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- buildscript {
- repositories {
- // These repositories are only for Gradle plugins, put any other repositories in the repository block further below
- maven { url = 'https://maven.minecraftforge.net' }
- maven { url = 'https://maven.parchmentmc.org' }
- maven { url = 'https://repo.spongepowered.org/maven' }
- mavenCentral()
- }
- configurations {
- shade
- implementation.extendsFrom shade
- }
- dependencies {
- classpath group: 'net.minecraftforge.gradle', name: 'ForgeGradle', version: '5.1.+', changing: true
- classpath 'org.parchmentmc:librarian:1.+'
- classpath 'org.spongepowered:mixingradle:0.7-SNAPSHOT'
- }
- }
- // Only edit below this line, the above code adds and enables the necessary things for Forge to be setup.
- plugins {
- id 'eclipse'
- id 'maven-publish'
- id 'com.github.johnrengelman.shadow' version '7.1.2'
- }
- apply plugin: 'net.minecraftforge.gradle'
- apply plugin: 'org.parchmentmc.librarian.forgegradle'
- apply plugin: 'org.spongepowered.mixin'
- version = '1.18.2-1.3.4'
- group = 'net.geradesolukas.weaponleveling' // http://maven.apache.org/guides/mini/guide-naming-conventions.html
- archivesBaseName = 'weaponleveling'
- // Mojang ships Java 17 to end users in 1.18+, so your mod should target Java 17.
- java.toolchain.languageVersion = JavaLanguageVersion.of(17)
- println "Java: ${System.getProperty 'java.version'}, JVM: ${System.getProperty 'java.vm.version'} (${System.getProperty 'java.vendor'}), Arch: ${System.getProperty 'os.arch'}"
- minecraft {
- // The mappings can be changed at any time and must be in the following format.
- // Channel: Version:
- // official MCVersion Official field/method names from Mojang mapping files
- // parchment YYYY.MM.DD-MCVersion Open community-sourced parameter names and javadocs layered on top of official
- //
- // You must be aware of the Mojang license when using the 'official' or 'parchment' mappings.
- // See more information here: https://github.com/MinecraftForge/MCPConfig/blob/master/Mojang.md
- //
- // Parchment is an unofficial project maintained by ParchmentMC, separate from MinecraftForge
- // Additional setup is needed to use their mappings: https://github.com/ParchmentMC/Parchment/wiki/Getting-Started
- //
- // Use non-default mappings at your own risk. They may not always work.
- // Simply re-run your setup task after changing the mappings to update your workspace.
- mappings channel: 'parchment', version: '2022.09.04-1.18.2'
- // accessTransformer = file('src/main/resources/META-INF/accesstransformer.cfg') // Currently, this location cannot be changed from the default.
- // Default run configurations.
- // These can be tweaked, removed, or duplicated as needed.
- runs {
- client {
- workingDirectory project.file('run')
- // Recommended logging data for a userdev environment
- // The markers can be added/remove as needed separated by commas.
- // "SCAN": For mods scan.
- // "REGISTRIES": For firing of registry events.
- // "REGISTRYDUMP": For getting the contents of all registries.
- property 'forge.logging.markers', 'REGISTRIES'
- // Recommended logging level for the console
- // You can set various levels here.
- // Please read: https://stackoverflow.com/questions/2031163/when-to-use-the-different-log-levels
- property 'forge.logging.console.level', 'debug'
- // Comma-separated list of namespaces to load gametests from. Empty = all namespaces.
- property 'forge.enabledGameTestNamespaces', 'weaponleveling'
- arg "-mixin.config=weaponleveling.mixin.json"
- mods {
- weaponleveling {
- source sourceSets.main
- }
- }
- }
- server {
- workingDirectory project.file('run')
- property 'forge.logging.markers', 'REGISTRIES'
- property 'forge.logging.console.level', 'debug'
- // Comma-separated list of namespaces to load gametests from. Empty = all namespaces.
- property 'forge.enabledGameTestNamespaces', 'weaponleveling'
- arg "-mixin.config=weaponleveling.mixin.json"
- mods {
- weaponleveling {
- source sourceSets.main
- }
- }
- }
- // This run config launches GameTestServer and runs all registered gametests, then exits.
- // By default, the server will crash when no gametests are provided.
- // The gametest system is also enabled by default for other run configs under the /test command.
- gameTestServer {
- workingDirectory project.file('run')
- // Recommended logging data for a userdev environment
- // The markers can be added/remove as needed separated by commas.
- // "SCAN": For mods scan.
- // "REGISTRIES": For firing of registry events.
- // "REGISTRYDUMP": For getting the contents of all registries.
- property 'forge.logging.markers', 'REGISTRIES'
- // Recommended logging level for the console
- // You can set various levels here.
- // Please read: https://stackoverflow.com/questions/2031163/when-to-use-the-different-log-levels
- property 'forge.logging.console.level', 'debug'
- // Comma-separated list of namespaces to load gametests from. Empty = all namespaces.
- property 'forge.enabledGameTestNamespaces', 'weaponleveling'
- arg "-mixin.config=weaponleveling.mixin.json"
- mods {
- weaponleveling {
- source sourceSets.main
- }
- }
- }
- data {
- workingDirectory project.file('run')
- property 'forge.logging.markers', 'REGISTRIES'
- property 'forge.logging.console.level', 'debug'
- // Specify the modid for data generation, where to output the resulting resource, and where to look for existing resources.
- args '--mod', 'weaponleveling', '--all', '--output', file('src/generated/resources/'), '--existing', file('src/main/resources/')
- mods {
- weaponleveling {
- source sourceSets.main
- }
- }
- }
- }
- }
- // Include resources generated by data generators.
- sourceSets.main.resources { srcDir 'src/generated/resources' }
- repositories {
- maven { url = 'https://jitpack.io' }
- // Put repositories for dependencies here
- // ForgeGradle automatically adds the Forge maven and Maven Central for you
- // If you have mod jar dependencies in ./libs, you can declare them as a repository like so:
- // flatDir {
- // dir 'libs'
- // }
- }
- repositories {
- maven {
- url "https://cursemaven.com"
- content {
- includeGroup "curse.maven"
- }
- }
- }
- dependencies {
- // Specify the version of Minecraft to use. If this is any group other than 'net.minecraft', it is assumed
- // that the dep is a ForgeGradle 'patcher' dependency, and its patches will be applied.
- // The userdev artifact is a special name and will get all sorts of transformations applied to it.
- minecraft 'net.minecraftforge:forge:1.18.2-40.1.54'
- minecraftLibrary(annotationProcessor(shade("com.github.LlamaLad7:MixinExtras:0.1.0-rc3")))
- annotationProcessor 'org.spongepowered:mixin:0.8.5:processor'
- compileOnly fg.deobf("curse.maven:tetra-289712:3844400") //Tetra
- compileOnly fg.deobf("curse.maven:mutil-351914:3788376") //mutil
- compileOnly fg.deobf("curse.maven:tinkers-74072:3998764") //Tinkers
- compileOnly fg.deobf("curse.maven:mantle-74924:3829975") //Mantle
- compileOnly fg.deobf("curse.maven:bettercombat-639842:4015126") //Better Combat
- compileOnly fg.deobf("curse.maven:playeranim-658587:3955875") //PlayerAnimator
- implementation fg.deobf("curse.maven:clothconfig-348521:3972426") //ClothConfigApi
- implementation fg.deobf("curse.maven:debugify-596224:3812301") //Debugify
- // Real mod deobf dependency examples - these get remapped to your current mappings
- // compileOnly fg.deobf("mezz.jei:jei-${mc_version}:${jei_version}:api") // Adds JEI API as a compile dependency
- // runtimeOnly fg.deobf("mezz.jei:jei-${mc_version}:${jei_version}") // Adds the full JEI mod as a runtime dependency
- // implementation fg.deobf("com.tterrag.registrate:Registrate:MC${mc_version}-${registrate_version}") // Adds registrate as a dependency
- // Examples using mod jars from ./libs
- // implementation fg.deobf("blank:coolmod-${mc_version}:${coolmod_version}")
- // For more info...
- // http://www.gradle.org/docs/current/userguide/artifact_dependencies_tutorial.html
- // http://www.gradle.org/docs/current/userguide/dependency_management.html
- }
- // Example for how to get properties into the manifest for reading at runtime.
- jar {
- archiveClassifier = 'slim'
- manifest {
- attributes([
- "Specification-Title" : "weaponleveling",
- "Specification-Vendor" : "geradesolukas",
- "Specification-Version" : "1", // We are version 1 of ourselves
- "Implementation-Title" : project.name,
- "Implementation-Version" : project.jar.archiveVersion,
- "Implementation-Vendor" : "geradesolukas",
- "Implementation-Timestamp": new Date().format("yyyy-MM-dd'T'HH:mm:ssZ"),
- "TweakClass": "org.spongepowered.asm.launch.MixinTweaker",
- "TweakOrder": 0,
- "MixinConfigs" : "weaponleveling.mixin.json"
- ])
- }
- }
- shadowJar {
- archiveClassifier = ''
- configurations = [project.configurations.shade]
- finalizedBy 'reobfShadowJar'
- }
- assemble.dependsOn shadowJar
- reobf {
- shadowJar {}
- }
- // Example configuration to allow publishing using the maven-publish plugin
- // This is the preferred method to reobfuscate your jar file
- jar.finalizedBy('reobfJar')
- // However if you are in a multi-project build, dev time needs unobfed jar files, so you can delay the obfuscation until publishing by doing
- // publish.dependsOn('reobfJar')
- publishing {
- publications {
- mavenJava(MavenPublication) {
- artifact jar
- }
- }
- repositories {
- maven {
- url "file://${project.projectDir}/mcmodsrepo"
- }
- }
- }
- tasks.withType(JavaCompile).configureEach {
- options.encoding = 'UTF-8' // Use the UTF-8 charset for Java compilation
- }
- mixin {
- add sourceSets.main, "weaponleveling.mixin-refmap.json"
- config 'weaponleveling.mixin.json'
- }
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