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- particles/weapons/flamer/floorfire
- {
- // haze
- ejector
- {
- particle
- {
- shader sync gfx/weapons/flamer/haze
- displacement ~15 ~15 5 ~0
- velocityType static
- velocityDir linear
- velocityMagnitude 0
- velocity 0 0 1 ~60
- accelerationType static
- accelerationDir linear
- accelerationMagnitude 10~10
- acceleration 0 0 1 0
- radius 0 5 45
- alpha 0 .6~.1 0
- rotation ~360 ~360 -
- bounce .01
- lifeTime 1500~50%
- }
- count infinite
- delay 0
- period 500 - ~50%
- }
- // smoke
- ejector
- {
- particle
- {
- shader sync gfx/weapons/flamer/smoke
- displacement ~15 ~15 5 ~0
- velocityType static
- velocityDir linear
- velocityMagnitude 0
- velocity 0 0 1 ~60
- accelerationType static
- accelerationDir linear
- accelerationMagnitude 10~10
- acceleration 0 0 1 0
- radius 0 10 30~50%
- alpha 0 .6~.1 0
- rotation ~360 ~360 -
- bounce .01
- lifeTime 1500~50%
- }
- count infinite
- delay 0
- period 500 - ~50%
- }
- // flames
- ejector
- {
- particle
- {
- shader sync gfx/weapons/flamer/fire/fire
- displacement ~10 ~10 -1 ~0
- radius 0 4~4 8~6
- alpha 0 .1~.3 0
- rotation 0 0 -
- bounce 0
- dynamicLight 0 50 0 { .25 .25 0 }
- lifeTime 500~60%
- }
- count infinite
- delay 0
- period 50 - ~60%
- }
- // widespread flames
- ejector
- {
- particle
- {
- shader sync gfx/weapons/flamer/fire/fire
- displacement ~25 ~25 -1 ~0
- radius 0 4~4 8~6
- alpha 0 .1~.3 0
- rotation 0 0 -
- bounce 0
- dynamicLight 0 50 0 { .25 .25 0 }
- lifeTime 500~60%
- }
- count infinite
- delay 0
- period 100 - ~60%
- }
- }
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