995, -71.9499969)
- Part26.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part27.Name = "27"
- Part27.Parent = Model0
- Part27.Material = Enum.Material.SmoothPlastic
- Part27.BrickColor = BrickColor.new("Institutional white")
- Part27.Reflectance = 0.80000001192093
- Part27.Rotation = Vector3.new(174.800003, -43.1199989, 104.489998)
- Part27.Size = Vector3.new(0.139999971, 0.0799999982, 0.0500000007)
- Part27.CFrame = CFrame.new(4.16536522, 4.03168106, 31.8594837, -0.182644248, -0.706716537, -0.683516026, -0.948710799, 0.309157223, -0.0661422908, 0.258057326, 0.636377871, -0.726932526)
- Part27.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part27.Position = Vector3.new(4.16536522, 4.03168106, 31.8594837)
- Part27.Orientation = Vector3.new(3.78999996, -136.759995, -71.9499969)
- Part27.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part28.Name = "28"
- Part28.Parent = Model0
- Part28.Material = Enum.Material.SmoothPlastic
- Part28.BrickColor = BrickColor.new("Institutional white")
- Part28.Reflectance = 0.80000001192093
- Part28.Rotation = Vector3.new(174.800003, -43.1199989, 104.489998)
- Part28.Size = Vector3.new(0.25999999, 0.0799999982, 0.0500000007)
- Part28.CFrame = CFrame.new(4.21094084, 3.95002723, 31.8240604, -0.182644248, -0.706716537, -0.683516026, -0.948710799, 0.309157223, -0.0661422908, 0.258057326, 0.636377871, -0.726932526)
- Part28.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part28.Position = Vector3.new(4.21094084, 3.95002723, 31.8240604)
- Part28.Orientation = Vector3.new(3.78999996, -136.759995, -71.9499969)
- Part28.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part29.Name = "29"
- Part29.Parent = Model0
- Part29.Material = Enum.Material.SmoothPlastic
- Part29.BrickColor = BrickColor.new("Institutional white")
- Part29.Reflectance = 0.80000001192093
- Part29.Rotation = Vector3.new(174.800003, -43.1199989, 104.489998)
- Part29.Size = Vector3.new(0.349999994, 0.0799999982, 0.0500000007)
- Part29.CFrame = CFrame.new(4.25925732, 3.88260341, 31.7847652, -0.182644248, -0.706716537, -0.683516026, -0.948710799, 0.309157223, -0.0661422908, 0.258057326, 0.636377871, -0.726932526)
- Part29.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part29.Position = Vector3.new(4.25925732, 3.88260341, 31.7847652)
- Part29.Orientation = Vector3.new(3.78999996, -136.759995, -71.9499969)
- Part29.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part30.Name = "30"
- Part30.Parent = Model0
- Part30.Material = Enum.Material.SmoothPlastic
- Part30.BrickColor = BrickColor.new("Institutional white")
- Part30.Reflectance = 0.80000001192093
- Part30.Rotation = Vector3.new(174.800003, -43.1199989, 104.489998)
- Part30.Size = Vector3.new(0.429999977, 0.0799999982, 0.0500000007)
- Part30.CFrame = CFrame.new(4.30851221, 3.8199122, 31.7441559, -0.182644248, -0.706716537, -0.683516026, -0.948710799, 0.309157223, -0.0661422908, 0.258057326, 0.636377871, -0.726932526)
- Part30.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part30.Position = Vector3.new(4.30851221, 3.8199122, 31.7441559)
- Part30.Orientation = Vector3.new(3.78999996, -136.759995, -71.9499969)
- Part30.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part31.Name = "31"
- Part31.Parent = Model0
- Part31.Material = Enum.Material.SmoothPlastic
- Part31.BrickColor = BrickColor.new("Institutional white")
- Part31.Reflectance = 0.80000001192093
- Part31.Rotation = Vector3.new(174.800003, -43.1199989, 104.489998)
- Part31.Size = Vector3.new(0.5, 0.0799999982, 0.0500000007)
- Part31.CFrame = CFrame.new(4.35865259, 3.76197672, 31.702282, -0.182644248, -0.706716537, -0.683516026, -0.948710799, 0.309157223, -0.0661422908, 0.258057326, 0.636377871, -0.726932526)
- Part31.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part31.Position = Vector3.new(4.35865259, 3.76197672, 31.702282)
- Part31.Orientation = Vector3.new(3.78999996, -136.759995, -71.9499969)
- Part31.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part32.Name = "32"
- Part32.Parent = Model0
- Part32.Material = Enum.Material.SmoothPlastic
- Part32.BrickColor = BrickColor.new("Institutional white")
- Part32.Reflectance = 0.80000001192093
- Part32.Rotation = Vector3.new(174.800003, -43.1199989, 104.489998)
- Part32.Size = Vector3.new(0.5, 4.68000031, 0.0500000007)
- Part32.CFrame = CFrame.new(6.04065943, 3.02617335, 30.1876831, -0.182644248, -0.706716537, -0.683516026, -0.948710799, 0.309157223, -0.0661422908, 0.258057326, 0.636377871, -0.726932526)
- Part32.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part32.Position = Vector3.new(6.04065943, 3.02617335, 30.1876831)
- Part32.Orientation = Vector3.new(3.78999996, -136.759995, -71.9499969)
- Part32.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part33.Name = "33"
- Part33.Parent = Model0
- Part33.Material = Enum.Material.Metal
- Part33.BrickColor = BrickColor.new("Rust")
- Part33.Rotation = Vector3.new(174.800003, -43.1199989, 104.489998)
- Part33.Size = Vector3.new(1.31000018, 0.0700000003, 0.5)
- Part33.CFrame = CFrame.new(7.73284435, 2.37981486, 28.6409836, -0.182644248, -0.706716537, -0.683516026, -0.948710799, 0.309157223, -0.0661422908, 0.258057326, 0.636377871, -0.726932526)
- Part33.Color = Color3.new(0.560784, 0.298039, 0.164706)
- Part33.Position = Vector3.new(7.73284435, 2.37981486, 28.6409836)
- Part33.Orientation = Vector3.new(3.78999996, -136.759995, -71.9499969)
- Part33.Color = Color3.new(0.560784, 0.298039, 0.164706)
- Part34.Name = "34"
- Part34.Parent = Model0
- Part34.BrickColor = BrickColor.new("Black")
- Part34.Rotation = Vector3.new(174.800003, -43.1199989, 104.489998)
- Part34.Size = Vector3.new(0.518810749, 1.55643225, 0.238810867)
- Part34.CFrame = CFrame.new(8.2721405, 2.04906797, 28.1748772, -0.182644248, -0.706716537, -0.683516026, -0.948710799, 0.309157223, -0.0661422908, 0.258057326, 0.636377871, -0.726932526)
- Part34.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part34.Position = Vector3.new(8.2721405, 2.04906797, 28.1748772)
- Part34.Orientation = Vector3.new(3.78999996, -136.759995, -71.9499969)
- Part34.Color = Color3.new(0.105882, 0.164706, 0.207843)
- local weld = Instance.new("Weld", Part34)
- weld.Part0 = game.Players.LocalPlayer.Character["Right Arm"]
- weld.Part1 = Part34
- weld.C0 = CFrame.new(-0.131607056, -0.861706018, -0.131599426, 0.0869438723, -0.0199763775, 0.996020675, -0.99057883, 0.104452573, 0.0885638446, -0.105806068, -0.994336903, -0.0107065737)
- for i,v in pairs(mas:GetChildren()) do
- v.Parent = game:GetService("Players").LocalPlayer.Character
- pcall(function() v:MakeJoints() end)
- end
- mas:Destroy()
- for i,v in pairs(cors) do
- spawn(function()
- pcall(v)
- end)
- end
- for i,v in pairs(Model0:GetChildren()) do
- if v.ClassName == "Part" then
- v.CanCollide = false
- end
- end
- coroutine.resume(coroutine.create(function()
- while textfag ~= nil do
- swait()
- textfag.Position = UDim2.new(math.random(-.2,.2),math.random(-3,3),.05,math.random(-3,3))
- textfag.Rotation = math.random(-3,3)
- end
- end))
- ---------------------------------------------------------------
- plr = game.Players.LocalPlayer
- char = plr.Character
- mouse = plr:GetMouse()
- whitecolor = Color3.new(255,255,1)
- epicmode = false
- normal = true
- local bdycolors = char["Body Colors"]
- bdycolors.HeadColor3 = whitecolor
- bdycolors.LeftArmColor3 = whitecolor
- bdycolors.LeftLegColor3 = whitecolor
- bdycolors.RightArmColor3 = whitecolor
- bdycolors.RightLegColor3 = whitecolor
- bdycolors.TorsoColor3 = whitecolor
- for i,v in pairs(char:GetChildren()) do
- if v.ClassName == "Hat" or v.ClassName == "Accessory" then
- v:Destroy()
- end
- end
- local BC = Character["Body Colors"]
- BC.HeadColor = BrickColor.new("Pastel brown")
- BC.LeftArmColor = BrickColor.new("Pastel brown")
- BC.LeftLegColor = BrickColor.new("Pastel brown")
- BC.RightArmColor = BrickColor.new("Pastel brown")
- BC.RightLegColor = BrickColor.new("Pastel brown")
- BC.TorsoColor = BrickColor.new("Pastel brown")
- -----------------------------------------------
- local Weld = Instance.new("Weld", Hair2)
- Weld.Part0 = hed
- Weld.Part1 = Hair2
- Weld.C1 = CFrame.new(0,-0.1,0.60)
- Weld.C0 = CFrame.Angles(math.rad(0),math.rad(0),0)
- local M2 = Instance.new("SpecialMesh")
- M2.Parent = Hair2
- M2.MeshId = "http://www.roblox.com/asset/?id=1703946602"
- M2.TextureId = "http://www.roblox.com/asset/?id=916236071"
- M2.Scale = Vector3.new(1, 1, 1)
- ----------------------------------------------------------------------------------
- wait()
- player = game.Players.LocalPlayer
- torso = player.Character:WaitForChild("Torso")
- mouse = player:GetMouse()
- mouse.KeyDown:connect(function(key)
- if key == "t" then
- Cso("143858925", tors, 10, 1)
- wait()
- dist = (torso.Position - mouse.Hit.p).magnitude
- if dist <= 10000 then
- torso.CFrame = CFrame.new(mouse.Hit.p) + Vector3.new(0,3,0)
- end
- end
- end)
- ----------------------------------------------------------------------------------
- local AddInstance = function(Object, ...)
- local Obj = Instance.new(Object)
- for i,v in next,(...) do
- Obj[i] = v
- end
- return Obj
- end
- ----------------------------------------------------
- local Reaper = AddInstance("Part",{
- Parent = hed,
- CFrame = hed.CFrame,
- formFactor = "Symmetric",
- Size = Vector3.new(1, 1, 1),
- CanCollide = false,
- TopSurface = "Smooth",
- BottomSurface = "Smooth",
- Locked = true,
- })
- local Weld = AddInstance("Weld",{
- Parent = Reaper,
- Part0 = hed,
- C0 = CFrame.new(0, 0, 0)*CFrame.Angles(0, 0, 0),
- Part1 = Reaper,
- })
- local Mesh = AddInstance("SpecialMesh",{
- Parent = Reaper,
- MeshId = "rbxassetid://0",
- TextureId = "rbxassetid://0",
- Scale = Vector3.new(1.1, 1.1, 1.1),
- VertexColor = Vector3.new(0.3, 0.3, 0.3),
- })
- -------------------------------------------------------
- wait()
- plr = game.Players.LocalPlayer
- char = plr.Character
- mouse = plr:GetMouse()
- whitecolor = Color3.new(1,1,1)
- epicmode = false
- normal = true
- for i,v in pairs(char:GetChildren()) do
- if v.ClassName == "Shirt" or v.ClassName == "Pants" or v.ClassName == "ShirtGraphic" then
- v:Destroy()
- end
- end
- local shirt = Instance.new("Shirt",char)
- shirt.ShirtTemplate = "rbxassetid://460500101"
- local pants = Instance.new("Pants",char)
- pants.PantsTemplate = "rbxassetid://460500209"
- local bdycolors = char["Body Colors"]
- for i,v in pairs(char:GetChildren()) do
- if v.ClassName == "Hat" or v.ClassName == "Accessory" then
- v:Destroy()
- end
- end
- ----------------------------------------------------------------------
- Circle = nil
- CircleParts = {}
- Equipped = false
- function RayCast(Position, Direction, MaxDistance, IgnoreList)
- return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList)
- end
- Equipped = true
- Circle = Instance.new("Model")
- Circle.Name = "Circle"
- Angle = 0
- for i = 1, 1 do
- local CirclePart = Instance.new("Part")
- CirclePart.Name = "CirclePart"
- CirclePart.Transparency = 1
- CirclePart.BrickColor = BrickColor.new("Really black")
- CirclePart.Material = Enum.Material.Plastic
- CirclePart.Shape = Enum.PartType.Block
- CirclePart.FormFactor = Enum.FormFactor.Custom
- CirclePart.TopSurface = Enum.SurfaceType.Smooth
- CirclePart.BottomSurface = Enum.SurfaceType.Smooth
- CirclePart.Anchored = true
- CirclePart.CanCollide = false
- CirclePart.Locked = true
- CirclePart.Size = Vector3.new(10, 0.2, 10)
- local Aura = Instance.new('ParticleEmitter')
- Aura.Name = "Aura"
- Aura.Texture = "rbxassetid://0"
- Aura.Parent = CirclePart
- Aura.LightEmission = 0
- Aura.Transparency = NumberSequence.new(0.2,0.4,1)
- Aura.Color = ColorSequence.new(Color3.new(255/255, 255/255, 0/255),Color3.new(255/200, 200/200, 200/200))
- Aura.Size = NumberSequence.new(0.9,0.5,0.3)
- Aura.LockedToPart = false
- Aura.Lifetime = NumberRange.new(1)
- Aura.Rate = 50
- Aura.Speed = NumberRange.new(2.5)
- Aura.SpreadAngle = Vector2.new(80,80)
- local BlockMesh = Instance.new("BlockMesh")
- BlockMesh.Scale = Vector3.new(1, (1 + (0.005 * i)), 1)
- BlockMesh.Parent = CirclePart
- CirclePart.Parent = Circle
- local Star = Instance.new("Decal", CirclePart)
- Star.Texture = "http://www.roblox.com/asset/?id=0"
- Star.Face = "Top"
- local Light = Instance.new("PointLight", CirclePart)
- Light.Color = Color3.new(.20,0,0)
- Light.Brightness = 100
- Light.Range = 15
- table.insert(CircleParts, CirclePart)
- end
- Spawn(function()
- while Equipped and Humanoid.Parent and Torso.Parent do
- if Angle == 360 then
- Angle = 0
- end
- Angle = Angle + 0.05
- local Hit, EndPosition = RayCast(Torso.Position, Vector3.new(0, -1, 0), (Torso.Size.Y * 6.5), {Character})
- if Hit then
- if not Circle.Parent then
- Circle.Parent = Character
- end
- for i, v in pairs(CircleParts) do
- v.CFrame = CFrame.new(Torso.Position.X, EndPosition.Y, Torso.Position.Z) * CFrame.Angles(0, (Angle + i), 0)
- end
- else
- Circle.Parent = nil
- end
- wait()
- end
- end)
- function chatfunc(text, color)
- local chat = coroutine.wrap(function()
- if char:FindFirstChild("TalkingBillBoard") ~= nil then
- char:FindFirstChild("TalkingBillBoard"):destroy()
- end
- local naeeym2 = Instance.new("BillboardGui", char)
- naeeym2.Size = UDim2.new(0, 100, 0, 40)
- naeeym2.StudsOffset = Vector3.new(0, 3, 0)
- naeeym2.Adornee = hed
- naeeym2.Name = "TalkingBillBoard"
- local tecks2 = Instance.new("TextLabel", naeeym2)
- tecks2.BackgroundTransparency = 1
- tecks2.BorderSizePixel = 0
- tecks2.Text = ""
- tecks2.Font = "Fantasy"
- tecks2.TextSize = 30
- tecks2.TextStrokeTransparency = 0
- tecks2.TextColor3 = color
- tecks2.TextStrokeColor3 = Color3.new(232, 186, 200)
- tecks2.Size = UDim2.new(1, 0, 0.5, 0)
- local tecks3 = Instance.new("TextLabel", naeeym2)
- tecks3.BackgroundTransparency = 1
- tecks3.BorderSizePixel = 0
- tecks3.Text = ""
- tecks3.Font = "Fantasy"
- tecks3.TextSize = 30
- tecks3.TextStrokeTransparency = 0
- tecks3.TextColor3 = Color3.new(0, 0, 0)
- tecks3.TextStrokeColor3 = color
- tecks3.Size = UDim2.new(1, 0, 0.5, 0)
- coroutine.resume(coroutine.create(function()
- while true do
- swait(1)
- tecks2.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5))
- tecks3.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5))
- tecks2.Rotation = math.random(-5, 5)
- tecks3.Rotation = math.random(-5, 5)
- end
- end))
- for i = 1, string.len(text) do
- tecks2.Text = string.sub(text, 1, i)
- tecks3.Text = string.sub(text, 1, i)
- swait(1)
- end
- wait(1)
- local randomrot = math.random(1, 2)
- if randomrot == 1 then
- for i = 1, 50 do
- swait()
- tecks2.Rotation = tecks2.Rotation - 0.75
- tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
- tecks2.TextTransparency = tecks2.TextTransparency + 0.04
- tecks3.Rotation = tecks2.Rotation + 0.75
- tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
- tecks3.TextTransparency = tecks2.TextTransparency + 0.04
- end
- elseif randomrot == 2 then
- for i = 1, 50 do
- swait()
- tecks2.Rotation = tecks2.Rotation + 0.75
- tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
- tecks2.TextTransparency = tecks2.TextTransparency + 0.04
- tecks3.Rotation = tecks2.Rotation - 0.75
- tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
- tecks3.TextTransparency = tecks2.TextTransparency + 0.04
- end
- end
- naeeym2:Destroy()
- end)
- chat()
- end
- function Ban()
- attack = true
- for i = 0, 2.6, 0.1 do
- swait()
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-60)), 0.2)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-7.5 * Sin(sine / 30)), Rad(0), Rad(60)), 0.2)
- RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.2)
- LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(20)), 0.2)
- RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(160), Rad(-.6), Rad(13)), 0.2)
- LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(15), Rad(-6), Rad(-25 - 4.5 * Sin(sine / 20))), 0.2)
- end
- CameraEnshaking(2, 15)
- Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
- Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
- Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
- for i, v in pairs(FindNearestHead(Blob.CFrame.p, 9.5)) do
- if v:FindFirstChild("Head") then
- Eviscerate(v)
- end
- end
- for i = 0, 3, 0.1 do
- swait()
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 20)), Rad(0), Rad(15 - 4.5 * Sin(sine / 20))), 0.1)
- RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
- LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
- RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(30), Rad(-6), Rad(-40)), 0.08)
- LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
- end
- attack = false
- end
- function fail()
- CFuncs.Sound.Create("rbxassetid://3052200129", root, 1.85, 1)
- chatfunc("you are not a true samurai", BrickColor.new("Light reddish violet").Color)
- attack = true
- hum.WalkSpeed = 2.01
- for i = 0,1.2,0.1 do
- swait()
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
- RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
- LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
- RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
- LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
- end
- for i = 0,1.2,0.1 do
- swait()
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
- RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
- LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
- RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
- LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
- end
- for i = 0,1.2,0.1 do
- swait()
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
- RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
- LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
- RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
- LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
- end
- for i = 0,1.2,0.1 do
- swait()
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
- RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
- LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
- RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
- LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
- end
- for i = 0,1.2,0.1 do
- swait()
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
- RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
- LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
- RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
- LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
- end
- for i = 0,1.2,0.1 do
- swait()
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
- RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
- LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
- RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
- LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
- end
- hum.WalkSpeed = 50
- attack = false
- end
- function Bdash()
- Cso("1087802599", tors, 10, 1)
- evadecooldown = true
- attack = true
- for i = 0, 8.4, 0.21 do
- swait()
- RootPart.Velocity = RootPart.CFrame.lookVector * -90
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(0)), 0.2)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(180), math.rad(-60), math.rad(40)), 0.2)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(180), math.rad(60), math.rad(-40)), 0.2)
- RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
- LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
- end
- attack = false
- wait(0.9)
- evadecooldown = false
- end
- function dash()
- dashing = true
- attack = true
- local bv = Instance.new("BodyVelocity")
- bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
- bv.velocity = root.CFrame.lookVector*200
- bv.Parent = root
- for i = 0,1,0.1 do
- swait()
- bv.velocity = root.CFrame.lookVector*200
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*CF(0,0,0)* angles(math.rad(50),math.rad(0),math.rad(0)),0.5)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(0)),.5)
- RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(-80), math.rad(0), math.rad(50)), 0.5)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(-80), math.rad(0), math.rad(-50)), 0.5)
- RH.C0=clerp(RH.C0,CF(1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(-20)),.1)
- LH.C0=clerp(LH.C0,CF(-1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(20)),.1)
- end
- bv:Destroy()
- attack = false
- dashing = false
- end
- function ultra()
- attack = true
- hum.WalkSpeed = 0
- hed.face.Texture = "http://www.roblox.com/asset/?id=1093202441"
- local Fire = IT("Sound",Character.Torso)
- local fire = Instance.new("ParticleEmitter", Character.Torso)
- fire.Lifetime = NumberRange.new(0.5)
- fire.Speed = NumberRange.new(1, 3)
- fire.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 3.564, 2.521), NumberSequenceKeypoint.new(1, 3.534, 2.521)})
- fire.Rate = 0
- fire.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(0.627, 0.587), NumberSequenceKeypoint.new(1, 1)})
- fire.LightEmission = 0.6
- fire.Texture = "http://www.roblox.com/asset/?id=329614058"
- fire.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(232, 186, 200))
- Fire:Play()
- fire.Enabled = true
- fire.Rate =2000
- chatfunc("I'l slash you down", BrickColor.new("Light reddish violet").Color)
- wait(1)
- for i = 0,18,0.1 do
- swait()
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
- RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
- LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
- RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
- LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
- end
- chatfunc("you're too miserable to die", BrickColor.new("Light reddish violet").Color)
- wait(1)
- for i = 0,1.2,0.1 do
- swait()
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
- RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
- LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
- RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
- LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
- end
- for i = 0,1.2,0.1 do
- swait()
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
- RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
- LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
- RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
- LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
- end
- tecks2:Remove()
- fire:Remove()
- Fire:Stop()
- -------------------
- Spawn(function()
- while Equipped and Humanoid.Parent and Torso.Parent do
- if Angle == 360 then
- Angle = 0
- end
- Angle = Angle + 0.05
- local Hit, EndPosition = RayCast(Torso.Position, Vector3.new(0, -1, 0), (Torso.Size.Y * 6.5), {Character})
- if Hit then
- if not Circle.Parent then
- Circle.Parent = Character
- end
- for i, v in pairs(CircleParts) do
- v.CFrame = CFrame.new(Torso.Position.X, EndPosition.Y, Torso.Position.Z) * CFrame.Angles(0, (Angle + i), 0)
- end
- else
- Circle.Parent = nil
- end
- wait()
- end
- end)
- attack = false
- hum.WalkSpeed = 50
- end
- -------------------------------------------------------
- --End Attacks N Stuff--
- -------------------------------------------------------
- mouse.KeyDown:connect(function(key)
- if attack == false then
- if key == "y" then
- Cso("138258242", tors, 10, 1)
- chatfunc("The true Samurai can forgive anyone", BrickColor.new("Light reddish violet").Color)
- wait(2)
- elseif key == 'q' then
- fail()
- elseif key == 'e' then
- dash()
- Cso("158037267", tors, 10, 1)
- elseif key == 'r' then
- Bdash()
- elseif key == 'u' then
- ultra()
- elseif key == 'z' then
- BTAUNT5:Remove()
- local tecks2 = Instance.new("TextLabel",naeeym2)
- CFuncs.Sound.Create("rbxassetid://0", root, 1.85, 1)
- tecks2.BackgroundTransparency = 1
- tecks2.TextScaled = true
- tecks2.BorderSizePixel = 0
- tecks2.Text = ""
- tecks2.Font = "Fantasy"
- tecks2.TextSize = 30
- tecks2.TextStrokeTransparency = 0
- tecks2.TextColor3 = BrickColor.new('Light reddish violet').Color
- tecks2.TextStrokeColor3 = BrickColor.new('Really black').Color
- tecks2.Size = UDim2.new(1,0,0.5,0)
- tecks2.Parent = naeeym2
- textfag = tecks2
- CFuncs.Sound.Create("rbxassetid://0", root, 1.85, 1)
- tecks2.Text = ""
- CFuncs.Sound.Create("rbxassetid://2755928629", root, 1.85, 1)
- tecks2.Text = "have you ever known zen?"
- Cso("138258242", tors, 10, 1)
- wait(2)
- --Converted with ttyyuu12345's model to script plugin v4
- function sandbox(var,func)
- local env = getfenv(func)
- local newenv = setmetatable({},{
- __index = function(self,k)
- if k=="script" then
- return var
- else
- return env[k]
- end
- end,
- })
- setfenv(func,newenv)
- return func
- end
- cors = {}
- mas = Instance.new("Model",game:GetService("Lighting"))
- Model0 = Instance.new("Model")
- Model1 = Instance.new("Model")
- UnionOperation2 = Instance.new("UnionOperation")
- Part3 = Instance.new("Part")
- Part4 = Instance.new("Part")
- Part5 = Instance.new("Part")
- Part6 = Instance.new("Part")
- Part7 = Instance.new("Part")
- Part8 = Instance.new("Part")
- Part9 = Instance.new("Part")
- Part10 = Instance.new("Part")
- Part11 = Instance.new("Part")
- PointLight12 = Instance.new("PointLight")
- Part13 = Instance.new("Part")
- ParticleEmitter14 = Instance.new("ParticleEmitter")
- PointLight15 = Instance.new("PointLight")
- Part16 = Instance.new("Part")
- Part17 = Instance.new("Part")
- Part18 = Instance.new("Part")
- Part19 = Instance.new("Part")
- Part20 = Instance.new("Part")
- Part21 = Instance.new("Part")
- Part22 = Instance.new("Part")
- Part23 = Instance.new("Part")
- Part24 = Instance.new("Part")
- Part25 = Instance.new("Part")
- Part26 = Instance.new("Part")
- Model27 = Instance.new("Model")
- UnionOperation28 = Instance.new("UnionOperation")
- Part29 = Instance.new("Part")
- Part30 = Instance.new("Part")
- Part31 = Instance.new("Part")
- Part32 = Instance.new("Part")
- Part33 = Instance.new("Part")
- Part34 = Instance.new("Part")
- Part35 = Instance.new("Part")
- Part36 = Instance.new("Part")
- Part37 = Instance.new("Part")
- PointLight38 = Instance.new("PointLight")
- Part39 = Instance.new("Part")
- ParticleEmitter40 = Instance.new("ParticleEmitter")
- PointLight41 = Instance.new("PointLight")
- Part42 = Instance.new("Part")
- Part43 = Instance.new("Part")
- Part44 = Instance.new("Part")
- Part45 = Instance.new("Part")
- Part46 = Instance.new("Part")
- Part47 = Instance.new("Part")
- Part48 = Instance.new("Part")
- Part49 = Instance.new("Part")
- Part50 = Instance.new("Part")
- Part51 = Instance.new("Part")
- Part52 = Instance.new("Part")
- Model53 = Instance.new("Model")
- UnionOperation54 = Instance.new("UnionOperation")
- Part55 = Instance.new("Part")
- Part56 = Instance.new("Part")
- Part57 = Instance.new("Part")
- Part58 = Instance.new("Part")
- Part59 = Instance.new("Part")
- Part60 = Instance.new("Part")
- Part61 = Instance.new("Part")
- Part62 = Instance.new("Part")
- Part63 = Instance.new("Part")
- PointLight64 = Instance.new("PointLight")
- Part65 = Instance.new("Part")
- ParticleEmitter66 = Instance.new("ParticleEmitter")
- PointLight67 = Instance.new("PointLight")
- Part68 = Instance.new("Part")
- Part69 = Instance.new("Part")
- Part70 = Instance.new("Part")
- Part71 = Instance.new("Part")
- Part72 = Instance.new("Part")
- Part73 = Instance.new("Part")
- Part74 = Instance.new("Part")
- Part75 = Instance.new("Part")
- Part76 = Instance.new("Part")
- Part77 = Instance.new("Part")
- Part78 = Instance.new("Part")
- Model79 = Instance.new("Model")
- UnionOperation80 = Instance.new("UnionOperation")
- Part81 = Instance.new("Part")
- Part82 = Instance.new("Part")
- Part83 = Instance.new("Part")
- Part84 = Instance.new("Part")
- Part85 = Instance.new("Part")
- Part86 = Instance.new("Part")
- Part87 = Instance.new("Part")
- Part88 = Instance.new("Part")
- Part89 = Instance.new("Part")
- PointLight90 = Instance.new("PointLight")
- Part91 = Instance.new("Part")
- ParticleEmitter92 = Instance.new("ParticleEmitter")
- PointLight93 = Instance.new("PointLight")
- Part94 = Instance.new("Part")
- Part95 = Instance.new("Part")
- Part96 = Instance.new("Part")
- Part97 = Instance.new("Part")
- Part98 = Instance.new("Part")
- Part99 = Instance.new("Part")
- Part100 = Instance.new("Part")
- Part101 = Instance.new("Part")
- Part102 = Instance.new("Part")
- Part103 = Instance.new("Part")
- Part104 = Instance.new("Part")
- Model0.Parent = mas
- Model1.Name = "Sakura Tree"
- Model1.Parent = Model0
- UnionOperation2.Parent = Model1
- UnionOperation2.CFrame = CFrame.new(34.4729347, 1.65263367, 31.0592842, 1, -4.78992388e-06, -1.25096331e-05, 4.79065693e-06, 1, 5.85905655e-05, 1.2509352e-05, -5.85906237e-05, 1)
- UnionOperation2.Position = Vector3.new(34.4729347, 1.65263367, 31.0592842)
- UnionOperation2.Color = Color3.new(0.423529, 0.345098, 0.294118)
- UnionOperation2.Size = Vector3.new(4.23265076, 3.19999981, 3.73647499)
- UnionOperation2.Anchored = true
- UnionOperation2.BrickColor = BrickColor.new("Pine Cone")
- UnionOperation2.Material = Enum.Material.Wood
- UnionOperation2.brickColor = BrickColor.new("Pine Cone")
- Part3.Parent = Model1
- Part3.CFrame = CFrame.new(35.3274956, 11.1624689, 29.3547249, -0.353566498, 0.353562146, -0.866016507, 0.707145989, 0.707067549, -3.55912707e-05, 0.612319529, -0.612412691, -0.500015438)
- Part3.Orientation = Vector3.new(0, -120, 45)
- Part3.Position = Vector3.new(35.3274956, 11.1624689, 29.3547249)
- Part3.Rotation = Vector3.new(180, -60, -135)
- Part3.Color = Color3.new(0.423529, 0.345098, 0.294118)
- Part3.Size = Vector3.new(0.800000131, 10.7999973, 0.800000131)
- Part3.Anchored = true
- Part3.BottomSurface = Enum.SurfaceType.Smooth
- Part3.BrickColor = BrickColor.new("Pine Cone")
- Part3.Material = Enum.Material.Wood
- Part3.TopSurface = Enum.SurfaceType.Smooth
- Part3.brickColor = BrickColor.new("Pine Cone")
- Part3.FormFactor = Enum.FormFactor.Custom
- Part3.formFactor = Enum.FormFactor.Custom
- Part4.Parent = Model1
- Part4.CFrame = CFrame.new(28.3518505, 18.3265953, 30.0955582, -0.641467571, -0.612367034, -0.462088764, -0.18296954, 0.707086623, -0.683045149, 0.745011091, -0.353603125, -0.565617681)
- Part4.Orientation = Vector3.new(43.0800018, -140.75, -14.5100002)
- Part4.Position = Vector3.new(28.3518505, 18.3265953, 30.0955582)
- Part4.Rotation = Vector3.new(129.630005, -27.5200005, 136.330002)
- Part4.Color = Color3.new(0.909804, 0.729412, 0.784314)
- Part4.Transparency = 0.39999997615814
- Part4.Size = Vector3.new(6, 6, 6)
- Part4.Anchored = true
- Part4.BottomSurface = Enum.SurfaceType.Smooth
- Part4.BrickColor = BrickColor.new("Light reddish violet")
- Part4.TopSurface = Enum.SurfaceType.Smooth
- Part4.brickColor = BrickColor.new("Light reddish violet")
- Part4.FormFactor = Enum.FormFactor.Custom
- Part4.formFactor = Enum.FormFactor.Custom
- Part5.Parent = Model1
- Part5.CFrame = CFrame.new(39.4901733, 15.0976267, 35.0231247, 0.324485332, 0.720908403, 0.612372756, -0.183071867, 0.683026552, -0.707078099, -0.928005338, 0.117328256, 0.353610128)
- Part5.Orientation = Vector3.new(45, 60, -15)
- Part5.Position = Vector3.new(39.4901733, 15.0976267, 35.0231247)
- Part5.Rotation = Vector3.new(63.4300003, 37.7599983, -65.7699966)
- Part5.Color = Color3.new(0.423529, 0.345098, 0.294118)
- Part5.Size = Vector3.new(0.800000131, 5.99999809, 0.800000131)
- Part5.Anchored = true
- Part5.BottomSurface = Enum.SurfaceType.Smooth
- Part5.BrickColor = BrickColor.new("Pine Cone")
- Part5.Material = Enum.Material.Wood
- Part5.TopSurface = Enum.SurfaceType.Smooth
- Part5.brickColor = BrickColor.new("Pine Cone")
- Part5.FormFactor = Enum.FormFactor.Custom
- Part5.formFactor = Enum.FormFactor.Custom
- Part6.Parent = Model1
- Part6.CFrame = CFrame.new(38.9173431, 16.3269081, 36.1957855, -0.641467988, 0.462080508, -0.612372756, -0.182970434, 0.683053613, 0.707078159, 0.745010436, 0.565614164, -0.353609979)
- Part6.Orientation = Vector3.new(-45, -120, -15)
- Part6.Position = Vector3.new(38.9173431, 16.3269081, 36.1957855)
- Part6.Rotation = Vector3.new(-116.57, -37.7599983, -144.229996)
- Part6.Color = Color3.new(0.909804, 0.729412, 0.784314)
- Part6.Transparency = 0.39999997615814
- Part6.Size = Vector3.new(6, 6, 6)
- Part6.Anchored = true
- Part6.BottomSurface = Enum.SurfaceType.Smooth
- Part6.BrickColor = BrickColor.new("Light reddish violet")
- Part6.TopSurface = Enum.SurfaceType.Smooth
- Part6.brickColor = BrickColor.new("Light reddish violet")
- Part6.FormFactor = Enum.FormFactor.Custom
- Part6.formFactor = Enum.FormFactor.Custom
- Part7.Parent = Model1
- Part7.CFrame = CFrame.new(37.6213608, 15.4263496, 26.4408646, 0.727485895, -0.684353352, 0.0492424294, 0.615594864, 0.619329274, -0.487313211, 0.302997142, 0.384826869, 0.871837735)
- Part7.Orientation = Vector3.new(29.1599998, 3.23000002, 44.8300018)
- Part7.Position = Vector3.new(37.6213608, 15.4263496, 26.4408646)
- Part7.Rotation = Vector3.new(29.2000008, 2.81999993, 43.25)
- Part7.Color = Color3.new(0.909804, 0.729412, 0.784314)
- Part7.Transparency = 0.39999997615814
- Part7.Size = Vector3.new(7, 7, 7)
- Part7.Anchored = true
- Part7.BottomSurface = Enum.SurfaceType.Smooth
- Part7.BrickColor = BrickColor.new("Light reddish violet")
- Part7.TopSurface = Enum.SurfaceType.Smooth
- Part7.brickColor = BrickColor.new("Light reddish violet")
- Part7.FormFactor = Enum.FormFactor.Custom
- Part7.formFactor = Enum.FormFactor.Custom
- Part8.Parent = Model1
- Part8.CFrame = CFrame.new(30.5550919, 16.5269108, 36.6793633, -0.453510553, -0.15399766, 0.877845705, -0.842828989, 0.394342721, -0.366242051, -0.289771616, -0.905968368, -0.308632255)
- Part8.Orientation = Vector3.new(21.4799995, 109.370003, -64.9300003)
- Part8.Position = Vector3.new(30.5550919, 16.5269108, 36.6793633)
- Part8.Rotation = Vector3.new(130.119995, 61.3800011, 161.240005)
- Part8.Color = Color3.new(0.909804, 0.729412, 0.784314)
- Part8.Transparency = 0.39999997615814
- Part8.Size = Vector3.new(6, 6, 6)
- Part8.Anchored = true
- Part8.BottomSurface = Enum.SurfaceType.Smooth
- Part8.BrickColor = BrickColor.new("Light reddish violet")
- Part8.TopSurface = Enum.SurfaceType.Smooth
- Part8.brickColor = BrickColor.new("Light reddish violet")
- Part8.FormFactor = Enum.FormFactor.Custom
- Part8.formFactor = Enum.FormFactor.Custom
- Part9.Parent = Model1
- Part9.CFrame = CFrame.new(31.684206, 11.7713642, 31.3649635, 0.500015378, -0.433009237, 0.749991715, -5.28390701e-05, 0.866009474, 0.500027597, -0.866016507, -0.250061095, 0.43299517)
- Part9.Orientation = Vector3.new(-30, 60, 0)
- Part9.Position = Vector3.new(31.684206, 11.7713642, 31.3649635)
- Part9.Rotation = Vector3.new(-49.1100006, 48.5900002, 40.8899994)
- Part9.Color = Color3.new(0.423529, 0.345098, 0.294118)
- Part9.Size = Vector3.new(1.20000017, 8.79999828, 1.20000017)
- Part9.Anchored = true
- Part9.BottomSurface = Enum.SurfaceType.Smooth
- Part9.BrickColor = BrickColor.new("Pine Cone")
- Part9.Material = Enum.Material.Wood
- Part9.TopSurface = Enum.SurfaceType.Smooth
- Part9.brickColor = BrickColor.new("Pine Cone")
- Part9.FormFactor = Enum.FormFactor.Custom
- Part9.formFactor = Enum.FormFactor.Custom
- Part10.Parent = Model1
- Part10.CFrame = CFrame.new(32.3895912, 10.9111729, 34.1569176, -0.265156537, -0.347215503, 0.899518371, 0.435547322, 0.789176106, 0.433012158, -0.860227048, 0.50659883, -0.0580264218)
- Part10.Orientation = Vector3.new(-25.6599998, 93.6900024, 28.8899994)
- Part10.Position = Vector3.new(32.3895912, 10.9111729, 34.1569176)
- Part10.Rotation = Vector3.new(-97.6299973, 64.0899963, 127.370003)
- Part10.Color = Color3.new(0.423529, 0.345098, 0.294118)
- Part10.Size = Vector3.new(1.20000017, 6.599998, 1.20000017)
- Part10.Anchored = true
- Part10.BottomSurface = Enum.SurfaceType.Smooth
- Part10.BrickColor = BrickColor.new("Pine Cone")
- Part10.Material = Enum.Material.Wood
- Part10.TopSurface = Enum.SurfaceType.Smooth
- Part10.brickColor = BrickColor.new("Pine Cone")
- Part10.FormFactor = Enum.FormFactor.Custom
- Part10.formFactor = Enum.FormFactor.Custom
- Part11.Parent = Model1
- Part11.CFrame = CFrame.new(33.810791, 4.896101, 31.9821053, 0.482976019, -0.129420429, 0.866016448, 0.25877142, 0.965938628, 3.6722573e-05, -0.836523533, 0.224082574, 0.500015438)
- Part11.Orientation = Vector3.new(0, 60, 15)
- Part11.Position = Vector3.new(33.810791, 4.896101, 31.9821053)
- Part11.Rotation = Vector3.new(0, 60, 15)
- Part11.Color = Color3.new(0.423529, 0.345098, 0.294118)
- Part11.Size = Vector3.new(1.60000014, 9.59999847, 1.20000017)
- Part11.Anchored = true
- Part11.BottomSurface = Enum.SurfaceType.Smooth
- Part11.BrickColor = BrickColor.new("Pine Cone")
- Part11.Material = Enum.Material.Wood
- Part11.TopSurface = Enum.SurfaceType.Smooth
- Part11.brickColor = BrickColor.new("Pine Cone")
- Part11.FormFactor = Enum.FormFactor.Custom
- Part11.formFactor = Enum.FormFactor.Custom
- PointLight12.Parent = Part11
- PointLight12.Color = Color3.new(0.984314, 0.760784, 1)
- PointLight12.Range = 15
- Part13.Parent = Model1
- Part13.CFrame = CFrame.new(33.0094604, 17.2584705, 33.1690559, 0.866021097, 7.89422484e-06, 0.50000751, 3.60604135e-05, -1, -4.66689889e-05, 0.50000757, 5.84468071e-05, -0.866021037)
- Part13.Orientation = Vector3.new(0, 150, 180)
- Part13.Position = Vector3.new(33.0094604, 17.2584705, 33.1690559)
- Part13.Rotation = Vector3.new(180, 30, 0)
- Part13.Color = Color3.new(0.423529, 0.345098, 0.294118)
- Part13.Transparency = 1
- Part13.Size = Vector3.new(13.8000002, 1.39999938, 11.4000006)
- Part13.Anchored = true
- Part13.BottomSurface = Enum.SurfaceType.Smooth
- Part13.BrickColor = BrickColor.new("Pine Cone")
- Part13.CanCollide = false
- Part13.TopSurface = Enum.SurfaceType.Smooth
- Part13.brickColor = BrickColor.new("Pine Cone")
- Part13.FormFactor = Enum.FormFactor.Custom
- Part13.formFactor = Enum.FormFactor.Custom
- ParticleEmitter14.Parent = Part13
- ParticleEmitter14.Speed = NumberRange.new(1, 2)
- ParticleEmitter14.Rotation = NumberRange.new(40, 50)
- ParticleEmitter14.LightEmission = 0.10000000149012
- ParticleEmitter14.Texture = "rbxassetid://243160943"
- ParticleEmitter14.Transparency = NumberSequence.new(0,0.081250011920929,0.14999997615814,0.25624996423721,0.33749997615814,0.39999997615814,0.42500001192093)
- ParticleEmitter14.ZOffset = 0.5
- ParticleEmitter14.Size = NumberSequence.new(0.20000000298023,0.20000000298023)
- ParticleEmitter14.Lifetime = NumberRange.new(10, 10)
- ParticleEmitter14.Rate = 6
- ParticleEmitter14.RotSpeed = NumberRange.new(10, 15)
- ParticleEmitter14.SpreadAngle = Vector2.new(10, 30)
- ParticleEmitter14.VelocitySpread = 10
- PointLight15.Parent = Part13
- PointLight15.Color = Color3.new(0.984314, 0.760784, 1)
- PointLight15.Range = 15
- Part16.Parent = Model1
- Part16.CFrame = CFrame.new(30.5550919, 16.5269108, 36.6793633, -0.940295339, 0.315758348, 0.127049103, 0.277229726, 0.927082419, -0.252313256, -0.197454989, -0.202027187, -0.959268808)
- Part16.Orientation = Vector3.new(14.6099997, 172.460007, 16.6499996)
- Part16.Position = Vector3.new(30.5550919, 16.5269108, 36.6793633)
- Part16.Rotation = Vector3.new(165.259995, 7.30000019, -161.440002)
- Part16.Color = Color3.new(0.909804, 0.729412, 0.784314)
- Part16.Transparency = 0.39999997615814
- Part16.Size = Vector3.new(6, 6, 6)
- Part16.Anchored = true
- Part16.BottomSurface = Enum.SurfaceType.Smooth
- Part16.BrickColor = BrickColor.new("Light reddish violet")
- Part16.TopSurface = Enum.SurfaceType.Smooth
- Part16.brickColor = BrickColor.new("Light reddish violet")
- Part16.FormFactor = Enum.FormFactor.Custom
- Part16.formFactor = Enum.FormFactor.Custom
- Part17.Parent = Model1
- Part17.CFrame = CFrame.new(37.6213608, 15.4263496, 26.4408646, -0.757518113, 0.352868557, 0.549226761, -0.365727365, -0.926292181, 0.0906989425, 0.540749311, -0.132161155, 0.830736816)
- Part17.Orientation = Vector3.new(-5.19999981, 33.4700012, -158.449997)
- Part17.Position = Vector3.new(37.6213608, 15.4263496, 26.4408646)
- Part17.Rotation = Vector3.new(-6.23000002, 33.3100014, -155.020004)
- Part17.Color = Color3.new(0.909804, 0.729412, 0.784314)
- Part17.Transparency = 0.39999997615814
- Part17.Size = Vector3.new(6.19999981, 5.80000019, 7)
- Part17.Anchored = true
- Part17.BottomSurface = Enum.SurfaceType.Smooth
- Part17.BrickColor = BrickColor.new("Light reddish violet")
- Part17.TopSurface = Enum.SurfaceType.Smooth
- Part17.brickColor = BrickColor.new("Light reddish violet")
- Part17.FormFactor = Enum.FormFactor.Custom
- Part17.formFactor = Enum.FormFactor.Custom
- Part18.Parent = Model1
- Part18.CFrame = CFrame.new(41.1761971, 16.3269005, 35.8833733, 0.987374365, 0.0794508308, -0.137038186, -0.0794634596, -0.499951631, -0.862400115, -0.13703087, 0.862401247, -0.487325966)
- Part18.Orientation = Vector3.new(59.5900002, -164.289993, -170.970001)
- Part18.Position = Vector3.new(41.1761971, 16.3269005, 35.8833733)
- Part18.Rotation = Vector3.new(119.470001, -7.88000011, -4.5999999)
- Part18.Color = Color3.new(0.909804, 0.729412, 0.784314)
- Part18.Transparency = 0.39999997615814
- Part18.Size = Vector3.new(6, 6, 6)
- Part18.Anchored = true
- Part18.BottomSurface = Enum.SurfaceType.Smooth
- Part18.BrickColor = BrickColor.new("Light reddish violet")
- Part18.TopSurface = Enum.SurfaceType.Smooth
- Part18.brickColor = BrickColor.new("Light reddish violet")
- Part18.FormFactor = Enum.FormFactor.Custom
- Part18.formFactor = Enum.FormFactor.Custom
- Part19.Parent = Model1
- Part19.CFrame = CFrame.new(29.8550491, 18.3271084, 37.8916855, -0.208377033, 0.972198486, -0.10681355, 0.689264774, 0.223454073, 0.689189672, 0.693897128, 0.0699884668, -0.716664851)
- Part19.Orientation = Vector3.new(-43.5699997, -171.520004, 72.0400009)
- Part19.Position = Vector3.new(29.8550491, 18.3271084, 37.8916855)
- Part19.Rotation = Vector3.new(-136.119995, -6.13000011, -102.099998)
- Part19.Color = Color3.new(0.909804, 0.729412, 0.784314)
- Part19.Transparency = 0.39999997615814
- Part19.Size = Vector3.new(6, 6, 6)
- Part19.Anchored = true
- Part19.BottomSurface = Enum.SurfaceType.Smooth
- Part19.BrickColor = BrickColor.new("Light reddish violet")
- Part19.TopSurface = Enum.SurfaceType.Smooth
- Part19.brickColor = BrickColor.new("Light reddish violet")
- Part19.FormFactor = Enum.FormFactor.Custom
- Part19.formFactor = Enum.FormFactor.Custom
- Part20.Parent = Model1
- Part20.CFrame = CFrame.new(35.7050476, 11.1510296, 33.6864548, 0.500014186, 0.612360239, 0.612373114, -5.28092605e-05, 0.707135856, -0.707077742, -0.866017163, 0.353516638, 0.353610247)
- Part20.Orientation = Vector3.new(45, 60, 0)
- Part20.Position = Vector3.new(35.7050476, 11.1510296, 33.6864548)
- Part20.Rotation = Vector3.new(63.4300003, 37.7599983, -50.7700005)
- Part20.Color = Color3.new(0.423529, 0.345098, 0.294118)
- Part20.Size = Vector3.new(1.20000017, 6.99999809, 1.20000017)
- Part20.Anchored = true
- Part20.BottomSurface = Enum.SurfaceType.Smooth
- Part20.BrickColor = BrickColor.new("Pine Cone")
- Part20.Material = Enum.Material.Wood
- Part20.TopSurface = Enum.SurfaceType.Smooth
- Part20.brickColor = BrickColor.new("Pine Cone")
- Part20.FormFactor = Enum.FormFactor.Custom
- Part20.formFactor = Enum.FormFactor.Custom
- Part21.Parent = Model1
- Part21.CFrame = CFrame.new(37.5213432, 15.1263618, 26.6140938, 0.0492421612, 0.287844658, -0.956410408, -0.487322032, 0.842780769, 0.228555888, 0.871832907, 0.454825193, 0.181773409)
- Part21.Orientation = Vector3.new(-13.21, -79.2399979, -30.0400009)
- Part21.Position = Vector3.new(37.5213432, 15.1263618, 26.6140938)
- Part21.Rotation = Vector3.new(-51.5, -73.0199966, -80.2900009)
- Part21.Color = Color3.new(0.909804, 0.729412, 0.784314)
- Part21.Transparency = 0.39999997615814
- Part21.Size = Vector3.new(6, 6, 6)
- Part21.Anchored = true
- Part21.BottomSurface = Enum.SurfaceType.Smooth
- Part21.BrickColor = BrickColor.new("Light reddish violet")
- Part21.TopSurface = Enum.SurfaceType.Smooth
- Part21.brickColor = BrickColor.new("Light reddish violet")
- Part21.FormFactor = Enum.FormFactor.Custom
- Part21.formFactor = Enum.FormFactor.Custom
- Part22.Parent = Model1
- Part22.CFrame = CFrame.new(34.5143127, 9.5361948, 30.7632713, -0.353566498, 0.353562146, -0.866016507, 0.707145989, 0.707067549, -3.55912707e-05, 0.612319529, -0.612412691, -0.500015438)
- Part22.Orientation = Vector3.new(0, -120, 45)
- Part22.Position = Vector3.new(34.5143127, 9.5361948, 30.7632713)
- Part22.Rotation = Vector3.new(180, -60, -135)
- Part22.Color = Color3.new(0.423529, 0.345098, 0.294118)
- Part22.Size = Vector3.new(1.20000017, 6.1999979, 1.20000017)
- Part22.Anchored = true
- Part22.BottomSurface = Enum.SurfaceType.Smooth
- Part22.BrickColor = BrickColor.new("Pine Cone")
- Part22.Material = Enum.Material.Wood
- Part22.TopSurface = Enum.SurfaceType.Smooth
- Part22.brickColor = BrickColor.new("Pine Cone")
- Part22.FormFactor = Enum.FormFactor.Custom
- Part22.formFactor = Enum.FormFactor.Custom
- Part23.Parent = Model1
- Part23.CFrame = CFrame.new(28.3518505, 18.3265953, 30.0955582, 0.0492421612, 0.287844658, -0.956410408, -0.487322032, 0.842780769, 0.228555888, 0.871832907, 0.454825193, 0.181773409)
- Part23.Orientation = Vector3.new(-13.21, -79.2399979, -30.0400009)
- Part23.Position = Vector3.new(28.3518505, 18.3265953, 30.0955582)
- Part23.Rotation = Vector3.new(-51.5, -73.0199966, -80.2900009)
- Part23.Color = Color3.new(0.909804, 0.729412, 0.784314)
- Part23.Transparency = 0.39999997615814
- Part23.Size = Vector3.new(6, 6, 6)
- Part23.Anchored = true
- Part23.BottomSurface = Enum.SurfaceType.Smooth
- Part23.BrickColor = BrickColor.new("Light reddish violet")
- Part23.TopSurface = Enum.SurfaceType.Smooth
- Part23.brickColor = BrickColor.new("Light reddish violet")
- Part23.FormFactor = Enum.FormFactor.Custom
- Part23.formFactor = Enum.FormFactor.Custom
- Part24.Parent = Model1
- Part24.CFrame = CFrame.new(41.1761971, 16.3269005, 35.8833733, -0.324485153, 0.720908582, -0.612372577, 0.183072731, 0.683026373, 0.70707798, 0.928005219, 0.117327593, -0.353610635)
- Part24.Orientation = Vector3.new(-45, -120, 15)
- Part24.Position = Vector3.new(41.1761971, 16.3269005, 35.8833733)
- Part24.Rotation = Vector3.new(-116.57, -37.7599983, -114.230003)
- Part24.Color = Color3.new(0.909804, 0.729412, 0.784314)
- Part24.Transparency = 0.39999997615814
- Part24.Size = Vector3.new(6, 6, 6)
- Part24.Anchored = true
- Part24.BottomSurface = Enum.SurfaceType.Smooth
- Part24.BrickColor = BrickColor.new("Light reddish violet")
- Part24.TopSurface = Enum.SurfaceType.Smooth
- Part24.brickColor = BrickColor.new("Light reddish violet")
- Part24.FormFactor = Enum.FormFactor.Custom
- Part24.formFactor = Enum.FormFactor.Custom
- Part25.Parent = Model1
- Part25.CFrame = CFrame.new(30.0897999, 15.9999094, 36.4794388, -0.16625385, -0.404012322, 0.899518549, 0.216449335, 0.875014544, 0.43301183, -0.962033927, 0.266690105, -0.0580263436)
- Part25.Orientation = Vector3.new(-25.6599998, 93.6900024, 13.8900003)
- Part25.Position = Vector3.new(30.0897999, 15.9999094, 36.4794388)
- Part25.Rotation = Vector3.new(-97.6299973, 64.0899963, 112.370003)
- Part25.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part25.Size = Vector3.new(0.800000131, 5.99999762, 0.800000131)
- Part25.Anchored = true
- Part25.BottomSurface = Enum.SurfaceType.Smooth
- Part25.BrickColor = BrickColor.new("Brown")
- Part25.Material = Enum.Material.Wood
- Part25.TopSurface = Enum.SurfaceType.Smooth
- Part25.brickColor = BrickColor.new("Brown")
- Part25.FormFactor = Enum.FormFactor.Custom
- Part25.formFactor = Enum.FormFactor.Custom
- Part26.Parent = Model1
- Part26.CFrame = CFrame.new(28.826292, 17.4874382, 29.7146034, 0.500015378, -0.433009237, 0.749991715, -5.28390701e-05, 0.866009474, 0.500027597, -0.866016507, -0.250061095, 0.43299517)
- Part26.Orientation = Vector3.new(-30, 60, 0)
- Part26.Position = Vector3.new(28.826292, 17.4874382, 29.7146034)
- Part26.Rotation = Vector3.new(-49.1100006, 48.5900002, 40.8899994)
- Part26.Color = Color3.new(0.423529, 0.345098, 0.294118)
- Part26.Size = Vector3.new(0.800000131, 4.79999828, 0.800000131)
- Part26.Anchored = true
- Part26.BottomSurface = Enum.SurfaceType.Smooth
- Part26.BrickColor = BrickColor.new("Pine Cone")
- Part26.Material = Enum.Material.Wood
- Part26.TopSurface = Enum.SurfaceType.Smooth
- Part26.brickColor = BrickColor.new("Pine Cone")
- Part26.FormFactor = Enum.FormFactor.Custom
- Part26.formFactor = Enum.FormFactor.Custom
- Model27.Name = "Sakura Tree"
- Model27.Parent = Model0
- UnionOperation28.Parent = Model27
- UnionOperation28.CFrame = CFrame.new(32.0731964, 1.65110779, 7.09924507, 1, -5.74361729e-06, -1.23756172e-05, 5.7443367e-06, 1, 5.81435925e-05, 1.23752834e-05, -5.81436616e-05, 1)
- UnionOperation28.Position = Vector3.new(32.0731964, 1.65110779, 7.09924507)
- UnionOperation28.Color = Color3.new(0.423529, 0.345098, 0.294118)
- UnionOperation28.Size = Vector3.new(4.23265076, 3.19999981, 3.73647499)
- UnionOperation28.Anchored = true
- UnionOperation28.BrickColor = BrickColor.new("Pine Cone")
- UnionOperation28.Material = Enum.Material.Wood
- UnionOperation28.brickColor = BrickColor.new("Pine Cone")
- Part29.Parent = Model27
- Part29.CFrame = CFrame.new(32.9277802, 11.1609354, 5.39470196, -0.353564888, 0.353563726, -0.866016507, 0.7071473, 0.707066357, -3.40003353e-05, 0.612319112, -0.612413228, -0.500015378)
- Part29.Orientation = Vector3.new(0, -120, 45)
- Part29.Position = Vector3.new(32.9277802, 11.1609354, 5.39470196)
- Part29.Rotation = Vector3.new(180, -60, -135)
- Part29.Color = Color3.new(0.423529, 0.345098, 0.294118)
- Part29.Size = Vector3.new(0.800000131, 10.7999973, 0.800000131)
- Part29.Anchored = true
- Part29.BottomSurface = Enum.SurfaceType.Smooth
- Part29.BrickColor = BrickColor.new("Pine Cone")
- Part29.Material = Enum.Material.Wood
- Part29.TopSurface = Enum.SurfaceType.Smooth
- Part29.brickColor = BrickColor.new("Pine Cone")
- Part29.FormFactor = Enum.FormFactor.Custom
- Part29.formFactor = Enum.FormFactor.Custom
- Part30.Parent = Model27
- Part30.CFrame = CFrame.new(25.9521599, 18.3250732, 6.13553715, -0.641471386, -0.612377226, -0.462092906, -0.182971254, 0.707091689, -0.683055878, 0.745015025, -0.353598595, -0.565618455)
- Part30.Orientation = Vector3.new(43.0800018, -140.75, -14.5100002)
- Part30.Position = Vector3.new(25.9521599, 18.3250732, 6.13553715)
- Part30.Rotation = Vector3.new(129.630005, -27.5200005, 136.330002)
- Part30.Color = Color3.new(0.909804, 0.729412, 0.784314)
- Part30.Transparency = 0.39999997615814
- Part30.Size = Vector3.new(6, 6, 6)
- Part30.Anchored = true
- Part30.BottomSurface = Enum.SurfaceType.Smooth
- Part30.BrickColor = BrickColor.new("Light reddish violet")
- Part30.TopSurface = Enum.SurfaceType.Smooth
- Part30.brickColor = BrickColor.new("Light reddish violet")
- Part30.FormFactor = Enum.FormFactor.Custom
- Part30.formFactor = Enum.FormFactor.Custom
- Part31.Parent = Model27
- Part31.CFrame = CFrame.new(37.0904465, 15.0960941, 11.0630817, 0.324485004, 0.720907927, 0.612373531, -0.183072537, 0.683027267, -0.707077265, -0.928005397, 0.117327213, 0.353610516)
- Part31.Orientation = Vector3.new(45, 60, -15)
- Part31.Position = Vector3.new(37.0904465, 15.0960941, 11.0630817)
- Part31.Rotation = Vector3.new(63.4300003, 37.7599983, -65.7699966)
- Part31.Color = Color3.new(0.423529, 0.345098, 0.294118)
- Part31.Size = Vector3.new(0.800000131, 5.99999809, 0.800000131)
- Part31.Anchored = true
- Part31.BottomSurface = Enum.SurfaceType.Smooth
- Part31.BrickColor = BrickColor.new("Pine Cone")
- Part31.Material = Enum.Material.Wood
- Part31.TopSurface = Enum.SurfaceType.Smooth
- Part31.brickColor = BrickColor.new("Pine Cone")
- Part31.FormFactor = Enum.FormFactor.Custom
- Part31.formFactor = Enum.FormFactor.Custom
- Part32.Parent = Model27
- Part32.CFrame = CFrame.new(36.5176239, 16.3253708, 12.2357349, -0.641471684, 0.462086946, -0.61238122, -0.182972163, 0.683061719, 0.707085907, 0.745014429, 0.56561631, -0.353603184)
- Part32.Orientation = Vector3.new(-45, -120, -15)
- Part32.Position = Vector3.new(36.5176239, 16.3253708, 12.2357349)
- Part32.Rotation = Vector3.new(-116.57, -37.7599983, -144.229996)
- Part32.Color = Color3.new(0.909804, 0.729412, 0.784314)
- Part32.Transparency = 0.39999997615814
- Part32.Size = Vector3.new(6, 6, 6)
- Part32.Anchored = true
- Part32.BottomSurface = Enum.SurfaceType.Smooth
- Part32.BrickColor = BrickColor.new("Light reddish violet")
- Part32.TopSurface = Enum.SurfaceType.Smooth
- Part32.brickColor = BrickColor.new("Light reddish violet")
- Part32.FormFactor = Enum.FormFactor.Custom
- Part32.formFactor = Enum.FormFactor.Custom
- Part33.Parent = Model27
- Part33.CFrame = CFrame.new(35.2216377, 15.4248018, 2.48085785, 0.727485299, -0.684353948, 0.0492431335, 0.615596056, 0.619328976, -0.487312198, 0.302996367, 0.384826303, 0.871838212)
- Part33.Orientation = Vector3.new(29.1599998, 3.23000002, 44.8300018)
- Part33.Position = Vector3.new(35.2216377, 15.4248018, 2.48085785)
- Part33.Rotation = Vector3.new(29.2000008, 2.81999993, 43.25)
- Part33.Color = Color3.new(0.909804, 0.729412, 0.784314)
- Part33.Transparency = 0.39999997615814
- Part33.Size = Vector3.new(7, 7, 7)
- Part33.Anchored = true
- Part33.BottomSurface = Enum.SurfaceType.Smooth
- Part33.BrickColor = BrickColor.new("Light reddish violet")
- Part33.TopSurface = Enum.SurfaceType.Smooth
- Part33.brickColor = BrickColor.new("Light reddish violet")
- Part33.FormFactor = Enum.FormFactor.Custom
- Part33.formFactor = Enum.FormFactor.Custom
- Part34.Parent = Model27
- Part34.CFrame = CFrame.new(28.155405, 16.5253696, 12.7193127, -0.453510702, -0.153998047, 0.877845466, -0.842829227, 0.394342124, -0.3662422, -0.289770871, -0.905968547, -0.308632404)
- Part34.Orientation = Vector3.new(21.4799995, 109.370003, -64.9300003)
- Part34.Position = Vector3.new(28.155405, 16.5253696, 12.7193127)
- Part34.Rotation = Vector3.new(130.119995, 61.3800011, 161.240005)
- Part34.Color = Color3.new(0.909804, 0.729412, 0.784314)
- Part34.Transparency = 0.39999997615814
- Part34.Size = Vector3.new(6, 6, 6)
- Part34.Anchored = true
- Part34.BottomSurface = Enum.SurfaceType.Smooth
- Part34.BrickColor = BrickColor.new("Light reddish violet")
- Part34.TopSurface = Enum.SurfaceType.Smooth
- Part34.brickColor = BrickColor.new("Light reddish violet")
- Part34.FormFactor = Enum.FormFactor.Custom
- Part34.formFactor = Enum.FormFactor.Custom
- Part35.Parent = Model27
- Part35.CFrame = CFrame.new(29.2845039, 11.7698431, 7.40492582, 0.500017762, -0.433016419, 0.75000006, -5.28097153e-05, 0.866018593, 0.500034392, -0.866020679, -0.250054538, 0.432994813)
- Part35.Orientation = Vector3.new(-30, 60, 0)
- Part35.Position = Vector3.new(29.2845039, 11.7698431, 7.40492582)
- Part35.Rotation = Vector3.new(-49.1100006, 48.5900002, 40.8899994)
- Part35.Color = Color3.new(0.423529, 0.345098, 0.294118)
- Part35.Size = Vector3.new(1.20000017, 8.79999828, 1.20000017)
- Part35.Anchored = true
- Part35.BottomSurface = Enum.SurfaceType.Smooth
- Part35.BrickColor = BrickColor.new("Pine Cone")
- Part35.Material = Enum.Material.Wood
- Part35.TopSurface = Enum.SurfaceType.Smooth
- Part35.brickColor = BrickColor.new("Pine Cone")
- Part35.FormFactor = Enum.FormFactor.Custom
- Part35.formFactor = Enum.FormFactor.Custom
- Part36.Parent = Model27
- Part36.CFrame = CFrame.new(29.9898911, 10.9096336, 10.1968746, -0.265156209, -0.347213507, 0.899519324, 0.435547888, 0.789176881, 0.43301031, -0.86022687, 0.506599069, -0.0580270328)
- Part36.Orientation = Vector3.new(-25.6599998, 93.6900024, 28.8899994)
- Part36.Position = Vector3.new(29.9898911, 10.9096336, 10.1968746)
- Part36.Rotation = Vector3.new(-97.6299973, 64.0899963, 127.370003)
- Part36.Color = Color3.new(0.423529, 0.345098, 0.294118)
- Part36.Size = Vector3.new(1.20000017, 6.599998, 1.20000017)
- Part36.Anchored = true
- Part36.BottomSurface = Enum.SurfaceType.Smooth
- Part36.BrickColor = BrickColor.new("Pine Cone")
- Part36.Material = Enum.Material.Wood
- Part36.TopSurface = Enum.SurfaceType.Smooth
- Part36.brickColor = BrickColor.new("Pine Cone")
- Part36.FormFactor = Enum.FormFactor.Custom
- Part36.formFactor = Enum.FormFactor.Custom
- Part37.Parent = Model27
- Part37.CFrame = CFrame.new(31.4110546, 4.89457512, 8.02206135, 0.482976258, -0.129419386, 0.866016507, 0.258772016, 0.965938449, 3.51321796e-05, -0.836523116, 0.224083856, 0.500015438)
- Part37.Orientation = Vector3.new(0, 60, 15)
- Part37.Position = Vector3.new(31.4110546, 4.89457512, 8.02206135)
- Part37.Rotation = Vector3.new(0, 60, 15)
- Part37.Color = Color3.new(0.423529, 0.345098, 0.294118)
- Part37.Size = Vector3.new(1.60000014, 9.59999847, 1.20000017)
- Part37.Anchored = true
- Part37.BottomSurface = Enum.SurfaceType.Smooth
- Part37.BrickColor = BrickColor.new("Pine Cone")
- Part37.Material = Enum.Material.Wood
- Part37.TopSurface = Enum.SurfaceType.Smooth
- Part37.brickColor = BrickColor.new("Pine Cone")
- Part37.FormFactor = Enum.FormFactor.Custom
- Part37.formFactor = Enum.FormFactor.Custom
- PointLight38.Parent = Part37
- PointLight38.Color = Color3.new(0.984314, 0.760784, 1)
- PointLight38.Range = 15
- Part39.Parent = Model27
- Part39.CFrame = CFrame.new(30.6097755, 17.2569256, 9.2090168, 0.866021276, 8.63119658e-06, 0.500007212, 3.71632123e-05, -1, -4.71051899e-05, 0.500007212, 5.93759723e-05, -0.866021216)
- Part39.Orientation = Vector3.new(0, 150, 180)
- Part39.Position = Vector3.new(30.6097755, 17.2569256, 9.2090168)
- Part39.Rotation = Vector3.new(180, 30, 0)
- Part39.Color = Color3.new(0.423529, 0.345098, 0.294118)
- Part39.Transparency = 1
- Part39.Size = Vector3.new(13.8000002, 1.39999938, 11.4000006)
- Part39.Anchored = true
- Part39.BottomSurface = Enum.SurfaceType.Smooth
- Part39.BrickColor = BrickColor.new("Pine Cone")
- Part39.CanCollide = false
- Part39.TopSurface = Enum.SurfaceType.Smooth
- Part39.brickColor = BrickColor.new("Pine Cone")
- Part39.FormFactor = Enum.FormFactor.Custom
- Part39.formFactor = Enum.FormFactor.Custom
- ParticleEmitter40.Parent = Part39
- ParticleEmitter40.Speed = NumberRange.new(1, 2)
- ParticleEmitter40.Rotation = NumberRange.new(40, 50)
- ParticleEmitter40.LightEmission = 0.10000000149012
- ParticleEmitter40.Texture = "rbxassetid://243160943"
- ParticleEmitter40.Transparency = NumberSequence.new(0,0.081250011920929,0.14999997615814,0.25624996423721,0.33749997615814,0.39999997615814,0.42500001192093)
- ParticleEmitter40.ZOffset = 0.5
- ParticleEmitter40.Size = NumberSequence.new(0.20000000298023,0.20000000298023)
- ParticleEmitter40.Lifetime = NumberRange.new(10, 10)
- ParticleEmitter40.Rate = 6
- ParticleEmitter40.RotSpeed = NumberRange.new(10, 15)
- ParticleEmitter40.SpreadAngle = Vector2.new(10, 30)
- ParticleEmitter40.VelocitySpread = 10
- PointLight41.Parent = Part39
- PointLight41.Color = Color3.new(0.984314, 0.760784, 1)
- PointLight41.Range = 15
- Part42.Parent = Model27
- Part42.CFrame = CFrame.new(28.155405, 16.5253696, 12.7193127, -0.940304637, 0.31576243, 0.127053201, 0.27723226, 0.927091241, -0.252323061, -0.197456717, -0.202028036, -0.959269941)
- Part42.Orientation = Vector3.new(14.6199999, 172.460007, 16.6499996)
- Part42.Position = Vector3.new(28.155405, 16.5253696, 12.7193127)
- Part42.Rotation = Vector3.new(165.259995, 7.30000019, -161.440002)
- Part42.Color = Color3.new(0.909804, 0.729412, 0.784314)
- Part42.Transparency = 0.39999997615814
- Part42.Size = Vector3.new(6, 6, 6)
- Part42.Anchored = true
- Part42.BottomSurface = Enum.SurfaceType.Smooth
- Part42.BrickColor = BrickColor.new("Light reddish violet")
- Part42.TopSurface = Enum.SurfaceType.Smooth
- Part42.brickColor = BrickColor.new("Light reddish violet")
- Part42.FormFactor = Enum.FormFactor.Custom
- Part42.formFactor = Enum.FormFactor.Custom
- Part43.Parent = Model27
- Part43.CFrame = CFrame.new(35.2216377, 15.4248018, 2.48085785, -0.757518053, 0.352868885, 0.54922682, -0.365728587, -0.926291883, 0.0906976387, 0.540748656, -0.132162839, 0.830736995)
- Part43.Orientation = Vector3.new(-5.19999981, 33.4700012, -158.449997)
- Part43.Position = Vector3.new(35.2216377, 15.4248018, 2.48085785)
- Part43.Rotation = Vector3.new(-6.23000002, 33.3100014, -155.020004)
- Part43.Color = Color3.new(0.909804, 0.729412, 0.784314)
- Part43.Transparency = 0.39999997615814
- Part43.Size = Vector3.new(6.19999981, 5.80000019, 7)
- Part43.Anchored = true
- Part43.BottomSurface = Enum.SurfaceType.Smooth
- Part43.BrickColor = BrickColor.new("Light reddish violet")
- Part43.TopSurface = Enum.SurfaceType.Smooth
- Part43.brickColor = BrickColor.new("Light reddish violet")
- Part43.FormFactor = Enum.FormFactor.Custom
- Part43.formFactor = Enum.FormFactor.Custom
- Part44.Parent = Model27
- Part44.CFrame = CFrame.new(38.7764702, 16.3253613, 11.9233236, 0.987374425, 0.0794511586, -0.137037843, -0.0794628337, -0.499952585, -0.862399638, -0.137031078, 0.862400651, -0.487327009)
- Part44.Orientation = Vector3.new(59.5900002, -164.289993, -170.970001)
- Part44.Position = Vector3.new(38.7764702, 16.3253613, 11.9233236)
- Part44.Rotation = Vector3.new(119.470001, -7.88000011, -4.5999999)
- Part44.Color = Color3.new(0.909804, 0.729412, 0.784314)
- Part44.Transparency = 0.39999997615814
- Part44.Size = Vector3.new(6, 6, 6)
- Part44.Anchored = true
- Part44.BottomSurface = Enum.SurfaceType.Smooth
- Part44.BrickColor = BrickColor.new("Light reddish violet")
- Part44.TopSurface = Enum.SurfaceType.Smooth
- Part44.brickColor = BrickColor.new("Light reddish violet")
- Part44.FormFactor = Enum.FormFactor.Custom
- Part44.formFactor = Enum.FormFactor.Custom
- Part45.Parent = Model27
- Part45.CFrame = CFrame.new(27.4553719, 18.3255768, 13.9316282, -0.208375499, 0.972198725, -0.10681431, 0.689265966, 0.223453641, 0.6891886, 0.693896234, 0.0699865445, -0.716665804)
- Part45.Orientation = Vector3.new(-43.5699997, -171.520004, 72.0400009)
- Part45.Position = Vector3.new(27.4553719, 18.3255768, 13.9316282)
- Part45.Rotation = Vector3.new(-136.119995, -6.13000011, -102.099998)
- Part45.Color = Color3.new(0.909804, 0.729412, 0.784314)
- Part45.Transparency = 0.39999997615814
- Part45.Size = Vector3.new(6, 6, 6)
- Part45.Anchored = true
- Part45.BottomSurface = Enum.SurfaceType.Smooth
- Part45.BrickColor = BrickColor.new("Light reddish violet")
- Part45.TopSurface = Enum.SurfaceType.Smooth
- Part45.brickColor = BrickColor.new("Light reddish violet")
- Part45.FormFactor = Enum.FormFactor.Custom
- Part45.formFactor = Enum.FormFactor.Custom
- Part46.Parent = Model27
- Part46.CFrame = CFrame.new(33.3053284, 11.1495037, 9.72641182, 0.500014126, 0.612359583, 0.612373769, -5.27796619e-05, 0.707136571, -0.707077026, -0.866017282, 0.353516191, 0.353610575)
- Part46.Orientation = Vector3.new(45, 60, 0)
- Part46.Position = Vector3.new(33.3053284, 11.1495037, 9.72641182)
- Part46.Rotation = Vector3.new(63.4300003, 37.7599983, -50.7700005)
- Part46.Color = Color3.new(0.423529, 0.345098, 0.294118)
- Part46.Size = Vector3.new(1.20000017, 6.99999809, 1.20000017)
- Part46.Anchored = true
- Part46.BottomSurface = Enum.SurfaceType.Smooth
- Part46.BrickColor = BrickColor.new("Pine Cone")
- Part46.Material = Enum.Material.Wood
- Part46.TopSurface = Enum.SurfaceType.Smooth
- Part46.brickColor = BrickColor.new("Pine Cone")
- Part46.FormFactor = Enum.FormFactor.Custom
- Part46.formFactor = Enum.FormFactor.Custom
- Part47.Parent = Model27
- Part47.CFrame = CFrame.new(35.1216393, 15.124814, 2.65409184, 0.0492416248, 0.287845433, -0.95641011, -0.487322956, 0.842780113, 0.228556573, 0.87183243, 0.454826087, 0.181773543)
- Part47.Orientation = Vector3.new(-13.21, -79.2399979, -30.0400009)
- Part47.Position = Vector3.new(35.1216393, 15.124814, 2.65409184)
- Part47.Rotation = Vector3.new(-51.5, -73.0199966, -80.2900009)
- Part47.Color = Color3.new(0.909804, 0.729412, 0.784314)
- Part47.Transparency = 0.39999997615814
- Part47.Size = Vector3.new(6, 6, 6)
- Part47.Anchored = true
- Part47.BottomSurface = Enum.SurfaceType.Smooth
- Part47.BrickColor = BrickColor.new("Light reddish violet")
- Part47.TopSurface = Enum.SurfaceType.Smooth
- Part47.brickColor = BrickColor.new("Light reddish violet")
- Part47.FormFactor = Enum.FormFactor.Custom
- Part47.formFactor = Enum.FormFactor.Custom
- Part48.Parent = Model27
- Part48.CFrame = CFrame.new(32.1146011, 9.53465748, 6.80323696, -0.353564888, 0.353563726, -0.866016507, 0.7071473, 0.707066357, -3.40003353e-05, 0.612319112, -0.612413228, -0.500015378)
- Part48.Orientation = Vector3.new(0, -120, 45)
- Part48.Position = Vector3.new(32.1146011, 9.53465748, 6.80323696)
- Part48.Rotation = Vector3.new(180, -60, -135)
- Part48.Color = Color3.new(0.423529, 0.345098, 0.294118)
- Part48.Size = Vector3.new(1.20000017, 6.1999979, 1.20000017)
- Part48.Anchored = true
- Part48.BottomSurface = Enum.SurfaceType.Smooth
- Part48.BrickColor = BrickColor.new("Pine Cone")
- Part48.Material = Enum.Material.Wood
- Part48.TopSurface = Enum.SurfaceType.Smooth
- Part48.brickColor = BrickColor.new("Pine Cone")
- Part48.FormFactor = Enum.FormFactor.Custom
- Part48.formFactor = Enum.FormFactor.Custom
- Part49.Parent = Model27
- Part49.CFrame = CFrame.new(25.9521599, 18.3250732, 6.13553715, 0.0492416248, 0.287845433, -0.95641011, -0.487322956, 0.842780113, 0.228556573, 0.87183243, 0.454826087, 0.181773543)
- Part49.Orientation = Vector3.new(-13.21, -79.2399979, -30.0400009)
- Part49.Position = Vector3.new(25.9521599, 18.3250732, 6.13553715)
- Part49.Rotation = Vector3.new(-51.5, -73.0199966, -80.2900009)
- Part49.Color = Color3.new(0.909804, 0.729412, 0.784314)
- Part49.Transparency = 0.39999997615814
- Part49.Size = Vector3.new(6, 6, 6)
- Part49.Anchored = true
- Part49.BottomSurface = Enum.SurfaceType.Smooth
- Part49.BrickColor = BrickColor.new("Light reddish violet")
- Part49.TopSurface = Enum.SurfaceType.Smooth
- Part49.brickColor = BrickColor.new("Light reddish violet")
- Part49.FormFactor = Enum.FormFactor.Custom
- Part49.formFactor = Enum.FormFactor.Custom
- Part50.Parent = Model27
- Part50.CFrame = CFrame.new(38.7764702, 16.3253613, 11.9233236, -0.324484915, 0.720908225, -0.612373173, 0.18307355, 0.683027029, 0.707077205, 0.928005219, 0.117326543, -0.353611171)
- Part50.Orientation = Vector3.new(-45, -120, 15)
- Part50.Position = Vector3.new(38.7764702, 16.3253613, 11.9233236)
- Part50.Rotation = Vector3.new(-116.57, -37.7599983, -114.230003)
- Part50.Color = Color3.new(0.909804, 0.729412, 0.784314)
- Part50.Transparency = 0.39999997615814
- Part50.Size = Vector3.new(6, 6, 6)
- Part50.Anchored = true
- Part50.BottomSurface = Enum.SurfaceType.Smooth
- Part50.BrickColor = BrickColor.new("Light reddish violet")
- Part50.TopSurface = Enum.SurfaceType.Smooth
- Part50.brickColor = BrickColor.new("Light reddish violet")
- Part50.FormFactor = Enum.FormFactor.Custom
- Part50.formFactor = Enum.FormFactor.Custom
- Part51.Parent = Model27
- Part51.CFrame = CFrame.new(27.6901188, 15.9983521, 12.5193825, -0.166253865, -0.404010355, 0.899519503, 0.21644935, 0.875015497, 0.433009923, -0.962033987, 0.266689986, -0.0580269173)
- Part51.Orientation = Vector3.new(-25.6599998, 93.6900024, 13.8900003)
- Part51.Position = Vector3.new(27.6901188, 15.9983521, 12.5193825)
- Part51.Rotation = Vector3.new(-97.6299973, 64.0899963, 112.370003)
- Part51.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part51.Size = Vector3.new(0.800000131, 5.99999762, 0.800000131)
- Part51.Anchored = true
- Part51.BottomSurface = Enum.SurfaceType.Smooth
- Part51.BrickColor = BrickColor.new("Brown")
- Part51.Material = Enum.Material.Wood
- Part51.TopSurface = Enum.SurfaceType.Smooth
- Part51.brickColor = BrickColor.new("Brown")
- Part51.FormFactor = Enum.FormFactor.Custom
- Part51.formFactor = Enum.FormFactor.Custom
- Part52.Parent = Model27
- Part52.CFrame = CFrame.new(26.4266109, 17.4859085, 5.7545805, 0.500017762, -0.433016419, 0.75000006, -5.28097153e-05, 0.866018593, 0.500034392, -0.866020679, -0.250054538, 0.432994813)
- Part52.Orientation = Vector3.new(-30, 60, 0)
- Part52.Position = Vector3.new(26.4266109, 17.4859085, 5.7545805)
- Part52.Rotation = Vector3.new(-49.1100006, 48.5900002, 40.8899994)
- Part52.Color = Color3.new(0.423529, 0.345098, 0.294118)
- Part52.Size = Vector3.new(0.800000131, 4.79999828, 0.800000131)
- Part52.Anchored = true
- Part52.BottomSurface = Enum.SurfaceType.Smooth
- Part52.BrickColor = BrickColor.new("Pine Cone")
- Part52.Material = Enum.Material.Wood
- Part52.TopSurface = Enum.SurfaceType.Smooth
- Part52.brickColor = BrickColor.new("Pine Cone")
- Part52.FormFactor = Enum.FormFactor.Custom
- Part52.formFactor = Enum.FormFactor.Custom
- Model53.Name = "Sakura Tree"
- Model53.Parent = Model0
- UnionOperation54.Parent = Model53
- UnionOperation54.CFrame = CFrame.new(0.093126297, 1.64999962, -7.05124378, 1, -7.48705315e-06, -1.21670082e-05, 7.48771299e-06, 1, 5.4239521e-05, 1.21666026e-05, -5.42396156e-05, 1)
- UnionOperation54.Position = Vector3.new(0.093126297, 1.64999962, -7.05124378)
- UnionOperation54.Color = Color3.new(0.423529, 0.345098, 0.294118)
- UnionOperation54.Size = Vector3.new(4.23265076, 3.19999981, 3.73647499)
- UnionOperation54.Anchored = true
- UnionOperation54.BrickColor = BrickColor.new("Pine Cone")
- UnionOperation54.Material = Enum.Material.Wood
- UnionOperation54.brickColor = BrickColor.new("Pine Cone")
- Part55.Parent = Model53
- Part55.CFrame = CFrame.new(0.947710037, 11.1598177, -8.75574589, -0.353565037, 0.353566557, -0.866015315, 0.707146764, 0.707066834, -3.13760829e-05, 0.612319589, -0.612411022, -0.500017524)
- Part55.Orientation = Vector3.new(0, -120, 45)
- Part55.Position = Vector3.new(0.947710037, 11.1598177, -8.75574589)
- Part55.Rotation = Vector3.new(180, -60, -135)
- Part55.Color = Color3.new(0.423529, 0.345098, 0.294118)
- Part55.Size = Vector3.new(0.800000131, 10.7999973, 0.800000131)
- Part55.Anchored = true
- Part55.BottomSurface = Enum.SurfaceType.Smooth
- Part55.BrickColor = BrickColor.new("Pine Cone")
- Part55.Material = Enum.Material.Wood
- Part55.TopSurface = Enum.SurfaceType.Smooth
- Part55.brickColor = BrickColor.new("Pine Cone")
- Part55.FormFactor = Enum.FormFactor.Custom
- Part55.formFactor = Enum.FormFactor.Custom
- Part56.Parent = Model53
- Part56.CFrame = CFrame.new(-6.02794647, 18.3239326, -8.01487637, -0.641473055, -0.612372696, -0.462090641, -0.182968944, 0.707090676, -0.683053613, 0.745012045, -0.353602797, -0.565618694)
- Part56.Orientation = Vector3.new(43.0800018, -140.75, -14.5100002)
- Part56.Position = Vector3.new(-6.02794647, 18.3239326, -8.01487637)
- Part56.Rotation = Vector3.new(129.630005, -27.5200005, 136.330002)
- Part56.Color = Color3.new(0.909804, 0.729412, 0.784314)
- Part56.Transparency = 0.39999997615814
- Part56.Size = Vector3.new(6, 6, 6)
- Part56.Anchored = true
- Part56.BottomSurface = Enum.SurfaceType.Smooth
- Part56.BrickColor = BrickColor.new("Light reddish violet")
- Part56.TopSurface = Enum.SurfaceType.Smooth
- Part56.brickColor = BrickColor.new("Light reddish violet")
- Part56.FormFactor = Enum.FormFactor.Custom
- Part56.formFactor = Enum.FormFactor.Custom
- Part57.Parent = Model53
- Part57.CFrame = CFrame.new(5.11038971, 15.0950203, -3.08735371, 0.324486077, 0.720909655, 0.612370908, -0.183075488, 0.68302542, -0.707078278, -0.928004384, 0.117326945, 0.353613138)
- Part57.Orientation = Vector3.new(45, 60, -15)
- Part57.Position = Vector3.new(5.11038971, 15.0950203, -3.08735371)
- Part57.Rotation = Vector3.new(63.4300003, 37.7599983, -65.7699966)
- Part57.Color = Color3.new(0.423529, 0.345098, 0.294118)
- Part57.Size = Vector3.new(0.800000131, 5.99999809, 0.800000131)
- Part57.Anchored = true
- Part57.BottomSurface = Enum.SurfaceType.Smooth
- Part57.BrickColor = BrickColor.new("Pine Cone")
- Part57.Material = Enum.Material.Wood
- Part57.TopSurface = Enum.SurfaceType.Smooth
- Part57.brickColor = BrickColor.new("Pine Cone")
- Part57.FormFactor = Enum.FormFactor.Custom
- Part57.formFactor = Enum.FormFactor.Custom
- Part58.Parent = Model53
- Part58.CFrame = CFrame.new(4.53756332, 16.324276, -1.91470337, -0.641473591, 0.462084711, -0.61237675, -0.182969764, 0.683059573, 0.707084656, 0.745011449, 0.565616488, -0.353607625)
- Part58.Orientation = Vector3.new(-45, -120, -15)
- Part58.Position = Vector3.new(4.53756332, 16.324276, -1.91470337)
- Part58.Rotation = Vector3.new(-116.57, -37.7599983, -144.229996)
- Part58.Color = Color3.new(0.909804, 0.729412, 0.784314)
- Part58.Transparency = 0.39999997615814
- Part58.Size = Vector3.new(6, 6, 6)
- Part58.Anchored = true
- Part58.BottomSurface = Enum.SurfaceType.Smooth
- Part58.BrickColor = BrickColor.new("Light reddish violet")
- Part58.TopSurface = Enum.SurfaceType.Smooth
- Part58.brickColor = BrickColor.new("Light reddish violet")
- Part58.FormFactor = Enum.FormFactor.Custom
- Part58.formFactor = Enum.FormFactor.Custom
- Part59.Parent = Model53
- Part59.CFrame = CFrame.new(3.24158096, 15.4236937, -11.6695719, 0.727485657, -0.68435353, 0.04924367, 0.615595281, 0.619328439, -0.487313867, 0.302996933, 0.384827971, 0.871837378)
- Part59.Orientation = Vector3.new(29.1599998, 3.23000002, 44.8300018)
- Part59.Position = Vector3.new(3.24158096, 15.4236937, -11.6695719)
- Part59.Rotation = Vector3.new(29.2000008, 2.81999993, 43.25)
- Part59.Color = Color3.new(0.909804, 0.729412, 0.784314)
- Part59.Transparency = 0.39999997615814
- Part59.Size = Vector3.new(7, 7, 7)
- Part59.Anchored = true
- Part59.BottomSurface = Enum.SurfaceType.Smooth
- Part59.BrickColor = BrickColor.new("Light reddish violet")
- Part59.TopSurface = Enum.SurfaceType.Smooth
- Part59.brickColor = BrickColor.new("Light reddish violet")
- Part59.FormFactor = Enum.FormFactor.Custom
- Part59.formFactor = Enum.FormFactor.Custom
- Part60.Parent = Model53
- Part60.CFrame = CFrame.new(-3.82469177, 16.524271, -1.43111801, -0.453511745, -0.153996497, 0.877845228, -0.842827857, 0.394343913, -0.366243154, -0.289772749, -0.905967951, -0.308632165)
- Part60.Orientation = Vector3.new(21.4799995, 109.370003, -64.9300003)
- Part60.Position = Vector3.new(-3.82469177, 16.524271, -1.43111801)
- Part60.Rotation = Vector3.new(130.119995, 61.3800011, 161.240005)
- Part60.Color = Color3.new(0.909804, 0.729412, 0.784314)
- Part60.Transparency = 0.39999997615814
- Part60.Size = Vector3.new(6, 6, 6)
- Part60.Anchored = true
- Part60.BottomSurface = Enum.SurfaceType.Smooth
- Part60.BrickColor = BrickColor.new("Light reddish violet")
- Part60.TopSurface = Enum.SurfaceType.Smooth
- Part60.brickColor = BrickColor.new("Light reddish violet")
- Part60.FormFactor = Enum.FormFactor.Custom
- Part60.formFactor = Enum.FormFactor.Custom
- Part61.Parent = Model53
- Part61.CFrame = CFrame.new(-2.69558907, 11.7687454, -6.74550724, 0.500017524, -0.433006287, 0.749992073, -5.54617727e-05, 0.866010308, 0.500026166, -0.866015315, -0.250063449, 0.432996303)
- Part61.Orientation = Vector3.new(-30, 60, 0)
- Part61.Position = Vector3.new(-2.69558907, 11.7687454, -6.74550724)
- Part61.Rotation = Vector3.new(-49.1100006, 48.5900002, 40.8899994)
- Part61.Color = Color3.new(0.423529, 0.345098, 0.294118)
- Part61.Size = Vector3.new(1.20000017, 8.79999828, 1.20000017)
- Part61.Anchored = true
- Part61.BottomSurface = Enum.SurfaceType.Smooth
- Part61.BrickColor = BrickColor.new("Pine Cone")
- Part61.Material = Enum.Material.Wood
- Part61.TopSurface = Enum.SurfaceType.Smooth
- Part61.brickColor = BrickColor.new("Pine Cone")
- Part61.FormFactor = Enum.FormFactor.Custom
- Part61.formFactor = Enum.FormFactor.Custom
- Part62.Parent = Model53
- Part62.CFrame = CFrame.new(-1.99020386, 10.9085484, -3.95357227, -0.265157998, -0.34721458, 0.89951843, 0.435545534, 0.789177299, 0.433011949, -0.860227525, 0.506597757, -0.0580289103)
- Part62.Orientation = Vector3.new(-25.6599998, 93.6900024, 28.8899994)
- Part62.Position = Vector3.new(-1.99020386, 10.9085484, -3.95357227)
- Part62.Rotation = Vector3.new(-97.6299973, 64.0899963, 127.370003)
- Part62.Color = Color3.new(0.423529, 0.345098, 0.294118)
- Part62.Size = Vector3.new(1.20000017, 6.599998, 1.20000017)
- Part62.Anchored = true
- Part62.BottomSurface = Enum.SurfaceType.Smooth
- Part62.BrickColor = BrickColor.new("Pine Cone")
- Part62.Material = Enum.Material.Wood
- Part62.TopSurface = Enum.SurfaceType.Smooth
- Part62.brickColor = BrickColor.new("Pine Cone")
- Part62.FormFactor = Enum.FormFactor.Custom
- Part62.formFactor = Enum.FormFactor.Custom
- Part63.Parent = Model53
- Part63.CFrame = CFrame.new(-0.569030762, 4.89347172, -6.12839794, 0.482979357, -0.129416481, 0.866015255, 0.258769482, 0.965939105, 3.247317e-05, -0.836522162, 0.224082619, 0.500017703)
- Part63.Orientation = Vector3.new(0, 60, 15)
- Part63.Position = Vector3.new(-0.569030762, 4.89347172, -6.12839794)
- Part63.Rotation = Vector3.new(0, 60, 15)
- Part63.Color = Color3.new(0.423529, 0.345098, 0.294118)
- Part63.Size = Vector3.new(1.60000014, 9.59999847, 1.20000017)
- Part63.Anchored = true
- Part63.BottomSurface = Enum.SurfaceType.Smooth
- Part63.BrickColor = BrickColor.new("Pine Cone")
- Part63.Material = Enum.Material.Wood
- Part63.TopSurface = Enum.SurfaceType.Smooth
- Part63.brickColor = BrickColor.new("Pine Cone")
- Part63.FormFactor = Enum.FormFactor.Custom
- Part63.formFactor = Enum.FormFactor.Custom
- PointLight64.Parent = Part63
- PointLight64.Color = Color3.new(0.984314, 0.760784, 1)
- PointLight64.Range = 15
- Part65.Parent = Model53
- Part65.CFrame = CFrame.new(-1.37030983, 17.2558289, -4.94139767, 0.866022527, 1.31771949e-05, 0.500005007, 4.06797008e-05, -1, -4.41042394e-05, 0.500005066, 5.85353191e-05, -0.866022468)
- Part65.Orientation = Vector3.new(0, 150, 180)
- Part65.Position = Vector3.new(-1.37030983, 17.2558289, -4.94139767)
- Part65.Rotation = Vector3.new(180, 30, 0)
- Part65.Color = Color3.new(0.423529, 0.345098, 0.294118)
- Part65.Transparency = 1
- Part65.Size = Vector3.new(13.8000002, 1.39999938, 11.4000006)
- Part65.Anchored = true
- Part65.BottomSurface = Enum.SurfaceType.Smooth
- Part65.BrickColor = BrickColor.new("Pine Cone")
- Part65.CanCollide = false
- Part65.TopSurface = Enum.SurfaceType.Smooth
- Part65.brickColor = BrickColor.new("Pine Cone")
- Part65.FormFactor = Enum.FormFactor.Custom
- Part65.formFactor = Enum.FormFactor.Custom
- ParticleEmitter66.Parent = Part65
- ParticleEmitter66.Speed = NumberRange.new(1, 2)
- ParticleEmitter66.Rotation = NumberRange.new(40, 50)
- ParticleEmitter66.LightEmission = 0.10000000149012
- ParticleEmitter66.Texture = "rbxassetid://243160943"
- ParticleEmitter66.Transparency = NumberSequence.new(0,0.081250011920929,0.14999997615814,0.25624996423721,0.33749997615814,0.39999997615814,0.42500001192093)
- ParticleEmitter66.ZOffset = 0.5
- ParticleEmitter66.Size = NumberSequence.new(0.20000000298023,0.20000000298023)
- ParticleEmitter66.Lifetime = NumberRange.new(10, 10)
- ParticleEmitter66.Rate = 6
- ParticleEmitter66.RotSpeed = NumberRange.new(10, 15)
- ParticleEmitter66.SpreadAngle = Vector2.new(10, 30)
- ParticleEmitter66.VelocitySpread = 10
- PointLight67.Parent = Part65
- PointLight67.Color = Color3.new(0.984314, 0.760784, 1)
- PointLight67.Range = 15
- Part68.Parent = Model53
- Part68.CFrame = CFrame.new(-3.82469177, 16.524271, -1.43111801, -0.940296769, 0.315753937, 0.127048969, 0.277226299, 0.927084625, -0.252309054, -0.197452709, -0.202024087, -0.959269881)
- Part68.Orientation = Vector3.new(14.6099997, 172.460007, 16.6499996)
- Part68.Position = Vector3.new(-3.82469177, 16.524271, -1.43111801)
- Part68.Rotation = Vector3.new(165.259995, 7.30000019, -161.440002)
- Part68.Color = Color3.new(0.909804, 0.729412, 0.784314)
- Part68.Transparency = 0.39999997615814
- Part68.Size = Vector3.new(6, 6, 6)
- Part68.Anchored = true
- Part68.BottomSurface = Enum.SurfaceType.Smooth
- Part68.BrickColor = BrickColor.new("Light reddish violet")
- Part68.TopSurface = Enum.SurfaceType.Smooth
- Part68.brickColor = BrickColor.new("Light reddish violet")
- Part68.FormFactor = Enum.FormFactor.Custom
- Part68.formFactor = Enum.FormFactor.Custom
- Part69.Parent = Model53
- Part69.CFrame = CFrame.new(3.24158096, 15.4236937, -11.6695719, -0.757520735, 0.352865934, 0.549224973, -0.365726948, -0.926292837, 0.0906940699, 0.540746033, -0.132163748, 0.830738485)
- Part69.Orientation = Vector3.new(-5.19999981, 33.4700012, -158.449997)
- Part69.Position = Vector3.new(3.24158096, 15.4236937, -11.6695719)
- Part69.Rotation = Vector3.new(-6.23000002, 33.3100014, -155.020004)
- Part69.Color = Color3.new(0.909804, 0.729412, 0.784314)
- Part69.Transparency = 0.39999997615814
- Part69.Size = Vector3.new(6.19999981, 5.80000019, 7)
- Part69.Anchored = true
- Part69.BottomSurface = Enum.SurfaceType.Smooth
- Part69.BrickColor = BrickColor.new("Light reddish violet")
- Part69.TopSurface = Enum.SurfaceType.Smooth
- Part69.brickColor = BrickColor.new("Light reddish violet")
- Part69.FormFactor = Enum.FormFactor.Custom
- Part69.formFactor = Enum.FormFactor.Custom
- Part70.Parent = Model53
- Part70.CFrame = CFrame.new(6.79642677, 16.3242874, -2.22709942, 0.987374544, 0.0794520229, -0.13703616, -0.0794612169, -0.499950975, -0.862400711, -0.13703084, 0.862401545, -0.48732549)
- Part70.Orientation = Vector3.new(59.5900002, -164.289993, -170.970001)
- Part70.Position = Vector3.new(6.79642677, 16.3242874, -2.22709942)
- Part70.Rotation = Vector3.new(119.470001, -7.88000011, -4.5999999)
- Part70.Color = Color3.new(0.909804, 0.729412, 0.784314)
- Part70.Transparency = 0.39999997615814
- Part70.Size = Vector3.new(6, 6, 6)
- Part70.Anchored = true
- Part70.BottomSurface = Enum.SurfaceType.Smooth
- Part70.BrickColor = BrickColor.new("Light reddish violet")
- Part70.TopSurface = Enum.SurfaceType.Smooth
- Part70.brickColor = BrickColor.new("Light reddish violet")
- Part70.FormFactor = Enum.FormFactor.Custom
- Part70.formFactor = Enum.FormFactor.Custom
- Part71.Parent = Model53
- Part71.CFrame = CFrame.new(-4.5247364, 18.3244629, -0.218792915, -0.208375439, 0.972198725, -0.106814675, 0.689266086, 0.22345385, 0.68918848, 0.693896353, 0.0699862093, -0.716665864)
- Part71.Orientation = Vector3.new(-43.5699997, -171.520004, 72.0400009)
- Part71.Position = Vector3.new(-4.5247364, 18.3244629, -0.218792915)
- Part71.Rotation = Vector3.new(-136.119995, -6.13000011, -102.099998)
- Part71.Color = Color3.new(0.909804, 0.729412, 0.784314)
- Part71.Transparency = 0.39999997615814
- Part71.Size = Vector3.new(6, 6, 6)
- Part71.Anchored = true
- Part71.BottomSurface = Enum.SurfaceType.Smooth
- Part71.BrickColor = BrickColor.new("Light reddish violet")
- Part71.TopSurface = Enum.SurfaceType.Smooth
- Part71.brickColor = BrickColor.new("Light reddish violet")
- Part71.FormFactor = Enum.FormFactor.Custom
- Part71.formFactor = Enum.FormFactor.Custom
- Part72.Parent = Model53
- Part72.CFrame = CFrame.new(1.32525253, 11.1484013, -4.42403507, 0.500016272, 0.612360418, 0.612371206, -5.54319704e-05, 0.707135677, -0.70707792, -0.866015971, 0.353516579, 0.353613287)
- Part72.Orientation = Vector3.new(45, 60, 0)
- Part72.Position = Vector3.new(1.32525253, 11.1484013, -4.42403507)
- Part72.Rotation = Vector3.new(63.4300003, 37.7599983, -50.7700005)
- Part72.Color = Color3.new(0.423529, 0.345098, 0.294118)
- Part72.Size = Vector3.new(1.20000017, 6.99999809, 1.20000017)
- Part72.Anchored = true
- Part72.BottomSurface = Enum.SurfaceType.Smooth
- Part72.BrickColor = BrickColor.new("Pine Cone")
- Part72.Material = Enum.Material.Wood
- Part72.TopSurface = Enum.SurfaceType.Smooth
- Part72.brickColor = BrickColor.new("Pine Cone")
- Part72.FormFactor = Enum.FormFactor.Custom
- Part72.formFactor = Enum.FormFactor.Custom
- Part73.Parent = Model53
- Part73.CFrame = CFrame.new(3.14157295, 15.1236887, -11.4963427, 0.0492416061, 0.287846178, -0.956409872, -0.487321109, 0.842780828, 0.228557631, 0.871833384, 0.45482415, 0.181773409)
- Part73.Orientation = Vector3.new(-13.21, -79.2399979, -30.0400009)
- Part73.Position = Vector3.new(3.14157295, 15.1236887, -11.4963427)
- Part73.Rotation = Vector3.new(-51.5, -73.0199966, -80.2900009)
- Part73.Color = Color3.new(0.909804, 0.729412, 0.784314)
- Part73.Transparency = 0.39999997615814
- Part73.Size = Vector3.new(6, 6, 6)
- Part73.Anchored = true
- Part73.BottomSurface = Enum.SurfaceType.Smooth
- Part73.BrickColor = BrickColor.new("Light reddish violet")
- Part73.TopSurface = Enum.SurfaceType.Smooth
- Part73.brickColor = BrickColor.new("Light reddish violet")
- Part73.FormFactor = Enum.FormFactor.Custom
- Part73.formFactor = Enum.FormFactor.Custom
- Part74.Parent = Model53
- Part74.CFrame = CFrame.new(0.134508133, 9.53353882, -7.34720707, -0.353565037, 0.353566557, -0.866015315, 0.707146764, 0.707066834, -3.13760829e-05, 0.612319589, -0.612411022, -0.500017524)
- Part74.Orientation = Vector3.new(0, -120, 45)
- Part74.Position = Vector3.new(0.134508133, 9.53353882, -7.34720707)
- Part74.Rotation = Vector3.new(180, -60, -135)
- Part74.Color = Color3.new(0.423529, 0.345098, 0.294118)
- Part74.Size = Vector3.new(1.20000017, 6.1999979, 1.20000017)
- Part74.Anchored = true
- Part74.BottomSurface = Enum.SurfaceType.Smooth
- Part74.BrickColor = BrickColor.new("Pine Cone")
- Part74.Material = Enum.Material.Wood
- Part74.TopSurface = Enum.SurfaceType.Smooth
- Part74.brickColor = BrickColor.new("Pine Cone")
- Part74.FormFactor = Enum.FormFactor.Custom
- Part74.formFactor = Enum.FormFactor.Custom
- Part75.Parent = Model53
- Part75.CFrame = CFrame.new(-6.02794647, 18.3239326, -8.01487637, 0.0492416061, 0.287846178, -0.956409872, -0.487321109, 0.842780828, 0.228557631, 0.871833384, 0.45482415, 0.181773409)
- Part75.Orientation = Vector3.new(-13.21, -79.2399979, -30.0400009)
- Part75.Position = Vector3.new(-6.02794647, 18.3239326, -8.01487637)
- Part75.Rotation = Vector3.new(-51.5, -73.0199966, -80.2900009)
- Part75.Color = Color3.new(0.909804, 0.729412, 0.784314)
- Part75.Transparency = 0.39999997615814
- Part75.Size = Vector3.new(6, 6, 6)
- Part75.Anchored = true
- Part75.BottomSurface = Enum.SurfaceType.Smooth
- Part75.BrickColor = BrickColor.new("Light reddish violet")
- Part75.TopSurface = Enum.SurfaceType.Smooth
- Part75.brickColor = BrickColor.new("Light reddish violet")
- Part75.FormFactor = Enum.FormFactor.Custom
- Part75.formFactor = Enum.FormFactor.Custom
- Part76.Parent = Model53
- Part76.CFrame = CFrame.new(6.79642677, 16.3242874, -2.22709942, -0.324486047, 0.720909953, -0.61237061, 0.183076486, 0.683025301, 0.707078218, 0.928004265, 0.117326356, -0.353613824)
- Part76.Orientation = Vector3.new(-45, -120, 15)
- Part76.Position = Vector3.new(6.79642677, 16.3242874, -2.22709942)
- Part76.Rotation = Vector3.new(-116.57, -37.7599983, -114.230003)
- Part76.Color = Color3.new(0.909804, 0.729412, 0.784314)
- Part76.Transparency = 0.39999997615814
- Part76.Size = Vector3.new(6, 6, 6)
- Part76.Anchored = true
- Part76.BottomSurface = Enum.SurfaceType.Smooth
- Part76.BrickColor = BrickColor.new("Light reddish violet")
- Part76.TopSurface = Enum.SurfaceType.Smooth
- Part76.brickColor = BrickColor.new("Light reddish violet")
- Part76.FormFactor = Enum.FormFactor.Custom
- Part76.formFactor = Enum.FormFactor.Custom
- Part77.Parent = Model53
- Part77.CFrame = CFrame.new(-4.28998184, 15.9972582, -1.63103867, -0.166254833, -0.404012024, 0.899518549, 0.216445625, 0.875015616, 0.433011562, -0.962034643, 0.266687095, -0.0580289364)
- Part77.Orientation = Vector3.new(-25.6599998, 93.6900024, 13.8900003)
- Part77.Position = Vector3.new(-4.28998184, 15.9972582, -1.63103867)
- Part77.Rotation = Vector3.new(-97.6299973, 64.0899963, 112.370003)
- Part77.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part77.Size = Vector3.new(0.800000131, 5.99999762, 0.800000131)
- Part77.Anchored = true
- Part77.BottomSurface = Enum.SurfaceType.Smooth
- Part77.BrickColor = BrickColor.new("Brown")
- Part77.Material = Enum.Material.Wood
- Part77.TopSurface = Enum.SurfaceType.Smooth
- Part77.brickColor = BrickColor.new("Brown")
- Part77.FormFactor = Enum.FormFactor.Custom
- Part77.formFactor = Enum.FormFactor.Custom
- Part78.Parent = Model53
- Part78.CFrame = CFrame.new(-5.55350494, 17.484787, -8.39584064, 0.500017524, -0.433006287, 0.749992073, -5.54617727e-05, 0.866010308, 0.500026166, -0.866015315, -0.250063449, 0.432996303)
- Part78.Orientation = Vector3.new(-30, 60, 0)
- Part78.Position = Vector3.new(-5.55350494, 17.484787, -8.39584064)
- Part78.Rotation = Vector3.new(-49.1100006, 48.5900002, 40.8899994)
- Part78.Color = Color3.new(0.423529, 0.345098, 0.294118)
- Part78.Size = Vector3.new(0.800000131, 4.79999828, 0.800000131)
- Part78.Anchored = true
- Part78.BottomSurface = Enum.SurfaceType.Smooth
- Part78.BrickColor = BrickColor.new("Pine Cone")
- Part78.Material = Enum.Material.Wood
- Part78.TopSurface = Enum.SurfaceType.Smooth
- Part78.brickColor = BrickColor.new("Pine Cone")
- Part78.FormFactor = Enum.FormFactor.Custom
- Part78.formFactor = Enum.FormFactor.Custom
- Model79.Name = "Sakura Tree"
- Model79.Parent = Model0
- UnionOperation80.Parent = Model79
- UnionOperation80.CFrame = CFrame.new(5.38146019, 1.65250778, 25.5488281, 1, 0.000136744449, -0.000190204155, -0.000136724149, 1, 0.000106716965, 0.000190218751, -0.000106690954, 1)
- UnionOperation80.Orientation = Vector3.new(-0.00999999978, -0.00999999978, -0.00999999978)
- UnionOperation80.Position = Vector3.new(5.38146019, 1.65250778, 25.5488281)
- UnionOperation80.Rotation = Vector3.new(-0.00999999978, -0.00999999978, -0.00999999978)
- UnionOperation80.Color = Color3.new(0.423529, 0.345098, 0.294118)
- UnionOperation80.Size = Vector3.new(4.23265076, 3.19999981, 3.73647499)
- UnionOperation80.Anchored = true
- UnionOperation80.BrickColor = BrickColor.new("Pine Cone")
- UnionOperation80.Material = Enum.Material.Wood
- UnionOperation80.brickColor = BrickColor.new("Pine Cone")
- Part81.Parent = Model79
- Part81.CFrame = CFrame.new(6.23774147, 11.1621094, 23.8439865, -0.353571296, 0.353781909, -0.865924835, 0.707232416, 0.706981182, 6.93835827e-05, 0.612217069, -0.612385511, -0.500174284)
- Part81.Orientation = Vector3.new(0, -120.010002, 45.0099983)
- Part81.Position = Vector3.new(6.23774147, 11.1621094, 23.8439865)
- Part81.Rotation = Vector3.new(-179.990005, -59.9900017, -134.979996)
- Part81.Color = Color3.new(0.423529, 0.345098, 0.294118)
- Part81.Size = Vector3.new(0.800000131, 10.7999973, 0.800000131)
- Part81.Anchored = true
- Part81.BottomSurface = Enum.SurfaceType.Smooth
- Part81.BrickColor = BrickColor.new("Pine Cone")
- Part81.Material = Enum.Material.Wood
- Part81.TopSurface = Enum.SurfaceType.Smooth
- Part81.brickColor = BrickColor.new("Pine Cone")
- Part81.FormFactor = Enum.FormFactor.Custom
- Part81.formFactor = Enum.FormFactor.Custom
- Part82.Parent = Model79
- Part82.CFrame = CFrame.new(-0.737024307, 18.3272629, 24.5832405, -0.641636312, -0.612206936, -0.46208936, -0.182831138, 0.707161009, -0.683021605, 0.744907141, -0.35375464, -0.565662682)
- Part82.Orientation = Vector3.new(43.0800018, -140.75, -14.5)
- Part82.Position = Vector3.new(-0.737024307, 18.3272629, 24.5832405)
- Part82.Rotation = Vector3.new(129.630005, -27.5200005, 136.339996)
- Part82.Color = Color3.new(0.909804, 0.729412, 0.784314)
- Part82.Transparency = 0.39999997615814
- Part82.Size = Vector3.new(6, 6, 6)
- Part82.Anchored = true
- Part82.BottomSurface = Enum.SurfaceType.Smooth
- Part82.BrickColor = BrickColor.new("Light reddish violet")
- Part82.TopSurface = Enum.SurfaceType.Smooth
- Part82.brickColor = BrickColor.new("Light reddish violet")
- Part82.FormFactor = Enum.FormFactor.Custom
- Part82.formFactor = Enum.FormFactor.Custom
- Part83.Parent = Model79
- Part83.CFrame = CFrame.new(10.4000282, 15.0970669, 29.5129204, 0.324626058, 0.720990121, 0.612201989, -0.18317838, 0.682924986, -0.707148612, -0.927935123, 0.117416687, 0.35376507)
- Part83.Orientation = Vector3.new(45, 59.9799995, -15.0100002)
- Part83.Position = Vector3.new(10.4000282, 15.0970669, 29.5129204)
- Part83.Rotation = Vector3.new(63.4199982, 37.75, -65.7600021)
- Part83.Color = Color3.new(0.423529, 0.345098, 0.294118)
- Part83.Size = Vector3.new(0.800000131, 5.99999809, 0.800000131)
- Part83.Anchored = true
- Part83.BottomSurface = Enum.SurfaceType.Smooth
- Part83.BrickColor = BrickColor.new("Pine Cone")
- Part83.Material = Enum.Material.Wood
- Part83.TopSurface = Enum.SurfaceType.Smooth
- Part83.brickColor = BrickColor.new("Pine Cone")
- Part83.FormFactor = Enum.FormFactor.Custom
- Part83.formFactor = Enum.FormFactor.Custom
- Part84.Parent = Model79
- Part84.CFrame = CFrame.new(9.82717514, 16.3264847, 30.6854095, -0.641636908, 0.462085098, -0.612209737, -0.182832092, 0.68302542, 0.707157135, 0.744906664, 0.56566143, -0.353757799)
- Part84.Orientation = Vector3.new(-45, -120.019997, -14.9899998)
- Part84.Position = Vector3.new(9.82717514, 16.3264847, 30.6854095)
- Part84.Rotation = Vector3.new(-116.580002, -37.75, -144.240005)
- Part84.Color = Color3.new(0.909804, 0.729412, 0.784314)
- Part84.Transparency = 0.39999997615814
- Part84.Size = Vector3.new(6, 6, 6)
- Part84.Anchored = true
- Part84.BottomSurface = Enum.SurfaceType.Smooth
- Part84.BrickColor = BrickColor.new("Light reddish violet")
- Part84.TopSurface = Enum.SurfaceType.Smooth
- Part84.brickColor = BrickColor.new("Light reddish violet")
- Part84.FormFactor = Enum.FormFactor.Custom
- Part84.formFactor = Enum.FormFactor.Custom
- Part85.Parent = Model79
- Part85.CFrame = CFrame.new(8.53278923, 15.4254723, 20.9303455, 0.727521837, -0.684331357, 0.0490177423, 0.615505517, 0.619449377, -0.487273484, 0.30309251, 0.384672761, 0.871872604)
- Part85.Orientation = Vector3.new(29.1599998, 3.22000003, 44.8199997)
- Part85.Position = Vector3.new(8.53278923, 15.4254723, 20.9303455)
- Part85.Rotation = Vector3.new(29.2000008, 2.80999994, 43.25)
- Part85.Color = Color3.new(0.909804, 0.729412, 0.784314)
- Part85.Transparency = 0.39999997615814
- Part85.Size = Vector3.new(7, 7, 7)
- Part85.Anchored = true
- Part85.BottomSurface = Enum.SurfaceType.Smooth
- Part85.BrickColor = BrickColor.new("Light reddish violet")
- Part85.TopSurface = Enum.SurfaceType.Smooth
- Part85.brickColor = BrickColor.new("Light reddish violet")
- Part85.FormFactor = Enum.FormFactor.Custom
- Part85.formFactor = Enum.FormFactor.Custom
- Part86.Parent = Model79
- Part86.CFrame = CFrame.new(1.46480751, 16.5276928, 31.1674919, -0.453584313, -0.153775796, 0.877846479, -0.842776775, 0.39431715, -0.366389662, -0.289808035, -0.906017125, -0.308454752)
- Part86.Orientation = Vector3.new(21.4899998, 109.360001, -64.9300003)
- Part86.Position = Vector3.new(1.46480751, 16.5276928, 31.1674919)
- Part86.Rotation = Vector3.new(130.089996, 61.3800011, 161.270004)
- Part86.Color = Color3.new(0.909804, 0.729412, 0.784314)
- Part86.Transparency = 0.39999997615814
- Part86.Size = Vector3.new(6, 6, 6)
- Part86.Anchored = true
- Part86.BottomSurface = Enum.SurfaceType.Smooth
- Part86.BrickColor = BrickColor.new("Light reddish violet")
- Part86.TopSurface = Enum.SurfaceType.Smooth
- Part86.brickColor = BrickColor.new("Light reddish violet")
- Part86.FormFactor = Enum.FormFactor.Custom
- Part86.formFactor = Enum.FormFactor.Custom
- Part87.Parent = Model79
- Part87.CFrame = CFrame.new(2.59416389, 11.7716579, 25.8535347, 0.50017637, -0.432842493, 0.749994755, -0.000180184841, 0.866067171, 0.49995026, -0.865928888, -0.250187397, 0.433101416)
- Part87.Orientation = Vector3.new(-30, 59.9900017, -0.00999999978)
- Part87.Position = Vector3.new(2.59416389, 11.7716579, 25.8535347)
- Part87.Rotation = Vector3.new(-49.0999985, 48.5900002, 40.8699989)
- Part87.Color = Color3.new(0.423529, 0.345098, 0.294118)
- Part87.Size = Vector3.new(1.20000017, 8.79999828, 1.20000017)
- Part87.Anchored = true
- Part87.BottomSurface = Enum.SurfaceType.Smooth
- Part87.BrickColor = BrickColor.new("Pine Cone")
- Part87.Material = Enum.Material.Wood
- Part87.TopSurface = Enum.SurfaceType.Smooth
- Part87.brickColor = BrickColor.new("Pine Cone")
- Part87.FormFactor = Enum.FormFactor.Custom
- Part87.formFactor = Enum.FormFactor.Custom
- Part88.Parent = Model79
- Part88.CFrame = CFrame.new(3.29893494, 10.9115381, 28.6456451, -0.264942944, -0.347190768, 0.899590909, 0.435532957, 0.78925705, 0.43287915, -0.860300183, 0.506489754, -0.0578950681)
- Part88.Orientation = Vector3.new(-25.6499996, 93.6800003, 28.8899994)
- Part88.Position = Vector3.new(3.29893494, 10.9115381, 28.6456451)
- Part88.Rotation = Vector3.new(-97.6200027, 64.0999985, 127.349998)
- Part88.Color = Color3.new(0.423529, 0.345098, 0.294118)
- Part88.Size = Vector3.new(1.20000017, 6.599998, 1.20000017)
- Part88.Anchored = true
- Part88.BottomSurface = Enum.SurfaceType.Smooth
- Part88.BrickColor = BrickColor.new("Pine Cone")
- Part88.Material = Enum.Material.Wood
- Part88.TopSurface = Enum.SurfaceType.Smooth
- Part88.brickColor = BrickColor.new("Pine Cone")
- Part88.FormFactor = Enum.FormFactor.Custom
- Part88.formFactor = Enum.FormFactor.Custom
- Part89.Parent = Model79
- Part89.CFrame = CFrame.new(4.7196312, 4.89612961, 26.471386, 0.483169317, -0.129312471, 0.865924835, 0.25864923, 0.965971351, -6.83894104e-05, -0.836449742, 0.224003822, 0.500174284)
- Part89.Orientation = Vector3.new(0, 59.9900017, 14.9899998)
- Part89.Position = Vector3.new(4.7196312, 4.89612961, 26.471386)
- Part89.Rotation = Vector3.new(0.00999999978, 59.9900017, 14.9799995)
- Part89.Color = Color3.new(0.423529, 0.345098, 0.294118)
- Part89.Size = Vector3.new(1.60000014, 9.59999847, 1.20000017)
- Part89.Anchored = true
- Part89.BottomSurface = Enum.SurfaceType.Smooth
- Part89.BrickColor = BrickColor.new("Pine Cone")
- Part89.Material = Enum.Material.Wood
- Part89.TopSurface = Enum.SurfaceType.Smooth
- Part89.brickColor = BrickColor.new("Pine Cone")
- Part89.FormFactor = Enum.FormFactor.Custom
- Part89.formFactor = Enum.FormFactor.Custom
- PointLight90.Parent = Part89
- PointLight90.Color = Color3.new(0.984314, 0.760784, 1)
- PointLight90.Range = 15
- Part91.Parent = Model79
- Part91.CFrame = CFrame.new(3.91993332, 17.2586594, 27.6576004, 0.86593467, -0.000128113825, 0.500157118, -5.38821878e-05, -1, -0.000162859564, 0.500157118, 0.000114076167, -0.86593467)
- Part91.Orientation = Vector3.new(0.00999999978, 149.990005, -180)
- Part91.Position = Vector3.new(3.91993332, 17.2586594, 27.6576004)
- Part91.Rotation = Vector3.new(179.990005, 30.0100002, 0.00999999978)
- Part91.Color = Color3.new(0.423529, 0.345098, 0.294118)
- Part91.Transparency = 1
- Part91.Size = Vector3.new(13.8000002, 1.39999938, 11.4000006)
- Part91.Anchored = true
- Part91.BottomSurface = Enum.SurfaceType.Smooth
- Part91.BrickColor = BrickColor.new("Pine Cone")
- Part91.CanCollide = false
- Part91.TopSurface = Enum.SurfaceType.Smooth
- Part91.brickColor = BrickColor.new("Pine Cone")
- Part91.FormFactor = Enum.FormFactor.Custom
- Part91.formFactor = Enum.FormFactor.Custom
- ParticleEmitter92.Parent = Part91
- ParticleEmitter92.Speed = NumberRange.new(1, 2)
- ParticleEmitter92.Rotation = NumberRange.new(40, 50)
- ParticleEmitter92.LightEmission = 0.10000000149012
- ParticleEmitter92.Texture = "rbxassetid://243160943"
- ParticleEmitter92.Transparency = NumberSequence.new(0,0.081250011920929,0.14999997615814,0.25624996423721,0.33749997615814,0.39999997615814,0.42500001192093)
- ParticleEmitter92.ZOffset = 0.5
- ParticleEmitter92.Size = NumberSequence.new(0.20000000298023,0.20000000298023)
- ParticleEmitter92.Lifetime = NumberRange.new(10, 10)
- ParticleEmitter92.Rate = 6
- ParticleEmitter92.RotSpeed = NumberRange.new(10, 15)
- ParticleEmitter92.SpreadAngle = Vector2.new(10, 30)
- ParticleEmitter92.VelocitySpread = 10
- PointLight93.Parent = Part91
- PointLight93.Color = Color3.new(0.984314, 0.760784, 1)
- PointLight93.Range = 15
- Part94.Parent = Model79
- Part94.CFrame = CFrame.new(1.46480751, 16.5276928, 31.1674919, -0.94023186, 0.31592536, 0.127186954, 0.277351618, 0.927037477, -0.252388984, -0.197635829, -0.202019453, -0.959234953)
- Part94.Orientation = Vector3.new(14.6199999, 172.449997, 16.6599998)
- Part94.Position = Vector3.new(1.46480751, 16.5276928, 31.1674919)
- Part94.Rotation = Vector3.new(165.259995, 7.30999994, -161.429993)
- Part94.Color = Color3.new(0.909804, 0.729412, 0.784314)
- Part94.Transparency = 0.39999997615814
- Part94.Size = Vector3.new(6, 6, 6)
- Part94.Anchored = true
- Part94.BottomSurface = Enum.SurfaceType.Smooth
- Part94.BrickColor = BrickColor.new("Light reddish violet")
- Part94.TopSurface = Enum.SurfaceType.Smooth
- Part94.brickColor = BrickColor.new("Light reddish violet")
- Part94.FormFactor = Enum.FormFactor.Custom
- Part94.formFactor = Enum.FormFactor.Custom
- Part95.Parent = Model79
- Part95.CFrame = CFrame.new(8.53278923, 15.4254723, 20.9303455, -0.757673085, 0.352751255, 0.549088418, -0.365584195, -0.926352859, 0.0906571448, 0.54062897, -0.132049546, 0.830832958)
- Part95.Orientation = Vector3.new(-5.19999981, 33.4599991, -158.460007)
- Part95.Position = Vector3.new(8.53278923, 15.4254723, 20.9303455)
- Part95.Rotation = Vector3.new(-6.23000002, 33.2999992, -155.029999)
- Part95.Color = Color3.new(0.909804, 0.729412, 0.784314)
- Part95.Transparency = 0.39999997615814
- Part95.Size = Vector3.new(6.19999981, 5.80000019, 7)
- Part95.Anchored = true
- Part95.BottomSurface = Enum.SurfaceType.Smooth
- Part95.BrickColor = BrickColor.new("Light reddish violet")
- Part95.TopSurface = Enum.SurfaceType.Smooth
- Part95.brickColor = BrickColor.new("Light reddish violet")
- Part95.FormFactor = Enum.FormFactor.Custom
- Part95.formFactor = Enum.FormFactor.Custom
- Part96.Parent = Model79
- Part96.CFrame = CFrame.new(12.0861092, 16.3261299, 30.3734169, 0.987387478, 0.0792261139, -0.137073606, -0.0796115771, -0.499912024, -0.862409353, -0.136850074, 0.862444878, -0.487299591)
- Part96.Orientation = Vector3.new(59.5900002, -164.289993, -170.949997)
- Part96.Position = Vector3.new(12.0861092, 16.3261299, 30.3734169)
- Part96.Rotation = Vector3.new(119.470001, -7.88000011, -4.59000015)
- Part96.Color = Color3.new(0.909804, 0.729412, 0.784314)
- Part96.Transparency = 0.39999997615814
- Part96.Size = Vector3.new(6, 6, 6)
- Part96.Anchored = true
- Part96.BottomSurface = Enum.SurfaceType.Smooth
- Part96.BrickColor = BrickColor.new("Light reddish violet")
- Part96.TopSurface = Enum.SurfaceType.Smooth
- Part96.brickColor = BrickColor.new("Light reddish violet")
- Part96.FormFactor = Enum.FormFactor.Custom
- Part96.formFactor = Enum.FormFactor.Custom
- Part97.Parent = Model79
- Part97.CFrame = CFrame.new(0.764810562, 18.3280697, 32.3795929, -0.208398417, 0.972218871, -0.106586657, 0.689335644, 0.223316118, 0.689163446, 0.693820119, 0.0701466203, -0.7167238)
- Part97.Orientation = Vector3.new(-43.5600014, -171.539993, 72.0500031)
- Part97.Position = Vector3.new(0.764810562, 18.3280697, 32.3795929)
- Part97.Rotation = Vector3.new(-136.119995, -6.11999989, -102.099998)
- Part97.Color = Color3.new(0.909804, 0.729412, 0.784314)
- Part97.Transparency = 0.39999997615814
- Part97.Size = Vector3.new(6, 6, 6)
- Part97.Anchored = true
- Part97.BottomSurface = Enum.SurfaceType.Smooth
- Part97.BrickColor = BrickColor.new("Light reddish violet")
- Part97.TopSurface = Enum.SurfaceType.Smooth
- Part97.brickColor = BrickColor.new("Light reddish violet")
- Part97.FormFactor = Enum.FormFactor.Custom
- Part97.formFactor = Enum.FormFactor.Custom
- Part98.Parent = Model79
- Part98.CFrame = CFrame.new(6.61453247, 11.1509018, 28.1757622, 0.500172853, 0.612401545, 0.612202108, -0.000180183983, 0.707065225, -0.707148314, -0.86592555, 0.353586107, 0.35376516)
- Part98.Orientation = Vector3.new(45, 59.9799995, -0.00999999978)
- Part98.Position = Vector3.new(6.61453247, 11.1509018, 28.1757622)
- Part98.Rotation = Vector3.new(63.4199982, 37.75, -50.7599983)
- Part98.Color = Color3.new(0.423529, 0.345098, 0.294118)
- Part98.Size = Vector3.new(1.20000017, 6.99999809, 1.20000017)
- Part98.Anchored = true
- Part98.BottomSurface = Enum.SurfaceType.Smooth
- Part98.BrickColor = BrickColor.new("Pine Cone")
- Part98.Material = Enum.Material.Wood
- Part98.TopSurface = Enum.SurfaceType.Smooth
- Part98.brickColor = BrickColor.new("Pine Cone")
- Part98.FormFactor = Enum.FormFactor.Custom
- Part98.formFactor = Enum.FormFactor.Custom
- Part99.Parent = Model79
- Part99.CFrame = CFrame.new(8.43269539, 15.1255054, 21.1035709, 0.0490149409, 0.287888795, -0.956408739, -0.48727724, 0.842765331, 0.228708506, 0.871870697, 0.454826117, 0.181589738)
- Part99.Orientation = Vector3.new(-13.2200003, -79.25, -30.0400009)
- Part99.Position = Vector3.new(8.43269539, 15.1255054, 21.1035709)
- Part99.Rotation = Vector3.new(-51.5499992, -73.0199966, -80.3399963)
- Part99.Color = Color3.new(0.909804, 0.729412, 0.784314)
- Part99.Transparency = 0.39999997615814
- Part99.Size = Vector3.new(6, 6, 6)
- Part99.Anchored = true
- Part99.BottomSurface = Enum.SurfaceType.Smooth
- Part99.BrickColor = BrickColor.new("Light reddish violet")
- Part99.TopSurface = Enum.SurfaceType.Smooth
- Part99.brickColor = BrickColor.new("Light reddish violet")
- Part99.FormFactor = Enum.FormFactor.Custom
- Part99.formFactor = Enum.FormFactor.Custom
- Part100.Parent = Model79
- Part100.CFrame = CFrame.new(5.42405128, 9.53604126, 25.2524567, -0.353571296, 0.353781909, -0.865924835, 0.707232416, 0.706981182, 6.93835827e-05, 0.612217069, -0.612385511, -0.500174284)
- Part100.Orientation = Vector3.new(0, -120.010002, 45.0099983)
- Part100.Position = Vector3.new(5.42405128, 9.53604126, 25.2524567)
- Part100.Rotation = Vector3.new(-179.990005, -59.9900017, -134.979996)
- Part100.Color = Color3.new(0.423529, 0.345098, 0.294118)
- Part100.Size = Vector3.new(1.20000017, 6.1999979, 1.20000017)
- Part100.Anchored = true
- Part100.BottomSurface = Enum.SurfaceType.Smooth
- Part100.BrickColor = BrickColor.new("Pine Cone")
- Part100.Material = Enum.Material.Wood
- Part100.TopSurface = Enum.SurfaceType.Smooth
- Part100.brickColor = BrickColor.new("Pine Cone")
- Part100.FormFactor = Enum.FormFactor.Custom
- Part100.formFactor = Enum.FormFactor.Custom
- Part101.Parent = Model79
- Part101.CFrame = CFrame.new(-0.737024307, 18.3272629, 24.5832405, 0.0490149409, 0.287888795, -0.956408739, -0.48727724, 0.842765331, 0.228708506, 0.871870697, 0.454826117, 0.181589738)
- Part101.Orientation = Vector3.new(-13.2200003, -79.25, -30.0400009)
- Part101.Position = Vector3.new(-0.737024307, 18.3272629, 24.5832405)
- Part101.Rotation = Vector3.new(-51.5499992, -73.0199966, -80.3399963)
- Part101.Color = Color3.new(0.909804, 0.729412, 0.784314)
- Part101.Transparency = 0.39999997615814
- Part101.Size = Vector3.new(6, 6, 6)
- Part101.Anchored = true
- Part101.BottomSurface = Enum.SurfaceType.Smooth
- Part101.BrickColor = BrickColor.new("Light reddish violet")
- Part101.TopSurface = Enum.SurfaceType.Smooth
- Part101.brickColor = BrickColor.new("Light reddish violet")
- Part101.FormFactor = Enum.FormFactor.Custom
- Part101.formFactor = Enum.FormFactor.Custom
- Part102.Parent = Model79
- Part102.CFrame = CFrame.new(12.0861092, 16.3261299, 30.3734169, -0.324625909, 0.72099036, -0.61220175, 0.183179334, 0.682924867, 0.707148433, 0.927935004, 0.117416017, -0.353765637)
- Part102.Orientation = Vector3.new(-45, -120.019997, 15.0100002)
- Part102.Position = Vector3.new(12.0861092, 16.3261299, 30.3734169)
- Part102.Rotation = Vector3.new(-116.580002, -37.75, -114.239998)
- Part102.Color = Color3.new(0.909804, 0.729412, 0.784314)
- Part102.Transparency = 0.39999997615814
- Part102.Size = Vector3.new(6, 6, 6)
- Part102.Anchored = true
- Part102.BottomSurface = Enum.SurfaceType.Smooth
- Part102.BrickColor = BrickColor.new("Light reddish violet")
- Part102.TopSurface = Enum.SurfaceType.Smooth
- Part102.brickColor = BrickColor.new("Light reddish violet")
- Part102.FormFactor = Enum.FormFactor.Custom
- Part102.formFactor = Enum.FormFactor.Custom
- Part103.Parent = Model79
- Part103.CFrame = CFrame.new(0.99946785, 16.0007248, 30.9675064, -0.166052595, -0.403933734, 0.899591088, 0.216411591, 0.875089765, 0.432878792, -0.9620772, 0.266562611, -0.0578949898)
- Part103.Orientation = Vector3.new(-25.6499996, 93.6800003, 13.8900003)
- Part103.Position = Vector3.new(0.99946785, 16.0007248, 30.9675064)
- Part103.Rotation = Vector3.new(-97.6200027, 64.0999985, 112.349998)
- Part103.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part103.Size = Vector3.new(0.800000131, 5.99999762, 0.800000131)
- Part103.Anchored = true
- Part103.BottomSurface = Enum.SurfaceType.Smooth
- Part103.BrickColor = BrickColor.new("Brown")
- Part103.Material = Enum.Material.Wood
- Part103.TopSurface = Enum.SurfaceType.Smooth
- Part103.brickColor = BrickColor.new("Brown")
- Part103.FormFactor = Enum.FormFactor.Custom
- Part103.formFactor = Enum.FormFactor.Custom
- Part104.Parent = Model79
- Part104.CFrame = CFrame.new(-0.262626648, 17.4880276, 24.202404, 0.50017637, -0.432842493, 0.749994755, -0.000180184841, 0.866067171, 0.49995026, -0.865928888, -0.250187397, 0.433101416)
- Part104.Orientation = Vector3.new(-30, 59.9900017, -0.00999999978)
- Part104.Position = Vector3.new(-0.262626648, 17.4880276, 24.202404)
- Part104.Rotation = Vector3.new(-49.0999985, 48.5900002, 40.8699989)
- Part104.Color = Color3.new(0.423529, 0.345098, 0.294118)
- Part104.Size = Vector3.new(0.800000131, 4.79999828, 0.800000131)
- Part104.Anchored = true
- Part104.BottomSurface = Enum.SurfaceType.Smooth
- Part104.BrickColor = BrickColor.new("Pine Cone")
- Part104.Material = Enum.Material.Wood
- Part104.TopSurface = Enum.SurfaceType.Smooth
- Part104.brickColor = BrickColor.new("Pine Cone")
- Part104.FormFactor = Enum.FormFactor.Custom
- Part104.formFactor = Enum.FormFactor.Custom
- for i,v in pairs(mas:GetChildren()) do
- v.Parent = script
- pcall(function() v:MakeJoints() end)
- end
- mas:Destroy()
- for i,v in pairs(cors) do
- spawn(function()
- pcall(v)
- end)
- end
- hum.WalkSpeed = 50
- hum.JumpPower = 100
- local killsky = Instance.new('Sky', game:GetService'Lighting')
- killsky.StarCount = 0
- killsky.SunAngularSize = 0
- killsky.MoonAngularSize = 0
- killsky.MoonTextureId = ""
- killsky.CelestialBodiesShown = false
- game.Lighting.FogColor = Color3.new(0,0,0)
- game.Lighting.FogEnd = 100
- local l = game.Lighting
- local sky = Instance.new("Sky",l)
- l.TimeOfDay = "05:00:00"
- l.Brightness = 1
- l.Ambient = Color3.new(0.25, 0.5, 0.75)
- BTAUNT6:Play()
- CFuncs.Sound.Create("rbxassetid://0", root, 1.85, 1)
- tecks2.Text = "Zen"
- hed.face.Texture = "rbxassetid://0"
- local BC = char["Body Colors"]
- BC.HeadColor = BrickColor.new("Really black")
- BC.LeftArmColor = BrickColor.new("Really black")
- BC.LeftLegColor = BrickColor.new("Really black")
- BC.RightArmColor = BrickColor.new("Really black")
- BC.RightLegColor = BrickColor.new("Really black")
- BC.TorsoColor = BrickColor.new("Really black")
- end
- end
- end)
- mouse.Button1Down:connect(function(key)
- if attack == false then
- Ban()
- end
- end)
- -------------------------------------------------------
- --Start Animations--
- -------------------------------------------------------
- while true do
- swait()
- sine = sine + change
- local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
- local velderp = root.Velocity.y
- hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char)
- if equipped == true or equipped == false then
- if attack == false then
- idle = idle + 1
- else
- idle = 0
- end
- if 1 < root.Velocity.y and hitfloor == nil then
- Anim = "Jump"
- if attack == false then
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(-16), Rad(0), Rad(0)), 0.15)
- neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
- RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.2 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
- LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
- RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.1)
- LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.1)
- end
- elseif -1 > root.Velocity.y and hitfloor == nil then
- Anim = "Fall"
- if attack == false then
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(24), Rad(0), Rad(0)), 0.15)
- neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
- RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
- LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
- RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.1)
- LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.1)
- end
- elseif torvel < 1 and hitfloor ~= nil then
- Anim = "Idle"
- change = 1
- if attack == false then
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 20)), Rad(0), Rad(15 - 4.5 * Sin(sine / 20))), 0.1)
- RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
- LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
- RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(30), Rad(-6), Rad(-40)), 0.08)
- LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
- end
- elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then
- Anim = "Walk"
- change = 1
- if attack == false then
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 0) * angles(Rad(35), Rad(0), Rad(0)), 0.15)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20), Rad(0), Rad(0)), 0.3)
- RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.925 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
- LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.925 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
- RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(25)), 0.1)
- LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(-25)), 0.1)
- end
- elseif torvel >= 25 and hitfloor ~= nil then
- Anim = "Sprint"
- change = 1.35
- if attack == false then
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 0) * angles(Rad(35), Rad(0), Rad(0)), 0.15)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20), Rad(0), Rad(0)), 0.3)
- RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.925 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
- LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.925 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
- RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(25)), 0.1)
- LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(-25)), 0.1)
- end
- end
- end
- if 0 < #Effects then
- for e = 1, #Effects do
- if Effects[e] ~= nil then
- local Thing = Effects[e]
- if Thing ~= nil then
- local Part = Thing[1]
- local Mode = Thing[2]
- local Delay = Thing[3]
- local IncX = Thing[4]
- local IncY = Thing[5]
- local IncZ = Thing[6]
- if 1 >= Thing[1].Transparency then
- if Thing[2] == "Block1" then
- Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
- local Mesh = Thing[1].Mesh
- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- elseif Thing[2] == "Block2" then
- Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
- local Mesh = Thing[7]
- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- elseif Thing[2] == "Block3" then
- Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
- local Mesh = Thing[7]
- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- elseif Thing[2] == "Cylinder" then
- local Mesh = Thing[1].Mesh
- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- elseif Thing[2] == "Blood" then
- local Mesh = Thing[7]
- Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- elseif Thing[2] == "Elec" then
- local Mesh = Thing[1].Mesh
- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- elseif Thing[2] == "Disappear" then
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- elseif Thing[2] == "Shatter" then
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
- Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
- Thing[6] = Thing[6] + Thing[5]
- end
- else
- Part.Parent = nil
- table.remove(Effects, e)
- end
- end
- end
- end
- end
- end
- -------------------------------------------------------
- --End Animations And Script--
- -------------------------------------------------------
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement