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Christoffer07700Extr

King Crimson

Dec 26th, 2019
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  1. print("FE code by Starzozero, Thanks to him!")
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,game,owner = owner,game
  4. local RealPlayer = Player
  5. do
  6. print("FE Compatibility code by Mokiros, Edited by StarzoZero")
  7. local rp = RealPlayer
  8. script.Parent = rp.Character
  9.  
  10. --RemoteEvent for communicating
  11. local Event = Instance.new("RemoteEvent")
  12. Event.Name = "UserInput_Event"
  13.  
  14. --Fake event to make stuff like Mouse.KeyDown work
  15. local function fakeEvent()
  16. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  17. t.connect = t.Connect
  18. return t
  19. end
  20.  
  21. --Creating fake input objects with fake variables
  22. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
  23. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26. end}
  27. --Merged 2 functions into one by checking amount of arguments
  28. CAS.UnbindAction = CAS.BindAction
  29.  
  30. --This function will trigger the events that have been :Connect()'ed
  31. local function te(self,ev,...)
  32. local t = m[ev]
  33. if t and t._fakeEvent then
  34. for _,f in pairs(t.Functions) do
  35. f(...)
  36. end
  37. end
  38. end
  39. m.TrigEvent = te
  40. UIS.TrigEvent = te
  41.  
  42. Event.OnServerEvent:Connect(function(plr,io)
  43. if plr~=rp then return end
  44. m.Target = io.Target
  45. m.Hit = io.Hit
  46. if not io.isMouse then
  47. local b = io.UserInputState == Enum.UserInputState.Begin
  48. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  49. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  50. end
  51. if io.UserInputType == Enum.UserInputType.MouseButton2 then
  52. return m:TrigEvent(b and "Button2Down" or "Button2Up")
  53. end
  54. for _,t in pairs(CAS.Actions) do
  55. for _,k in pairs(t.Keys) do
  56. if k==io.KeyCode then
  57. t.Function(t.Name,io.UserInputState,io)
  58. end
  59. end
  60. end
  61. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  62. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  63. end
  64. end)
  65. Event.Parent = NLS([==[
  66. local Player = game:GetService("Players").LocalPlayer
  67. local Event = script:WaitForChild("UserInput_Event")
  68. local Mouse = Player:GetMouse()
  69. local UIS = game:GetService("UserInputService")
  70. local input = function(io,a)
  71. if a then return end
  72. --Since InputObject is a client-side instance, we create and pass table instead
  73. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  74. end
  75. UIS.InputBegan:Connect(input)
  76. UIS.InputEnded:Connect(input)
  77. local h,t
  78. --Give the server mouse data 30 times every second, but only if the values changed
  79. --If player is not moving their mouse, client won't fire events
  80. while wait(1/30) do
  81. if h~=Mouse.Hit or t~=Mouse.Target then
  82. h,t=Mouse.Hit,Mouse.Target
  83. Event:FireServer({isMouse=true,Target=t,Hit=h})
  84. end
  85. end]==],Player.Character)
  86.  
  87. ----Sandboxed game object that allows the usage of client-side methods and services
  88. --Real game object
  89. local _rg = game
  90.  
  91. --Metatable for fake service
  92. local fsmt = {
  93. __index = function(self,k)
  94. local s = rawget(self,"_RealService")
  95. if s then
  96. return typeof(s[k])=="function"
  97. and function(_,...)return s[k](s,...)end or s[k]
  98. end
  99. end,
  100. __newindex = function(self,k,v)
  101. local s = rawget(self,"_RealService")
  102. if s then s[k]=v end
  103. end
  104. }
  105. local function FakeService(t,RealService)
  106. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  107. return setmetatable(t,fsmt)
  108. end
  109.  
  110. --Fake game object
  111. local g = {
  112. GetService = function(self,s)
  113. return rawget(self,s) or _rg:GetService(s)
  114. end,
  115. Players = FakeService({
  116. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  117. },"Players"),
  118. UserInputService = FakeService(UIS,"UserInputService"),
  119. ContextActionService = FakeService(CAS,"ContextActionService"),
  120. RunService = FakeService({
  121. _btrs = {},
  122. RenderStepped = _rg:GetService("RunService").Heartbeat,
  123. BindToRenderStep = function(self,name,_,fun)
  124. self._btrs[name] = self.Heartbeat:Connect(fun)
  125. end,
  126. UnbindFromRenderStep = function(self,name)
  127. self._btrs[name]:Disconnect()
  128. end,
  129. },"RunService")
  130. }
  131. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  132. g.service = g.GetService
  133. FakeService(g,game)
  134. --Changing owner to fake player object to support owner:GetMouse()
  135. game,owner = g,g.Players.LocalPlayer
  136. end
  137.  
  138. -- Blaroo's converter
  139. --[[
  140. PUT YOUR SCRIPTS BELOW HERE VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV
  141. ]]
  142.  
  143.  
  144.  
  145.  
  146.  
  147. --Edited by Blaroo
  148. -- date:3/4/20
  149. wait(1)-- i'm gonna make an excuse later of why im lazy
  150. warn "Slenercat5's"
  151. warn "King Crimson"
  152. warn "Q to call stand"
  153. warn "E for karate chop attack"-- healf heath attack 10 reload time
  154. warn "R for Kick attack"--i needed an attack :P
  155. warn "T to erase time(Hold)"
  156. warn "Y to say someting"-- idk
  157. warn "F (Hold) for epitaph"-- 30 secound reload
  158. warn "G to cycle through idle animations"
  159. warn "Origional Model by JojofMer"-- i adapted to remove unions and r15 rig
  160. warn "Avatar clothing and hair by Masterofroblox1206"-- he made funny valentine which i edited to make diavolo so technically it was him
  161. warn"Sorry for model distortion and a big thanks to Model to Script converter by ttyyuu12345"
  162. plr = game.Players.LocalPlayer
  163. epitaphreload=false
  164. epitpah=false
  165. ChopR=false
  166.  
  167.  
  168. mse = plr:GetMouse()
  169. sound = Instance.new("Sound", game.Workspace)
  170. sound.SoundId = "https://www.roblox.com/asset/?id=274698941"
  171. sound.Volume = 10
  172. canworld = true
  173. BeeSpeed = 50
  174.  
  175. chr=plr.Character
  176. tors=torso
  177. --[[
  178. for _,v in pairs(plr.Character:GetChildren())do
  179. if v:IsA('Shirt') or v:IsA('Pants') or v:IsA('Accessory') then
  180. v:remove()
  181. end
  182. end
  183. local sh = Instance.new("Shirt",chr)
  184. sh.ShirtTemplate = "http://www.roblox.com/asset/?id=394790364"
  185. p=Instance.new('Pants',chr)
  186. p.PantsTemplate='http://www.roblox.com/asset/?id=394795102'--]]
  187.  
  188. chr['Left Arm'].BrickColor=BrickColor.new('Pastel brown')
  189. chr['Right Arm'].BrickColor=BrickColor.new('Pastel brown')
  190. chr['Torso'].BrickColor=BrickColor.new('Pastel brown')
  191. chr.Head.BrickColor=BrickColor.new('Pastel brown')
  192.  
  193.  
  194.  
  195.  
  196. local Players=game:service'Players'
  197. local Player=Players.LocalPlayer
  198. local Mouse=Player:GetMouse''
  199. Character=Player.Character
  200.  
  201. local RenderStepped=game:service'RunService'.RenderStepped
  202.  
  203. local MeshId='http://www.roblox.com/asset?id=779592805'
  204. local TextureId='http://www.roblox.com/asset/?id=775493027'
  205.  
  206.  
  207. local QHold=false
  208. local EHold=false
  209.  
  210. cut = Instance.new("Sound", chr)
  211. cut.SoundId = "https://www.roblox.com/asset/?id=0"
  212. cut.Volume = 1.5
  213. thri = Instance.new("Sound", chr)
  214. thri.SoundId = "https://www.roblox.com/asset/?id=186311262"
  215. thri.Volume = 2.5
  216.  
  217.  
  218. Sound2=Instance.new('Sound')
  219. Sound2.SoundId='rbxassetid://616594063'
  220. Sound2.Parent=Player.Character.Head
  221.  
  222.  
  223. Effects = {}
  224. local Player = game.Players.localPlayer
  225. local Character = Player.Character
  226. Character.Archivable = true
  227. AdvancingFortress = Character:Clone()
  228. --[[
  229. Hair=Instance.new('Part',Character)
  230. Hair.Size=Vector3.new(1,1,1)
  231. M=Instance.new('FileMesh',Hair)
  232. M.Scale=Vector3.new(.028,.028,.028)
  233. M.MeshId='rbxassetid://1450916371'
  234. M.TextureId='rbxassetid://1450916523'
  235. WARF=Instance.new('Weld',Hair)
  236. WARF.Part0=Hair
  237. WARF.Part1=Character.Head
  238. WARF.C0=CFrame.new(0,-.2,0)--]]
  239.  
  240.  
  241. --//KingCrimson costume
  242.  
  243. --Converted with ttyyuu12345's model to script plugin v4
  244. function sandbox(var,func)
  245. local env = getfenv(func)
  246. local newenv = setmetatable({},{
  247. __index = function(self,k)
  248. if k=="script" then
  249. return var
  250. else
  251. return env[k]
  252. end
  253. end,
  254. })
  255. setfenv(func,newenv)
  256. return func
  257. end
  258. cors = {}
  259. mas = Instance.new("Model",game:GetService("Lighting"))
  260. Model0 = Instance.new("Model")
  261. Model1 = Instance.new("Model")
  262. Part2 = Instance.new("Part")
  263. SpecialMesh3 = Instance.new("SpecialMesh")
  264. Part4 = Instance.new("Part")
  265. SpecialMesh5 = Instance.new("SpecialMesh")
  266. Part6 = Instance.new("Part")
  267. SpecialMesh7 = Instance.new("SpecialMesh")
  268. Part8 = Instance.new("Part")
  269. SpecialMesh9 = Instance.new("SpecialMesh")
  270. Part10 = Instance.new("Part")
  271. SpecialMesh11 = Instance.new("SpecialMesh")
  272. Part12 = Instance.new("Part")
  273. SpecialMesh13 = Instance.new("SpecialMesh")
  274. Part14 = Instance.new("Part")
  275. Part15 = Instance.new("Part")
  276. Part16 = Instance.new("Part")
  277. SpecialMesh17 = Instance.new("SpecialMesh")
  278. Part18 = Instance.new("Part")
  279. SpecialMesh19 = Instance.new("SpecialMesh")
  280. Part20 = Instance.new("Part")
  281. SpecialMesh21 = Instance.new("SpecialMesh")
  282. Part22 = Instance.new("Part")
  283. SpecialMesh23 = Instance.new("SpecialMesh")
  284. Part24 = Instance.new("Part")
  285. SpecialMesh25 = Instance.new("SpecialMesh")
  286. Part26 = Instance.new("Part")
  287. SpecialMesh27 = Instance.new("SpecialMesh")
  288. Part28 = Instance.new("Part")
  289. SpecialMesh29 = Instance.new("SpecialMesh")
  290. Model30 = Instance.new("Model")
  291. Part31 = Instance.new("Part")
  292. Part32 = Instance.new("Part")
  293. Part33 = Instance.new("Part")
  294. Part34 = Instance.new("Part")
  295. Part35 = Instance.new("Part")
  296. Model36 = Instance.new("Model")
  297. Part37 = Instance.new("Part")
  298. Part38 = Instance.new("Part")
  299. SpecialMesh39 = Instance.new("SpecialMesh")
  300. Part40 = Instance.new("Part")
  301. Part41 = Instance.new("Part")
  302. Part42 = Instance.new("Part")
  303. Part43 = Instance.new("Part")
  304. Model44 = Instance.new("Model")
  305. Part45 = Instance.new("Part")
  306. Part46 = Instance.new("Part")
  307. Part47 = Instance.new("Part")
  308. Part48 = Instance.new("Part")
  309. Part49 = Instance.new("Part")
  310. Part50 = Instance.new("Part")
  311. Model51 = Instance.new("Model")
  312. Part52 = Instance.new("Part")
  313. Part53 = Instance.new("Part")
  314. Part54 = Instance.new("Part")
  315. Part55 = Instance.new("Part")
  316. Part56 = Instance.new("Part")
  317. Part57 = Instance.new("Part")
  318. Model58 = Instance.new("Model")
  319. Part59 = Instance.new("Part")
  320. Part60 = Instance.new("Part")
  321. Part61 = Instance.new("Part")
  322. Part62 = Instance.new("Part")
  323. Part63 = Instance.new("Part")
  324. Part64 = Instance.new("Part")
  325. Model0.Name = "Hanged Man"
  326. Model0.Parent = mas
  327. Model0.PrimaryPart = Part2
  328. Model1.Name = "FHead"
  329. Model1.Parent = Model0
  330. Part2.Name = "Middle"
  331. Part2.Parent = Model1
  332. Part2.Material = Enum.Material.Concrete
  333. Part2.Rotation = Vector3.new(0, 89.8299942, 0)
  334. Part2.Anchored = true
  335. Part2.FormFactor = Enum.FormFactor.Symmetric
  336. Part2.Size = Vector3.new(2, 1, 1)
  337. Part2.CFrame = CFrame.new(35.3687477, -1.88997829, -36.617939, 0.00304771727, 0, 0.999995351, 0, 1, 0, -0.999995351, 0, 0.00304771727)
  338. Part2.TopSurface = Enum.SurfaceType.Smooth
  339. Part2.Position = Vector3.new(35.3687477, -1.88997829, -36.617939)
  340. Part2.Orientation = Vector3.new(0, 89.8299942, 0)
  341. SpecialMesh3.Parent = Part2
  342. SpecialMesh3.Scale = Vector3.new(1.25, 1.25, 1.25)
  343. SpecialMesh3.Scale = Vector3.new(1.25, 1.25, 1.25)
  344. Part4.Parent = Model1
  345. Part4.Material = Enum.Material.Sand
  346. Part4.BrickColor = BrickColor.new("Brick yellow")
  347. Part4.Rotation = Vector3.new(0, 89.8299942, 0)
  348. Part4.Anchored = true
  349. Part4.FormFactor = Enum.FormFactor.Symmetric
  350. Part4.Size = Vector3.new(2.10000014, 0.55000031, 1.05000007)
  351. Part4.CFrame = CFrame.new(35.3687477, -2.25498056, -36.617939, 0.00304771727, 0, 0.999995351, 0, 1, 0, -0.999995351, 0, 0.00304771727)
  352. Part4.TopSurface = Enum.SurfaceType.Smooth
  353. Part4.Color = Color3.new(0.843137, 0.772549, 0.603922)
  354. Part4.Position = Vector3.new(35.3687477, -2.25498056, -36.617939)
  355. Part4.Orientation = Vector3.new(0, 89.8299942, 0)
  356. Part4.Color = Color3.new(0.843137, 0.772549, 0.603922)
  357. SpecialMesh5.Parent = Part4
  358. SpecialMesh5.Scale = Vector3.new(1.25, 1.25, 1.25)
  359. SpecialMesh5.Scale = Vector3.new(1.25, 1.25, 1.25)
  360. Part6.Parent = Model1
  361. Part6.Material = Enum.Material.Sand
  362. Part6.BrickColor = BrickColor.new("Brick yellow")
  363. Part6.Rotation = Vector3.new(4.46000004, 89.8199997, 0)
  364. Part6.Anchored = true
  365. Part6.FormFactor = Enum.FormFactor.Symmetric
  366. Part6.Size = Vector3.new(2.10000014, 0.55000031, 1.05000007)
  367. Part6.CFrame = CFrame.new(35.3687477, -2.1249795, -36.617939, 0.00304799993, 1.78988557e-09, 0.999995232, 0.077715002, 0.996975601, -0.000236878215, -0.996971011, 0.0777153745, 0.00303878076)
  368. Part6.TopSurface = Enum.SurfaceType.Smooth
  369. Part6.Color = Color3.new(0.843137, 0.772549, 0.603922)
  370. Part6.Position = Vector3.new(35.3687477, -2.1249795, -36.617939)
  371. Part6.Orientation = Vector3.new(0.00999999978, 89.8299942, 4.46000004)
  372. Part6.Color = Color3.new(0.843137, 0.772549, 0.603922)
  373. SpecialMesh7.Parent = Part6
  374. SpecialMesh7.Scale = Vector3.new(1.25, 1.25, 1.25)
  375. SpecialMesh7.Scale = Vector3.new(1.25, 1.25, 1.25)
  376. Part8.Parent = Model1
  377. Part8.Material = Enum.Material.Sand
  378. Part8.BrickColor = BrickColor.new("Brick yellow")
  379. Part8.Rotation = Vector3.new(-15.7699995, 89.8299942, 0)
  380. Part8.Anchored = true
  381. Part8.FormFactor = Enum.FormFactor.Symmetric
  382. Part8.Size = Vector3.new(2.10000014, 0.55000031, 1.05000007)
  383. Part8.CFrame = CFrame.new(35.3687477, -1.95497835, -36.617939, 0.00304799946, 4.65661287e-10, 0.999995351, -0.271810979, 0.962350309, 0.000828483026, -0.962345898, -0.27181229, 0.00293324282)
  384. Part8.TopSurface = Enum.SurfaceType.Smooth
  385. Part8.Color = Color3.new(0.843137, 0.772549, 0.603922)
  386. Part8.Position = Vector3.new(35.3687477, -1.95497835, -36.617939)
  387. Part8.Orientation = Vector3.new(-0.049999997, 89.8299942, -15.7699995)
  388. Part8.Color = Color3.new(0.843137, 0.772549, 0.603922)
  389. SpecialMesh9.Parent = Part8
  390. SpecialMesh9.Scale = Vector3.new(1.25, 1.25, 1.25)
  391. SpecialMesh9.Scale = Vector3.new(1.25, 1.25, 1.25)
  392. Part10.Parent = Model1
  393. Part10.Material = Enum.Material.Sand
  394. Part10.BrickColor = BrickColor.new("Brick yellow")
  395. Part10.Rotation = Vector3.new(0.48999998, 89.8299942, 0)
  396. Part10.Anchored = true
  397. Part10.FormFactor = Enum.FormFactor.Symmetric
  398. Part10.Size = Vector3.new(2.10000014, 0.450000316, 1.05000007)
  399. Part10.CFrame = CFrame.new(35.3687477, -1.6249789, -36.6175117, 0.00304799993, -1.25510269e-10, 0.999995351, 0.0085359998, 0.999963641, -2.60177148e-05, -0.999958992, 0.00853603799, 0.00304788863)
  400. Part10.TopSurface = Enum.SurfaceType.Smooth
  401. Part10.Color = Color3.new(0.843137, 0.772549, 0.603922)
  402. Part10.Position = Vector3.new(35.3687477, -1.6249789, -36.6175117)
  403. Part10.Orientation = Vector3.new(0, 89.8299942, 0.48999998)
  404. Part10.Color = Color3.new(0.843137, 0.772549, 0.603922)
  405. SpecialMesh11.Parent = Part10
  406. SpecialMesh11.Scale = Vector3.new(1.25, 1.25, 1.25)
  407. SpecialMesh11.Scale = Vector3.new(1.25, 1.25, 1.25)
  408. Part12.Parent = Model1
  409. Part12.Material = Enum.Material.Sand
  410. Part12.BrickColor = BrickColor.new("Brick yellow")
  411. Part12.Rotation = Vector3.new(0.48999998, 89.8299942, 0)
  412. Part12.Anchored = true
  413. Part12.FormFactor = Enum.FormFactor.Symmetric
  414. Part12.Size = Vector3.new(2.10000014, 0.460000277, 1.05000007)
  415. Part12.CFrame = CFrame.new(35.3687477, -1.49997795, -36.6174698, 0.00304799993, -1.25510269e-10, 0.999995351, 0.0085359998, 0.999963641, -2.60177148e-05, -0.999958992, 0.00853603799, 0.00304788863)
  416. Part12.TopSurface = Enum.SurfaceType.Smooth
  417. Part12.Color = Color3.new(0.843137, 0.772549, 0.603922)
  418. Part12.Position = Vector3.new(35.3687477, -1.49997795, -36.6174698)
  419. Part12.Orientation = Vector3.new(0, 89.8299942, 0.48999998)
  420. Part12.Color = Color3.new(0.843137, 0.772549, 0.603922)
  421. SpecialMesh13.Parent = Part12
  422. SpecialMesh13.Scale = Vector3.new(1.25, 1.25, 1.25)
  423. SpecialMesh13.Scale = Vector3.new(1.25, 1.25, 1.25)
  424. Part14.Parent = Model1
  425. Part14.Material = Enum.Material.Neon
  426. Part14.BrickColor = BrickColor.new("New Yeller")
  427. Part14.Rotation = Vector3.new(0.48999998, 89.8299942, 0)
  428. Part14.Anchored = true
  429. Part14.FormFactor = Enum.FormFactor.Symmetric
  430. Part14.Shape = Enum.PartType.Ball
  431. Part14.Size = Vector3.new(0.440000862, 0.440000862, 0.440000862)
  432. Part14.CFrame = CFrame.new(34.996212, -1.76885259, -36.7468681, 0.00304799993, -1.25510269e-10, 0.999995351, 0.0085359998, 0.999963641, -2.60177148e-05, -0.999958992, 0.00853603799, 0.00304788863)
  433. Part14.TopSurface = Enum.SurfaceType.Smooth
  434. Part14.Color = Color3.new(1, 1, 0)
  435. Part14.Position = Vector3.new(34.996212, -1.76885259, -36.7468681)
  436. Part14.Orientation = Vector3.new(0, 89.8299942, 0.48999998)
  437. Part14.Color = Color3.new(1, 1, 0)
  438. Part15.Parent = Model1
  439. Part15.Material = Enum.Material.Neon
  440. Part15.BrickColor = BrickColor.new("New Yeller")
  441. Part15.Rotation = Vector3.new(0.48999998, 89.8299942, 0)
  442. Part15.Anchored = true
  443. Part15.FormFactor = Enum.FormFactor.Symmetric
  444. Part15.Shape = Enum.PartType.Ball
  445. Part15.Size = Vector3.new(0.440000862, 0.440000862, 0.440000862)
  446. Part15.CFrame = CFrame.new(34.996212, -1.76885259, -36.4968681, 0.00304799993, -1.25510269e-10, 0.999995351, 0.0085359998, 0.999963641, -2.60177148e-05, -0.999958992, 0.00853603799, 0.00304788863)
  447. Part15.TopSurface = Enum.SurfaceType.Smooth
  448. Part15.Color = Color3.new(1, 1, 0)
  449. Part15.Position = Vector3.new(34.996212, -1.76885259, -36.4968681)
  450. Part15.Orientation = Vector3.new(0, 89.8299942, 0.48999998)
  451. Part15.Color = Color3.new(1, 1, 0)
  452. Part16.Parent = Model1
  453. Part16.Material = Enum.Material.Sand
  454. Part16.BrickColor = BrickColor.new("Brick yellow")
  455. Part16.Rotation = Vector3.new(6.67000008, 89.8299942, 0)
  456. Part16.Anchored = true
  457. Part16.FormFactor = Enum.FormFactor.Symmetric
  458. Part16.Size = Vector3.new(2.10000014, 0.460000277, 1.05000007)
  459. Part16.CFrame = CFrame.new(35.3687477, -1.49997842, -36.6174698, 0.00304799946, -1.42608769e-09, 0.999995351, 0.116117969, 0.993235409, -0.000353927695, -0.993230879, 0.116118528, 0.00302738068)
  460. Part16.TopSurface = Enum.SurfaceType.Smooth
  461. Part16.Color = Color3.new(0.843137, 0.772549, 0.603922)
  462. Part16.Position = Vector3.new(35.3687477, -1.49997842, -36.6174698)
  463. Part16.Orientation = Vector3.new(0.0199999996, 89.8299942, 6.67000008)
  464. Part16.Color = Color3.new(0.843137, 0.772549, 0.603922)
  465. SpecialMesh17.Parent = Part16
  466. SpecialMesh17.Scale = Vector3.new(1.25, 1.25, 1.25)
  467. SpecialMesh17.Scale = Vector3.new(1.25, 1.25, 1.25)
  468. Part18.Parent = Model1
  469. Part18.Material = Enum.Material.Sand
  470. Part18.BrickColor = BrickColor.new("Brick yellow")
  471. Part18.Rotation = Vector3.new(-3.83999991, 89.8299942, 0)
  472. Part18.Anchored = true
  473. Part18.FormFactor = Enum.FormFactor.Symmetric
  474. Part18.Size = Vector3.new(2.10000014, 0.460000277, 1.05000007)
  475. Part18.CFrame = CFrame.new(35.3687477, -1.49997842, -36.6174698, 0.00304800109, -2.02271622e-09, 0.999995351, -0.066895023, 0.997760057, 0.000203899035, -0.997755349, -0.066895321, 0.00304117333)
  476. Part18.TopSurface = Enum.SurfaceType.Smooth
  477. Part18.Color = Color3.new(0.843137, 0.772549, 0.603922)
  478. Part18.Position = Vector3.new(35.3687477, -1.49997842, -36.6174698)
  479. Part18.Orientation = Vector3.new(-0.00999999978, 89.8299942, -3.83999991)
  480. Part18.Color = Color3.new(0.843137, 0.772549, 0.603922)
  481. SpecialMesh19.Parent = Part18
  482. SpecialMesh19.Scale = Vector3.new(1.25, 1.25, 1.25)
  483. SpecialMesh19.Scale = Vector3.new(1.25, 1.25, 1.25)
  484. Part20.Parent = Model1
  485. Part20.Material = Enum.Material.Sand
  486. Part20.BrickColor = BrickColor.new("Brick yellow")
  487. Part20.Rotation = Vector3.new(-0.979999959, 89.8299942, 0)
  488. Part20.Anchored = true
  489. Part20.FormFactor = Enum.FormFactor.Symmetric
  490. Part20.Size = Vector3.new(2.10000014, 0.460000277, 1.05000007)
  491. Part20.CFrame = CFrame.new(35.3687477, -1.42997777, -36.6174698, 0.00304799876, 2.11002771e-10, 0.999995351, -0.0171319935, 0.999853253, 5.22183182e-05, -0.999848664, -0.0171320681, 0.00304755126)
  492. Part20.TopSurface = Enum.SurfaceType.Smooth
  493. Part20.Color = Color3.new(0.843137, 0.772549, 0.603922)
  494. Part20.Position = Vector3.new(35.3687477, -1.42997777, -36.6174698)
  495. Part20.Orientation = Vector3.new(0, 89.8299942, -0.979999959)
  496. Part20.Color = Color3.new(0.843137, 0.772549, 0.603922)
  497. SpecialMesh21.Parent = Part20
  498. SpecialMesh21.Scale = Vector3.new(1.25, 1.25, 1.25)
  499. SpecialMesh21.Scale = Vector3.new(1.25, 1.25, 1.25)
  500. Part22.Name = "Handle"
  501. Part22.Parent = Model1
  502. Part22.BrickColor = BrickColor.new("Maroon")
  503. Part22.Rotation = Vector3.new(0, -21.6000004, 90)
  504. Part22.Anchored = true
  505. Part22.CanCollide = false
  506. Part22.Locked = true
  507. Part22.FormFactor = Enum.FormFactor.Custom
  508. Part22.Size = Vector3.new(0.270000011, 0.360000521, 0.759999931)
  509. Part22.CFrame = CFrame.new(35.0600014, -1.99940634, -36.1699905, 0, -0.929807127, -0.368047088, 1, 0, 0, 0, -0.368047088, 0.929807127)
  510. Part22.BottomSurface = Enum.SurfaceType.Smooth
  511. Part22.TopSurface = Enum.SurfaceType.Smooth
  512. Part22.Color = Color3.new(0.458824, 0, 0)
  513. Part22.Position = Vector3.new(35.0600014, -1.99940634, -36.1699905)
  514. Part22.Orientation = Vector3.new(0, -21.6000004, 90)
  515. Part22.Color = Color3.new(0.458824, 0, 0)
  516. SpecialMesh23.Parent = Part22
  517. SpecialMesh23.MeshId = "http://www.roblox.com/asset/?id=114019861"
  518. SpecialMesh23.Scale = Vector3.new(0.5, 0.5, 0.5)
  519. SpecialMesh23.MeshType = Enum.MeshType.FileMesh
  520. SpecialMesh23.Scale = Vector3.new(0.5, 0.5, 0.5)
  521. Part24.Name = "Handle"
  522. Part24.Parent = Model1
  523. Part24.BrickColor = BrickColor.new("Maroon")
  524. Part24.Rotation = Vector3.new(0, -21.6000004, 90)
  525. Part24.Anchored = true
  526. Part24.CanCollide = false
  527. Part24.Locked = true
  528. Part24.FormFactor = Enum.FormFactor.Custom
  529. Part24.Size = Vector3.new(0.270000011, 0.360000521, 0.759999931)
  530. Part24.CFrame = CFrame.new(35.0600014, -1.75940645, -36.1699905, 0, -0.929807127, -0.368047088, 1, 0, 0, 0, -0.368047088, 0.929807127)
  531. Part24.BottomSurface = Enum.SurfaceType.Smooth
  532. Part24.TopSurface = Enum.SurfaceType.Smooth
  533. Part24.Color = Color3.new(0.458824, 0, 0)
  534. Part24.Position = Vector3.new(35.0600014, -1.75940645, -36.1699905)
  535. Part24.Orientation = Vector3.new(0, -21.6000004, 90)
  536. Part24.Color = Color3.new(0.458824, 0, 0)
  537. SpecialMesh25.Parent = Part24
  538. SpecialMesh25.MeshId = "http://www.roblox.com/asset/?id=114019861"
  539. SpecialMesh25.Scale = Vector3.new(0.5, 0.5, 0.5)
  540. SpecialMesh25.MeshType = Enum.MeshType.FileMesh
  541. SpecialMesh25.Scale = Vector3.new(0.5, 0.5, 0.5)
  542. Part26.Name = "Handle"
  543. Part26.Parent = Model1
  544. Part26.BrickColor = BrickColor.new("Maroon")
  545. Part26.Rotation = Vector3.new(-180, -25.6399994, 90)
  546. Part26.Anchored = true
  547. Part26.CanCollide = false
  548. Part26.Locked = true
  549. Part26.FormFactor = Enum.FormFactor.Custom
  550. Part26.Size = Vector3.new(0.270000011, 0.360000521, 0.759999931)
  551. Part26.CFrame = CFrame.new(35.0300026, -1.99940634, -37.1299934, 0, -0.901557744, -0.432658941, -1, 0, 0, 0, 0.432658911, -0.901557744)
  552. Part26.BottomSurface = Enum.SurfaceType.Smooth
  553. Part26.TopSurface = Enum.SurfaceType.Smooth
  554. Part26.Color = Color3.new(0.458824, 0, 0)
  555. Part26.Position = Vector3.new(35.0300026, -1.99940634, -37.1299934)
  556. Part26.Orientation = Vector3.new(0, -154.360001, -90)
  557. Part26.Color = Color3.new(0.458824, 0, 0)
  558. SpecialMesh27.Parent = Part26
  559. SpecialMesh27.MeshId = "http://www.roblox.com/asset/?id=114019861"
  560. SpecialMesh27.Scale = Vector3.new(0.5, 0.5, 0.5)
  561. SpecialMesh27.MeshType = Enum.MeshType.FileMesh
  562. SpecialMesh27.Scale = Vector3.new(0.5, 0.5, 0.5)
  563. Part28.Name = "Handle"
  564. Part28.Parent = Model1
  565. Part28.BrickColor = BrickColor.new("Maroon")
  566. Part28.Rotation = Vector3.new(-180, -25.6399994, 90)
  567. Part28.Anchored = true
  568. Part28.CanCollide = false
  569. Part28.Locked = true
  570. Part28.FormFactor = Enum.FormFactor.Custom
  571. Part28.Size = Vector3.new(0.270000011, 0.360000521, 0.759999931)
  572. Part28.CFrame = CFrame.new(35.0300026, -1.75940645, -37.1299934, 0, -0.901557744, -0.432658941, -1, 0, 0, 0, 0.432658911, -0.901557744)
  573. Part28.BottomSurface = Enum.SurfaceType.Smooth
  574. Part28.TopSurface = Enum.SurfaceType.Smooth
  575. Part28.Color = Color3.new(0.458824, 0, 0)
  576. Part28.Position = Vector3.new(35.0300026, -1.75940645, -37.1299934)
  577. Part28.Orientation = Vector3.new(0, -154.360001, -90)
  578. Part28.Color = Color3.new(0.458824, 0, 0)
  579. SpecialMesh29.Parent = Part28
  580. SpecialMesh29.MeshId = "http://www.roblox.com/asset/?id=114019861"
  581. SpecialMesh29.Scale = Vector3.new(0.5, 0.5, 0.5)
  582. SpecialMesh29.MeshType = Enum.MeshType.FileMesh
  583. SpecialMesh29.Scale = Vector3.new(0.5, 0.5, 0.5)
  584. Model30.Name = "Left Arm"
  585. Model30.Parent = Model0
  586. Part31.Name = "Middle"
  587. Part31.Parent = Model30
  588. Part31.Material = Enum.Material.Concrete
  589. Part31.Rotation = Vector3.new(0, 89.8299942, 0)
  590. Part31.Anchored = true
  591. Part31.CanCollide = false
  592. Part31.FormFactor = Enum.FormFactor.Symmetric
  593. Part31.Size = Vector3.new(1, 2, 1)
  594. Part31.CFrame = CFrame.new(35.3641739, -3.46997833, -35.0779495, 0.00304771727, 0, 0.999995351, 0, 1, 0, -0.999995351, 0, 0.00304771727)
  595. Part31.Position = Vector3.new(35.3641739, -3.46997833, -35.0779495)
  596. Part31.Orientation = Vector3.new(0, 89.8299942, 0)
  597. Part32.Parent = Model30
  598. Part32.Material = Enum.Material.Sand
  599. Part32.BrickColor = BrickColor.new("Brick yellow")
  600. Part32.Rotation = Vector3.new(-4.88999987, 89.8299942, 0)
  601. Part32.Anchored = true
  602. Part32.CanCollide = false
  603. Part32.FormFactor = Enum.FormFactor.Symmetric
  604. Part32.Size = Vector3.new(1.13157856, 0.430000216, 1.13157856)
  605. Part32.CFrame = CFrame.new(35.3641739, -3.27497935, -35.0779495, 0.00304800109, -1.65891834e-09, 0.999995351, -0.0853160322, 0.996353924, 0.000260046218, -0.996349216, -0.0853164271, 0.00303688692)
  606. Part32.Color = Color3.new(0.843137, 0.772549, 0.603922)
  607. Part32.Position = Vector3.new(35.3641739, -3.27497935, -35.0779495)
  608. Part32.Orientation = Vector3.new(-0.00999999978, 89.8299942, -4.88999987)
  609. Part32.Color = Color3.new(0.843137, 0.772549, 0.603922)
  610. Part33.Parent = Model30
  611. Part33.Material = Enum.Material.Glass
  612. Part33.BrickColor = BrickColor.new("Really black")
  613. Part33.Rotation = Vector3.new(0, 89.8299942, 0)
  614. Part33.Anchored = true
  615. Part33.CanCollide = false
  616. Part33.FormFactor = Enum.FormFactor.Symmetric
  617. Part33.Size = Vector3.new(1.12157845, 0.430000216, 1.09157848)
  618. Part33.CFrame = CFrame.new(35.3641586, -4.28497887, -35.0729485, 0.00304771727, 0, 0.999995351, 0, 1, 0, -0.999995351, 0, 0.00304771727)
  619. Part33.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  620. Part33.Position = Vector3.new(35.3641586, -4.28497887, -35.0729485)
  621. Part33.Orientation = Vector3.new(0, 89.8299942, 0)
  622. Part33.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  623. Part34.Parent = Model30
  624. Part34.Material = Enum.Material.Sand
  625. Part34.BrickColor = BrickColor.new("Brick yellow")
  626. Part34.Rotation = Vector3.new(6.17000008, 89.8299942, 0)
  627. Part34.Anchored = true
  628. Part34.CanCollide = false
  629. Part34.FormFactor = Enum.FormFactor.Symmetric
  630. Part34.Size = Vector3.new(1.13157856, 0.430000216, 1.13157856)
  631. Part34.CFrame = CFrame.new(35.3641739, -3.27497935, -35.0779495, 0.00304800016, -1.65891834e-09, 0.999995351, 0.107559018, 0.99419868, -0.000327839778, -0.994193971, 0.107559524, 0.00303031737)
  632. Part34.Color = Color3.new(0.843137, 0.772549, 0.603922)
  633. Part34.Position = Vector3.new(35.3641739, -3.27497935, -35.0779495)
  634. Part34.Orientation = Vector3.new(0.0199999996, 89.8299942, 6.17000008)
  635. Part34.Color = Color3.new(0.843137, 0.772549, 0.603922)
  636. Part35.Parent = Model30
  637. Part35.Material = Enum.Material.Sand
  638. Part35.BrickColor = BrickColor.new("Brick yellow")
  639. Part35.Rotation = Vector3.new(0, 89.8299942, 0)
  640. Part35.Anchored = true
  641. Part35.CanCollide = false
  642. Part35.FormFactor = Enum.FormFactor.Symmetric
  643. Part35.Size = Vector3.new(1.14766145, 0.440000325, 1.1169641)
  644. Part35.CFrame = CFrame.new(35.3641586, -4.02997923, -35.0729485, 0.00304771727, 0, 0.999995351, 0, 1, 0, -0.999995351, 0, 0.00304771727)
  645. Part35.Color = Color3.new(0.843137, 0.772549, 0.603922)
  646. Part35.Position = Vector3.new(35.3641586, -4.02997923, -35.0729485)
  647. Part35.Orientation = Vector3.new(0, 89.8299942, 0)
  648. Part35.Color = Color3.new(0.843137, 0.772549, 0.603922)
  649. Model36.Name = "Right Arm"
  650. Model36.Parent = Model0
  651. Part37.Name = "Middle"
  652. Part37.Parent = Model36
  653. Part37.Material = Enum.Material.Concrete
  654. Part37.Rotation = Vector3.new(90, 89.8299942, 0)
  655. Part37.Anchored = true
  656. Part37.CanCollide = false
  657. Part37.FormFactor = Enum.FormFactor.Symmetric
  658. Part37.Size = Vector3.new(1, 2, 1)
  659. Part37.CFrame = CFrame.new(35.3733215, -2.99031591, -38.5982666, 0.00304800109, 0, 0.999995351, 0.999995351, 0, -0.00304800109, -9.09494702e-13, 1, 0)
  660. Part37.Position = Vector3.new(35.3733215, -2.99031591, -38.5982666)
  661. Part37.Orientation = Vector3.new(0.170000002, 90, 90)
  662. Part38.Parent = Model36
  663. Part38.Material = Enum.Material.Concrete
  664. Part38.Reflectance = 0.0099999997764826
  665. Part38.Rotation = Vector3.new(-180, 0, -180)
  666. Part38.Anchored = true
  667. Part38.Elasticity = 0
  668. Part38.FormFactor = Enum.FormFactor.Custom
  669. Part38.Size = Vector3.new(0.600000024, 0.400000006, 2.4000001)
  670. Part38.CFrame = CFrame.new(35.2199936, -3.37826109, -40.0282669, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  671. Part38.BottomSurface = Enum.SurfaceType.Smooth
  672. Part38.TopSurface = Enum.SurfaceType.Smooth
  673. Part38.Position = Vector3.new(35.2199936, -3.37826109, -40.0282669)
  674. Part38.Orientation = Vector3.new(0, 180, 0)
  675. SpecialMesh39.Parent = Part38
  676. SpecialMesh39.MeshId = "http://www.roblox.com/asset/?id=20719463"
  677. SpecialMesh39.Scale = Vector3.new(0.5, 0.699999988, 0.5)
  678. SpecialMesh39.TextureId = "http://www.roblox.com/asset/?id=20719455"
  679. SpecialMesh39.MeshType = Enum.MeshType.FileMesh
  680. SpecialMesh39.Scale = Vector3.new(0.5, 0.699999988, 0.5)
  681. Part40.Parent = Model36
  682. Part40.Material = Enum.Material.Sand
  683. Part40.BrickColor = BrickColor.new("Brick yellow")
  684. Part40.Rotation = Vector3.new(-77.909996, 0.170000002, -180)
  685. Part40.Anchored = true
  686. Part40.CanCollide = false
  687. Part40.FormFactor = Enum.FormFactor.Symmetric
  688. Part40.Size = Vector3.new(1.13157856, 0.430000216, 1.13157856)
  689. Part40.CFrame = CFrame.new(35.3641739, -3.03497934, -38.2979317, -0.999995351, 3.05939466e-07, 0.00304871867, 0.00298100105, -0.209498033, 0.977804482, 0.000638999743, 0.977809131, 0.209497049)
  690. Part40.Color = Color3.new(0.843137, 0.772549, 0.603922)
  691. Part40.Position = Vector3.new(35.3641739, -3.03497934, -38.2979317)
  692. Part40.Orientation = Vector3.new(-77.909996, 0.829999983, 179.179993)
  693. Part40.Color = Color3.new(0.843137, 0.772549, 0.603922)
  694. Part41.Parent = Model36
  695. Part41.Material = Enum.Material.Glass
  696. Part41.BrickColor = BrickColor.new("Really black")
  697. Part41.Rotation = Vector3.new(-90, 0.170000002, -180)
  698. Part41.Anchored = true
  699. Part41.CanCollide = false
  700. Part41.FormFactor = Enum.FormFactor.Symmetric
  701. Part41.Size = Vector3.new(0.991578519, 0.430000216, 1.11157858)
  702. Part41.CFrame = CFrame.new(35.3641739, -2.99497962, -39.477932, -0.999995351, 0, 0.00304800109, 0.00304800109, 0, 0.999995351, 0, 1, -9.09494702e-13)
  703. Part41.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  704. Part41.Position = Vector3.new(35.3641739, -2.99497962, -39.477932)
  705. Part41.Orientation = Vector3.new(-89.8299942, 90, 90)
  706. Part41.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  707. Part42.Parent = Model36
  708. Part42.Material = Enum.Material.Sand
  709. Part42.BrickColor = BrickColor.new("Brick yellow")
  710. Part42.Rotation = Vector3.new(-103.790001, 0.170000002, -180)
  711. Part42.Anchored = true
  712. Part42.CanCollide = false
  713. Part42.FormFactor = Enum.FormFactor.Symmetric
  714. Part42.Size = Vector3.new(1.13157856, 0.430000216, 1.13157856)
  715. Part42.CFrame = CFrame.new(35.3641739, -3.03497934, -38.2979317, -0.999995351, 2.95974314e-06, 0.00304920017, 0.00296200113, 0.238382101, 0.971166968, -0.000723999925, 0.971171439, -0.238381028)
  716. Part42.Color = Color3.new(0.843137, 0.772549, 0.603922)
  717. Part42.Position = Vector3.new(35.3641739, -3.03497934, -38.2979317)
  718. Part42.Orientation = Vector3.new(-76.2099991, 179.269989, 0.709999979)
  719. Part42.Color = Color3.new(0.843137, 0.772549, 0.603922)
  720. Part43.Parent = Model36
  721. Part43.Material = Enum.Material.Sand
  722. Part43.BrickColor = BrickColor.new("Brick yellow")
  723. Part43.Rotation = Vector3.new(-90, 0.170000002, -180)
  724. Part43.Anchored = true
  725. Part43.CanCollide = false
  726. Part43.FormFactor = Enum.FormFactor.Symmetric
  727. Part43.Size = Vector3.new(1.01463842, 0.440000176, 1.13742924)
  728. Part43.CFrame = CFrame.new(35.3641739, -2.99497962, -39.3229294, -0.999995351, 0, 0.00304800109, 0.00304800109, 0, 0.999995351, 0, 1, -9.09494702e-13)
  729. Part43.Color = Color3.new(0.843137, 0.772549, 0.603922)
  730. Part43.Position = Vector3.new(35.3641739, -2.99497962, -39.3229294)
  731. Part43.Orientation = Vector3.new(-89.8299942, 90, 90)
  732. Part43.Color = Color3.new(0.843137, 0.772549, 0.603922)
  733. Model44.Name = "Right Leg"
  734. Model44.Parent = Model0
  735. Part45.Name = "Middle"
  736. Part45.Parent = Model44
  737. Part45.Material = Enum.Material.Concrete
  738. Part45.Rotation = Vector3.new(0, 89.8299942, 0)
  739. Part45.Anchored = true
  740. Part45.CanCollide = false
  741. Part45.FormFactor = Enum.FormFactor.Symmetric
  742. Part45.Size = Vector3.new(1, 2, 1)
  743. Part45.CFrame = CFrame.new(35.3702698, -5.46997833, -37.1179428, 0.00304771727, 0, 0.999995351, 0, 1, 0, -0.999995351, 0, 0.00304771727)
  744. Part45.BottomSurface = Enum.SurfaceType.Smooth
  745. Part45.Position = Vector3.new(35.3702698, -5.46997833, -37.1179428)
  746. Part45.Orientation = Vector3.new(0, 89.8299942, 0)
  747. Part46.Parent = Model44
  748. Part46.Material = Enum.Material.Marble
  749. Part46.BrickColor = BrickColor.new("Really black")
  750. Part46.Rotation = Vector3.new(0, -0.170000002, 0)
  751. Part46.Anchored = true
  752. Part46.CanCollide = false
  753. Part46.FormFactor = Enum.FormFactor.Symmetric
  754. Part46.Size = Vector3.new(0.32747525, 1.73094082, 0.413160145)
  755. Part46.CFrame = CFrame.new(35.0228577, -4.97544956, -37.0830803, 0.999995351, 0, -0.00304800109, 0, 1, 0, 0.00304800109, 0, 0.999995351)
  756. Part46.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  757. Part46.Position = Vector3.new(35.0228577, -4.97544956, -37.0830803)
  758. Part46.Orientation = Vector3.new(0, -0.170000002, 0)
  759. Part46.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  760. Part47.Parent = Model44
  761. Part47.Material = Enum.Material.Marble
  762. Part47.BrickColor = BrickColor.new("Burgundy")
  763. Part47.Rotation = Vector3.new(0, -0.170000002, 0)
  764. Part47.Anchored = true
  765. Part47.CanCollide = false
  766. Part47.FormFactor = Enum.FormFactor.Symmetric
  767. Part47.Size = Vector3.new(1.12758613, 0.300000101, 1.18094397)
  768. Part47.CFrame = CFrame.new(35.3928528, -5.27997923, -37.1293983, 0.999995351, 0, -0.00304800109, 0, 1, 0, 0.00304800109, 0, 0.999995351)
  769. Part47.Color = Color3.new(0.533333, 0.243137, 0.243137)
  770. Part47.Position = Vector3.new(35.3928528, -5.27997923, -37.1293983)
  771. Part47.Orientation = Vector3.new(0, -0.170000002, 0)
  772. Part47.Color = Color3.new(0.533333, 0.243137, 0.243137)
  773. Part48.Parent = Model44
  774. Part48.Material = Enum.Material.Sand
  775. Part48.BrickColor = BrickColor.new("Brick yellow")
  776. Part48.Rotation = Vector3.new(0, -0.170000002, 0)
  777. Part48.Anchored = true
  778. Part48.CanCollide = false
  779. Part48.FormFactor = Enum.FormFactor.Symmetric
  780. Part48.Size = Vector3.new(1.08999979, 0.290000081, 1.14157903)
  781. Part48.CFrame = CFrame.new(35.3928528, -5.62497902, -37.1128464, 0.999995351, 0, -0.00304800109, 0, 1, 0, 0.00304800109, 0, 0.999995351)
  782. Part48.Color = Color3.new(0.843137, 0.772549, 0.603922)
  783. Part48.Position = Vector3.new(35.3928528, -5.62497902, -37.1128464)
  784. Part48.Orientation = Vector3.new(0, -0.170000002, 0)
  785. Part48.Color = Color3.new(0.843137, 0.772549, 0.603922)
  786. Part49.Parent = Model44
  787. Part49.Material = Enum.Material.Sand
  788. Part49.BrickColor = BrickColor.new("Brick yellow")
  789. Part49.Rotation = Vector3.new(0, -0.170000002, 0)
  790. Part49.Anchored = true
  791. Part49.CanCollide = false
  792. Part49.FormFactor = Enum.FormFactor.Symmetric
  793. Part49.Size = Vector3.new(1.1651721, 0.310000122, 1.22030842)
  794. Part49.CFrame = CFrame.new(35.3928528, -5.80497885, -37.1128464, 0.999995351, 0, -0.00304800109, 0, 1, 0, 0.00304800109, 0, 0.999995351)
  795. Part49.Color = Color3.new(0.843137, 0.772549, 0.603922)
  796. Part49.Position = Vector3.new(35.3928528, -5.80497885, -37.1128464)
  797. Part49.Orientation = Vector3.new(0, -0.170000002, 0)
  798. Part49.Color = Color3.new(0.843137, 0.772549, 0.603922)
  799. Part50.Parent = Model44
  800. Part50.Material = Enum.Material.Sand
  801. Part50.BrickColor = BrickColor.new("Brick yellow")
  802. Part50.Rotation = Vector3.new(0, -0.170000002, 0)
  803. Part50.Anchored = true
  804. Part50.CanCollide = false
  805. Part50.FormFactor = Enum.FormFactor.Symmetric
  806. Part50.Size = Vector3.new(1.1299994, 0.2900002, 1.14157856)
  807. Part50.CFrame = CFrame.new(35.3928528, -6.09497881, -37.1128464, 0.999995351, 0, -0.00304800109, 0, 1, 0, 0.00304800109, 0, 0.999995351)
  808. Part50.Color = Color3.new(0.843137, 0.772549, 0.603922)
  809. Part50.Position = Vector3.new(35.3928528, -6.09497881, -37.1128464)
  810. Part50.Orientation = Vector3.new(0, -0.170000002, 0)
  811. Part50.Color = Color3.new(0.843137, 0.772549, 0.603922)
  812. Model51.Name = "FTorso"
  813. Model51.Parent = Model0
  814. Part52.Name = "Middle"
  815. Part52.Parent = Model51
  816. Part52.Material = Enum.Material.Concrete
  817. Part52.Rotation = Vector3.new(0, 89.8299942, 0)
  818. Part52.Anchored = true
  819. Part52.FormFactor = Enum.FormFactor.Symmetric
  820. Part52.Size = Vector3.new(2, 2, 1)
  821. Part52.CFrame = CFrame.new(35.3687477, -3.46997833, -36.617939, 0.00304771727, 0, 0.999995351, 0, 1, 0, -0.999995351, 0, 0.00304771727)
  822. Part52.LeftSurface = Enum.SurfaceType.Weld
  823. Part52.RightSurface = Enum.SurfaceType.Weld
  824. Part52.Position = Vector3.new(35.3687477, -3.46997833, -36.617939)
  825. Part52.Orientation = Vector3.new(0, 89.8299942, 0)
  826. Part53.Parent = Model51
  827. Part53.Material = Enum.Material.Sand
  828. Part53.BrickColor = BrickColor.new("Brick yellow")
  829. Part53.Rotation = Vector3.new(-4.5999999, -0.170000002, 0)
  830. Part53.Anchored = true
  831. Part53.CanCollide = false
  832. Part53.FormFactor = Enum.FormFactor.Symmetric
  833. Part53.Size = Vector3.new(1.13157856, 1.24000013, 0.48157829)
  834. Part53.CFrame = CFrame.new(35.3651657, -2.81901145, -37.5129356, 0.999995232, 1.65132224e-06, -0.00304870028, 0.00024300009, 0.996775091, 0.0802456364, 0.00303900079, -0.0802460015, 0.996770322)
  835. Part53.Color = Color3.new(0.843137, 0.772549, 0.603922)
  836. Part53.Position = Vector3.new(35.3651657, -2.81901145, -37.5129356)
  837. Part53.Orientation = Vector3.new(-4.5999999, -0.179999992, 0.00999999978)
  838. Part53.Color = Color3.new(0.843137, 0.772549, 0.603922)
  839. Part54.Parent = Model51
  840. Part54.Material = Enum.Material.Sand
  841. Part54.BrickColor = BrickColor.new("Brick yellow")
  842. Part54.Rotation = Vector3.new(8.27999973, -0.170000002, 0)
  843. Part54.Anchored = true
  844. Part54.CanCollide = false
  845. Part54.FormFactor = Enum.FormFactor.Symmetric
  846. Part54.Size = Vector3.new(1.13157856, 1.24000013, 0.48157829)
  847. Part54.CFrame = CFrame.new(35.3651657, -2.81901145, -35.7429276, 0.999995351, 2.05330434e-06, -0.0030480714, -0.000441000157, 0.989575565, -0.144014418, 0.00301600108, 0.144015089, 0.989570916)
  848. Part54.Color = Color3.new(0.843137, 0.772549, 0.603922)
  849. Part54.Position = Vector3.new(35.3651657, -2.81901145, -35.7429276)
  850. Part54.Orientation = Vector3.new(8.27999973, -0.179999992, -0.0299999993)
  851. Part54.Color = Color3.new(0.843137, 0.772549, 0.603922)
  852. Part55.Parent = Model51
  853. Part55.Material = Enum.Material.Sand
  854. Part55.BrickColor = BrickColor.new("Brick yellow")
  855. Part55.Rotation = Vector3.new(0, -0.170000002, 0)
  856. Part55.Anchored = true
  857. Part55.CanCollide = false
  858. Part55.FormFactor = Enum.FormFactor.Symmetric
  859. Part55.Size = Vector3.new(1.13157856, 0.459999979, 1.2215786)
  860. Part55.CFrame = CFrame.new(35.3651657, -2.49901295, -36.5929298, 0.999995351, 0, -0.00304800109, 0, 1, 0, 0.00304800109, 0, 0.999995351)
  861. Part55.Color = Color3.new(0.843137, 0.772549, 0.603922)
  862. Part55.Position = Vector3.new(35.3651657, -2.49901295, -36.5929298)
  863. Part55.Orientation = Vector3.new(0, -0.170000002, 0)
  864. Part55.Color = Color3.new(0.843137, 0.772549, 0.603922)
  865. Part56.Parent = Model51
  866. Part56.Material = Enum.Material.Sand
  867. Part56.BrickColor = BrickColor.new("Brick yellow")
  868. Part56.Rotation = Vector3.new(0, -0.170000002, 0)
  869. Part56.Anchored = true
  870. Part56.CanCollide = false
  871. Part56.FormFactor = Enum.FormFactor.Symmetric
  872. Part56.Size = Vector3.new(1.13157856, 0.459999979, 1.2215786)
  873. Part56.CFrame = CFrame.new(35.3651657, -4.29901171, -36.5929298, 0.999995351, 0, -0.00304800109, 0, 1, 0, 0.00304800109, 0, 0.999995351)
  874. Part56.Color = Color3.new(0.843137, 0.772549, 0.603922)
  875. Part56.Position = Vector3.new(35.3651657, -4.29901171, -36.5929298)
  876. Part56.Orientation = Vector3.new(0, -0.170000002, 0)
  877. Part56.Color = Color3.new(0.843137, 0.772549, 0.603922)
  878. Part57.Parent = Model51
  879. Part57.Material = Enum.Material.Sand
  880. Part57.BrickColor = BrickColor.new("Brick yellow")
  881. Part57.Rotation = Vector3.new(0, -0.170000002, 0)
  882. Part57.Anchored = true
  883. Part57.CanCollide = false
  884. Part57.FormFactor = Enum.FormFactor.Symmetric
  885. Part57.Size = Vector3.new(1.04157853, 0.369999975, 2.14157867)
  886. Part57.CFrame = CFrame.new(35.3701668, -4.25400972, -36.5929146, 0.999995351, 0, -0.00304800109, 0, 1, 0, 0.00304800109, 0, 0.999995351)
  887. Part57.Color = Color3.new(0.843137, 0.772549, 0.603922)
  888. Part57.Position = Vector3.new(35.3701668, -4.25400972, -36.5929146)
  889. Part57.Orientation = Vector3.new(0, -0.170000002, 0)
  890. Part57.Color = Color3.new(0.843137, 0.772549, 0.603922)
  891. Model58.Name = "Left Leg"
  892. Model58.Parent = Model0
  893. Part59.Name = "Middle"
  894. Part59.Parent = Model58
  895. Part59.Material = Enum.Material.Concrete
  896. Part59.Rotation = Vector3.new(0, 89.8299942, 0)
  897. Part59.Anchored = true
  898. Part59.CanCollide = false
  899. Part59.FormFactor = Enum.FormFactor.Symmetric
  900. Part59.Size = Vector3.new(1, 2, 1)
  901. Part59.CFrame = CFrame.new(35.3670044, -5.46997833, -36.118, 0.00304771727, 0, 0.999995351, 0, 1, 0, -0.999995351, 0, 0.00304771727)
  902. Part59.BottomSurface = Enum.SurfaceType.Smooth
  903. Part59.Position = Vector3.new(35.3670044, -5.46997833, -36.118)
  904. Part59.Orientation = Vector3.new(0, 89.8299942, 0)
  905. Part60.Parent = Model58
  906. Part60.Material = Enum.Material.Marble
  907. Part60.BrickColor = BrickColor.new("Really black")
  908. Part60.Rotation = Vector3.new(0, -0.170000002, 0)
  909. Part60.Anchored = true
  910. Part60.CanCollide = false
  911. Part60.FormFactor = Enum.FormFactor.Symmetric
  912. Part60.Size = Vector3.new(0.32747525, 1.8900001, 0.413160145)
  913. Part60.CFrame = CFrame.new(35.0228577, -5.05497932, -36.1848488, 0.999995351, 0, -0.00304800109, 0, 1, 0, 0.00304800109, 0, 0.999995351)
  914. Part60.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  915. Part60.Position = Vector3.new(35.0228577, -5.05497932, -36.1848488)
  916. Part60.Orientation = Vector3.new(0, -0.170000002, 0)
  917. Part60.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  918. Part61.Parent = Model58
  919. Part61.Material = Enum.Material.Marble
  920. Part61.BrickColor = BrickColor.new("Burgundy")
  921. Part61.Rotation = Vector3.new(0, -0.170000002, 0)
  922. Part61.Anchored = true
  923. Part61.CanCollide = false
  924. Part61.FormFactor = Enum.FormFactor.Symmetric
  925. Part61.Size = Vector3.new(1.12758613, 0.300000101, 1.18094397)
  926. Part61.CFrame = CFrame.new(35.3928528, -5.27997923, -36.1362724, 0.999995351, 0, -0.00304800109, 0, 1, 0, 0.00304800109, 0, 0.999995351)
  927. Part61.Color = Color3.new(0.533333, 0.243137, 0.243137)
  928. Part61.Position = Vector3.new(35.3928528, -5.27997923, -36.1362724)
  929. Part61.Orientation = Vector3.new(0, -0.170000002, 0)
  930. Part61.Color = Color3.new(0.533333, 0.243137, 0.243137)
  931. Part62.Parent = Model58
  932. Part62.Material = Enum.Material.Sand
  933. Part62.BrickColor = BrickColor.new("Brick yellow")
  934. Part62.Rotation = Vector3.new(0, -0.170000002, 0)
  935. Part62.Anchored = true
  936. Part62.CanCollide = false
  937. Part62.FormFactor = Enum.FormFactor.Symmetric
  938. Part62.Size = Vector3.new(1.08999979, 0.290000081, 1.14157903)
  939. Part62.CFrame = CFrame.new(35.3928528, -5.62497902, -36.1528244, 0.999995351, 0, -0.00304800109, 0, 1, 0, 0.00304800109, 0, 0.999995351)
  940. Part62.Color = Color3.new(0.843137, 0.772549, 0.603922)
  941. Part62.Position = Vector3.new(35.3928528, -5.62497902, -36.1528244)
  942. Part62.Orientation = Vector3.new(0, -0.170000002, 0)
  943. Part62.Color = Color3.new(0.843137, 0.772549, 0.603922)
  944. Part63.Parent = Model58
  945. Part63.Material = Enum.Material.Sand
  946. Part63.BrickColor = BrickColor.new("Brick yellow")
  947. Part63.Rotation = Vector3.new(0, -0.170000002, 0)
  948. Part63.Anchored = true
  949. Part63.CanCollide = false
  950. Part63.FormFactor = Enum.FormFactor.Symmetric
  951. Part63.Size = Vector3.new(1.1651721, 0.310000122, 1.22030842)
  952. Part63.CFrame = CFrame.new(35.3928528, -5.80497885, -36.1528244, 0.999995351, 0, -0.00304800109, 0, 1, 0, 0.00304800109, 0, 0.999995351)
  953. Part63.Color = Color3.new(0.843137, 0.772549, 0.603922)
  954. Part63.Position = Vector3.new(35.3928528, -5.80497885, -36.1528244)
  955. Part63.Orientation = Vector3.new(0, -0.170000002, 0)
  956. Part63.Color = Color3.new(0.843137, 0.772549, 0.603922)
  957. Part64.Parent = Model58
  958. Part64.Material = Enum.Material.Sand
  959. Part64.BrickColor = BrickColor.new("Brick yellow")
  960. Part64.Rotation = Vector3.new(0, -0.170000002, 0)
  961. Part64.Anchored = true
  962. Part64.CanCollide = false
  963. Part64.FormFactor = Enum.FormFactor.Symmetric
  964. Part64.Size = Vector3.new(1.1299994, 0.2900002, 1.14157856)
  965. Part64.CFrame = CFrame.new(35.3928528, -6.09497881, -36.1528244, 0.999995351, 0, -0.00304800109, 0, 1, 0, 0.00304800109, 0, 0.999995351)
  966. Part64.Color = Color3.new(0.843137, 0.772549, 0.603922)
  967. Part64.Position = Vector3.new(35.3928528, -6.09497881, -36.1528244)
  968. Part64.Orientation = Vector3.new(0, -0.170000002, 0)
  969. Part64.Color = Color3.new(0.843137, 0.772549, 0.603922)
  970. for i,v in pairs(mas:GetChildren()) do
  971. v.Parent = game:GetService("Players").LocalPlayer.Character
  972. pcall(function() v:MakeJoints() end)
  973. end
  974. mas:Destroy()
  975. for i,v in pairs(cors) do
  976. spawn(function()
  977. pcall(v)
  978. end)
  979. end
  980.  
  981. --end of costume
  982.  
  983.  
  984. AdvancingFortress.Parent = Character
  985. torso = AdvancingFortress.Torso
  986. hum = AdvancingFortress.Humanoid
  987. AdvancingFortress.Name = "Advancing Fortress"
  988. pl = AdvancingFortress
  989. for i, v in pairs(AdvancingFortress:GetChildren()) do
  990. if v:IsA("BasePart") then
  991. v.Transparency = 1
  992. end
  993. end
  994. local Humanoid = AdvancingFortress.Humanoid
  995. local Mouse = Player:GetMouse()
  996. local LeftArm = AdvancingFortress["Left Arm"]
  997. local RightArm = AdvancingFortress["Right Arm"]
  998. local LeftLeg = AdvancingFortress["Left Leg"]
  999. local RightLeg = AdvancingFortress["Right Leg"]
  1000. local Head = AdvancingFortress.Head
  1001. local Torso = AdvancingFortress.Torso
  1002. local Camera = game.Workspace.CurrentCamera
  1003. local RootPart = AdvancingFortress.HumanoidRootPart
  1004. local RootJoint = RootPart.RootJoint
  1005. local attack = false
  1006. local Anim = "Idle"
  1007. local attacktype = 1
  1008. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  1009. local velocity = RootPart.Velocity.y
  1010. local sine = 0
  1011. local change = 1
  1012. local Create = LoadLibrary("RbxUtility").Create
  1013. local TimeStop = false
  1014. local m = Create("Model")({
  1015. Parent = AdvancingFortress,
  1016. Name = "WeaponModel"
  1017. })
  1018. --for _,v in pairs(KQ) do
  1019. --v.Transparency=1
  1020. --end
  1021. KQ={
  1022.  
  1023. }
  1024.  
  1025.  
  1026. for _,v in pairs(Character['Hanged Man']:GetChildren()) do
  1027. if v:IsA('Model') then
  1028. for _,g in pairs(v:GetChildren())do
  1029. if g:IsA('Part') then
  1030. for _,h in pairs(g:GetChildren())do
  1031. if h:IsA('Texture') or h:IsA('Decal') then --gets all decals and textures
  1032. table.insert(KQ,h)
  1033. end
  1034. end
  1035.  
  1036. end
  1037. end
  1038.  
  1039. end
  1040. end
  1041.  
  1042. AdvancingFortress.Head.Name = "FHead"
  1043. AdvancingFortress.Torso.Name = "FTorso"
  1044. wait()
  1045. for _,v in pairs(Character['Hanged Man']:GetChildren()) do
  1046. fEF=v.Name
  1047. if v:IsA('Model') then
  1048. for _,g in pairs(v:GetChildren()) do
  1049. if g:IsA('Part') then
  1050. local W = Instance.new("Weld")
  1051. W.Part0 = v.Middle
  1052. W.Part1 =g
  1053. g.CanCollide=false
  1054. local CJ = CFrame.new(v.Middle.Position)
  1055. local C0 = v.Middle.CFrame:inverse()*CJ
  1056. local C1 = g.CFrame:inverse()*CJ
  1057. W.C0 = C0
  1058. W.C1 = C1
  1059. W.Parent = v.Middle
  1060. end
  1061. local Y = Instance.new("Weld")
  1062. Y.Part0 = AdvancingFortress[fEF]
  1063. Y.Part1 = v.Middle
  1064. Y.C0 = CFrame.new(0, 0, 0)
  1065. Y.Parent = Y.Part0
  1066. end
  1067. end
  1068. end
  1069. wait()
  1070. for _,v in pairs(Character['Hanged Man']:GetChildren()) do
  1071. fEF=v.Name
  1072. if v:IsA('Model') then
  1073. for _,g in pairs(v:GetChildren()) do
  1074. if g:IsA('Part') then
  1075. g.Anchored=false
  1076. end
  1077. end
  1078. end
  1079. end
  1080. --[[
  1081. shirt = Instance.new("Shirt", Character)
  1082. shirt.Name = "Shirt"
  1083. pants = Instance.new("Pants", Character)
  1084. pants.Name = "Pants"
  1085. Character.Shirt.ShirtTemplate = "rbxassetid://769199076"
  1086. Character.Pants.PantsTemplate = "rbxassetid://693211747"
  1087.  
  1088. for i, v in pairs(Character:GetChildren()) do
  1089. if v.ClassName == "Accessory" then
  1090. v:Remove()
  1091. end
  1092. end
  1093.  
  1094. Hat3 = Instance.new("Model")
  1095. Hat3.Parent = Character
  1096. Hat3.Name = "Hat3"
  1097. rh = Instance.new("Part")
  1098. rh.Parent = Hat3
  1099. rh.BrickColor = BrickColor.new("Pink")
  1100. rh.Locked = true
  1101. rh.CanCollide = false
  1102. mesh = Instance.new("SpecialMesh")
  1103. rh.formFactor = "Symmetric"
  1104. mesh.MeshType = "FileMesh"
  1105. mesh.MeshId = "rbxassetid://495152230"
  1106. mesh.Parent = rh
  1107. local weld = Instance.new("Weld")
  1108. weld.Parent = rh
  1109. weld.Part0 = rh
  1110. weld.Part1 =Character.Head
  1111. weld.C0 = CFrame.new(0, 0.4, 0)*CFrame.Angles(0, 0, 0)
  1112. mesh.Scale = Vector3.new(1,1,1)
  1113. Hat3.Part.Transparency = 0--]]
  1114.  
  1115. for _,v in pairs(AdvancingFortress:GetChildren()) do
  1116. if v:IsA('Part') then
  1117. v.BrickColor=BrickColor.new('Really red')
  1118. end
  1119. end
  1120.  
  1121. AdvancingFortress.FTorso.BrickColor=BrickColor.new('Really red')
  1122.  
  1123. AdvancingFortress.HumanoidRootPart.Name = "FHumanoidRootPart"
  1124. Humanoid.Animator.Parent = nil
  1125. AdvancingFortress.Animate.Parent = nil
  1126.  
  1127. base = Instance.new("ScreenGui",plr.PlayerGui)
  1128. bbg = Instance.new("BillboardGui",plr.Character.Head)
  1129. bbg.Size = UDim2.new(0,200,0,50)
  1130. bbg.StudsOffset = Vector3.new(0,3,0)
  1131.  
  1132. bbgTl = Instance.new("TextLabel",bbg)
  1133. bbgTl.BackgroundTransparency = 1
  1134. bbgTl.Size = UDim2.new(10,0,1,0)
  1135. bbgTl.Position = UDim2.new(-4.5,0,0,0)
  1136. bbgTl.Font = "Code"
  1137. bbgTl.Text = " "
  1138. bbgTl.TextSize = 25
  1139. bbgTl.TextStrokeColor3 = Color3.new(1,1,1)
  1140. bbgTl.TextColor3 = Color3.new(0,0,0)
  1141. bbgTl.TextStrokeTransparency = 0
  1142. bbgTl.TextWrapped = true
  1143.  
  1144. function Chat(msg)
  1145. if msg=='NANI' then
  1146. CFuncs.Sound.Create(948494432, Torso, 1, 1)
  1147. end
  1148. ff=game.Chat:FilterStringAsync(msg,Player,Player)
  1149. bbgTl.Text = ff
  1150. wait(1)
  1151. if bbgTl.Text == ff then
  1152. bbgTl.Text = " "
  1153. end
  1154. end
  1155. lknives=false
  1156.  
  1157.  
  1158. -- Fired when client sends a request to write on the sign
  1159. -- Called when button is clicked
  1160.  
  1161.  
  1162. plr.Chatted:connect(function(msg)-- local messageObject = getTextObject(msg, Player.UserId)
  1163. Chat(msg)
  1164. end)
  1165.  
  1166.  
  1167. local function newMotor(part0, part1, c0, c1)
  1168. local w = Create("Weld")({
  1169. Parent = part0,
  1170. Part0 = part0,
  1171. Part1 = part1,
  1172. C0 = c0,
  1173. C1 = c1
  1174. })
  1175. return w
  1176. end
  1177. function clerp(a, b, t)
  1178. return a:lerp(b, t)
  1179. end
  1180. RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  1181. NeckCF = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  1182. local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
  1183. local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
  1184. local RH = newMotor(Torso, RightLeg, CFrame.new(0.5, -2, 0), CFrame.new(0, 0, 0))
  1185. local LH = newMotor(Torso, LeftLeg, CFrame.new(-0.5, -2, 0), CFrame.new(0, 0, 0))
  1186. RootJoint.C1 = CFrame.new(0, 0, 0)
  1187. RootJoint.C0 = CFrame.new(0, 0, 0)
  1188. Torso.Neck.C1 = CFrame.new(0, 0, 0)
  1189. Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
  1190. local rarmc1 = RW.C1
  1191. local larmc1 = LW.C1
  1192. local rlegc1 = RH.C1
  1193. local llegc1 = LH.C1
  1194. local resetc1 = false
  1195. function PlayAnimationFromTable(table, speed, bool)
  1196. RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  1197. Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
  1198. RW.C0 = clerp(RW.C0, table[3], speed)
  1199. LW.C0 = clerp(LW.C0, table[4], speed)
  1200. RH.C0 = clerp(RH.C0, table[5], speed)
  1201. LH.C0 = clerp(LH.C0, table[6], speed)
  1202. if bool == true and resetc1 == false then
  1203. resetc1 = true
  1204. RootJoint.C1 = RootJoint.C1
  1205. Torso.Neck.C1 = Torso.Neck.C1
  1206. RW.C1 = rarmc1
  1207. LW.C1 = larmc1
  1208. RH.C1 = rlegc1
  1209. LH.C1 = llegc1
  1210. end
  1211. end
  1212. ArtificialHB = Create("BindableEvent", script)({Parent = script, Name = "Heartbeat"})
  1213. script:WaitForChild("Heartbeat")
  1214. frame = 0.03333333333333333
  1215. tf = 0
  1216. allowframeloss = false
  1217. tossremainder = false
  1218. lastframe = tick()
  1219. script.Heartbeat:Fire()
  1220. game:GetService("RunService").Heartbeat:connect(function(s, p)
  1221. tf = tf + s
  1222. if tf >= frame then
  1223. if allowframeloss then
  1224. script.Heartbeat:Fire()
  1225. lastframe = tick()
  1226. else
  1227. for i = 1, math.floor(tf / frame) do
  1228. script.Heartbeat:Fire()
  1229. end
  1230. lastframe = tick()
  1231. end
  1232. if tossremainder then
  1233. tf = 0
  1234. else
  1235. tf = tf - frame * math.floor(tf / frame)
  1236. end
  1237. end
  1238. end)
  1239. function swait(num)
  1240. if num == 0 or num == nil then
  1241. ArtificialHB.Event:wait()
  1242. else
  1243. for i = 0, num do
  1244. ArtificialHB.Event:wait()
  1245. end
  1246. end
  1247. end
  1248. function RemoveOutlines(part)
  1249. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  1250. end
  1251. CFuncs = {
  1252. Part = {
  1253. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1254. local Part = Create("Part")({
  1255. Parent = Parent,
  1256. Reflectance = Reflectance,
  1257. Transparency = Transparency,
  1258. CanCollide = false,
  1259. Locked = true,
  1260. BrickColor = BrickColor.new(tostring(BColor)),
  1261. Name = Name,
  1262. Size = Size,
  1263. Material = Material
  1264. })
  1265. RemoveOutlines(Part)
  1266. return Part
  1267. end
  1268. },
  1269. Mesh = {
  1270. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1271. local Msh = Create(Mesh)({
  1272. Parent = Part,
  1273. Offset = OffSet,
  1274. Scale = Scale
  1275. })
  1276. if Mesh == "SpecialMesh" then
  1277. Msh.MeshType = MeshType
  1278. Msh.MeshId = MeshId
  1279. end
  1280. return Msh
  1281. end
  1282. },
  1283. Weld = {
  1284. Create = function(Parent, Part0, Part1, C0, C1)
  1285. local Weld = Create("Weld")({
  1286. Parent = Parent,
  1287. Part0 = Part0,
  1288. Part1 = Part1,
  1289. C0 = C0,
  1290. C1 = C1
  1291. })
  1292. return Weld
  1293. end
  1294. },
  1295. Sound = {
  1296. Create = function(id, par, vol, pit)
  1297. local Sound = Create("Sound")({
  1298. Volume = vol,
  1299. Pitch = pit or 1,
  1300. SoundId = "rbxassetid://" .. id,
  1301. Parent = par or workspace
  1302. })
  1303. Sound:play()
  1304. game:GetService("Debris"):AddItem(Sound, 130)
  1305. return Sound
  1306. end
  1307. },
  1308. Decal = {
  1309. Create = function(Color, Texture, Transparency, Name, Parent)
  1310. local Decal = Create("Decal")({
  1311. Color3 = Color,
  1312. Texture = "rbxassetid://" .. Texture,
  1313. Transparency = Transparency,
  1314. Name = Name,
  1315. Parent = Parent
  1316. })
  1317. return Decal
  1318. end
  1319. },
  1320. BillboardGui = {
  1321. Create = function(Parent, Image, Position, Size)
  1322. local BillPar = CFuncs.Part.Create(Parent, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "BillboardGuiPart", Vector3.new(1, 1, 1))
  1323. BillPar.CFrame = CFrame.new(Position)
  1324. local Bill = Create("BillboardGui")({
  1325. Parent = BillPar,
  1326. Adornee = BillPar,
  1327. Size = UDim2.new(1, 0, 1, 0),
  1328. SizeOffset = Vector2.new(Size, Size)
  1329. })
  1330. local d = Create("ImageLabel", Bill)({
  1331. Parent = Bill,
  1332. BackgroundTransparency = 1,
  1333. Size = UDim2.new(1, 0, 1, 0),
  1334. Image = "rbxassetid://" .. Image
  1335. })
  1336. return BillPar
  1337. end
  1338. },
  1339. ParticleEmitter = {
  1340. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  1341. local Particle = Create("ParticleEmitter")({
  1342. Parent = Parent,
  1343. Color = ColorSequence.new(Color1, Color2),
  1344. LightEmission = LightEmission,
  1345. Size = Size,
  1346. Texture = Texture,
  1347. Transparency = Transparency,
  1348. ZOffset = ZOffset,
  1349. Acceleration = Accel,
  1350. Drag = Drag,
  1351. LockedToPart = LockedToPart,
  1352. VelocityInheritance = VelocityInheritance,
  1353. EmissionDirection = EmissionDirection,
  1354. Enabled = Enabled,
  1355. Lifetime = LifeTime,
  1356. Rate = Rate,
  1357. Rotation = Rotation,
  1358. RotSpeed = RotSpeed,
  1359. Speed = Speed,
  1360. VelocitySpread = VelocitySpread
  1361. })
  1362. return Particle
  1363. end
  1364. },
  1365. CreateTemplate = {}
  1366. }
  1367. function rayCast(Position, Direction, Range, Ignore)
  1368. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  1369. end
  1370. function FindNearestTorso(pos)
  1371. local list = game.Workspace:children()
  1372. local torso
  1373. local dist = 1000
  1374. local temp, human, temp2
  1375. for x = 1, #list do
  1376. temp2 = list[x]
  1377. if temp2.className == "Model" and temp2.Name ~= Character.Name then
  1378. temp = temp2:findFirstChild("Torso")
  1379. human = temp2:findFirstChild("Humanoid")
  1380. if temp ~= nil and human ~= nil and human.Health > 0 and dist > (temp.Position - pos).magnitude then
  1381. local dohit = true
  1382. if dohit == true then
  1383. torso = temp
  1384. dist = (temp.Position - pos).magnitude
  1385. end
  1386. end
  1387. end
  1388. end
  1389. return torso, dist
  1390. end
  1391. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  1392. if hit.Parent == nil then
  1393. return
  1394. end
  1395. local h = hit.Parent:FindFirstChild("Humanoid")
  1396. for _, v in pairs(hit.Parent:children()) do
  1397. c=hit.Parent:findFirstChild('HumanoidRootPart')
  1398. if v:IsA("Humanoid") then
  1399. h = v
  1400. if c~=nil then
  1401. end
  1402. end
  1403. end
  1404. if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  1405. if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
  1406. return
  1407. end
  1408. local c = Create("ObjectValue")({
  1409. Name = "creator",
  1410. Value = game:service("Players").LocalPlayer,
  1411. Parent = h
  1412. })
  1413. game:GetService("Debris"):AddItem(c, 0.5)
  1414. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  1415. local Damage = math.random(minim, maxim)
  1416. local blocked = false
  1417. local block = hit.Parent:findFirstChild("Block")
  1418. if block ~= nil and block.className == "IntValue" and block.Value > 0 then
  1419. blocked = true
  1420. block.Value = block.Value - 1
  1421. print(block.Value)
  1422. end
  1423. if TimeStop == false then
  1424. h.Health = h.Health - Damage
  1425. ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, BrickColor.new("Really red").Color)
  1426. elseif TimeStop == true then
  1427. repeat
  1428. wait()
  1429. until TimeStop == false
  1430. h.Health = h.Health - Damage / 2
  1431. ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, BrickColor.new("Really red").Color)
  1432. end
  1433. if Type == "Knockdown" then
  1434. local hum = hit.Parent.Humanoid
  1435. hum.PlatformStand = true
  1436. coroutine.resume(coroutine.create(function(HHumanoid)
  1437. swait(1)
  1438. HHumanoid.PlatformStand = false
  1439. end), hum)
  1440. local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit
  1441. local bodvol = Create("BodyVelocity")({
  1442. velocity = angle * knockback,
  1443. P = 5000,
  1444. maxForce = Vector3.new(8000, 8000, 8000),
  1445. Parent = hit
  1446. })
  1447. local rl = Create("BodyAngularVelocity")({
  1448. P = 3000,
  1449. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  1450. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  1451. Parent = hit
  1452. })
  1453. game:GetService("Debris"):AddItem(bodvol, 0.5)
  1454. game:GetService("Debris"):AddItem(rl, 0.5)
  1455. elseif Type == "Normal" then
  1456. local vp = Create("BodyVelocity")({
  1457. P = 500,
  1458. maxForce = Vector3.new(math.huge, 0, math.huge),
  1459. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
  1460. })
  1461. if knockback > 0 then
  1462. vp.Parent = hit.Parent.Torso
  1463. end
  1464. game:GetService("Debris"):AddItem(vp, 0.5)
  1465. elseif Type == "Up" then
  1466. local bodyVelocity = Create("BodyVelocity")({
  1467. velocity = Vector3.new(0, 20, 0),
  1468. P = 5000,
  1469. maxForce = Vector3.new(8000, 8000, 8000),
  1470. Parent = hit
  1471. })
  1472. game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
  1473. elseif Type == "DarkUp" then
  1474. coroutine.resume(coroutine.create(function()
  1475. for i = 0, 1, 0.1 do
  1476. swait()
  1477. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, 0.08, 1)
  1478. end
  1479. end))
  1480. local bodyVelocity = Create("BodyVelocity")({
  1481. velocity = Vector3.new(0, 20, 0),
  1482. P = 5000,
  1483. maxForce = Vector3.new(8000, 8000, 8000),
  1484. Parent = hit
  1485. })
  1486. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  1487. elseif Type == "Snare" then
  1488. local bp = Create("BodyPosition")({
  1489. P = 2000,
  1490. D = 100,
  1491. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1492. position = hit.Parent.Torso.Position,
  1493. Parent = hit.Parent.Torso
  1494. })
  1495. game:GetService("Debris"):AddItem(bp, 1)
  1496. elseif Type == "Freeze" then
  1497. local BodPos = Create("BodyPosition")({
  1498. P = 50000,
  1499. D = 1000,
  1500. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1501. position = hit.Parent.Torso.Position,
  1502. Parent = hit.Parent.Torso
  1503. })
  1504. local BodGy = Create("BodyGyro")({
  1505. maxTorque = Vector3.new(400000, 400000, 400000) * math.huge,
  1506. P = 20000,
  1507. Parent = hit.Parent.Torso,
  1508. cframe = hit.Parent.Torso.CFrame
  1509. })
  1510. hit.Parent.Torso.Anchored = true
  1511. coroutine.resume(coroutine.create(function(Part)
  1512. swait(1.5)
  1513. Part.Anchored = false
  1514. end), hit.Parent.Torso)
  1515. game:GetService("Debris"):AddItem(BodPos, 3)
  1516. game:GetService("Debris"):AddItem(BodGy, 3)
  1517. end
  1518. local debounce = Create("BoolValue")({
  1519. Name = "DebounceHit",
  1520. Parent = hit.Parent,
  1521. Value = true
  1522. })
  1523. game:GetService("Debris"):AddItem(debounce, Delay)
  1524. c = Create("ObjectValue")({
  1525. Name = "creator",
  1526. Value = Player,
  1527. Parent = h
  1528. })
  1529. game:GetService("Debris"):AddItem(c, 0.5)
  1530. end
  1531. end
  1532. function ShowDamage(Pos, Text, Time, Color)
  1533. local Rate = 0.03333333333333333
  1534. local Pos = Pos or Vector3.new(0, 0, 0)
  1535. local Text = Text or ""
  1536. local Time = Time or 2
  1537. local Color = Color or Color3.new(1, 0, 1)
  1538. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  1539. EffectPart.Anchored = true
  1540. local BillboardGui = Create("BillboardGui")({
  1541. Size = UDim2.new(3, 0, 3, 0),
  1542. Adornee = EffectPart,
  1543. Parent = EffectPart
  1544. })
  1545. local TextLabel = Create("TextLabel")({
  1546. BackgroundTransparency = 1,
  1547. Size = UDim2.new(1, 0, 1, 0),
  1548. Text = Text,
  1549. Font = "SciFi",
  1550. TextColor3 = Color,
  1551. TextScaled = true,
  1552. Parent = BillboardGui
  1553. })
  1554. game.Debris:AddItem(EffectPart, Time)
  1555. EffectPart.Parent = game:GetService("Workspace")
  1556. delay(0, function()
  1557. local Frames = Time / Rate
  1558. for Frame = 1, Frames do
  1559. wait(Rate)
  1560. local Percent = Frame / Frames
  1561. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  1562. TextLabel.TextTransparency = Percent
  1563. end
  1564. if EffectPart and EffectPart.Parent then
  1565. EffectPart:Destroy()
  1566. end
  1567. end)
  1568. end
  1569. local STDamage = false
  1570. function MagnitudeDamage(Part, Magnitude, MinimumDamage, MaximumDamage, KnockBack, Type, HitSound, HitPitch)
  1571. for _, c in pairs(workspace:children()) do
  1572. local hum = c:findFirstChild("Humanoid")
  1573. if hum ~= nil then
  1574. local head = c:findFirstChild("Torso")
  1575. if head ~= nil then
  1576. local targ = head.Position - Part.Position
  1577. local mag = targ.magnitude
  1578. if Magnitude >= mag and c.Name ~= Player.Name then
  1579. Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, 0.1, HitSound, HitPitch)
  1580. if STDamage == true then
  1581. for i = 1, 3 do
  1582. Effects.Block.Create(BrickColor.new("Really red"), head.CFrame, 1, 1, 1, 4, 4, 4, 0.07, 1)
  1583. end
  1584. for i = 1, 10 do
  1585. CamShake(1, 70000)
  1586. Effects.Break.Create(BrickColor.new("Really red"), head.CFrame, 1, 1, 1)
  1587. end
  1588. elseif STDamage == false then
  1589. CamShake(1, 90000)
  1590. Effects.Block.Create(BrickColor.new("Really red"), head.CFrame, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.07, 1)
  1591. for i = 1, 2 do
  1592. Effects.Break.Create(BrickColor.new("Really red"), head.CFrame, 0.4, 0.4, 0.4)
  1593. end
  1594. end
  1595. end
  1596. end
  1597. end
  1598. end
  1599. end
  1600. --[[
  1601. HHandle = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "HHandle", Vector3.new(1.09999979, 0.299999923, 1.0999999))
  1602. HHandleWeld = CFuncs.Weld.Create(m, Head, HHandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0646438599, -0.0500068665, -0.0646400452, -0.707107365, -3.21031663E-8, 0.707106411, -8.19564079E-8, 1.00000119, -1.41561088E-7, -0.707106352, 1.38630043E-7, -0.707107484))
  1603. Eye1 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 1, "White", "Eye1", Vector3.new(0.400000006, 0.200000003, 0.200000003))
  1604. PartWeld = CFuncs.Weld.Create(m, HHandle, Eye1, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0381011963, -0.0574798584, 0.471725464, -2.89082527E-6, 0.173647985, -0.984807968, -6.2584877E-7, 0.984808922, 0.173648104, 1.00000012, 1.02902288E-6, -2.77161598E-6))
  1605. CFuncs.Mesh.Create("SpecialMesh", Eye1, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  1606. Eye2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 1, "White", "Eye2", Vector3.new(0.400000006, 0.200000003, 0.200000003))
  1607. PartWeld = CFuncs.Weld.Create(m, HHandle, Eye2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0115432739, -0.0487277508, 0.482452393, -0.981060266, -0.173648134, -0.0858327746, -0.172987267, 0.984808922, -0.0151339322, 0.0871568322, 3.96735317E-7, -0.996194839))
  1608. CFuncs.Mesh.Create("SpecialMesh", Eye2, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  1609. THandle = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Medium stone grey", "THandle", Vector3.new(1, 0.799999893, 1))
  1610. THandleWeld = CFuncs.Weld.Create(m, Torso, THandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0, 0, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024))
  1611. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(1.80000019, 0.300000012, 1.80000007))
  1612. PartWeld = CFuncs.Weld.Create(m, THandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-6.10351563E-5, -1.04342794, -0.404396057, 1, -8.19564079E-8, 5.96046519E-8, -1.01078633E-7, 0.939694166, -0.342019171, 1.52638329E-8, 0.34201926, 0.939693213))
  1613. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  1614. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(0.200000003, 1.10000002, 0.300000012))
  1615. PartWeld = CFuncs.Weld.Create(m, THandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-5.34057617E-5, -0.943422318, -1.35441589, 1, -8.19564079E-8, 5.96046519E-8, -1.01078633E-7, 0.939694166, -0.342019171, 1.52638329E-8, 0.34201926, 0.939693213))
  1616. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  1617. --]]
  1618. AHandleR = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "AHandleR", Vector3.new(0.799999952, 0.800000012, 1.22000003))
  1619. AHandleRWeld = CFuncs.Weld.Create(m, RightArm, AHandleR, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.209915161, 0.00999641418, -3.81469727E-6, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024))
  1620. --[[
  1621.  
  1622. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(0.200000003, 0.899999976, 1.01999998))
  1623. PartWeld = CFuncs.Weld.Create(m, AHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0999984741, 0.550004005, 0, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024))
  1624. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(0.300000012, 0.200000003, 0.200000003))
  1625. PartWeld = CFuncs.Weld.Create(m, AHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.150001526, 0.200003624, -0.359994888, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024))
  1626. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(0.300000012, 0.200000003, 0.200000003))
  1627. PartWeld = CFuncs.Weld.Create(m, AHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.149993896, 0.20000267, 0.359992981, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024))
  1628. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(1.20000005, 0.800000012, 1.20000005))
  1629. PartWeld = CFuncs.Weld.Create(m, AHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.209899902, -0.809997559, 5.7220459E-6, -1, 8.19564079E-8, -5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, -5.96046519E-8, 1.41561088E-7, -1.00000024))
  1630. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(0.200000003, 0.699999988, 1.01999998))
  1631. PartWeld = CFuncs.Weld.Create(m, AHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.300003052, 0.650004387, 1.71661377E-5, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024))
  1632. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(0.300000012, 0.699999988, 1.01999998))
  1633. PartWeld = CFuncs.Weld.Create(m, AHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.149993896, 0.650003433, 0, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024))
  1634. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(0.200000003, 0.699999928, 0.520000041))
  1635. PartWeld = CFuncs.Weld.Create(m, AHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.199996948, -0.049996376, -3.81469727E-6, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024))
  1636. --]]
  1637. HitboxR = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "HitboxR", Vector3.new(0.799999952, 0.800000012, 1.22000003))
  1638.  
  1639. HitboxRWeld = CFuncs.Weld.Create(m, AHandleR, HitboxR, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.700003624, 0, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024))
  1640. AHandleL = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "AHandleL", Vector3.new(0.800000072, 0.800000012, 1.22000003))
  1641. AHandleLWeld = CFuncs.Weld.Create(m, LeftArm, AHandleL, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.210014343, 0.00999736786, 1.14440918E-5, -1, 8.19564079E-8, -5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, -5.96046519E-8, 1.41561088E-7, -1.00000024))
  1642. HitboxL = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "HitboxL", Vector3.new(0.800000072, 0.800000012, 1.22000003))
  1643. HitboxLWeld = CFuncs.Weld.Create(m, AHandleL, HitboxL, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.700003624, 0, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  1644.  
  1645.  
  1646. --[[
  1647. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(0.300000012, 0.200000003, 0.200000003))
  1648. PartWeld = CFuncs.Weld.Create(m, AHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.149986267, 0.200001717, -0.360012054, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  1649. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(0.200000003, 0.699999928, 0.520000041))
  1650. PartWeld = CFuncs.Weld.Create(m, AHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.199989319, -0.0499982834, -9.53674316E-6, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  1651. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(0.300000012, 0.200000003, 0.200000003))
  1652. PartWeld = CFuncs.Weld.Create(m, AHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.149986267, 0.200001717, 0.359992981, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  1653. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(1.20000005, 0.800000012, 1.20000005))
  1654. PartWeld = CFuncs.Weld.Create(m, AHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.21005249, -0.81000042, 2.28881836E-5, -1, -8.19564079E-8, -5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, -5.96046519E-8, -1.41561088E-7, -1.00000024))
  1655. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(0.200000003, 0.899999976, 1.01999998))
  1656. PartWeld = CFuncs.Weld.Create(m, AHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0999984741, 0.550003052, -5.7220459E-6, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  1657. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(0.200000003, 0.699999988, 1.01999998))
  1658. PartWeld = CFuncs.Weld.Create(m, AHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.299995422, 0.650003433, -3.81469727E-6, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  1659. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(0.300000012, 0.699999988, 1.01999998))
  1660. PartWeld = CFuncs.Weld.Create(m, AHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.149993896, 0.65000248, 0, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  1661. LHandleR = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "LHandleR", Vector3.new(1.02999997, 1.00999999, 1.19000006))
  1662. LHandleRWeld = CFuncs.Weld.Create(m, RightLeg, LHandleR, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00498962402, -0.0950021744, 0.00499534607, -1, 8.19564079E-8, -5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, -5.96046519E-8, 1.41561088E-7, -1.00000024))
  1663. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(0.800000012, 0.800000012, 0.200000003))
  1664. PartWeld = CFuncs.Weld.Create(m, LHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00498962402, -0.00499916077, -0.604999542, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  1665. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(1.02999997, 1.00999999, 1.19000006))
  1666. PartWeld = CFuncs.Weld.Create(m, LHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.600002289, 0, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  1667. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(1.02999997, 0.699999928, 1.19000006))
  1668. PartWeld = CFuncs.Weld.Create(m, LHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.454998016, 0, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  1669. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(0.400000006, 1.20000005, 0.200000003))
  1670. PartWeld = CFuncs.Weld.Create(m, LHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00499725342, -0.00499916077, -0.604999542, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  1671. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(0.800000131, 1.20000005, 0.800000012))
  1672. PartWeld = CFuncs.Weld.Create(m, LHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00499725342, 0.0149993896, 0.00500297546, 2.28095047E-7, 1.00000775, 2.99581131E-7, -1.00000417, 5.63755016E-8, -4.06898749E-7, -2.98379774E-7, 2.07959161E-8, 1.0000037))
  1673. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  1674. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  1675. WedgeWeld = CFuncs.Weld.Create(m, LHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.604999542, -0.504998207, 0.29499054, -2.98023224E-8, -6.70552254E-8, -1.00000012, 3.7252903E-8, 1.0000006, 7.4505806E-8, 1, 4.47034836E-8, 2.98023224E-8))
  1676. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  1677. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  1678. WedgeWeld = CFuncs.Weld.Create(m, LHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.60499382, -0.495001793, 0.305000305, -5.96046519E-8, -1.41561088E-7, -1.00000024, -8.19564079E-8, -1.00000119, -1.41561088E-7, -1, -8.19564079E-8, -5.96046519E-8))
  1679. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  1680. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  1681. WedgeWeld = CFuncs.Weld.Create(m, LHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.604999542, -0.495001793, 0.29499054, 2.98023224E-8, 6.70552254E-8, 1.00000012, -3.7252903E-8, -1.0000006, -7.4505806E-8, 1, 4.47034836E-8, 2.98023224E-8))
  1682. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  1683. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  1684. WedgeWeld = CFuncs.Weld.Create(m, LHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.604999542, -0.504998207, 0.305000305, 2.98023224E-8, 6.70552254E-8, 1.00000012, 3.7252903E-8, 1.0000006, 7.4505806E-8, -1, -4.47034836E-8, -2.98023224E-8))
  1685. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  1686. LHandleL = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "LHandleL", Vector3.new(1.02999997, 1.00999999, 1.19000006))
  1687. LHandleLWeld = CFuncs.Weld.Create(m, LeftLeg, LHandleL, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00498199463, -0.095000267, 0.00502204895, -1, 8.19564079E-8, -5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, -5.96046519E-8, 1.41561088E-7, -1.00000024))
  1688. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(1.02999997, 1.00999999, 1.19000006))
  1689. PartWeld = CFuncs.Weld.Create(m, LHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.600001335, 0, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  1690. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(0.400000006, 1.20000005, 0.300000012))
  1691. PartWeld = CFuncs.Weld.Create(m, LHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00499725342, -0.00500106812, -0.554998398, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  1692. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(1.02999997, 0.699999928, 1.19000006))
  1693. PartWeld = CFuncs.Weld.Create(m, LHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.454999924, 0, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  1694. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(0.800000131, 1.20000005, 0.800000012))
  1695. PartWeld = CFuncs.Weld.Create(m, LHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00499534607, 0.0149993896, 0.00500297546, 2.28095047E-7, 1.00000775, 2.99581131E-7, -1.00000417, 5.63755016E-8, -4.06898749E-7, -2.98379774E-7, 2.07959161E-8, 1.0000037))
  1696. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  1697. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(0.800000012, 0.800000012, 0.300000012))
  1698. PartWeld = CFuncs.Weld.Create(m, LHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00498962402, -0.00500106812, -0.554998398, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  1699. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Wedge", Vector3.new(0.300000012, 0.200000003, 0.200000003))
  1700. WedgeWeld = CFuncs.Weld.Create(m, LHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.554998398, -0.505000114, 0.305000305, 2.98023224E-8, 6.70552254E-8, 1.00000012, 3.7252903E-8, 1.0000006, 7.4505806E-8, -1, -4.47034836E-8, -2.98023224E-8))
  1701. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  1702. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Wedge", Vector3.new(0.300000012, 0.200000003, 0.200000003))
  1703. WedgeWeld = CFuncs.Weld.Create(m, LHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.554998398, -0.505000114, 0.29499054, -2.98023224E-8, -6.70552254E-8, -1.00000012, 3.7252903E-8, 1.0000006, 7.4505806E-8, 1, 4.47034836E-8, 2.98023224E-8))
  1704. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  1705. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Wedge", Vector3.new(0.300000012, 0.200000003, 0.200000003))
  1706. WedgeWeld = CFuncs.Weld.Create(m, LHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.554998398, -0.494999886, 0.29499054, 2.98023224E-8, 6.70552254E-8, 1.00000012, -3.7252903E-8, -1.0000006, -7.4505806E-8, 1, 4.47034836E-8, 2.98023224E-8))
  1707. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  1708. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Wedge", Vector3.new(0.300000012, 0.200000003, 0.200000003))
  1709. WedgeWeld = CFuncs.Weld.Create(m, LHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.554998398, -0.494999886, 0.305000305, -5.96046519E-8, -1.41561088E-7, -1.00000024, -8.19564079E-8, -1.00000119, -1.41561088E-7, -1, -8.19564079E-8, -5.96046519E-8))
  1710. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  1711. --]]
  1712. Shield = CFuncs.Part.Create(m, "Neon", 0, 0.5, "Pastle brown", "Part", Vector3.new(9.1, 8.5, 0.2))
  1713. CFuncs.Mesh.Create("SpecialMesh", Shield, "FileMesh", "rbxassetid://708292865", Vector3.new(0, 0, 0), Vector3.new(0.04, 0.04, 0.04))
  1714. Shield.Parent = nil
  1715.  
  1716. EffectModel = Create("Model")({Parent = Character, Name = "Effects"})
  1717. Effects = {
  1718. Block = {
  1719. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  1720. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1721. prt.Anchored = true
  1722. prt.CFrame = cframe
  1723. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1724. game:GetService("Debris"):AddItem(prt, 10)
  1725. if Type == 1 or Type == nil then
  1726. table.insert(Effects, {
  1727. prt,
  1728. "Block1",
  1729. delay,
  1730. x3,
  1731. y3,
  1732. z3,
  1733. msh
  1734. })
  1735. elseif Type == 2 then
  1736. table.insert(Effects, {
  1737. prt,
  1738. "Block2",
  1739. delay,
  1740. x3,
  1741. y3,
  1742. z3,
  1743. msh
  1744. })
  1745. end
  1746. end
  1747. },
  1748. Cylinder = {
  1749. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1750. local prt = CFuncs.Part .. Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.2, 0.2, 0.2))
  1751. prt.Anchored = true
  1752. prt.CFrame = cframe
  1753. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1754. game:GetService("Debris"):AddItem(prt, 2)
  1755. Effects[#Effects + 1] = {
  1756. prt,
  1757. "Cylinder",
  1758. delay,
  1759. x3,
  1760. y3,
  1761. z3
  1762. }
  1763. end
  1764. },
  1765. Head = {
  1766. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1767. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1768. prt.Anchored = true
  1769. prt.CFrame = cframe
  1770. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1771. game:GetService("Debris"):AddItem(prt, 10)
  1772. table.insert(Effects, {
  1773. prt,
  1774. "Cylinder",
  1775. delay,
  1776. x3,
  1777. y3,
  1778. z3,
  1779. msh
  1780. })
  1781. end
  1782. },
  1783. Sphere = {
  1784. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1785. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1786. prt.Anchored = true
  1787. prt.CFrame = cframe
  1788. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1789. game:GetService("Debris"):AddItem(prt, 10)
  1790. table.insert(Effects, {
  1791. prt,
  1792. "Cylinder",
  1793. delay,
  1794. x3,
  1795. y3,
  1796. z3,
  1797. msh
  1798. })
  1799. end
  1800. },
  1801. Sphere2 = {
  1802. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1803. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1804. prt.Anchored = true
  1805. prt.CFrame = cframe
  1806. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1807. game:GetService("Debris"):AddItem(prt, 10)
  1808. table.insert(Effects, {
  1809. prt,
  1810. "Cylinder",
  1811. delay,
  1812. x3,
  1813. y3,
  1814. z3,
  1815. msh
  1816. })
  1817. end
  1818. },
  1819. Elec = {
  1820. Create = function(cff, x, y, z)
  1821. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, BrickColor.new("Really red"), "Part", Vector3.new(1, 1, 1))
  1822. prt.Anchored = true
  1823. prt.CFrame = cff * CFrame.new(math.random(-x, x), math.random(-y, y), math.random(-z, z))
  1824. prt.CFrame = CFrame.new(prt.Position)
  1825. game:GetService("Debris"):AddItem(prt, 2)
  1826. local xval = math.random() / 2
  1827. local yval = math.random() / 2
  1828. local zval = math.random() / 2
  1829. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
  1830. table.insert(Effects, {
  1831. prt,
  1832. "Elec",
  1833. 0.1,
  1834. x,
  1835. y,
  1836. z,
  1837. xval,
  1838. yval,
  1839. zval
  1840. })
  1841. end
  1842. },
  1843. Ring = {
  1844. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1845. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1846. prt.Anchored = true
  1847. prt.CFrame = cframe
  1848. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1849. game:GetService("Debris"):AddItem(prt, 10)
  1850. table.insert(Effects, {
  1851. prt,
  1852. "Cylinder",
  1853. delay,
  1854. x3,
  1855. y3,
  1856. z3,
  1857. msh
  1858. })
  1859. end
  1860. },
  1861. Wave = {
  1862. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1863. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1864. prt.Anchored = true
  1865. prt.CFrame = cframe
  1866. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1867. game:GetService("Debris"):AddItem(prt, 10)
  1868. table.insert(Effects, {
  1869. prt,
  1870. "Cylinder",
  1871. delay,
  1872. x3,
  1873. y3,
  1874. z3,
  1875. msh
  1876. })
  1877. end
  1878. },
  1879. Break = {
  1880. Create = function(brickcolor, cframe, x1, y1, z1)
  1881. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1882. prt.Anchored = true
  1883. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1884. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1885. local num = math.random(10, 50) / 1000
  1886. game:GetService("Debris"):AddItem(prt, 10)
  1887. table.insert(Effects, {
  1888. prt,
  1889. "Shatter",
  1890. num,
  1891. prt.CFrame,
  1892. math.random() - math.random(),
  1893. 0,
  1894. math.random(50, 100) / 100
  1895. })
  1896. end
  1897. },
  1898. Fire = {
  1899. Create = function(brickcolor, cframe, x1, y1, z1, delay)
  1900. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1901. prt.Anchored = true
  1902. prt.CFrame = cframe
  1903. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1904. game:GetService("Debris"):AddItem(prt, 10)
  1905. table.insert(Effects, {
  1906. prt,
  1907. "Fire",
  1908. delay,
  1909. 1,
  1910. 1,
  1911. 1,
  1912. msh
  1913. })
  1914. end
  1915. },
  1916. FireWave = {
  1917. Create = function(brickcolor, cframe, x1, y1, z1)
  1918. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 1, brickcolor, "Effect", Vector3.new())
  1919. prt.Anchored = true
  1920. prt.CFrame = cframe
  1921. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1922. local d = Create("Decal")({
  1923. Parent = prt,
  1924. Texture = "rbxassetid://26356434",
  1925. Face = "Top"
  1926. })
  1927. local d = Create("Decal")({
  1928. Parent = prt,
  1929. Texture = "rbxassetid://26356434",
  1930. Face = "Bottom"
  1931. })
  1932. game:GetService("Debris"):AddItem(prt, 10)
  1933. table.insert(Effects, {
  1934. prt,
  1935. "FireWave",
  1936. 1,
  1937. 30,
  1938. math.random(400, 600) / 100,
  1939. msh
  1940. })
  1941. end
  1942. },
  1943. Lightning = {
  1944. Create = function(p0, p1, tym, ofs, col, th, tra, last)
  1945. local magz = (p0 - p1).magnitude
  1946. local curpos = p0
  1947. local trz = {
  1948. -ofs,
  1949. ofs
  1950. }
  1951. for i = 1, tym do
  1952. local li = CFuncs.Part.Create(EffectModel, "Neon", 0, tra or 0.4, col, "Ref", Vector3.new(th, th, magz / tym))
  1953. local ofz = Vector3.new(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)])
  1954. local trolpos = CFrame.new(curpos, p1) * CFrame.new(0, 0, magz / tym).p + ofz
  1955. li.Material = "Neon"
  1956. if tym == i then
  1957. local magz2 = (curpos - p1).magnitude
  1958. li.Size = Vector3.new(th, th, magz2)
  1959. li.CFrame = CFrame.new(curpos, p1) * CFrame.new(0, 0, -magz2 / 2)
  1960. table.insert(Effects, {
  1961. li,
  1962. "Disappear",
  1963. last
  1964. })
  1965. else
  1966. li.CFrame = CFrame.new(curpos, trolpos) * CFrame.new(0, 0, magz / tym / 2)
  1967. curpos = li.CFrame * CFrame.new(0, 0, magz / tym / 2).p
  1968. game.Debris:AddItem(li, 10)
  1969. table.insert(Effects, {
  1970. li,
  1971. "Disappear",
  1972. last
  1973. })
  1974. end
  1975. end
  1976. end
  1977. },
  1978. EffectTemplate = {}
  1979. }
  1980. local Invisible = true
  1981. function Reappear()
  1982. for _, i in pairs(Character['Hanged Man']:children()) do
  1983. if i:IsA("Model") then
  1984. for _,v in pairs(i:GetChildren()) do
  1985. if v:IsA('Part') then
  1986. coroutine.resume(coroutine.create(function(Part)
  1987. for v = 0, 1, 0.3 do
  1988. swait()
  1989. Part.Transparency = -v
  1990. end
  1991. Part.Transparency = 0
  1992. for _,v in pairs(KQ) do
  1993. v.Transparency=0
  1994. end
  1995. end), v)
  1996. end
  1997. end
  1998. end
  1999. end
  2000. for _, i in pairs(m:children()) do
  2001. if i:IsA("BasePart") then
  2002. coroutine.resume(coroutine.create(function(Part)
  2003. for i = 0, 1, 0.3 do
  2004. swait()
  2005. Part.Transparency = i
  2006. end
  2007. Part.Transparency = 0
  2008. end), i)
  2009. end
  2010. end
  2011. end
  2012. function ReappearArmorOnly()
  2013. for _, i in pairs(m:children()) do
  2014. if i:IsA("BasePart") then
  2015. coroutine.resume(coroutine.create(function(Part)
  2016. for i = 0, 1, 0.3 do
  2017. swait()
  2018. Part.Transparency = i
  2019. end
  2020. Part.Transparency = 0
  2021. end), i)
  2022. end
  2023. end
  2024. end
  2025. function Disappear()
  2026. for _, i in pairs(Character['Hanged Man']:children()) do
  2027. if i:IsA("Model") then
  2028. for _,v in pairs(i:GetChildren()) do
  2029. if v:IsA('Part') then
  2030. coroutine.resume(coroutine.create(function(Part)
  2031. for v = 0, 1, 0.3 do
  2032. swait()
  2033. Part.Transparency = v
  2034. end
  2035. Part.Transparency = 1
  2036. for _,v in pairs(KQ) do
  2037. v.Transparency=1
  2038. end
  2039. end), v)
  2040. end
  2041. end
  2042. end
  2043. end
  2044. for _, i in pairs(m:children()) do
  2045. if i:IsA("BasePart") then
  2046. coroutine.resume(coroutine.create(function(Part)
  2047. for i = 0, 1, 0.3 do
  2048. swait()
  2049. Part.Transparency = i
  2050. end
  2051. Part.Transparency = 1
  2052. end), i)
  2053. end
  2054. end
  2055. end
  2056. function DisappearArmorOnly()
  2057. for _, i in pairs(m:children()) do
  2058. if i:IsA("BasePart") then
  2059. coroutine.resume(coroutine.create(function(Part)
  2060. for i = 0, 1, 0.3 do
  2061. swait()
  2062. Part.Transparency = i
  2063. end
  2064. Part.Transparency = 1
  2065. end), i)
  2066. end
  2067. end
  2068. end
  2069. function CamShake(time, freq)
  2070. coroutine.resume(coroutine.create(function()
  2071. local cam = game:GetService("Workspace").CurrentCamera
  2072. local time = 10
  2073. local seed = Vector3.new(math.random(100, 200) / freq, math.random(100, 200) / freq, 0)
  2074. if math.random(1, 2) == 1 then
  2075. seed = Vector3.new(-seed.x, seed.y, 0)
  2076. end
  2077. if math.random(1, 2) == 1 then
  2078. seed = Vector3.new(seed.x, -seed.y, 0)
  2079. end
  2080. cam.CoordinateFrame = CFrame.new(cam.Focus.p) * (cam.CoordinateFrame - cam.CoordinateFrame.p) * CFrame.fromEulerAnglesXYZ(seed.x * time, seed.y * time, 0) * CFrame.new(0, 0, (cam.CoordinateFrame.p - cam.Focus.p).magnitude)
  2081. for i = 1, time do
  2082. cam.CoordinateFrame = CFrame.new(cam.Focus.p) * (cam.CoordinateFrame - cam.CoordinateFrame.p) * CFrame.fromEulerAnglesXYZ(-seed.x, -seed.y, 0) * CFrame.new(0, 0, (cam.CoordinateFrame.p - cam.Focus.p).magnitude)
  2083. wait()
  2084. end
  2085. end))
  2086. end
  2087. local ora = false
  2088. Disappear()
  2089. function ORA()
  2090. attack = true
  2091. local S = CFuncs.Sound.Create("", Torso, 3, 1)
  2092. S.Looped = true
  2093. if ora == true then
  2094. while ora == true do
  2095. CFuncs.Sound.Create("200632136", HitboxL, 0.3, math.random(1, 1.2))
  2096. MagnitudeDamage(HitboxL, 5, 4, 10, 0, "Normal", "260430117", 1)
  2097. for i = 0, 1, 0.8 do
  2098. swait()
  2099. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -4), 0.5)
  2100. PlayAnimationFromTable({
  2101. CFrame.new(-0.561874092, -0.346845925, -0.435822666, 0.64278698, -0.323744029, 0.694272816, 0, 0.906308115, 0.422617555, -0.766044974, -0.271653026, 0.582563102) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2102. CFrame.new(8.9481473E-6, 1.49999249, 5.2684918E-6, 0.704669476, 0.0560214818, -0.707321048, -0.0868221819, 0.996195257, -0.0075956285, 0.704204142, 0.0667634308, 0.706852198) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2103. CFrame.new(1.97048378, 0.808467984, -0.254994273, -0.457079947, -0.7819345, 0.423859, 0.842444837, -0.227779076, 0.488266319, -0.285246044, 0.580254436, 0.762849629) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2104. CFrame.new(-1.18535733, 0.530705392, -0.713678956, 0.778861284, -0.400152355, 0.482962847, 0.492400557, -0.0868335962, -0.866026342, 0.388479888, 0.912325621, 0.129403993) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2105. CFrame.new(0.708622813, -1.45549953, -0.199998885, 0.984808087, -0.167729571, -0.0449446738, 0.173646823, 0.951251328, 0.254887581, 1.4603138E-6, -0.258819878, 0.965925694) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2106. CFrame.new(-0.604502141, -1.943735, 5.15520573E-4, 0.982544005, 0.00845471025, 0.185841322, -0.0717865527, 0.938827574, 0.336824685, -0.17162481, -0.34428525, 0.923045695) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  2107. }, 0.8, false)
  2108. end
  2109. CFuncs.Sound.Create("200632136", HitboxR, 0.3, math.random(1, 1.2))
  2110. MagnitudeDamage(HitboxR, 5, 4, 10, 0, "Normal", "260430117", 1)
  2111. for i = 0, 1, 0.8 do
  2112. swait()
  2113. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -4), 0.5)
  2114. PlayAnimationFromTable({
  2115. CFrame.new(1.1920929E-6, -0.0170394331, -0.52941519, 0.70710516, -2.21270369E-7, -0.707108498, 0.18301405, 0.965925574, 0.183012888, 0.683014154, -0.258820117, 0.683010995) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2116. CFrame.new(-1.22189522E-6, 1.49999356, 1.04308128E-6, 0.707110465, 0.122788236, 0.696360528, -1.4748274E-6, 0.98480773, -0.173648238, -0.707103193, 0.122787461, 0.696368098) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2117. CFrame.new(1.44562268, 0.333473027, -0.475224167, 0.907739162, 0.217196256, 0.358959734, 0.40125221, -0.199453548, -0.893991232, -0.122576535, 0.955528319, -0.268199235) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2118. CFrame.new(-1.884794, 0.881342709, -0.770847201, 0.0912726, 0.688403964, -0.719562054, -0.91795665, -0.221949756, -0.328776807, -0.386037856, 0.690535009, 0.611666858) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2119. CFrame.new(0.789779902, -1.8586235, 0.161380947, 0.965926766, -0.258817255, -8.10623169E-6, 0.243211254, 0.907672405, 0.342022836, -0.0885141194, -0.330371499, 0.939691722) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2120. CFrame.new(-0.73783946, -1.45406294, -0.215006173, 0.882573366, -0.0180292428, 0.469829261, -0.163172901, 0.925412893, 0.342031717, -0.440952569, -0.378531486, 0.813802838) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  2121. }, 0.8, false)
  2122. end
  2123. CFuncs.Sound.Create("200632136", HitboxL, 0.3, math.random(1, 1.2))
  2124. MagnitudeDamage(HitboxL, 5, 4, 10, 0, "Normal", "260430117", 1)
  2125. for i = 0, 1, 0.8 do
  2126. swait()
  2127. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -4), 0.5)
  2128. PlayAnimationFromTable({
  2129. CFrame.new(0.215482175, -0.0393944569, -0.126133978, 0.259671897, -0.351393819, 0.8994959, -0.075478971, 0.921212733, 0.381667405, -0.962742627, -0.167001322, 0.212690249) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2130. CFrame.new(-1.26510859E-5, 1.49999118, -2.16066837E-7, 0.420251548, -0.0215960592, -0.90715003, -0.100918382, 0.992402375, -0.0703775883, 0.901778162, 0.12112467, 0.414879382) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2131. CFrame.new(1.81840861, 0.705381036, -0.347923756, -0.236346364, -0.883376777, 0.404705286, 0.945798516, -0.113677993, 0.304209948, -0.222726092, 0.454668403, 0.862362981) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2132. CFrame.new(-1.21960759, 0.420275182, -0.728423595, -0.57802856, -0.255150676, 0.775100708, 0.665436089, -0.697164714, 0.266751111, 0.472311139, 0.669969678, 0.572767615) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2133. CFrame.new(0.620917439, -1.53014767, -0.12091887, 0.707106113, 0.241845652, -0.66446346, -1.2293458E-6, 0.939692676, 0.342019886, 0.707107484, -0.241843566, 0.664462805) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2134. CFrame.new(-0.873213649, -1.89646459, -0.100004375, 0.933012128, 0.353242815, -0.0686147735, -0.258823931, 0.791241407, 0.554028153, 0.249997303, -0.499155849, 0.829665601) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  2135. }, 0.8, false)
  2136. end
  2137. CFuncs.Sound.Create("200632136", HitboxR, 0.3, math.random(1, 1.2))
  2138. MagnitudeDamage(HitboxR, 5, 4, 10, 0, "Normal", "260430117", 1)
  2139. for i = 0, 1, 0.8 do
  2140. swait()
  2141. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -4), 0.5)
  2142. PlayAnimationFromTable({
  2143. CFrame.new(0.299998224, -0.0468490347, -0.211314023, 0.642786682, -2.87348001E-7, -0.766045272, 0.323744863, 0.906307757, 0.271653205, 0.694272637, -0.42261824, 0.582562685) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2144. CFrame.new(2.71201134E-6, 1.4999969, 8.94069672E-7, 0.642777503, 0.133020476, 0.754416466, 4.31999706E-6, 0.984809279, -0.173647597, -0.766052961, 0.111620098, 0.633012772) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2145. CFrame.new(1.27057993, 0.327670783, -0.599993467, 0.638493001, 0.280156553, -0.716825664, -0.769049883, 0.196164608, -0.608343422, -0.0298155248, 0.939697862, 0.340704083) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2146. CFrame.new(-1.86040878, 1.02262986, -0.452570885, 0.386218816, 0.717701018, -0.579433978, -0.403004408, -0.433759809, -0.805879354, -0.829712272, 0.544763446, 0.121709965) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2147. CFrame.new(0.779964924, -1.75316048, -0.0263362825, 0.826099217, -0.36394459, 0.43023771, 0.181541473, 0.894650102, 0.40822047, -0.533481896, -0.259124577, 0.805140793) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2148. CFrame.new(-0.724003315, -1.47219872, -0.266945302, 0.766038954, -0.166370958, 0.620890498, 4.09781933E-6, 0.965925932, 0.258819997, -0.642794192, -0.198263675, 0.739937425) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  2149. }, 0.8, false)
  2150. end
  2151. CFuncs.Sound.Create("200632136", HitboxL, 0.3, math.random(1, 1.2))
  2152. MagnitudeDamage(HitboxL, 5, 4, 10, 0, "Normal", "260430117", 1)
  2153. end
  2154. end
  2155. S:Stop()
  2156. local S2 = CFuncs.Sound.Create("", Torso, 1.5, 1)
  2157. for i = 0, 1, 0.13 do
  2158. swait()
  2159. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -3), 0.5)
  2160. PlayAnimationFromTable({
  2161. CFrame.new(2.68220901E-6, -0.0739577487, 0.0232374109, 0.707105994, -3.47710994E-7, -0.707107604, -0.122787997, 0.98480767, -0.122788213, 0.696364999, 0.173648596, 0.696363389) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2162. CFrame.new(-5.36441803E-7, 1.49999356, -1.28149986E-6, 0.707105994, -0.122788511, 0.696365297, -3.47710994E-7, 0.984808028, 0.173649326, -0.707107604, -0.122788727, 0.696363688) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2163. CFrame.new(1.13747835, 0.382733107, -0.729447305, 0.579597414, 0.772029877, -0.260839432, -0.351051509, -0.0523141921, -0.934893906, -0.735411942, 0.633429527, 0.240701318) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2164. CFrame.new(-1.53455412, 0.605712295, -0.542039633, 0.786121905, 0.427828372, -0.446066588, -0.606968522, 0.398195386, -0.687771559, -0.116626531, 0.811420619, 0.572708428) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2165. CFrame.new(0.903839946, -1.70734286, 0.373858094, 0.863655448, -0.430708885, 0.261895239, 0.187955216, 0.757234871, 0.625514567, -0.46773085, -0.491004646, 0.734943748) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2166. CFrame.new(-0.596739769, -1.62411702, -0.0967329144, 0.725493789, -0.291957259, 0.623233199, -0.081900157, 0.86250174, 0.499382436, -0.683338165, -0.41334182, 0.601828396) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  2167. }, 0.2, false)
  2168. end
  2169. CFuncs.Sound.Create("471881954", HitboxR, 1, 1)
  2170. MagnitudeDamage(HitboxR, 7, 10, 15, 50, "Normal", "610359590", 1)
  2171. for i = 0, 1, 0.1 do
  2172. swait()
  2173. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -5), 0.3)
  2174. PlayAnimationFromTable({
  2175. CFrame.new(-0.338160992, -0.0772590488, -0.484170675, 0.307024002, -0.153706044, 0.939207554, -0.403236002, 0.872901201, 0.274671286, -0.86205399, -0.463052958, 0.206021816) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2176. CFrame.new(-0.0502282679, 1.50051379, -0.0864891857, 0.502356887, -0.246090144, -0.828901231, -0.00520065427, 0.957766473, -0.287500501, 0.864644766, 0.148738697, 0.479860842) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2177. CFrame.new(1.81698525, 1.20575511, -0.168038458, 0.0800605565, -0.859217465, 0.505307972, 0.457053572, -0.418860257, -0.784640014, 0.885828495, 0.293771386, 0.359173566) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2178. CFrame.new(-1.66351938, 0.691055655, 0.203685582, 0.309526145, 0.793331623, -0.524231553, -0.937197804, 0.347743452, -0.0271089375, 0.160791725, 0.499699503, 0.851144433) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2179. CFrame.new(0.971616864, -1.6145575, 0.096719563, 0.544056833, -0.203144252, -0.814085484, 0.51142931, 0.849463344, 0.129818588, 0.665161908, -0.486975014, 0.566052973) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2180. CFrame.new(-0.676943898, -1.44413579, 0.206094518, 0.884253025, 0.0570309162, -0.463512957, 0.209485695, 0.838620007, 0.502824426, 0.417387724, -0.541723251, 0.729605079) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  2181. }, 0.6, false)
  2182. end
  2183. attack = false
  2184. end
  2185. function CastleCrusherFist()
  2186. attack = true
  2187. STDamage = true
  2188. local S2 = CFuncs.Sound.Create("", Torso, 1, 1)
  2189. for i = 0, 1, 0.1 do
  2190. swait()
  2191. Effects.Block.Create(BrickColor.new("Really red"), HitboxR.CFrame, 1, 1, 1, 4, 4, 4, 0.3, 1)
  2192. Effects.Break.Create(BrickColor.new("Really red"), HitboxR.CFrame, 0.5, 0.5, 0.5)
  2193. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -2), 0.2)
  2194. PlayAnimationFromTable({
  2195. CFrame.new(-5.99771738E-7, -0.00717129931, 0.169464022, 0.422617912, -2.2671E-7, -0.906308055, -0.309975952, 0.939692557, -0.144544229, 0.851650834, 0.342020661, 0.397130787) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2196. CFrame.new(-0.0102166235, 1.52751005, -0.239579424, 0.456926107, -0.171424359, 0.872835577, -0.167732254, 0.94705075, 0.273807496, -0.87355268, -0.271512181, 0.403976858) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2197. CFrame.new(0.944673777, 0.474064022, -0.539126158, 0.229199454, 0.762564063, 0.604949772, 0.809601307, 0.195682317, -0.553402781, -0.540382624, 0.616607308, -0.572522938) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2198. CFrame.new(-1.61232829, 0.309644789, -0.24482432, 0.455398798, 0.536860108, -0.710207343, -0.887026072, 0.205374956, -0.413530886, -0.076149486, 0.818293095, 0.569735885) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2199. CFrame.new(1.08113468, -1.48232126, 0.656104684, 0.81421864, -0.517612338, 0.262917578, 0.175395042, 0.651024699, 0.738514543, -0.553430021, -0.555197835, 0.620862961) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2200. CFrame.new(-0.427128136, -1.50760674, -0.0473105907, 0.804508269, -0.373179317, 0.462065101, -0.173640698, 0.596196175, 0.783836842, -0.567992628, -0.71083647, 0.414845526) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  2201. }, 0.2, false)
  2202. end
  2203. MagnitudeDamage(HitboxR, 10, 50, 80, 100, "Normal", "610359515", 1)
  2204. Effects.Wave.Create(BrickColor.new("Really red"), RootPart.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.5, 0.6, 0.6, 0.6, 0.06)
  2205. CFuncs.Sound.Create("471881980", HitboxR, 1, 0.9)
  2206. CFuncs.Sound.Create("471881954", HitboxR, 1, 0.8)
  2207. for i = 0, 1, 0.08 do
  2208. swait()
  2209. Effects.Block.Create(BrickColor.new("Really red"), HitboxR.CFrame, 1, 1, 1, 4, 4, 4, 0.3, 1)
  2210. Effects.Break.Create(BrickColor.new("Really red"), HitboxR.CFrame, 0.5, 0.5, 0.5)
  2211. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -5), 0.3)
  2212. PlayAnimationFromTable({
  2213. CFrame.new(-3.57627869E-7, -0.116980031, -2.22140098, 0.342020035, -6.11579551E-8, 0.939692736, -0.604023039, 0.766044259, 0.219846413, -0.71984607, -0.642787933, 0.262002468) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2214. CFrame.new(-1.13248825E-6, 1.49999046, 8.94069672E-7, 0.422608167, -0.383014679, -0.82140249, -1.36196613E-5, 0.906310022, -0.422613323, 0.906312764, 0.17861104, 0.383008778) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2215. CFrame.new(1.72490048, 1.25688744, -0.021425128, -0.678134382, -0.731868863, 0.0670941696, 0.667953849, -0.575675249, 0.47163111, -0.306547582, 0.364645123, 0.879239857) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2216. CFrame.new(-1.70565486, 0.469353855, 0.162862837, 0.82686162, 0.55728358, 0.0757693052, -0.414878726, 0.513436973, 0.751176, 0.379712611, -0.652546048, 0.655748963) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2217. CFrame.new(0.757160306, -1.48393714, -0.193787217, 0.601814985, 0.305624545, -0.737842917, -2.98023224E-8, 0.923879623, 0.382683486, 0.798635662, -0.230304718, 0.556004763) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2218. CFrame.new(-0.908789515, -1.60188651, -0.0663503706, 0.696367741, 0.548584938, -0.462741733, -0.173660636, 0.7544052, 0.633021533, 0.696362019, -0.360454619, 0.620610356) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  2219. }, 0.6, false)
  2220. end
  2221. STDamage = false
  2222. attack = false
  2223. end
  2224. function CastleCrusherFist()
  2225. attack = true
  2226. STDamage = true
  2227. local S2 = CFuncs.Sound.Create("", Torso, 1, 1)
  2228. for i = 0, 1, 0.1 do
  2229. swait()
  2230. Effects.Block.Create(BrickColor.new("Really red"), HitboxR.CFrame, 1, 1, 1, 4, 4, 4, 0.3, 1)
  2231. Effects.Break.Create(BrickColor.new("Really red"), HitboxR.CFrame, 0.5, 0.5, 0.5)
  2232. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -2), 0.5)
  2233. PlayAnimationFromTable({
  2234. CFrame.new(-5.99771738E-7, -0.00717129931, 0.169464022, 0.422617912, -2.2671E-7, -0.906308055, -0.309975952, 0.939692557, -0.144544229, 0.851650834, 0.342020661, 0.397130787) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2235. CFrame.new(-0.0102166235, 1.52751005, -0.239579424, 0.456926107, -0.171424359, 0.872835577, -0.167732254, 0.94705075, 0.273807496, -0.87355268, -0.271512181, 0.403976858) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2236. CFrame.new(0.944673777, 0.474064022, -0.539126158, 0.229199454, 0.762564063, 0.604949772, 0.809601307, 0.195682317, -0.553402781, -0.540382624, 0.616607308, -0.572522938) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2237. CFrame.new(-1.61232829, 0.309644789, -0.24482432, 0.455398798, 0.536860108, -0.710207343, -0.887026072, 0.205374956, -0.413530886, -0.076149486, 0.818293095, 0.569735885) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2238. CFrame.new(1.08113468, -1.48232126, 0.656104684, 0.81421864, -0.517612338, 0.262917578, 0.175395042, 0.651024699, 0.738514543, -0.553430021, -0.555197835, 0.620862961) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2239. CFrame.new(-0.427128136, -1.50760674, -0.0473105907, 0.804508269, -0.373179317, 0.462065101, -0.173640698, 0.596196175, 0.783836842, -0.567992628, -0.71083647, 0.414845526) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  2240. }, 0.2, false)
  2241. end
  2242. Effects.Wave.Create(BrickColor.new("Really red"), RootPart.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.5, 0.6, 0.6, 0.6, 0.06)
  2243. Character.HumanoidRootPart.Velocity = Character.HumanoidRootPart.CFrame.lookVector * 140
  2244. CFuncs.Sound.Create("471881980", HitboxR, 1, 0.9)
  2245. CFuncs.Sound.Create("471881954", HitboxR, 1, 0.8)
  2246. for i = 0, 1, 0.08 do
  2247. swait()
  2248. MagnitudeDamage(HitboxR, 5, 50, 80, 100, "Normal", "610359515", 1)
  2249. Effects.Block.Create(BrickColor.new("Really red"), HitboxR.CFrame, 1, 1, 1, 4, 4, 4, 0.3, 1)
  2250. Effects.Break.Create(BrickColor.new("Really red"), HitboxR.CFrame, 0.5, 0.5, 0.5)
  2251. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -5), 1)
  2252. PlayAnimationFromTable({
  2253. CFrame.new(-3.57627869E-7, -0.116980031, -2.22140098, 0.342020035, -6.11579551E-8, 0.939692736, -0.604023039, 0.766044259, 0.219846413, -0.71984607, -0.642787933, 0.262002468) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2254. CFrame.new(-1.13248825E-6, 1.49999046, 8.94069672E-7, 0.422608167, -0.383014679, -0.82140249, -1.36196613E-5, 0.906310022, -0.422613323, 0.906312764, 0.17861104, 0.383008778) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2255. CFrame.new(1.72490048, 1.25688744, -0.021425128, -0.678134382, -0.731868863, 0.0670941696, 0.667953849, -0.575675249, 0.47163111, -0.306547582, 0.364645123, 0.879239857) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2256. CFrame.new(-1.70565486, 0.469353855, 0.162862837, 0.82686162, 0.55728358, 0.0757693052, -0.414878726, 0.513436973, 0.751176, 0.379712611, -0.652546048, 0.655748963) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2257. CFrame.new(0.757160306, -1.48393714, -0.193787217, 0.601814985, 0.305624545, -0.737842917, -2.98023224E-8, 0.923879623, 0.382683486, 0.798635662, -0.230304718, 0.556004763) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2258. CFrame.new(-0.908789515, -1.60188651, -0.0663503706, 0.696367741, 0.548584938, -0.462741733, -0.173660636, 0.7544052, 0.633021533, 0.696362019, -0.360454619, 0.620610356) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  2259. }, 0.6, false)
  2260. end
  2261. STDamage = false
  2262. attack = false
  2263. end
  2264.  
  2265.  
  2266. distance2__=-5
  2267. AdvancingFortress.FHead.face:remove()
  2268.  
  2269. function Lattack()
  2270. attack = true
  2271. local S = CFuncs.Sound.Create("", Torso, 3, 1)
  2272. S.Looped = true
  2273. if Long then
  2274. while Long do-- max range
  2275. for i = 0, 1, 0.8 do
  2276. swait()
  2277. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, distance2__)*CFrame.Angles(0,0,0), 0.5)
  2278. PlayAnimationFromTable({
  2279. CFrame.new(-0.561874092, -0.346845925, -0.435822666, 0.64278698, -0.323744029, 0.694272816, 0, 0.906308115, 0.422617555, -0.766044974, -0.271653026, 0.582563102) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2280. CFrame.new(8.9481473E-6, 1.49999249, 5.2684918E-6, 0.704669476, 0.0560214818, -0.707321048, -0.0868221819, 0.996195257, -0.0075956285, 0.704204142, 0.0667634308, 0.706852198) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2281. CFrame.new(1.97048378, 0.808467984, -0.254994273, -0.457079947, -0.7819345, 0.423859, 0.842444837, -0.227779076, 0.488266319, -0.285246044, 0.580254436, 0.762849629) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2282. CFrame.new(-1.18535733, 0.530705392, -0.713678956, 0.778861284, -0.400152355, 0.482962847, 0.492400557, -0.0868335962, -0.866026342, 0.388479888, 0.912325621, 0.129403993) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2283. CFrame.new(0.708622813, -1.45549953, -0.199998885, 0.984808087, -0.167729571, -0.0449446738, 0.173646823, 0.951251328, 0.254887581, 1.4603138E-6, -0.258819878, 0.965925694) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2284. CFrame.new(-0.604502141, -1.943735, 5.15520573E-4, 0.982544005, 0.00845471025, 0.185841322, -0.0717865527, 0.938827574, 0.336824685, -0.17162481, -0.34428525, 0.923045695) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  2285. }, 0.8, false)
  2286. end
  2287.  
  2288. end
  2289. for i = 0, 1, 0.8 do
  2290. swait()
  2291. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, distance2__)*CFrame.Angles(0,1,0), 0.5)
  2292. PlayAnimationFromTable({
  2293.  
  2294. CFrame.new(-0.561874092, -0.346845925, -0.435822666, 0.64278698, -0.323744029, 0.694272816, 0, 0.906308115, 0.422617555, -0.766044974, -0.271653026, 0.582563102) * CFrame.new(0, 0, 0) * CFrame.Angles(0, -1, 0),
  2295. CFrame.new(8.9481473E-6, 1.49999249, 5.2684918E-6, 0.704669476, 0.0560214818, -0.707321048, -0.0868221819, 0.996195257, -0.0075956285, 0.704204142, 0.0667634308, 0.706852198) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2296. CFrame.new(1.97048378, 0.808467984, -0.254994273, -0.457079947, -0.7819345, 0.423859, 0.842444837, -0.227779076, 0.488266319, -0.285246044, 0.580254436, 0.762849629) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2297. CFrame.new(-1.18535733, 0.530705392, -0.713678956, 0.778861284, -0.400152355, 0.482962847, 0.492400557, -0.0868335962, -0.866026342, 0.388479888, 0.912325621, 0.129403993) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2298. CFrame.new(0.708622813, -1.45549953, -0.199998885, 0.984808087, -0.167729571, -0.0449446738, 0.173646823, 0.951251328, 0.254887581, 1.4603138E-6, -0.258819878, 0.965925694) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2299. CFrame.new(-0.604502141, -1.943735, 5.15520573E-4, 0.982544005, 0.00845471025, 0.185841322, -0.0717865527, 0.938827574, 0.336824685, -0.17162481, -0.34428525, 0.923045695) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  2300. }, 0.8, false)
  2301. end
  2302. CFuncs.Sound.Create("200632136", HitboxL, 0.3, math.random(1, 1.2))
  2303. MagnitudeDamage(HitboxL, 5, 50, 50, 0, "Normal", "260430117", 1)
  2304. PlayAnimationFromTable({
  2305. CFrame.new(-0.561874092, -0.346845925, -0.435822666, 0.64278698, -0.323744029, 0.694272816, 0, 0.906308115, 0.422617555, -0.766044974, -0.271653026, 0.582563102) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 1, 0),
  2306. CFrame.new(8.9481473E-6, 1.49999249, 5.2684918E-6, 0.704669476, 0.0560214818, -0.707321048, -0.0868221819, 0.996195257, -0.0075956285, 0.704204142, 0.0667634308, 0.706852198) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2307. CFrame.new(1.97048378, 0.808467984, -0.254994273, -0.457079947, -0.7819345, 0.423859, 0.842444837, -0.227779076, 0.488266319, -0.285246044, 0.580254436, 0.762849629) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2308. CFrame.new(-1.18535733, 0.530705392, -0.713678956, 0.778861284, -0.400152355, 0.482962847, 0.492400557, -0.0868335962, -0.866026342, 0.388479888, 0.912325621, 0.129403993) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2309. CFrame.new(0.708622813, -1.45549953, -0.199998885, 0.984808087, -0.167729571, -0.0449446738, 0.173646823, 0.951251328, 0.254887581, 1.4603138E-6, -0.258819878, 0.965925694) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2310. CFrame.new(-0.604502141, -1.943735, 5.15520573E-4, 0.982544005, 0.00845471025, 0.185841322, -0.0717865527, 0.938827574, 0.336824685, -0.17162481, -0.34428525, 0.923045695) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  2311. }, 0.8, false)
  2312. end
  2313. wait(1)
  2314. STDamage = false
  2315. attack = false
  2316. end
  2317.  
  2318.  
  2319.  
  2320.  
  2321.  
  2322. dimension=workspace
  2323.  
  2324. function Kick()
  2325. kickR=true
  2326. attack = true
  2327. local S = CFuncs.Sound.Create("", Torso, 3, 1)
  2328. S.Looped = true
  2329. if kick then
  2330. while kick do-- max range
  2331. for i = 0, 1, 0.8 do
  2332. swait()
  2333. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, distance2__)*CFrame.Angles(-1,1,0), 0.5)
  2334. PlayAnimationFromTable({
  2335. CFrame.new(
  2336. 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1
  2337. ) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2338. CFrame.new(
  2339. 0.0364859998, 1.79243505, -0.121018998, 0.998374999, 0.0542896278, -0.0173208918, -0.0535430014, 0.789630473, -0.611242175, -0.0195070002, 0.611176372, 0.791254103
  2340. ) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2341. CFrame.new(
  2342. 1.64196205, 0.612737, 0.52879101, 0.585766852, -0.748857617, -0.309983313, 0.797697842, 0.600352347, 0.0570565537, 0.143371969, -0.280694902, 0.949028373
  2343. ) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2344. CFrame.new(
  2345. -2.03040195, 0.59969002, -0.0860619992, 0.72224164, 0.689503849, -0.0543274544, -0.691111624, 0.716387451, -0.095675312, -0.0270489864, 0.106647037, 0.993929029
  2346. ) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2347. CFrame.new(
  2348. 0.656431019, -1.893978, 0.346643776, 0.990569651, -0.13402614, -0.0284412913, 0.133786961, 0.901427865, 0.411738783, -0.0295459889, -0.411660939, 0.910857975
  2349. ) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2350. CFrame.new(
  2351. -0.548841, -1.27147198, -0.345768005, 0.999999881, -2.65485113e-07, 0.000577550789, -0.000453999935, 0.617766023, 0.786361873, -0.000356999983, -0.786361992, 0.617765963
  2352. ) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2353. }, 0.3, false)
  2354. end
  2355.  
  2356. end
  2357. for i = 0, 1, 0.8 do
  2358. swait()
  2359. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, distance2__)*CFrame.Angles(1,0,0), 0.5)
  2360. PlayAnimationFromTable({
  2361. CFrame.new(
  2362. 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1
  2363. ) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2364. CFrame.new(
  2365. 0.0364859998, 1.79243505, -0.121018998, 0.998374999, 0.0542896278, -0.0173208918, -0.0535430014, 0.789630473, -0.611242175, -0.0195070002, 0.611176372, 0.791254103
  2366. ) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2367. CFrame.new(
  2368. 1.64196205, 0.612737, 0.52879101, 0.585766852, -0.748857617, -0.309983313, 0.797697842, 0.600352347, 0.0570565537, 0.143371969, -0.280694902, 0.949028373
  2369. ) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2370. CFrame.new(
  2371. -2.03040195, 0.59969002, -0.0860619992, 0.72224164, 0.689503849, -0.0543274544, -0.691111624, 0.716387451, -0.095675312, -0.0270489864, 0.106647037, 0.993929029
  2372. ) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2373. CFrame.new(
  2374. 0.656431019, -1.893978, 0.346643776, 0.990569651, -0.13402614, -0.0284412913, 0.133786961, 0.901427865, 0.411738783, -0.0295459889, -0.411660939, 0.910857975
  2375. ) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2376. CFrame.new(
  2377. -0.548841, -1.27147198, -0.345768005, 0.999999881, -2.65485113e-07, 0.000577550789, -0.000453999935, 0.617766023, 0.786361873, -0.000356999983, -0.786361992, 0.617765963
  2378. ) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2379. }, 0.3, false)
  2380.  
  2381. end
  2382. CFuncs.Sound.Create("200632136", HitboxL, 0.3, math.random(1, 1.2))
  2383. MagnitudeDamage(AdvancingFortress['Left Leg'], 5, 50, 50, 0, "Normal", "260430117", 1)
  2384. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, distance2__)*CFrame.Angles(1,0,0), 0.5)
  2385. PlayAnimationFromTable({
  2386. CFrame.new(
  2387. 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1
  2388. ) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2389. CFrame.new(
  2390. 0.0364859998, 1.79243505, -0.121018998, 0.998374999, 0.0542896278, -0.0173208918, -0.0535430014, 0.789630473, -0.611242175, -0.0195070002, 0.611176372, 0.791254103
  2391. ) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2392. CFrame.new(
  2393. 1.64196205, 0.612737, 0.52879101, 0.585766852, -0.748857617, -0.309983313, 0.797697842, 0.600352347, 0.0570565537, 0.143371969, -0.280694902, 0.949028373
  2394. ) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2395. CFrame.new(
  2396. -2.03040195, 0.59969002, -0.0860619992, 0.72224164, 0.689503849, -0.0543274544, -0.691111624, 0.716387451, -0.095675312, -0.0270489864, 0.106647037, 0.993929029
  2397. ) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2398. CFrame.new(
  2399. 0.656431019, -1.893978, 0.346643776, 0.990569651, -0.13402614, -0.0284412913, 0.133786961, 0.901427865, 0.411738783, -0.0295459889, -0.411660939, 0.910857975
  2400. ) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2401. CFrame.new(
  2402. -0.548841, -1.27147198, -0.345768005, 0.999999881, -2.65485113e-07, 0.000577550789, -0.000453999935, 0.617766023, 0.786361873, -0.000356999983, -0.786361992, 0.617765963
  2403. ) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2404. }, 0.3, false)
  2405. end
  2406. wait(1)
  2407. STDamage = false
  2408. attack = false
  2409. wait(4)
  2410. kickR=false
  2411. end
  2412.  
  2413.  
  2414.  
  2415.  
  2416. function weld5(part0, part1, c0, c1)
  2417. local weeld = Instance.new("Weld", part0)
  2418. weeld.Part0 = part0
  2419. weeld.Part1 = part1
  2420. weeld.C0 = c0
  2421. weeld.C1 = c1
  2422. return weeld
  2423. end
  2424. local Grab = false
  2425. function GRABEMBOIGRABEM()
  2426. attack = true
  2427. gp = nil
  2428. con1 = HitboxR.Touched:connect(function(hit)
  2429. local ht = hit.Parent
  2430. local hum1 = ht:FindFirstChild("Humanoid")
  2431. if Grab == false then
  2432. if hum1 ~= nil and hit.Parent ~= Character then
  2433. hum1.PlatformStand = true
  2434. gp = ht
  2435. Grab = true
  2436. local asd = weld5(RightArm, ht:FindFirstChild("Torso"), CFrame.new(0, -1.5, 0), CFrame.new(0, 0, 0))
  2437. asd.Parent = RightArm
  2438. asd.Name = "asd"
  2439. asd.C0 = asd.C0 * CFrame.Angles(math.rad(-90), 0, 0)
  2440. CFuncs.Sound.Create("200632821", Torso, 1, 1)
  2441. elseif hum1 == nil then
  2442. con1:disconnect()
  2443. wait()
  2444. return
  2445. end
  2446. end
  2447. end)
  2448.  
  2449.  
  2450.  
  2451.  
  2452.  
  2453.  
  2454. for i = 0, 1, 0.2 do
  2455. swait()
  2456. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -2), 0.3)
  2457. PlayAnimationFromTable({
  2458. CFrame.new(-1.08022243E-4, -0.233785003, -0.0873367637, 0.499999821, -1.78813863E-7, -0.866025507, 0.150383934, 0.984807789, 0.0868239477, 0.852868676, -0.173648283, 0.492403716) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2459. CFrame.new(-1.2665987E-7, 1.49999368, -1.02072954E-6, 0.573575675, 0.0713936985, 0.816035628, -5.01982868E-7, 0.996194899, -0.0871551931, -0.819152594, 0.049989678, 0.571393132) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2460. CFrame.new(1.47017705, 0.884583473, 0.0280318335, 0.886720777, -0.205462068, 0.414139926, 0.236241817, -0.568640172, -0.787933052, 0.397386849, 0.796513736, -0.455686152) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2461. CFrame.new(-1.76647317, 0.409804255, -0.03838256, 0.444113791, 0.836516619, -0.320940912, -0.836516619, 0.258818626, -0.482962757, -0.320940822, 0.482962757, 0.814704895) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2462. CFrame.new(0.838749349, -1.98392951, 0.15807499, 0.830397308, -0.277826965, 0.48296237, 0.167731524, 0.951251447, 0.258818328, -0.53132534, -0.133914024, 0.836516857) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2463. CFrame.new(-0.811016142, -1.63281643, -0.179561377, 0.642214835, 0.00870995224, 0.76647532, -0.0151349902, 0.999884725, 0.00131897628, -0.766375303, -0.0124476701, 0.642272472) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  2464. }, 0.3, false)
  2465. end
  2466. for i = 0, 1, 0.1 do
  2467. swait()
  2468. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -6), 0.3)
  2469. PlayAnimationFromTable({
  2470. CFrame.new(0.159273595, -0.292363107, -0.115490548, 0.0844330043, -0.144068986, 0.985959053, -0.357129037, 0.919379771, 0.164923266, -0.930231094, -0.366039604, 0.0261747837) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2471. CFrame.new(4.81307507E-6, 1.49999106, -3.65450978E-6, 0.171444774, -0.100317284, -0.980072975, -0.0616287738, 0.991762042, -0.11229457, 0.983264267, 0.0796530023, 0.163850009) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2472. CFrame.new(1.73932612, 1.06159639, 0.141945362, -0.153680667, -0.913934886, 0.375639945, 0.659919798, -0.377877831, -0.649395287, 0.735450923, 0.148092732, 0.661196351) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2473. CFrame.new(-1.68730593, 0.429691374, -0.418232322, 0.633863091, 0.519853055, -0.57268703, -0.772902489, 0.453472316, -0.443829596, 0.028971523, 0.723958433, 0.689235032) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2474. CFrame.new(0.51381135, -1.74729896, 0.0663300753, 0.422899842, 0.615153313, -0.665388703, -0.0435856879, 0.747240186, 0.66312325, 0.905127704, -0.251433372, 0.342819571) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2475. CFrame.new(-0.991570175, -1.5009346, -0.1830419, 0.415304065, 0.586875141, -0.695054054, -0.166150108, 0.800146103, 0.576333642, 0.894380629, -0.123870395, 0.429813296) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  2476. }, 0.3, false)
  2477. end
  2478. if Grab == true then
  2479. for i = 1, 5 do
  2480. for i = 0, 1, 0.35 do
  2481. swait()
  2482. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 13, -6), 0.3)
  2483. PlayAnimationFromTable({
  2484. CFrame.new(-0.0701122433, -0.336599797, -0.467321932, 0.694850504, -0.140219957, -0.70535183, 0.704946458, 0.326802045, 0.629484713, 0.142244101, -0.934633017, 0.325926095) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2485. CFrame.new(-3.05473804E-6, 1.49998987, 8.94069672E-7, 0.707109332, 0.122785509, 0.696362555, 1.49011612E-6, 0.984807491, -0.173649877, -0.707104206, 0.122789055, 0.696367502) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2486. CFrame.new(1.23286271, 0.549701929, -0.640782475, 0.740093768, 0.612683415, 0.277277708, 0.0735714883, 0.336068332, -0.938959956, -0.668469429, 0.715318501, 0.203645304) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2487. CFrame.new(-1.63418663, 0.202915072, -0.0286649466, 0.865367413, 0.490698665, 0.101754986, -0.445756227, 0.846484005, -0.291146517, -0.228999093, 0.206590697, 0.951251805) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2488. CFrame.new(0.702593744, -1.71321297, 0.369734973, 0.965928972, -0.148447216, 0.212003857, 1.10641122E-6, 0.819153726, 0.573574424, -0.258809477, -0.554031372, 0.791244447) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2489. CFrame.new(-0.577289343, -1.34221494, -0.247686923, 0.766049445, -0.219846189, 0.604016602, 1.58697367E-6, 0.939692199, 0.342021465, -0.642781496, -0.262004316, 0.719851196) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  2490. }, 0.4, false)
  2491. end
  2492. for i = 0, 1, 0.3 do
  2493. swait()
  2494. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -6), 0.3)
  2495. PlayAnimationFromTable({
  2496. CFrame.new(-0.170705646, -0.774955988, -0.472947001, 0.827218175, 0.130671635, 0.546475112, -0.561879098, 0.194839522, 0.803946257, -0.00142200035, -0.972091854, 0.234596446) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2497. CFrame.new(-1.76951289E-7, 1.49999058, 2.2649765E-6, 0.80180192, -0.161171481, -0.575445414, 0.176131338, 0.983905077, -0.0301590711, 0.571044207, -0.0771723837, 0.817283988) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2498. CFrame.new(1.59014189, 0.537312388, -0.263691217, 0.798337102, -0.524361372, 0.296147287, 0.455999702, 0.205153137, -0.866011977, 0.393347621, 0.826412499, 0.402889967) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2499. CFrame.new(-1.41546631, 0.414666086, 0.337005794, 0.716736436, 0.581529975, 0.384852976, -0.56681174, 0.807305396, -0.164264664, -0.406218559, -0.100404784, 0.908243656) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2500. CFrame.new(0.793360233, -1.59947133, 0.0620805621, 0.876221955, -0.148448378, -0.458477885, 0.368687749, 0.81915307, 0.439383447, 0.310339272, -0.55403173, 0.772486985) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2501. CFrame.new(-0.535338402, -1.81867206, 0.817932665, 0.829598367, 0.11430642, -0.546535134, 0.32139504, 0.702652454, 0.634810925, 0.456587166, -0.702291727, 0.546181798) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  2502. }, 0.7, false)
  2503. end
  2504. local hit, pos = rayCast(HitboxR.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 100, Character)
  2505. if hit ~= nil then
  2506. MagnitudeDamage(HitboxR, 5, 10, 30, 0, "Normal", "610359515", 1.3)
  2507. Effects.Block.Create(BrickColor.new("Really red"), CFrame.new(pos), 1, 1, 1, 0.7, 0.7, 0.7, 0.09, 1)
  2508. Effects.Wave.Create(BrickColor.new("Really red"), CFrame.new(pos), 1, 1, 1, 0.7, 0.7, 0.7, 0.09)
  2509. Effects.Sphere.Create(BrickColor.new("Really red"), CFrame.new(pos), 3, 3, 3, 5, 5, 5, 0.09)
  2510. end
  2511. end
  2512. end
  2513. for i, v in pairs(RightArm:GetChildren()) do
  2514. if v.Name == "asd" and v:IsA("Weld") then
  2515. v:Remove()
  2516. end
  2517. end
  2518. Grab = false
  2519. con1:disconnect()
  2520. attack = false
  2521. end
  2522. local IsWearingArmor = false
  2523. function Armor(Mode)
  2524. attack = true
  2525. if IsWearingArmor == false and Mode == "On" then
  2526. IsWearingArmor = true
  2527. Disappear()
  2528. swait(10)
  2529. ReappearArmorOnly()
  2530. Character.Humanoid.MaxHealth = 500
  2531. Character.Humanoid.Health = 500
  2532. AHandleRWeld.Part0 = Character["Right Arm"]
  2533. AHandleLWeld.Part0 = Character["Left Arm"]
  2534. for i, v in pairs(AdvancingFortress:GetChildren()) do
  2535. if v:IsA("BasePart") then
  2536. v.Transparency = 1
  2537. end
  2538. end
  2539. for i, v in pairs(Character:GetChildren()) do
  2540. if v:IsA("Accessory") then
  2541. v.Handle.Transparency = 1
  2542. end
  2543. end
  2544. elseif IsWearingArmor == true and Mode == "Off" then
  2545. IsWearingArmor = false
  2546. DisappearArmorOnly()
  2547. for i, v in pairs(Character:GetChildren()) do
  2548. if v:IsA("Accessory") then
  2549. v.Handle.Transparency = 0
  2550. end
  2551. end
  2552. swait(10)
  2553. Reappear()
  2554. Character.Humanoid.MaxHealth = 100
  2555. Character.Humanoid.Health = 100
  2556.  
  2557. AHandleRWeld.Part0 = RightArm
  2558. AHandleLWeld.Part0 = LeftArm
  2559.  
  2560. for i, v in pairs(AdvancingFortress:GetChildren()) do
  2561. if v:IsA("BasePart") then
  2562. v.Transparency = 0
  2563. end
  2564. end
  2565. end
  2566. attack = false
  2567. end
  2568. local ShieldMode = false
  2569. local ShieldCharge = false
  2570. function HoloHexShield()
  2571. attack = true
  2572. Shield.Parent = m
  2573. Shield.CanCollide = true
  2574. if ShieldMode == true then
  2575. while ShieldMode == true do
  2576. swait()
  2577. Effects.Elec.Create(Shield.CFrame, 6, 6, 6)
  2578. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1.3, -4), 0.3)
  2579. PlayAnimationFromTable({
  2580. CFrame.new(-1.35600567E-6, -0.00759640103, -0.0868249983, 0.499999046, -1.78813579E-7, -0.866026044, 0.150384009, 0.984807789, 0.0868238211, 0.852869093, -0.173648283, 0.492402941) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2581. CFrame.new(1.49011612E-7, 1.4999963, -2.08616257E-7, 0.499999046, 0.0754797831, 0.862731695, -1.78813579E-7, 0.996196151, -0.0871563852, -0.866026044, 0.0435779616, 0.498097092) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2582. CFrame.new(1.50238657, 0.320674658, 0.252193451, 0.855209947, -0.376432747, -0.356249839, 0.469514668, 0.853786647, 0.224954769, 0.219480619, -0.35964793, 0.906907678) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2583. CFrame.new(-0.944740474, 0.689363539, -0.718644142, 0.836517215, -0.545084715, 0.0558781698, -0.258834839, -0.482974619, -0.836504936, 0.482953727, 0.685287297, -0.545103252) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2584. CFrame.new(0.61525929, -1.85127568, 0.120779425, 0.928754449, -0.162676111, 0.333104134, 0.0394990072, 0.93689239, 0.347407103, -0.368597984, -0.309496939, 0.876555264) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2585. CFrame.new(-0.849455297, -1.60697818, -0.270956695, 0.696359396, -0.136922374, 0.704511464, -0.122786656, 0.944430828, 0.30491665, -0.707112312, -0.298836082, 0.640850842) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  2586. }, 0.3, false)
  2587. end
  2588. end
  2589. Shield.CanCollide = false
  2590. CFuncs.Sound.Create("200632211", HitboxR, 1, 0.8)
  2591. CFuncs.Sound.Create("200632875", HitboxR, 1, 0.9)
  2592. Character.HumanoidRootPart.Velocity = Character.HumanoidRootPart.CFrame.lookVector * 160
  2593. Effects.Wave.Create(BrickColor.new("Really red"), RootPart.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.5, 0.6, 0.6, 0.6, 0.06)
  2594. for i = 0, 1, 0.05 do
  2595. swait()
  2596. MagnitudeDamage(Shield, 5, 10, 15, 20, "Normal", "610359515", 1.3)
  2597. Effects.Elec.Create(Shield.CFrame, 6, 6, 6)
  2598. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1.3, -3), 1)
  2599. PlayAnimationFromTable({
  2600. CFrame.new(8.64267349E-7, -0.183445007, -0.748600185, 0.499999046, -1.19209105E-7, -0.866026044, 0.496732056, 0.819152176, 0.28678751, 0.709407032, -0.573576331, 0.409575343) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2601. CFrame.new(-7.15255737E-7, 1.50001967, -6.2584877E-7, 0.499999046, 0.36600244, 0.784893453, -1.19209105E-7, 0.90631634, -0.42262283, -0.866026044, 0.211310923, 0.453157306) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2602. CFrame.new(1.76569033, 0.610707581, 0.171269983, 0.658267856, -0.680293143, -0.322312057, 0.725086272, 0.457917482, 0.514355659, -0.202320263, -0.572288036, 0.794703186) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2603. CFrame.new(-1.07552779, 1.01543474, -0.975205183, 0.645357251, -0.653341353, -0.39580214, -0.64124006, -0.181770697, -0.745500326, 0.4151209, 0.734918237, -0.536255598) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2604. CFrame.new(0.630614281, -1.76328135, 0.440194428, 0.866077662, -0.24334389, 0.436684549, -0.0614839792, 0.815044224, 0.57612747, -0.496114343, -0.525820255, 0.69092983) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2605. CFrame.new(-0.857700765, -1.25810766, -0.239681423, 0.499215126, -0.257185757, 0.827429712, -0.238765404, 0.877132356, 0.416689515, -0.832931936, -0.405579239, 0.376470625) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  2606. }, 0.5, false)
  2607. end
  2608. Shield.Parent = nil
  2609. attack = false
  2610. end
  2611. if attack == false and attacktype == 1 then
  2612. attacktype = 2
  2613. attackone()
  2614. elseif attack == false and attacktype == 2 then
  2615. attacktype = 1
  2616. attacktwo()
  2617. end
  2618. end)
  2619. game.Lighting.Outlines = false
  2620. function attackone()
  2621. attack = true
  2622. for i = 0, 1, 0.12 do
  2623. swait()
  2624. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1.3, -4), 0.3)
  2625. PlayAnimationFromTable({
  2626. CFrame.new(1.51857734E-4, -0.310488015, -0.087417841, 0.707106054, 5.26835073E-8, -0.707107484, 0.122787014, 0.984807968, 0.122786865, 0.696365058, -0.173646957, 0.696363688) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2627. CFrame.new(0.101928703, 1.50244772, -0.0383823365, 0.76589334, 0.0762532279, 0.638430059, -0.0196644422, 0.995256186, -0.095281601, -0.642666996, 0.0604211651, 0.763759375) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2628. CFrame.new(1.01774633, 0.557527065, -0.776187301, 0.541353703, 0.741649806, 0.396095604, 0.711713314, -0.153383806, -0.685520053, -0.447661191, 0.653015316, -0.610876858) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2629. CFrame.new(-1.07208586, 0.264054269, -0.716768324, 0.529938459, -0.260122895, -0.807156265, -0.752277017, 0.295165181, -0.589030504, 0.39146477, 0.919355154, -0.039265126) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2630. CFrame.new(0.81415844, -1.89738977, 0.144144416, 0.866025925, -0.171008825, 0.469845951, -1.40815973E-6, 0.939692497, 0.342020512, -0.499999285, -0.296199232, 0.813797772) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2631. CFrame.new(-0.818738878, -1.59999573, -0.397991776, 0.642786622, 0.0667650178, 0.763130188, 4.3399632E-7, 0.99619472, -0.0871558338, -0.766045213, 0.0560229495, 0.640340626) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  2632. }, 0.3, false)
  2633. end
  2634. MagnitudeDamage(HitboxR, 7, 10, 15, math.random(1, 3), "Normal", "260430079", 1)
  2635. CFuncs.Sound.Create("200632136", HitboxR, 1, 1)
  2636. RootPart.Velocity = RootPart.CFrame.lookVector * 40
  2637. for i = 0, 1, 0.11 do
  2638. swait()
  2639. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1.3, -4), 0.3)
  2640. PlayAnimationFromTable({
  2641. CFrame.new(0.31380862, -0.320521832, 0.0252371654, 0.249517962, -0.150383011, 0.956622124, -0.0458769947, 0.984923244, 0.166798219, -0.967282891, -0.0855060965, 0.238856897) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2642. CFrame.new(0.101926193, 1.50244832, -0.0383800864, 0.337979913, 0.0762555003, -0.938059092, -0.0828148723, 0.995255768, 0.051067099, 0.937502801, 0.0604255944, 0.342691481) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2643. CFrame.new(1.96121001, 0.774859428, -0.462411612, 0.340120375, -0.92077136, 0.191045195, 0.466549307, -0.0111669078, -0.884424806, 0.816486418, 0.389942825, 0.42578721) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2644. CFrame.new(-1.36170578, 0.526111126, -0.597925961, 0.81348151, -0.212761745, -0.541276693, -0.539894938, 0.0697831511, -0.838834763, 0.216243982, 0.974609077, -0.0581016839) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2645. CFrame.new(0.970680714, -1.68610644, -0.0975568295, 0.579166114, -0.127570763, -0.805166125, 0.110368893, 0.990856647, -0.0776019096, 0.807703912, -0.0439208932, 0.587950349) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2646. CFrame.new(-0.827146292, -1.8113209, -0.0556658059, 0.816036701, 0.217413262, -0.535551846, -0.0871567726, 0.962250471, 0.257832885, 0.571391284, -0.163724124, 0.804180741) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  2647. }, 0.45, false)
  2648. end
  2649. attack = false
  2650. end
  2651. function attacktwo()
  2652. attack = true
  2653. for i = 0, 1, 0.12 do
  2654. swait()
  2655. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1.3, -4), 0.3)
  2656. PlayAnimationFromTable({
  2657. CFrame.new(-0.0382043272, -0.447743475, -0.209081307, 0.653245032, -0.0733856931, 0.753581822, -0.271655023, 0.906307638, 0.323743671, -0.706735075, -0.416198224, 0.572105408) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2658. CFrame.new(-2.74181366E-6, 1.49999321, -3.4570694E-6, 0.707105815, -0.183012873, -0.683013678, -8.7171793E-7, 0.965925694, -0.258819759, 0.707107782, 0.183013588, 0.683011472) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2659. CFrame.new(1.65075588, 0.743636727, -0.356577665, 0.542998552, -0.115416825, 0.831764221, 0.839699984, 0.0834951103, -0.536593378, -0.00751632452, 0.989801884, 0.142253295) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2660. CFrame.new(-1.08620656, -0.00580590963, -0.864283919, 0.656464815, -0.698875248, 0.283949524, 0.478162557, 0.0943745971, -0.873186052, 0.583450615, 0.708990037, 0.396129608) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2661. CFrame.new(0.856426239, -1.40340364, -0.356423855, 0.707105279, -0.122788861, -0.696365654, 9.42498446E-7, 0.98480767, -0.173648372, 0.707108438, 0.122787014, 0.696362913) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2662. CFrame.new(-0.695387185, -1.90375674, -0.304245114, 0.92541647, 0.246137589, -0.288133472, -0.173648298, 0.951251149, 0.254887551, 0.336824656, -0.185843274, 0.923044682) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  2663. }, 0.34, false)
  2664. end
  2665. MagnitudeDamage(HitboxL, 7, 10, 15, math.random(1, 3), "Normal", "260430079", 1.1)
  2666. CFuncs.Sound.Create("200632136", HitboxL, 1, 1)
  2667. RootPart.Velocity = RootPart.CFrame.lookVector * 40
  2668. for i = 0, 1, 0.12 do
  2669. swait()
  2670. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1.3, -4), 0.3)
  2671. PlayAnimationFromTable({
  2672. CFrame.new(-0.479634404, -0.393727064, -0.220339894, 0.248309121, 0.219825819, -0.94340837, 0.019257009, 0.972597659, 0.231695861, 0.968489468, -0.0756994039, 0.237271711) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2673. CFrame.new(-4.01586294E-6, 1.4999907, -1.59628689E-6, 0.237956509, -0.0991817266, 0.966198623, 0.22414881, 0.973527908, 0.0447304621, -0.945057809, 0.205928385, 0.253888786) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2674. CFrame.new(1.08192515, 0.657660127, -1.1749661, 0.228772208, 0.493058115, 0.839379132, 0.874719322, 0.27430138, -0.399530977, -0.427234828, 0.825622678, -0.368534833) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2675. CFrame.new(-1.23054802, 1.29996836, -0.754827142, 0.94838953, -0.316170156, 0.0243683457, -0.269034386, -0.84291333, -0.465958893, 0.167862713, 0.43535465, -0.88447094) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2676. CFrame.new(0.839919031, -1.81287205, 0.0102108568, 0.808574855, -0.267538428, 0.524051666, 0.171010748, 0.95905602, 0.22575888, -0.562994003, -0.0929245204, 0.821220458) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2677. CFrame.new(-0.846072078, -1.7213496, -0.247524291, 0.693717241, 0.0689389557, 0.716940701, -0.0478171073, 0.997620881, -0.0496601462, -0.718658566, 1.68083934E-4, 0.695363283) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  2678. }, 0.45, false)
  2679. end
  2680. attack = false
  2681. end
  2682. function findNearestTorso(pos)
  2683. local list = game.Workspace:children()
  2684. local torso
  2685. local dist = 1000
  2686. local temp, human, temp2
  2687. for x = 1, #list do
  2688. temp2 = list[x]
  2689. if temp2.className == "Model" and temp2.Name ~= Character.Name then
  2690. temp = temp2:findFirstChild("Torso")
  2691. human = temp2:findFirstChild("Humanoid")
  2692. if temp ~= nil and human ~= nil and human.Health > 0 and dist > (temp.Position - pos).magnitude then
  2693. local dohit = true
  2694. if dohit == true then
  2695. torso = temp
  2696. dist = (temp.Position - pos).magnitude
  2697. end
  2698. end
  2699. end
  2700. end
  2701. return torso, dist
  2702. end
  2703. function TrueAim(aim)
  2704. local target, distance = findNearestTorso(Mouse.Hit.p)
  2705. local tehcf = HitboxR.CFrame * CFrame.fromEulerAnglesXYZ(1.57, 0, 0).lookVector
  2706. if aim ~= nil then
  2707. tehcf = aim
  2708. end
  2709. table.insert(Effects, {
  2710. tehcf,
  2711. "Shoot",
  2712. 30,
  2713. HitboxR.Position,
  2714. 10,
  2715. 15,
  2716. 0,
  2717. 3,
  2718. HitboxR,
  2719. target
  2720. })
  2721. end
  2722. function FireProjectiles()
  2723. attack = true
  2724. Humanoid.WalkSpeed = 20
  2725. CFuncs.Sound.Create("300915902", HitboxR, 1, 0.8)
  2726. for i = 0, 1, 0.1 do
  2727. swait()
  2728. Effects.Elec.Create(HitboxR.CFrame, 2, 2, 2)
  2729. PlayAnimationFromTable({
  2730. CFrame.new(0, -0.100000001, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2731. CFrame.new(0, 1.49999201, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2732. CFrame.new(0.874554753, 1.14087927, -1.06730831, -0.166365892, 0.198266983, 0.965925813, 0.797995508, -0.548363924, 0.250000268, 0.579245627, 0.812396049, -0.0669871047) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2733. CFrame.new(-0.257126778, 1.24225974, -0.962940335, 0.692363203, -0.593008757, -0.411064416, -0.708803177, -0.665577948, -0.233675212, -0.135024026, 0.453151852, -0.88114804) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2734. CFrame.new(0.604643881, -1.9909004, 0.0280392915, 0.962250233, -0.0841861367, -0.258818984, 0.0871560201, 0.996194661, 4.23252061E-7, 0.257834047, -0.0225580372, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2735. CFrame.new(-0.604644895, -1.99090064, 0.0280393362, 0.962250233, 0.0841861367, 0.258818984, -0.0871560201, 0.996194661, 4.23252061E-7, -0.257834047, -0.0225580372, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  2736. }, 0.3, false)
  2737. end
  2738. for i = 0, 1, 0.1 do
  2739. swait()
  2740. Effects.Elec.Create(HitboxR.CFrame, 3, 3, 3)
  2741. Effects.Block.Create(BrickColor.new("Really red"), HitboxR.CFrame, 1, 1, 1, 1, 1, 1, 0.1)
  2742. Effects.Sphere2.Create(BrickColor.new("Really red"), HitboxR.CFrame, 1, 1, 1, 1, 1, 1, 0.1)
  2743. PlayAnimationFromTable({
  2744. CFrame.new(0, -0.100000001, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2745. CFrame.new(0, 1.49999201, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2746. CFrame.new(0.661153734, 0.568759024, -0.827975571, -0.166752055, 0.025078943, 0.985679924, 0.98324734, -0.0704026297, 0.168131784, 0.0736110285, 0.99720335, -0.012919019) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2747. CFrame.new(-0.390097797, 0.861622274, -0.554995477, 0.351840883, -0.837056041, -0.418981194, -0.935129642, -0.294365793, -0.197183579, 0.0417199843, 0.461178988, -0.886325777) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2748. CFrame.new(0.604644954, -1.9909004, 0.0280390829, 0.962250233, -0.0841861367, -0.258818984, 0.0871560201, 0.996194661, 4.23252061E-7, 0.257834047, -0.0225580372, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2749. CFrame.new(-0.604644775, -1.99090064, 0.0280380547, 0.962250233, 0.0841861367, 0.258818984, -0.0871560201, 0.996194661, 4.23252061E-7, -0.257834047, -0.0225580372, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  2750. }, 0.2, false)
  2751. end
  2752. for i = 1, 10 do
  2753. for i = 0, 1, 0.3 do
  2754. swait()
  2755. Effects.Elec.Create(HitboxR.CFrame, 3, 3, 3)
  2756. Effects.Sphere2.Create(BrickColor.new("Really red"), HitboxR.CFrame, 1, 1, 1, 1, 1, 1, 0.1)
  2757. PlayAnimationFromTable({
  2758. CFrame.new(0, -0.100000001, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2759. CFrame.new(0, 1.49999201, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2760. CFrame.new(0.661153734, 0.568759024, -0.827975571, -0.166752055, 0.025078943, 0.985679924, 0.98324734, -0.0704026297, 0.168131784, 0.0736110285, 0.99720335, -0.012919019) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2761. CFrame.new(-0.390097797, 0.861622274, -0.554995477, 0.351840883, -0.837056041, -0.418981194, -0.935129642, -0.294365793, -0.197183579, 0.0417199843, 0.461178988, -0.886325777) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2762. CFrame.new(0.604644954, -1.9909004, 0.0280390829, 0.962250233, -0.0841861367, -0.258818984, 0.0871560201, 0.996194661, 4.23252061E-7, 0.257834047, -0.0225580372, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2763. CFrame.new(-0.604644775, -1.99090064, 0.0280380547, 0.962250233, 0.0841861367, 0.258818984, -0.0871560201, 0.996194661, 4.23252061E-7, -0.257834047, -0.0225580372, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  2764. }, 0.3, false)
  2765. end
  2766. CFuncs.Sound.Create("300916105", HitboxR, 1, 1.2)
  2767. CFuncs.Sound.Create("300916014", HitboxR, 1, 1)
  2768. Effects.Sphere2.Create(BrickColor.new("Really red"), HitboxR.CFrame, 1, 1, 1, 2, 2, 2, 0.07)
  2769. local MouseLook = CFrame.new((HitboxR.Position + Mouse.Hit.p) / 2, Mouse.Hit.p)
  2770. TrueAim(MouseLook.lookVector)
  2771. for i = 0, 1, 0.3 do
  2772. swait()
  2773. Effects.Elec.Create(HitboxR.CFrame, 3, 3, 3)
  2774. Effects.Sphere2.Create(BrickColor.new("Really red"), HitboxR.CFrame, 1, 1, 1, 1, 1, 1, 0.1)
  2775. PlayAnimationFromTable({
  2776. CFrame.new(1.90734863E-6, -0.25291419, 0.238341585, 1, 0, 0, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2777. CFrame.new(0, 1.49999189, -1.1920929E-6, 1, 0, 0, 0, 0.98480767, 0.173648626, 0, -0.173648626, 0.98480767) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2778. CFrame.new(0.689965963, 0.767623663, -0.856841147, -0.544456005, 0.160545677, 0.823281765, 0.798456132, -0.201499581, 0.567332089, 0.256973624, 0.966241658, -0.0184810348) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2779. CFrame.new(-0.392649293, 0.920519292, -0.977094412, 0.403439909, -0.887421727, -0.222977459, -0.91384387, -0.378501445, -0.147058249, 0.0461054072, 0.263095737, -0.963667512) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2780. CFrame.new(0.598512471, -1.89166105, 0.0173719227, 0.962250233, -0.061308533, -0.265171409, 0.0871564373, 0.992403805, 0.0868248865, 0.257834017, -0.106658652, 0.960284173) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2781. CFrame.new(-0.598512232, -1.89166129, 0.0173728764, 0.962250233, 0.061308533, 0.265171409, -0.0871564373, 0.992403805, 0.0868248865, -0.257834017, -0.106658652, 0.960284173) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  2782. }, 0.3, false)
  2783. end
  2784. end
  2785. Humanoid.WalkSpeed = 20
  2786. attack = false
  2787. end
  2788. SHRA=false
  2789.  
  2790. Check=false
  2791. dimension=workspace
  2792. Mouse.KeyUp:connect(function(k)
  2793. if k=='e' then
  2794. Long=false
  2795. ChopR=true
  2796. wait(10)
  2797. ChopR=false
  2798. end
  2799. end)
  2800. reload2=false
  2801. kickR=false
  2802. hand=true -- collect hands
  2803. PRESAVEDHEALTH=100
  2804. Mouse.KeyDown:connect(function(k)
  2805. k = k:lower()
  2806.  
  2807. if k=='t' and dimension==workspace then
  2808.  
  2809. dimension=workspace.CurrentCamera
  2810. workspace.CurrentCamera.FieldOfView=180
  2811. for _,v in pairs(Character:GetChildren()) do
  2812. if v:IsA('Part') then
  2813. v.Anchored=true
  2814. end
  2815. end
  2816. local Fake=Character:clone()
  2817. Fake.Parent=workspace
  2818. Fake.Name=Character.Name.. ":seperated from stand"
  2819.  
  2820. --Converted with ttyyuu12345's model to script plugin v4
  2821. function sandbox(var,func)
  2822. local env = getfenv(func)
  2823. local newenv = setmetatable({},{
  2824. __index = function(self,k)
  2825. if k=="script" then
  2826. return var
  2827. else
  2828. return env[k]
  2829. end
  2830. end,
  2831. })
  2832. setfenv(func,newenv)
  2833. return func
  2834. end
  2835. cors = {}
  2836. mas = Instance.new("Model",game:GetService("Lighting"))
  2837. Model0 = Instance.new("Model")
  2838. Part1 = Instance.new("Part")
  2839. Motor6D2 = Instance.new("Motor6D")
  2840. Part3 = Instance.new("Part")
  2841. Motor6D4 = Instance.new("Motor6D")
  2842. Part5 = Instance.new("Part")
  2843. Part6 = Instance.new("Part")
  2844. Motor6D7 = Instance.new("Motor6D")
  2845. Part8 = Instance.new("Part")
  2846. Motor6D9 = Instance.new("Motor6D")
  2847. Part10 = Instance.new("Part")
  2848. Motor6D11 = Instance.new("Motor6D")
  2849. Part12 = Instance.new("Part")
  2850. Motor6D13 = Instance.new("Motor6D")
  2851. Model0.Name = "Mirror"
  2852. Model0.Parent = mas
  2853. Mif=Part1
  2854. Part1.Name = "This is a mirror Part foHanged man do not name anything else this. Ok thx byer"
  2855. Part1.Parent = Model0
  2856. Part1.Material = Enum.Material.Glass
  2857. Part1.Reflectance = 1
  2858. Part1.Anchored = true
  2859. Part1.Size = Vector3.new(4, 5.47999954, 0.0500000007)
  2860. Part1.CFrame = CFrame.new(-3.020015, -3.7299881, 76.7900314, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2861. Part1.BottomSurface = Enum.SurfaceType.Smooth
  2862. Part1.TopSurface = Enum.SurfaceType.Smooth
  2863. Part1.Position = Vector3.new(-3.020015, -3.7299881, 76.7900314)
  2864. Motor6D2.Parent = Part1
  2865. Motor6D2.C1 = CFrame.new(0, 0, -32.4549789, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2866. Motor6D2.Part0 = Part1
  2867. Motor6D2.Part1 = Part8
  2868. Part3.Name = "This is a mirror Part foHanged man do not name anything else this. Ok thx byer"
  2869. Part3.Parent = Model0
  2870. Part3.Material = Enum.Material.Neon
  2871. Part3.Reflectance = 1
  2872. Part3.Transparency = 0.89999997615814
  2873. Part3.CanCollide = false
  2874. Part3.Size = Vector3.new(26.6600018, 10.9900007, 37.269989)
  2875. Part3.CFrame = CFrame.new(-3.020015, -0.974987507, 123.070015, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2876. Part3.BottomSurface = Enum.SurfaceType.Smooth
  2877. Part3.TopSurface = Enum.SurfaceType.Smooth
  2878. Part3.Position = Vector3.new(-3.020015, -0.974987507, 123.070015)
  2879. Motor6D4.Parent = Part3
  2880. Motor6D4.C1 = CFrame.new(0, -1.51499939, -4.78997803, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2881. Motor6D4.Part0 = Part3
  2882. Motor6D4.Part1 = Part10
  2883. Part5.Name = "This is a mirror Part foHanged man do not name anything else this. Ok thx byer"
  2884. Part5.Parent = Model0
  2885. Part5.Material = Enum.Material.Neon
  2886. Part5.Reflectance = 1
  2887. Part5.Transparency = 0.89999997615814
  2888. Part5.CanCollide = false
  2889. Part5.Size = Vector3.new(38.5399971, 16.3700008, 19.4099846)
  2890. Part5.CFrame = CFrame.new(-3.020015, 1.71501255, 132.000031, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2891. Part5.BottomSurface = Enum.SurfaceType.Smooth
  2892. Part5.TopSurface = Enum.SurfaceType.Smooth
  2893. Part5.Position = Vector3.new(-3.020015, 1.71501255, 132.000031)
  2894. Part6.Name = "This is a mirror Part foHanged man do not name anything else this. Ok thx byer"
  2895. Part6.Parent = Model0
  2896. Part6.Material = Enum.Material.Neon
  2897. Part6.Reflectance = 1
  2898. Part6.Transparency = 0.89999997615814
  2899. Part6.CanCollide = false
  2900. Part6.Size = Vector3.new(22.0200043, 8.37999916, 47.3599892)
  2901. Part6.CFrame = CFrame.new(-3.020015, -2.27998829, 118.025017, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2902. Part6.BottomSurface = Enum.SurfaceType.Smooth
  2903. Part6.TopSurface = Enum.SurfaceType.Smooth
  2904. Part6.Position = Vector3.new(-3.020015, -2.27998829, 118.025017)
  2905. Motor6D7.Parent = Part6
  2906. Motor6D7.C1 = CFrame.new(0, -1.30500078, -5.04499817, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2907. Motor6D7.Part0 = Part6
  2908. Motor6D7.Part1 = Part3
  2909. Part8.Name = "This is a mirror Part foHanged man do not name anything else this. Ok thx byer"
  2910. Part8.Parent = Model0
  2911. Part8.Material = Enum.Material.Neon
  2912. Part8.Reflectance = 1
  2913. Part8.Transparency = 0.89999997615814
  2914. Part8.CanCollide = false
  2915. Part8.Size = Vector3.new(7.53999996, 5.47999954, 64.9199829)
  2916. Part8.CFrame = CFrame.new(-3.020015, -3.7299881, 109.24501, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2917. Part8.BottomSurface = Enum.SurfaceType.Smooth
  2918. Part8.TopSurface = Enum.SurfaceType.Smooth
  2919. Part8.Position = Vector3.new(-3.020015, -3.7299881, 109.24501)
  2920. Motor6D9.Parent = Part8
  2921. Motor6D9.C1 = CFrame.new(0, -0.744999886, -4.16999817, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2922. Motor6D9.Part0 = Part8
  2923. Motor6D9.Part1 = Part12
  2924. Part10.Name = "This is a mirror Part foHanged man do not name anything else this. Ok thx byer"
  2925. Part10.Parent = Model0
  2926. Part10.Material = Enum.Material.Neon
  2927. Part10.Reflectance = 1
  2928. Part10.Transparency = 0.89999997615814
  2929. Part10.CanCollide = false
  2930. Part10.Size = Vector3.new(31.7600002, 14.0199995, 27.689991)
  2931. Part10.CFrame = CFrame.new(-3.020015, 0.540011883, 127.859993, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2932. Part10.BottomSurface = Enum.SurfaceType.Smooth
  2933. Part10.TopSurface = Enum.SurfaceType.Smooth
  2934. Part10.Position = Vector3.new(-3.020015, 0.540011883, 127.859993)
  2935. Motor6D11.Parent = Part10
  2936. Motor6D11.C1 = CFrame.new(0, -1.17500067, -4.14003754, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2937. Motor6D11.Part0 = Part10
  2938. Motor6D11.Part1 = Part5
  2939. Part12.Name = "This is a mirror Part foHanged man do not name anything else this. Ok thx byer"
  2940. Part12.Parent = Model0
  2941. Part12.Material = Enum.Material.Neon
  2942. Part12.Reflectance = 1
  2943. Part12.Transparency = 0.89999997615814
  2944. Part12.CanCollide = false
  2945. Part12.Size = Vector3.new(14.8800011, 6.96999931, 59.3399887)
  2946. Part12.CFrame = CFrame.new(-3.020015, -2.98498821, 113.415009, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2947. Part12.BottomSurface = Enum.SurfaceType.Smooth
  2948. Part12.TopSurface = Enum.SurfaceType.Smooth
  2949. Part12.Position = Vector3.new(-3.020015, -2.98498821, 113.415009)
  2950. Motor6D13.Parent = Part12
  2951. Motor6D13.C1 = CFrame.new(0, -0.704999924, -4.61000824, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2952. Motor6D13.Part0 = Part12
  2953. Motor6D13.Part1 = Part6
  2954. --[[for i,v in pairs(mas:GetChildren()) do
  2955. v.Parent = Fake
  2956. pcall(function() v:MakeJoints() end)
  2957. end
  2958. mas:Destroy()
  2959. for i,v in pairs(cors) do
  2960. spawn(function()
  2961. pcall(v)
  2962. end)
  2963. end--]]
  2964. Mif.CFrame=Character.Torso.CFrame*CFrame.new(0,-1,-1)*CFrame.Angles(0,3,0)
  2965. Character.HumanoidRootPart.CFrame=Character.HumanoidRootPart.CFrame*CFrame.new(0,0,-5)
  2966. for _,v in pairs(Character:GetChildren()) do
  2967. if v:IsA('Part') and v.Name~='HumanoidRootPart' then
  2968. v.Transparency=1
  2969. elseif v:IsA('Accessory') then
  2970. v.Handle.Transparency=1
  2971. end
  2972. end
  2973. for _,v in pairs(Fake['Hanged Man']:GetChildren()) do
  2974. if v:IsA('Model') then
  2975. v:remove()
  2976. end
  2977. end
  2978. for _,v in pairs(Character:GetChildren()) do
  2979. if v:IsA('Part') then
  2980. v.Anchored=false
  2981. end
  2982. end
  2983. elseif k=='y' then
  2984. CFuncs.Sound.Create("552513404",Head,1 ,1)
  2985. end
  2986. if dimension then
  2987. if k=='e' and IsWearingArmor == false and Invisible == false and not ChopR then
  2988. Long=true
  2989. Lattack()
  2990. end
  2991. if k=='r' and IsWearingArmor == false and Invisible == false and not kickR then
  2992. kick=true
  2993. Kick()
  2994. end
  2995. if attack == false and ora == false and k == "z" and IsWearingArmor == false and Invisible == false then
  2996. Counter=true
  2997. attack=true
  2998. elseif attack == false and k == "x" and IsWearingArmor == false and Invisible == false then
  2999. GRABEMBOIGRABEM()
  3000. elseif attack == false and k=='g' then
  3001. -- FireProjectiles()--thats lame
  3002. if changeidle==1 then
  3003. changeidle=2
  3004. else changeidle=1
  3005. end
  3006.  
  3007. end
  3008. end-- inbetween this end an if dimension==workspace is disabled while erasing time
  3009.  
  3010. if attack == false and k == "q" and Invisible == false and IsWearingArmor == false then
  3011. Invisible = true
  3012. Effects.Sphere.Create(BrickColor.new("Really red"), Torso.CFrame, 1, 1, 1, 4, 4, 4, 0.1)
  3013. Effects.Block.Create(BrickColor.new("Really red"), Torso.CFrame, 1, 1, 1, 4, 4, 4, 0.1, 1)
  3014. Disappear()
  3015. elseif attack == false and k == "q" and Invisible == true and IsWearingArmor == false then
  3016. Invisible = false
  3017. Effects.Sphere.Create(BrickColor.new("Really red"), Torso.CFrame, 1, 1, 1, 4, 4, 4, 0.08)
  3018.  
  3019. for i = 1, 2 do
  3020. Effects.Block.Create(BrickColor.new("Really red"), Torso.CFrame, 1, 1, 1, 4, 4, 4, 0.1, 1)
  3021. end
  3022. for i = 1, 20 do
  3023. Effects.Break.Create(BrickColor.new("Really red"), Torso.CFrame, 1, 1, 1)
  3024. end
  3025. Reappear()
  3026. G=Instance.new('Sound',AdvancingFortress.FTorso)
  3027. G.Name='FLEF'
  3028. G.SoundId='rbxassetid://842775101'
  3029. G.Volume=3
  3030. G:Play()
  3031. elseif attack == false and ShieldMode == false and k == "c" and IsWearingArmor == false and Invisible == false and dimension==workspace then
  3032. ShieldMode = true
  3033. HoloHexShield()
  3034. elseif attack == false and k == "v" and IsWearingArmor == false and Invisible == false and dimension==workspace then
  3035. CastleCrusherFist()
  3036.  
  3037. end
  3038. --[[if k == "[" and IsWearingArmor == false and Invisible == false then
  3039. Armor("On")
  3040. end
  3041. if k == "]" and IsWearingArmor == true and Invisible == false then
  3042. Armor("Off")
  3043. end--]]
  3044. end)
  3045. kick=false
  3046. Mouse.KeyUp:connect(function(k)
  3047. k = k:lower()
  3048. if k=='r' then
  3049. kick=false
  3050. end
  3051. if k =='t' then
  3052. dimension=workspace
  3053.  
  3054. Fake=workspace:FindFirstChild(Player.Name.. ":seperated from stand")
  3055. if Fake~=nil then
  3056. Character.HumanoidRootPart.CFrame=Fake.HumanoidRootPart.CFrame
  3057. Fake:remove()
  3058. end
  3059. for _,v in pairs(Character:GetChildren()) do
  3060. if v:IsA('Part') and v.Name~='HumanoidRootPart' then
  3061. v.Transparency=0
  3062. elseif v:IsA('Accessory') then
  3063. v.Handle.Transparency=0
  3064. end
  3065. end workspace.CurrentCamera.FieldOfView=70
  3066. end
  3067. if k=='f' and epitpah then
  3068. epitpah=false
  3069. epitaphreload=true
  3070. wait(10)--<<epitaph reload time
  3071. epitaphreload=false
  3072. end
  3073. if attack == true and k == "z" and IsWearingArmor == false and Counter and attack then
  3074. Counter = false
  3075. attack=false
  3076. elseif attack == true and ShieldMode == true and k == "c" and IsWearingArmor == false then
  3077. ShieldMode = false
  3078. end
  3079. end)
  3080. Counter=false
  3081. -- coroutine.resume(coroutine.create(function(Part, Part2)
  3082. -- while Part.Parent ~= nil do
  3083. -- swait(math.random(100, 150))
  3084. -- for i = 0, 1, 0.2 do
  3085. -- wait()
  3086. -- Eye1.Mesh.Scale = Vector3.new(1, 0.7 - 1 * i, 1)
  3087. -- Eye2.Mesh.Scale = Vector3.new(1, 0.7 - 1 * i, 1)
  3088. -- end
  3089. -- for i = 0, 1, 0.2 do
  3090. -- swait()
  3091. -- Eye1.Mesh.Scale = Vector3.new(1, 0.7 + 0.3 * i, 1)
  3092. -- Eye2.Mesh.Scale = Vector3.new(1, 0.7 + 0.3 * i, 1)
  3093. -- end
  3094. -- end
  3095. -- end), Eye1, Eye2)
  3096.  
  3097. changeidle=2
  3098. YOURCLONE=nil
  3099. candecide=true
  3100. Humanoid=Character.Humanoid
  3101.  
  3102. stab=0
  3103. while true do
  3104. if Counter then
  3105. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1 + 0.5 * math.cos(sine / 20), -3)*CFrame.Angles(-0.5,0,0), 0.5)
  3106. PlayAnimationFromTable({
  3107. CFrame.new(
  3108. 0.0271884166, 0.00348344445, -0.0141745359, 0.999995351, 0, -0.00304800109, 0, 1, 0, 0.00304800109, 0, 0.999995351
  3109. ) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  3110. CFrame.new(
  3111. 0.0271884166, 1.51267767, 0.126843989, 0.999995351, 2.5043164e-06, -0.00304700318, -0.00175900059, 0.817014456, -0.576614618, 0.00248800102, 0.57661736, 0.817010641
  3112. ) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  3113. CFrame.new(
  3114. 1.16770852, 1.48235846, -0.381416619, -0.0204540007, 0.0226909891, 0.999533355, 0.738564014, -0.673497558, 0.0304031055, 0.673873007, 0.738841236, -0.00298302923
  3115. ) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  3116. CFrame.new(
  3117. -1.56082892, 0.022131592, 0.424794436, 0.516572058, 0.210796863, 0.82989043, -0.379415065, 0.925225914, 0.00115738553, -0.767592132, -0.315470815, 0.557925224
  3118. ) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  3119. CFrame.new(
  3120. 0.527187526, -1.99651742, -0.0126524717, 0.999995351, 0, -0.00304800109, 0, 1, 0, 0.00304800109, 0, 0.999995351
  3121. ) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  3122. CFrame.new(
  3123. -0.472751081, -1.40651631, -0.425918907, 0.999995351, 0, -0.00304800109, 0, 1, 0, 0.00304800109, 0, 0.999995351
  3124. ) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  3125. }, 0.3, false)
  3126. end
  3127. if epitpah then
  3128. Effects.Sphere.Create(BrickColor.new("Really red"), Torso.CFrame, 1, 1, 1, 4, 4, 4, 0.1)
  3129. Effects.Block.Create(BrickColor.new("Really red"), Character.Torso.CFrame, 1, 1, 1, 4, 4, 4, 0.1, 1)
  3130. Humanoid.Health=PRESAVEDHEALTH
  3131. end
  3132. for _,v in pairs(AdvancingFortress.FTorso:GetChildren()) do
  3133. end
  3134. swait()
  3135. for i, v in pairs(Character:children()) do
  3136. if v:IsA("Part") and IsWearingArmor == true then
  3137. v.Anchored = false
  3138. end
  3139. end
  3140. for i, v in pairs(AdvancingFortress:GetChildren()) do
  3141. if v:IsA("Part") then
  3142. v.Material = "SmoothPlastic"
  3143. v.CanCollide = false
  3144. elseif v:IsA("Humanoid") then
  3145. v:remove()
  3146. elseif v:IsA("Accessory") then
  3147. v:remove()
  3148. elseif v:IsA("Shirt") then
  3149. v:remove()
  3150. elseif v:IsA("Pants") then
  3151. v:remove()
  3152. elseif v:IsA("Script") or v:IsA("LocalScript") then
  3153. v:remove()
  3154. elseif v:IsA("BodyColors") then
  3155. v:remove()
  3156. end
  3157. end
  3158. AHandleR.Transparency = 1
  3159. AHandleL.Transparency = 1
  3160. RootPart.Transparency = 1
  3161. HitboxR.Transparency = 1
  3162. HitboxL.Transparency = 1
  3163. Head.BrickColor = BrickColor.new("Really red")
  3164. Torso.BrickColor = BrickColor.new("Really red")
  3165. RightArm.BrickColor = BrickColor.new("Really red")
  3166. LeftArm.BrickColor = BrickColor.new("Really red")
  3167. RightLeg.BrickColor = BrickColor.new("Really red")
  3168. LeftLeg.BrickColor = BrickColor.new("Really red")
  3169. RootPart.Anchored = true
  3170. Torsovelocity = (Character.HumanoidRootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  3171. velocity = Character.HumanoidRootPart.Velocity.y
  3172. sine = sine + change
  3173. Shield.Anchored = true
  3174. Shield.CFrame = Shield.CFrame:lerp(RootPart.CFrame * CFrame.new(0, 0, -3.2), 1)
  3175. local hit, pos = rayCast(Character.HumanoidRootPart.Position, CFrame.new(Character.HumanoidRootPart.Position, Character.HumanoidRootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character)
  3176. if Counter and attack then
  3177. local h = rayCast(Character.HumanoidRootPart.Position, CFrame.new(Character.HumanoidRootPart.Position, AdvancingFortress.FTorso.Position).lookVector, 4, Character)
  3178. if h~=nil then
  3179.  
  3180. hj=h.Parent:findFirstChild('Head')
  3181. if h.Parent~=Character and h.Parent.Parent~=Character and hj~=nil then
  3182. Counter=false
  3183. CFuncs.Sound.Create("177082446",Torso,.5,1)
  3184.  
  3185. hj.Anchored=true
  3186. RootJoint.C0 = CFrame.new(-0.00103696436, -0.0799896196, -0.0195935629, 0.999995351, 0, -0.00304800109, 0, 1, 0, 0.00304800109, 0, 0.999995351) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  3187. Torso.Neck.C0 = CFrame.new(-0.125537261, 1.42327833, -0.0106204394, 0.930785239, -0.308240592, 0.196536928, 0.257562071, 0.93447572, 0.245798409, -0.259424061, -0.178165019, 0.949187279) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  3188. RW.C0 = CFrame.new(1.96019065, 1.49841368, -0.572676241, -0.0915629938, 0.765448928, 0.636949182, 0.989734888, 0.140438452, -0.0264940485, -0.109731987, 0.627984941, -0.770450473) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  3189. LW.C0 = CFrame.new(-1.18533766, 0.391960531, -0.841543555, 0.0100789974, -0.283042908, -0.95905441, -0.873169839, 0.464914769, -0.146385387, 0.48731187, 0.838892698, -0.242458701) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  3190.  
  3191. RH.C0 = CFrame.new(0.498959631, -2.07999015, -0.0180695895, 0.999995351, 0, -0.00304800109, 0, 1, 0, 0.00304800109, 0, 0.999995351) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  3192.  
  3193. LH.C0 = CFrame.new(-0.500971913, -1.5299896, -0.83133924, 0.999995351, 0, -0.00304800109, 0, 1, 0, 0.00304800109, 0, 0.999995351) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  3194.  
  3195.  
  3196.  
  3197.  
  3198. RootPart.CFrame = hj.CFrame * CFrame.new(0, -1, 1)*CFrame.Angles(0,0,0)
  3199.  
  3200. wait(.5)
  3201. RootPart.CFrame = hj.CFrame * CFrame.new(0, -1, 1)*CFrame.Angles(0,0,0)
  3202. RootJoint.C0 = CFrame.new(-0.00270262919, 1.03004277e-05, 0.00493330508, 0.999995351, 0, -0.00304800109, 0, 1, 0, 0.00304800109, 0, 0.999995351) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  3203.  
  3204. Torso.Neck.C0 = CFrame.new(-0.12720485, 1.50327802, 0.0139054712, 0.930785239, -0.308240592, 0.196536928, 0.257562071, 0.93447572, 0.245798409, -0.259424061, -0.178165019, 0.949187279) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  3205.  
  3206. RW.C0 = CFrame.new(1.44851947, 1.57841325, -0.808147967, -0.0915629938, 0.765448928, 0.636949182, 0.989734888, 0.140438452, -0.0264940485, -0.109731987, 0.627984941, -0.770450473)
  3207.  
  3208. LW.C0 = CFrame.new(-1.1870122, 0.471960276, -0.817017138, 0.0100789974, -0.283042908, -0.95905441, -0.873169839, 0.464914769, -0.146385387, 0.48731187, 0.838892698, -0.242458701)
  3209.  
  3210. RH.C0 = CFrame.new(0.497294337, -1.99998975, 0.00645536929, 0.999995351, 0, -0.00304800109, 0, 1, 0, 0.00304800109, 0, 0.999995351)
  3211.  
  3212. LH.C0 = CFrame.new(-0.502642214, -1.77998996, -0.516811967, 0.999995351, 0, -0.00304800109, 0, 1, 0, 0.00304800109, 0, 0.999995351)
  3213. CFuncs.Sound.Create("1386772138",Torso,10,1)
  3214. wait(.5)
  3215. stab=0
  3216. CFuncs.Sound.Create("1516363049",hj,5,.5)
  3217. h.Parent:BreakJoints()
  3218. Effects.Sphere.Create(BrickColor.new("Really red"), h.Parent.Head.CFrame, 1, 1, 1, 4, 4, 4, 0.1)
  3219. Effects.Block.Create(BrickColor.new("Really red"), h.Parent.Head.CFrame, 1, 1, 1, 4, 4, 4, 0.1, 1)
  3220. for i = 1, 2 do
  3221. Effects.Block.Create(BrickColor.new("Really red"), h.Parent.Head.CFrame, 1, 1, 1, 4, 4, 4, 0.1, 1)
  3222. end
  3223. for i = 1, 20 do
  3224. Effects.Break.Create(BrickColor.new("Really red"), h.Parent.Head.CFrame, 1, 1, 1)
  3225. end
  3226. Effects.Sphere.Create(BrickColor.new("Really red"),Character.Torso.CFrame, 1, 1, 1, 4, 4, 4, 0.1)
  3227. Effects.Block.Create(BrickColor.new("Really red"), Character.Torso.CFrame, 1, 1, 1, 4, 4, 4, 0.1, 1)
  3228. --Character.Head.CFrame=h.Parent.Head.CFrame*CFrame.new(0,0,3)
  3229. attack=false
  3230. hj.Anchored=false
  3231. end
  3232. end
  3233. end
  3234. if Character.HumanoidRootPart.Velocity.y > 1 and hit == nil then
  3235. Anim = "Jump"
  3236. if attack == false then
  3237. if dimension==workspace then
  3238. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(-2, 1 + 0.5 * math.cos(sine / 20), 3), 0.5)
  3239. else
  3240. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 0, 0)*CFrame.Angles(0,0,0), 0.5)
  3241. end
  3242. PlayAnimationFromTable({
  3243. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(.5, -1, 0),
  3244. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(1, 1, 0),
  3245. CFrame.new(1.5,0,0) * CFrame.new(-1, 0, -.3) * CFrame.Angles(1.5, 0, -1.5),
  3246. CFrame.new(-1.5,0,0) * CFrame.new(1, 0, -.5) * CFrame.Angles(3, 0, 1),
  3247. CFrame.new(.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  3248. CFrame.new(-.5,-2,0) * CFrame.new(0, 0.5, -0.3) * CFrame.Angles(-.5, 0, 0)
  3249. }, 0.3, false)
  3250. end
  3251. elseif Character.HumanoidRootPart.Velocity.y < -1 and hit == nil then
  3252. Anim = "Fall"
  3253. if attack == false then
  3254. if dimension==workspace then
  3255. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(-2, 1 + 0.5 * math.cos(sine / 20), 3), 0.5)
  3256. else
  3257. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 0, 0)*CFrame.Angles(0,0,0), 0.5)
  3258. end
  3259. PlayAnimationFromTable({
  3260. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(1, -1, 1),
  3261. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-1, 1, 0.5),
  3262. CFrame.new(1.5,0,0) * CFrame.new(-1, 0, -.3) * CFrame.Angles(1.5, 0, -1.5),
  3263. CFrame.new(-1.5,0,0) * CFrame.new(1, 0, -.5) * CFrame.Angles(3, 0, 1),
  3264. CFrame.new(.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  3265. CFrame.new(-.5,-2,0) * CFrame.new(0, 0.5, -0.3) * CFrame.Angles(-.5, 0, 0)
  3266. }, 0.3, false)
  3267. end
  3268. elseif Torsovelocity < 1 and hit ~= nil then
  3269. Anim = "Idle"
  3270. if changeidle==1 then
  3271. if attack == false then
  3272. change = 1
  3273. if dimension==workspace then
  3274. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1 + 0.5 * math.cos(sine / 25), 2)*CFrame.Angles(0,2.5,-0.5), 0.5)
  3275. else
  3276. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 0, 0)*CFrame.Angles(0,2.5,-0.5, 0.5), 0.5)
  3277. end
  3278. PlayAnimationFromTable({
  3279. CFrame.new(
  3280. 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1
  3281. ) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  3282. CFrame.new(
  3283. 0.136710003, 1.73489296, -0.0338380001, -0.0593669862, -0.0516000427, -0.996901751, -0.0550749861, 0.997311354, -0.0483414494, 0.996715784, 0.0520344637, -0.0620492361
  3284. ) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  3285. CFrame.new(
  3286. 1.62340999, 0.131766006, -0.737138987, 0.485451072, -0.460053951, 0.743429601, 0.733702064, 0.676791966, -0.0602823012, -0.475414068, 0.574719965, 0.666091919
  3287. ) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  3288. CFrame.new(
  3289. -0.918160975, 0.172160029, -0.835460007, 0.717120051, -0.489527851, -0.496086031, -0.243526027, 0.490930051, -0.836470425, 0.653019071, 0.720659554, 0.232843012
  3290. ) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  3291. CFrame.new(
  3292. 0.656431019, -1.893978, 0.346643776, 0.990569651, -0.13402614, -0.0284412913, 0.133786961, 0.901427865, 0.411738783, -0.0295459889, -0.411660939, 0.910857975
  3293. ) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  3294. CFrame.new(
  3295. -0.548841, -1.27147198, -0.345768005, 0.999999881, -2.65485113e-07, 0.000577550789, -0.000453999935, 0.617766023, 0.786361873, -0.000356999983, -0.786361992, 0.617765963
  3296. ) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  3297. }, 0.3, false)
  3298. end
  3299. elseif changeidle==2 then
  3300. change = 1
  3301. if not attack then
  3302. if dimension==workspace then
  3303. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(-2, 1 + 0.5 * math.cos(sine / 20), 3)*CFrame.Angles(0,-1,.5), 0.5)
  3304. else
  3305. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 0, 0)*CFrame.Angles(0,-1,.5), 0.5)
  3306. end
  3307. PlayAnimationFromTable({
  3308. CFrame.new(
  3309. 0.0791157484, -0.0831427127, -0.0294590611, 0.999995351, 0, -0.0030490011, 0, 1, 0, 0.0030490011, 0, 0.999995351
  3310. ) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  3311. CFrame.new(
  3312. 0.169004396, 1.4159447, -0.0366409421, 0.742569923, 0.275025845, 0.610696971, -0.311423957, 0.949021578, -0.0487170555, -0.592962921, -0.154009849, 0.790364504
  3313. ) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  3314. CFrame.new(
  3315. 1.00889599, -0.043302007, -0.686848104, 0.155775085, 0.639679015, 0.752691805, 0.381247252, 0.664016962, -0.643220127, -0.911254525, 0.387159377, -0.140438542
  3316. ) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  3317. CFrame.new(
  3318. -1.57387173, -0.0248884857, -0.0340340734, 0.884221971, 0.467059165, -0.00269688945, -0.46705699, 0.884226084, 0.00142452994, 0.00304999994, 4.54485449e-10, 0.999995351
  3319. ) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  3320. CFrame.new(
  3321. 0.539139211, -2.07671404, 0.0346300155, 0.974552095, 0.211734533, 0.0735988021, -0.224143028, 0.916256011, 0.332016408, 0.00286400015, -0.340063959, 0.940397978
  3322. ) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  3323. CFrame.new(
  3324. -0.788379192, -2.04705811, -0.220941186, 0.92052412, 0.390675902, -0.00280621764, -0.383467048, 0.902117074, -0.197832882, -0.0747570097, 0.183185995, 0.980231762
  3325. ) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  3326. }, 0.3, false)
  3327. end
  3328. end
  3329. elseif Torsovelocity > 2 and hit ~= nil then
  3330. Anim = "Walk"
  3331. if attack == false then
  3332. if dimension==workspace then
  3333. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(-2, 1.5, 0.5)*CFrame.Angles(-1,-0.5,0), 0.5)
  3334. PlayAnimationFromTable({
  3335. CFrame.new(
  3336. 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1
  3337. ) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  3338. CFrame.new(
  3339. 0.0364859998, 1.79243505, -0.121018998, 0.998374999, 0.0542896278, -0.0173208918, -0.0535430014, 0.789630473, -0.611242175, -0.0195070002, 0.611176372, 0.791254103
  3340. ) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  3341. CFrame.new(
  3342. 1.60313475, 0.610876083, -0.741172016, 0.129928008, -0.343205035, 0.930230677, 0.978899121, 0.193634897, -0.0652848259, -0.157719016, 0.919084311, 0.361121684
  3343. ) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  3344. CFrame.new(
  3345. -1.41306806, 0.557738006, -0.902216911, 0.017620001, -0.391262084, -0.920110643, -0.9992311, 0.0253460091, -0.0299131274, 0.0350250043, 0.91993022, -0.390514612
  3346. ) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  3347. CFrame.new(
  3348. 0.656431019, -1.893978, 0.346643776, 0.990569651, -0.13402614, -0.0284412913, 0.133786961, 0.901427865, 0.411738783, -0.0295459889, -0.411660939, 0.910857975
  3349. ) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  3350. CFrame.new(
  3351. -0.548841, -1.27147198, -0.345768005, 0.999999881, -2.65485113e-07, 0.000577550789, -0.000453999935, 0.617766023, 0.786361873, -0.000356999983, -0.786361992, 0.617765963
  3352. ) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  3353. }, 0.3, false)
  3354. else
  3355. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 0, 0)*CFrame.Angles(-.5,-0.5,0), 0.5)
  3356. PlayAnimationFromTable({
  3357. CFrame.new(
  3358. -0.00460899994, -0.0231687576, -0.0103660002, 0.999995351, 0, -0.00304800109, 0, 1, 0, 0.00304800109, 0, 0.999995351
  3359. ) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  3360. CFrame.new(
  3361. 0.00932599977, 1.43786824, 0.205213994, 0.887959719, 0.309396386, 0.340296209, -0.00204099924, 0.742544413, -0.669793785, -0.45991683, 0.594055235, 0.659981012
  3362. ) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  3363. CFrame.new(
  3364. 1.95764303, 0.133998275, 0.131680995, 0.525890052, -0.204971954, -0.825485468, 0.227229029, 0.969110548, -0.0958744586, 0.819638133, -0.137154832, 0.556221068
  3365. ) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  3366. CFrame.new(
  3367. -1.15361595, 0.157661378, -0.67444098, -0.00135800033, -0.600986123, -0.799258351, -0.873535156, 0.389759928, -0.291587859, 0.486759126, 0.697784245, -0.525511801
  3368. ) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  3369. CFrame.new(
  3370. 0.495391011, -1.84177577, -0.783291996, 0.999995351, -3.0601957e-06, -0.00304665393, -0.00165800063, 0.838406146, -0.545043528, 0.00255600084, 0.545046031, 0.838402271
  3371. ) * CFrame.new(0, 0, 0+math.cos(sine/8)) * CFrame.Angles(0-math.cos(sine/8), 0, 0),
  3372. CFrame.new(
  3373. -0.989122987, -1.85114682, -0.286621004, 0.669821203, 0.448877752, 0.591479778, -0.0018390005, 0.79758215, -0.603207529, -0.742520154, 0.402953476, 0.535062909
  3374. ) * CFrame.new(0, 0, 0-math.cos(sine/8)) * CFrame.Angles(0+math.cos(sine/8), 0, 0),
  3375. }, 0.3, false)
  3376. end
  3377. end
  3378. end
  3379. if 0 < #Effects then
  3380. for e = 1, #Effects do
  3381. if Effects[e] ~= nil then
  3382. local Thing = Effects[e]
  3383. if Thing ~= nil then
  3384. local Part = Thing[1]
  3385. local Mode = Thing[2]
  3386. local Delay = Thing[3]
  3387. local IncX = Thing[4]
  3388. local IncY = Thing[5]
  3389. local IncZ = Thing[6]
  3390. if Thing[2] == "Shoot" then
  3391. local Look = Thing[1]
  3392. local move = 30
  3393. if Thing[8] == 3 then
  3394. move = 10
  3395. end
  3396. local hit, pos = rayCast(Thing[4], Thing[1], move, m)
  3397. if Thing[10] ~= nil then
  3398. da = pos
  3399. cf2 = CFrame.new(Thing[4], Thing[10].Position)
  3400. cfa = CFrame.new(Thing[4], pos)
  3401. tehCF = cfa:lerp(cf2, 0.2)
  3402. Thing[1] = tehCF.lookVector
  3403. end
  3404. local mag = (Thing[4] - pos).magnitude
  3405. Effects.Head.Create(Torso.BrickColor, CFrame.new((Thing[4] + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0), 1, mag * 5, 1, 0.5, 0, 0.5, 0.2)
  3406. if Thing[8] == 2 then
  3407. Effects.Ring.Create(Torso.BrickColor, CFrame.new((Thing[4] + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0) * CFrame.fromEulerAnglesXYZ(1.57, 0, 0), 1, 1, 0.1, 0.5, 0.5, 0.1, 0.1, 1)
  3408. end
  3409. Thing[4] = Thing[4] + Look * move
  3410. Thing[3] = Thing[3] - 1
  3411. if 2 < Thing[5] then
  3412. Thing[5] = Thing[5] - 0.3
  3413. Thing[6] = Thing[6] - 0.3
  3414. end
  3415. if hit ~= nil then
  3416. Thing[3] = 0
  3417. if Thing[8] == 1 or Thing[8] == 3 then
  3418. Damage(hit, hit, Thing[5], Thing[6], Thing[7], "Normal", RootPart, 0, "", 1)
  3419. elseif Thing[8] == 2 then
  3420. Damage(hit, hit, Thing[5], Thing[6], Thing[7], "Normal", RootPart, 0, "", 1)
  3421. if hit.Parent:findFirstChild("Humanoid") ~= nil or hit.Parent.Parent:findFirstChild("Humanoid") ~= nil then
  3422. ref = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new("Really red"), "Reference", Vector3.new())
  3423. ref.Anchored = true
  3424. ref.CFrame = CFrame.new(pos)
  3425. CFuncs.Sound.Create("161006093", ref, 1, 1.2)
  3426. game:GetService("Debris"):AddItem(ref, 0.2)
  3427. Effects.Block.Create(Torso.BrickColor, CFrame.new(ref.Position) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 10, 10, 10, 0.1, 2)
  3428. Effects.Ring.Create(BrickColor.new("Bright yellow"), CFrame.new(ref.Position) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 0.1, 4, 4, 0.1, 0.1)
  3429. MagnitudeDamage(ref, 15, Thing[5] / 1.5, Thing[6] / 1.5, 0, "Normal", "", 1)
  3430. end
  3431. end
  3432. ref = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new("Really red"), "Reference", Vector3.new())
  3433. ref.Anchored = true
  3434. ref.CFrame = CFrame.new(pos)
  3435. Effects.Sphere.Create(Torso.BrickColor, CFrame.new(pos), 5, 5, 5, 1, 1, 1, 0.07)
  3436. game:GetService("Debris"):AddItem(ref, 1)
  3437. end
  3438. if Thing[3] <= 0 then
  3439. table.remove(Effects, e)
  3440. end
  3441. end
  3442. if Thing[2] == "FireWave" then
  3443. if Thing[3] <= Thing[4] then
  3444. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(0, 1, 0)
  3445. Thing[3] = Thing[3] + 1
  3446. Thing[6].Scale = Thing[6].Scale + Vector3.new(Thing[5], 0, Thing[5])
  3447. else
  3448. Part.Parent = nil
  3449. table.remove(Effects, e)
  3450. end
  3451. end
  3452. if Thing[2] ~= "Shoot" and Thing[2] ~= "Wave" and Thing[2] ~= "FireWave" then
  3453. if Thing[1].Transparency <= 1 then
  3454. if Thing[2] == "Block1" then
  3455. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  3456. Mesh = Thing[7]
  3457. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3458. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3459. elseif Thing[2] == "Block2" then
  3460. Thing[1].CFrame = Thing[1].CFrame
  3461. Mesh = Thing[7]
  3462. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3463. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3464. elseif Thing[2] == "Fire" then
  3465. Thing[1].CFrame = CFrame.new(Thing[1].Position) + Vector3.new(0, 0.2, 0)
  3466. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  3467. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3468. elseif Thing[2] == "Cylinder" then
  3469. Mesh = Thing[7]
  3470. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3471. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3472. elseif Thing[2] == "Blood" then
  3473. Mesh = Thing[7]
  3474. Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, 0.5, 0)
  3475. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3476. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3477. elseif Thing[2] == "Elec" then
  3478. Thing[1].Size = Thing[1].Size + Vector3.new(Thing[7], Thing[8], Thing[9])
  3479. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3480. elseif Thing[2] == "Disappear" then
  3481. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3482. elseif Thing[2] == "Shatter" then
  3483. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3484. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  3485. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  3486. Thing[6] = Thing[6] + Thing[5]
  3487. end
  3488. else
  3489. Part.Parent = nil
  3490. table.remove(Effects, e)
  3491. end
  3492. end
  3493. end
  3494. end
  3495. end
  3496. end
  3497. end
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