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- -- // define alias for http function
- local http_request = http_request;
- if syn then
- http_request = syn.request
- elseif SENTINEL_V2 then
- function http_request(tb)
- return {
- StatusCode = 200;
- Body = request(tb.Url, tb.Method, (tb.Body or ''))
- }
- end
- end
- if (not http_request) then
- return game:GetService('Players').LocalPlayer:Kick('Unable to find proper request function')
- end
- -- // define hash function
- local hash; do
- local MOD = 2^32
- local MODM = MOD-1
- local bxor = bit32.bxor;
- local band = bit32.band;
- local bnot = bit32.bnot;
- local rshift1 = bit32.rshift;
- local rshift = bit32.rshift;
- local lshift = bit32.lshift;
- local rrotate = bit32.rrotate;
- local str_gsub = string.gsub;
- local str_fmt = string.format;
- local str_byte = string.byte;
- local str_char = string.char;
- local str_rep = string.rep;
- local k = {
- 0x428a2f98, 0x71374491, 0xb5c0fbcf, 0xe9b5dba5,
- 0x3956c25b, 0x59f111f1, 0x923f82a4, 0xab1c5ed5,
- 0xd807aa98, 0x12835b01, 0x243185be, 0x550c7dc3,
- 0x72be5d74, 0x80deb1fe, 0x9bdc06a7, 0xc19bf174,
- 0xe49b69c1, 0xefbe4786, 0x0fc19dc6, 0x240ca1cc,
- 0x2de92c6f, 0x4a7484aa, 0x5cb0a9dc, 0x76f988da,
- 0x983e5152, 0xa831c66d, 0xb00327c8, 0xbf597fc7,
- 0xc6e00bf3, 0xd5a79147, 0x06ca6351, 0x14292967,
- 0x27b70a85, 0x2e1b2138, 0x4d2c6dfc, 0x53380d13,
- 0x650a7354, 0x766a0abb, 0x81c2c92e, 0x92722c85,
- 0xa2bfe8a1, 0xa81a664b, 0xc24b8b70, 0xc76c51a3,
- 0xd192e819, 0xd6990624, 0xf40e3585, 0x106aa070,
- 0x19a4c116, 0x1e376c08, 0x2748774c, 0x34b0bcb5,
- 0x391c0cb3, 0x4ed8aa4a, 0x5b9cca4f, 0x682e6ff3,
- 0x748f82ee, 0x78a5636f, 0x84c87814, 0x8cc70208,
- 0x90befffa, 0xa4506ceb, 0xbef9a3f7, 0xc67178f2,
- }
- local function str2hexa(s)
- return (str_gsub(s, ".", function(c) return str_fmt("%02x", str_byte(c)) end))
- end
- local function num2s(l, n)
- local s = ""
- for i = 1, n do
- local rem = l % 256
- s = str_char(rem) .. s
- l = (l - rem) / 256
- end
- return s
- end
- local function s232num(s, i)
- local n = 0
- for i = i, i + 3 do n = n*256 + str_byte(s, i) end
- return n
- end
- local function preproc(msg, len)
- local extra = 64 - ((len + 9) % 64)
- len = num2s(8 * len, 8)
- msg = msg .. "\128" .. str_rep("\0", extra) .. len
- assert(#msg % 64 == 0)
- return msg
- end
- local function initH256(H)
- H[1] = 0x6a09e667
- H[2] = 0xbb67ae85
- H[3] = 0x3c6ef372
- H[4] = 0xa54ff53a
- H[5] = 0x510e527f
- H[6] = 0x9b05688c
- H[7] = 0x1f83d9ab
- H[8] = 0x5be0cd19
- return H
- end
- local function digestblock(msg, i, H)
- local w = {}
- for j = 1, 16 do w[j] = s232num(msg, i + (j - 1)*4) end
- for j = 17, 64 do
- local v = w[j - 15]
- local s0 = bxor(rrotate(v, 7), rrotate(v, 18), rshift(v, 3))
- v = w[j - 2]
- w[j] = w[j - 16] + s0 + w[j - 7] + bxor(rrotate(v, 17), rrotate(v, 19), rshift(v, 10))
- end
- local a, b, c, d, e, f, g, h = H[1], H[2], H[3], H[4], H[5], H[6], H[7], H[8]
- for i = 1, 64 do
- local s0 = bxor(rrotate(a, 2), rrotate(a, 13), rrotate(a, 22))
- local maj = bxor(band(a, b), band(a, c), band(b, c))
- local t2 = s0 + maj
- local s1 = bxor(rrotate(e, 6), rrotate(e, 11), rrotate(e, 25))
- local ch = bxor(band(e, f), band(bnot(e), g))
- local t1 = h + s1 + ch + k[i] + w[i]
- h, g, f, e, d, c, b, a = g, f, e, d + t1, c, b, a, t1 + t2
- end
- H[1] = band(H[1] + a)
- H[2] = band(H[2] + b)
- H[3] = band(H[3] + c)
- H[4] = band(H[4] + d)
- H[5] = band(H[5] + e)
- H[6] = band(H[6] + f)
- H[7] = band(H[7] + g)
- H[8] = band(H[8] + h)
- end
- function hash(msg, t)
- msg = preproc(msg, #msg)
- local H = initH256({})
- for i = 1, #msg, 64 do digestblock(msg, i, H) end
- return str2hexa(num2s(H[1], 4) .. num2s(H[2], 4) .. num2s(H[3], 4) .. num2s(H[4], 4) .. num2s(H[5], 4) .. num2s(H[6], 4) .. num2s(H[7], 4) .. num2s(H[8], 4))
- end
- end
- local ScreenGui = Instance.new("ScreenGui")
- local Main = Instance.new("Frame")
- local Credits = Instance.new("Frame")
- local TextLabel = Instance.new("TextLabel")
- local TextLabel_2 = Instance.new("TextLabel")
- local TextLabel_3 = Instance.new("TextLabel")
- local TextLabel_4 = Instance.new("TextLabel")
- local Updates = Instance.new("Frame")
- local TextLabel_5 = Instance.new("TextLabel")
- local TextLabel_6 = Instance.new("TextLabel")
- local TextLabel_7 = Instance.new("TextLabel")
- local TextLabel_8 = Instance.new("TextLabel")
- local TextLabel_9 = Instance.new("TextLabel")
- local Scripts = Instance.new("ScrollingFrame")
- local UIGridLayout = Instance.new("UIGridLayout")
- local Hand = Instance.new("TextButton")
- local SexDoll = Instance.new("TextButton")
- local Naruto = Instance.new("TextButton")
- local StrongStand = Instance.new("TextButton")
- local NPC = Instance.new("TextButton")
- local PP = Instance.new("TextButton")
- local Plane = Instance.new("TextButton")
- local Bike = Instance.new("TextButton")
- local _911Plane = Instance.new("TextButton")
- local _911 = Instance.new("TextButton")
- local Car = Instance.new("TextButton")
- local Shidashian = Instance.new("TextButton")
- local Hoverboard = Instance.new("TextButton")
- local Trashcan = Instance.new("TextButton")
- local Fairy = Instance.new("TextButton")
- local NoobDance = Instance.new("TextButton")
- local Knight = Instance.new("TextButton")
- local credits = Instance.new("TextButton")
- local scripts = Instance.new("TextButton")
- local updates = Instance.new("TextButton")
- local Welcome = Instance.new("TextLabel")
- local Hub = Instance.new("Frame")
- local TextLabel_10 = Instance.new("TextLabel")
- local TextLabel_11 = Instance.new("TextLabel")
- --Properties:
- ScreenGui.Parent = game.CoreGui
- ScreenGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
- loadstring(game:HttpGet("https://pastebin.com/raw/tUUGAeaH", true))()
- spoof(game.Players.LocalPlayer, "MaximumSimulationRadius", 1000)
- spoof(game.Players.LocalPlayer, "SimulationRadius", 1000)
- sethiddenproperty(game.Players.LocalPlayer,"MaximumSimulationRadius",math.huge)
- sethiddenproperty(game.Players.LocalPlayer,"SimulationRadius",1.0000000331814e+32)
- local NetworkAccess = coroutine.create(function()
- settings().Physics.AllowSleep = false
- game:GetService("RunService").RenderStepped:Wait()
- end)
- spawn(function()
- while true do
- game:GetService("Players").LocalPlayer.ReplicationFocus = workspace
- game:GetService("RunService").Heartbeat:wait()
- end
- end)
- Main.Name = "Main"
- Main.Parent = ScreenGui
- Main.AnchorPoint = Vector2.new(1, 1)
- Main.BackgroundColor3 = Color3.fromRGB(27, 27, 27)
- Main.BorderColor3 = Color3.fromRGB(255, 163, 26)
- Main.Position = UDim2.new(1, 0, 1, 0)
- Main.Size = UDim2.new(0, 325, 0, 223)
- Credits.Name = "Credits"
- Credits.Parent = Main
- Credits.BackgroundColor3 = Color3.fromRGB(27, 27, 27)
- Credits.BorderSizePixel = 0
- Credits.Position = UDim2.new(0.31099999, 0, 0.157000005, 0)
- Credits.Size = UDim2.new(0, 216, 0, 181)
- Credits.Visible = false
- TextLabel.Parent = Credits
- TextLabel.BackgroundColor3 = Color3.fromRGB(27, 27, 27)
- TextLabel.BorderColor3 = Color3.fromRGB(27, 42, 53)
- TextLabel.BorderSizePixel = 0
- TextLabel.Size = UDim2.new(0, 155, 0, 31)
- TextLabel.Font = Enum.Font.SourceSansBold
- TextLabel.Text = "soda jerk#0650"
- TextLabel.TextColor3 = Color3.fromRGB(255, 163, 26)
- TextLabel.TextScaled = true
- TextLabel.TextSize = 14.000
- TextLabel.TextWrapped = true
- TextLabel_2.Parent = Credits
- TextLabel_2.BackgroundColor3 = Color3.fromRGB(27, 27, 27)
- TextLabel_2.BorderColor3 = Color3.fromRGB(27, 42, 53)
- TextLabel_2.BorderSizePixel = 0
- TextLabel_2.Position = UDim2.new(0, 0, 0.171270713, 0)
- TextLabel_2.Size = UDim2.new(0, 216, 0, 31)
- TextLabel_2.Font = Enum.Font.SourceSansBold
- TextLabel_2.Text = "*UI and scripts"
- TextLabel_2.TextColor3 = Color3.fromRGB(255, 163, 26)
- TextLabel_2.TextScaled = true
- TextLabel_2.TextSize = 14.000
- TextLabel_2.TextWrapped = true
- TextLabel_3.Parent = Credits
- TextLabel_3.BackgroundColor3 = Color3.fromRGB(27, 27, 27)
- TextLabel_3.BorderColor3 = Color3.fromRGB(27, 42, 53)
- TextLabel_3.BorderSizePixel = 0
- TextLabel_3.Position = UDim2.new(-0.00925925933, 0, 0.364640892, 0)
- TextLabel_3.Size = UDim2.new(0, 202, 0, 31)
- TextLabel_3.Font = Enum.Font.SourceSansBold
- TextLabel_3.Text = "LeitungBambus#1933"
- TextLabel_3.TextColor3 = Color3.fromRGB(255, 163, 26)
- TextLabel_3.TextScaled = true
- TextLabel_3.TextSize = 14.000
- TextLabel_3.TextWrapped = true
- TextLabel_4.Parent = Credits
- TextLabel_4.BackgroundColor3 = Color3.fromRGB(27, 27, 27)
- TextLabel_4.BorderColor3 = Color3.fromRGB(27, 42, 53)
- TextLabel_4.BorderSizePixel = 0
- TextLabel_4.Position = UDim2.new(-0.00925925933, 0, 0.53591162, 0)
- TextLabel_4.Size = UDim2.new(0, 157, 0, 31)
- TextLabel_4.Font = Enum.Font.SourceSansBold
- TextLabel_4.Text = "*Scripts"
- TextLabel_4.TextColor3 = Color3.fromRGB(255, 163, 26)
- TextLabel_4.TextScaled = true
- TextLabel_4.TextSize = 14.000
- TextLabel_4.TextWrapped = true
- Updates.Name = "Updates"
- Updates.Parent = Main
- Updates.BackgroundColor3 = Color3.fromRGB(27, 27, 27)
- Updates.BorderSizePixel = 0
- Updates.Position = UDim2.new(0.31099999, 0, 0.157000005, 0)
- Updates.Size = UDim2.new(0, 216, 0, 181)
- TextLabel_5.Parent = Updates
- TextLabel_5.BackgroundColor3 = Color3.fromRGB(27, 27, 27)
- TextLabel_5.BorderColor3 = Color3.fromRGB(27, 42, 53)
- TextLabel_5.BorderSizePixel = 0
- TextLabel_5.Position = UDim2.new(-0.115740731, 0, 0, 0)
- TextLabel_5.Size = UDim2.new(0, 155, 0, 31)
- TextLabel_5.Font = Enum.Font.SourceSansBold
- TextLabel_5.Text = "8/26/2020"
- TextLabel_5.TextColor3 = Color3.fromRGB(255, 163, 26)
- TextLabel_5.TextScaled = true
- TextLabel_5.TextSize = 14.000
- TextLabel_5.TextWrapped = true
- TextLabel_6.Parent = Updates
- TextLabel_6.BackgroundColor3 = Color3.fromRGB(27, 27, 27)
- TextLabel_6.BorderColor3 = Color3.fromRGB(27, 42, 53)
- TextLabel_6.BorderSizePixel = 0
- TextLabel_6.Position = UDim2.new(-0.00087723881, 0, 0.171270713, 0)
- TextLabel_6.Size = UDim2.new(0, 131, 0, 31)
- TextLabel_6.Font = Enum.Font.SourceSansBold
- TextLabel_6.Text = "*4 NEW Scripts"
- TextLabel_6.TextColor3 = Color3.fromRGB(255, 163, 26)
- TextLabel_6.TextScaled = true
- TextLabel_6.TextSize = 14.000
- TextLabel_6.TextWrapped = true
- TextLabel_7.Parent = Updates
- TextLabel_7.BackgroundColor3 = Color3.fromRGB(27, 27, 27)
- TextLabel_7.BorderColor3 = Color3.fromRGB(27, 42, 53)
- TextLabel_7.BorderSizePixel = 0
- TextLabel_7.Position = UDim2.new(-0.0740740746, 0, 0.828729272, 0)
- TextLabel_7.Size = UDim2.new(0, 223, 0, 31)
- TextLabel_7.Font = Enum.Font.SourceSansBold
- TextLabel_7.Text = "*LeftAlt to open/close UI"
- TextLabel_7.TextColor3 = Color3.fromRGB(255, 163, 26)
- TextLabel_7.TextScaled = true
- TextLabel_7.TextSize = 14.000
- TextLabel_7.TextWrapped = true
- TextLabel_8.Parent = Updates
- TextLabel_8.BackgroundColor3 = Color3.fromRGB(27, 27, 27)
- TextLabel_8.BorderColor3 = Color3.fromRGB(27, 42, 53)
- TextLabel_8.BorderSizePixel = 0
- TextLabel_8.Position = UDim2.new(0.0593080893, 0, 0.502762437, 0)
- TextLabel_8.Size = UDim2.new(0, 190, 0, 32)
- TextLabel_8.Font = Enum.Font.SourceSansBold
- TextLabel_8.Text = "*Removed Bakon stand"
- TextLabel_8.TextColor3 = Color3.fromRGB(255, 163, 26)
- TextLabel_8.TextScaled = true
- TextLabel_8.TextSize = 14.000
- TextLabel_8.TextWrapped = true
- TextLabel_9.Parent = Updates
- TextLabel_9.BackgroundColor3 = Color3.fromRGB(27, 27, 27)
- TextLabel_9.BorderColor3 = Color3.fromRGB(27, 42, 53)
- TextLabel_9.BorderSizePixel = 0
- TextLabel_9.Position = UDim2.new(0.00375253335, 0, 0.331491709, 0)
- TextLabel_9.Size = UDim2.new(0, 207, 0, 31)
- TextLabel_9.Font = Enum.Font.SourceSansBold
- TextLabel_9.Text = "*Updated Hand and Bike"
- TextLabel_9.TextColor3 = Color3.fromRGB(255, 163, 26)
- TextLabel_9.TextScaled = true
- TextLabel_9.TextSize = 14.000
- TextLabel_9.TextWrapped = true
- Scripts.Name = "Scripts"
- Scripts.Parent = Main
- Scripts.Active = true
- Scripts.BackgroundColor3 = Color3.fromRGB(27, 27, 27)
- Scripts.BorderColor3 = Color3.fromRGB(27, 27, 27)
- Scripts.BorderSizePixel = 0
- Scripts.Position = UDim2.new(0.31076926, 0, 0.156950712, 0)
- Scripts.Size = UDim2.new(0, 216, 0, 181)
- Scripts.Visible = false
- Scripts.CanvasSize = UDim2.new(0, 0, 3, 0)
- Scripts.ScrollBarThickness = 5
- UIGridLayout.Parent = Scripts
- UIGridLayout.SortOrder = Enum.SortOrder.LayoutOrder
- UIGridLayout.CellSize = UDim2.new(0, 100, 0, 32)
- Hand.Name = "Hand"
- Hand.Parent = Scripts
- Hand.BackgroundColor3 = Color3.fromRGB(255, 163, 26)
- Hand.BorderColor3 = Color3.fromRGB(27, 42, 53)
- Hand.BorderSizePixel = 0
- Hand.Position = UDim2.new(0.0370370373, 0, 0.0113740861, 0)
- Hand.Size = UDim2.new(0, 85, 0, 32)
- Hand.Font = Enum.Font.SourceSansItalic
- Hand.Text = "Hand"
- Hand.TextColor3 = Color3.fromRGB(0, 0, 0)
- Hand.TextSize = 30.000
- Hand.TextWrapped = true
- Hand.MouseButton1Down:connect(function()
- local unanchoredparts = {}
- local movers = {}
- local tog = true
- local move = false
- local Player = game:GetService("Players").LocalPlayer
- local Character = Player.Character
- local mov = {};
- local mov2 = {};
- local Hats = {palm = Character:WaitForChild("Nagamaki"),
- point1 = Character:WaitForChild("Robloxclassicred"),
- point2 = Character:WaitForChild("Pal Hair"),
- middle1 = Character:WaitForChild("Pink Hair"),
- middle2 = Character:WaitForChild("Hat1"),
- ring1 = Character:WaitForChild("Kate Hair"),
- ring2 = Character:WaitForChild("LavanderHair"),
- pinki1 = Character:WaitForChild("Bedhead"),
- pinki2 = Character:WaitForChild("BlockheadBaseballCap"),
- thumb = Character:WaitForChild("MessyHair"),
- }
- for i,v in next, Hats do
- v.Handle.AccessoryWeld:Remove()
- for _,mesh in next, v:GetDescendants() do
- if mesh:IsA("Mesh") or mesh:IsA("SpecialMesh") then
- mesh:Remove()
- end
- end
- end
- function ftp(str)
- local pt = {};
- if str ~= 'me' and str ~= 'random' then
- for i, v in pairs(game.Players:GetPlayers()) do
- if v.Name:lower():find(str:lower()) then
- table.insert(pt, v);
- end
- end
- elseif str == 'me' then
- table.insert(pt, plr);
- elseif str == 'random' then
- table.insert(pt, game.Players:GetPlayers()[math.random(1, #game.Players:GetPlayers())]);
- end
- return pt;
- end
- local function align(i,v)
- local att0 = Instance.new("Attachment", i)
- att0.Position = Vector3.new(0,0,0)
- local att1 = Instance.new("Attachment", v)
- att1.Position = Vector3.new(0,0,0)
- local AP = Instance.new("AlignPosition", i)
- AP.Attachment0 = att0
- AP.Attachment1 = att1
- AP.RigidityEnabled = false
- AP.ReactionForceEnabled = false
- AP.ApplyAtCenterOfMass = true
- AP.MaxForce = 9999999
- AP.MaxVelocity = math.huge
- AP.Responsiveness = 65
- local AO = Instance.new("AlignOrientation", i)
- AO.Attachment0 = att0
- AO.Attachment1 = att1
- AO.ReactionTorqueEnabled = false
- AO.PrimaryAxisOnly = false
- AO.MaxTorque = 9999999
- AO.MaxAngularVelocity = math.huge
- AO.Responsiveness = 50
- end
- align(Hats.palm.Handle, Character["HumanoidRootPart"])
- align(Hats.point1.Handle, Character["HumanoidRootPart"])
- align(Hats.point2.Handle, Character["HumanoidRootPart"])
- align(Hats.middle1.Handle, Character["HumanoidRootPart"])
- align(Hats.middle2.Handle, Character["HumanoidRootPart"])
- align(Hats.ring1.Handle, Character["HumanoidRootPart"])
- align(Hats.ring2.Handle, Character["HumanoidRootPart"])
- align(Hats.pinki1.Handle, Character["HumanoidRootPart"])
- align(Hats.pinki2.Handle, Character["HumanoidRootPart"])
- align(Hats.thumb.Handle, Character["HumanoidRootPart"])
- Hats.palm.Handle.Attachment.Rotation = Vector3.new(50,0,0)
- Hats.point1.Handle.Attachment.Rotation = Vector3.new(-20,0,0)
- Hats.point2.Handle.Attachment.Rotation = Vector3.new(5,0,0)
- Hats.middle1.Handle.Attachment.Rotation = Vector3.new(-20,0,0)
- Hats.middle2.Handle.Attachment.Rotation = Vector3.new(5,0,0)
- Hats.ring1.Handle.Attachment.Rotation = Vector3.new(-20,0,0)
- Hats.ring2.Handle.Attachment.Rotation = Vector3.new(5,0,0)
- Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(-20,0,0)
- Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(5,0,0)
- Hats.thumb.Handle.Attachment.Rotation = Vector3.new(0,30,0)
- Character:WaitForChild("HumanoidRootPart"):FindFirstChild("Attachment").Name = "Attachment1"
- Character:WaitForChild("HumanoidRootPart"):FindFirstChild("Attachment").Name = "Attachment2"
- Character:WaitForChild("HumanoidRootPart"):FindFirstChild("Attachment").Name = "Attachment3"
- Character:WaitForChild("HumanoidRootPart"):FindFirstChild("Attachment").Name = "Attachment4"
- Character:WaitForChild("HumanoidRootPart"):FindFirstChild("Attachment").Name = "Attachment5"
- Character:WaitForChild("HumanoidRootPart"):FindFirstChild("Attachment").Name = "Attachment6"
- Character:WaitForChild("HumanoidRootPart"):FindFirstChild("Attachment").Name = "Attachment7"
- Character:WaitForChild("HumanoidRootPart"):FindFirstChild("Attachment").Name = "Attachment8"
- Character:WaitForChild("HumanoidRootPart"):FindFirstChild("Attachment").Name = "Attachment9"
- Character:WaitForChild("HumanoidRootPart"):FindFirstChild("Attachment").Name = "Attachment10"
- Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,5,5)
- Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(-2,6.2,3.12)
- Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(-2,6.4,1.4)
- Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-0.6,6.2,3.12)
- Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-0.6,6.4,1.4)
- Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(0.7,6.2,3.12)
- Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(0.7,6.4,1.4)
- Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(2,6.2,3.12)
- Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(2,6.4,1.4)
- Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(3,4.5,4.7)
- game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
- if KeyPressed == "z" then
- if toggle == false then
- Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(-5,3,0)
- Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(-7,4,1)
- Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(-7,3.5,2)
- Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-5.7,4,1)
- Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-5.7,3.5,2)
- Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(-4.4,5.5,0)
- Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(-4.4,6.8,0)
- Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(-3,4,1)
- Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(-3,3.5,2)
- Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(-2.1,2.6,0)
- Hats.palm.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.point1.Handle.Attachment.Rotation = Vector3.new(-180,0,0)
- Hats.point2.Handle.Attachment.Rotation = Vector3.new(-270,0,0)
- Hats.middle1.Handle.Attachment.Rotation = Vector3.new(-180,0,0)
- Hats.middle2.Handle.Attachment.Rotation = Vector3.new(-270,0,0)
- Hats.ring1.Handle.Attachment.Rotation = Vector3.new(90,0,0)
- Hats.ring2.Handle.Attachment.Rotation = Vector3.new(90,0,0)
- Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(-180,0,0)
- Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(-270,0,0)
- Hats.thumb.Handle.Attachment.Rotation = Vector3.new(0,90,-40)
- toggle = true
- else
- Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(-5,3,0)
- Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(-7,4,1)
- Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(-7,3.5,2)
- Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-5.7,4,1)
- Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-5.7,3.5,2)
- Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(-4.4,5.2,0)
- Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(-5.06,7,0)
- Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(-2.9,5.3,0)
- Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(-2.6,7,0)
- Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(-3.23,2,1)
- Hats.palm.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.point1.Handle.Attachment.Rotation = Vector3.new(-180,0,0)
- Hats.point2.Handle.Attachment.Rotation = Vector3.new(-270,0,0)
- Hats.middle1.Handle.Attachment.Rotation = Vector3.new(-180,0,0)
- Hats.middle2.Handle.Attachment.Rotation = Vector3.new(-270,0,0)
- Hats.ring1.Handle.Attachment.Rotation = Vector3.new(90,0,-20)
- Hats.ring2.Handle.Attachment.Rotation = Vector3.new(90,0,-20)
- Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(90,0,10)
- Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(90,0,10)
- Hats.thumb.Handle.Attachment.Rotation = Vector3.new(0,200,0)
- toggle = false
- end
- end
- end)
- game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
- if KeyPressed == "q" then
- if toggle == false then
- Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,5,5)
- Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(-2,6.2,3.12)
- Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(-2,6.4,1.4)
- Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-0.6,6.2,3.12)
- Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-0.6,6.4,1.4)
- Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(0.7,6.2,3.12)
- Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(0.7,6.4,1.4)
- Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(2,6.2,3.12)
- Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(2,6.4,1.4)
- Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(3,4.5,4.7)
- Hats.palm.Handle.Attachment.Rotation = Vector3.new(50,0,0)
- Hats.point1.Handle.Attachment.Rotation = Vector3.new(-20,0,0)
- Hats.point2.Handle.Attachment.Rotation = Vector3.new(5,0,0)
- Hats.middle1.Handle.Attachment.Rotation = Vector3.new(-20,0,0)
- Hats.middle2.Handle.Attachment.Rotation = Vector3.new(5,0,0)
- Hats.ring1.Handle.Attachment.Rotation = Vector3.new(-20,0,0)
- Hats.ring2.Handle.Attachment.Rotation = Vector3.new(5,0,0)
- Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(-20,0,0)
- Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(5,0,0)
- Hats.thumb.Handle.Attachment.Rotation = Vector3.new(0,30,0)
- toggle = true
- else
- Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,3.6,0)
- Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(-2,4.6,-1)
- Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(-2,4.1,-2)
- Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-0.7,4.6,-1)
- Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-0.7,4.1,-2)
- Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(0.6,4.6,-1)
- Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(0.6,4.1,-2)
- Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(2,6,0)
- Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(2,6.4,0)
- Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(3.3,2.6,0)
- Hats.palm.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.point1.Handle.Attachment.Rotation = Vector3.new(-180,0,0)
- Hats.point2.Handle.Attachment.Rotation = Vector3.new(-270,0,0)
- Hats.middle1.Handle.Attachment.Rotation = Vector3.new(-180,0,0)
- Hats.middle2.Handle.Attachment.Rotation = Vector3.new(-270,0,0)
- Hats.ring1.Handle.Attachment.Rotation = Vector3.new(-180,0,0)
- Hats.ring2.Handle.Attachment.Rotation = Vector3.new(-270,0,0)
- Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(90,0,0)
- Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(90,0,0)
- Hats.thumb.Handle.Attachment.Rotation = Vector3.new(0,90,0)
- toggle = false
- end
- end
- end)
- game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
- if KeyPressed == "x" then
- if toggle == false then
- Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,4,0)
- Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(2,4,-1)
- Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(1,4,-1)
- Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-2,7.5,-0.38)
- Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-2,6.3,-0.15)
- Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(0,7.5,-1.03)
- Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(0,6.1,-0.38)
- Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(2,4.5,-2)
- Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(2,5,-1)
- Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(2,3,-1)
- Hats.palm.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.point1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
- Hats.point2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
- Hats.middle1.Handle.Attachment.Rotation = Vector3.new(-80,0,0)
- Hats.middle2.Handle.Attachment.Rotation = Vector3.new(-80,0,0)
- Hats.ring1.Handle.Attachment.Rotation = Vector3.new(-65,0,0)
- Hats.ring2.Handle.Attachment.Rotation = Vector3.new(-65,0,0)
- Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(90,0,0)
- Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.thumb.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- toggle = true
- else
- Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,4,0)
- Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(6,4,-1)
- Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(5,4,-1)
- Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-2,7.5,-0.38)
- Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-2,6.3,-0.15)
- Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(0,7.5,-1.03)
- Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(0,6.1,-0.38)
- Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(2,4.5,-2)
- Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(2,5,-1)
- Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(2,3,-1)
- Hats.palm.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.point1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
- Hats.point2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
- Hats.middle1.Handle.Attachment.Rotation = Vector3.new(-80,0,0)
- Hats.middle2.Handle.Attachment.Rotation = Vector3.new(-80,0,0)
- Hats.ring1.Handle.Attachment.Rotation = Vector3.new(-65,0,0)
- Hats.ring2.Handle.Attachment.Rotation = Vector3.new(-65,0,0)
- Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(90,0,0)
- Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.thumb.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- toggle = false
- end
- end
- end)
- game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
- if KeyPressed == "e" then
- if toggle == false then
- Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,-20,0)
- Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(-3.5,7,0)
- Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(-3,5,0)
- Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-3,6,0)
- Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-1,6,0)
- Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(3.5,7,0)
- Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(3,5,0)
- Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(3,6,0)
- Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(1,6,0)
- Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(0,-20,0)
- Hats.palm.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.point1.Handle.Attachment.Rotation = Vector3.new(90,0,0)
- Hats.point2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
- Hats.middle1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
- Hats.middle2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
- Hats.ring1.Handle.Attachment.Rotation = Vector3.new(90,0,0)
- Hats.ring2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
- Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
- Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
- Hats.thumb.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- toggle = true
- else
- Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,-20,0)
- Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(-5.5,7,0)
- Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(-5,5,0)
- Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-5,6,0)
- Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-3,6,0)
- Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(5.5,7,0)
- Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(5,5,0)
- Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(5,6,0)
- Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(3,6,0)
- Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(0,-20,0)
- Hats.palm.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.point1.Handle.Attachment.Rotation = Vector3.new(90,0,0)
- Hats.point2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
- Hats.middle1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
- Hats.middle2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
- Hats.ring1.Handle.Attachment.Rotation = Vector3.new(90,0,0)
- Hats.ring2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
- Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
- Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
- Hats.thumb.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- toggle = false
- end
- end
- end)
- game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
- if KeyPressed == "c" then
- if toggle == false then
- Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,5,3)
- Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(-1.05,8,3)
- Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(-0.64,9.1,3)
- Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(0.1,7,3)
- Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(0.77,8.6,3)
- Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(1.5,7,3)
- Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(1.9,8,3)
- Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(2.7,6.4,3)
- Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(3.22,7.5,3)
- Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(2.6,3.4,3)
- Hats.palm.Handle.Attachment.Rotation = Vector3.new(0,0,20)
- Hats.point1.Handle.Attachment.Rotation = Vector3.new(90,0,20)
- Hats.point2.Handle.Attachment.Rotation = Vector3.new(90,0,20)
- Hats.middle1.Handle.Attachment.Rotation = Vector3.new(90,0,23)
- Hats.middle2.Handle.Attachment.Rotation = Vector3.new(90,0,23)
- Hats.ring1.Handle.Attachment.Rotation = Vector3.new(90,0,22)
- Hats.ring2.Handle.Attachment.Rotation = Vector3.new(90,0,22)
- Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(90,0,25)
- Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(90,0,25)
- Hats.thumb.Handle.Attachment.Rotation = Vector3.new(0,90,-10)
- toggle = true
- else
- Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,5,3)
- Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(-2.05,7,3)
- Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(-2.19,8.4,3)
- Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-0.65,7,3)
- Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-0.7,8.5,3)
- Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(0.65,7,3)
- Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(0.7,8.5,3)
- Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(2.1,7,3)
- Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(2.22,8.4,3)
- Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(3,4.4,3)
- Hats.palm.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.point1.Handle.Attachment.Rotation = Vector3.new(90,0,-5)
- Hats.point2.Handle.Attachment.Rotation = Vector3.new(90,0,-5)
- Hats.middle1.Handle.Attachment.Rotation = Vector3.new(90,0,-2)
- Hats.middle2.Handle.Attachment.Rotation = Vector3.new(90,0,-2)
- Hats.ring1.Handle.Attachment.Rotation = Vector3.new(90,0,2)
- Hats.ring2.Handle.Attachment.Rotation = Vector3.new(90,0,2)
- Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(90,0,5)
- Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(90,0,5)
- Hats.thumb.Handle.Attachment.Rotation = Vector3.new(0,90,-30)
- toggle = false
- end
- end
- end)
- game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
- if KeyPressed == "v" then
- if toggle == false then
- Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,-2,-7)
- Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(0,-1.4,-1.5)
- Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(0,-1.4,-3.5)
- Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-0.5,0,-5)
- Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-1,-1,-5)
- Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(-0.5,0,-7)
- Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(-1,-1,-7)
- Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(-0.5,0,-9)
- Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(-1,-1,-9)
- Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(1,-1,-8.6)
- Hats.palm.Handle.Attachment.Rotation = Vector3.new(90,90,0)
- Hats.point1.Handle.Attachment.Rotation = Vector3.new(0,0,90)
- Hats.point2.Handle.Attachment.Rotation = Vector3.new(0,0,90)
- Hats.middle1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
- Hats.middle2.Handle.Attachment.Rotation = Vector3.new(90,0,0)
- Hats.ring1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
- Hats.ring2.Handle.Attachment.Rotation = Vector3.new(90,0,0)
- Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
- Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(90,0,0)
- Hats.thumb.Handle.Attachment.Rotation = Vector3.new(0,50,40)
- toggle = true
- else
- Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,-2,-3)
- Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(0,-1.4,-1.5)
- Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(0,-1.4,-3.5)
- Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-0.5,0,-1)
- Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-1,-1,-1)
- Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(-0.5,0,-3)
- Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(-1,-1,-3)
- Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(-0.5,0,-5)
- Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(-1,-1,-5)
- Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(1,-1,-4.6)
- Hats.palm.Handle.Attachment.Rotation = Vector3.new(90,90,0)
- Hats.point1.Handle.Attachment.Rotation = Vector3.new(0,0,90)
- Hats.point2.Handle.Attachment.Rotation = Vector3.new(0,0,90)
- Hats.middle1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
- Hats.middle2.Handle.Attachment.Rotation = Vector3.new(90,0,0)
- Hats.ring1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
- Hats.ring2.Handle.Attachment.Rotation = Vector3.new(90,0,0)
- Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
- Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(90,0,0)
- Hats.thumb.Handle.Attachment.Rotation = Vector3.new(0,50,40)
- toggle = false
- end
- end
- end)
- game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
- if KeyPressed == "f" then
- if toggle == false then
- Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(-0.424, -1.207, -1.814)
- Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(1.477, 1.894, -1.814)
- Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(-2.291, 1.394, -1.814)
- Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-3.299, 1.677, -1.814)
- Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-1.197, -0.244, -0.921)
- Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(-0.72, -0.377, 0.165)
- Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(-1.546, -1.488, -0.921)
- Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(-1.068, -1.616, 0.165)
- Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(-1.931, -2.86, -0.921)
- Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(-1.612, -2.95, 0.165)
- Hats.palm.Handle.Attachment.Rotation = Vector3.new(0, 180, -74.33)
- Hats.point1.Handle.Attachment.Rotation = Vector3.new(74.33, -90, 180)
- Hats.point2.Handle.Attachment.Rotation = Vector3.new(15.67, 90, 0)
- Hats.middle1.Handle.Attachment.Rotation = Vector3.new(15.67, 90, 0)
- Hats.middle2.Handle.Attachment.Rotation = Vector3.new(0, 0, 15.67)
- Hats.ring1.Handle.Attachment.Rotation = Vector3.new(15.67, 90, 0)
- Hats.ring2.Handle.Attachment.Rotation = Vector3.new(0, 0, 15.67)
- Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(15.67, 90, 0)
- Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(0, 0, 15.67)
- Hats.thumb.Handle.Attachment.Rotation = Vector3.new(15.67, 90, 0)
- toggle = true
- else
- Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0, -15, 0)
- Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(-1.3, 7, 0)
- Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(1.3, 7, 0)
- Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(0, 3.3, 0)
- Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-1, 3.3, 0)
- Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(1, 3.3, 0)
- Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(-3, 3.3, 0)
- Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(3, 3.3, 0)
- Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(0, -15, 0)
- Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(0, -15, 0)
- Hats.palm.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.point1.Handle.Attachment.Rotation = Vector3.new(90, 0, 0)
- Hats.point2.Handle.Attachment.Rotation = Vector3.new(90, 0, 0)
- Hats.middle1.Handle.Attachment.Rotation = Vector3.new(0, 90, 0)
- Hats.middle2.Handle.Attachment.Rotation = Vector3.new(0, 90, 0)
- Hats.ring1.Handle.Attachment.Rotation = Vector3.new(0, 90, 0)
- Hats.ring2.Handle.Attachment.Rotation = Vector3.new(0, 90, 0)
- Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(0, 90, 0)
- Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.thumb.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- toggle = false
- end
- end
- end)
- game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
- if KeyPressed == "r" then
- if toggle == false then
- Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,-15,0)
- Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(-1.7,6,0)
- Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(1.7,6,0)
- Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(1.8,2.76,0)
- Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(3.33,2.05,0)
- Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(-1.8,2.76,0)
- Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(-3.33,2.05,0)
- Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(0,3,0)
- Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(0,3,0)
- Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(0,-15,0)
- Hats.palm.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.point1.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.point2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.middle1.Handle.Attachment.Rotation = Vector3.new(15,90,0)
- Hats.middle2.Handle.Attachment.Rotation = Vector3.new(35,90,0)
- Hats.ring1.Handle.Attachment.Rotation = Vector3.new(-15,90,0)
- Hats.ring2.Handle.Attachment.Rotation = Vector3.new(-35,90,0)
- Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
- Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
- Hats.thumb.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- toggle = true
- else
- Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,-15,0)
- Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(-1.7,6,0)
- Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(1.7,6,0)
- Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(1.8,3.23,0)
- Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(3.33,3.94,0)
- Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(-1.8,3.23,0)
- Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(-3.33,3.94,0)
- Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(0,3,0)
- Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(0,3,0)
- Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(0,-15,0)
- Hats.palm.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.point1.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.point2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.middle1.Handle.Attachment.Rotation = Vector3.new(-15,90,0)
- Hats.middle2.Handle.Attachment.Rotation = Vector3.new(-35,90,0)
- Hats.ring1.Handle.Attachment.Rotation = Vector3.new(15,90,0)
- Hats.ring2.Handle.Attachment.Rotation = Vector3.new(35,90,0)
- Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
- Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
- Hats.thumb.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- toggle = false
- end
- end
- end)
- game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
- if KeyPressed == "g" then
- if toggle == false then
- Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,-15,0)
- Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(0,5,0)
- Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(0,6,0)
- Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-1.8,-15,0)
- Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-1,4.5,0)
- Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(1,4.5,0)
- Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(0,8,0)
- Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(0,-15,0)
- Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(0,3.6,0)
- Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(0,8,0)
- Hats.palm.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.point1.Handle.Attachment.Rotation = Vector3.new(90,180,0)
- Hats.point2.Handle.Attachment.Rotation = Vector3.new(90,180,0)
- Hats.middle1.Handle.Attachment.Rotation = Vector3.new(90,180,0)
- Hats.middle2.Handle.Attachment.Rotation = Vector3.new(0,90,180)
- Hats.ring1.Handle.Attachment.Rotation = Vector3.new(0,90,180)
- Hats.ring2.Handle.Attachment.Rotation = Vector3.new(90,180,0)
- Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(90,180,0)
- Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(90,180,0)
- Hats.thumb.Handle.Attachment.Rotation = Vector3.new(90,180,0)
- toggle = true
- else
- Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,-15,0)
- Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(0,5,0)
- Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(0,6,0)
- Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-1.8,-15,0)
- Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-1,7,0)
- Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(1,7,0)
- Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(0,8,0)
- Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(0,-15,0)
- Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(0,3.6,0)
- Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(0,8,0)
- Hats.palm.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.point1.Handle.Attachment.Rotation = Vector3.new(90,180,0)
- Hats.point2.Handle.Attachment.Rotation = Vector3.new(90,180,0)
- Hats.middle1.Handle.Attachment.Rotation = Vector3.new(90,180,0)
- Hats.middle2.Handle.Attachment.Rotation = Vector3.new(0,90,180)
- Hats.ring1.Handle.Attachment.Rotation = Vector3.new(0,90,180)
- Hats.ring2.Handle.Attachment.Rotation = Vector3.new(90,180,0)
- Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(90,180,0)
- Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(90,180,0)
- Hats.thumb.Handle.Attachment.Rotation = Vector3.new(90,180,0)
- toggle = false
- end
- end
- end)
- game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
- if KeyPressed == "y" then
- if toggle == false then
- Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,7,0)
- Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(-2,5.5,-1)
- Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(2,4,-1)
- Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-0.6,5.5,-1)
- Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-0.6,5,-0.5)
- Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(0.7,5.5,-1)
- Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(0.7,5,-0.5)
- Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(2,5.5,-1)
- Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(-2,5,-0.5)
- Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(3,6.7,0.5)
- Hats.palm.Handle.Attachment.Rotation = Vector3.new(90,0,0)
- Hats.point1.Handle.Attachment.Rotation = Vector3.new(-90,0,0)
- Hats.point2.Handle.Attachment.Rotation = Vector3.new(-90,0,0)
- Hats.middle1.Handle.Attachment.Rotation = Vector3.new(-90,0,0)
- Hats.middle2.Handle.Attachment.Rotation = Vector3.new(180,0,0)
- Hats.ring1.Handle.Attachment.Rotation = Vector3.new(-90,0,0)
- Hats.ring2.Handle.Attachment.Rotation = Vector3.new(180,0,0)
- Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(-90,0,0)
- Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(180,0,0)
- Hats.thumb.Handle.Attachment.Rotation = Vector3.new(90,30,0)
- toggle = true
- else
- Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,4,5)
- Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(-2,5,4)
- Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(2,5,2)
- Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-0.6,5,4)
- Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-0.6,4.5,3)
- Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(0.7,5,4)
- Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(0.7,4.5,3)
- Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(2,5,4)
- Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(-2,4.5,3)
- Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(3,3.5,4.7)
- Hats.palm.Handle.Attachment.Rotation = Vector3.new(180,0,0)
- Hats.point1.Handle.Attachment.Rotation = Vector3.new(-180,0,0)
- Hats.point2.Handle.Attachment.Rotation = Vector3.new(-180,0,0)
- Hats.middle1.Handle.Attachment.Rotation = Vector3.new(-180,0,0)
- Hats.middle2.Handle.Attachment.Rotation = Vector3.new(90,0,0)
- Hats.ring1.Handle.Attachment.Rotation = Vector3.new(-180,0,0)
- Hats.ring2.Handle.Attachment.Rotation = Vector3.new(90,0,0)
- Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(-180,0,0)
- Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(90,0,0)
- Hats.thumb.Handle.Attachment.Rotation = Vector3.new(0,30,0)
- toggle = false
- end
- end
- end)
- game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
- if KeyPressed == "t" then
- if toggle == false then
- Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,0.5,-5)
- Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(-2,-0.5,-6)
- Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(-2,-1.5,-5.5)
- Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-0.5,-0.5,-6)
- Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-0.5,-1.5,-5.5)
- Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(0.8,-0.5,-6)
- Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(0.791,-1.5,-5.5)
- Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(2,-0.5,-6)
- Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(2,-1.5,-5.5)
- Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(2.684,-0.704,-4.323)
- Hats.palm.Handle.Attachment.Rotation = Vector3.new(90,180,0)
- Hats.point1.Handle.Attachment.Rotation = Vector3.new(90,0,0)
- Hats.point2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.middle1.Handle.Attachment.Rotation = Vector3.new(90,0,0)
- Hats.middle2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.ring1.Handle.Attachment.Rotation = Vector3.new(90,0,0)
- Hats.ring2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(90,0,0)
- Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.thumb.Handle.Attachment.Rotation = Vector3.new(-57.51,-47.54,-138.88)
- toggle = true
- else
- Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,0.5,-3)
- Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(-2,-0.5,-4)
- Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(-2,-1.5,-3.5)
- Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-0.5,-0.5,-4)
- Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-0.5,-1.5,-3.5)
- Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(0.8,-0.5,-4)
- Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(0.791,-1.5,-3.5)
- Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(2,-0.5,-4)
- Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(2,-1.5,-3.5)
- Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(2.684,-0.704,-2.323)
- Hats.palm.Handle.Attachment.Rotation = Vector3.new(90,180,0)
- Hats.point1.Handle.Attachment.Rotation = Vector3.new(90,0,0)
- Hats.point2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.middle1.Handle.Attachment.Rotation = Vector3.new(90,0,0)
- Hats.middle2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.ring1.Handle.Attachment.Rotation = Vector3.new(90,0,0)
- Hats.ring2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(90,0,0)
- Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.thumb.Handle.Attachment.Rotation = Vector3.new(-57.51,-47.54,-138.88)
- toggle = false
- end
- end
- end)
- game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
- if KeyPressed == "b" then
- if toggle == false then
- Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,7,1)
- Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(0.5,9,-1)
- Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(1,6.35,-0.5)
- Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(0.5,6.35,-1)
- Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(1,9,-0.5)
- Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(0.5,5,-1)
- Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(1,5,-0.5)
- Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(0.5,7.7,-1)
- Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(1,7.7,-0.5)
- Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(-1,10,1)
- Hats.palm.Handle.Attachment.Rotation = Vector3.new(180,180,90)
- Hats.point1.Handle.Attachment.Rotation = Vector3.new(90,180,90)
- Hats.point2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.middle1.Handle.Attachment.Rotation = Vector3.new(90,180,90)
- Hats.middle2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.ring1.Handle.Attachment.Rotation = Vector3.new(90,180,90)
- Hats.ring2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(90,180,90)
- Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.thumb.Handle.Attachment.Rotation = Vector3.new(90,0,0)
- toggle = true
- else
- Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,7,1)
- Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(0.5,9,-1)
- Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(1,6.35,-0.5)
- Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(0.5,6.35,-1)
- Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(1,9,-0.5)
- Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(0.5,5,-1)
- Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(1,5,-0.5)
- Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(0.5,7.7,-1)
- Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(1,7.7,-0.5)
- Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(-1,4,1)
- Hats.palm.Handle.Attachment.Rotation = Vector3.new(180,180,90)
- Hats.point1.Handle.Attachment.Rotation = Vector3.new(90,180,90)
- Hats.point2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.middle1.Handle.Attachment.Rotation = Vector3.new(90,180,90)
- Hats.middle2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.ring1.Handle.Attachment.Rotation = Vector3.new(90,180,90)
- Hats.ring2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(90,180,90)
- Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.thumb.Handle.Attachment.Rotation = Vector3.new(90,0,0)
- toggle = false
- end
- end
- end)
- game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
- if KeyPressed == "h" then
- if toggle == false then
- Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(3, 5, 0)
- Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(0.996, 6.25, -2.165)
- Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(0.996, 7.103, -3.894)
- Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(2.352, 6.25, -2.165)
- Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(2.354, 7.103, -3.894)
- Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(3.687, 6.25, -2.165)
- Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(3.685, 7.103, -3.894)
- Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(4.998, 6.25, -2.165)
- Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(5.001, 7.103, -3.894)
- Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(0.322, 4.332, -0.369)
- Hats.palm.Handle.Attachment.Rotation = Vector3.new(-60, 0, -180)
- Hats.point1.Handle.Attachment.Rotation = Vector3.new(30, 0, -180)
- Hats.point2.Handle.Attachment.Rotation = Vector3.new(22.06, 0, 180)
- Hats.middle1.Handle.Attachment.Rotation = Vector3.new(30, 0, 180)
- Hats.middle2.Handle.Attachment.Rotation = Vector3.new(22.06, 0, 180)
- Hats.ring1.Handle.Attachment.Rotation = Vector3.new(30, 0, 180)
- Hats.ring2.Handle.Attachment.Rotation = Vector3.new(22.06, 0, 180)
- Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(30, 0, 180)
- Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(22.06, 0, 180)
- Hats.thumb.Handle.Attachment.Rotation = Vector3.new(-2.46, 18.96, 155.99)
- toggle = true
- else
- Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,-15,0)
- Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(-0,5.028,0)
- Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(-1.498,4.53,0)
- Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-1.99,8.028,-0)
- Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(1.981,5.045,0)
- Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(-0.011,8.011,-0)
- Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(-1.496, 6.533, -0)
- Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(1.491, 8.499, 0)
- Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(1.49, 6.527, 0)
- Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(0.335, 6.536, -0)
- Hats.palm.Handle.Attachment.Rotation = Vector3.new(180,180,90)
- Hats.point1.Handle.Attachment.Rotation = Vector3.new(-89.76,0,-180)
- Hats.point2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
- Hats.middle1.Handle.Attachment.Rotation = Vector3.new(-89.76,-0.03,-179.97)
- Hats.middle2.Handle.Attachment.Rotation = Vector3.new(89.84,180,180)
- Hats.ring1.Handle.Attachment.Rotation = Vector3.new(-89.82,180,-180)
- Hats.ring2.Handle.Attachment.Rotation = Vector3.new(0, 90, 0)
- Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(0, 90, 0)
- Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(0, 90, 0)
- Hats.thumb.Handle.Attachment.Rotation = Vector3.new(0, 90, 0)
- toggle = false
- end
- end
- end)
- game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
- if KeyPressed == "j" then
- if toggle == false then
- Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(-0, 4, -0)
- Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(-2.078, 6.135, 0)
- Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(-2.212, 7.623, -0)
- Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-0.806, 5, -1.5)
- Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-0.807, 4, -2)
- Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(0.666, 5, -1.5)
- Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(0.667, 4, -2)
- Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(2.046, 6.078, -0)
- Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(2.189, 7.566, 0)
- Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(3, 3.429, -0.278)
- Hats.palm.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
- Hats.point1.Handle.Attachment.Rotation = Vector3.new(-84.49, -90, 0)
- Hats.point2.Handle.Attachment.Rotation = Vector3.new(-84.48, -90, 0)
- Hats.middle1.Handle.Attachment.Rotation = Vector3.new(0, 0, 90)
- Hats.middle2.Handle.Attachment.Rotation = Vector3.new(90, 0, 0)
- Hats.ring1.Handle.Attachment.Rotation = Vector3.new(0, 0, 90)
- Hats.ring2.Handle.Attachment.Rotation = Vector3.new(90, 0, 0)
- Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(84.48, -90, 0)
- Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(84.48, -90, 0)
- Hats.thumb.Handle.Attachment.Rotation = Vector3.new(13.42, -74.41, 149.27)
- toggle = true
- else
- Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,4,0)
- Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(-2.003, 6.416, -0.098)
- Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(-2.003, 8.404, -0.242)
- Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-0.376, 6.204, -0.423)
- Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-0.376, 8.013, -1.255)
- Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(0.891, 5.872, -0.56)
- Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(0.891, 7.315, -1.926)
- Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(1.993, 4.997, -1.325)
- Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(1.993, 4.497, -2.07)
- Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(1.993, 3.001, -0.992)
- Hats.palm.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.point1.Handle.Attachment.Rotation = Vector3.new(-85.87, 0, 0)
- Hats.point2.Handle.Attachment.Rotation = Vector3.new(-85.87, 0, 0)
- Hats.middle1.Handle.Attachment.Rotation = Vector3.new(-65.3, 0, 0)
- Hats.middle2.Handle.Attachment.Rotation = Vector3.new(-65.3, 0, 0)
- Hats.ring1.Handle.Attachment.Rotation = Vector3.new(-46.55, 0, 0)
- Hats.ring2.Handle.Attachment.Rotation = Vector3.new(-46.55, 0, 0)
- Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(0, 0, 180)
- Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(90, 0, 0)
- Hats.thumb.Handle.Attachment.Rotation = Vector3.new(0, 0, -180)
- toggle = false
- end
- end
- end)
- game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
- if KeyPressed == "u" then
- if toggle == false then
- Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0, -15, 0)
- Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(-0.025, -1.098, -1.443)
- Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(-0.025, -1.098, -3.377)
- Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-0.025, -1.098, -5.304)
- Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-0.025, -1.098, -7.241)
- Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(-0.025, -1.098, -9.129)
- Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(-0.025, -1.098, -11.015)
- Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(-0.025, -1.098, -12.95)
- Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(-0.025, -1.098, -14.875)
- Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(0, -1.381, -0.295)
- Hats.palm.Handle.Attachment.Rotation = Vector3.new(0, 180, 0)
- Hats.point1.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.point2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.middle1.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.middle2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.ring1.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.ring2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.thumb.Handle.Attachment.Rotation = Vector3.new(0, 90, 0)
- toggle = true
- else
- Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0, -15, 0)
- Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(0.945, 8.181, -0)
- Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(-0.41, 7.539, 0)
- Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-1.261, 6, 0)
- Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(1.261, 6, 0)
- Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(-0.8, 4, 0)
- Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(0.8, 4, 0)
- Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(2.14, 3.53, 0)
- Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(-2.14, 3.53, 0)
- Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(-1.231, 8.362, 0)
- Hats.palm.Handle.Attachment.Rotation = Vector3.new(0, 180, 0)
- Hats.point1.Handle.Attachment.Rotation = Vector3.new(-45, 90, 0)
- Hats.point2.Handle.Attachment.Rotation = Vector3.new(45, 90, 0)
- Hats.middle1.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
- Hats.middle2.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
- Hats.ring1.Handle.Attachment.Rotation = Vector3.new(-15, 90, 0)
- Hats.ring2.Handle.Attachment.Rotation = Vector3.new(15, 90, 0)
- Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(25, 90, 0)
- Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(-25, 90, 0)
- Hats.thumb.Handle.Attachment.Rotation = Vector3.new(45, 90, 0)
- toggle = false
- end
- end
- end)
- end)
- SexDoll.Name = "SexDoll"
- SexDoll.Parent = Scripts
- SexDoll.BackgroundColor3 = Color3.fromRGB(255, 163, 26)
- SexDoll.BorderColor3 = Color3.fromRGB(27, 42, 53)
- SexDoll.BorderSizePixel = 0
- SexDoll.Position = UDim2.new(0.0370370373, 0, 0.0113740861, 0)
- SexDoll.Size = UDim2.new(0, 85, 0, 32)
- SexDoll.Font = Enum.Font.SourceSansItalic
- SexDoll.Text = "Sex Doll"
- SexDoll.TextColor3 = Color3.fromRGB(0, 0, 0)
- SexDoll.TextSize = 30.000
- SexDoll.TextWrapped = true
- SexDoll.MouseButton1Down:connect(function()
- for i,v in pairs(game:GetService("Players").LocalPlayer.Character:GetChildren()) do
- if v:IsA("Accessory") then
- print(v)
- end
- end
- local unanchoredparts = {}
- local movers = {}
- local tog = true
- local move = false
- local Player = game:GetService("Players").LocalPlayer
- local Character = Player.Character
- local mov = {};
- local mov2 = {};
- local Head = "EmotimaskRelax" --press f9 and find the hat that looks like a heads name and put it here
- local x = -4 --Edit Position for head n +left and -Right
- local y = 0.2 --Edit Position for head up and down
- local z = 0 --Edit Position for head x3
- local Hats = {rightarm = Character:WaitForChild("Hat1"),
- leftarm = Character:WaitForChild("Pal Hair"),
- rightleg = Character:WaitForChild("LavanderHair"),
- leftleg = Character:WaitForChild("Pink Hair"),
- torso1 = Character:WaitForChild("LongHairHeadBand Black"),
- but1 = Character:WaitForChild("InternationalFedora"),
- but2 = Character:WaitForChild("MeshPartAccessory"),
- bob1 = Character:WaitForChild("MarsPet"),
- bob2 = Character:WaitForChild("Uranus"),
- }
- for i,v in next, Hats do
- v.Handle.AccessoryWeld:Remove()
- for _,mesh in next, v:GetDescendants() do
- if mesh:IsA("Mesh") or mesh:IsA("SpecialMesh") then
- mesh:Remove()
- end
- end
- end
- local Network = coroutine.create(function()
- while true do
- game:GetService("RunService").Heartbeat:Wait()
- settings().Physics.AllowSleep = false
- sethiddenproperty(game.Players.LocalPlayer, "MaximumSimulationRadius", math.huge)
- sethiddenproperty(game.Players.LocalPlayer, "SimulationRadius", math.huge)
- end
- end)
- coroutine.resume(Network)
- function ftp(str)
- local pt = {};
- if str ~= 'me' and str ~= 'random' then
- for i, v in pairs(game.Players:GetPlayers()) do
- if v.Name:lower():find(str:lower()) then
- table.insert(pt, v);
- end
- end
- elseif str == 'me' then
- table.insert(pt, plr);
- elseif str == 'random' then
- table.insert(pt, game.Players:GetPlayers()[math.random(1, #game.Players:GetPlayers())]);
- end
- return pt;
- end
- local function align(i,v)
- local att0 = Instance.new("Attachment", i)
- att0.Position = Vector3.new(0,0,0)
- local att1 = Instance.new("Attachment", v)
- att1.Position = Vector3.new(0,0,0)
- local AP = Instance.new("AlignPosition", i)
- AP.Attachment0 = att0
- AP.Attachment1 = att1
- AP.RigidityEnabled = false
- AP.ReactionForceEnabled = false
- AP.ApplyAtCenterOfMass = true
- AP.MaxForce = 9999999
- AP.MaxVelocity = math.huge
- AP.Responsiveness = 65
- local AO = Instance.new("AlignOrientation", i)
- AO.Attachment0 = att0
- AO.Attachment1 = att1
- AO.ReactionTorqueEnabled = true
- AO.PrimaryAxisOnly = false
- AO.MaxTorque = 9999999
- AO.MaxAngularVelocity = math.huge
- AO.Responsiveness = 50
- end
- align(Hats.torso1.Handle, Character["Torso"])
- align(Hats.rightarm.Handle, Character["Torso"])
- align(Hats.leftarm.Handle, Character["Torso"])
- align(Hats.rightleg.Handle, Character["Torso"])
- align(Hats.leftleg.Handle, Character["Torso"])
- align(Hats.but1.Handle, Character["Torso"])
- align(Hats.but2.Handle, Character["Torso"])
- align(Hats.bob1.Handle, Character["Torso"])
- align(Hats.bob2.Handle, Character["Torso"])
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(180,90,0)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,10)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(90,0,-20)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,5)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,-5)
- Hats.but1.Handle.Attachment.Rotation = Vector3.new(0,0,-5)
- Hats.but2.Handle.Attachment.Rotation = Vector3.new(0,0,5)
- Hats.bob1.Handle.Attachment.Rotation = Vector3.new(15,0,0)
- Hats.bob2.Handle.Attachment.Rotation = Vector3.new(15,0,0)
- Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment1"
- Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment2"
- Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment3"
- Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment4"
- Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment5"
- Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment6"
- Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment7"
- Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment8"
- Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment9"
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4,-0.1,0)
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-5.5,0.2,0)
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-2.3,0.2,0)
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-4.6,-2,0)
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-3.4,-2,0)
- Character:WaitForChild("Torso").Attachment6.Position = Vector3.new(-4.5,-1,0.5)
- Character:WaitForChild("Torso").Attachment7.Position = Vector3.new(-3.5,-1,0.5)
- Character:WaitForChild("Torso").Attachment8.Position = Vector3.new(-3.4,0.4,-0.5)
- Character:WaitForChild("Torso").Attachment9.Position = Vector3.new(-4.6,0.4,-0.5)
- Character:WaitForChild(Head).Handle.AccessoryWeld:Remove()
- local alignpos = Instance.new("AlignPosition", Character)
- local alignorien = Instance.new("AlignOrientation", Character)
- local att1 = Instance.new("Attachment", Character:WaitForChild(Head).Handle)
- local att2 = Instance.new("Attachment", Character:WaitForChild("Head"))
- alignpos.Attachment0 = att1
- alignpos.Attachment1 = att2
- alignpos.RigidityEnabled = false
- alignpos.ReactionForceEnabled = false
- alignpos.ApplyAtCenterOfMass = true
- alignpos.MaxForce = 99999999
- alignpos.MaxVelocity = math.huge
- alignpos.Responsiveness = 65
- alignorien.Attachment0 = att1
- alignorien.Attachment1 = att2
- alignorien.ReactionTorqueEnabled = true
- alignorien.PrimaryAxisOnly = false
- alignorien.MaxTorque = 99999999
- alignorien.MaxAngularVelocity = math.huge
- alignorien.Responsiveness = 50
- att2.Position = Vector3.new(x,y,z)
- game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
- if KeyPressed == "z" then
- if toggle == false then
- Character.Humanoid.WalkSpeed = 16
- Character.Humanoid.Sit = false
- Character.Torso.Anchored = false
- Character.Humanoid.HipHeight = 0
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0,4,0)
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(1,2,0)
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-1,2,0)
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-1.7,5.4,0)
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(1.7,5.4,0)
- Character:WaitForChild("Torso").Attachment6.Position = Vector3.new(0.55,4.8,0.5)
- Character:WaitForChild("Torso").Attachment7.Position = Vector3.new(-0.55,4.8,0.5)
- Character:WaitForChild("Torso").Attachment8.Position = Vector3.new(0.55,3.7,-0.5)
- Character:WaitForChild("Torso").Attachment9.Position = Vector3.new(-0.55,3.7,-0.5)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(180,90,0)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,-20)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(90,0,20)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,120)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,-120)
- Hats.but1.Handle.Attachment.Rotation = Vector3.new(-10,0,-5)
- Hats.but2.Handle.Attachment.Rotation = Vector3.new(-10,0,5)
- Hats.bob1.Handle.Attachment.Rotation = Vector3.new(-20,0,0)
- Hats.bob2.Handle.Attachment.Rotation = Vector3.new(-20,0,0)
- att2.Position = Vector3.new(0,1.2,-0.7)
- att2.Rotation = Vector3.new(55,0,180)
- toggle = true
- else
- Character.Humanoid.HipHeight = 0
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0,2.5,1)
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.3,3.8,1)
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.3,3.8,1)
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-1,1.5,0.5)
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(1,1.5,0.5)
- Character:WaitForChild("Torso").Attachment6.Position = Vector3.new(-0.6,1.6,1.5)
- Character:WaitForChild("Torso").Attachment7.Position = Vector3.new(0.6,1.6,1.5)
- Character:WaitForChild("Torso").Attachment8.Position = Vector3.new(0.55,3.1,0.5)
- Character:WaitForChild("Torso").Attachment9.Position = Vector3.new(-0.5,3.1,0.5)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(180,90,0)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,145)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(90,0,-145)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(0,-25,0)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(0,25,0)
- Hats.but1.Handle.Attachment.Rotation = Vector3.new(0,0,-5)
- Hats.but2.Handle.Attachment.Rotation = Vector3.new(0,0,5)
- Hats.bob1.Handle.Attachment.Rotation = Vector3.new(15,0,0)
- Hats.bob2.Handle.Attachment.Rotation = Vector3.new(15,0,0)
- att2.Position = Vector3.new(0,2.8,1)
- att2.Rotation = Vector3.new(0,0,0)
- toggle = false
- end
- end
- end)
- game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
- if KeyPressed == "q" then
- if toggle == false then
- Character.Humanoid.WalkSpeed = 16
- Character.Humanoid.Sit = false
- Character.Torso.Anchored = false
- Character.Humanoid.HipHeight = 0
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0,-0.2,-1.7)
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.2,0.7,-1)
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.2,0.7,-1)
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.6,-2,-1.7)
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.6,-2,-1.7)
- Character:WaitForChild("Torso").Attachment6.Position = Vector3.new(-0.5,-1,-2.2)
- Character:WaitForChild("Torso").Attachment7.Position = Vector3.new(0.5,-1,-2.2)
- Character:WaitForChild("Torso").Attachment8.Position = Vector3.new(-0.6,0.3,-1.2)
- Character:WaitForChild("Torso").Attachment9.Position = Vector3.new(0.6,0.3,-1.2)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(180,90,0)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(30,10,60)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(30,-10,-60)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,5)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,-5)
- Hats.but1.Handle.Attachment.Rotation = Vector3.new(0,0,-5)
- Hats.but2.Handle.Attachment.Rotation = Vector3.new(0,0,5)
- Hats.bob1.Handle.Attachment.Rotation = Vector3.new(15,180,0)
- Hats.bob2.Handle.Attachment.Rotation = Vector3.new(15,180,0)
- att2.Position = Vector3.new(0,0.1,-1.7)
- att2.Rotation = Vector3.new(0,180,0)
- toggle = true
- else
- Character.Humanoid.HipHeight = 0
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4,-0.1,0)
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-5.5,0.2,0)
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-2.3,0.2,0)
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-4.6,-2,0)
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-3.4,-2,0)
- Character:WaitForChild("Torso").Attachment6.Position = Vector3.new(-4.5,-1,0.5)
- Character:WaitForChild("Torso").Attachment7.Position = Vector3.new(-3.5,-1,0.5)
- Character:WaitForChild("Torso").Attachment8.Position = Vector3.new(-3.4,0.4,-0.5)
- Character:WaitForChild("Torso").Attachment9.Position = Vector3.new(-4.6,0.4,-0.5)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(180,90,0)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,10)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(90,0,-20)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,5)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,-5)
- Hats.but1.Handle.Attachment.Rotation = Vector3.new(0,0,-5)
- Hats.but2.Handle.Attachment.Rotation = Vector3.new(0,0,5)
- Hats.bob1.Handle.Attachment.Rotation = Vector3.new(15,0,0)
- Hats.bob2.Handle.Attachment.Rotation = Vector3.new(15,0,0)
- att2.Position = Vector3.new(x,y,z)
- att2.Rotation = Vector3.new(0,0,0)
- toggle = false
- end
- end
- end)
- game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
- if KeyPressed == "x" then
- if toggle == false then
- Character.Humanoid.WalkSpeed = 16
- Character.Humanoid.Sit = false
- Character.Torso.Anchored = false
- Character.Humanoid.HipHeight = 0
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0,-1.2,-2.4)
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.15,-2,-3.45)
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.15,-2,-3.45)
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-1.2,-2,-1)
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(1.2,-2,-1)
- Character:WaitForChild("Torso").Attachment6.Position = Vector3.new(-0.54,-1,-1.4)
- Character:WaitForChild("Torso").Attachment7.Position = Vector3.new(0.54,-1,-1.4)
- Character:WaitForChild("Torso").Attachment8.Position = Vector3.new(-0.54,-1.9,-3.0)
- Character:WaitForChild("Torso").Attachment9.Position = Vector3.new(0.54,-1.9,-3.0)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,90)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(70,-30,0)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(70,30,0)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(-60,60,0)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(60,120,0)
- Hats.but1.Handle.Attachment.Rotation = Vector3.new(-17,0,0)
- Hats.but2.Handle.Attachment.Rotation = Vector3.new(-17,0,0)
- Hats.bob1.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.bob2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- att2.Position = Vector3.new(0,-2.3,-4.1)
- att2.Rotation = Vector3.new(-30,0,0)
- toggle = true
- else
- Character.Humanoid.HipHeight = 0
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0,-1.2,-2)
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.15,-2,-3.45)
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.15,-2,-3.45)
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-1.2,-2,-1)
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(1.2,-2,-1)
- Character:WaitForChild("Torso").Attachment6.Position = Vector3.new(-0.54,-1,-1)
- Character:WaitForChild("Torso").Attachment7.Position = Vector3.new(0.54,-1,-1)
- Character:WaitForChild("Torso").Attachment8.Position = Vector3.new(-0.54,-1.9,-2.6)
- Character:WaitForChild("Torso").Attachment9.Position = Vector3.new(0.54,-1.9,-2.6)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,90)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(50,-30,0)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(50,30,0)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(-60,90,0)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(60,90,0)
- Hats.but1.Handle.Attachment.Rotation = Vector3.new(-17,0,0)
- Hats.but2.Handle.Attachment.Rotation = Vector3.new(-17,0,0)
- Hats.bob1.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.bob2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- att2.Position = Vector3.new(0,-2.3,-3.7)
- att2.Rotation = Vector3.new(-30,0,0)
- toggle = false
- end
- end
- end)
- game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
- if KeyPressed == "e" then
- if toggle == false then
- Character.Humanoid.WalkSpeed = 16
- Character.Humanoid.Sit = false
- Character.Torso.Anchored = false
- Character.Humanoid.HipHeight = 0
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-0,0.4,-1.5) --torso/black hair
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.163,-0.843,-1.071) --rightarm/Hat1
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.163,-0.843,-1.071) --leftarm/palhair
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-1.122,1.454,-0.72) --rightleg/lavenderhair
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(1.122,1.454,-0.72) --leftleg/pink hair
- Character:WaitForChild("Torso").Attachment6.Position = Vector3.new(-0.495,1.479,-1.64) --but1/fedora
- Character:WaitForChild("Torso").Attachment7.Position = Vector3.new(0.495,1.479,-1.64) --but2/mesh
- Character:WaitForChild("Torso").Attachment8.Position = Vector3.new(-0.53,-0.2, -1) --bob1/mars
- Character:WaitForChild("Torso").Attachment9.Position = Vector3.new(0.53,-0.2,-1) --bob2/uranus
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0) --torso/black hair
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(30,-143.49,20.32) --rightarm/Hat1
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(30,143.49,-20.32) --leftarm/palhair
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(27.81,141.21,159.03) --rightleg/lavenderhair
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(27.81, -141.21, -159.03) --leftleg/pink hair
- Hats.but1.Handle.Attachment.Rotation = Vector3.new(-15.84,-8.32,2.29) --but1/fedora
- Hats.but2.Handle.Attachment.Rotation = Vector3.new(-15.84,8.32,-2.29) --but2/mesh
- Hats.bob1.Handle.Attachment.Rotation = Vector3.new(0,0,0) --bob1/mars
- Hats.bob2.Handle.Attachment.Rotation = Vector3.new(0,0,0) --bob2/uranus
- att2.Position = Vector3.new(-0.155,-2.76,-1)
- att2.Rotation = Vector3.new(0,180,180)
- toggle = true
- else
- Character.Humanoid.HipHeight = 0
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-0,0.4,-1.5) --torso/black hair
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.163,-0.843,-1.071) --rightarm/Hat1
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.163,-0.843,-1.071) --leftarm/palhair
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-1.122,1.454,-0.72) --rightleg/lavenderhair
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(1.122,1.454,-0.72) --leftleg/pink hair
- Character:WaitForChild("Torso").Attachment6.Position = Vector3.new(-0.495,1.479,-1.64) --but1/fedora
- Character:WaitForChild("Torso").Attachment7.Position = Vector3.new(0.495,1.479,-1.64) --but2/mesh
- Character:WaitForChild("Torso").Attachment8.Position = Vector3.new(-0.53,-0.2, -1) --bob1/mars
- Character:WaitForChild("Torso").Attachment9.Position = Vector3.new(0.53,-0.2,-1) --bob2/uranus
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0) --torso/black hair
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(30,-143.49,20.32) --rightarm/Hat1
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(30,143.49,-20.32) --leftarm/palhair
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(27.81,141.21,159.03) --rightleg/lavenderhair
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(27.81, -141.21, -159.03) --leftleg/pink hair
- Hats.but1.Handle.Attachment.Rotation = Vector3.new(-15.84,-8.32,2.29) --but1/fedora
- Hats.but2.Handle.Attachment.Rotation = Vector3.new(-15.84,8.32,-2.29) --but2/mesh
- Hats.bob1.Handle.Attachment.Rotation = Vector3.new(0,0,0) --bob1/mars
- Hats.bob2.Handle.Attachment.Rotation = Vector3.new(0,0,0) --bob2/uranus
- att2.Position = Vector3.new(-0.155,-2.76,-1.509)
- att2.Rotation = Vector3.new(0,180,180)
- toggle = false
- end
- end
- end)
- game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
- if KeyPressed == "c" then
- if toggle == false then
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-0, 0.209, 1.709) --torso/black hair
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(1.45, 0.386, 1.24) --rightarm/Hat1
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-1.45, 0.386, 1.24) --leftarm/palhair
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(0.636, -1.95, 1.499) --rightleg/lavenderhair
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-0.636, -1.95, 1.499) --leftleg/pink hair
- Character:WaitForChild("Torso").Attachment6.Position = Vector3.new(0.528, -1.214, 0.419) --but1/fedora
- Character:WaitForChild("Torso").Attachment7.Position = Vector3.new(-0.528, -1.214, 0.419) --but2/mesh
- Character:WaitForChild("Torso").Attachment8.Position = Vector3.new(-0.535, 0.253, -0.607) --bob1/mars
- Character:WaitForChild("Torso").Attachment9.Position = Vector3.new(0.496, 0.254, -0.604) --bob2/uranus
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90, 101.38, 90) --torso/black hair
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(-30.06, 0, 0) --rightarm/Hat1
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(-30.06, 0, 0) --leftarm/palhair
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(-109.58, 0, 0) --rightleg/lavenderhair
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(-109.58, 0, 0) --leftleg/pink hair
- Hats.but1.Handle.Attachment.Rotation = Vector3.new(11.3, 0, 0) --but1/fedora
- Hats.but2.Handle.Attachment.Rotation = Vector3.new(11.3, 0, 0) --but2/mesh
- Hats.bob1.Handle.Attachment.Rotation = Vector3.new(20, 0, 0) --bob1/mars
- Hats.bob2.Handle.Attachment.Rotation = Vector3.new(20, 0, 0) --bob2/uranus
- att2.Position = Vector3.new(0, 0.5, 1.2)
- att2.Rotation = Vector3.new(-19.35, 0, 0)
- toggle = true
- else
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-0, 0.192, 1.795) --torso/black hair
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(1.45, 0.386, 1.24) --rightarm/Hat1
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-1.45, 0.386, 1.24) --leftarm/palhair
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(0.605, -1.977, 1.7) --rightleg/lavenderhair
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-0.605, -1.977, 1.7) --leftleg/pink hair
- Character:WaitForChild("Torso").Attachment6.Position = Vector3.new(0.528, -1.214, 0.419) --but1/fedora
- Character:WaitForChild("Torso").Attachment7.Position = Vector3.new(-0.528, -1.214, 0.419) --but2/mesh
- Character:WaitForChild("Torso").Attachment8.Position = Vector3.new(-0.535, 0.253, -0.607) --bob1/mars
- Character:WaitForChild("Torso").Attachment9.Position = Vector3.new(0.496, 0.254, -0.604) --bob2/uranus
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90, 78.62, 90) --torso/black hair
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(-30.06, 0, 0) --rightarm/Hat1
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(-30.06, 0, 0) --leftarm/palhair
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(-85.58, 0, 0) --rightleg/lavenderhair
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(-85.58, 0, 0) --leftleg/pink hair
- Hats.but1.Handle.Attachment.Rotation = Vector3.new(11.3, 0, 0) --but1/fedora
- Hats.but2.Handle.Attachment.Rotation = Vector3.new(11.3, 0, 0) --but2/mesh
- Hats.bob1.Handle.Attachment.Rotation = Vector3.new(20, 0, 0) --bob1/mars
- Hats.bob2.Handle.Attachment.Rotation = Vector3.new(20, 0, 0) --bob2/uranus
- att2.Position = Vector3.new(0, 0.5, 1.885)
- att2.Rotation = Vector3.new(-19.35, 0, 0)
- toggle = false
- end
- end
- end)
- game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
- if KeyPressed == "r" then
- if toggle == false then
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0, 0.496, -1.49) --torso/black hair
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.355, 1.199, -0.838) --rightarm/Hat1
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.355, 1.199, -0.838) --leftarm/palhair
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-1.021, -0.814, -0.517) --rightleg/lavenderhair
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(1.021, -0.814, -0.517) --leftleg/pink hair
- Character:WaitForChild("Torso").Attachment6.Position = Vector3.new(-0.551, -1.054, -1.65) --but1/fedora
- Character:WaitForChild("Torso").Attachment7.Position = Vector3.new(0.551, -1.054, -1.65) --but2/mesh
- Character:WaitForChild("Torso").Attachment8.Position = Vector3.new(-0.509, 1.1, -0.95) --bob1/mars
- Character:WaitForChild("Torso").Attachment9.Position = Vector3.new(0.509, 1.1, -0.95) --bob2/uranus
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90, 101.38, 90) --torso/black hair
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(21.09, 0, 0) --rightarm/Hat1
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(21.09, 0, 0) --leftarm/palhair
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(13.18, 34.16, 8.79) --rightleg/lavenderhair
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(13.18, -34.16, -8.79) --leftleg/pink hair
- Hats.but1.Handle.Attachment.Rotation = Vector3.new(14.28, 0, 0) --but1/fedora
- Hats.but2.Handle.Attachment.Rotation = Vector3.new(14.28, 0, 0) --but2/mesh
- Hats.bob1.Handle.Attachment.Rotation = Vector3.new(-15, 0, 0) --bob1/mars
- Hats.bob2.Handle.Attachment.Rotation = Vector3.new(-15, 0, 0) --bob2/uranus
- att2.Position = Vector3.new(0, 0.7, -1.988)
- att2.Rotation = Vector3.new(-8.98, 180, 0)
- toggle = true
- else
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0, 0.696, -1.553) --torso/black hair
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.355, 1.199, -0.838) --rightarm/Hat1
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.355, 1.199, -0.838) --leftarm/palhair
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-1.021, -0.814, -0.517) --rightleg/lavenderhair
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(1.021, -0.814, -0.517) --leftleg/pink hair
- Character:WaitForChild("Torso").Attachment6.Position = Vector3.new(-0.523, -0.689, -1.743) --but1/fedora
- Character:WaitForChild("Torso").Attachment7.Position = Vector3.new(0.523, -0.689, -1.743) --but2/mesh
- Character:WaitForChild("Torso").Attachment8.Position = Vector3.new(-0.509, 1.315, -1.045) --bob1/mars
- Character:WaitForChild("Torso").Attachment9.Position = Vector3.new(0.509, 1.315, -1.045) --bob2/uranus
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90, 101.38, 90) --torso/black hair
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(2.27, 0, 0) --rightarm/Hat1
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(2.27, 0, 0) --leftarm/palhair
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(4.87, 36.91, 8.59) --rightleg/lavenderhair
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(4.87, -36.91, -8.59) --leftleg/pink hair
- Hats.but1.Handle.Attachment.Rotation = Vector3.new(14.28, 0, 0) --but1/fedora
- Hats.but2.Handle.Attachment.Rotation = Vector3.new(14.28, 0, 0) --but2/mesh
- Hats.bob1.Handle.Attachment.Rotation = Vector3.new(-15, 0, 0) --bob1/mars
- Hats.bob2.Handle.Attachment.Rotation = Vector3.new(-15, 0, 0) --bob2/uranus
- att2.Position = Vector3.new(0, 1, -1.988)
- att2.Rotation = Vector3.new(-1.58, 180, 0)
- toggle = false
- end
- end
- end)
- end)
- Naruto.Name = "Naruto"
- Naruto.Parent = Scripts
- Naruto.BackgroundColor3 = Color3.fromRGB(255, 163, 26)
- Naruto.BorderColor3 = Color3.fromRGB(27, 42, 53)
- Naruto.BorderSizePixel = 0
- Naruto.Position = UDim2.new(0.0370370373, 0, 0.0113740861, 0)
- Naruto.Size = UDim2.new(0, 85, 0, 32)
- Naruto.Font = Enum.Font.SourceSansItalic
- Naruto.Text = "Naruto"
- Naruto.TextColor3 = Color3.fromRGB(0, 0, 0)
- Naruto.TextSize = 30.000
- Naruto.TextWrapped = true
- Naruto.MouseButton1Down:connect(function()
- game.Players.LocalPlayer.Character.Head.Transparency = 1
- game.Players.LocalPlayer.Character.Head.face:Remove()
- game.Players.LocalPlayer.Character.Torso.Transparency = 1
- game.Players.LocalPlayer.Character['Right Arm'].Transparency = 1
- game.Players.LocalPlayer.Character["Left Arm"].Transparency = 1
- game.Players.LocalPlayer.Character["Right Leg"].Transparency = 1
- game.Players.LocalPlayer.Character["Left Leg"].Transparency = 1
- Local = game:GetService('Players').LocalPlayer
- Char = Local.Character
- touched,tpdback = false, false
- Local.CharacterAdded:connect(function(char)
- if script.Disabled ~= true then
- wait(.00001)
- loc = Char.HumanoidRootPart.Position
- Char:MoveTo(box.Position + Vector3.new(0,.5,0))
- end
- end)
- box = Instance.new('Part',workspace)
- box.Anchored = true
- box.Transparency = 1
- box.CanCollide = true
- box.Size = Vector3.new(10,1,10)
- box.Position = Vector3.new(0,10000,0)
- box.Touched:connect(function(part)
- if (part.Parent.Name == Local.Name) then
- if touched == false then
- touched = true
- function apply()
- if script.Disabled ~= true then
- no = Char.HumanoidRootPart:Clone()
- wait(.0001)
- Char.HumanoidRootPart:Destroy()
- no.Parent = Char
- Char:MoveTo(loc)
- touched = false
- end end
- if Char then
- apply()
- end
- end
- end
- end)
- repeat wait() until Char
- loc = Char.HumanoidRootPart.Position
- Char:MoveTo(box.Position + Vector3.new(0,.5,0))
- wait(0.5)
- local LocalPlayer = game.Players.LocalPlayer;local Character = LocalPlayer.Character;local Mouse = LocalPlayer:GetMouse()
- Character["LavanderHair"].Name = "Brick1";Character["Pal Hair"].Name = "Brick2"
- Character["LongHairHeadBand Black"].Name = "Brick3";Character["Hat1"].Name = "Brick4"
- Character["Kate Hair"].Name = "Brick5";Character["Meshes/LimitBreakingHairGoldAccessory"].Name = "Brick6"
- local Head = Character["Head"];local Torso = Character["Torso"]
- local RArm = Character["Right Arm"];local LArm = Character["Left Arm"]
- local RLeg = Character["Right Leg"];local LLeg = Character["Left Leg"]
- local Hat1 = Character["Brick1"];local Hat2 = Character["Brick2"]
- local Hat3 = Character["Brick3"];local Hat4 = Character["Brick4"]
- local Hat5 = Character["Brick5"];local Hat6 = Character["Brick6"]
- Hat1.Handle.Mesh:Destroy()
- Hat2.Handle.Mesh:Destroy()
- Hat3.Handle.Mesh:Destroy()
- Hat4.Handle.Mesh:Destroy()
- Hat5.Handle.Mesh:Destroy()
- --LostDevelopers Alignment Function
- function Align(Part1,Part0,Position,Angle)
- local AlignPos = Instance.new("AlignPosition", Part1);
- AlignPos.Parent.CanCollide = false;
- AlignPos.ApplyAtCenterOfMass = true;
- AlignPos.MaxForce = 67752;
- AlignPos.MaxVelocity = math.huge/9e110;
- AlignPos.ReactionForceEnabled = false;
- AlignPos.Responsiveness = 200;
- AlignPos.RigidityEnabled = false;
- local AlignOri = Instance.new("AlignOrientation", Part1);
- AlignOri.MaxAngularVelocity = math.huge/9e110;
- AlignOri.MaxTorque = 67752;
- AlignOri.PrimaryAxisOnly = false;
- AlignOri.ReactionTorqueEnabled = false;
- AlignOri.Responsiveness = 200;
- AlignOri.RigidityEnabled = false;
- local AttachmentA=Instance.new("Attachment",Part1);
- local AttachmentB=Instance.new("Attachment",Part0);
- AttachmentB.Orientation = Angle
- AttachmentB.Position = Position
- AlignPos.Attachment0 = AttachmentA;
- AlignPos.Attachment1 = AttachmentB;
- AlignOri.Attachment0 = AttachmentA;
- AlignOri.Attachment1 = AttachmentB;
- end
- Character.Humanoid.HipHeight = 0
- function Weld(Part)
- Part.Handle.AccessoryWeld:Destroy()
- end
- function Mesh(Part)
- Part.Handle.SpecialMesh:Destroy()
- end
- Weld(Hat1);Weld(Hat2);Weld(Hat3)
- Weld(Hat4);Weld(Hat5);Weld(Hat6)
- --[[ Alignment and Measurements ]]--
- Align(Hat1.Handle, RLeg, Vector3.new(0,0,0), Vector3.new(90,0,0))
- Align(Hat2.Handle, LLeg, Vector3.new(0,0,0), Vector3.new(90,0,0))
- Align(Hat3.Handle, Torso, Vector3.new(0,-0.2,0), Vector3.new(0,90,0))
- Align(Hat4.Handle, LArm, Vector3.new(0,0,0), Vector3.new(90,0,0))
- Align(Hat5.Handle, RArm, Vector3.new(0,0,0), Vector3.new(90,0,0))
- Align(Hat6.Handle, Head, Vector3.new(0,0.5,0), Vector3.new(0,0,0))
- wait(0.5)
- loadstring(game:HttpGet(('https://pastebin.com/raw/qShnBjCY'),true))()
- end)
- StrongStand.Name = "Strong Stand"
- StrongStand.Parent = Scripts
- StrongStand.BackgroundColor3 = Color3.fromRGB(255, 163, 26)
- StrongStand.BorderColor3 = Color3.fromRGB(27, 42, 53)
- StrongStand.BorderSizePixel = 0
- StrongStand.Position = UDim2.new(0.0370370373, 0, 0.0113740861, 0)
- StrongStand.Size = UDim2.new(0, 85, 0, 32)
- StrongStand.Font = Enum.Font.SourceSansItalic
- StrongStand.Text = "Strong Stand"
- StrongStand.TextColor3 = Color3.fromRGB(0, 0, 0)
- StrongStand.TextSize = 22.000
- StrongStand.TextWrapped = true
- StrongStand.MouseButton1Down:connect(function()
- local m = Instance.new("Message")
- m.Parent = game.Workspace
- m.Text = "Script made by LeitungBambus#1933"
- wait(4)
- m:remove()
- wait(0)
- local unanchoredparts = {}
- local movers = {}
- local tog = true
- local move = false
- local toggle2 = true
- local Player = game:GetService("Players").LocalPlayer
- local Character = Player.Character
- local mov = {};
- local mov2 = {};
- local head = Character:WaitForChild("VibeCheck")
- local Hats = { torso1 = Character:WaitForChild("No Speak Monkey"),
- torso2 = Character:WaitForChild("Kate Hair"),
- rightarm = Character:WaitForChild("Hat1"),
- leftarm = Character:WaitForChild("Pal Hair"),
- rightleg = Character:WaitForChild("LavanderHair"),
- leftleg = Character:WaitForChild("Pink Hair"),
- rightabs = Character:WaitForChild("InternationalFedora"),
- leftabs = Character:WaitForChild("MarsPet"),
- bottomabs = Character:WaitForChild("MeshPartAccessory"),
- }
- head.Handle.AccessoryWeld:Remove()
- for i,v in next, Hats do
- v.Handle.AccessoryWeld:Remove()
- for _,mesh in next, v:GetDescendants() do
- if mesh:IsA("Mesh") or mesh:IsA("SpecialMesh") then
- mesh:Remove()
- end
- end
- end
- function ftp(str)
- local pt = {};
- if str ~= 'me' and str ~= 'random' then
- for i, v in pairs(game.Players:GetPlayers()) do
- if v.Name:lower():find(str:lower()) then
- table.insert(pt, v);
- end
- end
- elseif str == 'me' then
- table.insert(pt, plr);
- elseif str == 'random' then
- table.insert(pt, game.Players:GetPlayers()[math.random(1, #game.Players:GetPlayers())]);
- end
- return pt;
- end
- local function align(i,v)
- local att0 = Instance.new("Attachment", i)
- att0.Position = Vector3.new(0,0,0)
- local att1 = Instance.new("Attachment", v)
- att1.Position = Vector3.new(0,0,0)
- local AP = Instance.new("AlignPosition", i)
- AP.Attachment0 = att0
- AP.Attachment1 = att1
- AP.RigidityEnabled = false
- AP.ReactionForceEnabled = false
- AP.ApplyAtCenterOfMass = true
- AP.MaxForce = 9999999
- AP.MaxVelocity = math.huge
- AP.Responsiveness = 65
- local AO = Instance.new("AlignOrientation", i)
- AO.Attachment0 = att0
- AO.Attachment1 = att1
- AO.ReactionTorqueEnabled = true
- AO.PrimaryAxisOnly = false
- AO.MaxTorque = 9999999
- AO.MaxAngularVelocity = math.huge
- AO.Responsiveness = 50
- end
- align(head.Handle, Character["Torso"])
- align(Hats.torso1.Handle, Character["Torso"])
- align(Hats.torso2.Handle, Character["Torso"])
- align(Hats.rightarm.Handle, Character["Torso"])
- align(Hats.leftarm.Handle, Character["Torso"])
- align(Hats.rightleg.Handle, Character["Torso"])
- align(Hats.leftleg.Handle, Character["Torso"])
- align(Hats.rightabs.Handle, Character["Torso"])
- align(Hats.leftabs.Handle, Character["Torso"])
- align(Hats.bottomabs.Handle, Character["Torso"])
- head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(75, 180, -150)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(-64.91, 37.86, -24.33)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(120,0,0)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(75,360,180)
- Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
- Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
- Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
- Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "headattachment"
- Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "torso1attachment"
- Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "torso2attachment"
- Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "rightarmattachment"
- Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "leftarmattachment"
- Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "rightlegattachment"
- Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "leftlegattachment"
- Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "rightabsattachment"
- Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "leftabsattachment"
- Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "bottomabsattachment"
- Character:WaitForChild("Torso").headattachment.Position = Vector3.new(2, 3.4, 2.9)
- Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(2, 2.4, 2.9)
- Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(2, 1.4, 2.9)
- Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(3, 1.984, 2.323)
- Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(0.674, 1.968, 2.645)
- Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(2.5, 0.145, 3.041)
- Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(1.5, 0.2, 2.5)
- Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(2.5, 2.5, 2.4)
- Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(1.4, 2.5, 2.4)
- Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(2, 1.4, 2.4)
- game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
- if KeyPressed == "f" then
- if toggle == false then
- Character.Humanoid.HipHeight = 0
- wait(0.1)
- Character.Humanoid.Sit = false
- Character.Torso.Anchored = false
- head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(75, 180, -150)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(-64.91, 37.86, -24.33)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(120,0,0)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(75,360,180)
- Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
- Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
- Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
- Character:WaitForChild("Torso").headattachment.Position = Vector3.new(2, 3.4, 2.9)
- Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(2, 2.4, 2.9)
- Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(2, 1.4, 2.9)
- Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(3, 1.984, 2.323)
- Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(0.674, 1.968, 2.645)
- Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(2.5, 0.145, 3.041)
- Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(1.5, 0.2, 2.5)
- Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(2.5, 2.5, 2.4)
- Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(1.4, 2.5, 2.4)
- Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(2, 1.4, 2.4)
- toggle = true
- else
- Character.Humanoid.HipHeight = 0
- wait(0.1)
- Character.Humanoid.Sit = false
- Character.Torso.Anchored = false
- head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(75, 180, -150)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(-64.91, 37.86, -24.33)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(120,0,0)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(75,360,180)
- Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
- Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
- Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
- Character:WaitForChild("Torso").headattachment.Position = Vector3.new(2, 3.4, 2.9)
- Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(2, 2.4, 2.9)
- Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(2, 1.4, 2.9)
- Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(3, 1.984, 2.323)
- Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(0.674, 1.968, 2.645)
- Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(2.5, 0.145, 3.041)
- Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(1.5, 0.2, 2.5)
- Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(2.5, 2.5, 2.4)
- Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(1.4, 2.5, 2.4)
- Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(2, 1.4, 2.4)
- toggle = false
- end
- end
- end)
- game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
- if KeyPressed == "g" then
- if toggle == false then
- Character.Humanoid.HipHeight = 0
- wait(0.1)
- Character.Humanoid.Sit = false
- Character.Torso.Anchored = false
- head.Handle.Attachment.Rotation = Vector3.new(90, 0, 0)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90, 90, 90)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90, 90, 90)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(-90, 0, 0)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(90, 0, 0)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(-28.88, 36.19, -98.5)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(28.88, 36.19, -98.5)
- Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(-90, 0, 0)
- Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(-90, 0, 0)
- Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(-90, 0, 0)
- Character:WaitForChild("Torso").headattachment.Position = Vector3.new(2, -1.422, -5.922)
- Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(2, -1.422, -4.922)
- Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(2, -1.422, -3.922)
- Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(3.5, -1.922, -4.922)
- Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(0.5, -1.922, -4.922)
- Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(2.693, -2.022, -2.774)
- Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(1.307, -2.022, -2.774)
- Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(2.5, -1.922, -5.022)
- Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(1.4, -1.922, -5.022)
- Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(2, -1.922, -3.922)
- toggle = true
- else
- Character.Humanoid.HipHeight = 0
- wait(0.1)
- Character.Humanoid.Sit = false
- Character.Torso.Anchored = false
- head.Handle.Attachment.Rotation = Vector3.new(90, 0, 0)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90, 90, 90)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90, 90, 90)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(-90, 0, 0)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(90, 0, 0)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(-28.88, 17.19, -98.5)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(28.88, 17.19, -98.5)
- Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(-90, 0, 0)
- Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(-90, 0, 0)
- Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(-90, 0, 0)
- Character:WaitForChild("Torso").headattachment.Position = Vector3.new(2, -1.922, -5.922)
- Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(2, -1.922, -4.922)
- Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(2, -1.922, -3.922)
- Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(3.5, -1.922, -4.922)
- Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(0.5, -1.922, -4.922)
- Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(2.693, -2.422, -2.774)
- Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(1.307, -2.422, -2.774)
- Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(2.5, -2.422, -5.022)
- Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(1.4, -2.422, -5.022)
- Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(2, -2.422, -3.922)
- toggle = false
- end
- end
- end)
- game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
- if KeyPressed == "v" then
- if toggle == false then
- Character.Humanoid.HipHeight = 5
- wait(0.1)
- Character.Humanoid.Sit = false
- Character.Torso.Anchored = false
- head.Handle.Attachment.Rotation = Vector3.new(-30, 0, 0)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0, 90, 0)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0, 90, 0)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(-1, -90, 90)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(-1, 90, -90)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(-75, -90, 180)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(75, -90, 180)
- Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
- Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
- Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
- Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0, -3.758, -0.022)
- Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(-0, -4.672, 0.028)
- Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(-0, -5.672, 0.028)
- Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(1.327, -3.672, 0.028)
- Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-1.327, -3.672, 0.028)
- Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.693, -7.12, 0.028)
- Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.693, -7.12, 0.028)
- Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, -4.572, -0.472)
- Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, -4.572, -0.472)
- Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -5.672, -0.472)
- toggle = true
- else
- Character.Humanoid.HipHeight = 4
- wait(0.1)
- Character.Humanoid.Sit = false
- Character.Torso.Anchored = false
- head.Handle.Attachment.Rotation = Vector3.new(30, 0, 0)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0, 90, 0)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0, 90, 0)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(-1, -90, 90)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(-1, 90, -90)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(-75, -90, 180)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(75, -90, 180)
- Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
- Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
- Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
- Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0, -2.758, -0.022)
- Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(-0, -3.672, 0.028)
- Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(-0, -4.672, 0.028)
- Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(1.327, -4, 0.028)
- Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-1.327, -4, 0.028)
- Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.693, -6.12, 0.028)
- Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.693, -6.12, 0.028)
- Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, -3.572, -0.472)
- Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, -3.572, -0.472)
- Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -4.672, -0.472)
- toggle = false
- end
- end
- end)
- game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
- if KeyPressed == "e" then
- if toggle == false then
- Character.Humanoid.HipHeight = 0
- wait(0.1)
- Character.Humanoid.Sit = false
- Character.Torso.Anchored = false
- Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3)
- Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
- Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
- Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(0.34, 0.5, -5.344)
- Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-1.653, 0.5, -3.234)
- Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3)
- Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3)
- Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472)
- Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472)
- Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472)
- head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
- Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- wait(0.09)
- Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3)
- Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
- Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
- Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(1.59, 0.5, -3.253)
- Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-0.446, 0.5, -5.326)
- Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3)
- Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3)
- Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472)
- Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472)
- Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472)
- head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
- Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- wait(0.09)
- Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3)
- Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
- Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
- Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(0.34, 0.5, -5.344)
- Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-1.653, 0.5, -3.234)
- Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3)
- Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3)
- Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472)
- Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472)
- Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472)
- head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
- Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- wait(0.09)
- Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3)
- Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
- Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
- Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(1.59, 0.5, -3.253)
- Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-0.446, 0.5, -5.326)
- Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3)
- Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3)
- Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472)
- Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472)
- Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472)
- head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
- Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- wait(0.09)
- Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3)
- Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
- Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
- Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(0.34, 0.5, -5.344)
- Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-1.653, 0.5, -3.234)
- Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3)
- Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3)
- Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472)
- Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472)
- Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472)
- head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
- Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- wait(0.09)
- Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3)
- Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
- Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
- Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(1.59, 0.5, -3.253)
- Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-0.446, 0.5, -5.326)
- Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3)
- Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3)
- Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472)
- Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472)
- Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472)
- head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
- Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- wait(0.09)
- Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3)
- Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
- Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
- Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(0.34, 0.5, -5.344)
- Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-1.653, 0.5, -3.234)
- Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3)
- Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3)
- Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472)
- Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472)
- Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472)
- head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
- Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- wait(0.09)
- Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3)
- Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
- Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
- Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(1.59, 0.5, -3.253)
- Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-0.446, 0.5, -5.326)
- Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3)
- Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3)
- Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472)
- Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472)
- Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472)
- head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
- Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- wait(0.09)
- Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3)
- Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
- Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
- Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(0.34, 0.5, -5.344)
- Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-1.653, 0.5, -3.234)
- Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3)
- Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3)
- Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472)
- Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472)
- Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472)
- head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
- Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- wait(0.09)
- Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3)
- Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
- Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
- Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(1.59, 0.5, -3.253)
- Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-0.446, 0.5, -5.326)
- Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3)
- Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3)
- Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472)
- Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472)
- Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472)
- head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
- Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- wait(0.09)
- Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3)
- Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
- Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
- Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(0.34, 0.5, -5.344)
- Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-1.653, 0.5, -3.234)
- Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3)
- Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3)
- Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472)
- Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472)
- Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472)
- head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
- Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- wait(0.09)
- Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3)
- Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
- Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
- Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(1.59, 0.5, -3.253)
- Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-0.446, 0.5, -5.326)
- Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3)
- Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3)
- Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472)
- Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472)
- Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472)
- head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
- Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- wait(0.09)
- Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3)
- Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
- Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
- Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(0.34, 0.5, -5.344)
- Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-1.653, 0.5, -3.234)
- Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3)
- Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3)
- Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472)
- Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472)
- Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472)
- head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
- Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- wait(0.09)
- Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3)
- Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
- Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
- Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(1.59, 0.5, -3.253)
- Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-0.446, 0.5, -5.326)
- Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3)
- Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3)
- Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472)
- Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472)
- Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472)
- head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
- Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- wait(0.09)
- Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3)
- Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
- Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
- Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(0.34, 0.5, -5.344)
- Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-1.653, 0.5, -3.234)
- Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3)
- Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3)
- Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472)
- Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472)
- Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472)
- head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
- Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- wait(0.09)
- Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3)
- Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
- Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
- Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(1.59, 0.5, -3.253)
- Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-0.446, 0.5, -5.326)
- Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3)
- Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3)
- Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472)
- Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472)
- Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472)
- head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
- Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- wait(0.09)
- Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3)
- Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
- Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
- Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(0.34, 0.5, -5.344)
- Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-1.653, 0.5, -3.234)
- Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3)
- Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3)
- Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472)
- Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472)
- Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472)
- head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
- Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- wait(0.09)
- Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3)
- Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
- Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
- Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(1.59, 0.5, -3.253)
- Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-0.446, 0.5, -5.326)
- Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3)
- Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3)
- Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472)
- Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472)
- Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472)
- head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
- Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- wait(0.09)
- Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3)
- Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
- Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
- Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(0.34, 0.5, -5.344)
- Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-1.653, 0.5, -3.234)
- Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3)
- Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3)
- Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472)
- Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472)
- Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472)
- head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
- Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- wait(0.09)
- Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3)
- Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
- Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
- Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(1.59, 0.5, -3.253)
- Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-0.446, 0.5, -5.326)
- Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3)
- Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3)
- Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472)
- Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472)
- Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472)
- head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
- Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- wait(0.09)
- Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3)
- Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
- Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
- Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(0.34, 0.5, -5.344)
- Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-1.653, 0.5, -3.234)
- Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3)
- Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3)
- Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472)
- Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472)
- Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472)
- head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
- Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- wait(0.09)
- Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3)
- Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
- Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
- Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(1.59, 0.5, -3.253)
- Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-0.446, 0.5, -5.326)
- Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3)
- Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3)
- Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472)
- Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472)
- Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472)
- head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
- Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- wait(0.09)
- Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3)
- Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
- Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
- Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(0.34, 0.5, -5.344)
- Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-1.653, 0.5, -3.234)
- Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3)
- Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3)
- Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472)
- Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472)
- Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472)
- head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
- Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- wait(0.09)
- Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3)
- Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
- Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
- Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(1.59, 0.5, -3.253)
- Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-0.446, 0.5, -5.326)
- Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3)
- Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3)
- Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472)
- Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472)
- Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472)
- head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
- Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- wait(0.09)
- head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(75, 180, -150)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(-64.91, 37.86, -24.33)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(120,0,0)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(75,360,180)
- Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
- Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
- Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
- Character:WaitForChild("Torso").headattachment.Position = Vector3.new(2, 3.4, 2.9)
- Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(2, 2.4, 2.9)
- Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(2, 1.4, 2.9)
- Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(3, 1.984, 2.323)
- Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(0.674, 1.968, 2.645)
- Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(2.5, 0.145, 3.041)
- Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(1.5, 0.2, 2.5)
- Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(2.5, 2.5, 2.4)
- Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(1.4, 2.5, 2.4)
- Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(2, 1.4, 2.4)
- else
- Character.Humanoid.HipHeight = 0
- wait(0.1)
- Character.Humanoid.Sit = false
- Character.Torso.Anchored = false
- head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(75, 180, -150)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(-64.91, 37.86, -24.33)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(120,0,0)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(75,360,180)
- Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
- Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
- Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
- Character:WaitForChild("Torso").headattachment.Position = Vector3.new(2, 3.4, 2.9)
- Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(2, 2.4, 2.9)
- Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(2, 1.4, 2.9)
- Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(3, 1.984, 2.323)
- Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(0.674, 1.968, 2.645)
- Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(2.5, 0.145, 3.041)
- Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(1.5, 0.2, 2.5)
- Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(2.5, 2.5, 2.4)
- Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(1.4, 2.5, 2.4)
- Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(2, 1.4, 2.4)
- toggle = false
- end
- end
- end)
- game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
- if KeyPressed == "r" then
- if toggle == false then
- Character.Humanoid.HipHeight = 0
- wait(0.1)
- Character.Humanoid.Sit = false
- Character.Torso.Anchored = false
- head.Handle.Attachment.Rotation = Vector3.new(-75, 0, 0)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90, -75, 90)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90, -75, 90)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(-25.66, 146.31, -163.9)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(-25.66, -146.31, -163.9)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(28.88, 162.81, 171.5)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(28.88, -162.81, 171.5)
- Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(90, -75, 90)
- Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(90, -75, 90)
- Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(90, -75, 90)
- Character:WaitForChild("Torso").headattachment.Position = Vector3.new(2, -2.447, -2.112)
- Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(2, -2.706, -3.077)
- Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(2, -2.965, -4.043)
- Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(3, -2.656, -2.457)
- Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(1, -2.656, -2.457)
- Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(2.745, -3.073, -5.297)
- Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(1.255, -3.073, -5.297)
- Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(2.5, -2.197, -3.11)
- Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(1.4, -2.197, -3.11)
- Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(2, -2.482, -4.173)
- toggle = true
- else
- Character.Humanoid.HipHeight = 0
- wait(0.1)
- Character.Humanoid.Sit = false
- Character.Torso.Anchored = false
- head.Handle.Attachment.Rotation = Vector3.new(-15, 0, 0)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90, -15, 90)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90, -15, 90)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(25.66, 146.31, 163.9)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(25.66, -146.31, 163.9)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(28.88, 162.81, 171.5)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(28.88, -162.81, 171.5)
- Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(90, -15, 90)
- Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(90, -15, 90)
- Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(90, -15, 90)
- Character:WaitForChild("Torso").headattachment.Position = Vector3.new(2, -0.455, -4.019)
- Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(2, -1.421, -4.277)
- Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(2, -2.387, -4.536)
- Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(3, -0.859, -4.01)
- Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(1, -0.859, -4.01)
- Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(2.745, -3.073, -5.297)
- Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(1.255, -3.073, -5.297)
- Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(2.5, -1.195, -4.735)
- Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(1.4, -1.195, -4.735)
- Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(2, -2.258, -5.019)
- toggle = false
- end
- end
- end)
- end)
- NPC.Name = "NPC"
- NPC.Parent = Scripts
- NPC.BackgroundColor3 = Color3.fromRGB(255, 163, 26)
- NPC.BorderColor3 = Color3.fromRGB(27, 42, 53)
- NPC.BorderSizePixel = 0
- NPC.Position = UDim2.new(0.0370370373, 0, 0.0113740861, 0)
- NPC.Size = UDim2.new(0, 85, 0, 32)
- NPC.Font = Enum.Font.SourceSansItalic
- NPC.Text = "NPC"
- NPC.TextColor3 = Color3.fromRGB(0, 0, 0)
- NPC.TextSize = 30.000
- NPC.TextWrapped = true
- NPC.MouseButton1Down:connect(function()
- local NPCSpawnerGUI = Instance.new("ScreenGui")
- local Frame = Instance.new("Frame")
- local TextLabel = Instance.new("TextLabel")
- local Frame_2 = Instance.new("Frame")
- local ScrollingFrame = Instance.new("ScrollingFrame")
- local Animations = Instance.new("TextButton")
- local WanderingNPC = Instance.new("TextButton")
- local ClearNPCS = Instance.new("TextButton")
- local SpawnNPC = Instance.new("TextButton")
- local FollowingNPC = Instance.new("TextButton")
- local Reset = Instance.new("TextButton")
- local ControlNPC = Instance.new("TextButton")
- local AnimationPlayer = Instance.new("TextButton")
- local SpawnEasyControlNPC = Instance.new("TextButton")
- local FollowPlayer = Instance.new("TextButton")
- local NA = Instance.new("TextButton")
- local TextButton = Instance.new("TextButton")
- local Frame2 = Instance.new("Frame")
- local TextLabel_2 = Instance.new("TextLabel")
- local Frame_3 = Instance.new("Frame")
- local TextButton_2 = Instance.new("TextButton")
- local PlayAnimation = Instance.new("TextButton")
- local TextBox = Instance.new("TextBox")
- local Frame3 = Instance.new("Frame")
- local TextLabel_3 = Instance.new("TextLabel")
- local Frame_4 = Instance.new("Frame")
- local TextButton_3 = Instance.new("TextButton")
- local Follow = Instance.new("TextButton")
- local TextBox_2 = Instance.new("TextBox")
- --Properties:
- NPCSpawnerGUI.Name = "NPC Spawner GUI"
- NPCSpawnerGUI.Parent = game.CoreGui
- NPCSpawnerGUI.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
- Frame.Parent = NPCSpawnerGUI
- Frame.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
- Frame.BorderSizePixel = 0
- Frame.Position = UDim2.new(0.378868729, 0, 0.0934182554, 0)
- Frame.Size = UDim2.new(0, 461, 0, 41)
- TextLabel.Parent = Frame
- TextLabel.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
- TextLabel.BorderSizePixel = 0
- TextLabel.Size = UDim2.new(0, 461, 0, 41)
- TextLabel.Font = Enum.Font.SourceSans
- TextLabel.Text = "NPC Spawner GUI by LeitungBambus#1933"
- TextLabel.TextColor3 = Color3.fromRGB(255, 255, 255)
- TextLabel.TextSize = 25.000
- Frame_2.Parent = Frame
- Frame_2.BackgroundColor3 = Color3.fromRGB(40, 40, 40)
- Frame_2.BorderColor3 = Color3.fromRGB(27, 42, 53)
- Frame_2.BorderSizePixel = 0
- Frame_2.Position = UDim2.new(-0.00074082613, 0, 0.985345125, 0)
- Frame_2.Size = UDim2.new(0, 461, 0, 348)
- ScrollingFrame.Parent = Frame_2
- ScrollingFrame.Active = true
- ScrollingFrame.BackgroundColor3 = Color3.fromRGB(31, 31, 31)
- ScrollingFrame.BorderSizePixel = 0
- ScrollingFrame.Position = UDim2.new(0.0694143176, 0, 0.068965517, 0)
- ScrollingFrame.Size = UDim2.new(0, 396, 0, 299)
- ScrollingFrame.CanvasPosition = Vector2.new(0, 247)
- Animations.Name = "Animations"
- Animations.Parent = ScrollingFrame
- Animations.BackgroundColor3 = Color3.fromRGB(65, 65, 65)
- Animations.BorderSizePixel = 0
- Animations.Position = UDim2.new(0.0552113205, 0, 0.381024003, 0)
- Animations.Size = UDim2.new(0, 353, 0, 47)
- Animations.Font = Enum.Font.SourceSans
- Animations.Text = "Animations (Only use when NPC is spawned)"
- Animations.TextColor3 = Color3.fromRGB(255, 255, 255)
- Animations.TextSize = 20.000
- WanderingNPC.Name = "Wandering NPC"
- WanderingNPC.Parent = ScrollingFrame
- WanderingNPC.BackgroundColor3 = Color3.fromRGB(65, 65, 65)
- WanderingNPC.BorderSizePixel = 0
- WanderingNPC.Position = UDim2.new(0.0549036972, 0, 0.201913536, 0)
- WanderingNPC.Size = UDim2.new(0, 353, 0, 47)
- WanderingNPC.Font = Enum.Font.SourceSans
- WanderingNPC.Text = "Spawn Wandering NPC"
- WanderingNPC.TextColor3 = Color3.fromRGB(255, 255, 255)
- WanderingNPC.TextSize = 30.000
- ClearNPCS.Name = "Clear NPCS"
- ClearNPCS.Parent = ScrollingFrame
- ClearNPCS.BackgroundColor3 = Color3.fromRGB(65, 65, 65)
- ClearNPCS.BorderSizePixel = 0
- ClearNPCS.Position = UDim2.new(0.0552113205, 0, 0.469505757, 0)
- ClearNPCS.Size = UDim2.new(0, 353, 0, 47)
- ClearNPCS.Font = Enum.Font.SourceSans
- ClearNPCS.Text = "Clear NPCS"
- ClearNPCS.TextColor3 = Color3.fromRGB(255, 255, 255)
- ClearNPCS.TextSize = 30.000
- SpawnNPC.Name = "Spawn NPC"
- SpawnNPC.Parent = ScrollingFrame
- SpawnNPC.BackgroundColor3 = Color3.fromRGB(65, 65, 65)
- SpawnNPC.BorderSizePixel = 0
- SpawnNPC.Position = UDim2.new(0.0549037084, 0, 0.0230516102, 0)
- SpawnNPC.Size = UDim2.new(0, 353, 0, 47)
- SpawnNPC.Font = Enum.Font.SourceSans
- SpawnNPC.Text = "Spawn NPC"
- SpawnNPC.TextColor3 = Color3.fromRGB(255, 255, 255)
- SpawnNPC.TextSize = 30.000
- FollowingNPC.Name = "Following NPC"
- FollowingNPC.Parent = ScrollingFrame
- FollowingNPC.BackgroundColor3 = Color3.fromRGB(65, 65, 65)
- FollowingNPC.BorderSizePixel = 0
- FollowingNPC.Position = UDim2.new(0.0549036972, 0, 0.292430639, 0)
- FollowingNPC.Size = UDim2.new(0, 353, 0, 47)
- FollowingNPC.Font = Enum.Font.SourceSans
- FollowingNPC.Text = "Spawn Following NPC"
- FollowingNPC.TextColor3 = Color3.fromRGB(255, 255, 255)
- FollowingNPC.TextSize = 30.000
- Reset.Name = "Reset"
- Reset.Parent = ScrollingFrame
- Reset.BackgroundColor3 = Color3.fromRGB(65, 65, 65)
- Reset.BorderSizePixel = 0
- Reset.Position = UDim2.new(0.0552113205, 0, 0.645385385, 0)
- Reset.Size = UDim2.new(0, 353, 0, 47)
- Reset.Font = Enum.Font.SourceSans
- Reset.Text = "Reset"
- Reset.TextColor3 = Color3.fromRGB(255, 255, 255)
- Reset.TextSize = 30.000
- ControlNPC.Name = "Control NPC"
- ControlNPC.Parent = ScrollingFrame
- ControlNPC.BackgroundColor3 = Color3.fromRGB(65, 65, 65)
- ControlNPC.BorderSizePixel = 0
- ControlNPC.Position = UDim2.new(0.0552113205, 0, 0.556304991, 0)
- ControlNPC.Size = UDim2.new(0, 353, 0, 47)
- ControlNPC.Font = Enum.Font.SourceSans
- ControlNPC.Text = "Control"
- ControlNPC.TextColor3 = Color3.fromRGB(255, 255, 255)
- ControlNPC.TextSize = 30.000
- AnimationPlayer.Name = "Animation Player"
- AnimationPlayer.Parent = ScrollingFrame
- AnimationPlayer.BackgroundColor3 = Color3.fromRGB(65, 65, 65)
- AnimationPlayer.BorderSizePixel = 0
- AnimationPlayer.Position = UDim2.new(0.0552113168, 0, 0.734465897, 0)
- AnimationPlayer.Size = UDim2.new(0, 353, 0, 47)
- AnimationPlayer.Font = Enum.Font.SourceSans
- AnimationPlayer.Text = "NPC Animation Player"
- AnimationPlayer.TextColor3 = Color3.fromRGB(255, 255, 255)
- AnimationPlayer.TextSize = 30.000
- SpawnEasyControlNPC.Name = "Spawn Easy Control NPC"
- SpawnEasyControlNPC.Parent = ScrollingFrame
- SpawnEasyControlNPC.BackgroundColor3 = Color3.fromRGB(65, 65, 65)
- SpawnEasyControlNPC.BorderSizePixel = 0
- SpawnEasyControlNPC.Position = UDim2.new(0.0549037047, 0, 0.110695295, 0)
- SpawnEasyControlNPC.Size = UDim2.new(0, 353, 0, 47)
- SpawnEasyControlNPC.Font = Enum.Font.SourceSans
- SpawnEasyControlNPC.Text = "Spawn Easy-Control NPC"
- SpawnEasyControlNPC.TextColor3 = Color3.fromRGB(255, 255, 255)
- SpawnEasyControlNPC.TextSize = 30.000
- FollowPlayer.Name = "Follow Player"
- FollowPlayer.Parent = ScrollingFrame
- FollowPlayer.BackgroundColor3 = Color3.fromRGB(65, 65, 65)
- FollowPlayer.BorderSizePixel = 0
- FollowPlayer.Position = UDim2.new(0.0552113131, 0, 0.82210952, 0)
- FollowPlayer.Size = UDim2.new(0, 353, 0, 47)
- FollowPlayer.Font = Enum.Font.SourceSans
- FollowPlayer.Text = "Follow Player"
- FollowPlayer.TextColor3 = Color3.fromRGB(255, 255, 255)
- FollowPlayer.TextSize = 30.000
- NA.Name = "N/A"
- NA.Parent = ScrollingFrame
- NA.BackgroundColor3 = Color3.fromRGB(65, 65, 65)
- NA.BorderSizePixel = 0
- NA.Position = UDim2.new(0.0552113131, 0, 0.909753203, 0)
- NA.Size = UDim2.new(0, 353, 0, 47)
- NA.Font = Enum.Font.SourceSans
- NA.Text = "N/A"
- NA.TextColor3 = Color3.fromRGB(255, 255, 255)
- NA.TextSize = 30.000
- TextButton.Parent = Frame
- TextButton.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
- TextButton.BackgroundTransparency = 1.000
- TextButton.BorderSizePixel = 0
- TextButton.Position = UDim2.new(0.911062896, 0, 0, 0)
- TextButton.Size = UDim2.new(0, 40, 0, 40)
- TextButton.Font = Enum.Font.SourceSans
- TextButton.Text = "-"
- TextButton.TextColor3 = Color3.fromRGB(255, 255, 255)
- TextButton.TextSize = 30.000
- Frame2.Name = "Frame2"
- Frame2.Parent = NPCSpawnerGUI
- Frame2.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
- Frame2.BorderSizePixel = 0
- Frame2.Position = UDim2.new(0.0181430206, 0, 0.142250523, 0)
- Frame2.Size = UDim2.new(0, 461, 0, 41)
- Frame2.Visible = false
- TextLabel_2.Parent = Frame2
- TextLabel_2.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
- TextLabel_2.BorderSizePixel = 0
- TextLabel_2.Size = UDim2.new(0, 461, 0, 41)
- TextLabel_2.Font = Enum.Font.SourceSans
- TextLabel_2.Text = "NPC Animation Player GUI by LeitungBambus#1933 player by Null."
- TextLabel_2.TextColor3 = Color3.fromRGB(255, 255, 255)
- TextLabel_2.TextSize = 17.000
- Frame_3.Parent = Frame2
- Frame_3.BackgroundColor3 = Color3.fromRGB(40, 40, 40)
- Frame_3.BorderColor3 = Color3.fromRGB(27, 42, 53)
- Frame_3.BorderSizePixel = 0
- Frame_3.Position = UDim2.new(-0.000740829099, 0, 0.985345602, 0)
- Frame_3.Size = UDim2.new(0, 461, 0, 197)
- TextButton_2.Parent = Frame2
- TextButton_2.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
- TextButton_2.BackgroundTransparency = 1.000
- TextButton_2.BorderSizePixel = 0
- TextButton_2.Position = UDim2.new(0.911062896, 0, 0, 0)
- TextButton_2.Size = UDim2.new(0, 40, 0, 40)
- TextButton_2.Font = Enum.Font.SourceSans
- TextButton_2.Text = "X"
- TextButton_2.TextColor3 = Color3.fromRGB(255, 255, 255)
- TextButton_2.TextSize = 30.000
- PlayAnimation.Name = "Play Animation"
- PlayAnimation.Parent = Frame2
- PlayAnimation.BackgroundColor3 = Color3.fromRGB(65, 65, 65)
- PlayAnimation.BorderSizePixel = 0
- PlayAnimation.Position = UDim2.new(0.113779634, 0, 1.82887304, 0)
- PlayAnimation.Size = UDim2.new(0, 353, 0, 47)
- PlayAnimation.Font = Enum.Font.SourceSans
- PlayAnimation.Text = "Play Animation"
- PlayAnimation.TextColor3 = Color3.fromRGB(255, 255, 255)
- PlayAnimation.TextSize = 30.000
- TextBox.Parent = Frame2
- TextBox.BackgroundColor3 = Color3.fromRGB(65, 65, 65)
- TextBox.BorderSizePixel = 0
- TextBox.Position = UDim2.new(0.114967465, 0, 3.78048778, 0)
- TextBox.Size = UDim2.new(0, 353, 0, 47)
- TextBox.Font = Enum.Font.SourceSans
- TextBox.PlaceholderColor3 = Color3.fromRGB(180, 180, 180)
- TextBox.PlaceholderText = "Animation ID"
- TextBox.Text = ""
- TextBox.TextColor3 = Color3.fromRGB(255, 255, 255)
- TextBox.TextSize = 20.000
- Frame3.Name = "Frame3"
- Frame3.Parent = NPCSpawnerGUI
- Frame3.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
- Frame3.BorderSizePixel = 0
- Frame3.Position = UDim2.new(0.00853789784, 0, 0.435244143, 0)
- Frame3.Size = UDim2.new(0, 461, 0, 41)
- Frame3.Visible = false
- TextLabel_3.Parent = Frame3
- TextLabel_3.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
- TextLabel_3.BorderSizePixel = 0
- TextLabel_3.Size = UDim2.new(0, 461, 0, 41)
- TextLabel_3.Font = Enum.Font.SourceSans
- TextLabel_3.Text = "NPC follow GUI by LeitungBambus#1933"
- TextLabel_3.TextColor3 = Color3.fromRGB(255, 255, 255)
- TextLabel_3.TextSize = 25.000
- Frame_4.Parent = Frame3
- Frame_4.BackgroundColor3 = Color3.fromRGB(40, 40, 40)
- Frame_4.BorderColor3 = Color3.fromRGB(27, 42, 53)
- Frame_4.BorderSizePixel = 0
- Frame_4.Position = UDim2.new(-0.000740829099, 0, 0.985345602, 0)
- Frame_4.Size = UDim2.new(0, 461, 0, 197)
- TextButton_3.Parent = Frame3
- TextButton_3.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
- TextButton_3.BackgroundTransparency = 1.000
- TextButton_3.BorderSizePixel = 0
- TextButton_3.Position = UDim2.new(0.911062896, 0, 0, 0)
- TextButton_3.Size = UDim2.new(0, 40, 0, 40)
- TextButton_3.Font = Enum.Font.SourceSans
- TextButton_3.Text = "X"
- TextButton_3.TextColor3 = Color3.fromRGB(255, 255, 255)
- TextButton_3.TextSize = 30.000
- Follow.Name = "Follow"
- Follow.Parent = Frame3
- Follow.BackgroundColor3 = Color3.fromRGB(65, 65, 65)
- Follow.BorderSizePixel = 0
- Follow.Position = UDim2.new(0.113779634, 0, 1.82887304, 0)
- Follow.Size = UDim2.new(0, 353, 0, 47)
- Follow.Font = Enum.Font.SourceSans
- Follow.Text = "Follow"
- Follow.TextColor3 = Color3.fromRGB(255, 255, 255)
- Follow.TextSize = 30.000
- TextBox_2.Parent = Frame3
- TextBox_2.BackgroundColor3 = Color3.fromRGB(65, 65, 65)
- TextBox_2.BorderSizePixel = 0
- TextBox_2.Position = UDim2.new(0.114967465, 0, 3.78048778, 0)
- TextBox_2.Size = UDim2.new(0, 353, 0, 47)
- TextBox_2.Font = Enum.Font.SourceSans
- TextBox_2.PlaceholderColor3 = Color3.fromRGB(180, 180, 180)
- TextBox_2.PlaceholderText = "Player"
- TextBox_2.Text = ""
- TextBox_2.TextColor3 = Color3.fromRGB(255, 255, 255)
- TextBox_2.TextSize = 20.000
- -- Scripts:
- local function VCDJA_fake_script() -- Frame.LocalScript
- local script = Instance.new('LocalScript', Frame)
- local dragger = {};
- local resizer = {};
- do
- local mouse = game:GetService("Players").LocalPlayer:GetMouse();
- local inputService = game:GetService('UserInputService');
- local heartbeat = game:GetService("RunService").Heartbeat;
- -- // credits to Ririchi / Inori for this cute drag function :)
- function dragger.new(frame)
- local s, event = pcall(function()
- return frame.MouseEnter
- end)
- if s then
- frame.Active = true;
- event:connect(function()
- local input = frame.InputBegan:connect(function(key)
- if key.UserInputType == Enum.UserInputType.MouseButton1 then
- local objectPosition = Vector2.new(mouse.X - frame.AbsolutePosition.X, mouse.Y - frame.AbsolutePosition.Y);
- while heartbeat:wait() and inputService:IsMouseButtonPressed(Enum.UserInputType.MouseButton1) do
- frame:TweenPosition(UDim2.new(0, mouse.X - objectPosition.X + (frame.Size.X.Offset * frame.AnchorPoint.X), 0, mouse.Y - objectPosition.Y + (frame.Size.Y.Offset * frame.AnchorPoint.Y)), 'Out', 'Quad', 0.1, true);
- end
- end
- end)
- local leave;
- leave = frame.MouseLeave:connect(function()
- input:disconnect();
- leave:disconnect();
- end)
- end)
- end
- end
- function resizer.new(p, s)
- p:GetPropertyChangedSignal('AbsoluteSize'):connect(function()
- s.Size = UDim2.new(s.Size.X.Scale, s.Size.X.Offset, s.Size.Y.Scale, p.AbsoluteSize.Y);
- end)
- end
- end
- script.Parent.Active = true
- script.Parent.Draggable = true
- end
- coroutine.wrap(VCDJA_fake_script)()
- local function JCBQ_fake_script() -- Animations.LocalScript
- local script = Instance.new('LocalScript', Animations)
- script.Parent.MouseButton1Down:Connect(function()
- local oof = game.Players.LocalPlayer.Character.Name
- local Energize = Instance.new("ScreenGui") -- The actual GUI
- local SideFrame = Instance.new("Frame") -- Visible when GUI is closed
- local OpenGUI = Instance.new("TextButton") -- Part of SideFrame
- local SideFrameTitle = Instance.new("TextLabel") -- Part of SideFrame
- local MainFrame = Instance.new("Frame") -- All of the stuff on the main frame
- local GuiBottomFrame = Instance.new("Frame") -- Part of Active Frame
- local Credits = Instance.new("TextLabel") -- Credits to illremember, hello there
- local ScrollingFrame = Instance.new("ScrollingFrame") -- The scrolling frame of animations
- local CheckR = Instance.new("TextLabel") -- Check if R15 or R6
- local ScrollingFrameR15 = Instance.new("ScrollingFrame") -- The scrolling frame of R15 animations
- local CrazySlash = Instance.new("TextButton")--COMPLETE
- local Open = Instance.new("TextButton")--COMPLETE
- local R15Spinner = Instance.new("TextButton")--COMPLETE
- local ArmsOut = Instance.new("TextButton")--COMPLETE
- local FloatSlash = Instance.new("TextButton")--COMPLETE
- local WeirdZombie = Instance.new("TextButton")--COMPLETE
- local DownSlash = Instance.new("TextButton")--COMPLETE
- local Pull = Instance.new("TextButton")--COMPLETE
- local CircleArm = Instance.new("TextButton")--COMPLETE
- local Bend = Instance.new("TextButton")--COMPLETE
- local RotateSlash = Instance.new("TextButton")--COMPLETE
- local FlingArms = Instance.new("TextButton")--COMPLETE
- local FullSwing = Instance.new("TextButton")--COMPLETE
- local GlitchLevitate = Instance.new("TextButton")--COMPLETE
- local MoonDance = Instance.new("TextButton")--COMPLETE
- local FullPunch = Instance.new("TextButton")--COMPLETE
- local Crouch = Instance.new("TextButton")--COMPLETE
- local SpinDance = Instance.new("TextButton")--COMPLETE
- local FloorFaint = Instance.new("TextButton")--COMPLETE
- local JumpingJacks = Instance.new("TextButton")--COMPLETE
- local Spinner = Instance.new("TextButton")--COMPLETE
- local MegaInsane = Instance.new("TextButton")--COMPLETE
- local ArmDetach = Instance.new("TextButton")--COMPLETE
- local WeirdMove = Instance.new("TextButton")--COMPLETE
- local Faint = Instance.new("TextButton")--COMPLETE
- local CloneIllusion = Instance.new("TextButton")--COMPLETE
- local Levitate = Instance.new("TextButton")--COMPLETE
- local DinoWalk = Instance.new("TextButton")--COMPLETE
- local FloorCrawl = Instance.new("TextButton")--COMPLETE
- local SwordSlam = Instance.new("TextButton")--COMPLETE
- local LoopHead = Instance.new("TextButton")--COMPLETE
- local HeroJump = Instance.new("TextButton")--COMPLETE
- local Insane = Instance.new("TextButton")--COMPLETE
- local FloatingHead = Instance.new("TextButton")--COMPLETE
- local HeadThrow = Instance.new("TextButton")--COMPLETE
- local MovingDance = Instance.new("TextButton")--COMPLETE
- local SuperPunch = Instance.new("TextButton")--COMPLETE
- local ArmTurbine = Instance.new("TextButton")--COMPLETE
- local Dab = Instance.new("TextButton")--COMPLETE
- local FloatSit = Instance.new("TextButton")--COMPLETE
- local SuperFaint = Instance.new("TextButton")--COMPLETE
- local BarrelRoll = Instance.new("TextButton")--COMPLETE
- local Scared = Instance.new("TextButton")--COMPLETE
- local InsaneArms = Instance.new("TextButton")--COMPLETE
- local SwordSlice = Instance.new("TextButton")--COMPLETE
- local SpinDance2 = Instance.new("TextButton")--COMPLETE
- local BowDown = Instance.new("TextButton")--COMPLETE
- local LoopSlam = Instance.new("TextButton")--COMPLETE
- local GuiTopFrame = Instance.new("Frame") -- Top of the main frame
- local CloseGUI = Instance.new("TextButton") -- To close the GUI
- local Title = Instance.new("TextLabel") -- Actual title of GUI, Energize
- -- Properties
- Energize.Name = "Energize"
- Energize.Parent = game.Players.LocalPlayer.PlayerGui
- SideFrame.Name = "SideFrame"
- SideFrame.Parent = Energize
- SideFrame.Active = true
- SideFrame.BackgroundColor3 = Color3.new(1, 0.329412, 0.329412)
- SideFrame.Draggable = true
- SideFrame.Position = UDim2.new(0, 376, 0, 125)
- SideFrame.Size = UDim2.new(0, 460, 0, 32)
- SideFrame.Visible = false
- OpenGUI.Name = "OpenGUI"
- OpenGUI.Parent = SideFrame
- OpenGUI.BackgroundColor3 = Color3.new(1, 1, 1)
- OpenGUI.BackgroundTransparency = 1
- OpenGUI.Position = UDim2.new(0, 426, 0, 0)
- OpenGUI.Size = UDim2.new(0, 34, 0, 32)
- OpenGUI.Font = Enum.Font.SourceSans
- OpenGUI.FontSize = Enum.FontSize.Size48
- OpenGUI.Text = "X"
- OpenGUI.TextColor3 = Color3.new(0.333333, 0, 0)
- OpenGUI.TextSize = 40
- OpenGUI.TextWrapped = true
- SideFrameTitle.Name = "SideFrameTitle"
- SideFrameTitle.Parent = SideFrame
- SideFrameTitle.BackgroundColor3 = Color3.new(1, 1, 1)
- SideFrameTitle.BackgroundTransparency = 1
- SideFrameTitle.Position = UDim2.new(0, 170, 0, 0)
- SideFrameTitle.Size = UDim2.new(0, 119, 0, 31)
- SideFrameTitle.Font = Enum.Font.Arial
- SideFrameTitle.FontSize = Enum.FontSize.Size24
- SideFrameTitle.Text = "-Energize-"
- SideFrameTitle.TextSize = 21
- SideFrameTitle.TextStrokeColor3 = Color3.new(0.27451, 0.92549, 0.905882)
- SideFrameTitle.TextStrokeTransparency = 0.69999998807907
- MainFrame.Name = "MainFrame"
- MainFrame.Parent = Energize
- MainFrame.Active = true
- MainFrame.BackgroundColor3 = Color3.new(1, 1, 1)
- MainFrame.BackgroundTransparency = 1
- MainFrame.Draggable = true
- MainFrame.Position = UDim2.new(0, 376, 0, 125)
- MainFrame.Size = UDim2.new(0, 444, 0, 280)
- GuiBottomFrame.Name = "Gui BottomFrame"
- GuiBottomFrame.Parent = MainFrame
- GuiBottomFrame.BackgroundColor3 = Color3.new(1, 0.329412, 0.329412)
- GuiBottomFrame.BorderColor3 = Color3.new(0.243137, 0.243137, 0.243137)
- GuiBottomFrame.Position = UDim2.new(0, 0, 0, 247)
- GuiBottomFrame.Size = UDim2.new(0, 460, 0, 32)
- Credits.Name = "Credits"
- Credits.Parent = GuiBottomFrame
- Credits.BackgroundColor3 = Color3.new(1, 1, 1)
- Credits.BackgroundTransparency = 1
- Credits.Size = UDim2.new(0, 460, 0, 32)
- Credits.FontSize = Enum.FontSize.Size14
- Credits.Text = "By illremember -FE Animations Gui"
- Credits.TextColor3 = Color3.new(0.219608, 0.219608, 0.219608)
- Credits.TextSize = 14
- Credits.TextStrokeColor3 = Color3.new(0.141176, 0.870588, 0.713726)
- Credits.TextStrokeTransparency = 0.69999998807907
- Credits.TextWrapped = true
- ScrollingFrame.Parent = MainFrame
- ScrollingFrame.BackgroundColor3 = Color3.new(1, 0.564706, 0.564706)
- ScrollingFrame.Position = UDim2.new(0, 0, 0, 32)
- ScrollingFrame.Size = UDim2.new(0, 460, 0, 215)
- ScrollingFrame.ScrollBarThickness = 13
- FullSwing.Name = "FullSwing"
- FullSwing.Parent = ScrollingFrame
- FullSwing.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
- FullSwing.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
- FullSwing.Position = UDim2.new(0, 17, 0, 322)
- FullSwing.Size = UDim2.new(0, 119, 0, 34)
- FullSwing.Font = Enum.Font.Highway
- FullSwing.FontSize = Enum.FontSize.Size24
- FullSwing.Text = "Full Swing"
- FullSwing.TextSize = 20
- FullSwing.TextWrapped = true
- GlitchLevitate.Name = "GlitchLevitate"
- GlitchLevitate.Parent = ScrollingFrame
- GlitchLevitate.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
- GlitchLevitate.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
- GlitchLevitate.Position = UDim2.new(0, 319, 0, 322)
- GlitchLevitate.Size = UDim2.new(0, 119, 0, 34)
- GlitchLevitate.Font = Enum.Font.Highway
- GlitchLevitate.FontSize = Enum.FontSize.Size24
- GlitchLevitate.Text = "Glitch Levitate"
- GlitchLevitate.TextSize = 20
- GlitchLevitate.TextWrapped = true
- MoonDance.Name = "MoonDance"
- MoonDance.Parent = ScrollingFrame
- MoonDance.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
- MoonDance.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
- MoonDance.Position = UDim2.new(0, 319, 0, 280)
- MoonDance.Size = UDim2.new(0, 119, 0, 34)
- MoonDance.Font = Enum.Font.Highway
- MoonDance.FontSize = Enum.FontSize.Size24
- MoonDance.Text = "Moon Dance"
- MoonDance.TextSize = 20
- MoonDance.TextWrapped = true
- FullPunch.Name = "FullPunch"
- FullPunch.Parent = ScrollingFrame
- FullPunch.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
- FullPunch.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
- FullPunch.Position = UDim2.new(0, 17, 0, 280)
- FullPunch.Size = UDim2.new(0, 119, 0, 34)
- FullPunch.Font = Enum.Font.Highway
- FullPunch.FontSize = Enum.FontSize.Size24
- FullPunch.Text = "Full Punch"
- FullPunch.TextSize = 20
- FullPunch.TextWrapped = true
- Crouch.Name = "Crouch"
- Crouch.Parent = ScrollingFrame
- Crouch.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
- Crouch.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
- Crouch.Position = UDim2.new(0, 168, 0, 280)
- Crouch.Size = UDim2.new(0, 119, 0, 34)
- Crouch.Font = Enum.Font.Highway
- Crouch.FontSize = Enum.FontSize.Size24
- Crouch.Text = "Crouch"
- Crouch.TextSize = 20
- Crouch.TextWrapped = true
- SpinDance.Name = "SpinDance"
- SpinDance.Parent = ScrollingFrame
- SpinDance.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
- SpinDance.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
- SpinDance.Position = UDim2.new(0, 168, 0, 236)
- SpinDance.Size = UDim2.new(0, 119, 0, 34)
- SpinDance.Font = Enum.Font.Highway
- SpinDance.FontSize = Enum.FontSize.Size24
- SpinDance.Text = "Spin Dance"
- SpinDance.TextSize = 20
- SpinDance.TextWrapped = true
- FloorFaint.Name = "FloorFaint"
- FloorFaint.Parent = ScrollingFrame
- FloorFaint.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
- FloorFaint.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
- FloorFaint.Position = UDim2.new(0, 17, 0, 236)
- FloorFaint.Size = UDim2.new(0, 119, 0, 34)
- FloorFaint.Font = Enum.Font.Highway
- FloorFaint.FontSize = Enum.FontSize.Size24
- FloorFaint.Text = "Floor Faint"
- FloorFaint.TextSize = 20
- FloorFaint.TextWrapped = true
- JumpingJacks.Name = "JumpingJacks"
- JumpingJacks.Parent = ScrollingFrame
- JumpingJacks.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
- JumpingJacks.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
- JumpingJacks.Position = UDim2.new(0, 319, 0, 236)
- JumpingJacks.Size = UDim2.new(0, 119, 0, 34)
- JumpingJacks.Font = Enum.Font.Highway
- JumpingJacks.FontSize = Enum.FontSize.Size24
- JumpingJacks.Text = "Jumping Jacks"
- JumpingJacks.TextSize = 20
- JumpingJacks.TextWrapped = true
- Spinner.Name = "Spinner"
- Spinner.Parent = ScrollingFrame
- Spinner.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
- Spinner.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
- Spinner.Position = UDim2.new(0, 17, 0, 192)
- Spinner.Size = UDim2.new(0, 119, 0, 34)
- Spinner.Font = Enum.Font.Highway
- Spinner.FontSize = Enum.FontSize.Size24
- Spinner.Text = "Spinner"
- Spinner.TextSize = 20
- Spinner.TextWrapped = true
- MegaInsane.Name = "MegaInsane"
- MegaInsane.Parent = ScrollingFrame
- MegaInsane.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
- MegaInsane.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
- MegaInsane.Position = UDim2.new(0, 168, 0, 192)
- MegaInsane.Size = UDim2.new(0, 119, 0, 34)
- MegaInsane.Font = Enum.Font.Highway
- MegaInsane.FontSize = Enum.FontSize.Size24
- MegaInsane.Text = "Mega Insane"
- MegaInsane.TextSize = 20
- MegaInsane.TextWrapped = true
- ArmDetach.Name = "ArmDetach"
- ArmDetach.Parent = ScrollingFrame
- ArmDetach.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
- ArmDetach.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
- ArmDetach.Position = UDim2.new(0, 319, 0, 192)
- ArmDetach.Size = UDim2.new(0, 119, 0, 34)
- ArmDetach.Font = Enum.Font.Highway
- ArmDetach.FontSize = Enum.FontSize.Size24
- ArmDetach.Text = "Arm Detach"
- ArmDetach.TextSize = 20
- ArmDetach.TextWrapped = true
- WeirdMove.Name = "WeirdMove"
- WeirdMove.Parent = ScrollingFrame
- WeirdMove.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
- WeirdMove.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
- WeirdMove.Position = UDim2.new(0, 168, 0, 148)
- WeirdMove.Size = UDim2.new(0, 119, 0, 34)
- WeirdMove.Font = Enum.Font.Highway
- WeirdMove.FontSize = Enum.FontSize.Size24
- WeirdMove.Text = "Weird Move"
- WeirdMove.TextSize = 20
- WeirdMove.TextWrapped = true
- Faint.Name = "Faint"
- Faint.Parent = ScrollingFrame
- Faint.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
- Faint.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
- Faint.Position = UDim2.new(0, 17, 0, 148)
- Faint.Size = UDim2.new(0, 119, 0, 34)
- Faint.Font = Enum.Font.Highway
- Faint.FontSize = Enum.FontSize.Size24
- Faint.Text = "Faint"
- Faint.TextSize = 20
- Faint.TextWrapped = true
- CloneIllusion.Name = "CloneIllusion"
- CloneIllusion.Parent = ScrollingFrame
- CloneIllusion.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
- CloneIllusion.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
- CloneIllusion.Position = UDim2.new(0, 319, 0, 148)
- CloneIllusion.Size = UDim2.new(0, 119, 0, 34)
- CloneIllusion.Font = Enum.Font.Highway
- CloneIllusion.FontSize = Enum.FontSize.Size24
- CloneIllusion.Text = "Clone Illusion"
- CloneIllusion.TextSize = 20
- CloneIllusion.TextWrapped = true
- Levitate.Name = "Levitate"
- Levitate.Parent = ScrollingFrame
- Levitate.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
- Levitate.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
- Levitate.Position = UDim2.new(0, 17, 0, 104)
- Levitate.Size = UDim2.new(0, 119, 0, 34)
- Levitate.Font = Enum.Font.Highway
- Levitate.FontSize = Enum.FontSize.Size24
- Levitate.Text = "Levitate"
- Levitate.TextSize = 20
- Levitate.TextWrapped = true
- DinoWalk.Name = "DinoWalk"
- DinoWalk.Parent = ScrollingFrame
- DinoWalk.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
- DinoWalk.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
- DinoWalk.Position = UDim2.new(0, 168, 0, 104)
- DinoWalk.Size = UDim2.new(0, 119, 0, 34)
- DinoWalk.Font = Enum.Font.Highway
- DinoWalk.FontSize = Enum.FontSize.Size24
- DinoWalk.Text = "Dino Walk"
- DinoWalk.TextSize = 20
- DinoWalk.TextWrapped = true
- FloorCrawl.Name = "FloorCrawl"
- FloorCrawl.Parent = ScrollingFrame
- FloorCrawl.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
- FloorCrawl.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
- FloorCrawl.Position = UDim2.new(0, 319, 0, 104)
- FloorCrawl.Size = UDim2.new(0, 119, 0, 34)
- FloorCrawl.Font = Enum.Font.Highway
- FloorCrawl.FontSize = Enum.FontSize.Size24
- FloorCrawl.Text = "Floor Crawl"
- FloorCrawl.TextSize = 20
- FloorCrawl.TextWrapped = true
- SwordSlam.Name = "SwordSlam"
- SwordSlam.Parent = ScrollingFrame
- SwordSlam.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
- SwordSlam.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
- SwordSlam.Position = UDim2.new(0, 319, 0, 60)
- SwordSlam.Size = UDim2.new(0, 119, 0, 34)
- SwordSlam.Font = Enum.Font.Highway
- SwordSlam.FontSize = Enum.FontSize.Size24
- SwordSlam.Text = "Sword Slam"
- SwordSlam.TextSize = 20
- SwordSlam.TextWrapped = true
- LoopHead.Name = "LoopHead"
- LoopHead.Parent = ScrollingFrame
- LoopHead.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
- LoopHead.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
- LoopHead.Position = UDim2.new(0, 168, 0, 60)
- LoopHead.Size = UDim2.new(0, 119, 0, 34)
- LoopHead.Font = Enum.Font.Highway
- LoopHead.FontSize = Enum.FontSize.Size24
- LoopHead.Text = "Loop Head"
- LoopHead.TextSize = 20
- LoopHead.TextWrapped = true
- HeroJump.Name = "HeroJump"
- HeroJump.Parent = ScrollingFrame
- HeroJump.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
- HeroJump.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
- HeroJump.Position = UDim2.new(0, 17, 0, 60)
- HeroJump.Size = UDim2.new(0, 119, 0, 34)
- HeroJump.Font = Enum.Font.Highway
- HeroJump.FontSize = Enum.FontSize.Size24
- HeroJump.Text = "Hero Jump"
- HeroJump.TextSize = 20
- HeroJump.TextWrapped = true
- Insane.Name = "Insane"
- Insane.Parent = ScrollingFrame
- Insane.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
- Insane.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
- Insane.Position = UDim2.new(0, 319, 0, 16)
- Insane.Size = UDim2.new(0, 119, 0, 34)
- Insane.Font = Enum.Font.Highway
- Insane.FontSize = Enum.FontSize.Size24
- Insane.Text = "Insane"
- Insane.TextSize = 20
- Insane.TextWrapped = true
- FloatingHead.Name = "FloatingHead"
- FloatingHead.Parent = ScrollingFrame
- FloatingHead.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
- FloatingHead.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
- FloatingHead.Position = UDim2.new(0, 168, 0, 16)
- FloatingHead.Size = UDim2.new(0, 119, 0, 34)
- FloatingHead.Font = Enum.Font.Highway
- FloatingHead.FontSize = Enum.FontSize.Size24
- FloatingHead.Text = "Floating Head"
- FloatingHead.TextSize = 20
- FloatingHead.TextWrapped = true
- HeadThrow.Name = "HeadThrow"
- HeadThrow.Parent = ScrollingFrame
- HeadThrow.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
- HeadThrow.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
- HeadThrow.Position = UDim2.new(0, 17, 0, 16)
- HeadThrow.Size = UDim2.new(0, 119, 0, 34)
- HeadThrow.Font = Enum.Font.Highway
- HeadThrow.FontSize = Enum.FontSize.Size24
- HeadThrow.Text = "Head Throw"
- HeadThrow.TextSize = 20
- HeadThrow.TextWrapped = true
- MovingDance.Name = "MovingDance"
- MovingDance.Parent = ScrollingFrame
- MovingDance.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
- MovingDance.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
- MovingDance.Position = UDim2.new(0, 168, 0, 324)
- MovingDance.Size = UDim2.new(0, 119, 0, 34)
- MovingDance.Font = Enum.Font.Highway
- MovingDance.FontSize = Enum.FontSize.Size24
- MovingDance.Text = "Moving Dance"
- MovingDance.TextSize = 20
- MovingDance.TextWrapped = true
- SuperPunch.Name = "SuperPunch"
- SuperPunch.Parent = ScrollingFrame
- SuperPunch.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
- SuperPunch.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
- SuperPunch.Position = UDim2.new(0, 168, 0, 366)
- SuperPunch.Size = UDim2.new(0, 119, 0, 34)
- SuperPunch.Font = Enum.Font.Highway
- SuperPunch.FontSize = Enum.FontSize.Size24
- SuperPunch.Text = "Super Punch"
- SuperPunch.TextSize = 20
- SuperPunch.TextWrapped = true
- ArmTurbine.Name = "ArmTurbine"
- ArmTurbine.Parent = ScrollingFrame
- ArmTurbine.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
- ArmTurbine.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
- ArmTurbine.Position = UDim2.new(0, 319, 0, 366)
- ArmTurbine.Size = UDim2.new(0, 119, 0, 34)
- ArmTurbine.Font = Enum.Font.Highway
- ArmTurbine.FontSize = Enum.FontSize.Size24
- ArmTurbine.Text = "Arm Turbine"
- ArmTurbine.TextSize = 20
- ArmTurbine.TextWrapped = true
- Dab.Name = "Dab"
- Dab.Parent = ScrollingFrame
- Dab.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
- Dab.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
- Dab.Position = UDim2.new(0, 17, 0, 366)
- Dab.Size = UDim2.new(0, 119, 0, 34)
- Dab.Font = Enum.Font.Highway
- Dab.FontSize = Enum.FontSize.Size24
- Dab.Text = "Dab"
- Dab.TextSize = 20
- Dab.TextWrapped = true
- FloatSit.Name = "FloatSit"
- FloatSit.Parent = ScrollingFrame
- FloatSit.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
- FloatSit.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
- FloatSit.Position = UDim2.new(0, 168, 0, 410)
- FloatSit.Size = UDim2.new(0, 119, 0, 34)
- FloatSit.Font = Enum.Font.Highway
- FloatSit.FontSize = Enum.FontSize.Size24
- FloatSit.Text = "Float Sit"
- FloatSit.TextSize = 20
- FloatSit.TextWrapped = true
- SuperFaint.Name = "SuperFaint"
- SuperFaint.Parent = ScrollingFrame
- SuperFaint.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
- SuperFaint.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
- SuperFaint.Position = UDim2.new(0, 17, 0, 498)
- SuperFaint.Size = UDim2.new(0, 119, 0, 34)
- SuperFaint.Font = Enum.Font.Highway
- SuperFaint.FontSize = Enum.FontSize.Size24
- SuperFaint.Text = "Super Faint"
- SuperFaint.TextSize = 20
- SuperFaint.TextWrapped = true
- BarrelRoll.Name = "BarrelRoll"
- BarrelRoll.Parent = ScrollingFrame
- BarrelRoll.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
- BarrelRoll.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
- BarrelRoll.Position = UDim2.new(0, 319, 0, 410)
- BarrelRoll.Size = UDim2.new(0, 119, 0, 34)
- BarrelRoll.Font = Enum.Font.Highway
- BarrelRoll.FontSize = Enum.FontSize.Size24
- BarrelRoll.Text = "Barrel Roll"
- BarrelRoll.TextSize = 20
- BarrelRoll.TextWrapped = true
- Scared.Name = "Scared"
- Scared.Parent = ScrollingFrame
- Scared.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
- Scared.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
- Scared.Position = UDim2.new(0, 319, 0, 454)
- Scared.Size = UDim2.new(0, 119, 0, 34)
- Scared.Font = Enum.Font.Highway
- Scared.FontSize = Enum.FontSize.Size24
- Scared.Text = "Scared"
- Scared.TextSize = 20
- Scared.TextWrapped = true
- InsaneArms.Name = "InsaneArms"
- InsaneArms.Parent = ScrollingFrame
- InsaneArms.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
- InsaneArms.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
- InsaneArms.Position = UDim2.new(0, 17, 0, 454)
- InsaneArms.Size = UDim2.new(0, 119, 0, 34)
- InsaneArms.Font = Enum.Font.Highway
- InsaneArms.FontSize = Enum.FontSize.Size24
- InsaneArms.Text = "Insane Arms"
- InsaneArms.TextSize = 20
- InsaneArms.TextWrapped = true
- SwordSlice.Name = "SwordSlice"
- SwordSlice.Parent = ScrollingFrame
- SwordSlice.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
- SwordSlice.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
- SwordSlice.Position = UDim2.new(0, 168, 0, 454)
- SwordSlice.Size = UDim2.new(0, 119, 0, 34)
- SwordSlice.Font = Enum.Font.Highway
- SwordSlice.FontSize = Enum.FontSize.Size24
- SwordSlice.Text = "Sword Slice"
- SwordSlice.TextSize = 20
- SwordSlice.TextWrapped = true
- SpinDance2.Name = "SpinDance2"
- SpinDance2.Parent = ScrollingFrame
- SpinDance2.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
- SpinDance2.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
- SpinDance2.Position = UDim2.new(0, 168, 0, 498)
- SpinDance2.Size = UDim2.new(0, 119, 0, 34)
- SpinDance2.Font = Enum.Font.Highway
- SpinDance2.FontSize = Enum.FontSize.Size24
- SpinDance2.Text = "Spin Dance 2"
- SpinDance2.TextSize = 20
- SpinDance2.TextWrapped = true
- BowDown.Name = "BowDown"
- BowDown.Parent = ScrollingFrame
- BowDown.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
- BowDown.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
- BowDown.Position = UDim2.new(0, 319, 0, 498)
- BowDown.Size = UDim2.new(0, 119, 0, 34)
- BowDown.Font = Enum.Font.Highway
- BowDown.FontSize = Enum.FontSize.Size24
- BowDown.Text = "Bow Down"
- BowDown.TextSize = 20
- BowDown.TextWrapped = true
- LoopSlam.Name = "LoopSlam"
- LoopSlam.Parent = ScrollingFrame
- LoopSlam.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
- LoopSlam.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
- LoopSlam.Position = UDim2.new(0, 17, 0, 410)
- LoopSlam.Size = UDim2.new(0, 119, 0, 34)
- LoopSlam.Font = Enum.Font.Highway
- LoopSlam.FontSize = Enum.FontSize.Size24
- LoopSlam.Text = "Loop Slam"
- LoopSlam.TextSize = 20
- LoopSlam.TextWrapped = true
- GuiTopFrame.Name = "Gui TopFrame"
- GuiTopFrame.Parent = MainFrame
- GuiTopFrame.BackgroundColor3 = Color3.new(1, 0.329412, 0.329412)
- GuiTopFrame.BorderColor3 = Color3.new(0.243137, 0.243137, 0.243137)
- GuiTopFrame.Size = UDim2.new(0, 460, 0, 32)
- CloseGUI.Name = "CloseGUI"
- CloseGUI.Parent = GuiTopFrame
- CloseGUI.BackgroundColor3 = Color3.new(1, 1, 1)
- CloseGUI.BackgroundTransparency = 1
- CloseGUI.Position = UDim2.new(0, 426, 0, 0)
- CloseGUI.Size = UDim2.new(0, 34, 0, 32)
- CloseGUI.Font = Enum.Font.SourceSans
- CloseGUI.FontSize = Enum.FontSize.Size48
- CloseGUI.Text = "X"
- CloseGUI.TextColor3 = Color3.new(0.333333, 0, 0)
- CloseGUI.TextSize = 40
- CloseGUI.TextWrapped = true
- Title.Name = "Title"
- Title.Parent = GuiTopFrame
- Title.BackgroundColor3 = Color3.new(1, 1, 1)
- Title.BackgroundTransparency = 1
- Title.Size = UDim2.new(0, 460, 0, 32)
- Title.FontSize = Enum.FontSize.Size14
- Title.Text = "-Energize-"
- Title.TextColor3 = Color3.new(0.164706, 0.164706, 0.164706)
- Title.TextSize = 14
- Title.TextStrokeColor3 = Color3.new(0.384314, 0.917647, 1)
- Title.TextStrokeTransparency = 0.69999998807907
- Title.TextWrapped = true
- CheckR.Name = "CheckR"
- CheckR.Parent = GuiTopFrame
- CheckR.BackgroundColor3 = Color3.new(1, 1, 1)
- CheckR.BackgroundTransparency = 1
- CheckR.Size = UDim2.new(0, 171, 0, 32)
- CheckR.Font = Enum.Font.SourceSansBold
- CheckR.FontSize = Enum.FontSize.Size14
- CheckR.Text = "Text"
- CheckR.TextScaled = true
- CheckR.TextSize = 14
- CheckR.TextWrapped = true
- ScrollingFrameR15.Name = "ScrollingFrameR15"
- ScrollingFrameR15.Parent = MainFrame
- ScrollingFrameR15.BackgroundColor3 = Color3.new(1, 0.564706, 0.564706)
- ScrollingFrameR15.Position = UDim2.new(0, 0, 0, 32)
- ScrollingFrameR15.Size = UDim2.new(0, 460, 0, 215)
- ScrollingFrameR15.Visible = false
- ScrollingFrameR15.ScrollBarThickness = 13
- CrazySlash.Name = "CrazySlash"
- CrazySlash.Parent = ScrollingFrameR15
- CrazySlash.BackgroundColor3 = Color3.new(0.682353, 0.701961, 0.792157)
- CrazySlash.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
- CrazySlash.Position = UDim2.new(0, 17, 0, 16)
- CrazySlash.Size = UDim2.new(0, 119, 0, 34)
- CrazySlash.Font = Enum.Font.Highway
- CrazySlash.FontSize = Enum.FontSize.Size24
- CrazySlash.Text = "CrazySlash"
- CrazySlash.TextSize = 20
- CrazySlash.TextWrapped = true
- Open.Name = "Open"
- Open.Parent = ScrollingFrameR15
- Open.BackgroundColor3 = Color3.new(0.682353, 0.701961, 0.792157)
- Open.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
- Open.Position = UDim2.new(0, 168, 0, 16)
- Open.Size = UDim2.new(0, 119, 0, 34)
- Open.Font = Enum.Font.Highway
- Open.FontSize = Enum.FontSize.Size24
- Open.Text = "Open"
- Open.TextSize = 20
- Open.TextWrapped = true
- R15Spinner.Name = "R15Spinner"
- R15Spinner.Parent = ScrollingFrameR15
- R15Spinner.BackgroundColor3 = Color3.new(0.682353, 0.701961, 0.792157)
- R15Spinner.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
- R15Spinner.Position = UDim2.new(0, 17, 0, 60)
- R15Spinner.Size = UDim2.new(0, 119, 0, 34)
- R15Spinner.Font = Enum.Font.Highway
- R15Spinner.FontSize = Enum.FontSize.Size24
- R15Spinner.Text = "Spinner"
- R15Spinner.TextSize = 20
- R15Spinner.TextWrapped = true
- ArmsOut.Name = "ArmsOut"
- ArmsOut.Parent = ScrollingFrameR15
- ArmsOut.BackgroundColor3 = Color3.new(0.682353, 0.701961, 0.792157)
- ArmsOut.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
- ArmsOut.Position = UDim2.new(0, 319, 0, 16)
- ArmsOut.Size = UDim2.new(0, 119, 0, 34)
- ArmsOut.Font = Enum.Font.Highway
- ArmsOut.FontSize = Enum.FontSize.Size24
- ArmsOut.Text = "ArmsOut"
- ArmsOut.TextSize = 20
- ArmsOut.TextWrapped = true
- FloatSlash.Name = "FloatSlash"
- FloatSlash.Parent = ScrollingFrameR15
- FloatSlash.BackgroundColor3 = Color3.new(0.682353, 0.701961, 0.792157)
- FloatSlash.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
- FloatSlash.Position = UDim2.new(0, 168, 0, 148)
- FloatSlash.Size = UDim2.new(0, 119, 0, 34)
- FloatSlash.Font = Enum.Font.Highway
- FloatSlash.FontSize = Enum.FontSize.Size24
- FloatSlash.Text = "FloatSlash"
- FloatSlash.TextSize = 20
- FloatSlash.TextWrapped = true
- WeirdZombie.Name = "WeirdZombie"
- WeirdZombie.Parent = ScrollingFrameR15
- WeirdZombie.BackgroundColor3 = Color3.new(0.682353, 0.701961, 0.792157)
- WeirdZombie.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
- WeirdZombie.Position = UDim2.new(0, 17, 0, 148)
- WeirdZombie.Size = UDim2.new(0, 119, 0, 34)
- WeirdZombie.Font = Enum.Font.Highway
- WeirdZombie.FontSize = Enum.FontSize.Size24
- WeirdZombie.Text = "WeirdZombie"
- WeirdZombie.TextSize = 20
- WeirdZombie.TextWrapped = true
- DownSlash.Name = "DownSlash"
- DownSlash.Parent = ScrollingFrameR15
- DownSlash.BackgroundColor3 = Color3.new(0.682353, 0.701961, 0.792157)
- DownSlash.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
- DownSlash.Position = UDim2.new(0, 319, 0, 148)
- DownSlash.Size = UDim2.new(0, 119, 0, 34)
- DownSlash.Font = Enum.Font.Highway
- DownSlash.FontSize = Enum.FontSize.Size24
- DownSlash.Text = "DownSlash"
- DownSlash.TextSize = 20
- DownSlash.TextWrapped = true
- Pull.Name = "Pull"
- Pull.Parent = ScrollingFrameR15
- Pull.BackgroundColor3 = Color3.new(0.682353, 0.701961, 0.792157)
- Pull.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
- Pull.Position = UDim2.new(0, 17, 0, 104)
- Pull.Size = UDim2.new(0, 119, 0, 34)
- Pull.Font = Enum.Font.Highway
- Pull.FontSize = Enum.FontSize.Size24
- Pull.Text = "Pull"
- Pull.TextSize = 20
- Pull.TextWrapped = true
- CircleArm.Name = "CircleArm"
- CircleArm.Parent = ScrollingFrameR15
- CircleArm.BackgroundColor3 = Color3.new(0.682353, 0.701961, 0.792157)
- CircleArm.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
- CircleArm.Position = UDim2.new(0, 168, 0, 104)
- CircleArm.Size = UDim2.new(0, 119, 0, 34)
- CircleArm.Font = Enum.Font.Highway
- CircleArm.FontSize = Enum.FontSize.Size24
- CircleArm.Text = "CircleArm"
- CircleArm.TextSize = 20
- CircleArm.TextWrapped = true
- Bend.Name = "Bend"
- Bend.Parent = ScrollingFrameR15
- Bend.BackgroundColor3 = Color3.new(0.682353, 0.701961, 0.792157)
- Bend.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
- Bend.Position = UDim2.new(0, 319, 0, 104)
- Bend.Size = UDim2.new(0, 119, 0, 34)
- Bend.Font = Enum.Font.Highway
- Bend.FontSize = Enum.FontSize.Size24
- Bend.Text = "Bend"
- Bend.TextSize = 20
- Bend.TextWrapped = true
- RotateSlash.Name = "RotateSlash"
- RotateSlash.Parent = ScrollingFrameR15
- RotateSlash.BackgroundColor3 = Color3.new(0.682353, 0.701961, 0.792157)
- RotateSlash.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
- RotateSlash.Position = UDim2.new(0, 319, 0, 60)
- RotateSlash.Size = UDim2.new(0, 119, 0, 34)
- RotateSlash.Font = Enum.Font.Highway
- RotateSlash.FontSize = Enum.FontSize.Size24
- RotateSlash.Text = "RotateSlash"
- RotateSlash.TextSize = 20
- RotateSlash.TextWrapped = true
- FlingArms.Name = "FlingArms"
- FlingArms.Parent = ScrollingFrameR15
- FlingArms.BackgroundColor3 = Color3.new(0.682353, 0.701961, 0.792157)
- FlingArms.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
- FlingArms.Position = UDim2.new(0, 168, 0, 60)
- FlingArms.Size = UDim2.new(0, 119, 0, 34)
- FlingArms.Font = Enum.Font.Highway
- FlingArms.FontSize = Enum.FontSize.Size24
- FlingArms.Text = "FlingArms"
- FlingArms.TextSize = 20
- FlingArms.TextWrapped = true
- -- Buttons
- col = Color3.new(0.886275, 0.776471, 0.368627)
- loc = Color3.new(1, 0.906471, 0.568627)
- rcol = Color3.new(0.682353, 0.701961, 0.792157)
- rloc = Color3.new(0.882353, 0.901961, 0.992157)
- CloseGUI.MouseButton1Click:connect(function()
- MainFrame.Visible = false
- SideFrame.Visible = true
- SideFrame.Position = MainFrame.Position
- end)
- OpenGUI.MouseButton1Click:connect(function()
- MainFrame.Visible = true
- SideFrame.Visible = false
- MainFrame.Position = SideFrame.Position
- end)
- if (game:GetService"Players".LocalPlayer.Character:WaitForChild("Humanoid").RigType == Enum.HumanoidRigType.R15) then
- ScrollingFrame.Visible = false
- ScrollingFrameR15.Visible = true
- CheckR.Text = "Showing R15 Animations"
- else
- ScrollingFrame.Visible = true
- ScrollingFrameR15.Visible = false
- CheckR.Text = "Showing R6 Animations"
- end
- local Anim = Instance.new("Animation")
- Anim.AnimationId = "rbxassetid://35154961"
- local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
- local HeadThrowACTIVE = false
- HeadThrow.MouseButton1Click:connect(function()
- HeadThrowACTIVE = not HeadThrowACTIVE
- if HeadThrowACTIVE then
- HeadThrow.BackgroundColor3 = loc
- while wait() do
- if track.IsPlaying == false then
- if HeadThrowACTIVE then
- track:Play(.1, 1, 1)
- end
- end
- end
- else
- track:Stop()
- HeadThrow.BackgroundColor3 = col
- end
- end)
- local Anim = Instance.new("Animation")
- Anim.AnimationId = "rbxassetid://121572214"
- local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
- local FloatingHeadACTIVE = false
- FloatingHead.MouseButton1Click:connect(function()
- FloatingHeadACTIVE = not FloatingHeadACTIVE
- if FloatingHeadACTIVE then
- track:Play(.1, 1, 1)
- FloatingHead.BackgroundColor3 = loc
- else
- track:Stop()
- FloatingHead.BackgroundColor3 = col
- end
- end)
- local Anim = Instance.new("Animation")
- Anim.AnimationId = "rbxassetid://182724289"
- local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
- local CrouchACTIVE = false
- Crouch.MouseButton1Click:connect(function()
- CrouchACTIVE = not CrouchACTIVE
- if CrouchACTIVE then
- track:Play(.1, 1, 1)
- Crouch.BackgroundColor3 = loc
- else
- track:Stop()
- Crouch.BackgroundColor3 = col
- end
- end)
- local Anim = Instance.new("Animation")
- Anim.AnimationId = "rbxassetid://282574440"
- local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
- local FloorCrawlACTIVE = false
- FloorCrawl.MouseButton1Click:connect(function()
- FloorCrawlACTIVE = not FloorCrawlACTIVE
- if FloorCrawlACTIVE then
- track:Play(.1, 1, 1)
- FloorCrawl.BackgroundColor3 = loc
- else
- track:Stop()
- FloorCrawl.BackgroundColor3 = col
- end
- end)
- local Anim = Instance.new("Animation")
- Anim.AnimationId = "rbxassetid://204328711"
- local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
- local DinoWalkACTIVE = false
- DinoWalk.MouseButton1Click:connect(function()
- DinoWalkACTIVE = not DinoWalkACTIVE
- if DinoWalkACTIVE then
- track:Play(.1, 1, 1)
- DinoWalk.BackgroundColor3 = loc
- else
- track:Stop()
- DinoWalk.BackgroundColor3 = col
- end
- end)
- local Anim = Instance.new("Animation")
- Anim.AnimationId = "rbxassetid://429681631"
- local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
- local JumpingJacksACTIVE = false
- JumpingJacks.MouseButton1Click:connect(function()
- JumpingJacksACTIVE = not JumpingJacksACTIVE
- if JumpingJacksACTIVE then
- track:Play(.1, 1, 1)
- JumpingJacks.BackgroundColor3 = loc
- else
- track:Stop()
- JumpingJacks.BackgroundColor3 = col
- end
- end)
- local Anim = Instance.new("Animation")
- Anim.AnimationId = "rbxassetid://35154961"
- local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
- local LoopHeadACTIVE = false
- LoopHead.MouseButton1Click:connect(function()
- LoopHeadACTIVE = not LoopHeadACTIVE
- if LoopHeadACTIVE then
- LoopHead.BackgroundColor3 = loc
- while wait() do
- if track.IsPlaying == false then
- if LoopHeadACTIVE then
- track:Play(.5, 1, 1e6)
- end
- end
- end
- else
- track:Stop()
- LoopHead.BackgroundColor3 = col
- end
- end)
- local Anim = Instance.new("Animation")
- Anim.AnimationId = "rbxassetid://184574340"
- local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
- local HeroJumpACTIVE = false
- HeroJump.MouseButton1Click:connect(function()
- HeroJumpACTIVE = not HeroJumpACTIVE
- if HeroJumpACTIVE then
- HeroJump.BackgroundColor3 = loc
- while wait() do
- if track.IsPlaying == false then
- if HeroJumpACTIVE then
- track:Play(.1, 1, 1)
- end
- end
- end
- else
- track:Stop()
- HeroJump.BackgroundColor3 = col
- end
- end)
- local Anim = Instance.new("Animation")
- Anim.AnimationId = "rbxassetid://181526230"
- local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
- local FaintACTIVE = false
- Faint.MouseButton1Click:connect(function()
- FaintACTIVE = not FaintACTIVE
- if FaintACTIVE then
- track:Play(.1, 1, 1)
- Faint.BackgroundColor3 = loc
- else
- track:Stop()
- Faint.BackgroundColor3 = col
- end
- end)
- local Anim = Instance.new("Animation")
- Anim.AnimationId = "rbxassetid://181525546"
- local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
- local FloorFaintACTIVE = false
- FloorFaint.MouseButton1Click:connect(function()
- FloorFaintACTIVE = not FloorFaintACTIVE
- if FloorFaintACTIVE then
- FloorFaint.BackgroundColor3 = loc
- while wait() do
- if track.IsPlaying == false then
- if FloorFaintACTIVE then
- track:Play(.1, 1, 2)
- end
- end
- end
- else
- track:Stop()
- FloorFaint.BackgroundColor3 = col
- end
- end)
- local Anim = Instance.new("Animation")
- Anim.AnimationId = "rbxassetid://181525546"
- local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
- local SuperFaintACTIVE = false
- SuperFaint.MouseButton1Click:connect(function()
- SuperFaintACTIVE = not SuperFaintACTIVE
- if SuperFaintACTIVE then
- SuperFaint.BackgroundColor3 = loc
- while wait() do
- if track.IsPlaying == false then
- if SuperFaintACTIVE then
- track:Play(.1, 0.5, 40)
- end
- end
- end
- else
- track:Stop()
- SuperFaint.BackgroundColor3 = col
- end
- end)
- local Anim = Instance.new("Animation")
- Anim.AnimationId = "rbxassetid://313762630"
- local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
- local LevitateACTIVE = false
- Levitate.MouseButton1Click:connect(function()
- LevitateACTIVE = not LevitateACTIVE
- if LevitateACTIVE then
- track:Play(.1, 1, 1)
- Levitate.BackgroundColor3 = loc
- else
- track:Stop()
- Levitate.BackgroundColor3 = col
- end
- end)
- local Anim = Instance.new("Animation")
- Anim.AnimationId = "rbxassetid://183412246"
- local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
- local DabACTIVE = false
- Dab.MouseButton1Click:connect(function()
- DabACTIVE = not DabACTIVE
- if DabACTIVE then
- Dab.BackgroundColor3 = loc
- while wait() do
- if track.IsPlaying == false then
- if DabACTIVE then
- track:Play(.1, 1, 1)
- end
- end
- end
- else
- track:Stop()
- Dab.BackgroundColor3 = col
- end
- end)
- local Anim = Instance.new("Animation")
- Anim.AnimationId = "rbxassetid://188632011"
- local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
- local SpinACTIVE = false
- Spinner.MouseButton1Click:connect(function()
- SpinACTIVE = not SpinACTIVE
- if SpinACTIVE then
- Spinner.BackgroundColor3 = loc
- while wait() do
- if track.IsPlaying == false then
- if SpinACTIVE then
- track:Play(.1, 1, 2)
- end
- end
- end
- else
- track:Stop()
- Spinner.BackgroundColor3 = col
- end
- end)
- local Anim = Instance.new("Animation")
- Anim.AnimationId = "rbxassetid://179224234"
- local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
- local FloatSitACTIVE = false
- FloatSit.MouseButton1Click:connect(function()
- FloatSitACTIVE = not FloatSitACTIVE
- if FloatSitACTIVE then
- track:Play(.1, 1, 1)
- FloatSit.BackgroundColor3 = loc
- else
- track:Stop()
- FloatSit.BackgroundColor3 = col
- end
- end)
- local Anim = Instance.new("Animation")
- Anim.AnimationId = "rbxassetid://429703734"
- local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
- local MovingDanceACTIVE = false
- MovingDance.MouseButton1Click:connect(function()
- MovingDanceACTIVE = not MovingDanceACTIVE
- if MovingDanceACTIVE then
- MovingDance.BackgroundColor3 = loc
- while wait() do
- if track.IsPlaying == false then
- if MovingDanceACTIVE then
- track:Play(.1, 1, 1)
- end
- end
- end
- else
- track:Stop()
- MovingDance.BackgroundColor3 = col
- end
- end)
- local Anim = Instance.new("Animation")
- Anim.AnimationId = "rbxassetid://215384594"
- local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
- local WeirdMoveACTIVE = false
- WeirdMove.MouseButton1Click:connect(function()
- WeirdMoveACTIVE = not WeirdMoveACTIVE
- if WeirdMoveACTIVE then
- track:Play(.1, 1, 1)
- WeirdMove.BackgroundColor3 = loc
- else
- track:Stop()
- WeirdMove.BackgroundColor3 = col
- end
- end)
- local Anim = Instance.new("Animation")
- Anim.AnimationId = "rbxassetid://215384594"
- local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
- local CloneIllusionACTIVE = false
- CloneIllusion.MouseButton1Click:connect(function()
- CloneIllusionACTIVE = not CloneIllusionACTIVE
- if CloneIllusionACTIVE then
- track:Play(.5, 1, 1e7)
- CloneIllusion.BackgroundColor3 = loc
- else
- track:Stop()
- CloneIllusion.BackgroundColor3 = col
- end
- end)
- local Anim = Instance.new("Animation")
- Anim.AnimationId = "rbxassetid://313762630"
- local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
- local GlitchLevitateACTIVE = false
- GlitchLevitate.MouseButton1Click:connect(function()
- GlitchLevitateACTIVE = not GlitchLevitateACTIVE
- if GlitchLevitateACTIVE then
- track:Play(.5, 1, 1e7)
- GlitchLevitate.BackgroundColor3 = loc
- else
- track:Stop()
- GlitchLevitate.BackgroundColor3 = col
- end
- end)
- local Anim = Instance.new("Animation")
- Anim.AnimationId = "rbxassetid://429730430"
- local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
- local SpinDanceACTIVE = false
- SpinDance.MouseButton1Click:connect(function()
- SpinDanceACTIVE = not SpinDanceACTIVE
- if SpinDanceACTIVE then
- SpinDance.BackgroundColor3 = loc
- while wait() do
- if track.IsPlaying == false then
- if SpinDanceACTIVE then
- track:Play(.1, 1, 1)
- end
- end
- end
- else
- track:Stop()
- SpinDance.BackgroundColor3 = col
- end
- end)
- local Anim = Instance.new("Animation")
- Anim.AnimationId = "rbxassetid://45834924"
- local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
- local MoonDanceACTIVE = false
- MoonDance.MouseButton1Click:connect(function()
- MoonDanceACTIVE = not MoonDanceACTIVE
- if MoonDanceACTIVE then
- MoonDance.BackgroundColor3 = loc
- while wait() do
- if track.IsPlaying == false then
- if MoonDanceACTIVE then
- track:Play(.1, 1, 1)
- end
- end
- end
- else
- track:Stop()
- MoonDance.BackgroundColor3 = col
- end
- end)
- local Anim = Instance.new("Animation")
- Anim.AnimationId = "rbxassetid://204062532"
- local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
- local FullPunchACTIVE = false
- FullPunch.MouseButton1Click:connect(function()
- FullPunchACTIVE = not FullPunchACTIVE
- if FullPunchACTIVE then
- FullPunch.BackgroundColor3 = loc
- while wait() do
- if track.IsPlaying == false then
- if FullPunchACTIVE then
- track:Play(.1, 1, 1)
- end
- end
- end
- else
- track:Stop()
- FullPunch.BackgroundColor3 = col
- end
- end)
- local Anim = Instance.new("Animation")
- Anim.AnimationId = "rbxassetid://186934910"
- local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
- local SpinDance2ACTIVE = false
- SpinDance2.MouseButton1Click:connect(function()
- SpinDance2ACTIVE = not SpinDance2ACTIVE
- if SpinDance2ACTIVE then
- SpinDance2.BackgroundColor3 = loc
- while wait() do
- if track.IsPlaying == false then
- if SpinDance2ACTIVE then
- track:Play(.1, 1, 1)
- end
- end
- end
- else
- track:Stop()
- SpinDance2.BackgroundColor3 = col
- end
- end)
- local Anim = Instance.new("Animation")
- Anim.AnimationId = "rbxassetid://204292303"
- local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
- local BowDownACTIVE = false
- BowDown.MouseButton1Click:connect(function()
- BowDownACTIVE = not BowDownACTIVE
- if BowDownACTIVE then
- BowDown.BackgroundColor3 = loc
- while wait() do
- if track.IsPlaying == false then
- if BowDownACTIVE then
- track:Play(.1, 1, 3)
- end
- end
- end
- else
- track:Stop()
- BowDown.BackgroundColor3 = col
- end
- end)
- local Anim = Instance.new("Animation")
- Anim.AnimationId = "rbxassetid://204295235"
- local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
- local SwordSlamACTIVE = false
- SwordSlam.MouseButton1Click:connect(function()
- SwordSlamACTIVE = not SwordSlamACTIVE
- if SwordSlamACTIVE then
- SwordSlam.BackgroundColor3 = loc
- while wait() do
- if track.IsPlaying == false then
- if SwordSlamACTIVE then
- track:Play(.1, 1, 1)
- end
- end
- end
- else
- track:Stop()
- SwordSlam.BackgroundColor3 = col
- end
- end)
- local Anim = Instance.new("Animation")
- Anim.AnimationId = "rbxassetid://204295235"
- local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
- local LoopSlamACTIVE = false
- LoopSlam.MouseButton1Click:connect(function()
- LoopSlamACTIVE = not LoopSlamACTIVE
- if LoopSlamACTIVE then
- LoopSlam.BackgroundColor3 = loc
- while wait() do
- if track.IsPlaying == false then
- if LoopSlamACTIVE then
- track:Play(.1, 1, 1e4)
- end
- end
- end
- else
- track:Stop()
- LoopSlam.BackgroundColor3 = col
- end
- end)
- local Anim = Instance.new("Animation")
- Anim.AnimationId = "rbxassetid://184574340"
- local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
- local MegaInsaneACTIVE = false
- MegaInsane.MouseButton1Click:connect(function()
- MegaInsaneACTIVE = not MegaInsaneACTIVE
- if MegaInsaneACTIVE then
- MegaInsane.BackgroundColor3 = loc
- while wait() do
- if track.IsPlaying == false then
- if MegaInsaneACTIVE then
- track:Play(.1, 0.5, 40)
- end
- end
- end
- else
- track:Stop()
- MegaInsane.BackgroundColor3 = col
- end
- end)
- local Anim = Instance.new("Animation")
- Anim.AnimationId = "rbxassetid://126753849"
- local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
- local SuperPunchACTIVE = false
- SuperPunch.MouseButton1Click:connect(function()
- SuperPunchACTIVE = not SuperPunchACTIVE
- if SuperPunchACTIVE then
- SuperPunch.BackgroundColor3 = loc
- while wait() do
- if track.IsPlaying == false then
- if SuperPunchACTIVE then
- track:Play(.1, 1, 3)
- end
- end
- end
- else
- track:Stop()
- SuperPunch.BackgroundColor3 = col
- end
- end)
- local Anim = Instance.new("Animation")
- Anim.AnimationId = "rbxassetid://218504594"
- local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
- local FullSwingACTIVE = false
- FullSwing.MouseButton1Click:connect(function()
- FullSwingACTIVE = not FullSwingACTIVE
- if FullSwingACTIVE then
- FullSwing.BackgroundColor3 = loc
- while wait() do
- if track.IsPlaying == false then
- if FullSwingACTIVE then
- track:Play(.1, 1, 1)
- end
- end
- end
- else
- track:Stop()
- FullSwing.BackgroundColor3 = col
- end
- end)
- local Anim = Instance.new("Animation")
- Anim.AnimationId = "rbxassetid://259438880"
- local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
- local ArmTurbineACTIVE = false
- ArmTurbine.MouseButton1Click:connect(function()
- ArmTurbineACTIVE = not ArmTurbineACTIVE
- if ArmTurbineACTIVE then
- track:Play(.1, 1, 1e3)
- ArmTurbine.BackgroundColor3 = loc
- else
- track:Stop()
- ArmTurbine.BackgroundColor3 = col
- end
- end)
- local Anim = Instance.new("Animation")
- Anim.AnimationId = "rbxassetid://136801964"
- local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
- local BarrelRollACTIVE = false
- BarrelRoll.MouseButton1Click:connect(function()
- BarrelRollACTIVE = not BarrelRollACTIVE
- if BarrelRollACTIVE then
- BarrelRoll.BackgroundColor3 = loc
- while wait() do
- if track.IsPlaying == false then
- if BarrelRollACTIVE then
- track:Play(.1, 1, 1)
- end
- end
- end
- else
- track:Stop()
- BarrelRoll.BackgroundColor3 = col
- end
- end)
- local Anim = Instance.new("Animation")
- Anim.AnimationId = "rbxassetid://180612465"
- local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
- local ScaredACTIVE = false
- Scared.MouseButton1Click:connect(function()
- ScaredACTIVE = not ScaredACTIVE
- if ScaredACTIVE then
- Scared.BackgroundColor3 = loc
- while wait() do
- if track.IsPlaying == false then
- if ScaredACTIVE then
- track:Play(.1, 1, 1)
- end
- end
- end
- else
- track:Stop()
- Scared.BackgroundColor3 = col
- end
- end)
- local Anim = Instance.new("Animation")
- Anim.AnimationId = "rbxassetid://33796059"
- local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
- local InsaneACTIVE = false
- Insane.MouseButton1Click:connect(function()
- InsaneACTIVE = not InsaneACTIVE
- if InsaneACTIVE then
- track:Play(.1, 1, 1e8)
- Insane.BackgroundColor3 = loc
- else
- track:Stop()
- Insane.BackgroundColor3 = col
- end
- end)
- local Anim = Instance.new("Animation")
- Anim.AnimationId = "rbxassetid://33169583"
- local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
- local ArmDetachACTIVE = false
- ArmDetach.MouseButton1Click:connect(function()
- ArmDetachACTIVE = not ArmDetachACTIVE
- if ArmDetachACTIVE then
- ArmDetach.BackgroundColor3 = loc
- while wait() do
- if track.IsPlaying == false then
- if ArmDetachACTIVE then
- track:Play(.1, 1, 1e6)
- end
- end
- end
- else
- track:Stop()
- ArmDetach.BackgroundColor3 = col
- end
- end)
- local Anim = Instance.new("Animation")
- Anim.AnimationId = "rbxassetid://35978879"
- local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
- local SwordSliceACTIVE = false
- SwordSlice.MouseButton1Click:connect(function()
- SwordSliceACTIVE = not SwordSliceACTIVE
- if SwordSliceACTIVE then
- track:Play(.1, 1, 1)
- SwordSlice.BackgroundColor3 = loc
- else
- track:Stop()
- SwordSlice.BackgroundColor3 = col
- end
- end)
- local Anim = Instance.new("Animation")
- Anim.AnimationId = "rbxassetid://27432691"
- local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
- local InsaneArmsACTIVE = false
- InsaneArms.MouseButton1Click:connect(function()
- InsaneArmsACTIVE = not InsaneArmsACTIVE
- if InsaneArmsACTIVE then
- InsaneArms.BackgroundColor3 = loc
- while wait() do
- if track.IsPlaying == false then
- if InsaneArmsACTIVE then
- track:Play(.1, 1, 1e4)
- end
- end
- end
- else
- track:Stop()
- InsaneArms.BackgroundColor3 = col
- end
- end)
- -- R15
- local Anim = Instance.new("Animation")
- Anim.AnimationId = "rbxassetid://674871189"
- local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
- local CrazySlashACTIVE = false
- CrazySlash.MouseButton1Click:connect(function()
- CrazySlashACTIVE = not CrazySlashACTIVE
- if CrazySlashACTIVE then
- CrazySlash.BackgroundColor3 = rloc
- while wait() do
- if track.IsPlaying == false then
- if CrazySlashACTIVE then
- track:Play(.1, 1, 1)
- end
- end
- end
- else
- track:Stop()
- CrazySlash.BackgroundColor3 = rcol
- end
- end)
- local Anim = Instance.new("Animation")
- Anim.AnimationId = "rbxassetid://582855105"
- local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
- local OpenACTIVE = false
- Open.MouseButton1Click:connect(function()
- OpenACTIVE = not OpenACTIVE
- if OpenACTIVE then
- Open.BackgroundColor3 = rloc
- while wait() do
- if track.IsPlaying == false then
- if OpenACTIVE then
- track:Play(.1, 1, 1)
- end
- end
- end
- else
- track:Stop()
- Open.BackgroundColor3 = rcol
- end
- end)
- local Anim = Instance.new("Animation")
- Anim.AnimationId = "rbxassetid://754658275"
- local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
- local R15SpinnerACTIVE = false
- R15Spinner.MouseButton1Click:connect(function()
- R15SpinnerACTIVE = not R15SpinnerACTIVE
- if R15SpinnerACTIVE then
- R15Spinner.BackgroundColor3 = rloc
- while wait() do
- if track.IsPlaying == false then
- if R15SpinnerACTIVE then
- track:Play(.1, 1, 1)
- end
- end
- end
- else
- track:Stop()
- R15Spinner.BackgroundColor3 = rcol
- end
- end)
- local Anim = Instance.new("Animation")
- Anim.AnimationId = "rbxassetid://582384156"
- local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
- local ArmsOutACTIVE = false
- ArmsOut.MouseButton1Click:connect(function()
- ArmsOutACTIVE = not ArmsOutACTIVE
- if ArmsOutACTIVE then
- ArmsOut.BackgroundColor3 = rloc
- while wait() do
- if track.IsPlaying == false then
- if ArmsOutACTIVE then
- track:Play(.1, 1, 1)
- end
- end
- end
- else
- track:Stop()
- ArmsOut.BackgroundColor3 = rcol
- end
- end)
- local Anim = Instance.new("Animation")
- Anim.AnimationId = "rbxassetid://717879555"
- local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
- local FloatSlashACTIVE = false
- FloatSlash.MouseButton1Click:connect(function()
- FloatSlashACTIVE = not FloatSlashACTIVE
- if FloatSlashACTIVE then
- FloatSlash.BackgroundColor3 = rloc
- while wait() do
- if track.IsPlaying == false then
- if FloatSlashACTIVE then
- track:Play(.1, 1, 1)
- end
- end
- end
- else
- track:Stop()
- FloatSlash.BackgroundColor3 = rcol
- end
- end)
- local Anim = Instance.new("Animation")
- Anim.AnimationId = "rbxassetid://708553116"
- local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
- WeirdZombieACTIVE = false
- WeirdZombie.MouseButton1Click:connect(function()
- WeirdZombieACTIVE = not WeirdZombieACTIVE
- if WeirdZombieACTIVE then
- WeirdZombie.BackgroundColor3 = rloc
- while wait() do
- if track.IsPlaying == false then
- if WeirdZombieACTIVE then
- track:Play(.1, 1, 1)
- end
- end
- end
- else
- track:Stop()
- WeirdZombie.BackgroundColor3 = rcol
- end
- end)
- local Anim = Instance.new("Animation")
- Anim.AnimationId = "rbxassetid://746398327"
- local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
- DownSlashACTIVE = false
- DownSlash.MouseButton1Click:connect(function()
- DownSlashACTIVE = not DownSlashACTIVE
- if DownSlashACTIVE then
- DownSlash.BackgroundColor3 = rloc
- while wait() do
- if track.IsPlaying == false then
- if DownSlashACTIVE then
- track:Play(.1, 1, 1)
- end
- end
- end
- else
- track:Stop()
- DownSlash.BackgroundColor3 = rcol
- end
- end)
- local Anim = Instance.new("Animation")
- Anim.AnimationId = "rbxassetid://675025795"
- local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
- PullACTIVE = false
- Pull.MouseButton1Click:connect(function()
- PullACTIVE = not PullACTIVE
- if PullACTIVE then
- Pull.BackgroundColor3 = rloc
- while wait() do
- if track.IsPlaying == false then
- if PullACTIVE then
- track:Play(.1, 1, 1)
- end
- end
- end
- else
- track:Stop()
- Pull.BackgroundColor3 = rcol
- end
- end)
- local Anim = Instance.new("Animation")
- Anim.AnimationId = "rbxassetid://698251653"
- local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
- CircleArmACTIVE = false
- CircleArm.MouseButton1Click:connect(function()
- CircleArmACTIVE = not CircleArmACTIVE
- if CircleArmACTIVE then
- CircleArm.BackgroundColor3 = rloc
- while wait() do
- if track.IsPlaying == false then
- if CircleArmACTIVE then
- track:Play(.1, 1, 1)
- end
- end
- end
- else
- track:Stop()
- CircleArm.BackgroundColor3 = rcol
- end
- end)
- local Anim = Instance.new("Animation")
- Anim.AnimationId = "rbxassetid://696096087"
- local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
- BendACTIVE = false
- Bend.MouseButton1Click:connect(function()
- BendACTIVE = not BendACTIVE
- if BendACTIVE then
- Bend.BackgroundColor3 = rloc
- while wait() do
- if track.IsPlaying == false then
- if BendACTIVE then
- track:Play(.1, 1, 1)
- end
- end
- end
- else
- track:Stop()
- Bend.BackgroundColor3 = rcol
- end
- end)
- local Anim = Instance.new("Animation")
- Anim.AnimationId = "rbxassetid://675025570"
- local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
- RotateSlashACTIVE = false
- RotateSlash.MouseButton1Click:connect(function()
- RotateSlashACTIVE = not RotateSlashACTIVE
- if RotateSlashACTIVE then
- RotateSlash.BackgroundColor3 = rloc
- while wait() do
- if track.IsPlaying == false then
- if RotateSlashACTIVE then
- track:Play(.1, 1, 1)
- end
- end
- end
- else
- track:Stop()
- RotateSlash.BackgroundColor3 = rcol
- end
- end)
- local Anim = Instance.new("Animation")
- Anim.AnimationId = "rbxassetid://754656200"
- local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
- FlingArmsACTIVE = false
- FlingArms.MouseButton1Click:connect(function()
- FlingArmsACTIVE = not FlingArmsACTIVE
- if FlingArmsACTIVE then
- FlingArms.BackgroundColor3 = rloc
- while wait() do
- if track.IsPlaying == false then
- if FlingArmsACTIVE then
- track:Play(.1, 1, 10)
- end
- end
- end
- else
- track:Stop()
- FlingArms.BackgroundColor3 = rcol
- end
- end)
- -- Finished update!
- end)
- end
- coroutine.wrap(JCBQ_fake_script)()
- local function QMMANRT_fake_script() -- WanderingNPC.LocalScript
- local script = Instance.new('LocalScript', WanderingNPC)
- script.Parent.MouseButton1Down:Connect(function()
- local unanchoredparts = {}
- local movers = {}
- local tog = true
- local move = false
- local toggle2 = true
- local Player = game:GetService("Players").LocalPlayer
- local Character = Player.Character
- local mov = {};
- local mov2 = {};
- local head = Character:WaitForChild("BakonHead")
- local Hats = { torso1 = Character:WaitForChild("No Speak Monkey"),
- torso2 = Character:WaitForChild("Kate Hair"),
- rightarm = Character:WaitForChild("Hat1"),
- leftarm = Character:WaitForChild("Pal Hair"),
- rightleg = Character:WaitForChild("LavanderHair"),
- leftleg = Character:WaitForChild("Pink Hair"),
- }
- head.Handle.AccessoryWeld:Remove()
- head.Handle.HatAttachment:Remove()
- for i,v in next, Hats do
- v.Handle.AccessoryWeld:Remove()
- for _,mesh in next, v:GetDescendants() do
- if mesh:IsA("Mesh") or mesh:IsA("SpecialMesh") then
- mesh:Remove()
- end
- end
- end
- local Network = coroutine.create(function()
- while true do
- game:GetService("RunService").Heartbeat:Wait()
- settings().Physics.AllowSleep = false
- sethiddenproperty(game.Players.LocalPlayer, "MaximumSimulationRadius", math.huge)
- sethiddenproperty(game.Players.LocalPlayer, "SimulationRadius", math.huge)
- end
- end)
- coroutine.resume(Network)
- function ftp(str)
- local pt = {};
- if str ~= 'me' and str ~= 'random' then
- for i, v in pairs(game.Players:GetPlayers()) do
- if v.Name:lower():find(str:lower()) then
- table.insert(pt, v);
- end
- end
- elseif str == 'me' then
- table.insert(pt, plr);
- elseif str == 'random' then
- table.insert(pt, game.Players:GetPlayers()[math.random(1, #game.Players:GetPlayers())]);
- end
- return pt;
- end
- local function align(i,v)
- local att0 = Instance.new("Attachment", i)
- att0.Position = Vector3.new(0,0,0)
- local att1 = Instance.new("Attachment", v)
- att1.Position = Vector3.new(0,0,0)
- local AP = Instance.new("AlignPosition", i)
- AP.Attachment0 = att0
- AP.Attachment1 = att1
- AP.RigidityEnabled = false
- AP.ReactionForceEnabled = false
- AP.ApplyAtCenterOfMass = true
- AP.MaxForce = 9999999
- AP.MaxVelocity = math.huge
- AP.Responsiveness = 65
- local AO = Instance.new("AlignOrientation", i)
- AO.Attachment0 = att0
- AO.Attachment1 = att1
- AO.ReactionTorqueEnabled = true
- AO.PrimaryAxisOnly = false
- AO.MaxTorque = 9999999
- AO.MaxAngularVelocity = math.huge
- AO.Responsiveness = 50
- end
- Character.Archivable = true
- local clone = Character:Clone()
- clone.Parent = workspace
- clone.Name = "gay"
- clone.Head.face:Destroy()
- align(head.Handle, clone["Head"])
- align(Hats.torso1.Handle, clone["Torso"])
- align(Hats.torso2.Handle, clone["Torso"])
- align(Hats.rightarm.Handle, clone["Right Arm"])
- align(Hats.leftarm.Handle, clone["Left Arm"])
- align(Hats.rightleg.Handle, clone["Right Leg"])
- align(Hats.leftleg.Handle, clone["Left Leg"])
- head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0, 90, 0)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0, 90, 0)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,0)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(90,0,0)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
- clone:WaitForChild("Head"):FindFirstChild("Attachment").Name = "headattachment"
- clone:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "torso1attachment"
- clone:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "torso2attachment"
- clone:WaitForChild("Right Arm"):FindFirstChild("Attachment").Name = "rightarmattachment"
- clone:WaitForChild("Left Arm"):FindFirstChild("Attachment").Name = "leftarmattachment"
- clone:WaitForChild("Right Leg"):FindFirstChild("Attachment").Name = "rightlegattachment"
- clone:WaitForChild("Left Leg"):FindFirstChild("Attachment").Name = "leftlegattachment"
- clone:WaitForChild("Torso").torso1attachment.Position = Vector3.new(-0, 0.5, -0)
- clone:WaitForChild("Torso").torso2attachment.Position = Vector3.new(-0, -0.5, -0)
- clone:FindFirstChild("Kate Hair"):Destroy()
- clone:FindFirstChild("Hat1"):Destroy()
- clone:FindFirstChild("LavanderHair"):Destroy()
- clone:FindFirstChild("Pink Hair"):Destroy()
- clone:FindFirstChild("Pal Hair"):Destroy()
- clone:FindFirstChild("BakonHead"):Destroy()
- clone:FindFirstChild("No Speak Monkey"):Destroy()
- clone:FindFirstChild("Head").Transparency = 1
- clone:FindFirstChild("Torso").Transparency = 1
- clone:FindFirstChild("Right Arm").Transparency = 1
- clone:FindFirstChild("Left Arm").Transparency = 1
- clone:FindFirstChild("Right Leg").Transparency = 1
- clone:FindFirstChild("Left Leg").Transparency = 1
- if Character.Humanoid.Health == 0 then
- game.Workspace.gay:Destroy()
- end
- function waitForChild(parent, childName)
- local child = parent:findFirstChild(childName)
- if child then return child end
- while true do
- child = parent.ChildAdded:wait()
- if child.Name==childName then return child end
- end
- end
- local Figure = game.Workspace.gay
- local Torso = waitForChild(Figure, "Torso")
- local RightShoulder = waitForChild(Torso, "Right Shoulder")
- local LeftShoulder = waitForChild(Torso, "Left Shoulder")
- local RightHip = waitForChild(Torso, "Right Hip")
- local LeftHip = waitForChild(Torso, "Left Hip")
- local Neck = waitForChild(Torso, "Neck")
- local Humanoid = waitForChild(Figure, "Humanoid")
- local pose = "Standing"
- local currentAnim = ""
- local currentAnimTrack = nil
- local currentAnimKeyframeHandler = nil
- local oldAnimTrack = nil
- local animTable = {}
- local animNames = {
- idle = {
- { id = "http://www.roblox.com/asset/?id=125750544", weight = 9 },
- { id = "http://www.roblox.com/asset/?id=125750618", weight = 1 }
- },
- walk = {
- { id = "http://www.roblox.com/asset/?id=125749145", weight = 10 }
- },
- run = {
- { id = "run.xml", weight = 10 }
- },
- jump = {
- { id = "http://www.roblox.com/asset/?id=125750702", weight = 10 }
- },
- fall = {
- { id = "http://www.roblox.com/asset/?id=125750759", weight = 10 }
- },
- climb = {
- { id = "http://www.roblox.com/asset/?id=125750800", weight = 10 }
- },
- toolnone = {
- { id = "http://www.roblox.com/asset/?id=125750867", weight = 10 }
- },
- toolslash = {
- { id = "http://www.roblox.com/asset/?id=129967390", weight = 10 }
- -- { id = "slash.xml", weight = 10 }
- },
- toollunge = {
- { id = "http://www.roblox.com/asset/?id=129967478", weight = 10 }
- },
- wave = {
- { id = "http://www.roblox.com/asset/?id=128777973", weight = 10 }
- },
- point = {
- { id = "http://www.roblox.com/asset/?id=128853357", weight = 10 }
- },
- dance = {
- { id = "http://www.roblox.com/asset/?id=130018893", weight = 10 },
- { id = "http://www.roblox.com/asset/?id=132546839", weight = 10 },
- { id = "http://www.roblox.com/asset/?id=132546884", weight = 10 }
- },
- laugh = {
- { id = "http://www.roblox.com/asset/?id=129423131", weight = 10 }
- },
- cheer = {
- { id = "http://www.roblox.com/asset/?id=129423030", weight = 10 }
- },
- }
- -- Existance in this list signifies that it is an emote, the value indicates if it is a looping emote
- local emoteNames = { wave = false, point = false, dance = true, laugh = false, cheer = false}
- math.randomseed(tick())
- -- Setup animation objects
- for name, fileList in pairs(animNames) do
- animTable[name] = {}
- animTable[name].count = 0
- animTable[name].totalWeight = 0
- -- check for config values
- local config = script:FindFirstChild(name)
- if (config ~= nil) then
- -- print("Loading anims " .. name)
- local idx = 1
- for _, childPart in pairs(config:GetChildren()) do
- animTable[name][idx] = {}
- animTable[name][idx].anim = childPart
- local weightObject = childPart:FindFirstChild("Weight")
- if (weightObject == nil) then
- animTable[name][idx].weight = 1
- else
- animTable[name][idx].weight = weightObject.Value
- end
- animTable[name].count = animTable[name].count + 1
- animTable[name].totalWeight = animTable[name].totalWeight + animTable[name][idx].weight
- -- print(name .. " [" .. idx .. "] " .. animTable[name][idx].anim.AnimationId .. " (" .. animTable[name][idx].weight .. ")")
- idx = idx + 1
- end
- end
- -- fallback to defaults
- if (animTable[name].count <= 0) then
- for idx, anim in pairs(fileList) do
- animTable[name][idx] = {}
- animTable[name][idx].anim = Instance.new("Animation")
- animTable[name][idx].anim.Name = name
- animTable[name][idx].anim.AnimationId = anim.id
- animTable[name][idx].weight = anim.weight
- animTable[name].count = animTable[name].count + 1
- animTable[name].totalWeight = animTable[name].totalWeight + anim.weight
- -- print(name .. " [" .. idx .. "] " .. anim.id .. " (" .. anim.weight .. ")")
- end
- end
- end
- -- ANIMATION
- -- declarations
- local toolAnim = "None"
- local toolAnimTime = 0
- local jumpAnimTime = 0
- local jumpAnimDuration = 0.175
- local toolTransitionTime = 0.1
- local fallTransitionTime = 0.2
- local jumpMaxLimbVelocity = 0.75
- -- functions
- function stopAllAnimations()
- local oldAnim = currentAnim
- -- return to idle if finishing an emote
- if (emoteNames[oldAnim] ~= nil and emoteNames[oldAnim] == false) then
- oldAnim = "idle"
- end
- currentAnim = ""
- if (currentAnimKeyframeHandler ~= nil) then
- currentAnimKeyframeHandler:disconnect()
- end
- if (oldAnimTrack ~= nil) then
- oldAnimTrack:Stop()
- oldAnimTrack:Destroy()
- oldAnimTrack = nil
- end
- if (currentAnimTrack ~= nil) then
- currentAnimTrack:Stop()
- currentAnimTrack:Destroy()
- currentAnimTrack = nil
- end
- return oldAnim
- end
- local function keyFrameReachedFunc(frameName)
- if (frameName == "End") then
- -- print("Keyframe : ".. frameName)
- local repeatAnim = stopAllAnimations()
- playAnimation(repeatAnim, 0.0, Humanoid)
- end
- end
- -- Preload animations
- function playAnimation(animName, transitionTime, humanoid)
- if (animName ~= currentAnim) then
- if (oldAnimTrack ~= nil) then
- oldAnimTrack:Stop()
- oldAnimTrack:Destroy()
- end
- local roll = math.random(1, animTable[animName].totalWeight)
- local origRoll = roll
- local idx = 1
- while (roll > animTable[animName][idx].weight) do
- roll = roll - animTable[animName][idx].weight
- idx = idx + 1
- end
- -- print(animName .. " " .. idx .. " [" .. origRoll .. "]")
- local anim = animTable[animName][idx].anim
- -- load it to the humanoid; get AnimationTrack
- oldAnimTrack = currentAnimTrack
- currentAnimTrack = humanoid:LoadAnimation(anim)
- -- play the animation
- currentAnimTrack:Play(transitionTime)
- currentAnim = animName
- -- set up keyframe name triggers
- if (currentAnimKeyframeHandler ~= nil) then
- currentAnimKeyframeHandler:disconnect()
- end
- currentAnimKeyframeHandler = currentAnimTrack.KeyframeReached:connect(keyFrameReachedFunc)
- end
- end
- -------------------------------------------------------------------------------------------
- -------------------------------------------------------------------------------------------
- local toolAnimName = ""
- local toolOldAnimTrack = nil
- local toolAnimTrack = nil
- local currentToolAnimKeyframeHandler = nil
- local function toolKeyFrameReachedFunc(frameName)
- if (frameName == "End") then
- -- print("Keyframe : ".. frameName)
- local repeatAnim = stopToolAnimations()
- playToolAnimation(repeatAnim, 0.0, Humanoid)
- end
- end
- function playToolAnimation(animName, transitionTime, humanoid)
- if (animName ~= toolAnimName) then
- if (toolAnimTrack ~= nil) then
- toolAnimTrack:Stop()
- toolAnimTrack:Destroy()
- transitionTime = 0
- end
- local roll = math.random(1, animTable[animName].totalWeight)
- local origRoll = roll
- local idx = 1
- while (roll > animTable[animName][idx].weight) do
- roll = roll - animTable[animName][idx].weight
- idx = idx + 1
- end
- -- print(animName .. " * " .. idx .. " [" .. origRoll .. "]")
- local anim = animTable[animName][idx].anim
- -- load it to the humanoid; get AnimationTrack
- toolOldAnimTrack = toolAnimTrack
- toolAnimTrack = humanoid:LoadAnimation(anim)
- -- play the animation
- toolAnimTrack:Play(transitionTime)
- toolAnimName = animName
- currentToolAnimKeyframeHandler = toolAnimTrack.KeyframeReached:connect(toolKeyFrameReachedFunc)
- end
- end
- function stopToolAnimations()
- local oldAnim = toolAnimName
- if (currentToolAnimKeyframeHandler ~= nil) then
- currentToolAnimKeyframeHandler:disconnect()
- end
- toolAnimName = ""
- if (toolAnimTrack ~= nil) then
- toolAnimTrack:Stop()
- toolAnimTrack:Destroy()
- toolAnimTrack = nil
- end
- return oldAnim
- end
- -------------------------------------------------------------------------------------------
- -------------------------------------------------------------------------------------------
- function onRunning(speed)
- if speed>0 then
- playAnimation("walk", 0.1, Humanoid)
- pose = "Running"
- else
- playAnimation("idle", 0.1, Humanoid)
- pose = "Standing"
- end
- end
- function onDied()
- pose = "Dead"
- end
- function onJumping()
- playAnimation("jump", 0.1, Humanoid)
- jumpAnimTime = jumpAnimDuration
- pose = "Jumping"
- end
- function onClimbing()
- playAnimation("climb", 0.1, Humanoid)
- pose = "Climbing"
- end
- function onGettingUp()
- pose = "GettingUp"
- end
- function onFreeFall()
- if (jumpAnimTime <= 0) then
- playAnimation("fall", fallTransitionTime, Humanoid)
- end
- pose = "FreeFall"
- end
- function onFallingDown()
- pose = "FallingDown"
- end
- function onSeated()
- pose = "Seated"
- end
- function onPlatformStanding()
- pose = "PlatformStanding"
- end
- function onSwimming(speed)
- if speed>0 then
- pose = "Running"
- else
- pose = "Standing"
- end
- end
- local function getTool()
- for _, kid in ipairs(Figure:GetChildren()) do
- if kid.className == "Tool" then return kid end
- end
- return nil
- end
- local function getToolAnim(tool)
- for _, c in ipairs(tool:GetChildren()) do
- if c.Name == "toolanim" and c.className == "StringValue" then
- return c
- end
- end
- return nil
- end
- local function animateTool()
- if (toolAnim == "None") then
- playToolAnimation("toolnone", toolTransitionTime, Humanoid)
- return
- end
- if (toolAnim == "Slash") then
- playToolAnimation("toolslash", 0, Humanoid)
- return
- end
- if (toolAnim == "Lunge") then
- playToolAnimation("toollunge", 0, Humanoid)
- return
- end
- end
- local function moveSit()
- RightShoulder.MaxVelocity = 0.15
- LeftShoulder.MaxVelocity = 0.15
- RightShoulder:SetDesiredAngle(3.14 /2)
- LeftShoulder:SetDesiredAngle(-3.14 /2)
- RightHip:SetDesiredAngle(3.14 /2)
- LeftHip:SetDesiredAngle(-3.14 /2)
- end
- local lastTick = 0
- function move(time)
- local amplitude = 1
- local frequency = 1
- local deltaTime = time - lastTick
- lastTick = time
- local climbFudge = 0
- local setAngles = false
- if (jumpAnimTime > 0) then
- jumpAnimTime = jumpAnimTime - deltaTime
- end
- if (pose == "FreeFall" and jumpAnimTime <= 0) then
- playAnimation("fall", fallTransitionTime, Humanoid)
- elseif (pose == "Seated") then
- stopAllAnimations()
- moveSit()
- return
- elseif (pose == "Running") then
- playAnimation("walk", 0.1, Humanoid)
- elseif (pose == "Dead" or pose == "GettingUp" or pose == "FallingDown" or pose == "Seated" or pose == "PlatformStanding") then
- -- print("Wha " .. pose)
- amplitude = 0.1
- frequency = 1
- setAngles = true
- end
- if (setAngles) then
- local desiredAngle = amplitude * math.sin(time * frequency)
- RightShoulder:SetDesiredAngle(desiredAngle + climbFudge)
- LeftShoulder:SetDesiredAngle(desiredAngle - climbFudge)
- RightHip:SetDesiredAngle(-desiredAngle)
- LeftHip:SetDesiredAngle(-desiredAngle)
- end
- -- Tool Animation handling
- local tool = getTool()
- if tool then
- local animStringValueObject = getToolAnim(tool)
- if animStringValueObject then
- toolAnim = animStringValueObject.Value
- -- message recieved, delete StringValue
- animStringValueObject.Parent = nil
- toolAnimTime = time + .3
- end
- if time > toolAnimTime then
- toolAnimTime = 0
- toolAnim = "None"
- end
- animateTool()
- else
- stopToolAnimations()
- toolAnim = "None"
- toolAnimTime = 0
- end
- end
- -- connect events
- Humanoid.Died:connect(onDied)
- Humanoid.Running:connect(onRunning)
- Humanoid.Jumping:connect(onJumping)
- Humanoid.Climbing:connect(onClimbing)
- Humanoid.GettingUp:connect(onGettingUp)
- Humanoid.FreeFalling:connect(onFreeFall)
- Humanoid.FallingDown:connect(onFallingDown)
- Humanoid.Seated:connect(onSeated)
- Humanoid.PlatformStanding:connect(onPlatformStanding)
- Humanoid.Swimming:connect(onSwimming)
- -- main program
- local runService = game:service("RunService");
- -- initialize to idle
- playAnimation("idle", 1, Humanoid)
- pose = "Standing"
- while Figure.Parent~=nil do
- local _, time = wait(1)
- move(time)
- end
- end)
- end
- coroutine.wrap(QMMANRT_fake_script)()
- local function UDMGTCD_fake_script() -- WanderingNPC.LocalScript
- local script = Instance.new('LocalScript', WanderingNPC)
- script.Parent.MouseButton1Down:Connect(function()
- wait(1)
- local CurrentPart = nil
- local MaxInc = 60
- function onTouched(hit)
- if hit.Parent == nil then
- return
- end
- local humanoid = hit.Parent:findFirstChild("Humanoid")
- if humanoid == nil then
- CurrentPart = hit
- end
- end
- function waitForChild(parent, childName)
- local child = parent:findFirstChild(childName)
- if child then
- return child
- end
- while true do
- print(childName)
- child = parent.ChildAdded:wait()
- if child.Name==childName then
- return child
- end
- end
- end
- local Figure = game.Workspace.gay
- local Humanoid = waitForChild(Figure, "Humanoid")
- local Torso = waitForChild(Figure, "HumanoidRootPart")
- local Left = waitForChild(Figure, "Left Leg")
- local Right = waitForChild(Figure, "Right Leg")
- Humanoid.Jump = true
- Left.Touched:connect(onTouched)
- Right.Touched:connect(onTouched)
- while true do
- wait(math.random(2, 6))
- if CurrentPart ~= nil then
- if math.random(5, 7) == 1 then
- Humanoid.Jump = true
- end
- Humanoid:MoveTo(Torso.Position + Vector3.new(math.random(-MaxInc, MaxInc), 0, math.random(-MaxInc, MaxInc)), CurrentPart)
- end
- end
- end)
- end
- coroutine.wrap(UDMGTCD_fake_script)()
- local function IOYV_fake_script() -- ClearNPCS.LocalScript
- local script = Instance.new('LocalScript', ClearNPCS)
- script.Parent.MouseButton1Down:Connect(function()
- game.Workspace.gay:Destroy()
- end)
- end
- coroutine.wrap(IOYV_fake_script)()
- local function AKTO_fake_script() -- SpawnNPC.LocalScript
- local script = Instance.new('LocalScript', SpawnNPC)
- script.Parent.MouseButton1Down:Connect(function()
- local unanchoredparts = {}
- local movers = {}
- local tog = true
- local move = false
- local toggle2 = true
- local Player = game:GetService("Players").LocalPlayer
- local Character = Player.Character
- local mov = {};
- local mov2 = {};
- local head = Character:WaitForChild("BakonHead")
- local Hats = { torso1 = Character:WaitForChild("No Speak Monkey"),
- torso2 = Character:WaitForChild("Kate Hair"),
- rightarm = Character:WaitForChild("Hat1"),
- leftarm = Character:WaitForChild("Pal Hair"),
- rightleg = Character:WaitForChild("LavanderHair"),
- leftleg = Character:WaitForChild("Pink Hair"),
- }
- head.Handle.AccessoryWeld:Remove()
- head.Handle.HatAttachment:Remove()
- for i,v in next, Hats do
- v.Handle.AccessoryWeld:Remove()
- for _,mesh in next, v:GetDescendants() do
- if mesh:IsA("Mesh") or mesh:IsA("SpecialMesh") then
- mesh:Remove()
- end
- end
- end
- local Network = coroutine.create(function()
- while true do
- game:GetService("RunService").Heartbeat:Wait()
- settings().Physics.AllowSleep = false
- sethiddenproperty(game.Players.LocalPlayer, "MaximumSimulationRadius", math.huge)
- sethiddenproperty(game.Players.LocalPlayer, "SimulationRadius", math.huge)
- end
- end)
- coroutine.resume(Network)
- function ftp(str)
- local pt = {};
- if str ~= 'me' and str ~= 'random' then
- for i, v in pairs(game.Players:GetPlayers()) do
- if v.Name:lower():find(str:lower()) then
- table.insert(pt, v);
- end
- end
- elseif str == 'me' then
- table.insert(pt, plr);
- elseif str == 'random' then
- table.insert(pt, game.Players:GetPlayers()[math.random(1, #game.Players:GetPlayers())]);
- end
- return pt;
- end
- local function align(i,v)
- local att0 = Instance.new("Attachment", i)
- att0.Position = Vector3.new(0,0,0)
- local att1 = Instance.new("Attachment", v)
- att1.Position = Vector3.new(0,0,0)
- local AP = Instance.new("AlignPosition", i)
- AP.Attachment0 = att0
- AP.Attachment1 = att1
- AP.RigidityEnabled = false
- AP.ReactionForceEnabled = false
- AP.ApplyAtCenterOfMass = true
- AP.MaxForce = 9999999
- AP.MaxVelocity = math.huge
- AP.Responsiveness = 65
- local AO = Instance.new("AlignOrientation", i)
- AO.Attachment0 = att0
- AO.Attachment1 = att1
- AO.ReactionTorqueEnabled = true
- AO.PrimaryAxisOnly = false
- AO.MaxTorque = 9999999
- AO.MaxAngularVelocity = math.huge
- AO.Responsiveness = 50
- end
- Character.Archivable = true
- local clone = Character:Clone()
- clone.Parent = workspace
- clone.Name = "gay"
- clone.Head.face:Destroy()
- align(head.Handle, clone["Head"])
- align(Hats.torso1.Handle, clone["Torso"])
- align(Hats.torso2.Handle, clone["Torso"])
- align(Hats.rightarm.Handle, clone["Right Arm"])
- align(Hats.leftarm.Handle, clone["Left Arm"])
- align(Hats.rightleg.Handle, clone["Right Leg"])
- align(Hats.leftleg.Handle, clone["Left Leg"])
- head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0, 90, 0)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0, 90, 0)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,0)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(90,0,0)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
- clone:WaitForChild("Head"):FindFirstChild("Attachment").Name = "headattachment"
- clone:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "torso1attachment"
- clone:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "torso2attachment"
- clone:WaitForChild("Right Arm"):FindFirstChild("Attachment").Name = "rightarmattachment"
- clone:WaitForChild("Left Arm"):FindFirstChild("Attachment").Name = "leftarmattachment"
- clone:WaitForChild("Right Leg"):FindFirstChild("Attachment").Name = "rightlegattachment"
- clone:WaitForChild("Left Leg"):FindFirstChild("Attachment").Name = "leftlegattachment"
- clone:WaitForChild("Torso").torso1attachment.Position = Vector3.new(-0, 0.5, -0)
- clone:WaitForChild("Torso").torso2attachment.Position = Vector3.new(-0, -0.5, -0)
- clone:FindFirstChild("Kate Hair"):Destroy()
- clone:FindFirstChild("Hat1"):Destroy()
- clone:FindFirstChild("LavanderHair"):Destroy()
- clone:FindFirstChild("Pink Hair"):Destroy()
- clone:FindFirstChild("Pal Hair"):Destroy()
- clone:FindFirstChild("BakonHead"):Destroy()
- clone:FindFirstChild("No Speak Monkey"):Destroy()
- clone:FindFirstChild("Head").Transparency = 1
- clone:FindFirstChild("Torso").Transparency = 1
- clone:FindFirstChild("Right Arm").Transparency = 1
- clone:FindFirstChild("Left Arm").Transparency = 1
- clone:FindFirstChild("Right Leg").Transparency = 1
- clone:FindFirstChild("Left Leg").Transparency = 1
- if Character.Humanoid.Health == 0 then
- game.Workspace.gay:Destroy()
- end
- function waitForChild(parent, childName)
- local child = parent:findFirstChild(childName)
- if child then return child end
- while true do
- child = parent.ChildAdded:wait()
- if child.Name==childName then return child end
- end
- end
- local Figure = game.Workspace.gay
- local Torso = waitForChild(Figure, "Torso")
- local RightShoulder = waitForChild(Torso, "Right Shoulder")
- local LeftShoulder = waitForChild(Torso, "Left Shoulder")
- local RightHip = waitForChild(Torso, "Right Hip")
- local LeftHip = waitForChild(Torso, "Left Hip")
- local Neck = waitForChild(Torso, "Neck")
- local Humanoid = waitForChild(Figure, "Humanoid")
- local pose = "Standing"
- local currentAnim = ""
- local currentAnimTrack = nil
- local currentAnimKeyframeHandler = nil
- local oldAnimTrack = nil
- local animTable = {}
- local animNames = {
- idle = {
- { id = "http://www.roblox.com/asset/?id=125750544", weight = 9 },
- { id = "http://www.roblox.com/asset/?id=125750618", weight = 1 }
- },
- walk = {
- { id = "http://www.roblox.com/asset/?id=125749145", weight = 10 }
- },
- run = {
- { id = "run.xml", weight = 10 }
- },
- jump = {
- { id = "http://www.roblox.com/asset/?id=125750702", weight = 10 }
- },
- fall = {
- { id = "http://www.roblox.com/asset/?id=125750759", weight = 10 }
- },
- climb = {
- { id = "http://www.roblox.com/asset/?id=125750800", weight = 10 }
- },
- toolnone = {
- { id = "http://www.roblox.com/asset/?id=125750867", weight = 10 }
- },
- toolslash = {
- { id = "http://www.roblox.com/asset/?id=129967390", weight = 10 }
- -- { id = "slash.xml", weight = 10 }
- },
- toollunge = {
- { id = "http://www.roblox.com/asset/?id=129967478", weight = 10 }
- },
- wave = {
- { id = "http://www.roblox.com/asset/?id=128777973", weight = 10 }
- },
- point = {
- { id = "http://www.roblox.com/asset/?id=128853357", weight = 10 }
- },
- dance = {
- { id = "http://www.roblox.com/asset/?id=130018893", weight = 10 },
- { id = "http://www.roblox.com/asset/?id=132546839", weight = 10 },
- { id = "http://www.roblox.com/asset/?id=132546884", weight = 10 }
- },
- laugh = {
- { id = "http://www.roblox.com/asset/?id=129423131", weight = 10 }
- },
- cheer = {
- { id = "http://www.roblox.com/asset/?id=129423030", weight = 10 }
- },
- }
- -- Existance in this list signifies that it is an emote, the value indicates if it is a looping emote
- local emoteNames = { wave = false, point = false, dance = true, laugh = false, cheer = false}
- math.randomseed(tick())
- -- Setup animation objects
- for name, fileList in pairs(animNames) do
- animTable[name] = {}
- animTable[name].count = 0
- animTable[name].totalWeight = 0
- -- check for config values
- local config = script:FindFirstChild(name)
- if (config ~= nil) then
- -- print("Loading anims " .. name)
- local idx = 1
- for _, childPart in pairs(config:GetChildren()) do
- animTable[name][idx] = {}
- animTable[name][idx].anim = childPart
- local weightObject = childPart:FindFirstChild("Weight")
- if (weightObject == nil) then
- animTable[name][idx].weight = 1
- else
- animTable[name][idx].weight = weightObject.Value
- end
- animTable[name].count = animTable[name].count + 1
- animTable[name].totalWeight = animTable[name].totalWeight + animTable[name][idx].weight
- -- print(name .. " [" .. idx .. "] " .. animTable[name][idx].anim.AnimationId .. " (" .. animTable[name][idx].weight .. ")")
- idx = idx + 1
- end
- end
- -- fallback to defaults
- if (animTable[name].count <= 0) then
- for idx, anim in pairs(fileList) do
- animTable[name][idx] = {}
- animTable[name][idx].anim = Instance.new("Animation")
- animTable[name][idx].anim.Name = name
- animTable[name][idx].anim.AnimationId = anim.id
- animTable[name][idx].weight = anim.weight
- animTable[name].count = animTable[name].count + 1
- animTable[name].totalWeight = animTable[name].totalWeight + anim.weight
- -- print(name .. " [" .. idx .. "] " .. anim.id .. " (" .. anim.weight .. ")")
- end
- end
- end
- -- ANIMATION
- -- declarations
- local toolAnim = "None"
- local toolAnimTime = 0
- local jumpAnimTime = 0
- local jumpAnimDuration = 0.175
- local toolTransitionTime = 0.1
- local fallTransitionTime = 0.2
- local jumpMaxLimbVelocity = 0.75
- -- functions
- function stopAllAnimations()
- local oldAnim = currentAnim
- -- return to idle if finishing an emote
- if (emoteNames[oldAnim] ~= nil and emoteNames[oldAnim] == false) then
- oldAnim = "idle"
- end
- currentAnim = ""
- if (currentAnimKeyframeHandler ~= nil) then
- currentAnimKeyframeHandler:disconnect()
- end
- if (oldAnimTrack ~= nil) then
- oldAnimTrack:Stop()
- oldAnimTrack:Destroy()
- oldAnimTrack = nil
- end
- if (currentAnimTrack ~= nil) then
- currentAnimTrack:Stop()
- currentAnimTrack:Destroy()
- currentAnimTrack = nil
- end
- return oldAnim
- end
- local function keyFrameReachedFunc(frameName)
- if (frameName == "End") then
- -- print("Keyframe : ".. frameName)
- local repeatAnim = stopAllAnimations()
- playAnimation(repeatAnim, 0.0, Humanoid)
- end
- end
- -- Preload animations
- function playAnimation(animName, transitionTime, humanoid)
- if (animName ~= currentAnim) then
- if (oldAnimTrack ~= nil) then
- oldAnimTrack:Stop()
- oldAnimTrack:Destroy()
- end
- local roll = math.random(1, animTable[animName].totalWeight)
- local origRoll = roll
- local idx = 1
- while (roll > animTable[animName][idx].weight) do
- roll = roll - animTable[animName][idx].weight
- idx = idx + 1
- end
- -- print(animName .. " " .. idx .. " [" .. origRoll .. "]")
- local anim = animTable[animName][idx].anim
- -- load it to the humanoid; get AnimationTrack
- oldAnimTrack = currentAnimTrack
- currentAnimTrack = humanoid:LoadAnimation(anim)
- -- play the animation
- currentAnimTrack:Play(transitionTime)
- currentAnim = animName
- -- set up keyframe name triggers
- if (currentAnimKeyframeHandler ~= nil) then
- currentAnimKeyframeHandler:disconnect()
- end
- currentAnimKeyframeHandler = currentAnimTrack.KeyframeReached:connect(keyFrameReachedFunc)
- end
- end
- -------------------------------------------------------------------------------------------
- -------------------------------------------------------------------------------------------
- local toolAnimName = ""
- local toolOldAnimTrack = nil
- local toolAnimTrack = nil
- local currentToolAnimKeyframeHandler = nil
- local function toolKeyFrameReachedFunc(frameName)
- if (frameName == "End") then
- -- print("Keyframe : ".. frameName)
- local repeatAnim = stopToolAnimations()
- playToolAnimation(repeatAnim, 0.0, Humanoid)
- end
- end
- function playToolAnimation(animName, transitionTime, humanoid)
- if (animName ~= toolAnimName) then
- if (toolAnimTrack ~= nil) then
- toolAnimTrack:Stop()
- toolAnimTrack:Destroy()
- transitionTime = 0
- end
- local roll = math.random(1, animTable[animName].totalWeight)
- local origRoll = roll
- local idx = 1
- while (roll > animTable[animName][idx].weight) do
- roll = roll - animTable[animName][idx].weight
- idx = idx + 1
- end
- -- print(animName .. " * " .. idx .. " [" .. origRoll .. "]")
- local anim = animTable[animName][idx].anim
- -- load it to the humanoid; get AnimationTrack
- toolOldAnimTrack = toolAnimTrack
- toolAnimTrack = humanoid:LoadAnimation(anim)
- -- play the animation
- toolAnimTrack:Play(transitionTime)
- toolAnimName = animName
- currentToolAnimKeyframeHandler = toolAnimTrack.KeyframeReached:connect(toolKeyFrameReachedFunc)
- end
- end
- function stopToolAnimations()
- local oldAnim = toolAnimName
- if (currentToolAnimKeyframeHandler ~= nil) then
- currentToolAnimKeyframeHandler:disconnect()
- end
- toolAnimName = ""
- if (toolAnimTrack ~= nil) then
- toolAnimTrack:Stop()
- toolAnimTrack:Destroy()
- toolAnimTrack = nil
- end
- return oldAnim
- end
- -------------------------------------------------------------------------------------------
- -------------------------------------------------------------------------------------------
- function onRunning(speed)
- if speed>0 then
- playAnimation("walk", 0.1, Humanoid)
- pose = "Running"
- else
- playAnimation("idle", 0.1, Humanoid)
- pose = "Standing"
- end
- end
- function onDied()
- pose = "Dead"
- end
- function onJumping()
- playAnimation("jump", 0.1, Humanoid)
- jumpAnimTime = jumpAnimDuration
- pose = "Jumping"
- end
- function onClimbing()
- playAnimation("climb", 0.1, Humanoid)
- pose = "Climbing"
- end
- function onGettingUp()
- pose = "GettingUp"
- end
- function onFreeFall()
- if (jumpAnimTime <= 0) then
- playAnimation("fall", fallTransitionTime, Humanoid)
- end
- pose = "FreeFall"
- end
- function onFallingDown()
- pose = "FallingDown"
- end
- function onSeated()
- pose = "Seated"
- end
- function onPlatformStanding()
- pose = "PlatformStanding"
- end
- function onSwimming(speed)
- if speed>0 then
- pose = "Running"
- else
- pose = "Standing"
- end
- end
- local function getTool()
- for _, kid in ipairs(Figure:GetChildren()) do
- if kid.className == "Tool" then return kid end
- end
- return nil
- end
- local function getToolAnim(tool)
- for _, c in ipairs(tool:GetChildren()) do
- if c.Name == "toolanim" and c.className == "StringValue" then
- return c
- end
- end
- return nil
- end
- local function animateTool()
- if (toolAnim == "None") then
- playToolAnimation("toolnone", toolTransitionTime, Humanoid)
- return
- end
- if (toolAnim == "Slash") then
- playToolAnimation("toolslash", 0, Humanoid)
- return
- end
- if (toolAnim == "Lunge") then
- playToolAnimation("toollunge", 0, Humanoid)
- return
- end
- end
- local function moveSit()
- RightShoulder.MaxVelocity = 0.15
- LeftShoulder.MaxVelocity = 0.15
- RightShoulder:SetDesiredAngle(3.14 /2)
- LeftShoulder:SetDesiredAngle(-3.14 /2)
- RightHip:SetDesiredAngle(3.14 /2)
- LeftHip:SetDesiredAngle(-3.14 /2)
- end
- local lastTick = 0
- function move(time)
- local amplitude = 1
- local frequency = 1
- local deltaTime = time - lastTick
- lastTick = time
- local climbFudge = 0
- local setAngles = false
- if (jumpAnimTime > 0) then
- jumpAnimTime = jumpAnimTime - deltaTime
- end
- if (pose == "FreeFall" and jumpAnimTime <= 0) then
- playAnimation("fall", fallTransitionTime, Humanoid)
- elseif (pose == "Seated") then
- stopAllAnimations()
- moveSit()
- return
- elseif (pose == "Running") then
- playAnimation("walk", 0.1, Humanoid)
- elseif (pose == "Dead" or pose == "GettingUp" or pose == "FallingDown" or pose == "Seated" or pose == "PlatformStanding") then
- -- print("Wha " .. pose)
- amplitude = 0.1
- frequency = 1
- setAngles = true
- end
- if (setAngles) then
- local desiredAngle = amplitude * math.sin(time * frequency)
- RightShoulder:SetDesiredAngle(desiredAngle + climbFudge)
- LeftShoulder:SetDesiredAngle(desiredAngle - climbFudge)
- RightHip:SetDesiredAngle(-desiredAngle)
- LeftHip:SetDesiredAngle(-desiredAngle)
- end
- -- Tool Animation handling
- local tool = getTool()
- if tool then
- local animStringValueObject = getToolAnim(tool)
- if animStringValueObject then
- toolAnim = animStringValueObject.Value
- -- message recieved, delete StringValue
- animStringValueObject.Parent = nil
- toolAnimTime = time + .3
- end
- if time > toolAnimTime then
- toolAnimTime = 0
- toolAnim = "None"
- end
- animateTool()
- else
- stopToolAnimations()
- toolAnim = "None"
- toolAnimTime = 0
- end
- end
- -- connect events
- Humanoid.Died:connect(onDied)
- Humanoid.Running:connect(onRunning)
- Humanoid.Jumping:connect(onJumping)
- Humanoid.Climbing:connect(onClimbing)
- Humanoid.GettingUp:connect(onGettingUp)
- Humanoid.FreeFalling:connect(onFreeFall)
- Humanoid.FallingDown:connect(onFallingDown)
- Humanoid.Seated:connect(onSeated)
- Humanoid.PlatformStanding:connect(onPlatformStanding)
- Humanoid.Swimming:connect(onSwimming)
- -- main program
- local runService = game:service("RunService");
- -- initialize to idle
- playAnimation("idle", 1, Humanoid)
- pose = "Standing"
- while Figure.Parent~=nil do
- local _, time = wait(1)
- move(time)
- end
- end)
- end
- coroutine.wrap(AKTO_fake_script)()
- local function NQXG_fake_script() -- FollowingNPC.LocalScript
- local script = Instance.new('LocalScript', FollowingNPC)
- script.Parent.MouseButton1Down:Connect(function()
- local unanchoredparts = {}
- local movers = {}
- local tog = true
- local move = false
- local toggle2 = true
- local Player = game:GetService("Players").LocalPlayer
- local Character = Player.Character
- local mov = {};
- local mov2 = {};
- local head = Character:WaitForChild("BakonHead")
- local Hats = { torso1 = Character:WaitForChild("No Speak Monkey"),
- torso2 = Character:WaitForChild("Kate Hair"),
- rightarm = Character:WaitForChild("Hat1"),
- leftarm = Character:WaitForChild("Pal Hair"),
- rightleg = Character:WaitForChild("LavanderHair"),
- leftleg = Character:WaitForChild("Pink Hair"),
- }
- head.Handle.AccessoryWeld:Remove()
- head.Handle.HatAttachment:Remove()
- for i,v in next, Hats do
- v.Handle.AccessoryWeld:Remove()
- for _,mesh in next, v:GetDescendants() do
- if mesh:IsA("Mesh") or mesh:IsA("SpecialMesh") then
- mesh:Remove()
- end
- end
- end
- local Network = coroutine.create(function()
- while true do
- game:GetService("RunService").Heartbeat:Wait()
- settings().Physics.AllowSleep = false
- sethiddenproperty(game.Players.LocalPlayer, "MaximumSimulationRadius", math.huge)
- sethiddenproperty(game.Players.LocalPlayer, "SimulationRadius", math.huge)
- end
- end)
- coroutine.resume(Network)
- function ftp(str)
- local pt = {};
- if str ~= 'me' and str ~= 'random' then
- for i, v in pairs(game.Players:GetPlayers()) do
- if v.Name:lower():find(str:lower()) then
- table.insert(pt, v);
- end
- end
- elseif str == 'me' then
- table.insert(pt, plr);
- elseif str == 'random' then
- table.insert(pt, game.Players:GetPlayers()[math.random(1, #game.Players:GetPlayers())]);
- end
- return pt;
- end
- local function align(i,v)
- local att0 = Instance.new("Attachment", i)
- att0.Position = Vector3.new(0,0,0)
- local att1 = Instance.new("Attachment", v)
- att1.Position = Vector3.new(0,0,0)
- local AP = Instance.new("AlignPosition", i)
- AP.Attachment0 = att0
- AP.Attachment1 = att1
- AP.RigidityEnabled = false
- AP.ReactionForceEnabled = false
- AP.ApplyAtCenterOfMass = true
- AP.MaxForce = 9999999
- AP.MaxVelocity = math.huge
- AP.Responsiveness = 65
- local AO = Instance.new("AlignOrientation", i)
- AO.Attachment0 = att0
- AO.Attachment1 = att1
- AO.ReactionTorqueEnabled = true
- AO.PrimaryAxisOnly = false
- AO.MaxTorque = 9999999
- AO.MaxAngularVelocity = math.huge
- AO.Responsiveness = 50
- end
- Character.Archivable = true
- local clone = Character:Clone()
- clone.Parent = workspace
- clone.Name = "gay"
- clone.Head.face:Destroy()
- align(head.Handle, clone["Head"])
- align(Hats.torso1.Handle, clone["Torso"])
- align(Hats.torso2.Handle, clone["Torso"])
- align(Hats.rightarm.Handle, clone["Right Arm"])
- align(Hats.leftarm.Handle, clone["Left Arm"])
- align(Hats.rightleg.Handle, clone["Right Leg"])
- align(Hats.leftleg.Handle, clone["Left Leg"])
- head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0, 90, 0)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0, 90, 0)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,0)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(90,0,0)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
- clone:WaitForChild("Head"):FindFirstChild("Attachment").Name = "headattachment"
- clone:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "torso1attachment"
- clone:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "torso2attachment"
- clone:WaitForChild("Right Arm"):FindFirstChild("Attachment").Name = "rightarmattachment"
- clone:WaitForChild("Left Arm"):FindFirstChild("Attachment").Name = "leftarmattachment"
- clone:WaitForChild("Right Leg"):FindFirstChild("Attachment").Name = "rightlegattachment"
- clone:WaitForChild("Left Leg"):FindFirstChild("Attachment").Name = "leftlegattachment"
- clone:WaitForChild("Torso").torso1attachment.Position = Vector3.new(-0, 0.5, -0)
- clone:WaitForChild("Torso").torso2attachment.Position = Vector3.new(-0, -0.5, -0)
- clone:FindFirstChild("Kate Hair"):Destroy()
- clone:FindFirstChild("Hat1"):Destroy()
- clone:FindFirstChild("LavanderHair"):Destroy()
- clone:FindFirstChild("Pink Hair"):Destroy()
- clone:FindFirstChild("Pal Hair"):Destroy()
- clone:FindFirstChild("BakonHead"):Destroy()
- clone:FindFirstChild("No Speak Monkey"):Destroy()
- clone:FindFirstChild("Head").Transparency = 1
- clone:FindFirstChild("Torso").Transparency = 1
- clone:FindFirstChild("Right Arm").Transparency = 1
- clone:FindFirstChild("Left Arm").Transparency = 1
- clone:FindFirstChild("Right Leg").Transparency = 1
- clone:FindFirstChild("Left Leg").Transparency = 1
- if Character.Humanoid.Health == 0 then
- game.Workspace.gay:Destroy()
- end
- function waitForChild(parent, childName)
- local child = parent:findFirstChild(childName)
- if child then return child end
- while true do
- child = parent.ChildAdded:wait()
- if child.Name==childName then return child end
- end
- end
- local Figure = game.Workspace.gay
- local Torso = waitForChild(Figure, "Torso")
- local RightShoulder = waitForChild(Torso, "Right Shoulder")
- local LeftShoulder = waitForChild(Torso, "Left Shoulder")
- local RightHip = waitForChild(Torso, "Right Hip")
- local LeftHip = waitForChild(Torso, "Left Hip")
- local Neck = waitForChild(Torso, "Neck")
- local Humanoid = waitForChild(Figure, "Humanoid")
- local pose = "Standing"
- local currentAnim = ""
- local currentAnimTrack = nil
- local currentAnimKeyframeHandler = nil
- local oldAnimTrack = nil
- local animTable = {}
- local animNames = {
- idle = {
- { id = "http://www.roblox.com/asset/?id=125750544", weight = 9 },
- { id = "http://www.roblox.com/asset/?id=125750618", weight = 1 }
- },
- walk = {
- { id = "http://www.roblox.com/asset/?id=125749145", weight = 10 }
- },
- run = {
- { id = "run.xml", weight = 10 }
- },
- jump = {
- { id = "http://www.roblox.com/asset/?id=125750702", weight = 10 }
- },
- fall = {
- { id = "http://www.roblox.com/asset/?id=125750759", weight = 10 }
- },
- climb = {
- { id = "http://www.roblox.com/asset/?id=125750800", weight = 10 }
- },
- toolnone = {
- { id = "http://www.roblox.com/asset/?id=125750867", weight = 10 }
- },
- toolslash = {
- { id = "http://www.roblox.com/asset/?id=129967390", weight = 10 }
- -- { id = "slash.xml", weight = 10 }
- },
- toollunge = {
- { id = "http://www.roblox.com/asset/?id=129967478", weight = 10 }
- },
- wave = {
- { id = "http://www.roblox.com/asset/?id=128777973", weight = 10 }
- },
- point = {
- { id = "http://www.roblox.com/asset/?id=128853357", weight = 10 }
- },
- dance = {
- { id = "http://www.roblox.com/asset/?id=130018893", weight = 10 },
- { id = "http://www.roblox.com/asset/?id=132546839", weight = 10 },
- { id = "http://www.roblox.com/asset/?id=132546884", weight = 10 }
- },
- laugh = {
- { id = "http://www.roblox.com/asset/?id=129423131", weight = 10 }
- },
- cheer = {
- { id = "http://www.roblox.com/asset/?id=129423030", weight = 10 }
- },
- }
- -- Existance in this list signifies that it is an emote, the value indicates if it is a looping emote
- local emoteNames = { wave = false, point = false, dance = true, laugh = false, cheer = false}
- math.randomseed(tick())
- -- Setup animation objects
- for name, fileList in pairs(animNames) do
- animTable[name] = {}
- animTable[name].count = 0
- animTable[name].totalWeight = 0
- -- check for config values
- local config = script:FindFirstChild(name)
- if (config ~= nil) then
- -- print("Loading anims " .. name)
- local idx = 1
- for _, childPart in pairs(config:GetChildren()) do
- animTable[name][idx] = {}
- animTable[name][idx].anim = childPart
- local weightObject = childPart:FindFirstChild("Weight")
- if (weightObject == nil) then
- animTable[name][idx].weight = 1
- else
- animTable[name][idx].weight = weightObject.Value
- end
- animTable[name].count = animTable[name].count + 1
- animTable[name].totalWeight = animTable[name].totalWeight + animTable[name][idx].weight
- -- print(name .. " [" .. idx .. "] " .. animTable[name][idx].anim.AnimationId .. " (" .. animTable[name][idx].weight .. ")")
- idx = idx + 1
- end
- end
- -- fallback to defaults
- if (animTable[name].count <= 0) then
- for idx, anim in pairs(fileList) do
- animTable[name][idx] = {}
- animTable[name][idx].anim = Instance.new("Animation")
- animTable[name][idx].anim.Name = name
- animTable[name][idx].anim.AnimationId = anim.id
- animTable[name][idx].weight = anim.weight
- animTable[name].count = animTable[name].count + 1
- animTable[name].totalWeight = animTable[name].totalWeight + anim.weight
- -- print(name .. " [" .. idx .. "] " .. anim.id .. " (" .. anim.weight .. ")")
- end
- end
- end
- -- ANIMATION
- -- declarations
- local toolAnim = "None"
- local toolAnimTime = 0
- local jumpAnimTime = 0
- local jumpAnimDuration = 0.175
- local toolTransitionTime = 0.1
- local fallTransitionTime = 0.2
- local jumpMaxLimbVelocity = 0.75
- -- functions
- function stopAllAnimations()
- local oldAnim = currentAnim
- -- return to idle if finishing an emote
- if (emoteNames[oldAnim] ~= nil and emoteNames[oldAnim] == false) then
- oldAnim = "idle"
- end
- currentAnim = ""
- if (currentAnimKeyframeHandler ~= nil) then
- currentAnimKeyframeHandler:disconnect()
- end
- if (oldAnimTrack ~= nil) then
- oldAnimTrack:Stop()
- oldAnimTrack:Destroy()
- oldAnimTrack = nil
- end
- if (currentAnimTrack ~= nil) then
- currentAnimTrack:Stop()
- currentAnimTrack:Destroy()
- currentAnimTrack = nil
- end
- return oldAnim
- end
- local function keyFrameReachedFunc(frameName)
- if (frameName == "End") then
- -- print("Keyframe : ".. frameName)
- local repeatAnim = stopAllAnimations()
- playAnimation(repeatAnim, 0.0, Humanoid)
- end
- end
- -- Preload animations
- function playAnimation(animName, transitionTime, humanoid)
- if (animName ~= currentAnim) then
- if (oldAnimTrack ~= nil) then
- oldAnimTrack:Stop()
- oldAnimTrack:Destroy()
- end
- local roll = math.random(1, animTable[animName].totalWeight)
- local origRoll = roll
- local idx = 1
- while (roll > animTable[animName][idx].weight) do
- roll = roll - animTable[animName][idx].weight
- idx = idx + 1
- end
- -- print(animName .. " " .. idx .. " [" .. origRoll .. "]")
- local anim = animTable[animName][idx].anim
- -- load it to the humanoid; get AnimationTrack
- oldAnimTrack = currentAnimTrack
- currentAnimTrack = humanoid:LoadAnimation(anim)
- -- play the animation
- currentAnimTrack:Play(transitionTime)
- currentAnim = animName
- -- set up keyframe name triggers
- if (currentAnimKeyframeHandler ~= nil) then
- currentAnimKeyframeHandler:disconnect()
- end
- currentAnimKeyframeHandler = currentAnimTrack.KeyframeReached:connect(keyFrameReachedFunc)
- end
- end
- -------------------------------------------------------------------------------------------
- -------------------------------------------------------------------------------------------
- local toolAnimName = ""
- local toolOldAnimTrack = nil
- local toolAnimTrack = nil
- local currentToolAnimKeyframeHandler = nil
- local function toolKeyFrameReachedFunc(frameName)
- if (frameName == "End") then
- -- print("Keyframe : ".. frameName)
- local repeatAnim = stopToolAnimations()
- playToolAnimation(repeatAnim, 0.0, Humanoid)
- end
- end
- function playToolAnimation(animName, transitionTime, humanoid)
- if (animName ~= toolAnimName) then
- if (toolAnimTrack ~= nil) then
- toolAnimTrack:Stop()
- toolAnimTrack:Destroy()
- transitionTime = 0
- end
- local roll = math.random(1, animTable[animName].totalWeight)
- local origRoll = roll
- local idx = 1
- while (roll > animTable[animName][idx].weight) do
- roll = roll - animTable[animName][idx].weight
- idx = idx + 1
- end
- -- print(animName .. " * " .. idx .. " [" .. origRoll .. "]")
- local anim = animTable[animName][idx].anim
- -- load it to the humanoid; get AnimationTrack
- toolOldAnimTrack = toolAnimTrack
- toolAnimTrack = humanoid:LoadAnimation(anim)
- -- play the animation
- toolAnimTrack:Play(transitionTime)
- toolAnimName = animName
- currentToolAnimKeyframeHandler = toolAnimTrack.KeyframeReached:connect(toolKeyFrameReachedFunc)
- end
- end
- function stopToolAnimations()
- local oldAnim = toolAnimName
- if (currentToolAnimKeyframeHandler ~= nil) then
- currentToolAnimKeyframeHandler:disconnect()
- end
- toolAnimName = ""
- if (toolAnimTrack ~= nil) then
- toolAnimTrack:Stop()
- toolAnimTrack:Destroy()
- toolAnimTrack = nil
- end
- return oldAnim
- end
- -------------------------------------------------------------------------------------------
- -------------------------------------------------------------------------------------------
- function onRunning(speed)
- if speed>0 then
- playAnimation("walk", 0.1, Humanoid)
- pose = "Running"
- else
- playAnimation("idle", 0.1, Humanoid)
- pose = "Standing"
- end
- end
- function onDied()
- pose = "Dead"
- end
- function onJumping()
- playAnimation("jump", 0.1, Humanoid)
- jumpAnimTime = jumpAnimDuration
- pose = "Jumping"
- end
- function onClimbing()
- playAnimation("climb", 0.1, Humanoid)
- pose = "Climbing"
- end
- function onGettingUp()
- pose = "GettingUp"
- end
- function onFreeFall()
- if (jumpAnimTime <= 0) then
- playAnimation("fall", fallTransitionTime, Humanoid)
- end
- pose = "FreeFall"
- end
- function onFallingDown()
- pose = "FallingDown"
- end
- function onSeated()
- pose = "Seated"
- end
- function onPlatformStanding()
- pose = "PlatformStanding"
- end
- function onSwimming(speed)
- if speed>0 then
- pose = "Running"
- else
- pose = "Standing"
- end
- end
- local function getTool()
- for _, kid in ipairs(Figure:GetChildren()) do
- if kid.className == "Tool" then return kid end
- end
- return nil
- end
- local function getToolAnim(tool)
- for _, c in ipairs(tool:GetChildren()) do
- if c.Name == "toolanim" and c.className == "StringValue" then
- return c
- end
- end
- return nil
- end
- local function animateTool()
- if (toolAnim == "None") then
- playToolAnimation("toolnone", toolTransitionTime, Humanoid)
- return
- end
- if (toolAnim == "Slash") then
- playToolAnimation("toolslash", 0, Humanoid)
- return
- end
- if (toolAnim == "Lunge") then
- playToolAnimation("toollunge", 0, Humanoid)
- return
- end
- end
- local function moveSit()
- RightShoulder.MaxVelocity = 0.15
- LeftShoulder.MaxVelocity = 0.15
- RightShoulder:SetDesiredAngle(3.14 /2)
- LeftShoulder:SetDesiredAngle(-3.14 /2)
- RightHip:SetDesiredAngle(3.14 /2)
- LeftHip:SetDesiredAngle(-3.14 /2)
- end
- local lastTick = 0
- function move(time)
- local amplitude = 1
- local frequency = 1
- local deltaTime = time - lastTick
- lastTick = time
- local climbFudge = 0
- local setAngles = false
- if (jumpAnimTime > 0) then
- jumpAnimTime = jumpAnimTime - deltaTime
- end
- if (pose == "FreeFall" and jumpAnimTime <= 0) then
- playAnimation("fall", fallTransitionTime, Humanoid)
- elseif (pose == "Seated") then
- stopAllAnimations()
- moveSit()
- return
- elseif (pose == "Running") then
- playAnimation("walk", 0.1, Humanoid)
- elseif (pose == "Dead" or pose == "GettingUp" or pose == "FallingDown" or pose == "Seated" or pose == "PlatformStanding") then
- -- print("Wha " .. pose)
- amplitude = 0.1
- frequency = 1
- setAngles = true
- end
- if (setAngles) then
- local desiredAngle = amplitude * math.sin(time * frequency)
- RightShoulder:SetDesiredAngle(desiredAngle + climbFudge)
- LeftShoulder:SetDesiredAngle(desiredAngle - climbFudge)
- RightHip:SetDesiredAngle(-desiredAngle)
- LeftHip:SetDesiredAngle(-desiredAngle)
- end
- -- Tool Animation handling
- local tool = getTool()
- if tool then
- local animStringValueObject = getToolAnim(tool)
- if animStringValueObject then
- toolAnim = animStringValueObject.Value
- -- message recieved, delete StringValue
- animStringValueObject.Parent = nil
- toolAnimTime = time + .3
- end
- if time > toolAnimTime then
- toolAnimTime = 0
- toolAnim = "None"
- end
- animateTool()
- else
- stopToolAnimations()
- toolAnim = "None"
- toolAnimTime = 0
- end
- end
- -- connect events
- Humanoid.Died:connect(onDied)
- Humanoid.Running:connect(onRunning)
- Humanoid.Jumping:connect(onJumping)
- Humanoid.Climbing:connect(onClimbing)
- Humanoid.GettingUp:connect(onGettingUp)
- Humanoid.FreeFalling:connect(onFreeFall)
- Humanoid.FallingDown:connect(onFallingDown)
- Humanoid.Seated:connect(onSeated)
- Humanoid.PlatformStanding:connect(onPlatformStanding)
- Humanoid.Swimming:connect(onSwimming)
- -- main program
- local runService = game:service("RunService");
- -- initialize to idle
- playAnimation("idle", 1, Humanoid)
- pose = "Standing"
- while Figure.Parent~=nil do
- local _, time = wait(1)
- move(time)
- end
- end)
- end
- coroutine.wrap(NQXG_fake_script)()
- local function TVZL_fake_script() -- FollowingNPC.LocalScript
- local script = Instance.new('LocalScript', FollowingNPC)
- script.Parent.MouseButton1Down:Connect(function()
- wait(1)
- local larm = game.Workspace.gay:FindFirstChild("HumanoidRootPart")
- local rarm = game.Workspace.gay:FindFirstChild("HumanoidRootPart")
- function findNearestTorso(pos)
- local list = game.Workspace:children()
- local torso = nil
- local dist = 10000
- local temp = nil
- local human = nil
- local temp2 = nil
- for x = 1, #list do
- temp2 = list[x]
- if (temp2.className == "Model") and (temp2 ~= game.Workspace.gay) then
- temp = temp2:findFirstChild("HumanoidRootPart")
- human = temp2:findFirstChild("Humanoid")
- if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
- if (temp.Position - pos).magnitude < dist then
- torso = temp
- dist = (temp.Position - pos).magnitude
- end
- end
- end
- end
- return torso
- end
- while true do
- wait(math.random(1,5))
- local target = findNearestTorso(game.Workspace.gay.HumanoidRootPart.Position)
- if target ~= nil then
- game.Workspace.gay.Humanoid:MoveTo(target.Position, target)
- end
- end
- end)
- end
- coroutine.wrap(TVZL_fake_script)()
- local function KIVAYYY_fake_script() -- Reset.LocalScript
- local script = Instance.new('LocalScript', Reset)
- script.Parent.MouseButton1Down:Connect(function()
- game.Players.LocalPlayer.Character.Humanoid.Health = 0
- end)
- end
- coroutine.wrap(KIVAYYY_fake_script)()
- local function VZMQ_fake_script() -- ControlNPC.LocalScript
- local script = Instance.new('LocalScript', ControlNPC)
- script.Parent.MouseButton1Down:Connect(function()
- plr = game.Players.LocalPlayer
- if script.Parent.Text == "Control" then
- script.Parent.Text = "Uncontrol"
- workspace.gay.Humanoid.PlatformStand = true
- W1 = Instance.new("Weld",workspace)
- W1.Name = "Weld1"
- W1.Part0 = plr.Character.Torso
- W1.Part1 = workspace.gay.Torso
- W2 = Instance.new("Weld",workspace)
- W2.Name = "Weld2"
- W2.Part0 = plr.Character.Head
- W2.Part1 = workspace.gay.Head
- W3 = Instance.new("Weld",workspace)
- W3.Name = "Weld3"
- W3.Part0 = plr.Character.HumanoidRootPart
- W3.Part1 = workspace.gay.HumanoidRootPart
- W4 = Instance.new("Weld",workspace)
- W4.Name = "Weld4"
- W4.Part0 = plr.Character["Left Arm"]
- W4.Part1 = workspace.gay["Left Arm"]
- W5 = Instance.new("Weld",workspace)
- W5.Name = "Weld5"
- W5.Part0 = plr.Character["Left Leg"]
- W5.Part1 = workspace.gay["Left Leg"]
- W6 = Instance.new("Weld",workspace)
- W6.Name = "Weld6"
- W6.Part0 = plr.Character["Right Arm"]
- W6.Part1 = workspace.gay["Right Arm"]
- W7 = Instance.new("Weld",workspace)
- W7.Name = "Weld7"
- W7.Part0 = plr.Character["Right Leg"]
- W7.Part1 = workspace.gay["Right Leg"]
- for i,v in pairs(plr.Character:GetChildren()) do
- if v.ClassName == "Part" then
- v.Transparency = 1
- end
- plr.Character.HumanoidRootPart.Transparency = 1
- if v.ClassName == "Accessory" then
- v.Handle.Transparency = 0
- end
- plr.Character.Humanoid.NameOcclusion = "NoOcclusion"
- end
- elseif script.Parent.Text == "Uncontrol" then
- script.Parent.Text = "Control"
- workspace.gay.Humanoid.PlatformStand = false
- workspace.Weld1:Remove()
- workspace.Weld2:Remove()
- workspace.Weld3:Remove()
- workspace.Weld4:Remove()
- workspace.Weld5:Remove()
- workspace.Weld6:Remove()
- workspace.Weld7:Remove()
- for i,v in pairs(plr.Character:GetChildren()) do
- if v.ClassName == "Part" then
- v.Transparency = 0
- end
- plr.Character.HumanoidRootPart.Transparency = 1
- if v.ClassName == "Accessory" then
- v.Handle.Transparency = 0
- end
- plr.Character.Humanoid.NameOcclusion = "OccludeAll"
- end
- end
- end)
- end
- coroutine.wrap(VZMQ_fake_script)()
- local function ZXJL_fake_script() -- AnimationPlayer.LocalScript
- local script = Instance.new('LocalScript', AnimationPlayer)
- local toggle = false
- script.Parent.MouseButton1Down:Connect(function()
- script.Parent.Parent.Parent.Parent.Parent.Frame2.Visible = true
- end)
- end
- coroutine.wrap(ZXJL_fake_script)()
- local function IHVMURQ_fake_script() -- SpawnEasyControlNPC.LocalScript
- local script = Instance.new('LocalScript', SpawnEasyControlNPC)
- script.Parent.MouseButton1Down:Connect(function()
- local unanchoredparts = {}
- local movers = {}
- local tog = true
- local move = false
- local toggle2 = true
- local Player = game:GetService("Players").LocalPlayer
- local Character = Player.Character
- local mov = {};
- local mov2 = {};
- local head = Character:WaitForChild("BakonHead")
- local Hats = { torso1 = Character:WaitForChild("No Speak Monkey"),
- torso2 = Character:WaitForChild("Kate Hair"),
- rightarm = Character:WaitForChild("Hat1"),
- leftarm = Character:WaitForChild("Pal Hair"),
- rightleg = Character:WaitForChild("LavanderHair"),
- leftleg = Character:WaitForChild("Pink Hair"),
- }
- head.Handle.AccessoryWeld:Remove()
- head.Handle.HatAttachment:Remove()
- for i,v in next, Hats do
- v.Handle.AccessoryWeld:Remove()
- for _,mesh in next, v:GetDescendants() do
- if mesh:IsA("Mesh") or mesh:IsA("SpecialMesh") then
- mesh:Remove()
- end
- end
- end
- local Network = coroutine.create(function()
- while true do
- game:GetService("RunService").Heartbeat:Wait()
- settings().Physics.AllowSleep = false
- sethiddenproperty(game.Players.LocalPlayer, "MaximumSimulationRadius", math.huge)
- sethiddenproperty(game.Players.LocalPlayer, "SimulationRadius", math.huge)
- end
- end)
- coroutine.resume(Network)
- function ftp(str)
- local pt = {};
- if str ~= 'me' and str ~= 'random' then
- for i, v in pairs(game.Players:GetPlayers()) do
- if v.Name:lower():find(str:lower()) then
- table.insert(pt, v);
- end
- end
- elseif str == 'me' then
- table.insert(pt, plr);
- elseif str == 'random' then
- table.insert(pt, game.Players:GetPlayers()[math.random(1, #game.Players:GetPlayers())]);
- end
- return pt;
- end
- local function align(i,v)
- local att0 = Instance.new("Attachment", i)
- att0.Position = Vector3.new(0,0,0)
- local att1 = Instance.new("Attachment", v)
- att1.Position = Vector3.new(0,0,0)
- local AP = Instance.new("AlignPosition", i)
- AP.Attachment0 = att0
- AP.Attachment1 = att1
- AP.RigidityEnabled = false
- AP.ReactionForceEnabled = false
- AP.ApplyAtCenterOfMass = true
- AP.MaxForce = 9999999
- AP.MaxVelocity = math.huge
- AP.Responsiveness = 65
- local AO = Instance.new("AlignOrientation", i)
- AO.Attachment0 = att0
- AO.Attachment1 = att1
- AO.ReactionTorqueEnabled = true
- AO.PrimaryAxisOnly = false
- AO.MaxTorque = 9999999
- AO.MaxAngularVelocity = math.huge
- AO.Responsiveness = 50
- end
- Character.Archivable = true
- local clone = Character:Clone()
- clone.Parent = workspace
- clone.Name = "gay"
- clone.Head.face:Destroy()
- align(head.Handle, clone["Head"])
- align(Hats.torso1.Handle, clone["Torso"])
- align(Hats.torso2.Handle, clone["Torso"])
- align(Hats.rightarm.Handle, clone["Right Arm"])
- align(Hats.leftarm.Handle, clone["Left Arm"])
- align(Hats.rightleg.Handle, clone["Right Leg"])
- align(Hats.leftleg.Handle, clone["Left Leg"])
- head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0, 90, 0)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0, 90, 0)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,0)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(90,0,0)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
- clone:WaitForChild("Head"):FindFirstChild("Attachment").Name = "headattachment"
- clone:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "torso1attachment"
- clone:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "torso2attachment"
- clone:WaitForChild("Right Arm"):FindFirstChild("Attachment").Name = "rightarmattachment"
- clone:WaitForChild("Left Arm"):FindFirstChild("Attachment").Name = "leftarmattachment"
- clone:WaitForChild("Right Leg"):FindFirstChild("Attachment").Name = "rightlegattachment"
- clone:WaitForChild("Left Leg"):FindFirstChild("Attachment").Name = "leftlegattachment"
- clone:WaitForChild("Torso").torso1attachment.Position = Vector3.new(-0, 0.5, -0)
- clone:WaitForChild("Torso").torso2attachment.Position = Vector3.new(-0, -0.5, -0)
- clone:FindFirstChild("Kate Hair"):Destroy()
- clone:FindFirstChild("Hat1"):Destroy()
- clone:FindFirstChild("LavanderHair"):Destroy()
- clone:FindFirstChild("Pink Hair"):Destroy()
- clone:FindFirstChild("Pal Hair"):Destroy()
- clone:FindFirstChild("BakonHead"):Destroy()
- clone:FindFirstChild("No Speak Monkey"):Destroy()
- clone:FindFirstChild("Head").Transparency = 1
- clone:FindFirstChild("Torso").Transparency = 1
- clone:FindFirstChild("Right Arm").Transparency = 1
- clone:FindFirstChild("Left Arm").Transparency = 1
- clone:FindFirstChild("Right Leg").Transparency = 1
- clone:FindFirstChild("Left Leg").Transparency = 1
- if Character.Humanoid.Health == 0 then
- game.Workspace.gay:Destroy()
- end
- function waitForChild(parent, childName)
- local child = parent:findFirstChild(childName)
- if child then return child end
- while true do
- child = parent.ChildAdded:wait()
- if child.Name==childName then return child end
- end
- end
- local Figure = game.Workspace.gay
- local Torso = waitForChild(Figure, "Torso")
- local RightShoulder = waitForChild(Torso, "Right Shoulder")
- local LeftShoulder = waitForChild(Torso, "Left Shoulder")
- local RightHip = waitForChild(Torso, "Right Hip")
- local LeftHip = waitForChild(Torso, "Left Hip")
- local Neck = waitForChild(Torso, "Neck")
- local Humanoid = waitForChild(Figure, "Humanoid")
- local pose = "Standing"
- local currentAnim = ""
- local currentAnimTrack = nil
- local currentAnimKeyframeHandler = nil
- local oldAnimTrack = nil
- local animTable = {}
- local animNames = {
- idle = {
- { id = "http://www.roblox.com/asset/?id=125750544", weight = 9 },
- { id = "http://www.roblox.com/asset/?id=125750618", weight = 1 }
- },
- walk = {
- { id = "http://www.roblox.com/asset/?id=125749145", weight = 10 }
- },
- run = {
- { id = "run.xml", weight = 10 }
- },
- jump = {
- { id = "http://www.roblox.com/asset/?id=125750702", weight = 10 }
- },
- fall = {
- { id = "http://www.roblox.com/asset/?id=125750759", weight = 10 }
- },
- climb = {
- { id = "http://www.roblox.com/asset/?id=125750800", weight = 10 }
- },
- toolnone = {
- { id = "http://www.roblox.com/asset/?id=125750867", weight = 10 }
- },
- toolslash = {
- { id = "http://www.roblox.com/asset/?id=129967390", weight = 10 }
- -- { id = "slash.xml", weight = 10 }
- },
- toollunge = {
- { id = "http://www.roblox.com/asset/?id=129967478", weight = 10 }
- },
- wave = {
- { id = "http://www.roblox.com/asset/?id=128777973", weight = 10 }
- },
- point = {
- { id = "http://www.roblox.com/asset/?id=128853357", weight = 10 }
- },
- dance = {
- { id = "http://www.roblox.com/asset/?id=130018893", weight = 10 },
- { id = "http://www.roblox.com/asset/?id=132546839", weight = 10 },
- { id = "http://www.roblox.com/asset/?id=132546884", weight = 10 }
- },
- laugh = {
- { id = "http://www.roblox.com/asset/?id=129423131", weight = 10 }
- },
- cheer = {
- { id = "http://www.roblox.com/asset/?id=129423030", weight = 10 }
- },
- }
- -- Existance in this list signifies that it is an emote, the value indicates if it is a looping emote
- local emoteNames = { wave = false, point = false, dance = true, laugh = false, cheer = false}
- math.randomseed(tick())
- -- Setup animation objects
- for name, fileList in pairs(animNames) do
- animTable[name] = {}
- animTable[name].count = 0
- animTable[name].totalWeight = 0
- -- check for config values
- local config = script:FindFirstChild(name)
- if (config ~= nil) then
- -- print("Loading anims " .. name)
- local idx = 1
- for _, childPart in pairs(config:GetChildren()) do
- animTable[name][idx] = {}
- animTable[name][idx].anim = childPart
- local weightObject = childPart:FindFirstChild("Weight")
- if (weightObject == nil) then
- animTable[name][idx].weight = 1
- else
- animTable[name][idx].weight = weightObject.Value
- end
- animTable[name].count = animTable[name].count + 1
- animTable[name].totalWeight = animTable[name].totalWeight + animTable[name][idx].weight
- -- print(name .. " [" .. idx .. "] " .. animTable[name][idx].anim.AnimationId .. " (" .. animTable[name][idx].weight .. ")")
- idx = idx + 1
- end
- end
- -- fallback to defaults
- if (animTable[name].count <= 0) then
- for idx, anim in pairs(fileList) do
- animTable[name][idx] = {}
- animTable[name][idx].anim = Instance.new("Animation")
- animTable[name][idx].anim.Name = name
- animTable[name][idx].anim.AnimationId = anim.id
- animTable[name][idx].weight = anim.weight
- animTable[name].count = animTable[name].count + 1
- animTable[name].totalWeight = animTable[name].totalWeight + anim.weight
- -- print(name .. " [" .. idx .. "] " .. anim.id .. " (" .. anim.weight .. ")")
- end
- end
- end
- -- ANIMATION
- -- declarations
- local toolAnim = "None"
- local toolAnimTime = 0
- local jumpAnimTime = 0
- local jumpAnimDuration = 0.175
- local toolTransitionTime = 0.1
- local fallTransitionTime = 0.2
- local jumpMaxLimbVelocity = 0.75
- -- functions
- function stopAllAnimations()
- local oldAnim = currentAnim
- -- return to idle if finishing an emote
- if (emoteNames[oldAnim] ~= nil and emoteNames[oldAnim] == false) then
- oldAnim = "idle"
- end
- currentAnim = ""
- if (currentAnimKeyframeHandler ~= nil) then
- currentAnimKeyframeHandler:disconnect()
- end
- if (oldAnimTrack ~= nil) then
- oldAnimTrack:Stop()
- oldAnimTrack:Destroy()
- oldAnimTrack = nil
- end
- if (currentAnimTrack ~= nil) then
- currentAnimTrack:Stop()
- currentAnimTrack:Destroy()
- currentAnimTrack = nil
- end
- return oldAnim
- end
- local function keyFrameReachedFunc(frameName)
- if (frameName == "End") then
- -- print("Keyframe : ".. frameName)
- local repeatAnim = stopAllAnimations()
- playAnimation(repeatAnim, 0.0, Humanoid)
- end
- end
- -- Preload animations
- function playAnimation(animName, transitionTime, humanoid)
- if (animName ~= currentAnim) then
- if (oldAnimTrack ~= nil) then
- oldAnimTrack:Stop()
- oldAnimTrack:Destroy()
- end
- local roll = math.random(1, animTable[animName].totalWeight)
- local origRoll = roll
- local idx = 1
- while (roll > animTable[animName][idx].weight) do
- roll = roll - animTable[animName][idx].weight
- idx = idx + 1
- end
- -- print(animName .. " " .. idx .. " [" .. origRoll .. "]")
- local anim = animTable[animName][idx].anim
- -- load it to the humanoid; get AnimationTrack
- oldAnimTrack = currentAnimTrack
- currentAnimTrack = humanoid:LoadAnimation(anim)
- -- play the animation
- currentAnimTrack:Play(transitionTime)
- currentAnim = animName
- -- set up keyframe name triggers
- if (currentAnimKeyframeHandler ~= nil) then
- currentAnimKeyframeHandler:disconnect()
- end
- currentAnimKeyframeHandler = currentAnimTrack.KeyframeReached:connect(keyFrameReachedFunc)
- end
- end
- -------------------------------------------------------------------------------------------
- -------------------------------------------------------------------------------------------
- local toolAnimName = ""
- local toolOldAnimTrack = nil
- local toolAnimTrack = nil
- local currentToolAnimKeyframeHandler = nil
- local function toolKeyFrameReachedFunc(frameName)
- if (frameName == "End") then
- -- print("Keyframe : ".. frameName)
- local repeatAnim = stopToolAnimations()
- playToolAnimation(repeatAnim, 0.0, Humanoid)
- end
- end
- function playToolAnimation(animName, transitionTime, humanoid)
- if (animName ~= toolAnimName) then
- if (toolAnimTrack ~= nil) then
- toolAnimTrack:Stop()
- toolAnimTrack:Destroy()
- transitionTime = 0
- end
- local roll = math.random(1, animTable[animName].totalWeight)
- local origRoll = roll
- local idx = 1
- while (roll > animTable[animName][idx].weight) do
- roll = roll - animTable[animName][idx].weight
- idx = idx + 1
- end
- -- print(animName .. " * " .. idx .. " [" .. origRoll .. "]")
- local anim = animTable[animName][idx].anim
- -- load it to the humanoid; get AnimationTrack
- toolOldAnimTrack = toolAnimTrack
- toolAnimTrack = humanoid:LoadAnimation(anim)
- -- play the animation
- toolAnimTrack:Play(transitionTime)
- toolAnimName = animName
- currentToolAnimKeyframeHandler = toolAnimTrack.KeyframeReached:connect(toolKeyFrameReachedFunc)
- end
- end
- function stopToolAnimations()
- local oldAnim = toolAnimName
- if (currentToolAnimKeyframeHandler ~= nil) then
- currentToolAnimKeyframeHandler:disconnect()
- end
- toolAnimName = ""
- if (toolAnimTrack ~= nil) then
- toolAnimTrack:Stop()
- toolAnimTrack:Destroy()
- toolAnimTrack = nil
- end
- return oldAnim
- end
- -------------------------------------------------------------------------------------------
- -------------------------------------------------------------------------------------------
- function onRunning(speed)
- if speed>0 then
- playAnimation("walk", 0.1, Humanoid)
- pose = "Running"
- else
- playAnimation("idle", 0.1, Humanoid)
- pose = "Standing"
- end
- end
- function onDied()
- pose = "Dead"
- end
- function onJumping()
- playAnimation("jump", 0.1, Humanoid)
- jumpAnimTime = jumpAnimDuration
- pose = "Jumping"
- end
- function onClimbing()
- playAnimation("climb", 0.1, Humanoid)
- pose = "Climbing"
- end
- function onGettingUp()
- pose = "GettingUp"
- end
- function onFreeFall()
- if (jumpAnimTime <= 0) then
- playAnimation("fall", fallTransitionTime, Humanoid)
- end
- pose = "FreeFall"
- end
- function onFallingDown()
- pose = "FallingDown"
- end
- function onSeated()
- pose = "Seated"
- end
- function onPlatformStanding()
- pose = "PlatformStanding"
- end
- function onSwimming(speed)
- if speed>0 then
- pose = "Running"
- else
- pose = "Standing"
- end
- end
- local function getTool()
- for _, kid in ipairs(Figure:GetChildren()) do
- if kid.className == "Tool" then return kid end
- end
- return nil
- end
- local function getToolAnim(tool)
- for _, c in ipairs(tool:GetChildren()) do
- if c.Name == "toolanim" and c.className == "StringValue" then
- return c
- end
- end
- return nil
- end
- local function animateTool()
- if (toolAnim == "None") then
- playToolAnimation("toolnone", toolTransitionTime, Humanoid)
- return
- end
- if (toolAnim == "Slash") then
- playToolAnimation("toolslash", 0, Humanoid)
- return
- end
- if (toolAnim == "Lunge") then
- playToolAnimation("toollunge", 0, Humanoid)
- return
- end
- end
- local function moveSit()
- RightShoulder.MaxVelocity = 0.15
- LeftShoulder.MaxVelocity = 0.15
- RightShoulder:SetDesiredAngle(3.14 /2)
- LeftShoulder:SetDesiredAngle(-3.14 /2)
- RightHip:SetDesiredAngle(3.14 /2)
- LeftHip:SetDesiredAngle(-3.14 /2)
- end
- local lastTick = 0
- function move(time)
- local amplitude = 1
- local frequency = 1
- local deltaTime = time - lastTick
- lastTick = time
- local climbFudge = 0
- local setAngles = false
- if (jumpAnimTime > 0) then
- jumpAnimTime = jumpAnimTime - deltaTime
- end
- if (pose == "FreeFall" and jumpAnimTime <= 0) then
- playAnimation("fall", fallTransitionTime, Humanoid)
- elseif (pose == "Seated") then
- stopAllAnimations()
- moveSit()
- return
- elseif (pose == "Running") then
- playAnimation("walk", 0.1, Humanoid)
- elseif (pose == "Dead" or pose == "GettingUp" or pose == "FallingDown" or pose == "Seated" or pose == "PlatformStanding") then
- -- print("Wha " .. pose)
- amplitude = 0.1
- frequency = 1
- setAngles = true
- end
- if (setAngles) then
- local desiredAngle = amplitude * math.sin(time * frequency)
- RightShoulder:SetDesiredAngle(desiredAngle + climbFudge)
- LeftShoulder:SetDesiredAngle(desiredAngle - climbFudge)
- RightHip:SetDesiredAngle(-desiredAngle)
- LeftHip:SetDesiredAngle(-desiredAngle)
- end
- -- Tool Animation handling
- local tool = getTool()
- if tool then
- local animStringValueObject = getToolAnim(tool)
- if animStringValueObject then
- toolAnim = animStringValueObject.Value
- -- message recieved, delete StringValue
- animStringValueObject.Parent = nil
- toolAnimTime = time + .3
- end
- if time > toolAnimTime then
- toolAnimTime = 0
- toolAnim = "None"
- end
- animateTool()
- else
- stopToolAnimations()
- toolAnim = "None"
- toolAnimTime = 0
- end
- end
- -- connect events
- Humanoid.Died:connect(onDied)
- Humanoid.Running:connect(onRunning)
- Humanoid.Jumping:connect(onJumping)
- Humanoid.Climbing:connect(onClimbing)
- Humanoid.GettingUp:connect(onGettingUp)
- Humanoid.FreeFalling:connect(onFreeFall)
- Humanoid.FallingDown:connect(onFallingDown)
- Humanoid.Seated:connect(onSeated)
- Humanoid.PlatformStanding:connect(onPlatformStanding)
- Humanoid.Swimming:connect(onSwimming)
- -- main program
- local runService = game:service("RunService");
- -- initialize to idle
- playAnimation("idle", 1, Humanoid)
- pose = "Standing"
- while Figure.Parent~=nil do
- local _, time = wait(1)
- move(time)
- end
- end)
- end
- coroutine.wrap(IHVMURQ_fake_script)()
- local function ZPXIAAZ_fake_script() -- SpawnEasyControlNPC.LocalScript
- local script = Instance.new('LocalScript', SpawnEasyControlNPC)
- script.Parent.MouseButton1Down:Connect(function()
- wait(1)
- game:GetService("RunService").Stepped:Connect(function()
- sethiddenproperty(game.Players.LocalPlayer, "MaximumSimulationRadius", math.huge)
- sethiddenproperty(game.Players.LocalPlayer, "SimulationRadius", math.huge)
- end)
- local Players = game:GetService('Players'); local LP = Players['LocalPlayer']; Create = Instance.new
- local Char = game.Workspace.gay; local Torso, Root, Humanoid = Char['Torso'], Char['HumanoidRootPart'], Char:FindFirstChildOfClass('Humanoid')
- local TS, Heartbeat = game:GetService('TweenService'), game:GetService('RunService')['Heartbeat']
- settings().Physics['AllowSleep'] = false; sethiddenproperty(game.Players.LocalPlayer, "MaximumSimulationRadius", math.huge) sethiddenproperty(game.Players.LocalPlayer, "SimulationRadius", math.huge)
- local PoseToCF = function(Pose,Motor)
- return (Motor['Part0'].CFrame * Motor['C0'] * Pose['CFrame'] * Motor['C1']:Inverse()):ToObjectSpace(Motor['Part0'].CFrame)
- end
- local Joints = {
- ['Torso'] = Root['RootJoint'];
- ['Left Arm'] = Torso['Left Shoulder'];
- ['Right Arm'] = Torso['Right Shoulder'];
- ['Left Leg'] = Torso['Left Hip'];
- ['Right Leg'] = Torso['Right Hip'];
- }
- coroutine.wrap(function()
- Char['HumanoidRootPart'].Anchored = true;
- wait(.6)
- Char['HumanoidRootPart'].Anchored = false;
- Humanoid['Died']:Wait()
- for K,V in next, Char:GetChildren() do
- if not V:IsA('Humanoid') then
- V:Destroy()
- end
- end
- end)()
- for K,V in next, Joints do
- local AP, AO, A0, A1 = Create('AlignPosition',V['Part1']), Create('AlignOrientation',V['Part1']), Create('Attachment',V['Part1']), Create('Attachment',V['Part0'])
- AP['RigidityEnabled'] = true; AO['RigidityEnabled'] = true
- AP['Attachment0'] = A0; AP['Attachment1'] = A1;
- AO['Attachment0'] = A0; AO['Attachment1'] = A1;
- A0['Name'] = 'CFAttachment'; A0['CFrame'] = V['C1'] * V['C0']:Inverse(); V:Remove()
- end
- local Edit = function(Part,Value,Duration,Style,Direction)
- Style = Style or 'Enum.EasingStyle.Linear'; Direction = Direction or 'Enum.EasingDirection.In'
- local Attachment = Part:FindFirstChild('CFAttachment')
- if Attachment ~= nil then
- TS:Create(Attachment,TweenInfo.new(Duration,Enum['EasingStyle'][tostring(Style):split('.')[3]],Enum['EasingDirection'][tostring(Direction):split('.')[3]],0,false,0),{CFrame = Value}):Play()
- end
- end
- local PreloadAnimation = function(AssetId)
- local Sequence = game:GetObjects('rbxassetid://'..AssetId)[1]; assert(Sequence:IsA('KeyframeSequence'),'Instance is not a KeyframeSequence')
- local Keyframes, Poses = Sequence:GetKeyframes(), {};
- local Yield = function(Seconds)
- for I = 1,Seconds*60 do
- Heartbeat:Wait()
- end
- end
- for I = 1,#Keyframes do
- local K0, K1 = Keyframes[I-1], Keyframes[I]
- local Duration = K0 ~= nil and K1['Time'] - K0['Time'] or 0;
- for K,V in next, K1:GetDescendants() do
- if V:IsA('Pose') and V['Name'] ~= 'Head' and V['Name'] ~= 'HumanoidRootPart' then
- local Args = {
- Char:FindFirstChild(V.Name);
- PoseToCF(V, Joints[V.Name]);
- Duration;
- V['EasingStyle'];
- V['EasingDirection'];
- K1['Time'];
- }
- table.insert(Poses,Args)
- end
- end
- end
- local Track = {}
- --/* Class Functions/Events
- Track['Finished'] = Instance.new('BindableEvent')
- local Run = function()
- for K,V in next, Poses do
- coroutine.wrap(function()
- Yield(V[6])
- Edit(table.unpack(V))
- end)()
- end
- coroutine.wrap(function() Yield(Poses[#Poses][6]) Track.Finished:Fire() end)()
- end
- Track['Play'] = function()
- Run();
- if Sequence['Loop'] ~= false then
- repeat Track.Finished.Event:Wait(); Run()
- until Stopped or Humanoid['Health'] < 1
- end
- end
- return Track
- end
- local Anim = PreloadAnimation(0)
- Anim:Play()
- Anim.Finished.Event:Wait()
- wait(0.5)
- repeat
- game:GetService('RunService').Stepped:Wait()
- for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if v:IsA("Part") then
- v.CanCollide = false
- end
- end
- until game.Players.LocalPlayer.Character.Humanoid.Health <= 0
- end)
- end
- coroutine.wrap(ZPXIAAZ_fake_script)()
- local function JLLWLZP_fake_script() -- FollowPlayer.LocalScript
- local script = Instance.new('LocalScript', FollowPlayer)
- local toggle = false
- script.Parent.MouseButton1Down:Connect(function()
- script.Parent.Parent.Parent.Parent.Parent.Frame3.Visible = true
- end)
- end
- coroutine.wrap(JLLWLZP_fake_script)()
- local function UUFOHEA_fake_script() -- TextButton.LocalScript
- local script = Instance.new('LocalScript', TextButton)
- local back = script.Parent.Parent.Frame
- local gay = back.ScrollingFrame
- local window = {
- count = 0;
- toggles = {},
- closed = false;
- }
- script.Parent.MouseButton1Click:connect(function()
- window.closed = not window.closed
- script.Parent.Text = (window.closed and "+" or "-")
- if script.Parent.Text == "+" then
- back:TweenSize(UDim2.new(0, 461,0, 0), "Out", "Sine", 1)
- wait() do
- gay.Visible = false
- end
- else
- back:TweenSize(UDim2.new(0, 461,0, 348), "Out", "Sine", 1)
- wait(1) do
- gay.Visible = true
- end
- end
- end)
- end
- coroutine.wrap(UUFOHEA_fake_script)()
- local function JBTT_fake_script() -- Frame2.LocalScript
- local script = Instance.new('LocalScript', Frame2)
- local dragger = {};
- local resizer = {};
- do
- local mouse = game:GetService("Players").LocalPlayer:GetMouse();
- local inputService = game:GetService('UserInputService');
- local heartbeat = game:GetService("RunService").Heartbeat;
- -- // credits to Ririchi / Inori for this cute drag function :)
- function dragger.new(frame)
- local s, event = pcall(function()
- return frame.MouseEnter
- end)
- if s then
- frame.Active = true;
- event:connect(function()
- local input = frame.InputBegan:connect(function(key)
- if key.UserInputType == Enum.UserInputType.MouseButton1 then
- local objectPosition = Vector2.new(mouse.X - frame.AbsolutePosition.X, mouse.Y - frame.AbsolutePosition.Y);
- while heartbeat:wait() and inputService:IsMouseButtonPressed(Enum.UserInputType.MouseButton1) do
- frame:TweenPosition(UDim2.new(0, mouse.X - objectPosition.X + (frame.Size.X.Offset * frame.AnchorPoint.X), 0, mouse.Y - objectPosition.Y + (frame.Size.Y.Offset * frame.AnchorPoint.Y)), 'Out', 'Quad', 0.1, true);
- end
- end
- end)
- local leave;
- leave = frame.MouseLeave:connect(function()
- input:disconnect();
- leave:disconnect();
- end)
- end)
- end
- end
- function resizer.new(p, s)
- p:GetPropertyChangedSignal('AbsoluteSize'):connect(function()
- s.Size = UDim2.new(s.Size.X.Scale, s.Size.X.Offset, s.Size.Y.Scale, p.AbsoluteSize.Y);
- end)
- end
- end
- script.Parent.Active = true
- script.Parent.Draggable = true
- end
- coroutine.wrap(JBTT_fake_script)()
- local function MSML_fake_script() -- TextButton_2.LocalScript
- local script = Instance.new('LocalScript', TextButton_2)
- script.Parent.MouseButton1Down:Connect(function()
- script.Parent.Parent.Visible = false
- end)
- end
- coroutine.wrap(MSML_fake_script)()
- local function NCUDEV_fake_script() -- PlayAnimation.LocalScript
- local script = Instance.new('LocalScript', PlayAnimation)
- script.Parent.MouseButton1Down:Connect(function()
- game:GetService("RunService").Stepped:Connect(function()
- sethiddenproperty(game.Players.LocalPlayer, "MaximumSimulationRadius", math.huge)
- sethiddenproperty(game.Players.LocalPlayer, "SimulationRadius", math.huge)
- end)
- local Players = game:GetService('Players'); local LP = Players['LocalPlayer']; Create = Instance.new
- local Char = game.Workspace.gay; local Torso, Root, Humanoid = Char['Torso'], Char['HumanoidRootPart'], Char:FindFirstChildOfClass('Humanoid')
- local TS, Heartbeat = game:GetService('TweenService'), game:GetService('RunService')['Heartbeat']
- settings().Physics['AllowSleep'] = false; sethiddenproperty(game.Players.LocalPlayer, "MaximumSimulationRadius", math.huge) sethiddenproperty(game.Players.LocalPlayer, "SimulationRadius", math.huge)
- local PoseToCF = function(Pose,Motor)
- return (Motor['Part0'].CFrame * Motor['C0'] * Pose['CFrame'] * Motor['C1']:Inverse()):ToObjectSpace(Motor['Part0'].CFrame)
- end
- local Joints = {
- ['Torso'] = Root['RootJoint'];
- ['Left Arm'] = Torso['Left Shoulder'];
- ['Right Arm'] = Torso['Right Shoulder'];
- ['Left Leg'] = Torso['Left Hip'];
- ['Right Leg'] = Torso['Right Hip'];
- }
- coroutine.wrap(function()
- Char['HumanoidRootPart'].Anchored = true;
- wait(.6)
- Char['HumanoidRootPart'].Anchored = false;
- Humanoid['Died']:Wait()
- for K,V in next, Char:GetChildren() do
- if not V:IsA('Humanoid') then
- V:Destroy()
- end
- end
- end)()
- for K,V in next, Joints do
- local AP, AO, A0, A1 = Create('AlignPosition',V['Part1']), Create('AlignOrientation',V['Part1']), Create('Attachment',V['Part1']), Create('Attachment',V['Part0'])
- AP['RigidityEnabled'] = true; AO['RigidityEnabled'] = true
- AP['Attachment0'] = A0; AP['Attachment1'] = A1;
- AO['Attachment0'] = A0; AO['Attachment1'] = A1;
- A0['Name'] = 'CFAttachment'; A0['CFrame'] = V['C1'] * V['C0']:Inverse(); V:Remove()
- end
- local Edit = function(Part,Value,Duration,Style,Direction)
- Style = Style or 'Enum.EasingStyle.Linear'; Direction = Direction or 'Enum.EasingDirection.In'
- local Attachment = Part:FindFirstChild('CFAttachment')
- if Attachment ~= nil then
- TS:Create(Attachment,TweenInfo.new(Duration,Enum['EasingStyle'][tostring(Style):split('.')[3]],Enum['EasingDirection'][tostring(Direction):split('.')[3]],0,false,0),{CFrame = Value}):Play()
- end
- end
- local PreloadAnimation = function(AssetId)
- local Sequence = game:GetObjects('rbxassetid://'..AssetId)[1]; assert(Sequence:IsA('KeyframeSequence'),'Instance is not a KeyframeSequence')
- local Keyframes, Poses = Sequence:GetKeyframes(), {};
- local Yield = function(Seconds)
- for I = 1,Seconds*60 do
- Heartbeat:Wait()
- end
- end
- for I = 1,#Keyframes do
- local K0, K1 = Keyframes[I-1], Keyframes[I]
- local Duration = K0 ~= nil and K1['Time'] - K0['Time'] or 0;
- for K,V in next, K1:GetDescendants() do
- if V:IsA('Pose') and V['Name'] ~= 'Head' and V['Name'] ~= 'HumanoidRootPart' then
- local Args = {
- Char:FindFirstChild(V.Name);
- PoseToCF(V, Joints[V.Name]);
- Duration;
- V['EasingStyle'];
- V['EasingDirection'];
- K1['Time'];
- }
- table.insert(Poses,Args)
- end
- end
- end
- local Track = {}
- --/* Class Functions/Events
- Track['Finished'] = Instance.new('BindableEvent')
- local Run = function()
- for K,V in next, Poses do
- coroutine.wrap(function()
- Yield(V[6])
- Edit(table.unpack(V))
- end)()
- end
- coroutine.wrap(function() Yield(Poses[#Poses][6]) Track.Finished:Fire() end)()
- end
- Track['Play'] = function()
- Run();
- if Sequence['Loop'] ~= false then
- repeat Track.Finished.Event:Wait(); Run()
- until Stopped or Humanoid['Health'] < 1
- end
- end
- return Track
- end
- local Anim = PreloadAnimation(script.Parent.Parent.TextBox.Text)
- Anim:Play()
- Anim.Finished.Event:Wait()
- wait(0.5)
- repeat
- game:GetService('RunService').Stepped:Wait()
- for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if v:IsA("Part") then
- v.CanCollide = false
- end
- end
- until game.Players.LocalPlayer.Character.Humanoid.Health <= 0
- end)
- end
- coroutine.wrap(NCUDEV_fake_script)()
- local function PCKJD_fake_script() -- Frame3.LocalScript
- local script = Instance.new('LocalScript', Frame3)
- local dragger = {};
- local resizer = {};
- do
- local mouse = game:GetService("Players").LocalPlayer:GetMouse();
- local inputService = game:GetService('UserInputService');
- local heartbeat = game:GetService("RunService").Heartbeat;
- -- // credits to Ririchi / Inori for this cute drag function :)
- function dragger.new(frame)
- local s, event = pcall(function()
- return frame.MouseEnter
- end)
- if s then
- frame.Active = true;
- event:connect(function()
- local input = frame.InputBegan:connect(function(key)
- if key.UserInputType == Enum.UserInputType.MouseButton1 then
- local objectPosition = Vector2.new(mouse.X - frame.AbsolutePosition.X, mouse.Y - frame.AbsolutePosition.Y);
- while heartbeat:wait() and inputService:IsMouseButtonPressed(Enum.UserInputType.MouseButton1) do
- frame:TweenPosition(UDim2.new(0, mouse.X - objectPosition.X + (frame.Size.X.Offset * frame.AnchorPoint.X), 0, mouse.Y - objectPosition.Y + (frame.Size.Y.Offset * frame.AnchorPoint.Y)), 'Out', 'Quad', 0.1, true);
- end
- end
- end)
- local leave;
- leave = frame.MouseLeave:connect(function()
- input:disconnect();
- leave:disconnect();
- end)
- end)
- end
- end
- function resizer.new(p, s)
- p:GetPropertyChangedSignal('AbsoluteSize'):connect(function()
- s.Size = UDim2.new(s.Size.X.Scale, s.Size.X.Offset, s.Size.Y.Scale, p.AbsoluteSize.Y);
- end)
- end
- end
- script.Parent.Active = true
- script.Parent.Draggable = true
- end
- coroutine.wrap(PCKJD_fake_script)()
- local function YHWX_fake_script() -- TextButton_3.LocalScript
- local script = Instance.new('LocalScript', TextButton_3)
- script.Parent.MouseButton1Down:Connect(function()
- script.Parent.Parent.Visible = false
- end)
- end
- coroutine.wrap(YHWX_fake_script)()
- local function EMFGJKS_fake_script() -- Follow.LocalScript
- local script = Instance.new('LocalScript', Follow)
- script.Parent.MouseButton1Down:Connect(function()
- local oof = script.Parent.Parent.TextBox.Text
- if script.Parent.Text == "Follow" then
- script.Parent.Text = "Unfollow"
- repeat
- wait(math.random(1,5))
- local target = game.Players:FindFirstChild(oof).Character.HumanoidRootPart
- if target ~= nil then
- game.Workspace.gay.Humanoid:MoveTo(target.Position, target)
- end
- until script.Parent.Text == "Follow"
- elseif script.Parent.Text == "Unfollow" then
- script.Parent.Text = "Follow"
- end
- end)
- end
- coroutine.wrap(EMFGJKS_fake_script)()
- end)
- PP.Name = "PP"
- PP.Parent = Scripts
- PP.BackgroundColor3 = Color3.fromRGB(255, 163, 26)
- PP.BorderColor3 = Color3.fromRGB(27, 42, 53)
- PP.BorderSizePixel = 0
- PP.Position = UDim2.new(0.0370370373, 0, 0.0113740861, 0)
- PP.Size = UDim2.new(0, 85, 0, 32)
- PP.Font = Enum.Font.SourceSansItalic
- PP.Text = "PP"
- PP.TextColor3 = Color3.fromRGB(0, 0, 0)
- PP.TextSize = 30.000
- PP.TextWrapped = true
- PP.MouseButton1Down:connect(function()
- for i,v in pairs(game:GetService("Players").LocalPlayer.Character:GetChildren()) do
- if v:IsA("Accessory") then
- print(v)
- end
- end
- --Just prints hats your wearing in console incase u wanted to change hats^
- local unanchoredparts = {}
- local movers = {}
- local tog = true
- local move = false
- local Player = game:GetService("Players").LocalPlayer
- local Character = Player.Character
- local mov = {};
- local mov2 = {};
- local tip = "Mushroom" --press f9 and find the hat that looks like a heads name and put it here
- local x = -0.011 --Edit Position for head n +left and -Right
- local y = -0.587 --Edit Position for head up and down
- local z = -3.234 --Edit Position for head x3
- local Hats = {pp = Character:WaitForChild("Pal Hair"),
- ball1 = Character:WaitForChild("InternationalFedora"),
- ball2 = Character:WaitForChild("MeshPartAccessory"),
- }
- --Dont touch below
- for i,v in next, Hats do
- v.Handle.AccessoryWeld:Remove()
- for _,mesh in next, v:GetDescendants() do
- if mesh:IsA("Mesh") or mesh:IsA("SpecialMesh") then
- mesh:Remove()
- end
- end
- end
- local Network = coroutine.create(function()
- while true do
- game:GetService("RunService").Heartbeat:Wait()
- settings().Physics.AllowSleep = false
- sethiddenproperty(game.Players.LocalPlayer, "MaximumSimulationRadius", math.huge)
- sethiddenproperty(game.Players.LocalPlayer, "SimulationRadius", math.huge)
- end
- end)
- coroutine.resume(Network)
- function ftp(str)
- local pt = {};
- if str ~= 'me' and str ~= 'random' then
- for i, v in pairs(game.Players:GetPlayers()) do
- if v.Name:lower():find(str:lower()) then
- table.insert(pt, v);
- end
- end
- elseif str == 'me' then
- table.insert(pt, plr);
- elseif str == 'random' then
- table.insert(pt, game.Players:GetPlayers()[math.random(1, #game.Players:GetPlayers())]);
- end
- return pt;
- end
- local function align(i,v)
- local att0 = Instance.new("Attachment", i)
- att0.Position = Vector3.new(0,0,0)
- local att1 = Instance.new("Attachment", v)
- att1.Position = Vector3.new(0,0,0)
- local AP = Instance.new("AlignPosition", i)
- AP.Attachment0 = att0
- AP.Attachment1 = att1
- AP.RigidityEnabled = false
- AP.ReactionForceEnabled = false
- AP.ApplyAtCenterOfMass = true
- AP.MaxForce = 9999999
- AP.MaxVelocity = math.huge
- AP.Responsiveness = 65
- local AO = Instance.new("AlignOrientation", i)
- AO.Attachment0 = att0
- AO.Attachment1 = att1
- AO.ReactionTorqueEnabled = true
- AO.PrimaryAxisOnly = false
- AO.MaxTorque = 9999999
- AO.MaxAngularVelocity = math.huge
- AO.Responsiveness = 50
- end
- --Dont touch above
- align(Hats.pp.Handle, Character["Torso"])
- align(Hats.ball1.Handle, Character["Torso"])
- align(Hats.ball2.Handle, Character["Torso"])
- Hats.pp.Handle.Attachment.Rotation = Vector3.new(-11.21, 0, 0)
- Hats.ball1.Handle.Attachment.Rotation = Vector3.new(-8.27, 0, 0)
- Hats.ball2.Handle.Attachment.Rotation = Vector3.new(-8.27, 0, 0)
- --Attachmment1 is the 1st hat u put in Hats at the top. it goes in order
- Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment1"
- Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment2"
- Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment3"
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-0, -0.898, -1.519)
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(0.542, -1.34, -0.746)
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0.582, -1.34, -0.746)
- Character:WaitForChild(tip).Handle.AccessoryWeld:Remove()
- local alignpos = Instance.new("AlignPosition", Character)
- local alignorien = Instance.new("AlignOrientation", Character)
- local att1 = Instance.new("Attachment", Character:WaitForChild(tip).Handle)
- local att2 = Instance.new("Attachment", Character:WaitForChild("Torso"))
- alignpos.Attachment0 = att1
- alignpos.Attachment1 = att2
- alignpos.RigidityEnabled = false
- alignpos.ReactionForceEnabled = false
- alignpos.ApplyAtCenterOfMass = true
- alignpos.MaxForce = 99999999
- alignpos.MaxVelocity = math.huge
- alignpos.Responsiveness = 65
- alignorien.Attachment0 = att1
- alignorien.Attachment1 = att2
- alignorien.ReactionTorqueEnabled = true
- alignorien.PrimaryAxisOnly = false
- alignorien.MaxTorque = 99999999
- alignorien.MaxAngularVelocity = math.huge
- alignorien.Responsiveness = 50
- att2.Position = Vector3.new(x,y,z)
- att2.Rotation = Vector3.new(-78.79, 0, 0)
- end)
- Plane.Name = "Plane"
- Plane.Parent = Scripts
- Plane.BackgroundColor3 = Color3.fromRGB(255, 163, 26)
- Plane.BorderColor3 = Color3.fromRGB(27, 42, 53)
- Plane.BorderSizePixel = 0
- Plane.Position = UDim2.new(0.0370370373, 0, 0.0113740861, 0)
- Plane.Size = UDim2.new(0, 85, 0, 32)
- Plane.Font = Enum.Font.SourceSansItalic
- Plane.Text = "Plane"
- Plane.TextColor3 = Color3.fromRGB(0, 0, 0)
- Plane.TextSize = 30.000
- Plane.TextWrapped = true
- Plane.MouseButton1Down:connect(function()
- game.Players.LocalPlayer.Character["Right Arm"]:Destroy()
- game.Players.LocalPlayer.Character["Left Arm"]:Destroy()
- game.Players.LocalPlayer.Character["Right Leg"]:Destroy()
- game.Players.LocalPlayer.Character["Left Leg"]:Destroy()
- local unanchoredparts = {}
- local movers = {}
- local tog = true
- local move = false
- local Player = game:GetService("Players").LocalPlayer
- local Character = Player.Character
- local mov = {};
- local mov2 = {};
- Character.Humanoid.HipHeight = 4
- Character.Humanoid.WalkSpeed = 16
- local pro = "HeliHat" --press f9 and find the hat that looks like a heads name and put it here
- local x = 0 --Edit Position for head n +left and -Right
- local y = 0 --Edit Position for head up and down
- local z = 0 --Edit Position for head x3
- local Hats = {base = Character:WaitForChild("MeshPartAccessory"),
- wing1 = Character:WaitForChild("Da Vinci's Wings"),
- fire = Character:WaitForChild("FireMohawk"),
- top = Character:WaitForChild("InvisibleEgg"),
- }
- --Dont touch below
- for i,v in next, Hats do
- v.Handle.AccessoryWeld:Remove()
- for _,mesh in next, v:GetDescendants() do
- if mesh:IsA("Mesh") or mesh:IsA("SpecialMesh") then
- mesh:Remove()
- end
- end
- end
- function ftp(str)
- local pt = {};
- if str ~= 'me' and str ~= 'random' then
- for i, v in pairs(game.Players:GetPlayers()) do
- if v.Name:lower():find(str:lower()) then
- table.insert(pt, v);
- end
- end
- elseif str == 'me' then
- table.insert(pt, plr);
- elseif str == 'random' then
- table.insert(pt, game.Players:GetPlayers()[math.random(1, #game.Players:GetPlayers())]);
- end
- return pt;
- end
- local function align(i,v)
- local att0 = Instance.new("Attachment", i)
- att0.Position = Vector3.new(0,0,0)
- local att1 = Instance.new("Attachment", v)
- att1.Position = Vector3.new(0,0,0)
- local AP = Instance.new("AlignPosition", i)
- AP.Attachment0 = att0
- AP.Attachment1 = att1
- AP.RigidityEnabled = false
- AP.ReactionForceEnabled = false
- AP.ApplyAtCenterOfMass = true
- AP.MaxForce = 9999999
- AP.MaxVelocity = math.huge
- AP.Responsiveness = 100
- local AO = Instance.new("AlignOrientation", i)
- AO.Attachment0 = att0
- AO.Attachment1 = att1
- AO.ReactionTorqueEnabled = false
- AO.PrimaryAxisOnly = false
- AO.MaxTorque = 9999999
- AO.MaxAngularVelocity = math.huge
- AO.Responsiveness = 50
- end
- --Dont touch above
- align(Hats.base.Handle, Character["Torso"])
- align(Hats.wing1.Handle, Character["Torso"])
- align(Hats.fire.Handle, Character["Torso"])
- align(Hats.top.Handle, Character["Torso"])
- Hats.base.Handle.Attachment.Rotation = Vector3.new(0,0,0) --Rotation for the hats
- Hats.wing1.Handle.Attachment.Rotation = Vector3.new(90,0,0)
- Hats.fire.Handle.Attachment.Rotation = Vector3.new(-90,0,0)
- Hats.top.Handle.Attachment.Rotation = Vector3.new(45,0,0)
- --Attachmment1 is the 1st hat u put in Hats at the top. it goes in order
- Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment1"
- Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment2"
- Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment3"
- Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment4"
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0,-0.3,0) --Position of the hats
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(0,-0.3,0)
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(0,-0.3,2.3)
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(0,1.3,0)
- Character:WaitForChild(pro).Handle.AccessoryWeld:Remove()
- local alignpos = Instance.new("AlignPosition", Character)
- local alignorien = Instance.new("AlignOrientation", Character)
- local att1 = Instance.new("Attachment", Character:WaitForChild(pro).Handle)
- local att2 = Instance.new("Attachment", Character:WaitForChild("Head"))
- alignpos.Attachment0 = att1
- alignpos.Attachment1 = att2
- alignpos.RigidityEnabled = false
- alignpos.ReactionForceEnabled = false
- alignpos.ApplyAtCenterOfMass = true
- alignpos.MaxForce = 99999999
- alignpos.MaxVelocity = math.huge
- alignpos.Responsiveness = 65
- alignorien.Attachment0 = att1
- alignorien.Attachment1 = att2
- alignorien.ReactionTorqueEnabled = false
- alignorien.PrimaryAxisOnly = false
- alignorien.MaxTorque = 99999999
- alignorien.MaxAngularVelocity = math.huge
- alignorien.Responsiveness = 50
- att2.Position = Vector3.new(x,-1.5,-3.2)
- att2.Rotation = Vector3.new(-90,0,0)
- repeat wait()
- until game.Players.LocalPlayer and game.Players.LocalPlayer.Character and game.Players.LocalPlayer.Character:findFirstChild("Head") and game.Players.LocalPlayer.Character:findFirstChild("Humanoid")
- local mouse = game.Players.LocalPlayer:GetMouse()
- repeat wait() until mouse
- local plr = game.Players.LocalPlayer
- local torso = plr.Character.Head
- local flying = false
- local deb = true
- local ctrl = {f = 0, b = 0, l = 0, r = 0}
- local lastctrl = {f = 0, b = 0, l = 0, r = 0}
- local maxspeed = 1000
- local speed = 5000
- function Fly()
- local bg = Instance.new("BodyGyro", torso)
- bg.P = 9e4
- bg.maxTorque = Vector3.new(9e9, 9e9, 9e9)
- bg.cframe = torso.CFrame
- local bv = Instance.new("BodyVelocity", torso)
- bv.velocity = Vector3.new(0,0.1,0)
- bv.maxForce = Vector3.new(9e9, 9e9, 9e9)
- repeat wait()
- plr.Character.Humanoid.PlatformStand = true
- if ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0 then
- speed = speed+.5+(speed/maxspeed)
- if speed > maxspeed then
- speed = maxspeed
- end
- elseif not (ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0) and speed ~= 0 then
- speed = speed-2
- if speed < 0 then
- speed = 0
- end
- end
- if (ctrl.l + ctrl.r) ~= 0 or (ctrl.f + ctrl.b) ~= 0 then
- bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (ctrl.f+ctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(ctrl.l+ctrl.r,(ctrl.f+ctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed
- lastctrl = {f = ctrl.f, b = ctrl.b, l = ctrl.l, r = ctrl.r}
- elseif (ctrl.l + ctrl.r) == 0 and (ctrl.f + ctrl.b) == 0 and speed ~= 0 then
- bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (lastctrl.f+lastctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(lastctrl.l+lastctrl.r,(lastctrl.f+lastctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed
- else
- bv.velocity = Vector3.new(0,0.1,0)
- end
- bg.cframe = game.Workspace.CurrentCamera.CoordinateFrame * CFrame.Angles(-math.rad((ctrl.f+ctrl.b)*50*speed/maxspeed),0,0)
- until not flying
- ctrl = {f = 0, b = 0, l = 0, r = 0}
- lastctrl = {f = 0, b = 0, l = 0, r = 0}
- speed = 0
- bg:Destroy()
- bv:Destroy()
- plr.Character.Humanoid.PlatformStand = false
- end
- mouse.KeyDown:connect(function(key)
- if key:lower() == "e" then
- if flying then flying = false
- else
- flying = true
- Fly()
- end
- elseif key:lower() == "w" then
- ctrl.f = 1
- elseif key:lower() == "s" then
- ctrl.b = -1
- elseif key:lower() == "a" then
- ctrl.l = -1
- elseif key:lower() == "d" then
- ctrl.r = 1
- end
- end)
- mouse.KeyUp:connect(function(key)
- if key:lower() == "w" then
- ctrl.f = 0
- elseif key:lower() == "s" then
- ctrl.b = 0
- elseif key:lower() == "a" then
- ctrl.l = 0
- elseif key:lower() == "d" then
- ctrl.r = 0
- end
- end)
- Fly()
- sphere = Character:WaitForChild("Head").Attachment
- a = 0
- repeat
- sphere.Rotation = Vector3.new( -90, a, 0)
- wait(.01)
- a = a+30
- until pigs == 1
- end)
- Bike.Name = "Bike"
- Bike.Parent = Scripts
- Bike.BackgroundColor3 = Color3.fromRGB(255, 163, 26)
- Bike.BorderColor3 = Color3.fromRGB(27, 42, 53)
- Bike.BorderSizePixel = 0
- Bike.Position = UDim2.new(0.0370370373, 0, 0.0113740861, 0)
- Bike.Size = UDim2.new(0, 85, 0, 32)
- Bike.Font = Enum.Font.SourceSansItalic
- Bike.Text = "Bike"
- Bike.TextColor3 = Color3.fromRGB(0, 0, 0)
- Bike.TextSize = 30.000
- Bike.TextWrapped = true
- Bike.MouseButton1Down:connect(function()
- local NetworkAccess = coroutine.create(function()
- settings().Physics.AllowSleep = false
- while true do game:GetService("RunService").RenderStepped:Wait()
- game:GetService("Players").LocalPlayer.ReplicationFocus = workspace
- game:GetService("Players").LocalPlayer.MaximumSimulationRadius = math.pow(math.huge,math.huge)
- sethiddenproperty(game:GetService("Players").LocalPlayer,"SimulationRadius",math.huge*math.huge) end end)
- coroutine.resume(NetworkAccess)
- plr = game.Players.LocalPlayer
- char = plr.Character
- torso = char.Torso
- local lol = Instance.new("Part")
- lol.Parent = char
- lol.Name = "lol"
- lol.CanCollide = true
- lol.Transparency = 1
- lol.Size = Vector3.new(2, 2.9, 2)
- function Align(Part1,Part0,Position,Angle,name)
- local AlignPos = Instance.new("AlignPosition", Part1)
- AlignPos.Parent.CanCollide = false
- AlignPos.ApplyAtCenterOfMass = true
- AlignPos.MaxForce = 67752
- AlignPos.MaxVelocity = math.huge/9e110
- AlignPos.ReactionForceEnabled = false
- AlignPos.Responsiveness = 200
- AlignPos.RigidityEnabled = false
- local AlignOrient = Instance.new("AlignOrientation", Part1)
- AlignOrient.MaxAngularVelocity = math.huge/9e110
- AlignOrient.MaxTorque = 67752
- AlignOrient.PrimaryAxisOnly = false
- AlignOrient.ReactionTorqueEnabled = false
- AlignOrient.Responsiveness = 200
- AlignOrient.RigidityEnabled = false
- local AttachmentA=Instance.new("Attachment",Part1)
- local AttachmentB=Instance.new("Attachment",Part0)
- AttachmentB.Orientation = Angle
- AttachmentB.Position = Position
- AttachmentB.Name = name
- AlignPos.Attachment0 = AttachmentA
- AlignPos.Attachment1 = AttachmentB
- AlignOrient.Attachment0 = AttachmentA
- AlignOrient.Attachment1 = AttachmentB
- end
- bike = char["Bike"]
- bhandle = bike.Handle
- bhandle.AccessoryWeld:Destroy()
- fire = char["FireMohawk"]
- fhandle = fire.Handle
- fhandle.AccessoryWeld:Destroy()
- fhandle.Mesh:Destroy()
- h = Instance.new("Attachment",bhandle)
- h.Rotation = Vector3.new(0,0,0)
- h.Position = Vector3.new(0,0,0)
- lg = Instance.new("Attachment",torso)
- lg.Rotation = Vector3.new(0,90,0)
- lg.Position = Vector3.new(-0, -1.35, -1)
- gap = Instance.new("AlignPosition",bhandle)
- gap.Attachment0 = h
- gap.Attachment1 = lg
- gap.RigidityEnabled = true
- gao = Instance.new("AlignOrientation",bhandle)
- gao.Attachment0 = h
- gao.Attachment1 = lg
- gao.RigidityEnabled = true
- a = Instance.new("Attachment",fhandle)
- a.Rotation = Vector3.new(0,0,0)
- a.Position = Vector3.new(0,0,0)
- a1 = Instance.new("Attachment",torso)
- a1.Rotation = Vector3.new(90, 0, 0)
- a1.Position = Vector3.new(0, -1.94, -0.46)
- a2 = Instance.new("AlignPosition",fhandle)
- a2.Attachment0 = a
- a2.Attachment1 = a1
- a2.RigidityEnabled = true
- a3 = Instance.new("AlignOrientation",fhandle)
- a3.Attachment0 = a
- a3.Attachment1 = a1
- a3.RigidityEnabled = true
- game.Players.LocalPlayer.Character.Torso["Right Shoulder"]:Destroy()
- game.Players.LocalPlayer.Character.Torso["Left Shoulder"]:Destroy()
- game.Players.LocalPlayer.Character.Torso["Right Hip"]:Destroy()
- game.Players.LocalPlayer.Character.Torso["Left Hip"]:Destroy()
- Align(game.Players.LocalPlayer.Character["Left Arm"],game.Players.LocalPlayer.Character.Torso,Vector3.new(-1.243, 0.195, -0.793),Vector3.new(74.51, 0, 8.28),"Left")
- Align(game.Players.LocalPlayer.Character["Right Arm"],game.Players.LocalPlayer.Character.Torso,Vector3.new(1.243, 0.195, -0.793),Vector3.new(74.51, 0, -8.28),"Right")
- Align(game.Players.LocalPlayer.Character["Right Leg"],game.Players.LocalPlayer.Character.Torso,Vector3.new(0.82, -1.532, -0.518),Vector3.new(9.89, 0, 0),"Right")
- Align(game.Players.LocalPlayer.Character["Left Leg"],game.Players.LocalPlayer.Character.Torso,Vector3.new(-0.82, -1.532, -0.518),Vector3.new(9.89, 0, 0),"Left")
- function WaitForChild(parent,child)
- while not parent:FindFirstChild(child) do print("roped waiting for " .. child) wait() end
- return parent[child]
- end
- local handle = game.Players.LocalPlayer:FindFirstChild("Torso")
- local left=false
- local right=false
- local up=false
- local down=false
- local mouse
- local Character
- local key_down_connect
- local key_up_connect
- local thrustForce
- local thrustMagnitude
- local thrustDirection
- local RotationForce
- local TurnGyro
- local torsoWeld
- local acceleration = 10
- local deceleration = 10
- local turnAlpha = .35
- local alphaDampening = .2
- local Equipped = false
- local LastPosition = nil
- local ActualVelocity = Vector3.new(0,0,0)
- local FakeHandle = nil
- local WheelMesh = Instance.new('SpecialMesh')
- WheelMesh.MeshId = "http://www.roblox.com/asset/?id=122202439"
- WheelMesh.TextureId = "http://www.roblox.com/asset/?id=122185866"
- WheelMesh.Scale = Vector3.new(2.5,2.5,2.5)
- local LightWeld = nil
- local FrontMotor = nil
- local BackMotor = nil
- local CurrentSpeed=0
- local turnSpeed=0
- local turnSpeedAim=5
- function ThrustUpdater()
- while Equipped do
- local direction = Character:FindFirstChild("Torso").CFrame.lookVector
- direction = Vector3.new(direction.x,0,direction.z).unit
- thrustForce.velocity = direction*(CurrentSpeed)
- if FrontMotor then
- FrontMotor.DesiredAngle=(999999999)* (-CurrentSpeed/math.abs(CurrentSpeed))
- FrontMotor.MaxVelocity = CurrentSpeed/250
- if BackMotor then
- BackMotor.DesiredAngle = FrontMotor.DesiredAngle
- BackMotor.MaxVelocity = FrontMotor.MaxVelocity
- end
- end
- RotationForce.angularvelocity = Vector3.new(0, turnSpeed, 0)
- if math.abs(turnSpeed)>alphaDampening then
- turnSpeed= turnSpeed-((alphaDampening)*(math.abs(turnSpeed)/turnSpeed))
- else
- turnSpeed = 0
- end
- local leanAmount= -turnSpeed*(math.pi/6)/4
- if not forwards or back then
- CurrentSpeed = CurrentSpeed*.99
- end
- local xzAngle = math.atan2(Character.Torso.CFrame.lookVector.z,0, Character.Torso.CFrame.lookVector.x)
- TurnGyro.cframe=CFrame.Angles(leanAmount*direction.x,0,leanAmount*direction.z)
- if LastPosition then
- local npos = Vector3.new(Character.Torso.CFrame.p.x,0,Character.Torso.CFrame.p.z)
- --(npos-LastPosition).magnitude
- local myspeed =Vector3.new(FakeHandle.Velocity.X,0,FakeHandle.Velocity.Z).magnitude
- local velocityDifference = math.abs((myspeed - (thrustForce.velocity.magnitude)))
- if myspeed>3 and thrustForce.velocity.magnitude>3 and velocityDifference> .7*thrustForce.velocity.magnitude then
- print('stopping: '..myspeed.." : " .. thrustForce.velocity.magnitude)
- CurrentSpeed=CurrentSpeed*.9
- end
- end
- LastPosition = Vector3.new(Character.Torso.CFrame.p.x,0,Character.Torso.CFrame.p.z)
- wait(1/60)
- end
- end
- function onEquipped(nmouse)
- print('got to equipped')
- Spawn(function()
- if Equipped then
- return
- end
- Character=game.Players.LocalPlayer.Character
- local myTorso = WaitForChild(Character,'Torso')
- if not FakeHandle then
- FakeHandle = handle
- end
- handle.Transparency = 0
- CurrentSpeed=0
- turnSpeed=0
- print('got in if')
- mouse=game.Players.LocalPlayer:GetMouse()
- Equipped = true
- WaitForChild(Character,'Humanoid').PlatformStand = true
- if RotationForce then RotationForce:Destroy() end
- RotationForce = Instance.new('BodyAngularVelocity')
- RotationForce.maxTorque = Vector3.new(0, math.huge, 0)
- RotationForce.angularvelocity = Vector3.new(0, 0, 0)
- RotationForce.Parent = myTorso
- if thrustForce then thrustForce:Destroy() end
- thrustForce = Instance.new('BodyVelocity')
- thrustForce.maxForce = Vector3.new(math.huge,0,math.huge)
- thrustForce.velocity = Vector3.new(0,0,0)
- thrustForce.P = 100
- thrustForce.Parent = FakeHandle--myTorso
- if TurnGyro then TurnGyro:Destroy() end
- TurnGyro = Instance.new('BodyGyro')
- TurnGyro.maxTorque = Vector3.new(5000,0,5000)
- TurnGyro.P = 300
- TurnGyro.D=100
- TurnGyro.Parent = myTorso
- Spawn(ThrustUpdater)
- Spawn(function()
- myTorso.Anchored = true
- myTorso.CFrame = myTorso.CFrame+Vector3.new(0,3,0)
- if torsoWeld then torsoWeld:Destroy() end
- torsoWeld=Instance.new('Weld')
- torsoWeld.C0 = CFrame.Angles(0,0,0) + Vector3.new(0, -1.6, -0.7)
- torsoWeld.Part0 = myTorso
- torsoWeld.Part1 = lol
- torsoWeld.Parent = lol
- lol.CanCollide = true
- wait(.1)
- lol.CanCollide = true
- myTorso.Anchored = false
- end)
- if key_down_connect then
- key_down_connect:disconnect()
- key_up_connect:disconnect()
- end
- key_down_connect=mouse.KeyDown:connect(keyDownFunc)
- key_up_connect=mouse.KeyUp:connect(keyUpFunc)
- Character.Humanoid.WalkSpeed = 0
- --end
- end)
- end
- function keyUpFunc(key)
- if key == nil then return end
- local key = key:lower()
- if key == "w" then
- forwards = false
- elseif key == "a" then
- left = false
- elseif key == "s" then
- back = false
- elseif key == "d" then
- right = false
- end
- end
- local LastSpace = tick()
- function keyDownFunc(key)
- if key == nil then return end
- if inIntro then return end
- local key = key:lower()
- if key == "w" then
- forwards = true
- while forwards do
- CurrentSpeed = math.min(70,CurrentSpeed+(acceleration*(1/30)))
- wait(1/30)
- end
- elseif key == "a" then
- left = true
- while left do
- turnSpeed= math.min(5,turnSpeed+(turnAlpha))
- wait(1/30)
- end
- elseif key == "s" then
- back = true
- while back do
- if CurrentSpeed>0 then
- CurrentSpeed = math.max(-20,CurrentSpeed-(deceleration*2.8*(1/30)))
- else
- CurrentSpeed = math.max(-20,CurrentSpeed-(deceleration*(1/30)))
- end
- wait(1/30)
- end
- elseif key == "d" then
- right = true
- while right do
- turnSpeed= math.max(-5,turnSpeed-(turnAlpha))
- wait(1/30)
- end
- elseif key == ' ' then
- if tick()-LastSpace>1.9 then
- LastSpace = tick()
- local bforce = Instance.new('BodyForce')
- bforce.force = Vector3.new(0,10000,0)
- bforce.Parent = FakeHandle
- wait(.1)
- bforce:Destroy()
- end
- elseif key == "c" then
- game.Workspace.CurrentCamera.CameraSubject = game.Players.LocalPlayer.Character.Humanoid
- game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 0
- elseif key == "x" then
- game.Workspace.CurrentCamera.CameraSubject = game.Players.LocalPlayer.Humanoid
- game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 16
- end
- print( ("The '%s' key was pressed"):format(key) )
- end
- onEquipped()
- end)
- _911Plane.Name = "911 Plane"
- _911Plane.Parent = Scripts
- _911Plane.BackgroundColor3 = Color3.fromRGB(255, 163, 26)
- _911Plane.BorderColor3 = Color3.fromRGB(27, 42, 53)
- _911Plane.BorderSizePixel = 0
- _911Plane.Position = UDim2.new(0.0370370373, 0, 0.0113740861, 0)
- _911Plane.Size = UDim2.new(0, 85, 0, 32)
- _911Plane.Font = Enum.Font.SourceSansItalic
- _911Plane.Text = "911 Plane"
- _911Plane.TextColor3 = Color3.fromRGB(0, 0, 0)
- _911Plane.TextSize = 30.000
- _911Plane.TextWrapped = true
- _911Plane.MouseButton1Down:connect(function()
- game.Players.LocalPlayer.Character:FindFirstChild("Tech Buggies").Name = "a7"
- game.Players.LocalPlayer.Character:FindFirstChild("Angelic Messenger Accessory").Name = "a8"
- game.Players.LocalPlayer.Character:FindFirstChild("Feathery Angel Wings").Name = "a3"
- game.Players.LocalPlayer.Character:FindFirstChild("MeshPartAccessory").Name = "a1"
- game.Players.LocalPlayer.Character:FindFirstChild("MeshPartAccessory").Name = "a4"
- game.Players.LocalPlayer.Character:FindFirstChild("MeshPartAccessory").Name = "a2"
- game.Players.LocalPlayer.Character:FindFirstChild("Feathery Angel Wings").Name = "a5"
- game.Players.LocalPlayer.Character:FindFirstChild("MeshPartAccessory").Name = "a6"
- wait(1)
- local unanchoredparts = {}
- local movers = {}
- local tog = true
- local move = false
- local Player = game:GetService("Players").LocalPlayer
- local Character = Player.Character
- local mov = {};
- local mov2 = {};
- Character.Humanoid.HipHeight = 4
- Character.Humanoid.WalkSpeed = 16
- local Hats = {base = Character:WaitForChild("a1"),
- base2 = Character:WaitForChild("a2"),
- wing = Character:WaitForChild("a3"),
- wingtip = Character:WaitForChild("a4"),
- wing2 = Character:WaitForChild("a5"),
- wingtip2 = Character:WaitForChild("a6"),
- tail = Character:WaitForChild("a7"),
- tailtip = Character:WaitForChild("a8"),
- }
- --Dont touch below
- for i,v in next, Hats do
- v.Handle.AccessoryWeld:Remove()
- for _,mesh in next, v:GetDescendants() do
- if mesh:IsA("Mesh") or mesh:IsA("SpecialMesh") then
- mesh:Remove()
- end
- end
- end
- function ftp(str)
- local pt = {};
- if str ~= 'me' and str ~= 'random' then
- for i, v in pairs(game.Players:GetPlayers()) do
- if v.Name:lower():find(str:lower()) then
- table.insert(pt, v);
- end
- end
- elseif str == 'me' then
- table.insert(pt, plr);
- elseif str == 'random' then
- table.insert(pt, game.Players:GetPlayers()[math.random(1, #game.Players:GetPlayers())]);
- end
- return pt;
- end
- local function align(i,v)
- local att0 = Instance.new("Attachment", i)
- att0.Position = Vector3.new(0,0,0)
- local att1 = Instance.new("Attachment", v)
- att1.Position = Vector3.new(0,0,0)
- local AP = Instance.new("AlignPosition", i)
- AP.Attachment0 = att0
- AP.Attachment1 = att1
- AP.RigidityEnabled = false
- AP.ReactionForceEnabled = false
- AP.ApplyAtCenterOfMass = true
- AP.MaxForce = 9999999
- AP.MaxVelocity = math.huge
- AP.Responsiveness = 100
- local AO = Instance.new("AlignOrientation", i)
- AO.Attachment0 = att0
- AO.Attachment1 = att1
- AO.ReactionTorqueEnabled = false
- AO.PrimaryAxisOnly = false
- AO.MaxTorque = 9999999
- AO.MaxAngularVelocity = math.huge
- AO.Responsiveness = 50
- end
- --Dont touch above
- align(Hats.base.Handle, Character["Torso"])
- align(Hats.base2.Handle, Character["Torso"])
- align(Hats.wing.Handle, Character["Torso"])
- align(Hats.wingtip.Handle, Character["Torso"])
- align(Hats.wing2.Handle, Character["Torso"])
- align(Hats.wingtip2.Handle, Character["Torso"])
- align(Hats.tail.Handle, Character["Torso"])
- align(Hats.tailtip.Handle, Character["Torso"])
- Hats.base.Handle.Attachment.Rotation = Vector3.new(0,0,0) --Rotation for the hats
- Hats.base2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.wing.Handle.Attachment.Rotation = Vector3.new(-90, -180, 0)
- Hats.wingtip.Handle.Attachment.Rotation = Vector3.new(-25, 90, 0)
- Hats.wing2.Handle.Attachment.Rotation = Vector3.new(90, 0, 0)
- Hats.wingtip2.Handle.Attachment.Rotation = Vector3.new(25, 90, 0)
- Hats.tail.Handle.Attachment.Rotation = Vector3.new(90, -90, 0)
- Hats.tailtip.Handle.Attachment.Rotation = Vector3.new(-25, 0, 0)
- Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment1"
- Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment2"
- Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment3"
- Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment4"
- Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment5"
- Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment6"
- Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment7"
- Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment8"
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-0, -0, -3) --Position of the hats
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(0, -0, 3)
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-7.5, 0, 0)
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-12.413, 1.032, 0)
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(7.5, -0, -0)
- Character:WaitForChild("Torso").Attachment6.Position = Vector3.new(12.413, 1.032, 0)
- Character:WaitForChild("Torso").Attachment7.Position = Vector3.new(0, 0, 10.5)
- Character:WaitForChild("Torso").Attachment8.Position = Vector3.new(0, 1.099, 15.226)
- repeat wait()
- until game.Players.LocalPlayer and game.Players.LocalPlayer.Character and game.Players.LocalPlayer.Character:findFirstChild("Head") and game.Players.LocalPlayer.Character:findFirstChild("Humanoid")
- local mouse = game.Players.LocalPlayer:GetMouse()
- repeat wait() until mouse
- local plr = game.Players.LocalPlayer
- local torso = plr.Character.Head
- local flying = false
- local deb = true
- local ctrl = {f = 0, b = 0, l = 0, r = 0}
- local lastctrl = {f = 0, b = 0, l = 0, r = 0}
- local maxspeed = 1000
- local speed = 5000
- function Fly()
- local bg = Instance.new("BodyGyro", torso)
- bg.P = 9e4
- bg.maxTorque = Vector3.new(9e9, 9e9, 9e9)
- bg.cframe = torso.CFrame
- local bv = Instance.new("BodyVelocity", torso)
- bv.velocity = Vector3.new(0,0.1,0)
- bv.maxForce = Vector3.new(9e9, 9e9, 9e9)
- repeat wait()
- plr.Character.Humanoid.PlatformStand = true
- if ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0 then
- speed = speed+.5+(speed/maxspeed)
- if speed > maxspeed then
- speed = maxspeed
- end
- elseif not (ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0) and speed ~= 0 then
- speed = speed-2
- if speed < 0 then
- speed = 0
- end
- end
- if (ctrl.l + ctrl.r) ~= 0 or (ctrl.f + ctrl.b) ~= 0 then
- bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (ctrl.f+ctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(ctrl.l+ctrl.r,(ctrl.f+ctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed
- lastctrl = {f = ctrl.f, b = ctrl.b, l = ctrl.l, r = ctrl.r}
- elseif (ctrl.l + ctrl.r) == 0 and (ctrl.f + ctrl.b) == 0 and speed ~= 0 then
- bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (lastctrl.f+lastctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(lastctrl.l+lastctrl.r,(lastctrl.f+lastctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed
- else
- bv.velocity = Vector3.new(0,0.1,0)
- end
- bg.cframe = game.Workspace.CurrentCamera.CoordinateFrame * CFrame.Angles(-math.rad((ctrl.f+ctrl.b)*50*speed/maxspeed),0,0)
- until not flying
- ctrl = {f = 0, b = 0, l = 0, r = 0}
- lastctrl = {f = 0, b = 0, l = 0, r = 0}
- speed = 0
- bg:Destroy()
- bv:Destroy()
- plr.Character.Humanoid.PlatformStand = false
- end
- mouse.KeyDown:connect(function(key)
- if key:lower() == "e" then
- if flying then flying = false
- else
- flying = true
- Fly()
- end
- elseif key:lower() == "w" then
- ctrl.f = 1
- elseif key:lower() == "s" then
- ctrl.b = -1
- elseif key:lower() == "a" then
- ctrl.l = -1
- elseif key:lower() == "d" then
- ctrl.r = 1
- end
- end)
- mouse.KeyUp:connect(function(key)
- if key:lower() == "w" then
- ctrl.f = 0
- elseif key:lower() == "s" then
- ctrl.b = 0
- elseif key:lower() == "a" then
- ctrl.l = 0
- elseif key:lower() == "d" then
- ctrl.r = 0
- end
- end)
- Fly()
- end)
- _911.Name = "911"
- _911.Parent = Scripts
- _911.BackgroundColor3 = Color3.fromRGB(255, 163, 26)
- _911.BorderColor3 = Color3.fromRGB(27, 42, 53)
- _911.BorderSizePixel = 0
- _911.Position = UDim2.new(0.0370370373, 0, 0.0113740861, 0)
- _911.Size = UDim2.new(0, 85, 0, 32)
- _911.Font = Enum.Font.SourceSansItalic
- _911.Text = "911"
- _911.TextColor3 = Color3.fromRGB(0, 0, 0)
- _911.TextSize = 30.000
- _911.TextWrapped = true
- _911.MouseButton1Down:connect(function()
- local unanchoredparts = {}
- local movers = {}
- local tog = true
- local move = false
- local Player = game:GetService("Players").LocalPlayer
- local Character = Player.Character
- local mov = {};
- local mov2 = {};
- Character.Torso.Anchored = true
- local pl = "Plane"
- local x = 11.086
- local y = 3.399
- local z = -9.105
- local Hats = {tower = Character:WaitForChild("Kate Hair"),
- tower2 = Character:WaitForChild("Pal Hair"),
- tower3 = Character:WaitForChild("Bedhead"),
- tower4 = Character:WaitForChild("Hat1"),
- tower5 = Character:WaitForChild("LavanderHair"),
- tower6 = Character:WaitForChild("No Speak Monkey"),
- }
- for i,v in next, Hats do
- v.Handle.AccessoryWeld:Remove()
- for _,mesh in next, v:GetDescendants() do
- if mesh:IsA("Mesh") or mesh:IsA("SpecialMesh") then
- mesh:Remove()
- end
- end
- end
- function ftp(str)
- local pt = {};
- if str ~= 'me' and str ~= 'random' then
- for i, v in pairs(game.Players:GetPlayers()) do
- if v.Name:lower():find(str:lower()) then
- table.insert(pt, v);
- end
- end
- elseif str == 'me' then
- table.insert(pt, plr);
- elseif str == 'random' then
- table.insert(pt, game.Players:GetPlayers()[math.random(1, #game.Players:GetPlayers())]);
- end
- return pt;
- end
- local function align(i,v)
- local att0 = Instance.new("Attachment", i)
- att0.Position = Vector3.new(0,0,0)
- local att1 = Instance.new("Attachment", v)
- att1.Position = Vector3.new(0,0,0)
- local AP = Instance.new("AlignPosition", i)
- AP.Attachment0 = att0
- AP.Attachment1 = att1
- AP.RigidityEnabled = false
- AP.ReactionForceEnabled = false
- AP.ApplyAtCenterOfMass = true
- AP.MaxForce = 9999999
- AP.MaxVelocity = math.huge
- AP.Responsiveness = 5
- local AO = Instance.new("AlignOrientation", i)
- AO.Attachment0 = att0
- AO.Attachment1 = att1
- AO.ReactionTorqueEnabled = false
- AO.PrimaryAxisOnly = false
- AO.MaxTorque = 9999999
- AO.MaxAngularVelocity = math.huge
- AO.Responsiveness = 50
- end
- align(Hats.tower.Handle, Character["Torso"])
- align(Hats.tower2.Handle, Character["Torso"])
- align(Hats.tower3.Handle, Character["Torso"])
- align(Hats.tower4.Handle, Character["Torso"])
- align(Hats.tower5.Handle, Character["Torso"])
- align(Hats.tower6.Handle, Character["Torso"])
- Hats.tower.Handle.Attachment.Rotation = Vector3.new(90,0,0)
- Hats.tower2.Handle.Attachment.Rotation = Vector3.new(90,0,0)
- Hats.tower3.Handle.Attachment.Rotation = Vector3.new(90,0,0)
- Hats.tower4.Handle.Attachment.Rotation = Vector3.new(90,0,0)
- Hats.tower5.Handle.Attachment.Rotation = Vector3.new(90,0,0)
- Hats.tower6.Handle.Attachment.Rotation = Vector3.new(90,0,0)
- Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment1"
- Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment2"
- Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment3"
- Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment4"
- Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment5"
- Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment6"
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(2, -2.417, -5)
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(2, -0.45, -5)
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(2, 1.55, -5)
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2, -2.417, -5)
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-2, -0.45, -5)
- Character:WaitForChild("Torso").Attachment6.Position = Vector3.new(-2, 1.55, -5)
- Character:WaitForChild(pl).Handle.AccessoryWeld:Remove()
- local alignpos = Instance.new("AlignPosition", Character)
- local alignorien = Instance.new("AlignOrientation", Character)
- local att1 = Instance.new("Attachment", Character:WaitForChild(pl).Handle)
- local att2 = Instance.new("Attachment", Character:WaitForChild("Head"))
- alignpos.Attachment0 = att1
- alignpos.Attachment1 = att2
- alignpos.RigidityEnabled = false
- alignpos.ReactionForceEnabled = false
- alignpos.ApplyAtCenterOfMass = true
- alignpos.MaxForce = 99999999
- alignpos.MaxVelocity = math.huge
- alignpos.Responsiveness = 0.1
- alignorien.Attachment0 = att1
- alignorien.Attachment1 = att2
- alignorien.ReactionTorqueEnabled = false
- alignorien.PrimaryAxisOnly = false
- alignorien.MaxTorque = 99999999
- alignorien.MaxAngularVelocity = math.huge
- alignorien.Responsiveness = 50
- att2.Position = Vector3.new(x,y,z)
- att2.Rotation = Vector3.new(-13.09, 68.31, 14.79)
- wait(3)
- att2.Position = Vector3.new(2.5, 0, -5.483)
- wait(2.5)
- att2.Position = Vector3.new(2.5, -6, -5.483)
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(2, -5, -5)
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(2, -5, -5)
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(2, -5, -5)
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2, -2.417, -5)
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-2, -0.45, -5)
- Character:WaitForChild("Torso").Attachment6.Position = Vector3.new(-2, 1.55, -5)
- wait(2)
- att2.Position = Vector3.new(-6.493, -6, -15.772)
- att2.Rotation = Vector3.new(-6.71, 158.68, 13.5)
- wait(1.5)
- att2.Position = Vector3.new(-6.493, 2.729, -15.772)
- wait(2)
- att2.Position = Vector3.new(-2.288, -0.5, -5.596)
- wait(2.5)
- att2.Position = Vector3.new(-2.288, -6, -5.596)
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(2, -5, -5)
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(2, -5, -5)
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(2, -5, -5)
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2, -5, -5)
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-2, -5, -5)
- Character:WaitForChild("Torso").Attachment6.Position = Vector3.new(-2, -5, -5)
- wait(2)
- local pcframe = Player.Character:FindFirstChild("HumanoidRootPart").CFrame
- Player.Character:BreakJoints()
- local added
- added = Player.CharacterAdded:Connect(function(Character)
- Character:WaitForChild("HumanoidRootPart")
- Character.HumanoidRootPart.CFrame = pcframe + Vector3.new(0,.8,0)
- added:Disconnect()
- end)
- end)
- Car.Name = "Car"
- Car.Parent = Scripts
- Car.BackgroundColor3 = Color3.fromRGB(255, 163, 26)
- Car.BorderColor3 = Color3.fromRGB(27, 42, 53)
- Car.BorderSizePixel = 0
- Car.Position = UDim2.new(0.0370370373, 0, 0.0113740861, 0)
- Car.Size = UDim2.new(0, 85, 0, 32)
- Car.Font = Enum.Font.SourceSansItalic
- Car.Text = "Car"
- Car.TextColor3 = Color3.fromRGB(0, 0, 0)
- Car.TextSize = 30.000
- Car.TextWrapped = true
- Car.MouseButton1Down:connect(function()
- local NetworkAccess = coroutine.create(function()
- settings().Physics.AllowSleep = false
- while true do game:GetService("RunService").RenderStepped:Wait()
- game:GetService("Players").LocalPlayer.ReplicationFocus = workspace
- game:GetService("Players").LocalPlayer.MaximumSimulationRadius = math.pow(math.huge,math.huge)
- sethiddenproperty(game:GetService("Players").LocalPlayer,"SimulationRadius",math.huge*math.huge) end end)
- coroutine.resume(NetworkAccess)
- plr = game.Players.LocalPlayer
- char = plr.Character
- torso = char.Torso
- char["Left Leg"]:Remove()
- char["Right Leg"]:Remove()
- char.Humanoid.WalkSpeed = 75
- char.Humanoid.HipHeight = 0.8
- function Align(Part1,Part0,Position,Angle,name)
- local AlignPos = Instance.new("AlignPosition", Part1)
- AlignPos.Parent.CanCollide = false
- AlignPos.ApplyAtCenterOfMass = true
- AlignPos.MaxForce = 67752
- AlignPos.MaxVelocity = math.huge/9e110
- AlignPos.ReactionForceEnabled = false
- AlignPos.Responsiveness = 200
- AlignPos.RigidityEnabled = false
- local AlignOrient = Instance.new("AlignOrientation", Part1)
- AlignOrient.MaxAngularVelocity = math.huge/9e110
- AlignOrient.MaxTorque = 67752
- AlignOrient.PrimaryAxisOnly = false
- AlignOrient.ReactionTorqueEnabled = false
- AlignOrient.Responsiveness = 200
- AlignOrient.RigidityEnabled = false
- local AttachmentA=Instance.new("Attachment",Part1)
- local AttachmentB=Instance.new("Attachment",Part0)
- AttachmentB.Orientation = Angle
- AttachmentB.Position = Position
- AttachmentB.Name = name
- AlignPos.Attachment0 = AttachmentA
- AlignPos.Attachment1 = AttachmentB
- AlignOrient.Attachment0 = AttachmentA
- AlignOrient.Attachment1 = AttachmentB
- end
- car = char["MeshPartAccessory"]
- chandle = car.Handle
- chandle.AccessoryWeld:Destroy()
- fire = char["FireMohawk"]
- fhandle = fire.Handle
- fhandle.AccessoryWeld:Destroy()
- fhandle.Mesh:Destroy()
- h = Instance.new("Attachment",chandle)
- h.Rotation = Vector3.new(0,0,0)
- h.Position = Vector3.new(0,0,0)
- lg = Instance.new("Attachment",torso)
- lg.Rotation = Vector3.new(0,0,0)
- lg.Position = Vector3.new(0, -0.767, -0.942)
- gap = Instance.new("AlignPosition",chandle)
- gap.Attachment0 = h
- gap.Attachment1 = lg
- gap.RigidityEnabled = true
- gao = Instance.new("AlignOrientation",chandle)
- gao.Attachment0 = h
- gao.Attachment1 = lg
- gao.RigidityEnabled = true
- a = Instance.new("Attachment",fhandle)
- a.Rotation = Vector3.new(0,0,0)
- a.Position = Vector3.new(0,0,0)
- a1 = Instance.new("Attachment",torso)
- a1.Rotation = Vector3.new(90, 0, 0)
- a1.Position = Vector3.new(0, -0.974, 0.975)
- a2 = Instance.new("AlignPosition",fhandle)
- a2.Attachment0 = a
- a2.Attachment1 = a1
- a2.RigidityEnabled = true
- a3 = Instance.new("AlignOrientation",fhandle)
- a3.Attachment0 = a
- a3.Attachment1 = a1
- a3.RigidityEnabled = true
- game.Players.LocalPlayer.Character.Torso["Right Shoulder"]:Destroy()
- game.Players.LocalPlayer.Character["Right Arm"].RightShoulderAttachment:Destroy()
- game.Players.LocalPlayer.Character["Right Arm"].RightGripAttachment:Destroy()
- game.Players.LocalPlayer.Character.Torso["Left Shoulder"]:Destroy()
- game.Players.LocalPlayer.Character["Left Arm"].LeftShoulderAttachment:Destroy()
- game.Players.LocalPlayer.Character["Left Arm"].LeftGripAttachment:Destroy()
- Align(game.Players.LocalPlayer.Character["Left Arm"],game.Players.LocalPlayer.Character.Torso,Vector3.new(-1.243, 0.195, -0.793),Vector3.new(74.51, 0, 8.28),"Left")
- Align(game.Players.LocalPlayer.Character["Right Arm"],game.Players.LocalPlayer.Character.Torso,Vector3.new(1.243, 0.195, -0.793),Vector3.new(74.51, 0, -8.28),"Right")
- end)
- Shidashian.Name = "Shidashian"
- Shidashian.Parent = Scripts
- Shidashian.BackgroundColor3 = Color3.fromRGB(255, 163, 26)
- Shidashian.BorderColor3 = Color3.fromRGB(27, 42, 53)
- Shidashian.BorderSizePixel = 0
- Shidashian.Position = UDim2.new(0.0370370373, 0, 0.0113740861, 0)
- Shidashian.Size = UDim2.new(0, 85, 0, 32)
- Shidashian.Font = Enum.Font.SourceSansItalic
- Shidashian.Text = "Shidashian"
- Shidashian.TextColor3 = Color3.fromRGB(0, 0, 0)
- Shidashian.TextSize = 25.000
- Shidashian.TextWrapped = true
- Shidashian.MouseButton1Down:connect(function()
- local unanchoredparts = {}
- local movers = {}
- local tog = true
- local move = false
- local Player = game:GetService("Players").LocalPlayer
- local Character = Player.Character
- local tor = Character.Torso
- local mov = {};
- local mov2 = {};
- local poop = "Poop"
- local x = 0
- local y = -1.086
- local z = 0.808
- pom = Character["Pink Pom poms"]
- phandle = pom.Handle
- phandle.AccessoryWeld:Destroy()
- local Hats = {but1 = Character:WaitForChild("NoxiousEgg"),
- but2 = Character:WaitForChild("SFOTHEgg"),
- but3 = Character:WaitForChild("UglyEgg"),
- but4 = Character:WaitForChild("StarryEgg"),
- }
- for i,v in next, Hats do
- v.Handle.AccessoryWeld:Remove()
- for _,mesh in next, v:GetDescendants() do
- if mesh:IsA("Mesh") or mesh:IsA("SpecialMesh") then
- mesh:Remove()
- end
- end
- end
- function ftp(str)
- local pt = {};
- if str ~= 'me' and str ~= 'random' then
- for i, v in pairs(game.Players:GetPlayers()) do
- if v.Name:lower():find(str:lower()) then
- table.insert(pt, v);
- end
- end
- elseif str == 'me' then
- table.insert(pt, plr);
- elseif str == 'random' then
- table.insert(pt, game.Players:GetPlayers()[math.random(1, #game.Players:GetPlayers())]);
- end
- return pt;
- end
- local function align(i,v)
- local att0 = Instance.new("Attachment", i)
- att0.Position = Vector3.new(0,0,0)
- local att1 = Instance.new("Attachment", v)
- att1.Position = Vector3.new(0,0,0)
- local AP = Instance.new("AlignPosition", i)
- AP.Attachment0 = att0
- AP.Attachment1 = att1
- AP.RigidityEnabled = false
- AP.ReactionForceEnabled = false
- AP.ApplyAtCenterOfMass = true
- AP.MaxForce = 9999999
- AP.MaxVelocity = math.huge
- AP.Responsiveness = 65
- local AO = Instance.new("AlignOrientation", i)
- AO.Attachment0 = att0
- AO.Attachment1 = att1
- AO.ReactionTorqueEnabled = true
- AO.PrimaryAxisOnly = false
- AO.MaxTorque = 9999999
- AO.MaxAngularVelocity = math.huge
- AO.Responsiveness = 50
- end
- align(Hats.but1.Handle, Character["Torso"])
- align(Hats.but2.Handle, Character["Torso"])
- align(Hats.but3.Handle, Character["Torso"])
- align(Hats.but4.Handle, Character["Torso"])
- Hats.but1.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
- Hats.but2.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
- Hats.but3.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
- Hats.but4.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
- Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment1"
- Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment2"
- Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment3"
- Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment4"
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.527, 0.142, -0.595)
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-0.527, 0.142, -0.595)
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0.527, -1.161, 0.57)
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(0.527, -1.161, 0.57)
- h = Instance.new("Attachment",phandle)
- h.Rotation = Vector3.new(0, 0, 0)
- h.Position = Vector3.new(0, 0, 0)
- lg = Instance.new("Attachment",tor)
- lg.Rotation = Vector3.new(0, 0, 0)
- lg.Position = Vector3.new(0, 0, -1.386)
- gap = Instance.new("AlignPosition",phandle)
- gap.Attachment0 = h
- gap.Attachment1 = lg
- gap.RigidityEnabled = true
- gao = Instance.new("AlignOrientation",phandle)
- gao.Attachment0 = h
- gao.Attachment1 = lg
- gao.RigidityEnabled = true
- Character:WaitForChild(poop).Handle.AccessoryWeld:Remove()
- local alignpos = Instance.new("AlignPosition", Character)
- local alignorien = Instance.new("AlignOrientation", Character)
- local att1 = Instance.new("Attachment", Character:WaitForChild(poop).Handle)
- local att2 = Instance.new("Attachment", Character:WaitForChild("Torso"))
- alignpos.Attachment0 = att1
- alignpos.Attachment1 = att2
- alignpos.RigidityEnabled = false
- alignpos.ReactionForceEnabled = false
- alignpos.ApplyAtCenterOfMass = true
- alignpos.MaxForce = 99999999
- alignpos.MaxVelocity = math.huge
- alignpos.Responsiveness = 50
- alignorien.Attachment0 = att1
- alignorien.Attachment1 = att2
- alignorien.ReactionTorqueEnabled = false
- alignorien.PrimaryAxisOnly = false
- alignorien.MaxTorque = 99999999
- alignorien.MaxAngularVelocity = math.huge
- alignorien.Responsiveness = 50
- att2.Position = Vector3.new(x,y,z)
- att2.Rotation = Vector3.new(-72.25, 180, 180)
- game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
- if KeyPressed == "q" then
- if toggle == false then
- att2.Position = Vector3.new(x,y,z)
- toggle = true
- else
- att2.Position = Vector3.new(0, -1.808, 1.609)
- toggle = false
- end
- end
- end)
- end)
- Hoverboard.Name = "Hoverboard"
- Hoverboard.Parent = Scripts
- Hoverboard.BackgroundColor3 = Color3.fromRGB(255, 163, 26)
- Hoverboard.BorderColor3 = Color3.fromRGB(27, 42, 53)
- Hoverboard.BorderSizePixel = 0
- Hoverboard.Position = UDim2.new(0.0370370373, 0, 0.0113740861, 0)
- Hoverboard.Size = UDim2.new(0, 85, 0, 32)
- Hoverboard.Font = Enum.Font.SourceSansItalic
- Hoverboard.Text = "Hoverboard"
- Hoverboard.TextColor3 = Color3.fromRGB(0, 0, 0)
- Hoverboard.TextSize = 24.000
- Hoverboard.TextWrapped = true
- Hoverboard.MouseButton1Down:connect(function()
- game.Players.LocalPlayer.Character.Head.Transparency = 1
- game.Players.LocalPlayer.Character.Head.face:Remove()
- game.Players.LocalPlayer.Character.Torso.Transparency = 1
- game.Players.LocalPlayer.Character['Right Arm'].Transparency = 1
- game.Players.LocalPlayer.Character["Left Arm"].Transparency = 1
- game.Players.LocalPlayer.Character["Right Leg"].Transparency = 1
- game.Players.LocalPlayer.Character["Left Leg"].Transparency = 1
- Local = game:GetService('Players').LocalPlayer
- Char = Local.Character
- touched,tpdback = false, false
- Local.CharacterAdded:connect(function(char)
- if script.Disabled ~= true then
- wait(.00001)
- loc = Char.HumanoidRootPart.Position
- Char:MoveTo(box.Position + Vector3.new(0,.5,0))
- end
- end)
- box = Instance.new('Part',workspace)
- box.Anchored = true
- box.Transparency = 1
- box.CanCollide = true
- box.Size = Vector3.new(10,1,10)
- box.Position = Vector3.new(0,10000,0)
- box.Touched:connect(function(part)
- if (part.Parent.Name == Local.Name) then
- if touched == false then
- touched = true
- function apply()
- if script.Disabled ~= true then
- no = Char.HumanoidRootPart:Clone()
- wait(.0001)
- Char.HumanoidRootPart:Destroy()
- no.Parent = Char
- Char:MoveTo(loc)
- touched = false
- end end
- if Char then
- apply()
- end
- end
- end
- end)
- repeat wait() until Char
- loc = Char.HumanoidRootPart.Position
- Char:MoveTo(box.Position + Vector3.new(0,.5,0))
- wait(0.5)
- local LocalPlayer = game.Players.LocalPlayer;local Character = LocalPlayer.Character;local Mouse = LocalPlayer:GetMouse()
- Character["Pink Hair"].Name = "Brick1";Character["Bedhead"].Name = "Brick2"
- Character["LongHairHeadBand Black"].Name = "Brick3";Character["Hat1"].Name = "Brick4"
- Character["Kate Hair"].Name = "Brick5";Character["BakonHead"].Name = "Brick6"
- Character["FireMohawk"].Name = "Brick7";Character["No Speak Monkey"].Name = "Brick8"
- Character["Pal Hair"].Name = "Brick9";Character["LavanderHair"].Name = "Brick10"
- local Head = Character["Head"];local Torso = Character["Torso"]
- local RArm = Character["Right Arm"];local LArm = Character["Left Arm"]
- local RLeg = Character["Right Leg"];local LLeg = Character["Left Leg"]
- local Hat1 = Character["Brick1"];local Hat2 = Character["Brick2"]
- local Hat3 = Character["Brick3"];local Hat4 = Character["Brick4"]
- local Hat5 = Character["Brick5"];local Hat6 = Character["Brick6"]
- local Hat7 = Character["Brick7"];local Hat8 = Character["Brick8"]
- local Hat9 = Character["Brick9"];local Hat10 = Character["Brick10"]
- Hat1.Handle.Mesh:Destroy()
- Hat2.Handle.Mesh:Destroy()
- Hat3.Handle.Mesh:Destroy()
- Hat4.Handle.Mesh:Destroy()
- Hat5.Handle.Mesh:Destroy()
- Hat7.Handle.Mesh:Destroy()
- Hat8.Handle.Mesh:Destroy()
- Hat9.Handle.Mesh:Destroy()
- Hat10.Handle.Mesh:Destroy()
- --LostDevelopers Alignment Function
- function Align(Part1,Part0,Position,Angle)
- local AlignPos = Instance.new("AlignPosition", Part1);
- AlignPos.Parent.CanCollide = false;
- AlignPos.ApplyAtCenterOfMass = true;
- AlignPos.MaxForce = 67752;
- AlignPos.MaxVelocity = math.huge/9e110;
- AlignPos.ReactionForceEnabled = false;
- AlignPos.Responsiveness = 200;
- AlignPos.RigidityEnabled = false;
- local AlignOri = Instance.new("AlignOrientation", Part1);
- AlignOri.MaxAngularVelocity = math.huge/9e110;
- AlignOri.MaxTorque = 67752;
- AlignOri.PrimaryAxisOnly = false;
- AlignOri.ReactionTorqueEnabled = false;
- AlignOri.Responsiveness = 200;
- AlignOri.RigidityEnabled = false;
- local AttachmentA=Instance.new("Attachment",Part1);
- local AttachmentB=Instance.new("Attachment",Part0);
- AttachmentB.Orientation = Angle
- AttachmentB.Position = Position
- AlignPos.Attachment0 = AttachmentA;
- AlignPos.Attachment1 = AttachmentB;
- AlignOri.Attachment0 = AttachmentA;
- AlignOri.Attachment1 = AttachmentB;
- end
- Character.Humanoid.HipHeight = 0
- function Weld(Part)
- Part.Handle.AccessoryWeld:Destroy()
- end
- function Mesh(Part)
- Part.Handle.SpecialMesh:Destroy()
- end
- Weld(Hat1);Weld(Hat2);Weld(Hat3)
- Weld(Hat4);Weld(Hat5);Weld(Hat6)
- Weld(Hat7);Weld(Hat8);Weld(Hat9)
- Weld(Hat10)
- --[[ Alignment and Measurements ]]--
- Align(Hat1.Handle, RLeg, Vector3.new(0,0,0), Vector3.new(90,0,0))
- Align(Hat2.Handle, LLeg, Vector3.new(0,0,0), Vector3.new(90,0,0))
- Align(Hat3.Handle, Torso, Vector3.new(0,-0.2,0), Vector3.new(0,90,0))
- Align(Hat4.Handle, LArm, Vector3.new(0,0,0), Vector3.new(90,0,0))
- Align(Hat5.Handle, RArm, Vector3.new(0,0,0), Vector3.new(90,0,0))
- Align(Hat6.Handle, Head, Vector3.new(0,0,0), Vector3.new(0,40,0))
- Align(Hat7.Handle, Torso, Vector3.new(1,-3.3,0), Vector3.new(90,90,0))
- Align(Hat8.Handle, Torso, Vector3.new(2.2,-3,0), Vector3.new(0,0,50))
- Align(Hat9.Handle, Torso, Vector3.new(-1,-3.2,0), Vector3.new(0,90,0))
- Align(Hat10.Handle, Torso, Vector3.new(-1,-3.2,-0.2), Vector3.new(0,90,0))
- game.Players.LocalPlayer.Character.Humanoid.HipHeight = 1
- wait(0.2)
- loadstring(game:HttpGet(('https://pastebin.com/raw/hkFAiC1y'),true))()
- end)
- Trashcan.Name = "Trashcan"
- Trashcan.Parent = Scripts
- Trashcan.BackgroundColor3 = Color3.fromRGB(255, 163, 26)
- Trashcan.BorderColor3 = Color3.fromRGB(27, 42, 53)
- Trashcan.BorderSizePixel = 0
- Trashcan.Position = UDim2.new(0.0370370373, 0, 0.0113740861, 0)
- Trashcan.Size = UDim2.new(0, 85, 0, 32)
- Trashcan.Font = Enum.Font.SourceSansItalic
- Trashcan.Text = "Trash can"
- Trashcan.TextColor3 = Color3.fromRGB(0, 0, 0)
- Trashcan.TextSize = 30.000
- Trashcan.TextWrapped = true
- Trashcan.MouseButton1Down:connect(function()
- game.Players.LocalPlayer.Character.Head.Transparency = 1
- game.Players.LocalPlayer.Character.Head.face:Remove()
- game.Players.LocalPlayer.Character.Torso.Transparency = 1
- game.Players.LocalPlayer.Character['Right Arm'].Transparency = 1
- game.Players.LocalPlayer.Character["Left Arm"].Transparency = 1
- game.Players.LocalPlayer.Character["Right Leg"].Transparency = 1
- game.Players.LocalPlayer.Character["Left Leg"].Transparency = 1
- Local = game:GetService('Players').LocalPlayer
- Char = Local.Character
- touched,tpdback = false, false
- Local.CharacterAdded:connect(function(char)
- if script.Disabled ~= true then
- wait(.00001)
- loc = Char.HumanoidRootPart.Position
- Char:MoveTo(box.Position + Vector3.new(0,.5,0))
- end
- end)
- box = Instance.new('Part',workspace)
- box.Anchored = true
- box.Transparency = 1
- box.CanCollide = true
- box.Size = Vector3.new(10,1,10)
- box.Position = Vector3.new(0,10000,0)
- box.Touched:connect(function(part)
- if (part.Parent.Name == Local.Name) then
- if touched == false then
- touched = true
- function apply()
- if script.Disabled ~= true then
- no = Char.HumanoidRootPart:Clone()
- wait(.0001)
- Char.HumanoidRootPart:Destroy()
- no.Parent = Char
- Char:MoveTo(loc)
- touched = false
- end end
- if Char then
- apply()
- end
- end
- end
- end)
- repeat wait() until Char
- loc = Char.HumanoidRootPart.Position
- Char:MoveTo(box.Position + Vector3.new(0,.5,0))
- wait(0.5)
- local LocalPlayer = game.Players.LocalPlayer;local Character = LocalPlayer.Character;local Mouse = LocalPlayer:GetMouse()
- Character["LavanderHair"].Name = "Brick1";Character["Kate Hair"].Name = "Brick2"
- Character["Hat1"].Name = "Brick3";Character["Pal Hair"].Name = "Brick4"
- Character["LongHairHeadBand Black"].Name = "Brick5";Character["Trash Can"].Name = "Brick6"
- Character["Trash Can Lid"].Name = "Brick7"
- local Head = Character["Head"];local Torso = Character["Torso"]
- local RArm = Character["Right Arm"];local LArm = Character["Left Arm"]
- local RLeg = Character["Right Leg"];local LLeg = Character["Left Leg"]
- local Hat1 = Character["Brick1"];local Hat2 = Character["Brick2"]
- local Hat3 = Character["Brick3"];local Hat4 = Character["Brick4"]
- local Hat5 = Character["Brick5"];local Hat6 = Character["Brick6"]
- local Hat7 = Character["Brick7"]
- Hat1.Handle.Mesh:Destroy()
- Hat2.Handle.Mesh:Destroy()
- Hat3.Handle.Mesh:Destroy()
- Hat4.Handle.Mesh:Destroy()
- Hat5.Handle.Mesh:Destroy()
- --LostDevelopers Alignment Function
- function Align(Part1,Part0,Position,Angle)
- local AlignPos = Instance.new("AlignPosition", Part1);
- AlignPos.Parent.CanCollide = false;
- AlignPos.ApplyAtCenterOfMass = true;
- AlignPos.MaxForce = 67752;
- AlignPos.MaxVelocity = math.huge/9e110;
- AlignPos.ReactionForceEnabled = false;
- AlignPos.Responsiveness = 200;
- AlignPos.RigidityEnabled = false;
- local AlignOri = Instance.new("AlignOrientation", Part1);
- AlignOri.MaxAngularVelocity = math.huge/9e110;
- AlignOri.MaxTorque = 67752;
- AlignOri.PrimaryAxisOnly = false;
- AlignOri.ReactionTorqueEnabled = false;
- AlignOri.Responsiveness = 200;
- AlignOri.RigidityEnabled = false;
- local AttachmentA=Instance.new("Attachment",Part1);
- local AttachmentB=Instance.new("Attachment",Part0);
- AttachmentB.Orientation = Angle
- AttachmentB.Position = Position
- AlignPos.Attachment0 = AttachmentA;
- AlignPos.Attachment1 = AttachmentB;
- AlignOri.Attachment0 = AttachmentA;
- AlignOri.Attachment1 = AttachmentB;
- end
- Character.Humanoid.HipHeight = 0
- function Weld(Part)
- Part.Handle.AccessoryWeld:Destroy()
- end
- function Mesh(Part)
- Part.Handle.SpecialMesh:Destroy()
- end
- Weld(Hat1);Weld(Hat2);Weld(Hat3)
- Weld(Hat4);Weld(Hat5);Weld(Hat6)
- Weld(Hat7)
- --[[ Alignment and Measurements ]]--
- Align(Hat1.Handle, RLeg, Vector3.new(0,0,0), Vector3.new(90,0,0))
- Align(Hat2.Handle, LLeg, Vector3.new(0,0,0), Vector3.new(90,0,0))
- Align(Hat5.Handle, Torso, Vector3.new(0,-0.2,0), Vector3.new(0,90,0))
- Align(Hat4.Handle, LArm, Vector3.new(0,0,0), Vector3.new(90,0,0))
- Align(Hat3.Handle, RArm, Vector3.new(0,0,0), Vector3.new(90,0,0))
- Align(Hat6.Handle, Torso, Vector3.new(0,0.3,0), Vector3.new(0,40,0))
- Align(Hat7.Handle, Torso, Vector3.new(0,2,0), Vector3.new(0,0,0))
- wait(0.1)
- loadstring(game:HttpGet(('https://ghostbin.co/paste/5r3k3/raw'),true))()
- end)
- Fairy.Name = "Fairy"
- Fairy.Parent = Scripts
- Fairy.BackgroundColor3 = Color3.fromRGB(255, 163, 26)
- Fairy.BorderColor3 = Color3.fromRGB(27, 42, 53)
- Fairy.BorderSizePixel = 0
- Fairy.Position = UDim2.new(0.0370370373, 0, 0.0113740861, 0)
- Fairy.Size = UDim2.new(0, 85, 0, 32)
- Fairy.Font = Enum.Font.SourceSansItalic
- Fairy.Text = "Fairy"
- Fairy.TextColor3 = Color3.fromRGB(0, 0, 0)
- Fairy.TextSize = 30.000
- Fairy.TextWrapped = true
- Fairy.MouseButton1Down:connect(function()
- game.Players.LocalPlayer.Character.Head.Transparency = 1
- game.Players.LocalPlayer.Character.Head.face:Remove()
- game.Players.LocalPlayer.Character.Torso.Transparency = 1
- game.Players.LocalPlayer.Character['Right Arm'].Transparency = 1
- game.Players.LocalPlayer.Character["Left Arm"].Transparency = 1
- game.Players.LocalPlayer.Character["Right Leg"].Transparency = 1
- game.Players.LocalPlayer.Character["Left Leg"].Transparency = 1
- Local = game:GetService('Players').LocalPlayer
- Char = Local.Character
- touched,tpdback = false, false
- Local.CharacterAdded:connect(function(char)
- if script.Disabled ~= true then
- wait(.00001)
- loc = Char.HumanoidRootPart.Position
- Char:MoveTo(box.Position + Vector3.new(0,.5,0))
- end
- end)
- box = Instance.new('Part',workspace)
- box.Anchored = true
- box.Transparency = 1
- box.CanCollide = true
- box.Size = Vector3.new(10,1,10)
- box.Position = Vector3.new(0,10000,0)
- box.Touched:connect(function(part)
- if (part.Parent.Name == Local.Name) then
- if touched == false then
- touched = true
- function apply()
- if script.Disabled ~= true then
- no = Char.HumanoidRootPart:Clone()
- wait(.0001)
- Char.HumanoidRootPart:Destroy()
- no.Parent = Char
- Char:MoveTo(loc)
- touched = false
- end end
- if Char then
- apply()
- end
- end
- end
- end)
- repeat wait() until Char
- loc = Char.HumanoidRootPart.Position
- Char:MoveTo(box.Position + Vector3.new(0,.5,0))
- wait(0.5)
- local LocalPlayer = game.Players.LocalPlayer;local Character = LocalPlayer.Character;local Mouse = LocalPlayer:GetMouse()
- Character["SpringPixie"].Name = "Brick1"
- local Head = Character["Head"];local Torso = Character["Torso"]
- local RArm = Character["Right Arm"];local LArm = Character["Left Arm"]
- local RLeg = Character["Right Leg"];local LLeg = Character["Left Leg"]
- local Hat1 = Character["Brick1"]
- --LostDevelopers Alignment Function
- function Align(Part1,Part0,Position,Angle)
- local AlignPos = Instance.new("AlignPosition", Part1);
- AlignPos.Parent.CanCollide = false;
- AlignPos.ApplyAtCenterOfMass = true;
- AlignPos.MaxForce = 67752;
- AlignPos.MaxVelocity = math.huge/9e110;
- AlignPos.ReactionForceEnabled = false;
- AlignPos.Responsiveness = 200;
- AlignPos.RigidityEnabled = false;
- local AlignOri = Instance.new("AlignOrientation", Part1);
- AlignOri.MaxAngularVelocity = math.huge/9e110;
- AlignOri.MaxTorque = 67752;
- AlignOri.PrimaryAxisOnly = false;
- AlignOri.ReactionTorqueEnabled = false;
- AlignOri.Responsiveness = 200;
- AlignOri.RigidityEnabled = false;
- local AttachmentA=Instance.new("Attachment",Part1);
- local AttachmentB=Instance.new("Attachment",Part0);
- AttachmentB.Orientation = Angle
- AttachmentB.Position = Position
- AlignPos.Attachment0 = AttachmentA;
- AlignPos.Attachment1 = AttachmentB;
- AlignOri.Attachment0 = AttachmentA;
- AlignOri.Attachment1 = AttachmentB;
- end
- Character.Humanoid.HipHeight = 0
- function Weld(Part)
- Part.Handle.AccessoryWeld:Destroy()
- end
- function Mesh(Part)
- Part.Handle.SpecialMesh:Destroy()
- end
- Weld(Hat1)
- --[[ Alignment and Measurements ]]--
- Align(Hat1.Handle, Torso, Vector3.new(0,0,0.1), Vector3.new(0,0,0))
- Hat1.Handle.Mesh.Scale = Vector3.new(6,6,6)
- wait(0.5)
- loadstring(game:HttpGet(('https://pastebin.com/raw/1Mv3AQ3a'),true))()
- end)
- NoobDance.Name = "NoobDance"
- NoobDance.Parent = Scripts
- NoobDance.BackgroundColor3 = Color3.fromRGB(255, 163, 26)
- NoobDance.BorderColor3 = Color3.fromRGB(27, 42, 53)
- NoobDance.BorderSizePixel = 0
- NoobDance.Position = UDim2.new(0.0370370373, 0, 0.0113740861, 0)
- NoobDance.Size = UDim2.new(0, 85, 0, 32)
- NoobDance.Font = Enum.Font.SourceSansItalic
- NoobDance.Text = "Noob Dance"
- NoobDance.TextColor3 = Color3.fromRGB(0, 0, 0)
- NoobDance.TextSize = 23.000
- NoobDance.TextWrapped = true
- NoobDance.MouseButton1Down:connect(function()
- game.Players.LocalPlayer.Character.Head.Transparency = 1
- game.Players.LocalPlayer.Character.Head.face:Remove()
- game.Players.LocalPlayer.Character.Torso.Transparency = 1
- game.Players.LocalPlayer.Character['Right Arm'].Transparency = 1
- game.Players.LocalPlayer.Character["Left Arm"].Transparency = 1
- game.Players.LocalPlayer.Character["Right Leg"].Transparency = 1
- game.Players.LocalPlayer.Character["Left Leg"].Transparency = 1
- Local = game:GetService('Players').LocalPlayer
- Char = Local.Character
- touched,tpdback = false, false
- Local.CharacterAdded:connect(function(char)
- if script.Disabled ~= true then
- wait(.00001)
- loc = Char.HumanoidRootPart.Position
- Char:MoveTo(box.Position + Vector3.new(0,.5,0))
- end
- end)
- box = Instance.new('Part',workspace)
- box.Anchored = true
- box.Transparency = 1
- box.CanCollide = true
- box.Size = Vector3.new(10,1,10)
- box.Position = Vector3.new(0,10000,0)
- box.Touched:connect(function(part)
- if (part.Parent.Name == Local.Name) then
- if touched == false then
- touched = true
- function apply()
- if script.Disabled ~= true then
- no = Char.HumanoidRootPart:Clone()
- wait(.0001)
- Char.HumanoidRootPart:Destroy()
- no.Parent = Char
- Char:MoveTo(loc)
- touched = false
- end end
- if Char then
- apply()
- end
- end
- end
- end)
- repeat wait() until Char
- loc = Char.HumanoidRootPart.Position
- Char:MoveTo(box.Position + Vector3.new(0,.5,0))
- wait(0.5)
- local LocalPlayer = game.Players.LocalPlayer;local Character = LocalPlayer.Character;local Mouse = LocalPlayer:GetMouse()
- Character["LavanderHair"].Name = "Brick1";Character["Pal Hair"].Name = "Brick2"
- Character["LongHairHeadBand Black"].Name = "Brick3";Character["Hat1"].Name = "Brick4"
- Character["Kate Hair"].Name = "Brick5";Character["PlushNoob"].Name = "Brick6"
- local Head = Character["Head"];local Torso = Character["Torso"]
- local RArm = Character["Right Arm"];local LArm = Character["Left Arm"]
- local RLeg = Character["Right Leg"];local LLeg = Character["Left Leg"]
- local Hat1 = Character["Brick1"];local Hat2 = Character["Brick2"]
- local Hat3 = Character["Brick3"];local Hat4 = Character["Brick4"]
- local Hat5 = Character["Brick5"];local Hat6 = Character["Brick6"]
- Hat1.Handle.Mesh:Destroy()
- Hat2.Handle.Mesh:Destroy()
- Hat3.Handle.Mesh:Destroy()
- Hat4.Handle.Mesh:Destroy()
- Hat5.Handle.Mesh:Destroy()
- --LostDevelopers Alignment Function
- function Align(Part1,Part0,Position,Angle)
- local AlignPos = Instance.new("AlignPosition", Part1);
- AlignPos.Parent.CanCollide = false;
- AlignPos.ApplyAtCenterOfMass = true;
- AlignPos.MaxForce = 67752;
- AlignPos.MaxVelocity = math.huge/9e110;
- AlignPos.ReactionForceEnabled = false;
- AlignPos.Responsiveness = 200;
- AlignPos.RigidityEnabled = false;
- local AlignOri = Instance.new("AlignOrientation", Part1);
- AlignOri.MaxAngularVelocity = math.huge/9e110;
- AlignOri.MaxTorque = 67752;
- AlignOri.PrimaryAxisOnly = false;
- AlignOri.ReactionTorqueEnabled = false;
- AlignOri.Responsiveness = 200;
- AlignOri.RigidityEnabled = false;
- local AttachmentA=Instance.new("Attachment",Part1);
- local AttachmentB=Instance.new("Attachment",Part0);
- AttachmentB.Orientation = Angle
- AttachmentB.Position = Position
- AlignPos.Attachment0 = AttachmentA;
- AlignPos.Attachment1 = AttachmentB;
- AlignOri.Attachment0 = AttachmentA;
- AlignOri.Attachment1 = AttachmentB;
- end
- Character.Humanoid.HipHeight = 0
- function Weld(Part)
- Part.Handle.AccessoryWeld:Destroy()
- end
- function Mesh(Part)
- Part.Handle.SpecialMesh:Destroy()
- end
- Weld(Hat1);Weld(Hat2);Weld(Hat3)
- Weld(Hat4);Weld(Hat5);Weld(Hat6)
- --[[ Alignment and Measurements ]]--
- Align(Hat1.Handle, RLeg, Vector3.new(0,0,0), Vector3.new(90,0,0))
- Align(Hat2.Handle, LLeg, Vector3.new(0,0,0), Vector3.new(90,0,0))
- Align(Hat3.Handle, Torso, Vector3.new(0,-0.2,0), Vector3.new(0,90,0))
- Align(Hat4.Handle, LArm, Vector3.new(0,0,0), Vector3.new(90,0,0))
- Align(Hat5.Handle, RArm, Vector3.new(0,0,0), Vector3.new(90,0,0))
- Align(Hat6.Handle, Head, Vector3.new(0,0.1,0), Vector3.new(0,0,0))
- wait(0.5)
- loadstring(game:HttpGet(('https://ghostbin.co/paste/je98d/raw'),true))()
- end)
- Knight.Name = "Knight"
- Knight.Parent = Scripts
- Knight.BackgroundColor3 = Color3.fromRGB(255, 163, 26)
- Knight.BorderColor3 = Color3.fromRGB(27, 42, 53)
- Knight.BorderSizePixel = 0
- Knight.Position = UDim2.new(0.0370370373, 0, 0.0113740861, 0)
- Knight.Size = UDim2.new(0, 85, 0, 32)
- Knight.Font = Enum.Font.SourceSansItalic
- Knight.Text = "Knight"
- Knight.TextColor3 = Color3.fromRGB(0, 0, 0)
- Knight.TextSize = 30.000
- Knight.TextWrapped = true
- Knight.MouseButton1Down:connect(function()
- game.Players.LocalPlayer.Character.Head.Transparency = 1
- game.Players.LocalPlayer.Character.Head.face:Remove()
- game.Players.LocalPlayer.Character.Torso.Transparency = 1
- game.Players.LocalPlayer.Character['Right Arm'].Transparency = 1
- game.Players.LocalPlayer.Character["Left Arm"].Transparency = 1
- game.Players.LocalPlayer.Character["Right Leg"].Transparency = 1
- game.Players.LocalPlayer.Character["Left Leg"].Transparency = 1
- Local = game:GetService('Players').LocalPlayer
- Char = Local.Character
- touched,tpdback = false, false
- Local.CharacterAdded:connect(function(char)
- if script.Disabled ~= true then
- wait(.00001)
- loc = Char.HumanoidRootPart.Position
- Char:MoveTo(box.Position + Vector3.new(0,.5,0))
- end
- end)
- box = Instance.new('Part',workspace)
- box.Anchored = true
- box.Transparency = 1
- box.CanCollide = true
- box.Size = Vector3.new(10,1,10)
- box.Position = Vector3.new(0,10000,0)
- box.Touched:connect(function(part)
- if (part.Parent.Name == Local.Name) then
- if touched == false then
- touched = true
- function apply()
- if script.Disabled ~= true then
- no = Char.HumanoidRootPart:Clone()
- wait(.0001)
- Char.HumanoidRootPart:Destroy()
- no.Parent = Char
- Char:MoveTo(loc)
- touched = false
- end end
- if Char then
- apply()
- end
- end
- end
- end)
- repeat wait() until Char
- loc = Char.HumanoidRootPart.Position
- Char:MoveTo(box.Position + Vector3.new(0,.5,0))
- wait(0.5)
- local LocalPlayer = game.Players.LocalPlayer;local Character = LocalPlayer.Character;local Mouse = LocalPlayer:GetMouse()
- Character["LavanderHair"].Name = "Brick1";Character["Pal Hair"].Name = "Brick2"
- Character["LongHairHeadBand Black"].Name = "Brick3";Character["Hat1"].Name = "Brick4"
- Character["Kate Hair"].Name = "Brick5";Character["helmet"].Name = "Brick6"
- Character["danielAccessory"].Name = "Brick7"
- local Head = Character["Head"];local Torso = Character["Torso"]
- local RArm = Character["Right Arm"];local LArm = Character["Left Arm"]
- local RLeg = Character["Right Leg"];local LLeg = Character["Left Leg"]
- local Hat1 = Character["Brick1"];local Hat2 = Character["Brick2"]
- local Hat3 = Character["Brick3"];local Hat4 = Character["Brick4"]
- local Hat5 = Character["Brick5"];local Hat6 = Character["Brick6"]
- local Hat7 = Character["Brick7"]
- Hat1.Handle.Mesh:Destroy()
- Hat2.Handle.Mesh:Destroy()
- Hat3.Handle.Mesh:Destroy()
- Hat4.Handle.Mesh:Destroy()
- Hat5.Handle.Mesh:Destroy()
- --LostDevelopers Alignment Function
- function Align(Part1,Part0,Position,Angle)
- local AlignPos = Instance.new("AlignPosition", Part1);
- AlignPos.Parent.CanCollide = false;
- AlignPos.ApplyAtCenterOfMass = true;
- AlignPos.MaxForce = 67752;
- AlignPos.MaxVelocity = math.huge/9e110;
- AlignPos.ReactionForceEnabled = false;
- AlignPos.Responsiveness = 200;
- AlignPos.RigidityEnabled = false;
- local AlignOri = Instance.new("AlignOrientation", Part1);
- AlignOri.MaxAngularVelocity = math.huge/9e110;
- AlignOri.MaxTorque = 67752;
- AlignOri.PrimaryAxisOnly = false;
- AlignOri.ReactionTorqueEnabled = false;
- AlignOri.Responsiveness = 200;
- AlignOri.RigidityEnabled = false;
- local AttachmentA=Instance.new("Attachment",Part1);
- local AttachmentB=Instance.new("Attachment",Part0);
- AttachmentB.Orientation = Angle
- AttachmentB.Position = Position
- AlignPos.Attachment0 = AttachmentA;
- AlignPos.Attachment1 = AttachmentB;
- AlignOri.Attachment0 = AttachmentA;
- AlignOri.Attachment1 = AttachmentB;
- end
- Character.Humanoid.HipHeight = 0
- function Weld(Part)
- Part.Handle.AccessoryWeld:Destroy()
- end
- function Mesh(Part)
- Part.Handle.SpecialMesh:Destroy()
- end
- Weld(Hat1);Weld(Hat2);Weld(Hat3)
- Weld(Hat4);Weld(Hat5);Weld(Hat6)
- Weld(Hat7)
- --[[ Alignment and Measurements ]]--
- Align(Hat1.Handle, RLeg, Vector3.new(0,0,0), Vector3.new(90,0,0))
- Align(Hat2.Handle, LLeg, Vector3.new(0,0,0), Vector3.new(90,0,0))
- Align(Hat3.Handle, Torso, Vector3.new(0,-0.2,0), Vector3.new(0,90,0))
- Align(Hat4.Handle, LArm, Vector3.new(0,0,0), Vector3.new(90,0,0))
- Align(Hat5.Handle, RArm, Vector3.new(0,0,0), Vector3.new(90,0,0))
- Align(Hat6.Handle, Head, Vector3.new(0,0.3,0), Vector3.new(0,0,0))
- Align(Hat7.Handle, Torso, Vector3.new(0,0,1), Vector3.new(180,0,180))
- wait(0.5)
- loadstring(game:HttpGet(('https://ghostbin.co/paste/9ouy9/raw'),true))()
- end)
- credits.Name = "credits"
- credits.Parent = Main
- credits.BackgroundColor3 = Color3.fromRGB(255, 163, 26)
- credits.BorderSizePixel = 0
- credits.Position = UDim2.new(0.0188882221, 0, 0.758816004, 0)
- credits.Size = UDim2.new(0, 70, 0, 46)
- credits.AutoButtonColor = false
- credits.Font = Enum.Font.SourceSansSemibold
- credits.Text = "Credits"
- credits.TextColor3 = Color3.fromRGB(0, 0, 0)
- credits.TextSize = 17.000
- scripts.Name = "scripts"
- scripts.Parent = Main
- scripts.BackgroundColor3 = Color3.fromRGB(255, 163, 26)
- scripts.BorderSizePixel = 0
- scripts.Position = UDim2.new(0.0187450238, 0, 0.456513822, 0)
- scripts.Size = UDim2.new(0, 70, 0, 46)
- scripts.AutoButtonColor = false
- scripts.Font = Enum.Font.SourceSansSemibold
- scripts.Text = "Scripts"
- scripts.TextColor3 = Color3.fromRGB(0, 0, 0)
- scripts.TextSize = 17.000
- updates.Name = "updates"
- updates.Parent = Main
- updates.BackgroundColor3 = Color3.fromRGB(255, 163, 26)
- updates.BorderSizePixel = 0
- updates.Position = UDim2.new(0.0188882221, 0, 0.153641224, 0)
- updates.Size = UDim2.new(0, 70, 0, 46)
- updates.AutoButtonColor = false
- updates.Font = Enum.Font.SourceSansSemibold
- updates.Text = "Updates"
- updates.TextColor3 = Color3.fromRGB(0, 0, 0)
- updates.TextSize = 17.000
- Welcome.Name = "Welcome"
- Welcome.Parent = Main
- Welcome.BackgroundColor3 = Color3.fromRGB(27, 27, 27)
- Welcome.BackgroundTransparency = 1.000
- Welcome.BorderSizePixel = 0
- Welcome.Position = UDim2.new(0.368291467, 0, 0, 0)
- Welcome.Size = UDim2.new(0, 172, 0, 27)
- Welcome.Font = Enum.Font.SourceSans
- Welcome.Text = "-"
- Welcome.TextColor3 = Color3.fromRGB(0, 0, 0)
- Welcome.TextScaled = true
- Welcome.TextSize = 20.000
- Welcome.TextWrapped = true
- Hub.Name = "Hub"
- Hub.Parent = Main
- Hub.BackgroundColor3 = Color3.fromRGB(255, 163, 26)
- Hub.BorderSizePixel = 0
- Hub.Position = UDim2.new(0.148261026, 0, 0, 0)
- Hub.Size = UDim2.new(0, 53, 0, 27)
- TextLabel_10.Parent = Hub
- TextLabel_10.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
- TextLabel_10.BackgroundTransparency = 1.000
- TextLabel_10.BorderSizePixel = 0
- TextLabel_10.Position = UDim2.new(-0.00564749539, 0, 0, 0)
- TextLabel_10.Size = UDim2.new(0, 52, 0, 27)
- TextLabel_10.Font = Enum.Font.SourceSans
- TextLabel_10.Text = "Hub"
- TextLabel_10.TextColor3 = Color3.fromRGB(0, 0, 0)
- TextLabel_10.TextScaled = true
- TextLabel_10.TextSize = 50.000
- TextLabel_10.TextWrapped = true
- TextLabel_11.Parent = Main
- TextLabel_11.BackgroundColor3 = Color3.fromRGB(27, 27, 27)
- TextLabel_11.BackgroundTransparency = 1.000
- TextLabel_11.BorderSizePixel = 0
- TextLabel_11.Position = UDim2.new(-0.000354729069, 0, 0, 0)
- TextLabel_11.Size = UDim2.new(0, 49, 0, 27)
- TextLabel_11.Font = Enum.Font.SourceSans
- TextLabel_11.Text = "Hat"
- TextLabel_11.TextColor3 = Color3.fromRGB(255, 255, 255)
- TextLabel_11.TextScaled = true
- TextLabel_11.TextSize = 50.000
- TextLabel_11.TextWrapped = true
- -- Scripts:
- local function UCTSGTA_fake_script() -- credits.LocalScript
- local script = Instance.new('LocalScript', credits)
- script.Parent.MouseButton1Click:Connect(function()
- script.Parent.Parent.Scripts.Visible = false
- script.Parent.Parent.Credits.Visible = true
- script.Parent.Parent.Updates.Visible = false
- end)
- end
- coroutine.wrap(UCTSGTA_fake_script)()
- local function FUPUUWX_fake_script() -- scripts.LocalScript
- local script = Instance.new('LocalScript', scripts)
- script.Parent.MouseButton1Click:Connect(function()
- script.Parent.Parent.Scripts.Visible = true
- script.Parent.Parent.Credits.Visible = false
- script.Parent.Parent.Updates.Visible = false
- end)
- end
- coroutine.wrap(FUPUUWX_fake_script)()
- local function LFORL_fake_script() -- updates.LocalScript
- local script = Instance.new('LocalScript', updates)
- script.Parent.MouseButton1Click:Connect(function()
- script.Parent.Parent.Scripts.Visible = false
- script.Parent.Parent.Credits.Visible = false
- script.Parent.Parent.Updates.Visible = true
- end)
- end
- coroutine.wrap(LFORL_fake_script)()
- local function YLMDVM_fake_script() -- Welcome.LocalScript
- local script = Instance.new('LocalScript', Welcome)
- user = game.Players.LocalPlayer
- script.Parent.Text = "Welcome, " .. user.Name
- end
- coroutine.wrap(YLMDVM_fake_script)()
- local function QHASD_fake_script() -- Main.Open/Close
- local script = Instance.new('LocalScript', Main)
- local HH = script.Parent
- local open = false
- local UserInputService = game:GetService("UserInputService")
- UserInputService.InputBegan:connect(function(keyCode)
- if keyCode.keyCode == Enum.KeyCode.LeftAlt then
- if open then
- HH.Visible = true
- open = false
- else
- open = true
- HH.Visible = false
- end
- end
- end)
- end
- coroutine.wrap(QHASD_fake_script)()
- local function EREBEG_fake_script() -- Main.Drag
- local script = Instance.new('LocalScript', Main)
- local dragger = {};
- local resizer = {};
- do
- local mouse = game:GetService("Players").LocalPlayer:GetMouse();
- local inputService = game:GetService('UserInputService');
- local heartbeat = game:GetService("RunService").Heartbeat;
- function dragger.new(frame)
- local s, event = pcall(function()
- return frame.MouseEnter
- end)
- if s then
- frame.Active = true;
- event:connect(function()
- local input = frame.InputBegan:connect(function(key)
- if key.UserInputType == Enum.UserInputType.MouseButton1 then
- local objectPosition = Vector2.new(mouse.X - frame.AbsolutePosition.X, mouse.Y - frame.AbsolutePosition.Y);
- while heartbeat:wait() and inputService:IsMouseButtonPressed(Enum.UserInputType.MouseButton1) do
- frame:TweenPosition(UDim2.new(0, mouse.X - objectPosition.X + (frame.Size.X.Offset * frame.AnchorPoint.X), 0, mouse.Y - objectPosition.Y + (frame.Size.Y.Offset * frame.AnchorPoint.Y)), 'Out', 'Quad', 0.1, true);
- end
- end
- end)
- local leave;
- leave = frame.MouseLeave:connect(function()
- input:disconnect();
- leave:disconnect();
- end)
- end)
- end
- end
- function resizer.new(p, s)
- p:GetPropertyChangedSignal('AbsoluteSize'):connect(function()
- s.Size = UDim2.new(s.Size.X.Scale, s.Size.X.Offset, s.Size.Y.Scale, p.AbsoluteSize.Y);
- end)
- end
- end
- script.Parent.Active = true
- script.Parent.Draggable = true
- end
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