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- --https://github.com/Mokiros/roblox-FE-compatibility
- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,Mouse,mouse,UserInputService,ContextActionService = owner
- local RealPlayer = Player
- do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end
- script.Parent = workspace.CurrentCamera
- local plr = game:GetService("Players").LocalPlayer
- local tool = Instance.new("Tool",plr:WaitForChild("Backpack"))
- tool.Grip = CFrame.new(0,-0.8,-0.2) * CFrame.Angles(math.rad(0),math.rad(180),math.rad(0))
- tool.Name = "bluE"
- local part = Instance.new("Part",tool)
- part.Name = "Handle"
- part.Size = Vector3.new(4,6,4)
- part.TopSurface = "Smooth"
- part.BottomSurface = "Smooth"
- part.CanCollide = false
- part:BreakJoints()
- local mesh = Instance.new("SpecialMesh",part)
- mesh.MeshId = "rbxassetid://431003868" --mesh.MeshId = "rbxassetid://132920499"
- mesh.TextureId = "rbxassetid://430627740" --"http://www.roblox.com/asset/?id=134479421"
- mesh.Scale = Vector3.new(2,2,2)
- local sound = Instance.new("Sound",part)
- sound.SoundId = "rbxassetid://511340819"
- sound.Volume = 3
- local sound2 = Instance.new("Sound",part)
- sound2.SoundId = "rbxassetid://280667448"
- sound2.Volume = 5
- local sound3 = Instance.new("Sound",part)
- sound3.SoundId = "rbxassetid://139100774"
- sound3.Volume = 10
- local sound4 = Instance.new("Sound",part)
- sound4.SoundId = "rbxassetid://258057783"
- sound4.Volume = 10
- local sound5 = Instance.new("Sound",part)
- sound5.SoundId = "rbxassetid://130932305"
- sound5.Volume = 10
- local sound6 = Instance.new("Sound",part)
- sound6.SoundId = "rbxassetid://906084456"
- sound6.Volume = 10
- sound6.TimePosition = 2
- function firstHum(target)
- for i,v in pairs(target:GetChildren()) do
- if v:IsA("Humanoid") then
- return v
- end
- end
- return nil
- end
- local slap = false
- local cd = false
- plr:GetMouse().Button1Down:connect(function()
- if tool.Parent == plr.Character then
- if slap == false then
- slap = true
- sound2:Play()
- local str = Instance.new("StringValue")
- str.Name = "toolanim"
- str.Value = "Slash"
- str.Parent = tool
- wait(1)
- slap = false
- end
- end
- end)
- part.Touched:connect(function(hit)
- if slap == true then
- if cd == false then
- if not hit:IsDescendantOf(plr.Character) then
- if hit.Parent:IsA("Model") then
- local fhum = firstHum(hit.Parent)
- if fhum then
- cd = true
- fhum.PlatformStand = true
- sound:Play()
- local con1
- con1 = game:GetService("RunService").Heartbeat:connect(function()
- fhum.PlatformStand = true
- end)
- wait(0.1)
- local vel = Instance.new("BodyVelocity",hit)
- vel.Velocity = ((hit.Position - plr.Character:WaitForChild("HumanoidRootPart").Position).unit + Vector3.new(0,0.5,0))*50
- vel.MaxForce = Vector3.new(10000000,10000000,10000000)
- wait(1)
- cd = false
- vel:Destroy()
- local vel2 = Instance.new("BodyVelocity",hit)
- vel2.Velocity = Vector3.new(0,12.5,0)
- vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
- local p2 = Instance.new("Part",hit)
- p2.Anchored = true
- p2.Transparency = 0.6
- p2.CanCollide = false
- p2.Size = Vector3.new(0.2,0.2,0.2)
- p2.CFrame = CFrame.new(hit.CFrame.p) * CFrame.Angles(math.rad(0),math.rad(90),math.rad(0))
- p2.BrickColor = BrickColor.new("New Yeller")
- p2.Material = "Neon"
- local m2 = Instance.new("CylinderMesh",p2)
- m2.Scale = Vector3.new(60,10000,60)
- local scln = sound3:Clone()
- scln.Parent = hit
- scln:Play()
- local con2
- con2 = game:GetService("RunService").Heartbeat:connect(function()
- p2.CFrame = CFrame.new(hit.CFrame.p) * CFrame.Angles(math.rad(0),math.rad(90),math.rad(0))
- end)
- wait(7)
- vel2.Velocity = Vector3.new(0,0,0)
- wait(0.5)
- scln:Stop()
- local scln3 = sound5:Clone()
- scln3.Parent = hit
- scln3:Play()
- wait(1)
- local bav = Instance.new("BodyAngularVelocity",hit)
- bav.AngularVelocity = Vector3.new(math.random(0,360),math.random(0,360),math.random(0,360))
- vel2.Velocity = Vector3.new(0,-250,0)
- p2.BrickColor = BrickColor.new("Really red")
- local scln6 = sound6:Clone()
- scln6.Parent = hit
- scln6:Play()
- local continue = false
- local htc
- htc = hit.Touched:connect(function(hitp)
- if not hitp:IsDescendantOf(hit.Parent) then
- continue = true
- scln6:Stop()
- vel2:Destroy()
- con2:Disconnect()
- con1:Disconnect()
- htc:Disconnect()
- p2:Destroy()
- end
- end)
- repeat wait() until continue == true
- local ctab = {}
- for i=1,4 do
- local p = Instance.new("Part",hit)
- p.Size = Vector3.new(30,30,30)
- p.Anchored = true
- p.CanCollide = false
- p.TopSurface = "Smooth"
- p.BottomSurface = "Smooth"
- p.Color = Color3.fromRGB(255,math.random(0,255),0)
- p.CFrame = hit.CFrame
- local con
- con = game:GetService("RunService").Heartbeat:connect(function()
- p.CFrame = p.CFrame * CFrame.Angles(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360)))
- p.Transparency = p.Transparency + 0.01
- if p.Transparency >= 1 then
- con:Disconnect()
- end
- end)
- table.insert(ctab,con)
- end
- Instance.new("Explosion",workspace).Position = hit.Position
- local scln2 = sound4:Clone()
- scln2.Parent = hit
- scln2:Play()
- vel2:Destroy()
- hit.Parent:BreakJoints()
- repeat wait() until not hit:IsDescendantOf(workspace)
- con2:Disconnect()
- end
- end
- end
- end
- end
- end)
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