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- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,Mouse,mouse,UserInputService,ContextActionService = owner
- local RealPlayer = Player
- do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end,__call=function(self,...)local t=rawget(self,"_RealService")if t then return t(...)end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return self[t]end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;x.RunService=v({RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")setmetatable(x,{__index=function(self,t)return r:GetService(t)or typeof(r[t])=="function"and function(m,...)return r[t](r,...)end or r[t]end,__newindex=s.__newindex,__call=s.__call})game,owner=x,x.Players.LocalPlayer end
- --//====================================================\\--
- --|| CREATED BY SHACKLUSTER
- --|| EDITED BY 5MZAZATV and Toey8418
- --\\====================================================//--
- wait(0.2)
- Player = game:GetService("Players").LocalPlayer
- PlayerGui = Player.PlayerGui
- Cam = workspace.CurrentCamera
- Backpack = Player.Backpack
- Character = Player.Character
- Humanoid = Character.Humanoid
- Mouse = Player:GetMouse()
- RootPart = Character["HumanoidRootPart"]
- Torso = Character["Torso"]
- Head = Character["Head"]
- RightArm = Character["Right Arm"]
- LeftArm = Character["Left Arm"]
- RightLeg = Character["Right Leg"]
- LeftLeg = Character["Left Leg"]
- RootJoint = RootPart["RootJoint"]
- Neck = Torso["Neck"]
- RightShoulder = Torso["Right Shoulder"]
- LeftShoulder = Torso["Left Shoulder"]
- RightHip = Torso["Right Hip"]
- LeftHip = Torso["Left Hip"]
- local sick = Instance.new("Sound",Character)
- sick.SoundId = "rbxassetid://935501955"
- sick.Looped = true
- sick.Pitch = 1
- sick.Volume = 6
- sick:Play()
- Humanoid.DisplayDistanceType = "None"
- game.Lighting.ClockTime = 22
- IT = Instance.new
- CF = CFrame.new
- VT = Vector3.new
- RAD = math.rad
- C3 = Color3.new
- UD2 = UDim2.new
- BRICKC = BrickColor.new
- ANGLES = CFrame.Angles
- EULER = CFrame.fromEulerAnglesXYZ
- COS = math.cos
- ACOS = math.acos
- SIN = math.sin
- ASIN = math.asin
- ABS = math.abs
- MRANDOM = math.random
- FLOOR = math.floor
- local Sky = IT("Sky")
- Sky.Parent = game.Lighting
- Sky.MoonAngularSize = 45
- Sky.MoonTextureId = "http://www.roblox.com/asset/?id=1055904136"
- function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
- local NEWMESH = IT(MESH)
- if MESH == "SpecialMesh" then
- NEWMESH.MeshType = MESHTYPE
- if MESHID ~= "nil" and MESHID ~= "" then
- NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
- end
- if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
- NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
- end
- end
- NEWMESH.Offset = OFFSET or VT(0, 0, 0)
- NEWMESH.Scale = SCALE
- NEWMESH.Parent = PARENT
- return NEWMESH
- end
- function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
- local NEWPART = IT("Part")
- NEWPART.formFactor = FORMFACTOR
- NEWPART.Reflectance = REFLECTANCE
- NEWPART.Transparency = TRANSPARENCY
- NEWPART.CanCollide = false
- NEWPART.Locked = true
- NEWPART.Anchored = true
- if ANCHOR == false then
- NEWPART.Anchored = false
- end
- NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
- NEWPART.Name = NAME
- NEWPART.Size = SIZE
- NEWPART.Position = Torso.Position
- NEWPART.Material = MATERIAL
- NEWPART:BreakJoints()
- NEWPART.Parent = PARENT
- return NEWPART
- end
- --//=================================\\
- --|| CUSTOMIZATION
- --\\=================================//
- Player_Size = 1 --Size of the player.
- Animation_Speed = 3
- Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
- local Speed = 16
- local Effects2 = {}
- --//=================================\\
- --|| END OF CUSTOMIZATION
- --\\=================================//
- local function weldBetween(a, b)
- local weldd = Instance.new("ManualWeld")
- weldd.Part0 = a
- weldd.Part1 = b
- weldd.C0 = CFrame.new()
- weldd.C1 = b.CFrame:inverse() * a.CFrame
- weldd.Parent = a
- return weldd
- end
- function sandbox(var,func)
- local env = getfenv(func)
- local newenv = setmetatable({},{
- __index = function(self,k)
- if k=="script" then
- return var
- else
- return env[k]
- end
- end,
- })
- setfenv(func,newenv)
- return func
- end
- cors = {}
- mas = Instance.new("Model",game:GetService("Lighting"))
- Model0 = Instance.new("Model")
- Model1 = Instance.new("Model")
- Part2 = Instance.new("Part")
- Part3 = Instance.new("Part")
- SpecialMesh4 = Instance.new("SpecialMesh")
- Part5 = Instance.new("Part")
- SpecialMesh6 = Instance.new("SpecialMesh")
- Part7 = Instance.new("Part")
- SpecialMesh8 = Instance.new("SpecialMesh")
- Part9 = Instance.new("Part")
- SpecialMesh10 = Instance.new("SpecialMesh")
- Part11 = Instance.new("Part")
- Part12 = Instance.new("Part")
- SpecialMesh13 = Instance.new("SpecialMesh")
- Part14 = Instance.new("Part")
- SpecialMesh15 = Instance.new("SpecialMesh")
- Part16 = Instance.new("Part")
- Part17 = Instance.new("Part")
- SpecialMesh18 = Instance.new("SpecialMesh")
- Part19 = Instance.new("Part")
- Part20 = Instance.new("Part")
- Part21 = Instance.new("Part")
- SpecialMesh22 = Instance.new("SpecialMesh")
- Part23 = Instance.new("Part")
- SpecialMesh24 = Instance.new("SpecialMesh")
- Part25 = Instance.new("Part")
- Part26 = Instance.new("Part")
- Part27 = Instance.new("Part")
- SpecialMesh28 = Instance.new("SpecialMesh")
- Part29 = Instance.new("Part")
- SpecialMesh30 = Instance.new("SpecialMesh")
- Part31 = Instance.new("Part")
- Model32 = Instance.new("Model")
- Part33 = Instance.new("Part")
- SpecialMesh34 = Instance.new("SpecialMesh")
- Part35 = Instance.new("Part")
- SpecialMesh36 = Instance.new("SpecialMesh")
- Part37 = Instance.new("Part")
- SpecialMesh38 = Instance.new("SpecialMesh")
- Part39 = Instance.new("Part")
- Part40 = Instance.new("Part")
- SpecialMesh41 = Instance.new("SpecialMesh")
- Part42 = Instance.new("Part")
- Part43 = Instance.new("Part")
- Part44 = Instance.new("Part")
- SpecialMesh45 = Instance.new("SpecialMesh")
- Part46 = Instance.new("Part")
- SpecialMesh47 = Instance.new("SpecialMesh")
- Part48 = Instance.new("Part")
- SpecialMesh49 = Instance.new("SpecialMesh")
- Part50 = Instance.new("Part")
- SpecialMesh51 = Instance.new("SpecialMesh")
- Part52 = Instance.new("Part")
- SpecialMesh53 = Instance.new("SpecialMesh")
- Part54 = Instance.new("Part")
- SpecialMesh55 = Instance.new("SpecialMesh")
- Part56 = Instance.new("Part")
- SpecialMesh57 = Instance.new("SpecialMesh")
- Part58 = Instance.new("Part")
- SpecialMesh59 = Instance.new("SpecialMesh")
- Part60 = Instance.new("Part")
- SpecialMesh61 = Instance.new("SpecialMesh")
- Part62 = Instance.new("Part")
- SpecialMesh63 = Instance.new("SpecialMesh")
- Part64 = Instance.new("Part")
- SpecialMesh65 = Instance.new("SpecialMesh")
- Part66 = Instance.new("Part")
- SpecialMesh67 = Instance.new("SpecialMesh")
- Part68 = Instance.new("Part")
- SpecialMesh69 = Instance.new("SpecialMesh")
- Part70 = Instance.new("Part")
- Model71 = Instance.new("Model")
- Part72 = Instance.new("Part")
- SpecialMesh73 = Instance.new("SpecialMesh")
- Part74 = Instance.new("Part")
- SpecialMesh75 = Instance.new("SpecialMesh")
- Part76 = Instance.new("Part")
- SpecialMesh77 = Instance.new("SpecialMesh")
- Part78 = Instance.new("Part")
- Part79 = Instance.new("Part")
- SpecialMesh80 = Instance.new("SpecialMesh")
- Part81 = Instance.new("Part")
- Part82 = Instance.new("Part")
- Part83 = Instance.new("Part")
- SpecialMesh84 = Instance.new("SpecialMesh")
- Part85 = Instance.new("Part")
- SpecialMesh86 = Instance.new("SpecialMesh")
- Part87 = Instance.new("Part")
- SpecialMesh88 = Instance.new("SpecialMesh")
- Part89 = Instance.new("Part")
- SpecialMesh90 = Instance.new("SpecialMesh")
- Part91 = Instance.new("Part")
- SpecialMesh92 = Instance.new("SpecialMesh")
- Part93 = Instance.new("Part")
- SpecialMesh94 = Instance.new("SpecialMesh")
- Part95 = Instance.new("Part")
- SpecialMesh96 = Instance.new("SpecialMesh")
- Part97 = Instance.new("Part")
- SpecialMesh98 = Instance.new("SpecialMesh")
- Part99 = Instance.new("Part")
- SpecialMesh100 = Instance.new("SpecialMesh")
- Part101 = Instance.new("Part")
- SpecialMesh102 = Instance.new("SpecialMesh")
- Part103 = Instance.new("Part")
- SpecialMesh104 = Instance.new("SpecialMesh")
- Part105 = Instance.new("Part")
- SpecialMesh106 = Instance.new("SpecialMesh")
- Part107 = Instance.new("Part")
- SpecialMesh108 = Instance.new("SpecialMesh")
- Part109 = Instance.new("Part")
- Model110 = Instance.new("Model")
- Part111 = Instance.new("Part")
- Part112 = Instance.new("Part")
- SpecialMesh113 = Instance.new("SpecialMesh")
- Part114 = Instance.new("Part")
- SpecialMesh115 = Instance.new("SpecialMesh")
- Part116 = Instance.new("Part")
- SpecialMesh117 = Instance.new("SpecialMesh")
- Part118 = Instance.new("Part")
- SpecialMesh119 = Instance.new("SpecialMesh")
- Part120 = Instance.new("Part")
- Part121 = Instance.new("Part")
- Part122 = Instance.new("Part")
- SpecialMesh123 = Instance.new("SpecialMesh")
- Part124 = Instance.new("Part")
- SpecialMesh125 = Instance.new("SpecialMesh")
- Part126 = Instance.new("Part")
- SpecialMesh127 = Instance.new("SpecialMesh")
- Part128 = Instance.new("Part")
- Part129 = Instance.new("Part")
- SpecialMesh130 = Instance.new("SpecialMesh")
- Part131 = Instance.new("Part")
- SpecialMesh132 = Instance.new("SpecialMesh")
- Model133 = Instance.new("Model")
- Part134 = Instance.new("Part")
- SpecialMesh135 = Instance.new("SpecialMesh")
- Part136 = Instance.new("Part")
- SpecialMesh137 = Instance.new("SpecialMesh")
- Part138 = Instance.new("Part")
- SpecialMesh139 = Instance.new("SpecialMesh")
- Part140 = Instance.new("Part")
- SpecialMesh141 = Instance.new("SpecialMesh")
- Part142 = Instance.new("Part")
- SpecialMesh143 = Instance.new("SpecialMesh")
- Part144 = Instance.new("Part")
- SpecialMesh145 = Instance.new("SpecialMesh")
- Part146 = Instance.new("Part")
- Part147 = Instance.new("Part")
- Part148 = Instance.new("Part")
- SpecialMesh149 = Instance.new("SpecialMesh")
- Part150 = Instance.new("Part")
- SpecialMesh151 = Instance.new("SpecialMesh")
- Part152 = Instance.new("Part")
- Part153 = Instance.new("Part")
- SpecialMesh154 = Instance.new("SpecialMesh")
- Part155 = Instance.new("Part")
- Script156 = Instance.new("Script")
- Model0.Name = "QaeCoat"
- Model0.Parent = mas
- Model1.Name = "Torso"
- Model1.Parent = Model0
- Part2.Parent = Model1
- Part2.Material = Enum.Material.SmoothPlastic
- Part2.BrickColor = BrickColor.new("Really black")
- Part2.Rotation = Vector3.new(0, -90, 0)
- Part2.Anchored = true
- Part2.FormFactor = Enum.FormFactor.Symmetric
- Part2.Size = Vector3.new(0.738999903, 0.200000048, 1.03600001)
- Part2.CFrame = CFrame.new(-0.214560002, 3.92600894, 22.5565186, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
- Part2.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part2.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part2.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part2.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part2.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part2.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part2.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part2.Position = Vector3.new(-0.214560002, 3.92600894, 22.5565186)
- Part2.Orientation = Vector3.new(0, -90, 0)
- Part2.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part3.Parent = Model1
- Part3.Material = Enum.Material.CorrodedMetal
- Part3.BrickColor = BrickColor.new("Deep orange")
- Part3.Rotation = Vector3.new(0, -90, 0)
- Part3.Anchored = true
- Part3.FormFactor = Enum.FormFactor.Symmetric
- Part3.Size = Vector3.new(0.200000003, 0.200000003, 0.262000024)
- Part3.CFrame = CFrame.new(0.261940002, 2.23902202, 21.8550091, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
- Part3.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part3.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part3.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part3.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part3.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part3.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part3.Color = Color3.new(1, 0.686275, 0)
- Part3.Position = Vector3.new(0.261940002, 2.23902202, 21.8550091)
- Part3.Orientation = Vector3.new(0, -90, 0)
- Part3.Color = Color3.new(1, 0.686275, 0)
- SpecialMesh4.Parent = Part3
- SpecialMesh4.MeshType = Enum.MeshType.Sphere
- Part5.Parent = Model1
- Part5.Material = Enum.Material.CorrodedMetal
- Part5.BrickColor = BrickColor.new("Deep orange")
- Part5.Rotation = Vector3.new(0, -90, 0)
- Part5.Anchored = true
- Part5.FormFactor = Enum.FormFactor.Symmetric
- Part5.Size = Vector3.new(0.200000003, 0.200000003, 0.262000024)
- Part5.CFrame = CFrame.new(0.261940002, 3.70001101, 21.8560181, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
- Part5.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part5.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part5.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part5.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part5.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part5.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part5.Color = Color3.new(1, 0.686275, 0)
- Part5.Position = Vector3.new(0.261940002, 3.70001101, 21.8560181)
- Part5.Orientation = Vector3.new(0, -90, 0)
- Part5.Color = Color3.new(1, 0.686275, 0)
- SpecialMesh6.Parent = Part5
- SpecialMesh6.MeshType = Enum.MeshType.Sphere
- Part7.Parent = Model1
- Part7.Material = Enum.Material.SmoothPlastic
- Part7.BrickColor = BrickColor.new("Really black")
- Part7.Rotation = Vector3.new(0, -90, 0)
- Part7.Anchored = true
- Part7.FormFactor = Enum.FormFactor.Symmetric
- Part7.Size = Vector3.new(2.0079999, 1.972, 1)
- Part7.CFrame = CFrame.new(-0.643059015, 3.01899695, 21.8940125, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
- Part7.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part7.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part7.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part7.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part7.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part7.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part7.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part7.Position = Vector3.new(-0.643059015, 3.01899695, 21.8940125)
- Part7.Orientation = Vector3.new(0, -90, 0)
- Part7.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- SpecialMesh8.Parent = Part7
- SpecialMesh8.Scale = Vector3.new(1, 1, 0.200000003)
- SpecialMesh8.MeshType = Enum.MeshType.Brick
- SpecialMesh8.Scale = Vector3.new(1, 1, 0.200000003)
- Part9.Parent = Model1
- Part9.Material = Enum.Material.SmoothPlastic
- Part9.BrickColor = BrickColor.new("Really black")
- Part9.Rotation = Vector3.new(0, -1.24000001, 0)
- Part9.Anchored = true
- Part9.FormFactor = Enum.FormFactor.Symmetric
- Part9.Size = Vector3.new(0.825000048, 2, 1)
- Part9.CFrame = CFrame.new(-0.267057002, 3.00099897, 22.8345184, 0.999764979, -6.79974523e-22, -0.021678783, 6.90052505e-22, 1, 4.57399829e-22, 0.021678783, -4.72251821e-22, 0.999764979)
- Part9.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part9.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part9.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part9.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part9.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part9.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part9.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part9.Position = Vector3.new(-0.267057002, 3.00099897, 22.8345184)
- Part9.Orientation = Vector3.new(0, -1.24000001, 0)
- Part9.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- SpecialMesh10.Parent = Part9
- SpecialMesh10.Scale = Vector3.new(1, 1, 0.200000003)
- SpecialMesh10.MeshType = Enum.MeshType.Brick
- SpecialMesh10.Scale = Vector3.new(1, 1, 0.200000003)
- Part11.Parent = Model1
- Part11.Material = Enum.Material.SmoothPlastic
- Part11.BrickColor = BrickColor.new("Really black")
- Part11.Rotation = Vector3.new(0, -90, 0)
- Part11.Anchored = true
- Part11.FormFactor = Enum.FormFactor.Symmetric
- Part11.Size = Vector3.new(0.636999905, 0.200000048, 1.02900004)
- Part11.CFrame = CFrame.new(-0.218061, 3.94200206, 21.2105255, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
- Part11.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part11.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part11.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part11.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part11.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part11.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part11.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part11.Position = Vector3.new(-0.218061, 3.94200206, 21.2105255)
- Part11.Orientation = Vector3.new(0, -90, 0)
- Part11.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part12.Parent = Model1
- Part12.Material = Enum.Material.CorrodedMetal
- Part12.BrickColor = BrickColor.new("Deep orange")
- Part12.Rotation = Vector3.new(0, -90, 0)
- Part12.Anchored = true
- Part12.FormFactor = Enum.FormFactor.Symmetric
- Part12.Size = Vector3.new(0.200000003, 0.200000003, 0.262000024)
- Part12.CFrame = CFrame.new(0.261940002, 3.21401906, 21.8560181, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
- Part12.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part12.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part12.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part12.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part12.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part12.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part12.Color = Color3.new(1, 0.686275, 0)
- Part12.Position = Vector3.new(0.261940002, 3.21401906, 21.8560181)
- Part12.Orientation = Vector3.new(0, -90, 0)
- Part12.Color = Color3.new(1, 0.686275, 0)
- SpecialMesh13.Parent = Part12
- SpecialMesh13.MeshType = Enum.MeshType.Sphere
- Part14.Parent = Model1
- Part14.Material = Enum.Material.SmoothPlastic
- Part14.BrickColor = BrickColor.new("Really black")
- Part14.Rotation = Vector3.new(0, -1.24000001, 0)
- Part14.Anchored = true
- Part14.FormFactor = Enum.FormFactor.Symmetric
- Part14.Size = Vector3.new(0.825000048, 1.96599996, 1)
- Part14.CFrame = CFrame.new(-0.267057002, 3.02199602, 20.9845123, 0.999764979, -6.79974523e-22, -0.021678783, 6.90052505e-22, 1, 4.57399829e-22, 0.021678783, -4.72251821e-22, 0.999764979)
- Part14.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part14.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part14.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part14.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part14.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part14.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part14.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part14.Position = Vector3.new(-0.267057002, 3.02199602, 20.9845123)
- Part14.Orientation = Vector3.new(0, -1.24000001, 0)
- Part14.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- SpecialMesh15.Parent = Part14
- SpecialMesh15.Scale = Vector3.new(1, 1, 0.200000003)
- SpecialMesh15.MeshType = Enum.MeshType.Brick
- SpecialMesh15.Scale = Vector3.new(1, 1, 0.200000003)
- Part16.Parent = Model1
- Part16.Material = Enum.Material.SmoothPlastic
- Part16.BrickColor = BrickColor.new("Black")
- Part16.Rotation = Vector3.new(0, -90, 0)
- Part16.Anchored = true
- Part16.FormFactor = Enum.FormFactor.Symmetric
- Part16.Size = Vector3.new(2, 2.01600003, 1.00999999)
- Part16.CFrame = CFrame.new(-0.220062003, 3.07401037, 21.8960114, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
- Part16.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part16.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part16.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part16.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part16.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part16.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part16.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part16.Position = Vector3.new(-0.220062003, 3.07401037, 21.8960114)
- Part16.Orientation = Vector3.new(0, -90, 0)
- Part16.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part17.Parent = Model1
- Part17.Material = Enum.Material.CorrodedMetal
- Part17.BrickColor = BrickColor.new("Deep orange")
- Part17.Rotation = Vector3.new(0, -90, 0)
- Part17.Anchored = true
- Part17.FormFactor = Enum.FormFactor.Symmetric
- Part17.Size = Vector3.new(0.200000003, 0.200000003, 0.262000024)
- Part17.CFrame = CFrame.new(0.261940002, 2.77401805, 21.8640137, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
- Part17.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part17.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part17.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part17.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part17.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part17.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part17.Color = Color3.new(1, 0.686275, 0)
- Part17.Position = Vector3.new(0.261940002, 2.77401805, 21.8640137)
- Part17.Orientation = Vector3.new(0, -90, 0)
- Part17.Color = Color3.new(1, 0.686275, 0)
- SpecialMesh18.Parent = Part17
- SpecialMesh18.MeshType = Enum.MeshType.Sphere
- Part19.Parent = Model1
- Part19.Material = Enum.Material.Slate
- Part19.BrickColor = BrickColor.new("Deep orange")
- Part19.Rotation = Vector3.new(0, -0.230000004, 0)
- Part19.Anchored = true
- Part19.FormFactor = Enum.FormFactor.Symmetric
- Part19.Size = Vector3.new(0.636999905, 0.200000048, 0.203000024)
- Part19.CFrame = CFrame.new(0.000846999988, 3.94200492, 22.2785187, 0.999991775, -6.79974523e-22, -0.00405955315, 6.81886116e-22, 1, 4.69487602e-22, 0.00405955315, -4.72251821e-22, 0.999991775)
- Part19.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part19.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part19.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part19.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part19.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part19.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part19.Color = Color3.new(1, 0.686275, 0)
- Part19.Position = Vector3.new(0.000846999988, 3.94200492, 22.2785187)
- Part19.Orientation = Vector3.new(0, -0.230000004, 0)
- Part19.Color = Color3.new(1, 0.686275, 0)
- Part20.Parent = Model1
- Part20.Material = Enum.Material.Slate
- Part20.BrickColor = BrickColor.new("Deep orange")
- Part20.Rotation = Vector3.new(0, -90, 0)
- Part20.Anchored = true
- Part20.FormFactor = Enum.FormFactor.Symmetric
- Part20.Size = Vector3.new(0.456999898, 0.200000048, 0.249000028)
- Part20.CFrame = CFrame.new(-0.214057997, 3.96099806, 22.5885162, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
- Part20.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part20.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part20.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part20.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part20.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part20.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part20.Color = Color3.new(1, 0.686275, 0)
- Part20.Position = Vector3.new(-0.214057997, 3.96099806, 22.5885162)
- Part20.Orientation = Vector3.new(0, -90, 0)
- Part20.Color = Color3.new(1, 0.686275, 0)
- Part21.Parent = Model1
- Part21.Material = Enum.Material.Slate
- Part21.BrickColor = BrickColor.new("Deep orange")
- Part21.Rotation = Vector3.new(0, -90, 0)
- Part21.Anchored = true
- Part21.FormFactor = Enum.FormFactor.Symmetric
- Part21.Size = Vector3.new(0.200000003, 1.96399999, 1)
- Part21.CFrame = CFrame.new(0.224937007, 3.0310111, 22.2900238, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
- Part21.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part21.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part21.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part21.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part21.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part21.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part21.Color = Color3.new(1, 0.686275, 0)
- Part21.Position = Vector3.new(0.224937007, 3.0310111, 22.2900238)
- Part21.Orientation = Vector3.new(0, -90, 0)
- Part21.Color = Color3.new(1, 0.686275, 0)
- SpecialMesh22.Parent = Part21
- SpecialMesh22.Scale = Vector3.new(1, 1, 0.200000003)
- SpecialMesh22.MeshType = Enum.MeshType.Brick
- SpecialMesh22.Scale = Vector3.new(1, 1, 0.200000003)
- Part23.Parent = Model1
- Part23.Material = Enum.Material.Slate
- Part23.BrickColor = BrickColor.new("Deep orange")
- Part23.Rotation = Vector3.new(0, -90, 0)
- Part23.Anchored = true
- Part23.FormFactor = Enum.FormFactor.Symmetric
- Part23.Size = Vector3.new(0.200000003, 1.92299998, 1)
- Part23.CFrame = CFrame.new(0.217941001, 3.02950692, 21.4200134, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
- Part23.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part23.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part23.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part23.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part23.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part23.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part23.Color = Color3.new(1, 0.686275, 0)
- Part23.Position = Vector3.new(0.217941001, 3.02950692, 21.4200134)
- Part23.Orientation = Vector3.new(0, -90, 0)
- Part23.Color = Color3.new(1, 0.686275, 0)
- SpecialMesh24.Parent = Part23
- SpecialMesh24.Scale = Vector3.new(1, 1, 0.200000003)
- SpecialMesh24.MeshType = Enum.MeshType.Brick
- SpecialMesh24.Scale = Vector3.new(1, 1, 0.200000003)
- Part25.Parent = Model1
- Part25.Material = Enum.Material.Slate
- Part25.BrickColor = BrickColor.new("Deep orange")
- Part25.Rotation = Vector3.new(0, -90, 0)
- Part25.Anchored = true
- Part25.FormFactor = Enum.FormFactor.Symmetric
- Part25.Size = Vector3.new(0.636999905, 0.200000048, 0.249000028)
- Part25.CFrame = CFrame.new(-0.214057997, 3.97000504, 21.2105255, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
- Part25.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part25.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part25.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part25.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part25.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part25.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part25.Color = Color3.new(1, 0.686275, 0)
- Part25.Position = Vector3.new(-0.214057997, 3.97000504, 21.2105255)
- Part25.Orientation = Vector3.new(0, -90, 0)
- Part25.Color = Color3.new(1, 0.686275, 0)
- Part26.Parent = Model1
- Part26.Material = Enum.Material.Slate
- Part26.BrickColor = BrickColor.new("Deep orange")
- Part26.Rotation = Vector3.new(0, -0.230000004, 0)
- Part26.Anchored = true
- Part26.FormFactor = Enum.FormFactor.Symmetric
- Part26.Size = Vector3.new(0.636999905, 0.200000048, 0.203000024)
- Part26.CFrame = CFrame.new(0.000846999988, 3.96799803, 21.4205151, 0.999991775, -6.79974523e-22, -0.00405955315, 6.81886116e-22, 1, 4.69487602e-22, 0.00405955315, -4.72251821e-22, 0.999991775)
- Part26.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part26.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part26.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part26.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part26.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part26.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part26.Color = Color3.new(1, 0.686275, 0)
- Part26.Position = Vector3.new(0.000846999988, 3.96799803, 21.4205151)
- Part26.Orientation = Vector3.new(0, -0.230000004, 0)
- Part26.Color = Color3.new(1, 0.686275, 0)
- Part27.Parent = Model1
- Part27.Material = Enum.Material.SmoothPlastic
- Part27.BrickColor = BrickColor.new("Really black")
- Part27.Rotation = Vector3.new(0, -90, 0)
- Part27.Anchored = true
- Part27.FormFactor = Enum.FormFactor.Symmetric
- Part27.Size = Vector3.new(0.649000049, 1.972, 1)
- Part27.CFrame = CFrame.new(0.199944004, 3.02099705, 21.2145233, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
- Part27.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part27.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part27.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part27.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part27.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part27.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part27.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part27.Position = Vector3.new(0.199944004, 3.02099705, 21.2145233)
- Part27.Orientation = Vector3.new(0, -90, 0)
- Part27.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- SpecialMesh28.Parent = Part27
- SpecialMesh28.Scale = Vector3.new(1, 1, 0.200000003)
- SpecialMesh28.MeshType = Enum.MeshType.Brick
- SpecialMesh28.Scale = Vector3.new(1, 1, 0.200000003)
- Part29.Parent = Model1
- Part29.Material = Enum.Material.SmoothPlastic
- Part29.BrickColor = BrickColor.new("Really black")
- Part29.Rotation = Vector3.new(0, -90, 0)
- Part29.Anchored = true
- Part29.FormFactor = Enum.FormFactor.Symmetric
- Part29.Size = Vector3.new(0.582000017, 1.972, 1)
- Part29.CFrame = CFrame.new(0.199944004, 3.02800798, 22.6230164, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
- Part29.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part29.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part29.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part29.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part29.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part29.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part29.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part29.Position = Vector3.new(0.199944004, 3.02800798, 22.6230164)
- Part29.Orientation = Vector3.new(0, -90, 0)
- Part29.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- SpecialMesh30.Parent = Part29
- SpecialMesh30.Scale = Vector3.new(1, 1, 0.200000003)
- SpecialMesh30.MeshType = Enum.MeshType.Brick
- SpecialMesh30.Scale = Vector3.new(1, 1, 0.200000003)
- Part31.Name = "Torso"
- Part31.Parent = Model1
- Part31.Material = Enum.Material.SmoothPlastic
- Part31.BrickColor = BrickColor.new("Institutional white")
- Part31.Transparency = 1
- Part31.Rotation = Vector3.new(0, -90, 0)
- Part31.Anchored = true
- Part31.FormFactor = Enum.FormFactor.Symmetric
- Part31.Size = Vector3.new(2, 2, 1)
- Part31.CFrame = CFrame.new(-0.225058004, 3.0999999, 21.8960114, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
- Part31.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part31.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part31.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part31.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part31.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part31.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part31.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part31.Position = Vector3.new(-0.225058004, 3.0999999, 21.8960114)
- Part31.Orientation = Vector3.new(0, -90, 0)
- Part31.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Model32.Name = "LeftArm"
- Model32.Parent = Model0
- Part33.Parent = Model32
- Part33.Material = Enum.Material.SmoothPlastic
- Part33.BrickColor = BrickColor.new("Really black")
- Part33.Rotation = Vector3.new(180, -1.03999996, 180)
- Part33.Anchored = true
- Part33.CanCollide = false
- Part33.FormFactor = Enum.FormFactor.Symmetric
- Part33.Size = Vector3.new(1.01499999, 1.89199996, 1)
- Part33.CFrame = CFrame.new(-0.230064005, 3.06100798, 19.8810043, -0.999833941, -6.79973766e-22, -0.0182235464, -6.71255502e-22, 0.999998927, -4.84564917e-22, 0.0182235464, -4.72251316e-22, -0.999833941)
- Part33.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part33.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part33.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part33.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part33.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part33.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part33.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part33.Position = Vector3.new(-0.230064005, 3.06100798, 19.8810043)
- Part33.Orientation = Vector3.new(0, -178.960007, 0)
- Part33.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- SpecialMesh34.Parent = Part33
- SpecialMesh34.Scale = Vector3.new(1, 1, 0.100000001)
- SpecialMesh34.MeshType = Enum.MeshType.Brick
- SpecialMesh34.Scale = Vector3.new(1, 1, 0.100000001)
- Part35.Parent = Model32
- Part35.Material = Enum.Material.SmoothPlastic
- Part35.BrickColor = BrickColor.new("Really black")
- Part35.Rotation = Vector3.new(0, -90, 0)
- Part35.Anchored = true
- Part35.CanCollide = false
- Part35.FormFactor = Enum.FormFactor.Symmetric
- Part35.Size = Vector3.new(1, 1.89199996, 1)
- Part35.CFrame = CFrame.new(-0.690063, 3.08200598, 20.3440247, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
- Part35.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part35.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part35.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part35.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part35.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part35.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part35.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part35.Position = Vector3.new(-0.690063, 3.08200598, 20.3440247)
- Part35.Orientation = Vector3.new(0, -90, 0)
- Part35.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- SpecialMesh36.Parent = Part35
- SpecialMesh36.Scale = Vector3.new(1, 1, 0.100000001)
- SpecialMesh36.MeshType = Enum.MeshType.Brick
- SpecialMesh36.Scale = Vector3.new(1, 1, 0.100000001)
- Part37.Parent = Model32
- Part37.Material = Enum.Material.SmoothPlastic
- Part37.BrickColor = BrickColor.new("Really black")
- Part37.Rotation = Vector3.new(0, -90, 0)
- Part37.Anchored = true
- Part37.CanCollide = false
- Part37.FormFactor = Enum.FormFactor.Symmetric
- Part37.Size = Vector3.new(1, 1.89199996, 1)
- Part37.CFrame = CFrame.new(0.235940993, 3.06599903, 20.3440247, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
- Part37.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part37.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part37.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part37.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part37.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part37.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part37.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part37.Position = Vector3.new(0.235940993, 3.06599903, 20.3440247)
- Part37.Orientation = Vector3.new(0, -90, 0)
- Part37.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- SpecialMesh38.Parent = Part37
- SpecialMesh38.Scale = Vector3.new(1, 1, 0.100000001)
- SpecialMesh38.MeshType = Enum.MeshType.Brick
- SpecialMesh38.Scale = Vector3.new(1, 1, 0.100000001)
- Part39.Name = "Left Arm"
- Part39.Parent = Model32
- Part39.Material = Enum.Material.SmoothPlastic
- Part39.BrickColor = BrickColor.new("Brick yellow")
- Part39.Transparency = 1
- Part39.Rotation = Vector3.new(-180, -90, 0)
- Part39.Anchored = true
- Part39.CanCollide = false
- Part39.FormFactor = Enum.FormFactor.Symmetric
- Part39.Size = Vector3.new(1, 2, 1)
- Part39.CFrame = CFrame.new(-0.225058004, 3.01999998, 20.3440247, 0, 0, -1, 0, -1, -0, -1, 0, -0)
- Part39.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part39.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part39.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part39.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part39.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part39.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part39.Color = Color3.new(0.843137, 0.772549, 0.603922)
- Part39.Position = Vector3.new(-0.225058004, 3.01999998, 20.3440247)
- Part39.Orientation = Vector3.new(0, -90, 180)
- Part39.Color = Color3.new(0.843137, 0.772549, 0.603922)
- Part40.Parent = Model32
- Part40.Material = Enum.Material.SmoothPlastic
- Part40.BrickColor = BrickColor.new("Really black")
- Part40.Rotation = Vector3.new(180, -1.03999996, 180)
- Part40.Anchored = true
- Part40.CanCollide = false
- Part40.FormFactor = Enum.FormFactor.Symmetric
- Part40.Size = Vector3.new(1.01499999, 1.89199996, 1)
- Part40.CFrame = CFrame.new(-0.230064005, 3.07200694, 20.8090191, -0.999833941, -6.79973766e-22, -0.0182235464, -6.71255502e-22, 0.999998927, -4.84564917e-22, 0.0182235464, -4.72251316e-22, -0.999833941)
- Part40.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part40.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part40.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part40.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part40.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part40.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part40.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part40.Position = Vector3.new(-0.230064005, 3.07200694, 20.8090191)
- Part40.Orientation = Vector3.new(0, -178.960007, 0)
- Part40.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- SpecialMesh41.Parent = Part40
- SpecialMesh41.Scale = Vector3.new(1, 1, 0.100000001)
- SpecialMesh41.MeshType = Enum.MeshType.Brick
- SpecialMesh41.Scale = Vector3.new(1, 1, 0.100000001)
- Part42.Parent = Model32
- Part42.Material = Enum.Material.SmoothPlastic
- Part42.BrickColor = BrickColor.new("Black")
- Part42.Rotation = Vector3.new(0, -90, 0)
- Part42.Anchored = true
- Part42.CanCollide = false
- Part42.FormFactor = Enum.FormFactor.Symmetric
- Part42.Size = Vector3.new(1.02600002, 0.200000048, 1.00999999)
- Part42.CFrame = CFrame.new(-0.220062003, 3.93401694, 20.3440247, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
- Part42.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part42.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part42.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part42.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part42.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part42.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part42.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part42.Position = Vector3.new(-0.220062003, 3.93401694, 20.3440247)
- Part42.Orientation = Vector3.new(0, -90, 0)
- Part42.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part43.Parent = Model32
- Part43.Material = Enum.Material.SmoothPlastic
- Part43.BrickColor = BrickColor.new("Deep orange")
- Part43.Rotation = Vector3.new(0, -90, 0)
- Part43.Anchored = true
- Part43.CanCollide = false
- Part43.FormFactor = Enum.FormFactor.Symmetric
- Part43.Size = Vector3.new(1.02400005, 0.200000048, 0.23499997)
- Part43.CFrame = CFrame.new(-0.220062003, 3.93804193, 20.3450165, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
- Part43.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part43.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part43.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part43.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part43.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part43.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part43.Color = Color3.new(1, 0.686275, 0)
- Part43.Position = Vector3.new(-0.220062003, 3.93804193, 20.3450165)
- Part43.Orientation = Vector3.new(0, -90, 0)
- Part43.Color = Color3.new(1, 0.686275, 0)
- Part44.Parent = Model32
- Part44.Material = Enum.Material.SmoothPlastic
- Part44.BrickColor = BrickColor.new("Deep orange")
- Part44.Rotation = Vector3.new(180, -1.03999996, 180)
- Part44.Anchored = true
- Part44.CanCollide = false
- Part44.FormFactor = Enum.FormFactor.Symmetric
- Part44.Size = Vector3.new(0.242999971, 1.83500004, 1.32700002)
- Part44.CFrame = CFrame.new(-0.230064005, 3.11554003, 19.8790131, -0.999833941, -6.79973766e-22, -0.0182235464, -6.71255502e-22, 0.999998927, -4.84564917e-22, 0.0182235464, -4.72251316e-22, -0.999833941)
- Part44.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part44.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part44.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part44.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part44.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part44.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part44.Color = Color3.new(1, 0.686275, 0)
- Part44.Position = Vector3.new(-0.230064005, 3.11554003, 19.8790131)
- Part44.Orientation = Vector3.new(0, -178.960007, 0)
- Part44.Color = Color3.new(1, 0.686275, 0)
- SpecialMesh45.Parent = Part44
- SpecialMesh45.Scale = Vector3.new(1, 1, 0.100000001)
- SpecialMesh45.MeshType = Enum.MeshType.Brick
- SpecialMesh45.Scale = Vector3.new(1, 1, 0.100000001)
- Part46.Parent = Model32
- Part46.Material = Enum.Material.SmoothPlastic
- Part46.BrickColor = BrickColor.new("Black")
- Part46.Rotation = Vector3.new(0, -90, 0)
- Part46.Anchored = true
- Part46.CanCollide = false
- Part46.FormFactor = Enum.FormFactor.Symmetric
- Part46.Size = Vector3.new(1, 0.595000029, 1)
- Part46.CFrame = CFrame.new(0.255935997, 3.72355604, 20.3440247, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
- Part46.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part46.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part46.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part46.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part46.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part46.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part46.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part46.Position = Vector3.new(0.255935997, 3.72355604, 20.3440247)
- Part46.Orientation = Vector3.new(0, -90, 0)
- Part46.Color = Color3.new(0.105882, 0.164706, 0.207843)
- SpecialMesh47.Parent = Part46
- SpecialMesh47.Scale = Vector3.new(1, 1, 0.100000001)
- SpecialMesh47.MeshType = Enum.MeshType.Brick
- SpecialMesh47.Scale = Vector3.new(1, 1, 0.100000001)
- Part48.Parent = Model32
- Part48.Material = Enum.Material.SmoothPlastic
- Part48.BrickColor = BrickColor.new("Black")
- Part48.Rotation = Vector3.new(0, -90, 0)
- Part48.Anchored = true
- Part48.CanCollide = false
- Part48.FormFactor = Enum.FormFactor.Symmetric
- Part48.Size = Vector3.new(1, 0.595000029, 1)
- Part48.CFrame = CFrame.new(-0.703064024, 3.72854495, 20.3440247, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
- Part48.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part48.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part48.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part48.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part48.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part48.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part48.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part48.Position = Vector3.new(-0.703064024, 3.72854495, 20.3440247)
- Part48.Orientation = Vector3.new(0, -90, 0)
- Part48.Color = Color3.new(0.105882, 0.164706, 0.207843)
- SpecialMesh49.Parent = Part48
- SpecialMesh49.Scale = Vector3.new(1, 1, 0.100000001)
- SpecialMesh49.MeshType = Enum.MeshType.Brick
- SpecialMesh49.Scale = Vector3.new(1, 1, 0.100000001)
- Part50.Parent = Model32
- Part50.Material = Enum.Material.SmoothPlastic
- Part50.BrickColor = BrickColor.new("Black")
- Part50.Rotation = Vector3.new(180, -1.03999996, 180)
- Part50.Anchored = true
- Part50.CanCollide = false
- Part50.FormFactor = Enum.FormFactor.Symmetric
- Part50.Size = Vector3.new(1.06499994, 0.585000038, 1)
- Part50.CFrame = CFrame.new(-0.230064005, 3.73054004, 20.8170166, -0.999833941, -6.79973766e-22, -0.0182235464, -6.71255502e-22, 0.999998927, -4.84564917e-22, 0.0182235464, -4.72251316e-22, -0.999833941)
- Part50.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part50.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part50.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part50.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part50.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part50.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part50.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part50.Position = Vector3.new(-0.230064005, 3.73054004, 20.8170166)
- Part50.Orientation = Vector3.new(0, -178.960007, 0)
- Part50.Color = Color3.new(0.105882, 0.164706, 0.207843)
- SpecialMesh51.Parent = Part50
- SpecialMesh51.Scale = Vector3.new(1, 1, 0.100000001)
- SpecialMesh51.MeshType = Enum.MeshType.Brick
- SpecialMesh51.Scale = Vector3.new(1, 1, 0.100000001)
- Part52.Parent = Model32
- Part52.Material = Enum.Material.SmoothPlastic
- Part52.BrickColor = BrickColor.new("Black")
- Part52.Rotation = Vector3.new(180, -1.03999996, 180)
- Part52.Anchored = true
- Part52.CanCollide = false
- Part52.FormFactor = Enum.FormFactor.Symmetric
- Part52.Size = Vector3.new(1.06499994, 0.585000038, 1)
- Part52.CFrame = CFrame.new(-0.230064005, 3.74054003, 19.8640137, -0.999833941, -6.79973766e-22, -0.0182235464, -6.71255502e-22, 0.999998927, -4.84564917e-22, 0.0182235464, -4.72251316e-22, -0.999833941)
- Part52.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part52.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part52.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part52.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part52.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part52.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part52.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part52.Position = Vector3.new(-0.230064005, 3.74054003, 19.8640137)
- Part52.Orientation = Vector3.new(0, -178.960007, 0)
- Part52.Color = Color3.new(0.105882, 0.164706, 0.207843)
- SpecialMesh53.Parent = Part52
- SpecialMesh53.Scale = Vector3.new(1, 1, 0.100000001)
- SpecialMesh53.MeshType = Enum.MeshType.Brick
- SpecialMesh53.Scale = Vector3.new(1, 1, 0.100000001)
- Part54.Parent = Model32
- Part54.Material = Enum.Material.SmoothPlastic
- Part54.BrickColor = BrickColor.new("Deep orange")
- Part54.Rotation = Vector3.new(0, -90, 0)
- Part54.Anchored = true
- Part54.CanCollide = false
- Part54.FormFactor = Enum.FormFactor.Symmetric
- Part54.Size = Vector3.new(1.12699997, 0.26700002, 1)
- Part54.CFrame = CFrame.new(0.331939995, 3.5705471, 20.2805176, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
- Part54.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part54.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part54.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part54.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part54.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part54.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part54.Color = Color3.new(1, 0.686275, 0)
- Part54.Position = Vector3.new(0.331939995, 3.5705471, 20.2805176)
- Part54.Orientation = Vector3.new(0, -90, 0)
- Part54.Color = Color3.new(1, 0.686275, 0)
- SpecialMesh55.Parent = Part54
- SpecialMesh55.Scale = Vector3.new(1, 1, 0.100000001)
- SpecialMesh55.MeshType = Enum.MeshType.Brick
- SpecialMesh55.Scale = Vector3.new(1, 1, 0.100000001)
- Part56.Parent = Model32
- Part56.Material = Enum.Material.SmoothPlastic
- Part56.BrickColor = BrickColor.new("Deep orange")
- Part56.Rotation = Vector3.new(0, -90, 0)
- Part56.Anchored = true
- Part56.CanCollide = false
- Part56.FormFactor = Enum.FormFactor.Symmetric
- Part56.Size = Vector3.new(1.03699994, 0.26700002, 1)
- Part56.CFrame = CFrame.new(-0.759064019, 3.57755494, 20.3255081, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
- Part56.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part56.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part56.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part56.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part56.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part56.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part56.Color = Color3.new(1, 0.686275, 0)
- Part56.Position = Vector3.new(-0.759064019, 3.57755494, 20.3255081)
- Part56.Orientation = Vector3.new(0, -90, 0)
- Part56.Color = Color3.new(1, 0.686275, 0)
- SpecialMesh57.Parent = Part56
- SpecialMesh57.Scale = Vector3.new(1, 1, 0.100000001)
- SpecialMesh57.MeshType = Enum.MeshType.Brick
- SpecialMesh57.Scale = Vector3.new(1, 1, 0.100000001)
- Part58.Parent = Model32
- Part58.Material = Enum.Material.SmoothPlastic
- Part58.BrickColor = BrickColor.new("Deep orange")
- Part58.Rotation = Vector3.new(0, 0.639999986, 0)
- Part58.Anchored = true
- Part58.CanCollide = false
- Part58.FormFactor = Enum.FormFactor.Symmetric
- Part58.Size = Vector3.new(1.1839999, 0.26700002, 1)
- Part58.CFrame = CFrame.new(-0.217063993, 3.57354403, 19.7720184, 0.999936998, -6.7997427e-22, 0.0112259295, 6.74630211e-22, 0.999999642, 4.7985543e-22, -0.0112259295, -4.72251669e-22, 0.999936998)
- Part58.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part58.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part58.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part58.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part58.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part58.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part58.Color = Color3.new(1, 0.686275, 0)
- Part58.Position = Vector3.new(-0.217063993, 3.57354403, 19.7720184)
- Part58.Orientation = Vector3.new(0, 0.639999986, 0)
- Part58.Color = Color3.new(1, 0.686275, 0)
- SpecialMesh59.Parent = Part58
- SpecialMesh59.Scale = Vector3.new(1, 1, 0.100000001)
- SpecialMesh59.MeshType = Enum.MeshType.Brick
- SpecialMesh59.Scale = Vector3.new(1, 1, 0.100000001)
- Part60.Parent = Model32
- Part60.Material = Enum.Material.SmoothPlastic
- Part60.BrickColor = BrickColor.new("Deep orange")
- Part60.Rotation = Vector3.new(10.25, 0.629999995, -0.109999999)
- Part60.Anchored = true
- Part60.CanCollide = false
- Part60.FormFactor = Enum.FormFactor.Symmetric
- Part60.Size = Vector3.new(1.1839999, 0.659000039, 1)
- Part60.CFrame = CFrame.new(-0.218498006, 3.80297804, 20.8365326, 0.999936998, 0.00199730624, 0.0110468203, 2.29115615e-10, 0.984042048, -0.17791912, -0.0112259295, 0.177907765, 0.98398304)
- Part60.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part60.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part60.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part60.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part60.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part60.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part60.Color = Color3.new(1, 0.686275, 0)
- Part60.Position = Vector3.new(-0.218498006, 3.80297804, 20.8365326)
- Part60.Orientation = Vector3.new(10.25, 0.639999986, 0)
- Part60.Color = Color3.new(1, 0.686275, 0)
- SpecialMesh61.Parent = Part60
- SpecialMesh61.Scale = Vector3.new(1, 1, 0.200000003)
- SpecialMesh61.MeshType = Enum.MeshType.Brick
- SpecialMesh61.Scale = Vector3.new(1, 1, 0.200000003)
- Part62.Parent = Model32
- Part62.Material = Enum.Material.Neon
- Part62.BrickColor = BrickColor.new("Really black")
- Part62.Rotation = Vector3.new(0, 0.639999986, 0)
- Part62.Anchored = true
- Part62.CanCollide = false
- Part62.FormFactor = Enum.FormFactor.Symmetric
- Part62.Size = Vector3.new(1.19199979, 0.200000003, 1)
- Part62.CFrame = CFrame.new(-0.215065002, 3.57467294, 19.7719803, 0.999936998, -6.7997427e-22, 0.0112259295, 6.74630211e-22, 0.999999642, 4.7985543e-22, -0.0112259295, -4.72251669e-22, 0.999936998)
- Part62.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part62.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part62.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part62.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part62.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part62.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part62.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part62.Position = Vector3.new(-0.215065002, 3.57467294, 19.7719803)
- Part62.Orientation = Vector3.new(0, 0.639999986, 0)
- Part62.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- SpecialMesh63.Parent = Part62
- SpecialMesh63.Scale = Vector3.new(1, 0.300000012, 0.119999997)
- SpecialMesh63.MeshType = Enum.MeshType.Brick
- SpecialMesh63.Scale = Vector3.new(1, 0.300000012, 0.119999997)
- Part64.Parent = Model32
- Part64.Material = Enum.Material.Neon
- Part64.BrickColor = BrickColor.new("Really black")
- Part64.Rotation = Vector3.new(0, -90, 0)
- Part64.Anchored = true
- Part64.CanCollide = false
- Part64.FormFactor = Enum.FormFactor.Symmetric
- Part64.Size = Vector3.new(1.03699994, 0.200000003, 1)
- Part64.CFrame = CFrame.new(-0.759064019, 3.57868505, 20.3255081, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
- Part64.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part64.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part64.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part64.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part64.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part64.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part64.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part64.Position = Vector3.new(-0.759064019, 3.57868505, 20.3255081)
- Part64.Orientation = Vector3.new(0, -90, 0)
- Part64.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- SpecialMesh65.Parent = Part64
- SpecialMesh65.Scale = Vector3.new(1, 0.300000012, 0.119999997)
- SpecialMesh65.MeshType = Enum.MeshType.Brick
- SpecialMesh65.Scale = Vector3.new(1, 0.300000012, 0.119999997)
- Part66.Parent = Model32
- Part66.Material = Enum.Material.Neon
- Part66.BrickColor = BrickColor.new("Really black")
- Part66.Rotation = Vector3.new(0, -90, 0)
- Part66.Anchored = true
- Part66.CanCollide = false
- Part66.FormFactor = Enum.FormFactor.Symmetric
- Part66.Size = Vector3.new(1.12699997, 0.200000003, 1)
- Part66.CFrame = CFrame.new(0.331939995, 3.57168102, 20.2805176, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
- Part66.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part66.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part66.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part66.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part66.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part66.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part66.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part66.Position = Vector3.new(0.331939995, 3.57168102, 20.2805176)
- Part66.Orientation = Vector3.new(0, -90, 0)
- Part66.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- SpecialMesh67.Parent = Part66
- SpecialMesh67.Scale = Vector3.new(1, 0.300000012, 0.119999997)
- SpecialMesh67.MeshType = Enum.MeshType.Brick
- SpecialMesh67.Scale = Vector3.new(1, 0.300000012, 0.119999997)
- Part68.Parent = Model32
- Part68.Material = Enum.Material.Neon
- Part68.BrickColor = BrickColor.new("Really black")
- Part68.Rotation = Vector3.new(10.1899996, 0.629999995, -0.109999999)
- Part68.Anchored = true
- Part68.CanCollide = false
- Part68.FormFactor = Enum.FormFactor.Symmetric
- Part68.Size = Vector3.new(1.1839999, 0.520000041, 1)
- Part68.CFrame = CFrame.new(-0.218356997, 3.85704803, 20.8488922, 0.999936998, 0.0019866114, 0.011048751, 2.85079715e-09, 0.984217167, -0.176966533, -0.0112259295, 0.176955417, 0.984154999)
- Part68.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part68.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part68.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part68.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part68.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part68.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part68.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part68.Position = Vector3.new(-0.218356997, 3.85704803, 20.8488922)
- Part68.Orientation = Vector3.new(10.1899996, 0.639999986, 0)
- Part68.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- SpecialMesh69.Parent = Part68
- SpecialMesh69.Scale = Vector3.new(1.01999998, 1.10000002, 0.0799999982)
- SpecialMesh69.MeshType = Enum.MeshType.Brick
- SpecialMesh69.Scale = Vector3.new(1.01999998, 1.10000002, 0.0799999982)
- Part70.Parent = Model32
- Part70.Material = Enum.Material.Slate
- Part70.BrickColor = BrickColor.new("Deep orange")
- Part70.Rotation = Vector3.new(0, -90, 0)
- Part70.Anchored = true
- Part70.CanCollide = false
- Part70.FormFactor = Enum.FormFactor.Symmetric
- Part70.Size = Vector3.new(1.13499999, 0.251000047, 1.09000003)
- Part70.CFrame = CFrame.new(-0.225058004, 2.24668503, 20.3440247, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
- Part70.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part70.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part70.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part70.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part70.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part70.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part70.Color = Color3.new(1, 0.686275, 0)
- Part70.Position = Vector3.new(-0.225058004, 2.24668503, 20.3440247)
- Part70.Orientation = Vector3.new(0, -90, 0)
- Part70.Color = Color3.new(1, 0.686275, 0)
- Model71.Name = "RightArm"
- Model71.Parent = Model0
- Part72.Parent = Model71
- Part72.Material = Enum.Material.SmoothPlastic
- Part72.BrickColor = BrickColor.new("Really black")
- Part72.Rotation = Vector3.new(0, 3.95000005, 0)
- Part72.Anchored = true
- Part72.CanCollide = false
- Part72.FormFactor = Enum.FormFactor.Symmetric
- Part72.Size = Vector3.new(1.01499999, 1.89199996, 1)
- Part72.CFrame = CFrame.new(-0.176062003, 3.07118702, 23.882019, 0.99762845, -6.79972352e-22, 0.0688301325, 6.45856705e-22, 0.999996781, 5.17934617e-22, -0.0688301325, -4.72250256e-22, 0.99762845)
- Part72.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part72.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part72.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part72.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part72.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part72.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part72.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part72.Position = Vector3.new(-0.176062003, 3.07118702, 23.882019)
- Part72.Orientation = Vector3.new(0, 3.95000005, 0)
- Part72.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- SpecialMesh73.Parent = Part72
- SpecialMesh73.Scale = Vector3.new(1, 1, 0.100000001)
- SpecialMesh73.MeshType = Enum.MeshType.Brick
- SpecialMesh73.Scale = Vector3.new(1, 1, 0.100000001)
- Part74.Parent = Model71
- Part74.Material = Enum.Material.SmoothPlastic
- Part74.BrickColor = BrickColor.new("Really black")
- Part74.Rotation = Vector3.new(-180, 87.0999985, 180)
- Part74.Anchored = true
- Part74.CanCollide = false
- Part74.FormFactor = Enum.FormFactor.Symmetric
- Part74.Size = Vector3.new(1, 1.89199996, 1)
- Part74.CFrame = CFrame.new(0.259903014, 3.09218693, 23.3963165, -0.0506383777, -6.79972958e-22, 0.998717129, -5.06078732e-22, 0.999997735, 6.55188084e-22, -0.998717129, -4.7225071e-22, -0.0506383777)
- Part74.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part74.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part74.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part74.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part74.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part74.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part74.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part74.Position = Vector3.new(0.259903014, 3.09218693, 23.3963165)
- Part74.Orientation = Vector3.new(0, 92.9000015, 0)
- Part74.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- SpecialMesh75.Parent = Part74
- SpecialMesh75.Scale = Vector3.new(1, 1, 0.100000001)
- SpecialMesh75.MeshType = Enum.MeshType.Brick
- SpecialMesh75.Scale = Vector3.new(1, 1, 0.100000001)
- Part76.Parent = Model71
- Part76.Material = Enum.Material.SmoothPlastic
- Part76.BrickColor = BrickColor.new("Really black")
- Part76.Rotation = Vector3.new(-180, 87.0999985, 180)
- Part76.Anchored = true
- Part76.CanCollide = false
- Part76.FormFactor = Enum.FormFactor.Symmetric
- Part76.Size = Vector3.new(1, 1.89199996, 1)
- Part76.CFrame = CFrame.new(-0.664906979, 3.07617903, 23.4432068, -0.0506383777, -6.79972958e-22, 0.998717129, -5.06078732e-22, 0.999997735, 6.55188084e-22, -0.998717129, -4.7225071e-22, -0.0506383777)
- Part76.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part76.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part76.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part76.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part76.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part76.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part76.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part76.Position = Vector3.new(-0.664906979, 3.07617903, 23.4432068)
- Part76.Orientation = Vector3.new(0, 92.9000015, 0)
- Part76.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- SpecialMesh77.Parent = Part76
- SpecialMesh77.Scale = Vector3.new(1, 1, 0.100000001)
- SpecialMesh77.MeshType = Enum.MeshType.Brick
- SpecialMesh77.Scale = Vector3.new(1, 1, 0.100000001)
- Part78.Name = "Right Arm"
- Part78.Parent = Model71
- Part78.Material = Enum.Material.SmoothPlastic
- Part78.BrickColor = BrickColor.new("Brick yellow")
- Part78.Transparency = 1
- Part78.Rotation = Vector3.new(0, -87.0999985, 0)
- Part78.Anchored = true
- Part78.CanCollide = false
- Part78.FormFactor = Enum.FormFactor.Symmetric
- Part78.Size = Vector3.new(1, 2, 1)
- Part78.CFrame = CFrame.new(-0.204505995, 3.03017902, 23.4198608, 0.0506380089, 0, -0.998717129, 0, 1, 0, 0.998717129, 0, 0.0506380089)
- Part78.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part78.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part78.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part78.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part78.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part78.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part78.Color = Color3.new(0.843137, 0.772549, 0.603922)
- Part78.Position = Vector3.new(-0.204505995, 3.03017902, 23.4198608)
- Part78.Orientation = Vector3.new(0, -87.0999985, 0)
- Part78.Color = Color3.new(0.843137, 0.772549, 0.603922)
- Part79.Parent = Model71
- Part79.Material = Enum.Material.SmoothPlastic
- Part79.BrickColor = BrickColor.new("Really black")
- Part79.Rotation = Vector3.new(0, 3.95000005, 0)
- Part79.Anchored = true
- Part79.CanCollide = false
- Part79.FormFactor = Enum.FormFactor.Symmetric
- Part79.Size = Vector3.new(1.01499999, 1.89199996, 1)
- Part79.CFrame = CFrame.new(-0.223050997, 3.08219099, 22.9552002, 0.99762845, -6.79972352e-22, 0.0688301325, 6.45856705e-22, 0.999996781, 5.17934617e-22, -0.0688301325, -4.72250256e-22, 0.99762845)
- Part79.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part79.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part79.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part79.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part79.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part79.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part79.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part79.Position = Vector3.new(-0.223050997, 3.08219099, 22.9552002)
- Part79.Orientation = Vector3.new(0, 3.95000005, 0)
- Part79.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- SpecialMesh80.Parent = Part79
- SpecialMesh80.Scale = Vector3.new(1, 1, 0.100000001)
- SpecialMesh80.MeshType = Enum.MeshType.Brick
- SpecialMesh80.Scale = Vector3.new(1, 1, 0.100000001)
- Part81.Parent = Model71
- Part81.Material = Enum.Material.SmoothPlastic
- Part81.BrickColor = BrickColor.new("Black")
- Part81.Rotation = Vector3.new(-180, 87.0999985, 180)
- Part81.Anchored = true
- Part81.CanCollide = false
- Part81.FormFactor = Enum.FormFactor.Symmetric
- Part81.Size = Vector3.new(1.02600002, 0.200000048, 1.00999999)
- Part81.CFrame = CFrame.new(-0.209493995, 3.94420505, 23.4201202, -0.0506383777, -6.79972958e-22, 0.998717129, -5.06078732e-22, 0.999997735, 6.55188084e-22, -0.998717129, -4.7225071e-22, -0.0506383777)
- Part81.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part81.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part81.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part81.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part81.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part81.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part81.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part81.Position = Vector3.new(-0.209493995, 3.94420505, 23.4201202)
- Part81.Orientation = Vector3.new(0, 92.9000015, 0)
- Part81.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part82.Parent = Model71
- Part82.Material = Enum.Material.SmoothPlastic
- Part82.BrickColor = BrickColor.new("Deep orange")
- Part82.Rotation = Vector3.new(-180, 87.0999985, 180)
- Part82.Anchored = true
- Part82.CanCollide = false
- Part82.FormFactor = Enum.FormFactor.Symmetric
- Part82.Size = Vector3.new(1.02400005, 0.200000048, 0.23499997)
- Part82.CFrame = CFrame.new(-0.209546998, 3.94821405, 23.4191132, -0.0506383777, -6.79972958e-22, 0.998717129, -5.06078732e-22, 0.999997735, 6.55188084e-22, -0.998717129, -4.7225071e-22, -0.0506383777)
- Part82.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part82.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part82.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part82.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part82.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part82.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part82.Color = Color3.new(1, 0.686275, 0)
- Part82.Position = Vector3.new(-0.209546998, 3.94821405, 23.4191132)
- Part82.Orientation = Vector3.new(0, 92.9000015, 0)
- Part82.Color = Color3.new(1, 0.686275, 0)
- Part83.Parent = Model71
- Part83.Material = Enum.Material.SmoothPlastic
- Part83.BrickColor = BrickColor.new("Deep orange")
- Part83.Rotation = Vector3.new(0, 3.95000005, 0)
- Part83.Anchored = true
- Part83.CanCollide = false
- Part83.FormFactor = Enum.FormFactor.Symmetric
- Part83.Size = Vector3.new(0.242999971, 1.83500004, 1.32700002)
- Part83.CFrame = CFrame.new(-0.175963998, 3.12571692, 23.8840179, 0.99762845, -6.79972352e-22, 0.0688301325, 6.45856705e-22, 0.999996781, 5.17934617e-22, -0.0688301325, -4.72250256e-22, 0.99762845)
- Part83.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part83.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part83.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part83.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part83.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part83.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part83.Color = Color3.new(1, 0.686275, 0)
- Part83.Position = Vector3.new(-0.175963998, 3.12571692, 23.8840179)
- Part83.Orientation = Vector3.new(0, 3.95000005, 0)
- Part83.Color = Color3.new(1, 0.686275, 0)
- SpecialMesh84.Parent = Part83
- SpecialMesh84.Scale = Vector3.new(1, 1, 0.100000001)
- SpecialMesh84.MeshType = Enum.MeshType.Brick
- SpecialMesh84.Scale = Vector3.new(1, 1, 0.100000001)
- Part85.Parent = Model71
- Part85.Material = Enum.Material.SmoothPlastic
- Part85.BrickColor = BrickColor.new("Black")
- Part85.Rotation = Vector3.new(-180, 87.0999985, 180)
- Part85.Anchored = true
- Part85.CanCollide = false
- Part85.FormFactor = Enum.FormFactor.Symmetric
- Part85.Size = Vector3.new(1, 0.595000029, 1)
- Part85.CFrame = CFrame.new(-0.684882998, 3.73373604, 23.4442139, -0.0506383777, -6.79972958e-22, 0.998717129, -5.06078732e-22, 0.999997735, 6.55188084e-22, -0.998717129, -4.7225071e-22, -0.0506383777)
- Part85.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part85.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part85.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part85.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part85.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part85.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part85.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part85.Position = Vector3.new(-0.684882998, 3.73373604, 23.4442139)
- Part85.Orientation = Vector3.new(0, 92.9000015, 0)
- Part85.Color = Color3.new(0.105882, 0.164706, 0.207843)
- SpecialMesh86.Parent = Part85
- SpecialMesh86.Scale = Vector3.new(1, 1, 0.100000001)
- SpecialMesh86.MeshType = Enum.MeshType.Brick
- SpecialMesh86.Scale = Vector3.new(1, 1, 0.100000001)
- Part87.Parent = Model71
- Part87.Material = Enum.Material.SmoothPlastic
- Part87.BrickColor = BrickColor.new("Black")
- Part87.Rotation = Vector3.new(-180, 87.0999985, 180)
- Part87.Anchored = true
- Part87.CanCollide = false
- Part87.FormFactor = Enum.FormFactor.Symmetric
- Part87.Size = Vector3.new(1, 0.595000029, 1)
- Part87.CFrame = CFrame.new(0.272890002, 3.738729, 23.3956604, -0.0506383777, -6.79972958e-22, 0.998717129, -5.06078732e-22, 0.999997735, 6.55188084e-22, -0.998717129, -4.7225071e-22, -0.0506383777)
- Part87.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part87.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part87.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part87.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part87.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part87.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part87.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part87.Position = Vector3.new(0.272890002, 3.738729, 23.3956604)
- Part87.Orientation = Vector3.new(0, 92.9000015, 0)
- Part87.Color = Color3.new(0.105882, 0.164706, 0.207843)
- SpecialMesh88.Parent = Part87
- SpecialMesh88.Scale = Vector3.new(1, 1, 0.100000001)
- SpecialMesh88.MeshType = Enum.MeshType.Brick
- SpecialMesh88.Scale = Vector3.new(1, 1, 0.100000001)
- Part89.Parent = Model71
- Part89.Material = Enum.Material.SmoothPlastic
- Part89.BrickColor = BrickColor.new("Black")
- Part89.Rotation = Vector3.new(0, 3.95000005, 0)
- Part89.Anchored = true
- Part89.CanCollide = false
- Part89.FormFactor = Enum.FormFactor.Symmetric
- Part89.Size = Vector3.new(1.06499994, 0.585000038, 1)
- Part89.CFrame = CFrame.new(-0.223454997, 3.74072504, 22.9472122, 0.99762845, -6.79972352e-22, 0.0688301325, 6.45856705e-22, 0.999996781, 5.17934617e-22, -0.0688301325, -4.72250256e-22, 0.99762845)
- Part89.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part89.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part89.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part89.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part89.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part89.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part89.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part89.Position = Vector3.new(-0.223454997, 3.74072504, 22.9472122)
- Part89.Orientation = Vector3.new(0, 3.95000005, 0)
- Part89.Color = Color3.new(0.105882, 0.164706, 0.207843)
- SpecialMesh90.Parent = Part89
- SpecialMesh90.Scale = Vector3.new(1, 1, 0.100000001)
- SpecialMesh90.MeshType = Enum.MeshType.Brick
- SpecialMesh90.Scale = Vector3.new(1, 1, 0.100000001)
- Part91.Parent = Model71
- Part91.Material = Enum.Material.SmoothPlastic
- Part91.BrickColor = BrickColor.new("Black")
- Part91.Rotation = Vector3.new(0, 3.95000005, 0)
- Part91.Anchored = true
- Part91.CanCollide = false
- Part91.FormFactor = Enum.FormFactor.Symmetric
- Part91.Size = Vector3.new(1.06499994, 0.585000038, 1)
- Part91.CFrame = CFrame.new(-0.1752, 3.75071406, 23.8989868, 0.99762845, -6.79972352e-22, 0.0688301325, 6.45856705e-22, 0.999996781, 5.17934617e-22, -0.0688301325, -4.72250256e-22, 0.99762845)
- Part91.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part91.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part91.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part91.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part91.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part91.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part91.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part91.Position = Vector3.new(-0.1752, 3.75071406, 23.8989868)
- Part91.Orientation = Vector3.new(0, 3.95000005, 0)
- Part91.Color = Color3.new(0.105882, 0.164706, 0.207843)
- SpecialMesh92.Parent = Part91
- SpecialMesh92.Scale = Vector3.new(1, 1, 0.100000001)
- SpecialMesh92.MeshType = Enum.MeshType.Brick
- SpecialMesh92.Scale = Vector3.new(1, 1, 0.100000001)
- Part93.Parent = Model71
- Part93.Material = Enum.Material.SmoothPlastic
- Part93.BrickColor = BrickColor.new("Deep orange")
- Part93.Rotation = Vector3.new(-180, 87.0999985, 180)
- Part93.Anchored = true
- Part93.CanCollide = false
- Part93.FormFactor = Enum.FormFactor.Symmetric
- Part93.Size = Vector3.new(1.12699997, 0.26700002, 1)
- Part93.CFrame = CFrame.new(-0.757575989, 3.58073497, 23.5114899, -0.0506383777, -6.79972958e-22, 0.998717129, -5.06078732e-22, 0.999997735, 6.55188084e-22, -0.998717129, -4.7225071e-22, -0.0506383777)
- Part93.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part93.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part93.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part93.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part93.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part93.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part93.Color = Color3.new(1, 0.686275, 0)
- Part93.Position = Vector3.new(-0.757575989, 3.58073497, 23.5114899)
- Part93.Orientation = Vector3.new(0, 92.9000015, 0)
- Part93.Color = Color3.new(1, 0.686275, 0)
- SpecialMesh94.Parent = Part93
- SpecialMesh94.Scale = Vector3.new(1, 1, 0.100000001)
- SpecialMesh94.MeshType = Enum.MeshType.Brick
- SpecialMesh94.Scale = Vector3.new(1, 1, 0.100000001)
- Part95.Parent = Model71
- Part95.Material = Enum.Material.SmoothPlastic
- Part95.BrickColor = BrickColor.new("Deep orange")
- Part95.Rotation = Vector3.new(-180, 87.0999985, 180)
- Part95.Anchored = true
- Part95.CanCollide = false
- Part95.FormFactor = Enum.FormFactor.Symmetric
- Part95.Size = Vector3.new(1.03699994, 0.26700002, 1)
- Part95.CFrame = CFrame.new(0.329750001, 3.58773804, 23.4113007, -0.0506383777, -6.79972958e-22, 0.998717129, -5.06078732e-22, 0.999997735, 6.55188084e-22, -0.998717129, -4.7225071e-22, -0.0506383777)
- Part95.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part95.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part95.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part95.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part95.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part95.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part95.Color = Color3.new(1, 0.686275, 0)
- Part95.Position = Vector3.new(0.329750001, 3.58773804, 23.4113007)
- Part95.Orientation = Vector3.new(0, 92.9000015, 0)
- Part95.Color = Color3.new(1, 0.686275, 0)
- SpecialMesh96.Parent = Part95
- SpecialMesh96.Scale = Vector3.new(1, 1, 0.100000001)
- SpecialMesh96.MeshType = Enum.MeshType.Brick
- SpecialMesh96.Scale = Vector3.new(1, 1, 0.100000001)
- Part97.Parent = Model71
- Part97.Material = Enum.Material.SmoothPlastic
- Part97.BrickColor = BrickColor.new("Deep orange")
- Part97.Rotation = Vector3.new(180, -3.54999995, 180)
- Part97.Anchored = true
- Part97.CanCollide = false
- Part97.FormFactor = Enum.FormFactor.Symmetric
- Part97.Size = Vector3.new(1.1839999, 0.26700002, 1)
- Part97.CFrame = CFrame.new(-0.183524996, 3.58372092, 23.9915314, -0.998085737, -6.79972806e-22, -0.0618467107, -6.49465573e-22, 0.999997497, -5.13401986e-22, 0.0618467107, -4.72250609e-22, -0.998085737)
- Part97.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part97.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part97.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part97.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part97.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part97.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part97.Color = Color3.new(1, 0.686275, 0)
- Part97.Position = Vector3.new(-0.183524996, 3.58372092, 23.9915314)
- Part97.Orientation = Vector3.new(0, -176.449997, 0)
- Part97.Color = Color3.new(1, 0.686275, 0)
- SpecialMesh98.Parent = Part97
- SpecialMesh98.Scale = Vector3.new(1, 1, 0.100000001)
- SpecialMesh98.MeshType = Enum.MeshType.Brick
- SpecialMesh98.Scale = Vector3.new(1, 1, 0.100000001)
- Part99.Parent = Model71
- Part99.Material = Enum.Material.SmoothPlastic
- Part99.BrickColor = BrickColor.new("Deep orange")
- Part99.Rotation = Vector3.new(169.729996, -3.49000001, 179.369995)
- Part99.Anchored = true
- Part99.CanCollide = false
- Part99.FormFactor = Enum.FormFactor.Symmetric
- Part99.Size = Vector3.new(1.1839999, 0.659000039, 1)
- Part99.CFrame = CFrame.new(-0.236000001, 3.81315494, 22.9283142, -0.998085737, -0.0110037038, -0.0608599484, 2.29115116e-10, 0.984039903, -0.177918732, 0.0618467107, -0.17757839, -0.982161343)
- Part99.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part99.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part99.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part99.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part99.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part99.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part99.Color = Color3.new(1, 0.686275, 0)
- Part99.Position = Vector3.new(-0.236000001, 3.81315494, 22.9283142)
- Part99.Orientation = Vector3.new(10.25, -176.449997, 0)
- Part99.Color = Color3.new(1, 0.686275, 0)
- SpecialMesh100.Parent = Part99
- SpecialMesh100.Scale = Vector3.new(1, 1, 0.200000003)
- SpecialMesh100.MeshType = Enum.MeshType.Brick
- SpecialMesh100.Scale = Vector3.new(1, 1, 0.200000003)
- Part101.Parent = Model71
- Part101.Material = Enum.Material.Neon
- Part101.BrickColor = BrickColor.new("Really black")
- Part101.Rotation = Vector3.new(180, -3.54999995, 180)
- Part101.Anchored = true
- Part101.CanCollide = false
- Part101.FormFactor = Enum.FormFactor.Symmetric
- Part101.Size = Vector3.new(1.19199979, 0.200000003, 1)
- Part101.CFrame = CFrame.new(-0.185516, 3.58485603, 23.9916534, -0.998085737, -6.79972806e-22, -0.0618467107, -6.49465573e-22, 0.999997497, -5.13401986e-22, 0.0618467107, -4.72250609e-22, -0.998085737)
- Part101.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part101.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part101.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part101.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part101.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part101.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part101.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part101.Position = Vector3.new(-0.185516, 3.58485603, 23.9916534)
- Part101.Orientation = Vector3.new(0, -176.449997, 0)
- Part101.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- SpecialMesh102.Parent = Part101
- SpecialMesh102.Scale = Vector3.new(1, 0.300000012, 0.119999997)
- SpecialMesh102.MeshType = Enum.MeshType.Brick
- SpecialMesh102.Scale = Vector3.new(1, 0.300000012, 0.119999997)
- Part103.Parent = Model71
- Part103.Material = Enum.Material.Neon
- Part103.BrickColor = BrickColor.new("Really black")
- Part103.Rotation = Vector3.new(-180, 87.0999985, 180)
- Part103.Anchored = true
- Part103.CanCollide = false
- Part103.FormFactor = Enum.FormFactor.Symmetric
- Part103.Size = Vector3.new(1.03699994, 0.200000003, 1)
- Part103.CFrame = CFrame.new(0.329750001, 3.58886695, 23.4113007, -0.0506383777, -6.79972958e-22, 0.998717129, -5.06078732e-22, 0.999997735, 6.55188084e-22, -0.998717129, -4.7225071e-22, -0.0506383777)
- Part103.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part103.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part103.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part103.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part103.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part103.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part103.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part103.Position = Vector3.new(0.329750001, 3.58886695, 23.4113007)
- Part103.Orientation = Vector3.new(0, 92.9000015, 0)
- Part103.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- SpecialMesh104.Parent = Part103
- SpecialMesh104.Scale = Vector3.new(1, 0.300000012, 0.119999997)
- SpecialMesh104.MeshType = Enum.MeshType.Brick
- SpecialMesh104.Scale = Vector3.new(1, 0.300000012, 0.119999997)
- Part105.Parent = Model71
- Part105.Material = Enum.Material.Neon
- Part105.BrickColor = BrickColor.new("Really black")
- Part105.Rotation = Vector3.new(-180, 87.0999985, 180)
- Part105.Anchored = true
- Part105.CanCollide = false
- Part105.FormFactor = Enum.FormFactor.Symmetric
- Part105.Size = Vector3.new(1.12699997, 0.200000003, 1)
- Part105.CFrame = CFrame.new(-0.757575989, 3.58186102, 23.5114899, -0.0506383777, -6.79972958e-22, 0.998717129, -5.06078732e-22, 0.999997735, 6.55188084e-22, -0.998717129, -4.7225071e-22, -0.0506383777)
- Part105.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part105.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part105.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part105.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part105.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part105.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part105.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part105.Position = Vector3.new(-0.757575989, 3.58186102, 23.5114899)
- Part105.Orientation = Vector3.new(0, 92.9000015, 0)
- Part105.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- SpecialMesh106.Parent = Part105
- SpecialMesh106.Scale = Vector3.new(1, 0.300000012, 0.119999997)
- SpecialMesh106.MeshType = Enum.MeshType.Brick
- SpecialMesh106.Scale = Vector3.new(1, 0.300000012, 0.119999997)
- Part107.Parent = Model71
- Part107.Material = Enum.Material.Neon
- Part107.BrickColor = BrickColor.new("Really black")
- Part107.Rotation = Vector3.new(169.789993, -3.49000001, 179.369995)
- Part107.Anchored = true
- Part107.CanCollide = false
- Part107.FormFactor = Enum.FormFactor.Symmetric
- Part107.Size = Vector3.new(1.1839999, 0.520000041, 1)
- Part107.CFrame = CFrame.new(-0.236763, 3.86722803, 22.9159698, -0.998085737, -0.0109447986, -0.0608705878, 2.85079094e-09, 0.984215021, -0.176966146, 0.0618467107, -0.176627815, -0.982332945)
- Part107.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part107.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part107.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part107.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part107.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part107.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part107.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part107.Position = Vector3.new(-0.236763, 3.86722803, 22.9159698)
- Part107.Orientation = Vector3.new(10.1899996, -176.449997, 0)
- Part107.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- SpecialMesh108.Parent = Part107
- SpecialMesh108.Scale = Vector3.new(1.01999998, 1.10000002, 0.0799999982)
- SpecialMesh108.MeshType = Enum.MeshType.Brick
- SpecialMesh108.Scale = Vector3.new(1.01999998, 1.10000002, 0.0799999982)
- Part109.Parent = Model71
- Part109.Material = Enum.Material.Slate
- Part109.BrickColor = BrickColor.new("Deep orange")
- Part109.Rotation = Vector3.new(-180, 87.0999985, 180)
- Part109.Anchored = true
- Part109.CanCollide = false
- Part109.FormFactor = Enum.FormFactor.Symmetric
- Part109.Size = Vector3.new(1.13499999, 0.251000047, 1.09000003)
- Part109.CFrame = CFrame.new(-0.204505995, 2.25686598, 23.4198608, -0.0506383777, -6.79972958e-22, 0.998717129, -5.06078732e-22, 0.999997735, 6.55188084e-22, -0.998717129, -4.7225071e-22, -0.0506383777)
- Part109.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part109.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part109.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part109.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part109.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part109.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part109.Color = Color3.new(1, 0.686275, 0)
- Part109.Position = Vector3.new(-0.204505995, 2.25686598, 23.4198608)
- Part109.Orientation = Vector3.new(0, 92.9000015, 0)
- Part109.Color = Color3.new(1, 0.686275, 0)
- Model110.Name = "RightLeg"
- Model110.Parent = Model0
- Part111.Parent = Model110
- Part111.Material = Enum.Material.SmoothPlastic
- Part111.BrickColor = BrickColor.new("Black")
- Part111.Rotation = Vector3.new(0, -90, 0)
- Part111.Anchored = true
- Part111.CanCollide = false
- Part111.FormFactor = Enum.FormFactor.Symmetric
- Part111.Size = Vector3.new(1.00800002, 0.316999972, 1.01399994)
- Part111.CFrame = CFrame.new(-0.218061, 1.84949696, 22.3850174, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
- Part111.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part111.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part111.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part111.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part111.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part111.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part111.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part111.Position = Vector3.new(-0.218061, 1.84949696, 22.3850174)
- Part111.Orientation = Vector3.new(0, -90, 0)
- Part111.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part112.Parent = Model110
- Part112.Material = Enum.Material.SmoothPlastic
- Part112.BrickColor = BrickColor.new("Deep orange")
- Part112.Rotation = Vector3.new(0, -90, 0)
- Part112.Anchored = true
- Part112.CanCollide = false
- Part112.FormFactor = Enum.FormFactor.Symmetric
- Part112.Size = Vector3.new(0.268999934, 0.200000003, 1.02499986)
- Part112.CFrame = CFrame.new(-0.212562993, 1.53901398, 22.1705151, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
- Part112.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part112.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part112.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part112.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part112.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part112.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part112.Color = Color3.new(1, 0.686275, 0)
- Part112.Position = Vector3.new(-0.212562993, 1.53901398, 22.1705151)
- Part112.Orientation = Vector3.new(0, -90, 0)
- Part112.Color = Color3.new(1, 0.686275, 0)
- SpecialMesh113.Parent = Part112
- SpecialMesh113.Scale = Vector3.new(1, 0.600000024, 1)
- SpecialMesh113.MeshType = Enum.MeshType.Brick
- SpecialMesh113.Scale = Vector3.new(1, 0.600000024, 1)
- Part114.Parent = Model110
- Part114.Material = Enum.Material.SmoothPlastic
- Part114.BrickColor = BrickColor.new("Really black")
- Part114.Rotation = Vector3.new(0, -90, 0)
- Part114.Anchored = true
- Part114.FormFactor = Enum.FormFactor.Symmetric
- Part114.Size = Vector3.new(0.582000017, 1.55599999, 1)
- Part114.CFrame = CFrame.new(0.199944004, 1.26201296, 22.6230164, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
- Part114.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part114.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part114.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part114.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part114.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part114.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part114.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part114.Position = Vector3.new(0.199944004, 1.26201296, 22.6230164)
- Part114.Orientation = Vector3.new(0, -90, 0)
- Part114.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- SpecialMesh115.Parent = Part114
- SpecialMesh115.Scale = Vector3.new(1, 1, 0.200000003)
- SpecialMesh115.MeshType = Enum.MeshType.Brick
- SpecialMesh115.Scale = Vector3.new(1, 1, 0.200000003)
- Part116.Parent = Model110
- Part116.Material = Enum.Material.Slate
- Part116.BrickColor = BrickColor.new("Deep orange")
- Part116.Rotation = Vector3.new(0, -90, 0)
- Part116.Anchored = true
- Part116.FormFactor = Enum.FormFactor.Symmetric
- Part116.Size = Vector3.new(0.200000003, 1.704, 1)
- Part116.CFrame = CFrame.new(0.224937007, 1.278005, 22.3450165, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
- Part116.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part116.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part116.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part116.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part116.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part116.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part116.Color = Color3.new(1, 0.686275, 0)
- Part116.Position = Vector3.new(0.224937007, 1.278005, 22.3450165)
- Part116.Orientation = Vector3.new(0, -90, 0)
- Part116.Color = Color3.new(1, 0.686275, 0)
- SpecialMesh117.Parent = Part116
- SpecialMesh117.Scale = Vector3.new(1, 1, 0.200000003)
- SpecialMesh117.MeshType = Enum.MeshType.Brick
- SpecialMesh117.Scale = Vector3.new(1, 1, 0.200000003)
- Part118.Parent = Model110
- Part118.Material = Enum.Material.SmoothPlastic
- Part118.BrickColor = BrickColor.new("Deep orange")
- Part118.Rotation = Vector3.new(55.0600014, -90, 0)
- Part118.Anchored = true
- Part118.CanCollide = false
- Part118.FormFactor = Enum.FormFactor.Symmetric
- Part118.Size = Vector3.new(0.403999925, 0.200000003, 1.02499986)
- Part118.CFrame = CFrame.new(-0.212562993, 1.66629195, 21.9587231, 3.13131483e-21, 3.29485021e-21, -1, -0.819763958, 0.5727005, -6.79974826e-22, 0.572701156, 0.819763541, 4.49431016e-21)
- Part118.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part118.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part118.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part118.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part118.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part118.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part118.Color = Color3.new(1, 0.686275, 0)
- Part118.Position = Vector3.new(-0.212562993, 1.66629195, 21.9587231)
- Part118.Orientation = Vector3.new(0, -90, -55.0600014)
- Part118.Color = Color3.new(1, 0.686275, 0)
- SpecialMesh119.Parent = Part118
- SpecialMesh119.Scale = Vector3.new(1, 0.600000024, 1)
- SpecialMesh119.MeshType = Enum.MeshType.Brick
- SpecialMesh119.Scale = Vector3.new(1, 0.600000024, 1)
- Part120.Parent = Model110
- Part120.Material = Enum.Material.SmoothPlastic
- Part120.BrickColor = BrickColor.new("Black")
- Part120.Rotation = Vector3.new(0, -90, 0)
- Part120.Anchored = true
- Part120.CanCollide = false
- Part120.FormFactor = Enum.FormFactor.Symmetric
- Part120.Size = Vector3.new(0.899000049, 0.316999972, 1.01399994)
- Part120.CFrame = CFrame.new(-0.218061, 1.65050197, 22.4295197, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
- Part120.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part120.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part120.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part120.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part120.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part120.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part120.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part120.Position = Vector3.new(-0.218061, 1.65050197, 22.4295197)
- Part120.Orientation = Vector3.new(0, -90, 0)
- Part120.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part121.Parent = Model110
- Part121.Material = Enum.Material.SmoothPlastic
- Part121.BrickColor = BrickColor.new("Really black")
- Part121.Rotation = Vector3.new(0, -90, 0)
- Part121.Anchored = true
- Part121.CanCollide = false
- Part121.FormFactor = Enum.FormFactor.Symmetric
- Part121.Size = Vector3.new(1.028, 2.10299993, 1.01399994)
- Part121.CFrame = CFrame.new(-0.224059999, 1.05150604, 22.3950195, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
- Part121.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part121.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part121.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part121.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part121.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part121.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part121.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part121.Position = Vector3.new(-0.224059999, 1.05150604, 22.3950195)
- Part121.Orientation = Vector3.new(0, -90, 0)
- Part121.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part122.Parent = Model110
- Part122.Material = Enum.Material.Slate
- Part122.BrickColor = BrickColor.new("Deep orange")
- Part122.Rotation = Vector3.new(-179.300003, 0.670000017, 90)
- Part122.Anchored = true
- Part122.FormFactor = Enum.FormFactor.Symmetric
- Part122.Size = Vector3.new(0.327000052, 1.04799998, 1)
- Part122.CFrame = CFrame.new(-0.197052002, 0.567665994, 22.8544006, 6.25330671e-22, -0.999931812, 0.011637588, -0.999925673, 0.000141364129, 0.0121463882, -0.0121472068, -0.0116367191, -0.99985832)
- Part122.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part122.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part122.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part122.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part122.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part122.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part122.Color = Color3.new(1, 0.686275, 0)
- Part122.Position = Vector3.new(-0.197052002, 0.567665994, 22.8544006)
- Part122.Orientation = Vector3.new(-0.699999988, 179.330002, -89.9899979)
- Part122.Color = Color3.new(1, 0.686275, 0)
- SpecialMesh123.Parent = Part122
- SpecialMesh123.Scale = Vector3.new(1, 1, 0.200000003)
- SpecialMesh123.MeshType = Enum.MeshType.Brick
- SpecialMesh123.Scale = Vector3.new(1, 1, 0.200000003)
- Part124.Parent = Model110
- Part124.Material = Enum.Material.SmoothPlastic
- Part124.BrickColor = BrickColor.new("Really black")
- Part124.Rotation = Vector3.new(0, -1.24000001, 0)
- Part124.Anchored = true
- Part124.FormFactor = Enum.FormFactor.Symmetric
- Part124.Size = Vector3.new(0.845000029, 1.5480001, 0.200000003)
- Part124.CFrame = CFrame.new(-0.278382987, 1.25900805, 22.8843994, 0.999764979, -6.79974523e-22, -0.021678783, 6.90052505e-22, 1, 4.57399829e-22, 0.021678783, -4.72251821e-22, 0.999764979)
- Part124.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part124.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part124.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part124.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part124.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part124.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part124.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part124.Position = Vector3.new(-0.278382987, 1.25900805, 22.8843994)
- Part124.Orientation = Vector3.new(0, -1.24000001, 0)
- Part124.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- SpecialMesh125.Parent = Part124
- SpecialMesh125.Scale = Vector3.new(1, 1, 0.200000003)
- SpecialMesh125.MeshType = Enum.MeshType.Brick
- SpecialMesh125.Scale = Vector3.new(1, 1, 0.200000003)
- Part126.Parent = Model110
- Part126.Material = Enum.Material.Slate
- Part126.BrickColor = BrickColor.new("Deep orange")
- Part126.Rotation = Vector3.new(90.6999969, -90, 0)
- Part126.Anchored = true
- Part126.FormFactor = Enum.FormFactor.Symmetric
- Part126.Size = Vector3.new(0.353000075, 0.503999949, 1)
- Part126.CFrame = CFrame.new(0.217941001, 0.560932994, 22.6437225, 6.25330923e-22, 4.50223785e-21, -1, -0.99992615, -0.0121472133, -6.79974523e-22, -0.0121472133, 0.99992615, 4.49431016e-21)
- Part126.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part126.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part126.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part126.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part126.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part126.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part126.Color = Color3.new(1, 0.686275, 0)
- Part126.Position = Vector3.new(0.217941001, 0.560932994, 22.6437225)
- Part126.Orientation = Vector3.new(0, -90, -90.6999969)
- Part126.Color = Color3.new(1, 0.686275, 0)
- SpecialMesh127.Parent = Part126
- SpecialMesh127.Scale = Vector3.new(1, 1, 0.200000003)
- SpecialMesh127.MeshType = Enum.MeshType.Brick
- SpecialMesh127.Scale = Vector3.new(1, 1, 0.200000003)
- Part128.Name = "Right Leg"
- Part128.Parent = Model110
- Part128.Material = Enum.Material.SmoothPlastic
- Part128.BrickColor = BrickColor.new("Institutional white")
- Part128.Rotation = Vector3.new(0, -90, 0)
- Part128.Anchored = true
- Part128.CanCollide = false
- Part128.FormFactor = Enum.FormFactor.Symmetric
- Part128.Size = Vector3.new(1, 2, 1)
- Part128.CFrame = CFrame.new(-0.225058004, 1.02000403, 22.3960114, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
- Part128.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part128.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part128.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part128.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part128.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part128.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part128.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part128.Position = Vector3.new(-0.225058004, 1.02000403, 22.3960114)
- Part128.Orientation = Vector3.new(0, -90, 0)
- Part128.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part129.Parent = Model110
- Part129.Material = Enum.Material.Slate
- Part129.BrickColor = BrickColor.new("Deep orange")
- Part129.Rotation = Vector3.new(90.6999969, -90, 0)
- Part129.Anchored = true
- Part129.FormFactor = Enum.FormFactor.Symmetric
- Part129.Size = Vector3.new(0.347000062, 1.13400018, 1)
- Part129.CFrame = CFrame.new(-0.678062022, 0.585385978, 22.3507919, 6.25330923e-22, 4.50223785e-21, -1, -0.99992615, -0.0121472133, -6.79974523e-22, -0.0121472133, 0.99992615, 4.49431016e-21)
- Part129.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part129.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part129.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part129.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part129.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part129.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part129.Color = Color3.new(1, 0.686275, 0)
- Part129.Position = Vector3.new(-0.678062022, 0.585385978, 22.3507919)
- Part129.Orientation = Vector3.new(0, -90, -90.6999969)
- Part129.Color = Color3.new(1, 0.686275, 0)
- SpecialMesh130.Parent = Part129
- SpecialMesh130.Scale = Vector3.new(1, 1, 0.200000003)
- SpecialMesh130.MeshType = Enum.MeshType.Brick
- SpecialMesh130.Scale = Vector3.new(1, 1, 0.200000003)
- Part131.Parent = Model110
- Part131.Material = Enum.Material.SmoothPlastic
- Part131.BrickColor = BrickColor.new("Really black")
- Part131.Rotation = Vector3.new(0, -90, 0)
- Part131.Anchored = true
- Part131.FormFactor = Enum.FormFactor.Symmetric
- Part131.Size = Vector3.new(1.04799986, 1.58000004, 1)
- Part131.CFrame = CFrame.new(-0.643059015, 1.24901497, 22.364006, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
- Part131.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part131.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part131.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part131.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part131.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part131.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part131.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part131.Position = Vector3.new(-0.643059015, 1.24901497, 22.364006)
- Part131.Orientation = Vector3.new(0, -90, 0)
- Part131.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- SpecialMesh132.Parent = Part131
- SpecialMesh132.Scale = Vector3.new(1, 1, 0.200000003)
- SpecialMesh132.MeshType = Enum.MeshType.Brick
- SpecialMesh132.Scale = Vector3.new(1, 1, 0.200000003)
- Model133.Name = "LeftLeg"
- Model133.Parent = Model0
- Part134.Parent = Model133
- Part134.Material = Enum.Material.SmoothPlastic
- Part134.BrickColor = BrickColor.new("Really black")
- Part134.Rotation = Vector3.new(0, -90, 0)
- Part134.Anchored = true
- Part134.FormFactor = Enum.FormFactor.Symmetric
- Part134.Size = Vector3.new(0.605000019, 1.55599999, 1)
- Part134.CFrame = CFrame.new(0.199944004, 1.25500596, 21.1925201, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
- Part134.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part134.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part134.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part134.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part134.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part134.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part134.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part134.Position = Vector3.new(0.199944004, 1.25500596, 21.1925201)
- Part134.Orientation = Vector3.new(0, -90, 0)
- Part134.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- SpecialMesh135.Parent = Part134
- SpecialMesh135.Scale = Vector3.new(1, 1, 0.200000003)
- SpecialMesh135.MeshType = Enum.MeshType.Brick
- SpecialMesh135.Scale = Vector3.new(1, 1, 0.200000003)
- Part136.Parent = Model133
- Part136.Material = Enum.Material.Slate
- Part136.BrickColor = BrickColor.new("Deep orange")
- Part136.Rotation = Vector3.new(90.6999969, -90, 0)
- Part136.Anchored = true
- Part136.FormFactor = Enum.FormFactor.Symmetric
- Part136.Size = Vector3.new(0.362000048, 0.636999965, 1)
- Part136.CFrame = CFrame.new(0.224937007, 0.568448007, 21.1770782, 6.25330923e-22, 4.50223785e-21, -1, -0.99992615, -0.0121472133, -6.79974523e-22, -0.0121472133, 0.99992615, 4.49431016e-21)
- Part136.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part136.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part136.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part136.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part136.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part136.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part136.Color = Color3.new(1, 0.686275, 0)
- Part136.Position = Vector3.new(0.224937007, 0.568448007, 21.1770782)
- Part136.Orientation = Vector3.new(0, -90, -90.6999969)
- Part136.Color = Color3.new(1, 0.686275, 0)
- SpecialMesh137.Parent = Part136
- SpecialMesh137.Scale = Vector3.new(1, 1, 0.200000003)
- SpecialMesh137.MeshType = Enum.MeshType.Brick
- SpecialMesh137.Scale = Vector3.new(1, 1, 0.200000003)
- Part138.Parent = Model133
- Part138.Material = Enum.Material.SmoothPlastic
- Part138.BrickColor = BrickColor.new("Really black")
- Part138.Rotation = Vector3.new(0, -1.24000001, 0)
- Part138.Anchored = true
- Part138.FormFactor = Enum.FormFactor.Symmetric
- Part138.Size = Vector3.new(0.825000048, 1.59000003, 1)
- Part138.CFrame = CFrame.new(-0.267057002, 1.27601194, 20.9845123, 0.999764979, -6.79974523e-22, -0.021678783, 6.90052505e-22, 1, 4.57399829e-22, 0.021678783, -4.72251821e-22, 0.999764979)
- Part138.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part138.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part138.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part138.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part138.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part138.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part138.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part138.Position = Vector3.new(-0.267057002, 1.27601194, 20.9845123)
- Part138.Orientation = Vector3.new(0, -1.24000001, 0)
- Part138.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- SpecialMesh139.Parent = Part138
- SpecialMesh139.Scale = Vector3.new(1, 1, 0.200000003)
- SpecialMesh139.MeshType = Enum.MeshType.Brick
- SpecialMesh139.Scale = Vector3.new(1, 1, 0.200000003)
- Part140.Parent = Model133
- Part140.Material = Enum.Material.SmoothPlastic
- Part140.BrickColor = BrickColor.new("Really black")
- Part140.Rotation = Vector3.new(0, -90, 0)
- Part140.Anchored = true
- Part140.FormFactor = Enum.FormFactor.Symmetric
- Part140.Size = Vector3.new(1.04799986, 1.58000004, 1)
- Part140.CFrame = CFrame.new(-0.643059015, 1.24901497, 21.4140091, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
- Part140.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part140.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part140.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part140.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part140.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part140.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part140.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part140.Position = Vector3.new(-0.643059015, 1.24901497, 21.4140091)
- Part140.Orientation = Vector3.new(0, -90, 0)
- Part140.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- SpecialMesh141.Parent = Part140
- SpecialMesh141.Scale = Vector3.new(1, 1, 0.200000003)
- SpecialMesh141.MeshType = Enum.MeshType.Brick
- SpecialMesh141.Scale = Vector3.new(1, 1, 0.200000003)
- Part142.Parent = Model133
- Part142.Material = Enum.Material.SmoothPlastic
- Part142.BrickColor = BrickColor.new("Deep orange")
- Part142.Rotation = Vector3.new(118.43, -90, 0)
- Part142.Anchored = true
- Part142.CanCollide = false
- Part142.FormFactor = Enum.FormFactor.Symmetric
- Part142.Size = Vector3.new(0.377999932, 0.200000003, 1.02499986)
- Part142.CFrame = CFrame.new(-0.212562993, 1.69244099, 21.7605438, -1.54202299e-21, 4.27587188e-21, -1, -0.879359603, -0.476150155, -6.79976845e-22, -0.476149082, 0.879356503, 4.49430814e-21)
- Part142.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part142.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part142.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part142.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part142.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part142.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part142.Color = Color3.new(1, 0.686275, 0)
- Part142.Position = Vector3.new(-0.212562993, 1.69244099, 21.7605438)
- Part142.Orientation = Vector3.new(0, -90, -118.43)
- Part142.Color = Color3.new(1, 0.686275, 0)
- SpecialMesh143.Parent = Part142
- SpecialMesh143.Scale = Vector3.new(1, 0.600000024, 1)
- SpecialMesh143.MeshType = Enum.MeshType.Brick
- SpecialMesh143.Scale = Vector3.new(1, 0.600000024, 1)
- Part144.Parent = Model133
- Part144.Material = Enum.Material.SmoothPlastic
- Part144.BrickColor = BrickColor.new("Deep orange")
- Part144.Rotation = Vector3.new(0, -90, 0)
- Part144.Anchored = true
- Part144.CanCollide = false
- Part144.FormFactor = Enum.FormFactor.Symmetric
- Part144.Size = Vector3.new(0.268999934, 0.200000003, 1.02499986)
- Part144.CFrame = CFrame.new(-0.212562993, 1.541013, 21.5855255, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
- Part144.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part144.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part144.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part144.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part144.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part144.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part144.Color = Color3.new(1, 0.686275, 0)
- Part144.Position = Vector3.new(-0.212562993, 1.541013, 21.5855255)
- Part144.Orientation = Vector3.new(0, -90, 0)
- Part144.Color = Color3.new(1, 0.686275, 0)
- SpecialMesh145.Parent = Part144
- SpecialMesh145.Scale = Vector3.new(1, 0.600000024, 1)
- SpecialMesh145.MeshType = Enum.MeshType.Brick
- SpecialMesh145.Scale = Vector3.new(1, 0.600000024, 1)
- Part146.Parent = Model133
- Part146.Material = Enum.Material.SmoothPlastic
- Part146.BrickColor = BrickColor.new("Black")
- Part146.Rotation = Vector3.new(0, -90, 0)
- Part146.Anchored = true
- Part146.CanCollide = false
- Part146.FormFactor = Enum.FormFactor.Symmetric
- Part146.Size = Vector3.new(0.811999917, 0.305999935, 1.01399994)
- Part146.CFrame = CFrame.new(-0.218061, 1.64300597, 21.3260193, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
- Part146.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part146.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part146.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part146.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part146.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part146.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part146.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part146.Position = Vector3.new(-0.218061, 1.64300597, 21.3260193)
- Part146.Orientation = Vector3.new(0, -90, 0)
- Part146.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part147.Parent = Model133
- Part147.Material = Enum.Material.SmoothPlastic
- Part147.BrickColor = BrickColor.new("Really black")
- Part147.Rotation = Vector3.new(0, -90, 0)
- Part147.Anchored = true
- Part147.CanCollide = false
- Part147.FormFactor = Enum.FormFactor.Symmetric
- Part147.Size = Vector3.new(1.00599992, 2.13199997, 1.01399994)
- Part147.CFrame = CFrame.new(-0.224059999, 1.07402205, 21.3940277, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
- Part147.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part147.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part147.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part147.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part147.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part147.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part147.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part147.Position = Vector3.new(-0.224059999, 1.07402205, 21.3940277)
- Part147.Orientation = Vector3.new(0, -90, 0)
- Part147.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part148.Parent = Model133
- Part148.Material = Enum.Material.Slate
- Part148.BrickColor = BrickColor.new("Deep orange")
- Part148.Rotation = Vector3.new(-179.300003, 0.670000017, 90)
- Part148.Anchored = true
- Part148.FormFactor = Enum.FormFactor.Symmetric
- Part148.Size = Vector3.new(0.346000046, 1.04799998, 1)
- Part148.CFrame = CFrame.new(-0.197052002, 0.590524018, 20.8905182, 6.25330671e-22, -0.999931812, 0.011637588, -0.999925673, 0.000141364129, 0.0121463882, -0.0121472068, -0.0116367191, -0.99985832)
- Part148.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part148.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part148.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part148.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part148.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part148.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part148.Color = Color3.new(1, 0.686275, 0)
- Part148.Position = Vector3.new(-0.197052002, 0.590524018, 20.8905182)
- Part148.Orientation = Vector3.new(-0.699999988, 179.330002, -89.9899979)
- Part148.Color = Color3.new(1, 0.686275, 0)
- SpecialMesh149.Parent = Part148
- SpecialMesh149.Scale = Vector3.new(1, 1, 0.200000003)
- SpecialMesh149.MeshType = Enum.MeshType.Brick
- SpecialMesh149.Scale = Vector3.new(1, 1, 0.200000003)
- Part150.Parent = Model133
- Part150.Material = Enum.Material.Slate
- Part150.BrickColor = BrickColor.new("Deep orange")
- Part150.Rotation = Vector3.new(90.6999969, -90, 0)
- Part150.Anchored = true
- Part150.FormFactor = Enum.FormFactor.Symmetric
- Part150.Size = Vector3.new(0.347000062, 1.13400018, 1)
- Part150.CFrame = CFrame.new(-0.678062022, 0.585385978, 21.3407745, 6.25330923e-22, 4.50223785e-21, -1, -0.99992615, -0.0121472133, -6.79974523e-22, -0.0121472133, 0.99992615, 4.49431016e-21)
- Part150.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part150.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part150.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part150.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part150.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part150.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part150.Color = Color3.new(1, 0.686275, 0)
- Part150.Position = Vector3.new(-0.678062022, 0.585385978, 21.3407745)
- Part150.Orientation = Vector3.new(0, -90, -90.6999969)
- Part150.Color = Color3.new(1, 0.686275, 0)
- SpecialMesh151.Parent = Part150
- SpecialMesh151.Scale = Vector3.new(1, 1, 0.200000003)
- SpecialMesh151.MeshType = Enum.MeshType.Brick
- SpecialMesh151.Scale = Vector3.new(1, 1, 0.200000003)
- Part152.Name = "Left Leg"
- Part152.Parent = Model133
- Part152.Material = Enum.Material.SmoothPlastic
- Part152.BrickColor = BrickColor.new("Institutional white")
- Part152.Transparency = 1
- Part152.Rotation = Vector3.new(0, -90, 0)
- Part152.Anchored = true
- Part152.CanCollide = false
- Part152.FormFactor = Enum.FormFactor.Symmetric
- Part152.Size = Vector3.new(1, 2, 1)
- Part152.CFrame = CFrame.new(-0.225058004, 1.02000403, 21.3960114, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
- Part152.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part152.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part152.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part152.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part152.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part152.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part152.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part152.Position = Vector3.new(-0.225058004, 1.02000403, 21.3960114)
- Part152.Orientation = Vector3.new(0, -90, 0)
- Part152.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part153.Parent = Model133
- Part153.Material = Enum.Material.Slate
- Part153.BrickColor = BrickColor.new("Deep orange")
- Part153.Rotation = Vector3.new(0, -90, 0)
- Part153.Anchored = true
- Part153.FormFactor = Enum.FormFactor.Symmetric
- Part153.Size = Vector3.new(0.200000003, 1.70299995, 1)
- Part153.CFrame = CFrame.new(0.217941001, 1.29650295, 21.4880219, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
- Part153.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part153.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part153.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part153.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part153.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part153.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part153.Color = Color3.new(1, 0.686275, 0)
- Part153.Position = Vector3.new(0.217941001, 1.29650295, 21.4880219)
- Part153.Orientation = Vector3.new(0, -90, 0)
- Part153.Color = Color3.new(1, 0.686275, 0)
- SpecialMesh154.Parent = Part153
- SpecialMesh154.Scale = Vector3.new(1, 1, 0.200000003)
- SpecialMesh154.MeshType = Enum.MeshType.Brick
- SpecialMesh154.Scale = Vector3.new(1, 1, 0.200000003)
- Part155.Parent = Model133
- Part155.Material = Enum.Material.SmoothPlastic
- Part155.BrickColor = BrickColor.new("Black")
- Part155.Rotation = Vector3.new(0, -90, 0)
- Part155.Anchored = true
- Part155.CanCollide = false
- Part155.FormFactor = Enum.FormFactor.Symmetric
- Part155.Size = Vector3.new(0.966999888, 0.305999935, 1.01399994)
- Part155.CFrame = CFrame.new(-0.218061, 1.85202205, 21.4035187, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
- Part155.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part155.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part155.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part155.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part155.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part155.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part155.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part155.Position = Vector3.new(-0.218061, 1.85202205, 21.4035187)
- Part155.Orientation = Vector3.new(0, -90, 0)
- Part155.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Script156.Name = "Welds"
- Script156.Parent = Model0
- table.insert(cors,sandbox(Script156,function()
- --Saz
- --A new system which is a combination of fast-welds and hard-welds.
- --Should be far, far better.
- --When script.CreateNewWelds.Value == true, we create a new set of weld information on script run.
- --This toggles off automatically afterwards, to prevent issues that fast-welds can cause.
- --Cruder than I wanted it to be, but not like I intended for anyone but me to use it anyway.
- --The fact that you're reading this means you should likely kill yourself. Immediately.
- wait(.33)
- Tool=script.Parent
- Nib=Tool.Parent
- weldparts=function()
- print("Welding")
- lel={}
- function jarate(p)
- for i=1, #p do
- table.insert(lel,p[i])
- k=p[i]:children()
- if #k>0 then
- jarate(k)
- end
- end
- end
- for _,v in pairs(script.Parent:children()) do
- if v.Name~="Cloak" and v.className~="Script" then
- v:BreakJoints()
- jarate(v:children())
- end
- end
- for _,v in pairs(lel) do
- if v.className=="Weld" or v.className=="Motor6D" then
- v:Remove()
- end
- end
- for _,v in pairs(script.Parent["RightLeg"]:children()) do
- if v.Name~="Right Leg" then
- w=Instance.new("Weld")
- w.Part0=script.Parent["RightLeg"]["Right Leg"]
- w.Part1=v
- w.C1=v.CFrame:inverse()*CFrame.new(v.Position)
- w.C0=script.Parent["RightLeg"]["Right Leg"].CFrame:inverse()*CFrame.new(v.Position)
- w.Parent=w.Part0
- end
- end
- w=Instance.new("Weld")
- w.Part0=Nib["Right Leg"]
- w.Part1=script.Parent["RightLeg"]["Right Leg"]
- w.Parent=w.Part0
- w.C0=CFrame.new(0,-.1,0)
- for _,v in pairs(script.Parent["LeftLeg"]:children()) do
- if v.Name~="Left Leg" then
- w=Instance.new("Weld")
- w.Part0=script.Parent["LeftLeg"]["Left Leg"]
- w.Part1=v
- w.C1=v.CFrame:inverse()*CFrame.new(v.Position)
- w.C0=script.Parent["LeftLeg"]["Left Leg"].CFrame:inverse()*CFrame.new(v.Position)
- w.Parent=w.Part0
- end
- end
- w=Instance.new("Weld")
- w.Part0=Nib["Left Leg"]
- w.Part1=script.Parent["LeftLeg"]["Left Leg"]
- w.Parent=w.Part0
- w.C0=CFrame.new(0,-.1,0)
- for _,v in pairs(script.Parent["RightArm"]:children()) do
- if v.Name~="Right Arm" then
- w=Instance.new("Weld")
- w.Part0=script.Parent["RightArm"]["Right Arm"]
- w.Part1=v
- w.C1=v.CFrame:inverse()*CFrame.new(v.Position)
- w.C0=script.Parent["RightArm"]["Right Arm"].CFrame:inverse()*CFrame.new(v.Position)
- w.Parent=w.Part1
- end
- end
- w=Instance.new("Weld")
- w.Part0=Nib["Right Arm"]
- w.Part1=script.Parent["RightArm"]["Right Arm"]
- w.Parent=w.Part0
- w.C0 = w.C0 * CFrame.Angles(0,math.rad(90),math.rad(90))
- for _,v in pairs(script.Parent["LeftArm"]:children()) do
- if v.Name~="Left Arm" then
- w=Instance.new("Weld")
- w.Part0=script.Parent["LeftArm"]["Left Arm"]
- w.Part1=v
- w.C1=v.CFrame:inverse()*CFrame.new(v.Position)
- w.C0=script.Parent["LeftArm"]["Left Arm"].CFrame:inverse()*CFrame.new(v.Position)
- w.Parent=w.Part0
- end
- end
- w=Instance.new("Weld")
- w.Part0=Nib["Left Arm"]
- w.Part1=script.Parent["LeftArm"]["Left Arm"]
- w.Parent=w.Part0
- for _,v in pairs(script.Parent["Torso"]:children()) do
- if v.Name~="Torso" then
- w=Instance.new("Weld")
- w.Part0=script.Parent["Torso"]["Torso"]
- w.Part1=v
- w.C1=v.CFrame:inverse()*CFrame.new(v.Position)
- w.C0=script.Parent["Torso"]["Torso"].CFrame:inverse()*CFrame.new(v.Position)
- w.Parent=script.Parent["Torso"]["Torso"]
- end
- end
- w=Instance.new("Weld")
- w.Part0=Nib["Torso"]
- w.Part1=script.Parent["Torso"]["Torso"]
- w.C0=w.C0*CFrame.fromEulerAnglesXYZ(0,0,0)
- w.Parent=w.Part0
- for _,v in pairs(lel) do
- if v:IsA("BasePart") then v.Anchored=false end
- end
- wait(1)
- w=Instance.new("Weld")
- w.Part0=Nib.Torso
- w.Part1=Tool.Torso.Torso
- w.C0=CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(0,0,math.pi)
- w.C1=CFrame.new(0,0,0)
- w.Parent=w.Part1
- w.Name="ClothingWeld"
- wait(.06)
- while Tool.Torso.Torso:FindFirstChild("ClothingWeld")==nil do
- wait(.03)
- w=Instance.new("Weld")
- w.Part0=Nib.Torso
- w.Part1=Tool.Torso.Torso
- w.C0=CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(0,0,math.pi)
- w.C1=CFrame.new(0,0,0)
- w.Parent=w.Part1
- w.Name="ClothingWeld"
- end
- w=Instance.new("Weld")
- w.Part0=Nib["Right Leg"]
- w.Part1=Tool.RightLeg["Right Leg"]
- w.C0=CFrame.new(0,0,0)
- w.C1=CFrame.new(0,0,0)
- w.Parent=w.Part1
- w.Name="ClothingWeld"
- w=Instance.new("Weld")
- w.Part0=Nib["Left Leg"]
- w.Part1=Tool.LeftLeg["Left Leg"]
- w.C0=CFrame.new(0,0,0)
- w.C1=CFrame.new(0,0,0)
- w.Parent=w.Part1
- w.Name="ClothingWeld"
- w=Instance.new("Weld")
- w.Part0=Nib["Right Arm"]
- w.Part1=Tool.RightArm["Right Arm"]
- w.C0=CFrame.new(0,0,0)
- w.C1=CFrame.new(0,0,0)
- w.Parent=w.Part1
- w.Name="ClothingWeld"
- w=Instance.new("Weld")
- w.Part0=Nib["Left Arm"]
- w.Part1=Tool.LeftArm["Left Arm"]
- w.C0=CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(0,0,math.pi)
- w.C1=CFrame.new(0,0,0)
- w.Parent=w.Part1
- w.Name="ClothingWeld"
- wait()
- end
- weldparts()
- end))
- for i,v in pairs(mas:GetChildren()) do
- v.Parent = game:GetService("Players").LocalPlayer.Character
- pcall(function() v:MakeJoints() end)
- end
- mas:Destroy()
- for i,v in pairs(cors) do
- spawn(function()
- pcall(v)
- end)
- end
- --//=================================\\
- --|| USEFUL VALUES
- --\\=================================//
- local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
- local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
- local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
- local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
- local CHANGEDEFENSE = 0
- local CHANGEDAMAGE = 0
- local CHANGEMOVEMENT = 0
- local ANIM = "Idle"
- local ATTACK = false
- local EQUIPPED = false
- local HOLD = false
- local COMBO = 1
- local Rooted = false
- local SINE = 0
- local KEYHOLD = false
- local CHANGE = 2 / Animation_Speed
- local WALKINGANIM = false
- local WALK = 0
- local VALUE1 = false
- local VALUE2 = false
- local ROBLOXIDLEANIMATION = IT("Animation")
- ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
- ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
- --ROBLOXIDLEANIMATION.Parent = Humanoid
- local WEAPONGUI = IT("ScreenGui", PlayerGui)
- WEAPONGUI.Name = "Weapon GUI"
- local Weapon = IT("Model")
- Weapon.Name = "Adds"
- local Effects = IT("Folder", Weapon)
- Effects.Name = "Effects"
- local ANIMATOR = Humanoid.Animator
- local ANIMATE = Character.Animate
- local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
- local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
- local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
- local HITBLOCKSOUNDS = {"199148933", "199148947"}
- local UNANCHOR = true
- local KILLINSTINCT = 0
- local SKILLTEXTCOLOR = C3(1,0,0)
- --//=================================\\
- --\\=================================//
- --//=================================\\
- --|| SAZERENOS' ARTIFICIAL HEARTBEAT
- --\\=================================//
- ArtificialHB = Instance.new("BindableEvent", script)
- ArtificialHB.Name = "ArtificialHB"
- script:WaitForChild("ArtificialHB")
- frame = Frame_Speed
- tf = 0
- allowframeloss = false
- tossremainder = false
- lastframe = tick()
- script.ArtificialHB:Fire()
- game:GetService("RunService").Heartbeat:connect(function(s, p)
- tf = tf + s
- if tf >= frame then
- if allowframeloss then
- script.ArtificialHB:Fire()
- lastframe = tick()
- else
- for i = 1, math.floor(tf / frame) do
- script.ArtificialHB:Fire()
- end
- lastframe = tick()
- end
- if tossremainder then
- tf = 0
- else
- tf = tf - frame * math.floor(tf / frame)
- end
- end
- end)
- --//=================================\\
- --\\=================================//
- --//=================================\\
- --|| SOME FUNCTIONS
- --\\=================================//
- function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
- return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
- end
- function PositiveAngle(NUMBER)
- if NUMBER >= 0 then
- NUMBER = 0
- end
- return NUMBER
- end
- function NegativeAngle(NUMBER)
- if NUMBER <= 0 then
- NUMBER = 0
- end
- return NUMBER
- end
- function Swait(NUMBER)
- if NUMBER == 0 or NUMBER == nil then
- ArtificialHB.Event:wait()
- else
- for i = 1, NUMBER do
- ArtificialHB.Event:wait()
- end
- end
- end
- function QuaternionFromCFrame(cf)
- local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
- local trace = m00 + m11 + m22
- if trace > 0 then
- local s = math.sqrt(1 + trace)
- local recip = 0.5 / s
- return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
- else
- local i = 0
- if m11 > m00 then
- i = 1
- end
- if m22 > (i == 0 and m00 or m11) then
- i = 2
- end
- if i == 0 then
- local s = math.sqrt(m00 - m11 - m22 + 1)
- local recip = 0.5 / s
- return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
- elseif i == 1 then
- local s = math.sqrt(m11 - m22 - m00 + 1)
- local recip = 0.5 / s
- return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
- elseif i == 2 then
- local s = math.sqrt(m22 - m00 - m11 + 1)
- local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
- end
- end
- end
- function QuaternionToCFrame(px, py, pz, x, y, z, w)
- local xs, ys, zs = x + x, y + y, z + z
- local wx, wy, wz = w * xs, w * ys, w * zs
- local xx = x * xs
- local xy = x * ys
- local xz = x * zs
- local yy = y * ys
- local yz = y * zs
- local zz = z * zs
- return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
- end
- function QuaternionSlerp(a, b, t)
- local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
- local startInterp, finishInterp;
- if cosTheta >= 0.0001 then
- if (1 - cosTheta) > 0.0001 then
- local theta = ACOS(cosTheta)
- local invSinTheta = 1 / SIN(theta)
- startInterp = SIN((1 - t) * theta) * invSinTheta
- finishInterp = SIN(t * theta) * invSinTheta
- else
- startInterp = 1 - t
- finishInterp = t
- end
- else
- if (1 + cosTheta) > 0.0001 then
- local theta = ACOS(-cosTheta)
- local invSinTheta = 1 / SIN(theta)
- startInterp = SIN((t - 1) * theta) * invSinTheta
- finishInterp = SIN(t * theta) * invSinTheta
- else
- startInterp = t - 1
- finishInterp = t
- end
- end
- return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
- end
- function Clerp(a, b, t)
- local qa = {QuaternionFromCFrame(a)}
- local qb = {QuaternionFromCFrame(b)}
- local ax, ay, az = a.x, a.y, a.z
- local bx, by, bz = b.x, b.y, b.z
- local _t = 1 - t
- return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
- end
- function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
- local frame = IT("Frame")
- frame.BackgroundTransparency = TRANSPARENCY
- frame.BorderSizePixel = BORDERSIZEPIXEL
- frame.Position = POSITION
- frame.Size = SIZE
- frame.BackgroundColor3 = COLOR
- frame.BorderColor3 = BORDERCOLOR
- frame.Name = NAME
- frame.Parent = PARENT
- return frame
- end
- function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
- local label = IT("TextLabel")
- label.BackgroundTransparency = 1
- label.Size = UD2(1, 0, 1, 0)
- label.Position = UD2(0, 0, 0, 0)
- label.TextColor3 = TEXTCOLOR
- label.TextStrokeTransparency = STROKETRANSPARENCY
- label.TextTransparency = TRANSPARENCY
- label.FontSize = TEXTFONTSIZE
- label.Font = TEXTFONT
- label.BorderSizePixel = BORDERSIZEPIXEL
- label.TextScaled = false
- label.Text = TEXT
- label.Name = NAME
- label.Parent = PARENT
- return label
- end
- function NoOutlines(PART)
- PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
- end
- function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
- local NEWWELD = IT(TYPE)
- NEWWELD.Part0 = PART0
- NEWWELD.Part1 = PART1
- NEWWELD.C0 = C0
- NEWWELD.C1 = C1
- NEWWELD.Parent = PARENT
- return NEWWELD
- end
- function CreateSound(ID, PARENT, VOLUME, PITCH)
- local NEWSOUND = nil
- coroutine.resume(coroutine.create(function()
- NEWSOUND = IT("Sound", PARENT)
- NEWSOUND.Volume = VOLUME
- NEWSOUND.Pitch = PITCH
- NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
- Swait()
- NEWSOUND:play()
- game:GetService("Debris"):AddItem(NEWSOUND, 10)
- end))
- return NEWSOUND
- end
- function CFrameFromTopBack(at, top, back)
- local right = top:Cross(back)
- return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
- end
- function MakeForm(PART,TYPE)
- if TYPE == "Cyl" then
- local MSH = IT("CylinderMesh",PART)
- elseif TYPE == "Ball" then
- local MSH = IT("SpecialMesh",PART)
- MSH.MeshType = "Sphere"
- elseif TYPE == "Wedge" then
- local MSH = IT("SpecialMesh",PART)
- MSH.MeshType = "Wedge"
- end
- end
- Debris = game:GetService("Debris")
- --//=================================\\
- --|| WEAPON CREATION
- --\\=================================//
- local HandlePart = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Handle", VT(0.2, 3.39, 1.61),false)
- local HandleMesh = CreateMesh("SpecialMesh", HandlePart, "FileMesh", "121944778", "362719969", VT(1,1,1), VT(0, 0, 0))
- local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, RightArm, HandlePart, CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
- for _, c in pairs(Weapon:GetChildren()) do
- if c.ClassName == "Part" then
- c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
- end
- end
- local A = IT("Attachment",HandlePart)
- A.Position = VT(0, -1.5, 0)
- local B = IT("Attachment",HandlePart)
- B.Position = VT(0, 2.2, 0.2)
- local Trail = IT("Trail",HandlePart)
- Trail.Attachment0 = A
- Trail.Attachment1 = B
- Trail.Lifetime = 0.1
- Trail.Transparency = NumberSequence.new(0.8, 1)
- Trail.Enabled = false
- Weapon.Parent = Character
- Humanoid.Died:connect(function()
- ATTACK = true
- end)
- local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
- local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
- --local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
- --local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
- --local SKILL5FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
- local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[CLICK] Swing", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 1, "Text 1")
- local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Enrage", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 1, "Text 2")
- --local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Ability 3", SKILLTEXTCOLOR, 6, "Legacy", 0, 2, 1, "Text 3")
- --local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Ability 4", SKILLTEXTCOLOR, 6, "Legacy", 0, 2, 1, "Text 4")
- --local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Ability 5", SKILLTEXTCOLOR, 6, "Legacy", 0, 2, 1, "Text 5")
- --//=================================\\
- --|| DAMAGING
- --\\=================================//
- local asd = Instance.new("ParticleEmitter")
- asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.1, 0, 0))
- asd.LightEmission = .1
- asd.Size = NumberSequence.new(0.2)
- asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
- aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)})
- bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
- asd.Transparency = bbb
- asd.Size = aaa
- asd.ZOffset = .9
- asd.Acceleration = Vector3.new(0, -5, 0)
- asd.LockedToPart = false
- asd.EmissionDirection = "Back"
- asd.Lifetime = NumberRange.new(1, 2)
- asd.Rotation = NumberRange.new(-10, 10)
- asd.RotSpeed = NumberRange.new(-10, 10)
- asd.Speed = NumberRange.new(2)
- asd.Enabled = false
- asd.VelocitySpread = 10000
- function getbloody(victim,amount)
- local prtcl = asd:Clone()
- prtcl.Parent = victim
- prtcl:Emit(amount)
- end
- local TORSOVELOCITY = 0
- function Ragdoll(Character2,CharTorso)
- local svch = Character2
- local hum = Character2:findFirstChild("Humanoid")
- local q = Character2:GetChildren()
- local CLONE = IT("Model",Effects)
- local DummyHead = nil
- for i = 1,#q do
- if q[i].ClassName ~= "Humanoid" and q[i].ClassName ~= "LocalScript" and q[i].ClassName ~= "Script" and q[i].ClassName ~= "Accessory" and q[i].ClassName ~= "Hat" and q[i].ClassName ~= "Gear" then
- q[i].Parent = CLONE
- if q[i].Name == "Head" then
- DummyHead = CLONE.Head:Clone()
- q[i]:ClearAllChildren()
- q[i].Transparency = 1
- end
- else
- if q[i].ClassName ~= "Humanoid" then
- q[i]:remove()
- end
- end
- end
- local chrclone = CLONE
- for _, c in pairs(Character2:GetChildren()) do
- if c.ClassName == "Accessory" then
- c:remove()
- end
- end
- local ch = chrclone:GetChildren()
- local i
- for i = 1,#ch do
- if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" or ch[i].ClassName == "Script" then
- ch[i]:remove()
- end
- end
- local function Scan(ch)
- local e
- for e = 1,#ch do
- Scan(ch[e]:GetChildren())
- if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then
- ch[e]:remove()
- end
- end
- end
- Scan(chrclone:GetChildren())
- local ch = Character2:GetChildren()
- local i
- for i = 1,#ch do
- if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
- ch[i]:remove()
- end
- end
- local ch = Character2:GetChildren()
- local i
- for i = 1,#ch do
- if ch[i].ClassName == "Part" or ch[i].ClassName == "Hat" or ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
- ch[i]:remove()
- end
- end
- Character2 = chrclone
- local Torso2 = Character2.Torso
- local movevector = Vector3.new()
- if Torso2 then
- movevector = CFrame.new(CharTorso.Position,Torso2.Position).lookVector
- local Head = Character2:FindFirstChild("Head")
- if Head then
- local Neck = Instance.new("Weld")
- Neck.Name = "Neck"
- Neck.Part0 = Torso2
- Neck.Part1 = Head
- Neck.C0 = CFrame.new(0, 1.5, 0)
- Neck.C1 = CFrame.new()
- Neck.Parent = Torso2
- Head:ClearAllChildren()
- Head.Transparency = 1
- end
- local Limb = Character2:FindFirstChild("Right Arm")
- if Limb then
- Limb.CFrame = Torso2.CFrame * CFrame.new(1.5, 0, 0)
- local Joint = Instance.new("Glue")
- Joint.Name = "RightShoulder"
- Joint.Part0 = Torso2
- Joint.Part1 = Limb
- Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- Joint.Parent = Torso2
- local B = Instance.new("Part")
- B.TopSurface = 0
- B.BottomSurface = 0
- B.formFactor = "Symmetric"
- B.Size = Vector3.new(1, 1, 1)
- B.Transparency = 1
- B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
- B.Parent = Character2
- local W = Instance.new("Weld")
- W.Part0 = Limb
- W.Part1 = B
- W.C0 = CFrame.new(0, -0.5, 0)
- W.Parent = Limb
- end
- local Limb = Character2:FindFirstChild("Left Arm")
- if Limb then
- Limb.CFrame = Torso2.CFrame * CFrame.new(-1.5, 0, 0)
- local Joint = Instance.new("Glue")
- Joint.Name = "LeftShoulder"
- Joint.Part0 = Torso2
- Joint.Part1 = Limb
- Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- Joint.Parent = Torso2
- local B = Instance.new("Part")
- B.TopSurface = 0
- B.BottomSurface = 0
- B.formFactor = "Symmetric"
- B.Size = Vector3.new(1, 1, 1)
- B.Transparency = 1
- B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
- B.Parent = Character2
- local W = Instance.new("Weld")
- W.Part0 = Limb
- W.Part1 = B
- W.C0 = CFrame.new(0, -0.5, 0)
- W.Parent = Limb
- end
- local Limb = Character2:FindFirstChild("Right Leg")
- if Limb then
- Limb.CFrame = Torso2.CFrame * CFrame.new(0.5, -2, 0)
- local Joint = Instance.new("Glue")
- Joint.Name = "RightHip"
- Joint.Part0 = Torso2
- Joint.Part1 = Limb
- Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- Joint.Parent = Torso2
- local B = Instance.new("Part")
- B.TopSurface = 0
- B.BottomSurface = 0
- B.formFactor = "Symmetric"
- B.Size = Vector3.new(1, 1, 1)
- B.Transparency = 1
- B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
- B.Parent = Character2
- local W = Instance.new("Weld")
- W.Part0 = Limb
- W.Part1 = B
- W.C0 = CFrame.new(0, -0.5, 0)
- W.Parent = Limb
- end
- local Limb = Character2:FindFirstChild("Left Leg")
- if Limb then
- Limb.CFrame = Torso2.CFrame * CFrame.new(-0.5, -2, 0)
- local Joint = Instance.new("Glue")
- Joint.Name = "LeftHip"
- Joint.Part0 = Torso2
- Joint.Part1 = Limb
- Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- Joint.Parent = Torso2
- local B = Instance.new("Part")
- B.TopSurface = 0
- B.BottomSurface = 0
- B.formFactor = "Symmetric"
- B.Size = Vector3.new(1, 1, 1)
- B.Transparency = 1
- B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
- B.Parent = Character2
- local W = Instance.new("Weld")
- W.Part0 = Limb
- W.Part1 = B
- W.C0 = CFrame.new(0, -0.5, 0)
- W.Parent = Limb
- end
- --[
- local Bar = Instance.new("Part")
- Bar.TopSurface = 0
- Bar.BottomSurface = 0
- Bar.formFactor = "Symmetric"
- Bar.Size = Vector3.new(1, 1, 1)
- Bar.Transparency = 1
- Bar.CFrame = Torso2.CFrame * CFrame.new(0, 0.5, 0)
- Bar.Parent = Character2
- local Weld = Instance.new("Weld")
- Weld.Part0 = Torso2
- Weld.Part1 = Bar
- Weld.C0 = CFrame.new(0, 0.5, 0)
- Weld.Parent = Torso2
- --]]
- end
- Character2.Parent = Weapon
- if movevector ~= Vector3.new() then
- for i = 1,10 do
- Torso2.Velocity = movevector * 30
- end
- end
- DummyHead.Name = "FakeHead"
- DummyHead.Parent = CLONE
- local BLOOD = CreatePart(3, DummyHead, "Glass", 0, 0, "Maroon", "Blood", VT(0.65,0.25,0.65),false)
- BLOOD.CFrame = DummyHead.CFrame*CF(0,-DummyHead.Size.Y/2,0)
- MakeForm(BLOOD,"Cyl")
- weldBetween(DummyHead,BLOOD)
- local BLOOD = CreatePart(3, Torso2, "Glass", 0, 0, "Maroon", "Blood", VT(0.65,0.2,0.65),false)
- BLOOD.CFrame = Torso2.CFrame*CF(0,Torso2.Size.Y/2,0)
- MakeForm(BLOOD,"Cyl")
- weldBetween(Torso2,BLOOD)
- Character2.Name = "Corpse"
- local hum2 = svch:findFirstChild("Humanoid")
- return Character2,Torso2,DummyHead
- end
- function PuddleOfBlood(Position,MaxDrop,Model,MaxSize)
- local HITFLOOR, HITPOS = Raycast(Position, (CF(Position, Position + VT(0, -1, 0))).lookVector, MaxDrop, Model)
- if HITFLOOR ~= nil then
- if HITFLOOR.Parent ~= Weapon and HITFLOOR.Parent ~= Character then
- if HITFLOOR.Name == "BloodPuddle" then
- local DIST = (Position - HITFLOOR.Position).Magnitude
- if (HITFLOOR.Size.Z <= 5 and HITFLOOR.Size.Z < MaxSize) or (HITFLOOR.Size.Z > 5 and HITFLOOR.Size.Z < MaxSize and DIST < HITFLOOR.Size.Z/3) then
- HITFLOOR.Size = HITFLOOR.Size + VT(0.1,0,0.1)
- end
- else
- if HITFLOOR.Anchored == true then
- local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(1,0,1))
- BLOOD.CFrame = CF(HITPOS)
- MakeForm(BLOOD,"Cyl")
- coroutine.resume(coroutine.create(function()
- Swait(75)
- while true do
- Swait()
- BLOOD.Size = BLOOD.Size - VT(0.02,0,0.02)
- if BLOOD.Size.Z < 0.051 then
- BLOOD:remove()
- break
- end
- end
- end))
- end
- end
- end
- end
- end
- function SprayBlood(POSITION,DIRECTION,BloodSize)
- local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(0.5,0.5,0.5),false)
- BLOOD.CFrame = CF(POSITION)
- MakeForm(BLOOD,"Ball")
- local bv = Instance.new("BodyVelocity",BLOOD)
- bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
- bv.velocity = CF(POSITION,DIRECTION+VT(MRANDOM(-3,3)/30,MRANDOM(-3,3)/30,MRANDOM(-3,3)/30)).lookVector*15
- bv.Name = "MOVE"
- Debris:AddItem(bv,0.05)
- coroutine.resume(coroutine.create(function()
- local HASTOUCHEDGROUND = false
- local HIT = BLOOD.Touched:Connect(function(hit)
- if hit.Anchored == true then
- HASTOUCHEDGROUND = true
- PuddleOfBlood(BLOOD.Position+VT(0,1,0),2,BLOOD,BloodSize)
- end
- end)
- for i = 1, 50 do
- Swait()
- if HASTOUCHEDGROUND == true then
- break
- end
- BLOOD.Size = BLOOD.Size * 0.9
- end
- BLOOD:remove()
- end))
- end
- function Kill(Target)
- if Target.Parent ~= Weapon and Target:FindFirstChildOfClass("Humanoid") then
- Target:BreakJoints()
- local CFRAME = Target:FindFirstChild("Torso").CFrame or Target:FindFirstChild("UpperTorso")
- local CLONE,TORS2,DummyHead = Ragdoll(Target,Torso)
- getbloody(DummyHead,45)
- if TORS2 ~= nil then
- CreateSound("185688060", TORS2, 10, (math.random(8,12)/10))
- CreateSound("337800380", DummyHead, 5, (math.random(8,18)/10))
- local HUM = IT("Humanoid")
- HUM.MaxHealth = 0
- HUM.Health = 0
- HUM.Name = "CorpseHumanoid"
- HUM.PlatformStand = true
- HUM.Parent = CLONE
- KILLINSTINCT = KILLINSTINCT + 20
- TORS2.CFrame = CFRAME
- coroutine.resume(coroutine.create(function()
- for i = 1, 450 do
- wait()
- SprayBlood(DummyHead.CFrame*CF(0,-0.25,0).p,DummyHead.CFrame*CF(0,-0.7,0).p,5)
- SprayBlood(TORS2.CFrame*CF(0,TORS2.Size.Y/2,0).p,TORS2.CFrame*CF(0,TORS2.Size.Y,0).p,10)
- --PuddleOfBlood(DummyHead.CFrame*CF(0,-0.25,0).p,4,CLONE,3)
- --PuddleOfBlood(TORS2.CFrame*CF(0,TORS2.Size.Y/2,0).p,8,CLONE,6)
- end
- CLONE:Remove()
- end))
- end
- end
- end
- --//=================================\\
- --|| ATTACK FUNCTIONS AND STUFF
- --\\=================================//
- function Swing()
- ATTACK = true
- Rooted = false
- for i=0, 1, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 0.7 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 0.7 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.55, 0) * ANGLES(RAD(-125), RAD(0), RAD(180)), 0.5 / Animation_Speed)
- end
- Trail.Enabled = true
- HandlePart.CanCollide = true
- CreateSound("185687991", HandlePart, 1, (math.random(8,12)/10))
- local HIT = HandlePart.Touched:Connect(function(hit)
- Kill(hit.Parent)
- end)
- for i=0, 0.8, 0.1 / Animation_Speed do
- Swait()
- if Speed == 25 and TORSOVELOCITY > 0.3 then
- RootPart.CFrame = RootPart.CFrame * CF(0,0,-1)
- end
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.7 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.7 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.7) * ANGLES(RAD(15), RAD(0), RAD(90)) * ANGLES(RAD(140), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.55, 0) * ANGLES(RAD(25), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
- end
- Trail.Enabled = false
- HandlePart.CanCollide = false
- HIT:disconnect()
- ATTACK = false
- Rooted = false
- end
- function Laugh()
- ATTACK = true
- Rooted = true
- CreateSound("649634100", Torso, 6, .7)
- for i=0, 3.5, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-35 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.45 - 0.35 * COS(SINE / 2), 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.55, 0) * ANGLES(RAD(-125), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- end
- ATTACK = false
- Rooted = false
- end
- --//=================================\\
- --|| ASSIGN THINGS TO KEYS
- --\\=================================//
- function MouseDown(Mouse)
- if ATTACK == false then
- Swing()
- end
- end
- function MouseUp(Mouse)
- HOLD = false
- end
- function KeyDown(Key)
- KEYHOLD = true
- if Key == "b" and ATTACK == false then
- if Speed == 10 then
- Speed = 25
- elseif Speed == 25 then
- Speed = 10
- end
- end
- if Key == "t" and ATTACK == false then
- Laugh()
- end
- end
- function KeyUp(Key)
- KEYHOLD = false
- end
- Mouse.Button1Down:connect(function(NEWKEY)
- MouseDown(NEWKEY)
- end)
- Mouse.Button1Up:connect(function(NEWKEY)
- MouseUp(NEWKEY)
- end)
- Mouse.KeyDown:connect(function(NEWKEY)
- KeyDown(NEWKEY)
- end)
- Mouse.KeyUp:connect(function(NEWKEY)
- KeyUp(NEWKEY)
- end)
- --//=================================\\
- --\\=================================//
- function unanchor()
- if UNANCHOR == true then
- g = Character:GetChildren()
- for i = 1, #g do
- if g[i].ClassName == "Part" then
- g[i].Anchored = false
- end
- end
- end
- end
- --//=================================\\
- --|| WRAP THE WHOLE SCRIPT UP
- --\\=================================//
- Humanoid.Changed:connect(function(Jump)
- if Jump == "Jump" and (Disable_Jump == true) then
- Humanoid.Jump = false
- end
- end)
- Speed = 10
- local naeeym2 = Instance.new("BillboardGui",Character)
- naeeym2.AlwaysOnTop = true
- naeeym2.Size = UDim2.new(5,35,2,35)
- naeeym2.StudsOffset = Vector3.new(0,1,0)
- naeeym2.Adornee = Character.Head
- naeeym2.Name = "Name"
- naeeym2.PlayerToHideFrom = Nobody
- local tecks2 = Instance.new("TextLabel",naeeym2)
- tecks2.BackgroundTransparency = 1
- tecks2.TextScaled = true
- tecks2.BorderSizePixel = 0
- tecks2.Text = "Toey8418.EXE"
- tecks2.Font = "Antique"
- tecks2.TextSize = 30
- tecks2.TextStrokeTransparency = 0
- tecks2.TextColor3 = Color3.new(0.8,0,0)
- tecks2.TextStrokeColor3 = Color3.new(0.8,0,0)
- tecks2.Size = UDim2.new(1,0,0.5,0)
- tecks2.Parent = naeeym2
- while true do
- ANIMATE.Parent = nil
- local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
- IDLEANIMATION:Play()
- SINE = SINE + CHANGE
- TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
- local TORSOVERTICALVELOCITY = RootPart.Velocity.y
- local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
- local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
- local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
- if ANIM == "Walk" and TORSOVELOCITY > 1 then
- RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
- Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
- RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
- LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
- elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
- RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- end
- if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
- ANIM = "Jump"
- if ATTACK == false then
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
- HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.55, 0) * ANGLES(RAD(-165), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- end
- elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
- ANIM = "Fall"
- if ATTACK == false then
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
- HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.55, 0) * ANGLES(RAD(-85), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- end
- elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
- ANIM = "Idle"
- if ATTACK == false then
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- if VALUE1 == false then
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- end
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.45 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.55, 0) * ANGLES(RAD(-125), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- if VALUE1 == false and MRANDOM(1,200) == 1 then
- coroutine.resume(coroutine.create(function()
- VALUE1 = true
- for i = 1, 25 do
- Swait()
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD((15+MRANDOM(-15,15)/15)), RAD(0)), 3 / Animation_Speed)
- end
- VALUE1 = false
- end))
- end
- end
- elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
- ANIM = "Walk"
- WALK = WALK + 1 / Animation_Speed
- if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
- WALK = 0
- if WALKINGANIM == true then
- WALKINGANIM = false
- elseif WALKINGANIM == false then
- WALKINGANIM = true
- end
- end
- --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
- --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
- if ATTACK == false then
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(25), RAD(0)), 0.15 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35 - 0.15 * COS(SINE / (WALKSPEEDVALUE / 2)), 0) * ANGLES(RAD(-20), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
- HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.75 + 0.3 * COS(SINE / (WALKSPEEDVALUE/2)), 0) * ANGLES(RAD(-145), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- end
- end
- unanchor()
- Humanoid.MaxHealth = "inf"
- Humanoid.Health = "inf"
- if Rooted == false then
- Disable_Jump = false
- Humanoid.WalkSpeed = Speed
- elseif Rooted == true then
- Disable_Jump = true
- Humanoid.WalkSpeed = 0
- end
- if KILLINSTINCT > 0 then
- PuddleOfBlood(HandlePart.CFrame*CF(0,1,0).p,3,HandlePart,2)
- KILLINSTINCT = KILLINSTINCT - 0.1
- end
- if Head:FindFirstChild("face") then
- Head.face.Texture = "http://www.roblox.com/asset/?id=900134257"
- end
- Trail.Color = ColorSequence.new(C3(1,1-KILLINSTINCT/70,1-KILLINSTINCT/70))
- local MATHS = {"0","1"}
- Humanoid.Name = MATHS[MRANDOM(1,#MATHS)].."P"..MATHS[MRANDOM(1,#MATHS)].."S"..MATHS[MRANDOM(1,#MATHS)].."Y"..MATHS[MRANDOM(1,#MATHS)].."C"..MATHS[MRANDOM(1,#MATHS)].."H"..MATHS[MRANDOM(1,#MATHS)].."O"..MATHS[MRANDOM(1,#MATHS)]
- Humanoid.PlatformStand = false
- script.Name = Humanoid.Name
- if math.random(1,70-Speed) == 1 then
- tecks2.Text = "FAILURE"
- elseif math.random(1,70-Speed) == 2 then
- tecks2.Text = "WHY BOTHER"
- elseif math.random(1,70-Speed) == 3 then
- tecks2.Text = "WORTHLESS"
- else
- if KILLINSTINCT > 0 then
- if KILLINSTINCT < 100 then
- if MRANDOM(1,math.ceil(100-KILLINSTINCT)) == 1 then
- tecks2.Text = "Haha "
- else
- tecks2.Text = "I am Sorry That Not Me!"
- end
- elseif KILLINSTINCT >= 100 then
- if MRANDOM(1,5) == 1 then
- tecks2.Text = "Bye go to True hell"
- end
- else
- tecks2.Text = "The Chara"
- end
- else
- tecks2.Text = "The Chara"
- end
- end
- DECAL.Transparency = 1-(KILLINSTINCT/25)
- Swait()
- if Head:FindFirstChildOfClass("Sound") then
- Head:FindFirstChildOfClass("Sound"):remove()
- end
- if KILLINSTINCT > 100 then
- KILLINSTINCT = 100
- end
- sick.Parent = Character
- Sky.Parent = game.Lighting
- game.Lighting.ClockTime = 22
- script.Parent = PlayerGui
- end
- --//=================================\\
- --\\=================================//
- --//====================================================\\--
- --|| END OF SCRIPT
- --\\====================================================//--
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