Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Exception: There is no window of type: SettingsWindow
- OfficeRiot.WindowsManagement.WindowsController.CheckWindows[T] (System.Type& t) (at Assets/Scripts/Management/WindowsManagement/WindowsController.cs:75)
- OfficeRiot.WindowsManagement.WindowsController.ShowWindow[T] () (at Assets/Scripts/Management/WindowsManagement/WindowsController.cs:94)
- OfficeRiot.GuiManagment.NavigationLayout.<Awake>b__19_1 () (at Assets/Scripts/Management/GuiManagment/NavigationLayout.cs:98)
- UnityEngine.Events.InvokableCall.Invoke () (at /Users/builduser/buildslave/unity/build/Runtime/Export/UnityEvent/UnityEvent.cs:166)
- UnityEngine.Events.UnityEvent.Invoke () (at /Users/builduser/buildslave/unity/build/Runtime/Export/UnityEvent/UnityEvent/UnityEvent_0.cs:58)
- OfficeRiot.UITools.UIButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at Assets/Scripts/UITools/UIButton.cs:76)
- UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at /Applications/Unity/Hub/Editor/2019.2.6f1/Unity.app/Contents/Resources/PackageManager/BuiltInPackages/com.unity.ugui/Runtime/EventSystem/ExecuteEvents.cs:50)
- UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at /Applications/Unity/Hub/Editor/2019.2.6f1/Unity.app/Contents/Resources/PackageManager/BuiltInPackages/com.unity.ugui/Runtime/EventSystem/ExecuteEvents.cs:261)
- UnityEngine.EventSystems.EventSystem:Update()
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement