lafur

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Jun 25th, 2020
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  1. -- #TEAM AVARICIOUS
  2. -- posted to our subreddit, r/avaricious on reddit! check us out for more free lua scripts!
  3. ModelName = "Gilgamesh"
  4. attack = false
  5. attacktype = 1
  6. Hitdeb = 0
  7. Hitdeb2 = 0
  8. name = "lafur2"
  9. ----------------------------
  10. --Customize mediafire
  11. Rage = 0
  12. Rage = 200
  13. mindamage = 10
  14. maxdamage = 40
  15. crtmaxdamage = 60
  16. omindamage = mindamage
  17. omaxdamage = maxdamage
  18. ocrtmaxdamage = crtmaxdamage
  19. crtrate = 100/5
  20. HP = 10000000000000000000000000191992
  21. WS = 16
  22. jump = 50
  23. --100%/critpercentage
  24.  
  25. oblkbrkr = 3
  26. blockbreaker = oblkbrkr
  27.  
  28.  
  29. handlecolor = BrickColor.new("Black")
  30. bcolor = BrickColor.new("Black")
  31. gemcolor = BrickColor.new("Black")
  32.  
  33.  
  34.  
  35. -------------------------------------------------------------------------------------------------------------------------------------
  36.  
  37.  
  38.  
  39.  
  40.  
  41. if game.Workspace:findFirstChild(ModelName,true) ~= nil then
  42. game.Workspace:findFirstChild(ModelName,true).Parent = nil
  43. end
  44.  
  45.  
  46.  
  47.  
  48.  
  49.  
  50. local bodyholder = Instance.new("Model")
  51. bodyholder.Name = ModelName
  52. bodyholder.Parent = game.Workspace
  53. Character = bodyholder
  54.  
  55. ev = Instance.new("BoolValue",bodyholder)
  56. ev.Name = "EquippedVal"
  57. ev.Value = false
  58. blk = Instance.new("BoolValue",bodyholder)
  59. blk.Name = "Block"
  60. blk.Value = false
  61. blkc = Instance.new("IntValue",blk)
  62. blkc.Name = "BlockPower"
  63. blkc.Value = blockpower
  64. SpawnPos = Instance.new("Vector3Value",script)
  65. SpawnPos.Name = "SpawnPos"
  66. SpawnPos.Value = game.Workspace[name].Head.Position--Vector3.new(20,10,0)
  67.  
  68.  
  69. local Head = Instance.new("Part")
  70. Head.formFactor = 3
  71. Head.CanCollide = true
  72. Head.Name = "Head"
  73. Head.Locked = true
  74. Head.Size = Vector3.new(4,2,2)
  75. Head.Parent = bodyholder
  76. Head.BrickColor = BrickColor.new("Black")
  77. local smh = Instance.new("SpecialMesh",Head)
  78. smh.Scale = Vector3.new(1.25,1.25,1.25)
  79. local Torso = Instance.new("Part")
  80. Torso.formFactor = 3
  81. Torso.CanCollide = true
  82. Torso.Name = "Torso"
  83. Torso.Locked = true
  84. Torso.Size = Vector3.new(4,4,2)
  85. Torso.Parent = bodyholder
  86. Torso.BrickColor = BrickColor.new("Black")
  87. Torso.Reflectance = 0.1
  88. Torso.CFrame = CFrame.new(SpawnPos.Value)
  89. local msht = Instance.new("BlockMesh",Torso)
  90. local RightArm = Instance.new("Part")
  91. RightArm.formFactor = 3
  92. RightArm.CanCollide = true
  93. RightArm.Name = "Right Arm"
  94. RightArm.Locked = true
  95. RightArm.Size = Vector3.new(2,4,2)
  96. RightArm.Parent = bodyholder
  97. RightArm.BrickColor = BrickColor.new("Dusty Rose")
  98. local mshra = Instance.new("BlockMesh",RightArm)
  99. local LeftArm = Instance.new("Part")
  100. LeftArm.formFactor = 3
  101. LeftArm.CanCollide = true
  102. LeftArm.Name = "Left Arm"
  103. LeftArm.Locked = true
  104. LeftArm.Size = Vector3.new(2,4,2)
  105. LeftArm.Parent = bodyholder
  106. LeftArm.BrickColor = BrickColor.new("Dusty Rose")
  107. local mshla = Instance.new("BlockMesh",LeftArm)
  108. local RightLeg = Instance.new("Part")
  109. RightLeg.formFactor = 3
  110. RightLeg.CanCollide = true
  111. RightLeg.Name = "Right Leg"
  112. RightLeg.Locked = true
  113. RightLeg.Size = Vector3.new(2,4,2)
  114. RightLeg.Parent = bodyholder
  115. RightLeg.BrickColor = BrickColor.new("Black")
  116. local mshrl = Instance.new("BlockMesh",RightLeg)
  117. local LeftLeg = Instance.new("Part")
  118. LeftLeg.formFactor = 3
  119. LeftLeg.CanCollide = true
  120. LeftLeg.Name = "Left Leg"
  121. LeftLeg.Locked = true
  122. LeftLeg.Size = Vector3.new(2,4,2)
  123. LeftLeg.Parent = bodyholder
  124. LeftLeg.BrickColor = BrickColor.new("Black")
  125. local mshll = Instance.new("BlockMesh",LeftLeg)
  126.  
  127. --player
  128. player = nil
  129. --welds
  130. RW, LW , RWL, LWL = Instance.new("Weld"), Instance.new("Weld"), Instance.new("Weld"), Instance.new("Weld")
  131. --what anim
  132. anim = "none"
  133. --save shoulders
  134. AoETrue = {}
  135. Neck = Instance.new("Motor")
  136.  
  137.  
  138.  
  139.  
  140. --derp
  141. RW.Part0 = Character.Torso
  142. RW.Part1 = Character["Right Arm"]
  143. RW.C0 = CFrame.new(3, 1, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
  144. RW.C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
  145. RW.Parent = bodyholder
  146. --
  147. LW.Part0 = Character.Torso
  148. LW.Part1 = Character["Left Arm"]
  149. LW.C0 = CFrame.new(-3, 1, 0)
  150. LW.C1 = CFrame.new(0, 1, 0)
  151. LW.Parent = bodyholder
  152. --
  153. RWL.Part0 = Character.Torso
  154. RWL.Part1 = Character["Right Leg"]
  155. RWL.C0 = CFrame.new(2, -2, 0) * CFrame.Angles(0, 0, 0)
  156. RWL.C1 = CFrame.new(1, 2, 0)
  157. RWL.Parent = bodyholder
  158. --
  159. LWL.Part0 = Character.Torso
  160. LWL.Part1 = Character["Left Leg"]
  161. LWL.C0 = CFrame.new(-2, -2, 0) * CFrame.Angles(0, 0, 0)
  162. LWL.C1 = CFrame.new(-1, 2, 0)
  163. LWL.Parent = bodyholder
  164. --
  165. Neck.Part0 = Character.Torso
  166. Neck.Part1 = Character.Head
  167. Neck.C0 = CFrame.new(0, 2, 0) * CFrame.Angles(0, 0, 0)
  168. Neck.C1 = CFrame.new(0, -1, 0)
  169. Neck.Parent = bodyholder
  170.  
  171. ----
  172.  
  173. --
  174.  
  175. armorholder = Instance.new("Model")
  176. armorholder.Name = "Armor"
  177. armorholder.Parent = bodyholder
  178.  
  179. ap1 = Instance.new("Part")
  180. ap1.formFactor = 3
  181. ap1.CanCollide = false
  182. ap1.Name = "HelmP1"
  183. ap1.Locked = true
  184. ap1.Size = Vector3.new(2.7,1.5,0.2)
  185. ap1.Parent = armorholder
  186. ap1.BrickColor = BrickColor.new("Dusty Rose")
  187. am1 = Instance.new("BlockMesh",ap1)
  188. aw1 = Instance.new("Weld")
  189. aw1.Parent = ap1
  190. aw1.Part0 = ap1
  191. aw1.Part1 = Head
  192. aw1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  193. aw1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-20), 0, 0) * CFrame.new(0, -1, 1.1)
  194. ap1a = Instance.new("Part")
  195. ap1a.formFactor = 3
  196. ap1a.CanCollide = false
  197. ap1a.Name = "HelmP1a"
  198. ap1a.Locked = true
  199. ap1a.Size = Vector3.new(0.3,1.5,0.2)
  200. ap1a.Parent = armorholder
  201. ap1a.BrickColor = BrickColor.new("Dusty Rose")
  202. am1a = Instance.new("BlockMesh",ap1a)
  203. aw1a = Instance.new("Weld")
  204. aw1a.Parent = ap1a
  205. aw1a.Part0 = ap1a
  206. aw1a.Part1 = Head
  207. aw1a.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  208. aw1a.C0 = CFrame.fromEulerAnglesXYZ(math.rad(10), 0, 0) * CFrame.new(0, 0.4, 1.3)
  209. ap2 = Instance.new("Part")
  210. ap2.formFactor = 3
  211. ap2.CanCollide = false
  212. ap2.Name = "HelmP2"
  213. ap2.Locked = true
  214. ap2.Size = Vector3.new(0.2,0.75,1)
  215. ap2.Parent = armorholder
  216. ap2.BrickColor = BrickColor.new("Dusty Rose")
  217. am2 = Instance.new("BlockMesh",ap2)
  218. aw2 = Instance.new("Weld")
  219. aw2.Parent = ap2
  220. aw2.Part0 = ap2
  221. aw2.Part1 = Head
  222. aw2.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  223. aw2.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), 0, 0) * CFrame.new(-1.25, -1, 0.55)
  224. ap3 = Instance.new("Part")
  225. ap3.formFactor = 3
  226. ap3.CanCollide = false
  227. ap3.Name = "HelmP3"
  228. ap3.Locked = true
  229. ap3.Size = Vector3.new(0.2,0.75,1)
  230. ap3.Parent = armorholder
  231. ap3.BrickColor = BrickColor.new("Dusty Rose")
  232. am3 = Instance.new("BlockMesh",ap3)
  233. aw3 = Instance.new("Weld")
  234. aw3.Parent = ap3
  235. aw3.Part0 = ap3
  236. aw3.Part1 = Head
  237. aw3.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  238. aw3.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), 0, 0) * CFrame.new(1.25, -1, 0.55)
  239. ap4 = Instance.new("Part")
  240. ap4.formFactor = 3
  241. ap4.CanCollide = false
  242. ap4.Name = "HelmP4"
  243. ap4.Locked = true
  244. ap4.Size = Vector3.new(4,2.2,2.2)
  245. ap4.Parent = armorholder
  246. ap4.BrickColor = BrickColor.new("Dusty Rose")
  247. am4 = Instance.new("SpecialMesh",ap4)
  248. am4.Scale = Vector3.new(1.25,1.25,1.25)
  249. aw4 = Instance.new("Weld")
  250. aw4.Parent = ap4
  251. aw4.Part0 = ap4
  252. aw4.Part1 = Head
  253. aw4.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  254. aw4.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), 0, 0) * CFrame.new(0, 0, -0.1)
  255. ap5 = Instance.new("Part")
  256. ap5.formFactor = 3
  257. ap5.CanCollide = false
  258. ap5.Name = "HelmP5"
  259. ap5.Locked = true
  260. ap5.Size = Vector3.new(2,0.5,0.2)
  261. ap5.Parent = armorholder
  262. ap5.BrickColor = BrickColor.new("Black")
  263. am5 = Instance.new("BlockMesh",ap5)
  264. aw5 = Instance.new("Weld")
  265. aw5.Parent = ap5
  266. aw5.Part0 = ap5
  267. aw5.Part1 = Head
  268. aw5.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  269. aw5.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), 0, 0) * CFrame.new(0, 0, 1.15)
  270. ap6 = Instance.new("Part")
  271. ap6.formFactor = 3
  272. ap6.CanCollide = false
  273. ap6.Name = "HelmP6"
  274. ap6.Locked = true
  275. ap6.Size = Vector3.new(0.2,1.5,2.5)
  276. ap6.Parent = armorholder
  277. ap6.BrickColor = BrickColor.new("Dusty Rose")
  278. am6 = Instance.new("BlockMesh",ap6)
  279. aw6 = Instance.new("Weld")
  280. aw6.Parent = ap6
  281. aw6.Part0 = ap6
  282. aw6.Part1 = Head
  283. aw6.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  284. aw6.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), 0, 0) * CFrame.new(1.25, 0.25, 0)
  285. ap7 = Instance.new("Part")
  286. ap7.formFactor = 3
  287. ap7.CanCollide = false
  288. ap7.Name = "HelmP7"
  289. ap7.Locked = true
  290. ap7.Size = Vector3.new(0.2,1.5,2.5)
  291. ap7.Parent = armorholder
  292. ap7.BrickColor = BrickColor.new("Dusty Rose")
  293. am7 = Instance.new("BlockMesh",ap7)
  294. aw7 = Instance.new("Weld")
  295. aw7.Parent = ap7
  296. aw7.Part0 = ap7
  297. aw7.Part1 = Head
  298. aw7.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  299. aw7.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), 0, 0) * CFrame.new(-1.25, 0.25, 0)
  300. ap8 = Instance.new("Part")
  301. ap8.formFactor = 3
  302. ap8.CanCollide = false
  303. ap8.Name = "HelmP8"
  304. ap8.Locked = true
  305. ap8.Size = Vector3.new(0.2,2,1)
  306. ap8.Parent = armorholder
  307. ap8.BrickColor = BrickColor.new("Dusty Rose")
  308. am8 = Instance.new("BlockMesh",ap8)
  309. aw8 = Instance.new("Weld")
  310. aw8.Parent = ap8
  311. aw8.Part0 = ap8
  312. aw8.Part1 = Head
  313. aw8.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  314. aw8.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), 0, 0) * CFrame.new(-1.25, 0.25, -1)
  315. ap9 = Instance.new("Part")
  316. ap9.formFactor = 3
  317. ap9.CanCollide = false
  318. ap9.Name = "HelmP9"
  319. ap9.Locked = true
  320. ap9.Size = Vector3.new(0.2,2,1)
  321. ap9.Parent = armorholder
  322. ap9.BrickColor = BrickColor.new("Dusty Rose")
  323. am9 = Instance.new("BlockMesh",ap9)
  324. aw9 = Instance.new("Weld")
  325. aw9.Parent = ap9
  326. aw9.Part0 = ap9
  327. aw9.Part1 = Head
  328. aw9.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  329. aw9.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), 0, 0) * CFrame.new(1.25, 0.25, -1)
  330. ap9 = Instance.new("Part")
  331. ap9.formFactor = 3
  332. ap9.CanCollide = false
  333. ap9.Name = "HelmP9"
  334. ap9.Locked = true
  335. ap9.Size = Vector3.new(2.7,2,0.2)
  336. ap9.Parent = armorholder
  337. ap9.BrickColor = BrickColor.new("Dusty Rose")
  338. am9 = Instance.new("BlockMesh",ap9)
  339. aw9 = Instance.new("Weld")
  340. aw9.Parent = ap9
  341. aw9.Part0 = ap9
  342. aw9.Part1 = Head
  343. aw9.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  344. aw9.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), 0, 0) * CFrame.new(0, 0.25, -1.5)
  345. ap10 = Instance.new("Part")
  346. ap10.formFactor = 3
  347. ap10.CanCollide = false
  348. ap10.Name = "HelmP10"
  349. ap10.Locked = true
  350. ap10.Size = Vector3.new(0.2,1,0.2)
  351. ap10.Parent = armorholder
  352. ap10.BrickColor = BrickColor.new("Bright red")
  353. am10 = Instance.new("CylinderMesh",ap10)
  354. aw10 = Instance.new("Weld")
  355. aw10.Parent = ap10
  356. aw10.Part0 = ap10
  357. aw10.Part1 = Head
  358. aw10.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  359. aw10.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-45), 0, 0) * CFrame.new(0, -1.5, -1.5)
  360. ap11 = Instance.new("Part")
  361. ap11.formFactor = 3
  362. ap11.CanCollide = false
  363. ap11.Name = "HelmP11"
  364. ap11.Locked = true
  365. ap11.Size = Vector3.new(1.5,1.5,1.5)
  366. ap11.Parent = armorholder
  367. ap11.BrickColor = BrickColor.new("Black")
  368. am11 = Instance.new("SpecialMesh",ap11)
  369. am11.MeshType = "Sphere"
  370. aw11 = Instance.new("Weld")
  371. aw11.Parent = ap11
  372. aw11.Part0 = ap11
  373. aw11.Part1 = ap10
  374. aw11.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  375. aw11.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), 0, 0) * CFrame.new(0, -1, 0)
  376. ap12 = Instance.new("Part")
  377. ap12.formFactor = 3
  378. ap12.CanCollide = false
  379. ap12.Name = "HelmP12"
  380. ap12.Locked = true
  381. ap12.Size = Vector3.new(1,1,1)
  382. ap12.Parent = armorholder
  383. ap12.BrickColor = BrickColor.new("Black")
  384. am12 = Instance.new("SpecialMesh",ap12)
  385. am12.MeshId = "http://www.roblox.com/asset/?id=1778999"
  386. am12.Scale = Vector3.new(1.1,1,1.1)
  387. aw12 = Instance.new("Weld")
  388. aw12.Parent = ap12
  389. aw12.Part0 = ap12
  390. aw12.Part1 = ap10
  391. aw12.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  392. aw12.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), 0, 0) * CFrame.new(0, -2, 0)
  393. ap13 = Instance.new("Part")
  394. ap13.formFactor = 3
  395. ap13.CanCollide = false
  396. ap13.Name = "HelmP13"
  397. ap13.Locked = true
  398. ap13.Size = Vector3.new(1,1,1)
  399. ap13.Parent = armorholder
  400. ap13.BrickColor = BrickColor.new("Bright red")
  401. ap13.Reflectance = 0.1
  402. am13 = Instance.new("SpecialMesh",ap13)
  403. am13.MeshType = "Sphere"
  404. am13.Scale = Vector3.new(1,1,1)
  405. aw13 = Instance.new("Weld")
  406. aw13.Parent = ap13
  407. aw13.Part0 = ap13
  408. aw13.Part1 = Head
  409. aw13.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  410. aw13.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), 0, 0) * CFrame.new(1.25, 0.5, 0.25)
  411. ap14 = Instance.new("Part")
  412. ap14.formFactor = 3
  413. ap14.CanCollide = false
  414. ap14.Name = "HelmP14"
  415. ap14.Locked = true
  416. ap14.Size = Vector3.new(1,1,1)
  417. ap14.Parent = armorholder
  418. ap14.BrickColor = BrickColor.new("Bright red")
  419. ap14.Reflectance = 0.1
  420. am14 = Instance.new("SpecialMesh",ap14)
  421. am14.MeshType = "Sphere"
  422. am14.Scale = Vector3.new(1,1,1)
  423. aw14 = Instance.new("Weld")
  424. aw14.Parent = ap14
  425. aw14.Part0 = ap14
  426. aw14.Part1 = Head
  427. aw14.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  428. aw14.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), 0, 0) * CFrame.new(-1.25, 0.5, 0.25)
  429. ap15 = Instance.new("Part")
  430. ap15.formFactor = 3
  431. ap15.CanCollide = false
  432. ap15.Name = "HelmP15"
  433. ap15.Locked = true
  434. ap15.Size = Vector3.new(2.5,1.5,0.2)
  435. ap15.Parent = armorholder
  436. ap15.BrickColor = BrickColor.new("Really black")
  437. ap15.Reflectance = 0.1
  438. am15 = Instance.new("BlockMesh",ap15)
  439. aw15 = Instance.new("Weld")
  440. aw15.Parent = ap15
  441. aw15.Part0 = ap15
  442. aw15.Part1 = Head
  443. aw15.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  444. aw15.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-10), 0, 0) * CFrame.new(0, 1, 1.75)
  445. ap16 = Instance.new("Part")
  446. ap16.formFactor = 3
  447. ap16.CanCollide = false
  448. ap16.Name = "HelmP16"
  449. ap16.Locked = true
  450. ap16.Size = Vector3.new(0.2,1,2.5)
  451. ap16.Parent = armorholder
  452. ap16.BrickColor = BrickColor.new("Really black")
  453. ap16.Reflectance = 0.1
  454. am16 = Instance.new("BlockMesh",ap16)
  455. aw16 = Instance.new("Weld")
  456. aw16.Parent = ap16
  457. aw16.Part0 = ap16
  458. aw16.Part1 = Head
  459. aw16.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  460. aw16.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(-20), 0) * CFrame.new(-1.6, 1.25, 0.6)
  461. ap17 = Instance.new("Part")
  462. ap17.formFactor = 3
  463. ap17.CanCollide = false
  464. ap17.Name = "HelmP17"
  465. ap17.Locked = true
  466. ap17.Size = Vector3.new(0.2,1,2.5)
  467. ap17.Parent = armorholder
  468. ap17.BrickColor = BrickColor.new("Really black")
  469. ap17.Reflectance = 0.1
  470. am17 = Instance.new("BlockMesh",ap17)
  471. aw17 = Instance.new("Weld")
  472. aw17.Parent = ap17
  473. aw17.Part0 = ap17
  474. aw17.Part1 = Head
  475. aw17.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  476. aw17.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(20), 0) * CFrame.new(1.6, 1.25, 0.6)
  477. ap18 = Instance.new("Part")
  478. ap18.formFactor = 3
  479. ap18.CanCollide = false
  480. ap18.Name = "HelmP18"
  481. ap18.Locked = true
  482. ap18.Size = Vector3.new(0.2,1.5,1.5)
  483. ap18.Parent = armorholder
  484. ap18.BrickColor = BrickColor.new("Dusty Rose")
  485. ap18.Reflectance = 0.1
  486. am18 = Instance.new("BlockMesh",ap18)
  487. aw18 = Instance.new("Weld")
  488. aw18.Parent = ap18
  489. aw18.Part0 = ap18
  490. aw18.Part1 = Head
  491. aw18.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  492. aw18.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(30), 0) * CFrame.new(-1.7, 1, -1.1)
  493. ap19 = Instance.new("Part")
  494. ap19.formFactor = 3
  495. ap19.CanCollide = false
  496. ap19.Name = "HelmP19"
  497. ap19.Locked = true
  498. ap19.Size = Vector3.new(0.2,1.5,1.5)
  499. ap19.Parent = armorholder
  500. ap19.BrickColor = BrickColor.new("Dusty Rose")
  501. ap19.Reflectance = 0.1
  502. am19 = Instance.new("BlockMesh",ap19)
  503. aw19 = Instance.new("Weld")
  504. aw19.Parent = ap19
  505. aw19.Part0 = ap19
  506. aw19.Part1 = Head
  507. aw19.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  508. aw19.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(-30), 0) * CFrame.new(1.7, 1, -1.1)
  509. ap20 = Instance.new("Part")
  510. ap20.formFactor = 3
  511. ap20.CanCollide = false
  512. ap20.Name = "HelmP20"
  513. ap20.Locked = true
  514. ap20.Size = Vector3.new(2.7,1.5,0.2)
  515. ap20.Parent = armorholder
  516. ap20.BrickColor = BrickColor.new("Dusty Rose")
  517. ap20.Reflectance = 0.1
  518. am20 = Instance.new("BlockMesh",ap20)
  519. aw20 = Instance.new("Weld")
  520. aw20.Parent = ap20
  521. aw20.Part0 = ap20
  522. aw20.Part1 = Head
  523. aw20.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  524. aw20.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), 0) * CFrame.new(0, 1, -1.7)
  525. ap21 = Instance.new("Part")
  526. ap21.formFactor = 3
  527. ap21.CanCollide = false
  528. ap21.Name = "HelmP21"
  529. ap21.Locked = true
  530. ap21.Size = Vector3.new(0.2,0.2,0.2)
  531. ap21.Parent = armorholder
  532. ap21.Transparency = 0.9
  533. ap21.BrickColor = BrickColor.new("Really black")
  534. am21 = Instance.new("BlockMesh",ap21)
  535. aw21 = Instance.new("Weld")
  536. aw21.Parent = ap21
  537. aw21.Part0 = ap21
  538. aw21.Part1 = Head
  539. aw21.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  540. aw21.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), 0) * CFrame.new(0.55, 0.15, 1.2)
  541. ap22 = Instance.new("Part")
  542. ap22.formFactor = 3
  543. ap22.CanCollide = false
  544. ap22.Name = "HelmP22"
  545. ap22.Locked = true
  546. ap22.Size = Vector3.new(0.2,0.2,0.2)
  547. ap22.Parent = armorholder
  548. ap22.BrickColor = BrickColor.new("Really black")
  549. ap22.Transparency = 0.9
  550. am22 = Instance.new("BlockMesh",ap22)
  551. aw22 = Instance.new("Weld")
  552. aw22.Parent = ap22
  553. aw22.Part0 = ap22
  554. aw22.Part1 = Head
  555. aw22.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  556. aw22.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), 0) * CFrame.new(-0.55, 0.15, 1.2)
  557. ap23 = Instance.new("Part")
  558. ap23.formFactor = 3
  559. ap23.CanCollide = false
  560. ap23.Name = "HelmP23"
  561. ap23.Locked = true
  562. ap23.Size = Vector3.new(1,1,1)
  563. ap23.Parent = armorholder
  564. ap23.BrickColor = BrickColor.new("Dark stone grey")
  565. ap23.Reflectance = 0.1
  566. am23 = Instance.new("BlockMesh",ap23)
  567. am23.Scale = Vector3.new(4,2,1.5)
  568. aw23 = Instance.new("Weld")
  569. aw23.Parent = ap23
  570. aw23.Part0 = ap23
  571. aw23.Part1 = Torso
  572. aw23.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  573. aw23.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), 0) * CFrame.new(0, -1, 1)
  574. ap24 = Instance.new("Part")
  575. ap24.formFactor = 3
  576. ap24.CanCollide = false
  577. ap24.Name = "HelmP24"
  578. ap24.Locked = true
  579. ap24.Size = Vector3.new(1,1,1)
  580. ap24.Parent = armorholder
  581. ap24.BrickColor = BrickColor.new("Dark stone grey")
  582. ap24.Reflectance = 0.1
  583. am24 = Instance.new("BlockMesh",ap24)
  584. am24.Scale = Vector3.new(2,1,1.5)
  585. aw24 = Instance.new("Weld")
  586. aw24.Parent = ap24
  587. aw24.Part0 = ap24
  588. aw24.Part1 = Torso
  589. aw24.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  590. aw24.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), 0) * CFrame.new(-1.2, -0.5, 1.2)
  591. ap25 = Instance.new("Part")
  592. ap25.formFactor = 3
  593. ap25.CanCollide = false
  594. ap25.Name = "HelmP25"
  595. ap25.Locked = true
  596. ap25.Size = Vector3.new(1,1,1)
  597. ap25.Parent = armorholder
  598. ap25.BrickColor = BrickColor.new("Dark stone grey")
  599. ap25.Reflectance = 0.1
  600. am25 = Instance.new("BlockMesh",ap25)
  601. am25.Scale = Vector3.new(2,1,1.5)
  602. aw25 = Instance.new("Weld")
  603. aw25.Parent = ap25
  604. aw25.Part0 = ap25
  605. aw25.Part1 = Torso
  606. aw25.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  607. aw25.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), 0) * CFrame.new(1.2, -0.5, 1.2)
  608. ap26 = Instance.new("Part")
  609. ap26.formFactor = 3
  610. ap26.CanCollide = false
  611. ap26.Name = "HelmP26"
  612. ap26.Locked = true
  613. ap26.Size = Vector3.new(1,1,1)
  614. ap26.Parent = armorholder
  615. ap26.BrickColor = BrickColor.new("Dark stone grey")
  616. ap26.Reflectance = 0.1
  617. am26 = Instance.new("SpecialMesh",ap26)
  618. am26.Scale = Vector3.new(1.2,2,1.5)
  619. am26.MeshType = "Wedge"
  620. aw26 = Instance.new("Weld")
  621. aw26.Parent = ap26
  622. aw26.Part0 = ap26
  623. aw26.Part1 = Torso
  624. aw26.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  625. aw26.C0 = CFrame.fromEulerAnglesXYZ(math.rad(180), math.rad(-90), 0) * CFrame.new(1, 0.5, 1.2)
  626. ap27 = Instance.new("Part")
  627. ap27.formFactor = 3
  628. ap27.CanCollide = false
  629. ap27.Name = "HelmP27"
  630. ap27.Locked = true
  631. ap27.Size = Vector3.new(1,1,1)
  632. ap27.Parent = armorholder
  633. ap27.BrickColor = BrickColor.new("Dark stone grey")
  634. ap27.Reflectance = 0.1
  635. am27 = Instance.new("SpecialMesh",ap27)
  636. am27.Scale = Vector3.new(1.2,2,1.5)
  637. am27.MeshType = "Wedge"
  638. aw27 = Instance.new("Weld")
  639. aw27.Parent = ap27
  640. aw27.Part0 = ap27
  641. aw27.Part1 = Torso
  642. aw27.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  643. aw27.C0 = CFrame.fromEulerAnglesXYZ(math.rad(180), math.rad(90), 0) * CFrame.new(-1, 0.5, 1.2)
  644. ap28 = Instance.new("Part")
  645. ap28.formFactor = 3
  646. ap28.CanCollide = false
  647. ap28.Name = "HelmP28"
  648. ap28.Locked = true
  649. ap28.Size = Vector3.new(1,1,1)
  650. ap28.Parent = armorholder
  651. ap28.BrickColor = BrickColor.new("Mid grey")
  652. ap28.Reflectance = 0.1
  653. am28 = Instance.new("SpecialMesh",ap28)
  654. am28.Scale = Vector3.new(3.5,3.5,1)
  655. am28.MeshType = "Sphere"
  656. aw28 = Instance.new("Weld")
  657. aw28.Parent = ap28
  658. aw28.Part0 = ap28
  659. aw28.Part1 = Torso
  660. aw28.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  661. aw28.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), 0) * CFrame.new(0, 0, 1)
  662. ap29 = Instance.new("Part")
  663. ap29.formFactor = 3
  664. ap29.CanCollide = false
  665. ap29.Name = "HelmP29"
  666. ap29.Locked = true
  667. ap29.Size = Vector3.new(1,1,1)
  668. ap29.Parent = armorholder
  669. ap29.BrickColor = BrickColor.new("Really black")
  670. ap29.Reflectance = 0.1
  671. am29 = Instance.new("BlockMesh",ap29)
  672. am29.Scale = Vector3.new(4.1,1,2.1)
  673. aw29 = Instance.new("Weld")
  674. aw29.Parent = ap29
  675. aw29.Part0 = ap29
  676. aw29.Part1 = Torso
  677. aw29.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  678. aw29.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), 0) * CFrame.new(0, 2-0.5, 0)
  679. ap30 = Instance.new("Part")
  680. ap30.formFactor = 3
  681. ap30.CanCollide = false
  682. ap30.Name = "HelmP30"
  683. ap30.Locked = true
  684. ap30.Size = Vector3.new(1,1,1)
  685. ap30.Parent = armorholder
  686. ap30.BrickColor = BrickColor.new("Really black")
  687. ap30.Reflectance = 0.1
  688. am30 = Instance.new("CylinderMesh",ap30)
  689. am30.Scale = Vector3.new(1.5,1,1.5)
  690. aw30 = Instance.new("Weld")
  691. aw30.Parent = ap30
  692. aw30.Part0 = ap30
  693. aw30.Part1 = Torso
  694. aw30.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  695. aw30.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(0), 0) * CFrame.new(0, 2-0.5, 1)
  696. ap30a = Instance.new("Part")
  697. ap30a.formFactor = 3
  698. ap30a.CanCollide = false
  699. ap30a.Name = "HelmP30a"
  700. ap30a.Locked = true
  701. ap30a.Size = Vector3.new(1,1,1)
  702. ap30a.Parent = armorholder
  703. ap30a.BrickColor = BrickColor.new("Really black")
  704. ap30a.Reflectance = 0.1
  705. am30a = Instance.new("CylinderMesh",ap30a)
  706. am30a.Scale = Vector3.new(0.75,1,0.75)
  707. aw30a = Instance.new("Weld")
  708. aw30a.Parent = ap30a
  709. aw30a.Part0 = ap30a
  710. aw30a.Part1 = Torso
  711. aw30a.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  712. aw30a.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(20)) * CFrame.new(0.5, 2.2, 1)
  713. ap31a = Instance.new("Part")
  714. ap31a.formFactor = 3
  715. ap31a.CanCollide = false
  716. ap31a.Name = "HelmP31a"
  717. ap31a.Locked = true
  718. ap31a.Size = Vector3.new(1,1,1)
  719. ap31a.Parent = armorholder
  720. ap31a.BrickColor = BrickColor.new("Really black")
  721. ap31a.Reflectance = 0.1
  722. am31a = Instance.new("CylinderMesh",ap31a)
  723. am31a.Scale = Vector3.new(0.75,1,0.75)
  724. aw31a = Instance.new("Weld")
  725. aw31a.Parent = ap31a
  726. aw31a.Part0 = ap31a
  727. aw31a.Part1 = Torso
  728. aw31a.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  729. aw31a.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(-20)) * CFrame.new(-0.5, 2.2, 1)
  730. ap32a = Instance.new("Part")
  731. ap32a.formFactor = 3
  732. ap32a.CanCollide = false
  733. ap32a.Name = "HelmP32a"
  734. ap32a.Locked = true
  735. ap32a.Size = Vector3.new(1,3,1)
  736. ap32a.Parent = armorholder
  737. ap32a.BrickColor = BrickColor.new("Really black")
  738. ap32a.Reflectance = 0.1
  739. am32a = Instance.new("CylinderMesh",ap32a)
  740. am32a.Scale = Vector3.new(0.75,1,0.75)
  741. aw32a = Instance.new("Weld")
  742. aw32a.Parent = ap32a
  743. aw32a.Part0 = ap32a
  744. aw32a.Part1 = Torso
  745. aw32a.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  746. aw32a.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(-0.75, 4, 1)
  747. ap33a = Instance.new("Part")
  748. ap33a.formFactor = 3
  749. ap33a.CanCollide = false
  750. ap33a.Name = "HelmP33a"
  751. ap33a.Locked = true
  752. ap33a.Size = Vector3.new(1,3,1)
  753. ap33a.Parent = armorholder
  754. ap33a.BrickColor = BrickColor.new("Really black")
  755. ap33a.Reflectance = 0.1
  756. am33a = Instance.new("CylinderMesh",ap33a)
  757. am33a.Scale = Vector3.new(0.75,1,0.75)
  758. aw33a = Instance.new("Weld")
  759. aw33a.Parent = ap33a
  760. aw33a.Part0 = ap33a
  761. aw33a.Part1 = Torso
  762. aw33a.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  763. aw33a.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0.75, 4, 1)
  764.  
  765. ap31 = Instance.new("Part")
  766. ap31.formFactor = 3
  767. ap31.CanCollide = false
  768. ap31.Name = "HelmP31"
  769. ap31.Locked = true
  770. ap31.Size = Vector3.new(1,1,1)
  771. ap31.Parent = armorholder
  772. ap31.BrickColor = BrickColor.new("Dark stone grey")
  773. ap31.Reflectance = 0.1
  774. am31 = Instance.new("BlockMesh",ap31)
  775. am31.Scale = Vector3.new(1.7,1,1.1)
  776. aw31 = Instance.new("Weld")
  777. aw31.Parent = ap31
  778. aw31.Part0 = ap31
  779. aw31.Part1 = Torso
  780. aw31.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  781. aw31.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), 0) * CFrame.new(-1.25, -0.8, -1.2)
  782. ap32 = Instance.new("Part")
  783. ap32.formFactor = 3
  784. ap32.CanCollide = false
  785. ap32.Name = "HelmP32"
  786. ap32.Locked = true
  787. ap32.Size = Vector3.new(1,1,1)
  788. ap32.Parent = armorholder
  789. ap32.BrickColor = BrickColor.new("Dark stone grey")
  790. ap32.Reflectance = 0.1
  791. am32 = Instance.new("BlockMesh",ap32)
  792. am32.Scale = Vector3.new(1.7,1,1.1)
  793. aw32 = Instance.new("Weld")
  794. aw32.Parent = ap32
  795. aw32.Part0 = ap32
  796. aw32.Part1 = Torso
  797. aw32.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  798. aw32.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), 0) * CFrame.new(1.25, -0.8, -1.2)
  799. ap33 = Instance.new("Part")
  800. ap33.formFactor = 3
  801. ap33.CanCollide = false
  802. ap33.Name = "HelmP33"
  803. ap33.Locked = true
  804. ap33.Size = Vector3.new(1,1,1)
  805. ap33.Parent = armorholder
  806. ap33.BrickColor = BrickColor.new("Mid grey")
  807. ap33.Reflectance = 0.1
  808. am33 = Instance.new("SpecialMesh",ap33)
  809. am33.Scale = Vector3.new(1.1,1.5,1.5)
  810. am33.MeshType = "Wedge"
  811. aw33 = Instance.new("Weld")
  812. aw33.Parent = ap33
  813. aw33.Part0 = ap33
  814. aw33.Part1 = Torso
  815. aw33.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  816. aw33.C0 = CFrame.fromEulerAnglesXYZ(math.rad(180), math.rad(90), 0) * CFrame.new(-1.25, 0.45, -1.2)
  817. ap34 = Instance.new("Part")
  818. ap34.formFactor = 3
  819. ap34.CanCollide = false
  820. ap34.Name = "HelmP34"
  821. ap34.Locked = true
  822. ap34.Size = Vector3.new(1,1,1)
  823. ap34.Parent = armorholder
  824. ap34.BrickColor = BrickColor.new("Mid grey")
  825. ap34.Reflectance = 0.1
  826. am34 = Instance.new("SpecialMesh",ap34)
  827. am34.Scale = Vector3.new(1.1,1.5,1.5)
  828. am34.MeshType = "Wedge"
  829. aw34 = Instance.new("Weld")
  830. aw34.Parent = ap34
  831. aw34.Part0 = ap34
  832. aw34.Part1 = Torso
  833. aw34.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  834. aw34.C0 = CFrame.fromEulerAnglesXYZ(math.rad(180), math.rad(-90), 0) * CFrame.new(1.25, 0.45, -1.2)
  835. ap35 = Instance.new("Part")
  836. ap35.formFactor = 3
  837. ap35.CanCollide = false
  838. ap35.Name = "HelmP35"
  839. ap35.Locked = true
  840. ap35.Size = Vector3.new(3,0.5,2)
  841. ap35.Parent = armorholder
  842. ap35.BrickColor = BrickColor.new("Black")
  843. ap35.Reflectance = 0.1
  844. am35 = Instance.new("BlockMesh",ap35)
  845. aw35 = Instance.new("Weld")
  846. aw35.Parent = ap35
  847. aw35.Part0 = ap35
  848. aw35.Part1 = LeftArm
  849. aw35.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  850. aw35.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), 0) * CFrame.new(0.5, -2, 0)
  851. ap36 = Instance.new("Part")
  852. ap36.formFactor = 3
  853. ap36.CanCollide = false
  854. ap36.Name = "HelmP36"
  855. ap36.Locked = true
  856. ap36.Size = Vector3.new(3.1,0.5,2.1)
  857. ap36.Parent = armorholder
  858. ap36.BrickColor = BrickColor.new("Really black")
  859. ap36.Reflectance = 0.1
  860. am36 = Instance.new("BlockMesh",ap36)
  861. am36.Scale = Vector3.new(1,0.9,1)
  862. aw36 = Instance.new("Weld")
  863. aw36.Parent = ap36
  864. aw36.Part0 = ap36
  865. aw36.Part1 = LeftArm
  866. aw36.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  867. aw36.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), 0) * CFrame.new(0.5, -2, 0)
  868. ap37 = Instance.new("Part")
  869. ap37.formFactor = 3
  870. ap37.CanCollide = false
  871. ap37.Name = "HelmP37"
  872. ap37.Locked = true
  873. ap37.Size = Vector3.new(3,0.3,2)
  874. ap37.Parent = armorholder
  875. ap37.BrickColor = BrickColor.new("Black")
  876. ap37.Reflectance = 0.1
  877. am37 = Instance.new("BlockMesh",ap37)
  878. aw37 = Instance.new("Weld")
  879. aw37.Parent = ap37
  880. aw37.Part0 = ap37
  881. aw37.Part1 = LeftArm
  882. aw37.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  883. aw37.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(-20)) * CFrame.new(0.5+1, -2+0.5, 0)
  884. ap38 = Instance.new("Part")
  885. ap38.formFactor = 3
  886. ap38.CanCollide = false
  887. ap38.Name = "HelmP38"
  888. ap38.Locked = true
  889. ap38.Size = Vector3.new(3.1,0.3,2.1)
  890. ap38.Parent = armorholder
  891. ap38.BrickColor = BrickColor.new("Really black")
  892. ap38.Reflectance = 0.1
  893. am38 = Instance.new("BlockMesh",ap38)
  894. am38.Scale = Vector3.new(1,0.9,1)
  895. aw38 = Instance.new("Weld")
  896. aw38.Parent = ap38
  897. aw38.Part0 = ap38
  898. aw38.Part1 = LeftArm
  899. aw38.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  900. aw38.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(-20)) * CFrame.new(0.5+1, -2+0.5, 0)
  901. ap39 = Instance.new("Part")
  902. ap39.formFactor = 3
  903. ap39.CanCollide = false
  904. ap39.Name = "HelmP39"
  905. ap39.Locked = true
  906. ap39.Size = Vector3.new(4.1,0.75,2.1)
  907. ap39.Parent = armorholder
  908. ap39.BrickColor = BrickColor.new("Bright violet")
  909. am39 = Instance.new("SpecialMesh",ap39)
  910. am39.Scale = Vector3.new(1,1,1)
  911. am39.MeshType = "Sphere"
  912. aw39 = Instance.new("Weld")
  913. aw39.Parent = ap39
  914. aw39.Part0 = ap39
  915. aw39.Part1 = ap38
  916. aw39.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  917. aw39.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(1, 0.25, 0)
  918. ap40 = Instance.new("Part")
  919. ap40.formFactor = 3
  920. ap40.CanCollide = false
  921. ap40.Name = "HelmP40"
  922. ap40.Locked = true
  923. ap40.Size = Vector3.new(2.15,2.5,2.15)
  924. ap40.Parent = armorholder
  925. ap40.BrickColor = BrickColor.new("Black")
  926. ap40.Reflectance = 0.1
  927. am40 = Instance.new("BlockMesh",ap40)
  928. am40.Scale = Vector3.new(1,1,1)
  929. aw40 = Instance.new("Weld")
  930. aw40.Parent = ap40
  931. aw40.Part0 = ap40
  932. aw40.Part1 = LeftArm
  933. aw40.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  934. aw40.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0, 0.5, 0)
  935. ap41 = Instance.new("Part")
  936. ap41.formFactor = 3
  937. ap41.CanCollide = false
  938. ap41.Name = "HelmP41"
  939. ap41.Locked = true
  940. ap41.Size = Vector3.new(2,0.4,2)
  941. ap41.Parent = armorholder
  942. ap41.BrickColor = BrickColor.new("Black")
  943. ap41.Reflectance = 0.1
  944. am41 = Instance.new("BlockMesh",ap41)
  945. am41.Scale = Vector3.new(1.01,1.01,1.01)
  946. aw41 = Instance.new("Weld")
  947. aw41.Parent = ap41
  948. aw41.Part0 = ap41
  949. aw41.Part1 = LeftArm
  950. aw41.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  951. aw41.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0, 2-0.2, 0)
  952. ap42 = Instance.new("Part")
  953. ap42.formFactor = 3
  954. ap42.CanCollide = false
  955. ap42.Name = "HelmP42"
  956. ap42.Locked = true
  957. ap42.Size = Vector3.new(2,1.5,2.1)
  958. ap42.Parent = armorholder
  959. ap42.BrickColor = BrickColor.new("Bright red")
  960. ap42.Reflectance = 0.1
  961. am42 = Instance.new("SpecialMesh",ap42)
  962. am42.MeshType = "Sphere"
  963. aw42 = Instance.new("Weld")
  964. aw42.Parent = ap42
  965. aw42.Part0 = ap42
  966. aw42.Part1 = LeftArm
  967. aw42.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  968. aw42.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0.5, 0.5, 0)
  969. ap43 = Instance.new("Part")
  970. ap43.formFactor = 3
  971. ap43.CanCollide = false
  972. ap43.Name = "HelmP43"
  973. ap43.Locked = true
  974. ap43.Size = Vector3.new(2,1.5,2.1)
  975. ap43.Parent = armorholder
  976. ap43.BrickColor = BrickColor.new("Really black")
  977. ap43.Reflectance = 0.1
  978. am43 = Instance.new("SpecialMesh",ap43)
  979. am43.MeshType = "Sphere"
  980. am43.Scale = Vector3.new(0.9,1.3,1.01)
  981. aw43 = Instance.new("Weld")
  982. aw43.Parent = ap43
  983. aw43.Part0 = ap43
  984. aw43.Part1 = LeftArm
  985. aw43.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  986. aw43.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0.5, 0.5, 0)
  987.  
  988. ap44 = Instance.new("Part")
  989. ap44.formFactor = 3
  990. ap44.CanCollide = false
  991. ap44.Name = "HelmP44"
  992. ap44.Locked = true
  993. ap44.Size = Vector3.new(2,1.5,2.1)
  994. ap44.Parent = armorholder
  995. ap44.BrickColor = BrickColor.new("Bright red")
  996. ap44.Reflectance = 0.1
  997. am44 = Instance.new("SpecialMesh",ap44)
  998. am44.MeshType = "Sphere"
  999. aw44 = Instance.new("Weld")
  1000. aw44.Parent = ap44
  1001. aw44.Part0 = ap44
  1002. aw44.Part1 = RightArm
  1003. aw44.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1004. aw44.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(-0.5, 0.5, 0)
  1005. ap45 = Instance.new("Part")
  1006. ap45.formFactor = 3
  1007. ap45.CanCollide = false
  1008. ap45.Name = "HelmP45"
  1009. ap45.Locked = true
  1010. ap45.Size = Vector3.new(2,1.5,2.1)
  1011. ap45.Parent = armorholder
  1012. ap45.BrickColor = BrickColor.new("Really black")
  1013. ap45.Reflectance = 0.1
  1014. am45 = Instance.new("SpecialMesh",ap45)
  1015. am45.MeshType = "Sphere"
  1016. am45.Scale = Vector3.new(0.9,1.3,1.01)
  1017. aw45 = Instance.new("Weld")
  1018. aw45.Parent = ap45
  1019. aw45.Part0 = ap45
  1020. aw45.Part1 = RightArm
  1021. aw45.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1022. aw45.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(-0.5, 0.5, 0)
  1023. ap46 = Instance.new("Part")
  1024. ap46.formFactor = 3
  1025. ap46.CanCollide = false
  1026. ap46.Name = "HelmP46"
  1027. ap46.Locked = true
  1028. ap46.Size = Vector3.new(2.15,2.5,2.15)
  1029. ap46.Parent = armorholder
  1030. ap46.BrickColor = BrickColor.new("Black")
  1031. ap46.Reflectance = 0.1
  1032. am46 = Instance.new("BlockMesh",ap46)
  1033. am46.Scale = Vector3.new(1,1,1)
  1034. aw46 = Instance.new("Weld")
  1035. aw46.Parent = ap46
  1036. aw46.Part0 = ap46
  1037. aw46.Part1 = RightArm
  1038. aw46.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1039. aw46.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0, 0.5, 0)
  1040. ap47 = Instance.new("Part")
  1041. ap47.formFactor = 3
  1042. ap47.CanCollide = false
  1043. ap47.Name = "HelmP47"
  1044. ap47.Locked = true
  1045. ap47.Size = Vector3.new(2,0.4,2)
  1046. ap47.Parent = armorholder
  1047. ap47.BrickColor = BrickColor.new("Black")
  1048. ap47.Reflectance = 0.1
  1049. am47 = Instance.new("BlockMesh",ap47)
  1050. am47.Scale = Vector3.new(1.01,1.01,1.01)
  1051. aw47 = Instance.new("Weld")
  1052. aw47.Parent = ap47
  1053. aw47.Part0 = ap47
  1054. aw47.Part1 = RightArm
  1055. aw47.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1056. aw47.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0, 2-0.2, 0)
  1057. ap48 = Instance.new("Part")
  1058. ap48.formFactor = 3
  1059. ap48.CanCollide = false
  1060. ap48.Name = "HelmP48"
  1061. ap48.Locked = true
  1062. ap48.Size = Vector3.new(2.15,1.15,2.15)
  1063. ap48.Parent = armorholder
  1064. ap48.BrickColor = BrickColor.new("Black")
  1065. ap48.Reflectance = 0.1
  1066. am48 = Instance.new("BlockMesh",ap48)
  1067. am48.Scale = Vector3.new(1,1,1)
  1068. aw48 = Instance.new("Weld")
  1069. aw48.Parent = ap48
  1070. aw48.Part0 = ap48
  1071. aw48.Part1 = RightArm
  1072. aw48.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1073. aw48.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0, -1.5, 0)
  1074. ap49 = Instance.new("Part")
  1075. ap49.formFactor = 3
  1076. ap49.CanCollide = false
  1077. ap49.Name = "HelmP49"
  1078. ap49.Locked = true
  1079. ap49.Size = Vector3.new(3,1.1,2.25)
  1080. ap49.Parent = armorholder
  1081. ap49.BrickColor = BrickColor.new("Really black")
  1082. ap49.Reflectance = 0.1
  1083. am49 = Instance.new("BlockMesh",ap49)
  1084. am49.Scale = Vector3.new(1,1,1)
  1085. aw49 = Instance.new("Weld")
  1086. aw49.Parent = ap49
  1087. aw49.Part0 = ap49
  1088. aw49.Part1 = RightArm
  1089. aw49.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1090. aw49.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0, -1.5, 0)
  1091. ap50 = Instance.new("Part")
  1092. ap50.formFactor = 3
  1093. ap50.CanCollide = false
  1094. ap50.Name = "HelmP50"
  1095. ap50.Locked = true
  1096. ap50.Size = Vector3.new(1.5,1.5,2.5)
  1097. ap50.Parent = armorholder
  1098. ap50.BrickColor = BrickColor.new("Bright red")
  1099. ap50.Reflectance = 0.1
  1100. am50 = Instance.new("SpecialMesh",ap50)
  1101. am50.MeshType = "Sphere"
  1102. aw50 = Instance.new("Weld")
  1103. aw50.Parent = ap50
  1104. aw50.Part0 = ap50
  1105. aw50.Part1 = RightArm
  1106. aw50.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1107. aw50.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0.5, -1.25, 0)
  1108. ap51 = Instance.new("Part")
  1109. ap51.formFactor = 3
  1110. ap51.CanCollide = false
  1111. ap51.Name = "HelmP51"
  1112. ap51.Locked = true
  1113. ap51.Size = Vector3.new(1,1,2.2)
  1114. ap51.Parent = armorholder
  1115. ap51.BrickColor = BrickColor.new("Bright red")
  1116. ap51.Reflectance = 0.1
  1117. am51 = Instance.new("SpecialMesh",ap51)
  1118. am51.MeshType = "Sphere"
  1119. aw51 = Instance.new("Weld")
  1120. aw51.Parent = ap51
  1121. aw51.Part0 = ap51
  1122. aw51.Part1 = RightArm
  1123. aw51.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1124. aw51.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(-1, -0.75, 0)
  1125.  
  1126. ap52 = Instance.new("Part")
  1127. ap52.formFactor = 3
  1128. ap52.CanCollide = false
  1129. ap52.Name = "HelmP52"
  1130. ap52.Locked = true
  1131. ap52.Size = Vector3.new(2.1,2,2.1)
  1132. ap52.Parent = armorholder
  1133. ap52.BrickColor = BrickColor.new("Mid grey")
  1134. ap52.Reflectance = 0.1
  1135. am52 = Instance.new("BlockMesh",ap52)
  1136. aw52 = Instance.new("Weld")
  1137. aw52.Parent = ap52
  1138. aw52.Part0 = ap52
  1139. aw52.Part1 = RightLeg
  1140. aw52.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1141. aw52.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0, 1, 0.1)
  1142. ap53 = Instance.new("Part")
  1143. ap53.formFactor = 3
  1144. ap53.CanCollide = false
  1145. ap53.Name = "HelmP53"
  1146. ap53.Locked = true
  1147. ap53.Size = Vector3.new(1.5,2.5,2.1)
  1148. ap53.Parent = armorholder
  1149. ap53.BrickColor = BrickColor.new("Really black")
  1150. ap53.Reflectance = 0.1
  1151. am53 = Instance.new("BlockMesh",ap53)
  1152. aw53 = Instance.new("Weld")
  1153. aw53.Parent = ap53
  1154. aw53.Part0 = ap53
  1155. aw53.Part1 = RightLeg
  1156. aw53.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1157. aw53.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0, 1-0.5, 0.15)
  1158. ap54 = Instance.new("Part")
  1159. ap54.formFactor = 3
  1160. ap54.CanCollide = false
  1161. ap54.Name = "HelmP54"
  1162. ap54.Locked = true
  1163. ap54.Size = Vector3.new(1.8,2.5,2.1)
  1164. ap54.Parent = armorholder
  1165. ap54.BrickColor = BrickColor.new("Mid grey")
  1166. ap54.Reflectance = 0.1
  1167. am54 = Instance.new("BlockMesh",ap54)
  1168. aw54 = Instance.new("Weld")
  1169. aw54.Parent = ap54
  1170. aw54.Part0 = ap54
  1171. aw54.Part1 = RightLeg
  1172. aw54.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1173. aw54.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0, 1-0.75, 0.1)
  1174. ap55 = Instance.new("Part")
  1175. ap55.formFactor = 3
  1176. ap55.CanCollide = false
  1177. ap55.Name = "HelmP55"
  1178. ap55.Locked = true
  1179. ap55.Size = Vector3.new(2.2,1.5,2.1)
  1180. ap55.Parent = armorholder
  1181. ap55.BrickColor = BrickColor.new("Really black")
  1182. ap55.Reflectance = 0.1
  1183. am55 = Instance.new("BlockMesh",ap55)
  1184. aw55 = Instance.new("Weld")
  1185. aw55.Parent = ap55
  1186. aw55.Part0 = ap55
  1187. aw55.Part1 = RightLeg
  1188. aw55.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1189. aw55.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0, 1, 0.101)
  1190.  
  1191. ap56 = Instance.new("Part")
  1192. ap56.formFactor = 3
  1193. ap56.CanCollide = false
  1194. ap56.Name = "HelmP52"
  1195. ap56.Locked = true
  1196. ap56.Size = Vector3.new(2.1,2,2.1)
  1197. ap56.Parent = armorholder
  1198. ap56.BrickColor = BrickColor.new("Mid grey")
  1199. ap56.Reflectance = 0.1
  1200. am56 = Instance.new("BlockMesh",ap56)
  1201. aw56 = Instance.new("Weld")
  1202. aw56.Parent = ap56
  1203. aw56.Part0 = ap56
  1204. aw56.Part1 = LeftLeg
  1205. aw56.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1206. aw56.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0, 1, 0.1)
  1207. ap57 = Instance.new("Part")
  1208. ap57.formFactor = 3
  1209. ap57.CanCollide = false
  1210. ap57.Name = "HelmP53"
  1211. ap57.Locked = true
  1212. ap57.Size = Vector3.new(1.5,2.5,2.1)
  1213. ap57.Parent = armorholder
  1214. ap57.BrickColor = BrickColor.new("Really black")
  1215. ap57.Reflectance = 0.1
  1216. am57 = Instance.new("BlockMesh",ap57)
  1217. aw57 = Instance.new("Weld")
  1218. aw57.Parent = ap57
  1219. aw57.Part0 = ap57
  1220. aw57.Part1 = LeftLeg
  1221. aw57.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1222. aw57.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0, 1-0.5, 0.15)
  1223. ap58 = Instance.new("Part")
  1224. ap58.formFactor = 3
  1225. ap58.CanCollide = false
  1226. ap58.Name = "HelmP54"
  1227. ap58.Locked = true
  1228. ap58.Size = Vector3.new(1.8,2.5,2.1)
  1229. ap58.Parent = armorholder
  1230. ap58.BrickColor = BrickColor.new("Mid grey")
  1231. ap58.Reflectance = 0.1
  1232. am58 = Instance.new("BlockMesh",ap58)
  1233. aw58 = Instance.new("Weld")
  1234. aw58.Parent = ap58
  1235. aw58.Part0 = ap58
  1236. aw58.Part1 = LeftLeg
  1237. aw58.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1238. aw58.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0, 1-0.75, 0.1)
  1239. ap59 = Instance.new("Part")
  1240. ap59.formFactor = 3
  1241. ap59.CanCollide = false
  1242. ap59.Name = "HelmP55"
  1243. ap59.Locked = true
  1244. ap59.Size = Vector3.new(2.2,1.5,2.1)
  1245. ap59.Parent = armorholder
  1246. ap59.BrickColor = BrickColor.new("Really black")
  1247. ap59.Reflectance = 0.1
  1248. am59 = Instance.new("BlockMesh",ap59)
  1249. aw59 = Instance.new("Weld")
  1250. aw59.Parent = ap59
  1251. aw59.Part0 = ap59
  1252. aw59.Part1 = LeftLeg
  1253. aw59.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1254. aw59.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0, 1, 0.101)
  1255. ap60 = Instance.new("Part")
  1256. ap60.formFactor = 3
  1257. ap60.CanCollide = false
  1258. ap60.Name = "HelmP60"
  1259. ap60.Locked = true
  1260. ap60.Size = Vector3.new(4,3,0.2)
  1261. ap60.Parent = armorholder
  1262. ap60.BrickColor = BrickColor.new("Dusty Rose")
  1263. am60 = Instance.new("BlockMesh",ap60)
  1264. aw60 = Instance.new("Weld")
  1265. aw60.Parent = ap60
  1266. aw60.Part0 = ap60
  1267. aw60.Part1 = Torso
  1268. aw60.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1269. aw60.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0, 4.5-1.5, -1.1)
  1270. ap61 = Instance.new("Part")
  1271. ap61.formFactor = 3
  1272. ap61.CanCollide = false
  1273. ap61.Name = "HelmP61"
  1274. ap61.Locked = true
  1275. ap61.Size = Vector3.new(0.2,3,2)
  1276. ap61.Parent = armorholder
  1277. ap61.BrickColor = BrickColor.new("Dusty Rose")
  1278. am61 = Instance.new("BlockMesh",ap61)
  1279. aw61 = Instance.new("Weld")
  1280. aw61.Parent = ap61
  1281. aw61.Part0 = ap61
  1282. aw61.Part1 = Torso
  1283. aw61.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1284. aw61.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(2.1, 4.5-1.5,0)
  1285. ap62 = Instance.new("Part")
  1286. ap62.formFactor = 3
  1287. ap62.CanCollide = false
  1288. ap62.Name = "HelmP62"
  1289. ap62.Locked = true
  1290. ap62.Size = Vector3.new(0.2,3,2)
  1291. ap62.Parent = armorholder
  1292. ap62.BrickColor = BrickColor.new("Dusty Rose")
  1293. am62 = Instance.new("BlockMesh",ap62)
  1294. aw62 = Instance.new("Weld")
  1295. aw62.Parent = ap62
  1296. aw62.Part0 = ap62
  1297. aw62.Part1 = Torso
  1298. aw62.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1299. aw62.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(-2.1, 4.5-1.5,0)
  1300.  
  1301.  
  1302.  
  1303.  
  1304.  
  1305. RAP = Instance.new("Part")
  1306. RAP.formFactor = 0
  1307. RAP.CanCollide = false
  1308. RAP.Name = "RAPart"
  1309. RAP.Locked = true
  1310. RAP.Size = Vector3.new(1,1,1)
  1311. RAP.Parent = bodyholder
  1312. RAP.Transparency = 1
  1313. w = Instance.new("Weld")
  1314. w.Parent = RAP
  1315. w.Part0 = RAP
  1316. w.Part1 = RightArm
  1317. w.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1318. w.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), 0, 0) * CFrame.new(0, 2, 0)
  1319. LAP = Instance.new("Part")
  1320. LAP.formFactor = 0
  1321. LAP.CanCollide = false
  1322. LAP.Name = "LAPart"
  1323. LAP.Locked = true
  1324. LAP.Size = Vector3.new(1,1,1)
  1325. LAP.Parent = bodyholder
  1326. LAP.Transparency = 1
  1327. wl = Instance.new("Weld")
  1328. wl.Parent = LAP
  1329. wl.Part0 = LAP
  1330. wl.Part1 = LeftArm
  1331. wl.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1332. wl.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), 0, 0) * CFrame.new(0, 2, 0)
  1333.  
  1334. swordholder = Instance.new("Model")
  1335. swordholder.Name = "Weapon"
  1336. swordholder.Parent = bodyholder
  1337.  
  1338. prt1 = Instance.new("Part")
  1339. prt1.formFactor = 3
  1340. prt1.CanCollide = false
  1341. prt1.Name = "NaginataHandle"
  1342. prt1.Locked = true
  1343. prt1.Size = Vector3.new(0.5,15,0.5)
  1344. prt1.Parent = swordholder
  1345. prt1.BrickColor = BrickColor.new("Dusty Rose")
  1346. m1 = Instance.new("CylinderMesh",prt1)
  1347. w1 = Instance.new("Weld")
  1348. w1.Parent = prt1
  1349. w1.Part0 = prt1
  1350. w1.Part1 = LAP
  1351. w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1352. w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90+10), math.rad(0), math.rad(0)) * CFrame.new(0,0,0)
  1353. prt2 = Instance.new("Part")
  1354. prt2.formFactor = 3
  1355. prt2.CanCollide = false
  1356. prt2.Name = "NaginataBlade"
  1357. prt2.Locked = true
  1358. prt2.Size = Vector3.new(0.5,3,0.5)
  1359. prt2.Parent = swordholder
  1360. prt2.BrickColor = BrickColor.new("Mid grey")
  1361. prt2.Reflectance = 0.2
  1362. m2 = Instance.new("BlockMesh",prt2)
  1363. w2 = Instance.new("Weld")
  1364. w2.Parent = prt2
  1365. w2.Part0 = prt2
  1366. w2.Part1 = prt1
  1367. w2.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1368. w2.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0,-7.5,0)
  1369. prt3 = Instance.new("Part")
  1370. prt3.formFactor = 3
  1371. prt3.CanCollide = false
  1372. prt3.Name = "NaginataBlade"
  1373. prt3.Locked = true
  1374. prt3.Size = Vector3.new(0.5,0.5,3)
  1375. prt3.Parent = swordholder
  1376. prt3.BrickColor = BrickColor.new("Mid grey")
  1377. prt3.Reflectance = 0.2
  1378. m3 = Instance.new("BlockMesh",prt3)
  1379. w3 = Instance.new("Weld")
  1380. w3.Parent = prt3
  1381. w3.Part0 = prt3
  1382. w3.Part1 = prt1
  1383. w3.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1384. w3.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0,-7.5,0)
  1385. prt4 = Instance.new("Part")
  1386. prt4.formFactor = 3
  1387. prt4.CanCollide = false
  1388. prt4.Name = "NaginataBlade"
  1389. prt4.Locked = true
  1390. prt4.Size = Vector3.new(0.5,0.5,3)
  1391. prt4.Parent = swordholder
  1392. prt4.BrickColor = BrickColor.new("Mid grey")
  1393. prt4.Reflectance = 0.2
  1394. m4 = Instance.new("SpecialMesh",prt4)
  1395. m4.MeshType = "Wedge"
  1396. w4 = Instance.new("Weld")
  1397. w4.Parent = prt4
  1398. w4.Part0 = prt4
  1399. w4.Part1 = prt1
  1400. w4.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1401. w4.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(0), math.rad(0)) * CFrame.new(0,-7.5+1.25,1.5)
  1402. prt5 = Instance.new("Part")
  1403. prt5.formFactor = 3
  1404. prt5.CanCollide = false
  1405. prt5.Name = "NaginataBlade"
  1406. prt5.Locked = true
  1407. prt5.Size = Vector3.new(0.5,0.5,3)
  1408. prt5.Parent = swordholder
  1409. prt5.BrickColor = BrickColor.new("Mid grey")
  1410. prt5.Reflectance = 0.2
  1411. m5 = Instance.new("SpecialMesh",prt5)
  1412. m5.MeshType = "Wedge"
  1413. w5 = Instance.new("Weld")
  1414. w5.Parent = prt5
  1415. w5.Part0 = prt5
  1416. w5.Part1 = prt1
  1417. w5.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1418. w5.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(180), math.rad(0)) * CFrame.new(0,-7.5+1.25,-1.5)
  1419. prt6 = Instance.new("Part")
  1420. prt6.formFactor = 3
  1421. prt6.CanCollide = false
  1422. prt6.Name = "NaginataBlade"
  1423. prt6.Locked = true
  1424. prt6.Size = Vector3.new(0.5,2,3)
  1425. prt6.Parent = swordholder
  1426. prt6.BrickColor = BrickColor.new("Mid grey")
  1427. prt6.Reflectance = 0.2
  1428. m6 = Instance.new("SpecialMesh",prt6)
  1429. m6.MeshType = "Wedge"
  1430. w6 = Instance.new("Weld")
  1431. w6.Parent = prt6
  1432. w6.Part0 = prt6
  1433. w6.Part1 = prt1
  1434. w6.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1435. w6.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(180), math.rad(0)) * CFrame.new(0,-10.75,1)
  1436. prt7 = Instance.new("Part")
  1437. prt7.formFactor = 3
  1438. prt7.CanCollide = false
  1439. prt7.Name = "NaginataBlade"
  1440. prt7.Locked = true
  1441. prt7.Size = Vector3.new(0.5,0.5,4)
  1442. prt7.Parent = swordholder
  1443. prt7.BrickColor = BrickColor.new("Mid grey")
  1444. prt7.Reflectance = 0.2
  1445. m7 = Instance.new("BlockMesh",prt7)
  1446. w7 = Instance.new("Weld")
  1447. w7.Parent = prt7
  1448. w7.Part0 = prt7
  1449. w7.Part1 = prt1
  1450. w7.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1451. w7.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0,-9,0)
  1452. prt8 = Instance.new("Part")
  1453. prt8.formFactor = 3
  1454. prt8.CanCollide = false
  1455. prt8.Name = "NaginataBlade"
  1456. prt8.Locked = true
  1457. prt8.Size = Vector3.new(0.5,0.5,1)
  1458. prt8.Parent = swordholder
  1459. prt8.BrickColor = BrickColor.new("Mid grey")
  1460. prt8.Reflectance = 0.2
  1461. m8 = Instance.new("SpecialMesh",prt8)
  1462. m8.MeshType = "Wedge"
  1463. w8 = Instance.new("Weld")
  1464. w8.Parent = prt8
  1465. w8.Part0 = prt8
  1466. w8.Part1 = prt1
  1467. w8.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1468. w8.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(0), math.rad(0)) * CFrame.new(0,-8.25,1.75)
  1469. prt9 = Instance.new("Part")
  1470. prt9.formFactor = 3
  1471. prt9.CanCollide = false
  1472. prt9.Name = "NaginataBlade"
  1473. prt9.Locked = true
  1474. prt9.Size = Vector3.new(0.5,0.5,1)
  1475. prt9.Parent = swordholder
  1476. prt9.BrickColor = BrickColor.new("Mid grey")
  1477. prt9.Reflectance = 0.2
  1478. m9 = Instance.new("SpecialMesh",prt9)
  1479. m9.MeshType = "Wedge"
  1480. w9 = Instance.new("Weld")
  1481. w9.Parent = prt9
  1482. w9.Part0 = prt9
  1483. w9.Part1 = prt1
  1484. w9.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1485. w9.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(180), math.rad(0)) * CFrame.new(0,-8.25,-1.75)
  1486. prt10 = Instance.new("Part")
  1487. prt10.formFactor = 3
  1488. prt10.CanCollide = false
  1489. prt10.Name = "NaginataBlade"
  1490. prt10.Locked = true
  1491. prt10.Size = Vector3.new(0.5,0.5,1)
  1492. prt10.Parent = swordholder
  1493. prt10.BrickColor = BrickColor.new("Mid grey")
  1494. prt10.Reflectance = 0.2
  1495. m10 = Instance.new("SpecialMesh",prt10)
  1496. m10.MeshType = "Wedge"
  1497. w10 = Instance.new("Weld")
  1498. w10.Parent = prt10
  1499. w10.Part0 = prt10
  1500. w10.Part1 = prt1
  1501. w10.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1502. w10.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(180), math.rad(0)) * CFrame.new(0,-9-0.7,-1.75)
  1503. prt11 = Instance.new("Part")
  1504. prt11.formFactor = 3
  1505. prt11.CanCollide = false
  1506. prt11.Name = "NaginataBottom"
  1507. prt11.Locked = true
  1508. prt11.Size = Vector3.new(1,1,1)
  1509. prt11.Parent = swordholder
  1510. prt11.BrickColor = BrickColor.new("Mid grey")
  1511. prt11.Reflectance = 0.2
  1512. m11 = Instance.new("SpecialMesh",prt11)
  1513. m11.MeshType = "Sphere"
  1514. w11 = Instance.new("Weld")
  1515. w11.Parent = prt11
  1516. w11.Part0 = prt11
  1517. w11.Part1 = prt1
  1518. w11.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1519. w11.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(180), math.rad(0)) * CFrame.new(0,7.5,0)
  1520.  
  1521. pprt1 = Instance.new("Part")
  1522. pprt1.formFactor = 3
  1523. pprt1.CanCollide = false
  1524. pprt1.Name = "ExcaliburHandle"
  1525. pprt1.Locked = true
  1526. pprt1.Size = Vector3.new(1,3,1)
  1527. pprt1.Parent = swordholder
  1528. pprt1.BrickColor = BrickColor.new("Black")
  1529. mm1 = Instance.new("CylinderMesh",pprt1)
  1530. ww1 = Instance.new("Weld")
  1531. ww1.Parent = pprt1
  1532. ww1.Part0 = pprt1
  1533. ww1.Part1 = RAP
  1534. ww1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1535. ww1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(0), math.rad(0)) * CFrame.new(0,0,0)
  1536. pprt2 = Instance.new("Part")
  1537. pprt2.formFactor = 3
  1538. pprt2.CanCollide = false
  1539. pprt2.Name = "ExcaliburCrest"
  1540. pprt2.Locked = true
  1541. pprt2.Size = Vector3.new(1,2,2)
  1542. pprt2.Parent = swordholder
  1543. pprt2.BrickColor = BrickColor.new("Really black")
  1544. mm2 = Instance.new("SpecialMesh",pprt2)
  1545. mm2.MeshType = "Sphere"
  1546. ww2 = Instance.new("Weld")
  1547. ww2.Parent = pprt2
  1548. ww2.Part0 = pprt2
  1549. ww2.Part1 = pprt1
  1550. ww2.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1551. ww2.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0,-2,0)
  1552. pprt3 = Instance.new("Part")
  1553. pprt3.formFactor = 3
  1554. pprt3.CanCollide = false
  1555. pprt3.Name = "ExcaliburCrest"
  1556. pprt3.Locked = true
  1557. pprt3.Size = Vector3.new(1,2,1)
  1558. pprt3.Parent = swordholder
  1559. pprt3.BrickColor = BrickColor.new("Really black")
  1560. mm3 = Instance.new("SpecialMesh",pprt3)
  1561. mm3.MeshId = "http://www.roblox.com/asset/?id=1778999"
  1562. mm3.Scale = Vector3.new(0.5,1,1)
  1563. ww3 = Instance.new("Weld")
  1564. ww3.Parent = pprt3
  1565. ww3.Part0 = pprt3
  1566. ww3.Part1 = pprt1
  1567. ww3.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1568. ww3.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(0), math.rad(0)) * CFrame.new(0,-2,1)
  1569. pprt4 = Instance.new("Part")
  1570. pprt4.formFactor = 3
  1571. pprt4.CanCollide = false
  1572. pprt4.Name = "ExcaliburCrest"
  1573. pprt4.Locked = true
  1574. pprt4.Size = Vector3.new(1,2,1)
  1575. pprt4.Parent = swordholder
  1576. pprt4.BrickColor = BrickColor.new("Really black")
  1577. mm4 = Instance.new("SpecialMesh",pprt4)
  1578. mm4.MeshId = "http://www.roblox.com/asset/?id=1778999"
  1579. mm4.Scale = Vector3.new(0.5,1,1)
  1580. ww4 = Instance.new("Weld")
  1581. ww4.Parent = pprt4
  1582. ww4.Part0 = pprt4
  1583. ww4.Part1 = pprt1
  1584. ww4.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1585. ww4.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(0), math.rad(0)) * CFrame.new(0,-2,-1)
  1586. for i = -1 , 1 do
  1587. pprt5 = Instance.new("Part")
  1588. pprt5.formFactor = 3
  1589. pprt5.CanCollide = false
  1590. pprt5.Name = "ExcaliburCrest"
  1591. pprt5.Locked = true
  1592. pprt5.Size = Vector3.new(1,2,1)
  1593. pprt5.Parent = swordholder
  1594. pprt5.BrickColor = BrickColor.new("Dusty Rose")
  1595. mm5 = Instance.new("SpecialMesh",pprt5)
  1596. mm5.MeshId = "http://www.roblox.com/asset/?id=1778999"
  1597. mm5.Scale = Vector3.new(0.1,1.3,1.2)
  1598. ww5 = Instance.new("Weld")
  1599. ww5.Parent = pprt5
  1600. ww5.Part0 = pprt5
  1601. ww5.Part1 = pprt2
  1602. ww5.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1603. ww5.C0 = CFrame.new(0,-1.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(-90+30*i), math.rad(0), math.rad(0))
  1604. end
  1605. for i = -1 , 1 do
  1606. pprt6 = Instance.new("Part")
  1607. pprt6.formFactor = 3
  1608. pprt6.CanCollide = false
  1609. pprt6.Name = "ExcaliburCrest"
  1610. pprt6.Locked = true
  1611. pprt6.Size = Vector3.new(1,2,1)
  1612. pprt6.Parent = swordholder
  1613. pprt6.BrickColor = BrickColor.new("Dusty Rose")
  1614. mm6 = Instance.new("SpecialMesh",pprt6)
  1615. mm6.MeshId = "http://www.roblox.com/asset/?id=1778999"
  1616. mm6.Scale = Vector3.new(0.1,1.3,1.2)
  1617. ww6 = Instance.new("Weld")
  1618. ww6.Parent = pprt6
  1619. ww6.Part0 = pprt6
  1620. ww6.Part1 = pprt2
  1621. ww6.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1622. ww6.C0 = CFrame.new(0,-1.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(90+30*i), math.rad(0), math.rad(0))
  1623. end
  1624. pprt7 = Instance.new("Part")
  1625. pprt7.formFactor = 3
  1626. pprt7.CanCollide = false
  1627. pprt7.Name = "ExcaliburCrest"
  1628. pprt7.Locked = true
  1629. pprt7.Size = Vector3.new(1,0.5,1)
  1630. pprt7.Parent = swordholder
  1631. pprt7.BrickColor = BrickColor.new("Dusty Rose")
  1632. mm7 = Instance.new("CylinderMesh",pprt7)
  1633. mm7.Scale = Vector3.new(1.2,1,1.2)
  1634. ww7 = Instance.new("Weld")
  1635. ww7.Parent = pprt7
  1636. ww7.Part0 = pprt7
  1637. ww7.Part1 = pprt1
  1638. ww7.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1639. ww7.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0,1.5,0)
  1640. pprt8 = Instance.new("Part")
  1641. pprt8.formFactor = 3
  1642. pprt8.CanCollide = false
  1643. pprt8.Name = "ExcaliburBlade"
  1644. pprt8.Locked = true
  1645. pprt8.Size = Vector3.new(0.2,10,1)
  1646. pprt8.Parent = swordholder
  1647. pprt8.BrickColor = BrickColor.new("Dusty Rose")
  1648. mm8 = Instance.new("BlockMesh",pprt8)
  1649. mm8.Scale = Vector3.new(1,1,1)
  1650. ww8 = Instance.new("Weld")
  1651. ww8.Parent = pprt8
  1652. ww8.Part0 = pprt8
  1653. ww8.Part1 = pprt1
  1654. ww8.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1655. ww8.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0,-2.5-5,0)
  1656. pprt9 = Instance.new("Part")
  1657. pprt9.formFactor = 3
  1658. pprt9.CanCollide = false
  1659. pprt9.Name = "ExcaliburBlade"
  1660. pprt9.Locked = true
  1661. pprt9.Size = Vector3.new(0.2,10,1.5)
  1662. pprt9.Parent = swordholder
  1663. pprt9.BrickColor = BrickColor.new("Bright orange")
  1664. mm9 = Instance.new("BlockMesh",pprt9)
  1665. mm9.Scale = Vector3.new(0.9,1,1)
  1666. ww9 = Instance.new("Weld")
  1667. ww9.Parent = pprt9
  1668. ww9.Part0 = pprt9
  1669. ww9.Part1 = pprt1
  1670. ww9.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1671. ww9.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0,-2.5-5,0)
  1672. pprt10 = Instance.new("Part")
  1673. pprt10.formFactor = 3
  1674. pprt10.CanCollide = false
  1675. pprt10.Name = "ExcaliburTip"
  1676. pprt10.Locked = true
  1677. pprt10.Size = Vector3.new(0.2,0.75,2)
  1678. pprt10.Parent = swordholder
  1679. pprt10.BrickColor = BrickColor.new("Bright orange")
  1680. mm10 = Instance.new("SpecialMesh",pprt10)
  1681. mm10.Scale = Vector3.new(0.9,1,1)
  1682. mm10.MeshType = "Wedge"
  1683. ww10 = Instance.new("Weld")
  1684. ww10.Parent = pprt10
  1685. ww10.Part0 = pprt10
  1686. ww10.Part1 = pprt1
  1687. ww10.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1688. ww10.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(0), math.rad(0)) * CFrame.new(0,-12.5-1,-0.375)
  1689. pprt11 = Instance.new("Part")
  1690. pprt11.formFactor = 3
  1691. pprt11.CanCollide = false
  1692. pprt11.Name = "ExcaliburTip"
  1693. pprt11.Locked = true
  1694. pprt11.Size = Vector3.new(0.2,0.75,2)
  1695. pprt11.Parent = swordholder
  1696. pprt11.BrickColor = BrickColor.new("Bright orange")
  1697. mm11 = Instance.new("SpecialMesh",pprt11)
  1698. mm11.Scale = Vector3.new(0.9,1,1)
  1699. mm11.MeshType = "Wedge"
  1700. ww11 = Instance.new("Weld")
  1701. ww11.Parent = pprt11
  1702. ww11.Part0 = pprt11
  1703. ww11.Part1 = pprt1
  1704. ww11.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1705. ww11.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(180), math.rad(0)) * CFrame.new(0,-12.5-1,0.375)
  1706. pprt12 = Instance.new("Part")
  1707. pprt12.formFactor = 3
  1708. pprt12.CanCollide = false
  1709. pprt12.Name = "ExcaliburTip"
  1710. pprt12.Locked = true
  1711. pprt12.Size = Vector3.new(0.2,0.5,2)
  1712. pprt12.Parent = swordholder
  1713. pprt12.BrickColor = BrickColor.new("Dusty Rose")
  1714. mm12 = Instance.new("SpecialMesh",pprt12)
  1715. mm12.Scale = Vector3.new(1,1,1)
  1716. mm12.MeshType = "Wedge"
  1717. ww12 = Instance.new("Weld")
  1718. ww12.Parent = pprt12
  1719. ww12.Part0 = pprt12
  1720. ww12.Part1 = pprt1
  1721. ww12.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1722. ww12.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(0), math.rad(0)) * CFrame.new(0,-12.5-1,-0.25)
  1723. pprt13 = Instance.new("Part")
  1724. pprt13.formFactor = 3
  1725. pprt13.CanCollide = false
  1726. pprt13.Name = "ExcaliburTip"
  1727. pprt13.Locked = true
  1728. pprt13.Size = Vector3.new(0.2,0.5,2)
  1729. pprt13.Parent = swordholder
  1730. pprt13.BrickColor = BrickColor.new("Dusty Rose")
  1731. mm13 = Instance.new("SpecialMesh",pprt13)
  1732. mm13.Scale = Vector3.new(1,1,1)
  1733. mm13.MeshType = "Wedge"
  1734. ww13 = Instance.new("Weld")
  1735. ww13.Parent = pprt13
  1736. ww13.Part0 = pprt13
  1737. ww13.Part1 = pprt1
  1738. ww13.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1739. ww13.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(180), math.rad(0)) * CFrame.new(0,-12.5-1,0.25)
  1740. pprt14 = Instance.new("Part")
  1741. pprt14.formFactor = 3
  1742. pprt14.CanCollide = false
  1743. pprt14.Name = "ExcaliburBladeHitbox"
  1744. pprt14.Locked = true
  1745. pprt14.Size = Vector3.new(0.2,12,1.5)
  1746. pprt14.Parent = swordholder
  1747. pprt14.Transparency = 1
  1748. ww14 = Instance.new("Weld")
  1749. ww14.Parent = pprt14
  1750. ww14.Part0 = pprt14
  1751. ww14.Part1 = pprt1
  1752. ww14.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1753. ww14.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0,-8.5,0)
  1754.  
  1755.  
  1756.  
  1757.  
  1758. function unequipweld()
  1759.  
  1760. end
  1761.  
  1762. unequipweld()
  1763.  
  1764.  
  1765.  
  1766. function equipweld()
  1767.  
  1768.  
  1769. end
  1770.  
  1771.  
  1772.  
  1773. function ss(parent,p) --Slash
  1774.  
  1775. local SlashSound = Instance.new("Sound")
  1776. SlashSound.SoundId = "rbxasset://sounds\\swordslash.wav"
  1777. SlashSound.Parent = parent
  1778. SlashSound.Volume = .7
  1779. SlashSound.Pitch = p
  1780. SlashSound.PlayOnRemove = true
  1781. coroutine.resume(coroutine.create(function()
  1782. wait()
  1783. SlashSound.Parent = nil
  1784. end))
  1785. end
  1786. function uss(parent,p) --unsheath
  1787.  
  1788. local SlashSound = Instance.new("Sound")
  1789. SlashSound.SoundId = "rbxasset://sounds\\unsheath.wav"
  1790. SlashSound.Parent = parent
  1791. SlashSound.Volume = .7
  1792. SlashSound.Pitch = p
  1793. SlashSound.PlayOnRemove = true
  1794. coroutine.resume(coroutine.create(function()
  1795. wait()
  1796. SlashSound.Parent = nil
  1797. end))
  1798. end
  1799. function ms(parent,p) --Metal Cling Sound
  1800.  
  1801. local SlashSound = Instance.new("Sound")
  1802. SlashSound.SoundId = "rbxasset://sounds\\metal.ogg"
  1803. SlashSound.Parent = parent
  1804. SlashSound.Volume = 1
  1805. SlashSound.Pitch = p
  1806. SlashSound.PlayOnRemove = true
  1807. coroutine.resume(coroutine.create(function()
  1808. wait()
  1809. SlashSound.Parent = nil
  1810. end))
  1811. end
  1812.  
  1813. --
  1814. --
  1815.  
  1816. function returndmg()
  1817. mindamage = omindamage
  1818. maxdamage = omaxdamage
  1819. crtmaxdamage = ocrtmaxdamage
  1820. end
  1821.  
  1822. function subdmg(sub)
  1823. mindamage = omindamage - sub
  1824. maxdamage = omaxdamage - sub
  1825. crtmaxdamage = ocrtmaxdamage - sub
  1826. end
  1827.  
  1828. function prcntdmg(sub)
  1829. mindamage = math.floor(omindamage - (omindamage*(sub/100)))
  1830. maxdamage = math.floor(omaxdamage - (omaxdamage*(sub/100)))
  1831. crtmaxdamage = math.floor(ocrtmaxdamage - (ocrtmaxdamage*(sub/100)))
  1832. end
  1833.  
  1834. function tagHumanoid(humanoid, player)
  1835. local creator_tag = Instance.new("ObjectValue")
  1836. creator_tag.Value = player
  1837. creator_tag.Name = "creator"
  1838. creator_tag.Parent = humanoid
  1839. end
  1840.  
  1841. function untagHumanoid(humanoid)
  1842. if humanoid ~= nil then
  1843. local tag = humanoid:findFirstChild("creator")
  1844. if tag ~= nil then
  1845. tag.Parent = nil
  1846. end
  1847. end
  1848. end
  1849.  
  1850. local function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants
  1851. return game.Workspace:FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  1852. end
  1853.  
  1854.  
  1855.  
  1856. function equipanim()
  1857. attack = true
  1858. for i = 0.1 , 1 , 0.1 do
  1859. wait()
  1860. RW.C0 = CFrame.new(3, 1, 0) * CFrame.Angles(math.rad(-20*i), 0, math.rad(45*i))
  1861. RW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0)
  1862. LW.C0 = CFrame.new(-3, 1, 0) * CFrame.Angles(math.rad(-20*i), 0, math.rad(-45*i))
  1863. LW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0)
  1864. RWL.C0 = CFrame.new(2, -2, 0) * CFrame.Angles(0, 0, math.rad(20*i))
  1865. RWL.C1 = CFrame.new(1, 2, 0)
  1866. LWL.C0 = CFrame.new(-2, -2, 0) * CFrame.Angles(0, 0, math.rad(-20*i))
  1867. LWL.C1 = CFrame.new(-1, 2, 0)
  1868. end
  1869. attack = false
  1870. end
  1871.  
  1872.  
  1873. function damagesplat(dmg,hit,crit,blocked)
  1874. local mo = Instance.new("Model")
  1875. mo.Name = dmg
  1876. local pa = Instance.new("Part",mo)
  1877. pa.formFactor = 3
  1878. pa.Size = Vector3.new(0.8,0.3,0.8)
  1879. if crit then
  1880. pa.BrickColor = BrickColor.new("Really black")
  1881. elseif not crit then
  1882. pa.BrickColor = BrickColor.new("Dusty Rose")
  1883. end
  1884. if blocked then pa.BrickColor = BrickColor.new("Bright red") end
  1885. pa.CFrame = CFrame.new(hit.Position) * CFrame.new(0, 3, 0)
  1886. pa.Name = "Head"
  1887. local hah = Instance.new("Humanoid")
  1888. hah.Parent = mo
  1889. hah.MaxHealth = 0
  1890. hah.Health = 0
  1891. local bp = Instance.new("BodyPosition")
  1892. bp.P = 14000
  1893. bp.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  1894. bp.position = hit.Position + Vector3.new(0, 5, 0)
  1895. coroutine.resume(coroutine.create(function()
  1896. wait()
  1897. mo.Parent = Character
  1898. bp.Parent = pa
  1899. wait(1.4)
  1900. mo:remove()
  1901. end))
  1902. return pa
  1903. end
  1904.  
  1905. function damage(hum,dmg,critornot)
  1906. local pa = damagesplat(dmg,hum.Torso,critornot)
  1907. _G["AddHumanoidDamageTag"](hum,game.Players.LocalPlayer,damage,"Melee","Other","Physical")
  1908. coroutine.resume(coroutine.create(function()
  1909. tagHumanoid(hum,Player)
  1910. wait(1)
  1911. untagHumanoid(hum)
  1912. end))
  1913. return pa
  1914.  
  1915. end
  1916.  
  1917. function AddRage(add)
  1918. Rage = Rage + add
  1919. if Rage > MaxRage then
  1920. Rage = MaxRage
  1921. end
  1922. end
  1923.  
  1924. function OT(hit) --Normal Damage
  1925. if Hitdeb == 1 then return end
  1926. if hit.Parent == nil then return end
  1927. local hum = hit.Parent:findFirstChild("Humanoid") if hum ~= nil and hum ~= Character.Humanoid then
  1928. if hum.Health <= 0 then return end
  1929. if hit.Parent:findFirstChild("Block") ~= nil then
  1930. if hit.Parent.Block.Value then
  1931. damagesplat(0,hum.Torso,false,true)
  1932. Hitdeb = 1
  1933. if hit.Parent.Block:findFirstChild("BlockPower") ~= nil then
  1934. if hit.Parent.Block.BlockPower.Value <= 1 then
  1935. hit.Parent.Block.Value = false
  1936. elseif hit.Parent.Block.BlockPower.Value > 1 then
  1937. local critrandomizer = math.random(crtrate)
  1938. if critrandomizer ~= 1 then
  1939. hit.Parent.Block.BlockPower.Value = hit.Parent.Block.BlockPower.Value - blockbreaker
  1940. elseif critrandomizer == 1 then
  1941. hit.Parent.Block.BlockPower.Value = hit.Parent.Block.BlockPower.Value - blockbreaker + 2
  1942. end
  1943. end
  1944. end
  1945. return end end
  1946. local critrandomizer = math.random(crtrate)
  1947. if critrandomizer ~= 1 then
  1948. local rndmdamage = math.random(mindamage,maxdamage)
  1949. damage(hum,rndmdamage,false)
  1950. elseif critrandomizer == 1 then
  1951. local rndmdamage = math.random(maxdamage,crtmaxdamage)
  1952. damage(hum,rndmdamage,true)
  1953. end
  1954. Hitdeb = 1
  1955. end
  1956. end
  1957.  
  1958. function OT2(hit) --Normal Damage
  1959. if Hitdeb2 == 1 then return end
  1960. if hit.Parent == nil then return end
  1961. local hum = hit.Parent:findFirstChild("Humanoid") if hum ~= nil and hum ~= Character.Humanoid then
  1962. if hum.Health <= 0 then return end
  1963. if hit.Parent:findFirstChild("Block") ~= nil then
  1964. if hit.Parent.Block.Value then
  1965. damagesplat(0,hum.Torso,false,true)
  1966. Hitdeb2 = 1
  1967. if hit.Parent.Block:findFirstChild("BlockPower") ~= nil then
  1968. if hit.Parent.Block.BlockPower.Value <= 1 then
  1969. hit.Parent.Block.Value = false
  1970. elseif hit.Parent.Block.BlockPower.Value > 1 then
  1971. local critrandomizer = math.random(crtrate)
  1972. if critrandomizer ~= 1 then
  1973. hit.Parent.Block.BlockPower.Value = hit.Parent.Block.BlockPower.Value - blockbreaker
  1974. elseif critrandomizer == 1 then
  1975. hit.Parent.Block.BlockPower.Value = hit.Parent.Block.BlockPower.Value - blockbreaker + 2
  1976. end
  1977. end
  1978. end
  1979. return end end
  1980. local critrandomizer = math.random(crtrate)
  1981. if critrandomizer ~= 1 then
  1982. local rndmdamage = math.random(mindamage,maxdamage)*2
  1983. damage(hum,rndmdamage,false)
  1984. elseif critrandomizer == 1 then
  1985. local rndmdamage = math.random(maxdamage,crtmaxdamage)*2
  1986. damage(hum,rndmdamage,true)
  1987. end
  1988. Hitdeb2 = 1
  1989. end
  1990. end
  1991.  
  1992.  
  1993. function AoE(p,magnitude)
  1994. local c = game.Workspace:GetChildren();
  1995. for i = 1, #c do
  1996. local hum = c[i]:findFirstChild("Humanoid")
  1997. if hum ~= nil and hum.Health ~= 0 then
  1998. local head = c[i]:findFirstChild("Head");
  1999. if head ~= nil then
  2000. local mag = (head.Position - p).magnitude;
  2001. if mag <= magnitude and c[i].Name ~= Character.Name then
  2002. local foundd = false
  2003. for ii = 1 , #AoETrue do
  2004. if AoETrue[ii] == c[i].Name then
  2005.  
  2006. foundd = true
  2007. end
  2008. end
  2009. if foundd then
  2010.  
  2011. end
  2012. --
  2013. if not foundd then
  2014. local critrandomizer = math.random(crtrate)
  2015. if critrandomizer ~= 1 then
  2016. local rndmdamage = math.random(mindamage,maxdamage)
  2017. damage(hum,rndmdamage,false)
  2018. elseif critrandomizer == 1 then
  2019. local rndmdamage = math.random(maxdamage,crtmaxdamage)
  2020. damage(hum,rndmdamage,true)
  2021. end
  2022. table.insert(AoETrue,c[i].Name)
  2023. end
  2024. end
  2025. end
  2026. end
  2027. end
  2028. for ii = 1 , #AoETrue do
  2029. table.remove(AoETrue,#AoETrue)
  2030. end
  2031. end
  2032.  
  2033. --
  2034.  
  2035.  
  2036. --
  2037.  
  2038. function effect(Color,Ref,LP,P1)
  2039. local effectsmsh = Instance.new("BlockMesh")
  2040. effectsmsh.Scale = Vector3.new(1,1,1)
  2041. effectsmsh.Name = "Mesh"
  2042. local effectsg = Instance.new("Part")
  2043. effectsg.formFactor = 3
  2044. effectsg.CanCollide = false
  2045. effectsg.Name = "Eff"
  2046. effectsg.Locked = true
  2047. effectsg.Anchored = true
  2048. effectsg.Size = Vector3.new(0.2,1,0.2)
  2049. effectsg.Parent = bodyholder
  2050. effectsmsh.Parent = effectsg
  2051. effectsg.BrickColor = BrickColor.new(Color)
  2052. effectsg.Reflectance = Ref
  2053. local point1 = P1
  2054. local mg = (LP.p - point1.p).magnitude
  2055. effectsg.Size = Vector3.new(0.2,mg,0.2)
  2056. effectsg.CFrame = CFrame.new((LP.p+point1.p)/2,point1.p) * CFrame.Angles(math.rad(90),0,0)
  2057. coroutine.resume(coroutine.create(function()
  2058. for i = 0 , 1 , 0.1 do
  2059. wait()
  2060. effectsg.Transparency = 1*i
  2061. effectsmsh.Scale = Vector3.new(1-1*i,1,1-1*i)
  2062. end
  2063. wait()
  2064. effectsg.Parent = nil
  2065. end))
  2066. end
  2067. --
  2068.  
  2069.  
  2070. con,con2,con3 = nil,nil,nil
  2071. conn,conn2,conn3 = nil,nil,nil
  2072.  
  2073. function dmg1cnnct()
  2074. if con ~= nil then
  2075. con:disconnect()
  2076. Hitdeb = 0
  2077. end
  2078. con = prt1.Touched:connect(OT)
  2079. con2 = prt7.Touched:connect(OT)
  2080. con3 = prt2.Touched:connect(OT)
  2081. end
  2082.  
  2083. function dmg1dc()
  2084. if con ~= nil then
  2085. con:disconnect()
  2086. Hitdeb = 0
  2087. end
  2088. if con2 ~= nil then
  2089. con2:disconnect()
  2090. Hitdeb = 0
  2091. end
  2092. if con3 ~= nil then
  2093. con3:disconnect()
  2094. Hitdeb = 0
  2095. end
  2096. end
  2097.  
  2098. function dmg2cnnct()
  2099. if con ~= nil then
  2100. con:disconnect()
  2101. Hitdeb = 0
  2102. end
  2103. conn = pprt14.Touched:connect(OT2)
  2104. conn2 = pprt1.Touched:connect(OT2)
  2105. end
  2106.  
  2107. function dmg2dc()
  2108. if conn ~= nil then
  2109. conn:disconnect()
  2110. Hitdeb2 = 0
  2111. end
  2112. if conn2 ~= nil then
  2113. conn2:disconnect()
  2114. Hitdeb2 = 0
  2115. end
  2116. if conn3 ~= nil then
  2117. conn3:disconnect()
  2118. Hitdeb2 = 0
  2119. end
  2120. end
  2121.  
  2122. function rptddmg(value,des,inc)
  2123. coroutine.resume(coroutine.create(function()
  2124. repeat
  2125. wait(inc)
  2126. Hitdeb = 0
  2127. until value == des
  2128. end))
  2129. end
  2130.  
  2131. function atktype(s,e)
  2132. coroutine.resume(coroutine.create(function ()
  2133. attacktype = e
  2134. wait(0.25)
  2135. attacktype = s
  2136. end))
  2137. end
  2138.  
  2139. walking = false
  2140. jumping = false
  2141. Target = nil
  2142.  
  2143. function Walk()
  2144. if walking then return end
  2145. for i = 0.1 , 1 , 0.1 do
  2146. if jumping then return end
  2147. wait()
  2148. RW.C0 = CFrame.new(3, 1, 0) * CFrame.Angles(math.rad(-20-40*i), 0, math.rad(45+20*i))
  2149. RW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0)
  2150. LW.C0 = CFrame.new(-3, 1, 0) * CFrame.Angles(math.rad(-20-40*i), 0, math.rad(-45-20*i))
  2151. LW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0)
  2152. RWL.C0 = CFrame.new(2, -2, 0) * CFrame.Angles(math.rad(45*i), 0, math.rad(20-10*i))
  2153. RWL.C1 = CFrame.new(1, 2, 0)
  2154. LWL.C0 = CFrame.new(-2, -2, 0) * CFrame.Angles(math.rad(-45*i), 0, math.rad(-20+10*i))
  2155. LWL.C1 = CFrame.new(-1, 2, 0)
  2156. end
  2157. repeat
  2158. for i = 0.1 , 1 , 0.1 do
  2159. if jumping then return end
  2160. wait()
  2161. RW.C0 = CFrame.new(3, 1, 0) * CFrame.Angles(math.rad(-60-5*i), 0, math.rad(65))
  2162. RW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0)
  2163. LW.C0 = CFrame.new(-3, 1, 0) * CFrame.Angles(math.rad(-60-5*i), 0, math.rad(-65))
  2164. LW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0)
  2165. RWL.C0 = CFrame.new(2, -2, 0) * CFrame.Angles(math.rad(45-90*i), 0, math.rad(10))
  2166. RWL.C1 = CFrame.new(1, 2, 0)
  2167. LWL.C0 = CFrame.new(-2, -2, 0) * CFrame.Angles(math.rad(-45+90*i), 0, math.rad(-10))
  2168. LWL.C1 = CFrame.new(-1, 2, 0)
  2169. end
  2170. for i = 0.1 , 1 , 0.1 do
  2171. if jumping then return end
  2172. wait()
  2173. RW.C0 = CFrame.new(3, 1, 0) * CFrame.Angles(math.rad(-65+5*i), 0, math.rad(65))
  2174. RW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0)
  2175. LW.C0 = CFrame.new(-3, 1, 0) * CFrame.Angles(math.rad(-65+5*i), 0, math.rad(-65))
  2176. LW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0)
  2177. RWL.C0 = CFrame.new(2, -2, 0) * CFrame.Angles(math.rad(-45+90*i), 0, math.rad(10))
  2178. RWL.C1 = CFrame.new(1, 2, 0)
  2179. LWL.C0 = CFrame.new(-2, -2, 0) * CFrame.Angles(math.rad(45-90*i), 0, math.rad(-10))
  2180. LWL.C1 = CFrame.new(-1, 2, 0)
  2181. end
  2182. until not walking or jumping
  2183. for i = 0.1 , 1 , 0.1 do
  2184. wait()
  2185. RW.C0 = CFrame.new(3, 1, 0) * CFrame.Angles(math.rad(-60+40*i), 0, math.rad(65-20*i))
  2186. RW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0)
  2187. LW.C0 = CFrame.new(-3, 1, 0) * CFrame.Angles(math.rad(-60+40*i), 0, math.rad(-65+20*i))
  2188. LW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0)
  2189. RWL.C0 = CFrame.new(2, -2, 0) * CFrame.Angles(math.rad(45-45*i), 0, math.rad(10+10*i))
  2190. RWL.C1 = CFrame.new(1, 2, 0)
  2191. LWL.C0 = CFrame.new(-2, -2, 0) * CFrame.Angles(math.rad(-45+45*i), 0, math.rad(-10-10*i))
  2192. LWL.C1 = CFrame.new(-1, 2, 0)
  2193. end
  2194. end
  2195.  
  2196. function Jump()
  2197. if jumping then return end
  2198. jumping = true
  2199. local vel = Instance.new("BodyVelocity",Torso)
  2200. vel.maxForce = Vector3.new(0,1,0) * math.huge
  2201. vel.P = vel.P * 5
  2202. vel.velocity = Vector3.new(0,jump,0)
  2203. coroutine.resume(coroutine.create(function()
  2204. wait() wait() wait() wait()
  2205. vel.Parent=nil
  2206. end))
  2207. for i = 0.1 , 1 , 0.1 do
  2208. wait()
  2209. RW.C0 = CFrame.new(3, 1, 0) * CFrame.Angles(math.rad(-20+200*i), 0, math.rad(45-20*i))
  2210. RW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0)
  2211. LW.C0 = CFrame.new(-3, 1, 0) * CFrame.Angles(math.rad(-20+200*i), 0, math.rad(-45+20*i))
  2212. LW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0)
  2213. RWL.C0 = CFrame.new(2, -2, 0) * CFrame.Angles(math.rad(-10*i), 0, math.rad(20-10*i))
  2214. RWL.C1 = CFrame.new(1, 2, 0)
  2215. LWL.C0 = CFrame.new(-2, -2, 0) * CFrame.Angles(math.rad(-10*i), 0, math.rad(-20+10*i))
  2216. LWL.C1 = CFrame.new(-1, 2, 0)
  2217. end
  2218. wait(1)
  2219. for i = 0.1 , 1 , 0.1 do
  2220. wait()
  2221. RW.C0 = CFrame.new(3, 1, 0) * CFrame.Angles(math.rad(180-200*i), 0, math.rad(25+20*i))
  2222. RW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0)
  2223. LW.C0 = CFrame.new(-3, 1, 0) * CFrame.Angles(math.rad(180-200*i), 0, math.rad(-25-20*i))
  2224. LW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0)
  2225. RWL.C0 = CFrame.new(2, -2, 0) * CFrame.Angles(math.rad(-10+10*i), 0, math.rad(10+10*i))
  2226. RWL.C1 = CFrame.new(1, 2, 0)
  2227. LWL.C0 = CFrame.new(-2, -2, 0) * CFrame.Angles(math.rad(-10+10*i), 0, math.rad(-10-10*i))
  2228. LWL.C1 = CFrame.new(-1, 2, 0)
  2229. end
  2230. jumping = false
  2231. end
  2232.  
  2233. function NaginataSpin()
  2234. attack = true
  2235. dmg1cnnct()
  2236. local LastPoint = prt4.CFrame * CFrame.new(0,prt4.Size.Y/-2,0)
  2237. ss(Head,1)
  2238. for i = 0.1 , 1 , 0.1 do
  2239. wait()
  2240. RW.C0 = CFrame.new(3, 1, 0) * CFrame.Angles(math.rad(-20), 0, math.rad(45))
  2241. RW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0)
  2242. LW.C0 = CFrame.new(-3, 1, 0) * CFrame.Angles(math.rad(-20+110*i), 0, math.rad(-45+35*i))
  2243. LW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0)
  2244. w1.C0 = CFrame.Angles(math.rad(100+20*i), math.rad(90*i), math.rad(0)) * CFrame.new(0, 0, 0)
  2245. local Point = prt4.CFrame * CFrame.new(0,prt4.Size.Y/-2,0)
  2246. effect("Black",0.5,LastPoint,Point)
  2247. LastPoint = Point
  2248. end
  2249. Hitdeb2 = 0
  2250. for i = 0.1 , 1 , 0.1 do
  2251. wait()
  2252. RW.C0 = CFrame.new(3, 1, 0) * CFrame.Angles(math.rad(-20), 0, math.rad(45))
  2253. RW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0)
  2254. LW.C0 = CFrame.new(-3, 1, 0) * CFrame.Angles(math.rad(90), 0, math.rad(-10+20*i))
  2255. LW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0)
  2256. w1.C0 = CFrame.Angles(math.rad(120), math.rad(90+360*i), math.rad(0)) * CFrame.new(0, 0, 0)
  2257. local Point = prt4.CFrame * CFrame.new(0,prt4.Size.Y/-2,0)
  2258. effect("Black",0.5,LastPoint,Point)
  2259. LastPoint = Point
  2260. end
  2261. Hitdeb2 = 0
  2262. for i = 0.15 , 1 , 0.15 do
  2263. wait()
  2264. RW.C0 = CFrame.new(3, 1, 0) * CFrame.Angles(math.rad(-20), 0, math.rad(45))
  2265. RW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0)
  2266. LW.C0 = CFrame.new(-3, 1, 0) * CFrame.Angles(math.rad(90), 0, math.rad(10-10*i))
  2267. LW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0)
  2268. w1.C0 = CFrame.Angles(math.rad(120), math.rad(90+270*i), math.rad(0)) * CFrame.new(0, 0, 0)
  2269. local Point = prt4.CFrame * CFrame.new(0,prt4.Size.Y/-2,0)
  2270. effect("Black",0.5,LastPoint,Point)
  2271. LastPoint = Point
  2272. end
  2273. dmg1dc()
  2274. for i = 0.1 , 1 , 0.1 do
  2275. wait()
  2276. RW.C0 = CFrame.new(3, 1, 0) * CFrame.Angles(math.rad(-20), 0, math.rad(45))
  2277. RW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0)
  2278. LW.C0 = CFrame.new(-3, 1, 0) * CFrame.Angles(math.rad(90-110*i), 0, math.rad(-45*i))
  2279. LW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0)
  2280. w1.C0 = CFrame.Angles(math.rad(120-20*i), math.rad(0), math.rad(0)) * CFrame.new(0, 0, 0)
  2281. end
  2282. wait(0.2)
  2283. attack = false
  2284. end
  2285.  
  2286. function DualThrust()
  2287. attack = true
  2288. ss(Head,1)
  2289. dmg1cnnct()
  2290. dmg2cnnct()
  2291. for i = 0.1 , 1 , 0.1 do
  2292. wait()
  2293. RW.C0 = CFrame.new(3, 1, 0) * CFrame.Angles(math.rad(-20+80*i), 0, math.rad(45-65*i))
  2294. RW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0)
  2295. LW.C0 = CFrame.new(-3, 1, 0) * CFrame.Angles(math.rad(-20+80*i), 0, math.rad(-45+65*i))
  2296. LW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0)
  2297. w1.C0 = CFrame.Angles(math.rad(100+80*i), math.rad(0), math.rad(0)) * CFrame.new(0, 5*i, 0)
  2298. ww1.C0 = CFrame.Angles(math.rad(90+90*i), math.rad(0), math.rad(0)) * CFrame.new(0, 0, 0)
  2299. end
  2300. local LastPoint = prt4.CFrame * CFrame.new(0,prt4.Size.Y/-2,0)
  2301. local LastPoint2 = pprt14.CFrame * CFrame.new(0,pprt14.Size.Y/2,0)
  2302. for i = 0.2 , 1 , 0.2 do
  2303. wait()
  2304. RW.C0 = CFrame.new(3, 1, 0) * CFrame.Angles(math.rad(60), 0, math.rad(-20+110*i))
  2305. RW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0)
  2306. LW.C0 = CFrame.new(-3, 1, 0) * CFrame.Angles(math.rad(60), 0, math.rad(20-110*i))
  2307. LW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0)
  2308. w1.C0 = CFrame.Angles(math.rad(180), math.rad(0), math.rad(0)) * CFrame.new(0, 5, 0)
  2309. ww1.C0 = CFrame.Angles(math.rad(180), math.rad(0), math.rad(0)) * CFrame.new(0, 0, 0)
  2310. local Point = prt4.CFrame * CFrame.new(0,prt4.Size.Y/-2,0)
  2311. effect("Bright violet",0.5,LastPoint,Point)
  2312. LastPoint = Point
  2313. local Point2 = pprt14.CFrame * CFrame.new(0,pprt14.Size.Y/2,0)
  2314. effect("Dusty Rose",0.5,LastPoint2,Point2)
  2315. LastPoint2 = Point2
  2316. end
  2317. for i = 0.2 , 1 , 0.2 do
  2318. wait()
  2319. RW.C0 = CFrame.new(3, 1, 0) * CFrame.Angles(math.rad(60), 0, math.rad(90+10*i))
  2320. RW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0)
  2321. LW.C0 = CFrame.new(-3, 1, 0) * CFrame.Angles(math.rad(60), 0, math.rad(-90-10*i))
  2322. LW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0)
  2323. w1.C0 = CFrame.Angles(math.rad(180), math.rad(0), math.rad(0)) * CFrame.new(0, 5, 0)
  2324. ww1.C0 = CFrame.Angles(math.rad(180), math.rad(0), math.rad(0)) * CFrame.new(0, 0, 0)
  2325. local Point = prt4.CFrame * CFrame.new(0,prt4.Size.Y/-2,0)
  2326. effect("Bright violet",0.5,LastPoint,Point)
  2327. LastPoint = Point
  2328. local Point2 = pprt14.CFrame * CFrame.new(0,pprt14.Size.Y/2,0)
  2329. effect("Dusty Rose",0.5,LastPoint2,Point2)
  2330. LastPoint2 = Point2
  2331. end
  2332. dmg1dc()
  2333. dmg2dc()
  2334. for i = 0.1 , 1 , 0.1 do
  2335. wait()
  2336. RW.C0 = CFrame.new(3, 1, 0) * CFrame.Angles(math.rad(60-80*i), 0, math.rad(100-55*i))
  2337. RW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0)
  2338. LW.C0 = CFrame.new(-3, 1, 0) * CFrame.Angles(math.rad(60-80*i), 0, math.rad(-100+55*i))
  2339. LW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0)
  2340. w1.C0 = CFrame.Angles(math.rad(180-80*i), math.rad(0), math.rad(0)) * CFrame.new(0, 5-5*i, 0)
  2341. ww1.C0 = CFrame.Angles(math.rad(180-90*i), math.rad(0), math.rad(0)) * CFrame.new(0, 0, 0)
  2342. local Point = prt4.CFrame * CFrame.new(0,prt4.Size.Y/-2,0)
  2343. effect("Bright violet",0.5,LastPoint,Point)
  2344. LastPoint = Point
  2345. local Point2 = pprt14.CFrame * CFrame.new(0,pprt14.Size.Y/2,0)
  2346. effect("Dusty Rose",0.5,LastPoint2,Point2)
  2347. LastPoint2 = Point2
  2348. end
  2349. wait(0.5)
  2350. attack = false
  2351. end
  2352.  
  2353. function Slash1()
  2354. attack = true
  2355. ss(Head,1)
  2356. dmg1cnnct()
  2357. dmg2cnnct()
  2358. for i = 0.2 , 1 , 0.2 do
  2359. wait()
  2360. RW.C0 = CFrame.new(3, 1, 0) * CFrame.Angles(math.rad(-20+220*i), 0, math.rad(45-65*i))
  2361. RW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0)
  2362. LW.C0 = CFrame.new(-3, 1, 0) * CFrame.Angles(math.rad(-20+220*i), 0, math.rad(-45+65*i))
  2363. LW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0)
  2364. w1.C0 = CFrame.Angles(math.rad(100), math.rad(0), math.rad(0)) * CFrame.new(0, 0, 0)
  2365. ww1.C0 = CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)) * CFrame.new(0, 0, 0)
  2366. end
  2367. local LastPoint = prt4.CFrame * CFrame.new(0,prt4.Size.Y/-2,0)
  2368. local LastPoint2 = pprt14.CFrame * CFrame.new(0,pprt14.Size.Y/2,0)
  2369. for i = 0.2 , 1 , 0.2 do
  2370. wait()
  2371. RW.C0 = CFrame.new(3, 1, 0) * CFrame.Angles(math.rad(200+10*i), 0, math.rad(-20))
  2372. RW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0)
  2373. LW.C0 = CFrame.new(-3, 1, 0) * CFrame.Angles(math.rad(200+10*i), 0, math.rad(20))
  2374. LW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0)
  2375. w1.C0 = CFrame.Angles(math.rad(100), math.rad(0), math.rad(0)) * CFrame.new(0, 0, 0)
  2376. ww1.C0 = CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)) * CFrame.new(0, 0, 0)
  2377. local Point = prt4.CFrame * CFrame.new(0,prt4.Size.Y/-2,0)
  2378. effect("Bright violet",0.5,LastPoint,Point)
  2379. LastPoint = Point
  2380. local Point2 = pprt14.CFrame * CFrame.new(0,pprt14.Size.Y/2,0)
  2381. effect("Dusty Rose",0.5,LastPoint2,Point2)
  2382. LastPoint2 = Point2
  2383. end
  2384. Hitdeb = 0
  2385. Hitdeb2 = 0
  2386. for i = 0.1 , 1 , 0.1 do
  2387. wait()
  2388. RW.C0 = CFrame.new(3, 1, 0) * CFrame.Angles(math.rad(210-220*i), 0, math.rad(-20-20*i))
  2389. RW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0)
  2390. LW.C0 = CFrame.new(-3, 1, 0) * CFrame.Angles(math.rad(210-220*i), 0, math.rad(20+20*i))
  2391. LW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0)
  2392. w1.C0 = CFrame.Angles(math.rad(100), math.rad(0), math.rad(0)) * CFrame.new(0, 0, 0)
  2393. ww1.C0 = CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)) * CFrame.new(0, 0, 0)
  2394. local Point = prt4.CFrame * CFrame.new(0,prt4.Size.Y/-2,0)
  2395. effect("Bright violet",0.5,LastPoint,Point)
  2396. LastPoint = Point
  2397. local Point2 = pprt14.CFrame * CFrame.new(0,pprt14.Size.Y/2,0)
  2398. effect("Dusty Rose",0.5,LastPoint2,Point2)
  2399. LastPoint2 = Point2
  2400. end
  2401. for i = 0.1 , 1 , 0.1 do
  2402. wait()
  2403. RW.C0 = CFrame.new(3, 1, 0) * CFrame.Angles(math.rad(-10-10*i), 0, math.rad(-40+85*i))
  2404. RW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0)
  2405. LW.C0 = CFrame.new(-3, 1, 0) * CFrame.Angles(math.rad(-10-10*i), 0, math.rad(40-85*i))
  2406. LW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0)
  2407. w1.C0 = CFrame.Angles(math.rad(100), math.rad(0), math.rad(0)) * CFrame.new(0, 0, 0)
  2408. ww1.C0 = CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)) * CFrame.new(0, 0, 0)
  2409. end
  2410. dmg2dc()
  2411. dmg1dc()
  2412. attack = false
  2413. end
  2414.  
  2415.  
  2416.  
  2417.  
  2418. function returnwelds()
  2419. RW.C0 = CFrame.new(3, 1, 0) * CFrame.Angles(math.rad(-20), 0, math.rad(45))
  2420. RW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0)
  2421. LW.C0 = CFrame.new(-3, 1, 0) * CFrame.Angles(math.rad(-20), 0, math.rad(-45))
  2422. LW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0)
  2423. RWL.C0 = CFrame.new(2, -2, 0) * CFrame.Angles(0, 0, math.rad(20))
  2424. RWL.C1 = CFrame.new(1, 2, 0)
  2425. LWL.C0 = CFrame.new(-2, -2, 0) * CFrame.Angles(0, 0, math.rad(-20))
  2426. LWL.C1 = CFrame.new(-1, 2, 0)
  2427. w1.C0 = CFrame.Angles(math.rad(100), math.rad(0), math.rad(0)) * CFrame.new(0, 0, 0)
  2428. ww1.C0 = CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)) * CFrame.new(0, 0, 0)
  2429. Neck.C0 = CFrame.new(0, 2, 0) * CFrame.Angles(0, 0, 0)
  2430. end
  2431.  
  2432.  
  2433. function Attackk(mag)
  2434. if attack then return end
  2435. if mag <= 8 then
  2436. local rndm = math.random(1,2)
  2437. if rndm == 1 then
  2438. NaginataSpin()
  2439. elseif rndm == 2 then
  2440. Slash1()
  2441. end
  2442. elseif mag > 8 then
  2443. local rndm = math.random(1,1)
  2444. if rndm == 1 then
  2445. DualThrust()
  2446. end
  2447. end
  2448. end
  2449.  
  2450. local BG = Instance.new("BodyGyro",Torso)
  2451. BG.cframe = Torso.CFrame
  2452. BG.maxTorque = Vector3.new(0, math.huge,0)
  2453. BGSpin = 0
  2454.  
  2455. function FindTarget()
  2456. local c = game.Workspace:GetChildren();
  2457. local nearestmag = 1500
  2458. local nearestprsn = nil
  2459. for i = 1, #c do
  2460. local hum = c[i]:findFirstChild("Humanoid")
  2461. if hum ~= nil and hum.Health ~= 0 then
  2462. local head = c[i]:findFirstChild("Head");
  2463. if head ~= nil then
  2464. local mag = (head.Position - Torso.Position).magnitude;
  2465. if mag <= 1500 and c[i].Name ~= Character.Name then
  2466. if mag < nearestmag then
  2467. nearestmag = mag
  2468. nearestprsn = c[i]
  2469. end
  2470. end
  2471. end
  2472. end
  2473. end
  2474. Target = nearestprsn
  2475. end
  2476.  
  2477.  
  2478.  
  2479.  
  2480. local Humanoid = Instance.new("Humanoid",bodyholder)
  2481. Humanoid.MaxHealth = HP
  2482.  
  2483. equipanim()
  2484. wait(1)
  2485. bodyholder:MakeJoints()
  2486. Humanoid.Health = HP
  2487. Humanoid.WalkSpeed = WS
  2488. wait(1)
  2489. bodyholder.Torso.CFrame = CFrame.new(SpawnPos.Value)
  2490. Humanoid.Health = HP
  2491. script.Parent = Character
  2492.  
  2493.  
  2494.  
  2495. repeat
  2496. wait(0.1)
  2497. FindTarget()
  2498. if Target ~= nil then
  2499. BG.cframe = CFrame.new(Torso.Position,Target.Torso.Position) * CFrame.Angles(0,math.rad(BGSpin),0)
  2500. local mag = (Torso.Position-Target.Torso.Position).magnitude
  2501. if mag <= 20 then
  2502. Attackk(mag)
  2503. end
  2504. --
  2505. pcall(function()
  2506. Humanoid:MoveTo(Target.Torso.Position + CFrame.new(Torso.Position,Target.Torso.Position).lookVector * -6,Target.Torso)
  2507. end)
  2508. if Target.Torso.Position.y > Torso.Position.y+5 then
  2509. coroutine.resume(coroutine.create(Jump))
  2510. end
  2511. --
  2512. else
  2513. BG.cframe = Torso.cframe
  2514. Humanoid:MoveTo(Torso.Position,Torso)
  2515. end
  2516. if true then
  2517. if (Torso.Velocity * Vector3.new(1,0,1)).magnitude > 2 then
  2518. coroutine.resume(coroutine.create(Walk))
  2519. walking = true
  2520. elseif (Torso.Velocity * Vector3.new(1,0,1)).magnitude < 2 then
  2521. walking = false
  2522. end
  2523. else
  2524. walking = false
  2525. end
  2526. until Humanoid.Health <= 0
  2527.  
  2528. wait(5)
  2529. Character.Parent = nil--mediafire
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