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SCR1PT_ED1T0R

FE What Another One

Sep 22nd, 2018
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  1. if game:GetService("RunService"):IsClient()then error("Please run as a server script. Use h/ instead of hl/.")end;print("FE Compatibility: by WaverlyCole");InternalData = {}
  2. do
  3. script.Parent = owner.Character
  4. local Event = Instance.new("RemoteEvent");Event.Name = "UserInput"
  5. local function NewFakeEvent()
  6. local Bind = Instance.new("BindableEvent")
  7. local Fake;Fake = {Connections = {},
  8. fakeEvent=true;
  9. Connect=function(self,Func)
  10. Bind.Event:connect(Func)
  11. self.Connections[Bind] = true
  12. return setmetatable({Connected = true},{
  13. __index = function (self,Index)
  14. if Index:lower() == "disconnect" then
  15. return function() Fake.Connections[Bind] = false;self.Connected = false end
  16. end
  17. return Fake[Index]
  18. end;
  19. __tostring = function() return "Connection" end;
  20. })
  21. end}
  22. Fake.connect = Fake.Connect;return Fake;
  23. end
  24. local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
  25. local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
  26. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  27. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  28. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  29. local function TriggerEvent(self,Event,...)
  30. local Trigger = Mouse[Event]
  31. if Trigger and Trigger.fakeEvent and Trigger.Connections then
  32. for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end
  33. end
  34. end
  35. Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent
  36. Event.OnServerEvent:Connect(function(FiredBy,Input)
  37. if FiredBy.Name ~= owner.Name then return end
  38. if Input.MouseEvent then
  39. Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
  40. else
  41. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  42. if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end
  43. for _,Action in pairs(ContextActionService.Actions) do
  44. for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
  45. end
  46. Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
  47. UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  48. end
  49. end)
  50. InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
  51. Event.Parent = NLS([[
  52. local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse()
  53. local Input = function(Input,gameProcessedEvent)
  54. if gameProcessedEvent then return end
  55. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  56. end
  57. UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
  58. local Hit,Target
  59. while wait(1/30) do
  60. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  61. Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  62. end
  63. end
  64. ]],owner.Character)
  65. end
  66. RealGame = game;game = setmetatable({},{
  67. __index = function (self,Index)
  68. local Sandbox = function (Thing)
  69. if Thing:IsA("Player") then
  70. local RealPlayer = Thing
  71. return setmetatable({},{
  72. __index = function (self,Index)
  73. local Type = type(RealPlayer[Index])
  74. if Type == "function" then
  75. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  76. return function (self)return InternalData["Mouse"] end
  77. end
  78. return function (self,...)return RealPlayer[Index](RealPlayer,...) end
  79. end
  80. return RealPlayer[Index]
  81. end;
  82. __tostring = function(self) return RealPlayer.Name end
  83. })
  84. end
  85. end
  86. if RealGame[Index] then
  87. local Type = type(RealGame[Index])
  88. if Type == "function" then
  89. if Index:lower() == "getservice" or Index:lower() == "service" then
  90. return function (self,Service)
  91. local FakeServices = {
  92. ["players"] = function()
  93. return setmetatable({},{
  94. __index = function (self2,Index2)
  95. local RealService = RealGame:GetService(Service)
  96. local Type2 = type(Index2)
  97. if Type2 == "function" then
  98. return function (self,...) return RealService[Index2](RealService,...)end
  99. else
  100. if Index2:lower() == "localplayer" then return Sandbox(owner) end
  101. return RealService[Index2]
  102. end
  103. end;
  104. __tostring = function(self) return RealGame:GetService(Service).Name end
  105. })
  106. end;
  107. ["contextactionservice"] = function() return InternalData["ContextActionService"] end;
  108. ["userinputservice"] = function() return InternalData["UserInputService"] end;
  109. ["runservice"] = function()
  110. return setmetatable({},{
  111. __index = function(self2,Index2)
  112. local RealService = RealGame:GetService(Service)
  113. local Type2 = type(Index2)
  114. if Type2 == "function" then
  115. return function (self,...) return RealService[Index2](RealService,...) end
  116. else
  117. local RunServices = {
  118. ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end;
  119. ["renderstepped"] = function() return RealService["Stepped"] end
  120. }
  121. if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
  122. return RealService[Index2]
  123. end
  124. end
  125. })
  126. end
  127. }
  128. if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
  129. return RealGame:GetService(Service)
  130. end
  131. end
  132. return function (self,...) return RealGame[Index](RealGame,...) end
  133. else
  134. if game:GetService(Index) then return game:GetService(Index) end
  135. return RealGame[Index]
  136. end
  137. end
  138. return nil
  139. end
  140. });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("Complete! Running...")
  141.  
  142. -----------------------
  143. --WhAT ANOTHER ONE????????!--
  144. -------------------------------------------------------
  145. --A script By makhail07
  146.  
  147. --Discord Creterisk#2958
  148.  
  149.  
  150. --https://cdn.discordapp.com/attachments/424766294303309844/424769047436197888/e41a6cbd-23cb-4553-bd39-1338429743a7.png
  151. -------------------------------------------------------
  152.  
  153. local FavIDs = {
  154. 340106355, --Nefl Crystals
  155. 927529620, --Dimension
  156. 876981900, --Fantasy
  157. 398987889, --Ordinary Days
  158. 1117396305, --Oh wait, it's you.
  159. 885996042, --Action Winter Journey
  160. 919231299, --Sprawling Idiot Effigy
  161. 743466274, --Good Day Sunshine
  162. 727411183, --Knife Fight
  163. 1402748531, --The Earth Is Counting On You!
  164. 595230126 --Robot Language
  165. }
  166.  
  167.  
  168.  
  169. --The reality of my life isn't real but a Universe -makhail07
  170. wait()
  171. local plr = game:service'Players'.LocalPlayer
  172. print('Local User is '..plr.Name)
  173. local char = plr.Character
  174. local hum = char.Humanoid
  175. local ra = char["Right Arm"]
  176. local la= char["Left Arm"]
  177. local rl= char["Right Leg"]
  178. local ll = char["Left Leg"]
  179. local hed = char.Head
  180. local root = char.HumanoidRootPart
  181. local rootj = root.RootJoint
  182. local tors = char.Torso
  183. local mouse = plr:GetMouse()
  184. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  185. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  186. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  187. local EdgyMode = false
  188. local Divinity = false
  189. local Fighter = false
  190. local Purity = false
  191. local Destruction = false
  192. local helpme = false
  193. local Planetary = false
  194. local maincolor = BrickColor.new("Institutional white")
  195. -------------------------------------------------------
  196. --Start Good Stuff--
  197. -------------------------------------------------------
  198. CF = CFrame.new
  199. angles = CFrame.Angles
  200. attack = false
  201. Euler = CFrame.fromEulerAnglesXYZ
  202. Rad = math.rad
  203. IT = Instance.new
  204. BrickC = BrickColor.new
  205. Cos = math.cos
  206. Acos = math.acos
  207. Sin = math.sin
  208. Asin = math.asin
  209. Abs = math.abs
  210. Mrandom = math.random
  211. Floor = math.floor
  212. -------------------------------------------------------
  213. --End Good Stuff--
  214. -------------------------------------------------------
  215. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  216. RSH, LSH = nil, nil
  217. RW = Instance.new("Weld")
  218. LW = Instance.new("Weld")
  219. RH = tors["Right Hip"]
  220. LH = tors["Left Hip"]
  221. RSH = tors["Right Shoulder"]
  222. LSH = tors["Left Shoulder"]
  223. RSH.Parent = nil
  224. LSH.Parent = nil
  225. RW.Name = "RW"
  226. RW.Part0 = tors
  227. RW.C0 = CF(1.5, 0.5, 0)
  228. RW.C1 = CF(0, 0.5, 0)
  229. RW.Part1 = ra
  230. RW.Parent = tors
  231. LW.Name = "LW"
  232. LW.Part0 = tors
  233. LW.C0 = CF(-1.5, 0.5, 0)
  234. LW.C1 = CF(0, 0.5, 0)
  235. LW.Part1 = la
  236. LW.Parent = tors
  237. Effects = {}
  238.  
  239. -------------------------------------------------------
  240. --Start HeartBeat--
  241. -------------------------------------------------------
  242. ArtificialHB = Instance.new("BindableEvent", script)
  243. ArtificialHB.Name = "Heartbeat"
  244. script:WaitForChild("Heartbeat")
  245.  
  246. frame = 1 / 60
  247. tf = 0
  248. allowframeloss = false
  249. tossremainder = false
  250.  
  251.  
  252. lastframe = tick()
  253. script.Heartbeat:Fire()
  254.  
  255.  
  256. game:GetService("RunService").Heartbeat:connect(function(s, p)
  257. tf = tf + s
  258. if tf >= frame then
  259. if allowframeloss then
  260. script.Heartbeat:Fire()
  261. lastframe = tick()
  262. else
  263. for i = 1, math.floor(tf / frame) do
  264. script.Heartbeat:Fire()
  265. end
  266. lastframe = tick()
  267. end
  268. if tossremainder then
  269. tf = 0
  270. else
  271. tf = tf - frame * math.floor(tf / frame)
  272. end
  273. end
  274. end)
  275. -------------------------------------------------------
  276. --End HeartBeat--
  277. -------------------------------------------------------
  278.  
  279. -------------------------------------------------------
  280. --Start Important Functions--
  281. -------------------------------------------------------
  282. function swait(num)
  283. if num == 0 or num == nil then
  284. game:service("RunService").Stepped:wait(0)
  285. else
  286. for i = 0, num do
  287. game:service("RunService").Stepped:wait(0)
  288. end
  289. end
  290. end
  291. function thread(f)
  292. coroutine.resume(coroutine.create(f))
  293. end
  294. function clerp(a, b, t)
  295. local qa = {
  296. QuaternionFromCFrame(a)
  297. }
  298. local qb = {
  299. QuaternionFromCFrame(b)
  300. }
  301. local ax, ay, az = a.x, a.y, a.z
  302. local bx, by, bz = b.x, b.y, b.z
  303. local _t = 1 - t
  304. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  305. end
  306. function QuaternionFromCFrame(cf)
  307. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  308. local trace = m00 + m11 + m22
  309. if trace > 0 then
  310. local s = math.sqrt(1 + trace)
  311. local recip = 0.5 / s
  312. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  313. else
  314. local i = 0
  315. if m00 < m11 then
  316. i = 1
  317. end
  318. if m22 > (i == 0 and m00 or m11) then
  319. i = 2
  320. end
  321. if i == 0 then
  322. local s = math.sqrt(m00 - m11 - m22 + 1)
  323. local recip = 0.5 / s
  324. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  325. elseif i == 1 then
  326. local s = math.sqrt(m11 - m22 - m00 + 1)
  327. local recip = 0.5 / s
  328. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  329. elseif i == 2 then
  330. local s = math.sqrt(m22 - m00 - m11 + 1)
  331. local recip = 0.5 / s
  332. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  333. end
  334. end
  335. end
  336. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  337. local xs, ys, zs = x + x, y + y, z + z
  338. local wx, wy, wz = w * xs, w * ys, w * zs
  339. local xx = x * xs
  340. local xy = x * ys
  341. local xz = x * zs
  342. local yy = y * ys
  343. local yz = y * zs
  344. local zz = z * zs
  345. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  346. end
  347. function QuaternionSlerp(a, b, t)
  348. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  349. local startInterp, finishInterp
  350. if cosTheta >= 1.0E-4 then
  351. if 1 - cosTheta > 1.0E-4 then
  352. local theta = math.acos(cosTheta)
  353. local invSinTheta = 1 / Sin(theta)
  354. startInterp = Sin((1 - t) * theta) * invSinTheta
  355. finishInterp = Sin(t * theta) * invSinTheta
  356. else
  357. startInterp = 1 - t
  358. finishInterp = t
  359. end
  360. elseif 1 + cosTheta > 1.0E-4 then
  361. local theta = math.acos(-cosTheta)
  362. local invSinTheta = 1 / Sin(theta)
  363. startInterp = Sin((t - 1) * theta) * invSinTheta
  364. finishInterp = Sin(t * theta) * invSinTheta
  365. else
  366. startInterp = t - 1
  367. finishInterp = t
  368. end
  369. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  370. end
  371. function rayCast(Position, Direction, Range, Ignore)
  372. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  373. end
  374. local RbxUtility = LoadLibrary("RbxUtility")
  375. local Create = RbxUtility.Create
  376.  
  377. -------------------------------------------------------
  378. --Start Damage Function--
  379. -------------------------------------------------------
  380. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  381. if hit.Parent == nil then
  382. return
  383. end
  384. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  385. for _, v in pairs(hit.Parent:children()) do
  386. if v:IsA("Humanoid") then
  387. h = v
  388. end
  389. end
  390. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  391.  
  392. hit.Parent:FindFirstChild("Head"):BreakJoints()
  393. end
  394.  
  395. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  396. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  397. if hit.Parent.DebounceHit.Value == true then
  398. return
  399. end
  400. end
  401. if insta == true then
  402. hit.Parent:FindFirstChild("Head"):BreakJoints()
  403. end
  404. local c = Create("ObjectValue"){
  405. Name = "creator",
  406. Value = game:service("Players").LocalPlayer,
  407. Parent = h,
  408. }
  409. game:GetService("Debris"):AddItem(c, .5)
  410. if HitSound ~= nil and HitPitch ~= nil then
  411. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  412. end
  413. local Damage = math.random(minim, maxim)
  414. local blocked = false
  415. local block = hit.Parent:findFirstChild("Block")
  416. if block ~= nil then
  417. if block.className == "IntValue" then
  418. if block.Value > 0 then
  419. blocked = true
  420. block.Value = block.Value - 1
  421. print(block.Value)
  422. end
  423. end
  424. end
  425. if blocked == false then
  426. h.Health = h.Health - Damage
  427. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, maincolor.Color)
  428. else
  429. h.Health = h.Health - (Damage / 2)
  430. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, maincolor.Color)
  431. end
  432. if Type == "Knockdown" then
  433. local hum = hit.Parent.Humanoid
  434. hum.PlatformStand = true
  435. coroutine.resume(coroutine.create(function(HHumanoid)
  436. swait(1)
  437. HHumanoid.PlatformStand = false
  438. end), hum)
  439. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  440. local bodvol = Create("BodyVelocity"){
  441. velocity = angle * knockback,
  442. P = 5000,
  443. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  444. Parent = hit,
  445. }
  446. local rl = Create("BodyAngularVelocity"){
  447. P = 3000,
  448. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  449. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  450. Parent = hit,
  451. }
  452. game:GetService("Debris"):AddItem(bodvol, .5)
  453. game:GetService("Debris"):AddItem(rl, .5)
  454. elseif Type == "Normal" then
  455. local vp = Create("BodyVelocity"){
  456. P = 500,
  457. maxForce = Vector3.new(math.huge, 0, math.huge),
  458. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  459. }
  460. if knockback > 0 then
  461. vp.Parent = hit.Parent.Torso
  462. end
  463. game:GetService("Debris"):AddItem(vp, .5)
  464. elseif Type == "Up" then
  465. local bodyVelocity = Create("BodyVelocity"){
  466. velocity = Vector3.new(0, 20, 0),
  467. P = 5000,
  468. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  469. Parent = hit,
  470. }
  471. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  472. elseif Type == "DarkUp" then
  473. coroutine.resume(coroutine.create(function()
  474. for i = 0, 1, 0.1 do
  475. swait()
  476. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  477. end
  478. end))
  479. local bodyVelocity = Create("BodyVelocity"){
  480. velocity = Vector3.new(0, 20, 0),
  481. P = 5000,
  482. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  483. Parent = hit,
  484. }
  485. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  486. elseif Type == "Snare" then
  487. local bp = Create("BodyPosition"){
  488. P = 2000,
  489. D = 100,
  490. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  491. position = hit.Parent.Torso.Position,
  492. Parent = hit.Parent.Torso,
  493. }
  494. game:GetService("Debris"):AddItem(bp, 1)
  495. elseif Type == "Freeze" then
  496. local BodPos = Create("BodyPosition"){
  497. P = 50000,
  498. D = 1000,
  499. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  500. position = hit.Parent.Torso.Position,
  501. Parent = hit.Parent.Torso,
  502. }
  503. local BodGy = Create("BodyGyro") {
  504. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  505. P = 20e+003,
  506. Parent = hit.Parent.Torso,
  507. cframe = hit.Parent.Torso.CFrame,
  508. }
  509. hit.Parent.Torso.Anchored = true
  510. coroutine.resume(coroutine.create(function(Part)
  511. swait(1.5)
  512. Part.Anchored = false
  513. end), hit.Parent.Torso)
  514. game:GetService("Debris"):AddItem(BodPos, 3)
  515. game:GetService("Debris"):AddItem(BodGy, 3)
  516. end
  517. local debounce = Create("BoolValue"){
  518. Name = "DebounceHit",
  519. Parent = hit.Parent,
  520. Value = true,
  521. }
  522. game:GetService("Debris"):AddItem(debounce, Delay)
  523. c = Create("ObjectValue"){
  524. Name = "creator",
  525. Value = Player,
  526. Parent = h,
  527. }
  528. game:GetService("Debris"):AddItem(c, .5)
  529. end
  530. end
  531. -------------------------------------------------------
  532. --End Damage Function--
  533. -------------------------------------------------------
  534.  
  535. -------------------------------------------------------
  536. --Start Damage Function Customization--
  537. -------------------------------------------------------
  538. function ShowDamage(Pos, Text, Time, Color)
  539. local Rate = (1 / 30)
  540. local Pos = (Pos or Vector3.new(0, 0, 0))
  541. local Text = (Text or "")
  542. local Time = (Time or 2)
  543. local Color = (Color or Color3.new(1, 0, 1))
  544. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  545. EffectPart.Anchored = true
  546. local BillboardGui = Create("BillboardGui"){
  547. Size = UDim2.new(3, 0, 3, 0),
  548. Adornee = EffectPart,
  549. Parent = EffectPart,
  550. }
  551. local TextLabel = Create("TextLabel"){
  552. BackgroundTransparency = 1,
  553. Size = UDim2.new(1, 0, 1, 0),
  554. Text = Text,
  555. Font = "Highway",
  556. TextColor3 = Color,
  557. TextScaled = true,
  558. TextStrokeColor3 = Color3.fromRGB(0,0,0),
  559. Parent = BillboardGui,
  560. }
  561. game.Debris:AddItem(EffectPart, (Time))
  562. EffectPart.Parent = game:GetService("Workspace")
  563. delay(0, function()
  564. local Frames = (Time / Rate)
  565. for Frame = 1, Frames do
  566. wait(Rate)
  567. local Percent = (Frame / Frames)
  568. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  569. TextLabel.TextTransparency = Percent
  570. end
  571. if EffectPart and EffectPart.Parent then
  572. EffectPart:Destroy()
  573. end
  574. end)
  575. end
  576. -------------------------------------------------------
  577. --End Damage Function Customization--
  578. -------------------------------------------------------
  579.  
  580. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  581. for _, c in pairs(workspace:children()) do
  582. local hum = c:findFirstChild("Humanoid")
  583. if hum ~= nil then
  584. local head = c:findFirstChild("Head")
  585. if head ~= nil then
  586. local targ = head.Position - Part.Position
  587. local mag = targ.magnitude
  588. if magni >= mag and c.Name ~= plr.Name then
  589. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  590. end
  591. end
  592. end
  593. end
  594. end
  595.  
  596.  
  597. CFuncs = {
  598. Part = {
  599. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  600. local Part = Create("Part")({
  601. Parent = Parent,
  602. Reflectance = Reflectance,
  603. Transparency = Transparency,
  604. CanCollide = false,
  605. Locked = true,
  606. BrickColor = BrickColor.new(tostring(BColor)),
  607. Name = Name,
  608. Size = Size,
  609. Material = Material
  610. })
  611. RemoveOutlines(Part)
  612. return Part
  613. end
  614. },
  615. Mesh = {
  616. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  617. local Msh = Create(Mesh)({
  618. Parent = Part,
  619. Offset = OffSet,
  620. Scale = Scale
  621. })
  622. if Mesh == "SpecialMesh" then
  623. Msh.MeshType = MeshType
  624. Msh.MeshId = MeshId
  625. end
  626. return Msh
  627. end
  628. },
  629. Mesh = {
  630. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  631. local Msh = Create(Mesh)({
  632. Parent = Part,
  633. Offset = OffSet,
  634. Scale = Scale
  635. })
  636. if Mesh == "SpecialMesh" then
  637. Msh.MeshType = MeshType
  638. Msh.MeshId = MeshId
  639. end
  640. return Msh
  641. end
  642. },
  643. Weld = {
  644. Create = function(Parent, Part0, Part1, C0, C1)
  645. local Weld = Create("Weld")({
  646. Parent = Parent,
  647. Part0 = Part0,
  648. Part1 = Part1,
  649. C0 = C0,
  650. C1 = C1
  651. })
  652. return Weld
  653. end
  654. },
  655. Sound = {
  656. Create = function(id, par, vol, pit)
  657. coroutine.resume(coroutine.create(function()
  658. local S = Create("Sound")({
  659. Volume = vol,
  660. Pitch = pit or 1,
  661. SoundId = id,
  662. Parent = par or workspace
  663. })
  664. wait()
  665. S:play()
  666. game:GetService("Debris"):AddItem(S, 6)
  667. end))
  668. end
  669. },
  670. ParticleEmitter = {
  671. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  672. local fp = Create("ParticleEmitter")({
  673. Parent = Parent,
  674. Color = ColorSequence.new(Color1, Color2),
  675. LightEmission = LightEmission,
  676. Size = Size,
  677. Texture = Texture,
  678. Transparency = Transparency,
  679. ZOffset = ZOffset,
  680. Acceleration = Accel,
  681. Drag = Drag,
  682. LockedToPart = LockedToPart,
  683. VelocityInheritance = VelocityInheritance,
  684. EmissionDirection = EmissionDirection,
  685. Enabled = Enabled,
  686. Lifetime = LifeTime,
  687. Rate = Rate,
  688. Rotation = Rotation,
  689. RotSpeed = RotSpeed,
  690. Speed = Speed,
  691. VelocitySpread = VelocitySpread
  692. })
  693. return fp
  694. end
  695. }
  696. }
  697. function RemoveOutlines(part)
  698. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  699. end
  700. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  701. local Part = Create("Part")({
  702. formFactor = FormFactor,
  703. Parent = Parent,
  704. Reflectance = Reflectance,
  705. Transparency = Transparency,
  706. CanCollide = false,
  707. Locked = true,
  708. BrickColor = BrickColor.new(tostring(BColor)),
  709. Name = Name,
  710. Size = Size,
  711. Material = Material
  712. })
  713. RemoveOutlines(Part)
  714. return Part
  715. end
  716. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  717. local Msh = Create(Mesh)({
  718. Parent = Part,
  719. Offset = OffSet,
  720. Scale = Scale
  721. })
  722. if Mesh == "SpecialMesh" then
  723. Msh.MeshType = MeshType
  724. Msh.MeshId = MeshId
  725. end
  726. return Msh
  727. end
  728. function CreateWeld(Parent, Part0, Part1, C0, C1)
  729. local Weld = Create("Weld")({
  730. Parent = Parent,
  731. Part0 = Part0,
  732. Part1 = Part1,
  733. C0 = C0,
  734. C1 = C1
  735. })
  736. return Weld
  737. end
  738.  
  739.  
  740. -------------------------------------------------------
  741. --Start Effect Function--
  742. -------------------------------------------------------
  743. EffectModel = Instance.new("Model", char)
  744. Effects = {
  745. Block = {
  746. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  747. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  748. prt.Anchored = true
  749. prt.CFrame = cframe
  750. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  751. game:GetService("Debris"):AddItem(prt, 10)
  752. if Type == 1 or Type == nil then
  753. table.insert(Effects, {
  754. prt,
  755. "Block1",
  756. delay,
  757. x3,
  758. y3,
  759. z3,
  760. msh
  761. })
  762. elseif Type == 2 then
  763. table.insert(Effects, {
  764. prt,
  765. "Block2",
  766. delay,
  767. x3,
  768. y3,
  769. z3,
  770. msh
  771. })
  772. else
  773. table.insert(Effects, {
  774. prt,
  775. "Block3",
  776. delay,
  777. x3,
  778. y3,
  779. z3,
  780. msh
  781. })
  782. end
  783. end
  784. },
  785. Sphere = {
  786. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  787. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  788. prt.Anchored = true
  789. prt.CFrame = cframe
  790. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  791. game:GetService("Debris"):AddItem(prt, 10)
  792. table.insert(Effects, {
  793. prt,
  794. "Cylinder",
  795. delay,
  796. x3,
  797. y3,
  798. z3,
  799. msh
  800. })
  801. end
  802. },
  803. Cylinder = {
  804. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  805. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  806. prt.Anchored = true
  807. prt.CFrame = cframe
  808. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  809. game:GetService("Debris"):AddItem(prt, 10)
  810. table.insert(Effects, {
  811. prt,
  812. "Cylinder",
  813. delay,
  814. x3,
  815. y3,
  816. z3,
  817. msh
  818. })
  819. end
  820. },
  821. Wave = {
  822. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  823. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  824. prt.Anchored = true
  825. prt.CFrame = cframe
  826. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  827. game:GetService("Debris"):AddItem(prt, 10)
  828. table.insert(Effects, {
  829. prt,
  830. "Cylinder",
  831. delay,
  832. x3 / 60,
  833. y3 / 60,
  834. z3 / 60,
  835. msh
  836. })
  837. end
  838. },
  839. Ring = {
  840. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  841. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  842. prt.Anchored = true
  843. prt.CFrame = cframe
  844. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  845. game:GetService("Debris"):AddItem(prt, 10)
  846. table.insert(Effects, {
  847. prt,
  848. "Cylinder",
  849. delay,
  850. x3,
  851. y3,
  852. z3,
  853. msh
  854. })
  855. end
  856. },
  857. Break = {
  858. Create = function(brickcolor, cframe, x1, y1, z1)
  859. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  860. prt.Anchored = true
  861. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  862. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  863. local num = math.random(10, 50) / 1000
  864. game:GetService("Debris"):AddItem(prt, 10)
  865. table.insert(Effects, {
  866. prt,
  867. "Shatter",
  868. num,
  869. prt.CFrame,
  870. math.random() - math.random(),
  871. 0,
  872. math.random(50, 100) / 100
  873. })
  874. end
  875. },
  876. Spiral = {
  877. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  878. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  879. prt.Anchored = true
  880. prt.CFrame = cframe
  881. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  882. game:GetService("Debris"):AddItem(prt, 10)
  883. table.insert(Effects, {
  884. prt,
  885. "Cylinder",
  886. delay,
  887. x3,
  888. y3,
  889. z3,
  890. msh
  891. })
  892. end
  893. },
  894. Push = {
  895. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  896. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  897. prt.Anchored = true
  898. prt.CFrame = cframe
  899. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  900. game:GetService("Debris"):AddItem(prt, 10)
  901. table.insert(Effects, {
  902. prt,
  903. "Cylinder",
  904. delay,
  905. x3,
  906. y3,
  907. z3,
  908. msh
  909. })
  910. end
  911. }
  912. }
  913. -------------------------------------------------------
  914. --End Effect Function--
  915. -------------------------------------------------------
  916.  
  917. function CreateSound(ID, PARENT, VOLUME, PITCH)
  918. local NSound = nil
  919. coroutine.resume(coroutine.create(function()
  920. NSound = Instance.new("Sound", PARENT)
  921. NSound.Volume = VOLUME
  922. NSound.Pitch = PITCH
  923. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  924. swait()
  925. NSound:play()
  926. game:GetService("Debris"):AddItem(NSound, 10)
  927. end))
  928. return NSound
  929. end
  930.  
  931. function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  932. local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  933. prt.Anchored = true
  934. prt.CFrame = cframe
  935. local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  936. game:GetService("Debris"):AddItem(prt, 10)
  937. if Type == 1 or Type == nil then
  938. table.insert(Effects, {
  939. prt,
  940. "Block1",
  941. delay,
  942. x3,
  943. y3,
  944. z3,
  945. msh
  946. })
  947. elseif Type == 2 then
  948. table.insert(Effects, {
  949. prt,
  950. "Block2",
  951. delay,
  952. x3,
  953. y3,
  954. z3,
  955. msh
  956. })
  957. elseif Type == 3 then
  958. table.insert(Effects, {
  959. prt,
  960. "Block3",
  961. delay,
  962. x3,
  963. y3,
  964. z3,
  965. msh
  966. })
  967. end
  968. end
  969.  
  970. function part(formfactor,parent,reflectance,transparency,brickcolor,name,size)
  971. local fp=Instance.new("Part")
  972. fp.formFactor=formfactor
  973. fp.Parent=parent
  974. fp.Reflectance=reflectance
  975. fp.Transparency=transparency
  976. fp.CanCollide=false
  977. fp.Locked=true
  978. fp.BrickColor=brickcolor
  979. fp.Name=name
  980. fp.Size=size
  981. fp.Position=tors.Position
  982. RemoveOutlines(fp)
  983. fp.Material="SmoothPlastic"
  984. fp:BreakJoints()
  985. return fp
  986. end
  987.  
  988. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  989. local mesh=Instance.new(Mesh)
  990. mesh.Parent=part
  991. if Mesh=="SpecialMesh" then
  992. mesh.MeshType=meshtype
  993. if meshid~="nil" then
  994. mesh.MeshId="http://www.roblox.com/asset/?id="..meshid
  995. end
  996. end
  997. mesh.Offset=offset
  998. mesh.Scale=scale
  999. return mesh
  1000. end
  1001.  
  1002. function MagicShockTrailAlt2(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, rottype)
  1003. local prt = part(3, char, 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1004. prt.Anchored = true
  1005. prt.Material = "Neon"
  1006. prt.CFrame = cframe
  1007. local msh = mesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1008. game:GetService("Debris"):AddItem(prt, 5)
  1009. coroutine.resume(coroutine.create(function(Part, Mesh)
  1010. local rtype = rottype
  1011. for i = 0, 1, delay do
  1012. swait()
  1013. if rtype == 1 then
  1014. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
  1015. elseif rtype == 2 then
  1016. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
  1017. end
  1018. prt.Transparency = i
  1019. Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3)
  1020. end
  1021. Part.Parent = nil
  1022. end), prt, msh)
  1023. end
  1024.  
  1025.  
  1026. function MagicBlock(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1027. local prt = part(3, char, 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1028. prt.Anchored = true
  1029. prt.Material = "Neon"
  1030. prt.CFrame = cframe
  1031. prt.CFrame = prt.CFrame * Euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1032. local msh = mesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1033. game:GetService("Debris"):AddItem(prt, 5)
  1034. coroutine.resume(coroutine.create(function(Part, Mesh)
  1035. for i = 0, 1, delay do
  1036. swait()
  1037. Part.CFrame = Part.CFrame * Euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1038. Part.Transparency = i
  1039. Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3)
  1040. end
  1041. Part.Parent = nil
  1042. end), prt, msh)
  1043. end
  1044.  
  1045.  
  1046. function MagicShockAlt(brickcolor, cframe, x1, y1, x3, y3, delay, rottype)
  1047. local prt = part(3, char, 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1048. prt.Anchored = true
  1049. prt.Material = "Neon"
  1050. prt.CFrame = cframe
  1051. local msh = mesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, 0.01))
  1052. game:GetService("Debris"):AddItem(prt, 5)
  1053. coroutine.resume(coroutine.create(function(Part, Mesh)
  1054. local rtype = rottype
  1055. for i = 0, 1, delay do
  1056. swait()
  1057. if rtype == 1 then
  1058. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
  1059. elseif rtype == 2 then
  1060. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
  1061. end
  1062. prt.Transparency = i
  1063. Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, 0)
  1064. end
  1065. Part.Parent = nil
  1066. end), prt, msh)
  1067. end
  1068.  
  1069. function Eviscerate(dude)
  1070. if dude.Name ~= char then
  1071. local bgf = IT("BodyGyro", dude.Head)
  1072. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1073. local val = IT("BoolValue", dude)
  1074. val.Name = "IsHit"
  1075. local ds = coroutine.wrap(function()
  1076. dude:WaitForChild("Head"):BreakJoints()
  1077. wait(0.5)
  1078. target = nil
  1079. coroutine.resume(coroutine.create(function()
  1080. for i, v in pairs(dude:GetChildren()) do
  1081. if v:IsA("Accessory") then
  1082. v:Destroy()
  1083. end
  1084. if v:IsA("Humanoid") then
  1085. v:Destroy()
  1086. end
  1087. if v:IsA("CharacterMesh") then
  1088. v:Destroy()
  1089. end
  1090. if v:IsA("Model") then
  1091. v:Destroy()
  1092. end
  1093. if v:IsA("Part") or v:IsA("MeshPart") then
  1094. for x, o in pairs(v:GetChildren()) do
  1095. if o:IsA("Decal") then
  1096. o:Destroy()
  1097. end
  1098. end
  1099. coroutine.resume(coroutine.create(function()
  1100. v.Material = "Neon"
  1101. v.CanCollide = false
  1102. local PartEmmit1 = IT("ParticleEmitter", v)
  1103. PartEmmit1.LightEmission = 1
  1104. PartEmmit1.Texture = "rbxassetid://284205403"
  1105. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1106. PartEmmit1.Rate = 150
  1107. PartEmmit1.Lifetime = NumberRange.new(1)
  1108. PartEmmit1.Size = NumberSequence.new({
  1109. NumberSequenceKeypoint.new(0, 0.75, 0),
  1110. NumberSequenceKeypoint.new(1, 0, 0)
  1111. })
  1112. PartEmmit1.Transparency = NumberSequence.new({
  1113. NumberSequenceKeypoint.new(0, 0, 0),
  1114. NumberSequenceKeypoint.new(1, 1, 0)
  1115. })
  1116. PartEmmit1.Speed = NumberRange.new(0, 0)
  1117. PartEmmit1.VelocitySpread = 30000
  1118. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  1119. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  1120. local BodPoss = IT("BodyPosition", v)
  1121. BodPoss.P = 3000
  1122. BodPoss.D = 1000
  1123. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1124. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1125. v.Color = maincolor.Color
  1126. coroutine.resume(coroutine.create(function()
  1127. for i = 0, 49 do
  1128. swait(1)
  1129. v.Transparency = v.Transparency + 0.08
  1130. end
  1131. wait(0.5)
  1132. PartEmmit1.Enabled = false
  1133. wait(3)
  1134. v:Destroy()
  1135. dude:Destroy()
  1136. end))
  1137. end))
  1138. end
  1139. end
  1140. end))
  1141. end)
  1142. ds()
  1143. end
  1144. end
  1145. function FindNearestHead(Position, Distance, SinglePlayer)
  1146. if SinglePlayer then
  1147. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  1148. end
  1149. local List = {}
  1150. for i, v in pairs(workspace:GetChildren()) do
  1151. if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  1152. table.insert(List, v)
  1153. end
  1154. end
  1155. return List
  1156. end
  1157. function sphereMK(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos)
  1158. local type = type
  1159. local rng = Instance.new("Part", char)
  1160. rng.Anchored = true
  1161. rng.BrickColor = color
  1162. rng.CanCollide = false
  1163. rng.FormFactor = 3
  1164. rng.Name = "Ring"
  1165. rng.Material = "Neon"
  1166. rng.Size = Vector3.new(1, 1, 1)
  1167. rng.Transparency = 0
  1168. rng.TopSurface = 0
  1169. rng.BottomSurface = 0
  1170. rng.CFrame = pos
  1171. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  1172. local rngm = Instance.new("SpecialMesh", rng)
  1173. rngm.MeshType = "Sphere"
  1174. rngm.Scale = Vector3.new(x1, y1, z1)
  1175. local scaler2 = 1
  1176. local speeder = FastSpeed
  1177. if type == "Add" then
  1178. scaler2 = 1 * value
  1179. elseif type == "Divide" then
  1180. scaler2 = 1 / value
  1181. end
  1182. coroutine.resume(coroutine.create(function()
  1183. for i = 0, 10 / bonuspeed, 0.1 do
  1184. swait()
  1185. if type == "Add" then
  1186. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1187. elseif type == "Divide" then
  1188. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1189. end
  1190. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  1191. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  1192. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1193. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  1194. end
  1195. rng:Destroy()
  1196. end))
  1197. end
  1198. -------------------------------------------------------
  1199. --End Important Functions--
  1200. -------------------------------------------------------
  1201.  
  1202. --[[
  1203. Thanks for using Build-To-Lua by jarredbcv.
  1204. ]]--
  1205.  
  1206. New = function(Object, Parent, Name, Data)
  1207. local Object = Instance.new(Object)
  1208. for Index, Value in pairs(Data or {}) do
  1209. Object[Index] = Value
  1210. end
  1211. Object.Parent = Parent
  1212. Object.Name = Name
  1213. return Object
  1214. end
  1215.  
  1216. NewInstance = function(instance,parent,properties)
  1217. local inst = Instance.new(instance,parent)
  1218. if(properties)then
  1219. for i,v in next, properties do
  1220. pcall(function() inst[i] = v end)
  1221. end
  1222. end
  1223. return inst;
  1224. end
  1225.  
  1226. Gunty = New("Model",char,"Gunty",{})
  1227. Handle = New("Part",Gunty,"Handle",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.799999952, 0.980000019, 1),CFrame = CFrame.new(-6.17461252, 2.89117765, -81.6553421, 0.999894261, 0.010924357, 0.00963267777, -0.0110270018, 0.999882579, 0.0106679145, -0.00951499958, -0.0107729975, 0.999897003),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  1228. Mesh = New("BlockMesh",Handle,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1229. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.449999958, 0.300000012, 1.00999999),CFrame = CFrame.new(-5.79491472, 3.31696463, -81.668541, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1230. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1.14999998, 0.699999988, 1.04999995),})
  1231. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.375087738, 0.43002677, -0.00499725342, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1232. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.400000006, 0.800000012, 1.43999994),CFrame = CFrame.new(-5.77552652, 2.79678607, -81.6581802, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1233. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1234. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.400111198, -0.089990139, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1235. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.50999999, 1.00999999, 1.38),CFrame = CFrame.new(-5.79167271, 2.89196372, -81.6569061, 0.999894142, 0.0109243561, 0.00963267591, -0.0110270008, 0.99988246, 0.0106679127, -0.00951499958, -0.0107729975, 0.999896884),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
  1236. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1237. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.382905483, 0.00498604774, 0.00213623047, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1238. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.340000033, 0.179999962, 1.27999997),CFrame = CFrame.new(-6.43716383, 3.22691417, -81.656456, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
  1239. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1240. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.266214848, 0.332840681, -6.10351563e-05, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1241. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.340000033, 0.239999965, 1.27999997),CFrame = CFrame.new(-6.43716383, 2.87691402, -81.6564636, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
  1242. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1243. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.262355328, -0.0171182156, -0.00379943848, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1244. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.380000025, 0.239999965, 1.27999997),CFrame = CFrame.new(-6.41705704, 2.5166924, -81.6567535, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
  1245. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1246. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.238276005, -0.37707448, -0.00774383545, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1247. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.080000028, 0.829999983, 1.24000001),CFrame = CFrame.new(-6.28731203, 2.83357024, -81.6548691, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1248. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1249. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.112056732, -0.058836937, -0.00122833252, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1250. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.580000043, 0.209999949, 1.24000001),CFrame = CFrame.new(-6.30723286, 3.2204814, -81.6576462, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1251. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1252. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.136215687, 0.327841043, -6.86645508e-05, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1253. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.580000043, 0.269999951, 1.24000001),CFrame = CFrame.new(-6.30756044, 2.87048483, -81.6573257, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1254. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1255. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.132686615, -0.0221214294, -0.0034866333, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1256. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.580000043, 0.249999955, 1.25),CFrame = CFrame.new(-6.30751181, 2.53053808, -81.6523285, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1257. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1258. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.128937244, -0.362081289, -0.00211334229, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1259. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.600000024, 0.200000003),CFrame = CFrame.new(-5.71910667, 3.10924911, -81.0621643, 0.968651533, -0.24823907, 0.00961919595, 0.248137087, 0.968666732, 0.0106559293, -0.0119630033, -0.007934995, 0.999897361),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  1260. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.5, 0.899999976, 0.400000006),})
  1261. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.968651116, 0.248137027, -0.0119630015, -0.248238936, 0.968666434, -0.007934995, 0.00961919129, 0.0106559228, 0.999897003),C1 = CFrame.new(0.447408676, 0.216631651, 0.599830627, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1262. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.600000024, 0.200000003),CFrame = CFrame.new(-5.74061537, 3.09643626, -82.2620392, 0.968651533, -0.24823907, 0.00961919595, 0.248137087, 0.968666732, 0.0106559293, -0.0119630033, -0.007934995, 0.999897361),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  1263. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.5, 0.899999976, 0.400000006),})
  1264. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.968651116, 0.248137027, -0.0119630015, -0.248238936, 0.968666434, -0.007934995, 0.00961919129, 0.0106559228, 0.999897003),C1 = CFrame.new(0.437460423, 0.216511488, -0.600265503, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1265. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 1.4000001),CFrame = CFrame.new(-5.66842175, 2.87551188, -81.6588593, 0.699307382, 0.714757025, 0.00962753966, -0.714821219, 0.699226558, 0.0106663266, 0.000891998934, -0.0143409977, 0.999897063),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1266. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.200000003, 0.200000003, 0.930000007),})
  1267. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.699307024, -0.714820981, 0.000891999982, 0.714756727, 0.69922626, -0.0143409977, 0.00962753501, 0.010666322, 0.999896765),C1 = CFrame.new(0.506342888, -0.0100963116, 0.00119018555, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1268. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.320000023, 0.919999957, 1.27999997),CFrame = CFrame.new(-6.08716917, 2.84636235, -81.6569443, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
  1269. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1270. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.0879435539, -0.0438375473, -0.00123596191, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1271. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.329999983, 0.269999981, 0.860000074),CFrame = CFrame.new(-5.68526602, 2.76024342, -81.6548996, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1272. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1273. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.4907341, -0.125577688, 0.0037612915, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1274. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.279999971, 0.389999986, 1.05000007),CFrame = CFrame.new(-5.67011929, 2.75067925, -81.6596603, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1275. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1276. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.506030083, -0.134924173, -0.000953674316, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1277. Credits = New("Part",Gunty,"Credits",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,Size = Vector3.new(0.249999985, 0.230000019, 0.0599999875),CFrame = CFrame.new(-5.65182352, 3.14374733, -82.1123657, 1.00000036, -2.32830644e-10, 1.86264515e-09, 2.76486389e-10, 0.945462108, -0.325733244, 2.79396772e-09, 0.325733304, 0.945462048),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1278. mot = New("Motor",Credits,"mot",{Part0 = Credits,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.94546175, 0.325733155, 0, -0.325733155, 0.94546175),C1 = CFrame.new(0.524296761, 0.263174534, -0.449249268, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1279. Credits = New("Part",Gunty,"Credits",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,Size = Vector3.new(0.249999985, 0.150000021, 0.0599999875),CFrame = CFrame.new(-5.651824, 3.16514564, -82.0512466, 1.00000036, -1.28056854e-09, 1.86264515e-09, 2.76486389e-10, 0.990724444, 0.135888785, 2.79396772e-09, -0.13588877, 0.990724444),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1280. mot = New("Motor",Credits,"mot",{Part0 = Credits,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.990724087, -0.135888726, 0, 0.135888726, 0.990724087),C1 = CFrame.new(0.523478985, 0.283911943, -0.387901306, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1281. Credits = New("Part",Gunty,"Credits",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,Size = Vector3.new(0.249999985, 0.170000017, 0.0599999875),CFrame = CFrame.new(-5.651824, 3.15523815, -81.9898987, 1.00000036, -9.31322575e-10, 1.86264515e-09, 2.76486389e-10, 0.841228187, -0.540680885, 2.79396772e-09, 0.540680885, 0.841228247),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1282. mot = New("Motor",Credits,"mot",{Part0 = Credits,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.841227949, 0.540680707, 0, -0.540680707, 0.841227949),C1 = CFrame.new(0.523004532, 0.273344755, -0.326667786, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1283. Credits = New("Part",Gunty,"Credits",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,Size = Vector3.new(0.249999985, 0.230000019, 0.0599999875),CFrame = CFrame.new(-5.65182352, 3.12556744, -81.9521408, 1.00000036, -5.82076609e-10, 9.31322575e-10, 2.76486389e-10, 0.99409467, -0.10851986, 2.79396772e-09, 0.108519867, 0.99409461),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1284. mot = New("Motor",Credits,"mot",{Part0 = Credits,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.994094312, 0.10851983, 0, -0.10851983, 0.994094312),C1 = CFrame.new(0.522972584, 0.243270636, -0.289230347, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1285. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 1.18000007),CFrame = CFrame.new(-6.06842232, 2.94551158, -81.6588593, 0.699307382, 0.714757025, 0.00962753966, -0.714821219, 0.699226558, 0.0106663266, 0.000891998934, -0.0143409977, 0.999897063),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1286. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.200000003, 0.200000003, 0.930000007),})
  1287. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.699307024, -0.714820981, 0.000891999982, 0.714756727, 0.69922626, -0.0143409977, 0.00962753501, 0.010666322, 0.999896765),C1 = CFrame.new(0.105613232, 0.0555255413, -0.00191497803, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1288.  
  1289. local HW = NewInstance('Motor', char, {Part0 = ra, Part1 = Handle, C0 = CF(-.1,-.51,0)})
  1290.  
  1291. for _,v in next, Gunty:children() do
  1292. v.CanCollide = false
  1293. end
  1294.  
  1295. local all, last = {}, nil
  1296. ArmourParts = {}
  1297. ArmourParts2 = {}
  1298. NeonParts = {}
  1299. function scan(p)
  1300. for _, v in pairs(p:GetChildren()) do
  1301. if v:IsA("BasePart") then
  1302. if v.BrickColor == BrickColor.new("Smoky grey") then
  1303. table.insert(ArmourParts, v)
  1304. end
  1305. if v.BrickColor == BrickColor.new("Fossil") then
  1306. table.insert(ArmourParts2, v)
  1307. end
  1308. if v.BrickColor == BrickColor.new("Institutional white") then
  1309. table.insert(NeonParts, v)
  1310. end
  1311. if last then
  1312. local w = Instance.new("Weld")
  1313. w.Part0, w.Part1 = last, v
  1314. w.C0 = v.CFrame:toObjectSpace(last.CFrame):inverse()
  1315. w.Parent = last
  1316. end
  1317. table.insert(all, v)
  1318. last = v
  1319. end
  1320. scan(v)
  1321. end
  1322. end
  1323. scan(Gunty)
  1324. for _, v in pairs(all) do
  1325. v.Anchored = false
  1326. v.CanCollide = false
  1327. end
  1328. function resetmode()
  1329. for i, v in pairs(ArmourParts) do
  1330. v.BrickColor = BrickColor.new("Smoky grey")
  1331. end
  1332. for i, v in pairs(ArmourParts2) do
  1333. v.BrickColor = BrickColor.new("Fossil")
  1334. end
  1335. for i, v in pairs(NeonParts) do
  1336. v.BrickColor = BrickColor.new("Institutional white")
  1337. end
  1338. maincolor = BrickColor.new("Institutional white")
  1339. end
  1340. -------------------------------------------------------
  1341. --Start Music Option--
  1342. -------------------------------------------------------
  1343. local Music = Instance.new("Sound",tors)
  1344. Music.Volume = 2.5
  1345. Music.SoundId = "rbxassetid://1117396305"
  1346. Music.Looped = true
  1347. Music.Pitch = 1 --Pitcher
  1348. Music:Play()
  1349. -------------------------------------------------------
  1350. --End Music Option--
  1351. -------------------------------------------------------
  1352.  
  1353. local naeeym2 = Instance.new("BillboardGui",char)
  1354. naeeym2.AlwaysOnTop = true
  1355. naeeym2.Size = UDim2.new(5,35,2,35)
  1356. naeeym2.StudsOffset = Vector3.new(0,2,0)
  1357. naeeym2.Adornee = hed
  1358. naeeym2.Name = "Name"
  1359.  
  1360. local tecks2 = Instance.new("TextLabel",naeeym2)
  1361. tecks2.BackgroundTransparency = 1
  1362. tecks2.TextScaled = true
  1363. tecks2.BorderSizePixel = 0
  1364. tecks2.Text = "Neutral"
  1365. tecks2.Font = "Code"
  1366. tecks2.TextSize = 30
  1367. tecks2.TextStrokeTransparency = 0
  1368. tecks2.TextColor3 = Color3.new(0,0,0)
  1369. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  1370. tecks2.Size = UDim2.new(1,0,0.5,0)
  1371. tecks2.Parent = naeeym2
  1372.  
  1373. -------------------------------------------------------
  1374. --Start Attacks N Stuff--
  1375. -------------------------------------------------------
  1376. local sine=0
  1377. function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
  1378. local Hitboxpart = Instance.new("Part", EffectModel)
  1379. RemoveOutlines(Hitboxpart)
  1380. Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
  1381. Hitboxpart.CanCollide = false
  1382. Hitboxpart.Transparency = 1
  1383. Hitboxpart.Anchored = true
  1384. Hitboxpart.CFrame = Pose
  1385. game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
  1386. MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
  1387. end
  1388. wait2 = false
  1389. combo = 1
  1390. mouse.Button1Down:connect(function(key)
  1391. if attack == false then
  1392. attack = true
  1393. hum.WalkSpeed = 3.01
  1394. if combo == 1 and wait2 == false then
  1395. wait2 = true
  1396. for i = 0, 1.2, 0.1 do
  1397. swait()
  1398. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-5), math.rad(0), math.rad(-35)), 0.3)
  1399. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  1400. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.8) * angles(math.rad(90), math.rad(0), math.rad(20)), 0.1)
  1401. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1402. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, -0.2) * RHCF * angles(math.rad(-2.5), math.rad(0), math.rad(-0)), 0.3)
  1403. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(15), math.rad(-20)), 0.3)
  1404. end
  1405. CreateSound("138097048", ra, 3, .8)
  1406. HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 6, 9, 3, "Normal")
  1407. for i = 0, 1.2, 0.1 do
  1408. swait()
  1409. BlockEffect(maincolor, Handle.CFrame, 21, 41, 21, -2, -3, -2, 0.08, 2)
  1410. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(55)), 0.3)
  1411. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1412. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(95), math.rad(0), math.rad(40)), 0.1)
  1413. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1414. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-17)), 0.3)
  1415. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3)
  1416. end
  1417. combo = 2
  1418. end
  1419. if combo == 2 and wait2 == false then
  1420. wait2 = true
  1421. for i = 0, 1.2, 0.1 do
  1422. swait()
  1423. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-25), math.rad(10), math.rad(-65)), 0.3)
  1424. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1425. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.1)
  1426. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1427. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-25)), 0.3)
  1428. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(-20)), 0.3)
  1429. end
  1430. CreateSound("138097048", rl, 3, 1)
  1431. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 5, 10, 3, "Normal")
  1432. for i = 0, 1.6, 0.1 do
  1433. swait()
  1434. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-15), math.rad(0), math.rad(65+255.45*i)), 0.3)
  1435. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1436. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(54), math.rad(0), math.rad(35)), 0.1)
  1437. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-34), math.rad(0), math.rad(-35)), 0.3)
  1438. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(95)), 0.3)
  1439. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-4.5), math.rad(-30), math.rad(0)), 0.3)
  1440. end
  1441. combo = 3
  1442. end
  1443. if combo == 3 and wait2 == false then
  1444. for i = 0, 1.2, 0.1 do
  1445. swait()
  1446. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-5), math.rad(0), math.rad(-35)), 0.3)
  1447. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  1448. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.8) * angles(math.rad(90), math.rad(0), math.rad(20)), 0.1)
  1449. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1450. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, -0.2) * RHCF * angles(math.rad(-2.5), math.rad(0), math.rad(-0)), 0.3)
  1451. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(15), math.rad(-20)), 0.3)
  1452. end
  1453. CreateSound("138097048", ra, 3, .8)
  1454. HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 24, 36, 3, "Normal")
  1455. for i = 0, 1.2, 0.1 do
  1456. swait()
  1457. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(35)), 0.3)
  1458. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1459. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(96), math.rad(0), math.rad(10)), 0.1)
  1460. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1461. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-0)), 0.3)
  1462. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3)
  1463. end
  1464. Effects.Sphere.Create(maincolor, ra.CFrame * CFrame.new(0,-2,0) , 85, 85, 85, 0.1, 0.1, 0.1, 0.03)
  1465. Effects.Ring.Create(maincolor, ra.CFrame * CFrame.new(0,-2,0) , 2, 2, 2, 0.1, 0.1, 0.1, 0.03)
  1466. HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 24, 36, 3, "Normal")
  1467. for i = 0, 1.2, 0.1 do
  1468. swait()
  1469. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(-35)), 0.3)
  1470. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1471. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(25), math.rad(0), math.rad(10)), 0.1)
  1472. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1473. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-0)), 0.3)
  1474. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3)
  1475. end
  1476. combo = 1
  1477. end
  1478. hum.WalkSpeed = 8
  1479. wait2 = false
  1480. attack = false
  1481. end
  1482. end)
  1483. function Decapitate()
  1484. local target = nil
  1485. local targettorso = nil
  1486. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  1487. if mouse.Target.Parent.Humanoid.PlatformStand == false then
  1488. target = mouse.Target.Parent.Humanoid
  1489. targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  1490. targethead = mouse.Target.Parent:FindFirstChild("Head")
  1491. end
  1492. end
  1493. if target ~= nil then
  1494. targettorso.Anchored = true
  1495. attack = true
  1496. hum.WalkSpeed = 0
  1497. root.CFrame = targettorso.CFrame * CF(0,0,2.6)
  1498. for i = 0,4.2,0.1 do
  1499. swait()
  1500. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15)
  1501. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3)
  1502. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  1503. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  1504. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(0), Rad(35)), 0.1)
  1505. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  1506. end
  1507. local ModelHead01 = New("Model", char, "", {})
  1508. local Humanoid01 = New("Humanoid", ModelHead01, "Humanoid", {})
  1509. local Head01 = targethead:Clone()
  1510. targethead.Transparency = 1
  1511. Head01.Parent = ModelHead01
  1512. local weldHead01 = Instance.new("Weld")
  1513. weldHead01.Parent = Head01
  1514. weldHead01.Part0 = targethead
  1515. weldHead01.Part1 = Head01
  1516. weldHead01.C1 = CFrame.new(0, 0, 0)
  1517. targethead.face:Remove()
  1518. weldHead01.Part0 = ra
  1519. weldHead01.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0))
  1520. targettorso:BreakJoints()
  1521. CreateSound("314390675", targettorso, 5, .7)
  1522. for i = 0,3.2,0.1 do
  1523. swait()
  1524. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  1525. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  1526. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1527. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(50)), 0.15)
  1528. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(20), Rad(90)), 0.1)
  1529. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  1530. end
  1531. for i = 0,4.2,0.1 do
  1532. swait()
  1533. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15)
  1534. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3)
  1535. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1536. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  1537. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(185), Rad(0), Rad(15)), 0.1)
  1538. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
  1539. end
  1540. CreateSound("541909763", targettorso, 5, .8)
  1541. weldHead01:Destroy()
  1542. Head01.CanCollide = true
  1543. local bodyVelocity2 = Create("BodyVelocity")({
  1544. velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50,
  1545. P = 5000,
  1546. maxForce = Vector3.new(8000, 8000, 8000),
  1547. Parent = Head01
  1548. })
  1549. game:GetService("Debris"):AddItem(bodyVelocity2, 0.05)
  1550. for i = 0,6.2,0.1 do
  1551. swait()
  1552. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(40)), 0.15)
  1553. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.3)
  1554. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1555. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  1556. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-15)), 0.1)
  1557. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
  1558. end
  1559. targettorso.Anchored = false
  1560. attack = false
  1561. hum.WalkSpeed = 8
  1562. root.CFrame = targettorso.CFrame * CF(0,0,3.4)
  1563. end
  1564. end
  1565. function Laugh()
  1566. attack = true
  1567. hum.WalkSpeed = 0
  1568. CreateSound("300208779", hed, 10, 1)
  1569. for i = 0,9,0.1 do
  1570. swait()
  1571. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15)
  1572. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  1573. if Mrandom(1,15) == 1 then
  1574. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  1575. end
  1576. RH.C0 = clerp(RH.C0, CF(1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * RHCF * angles(Rad(-4.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-30)), 0.15)
  1577. LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * LHCF * angles(Rad(-6.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(30)), 0.15)
  1578. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1)
  1579. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1)
  1580. end
  1581. attack = false
  1582. hum.WalkSpeed = 10
  1583. end
  1584. function Flying_Kick()
  1585. attack = true
  1586. hum.WalkSpeed = 0
  1587. for i = 0,2.7,0.1 do
  1588. swait()
  1589. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -.7 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  1590. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20), Rad(0), Rad(0)), 0.3)
  1591. RH.C0 = clerp(RH.C0, CF(1, -0.3 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1592. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(30)), 0.15)
  1593. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(15)), 0.1)
  1594. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(-15)), 0.1)
  1595. end
  1596. local bodyVelocity = Create("BodyVelocity")({
  1597. velocity = Vector3.new(0, 0, 0) + root.CFrame.lookVector * 250,
  1598. P = 5000,
  1599. maxForce = Vector3.new(9e99, 9e99, 9e99),
  1600. Parent = root
  1601. })
  1602. game:GetService("Debris"):AddItem(bodyVelocity, 0.05)
  1603. CreateSound("138097048", rl, 3, 1)
  1604. for i = 0,2.1,0.1 do
  1605. swait()
  1606. HitboxFunction(rl.CFrame, 0.01, 1, 1, 1, 7, 6, 8, 3, "Knockdown")
  1607. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, .6 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(90)), 0.15)
  1608. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  1609. RH.C0 = clerp(RH.C0, CF(.4, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-125), Rad(0), Rad(0)), 0.15)
  1610. LH.C0 = clerp(LH.C0, CF(-1.3, -1.3 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(35), Rad(0), Rad(0)), 0.15)
  1611. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  1612. LW.C0 = clerp(LW.C0, CF(-1.9, 0.8 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-215)), 0.1)
  1613. end
  1614. attack = false
  1615. hum.WalkSpeed = 8
  1616. end
  1617. function UpperCut()
  1618. attack = true
  1619. hum.WalkSpeed = 0
  1620. for i = 0,2.3,0.1 do
  1621. swait()
  1622. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -.7 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  1623. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1624. RH.C0 = clerp(RH.C0, CF(1, -0.3 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1625. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(30)), 0.15)
  1626. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 30), -.8 + 0.025 * Cos(sine / 20)) * angles(Rad(165), Rad(0), Rad(0)), 0.1)
  1627. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 30), -1 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(75)), 0.1)
  1628. end
  1629. CreateSound("138097048", ra, 3, .8)
  1630. HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 6, 8, 3, "Knockdown")
  1631. for i = 0,2.8,0.1 do
  1632. swait()
  1633. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-35), Rad(0), Rad(10)), 0.15)
  1634. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20), Rad(0), Rad(0)), 0.3)
  1635. RH.C0 = clerp(RH.C0, CF(1, -1.2 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(-55)), 0.15)
  1636. LH.C0 = clerp(LH.C0, CF(-1, -1.2 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(35)), 0.15)
  1637. RW.C0 = clerp(RW.C0, CF(1.3, .8 + 0.05 * Sin(sine / 30), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(125), Rad(0), Rad(0)), 0.1)
  1638. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-10)), 0.1)
  1639. end
  1640. attack = false
  1641. hum.WalkSpeed = 8
  1642. end
  1643. function Spinning_Kick()
  1644. attack = true
  1645. hum.WalkSpeed = 3.01
  1646. for i = 0, 1.2, 0.1 do
  1647. swait()
  1648. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-25), math.rad(10), math.rad(-65)), 0.3)
  1649. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1650. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.1)
  1651. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1652. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-25)), 0.3)
  1653. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(-20)), 0.3)
  1654. end
  1655. for i = 0, 4.6, 0.1 do
  1656. swait()
  1657. CreateSound("138097048", rl, 3, 1)
  1658. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 5, 10, 3, "Normal")
  1659. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-15), math.rad(0), math.rad(65 + 255.45 * i)), 0.3)
  1660. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1661. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-54), math.rad(0), math.rad(47)), 0.1)
  1662. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-34), math.rad(0), math.rad(-47)), 0.3)
  1663. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(95)), 0.3)
  1664. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-4.5), math.rad(-30), math.rad(30)), 0.3)
  1665. end
  1666. attack = false
  1667. hum.WalkSpeed = 8
  1668. end
  1669. function Beam_Of_Light()
  1670.  
  1671. end
  1672. function Blast_Of_God()
  1673. attack = true
  1674. hum.WalkSpeed = 3.01
  1675. for i = 0,6.3,0.1 do
  1676. swait()
  1677. Effects.Sphere.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1678. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(90)), 0.15)
  1679. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(-90)), 0.3)
  1680. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  1681. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  1682. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  1683. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-13 + 2.5 * Sin(sine / 20))), 0.1)
  1684. end
  1685. Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 11, 11, 11, 0.05)
  1686. Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 11, 11, 11, 0.03)
  1687. Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 11, 11, 11, 0.05)
  1688. Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 11, 11, 11, 0.05)
  1689. Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 10.5, 10.5, 10.5, 0.05)
  1690. Effects.Ring.Create(BrickC("New Yeller"), ra.CFrame * angles(Rad(90),0,0) * CF(0, -1, 0), 2, 2, 2, 7.6, 7.6, 7.6, 0.03)
  1691. CreateSound("142070127", tors, 10, 1)
  1692. MagniDamage(ra, 12, 40, 60, 10, "Normal")
  1693. for i = 0,2.6,0.1 do
  1694. swait()
  1695. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(90)), 0.15)
  1696. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(-90)), 0.3)
  1697. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-16 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  1698. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-25 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  1699. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(195 - 2.5 * Sin(sine / 20))), 0.1)
  1700. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-35 + 2.5 * Sin(sine / 20))), 0.1)
  1701. end
  1702. attack = false
  1703. hum.WalkSpeed = 8
  1704. end
  1705. function Diablo_Explosion()
  1706. attack = true
  1707. hum.WalkSpeed = 3.01
  1708. for i = 0,6.3,0.1 do
  1709. swait()
  1710. Effects.Block.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1711. Effects.Block.Create(BrickC("Really red"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1712. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1713. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1714. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1715. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  1716. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  1717. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  1718. end
  1719. Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 14, 14, 14, 0.05)
  1720. Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 11, 11, 11, 0.03)
  1721. Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 8, 8, 8, 0.05)
  1722. Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 6, 6, 6, 0.05)
  1723. Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 10.5, 10.5, 10.5, 0.05)
  1724. Effects.Ring.Create(BrickC("Really red"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3.6, 3.6, 3.6, 0.03)
  1725. CreateSound("142070127", tors, 10, 1)
  1726. MagniDamage(tors, 12, 34, 54, 10, "DarkUp")
  1727. for i = 0,4.6,0.1 do
  1728. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1729. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1730. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1731. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1732. RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  1733. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  1734. end
  1735. wait(.6)
  1736. attack = false
  1737. hum.WalkSpeed = 8
  1738. end
  1739. function Hell_From_Above()
  1740. local UhhhhThing = New("Part",EffectModel,"ref",{Transparency = 1,Size = Vector3.new(.2,.2,.2),CFrame = tors.CFrame,Anchored = true,CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  1741. attack = true
  1742. hum.WalkSpeed = 3.01
  1743. for i = 0,6.3,0.1 do
  1744. swait()
  1745. Effects.Block.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1746. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1747. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1748. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1749. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1750. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  1751. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  1752. end
  1753. CreateSound("142070127", tors, 10, 1)
  1754. Effects.Sphere.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  1755. Effects.Sphere.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  1756. Effects.Sphere.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  1757. Effects.Sphere.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  1758. for i = 0,3.8,0.1 do
  1759. swait()
  1760. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1761. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1762. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1763. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1764. RW.C0 = clerp(RW.C0, CF(1.5, .2 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  1765. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  1766. end
  1767. CreateSound("224339201", tors, 10, 0.5)
  1768. for i = 1, 3 do
  1769. MagniDamage(UhhhhThing, 12, 34, 54, 10, "DarkUp")
  1770. UhhhhThing.CFrame = mouse.Hit
  1771. Effects.Cylinder.Create(BrickColor.new("Really red"), UhhhhThing.CFrame, .5, 9999, .5, 10, 0, 10, 0.05)
  1772. Effects.Block.Create(BrickColor.new("Really red"), UhhhhThing.CFrame, 1, 1, 1, 10, 10, 10, 0.05)
  1773. end
  1774. UhhhhThing:Destroy()
  1775. attack = false
  1776. hum.WalkSpeed = 8
  1777. end
  1778. function Spinning_Below()
  1779. attack = true
  1780. hum.WalkSpeed = 3.01
  1781. CreateSound("649634100", tors, 10, 0.5)
  1782. for i = 0,6.3,0.1 do
  1783. swait()
  1784. Effects.Block.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1785. Effects.Block.Create(BrickC("Really red"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1786. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0 + 255.45 * i)), 0.15)
  1787. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1788. RH.C0 = clerp(RH.C0, CF(1, -0.7 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1789. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1790. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  1791. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  1792. end
  1793. attack = false
  1794. hum.WalkSpeed = 8
  1795. end
  1796. function Purity_Slam()
  1797. attack = true
  1798. for i = 0,5.2,0.1 do
  1799. swait()
  1800. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1801. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1802. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  1803. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  1804. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  1805. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  1806. end
  1807. CreateSound("331666100", tors, 10, 1)
  1808. Effects.Ring.Create(BrickC("Toothpaste"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 3.6, 3.6, 3.6, 0.03)
  1809. Effects.Ring.Create(BrickC("Toothpaste"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 5.6, 5.6, 5.6, 0.03)
  1810. Effects.Ring.Create(BrickC("Toothpaste"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 8.6, 8.6, 8.6, 0.03)
  1811. Effects.Ring.Create(BrickC("Toothpaste"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 10.6, 10, 10, 0.03)
  1812. MagniDamage(tors, 12, 40, 60, 10, "Normal")
  1813. coroutine.resume(coroutine.create(function()
  1814. for i = 0,1.8,0.1 do
  1815. swait()
  1816. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  1817. end
  1818. for i = 0,1.8,0.1 do
  1819. swait()
  1820. hum.CameraOffset = Vector3.new(0,0,0)
  1821. end
  1822. end))
  1823. for i = 1,4.7,0.1 do
  1824. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  1825. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  1826. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  1827. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  1828. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  1829. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  1830. end
  1831. wait(.6)
  1832. attack = false
  1833. end
  1834. function Painful_Stomp()
  1835. attack = true
  1836. for i = 0,5.2,0.1 do
  1837. swait()
  1838. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1839. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1840. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  1841. LH.C0 = clerp(LH.C0, CF(-1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  1842. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(-45 - 2.5 * Sin(sine / 20))), 0.1)
  1843. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(45 + 2.5 * Sin(sine / 20))), 0.1)
  1844. end
  1845. CreateSound("331666100", char, 10, 1)
  1846. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  1847. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  1848. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  1849. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  1850. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 35.6, 10.6, 0.05)
  1851. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -3, 0), 2, 2, 2, 150.6, .4, 150.6, 0.05)
  1852. Effects.Ring.Create(BrickColor.Random(), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 8.6, 8.6, 8.6, 0.03)
  1853. for i, v in pairs(FindNearestHead(tors.CFrame.p, 52.5)) do
  1854. if v:FindFirstChild("Head") then
  1855. Eviscerate(v)
  1856. end
  1857. end
  1858. coroutine.resume(coroutine.create(function()
  1859. for i = 0,2.8,0.1 do
  1860. swait()
  1861. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  1862. end
  1863. for i = 0,1.8,0.1 do
  1864. swait()
  1865. hum.CameraOffset = Vector3.new(0,0,0)
  1866. end
  1867. end))
  1868. for i = 0,3.7,0.1 do
  1869. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  1870. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1871. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(20)), 0.15)
  1872. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(-25)), 0.15)
  1873. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  1874. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  1875. end
  1876. wait(.6)
  1877. attack = false
  1878. end
  1879. function Ending()
  1880. local target = nil
  1881. local targettorso = nil
  1882. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  1883. if mouse.Target.Parent.Humanoid.PlatformStand == false then
  1884. targetT = mouse.Target.Parent
  1885. target = mouse.Target.Parent.Humanoid
  1886. targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  1887. targethead = mouse.Target.Parent:FindFirstChild("Head")
  1888. end
  1889. end
  1890. if target ~= nil then
  1891. targettorso.Anchored = true
  1892. attack = true
  1893. hum.WalkSpeed = 0
  1894. local originalpos = root.CFrame
  1895. root.CFrame = targettorso.CFrame * CF(0,0,2.6)
  1896. for i = 0,1.8,0.1 do
  1897. swait()
  1898. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-65)), 0.15)
  1899. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(65)), 0.3)
  1900. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  1901. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  1902. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(35)), 0.1)
  1903. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  1904. end
  1905. Eviscerate(targetT)
  1906. CreateSound("331666100", ra, 4, 1)
  1907. CreateSound("180083286", targettorso, 10, 1)
  1908. coroutine.resume(coroutine.create(function()
  1909. for i = 0,1.8,0.1 do
  1910. swait()
  1911. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  1912. end
  1913. for i = 0,1.8,0.1 do
  1914. swait()
  1915. hum.CameraOffset = Vector3.new(0,0,0)
  1916. end
  1917. end))
  1918. for i = 0,4.6,0.1 do
  1919. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  1920. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  1921. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  1922. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  1923. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  1924. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  1925. end
  1926. wait(.6)
  1927. root.CFrame = originalpos
  1928. attack = false
  1929. hum.WalkSpeed = 8
  1930. end
  1931. end
  1932.  
  1933. --[[I don't take ANY credit for this attack,
  1934. this was all nooby's hard work and the only reason i uhhh "used" it
  1935. is cause I i didn't have attack ideas at the time so yeah,
  1936. 100% nooby's credit <3]]
  1937. function Ende_der_Weld()
  1938. attack = true
  1939. hum.WalkSpeed = 0
  1940. for i = 0,4.6,0.1 do
  1941. swait()
  1942. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  1943. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  1944. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  1945. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  1946. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  1947. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  1948. end
  1949. local a = Instance.new("Part",char)
  1950. a.BrickColor = BrickColor.random()
  1951. a.Name = "Lazer"
  1952. a.Anchored = true
  1953. a.Material = "Neon"
  1954. a.Transparency = 1
  1955. a.CanCollide = false
  1956. local hitbox = Instance.new("Part",char)
  1957. hitbox.Size = Vector3.new(5,5,5)
  1958. hitbox.CFrame = mouse.hit
  1959. hitbox.Anchored = true
  1960. hitbox.Transparency = 1
  1961. hitbox.CanCollide = false
  1962. local ray = Ray.new(
  1963. ra.CFrame.p, -- origin
  1964. (mouse.Hit.p - ra.CFrame.p).unit * 500 -- direction
  1965. )
  1966. local ignore = char
  1967. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  1968. if hit then
  1969. local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid")
  1970.  
  1971. if not humanoid then
  1972. humanoid = hit.Parent.Parent:FindFirstChildOfClass("Humanoid")
  1973. end
  1974. if humanoid then
  1975. if humanoid.Parent:IsA"Model" then
  1976. end
  1977. end
  1978. end
  1979. a.BottomSurface = 10
  1980. a.TopSurface = 10
  1981. local distance = (ra.CFrame.p - position).magnitude
  1982. a.Size = Vector3.new(0.1, 0.1, 0.1)
  1983. a.CFrame = CFrame.new(ra.CFrame.p, position) * CFrame.new(0, 0, 0)
  1984. game:GetService("Debris"):AddItem(a, 5)
  1985. game:GetService("Debris"):AddItem(hitbox, 1)
  1986. local newmesh = Instance.new("BlockMesh",a)
  1987. MagicBlock(BrickColor.Random(),ra.CFrame,5,5,5,0.25,0.25,0.25,0.025)
  1988. MagicShockAlt(BrickColor.Random(),a.CFrame,5,5,1.5,1.5,0.015,1)
  1989. MagicShockAlt(BrickColor.Random(),a.CFrame,5,5,1.25,1.25,0.015,2)
  1990. MagicShockAlt(BrickColor.Random(),a.CFrame,5,5,1,1,0.015,1)
  1991. local lbs = Instance.new("Part")
  1992. lbs.Parent = char
  1993. CreateSound("929619479", lbs, 10, 1)
  1994. lbs.Material = "Neon"
  1995. lbs.Color = BrickColor.Random().Color
  1996. lbs.CanCollide = false
  1997. lbs.Shape = "Ball"
  1998. lbs.Anchored = true
  1999. lbs.Transparency = 0
  2000. lbs.Size = Vector3.new(20,20,20)
  2001. lbs.CFrame = a.CFrame
  2002. local thing = Instance.new("SpecialMesh",lbs)
  2003. thing.MeshType = "Sphere"
  2004. lbs.Anchored = false
  2005. local bvs = Instance.new("BodyVelocity")
  2006. bvs.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2007. bvs.velocity = a.CFrame.lookVector*75
  2008. bvs.Parent = lbs
  2009. lbs.Touched:connect(function(hit)
  2010. MagniDamage(hit, 12, 40, 60, 10, "Normal")
  2011. end)
  2012. attack = false
  2013. game:GetService("Debris"):AddItem(lbs, 10)
  2014. for x = 0, 4 do
  2015. local bulletgos = IT("Model",char)
  2016. local bulletgos2 = IT("Model",char)
  2017. for z = 0, 24 do
  2018. local lb = Instance.new("Part")
  2019. lb.Parent = bulletgos
  2020. lb.Material = "Neon"
  2021. lb.Color = BrickColor.Random().Color
  2022. lb.CanCollide = false
  2023. lb.Anchored = true
  2024. lb.Transparency = 0
  2025. lb.Size = Vector3.new(2,2,2)
  2026. local thing = Instance.new("SpecialMesh",lb)
  2027. thing.MeshType = "Sphere"
  2028. thing.Scale = Vector3.new(0.5,0.5,1.5)
  2029. lb.CFrame = lbs.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
  2030. lb.CFrame = lb.CFrame + lb.CFrame.lookVector*15
  2031. local lb2 = Instance.new("Part")
  2032. lb2.Parent = bulletgos2
  2033. lb2.Material = "Neon"
  2034. lb2.Color = lb.Color
  2035. lb2.CanCollide = false
  2036. lb2.Anchored = true
  2037. lb2.Transparency = 0
  2038. lb2.Size = Vector3.new(2,2,2)
  2039. lb2.CFrame = lbs.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
  2040. lb2.CFrame = lb2.CFrame + lb.CFrame.lookVector*15
  2041. local thing2 = Instance.new("SpecialMesh",lb2)
  2042. thing2.MeshType = "Sphere"
  2043. thing2.Scale = Vector3.new(0.5,0.5,1.5)
  2044. lb.Touched:connect(function(hit)
  2045. MagniDamage(hit, 12, 40, 60, 10, "Normal")
  2046. end)
  2047. lb2.Touched:connect(function(hit)
  2048. MagniDamage(hit, 12, 40, 60, 10, "Normal")
  2049. end)
  2050. end
  2051. MagicBlock(BrickColor.Random(),lbs.CFrame,25,25,25,-0.1,-0.1,-0.1,0.025)
  2052. MagicBlock(BrickColor.Random(),lbs.CFrame,25,25,25,-0.1,-0.1,-0.1,0.025)
  2053. MagicBlock(BrickColor.Random(),lbs.CFrame,25,25,25,0.5,0.5,0.5,0.025)
  2054. MagicBlock(BrickColor.Random(),lbs.CFrame,25,25,25,0.5,0.5,0.5,0.025)
  2055. CreateSound("925629856", lbs, 5, 1)
  2056. game:GetService("Debris"):AddItem(bulletgos, 7)
  2057. game:GetService("Debris"):AddItem(bulletgos2, 7)
  2058. for i,v in pairs(bulletgos:children()) do
  2059. if v:IsA("Part") then
  2060. v.Anchored = false
  2061. MagicBlock(v.BrickColor,v.CFrame,1,1,1,0.25,0.25,0.25,0.025)
  2062. local bv = Instance.new("BodyVelocity")
  2063. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2064. bv.velocity = v.CFrame.lookVector*25
  2065. bv.Parent = v
  2066. game:GetService("Debris"):AddItem(v, 5)
  2067. end
  2068. end
  2069. for i,v in pairs(bulletgos2:children()) do
  2070. if v:IsA("Part") then
  2071. v.Anchored = false
  2072. MagicBlock(v.BrickColor,v.CFrame,1,1,1,0.25,0.25,0.25,0.025)
  2073. local bv = Instance.new("BodyVelocity")
  2074. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2075. bv.velocity = v.CFrame.lookVector*-25
  2076. bv.Parent = v
  2077. game:GetService("Debris"):AddItem(v, 5)
  2078. end
  2079. end
  2080. wait(1)
  2081. end
  2082. attack = false
  2083. hum.WalkSpeed = 8
  2084. end
  2085. -------------------------------------------------------
  2086. --End Attacks N Stuff--
  2087. -------------------------------------------------------
  2088. mouse.KeyDown:connect(function(key)
  2089. if string.byte(key) == 48 then
  2090. Swing = 2
  2091. hum.WalkSpeed = 38.82
  2092. end
  2093. end)
  2094. mouse.KeyUp:connect(function(key)
  2095. if string.byte(key) == 48 then
  2096. Swing = 1
  2097. hum.WalkSpeed = 8
  2098. end
  2099. end)
  2100. mouse.KeyDown:connect(function(key)
  2101. if attack == false then
  2102. if key == 'q' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false then
  2103. EdgyMode = true
  2104. tecks2.Text = "Edgy"
  2105. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2106. tecks2.TextStrokeColor3 = Color3.fromRGB(98, 37, 209)
  2107. for i, v in pairs(ArmourParts) do
  2108. v.BrickColor = BrickColor.new("Black")
  2109. end
  2110. for i, v in pairs(ArmourParts2) do
  2111. v.BrickColor = BrickColor.new("Really black")
  2112. end
  2113. for i, v in pairs(NeonParts) do
  2114. v.BrickColor = BrickColor.new("Royal purple")
  2115. end
  2116. maincolor = BrickColor.new("Royal purple")
  2117. Music.SoundId = "rbxassetid://1470848774"
  2118. Music.Parent = tors
  2119. Music:Play()
  2120. elseif key == 'q' and EdgyMode == true and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false then
  2121. EdgyMode = false
  2122. tecks2.Text = "Neutral"
  2123. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2124. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2125. resetmode()
  2126. Music.SoundId = "rbxassetid://1117396305"
  2127. Music.Parent = tors
  2128. Music:Play()
  2129. elseif key == 'e' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false then
  2130. Divinity = true
  2131. tecks2.Text = "Divinity"
  2132. tecks2.TextColor3 = Color3.new(1, 1, 1)
  2133. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 0)
  2134. for i, v in pairs(ArmourParts) do
  2135. v.BrickColor = BrickColor.new("Institutional white")
  2136. end
  2137. for i, v in pairs(ArmourParts2) do
  2138. v.BrickColor = BrickColor.new("White")
  2139. end
  2140. for i, v in pairs(NeonParts) do
  2141. v.BrickColor = BrickColor.new("New Yeller")
  2142. end
  2143. maincolor = BrickColor.new("New Yeller")
  2144. Music.SoundId = "rbxassetid://595800581"
  2145. Music.Parent = tors
  2146. Music:Play()
  2147. elseif key == 'e' and EdgyMode == false and Divinity == true and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false then
  2148. Divinity = false
  2149. tecks2.Text = "Neutral"
  2150. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2151. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2152. resetmode()
  2153. Music.SoundId = "rbxassetid://1117396305"
  2154. Music.Parent = tors
  2155. Music:Play()
  2156. elseif key == 'r' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false then
  2157. Fighter = true
  2158. tecks2.Text = "Fighter"
  2159. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2160. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
  2161. for i, v in pairs(ArmourParts) do
  2162. v.BrickColor = BrickColor.new("Black")
  2163. end
  2164. for i, v in pairs(ArmourParts2) do
  2165. v.BrickColor = BrickColor.new("Really black")
  2166. end
  2167. for i, v in pairs(NeonParts) do
  2168. v.BrickColor = BrickColor.new("Institutional white")
  2169. end
  2170. maincolor = BrickColor.new("Institutional white")
  2171. Music.SoundId = "rbxassetid://493647101"
  2172. Music.Parent = tors
  2173. Music:Play()
  2174. elseif key == 'r' and EdgyMode == false and Divinity == false and Fighter == true and Purity == false and Destruction == false and helpme == false and Planetary == false then
  2175. Fighter = false
  2176. tecks2.Text = "Neutral"
  2177. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2178. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2179. resetmode()
  2180. Music.SoundId = "rbxassetid://1117396305"
  2181. Music.Parent = tors
  2182. Music:Play()
  2183. elseif key == 't' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false then
  2184. Purity = true
  2185. tecks2.Text = "Purity"
  2186. tecks2.TextColor3 = Color3.new(1, 1, 1)
  2187. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 255, 255)
  2188. for i, v in pairs(ArmourParts) do
  2189. v.BrickColor = BrickColor.new("Institutional white")
  2190. end
  2191. for i, v in pairs(ArmourParts2) do
  2192. v.BrickColor = BrickColor.new("Institutional white")
  2193. end
  2194. for i, v in pairs(NeonParts) do
  2195. v.BrickColor = BrickColor.new("Toothpaste")
  2196. end
  2197. maincolor = BrickColor.new("Toothpaste")
  2198. Music.SoundId = "rbxassetid://553751015"
  2199. Music.Parent = tors
  2200. Music:Play()
  2201. elseif key == 't' and EdgyMode == false and Divinity == false and Fighter == false and Purity == true and Destruction == false and helpme == false and Planetary == false then
  2202. Purity = false
  2203. tecks2.Text = "Neutral"
  2204. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2205. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2206. resetmode()
  2207. Music.SoundId = "rbxassetid://1117396305"
  2208. Music.Parent = tors
  2209. Music:Play()
  2210. elseif key == 'y' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false then
  2211. Destruction = true
  2212. tecks2.Text = "Destruction"
  2213. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2214. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 0, 0)
  2215. for i, v in pairs(ArmourParts) do
  2216. v.BrickColor = BrickColor.new("Really black")
  2217. end
  2218. for i, v in pairs(ArmourParts2) do
  2219. v.BrickColor = BrickColor.new("Black")
  2220. end
  2221. for i, v in pairs(NeonParts) do
  2222. v.BrickColor = BrickColor.new("Really red")
  2223. end
  2224. maincolor = BrickColor.new("Really red")
  2225. Music.SoundId = "rbxassetid://613361202"
  2226. Music.Parent = tors
  2227. Music:Play()
  2228. elseif key == 'y' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == true and helpme == false and Planetary == false then
  2229. Destruction = false
  2230. tecks2.Text = "Neutral"
  2231. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2232. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2233. resetmode()
  2234. Music.SoundId = "rbxassetid://1117396305"
  2235. Music.Parent = tors
  2236. Music:Play()
  2237. elseif key == 'u' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false then
  2238. helpme = true
  2239. tecks2.Text = "iNsAnItY"
  2240. Music.SoundId = "rbxassetid://460874877"
  2241. Music.Parent = tors
  2242. Music:Play()
  2243. elseif key == 'u' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == true and Planetary == false then
  2244. helpme = false
  2245. tecks2.Text = "Neutral"
  2246. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2247. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2248. resetmode()
  2249. Music.SoundId = "rbxassetid://1117396305"
  2250. Music.Parent = tors
  2251. Music:Play()
  2252. elseif key == 'n' and tecks2.TextTransparency == 1 and tecks2.TextStrokeTransparency == 1 then
  2253. tecks2.TextTransparency = 0
  2254. tecks2.TextStrokeTransparency = 0
  2255. elseif key == 'n' and tecks2.TextTransparency == 0 and tecks2.TextStrokeTransparency == 0 then
  2256. tecks2.TextTransparency = 1
  2257. tecks2.TextStrokeTransparency = 1
  2258. elseif key == 'f' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false then
  2259. Planetary = true
  2260. tecks2.Text = "Planetary"
  2261. tecks2.TextColor3 = Color3.fromRGB(61, 21, 133)
  2262. tecks2.TextStrokeColor3 = Color3.fromRGB(61, 21, 133)
  2263. for i, v in pairs(ArmourParts) do
  2264. v.BrickColor = BrickColor.new("Dark indigo")
  2265. end
  2266. for i, v in pairs(ArmourParts2) do
  2267. v.BrickColor = BrickColor.new("Dark indigo")
  2268. end
  2269. for i, v in pairs(NeonParts) do
  2270. v.BrickColor = BrickColor.new("Dark indigo")
  2271. end
  2272. maincolor = BrickColor.new("Dark indigo")
  2273. Music.SoundId = "rbxassetid://609934004"
  2274. Music.Parent = tors
  2275. Music:Play()
  2276. elseif key == 'f' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == true then
  2277. Planetary = false
  2278. tecks2.Text = "Neutral"
  2279. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2280. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2281. resetmode()
  2282. Music.SoundId = "rbxassetid://1117396305"
  2283. Music.Parent = tors
  2284. Music:Play()
  2285. end
  2286. end
  2287. end)
  2288. mouse.KeyDown:connect(function(key)
  2289. if attack == false then
  2290. if EdgyMode == true then
  2291. if key == 'r' then
  2292. Decapitate()
  2293. elseif key == 'e' then
  2294. Laugh()
  2295. end
  2296. end
  2297. if Divinity == true then
  2298. if key == 'r' then
  2299. Beam_Of_Light()
  2300. elseif key == 'f' then
  2301. Blast_Of_God()
  2302. end
  2303. end
  2304. if Fighter == true then
  2305. if key == 'e' then
  2306. Flying_Kick()
  2307. elseif key == 'f' then
  2308. UpperCut()
  2309. elseif key == 't' then
  2310. Spinning_Kick()
  2311. end
  2312. end
  2313. if Purity == true then
  2314. if key == 'r' then
  2315. Purity_Slam()
  2316. end
  2317. end
  2318. if Destruction == true then
  2319. if key == 'r' then
  2320. Diablo_Explosion()
  2321. elseif key == 'f' then
  2322. Hell_From_Above()
  2323. elseif key == 't' then
  2324. Spinning_Below()
  2325. end
  2326. end
  2327. if helpme == true then
  2328. if key == 'r' then
  2329. Painful_Stomp()
  2330. elseif key == 'f' then
  2331. Ending()
  2332. elseif key == 't' then
  2333. Ende_der_Weld()
  2334. end
  2335. end
  2336. end
  2337. end)
  2338.  
  2339.  
  2340.  
  2341.  
  2342.  
  2343.  
  2344. -------------------------------------------------------
  2345. --Start Animations--
  2346. -------------------------------------------------------
  2347. local equipped = false
  2348. local idle = 0
  2349. local change = 1
  2350. local val = 0
  2351. local toim = 0
  2352. local idleanim = 0.4
  2353. hum.WalkSpeed = 8
  2354. hum.Animator.Parent = nil
  2355. while true do
  2356. swait()
  2357. Music.Parent = char
  2358. if helpme == true then
  2359. for i, v in pairs(ArmourParts) do
  2360. v.BrickColor = BrickColor.random()
  2361. end
  2362. for i, v in pairs(ArmourParts2) do
  2363. v.BrickColor = BrickColor.random()
  2364. end
  2365. for i, v in pairs(NeonParts) do
  2366. v.BrickColor = BrickColor.random()
  2367. end
  2368. maincolor = BrickColor.random()
  2369. tecks2.TextColor3 = maincolor.Color
  2370. tecks2.TextStrokeColor3 = maincolor.Color
  2371. MagicShockTrailAlt2(maincolor, root.CFrame * CF(Mrandom(-15,15),-3,Mrandom(-15,15)) * angles(Rad(90 + Mrandom(-25, 25)),Rad(0),Rad(0)),1,.5,.5,-0.01,-0.01,7,0.1,Mrandom(1,2))
  2372. end
  2373. if Planetary == true then
  2374. MagicShockTrailAlt2(maincolor, root.CFrame * CF(Mrandom(-25,25),-3,Mrandom(-25,25)) * angles(Rad(90 + Mrandom(-15, 15)),Rad(0),Rad(0)),1,.5,.5,-0.01,-0.01,7,0.1,2)
  2375. end
  2376. sine = sine + change
  2377. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  2378. local velderp = root.Velocity.y
  2379. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4, char)
  2380. if equipped == true or equipped == false then
  2381. if attack == false then
  2382. idle = idle + 1
  2383. else
  2384. idle = 0
  2385. end
  2386. if 1 < root.Velocity.y and hitfloor == nil then
  2387. Anim = "Jump"
  2388. change = 1
  2389. if attack == false then
  2390. rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3)
  2391. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-10), Rad(0), Rad(0)), 0.3)
  2392. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(15)),0.3)
  2393. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(-15)),0.3)
  2394. LH.C0=clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  2395. RH.C0=clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3)
  2396. end
  2397. elseif -1 > root.Velocity.y and hitfloor == nil then
  2398. Anim = "Fall"
  2399. change = 1
  2400. if attack == false then
  2401. rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3)
  2402. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(0), Rad(0)), 0.3)
  2403. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(90)),0.3)
  2404. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(-90)),0.3)
  2405. LH.C0 = clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  2406. RH.C0 = clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3)
  2407. end
  2408. elseif torvel < 1 and hitfloor ~= nil then
  2409. Anim = "Idle"
  2410. change = 1
  2411. if attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false then
  2412. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2413. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2414. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  2415. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2416. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(5 - 2.5 * Sin(sine / 20))), 0.1)
  2417. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-5 + 2.5 * Sin(sine / 20))), 0.1)
  2418. elseif attack == false and EdgyMode == true and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false then
  2419. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  2420. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2421. if Mrandom(1,15) == 1 then
  2422. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  2423. end
  2424. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(10)), 0.15)
  2425. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(-10)), 0.15)
  2426. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-20), Rad(215)), 0.1)
  2427. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  2428. elseif attack == false and EdgyMode == false and Divinity == true and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false then
  2429. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(10)), 0.15)
  2430. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(-10)), 0.3)
  2431. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  2432. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  2433. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(13 - 2.5 * Sin(sine / 20))), 0.1)
  2434. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-13 + 2.5 * Sin(sine / 20))), 0.1)
  2435. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == true and Purity == false and Destruction == false and helpme == false and Planetary == false then
  2436. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.4 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(85)), 0.15)
  2437. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-7.5 * Sin(sine / 20)), Rad(0), Rad(-85)), 0.3)
  2438. RH.C0 = clerp(RH.C0, CF(.6, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-70), Rad(0), Rad(0)), 0.15)
  2439. LH.C0 = clerp(LH.C0, CF(-1, -0.7 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-16.5), Rad(0), Rad(0)), 0.15)
  2440. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
  2441. LW.C0 = clerp(LW.C0, CF(-1, 0.3 + 0.05 * Sin(sine / 20), .4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  2442. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == true and Destruction == false and helpme == false and Planetary == false then
  2443. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(10)), 0.15)
  2444. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2445. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-10)), 0.15)
  2446. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(6)), 0.15)
  2447. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(21), Rad(11), Rad(-90 - 2.5 * Sin(sine / 20))), 0.1)
  2448. LW.C0 = clerp(LW.C0, CF(-.8, 0.3 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(8), Rad(5), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
  2449. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == true and helpme == false and Planetary == false then
  2450. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  2451. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(20), Rad(-15)), 0.3)
  2452. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  2453. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  2454. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(65 - 2.5 * Sin(sine / 20))), 0.1)
  2455. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  2456. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == true and Planetary == false then
  2457. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2 + 0.1 * Cos(sine / 7)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  2458. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(45), Rad(0), Rad(-20)), 0.3)
  2459. if math.random(1,1) == 1 then
  2460. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 7)) * angles(Rad(10 + Mrandom(-6,6)), Rad(0), Rad(Mrandom(-6,6))), 0.15)
  2461. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(45 + Mrandom(-4,4)), Rad(Mrandom(-4,4)), Rad(-20 + Mrandom(-4,4))), 1)
  2462. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(180 + Mrandom(-35,35)), Rad(35 + Mrandom(-35,35)), Rad(-50 - 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  2463. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(15 + Mrandom(-35,35)), Rad(Mrandom(-35,35)), Rad(-15 + 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  2464. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 7), -.2 + 0.025 * Cos(sine / 7)) * RHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(10 + Mrandom(-6,6))), 0.15)
  2465. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 7), 0.025 * Cos(sine / 7)) * LHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(-10 + Mrandom(-6,6))), 0.15)
  2466. end
  2467. for i, v in pairs(ArmourParts) do
  2468. v.BrickColor = BrickColor.random()
  2469. end
  2470. for i, v in pairs(ArmourParts2) do
  2471. v.BrickColor = BrickColor.random()
  2472. end
  2473. for i, v in pairs(NeonParts) do
  2474. v.BrickColor = BrickColor.random()
  2475. end
  2476. maincolor = BrickColor.random()
  2477. tecks2.TextColor3 = maincolor.Color
  2478. tecks2.TextStrokeColor3 = maincolor.Color
  2479. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 7), -.2 + 0.025 * Cos(sine / 7)) * RHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
  2480. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 7), 0.025 * Cos(sine / 7)) * LHCF * angles(Rad(-5), Rad(0), Rad(-10)), 0.15)
  2481. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-50)), 0.1)
  2482. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  2483. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == true then
  2484. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 2 + 0.3 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(10)), 0.15)
  2485. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 4.5 * Sin(sine / 30)), Rad(0), Rad(-10)), 0.3)
  2486. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  2487. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  2488. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(-90 - 2.5 * Sin(sine / 20))), 0.1)
  2489. LW.C0 = clerp(LW.C0, CF(-.8, 0.3 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(8), Rad(0), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
  2490. end
  2491. elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then
  2492. Anim = "Walk"
  2493. change = .6
  2494. if attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == false and Planetary == false then
  2495. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(4-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(5 * Cos(sine / 7))), 0.15)
  2496. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  2497. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  2498. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  2499. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.15 * Cos(sine / 7)) * angles(Rad(45) * Cos(sine / 7) , Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.1)
  2500. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), -0.15 * Cos(sine / 7)) * angles(Rad(-45) * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.1)
  2501. elseif attack == false and EdgyMode == false and Divinity == true and Destruction == false and helpme == false and Planetary == false then
  2502. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.15)
  2503. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2504. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  2505. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  2506. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-25 - 3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(14 - 2.5 * Sin(sine / 20))), 0.1)
  2507. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-25 + 4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-14 + 2.5 * Sin(sine / 20))), 0.1)
  2508. elseif attack == false and EdgyMode == false and Divinity == false and Destruction == true and helpme == false and Planetary == false then
  2509. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15)
  2510. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2511. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  2512. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  2513. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  2514. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  2515. elseif attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == true and Planetary == false then
  2516. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2 + 0.1 * Cos(sine / 7)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  2517. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(45), Rad(0), Rad(-20)), 0.3)
  2518. if math.random(1,1) == 1 then
  2519. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 7)) * angles(Rad(10 + Mrandom(-6,6)), Rad(0), Rad(Mrandom(-6,6))), 0.15)
  2520. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(45 + Mrandom(-4,4)), Rad(Mrandom(-4,4)), Rad(-20 + Mrandom(-4,4))), 1)
  2521. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(180 + Mrandom(-35,35)), Rad(35 + Mrandom(-35,35)), Rad(-50 - 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  2522. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(15 + Mrandom(-35,35)), Rad(Mrandom(-35,35)), Rad(-15 + 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  2523. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  2524. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  2525. end
  2526. for i, v in pairs(ArmourParts) do
  2527. v.BrickColor = BrickColor.random()
  2528. end
  2529. for i, v in pairs(ArmourParts2) do
  2530. v.BrickColor = BrickColor.random()
  2531. end
  2532. for i, v in pairs(NeonParts) do
  2533. v.BrickColor = BrickColor.random()
  2534. end
  2535. maincolor = BrickColor.random()
  2536. tecks2.TextColor3 = maincolor.Color
  2537. tecks2.TextStrokeColor3 = maincolor.Color
  2538. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 7), -.2 + 0.025 * Cos(sine / 7)) * RHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
  2539. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 7), 0.025 * Cos(sine / 7)) * LHCF * angles(Rad(-5), Rad(0), Rad(-10)), 0.15)
  2540. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-50)), 0.1)
  2541. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  2542. elseif attack == false and EdgyMode == true and Divinity == false and Destruction == false and helpme == false and Planetary == false then
  2543. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(4-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(5 * Cos(sine / 7))), 0.15)
  2544. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2545. if Mrandom(1,15) == 1 then
  2546. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  2547. end
  2548. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  2549. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  2550. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-20), Rad(215)), 0.1)
  2551. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  2552. elseif attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == false and Planetary == true then
  2553. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 2 + 0.3 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(0)), 0.15)
  2554. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2555. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  2556. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  2557. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2558. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2559. end
  2560. elseif torvel >= 25 and hitfloor ~= nil then
  2561. Anim = "Sprint"
  2562. change = 1.35
  2563. if attack == false and Divinity == false and Destruction == false and helpme == false and Planetary == false then
  2564. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
  2565. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  2566. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 - 35 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  2567. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 + 35 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  2568. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.34 * Cos(sine / 7)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  2569. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -0.34 * Cos(sine / 7)) * angles(Rad(-110) * Cos(sine / 7) , Rad(0) , Rad(-13) + la.RotVelocity.Y / 75), 0.15)
  2570. elseif attack == false and EdgyMode == false and Divinity == true and Destruction == false and helpme == false and Planetary == false then
  2571. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  2572. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2573. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-34 + 2.5 * Sin(sine / 20))), 0.15)
  2574. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(34 + 2.5 * Sin(sine / 20))), 0.15)
  2575. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55 - 3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(14 - 2.5 * Sin(sine / 20))), 0.1)
  2576. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55 + 4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-14 + 2.5 * Sin(sine / 20))), 0.1)
  2577. elseif attack == false and EdgyMode == false and Divinity == false and Destruction == true and helpme == false and Planetary == false then
  2578. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(0)), 0.15)
  2579. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-25 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2580. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-14.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-35 + 3 * Sin(sine / 20))), 0.15)
  2581. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-16.5 + 3 * Sin(sine / 20)), Rad(0), Rad(35 + 3 * Sin(sine / 20))), 0.15)
  2582. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-35), Rad(-10 * Cos(sine / 20)), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2583. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-35), Rad(10 * Cos(sine / 20)), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2584. elseif attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == true and Planetary == false then
  2585. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(10)), 0.15)
  2586. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(25), Rad(0), Rad(0)), 0.3)
  2587. if math.random(1,1) == 1 then
  2588. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.15)
  2589. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-25,25)), Rad(Mrandom(-25,25)), Rad(Mrandom(-25,25))), 1)
  2590. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.1)
  2591. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.1)
  2592. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.15)
  2593. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.15)
  2594. end
  2595. for i, v in pairs(ArmourParts) do
  2596. v.BrickColor = BrickColor.random()
  2597. end
  2598. for i, v in pairs(ArmourParts2) do
  2599. v.BrickColor = BrickColor.random()
  2600. end
  2601. for i, v in pairs(NeonParts) do
  2602. v.BrickColor = BrickColor.random()
  2603. end
  2604. maincolor = BrickColor.random()
  2605. tecks2.TextColor3 = maincolor.Color
  2606. tecks2.TextStrokeColor3 = maincolor.Color
  2607. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
  2608. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(16)), 0.15)
  2609. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(10), Rad(10), Rad(15)), 0.1)
  2610. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-10), Rad(0), Rad(-15)), 0.1)
  2611. elseif attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == false and Planetary == true then
  2612. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 2 + 0.3 * Cos(sine / 20)) * angles(Rad(75), Rad(0), Rad(10)), 0.15)
  2613. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-40 - 4.5 * Sin(sine / 30)), Rad(0), Rad(-10)), 0.3)
  2614. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  2615. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  2616. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(-15 - 2.5 * Sin(sine / 20))), 0.1)
  2617. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(-35 + 2.5 * Sin(sine / 20))), 0.1)
  2618. end
  2619. end
  2620. end
  2621. if 0 < #Effects then
  2622. for e = 1, #Effects do
  2623. if Effects[e] ~= nil then
  2624. local Thing = Effects[e]
  2625. if Thing ~= nil then
  2626. local Part = Thing[1]
  2627. local Mode = Thing[2]
  2628. local Delay = Thing[3]
  2629. local IncX = Thing[4]
  2630. local IncY = Thing[5]
  2631. local IncZ = Thing[6]
  2632. if 1 >= Thing[1].Transparency then
  2633. if Thing[2] == "Block1" then
  2634. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2635. local Mesh = Thing[1].Mesh
  2636. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2637. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2638. elseif Thing[2] == "Block2" then
  2639. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  2640. local Mesh = Thing[7]
  2641. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2642. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2643. elseif Thing[2] == "Block3" then
  2644. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  2645. local Mesh = Thing[7]
  2646. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2647. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2648. elseif Thing[2] == "Cylinder" then
  2649. local Mesh = Thing[1].Mesh
  2650. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2651. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2652. elseif Thing[2] == "Blood" then
  2653. local Mesh = Thing[7]
  2654. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  2655. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2656. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2657. elseif Thing[2] == "Elec" then
  2658. local Mesh = Thing[1].Mesh
  2659. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  2660. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2661. elseif Thing[2] == "Disappear" then
  2662. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2663. elseif Thing[2] == "Shatter" then
  2664. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2665. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  2666. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  2667. Thing[6] = Thing[6] + Thing[5]
  2668. end
  2669. else
  2670. Part.Parent = nil
  2671. table.remove(Effects, e)
  2672. end
  2673. end
  2674. end
  2675. end
  2676. end
  2677. end
  2678. -------------------------------------------------------
  2679. --End Animations And Script--
  2680. -------------------------------------------------------
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