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Toey8415

Chara FE

Aug 18th, 2018
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  3. local RealPlayer = Player
  4. do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end,__call=function(self,...)local t=rawget(self,"_RealService")if t then return t(...)end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return self[t]end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;x.RunService=v({RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")setmetatable(x,{__index=function(self,t)return r:GetService(t)or typeof(r[t])=="function"and function(m,...)return r[t](r,...)end or r[t]end,__newindex=s.__newindex,__call=s.__call})game,owner=x,x.Players.LocalPlayer end
  5.  
  6. --//====================================================\\--
  7. --|| CREATED BY SHACKLUSTER
  8. --|| EDITED BY 5MZAZATV and Toey8418
  9. --\\====================================================//--
  10.  
  11.  
  12.  
  13. wait(0.2)
  14.  
  15.  
  16.  
  17. Player = game:GetService("Players").LocalPlayer
  18. PlayerGui = Player.PlayerGui
  19. Cam = workspace.CurrentCamera
  20. Backpack = Player.Backpack
  21. Character = Player.Character
  22. Humanoid = Character.Humanoid
  23. Mouse = Player:GetMouse()
  24. RootPart = Character["HumanoidRootPart"]
  25. Torso = Character["Torso"]
  26. Head = Character["Head"]
  27. RightArm = Character["Right Arm"]
  28. LeftArm = Character["Left Arm"]
  29. RightLeg = Character["Right Leg"]
  30. LeftLeg = Character["Left Leg"]
  31. RootJoint = RootPart["RootJoint"]
  32. Neck = Torso["Neck"]
  33. RightShoulder = Torso["Right Shoulder"]
  34. LeftShoulder = Torso["Left Shoulder"]
  35. RightHip = Torso["Right Hip"]
  36. LeftHip = Torso["Left Hip"]
  37. local sick = Instance.new("Sound",Character)
  38. sick.SoundId = "rbxassetid://935501955"
  39. sick.Looped = true
  40. sick.Pitch = 1
  41. sick.Volume = 6
  42. sick:Play()
  43. Humanoid.DisplayDistanceType = "None"
  44. game.Lighting.ClockTime = 22
  45.  
  46. IT = Instance.new
  47. CF = CFrame.new
  48. VT = Vector3.new
  49. RAD = math.rad
  50. C3 = Color3.new
  51. UD2 = UDim2.new
  52. BRICKC = BrickColor.new
  53. ANGLES = CFrame.Angles
  54. EULER = CFrame.fromEulerAnglesXYZ
  55. COS = math.cos
  56. ACOS = math.acos
  57. SIN = math.sin
  58. ASIN = math.asin
  59. ABS = math.abs
  60. MRANDOM = math.random
  61. FLOOR = math.floor
  62.  
  63. local Sky = IT("Sky")
  64. Sky.Parent = game.Lighting
  65. Sky.MoonAngularSize = 45
  66. Sky.MoonTextureId = "http://www.roblox.com/asset/?id=1055904136"
  67.  
  68. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  69. local NEWMESH = IT(MESH)
  70. if MESH == "SpecialMesh" then
  71. NEWMESH.MeshType = MESHTYPE
  72. if MESHID ~= "nil" and MESHID ~= "" then
  73. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  74. end
  75. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  76. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  77. end
  78. end
  79. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  80. NEWMESH.Scale = SCALE
  81. NEWMESH.Parent = PARENT
  82. return NEWMESH
  83. end
  84.  
  85. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  86. local NEWPART = IT("Part")
  87. NEWPART.formFactor = FORMFACTOR
  88. NEWPART.Reflectance = REFLECTANCE
  89. NEWPART.Transparency = TRANSPARENCY
  90. NEWPART.CanCollide = false
  91. NEWPART.Locked = true
  92. NEWPART.Anchored = true
  93. if ANCHOR == false then
  94. NEWPART.Anchored = false
  95. end
  96. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  97. NEWPART.Name = NAME
  98. NEWPART.Size = SIZE
  99. NEWPART.Position = Torso.Position
  100. NEWPART.Material = MATERIAL
  101. NEWPART:BreakJoints()
  102. NEWPART.Parent = PARENT
  103. return NEWPART
  104. end
  105.  
  106. --//=================================\\
  107. --|| CUSTOMIZATION
  108. --\\=================================//
  109.  
  110. Player_Size = 1 --Size of the player.
  111. Animation_Speed = 3
  112. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  113.  
  114. local Speed = 16
  115. local Effects2 = {}
  116.  
  117. --//=================================\\
  118. --|| END OF CUSTOMIZATION
  119. --\\=================================//
  120.  
  121. local function weldBetween(a, b)
  122. local weldd = Instance.new("ManualWeld")
  123. weldd.Part0 = a
  124. weldd.Part1 = b
  125. weldd.C0 = CFrame.new()
  126. weldd.C1 = b.CFrame:inverse() * a.CFrame
  127. weldd.Parent = a
  128. return weldd
  129. end
  130.  
  131. function sandbox(var,func)
  132. local env = getfenv(func)
  133. local newenv = setmetatable({},{
  134. __index = function(self,k)
  135. if k=="script" then
  136. return var
  137. else
  138. return env[k]
  139. end
  140. end,
  141. })
  142. setfenv(func,newenv)
  143. return func
  144. end
  145. cors = {}
  146. mas = Instance.new("Model",game:GetService("Lighting"))
  147. Model0 = Instance.new("Model")
  148. Model1 = Instance.new("Model")
  149. Part2 = Instance.new("Part")
  150. Part3 = Instance.new("Part")
  151. SpecialMesh4 = Instance.new("SpecialMesh")
  152. Part5 = Instance.new("Part")
  153. SpecialMesh6 = Instance.new("SpecialMesh")
  154. Part7 = Instance.new("Part")
  155. SpecialMesh8 = Instance.new("SpecialMesh")
  156. Part9 = Instance.new("Part")
  157. SpecialMesh10 = Instance.new("SpecialMesh")
  158. Part11 = Instance.new("Part")
  159. Part12 = Instance.new("Part")
  160. SpecialMesh13 = Instance.new("SpecialMesh")
  161. Part14 = Instance.new("Part")
  162. SpecialMesh15 = Instance.new("SpecialMesh")
  163. Part16 = Instance.new("Part")
  164. Part17 = Instance.new("Part")
  165. SpecialMesh18 = Instance.new("SpecialMesh")
  166. Part19 = Instance.new("Part")
  167. Part20 = Instance.new("Part")
  168. Part21 = Instance.new("Part")
  169. SpecialMesh22 = Instance.new("SpecialMesh")
  170. Part23 = Instance.new("Part")
  171. SpecialMesh24 = Instance.new("SpecialMesh")
  172. Part25 = Instance.new("Part")
  173. Part26 = Instance.new("Part")
  174. Part27 = Instance.new("Part")
  175. SpecialMesh28 = Instance.new("SpecialMesh")
  176. Part29 = Instance.new("Part")
  177. SpecialMesh30 = Instance.new("SpecialMesh")
  178. Part31 = Instance.new("Part")
  179. Model32 = Instance.new("Model")
  180. Part33 = Instance.new("Part")
  181. SpecialMesh34 = Instance.new("SpecialMesh")
  182. Part35 = Instance.new("Part")
  183. SpecialMesh36 = Instance.new("SpecialMesh")
  184. Part37 = Instance.new("Part")
  185. SpecialMesh38 = Instance.new("SpecialMesh")
  186. Part39 = Instance.new("Part")
  187. Part40 = Instance.new("Part")
  188. SpecialMesh41 = Instance.new("SpecialMesh")
  189. Part42 = Instance.new("Part")
  190. Part43 = Instance.new("Part")
  191. Part44 = Instance.new("Part")
  192. SpecialMesh45 = Instance.new("SpecialMesh")
  193. Part46 = Instance.new("Part")
  194. SpecialMesh47 = Instance.new("SpecialMesh")
  195. Part48 = Instance.new("Part")
  196. SpecialMesh49 = Instance.new("SpecialMesh")
  197. Part50 = Instance.new("Part")
  198. SpecialMesh51 = Instance.new("SpecialMesh")
  199. Part52 = Instance.new("Part")
  200. SpecialMesh53 = Instance.new("SpecialMesh")
  201. Part54 = Instance.new("Part")
  202. SpecialMesh55 = Instance.new("SpecialMesh")
  203. Part56 = Instance.new("Part")
  204. SpecialMesh57 = Instance.new("SpecialMesh")
  205. Part58 = Instance.new("Part")
  206. SpecialMesh59 = Instance.new("SpecialMesh")
  207. Part60 = Instance.new("Part")
  208. SpecialMesh61 = Instance.new("SpecialMesh")
  209. Part62 = Instance.new("Part")
  210. SpecialMesh63 = Instance.new("SpecialMesh")
  211. Part64 = Instance.new("Part")
  212. SpecialMesh65 = Instance.new("SpecialMesh")
  213. Part66 = Instance.new("Part")
  214. SpecialMesh67 = Instance.new("SpecialMesh")
  215. Part68 = Instance.new("Part")
  216. SpecialMesh69 = Instance.new("SpecialMesh")
  217. Part70 = Instance.new("Part")
  218. Model71 = Instance.new("Model")
  219. Part72 = Instance.new("Part")
  220. SpecialMesh73 = Instance.new("SpecialMesh")
  221. Part74 = Instance.new("Part")
  222. SpecialMesh75 = Instance.new("SpecialMesh")
  223. Part76 = Instance.new("Part")
  224. SpecialMesh77 = Instance.new("SpecialMesh")
  225. Part78 = Instance.new("Part")
  226. Part79 = Instance.new("Part")
  227. SpecialMesh80 = Instance.new("SpecialMesh")
  228. Part81 = Instance.new("Part")
  229. Part82 = Instance.new("Part")
  230. Part83 = Instance.new("Part")
  231. SpecialMesh84 = Instance.new("SpecialMesh")
  232. Part85 = Instance.new("Part")
  233. SpecialMesh86 = Instance.new("SpecialMesh")
  234. Part87 = Instance.new("Part")
  235. SpecialMesh88 = Instance.new("SpecialMesh")
  236. Part89 = Instance.new("Part")
  237. SpecialMesh90 = Instance.new("SpecialMesh")
  238. Part91 = Instance.new("Part")
  239. SpecialMesh92 = Instance.new("SpecialMesh")
  240. Part93 = Instance.new("Part")
  241. SpecialMesh94 = Instance.new("SpecialMesh")
  242. Part95 = Instance.new("Part")
  243. SpecialMesh96 = Instance.new("SpecialMesh")
  244. Part97 = Instance.new("Part")
  245. SpecialMesh98 = Instance.new("SpecialMesh")
  246. Part99 = Instance.new("Part")
  247. SpecialMesh100 = Instance.new("SpecialMesh")
  248. Part101 = Instance.new("Part")
  249. SpecialMesh102 = Instance.new("SpecialMesh")
  250. Part103 = Instance.new("Part")
  251. SpecialMesh104 = Instance.new("SpecialMesh")
  252. Part105 = Instance.new("Part")
  253. SpecialMesh106 = Instance.new("SpecialMesh")
  254. Part107 = Instance.new("Part")
  255. SpecialMesh108 = Instance.new("SpecialMesh")
  256. Part109 = Instance.new("Part")
  257. Model110 = Instance.new("Model")
  258. Part111 = Instance.new("Part")
  259. Part112 = Instance.new("Part")
  260. SpecialMesh113 = Instance.new("SpecialMesh")
  261. Part114 = Instance.new("Part")
  262. SpecialMesh115 = Instance.new("SpecialMesh")
  263. Part116 = Instance.new("Part")
  264. SpecialMesh117 = Instance.new("SpecialMesh")
  265. Part118 = Instance.new("Part")
  266. SpecialMesh119 = Instance.new("SpecialMesh")
  267. Part120 = Instance.new("Part")
  268. Part121 = Instance.new("Part")
  269. Part122 = Instance.new("Part")
  270. SpecialMesh123 = Instance.new("SpecialMesh")
  271. Part124 = Instance.new("Part")
  272. SpecialMesh125 = Instance.new("SpecialMesh")
  273. Part126 = Instance.new("Part")
  274. SpecialMesh127 = Instance.new("SpecialMesh")
  275. Part128 = Instance.new("Part")
  276. Part129 = Instance.new("Part")
  277. SpecialMesh130 = Instance.new("SpecialMesh")
  278. Part131 = Instance.new("Part")
  279. SpecialMesh132 = Instance.new("SpecialMesh")
  280. Model133 = Instance.new("Model")
  281. Part134 = Instance.new("Part")
  282. SpecialMesh135 = Instance.new("SpecialMesh")
  283. Part136 = Instance.new("Part")
  284. SpecialMesh137 = Instance.new("SpecialMesh")
  285. Part138 = Instance.new("Part")
  286. SpecialMesh139 = Instance.new("SpecialMesh")
  287. Part140 = Instance.new("Part")
  288. SpecialMesh141 = Instance.new("SpecialMesh")
  289. Part142 = Instance.new("Part")
  290. SpecialMesh143 = Instance.new("SpecialMesh")
  291. Part144 = Instance.new("Part")
  292. SpecialMesh145 = Instance.new("SpecialMesh")
  293. Part146 = Instance.new("Part")
  294. Part147 = Instance.new("Part")
  295. Part148 = Instance.new("Part")
  296. SpecialMesh149 = Instance.new("SpecialMesh")
  297. Part150 = Instance.new("Part")
  298. SpecialMesh151 = Instance.new("SpecialMesh")
  299. Part152 = Instance.new("Part")
  300. Part153 = Instance.new("Part")
  301. SpecialMesh154 = Instance.new("SpecialMesh")
  302. Part155 = Instance.new("Part")
  303. Script156 = Instance.new("Script")
  304. Model0.Name = "QaeCoat"
  305. Model0.Parent = mas
  306. Model1.Name = "Torso"
  307. Model1.Parent = Model0
  308. Part2.Parent = Model1
  309. Part2.Material = Enum.Material.SmoothPlastic
  310. Part2.BrickColor = BrickColor.new("Really black")
  311. Part2.Rotation = Vector3.new(0, -90, 0)
  312. Part2.Anchored = true
  313. Part2.FormFactor = Enum.FormFactor.Symmetric
  314. Part2.Size = Vector3.new(0.738999903, 0.200000048, 1.03600001)
  315. Part2.CFrame = CFrame.new(-0.214560002, 3.92600894, 22.5565186, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
  316. Part2.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  317. Part2.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  318. Part2.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  319. Part2.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  320. Part2.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  321. Part2.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  322. Part2.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  323. Part2.Position = Vector3.new(-0.214560002, 3.92600894, 22.5565186)
  324. Part2.Orientation = Vector3.new(0, -90, 0)
  325. Part2.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  326. Part3.Parent = Model1
  327. Part3.Material = Enum.Material.CorrodedMetal
  328. Part3.BrickColor = BrickColor.new("Deep orange")
  329. Part3.Rotation = Vector3.new(0, -90, 0)
  330. Part3.Anchored = true
  331. Part3.FormFactor = Enum.FormFactor.Symmetric
  332. Part3.Size = Vector3.new(0.200000003, 0.200000003, 0.262000024)
  333. Part3.CFrame = CFrame.new(0.261940002, 2.23902202, 21.8550091, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
  334. Part3.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  335. Part3.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  336. Part3.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  337. Part3.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  338. Part3.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  339. Part3.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  340. Part3.Color = Color3.new(1, 0.686275, 0)
  341. Part3.Position = Vector3.new(0.261940002, 2.23902202, 21.8550091)
  342. Part3.Orientation = Vector3.new(0, -90, 0)
  343. Part3.Color = Color3.new(1, 0.686275, 0)
  344. SpecialMesh4.Parent = Part3
  345. SpecialMesh4.MeshType = Enum.MeshType.Sphere
  346. Part5.Parent = Model1
  347. Part5.Material = Enum.Material.CorrodedMetal
  348. Part5.BrickColor = BrickColor.new("Deep orange")
  349. Part5.Rotation = Vector3.new(0, -90, 0)
  350. Part5.Anchored = true
  351. Part5.FormFactor = Enum.FormFactor.Symmetric
  352. Part5.Size = Vector3.new(0.200000003, 0.200000003, 0.262000024)
  353. Part5.CFrame = CFrame.new(0.261940002, 3.70001101, 21.8560181, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
  354. Part5.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  355. Part5.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  356. Part5.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  357. Part5.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  358. Part5.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  359. Part5.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  360. Part5.Color = Color3.new(1, 0.686275, 0)
  361. Part5.Position = Vector3.new(0.261940002, 3.70001101, 21.8560181)
  362. Part5.Orientation = Vector3.new(0, -90, 0)
  363. Part5.Color = Color3.new(1, 0.686275, 0)
  364. SpecialMesh6.Parent = Part5
  365. SpecialMesh6.MeshType = Enum.MeshType.Sphere
  366. Part7.Parent = Model1
  367. Part7.Material = Enum.Material.SmoothPlastic
  368. Part7.BrickColor = BrickColor.new("Really black")
  369. Part7.Rotation = Vector3.new(0, -90, 0)
  370. Part7.Anchored = true
  371. Part7.FormFactor = Enum.FormFactor.Symmetric
  372. Part7.Size = Vector3.new(2.0079999, 1.972, 1)
  373. Part7.CFrame = CFrame.new(-0.643059015, 3.01899695, 21.8940125, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
  374. Part7.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  375. Part7.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  376. Part7.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  377. Part7.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  378. Part7.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  379. Part7.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  380. Part7.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  381. Part7.Position = Vector3.new(-0.643059015, 3.01899695, 21.8940125)
  382. Part7.Orientation = Vector3.new(0, -90, 0)
  383. Part7.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  384. SpecialMesh8.Parent = Part7
  385. SpecialMesh8.Scale = Vector3.new(1, 1, 0.200000003)
  386. SpecialMesh8.MeshType = Enum.MeshType.Brick
  387. SpecialMesh8.Scale = Vector3.new(1, 1, 0.200000003)
  388. Part9.Parent = Model1
  389. Part9.Material = Enum.Material.SmoothPlastic
  390. Part9.BrickColor = BrickColor.new("Really black")
  391. Part9.Rotation = Vector3.new(0, -1.24000001, 0)
  392. Part9.Anchored = true
  393. Part9.FormFactor = Enum.FormFactor.Symmetric
  394. Part9.Size = Vector3.new(0.825000048, 2, 1)
  395. Part9.CFrame = CFrame.new(-0.267057002, 3.00099897, 22.8345184, 0.999764979, -6.79974523e-22, -0.021678783, 6.90052505e-22, 1, 4.57399829e-22, 0.021678783, -4.72251821e-22, 0.999764979)
  396. Part9.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  397. Part9.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  398. Part9.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  399. Part9.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  400. Part9.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  401. Part9.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  402. Part9.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  403. Part9.Position = Vector3.new(-0.267057002, 3.00099897, 22.8345184)
  404. Part9.Orientation = Vector3.new(0, -1.24000001, 0)
  405. Part9.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  406. SpecialMesh10.Parent = Part9
  407. SpecialMesh10.Scale = Vector3.new(1, 1, 0.200000003)
  408. SpecialMesh10.MeshType = Enum.MeshType.Brick
  409. SpecialMesh10.Scale = Vector3.new(1, 1, 0.200000003)
  410. Part11.Parent = Model1
  411. Part11.Material = Enum.Material.SmoothPlastic
  412. Part11.BrickColor = BrickColor.new("Really black")
  413. Part11.Rotation = Vector3.new(0, -90, 0)
  414. Part11.Anchored = true
  415. Part11.FormFactor = Enum.FormFactor.Symmetric
  416. Part11.Size = Vector3.new(0.636999905, 0.200000048, 1.02900004)
  417. Part11.CFrame = CFrame.new(-0.218061, 3.94200206, 21.2105255, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
  418. Part11.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  419. Part11.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  420. Part11.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  421. Part11.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  422. Part11.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  423. Part11.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  424. Part11.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  425. Part11.Position = Vector3.new(-0.218061, 3.94200206, 21.2105255)
  426. Part11.Orientation = Vector3.new(0, -90, 0)
  427. Part11.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  428. Part12.Parent = Model1
  429. Part12.Material = Enum.Material.CorrodedMetal
  430. Part12.BrickColor = BrickColor.new("Deep orange")
  431. Part12.Rotation = Vector3.new(0, -90, 0)
  432. Part12.Anchored = true
  433. Part12.FormFactor = Enum.FormFactor.Symmetric
  434. Part12.Size = Vector3.new(0.200000003, 0.200000003, 0.262000024)
  435. Part12.CFrame = CFrame.new(0.261940002, 3.21401906, 21.8560181, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
  436. Part12.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  437. Part12.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  438. Part12.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  439. Part12.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  440. Part12.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  441. Part12.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  442. Part12.Color = Color3.new(1, 0.686275, 0)
  443. Part12.Position = Vector3.new(0.261940002, 3.21401906, 21.8560181)
  444. Part12.Orientation = Vector3.new(0, -90, 0)
  445. Part12.Color = Color3.new(1, 0.686275, 0)
  446. SpecialMesh13.Parent = Part12
  447. SpecialMesh13.MeshType = Enum.MeshType.Sphere
  448. Part14.Parent = Model1
  449. Part14.Material = Enum.Material.SmoothPlastic
  450. Part14.BrickColor = BrickColor.new("Really black")
  451. Part14.Rotation = Vector3.new(0, -1.24000001, 0)
  452. Part14.Anchored = true
  453. Part14.FormFactor = Enum.FormFactor.Symmetric
  454. Part14.Size = Vector3.new(0.825000048, 1.96599996, 1)
  455. Part14.CFrame = CFrame.new(-0.267057002, 3.02199602, 20.9845123, 0.999764979, -6.79974523e-22, -0.021678783, 6.90052505e-22, 1, 4.57399829e-22, 0.021678783, -4.72251821e-22, 0.999764979)
  456. Part14.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  457. Part14.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  458. Part14.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  459. Part14.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  460. Part14.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  461. Part14.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  462. Part14.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  463. Part14.Position = Vector3.new(-0.267057002, 3.02199602, 20.9845123)
  464. Part14.Orientation = Vector3.new(0, -1.24000001, 0)
  465. Part14.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  466. SpecialMesh15.Parent = Part14
  467. SpecialMesh15.Scale = Vector3.new(1, 1, 0.200000003)
  468. SpecialMesh15.MeshType = Enum.MeshType.Brick
  469. SpecialMesh15.Scale = Vector3.new(1, 1, 0.200000003)
  470. Part16.Parent = Model1
  471. Part16.Material = Enum.Material.SmoothPlastic
  472. Part16.BrickColor = BrickColor.new("Black")
  473. Part16.Rotation = Vector3.new(0, -90, 0)
  474. Part16.Anchored = true
  475. Part16.FormFactor = Enum.FormFactor.Symmetric
  476. Part16.Size = Vector3.new(2, 2.01600003, 1.00999999)
  477. Part16.CFrame = CFrame.new(-0.220062003, 3.07401037, 21.8960114, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
  478. Part16.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  479. Part16.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  480. Part16.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  481. Part16.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  482. Part16.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  483. Part16.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  484. Part16.Color = Color3.new(0.105882, 0.164706, 0.207843)
  485. Part16.Position = Vector3.new(-0.220062003, 3.07401037, 21.8960114)
  486. Part16.Orientation = Vector3.new(0, -90, 0)
  487. Part16.Color = Color3.new(0.105882, 0.164706, 0.207843)
  488. Part17.Parent = Model1
  489. Part17.Material = Enum.Material.CorrodedMetal
  490. Part17.BrickColor = BrickColor.new("Deep orange")
  491. Part17.Rotation = Vector3.new(0, -90, 0)
  492. Part17.Anchored = true
  493. Part17.FormFactor = Enum.FormFactor.Symmetric
  494. Part17.Size = Vector3.new(0.200000003, 0.200000003, 0.262000024)
  495. Part17.CFrame = CFrame.new(0.261940002, 2.77401805, 21.8640137, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
  496. Part17.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  497. Part17.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  498. Part17.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  499. Part17.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  500. Part17.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  501. Part17.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  502. Part17.Color = Color3.new(1, 0.686275, 0)
  503. Part17.Position = Vector3.new(0.261940002, 2.77401805, 21.8640137)
  504. Part17.Orientation = Vector3.new(0, -90, 0)
  505. Part17.Color = Color3.new(1, 0.686275, 0)
  506. SpecialMesh18.Parent = Part17
  507. SpecialMesh18.MeshType = Enum.MeshType.Sphere
  508. Part19.Parent = Model1
  509. Part19.Material = Enum.Material.Slate
  510. Part19.BrickColor = BrickColor.new("Deep orange")
  511. Part19.Rotation = Vector3.new(0, -0.230000004, 0)
  512. Part19.Anchored = true
  513. Part19.FormFactor = Enum.FormFactor.Symmetric
  514. Part19.Size = Vector3.new(0.636999905, 0.200000048, 0.203000024)
  515. Part19.CFrame = CFrame.new(0.000846999988, 3.94200492, 22.2785187, 0.999991775, -6.79974523e-22, -0.00405955315, 6.81886116e-22, 1, 4.69487602e-22, 0.00405955315, -4.72251821e-22, 0.999991775)
  516. Part19.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  517. Part19.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  518. Part19.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  519. Part19.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  520. Part19.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  521. Part19.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  522. Part19.Color = Color3.new(1, 0.686275, 0)
  523. Part19.Position = Vector3.new(0.000846999988, 3.94200492, 22.2785187)
  524. Part19.Orientation = Vector3.new(0, -0.230000004, 0)
  525. Part19.Color = Color3.new(1, 0.686275, 0)
  526. Part20.Parent = Model1
  527. Part20.Material = Enum.Material.Slate
  528. Part20.BrickColor = BrickColor.new("Deep orange")
  529. Part20.Rotation = Vector3.new(0, -90, 0)
  530. Part20.Anchored = true
  531. Part20.FormFactor = Enum.FormFactor.Symmetric
  532. Part20.Size = Vector3.new(0.456999898, 0.200000048, 0.249000028)
  533. Part20.CFrame = CFrame.new(-0.214057997, 3.96099806, 22.5885162, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
  534. Part20.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  535. Part20.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  536. Part20.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  537. Part20.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  538. Part20.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  539. Part20.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  540. Part20.Color = Color3.new(1, 0.686275, 0)
  541. Part20.Position = Vector3.new(-0.214057997, 3.96099806, 22.5885162)
  542. Part20.Orientation = Vector3.new(0, -90, 0)
  543. Part20.Color = Color3.new(1, 0.686275, 0)
  544. Part21.Parent = Model1
  545. Part21.Material = Enum.Material.Slate
  546. Part21.BrickColor = BrickColor.new("Deep orange")
  547. Part21.Rotation = Vector3.new(0, -90, 0)
  548. Part21.Anchored = true
  549. Part21.FormFactor = Enum.FormFactor.Symmetric
  550. Part21.Size = Vector3.new(0.200000003, 1.96399999, 1)
  551. Part21.CFrame = CFrame.new(0.224937007, 3.0310111, 22.2900238, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
  552. Part21.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  553. Part21.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  554. Part21.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  555. Part21.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  556. Part21.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  557. Part21.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  558. Part21.Color = Color3.new(1, 0.686275, 0)
  559. Part21.Position = Vector3.new(0.224937007, 3.0310111, 22.2900238)
  560. Part21.Orientation = Vector3.new(0, -90, 0)
  561. Part21.Color = Color3.new(1, 0.686275, 0)
  562. SpecialMesh22.Parent = Part21
  563. SpecialMesh22.Scale = Vector3.new(1, 1, 0.200000003)
  564. SpecialMesh22.MeshType = Enum.MeshType.Brick
  565. SpecialMesh22.Scale = Vector3.new(1, 1, 0.200000003)
  566. Part23.Parent = Model1
  567. Part23.Material = Enum.Material.Slate
  568. Part23.BrickColor = BrickColor.new("Deep orange")
  569. Part23.Rotation = Vector3.new(0, -90, 0)
  570. Part23.Anchored = true
  571. Part23.FormFactor = Enum.FormFactor.Symmetric
  572. Part23.Size = Vector3.new(0.200000003, 1.92299998, 1)
  573. Part23.CFrame = CFrame.new(0.217941001, 3.02950692, 21.4200134, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
  574. Part23.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  575. Part23.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  576. Part23.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  577. Part23.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  578. Part23.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  579. Part23.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  580. Part23.Color = Color3.new(1, 0.686275, 0)
  581. Part23.Position = Vector3.new(0.217941001, 3.02950692, 21.4200134)
  582. Part23.Orientation = Vector3.new(0, -90, 0)
  583. Part23.Color = Color3.new(1, 0.686275, 0)
  584. SpecialMesh24.Parent = Part23
  585. SpecialMesh24.Scale = Vector3.new(1, 1, 0.200000003)
  586. SpecialMesh24.MeshType = Enum.MeshType.Brick
  587. SpecialMesh24.Scale = Vector3.new(1, 1, 0.200000003)
  588. Part25.Parent = Model1
  589. Part25.Material = Enum.Material.Slate
  590. Part25.BrickColor = BrickColor.new("Deep orange")
  591. Part25.Rotation = Vector3.new(0, -90, 0)
  592. Part25.Anchored = true
  593. Part25.FormFactor = Enum.FormFactor.Symmetric
  594. Part25.Size = Vector3.new(0.636999905, 0.200000048, 0.249000028)
  595. Part25.CFrame = CFrame.new(-0.214057997, 3.97000504, 21.2105255, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
  596. Part25.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  597. Part25.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  598. Part25.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  599. Part25.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  600. Part25.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  601. Part25.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  602. Part25.Color = Color3.new(1, 0.686275, 0)
  603. Part25.Position = Vector3.new(-0.214057997, 3.97000504, 21.2105255)
  604. Part25.Orientation = Vector3.new(0, -90, 0)
  605. Part25.Color = Color3.new(1, 0.686275, 0)
  606. Part26.Parent = Model1
  607. Part26.Material = Enum.Material.Slate
  608. Part26.BrickColor = BrickColor.new("Deep orange")
  609. Part26.Rotation = Vector3.new(0, -0.230000004, 0)
  610. Part26.Anchored = true
  611. Part26.FormFactor = Enum.FormFactor.Symmetric
  612. Part26.Size = Vector3.new(0.636999905, 0.200000048, 0.203000024)
  613. Part26.CFrame = CFrame.new(0.000846999988, 3.96799803, 21.4205151, 0.999991775, -6.79974523e-22, -0.00405955315, 6.81886116e-22, 1, 4.69487602e-22, 0.00405955315, -4.72251821e-22, 0.999991775)
  614. Part26.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  615. Part26.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  616. Part26.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  617. Part26.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  618. Part26.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  619. Part26.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  620. Part26.Color = Color3.new(1, 0.686275, 0)
  621. Part26.Position = Vector3.new(0.000846999988, 3.96799803, 21.4205151)
  622. Part26.Orientation = Vector3.new(0, -0.230000004, 0)
  623. Part26.Color = Color3.new(1, 0.686275, 0)
  624. Part27.Parent = Model1
  625. Part27.Material = Enum.Material.SmoothPlastic
  626. Part27.BrickColor = BrickColor.new("Really black")
  627. Part27.Rotation = Vector3.new(0, -90, 0)
  628. Part27.Anchored = true
  629. Part27.FormFactor = Enum.FormFactor.Symmetric
  630. Part27.Size = Vector3.new(0.649000049, 1.972, 1)
  631. Part27.CFrame = CFrame.new(0.199944004, 3.02099705, 21.2145233, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
  632. Part27.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  633. Part27.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  634. Part27.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  635. Part27.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  636. Part27.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  637. Part27.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  638. Part27.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  639. Part27.Position = Vector3.new(0.199944004, 3.02099705, 21.2145233)
  640. Part27.Orientation = Vector3.new(0, -90, 0)
  641. Part27.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  642. SpecialMesh28.Parent = Part27
  643. SpecialMesh28.Scale = Vector3.new(1, 1, 0.200000003)
  644. SpecialMesh28.MeshType = Enum.MeshType.Brick
  645. SpecialMesh28.Scale = Vector3.new(1, 1, 0.200000003)
  646. Part29.Parent = Model1
  647. Part29.Material = Enum.Material.SmoothPlastic
  648. Part29.BrickColor = BrickColor.new("Really black")
  649. Part29.Rotation = Vector3.new(0, -90, 0)
  650. Part29.Anchored = true
  651. Part29.FormFactor = Enum.FormFactor.Symmetric
  652. Part29.Size = Vector3.new(0.582000017, 1.972, 1)
  653. Part29.CFrame = CFrame.new(0.199944004, 3.02800798, 22.6230164, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
  654. Part29.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  655. Part29.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  656. Part29.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  657. Part29.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  658. Part29.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  659. Part29.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  660. Part29.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  661. Part29.Position = Vector3.new(0.199944004, 3.02800798, 22.6230164)
  662. Part29.Orientation = Vector3.new(0, -90, 0)
  663. Part29.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  664. SpecialMesh30.Parent = Part29
  665. SpecialMesh30.Scale = Vector3.new(1, 1, 0.200000003)
  666. SpecialMesh30.MeshType = Enum.MeshType.Brick
  667. SpecialMesh30.Scale = Vector3.new(1, 1, 0.200000003)
  668. Part31.Name = "Torso"
  669. Part31.Parent = Model1
  670. Part31.Material = Enum.Material.SmoothPlastic
  671. Part31.BrickColor = BrickColor.new("Institutional white")
  672. Part31.Transparency = 1
  673. Part31.Rotation = Vector3.new(0, -90, 0)
  674. Part31.Anchored = true
  675. Part31.FormFactor = Enum.FormFactor.Symmetric
  676. Part31.Size = Vector3.new(2, 2, 1)
  677. Part31.CFrame = CFrame.new(-0.225058004, 3.0999999, 21.8960114, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
  678. Part31.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  679. Part31.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  680. Part31.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  681. Part31.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  682. Part31.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  683. Part31.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  684. Part31.Color = Color3.new(0.972549, 0.972549, 0.972549)
  685. Part31.Position = Vector3.new(-0.225058004, 3.0999999, 21.8960114)
  686. Part31.Orientation = Vector3.new(0, -90, 0)
  687. Part31.Color = Color3.new(0.972549, 0.972549, 0.972549)
  688. Model32.Name = "LeftArm"
  689. Model32.Parent = Model0
  690. Part33.Parent = Model32
  691. Part33.Material = Enum.Material.SmoothPlastic
  692. Part33.BrickColor = BrickColor.new("Really black")
  693. Part33.Rotation = Vector3.new(180, -1.03999996, 180)
  694. Part33.Anchored = true
  695. Part33.CanCollide = false
  696. Part33.FormFactor = Enum.FormFactor.Symmetric
  697. Part33.Size = Vector3.new(1.01499999, 1.89199996, 1)
  698. Part33.CFrame = CFrame.new(-0.230064005, 3.06100798, 19.8810043, -0.999833941, -6.79973766e-22, -0.0182235464, -6.71255502e-22, 0.999998927, -4.84564917e-22, 0.0182235464, -4.72251316e-22, -0.999833941)
  699. Part33.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  700. Part33.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  701. Part33.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  702. Part33.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  703. Part33.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  704. Part33.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  705. Part33.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  706. Part33.Position = Vector3.new(-0.230064005, 3.06100798, 19.8810043)
  707. Part33.Orientation = Vector3.new(0, -178.960007, 0)
  708. Part33.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  709. SpecialMesh34.Parent = Part33
  710. SpecialMesh34.Scale = Vector3.new(1, 1, 0.100000001)
  711. SpecialMesh34.MeshType = Enum.MeshType.Brick
  712. SpecialMesh34.Scale = Vector3.new(1, 1, 0.100000001)
  713. Part35.Parent = Model32
  714. Part35.Material = Enum.Material.SmoothPlastic
  715. Part35.BrickColor = BrickColor.new("Really black")
  716. Part35.Rotation = Vector3.new(0, -90, 0)
  717. Part35.Anchored = true
  718. Part35.CanCollide = false
  719. Part35.FormFactor = Enum.FormFactor.Symmetric
  720. Part35.Size = Vector3.new(1, 1.89199996, 1)
  721. Part35.CFrame = CFrame.new(-0.690063, 3.08200598, 20.3440247, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
  722. Part35.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  723. Part35.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  724. Part35.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  725. Part35.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  726. Part35.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  727. Part35.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  728. Part35.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  729. Part35.Position = Vector3.new(-0.690063, 3.08200598, 20.3440247)
  730. Part35.Orientation = Vector3.new(0, -90, 0)
  731. Part35.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  732. SpecialMesh36.Parent = Part35
  733. SpecialMesh36.Scale = Vector3.new(1, 1, 0.100000001)
  734. SpecialMesh36.MeshType = Enum.MeshType.Brick
  735. SpecialMesh36.Scale = Vector3.new(1, 1, 0.100000001)
  736. Part37.Parent = Model32
  737. Part37.Material = Enum.Material.SmoothPlastic
  738. Part37.BrickColor = BrickColor.new("Really black")
  739. Part37.Rotation = Vector3.new(0, -90, 0)
  740. Part37.Anchored = true
  741. Part37.CanCollide = false
  742. Part37.FormFactor = Enum.FormFactor.Symmetric
  743. Part37.Size = Vector3.new(1, 1.89199996, 1)
  744. Part37.CFrame = CFrame.new(0.235940993, 3.06599903, 20.3440247, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
  745. Part37.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  746. Part37.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  747. Part37.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  748. Part37.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  749. Part37.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  750. Part37.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  751. Part37.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  752. Part37.Position = Vector3.new(0.235940993, 3.06599903, 20.3440247)
  753. Part37.Orientation = Vector3.new(0, -90, 0)
  754. Part37.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  755. SpecialMesh38.Parent = Part37
  756. SpecialMesh38.Scale = Vector3.new(1, 1, 0.100000001)
  757. SpecialMesh38.MeshType = Enum.MeshType.Brick
  758. SpecialMesh38.Scale = Vector3.new(1, 1, 0.100000001)
  759. Part39.Name = "Left Arm"
  760. Part39.Parent = Model32
  761. Part39.Material = Enum.Material.SmoothPlastic
  762. Part39.BrickColor = BrickColor.new("Brick yellow")
  763. Part39.Transparency = 1
  764. Part39.Rotation = Vector3.new(-180, -90, 0)
  765. Part39.Anchored = true
  766. Part39.CanCollide = false
  767. Part39.FormFactor = Enum.FormFactor.Symmetric
  768. Part39.Size = Vector3.new(1, 2, 1)
  769. Part39.CFrame = CFrame.new(-0.225058004, 3.01999998, 20.3440247, 0, 0, -1, 0, -1, -0, -1, 0, -0)
  770. Part39.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  771. Part39.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  772. Part39.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  773. Part39.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  774. Part39.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  775. Part39.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  776. Part39.Color = Color3.new(0.843137, 0.772549, 0.603922)
  777. Part39.Position = Vector3.new(-0.225058004, 3.01999998, 20.3440247)
  778. Part39.Orientation = Vector3.new(0, -90, 180)
  779. Part39.Color = Color3.new(0.843137, 0.772549, 0.603922)
  780. Part40.Parent = Model32
  781. Part40.Material = Enum.Material.SmoothPlastic
  782. Part40.BrickColor = BrickColor.new("Really black")
  783. Part40.Rotation = Vector3.new(180, -1.03999996, 180)
  784. Part40.Anchored = true
  785. Part40.CanCollide = false
  786. Part40.FormFactor = Enum.FormFactor.Symmetric
  787. Part40.Size = Vector3.new(1.01499999, 1.89199996, 1)
  788. Part40.CFrame = CFrame.new(-0.230064005, 3.07200694, 20.8090191, -0.999833941, -6.79973766e-22, -0.0182235464, -6.71255502e-22, 0.999998927, -4.84564917e-22, 0.0182235464, -4.72251316e-22, -0.999833941)
  789. Part40.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  790. Part40.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  791. Part40.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  792. Part40.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  793. Part40.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  794. Part40.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  795. Part40.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  796. Part40.Position = Vector3.new(-0.230064005, 3.07200694, 20.8090191)
  797. Part40.Orientation = Vector3.new(0, -178.960007, 0)
  798. Part40.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  799. SpecialMesh41.Parent = Part40
  800. SpecialMesh41.Scale = Vector3.new(1, 1, 0.100000001)
  801. SpecialMesh41.MeshType = Enum.MeshType.Brick
  802. SpecialMesh41.Scale = Vector3.new(1, 1, 0.100000001)
  803. Part42.Parent = Model32
  804. Part42.Material = Enum.Material.SmoothPlastic
  805. Part42.BrickColor = BrickColor.new("Black")
  806. Part42.Rotation = Vector3.new(0, -90, 0)
  807. Part42.Anchored = true
  808. Part42.CanCollide = false
  809. Part42.FormFactor = Enum.FormFactor.Symmetric
  810. Part42.Size = Vector3.new(1.02600002, 0.200000048, 1.00999999)
  811. Part42.CFrame = CFrame.new(-0.220062003, 3.93401694, 20.3440247, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
  812. Part42.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  813. Part42.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  814. Part42.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  815. Part42.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  816. Part42.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  817. Part42.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  818. Part42.Color = Color3.new(0.105882, 0.164706, 0.207843)
  819. Part42.Position = Vector3.new(-0.220062003, 3.93401694, 20.3440247)
  820. Part42.Orientation = Vector3.new(0, -90, 0)
  821. Part42.Color = Color3.new(0.105882, 0.164706, 0.207843)
  822. Part43.Parent = Model32
  823. Part43.Material = Enum.Material.SmoothPlastic
  824. Part43.BrickColor = BrickColor.new("Deep orange")
  825. Part43.Rotation = Vector3.new(0, -90, 0)
  826. Part43.Anchored = true
  827. Part43.CanCollide = false
  828. Part43.FormFactor = Enum.FormFactor.Symmetric
  829. Part43.Size = Vector3.new(1.02400005, 0.200000048, 0.23499997)
  830. Part43.CFrame = CFrame.new(-0.220062003, 3.93804193, 20.3450165, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
  831. Part43.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  832. Part43.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  833. Part43.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  834. Part43.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  835. Part43.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  836. Part43.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  837. Part43.Color = Color3.new(1, 0.686275, 0)
  838. Part43.Position = Vector3.new(-0.220062003, 3.93804193, 20.3450165)
  839. Part43.Orientation = Vector3.new(0, -90, 0)
  840. Part43.Color = Color3.new(1, 0.686275, 0)
  841. Part44.Parent = Model32
  842. Part44.Material = Enum.Material.SmoothPlastic
  843. Part44.BrickColor = BrickColor.new("Deep orange")
  844. Part44.Rotation = Vector3.new(180, -1.03999996, 180)
  845. Part44.Anchored = true
  846. Part44.CanCollide = false
  847. Part44.FormFactor = Enum.FormFactor.Symmetric
  848. Part44.Size = Vector3.new(0.242999971, 1.83500004, 1.32700002)
  849. Part44.CFrame = CFrame.new(-0.230064005, 3.11554003, 19.8790131, -0.999833941, -6.79973766e-22, -0.0182235464, -6.71255502e-22, 0.999998927, -4.84564917e-22, 0.0182235464, -4.72251316e-22, -0.999833941)
  850. Part44.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  851. Part44.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  852. Part44.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  853. Part44.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  854. Part44.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  855. Part44.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  856. Part44.Color = Color3.new(1, 0.686275, 0)
  857. Part44.Position = Vector3.new(-0.230064005, 3.11554003, 19.8790131)
  858. Part44.Orientation = Vector3.new(0, -178.960007, 0)
  859. Part44.Color = Color3.new(1, 0.686275, 0)
  860. SpecialMesh45.Parent = Part44
  861. SpecialMesh45.Scale = Vector3.new(1, 1, 0.100000001)
  862. SpecialMesh45.MeshType = Enum.MeshType.Brick
  863. SpecialMesh45.Scale = Vector3.new(1, 1, 0.100000001)
  864. Part46.Parent = Model32
  865. Part46.Material = Enum.Material.SmoothPlastic
  866. Part46.BrickColor = BrickColor.new("Black")
  867. Part46.Rotation = Vector3.new(0, -90, 0)
  868. Part46.Anchored = true
  869. Part46.CanCollide = false
  870. Part46.FormFactor = Enum.FormFactor.Symmetric
  871. Part46.Size = Vector3.new(1, 0.595000029, 1)
  872. Part46.CFrame = CFrame.new(0.255935997, 3.72355604, 20.3440247, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
  873. Part46.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  874. Part46.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  875. Part46.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  876. Part46.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  877. Part46.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  878. Part46.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  879. Part46.Color = Color3.new(0.105882, 0.164706, 0.207843)
  880. Part46.Position = Vector3.new(0.255935997, 3.72355604, 20.3440247)
  881. Part46.Orientation = Vector3.new(0, -90, 0)
  882. Part46.Color = Color3.new(0.105882, 0.164706, 0.207843)
  883. SpecialMesh47.Parent = Part46
  884. SpecialMesh47.Scale = Vector3.new(1, 1, 0.100000001)
  885. SpecialMesh47.MeshType = Enum.MeshType.Brick
  886. SpecialMesh47.Scale = Vector3.new(1, 1, 0.100000001)
  887. Part48.Parent = Model32
  888. Part48.Material = Enum.Material.SmoothPlastic
  889. Part48.BrickColor = BrickColor.new("Black")
  890. Part48.Rotation = Vector3.new(0, -90, 0)
  891. Part48.Anchored = true
  892. Part48.CanCollide = false
  893. Part48.FormFactor = Enum.FormFactor.Symmetric
  894. Part48.Size = Vector3.new(1, 0.595000029, 1)
  895. Part48.CFrame = CFrame.new(-0.703064024, 3.72854495, 20.3440247, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
  896. Part48.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  897. Part48.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  898. Part48.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  899. Part48.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  900. Part48.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  901. Part48.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  902. Part48.Color = Color3.new(0.105882, 0.164706, 0.207843)
  903. Part48.Position = Vector3.new(-0.703064024, 3.72854495, 20.3440247)
  904. Part48.Orientation = Vector3.new(0, -90, 0)
  905. Part48.Color = Color3.new(0.105882, 0.164706, 0.207843)
  906. SpecialMesh49.Parent = Part48
  907. SpecialMesh49.Scale = Vector3.new(1, 1, 0.100000001)
  908. SpecialMesh49.MeshType = Enum.MeshType.Brick
  909. SpecialMesh49.Scale = Vector3.new(1, 1, 0.100000001)
  910. Part50.Parent = Model32
  911. Part50.Material = Enum.Material.SmoothPlastic
  912. Part50.BrickColor = BrickColor.new("Black")
  913. Part50.Rotation = Vector3.new(180, -1.03999996, 180)
  914. Part50.Anchored = true
  915. Part50.CanCollide = false
  916. Part50.FormFactor = Enum.FormFactor.Symmetric
  917. Part50.Size = Vector3.new(1.06499994, 0.585000038, 1)
  918. Part50.CFrame = CFrame.new(-0.230064005, 3.73054004, 20.8170166, -0.999833941, -6.79973766e-22, -0.0182235464, -6.71255502e-22, 0.999998927, -4.84564917e-22, 0.0182235464, -4.72251316e-22, -0.999833941)
  919. Part50.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  920. Part50.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  921. Part50.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  922. Part50.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  923. Part50.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  924. Part50.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  925. Part50.Color = Color3.new(0.105882, 0.164706, 0.207843)
  926. Part50.Position = Vector3.new(-0.230064005, 3.73054004, 20.8170166)
  927. Part50.Orientation = Vector3.new(0, -178.960007, 0)
  928. Part50.Color = Color3.new(0.105882, 0.164706, 0.207843)
  929. SpecialMesh51.Parent = Part50
  930. SpecialMesh51.Scale = Vector3.new(1, 1, 0.100000001)
  931. SpecialMesh51.MeshType = Enum.MeshType.Brick
  932. SpecialMesh51.Scale = Vector3.new(1, 1, 0.100000001)
  933. Part52.Parent = Model32
  934. Part52.Material = Enum.Material.SmoothPlastic
  935. Part52.BrickColor = BrickColor.new("Black")
  936. Part52.Rotation = Vector3.new(180, -1.03999996, 180)
  937. Part52.Anchored = true
  938. Part52.CanCollide = false
  939. Part52.FormFactor = Enum.FormFactor.Symmetric
  940. Part52.Size = Vector3.new(1.06499994, 0.585000038, 1)
  941. Part52.CFrame = CFrame.new(-0.230064005, 3.74054003, 19.8640137, -0.999833941, -6.79973766e-22, -0.0182235464, -6.71255502e-22, 0.999998927, -4.84564917e-22, 0.0182235464, -4.72251316e-22, -0.999833941)
  942. Part52.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  943. Part52.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  944. Part52.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  945. Part52.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  946. Part52.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  947. Part52.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  948. Part52.Color = Color3.new(0.105882, 0.164706, 0.207843)
  949. Part52.Position = Vector3.new(-0.230064005, 3.74054003, 19.8640137)
  950. Part52.Orientation = Vector3.new(0, -178.960007, 0)
  951. Part52.Color = Color3.new(0.105882, 0.164706, 0.207843)
  952. SpecialMesh53.Parent = Part52
  953. SpecialMesh53.Scale = Vector3.new(1, 1, 0.100000001)
  954. SpecialMesh53.MeshType = Enum.MeshType.Brick
  955. SpecialMesh53.Scale = Vector3.new(1, 1, 0.100000001)
  956. Part54.Parent = Model32
  957. Part54.Material = Enum.Material.SmoothPlastic
  958. Part54.BrickColor = BrickColor.new("Deep orange")
  959. Part54.Rotation = Vector3.new(0, -90, 0)
  960. Part54.Anchored = true
  961. Part54.CanCollide = false
  962. Part54.FormFactor = Enum.FormFactor.Symmetric
  963. Part54.Size = Vector3.new(1.12699997, 0.26700002, 1)
  964. Part54.CFrame = CFrame.new(0.331939995, 3.5705471, 20.2805176, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
  965. Part54.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  966. Part54.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  967. Part54.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  968. Part54.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  969. Part54.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  970. Part54.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  971. Part54.Color = Color3.new(1, 0.686275, 0)
  972. Part54.Position = Vector3.new(0.331939995, 3.5705471, 20.2805176)
  973. Part54.Orientation = Vector3.new(0, -90, 0)
  974. Part54.Color = Color3.new(1, 0.686275, 0)
  975. SpecialMesh55.Parent = Part54
  976. SpecialMesh55.Scale = Vector3.new(1, 1, 0.100000001)
  977. SpecialMesh55.MeshType = Enum.MeshType.Brick
  978. SpecialMesh55.Scale = Vector3.new(1, 1, 0.100000001)
  979. Part56.Parent = Model32
  980. Part56.Material = Enum.Material.SmoothPlastic
  981. Part56.BrickColor = BrickColor.new("Deep orange")
  982. Part56.Rotation = Vector3.new(0, -90, 0)
  983. Part56.Anchored = true
  984. Part56.CanCollide = false
  985. Part56.FormFactor = Enum.FormFactor.Symmetric
  986. Part56.Size = Vector3.new(1.03699994, 0.26700002, 1)
  987. Part56.CFrame = CFrame.new(-0.759064019, 3.57755494, 20.3255081, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
  988. Part56.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  989. Part56.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  990. Part56.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  991. Part56.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  992. Part56.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  993. Part56.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  994. Part56.Color = Color3.new(1, 0.686275, 0)
  995. Part56.Position = Vector3.new(-0.759064019, 3.57755494, 20.3255081)
  996. Part56.Orientation = Vector3.new(0, -90, 0)
  997. Part56.Color = Color3.new(1, 0.686275, 0)
  998. SpecialMesh57.Parent = Part56
  999. SpecialMesh57.Scale = Vector3.new(1, 1, 0.100000001)
  1000. SpecialMesh57.MeshType = Enum.MeshType.Brick
  1001. SpecialMesh57.Scale = Vector3.new(1, 1, 0.100000001)
  1002. Part58.Parent = Model32
  1003. Part58.Material = Enum.Material.SmoothPlastic
  1004. Part58.BrickColor = BrickColor.new("Deep orange")
  1005. Part58.Rotation = Vector3.new(0, 0.639999986, 0)
  1006. Part58.Anchored = true
  1007. Part58.CanCollide = false
  1008. Part58.FormFactor = Enum.FormFactor.Symmetric
  1009. Part58.Size = Vector3.new(1.1839999, 0.26700002, 1)
  1010. Part58.CFrame = CFrame.new(-0.217063993, 3.57354403, 19.7720184, 0.999936998, -6.7997427e-22, 0.0112259295, 6.74630211e-22, 0.999999642, 4.7985543e-22, -0.0112259295, -4.72251669e-22, 0.999936998)
  1011. Part58.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1012. Part58.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1013. Part58.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1014. Part58.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1015. Part58.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1016. Part58.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1017. Part58.Color = Color3.new(1, 0.686275, 0)
  1018. Part58.Position = Vector3.new(-0.217063993, 3.57354403, 19.7720184)
  1019. Part58.Orientation = Vector3.new(0, 0.639999986, 0)
  1020. Part58.Color = Color3.new(1, 0.686275, 0)
  1021. SpecialMesh59.Parent = Part58
  1022. SpecialMesh59.Scale = Vector3.new(1, 1, 0.100000001)
  1023. SpecialMesh59.MeshType = Enum.MeshType.Brick
  1024. SpecialMesh59.Scale = Vector3.new(1, 1, 0.100000001)
  1025. Part60.Parent = Model32
  1026. Part60.Material = Enum.Material.SmoothPlastic
  1027. Part60.BrickColor = BrickColor.new("Deep orange")
  1028. Part60.Rotation = Vector3.new(10.25, 0.629999995, -0.109999999)
  1029. Part60.Anchored = true
  1030. Part60.CanCollide = false
  1031. Part60.FormFactor = Enum.FormFactor.Symmetric
  1032. Part60.Size = Vector3.new(1.1839999, 0.659000039, 1)
  1033. Part60.CFrame = CFrame.new(-0.218498006, 3.80297804, 20.8365326, 0.999936998, 0.00199730624, 0.0110468203, 2.29115615e-10, 0.984042048, -0.17791912, -0.0112259295, 0.177907765, 0.98398304)
  1034. Part60.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1035. Part60.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1036. Part60.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1037. Part60.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1038. Part60.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1039. Part60.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1040. Part60.Color = Color3.new(1, 0.686275, 0)
  1041. Part60.Position = Vector3.new(-0.218498006, 3.80297804, 20.8365326)
  1042. Part60.Orientation = Vector3.new(10.25, 0.639999986, 0)
  1043. Part60.Color = Color3.new(1, 0.686275, 0)
  1044. SpecialMesh61.Parent = Part60
  1045. SpecialMesh61.Scale = Vector3.new(1, 1, 0.200000003)
  1046. SpecialMesh61.MeshType = Enum.MeshType.Brick
  1047. SpecialMesh61.Scale = Vector3.new(1, 1, 0.200000003)
  1048. Part62.Parent = Model32
  1049. Part62.Material = Enum.Material.Neon
  1050. Part62.BrickColor = BrickColor.new("Really black")
  1051. Part62.Rotation = Vector3.new(0, 0.639999986, 0)
  1052. Part62.Anchored = true
  1053. Part62.CanCollide = false
  1054. Part62.FormFactor = Enum.FormFactor.Symmetric
  1055. Part62.Size = Vector3.new(1.19199979, 0.200000003, 1)
  1056. Part62.CFrame = CFrame.new(-0.215065002, 3.57467294, 19.7719803, 0.999936998, -6.7997427e-22, 0.0112259295, 6.74630211e-22, 0.999999642, 4.7985543e-22, -0.0112259295, -4.72251669e-22, 0.999936998)
  1057. Part62.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1058. Part62.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1059. Part62.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1060. Part62.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1061. Part62.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1062. Part62.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1063. Part62.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1064. Part62.Position = Vector3.new(-0.215065002, 3.57467294, 19.7719803)
  1065. Part62.Orientation = Vector3.new(0, 0.639999986, 0)
  1066. Part62.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1067. SpecialMesh63.Parent = Part62
  1068. SpecialMesh63.Scale = Vector3.new(1, 0.300000012, 0.119999997)
  1069. SpecialMesh63.MeshType = Enum.MeshType.Brick
  1070. SpecialMesh63.Scale = Vector3.new(1, 0.300000012, 0.119999997)
  1071. Part64.Parent = Model32
  1072. Part64.Material = Enum.Material.Neon
  1073. Part64.BrickColor = BrickColor.new("Really black")
  1074. Part64.Rotation = Vector3.new(0, -90, 0)
  1075. Part64.Anchored = true
  1076. Part64.CanCollide = false
  1077. Part64.FormFactor = Enum.FormFactor.Symmetric
  1078. Part64.Size = Vector3.new(1.03699994, 0.200000003, 1)
  1079. Part64.CFrame = CFrame.new(-0.759064019, 3.57868505, 20.3255081, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
  1080. Part64.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1081. Part64.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1082. Part64.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1083. Part64.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1084. Part64.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1085. Part64.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1086. Part64.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1087. Part64.Position = Vector3.new(-0.759064019, 3.57868505, 20.3255081)
  1088. Part64.Orientation = Vector3.new(0, -90, 0)
  1089. Part64.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1090. SpecialMesh65.Parent = Part64
  1091. SpecialMesh65.Scale = Vector3.new(1, 0.300000012, 0.119999997)
  1092. SpecialMesh65.MeshType = Enum.MeshType.Brick
  1093. SpecialMesh65.Scale = Vector3.new(1, 0.300000012, 0.119999997)
  1094. Part66.Parent = Model32
  1095. Part66.Material = Enum.Material.Neon
  1096. Part66.BrickColor = BrickColor.new("Really black")
  1097. Part66.Rotation = Vector3.new(0, -90, 0)
  1098. Part66.Anchored = true
  1099. Part66.CanCollide = false
  1100. Part66.FormFactor = Enum.FormFactor.Symmetric
  1101. Part66.Size = Vector3.new(1.12699997, 0.200000003, 1)
  1102. Part66.CFrame = CFrame.new(0.331939995, 3.57168102, 20.2805176, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
  1103. Part66.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1104. Part66.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1105. Part66.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1106. Part66.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1107. Part66.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1108. Part66.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1109. Part66.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1110. Part66.Position = Vector3.new(0.331939995, 3.57168102, 20.2805176)
  1111. Part66.Orientation = Vector3.new(0, -90, 0)
  1112. Part66.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1113. SpecialMesh67.Parent = Part66
  1114. SpecialMesh67.Scale = Vector3.new(1, 0.300000012, 0.119999997)
  1115. SpecialMesh67.MeshType = Enum.MeshType.Brick
  1116. SpecialMesh67.Scale = Vector3.new(1, 0.300000012, 0.119999997)
  1117. Part68.Parent = Model32
  1118. Part68.Material = Enum.Material.Neon
  1119. Part68.BrickColor = BrickColor.new("Really black")
  1120. Part68.Rotation = Vector3.new(10.1899996, 0.629999995, -0.109999999)
  1121. Part68.Anchored = true
  1122. Part68.CanCollide = false
  1123. Part68.FormFactor = Enum.FormFactor.Symmetric
  1124. Part68.Size = Vector3.new(1.1839999, 0.520000041, 1)
  1125. Part68.CFrame = CFrame.new(-0.218356997, 3.85704803, 20.8488922, 0.999936998, 0.0019866114, 0.011048751, 2.85079715e-09, 0.984217167, -0.176966533, -0.0112259295, 0.176955417, 0.984154999)
  1126. Part68.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1127. Part68.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1128. Part68.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1129. Part68.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1130. Part68.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1131. Part68.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1132. Part68.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1133. Part68.Position = Vector3.new(-0.218356997, 3.85704803, 20.8488922)
  1134. Part68.Orientation = Vector3.new(10.1899996, 0.639999986, 0)
  1135. Part68.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1136. SpecialMesh69.Parent = Part68
  1137. SpecialMesh69.Scale = Vector3.new(1.01999998, 1.10000002, 0.0799999982)
  1138. SpecialMesh69.MeshType = Enum.MeshType.Brick
  1139. SpecialMesh69.Scale = Vector3.new(1.01999998, 1.10000002, 0.0799999982)
  1140. Part70.Parent = Model32
  1141. Part70.Material = Enum.Material.Slate
  1142. Part70.BrickColor = BrickColor.new("Deep orange")
  1143. Part70.Rotation = Vector3.new(0, -90, 0)
  1144. Part70.Anchored = true
  1145. Part70.CanCollide = false
  1146. Part70.FormFactor = Enum.FormFactor.Symmetric
  1147. Part70.Size = Vector3.new(1.13499999, 0.251000047, 1.09000003)
  1148. Part70.CFrame = CFrame.new(-0.225058004, 2.24668503, 20.3440247, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
  1149. Part70.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1150. Part70.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1151. Part70.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1152. Part70.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1153. Part70.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1154. Part70.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1155. Part70.Color = Color3.new(1, 0.686275, 0)
  1156. Part70.Position = Vector3.new(-0.225058004, 2.24668503, 20.3440247)
  1157. Part70.Orientation = Vector3.new(0, -90, 0)
  1158. Part70.Color = Color3.new(1, 0.686275, 0)
  1159. Model71.Name = "RightArm"
  1160. Model71.Parent = Model0
  1161. Part72.Parent = Model71
  1162. Part72.Material = Enum.Material.SmoothPlastic
  1163. Part72.BrickColor = BrickColor.new("Really black")
  1164. Part72.Rotation = Vector3.new(0, 3.95000005, 0)
  1165. Part72.Anchored = true
  1166. Part72.CanCollide = false
  1167. Part72.FormFactor = Enum.FormFactor.Symmetric
  1168. Part72.Size = Vector3.new(1.01499999, 1.89199996, 1)
  1169. Part72.CFrame = CFrame.new(-0.176062003, 3.07118702, 23.882019, 0.99762845, -6.79972352e-22, 0.0688301325, 6.45856705e-22, 0.999996781, 5.17934617e-22, -0.0688301325, -4.72250256e-22, 0.99762845)
  1170. Part72.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1171. Part72.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1172. Part72.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1173. Part72.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1174. Part72.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1175. Part72.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1176. Part72.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1177. Part72.Position = Vector3.new(-0.176062003, 3.07118702, 23.882019)
  1178. Part72.Orientation = Vector3.new(0, 3.95000005, 0)
  1179. Part72.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1180. SpecialMesh73.Parent = Part72
  1181. SpecialMesh73.Scale = Vector3.new(1, 1, 0.100000001)
  1182. SpecialMesh73.MeshType = Enum.MeshType.Brick
  1183. SpecialMesh73.Scale = Vector3.new(1, 1, 0.100000001)
  1184. Part74.Parent = Model71
  1185. Part74.Material = Enum.Material.SmoothPlastic
  1186. Part74.BrickColor = BrickColor.new("Really black")
  1187. Part74.Rotation = Vector3.new(-180, 87.0999985, 180)
  1188. Part74.Anchored = true
  1189. Part74.CanCollide = false
  1190. Part74.FormFactor = Enum.FormFactor.Symmetric
  1191. Part74.Size = Vector3.new(1, 1.89199996, 1)
  1192. Part74.CFrame = CFrame.new(0.259903014, 3.09218693, 23.3963165, -0.0506383777, -6.79972958e-22, 0.998717129, -5.06078732e-22, 0.999997735, 6.55188084e-22, -0.998717129, -4.7225071e-22, -0.0506383777)
  1193. Part74.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1194. Part74.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1195. Part74.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1196. Part74.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1197. Part74.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1198. Part74.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1199. Part74.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1200. Part74.Position = Vector3.new(0.259903014, 3.09218693, 23.3963165)
  1201. Part74.Orientation = Vector3.new(0, 92.9000015, 0)
  1202. Part74.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1203. SpecialMesh75.Parent = Part74
  1204. SpecialMesh75.Scale = Vector3.new(1, 1, 0.100000001)
  1205. SpecialMesh75.MeshType = Enum.MeshType.Brick
  1206. SpecialMesh75.Scale = Vector3.new(1, 1, 0.100000001)
  1207. Part76.Parent = Model71
  1208. Part76.Material = Enum.Material.SmoothPlastic
  1209. Part76.BrickColor = BrickColor.new("Really black")
  1210. Part76.Rotation = Vector3.new(-180, 87.0999985, 180)
  1211. Part76.Anchored = true
  1212. Part76.CanCollide = false
  1213. Part76.FormFactor = Enum.FormFactor.Symmetric
  1214. Part76.Size = Vector3.new(1, 1.89199996, 1)
  1215. Part76.CFrame = CFrame.new(-0.664906979, 3.07617903, 23.4432068, -0.0506383777, -6.79972958e-22, 0.998717129, -5.06078732e-22, 0.999997735, 6.55188084e-22, -0.998717129, -4.7225071e-22, -0.0506383777)
  1216. Part76.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1217. Part76.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1218. Part76.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1219. Part76.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1220. Part76.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1221. Part76.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1222. Part76.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1223. Part76.Position = Vector3.new(-0.664906979, 3.07617903, 23.4432068)
  1224. Part76.Orientation = Vector3.new(0, 92.9000015, 0)
  1225. Part76.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1226. SpecialMesh77.Parent = Part76
  1227. SpecialMesh77.Scale = Vector3.new(1, 1, 0.100000001)
  1228. SpecialMesh77.MeshType = Enum.MeshType.Brick
  1229. SpecialMesh77.Scale = Vector3.new(1, 1, 0.100000001)
  1230. Part78.Name = "Right Arm"
  1231. Part78.Parent = Model71
  1232. Part78.Material = Enum.Material.SmoothPlastic
  1233. Part78.BrickColor = BrickColor.new("Brick yellow")
  1234. Part78.Transparency = 1
  1235. Part78.Rotation = Vector3.new(0, -87.0999985, 0)
  1236. Part78.Anchored = true
  1237. Part78.CanCollide = false
  1238. Part78.FormFactor = Enum.FormFactor.Symmetric
  1239. Part78.Size = Vector3.new(1, 2, 1)
  1240. Part78.CFrame = CFrame.new(-0.204505995, 3.03017902, 23.4198608, 0.0506380089, 0, -0.998717129, 0, 1, 0, 0.998717129, 0, 0.0506380089)
  1241. Part78.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1242. Part78.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1243. Part78.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1244. Part78.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1245. Part78.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1246. Part78.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1247. Part78.Color = Color3.new(0.843137, 0.772549, 0.603922)
  1248. Part78.Position = Vector3.new(-0.204505995, 3.03017902, 23.4198608)
  1249. Part78.Orientation = Vector3.new(0, -87.0999985, 0)
  1250. Part78.Color = Color3.new(0.843137, 0.772549, 0.603922)
  1251. Part79.Parent = Model71
  1252. Part79.Material = Enum.Material.SmoothPlastic
  1253. Part79.BrickColor = BrickColor.new("Really black")
  1254. Part79.Rotation = Vector3.new(0, 3.95000005, 0)
  1255. Part79.Anchored = true
  1256. Part79.CanCollide = false
  1257. Part79.FormFactor = Enum.FormFactor.Symmetric
  1258. Part79.Size = Vector3.new(1.01499999, 1.89199996, 1)
  1259. Part79.CFrame = CFrame.new(-0.223050997, 3.08219099, 22.9552002, 0.99762845, -6.79972352e-22, 0.0688301325, 6.45856705e-22, 0.999996781, 5.17934617e-22, -0.0688301325, -4.72250256e-22, 0.99762845)
  1260. Part79.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1261. Part79.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1262. Part79.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1263. Part79.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1264. Part79.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1265. Part79.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1266. Part79.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1267. Part79.Position = Vector3.new(-0.223050997, 3.08219099, 22.9552002)
  1268. Part79.Orientation = Vector3.new(0, 3.95000005, 0)
  1269. Part79.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1270. SpecialMesh80.Parent = Part79
  1271. SpecialMesh80.Scale = Vector3.new(1, 1, 0.100000001)
  1272. SpecialMesh80.MeshType = Enum.MeshType.Brick
  1273. SpecialMesh80.Scale = Vector3.new(1, 1, 0.100000001)
  1274. Part81.Parent = Model71
  1275. Part81.Material = Enum.Material.SmoothPlastic
  1276. Part81.BrickColor = BrickColor.new("Black")
  1277. Part81.Rotation = Vector3.new(-180, 87.0999985, 180)
  1278. Part81.Anchored = true
  1279. Part81.CanCollide = false
  1280. Part81.FormFactor = Enum.FormFactor.Symmetric
  1281. Part81.Size = Vector3.new(1.02600002, 0.200000048, 1.00999999)
  1282. Part81.CFrame = CFrame.new(-0.209493995, 3.94420505, 23.4201202, -0.0506383777, -6.79972958e-22, 0.998717129, -5.06078732e-22, 0.999997735, 6.55188084e-22, -0.998717129, -4.7225071e-22, -0.0506383777)
  1283. Part81.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1284. Part81.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1285. Part81.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1286. Part81.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1287. Part81.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1288. Part81.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1289. Part81.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1290. Part81.Position = Vector3.new(-0.209493995, 3.94420505, 23.4201202)
  1291. Part81.Orientation = Vector3.new(0, 92.9000015, 0)
  1292. Part81.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1293. Part82.Parent = Model71
  1294. Part82.Material = Enum.Material.SmoothPlastic
  1295. Part82.BrickColor = BrickColor.new("Deep orange")
  1296. Part82.Rotation = Vector3.new(-180, 87.0999985, 180)
  1297. Part82.Anchored = true
  1298. Part82.CanCollide = false
  1299. Part82.FormFactor = Enum.FormFactor.Symmetric
  1300. Part82.Size = Vector3.new(1.02400005, 0.200000048, 0.23499997)
  1301. Part82.CFrame = CFrame.new(-0.209546998, 3.94821405, 23.4191132, -0.0506383777, -6.79972958e-22, 0.998717129, -5.06078732e-22, 0.999997735, 6.55188084e-22, -0.998717129, -4.7225071e-22, -0.0506383777)
  1302. Part82.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1303. Part82.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1304. Part82.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1305. Part82.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1306. Part82.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1307. Part82.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1308. Part82.Color = Color3.new(1, 0.686275, 0)
  1309. Part82.Position = Vector3.new(-0.209546998, 3.94821405, 23.4191132)
  1310. Part82.Orientation = Vector3.new(0, 92.9000015, 0)
  1311. Part82.Color = Color3.new(1, 0.686275, 0)
  1312. Part83.Parent = Model71
  1313. Part83.Material = Enum.Material.SmoothPlastic
  1314. Part83.BrickColor = BrickColor.new("Deep orange")
  1315. Part83.Rotation = Vector3.new(0, 3.95000005, 0)
  1316. Part83.Anchored = true
  1317. Part83.CanCollide = false
  1318. Part83.FormFactor = Enum.FormFactor.Symmetric
  1319. Part83.Size = Vector3.new(0.242999971, 1.83500004, 1.32700002)
  1320. Part83.CFrame = CFrame.new(-0.175963998, 3.12571692, 23.8840179, 0.99762845, -6.79972352e-22, 0.0688301325, 6.45856705e-22, 0.999996781, 5.17934617e-22, -0.0688301325, -4.72250256e-22, 0.99762845)
  1321. Part83.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1322. Part83.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1323. Part83.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1324. Part83.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1325. Part83.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1326. Part83.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1327. Part83.Color = Color3.new(1, 0.686275, 0)
  1328. Part83.Position = Vector3.new(-0.175963998, 3.12571692, 23.8840179)
  1329. Part83.Orientation = Vector3.new(0, 3.95000005, 0)
  1330. Part83.Color = Color3.new(1, 0.686275, 0)
  1331. SpecialMesh84.Parent = Part83
  1332. SpecialMesh84.Scale = Vector3.new(1, 1, 0.100000001)
  1333. SpecialMesh84.MeshType = Enum.MeshType.Brick
  1334. SpecialMesh84.Scale = Vector3.new(1, 1, 0.100000001)
  1335. Part85.Parent = Model71
  1336. Part85.Material = Enum.Material.SmoothPlastic
  1337. Part85.BrickColor = BrickColor.new("Black")
  1338. Part85.Rotation = Vector3.new(-180, 87.0999985, 180)
  1339. Part85.Anchored = true
  1340. Part85.CanCollide = false
  1341. Part85.FormFactor = Enum.FormFactor.Symmetric
  1342. Part85.Size = Vector3.new(1, 0.595000029, 1)
  1343. Part85.CFrame = CFrame.new(-0.684882998, 3.73373604, 23.4442139, -0.0506383777, -6.79972958e-22, 0.998717129, -5.06078732e-22, 0.999997735, 6.55188084e-22, -0.998717129, -4.7225071e-22, -0.0506383777)
  1344. Part85.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1345. Part85.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1346. Part85.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1347. Part85.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1348. Part85.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1349. Part85.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1350. Part85.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1351. Part85.Position = Vector3.new(-0.684882998, 3.73373604, 23.4442139)
  1352. Part85.Orientation = Vector3.new(0, 92.9000015, 0)
  1353. Part85.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1354. SpecialMesh86.Parent = Part85
  1355. SpecialMesh86.Scale = Vector3.new(1, 1, 0.100000001)
  1356. SpecialMesh86.MeshType = Enum.MeshType.Brick
  1357. SpecialMesh86.Scale = Vector3.new(1, 1, 0.100000001)
  1358. Part87.Parent = Model71
  1359. Part87.Material = Enum.Material.SmoothPlastic
  1360. Part87.BrickColor = BrickColor.new("Black")
  1361. Part87.Rotation = Vector3.new(-180, 87.0999985, 180)
  1362. Part87.Anchored = true
  1363. Part87.CanCollide = false
  1364. Part87.FormFactor = Enum.FormFactor.Symmetric
  1365. Part87.Size = Vector3.new(1, 0.595000029, 1)
  1366. Part87.CFrame = CFrame.new(0.272890002, 3.738729, 23.3956604, -0.0506383777, -6.79972958e-22, 0.998717129, -5.06078732e-22, 0.999997735, 6.55188084e-22, -0.998717129, -4.7225071e-22, -0.0506383777)
  1367. Part87.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1368. Part87.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1369. Part87.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1370. Part87.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1371. Part87.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1372. Part87.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1373. Part87.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1374. Part87.Position = Vector3.new(0.272890002, 3.738729, 23.3956604)
  1375. Part87.Orientation = Vector3.new(0, 92.9000015, 0)
  1376. Part87.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1377. SpecialMesh88.Parent = Part87
  1378. SpecialMesh88.Scale = Vector3.new(1, 1, 0.100000001)
  1379. SpecialMesh88.MeshType = Enum.MeshType.Brick
  1380. SpecialMesh88.Scale = Vector3.new(1, 1, 0.100000001)
  1381. Part89.Parent = Model71
  1382. Part89.Material = Enum.Material.SmoothPlastic
  1383. Part89.BrickColor = BrickColor.new("Black")
  1384. Part89.Rotation = Vector3.new(0, 3.95000005, 0)
  1385. Part89.Anchored = true
  1386. Part89.CanCollide = false
  1387. Part89.FormFactor = Enum.FormFactor.Symmetric
  1388. Part89.Size = Vector3.new(1.06499994, 0.585000038, 1)
  1389. Part89.CFrame = CFrame.new(-0.223454997, 3.74072504, 22.9472122, 0.99762845, -6.79972352e-22, 0.0688301325, 6.45856705e-22, 0.999996781, 5.17934617e-22, -0.0688301325, -4.72250256e-22, 0.99762845)
  1390. Part89.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1391. Part89.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1392. Part89.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1393. Part89.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1394. Part89.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1395. Part89.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1396. Part89.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1397. Part89.Position = Vector3.new(-0.223454997, 3.74072504, 22.9472122)
  1398. Part89.Orientation = Vector3.new(0, 3.95000005, 0)
  1399. Part89.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1400. SpecialMesh90.Parent = Part89
  1401. SpecialMesh90.Scale = Vector3.new(1, 1, 0.100000001)
  1402. SpecialMesh90.MeshType = Enum.MeshType.Brick
  1403. SpecialMesh90.Scale = Vector3.new(1, 1, 0.100000001)
  1404. Part91.Parent = Model71
  1405. Part91.Material = Enum.Material.SmoothPlastic
  1406. Part91.BrickColor = BrickColor.new("Black")
  1407. Part91.Rotation = Vector3.new(0, 3.95000005, 0)
  1408. Part91.Anchored = true
  1409. Part91.CanCollide = false
  1410. Part91.FormFactor = Enum.FormFactor.Symmetric
  1411. Part91.Size = Vector3.new(1.06499994, 0.585000038, 1)
  1412. Part91.CFrame = CFrame.new(-0.1752, 3.75071406, 23.8989868, 0.99762845, -6.79972352e-22, 0.0688301325, 6.45856705e-22, 0.999996781, 5.17934617e-22, -0.0688301325, -4.72250256e-22, 0.99762845)
  1413. Part91.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1414. Part91.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1415. Part91.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1416. Part91.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1417. Part91.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1418. Part91.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1419. Part91.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1420. Part91.Position = Vector3.new(-0.1752, 3.75071406, 23.8989868)
  1421. Part91.Orientation = Vector3.new(0, 3.95000005, 0)
  1422. Part91.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1423. SpecialMesh92.Parent = Part91
  1424. SpecialMesh92.Scale = Vector3.new(1, 1, 0.100000001)
  1425. SpecialMesh92.MeshType = Enum.MeshType.Brick
  1426. SpecialMesh92.Scale = Vector3.new(1, 1, 0.100000001)
  1427. Part93.Parent = Model71
  1428. Part93.Material = Enum.Material.SmoothPlastic
  1429. Part93.BrickColor = BrickColor.new("Deep orange")
  1430. Part93.Rotation = Vector3.new(-180, 87.0999985, 180)
  1431. Part93.Anchored = true
  1432. Part93.CanCollide = false
  1433. Part93.FormFactor = Enum.FormFactor.Symmetric
  1434. Part93.Size = Vector3.new(1.12699997, 0.26700002, 1)
  1435. Part93.CFrame = CFrame.new(-0.757575989, 3.58073497, 23.5114899, -0.0506383777, -6.79972958e-22, 0.998717129, -5.06078732e-22, 0.999997735, 6.55188084e-22, -0.998717129, -4.7225071e-22, -0.0506383777)
  1436. Part93.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1437. Part93.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1438. Part93.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1439. Part93.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1440. Part93.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1441. Part93.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1442. Part93.Color = Color3.new(1, 0.686275, 0)
  1443. Part93.Position = Vector3.new(-0.757575989, 3.58073497, 23.5114899)
  1444. Part93.Orientation = Vector3.new(0, 92.9000015, 0)
  1445. Part93.Color = Color3.new(1, 0.686275, 0)
  1446. SpecialMesh94.Parent = Part93
  1447. SpecialMesh94.Scale = Vector3.new(1, 1, 0.100000001)
  1448. SpecialMesh94.MeshType = Enum.MeshType.Brick
  1449. SpecialMesh94.Scale = Vector3.new(1, 1, 0.100000001)
  1450. Part95.Parent = Model71
  1451. Part95.Material = Enum.Material.SmoothPlastic
  1452. Part95.BrickColor = BrickColor.new("Deep orange")
  1453. Part95.Rotation = Vector3.new(-180, 87.0999985, 180)
  1454. Part95.Anchored = true
  1455. Part95.CanCollide = false
  1456. Part95.FormFactor = Enum.FormFactor.Symmetric
  1457. Part95.Size = Vector3.new(1.03699994, 0.26700002, 1)
  1458. Part95.CFrame = CFrame.new(0.329750001, 3.58773804, 23.4113007, -0.0506383777, -6.79972958e-22, 0.998717129, -5.06078732e-22, 0.999997735, 6.55188084e-22, -0.998717129, -4.7225071e-22, -0.0506383777)
  1459. Part95.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1460. Part95.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1461. Part95.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1462. Part95.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1463. Part95.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1464. Part95.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1465. Part95.Color = Color3.new(1, 0.686275, 0)
  1466. Part95.Position = Vector3.new(0.329750001, 3.58773804, 23.4113007)
  1467. Part95.Orientation = Vector3.new(0, 92.9000015, 0)
  1468. Part95.Color = Color3.new(1, 0.686275, 0)
  1469. SpecialMesh96.Parent = Part95
  1470. SpecialMesh96.Scale = Vector3.new(1, 1, 0.100000001)
  1471. SpecialMesh96.MeshType = Enum.MeshType.Brick
  1472. SpecialMesh96.Scale = Vector3.new(1, 1, 0.100000001)
  1473. Part97.Parent = Model71
  1474. Part97.Material = Enum.Material.SmoothPlastic
  1475. Part97.BrickColor = BrickColor.new("Deep orange")
  1476. Part97.Rotation = Vector3.new(180, -3.54999995, 180)
  1477. Part97.Anchored = true
  1478. Part97.CanCollide = false
  1479. Part97.FormFactor = Enum.FormFactor.Symmetric
  1480. Part97.Size = Vector3.new(1.1839999, 0.26700002, 1)
  1481. Part97.CFrame = CFrame.new(-0.183524996, 3.58372092, 23.9915314, -0.998085737, -6.79972806e-22, -0.0618467107, -6.49465573e-22, 0.999997497, -5.13401986e-22, 0.0618467107, -4.72250609e-22, -0.998085737)
  1482. Part97.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1483. Part97.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1484. Part97.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1485. Part97.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1486. Part97.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1487. Part97.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1488. Part97.Color = Color3.new(1, 0.686275, 0)
  1489. Part97.Position = Vector3.new(-0.183524996, 3.58372092, 23.9915314)
  1490. Part97.Orientation = Vector3.new(0, -176.449997, 0)
  1491. Part97.Color = Color3.new(1, 0.686275, 0)
  1492. SpecialMesh98.Parent = Part97
  1493. SpecialMesh98.Scale = Vector3.new(1, 1, 0.100000001)
  1494. SpecialMesh98.MeshType = Enum.MeshType.Brick
  1495. SpecialMesh98.Scale = Vector3.new(1, 1, 0.100000001)
  1496. Part99.Parent = Model71
  1497. Part99.Material = Enum.Material.SmoothPlastic
  1498. Part99.BrickColor = BrickColor.new("Deep orange")
  1499. Part99.Rotation = Vector3.new(169.729996, -3.49000001, 179.369995)
  1500. Part99.Anchored = true
  1501. Part99.CanCollide = false
  1502. Part99.FormFactor = Enum.FormFactor.Symmetric
  1503. Part99.Size = Vector3.new(1.1839999, 0.659000039, 1)
  1504. Part99.CFrame = CFrame.new(-0.236000001, 3.81315494, 22.9283142, -0.998085737, -0.0110037038, -0.0608599484, 2.29115116e-10, 0.984039903, -0.177918732, 0.0618467107, -0.17757839, -0.982161343)
  1505. Part99.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1506. Part99.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1507. Part99.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1508. Part99.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1509. Part99.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1510. Part99.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1511. Part99.Color = Color3.new(1, 0.686275, 0)
  1512. Part99.Position = Vector3.new(-0.236000001, 3.81315494, 22.9283142)
  1513. Part99.Orientation = Vector3.new(10.25, -176.449997, 0)
  1514. Part99.Color = Color3.new(1, 0.686275, 0)
  1515. SpecialMesh100.Parent = Part99
  1516. SpecialMesh100.Scale = Vector3.new(1, 1, 0.200000003)
  1517. SpecialMesh100.MeshType = Enum.MeshType.Brick
  1518. SpecialMesh100.Scale = Vector3.new(1, 1, 0.200000003)
  1519. Part101.Parent = Model71
  1520. Part101.Material = Enum.Material.Neon
  1521. Part101.BrickColor = BrickColor.new("Really black")
  1522. Part101.Rotation = Vector3.new(180, -3.54999995, 180)
  1523. Part101.Anchored = true
  1524. Part101.CanCollide = false
  1525. Part101.FormFactor = Enum.FormFactor.Symmetric
  1526. Part101.Size = Vector3.new(1.19199979, 0.200000003, 1)
  1527. Part101.CFrame = CFrame.new(-0.185516, 3.58485603, 23.9916534, -0.998085737, -6.79972806e-22, -0.0618467107, -6.49465573e-22, 0.999997497, -5.13401986e-22, 0.0618467107, -4.72250609e-22, -0.998085737)
  1528. Part101.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1529. Part101.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1530. Part101.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1531. Part101.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1532. Part101.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1533. Part101.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1534. Part101.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1535. Part101.Position = Vector3.new(-0.185516, 3.58485603, 23.9916534)
  1536. Part101.Orientation = Vector3.new(0, -176.449997, 0)
  1537. Part101.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1538. SpecialMesh102.Parent = Part101
  1539. SpecialMesh102.Scale = Vector3.new(1, 0.300000012, 0.119999997)
  1540. SpecialMesh102.MeshType = Enum.MeshType.Brick
  1541. SpecialMesh102.Scale = Vector3.new(1, 0.300000012, 0.119999997)
  1542. Part103.Parent = Model71
  1543. Part103.Material = Enum.Material.Neon
  1544. Part103.BrickColor = BrickColor.new("Really black")
  1545. Part103.Rotation = Vector3.new(-180, 87.0999985, 180)
  1546. Part103.Anchored = true
  1547. Part103.CanCollide = false
  1548. Part103.FormFactor = Enum.FormFactor.Symmetric
  1549. Part103.Size = Vector3.new(1.03699994, 0.200000003, 1)
  1550. Part103.CFrame = CFrame.new(0.329750001, 3.58886695, 23.4113007, -0.0506383777, -6.79972958e-22, 0.998717129, -5.06078732e-22, 0.999997735, 6.55188084e-22, -0.998717129, -4.7225071e-22, -0.0506383777)
  1551. Part103.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1552. Part103.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1553. Part103.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1554. Part103.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1555. Part103.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1556. Part103.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1557. Part103.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1558. Part103.Position = Vector3.new(0.329750001, 3.58886695, 23.4113007)
  1559. Part103.Orientation = Vector3.new(0, 92.9000015, 0)
  1560. Part103.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1561. SpecialMesh104.Parent = Part103
  1562. SpecialMesh104.Scale = Vector3.new(1, 0.300000012, 0.119999997)
  1563. SpecialMesh104.MeshType = Enum.MeshType.Brick
  1564. SpecialMesh104.Scale = Vector3.new(1, 0.300000012, 0.119999997)
  1565. Part105.Parent = Model71
  1566. Part105.Material = Enum.Material.Neon
  1567. Part105.BrickColor = BrickColor.new("Really black")
  1568. Part105.Rotation = Vector3.new(-180, 87.0999985, 180)
  1569. Part105.Anchored = true
  1570. Part105.CanCollide = false
  1571. Part105.FormFactor = Enum.FormFactor.Symmetric
  1572. Part105.Size = Vector3.new(1.12699997, 0.200000003, 1)
  1573. Part105.CFrame = CFrame.new(-0.757575989, 3.58186102, 23.5114899, -0.0506383777, -6.79972958e-22, 0.998717129, -5.06078732e-22, 0.999997735, 6.55188084e-22, -0.998717129, -4.7225071e-22, -0.0506383777)
  1574. Part105.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1575. Part105.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1576. Part105.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1577. Part105.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1578. Part105.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1579. Part105.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1580. Part105.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1581. Part105.Position = Vector3.new(-0.757575989, 3.58186102, 23.5114899)
  1582. Part105.Orientation = Vector3.new(0, 92.9000015, 0)
  1583. Part105.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1584. SpecialMesh106.Parent = Part105
  1585. SpecialMesh106.Scale = Vector3.new(1, 0.300000012, 0.119999997)
  1586. SpecialMesh106.MeshType = Enum.MeshType.Brick
  1587. SpecialMesh106.Scale = Vector3.new(1, 0.300000012, 0.119999997)
  1588. Part107.Parent = Model71
  1589. Part107.Material = Enum.Material.Neon
  1590. Part107.BrickColor = BrickColor.new("Really black")
  1591. Part107.Rotation = Vector3.new(169.789993, -3.49000001, 179.369995)
  1592. Part107.Anchored = true
  1593. Part107.CanCollide = false
  1594. Part107.FormFactor = Enum.FormFactor.Symmetric
  1595. Part107.Size = Vector3.new(1.1839999, 0.520000041, 1)
  1596. Part107.CFrame = CFrame.new(-0.236763, 3.86722803, 22.9159698, -0.998085737, -0.0109447986, -0.0608705878, 2.85079094e-09, 0.984215021, -0.176966146, 0.0618467107, -0.176627815, -0.982332945)
  1597. Part107.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1598. Part107.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1599. Part107.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1600. Part107.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1601. Part107.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1602. Part107.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1603. Part107.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1604. Part107.Position = Vector3.new(-0.236763, 3.86722803, 22.9159698)
  1605. Part107.Orientation = Vector3.new(10.1899996, -176.449997, 0)
  1606. Part107.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1607. SpecialMesh108.Parent = Part107
  1608. SpecialMesh108.Scale = Vector3.new(1.01999998, 1.10000002, 0.0799999982)
  1609. SpecialMesh108.MeshType = Enum.MeshType.Brick
  1610. SpecialMesh108.Scale = Vector3.new(1.01999998, 1.10000002, 0.0799999982)
  1611. Part109.Parent = Model71
  1612. Part109.Material = Enum.Material.Slate
  1613. Part109.BrickColor = BrickColor.new("Deep orange")
  1614. Part109.Rotation = Vector3.new(-180, 87.0999985, 180)
  1615. Part109.Anchored = true
  1616. Part109.CanCollide = false
  1617. Part109.FormFactor = Enum.FormFactor.Symmetric
  1618. Part109.Size = Vector3.new(1.13499999, 0.251000047, 1.09000003)
  1619. Part109.CFrame = CFrame.new(-0.204505995, 2.25686598, 23.4198608, -0.0506383777, -6.79972958e-22, 0.998717129, -5.06078732e-22, 0.999997735, 6.55188084e-22, -0.998717129, -4.7225071e-22, -0.0506383777)
  1620. Part109.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1621. Part109.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1622. Part109.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1623. Part109.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1624. Part109.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1625. Part109.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1626. Part109.Color = Color3.new(1, 0.686275, 0)
  1627. Part109.Position = Vector3.new(-0.204505995, 2.25686598, 23.4198608)
  1628. Part109.Orientation = Vector3.new(0, 92.9000015, 0)
  1629. Part109.Color = Color3.new(1, 0.686275, 0)
  1630. Model110.Name = "RightLeg"
  1631. Model110.Parent = Model0
  1632. Part111.Parent = Model110
  1633. Part111.Material = Enum.Material.SmoothPlastic
  1634. Part111.BrickColor = BrickColor.new("Black")
  1635. Part111.Rotation = Vector3.new(0, -90, 0)
  1636. Part111.Anchored = true
  1637. Part111.CanCollide = false
  1638. Part111.FormFactor = Enum.FormFactor.Symmetric
  1639. Part111.Size = Vector3.new(1.00800002, 0.316999972, 1.01399994)
  1640. Part111.CFrame = CFrame.new(-0.218061, 1.84949696, 22.3850174, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
  1641. Part111.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1642. Part111.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1643. Part111.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1644. Part111.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1645. Part111.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1646. Part111.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1647. Part111.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1648. Part111.Position = Vector3.new(-0.218061, 1.84949696, 22.3850174)
  1649. Part111.Orientation = Vector3.new(0, -90, 0)
  1650. Part111.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1651. Part112.Parent = Model110
  1652. Part112.Material = Enum.Material.SmoothPlastic
  1653. Part112.BrickColor = BrickColor.new("Deep orange")
  1654. Part112.Rotation = Vector3.new(0, -90, 0)
  1655. Part112.Anchored = true
  1656. Part112.CanCollide = false
  1657. Part112.FormFactor = Enum.FormFactor.Symmetric
  1658. Part112.Size = Vector3.new(0.268999934, 0.200000003, 1.02499986)
  1659. Part112.CFrame = CFrame.new(-0.212562993, 1.53901398, 22.1705151, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
  1660. Part112.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1661. Part112.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1662. Part112.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1663. Part112.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1664. Part112.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1665. Part112.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1666. Part112.Color = Color3.new(1, 0.686275, 0)
  1667. Part112.Position = Vector3.new(-0.212562993, 1.53901398, 22.1705151)
  1668. Part112.Orientation = Vector3.new(0, -90, 0)
  1669. Part112.Color = Color3.new(1, 0.686275, 0)
  1670. SpecialMesh113.Parent = Part112
  1671. SpecialMesh113.Scale = Vector3.new(1, 0.600000024, 1)
  1672. SpecialMesh113.MeshType = Enum.MeshType.Brick
  1673. SpecialMesh113.Scale = Vector3.new(1, 0.600000024, 1)
  1674. Part114.Parent = Model110
  1675. Part114.Material = Enum.Material.SmoothPlastic
  1676. Part114.BrickColor = BrickColor.new("Really black")
  1677. Part114.Rotation = Vector3.new(0, -90, 0)
  1678. Part114.Anchored = true
  1679. Part114.FormFactor = Enum.FormFactor.Symmetric
  1680. Part114.Size = Vector3.new(0.582000017, 1.55599999, 1)
  1681. Part114.CFrame = CFrame.new(0.199944004, 1.26201296, 22.6230164, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
  1682. Part114.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1683. Part114.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1684. Part114.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1685. Part114.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1686. Part114.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1687. Part114.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1688. Part114.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1689. Part114.Position = Vector3.new(0.199944004, 1.26201296, 22.6230164)
  1690. Part114.Orientation = Vector3.new(0, -90, 0)
  1691. Part114.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1692. SpecialMesh115.Parent = Part114
  1693. SpecialMesh115.Scale = Vector3.new(1, 1, 0.200000003)
  1694. SpecialMesh115.MeshType = Enum.MeshType.Brick
  1695. SpecialMesh115.Scale = Vector3.new(1, 1, 0.200000003)
  1696. Part116.Parent = Model110
  1697. Part116.Material = Enum.Material.Slate
  1698. Part116.BrickColor = BrickColor.new("Deep orange")
  1699. Part116.Rotation = Vector3.new(0, -90, 0)
  1700. Part116.Anchored = true
  1701. Part116.FormFactor = Enum.FormFactor.Symmetric
  1702. Part116.Size = Vector3.new(0.200000003, 1.704, 1)
  1703. Part116.CFrame = CFrame.new(0.224937007, 1.278005, 22.3450165, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
  1704. Part116.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1705. Part116.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1706. Part116.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1707. Part116.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1708. Part116.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1709. Part116.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1710. Part116.Color = Color3.new(1, 0.686275, 0)
  1711. Part116.Position = Vector3.new(0.224937007, 1.278005, 22.3450165)
  1712. Part116.Orientation = Vector3.new(0, -90, 0)
  1713. Part116.Color = Color3.new(1, 0.686275, 0)
  1714. SpecialMesh117.Parent = Part116
  1715. SpecialMesh117.Scale = Vector3.new(1, 1, 0.200000003)
  1716. SpecialMesh117.MeshType = Enum.MeshType.Brick
  1717. SpecialMesh117.Scale = Vector3.new(1, 1, 0.200000003)
  1718. Part118.Parent = Model110
  1719. Part118.Material = Enum.Material.SmoothPlastic
  1720. Part118.BrickColor = BrickColor.new("Deep orange")
  1721. Part118.Rotation = Vector3.new(55.0600014, -90, 0)
  1722. Part118.Anchored = true
  1723. Part118.CanCollide = false
  1724. Part118.FormFactor = Enum.FormFactor.Symmetric
  1725. Part118.Size = Vector3.new(0.403999925, 0.200000003, 1.02499986)
  1726. Part118.CFrame = CFrame.new(-0.212562993, 1.66629195, 21.9587231, 3.13131483e-21, 3.29485021e-21, -1, -0.819763958, 0.5727005, -6.79974826e-22, 0.572701156, 0.819763541, 4.49431016e-21)
  1727. Part118.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1728. Part118.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1729. Part118.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1730. Part118.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1731. Part118.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1732. Part118.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1733. Part118.Color = Color3.new(1, 0.686275, 0)
  1734. Part118.Position = Vector3.new(-0.212562993, 1.66629195, 21.9587231)
  1735. Part118.Orientation = Vector3.new(0, -90, -55.0600014)
  1736. Part118.Color = Color3.new(1, 0.686275, 0)
  1737. SpecialMesh119.Parent = Part118
  1738. SpecialMesh119.Scale = Vector3.new(1, 0.600000024, 1)
  1739. SpecialMesh119.MeshType = Enum.MeshType.Brick
  1740. SpecialMesh119.Scale = Vector3.new(1, 0.600000024, 1)
  1741. Part120.Parent = Model110
  1742. Part120.Material = Enum.Material.SmoothPlastic
  1743. Part120.BrickColor = BrickColor.new("Black")
  1744. Part120.Rotation = Vector3.new(0, -90, 0)
  1745. Part120.Anchored = true
  1746. Part120.CanCollide = false
  1747. Part120.FormFactor = Enum.FormFactor.Symmetric
  1748. Part120.Size = Vector3.new(0.899000049, 0.316999972, 1.01399994)
  1749. Part120.CFrame = CFrame.new(-0.218061, 1.65050197, 22.4295197, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
  1750. Part120.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1751. Part120.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1752. Part120.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1753. Part120.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1754. Part120.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1755. Part120.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1756. Part120.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1757. Part120.Position = Vector3.new(-0.218061, 1.65050197, 22.4295197)
  1758. Part120.Orientation = Vector3.new(0, -90, 0)
  1759. Part120.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1760. Part121.Parent = Model110
  1761. Part121.Material = Enum.Material.SmoothPlastic
  1762. Part121.BrickColor = BrickColor.new("Really black")
  1763. Part121.Rotation = Vector3.new(0, -90, 0)
  1764. Part121.Anchored = true
  1765. Part121.CanCollide = false
  1766. Part121.FormFactor = Enum.FormFactor.Symmetric
  1767. Part121.Size = Vector3.new(1.028, 2.10299993, 1.01399994)
  1768. Part121.CFrame = CFrame.new(-0.224059999, 1.05150604, 22.3950195, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
  1769. Part121.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1770. Part121.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1771. Part121.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1772. Part121.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1773. Part121.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1774. Part121.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1775. Part121.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1776. Part121.Position = Vector3.new(-0.224059999, 1.05150604, 22.3950195)
  1777. Part121.Orientation = Vector3.new(0, -90, 0)
  1778. Part121.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1779. Part122.Parent = Model110
  1780. Part122.Material = Enum.Material.Slate
  1781. Part122.BrickColor = BrickColor.new("Deep orange")
  1782. Part122.Rotation = Vector3.new(-179.300003, 0.670000017, 90)
  1783. Part122.Anchored = true
  1784. Part122.FormFactor = Enum.FormFactor.Symmetric
  1785. Part122.Size = Vector3.new(0.327000052, 1.04799998, 1)
  1786. Part122.CFrame = CFrame.new(-0.197052002, 0.567665994, 22.8544006, 6.25330671e-22, -0.999931812, 0.011637588, -0.999925673, 0.000141364129, 0.0121463882, -0.0121472068, -0.0116367191, -0.99985832)
  1787. Part122.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1788. Part122.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1789. Part122.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1790. Part122.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1791. Part122.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1792. Part122.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1793. Part122.Color = Color3.new(1, 0.686275, 0)
  1794. Part122.Position = Vector3.new(-0.197052002, 0.567665994, 22.8544006)
  1795. Part122.Orientation = Vector3.new(-0.699999988, 179.330002, -89.9899979)
  1796. Part122.Color = Color3.new(1, 0.686275, 0)
  1797. SpecialMesh123.Parent = Part122
  1798. SpecialMesh123.Scale = Vector3.new(1, 1, 0.200000003)
  1799. SpecialMesh123.MeshType = Enum.MeshType.Brick
  1800. SpecialMesh123.Scale = Vector3.new(1, 1, 0.200000003)
  1801. Part124.Parent = Model110
  1802. Part124.Material = Enum.Material.SmoothPlastic
  1803. Part124.BrickColor = BrickColor.new("Really black")
  1804. Part124.Rotation = Vector3.new(0, -1.24000001, 0)
  1805. Part124.Anchored = true
  1806. Part124.FormFactor = Enum.FormFactor.Symmetric
  1807. Part124.Size = Vector3.new(0.845000029, 1.5480001, 0.200000003)
  1808. Part124.CFrame = CFrame.new(-0.278382987, 1.25900805, 22.8843994, 0.999764979, -6.79974523e-22, -0.021678783, 6.90052505e-22, 1, 4.57399829e-22, 0.021678783, -4.72251821e-22, 0.999764979)
  1809. Part124.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1810. Part124.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1811. Part124.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1812. Part124.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1813. Part124.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1814. Part124.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1815. Part124.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1816. Part124.Position = Vector3.new(-0.278382987, 1.25900805, 22.8843994)
  1817. Part124.Orientation = Vector3.new(0, -1.24000001, 0)
  1818. Part124.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1819. SpecialMesh125.Parent = Part124
  1820. SpecialMesh125.Scale = Vector3.new(1, 1, 0.200000003)
  1821. SpecialMesh125.MeshType = Enum.MeshType.Brick
  1822. SpecialMesh125.Scale = Vector3.new(1, 1, 0.200000003)
  1823. Part126.Parent = Model110
  1824. Part126.Material = Enum.Material.Slate
  1825. Part126.BrickColor = BrickColor.new("Deep orange")
  1826. Part126.Rotation = Vector3.new(90.6999969, -90, 0)
  1827. Part126.Anchored = true
  1828. Part126.FormFactor = Enum.FormFactor.Symmetric
  1829. Part126.Size = Vector3.new(0.353000075, 0.503999949, 1)
  1830. Part126.CFrame = CFrame.new(0.217941001, 0.560932994, 22.6437225, 6.25330923e-22, 4.50223785e-21, -1, -0.99992615, -0.0121472133, -6.79974523e-22, -0.0121472133, 0.99992615, 4.49431016e-21)
  1831. Part126.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1832. Part126.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1833. Part126.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1834. Part126.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1835. Part126.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1836. Part126.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1837. Part126.Color = Color3.new(1, 0.686275, 0)
  1838. Part126.Position = Vector3.new(0.217941001, 0.560932994, 22.6437225)
  1839. Part126.Orientation = Vector3.new(0, -90, -90.6999969)
  1840. Part126.Color = Color3.new(1, 0.686275, 0)
  1841. SpecialMesh127.Parent = Part126
  1842. SpecialMesh127.Scale = Vector3.new(1, 1, 0.200000003)
  1843. SpecialMesh127.MeshType = Enum.MeshType.Brick
  1844. SpecialMesh127.Scale = Vector3.new(1, 1, 0.200000003)
  1845. Part128.Name = "Right Leg"
  1846. Part128.Parent = Model110
  1847. Part128.Material = Enum.Material.SmoothPlastic
  1848. Part128.BrickColor = BrickColor.new("Institutional white")
  1849. Part128.Rotation = Vector3.new(0, -90, 0)
  1850. Part128.Anchored = true
  1851. Part128.CanCollide = false
  1852. Part128.FormFactor = Enum.FormFactor.Symmetric
  1853. Part128.Size = Vector3.new(1, 2, 1)
  1854. Part128.CFrame = CFrame.new(-0.225058004, 1.02000403, 22.3960114, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
  1855. Part128.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1856. Part128.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1857. Part128.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1858. Part128.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1859. Part128.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1860. Part128.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1861. Part128.Color = Color3.new(0.972549, 0.972549, 0.972549)
  1862. Part128.Position = Vector3.new(-0.225058004, 1.02000403, 22.3960114)
  1863. Part128.Orientation = Vector3.new(0, -90, 0)
  1864. Part128.Color = Color3.new(0.972549, 0.972549, 0.972549)
  1865. Part129.Parent = Model110
  1866. Part129.Material = Enum.Material.Slate
  1867. Part129.BrickColor = BrickColor.new("Deep orange")
  1868. Part129.Rotation = Vector3.new(90.6999969, -90, 0)
  1869. Part129.Anchored = true
  1870. Part129.FormFactor = Enum.FormFactor.Symmetric
  1871. Part129.Size = Vector3.new(0.347000062, 1.13400018, 1)
  1872. Part129.CFrame = CFrame.new(-0.678062022, 0.585385978, 22.3507919, 6.25330923e-22, 4.50223785e-21, -1, -0.99992615, -0.0121472133, -6.79974523e-22, -0.0121472133, 0.99992615, 4.49431016e-21)
  1873. Part129.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1874. Part129.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1875. Part129.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1876. Part129.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1877. Part129.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1878. Part129.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1879. Part129.Color = Color3.new(1, 0.686275, 0)
  1880. Part129.Position = Vector3.new(-0.678062022, 0.585385978, 22.3507919)
  1881. Part129.Orientation = Vector3.new(0, -90, -90.6999969)
  1882. Part129.Color = Color3.new(1, 0.686275, 0)
  1883. SpecialMesh130.Parent = Part129
  1884. SpecialMesh130.Scale = Vector3.new(1, 1, 0.200000003)
  1885. SpecialMesh130.MeshType = Enum.MeshType.Brick
  1886. SpecialMesh130.Scale = Vector3.new(1, 1, 0.200000003)
  1887. Part131.Parent = Model110
  1888. Part131.Material = Enum.Material.SmoothPlastic
  1889. Part131.BrickColor = BrickColor.new("Really black")
  1890. Part131.Rotation = Vector3.new(0, -90, 0)
  1891. Part131.Anchored = true
  1892. Part131.FormFactor = Enum.FormFactor.Symmetric
  1893. Part131.Size = Vector3.new(1.04799986, 1.58000004, 1)
  1894. Part131.CFrame = CFrame.new(-0.643059015, 1.24901497, 22.364006, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
  1895. Part131.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1896. Part131.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1897. Part131.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1898. Part131.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1899. Part131.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1900. Part131.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1901. Part131.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1902. Part131.Position = Vector3.new(-0.643059015, 1.24901497, 22.364006)
  1903. Part131.Orientation = Vector3.new(0, -90, 0)
  1904. Part131.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1905. SpecialMesh132.Parent = Part131
  1906. SpecialMesh132.Scale = Vector3.new(1, 1, 0.200000003)
  1907. SpecialMesh132.MeshType = Enum.MeshType.Brick
  1908. SpecialMesh132.Scale = Vector3.new(1, 1, 0.200000003)
  1909. Model133.Name = "LeftLeg"
  1910. Model133.Parent = Model0
  1911. Part134.Parent = Model133
  1912. Part134.Material = Enum.Material.SmoothPlastic
  1913. Part134.BrickColor = BrickColor.new("Really black")
  1914. Part134.Rotation = Vector3.new(0, -90, 0)
  1915. Part134.Anchored = true
  1916. Part134.FormFactor = Enum.FormFactor.Symmetric
  1917. Part134.Size = Vector3.new(0.605000019, 1.55599999, 1)
  1918. Part134.CFrame = CFrame.new(0.199944004, 1.25500596, 21.1925201, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
  1919. Part134.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1920. Part134.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1921. Part134.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1922. Part134.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1923. Part134.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1924. Part134.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1925. Part134.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1926. Part134.Position = Vector3.new(0.199944004, 1.25500596, 21.1925201)
  1927. Part134.Orientation = Vector3.new(0, -90, 0)
  1928. Part134.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1929. SpecialMesh135.Parent = Part134
  1930. SpecialMesh135.Scale = Vector3.new(1, 1, 0.200000003)
  1931. SpecialMesh135.MeshType = Enum.MeshType.Brick
  1932. SpecialMesh135.Scale = Vector3.new(1, 1, 0.200000003)
  1933. Part136.Parent = Model133
  1934. Part136.Material = Enum.Material.Slate
  1935. Part136.BrickColor = BrickColor.new("Deep orange")
  1936. Part136.Rotation = Vector3.new(90.6999969, -90, 0)
  1937. Part136.Anchored = true
  1938. Part136.FormFactor = Enum.FormFactor.Symmetric
  1939. Part136.Size = Vector3.new(0.362000048, 0.636999965, 1)
  1940. Part136.CFrame = CFrame.new(0.224937007, 0.568448007, 21.1770782, 6.25330923e-22, 4.50223785e-21, -1, -0.99992615, -0.0121472133, -6.79974523e-22, -0.0121472133, 0.99992615, 4.49431016e-21)
  1941. Part136.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1942. Part136.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1943. Part136.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1944. Part136.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1945. Part136.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1946. Part136.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1947. Part136.Color = Color3.new(1, 0.686275, 0)
  1948. Part136.Position = Vector3.new(0.224937007, 0.568448007, 21.1770782)
  1949. Part136.Orientation = Vector3.new(0, -90, -90.6999969)
  1950. Part136.Color = Color3.new(1, 0.686275, 0)
  1951. SpecialMesh137.Parent = Part136
  1952. SpecialMesh137.Scale = Vector3.new(1, 1, 0.200000003)
  1953. SpecialMesh137.MeshType = Enum.MeshType.Brick
  1954. SpecialMesh137.Scale = Vector3.new(1, 1, 0.200000003)
  1955. Part138.Parent = Model133
  1956. Part138.Material = Enum.Material.SmoothPlastic
  1957. Part138.BrickColor = BrickColor.new("Really black")
  1958. Part138.Rotation = Vector3.new(0, -1.24000001, 0)
  1959. Part138.Anchored = true
  1960. Part138.FormFactor = Enum.FormFactor.Symmetric
  1961. Part138.Size = Vector3.new(0.825000048, 1.59000003, 1)
  1962. Part138.CFrame = CFrame.new(-0.267057002, 1.27601194, 20.9845123, 0.999764979, -6.79974523e-22, -0.021678783, 6.90052505e-22, 1, 4.57399829e-22, 0.021678783, -4.72251821e-22, 0.999764979)
  1963. Part138.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1964. Part138.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1965. Part138.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1966. Part138.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1967. Part138.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1968. Part138.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1969. Part138.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1970. Part138.Position = Vector3.new(-0.267057002, 1.27601194, 20.9845123)
  1971. Part138.Orientation = Vector3.new(0, -1.24000001, 0)
  1972. Part138.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1973. SpecialMesh139.Parent = Part138
  1974. SpecialMesh139.Scale = Vector3.new(1, 1, 0.200000003)
  1975. SpecialMesh139.MeshType = Enum.MeshType.Brick
  1976. SpecialMesh139.Scale = Vector3.new(1, 1, 0.200000003)
  1977. Part140.Parent = Model133
  1978. Part140.Material = Enum.Material.SmoothPlastic
  1979. Part140.BrickColor = BrickColor.new("Really black")
  1980. Part140.Rotation = Vector3.new(0, -90, 0)
  1981. Part140.Anchored = true
  1982. Part140.FormFactor = Enum.FormFactor.Symmetric
  1983. Part140.Size = Vector3.new(1.04799986, 1.58000004, 1)
  1984. Part140.CFrame = CFrame.new(-0.643059015, 1.24901497, 21.4140091, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
  1985. Part140.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1986. Part140.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1987. Part140.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1988. Part140.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1989. Part140.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1990. Part140.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1991. Part140.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1992. Part140.Position = Vector3.new(-0.643059015, 1.24901497, 21.4140091)
  1993. Part140.Orientation = Vector3.new(0, -90, 0)
  1994. Part140.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1995. SpecialMesh141.Parent = Part140
  1996. SpecialMesh141.Scale = Vector3.new(1, 1, 0.200000003)
  1997. SpecialMesh141.MeshType = Enum.MeshType.Brick
  1998. SpecialMesh141.Scale = Vector3.new(1, 1, 0.200000003)
  1999. Part142.Parent = Model133
  2000. Part142.Material = Enum.Material.SmoothPlastic
  2001. Part142.BrickColor = BrickColor.new("Deep orange")
  2002. Part142.Rotation = Vector3.new(118.43, -90, 0)
  2003. Part142.Anchored = true
  2004. Part142.CanCollide = false
  2005. Part142.FormFactor = Enum.FormFactor.Symmetric
  2006. Part142.Size = Vector3.new(0.377999932, 0.200000003, 1.02499986)
  2007. Part142.CFrame = CFrame.new(-0.212562993, 1.69244099, 21.7605438, -1.54202299e-21, 4.27587188e-21, -1, -0.879359603, -0.476150155, -6.79976845e-22, -0.476149082, 0.879356503, 4.49430814e-21)
  2008. Part142.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2009. Part142.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2010. Part142.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2011. Part142.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2012. Part142.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2013. Part142.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2014. Part142.Color = Color3.new(1, 0.686275, 0)
  2015. Part142.Position = Vector3.new(-0.212562993, 1.69244099, 21.7605438)
  2016. Part142.Orientation = Vector3.new(0, -90, -118.43)
  2017. Part142.Color = Color3.new(1, 0.686275, 0)
  2018. SpecialMesh143.Parent = Part142
  2019. SpecialMesh143.Scale = Vector3.new(1, 0.600000024, 1)
  2020. SpecialMesh143.MeshType = Enum.MeshType.Brick
  2021. SpecialMesh143.Scale = Vector3.new(1, 0.600000024, 1)
  2022. Part144.Parent = Model133
  2023. Part144.Material = Enum.Material.SmoothPlastic
  2024. Part144.BrickColor = BrickColor.new("Deep orange")
  2025. Part144.Rotation = Vector3.new(0, -90, 0)
  2026. Part144.Anchored = true
  2027. Part144.CanCollide = false
  2028. Part144.FormFactor = Enum.FormFactor.Symmetric
  2029. Part144.Size = Vector3.new(0.268999934, 0.200000003, 1.02499986)
  2030. Part144.CFrame = CFrame.new(-0.212562993, 1.541013, 21.5855255, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
  2031. Part144.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2032. Part144.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2033. Part144.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2034. Part144.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2035. Part144.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2036. Part144.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2037. Part144.Color = Color3.new(1, 0.686275, 0)
  2038. Part144.Position = Vector3.new(-0.212562993, 1.541013, 21.5855255)
  2039. Part144.Orientation = Vector3.new(0, -90, 0)
  2040. Part144.Color = Color3.new(1, 0.686275, 0)
  2041. SpecialMesh145.Parent = Part144
  2042. SpecialMesh145.Scale = Vector3.new(1, 0.600000024, 1)
  2043. SpecialMesh145.MeshType = Enum.MeshType.Brick
  2044. SpecialMesh145.Scale = Vector3.new(1, 0.600000024, 1)
  2045. Part146.Parent = Model133
  2046. Part146.Material = Enum.Material.SmoothPlastic
  2047. Part146.BrickColor = BrickColor.new("Black")
  2048. Part146.Rotation = Vector3.new(0, -90, 0)
  2049. Part146.Anchored = true
  2050. Part146.CanCollide = false
  2051. Part146.FormFactor = Enum.FormFactor.Symmetric
  2052. Part146.Size = Vector3.new(0.811999917, 0.305999935, 1.01399994)
  2053. Part146.CFrame = CFrame.new(-0.218061, 1.64300597, 21.3260193, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
  2054. Part146.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2055. Part146.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2056. Part146.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2057. Part146.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2058. Part146.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2059. Part146.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2060. Part146.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2061. Part146.Position = Vector3.new(-0.218061, 1.64300597, 21.3260193)
  2062. Part146.Orientation = Vector3.new(0, -90, 0)
  2063. Part146.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2064. Part147.Parent = Model133
  2065. Part147.Material = Enum.Material.SmoothPlastic
  2066. Part147.BrickColor = BrickColor.new("Really black")
  2067. Part147.Rotation = Vector3.new(0, -90, 0)
  2068. Part147.Anchored = true
  2069. Part147.CanCollide = false
  2070. Part147.FormFactor = Enum.FormFactor.Symmetric
  2071. Part147.Size = Vector3.new(1.00599992, 2.13199997, 1.01399994)
  2072. Part147.CFrame = CFrame.new(-0.224059999, 1.07402205, 21.3940277, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
  2073. Part147.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2074. Part147.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2075. Part147.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2076. Part147.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2077. Part147.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2078. Part147.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2079. Part147.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  2080. Part147.Position = Vector3.new(-0.224059999, 1.07402205, 21.3940277)
  2081. Part147.Orientation = Vector3.new(0, -90, 0)
  2082. Part147.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  2083. Part148.Parent = Model133
  2084. Part148.Material = Enum.Material.Slate
  2085. Part148.BrickColor = BrickColor.new("Deep orange")
  2086. Part148.Rotation = Vector3.new(-179.300003, 0.670000017, 90)
  2087. Part148.Anchored = true
  2088. Part148.FormFactor = Enum.FormFactor.Symmetric
  2089. Part148.Size = Vector3.new(0.346000046, 1.04799998, 1)
  2090. Part148.CFrame = CFrame.new(-0.197052002, 0.590524018, 20.8905182, 6.25330671e-22, -0.999931812, 0.011637588, -0.999925673, 0.000141364129, 0.0121463882, -0.0121472068, -0.0116367191, -0.99985832)
  2091. Part148.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2092. Part148.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2093. Part148.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2094. Part148.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2095. Part148.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2096. Part148.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2097. Part148.Color = Color3.new(1, 0.686275, 0)
  2098. Part148.Position = Vector3.new(-0.197052002, 0.590524018, 20.8905182)
  2099. Part148.Orientation = Vector3.new(-0.699999988, 179.330002, -89.9899979)
  2100. Part148.Color = Color3.new(1, 0.686275, 0)
  2101. SpecialMesh149.Parent = Part148
  2102. SpecialMesh149.Scale = Vector3.new(1, 1, 0.200000003)
  2103. SpecialMesh149.MeshType = Enum.MeshType.Brick
  2104. SpecialMesh149.Scale = Vector3.new(1, 1, 0.200000003)
  2105. Part150.Parent = Model133
  2106. Part150.Material = Enum.Material.Slate
  2107. Part150.BrickColor = BrickColor.new("Deep orange")
  2108. Part150.Rotation = Vector3.new(90.6999969, -90, 0)
  2109. Part150.Anchored = true
  2110. Part150.FormFactor = Enum.FormFactor.Symmetric
  2111. Part150.Size = Vector3.new(0.347000062, 1.13400018, 1)
  2112. Part150.CFrame = CFrame.new(-0.678062022, 0.585385978, 21.3407745, 6.25330923e-22, 4.50223785e-21, -1, -0.99992615, -0.0121472133, -6.79974523e-22, -0.0121472133, 0.99992615, 4.49431016e-21)
  2113. Part150.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2114. Part150.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2115. Part150.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2116. Part150.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2117. Part150.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2118. Part150.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2119. Part150.Color = Color3.new(1, 0.686275, 0)
  2120. Part150.Position = Vector3.new(-0.678062022, 0.585385978, 21.3407745)
  2121. Part150.Orientation = Vector3.new(0, -90, -90.6999969)
  2122. Part150.Color = Color3.new(1, 0.686275, 0)
  2123. SpecialMesh151.Parent = Part150
  2124. SpecialMesh151.Scale = Vector3.new(1, 1, 0.200000003)
  2125. SpecialMesh151.MeshType = Enum.MeshType.Brick
  2126. SpecialMesh151.Scale = Vector3.new(1, 1, 0.200000003)
  2127. Part152.Name = "Left Leg"
  2128. Part152.Parent = Model133
  2129. Part152.Material = Enum.Material.SmoothPlastic
  2130. Part152.BrickColor = BrickColor.new("Institutional white")
  2131. Part152.Transparency = 1
  2132. Part152.Rotation = Vector3.new(0, -90, 0)
  2133. Part152.Anchored = true
  2134. Part152.CanCollide = false
  2135. Part152.FormFactor = Enum.FormFactor.Symmetric
  2136. Part152.Size = Vector3.new(1, 2, 1)
  2137. Part152.CFrame = CFrame.new(-0.225058004, 1.02000403, 21.3960114, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
  2138. Part152.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2139. Part152.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2140. Part152.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2141. Part152.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2142. Part152.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2143. Part152.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2144. Part152.Color = Color3.new(0.972549, 0.972549, 0.972549)
  2145. Part152.Position = Vector3.new(-0.225058004, 1.02000403, 21.3960114)
  2146. Part152.Orientation = Vector3.new(0, -90, 0)
  2147. Part152.Color = Color3.new(0.972549, 0.972549, 0.972549)
  2148. Part153.Parent = Model133
  2149. Part153.Material = Enum.Material.Slate
  2150. Part153.BrickColor = BrickColor.new("Deep orange")
  2151. Part153.Rotation = Vector3.new(0, -90, 0)
  2152. Part153.Anchored = true
  2153. Part153.FormFactor = Enum.FormFactor.Symmetric
  2154. Part153.Size = Vector3.new(0.200000003, 1.70299995, 1)
  2155. Part153.CFrame = CFrame.new(0.217941001, 1.29650295, 21.4880219, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
  2156. Part153.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2157. Part153.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2158. Part153.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2159. Part153.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2160. Part153.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2161. Part153.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2162. Part153.Color = Color3.new(1, 0.686275, 0)
  2163. Part153.Position = Vector3.new(0.217941001, 1.29650295, 21.4880219)
  2164. Part153.Orientation = Vector3.new(0, -90, 0)
  2165. Part153.Color = Color3.new(1, 0.686275, 0)
  2166. SpecialMesh154.Parent = Part153
  2167. SpecialMesh154.Scale = Vector3.new(1, 1, 0.200000003)
  2168. SpecialMesh154.MeshType = Enum.MeshType.Brick
  2169. SpecialMesh154.Scale = Vector3.new(1, 1, 0.200000003)
  2170. Part155.Parent = Model133
  2171. Part155.Material = Enum.Material.SmoothPlastic
  2172. Part155.BrickColor = BrickColor.new("Black")
  2173. Part155.Rotation = Vector3.new(0, -90, 0)
  2174. Part155.Anchored = true
  2175. Part155.CanCollide = false
  2176. Part155.FormFactor = Enum.FormFactor.Symmetric
  2177. Part155.Size = Vector3.new(0.966999888, 0.305999935, 1.01399994)
  2178. Part155.CFrame = CFrame.new(-0.218061, 1.85202205, 21.4035187, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
  2179. Part155.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2180. Part155.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2181. Part155.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2182. Part155.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2183. Part155.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2184. Part155.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2185. Part155.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2186. Part155.Position = Vector3.new(-0.218061, 1.85202205, 21.4035187)
  2187. Part155.Orientation = Vector3.new(0, -90, 0)
  2188. Part155.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2189. Script156.Name = "Welds"
  2190. Script156.Parent = Model0
  2191. table.insert(cors,sandbox(Script156,function()
  2192. --Saz
  2193.  
  2194. --A new system which is a combination of fast-welds and hard-welds.
  2195. --Should be far, far better.
  2196.  
  2197. --When script.CreateNewWelds.Value == true, we create a new set of weld information on script run.
  2198. --This toggles off automatically afterwards, to prevent issues that fast-welds can cause.
  2199.  
  2200. --Cruder than I wanted it to be, but not like I intended for anyone but me to use it anyway.
  2201. --The fact that you're reading this means you should likely kill yourself. Immediately.
  2202.  
  2203. wait(.33)
  2204.  
  2205. Tool=script.Parent
  2206. Nib=Tool.Parent
  2207.  
  2208.  
  2209. weldparts=function()
  2210. print("Welding")
  2211. lel={}
  2212. function jarate(p)
  2213. for i=1, #p do
  2214. table.insert(lel,p[i])
  2215. k=p[i]:children()
  2216. if #k>0 then
  2217. jarate(k)
  2218. end
  2219. end
  2220. end
  2221. for _,v in pairs(script.Parent:children()) do
  2222. if v.Name~="Cloak" and v.className~="Script" then
  2223. v:BreakJoints()
  2224. jarate(v:children())
  2225. end
  2226. end
  2227. for _,v in pairs(lel) do
  2228. if v.className=="Weld" or v.className=="Motor6D" then
  2229. v:Remove()
  2230. end
  2231. end
  2232. for _,v in pairs(script.Parent["RightLeg"]:children()) do
  2233. if v.Name~="Right Leg" then
  2234. w=Instance.new("Weld")
  2235. w.Part0=script.Parent["RightLeg"]["Right Leg"]
  2236. w.Part1=v
  2237. w.C1=v.CFrame:inverse()*CFrame.new(v.Position)
  2238. w.C0=script.Parent["RightLeg"]["Right Leg"].CFrame:inverse()*CFrame.new(v.Position)
  2239. w.Parent=w.Part0
  2240. end
  2241. end
  2242. w=Instance.new("Weld")
  2243. w.Part0=Nib["Right Leg"]
  2244. w.Part1=script.Parent["RightLeg"]["Right Leg"]
  2245. w.Parent=w.Part0
  2246. w.C0=CFrame.new(0,-.1,0)
  2247. for _,v in pairs(script.Parent["LeftLeg"]:children()) do
  2248. if v.Name~="Left Leg" then
  2249. w=Instance.new("Weld")
  2250. w.Part0=script.Parent["LeftLeg"]["Left Leg"]
  2251. w.Part1=v
  2252. w.C1=v.CFrame:inverse()*CFrame.new(v.Position)
  2253. w.C0=script.Parent["LeftLeg"]["Left Leg"].CFrame:inverse()*CFrame.new(v.Position)
  2254. w.Parent=w.Part0
  2255. end
  2256. end
  2257. w=Instance.new("Weld")
  2258. w.Part0=Nib["Left Leg"]
  2259. w.Part1=script.Parent["LeftLeg"]["Left Leg"]
  2260. w.Parent=w.Part0
  2261. w.C0=CFrame.new(0,-.1,0)
  2262. for _,v in pairs(script.Parent["RightArm"]:children()) do
  2263. if v.Name~="Right Arm" then
  2264. w=Instance.new("Weld")
  2265. w.Part0=script.Parent["RightArm"]["Right Arm"]
  2266. w.Part1=v
  2267. w.C1=v.CFrame:inverse()*CFrame.new(v.Position)
  2268. w.C0=script.Parent["RightArm"]["Right Arm"].CFrame:inverse()*CFrame.new(v.Position)
  2269. w.Parent=w.Part1
  2270. end
  2271. end
  2272. w=Instance.new("Weld")
  2273. w.Part0=Nib["Right Arm"]
  2274. w.Part1=script.Parent["RightArm"]["Right Arm"]
  2275. w.Parent=w.Part0
  2276. w.C0 = w.C0 * CFrame.Angles(0,math.rad(90),math.rad(90))
  2277. for _,v in pairs(script.Parent["LeftArm"]:children()) do
  2278. if v.Name~="Left Arm" then
  2279. w=Instance.new("Weld")
  2280. w.Part0=script.Parent["LeftArm"]["Left Arm"]
  2281. w.Part1=v
  2282. w.C1=v.CFrame:inverse()*CFrame.new(v.Position)
  2283. w.C0=script.Parent["LeftArm"]["Left Arm"].CFrame:inverse()*CFrame.new(v.Position)
  2284. w.Parent=w.Part0
  2285. end
  2286. end
  2287. w=Instance.new("Weld")
  2288. w.Part0=Nib["Left Arm"]
  2289. w.Part1=script.Parent["LeftArm"]["Left Arm"]
  2290. w.Parent=w.Part0
  2291.  
  2292. for _,v in pairs(script.Parent["Torso"]:children()) do
  2293. if v.Name~="Torso" then
  2294. w=Instance.new("Weld")
  2295. w.Part0=script.Parent["Torso"]["Torso"]
  2296. w.Part1=v
  2297. w.C1=v.CFrame:inverse()*CFrame.new(v.Position)
  2298. w.C0=script.Parent["Torso"]["Torso"].CFrame:inverse()*CFrame.new(v.Position)
  2299. w.Parent=script.Parent["Torso"]["Torso"]
  2300. end
  2301. end
  2302.  
  2303. w=Instance.new("Weld")
  2304. w.Part0=Nib["Torso"]
  2305. w.Part1=script.Parent["Torso"]["Torso"]
  2306. w.C0=w.C0*CFrame.fromEulerAnglesXYZ(0,0,0)
  2307. w.Parent=w.Part0
  2308.  
  2309. for _,v in pairs(lel) do
  2310. if v:IsA("BasePart") then v.Anchored=false end
  2311. end
  2312.  
  2313. wait(1)
  2314.  
  2315. w=Instance.new("Weld")
  2316. w.Part0=Nib.Torso
  2317. w.Part1=Tool.Torso.Torso
  2318. w.C0=CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(0,0,math.pi)
  2319. w.C1=CFrame.new(0,0,0)
  2320. w.Parent=w.Part1
  2321. w.Name="ClothingWeld"
  2322.  
  2323. wait(.06)
  2324.  
  2325. while Tool.Torso.Torso:FindFirstChild("ClothingWeld")==nil do
  2326. wait(.03)
  2327. w=Instance.new("Weld")
  2328. w.Part0=Nib.Torso
  2329. w.Part1=Tool.Torso.Torso
  2330. w.C0=CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(0,0,math.pi)
  2331. w.C1=CFrame.new(0,0,0)
  2332. w.Parent=w.Part1
  2333. w.Name="ClothingWeld"
  2334. end
  2335.  
  2336. w=Instance.new("Weld")
  2337. w.Part0=Nib["Right Leg"]
  2338. w.Part1=Tool.RightLeg["Right Leg"]
  2339. w.C0=CFrame.new(0,0,0)
  2340. w.C1=CFrame.new(0,0,0)
  2341. w.Parent=w.Part1
  2342. w.Name="ClothingWeld"
  2343.  
  2344. w=Instance.new("Weld")
  2345. w.Part0=Nib["Left Leg"]
  2346. w.Part1=Tool.LeftLeg["Left Leg"]
  2347. w.C0=CFrame.new(0,0,0)
  2348. w.C1=CFrame.new(0,0,0)
  2349. w.Parent=w.Part1
  2350. w.Name="ClothingWeld"
  2351.  
  2352. w=Instance.new("Weld")
  2353. w.Part0=Nib["Right Arm"]
  2354. w.Part1=Tool.RightArm["Right Arm"]
  2355. w.C0=CFrame.new(0,0,0)
  2356. w.C1=CFrame.new(0,0,0)
  2357. w.Parent=w.Part1
  2358. w.Name="ClothingWeld"
  2359.  
  2360. w=Instance.new("Weld")
  2361. w.Part0=Nib["Left Arm"]
  2362. w.Part1=Tool.LeftArm["Left Arm"]
  2363. w.C0=CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(0,0,math.pi)
  2364. w.C1=CFrame.new(0,0,0)
  2365. w.Parent=w.Part1
  2366. w.Name="ClothingWeld"
  2367.  
  2368. wait()
  2369.  
  2370. end
  2371. weldparts()
  2372. end))
  2373. for i,v in pairs(mas:GetChildren()) do
  2374. v.Parent = game:GetService("Players").LocalPlayer.Character
  2375. pcall(function() v:MakeJoints() end)
  2376. end
  2377. mas:Destroy()
  2378. for i,v in pairs(cors) do
  2379. spawn(function()
  2380. pcall(v)
  2381. end)
  2382. end
  2383.  
  2384. --//=================================\\
  2385. --|| USEFUL VALUES
  2386. --\\=================================//
  2387.  
  2388. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  2389. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  2390. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  2391. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  2392. local CHANGEDEFENSE = 0
  2393. local CHANGEDAMAGE = 0
  2394. local CHANGEMOVEMENT = 0
  2395. local ANIM = "Idle"
  2396. local ATTACK = false
  2397. local EQUIPPED = false
  2398. local HOLD = false
  2399. local COMBO = 1
  2400. local Rooted = false
  2401. local SINE = 0
  2402. local KEYHOLD = false
  2403. local CHANGE = 2 / Animation_Speed
  2404. local WALKINGANIM = false
  2405. local WALK = 0
  2406. local VALUE1 = false
  2407. local VALUE2 = false
  2408. local ROBLOXIDLEANIMATION = IT("Animation")
  2409. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  2410. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  2411. --ROBLOXIDLEANIMATION.Parent = Humanoid
  2412. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  2413. WEAPONGUI.Name = "Weapon GUI"
  2414. local Weapon = IT("Model")
  2415. Weapon.Name = "Adds"
  2416. local Effects = IT("Folder", Weapon)
  2417. Effects.Name = "Effects"
  2418. local ANIMATOR = Humanoid.Animator
  2419. local ANIMATE = Character.Animate
  2420. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  2421. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  2422. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  2423. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  2424. local UNANCHOR = true
  2425. local KILLINSTINCT = 0
  2426.  
  2427. local SKILLTEXTCOLOR = C3(1,0,0)
  2428.  
  2429. --//=================================\\
  2430. --\\=================================//
  2431.  
  2432. --//=================================\\
  2433. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  2434. --\\=================================//
  2435.  
  2436. ArtificialHB = Instance.new("BindableEvent", script)
  2437. ArtificialHB.Name = "ArtificialHB"
  2438.  
  2439. script:WaitForChild("ArtificialHB")
  2440.  
  2441. frame = Frame_Speed
  2442. tf = 0
  2443. allowframeloss = false
  2444. tossremainder = false
  2445. lastframe = tick()
  2446. script.ArtificialHB:Fire()
  2447.  
  2448. game:GetService("RunService").Heartbeat:connect(function(s, p)
  2449. tf = tf + s
  2450. if tf >= frame then
  2451. if allowframeloss then
  2452. script.ArtificialHB:Fire()
  2453. lastframe = tick()
  2454. else
  2455. for i = 1, math.floor(tf / frame) do
  2456. script.ArtificialHB:Fire()
  2457. end
  2458. lastframe = tick()
  2459. end
  2460. if tossremainder then
  2461. tf = 0
  2462. else
  2463. tf = tf - frame * math.floor(tf / frame)
  2464. end
  2465. end
  2466. end)
  2467.  
  2468. --//=================================\\
  2469. --\\=================================//
  2470.  
  2471.  
  2472.  
  2473.  
  2474.  
  2475. --//=================================\\
  2476. --|| SOME FUNCTIONS
  2477. --\\=================================//
  2478.  
  2479. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  2480. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  2481. end
  2482.  
  2483. function PositiveAngle(NUMBER)
  2484. if NUMBER >= 0 then
  2485. NUMBER = 0
  2486. end
  2487. return NUMBER
  2488. end
  2489.  
  2490. function NegativeAngle(NUMBER)
  2491. if NUMBER <= 0 then
  2492. NUMBER = 0
  2493. end
  2494. return NUMBER
  2495. end
  2496.  
  2497. function Swait(NUMBER)
  2498. if NUMBER == 0 or NUMBER == nil then
  2499. ArtificialHB.Event:wait()
  2500. else
  2501. for i = 1, NUMBER do
  2502. ArtificialHB.Event:wait()
  2503. end
  2504. end
  2505. end
  2506.  
  2507. function QuaternionFromCFrame(cf)
  2508. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  2509. local trace = m00 + m11 + m22
  2510. if trace > 0 then
  2511. local s = math.sqrt(1 + trace)
  2512. local recip = 0.5 / s
  2513. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  2514. else
  2515. local i = 0
  2516. if m11 > m00 then
  2517. i = 1
  2518. end
  2519. if m22 > (i == 0 and m00 or m11) then
  2520. i = 2
  2521. end
  2522. if i == 0 then
  2523. local s = math.sqrt(m00 - m11 - m22 + 1)
  2524. local recip = 0.5 / s
  2525. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  2526. elseif i == 1 then
  2527. local s = math.sqrt(m11 - m22 - m00 + 1)
  2528. local recip = 0.5 / s
  2529. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  2530. elseif i == 2 then
  2531. local s = math.sqrt(m22 - m00 - m11 + 1)
  2532. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  2533. end
  2534. end
  2535. end
  2536.  
  2537. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  2538. local xs, ys, zs = x + x, y + y, z + z
  2539. local wx, wy, wz = w * xs, w * ys, w * zs
  2540. local xx = x * xs
  2541. local xy = x * ys
  2542. local xz = x * zs
  2543. local yy = y * ys
  2544. local yz = y * zs
  2545. local zz = z * zs
  2546. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  2547. end
  2548.  
  2549. function QuaternionSlerp(a, b, t)
  2550. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  2551. local startInterp, finishInterp;
  2552. if cosTheta >= 0.0001 then
  2553. if (1 - cosTheta) > 0.0001 then
  2554. local theta = ACOS(cosTheta)
  2555. local invSinTheta = 1 / SIN(theta)
  2556. startInterp = SIN((1 - t) * theta) * invSinTheta
  2557. finishInterp = SIN(t * theta) * invSinTheta
  2558. else
  2559. startInterp = 1 - t
  2560. finishInterp = t
  2561. end
  2562. else
  2563. if (1 + cosTheta) > 0.0001 then
  2564. local theta = ACOS(-cosTheta)
  2565. local invSinTheta = 1 / SIN(theta)
  2566. startInterp = SIN((t - 1) * theta) * invSinTheta
  2567. finishInterp = SIN(t * theta) * invSinTheta
  2568. else
  2569. startInterp = t - 1
  2570. finishInterp = t
  2571. end
  2572. end
  2573. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  2574. end
  2575.  
  2576. function Clerp(a, b, t)
  2577. local qa = {QuaternionFromCFrame(a)}
  2578. local qb = {QuaternionFromCFrame(b)}
  2579. local ax, ay, az = a.x, a.y, a.z
  2580. local bx, by, bz = b.x, b.y, b.z
  2581. local _t = 1 - t
  2582. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  2583. end
  2584.  
  2585. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  2586. local frame = IT("Frame")
  2587. frame.BackgroundTransparency = TRANSPARENCY
  2588. frame.BorderSizePixel = BORDERSIZEPIXEL
  2589. frame.Position = POSITION
  2590. frame.Size = SIZE
  2591. frame.BackgroundColor3 = COLOR
  2592. frame.BorderColor3 = BORDERCOLOR
  2593. frame.Name = NAME
  2594. frame.Parent = PARENT
  2595. return frame
  2596. end
  2597.  
  2598. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  2599. local label = IT("TextLabel")
  2600. label.BackgroundTransparency = 1
  2601. label.Size = UD2(1, 0, 1, 0)
  2602. label.Position = UD2(0, 0, 0, 0)
  2603. label.TextColor3 = TEXTCOLOR
  2604. label.TextStrokeTransparency = STROKETRANSPARENCY
  2605. label.TextTransparency = TRANSPARENCY
  2606. label.FontSize = TEXTFONTSIZE
  2607. label.Font = TEXTFONT
  2608. label.BorderSizePixel = BORDERSIZEPIXEL
  2609. label.TextScaled = false
  2610. label.Text = TEXT
  2611. label.Name = NAME
  2612. label.Parent = PARENT
  2613. return label
  2614. end
  2615.  
  2616. function NoOutlines(PART)
  2617. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  2618. end
  2619.  
  2620.  
  2621. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  2622. local NEWWELD = IT(TYPE)
  2623. NEWWELD.Part0 = PART0
  2624. NEWWELD.Part1 = PART1
  2625. NEWWELD.C0 = C0
  2626. NEWWELD.C1 = C1
  2627. NEWWELD.Parent = PARENT
  2628. return NEWWELD
  2629. end
  2630.  
  2631. function CreateSound(ID, PARENT, VOLUME, PITCH)
  2632. local NEWSOUND = nil
  2633. coroutine.resume(coroutine.create(function()
  2634. NEWSOUND = IT("Sound", PARENT)
  2635. NEWSOUND.Volume = VOLUME
  2636. NEWSOUND.Pitch = PITCH
  2637. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  2638. Swait()
  2639. NEWSOUND:play()
  2640. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  2641. end))
  2642. return NEWSOUND
  2643. end
  2644.  
  2645. function CFrameFromTopBack(at, top, back)
  2646. local right = top:Cross(back)
  2647. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  2648. end
  2649.  
  2650. function MakeForm(PART,TYPE)
  2651. if TYPE == "Cyl" then
  2652. local MSH = IT("CylinderMesh",PART)
  2653. elseif TYPE == "Ball" then
  2654. local MSH = IT("SpecialMesh",PART)
  2655. MSH.MeshType = "Sphere"
  2656. elseif TYPE == "Wedge" then
  2657. local MSH = IT("SpecialMesh",PART)
  2658. MSH.MeshType = "Wedge"
  2659. end
  2660. end
  2661.  
  2662. Debris = game:GetService("Debris")
  2663. --//=================================\\
  2664. --|| WEAPON CREATION
  2665. --\\=================================//
  2666.  
  2667. local HandlePart = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Handle", VT(0.2, 3.39, 1.61),false)
  2668. local HandleMesh = CreateMesh("SpecialMesh", HandlePart, "FileMesh", "121944778", "362719969", VT(1,1,1), VT(0, 0, 0))
  2669. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, RightArm, HandlePart, CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  2670.  
  2671. for _, c in pairs(Weapon:GetChildren()) do
  2672. if c.ClassName == "Part" then
  2673. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  2674. end
  2675. end
  2676.  
  2677. local A = IT("Attachment",HandlePart)
  2678. A.Position = VT(0, -1.5, 0)
  2679. local B = IT("Attachment",HandlePart)
  2680. B.Position = VT(0, 2.2, 0.2)
  2681. local Trail = IT("Trail",HandlePart)
  2682. Trail.Attachment0 = A
  2683. Trail.Attachment1 = B
  2684. Trail.Lifetime = 0.1
  2685. Trail.Transparency = NumberSequence.new(0.8, 1)
  2686. Trail.Enabled = false
  2687.  
  2688. Weapon.Parent = Character
  2689.  
  2690. Humanoid.Died:connect(function()
  2691. ATTACK = true
  2692. end)
  2693.  
  2694. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  2695. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  2696. --local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  2697. --local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  2698. --local SKILL5FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  2699.  
  2700. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[CLICK] Swing", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 1, "Text 1")
  2701. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Enrage", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 1, "Text 2")
  2702. --local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Ability 3", SKILLTEXTCOLOR, 6, "Legacy", 0, 2, 1, "Text 3")
  2703. --local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Ability 4", SKILLTEXTCOLOR, 6, "Legacy", 0, 2, 1, "Text 4")
  2704. --local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Ability 5", SKILLTEXTCOLOR, 6, "Legacy", 0, 2, 1, "Text 5")
  2705.  
  2706. --//=================================\\
  2707. --|| DAMAGING
  2708. --\\=================================//
  2709.  
  2710. local asd = Instance.new("ParticleEmitter")
  2711. asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.1, 0, 0))
  2712. asd.LightEmission = .1
  2713. asd.Size = NumberSequence.new(0.2)
  2714. asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
  2715. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)})
  2716. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  2717. asd.Transparency = bbb
  2718. asd.Size = aaa
  2719. asd.ZOffset = .9
  2720. asd.Acceleration = Vector3.new(0, -5, 0)
  2721. asd.LockedToPart = false
  2722. asd.EmissionDirection = "Back"
  2723. asd.Lifetime = NumberRange.new(1, 2)
  2724. asd.Rotation = NumberRange.new(-10, 10)
  2725. asd.RotSpeed = NumberRange.new(-10, 10)
  2726. asd.Speed = NumberRange.new(2)
  2727. asd.Enabled = false
  2728. asd.VelocitySpread = 10000
  2729.  
  2730. function getbloody(victim,amount)
  2731. local prtcl = asd:Clone()
  2732. prtcl.Parent = victim
  2733. prtcl:Emit(amount)
  2734. end
  2735.  
  2736. local TORSOVELOCITY = 0
  2737.  
  2738. function Ragdoll(Character2,CharTorso)
  2739. local svch = Character2
  2740. local hum = Character2:findFirstChild("Humanoid")
  2741. local q = Character2:GetChildren()
  2742. local CLONE = IT("Model",Effects)
  2743. local DummyHead = nil
  2744. for i = 1,#q do
  2745. if q[i].ClassName ~= "Humanoid" and q[i].ClassName ~= "LocalScript" and q[i].ClassName ~= "Script" and q[i].ClassName ~= "Accessory" and q[i].ClassName ~= "Hat" and q[i].ClassName ~= "Gear" then
  2746. q[i].Parent = CLONE
  2747. if q[i].Name == "Head" then
  2748. DummyHead = CLONE.Head:Clone()
  2749. q[i]:ClearAllChildren()
  2750. q[i].Transparency = 1
  2751. end
  2752. else
  2753. if q[i].ClassName ~= "Humanoid" then
  2754. q[i]:remove()
  2755. end
  2756. end
  2757. end
  2758. local chrclone = CLONE
  2759.  
  2760. for _, c in pairs(Character2:GetChildren()) do
  2761. if c.ClassName == "Accessory" then
  2762. c:remove()
  2763. end
  2764. end
  2765.  
  2766. local ch = chrclone:GetChildren()
  2767. local i
  2768. for i = 1,#ch do
  2769. if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" or ch[i].ClassName == "Script" then
  2770. ch[i]:remove()
  2771. end
  2772. end
  2773. local function Scan(ch)
  2774. local e
  2775. for e = 1,#ch do
  2776. Scan(ch[e]:GetChildren())
  2777. if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then
  2778. ch[e]:remove()
  2779. end
  2780. end
  2781. end
  2782. Scan(chrclone:GetChildren())
  2783.  
  2784. local ch = Character2:GetChildren()
  2785. local i
  2786. for i = 1,#ch do
  2787. if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
  2788. ch[i]:remove()
  2789. end
  2790. end
  2791.  
  2792. local ch = Character2:GetChildren()
  2793. local i
  2794. for i = 1,#ch do
  2795. if ch[i].ClassName == "Part" or ch[i].ClassName == "Hat" or ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
  2796. ch[i]:remove()
  2797. end
  2798. end
  2799. Character2 = chrclone
  2800. local Torso2 = Character2.Torso
  2801. local movevector = Vector3.new()
  2802.  
  2803. if Torso2 then
  2804. movevector = CFrame.new(CharTorso.Position,Torso2.Position).lookVector
  2805. local Head = Character2:FindFirstChild("Head")
  2806. if Head then
  2807. local Neck = Instance.new("Weld")
  2808. Neck.Name = "Neck"
  2809. Neck.Part0 = Torso2
  2810. Neck.Part1 = Head
  2811. Neck.C0 = CFrame.new(0, 1.5, 0)
  2812. Neck.C1 = CFrame.new()
  2813. Neck.Parent = Torso2
  2814. Head:ClearAllChildren()
  2815. Head.Transparency = 1
  2816.  
  2817. end
  2818. local Limb = Character2:FindFirstChild("Right Arm")
  2819. if Limb then
  2820.  
  2821. Limb.CFrame = Torso2.CFrame * CFrame.new(1.5, 0, 0)
  2822. local Joint = Instance.new("Glue")
  2823. Joint.Name = "RightShoulder"
  2824. Joint.Part0 = Torso2
  2825. Joint.Part1 = Limb
  2826. Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  2827. Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  2828. Joint.Parent = Torso2
  2829.  
  2830. local B = Instance.new("Part")
  2831. B.TopSurface = 0
  2832. B.BottomSurface = 0
  2833. B.formFactor = "Symmetric"
  2834. B.Size = Vector3.new(1, 1, 1)
  2835. B.Transparency = 1
  2836. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  2837. B.Parent = Character2
  2838. local W = Instance.new("Weld")
  2839. W.Part0 = Limb
  2840. W.Part1 = B
  2841. W.C0 = CFrame.new(0, -0.5, 0)
  2842. W.Parent = Limb
  2843.  
  2844. end
  2845. local Limb = Character2:FindFirstChild("Left Arm")
  2846. if Limb then
  2847.  
  2848. Limb.CFrame = Torso2.CFrame * CFrame.new(-1.5, 0, 0)
  2849. local Joint = Instance.new("Glue")
  2850. Joint.Name = "LeftShoulder"
  2851. Joint.Part0 = Torso2
  2852. Joint.Part1 = Limb
  2853. Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  2854. Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  2855. Joint.Parent = Torso2
  2856.  
  2857. local B = Instance.new("Part")
  2858. B.TopSurface = 0
  2859. B.BottomSurface = 0
  2860. B.formFactor = "Symmetric"
  2861. B.Size = Vector3.new(1, 1, 1)
  2862. B.Transparency = 1
  2863. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  2864. B.Parent = Character2
  2865. local W = Instance.new("Weld")
  2866. W.Part0 = Limb
  2867. W.Part1 = B
  2868. W.C0 = CFrame.new(0, -0.5, 0)
  2869. W.Parent = Limb
  2870.  
  2871. end
  2872. local Limb = Character2:FindFirstChild("Right Leg")
  2873. if Limb then
  2874.  
  2875. Limb.CFrame = Torso2.CFrame * CFrame.new(0.5, -2, 0)
  2876. local Joint = Instance.new("Glue")
  2877. Joint.Name = "RightHip"
  2878. Joint.Part0 = Torso2
  2879. Joint.Part1 = Limb
  2880. Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  2881. Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  2882. Joint.Parent = Torso2
  2883.  
  2884. local B = Instance.new("Part")
  2885. B.TopSurface = 0
  2886. B.BottomSurface = 0
  2887. B.formFactor = "Symmetric"
  2888. B.Size = Vector3.new(1, 1, 1)
  2889. B.Transparency = 1
  2890. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  2891. B.Parent = Character2
  2892. local W = Instance.new("Weld")
  2893. W.Part0 = Limb
  2894. W.Part1 = B
  2895. W.C0 = CFrame.new(0, -0.5, 0)
  2896. W.Parent = Limb
  2897.  
  2898. end
  2899. local Limb = Character2:FindFirstChild("Left Leg")
  2900. if Limb then
  2901.  
  2902. Limb.CFrame = Torso2.CFrame * CFrame.new(-0.5, -2, 0)
  2903. local Joint = Instance.new("Glue")
  2904. Joint.Name = "LeftHip"
  2905. Joint.Part0 = Torso2
  2906. Joint.Part1 = Limb
  2907. Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  2908. Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  2909. Joint.Parent = Torso2
  2910.  
  2911. local B = Instance.new("Part")
  2912. B.TopSurface = 0
  2913. B.BottomSurface = 0
  2914. B.formFactor = "Symmetric"
  2915. B.Size = Vector3.new(1, 1, 1)
  2916. B.Transparency = 1
  2917. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  2918. B.Parent = Character2
  2919. local W = Instance.new("Weld")
  2920. W.Part0 = Limb
  2921. W.Part1 = B
  2922. W.C0 = CFrame.new(0, -0.5, 0)
  2923. W.Parent = Limb
  2924.  
  2925. end
  2926. --[
  2927. local Bar = Instance.new("Part")
  2928. Bar.TopSurface = 0
  2929. Bar.BottomSurface = 0
  2930. Bar.formFactor = "Symmetric"
  2931. Bar.Size = Vector3.new(1, 1, 1)
  2932. Bar.Transparency = 1
  2933. Bar.CFrame = Torso2.CFrame * CFrame.new(0, 0.5, 0)
  2934. Bar.Parent = Character2
  2935. local Weld = Instance.new("Weld")
  2936. Weld.Part0 = Torso2
  2937. Weld.Part1 = Bar
  2938. Weld.C0 = CFrame.new(0, 0.5, 0)
  2939. Weld.Parent = Torso2
  2940. --]]
  2941. end
  2942. Character2.Parent = Weapon
  2943. if movevector ~= Vector3.new() then
  2944. for i = 1,10 do
  2945. Torso2.Velocity = movevector * 30
  2946. end
  2947. end
  2948. DummyHead.Name = "FakeHead"
  2949. DummyHead.Parent = CLONE
  2950. local BLOOD = CreatePart(3, DummyHead, "Glass", 0, 0, "Maroon", "Blood", VT(0.65,0.25,0.65),false)
  2951. BLOOD.CFrame = DummyHead.CFrame*CF(0,-DummyHead.Size.Y/2,0)
  2952. MakeForm(BLOOD,"Cyl")
  2953. weldBetween(DummyHead,BLOOD)
  2954. local BLOOD = CreatePart(3, Torso2, "Glass", 0, 0, "Maroon", "Blood", VT(0.65,0.2,0.65),false)
  2955. BLOOD.CFrame = Torso2.CFrame*CF(0,Torso2.Size.Y/2,0)
  2956. MakeForm(BLOOD,"Cyl")
  2957. weldBetween(Torso2,BLOOD)
  2958. Character2.Name = "Corpse"
  2959. local hum2 = svch:findFirstChild("Humanoid")
  2960.  
  2961. return Character2,Torso2,DummyHead
  2962. end
  2963.  
  2964. function PuddleOfBlood(Position,MaxDrop,Model,MaxSize)
  2965. local HITFLOOR, HITPOS = Raycast(Position, (CF(Position, Position + VT(0, -1, 0))).lookVector, MaxDrop, Model)
  2966. if HITFLOOR ~= nil then
  2967. if HITFLOOR.Parent ~= Weapon and HITFLOOR.Parent ~= Character then
  2968. if HITFLOOR.Name == "BloodPuddle" then
  2969. local DIST = (Position - HITFLOOR.Position).Magnitude
  2970. if (HITFLOOR.Size.Z <= 5 and HITFLOOR.Size.Z < MaxSize) or (HITFLOOR.Size.Z > 5 and HITFLOOR.Size.Z < MaxSize and DIST < HITFLOOR.Size.Z/3) then
  2971. HITFLOOR.Size = HITFLOOR.Size + VT(0.1,0,0.1)
  2972. end
  2973. else
  2974. if HITFLOOR.Anchored == true then
  2975. local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(1,0,1))
  2976. BLOOD.CFrame = CF(HITPOS)
  2977. MakeForm(BLOOD,"Cyl")
  2978. coroutine.resume(coroutine.create(function()
  2979. Swait(75)
  2980. while true do
  2981. Swait()
  2982. BLOOD.Size = BLOOD.Size - VT(0.02,0,0.02)
  2983. if BLOOD.Size.Z < 0.051 then
  2984. BLOOD:remove()
  2985. break
  2986. end
  2987. end
  2988. end))
  2989. end
  2990. end
  2991. end
  2992. end
  2993. end
  2994.  
  2995. function SprayBlood(POSITION,DIRECTION,BloodSize)
  2996. local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(0.5,0.5,0.5),false)
  2997. BLOOD.CFrame = CF(POSITION)
  2998. MakeForm(BLOOD,"Ball")
  2999. local bv = Instance.new("BodyVelocity",BLOOD)
  3000. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  3001. bv.velocity = CF(POSITION,DIRECTION+VT(MRANDOM(-3,3)/30,MRANDOM(-3,3)/30,MRANDOM(-3,3)/30)).lookVector*15
  3002. bv.Name = "MOVE"
  3003. Debris:AddItem(bv,0.05)
  3004. coroutine.resume(coroutine.create(function()
  3005. local HASTOUCHEDGROUND = false
  3006. local HIT = BLOOD.Touched:Connect(function(hit)
  3007. if hit.Anchored == true then
  3008. HASTOUCHEDGROUND = true
  3009. PuddleOfBlood(BLOOD.Position+VT(0,1,0),2,BLOOD,BloodSize)
  3010. end
  3011. end)
  3012. for i = 1, 50 do
  3013. Swait()
  3014. if HASTOUCHEDGROUND == true then
  3015. break
  3016. end
  3017. BLOOD.Size = BLOOD.Size * 0.9
  3018. end
  3019. BLOOD:remove()
  3020. end))
  3021. end
  3022.  
  3023. function Kill(Target)
  3024. if Target.Parent ~= Weapon and Target:FindFirstChildOfClass("Humanoid") then
  3025. Target:BreakJoints()
  3026. local CFRAME = Target:FindFirstChild("Torso").CFrame or Target:FindFirstChild("UpperTorso")
  3027. local CLONE,TORS2,DummyHead = Ragdoll(Target,Torso)
  3028. getbloody(DummyHead,45)
  3029. if TORS2 ~= nil then
  3030. CreateSound("185688060", TORS2, 10, (math.random(8,12)/10))
  3031. CreateSound("337800380", DummyHead, 5, (math.random(8,18)/10))
  3032. local HUM = IT("Humanoid")
  3033. HUM.MaxHealth = 0
  3034. HUM.Health = 0
  3035. HUM.Name = "CorpseHumanoid"
  3036. HUM.PlatformStand = true
  3037. HUM.Parent = CLONE
  3038. KILLINSTINCT = KILLINSTINCT + 20
  3039. TORS2.CFrame = CFRAME
  3040. coroutine.resume(coroutine.create(function()
  3041. for i = 1, 450 do
  3042. wait()
  3043. SprayBlood(DummyHead.CFrame*CF(0,-0.25,0).p,DummyHead.CFrame*CF(0,-0.7,0).p,5)
  3044. SprayBlood(TORS2.CFrame*CF(0,TORS2.Size.Y/2,0).p,TORS2.CFrame*CF(0,TORS2.Size.Y,0).p,10)
  3045. --PuddleOfBlood(DummyHead.CFrame*CF(0,-0.25,0).p,4,CLONE,3)
  3046. --PuddleOfBlood(TORS2.CFrame*CF(0,TORS2.Size.Y/2,0).p,8,CLONE,6)
  3047. end
  3048. CLONE:Remove()
  3049. end))
  3050. end
  3051. end
  3052. end
  3053.  
  3054. --//=================================\\
  3055. --|| ATTACK FUNCTIONS AND STUFF
  3056. --\\=================================//
  3057.  
  3058. function Swing()
  3059. ATTACK = true
  3060. Rooted = false
  3061. for i=0, 1, 0.1 / Animation_Speed do
  3062. Swait()
  3063. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 0.7 / Animation_Speed)
  3064. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 0.7 / Animation_Speed)
  3065. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  3066. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  3067. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3068. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3069. HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.55, 0) * ANGLES(RAD(-125), RAD(0), RAD(180)), 0.5 / Animation_Speed)
  3070. end
  3071. Trail.Enabled = true
  3072. HandlePart.CanCollide = true
  3073. CreateSound("185687991", HandlePart, 1, (math.random(8,12)/10))
  3074. local HIT = HandlePart.Touched:Connect(function(hit)
  3075. Kill(hit.Parent)
  3076. end)
  3077. for i=0, 0.8, 0.1 / Animation_Speed do
  3078. Swait()
  3079. if Speed == 25 and TORSOVELOCITY > 0.3 then
  3080. RootPart.CFrame = RootPart.CFrame * CF(0,0,-1)
  3081. end
  3082. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.7 / Animation_Speed)
  3083. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.7 / Animation_Speed)
  3084. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.7) * ANGLES(RAD(15), RAD(0), RAD(90)) * ANGLES(RAD(140), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  3085. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  3086. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3087. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3088. HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.55, 0) * ANGLES(RAD(25), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3089. end
  3090. Trail.Enabled = false
  3091. HandlePart.CanCollide = false
  3092. HIT:disconnect()
  3093. ATTACK = false
  3094. Rooted = false
  3095. end
  3096.  
  3097. function Laugh()
  3098. ATTACK = true
  3099. Rooted = true
  3100. CreateSound("649634100", Torso, 6, .7)
  3101. for i=0, 3.5, 0.1 / Animation_Speed do
  3102. Swait()
  3103. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3104. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-35 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3105. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.45 - 0.35 * COS(SINE / 2), 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3106. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3107. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3108. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3109. HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.55, 0) * ANGLES(RAD(-125), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3110. end
  3111. ATTACK = false
  3112. Rooted = false
  3113. end
  3114.  
  3115. --//=================================\\
  3116. --|| ASSIGN THINGS TO KEYS
  3117. --\\=================================//
  3118.  
  3119. function MouseDown(Mouse)
  3120. if ATTACK == false then
  3121. Swing()
  3122. end
  3123. end
  3124.  
  3125. function MouseUp(Mouse)
  3126. HOLD = false
  3127. end
  3128.  
  3129. function KeyDown(Key)
  3130. KEYHOLD = true
  3131. if Key == "b" and ATTACK == false then
  3132. if Speed == 10 then
  3133. Speed = 25
  3134. elseif Speed == 25 then
  3135. Speed = 10
  3136. end
  3137. end
  3138.  
  3139. if Key == "t" and ATTACK == false then
  3140. Laugh()
  3141. end
  3142. end
  3143.  
  3144. function KeyUp(Key)
  3145. KEYHOLD = false
  3146. end
  3147.  
  3148. Mouse.Button1Down:connect(function(NEWKEY)
  3149. MouseDown(NEWKEY)
  3150. end)
  3151. Mouse.Button1Up:connect(function(NEWKEY)
  3152. MouseUp(NEWKEY)
  3153. end)
  3154. Mouse.KeyDown:connect(function(NEWKEY)
  3155. KeyDown(NEWKEY)
  3156. end)
  3157. Mouse.KeyUp:connect(function(NEWKEY)
  3158. KeyUp(NEWKEY)
  3159. end)
  3160.  
  3161. --//=================================\\
  3162. --\\=================================//
  3163.  
  3164.  
  3165. function unanchor()
  3166. if UNANCHOR == true then
  3167. g = Character:GetChildren()
  3168. for i = 1, #g do
  3169. if g[i].ClassName == "Part" then
  3170. g[i].Anchored = false
  3171. end
  3172. end
  3173. end
  3174. end
  3175.  
  3176.  
  3177. --//=================================\\
  3178. --|| WRAP THE WHOLE SCRIPT UP
  3179. --\\=================================//
  3180.  
  3181. Humanoid.Changed:connect(function(Jump)
  3182. if Jump == "Jump" and (Disable_Jump == true) then
  3183. Humanoid.Jump = false
  3184. end
  3185. end)
  3186.  
  3187. Speed = 10
  3188.  
  3189. local naeeym2 = Instance.new("BillboardGui",Character)
  3190. naeeym2.AlwaysOnTop = true
  3191. naeeym2.Size = UDim2.new(5,35,2,35)
  3192. naeeym2.StudsOffset = Vector3.new(0,1,0)
  3193. naeeym2.Adornee = Character.Head
  3194. naeeym2.Name = "Name"
  3195. naeeym2.PlayerToHideFrom = Nobody
  3196. local tecks2 = Instance.new("TextLabel",naeeym2)
  3197. tecks2.BackgroundTransparency = 1
  3198. tecks2.TextScaled = true
  3199. tecks2.BorderSizePixel = 0
  3200. tecks2.Text = "Toey8418.EXE"
  3201. tecks2.Font = "Antique"
  3202. tecks2.TextSize = 30
  3203. tecks2.TextStrokeTransparency = 0
  3204. tecks2.TextColor3 = Color3.new(0.8,0,0)
  3205. tecks2.TextStrokeColor3 = Color3.new(0.8,0,0)
  3206. tecks2.Size = UDim2.new(1,0,0.5,0)
  3207. tecks2.Parent = naeeym2
  3208.  
  3209. while true do
  3210. ANIMATE.Parent = nil
  3211. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  3212. IDLEANIMATION:Play()
  3213. SINE = SINE + CHANGE
  3214. TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  3215. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  3216. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  3217. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  3218. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  3219. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  3220. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  3221. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  3222. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  3223. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  3224. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  3225. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3226. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3227. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3228. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3229. end
  3230. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  3231. ANIM = "Jump"
  3232. if ATTACK == false then
  3233. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3234. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3235. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  3236. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  3237. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  3238. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  3239. HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.55, 0) * ANGLES(RAD(-165), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3240. end
  3241. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  3242. ANIM = "Fall"
  3243. if ATTACK == false then
  3244. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3245. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3246. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  3247. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  3248. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  3249. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  3250. HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.55, 0) * ANGLES(RAD(-85), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3251. end
  3252. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  3253. ANIM = "Idle"
  3254. if ATTACK == false then
  3255. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3256. if VALUE1 == false then
  3257. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3258. end
  3259. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.45 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3260. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3261. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3262. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3263. HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.55, 0) * ANGLES(RAD(-125), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3264. if VALUE1 == false and MRANDOM(1,200) == 1 then
  3265. coroutine.resume(coroutine.create(function()
  3266. VALUE1 = true
  3267. for i = 1, 25 do
  3268. Swait()
  3269. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD((15+MRANDOM(-15,15)/15)), RAD(0)), 3 / Animation_Speed)
  3270. end
  3271. VALUE1 = false
  3272. end))
  3273. end
  3274. end
  3275. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  3276. ANIM = "Walk"
  3277. WALK = WALK + 1 / Animation_Speed
  3278. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  3279. WALK = 0
  3280. if WALKINGANIM == true then
  3281. WALKINGANIM = false
  3282. elseif WALKINGANIM == false then
  3283. WALKINGANIM = true
  3284. end
  3285. end
  3286. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  3287. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  3288. if ATTACK == false then
  3289. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3290. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(25), RAD(0)), 0.15 / Animation_Speed)
  3291. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35 - 0.15 * COS(SINE / (WALKSPEEDVALUE / 2)), 0) * ANGLES(RAD(-20), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3292. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  3293. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  3294. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  3295. HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.75 + 0.3 * COS(SINE / (WALKSPEEDVALUE/2)), 0) * ANGLES(RAD(-145), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3296. end
  3297. end
  3298. unanchor()
  3299. Humanoid.MaxHealth = "inf"
  3300. Humanoid.Health = "inf"
  3301. if Rooted == false then
  3302. Disable_Jump = false
  3303. Humanoid.WalkSpeed = Speed
  3304. elseif Rooted == true then
  3305. Disable_Jump = true
  3306. Humanoid.WalkSpeed = 0
  3307. end
  3308. if KILLINSTINCT > 0 then
  3309. PuddleOfBlood(HandlePart.CFrame*CF(0,1,0).p,3,HandlePart,2)
  3310. KILLINSTINCT = KILLINSTINCT - 0.1
  3311. end
  3312. if Head:FindFirstChild("face") then
  3313. Head.face.Texture = "http://www.roblox.com/asset/?id=900134257"
  3314. end
  3315. Trail.Color = ColorSequence.new(C3(1,1-KILLINSTINCT/70,1-KILLINSTINCT/70))
  3316. local MATHS = {"0","1"}
  3317. Humanoid.Name = MATHS[MRANDOM(1,#MATHS)].."P"..MATHS[MRANDOM(1,#MATHS)].."S"..MATHS[MRANDOM(1,#MATHS)].."Y"..MATHS[MRANDOM(1,#MATHS)].."C"..MATHS[MRANDOM(1,#MATHS)].."H"..MATHS[MRANDOM(1,#MATHS)].."O"..MATHS[MRANDOM(1,#MATHS)]
  3318. Humanoid.PlatformStand = false
  3319. script.Name = Humanoid.Name
  3320. if math.random(1,70-Speed) == 1 then
  3321. tecks2.Text = "FAILURE"
  3322. elseif math.random(1,70-Speed) == 2 then
  3323. tecks2.Text = "WHY BOTHER"
  3324. elseif math.random(1,70-Speed) == 3 then
  3325. tecks2.Text = "WORTHLESS"
  3326. else
  3327. if KILLINSTINCT > 0 then
  3328. if KILLINSTINCT < 100 then
  3329. if MRANDOM(1,math.ceil(100-KILLINSTINCT)) == 1 then
  3330. tecks2.Text = "Haha "
  3331. else
  3332. tecks2.Text = "I am Sorry That Not Me!"
  3333. end
  3334. elseif KILLINSTINCT >= 100 then
  3335. if MRANDOM(1,5) == 1 then
  3336. tecks2.Text = "Bye go to True hell"
  3337. end
  3338. else
  3339. tecks2.Text = "The Chara"
  3340. end
  3341. else
  3342. tecks2.Text = "The Chara"
  3343. end
  3344. end
  3345. DECAL.Transparency = 1-(KILLINSTINCT/25)
  3346. Swait()
  3347. if Head:FindFirstChildOfClass("Sound") then
  3348. Head:FindFirstChildOfClass("Sound"):remove()
  3349. end
  3350. if KILLINSTINCT > 100 then
  3351. KILLINSTINCT = 100
  3352. end
  3353. sick.Parent = Character
  3354. Sky.Parent = game.Lighting
  3355. game.Lighting.ClockTime = 22
  3356. script.Parent = PlayerGui
  3357. end
  3358.  
  3359. --//=================================\\
  3360. --\\=================================//
  3361.  
  3362.  
  3363.  
  3364.  
  3365.  
  3366. --//====================================================\\--
  3367. --|| END OF SCRIPT
  3368. --\\====================================================//--
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