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fe big boi

May 17th, 2019
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  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,game,owner = owner,game
  4. local RealPlayer = Player
  5. do
  6. print("FE Compatibility code V2 by Mokiros")
  7. local RealPlayer = RealPlayer
  8. script.Parent = RealPlayer.Character
  9.  
  10. --Fake event to make stuff like Mouse.KeyDown work
  11. local Disconnect_Function = function(this)
  12. this[1].Functions[this[2]] = nil
  13. end
  14. local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
  15. local FakeEvent_Metatable = {__index={
  16. Connect = function(this,f)
  17. local i = tostring(math.random(0,10000))
  18. while this.Functions[i] do
  19. i = tostring(math.random(0,10000))
  20. end
  21. this.Functions[i] = f
  22. return setmetatable({this,i},Disconnect_Metatable)
  23. end
  24. }}
  25. FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect
  26. local function fakeEvent()
  27. return setmetatable({Functions={}},FakeEvent_Metatable)
  28. end
  29.  
  30. --Creating fake input objects with fake variables
  31. local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
  32. FakeMouse.keyUp = FakeMouse.KeyUp
  33. FakeMouse.keyDown = FakeMouse.KeyDown
  34. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  35. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  36. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  37. end}
  38. --Merged 2 functions into one by checking amount of arguments
  39. CAS.UnbindAction = CAS.BindAction
  40.  
  41. --This function will trigger the events that have been :Connect()'ed
  42. local function TriggerEvent(self,ev,...)
  43. for _,f in pairs(self[ev].Functions) do
  44. f(...)
  45. end
  46. end
  47. FakeMouse.TriggerEvent = TriggerEvent
  48. UIS.TriggerEvent = TriggerEvent
  49.  
  50. --Client communication
  51. local Event = Instance.new("RemoteEvent")
  52. Event.Name = "UserInput_Event"
  53. Event.OnServerEvent:Connect(function(plr,io)
  54. if plr~=RealPlayer then return end
  55. FakeMouse.Target = io.Target
  56. FakeMouse.Hit = io.Hit
  57. if not io.isMouse then
  58. local b = io.UserInputState == Enum.UserInputState.Begin
  59. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  60. return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up")
  61. end
  62. if io.UserInputType == Enum.UserInputType.MouseButton2 then
  63. return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up")
  64. end
  65. for _,t in pairs(CAS.Actions) do
  66. for _,k in pairs(t.Keys) do
  67. if k==io.KeyCode then
  68. t.Function(t.Name,io.UserInputState,io)
  69. end
  70. end
  71. end
  72. FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  73. UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false)
  74. end
  75. end)
  76. Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
  77. local Mouse = owner:GetMouse()
  78. local UIS = game:GetService("UserInputService")
  79. local input = function(io,RobloxHandled)
  80. if RobloxHandled then return end
  81. --Since InputObject is a client-side instance, we create and pass table instead
  82. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  83. end
  84. UIS.InputBegan:Connect(input)
  85. UIS.InputEnded:Connect(input)
  86.  
  87. local h,t
  88. --Give the server mouse data every second frame, but only if the values changed
  89. --If player is not moving their mouse, client won't fire events
  90. local HB = game:GetService("RunService").Heartbeat
  91. while true do
  92. if h~=Mouse.Hit or t~=Mouse.Target then
  93. h,t=Mouse.Hit,Mouse.Target
  94. Event:FireServer({isMouse=true,Target=t,Hit=h})
  95. end
  96. --Wait 2 frames
  97. for i=1,2 do
  98. HB:Wait()
  99. end
  100. end]==],script)
  101.  
  102. ----Sandboxed game object that allows the usage of client-side methods and services
  103. --Real game object
  104. local RealGame = game
  105.  
  106. --Metatable for fake service
  107. local FakeService_Metatable = {
  108. __index = function(self,k)
  109. local s = rawget(self,"_RealService")
  110. if s then
  111. return typeof(s[k])=="function"
  112. and function(_,...)return s[k](s,...)end or s[k]
  113. end
  114. end,
  115. __newindex = function(self,k,v)
  116. local s = rawget(self,"_RealService")
  117. if s then s[k]=v end
  118. end
  119. }
  120. local function FakeService(t,RealService)
  121. t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService
  122. return setmetatable(t,FakeService_Metatable)
  123. end
  124.  
  125. --Fake game object
  126. local FakeGame = {
  127. GetService = function(self,s)
  128. return rawget(self,s) or RealGame:GetService(s)
  129. end,
  130. Players = FakeService({
  131. LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
  132. },"Players"),
  133. UserInputService = FakeService(UIS,"UserInputService"),
  134. ContextActionService = FakeService(CAS,"ContextActionService"),
  135. RunService = FakeService({
  136. _btrs = {},
  137. RenderStepped = RealGame:GetService("RunService").Heartbeat,
  138. BindToRenderStep = function(self,name,_,fun)
  139. self._btrs[name] = self.Heartbeat:Connect(fun)
  140. end,
  141. UnbindFromRenderStep = function(self,name)
  142. self._btrs[name]:Disconnect()
  143. end,
  144. },"RunService")
  145. }
  146. rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer)
  147. FakeGame.service = FakeGame.GetService
  148. FakeService(FakeGame,game)
  149. --Changing owner to fake player object to support owner:GetMouse()
  150. game,owner = FakeGame,FakeGame.Players.LocalPlayer
  151. end
  152. --//====================================================\\--
  153. --|| CREATED BY SHACKLUSTER
  154. --\\====================================================//--
  155.  
  156. wait(0.2)
  157.  
  158. Player = game:GetService("Players").LocalPlayer
  159. PlayerGui = Player.PlayerGui
  160. Cam = workspace.CurrentCamera
  161. Backpack = Player.Backpack
  162. Character = Player.Character
  163. Humanoid = Character:FindFirstChildOfClass("Humanoid")
  164. Mouse = Player:GetMouse()
  165. RootPart = Character["HumanoidRootPart"]
  166. Torso = Character["Torso"]
  167. Head = Character["Head"]
  168. RightArm = Character["Right Arm"]
  169. LeftArm = Character["Left Arm"]
  170. RightLeg = Character["Right Leg"]
  171. LeftLeg = Character["Left Leg"]
  172. RootJoint = RootPart["RootJoint"]
  173. Neck = Torso["Neck"]
  174. RightShoulder = Torso["Right Shoulder"]
  175. LeftShoulder = Torso["Left Shoulder"]
  176. RightHip = Torso["Right Hip"]
  177. LeftHip = Torso["Left Hip"]
  178. local sick = Instance.new("Sound",Character)
  179.  
  180. IT = Instance.new
  181. CF = CFrame.new
  182. VT = Vector3.new
  183. RAD = math.rad
  184. C3 = Color3.new
  185. UD2 = UDim2.new
  186. BRICKC = BrickColor.new
  187. ANGLES = CFrame.Angles
  188. EULER = CFrame.fromEulerAnglesXYZ
  189. COS = math.cos
  190. ACOS = math.acos
  191. SIN = math.sin
  192. ASIN = math.asin
  193. ABS = math.abs
  194. MRANDOM = math.random
  195. FLOOR = math.floor
  196.  
  197. --//=================================\\
  198. --|| USEFUL VALUES
  199. --\\=================================//
  200.  
  201. Animation_Speed = 3
  202. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  203. local Speed = 45
  204. local SIZE = 1.3
  205. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  206. local NECKC0 = CF(0, 1.1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  207. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  208. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  209. local ANIM = "Idle"
  210. local ATTACK = false
  211. local COMBO = 1
  212. local Rooted = false
  213. local SINE = 0
  214. local CHANGE = 2 / Animation_Speed
  215. local ROBLOXIDLEANIMATION = IT("Animation")
  216. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  217. WEAPONGUI.Name = "Big Boie Squad"
  218. local ANIMATOR = Humanoid.Animator
  219. local ANIMATE = Character.Animate
  220. local UNANCHOR = true
  221. local KILLCOUNT = 0
  222.  
  223. --//=================================\\
  224. --\\=================================//
  225.  
  226.  
  227. --//=================================\\
  228. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  229. --\\=================================//
  230.  
  231. ArtificialHB = Instance.new("BindableEvent", script)
  232. ArtificialHB.Name = "ArtificialHB"
  233.  
  234. script:WaitForChild("ArtificialHB")
  235.  
  236. frame = Frame_Speed
  237. tf = 0
  238. allowframeloss = false
  239. tossremainder = false
  240. lastframe = tick()
  241. script.ArtificialHB:Fire()
  242.  
  243. game:GetService("RunService").Heartbeat:connect(function(s, p)
  244. tf = tf + s
  245. if tf >= frame then
  246. if allowframeloss then
  247. script.ArtificialHB:Fire()
  248. lastframe = tick()
  249. else
  250. for i = 1, math.floor(tf / frame) do
  251. script.ArtificialHB:Fire()
  252. end
  253. lastframe = tick()
  254. end
  255. if tossremainder then
  256. tf = 0
  257. else
  258. tf = tf - frame * math.floor(tf / frame)
  259. end
  260. end
  261. end)
  262.  
  263. --//=================================\\
  264. --\\=================================//
  265.  
  266. --//=================================\\
  267. --|| SOME FUNCTIONS
  268. --\\=================================//
  269.  
  270. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  271. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  272. end
  273.  
  274. function PositiveAngle(NUMBER)
  275. if NUMBER >= 0 then
  276. NUMBER = 0
  277. end
  278. return NUMBER
  279. end
  280.  
  281. function NegativeAngle(NUMBER)
  282. if NUMBER <= 0 then
  283. NUMBER = 0
  284. end
  285. return NUMBER
  286. end
  287.  
  288. function Swait(NUMBER)
  289. if NUMBER == 0 or NUMBER == nil then
  290. ArtificialHB.Event:wait()
  291. else
  292. for i = 1, NUMBER do
  293. ArtificialHB.Event:wait()
  294. end
  295. end
  296. end
  297.  
  298. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  299. local NEWMESH = IT(MESH)
  300. if MESH == "SpecialMesh" then
  301. NEWMESH.MeshType = MESHTYPE
  302. if MESHID ~= "nil" and MESHID ~= "" then
  303. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  304. end
  305. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  306. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  307. end
  308. end
  309. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  310. NEWMESH.Scale = SCALE
  311. NEWMESH.Parent = PARENT
  312. return NEWMESH
  313. end
  314.  
  315. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  316. local NEWPART = IT("Part")
  317. NEWPART.formFactor = FORMFACTOR
  318. NEWPART.Reflectance = REFLECTANCE
  319. NEWPART.Transparency = TRANSPARENCY
  320. NEWPART.CanCollide = false
  321. NEWPART.Locked = true
  322. NEWPART.Anchored = true
  323. if ANCHOR == false then
  324. NEWPART.Anchored = false
  325. end
  326. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  327. NEWPART.Name = NAME
  328. NEWPART.Size = SIZE
  329. NEWPART.Position = Torso.Position
  330. NEWPART.Material = MATERIAL
  331. NEWPART:BreakJoints()
  332. NEWPART.Parent = PARENT
  333. return NEWPART
  334. end
  335.  
  336. local function weldBetween(a, b)
  337. local weldd = Instance.new("ManualWeld")
  338. weldd.Part0 = a
  339. weldd.Part1 = b
  340. weldd.C0 = CFrame.new()
  341. weldd.C1 = b.CFrame:inverse() * a.CFrame
  342. weldd.Parent = a
  343. return weldd
  344. end
  345.  
  346.  
  347. function QuaternionFromCFrame(cf)
  348. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  349. local trace = m00 + m11 + m22
  350. if trace > 0 then
  351. local s = math.sqrt(1 + trace)
  352. local recip = 0.5 / s
  353. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  354. else
  355. local i = 0
  356. if m11 > m00 then
  357. i = 1
  358. end
  359. if m22 > (i == 0 and m00 or m11) then
  360. i = 2
  361. end
  362. if i == 0 then
  363. local s = math.sqrt(m00 - m11 - m22 + 1)
  364. local recip = 0.5 / s
  365. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  366. elseif i == 1 then
  367. local s = math.sqrt(m11 - m22 - m00 + 1)
  368. local recip = 0.5 / s
  369. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  370. elseif i == 2 then
  371. local s = math.sqrt(m22 - m00 - m11 + 1)
  372. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  373. end
  374. end
  375. end
  376.  
  377. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  378. local xs, ys, zs = x + x, y + y, z + z
  379. local wx, wy, wz = w * xs, w * ys, w * zs
  380. local xx = x * xs
  381. local xy = x * ys
  382. local xz = x * zs
  383. local yy = y * ys
  384. local yz = y * zs
  385. local zz = z * zs
  386. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  387. end
  388.  
  389. function QuaternionSlerp(a, b, t)
  390. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  391. local startInterp, finishInterp;
  392. if cosTheta >= 0.0001 then
  393. if (1 - cosTheta) > 0.0001 then
  394. local theta = ACOS(cosTheta)
  395. local invSinTheta = 1 / SIN(theta)
  396. startInterp = SIN((1 - t) * theta) * invSinTheta
  397. finishInterp = SIN(t * theta) * invSinTheta
  398. else
  399. startInterp = 1 - t
  400. finishInterp = t
  401. end
  402. else
  403. if (1 + cosTheta) > 0.0001 then
  404. local theta = ACOS(-cosTheta)
  405. local invSinTheta = 1 / SIN(theta)
  406. startInterp = SIN((t - 1) * theta) * invSinTheta
  407. finishInterp = SIN(t * theta) * invSinTheta
  408. else
  409. startInterp = t - 1
  410. finishInterp = t
  411. end
  412. end
  413. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  414. end
  415.  
  416. function Clerp(a, b, t)
  417. local qa = {QuaternionFromCFrame(a)}
  418. local qb = {QuaternionFromCFrame(b)}
  419. local ax, ay, az = a.x, a.y, a.z
  420. local bx, by, bz = b.x, b.y, b.z
  421. local _t = 1 - t
  422. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  423. end
  424.  
  425. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  426. local frame = IT("Frame")
  427. frame.BackgroundTransparency = TRANSPARENCY
  428. frame.BorderSizePixel = BORDERSIZEPIXEL
  429. frame.Position = POSITION
  430. frame.Size = SIZE
  431. frame.BackgroundColor3 = COLOR
  432. frame.BorderColor3 = BORDERCOLOR
  433. frame.Name = NAME
  434. frame.Parent = PARENT
  435. return frame
  436. end
  437.  
  438. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  439. local label = IT("TextLabel")
  440. label.BackgroundTransparency = 1
  441. label.Size = UD2(1, 0, 1, 0)
  442. label.Position = UD2(0, 0, 0, 0)
  443. label.TextColor3 = TEXTCOLOR
  444. label.TextStrokeTransparency = STROKETRANSPARENCY
  445. label.TextTransparency = TRANSPARENCY
  446. label.FontSize = TEXTFONTSIZE
  447. label.Font = TEXTFONT
  448. label.BorderSizePixel = BORDERSIZEPIXEL
  449. label.TextScaled = false
  450. label.Text = TEXT
  451. label.Name = NAME
  452. label.Parent = PARENT
  453. return label
  454. end
  455.  
  456. function NoOutlines(PART)
  457. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  458. end
  459.  
  460. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  461. local NEWWELD = IT(TYPE)
  462. NEWWELD.Part0 = PART0
  463. NEWWELD.Part1 = PART1
  464. NEWWELD.C0 = C0
  465. NEWWELD.C1 = C1
  466. NEWWELD.Parent = PARENT
  467. return NEWWELD
  468. end
  469.  
  470. local S = IT("Sound")
  471. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  472. local NEWSOUND = nil
  473. coroutine.resume(coroutine.create(function()
  474. NEWSOUND = S:Clone()
  475. NEWSOUND.Parent = PARENT
  476. NEWSOUND.Volume = VOLUME
  477. NEWSOUND.Pitch = PITCH
  478. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  479. NEWSOUND:play()
  480. if DOESLOOP == true then
  481. NEWSOUND.Looped = true
  482. else
  483. repeat wait(1) until NEWSOUND.Playing == false
  484. NEWSOUND:remove()
  485. end
  486. end))
  487. return NEWSOUND
  488. end
  489.  
  490. function CFrameFromTopBack(at, top, back)
  491. local right = top:Cross(back)
  492. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  493. end
  494.  
  495. function MakeForm(PART,TYPE)
  496. if TYPE == "Cyl" then
  497. local MSH = IT("CylinderMesh",PART)
  498. elseif TYPE == "Ball" then
  499. local MSH = IT("SpecialMesh",PART)
  500. MSH.MeshType = "Sphere"
  501. elseif TYPE == "Wedge" then
  502. local MSH = IT("SpecialMesh",PART)
  503. MSH.MeshType = "Wedge"
  504. end
  505. end
  506.  
  507. Debris = game:GetService("Debris")
  508.  
  509. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  510. local DIRECTION = CF(StartPos,EndPos).lookVector
  511. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  512. end
  513.  
  514. --//=================================\\
  515. --|| WEAPON CREATION
  516. --\\=================================//
  517.  
  518. Humanoid.Parent = nil
  519. RootPart.Size = RootPart.Size*SIZE
  520. Torso.Size = Torso.Size*SIZE
  521. RightArm.Size = RightArm.Size*SIZE
  522. RightLeg.Size = RightLeg.Size*SIZE
  523. LeftArm.Size = LeftArm.Size*SIZE
  524. LeftLeg.Size = LeftLeg.Size*SIZE
  525. RootJoint.C0 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  526. RootJoint.C1 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  527. Neck.C0 = NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((1 * SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0))
  528. Neck.C1 = CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180))
  529. RightShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  530. LeftShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  531. RightHip.C0 = CF(1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  532. LeftHip.C0 = CF(-1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  533. RightHip.C1 = CF(0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  534. LeftHip.C1 = CF(-0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  535. Head.Size = Head.Size*SIZE
  536. RootJoint.Parent = RootPart
  537. Neck.Parent = Torso
  538. RightShoulder.Parent = Torso
  539. LeftShoulder.Parent = Torso
  540. RightHip.Parent = Torso
  541. LeftHip.Parent = Torso
  542.  
  543. local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(1.4,1,0.2),false)
  544. MakeForm(PART,"Ball")
  545. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(0.45*SIZE,0.6*SIZE,-0.45*SIZE), CF(0, 0, 0))
  546. local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(1.4,1,0.2),false)
  547. MakeForm(PART,"Ball")
  548. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(-0.45*SIZE,0.6*SIZE,-0.45*SIZE), CF(0, 0, 0))
  549. local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(1,0.7,0.2),false)
  550. MakeForm(PART,"Ball")
  551. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(0.35*SIZE,0.15*SIZE,-0.45*SIZE), CF(0, 0, 0))
  552. local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(1,0.7,0.2),false)
  553. MakeForm(PART,"Ball")
  554. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(-0.35*SIZE,0.15*SIZE,-0.45*SIZE), CF(0, 0, 0))
  555. local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(0.75,0.5,0.2),false)
  556. MakeForm(PART,"Ball")
  557. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(0.3*SIZE,-0.13*SIZE,-0.45*SIZE), CF(0, 0, 0))
  558. local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(0.75,0.5,0.2),false)
  559. MakeForm(PART,"Ball")
  560. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(-0.3*SIZE,-0.13*SIZE,-0.45*SIZE), CF(0, 0, 0))
  561.  
  562. Humanoid.Parent = Character
  563.  
  564. Humanoid.Died:connect(function()
  565. ATTACK = true
  566. end)
  567.  
  568. local TRACKFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Yeet")
  569.  
  570. local TEXT = CreateLabel(TRACKFRAME, KILLCOUNT, C3(1,0,0), 8, "SourceSans", 0, 2, 1, "Text")
  571.  
  572. --//=================================\\
  573. --|| DAMAGING
  574. --\\=================================//
  575.  
  576. local EXPLOSION = IT("Explosion",nil)
  577. EXPLOSION.BlastPressure = 0
  578. function PUNCH(Fist)
  579. TOUCH = Fist.Touched:Connect(function(hit)
  580. if hit.Parent:FindFirstChildOfClass("Humanoid") then
  581. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  582. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  583. if TORSO and HUM.Health > 0 then
  584. CreateSound(296102734,Fist,6,1,false)
  585. CreateSound(12222242,TORSO,7,MRANDOM(8,14)/10,false)
  586. TORSO.Parent:BreakJoints()
  587. for _, c in pairs(TORSO.Parent:GetChildren()) do
  588. if c:IsA("BasePart") then
  589. local bv = Instance.new("BodyVelocity",c)
  590. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  591. bv.velocity = CF(TORSO.Position,c.Position+VT(0,0.1,0)).lookVector*MRANDOM(70,100)
  592. Debris:AddItem(bv,0.05)
  593. end
  594. end
  595. local BOOM = EXPLOSION:Clone()
  596. BOOM.Position = Fist.CFrame*CF(0,-1*SIZE,0).p
  597. BOOM.Parent = Character
  598. TOUCH:Disconnect()
  599. KILLCOUNT = KILLCOUNT + 1
  600. end
  601. elseif hit.Material == Enum.Material.Glass or hit.Transparency > 0.2 then
  602. hit:remove()
  603. CreateSound(296102734,Fist,6,1,false)
  604. local BOOM = EXPLOSION:Clone()
  605. BOOM.BlastPressure = 15
  606. BOOM.Position = Fist.CFrame*CF(0,-1*SIZE,0).p
  607. BOOM.Parent = Character
  608. elseif hit.Anchored == false then
  609. CreateSound(296102734,Fist,6,1,false)
  610. local BOOM = EXPLOSION:Clone()
  611. BOOM.BlastPressure = 70
  612. BOOM.Position = Fist.CFrame*CF(0,-1*SIZE,0).p
  613. BOOM.Parent = Character
  614. TOUCH:Disconnect()
  615. end
  616. end)
  617. return TOUCH
  618. end
  619.  
  620. --//=================================\\
  621. --|| ATTACK FUNCTIONS AND STUFF
  622. --\\=================================//
  623.  
  624. function Yeet()
  625. ATTACK = true
  626. Rooted = false
  627. if COMBO == 1 then
  628. COMBO = 2
  629. for i=0, 0.1, 0.1 / Animation_Speed do
  630. Swait()
  631. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / Animation_Speed)
  632. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 1 / Animation_Speed)
  633. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  634. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  635. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  636. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  637. end
  638. local FIST = PUNCH(LeftArm)
  639. for i=0, 0.15, 0.1 / Animation_Speed do
  640. Swait()
  641. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-45)), 1 / Animation_Speed)
  642. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(45)), 1 / Animation_Speed)
  643. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  644. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  645. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  646. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  647. end
  648. FIST:Disconnect()
  649. else
  650. COMBO = 1
  651. for i=0, 0.1, 0.1 / Animation_Speed do
  652. Swait()
  653. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / Animation_Speed)
  654. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(15)), 0.15 / Animation_Speed)
  655. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  656. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  657. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  658. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  659. end
  660. local FIST = PUNCH(RightArm)
  661. for i=0, 0.15, 0.1 / Animation_Speed do
  662. Swait()
  663. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(45)), 1 / Animation_Speed)
  664. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-45)), 0.15 / Animation_Speed)
  665. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  666. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  667. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  668. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  669. end
  670. FIST:Disconnect()
  671. end
  672. ATTACK = false
  673. Rooted = false
  674. end
  675.  
  676. function YesPlease()
  677. ATTACK = true
  678. Rooted = true
  679. CreateSound(291394633,Head,6,1,false)
  680. for i=0, 2, 0.1 / Animation_Speed do
  681. Swait()
  682. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.3*SIZE) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  683. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  684. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(2+(MRANDOM(-5,5)/100)*SIZE, (0.45+(MRANDOM(-5,5)/100))*SIZE, -0.5*SIZE) * ANGLES(RAD(75), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  685. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-2+(MRANDOM(-5,5)/100)*SIZE, (0.65+(MRANDOM(-5,5)/100))*SIZE, -0.5*SIZE) * ANGLES(RAD(65), RAD(0), RAD(65)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  686. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.85*SIZE, -0.6*SIZE) * ANGLES(RAD(25), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  687. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -0.85*SIZE, -0.6*SIZE) * ANGLES(RAD(25), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  688. end
  689. ATTACK = false
  690. Rooted = false
  691. end
  692.  
  693. --//=================================\\
  694. --|| ASSIGN THINGS TO KEYS
  695. --\\=================================//
  696.  
  697. Mouse.Button1Down:connect(function(NEWKEY)
  698. if ATTACK == false then
  699. Yeet()
  700. end
  701. end)
  702. Mouse.KeyDown:connect(function(NEWKEY)
  703. if NEWKEY == "t" and ATTACK == false then
  704. YesPlease()
  705. end
  706. end)
  707.  
  708. --//=================================\\
  709. --\\=================================//
  710.  
  711. function unanchor()
  712. if UNANCHOR == true then
  713. g = Character:GetChildren()
  714. for i = 1, #g do
  715. if g[i].ClassName == "Part" then
  716. g[i].Anchored = false
  717. end
  718. end
  719. end
  720. end
  721.  
  722. --//=================================\\
  723. --|| WRAP THE WHOLE SCRIPT UP
  724. --\\=================================//
  725.  
  726. Humanoid.Changed:connect(function(Jump)
  727. if Jump == "Jump" and (Disable_Jump == true) then
  728. Humanoid.Jump = false
  729. end
  730. end)
  731.  
  732. local FF = IT("ForceField",Character)
  733. FF.Visible = false
  734.  
  735. while true do
  736. Swait()
  737. script.Parent = WEAPONGUI
  738. ANIMATE.Parent = nil
  739. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  740. v:Stop();
  741. end
  742. SINE = SINE + CHANGE
  743. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  744. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  745. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  746. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  747. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  748. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 / Animation_Speed)
  749. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  750. RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 0.875*SIZE - 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.5- 0.5 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  751. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 0.875*SIZE + 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.5+ 0.5 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  752. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  753. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  754. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  755. RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  756. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  757. end
  758. if HITFLOOR == nil then
  759. ANIM = "Midair"
  760. if ATTACK == false then
  761. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  762. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  763. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45*SIZE, 0.15*SIZE, -0.5*SIZE) * ANGLES(RAD(145), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  764. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.45*SIZE, 0.3*SIZE) * ANGLES(RAD(35), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  765. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.2*SIZE, -0.7*SIZE) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  766. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  767. end
  768. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  769. ANIM = "Idle"
  770. if ATTACK == false then
  771. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  772. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  773. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55*SIZE, 0.5*SIZE, 0.1*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  774. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55*SIZE, 0.5*SIZE, 0.1*SIZE) * ANGLES(RAD(15), RAD(0), RAD(12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  775. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  776. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  777. end
  778. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  779. ANIM = "Walk"
  780. if ATTACK == false then
  781. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  782. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1/ Animation_Speed)
  783. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, (0.35+0.15 * COS(SINE / WALKSPEEDVALUE))*SIZE, 0*SIZE) * ANGLES(RAD(25+70 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  784. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, (0.35-0.15 * COS(SINE / WALKSPEEDVALUE))*SIZE, 0*SIZE) * ANGLES(RAD(25-70 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  785. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  786. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  787. end
  788. end
  789. unanchor()
  790. Humanoid.MaxHealth = 5e7
  791. Humanoid.Health = 5e7
  792. Humanoid.Name = "BigBoie"
  793. if Rooted == false then
  794. Disable_Jump = false
  795. Humanoid.WalkSpeed = Speed
  796. elseif Rooted == true then
  797. Disable_Jump = true
  798. Humanoid.WalkSpeed = 0
  799. end
  800. for _, c in pairs(Character:GetChildren()) do
  801. if c.ClassName == "Part" then
  802. c.Material = "SmoothPlastic"
  803. if c:FindFirstChildOfClass("ParticleEmitter") then
  804. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  805. end
  806. if c == Torso or c.Name == "Muscle" then
  807. c.BrickColor = BRICKC"Bright blue"
  808. elseif c == RightLeg or c == LeftLeg then
  809. c.BrickColor = BRICKC"Br. yellowish green"
  810. else
  811. c.BrickColor = BRICKC"Bright yellow"
  812. end
  813. if c == Head then
  814. if c:FindFirstChild("face") then
  815. c.face.Texture = "http://www.roblox.com/asset/?id=145914523"
  816. end
  817. end
  818. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  819. c:remove()
  820. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  821. c:remove()
  822. end
  823. end
  824. sick.SoundId = "rbxassetid://1383666704"
  825. sick.Looped = true
  826. sick.Pitch = (MRANDOM(95,115)/100)+0.2
  827. sick.Volume = 3
  828. sick:Resume()
  829. sick.Parent = Torso
  830. Humanoid.JumpPower = 150
  831. TEXT.Text = KILLCOUNT
  832. end
  833.  
  834. --//=================================\\
  835. --\\=================================//
  836.  
  837.  
  838.  
  839.  
  840.  
  841. --//====================================================\\--
  842. --|| END OF SCRIPT
  843. --\\====================================================//--
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