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- --made by len for CoffeIsMyDog
- --SL ADMIN COMMANDS SCRIPT
- local Player = game.Players.LocalPlayer
- local Mouse = Player:GetMouse()
- local char = Player.Character
- local gPlayers = game:GetService("Players")
- local admin = gPlayers.LocalPlayer.Name
- local services={}
- local cmds={}
- local std={}
- local Version = '1.0'
- wait(0.1)
- services.players=gPlayers
- services.lighting=game:GetService('Lighting')
- services.workspace=game:GetService('Workspace')
- services.events = {}
- local user = gPlayers.LocalPlayer
- local cmdprefix=';'
- local scriptprefix='\\'
- local split=" "
- --| Tables |--
- --| Admins |--
- local AdminFolder = Instance.new("Folder", game.ContextActionService)
- AdminFolder.Name = "AdminList"
- AdminFolder.RobloxLocked = true
- _G.Admin = function(Admin)
- local SValue = Instance.new("StringValue", AdminFolder)
- SValue.Value = Admin
- SValue.RobloxLocked = true
- end
- -- These are my friends that don't have Seven, remove then off the list if you'd like.
- local admins = {
- 'guestpro1',
- 'THEGAMINGTRTLE',
- 'JackLikesBugs',
- 'JoshuaAsencio'
- }
- --| CMD List |--
- CMDs = {
- 'addtai player[unstopabble]',
- 'addcha player[unstopabble]',
- 'addtech player[unstopabble]',
- 'reset player',
- 'terroreset player',
- 'stats player',
- 'goto player',
- 'level player',
- 'unlevel player',
- 'save player',
- 'bounty player',
- 'xp player',
- 'facedecal rbxassetid://DECALHERE',
- 'goggles player',
- 'spiralmask player',
- 'akatsukihat player',
- 'faceguard player',
- 'furcoat player',
- 'sandgourd player',
- 'sasukebelt player',
- 'Companions',
- 'pain player',
- 'kakashi player',
- 'itachi player',
- 'nagato player',
- 'minato player',
- 'tail1 player',
- 'tail2 player',
- 'tail3 player',
- 'tail4 player',
- 'tail5 player',
- 'tail6 player',
- 'tail7 player',
- 'tail8 player',
- 'tail9 player',
- 'paths6 player',
- 'narutothelast player',
- 'sasukethelast player',
- 'narutopts player',
- 'sasukepts player',
- 'pug player',
- 'zabuza2 player',
- 'kakashi2 player',
- 'gaara2 player',
- 'haku2 player',
- 'madara2 player',
- 'ELEMENTS',
- 'fire/fire2/fire3/fire4/fire5/fire6 player',
- 'lightning/lightning2/lightning3/lightning4/lightning5/lightning6 player',
- 'dust/dust2/dust3/dust4/dust5/dust6 player',
- 'gold/gold2/gold3/gold4/gold5/gold6 player',
- 'earth/earth2/earth3/earth4/earth5/earth6 player',
- 'water/water2/water3/water4/water5/water6 player',
- 'yin/yin2/yin3/yin4/yin5/yin6 player',
- 'yang/yang2/yang3/yang4/yang5/yang6 player',
- 'sound/sound2/sound3/sound4/sound5/sound6 player',
- 'iron/iron2/iron3/iron4/iron5/iron6 player',
- 'VILLAGES',
- 'akatsuki player',
- 'landoffire player',
- 'samurai player',
- 'landofwind player',
- 'landofwater player',
- 'landoflightning player',
- 'landofearth player',
- 'CLANS',
- 'hyugaclan player',
- 'uchihaclan player',
- 'inuzukaclan player',
- 'senjuclan player',
- 'namikazeclan player',
- 'naraclan player',
- 'aburameclan player',
- 'shiroganeclan player',
- 'hozukiclan player',
- 'yukiclan player',
- 'yotsukiclan player',
- 'chinoikeclan player',
- '- prefix <string>',
- '- cmds',
- '- version',
- }
- --| Lib |--
- updateevents=function()
- for i,v in pairs(services.events) do services.events:remove(i) v:disconnect() end
- for i,v in pairs(gPlayers:players())do
- local ev = v.Chatted:connect(function(msg) do_exec(msg,v) end)
- services.events[#services.events+1] = ev
- end
- end
- std.inTable=function(tbl,val)
- if tbl==nil then return false end
- for _,v in pairs(tbl)do
- if v==val then return true end
- end
- return false
- end
- std.out=function(str)
- print(str)
- end
- std.list=function(tbl)
- local str=''
- for i,v in pairs(tbl)do
- str=str..tostring(v)
- if i~=#tbl then str=str..', ' end
- end
- return str
- end
- std.endat=function(str,val)
- local z=str:find(val)
- if z then
- return str:sub(0,z-string.len(val)),true
- else
- return str,false
- end
- end
- std.first=function(str) return str:sub(1,1) end
- isAdmin=function(name)
- if name==admin then
- return true
- elseif admins[name]==true then
- return true
- end
- return false
- end
- local exec=function(str)
- spawn(function()
- local script, loaderr = loadstring(str)
- if not script then
- error(loaderr)
- else
- script()
- end
- end)
- end
- local findCmd=function(cmd_name)
- for i,v in pairs(cmds)do
- if v.NAME:lower()==cmd_name:lower() or std.inTable(v.ALIAS,cmd_name:lower())then
- return v
- end
- end
- end
- local getCmd=function(msg)
- local cmd,hassplit=std.endat(msg:lower(),split)
- if hassplit then
- return {cmd,true}
- else
- return {cmd,false}
- end
- end
- local getprfx=function(strn)
- if strn:sub(1,string.len(cmdprefix))==cmdprefix then return{'cmd',string.len(cmdprefix)+1}
- elseif strn:sub(1,string.len(scriptprefix))==scriptprefix then return{'exec',string.len(scriptprefix)+1}
- end return
- end
- local getArgs=function(str)
- local args={}
- local new_arg=nil
- local hassplit=nil
- local s=str
- repeat
- new_arg,hassplit=std.endat(s:lower(),split)
- if new_arg~='' then
- args[#args+1]=new_arg
- s=s:sub(string.len(new_arg)+string.len(split)+1)
- end
- until hassplit==false
- return args
- end
- local function execCmd(str, plr)
- local s_cmd
- local a
- local cmd
- s_cmd = getCmd(str)
- cmd = findCmd(s_cmd[1])
- if cmd == nil then return end
- a = str:sub(string.len(s_cmd[1]) + string.len(split) + 1)
- local args=getArgs(a)
- pcall(function()
- cmd.FUNC(args, plr)
- end)
- end
- function do_exec(str,plr)
- if not isAdmin(plr.Name)then return end
- str=str:gsub('/e ','')
- local t=getprfx(str)
- if t==nil then return end
- str=str:sub(t[2])
- if t[1]=='exec' then
- exec(str)
- elseif t[1]=='cmd' then
- execCmd(str, plr)
- end
- end
- updateevents()
- _G.exec_cmd = execCmd
- --game.Players.LocalPlayer.Chatted:connect(doexec)
- local _char=function(plr_name)
- for i,v in pairs(game.Players:GetChildren())do
- if v:IsA'Player'then
- if v.Name==plr_name then return v.Character end
- end
- end
- return
- end
- local _plr=function(plr_name)
- for i,v in pairs(game.Players:GetChildren())do
- if v:IsA'Player'then
- if v.Name==plr_name then return v end
- end
- end
- return
- end
- function addcmd(name,desc,alias,func)
- cmds[#cmds+1]=
- {
- NAME=name;
- DESC=desc;
- ALIAS=alias;
- FUNC=func;
- }
- end
- local function getPlayer(name)
- local nameTable = {}
- name=name:lower()
- if name == "me" then
- nameTable[#nameTable+1]=admin
- elseif name == "others" then
- for i,v in pairs(gPlayers:GetChildren()) do
- if v:IsA'Player'then
- if v.Name~=admin then
- nameTable[#nameTable+1]=v.Name
- end
- end
- end
- elseif name == "all" then
- for i,v in pairs(gPlayers:GetChildren()) do
- if v:IsA'Player'then
- nameTable[#nameTable+1]=v.Name
- end
- end
- else
- for i,v in pairs(gPlayers:GetChildren()) do
- local lname = v.Name:lower()
- local i,j = lname:find(name)
- if i == 1 then
- return {v.Name}
- end
- end
- end
- return nameTable
- end
- --| Cape Function |--
- local capeColor = 1012
- function Cape(playerCaped)
- if playerCaped.Character:FindFirstChild("Cape") ~= nil then
- playerCaped.Character.Cape:Destroy()
- end
- repeat
- wait()
- until playerCaped and playerCaped.Character and playerCaped.Character:FindFirstChild("Torso")
- local Torso = playerCaped.Character.Torso
- local Cape = Instance.new("Part", Torso.Parent)
- Cape.Name = "Cape"
- Cape.Anchored = false
- Cape.CanCollide = false
- Cape.TopSurface = 0
- Cape.BottomSurface = 0
- Cape.BrickColor = BrickColor.new("" .. capeColor)
- Cape.Material = "Neon"
- Cape.formFactor = "Custom"
- Cape.Size = Vector3.new(0.2,0.2,0.2)
- local msh = Instance.new("BlockMesh", Cape)
- msh.Scale = Vector3.new(9,17.5,.5)
- local motor1 = Instance.new("Motor", Cape)
- motor1.Part0 = Cape
- motor1.Part1 = Torso
- motor1.MaxVelocity = 1
- motor1.C0 = CFrame.new(0,1.75,0)*CFrame.Angles(0,math.rad(90),0)
- motor1.C1 = CFrame.new(0,1,.45)*CFrame.Angles(0,math.rad(90),0)
- local wave = false
- repeat wait(1/44)
- local ang = 0.2
- local oldmag = Torso.Velocity.magnitude
- local mv = .1
- if wave then
- ang = ang + ((Torso.Velocity.magnitude/10) * .05) + 1
- wave = false
- else
- wave = false
- end
- ang = ang + math.min(Torso.Velocity.magnitude/30, 1)
- motor1.MaxVelocity = math.min((Torso.Velocity.magnitude/10), .04) + mv
- motor1.DesiredAngle = -ang
- if motor1.CurrentAngle < -.05 and motor1.DesiredAngle > -.05 then
- motor1.MaxVelocity = .04
- end
- repeat
- wait()
- until
- motor1.CurrentAngle == motor1.DesiredAngle or math.abs(Torso.Velocity.magnitude - oldmag) >= (Torso.Velocity.magnitude/10) + 1
- if Torso.Velocity.magnitude < .1 then
- wait(.1)
- end
- until not Cape or Cape.Parent ~= Torso.Parent
- end
- game.Lighting.Outlines = false -- Outlines are disgusting
- --| Commands |--
- addcmd('goto', 'go to a player',{},
- function(args)
- local players = getPlayer(args[1])
- if players ~= nil and _char(players[1]):FindFirstChild("HumanoidRootPart") then
- _char(admin).HumanoidRootPart.CFrame = _char(players[1]).HumanoidRootPart.CFrame
- end
- end)
- --stats
- addcmd('addcha','addstats player',{''},
- function(args)
- local players = getPlayer(args[1])
- for i,v in pairs(players)do
- local r = gPlayers[v].Backpack.keyinput
- while wait() do
- r:FireServer("addstats", "cha", "1", 456345234534565)
- end
- end
- end)
- addcmd('addtai','addstats player',{''},
- function(args)
- local players = getPlayer(args[1])
- for i,v in pairs(players)do
- local r = gPlayers[v].Backpack.keyinput
- while wait() do
- r:FireServer("addstats", "rage", "1", 456345234534565)
- end
- end
- end)
- addcmd('addtech','addstats player',{''},
- function(args)
- local players = getPlayer(args[1])
- for i,v in pairs(players)do
- local r = gPlayers[v].Backpack.keyinput
- while wait() do
- r:FireServer("addstats", "tech", "1", 456345234534565)
- end
- end
- end)
- addcmd('stats','stats player',{''},
- function(args)
- local players = getPlayer(args[1])
- for i,v in pairs(players)do
- local r = gPlayers[v].Backpack.keyinput
- r:FireServer("equipkey", "lvl", "2500")
- r:FireServer("equipkey", "spins", "10")
- r:FireServer("equipkey", "bounty", "1000000")
- r:FireServer("equipkey", "ryo1" , "1000000000")
- r:FireServer("equipkey", "ryo2" , "1000000000")
- end
- end)
- addcmd('bounty','infinitebounty player',{''},
- function(args)
- local players = getPlayer(args[1])
- for i,v in pairs(players)do
- local r = gPlayers[v].Backpack.keyinput
- while wait(1) do
- r:FireServer("equipkey", "bounty", "1000000")
- end
- end
- end)
- addcmd('xp','xp someone',{''},
- function(args)
- local players = getPlayer(args[1])
- for i,v in pairs(players)do
- while wait(1) do
- local pchar = gPlayers[v].Backpack.keyinput:FireServer("changestat", "exp", "10000000", 456345234534565.000000)
- end
- end
- end)
- --cosmetics
- addcmd('sasukebelt','sasukebelt someone',{''},
- function(args)
- local players = getPlayer(args[1])
- for i,v in pairs(players)do
- local r = gPlayers[v].Backpack.keyinput
- r:FireServer("cosmetic", "sasukebelt")
- end
- end)
- addcmd('goggles','goggles someone',{''},
- function(args)
- local players = getPlayer(args[1])
- for i,v in pairs(players)do
- local r = gPlayers[v].Backpack.keyinput
- r:FireServer("cosmetic", "goggles")
- end
- end)
- addcmd('spiralmask','spiralmask someone',{''},
- function(args)
- local players = getPlayer(args[1])
- for i,v in pairs(players)do
- local r = gPlayers[v].Backpack.keyinput
- r:FireServer("cosmetic", "spiralmask")
- end
- end)
- addcmd('akatsukihat','akatsukihat someone',{''},
- function(args)
- local players = getPlayer(args[1])
- for i,v in pairs(players)do
- local r = gPlayers[v].Backpack.keyinput
- r:FireServer("cosmetic", "akatsuki")
- end
- end)
- addcmd('faceguard','faceguard someone',{''},
- function(args)
- local players = getPlayer(args[1])
- for i,v in pairs(players)do
- local r = gPlayers[v].Backpack.keyinput
- r:FireServer("cosmetic", "faceguard")
- end
- end)
- addcmd('furcoat','furcoat someone',{''},
- function(args)
- local players = getPlayer(args[1])
- for i,v in pairs(players)do
- local r = gPlayers[v].Backpack.keyinput
- r:FireServer("cosmetic", "furcoat")
- end
- end)
- addcmd('sandgourd','sandgourd someone',{''},
- function(args)
- local players = getPlayer(args[1])
- for i,v in pairs(players)do
- local r = gPlayers[v].Backpack.keyinput
- r:FireServer("cosmetic", "sandgourd")
- end
- end)
- --finish cosmetic
- --companions
- addcmd('pain','pain',{''},
- function(args)
- local players = getPlayer(args[1])
- for i,v in pairs(players)do
- local r = gPlayers[v].Backpack.keyinput
- r:FireServer("equipkey", "comp", "pain")
- end
- end)
- addcmd('kakashi','kakashi',{''},
- function(args)
- local players = getPlayer(args[1])
- for i,v in pairs(players)do
- local r = gPlayers[v].Backpack.keyinput
- r:FireServer("equipkey", "comp", "kakashi")
- end
- end)
- addcmd('itachi','itachi',{''},
- function(args)
- local players = getPlayer(args[1])
- for i,v in pairs(players)do
- local r = gPlayers[v].Backpack.keyinput
- r:FireServer("equipkey", "comp", "itachi")
- end
- end)
- addcmd('nagato','nagato',{''},
- function(args)
- local players = getPlayer(args[1])
- for i,v in pairs(players)do
- local r = gPlayers[v].Backpack.keyinput
- r:FireServer("equipkey", "comp", "nagato")
- end
- end)
- addcmd('minato','minato',{''},
- function(args)
- local players = getPlayer(args[1])
- for i,v in pairs(players)do
- local r = gPlayers[v].Backpack.keyinput
- r:FireServer("equipkey", "comp", "minato")
- end
- end)
- addcmd('tail1','tail1',{''},
- function(args)
- local players = getPlayer(args[1])
- for i,v in pairs(players)do
- local r = gPlayers[v].Backpack.keyinput
- r:FireServer("equipkey", "comp", "tail1")
- end
- end)
- addcmd('tail2','tail2',{''},
- function(args)
- local players = getPlayer(args[1])
- for i,v in pairs(players)do
- local r = gPlayers[v].Backpack.keyinput
- r:FireServer("equipkey", "comp", "tail2")
- end
- end)
- addcmd('tail3','tail3',{''},
- function(args)
- local players = getPlayer(args[1])
- for i,v in pairs(players)do
- local r = gPlayers[v].Backpack.keyinput
- r:FireServer("equipkey", "comp", "tail3")
- end
- end)
- addcmd('tail4','tail4',{''},
- function(args)
- local players = getPlayer(args[1])
- for i,v in pairs(players)do
- local r = gPlayers[v].Backpack.keyinput
- r:FireServer("equipkey", "comp", "tail4")
- end
- end)
- addcmd('tail5','tail5',{''},
- function(args)
- local players = getPlayer(args[1])
- for i,v in pairs(players)do
- local r = gPlayers[v].Backpack.keyinput
- r:FireServer("equipkey", "comp", "tail5")
- end
- end)
- addcmd('tail6','tail6',{''},
- function(args)
- local players = getPlayer(args[1])
- for i,v in pairs(players)do
- local r = gPlayers[v].Backpack.keyinput
- r:FireServer("equipkey", "comp", "tail6")
- end
- end)
- addcmd('tail7','tail7',{''},
- function(args)
- local players = getPlayer(args[1])
- for i,v in pairs(players)do
- local r = gPlayers[v].Backpack.keyinput
- r:FireServer("equipkey", "comp", "tail7")
- end
- end)
- addcmd('tail8','tail8',{''},
- function(args)
- local players = getPlayer(args[1])
- for i,v in pairs(players)do
- local r = gPlayers[v].Backpack.keyinput
- r:FireServer("equipkey", "comp", "tail8")
- end
- end)
- addcmd('tail9','tail9',{''},
- function(args)
- local players = getPlayer(args[1])
- for i,v in pairs(players)do
- local r = gPlayers[v].Backpack.keyinput
- r:FireServer("equipkey", "comp", "tail9")
- end
- end)
- addcmd('paths6','paths6',{''},
- function(args)
- local players = getPlayer(args[1])
- for i,v in pairs(players)do
- local r = gPlayers[v].Backpack.keyinput
- r:FireServer("equipkey", "comp", "paths6")
- end
- end)
- addcmd('narutothelast','narutothelast',{''},
- function(args)
- local players = getPlayer(args[1])
- for i,v in pairs(players)do
- local r = gPlayers[v].Backpack.keyinput
- r:FireServer("equipkey", "comp", "narutothelast")
- end
- end)
- addcmd('sasukethelast','sasukethelast',{''},
- function(args)
- local players = getPlayer(args[1])
- for i,v in pairs(players)do
- local r = gPlayers[v].Backpack.keyinput
- r:FireServer("equipkey", "comp", "sasukethelast")
- end
- end)
- addcmd('narutopts','narutopts',{''},
- function(args)
- local players = getPlayer(args[1])
- for i,v in pairs(players)do
- local r = gPlayers[v].Backpack.keyinput
- r:FireServer("equipkey", "comp", "narutopts")
- end
- end)
- addcmd('sasukepts','sasukepts',{''},
- function(args)
- local players = getPlayer(args[1])
- for i,v in pairs(players)do
- local r = gPlayers[v].Backpack.keyinput
- r:FireServer("equipkey", "comp", "sasukepts")
- end
- end)
- addcmd('pug','pug',{''},
- function(args)
- local players = getPlayer(args[1])
- for i,v in pairs(players)do
- local r = gPlayers[v].Backpack.keyinput
- r:FireServer("equipkey", "comp", "pug")
- end
- end)
- addcmd('zabuza2','zabuza2',{''},
- function(args)
- local players = getPlayer(args[1])
- for i,v in pairs(players)do
- local r = gPlayers[v].Backpack.keyinput
- r:FireServer("equipkey", "comp", "zabuza2")
- end
- end)
- addcmd('kakashi2','kakashi2',{''},
- function(args)
- local players = getPlayer(args[1])
- for i,v in pairs(players)do
- local r = gPlayers[v].Backpack.keyinput
- r:FireServer("equipkey", "comp", "kakashi2")
- end
- end)
- addcmd('gaara2','gaara2',{''},
- function(args)
- local players = getPlayer(args[1])
- for i,v in pairs(players)do
- local r = gPlayers[v].Backpack.keyinput
- r:FireServer("equipkey", "comp", "gaara2")
- end
- end)
- addcmd('haku2','haku2',{''},
- function(args)
- local players = getPlayer(args[1])
- for i,v in pairs(players)do
- local r = gPlayers[v].Backpack.keyinput
- r:FireServer("equipkey", "comp", "haku2")
- end
- end)
- --end comps
- addcmd('level','level',{''},
- function(args)
- local players = getPlayer(args[1])
- for i,v in pairs(players)do
- local r = gPlayers[v].Backpack.keyinput
- r:FireServer("equipkey", "lvl", "2500")
- end
- end)
- addcmd('unlevel','unlevel player',{''},
- function(args)
- local players = getPlayer(args[1])
- for i,v in pairs(players)do
- local r = gPlayers[v].Backpack.keyinput
- r:FireServer("equipkey", "lvl", "0")
- end
- end)
- addcmd('reset','reset someone',{''},
- function(args)
- local players = getPlayer(args[1])
- for i,v in pairs(players)do
- local r = gPlayers[v].Backpack.keyinput
- r:FireServer("equipkey", "lvl", "-1")
- r:FireServer("equipkey", "spins", "0")
- r:FireServer("equipkey", "bounty", "0")
- r:FireServer("equipkey", "ryo1", "0")
- r:FireServer("equipkey", "ryo2", "0")
- r:FireServer("equipkey", "kg1", "FAKEKG1")
- r:FireServer("equipkey", "kg2", "FAKEKG2")
- r:FireServer("equipkey", "kg3", "FAKEKG3")
- r:FireServer("equipkey", "kg4", "FAKEKG4")
- r:FireServer("changeelement", "element1", "FAKEKELEMENT1")
- r:FireServer("changeelement", "element2", "FAKEKELEMENT2")
- r:FireServer("changeelement", "element3", "FAKEKELEMENT3")
- r:FireServer("changeelement", "element4", "FAKEKELEMENT4")
- r:FireServer("changeelement", "element5", "FAKEKELEMENT5")
- r:FireServer("changeelement", "element6", "FAKEKELEMENT6")
- r:FireServer("save")
- end
- end)
- addcmd('terroreset','reset2',{''},
- function(args)
- local players = getPlayer(args[1])
- for i,v in pairs(players)do
- local r = gPlayers[v].Backpack.keyinput
- r:FireServer("reset1fstats", 456345234534565.000000)
- r:FireServer("save")
- end
- end)
- addcmd('save','forcesave someone',{''},
- function(args)
- local players = getPlayer(args[1])
- for i,v in pairs(players)do
- local r = gPlayers[v].Backpack.keyinput
- r:FireServer("save")
- end
- end)
- addcmd('facedecal','facedecal',{''},
- function(args)
- local players = getPlayer(args[1])
- for i,v in pairs(players)do
- local r = gPlayers[v].Backpack.keyinput
- game.Players.LocalPlayer.LocalPlayerlook.face.Value = args2
- end
- end)
- --Elements
- addcmd('fire','fire',{''},
- function(args)
- local players = getPlayer(args[1])
- for i,v in pairs(players)do
- local r = gPlayers[v].Backpack.keyinput
- r:FireServer("changeelement", "", "fire")
- end
- end)
- addcmd('fire2','fire2',{''},
- function(args)
- local players = getPlayer(args[1])
- for i,v in pairs(players)do
- local r = gPlayers[v].Backpack.keyinput
- r:FireServer("changeelement", "2", "fire")
- end
- end)
- addcmd('fire3','fire3',{''},
- function(args)
- local players = getPlayer(args[1])
- for i,v in pairs(players)do
- local r = gPlayers[v].Backpack.keyinput
- r:FireServer("changeelement", "3", "fire")
- end
- end)
- addcmd('fire4','fire4',{''},
- function(args)
- local players = getPlayer(args[1])
- for i,v in pairs(players)do
- local r = gPlayers[v].Backpack.keyinput
- r:FireServer("changeelement", "4", "fire")
- end
- end)
- addcmd('fire5','fire5',{''},
- function(args)
- local players = getPlayer(args[1])
- for i,v in pairs(players)do
- local r = gPlayers[v].Backpack.keyinput
- r:FireServer("changeelement", "5", "fire")
- end
- end)
- addcmd('fire6','fire6',{''},
- function(args)
- local players = getPlayer(args[1])
- for i,v in pairs(players)do
- local r = gPlayers[v].Backpack.keyinput
- r:FireServer("changeelement", "6", "fire")
- end
- end)
- addcmd('lightning','lightning',{''},
- function(args)
- local players = getPlayer(args[1])
- for i,v in pairs(players)do
- local r = gPlayers[v].Backpack.keyinput
- r:FireServer("changeelement", "", "lightning")
- end
- end)
- addcmd('lightning2','lightning2',{''},
- function(args)
- local players = getPlayer(args[1])
- for i,v in pairs(players)do
- local r = gPlayers[v].Backpack.keyinput
- r:FireServer("changeelement", "2", "lightning")
- end
- end)
- addcmd('lightning3','lightning3',{''},
- function(args)
- local players = getPlayer(args[1])
- for i,v in pairs(players)do
- local r = gPlayers[v].Backpack.keyinput
- r:FireServer("changeelement", "3", "lightning")
- end
- end)
- addcmd('lightning4','lightning4',{''},
- function(args)
- local players = getPlayer(args[1])
- for i,v in pairs(players)do
- local r = gPlayers[v].Backpack.keyinput
- r:FireServer("changeelement", "4", "lightning")
- end
- end)
- addcmd('lightning5','lightning5',{''},
- function(args)
- local players = getPlayer(args[1])
- for i,v in pairs(players)do
- local r = gPlayers[v].Backpack.keyinput
- r:FireServer("changeelement", "5", "lightning")
- end
- end)
- addcmd('lightning6','lightning6',{''},
- function(args)
- local players = getPlayer(args[1])
- for i,v in pairs(players)do
- local r = gPlayers[v].Backpack.keyinput
- r:FireServer("changeelement", "6", "lightning")
- end
- end)
- addcmd('dust','dust',{''},
- function(args)
- local players = getPlayer(args[1])
- for i,v in pairs(players)do
- local r = gPlayers[v].Backpack.keyinput
- r:FireServer("changeelement", "", "dust")
- end
- end)
- addcmd('dust2','dust2',{''},
- function(args)
- local players = getPlayer(args[1])
- for i,v in pairs(players)do
- local r = gPlayers[v].Backpack.keyinput
- r:FireServer("changeelement", "2", "dust")
- end
- end)
- addcmd('dust3','dust3',{''},
- function(args)
- local players = getPlayer(args[1])
- for i,v in pairs(players)do
- local r = gPlayers[v].Backpack.keyinput
- r:FireServer("changeelement", "3", "dust")
- end
- end)
- addcmd('dust4','dust4',{''},
- function(args)
- local players = getPlayer(args[1])
- for i,v in pairs(players)do
- local r = gPlayers[v].Backpack.keyinput
- r:FireServer("changeelement", "4", "dust")
- end
- end)
- addcmd('dust5','dust5',{''},
- function(args)
- local players = getPlayer(args[1])
- for i,v in pairs(players)do
- local r = gPlayers[v].Backpack.keyinput
- r:FireServer("changeelement", "5", "dust")
- end
- end)
- addcmd('dust6','dust6',{''},
- function(args)
- local players = getPlayer(args[1])
- for i,v in pairs(players)do
- local r = gPlayers[v].Backpack.keyinput
- r:FireServer("changeelement", "6", "dust")
- end
- end)
- addcmd('gold','gold',{''},
- function(args)
- local players = getPlayer(args[1])
- for i,v in pairs(players)do
- local r = gPlayers[v].Backpack.keyinput
- r:FireServer("changeelement", "", "gold")
- end
- end)
- addcmd('gold2','gold2',{''},
- function(args)
- local players = getPlayer(args[1])
- for i,v in pairs(players)do
- local r = gPlayers[v].Backpack.keyinput
- r:FireServer("changeelement", "2", "gold")
- end
- end)
- addcmd('gold3','gold3',{''},
- function(args)
- local players = getPlayer(args[1])
- for i,v in pairs(players)do
- local r = gPlayers[v].Backpack.keyinput
- r:FireServer("changeelement", "3", "gold")
- end
- end)
- addcmd('gold4','gold4',{''},
- function(args)
- local players = getPlayer(args[1])
- for i,v in pairs(players)do
- local r = gPlayers[v].Backpack.keyinput
- r:FireServer("changeelement", "4", "gold")
- end
- end)
- addcmd('gold5','gold5',{''},
- function(args)
- local players = getPlayer(args[1])
- for i,v in pairs(players)do
- local r = gPlayers[v].Backpack.keyinput
- r:FireServer("changeelement", "5", "gold")
- end
- end)
- addcmd('gold6','gold6',{''},
- function(args)
- local players = getPlayer(args[1])
- for i,v in pairs(players)do
- local r = gPlayers[v].Backpack.keyinput
- r:FireServer("changeelement", "6", "gold")
- end
- end)
- addcmd('earth','earth',{''},
- function(args)
- local players = getPlayer(args[1])
- for i,v in pairs(players)do
- local r = gPlayers[v].Backpack.keyinput
- r:FireServer("changeelement", "", "earth")
- end
- end)
- addcmd('earth2','earth2',{''},
- function(args)
- local players = getPlayer(args[1])
- for i,v in pairs(players)do
- local r = gPlayers[v].Backpack.keyinput
- r:FireServer("changeelement", "2", "earth")
- end
- end)
- addcmd('earth3','earth3',{''},
- function(args)
- local players = getPlayer(args[1])
- for i,v in pairs(players)do
- local r = gPlayers[v].Backpack.keyinput
- r:FireServer("changeelement", "3", "earth")
- end
- end)
- addcmd('earth4','earth4',{''},
- function(args)
- local players = getPlayer(args[1])
- for i,v in pairs(players)do
- local r = gPlayers[v].Backpack.keyinput
- r:FireServer("changeelement", "4", "earth")
- end
- end)
- addcmd('earth5','earth5',{''},
- function(args)
- local players = getPlayer(args[1])
- for i,v in pairs(players)do
- local r = gPlayers[v].Backpack.keyinput
- r:FireServer("changeelement", "5", "earth")
- end
- end)
- addcmd('earth6','earth6',{''},
- function(args)
- local players = getPlayer(args[1])
- for i,v in pairs(players)do
- local r = gPlayers[v].Backpack.keyinput
- r:FireServer("changeelement", "6", "earth")
- end
- end)
- addcmd('water','water',{''},
- function(args)
- local players = getPlayer(args[1])
- for i,v in pairs(players)do
- local r = gPlayers[v].Backpack.keyinput
- r:FireServer("changeelement", "", "water")
- end
- end)
- addcmd('water2','water2',{''},
- function(args)
- local players = getPlayer(args[1])
- for i,v in pairs(players)do
- local r = gPlayers[v].Backpack.keyinput
- r:FireServer("changeelement", "2", "water")
- end
- end)
- addcmd('water3','water3',{''},
- function(args)
- local players = getPlayer(args[1])
- for i,v in pairs(players)do
- local r = gPlayers[v].Backpack.keyinput
- r:FireServer("changeelement", "3", "water")
- end
- end)
- addcmd('water4','water4',{''},
- function(args)
- local players = getPlayer(args[1])
- for i,v in pairs(players)do
- local r = gPlayers[v].Backpack.keyinput
- r:FireServer("changeelement", "4", "water")
- end
- end)
- addcmd('water5','water5',{''},
- function(args)
- local players = getPlayer(args[1])
- for i,v in pairs(players)do
- local r = gPlayers[v].Backpack.keyinput
- r:FireServer("changeelement", "5", "water")
- end
- end)
- addcmd('water6','water6',{''},
- function(args)
- local players = getPlayer(args[1])
- for i,v in pairs(players)do
- local r = gPlayers[v].Backpack.keyinput
- r:FireServer("changeelement", "6", "water")
- end
- end)
- addcmd('yin','yin',{''},
- function(args)
- local players = getPlayer(args[1])
- for i,v in pairs(players)do
- local r = gPlayers[v].Backpack.keyinput
- r:FireServer("changeelement", "", "yin")
- end
- end)
- addcmd('yin2','yin2',{''},
- function(args)
- local players = getPlayer(args[1])
- for i,v in pairs(players)do
- local r = gPlayers[v].Backpack.keyinput
- r:FireServer("changeelement", "2", "yin")
- end
- end)
- addcmd('yin3','yin3',{''},
- function(args)
- local players = getPlayer(args[1])
- for i,v in pairs(players)do
- local r = gPlayers[v].Backpack.keyinput
- r:FireServer("changeelement", "3", "yin")
- end
- end)
- addcmd('yin4','yin4',{''},
- function(args)
- local players = getPlayer(args[1])
- for i,v in pairs(players)do
- local r = gPlayers[v].Backpack.keyinput
- r:FireServer("changeelement", "4", "yin")
- end
- end)
- addcmd('yin5','yin5',{''},
- function(args)
- local players = getPlayer(args[1])
- for i,v in pairs(players)do
- local r = gPlayers[v].Backpack.keyinput
- r:FireServer("changeelement", "5", "yin")
- end
- end)
- addcmd('yin6','yin6',{''},
- function(args)
- local players = getPlayer(args[1])
- for i,v in pairs(players)do
- local r = gPlayers[v].Backpack.keyinput
- r:FireServer("changeelement", "6", "yin")
- end
- end)
- addcmd('yang','yang',{''},
- function(args)
- local players = getPlayer(args[1])
- for i,v in pairs(players)do
- local r = gPlayers[v].Backpack.keyinput
- r:FireServer("changeelement", "", "yang")
- end
- end)
- addcmd('yang2','yang2',{''},
- function(args)
- local players = getPlayer(args[1])
- for i,v in pairs(players)do
- local r = gPlayers[v].Backpack.keyinput
- r:FireServer("changeelement", "2", "yang")
- end
- end)
- addcmd('yang3','yang3',{''},
- function(args)
- local players = getPlayer(args[1])
- for i,v in pairs(players)do
- local r = gPlayers[v].Backpack.keyinput
- r:FireServer("changeelement", "3", "yang")
- end
- end)
- addcmd('yang4','yang4',{''},
- function(args)
- local players = getPlayer(args[1])
- for i,v in pairs(players)do
- local r = gPlayers[v].Backpack.keyinput
- r:FireServer("changeelement", "4", "yang")
- end
- end)
- addcmd('yang5','yang5',{''},
- function(args)
- local players = getPlayer(args[1])
- for i,v in pairs(players)do
- local r = gPlayers[v].Backpack.keyinput
- r:FireServer("changeelement", "5", "yang")
- end
- end)
- addcmd('yang6','yang6',{''},
- function(args)
- local players = getPlayer(args[1])
- for i,v in pairs(players)do
- local r = gPlayers[v].Backpack.keyinput
- r:FireServer("changeelement", "6", "yang")
- end
- end)
- addcmd('sound','sound',{''},
- function(args)
- local players = getPlayer(args[1])
- for i,v in pairs(players)do
- local r = gPlayers[v].Backpack.keyinput
- r:FireServer("changeelement", "", "sound")
- end
- end)
- addcmd('sound2','sound2',{''},
- function(args)
- local players = getPlayer(args[1])
- for i,v in pairs(players)do
- local r = gPlayers[v].Backpack.keyinput
- r:FireServer("changeelement", "2", "sound")
- end
- end)
- addcmd('sound3','sound3',{''},
- function(args)
- local players = getPlayer(args[1])
- for i,v in pairs(players)do
- local r = gPlayers[v].Backpack.keyinput
- r:FireServer("changeelement", "3", "sound")
- end
- end)
- addcmd('sound4','sound4',{''},
- function(args)
- local players = getPlayer(args[1])
- for i,v in pairs(players)do
- local r = gPlayers[v].Backpack.keyinput
- r:FireServer("changeelement", "4", "sound")
- end
- end)
- addcmd('sound5','sound5',{''},
- function(args)
- local players = getPlayer(args[1])
- for i,v in pairs(players)do
- local r = gPlayers[v].Backpack.keyinput
- r:FireServer("changeelement", "5", "sound")
- end
- end)
- addcmd('sound6','sound6',{''},
- function(args)
- local players = getPlayer(args[1])
- for i,v in pairs(players)do
- local r = gPlayers[v].Backpack.keyinput
- r:FireServer("changeelement", "6", "sound")
- end
- end)
- addcmd('iron','iron',{''},
- function(args)
- local players = getPlayer(args[1])
- for i,v in pairs(players)do
- local r = gPlayers[v].Backpack.keyinput
- r:FireServer("changeelement", "", "iron")
- end
- end)
- addcmd('iron2','iron2',{''},
- function(args)
- local players = getPlayer(args[1])
- for i,v in pairs(players)do
- local r = gPlayers[v].Backpack.keyinput
- r:FireServer("changeelement", "2", "iron")
- end
- end)
- addcmd('iron3','iron3',{''},
- function(args)
- local players = getPlayer(args[1])
- for i,v in pairs(players)do
- local r = gPlayers[v].Backpack.keyinput
- r:FireServer("changeelement", "3", "iron")
- end
- end)
- addcmd('iron4','iron4',{''},
- function(args)
- local players = getPlayer(args[1])
- for i,v in pairs(players)do
- local r = gPlayers[v].Backpack.keyinput
- r:FireServer("changeelement", "4", "iron")
- end
- end)
- addcmd('iron5','iron5',{''},
- function(args)
- local players = getPlayer(args[1])
- for i,v in pairs(players)do
- local r = gPlayers[v].Backpack.keyinput
- r:FireServer("changeelement", "5", "iron")
- end
- end)
- addcmd('iron6','iron6',{''},
- function(args)
- local players = getPlayer(args[1])
- for i,v in pairs(players)do
- local r = gPlayers[v].Backpack.keyinput
- r:FireServer("changeelement", "6", "iron")
- end
- end)
- --end elements
- --Villages
- addcmd('akatsuki','akatsuki',{''},
- function(args)
- local players = getPlayer(args[1])
- for i,v in pairs(players)do
- local r = gPlayers[v].Backpack.keyinput
- r:FireServer("equipkey", "village", "Akatsuki")
- end
- end)
- addcmd('landoffire','landoffire',{''},
- function(args)
- local players = getPlayer(args[1])
- for i,v in pairs(players)do
- local r = gPlayers[v].Backpack.keyinput
- r:FireServer("equipkey", "village", "Land Of Fire")
- end
- end)
- addcmd('samurai','Samurai',{''},
- function(args)
- local players = getPlayer(args[1])
- for i,v in pairs(players)do
- local r = gPlayers[v].Backpack.keyinput
- r:FireServer("equipkey", "village", "Samurai")
- end
- end)
- addcmd('landofwind','Land of Wind',{''},
- function(args)
- local players = getPlayer(args[1])
- for i,v in pairs(players)do
- local r = gPlayers[v].Backpack.keyinput
- r:FireServer("equipkey", "village", "Land of Wind")
- end
- end)
- addcmd('landofwater','Land of Water',{''},
- function(args)
- local players = getPlayer(args[1])
- for i,v in pairs(players)do
- local r = gPlayers[v].Backpack.keyinput
- r:FireServer("equipkey", "village", "Land of Water")
- end
- end)
- addcmd('landoflightning','Land of Lightning',{''},
- function(args)
- local players = getPlayer(args[1])
- for i,v in pairs(players)do
- local r = gPlayers[v].Backpack.keyinput
- r:FireServer("equipkey", "village", "Land of Lightning")
- end
- end)
- addcmd('landofearth','Land of Earth',{''},
- function(args)
- local players = getPlayer(args[1])
- for i,v in pairs(players)do
- local r = gPlayers[v].Backpack.keyinput
- r:FireServer("equipkey", "village", "Land of Earth")
- end
- end)
- --end Villages
- --CLANS
- addcmd('hyugaclan','Hyuga Clan',{''},
- function(args)
- local players = getPlayer(args[1])
- for i,v in pairs(players)do
- local r = gPlayers[v].Backpack.keyinput
- r:FireServer("equipkey", "clan", "Hyuga Clan")
- end
- end)
- addcmd('uchihaclan','Uchiha Clan',{''},
- function(args)
- local players = getPlayer(args[1])
- for i,v in pairs(players)do
- local r = gPlayers[v].Backpack.keyinput
- r:FireServer("equipkey", "clan", "Uchiha Clan")
- end
- end)
- addcmd('inuzukaclan','Inuzuka Clan',{''},
- function(args)
- local players = getPlayer(args[1])
- for i,v in pairs(players)do
- local r = gPlayers[v].Backpack.keyinput
- r:FireServer("equipkey", "clan", "Inuzuka Clan")
- end
- end)
- addcmd('senjuclan','Senju Clan',{''},
- function(args)
- local players = getPlayer(args[1])
- for i,v in pairs(players)do
- local r = gPlayers[v].Backpack.keyinput
- r:FireServer("equipkey", "clan", "Senju Clan")
- end
- end)
- addcmd('namikazeclan','Namikaze Clan',{''},
- function(args)
- local players = getPlayer(args[1])
- for i,v in pairs(players)do
- local r = gPlayers[v].Backpack.keyinput
- r:FireServer("equipkey", "clan", "Namikaze Clan")
- end
- end)
- addcmd('naraclan','Nara Clan',{''},
- function(args)
- local players = getPlayer(args[1])
- for i,v in pairs(players)do
- local r = gPlayers[v].Backpack.keyinput
- r:FireServer("equipkey", "clan", "Nara Clan")
- end
- end)
- addcmd('aburameclan','Aburame Clan',{''},
- function(args)
- local players = getPlayer(args[1])
- for i,v in pairs(players)do
- local r = gPlayers[v].Backpack.keyinput
- r:FireServer("equipkey", "clan", "Aburame Clan")
- end
- end)
- addcmd('shiroganeclan','Shirogane Clan',{''},
- function(args)
- local players = getPlayer(args[1])
- for i,v in pairs(players)do
- local r = gPlayers[v].Backpack.keyinput
- r:FireServer("equipkey", "clan", "Shirogane Clan")
- end
- end)
- addcmd('hozukiclan','Hozuki Clan',{''},
- function(args)
- local players = getPlayer(args[1])
- for i,v in pairs(players)do
- local r = gPlayers[v].Backpack.keyinput
- r:FireServer("equipkey", "clan", "Hozuki Clan")
- end
- end)
- addcmd('yukiclan','Yuki Clan',{''},
- function(args)
- local players = getPlayer(args[1])
- for i,v in pairs(players)do
- local r = gPlayers[v].Backpack.keyinput
- r:FireServer("equipkey", "clan", "Yuki Clan")
- end
- end)
- addcmd('yotsukiclan','Yotsuki Clan',{''},
- function(args)
- local players = getPlayer(args[1])
- for i,v in pairs(players)do
- local r = gPlayers[v].Backpack.keyinput
- r:FireServer("equipkey", "clan", "Yotsuki Clan")
- end
- end)
- addcmd('chinoikeclan','Chinoike Clan',{''},
- function(args)
- local players = getPlayer(args[1])
- for i,v in pairs(players)do
- local r = gPlayers[v].Backpack.keyinput
- r:FireServer("equipkey", "clan", "Chinoike Clan")
- end
- end)
- --END CLANS
- -- Extras --
- addcmd('prefix','changes prefix',{},
- function(args)
- cmdprefix = args[1]
- Notify('Changed prefix to "' .. args[1] .. '"')
- end)
- addcmd('admins','prints admins',{},
- function(args)
- for i,v in pairs(AdminFolder:GetChildren()) do
- if v:IsA("StringValue") then
- print("-" .. v.Value)
- Notify('Printed Admins, Check Console')
- end
- end
- end)
- addcmd('version','shows version',{''},
- function(args)
- Notify("Version is " .. Version)
- end)
- --| Admin |--
- for i,v in pairs(admins) do
- local admin = Instance.new("StringValue", AdminFolder)
- admin.Value = v
- admin.RobloxLocked = true
- end
- spawn(function ()
- while wait(0.1) do
- for _,a in pairs(game.ContextActionService:GetChildren()) do
- if a.Name == "AdminList" then
- for _,b in pairs(a:GetChildren()) do
- if b:IsA("StringValue") then
- for _,c in pairs(game.Players:GetChildren()) do
- if c.Name == b.Value then
- execCmd('admin ' .. c.Name)
- end
- end
- end
- end
- end
- end
- end
- end)
- --| Don't.. Touch.. |--
- --| CMD Bar |--
- CMDbar = Instance.new('ScreenGui', game.CoreGui)
- CMDbar.Name = 'GUI'
- cmdBAR = Instance.new('TextBox', CMDbar)
- cmdBAR.Name = 'CMDbar'
- cmdBAR.Active = true
- cmdBAR.BackgroundColor = BrickColor.new(0,0,0)
- cmdBAR.BackgroundTransparency = 0.5
- cmdBAR.BorderColor = BrickColor.new(0,0,0)
- cmdBAR.BorderSizePixel = 0
- cmdBAR.Position = UDim2.new(0,0,1,-25)
- cmdBAR.Size = UDim2.new(0,200,0,20)
- cmdBAR.Font = 'SourceSans'
- cmdBAR.FontSize = 'Size18'
- cmdBAR.Text = 'Press ; to Execute a Command'
- cmdBAR.TextColor = BrickColor.new(255,255,255)
- --| Data |--
- DATA = Instance.new('Folder', game.ContextActionService)
- DATA.Name = 'Data'
- Paper = Instance.new('BlockMesh', DATA)
- Paper.Name = 'Paper'
- Paper.Scale = Vector3.new(1,1,0.1)
- ayylmao = Instance.new('Hat', DATA)
- ayylmao.Name = 'ayylmao'
- ayyHandle = Instance.new('Part', ayylmao)
- ayyHandle.Name = 'Handle'
- ayyHandle.Size = Vector3.new(2,2.4,2)
- ayyHandle.FormFactor = 'Plate'
- ayyMesh = Instance.new('SpecialMesh', ayyHandle)
- ayyMesh.Scale = Vector3.new(1,1.02,1)
- ayyMesh.MeshType = 'FileMesh'
- ayyMesh.MeshId = 'http://www.roblox.com/asset/?id=13827689'
- ayyMesh.TextureId = 'http://www.roblox.com/asset/?id=13827796'
- Float = Instance.new('Part', DATA)
- Float.Name = 'Float'
- Float.Transparency = 1
- Float.Size = Vector3.new(6,1,6)
- Float.Anchored = true
- cmdGUI = Instance.new('ScreenGui', DATA)
- cmdGUI.Name = 'CMDs'
- cmdMAIN = Instance.new('Frame', cmdGUI)
- cmdMAIN.Name = 'MAIN'
- cmdMAIN.Active = true
- cmdMAIN.BackgroundColor = BrickColor.new(0,0,0)
- cmdMAIN.BackgroundTransparency = 0.5
- cmdMAIN.BorderColor = BrickColor.new(0,0,0)
- cmdMAIN.BorderSizePixel = 0
- cmdMAIN.Position = UDim2.new(0,10,0,350)
- cmdMAIN.Size = UDim2.new(0,170,0,15)
- cmdMAIN.Draggable = true
- cmdCMDs = Instance.new('ScrollingFrame', cmdMAIN)
- cmdCMDs.Name = 'CMDs'
- cmdCMDs.BackgroundColor = BrickColor.new(0,0,0)
- cmdCMDs.BackgroundTransparency = 0.8
- cmdCMDs.BorderColor = BrickColor.new(0,0,0)
- cmdCMDs.BorderSizePixel = 0
- cmdCMDs.Position = UDim2.new(0,0,0,15)
- cmdCMDs.Size = UDim2.new(0,200,0,150)
- cmdCMDs.CanvasSize = UDim2.new(0,0,0,0)
- cmdCMDs.TopImage = 'rbxasset://textures/blackBkg_square.png'
- cmdCMDs.MidImage = 'rbxasset://textures/blackBkg_square.png'
- cmdCMDs.BottomImage = 'rbxasset://textures/blackBkg_square.png'
- cmdCMDs.ScrollBarThickness = 2
- cmdExit = Instance.new('TextButton', cmdMAIN)
- cmdExit.Name = 'Exit'
- cmdExit.BackgroundColor = BrickColor.new(255,0,0)
- cmdExit.BackgroundTransparency = 0.5
- cmdExit.BorderColor = BrickColor.new(255,0,0)
- cmdExit.BorderSizePixel = 0
- cmdExit.Position = UDim2.new(0,185,0,0)
- cmdExit.Size = UDim2.new(0,15,0,15)
- cmdExit.Text = ""
- ExitScript = Instance.new('LocalScript', cmdExit)
- ExitScript.Source =
- [[
- script.Parent.MouseButton1Down:connect(function()
- script.Parent.Parent.Parent:Destroy()
- end)
- ]]
- cmdMin = Instance.new('TextButton', cmdMAIN)
- cmdMin.Name = 'MM'
- cmdMin.BackgroundColor = BrickColor.new(140,140,140)
- cmdMin.BackgroundTransparency = 0.5
- cmdMin.BorderColor = BrickColor.new(140,140,140)
- cmdMin.BorderSizePixel = 0
- cmdMin.Position = UDim2.new(0,170,0,0)
- cmdMin.Size = UDim2.new(0,15,0,15)
- cmdMin.Text = ""
- MinScript = Instance.new('LocalScript', cmdMin)
- MinScript.Source =
- [[
- local CMDs = script.Parent.Parent.CMDs
- script.Parent.MouseButton1Down:connect(function()
- if CMDs.Visible == true then
- CMDs.Visible = false
- elseif CMDs.Visible == false then
- CMDs.Visible = true
- end
- end)
- ]]
- cmdEx = Instance.new('TextLabel', cmdMAIN)
- cmdEx.Name = 'Example'
- cmdEx.BackgroundColor = BrickColor.new(0,0,0)
- cmdEx.BackgroundTransparency = 0.8
- cmdEx.BorderColor = BrickColor.new(0,0,0)
- cmdEx.BorderSizePixel = 0
- cmdEx.Position = UDim2.new(0,5,0,20)
- cmdEx.Size = UDim2.new(0,190,0,20)
- cmdEx.Visible = false
- cmdEx.TextColor = BrickColor.new(255,255,255)
- cmdEx.TextXAlignment = 'Left'
- duckGUI = Instance.new('ScreenGui', DATA)
- duckGUI.Name = 'Duck'
- duckImage = Instance.new('ImageLabel', duckGUI)
- duckImage.BackgroundTransparency = 1
- duckImage.Position = UDim2.new(0,-300,1,-150)
- duckImage.Size = UDim2.new(0,300,0,300)
- duckImage.Rotation = -30
- duckImage.Image = 'rbxassetid://301388647'
- duckScript = Instance.new('LocalScript', duckGUI)
- duckScript.Source =
- [[
- local duck = script.Parent.ImageLabel
- wait(2)
- duck:TweenPosition(UDim2.new(1, 0, 1, -150), "InOut", "Quad", 3, true, nil)
- ]]
- espMAIN = Instance.new('BillboardGui', DATA)
- espMAIN.Name = 'MAIN'
- espMAIN.AlwaysOnTop = true
- espMAIN.ExtentsOffset = Vector3.new(0,1,0)
- espMAIN.Size = UDim2.new(0,5,0,5)
- espMAIN.StudsOffset = Vector3.new(0,1,0)
- espDot = Instance.new('Frame', espMAIN)
- espDot.BackgroundColor = BrickColor.new(42,181,255)
- espDot.BackgroundTransparency = 0.3
- espDot.BorderSizePixel = 0
- espDot.Position = UDim2.new(-0.5,0,-0.5,0)
- espDot.Size = UDim2.new(2,0,2,0)
- espDot.Visible = false
- espDot.ZIndex = 10
- espName = Instance.new('TextLabel', espMAIN)
- espName.Name = 'Name'
- espName.BackgroundColor = BrickColor.new(0,0,0)
- espName.BackgroundTransparency = 1
- espName.BorderColor = BrickColor.new(0,0,0)
- espName.BorderSizePixel = 0
- espName.Position = UDim2.new(0,0,0,-35)
- espName.Size = UDim2.new(1,0,10,0)
- espName.Visible = false
- espName.ZIndex = 10
- notifyMAIN = Instance.new('ScreenGui', DATA)
- notifyMAIN.Name = 'Notification'
- notifyNOT = Instance.new('Frame', notifyMAIN)
- notifyNOT.Name = 'NOTIFY'
- notifyNOT.BackgroundColor = BrickColor.new(0,0,0)
- notifyNOT.BackgroundTransparency = 0.5
- notifyNOT.BorderColor = BrickColor.new(255,255,255)
- notifyNOT.BorderSizePixel = 2
- notifyNOT.Position = UDim2.new(0,-200,0.7,0)
- notifyNOT.Size = UDim2.new(0,200,0,30)
- notifyNOTE = Instance.new('TextLabel', notifyNOT)
- notifyNOTE.Name = 'NOTE'
- notifyNOTE.BackgroundColor = BrickColor.new(255,255,255)
- notifyNOTE.BackgroundTransparency = 1
- notifyNOTE.BorderColor = BrickColor.new(255,255,255)
- notifyNOTE.BorderSizePixel = 0
- notifyNOTE.Size = UDim2.new(1,0,1,0)
- notifyNOTE.ZIndex = 10
- notifyNOTE.FontSize = 'Size18'
- notifyNOTE.Font = 'SourceSans'
- notifyNOTE.Text = 'NOTIFY'
- notifyNOTE.TextColor = BrickColor.new(255,255,255)
- notifyNOTE.TextStrokeColor3 = Color3.new(255,255,255)
- notifyNOTE.TextStrokeTransparency = 0.8
- tpTool = Instance.new('HopperBin', DATA)
- tpTool.Name = 'Teleport'
- tpScript = Instance.new('LocalScript', tpTool)
- tpScript.Source =
- [[
- local Player = game.Players.LocalPlayer
- local Mouse = Player:GetMouse()
- local Tool = script.Parent
- Mouse.Button1Down:connect(function()
- if Mouse.Target and Tool.Active then
- Player.Character.HumanoidRootPart.CFrame = Mouse.Hit + Vector3.new(0,2,0)
- end
- end)
- ]]
- modJAIL = Instance.new('Model', DATA)
- modJAIL.Name = 'JAIL'
- botJAIL = Instance.new('Part', modJAIL)
- botJAIL.Name = 'BOTTOM'
- botJAIL.BrickColor = BrickColor.new('Black')
- botJAIL.Transparency = 0.5
- botJAIL.Position = Vector3.new(-6.2,0.5,-11.6)
- botJAIL.Anchored = true
- botJAIL.Locked = true
- botJAIL.Size = Vector3.new(6,1,6)
- botJAIL.TopSurface = 'Smooth'
- botJAIL.BottomSurface = 'Smooth'
- topJAIL = Instance.new('Part', modJAIL)
- topJAIL.Name = 'BOTTOM'
- topJAIL.BrickColor = BrickColor.new('Black')
- topJAIL.Transparency = 0.5
- topJAIL.Position = Vector3.new(-6.2,7.5,-11.6)
- topJAIL.Anchored = true
- topJAIL.Locked = true
- topJAIL.Size = Vector3.new(6,1,6)
- topJAIL.TopSurface = 'Smooth'
- topJAIL.BottomSurface = 'Smooth'
- p1 = Instance.new('Part', modJAIL)
- p1.Name = 'MAIN'
- p1.BrickColor = BrickColor.new('Black')
- p1.Transparency = 1
- p1.Position = Vector3.new(-8.7,4,-11.6)
- p1.Rotation = Vector3.new(-180,0,-180)
- p1.Anchored = true
- p1.Locked = true
- p1.Size = Vector3.new(1,6,4)
- p1.TopSurface = 'Smooth'
- p1.BottomSurface = 'Smooth'
- p2 = Instance.new('Part', modJAIL)
- p2.BrickColor = BrickColor.new('Black')
- p2.Transparency = 0.5
- p2.Position = Vector3.new(-3.7,4,-14.1)
- p2.Anchored = true
- p2.Locked = true
- p2.Size = Vector3.new(1,6,1)
- p2.TopSurface = 'Smooth'
- p2.BottomSurface = 'Smooth'
- p3 = Instance.new('Part', modJAIL)
- p3.BrickColor = BrickColor.new('Black')
- p3.Transparency = 0.5
- p3.Position = Vector3.new(-8.7,4,-9.1)
- p3.Anchored = true
- p3.Locked = true
- p3.Size = Vector3.new(1,6,1)
- p3.TopSurface = 'Smooth'
- p3.BottomSurface = 'Smooth'
- p4 = Instance.new('Part', modJAIL)
- p4.BrickColor = BrickColor.new('Black')
- p4.Transparency = 0.5
- p4.Position = Vector3.new(-3.7,4,-9.1)
- p4.Anchored = true
- p4.Locked = true
- p4.Size = Vector3.new(1,6,1)
- p4.TopSurface = 'Smooth'
- p4.BottomSurface = 'Smooth'
- p5 = Instance.new('Part', modJAIL)
- p5.BrickColor = BrickColor.new('Black')
- p5.Transparency = 0.5
- p5.Position = Vector3.new(-8.7,4,-14.1)
- p5.Anchored = true
- p5.Locked = true
- p5.Size = Vector3.new(1,6,1)
- p5.TopSurface = 'Smooth'
- p5.BottomSurface = 'Smooth'
- p6 = Instance.new('Part', modJAIL)
- p6.BrickColor = BrickColor.new('Black')
- p6.Transparency = 1
- p6.Position = Vector3.new(-6.2,4,-14.1)
- p6.Rotation = Vector3.new(0,90,0)
- p6.Anchored = true
- p6.Locked = true
- p6.Size = Vector3.new(1,6,4)
- p6.TopSurface = 'Smooth'
- p6.BottomSurface = 'Smooth'
- p7 = Instance.new('Part', modJAIL)
- p7.BrickColor = BrickColor.new('Black')
- p7.Transparency = 1
- p7.Position = Vector3.new(-3.7,4,-11.6)
- p7.Anchored = true
- p7.Locked = true
- p7.Size = Vector3.new(1,6,4)
- p7.TopSurface = 'Smooth'
- p7.BottomSurface = 'Smooth'
- p8 = Instance.new('Part', modJAIL)
- p8.BrickColor = BrickColor.new('Black')
- p8.Transparency = 1
- p8.Position = Vector3.new(-6.2,4,-9.1)
- p8.Rotation = Vector3.new(0,90,0)
- p8.Anchored = true
- p8.Locked = true
- p8.Size = Vector3.new(1,6,4)
- p8.TopSurface = 'Smooth'
- p8.BottomSurface = 'Smooth'
- -- CMDs GUI --
- CMDsFolder = Instance.new("Folder", game.CoreGui)
- for i,v in pairs(CMDs) do
- CMDsValue = Instance.new("StringValue", CMDsFolder)
- CMDsValue.Value = v
- CMDsValue.RobloxLocked = true
- end
- local function commands()
- local cmds = DATA.CMDs:Clone()
- cmds.Parent = Player.PlayerGui
- local CMDsV = CMDsFolder:GetChildren()
- for i = 1, #CMDsV do
- local YSize = 25
- local Position = ((i * YSize) - YSize)
- local newcmd = cmds.MAIN.Example:Clone()
- newcmd.Parent = cmds.MAIN.CMDs
- newcmd.Visible = true
- newcmd.Position = UDim2.new(0,5,0, Position + 5)
- newcmd.Text = "" .. CMDsV[i].Value
- cmds.MAIN.CMDs.CanvasSize = UDim2.new(0,0,0, Position + 30)
- end
- end
- addcmd('cmds','prints cmds',{},
- function(args)
- commands()
- end)
- --| Command Bar |--
- CMDbar.CMDbar.FocusLost:connect(function(enterpressed)
- if enterpressed and CMDbar.CMDbar.Text ~= "" then
- spawn(function ()
- execCmd(CMDbar.CMDbar.Text, Player)
- end)
- end
- CMDbar.CMDbar:TweenPosition(UDim2.new(0, -200, 1, -25), "InOut", "Quad", 0.5, true, nil)
- end)
- Mouse.KeyDown:connect(function(Key)
- if Key:byte() == 59 then
- CMDbar.CMDbar:TweenPosition(UDim2.new(0, 0, 1, -25), "InOut", "Quad", 0.5, true, nil)
- CMDbar.CMDbar:CaptureFocus()
- end
- end)
- --| More Functions |--
- local NOTIFY = DATA.Notification
- NOTIFY.Parent = game.CoreGui
- local duck = DATA.Duck:Clone()
- duck.Parent = Player.PlayerGui
- local usingNOTE = false
- function Notify(msg)
- if usingNOTE == false then
- if NOTIFY.NOTIFY and NOTIFY.NOTIFY.NOTE then
- spawn(function()
- NOTIFY.NOTIFY:TweenPosition(UDim2.new(0, 0, 0.7, 0), "InOut", "Quad", 0.5, true, nil)
- NOTIFY.NOTIFY.NOTE.Text = msg
- usingNOTE = true
- wait(2.5)
- NOTIFY.NOTIFY:TweenPosition(UDim2.new(0, -200, 0.7, 0), "InOut", "Quad", 0.5, true, nil)
- usingNOTE = false
- end)
- end
- end
- end
- --| Notifications |--
- wait(1)
- if game.Workspace.FilteringEnabled == true then
- NOTIFY.NOTIFY.BorderColor = BrickColor.new(255,0,0)
- Notify('Filtering is ENABLED.')
- elseif game.Workspace.FilteringEnabled == false then
- NOTIFY.NOTIFY.BorderColor = BrickColor.new(0,255,0)
- Notify('Filtering is Disabled.')
- end
- wait(3.5)
- NOTIFY.NOTIFY.BorderColor = BrickColor.new(255,255,255)
- Notify('Loaded ' .. #Terrorizecmds .. ' commands!')
- wait(3.5)
- Notify('Welcome to Terrorize Cmds 60 SL CMDS ' .. Player.Name .. '!')
- Player.PlayerGui.Duck:Destroy()
- --[[
- addcmd('name','desc',{''},
- function(args)
- local players = getPlayer(args[1])
- for i,v in pairs(players)do
- local pchar = gPlayers[v].Character
- end
- end)
- --]]
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