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- local LIB = loadstring(game:HttpGet("https://pastebin.com/raw/67sh8P8E"))()
- local TB1 = LIB:CreateWindow({text = "Phenom"})
- TB1:AddButton("Reach", function()
- function onKeyPress(inputObject, gameProcessedEvent)
- if inputObject.KeyCode == Enum.KeyCode.X then
- local Player = game:GetService("Players").LocalPlayer
- local Character = Player.Character
- Character["Torso"].Size = Vector3.new(2,3,1)
- Character["Right Arm"].Size = Vector3.new(8,1,1)
- Character["Left Arm"].Size = Vector3.new(8,1,1)
- Character["Right Leg"].Size = Vector3.new(8,2,1)
- Character["Left Leg"].Size = Vector3.new(8,2,1)
- end
- end
- game:GetService("UserInputService").InputBegan:connect(onKeyPress)
- wait(0.1)
- function onKeyPress(inputObject, gameProcessedEvent)
- if inputObject.KeyCode == Enum.KeyCode.Z then
- local Player = game:GetService("Players").LocalPlayer
- local Character = Player.Character
- Character["Torso"].Size = Vector3.new(2,2,1)
- Character["Right Arm"].Size = Vector3.new(1,2,1)
- Character["Left Arm"].Size = Vector3.new(1,2,1)
- Character["Right Leg"].Size = Vector3.new(1,2,1)
- Character["Left Leg"].Size = Vector3.new(1,2,1)
- end
- end
- game:GetService("UserInputService").InputBegan:connect(onKeyPress)
- end)
- TB1:AddButton("Block", function()
- function onKeyPress(inputObject, gameProcessedEvent)
- if inputObject.KeyCode == Enum.KeyCode.X then
- local Player = game:GetService('Players').LocalPlayer
- local Char = Player.Character
- local Human = Char.Humanoid
- la = Char['Left Arm']
- ra = Char['Right Arm']
- ll = Char['Left Leg']
- rl = Char['Right Leg']
- tr = Char['Torso']
- hd = Char['Head']
- rp = Char['HumanoidRootPart']
- -- Arms
- la.Size = Vector3.new(8,5,1)
- ra.Size = Vector3.new(8,5,1)
- -- Legs
- ll.Size = Vector3.new(1,15,1)
- rl.Size = Vector3.new(1,15,1)
- end
- end
- game:GetService("UserInputService").InputBegan:connect(onKeyPress)
- wait(0.1)
- function onKeyPress(inputObject, gameProcessedEvent)
- if inputObject.KeyCode == Enum.KeyCode.Z then
- local Player = game:GetService("Players").LocalPlayer
- local Character = Player.Character
- Character["Torso"].Size = Vector3.new(2,2,1)
- Character["Right Arm"].Size = Vector3.new(1,2,1)
- Character["Left Arm"].Size = Vector3.new(1,2,1)
- Character["Right Leg"].Size = Vector3.new(1,2,1)
- Character["Left Leg"].Size = Vector3.new(1,2,1)
- end
- end
- game:GetService("UserInputService").InputBegan:connect(onKeyPress)
- end)
- TB1:AddButton("Ball Magnet", function()
- local UIS = game:GetService('UserInputService')
- local plr = game.Players.LocalPlayer
- local Char = plr.Character or plr.CharacterAded:Wait()
- local Key = 'R'
- UIS.InputBegan:Connect(function(Input, IsTyping)
- if IsTyping then return end
- local KeyPressed = Input.KeyCode
- if KeyPressed == Enum.KeyCode[Key] then
- game.Workspace.Basketball.Handle.CFrame = Game.Workspace.Lukejdjd.HumanoidRootPart.CFrame
- end
- end)
- end)
- TB1:AddButton("Nosteal", function()
- local player = game.Players.LocalPlayer
- local mouse = player:GetMouse()
- mouse.KeyDown:connect(function(key)
- if key == "y" then
- while wait() do
- game.Workspace.Lukejdjd.Basketball.Handle.Mesh:Remove()
- end
- end
- end)
- end)
- TB1:AddButton("Fly", function()
- if not bind then loadstring(game:HttpGet'https://ic3w0lf.xyz/cloud/t/ABBVe6rcECIP1Aw04mm')(); end
- if not input then loadstring(game:HttpGet'https://ic3w0lf.xyz/cloud/t/FKyC0IcUfeS1TR')(); end
- local player = game:GetService'Players'.LocalPlayer;
- local mouse = player:GetMouse();
- local camera = workspace.CurrentCamera;
- local runservice = game:GetService'RunService';
- local uis = game:GetService'UserInputService';
- local fly = true;
- local lsf = 0;
- local flySpeed = 50;
- local maxSpeed = 260;
- local disp;
- local gayGames = {
- 3016661674; -- rogue lineage checks falling humanoid state lmao
- 3541987450; -- rogue lineage uber world
- };
- for i, v in ipairs(gayGames) do
- gayGames[v] = true;
- gayGames[i] = false;
- end
- local gay = gayGames[game.PlaceId];
- shared.sfls = script;
- if Drawing then
- disp = shared.fdisp or Drawing.new'Text';
- disp.Text = 'FlySpeed: ' .. flySpeed;
- disp.Size = 18;
- disp.Center = false;
- disp.Outline = true;
- disp.Visible = true;
- disp.Color = Color3.new(1, 1, 1);
- disp.Position = Vector2.new(150, 7);
- shared.fdisp = disp;
- end
- function IsInZone(Object1, Object2, YCheck) -- broken 2 lazy 2 fix
- if (typeof(Object1) ~= 'Instance' and typeof(Object1) ~= 'table') or (typeof(Object2) ~= 'Instance' and typeof(Object2) ~= 'table') then return 'NIGGER'; end
- if YCheck ~= nil and typeof(YCheck) ~= 'boolean' then return end
- YCheck = (YCheck ~= nil and YCheck or false);
- local RYCheck = true;
- local Object = Object1;
- local Positive = (Object2.CFrame * CFrame.new(Object2.Size.X / 2, Object2.Size.Y / 2, Object2.Size.Z / 2));
- local Negative = (Object2.CFrame * CFrame.new(-Object2.Size.X / 2, -Object2.Size.Y / 2, -Object2.Size.Z / 2));
- if YCheck then
- RYCheck = (YCheck == true and
- (Object.Position.Y > Positive.Y) and
- (Object.Position.Y < Negative.Y));
- end
- -- print(1, (Object.Position.X < Positive.X), Object.Position.X, Positive.X)
- -- print(2, (Object.Position.X > Negative.X), Object.Position.X, Negative.X)
- -- print(3, (Object.Position.Z > Positive.Z), Object.Position.Z, Positive.Z)
- -- print(4, (Object.Position.Z < Negative.Z), Object.Position.Z, Negative.Z)
- -- print(5, RYCheck);
- return (Object.Position.X < Positive.X) and
- (Object.Position.X > Negative.X) and
- (Object.Position.Z > Positive.Z) and
- (Object.Position.Z < Negative.Z) and
- (RYCheck);
- end
- function GetIndex(Table, Value)
- for i, v in pairs(Table) do
- if v == Value then
- return i;
- end
- end
- return -1;
- end
- local PartIgnore = {};
- function DisableClip(Part)
- if Part:IsA'BasePart' and Part.CanCollide then
- local Start = tick();
- local OldTransparency = Part.Transparency;
- table.insert(PartIgnore, Part);
- while tick() - Start < 300 and player.Character and player.Character:FindFirstChild'HumanoidRootPart' and not input.down.f4 do
- -- if tick() - Start > 1 and not IsInZone(player.Character.HumanoidRootPart, Part, true) and not IsInZone({Position = camera.CFrame.p}, Part, true) then
- -- break;
- -- end
- if not input.down.leftshift and not input.down.space then
- break;
- end
- Part.CanCollide = false;
- -- if not gay then Part.Transparency = 0.75; end
- Part.Transparency = 0.75;
- wait(1 / 8);
- end
- table.remove(PartIgnore, GetIndex(PartIgnore, Part));
- Part.Transparency = OldTransparency;
- Part.CanCollide = true;
- end
- end
- local lastDC = 0;
- function UpdateUI()
- if disp then -- too lazy to make a loop or some bullshit to update this text so i just made it update in here.
- if tick() - lsf < 2.5 then
- disp.Text = 'Fly ' .. (fly and 'On' or 'Off');
- else
- disp.Text = 'FlySpeed: ' .. flySpeed;
- end
- disp.Position = Vector2.new(150, tick() - lastDC < 5 and 7 or -100);
- end
- end
- uis.InputChanged:Connect(function(Input)
- if script ~= shared.sfls then return; end
- if Input.UserInputType == Enum.UserInputType.MouseWheel then
- if input.down.leftcontrol then
- local inc = Input.Position.Z > 0 and 25 or -25;
- flySpeed = math.clamp(flySpeed + (inc * (input.down.leftshift and 2 or 1)), 0, maxSpeed);
- lastDC = tick();
- end
- end
- UpdateUI();
- end);
- bind('f', function()
- if input.down.leftcontrol then
- fly = not fly;
- lastDC = tick();
- lsf = tick();
- UpdateUI();
- end
- end)
- local lastSpace = 0;
- bind_first('space', function()
- if fly and tick() - lastSpace < 0.3 and player.Character and player.Character:FindFirstChild'HumanoidRootPart' and player.Character:FindFirstChildOfClass'Humanoid' then
- local root = player.Character.HumanoidRootPart;
- local hum = player.Character:FindFirstChildOfClass'Humanoid';
- while input.down.space and fly do
- if not gay then hum.PlatformStand = true; end
- local start = mouse.Hit.p;
- local dir = (start - camera.CFrame.p);
- root.Velocity = dir.unit * (math.random((flySpeed - 1) * 1000, (flySpeed + 2.5) * 1000) / 1000); -- adds random speed so the velocity doesn't always measure to a certain amount (prevents detection)
- local ray = Ray.new(root.Position, dir.unit * 50);
- local hit, pos = workspace:FindPartOnRayWithIgnoreList(ray, {player.Character, camera, unpack(PartIgnore)});
- if hit and input.down.leftshift then
- spawn(function() DisableClip(hit); end);
- end
- runservice.RenderStepped:wait();
- end
- if not gay then
- hum.PlatformStand = false;
- root.Velocity = Vector3.new();
- hum:SetStateEnabled(0, false);
- end
- end
- lastSpace = tick();
- end)
- end)
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