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- local g = game
- local w = g.Workspace
- local l = g.Lighting
- local t = w.Terrain
- local sr = Instance.new("SunRaysEffect",l)
- sr.Intensity = 0.075
- sr.Spread = 0.01
- local df = Instance.new("DepthOfFieldEffect",l)
- df.FarIntensity = 0.01
- l.GlobalShadows = true
- l.Brightness = 0.7
- l.ClockTime = 13.5
- l.GeographicLatitude = 45
- l.TimeOfDay = 16
- sethiddenproperty(l,"Technology",4)
- sethiddenproperty(l,"ShadowSoftness",1)
- sethiddenproperty(t,"Decoration",true)
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