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PotatoSaiyan

Pride Trooper Power

Aug 8th, 2017
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  1. local p = game.Players.LocalPlayer
  2. local char = p.Character
  3. local mouse = p:GetMouse()
  4. local larm = char["Left Arm"]
  5. local rarm = char["Right Arm"]
  6. local lleg = char["Left Leg"]
  7. local rleg = char["Right Leg"]
  8. local hed = char.Head
  9. local torso = char.Torso
  10. local hum = char.Humanoid
  11. local cam = game.Workspace.CurrentCamera
  12. local root = char.HumanoidRootPart
  13. local deb = false
  14. local shot = 0
  15. local debris=game:service"Debris"
  16. local l = game:GetService("Lighting")
  17. local rs = game:GetService("RunService").RenderStepped
  18. ptz = {0.8, 0.85, 0.9, 0.95, 1, 1.05, 1.1}
  19. math.randomseed(os.time())
  20. for i,v in pairs(char:children()) do
  21. if v:IsA("Hat") then
  22. v:Destroy()
  23. end
  24. end
  25. for i,v in pairs (hed:GetChildren()) do
  26. if v:IsA("Sound") then
  27. v:Destroy()
  28. end
  29. end
  30. ----------------------------------------------------
  31. Debounces = {
  32. CanAttack = true;
  33. NoIdl = false;
  34. Slashing = false;
  35. Slashed = false;
  36. RPunch = false;
  37. RPunched = false;
  38. LPunch = false;
  39. LPunched = false;
  40. }
  41. local Touche = {char.Name, }
  42. ----------------------------------------------------
  43. ypcall(function()
  44. char.Shirt:Destroy()
  45. char.Pants:Destroy()
  46. shirt = Instance.new("Shirt", char)
  47. shirt.Name = "Shirt"
  48. pants = Instance.new("Pants", char)
  49. pants.Name = "Pants"
  50. char.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=914321989"
  51. char.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=914322156"
  52. end)
  53. ----------------------------------------------------
  54. LoudVolume = false
  55. Submerged = false
  56. Music = true
  57. script.Name = "GOKU"
  58. Player = game.Players.LocalPlayer
  59. c = game.Players.LocalPlayer.Character
  60. Head = c.Head
  61. anim = c.Humanoid.Animator
  62. Humanoid = c:findFirstChild("Humanoid")
  63. Humanoid.Name = "InfiniteBeing"
  64. b23 = Instance.new("BoolValue", c)
  65. b23.Name = "InfiniteHuman"
  66. rage = false
  67. p = game.Players.LocalPlayer
  68. Music = false
  69. local Effects = {}
  70. attack = false
  71. local attacking = false
  72. vt = Vector3.new
  73. bc = BrickColor.new
  74. br = BrickColor.random
  75. it = Instance.new
  76. cf = CFrame.new
  77. euler = CFrame.fromEulerAnglesXYZ
  78. angles = CFrame.Angles
  79. matr = math.random
  80. mouse = Player:GetMouse()
  81. RSC0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  82. RSC1 = CFrame.new(-0.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  83. LSC0 = CFrame.new(-1, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  84. LSC1 = CFrame.new(0.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  85. RHC0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  86. RHC1 = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  87. LHC0 = CFrame.new(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  88. LHC1 = CFrame.new(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  89. NC0 = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  90. NC1 = CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  91. RJC0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  92. RJC1 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  93. RS = c.Torso:FindFirstChild("Right Shoulder")
  94. LS = c.Torso:FindFirstChild("Left Shoulder")
  95. RH = c.Torso:FindFirstChild("Right Hip")
  96. LH = c.Torso:FindFirstChild("Left Hip")
  97. RJ = c.HumanoidRootPart:FindFirstChild("RootJoint")
  98. N = c.Torso:FindFirstChild("Neck")
  99. cf = CFrame.new
  100. ang = CFrame.Angles
  101. rd = math.rad
  102. rd2 = math.random
  103. function swait(num)
  104. if num == 0 or num == nil then
  105. game:service("RunService").Heartbeat:wait(0)
  106. else
  107. for i = 0, num do
  108. game:service("RunService").Heartbeat:wait(0)
  109. end
  110. end
  111. end
  112. function lerpz(joint, prop, cfrmz, alp)
  113. joint[prop] = joint[prop]:lerp(cfrmz, alp)
  114. end
  115. function resetlerp()
  116. RJ.C0 = RJC0
  117. RJ.C1 = RJC1
  118. N.C0 = NC0
  119. N.C1 = NC1
  120. RS.C0 = RSC0
  121. RS.C1 = RSC1
  122. LS.C0 = LSC0
  123. LS.C1 = LSC1
  124. RH.C0 = RHC0
  125. RH.C1 = RHC1
  126. LH.C0 = LHC0
  127. LH.C1 = LHC1
  128. end
  129. for _, c in pairs(c:children()) do
  130. if c.className == "Accessory" then
  131. c.Parent = nil
  132. end
  133. end
  134. local S2 = Instance.new("Sound", c.HumanoidRootPart)
  135. S2.SoundId = ""
  136. S2.Volume = 0
  137. S2.Looped = true
  138. local P = Instance.new("Part", c)
  139. P.CanCollide = false
  140. P.Transparency = 1
  141. P.Size = Vector3.new(0.2, 0.2, 0.2)
  142. P.BrickColor = BrickColor.new("Carnation pink")
  143. local M = Instance.new("SpecialMesh", P)
  144. M.MeshId = "rbxassetid://560718478"
  145. M.Scale = Vector3.new(6.25, 6.25, 6.25)
  146. M.Offset = Vector3.new(-0.05, 0.9, 0.5)
  147. local W = Instance.new("Weld", c.Head)
  148. W.Part0 = c.Head
  149. W.Part1 = P
  150. W.C0 = CFrame.Angles(0, math.rad(0), 0)
  151. trazx = Instance.new("ParticleEmitter")
  152. function New(Object, Parent, Name, Data)
  153. local Object = Instance.new(Object)
  154. for Index, Value in pairs(Data or {}) do
  155. Object[Index] = Value
  156. end
  157. Object.Parent = Parent
  158. Object.Name = Name
  159. return Object
  160. end
  161. Form = "None"
  162. function SSJB()
  163. if Form == "None" then
  164. Form = "SSJB"
  165. attack = true
  166. anim.Parent = nil
  167. for i = 1, 35 do
  168. swait()
  169. lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(-15), rd(0), rd(0)), 0.3)
  170. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(-15), rd(0), rd(0)), 0.3)
  171. lerpz(RS, "C0", RSC0 * cf(0, 0, -0.5) * ang(rd(-45), rd(0), rd(140)), 0.3)
  172. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  173. lerpz(LS, "C0", LSC0 * cf(0, 0, -0.5) * ang(rd(-45), rd(0), rd(-140)), 0.3)
  174. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  175. lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-15), rd(0), rd(-25)), 0.3)
  176. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  177. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-15), rd(0), rd(25)), 0.3)
  178. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  179. end
  180. local S = Instance.new("Sound", c.HumanoidRootPart)
  181. S.SoundId = "rbxassetid://263260463"
  182. S.Volume = 1
  183. S:Play()
  184. local S2 = Instance.new("Sound", c.HumanoidRootPart)
  185. S2.SoundId = "rbxassetid://600060450"
  186. S2.Looped = true
  187. S2:Play()
  188. for i = 1, 15 do
  189. swait()
  190. lerpz(RJ, "C0", RJC0 * cf(0, 0, -0.35) * ang(rd(10), rd(0), rd(0)), 0.5)
  191. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(35), rd(0), rd(0)), 0.5)
  192. lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(-5), rd(5), rd(45)), 0.5)
  193. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  194. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-5), rd(-5), rd(-45)), 0.5)
  195. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  196. lerpz(RH, "C0", RHC0 * cf(0.35, 0.35, 0.05) * ang(rd(0), rd(-10), rd(10)), 0.5)
  197. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  198. lerpz(LH, "C0", LHC0 * cf(-0.35, 0.35, 0.05) * ang(rd(0), rd(10), rd(-10)), 0.5)
  199. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  200. end
  201. for i, v in pairs(c:children()) do
  202. if v.ClassName == "Part" then
  203. local tra = trazx:clone()
  204. tra.Parent = v
  205. tra.LightEmission = 1
  206. tra.Color = ColorSequence.new(Color3.new(255, 0, 0))
  207. tra.Rate = 15
  208. tra.Rotation = NumberRange.new(-5, 5)
  209. tra.Lifetime = NumberRange.new(1.5, 2)
  210. tra.Size = NumberSequence.new({
  211. NumberSequenceKeypoint.new(0, 0.1, 0),
  212. NumberSequenceKeypoint.new(1, 0, 0)
  213. })
  214. tra.Transparency = NumberSequence.new({
  215. NumberSequenceKeypoint.new(0, 1, 0),
  216. NumberSequenceKeypoint.new(0.135, 0, 0),
  217. NumberSequenceKeypoint.new(0.875, 0, 0),
  218. NumberSequenceKeypoint.new(1, 1, 0)
  219. })
  220. tra.Speed = NumberRange.new(0.5)
  221. tra.VelocitySpread = 360
  222. tra.VelocityInheritance = 0.5
  223. tra.ZOffset = 2
  224. tra.Acceleration = Vector3.new(0, 2.5, 0)
  225. end
  226. end
  227. local tra = trazx:clone()
  228. tra.Parent = c.HumanoidRootPart
  229. tra.Texture = "rbxassetid://347730682"
  230. tra.LightEmission = 0.8
  231. tra.Color = ColorSequence.new(Color3.new(255, 255, 255))
  232. tra.Rate = 250
  233. tra.Rotation = NumberRange.new(-5, 5)
  234. tra.Lifetime = NumberRange.new(0.75)
  235. tra.Size = NumberSequence.new({
  236. NumberSequenceKeypoint.new(0, 4.81, 0.875),
  237. NumberSequenceKeypoint.new(1, 2.13, 0.875)
  238. })
  239. tra.Transparency = NumberSequence.new({
  240. NumberSequenceKeypoint.new(0, 1, 0),
  241. NumberSequenceKeypoint.new(0.0399, 0.85, 0),
  242. NumberSequenceKeypoint.new(0.394, 0.9, 0),
  243. NumberSequenceKeypoint.new(0.699, 1, 0),
  244. NumberSequenceKeypoint.new(1, 1, 0)
  245. })
  246. tra.Speed = NumberRange.new(15)
  247. tra.VelocitySpread = 360
  248. tra.VelocityInheritance = 0.5
  249. tra.ZOffset = 3.5
  250. tra.Acceleration = Vector3.new(0, 25, 0)
  251. for i = 1, 25 do
  252. for i = 1, 3 do
  253. swait()
  254. lerpz(RJ, "C0", RJC0 * cf(0, 0, -0.4) * ang(rd(12), rd(0), rd(0)), 0.5)
  255. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(35), rd(0), rd(0)), 0.5)
  256. lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(-15), rd(5), rd(50)), 0.5)
  257. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  258. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-15), rd(-5), rd(-50)), 0.5)
  259. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  260. lerpz(RH, "C0", RHC0 * cf(0.35, 0.35, 0.05) * ang(rd(0), rd(-12), rd(12)), 0.5)
  261. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  262. lerpz(LH, "C0", LHC0 * cf(-0.35, 0.35, 0.05) * ang(rd(0), rd(12), rd(-12)), 0.5)
  263. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  264. end
  265. for i = 1, 3 do
  266. swait()
  267. lerpz(RJ, "C0", RJC0 * cf(0, 0, -0.35) * ang(rd(10), rd(0), rd(0)), 0.5)
  268. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(35), rd(0), rd(0)), 0.5)
  269. lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(-15), rd(5), rd(45)), 0.5)
  270. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  271. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-15), rd(-5), rd(-45)), 0.5)
  272. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  273. lerpz(RH, "C0", RHC0 * cf(0.35, 0.35, 0.05) * ang(rd(0), rd(-10), rd(10)), 0.5)
  274. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  275. lerpz(LH, "C0", LHC0 * cf(-0.35, 0.35, 0.05) * ang(rd(0), rd(10), rd(-10)), 0.5)
  276. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  277. end
  278. end
  279. local S3 = Instance.new("Sound", c.HumanoidRootPart)
  280. S3.SoundId = "rbxassetid://0"
  281. S3.Volume = 10
  282. S3:Play()
  283. S2.SoundId = "rbxassetid://600060450"
  284. S2:Play()
  285. local SE = Instance.new("ChorusSoundEffect", S3)
  286. tra.LightEmission = 0.8
  287. tra.Color = ColorSequence.new(Color3.new(255, 255, 255)) -- asd
  288. tra.Rate = 250
  289. tra.Rotation = NumberRange.new(-5, 5)
  290. tra.Lifetime = NumberRange.new(0.2, 0.4)
  291. tra.Size = NumberSequence.new({
  292. NumberSequenceKeypoint.new(0, 4.81, 0.875),
  293. NumberSequenceKeypoint.new(1, 2.13, 0.875)
  294. })
  295. tra.Transparency = NumberSequence.new({
  296. NumberSequenceKeypoint.new(0, 1, 0),
  297. NumberSequenceKeypoint.new(0.0399, 0.8, 0),
  298. NumberSequenceKeypoint.new(0.394, 0.8, 0),
  299. NumberSequenceKeypoint.new(0.699, 1, 0),
  300. NumberSequenceKeypoint.new(1, 1, 0)
  301. })
  302. tra.Speed = NumberRange.new(5)
  303. tra.VelocitySpread = 360
  304. tra.VelocityInheritance = 0.5
  305. tra.ZOffset = 3.5
  306. tra.Acceleration = Vector3.new(0, 150, 0)
  307. P.BrickColor = BrickColor.new("Really red")
  308. P.Transparency = 1
  309. W.C0 = CFrame.Angles(0, 0, 0)
  310. P.Material = "Neon"
  311. local M = Instance.new("SpecialMesh", P)
  312. M.MeshId = "rbxassetid://560718478"
  313. M.Scale = Vector3.new(6.25, 6.25, 6.25)
  314. M.Offset = Vector3.new(-0.05, 0.9, 0.5)
  315. local s = Instance.new("Sound", c.Head)
  316. s.SoundId = "rbxassetid://568141359"
  317. s.Volume = 1
  318. s.Looped = true
  319. s:play()
  320. for i = 1, 50 do
  321. swait()
  322. lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(-15), rd(0), rd(0)), 0.3)
  323. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(-15), rd(0), rd(0)), 0.3)
  324. lerpz(RS, "C0", RSC0 * cf(0, 0, -0.5) * ang(rd(-25), rd(0), rd(-25)), 0.3)
  325. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  326. lerpz(LS, "C0", LSC0 * cf(0, 0, -0.5) * ang(rd(-25), rd(0), rd(25)), 0.3)
  327. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  328. lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-15), rd(0), rd(-25)), 0.3)
  329. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  330. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-15), rd(0), rd(25)), 0.3)
  331. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  332. end
  333. resetlerp()
  334. attack = false
  335. anim.Parent = Humanoid
  336. elseif Form == "SSJB" then
  337. Form = "Kaioken"
  338. attack = true
  339. anim.Parent = nil
  340. for i = 1, 35 do
  341. swait()
  342. lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(-15), rd(0), rd(0)), 0.3)
  343. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(-15), rd(0), rd(0)), 0.3)
  344. lerpz(RS, "C0", RSC0 * cf(0, 0, -0.5) * ang(rd(-45), rd(0), rd(140)), 0.3)
  345. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  346. lerpz(LS, "C0", LSC0 * cf(0, 0, -0.5) * ang(rd(-45), rd(0), rd(-140)), 0.3)
  347. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  348. lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-15), rd(0), rd(-25)), 0.3)
  349. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  350. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-15), rd(0), rd(25)), 0.3)
  351. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  352. end
  353. local S = Instance.new("Sound", c.HumanoidRootPart)
  354. S.SoundId = "rbxassetid://263260463"
  355. S.Volume = 1
  356. S:Play()
  357. S2.SoundId = "rbxassetid://336074463"
  358. S2:Play()
  359. for i = 1, 15 do
  360. swait()
  361. lerpz(RJ, "C0", RJC0 * cf(0, 0, -0.35) * ang(rd(10), rd(0), rd(0)), 0.5)
  362. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(35), rd(0), rd(0)), 0.5)
  363. lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(-5), rd(5), rd(45)), 0.5)
  364. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  365. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-5), rd(-5), rd(-45)), 0.5)
  366. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  367. lerpz(RH, "C0", RHC0 * cf(0.35, 0.35, 0.05) * ang(rd(0), rd(-10), rd(10)), 0.5)
  368. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  369. lerpz(LH, "C0", LHC0 * cf(-0.35, 0.35, 0.05) * ang(rd(0), rd(10), rd(-10)), 0.5)
  370. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  371. end
  372. local tra = trazx:clone()
  373. tra.Parent = c.HumanoidRootPart
  374. tra.Texture = "rbxassetid://347730682"
  375. tra.LightEmission = 0.8
  376. tra.Color = ColorSequence.new(Color3.new(255, 0, 0))
  377. tra.Rate = 250
  378. tra.Rotation = NumberRange.new(-5, 5)
  379. tra.Lifetime = NumberRange.new(0.3)
  380. tra.Size = NumberSequence.new({
  381. NumberSequenceKeypoint.new(0, 8, 0.875),
  382. NumberSequenceKeypoint.new(1, 10, 0.875)
  383. })
  384. tra.Transparency = NumberSequence.new({
  385. NumberSequenceKeypoint.new(0, 1, 0),
  386. NumberSequenceKeypoint.new(0.0399, 0.531, 0),
  387. NumberSequenceKeypoint.new(0.394, 0.906, 0),
  388. NumberSequenceKeypoint.new(0.699, 1, 0),
  389. NumberSequenceKeypoint.new(1, 1, 0)
  390. })
  391. tra.Speed = NumberRange.new(75)
  392. tra.VelocitySpread = 360
  393. tra.VelocityInheritance = 0.5
  394. tra.ZOffset = 3
  395. tra.Acceleration = Vector3.new(0, 350, 0)
  396. local S4 = Instance.new("Sound", c.HumanoidRootPart)
  397. S4.SoundId = "rbxassetid://0"
  398. S4.Volume = 5
  399. S4:Play()
  400. for i = 1, 2 do
  401. local SE = Instance.new("ChorusSoundEffect", S4)
  402. end
  403. for i = 1, 23 do
  404. for i = 1, 3 do
  405. swait()
  406. lerpz(RJ, "C0", RJC0 * cf(0, 0, -0.4) * ang(rd(12), rd(0), rd(0)), 1)
  407. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(35), rd(0), rd(0)), 1)
  408. lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(-15), rd(5), rd(50)), 1)
  409. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 1)
  410. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-15), rd(-5), rd(-50)), 1)
  411. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 1)
  412. lerpz(RH, "C0", RHC0 * cf(0.35, 0.35, 0.05) * ang(rd(0), rd(-12), rd(12)), 1)
  413. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 1)
  414. lerpz(LH, "C0", LHC0 * cf(-0.35, 0.35, 0.05) * ang(rd(0), rd(12), rd(-12)), 1)
  415. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 1)
  416. end
  417. for i = 1, 3 do
  418. swait()
  419. lerpz(RJ, "C0", RJC0 * cf(0, 0, -0.35) * ang(rd(10), rd(0), rd(0)), 1)
  420. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(35), rd(0), rd(0)), 1)
  421. lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(-15), rd(5), rd(45)), 1)
  422. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 1)
  423. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-15), rd(-5), rd(-45)), 1)
  424. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 1)
  425. lerpz(RH, "C0", RHC0 * cf(0.35, 0.35, 0.05) * ang(rd(0), rd(-10), rd(10)), 1)
  426. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 1)
  427. lerpz(LH, "C0", LHC0 * cf(-0.35, 0.35, 0.05) * ang(rd(0), rd(10), rd(-10)), 1)
  428. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 1)
  429. end
  430. end
  431. local S3 = Instance.new("Sound", c.HumanoidRootPart)
  432. S3.SoundId = "rbxassetid://590580746"
  433. S3.Volume = 1.5
  434. S3:Play()
  435. S2.SoundId = "rbxassetid://590580496"
  436. S2:Play()
  437. tra.LightEmission = 0.8
  438. tra.Color = ColorSequence.new(Color3.new(255, 0, 0))
  439. tra.Rate = 250
  440. tra.Rotation = NumberRange.new(-5, 5)
  441. tra.Lifetime = NumberRange.new(0.3)
  442. tra.Size = NumberSequence.new({
  443. NumberSequenceKeypoint.new(0, 8, 0.875),
  444. NumberSequenceKeypoint.new(1, 10, 0.875)
  445. })
  446. tra.Transparency = NumberSequence.new({
  447. NumberSequenceKeypoint.new(0, 1, 0),
  448. NumberSequenceKeypoint.new(0.0399, 0.531, 0),
  449. NumberSequenceKeypoint.new(0.394, 0.906, 0),
  450. NumberSequenceKeypoint.new(0.699, 1, 0),
  451. NumberSequenceKeypoint.new(1, 1, 0)
  452. })
  453. tra.Speed = NumberRange.new(25)
  454. tra.VelocitySpread = 360
  455. tra.VelocityInheritance = 0.5
  456. tra.ZOffset = 3
  457. tra.Acceleration = Vector3.new(0, 350, 0)
  458. for i = 1, 50 do
  459. swait()
  460. lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(-15), rd(0), rd(0)), 0.3)
  461. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(-15), rd(0), rd(0)), 0.3)
  462. lerpz(RS, "C0", RSC0 * cf(0, 0, -0.5) * ang(rd(-25), rd(0), rd(-25)), 0.3)
  463. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  464. lerpz(LS, "C0", LSC0 * cf(0, 0, -0.5) * ang(rd(-25), rd(0), rd(25)), 0.3)
  465. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  466. lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-15), rd(0), rd(-25)), 0.3)
  467. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  468. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-15), rd(0), rd(25)), 0.3)
  469. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  470. end
  471. resetlerp()
  472. attack = false
  473. anim.Parent = Humanoid
  474. end
  475. end
  476. ButtonDown = false
  477. CombatDebounce = false
  478. Combo = 1
  479. mouse.Button1Down:connect(function()
  480. if CombatDebounce == true then
  481. return
  482. end
  483. CombatDebounce = true
  484. ButtonDown = true
  485. if Form == "None" then
  486. local SP = Instance.new("Sound", c.HumanoidRootPart)
  487. SP.SoundId = "rbxassetid://696622391"
  488. SP.PlaybackSpeed = math.random(90, 120) / 100
  489. SP.Volume = 5
  490. SP:Play()
  491. for i, v in pairs(game.Workspace:children()) do
  492. if v:findFirstChild("Humanoid") ~= nil and v:findFirstChild("HumanoidRootPart") ~= nil and v ~= c and v.HumanoidRootPart.Position - c.HumanoidRootPart.Position.magnitude <= 6 then
  493. v.Humanoid.Health = v.Humanoid.Health - 15
  494. end
  495. end
  496. if Combo == 1 then
  497. Combo = 2
  498. for i = 1, 3 do
  499. swait()
  500. lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(15), rd(60)), 0.8)
  501. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(-60)), 0.8)
  502. lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(-60), rd(110)), 0.8)
  503. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.8)
  504. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.8)
  505. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.8)
  506. lerpz(RH, "C0", RHC0 * cf(0.5, 0.75, 0) * ang(rd(0), rd(0), rd(0)), 0.8)
  507. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.8)
  508. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(45)), 0.8)
  509. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.8)
  510. end
  511. for i = 1, 4 do
  512. swait()
  513. lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(15), rd(100)), 0.5)
  514. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(-100)), 0.5)
  515. lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(-80), rd(90)), 0.5)
  516. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  517. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  518. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  519. lerpz(RH, "C0", RHC0 * cf(0.5, 0.75, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  520. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  521. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(45)), 0.5)
  522. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  523. end
  524. CombatDebounce = false
  525. for i = 1, 2 do
  526. swait()
  527. lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.45)
  528. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.45)
  529. lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.45)
  530. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.45)
  531. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.45)
  532. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.45)
  533. lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.45)
  534. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.45)
  535. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.45)
  536. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.45)
  537. end
  538. elseif Combo == 2 then
  539. Combo = 3
  540. for i = 1, 3 do
  541. swait()
  542. lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(-25), rd(-80)), 0.8)
  543. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(40)), 0.8)
  544. lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(40), rd(-80)), 0.8)
  545. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.8)
  546. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.8)
  547. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.8)
  548. lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.8)
  549. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.8)
  550. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(40), rd(-60)), 0.8)
  551. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.8)
  552. end
  553. for i = 1, 4 do
  554. swait()
  555. lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(-25), rd(-160)), 0.5)
  556. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(60)), 0.5)
  557. lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(60), rd(-90)), 0.5)
  558. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  559. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  560. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  561. lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  562. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  563. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(60), rd(-95)), 0.5)
  564. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  565. end
  566. CombatDebounce = false
  567. for i = 1, 2 do
  568. swait()
  569. lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.45)
  570. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.45)
  571. lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.45)
  572. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.45)
  573. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.45)
  574. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.45)
  575. lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.45)
  576. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.45)
  577. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.45)
  578. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.45)
  579. end
  580. elseif Combo == 3 then
  581. Combo = 4
  582. for i = 1, 3 do
  583. swait()
  584. lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(25), rd(80)), 0.8)
  585. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(40)), 0.8)
  586. lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(40), rd(-80)), 0.8)
  587. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.8)
  588. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.8)
  589. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.8)
  590. lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.8)
  591. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(40), rd(-60)), 0.8)
  592. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.8)
  593. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.8)
  594. end
  595. for i = 1, 4 do
  596. swait()
  597. lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(25), rd(160)), 0.5)
  598. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(60)), 0.5)
  599. lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(60), rd(-90)), 0.5)
  600. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  601. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  602. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  603. lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(60), rd(-95)), 0.5)
  604. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  605. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  606. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  607. end
  608. CombatDebounce = false
  609. for i = 1, 2 do
  610. swait()
  611. lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.45)
  612. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.45)
  613. lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.45)
  614. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.45)
  615. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.45)
  616. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.45)
  617. lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.45)
  618. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.45)
  619. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.45)
  620. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.45)
  621. end
  622. elseif Combo == 4 then
  623. Combo = 1
  624. for i = 1, 3 do
  625. swait()
  626. lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(25), rd(-80)), 0.8)
  627. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(40)), 0.8)
  628. lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(40), rd(80)), 0.8)
  629. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.8)
  630. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.8)
  631. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.8)
  632. lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.8)
  633. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.8)
  634. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(40), rd(-60)), 0.8)
  635. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.8)
  636. end
  637. for i = 1, 4 do
  638. swait()
  639. lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(25), rd(-160)), 0.5)
  640. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(60)), 0.5)
  641. lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(60), rd(90)), 0.5)
  642. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  643. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  644. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  645. lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  646. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  647. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(60), rd(-95)), 0.5)
  648. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  649. end
  650. CombatDebounce = false
  651. for i = 1, 2 do
  652. swait()
  653. lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.45)
  654. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.45)
  655. lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.45)
  656. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.45)
  657. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.45)
  658. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.45)
  659. lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.45)
  660. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.45)
  661. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.45)
  662. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.45)
  663. end
  664. end
  665. else
  666. while ButtonDown == true do
  667. local SP = Instance.new("Sound", c.HumanoidRootPart)
  668. SP.SoundId = "rbxassetid://696622391"
  669. SP.PlaybackSpeed = math.random(90, 120) / 100
  670. SP.Volume = 5
  671. SP:Play()
  672. for i, v in pairs(game.Workspace:children()) do
  673. if v:findFirstChild("Humanoid") ~= nil and v:findFirstChild("HumanoidRootPart") ~= nil and v ~= c and v.HumanoidRootPart.Position - c.HumanoidRootPart.Position.magnitude <= 6 then
  674. v.Humanoid.Health = v.Humanoid.Health - 15
  675. end
  676. end
  677. if Combo == 1 then
  678. Combo = 2
  679. for i = 1, 1 do
  680. swait()
  681. lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(math.random(-180, 180))), 1)
  682. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(-math.random(-180, 180))), 1)
  683. lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(-60), rd(110)), 1)
  684. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 1)
  685. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 1)
  686. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 1)
  687. lerpz(RH, "C0", RHC0 * cf(0.5, 0.75, 0) * ang(rd(0), rd(0), rd(0)), 1)
  688. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 1)
  689. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(45)), 1)
  690. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 1)
  691. end
  692. for i = 1, 2 do
  693. swait()
  694. lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(math.random(-180, 180))), 0.75)
  695. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(-math.random(-180, 180))), 0.75)
  696. lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(-math.random(-90, 90)), rd(math.random(-90, 90))), 0.75)
  697. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
  698. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(math.random(-90, 90)), rd(math.random(-90, 90))), 0.75)
  699. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
  700. lerpz(RH, "C0", RHC0 * cf(0.5, 0.75, 0) * ang(rd(math.random(-90, 90)), rd(math.random(-90, 90)), rd(0)), 0.75)
  701. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
  702. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(math.random(-90, 90)), rd(math.random(-90, 90))), 0.75)
  703. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
  704. end
  705. CombatDebounce = false
  706. for i = 1, 2 do
  707. swait()
  708. lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.7)
  709. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.7)
  710. lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.7)
  711. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.7)
  712. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.7)
  713. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.7)
  714. lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.7)
  715. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.7)
  716. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.7)
  717. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.7)
  718. end
  719. elseif Combo == 2 then
  720. Combo = 3
  721. for i = 1, 1 do
  722. swait()
  723. lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(-math.random(-180, 180))), 1)
  724. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(math.random(-180, 180))), 1)
  725. lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(math.random(-90, 90)), rd(-math.random(-90, 90))), 1)
  726. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 1)
  727. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(math.random(-90, 90)), rd(math.random(-90, 90))), 1)
  728. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 1)
  729. lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(math.random(-90, 90)), rd(math.random(-90, 90))), 1)
  730. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 1)
  731. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(math.random(-90, 90)), rd(-math.random(-90, 90))), 1)
  732. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 1)
  733. end
  734. for i = 1, 3 do
  735. swait()
  736. lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(-math.random(-180, 180))), 0.5)
  737. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(math.random(-180, 180))), 0.5)
  738. lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(math.random(-90, 90)), rd(-math.random(-90, 90))), 0.5)
  739. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  740. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(math.random(-90, 90)), rd(math.random(-90, 90))), 0.5)
  741. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  742. lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(math.random(-90, 90)), rd(math.random(-90, 90))), 0.5)
  743. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  744. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(math.random(-90, 90)), rd(-math.random(-90, 90))), 0.5)
  745. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  746. end
  747. CombatDebounce = false
  748. for i = 1, 2 do
  749. swait()
  750. lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
  751. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
  752. lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
  753. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
  754. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
  755. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
  756. lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
  757. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
  758. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
  759. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
  760. end
  761. elseif Combo == 3 then
  762. Combo = 4
  763. for i = 1, 1 do
  764. swait()
  765. lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(math.random(-180, 180))), 1)
  766. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(math.random(-180, 180))), 1)
  767. lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(math.random(-90, 90)), rd(-math.random(-90, 90))), 1)
  768. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 1)
  769. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(math.random(-90, 90)), rd(math.random(-90, 90))), 1)
  770. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 1)
  771. lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 1)
  772. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(math.random(-90, 90)), rd(-math.random(-90, 90))), 1)
  773. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 1)
  774. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 1)
  775. end
  776. for i = 1, 3 do
  777. swait()
  778. lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(160)), 0.75)
  779. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(60)), 0.75)
  780. lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(math.random(-90, 90)), rd(-math.random(-90, 90))), 0.75)
  781. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
  782. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(math.random(-90, 90)), rd(math.random(-90, 90))), 0.75)
  783. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
  784. lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(math.random(-90, 90)), rd(-math.random(-90, 90))), 0.75)
  785. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
  786. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(math.random(-90, 90)), rd(math.random(-90, 90))), 0.75)
  787. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
  788. end
  789. CombatDebounce = false
  790. for i = 1, 2 do
  791. swait()
  792. lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
  793. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
  794. lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
  795. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
  796. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
  797. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
  798. lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
  799. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
  800. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
  801. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
  802. end
  803. elseif Combo == 4 then
  804. Combo = 1
  805. for i = 1, 1 do
  806. swait()
  807. lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(-math.random(-180, 180))), 1)
  808. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(math.random(-180, 180))), 1)
  809. lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(math.random(-90, 90)), rd(math.random(-90, 90))), 1)
  810. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 1)
  811. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(math.random(-90, 90)), rd(math.random(-90, 90))), 1)
  812. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 1)
  813. lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(math.random(-90, 90)), rd(math.random(-90, 90))), 1)
  814. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 1)
  815. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(math.random(-90, 90)), rd(math.random(-90, 90))), 1)
  816. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 1)
  817. end
  818. for i = 1, 3 do
  819. swait()
  820. lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(-math.random(-180, 180))), 0.76)
  821. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(math.random(-180, 180))), 0.76)
  822. lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(math.random(-90, 90)), rd(math.random(-90, 90))), 0.75)
  823. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
  824. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(math.random(-90, 90)), rd(math.random(-90, 90))), 0.75)
  825. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
  826. lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(math.random(-90, 90)), rd(math.random(-90, 90))), 0.75)
  827. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
  828. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(math.random(-90, 90)), rd(math.random(-90, 90))), 0.75)
  829. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
  830. end
  831. CombatDebounce = false
  832. for i = 1, 2 do
  833. swait()
  834. lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.76)
  835. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.76)
  836. lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.76)
  837. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.76)
  838. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.76)
  839. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.76)
  840. lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.76)
  841. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.76)
  842. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.76)
  843. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.76)
  844. end
  845. end
  846. end
  847. end
  848. resetlerp()
  849. end)
  850. mouse.Button1Up:connect(function()
  851. ButtonDown = false
  852. end)
  853. function Kamehameha()
  854. resetlerp()
  855. CombatDebounce = true
  856. attack = true
  857. anim.Parent = nil
  858. c.HumanoidRootPart.Anchored = true
  859. local P = Instance.new("Part", c)
  860. P.CanCollide = false
  861. P.Size = Vector3.new(0.2, 0.2, 0.2)
  862. P.Transparency = 1
  863. local W2 = Instance.new("Weld", c["Right Arm"])
  864. W2.Part0 = c["Right Arm"]
  865. W2.Part1 = P
  866. W2.C0 = CFrame.new(0, -1, 0)
  867. local tra
  868. if Form == "Kaioken" then
  869. tra = trazx:clone()
  870. tra.Parent = P
  871. tra.LightEmission = 1
  872. tra.Color = ColorSequence.new({
  873. ColorSequenceKeypoint.new(0, Color3.new(0, 0.6666666666666666, 1)),
  874. ColorSequenceKeypoint.new(0.5, Color3.new(0.3843137254901961, 0.8666666666666667, 1)),
  875. ColorSequenceKeypoint.new(1, Color3.new(1, 0.19607843137254902, 1))
  876. })
  877. tra.Rate = 50
  878. tra.Rotation = NumberRange.new(-360, 360)
  879. tra.Lifetime = NumberRange.new(1)
  880. tra.Size = NumberSequence.new({
  881. NumberSequenceKeypoint.new(0, 0.273, 0),
  882. NumberSequenceKeypoint.new(0.779, 0.984, 0.492),
  883. NumberSequenceKeypoint.new(1, 3.06, 0)
  884. })
  885. tra.Transparency = NumberSequence.new({
  886. NumberSequenceKeypoint.new(0, 1, 0),
  887. NumberSequenceKeypoint.new(0.135, 0, 0),
  888. NumberSequenceKeypoint.new(0.862, 0, 0),
  889. NumberSequenceKeypoint.new(1, 1, 0)
  890. })
  891. tra.Speed = NumberRange.new(0)
  892. tra.VelocitySpread = 360
  893. tra.LockedToPart = true
  894. tra.ZOffset = 3.6
  895. else
  896. tra = trazx:clone()
  897. tra.Parent = P
  898. tra.LightEmission = 1
  899. tra.Color = ColorSequence.new({
  900. ColorSequenceKeypoint.new(0, Color3.new(0, 0.6666666666666666, 1)),
  901. ColorSequenceKeypoint.new(0.5, Color3.new(0.3843137254901961, 0.8666666666666667, 1)),
  902. ColorSequenceKeypoint.new(1, Color3.new(0, 0.6666666666666666, 1))
  903. })
  904. tra.Rate = 50
  905. tra.Rotation = NumberRange.new(-360, 360)
  906. tra.Lifetime = NumberRange.new(1)
  907. tra.Size = NumberSequence.new({
  908. NumberSequenceKeypoint.new(0, 0.273, 0),
  909. NumberSequenceKeypoint.new(0.779, 0.984, 0.492),
  910. NumberSequenceKeypoint.new(1, 3.06, 0)
  911. })
  912. tra.Transparency = NumberSequence.new({
  913. NumberSequenceKeypoint.new(0, 1, 0),
  914. NumberSequenceKeypoint.new(0.135, 0, 0),
  915. NumberSequenceKeypoint.new(0.862, 0, 0),
  916. NumberSequenceKeypoint.new(1, 1, 0)
  917. })
  918. tra.Speed = NumberRange.new(0)
  919. tra.VelocitySpread = 360
  920. tra.LockedToPart = true
  921. tra.ZOffset = 3.6
  922. end
  923. local S4 = Instance.new("Sound", c.HumanoidRootPart)
  924. S4.SoundId = "rbxassetid://825760017"
  925. S4.Volume = 1
  926. S4:Play()
  927. for i = 1, 300 do
  928. swait()
  929. c.HumanoidRootPart.CFrame = CFrame.new(c.Torso.CFrame:toWorldSpace(CFrame.new(0, 0, 0)).p, mouse.hit.p)
  930. lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(15), rd(-5), rd(-90)), 0.5)
  931. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(90)), 0.5)
  932. lerpz(RS, "C0", RSC0 * cf(0, 0.25, 0) * ang(rd(35), rd(15), rd(35)), 0.5)
  933. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  934. lerpz(LS, "C0", LSC0 * cf(0, 0.25, -0.5) * ang(rd(65), rd(15), rd(-35)), 0.5)
  935. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  936. lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-15), rd(0), rd(5)), 0.5)
  937. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  938. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-15), rd(0), rd(-5)), 0.5)
  939. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  940. end
  941. if Form == "Kaioken" then
  942. tra.Size = NumberSequence.new({
  943. NumberSequenceKeypoint.new(0, 0, 0),
  944. NumberSequenceKeypoint.new(0.4, 6.92, 0.492),
  945. NumberSequenceKeypoint.new(1, 3.44, 0)
  946. })
  947. else
  948. tra.Size = NumberSequence.new({
  949. NumberSequenceKeypoint.new(0, 0, 0),
  950. NumberSequenceKeypoint.new(0.275, 4.92, 0.492),
  951. NumberSequenceKeypoint.new(1, 1.44, 0)
  952. })
  953. end
  954. W2.C0 = CFrame.new(0, -2.5, 0)
  955. S4:Stop()
  956. S4.SoundId = "rbxassetid://0"
  957. S4:Play()
  958. S4.Volume = 5
  959. tra.ZOffset = 3.6
  960. for i = 1, 4 do
  961. swait()
  962. lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  963. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  964. lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(30), rd(90)), 0.5)
  965. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  966. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(-30), rd(-90)), 0.5)
  967. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  968. lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-15), rd(0), rd(0)), 0.5)
  969. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  970. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-15), rd(0), rd(0)), 0.5)
  971. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  972. end
  973. local PE, PE3
  974. if Form ~= "Kaioken" then
  975. PE = Instance.new("Part", c)
  976. PE.Size = Vector3.new(2, 2, 2)
  977. PE.Material = "Neon"
  978. PE.BrickColor = BrickColor.new("Light blue")
  979. PE.CanCollide = false
  980. PE.Anchored = true
  981. else
  982. PE = Instance.new("Part", c)
  983. PE.Size = Vector3.new(4, 4, 4)
  984. PE.Material = "Neon"
  985. PE.BrickColor = BrickColor.new("Bright red")
  986. PE.CanCollide = false
  987. PE.Anchored = true
  988. PE3 = Instance.new("Part", c)
  989. PE3.Size = Vector3.new(4.1, 4.1, 4.1)
  990. PE3.Material = "Neon"
  991. PE3.Transparency = 0.5
  992. PE3.BrickColor = BrickColor.new("Light blue")
  993. PE3.CanCollide = false
  994. PE3.Anchored = true
  995. end
  996. local Charge2 = 0
  997. for i = 1, 100 do
  998. Charge2 = Charge2 + 1
  999. PE.Size = PE.Size + Vector3.new(0, 0, 2)
  1000. if Form == "Kaioken" then
  1001. PE3.Size = PE3.Size + Vector3.new(0, 0, 2)
  1002. end
  1003. PE.Touched:connect(function(Hit)
  1004. if Hit.Anchored == false and Hit.Parent ~= c then
  1005. local BV2 = Instance.new("BodyVelocity", Hit)
  1006. BV2.Velocity = c.HumanoidRootPart.CFrame.lookVector * 400
  1007. BV2.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  1008. game.Debris:AddItem(BV2, 0.5)
  1009. end
  1010. swait()
  1011. end)
  1012. if Form == "Kaioken" then
  1013. PE3.CFrame = c.HumanoidRootPart.CFrame * CFrame.new(0, 0, -2 + -2 * Charge2)
  1014. PE.CFrame = c.HumanoidRootPart.CFrame * CFrame.new(0, 0, -2 + -2 * Charge2)
  1015. else
  1016. PE.CFrame = c.HumanoidRootPart.CFrame * CFrame.new(0, 0, -2 + -2 * Charge2)
  1017. end
  1018. swait()
  1019. end
  1020. tra.Enabled = false
  1021. for i = 1, 80 do
  1022. Charge2 = Charge2 + 1
  1023. if Form == "Kaioken" then
  1024. PE3.Size = PE3.Size + Vector3.new(-0.025, -0.025, 4)
  1025. PE3.Velocity = Vector3.new(0, 0, 0)
  1026. PE3.Transparency = PE3.Transparency + 0.0125
  1027. PE.Size = PE.Size + Vector3.new(-0.025, -0.025, 4)
  1028. PE.Velocity = Vector3.new(0, 0, 0)
  1029. PE.Transparency = PE.Transparency + 0.0125
  1030. PE3.CFrame = c.HumanoidRootPart.CFrame * CFrame.new(0, 0, -2 + -2 * Charge2)
  1031. PE.CFrame = c.HumanoidRootPart.CFrame * CFrame.new(0, 0, -2 + -2 * Charge2)
  1032. else
  1033. PE.CFrame = c.HumanoidRootPart.CFrame * CFrame.new(0, 0, -2 + -2 * Charge2)
  1034. PE.Size = PE.Size + Vector3.new(-0.025, -0.025, 4)
  1035. PE.Velocity = Vector3.new(0, 0, 0)
  1036. PE.Transparency = PE.Transparency + 0.0125
  1037. end
  1038. swait()
  1039. end
  1040. P:remove()
  1041. PE:remove()
  1042. c.HumanoidRootPart.Anchored = false
  1043. if Form == "Kaioken" then
  1044. PE3:remove()
  1045. end
  1046. anim.Parent = Humanoid
  1047. resetlerp()
  1048. attack = false
  1049. CombatDebounce = false
  1050. end
  1051. function SuperKamehameha()
  1052. resetlerp()
  1053. CombatDebounce = true
  1054. attack = true
  1055. anim.Parent = nil
  1056. c.HumanoidRootPart.Anchored = true
  1057. local P = Instance.new("Part", c)
  1058. P.CanCollide = false
  1059. P.Size = Vector3.new(0.2, 0.2, 0.2)
  1060. P.Transparency = 1
  1061. local W2 = Instance.new("Weld", c["Right Arm"])
  1062. W2.Part0 = c["Right Arm"]
  1063. W2.Part1 = P
  1064. W2.C0 = CFrame.new(0, -1, 0)
  1065. local tra
  1066. if Form == "Kaioken" then
  1067. tra = trazx:clone()
  1068. tra.Parent = P
  1069. tra.LightEmission = 1
  1070. tra.Color = ColorSequence.new({
  1071. ColorSequenceKeypoint.new(0, Color3.new(0, 0.6666666666666666, 1)),
  1072. ColorSequenceKeypoint.new(0.5, Color3.new(0.3843137254901961, 0.8666666666666667, 1)),
  1073. ColorSequenceKeypoint.new(1, Color3.new(1, 0.19607843137254902, 0.7843137254901961))
  1074. })
  1075. tra.Rate = 50
  1076. tra.Rotation = NumberRange.new(-360, 360)
  1077. tra.Lifetime = NumberRange.new(0.5)
  1078. tra.Size = NumberSequence.new({
  1079. NumberSequenceKeypoint.new(0, 0.4, 0),
  1080. NumberSequenceKeypoint.new(0.779, 2, 0.492),
  1081. NumberSequenceKeypoint.new(1, 4.5, 0)
  1082. })
  1083. tra.Transparency = NumberSequence.new({
  1084. NumberSequenceKeypoint.new(0, 1, 0),
  1085. NumberSequenceKeypoint.new(0.135, 0, 0),
  1086. NumberSequenceKeypoint.new(0.862, 0, 0),
  1087. NumberSequenceKeypoint.new(1, 1, 0)
  1088. })
  1089. tra.Speed = NumberRange.new(0)
  1090. tra.VelocitySpread = 360
  1091. tra.LockedToPart = true
  1092. tra.ZOffset = 3.6
  1093. else
  1094. tra = trazx:clone()
  1095. tra.Parent = P
  1096. tra.LightEmission = 1
  1097. tra.Color = ColorSequence.new({
  1098. ColorSequenceKeypoint.new(0, Color3.new(0, 0.6666666666666666, 1)),
  1099. ColorSequenceKeypoint.new(0.5, Color3.new(0.3843137254901961, 0.8666666666666667, 1)),
  1100. ColorSequenceKeypoint.new(1, Color3.new(0, 0.6666666666666666, 1))
  1101. })
  1102. tra.Rate = 50
  1103. tra.Rotation = NumberRange.new(-360, 360)
  1104. tra.Lifetime = NumberRange.new(0.5)
  1105. tra.Size = NumberSequence.new({
  1106. NumberSequenceKeypoint.new(0, 0.4, 0),
  1107. NumberSequenceKeypoint.new(0.779, 2, 0.492),
  1108. NumberSequenceKeypoint.new(1, 4.5, 0)
  1109. })
  1110. tra.Transparency = NumberSequence.new({
  1111. NumberSequenceKeypoint.new(0, 1, 0),
  1112. NumberSequenceKeypoint.new(0.135, 0, 0),
  1113. NumberSequenceKeypoint.new(0.862, 0, 0),
  1114. NumberSequenceKeypoint.new(1, 1, 0)
  1115. })
  1116. tra.Speed = NumberRange.new(0)
  1117. tra.VelocitySpread = 360
  1118. tra.LockedToPart = true
  1119. tra.ZOffset = 3.6
  1120. end
  1121. local S4 = Instance.new("Sound", P)
  1122. S4.SoundId = "rbxassetid://858904104"
  1123. S4.Volume = 2.5
  1124. S4:Play()
  1125. for i = 1, 300 do
  1126. swait()
  1127. c.HumanoidRootPart.CFrame = CFrame.new(c.Torso.CFrame:toWorldSpace(CFrame.new(0, 0, 0)).p, mouse.hit.p)
  1128. lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(15), rd(-5), rd(-90)), 0.5)
  1129. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(90)), 0.5)
  1130. lerpz(RS, "C0", RSC0 * cf(0, 0.25, 0) * ang(rd(35), rd(15), rd(35)), 0.5)
  1131. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  1132. lerpz(LS, "C0", LSC0 * cf(0, 0.25, -0.5) * ang(rd(65), rd(15), rd(-35)), 0.5)
  1133. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  1134. lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-15), rd(0), rd(5)), 0.5)
  1135. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  1136. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-15), rd(0), rd(-5)), 0.5)
  1137. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  1138. end
  1139. if Form == "Kaioken" then
  1140. tra.Size = NumberSequence.new({
  1141. NumberSequenceKeypoint.new(0, 14, 0),
  1142. NumberSequenceKeypoint.new(0.275, 14, 0.492),
  1143. NumberSequenceKeypoint.new(1, 14, 0)
  1144. })
  1145. else
  1146. tra.Size = NumberSequence.new({
  1147. NumberSequenceKeypoint.new(0, 10, 0),
  1148. NumberSequenceKeypoint.new(0.275, 10, 0.492),
  1149. NumberSequenceKeypoint.new(1, 10, 0)
  1150. })
  1151. end
  1152. W2:remove()
  1153. P.CFrame = c.HumanoidRootPart.CFrame * CFrame.new(0, 0, -5)
  1154. P.Anchored = true
  1155. S4:Stop()
  1156. S4.SoundId = "rbxassetid://870984991"
  1157. S4:Play()
  1158. S4.Volume = 5
  1159. tra.ZOffset = 3.6
  1160. for i = 1, 4 do
  1161. swait()
  1162. lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  1163. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  1164. lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(30), rd(90)), 0.5)
  1165. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  1166. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(-30), rd(-90)), 0.5)
  1167. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  1168. lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-15), rd(0), rd(0)), 0.5)
  1169. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  1170. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-15), rd(0), rd(0)), 0.5)
  1171. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  1172. end
  1173. local PE, PE3
  1174. if Form ~= "Kaioken" then
  1175. PE = Instance.new("Part", c)
  1176. PE.Size = Vector3.new(5, 5, 5)
  1177. PE.Material = "Neon"
  1178. PE.BrickColor = BrickColor.new("Light blue")
  1179. PE.CanCollide = false
  1180. PE.Anchored = true
  1181. else
  1182. PE = Instance.new("Part", c)
  1183. PE.Size = Vector3.new(9, 9, 9)
  1184. PE.Material = "Neon"
  1185. PE.BrickColor = BrickColor.new("Bright red")
  1186. PE.CanCollide = false
  1187. PE.Anchored = true
  1188. PE3 = Instance.new("Part", c)
  1189. PE3.Size = Vector3.new(9.1, 9.1, 9.1)
  1190. PE3.Material = "Neon"
  1191. PE3.Transparency = 0.5
  1192. PE3.BrickColor = BrickColor.new("Light blue")
  1193. PE3.CanCollide = false
  1194. PE3.Anchored = true
  1195. end
  1196. local Charge2 = 0
  1197. for i = 1, 100 do
  1198. Charge2 = Charge2 + 1
  1199. PE.Size = PE.Size + Vector3.new(0, 0, 4)
  1200. if Form == "Kaioken" then
  1201. PE3.Size = PE3.Size + Vector3.new(0, 0, 4)
  1202. end
  1203. PE.Touched:connect(function(Hit)
  1204. if Hit.Anchored == false and Hit.Parent ~= c then
  1205. Hit:remove()
  1206. end
  1207. swait()
  1208. end)
  1209. PE.CFrame = c.HumanoidRootPart.CFrame * CFrame.new(0, 0, -6 + -2 * Charge2)
  1210. if Form == "Kaioken" then
  1211. PE3.CFrame = c.HumanoidRootPart.CFrame * CFrame.new(0, 0, -6 + -2 * Charge2)
  1212. end
  1213. swait()
  1214. end
  1215. tra.Enabled = false
  1216. for i = 1, 80 do
  1217. Charge2 = Charge2 + 1
  1218. PE.Size = PE.Size + Vector3.new(-0.2, -0.2, 4)
  1219. PE.Velocity = Vector3.new(0, 0, 0)
  1220. PE.Transparency = PE.Transparency + 0.025
  1221. PE.CFrame = c.HumanoidRootPart.CFrame * CFrame.new(0, 0, -2 * Charge2)
  1222. PE.CFrame = PE.CFrame * CFrame.new(0, 0, -6)
  1223. if Form == "Kaioken" then
  1224. PE3.Size = PE3.Size + Vector3.new(-0.2005, -0.2005, 4)
  1225. PE3.CFrame = c.HumanoidRootPart.CFrame * CFrame.new(0, 0, -6 + -2 * Charge2)
  1226. end
  1227. swait()
  1228. end
  1229. game.Debris:AddItem(PE, 0)
  1230. game.Debris:AddItem(P, 10)
  1231. if Form == "Kaioken" then
  1232. game.Debris:AddItem(PE, 0)
  1233. end
  1234. anim.Parent = Humanoid
  1235. resetlerp()
  1236. c.HumanoidRootPart.Anchored = false
  1237. attack = false
  1238. CombatDebounce = false
  1239. end
  1240. function FireSpiritBomb(Bomb)
  1241. local Hit = false
  1242. Spawn(function()
  1243. if Hit == true then
  1244. return
  1245. end
  1246. Bomb.CFrame = Bomb.CFrame * CFrame.new(0, 0, -1)
  1247. swait()
  1248. end)
  1249. end
  1250. function SpiritBomb()
  1251. resetlerp()
  1252. CombatDebounce = true
  1253. attack = true
  1254. anim.Parent = nil
  1255. c.HumanoidRootPart.Anchored = true
  1256. local PE
  1257. PE = Instance.new("Part", c)
  1258. PE.Size = Vector3.new(0.2, 0.2, 0.2)
  1259. PE.Material = "Neon"
  1260. PE.BrickColor = BrickColor.new("Light blue")
  1261. PE.CanCollide = false
  1262. PE.Anchored = true
  1263. PE.Shape = "Ball"
  1264. local P = Instance.new("Part", c)
  1265. P.CanCollide = false
  1266. P.Size = Vector3.new(0.2, 0.2, 0.2)
  1267. P.Transparency = 1
  1268. local tra
  1269. tra = trazx:clone()
  1270. tra.Parent = P
  1271. tra.LightEmission = 1
  1272. tra.Color = ColorSequence.new({
  1273. ColorSequenceKeypoint.new(0, Color3.new(0, 0.6666666666666666, 1)),
  1274. ColorSequenceKeypoint.new(0.5, Color3.new(0.3843137254901961, 0.8666666666666667, 1)),
  1275. ColorSequenceKeypoint.new(1, Color3.new(0, 0.6666666666666666, 1))
  1276. })
  1277. tra.Rate = 50
  1278. tra.Rotation = NumberRange.new(-360, 360)
  1279. tra.Lifetime = NumberRange.new(0.5)
  1280. tra.Size = NumberSequence.new({
  1281. NumberSequenceKeypoint.new(0, 0.4, 0),
  1282. NumberSequenceKeypoint.new(0.779, 2, 0.492),
  1283. NumberSequenceKeypoint.new(1, 4.5, 0)
  1284. })
  1285. tra.Transparency = NumberSequence.new({
  1286. NumberSequenceKeypoint.new(0, 1, 0),
  1287. NumberSequenceKeypoint.new(0.135, 0, 0),
  1288. NumberSequenceKeypoint.new(0.862, 0, 0),
  1289. NumberSequenceKeypoint.new(1, 1, 0)
  1290. })
  1291. tra.Speed = NumberRange.new(0)
  1292. tra.VelocitySpread = 360
  1293. tra.LockedToPart = true
  1294. tra.ZOffset = 4
  1295. local S4 = Instance.new("Sound", P)
  1296. S4.SoundId = "rbxassetid://858904104"
  1297. S4.Volume = 2.5
  1298. S4:Play()
  1299. for i = 1, 50 do
  1300. swait()
  1301. c.HumanoidRootPart.CFrame = CFrame.new(c.Torso.CFrame:toWorldSpace(CFrame.new(0, 0, 0)).p, mouse.hit.p)
  1302. lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  1303. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  1304. lerpz(RS, "C0", RSC0 * cf(0, 0.5, 0) * ang(rd(10), rd(0), rd(180)), 0.5)
  1305. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  1306. lerpz(LS, "C0", LSC0 * cf(0, 0.5, 0) * ang(rd(10), rd(0), rd(180)), 0.5)
  1307. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  1308. lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-10), rd(0), rd(0)), 0.5)
  1309. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  1310. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-10), rd(0), rd(0)), 0.5)
  1311. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  1312. end
  1313. for i = 1, 900 do
  1314. c.HumanoidRootPart.CFrame = CFrame.new(c.Torso.CFrame:toWorldSpace(CFrame.new(0, 0, 0)).p, mouse.hit.p)
  1315. tra.Size = NumberSequence.new({
  1316. NumberSequenceKeypoint.new(0, 0.2 + 0.05 * i, 0),
  1317. NumberSequenceKeypoint.new(1, 0.2 + 0.05 * i, 0)
  1318. })
  1319. PE.Size = PE.Size + Vector3.new(0.05, 0.05, 0.05)
  1320. PE.CFrame = c.HumanoidRootPart.CFrame * CFrame.new(0, 25, 0)
  1321. P.CFrame = c.HumanoidRootPart.CFrame * CFrame.new(0, 25, 0)
  1322. swait()
  1323. end
  1324. for i = 1, 4 do
  1325. swait()
  1326. lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(10), rd(0)), 0.5)
  1327. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  1328. lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(90)), 0.5)
  1329. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  1330. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(-90)), 0.5)
  1331. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  1332. lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-15), rd(0), rd(25)), 0.5)
  1333. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  1334. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-15), rd(0), rd(25)), 0.5)
  1335. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  1336. end
  1337. local W2 = Instance.new("Weld", PE)
  1338. W2.Part0 = PE
  1339. W2.Part1 = P
  1340. W2.C0 = CFrame.new(0, 0, 0)
  1341. S4:Stop()
  1342. S4.SoundId = "rbxassetid://870984991"
  1343. S4:Play()
  1344. S4.Volume = 5
  1345. PE.CFrame = CFrame.new(c.HumanoidRootPart.CFrame:toWorldSpace(CFrame.new(0, 0, 0)).p, mouse.hit.p)
  1346. PE.CFrame = PE.CFrame * CFrame.new(0, 0, -25)
  1347. FireSpiritBomb(PE)
  1348. anim.Parent = Humanoid
  1349. resetlerp()
  1350. c.HumanoidRootPart.Anchored = false
  1351. attack = false
  1352. CombatDebounce = false
  1353. end
  1354. mouse.KeyDown:connect(function(key)
  1355. if attack == true then
  1356. return
  1357. end
  1358. if key == "z" then
  1359. Kamehameha()
  1360. end
  1361. if key == "x" then
  1362. SuperKamehameha()
  1363. end
  1364. if key == "c" then
  1365. SpiritBomb()
  1366. end
  1367. if key == "m" then
  1368. SSJB()
  1369. end
  1370. end)
  1371. game:GetService("RunService").RenderStepped:connect(function()
  1372. Humanoid.MaxHealth = Humanoid.MaxHealth * 2
  1373. Humanoid.Health = Humanoid.MaxHealth * 2
  1374. if attack == false then
  1375. for i, v in pairs(c:children()) do
  1376. if v.ClassName == "Accessory" then
  1377. for i, v2 in pairs(v:children()) do
  1378. if v2.ClassName == "Part" then
  1379. v2.Anchored = false
  1380. end
  1381. end
  1382. end
  1383. end
  1384. for i, v in pairs(c:children()) do
  1385. if v.ClassName == "Part" then
  1386. v.Anchored = false
  1387. end
  1388. end
  1389. end
  1390. end)
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