Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- /* Fonts & Sprites Header File */
- /* (C)2000 Bizarre Creations */
- /* Font List */
- #define FNT_NUMBERS 0
- #define FNT_BITSTHIN 1
- #define FNT_IMPACT 2
- #define FNT_BITSBIG 3
- #define FNT_BITSBLUE 4
- /* Sprite List */
- #define SPR_W_ARR_UP 0
- #define SPR_ARROLBIG 1
- #define SPR_ARRORBIG 2
- #define SPR_ARROW 3
- #define SPR_ARROWD 4
- #define SPR_ARROWL 5
- #define SPR_ARROWR 6
- #define SPR_ARROWU 7
- #define SPR_ASTRIP 8
- #define SPR_BAR1 9
- #define SPR_CURS_OFF 10
- #define SPR_CURS_ON 11
- #define SPR_DEMO_OUT 12
- #define SPR_DUST 13
- #define SPR_FAST_F 14
- #define SPR_FLAME2 15
- #define SPR_FURLOGO 16
- #define SPR_JET 17
- #define SPR_LIFE 18
- #define SPR_NINJA 19
- #define SPR_P_NOT1 20
- #define SPR_P_NOT2 21
- #define SPR_P_NOT3 22
- #define SPR_P_TITL1 23
- #define SPR_P_TITL2 24
- #define SPR_P_TITL3 25
- #define SPR_PLAY 26
- #define SPR_POFF1 27
- #define SPR_POFF2 28
- #define SPR_POFF3 29
- #define SPR_PON1 30
- #define SPR_PON2 31
- #define SPR_PON3 32
- #define SPR_QUACK 33
- #define SPR_RAIN1 34
- #define SPR_SHOCK 35
- #define SPR_SPLASH 36
- #define SPR_STOP 37
- #define SPR_STOP_A 38
- #define SPR_TELESCOPE 39
- #define SPR_TVCORNR1 40
- #define SPR_TVCORNR2 41
- #define SPR_TVCORNR3 42
- #define SPR_TVCORNR4 43
- #define SPR_AMMO 44
- #define SPR_WSARROWUP 45
- #define SPR_BEAM 46
- #define SPR_BEE_1 47
- #define SPR_BEE_2 48
- #define SPR_BEE_3 49
- #define SPR_BEE_4 50
- #define SPR_BFGSPH 51
- #define SPR_BUBBLE1 52
- #define SPR_BUBBLE1N 53
- #define SPR_BUBBLE2 54
- #define SPR_BUBBLE2N 55
- #define SPR_BUBBLE3 56
- #define SPR_BUBBLE3N 57
- #define SPR_BUTRFLY 58
- #define SPR_CLOD 59
- #define SPR_CLOD2 60
- #define SPR_CLOD3 61
- #define SPR_DISRUP1 62
- #define SPR_DISRUP2 63
- #define SPR_DISRUP3 64
- #define SPR_DISRUP4 65
- #define SPR_EXITFL1 66
- #define SPR_EXITFL2 67
- #define SPR_EXITFL3 68
- #define SPR_EXITFL4 69
- #define SPR_EXITWO1 70
- #define SPR_EXITWO2 71
- #define SPR_EXITWO3 72
- #define SPR_EXITWO4 73
- #define SPR_FIREGLOW 74
- #define SPR_FIREHIT 75
- #define SPR_FLAME 76
- #define SPR_FLARE2 77
- #define SPR_FLARE3 78
- #define SPR_FLASH_1 79
- #define SPR_FLUFFY 80
- #define SPR_FLWRAP 81
- #define SPR_GLASS 82
- #define SPR_HALO 83
- #define SPR_HOLE_2 84
- #define SPR_HOLE_1 85
- #define SPR_ICESHARD 86
- #define SPR_ICESTRIP 87
- #define SPR_ICICLE 88
- #define SPR_JOEY 89
- #define SPR_KITTEN 90
- #define SPR_LEAFBRWN 91
- #define SPR_LEAFGREN 92
- #define SPR_METALHOL 93
- #define SPR_MUDHOL 94
- #define SPR_PANE1 95
- #define SPR_PAWPRINT 96
- #define SPR_PAWWATER 97
- #define SPR_PLAS_SPR 98
- #define SPR_PUPPY 99
- #define SPR_RING 100
- #define SPR_ROCKET1 101
- #define SPR_ROCKET2 102
- #define SPR_SANDGR 103
- #define SPR_SANDHOL 104
- #define SPR_SHELL_1 105
- #define SPR_SHELL_2 106
- #define SPR_SHING 107
- #define SPR_SMOKE1 108
- #define SPR_SNOWBALL 109
- #define SPR_SNOWFLAKE 110
- #define SPR_SNOWFLARE 111
- #define SPR_SNOWGLOW 112
- #define SPR_SNOWHIT 113
- #define SPR_SPARK_1 114
- #define SPR_TYRE 115
- #define SPR_WATER1 116
- #define SPR_WATER2 117
- #define SPR_WATER3 118
- #define SPR_WATER4 119
- #define SPR_WATER5 120
- #define SPR_WATER6 121
- #define SPR_WATER7 122
- #define SPR_WATERING 123
- #define SPR_WATRBLOB 124
- #define SPR_WOODCHIP 125
- #define SPR_WOODHOL 126
- #define SPR_WOUND2 127
- #define SPR_WSARROWL 128
- #define SPR_WSARROWR 129
- #define SPR_ASPARK 130
- #define SPR_SMOKE2 131
- #define SPR_FLEASPR 132
- #define SPR_NITSPR 133
- #define SPR_TICKSPR 134
- #define SPR_BEAMGLOW 135
- #define SPR_FLAMETHRO1 136
- #define SPR_FLAMETHRO2 137
- #define SPR_PS2TRIAN 138
- #define SPR_PS2SQUAR 139
- #define SPR_PS2CIRCL 140
- #define SPR_PS2CROSS 141
- #define SPR_RATHED 142
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement