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- --made by jepitikankki2
- local lp = game.Players.LocalPlayer
- local char = lp.Character
- for i, v in pairs(char:GetChildren()) do
- if v:IsA("BallSocketConstraint") then
- v:Destroy()
- end
- end
- for i, v in pairs(char:GetChildren()) do
- if v:IsA("HingeConstraint") then
- v:Destroy()
- end
- end
- for i, v in pairs(char.Humanoid:GetAccessories()) do
- local hat = v.Name
- char[hat].Archivable = true
- local fake = char[hat]:Clone()
- fake.Parent = char
- fake.Handle.Transparency = 1
- local hold = false
- local enabled = false
- char[hat].Handle.AccessoryWeld:Destroy()
- local tool = Instance.new("Tool", lp.Backpack)
- tool.RequiresHandle = true
- tool.CanBeDropped = false
- tool.Name = hat
- local handle = Instance.new("Part", tool)
- handle.Name = "Handle"
- handle.Size = Vector3.new(1, 1, 1)
- handle.Massless = true
- handle.Transparency = 1
- local positions = {
- forward = tool.GripForward,
- pos = tool.GripPos,
- right = tool.GripRight,
- up = tool.GripUp
- }
- tool.Equipped:connect(function()
- hold = true
- end)
- tool.Unequipped:connect(function()
- hold = false
- end)
- tool.Activated:connect(function()
- if enabled == false then
- enabled = true
- tool.GripForward = Vector3.new(-0.976,0,-0.217)
- tool.GripPos = Vector3.new(.95,-0.76,1.4)
- tool.GripRight = Vector3.new(0.217,0, 0.976)
- tool.GripUp = Vector3.new(0,1,0)
- wait(.8)
- tool.GripForward = positions.forward
- tool.GripPos = positions.pos
- tool.GripRight = positions.right
- tool.GripUp = positions.up
- enabled = false
- end
- end)
- game:GetService("RunService").Heartbeat:connect(function()
- pcall(function()
- char[hat].Handle.Velocity = Vector3.new(30, 0, 0)
- if hold == false then
- char[hat].Handle.CFrame = fake.Handle.CFrame
- elseif hold == true then
- char[hat].Handle.CFrame = handle.CFrame
- end
- end)
- end)
- end
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