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Hathub

Feb 10th, 2021
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  1. -- // define alias for http function
  2.  
  3. local http_request = http_request;
  4. if syn then
  5. http_request = syn.request
  6. elseif SENTINEL_V2 then
  7. function http_request(tb)
  8. return {
  9. StatusCode = 200;
  10. Body = request(tb.Url, tb.Method, (tb.Body or ''))
  11. }
  12. end
  13. end
  14.  
  15. if (not http_request) then
  16. return game:GetService('Players').LocalPlayer:Kick('Unable to find proper request function')
  17. end
  18.  
  19. -- // define hash function
  20.  
  21. local hash; do
  22. local MOD = 2^32
  23. local MODM = MOD-1
  24. local bxor = bit32.bxor;
  25. local band = bit32.band;
  26. local bnot = bit32.bnot;
  27. local rshift1 = bit32.rshift;
  28. local rshift = bit32.rshift;
  29. local lshift = bit32.lshift;
  30. local rrotate = bit32.rrotate;
  31.  
  32. local str_gsub = string.gsub;
  33. local str_fmt = string.format;
  34. local str_byte = string.byte;
  35. local str_char = string.char;
  36. local str_rep = string.rep;
  37.  
  38. local k = {
  39. 0x428a2f98, 0x71374491, 0xb5c0fbcf, 0xe9b5dba5,
  40. 0x3956c25b, 0x59f111f1, 0x923f82a4, 0xab1c5ed5,
  41. 0xd807aa98, 0x12835b01, 0x243185be, 0x550c7dc3,
  42. 0x72be5d74, 0x80deb1fe, 0x9bdc06a7, 0xc19bf174,
  43. 0xe49b69c1, 0xefbe4786, 0x0fc19dc6, 0x240ca1cc,
  44. 0x2de92c6f, 0x4a7484aa, 0x5cb0a9dc, 0x76f988da,
  45. 0x983e5152, 0xa831c66d, 0xb00327c8, 0xbf597fc7,
  46. 0xc6e00bf3, 0xd5a79147, 0x06ca6351, 0x14292967,
  47. 0x27b70a85, 0x2e1b2138, 0x4d2c6dfc, 0x53380d13,
  48. 0x650a7354, 0x766a0abb, 0x81c2c92e, 0x92722c85,
  49. 0xa2bfe8a1, 0xa81a664b, 0xc24b8b70, 0xc76c51a3,
  50. 0xd192e819, 0xd6990624, 0xf40e3585, 0x106aa070,
  51. 0x19a4c116, 0x1e376c08, 0x2748774c, 0x34b0bcb5,
  52. 0x391c0cb3, 0x4ed8aa4a, 0x5b9cca4f, 0x682e6ff3,
  53. 0x748f82ee, 0x78a5636f, 0x84c87814, 0x8cc70208,
  54. 0x90befffa, 0xa4506ceb, 0xbef9a3f7, 0xc67178f2,
  55. }
  56. local function str2hexa(s)
  57. return (str_gsub(s, ".", function(c) return str_fmt("%02x", str_byte(c)) end))
  58. end
  59. local function num2s(l, n)
  60. local s = ""
  61. for i = 1, n do
  62. local rem = l % 256
  63. s = str_char(rem) .. s
  64. l = (l - rem) / 256
  65. end
  66. return s
  67. end
  68. local function s232num(s, i)
  69. local n = 0
  70. for i = i, i + 3 do n = n*256 + str_byte(s, i) end
  71. return n
  72. end
  73. local function preproc(msg, len)
  74. local extra = 64 - ((len + 9) % 64)
  75. len = num2s(8 * len, 8)
  76. msg = msg .. "\128" .. str_rep("\0", extra) .. len
  77. assert(#msg % 64 == 0)
  78. return msg
  79. end
  80. local function initH256(H)
  81. H[1] = 0x6a09e667
  82. H[2] = 0xbb67ae85
  83. H[3] = 0x3c6ef372
  84. H[4] = 0xa54ff53a
  85. H[5] = 0x510e527f
  86. H[6] = 0x9b05688c
  87. H[7] = 0x1f83d9ab
  88. H[8] = 0x5be0cd19
  89. return H
  90. end
  91. local function digestblock(msg, i, H)
  92. local w = {}
  93. for j = 1, 16 do w[j] = s232num(msg, i + (j - 1)*4) end
  94. for j = 17, 64 do
  95. local v = w[j - 15]
  96. local s0 = bxor(rrotate(v, 7), rrotate(v, 18), rshift(v, 3))
  97. v = w[j - 2]
  98. w[j] = w[j - 16] + s0 + w[j - 7] + bxor(rrotate(v, 17), rrotate(v, 19), rshift(v, 10))
  99. end
  100. local a, b, c, d, e, f, g, h = H[1], H[2], H[3], H[4], H[5], H[6], H[7], H[8]
  101. for i = 1, 64 do
  102. local s0 = bxor(rrotate(a, 2), rrotate(a, 13), rrotate(a, 22))
  103. local maj = bxor(band(a, b), band(a, c), band(b, c))
  104. local t2 = s0 + maj
  105. local s1 = bxor(rrotate(e, 6), rrotate(e, 11), rrotate(e, 25))
  106. local ch = bxor(band(e, f), band(bnot(e), g))
  107. local t1 = h + s1 + ch + k[i] + w[i]
  108. h, g, f, e, d, c, b, a = g, f, e, d + t1, c, b, a, t1 + t2
  109. end
  110. H[1] = band(H[1] + a)
  111. H[2] = band(H[2] + b)
  112. H[3] = band(H[3] + c)
  113. H[4] = band(H[4] + d)
  114. H[5] = band(H[5] + e)
  115. H[6] = band(H[6] + f)
  116. H[7] = band(H[7] + g)
  117. H[8] = band(H[8] + h)
  118. end
  119. function hash(msg, t)
  120. msg = preproc(msg, #msg)
  121. local H = initH256({})
  122. for i = 1, #msg, 64 do digestblock(msg, i, H) end
  123. return str2hexa(num2s(H[1], 4) .. num2s(H[2], 4) .. num2s(H[3], 4) .. num2s(H[4], 4) .. num2s(H[5], 4) .. num2s(H[6], 4) .. num2s(H[7], 4) .. num2s(H[8], 4))
  124. end
  125. end
  126.  
  127.  
  128.  
  129.  
  130. local ScreenGui = Instance.new("ScreenGui")
  131. local Main = Instance.new("Frame")
  132. local Credits = Instance.new("Frame")
  133. local TextLabel = Instance.new("TextLabel")
  134. local TextLabel_2 = Instance.new("TextLabel")
  135. local TextLabel_3 = Instance.new("TextLabel")
  136. local TextLabel_4 = Instance.new("TextLabel")
  137. local Updates = Instance.new("Frame")
  138. local TextLabel_5 = Instance.new("TextLabel")
  139. local TextLabel_6 = Instance.new("TextLabel")
  140. local TextLabel_7 = Instance.new("TextLabel")
  141. local TextLabel_8 = Instance.new("TextLabel")
  142. local TextLabel_9 = Instance.new("TextLabel")
  143. local Scripts = Instance.new("ScrollingFrame")
  144. local UIGridLayout = Instance.new("UIGridLayout")
  145. local Hand = Instance.new("TextButton")
  146. local SexDoll = Instance.new("TextButton")
  147. local Naruto = Instance.new("TextButton")
  148. local StrongStand = Instance.new("TextButton")
  149. local NPC = Instance.new("TextButton")
  150. local PP = Instance.new("TextButton")
  151. local Plane = Instance.new("TextButton")
  152. local Bike = Instance.new("TextButton")
  153. local _911Plane = Instance.new("TextButton")
  154. local _911 = Instance.new("TextButton")
  155. local Car = Instance.new("TextButton")
  156. local Shidashian = Instance.new("TextButton")
  157. local Hoverboard = Instance.new("TextButton")
  158. local Trashcan = Instance.new("TextButton")
  159. local Fairy = Instance.new("TextButton")
  160. local NoobDance = Instance.new("TextButton")
  161. local Knight = Instance.new("TextButton")
  162. local credits = Instance.new("TextButton")
  163. local scripts = Instance.new("TextButton")
  164. local updates = Instance.new("TextButton")
  165. local Welcome = Instance.new("TextLabel")
  166. local Hub = Instance.new("Frame")
  167. local TextLabel_10 = Instance.new("TextLabel")
  168. local TextLabel_11 = Instance.new("TextLabel")
  169.  
  170. --Properties:
  171.  
  172. ScreenGui.Parent = game.CoreGui
  173. ScreenGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
  174.  
  175. loadstring(game:HttpGet("https://pastebin.com/raw/tUUGAeaH", true))()
  176.  
  177. spoof(game.Players.LocalPlayer, "MaximumSimulationRadius", 1000)
  178. spoof(game.Players.LocalPlayer, "SimulationRadius", 1000)
  179. sethiddenproperty(game.Players.LocalPlayer,"MaximumSimulationRadius",math.huge)
  180. sethiddenproperty(game.Players.LocalPlayer,"SimulationRadius",1.0000000331814e+32)
  181.  
  182. local NetworkAccess = coroutine.create(function()
  183. settings().Physics.AllowSleep = false
  184. game:GetService("RunService").RenderStepped:Wait()
  185. end)
  186. spawn(function()
  187. while true do
  188. game:GetService("Players").LocalPlayer.ReplicationFocus = workspace
  189. game:GetService("RunService").Heartbeat:wait()
  190. end
  191. end)
  192.  
  193. Main.Name = "Main"
  194. Main.Parent = ScreenGui
  195. Main.AnchorPoint = Vector2.new(1, 1)
  196. Main.BackgroundColor3 = Color3.fromRGB(27, 27, 27)
  197. Main.BorderColor3 = Color3.fromRGB(255, 163, 26)
  198. Main.Position = UDim2.new(1, 0, 1, 0)
  199. Main.Size = UDim2.new(0, 325, 0, 223)
  200.  
  201. Credits.Name = "Credits"
  202. Credits.Parent = Main
  203. Credits.BackgroundColor3 = Color3.fromRGB(27, 27, 27)
  204. Credits.BorderSizePixel = 0
  205. Credits.Position = UDim2.new(0.31099999, 0, 0.157000005, 0)
  206. Credits.Size = UDim2.new(0, 216, 0, 181)
  207. Credits.Visible = false
  208.  
  209. TextLabel.Parent = Credits
  210. TextLabel.BackgroundColor3 = Color3.fromRGB(27, 27, 27)
  211. TextLabel.BorderColor3 = Color3.fromRGB(27, 42, 53)
  212. TextLabel.BorderSizePixel = 0
  213. TextLabel.Size = UDim2.new(0, 155, 0, 31)
  214. TextLabel.Font = Enum.Font.SourceSansBold
  215. TextLabel.Text = "soda jerk#0650"
  216. TextLabel.TextColor3 = Color3.fromRGB(255, 163, 26)
  217. TextLabel.TextScaled = true
  218. TextLabel.TextSize = 14.000
  219. TextLabel.TextWrapped = true
  220.  
  221. TextLabel_2.Parent = Credits
  222. TextLabel_2.BackgroundColor3 = Color3.fromRGB(27, 27, 27)
  223. TextLabel_2.BorderColor3 = Color3.fromRGB(27, 42, 53)
  224. TextLabel_2.BorderSizePixel = 0
  225. TextLabel_2.Position = UDim2.new(0, 0, 0.171270713, 0)
  226. TextLabel_2.Size = UDim2.new(0, 216, 0, 31)
  227. TextLabel_2.Font = Enum.Font.SourceSansBold
  228. TextLabel_2.Text = "*UI and scripts"
  229. TextLabel_2.TextColor3 = Color3.fromRGB(255, 163, 26)
  230. TextLabel_2.TextScaled = true
  231. TextLabel_2.TextSize = 14.000
  232. TextLabel_2.TextWrapped = true
  233.  
  234. TextLabel_3.Parent = Credits
  235. TextLabel_3.BackgroundColor3 = Color3.fromRGB(27, 27, 27)
  236. TextLabel_3.BorderColor3 = Color3.fromRGB(27, 42, 53)
  237. TextLabel_3.BorderSizePixel = 0
  238. TextLabel_3.Position = UDim2.new(-0.00925925933, 0, 0.364640892, 0)
  239. TextLabel_3.Size = UDim2.new(0, 202, 0, 31)
  240. TextLabel_3.Font = Enum.Font.SourceSansBold
  241. TextLabel_3.Text = "LeitungBambus#1933"
  242. TextLabel_3.TextColor3 = Color3.fromRGB(255, 163, 26)
  243. TextLabel_3.TextScaled = true
  244. TextLabel_3.TextSize = 14.000
  245. TextLabel_3.TextWrapped = true
  246.  
  247. TextLabel_4.Parent = Credits
  248. TextLabel_4.BackgroundColor3 = Color3.fromRGB(27, 27, 27)
  249. TextLabel_4.BorderColor3 = Color3.fromRGB(27, 42, 53)
  250. TextLabel_4.BorderSizePixel = 0
  251. TextLabel_4.Position = UDim2.new(-0.00925925933, 0, 0.53591162, 0)
  252. TextLabel_4.Size = UDim2.new(0, 157, 0, 31)
  253. TextLabel_4.Font = Enum.Font.SourceSansBold
  254. TextLabel_4.Text = "*Scripts"
  255. TextLabel_4.TextColor3 = Color3.fromRGB(255, 163, 26)
  256. TextLabel_4.TextScaled = true
  257. TextLabel_4.TextSize = 14.000
  258. TextLabel_4.TextWrapped = true
  259.  
  260. Updates.Name = "Updates"
  261. Updates.Parent = Main
  262. Updates.BackgroundColor3 = Color3.fromRGB(27, 27, 27)
  263. Updates.BorderSizePixel = 0
  264. Updates.Position = UDim2.new(0.31099999, 0, 0.157000005, 0)
  265. Updates.Size = UDim2.new(0, 216, 0, 181)
  266.  
  267. TextLabel_5.Parent = Updates
  268. TextLabel_5.BackgroundColor3 = Color3.fromRGB(27, 27, 27)
  269. TextLabel_5.BorderColor3 = Color3.fromRGB(27, 42, 53)
  270. TextLabel_5.BorderSizePixel = 0
  271. TextLabel_5.Position = UDim2.new(-0.115740731, 0, 0, 0)
  272. TextLabel_5.Size = UDim2.new(0, 155, 0, 31)
  273. TextLabel_5.Font = Enum.Font.SourceSansBold
  274. TextLabel_5.Text = "8/26/2020"
  275. TextLabel_5.TextColor3 = Color3.fromRGB(255, 163, 26)
  276. TextLabel_5.TextScaled = true
  277. TextLabel_5.TextSize = 14.000
  278. TextLabel_5.TextWrapped = true
  279.  
  280. TextLabel_6.Parent = Updates
  281. TextLabel_6.BackgroundColor3 = Color3.fromRGB(27, 27, 27)
  282. TextLabel_6.BorderColor3 = Color3.fromRGB(27, 42, 53)
  283. TextLabel_6.BorderSizePixel = 0
  284. TextLabel_6.Position = UDim2.new(-0.00087723881, 0, 0.171270713, 0)
  285. TextLabel_6.Size = UDim2.new(0, 131, 0, 31)
  286. TextLabel_6.Font = Enum.Font.SourceSansBold
  287. TextLabel_6.Text = "*4 NEW Scripts"
  288. TextLabel_6.TextColor3 = Color3.fromRGB(255, 163, 26)
  289. TextLabel_6.TextScaled = true
  290. TextLabel_6.TextSize = 14.000
  291. TextLabel_6.TextWrapped = true
  292.  
  293. TextLabel_7.Parent = Updates
  294. TextLabel_7.BackgroundColor3 = Color3.fromRGB(27, 27, 27)
  295. TextLabel_7.BorderColor3 = Color3.fromRGB(27, 42, 53)
  296. TextLabel_7.BorderSizePixel = 0
  297. TextLabel_7.Position = UDim2.new(-0.0740740746, 0, 0.828729272, 0)
  298. TextLabel_7.Size = UDim2.new(0, 223, 0, 31)
  299. TextLabel_7.Font = Enum.Font.SourceSansBold
  300. TextLabel_7.Text = "*LeftAlt to open/close UI"
  301. TextLabel_7.TextColor3 = Color3.fromRGB(255, 163, 26)
  302. TextLabel_7.TextScaled = true
  303. TextLabel_7.TextSize = 14.000
  304. TextLabel_7.TextWrapped = true
  305.  
  306. TextLabel_8.Parent = Updates
  307. TextLabel_8.BackgroundColor3 = Color3.fromRGB(27, 27, 27)
  308. TextLabel_8.BorderColor3 = Color3.fromRGB(27, 42, 53)
  309. TextLabel_8.BorderSizePixel = 0
  310. TextLabel_8.Position = UDim2.new(0.0593080893, 0, 0.502762437, 0)
  311. TextLabel_8.Size = UDim2.new(0, 190, 0, 32)
  312. TextLabel_8.Font = Enum.Font.SourceSansBold
  313. TextLabel_8.Text = "*Removed Bakon stand"
  314. TextLabel_8.TextColor3 = Color3.fromRGB(255, 163, 26)
  315. TextLabel_8.TextScaled = true
  316. TextLabel_8.TextSize = 14.000
  317. TextLabel_8.TextWrapped = true
  318.  
  319. TextLabel_9.Parent = Updates
  320. TextLabel_9.BackgroundColor3 = Color3.fromRGB(27, 27, 27)
  321. TextLabel_9.BorderColor3 = Color3.fromRGB(27, 42, 53)
  322. TextLabel_9.BorderSizePixel = 0
  323. TextLabel_9.Position = UDim2.new(0.00375253335, 0, 0.331491709, 0)
  324. TextLabel_9.Size = UDim2.new(0, 207, 0, 31)
  325. TextLabel_9.Font = Enum.Font.SourceSansBold
  326. TextLabel_9.Text = "*Updated Hand and Bike"
  327. TextLabel_9.TextColor3 = Color3.fromRGB(255, 163, 26)
  328. TextLabel_9.TextScaled = true
  329. TextLabel_9.TextSize = 14.000
  330. TextLabel_9.TextWrapped = true
  331.  
  332. Scripts.Name = "Scripts"
  333. Scripts.Parent = Main
  334. Scripts.Active = true
  335. Scripts.BackgroundColor3 = Color3.fromRGB(27, 27, 27)
  336. Scripts.BorderColor3 = Color3.fromRGB(27, 27, 27)
  337. Scripts.BorderSizePixel = 0
  338. Scripts.Position = UDim2.new(0.31076926, 0, 0.156950712, 0)
  339. Scripts.Size = UDim2.new(0, 216, 0, 181)
  340. Scripts.Visible = false
  341. Scripts.CanvasSize = UDim2.new(0, 0, 3, 0)
  342. Scripts.ScrollBarThickness = 5
  343.  
  344. UIGridLayout.Parent = Scripts
  345. UIGridLayout.SortOrder = Enum.SortOrder.LayoutOrder
  346. UIGridLayout.CellSize = UDim2.new(0, 100, 0, 32)
  347.  
  348. Hand.Name = "Hand"
  349. Hand.Parent = Scripts
  350. Hand.BackgroundColor3 = Color3.fromRGB(255, 163, 26)
  351. Hand.BorderColor3 = Color3.fromRGB(27, 42, 53)
  352. Hand.BorderSizePixel = 0
  353. Hand.Position = UDim2.new(0.0370370373, 0, 0.0113740861, 0)
  354. Hand.Size = UDim2.new(0, 85, 0, 32)
  355. Hand.Font = Enum.Font.SourceSansItalic
  356. Hand.Text = "Hand"
  357. Hand.TextColor3 = Color3.fromRGB(0, 0, 0)
  358. Hand.TextSize = 30.000
  359. Hand.TextWrapped = true
  360. Hand.MouseButton1Down:connect(function()
  361.  
  362. local unanchoredparts = {}
  363. local movers = {}
  364. local tog = true
  365. local move = false
  366. local Player = game:GetService("Players").LocalPlayer
  367. local Character = Player.Character
  368. local mov = {};
  369. local mov2 = {};
  370.  
  371. local Hats = {palm = Character:WaitForChild("Nagamaki"),
  372. point1 = Character:WaitForChild("Robloxclassicred"),
  373. point2 = Character:WaitForChild("Pal Hair"),
  374. middle1 = Character:WaitForChild("Pink Hair"),
  375. middle2 = Character:WaitForChild("Hat1"),
  376. ring1 = Character:WaitForChild("Kate Hair"),
  377. ring2 = Character:WaitForChild("LavanderHair"),
  378. pinki1 = Character:WaitForChild("Bedhead"),
  379. pinki2 = Character:WaitForChild("BlockheadBaseballCap"),
  380. thumb = Character:WaitForChild("MessyHair"),
  381. }
  382.  
  383. for i,v in next, Hats do
  384. v.Handle.AccessoryWeld:Remove()
  385. for _,mesh in next, v:GetDescendants() do
  386. if mesh:IsA("Mesh") or mesh:IsA("SpecialMesh") then
  387. mesh:Remove()
  388. end
  389. end
  390. end
  391.  
  392. function ftp(str)
  393. local pt = {};
  394. if str ~= 'me' and str ~= 'random' then
  395. for i, v in pairs(game.Players:GetPlayers()) do
  396. if v.Name:lower():find(str:lower()) then
  397. table.insert(pt, v);
  398. end
  399. end
  400. elseif str == 'me' then
  401. table.insert(pt, plr);
  402. elseif str == 'random' then
  403. table.insert(pt, game.Players:GetPlayers()[math.random(1, #game.Players:GetPlayers())]);
  404. end
  405. return pt;
  406. end
  407.  
  408. local function align(i,v)
  409. local att0 = Instance.new("Attachment", i)
  410. att0.Position = Vector3.new(0,0,0)
  411. local att1 = Instance.new("Attachment", v)
  412. att1.Position = Vector3.new(0,0,0)
  413. local AP = Instance.new("AlignPosition", i)
  414. AP.Attachment0 = att0
  415. AP.Attachment1 = att1
  416. AP.RigidityEnabled = false
  417. AP.ReactionForceEnabled = false
  418. AP.ApplyAtCenterOfMass = true
  419. AP.MaxForce = 9999999
  420. AP.MaxVelocity = math.huge
  421. AP.Responsiveness = 65
  422. local AO = Instance.new("AlignOrientation", i)
  423. AO.Attachment0 = att0
  424. AO.Attachment1 = att1
  425. AO.ReactionTorqueEnabled = false
  426. AO.PrimaryAxisOnly = false
  427. AO.MaxTorque = 9999999
  428. AO.MaxAngularVelocity = math.huge
  429. AO.Responsiveness = 50
  430. end
  431.  
  432. align(Hats.palm.Handle, Character["HumanoidRootPart"])
  433. align(Hats.point1.Handle, Character["HumanoidRootPart"])
  434. align(Hats.point2.Handle, Character["HumanoidRootPart"])
  435. align(Hats.middle1.Handle, Character["HumanoidRootPart"])
  436. align(Hats.middle2.Handle, Character["HumanoidRootPart"])
  437. align(Hats.ring1.Handle, Character["HumanoidRootPart"])
  438. align(Hats.ring2.Handle, Character["HumanoidRootPart"])
  439. align(Hats.pinki1.Handle, Character["HumanoidRootPart"])
  440. align(Hats.pinki2.Handle, Character["HumanoidRootPart"])
  441. align(Hats.thumb.Handle, Character["HumanoidRootPart"])
  442.  
  443. Hats.palm.Handle.Attachment.Rotation = Vector3.new(50,0,0)
  444. Hats.point1.Handle.Attachment.Rotation = Vector3.new(-20,0,0)
  445. Hats.point2.Handle.Attachment.Rotation = Vector3.new(5,0,0)
  446. Hats.middle1.Handle.Attachment.Rotation = Vector3.new(-20,0,0)
  447. Hats.middle2.Handle.Attachment.Rotation = Vector3.new(5,0,0)
  448. Hats.ring1.Handle.Attachment.Rotation = Vector3.new(-20,0,0)
  449. Hats.ring2.Handle.Attachment.Rotation = Vector3.new(5,0,0)
  450. Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(-20,0,0)
  451. Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(5,0,0)
  452. Hats.thumb.Handle.Attachment.Rotation = Vector3.new(0,30,0)
  453.  
  454. Character:WaitForChild("HumanoidRootPart"):FindFirstChild("Attachment").Name = "Attachment1"
  455. Character:WaitForChild("HumanoidRootPart"):FindFirstChild("Attachment").Name = "Attachment2"
  456. Character:WaitForChild("HumanoidRootPart"):FindFirstChild("Attachment").Name = "Attachment3"
  457. Character:WaitForChild("HumanoidRootPart"):FindFirstChild("Attachment").Name = "Attachment4"
  458. Character:WaitForChild("HumanoidRootPart"):FindFirstChild("Attachment").Name = "Attachment5"
  459. Character:WaitForChild("HumanoidRootPart"):FindFirstChild("Attachment").Name = "Attachment6"
  460. Character:WaitForChild("HumanoidRootPart"):FindFirstChild("Attachment").Name = "Attachment7"
  461. Character:WaitForChild("HumanoidRootPart"):FindFirstChild("Attachment").Name = "Attachment8"
  462. Character:WaitForChild("HumanoidRootPart"):FindFirstChild("Attachment").Name = "Attachment9"
  463. Character:WaitForChild("HumanoidRootPart"):FindFirstChild("Attachment").Name = "Attachment10"
  464.  
  465. Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,5,5)
  466. Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(-2,6.2,3.12)
  467. Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(-2,6.4,1.4)
  468. Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-0.6,6.2,3.12)
  469. Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-0.6,6.4,1.4)
  470. Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(0.7,6.2,3.12)
  471. Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(0.7,6.4,1.4)
  472. Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(2,6.2,3.12)
  473. Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(2,6.4,1.4)
  474. Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(3,4.5,4.7)
  475.  
  476.  
  477. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  478. if KeyPressed == "z" then
  479. if toggle == false then
  480.  
  481. Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(-5,3,0)
  482. Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(-7,4,1)
  483. Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(-7,3.5,2)
  484. Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-5.7,4,1)
  485. Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-5.7,3.5,2)
  486. Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(-4.4,5.5,0)
  487. Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(-4.4,6.8,0)
  488. Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(-3,4,1)
  489. Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(-3,3.5,2)
  490. Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(-2.1,2.6,0)
  491.  
  492. Hats.palm.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  493. Hats.point1.Handle.Attachment.Rotation = Vector3.new(-180,0,0)
  494. Hats.point2.Handle.Attachment.Rotation = Vector3.new(-270,0,0)
  495. Hats.middle1.Handle.Attachment.Rotation = Vector3.new(-180,0,0)
  496. Hats.middle2.Handle.Attachment.Rotation = Vector3.new(-270,0,0)
  497. Hats.ring1.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  498. Hats.ring2.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  499. Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(-180,0,0)
  500. Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(-270,0,0)
  501. Hats.thumb.Handle.Attachment.Rotation = Vector3.new(0,90,-40)
  502.  
  503. toggle = true
  504. else
  505. Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(-5,3,0)
  506. Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(-7,4,1)
  507. Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(-7,3.5,2)
  508. Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-5.7,4,1)
  509. Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-5.7,3.5,2)
  510. Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(-4.4,5.2,0)
  511. Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(-5.06,7,0)
  512. Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(-2.9,5.3,0)
  513. Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(-2.6,7,0)
  514. Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(-3.23,2,1)
  515.  
  516. Hats.palm.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  517. Hats.point1.Handle.Attachment.Rotation = Vector3.new(-180,0,0)
  518. Hats.point2.Handle.Attachment.Rotation = Vector3.new(-270,0,0)
  519. Hats.middle1.Handle.Attachment.Rotation = Vector3.new(-180,0,0)
  520. Hats.middle2.Handle.Attachment.Rotation = Vector3.new(-270,0,0)
  521. Hats.ring1.Handle.Attachment.Rotation = Vector3.new(90,0,-20)
  522. Hats.ring2.Handle.Attachment.Rotation = Vector3.new(90,0,-20)
  523. Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(90,0,10)
  524. Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(90,0,10)
  525. Hats.thumb.Handle.Attachment.Rotation = Vector3.new(0,200,0)
  526.  
  527. toggle = false
  528. end
  529. end
  530. end)
  531.  
  532. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  533. if KeyPressed == "q" then
  534. if toggle == false then
  535.  
  536. Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,5,5)
  537. Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(-2,6.2,3.12)
  538. Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(-2,6.4,1.4)
  539. Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-0.6,6.2,3.12)
  540. Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-0.6,6.4,1.4)
  541. Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(0.7,6.2,3.12)
  542. Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(0.7,6.4,1.4)
  543. Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(2,6.2,3.12)
  544. Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(2,6.4,1.4)
  545. Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(3,4.5,4.7)
  546.  
  547. Hats.palm.Handle.Attachment.Rotation = Vector3.new(50,0,0)
  548. Hats.point1.Handle.Attachment.Rotation = Vector3.new(-20,0,0)
  549. Hats.point2.Handle.Attachment.Rotation = Vector3.new(5,0,0)
  550. Hats.middle1.Handle.Attachment.Rotation = Vector3.new(-20,0,0)
  551. Hats.middle2.Handle.Attachment.Rotation = Vector3.new(5,0,0)
  552. Hats.ring1.Handle.Attachment.Rotation = Vector3.new(-20,0,0)
  553. Hats.ring2.Handle.Attachment.Rotation = Vector3.new(5,0,0)
  554. Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(-20,0,0)
  555. Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(5,0,0)
  556. Hats.thumb.Handle.Attachment.Rotation = Vector3.new(0,30,0)
  557.  
  558. toggle = true
  559. else
  560. Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,3.6,0)
  561. Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(-2,4.6,-1)
  562. Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(-2,4.1,-2)
  563. Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-0.7,4.6,-1)
  564. Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-0.7,4.1,-2)
  565. Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(0.6,4.6,-1)
  566. Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(0.6,4.1,-2)
  567. Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(2,6,0)
  568. Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(2,6.4,0)
  569. Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(3.3,2.6,0)
  570.  
  571. Hats.palm.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  572. Hats.point1.Handle.Attachment.Rotation = Vector3.new(-180,0,0)
  573. Hats.point2.Handle.Attachment.Rotation = Vector3.new(-270,0,0)
  574. Hats.middle1.Handle.Attachment.Rotation = Vector3.new(-180,0,0)
  575. Hats.middle2.Handle.Attachment.Rotation = Vector3.new(-270,0,0)
  576. Hats.ring1.Handle.Attachment.Rotation = Vector3.new(-180,0,0)
  577. Hats.ring2.Handle.Attachment.Rotation = Vector3.new(-270,0,0)
  578. Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  579. Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  580. Hats.thumb.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  581.  
  582. toggle = false
  583. end
  584. end
  585. end)
  586.  
  587. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  588. if KeyPressed == "x" then
  589. if toggle == false then
  590.  
  591. Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,4,0)
  592. Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(2,4,-1)
  593. Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(1,4,-1)
  594. Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-2,7.5,-0.38)
  595. Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-2,6.3,-0.15)
  596. Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(0,7.5,-1.03)
  597. Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(0,6.1,-0.38)
  598. Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(2,4.5,-2)
  599. Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(2,5,-1)
  600. Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(2,3,-1)
  601.  
  602. Hats.palm.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  603. Hats.point1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  604. Hats.point2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  605. Hats.middle1.Handle.Attachment.Rotation = Vector3.new(-80,0,0)
  606. Hats.middle2.Handle.Attachment.Rotation = Vector3.new(-80,0,0)
  607. Hats.ring1.Handle.Attachment.Rotation = Vector3.new(-65,0,0)
  608. Hats.ring2.Handle.Attachment.Rotation = Vector3.new(-65,0,0)
  609. Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  610. Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  611. Hats.thumb.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  612.  
  613. toggle = true
  614. else
  615. Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,4,0)
  616. Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(6,4,-1)
  617. Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(5,4,-1)
  618. Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-2,7.5,-0.38)
  619. Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-2,6.3,-0.15)
  620. Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(0,7.5,-1.03)
  621. Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(0,6.1,-0.38)
  622. Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(2,4.5,-2)
  623. Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(2,5,-1)
  624. Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(2,3,-1)
  625.  
  626. Hats.palm.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  627. Hats.point1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  628. Hats.point2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  629. Hats.middle1.Handle.Attachment.Rotation = Vector3.new(-80,0,0)
  630. Hats.middle2.Handle.Attachment.Rotation = Vector3.new(-80,0,0)
  631. Hats.ring1.Handle.Attachment.Rotation = Vector3.new(-65,0,0)
  632. Hats.ring2.Handle.Attachment.Rotation = Vector3.new(-65,0,0)
  633. Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  634. Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  635. Hats.thumb.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  636.  
  637. toggle = false
  638. end
  639. end
  640. end)
  641.  
  642. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  643. if KeyPressed == "e" then
  644. if toggle == false then
  645.  
  646. Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,-20,0)
  647. Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(-3.5,7,0)
  648. Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(-3,5,0)
  649. Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-3,6,0)
  650. Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-1,6,0)
  651. Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(3.5,7,0)
  652. Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(3,5,0)
  653. Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(3,6,0)
  654. Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(1,6,0)
  655. Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(0,-20,0)
  656.  
  657. Hats.palm.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  658. Hats.point1.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  659. Hats.point2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  660. Hats.middle1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  661. Hats.middle2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  662. Hats.ring1.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  663. Hats.ring2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  664. Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  665. Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  666. Hats.thumb.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  667.  
  668. toggle = true
  669. else
  670. Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,-20,0)
  671. Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(-5.5,7,0)
  672. Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(-5,5,0)
  673. Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-5,6,0)
  674. Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-3,6,0)
  675. Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(5.5,7,0)
  676. Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(5,5,0)
  677. Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(5,6,0)
  678. Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(3,6,0)
  679. Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(0,-20,0)
  680.  
  681. Hats.palm.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  682. Hats.point1.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  683. Hats.point2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  684. Hats.middle1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  685. Hats.middle2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  686. Hats.ring1.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  687. Hats.ring2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  688. Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  689. Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  690. Hats.thumb.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  691.  
  692. toggle = false
  693. end
  694. end
  695. end)
  696.  
  697. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  698. if KeyPressed == "c" then
  699. if toggle == false then
  700.  
  701. Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,5,3)
  702. Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(-1.05,8,3)
  703. Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(-0.64,9.1,3)
  704. Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(0.1,7,3)
  705. Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(0.77,8.6,3)
  706. Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(1.5,7,3)
  707. Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(1.9,8,3)
  708. Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(2.7,6.4,3)
  709. Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(3.22,7.5,3)
  710. Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(2.6,3.4,3)
  711.  
  712. Hats.palm.Handle.Attachment.Rotation = Vector3.new(0,0,20)
  713. Hats.point1.Handle.Attachment.Rotation = Vector3.new(90,0,20)
  714. Hats.point2.Handle.Attachment.Rotation = Vector3.new(90,0,20)
  715. Hats.middle1.Handle.Attachment.Rotation = Vector3.new(90,0,23)
  716. Hats.middle2.Handle.Attachment.Rotation = Vector3.new(90,0,23)
  717. Hats.ring1.Handle.Attachment.Rotation = Vector3.new(90,0,22)
  718. Hats.ring2.Handle.Attachment.Rotation = Vector3.new(90,0,22)
  719. Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(90,0,25)
  720. Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(90,0,25)
  721. Hats.thumb.Handle.Attachment.Rotation = Vector3.new(0,90,-10)
  722.  
  723. toggle = true
  724. else
  725. Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,5,3)
  726. Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(-2.05,7,3)
  727. Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(-2.19,8.4,3)
  728. Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-0.65,7,3)
  729. Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-0.7,8.5,3)
  730. Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(0.65,7,3)
  731. Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(0.7,8.5,3)
  732. Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(2.1,7,3)
  733. Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(2.22,8.4,3)
  734. Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(3,4.4,3)
  735.  
  736. Hats.palm.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  737. Hats.point1.Handle.Attachment.Rotation = Vector3.new(90,0,-5)
  738. Hats.point2.Handle.Attachment.Rotation = Vector3.new(90,0,-5)
  739. Hats.middle1.Handle.Attachment.Rotation = Vector3.new(90,0,-2)
  740. Hats.middle2.Handle.Attachment.Rotation = Vector3.new(90,0,-2)
  741. Hats.ring1.Handle.Attachment.Rotation = Vector3.new(90,0,2)
  742. Hats.ring2.Handle.Attachment.Rotation = Vector3.new(90,0,2)
  743. Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(90,0,5)
  744. Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(90,0,5)
  745. Hats.thumb.Handle.Attachment.Rotation = Vector3.new(0,90,-30)
  746.  
  747. toggle = false
  748. end
  749. end
  750. end)
  751.  
  752. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  753. if KeyPressed == "v" then
  754. if toggle == false then
  755.  
  756. Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,-2,-7)
  757. Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(0,-1.4,-1.5)
  758. Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(0,-1.4,-3.5)
  759. Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-0.5,0,-5)
  760. Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-1,-1,-5)
  761. Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(-0.5,0,-7)
  762. Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(-1,-1,-7)
  763. Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(-0.5,0,-9)
  764. Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(-1,-1,-9)
  765. Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(1,-1,-8.6)
  766.  
  767. Hats.palm.Handle.Attachment.Rotation = Vector3.new(90,90,0)
  768. Hats.point1.Handle.Attachment.Rotation = Vector3.new(0,0,90)
  769. Hats.point2.Handle.Attachment.Rotation = Vector3.new(0,0,90)
  770. Hats.middle1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  771. Hats.middle2.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  772. Hats.ring1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  773. Hats.ring2.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  774. Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  775. Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  776. Hats.thumb.Handle.Attachment.Rotation = Vector3.new(0,50,40)
  777.  
  778. toggle = true
  779. else
  780. Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,-2,-3)
  781. Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(0,-1.4,-1.5)
  782. Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(0,-1.4,-3.5)
  783. Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-0.5,0,-1)
  784. Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-1,-1,-1)
  785. Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(-0.5,0,-3)
  786. Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(-1,-1,-3)
  787. Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(-0.5,0,-5)
  788. Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(-1,-1,-5)
  789. Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(1,-1,-4.6)
  790.  
  791. Hats.palm.Handle.Attachment.Rotation = Vector3.new(90,90,0)
  792. Hats.point1.Handle.Attachment.Rotation = Vector3.new(0,0,90)
  793. Hats.point2.Handle.Attachment.Rotation = Vector3.new(0,0,90)
  794. Hats.middle1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  795. Hats.middle2.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  796. Hats.ring1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  797. Hats.ring2.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  798. Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  799. Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  800. Hats.thumb.Handle.Attachment.Rotation = Vector3.new(0,50,40)
  801.  
  802. toggle = false
  803. end
  804. end
  805. end)
  806.  
  807. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  808. if KeyPressed == "f" then
  809. if toggle == false then
  810.  
  811. Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(-0.424, -1.207, -1.814)
  812. Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(1.477, 1.894, -1.814)
  813. Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(-2.291, 1.394, -1.814)
  814. Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-3.299, 1.677, -1.814)
  815. Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-1.197, -0.244, -0.921)
  816. Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(-0.72, -0.377, 0.165)
  817. Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(-1.546, -1.488, -0.921)
  818. Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(-1.068, -1.616, 0.165)
  819. Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(-1.931, -2.86, -0.921)
  820. Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(-1.612, -2.95, 0.165)
  821.  
  822. Hats.palm.Handle.Attachment.Rotation = Vector3.new(0, 180, -74.33)
  823. Hats.point1.Handle.Attachment.Rotation = Vector3.new(74.33, -90, 180)
  824. Hats.point2.Handle.Attachment.Rotation = Vector3.new(15.67, 90, 0)
  825. Hats.middle1.Handle.Attachment.Rotation = Vector3.new(15.67, 90, 0)
  826. Hats.middle2.Handle.Attachment.Rotation = Vector3.new(0, 0, 15.67)
  827. Hats.ring1.Handle.Attachment.Rotation = Vector3.new(15.67, 90, 0)
  828. Hats.ring2.Handle.Attachment.Rotation = Vector3.new(0, 0, 15.67)
  829. Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(15.67, 90, 0)
  830. Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(0, 0, 15.67)
  831. Hats.thumb.Handle.Attachment.Rotation = Vector3.new(15.67, 90, 0)
  832.  
  833. toggle = true
  834. else
  835.  
  836. Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0, -15, 0)
  837. Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(-1.3, 7, 0)
  838. Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(1.3, 7, 0)
  839. Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(0, 3.3, 0)
  840. Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-1, 3.3, 0)
  841. Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(1, 3.3, 0)
  842. Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(-3, 3.3, 0)
  843. Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(3, 3.3, 0)
  844. Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(0, -15, 0)
  845. Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(0, -15, 0)
  846.  
  847. Hats.palm.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  848. Hats.point1.Handle.Attachment.Rotation = Vector3.new(90, 0, 0)
  849. Hats.point2.Handle.Attachment.Rotation = Vector3.new(90, 0, 0)
  850. Hats.middle1.Handle.Attachment.Rotation = Vector3.new(0, 90, 0)
  851. Hats.middle2.Handle.Attachment.Rotation = Vector3.new(0, 90, 0)
  852. Hats.ring1.Handle.Attachment.Rotation = Vector3.new(0, 90, 0)
  853. Hats.ring2.Handle.Attachment.Rotation = Vector3.new(0, 90, 0)
  854. Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(0, 90, 0)
  855. Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  856. Hats.thumb.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  857.  
  858. toggle = false
  859. end
  860. end
  861. end)
  862.  
  863. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  864. if KeyPressed == "r" then
  865. if toggle == false then
  866.  
  867. Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,-15,0)
  868. Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(-1.7,6,0)
  869. Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(1.7,6,0)
  870. Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(1.8,2.76,0)
  871. Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(3.33,2.05,0)
  872. Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(-1.8,2.76,0)
  873. Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(-3.33,2.05,0)
  874. Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(0,3,0)
  875. Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(0,3,0)
  876. Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(0,-15,0)
  877.  
  878. Hats.palm.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  879. Hats.point1.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  880. Hats.point2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  881. Hats.middle1.Handle.Attachment.Rotation = Vector3.new(15,90,0)
  882. Hats.middle2.Handle.Attachment.Rotation = Vector3.new(35,90,0)
  883. Hats.ring1.Handle.Attachment.Rotation = Vector3.new(-15,90,0)
  884. Hats.ring2.Handle.Attachment.Rotation = Vector3.new(-35,90,0)
  885. Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  886. Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  887. Hats.thumb.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  888.  
  889. toggle = true
  890. else
  891.  
  892. Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,-15,0)
  893. Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(-1.7,6,0)
  894. Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(1.7,6,0)
  895. Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(1.8,3.23,0)
  896. Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(3.33,3.94,0)
  897. Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(-1.8,3.23,0)
  898. Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(-3.33,3.94,0)
  899. Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(0,3,0)
  900. Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(0,3,0)
  901. Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(0,-15,0)
  902.  
  903. Hats.palm.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  904. Hats.point1.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  905. Hats.point2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  906. Hats.middle1.Handle.Attachment.Rotation = Vector3.new(-15,90,0)
  907. Hats.middle2.Handle.Attachment.Rotation = Vector3.new(-35,90,0)
  908. Hats.ring1.Handle.Attachment.Rotation = Vector3.new(15,90,0)
  909. Hats.ring2.Handle.Attachment.Rotation = Vector3.new(35,90,0)
  910. Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  911. Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  912. Hats.thumb.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  913.  
  914. toggle = false
  915. end
  916. end
  917. end)
  918.  
  919. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  920. if KeyPressed == "g" then
  921. if toggle == false then
  922.  
  923. Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,-15,0)
  924. Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(0,5,0)
  925. Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(0,6,0)
  926. Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-1.8,-15,0)
  927. Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-1,4.5,0)
  928. Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(1,4.5,0)
  929. Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(0,8,0)
  930. Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(0,-15,0)
  931. Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(0,3.6,0)
  932. Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(0,8,0)
  933.  
  934. Hats.palm.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  935. Hats.point1.Handle.Attachment.Rotation = Vector3.new(90,180,0)
  936. Hats.point2.Handle.Attachment.Rotation = Vector3.new(90,180,0)
  937. Hats.middle1.Handle.Attachment.Rotation = Vector3.new(90,180,0)
  938. Hats.middle2.Handle.Attachment.Rotation = Vector3.new(0,90,180)
  939. Hats.ring1.Handle.Attachment.Rotation = Vector3.new(0,90,180)
  940. Hats.ring2.Handle.Attachment.Rotation = Vector3.new(90,180,0)
  941. Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(90,180,0)
  942. Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(90,180,0)
  943. Hats.thumb.Handle.Attachment.Rotation = Vector3.new(90,180,0)
  944.  
  945. toggle = true
  946. else
  947.  
  948. Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,-15,0)
  949. Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(0,5,0)
  950. Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(0,6,0)
  951. Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-1.8,-15,0)
  952. Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-1,7,0)
  953. Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(1,7,0)
  954. Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(0,8,0)
  955. Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(0,-15,0)
  956. Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(0,3.6,0)
  957. Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(0,8,0)
  958.  
  959. Hats.palm.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  960. Hats.point1.Handle.Attachment.Rotation = Vector3.new(90,180,0)
  961. Hats.point2.Handle.Attachment.Rotation = Vector3.new(90,180,0)
  962. Hats.middle1.Handle.Attachment.Rotation = Vector3.new(90,180,0)
  963. Hats.middle2.Handle.Attachment.Rotation = Vector3.new(0,90,180)
  964. Hats.ring1.Handle.Attachment.Rotation = Vector3.new(0,90,180)
  965. Hats.ring2.Handle.Attachment.Rotation = Vector3.new(90,180,0)
  966. Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(90,180,0)
  967. Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(90,180,0)
  968. Hats.thumb.Handle.Attachment.Rotation = Vector3.new(90,180,0)
  969.  
  970. toggle = false
  971. end
  972. end
  973. end)
  974.  
  975. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  976. if KeyPressed == "y" then
  977. if toggle == false then
  978.  
  979. Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,7,0)
  980. Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(-2,5.5,-1)
  981. Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(2,4,-1)
  982. Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-0.6,5.5,-1)
  983. Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-0.6,5,-0.5)
  984. Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(0.7,5.5,-1)
  985. Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(0.7,5,-0.5)
  986. Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(2,5.5,-1)
  987. Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(-2,5,-0.5)
  988. Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(3,6.7,0.5)
  989.  
  990. Hats.palm.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  991. Hats.point1.Handle.Attachment.Rotation = Vector3.new(-90,0,0)
  992. Hats.point2.Handle.Attachment.Rotation = Vector3.new(-90,0,0)
  993. Hats.middle1.Handle.Attachment.Rotation = Vector3.new(-90,0,0)
  994. Hats.middle2.Handle.Attachment.Rotation = Vector3.new(180,0,0)
  995. Hats.ring1.Handle.Attachment.Rotation = Vector3.new(-90,0,0)
  996. Hats.ring2.Handle.Attachment.Rotation = Vector3.new(180,0,0)
  997. Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(-90,0,0)
  998. Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(180,0,0)
  999. Hats.thumb.Handle.Attachment.Rotation = Vector3.new(90,30,0)
  1000.  
  1001. toggle = true
  1002. else
  1003.  
  1004. Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,4,5)
  1005. Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(-2,5,4)
  1006. Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(2,5,2)
  1007. Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-0.6,5,4)
  1008. Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-0.6,4.5,3)
  1009. Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(0.7,5,4)
  1010. Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(0.7,4.5,3)
  1011. Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(2,5,4)
  1012. Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(-2,4.5,3)
  1013. Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(3,3.5,4.7)
  1014.  
  1015. Hats.palm.Handle.Attachment.Rotation = Vector3.new(180,0,0)
  1016. Hats.point1.Handle.Attachment.Rotation = Vector3.new(-180,0,0)
  1017. Hats.point2.Handle.Attachment.Rotation = Vector3.new(-180,0,0)
  1018. Hats.middle1.Handle.Attachment.Rotation = Vector3.new(-180,0,0)
  1019. Hats.middle2.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  1020. Hats.ring1.Handle.Attachment.Rotation = Vector3.new(-180,0,0)
  1021. Hats.ring2.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  1022. Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(-180,0,0)
  1023. Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  1024. Hats.thumb.Handle.Attachment.Rotation = Vector3.new(0,30,0)
  1025.  
  1026. toggle = false
  1027. end
  1028. end
  1029. end)
  1030.  
  1031. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  1032. if KeyPressed == "t" then
  1033. if toggle == false then
  1034.  
  1035. Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,0.5,-5)
  1036. Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(-2,-0.5,-6)
  1037. Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(-2,-1.5,-5.5)
  1038. Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-0.5,-0.5,-6)
  1039. Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-0.5,-1.5,-5.5)
  1040. Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(0.8,-0.5,-6)
  1041. Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(0.791,-1.5,-5.5)
  1042. Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(2,-0.5,-6)
  1043. Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(2,-1.5,-5.5)
  1044. Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(2.684,-0.704,-4.323)
  1045.  
  1046. Hats.palm.Handle.Attachment.Rotation = Vector3.new(90,180,0)
  1047. Hats.point1.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  1048. Hats.point2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  1049. Hats.middle1.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  1050. Hats.middle2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  1051. Hats.ring1.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  1052. Hats.ring2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  1053. Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  1054. Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  1055. Hats.thumb.Handle.Attachment.Rotation = Vector3.new(-57.51,-47.54,-138.88)
  1056.  
  1057. toggle = true
  1058. else
  1059.  
  1060. Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,0.5,-3)
  1061. Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(-2,-0.5,-4)
  1062. Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(-2,-1.5,-3.5)
  1063. Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-0.5,-0.5,-4)
  1064. Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-0.5,-1.5,-3.5)
  1065. Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(0.8,-0.5,-4)
  1066. Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(0.791,-1.5,-3.5)
  1067. Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(2,-0.5,-4)
  1068. Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(2,-1.5,-3.5)
  1069. Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(2.684,-0.704,-2.323)
  1070.  
  1071. Hats.palm.Handle.Attachment.Rotation = Vector3.new(90,180,0)
  1072. Hats.point1.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  1073. Hats.point2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  1074. Hats.middle1.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  1075. Hats.middle2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  1076. Hats.ring1.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  1077. Hats.ring2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  1078. Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  1079. Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  1080. Hats.thumb.Handle.Attachment.Rotation = Vector3.new(-57.51,-47.54,-138.88)
  1081.  
  1082. toggle = false
  1083. end
  1084. end
  1085. end)
  1086.  
  1087. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  1088. if KeyPressed == "b" then
  1089. if toggle == false then
  1090.  
  1091. Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,7,1)
  1092. Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(0.5,9,-1)
  1093. Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(1,6.35,-0.5)
  1094. Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(0.5,6.35,-1)
  1095. Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(1,9,-0.5)
  1096. Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(0.5,5,-1)
  1097. Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(1,5,-0.5)
  1098. Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(0.5,7.7,-1)
  1099. Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(1,7.7,-0.5)
  1100. Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(-1,10,1)
  1101.  
  1102. Hats.palm.Handle.Attachment.Rotation = Vector3.new(180,180,90)
  1103. Hats.point1.Handle.Attachment.Rotation = Vector3.new(90,180,90)
  1104. Hats.point2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  1105. Hats.middle1.Handle.Attachment.Rotation = Vector3.new(90,180,90)
  1106. Hats.middle2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  1107. Hats.ring1.Handle.Attachment.Rotation = Vector3.new(90,180,90)
  1108. Hats.ring2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  1109. Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(90,180,90)
  1110. Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  1111. Hats.thumb.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  1112.  
  1113. toggle = true
  1114. else
  1115.  
  1116. Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,7,1)
  1117. Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(0.5,9,-1)
  1118. Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(1,6.35,-0.5)
  1119. Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(0.5,6.35,-1)
  1120. Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(1,9,-0.5)
  1121. Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(0.5,5,-1)
  1122. Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(1,5,-0.5)
  1123. Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(0.5,7.7,-1)
  1124. Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(1,7.7,-0.5)
  1125. Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(-1,4,1)
  1126.  
  1127. Hats.palm.Handle.Attachment.Rotation = Vector3.new(180,180,90)
  1128. Hats.point1.Handle.Attachment.Rotation = Vector3.new(90,180,90)
  1129. Hats.point2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  1130. Hats.middle1.Handle.Attachment.Rotation = Vector3.new(90,180,90)
  1131. Hats.middle2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  1132. Hats.ring1.Handle.Attachment.Rotation = Vector3.new(90,180,90)
  1133. Hats.ring2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  1134. Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(90,180,90)
  1135. Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  1136. Hats.thumb.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  1137.  
  1138. toggle = false
  1139. end
  1140. end
  1141. end)
  1142.  
  1143. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  1144. if KeyPressed == "h" then
  1145. if toggle == false then
  1146.  
  1147. Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(3, 5, 0)
  1148. Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(0.996, 6.25, -2.165)
  1149. Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(0.996, 7.103, -3.894)
  1150. Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(2.352, 6.25, -2.165)
  1151. Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(2.354, 7.103, -3.894)
  1152. Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(3.687, 6.25, -2.165)
  1153. Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(3.685, 7.103, -3.894)
  1154. Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(4.998, 6.25, -2.165)
  1155. Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(5.001, 7.103, -3.894)
  1156. Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(0.322, 4.332, -0.369)
  1157.  
  1158. Hats.palm.Handle.Attachment.Rotation = Vector3.new(-60, 0, -180)
  1159. Hats.point1.Handle.Attachment.Rotation = Vector3.new(30, 0, -180)
  1160. Hats.point2.Handle.Attachment.Rotation = Vector3.new(22.06, 0, 180)
  1161. Hats.middle1.Handle.Attachment.Rotation = Vector3.new(30, 0, 180)
  1162. Hats.middle2.Handle.Attachment.Rotation = Vector3.new(22.06, 0, 180)
  1163. Hats.ring1.Handle.Attachment.Rotation = Vector3.new(30, 0, 180)
  1164. Hats.ring2.Handle.Attachment.Rotation = Vector3.new(22.06, 0, 180)
  1165. Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(30, 0, 180)
  1166. Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(22.06, 0, 180)
  1167. Hats.thumb.Handle.Attachment.Rotation = Vector3.new(-2.46, 18.96, 155.99)
  1168.  
  1169. toggle = true
  1170. else
  1171.  
  1172. Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,-15,0)
  1173. Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(-0,5.028,0)
  1174. Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(-1.498,4.53,0)
  1175. Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-1.99,8.028,-0)
  1176. Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(1.981,5.045,0)
  1177. Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(-0.011,8.011,-0)
  1178. Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(-1.496, 6.533, -0)
  1179. Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(1.491, 8.499, 0)
  1180. Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(1.49, 6.527, 0)
  1181. Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(0.335, 6.536, -0)
  1182.  
  1183. Hats.palm.Handle.Attachment.Rotation = Vector3.new(180,180,90)
  1184. Hats.point1.Handle.Attachment.Rotation = Vector3.new(-89.76,0,-180)
  1185. Hats.point2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  1186. Hats.middle1.Handle.Attachment.Rotation = Vector3.new(-89.76,-0.03,-179.97)
  1187. Hats.middle2.Handle.Attachment.Rotation = Vector3.new(89.84,180,180)
  1188. Hats.ring1.Handle.Attachment.Rotation = Vector3.new(-89.82,180,-180)
  1189. Hats.ring2.Handle.Attachment.Rotation = Vector3.new(0, 90, 0)
  1190. Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(0, 90, 0)
  1191. Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(0, 90, 0)
  1192. Hats.thumb.Handle.Attachment.Rotation = Vector3.new(0, 90, 0)
  1193.  
  1194. toggle = false
  1195. end
  1196. end
  1197. end)
  1198.  
  1199. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  1200. if KeyPressed == "j" then
  1201. if toggle == false then
  1202.  
  1203. Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(-0, 4, -0)
  1204. Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(-2.078, 6.135, 0)
  1205. Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(-2.212, 7.623, -0)
  1206. Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-0.806, 5, -1.5)
  1207. Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-0.807, 4, -2)
  1208. Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(0.666, 5, -1.5)
  1209. Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(0.667, 4, -2)
  1210. Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(2.046, 6.078, -0)
  1211. Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(2.189, 7.566, 0)
  1212. Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(3, 3.429, -0.278)
  1213.  
  1214. Hats.palm.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
  1215. Hats.point1.Handle.Attachment.Rotation = Vector3.new(-84.49, -90, 0)
  1216. Hats.point2.Handle.Attachment.Rotation = Vector3.new(-84.48, -90, 0)
  1217. Hats.middle1.Handle.Attachment.Rotation = Vector3.new(0, 0, 90)
  1218. Hats.middle2.Handle.Attachment.Rotation = Vector3.new(90, 0, 0)
  1219. Hats.ring1.Handle.Attachment.Rotation = Vector3.new(0, 0, 90)
  1220. Hats.ring2.Handle.Attachment.Rotation = Vector3.new(90, 0, 0)
  1221. Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(84.48, -90, 0)
  1222. Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(84.48, -90, 0)
  1223. Hats.thumb.Handle.Attachment.Rotation = Vector3.new(13.42, -74.41, 149.27)
  1224.  
  1225. toggle = true
  1226. else
  1227. Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,4,0)
  1228. Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(-2.003, 6.416, -0.098)
  1229. Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(-2.003, 8.404, -0.242)
  1230. Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-0.376, 6.204, -0.423)
  1231. Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-0.376, 8.013, -1.255)
  1232. Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(0.891, 5.872, -0.56)
  1233. Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(0.891, 7.315, -1.926)
  1234. Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(1.993, 4.997, -1.325)
  1235. Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(1.993, 4.497, -2.07)
  1236. Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(1.993, 3.001, -0.992)
  1237.  
  1238. Hats.palm.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  1239. Hats.point1.Handle.Attachment.Rotation = Vector3.new(-85.87, 0, 0)
  1240. Hats.point2.Handle.Attachment.Rotation = Vector3.new(-85.87, 0, 0)
  1241. Hats.middle1.Handle.Attachment.Rotation = Vector3.new(-65.3, 0, 0)
  1242. Hats.middle2.Handle.Attachment.Rotation = Vector3.new(-65.3, 0, 0)
  1243. Hats.ring1.Handle.Attachment.Rotation = Vector3.new(-46.55, 0, 0)
  1244. Hats.ring2.Handle.Attachment.Rotation = Vector3.new(-46.55, 0, 0)
  1245. Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(0, 0, 180)
  1246. Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(90, 0, 0)
  1247. Hats.thumb.Handle.Attachment.Rotation = Vector3.new(0, 0, -180)
  1248.  
  1249. toggle = false
  1250. end
  1251. end
  1252. end)
  1253.  
  1254. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  1255. if KeyPressed == "u" then
  1256. if toggle == false then
  1257.  
  1258. Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0, -15, 0)
  1259. Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(-0.025, -1.098, -1.443)
  1260. Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(-0.025, -1.098, -3.377)
  1261. Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-0.025, -1.098, -5.304)
  1262. Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-0.025, -1.098, -7.241)
  1263. Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(-0.025, -1.098, -9.129)
  1264. Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(-0.025, -1.098, -11.015)
  1265. Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(-0.025, -1.098, -12.95)
  1266. Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(-0.025, -1.098, -14.875)
  1267. Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(0, -1.381, -0.295)
  1268.  
  1269. Hats.palm.Handle.Attachment.Rotation = Vector3.new(0, 180, 0)
  1270. Hats.point1.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  1271. Hats.point2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  1272. Hats.middle1.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  1273. Hats.middle2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  1274. Hats.ring1.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  1275. Hats.ring2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  1276. Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  1277. Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  1278. Hats.thumb.Handle.Attachment.Rotation = Vector3.new(0, 90, 0)
  1279.  
  1280. toggle = true
  1281. else
  1282.  
  1283. Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0, -15, 0)
  1284. Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(0.945, 8.181, -0)
  1285. Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(-0.41, 7.539, 0)
  1286. Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-1.261, 6, 0)
  1287. Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(1.261, 6, 0)
  1288. Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(-0.8, 4, 0)
  1289. Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(0.8, 4, 0)
  1290. Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(2.14, 3.53, 0)
  1291. Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(-2.14, 3.53, 0)
  1292. Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(-1.231, 8.362, 0)
  1293.  
  1294. Hats.palm.Handle.Attachment.Rotation = Vector3.new(0, 180, 0)
  1295. Hats.point1.Handle.Attachment.Rotation = Vector3.new(-45, 90, 0)
  1296. Hats.point2.Handle.Attachment.Rotation = Vector3.new(45, 90, 0)
  1297. Hats.middle1.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
  1298. Hats.middle2.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
  1299. Hats.ring1.Handle.Attachment.Rotation = Vector3.new(-15, 90, 0)
  1300. Hats.ring2.Handle.Attachment.Rotation = Vector3.new(15, 90, 0)
  1301. Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(25, 90, 0)
  1302. Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(-25, 90, 0)
  1303. Hats.thumb.Handle.Attachment.Rotation = Vector3.new(45, 90, 0)
  1304.  
  1305. toggle = false
  1306. end
  1307. end
  1308. end)
  1309. end)
  1310.  
  1311. SexDoll.Name = "SexDoll"
  1312. SexDoll.Parent = Scripts
  1313. SexDoll.BackgroundColor3 = Color3.fromRGB(255, 163, 26)
  1314. SexDoll.BorderColor3 = Color3.fromRGB(27, 42, 53)
  1315. SexDoll.BorderSizePixel = 0
  1316. SexDoll.Position = UDim2.new(0.0370370373, 0, 0.0113740861, 0)
  1317. SexDoll.Size = UDim2.new(0, 85, 0, 32)
  1318. SexDoll.Font = Enum.Font.SourceSansItalic
  1319. SexDoll.Text = "Sex Doll"
  1320. SexDoll.TextColor3 = Color3.fromRGB(0, 0, 0)
  1321. SexDoll.TextSize = 30.000
  1322. SexDoll.TextWrapped = true
  1323. SexDoll.MouseButton1Down:connect(function()
  1324. for i,v in pairs(game:GetService("Players").LocalPlayer.Character:GetChildren()) do
  1325. if v:IsA("Accessory") then
  1326. print(v)
  1327. end
  1328. end
  1329.  
  1330. local unanchoredparts = {}
  1331. local movers = {}
  1332. local tog = true
  1333. local move = false
  1334. local Player = game:GetService("Players").LocalPlayer
  1335. local Character = Player.Character
  1336. local mov = {};
  1337. local mov2 = {};
  1338.  
  1339. local Head = "EmotimaskRelax" --press f9 and find the hat that looks like a heads name and put it here
  1340. local x = -4 --Edit Position for head n +left and -Right
  1341. local y = 0.2 --Edit Position for head up and down
  1342. local z = 0 --Edit Position for head x3
  1343.  
  1344. local Hats = {rightarm = Character:WaitForChild("Hat1"),
  1345. leftarm = Character:WaitForChild("Pal Hair"),
  1346. rightleg = Character:WaitForChild("LavanderHair"),
  1347. leftleg = Character:WaitForChild("Pink Hair"),
  1348. torso1 = Character:WaitForChild("LongHairHeadBand Black"),
  1349. but1 = Character:WaitForChild("InternationalFedora"),
  1350. but2 = Character:WaitForChild("MeshPartAccessory"),
  1351. bob1 = Character:WaitForChild("MarsPet"),
  1352. bob2 = Character:WaitForChild("Uranus"),
  1353.  
  1354. }
  1355.  
  1356. for i,v in next, Hats do
  1357. v.Handle.AccessoryWeld:Remove()
  1358. for _,mesh in next, v:GetDescendants() do
  1359. if mesh:IsA("Mesh") or mesh:IsA("SpecialMesh") then
  1360. mesh:Remove()
  1361. end
  1362. end
  1363. end
  1364. local Network = coroutine.create(function()
  1365. while true do
  1366. game:GetService("RunService").Heartbeat:Wait()
  1367. settings().Physics.AllowSleep = false
  1368. sethiddenproperty(game.Players.LocalPlayer, "MaximumSimulationRadius", math.huge)
  1369. sethiddenproperty(game.Players.LocalPlayer, "SimulationRadius", math.huge)
  1370. end
  1371. end)
  1372. coroutine.resume(Network)
  1373.  
  1374. function ftp(str)
  1375. local pt = {};
  1376. if str ~= 'me' and str ~= 'random' then
  1377. for i, v in pairs(game.Players:GetPlayers()) do
  1378. if v.Name:lower():find(str:lower()) then
  1379. table.insert(pt, v);
  1380. end
  1381. end
  1382. elseif str == 'me' then
  1383. table.insert(pt, plr);
  1384. elseif str == 'random' then
  1385. table.insert(pt, game.Players:GetPlayers()[math.random(1, #game.Players:GetPlayers())]);
  1386. end
  1387. return pt;
  1388. end
  1389.  
  1390. local function align(i,v)
  1391. local att0 = Instance.new("Attachment", i)
  1392. att0.Position = Vector3.new(0,0,0)
  1393. local att1 = Instance.new("Attachment", v)
  1394. att1.Position = Vector3.new(0,0,0)
  1395. local AP = Instance.new("AlignPosition", i)
  1396. AP.Attachment0 = att0
  1397. AP.Attachment1 = att1
  1398. AP.RigidityEnabled = false
  1399. AP.ReactionForceEnabled = false
  1400. AP.ApplyAtCenterOfMass = true
  1401. AP.MaxForce = 9999999
  1402. AP.MaxVelocity = math.huge
  1403. AP.Responsiveness = 65
  1404. local AO = Instance.new("AlignOrientation", i)
  1405. AO.Attachment0 = att0
  1406. AO.Attachment1 = att1
  1407. AO.ReactionTorqueEnabled = true
  1408. AO.PrimaryAxisOnly = false
  1409. AO.MaxTorque = 9999999
  1410. AO.MaxAngularVelocity = math.huge
  1411. AO.Responsiveness = 50
  1412. end
  1413. align(Hats.torso1.Handle, Character["Torso"])
  1414. align(Hats.rightarm.Handle, Character["Torso"])
  1415. align(Hats.leftarm.Handle, Character["Torso"])
  1416. align(Hats.rightleg.Handle, Character["Torso"])
  1417. align(Hats.leftleg.Handle, Character["Torso"])
  1418. align(Hats.but1.Handle, Character["Torso"])
  1419. align(Hats.but2.Handle, Character["Torso"])
  1420. align(Hats.bob1.Handle, Character["Torso"])
  1421. align(Hats.bob2.Handle, Character["Torso"])
  1422. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(180,90,0)
  1423. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,10)
  1424. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(90,0,-20)
  1425. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,5)
  1426. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,-5)
  1427. Hats.but1.Handle.Attachment.Rotation = Vector3.new(0,0,-5)
  1428. Hats.but2.Handle.Attachment.Rotation = Vector3.new(0,0,5)
  1429. Hats.bob1.Handle.Attachment.Rotation = Vector3.new(15,0,0)
  1430. Hats.bob2.Handle.Attachment.Rotation = Vector3.new(15,0,0)
  1431.  
  1432. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment1"
  1433. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment2"
  1434. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment3"
  1435. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment4"
  1436. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment5"
  1437. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment6"
  1438. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment7"
  1439. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment8"
  1440. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment9"
  1441.  
  1442. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4,-0.1,0)
  1443. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-5.5,0.2,0)
  1444. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-2.3,0.2,0)
  1445. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-4.6,-2,0)
  1446. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-3.4,-2,0)
  1447. Character:WaitForChild("Torso").Attachment6.Position = Vector3.new(-4.5,-1,0.5)
  1448. Character:WaitForChild("Torso").Attachment7.Position = Vector3.new(-3.5,-1,0.5)
  1449. Character:WaitForChild("Torso").Attachment8.Position = Vector3.new(-3.4,0.4,-0.5)
  1450. Character:WaitForChild("Torso").Attachment9.Position = Vector3.new(-4.6,0.4,-0.5)
  1451.  
  1452. Character:WaitForChild(Head).Handle.AccessoryWeld:Remove()
  1453. local alignpos = Instance.new("AlignPosition", Character)
  1454. local alignorien = Instance.new("AlignOrientation", Character)
  1455. local att1 = Instance.new("Attachment", Character:WaitForChild(Head).Handle)
  1456. local att2 = Instance.new("Attachment", Character:WaitForChild("Head"))
  1457. alignpos.Attachment0 = att1
  1458. alignpos.Attachment1 = att2
  1459. alignpos.RigidityEnabled = false
  1460. alignpos.ReactionForceEnabled = false
  1461. alignpos.ApplyAtCenterOfMass = true
  1462. alignpos.MaxForce = 99999999
  1463. alignpos.MaxVelocity = math.huge
  1464. alignpos.Responsiveness = 65
  1465. alignorien.Attachment0 = att1
  1466. alignorien.Attachment1 = att2
  1467. alignorien.ReactionTorqueEnabled = true
  1468. alignorien.PrimaryAxisOnly = false
  1469. alignorien.MaxTorque = 99999999
  1470. alignorien.MaxAngularVelocity = math.huge
  1471. alignorien.Responsiveness = 50
  1472. att2.Position = Vector3.new(x,y,z)
  1473.  
  1474.  
  1475. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  1476. if KeyPressed == "z" then
  1477. if toggle == false then
  1478.  
  1479. Character.Humanoid.WalkSpeed = 16
  1480.  
  1481. Character.Humanoid.Sit = false
  1482.  
  1483. Character.Torso.Anchored = false
  1484.  
  1485. Character.Humanoid.HipHeight = 0
  1486. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0,4,0)
  1487. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(1,2,0)
  1488. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-1,2,0)
  1489. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-1.7,5.4,0)
  1490. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(1.7,5.4,0)
  1491. Character:WaitForChild("Torso").Attachment6.Position = Vector3.new(0.55,4.8,0.5)
  1492. Character:WaitForChild("Torso").Attachment7.Position = Vector3.new(-0.55,4.8,0.5)
  1493. Character:WaitForChild("Torso").Attachment8.Position = Vector3.new(0.55,3.7,-0.5)
  1494. Character:WaitForChild("Torso").Attachment9.Position = Vector3.new(-0.55,3.7,-0.5)
  1495.  
  1496. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(180,90,0)
  1497. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,-20)
  1498. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(90,0,20)
  1499. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,120)
  1500. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,-120)
  1501. Hats.but1.Handle.Attachment.Rotation = Vector3.new(-10,0,-5)
  1502. Hats.but2.Handle.Attachment.Rotation = Vector3.new(-10,0,5)
  1503. Hats.bob1.Handle.Attachment.Rotation = Vector3.new(-20,0,0)
  1504. Hats.bob2.Handle.Attachment.Rotation = Vector3.new(-20,0,0)
  1505.  
  1506.  
  1507.  
  1508.  
  1509. att2.Position = Vector3.new(0,1.2,-0.7)
  1510. att2.Rotation = Vector3.new(55,0,180)
  1511. toggle = true
  1512. else
  1513. Character.Humanoid.HipHeight = 0
  1514. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0,2.5,1)
  1515. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.3,3.8,1)
  1516. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.3,3.8,1)
  1517. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-1,1.5,0.5)
  1518. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(1,1.5,0.5)
  1519. Character:WaitForChild("Torso").Attachment6.Position = Vector3.new(-0.6,1.6,1.5)
  1520. Character:WaitForChild("Torso").Attachment7.Position = Vector3.new(0.6,1.6,1.5)
  1521. Character:WaitForChild("Torso").Attachment8.Position = Vector3.new(0.55,3.1,0.5)
  1522. Character:WaitForChild("Torso").Attachment9.Position = Vector3.new(-0.5,3.1,0.5)
  1523.  
  1524. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(180,90,0)
  1525. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,145)
  1526. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(90,0,-145)
  1527. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(0,-25,0)
  1528. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(0,25,0)
  1529. Hats.but1.Handle.Attachment.Rotation = Vector3.new(0,0,-5)
  1530. Hats.but2.Handle.Attachment.Rotation = Vector3.new(0,0,5)
  1531. Hats.bob1.Handle.Attachment.Rotation = Vector3.new(15,0,0)
  1532. Hats.bob2.Handle.Attachment.Rotation = Vector3.new(15,0,0)
  1533.  
  1534.  
  1535.  
  1536.  
  1537.  
  1538. att2.Position = Vector3.new(0,2.8,1)
  1539. att2.Rotation = Vector3.new(0,0,0)
  1540. toggle = false
  1541. end
  1542. end
  1543. end)
  1544.  
  1545.  
  1546. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  1547. if KeyPressed == "q" then
  1548. if toggle == false then
  1549.  
  1550. Character.Humanoid.WalkSpeed = 16
  1551.  
  1552. Character.Humanoid.Sit = false
  1553.  
  1554. Character.Torso.Anchored = false
  1555.  
  1556. Character.Humanoid.HipHeight = 0
  1557. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0,-0.2,-1.7)
  1558. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.2,0.7,-1)
  1559. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.2,0.7,-1)
  1560. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.6,-2,-1.7)
  1561. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.6,-2,-1.7)
  1562. Character:WaitForChild("Torso").Attachment6.Position = Vector3.new(-0.5,-1,-2.2)
  1563. Character:WaitForChild("Torso").Attachment7.Position = Vector3.new(0.5,-1,-2.2)
  1564. Character:WaitForChild("Torso").Attachment8.Position = Vector3.new(-0.6,0.3,-1.2)
  1565. Character:WaitForChild("Torso").Attachment9.Position = Vector3.new(0.6,0.3,-1.2)
  1566.  
  1567. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(180,90,0)
  1568. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(30,10,60)
  1569. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(30,-10,-60)
  1570. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,5)
  1571. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,-5)
  1572. Hats.but1.Handle.Attachment.Rotation = Vector3.new(0,0,-5)
  1573. Hats.but2.Handle.Attachment.Rotation = Vector3.new(0,0,5)
  1574. Hats.bob1.Handle.Attachment.Rotation = Vector3.new(15,180,0)
  1575. Hats.bob2.Handle.Attachment.Rotation = Vector3.new(15,180,0)
  1576.  
  1577. att2.Position = Vector3.new(0,0.1,-1.7)
  1578. att2.Rotation = Vector3.new(0,180,0)
  1579. toggle = true
  1580. else
  1581. Character.Humanoid.HipHeight = 0
  1582. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4,-0.1,0)
  1583. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-5.5,0.2,0)
  1584. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-2.3,0.2,0)
  1585. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-4.6,-2,0)
  1586. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-3.4,-2,0)
  1587. Character:WaitForChild("Torso").Attachment6.Position = Vector3.new(-4.5,-1,0.5)
  1588. Character:WaitForChild("Torso").Attachment7.Position = Vector3.new(-3.5,-1,0.5)
  1589. Character:WaitForChild("Torso").Attachment8.Position = Vector3.new(-3.4,0.4,-0.5)
  1590. Character:WaitForChild("Torso").Attachment9.Position = Vector3.new(-4.6,0.4,-0.5)
  1591.  
  1592. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(180,90,0)
  1593. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,10)
  1594. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(90,0,-20)
  1595. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,5)
  1596. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,-5)
  1597. Hats.but1.Handle.Attachment.Rotation = Vector3.new(0,0,-5)
  1598. Hats.but2.Handle.Attachment.Rotation = Vector3.new(0,0,5)
  1599. Hats.bob1.Handle.Attachment.Rotation = Vector3.new(15,0,0)
  1600. Hats.bob2.Handle.Attachment.Rotation = Vector3.new(15,0,0)
  1601.  
  1602.  
  1603. att2.Position = Vector3.new(x,y,z)
  1604. att2.Rotation = Vector3.new(0,0,0)
  1605. toggle = false
  1606. end
  1607. end
  1608. end)
  1609.  
  1610. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  1611. if KeyPressed == "x" then
  1612. if toggle == false then
  1613.  
  1614. Character.Humanoid.WalkSpeed = 16
  1615.  
  1616. Character.Humanoid.Sit = false
  1617.  
  1618. Character.Torso.Anchored = false
  1619.  
  1620. Character.Humanoid.HipHeight = 0
  1621. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0,-1.2,-2.4)
  1622. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.15,-2,-3.45)
  1623. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.15,-2,-3.45)
  1624. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-1.2,-2,-1)
  1625. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(1.2,-2,-1)
  1626. Character:WaitForChild("Torso").Attachment6.Position = Vector3.new(-0.54,-1,-1.4)
  1627. Character:WaitForChild("Torso").Attachment7.Position = Vector3.new(0.54,-1,-1.4)
  1628. Character:WaitForChild("Torso").Attachment8.Position = Vector3.new(-0.54,-1.9,-3.0)
  1629. Character:WaitForChild("Torso").Attachment9.Position = Vector3.new(0.54,-1.9,-3.0)
  1630.  
  1631. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,90)
  1632. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(70,-30,0)
  1633. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(70,30,0)
  1634. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(-60,60,0)
  1635. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(60,120,0)
  1636. Hats.but1.Handle.Attachment.Rotation = Vector3.new(-17,0,0)
  1637. Hats.but2.Handle.Attachment.Rotation = Vector3.new(-17,0,0)
  1638. Hats.bob1.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  1639. Hats.bob2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  1640.  
  1641. att2.Position = Vector3.new(0,-2.3,-4.1)
  1642. att2.Rotation = Vector3.new(-30,0,0)
  1643. toggle = true
  1644. else
  1645. Character.Humanoid.HipHeight = 0
  1646. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0,-1.2,-2)
  1647. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.15,-2,-3.45)
  1648. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.15,-2,-3.45)
  1649. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-1.2,-2,-1)
  1650. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(1.2,-2,-1)
  1651. Character:WaitForChild("Torso").Attachment6.Position = Vector3.new(-0.54,-1,-1)
  1652. Character:WaitForChild("Torso").Attachment7.Position = Vector3.new(0.54,-1,-1)
  1653. Character:WaitForChild("Torso").Attachment8.Position = Vector3.new(-0.54,-1.9,-2.6)
  1654. Character:WaitForChild("Torso").Attachment9.Position = Vector3.new(0.54,-1.9,-2.6)
  1655.  
  1656. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,90)
  1657. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(50,-30,0)
  1658. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(50,30,0)
  1659. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(-60,90,0)
  1660. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(60,90,0)
  1661. Hats.but1.Handle.Attachment.Rotation = Vector3.new(-17,0,0)
  1662. Hats.but2.Handle.Attachment.Rotation = Vector3.new(-17,0,0)
  1663. Hats.bob1.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  1664. Hats.bob2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  1665.  
  1666.  
  1667. att2.Position = Vector3.new(0,-2.3,-3.7)
  1668. att2.Rotation = Vector3.new(-30,0,0)
  1669. toggle = false
  1670. end
  1671. end
  1672. end)
  1673.  
  1674. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  1675. if KeyPressed == "e" then
  1676. if toggle == false then
  1677.  
  1678. Character.Humanoid.WalkSpeed = 16
  1679.  
  1680. Character.Humanoid.Sit = false
  1681.  
  1682. Character.Torso.Anchored = false
  1683.  
  1684. Character.Humanoid.HipHeight = 0
  1685. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-0,0.4,-1.5) --torso/black hair
  1686. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.163,-0.843,-1.071) --rightarm/Hat1
  1687. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.163,-0.843,-1.071) --leftarm/palhair
  1688. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-1.122,1.454,-0.72) --rightleg/lavenderhair
  1689. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(1.122,1.454,-0.72) --leftleg/pink hair
  1690. Character:WaitForChild("Torso").Attachment6.Position = Vector3.new(-0.495,1.479,-1.64) --but1/fedora
  1691. Character:WaitForChild("Torso").Attachment7.Position = Vector3.new(0.495,1.479,-1.64) --but2/mesh
  1692. Character:WaitForChild("Torso").Attachment8.Position = Vector3.new(-0.53,-0.2, -1) --bob1/mars
  1693. Character:WaitForChild("Torso").Attachment9.Position = Vector3.new(0.53,-0.2,-1) --bob2/uranus
  1694.  
  1695. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0) --torso/black hair
  1696. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(30,-143.49,20.32) --rightarm/Hat1
  1697. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(30,143.49,-20.32) --leftarm/palhair
  1698. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(27.81,141.21,159.03) --rightleg/lavenderhair
  1699. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(27.81, -141.21, -159.03) --leftleg/pink hair
  1700. Hats.but1.Handle.Attachment.Rotation = Vector3.new(-15.84,-8.32,2.29) --but1/fedora
  1701. Hats.but2.Handle.Attachment.Rotation = Vector3.new(-15.84,8.32,-2.29) --but2/mesh
  1702. Hats.bob1.Handle.Attachment.Rotation = Vector3.new(0,0,0) --bob1/mars
  1703. Hats.bob2.Handle.Attachment.Rotation = Vector3.new(0,0,0) --bob2/uranus
  1704.  
  1705. att2.Position = Vector3.new(-0.155,-2.76,-1)
  1706. att2.Rotation = Vector3.new(0,180,180)
  1707. toggle = true
  1708. else
  1709. Character.Humanoid.HipHeight = 0
  1710. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-0,0.4,-1.5) --torso/black hair
  1711. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.163,-0.843,-1.071) --rightarm/Hat1
  1712. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.163,-0.843,-1.071) --leftarm/palhair
  1713. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-1.122,1.454,-0.72) --rightleg/lavenderhair
  1714. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(1.122,1.454,-0.72) --leftleg/pink hair
  1715. Character:WaitForChild("Torso").Attachment6.Position = Vector3.new(-0.495,1.479,-1.64) --but1/fedora
  1716. Character:WaitForChild("Torso").Attachment7.Position = Vector3.new(0.495,1.479,-1.64) --but2/mesh
  1717. Character:WaitForChild("Torso").Attachment8.Position = Vector3.new(-0.53,-0.2, -1) --bob1/mars
  1718. Character:WaitForChild("Torso").Attachment9.Position = Vector3.new(0.53,-0.2,-1) --bob2/uranus
  1719.  
  1720. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0) --torso/black hair
  1721. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(30,-143.49,20.32) --rightarm/Hat1
  1722. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(30,143.49,-20.32) --leftarm/palhair
  1723. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(27.81,141.21,159.03) --rightleg/lavenderhair
  1724. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(27.81, -141.21, -159.03) --leftleg/pink hair
  1725. Hats.but1.Handle.Attachment.Rotation = Vector3.new(-15.84,-8.32,2.29) --but1/fedora
  1726. Hats.but2.Handle.Attachment.Rotation = Vector3.new(-15.84,8.32,-2.29) --but2/mesh
  1727. Hats.bob1.Handle.Attachment.Rotation = Vector3.new(0,0,0) --bob1/mars
  1728. Hats.bob2.Handle.Attachment.Rotation = Vector3.new(0,0,0) --bob2/uranus
  1729.  
  1730.  
  1731. att2.Position = Vector3.new(-0.155,-2.76,-1.509)
  1732. att2.Rotation = Vector3.new(0,180,180)
  1733. toggle = false
  1734. end
  1735. end
  1736. end)
  1737.  
  1738. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  1739. if KeyPressed == "c" then
  1740. if toggle == false then
  1741.  
  1742. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-0, 0.209, 1.709) --torso/black hair
  1743. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(1.45, 0.386, 1.24) --rightarm/Hat1
  1744. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-1.45, 0.386, 1.24) --leftarm/palhair
  1745. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(0.636, -1.95, 1.499) --rightleg/lavenderhair
  1746. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-0.636, -1.95, 1.499) --leftleg/pink hair
  1747. Character:WaitForChild("Torso").Attachment6.Position = Vector3.new(0.528, -1.214, 0.419) --but1/fedora
  1748. Character:WaitForChild("Torso").Attachment7.Position = Vector3.new(-0.528, -1.214, 0.419) --but2/mesh
  1749. Character:WaitForChild("Torso").Attachment8.Position = Vector3.new(-0.535, 0.253, -0.607) --bob1/mars
  1750. Character:WaitForChild("Torso").Attachment9.Position = Vector3.new(0.496, 0.254, -0.604) --bob2/uranus
  1751.  
  1752. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90, 101.38, 90) --torso/black hair
  1753. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(-30.06, 0, 0) --rightarm/Hat1
  1754. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(-30.06, 0, 0) --leftarm/palhair
  1755. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(-109.58, 0, 0) --rightleg/lavenderhair
  1756. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(-109.58, 0, 0) --leftleg/pink hair
  1757. Hats.but1.Handle.Attachment.Rotation = Vector3.new(11.3, 0, 0) --but1/fedora
  1758. Hats.but2.Handle.Attachment.Rotation = Vector3.new(11.3, 0, 0) --but2/mesh
  1759. Hats.bob1.Handle.Attachment.Rotation = Vector3.new(20, 0, 0) --bob1/mars
  1760. Hats.bob2.Handle.Attachment.Rotation = Vector3.new(20, 0, 0) --bob2/uranus
  1761.  
  1762. att2.Position = Vector3.new(0, 0.5, 1.2)
  1763. att2.Rotation = Vector3.new(-19.35, 0, 0)
  1764. toggle = true
  1765. else
  1766. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-0, 0.192, 1.795) --torso/black hair
  1767. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(1.45, 0.386, 1.24) --rightarm/Hat1
  1768. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-1.45, 0.386, 1.24) --leftarm/palhair
  1769. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(0.605, -1.977, 1.7) --rightleg/lavenderhair
  1770. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-0.605, -1.977, 1.7) --leftleg/pink hair
  1771. Character:WaitForChild("Torso").Attachment6.Position = Vector3.new(0.528, -1.214, 0.419) --but1/fedora
  1772. Character:WaitForChild("Torso").Attachment7.Position = Vector3.new(-0.528, -1.214, 0.419) --but2/mesh
  1773. Character:WaitForChild("Torso").Attachment8.Position = Vector3.new(-0.535, 0.253, -0.607) --bob1/mars
  1774. Character:WaitForChild("Torso").Attachment9.Position = Vector3.new(0.496, 0.254, -0.604) --bob2/uranus
  1775.  
  1776. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90, 78.62, 90) --torso/black hair
  1777. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(-30.06, 0, 0) --rightarm/Hat1
  1778. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(-30.06, 0, 0) --leftarm/palhair
  1779. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(-85.58, 0, 0) --rightleg/lavenderhair
  1780. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(-85.58, 0, 0) --leftleg/pink hair
  1781. Hats.but1.Handle.Attachment.Rotation = Vector3.new(11.3, 0, 0) --but1/fedora
  1782. Hats.but2.Handle.Attachment.Rotation = Vector3.new(11.3, 0, 0) --but2/mesh
  1783. Hats.bob1.Handle.Attachment.Rotation = Vector3.new(20, 0, 0) --bob1/mars
  1784. Hats.bob2.Handle.Attachment.Rotation = Vector3.new(20, 0, 0) --bob2/uranus
  1785.  
  1786.  
  1787. att2.Position = Vector3.new(0, 0.5, 1.885)
  1788. att2.Rotation = Vector3.new(-19.35, 0, 0)
  1789. toggle = false
  1790. end
  1791. end
  1792. end)
  1793.  
  1794. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  1795. if KeyPressed == "r" then
  1796. if toggle == false then
  1797.  
  1798. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0, 0.496, -1.49) --torso/black hair
  1799. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.355, 1.199, -0.838) --rightarm/Hat1
  1800. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.355, 1.199, -0.838) --leftarm/palhair
  1801. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-1.021, -0.814, -0.517) --rightleg/lavenderhair
  1802. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(1.021, -0.814, -0.517) --leftleg/pink hair
  1803. Character:WaitForChild("Torso").Attachment6.Position = Vector3.new(-0.551, -1.054, -1.65) --but1/fedora
  1804. Character:WaitForChild("Torso").Attachment7.Position = Vector3.new(0.551, -1.054, -1.65) --but2/mesh
  1805. Character:WaitForChild("Torso").Attachment8.Position = Vector3.new(-0.509, 1.1, -0.95) --bob1/mars
  1806. Character:WaitForChild("Torso").Attachment9.Position = Vector3.new(0.509, 1.1, -0.95) --bob2/uranus
  1807.  
  1808. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90, 101.38, 90) --torso/black hair
  1809. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(21.09, 0, 0) --rightarm/Hat1
  1810. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(21.09, 0, 0) --leftarm/palhair
  1811. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(13.18, 34.16, 8.79) --rightleg/lavenderhair
  1812. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(13.18, -34.16, -8.79) --leftleg/pink hair
  1813. Hats.but1.Handle.Attachment.Rotation = Vector3.new(14.28, 0, 0) --but1/fedora
  1814. Hats.but2.Handle.Attachment.Rotation = Vector3.new(14.28, 0, 0) --but2/mesh
  1815. Hats.bob1.Handle.Attachment.Rotation = Vector3.new(-15, 0, 0) --bob1/mars
  1816. Hats.bob2.Handle.Attachment.Rotation = Vector3.new(-15, 0, 0) --bob2/uranus
  1817.  
  1818. att2.Position = Vector3.new(0, 0.7, -1.988)
  1819. att2.Rotation = Vector3.new(-8.98, 180, 0)
  1820. toggle = true
  1821. else
  1822. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0, 0.696, -1.553) --torso/black hair
  1823. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.355, 1.199, -0.838) --rightarm/Hat1
  1824. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.355, 1.199, -0.838) --leftarm/palhair
  1825. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-1.021, -0.814, -0.517) --rightleg/lavenderhair
  1826. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(1.021, -0.814, -0.517) --leftleg/pink hair
  1827. Character:WaitForChild("Torso").Attachment6.Position = Vector3.new(-0.523, -0.689, -1.743) --but1/fedora
  1828. Character:WaitForChild("Torso").Attachment7.Position = Vector3.new(0.523, -0.689, -1.743) --but2/mesh
  1829. Character:WaitForChild("Torso").Attachment8.Position = Vector3.new(-0.509, 1.315, -1.045) --bob1/mars
  1830. Character:WaitForChild("Torso").Attachment9.Position = Vector3.new(0.509, 1.315, -1.045) --bob2/uranus
  1831.  
  1832. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90, 101.38, 90) --torso/black hair
  1833. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(2.27, 0, 0) --rightarm/Hat1
  1834. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(2.27, 0, 0) --leftarm/palhair
  1835. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(4.87, 36.91, 8.59) --rightleg/lavenderhair
  1836. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(4.87, -36.91, -8.59) --leftleg/pink hair
  1837. Hats.but1.Handle.Attachment.Rotation = Vector3.new(14.28, 0, 0) --but1/fedora
  1838. Hats.but2.Handle.Attachment.Rotation = Vector3.new(14.28, 0, 0) --but2/mesh
  1839. Hats.bob1.Handle.Attachment.Rotation = Vector3.new(-15, 0, 0) --bob1/mars
  1840. Hats.bob2.Handle.Attachment.Rotation = Vector3.new(-15, 0, 0) --bob2/uranus
  1841.  
  1842.  
  1843. att2.Position = Vector3.new(0, 1, -1.988)
  1844. att2.Rotation = Vector3.new(-1.58, 180, 0)
  1845. toggle = false
  1846. end
  1847. end
  1848. end)
  1849. end)
  1850.  
  1851. Naruto.Name = "Naruto"
  1852. Naruto.Parent = Scripts
  1853. Naruto.BackgroundColor3 = Color3.fromRGB(255, 163, 26)
  1854. Naruto.BorderColor3 = Color3.fromRGB(27, 42, 53)
  1855. Naruto.BorderSizePixel = 0
  1856. Naruto.Position = UDim2.new(0.0370370373, 0, 0.0113740861, 0)
  1857. Naruto.Size = UDim2.new(0, 85, 0, 32)
  1858. Naruto.Font = Enum.Font.SourceSansItalic
  1859. Naruto.Text = "Naruto"
  1860. Naruto.TextColor3 = Color3.fromRGB(0, 0, 0)
  1861. Naruto.TextSize = 30.000
  1862. Naruto.TextWrapped = true
  1863. Naruto.MouseButton1Down:connect(function()
  1864. game.Players.LocalPlayer.Character.Head.Transparency = 1
  1865. game.Players.LocalPlayer.Character.Head.face:Remove()
  1866. game.Players.LocalPlayer.Character.Torso.Transparency = 1
  1867. game.Players.LocalPlayer.Character['Right Arm'].Transparency = 1
  1868. game.Players.LocalPlayer.Character["Left Arm"].Transparency = 1
  1869. game.Players.LocalPlayer.Character["Right Leg"].Transparency = 1
  1870. game.Players.LocalPlayer.Character["Left Leg"].Transparency = 1
  1871.  
  1872. Local = game:GetService('Players').LocalPlayer
  1873. Char = Local.Character
  1874. touched,tpdback = false, false
  1875. Local.CharacterAdded:connect(function(char)
  1876. if script.Disabled ~= true then
  1877. wait(.00001)
  1878. loc = Char.HumanoidRootPart.Position
  1879. Char:MoveTo(box.Position + Vector3.new(0,.5,0))
  1880. end
  1881. end)
  1882. box = Instance.new('Part',workspace)
  1883. box.Anchored = true
  1884. box.Transparency = 1
  1885. box.CanCollide = true
  1886. box.Size = Vector3.new(10,1,10)
  1887. box.Position = Vector3.new(0,10000,0)
  1888. box.Touched:connect(function(part)
  1889. if (part.Parent.Name == Local.Name) then
  1890. if touched == false then
  1891. touched = true
  1892. function apply()
  1893. if script.Disabled ~= true then
  1894. no = Char.HumanoidRootPart:Clone()
  1895. wait(.0001)
  1896. Char.HumanoidRootPart:Destroy()
  1897. no.Parent = Char
  1898. Char:MoveTo(loc)
  1899. touched = false
  1900. end end
  1901. if Char then
  1902. apply()
  1903. end
  1904. end
  1905. end
  1906. end)
  1907. repeat wait() until Char
  1908. loc = Char.HumanoidRootPart.Position
  1909. Char:MoveTo(box.Position + Vector3.new(0,.5,0))
  1910.  
  1911. wait(0.5)
  1912. local LocalPlayer = game.Players.LocalPlayer;local Character = LocalPlayer.Character;local Mouse = LocalPlayer:GetMouse()
  1913. Character["LavanderHair"].Name = "Brick1";Character["Pal Hair"].Name = "Brick2"
  1914. Character["LongHairHeadBand Black"].Name = "Brick3";Character["Hat1"].Name = "Brick4"
  1915. Character["Kate Hair"].Name = "Brick5";Character["Meshes/LimitBreakingHairGoldAccessory"].Name = "Brick6"
  1916. local Head = Character["Head"];local Torso = Character["Torso"]
  1917. local RArm = Character["Right Arm"];local LArm = Character["Left Arm"]
  1918. local RLeg = Character["Right Leg"];local LLeg = Character["Left Leg"]
  1919. local Hat1 = Character["Brick1"];local Hat2 = Character["Brick2"]
  1920. local Hat3 = Character["Brick3"];local Hat4 = Character["Brick4"]
  1921. local Hat5 = Character["Brick5"];local Hat6 = Character["Brick6"]
  1922.  
  1923. Hat1.Handle.Mesh:Destroy()
  1924. Hat2.Handle.Mesh:Destroy()
  1925. Hat3.Handle.Mesh:Destroy()
  1926. Hat4.Handle.Mesh:Destroy()
  1927. Hat5.Handle.Mesh:Destroy()
  1928.  
  1929. --LostDevelopers Alignment Function
  1930. function Align(Part1,Part0,Position,Angle)
  1931. local AlignPos = Instance.new("AlignPosition", Part1);
  1932. AlignPos.Parent.CanCollide = false;
  1933. AlignPos.ApplyAtCenterOfMass = true;
  1934. AlignPos.MaxForce = 67752;
  1935. AlignPos.MaxVelocity = math.huge/9e110;
  1936. AlignPos.ReactionForceEnabled = false;
  1937. AlignPos.Responsiveness = 200;
  1938. AlignPos.RigidityEnabled = false;
  1939. local AlignOri = Instance.new("AlignOrientation", Part1);
  1940. AlignOri.MaxAngularVelocity = math.huge/9e110;
  1941. AlignOri.MaxTorque = 67752;
  1942. AlignOri.PrimaryAxisOnly = false;
  1943. AlignOri.ReactionTorqueEnabled = false;
  1944. AlignOri.Responsiveness = 200;
  1945. AlignOri.RigidityEnabled = false;
  1946. local AttachmentA=Instance.new("Attachment",Part1);
  1947. local AttachmentB=Instance.new("Attachment",Part0);
  1948. AttachmentB.Orientation = Angle
  1949. AttachmentB.Position = Position
  1950. AlignPos.Attachment0 = AttachmentA;
  1951. AlignPos.Attachment1 = AttachmentB;
  1952. AlignOri.Attachment0 = AttachmentA;
  1953. AlignOri.Attachment1 = AttachmentB;
  1954. end
  1955. Character.Humanoid.HipHeight = 0
  1956. function Weld(Part)
  1957. Part.Handle.AccessoryWeld:Destroy()
  1958. end
  1959. function Mesh(Part)
  1960. Part.Handle.SpecialMesh:Destroy()
  1961. end
  1962. Weld(Hat1);Weld(Hat2);Weld(Hat3)
  1963. Weld(Hat4);Weld(Hat5);Weld(Hat6)
  1964. --[[ Alignment and Measurements ]]--
  1965. Align(Hat1.Handle, RLeg, Vector3.new(0,0,0), Vector3.new(90,0,0))
  1966. Align(Hat2.Handle, LLeg, Vector3.new(0,0,0), Vector3.new(90,0,0))
  1967. Align(Hat3.Handle, Torso, Vector3.new(0,-0.2,0), Vector3.new(0,90,0))
  1968. Align(Hat4.Handle, LArm, Vector3.new(0,0,0), Vector3.new(90,0,0))
  1969. Align(Hat5.Handle, RArm, Vector3.new(0,0,0), Vector3.new(90,0,0))
  1970. Align(Hat6.Handle, Head, Vector3.new(0,0.5,0), Vector3.new(0,0,0))
  1971.  
  1972. wait(0.5)
  1973. loadstring(game:HttpGet(('https://pastebin.com/raw/qShnBjCY'),true))()
  1974. end)
  1975.  
  1976. StrongStand.Name = "Strong Stand"
  1977. StrongStand.Parent = Scripts
  1978. StrongStand.BackgroundColor3 = Color3.fromRGB(255, 163, 26)
  1979. StrongStand.BorderColor3 = Color3.fromRGB(27, 42, 53)
  1980. StrongStand.BorderSizePixel = 0
  1981. StrongStand.Position = UDim2.new(0.0370370373, 0, 0.0113740861, 0)
  1982. StrongStand.Size = UDim2.new(0, 85, 0, 32)
  1983. StrongStand.Font = Enum.Font.SourceSansItalic
  1984. StrongStand.Text = "Strong Stand"
  1985. StrongStand.TextColor3 = Color3.fromRGB(0, 0, 0)
  1986. StrongStand.TextSize = 22.000
  1987. StrongStand.TextWrapped = true
  1988. StrongStand.MouseButton1Down:connect(function()
  1989. local m = Instance.new("Message")
  1990.  
  1991. m.Parent = game.Workspace
  1992.  
  1993. m.Text = "Script made by LeitungBambus#1933"
  1994.  
  1995. wait(4)
  1996.  
  1997. m:remove()
  1998.  
  1999. wait(0)
  2000.  
  2001. local unanchoredparts = {}
  2002. local movers = {}
  2003. local tog = true
  2004. local move = false
  2005. local toggle2 = true
  2006. local Player = game:GetService("Players").LocalPlayer
  2007. local Character = Player.Character
  2008. local mov = {};
  2009. local mov2 = {};
  2010. local head = Character:WaitForChild("VibeCheck")
  2011. local Hats = { torso1 = Character:WaitForChild("No Speak Monkey"),
  2012. torso2 = Character:WaitForChild("Kate Hair"),
  2013. rightarm = Character:WaitForChild("Hat1"),
  2014. leftarm = Character:WaitForChild("Pal Hair"),
  2015. rightleg = Character:WaitForChild("LavanderHair"),
  2016. leftleg = Character:WaitForChild("Pink Hair"),
  2017. rightabs = Character:WaitForChild("InternationalFedora"),
  2018. leftabs = Character:WaitForChild("MarsPet"),
  2019. bottomabs = Character:WaitForChild("MeshPartAccessory"),
  2020. }
  2021. head.Handle.AccessoryWeld:Remove()
  2022. for i,v in next, Hats do
  2023. v.Handle.AccessoryWeld:Remove()
  2024. for _,mesh in next, v:GetDescendants() do
  2025. if mesh:IsA("Mesh") or mesh:IsA("SpecialMesh") then
  2026. mesh:Remove()
  2027. end
  2028. end
  2029. end
  2030.  
  2031. function ftp(str)
  2032. local pt = {};
  2033. if str ~= 'me' and str ~= 'random' then
  2034. for i, v in pairs(game.Players:GetPlayers()) do
  2035. if v.Name:lower():find(str:lower()) then
  2036. table.insert(pt, v);
  2037. end
  2038. end
  2039. elseif str == 'me' then
  2040. table.insert(pt, plr);
  2041. elseif str == 'random' then
  2042. table.insert(pt, game.Players:GetPlayers()[math.random(1, #game.Players:GetPlayers())]);
  2043. end
  2044. return pt;
  2045. end
  2046.  
  2047. local function align(i,v)
  2048. local att0 = Instance.new("Attachment", i)
  2049. att0.Position = Vector3.new(0,0,0)
  2050. local att1 = Instance.new("Attachment", v)
  2051. att1.Position = Vector3.new(0,0,0)
  2052. local AP = Instance.new("AlignPosition", i)
  2053. AP.Attachment0 = att0
  2054. AP.Attachment1 = att1
  2055. AP.RigidityEnabled = false
  2056. AP.ReactionForceEnabled = false
  2057. AP.ApplyAtCenterOfMass = true
  2058. AP.MaxForce = 9999999
  2059. AP.MaxVelocity = math.huge
  2060. AP.Responsiveness = 65
  2061. local AO = Instance.new("AlignOrientation", i)
  2062. AO.Attachment0 = att0
  2063. AO.Attachment1 = att1
  2064. AO.ReactionTorqueEnabled = true
  2065. AO.PrimaryAxisOnly = false
  2066. AO.MaxTorque = 9999999
  2067. AO.MaxAngularVelocity = math.huge
  2068. AO.Responsiveness = 50
  2069. end
  2070.  
  2071. align(head.Handle, Character["Torso"])
  2072. align(Hats.torso1.Handle, Character["Torso"])
  2073. align(Hats.torso2.Handle, Character["Torso"])
  2074. align(Hats.rightarm.Handle, Character["Torso"])
  2075. align(Hats.leftarm.Handle, Character["Torso"])
  2076. align(Hats.rightleg.Handle, Character["Torso"])
  2077. align(Hats.leftleg.Handle, Character["Torso"])
  2078. align(Hats.rightabs.Handle, Character["Torso"])
  2079. align(Hats.leftabs.Handle, Character["Torso"])
  2080. align(Hats.bottomabs.Handle, Character["Torso"])
  2081.  
  2082.  
  2083. head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2084. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2085. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2086. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(75, 180, -150)
  2087. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(-64.91, 37.86, -24.33)
  2088. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(120,0,0)
  2089. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(75,360,180)
  2090. Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
  2091. Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
  2092. Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
  2093.  
  2094. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "headattachment"
  2095. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "torso1attachment"
  2096. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "torso2attachment"
  2097. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "rightarmattachment"
  2098. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "leftarmattachment"
  2099. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "rightlegattachment"
  2100. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "leftlegattachment"
  2101. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "rightabsattachment"
  2102. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "leftabsattachment"
  2103. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "bottomabsattachment"
  2104.  
  2105. Character:WaitForChild("Torso").headattachment.Position = Vector3.new(2, 3.4, 2.9)
  2106. Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(2, 2.4, 2.9)
  2107. Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(2, 1.4, 2.9)
  2108. Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(3, 1.984, 2.323)
  2109. Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(0.674, 1.968, 2.645)
  2110. Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(2.5, 0.145, 3.041)
  2111. Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(1.5, 0.2, 2.5)
  2112. Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(2.5, 2.5, 2.4)
  2113. Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(1.4, 2.5, 2.4)
  2114. Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(2, 1.4, 2.4)
  2115.  
  2116. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  2117. if KeyPressed == "f" then
  2118. if toggle == false then
  2119.  
  2120. Character.Humanoid.HipHeight = 0
  2121.  
  2122. wait(0.1)
  2123.  
  2124. Character.Humanoid.Sit = false
  2125.  
  2126. Character.Torso.Anchored = false
  2127.  
  2128. head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2129. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2130. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2131. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(75, 180, -150)
  2132. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(-64.91, 37.86, -24.33)
  2133. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(120,0,0)
  2134. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(75,360,180)
  2135. Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
  2136. Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
  2137. Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
  2138.  
  2139. Character:WaitForChild("Torso").headattachment.Position = Vector3.new(2, 3.4, 2.9)
  2140. Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(2, 2.4, 2.9)
  2141. Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(2, 1.4, 2.9)
  2142. Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(3, 1.984, 2.323)
  2143. Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(0.674, 1.968, 2.645)
  2144. Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(2.5, 0.145, 3.041)
  2145. Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(1.5, 0.2, 2.5)
  2146. Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(2.5, 2.5, 2.4)
  2147. Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(1.4, 2.5, 2.4)
  2148. Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(2, 1.4, 2.4)
  2149.  
  2150.  
  2151. toggle = true
  2152.  
  2153. else
  2154.  
  2155. Character.Humanoid.HipHeight = 0
  2156.  
  2157. wait(0.1)
  2158.  
  2159. Character.Humanoid.Sit = false
  2160.  
  2161. Character.Torso.Anchored = false
  2162.  
  2163. head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2164. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2165. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2166. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(75, 180, -150)
  2167. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(-64.91, 37.86, -24.33)
  2168. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(120,0,0)
  2169. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(75,360,180)
  2170. Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
  2171. Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
  2172. Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
  2173.  
  2174. Character:WaitForChild("Torso").headattachment.Position = Vector3.new(2, 3.4, 2.9)
  2175. Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(2, 2.4, 2.9)
  2176. Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(2, 1.4, 2.9)
  2177. Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(3, 1.984, 2.323)
  2178. Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(0.674, 1.968, 2.645)
  2179. Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(2.5, 0.145, 3.041)
  2180. Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(1.5, 0.2, 2.5)
  2181. Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(2.5, 2.5, 2.4)
  2182. Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(1.4, 2.5, 2.4)
  2183. Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(2, 1.4, 2.4)
  2184.  
  2185. toggle = false
  2186. end
  2187. end
  2188. end)
  2189.  
  2190. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  2191. if KeyPressed == "g" then
  2192. if toggle == false then
  2193.  
  2194. Character.Humanoid.HipHeight = 0
  2195.  
  2196. wait(0.1)
  2197.  
  2198. Character.Humanoid.Sit = false
  2199.  
  2200. Character.Torso.Anchored = false
  2201.  
  2202. head.Handle.Attachment.Rotation = Vector3.new(90, 0, 0)
  2203. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90, 90, 90)
  2204. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90, 90, 90)
  2205. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(-90, 0, 0)
  2206. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(90, 0, 0)
  2207. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(-28.88, 36.19, -98.5)
  2208. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(28.88, 36.19, -98.5)
  2209. Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(-90, 0, 0)
  2210. Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(-90, 0, 0)
  2211. Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(-90, 0, 0)
  2212.  
  2213. Character:WaitForChild("Torso").headattachment.Position = Vector3.new(2, -1.422, -5.922)
  2214. Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(2, -1.422, -4.922)
  2215. Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(2, -1.422, -3.922)
  2216. Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(3.5, -1.922, -4.922)
  2217. Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(0.5, -1.922, -4.922)
  2218. Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(2.693, -2.022, -2.774)
  2219. Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(1.307, -2.022, -2.774)
  2220. Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(2.5, -1.922, -5.022)
  2221. Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(1.4, -1.922, -5.022)
  2222. Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(2, -1.922, -3.922)
  2223.  
  2224. toggle = true
  2225. else
  2226.  
  2227. Character.Humanoid.HipHeight = 0
  2228.  
  2229. wait(0.1)
  2230.  
  2231. Character.Humanoid.Sit = false
  2232.  
  2233. Character.Torso.Anchored = false
  2234.  
  2235. head.Handle.Attachment.Rotation = Vector3.new(90, 0, 0)
  2236. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90, 90, 90)
  2237. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90, 90, 90)
  2238. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(-90, 0, 0)
  2239. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(90, 0, 0)
  2240. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(-28.88, 17.19, -98.5)
  2241. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(28.88, 17.19, -98.5)
  2242. Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(-90, 0, 0)
  2243. Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(-90, 0, 0)
  2244. Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(-90, 0, 0)
  2245.  
  2246. Character:WaitForChild("Torso").headattachment.Position = Vector3.new(2, -1.922, -5.922)
  2247. Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(2, -1.922, -4.922)
  2248. Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(2, -1.922, -3.922)
  2249. Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(3.5, -1.922, -4.922)
  2250. Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(0.5, -1.922, -4.922)
  2251. Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(2.693, -2.422, -2.774)
  2252. Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(1.307, -2.422, -2.774)
  2253. Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(2.5, -2.422, -5.022)
  2254. Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(1.4, -2.422, -5.022)
  2255. Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(2, -2.422, -3.922)
  2256.  
  2257. toggle = false
  2258. end
  2259. end
  2260. end)
  2261.  
  2262. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  2263. if KeyPressed == "v" then
  2264. if toggle == false then
  2265.  
  2266. Character.Humanoid.HipHeight = 5
  2267.  
  2268. wait(0.1)
  2269.  
  2270. Character.Humanoid.Sit = false
  2271.  
  2272. Character.Torso.Anchored = false
  2273.  
  2274. head.Handle.Attachment.Rotation = Vector3.new(-30, 0, 0)
  2275. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0, 90, 0)
  2276. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0, 90, 0)
  2277. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(-1, -90, 90)
  2278. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(-1, 90, -90)
  2279. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(-75, -90, 180)
  2280. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(75, -90, 180)
  2281. Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
  2282. Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
  2283. Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
  2284.  
  2285. Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0, -3.758, -0.022)
  2286. Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(-0, -4.672, 0.028)
  2287. Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(-0, -5.672, 0.028)
  2288. Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(1.327, -3.672, 0.028)
  2289. Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-1.327, -3.672, 0.028)
  2290. Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.693, -7.12, 0.028)
  2291. Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.693, -7.12, 0.028)
  2292. Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, -4.572, -0.472)
  2293. Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, -4.572, -0.472)
  2294. Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -5.672, -0.472)
  2295.  
  2296. toggle = true
  2297. else
  2298.  
  2299. Character.Humanoid.HipHeight = 4
  2300.  
  2301. wait(0.1)
  2302.  
  2303. Character.Humanoid.Sit = false
  2304.  
  2305. Character.Torso.Anchored = false
  2306.  
  2307. head.Handle.Attachment.Rotation = Vector3.new(30, 0, 0)
  2308. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0, 90, 0)
  2309. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0, 90, 0)
  2310. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(-1, -90, 90)
  2311. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(-1, 90, -90)
  2312. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(-75, -90, 180)
  2313. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(75, -90, 180)
  2314. Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
  2315. Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
  2316. Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
  2317.  
  2318. Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0, -2.758, -0.022)
  2319. Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(-0, -3.672, 0.028)
  2320. Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(-0, -4.672, 0.028)
  2321. Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(1.327, -4, 0.028)
  2322. Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-1.327, -4, 0.028)
  2323. Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.693, -6.12, 0.028)
  2324. Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.693, -6.12, 0.028)
  2325. Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, -3.572, -0.472)
  2326. Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, -3.572, -0.472)
  2327. Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -4.672, -0.472)
  2328.  
  2329. toggle = false
  2330. end
  2331. end
  2332. end)
  2333.  
  2334. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  2335. if KeyPressed == "e" then
  2336. if toggle == false then
  2337.  
  2338. Character.Humanoid.HipHeight = 0
  2339.  
  2340. wait(0.1)
  2341.  
  2342. Character.Humanoid.Sit = false
  2343.  
  2344. Character.Torso.Anchored = false
  2345.  
  2346. Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3)
  2347. Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
  2348. Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
  2349. Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(0.34, 0.5, -5.344)
  2350. Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-1.653, 0.5, -3.234)
  2351. Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3)
  2352. Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3)
  2353. Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472)
  2354. Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472)
  2355. Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472)
  2356.  
  2357. head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2358. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2359. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2360. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37)
  2361. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
  2362. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2363. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2364. Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2365. Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2366. Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2367.  
  2368. wait(0.09)
  2369.  
  2370. Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3)
  2371. Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
  2372. Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
  2373. Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(1.59, 0.5, -3.253)
  2374. Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-0.446, 0.5, -5.326)
  2375. Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3)
  2376. Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3)
  2377. Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472)
  2378. Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472)
  2379. Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472)
  2380.  
  2381. head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2382. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2383. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2384. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37)
  2385. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
  2386. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2387. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2388. Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2389. Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2390. Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2391.  
  2392. wait(0.09)
  2393.  
  2394. Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3)
  2395. Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
  2396. Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
  2397. Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(0.34, 0.5, -5.344)
  2398. Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-1.653, 0.5, -3.234)
  2399. Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3)
  2400. Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3)
  2401. Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472)
  2402. Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472)
  2403. Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472)
  2404.  
  2405. head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2406. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2407. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2408. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37)
  2409. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
  2410. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2411. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2412. Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2413. Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2414. Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2415.  
  2416. wait(0.09)
  2417.  
  2418. Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3)
  2419. Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
  2420. Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
  2421. Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(1.59, 0.5, -3.253)
  2422. Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-0.446, 0.5, -5.326)
  2423. Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3)
  2424. Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3)
  2425. Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472)
  2426. Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472)
  2427. Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472)
  2428.  
  2429. head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2430. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2431. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2432. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37)
  2433. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
  2434. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2435. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2436. Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2437. Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2438. Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2439.  
  2440. wait(0.09)
  2441.  
  2442. Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3)
  2443. Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
  2444. Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
  2445. Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(0.34, 0.5, -5.344)
  2446. Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-1.653, 0.5, -3.234)
  2447. Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3)
  2448. Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3)
  2449. Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472)
  2450. Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472)
  2451. Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472)
  2452.  
  2453. head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2454. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2455. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2456. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37)
  2457. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
  2458. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2459. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2460. Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2461. Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2462. Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2463.  
  2464. wait(0.09)
  2465.  
  2466. Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3)
  2467. Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
  2468. Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
  2469. Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(1.59, 0.5, -3.253)
  2470. Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-0.446, 0.5, -5.326)
  2471. Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3)
  2472. Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3)
  2473. Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472)
  2474. Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472)
  2475. Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472)
  2476.  
  2477. head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2478. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2479. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2480. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37)
  2481. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
  2482. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2483. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2484. Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2485. Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2486. Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2487.  
  2488. wait(0.09)
  2489.  
  2490. Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3)
  2491. Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
  2492. Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
  2493. Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(0.34, 0.5, -5.344)
  2494. Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-1.653, 0.5, -3.234)
  2495. Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3)
  2496. Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3)
  2497. Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472)
  2498. Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472)
  2499. Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472)
  2500.  
  2501. head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2502. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2503. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2504. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37)
  2505. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
  2506. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2507. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2508. Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2509. Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2510. Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2511.  
  2512. wait(0.09)
  2513.  
  2514. Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3)
  2515. Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
  2516. Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
  2517. Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(1.59, 0.5, -3.253)
  2518. Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-0.446, 0.5, -5.326)
  2519. Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3)
  2520. Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3)
  2521. Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472)
  2522. Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472)
  2523. Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472)
  2524.  
  2525. head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2526. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2527. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2528. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37)
  2529. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
  2530. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2531. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2532. Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2533. Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2534. Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2535.  
  2536. wait(0.09)
  2537.  
  2538. Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3)
  2539. Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
  2540. Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
  2541. Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(0.34, 0.5, -5.344)
  2542. Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-1.653, 0.5, -3.234)
  2543. Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3)
  2544. Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3)
  2545. Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472)
  2546. Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472)
  2547. Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472)
  2548.  
  2549. head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2550. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2551. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2552. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37)
  2553. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
  2554. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2555. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2556. Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2557. Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2558. Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2559.  
  2560. wait(0.09)
  2561.  
  2562. Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3)
  2563. Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
  2564. Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
  2565. Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(1.59, 0.5, -3.253)
  2566. Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-0.446, 0.5, -5.326)
  2567. Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3)
  2568. Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3)
  2569. Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472)
  2570. Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472)
  2571. Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472)
  2572.  
  2573. head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2574. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2575. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2576. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37)
  2577. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
  2578. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2579. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2580. Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2581. Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2582. Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2583.  
  2584. wait(0.09)
  2585.  
  2586. Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3)
  2587. Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
  2588. Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
  2589. Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(0.34, 0.5, -5.344)
  2590. Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-1.653, 0.5, -3.234)
  2591. Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3)
  2592. Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3)
  2593. Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472)
  2594. Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472)
  2595. Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472)
  2596.  
  2597. head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2598. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2599. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2600. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37)
  2601. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
  2602. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2603. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2604. Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2605. Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2606. Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2607.  
  2608. wait(0.09)
  2609.  
  2610. Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3)
  2611. Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
  2612. Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
  2613. Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(1.59, 0.5, -3.253)
  2614. Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-0.446, 0.5, -5.326)
  2615. Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3)
  2616. Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3)
  2617. Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472)
  2618. Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472)
  2619. Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472)
  2620.  
  2621. head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2622. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2623. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2624. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37)
  2625. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
  2626. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2627. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2628. Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2629. Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2630. Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2631.  
  2632. wait(0.09)
  2633.  
  2634. Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3)
  2635. Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
  2636. Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
  2637. Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(0.34, 0.5, -5.344)
  2638. Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-1.653, 0.5, -3.234)
  2639. Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3)
  2640. Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3)
  2641. Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472)
  2642. Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472)
  2643. Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472)
  2644.  
  2645. head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2646. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2647. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2648. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37)
  2649. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
  2650. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2651. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2652. Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2653. Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2654. Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2655.  
  2656. wait(0.09)
  2657.  
  2658. Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3)
  2659. Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
  2660. Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
  2661. Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(1.59, 0.5, -3.253)
  2662. Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-0.446, 0.5, -5.326)
  2663. Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3)
  2664. Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3)
  2665. Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472)
  2666. Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472)
  2667. Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472)
  2668.  
  2669. head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2670. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2671. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2672. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37)
  2673. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
  2674. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2675. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2676. Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2677. Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2678. Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2679.  
  2680. wait(0.09)
  2681.  
  2682. Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3)
  2683. Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
  2684. Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
  2685. Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(0.34, 0.5, -5.344)
  2686. Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-1.653, 0.5, -3.234)
  2687. Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3)
  2688. Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3)
  2689. Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472)
  2690. Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472)
  2691. Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472)
  2692.  
  2693. head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2694. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2695. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2696. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37)
  2697. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
  2698. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2699. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2700. Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2701. Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2702. Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2703.  
  2704. wait(0.09)
  2705.  
  2706. Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3)
  2707. Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
  2708. Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
  2709. Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(1.59, 0.5, -3.253)
  2710. Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-0.446, 0.5, -5.326)
  2711. Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3)
  2712. Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3)
  2713. Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472)
  2714. Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472)
  2715. Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472)
  2716.  
  2717. head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2718. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2719. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2720. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37)
  2721. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
  2722. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2723. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2724. Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2725. Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2726. Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2727.  
  2728. wait(0.09)
  2729.  
  2730. Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3)
  2731. Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
  2732. Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
  2733. Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(0.34, 0.5, -5.344)
  2734. Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-1.653, 0.5, -3.234)
  2735. Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3)
  2736. Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3)
  2737. Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472)
  2738. Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472)
  2739. Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472)
  2740.  
  2741. head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2742. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2743. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2744. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37)
  2745. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
  2746. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2747. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2748. Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2749. Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2750. Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2751.  
  2752. wait(0.09)
  2753.  
  2754. Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3)
  2755. Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
  2756. Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
  2757. Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(1.59, 0.5, -3.253)
  2758. Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-0.446, 0.5, -5.326)
  2759. Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3)
  2760. Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3)
  2761. Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472)
  2762. Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472)
  2763. Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472)
  2764.  
  2765. head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2766. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2767. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2768. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37)
  2769. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
  2770. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2771. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2772. Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2773. Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2774. Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2775.  
  2776. wait(0.09)
  2777.  
  2778. Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3)
  2779. Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
  2780. Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
  2781. Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(0.34, 0.5, -5.344)
  2782. Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-1.653, 0.5, -3.234)
  2783. Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3)
  2784. Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3)
  2785. Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472)
  2786. Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472)
  2787. Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472)
  2788.  
  2789. head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2790. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2791. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2792. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37)
  2793. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
  2794. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2795. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2796. Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2797. Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2798. Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2799.  
  2800. wait(0.09)
  2801.  
  2802. Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3)
  2803. Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
  2804. Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
  2805. Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(1.59, 0.5, -3.253)
  2806. Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-0.446, 0.5, -5.326)
  2807. Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3)
  2808. Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3)
  2809. Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472)
  2810. Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472)
  2811. Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472)
  2812.  
  2813. head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2814. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2815. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2816. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37)
  2817. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
  2818. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2819. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2820. Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2821. Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2822. Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2823.  
  2824. wait(0.09)
  2825.  
  2826. Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3)
  2827. Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
  2828. Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
  2829. Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(0.34, 0.5, -5.344)
  2830. Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-1.653, 0.5, -3.234)
  2831. Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3)
  2832. Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3)
  2833. Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472)
  2834. Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472)
  2835. Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472)
  2836.  
  2837. head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2838. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2839. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2840. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37)
  2841. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
  2842. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2843. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2844. Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2845. Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2846. Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2847.  
  2848. wait(0.09)
  2849.  
  2850. Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3)
  2851. Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
  2852. Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
  2853. Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(1.59, 0.5, -3.253)
  2854. Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-0.446, 0.5, -5.326)
  2855. Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3)
  2856. Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3)
  2857. Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472)
  2858. Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472)
  2859. Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472)
  2860.  
  2861. head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2862. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2863. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2864. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37)
  2865. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
  2866. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2867. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2868. Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2869. Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2870. Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2871.  
  2872. wait(0.09)
  2873.  
  2874. Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3)
  2875. Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
  2876. Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
  2877. Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(0.34, 0.5, -5.344)
  2878. Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-1.653, 0.5, -3.234)
  2879. Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3)
  2880. Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3)
  2881. Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472)
  2882. Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472)
  2883. Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472)
  2884.  
  2885. head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2886. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2887. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2888. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37)
  2889. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
  2890. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2891. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2892. Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2893. Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2894. Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2895.  
  2896. wait(0.09)
  2897.  
  2898. Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3)
  2899. Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
  2900. Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
  2901. Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(1.59, 0.5, -3.253)
  2902. Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-0.446, 0.5, -5.326)
  2903. Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3)
  2904. Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3)
  2905. Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472)
  2906. Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472)
  2907. Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472)
  2908.  
  2909. head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2910. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2911. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2912. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37)
  2913. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
  2914. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2915. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2916. Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2917. Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2918. Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2919.  
  2920. wait(0.09)
  2921.  
  2922. head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2923. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2924. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2925. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(75, 180, -150)
  2926. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(-64.91, 37.86, -24.33)
  2927. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(120,0,0)
  2928. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(75,360,180)
  2929. Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
  2930. Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
  2931. Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
  2932.  
  2933. Character:WaitForChild("Torso").headattachment.Position = Vector3.new(2, 3.4, 2.9)
  2934. Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(2, 2.4, 2.9)
  2935. Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(2, 1.4, 2.9)
  2936. Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(3, 1.984, 2.323)
  2937. Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(0.674, 1.968, 2.645)
  2938. Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(2.5, 0.145, 3.041)
  2939. Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(1.5, 0.2, 2.5)
  2940. Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(2.5, 2.5, 2.4)
  2941. Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(1.4, 2.5, 2.4)
  2942. Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(2, 1.4, 2.4)
  2943.  
  2944. else
  2945.  
  2946. Character.Humanoid.HipHeight = 0
  2947.  
  2948. wait(0.1)
  2949.  
  2950. Character.Humanoid.Sit = false
  2951.  
  2952. Character.Torso.Anchored = false
  2953.  
  2954. head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2955. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2956. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2957. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(75, 180, -150)
  2958. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(-64.91, 37.86, -24.33)
  2959. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(120,0,0)
  2960. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(75,360,180)
  2961. Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
  2962. Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
  2963. Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
  2964.  
  2965. Character:WaitForChild("Torso").headattachment.Position = Vector3.new(2, 3.4, 2.9)
  2966. Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(2, 2.4, 2.9)
  2967. Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(2, 1.4, 2.9)
  2968. Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(3, 1.984, 2.323)
  2969. Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(0.674, 1.968, 2.645)
  2970. Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(2.5, 0.145, 3.041)
  2971. Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(1.5, 0.2, 2.5)
  2972. Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(2.5, 2.5, 2.4)
  2973. Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(1.4, 2.5, 2.4)
  2974. Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(2, 1.4, 2.4)
  2975.  
  2976. toggle = false
  2977. end
  2978. end
  2979. end)
  2980.  
  2981. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  2982. if KeyPressed == "r" then
  2983. if toggle == false then
  2984.  
  2985. Character.Humanoid.HipHeight = 0
  2986.  
  2987. wait(0.1)
  2988.  
  2989. Character.Humanoid.Sit = false
  2990.  
  2991. Character.Torso.Anchored = false
  2992.  
  2993. head.Handle.Attachment.Rotation = Vector3.new(-75, 0, 0)
  2994. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90, -75, 90)
  2995. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90, -75, 90)
  2996. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(-25.66, 146.31, -163.9)
  2997. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(-25.66, -146.31, -163.9)
  2998. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(28.88, 162.81, 171.5)
  2999. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(28.88, -162.81, 171.5)
  3000. Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(90, -75, 90)
  3001. Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(90, -75, 90)
  3002. Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(90, -75, 90)
  3003.  
  3004. Character:WaitForChild("Torso").headattachment.Position = Vector3.new(2, -2.447, -2.112)
  3005. Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(2, -2.706, -3.077)
  3006. Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(2, -2.965, -4.043)
  3007. Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(3, -2.656, -2.457)
  3008. Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(1, -2.656, -2.457)
  3009. Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(2.745, -3.073, -5.297)
  3010. Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(1.255, -3.073, -5.297)
  3011. Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(2.5, -2.197, -3.11)
  3012. Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(1.4, -2.197, -3.11)
  3013. Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(2, -2.482, -4.173)
  3014.  
  3015. toggle = true
  3016. else
  3017.  
  3018. Character.Humanoid.HipHeight = 0
  3019.  
  3020. wait(0.1)
  3021.  
  3022. Character.Humanoid.Sit = false
  3023.  
  3024. Character.Torso.Anchored = false
  3025.  
  3026. head.Handle.Attachment.Rotation = Vector3.new(-15, 0, 0)
  3027. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90, -15, 90)
  3028. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90, -15, 90)
  3029. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(25.66, 146.31, 163.9)
  3030. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(25.66, -146.31, 163.9)
  3031. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(28.88, 162.81, 171.5)
  3032. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(28.88, -162.81, 171.5)
  3033. Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(90, -15, 90)
  3034. Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(90, -15, 90)
  3035. Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(90, -15, 90)
  3036.  
  3037. Character:WaitForChild("Torso").headattachment.Position = Vector3.new(2, -0.455, -4.019)
  3038. Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(2, -1.421, -4.277)
  3039. Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(2, -2.387, -4.536)
  3040. Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(3, -0.859, -4.01)
  3041. Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(1, -0.859, -4.01)
  3042. Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(2.745, -3.073, -5.297)
  3043. Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(1.255, -3.073, -5.297)
  3044. Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(2.5, -1.195, -4.735)
  3045. Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(1.4, -1.195, -4.735)
  3046. Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(2, -2.258, -5.019)
  3047.  
  3048. toggle = false
  3049. end
  3050. end
  3051. end)
  3052. end)
  3053.  
  3054. NPC.Name = "NPC"
  3055. NPC.Parent = Scripts
  3056. NPC.BackgroundColor3 = Color3.fromRGB(255, 163, 26)
  3057. NPC.BorderColor3 = Color3.fromRGB(27, 42, 53)
  3058. NPC.BorderSizePixel = 0
  3059. NPC.Position = UDim2.new(0.0370370373, 0, 0.0113740861, 0)
  3060. NPC.Size = UDim2.new(0, 85, 0, 32)
  3061. NPC.Font = Enum.Font.SourceSansItalic
  3062. NPC.Text = "NPC"
  3063. NPC.TextColor3 = Color3.fromRGB(0, 0, 0)
  3064. NPC.TextSize = 30.000
  3065. NPC.TextWrapped = true
  3066. NPC.MouseButton1Down:connect(function()
  3067. local NPCSpawnerGUI = Instance.new("ScreenGui")
  3068. local Frame = Instance.new("Frame")
  3069. local TextLabel = Instance.new("TextLabel")
  3070. local Frame_2 = Instance.new("Frame")
  3071. local ScrollingFrame = Instance.new("ScrollingFrame")
  3072. local Animations = Instance.new("TextButton")
  3073. local WanderingNPC = Instance.new("TextButton")
  3074. local ClearNPCS = Instance.new("TextButton")
  3075. local SpawnNPC = Instance.new("TextButton")
  3076. local FollowingNPC = Instance.new("TextButton")
  3077. local Reset = Instance.new("TextButton")
  3078. local ControlNPC = Instance.new("TextButton")
  3079. local AnimationPlayer = Instance.new("TextButton")
  3080. local SpawnEasyControlNPC = Instance.new("TextButton")
  3081. local FollowPlayer = Instance.new("TextButton")
  3082. local NA = Instance.new("TextButton")
  3083. local TextButton = Instance.new("TextButton")
  3084. local Frame2 = Instance.new("Frame")
  3085. local TextLabel_2 = Instance.new("TextLabel")
  3086. local Frame_3 = Instance.new("Frame")
  3087. local TextButton_2 = Instance.new("TextButton")
  3088. local PlayAnimation = Instance.new("TextButton")
  3089. local TextBox = Instance.new("TextBox")
  3090. local Frame3 = Instance.new("Frame")
  3091. local TextLabel_3 = Instance.new("TextLabel")
  3092. local Frame_4 = Instance.new("Frame")
  3093. local TextButton_3 = Instance.new("TextButton")
  3094. local Follow = Instance.new("TextButton")
  3095. local TextBox_2 = Instance.new("TextBox")
  3096.  
  3097. --Properties:
  3098.  
  3099. NPCSpawnerGUI.Name = "NPC Spawner GUI"
  3100. NPCSpawnerGUI.Parent = game.CoreGui
  3101. NPCSpawnerGUI.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
  3102.  
  3103. Frame.Parent = NPCSpawnerGUI
  3104. Frame.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
  3105. Frame.BorderSizePixel = 0
  3106. Frame.Position = UDim2.new(0.378868729, 0, 0.0934182554, 0)
  3107. Frame.Size = UDim2.new(0, 461, 0, 41)
  3108.  
  3109. TextLabel.Parent = Frame
  3110. TextLabel.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
  3111. TextLabel.BorderSizePixel = 0
  3112. TextLabel.Size = UDim2.new(0, 461, 0, 41)
  3113. TextLabel.Font = Enum.Font.SourceSans
  3114. TextLabel.Text = "NPC Spawner GUI by LeitungBambus#1933"
  3115. TextLabel.TextColor3 = Color3.fromRGB(255, 255, 255)
  3116. TextLabel.TextSize = 25.000
  3117.  
  3118. Frame_2.Parent = Frame
  3119. Frame_2.BackgroundColor3 = Color3.fromRGB(40, 40, 40)
  3120. Frame_2.BorderColor3 = Color3.fromRGB(27, 42, 53)
  3121. Frame_2.BorderSizePixel = 0
  3122. Frame_2.Position = UDim2.new(-0.00074082613, 0, 0.985345125, 0)
  3123. Frame_2.Size = UDim2.new(0, 461, 0, 348)
  3124.  
  3125. ScrollingFrame.Parent = Frame_2
  3126. ScrollingFrame.Active = true
  3127. ScrollingFrame.BackgroundColor3 = Color3.fromRGB(31, 31, 31)
  3128. ScrollingFrame.BorderSizePixel = 0
  3129. ScrollingFrame.Position = UDim2.new(0.0694143176, 0, 0.068965517, 0)
  3130. ScrollingFrame.Size = UDim2.new(0, 396, 0, 299)
  3131. ScrollingFrame.CanvasPosition = Vector2.new(0, 247)
  3132.  
  3133. Animations.Name = "Animations"
  3134. Animations.Parent = ScrollingFrame
  3135. Animations.BackgroundColor3 = Color3.fromRGB(65, 65, 65)
  3136. Animations.BorderSizePixel = 0
  3137. Animations.Position = UDim2.new(0.0552113205, 0, 0.381024003, 0)
  3138. Animations.Size = UDim2.new(0, 353, 0, 47)
  3139. Animations.Font = Enum.Font.SourceSans
  3140. Animations.Text = "Animations (Only use when NPC is spawned)"
  3141. Animations.TextColor3 = Color3.fromRGB(255, 255, 255)
  3142. Animations.TextSize = 20.000
  3143.  
  3144. WanderingNPC.Name = "Wandering NPC"
  3145. WanderingNPC.Parent = ScrollingFrame
  3146. WanderingNPC.BackgroundColor3 = Color3.fromRGB(65, 65, 65)
  3147. WanderingNPC.BorderSizePixel = 0
  3148. WanderingNPC.Position = UDim2.new(0.0549036972, 0, 0.201913536, 0)
  3149. WanderingNPC.Size = UDim2.new(0, 353, 0, 47)
  3150. WanderingNPC.Font = Enum.Font.SourceSans
  3151. WanderingNPC.Text = "Spawn Wandering NPC"
  3152. WanderingNPC.TextColor3 = Color3.fromRGB(255, 255, 255)
  3153. WanderingNPC.TextSize = 30.000
  3154.  
  3155. ClearNPCS.Name = "Clear NPCS"
  3156. ClearNPCS.Parent = ScrollingFrame
  3157. ClearNPCS.BackgroundColor3 = Color3.fromRGB(65, 65, 65)
  3158. ClearNPCS.BorderSizePixel = 0
  3159. ClearNPCS.Position = UDim2.new(0.0552113205, 0, 0.469505757, 0)
  3160. ClearNPCS.Size = UDim2.new(0, 353, 0, 47)
  3161. ClearNPCS.Font = Enum.Font.SourceSans
  3162. ClearNPCS.Text = "Clear NPCS"
  3163. ClearNPCS.TextColor3 = Color3.fromRGB(255, 255, 255)
  3164. ClearNPCS.TextSize = 30.000
  3165.  
  3166. SpawnNPC.Name = "Spawn NPC"
  3167. SpawnNPC.Parent = ScrollingFrame
  3168. SpawnNPC.BackgroundColor3 = Color3.fromRGB(65, 65, 65)
  3169. SpawnNPC.BorderSizePixel = 0
  3170. SpawnNPC.Position = UDim2.new(0.0549037084, 0, 0.0230516102, 0)
  3171. SpawnNPC.Size = UDim2.new(0, 353, 0, 47)
  3172. SpawnNPC.Font = Enum.Font.SourceSans
  3173. SpawnNPC.Text = "Spawn NPC"
  3174. SpawnNPC.TextColor3 = Color3.fromRGB(255, 255, 255)
  3175. SpawnNPC.TextSize = 30.000
  3176.  
  3177. FollowingNPC.Name = "Following NPC"
  3178. FollowingNPC.Parent = ScrollingFrame
  3179. FollowingNPC.BackgroundColor3 = Color3.fromRGB(65, 65, 65)
  3180. FollowingNPC.BorderSizePixel = 0
  3181. FollowingNPC.Position = UDim2.new(0.0549036972, 0, 0.292430639, 0)
  3182. FollowingNPC.Size = UDim2.new(0, 353, 0, 47)
  3183. FollowingNPC.Font = Enum.Font.SourceSans
  3184. FollowingNPC.Text = "Spawn Following NPC"
  3185. FollowingNPC.TextColor3 = Color3.fromRGB(255, 255, 255)
  3186. FollowingNPC.TextSize = 30.000
  3187.  
  3188. Reset.Name = "Reset"
  3189. Reset.Parent = ScrollingFrame
  3190. Reset.BackgroundColor3 = Color3.fromRGB(65, 65, 65)
  3191. Reset.BorderSizePixel = 0
  3192. Reset.Position = UDim2.new(0.0552113205, 0, 0.645385385, 0)
  3193. Reset.Size = UDim2.new(0, 353, 0, 47)
  3194. Reset.Font = Enum.Font.SourceSans
  3195. Reset.Text = "Reset"
  3196. Reset.TextColor3 = Color3.fromRGB(255, 255, 255)
  3197. Reset.TextSize = 30.000
  3198.  
  3199. ControlNPC.Name = "Control NPC"
  3200. ControlNPC.Parent = ScrollingFrame
  3201. ControlNPC.BackgroundColor3 = Color3.fromRGB(65, 65, 65)
  3202. ControlNPC.BorderSizePixel = 0
  3203. ControlNPC.Position = UDim2.new(0.0552113205, 0, 0.556304991, 0)
  3204. ControlNPC.Size = UDim2.new(0, 353, 0, 47)
  3205. ControlNPC.Font = Enum.Font.SourceSans
  3206. ControlNPC.Text = "Control"
  3207. ControlNPC.TextColor3 = Color3.fromRGB(255, 255, 255)
  3208. ControlNPC.TextSize = 30.000
  3209.  
  3210. AnimationPlayer.Name = "Animation Player"
  3211. AnimationPlayer.Parent = ScrollingFrame
  3212. AnimationPlayer.BackgroundColor3 = Color3.fromRGB(65, 65, 65)
  3213. AnimationPlayer.BorderSizePixel = 0
  3214. AnimationPlayer.Position = UDim2.new(0.0552113168, 0, 0.734465897, 0)
  3215. AnimationPlayer.Size = UDim2.new(0, 353, 0, 47)
  3216. AnimationPlayer.Font = Enum.Font.SourceSans
  3217. AnimationPlayer.Text = "NPC Animation Player"
  3218. AnimationPlayer.TextColor3 = Color3.fromRGB(255, 255, 255)
  3219. AnimationPlayer.TextSize = 30.000
  3220.  
  3221. SpawnEasyControlNPC.Name = "Spawn Easy Control NPC"
  3222. SpawnEasyControlNPC.Parent = ScrollingFrame
  3223. SpawnEasyControlNPC.BackgroundColor3 = Color3.fromRGB(65, 65, 65)
  3224. SpawnEasyControlNPC.BorderSizePixel = 0
  3225. SpawnEasyControlNPC.Position = UDim2.new(0.0549037047, 0, 0.110695295, 0)
  3226. SpawnEasyControlNPC.Size = UDim2.new(0, 353, 0, 47)
  3227. SpawnEasyControlNPC.Font = Enum.Font.SourceSans
  3228. SpawnEasyControlNPC.Text = "Spawn Easy-Control NPC"
  3229. SpawnEasyControlNPC.TextColor3 = Color3.fromRGB(255, 255, 255)
  3230. SpawnEasyControlNPC.TextSize = 30.000
  3231.  
  3232. FollowPlayer.Name = "Follow Player"
  3233. FollowPlayer.Parent = ScrollingFrame
  3234. FollowPlayer.BackgroundColor3 = Color3.fromRGB(65, 65, 65)
  3235. FollowPlayer.BorderSizePixel = 0
  3236. FollowPlayer.Position = UDim2.new(0.0552113131, 0, 0.82210952, 0)
  3237. FollowPlayer.Size = UDim2.new(0, 353, 0, 47)
  3238. FollowPlayer.Font = Enum.Font.SourceSans
  3239. FollowPlayer.Text = "Follow Player"
  3240. FollowPlayer.TextColor3 = Color3.fromRGB(255, 255, 255)
  3241. FollowPlayer.TextSize = 30.000
  3242.  
  3243. NA.Name = "N/A"
  3244. NA.Parent = ScrollingFrame
  3245. NA.BackgroundColor3 = Color3.fromRGB(65, 65, 65)
  3246. NA.BorderSizePixel = 0
  3247. NA.Position = UDim2.new(0.0552113131, 0, 0.909753203, 0)
  3248. NA.Size = UDim2.new(0, 353, 0, 47)
  3249. NA.Font = Enum.Font.SourceSans
  3250. NA.Text = "N/A"
  3251. NA.TextColor3 = Color3.fromRGB(255, 255, 255)
  3252. NA.TextSize = 30.000
  3253.  
  3254. TextButton.Parent = Frame
  3255. TextButton.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
  3256. TextButton.BackgroundTransparency = 1.000
  3257. TextButton.BorderSizePixel = 0
  3258. TextButton.Position = UDim2.new(0.911062896, 0, 0, 0)
  3259. TextButton.Size = UDim2.new(0, 40, 0, 40)
  3260. TextButton.Font = Enum.Font.SourceSans
  3261. TextButton.Text = "-"
  3262. TextButton.TextColor3 = Color3.fromRGB(255, 255, 255)
  3263. TextButton.TextSize = 30.000
  3264.  
  3265. Frame2.Name = "Frame2"
  3266. Frame2.Parent = NPCSpawnerGUI
  3267. Frame2.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
  3268. Frame2.BorderSizePixel = 0
  3269. Frame2.Position = UDim2.new(0.0181430206, 0, 0.142250523, 0)
  3270. Frame2.Size = UDim2.new(0, 461, 0, 41)
  3271. Frame2.Visible = false
  3272.  
  3273. TextLabel_2.Parent = Frame2
  3274. TextLabel_2.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
  3275. TextLabel_2.BorderSizePixel = 0
  3276. TextLabel_2.Size = UDim2.new(0, 461, 0, 41)
  3277. TextLabel_2.Font = Enum.Font.SourceSans
  3278. TextLabel_2.Text = "NPC Animation Player GUI by LeitungBambus#1933 player by Null."
  3279. TextLabel_2.TextColor3 = Color3.fromRGB(255, 255, 255)
  3280. TextLabel_2.TextSize = 17.000
  3281.  
  3282. Frame_3.Parent = Frame2
  3283. Frame_3.BackgroundColor3 = Color3.fromRGB(40, 40, 40)
  3284. Frame_3.BorderColor3 = Color3.fromRGB(27, 42, 53)
  3285. Frame_3.BorderSizePixel = 0
  3286. Frame_3.Position = UDim2.new(-0.000740829099, 0, 0.985345602, 0)
  3287. Frame_3.Size = UDim2.new(0, 461, 0, 197)
  3288.  
  3289. TextButton_2.Parent = Frame2
  3290. TextButton_2.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
  3291. TextButton_2.BackgroundTransparency = 1.000
  3292. TextButton_2.BorderSizePixel = 0
  3293. TextButton_2.Position = UDim2.new(0.911062896, 0, 0, 0)
  3294. TextButton_2.Size = UDim2.new(0, 40, 0, 40)
  3295. TextButton_2.Font = Enum.Font.SourceSans
  3296. TextButton_2.Text = "X"
  3297. TextButton_2.TextColor3 = Color3.fromRGB(255, 255, 255)
  3298. TextButton_2.TextSize = 30.000
  3299.  
  3300. PlayAnimation.Name = "Play Animation"
  3301. PlayAnimation.Parent = Frame2
  3302. PlayAnimation.BackgroundColor3 = Color3.fromRGB(65, 65, 65)
  3303. PlayAnimation.BorderSizePixel = 0
  3304. PlayAnimation.Position = UDim2.new(0.113779634, 0, 1.82887304, 0)
  3305. PlayAnimation.Size = UDim2.new(0, 353, 0, 47)
  3306. PlayAnimation.Font = Enum.Font.SourceSans
  3307. PlayAnimation.Text = "Play Animation"
  3308. PlayAnimation.TextColor3 = Color3.fromRGB(255, 255, 255)
  3309. PlayAnimation.TextSize = 30.000
  3310.  
  3311. TextBox.Parent = Frame2
  3312. TextBox.BackgroundColor3 = Color3.fromRGB(65, 65, 65)
  3313. TextBox.BorderSizePixel = 0
  3314. TextBox.Position = UDim2.new(0.114967465, 0, 3.78048778, 0)
  3315. TextBox.Size = UDim2.new(0, 353, 0, 47)
  3316. TextBox.Font = Enum.Font.SourceSans
  3317. TextBox.PlaceholderColor3 = Color3.fromRGB(180, 180, 180)
  3318. TextBox.PlaceholderText = "Animation ID"
  3319. TextBox.Text = ""
  3320. TextBox.TextColor3 = Color3.fromRGB(255, 255, 255)
  3321. TextBox.TextSize = 20.000
  3322.  
  3323. Frame3.Name = "Frame3"
  3324. Frame3.Parent = NPCSpawnerGUI
  3325. Frame3.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
  3326. Frame3.BorderSizePixel = 0
  3327. Frame3.Position = UDim2.new(0.00853789784, 0, 0.435244143, 0)
  3328. Frame3.Size = UDim2.new(0, 461, 0, 41)
  3329. Frame3.Visible = false
  3330.  
  3331. TextLabel_3.Parent = Frame3
  3332. TextLabel_3.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
  3333. TextLabel_3.BorderSizePixel = 0
  3334. TextLabel_3.Size = UDim2.new(0, 461, 0, 41)
  3335. TextLabel_3.Font = Enum.Font.SourceSans
  3336. TextLabel_3.Text = "NPC follow GUI by LeitungBambus#1933"
  3337. TextLabel_3.TextColor3 = Color3.fromRGB(255, 255, 255)
  3338. TextLabel_3.TextSize = 25.000
  3339.  
  3340. Frame_4.Parent = Frame3
  3341. Frame_4.BackgroundColor3 = Color3.fromRGB(40, 40, 40)
  3342. Frame_4.BorderColor3 = Color3.fromRGB(27, 42, 53)
  3343. Frame_4.BorderSizePixel = 0
  3344. Frame_4.Position = UDim2.new(-0.000740829099, 0, 0.985345602, 0)
  3345. Frame_4.Size = UDim2.new(0, 461, 0, 197)
  3346.  
  3347. TextButton_3.Parent = Frame3
  3348. TextButton_3.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
  3349. TextButton_3.BackgroundTransparency = 1.000
  3350. TextButton_3.BorderSizePixel = 0
  3351. TextButton_3.Position = UDim2.new(0.911062896, 0, 0, 0)
  3352. TextButton_3.Size = UDim2.new(0, 40, 0, 40)
  3353. TextButton_3.Font = Enum.Font.SourceSans
  3354. TextButton_3.Text = "X"
  3355. TextButton_3.TextColor3 = Color3.fromRGB(255, 255, 255)
  3356. TextButton_3.TextSize = 30.000
  3357.  
  3358. Follow.Name = "Follow"
  3359. Follow.Parent = Frame3
  3360. Follow.BackgroundColor3 = Color3.fromRGB(65, 65, 65)
  3361. Follow.BorderSizePixel = 0
  3362. Follow.Position = UDim2.new(0.113779634, 0, 1.82887304, 0)
  3363. Follow.Size = UDim2.new(0, 353, 0, 47)
  3364. Follow.Font = Enum.Font.SourceSans
  3365. Follow.Text = "Follow"
  3366. Follow.TextColor3 = Color3.fromRGB(255, 255, 255)
  3367. Follow.TextSize = 30.000
  3368.  
  3369. TextBox_2.Parent = Frame3
  3370. TextBox_2.BackgroundColor3 = Color3.fromRGB(65, 65, 65)
  3371. TextBox_2.BorderSizePixel = 0
  3372. TextBox_2.Position = UDim2.new(0.114967465, 0, 3.78048778, 0)
  3373. TextBox_2.Size = UDim2.new(0, 353, 0, 47)
  3374. TextBox_2.Font = Enum.Font.SourceSans
  3375. TextBox_2.PlaceholderColor3 = Color3.fromRGB(180, 180, 180)
  3376. TextBox_2.PlaceholderText = "Player"
  3377. TextBox_2.Text = ""
  3378. TextBox_2.TextColor3 = Color3.fromRGB(255, 255, 255)
  3379. TextBox_2.TextSize = 20.000
  3380.  
  3381. -- Scripts:
  3382.  
  3383. local function VCDJA_fake_script() -- Frame.LocalScript
  3384. local script = Instance.new('LocalScript', Frame)
  3385.  
  3386. local dragger = {};
  3387. local resizer = {};
  3388.  
  3389. do
  3390. local mouse = game:GetService("Players").LocalPlayer:GetMouse();
  3391. local inputService = game:GetService('UserInputService');
  3392. local heartbeat = game:GetService("RunService").Heartbeat;
  3393. -- // credits to Ririchi / Inori for this cute drag function :)
  3394. function dragger.new(frame)
  3395. local s, event = pcall(function()
  3396. return frame.MouseEnter
  3397. end)
  3398.  
  3399. if s then
  3400. frame.Active = true;
  3401.  
  3402. event:connect(function()
  3403. local input = frame.InputBegan:connect(function(key)
  3404. if key.UserInputType == Enum.UserInputType.MouseButton1 then
  3405. local objectPosition = Vector2.new(mouse.X - frame.AbsolutePosition.X, mouse.Y - frame.AbsolutePosition.Y);
  3406. while heartbeat:wait() and inputService:IsMouseButtonPressed(Enum.UserInputType.MouseButton1) do
  3407. frame:TweenPosition(UDim2.new(0, mouse.X - objectPosition.X + (frame.Size.X.Offset * frame.AnchorPoint.X), 0, mouse.Y - objectPosition.Y + (frame.Size.Y.Offset * frame.AnchorPoint.Y)), 'Out', 'Quad', 0.1, true);
  3408. end
  3409. end
  3410. end)
  3411.  
  3412. local leave;
  3413. leave = frame.MouseLeave:connect(function()
  3414. input:disconnect();
  3415. leave:disconnect();
  3416. end)
  3417. end)
  3418. end
  3419. end
  3420.  
  3421. function resizer.new(p, s)
  3422. p:GetPropertyChangedSignal('AbsoluteSize'):connect(function()
  3423. s.Size = UDim2.new(s.Size.X.Scale, s.Size.X.Offset, s.Size.Y.Scale, p.AbsoluteSize.Y);
  3424. end)
  3425. end
  3426. end
  3427. script.Parent.Active = true
  3428. script.Parent.Draggable = true
  3429. end
  3430. coroutine.wrap(VCDJA_fake_script)()
  3431. local function JCBQ_fake_script() -- Animations.LocalScript
  3432. local script = Instance.new('LocalScript', Animations)
  3433.  
  3434. script.Parent.MouseButton1Down:Connect(function()
  3435. local oof = game.Players.LocalPlayer.Character.Name
  3436. local Energize = Instance.new("ScreenGui") -- The actual GUI
  3437. local SideFrame = Instance.new("Frame") -- Visible when GUI is closed
  3438. local OpenGUI = Instance.new("TextButton") -- Part of SideFrame
  3439. local SideFrameTitle = Instance.new("TextLabel") -- Part of SideFrame
  3440. local MainFrame = Instance.new("Frame") -- All of the stuff on the main frame
  3441. local GuiBottomFrame = Instance.new("Frame") -- Part of Active Frame
  3442. local Credits = Instance.new("TextLabel") -- Credits to illremember, hello there
  3443. local ScrollingFrame = Instance.new("ScrollingFrame") -- The scrolling frame of animations
  3444. local CheckR = Instance.new("TextLabel") -- Check if R15 or R6
  3445. local ScrollingFrameR15 = Instance.new("ScrollingFrame") -- The scrolling frame of R15 animations
  3446.  
  3447. local CrazySlash = Instance.new("TextButton")--COMPLETE
  3448. local Open = Instance.new("TextButton")--COMPLETE
  3449. local R15Spinner = Instance.new("TextButton")--COMPLETE
  3450. local ArmsOut = Instance.new("TextButton")--COMPLETE
  3451. local FloatSlash = Instance.new("TextButton")--COMPLETE
  3452. local WeirdZombie = Instance.new("TextButton")--COMPLETE
  3453. local DownSlash = Instance.new("TextButton")--COMPLETE
  3454. local Pull = Instance.new("TextButton")--COMPLETE
  3455. local CircleArm = Instance.new("TextButton")--COMPLETE
  3456. local Bend = Instance.new("TextButton")--COMPLETE
  3457. local RotateSlash = Instance.new("TextButton")--COMPLETE
  3458. local FlingArms = Instance.new("TextButton")--COMPLETE
  3459.  
  3460. local FullSwing = Instance.new("TextButton")--COMPLETE
  3461. local GlitchLevitate = Instance.new("TextButton")--COMPLETE
  3462. local MoonDance = Instance.new("TextButton")--COMPLETE
  3463. local FullPunch = Instance.new("TextButton")--COMPLETE
  3464. local Crouch = Instance.new("TextButton")--COMPLETE
  3465. local SpinDance = Instance.new("TextButton")--COMPLETE
  3466. local FloorFaint = Instance.new("TextButton")--COMPLETE
  3467. local JumpingJacks = Instance.new("TextButton")--COMPLETE
  3468. local Spinner = Instance.new("TextButton")--COMPLETE
  3469. local MegaInsane = Instance.new("TextButton")--COMPLETE
  3470. local ArmDetach = Instance.new("TextButton")--COMPLETE
  3471. local WeirdMove = Instance.new("TextButton")--COMPLETE
  3472. local Faint = Instance.new("TextButton")--COMPLETE
  3473. local CloneIllusion = Instance.new("TextButton")--COMPLETE
  3474. local Levitate = Instance.new("TextButton")--COMPLETE
  3475. local DinoWalk = Instance.new("TextButton")--COMPLETE
  3476. local FloorCrawl = Instance.new("TextButton")--COMPLETE
  3477. local SwordSlam = Instance.new("TextButton")--COMPLETE
  3478. local LoopHead = Instance.new("TextButton")--COMPLETE
  3479. local HeroJump = Instance.new("TextButton")--COMPLETE
  3480. local Insane = Instance.new("TextButton")--COMPLETE
  3481. local FloatingHead = Instance.new("TextButton")--COMPLETE
  3482. local HeadThrow = Instance.new("TextButton")--COMPLETE
  3483. local MovingDance = Instance.new("TextButton")--COMPLETE
  3484. local SuperPunch = Instance.new("TextButton")--COMPLETE
  3485. local ArmTurbine = Instance.new("TextButton")--COMPLETE
  3486. local Dab = Instance.new("TextButton")--COMPLETE
  3487. local FloatSit = Instance.new("TextButton")--COMPLETE
  3488. local SuperFaint = Instance.new("TextButton")--COMPLETE
  3489. local BarrelRoll = Instance.new("TextButton")--COMPLETE
  3490. local Scared = Instance.new("TextButton")--COMPLETE
  3491. local InsaneArms = Instance.new("TextButton")--COMPLETE
  3492. local SwordSlice = Instance.new("TextButton")--COMPLETE
  3493. local SpinDance2 = Instance.new("TextButton")--COMPLETE
  3494. local BowDown = Instance.new("TextButton")--COMPLETE
  3495. local LoopSlam = Instance.new("TextButton")--COMPLETE
  3496.  
  3497. local GuiTopFrame = Instance.new("Frame") -- Top of the main frame
  3498. local CloseGUI = Instance.new("TextButton") -- To close the GUI
  3499. local Title = Instance.new("TextLabel") -- Actual title of GUI, Energize
  3500.  
  3501. -- Properties
  3502.  
  3503. Energize.Name = "Energize"
  3504. Energize.Parent = game.Players.LocalPlayer.PlayerGui
  3505.  
  3506. SideFrame.Name = "SideFrame"
  3507. SideFrame.Parent = Energize
  3508. SideFrame.Active = true
  3509. SideFrame.BackgroundColor3 = Color3.new(1, 0.329412, 0.329412)
  3510. SideFrame.Draggable = true
  3511. SideFrame.Position = UDim2.new(0, 376, 0, 125)
  3512. SideFrame.Size = UDim2.new(0, 460, 0, 32)
  3513. SideFrame.Visible = false
  3514.  
  3515. OpenGUI.Name = "OpenGUI"
  3516. OpenGUI.Parent = SideFrame
  3517. OpenGUI.BackgroundColor3 = Color3.new(1, 1, 1)
  3518. OpenGUI.BackgroundTransparency = 1
  3519. OpenGUI.Position = UDim2.new(0, 426, 0, 0)
  3520. OpenGUI.Size = UDim2.new(0, 34, 0, 32)
  3521. OpenGUI.Font = Enum.Font.SourceSans
  3522. OpenGUI.FontSize = Enum.FontSize.Size48
  3523. OpenGUI.Text = "X"
  3524. OpenGUI.TextColor3 = Color3.new(0.333333, 0, 0)
  3525. OpenGUI.TextSize = 40
  3526. OpenGUI.TextWrapped = true
  3527.  
  3528. SideFrameTitle.Name = "SideFrameTitle"
  3529. SideFrameTitle.Parent = SideFrame
  3530. SideFrameTitle.BackgroundColor3 = Color3.new(1, 1, 1)
  3531. SideFrameTitle.BackgroundTransparency = 1
  3532. SideFrameTitle.Position = UDim2.new(0, 170, 0, 0)
  3533. SideFrameTitle.Size = UDim2.new(0, 119, 0, 31)
  3534. SideFrameTitle.Font = Enum.Font.Arial
  3535. SideFrameTitle.FontSize = Enum.FontSize.Size24
  3536. SideFrameTitle.Text = "-Energize-"
  3537. SideFrameTitle.TextSize = 21
  3538. SideFrameTitle.TextStrokeColor3 = Color3.new(0.27451, 0.92549, 0.905882)
  3539. SideFrameTitle.TextStrokeTransparency = 0.69999998807907
  3540.  
  3541. MainFrame.Name = "MainFrame"
  3542. MainFrame.Parent = Energize
  3543. MainFrame.Active = true
  3544. MainFrame.BackgroundColor3 = Color3.new(1, 1, 1)
  3545. MainFrame.BackgroundTransparency = 1
  3546. MainFrame.Draggable = true
  3547. MainFrame.Position = UDim2.new(0, 376, 0, 125)
  3548. MainFrame.Size = UDim2.new(0, 444, 0, 280)
  3549.  
  3550. GuiBottomFrame.Name = "Gui BottomFrame"
  3551. GuiBottomFrame.Parent = MainFrame
  3552. GuiBottomFrame.BackgroundColor3 = Color3.new(1, 0.329412, 0.329412)
  3553. GuiBottomFrame.BorderColor3 = Color3.new(0.243137, 0.243137, 0.243137)
  3554. GuiBottomFrame.Position = UDim2.new(0, 0, 0, 247)
  3555. GuiBottomFrame.Size = UDim2.new(0, 460, 0, 32)
  3556.  
  3557. Credits.Name = "Credits"
  3558. Credits.Parent = GuiBottomFrame
  3559. Credits.BackgroundColor3 = Color3.new(1, 1, 1)
  3560. Credits.BackgroundTransparency = 1
  3561. Credits.Size = UDim2.new(0, 460, 0, 32)
  3562. Credits.FontSize = Enum.FontSize.Size14
  3563. Credits.Text = "By illremember -FE Animations Gui"
  3564. Credits.TextColor3 = Color3.new(0.219608, 0.219608, 0.219608)
  3565. Credits.TextSize = 14
  3566. Credits.TextStrokeColor3 = Color3.new(0.141176, 0.870588, 0.713726)
  3567. Credits.TextStrokeTransparency = 0.69999998807907
  3568. Credits.TextWrapped = true
  3569.  
  3570. ScrollingFrame.Parent = MainFrame
  3571. ScrollingFrame.BackgroundColor3 = Color3.new(1, 0.564706, 0.564706)
  3572. ScrollingFrame.Position = UDim2.new(0, 0, 0, 32)
  3573. ScrollingFrame.Size = UDim2.new(0, 460, 0, 215)
  3574. ScrollingFrame.ScrollBarThickness = 13
  3575.  
  3576. FullSwing.Name = "FullSwing"
  3577. FullSwing.Parent = ScrollingFrame
  3578. FullSwing.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
  3579. FullSwing.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  3580. FullSwing.Position = UDim2.new(0, 17, 0, 322)
  3581. FullSwing.Size = UDim2.new(0, 119, 0, 34)
  3582. FullSwing.Font = Enum.Font.Highway
  3583. FullSwing.FontSize = Enum.FontSize.Size24
  3584. FullSwing.Text = "Full Swing"
  3585. FullSwing.TextSize = 20
  3586. FullSwing.TextWrapped = true
  3587.  
  3588. GlitchLevitate.Name = "GlitchLevitate"
  3589. GlitchLevitate.Parent = ScrollingFrame
  3590. GlitchLevitate.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
  3591. GlitchLevitate.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  3592. GlitchLevitate.Position = UDim2.new(0, 319, 0, 322)
  3593. GlitchLevitate.Size = UDim2.new(0, 119, 0, 34)
  3594. GlitchLevitate.Font = Enum.Font.Highway
  3595. GlitchLevitate.FontSize = Enum.FontSize.Size24
  3596. GlitchLevitate.Text = "Glitch Levitate"
  3597. GlitchLevitate.TextSize = 20
  3598. GlitchLevitate.TextWrapped = true
  3599.  
  3600. MoonDance.Name = "MoonDance"
  3601. MoonDance.Parent = ScrollingFrame
  3602. MoonDance.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
  3603. MoonDance.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  3604. MoonDance.Position = UDim2.new(0, 319, 0, 280)
  3605. MoonDance.Size = UDim2.new(0, 119, 0, 34)
  3606. MoonDance.Font = Enum.Font.Highway
  3607. MoonDance.FontSize = Enum.FontSize.Size24
  3608. MoonDance.Text = "Moon Dance"
  3609. MoonDance.TextSize = 20
  3610. MoonDance.TextWrapped = true
  3611.  
  3612. FullPunch.Name = "FullPunch"
  3613. FullPunch.Parent = ScrollingFrame
  3614. FullPunch.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
  3615. FullPunch.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  3616. FullPunch.Position = UDim2.new(0, 17, 0, 280)
  3617. FullPunch.Size = UDim2.new(0, 119, 0, 34)
  3618. FullPunch.Font = Enum.Font.Highway
  3619. FullPunch.FontSize = Enum.FontSize.Size24
  3620. FullPunch.Text = "Full Punch"
  3621. FullPunch.TextSize = 20
  3622. FullPunch.TextWrapped = true
  3623.  
  3624. Crouch.Name = "Crouch"
  3625. Crouch.Parent = ScrollingFrame
  3626. Crouch.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
  3627. Crouch.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  3628. Crouch.Position = UDim2.new(0, 168, 0, 280)
  3629. Crouch.Size = UDim2.new(0, 119, 0, 34)
  3630. Crouch.Font = Enum.Font.Highway
  3631. Crouch.FontSize = Enum.FontSize.Size24
  3632. Crouch.Text = "Crouch"
  3633. Crouch.TextSize = 20
  3634. Crouch.TextWrapped = true
  3635.  
  3636. SpinDance.Name = "SpinDance"
  3637. SpinDance.Parent = ScrollingFrame
  3638. SpinDance.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
  3639. SpinDance.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  3640. SpinDance.Position = UDim2.new(0, 168, 0, 236)
  3641. SpinDance.Size = UDim2.new(0, 119, 0, 34)
  3642. SpinDance.Font = Enum.Font.Highway
  3643. SpinDance.FontSize = Enum.FontSize.Size24
  3644. SpinDance.Text = "Spin Dance"
  3645. SpinDance.TextSize = 20
  3646. SpinDance.TextWrapped = true
  3647.  
  3648. FloorFaint.Name = "FloorFaint"
  3649. FloorFaint.Parent = ScrollingFrame
  3650. FloorFaint.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
  3651. FloorFaint.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  3652. FloorFaint.Position = UDim2.new(0, 17, 0, 236)
  3653. FloorFaint.Size = UDim2.new(0, 119, 0, 34)
  3654. FloorFaint.Font = Enum.Font.Highway
  3655. FloorFaint.FontSize = Enum.FontSize.Size24
  3656. FloorFaint.Text = "Floor Faint"
  3657. FloorFaint.TextSize = 20
  3658. FloorFaint.TextWrapped = true
  3659.  
  3660. JumpingJacks.Name = "JumpingJacks"
  3661. JumpingJacks.Parent = ScrollingFrame
  3662. JumpingJacks.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
  3663. JumpingJacks.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  3664. JumpingJacks.Position = UDim2.new(0, 319, 0, 236)
  3665. JumpingJacks.Size = UDim2.new(0, 119, 0, 34)
  3666. JumpingJacks.Font = Enum.Font.Highway
  3667. JumpingJacks.FontSize = Enum.FontSize.Size24
  3668. JumpingJacks.Text = "Jumping Jacks"
  3669. JumpingJacks.TextSize = 20
  3670. JumpingJacks.TextWrapped = true
  3671.  
  3672. Spinner.Name = "Spinner"
  3673. Spinner.Parent = ScrollingFrame
  3674. Spinner.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
  3675. Spinner.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  3676. Spinner.Position = UDim2.new(0, 17, 0, 192)
  3677. Spinner.Size = UDim2.new(0, 119, 0, 34)
  3678. Spinner.Font = Enum.Font.Highway
  3679. Spinner.FontSize = Enum.FontSize.Size24
  3680. Spinner.Text = "Spinner"
  3681. Spinner.TextSize = 20
  3682. Spinner.TextWrapped = true
  3683.  
  3684. MegaInsane.Name = "MegaInsane"
  3685. MegaInsane.Parent = ScrollingFrame
  3686. MegaInsane.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
  3687. MegaInsane.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  3688. MegaInsane.Position = UDim2.new(0, 168, 0, 192)
  3689. MegaInsane.Size = UDim2.new(0, 119, 0, 34)
  3690. MegaInsane.Font = Enum.Font.Highway
  3691. MegaInsane.FontSize = Enum.FontSize.Size24
  3692. MegaInsane.Text = "Mega Insane"
  3693. MegaInsane.TextSize = 20
  3694. MegaInsane.TextWrapped = true
  3695.  
  3696. ArmDetach.Name = "ArmDetach"
  3697. ArmDetach.Parent = ScrollingFrame
  3698. ArmDetach.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
  3699. ArmDetach.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  3700. ArmDetach.Position = UDim2.new(0, 319, 0, 192)
  3701. ArmDetach.Size = UDim2.new(0, 119, 0, 34)
  3702. ArmDetach.Font = Enum.Font.Highway
  3703. ArmDetach.FontSize = Enum.FontSize.Size24
  3704. ArmDetach.Text = "Arm Detach"
  3705. ArmDetach.TextSize = 20
  3706. ArmDetach.TextWrapped = true
  3707.  
  3708. WeirdMove.Name = "WeirdMove"
  3709. WeirdMove.Parent = ScrollingFrame
  3710. WeirdMove.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
  3711. WeirdMove.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  3712. WeirdMove.Position = UDim2.new(0, 168, 0, 148)
  3713. WeirdMove.Size = UDim2.new(0, 119, 0, 34)
  3714. WeirdMove.Font = Enum.Font.Highway
  3715. WeirdMove.FontSize = Enum.FontSize.Size24
  3716. WeirdMove.Text = "Weird Move"
  3717. WeirdMove.TextSize = 20
  3718. WeirdMove.TextWrapped = true
  3719.  
  3720. Faint.Name = "Faint"
  3721. Faint.Parent = ScrollingFrame
  3722. Faint.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
  3723. Faint.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  3724. Faint.Position = UDim2.new(0, 17, 0, 148)
  3725. Faint.Size = UDim2.new(0, 119, 0, 34)
  3726. Faint.Font = Enum.Font.Highway
  3727. Faint.FontSize = Enum.FontSize.Size24
  3728. Faint.Text = "Faint"
  3729. Faint.TextSize = 20
  3730. Faint.TextWrapped = true
  3731.  
  3732. CloneIllusion.Name = "CloneIllusion"
  3733. CloneIllusion.Parent = ScrollingFrame
  3734. CloneIllusion.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
  3735. CloneIllusion.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  3736. CloneIllusion.Position = UDim2.new(0, 319, 0, 148)
  3737. CloneIllusion.Size = UDim2.new(0, 119, 0, 34)
  3738. CloneIllusion.Font = Enum.Font.Highway
  3739. CloneIllusion.FontSize = Enum.FontSize.Size24
  3740. CloneIllusion.Text = "Clone Illusion"
  3741. CloneIllusion.TextSize = 20
  3742. CloneIllusion.TextWrapped = true
  3743.  
  3744. Levitate.Name = "Levitate"
  3745. Levitate.Parent = ScrollingFrame
  3746. Levitate.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
  3747. Levitate.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  3748. Levitate.Position = UDim2.new(0, 17, 0, 104)
  3749. Levitate.Size = UDim2.new(0, 119, 0, 34)
  3750. Levitate.Font = Enum.Font.Highway
  3751. Levitate.FontSize = Enum.FontSize.Size24
  3752. Levitate.Text = "Levitate"
  3753. Levitate.TextSize = 20
  3754. Levitate.TextWrapped = true
  3755.  
  3756. DinoWalk.Name = "DinoWalk"
  3757. DinoWalk.Parent = ScrollingFrame
  3758. DinoWalk.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
  3759. DinoWalk.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  3760. DinoWalk.Position = UDim2.new(0, 168, 0, 104)
  3761. DinoWalk.Size = UDim2.new(0, 119, 0, 34)
  3762. DinoWalk.Font = Enum.Font.Highway
  3763. DinoWalk.FontSize = Enum.FontSize.Size24
  3764. DinoWalk.Text = "Dino Walk"
  3765. DinoWalk.TextSize = 20
  3766. DinoWalk.TextWrapped = true
  3767.  
  3768. FloorCrawl.Name = "FloorCrawl"
  3769. FloorCrawl.Parent = ScrollingFrame
  3770. FloorCrawl.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
  3771. FloorCrawl.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  3772. FloorCrawl.Position = UDim2.new(0, 319, 0, 104)
  3773. FloorCrawl.Size = UDim2.new(0, 119, 0, 34)
  3774. FloorCrawl.Font = Enum.Font.Highway
  3775. FloorCrawl.FontSize = Enum.FontSize.Size24
  3776. FloorCrawl.Text = "Floor Crawl"
  3777. FloorCrawl.TextSize = 20
  3778. FloorCrawl.TextWrapped = true
  3779.  
  3780. SwordSlam.Name = "SwordSlam"
  3781. SwordSlam.Parent = ScrollingFrame
  3782. SwordSlam.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
  3783. SwordSlam.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  3784. SwordSlam.Position = UDim2.new(0, 319, 0, 60)
  3785. SwordSlam.Size = UDim2.new(0, 119, 0, 34)
  3786. SwordSlam.Font = Enum.Font.Highway
  3787. SwordSlam.FontSize = Enum.FontSize.Size24
  3788. SwordSlam.Text = "Sword Slam"
  3789. SwordSlam.TextSize = 20
  3790. SwordSlam.TextWrapped = true
  3791.  
  3792. LoopHead.Name = "LoopHead"
  3793. LoopHead.Parent = ScrollingFrame
  3794. LoopHead.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
  3795. LoopHead.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  3796. LoopHead.Position = UDim2.new(0, 168, 0, 60)
  3797. LoopHead.Size = UDim2.new(0, 119, 0, 34)
  3798. LoopHead.Font = Enum.Font.Highway
  3799. LoopHead.FontSize = Enum.FontSize.Size24
  3800. LoopHead.Text = "Loop Head"
  3801. LoopHead.TextSize = 20
  3802. LoopHead.TextWrapped = true
  3803.  
  3804. HeroJump.Name = "HeroJump"
  3805. HeroJump.Parent = ScrollingFrame
  3806. HeroJump.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
  3807. HeroJump.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  3808. HeroJump.Position = UDim2.new(0, 17, 0, 60)
  3809. HeroJump.Size = UDim2.new(0, 119, 0, 34)
  3810. HeroJump.Font = Enum.Font.Highway
  3811. HeroJump.FontSize = Enum.FontSize.Size24
  3812. HeroJump.Text = "Hero Jump"
  3813. HeroJump.TextSize = 20
  3814. HeroJump.TextWrapped = true
  3815.  
  3816. Insane.Name = "Insane"
  3817. Insane.Parent = ScrollingFrame
  3818. Insane.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
  3819. Insane.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  3820. Insane.Position = UDim2.new(0, 319, 0, 16)
  3821. Insane.Size = UDim2.new(0, 119, 0, 34)
  3822. Insane.Font = Enum.Font.Highway
  3823. Insane.FontSize = Enum.FontSize.Size24
  3824. Insane.Text = "Insane"
  3825. Insane.TextSize = 20
  3826. Insane.TextWrapped = true
  3827.  
  3828. FloatingHead.Name = "FloatingHead"
  3829. FloatingHead.Parent = ScrollingFrame
  3830. FloatingHead.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
  3831. FloatingHead.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  3832. FloatingHead.Position = UDim2.new(0, 168, 0, 16)
  3833. FloatingHead.Size = UDim2.new(0, 119, 0, 34)
  3834. FloatingHead.Font = Enum.Font.Highway
  3835. FloatingHead.FontSize = Enum.FontSize.Size24
  3836. FloatingHead.Text = "Floating Head"
  3837. FloatingHead.TextSize = 20
  3838. FloatingHead.TextWrapped = true
  3839.  
  3840. HeadThrow.Name = "HeadThrow"
  3841. HeadThrow.Parent = ScrollingFrame
  3842. HeadThrow.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
  3843. HeadThrow.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  3844. HeadThrow.Position = UDim2.new(0, 17, 0, 16)
  3845. HeadThrow.Size = UDim2.new(0, 119, 0, 34)
  3846. HeadThrow.Font = Enum.Font.Highway
  3847. HeadThrow.FontSize = Enum.FontSize.Size24
  3848. HeadThrow.Text = "Head Throw"
  3849. HeadThrow.TextSize = 20
  3850. HeadThrow.TextWrapped = true
  3851.  
  3852. MovingDance.Name = "MovingDance"
  3853. MovingDance.Parent = ScrollingFrame
  3854. MovingDance.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
  3855. MovingDance.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  3856. MovingDance.Position = UDim2.new(0, 168, 0, 324)
  3857. MovingDance.Size = UDim2.new(0, 119, 0, 34)
  3858. MovingDance.Font = Enum.Font.Highway
  3859. MovingDance.FontSize = Enum.FontSize.Size24
  3860. MovingDance.Text = "Moving Dance"
  3861. MovingDance.TextSize = 20
  3862. MovingDance.TextWrapped = true
  3863.  
  3864. SuperPunch.Name = "SuperPunch"
  3865. SuperPunch.Parent = ScrollingFrame
  3866. SuperPunch.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
  3867. SuperPunch.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  3868. SuperPunch.Position = UDim2.new(0, 168, 0, 366)
  3869. SuperPunch.Size = UDim2.new(0, 119, 0, 34)
  3870. SuperPunch.Font = Enum.Font.Highway
  3871. SuperPunch.FontSize = Enum.FontSize.Size24
  3872. SuperPunch.Text = "Super Punch"
  3873. SuperPunch.TextSize = 20
  3874. SuperPunch.TextWrapped = true
  3875.  
  3876. ArmTurbine.Name = "ArmTurbine"
  3877. ArmTurbine.Parent = ScrollingFrame
  3878. ArmTurbine.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
  3879. ArmTurbine.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  3880. ArmTurbine.Position = UDim2.new(0, 319, 0, 366)
  3881. ArmTurbine.Size = UDim2.new(0, 119, 0, 34)
  3882. ArmTurbine.Font = Enum.Font.Highway
  3883. ArmTurbine.FontSize = Enum.FontSize.Size24
  3884. ArmTurbine.Text = "Arm Turbine"
  3885. ArmTurbine.TextSize = 20
  3886. ArmTurbine.TextWrapped = true
  3887.  
  3888. Dab.Name = "Dab"
  3889. Dab.Parent = ScrollingFrame
  3890. Dab.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
  3891. Dab.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  3892. Dab.Position = UDim2.new(0, 17, 0, 366)
  3893. Dab.Size = UDim2.new(0, 119, 0, 34)
  3894. Dab.Font = Enum.Font.Highway
  3895. Dab.FontSize = Enum.FontSize.Size24
  3896. Dab.Text = "Dab"
  3897. Dab.TextSize = 20
  3898. Dab.TextWrapped = true
  3899.  
  3900. FloatSit.Name = "FloatSit"
  3901. FloatSit.Parent = ScrollingFrame
  3902. FloatSit.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
  3903. FloatSit.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  3904. FloatSit.Position = UDim2.new(0, 168, 0, 410)
  3905. FloatSit.Size = UDim2.new(0, 119, 0, 34)
  3906. FloatSit.Font = Enum.Font.Highway
  3907. FloatSit.FontSize = Enum.FontSize.Size24
  3908. FloatSit.Text = "Float Sit"
  3909. FloatSit.TextSize = 20
  3910. FloatSit.TextWrapped = true
  3911.  
  3912. SuperFaint.Name = "SuperFaint"
  3913. SuperFaint.Parent = ScrollingFrame
  3914. SuperFaint.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
  3915. SuperFaint.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  3916. SuperFaint.Position = UDim2.new(0, 17, 0, 498)
  3917. SuperFaint.Size = UDim2.new(0, 119, 0, 34)
  3918. SuperFaint.Font = Enum.Font.Highway
  3919. SuperFaint.FontSize = Enum.FontSize.Size24
  3920. SuperFaint.Text = "Super Faint"
  3921. SuperFaint.TextSize = 20
  3922. SuperFaint.TextWrapped = true
  3923.  
  3924. BarrelRoll.Name = "BarrelRoll"
  3925. BarrelRoll.Parent = ScrollingFrame
  3926. BarrelRoll.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
  3927. BarrelRoll.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  3928. BarrelRoll.Position = UDim2.new(0, 319, 0, 410)
  3929. BarrelRoll.Size = UDim2.new(0, 119, 0, 34)
  3930. BarrelRoll.Font = Enum.Font.Highway
  3931. BarrelRoll.FontSize = Enum.FontSize.Size24
  3932. BarrelRoll.Text = "Barrel Roll"
  3933. BarrelRoll.TextSize = 20
  3934. BarrelRoll.TextWrapped = true
  3935.  
  3936. Scared.Name = "Scared"
  3937. Scared.Parent = ScrollingFrame
  3938. Scared.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
  3939. Scared.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  3940. Scared.Position = UDim2.new(0, 319, 0, 454)
  3941. Scared.Size = UDim2.new(0, 119, 0, 34)
  3942. Scared.Font = Enum.Font.Highway
  3943. Scared.FontSize = Enum.FontSize.Size24
  3944. Scared.Text = "Scared"
  3945. Scared.TextSize = 20
  3946. Scared.TextWrapped = true
  3947.  
  3948. InsaneArms.Name = "InsaneArms"
  3949. InsaneArms.Parent = ScrollingFrame
  3950. InsaneArms.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
  3951. InsaneArms.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  3952. InsaneArms.Position = UDim2.new(0, 17, 0, 454)
  3953. InsaneArms.Size = UDim2.new(0, 119, 0, 34)
  3954. InsaneArms.Font = Enum.Font.Highway
  3955. InsaneArms.FontSize = Enum.FontSize.Size24
  3956. InsaneArms.Text = "Insane Arms"
  3957. InsaneArms.TextSize = 20
  3958. InsaneArms.TextWrapped = true
  3959.  
  3960. SwordSlice.Name = "SwordSlice"
  3961. SwordSlice.Parent = ScrollingFrame
  3962. SwordSlice.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
  3963. SwordSlice.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  3964. SwordSlice.Position = UDim2.new(0, 168, 0, 454)
  3965. SwordSlice.Size = UDim2.new(0, 119, 0, 34)
  3966. SwordSlice.Font = Enum.Font.Highway
  3967. SwordSlice.FontSize = Enum.FontSize.Size24
  3968. SwordSlice.Text = "Sword Slice"
  3969. SwordSlice.TextSize = 20
  3970. SwordSlice.TextWrapped = true
  3971.  
  3972. SpinDance2.Name = "SpinDance2"
  3973. SpinDance2.Parent = ScrollingFrame
  3974. SpinDance2.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
  3975. SpinDance2.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  3976. SpinDance2.Position = UDim2.new(0, 168, 0, 498)
  3977. SpinDance2.Size = UDim2.new(0, 119, 0, 34)
  3978. SpinDance2.Font = Enum.Font.Highway
  3979. SpinDance2.FontSize = Enum.FontSize.Size24
  3980. SpinDance2.Text = "Spin Dance 2"
  3981. SpinDance2.TextSize = 20
  3982. SpinDance2.TextWrapped = true
  3983.  
  3984. BowDown.Name = "BowDown"
  3985. BowDown.Parent = ScrollingFrame
  3986. BowDown.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
  3987. BowDown.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  3988. BowDown.Position = UDim2.new(0, 319, 0, 498)
  3989. BowDown.Size = UDim2.new(0, 119, 0, 34)
  3990. BowDown.Font = Enum.Font.Highway
  3991. BowDown.FontSize = Enum.FontSize.Size24
  3992. BowDown.Text = "Bow Down"
  3993. BowDown.TextSize = 20
  3994. BowDown.TextWrapped = true
  3995.  
  3996. LoopSlam.Name = "LoopSlam"
  3997. LoopSlam.Parent = ScrollingFrame
  3998. LoopSlam.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
  3999. LoopSlam.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  4000. LoopSlam.Position = UDim2.new(0, 17, 0, 410)
  4001. LoopSlam.Size = UDim2.new(0, 119, 0, 34)
  4002. LoopSlam.Font = Enum.Font.Highway
  4003. LoopSlam.FontSize = Enum.FontSize.Size24
  4004. LoopSlam.Text = "Loop Slam"
  4005. LoopSlam.TextSize = 20
  4006. LoopSlam.TextWrapped = true
  4007.  
  4008. GuiTopFrame.Name = "Gui TopFrame"
  4009. GuiTopFrame.Parent = MainFrame
  4010. GuiTopFrame.BackgroundColor3 = Color3.new(1, 0.329412, 0.329412)
  4011. GuiTopFrame.BorderColor3 = Color3.new(0.243137, 0.243137, 0.243137)
  4012. GuiTopFrame.Size = UDim2.new(0, 460, 0, 32)
  4013.  
  4014. CloseGUI.Name = "CloseGUI"
  4015. CloseGUI.Parent = GuiTopFrame
  4016. CloseGUI.BackgroundColor3 = Color3.new(1, 1, 1)
  4017. CloseGUI.BackgroundTransparency = 1
  4018. CloseGUI.Position = UDim2.new(0, 426, 0, 0)
  4019. CloseGUI.Size = UDim2.new(0, 34, 0, 32)
  4020. CloseGUI.Font = Enum.Font.SourceSans
  4021. CloseGUI.FontSize = Enum.FontSize.Size48
  4022. CloseGUI.Text = "X"
  4023. CloseGUI.TextColor3 = Color3.new(0.333333, 0, 0)
  4024. CloseGUI.TextSize = 40
  4025. CloseGUI.TextWrapped = true
  4026.  
  4027. Title.Name = "Title"
  4028. Title.Parent = GuiTopFrame
  4029. Title.BackgroundColor3 = Color3.new(1, 1, 1)
  4030. Title.BackgroundTransparency = 1
  4031. Title.Size = UDim2.new(0, 460, 0, 32)
  4032. Title.FontSize = Enum.FontSize.Size14
  4033. Title.Text = "-Energize-"
  4034. Title.TextColor3 = Color3.new(0.164706, 0.164706, 0.164706)
  4035. Title.TextSize = 14
  4036. Title.TextStrokeColor3 = Color3.new(0.384314, 0.917647, 1)
  4037. Title.TextStrokeTransparency = 0.69999998807907
  4038. Title.TextWrapped = true
  4039.  
  4040. CheckR.Name = "CheckR"
  4041. CheckR.Parent = GuiTopFrame
  4042. CheckR.BackgroundColor3 = Color3.new(1, 1, 1)
  4043. CheckR.BackgroundTransparency = 1
  4044. CheckR.Size = UDim2.new(0, 171, 0, 32)
  4045. CheckR.Font = Enum.Font.SourceSansBold
  4046. CheckR.FontSize = Enum.FontSize.Size14
  4047. CheckR.Text = "Text"
  4048. CheckR.TextScaled = true
  4049. CheckR.TextSize = 14
  4050. CheckR.TextWrapped = true
  4051.  
  4052. ScrollingFrameR15.Name = "ScrollingFrameR15"
  4053. ScrollingFrameR15.Parent = MainFrame
  4054. ScrollingFrameR15.BackgroundColor3 = Color3.new(1, 0.564706, 0.564706)
  4055. ScrollingFrameR15.Position = UDim2.new(0, 0, 0, 32)
  4056. ScrollingFrameR15.Size = UDim2.new(0, 460, 0, 215)
  4057. ScrollingFrameR15.Visible = false
  4058. ScrollingFrameR15.ScrollBarThickness = 13
  4059.  
  4060. CrazySlash.Name = "CrazySlash"
  4061. CrazySlash.Parent = ScrollingFrameR15
  4062. CrazySlash.BackgroundColor3 = Color3.new(0.682353, 0.701961, 0.792157)
  4063. CrazySlash.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  4064. CrazySlash.Position = UDim2.new(0, 17, 0, 16)
  4065. CrazySlash.Size = UDim2.new(0, 119, 0, 34)
  4066. CrazySlash.Font = Enum.Font.Highway
  4067. CrazySlash.FontSize = Enum.FontSize.Size24
  4068. CrazySlash.Text = "CrazySlash"
  4069. CrazySlash.TextSize = 20
  4070. CrazySlash.TextWrapped = true
  4071.  
  4072. Open.Name = "Open"
  4073. Open.Parent = ScrollingFrameR15
  4074. Open.BackgroundColor3 = Color3.new(0.682353, 0.701961, 0.792157)
  4075. Open.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  4076. Open.Position = UDim2.new(0, 168, 0, 16)
  4077. Open.Size = UDim2.new(0, 119, 0, 34)
  4078. Open.Font = Enum.Font.Highway
  4079. Open.FontSize = Enum.FontSize.Size24
  4080. Open.Text = "Open"
  4081. Open.TextSize = 20
  4082. Open.TextWrapped = true
  4083.  
  4084. R15Spinner.Name = "R15Spinner"
  4085. R15Spinner.Parent = ScrollingFrameR15
  4086. R15Spinner.BackgroundColor3 = Color3.new(0.682353, 0.701961, 0.792157)
  4087. R15Spinner.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  4088. R15Spinner.Position = UDim2.new(0, 17, 0, 60)
  4089. R15Spinner.Size = UDim2.new(0, 119, 0, 34)
  4090. R15Spinner.Font = Enum.Font.Highway
  4091. R15Spinner.FontSize = Enum.FontSize.Size24
  4092. R15Spinner.Text = "Spinner"
  4093. R15Spinner.TextSize = 20
  4094. R15Spinner.TextWrapped = true
  4095.  
  4096. ArmsOut.Name = "ArmsOut"
  4097. ArmsOut.Parent = ScrollingFrameR15
  4098. ArmsOut.BackgroundColor3 = Color3.new(0.682353, 0.701961, 0.792157)
  4099. ArmsOut.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  4100. ArmsOut.Position = UDim2.new(0, 319, 0, 16)
  4101. ArmsOut.Size = UDim2.new(0, 119, 0, 34)
  4102. ArmsOut.Font = Enum.Font.Highway
  4103. ArmsOut.FontSize = Enum.FontSize.Size24
  4104. ArmsOut.Text = "ArmsOut"
  4105. ArmsOut.TextSize = 20
  4106. ArmsOut.TextWrapped = true
  4107.  
  4108. FloatSlash.Name = "FloatSlash"
  4109. FloatSlash.Parent = ScrollingFrameR15
  4110. FloatSlash.BackgroundColor3 = Color3.new(0.682353, 0.701961, 0.792157)
  4111. FloatSlash.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  4112. FloatSlash.Position = UDim2.new(0, 168, 0, 148)
  4113. FloatSlash.Size = UDim2.new(0, 119, 0, 34)
  4114. FloatSlash.Font = Enum.Font.Highway
  4115. FloatSlash.FontSize = Enum.FontSize.Size24
  4116. FloatSlash.Text = "FloatSlash"
  4117. FloatSlash.TextSize = 20
  4118. FloatSlash.TextWrapped = true
  4119.  
  4120. WeirdZombie.Name = "WeirdZombie"
  4121. WeirdZombie.Parent = ScrollingFrameR15
  4122. WeirdZombie.BackgroundColor3 = Color3.new(0.682353, 0.701961, 0.792157)
  4123. WeirdZombie.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  4124. WeirdZombie.Position = UDim2.new(0, 17, 0, 148)
  4125. WeirdZombie.Size = UDim2.new(0, 119, 0, 34)
  4126. WeirdZombie.Font = Enum.Font.Highway
  4127. WeirdZombie.FontSize = Enum.FontSize.Size24
  4128. WeirdZombie.Text = "WeirdZombie"
  4129. WeirdZombie.TextSize = 20
  4130. WeirdZombie.TextWrapped = true
  4131.  
  4132. DownSlash.Name = "DownSlash"
  4133. DownSlash.Parent = ScrollingFrameR15
  4134. DownSlash.BackgroundColor3 = Color3.new(0.682353, 0.701961, 0.792157)
  4135. DownSlash.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  4136. DownSlash.Position = UDim2.new(0, 319, 0, 148)
  4137. DownSlash.Size = UDim2.new(0, 119, 0, 34)
  4138. DownSlash.Font = Enum.Font.Highway
  4139. DownSlash.FontSize = Enum.FontSize.Size24
  4140. DownSlash.Text = "DownSlash"
  4141. DownSlash.TextSize = 20
  4142. DownSlash.TextWrapped = true
  4143.  
  4144. Pull.Name = "Pull"
  4145. Pull.Parent = ScrollingFrameR15
  4146. Pull.BackgroundColor3 = Color3.new(0.682353, 0.701961, 0.792157)
  4147. Pull.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  4148. Pull.Position = UDim2.new(0, 17, 0, 104)
  4149. Pull.Size = UDim2.new(0, 119, 0, 34)
  4150. Pull.Font = Enum.Font.Highway
  4151. Pull.FontSize = Enum.FontSize.Size24
  4152. Pull.Text = "Pull"
  4153. Pull.TextSize = 20
  4154. Pull.TextWrapped = true
  4155.  
  4156. CircleArm.Name = "CircleArm"
  4157. CircleArm.Parent = ScrollingFrameR15
  4158. CircleArm.BackgroundColor3 = Color3.new(0.682353, 0.701961, 0.792157)
  4159. CircleArm.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  4160. CircleArm.Position = UDim2.new(0, 168, 0, 104)
  4161. CircleArm.Size = UDim2.new(0, 119, 0, 34)
  4162. CircleArm.Font = Enum.Font.Highway
  4163. CircleArm.FontSize = Enum.FontSize.Size24
  4164. CircleArm.Text = "CircleArm"
  4165. CircleArm.TextSize = 20
  4166. CircleArm.TextWrapped = true
  4167.  
  4168. Bend.Name = "Bend"
  4169. Bend.Parent = ScrollingFrameR15
  4170. Bend.BackgroundColor3 = Color3.new(0.682353, 0.701961, 0.792157)
  4171. Bend.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  4172. Bend.Position = UDim2.new(0, 319, 0, 104)
  4173. Bend.Size = UDim2.new(0, 119, 0, 34)
  4174. Bend.Font = Enum.Font.Highway
  4175. Bend.FontSize = Enum.FontSize.Size24
  4176. Bend.Text = "Bend"
  4177. Bend.TextSize = 20
  4178. Bend.TextWrapped = true
  4179.  
  4180. RotateSlash.Name = "RotateSlash"
  4181. RotateSlash.Parent = ScrollingFrameR15
  4182. RotateSlash.BackgroundColor3 = Color3.new(0.682353, 0.701961, 0.792157)
  4183. RotateSlash.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  4184. RotateSlash.Position = UDim2.new(0, 319, 0, 60)
  4185. RotateSlash.Size = UDim2.new(0, 119, 0, 34)
  4186. RotateSlash.Font = Enum.Font.Highway
  4187. RotateSlash.FontSize = Enum.FontSize.Size24
  4188. RotateSlash.Text = "RotateSlash"
  4189. RotateSlash.TextSize = 20
  4190. RotateSlash.TextWrapped = true
  4191.  
  4192. FlingArms.Name = "FlingArms"
  4193. FlingArms.Parent = ScrollingFrameR15
  4194. FlingArms.BackgroundColor3 = Color3.new(0.682353, 0.701961, 0.792157)
  4195. FlingArms.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  4196. FlingArms.Position = UDim2.new(0, 168, 0, 60)
  4197. FlingArms.Size = UDim2.new(0, 119, 0, 34)
  4198. FlingArms.Font = Enum.Font.Highway
  4199. FlingArms.FontSize = Enum.FontSize.Size24
  4200. FlingArms.Text = "FlingArms"
  4201. FlingArms.TextSize = 20
  4202. FlingArms.TextWrapped = true
  4203.  
  4204. -- Buttons
  4205. col = Color3.new(0.886275, 0.776471, 0.368627)
  4206. loc = Color3.new(1, 0.906471, 0.568627)
  4207. rcol = Color3.new(0.682353, 0.701961, 0.792157)
  4208. rloc = Color3.new(0.882353, 0.901961, 0.992157)
  4209.  
  4210. CloseGUI.MouseButton1Click:connect(function()
  4211. MainFrame.Visible = false
  4212. SideFrame.Visible = true
  4213. SideFrame.Position = MainFrame.Position
  4214. end)
  4215.  
  4216. OpenGUI.MouseButton1Click:connect(function()
  4217. MainFrame.Visible = true
  4218. SideFrame.Visible = false
  4219. MainFrame.Position = SideFrame.Position
  4220. end)
  4221.  
  4222. if (game:GetService"Players".LocalPlayer.Character:WaitForChild("Humanoid").RigType == Enum.HumanoidRigType.R15) then
  4223. ScrollingFrame.Visible = false
  4224. ScrollingFrameR15.Visible = true
  4225. CheckR.Text = "Showing R15 Animations"
  4226. else
  4227. ScrollingFrame.Visible = true
  4228. ScrollingFrameR15.Visible = false
  4229. CheckR.Text = "Showing R6 Animations"
  4230. end
  4231.  
  4232. local Anim = Instance.new("Animation")
  4233. Anim.AnimationId = "rbxassetid://35154961"
  4234. local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  4235. local HeadThrowACTIVE = false
  4236. HeadThrow.MouseButton1Click:connect(function()
  4237. HeadThrowACTIVE = not HeadThrowACTIVE
  4238. if HeadThrowACTIVE then
  4239. HeadThrow.BackgroundColor3 = loc
  4240. while wait() do
  4241. if track.IsPlaying == false then
  4242. if HeadThrowACTIVE then
  4243. track:Play(.1, 1, 1)
  4244. end
  4245. end
  4246. end
  4247. else
  4248. track:Stop()
  4249. HeadThrow.BackgroundColor3 = col
  4250. end
  4251. end)
  4252.  
  4253. local Anim = Instance.new("Animation")
  4254. Anim.AnimationId = "rbxassetid://121572214"
  4255. local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  4256. local FloatingHeadACTIVE = false
  4257. FloatingHead.MouseButton1Click:connect(function()
  4258. FloatingHeadACTIVE = not FloatingHeadACTIVE
  4259. if FloatingHeadACTIVE then
  4260. track:Play(.1, 1, 1)
  4261. FloatingHead.BackgroundColor3 = loc
  4262. else
  4263. track:Stop()
  4264. FloatingHead.BackgroundColor3 = col
  4265. end
  4266. end)
  4267.  
  4268. local Anim = Instance.new("Animation")
  4269. Anim.AnimationId = "rbxassetid://182724289"
  4270. local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  4271. local CrouchACTIVE = false
  4272. Crouch.MouseButton1Click:connect(function()
  4273. CrouchACTIVE = not CrouchACTIVE
  4274. if CrouchACTIVE then
  4275. track:Play(.1, 1, 1)
  4276. Crouch.BackgroundColor3 = loc
  4277. else
  4278. track:Stop()
  4279. Crouch.BackgroundColor3 = col
  4280. end
  4281. end)
  4282.  
  4283. local Anim = Instance.new("Animation")
  4284. Anim.AnimationId = "rbxassetid://282574440"
  4285. local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  4286. local FloorCrawlACTIVE = false
  4287. FloorCrawl.MouseButton1Click:connect(function()
  4288. FloorCrawlACTIVE = not FloorCrawlACTIVE
  4289. if FloorCrawlACTIVE then
  4290. track:Play(.1, 1, 1)
  4291. FloorCrawl.BackgroundColor3 = loc
  4292. else
  4293. track:Stop()
  4294. FloorCrawl.BackgroundColor3 = col
  4295. end
  4296. end)
  4297.  
  4298. local Anim = Instance.new("Animation")
  4299. Anim.AnimationId = "rbxassetid://204328711"
  4300. local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  4301. local DinoWalkACTIVE = false
  4302. DinoWalk.MouseButton1Click:connect(function()
  4303. DinoWalkACTIVE = not DinoWalkACTIVE
  4304. if DinoWalkACTIVE then
  4305. track:Play(.1, 1, 1)
  4306. DinoWalk.BackgroundColor3 = loc
  4307. else
  4308. track:Stop()
  4309. DinoWalk.BackgroundColor3 = col
  4310. end
  4311. end)
  4312.  
  4313. local Anim = Instance.new("Animation")
  4314. Anim.AnimationId = "rbxassetid://429681631"
  4315. local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  4316. local JumpingJacksACTIVE = false
  4317. JumpingJacks.MouseButton1Click:connect(function()
  4318. JumpingJacksACTIVE = not JumpingJacksACTIVE
  4319. if JumpingJacksACTIVE then
  4320. track:Play(.1, 1, 1)
  4321. JumpingJacks.BackgroundColor3 = loc
  4322. else
  4323. track:Stop()
  4324. JumpingJacks.BackgroundColor3 = col
  4325. end
  4326. end)
  4327.  
  4328. local Anim = Instance.new("Animation")
  4329. Anim.AnimationId = "rbxassetid://35154961"
  4330. local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  4331. local LoopHeadACTIVE = false
  4332. LoopHead.MouseButton1Click:connect(function()
  4333. LoopHeadACTIVE = not LoopHeadACTIVE
  4334. if LoopHeadACTIVE then
  4335. LoopHead.BackgroundColor3 = loc
  4336. while wait() do
  4337. if track.IsPlaying == false then
  4338. if LoopHeadACTIVE then
  4339. track:Play(.5, 1, 1e6)
  4340. end
  4341. end
  4342. end
  4343. else
  4344. track:Stop()
  4345. LoopHead.BackgroundColor3 = col
  4346. end
  4347. end)
  4348.  
  4349. local Anim = Instance.new("Animation")
  4350. Anim.AnimationId = "rbxassetid://184574340"
  4351. local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  4352. local HeroJumpACTIVE = false
  4353. HeroJump.MouseButton1Click:connect(function()
  4354. HeroJumpACTIVE = not HeroJumpACTIVE
  4355. if HeroJumpACTIVE then
  4356. HeroJump.BackgroundColor3 = loc
  4357. while wait() do
  4358. if track.IsPlaying == false then
  4359. if HeroJumpACTIVE then
  4360. track:Play(.1, 1, 1)
  4361. end
  4362. end
  4363. end
  4364. else
  4365. track:Stop()
  4366. HeroJump.BackgroundColor3 = col
  4367. end
  4368. end)
  4369.  
  4370. local Anim = Instance.new("Animation")
  4371. Anim.AnimationId = "rbxassetid://181526230"
  4372. local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  4373. local FaintACTIVE = false
  4374. Faint.MouseButton1Click:connect(function()
  4375. FaintACTIVE = not FaintACTIVE
  4376. if FaintACTIVE then
  4377. track:Play(.1, 1, 1)
  4378. Faint.BackgroundColor3 = loc
  4379. else
  4380. track:Stop()
  4381. Faint.BackgroundColor3 = col
  4382. end
  4383. end)
  4384.  
  4385. local Anim = Instance.new("Animation")
  4386. Anim.AnimationId = "rbxassetid://181525546"
  4387. local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  4388. local FloorFaintACTIVE = false
  4389. FloorFaint.MouseButton1Click:connect(function()
  4390. FloorFaintACTIVE = not FloorFaintACTIVE
  4391. if FloorFaintACTIVE then
  4392. FloorFaint.BackgroundColor3 = loc
  4393. while wait() do
  4394. if track.IsPlaying == false then
  4395. if FloorFaintACTIVE then
  4396. track:Play(.1, 1, 2)
  4397. end
  4398. end
  4399. end
  4400. else
  4401. track:Stop()
  4402. FloorFaint.BackgroundColor3 = col
  4403. end
  4404. end)
  4405.  
  4406. local Anim = Instance.new("Animation")
  4407. Anim.AnimationId = "rbxassetid://181525546"
  4408. local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  4409. local SuperFaintACTIVE = false
  4410. SuperFaint.MouseButton1Click:connect(function()
  4411. SuperFaintACTIVE = not SuperFaintACTIVE
  4412. if SuperFaintACTIVE then
  4413. SuperFaint.BackgroundColor3 = loc
  4414. while wait() do
  4415. if track.IsPlaying == false then
  4416. if SuperFaintACTIVE then
  4417. track:Play(.1, 0.5, 40)
  4418. end
  4419. end
  4420. end
  4421. else
  4422. track:Stop()
  4423. SuperFaint.BackgroundColor3 = col
  4424. end
  4425. end)
  4426.  
  4427. local Anim = Instance.new("Animation")
  4428. Anim.AnimationId = "rbxassetid://313762630"
  4429. local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  4430. local LevitateACTIVE = false
  4431. Levitate.MouseButton1Click:connect(function()
  4432. LevitateACTIVE = not LevitateACTIVE
  4433. if LevitateACTIVE then
  4434. track:Play(.1, 1, 1)
  4435. Levitate.BackgroundColor3 = loc
  4436. else
  4437. track:Stop()
  4438. Levitate.BackgroundColor3 = col
  4439. end
  4440. end)
  4441.  
  4442. local Anim = Instance.new("Animation")
  4443. Anim.AnimationId = "rbxassetid://183412246"
  4444. local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  4445. local DabACTIVE = false
  4446. Dab.MouseButton1Click:connect(function()
  4447. DabACTIVE = not DabACTIVE
  4448. if DabACTIVE then
  4449. Dab.BackgroundColor3 = loc
  4450. while wait() do
  4451. if track.IsPlaying == false then
  4452. if DabACTIVE then
  4453. track:Play(.1, 1, 1)
  4454. end
  4455. end
  4456. end
  4457. else
  4458. track:Stop()
  4459. Dab.BackgroundColor3 = col
  4460. end
  4461. end)
  4462.  
  4463. local Anim = Instance.new("Animation")
  4464. Anim.AnimationId = "rbxassetid://188632011"
  4465. local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  4466. local SpinACTIVE = false
  4467. Spinner.MouseButton1Click:connect(function()
  4468. SpinACTIVE = not SpinACTIVE
  4469. if SpinACTIVE then
  4470. Spinner.BackgroundColor3 = loc
  4471. while wait() do
  4472. if track.IsPlaying == false then
  4473. if SpinACTIVE then
  4474. track:Play(.1, 1, 2)
  4475. end
  4476. end
  4477. end
  4478. else
  4479. track:Stop()
  4480. Spinner.BackgroundColor3 = col
  4481. end
  4482. end)
  4483.  
  4484. local Anim = Instance.new("Animation")
  4485. Anim.AnimationId = "rbxassetid://179224234"
  4486. local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  4487. local FloatSitACTIVE = false
  4488. FloatSit.MouseButton1Click:connect(function()
  4489. FloatSitACTIVE = not FloatSitACTIVE
  4490. if FloatSitACTIVE then
  4491. track:Play(.1, 1, 1)
  4492. FloatSit.BackgroundColor3 = loc
  4493. else
  4494. track:Stop()
  4495. FloatSit.BackgroundColor3 = col
  4496. end
  4497. end)
  4498.  
  4499. local Anim = Instance.new("Animation")
  4500. Anim.AnimationId = "rbxassetid://429703734"
  4501. local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  4502. local MovingDanceACTIVE = false
  4503. MovingDance.MouseButton1Click:connect(function()
  4504. MovingDanceACTIVE = not MovingDanceACTIVE
  4505. if MovingDanceACTIVE then
  4506. MovingDance.BackgroundColor3 = loc
  4507. while wait() do
  4508. if track.IsPlaying == false then
  4509. if MovingDanceACTIVE then
  4510. track:Play(.1, 1, 1)
  4511. end
  4512. end
  4513. end
  4514. else
  4515. track:Stop()
  4516. MovingDance.BackgroundColor3 = col
  4517. end
  4518. end)
  4519.  
  4520. local Anim = Instance.new("Animation")
  4521. Anim.AnimationId = "rbxassetid://215384594"
  4522. local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  4523. local WeirdMoveACTIVE = false
  4524. WeirdMove.MouseButton1Click:connect(function()
  4525. WeirdMoveACTIVE = not WeirdMoveACTIVE
  4526. if WeirdMoveACTIVE then
  4527. track:Play(.1, 1, 1)
  4528. WeirdMove.BackgroundColor3 = loc
  4529. else
  4530. track:Stop()
  4531. WeirdMove.BackgroundColor3 = col
  4532. end
  4533. end)
  4534.  
  4535. local Anim = Instance.new("Animation")
  4536. Anim.AnimationId = "rbxassetid://215384594"
  4537. local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  4538. local CloneIllusionACTIVE = false
  4539. CloneIllusion.MouseButton1Click:connect(function()
  4540. CloneIllusionACTIVE = not CloneIllusionACTIVE
  4541. if CloneIllusionACTIVE then
  4542. track:Play(.5, 1, 1e7)
  4543. CloneIllusion.BackgroundColor3 = loc
  4544. else
  4545. track:Stop()
  4546. CloneIllusion.BackgroundColor3 = col
  4547. end
  4548. end)
  4549.  
  4550. local Anim = Instance.new("Animation")
  4551. Anim.AnimationId = "rbxassetid://313762630"
  4552. local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  4553. local GlitchLevitateACTIVE = false
  4554. GlitchLevitate.MouseButton1Click:connect(function()
  4555. GlitchLevitateACTIVE = not GlitchLevitateACTIVE
  4556. if GlitchLevitateACTIVE then
  4557. track:Play(.5, 1, 1e7)
  4558. GlitchLevitate.BackgroundColor3 = loc
  4559. else
  4560. track:Stop()
  4561. GlitchLevitate.BackgroundColor3 = col
  4562. end
  4563. end)
  4564.  
  4565. local Anim = Instance.new("Animation")
  4566. Anim.AnimationId = "rbxassetid://429730430"
  4567. local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  4568. local SpinDanceACTIVE = false
  4569. SpinDance.MouseButton1Click:connect(function()
  4570. SpinDanceACTIVE = not SpinDanceACTIVE
  4571. if SpinDanceACTIVE then
  4572. SpinDance.BackgroundColor3 = loc
  4573. while wait() do
  4574. if track.IsPlaying == false then
  4575. if SpinDanceACTIVE then
  4576. track:Play(.1, 1, 1)
  4577. end
  4578. end
  4579. end
  4580. else
  4581. track:Stop()
  4582. SpinDance.BackgroundColor3 = col
  4583. end
  4584. end)
  4585.  
  4586. local Anim = Instance.new("Animation")
  4587. Anim.AnimationId = "rbxassetid://45834924"
  4588. local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  4589. local MoonDanceACTIVE = false
  4590. MoonDance.MouseButton1Click:connect(function()
  4591. MoonDanceACTIVE = not MoonDanceACTIVE
  4592. if MoonDanceACTIVE then
  4593. MoonDance.BackgroundColor3 = loc
  4594. while wait() do
  4595. if track.IsPlaying == false then
  4596. if MoonDanceACTIVE then
  4597. track:Play(.1, 1, 1)
  4598. end
  4599. end
  4600. end
  4601. else
  4602. track:Stop()
  4603. MoonDance.BackgroundColor3 = col
  4604. end
  4605. end)
  4606.  
  4607. local Anim = Instance.new("Animation")
  4608. Anim.AnimationId = "rbxassetid://204062532"
  4609. local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  4610. local FullPunchACTIVE = false
  4611. FullPunch.MouseButton1Click:connect(function()
  4612. FullPunchACTIVE = not FullPunchACTIVE
  4613. if FullPunchACTIVE then
  4614. FullPunch.BackgroundColor3 = loc
  4615. while wait() do
  4616. if track.IsPlaying == false then
  4617. if FullPunchACTIVE then
  4618. track:Play(.1, 1, 1)
  4619. end
  4620. end
  4621. end
  4622. else
  4623. track:Stop()
  4624. FullPunch.BackgroundColor3 = col
  4625. end
  4626. end)
  4627.  
  4628. local Anim = Instance.new("Animation")
  4629. Anim.AnimationId = "rbxassetid://186934910"
  4630. local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  4631. local SpinDance2ACTIVE = false
  4632. SpinDance2.MouseButton1Click:connect(function()
  4633. SpinDance2ACTIVE = not SpinDance2ACTIVE
  4634. if SpinDance2ACTIVE then
  4635. SpinDance2.BackgroundColor3 = loc
  4636. while wait() do
  4637. if track.IsPlaying == false then
  4638. if SpinDance2ACTIVE then
  4639. track:Play(.1, 1, 1)
  4640. end
  4641. end
  4642. end
  4643. else
  4644. track:Stop()
  4645. SpinDance2.BackgroundColor3 = col
  4646. end
  4647. end)
  4648.  
  4649. local Anim = Instance.new("Animation")
  4650. Anim.AnimationId = "rbxassetid://204292303"
  4651. local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  4652. local BowDownACTIVE = false
  4653. BowDown.MouseButton1Click:connect(function()
  4654. BowDownACTIVE = not BowDownACTIVE
  4655. if BowDownACTIVE then
  4656. BowDown.BackgroundColor3 = loc
  4657. while wait() do
  4658. if track.IsPlaying == false then
  4659. if BowDownACTIVE then
  4660. track:Play(.1, 1, 3)
  4661. end
  4662. end
  4663. end
  4664. else
  4665. track:Stop()
  4666. BowDown.BackgroundColor3 = col
  4667. end
  4668. end)
  4669.  
  4670. local Anim = Instance.new("Animation")
  4671. Anim.AnimationId = "rbxassetid://204295235"
  4672. local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  4673. local SwordSlamACTIVE = false
  4674. SwordSlam.MouseButton1Click:connect(function()
  4675. SwordSlamACTIVE = not SwordSlamACTIVE
  4676. if SwordSlamACTIVE then
  4677. SwordSlam.BackgroundColor3 = loc
  4678. while wait() do
  4679. if track.IsPlaying == false then
  4680. if SwordSlamACTIVE then
  4681. track:Play(.1, 1, 1)
  4682. end
  4683. end
  4684. end
  4685. else
  4686. track:Stop()
  4687. SwordSlam.BackgroundColor3 = col
  4688. end
  4689. end)
  4690.  
  4691. local Anim = Instance.new("Animation")
  4692. Anim.AnimationId = "rbxassetid://204295235"
  4693. local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  4694. local LoopSlamACTIVE = false
  4695. LoopSlam.MouseButton1Click:connect(function()
  4696. LoopSlamACTIVE = not LoopSlamACTIVE
  4697. if LoopSlamACTIVE then
  4698. LoopSlam.BackgroundColor3 = loc
  4699. while wait() do
  4700. if track.IsPlaying == false then
  4701. if LoopSlamACTIVE then
  4702. track:Play(.1, 1, 1e4)
  4703. end
  4704. end
  4705. end
  4706. else
  4707. track:Stop()
  4708. LoopSlam.BackgroundColor3 = col
  4709. end
  4710. end)
  4711.  
  4712. local Anim = Instance.new("Animation")
  4713. Anim.AnimationId = "rbxassetid://184574340"
  4714. local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  4715. local MegaInsaneACTIVE = false
  4716. MegaInsane.MouseButton1Click:connect(function()
  4717. MegaInsaneACTIVE = not MegaInsaneACTIVE
  4718. if MegaInsaneACTIVE then
  4719. MegaInsane.BackgroundColor3 = loc
  4720. while wait() do
  4721. if track.IsPlaying == false then
  4722. if MegaInsaneACTIVE then
  4723. track:Play(.1, 0.5, 40)
  4724. end
  4725. end
  4726. end
  4727. else
  4728. track:Stop()
  4729. MegaInsane.BackgroundColor3 = col
  4730. end
  4731. end)
  4732.  
  4733. local Anim = Instance.new("Animation")
  4734. Anim.AnimationId = "rbxassetid://126753849"
  4735. local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  4736. local SuperPunchACTIVE = false
  4737. SuperPunch.MouseButton1Click:connect(function()
  4738. SuperPunchACTIVE = not SuperPunchACTIVE
  4739. if SuperPunchACTIVE then
  4740. SuperPunch.BackgroundColor3 = loc
  4741. while wait() do
  4742. if track.IsPlaying == false then
  4743. if SuperPunchACTIVE then
  4744. track:Play(.1, 1, 3)
  4745. end
  4746. end
  4747. end
  4748. else
  4749. track:Stop()
  4750. SuperPunch.BackgroundColor3 = col
  4751. end
  4752. end)
  4753.  
  4754. local Anim = Instance.new("Animation")
  4755. Anim.AnimationId = "rbxassetid://218504594"
  4756. local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  4757. local FullSwingACTIVE = false
  4758. FullSwing.MouseButton1Click:connect(function()
  4759. FullSwingACTIVE = not FullSwingACTIVE
  4760. if FullSwingACTIVE then
  4761. FullSwing.BackgroundColor3 = loc
  4762. while wait() do
  4763. if track.IsPlaying == false then
  4764. if FullSwingACTIVE then
  4765. track:Play(.1, 1, 1)
  4766. end
  4767. end
  4768. end
  4769. else
  4770. track:Stop()
  4771. FullSwing.BackgroundColor3 = col
  4772. end
  4773. end)
  4774.  
  4775. local Anim = Instance.new("Animation")
  4776. Anim.AnimationId = "rbxassetid://259438880"
  4777. local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  4778. local ArmTurbineACTIVE = false
  4779. ArmTurbine.MouseButton1Click:connect(function()
  4780. ArmTurbineACTIVE = not ArmTurbineACTIVE
  4781. if ArmTurbineACTIVE then
  4782. track:Play(.1, 1, 1e3)
  4783. ArmTurbine.BackgroundColor3 = loc
  4784. else
  4785. track:Stop()
  4786. ArmTurbine.BackgroundColor3 = col
  4787. end
  4788. end)
  4789.  
  4790. local Anim = Instance.new("Animation")
  4791. Anim.AnimationId = "rbxassetid://136801964"
  4792. local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  4793. local BarrelRollACTIVE = false
  4794. BarrelRoll.MouseButton1Click:connect(function()
  4795. BarrelRollACTIVE = not BarrelRollACTIVE
  4796. if BarrelRollACTIVE then
  4797. BarrelRoll.BackgroundColor3 = loc
  4798. while wait() do
  4799. if track.IsPlaying == false then
  4800. if BarrelRollACTIVE then
  4801. track:Play(.1, 1, 1)
  4802. end
  4803. end
  4804. end
  4805. else
  4806. track:Stop()
  4807. BarrelRoll.BackgroundColor3 = col
  4808. end
  4809. end)
  4810.  
  4811. local Anim = Instance.new("Animation")
  4812. Anim.AnimationId = "rbxassetid://180612465"
  4813. local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  4814. local ScaredACTIVE = false
  4815. Scared.MouseButton1Click:connect(function()
  4816. ScaredACTIVE = not ScaredACTIVE
  4817. if ScaredACTIVE then
  4818. Scared.BackgroundColor3 = loc
  4819. while wait() do
  4820. if track.IsPlaying == false then
  4821. if ScaredACTIVE then
  4822. track:Play(.1, 1, 1)
  4823. end
  4824. end
  4825. end
  4826. else
  4827. track:Stop()
  4828. Scared.BackgroundColor3 = col
  4829. end
  4830. end)
  4831.  
  4832. local Anim = Instance.new("Animation")
  4833. Anim.AnimationId = "rbxassetid://33796059"
  4834. local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  4835. local InsaneACTIVE = false
  4836. Insane.MouseButton1Click:connect(function()
  4837. InsaneACTIVE = not InsaneACTIVE
  4838. if InsaneACTIVE then
  4839. track:Play(.1, 1, 1e8)
  4840. Insane.BackgroundColor3 = loc
  4841. else
  4842. track:Stop()
  4843. Insane.BackgroundColor3 = col
  4844. end
  4845. end)
  4846.  
  4847. local Anim = Instance.new("Animation")
  4848. Anim.AnimationId = "rbxassetid://33169583"
  4849. local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  4850. local ArmDetachACTIVE = false
  4851. ArmDetach.MouseButton1Click:connect(function()
  4852. ArmDetachACTIVE = not ArmDetachACTIVE
  4853. if ArmDetachACTIVE then
  4854. ArmDetach.BackgroundColor3 = loc
  4855. while wait() do
  4856. if track.IsPlaying == false then
  4857. if ArmDetachACTIVE then
  4858. track:Play(.1, 1, 1e6)
  4859. end
  4860. end
  4861. end
  4862. else
  4863. track:Stop()
  4864. ArmDetach.BackgroundColor3 = col
  4865. end
  4866. end)
  4867.  
  4868. local Anim = Instance.new("Animation")
  4869. Anim.AnimationId = "rbxassetid://35978879"
  4870. local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  4871. local SwordSliceACTIVE = false
  4872. SwordSlice.MouseButton1Click:connect(function()
  4873. SwordSliceACTIVE = not SwordSliceACTIVE
  4874. if SwordSliceACTIVE then
  4875. track:Play(.1, 1, 1)
  4876. SwordSlice.BackgroundColor3 = loc
  4877. else
  4878. track:Stop()
  4879. SwordSlice.BackgroundColor3 = col
  4880. end
  4881. end)
  4882.  
  4883. local Anim = Instance.new("Animation")
  4884. Anim.AnimationId = "rbxassetid://27432691"
  4885. local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  4886. local InsaneArmsACTIVE = false
  4887. InsaneArms.MouseButton1Click:connect(function()
  4888. InsaneArmsACTIVE = not InsaneArmsACTIVE
  4889. if InsaneArmsACTIVE then
  4890. InsaneArms.BackgroundColor3 = loc
  4891. while wait() do
  4892. if track.IsPlaying == false then
  4893. if InsaneArmsACTIVE then
  4894. track:Play(.1, 1, 1e4)
  4895. end
  4896. end
  4897. end
  4898. else
  4899. track:Stop()
  4900. InsaneArms.BackgroundColor3 = col
  4901. end
  4902. end)
  4903. -- R15
  4904. local Anim = Instance.new("Animation")
  4905. Anim.AnimationId = "rbxassetid://674871189"
  4906. local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  4907. local CrazySlashACTIVE = false
  4908. CrazySlash.MouseButton1Click:connect(function()
  4909. CrazySlashACTIVE = not CrazySlashACTIVE
  4910. if CrazySlashACTIVE then
  4911. CrazySlash.BackgroundColor3 = rloc
  4912. while wait() do
  4913. if track.IsPlaying == false then
  4914. if CrazySlashACTIVE then
  4915. track:Play(.1, 1, 1)
  4916. end
  4917. end
  4918. end
  4919. else
  4920. track:Stop()
  4921. CrazySlash.BackgroundColor3 = rcol
  4922. end
  4923. end)
  4924.  
  4925. local Anim = Instance.new("Animation")
  4926. Anim.AnimationId = "rbxassetid://582855105"
  4927. local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  4928. local OpenACTIVE = false
  4929. Open.MouseButton1Click:connect(function()
  4930. OpenACTIVE = not OpenACTIVE
  4931. if OpenACTIVE then
  4932. Open.BackgroundColor3 = rloc
  4933. while wait() do
  4934. if track.IsPlaying == false then
  4935. if OpenACTIVE then
  4936. track:Play(.1, 1, 1)
  4937. end
  4938. end
  4939. end
  4940. else
  4941. track:Stop()
  4942. Open.BackgroundColor3 = rcol
  4943. end
  4944. end)
  4945.  
  4946. local Anim = Instance.new("Animation")
  4947. Anim.AnimationId = "rbxassetid://754658275"
  4948. local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  4949. local R15SpinnerACTIVE = false
  4950. R15Spinner.MouseButton1Click:connect(function()
  4951. R15SpinnerACTIVE = not R15SpinnerACTIVE
  4952. if R15SpinnerACTIVE then
  4953. R15Spinner.BackgroundColor3 = rloc
  4954. while wait() do
  4955. if track.IsPlaying == false then
  4956. if R15SpinnerACTIVE then
  4957. track:Play(.1, 1, 1)
  4958. end
  4959. end
  4960. end
  4961. else
  4962. track:Stop()
  4963. R15Spinner.BackgroundColor3 = rcol
  4964. end
  4965. end)
  4966.  
  4967. local Anim = Instance.new("Animation")
  4968. Anim.AnimationId = "rbxassetid://582384156"
  4969. local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  4970. local ArmsOutACTIVE = false
  4971. ArmsOut.MouseButton1Click:connect(function()
  4972. ArmsOutACTIVE = not ArmsOutACTIVE
  4973. if ArmsOutACTIVE then
  4974. ArmsOut.BackgroundColor3 = rloc
  4975. while wait() do
  4976. if track.IsPlaying == false then
  4977. if ArmsOutACTIVE then
  4978. track:Play(.1, 1, 1)
  4979. end
  4980. end
  4981. end
  4982. else
  4983. track:Stop()
  4984. ArmsOut.BackgroundColor3 = rcol
  4985. end
  4986. end)
  4987.  
  4988. local Anim = Instance.new("Animation")
  4989. Anim.AnimationId = "rbxassetid://717879555"
  4990. local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  4991. local FloatSlashACTIVE = false
  4992. FloatSlash.MouseButton1Click:connect(function()
  4993. FloatSlashACTIVE = not FloatSlashACTIVE
  4994. if FloatSlashACTIVE then
  4995. FloatSlash.BackgroundColor3 = rloc
  4996. while wait() do
  4997. if track.IsPlaying == false then
  4998. if FloatSlashACTIVE then
  4999. track:Play(.1, 1, 1)
  5000. end
  5001. end
  5002. end
  5003. else
  5004. track:Stop()
  5005. FloatSlash.BackgroundColor3 = rcol
  5006. end
  5007. end)
  5008.  
  5009. local Anim = Instance.new("Animation")
  5010. Anim.AnimationId = "rbxassetid://708553116"
  5011. local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  5012. WeirdZombieACTIVE = false
  5013. WeirdZombie.MouseButton1Click:connect(function()
  5014. WeirdZombieACTIVE = not WeirdZombieACTIVE
  5015. if WeirdZombieACTIVE then
  5016. WeirdZombie.BackgroundColor3 = rloc
  5017. while wait() do
  5018. if track.IsPlaying == false then
  5019. if WeirdZombieACTIVE then
  5020. track:Play(.1, 1, 1)
  5021. end
  5022. end
  5023. end
  5024. else
  5025. track:Stop()
  5026. WeirdZombie.BackgroundColor3 = rcol
  5027. end
  5028. end)
  5029.  
  5030. local Anim = Instance.new("Animation")
  5031. Anim.AnimationId = "rbxassetid://746398327"
  5032. local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  5033. DownSlashACTIVE = false
  5034. DownSlash.MouseButton1Click:connect(function()
  5035. DownSlashACTIVE = not DownSlashACTIVE
  5036. if DownSlashACTIVE then
  5037. DownSlash.BackgroundColor3 = rloc
  5038. while wait() do
  5039. if track.IsPlaying == false then
  5040. if DownSlashACTIVE then
  5041. track:Play(.1, 1, 1)
  5042. end
  5043. end
  5044. end
  5045. else
  5046. track:Stop()
  5047. DownSlash.BackgroundColor3 = rcol
  5048. end
  5049. end)
  5050.  
  5051. local Anim = Instance.new("Animation")
  5052. Anim.AnimationId = "rbxassetid://675025795"
  5053. local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  5054. PullACTIVE = false
  5055. Pull.MouseButton1Click:connect(function()
  5056. PullACTIVE = not PullACTIVE
  5057. if PullACTIVE then
  5058. Pull.BackgroundColor3 = rloc
  5059. while wait() do
  5060. if track.IsPlaying == false then
  5061. if PullACTIVE then
  5062. track:Play(.1, 1, 1)
  5063. end
  5064. end
  5065. end
  5066. else
  5067. track:Stop()
  5068. Pull.BackgroundColor3 = rcol
  5069. end
  5070. end)
  5071.  
  5072. local Anim = Instance.new("Animation")
  5073. Anim.AnimationId = "rbxassetid://698251653"
  5074. local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  5075. CircleArmACTIVE = false
  5076. CircleArm.MouseButton1Click:connect(function()
  5077. CircleArmACTIVE = not CircleArmACTIVE
  5078. if CircleArmACTIVE then
  5079. CircleArm.BackgroundColor3 = rloc
  5080. while wait() do
  5081. if track.IsPlaying == false then
  5082. if CircleArmACTIVE then
  5083. track:Play(.1, 1, 1)
  5084. end
  5085. end
  5086. end
  5087. else
  5088. track:Stop()
  5089. CircleArm.BackgroundColor3 = rcol
  5090. end
  5091. end)
  5092.  
  5093. local Anim = Instance.new("Animation")
  5094. Anim.AnimationId = "rbxassetid://696096087"
  5095. local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  5096. BendACTIVE = false
  5097. Bend.MouseButton1Click:connect(function()
  5098. BendACTIVE = not BendACTIVE
  5099. if BendACTIVE then
  5100. Bend.BackgroundColor3 = rloc
  5101. while wait() do
  5102. if track.IsPlaying == false then
  5103. if BendACTIVE then
  5104. track:Play(.1, 1, 1)
  5105. end
  5106. end
  5107. end
  5108. else
  5109. track:Stop()
  5110. Bend.BackgroundColor3 = rcol
  5111. end
  5112. end)
  5113.  
  5114. local Anim = Instance.new("Animation")
  5115. Anim.AnimationId = "rbxassetid://675025570"
  5116. local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  5117. RotateSlashACTIVE = false
  5118. RotateSlash.MouseButton1Click:connect(function()
  5119. RotateSlashACTIVE = not RotateSlashACTIVE
  5120. if RotateSlashACTIVE then
  5121. RotateSlash.BackgroundColor3 = rloc
  5122. while wait() do
  5123. if track.IsPlaying == false then
  5124. if RotateSlashACTIVE then
  5125. track:Play(.1, 1, 1)
  5126. end
  5127. end
  5128. end
  5129. else
  5130. track:Stop()
  5131. RotateSlash.BackgroundColor3 = rcol
  5132. end
  5133. end)
  5134.  
  5135. local Anim = Instance.new("Animation")
  5136. Anim.AnimationId = "rbxassetid://754656200"
  5137. local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  5138. FlingArmsACTIVE = false
  5139. FlingArms.MouseButton1Click:connect(function()
  5140. FlingArmsACTIVE = not FlingArmsACTIVE
  5141. if FlingArmsACTIVE then
  5142. FlingArms.BackgroundColor3 = rloc
  5143. while wait() do
  5144. if track.IsPlaying == false then
  5145. if FlingArmsACTIVE then
  5146. track:Play(.1, 1, 10)
  5147. end
  5148. end
  5149. end
  5150. else
  5151. track:Stop()
  5152. FlingArms.BackgroundColor3 = rcol
  5153. end
  5154. end)
  5155.  
  5156. -- Finished update!
  5157. end)
  5158. end
  5159. coroutine.wrap(JCBQ_fake_script)()
  5160. local function QMMANRT_fake_script() -- WanderingNPC.LocalScript
  5161. local script = Instance.new('LocalScript', WanderingNPC)
  5162.  
  5163. script.Parent.MouseButton1Down:Connect(function()
  5164. local unanchoredparts = {}
  5165. local movers = {}
  5166. local tog = true
  5167. local move = false
  5168. local toggle2 = true
  5169. local Player = game:GetService("Players").LocalPlayer
  5170. local Character = Player.Character
  5171. local mov = {};
  5172. local mov2 = {};
  5173. local head = Character:WaitForChild("BakonHead")
  5174. local Hats = { torso1 = Character:WaitForChild("No Speak Monkey"),
  5175. torso2 = Character:WaitForChild("Kate Hair"),
  5176. rightarm = Character:WaitForChild("Hat1"),
  5177. leftarm = Character:WaitForChild("Pal Hair"),
  5178. rightleg = Character:WaitForChild("LavanderHair"),
  5179. leftleg = Character:WaitForChild("Pink Hair"),
  5180. }
  5181. head.Handle.AccessoryWeld:Remove()
  5182. head.Handle.HatAttachment:Remove()
  5183. for i,v in next, Hats do
  5184. v.Handle.AccessoryWeld:Remove()
  5185. for _,mesh in next, v:GetDescendants() do
  5186. if mesh:IsA("Mesh") or mesh:IsA("SpecialMesh") then
  5187. mesh:Remove()
  5188. end
  5189. end
  5190. end
  5191. local Network = coroutine.create(function()
  5192. while true do
  5193. game:GetService("RunService").Heartbeat:Wait()
  5194. settings().Physics.AllowSleep = false
  5195. sethiddenproperty(game.Players.LocalPlayer, "MaximumSimulationRadius", math.huge)
  5196. sethiddenproperty(game.Players.LocalPlayer, "SimulationRadius", math.huge)
  5197. end
  5198. end)
  5199. coroutine.resume(Network)
  5200.  
  5201. function ftp(str)
  5202. local pt = {};
  5203. if str ~= 'me' and str ~= 'random' then
  5204. for i, v in pairs(game.Players:GetPlayers()) do
  5205. if v.Name:lower():find(str:lower()) then
  5206. table.insert(pt, v);
  5207. end
  5208. end
  5209. elseif str == 'me' then
  5210. table.insert(pt, plr);
  5211. elseif str == 'random' then
  5212. table.insert(pt, game.Players:GetPlayers()[math.random(1, #game.Players:GetPlayers())]);
  5213. end
  5214. return pt;
  5215. end
  5216.  
  5217. local function align(i,v)
  5218. local att0 = Instance.new("Attachment", i)
  5219. att0.Position = Vector3.new(0,0,0)
  5220. local att1 = Instance.new("Attachment", v)
  5221. att1.Position = Vector3.new(0,0,0)
  5222. local AP = Instance.new("AlignPosition", i)
  5223. AP.Attachment0 = att0
  5224. AP.Attachment1 = att1
  5225. AP.RigidityEnabled = false
  5226. AP.ReactionForceEnabled = false
  5227. AP.ApplyAtCenterOfMass = true
  5228. AP.MaxForce = 9999999
  5229. AP.MaxVelocity = math.huge
  5230. AP.Responsiveness = 65
  5231. local AO = Instance.new("AlignOrientation", i)
  5232. AO.Attachment0 = att0
  5233. AO.Attachment1 = att1
  5234. AO.ReactionTorqueEnabled = true
  5235. AO.PrimaryAxisOnly = false
  5236. AO.MaxTorque = 9999999
  5237. AO.MaxAngularVelocity = math.huge
  5238. AO.Responsiveness = 50
  5239. end
  5240.  
  5241. Character.Archivable = true
  5242. local clone = Character:Clone()
  5243. clone.Parent = workspace
  5244. clone.Name = "gay"
  5245. clone.Head.face:Destroy()
  5246.  
  5247. align(head.Handle, clone["Head"])
  5248. align(Hats.torso1.Handle, clone["Torso"])
  5249. align(Hats.torso2.Handle, clone["Torso"])
  5250. align(Hats.rightarm.Handle, clone["Right Arm"])
  5251. align(Hats.leftarm.Handle, clone["Left Arm"])
  5252. align(Hats.rightleg.Handle, clone["Right Leg"])
  5253. align(Hats.leftleg.Handle, clone["Left Leg"])
  5254.  
  5255. head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  5256. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0, 90, 0)
  5257. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0, 90, 0)
  5258. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  5259. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  5260. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  5261. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  5262.  
  5263. clone:WaitForChild("Head"):FindFirstChild("Attachment").Name = "headattachment"
  5264. clone:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "torso1attachment"
  5265. clone:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "torso2attachment"
  5266. clone:WaitForChild("Right Arm"):FindFirstChild("Attachment").Name = "rightarmattachment"
  5267. clone:WaitForChild("Left Arm"):FindFirstChild("Attachment").Name = "leftarmattachment"
  5268. clone:WaitForChild("Right Leg"):FindFirstChild("Attachment").Name = "rightlegattachment"
  5269. clone:WaitForChild("Left Leg"):FindFirstChild("Attachment").Name = "leftlegattachment"
  5270.  
  5271. clone:WaitForChild("Torso").torso1attachment.Position = Vector3.new(-0, 0.5, -0)
  5272. clone:WaitForChild("Torso").torso2attachment.Position = Vector3.new(-0, -0.5, -0)
  5273.  
  5274. clone:FindFirstChild("Kate Hair"):Destroy()
  5275. clone:FindFirstChild("Hat1"):Destroy()
  5276. clone:FindFirstChild("LavanderHair"):Destroy()
  5277. clone:FindFirstChild("Pink Hair"):Destroy()
  5278. clone:FindFirstChild("Pal Hair"):Destroy()
  5279. clone:FindFirstChild("BakonHead"):Destroy()
  5280. clone:FindFirstChild("No Speak Monkey"):Destroy()
  5281.  
  5282. clone:FindFirstChild("Head").Transparency = 1
  5283. clone:FindFirstChild("Torso").Transparency = 1
  5284. clone:FindFirstChild("Right Arm").Transparency = 1
  5285. clone:FindFirstChild("Left Arm").Transparency = 1
  5286. clone:FindFirstChild("Right Leg").Transparency = 1
  5287. clone:FindFirstChild("Left Leg").Transparency = 1
  5288.  
  5289.  
  5290. if Character.Humanoid.Health == 0 then
  5291. game.Workspace.gay:Destroy()
  5292. end
  5293.  
  5294. function waitForChild(parent, childName)
  5295. local child = parent:findFirstChild(childName)
  5296. if child then return child end
  5297. while true do
  5298. child = parent.ChildAdded:wait()
  5299. if child.Name==childName then return child end
  5300. end
  5301. end
  5302.  
  5303. local Figure = game.Workspace.gay
  5304. local Torso = waitForChild(Figure, "Torso")
  5305. local RightShoulder = waitForChild(Torso, "Right Shoulder")
  5306. local LeftShoulder = waitForChild(Torso, "Left Shoulder")
  5307. local RightHip = waitForChild(Torso, "Right Hip")
  5308. local LeftHip = waitForChild(Torso, "Left Hip")
  5309. local Neck = waitForChild(Torso, "Neck")
  5310. local Humanoid = waitForChild(Figure, "Humanoid")
  5311. local pose = "Standing"
  5312.  
  5313. local currentAnim = ""
  5314. local currentAnimTrack = nil
  5315. local currentAnimKeyframeHandler = nil
  5316. local oldAnimTrack = nil
  5317. local animTable = {}
  5318. local animNames = {
  5319. idle = {
  5320. { id = "http://www.roblox.com/asset/?id=125750544", weight = 9 },
  5321. { id = "http://www.roblox.com/asset/?id=125750618", weight = 1 }
  5322. },
  5323. walk = {
  5324. { id = "http://www.roblox.com/asset/?id=125749145", weight = 10 }
  5325. },
  5326. run = {
  5327. { id = "run.xml", weight = 10 }
  5328. },
  5329. jump = {
  5330. { id = "http://www.roblox.com/asset/?id=125750702", weight = 10 }
  5331. },
  5332. fall = {
  5333. { id = "http://www.roblox.com/asset/?id=125750759", weight = 10 }
  5334. },
  5335. climb = {
  5336. { id = "http://www.roblox.com/asset/?id=125750800", weight = 10 }
  5337. },
  5338. toolnone = {
  5339. { id = "http://www.roblox.com/asset/?id=125750867", weight = 10 }
  5340. },
  5341. toolslash = {
  5342. { id = "http://www.roblox.com/asset/?id=129967390", weight = 10 }
  5343. -- { id = "slash.xml", weight = 10 }
  5344. },
  5345. toollunge = {
  5346. { id = "http://www.roblox.com/asset/?id=129967478", weight = 10 }
  5347. },
  5348. wave = {
  5349. { id = "http://www.roblox.com/asset/?id=128777973", weight = 10 }
  5350. },
  5351. point = {
  5352. { id = "http://www.roblox.com/asset/?id=128853357", weight = 10 }
  5353. },
  5354. dance = {
  5355. { id = "http://www.roblox.com/asset/?id=130018893", weight = 10 },
  5356. { id = "http://www.roblox.com/asset/?id=132546839", weight = 10 },
  5357. { id = "http://www.roblox.com/asset/?id=132546884", weight = 10 }
  5358. },
  5359. laugh = {
  5360. { id = "http://www.roblox.com/asset/?id=129423131", weight = 10 }
  5361. },
  5362. cheer = {
  5363. { id = "http://www.roblox.com/asset/?id=129423030", weight = 10 }
  5364. },
  5365. }
  5366.  
  5367. -- Existance in this list signifies that it is an emote, the value indicates if it is a looping emote
  5368. local emoteNames = { wave = false, point = false, dance = true, laugh = false, cheer = false}
  5369.  
  5370. math.randomseed(tick())
  5371.  
  5372. -- Setup animation objects
  5373. for name, fileList in pairs(animNames) do
  5374. animTable[name] = {}
  5375. animTable[name].count = 0
  5376. animTable[name].totalWeight = 0
  5377.  
  5378. -- check for config values
  5379. local config = script:FindFirstChild(name)
  5380. if (config ~= nil) then
  5381. -- print("Loading anims " .. name)
  5382. local idx = 1
  5383. for _, childPart in pairs(config:GetChildren()) do
  5384. animTable[name][idx] = {}
  5385. animTable[name][idx].anim = childPart
  5386. local weightObject = childPart:FindFirstChild("Weight")
  5387. if (weightObject == nil) then
  5388. animTable[name][idx].weight = 1
  5389. else
  5390. animTable[name][idx].weight = weightObject.Value
  5391. end
  5392. animTable[name].count = animTable[name].count + 1
  5393. animTable[name].totalWeight = animTable[name].totalWeight + animTable[name][idx].weight
  5394. -- print(name .. " [" .. idx .. "] " .. animTable[name][idx].anim.AnimationId .. " (" .. animTable[name][idx].weight .. ")")
  5395. idx = idx + 1
  5396. end
  5397. end
  5398.  
  5399. -- fallback to defaults
  5400. if (animTable[name].count <= 0) then
  5401. for idx, anim in pairs(fileList) do
  5402. animTable[name][idx] = {}
  5403. animTable[name][idx].anim = Instance.new("Animation")
  5404. animTable[name][idx].anim.Name = name
  5405. animTable[name][idx].anim.AnimationId = anim.id
  5406. animTable[name][idx].weight = anim.weight
  5407. animTable[name].count = animTable[name].count + 1
  5408. animTable[name].totalWeight = animTable[name].totalWeight + anim.weight
  5409. -- print(name .. " [" .. idx .. "] " .. anim.id .. " (" .. anim.weight .. ")")
  5410. end
  5411. end
  5412. end
  5413.  
  5414. -- ANIMATION
  5415.  
  5416. -- declarations
  5417. local toolAnim = "None"
  5418. local toolAnimTime = 0
  5419.  
  5420. local jumpAnimTime = 0
  5421. local jumpAnimDuration = 0.175
  5422.  
  5423. local toolTransitionTime = 0.1
  5424. local fallTransitionTime = 0.2
  5425. local jumpMaxLimbVelocity = 0.75
  5426.  
  5427. -- functions
  5428.  
  5429. function stopAllAnimations()
  5430. local oldAnim = currentAnim
  5431.  
  5432. -- return to idle if finishing an emote
  5433. if (emoteNames[oldAnim] ~= nil and emoteNames[oldAnim] == false) then
  5434. oldAnim = "idle"
  5435. end
  5436.  
  5437. currentAnim = ""
  5438. if (currentAnimKeyframeHandler ~= nil) then
  5439. currentAnimKeyframeHandler:disconnect()
  5440. end
  5441.  
  5442. if (oldAnimTrack ~= nil) then
  5443. oldAnimTrack:Stop()
  5444. oldAnimTrack:Destroy()
  5445. oldAnimTrack = nil
  5446. end
  5447. if (currentAnimTrack ~= nil) then
  5448. currentAnimTrack:Stop()
  5449. currentAnimTrack:Destroy()
  5450. currentAnimTrack = nil
  5451. end
  5452. return oldAnim
  5453. end
  5454.  
  5455. local function keyFrameReachedFunc(frameName)
  5456. if (frameName == "End") then
  5457. -- print("Keyframe : ".. frameName)
  5458. local repeatAnim = stopAllAnimations()
  5459. playAnimation(repeatAnim, 0.0, Humanoid)
  5460. end
  5461. end
  5462.  
  5463. -- Preload animations
  5464. function playAnimation(animName, transitionTime, humanoid)
  5465. if (animName ~= currentAnim) then
  5466.  
  5467. if (oldAnimTrack ~= nil) then
  5468. oldAnimTrack:Stop()
  5469. oldAnimTrack:Destroy()
  5470. end
  5471.  
  5472. local roll = math.random(1, animTable[animName].totalWeight)
  5473. local origRoll = roll
  5474. local idx = 1
  5475. while (roll > animTable[animName][idx].weight) do
  5476. roll = roll - animTable[animName][idx].weight
  5477. idx = idx + 1
  5478. end
  5479. -- print(animName .. " " .. idx .. " [" .. origRoll .. "]")
  5480. local anim = animTable[animName][idx].anim
  5481.  
  5482. -- load it to the humanoid; get AnimationTrack
  5483. oldAnimTrack = currentAnimTrack
  5484. currentAnimTrack = humanoid:LoadAnimation(anim)
  5485.  
  5486. -- play the animation
  5487. currentAnimTrack:Play(transitionTime)
  5488. currentAnim = animName
  5489.  
  5490. -- set up keyframe name triggers
  5491. if (currentAnimKeyframeHandler ~= nil) then
  5492. currentAnimKeyframeHandler:disconnect()
  5493. end
  5494. currentAnimKeyframeHandler = currentAnimTrack.KeyframeReached:connect(keyFrameReachedFunc)
  5495. end
  5496. end
  5497.  
  5498. -------------------------------------------------------------------------------------------
  5499. -------------------------------------------------------------------------------------------
  5500.  
  5501. local toolAnimName = ""
  5502. local toolOldAnimTrack = nil
  5503. local toolAnimTrack = nil
  5504. local currentToolAnimKeyframeHandler = nil
  5505.  
  5506. local function toolKeyFrameReachedFunc(frameName)
  5507. if (frameName == "End") then
  5508. -- print("Keyframe : ".. frameName)
  5509. local repeatAnim = stopToolAnimations()
  5510. playToolAnimation(repeatAnim, 0.0, Humanoid)
  5511. end
  5512. end
  5513.  
  5514.  
  5515. function playToolAnimation(animName, transitionTime, humanoid)
  5516. if (animName ~= toolAnimName) then
  5517.  
  5518. if (toolAnimTrack ~= nil) then
  5519. toolAnimTrack:Stop()
  5520. toolAnimTrack:Destroy()
  5521. transitionTime = 0
  5522. end
  5523.  
  5524. local roll = math.random(1, animTable[animName].totalWeight)
  5525. local origRoll = roll
  5526. local idx = 1
  5527. while (roll > animTable[animName][idx].weight) do
  5528. roll = roll - animTable[animName][idx].weight
  5529. idx = idx + 1
  5530. end
  5531. -- print(animName .. " * " .. idx .. " [" .. origRoll .. "]")
  5532. local anim = animTable[animName][idx].anim
  5533.  
  5534. -- load it to the humanoid; get AnimationTrack
  5535. toolOldAnimTrack = toolAnimTrack
  5536. toolAnimTrack = humanoid:LoadAnimation(anim)
  5537.  
  5538. -- play the animation
  5539. toolAnimTrack:Play(transitionTime)
  5540. toolAnimName = animName
  5541.  
  5542. currentToolAnimKeyframeHandler = toolAnimTrack.KeyframeReached:connect(toolKeyFrameReachedFunc)
  5543. end
  5544. end
  5545.  
  5546. function stopToolAnimations()
  5547. local oldAnim = toolAnimName
  5548.  
  5549. if (currentToolAnimKeyframeHandler ~= nil) then
  5550. currentToolAnimKeyframeHandler:disconnect()
  5551. end
  5552.  
  5553. toolAnimName = ""
  5554. if (toolAnimTrack ~= nil) then
  5555. toolAnimTrack:Stop()
  5556. toolAnimTrack:Destroy()
  5557. toolAnimTrack = nil
  5558. end
  5559.  
  5560.  
  5561. return oldAnim
  5562. end
  5563.  
  5564. -------------------------------------------------------------------------------------------
  5565. -------------------------------------------------------------------------------------------
  5566.  
  5567.  
  5568. function onRunning(speed)
  5569. if speed>0 then
  5570. playAnimation("walk", 0.1, Humanoid)
  5571. pose = "Running"
  5572. else
  5573. playAnimation("idle", 0.1, Humanoid)
  5574. pose = "Standing"
  5575. end
  5576. end
  5577.  
  5578. function onDied()
  5579. pose = "Dead"
  5580. end
  5581.  
  5582. function onJumping()
  5583. playAnimation("jump", 0.1, Humanoid)
  5584. jumpAnimTime = jumpAnimDuration
  5585. pose = "Jumping"
  5586. end
  5587.  
  5588. function onClimbing()
  5589. playAnimation("climb", 0.1, Humanoid)
  5590. pose = "Climbing"
  5591. end
  5592.  
  5593. function onGettingUp()
  5594. pose = "GettingUp"
  5595. end
  5596.  
  5597. function onFreeFall()
  5598. if (jumpAnimTime <= 0) then
  5599. playAnimation("fall", fallTransitionTime, Humanoid)
  5600. end
  5601. pose = "FreeFall"
  5602. end
  5603.  
  5604. function onFallingDown()
  5605. pose = "FallingDown"
  5606. end
  5607.  
  5608. function onSeated()
  5609. pose = "Seated"
  5610. end
  5611.  
  5612. function onPlatformStanding()
  5613. pose = "PlatformStanding"
  5614. end
  5615.  
  5616. function onSwimming(speed)
  5617. if speed>0 then
  5618. pose = "Running"
  5619. else
  5620. pose = "Standing"
  5621. end
  5622. end
  5623.  
  5624. local function getTool()
  5625. for _, kid in ipairs(Figure:GetChildren()) do
  5626. if kid.className == "Tool" then return kid end
  5627. end
  5628. return nil
  5629. end
  5630.  
  5631. local function getToolAnim(tool)
  5632. for _, c in ipairs(tool:GetChildren()) do
  5633. if c.Name == "toolanim" and c.className == "StringValue" then
  5634. return c
  5635. end
  5636. end
  5637. return nil
  5638. end
  5639.  
  5640. local function animateTool()
  5641.  
  5642. if (toolAnim == "None") then
  5643. playToolAnimation("toolnone", toolTransitionTime, Humanoid)
  5644. return
  5645. end
  5646.  
  5647. if (toolAnim == "Slash") then
  5648. playToolAnimation("toolslash", 0, Humanoid)
  5649. return
  5650. end
  5651.  
  5652. if (toolAnim == "Lunge") then
  5653. playToolAnimation("toollunge", 0, Humanoid)
  5654. return
  5655. end
  5656. end
  5657.  
  5658. local function moveSit()
  5659. RightShoulder.MaxVelocity = 0.15
  5660. LeftShoulder.MaxVelocity = 0.15
  5661. RightShoulder:SetDesiredAngle(3.14 /2)
  5662. LeftShoulder:SetDesiredAngle(-3.14 /2)
  5663. RightHip:SetDesiredAngle(3.14 /2)
  5664. LeftHip:SetDesiredAngle(-3.14 /2)
  5665. end
  5666.  
  5667. local lastTick = 0
  5668.  
  5669. function move(time)
  5670. local amplitude = 1
  5671. local frequency = 1
  5672. local deltaTime = time - lastTick
  5673. lastTick = time
  5674.  
  5675. local climbFudge = 0
  5676. local setAngles = false
  5677.  
  5678. if (jumpAnimTime > 0) then
  5679. jumpAnimTime = jumpAnimTime - deltaTime
  5680. end
  5681.  
  5682. if (pose == "FreeFall" and jumpAnimTime <= 0) then
  5683. playAnimation("fall", fallTransitionTime, Humanoid)
  5684. elseif (pose == "Seated") then
  5685. stopAllAnimations()
  5686. moveSit()
  5687. return
  5688. elseif (pose == "Running") then
  5689. playAnimation("walk", 0.1, Humanoid)
  5690. elseif (pose == "Dead" or pose == "GettingUp" or pose == "FallingDown" or pose == "Seated" or pose == "PlatformStanding") then
  5691. -- print("Wha " .. pose)
  5692. amplitude = 0.1
  5693. frequency = 1
  5694. setAngles = true
  5695. end
  5696.  
  5697. if (setAngles) then
  5698. local desiredAngle = amplitude * math.sin(time * frequency)
  5699.  
  5700. RightShoulder:SetDesiredAngle(desiredAngle + climbFudge)
  5701. LeftShoulder:SetDesiredAngle(desiredAngle - climbFudge)
  5702. RightHip:SetDesiredAngle(-desiredAngle)
  5703. LeftHip:SetDesiredAngle(-desiredAngle)
  5704. end
  5705.  
  5706. -- Tool Animation handling
  5707. local tool = getTool()
  5708. if tool then
  5709.  
  5710. local animStringValueObject = getToolAnim(tool)
  5711.  
  5712. if animStringValueObject then
  5713. toolAnim = animStringValueObject.Value
  5714. -- message recieved, delete StringValue
  5715. animStringValueObject.Parent = nil
  5716. toolAnimTime = time + .3
  5717. end
  5718.  
  5719. if time > toolAnimTime then
  5720. toolAnimTime = 0
  5721. toolAnim = "None"
  5722. end
  5723.  
  5724. animateTool()
  5725. else
  5726. stopToolAnimations()
  5727. toolAnim = "None"
  5728. toolAnimTime = 0
  5729. end
  5730. end
  5731.  
  5732. -- connect events
  5733. Humanoid.Died:connect(onDied)
  5734. Humanoid.Running:connect(onRunning)
  5735. Humanoid.Jumping:connect(onJumping)
  5736. Humanoid.Climbing:connect(onClimbing)
  5737. Humanoid.GettingUp:connect(onGettingUp)
  5738. Humanoid.FreeFalling:connect(onFreeFall)
  5739. Humanoid.FallingDown:connect(onFallingDown)
  5740. Humanoid.Seated:connect(onSeated)
  5741. Humanoid.PlatformStanding:connect(onPlatformStanding)
  5742. Humanoid.Swimming:connect(onSwimming)
  5743.  
  5744. -- main program
  5745.  
  5746. local runService = game:service("RunService");
  5747.  
  5748. -- initialize to idle
  5749. playAnimation("idle", 1, Humanoid)
  5750. pose = "Standing"
  5751.  
  5752. while Figure.Parent~=nil do
  5753. local _, time = wait(1)
  5754. move(time)
  5755. end
  5756. end)
  5757. end
  5758. coroutine.wrap(QMMANRT_fake_script)()
  5759. local function UDMGTCD_fake_script() -- WanderingNPC.LocalScript
  5760. local script = Instance.new('LocalScript', WanderingNPC)
  5761.  
  5762. script.Parent.MouseButton1Down:Connect(function()
  5763. wait(1)
  5764. local CurrentPart = nil
  5765. local MaxInc = 60
  5766.  
  5767. function onTouched(hit)
  5768. if hit.Parent == nil then
  5769. return
  5770. end
  5771.  
  5772. local humanoid = hit.Parent:findFirstChild("Humanoid")
  5773.  
  5774. if humanoid == nil then
  5775. CurrentPart = hit
  5776. end
  5777. end
  5778.  
  5779. function waitForChild(parent, childName)
  5780. local child = parent:findFirstChild(childName)
  5781.  
  5782. if child then
  5783. return child
  5784. end
  5785.  
  5786. while true do
  5787. print(childName)
  5788.  
  5789. child = parent.ChildAdded:wait()
  5790.  
  5791. if child.Name==childName then
  5792. return child
  5793. end
  5794. end
  5795. end
  5796.  
  5797. local Figure = game.Workspace.gay
  5798. local Humanoid = waitForChild(Figure, "Humanoid")
  5799. local Torso = waitForChild(Figure, "HumanoidRootPart")
  5800. local Left = waitForChild(Figure, "Left Leg")
  5801. local Right = waitForChild(Figure, "Right Leg")
  5802.  
  5803. Humanoid.Jump = true
  5804.  
  5805. Left.Touched:connect(onTouched)
  5806. Right.Touched:connect(onTouched)
  5807.  
  5808. while true do
  5809. wait(math.random(2, 6))
  5810.  
  5811. if CurrentPart ~= nil then
  5812. if math.random(5, 7) == 1 then
  5813. Humanoid.Jump = true
  5814. end
  5815.  
  5816. Humanoid:MoveTo(Torso.Position + Vector3.new(math.random(-MaxInc, MaxInc), 0, math.random(-MaxInc, MaxInc)), CurrentPart)
  5817. end
  5818. end
  5819. end)
  5820. end
  5821. coroutine.wrap(UDMGTCD_fake_script)()
  5822. local function IOYV_fake_script() -- ClearNPCS.LocalScript
  5823. local script = Instance.new('LocalScript', ClearNPCS)
  5824.  
  5825. script.Parent.MouseButton1Down:Connect(function()
  5826. game.Workspace.gay:Destroy()
  5827. end)
  5828. end
  5829. coroutine.wrap(IOYV_fake_script)()
  5830. local function AKTO_fake_script() -- SpawnNPC.LocalScript
  5831. local script = Instance.new('LocalScript', SpawnNPC)
  5832.  
  5833. script.Parent.MouseButton1Down:Connect(function()
  5834. local unanchoredparts = {}
  5835. local movers = {}
  5836. local tog = true
  5837. local move = false
  5838. local toggle2 = true
  5839. local Player = game:GetService("Players").LocalPlayer
  5840. local Character = Player.Character
  5841. local mov = {};
  5842. local mov2 = {};
  5843. local head = Character:WaitForChild("BakonHead")
  5844. local Hats = { torso1 = Character:WaitForChild("No Speak Monkey"),
  5845. torso2 = Character:WaitForChild("Kate Hair"),
  5846. rightarm = Character:WaitForChild("Hat1"),
  5847. leftarm = Character:WaitForChild("Pal Hair"),
  5848. rightleg = Character:WaitForChild("LavanderHair"),
  5849. leftleg = Character:WaitForChild("Pink Hair"),
  5850. }
  5851. head.Handle.AccessoryWeld:Remove()
  5852. head.Handle.HatAttachment:Remove()
  5853. for i,v in next, Hats do
  5854. v.Handle.AccessoryWeld:Remove()
  5855. for _,mesh in next, v:GetDescendants() do
  5856. if mesh:IsA("Mesh") or mesh:IsA("SpecialMesh") then
  5857. mesh:Remove()
  5858. end
  5859. end
  5860. end
  5861. local Network = coroutine.create(function()
  5862. while true do
  5863. game:GetService("RunService").Heartbeat:Wait()
  5864. settings().Physics.AllowSleep = false
  5865. sethiddenproperty(game.Players.LocalPlayer, "MaximumSimulationRadius", math.huge)
  5866. sethiddenproperty(game.Players.LocalPlayer, "SimulationRadius", math.huge)
  5867. end
  5868. end)
  5869. coroutine.resume(Network)
  5870.  
  5871. function ftp(str)
  5872. local pt = {};
  5873. if str ~= 'me' and str ~= 'random' then
  5874. for i, v in pairs(game.Players:GetPlayers()) do
  5875. if v.Name:lower():find(str:lower()) then
  5876. table.insert(pt, v);
  5877. end
  5878. end
  5879. elseif str == 'me' then
  5880. table.insert(pt, plr);
  5881. elseif str == 'random' then
  5882. table.insert(pt, game.Players:GetPlayers()[math.random(1, #game.Players:GetPlayers())]);
  5883. end
  5884. return pt;
  5885. end
  5886.  
  5887. local function align(i,v)
  5888. local att0 = Instance.new("Attachment", i)
  5889. att0.Position = Vector3.new(0,0,0)
  5890. local att1 = Instance.new("Attachment", v)
  5891. att1.Position = Vector3.new(0,0,0)
  5892. local AP = Instance.new("AlignPosition", i)
  5893. AP.Attachment0 = att0
  5894. AP.Attachment1 = att1
  5895. AP.RigidityEnabled = false
  5896. AP.ReactionForceEnabled = false
  5897. AP.ApplyAtCenterOfMass = true
  5898. AP.MaxForce = 9999999
  5899. AP.MaxVelocity = math.huge
  5900. AP.Responsiveness = 65
  5901. local AO = Instance.new("AlignOrientation", i)
  5902. AO.Attachment0 = att0
  5903. AO.Attachment1 = att1
  5904. AO.ReactionTorqueEnabled = true
  5905. AO.PrimaryAxisOnly = false
  5906. AO.MaxTorque = 9999999
  5907. AO.MaxAngularVelocity = math.huge
  5908. AO.Responsiveness = 50
  5909. end
  5910.  
  5911. Character.Archivable = true
  5912. local clone = Character:Clone()
  5913. clone.Parent = workspace
  5914. clone.Name = "gay"
  5915. clone.Head.face:Destroy()
  5916.  
  5917. align(head.Handle, clone["Head"])
  5918. align(Hats.torso1.Handle, clone["Torso"])
  5919. align(Hats.torso2.Handle, clone["Torso"])
  5920. align(Hats.rightarm.Handle, clone["Right Arm"])
  5921. align(Hats.leftarm.Handle, clone["Left Arm"])
  5922. align(Hats.rightleg.Handle, clone["Right Leg"])
  5923. align(Hats.leftleg.Handle, clone["Left Leg"])
  5924.  
  5925. head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  5926. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0, 90, 0)
  5927. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0, 90, 0)
  5928. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  5929. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  5930. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  5931. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  5932.  
  5933. clone:WaitForChild("Head"):FindFirstChild("Attachment").Name = "headattachment"
  5934. clone:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "torso1attachment"
  5935. clone:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "torso2attachment"
  5936. clone:WaitForChild("Right Arm"):FindFirstChild("Attachment").Name = "rightarmattachment"
  5937. clone:WaitForChild("Left Arm"):FindFirstChild("Attachment").Name = "leftarmattachment"
  5938. clone:WaitForChild("Right Leg"):FindFirstChild("Attachment").Name = "rightlegattachment"
  5939. clone:WaitForChild("Left Leg"):FindFirstChild("Attachment").Name = "leftlegattachment"
  5940.  
  5941. clone:WaitForChild("Torso").torso1attachment.Position = Vector3.new(-0, 0.5, -0)
  5942. clone:WaitForChild("Torso").torso2attachment.Position = Vector3.new(-0, -0.5, -0)
  5943.  
  5944. clone:FindFirstChild("Kate Hair"):Destroy()
  5945. clone:FindFirstChild("Hat1"):Destroy()
  5946. clone:FindFirstChild("LavanderHair"):Destroy()
  5947. clone:FindFirstChild("Pink Hair"):Destroy()
  5948. clone:FindFirstChild("Pal Hair"):Destroy()
  5949. clone:FindFirstChild("BakonHead"):Destroy()
  5950. clone:FindFirstChild("No Speak Monkey"):Destroy()
  5951.  
  5952. clone:FindFirstChild("Head").Transparency = 1
  5953. clone:FindFirstChild("Torso").Transparency = 1
  5954. clone:FindFirstChild("Right Arm").Transparency = 1
  5955. clone:FindFirstChild("Left Arm").Transparency = 1
  5956. clone:FindFirstChild("Right Leg").Transparency = 1
  5957. clone:FindFirstChild("Left Leg").Transparency = 1
  5958.  
  5959.  
  5960. if Character.Humanoid.Health == 0 then
  5961. game.Workspace.gay:Destroy()
  5962. end
  5963.  
  5964. function waitForChild(parent, childName)
  5965. local child = parent:findFirstChild(childName)
  5966. if child then return child end
  5967. while true do
  5968. child = parent.ChildAdded:wait()
  5969. if child.Name==childName then return child end
  5970. end
  5971. end
  5972.  
  5973. local Figure = game.Workspace.gay
  5974. local Torso = waitForChild(Figure, "Torso")
  5975. local RightShoulder = waitForChild(Torso, "Right Shoulder")
  5976. local LeftShoulder = waitForChild(Torso, "Left Shoulder")
  5977. local RightHip = waitForChild(Torso, "Right Hip")
  5978. local LeftHip = waitForChild(Torso, "Left Hip")
  5979. local Neck = waitForChild(Torso, "Neck")
  5980. local Humanoid = waitForChild(Figure, "Humanoid")
  5981. local pose = "Standing"
  5982.  
  5983. local currentAnim = ""
  5984. local currentAnimTrack = nil
  5985. local currentAnimKeyframeHandler = nil
  5986. local oldAnimTrack = nil
  5987. local animTable = {}
  5988. local animNames = {
  5989. idle = {
  5990. { id = "http://www.roblox.com/asset/?id=125750544", weight = 9 },
  5991. { id = "http://www.roblox.com/asset/?id=125750618", weight = 1 }
  5992. },
  5993. walk = {
  5994. { id = "http://www.roblox.com/asset/?id=125749145", weight = 10 }
  5995. },
  5996. run = {
  5997. { id = "run.xml", weight = 10 }
  5998. },
  5999. jump = {
  6000. { id = "http://www.roblox.com/asset/?id=125750702", weight = 10 }
  6001. },
  6002. fall = {
  6003. { id = "http://www.roblox.com/asset/?id=125750759", weight = 10 }
  6004. },
  6005. climb = {
  6006. { id = "http://www.roblox.com/asset/?id=125750800", weight = 10 }
  6007. },
  6008. toolnone = {
  6009. { id = "http://www.roblox.com/asset/?id=125750867", weight = 10 }
  6010. },
  6011. toolslash = {
  6012. { id = "http://www.roblox.com/asset/?id=129967390", weight = 10 }
  6013. -- { id = "slash.xml", weight = 10 }
  6014. },
  6015. toollunge = {
  6016. { id = "http://www.roblox.com/asset/?id=129967478", weight = 10 }
  6017. },
  6018. wave = {
  6019. { id = "http://www.roblox.com/asset/?id=128777973", weight = 10 }
  6020. },
  6021. point = {
  6022. { id = "http://www.roblox.com/asset/?id=128853357", weight = 10 }
  6023. },
  6024. dance = {
  6025. { id = "http://www.roblox.com/asset/?id=130018893", weight = 10 },
  6026. { id = "http://www.roblox.com/asset/?id=132546839", weight = 10 },
  6027. { id = "http://www.roblox.com/asset/?id=132546884", weight = 10 }
  6028. },
  6029. laugh = {
  6030. { id = "http://www.roblox.com/asset/?id=129423131", weight = 10 }
  6031. },
  6032. cheer = {
  6033. { id = "http://www.roblox.com/asset/?id=129423030", weight = 10 }
  6034. },
  6035. }
  6036.  
  6037. -- Existance in this list signifies that it is an emote, the value indicates if it is a looping emote
  6038. local emoteNames = { wave = false, point = false, dance = true, laugh = false, cheer = false}
  6039.  
  6040. math.randomseed(tick())
  6041.  
  6042. -- Setup animation objects
  6043. for name, fileList in pairs(animNames) do
  6044. animTable[name] = {}
  6045. animTable[name].count = 0
  6046. animTable[name].totalWeight = 0
  6047.  
  6048. -- check for config values
  6049. local config = script:FindFirstChild(name)
  6050. if (config ~= nil) then
  6051. -- print("Loading anims " .. name)
  6052. local idx = 1
  6053. for _, childPart in pairs(config:GetChildren()) do
  6054. animTable[name][idx] = {}
  6055. animTable[name][idx].anim = childPart
  6056. local weightObject = childPart:FindFirstChild("Weight")
  6057. if (weightObject == nil) then
  6058. animTable[name][idx].weight = 1
  6059. else
  6060. animTable[name][idx].weight = weightObject.Value
  6061. end
  6062. animTable[name].count = animTable[name].count + 1
  6063. animTable[name].totalWeight = animTable[name].totalWeight + animTable[name][idx].weight
  6064. -- print(name .. " [" .. idx .. "] " .. animTable[name][idx].anim.AnimationId .. " (" .. animTable[name][idx].weight .. ")")
  6065. idx = idx + 1
  6066. end
  6067. end
  6068.  
  6069. -- fallback to defaults
  6070. if (animTable[name].count <= 0) then
  6071. for idx, anim in pairs(fileList) do
  6072. animTable[name][idx] = {}
  6073. animTable[name][idx].anim = Instance.new("Animation")
  6074. animTable[name][idx].anim.Name = name
  6075. animTable[name][idx].anim.AnimationId = anim.id
  6076. animTable[name][idx].weight = anim.weight
  6077. animTable[name].count = animTable[name].count + 1
  6078. animTable[name].totalWeight = animTable[name].totalWeight + anim.weight
  6079. -- print(name .. " [" .. idx .. "] " .. anim.id .. " (" .. anim.weight .. ")")
  6080. end
  6081. end
  6082. end
  6083.  
  6084. -- ANIMATION
  6085.  
  6086. -- declarations
  6087. local toolAnim = "None"
  6088. local toolAnimTime = 0
  6089.  
  6090. local jumpAnimTime = 0
  6091. local jumpAnimDuration = 0.175
  6092.  
  6093. local toolTransitionTime = 0.1
  6094. local fallTransitionTime = 0.2
  6095. local jumpMaxLimbVelocity = 0.75
  6096.  
  6097. -- functions
  6098.  
  6099. function stopAllAnimations()
  6100. local oldAnim = currentAnim
  6101.  
  6102. -- return to idle if finishing an emote
  6103. if (emoteNames[oldAnim] ~= nil and emoteNames[oldAnim] == false) then
  6104. oldAnim = "idle"
  6105. end
  6106.  
  6107. currentAnim = ""
  6108. if (currentAnimKeyframeHandler ~= nil) then
  6109. currentAnimKeyframeHandler:disconnect()
  6110. end
  6111.  
  6112. if (oldAnimTrack ~= nil) then
  6113. oldAnimTrack:Stop()
  6114. oldAnimTrack:Destroy()
  6115. oldAnimTrack = nil
  6116. end
  6117. if (currentAnimTrack ~= nil) then
  6118. currentAnimTrack:Stop()
  6119. currentAnimTrack:Destroy()
  6120. currentAnimTrack = nil
  6121. end
  6122. return oldAnim
  6123. end
  6124.  
  6125. local function keyFrameReachedFunc(frameName)
  6126. if (frameName == "End") then
  6127. -- print("Keyframe : ".. frameName)
  6128. local repeatAnim = stopAllAnimations()
  6129. playAnimation(repeatAnim, 0.0, Humanoid)
  6130. end
  6131. end
  6132.  
  6133. -- Preload animations
  6134. function playAnimation(animName, transitionTime, humanoid)
  6135. if (animName ~= currentAnim) then
  6136.  
  6137. if (oldAnimTrack ~= nil) then
  6138. oldAnimTrack:Stop()
  6139. oldAnimTrack:Destroy()
  6140. end
  6141.  
  6142. local roll = math.random(1, animTable[animName].totalWeight)
  6143. local origRoll = roll
  6144. local idx = 1
  6145. while (roll > animTable[animName][idx].weight) do
  6146. roll = roll - animTable[animName][idx].weight
  6147. idx = idx + 1
  6148. end
  6149. -- print(animName .. " " .. idx .. " [" .. origRoll .. "]")
  6150. local anim = animTable[animName][idx].anim
  6151.  
  6152. -- load it to the humanoid; get AnimationTrack
  6153. oldAnimTrack = currentAnimTrack
  6154. currentAnimTrack = humanoid:LoadAnimation(anim)
  6155.  
  6156. -- play the animation
  6157. currentAnimTrack:Play(transitionTime)
  6158. currentAnim = animName
  6159.  
  6160. -- set up keyframe name triggers
  6161. if (currentAnimKeyframeHandler ~= nil) then
  6162. currentAnimKeyframeHandler:disconnect()
  6163. end
  6164. currentAnimKeyframeHandler = currentAnimTrack.KeyframeReached:connect(keyFrameReachedFunc)
  6165. end
  6166. end
  6167.  
  6168. -------------------------------------------------------------------------------------------
  6169. -------------------------------------------------------------------------------------------
  6170.  
  6171. local toolAnimName = ""
  6172. local toolOldAnimTrack = nil
  6173. local toolAnimTrack = nil
  6174. local currentToolAnimKeyframeHandler = nil
  6175.  
  6176. local function toolKeyFrameReachedFunc(frameName)
  6177. if (frameName == "End") then
  6178. -- print("Keyframe : ".. frameName)
  6179. local repeatAnim = stopToolAnimations()
  6180. playToolAnimation(repeatAnim, 0.0, Humanoid)
  6181. end
  6182. end
  6183.  
  6184.  
  6185. function playToolAnimation(animName, transitionTime, humanoid)
  6186. if (animName ~= toolAnimName) then
  6187.  
  6188. if (toolAnimTrack ~= nil) then
  6189. toolAnimTrack:Stop()
  6190. toolAnimTrack:Destroy()
  6191. transitionTime = 0
  6192. end
  6193.  
  6194. local roll = math.random(1, animTable[animName].totalWeight)
  6195. local origRoll = roll
  6196. local idx = 1
  6197. while (roll > animTable[animName][idx].weight) do
  6198. roll = roll - animTable[animName][idx].weight
  6199. idx = idx + 1
  6200. end
  6201. -- print(animName .. " * " .. idx .. " [" .. origRoll .. "]")
  6202. local anim = animTable[animName][idx].anim
  6203.  
  6204. -- load it to the humanoid; get AnimationTrack
  6205. toolOldAnimTrack = toolAnimTrack
  6206. toolAnimTrack = humanoid:LoadAnimation(anim)
  6207.  
  6208. -- play the animation
  6209. toolAnimTrack:Play(transitionTime)
  6210. toolAnimName = animName
  6211.  
  6212. currentToolAnimKeyframeHandler = toolAnimTrack.KeyframeReached:connect(toolKeyFrameReachedFunc)
  6213. end
  6214. end
  6215.  
  6216. function stopToolAnimations()
  6217. local oldAnim = toolAnimName
  6218.  
  6219. if (currentToolAnimKeyframeHandler ~= nil) then
  6220. currentToolAnimKeyframeHandler:disconnect()
  6221. end
  6222.  
  6223. toolAnimName = ""
  6224. if (toolAnimTrack ~= nil) then
  6225. toolAnimTrack:Stop()
  6226. toolAnimTrack:Destroy()
  6227. toolAnimTrack = nil
  6228. end
  6229.  
  6230.  
  6231. return oldAnim
  6232. end
  6233.  
  6234. -------------------------------------------------------------------------------------------
  6235. -------------------------------------------------------------------------------------------
  6236.  
  6237.  
  6238. function onRunning(speed)
  6239. if speed>0 then
  6240. playAnimation("walk", 0.1, Humanoid)
  6241. pose = "Running"
  6242. else
  6243. playAnimation("idle", 0.1, Humanoid)
  6244. pose = "Standing"
  6245. end
  6246. end
  6247.  
  6248. function onDied()
  6249. pose = "Dead"
  6250. end
  6251.  
  6252. function onJumping()
  6253. playAnimation("jump", 0.1, Humanoid)
  6254. jumpAnimTime = jumpAnimDuration
  6255. pose = "Jumping"
  6256. end
  6257.  
  6258. function onClimbing()
  6259. playAnimation("climb", 0.1, Humanoid)
  6260. pose = "Climbing"
  6261. end
  6262.  
  6263. function onGettingUp()
  6264. pose = "GettingUp"
  6265. end
  6266.  
  6267. function onFreeFall()
  6268. if (jumpAnimTime <= 0) then
  6269. playAnimation("fall", fallTransitionTime, Humanoid)
  6270. end
  6271. pose = "FreeFall"
  6272. end
  6273.  
  6274. function onFallingDown()
  6275. pose = "FallingDown"
  6276. end
  6277.  
  6278. function onSeated()
  6279. pose = "Seated"
  6280. end
  6281.  
  6282. function onPlatformStanding()
  6283. pose = "PlatformStanding"
  6284. end
  6285.  
  6286. function onSwimming(speed)
  6287. if speed>0 then
  6288. pose = "Running"
  6289. else
  6290. pose = "Standing"
  6291. end
  6292. end
  6293.  
  6294. local function getTool()
  6295. for _, kid in ipairs(Figure:GetChildren()) do
  6296. if kid.className == "Tool" then return kid end
  6297. end
  6298. return nil
  6299. end
  6300.  
  6301. local function getToolAnim(tool)
  6302. for _, c in ipairs(tool:GetChildren()) do
  6303. if c.Name == "toolanim" and c.className == "StringValue" then
  6304. return c
  6305. end
  6306. end
  6307. return nil
  6308. end
  6309.  
  6310. local function animateTool()
  6311.  
  6312. if (toolAnim == "None") then
  6313. playToolAnimation("toolnone", toolTransitionTime, Humanoid)
  6314. return
  6315. end
  6316.  
  6317. if (toolAnim == "Slash") then
  6318. playToolAnimation("toolslash", 0, Humanoid)
  6319. return
  6320. end
  6321.  
  6322. if (toolAnim == "Lunge") then
  6323. playToolAnimation("toollunge", 0, Humanoid)
  6324. return
  6325. end
  6326. end
  6327.  
  6328. local function moveSit()
  6329. RightShoulder.MaxVelocity = 0.15
  6330. LeftShoulder.MaxVelocity = 0.15
  6331. RightShoulder:SetDesiredAngle(3.14 /2)
  6332. LeftShoulder:SetDesiredAngle(-3.14 /2)
  6333. RightHip:SetDesiredAngle(3.14 /2)
  6334. LeftHip:SetDesiredAngle(-3.14 /2)
  6335. end
  6336.  
  6337. local lastTick = 0
  6338.  
  6339. function move(time)
  6340. local amplitude = 1
  6341. local frequency = 1
  6342. local deltaTime = time - lastTick
  6343. lastTick = time
  6344.  
  6345. local climbFudge = 0
  6346. local setAngles = false
  6347.  
  6348. if (jumpAnimTime > 0) then
  6349. jumpAnimTime = jumpAnimTime - deltaTime
  6350. end
  6351.  
  6352. if (pose == "FreeFall" and jumpAnimTime <= 0) then
  6353. playAnimation("fall", fallTransitionTime, Humanoid)
  6354. elseif (pose == "Seated") then
  6355. stopAllAnimations()
  6356. moveSit()
  6357. return
  6358. elseif (pose == "Running") then
  6359. playAnimation("walk", 0.1, Humanoid)
  6360. elseif (pose == "Dead" or pose == "GettingUp" or pose == "FallingDown" or pose == "Seated" or pose == "PlatformStanding") then
  6361. -- print("Wha " .. pose)
  6362. amplitude = 0.1
  6363. frequency = 1
  6364. setAngles = true
  6365. end
  6366.  
  6367. if (setAngles) then
  6368. local desiredAngle = amplitude * math.sin(time * frequency)
  6369.  
  6370. RightShoulder:SetDesiredAngle(desiredAngle + climbFudge)
  6371. LeftShoulder:SetDesiredAngle(desiredAngle - climbFudge)
  6372. RightHip:SetDesiredAngle(-desiredAngle)
  6373. LeftHip:SetDesiredAngle(-desiredAngle)
  6374. end
  6375.  
  6376. -- Tool Animation handling
  6377. local tool = getTool()
  6378. if tool then
  6379.  
  6380. local animStringValueObject = getToolAnim(tool)
  6381.  
  6382. if animStringValueObject then
  6383. toolAnim = animStringValueObject.Value
  6384. -- message recieved, delete StringValue
  6385. animStringValueObject.Parent = nil
  6386. toolAnimTime = time + .3
  6387. end
  6388.  
  6389. if time > toolAnimTime then
  6390. toolAnimTime = 0
  6391. toolAnim = "None"
  6392. end
  6393.  
  6394. animateTool()
  6395. else
  6396. stopToolAnimations()
  6397. toolAnim = "None"
  6398. toolAnimTime = 0
  6399. end
  6400. end
  6401.  
  6402. -- connect events
  6403. Humanoid.Died:connect(onDied)
  6404. Humanoid.Running:connect(onRunning)
  6405. Humanoid.Jumping:connect(onJumping)
  6406. Humanoid.Climbing:connect(onClimbing)
  6407. Humanoid.GettingUp:connect(onGettingUp)
  6408. Humanoid.FreeFalling:connect(onFreeFall)
  6409. Humanoid.FallingDown:connect(onFallingDown)
  6410. Humanoid.Seated:connect(onSeated)
  6411. Humanoid.PlatformStanding:connect(onPlatformStanding)
  6412. Humanoid.Swimming:connect(onSwimming)
  6413.  
  6414. -- main program
  6415.  
  6416. local runService = game:service("RunService");
  6417.  
  6418. -- initialize to idle
  6419. playAnimation("idle", 1, Humanoid)
  6420. pose = "Standing"
  6421.  
  6422. while Figure.Parent~=nil do
  6423. local _, time = wait(1)
  6424. move(time)
  6425. end
  6426. end)
  6427. end
  6428. coroutine.wrap(AKTO_fake_script)()
  6429. local function NQXG_fake_script() -- FollowingNPC.LocalScript
  6430. local script = Instance.new('LocalScript', FollowingNPC)
  6431.  
  6432. script.Parent.MouseButton1Down:Connect(function()
  6433. local unanchoredparts = {}
  6434. local movers = {}
  6435. local tog = true
  6436. local move = false
  6437. local toggle2 = true
  6438. local Player = game:GetService("Players").LocalPlayer
  6439. local Character = Player.Character
  6440. local mov = {};
  6441. local mov2 = {};
  6442. local head = Character:WaitForChild("BakonHead")
  6443. local Hats = { torso1 = Character:WaitForChild("No Speak Monkey"),
  6444. torso2 = Character:WaitForChild("Kate Hair"),
  6445. rightarm = Character:WaitForChild("Hat1"),
  6446. leftarm = Character:WaitForChild("Pal Hair"),
  6447. rightleg = Character:WaitForChild("LavanderHair"),
  6448. leftleg = Character:WaitForChild("Pink Hair"),
  6449. }
  6450. head.Handle.AccessoryWeld:Remove()
  6451. head.Handle.HatAttachment:Remove()
  6452. for i,v in next, Hats do
  6453. v.Handle.AccessoryWeld:Remove()
  6454. for _,mesh in next, v:GetDescendants() do
  6455. if mesh:IsA("Mesh") or mesh:IsA("SpecialMesh") then
  6456. mesh:Remove()
  6457. end
  6458. end
  6459. end
  6460. local Network = coroutine.create(function()
  6461. while true do
  6462. game:GetService("RunService").Heartbeat:Wait()
  6463. settings().Physics.AllowSleep = false
  6464. sethiddenproperty(game.Players.LocalPlayer, "MaximumSimulationRadius", math.huge)
  6465. sethiddenproperty(game.Players.LocalPlayer, "SimulationRadius", math.huge)
  6466. end
  6467. end)
  6468. coroutine.resume(Network)
  6469.  
  6470. function ftp(str)
  6471. local pt = {};
  6472. if str ~= 'me' and str ~= 'random' then
  6473. for i, v in pairs(game.Players:GetPlayers()) do
  6474. if v.Name:lower():find(str:lower()) then
  6475. table.insert(pt, v);
  6476. end
  6477. end
  6478. elseif str == 'me' then
  6479. table.insert(pt, plr);
  6480. elseif str == 'random' then
  6481. table.insert(pt, game.Players:GetPlayers()[math.random(1, #game.Players:GetPlayers())]);
  6482. end
  6483. return pt;
  6484. end
  6485.  
  6486. local function align(i,v)
  6487. local att0 = Instance.new("Attachment", i)
  6488. att0.Position = Vector3.new(0,0,0)
  6489. local att1 = Instance.new("Attachment", v)
  6490. att1.Position = Vector3.new(0,0,0)
  6491. local AP = Instance.new("AlignPosition", i)
  6492. AP.Attachment0 = att0
  6493. AP.Attachment1 = att1
  6494. AP.RigidityEnabled = false
  6495. AP.ReactionForceEnabled = false
  6496. AP.ApplyAtCenterOfMass = true
  6497. AP.MaxForce = 9999999
  6498. AP.MaxVelocity = math.huge
  6499. AP.Responsiveness = 65
  6500. local AO = Instance.new("AlignOrientation", i)
  6501. AO.Attachment0 = att0
  6502. AO.Attachment1 = att1
  6503. AO.ReactionTorqueEnabled = true
  6504. AO.PrimaryAxisOnly = false
  6505. AO.MaxTorque = 9999999
  6506. AO.MaxAngularVelocity = math.huge
  6507. AO.Responsiveness = 50
  6508. end
  6509.  
  6510. Character.Archivable = true
  6511. local clone = Character:Clone()
  6512. clone.Parent = workspace
  6513. clone.Name = "gay"
  6514. clone.Head.face:Destroy()
  6515.  
  6516. align(head.Handle, clone["Head"])
  6517. align(Hats.torso1.Handle, clone["Torso"])
  6518. align(Hats.torso2.Handle, clone["Torso"])
  6519. align(Hats.rightarm.Handle, clone["Right Arm"])
  6520. align(Hats.leftarm.Handle, clone["Left Arm"])
  6521. align(Hats.rightleg.Handle, clone["Right Leg"])
  6522. align(Hats.leftleg.Handle, clone["Left Leg"])
  6523.  
  6524. head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  6525. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0, 90, 0)
  6526. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0, 90, 0)
  6527. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  6528. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  6529. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  6530. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  6531.  
  6532. clone:WaitForChild("Head"):FindFirstChild("Attachment").Name = "headattachment"
  6533. clone:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "torso1attachment"
  6534. clone:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "torso2attachment"
  6535. clone:WaitForChild("Right Arm"):FindFirstChild("Attachment").Name = "rightarmattachment"
  6536. clone:WaitForChild("Left Arm"):FindFirstChild("Attachment").Name = "leftarmattachment"
  6537. clone:WaitForChild("Right Leg"):FindFirstChild("Attachment").Name = "rightlegattachment"
  6538. clone:WaitForChild("Left Leg"):FindFirstChild("Attachment").Name = "leftlegattachment"
  6539.  
  6540. clone:WaitForChild("Torso").torso1attachment.Position = Vector3.new(-0, 0.5, -0)
  6541. clone:WaitForChild("Torso").torso2attachment.Position = Vector3.new(-0, -0.5, -0)
  6542.  
  6543. clone:FindFirstChild("Kate Hair"):Destroy()
  6544. clone:FindFirstChild("Hat1"):Destroy()
  6545. clone:FindFirstChild("LavanderHair"):Destroy()
  6546. clone:FindFirstChild("Pink Hair"):Destroy()
  6547. clone:FindFirstChild("Pal Hair"):Destroy()
  6548. clone:FindFirstChild("BakonHead"):Destroy()
  6549. clone:FindFirstChild("No Speak Monkey"):Destroy()
  6550.  
  6551. clone:FindFirstChild("Head").Transparency = 1
  6552. clone:FindFirstChild("Torso").Transparency = 1
  6553. clone:FindFirstChild("Right Arm").Transparency = 1
  6554. clone:FindFirstChild("Left Arm").Transparency = 1
  6555. clone:FindFirstChild("Right Leg").Transparency = 1
  6556. clone:FindFirstChild("Left Leg").Transparency = 1
  6557.  
  6558.  
  6559. if Character.Humanoid.Health == 0 then
  6560. game.Workspace.gay:Destroy()
  6561. end
  6562.  
  6563. function waitForChild(parent, childName)
  6564. local child = parent:findFirstChild(childName)
  6565. if child then return child end
  6566. while true do
  6567. child = parent.ChildAdded:wait()
  6568. if child.Name==childName then return child end
  6569. end
  6570. end
  6571.  
  6572. local Figure = game.Workspace.gay
  6573. local Torso = waitForChild(Figure, "Torso")
  6574. local RightShoulder = waitForChild(Torso, "Right Shoulder")
  6575. local LeftShoulder = waitForChild(Torso, "Left Shoulder")
  6576. local RightHip = waitForChild(Torso, "Right Hip")
  6577. local LeftHip = waitForChild(Torso, "Left Hip")
  6578. local Neck = waitForChild(Torso, "Neck")
  6579. local Humanoid = waitForChild(Figure, "Humanoid")
  6580. local pose = "Standing"
  6581.  
  6582. local currentAnim = ""
  6583. local currentAnimTrack = nil
  6584. local currentAnimKeyframeHandler = nil
  6585. local oldAnimTrack = nil
  6586. local animTable = {}
  6587. local animNames = {
  6588. idle = {
  6589. { id = "http://www.roblox.com/asset/?id=125750544", weight = 9 },
  6590. { id = "http://www.roblox.com/asset/?id=125750618", weight = 1 }
  6591. },
  6592. walk = {
  6593. { id = "http://www.roblox.com/asset/?id=125749145", weight = 10 }
  6594. },
  6595. run = {
  6596. { id = "run.xml", weight = 10 }
  6597. },
  6598. jump = {
  6599. { id = "http://www.roblox.com/asset/?id=125750702", weight = 10 }
  6600. },
  6601. fall = {
  6602. { id = "http://www.roblox.com/asset/?id=125750759", weight = 10 }
  6603. },
  6604. climb = {
  6605. { id = "http://www.roblox.com/asset/?id=125750800", weight = 10 }
  6606. },
  6607. toolnone = {
  6608. { id = "http://www.roblox.com/asset/?id=125750867", weight = 10 }
  6609. },
  6610. toolslash = {
  6611. { id = "http://www.roblox.com/asset/?id=129967390", weight = 10 }
  6612. -- { id = "slash.xml", weight = 10 }
  6613. },
  6614. toollunge = {
  6615. { id = "http://www.roblox.com/asset/?id=129967478", weight = 10 }
  6616. },
  6617. wave = {
  6618. { id = "http://www.roblox.com/asset/?id=128777973", weight = 10 }
  6619. },
  6620. point = {
  6621. { id = "http://www.roblox.com/asset/?id=128853357", weight = 10 }
  6622. },
  6623. dance = {
  6624. { id = "http://www.roblox.com/asset/?id=130018893", weight = 10 },
  6625. { id = "http://www.roblox.com/asset/?id=132546839", weight = 10 },
  6626. { id = "http://www.roblox.com/asset/?id=132546884", weight = 10 }
  6627. },
  6628. laugh = {
  6629. { id = "http://www.roblox.com/asset/?id=129423131", weight = 10 }
  6630. },
  6631. cheer = {
  6632. { id = "http://www.roblox.com/asset/?id=129423030", weight = 10 }
  6633. },
  6634. }
  6635.  
  6636. -- Existance in this list signifies that it is an emote, the value indicates if it is a looping emote
  6637. local emoteNames = { wave = false, point = false, dance = true, laugh = false, cheer = false}
  6638.  
  6639. math.randomseed(tick())
  6640.  
  6641. -- Setup animation objects
  6642. for name, fileList in pairs(animNames) do
  6643. animTable[name] = {}
  6644. animTable[name].count = 0
  6645. animTable[name].totalWeight = 0
  6646.  
  6647. -- check for config values
  6648. local config = script:FindFirstChild(name)
  6649. if (config ~= nil) then
  6650. -- print("Loading anims " .. name)
  6651. local idx = 1
  6652. for _, childPart in pairs(config:GetChildren()) do
  6653. animTable[name][idx] = {}
  6654. animTable[name][idx].anim = childPart
  6655. local weightObject = childPart:FindFirstChild("Weight")
  6656. if (weightObject == nil) then
  6657. animTable[name][idx].weight = 1
  6658. else
  6659. animTable[name][idx].weight = weightObject.Value
  6660. end
  6661. animTable[name].count = animTable[name].count + 1
  6662. animTable[name].totalWeight = animTable[name].totalWeight + animTable[name][idx].weight
  6663. -- print(name .. " [" .. idx .. "] " .. animTable[name][idx].anim.AnimationId .. " (" .. animTable[name][idx].weight .. ")")
  6664. idx = idx + 1
  6665. end
  6666. end
  6667.  
  6668. -- fallback to defaults
  6669. if (animTable[name].count <= 0) then
  6670. for idx, anim in pairs(fileList) do
  6671. animTable[name][idx] = {}
  6672. animTable[name][idx].anim = Instance.new("Animation")
  6673. animTable[name][idx].anim.Name = name
  6674. animTable[name][idx].anim.AnimationId = anim.id
  6675. animTable[name][idx].weight = anim.weight
  6676. animTable[name].count = animTable[name].count + 1
  6677. animTable[name].totalWeight = animTable[name].totalWeight + anim.weight
  6678. -- print(name .. " [" .. idx .. "] " .. anim.id .. " (" .. anim.weight .. ")")
  6679. end
  6680. end
  6681. end
  6682.  
  6683. -- ANIMATION
  6684.  
  6685. -- declarations
  6686. local toolAnim = "None"
  6687. local toolAnimTime = 0
  6688.  
  6689. local jumpAnimTime = 0
  6690. local jumpAnimDuration = 0.175
  6691.  
  6692. local toolTransitionTime = 0.1
  6693. local fallTransitionTime = 0.2
  6694. local jumpMaxLimbVelocity = 0.75
  6695.  
  6696. -- functions
  6697.  
  6698. function stopAllAnimations()
  6699. local oldAnim = currentAnim
  6700.  
  6701. -- return to idle if finishing an emote
  6702. if (emoteNames[oldAnim] ~= nil and emoteNames[oldAnim] == false) then
  6703. oldAnim = "idle"
  6704. end
  6705.  
  6706. currentAnim = ""
  6707. if (currentAnimKeyframeHandler ~= nil) then
  6708. currentAnimKeyframeHandler:disconnect()
  6709. end
  6710.  
  6711. if (oldAnimTrack ~= nil) then
  6712. oldAnimTrack:Stop()
  6713. oldAnimTrack:Destroy()
  6714. oldAnimTrack = nil
  6715. end
  6716. if (currentAnimTrack ~= nil) then
  6717. currentAnimTrack:Stop()
  6718. currentAnimTrack:Destroy()
  6719. currentAnimTrack = nil
  6720. end
  6721. return oldAnim
  6722. end
  6723.  
  6724. local function keyFrameReachedFunc(frameName)
  6725. if (frameName == "End") then
  6726. -- print("Keyframe : ".. frameName)
  6727. local repeatAnim = stopAllAnimations()
  6728. playAnimation(repeatAnim, 0.0, Humanoid)
  6729. end
  6730. end
  6731.  
  6732. -- Preload animations
  6733. function playAnimation(animName, transitionTime, humanoid)
  6734. if (animName ~= currentAnim) then
  6735.  
  6736. if (oldAnimTrack ~= nil) then
  6737. oldAnimTrack:Stop()
  6738. oldAnimTrack:Destroy()
  6739. end
  6740.  
  6741. local roll = math.random(1, animTable[animName].totalWeight)
  6742. local origRoll = roll
  6743. local idx = 1
  6744. while (roll > animTable[animName][idx].weight) do
  6745. roll = roll - animTable[animName][idx].weight
  6746. idx = idx + 1
  6747. end
  6748. -- print(animName .. " " .. idx .. " [" .. origRoll .. "]")
  6749. local anim = animTable[animName][idx].anim
  6750.  
  6751. -- load it to the humanoid; get AnimationTrack
  6752. oldAnimTrack = currentAnimTrack
  6753. currentAnimTrack = humanoid:LoadAnimation(anim)
  6754.  
  6755. -- play the animation
  6756. currentAnimTrack:Play(transitionTime)
  6757. currentAnim = animName
  6758.  
  6759. -- set up keyframe name triggers
  6760. if (currentAnimKeyframeHandler ~= nil) then
  6761. currentAnimKeyframeHandler:disconnect()
  6762. end
  6763. currentAnimKeyframeHandler = currentAnimTrack.KeyframeReached:connect(keyFrameReachedFunc)
  6764. end
  6765. end
  6766.  
  6767. -------------------------------------------------------------------------------------------
  6768. -------------------------------------------------------------------------------------------
  6769.  
  6770. local toolAnimName = ""
  6771. local toolOldAnimTrack = nil
  6772. local toolAnimTrack = nil
  6773. local currentToolAnimKeyframeHandler = nil
  6774.  
  6775. local function toolKeyFrameReachedFunc(frameName)
  6776. if (frameName == "End") then
  6777. -- print("Keyframe : ".. frameName)
  6778. local repeatAnim = stopToolAnimations()
  6779. playToolAnimation(repeatAnim, 0.0, Humanoid)
  6780. end
  6781. end
  6782.  
  6783.  
  6784. function playToolAnimation(animName, transitionTime, humanoid)
  6785. if (animName ~= toolAnimName) then
  6786.  
  6787. if (toolAnimTrack ~= nil) then
  6788. toolAnimTrack:Stop()
  6789. toolAnimTrack:Destroy()
  6790. transitionTime = 0
  6791. end
  6792.  
  6793. local roll = math.random(1, animTable[animName].totalWeight)
  6794. local origRoll = roll
  6795. local idx = 1
  6796. while (roll > animTable[animName][idx].weight) do
  6797. roll = roll - animTable[animName][idx].weight
  6798. idx = idx + 1
  6799. end
  6800. -- print(animName .. " * " .. idx .. " [" .. origRoll .. "]")
  6801. local anim = animTable[animName][idx].anim
  6802.  
  6803. -- load it to the humanoid; get AnimationTrack
  6804. toolOldAnimTrack = toolAnimTrack
  6805. toolAnimTrack = humanoid:LoadAnimation(anim)
  6806.  
  6807. -- play the animation
  6808. toolAnimTrack:Play(transitionTime)
  6809. toolAnimName = animName
  6810.  
  6811. currentToolAnimKeyframeHandler = toolAnimTrack.KeyframeReached:connect(toolKeyFrameReachedFunc)
  6812. end
  6813. end
  6814.  
  6815. function stopToolAnimations()
  6816. local oldAnim = toolAnimName
  6817.  
  6818. if (currentToolAnimKeyframeHandler ~= nil) then
  6819. currentToolAnimKeyframeHandler:disconnect()
  6820. end
  6821.  
  6822. toolAnimName = ""
  6823. if (toolAnimTrack ~= nil) then
  6824. toolAnimTrack:Stop()
  6825. toolAnimTrack:Destroy()
  6826. toolAnimTrack = nil
  6827. end
  6828.  
  6829.  
  6830. return oldAnim
  6831. end
  6832.  
  6833. -------------------------------------------------------------------------------------------
  6834. -------------------------------------------------------------------------------------------
  6835.  
  6836.  
  6837. function onRunning(speed)
  6838. if speed>0 then
  6839. playAnimation("walk", 0.1, Humanoid)
  6840. pose = "Running"
  6841. else
  6842. playAnimation("idle", 0.1, Humanoid)
  6843. pose = "Standing"
  6844. end
  6845. end
  6846.  
  6847. function onDied()
  6848. pose = "Dead"
  6849. end
  6850.  
  6851. function onJumping()
  6852. playAnimation("jump", 0.1, Humanoid)
  6853. jumpAnimTime = jumpAnimDuration
  6854. pose = "Jumping"
  6855. end
  6856.  
  6857. function onClimbing()
  6858. playAnimation("climb", 0.1, Humanoid)
  6859. pose = "Climbing"
  6860. end
  6861.  
  6862. function onGettingUp()
  6863. pose = "GettingUp"
  6864. end
  6865.  
  6866. function onFreeFall()
  6867. if (jumpAnimTime <= 0) then
  6868. playAnimation("fall", fallTransitionTime, Humanoid)
  6869. end
  6870. pose = "FreeFall"
  6871. end
  6872.  
  6873. function onFallingDown()
  6874. pose = "FallingDown"
  6875. end
  6876.  
  6877. function onSeated()
  6878. pose = "Seated"
  6879. end
  6880.  
  6881. function onPlatformStanding()
  6882. pose = "PlatformStanding"
  6883. end
  6884.  
  6885. function onSwimming(speed)
  6886. if speed>0 then
  6887. pose = "Running"
  6888. else
  6889. pose = "Standing"
  6890. end
  6891. end
  6892.  
  6893. local function getTool()
  6894. for _, kid in ipairs(Figure:GetChildren()) do
  6895. if kid.className == "Tool" then return kid end
  6896. end
  6897. return nil
  6898. end
  6899.  
  6900. local function getToolAnim(tool)
  6901. for _, c in ipairs(tool:GetChildren()) do
  6902. if c.Name == "toolanim" and c.className == "StringValue" then
  6903. return c
  6904. end
  6905. end
  6906. return nil
  6907. end
  6908.  
  6909. local function animateTool()
  6910.  
  6911. if (toolAnim == "None") then
  6912. playToolAnimation("toolnone", toolTransitionTime, Humanoid)
  6913. return
  6914. end
  6915.  
  6916. if (toolAnim == "Slash") then
  6917. playToolAnimation("toolslash", 0, Humanoid)
  6918. return
  6919. end
  6920.  
  6921. if (toolAnim == "Lunge") then
  6922. playToolAnimation("toollunge", 0, Humanoid)
  6923. return
  6924. end
  6925. end
  6926.  
  6927. local function moveSit()
  6928. RightShoulder.MaxVelocity = 0.15
  6929. LeftShoulder.MaxVelocity = 0.15
  6930. RightShoulder:SetDesiredAngle(3.14 /2)
  6931. LeftShoulder:SetDesiredAngle(-3.14 /2)
  6932. RightHip:SetDesiredAngle(3.14 /2)
  6933. LeftHip:SetDesiredAngle(-3.14 /2)
  6934. end
  6935.  
  6936. local lastTick = 0
  6937.  
  6938. function move(time)
  6939. local amplitude = 1
  6940. local frequency = 1
  6941. local deltaTime = time - lastTick
  6942. lastTick = time
  6943.  
  6944. local climbFudge = 0
  6945. local setAngles = false
  6946.  
  6947. if (jumpAnimTime > 0) then
  6948. jumpAnimTime = jumpAnimTime - deltaTime
  6949. end
  6950.  
  6951. if (pose == "FreeFall" and jumpAnimTime <= 0) then
  6952. playAnimation("fall", fallTransitionTime, Humanoid)
  6953. elseif (pose == "Seated") then
  6954. stopAllAnimations()
  6955. moveSit()
  6956. return
  6957. elseif (pose == "Running") then
  6958. playAnimation("walk", 0.1, Humanoid)
  6959. elseif (pose == "Dead" or pose == "GettingUp" or pose == "FallingDown" or pose == "Seated" or pose == "PlatformStanding") then
  6960. -- print("Wha " .. pose)
  6961. amplitude = 0.1
  6962. frequency = 1
  6963. setAngles = true
  6964. end
  6965.  
  6966. if (setAngles) then
  6967. local desiredAngle = amplitude * math.sin(time * frequency)
  6968.  
  6969. RightShoulder:SetDesiredAngle(desiredAngle + climbFudge)
  6970. LeftShoulder:SetDesiredAngle(desiredAngle - climbFudge)
  6971. RightHip:SetDesiredAngle(-desiredAngle)
  6972. LeftHip:SetDesiredAngle(-desiredAngle)
  6973. end
  6974.  
  6975. -- Tool Animation handling
  6976. local tool = getTool()
  6977. if tool then
  6978.  
  6979. local animStringValueObject = getToolAnim(tool)
  6980.  
  6981. if animStringValueObject then
  6982. toolAnim = animStringValueObject.Value
  6983. -- message recieved, delete StringValue
  6984. animStringValueObject.Parent = nil
  6985. toolAnimTime = time + .3
  6986. end
  6987.  
  6988. if time > toolAnimTime then
  6989. toolAnimTime = 0
  6990. toolAnim = "None"
  6991. end
  6992.  
  6993. animateTool()
  6994. else
  6995. stopToolAnimations()
  6996. toolAnim = "None"
  6997. toolAnimTime = 0
  6998. end
  6999. end
  7000.  
  7001. -- connect events
  7002. Humanoid.Died:connect(onDied)
  7003. Humanoid.Running:connect(onRunning)
  7004. Humanoid.Jumping:connect(onJumping)
  7005. Humanoid.Climbing:connect(onClimbing)
  7006. Humanoid.GettingUp:connect(onGettingUp)
  7007. Humanoid.FreeFalling:connect(onFreeFall)
  7008. Humanoid.FallingDown:connect(onFallingDown)
  7009. Humanoid.Seated:connect(onSeated)
  7010. Humanoid.PlatformStanding:connect(onPlatformStanding)
  7011. Humanoid.Swimming:connect(onSwimming)
  7012.  
  7013. -- main program
  7014.  
  7015. local runService = game:service("RunService");
  7016.  
  7017. -- initialize to idle
  7018. playAnimation("idle", 1, Humanoid)
  7019. pose = "Standing"
  7020.  
  7021. while Figure.Parent~=nil do
  7022. local _, time = wait(1)
  7023. move(time)
  7024. end
  7025. end)
  7026. end
  7027. coroutine.wrap(NQXG_fake_script)()
  7028. local function TVZL_fake_script() -- FollowingNPC.LocalScript
  7029. local script = Instance.new('LocalScript', FollowingNPC)
  7030.  
  7031. script.Parent.MouseButton1Down:Connect(function()
  7032. wait(1)
  7033. local larm = game.Workspace.gay:FindFirstChild("HumanoidRootPart")
  7034. local rarm = game.Workspace.gay:FindFirstChild("HumanoidRootPart")
  7035.  
  7036. function findNearestTorso(pos)
  7037. local list = game.Workspace:children()
  7038. local torso = nil
  7039. local dist = 10000
  7040. local temp = nil
  7041. local human = nil
  7042. local temp2 = nil
  7043. for x = 1, #list do
  7044. temp2 = list[x]
  7045. if (temp2.className == "Model") and (temp2 ~= game.Workspace.gay) then
  7046. temp = temp2:findFirstChild("HumanoidRootPart")
  7047. human = temp2:findFirstChild("Humanoid")
  7048. if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
  7049. if (temp.Position - pos).magnitude < dist then
  7050. torso = temp
  7051. dist = (temp.Position - pos).magnitude
  7052. end
  7053. end
  7054. end
  7055. end
  7056. return torso
  7057. end
  7058.  
  7059.  
  7060.  
  7061.  
  7062. while true do
  7063. wait(math.random(1,5))
  7064. local target = findNearestTorso(game.Workspace.gay.HumanoidRootPart.Position)
  7065. if target ~= nil then
  7066. game.Workspace.gay.Humanoid:MoveTo(target.Position, target)
  7067. end
  7068.  
  7069. end
  7070. end)
  7071. end
  7072. coroutine.wrap(TVZL_fake_script)()
  7073. local function KIVAYYY_fake_script() -- Reset.LocalScript
  7074. local script = Instance.new('LocalScript', Reset)
  7075.  
  7076. script.Parent.MouseButton1Down:Connect(function()
  7077. game.Players.LocalPlayer.Character.Humanoid.Health = 0
  7078. end)
  7079. end
  7080. coroutine.wrap(KIVAYYY_fake_script)()
  7081. local function VZMQ_fake_script() -- ControlNPC.LocalScript
  7082. local script = Instance.new('LocalScript', ControlNPC)
  7083.  
  7084. script.Parent.MouseButton1Down:Connect(function()
  7085. plr = game.Players.LocalPlayer
  7086. if script.Parent.Text == "Control" then
  7087. script.Parent.Text = "Uncontrol"
  7088. workspace.gay.Humanoid.PlatformStand = true
  7089. W1 = Instance.new("Weld",workspace)
  7090. W1.Name = "Weld1"
  7091. W1.Part0 = plr.Character.Torso
  7092. W1.Part1 = workspace.gay.Torso
  7093. W2 = Instance.new("Weld",workspace)
  7094. W2.Name = "Weld2"
  7095. W2.Part0 = plr.Character.Head
  7096. W2.Part1 = workspace.gay.Head
  7097. W3 = Instance.new("Weld",workspace)
  7098. W3.Name = "Weld3"
  7099. W3.Part0 = plr.Character.HumanoidRootPart
  7100. W3.Part1 = workspace.gay.HumanoidRootPart
  7101. W4 = Instance.new("Weld",workspace)
  7102. W4.Name = "Weld4"
  7103. W4.Part0 = plr.Character["Left Arm"]
  7104. W4.Part1 = workspace.gay["Left Arm"]
  7105. W5 = Instance.new("Weld",workspace)
  7106. W5.Name = "Weld5"
  7107. W5.Part0 = plr.Character["Left Leg"]
  7108. W5.Part1 = workspace.gay["Left Leg"]
  7109. W6 = Instance.new("Weld",workspace)
  7110. W6.Name = "Weld6"
  7111. W6.Part0 = plr.Character["Right Arm"]
  7112. W6.Part1 = workspace.gay["Right Arm"]
  7113. W7 = Instance.new("Weld",workspace)
  7114. W7.Name = "Weld7"
  7115. W7.Part0 = plr.Character["Right Leg"]
  7116. W7.Part1 = workspace.gay["Right Leg"]
  7117. for i,v in pairs(plr.Character:GetChildren()) do
  7118. if v.ClassName == "Part" then
  7119. v.Transparency = 1
  7120. end
  7121. plr.Character.HumanoidRootPart.Transparency = 1
  7122. if v.ClassName == "Accessory" then
  7123. v.Handle.Transparency = 0
  7124. end
  7125. plr.Character.Humanoid.NameOcclusion = "NoOcclusion"
  7126. end
  7127. elseif script.Parent.Text == "Uncontrol" then
  7128. script.Parent.Text = "Control"
  7129. workspace.gay.Humanoid.PlatformStand = false
  7130. workspace.Weld1:Remove()
  7131. workspace.Weld2:Remove()
  7132. workspace.Weld3:Remove()
  7133. workspace.Weld4:Remove()
  7134. workspace.Weld5:Remove()
  7135. workspace.Weld6:Remove()
  7136. workspace.Weld7:Remove()
  7137. for i,v in pairs(plr.Character:GetChildren()) do
  7138. if v.ClassName == "Part" then
  7139. v.Transparency = 0
  7140. end
  7141. plr.Character.HumanoidRootPart.Transparency = 1
  7142. if v.ClassName == "Accessory" then
  7143. v.Handle.Transparency = 0
  7144. end
  7145. plr.Character.Humanoid.NameOcclusion = "OccludeAll"
  7146. end
  7147. end
  7148. end)
  7149. end
  7150. coroutine.wrap(VZMQ_fake_script)()
  7151. local function ZXJL_fake_script() -- AnimationPlayer.LocalScript
  7152. local script = Instance.new('LocalScript', AnimationPlayer)
  7153.  
  7154. local toggle = false
  7155. script.Parent.MouseButton1Down:Connect(function()
  7156. script.Parent.Parent.Parent.Parent.Parent.Frame2.Visible = true
  7157. end)
  7158.  
  7159.  
  7160. end
  7161. coroutine.wrap(ZXJL_fake_script)()
  7162. local function IHVMURQ_fake_script() -- SpawnEasyControlNPC.LocalScript
  7163. local script = Instance.new('LocalScript', SpawnEasyControlNPC)
  7164.  
  7165. script.Parent.MouseButton1Down:Connect(function()
  7166. local unanchoredparts = {}
  7167. local movers = {}
  7168. local tog = true
  7169. local move = false
  7170. local toggle2 = true
  7171. local Player = game:GetService("Players").LocalPlayer
  7172. local Character = Player.Character
  7173. local mov = {};
  7174. local mov2 = {};
  7175. local head = Character:WaitForChild("BakonHead")
  7176. local Hats = { torso1 = Character:WaitForChild("No Speak Monkey"),
  7177. torso2 = Character:WaitForChild("Kate Hair"),
  7178. rightarm = Character:WaitForChild("Hat1"),
  7179. leftarm = Character:WaitForChild("Pal Hair"),
  7180. rightleg = Character:WaitForChild("LavanderHair"),
  7181. leftleg = Character:WaitForChild("Pink Hair"),
  7182. }
  7183. head.Handle.AccessoryWeld:Remove()
  7184. head.Handle.HatAttachment:Remove()
  7185. for i,v in next, Hats do
  7186. v.Handle.AccessoryWeld:Remove()
  7187. for _,mesh in next, v:GetDescendants() do
  7188. if mesh:IsA("Mesh") or mesh:IsA("SpecialMesh") then
  7189. mesh:Remove()
  7190. end
  7191. end
  7192. end
  7193. local Network = coroutine.create(function()
  7194. while true do
  7195. game:GetService("RunService").Heartbeat:Wait()
  7196. settings().Physics.AllowSleep = false
  7197. sethiddenproperty(game.Players.LocalPlayer, "MaximumSimulationRadius", math.huge)
  7198. sethiddenproperty(game.Players.LocalPlayer, "SimulationRadius", math.huge)
  7199. end
  7200. end)
  7201. coroutine.resume(Network)
  7202.  
  7203. function ftp(str)
  7204. local pt = {};
  7205. if str ~= 'me' and str ~= 'random' then
  7206. for i, v in pairs(game.Players:GetPlayers()) do
  7207. if v.Name:lower():find(str:lower()) then
  7208. table.insert(pt, v);
  7209. end
  7210. end
  7211. elseif str == 'me' then
  7212. table.insert(pt, plr);
  7213. elseif str == 'random' then
  7214. table.insert(pt, game.Players:GetPlayers()[math.random(1, #game.Players:GetPlayers())]);
  7215. end
  7216. return pt;
  7217. end
  7218.  
  7219. local function align(i,v)
  7220. local att0 = Instance.new("Attachment", i)
  7221. att0.Position = Vector3.new(0,0,0)
  7222. local att1 = Instance.new("Attachment", v)
  7223. att1.Position = Vector3.new(0,0,0)
  7224. local AP = Instance.new("AlignPosition", i)
  7225. AP.Attachment0 = att0
  7226. AP.Attachment1 = att1
  7227. AP.RigidityEnabled = false
  7228. AP.ReactionForceEnabled = false
  7229. AP.ApplyAtCenterOfMass = true
  7230. AP.MaxForce = 9999999
  7231. AP.MaxVelocity = math.huge
  7232. AP.Responsiveness = 65
  7233. local AO = Instance.new("AlignOrientation", i)
  7234. AO.Attachment0 = att0
  7235. AO.Attachment1 = att1
  7236. AO.ReactionTorqueEnabled = true
  7237. AO.PrimaryAxisOnly = false
  7238. AO.MaxTorque = 9999999
  7239. AO.MaxAngularVelocity = math.huge
  7240. AO.Responsiveness = 50
  7241. end
  7242.  
  7243. Character.Archivable = true
  7244. local clone = Character:Clone()
  7245. clone.Parent = workspace
  7246. clone.Name = "gay"
  7247. clone.Head.face:Destroy()
  7248.  
  7249. align(head.Handle, clone["Head"])
  7250. align(Hats.torso1.Handle, clone["Torso"])
  7251. align(Hats.torso2.Handle, clone["Torso"])
  7252. align(Hats.rightarm.Handle, clone["Right Arm"])
  7253. align(Hats.leftarm.Handle, clone["Left Arm"])
  7254. align(Hats.rightleg.Handle, clone["Right Leg"])
  7255. align(Hats.leftleg.Handle, clone["Left Leg"])
  7256.  
  7257. head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  7258. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0, 90, 0)
  7259. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0, 90, 0)
  7260. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  7261. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  7262. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  7263. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  7264.  
  7265. clone:WaitForChild("Head"):FindFirstChild("Attachment").Name = "headattachment"
  7266. clone:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "torso1attachment"
  7267. clone:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "torso2attachment"
  7268. clone:WaitForChild("Right Arm"):FindFirstChild("Attachment").Name = "rightarmattachment"
  7269. clone:WaitForChild("Left Arm"):FindFirstChild("Attachment").Name = "leftarmattachment"
  7270. clone:WaitForChild("Right Leg"):FindFirstChild("Attachment").Name = "rightlegattachment"
  7271. clone:WaitForChild("Left Leg"):FindFirstChild("Attachment").Name = "leftlegattachment"
  7272.  
  7273. clone:WaitForChild("Torso").torso1attachment.Position = Vector3.new(-0, 0.5, -0)
  7274. clone:WaitForChild("Torso").torso2attachment.Position = Vector3.new(-0, -0.5, -0)
  7275.  
  7276. clone:FindFirstChild("Kate Hair"):Destroy()
  7277. clone:FindFirstChild("Hat1"):Destroy()
  7278. clone:FindFirstChild("LavanderHair"):Destroy()
  7279. clone:FindFirstChild("Pink Hair"):Destroy()
  7280. clone:FindFirstChild("Pal Hair"):Destroy()
  7281. clone:FindFirstChild("BakonHead"):Destroy()
  7282. clone:FindFirstChild("No Speak Monkey"):Destroy()
  7283.  
  7284. clone:FindFirstChild("Head").Transparency = 1
  7285. clone:FindFirstChild("Torso").Transparency = 1
  7286. clone:FindFirstChild("Right Arm").Transparency = 1
  7287. clone:FindFirstChild("Left Arm").Transparency = 1
  7288. clone:FindFirstChild("Right Leg").Transparency = 1
  7289. clone:FindFirstChild("Left Leg").Transparency = 1
  7290.  
  7291.  
  7292. if Character.Humanoid.Health == 0 then
  7293. game.Workspace.gay:Destroy()
  7294. end
  7295.  
  7296. function waitForChild(parent, childName)
  7297. local child = parent:findFirstChild(childName)
  7298. if child then return child end
  7299. while true do
  7300. child = parent.ChildAdded:wait()
  7301. if child.Name==childName then return child end
  7302. end
  7303. end
  7304.  
  7305. local Figure = game.Workspace.gay
  7306. local Torso = waitForChild(Figure, "Torso")
  7307. local RightShoulder = waitForChild(Torso, "Right Shoulder")
  7308. local LeftShoulder = waitForChild(Torso, "Left Shoulder")
  7309. local RightHip = waitForChild(Torso, "Right Hip")
  7310. local LeftHip = waitForChild(Torso, "Left Hip")
  7311. local Neck = waitForChild(Torso, "Neck")
  7312. local Humanoid = waitForChild(Figure, "Humanoid")
  7313. local pose = "Standing"
  7314.  
  7315. local currentAnim = ""
  7316. local currentAnimTrack = nil
  7317. local currentAnimKeyframeHandler = nil
  7318. local oldAnimTrack = nil
  7319. local animTable = {}
  7320. local animNames = {
  7321. idle = {
  7322. { id = "http://www.roblox.com/asset/?id=125750544", weight = 9 },
  7323. { id = "http://www.roblox.com/asset/?id=125750618", weight = 1 }
  7324. },
  7325. walk = {
  7326. { id = "http://www.roblox.com/asset/?id=125749145", weight = 10 }
  7327. },
  7328. run = {
  7329. { id = "run.xml", weight = 10 }
  7330. },
  7331. jump = {
  7332. { id = "http://www.roblox.com/asset/?id=125750702", weight = 10 }
  7333. },
  7334. fall = {
  7335. { id = "http://www.roblox.com/asset/?id=125750759", weight = 10 }
  7336. },
  7337. climb = {
  7338. { id = "http://www.roblox.com/asset/?id=125750800", weight = 10 }
  7339. },
  7340. toolnone = {
  7341. { id = "http://www.roblox.com/asset/?id=125750867", weight = 10 }
  7342. },
  7343. toolslash = {
  7344. { id = "http://www.roblox.com/asset/?id=129967390", weight = 10 }
  7345. -- { id = "slash.xml", weight = 10 }
  7346. },
  7347. toollunge = {
  7348. { id = "http://www.roblox.com/asset/?id=129967478", weight = 10 }
  7349. },
  7350. wave = {
  7351. { id = "http://www.roblox.com/asset/?id=128777973", weight = 10 }
  7352. },
  7353. point = {
  7354. { id = "http://www.roblox.com/asset/?id=128853357", weight = 10 }
  7355. },
  7356. dance = {
  7357. { id = "http://www.roblox.com/asset/?id=130018893", weight = 10 },
  7358. { id = "http://www.roblox.com/asset/?id=132546839", weight = 10 },
  7359. { id = "http://www.roblox.com/asset/?id=132546884", weight = 10 }
  7360. },
  7361. laugh = {
  7362. { id = "http://www.roblox.com/asset/?id=129423131", weight = 10 }
  7363. },
  7364. cheer = {
  7365. { id = "http://www.roblox.com/asset/?id=129423030", weight = 10 }
  7366. },
  7367. }
  7368.  
  7369. -- Existance in this list signifies that it is an emote, the value indicates if it is a looping emote
  7370. local emoteNames = { wave = false, point = false, dance = true, laugh = false, cheer = false}
  7371.  
  7372. math.randomseed(tick())
  7373.  
  7374. -- Setup animation objects
  7375. for name, fileList in pairs(animNames) do
  7376. animTable[name] = {}
  7377. animTable[name].count = 0
  7378. animTable[name].totalWeight = 0
  7379.  
  7380. -- check for config values
  7381. local config = script:FindFirstChild(name)
  7382. if (config ~= nil) then
  7383. -- print("Loading anims " .. name)
  7384. local idx = 1
  7385. for _, childPart in pairs(config:GetChildren()) do
  7386. animTable[name][idx] = {}
  7387. animTable[name][idx].anim = childPart
  7388. local weightObject = childPart:FindFirstChild("Weight")
  7389. if (weightObject == nil) then
  7390. animTable[name][idx].weight = 1
  7391. else
  7392. animTable[name][idx].weight = weightObject.Value
  7393. end
  7394. animTable[name].count = animTable[name].count + 1
  7395. animTable[name].totalWeight = animTable[name].totalWeight + animTable[name][idx].weight
  7396. -- print(name .. " [" .. idx .. "] " .. animTable[name][idx].anim.AnimationId .. " (" .. animTable[name][idx].weight .. ")")
  7397. idx = idx + 1
  7398. end
  7399. end
  7400.  
  7401. -- fallback to defaults
  7402. if (animTable[name].count <= 0) then
  7403. for idx, anim in pairs(fileList) do
  7404. animTable[name][idx] = {}
  7405. animTable[name][idx].anim = Instance.new("Animation")
  7406. animTable[name][idx].anim.Name = name
  7407. animTable[name][idx].anim.AnimationId = anim.id
  7408. animTable[name][idx].weight = anim.weight
  7409. animTable[name].count = animTable[name].count + 1
  7410. animTable[name].totalWeight = animTable[name].totalWeight + anim.weight
  7411. -- print(name .. " [" .. idx .. "] " .. anim.id .. " (" .. anim.weight .. ")")
  7412. end
  7413. end
  7414. end
  7415.  
  7416. -- ANIMATION
  7417.  
  7418. -- declarations
  7419. local toolAnim = "None"
  7420. local toolAnimTime = 0
  7421.  
  7422. local jumpAnimTime = 0
  7423. local jumpAnimDuration = 0.175
  7424.  
  7425. local toolTransitionTime = 0.1
  7426. local fallTransitionTime = 0.2
  7427. local jumpMaxLimbVelocity = 0.75
  7428.  
  7429. -- functions
  7430.  
  7431. function stopAllAnimations()
  7432. local oldAnim = currentAnim
  7433.  
  7434. -- return to idle if finishing an emote
  7435. if (emoteNames[oldAnim] ~= nil and emoteNames[oldAnim] == false) then
  7436. oldAnim = "idle"
  7437. end
  7438.  
  7439. currentAnim = ""
  7440. if (currentAnimKeyframeHandler ~= nil) then
  7441. currentAnimKeyframeHandler:disconnect()
  7442. end
  7443.  
  7444. if (oldAnimTrack ~= nil) then
  7445. oldAnimTrack:Stop()
  7446. oldAnimTrack:Destroy()
  7447. oldAnimTrack = nil
  7448. end
  7449. if (currentAnimTrack ~= nil) then
  7450. currentAnimTrack:Stop()
  7451. currentAnimTrack:Destroy()
  7452. currentAnimTrack = nil
  7453. end
  7454. return oldAnim
  7455. end
  7456.  
  7457. local function keyFrameReachedFunc(frameName)
  7458. if (frameName == "End") then
  7459. -- print("Keyframe : ".. frameName)
  7460. local repeatAnim = stopAllAnimations()
  7461. playAnimation(repeatAnim, 0.0, Humanoid)
  7462. end
  7463. end
  7464.  
  7465. -- Preload animations
  7466. function playAnimation(animName, transitionTime, humanoid)
  7467. if (animName ~= currentAnim) then
  7468.  
  7469. if (oldAnimTrack ~= nil) then
  7470. oldAnimTrack:Stop()
  7471. oldAnimTrack:Destroy()
  7472. end
  7473.  
  7474. local roll = math.random(1, animTable[animName].totalWeight)
  7475. local origRoll = roll
  7476. local idx = 1
  7477. while (roll > animTable[animName][idx].weight) do
  7478. roll = roll - animTable[animName][idx].weight
  7479. idx = idx + 1
  7480. end
  7481. -- print(animName .. " " .. idx .. " [" .. origRoll .. "]")
  7482. local anim = animTable[animName][idx].anim
  7483.  
  7484. -- load it to the humanoid; get AnimationTrack
  7485. oldAnimTrack = currentAnimTrack
  7486. currentAnimTrack = humanoid:LoadAnimation(anim)
  7487.  
  7488. -- play the animation
  7489. currentAnimTrack:Play(transitionTime)
  7490. currentAnim = animName
  7491.  
  7492. -- set up keyframe name triggers
  7493. if (currentAnimKeyframeHandler ~= nil) then
  7494. currentAnimKeyframeHandler:disconnect()
  7495. end
  7496. currentAnimKeyframeHandler = currentAnimTrack.KeyframeReached:connect(keyFrameReachedFunc)
  7497. end
  7498. end
  7499.  
  7500. -------------------------------------------------------------------------------------------
  7501. -------------------------------------------------------------------------------------------
  7502.  
  7503. local toolAnimName = ""
  7504. local toolOldAnimTrack = nil
  7505. local toolAnimTrack = nil
  7506. local currentToolAnimKeyframeHandler = nil
  7507.  
  7508. local function toolKeyFrameReachedFunc(frameName)
  7509. if (frameName == "End") then
  7510. -- print("Keyframe : ".. frameName)
  7511. local repeatAnim = stopToolAnimations()
  7512. playToolAnimation(repeatAnim, 0.0, Humanoid)
  7513. end
  7514. end
  7515.  
  7516.  
  7517. function playToolAnimation(animName, transitionTime, humanoid)
  7518. if (animName ~= toolAnimName) then
  7519.  
  7520. if (toolAnimTrack ~= nil) then
  7521. toolAnimTrack:Stop()
  7522. toolAnimTrack:Destroy()
  7523. transitionTime = 0
  7524. end
  7525.  
  7526. local roll = math.random(1, animTable[animName].totalWeight)
  7527. local origRoll = roll
  7528. local idx = 1
  7529. while (roll > animTable[animName][idx].weight) do
  7530. roll = roll - animTable[animName][idx].weight
  7531. idx = idx + 1
  7532. end
  7533. -- print(animName .. " * " .. idx .. " [" .. origRoll .. "]")
  7534. local anim = animTable[animName][idx].anim
  7535.  
  7536. -- load it to the humanoid; get AnimationTrack
  7537. toolOldAnimTrack = toolAnimTrack
  7538. toolAnimTrack = humanoid:LoadAnimation(anim)
  7539.  
  7540. -- play the animation
  7541. toolAnimTrack:Play(transitionTime)
  7542. toolAnimName = animName
  7543.  
  7544. currentToolAnimKeyframeHandler = toolAnimTrack.KeyframeReached:connect(toolKeyFrameReachedFunc)
  7545. end
  7546. end
  7547.  
  7548. function stopToolAnimations()
  7549. local oldAnim = toolAnimName
  7550.  
  7551. if (currentToolAnimKeyframeHandler ~= nil) then
  7552. currentToolAnimKeyframeHandler:disconnect()
  7553. end
  7554.  
  7555. toolAnimName = ""
  7556. if (toolAnimTrack ~= nil) then
  7557. toolAnimTrack:Stop()
  7558. toolAnimTrack:Destroy()
  7559. toolAnimTrack = nil
  7560. end
  7561.  
  7562.  
  7563. return oldAnim
  7564. end
  7565.  
  7566. -------------------------------------------------------------------------------------------
  7567. -------------------------------------------------------------------------------------------
  7568.  
  7569.  
  7570. function onRunning(speed)
  7571. if speed>0 then
  7572. playAnimation("walk", 0.1, Humanoid)
  7573. pose = "Running"
  7574. else
  7575. playAnimation("idle", 0.1, Humanoid)
  7576. pose = "Standing"
  7577. end
  7578. end
  7579.  
  7580. function onDied()
  7581. pose = "Dead"
  7582. end
  7583.  
  7584. function onJumping()
  7585. playAnimation("jump", 0.1, Humanoid)
  7586. jumpAnimTime = jumpAnimDuration
  7587. pose = "Jumping"
  7588. end
  7589.  
  7590. function onClimbing()
  7591. playAnimation("climb", 0.1, Humanoid)
  7592. pose = "Climbing"
  7593. end
  7594.  
  7595. function onGettingUp()
  7596. pose = "GettingUp"
  7597. end
  7598.  
  7599. function onFreeFall()
  7600. if (jumpAnimTime <= 0) then
  7601. playAnimation("fall", fallTransitionTime, Humanoid)
  7602. end
  7603. pose = "FreeFall"
  7604. end
  7605.  
  7606. function onFallingDown()
  7607. pose = "FallingDown"
  7608. end
  7609.  
  7610. function onSeated()
  7611. pose = "Seated"
  7612. end
  7613.  
  7614. function onPlatformStanding()
  7615. pose = "PlatformStanding"
  7616. end
  7617.  
  7618. function onSwimming(speed)
  7619. if speed>0 then
  7620. pose = "Running"
  7621. else
  7622. pose = "Standing"
  7623. end
  7624. end
  7625.  
  7626. local function getTool()
  7627. for _, kid in ipairs(Figure:GetChildren()) do
  7628. if kid.className == "Tool" then return kid end
  7629. end
  7630. return nil
  7631. end
  7632.  
  7633. local function getToolAnim(tool)
  7634. for _, c in ipairs(tool:GetChildren()) do
  7635. if c.Name == "toolanim" and c.className == "StringValue" then
  7636. return c
  7637. end
  7638. end
  7639. return nil
  7640. end
  7641.  
  7642. local function animateTool()
  7643.  
  7644. if (toolAnim == "None") then
  7645. playToolAnimation("toolnone", toolTransitionTime, Humanoid)
  7646. return
  7647. end
  7648.  
  7649. if (toolAnim == "Slash") then
  7650. playToolAnimation("toolslash", 0, Humanoid)
  7651. return
  7652. end
  7653.  
  7654. if (toolAnim == "Lunge") then
  7655. playToolAnimation("toollunge", 0, Humanoid)
  7656. return
  7657. end
  7658. end
  7659.  
  7660. local function moveSit()
  7661. RightShoulder.MaxVelocity = 0.15
  7662. LeftShoulder.MaxVelocity = 0.15
  7663. RightShoulder:SetDesiredAngle(3.14 /2)
  7664. LeftShoulder:SetDesiredAngle(-3.14 /2)
  7665. RightHip:SetDesiredAngle(3.14 /2)
  7666. LeftHip:SetDesiredAngle(-3.14 /2)
  7667. end
  7668.  
  7669. local lastTick = 0
  7670.  
  7671. function move(time)
  7672. local amplitude = 1
  7673. local frequency = 1
  7674. local deltaTime = time - lastTick
  7675. lastTick = time
  7676.  
  7677. local climbFudge = 0
  7678. local setAngles = false
  7679.  
  7680. if (jumpAnimTime > 0) then
  7681. jumpAnimTime = jumpAnimTime - deltaTime
  7682. end
  7683.  
  7684. if (pose == "FreeFall" and jumpAnimTime <= 0) then
  7685. playAnimation("fall", fallTransitionTime, Humanoid)
  7686. elseif (pose == "Seated") then
  7687. stopAllAnimations()
  7688. moveSit()
  7689. return
  7690. elseif (pose == "Running") then
  7691. playAnimation("walk", 0.1, Humanoid)
  7692. elseif (pose == "Dead" or pose == "GettingUp" or pose == "FallingDown" or pose == "Seated" or pose == "PlatformStanding") then
  7693. -- print("Wha " .. pose)
  7694. amplitude = 0.1
  7695. frequency = 1
  7696. setAngles = true
  7697. end
  7698.  
  7699. if (setAngles) then
  7700. local desiredAngle = amplitude * math.sin(time * frequency)
  7701.  
  7702. RightShoulder:SetDesiredAngle(desiredAngle + climbFudge)
  7703. LeftShoulder:SetDesiredAngle(desiredAngle - climbFudge)
  7704. RightHip:SetDesiredAngle(-desiredAngle)
  7705. LeftHip:SetDesiredAngle(-desiredAngle)
  7706. end
  7707.  
  7708. -- Tool Animation handling
  7709. local tool = getTool()
  7710. if tool then
  7711.  
  7712. local animStringValueObject = getToolAnim(tool)
  7713.  
  7714. if animStringValueObject then
  7715. toolAnim = animStringValueObject.Value
  7716. -- message recieved, delete StringValue
  7717. animStringValueObject.Parent = nil
  7718. toolAnimTime = time + .3
  7719. end
  7720.  
  7721. if time > toolAnimTime then
  7722. toolAnimTime = 0
  7723. toolAnim = "None"
  7724. end
  7725.  
  7726. animateTool()
  7727. else
  7728. stopToolAnimations()
  7729. toolAnim = "None"
  7730. toolAnimTime = 0
  7731. end
  7732. end
  7733.  
  7734. -- connect events
  7735. Humanoid.Died:connect(onDied)
  7736. Humanoid.Running:connect(onRunning)
  7737. Humanoid.Jumping:connect(onJumping)
  7738. Humanoid.Climbing:connect(onClimbing)
  7739. Humanoid.GettingUp:connect(onGettingUp)
  7740. Humanoid.FreeFalling:connect(onFreeFall)
  7741. Humanoid.FallingDown:connect(onFallingDown)
  7742. Humanoid.Seated:connect(onSeated)
  7743. Humanoid.PlatformStanding:connect(onPlatformStanding)
  7744. Humanoid.Swimming:connect(onSwimming)
  7745.  
  7746. -- main program
  7747.  
  7748. local runService = game:service("RunService");
  7749.  
  7750. -- initialize to idle
  7751. playAnimation("idle", 1, Humanoid)
  7752. pose = "Standing"
  7753.  
  7754. while Figure.Parent~=nil do
  7755. local _, time = wait(1)
  7756. move(time)
  7757. end
  7758. end)
  7759. end
  7760. coroutine.wrap(IHVMURQ_fake_script)()
  7761. local function ZPXIAAZ_fake_script() -- SpawnEasyControlNPC.LocalScript
  7762. local script = Instance.new('LocalScript', SpawnEasyControlNPC)
  7763.  
  7764. script.Parent.MouseButton1Down:Connect(function()
  7765. wait(1)
  7766. game:GetService("RunService").Stepped:Connect(function()
  7767. sethiddenproperty(game.Players.LocalPlayer, "MaximumSimulationRadius", math.huge)
  7768. sethiddenproperty(game.Players.LocalPlayer, "SimulationRadius", math.huge)
  7769. end)
  7770.  
  7771. local Players = game:GetService('Players'); local LP = Players['LocalPlayer']; Create = Instance.new
  7772. local Char = game.Workspace.gay; local Torso, Root, Humanoid = Char['Torso'], Char['HumanoidRootPart'], Char:FindFirstChildOfClass('Humanoid')
  7773. local TS, Heartbeat = game:GetService('TweenService'), game:GetService('RunService')['Heartbeat']
  7774.  
  7775. settings().Physics['AllowSleep'] = false; sethiddenproperty(game.Players.LocalPlayer, "MaximumSimulationRadius", math.huge) sethiddenproperty(game.Players.LocalPlayer, "SimulationRadius", math.huge)
  7776.  
  7777. local PoseToCF = function(Pose,Motor)
  7778. return (Motor['Part0'].CFrame * Motor['C0'] * Pose['CFrame'] * Motor['C1']:Inverse()):ToObjectSpace(Motor['Part0'].CFrame)
  7779. end
  7780.  
  7781. local Joints = {
  7782. ['Torso'] = Root['RootJoint'];
  7783. ['Left Arm'] = Torso['Left Shoulder'];
  7784. ['Right Arm'] = Torso['Right Shoulder'];
  7785. ['Left Leg'] = Torso['Left Hip'];
  7786. ['Right Leg'] = Torso['Right Hip'];
  7787. }
  7788.  
  7789. coroutine.wrap(function()
  7790. Char['HumanoidRootPart'].Anchored = true;
  7791. wait(.6)
  7792. Char['HumanoidRootPart'].Anchored = false;
  7793. Humanoid['Died']:Wait()
  7794. for K,V in next, Char:GetChildren() do
  7795. if not V:IsA('Humanoid') then
  7796. V:Destroy()
  7797. end
  7798. end
  7799. end)()
  7800.  
  7801.  
  7802. for K,V in next, Joints do
  7803. local AP, AO, A0, A1 = Create('AlignPosition',V['Part1']), Create('AlignOrientation',V['Part1']), Create('Attachment',V['Part1']), Create('Attachment',V['Part0'])
  7804. AP['RigidityEnabled'] = true; AO['RigidityEnabled'] = true
  7805. AP['Attachment0'] = A0; AP['Attachment1'] = A1;
  7806. AO['Attachment0'] = A0; AO['Attachment1'] = A1;
  7807. A0['Name'] = 'CFAttachment'; A0['CFrame'] = V['C1'] * V['C0']:Inverse(); V:Remove()
  7808. end
  7809.  
  7810. local Edit = function(Part,Value,Duration,Style,Direction)
  7811. Style = Style or 'Enum.EasingStyle.Linear'; Direction = Direction or 'Enum.EasingDirection.In'
  7812. local Attachment = Part:FindFirstChild('CFAttachment')
  7813. if Attachment ~= nil then
  7814. TS:Create(Attachment,TweenInfo.new(Duration,Enum['EasingStyle'][tostring(Style):split('.')[3]],Enum['EasingDirection'][tostring(Direction):split('.')[3]],0,false,0),{CFrame = Value}):Play()
  7815. end
  7816. end
  7817.  
  7818. local PreloadAnimation = function(AssetId)
  7819. local Sequence = game:GetObjects('rbxassetid://'..AssetId)[1]; assert(Sequence:IsA('KeyframeSequence'),'Instance is not a KeyframeSequence')
  7820. local Keyframes, Poses = Sequence:GetKeyframes(), {};
  7821. local Yield = function(Seconds)
  7822. for I = 1,Seconds*60 do
  7823. Heartbeat:Wait()
  7824. end
  7825. end
  7826. for I = 1,#Keyframes do
  7827. local K0, K1 = Keyframes[I-1], Keyframes[I]
  7828. local Duration = K0 ~= nil and K1['Time'] - K0['Time'] or 0;
  7829. for K,V in next, K1:GetDescendants() do
  7830. if V:IsA('Pose') and V['Name'] ~= 'Head' and V['Name'] ~= 'HumanoidRootPart' then
  7831. local Args = {
  7832. Char:FindFirstChild(V.Name);
  7833. PoseToCF(V, Joints[V.Name]);
  7834. Duration;
  7835. V['EasingStyle'];
  7836. V['EasingDirection'];
  7837. K1['Time'];
  7838. }
  7839. table.insert(Poses,Args)
  7840. end
  7841. end
  7842. end
  7843. local Track = {}
  7844. --/* Class Functions/Events
  7845. Track['Finished'] = Instance.new('BindableEvent')
  7846. local Run = function()
  7847. for K,V in next, Poses do
  7848. coroutine.wrap(function()
  7849. Yield(V[6])
  7850. Edit(table.unpack(V))
  7851. end)()
  7852. end
  7853. coroutine.wrap(function() Yield(Poses[#Poses][6]) Track.Finished:Fire() end)()
  7854. end
  7855. Track['Play'] = function()
  7856. Run();
  7857. if Sequence['Loop'] ~= false then
  7858. repeat Track.Finished.Event:Wait(); Run()
  7859. until Stopped or Humanoid['Health'] < 1
  7860. end
  7861. end
  7862. return Track
  7863. end
  7864.  
  7865.  
  7866. local Anim = PreloadAnimation(0)
  7867.  
  7868. Anim:Play()
  7869. Anim.Finished.Event:Wait()
  7870. wait(0.5)
  7871. repeat
  7872. game:GetService('RunService').Stepped:Wait()
  7873. for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
  7874. if v:IsA("Part") then
  7875. v.CanCollide = false
  7876. end
  7877. end
  7878. until game.Players.LocalPlayer.Character.Humanoid.Health <= 0
  7879. end)
  7880. end
  7881. coroutine.wrap(ZPXIAAZ_fake_script)()
  7882. local function JLLWLZP_fake_script() -- FollowPlayer.LocalScript
  7883. local script = Instance.new('LocalScript', FollowPlayer)
  7884.  
  7885. local toggle = false
  7886. script.Parent.MouseButton1Down:Connect(function()
  7887. script.Parent.Parent.Parent.Parent.Parent.Frame3.Visible = true
  7888. end)
  7889.  
  7890.  
  7891. end
  7892. coroutine.wrap(JLLWLZP_fake_script)()
  7893. local function UUFOHEA_fake_script() -- TextButton.LocalScript
  7894. local script = Instance.new('LocalScript', TextButton)
  7895.  
  7896. local back = script.Parent.Parent.Frame
  7897. local gay = back.ScrollingFrame
  7898.  
  7899. local window = {
  7900. count = 0;
  7901. toggles = {},
  7902. closed = false;
  7903. }
  7904. script.Parent.MouseButton1Click:connect(function()
  7905. window.closed = not window.closed
  7906. script.Parent.Text = (window.closed and "+" or "-")
  7907. if script.Parent.Text == "+" then
  7908. back:TweenSize(UDim2.new(0, 461,0, 0), "Out", "Sine", 1)
  7909. wait() do
  7910. gay.Visible = false
  7911. end
  7912. else
  7913. back:TweenSize(UDim2.new(0, 461,0, 348), "Out", "Sine", 1)
  7914. wait(1) do
  7915. gay.Visible = true
  7916. end
  7917. end
  7918.  
  7919. end)
  7920.  
  7921. end
  7922. coroutine.wrap(UUFOHEA_fake_script)()
  7923. local function JBTT_fake_script() -- Frame2.LocalScript
  7924. local script = Instance.new('LocalScript', Frame2)
  7925.  
  7926. local dragger = {};
  7927. local resizer = {};
  7928.  
  7929. do
  7930. local mouse = game:GetService("Players").LocalPlayer:GetMouse();
  7931. local inputService = game:GetService('UserInputService');
  7932. local heartbeat = game:GetService("RunService").Heartbeat;
  7933. -- // credits to Ririchi / Inori for this cute drag function :)
  7934. function dragger.new(frame)
  7935. local s, event = pcall(function()
  7936. return frame.MouseEnter
  7937. end)
  7938.  
  7939. if s then
  7940. frame.Active = true;
  7941.  
  7942. event:connect(function()
  7943. local input = frame.InputBegan:connect(function(key)
  7944. if key.UserInputType == Enum.UserInputType.MouseButton1 then
  7945. local objectPosition = Vector2.new(mouse.X - frame.AbsolutePosition.X, mouse.Y - frame.AbsolutePosition.Y);
  7946. while heartbeat:wait() and inputService:IsMouseButtonPressed(Enum.UserInputType.MouseButton1) do
  7947. frame:TweenPosition(UDim2.new(0, mouse.X - objectPosition.X + (frame.Size.X.Offset * frame.AnchorPoint.X), 0, mouse.Y - objectPosition.Y + (frame.Size.Y.Offset * frame.AnchorPoint.Y)), 'Out', 'Quad', 0.1, true);
  7948. end
  7949. end
  7950. end)
  7951.  
  7952. local leave;
  7953. leave = frame.MouseLeave:connect(function()
  7954. input:disconnect();
  7955. leave:disconnect();
  7956. end)
  7957. end)
  7958. end
  7959. end
  7960.  
  7961. function resizer.new(p, s)
  7962. p:GetPropertyChangedSignal('AbsoluteSize'):connect(function()
  7963. s.Size = UDim2.new(s.Size.X.Scale, s.Size.X.Offset, s.Size.Y.Scale, p.AbsoluteSize.Y);
  7964. end)
  7965. end
  7966. end
  7967. script.Parent.Active = true
  7968. script.Parent.Draggable = true
  7969. end
  7970. coroutine.wrap(JBTT_fake_script)()
  7971. local function MSML_fake_script() -- TextButton_2.LocalScript
  7972. local script = Instance.new('LocalScript', TextButton_2)
  7973.  
  7974. script.Parent.MouseButton1Down:Connect(function()
  7975. script.Parent.Parent.Visible = false
  7976. end)
  7977. end
  7978. coroutine.wrap(MSML_fake_script)()
  7979. local function NCUDEV_fake_script() -- PlayAnimation.LocalScript
  7980. local script = Instance.new('LocalScript', PlayAnimation)
  7981.  
  7982. script.Parent.MouseButton1Down:Connect(function()
  7983. game:GetService("RunService").Stepped:Connect(function()
  7984. sethiddenproperty(game.Players.LocalPlayer, "MaximumSimulationRadius", math.huge)
  7985. sethiddenproperty(game.Players.LocalPlayer, "SimulationRadius", math.huge)
  7986. end)
  7987.  
  7988. local Players = game:GetService('Players'); local LP = Players['LocalPlayer']; Create = Instance.new
  7989. local Char = game.Workspace.gay; local Torso, Root, Humanoid = Char['Torso'], Char['HumanoidRootPart'], Char:FindFirstChildOfClass('Humanoid')
  7990. local TS, Heartbeat = game:GetService('TweenService'), game:GetService('RunService')['Heartbeat']
  7991.  
  7992. settings().Physics['AllowSleep'] = false; sethiddenproperty(game.Players.LocalPlayer, "MaximumSimulationRadius", math.huge) sethiddenproperty(game.Players.LocalPlayer, "SimulationRadius", math.huge)
  7993.  
  7994. local PoseToCF = function(Pose,Motor)
  7995. return (Motor['Part0'].CFrame * Motor['C0'] * Pose['CFrame'] * Motor['C1']:Inverse()):ToObjectSpace(Motor['Part0'].CFrame)
  7996. end
  7997.  
  7998. local Joints = {
  7999. ['Torso'] = Root['RootJoint'];
  8000. ['Left Arm'] = Torso['Left Shoulder'];
  8001. ['Right Arm'] = Torso['Right Shoulder'];
  8002. ['Left Leg'] = Torso['Left Hip'];
  8003. ['Right Leg'] = Torso['Right Hip'];
  8004. }
  8005.  
  8006. coroutine.wrap(function()
  8007. Char['HumanoidRootPart'].Anchored = true;
  8008. wait(.6)
  8009. Char['HumanoidRootPart'].Anchored = false;
  8010. Humanoid['Died']:Wait()
  8011. for K,V in next, Char:GetChildren() do
  8012. if not V:IsA('Humanoid') then
  8013. V:Destroy()
  8014. end
  8015. end
  8016. end)()
  8017.  
  8018.  
  8019. for K,V in next, Joints do
  8020. local AP, AO, A0, A1 = Create('AlignPosition',V['Part1']), Create('AlignOrientation',V['Part1']), Create('Attachment',V['Part1']), Create('Attachment',V['Part0'])
  8021. AP['RigidityEnabled'] = true; AO['RigidityEnabled'] = true
  8022. AP['Attachment0'] = A0; AP['Attachment1'] = A1;
  8023. AO['Attachment0'] = A0; AO['Attachment1'] = A1;
  8024. A0['Name'] = 'CFAttachment'; A0['CFrame'] = V['C1'] * V['C0']:Inverse(); V:Remove()
  8025. end
  8026.  
  8027. local Edit = function(Part,Value,Duration,Style,Direction)
  8028. Style = Style or 'Enum.EasingStyle.Linear'; Direction = Direction or 'Enum.EasingDirection.In'
  8029. local Attachment = Part:FindFirstChild('CFAttachment')
  8030. if Attachment ~= nil then
  8031. TS:Create(Attachment,TweenInfo.new(Duration,Enum['EasingStyle'][tostring(Style):split('.')[3]],Enum['EasingDirection'][tostring(Direction):split('.')[3]],0,false,0),{CFrame = Value}):Play()
  8032. end
  8033. end
  8034.  
  8035. local PreloadAnimation = function(AssetId)
  8036. local Sequence = game:GetObjects('rbxassetid://'..AssetId)[1]; assert(Sequence:IsA('KeyframeSequence'),'Instance is not a KeyframeSequence')
  8037. local Keyframes, Poses = Sequence:GetKeyframes(), {};
  8038. local Yield = function(Seconds)
  8039. for I = 1,Seconds*60 do
  8040. Heartbeat:Wait()
  8041. end
  8042. end
  8043. for I = 1,#Keyframes do
  8044. local K0, K1 = Keyframes[I-1], Keyframes[I]
  8045. local Duration = K0 ~= nil and K1['Time'] - K0['Time'] or 0;
  8046. for K,V in next, K1:GetDescendants() do
  8047. if V:IsA('Pose') and V['Name'] ~= 'Head' and V['Name'] ~= 'HumanoidRootPart' then
  8048. local Args = {
  8049. Char:FindFirstChild(V.Name);
  8050. PoseToCF(V, Joints[V.Name]);
  8051. Duration;
  8052. V['EasingStyle'];
  8053. V['EasingDirection'];
  8054. K1['Time'];
  8055. }
  8056. table.insert(Poses,Args)
  8057. end
  8058. end
  8059. end
  8060. local Track = {}
  8061. --/* Class Functions/Events
  8062. Track['Finished'] = Instance.new('BindableEvent')
  8063. local Run = function()
  8064. for K,V in next, Poses do
  8065. coroutine.wrap(function()
  8066. Yield(V[6])
  8067. Edit(table.unpack(V))
  8068. end)()
  8069. end
  8070. coroutine.wrap(function() Yield(Poses[#Poses][6]) Track.Finished:Fire() end)()
  8071. end
  8072. Track['Play'] = function()
  8073. Run();
  8074. if Sequence['Loop'] ~= false then
  8075. repeat Track.Finished.Event:Wait(); Run()
  8076. until Stopped or Humanoid['Health'] < 1
  8077. end
  8078. end
  8079. return Track
  8080. end
  8081.  
  8082.  
  8083. local Anim = PreloadAnimation(script.Parent.Parent.TextBox.Text)
  8084.  
  8085. Anim:Play()
  8086. Anim.Finished.Event:Wait()
  8087. wait(0.5)
  8088. repeat
  8089. game:GetService('RunService').Stepped:Wait()
  8090. for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
  8091. if v:IsA("Part") then
  8092. v.CanCollide = false
  8093. end
  8094. end
  8095. until game.Players.LocalPlayer.Character.Humanoid.Health <= 0
  8096. end)
  8097. end
  8098. coroutine.wrap(NCUDEV_fake_script)()
  8099. local function PCKJD_fake_script() -- Frame3.LocalScript
  8100. local script = Instance.new('LocalScript', Frame3)
  8101.  
  8102. local dragger = {};
  8103. local resizer = {};
  8104.  
  8105. do
  8106. local mouse = game:GetService("Players").LocalPlayer:GetMouse();
  8107. local inputService = game:GetService('UserInputService');
  8108. local heartbeat = game:GetService("RunService").Heartbeat;
  8109. -- // credits to Ririchi / Inori for this cute drag function :)
  8110. function dragger.new(frame)
  8111. local s, event = pcall(function()
  8112. return frame.MouseEnter
  8113. end)
  8114.  
  8115. if s then
  8116. frame.Active = true;
  8117.  
  8118. event:connect(function()
  8119. local input = frame.InputBegan:connect(function(key)
  8120. if key.UserInputType == Enum.UserInputType.MouseButton1 then
  8121. local objectPosition = Vector2.new(mouse.X - frame.AbsolutePosition.X, mouse.Y - frame.AbsolutePosition.Y);
  8122. while heartbeat:wait() and inputService:IsMouseButtonPressed(Enum.UserInputType.MouseButton1) do
  8123. frame:TweenPosition(UDim2.new(0, mouse.X - objectPosition.X + (frame.Size.X.Offset * frame.AnchorPoint.X), 0, mouse.Y - objectPosition.Y + (frame.Size.Y.Offset * frame.AnchorPoint.Y)), 'Out', 'Quad', 0.1, true);
  8124. end
  8125. end
  8126. end)
  8127.  
  8128. local leave;
  8129. leave = frame.MouseLeave:connect(function()
  8130. input:disconnect();
  8131. leave:disconnect();
  8132. end)
  8133. end)
  8134. end
  8135. end
  8136.  
  8137. function resizer.new(p, s)
  8138. p:GetPropertyChangedSignal('AbsoluteSize'):connect(function()
  8139. s.Size = UDim2.new(s.Size.X.Scale, s.Size.X.Offset, s.Size.Y.Scale, p.AbsoluteSize.Y);
  8140. end)
  8141. end
  8142. end
  8143. script.Parent.Active = true
  8144. script.Parent.Draggable = true
  8145. end
  8146. coroutine.wrap(PCKJD_fake_script)()
  8147. local function YHWX_fake_script() -- TextButton_3.LocalScript
  8148. local script = Instance.new('LocalScript', TextButton_3)
  8149.  
  8150. script.Parent.MouseButton1Down:Connect(function()
  8151. script.Parent.Parent.Visible = false
  8152. end)
  8153. end
  8154. coroutine.wrap(YHWX_fake_script)()
  8155. local function EMFGJKS_fake_script() -- Follow.LocalScript
  8156. local script = Instance.new('LocalScript', Follow)
  8157.  
  8158. script.Parent.MouseButton1Down:Connect(function()
  8159. local oof = script.Parent.Parent.TextBox.Text
  8160. if script.Parent.Text == "Follow" then
  8161. script.Parent.Text = "Unfollow"
  8162. repeat
  8163. wait(math.random(1,5))
  8164. local target = game.Players:FindFirstChild(oof).Character.HumanoidRootPart
  8165. if target ~= nil then
  8166. game.Workspace.gay.Humanoid:MoveTo(target.Position, target)
  8167. end
  8168. until script.Parent.Text == "Follow"
  8169. elseif script.Parent.Text == "Unfollow" then
  8170. script.Parent.Text = "Follow"
  8171. end
  8172. end)
  8173.  
  8174.  
  8175.  
  8176. end
  8177. coroutine.wrap(EMFGJKS_fake_script)()
  8178. end)
  8179.  
  8180. PP.Name = "PP"
  8181. PP.Parent = Scripts
  8182. PP.BackgroundColor3 = Color3.fromRGB(255, 163, 26)
  8183. PP.BorderColor3 = Color3.fromRGB(27, 42, 53)
  8184. PP.BorderSizePixel = 0
  8185. PP.Position = UDim2.new(0.0370370373, 0, 0.0113740861, 0)
  8186. PP.Size = UDim2.new(0, 85, 0, 32)
  8187. PP.Font = Enum.Font.SourceSansItalic
  8188. PP.Text = "PP"
  8189. PP.TextColor3 = Color3.fromRGB(0, 0, 0)
  8190. PP.TextSize = 30.000
  8191. PP.TextWrapped = true
  8192. PP.MouseButton1Down:connect(function()
  8193. for i,v in pairs(game:GetService("Players").LocalPlayer.Character:GetChildren()) do
  8194. if v:IsA("Accessory") then
  8195. print(v)
  8196. end
  8197. end
  8198.  
  8199. --Just prints hats your wearing in console incase u wanted to change hats^
  8200.  
  8201. local unanchoredparts = {}
  8202. local movers = {}
  8203. local tog = true
  8204. local move = false
  8205. local Player = game:GetService("Players").LocalPlayer
  8206. local Character = Player.Character
  8207. local mov = {};
  8208. local mov2 = {};
  8209.  
  8210. local tip = "Mushroom" --press f9 and find the hat that looks like a heads name and put it here
  8211. local x = -0.011 --Edit Position for head n +left and -Right
  8212. local y = -0.587 --Edit Position for head up and down
  8213. local z = -3.234 --Edit Position for head x3
  8214.  
  8215. local Hats = {pp = Character:WaitForChild("Pal Hair"),
  8216. ball1 = Character:WaitForChild("InternationalFedora"),
  8217. ball2 = Character:WaitForChild("MeshPartAccessory"),
  8218. }
  8219.  
  8220. --Dont touch below
  8221.  
  8222. for i,v in next, Hats do
  8223. v.Handle.AccessoryWeld:Remove()
  8224. for _,mesh in next, v:GetDescendants() do
  8225. if mesh:IsA("Mesh") or mesh:IsA("SpecialMesh") then
  8226. mesh:Remove()
  8227. end
  8228. end
  8229. end
  8230. local Network = coroutine.create(function()
  8231. while true do
  8232. game:GetService("RunService").Heartbeat:Wait()
  8233. settings().Physics.AllowSleep = false
  8234. sethiddenproperty(game.Players.LocalPlayer, "MaximumSimulationRadius", math.huge)
  8235. sethiddenproperty(game.Players.LocalPlayer, "SimulationRadius", math.huge)
  8236. end
  8237. end)
  8238. coroutine.resume(Network)
  8239.  
  8240. function ftp(str)
  8241. local pt = {};
  8242. if str ~= 'me' and str ~= 'random' then
  8243. for i, v in pairs(game.Players:GetPlayers()) do
  8244. if v.Name:lower():find(str:lower()) then
  8245. table.insert(pt, v);
  8246. end
  8247. end
  8248. elseif str == 'me' then
  8249. table.insert(pt, plr);
  8250. elseif str == 'random' then
  8251. table.insert(pt, game.Players:GetPlayers()[math.random(1, #game.Players:GetPlayers())]);
  8252. end
  8253. return pt;
  8254. end
  8255.  
  8256. local function align(i,v)
  8257. local att0 = Instance.new("Attachment", i)
  8258. att0.Position = Vector3.new(0,0,0)
  8259. local att1 = Instance.new("Attachment", v)
  8260. att1.Position = Vector3.new(0,0,0)
  8261. local AP = Instance.new("AlignPosition", i)
  8262. AP.Attachment0 = att0
  8263. AP.Attachment1 = att1
  8264. AP.RigidityEnabled = false
  8265. AP.ReactionForceEnabled = false
  8266. AP.ApplyAtCenterOfMass = true
  8267. AP.MaxForce = 9999999
  8268. AP.MaxVelocity = math.huge
  8269. AP.Responsiveness = 65
  8270. local AO = Instance.new("AlignOrientation", i)
  8271. AO.Attachment0 = att0
  8272. AO.Attachment1 = att1
  8273. AO.ReactionTorqueEnabled = true
  8274. AO.PrimaryAxisOnly = false
  8275. AO.MaxTorque = 9999999
  8276. AO.MaxAngularVelocity = math.huge
  8277. AO.Responsiveness = 50
  8278. end
  8279.  
  8280. --Dont touch above
  8281.  
  8282. align(Hats.pp.Handle, Character["Torso"])
  8283. align(Hats.ball1.Handle, Character["Torso"])
  8284. align(Hats.ball2.Handle, Character["Torso"])
  8285.  
  8286. Hats.pp.Handle.Attachment.Rotation = Vector3.new(-11.21, 0, 0)
  8287. Hats.ball1.Handle.Attachment.Rotation = Vector3.new(-8.27, 0, 0)
  8288. Hats.ball2.Handle.Attachment.Rotation = Vector3.new(-8.27, 0, 0)
  8289.  
  8290. --Attachmment1 is the 1st hat u put in Hats at the top. it goes in order
  8291.  
  8292. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment1"
  8293. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment2"
  8294. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment3"
  8295.  
  8296. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-0, -0.898, -1.519)
  8297. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(0.542, -1.34, -0.746)
  8298. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0.582, -1.34, -0.746)
  8299.  
  8300.  
  8301. Character:WaitForChild(tip).Handle.AccessoryWeld:Remove()
  8302. local alignpos = Instance.new("AlignPosition", Character)
  8303. local alignorien = Instance.new("AlignOrientation", Character)
  8304. local att1 = Instance.new("Attachment", Character:WaitForChild(tip).Handle)
  8305. local att2 = Instance.new("Attachment", Character:WaitForChild("Torso"))
  8306. alignpos.Attachment0 = att1
  8307. alignpos.Attachment1 = att2
  8308. alignpos.RigidityEnabled = false
  8309. alignpos.ReactionForceEnabled = false
  8310. alignpos.ApplyAtCenterOfMass = true
  8311. alignpos.MaxForce = 99999999
  8312. alignpos.MaxVelocity = math.huge
  8313. alignpos.Responsiveness = 65
  8314. alignorien.Attachment0 = att1
  8315. alignorien.Attachment1 = att2
  8316. alignorien.ReactionTorqueEnabled = true
  8317. alignorien.PrimaryAxisOnly = false
  8318. alignorien.MaxTorque = 99999999
  8319. alignorien.MaxAngularVelocity = math.huge
  8320. alignorien.Responsiveness = 50
  8321. att2.Position = Vector3.new(x,y,z)
  8322. att2.Rotation = Vector3.new(-78.79, 0, 0)
  8323. end)
  8324.  
  8325. Plane.Name = "Plane"
  8326. Plane.Parent = Scripts
  8327. Plane.BackgroundColor3 = Color3.fromRGB(255, 163, 26)
  8328. Plane.BorderColor3 = Color3.fromRGB(27, 42, 53)
  8329. Plane.BorderSizePixel = 0
  8330. Plane.Position = UDim2.new(0.0370370373, 0, 0.0113740861, 0)
  8331. Plane.Size = UDim2.new(0, 85, 0, 32)
  8332. Plane.Font = Enum.Font.SourceSansItalic
  8333. Plane.Text = "Plane"
  8334. Plane.TextColor3 = Color3.fromRGB(0, 0, 0)
  8335. Plane.TextSize = 30.000
  8336. Plane.TextWrapped = true
  8337. Plane.MouseButton1Down:connect(function()
  8338. game.Players.LocalPlayer.Character["Right Arm"]:Destroy()
  8339. game.Players.LocalPlayer.Character["Left Arm"]:Destroy()
  8340. game.Players.LocalPlayer.Character["Right Leg"]:Destroy()
  8341. game.Players.LocalPlayer.Character["Left Leg"]:Destroy()
  8342.  
  8343. local unanchoredparts = {}
  8344. local movers = {}
  8345. local tog = true
  8346. local move = false
  8347. local Player = game:GetService("Players").LocalPlayer
  8348. local Character = Player.Character
  8349. local mov = {};
  8350. local mov2 = {};
  8351.  
  8352. Character.Humanoid.HipHeight = 4
  8353. Character.Humanoid.WalkSpeed = 16
  8354.  
  8355. local pro = "HeliHat" --press f9 and find the hat that looks like a heads name and put it here
  8356. local x = 0 --Edit Position for head n +left and -Right
  8357. local y = 0 --Edit Position for head up and down
  8358. local z = 0 --Edit Position for head x3
  8359.  
  8360. local Hats = {base = Character:WaitForChild("MeshPartAccessory"),
  8361. wing1 = Character:WaitForChild("Da Vinci's Wings"),
  8362. fire = Character:WaitForChild("FireMohawk"),
  8363. top = Character:WaitForChild("InvisibleEgg"),
  8364. }
  8365.  
  8366. --Dont touch below
  8367.  
  8368. for i,v in next, Hats do
  8369. v.Handle.AccessoryWeld:Remove()
  8370. for _,mesh in next, v:GetDescendants() do
  8371. if mesh:IsA("Mesh") or mesh:IsA("SpecialMesh") then
  8372. mesh:Remove()
  8373. end
  8374. end
  8375. end
  8376.  
  8377. function ftp(str)
  8378. local pt = {};
  8379. if str ~= 'me' and str ~= 'random' then
  8380. for i, v in pairs(game.Players:GetPlayers()) do
  8381. if v.Name:lower():find(str:lower()) then
  8382. table.insert(pt, v);
  8383. end
  8384. end
  8385. elseif str == 'me' then
  8386. table.insert(pt, plr);
  8387. elseif str == 'random' then
  8388. table.insert(pt, game.Players:GetPlayers()[math.random(1, #game.Players:GetPlayers())]);
  8389. end
  8390. return pt;
  8391. end
  8392.  
  8393. local function align(i,v)
  8394. local att0 = Instance.new("Attachment", i)
  8395. att0.Position = Vector3.new(0,0,0)
  8396. local att1 = Instance.new("Attachment", v)
  8397. att1.Position = Vector3.new(0,0,0)
  8398. local AP = Instance.new("AlignPosition", i)
  8399. AP.Attachment0 = att0
  8400. AP.Attachment1 = att1
  8401. AP.RigidityEnabled = false
  8402. AP.ReactionForceEnabled = false
  8403. AP.ApplyAtCenterOfMass = true
  8404. AP.MaxForce = 9999999
  8405. AP.MaxVelocity = math.huge
  8406. AP.Responsiveness = 100
  8407. local AO = Instance.new("AlignOrientation", i)
  8408. AO.Attachment0 = att0
  8409. AO.Attachment1 = att1
  8410. AO.ReactionTorqueEnabled = false
  8411. AO.PrimaryAxisOnly = false
  8412. AO.MaxTorque = 9999999
  8413. AO.MaxAngularVelocity = math.huge
  8414. AO.Responsiveness = 50
  8415. end
  8416.  
  8417. --Dont touch above
  8418.  
  8419. align(Hats.base.Handle, Character["Torso"])
  8420. align(Hats.wing1.Handle, Character["Torso"])
  8421. align(Hats.fire.Handle, Character["Torso"])
  8422. align(Hats.top.Handle, Character["Torso"])
  8423. Hats.base.Handle.Attachment.Rotation = Vector3.new(0,0,0) --Rotation for the hats
  8424. Hats.wing1.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  8425. Hats.fire.Handle.Attachment.Rotation = Vector3.new(-90,0,0)
  8426. Hats.top.Handle.Attachment.Rotation = Vector3.new(45,0,0)
  8427.  
  8428. --Attachmment1 is the 1st hat u put in Hats at the top. it goes in order
  8429.  
  8430. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment1"
  8431. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment2"
  8432. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment3"
  8433. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment4"
  8434.  
  8435. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0,-0.3,0) --Position of the hats
  8436. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(0,-0.3,0)
  8437. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(0,-0.3,2.3)
  8438. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(0,1.3,0)
  8439.  
  8440. Character:WaitForChild(pro).Handle.AccessoryWeld:Remove()
  8441. local alignpos = Instance.new("AlignPosition", Character)
  8442. local alignorien = Instance.new("AlignOrientation", Character)
  8443. local att1 = Instance.new("Attachment", Character:WaitForChild(pro).Handle)
  8444. local att2 = Instance.new("Attachment", Character:WaitForChild("Head"))
  8445. alignpos.Attachment0 = att1
  8446. alignpos.Attachment1 = att2
  8447. alignpos.RigidityEnabled = false
  8448. alignpos.ReactionForceEnabled = false
  8449. alignpos.ApplyAtCenterOfMass = true
  8450. alignpos.MaxForce = 99999999
  8451. alignpos.MaxVelocity = math.huge
  8452. alignpos.Responsiveness = 65
  8453. alignorien.Attachment0 = att1
  8454. alignorien.Attachment1 = att2
  8455. alignorien.ReactionTorqueEnabled = false
  8456. alignorien.PrimaryAxisOnly = false
  8457. alignorien.MaxTorque = 99999999
  8458. alignorien.MaxAngularVelocity = math.huge
  8459. alignorien.Responsiveness = 50
  8460. att2.Position = Vector3.new(x,-1.5,-3.2)
  8461. att2.Rotation = Vector3.new(-90,0,0)
  8462.  
  8463. repeat wait()
  8464. until game.Players.LocalPlayer and game.Players.LocalPlayer.Character and game.Players.LocalPlayer.Character:findFirstChild("Head") and game.Players.LocalPlayer.Character:findFirstChild("Humanoid")
  8465. local mouse = game.Players.LocalPlayer:GetMouse()
  8466. repeat wait() until mouse
  8467. local plr = game.Players.LocalPlayer
  8468. local torso = plr.Character.Head
  8469. local flying = false
  8470. local deb = true
  8471. local ctrl = {f = 0, b = 0, l = 0, r = 0}
  8472. local lastctrl = {f = 0, b = 0, l = 0, r = 0}
  8473. local maxspeed = 1000
  8474. local speed = 5000
  8475.  
  8476. function Fly()
  8477. local bg = Instance.new("BodyGyro", torso)
  8478. bg.P = 9e4
  8479. bg.maxTorque = Vector3.new(9e9, 9e9, 9e9)
  8480. bg.cframe = torso.CFrame
  8481. local bv = Instance.new("BodyVelocity", torso)
  8482. bv.velocity = Vector3.new(0,0.1,0)
  8483. bv.maxForce = Vector3.new(9e9, 9e9, 9e9)
  8484. repeat wait()
  8485. plr.Character.Humanoid.PlatformStand = true
  8486. if ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0 then
  8487. speed = speed+.5+(speed/maxspeed)
  8488. if speed > maxspeed then
  8489. speed = maxspeed
  8490. end
  8491. elseif not (ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0) and speed ~= 0 then
  8492. speed = speed-2
  8493. if speed < 0 then
  8494. speed = 0
  8495. end
  8496. end
  8497. if (ctrl.l + ctrl.r) ~= 0 or (ctrl.f + ctrl.b) ~= 0 then
  8498. bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (ctrl.f+ctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(ctrl.l+ctrl.r,(ctrl.f+ctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed
  8499. lastctrl = {f = ctrl.f, b = ctrl.b, l = ctrl.l, r = ctrl.r}
  8500. elseif (ctrl.l + ctrl.r) == 0 and (ctrl.f + ctrl.b) == 0 and speed ~= 0 then
  8501. bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (lastctrl.f+lastctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(lastctrl.l+lastctrl.r,(lastctrl.f+lastctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed
  8502. else
  8503. bv.velocity = Vector3.new(0,0.1,0)
  8504. end
  8505. bg.cframe = game.Workspace.CurrentCamera.CoordinateFrame * CFrame.Angles(-math.rad((ctrl.f+ctrl.b)*50*speed/maxspeed),0,0)
  8506. until not flying
  8507. ctrl = {f = 0, b = 0, l = 0, r = 0}
  8508. lastctrl = {f = 0, b = 0, l = 0, r = 0}
  8509. speed = 0
  8510. bg:Destroy()
  8511. bv:Destroy()
  8512. plr.Character.Humanoid.PlatformStand = false
  8513. end
  8514. mouse.KeyDown:connect(function(key)
  8515. if key:lower() == "e" then
  8516. if flying then flying = false
  8517. else
  8518. flying = true
  8519. Fly()
  8520. end
  8521. elseif key:lower() == "w" then
  8522. ctrl.f = 1
  8523. elseif key:lower() == "s" then
  8524. ctrl.b = -1
  8525. elseif key:lower() == "a" then
  8526. ctrl.l = -1
  8527. elseif key:lower() == "d" then
  8528. ctrl.r = 1
  8529. end
  8530. end)
  8531. mouse.KeyUp:connect(function(key)
  8532. if key:lower() == "w" then
  8533. ctrl.f = 0
  8534. elseif key:lower() == "s" then
  8535. ctrl.b = 0
  8536. elseif key:lower() == "a" then
  8537. ctrl.l = 0
  8538. elseif key:lower() == "d" then
  8539. ctrl.r = 0
  8540. end
  8541. end)
  8542. Fly()
  8543.  
  8544. sphere = Character:WaitForChild("Head").Attachment
  8545. a = 0
  8546. repeat
  8547. sphere.Rotation = Vector3.new( -90, a, 0)
  8548. wait(.01)
  8549. a = a+30
  8550. until pigs == 1
  8551. end)
  8552.  
  8553. Bike.Name = "Bike"
  8554. Bike.Parent = Scripts
  8555. Bike.BackgroundColor3 = Color3.fromRGB(255, 163, 26)
  8556. Bike.BorderColor3 = Color3.fromRGB(27, 42, 53)
  8557. Bike.BorderSizePixel = 0
  8558. Bike.Position = UDim2.new(0.0370370373, 0, 0.0113740861, 0)
  8559. Bike.Size = UDim2.new(0, 85, 0, 32)
  8560. Bike.Font = Enum.Font.SourceSansItalic
  8561. Bike.Text = "Bike"
  8562. Bike.TextColor3 = Color3.fromRGB(0, 0, 0)
  8563. Bike.TextSize = 30.000
  8564. Bike.TextWrapped = true
  8565. Bike.MouseButton1Down:connect(function()
  8566.  
  8567. local NetworkAccess = coroutine.create(function()
  8568. settings().Physics.AllowSleep = false
  8569. while true do game:GetService("RunService").RenderStepped:Wait()
  8570. game:GetService("Players").LocalPlayer.ReplicationFocus = workspace
  8571. game:GetService("Players").LocalPlayer.MaximumSimulationRadius = math.pow(math.huge,math.huge)
  8572. sethiddenproperty(game:GetService("Players").LocalPlayer,"SimulationRadius",math.huge*math.huge) end end)
  8573. coroutine.resume(NetworkAccess)
  8574.  
  8575. plr = game.Players.LocalPlayer
  8576. char = plr.Character
  8577. torso = char.Torso
  8578. local lol = Instance.new("Part")
  8579. lol.Parent = char
  8580. lol.Name = "lol"
  8581. lol.CanCollide = true
  8582. lol.Transparency = 1
  8583. lol.Size = Vector3.new(2, 2.9, 2)
  8584.  
  8585. function Align(Part1,Part0,Position,Angle,name)
  8586. local AlignPos = Instance.new("AlignPosition", Part1)
  8587. AlignPos.Parent.CanCollide = false
  8588. AlignPos.ApplyAtCenterOfMass = true
  8589. AlignPos.MaxForce = 67752
  8590. AlignPos.MaxVelocity = math.huge/9e110
  8591. AlignPos.ReactionForceEnabled = false
  8592. AlignPos.Responsiveness = 200
  8593. AlignPos.RigidityEnabled = false
  8594. local AlignOrient = Instance.new("AlignOrientation", Part1)
  8595. AlignOrient.MaxAngularVelocity = math.huge/9e110
  8596. AlignOrient.MaxTorque = 67752
  8597. AlignOrient.PrimaryAxisOnly = false
  8598. AlignOrient.ReactionTorqueEnabled = false
  8599. AlignOrient.Responsiveness = 200
  8600. AlignOrient.RigidityEnabled = false
  8601. local AttachmentA=Instance.new("Attachment",Part1)
  8602. local AttachmentB=Instance.new("Attachment",Part0)
  8603. AttachmentB.Orientation = Angle
  8604. AttachmentB.Position = Position
  8605. AttachmentB.Name = name
  8606. AlignPos.Attachment0 = AttachmentA
  8607. AlignPos.Attachment1 = AttachmentB
  8608. AlignOrient.Attachment0 = AttachmentA
  8609. AlignOrient.Attachment1 = AttachmentB
  8610. end
  8611.  
  8612. bike = char["Bike"]
  8613. bhandle = bike.Handle
  8614. bhandle.AccessoryWeld:Destroy()
  8615.  
  8616. fire = char["FireMohawk"]
  8617. fhandle = fire.Handle
  8618. fhandle.AccessoryWeld:Destroy()
  8619. fhandle.Mesh:Destroy()
  8620.  
  8621. h = Instance.new("Attachment",bhandle)
  8622. h.Rotation = Vector3.new(0,0,0)
  8623. h.Position = Vector3.new(0,0,0)
  8624.  
  8625. lg = Instance.new("Attachment",torso)
  8626. lg.Rotation = Vector3.new(0,90,0)
  8627. lg.Position = Vector3.new(-0, -1.35, -1)
  8628.  
  8629. gap = Instance.new("AlignPosition",bhandle)
  8630. gap.Attachment0 = h
  8631. gap.Attachment1 = lg
  8632. gap.RigidityEnabled = true
  8633.  
  8634. gao = Instance.new("AlignOrientation",bhandle)
  8635. gao.Attachment0 = h
  8636. gao.Attachment1 = lg
  8637. gao.RigidityEnabled = true
  8638.  
  8639. a = Instance.new("Attachment",fhandle)
  8640. a.Rotation = Vector3.new(0,0,0)
  8641. a.Position = Vector3.new(0,0,0)
  8642.  
  8643. a1 = Instance.new("Attachment",torso)
  8644. a1.Rotation = Vector3.new(90, 0, 0)
  8645. a1.Position = Vector3.new(0, -1.94, -0.46)
  8646.  
  8647. a2 = Instance.new("AlignPosition",fhandle)
  8648. a2.Attachment0 = a
  8649. a2.Attachment1 = a1
  8650. a2.RigidityEnabled = true
  8651.  
  8652. a3 = Instance.new("AlignOrientation",fhandle)
  8653. a3.Attachment0 = a
  8654. a3.Attachment1 = a1
  8655. a3.RigidityEnabled = true
  8656.  
  8657. game.Players.LocalPlayer.Character.Torso["Right Shoulder"]:Destroy()
  8658. game.Players.LocalPlayer.Character.Torso["Left Shoulder"]:Destroy()
  8659. game.Players.LocalPlayer.Character.Torso["Right Hip"]:Destroy()
  8660. game.Players.LocalPlayer.Character.Torso["Left Hip"]:Destroy()
  8661. Align(game.Players.LocalPlayer.Character["Left Arm"],game.Players.LocalPlayer.Character.Torso,Vector3.new(-1.243, 0.195, -0.793),Vector3.new(74.51, 0, 8.28),"Left")
  8662. Align(game.Players.LocalPlayer.Character["Right Arm"],game.Players.LocalPlayer.Character.Torso,Vector3.new(1.243, 0.195, -0.793),Vector3.new(74.51, 0, -8.28),"Right")
  8663. Align(game.Players.LocalPlayer.Character["Right Leg"],game.Players.LocalPlayer.Character.Torso,Vector3.new(0.82, -1.532, -0.518),Vector3.new(9.89, 0, 0),"Right")
  8664. Align(game.Players.LocalPlayer.Character["Left Leg"],game.Players.LocalPlayer.Character.Torso,Vector3.new(-0.82, -1.532, -0.518),Vector3.new(9.89, 0, 0),"Left")
  8665.  
  8666. function WaitForChild(parent,child)
  8667. while not parent:FindFirstChild(child) do print("roped waiting for " .. child) wait() end
  8668. return parent[child]
  8669. end
  8670.  
  8671. local handle = game.Players.LocalPlayer:FindFirstChild("Torso")
  8672.  
  8673. local left=false
  8674. local right=false
  8675. local up=false
  8676. local down=false
  8677. local mouse
  8678. local Character
  8679. local key_down_connect
  8680. local key_up_connect
  8681.  
  8682. local thrustForce
  8683. local thrustMagnitude
  8684. local thrustDirection
  8685. local RotationForce
  8686. local TurnGyro
  8687.  
  8688. local torsoWeld
  8689.  
  8690. local acceleration = 10
  8691. local deceleration = 10
  8692. local turnAlpha = .35
  8693. local alphaDampening = .2
  8694.  
  8695. local Equipped = false
  8696.  
  8697. local LastPosition = nil
  8698. local ActualVelocity = Vector3.new(0,0,0)
  8699.  
  8700. local FakeHandle = nil
  8701.  
  8702. local WheelMesh = Instance.new('SpecialMesh')
  8703. WheelMesh.MeshId = "http://www.roblox.com/asset/?id=122202439"
  8704. WheelMesh.TextureId = "http://www.roblox.com/asset/?id=122185866"
  8705. WheelMesh.Scale = Vector3.new(2.5,2.5,2.5)
  8706.  
  8707. local LightWeld = nil
  8708.  
  8709. local FrontMotor = nil
  8710. local BackMotor = nil
  8711.  
  8712. local CurrentSpeed=0
  8713. local turnSpeed=0
  8714. local turnSpeedAim=5
  8715. function ThrustUpdater()
  8716. while Equipped do
  8717. local direction = Character:FindFirstChild("Torso").CFrame.lookVector
  8718. direction = Vector3.new(direction.x,0,direction.z).unit
  8719. thrustForce.velocity = direction*(CurrentSpeed)
  8720.  
  8721. if FrontMotor then
  8722. FrontMotor.DesiredAngle=(999999999)* (-CurrentSpeed/math.abs(CurrentSpeed))
  8723. FrontMotor.MaxVelocity = CurrentSpeed/250
  8724. if BackMotor then
  8725. BackMotor.DesiredAngle = FrontMotor.DesiredAngle
  8726. BackMotor.MaxVelocity = FrontMotor.MaxVelocity
  8727. end
  8728. end
  8729.  
  8730. RotationForce.angularvelocity = Vector3.new(0, turnSpeed, 0)
  8731. if math.abs(turnSpeed)>alphaDampening then
  8732. turnSpeed= turnSpeed-((alphaDampening)*(math.abs(turnSpeed)/turnSpeed))
  8733. else
  8734. turnSpeed = 0
  8735. end
  8736. local leanAmount= -turnSpeed*(math.pi/6)/4
  8737.  
  8738. if not forwards or back then
  8739. CurrentSpeed = CurrentSpeed*.99
  8740. end
  8741.  
  8742. local xzAngle = math.atan2(Character.Torso.CFrame.lookVector.z,0, Character.Torso.CFrame.lookVector.x)
  8743. TurnGyro.cframe=CFrame.Angles(leanAmount*direction.x,0,leanAmount*direction.z)
  8744. if LastPosition then
  8745. local npos = Vector3.new(Character.Torso.CFrame.p.x,0,Character.Torso.CFrame.p.z)
  8746. --(npos-LastPosition).magnitude
  8747. local myspeed =Vector3.new(FakeHandle.Velocity.X,0,FakeHandle.Velocity.Z).magnitude
  8748. local velocityDifference = math.abs((myspeed - (thrustForce.velocity.magnitude)))
  8749. if myspeed>3 and thrustForce.velocity.magnitude>3 and velocityDifference> .7*thrustForce.velocity.magnitude then
  8750. print('stopping: '..myspeed.." : " .. thrustForce.velocity.magnitude)
  8751. CurrentSpeed=CurrentSpeed*.9
  8752. end
  8753.  
  8754. end
  8755. LastPosition = Vector3.new(Character.Torso.CFrame.p.x,0,Character.Torso.CFrame.p.z)
  8756. wait(1/60)
  8757. end
  8758.  
  8759. end
  8760.  
  8761.  
  8762. function onEquipped(nmouse)
  8763. print('got to equipped')
  8764. Spawn(function()
  8765. if Equipped then
  8766. return
  8767. end
  8768.  
  8769. Character=game.Players.LocalPlayer.Character
  8770. local myTorso = WaitForChild(Character,'Torso')
  8771. if not FakeHandle then
  8772. FakeHandle = handle
  8773. end
  8774. handle.Transparency = 0
  8775.  
  8776. CurrentSpeed=0
  8777. turnSpeed=0
  8778. print('got in if')
  8779. mouse=game.Players.LocalPlayer:GetMouse()
  8780. Equipped = true
  8781.  
  8782. WaitForChild(Character,'Humanoid').PlatformStand = true
  8783.  
  8784. if RotationForce then RotationForce:Destroy() end
  8785. RotationForce = Instance.new('BodyAngularVelocity')
  8786. RotationForce.maxTorque = Vector3.new(0, math.huge, 0)
  8787. RotationForce.angularvelocity = Vector3.new(0, 0, 0)
  8788. RotationForce.Parent = myTorso
  8789.  
  8790. if thrustForce then thrustForce:Destroy() end
  8791. thrustForce = Instance.new('BodyVelocity')
  8792. thrustForce.maxForce = Vector3.new(math.huge,0,math.huge)
  8793. thrustForce.velocity = Vector3.new(0,0,0)
  8794. thrustForce.P = 100
  8795. thrustForce.Parent = FakeHandle--myTorso
  8796.  
  8797. if TurnGyro then TurnGyro:Destroy() end
  8798. TurnGyro = Instance.new('BodyGyro')
  8799. TurnGyro.maxTorque = Vector3.new(5000,0,5000)
  8800. TurnGyro.P = 300
  8801. TurnGyro.D=100
  8802. TurnGyro.Parent = myTorso
  8803.  
  8804. Spawn(ThrustUpdater)
  8805. Spawn(function()
  8806.  
  8807.  
  8808. myTorso.Anchored = true
  8809. myTorso.CFrame = myTorso.CFrame+Vector3.new(0,3,0)
  8810.  
  8811. if torsoWeld then torsoWeld:Destroy() end
  8812. torsoWeld=Instance.new('Weld')
  8813. torsoWeld.C0 = CFrame.Angles(0,0,0) + Vector3.new(0, -1.6, -0.7)
  8814. torsoWeld.Part0 = myTorso
  8815. torsoWeld.Part1 = lol
  8816. torsoWeld.Parent = lol
  8817. lol.CanCollide = true
  8818.  
  8819. wait(.1)
  8820. lol.CanCollide = true
  8821. myTorso.Anchored = false
  8822. end)
  8823.  
  8824. if key_down_connect then
  8825. key_down_connect:disconnect()
  8826. key_up_connect:disconnect()
  8827. end
  8828. key_down_connect=mouse.KeyDown:connect(keyDownFunc)
  8829. key_up_connect=mouse.KeyUp:connect(keyUpFunc)
  8830.  
  8831. Character.Humanoid.WalkSpeed = 0
  8832. --end
  8833. end)
  8834. end
  8835.  
  8836. function keyUpFunc(key)
  8837. if key == nil then return end
  8838. local key = key:lower()
  8839. if key == "w" then
  8840. forwards = false
  8841. elseif key == "a" then
  8842. left = false
  8843. elseif key == "s" then
  8844. back = false
  8845. elseif key == "d" then
  8846. right = false
  8847. end
  8848. end
  8849. local LastSpace = tick()
  8850. function keyDownFunc(key)
  8851. if key == nil then return end
  8852. if inIntro then return end
  8853. local key = key:lower()
  8854. if key == "w" then
  8855. forwards = true
  8856. while forwards do
  8857. CurrentSpeed = math.min(70,CurrentSpeed+(acceleration*(1/30)))
  8858. wait(1/30)
  8859. end
  8860. elseif key == "a" then
  8861. left = true
  8862. while left do
  8863. turnSpeed= math.min(5,turnSpeed+(turnAlpha))
  8864. wait(1/30)
  8865. end
  8866. elseif key == "s" then
  8867. back = true
  8868. while back do
  8869. if CurrentSpeed>0 then
  8870. CurrentSpeed = math.max(-20,CurrentSpeed-(deceleration*2.8*(1/30)))
  8871. else
  8872. CurrentSpeed = math.max(-20,CurrentSpeed-(deceleration*(1/30)))
  8873. end
  8874. wait(1/30)
  8875. end
  8876. elseif key == "d" then
  8877. right = true
  8878.  
  8879. while right do
  8880. turnSpeed= math.max(-5,turnSpeed-(turnAlpha))
  8881. wait(1/30)
  8882. end
  8883. elseif key == ' ' then
  8884. if tick()-LastSpace>1.9 then
  8885. LastSpace = tick()
  8886. local bforce = Instance.new('BodyForce')
  8887. bforce.force = Vector3.new(0,10000,0)
  8888. bforce.Parent = FakeHandle
  8889. wait(.1)
  8890. bforce:Destroy()
  8891. end
  8892. elseif key == "c" then
  8893. game.Workspace.CurrentCamera.CameraSubject = game.Players.LocalPlayer.Character.Humanoid
  8894. game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 0
  8895. elseif key == "x" then
  8896. game.Workspace.CurrentCamera.CameraSubject = game.Players.LocalPlayer.Humanoid
  8897. game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 16
  8898. end
  8899. print( ("The '%s' key was pressed"):format(key) )
  8900. end
  8901.  
  8902. onEquipped()
  8903. end)
  8904.  
  8905. _911Plane.Name = "911 Plane"
  8906. _911Plane.Parent = Scripts
  8907. _911Plane.BackgroundColor3 = Color3.fromRGB(255, 163, 26)
  8908. _911Plane.BorderColor3 = Color3.fromRGB(27, 42, 53)
  8909. _911Plane.BorderSizePixel = 0
  8910. _911Plane.Position = UDim2.new(0.0370370373, 0, 0.0113740861, 0)
  8911. _911Plane.Size = UDim2.new(0, 85, 0, 32)
  8912. _911Plane.Font = Enum.Font.SourceSansItalic
  8913. _911Plane.Text = "911 Plane"
  8914. _911Plane.TextColor3 = Color3.fromRGB(0, 0, 0)
  8915. _911Plane.TextSize = 30.000
  8916. _911Plane.TextWrapped = true
  8917. _911Plane.MouseButton1Down:connect(function()
  8918. game.Players.LocalPlayer.Character:FindFirstChild("Tech Buggies").Name = "a7"
  8919. game.Players.LocalPlayer.Character:FindFirstChild("Angelic Messenger Accessory").Name = "a8"
  8920. game.Players.LocalPlayer.Character:FindFirstChild("Feathery Angel Wings").Name = "a3"
  8921. game.Players.LocalPlayer.Character:FindFirstChild("MeshPartAccessory").Name = "a1"
  8922. game.Players.LocalPlayer.Character:FindFirstChild("MeshPartAccessory").Name = "a4"
  8923. game.Players.LocalPlayer.Character:FindFirstChild("MeshPartAccessory").Name = "a2"
  8924. game.Players.LocalPlayer.Character:FindFirstChild("Feathery Angel Wings").Name = "a5"
  8925. game.Players.LocalPlayer.Character:FindFirstChild("MeshPartAccessory").Name = "a6"
  8926.  
  8927. wait(1)
  8928.  
  8929. local unanchoredparts = {}
  8930. local movers = {}
  8931. local tog = true
  8932. local move = false
  8933. local Player = game:GetService("Players").LocalPlayer
  8934. local Character = Player.Character
  8935. local mov = {};
  8936. local mov2 = {};
  8937.  
  8938. Character.Humanoid.HipHeight = 4
  8939. Character.Humanoid.WalkSpeed = 16
  8940.  
  8941. local Hats = {base = Character:WaitForChild("a1"),
  8942. base2 = Character:WaitForChild("a2"),
  8943. wing = Character:WaitForChild("a3"),
  8944. wingtip = Character:WaitForChild("a4"),
  8945. wing2 = Character:WaitForChild("a5"),
  8946. wingtip2 = Character:WaitForChild("a6"),
  8947. tail = Character:WaitForChild("a7"),
  8948. tailtip = Character:WaitForChild("a8"),
  8949. }
  8950.  
  8951. --Dont touch below
  8952.  
  8953. for i,v in next, Hats do
  8954. v.Handle.AccessoryWeld:Remove()
  8955. for _,mesh in next, v:GetDescendants() do
  8956. if mesh:IsA("Mesh") or mesh:IsA("SpecialMesh") then
  8957. mesh:Remove()
  8958. end
  8959. end
  8960. end
  8961.  
  8962. function ftp(str)
  8963. local pt = {};
  8964. if str ~= 'me' and str ~= 'random' then
  8965. for i, v in pairs(game.Players:GetPlayers()) do
  8966. if v.Name:lower():find(str:lower()) then
  8967. table.insert(pt, v);
  8968. end
  8969. end
  8970. elseif str == 'me' then
  8971. table.insert(pt, plr);
  8972. elseif str == 'random' then
  8973. table.insert(pt, game.Players:GetPlayers()[math.random(1, #game.Players:GetPlayers())]);
  8974. end
  8975. return pt;
  8976. end
  8977.  
  8978. local function align(i,v)
  8979. local att0 = Instance.new("Attachment", i)
  8980. att0.Position = Vector3.new(0,0,0)
  8981. local att1 = Instance.new("Attachment", v)
  8982. att1.Position = Vector3.new(0,0,0)
  8983. local AP = Instance.new("AlignPosition", i)
  8984. AP.Attachment0 = att0
  8985. AP.Attachment1 = att1
  8986. AP.RigidityEnabled = false
  8987. AP.ReactionForceEnabled = false
  8988. AP.ApplyAtCenterOfMass = true
  8989. AP.MaxForce = 9999999
  8990. AP.MaxVelocity = math.huge
  8991. AP.Responsiveness = 100
  8992. local AO = Instance.new("AlignOrientation", i)
  8993. AO.Attachment0 = att0
  8994. AO.Attachment1 = att1
  8995. AO.ReactionTorqueEnabled = false
  8996. AO.PrimaryAxisOnly = false
  8997. AO.MaxTorque = 9999999
  8998. AO.MaxAngularVelocity = math.huge
  8999. AO.Responsiveness = 50
  9000. end
  9001.  
  9002. --Dont touch above
  9003.  
  9004. align(Hats.base.Handle, Character["Torso"])
  9005. align(Hats.base2.Handle, Character["Torso"])
  9006. align(Hats.wing.Handle, Character["Torso"])
  9007. align(Hats.wingtip.Handle, Character["Torso"])
  9008. align(Hats.wing2.Handle, Character["Torso"])
  9009. align(Hats.wingtip2.Handle, Character["Torso"])
  9010. align(Hats.tail.Handle, Character["Torso"])
  9011. align(Hats.tailtip.Handle, Character["Torso"])
  9012.  
  9013. Hats.base.Handle.Attachment.Rotation = Vector3.new(0,0,0) --Rotation for the hats
  9014. Hats.base2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  9015. Hats.wing.Handle.Attachment.Rotation = Vector3.new(-90, -180, 0)
  9016. Hats.wingtip.Handle.Attachment.Rotation = Vector3.new(-25, 90, 0)
  9017. Hats.wing2.Handle.Attachment.Rotation = Vector3.new(90, 0, 0)
  9018. Hats.wingtip2.Handle.Attachment.Rotation = Vector3.new(25, 90, 0)
  9019. Hats.tail.Handle.Attachment.Rotation = Vector3.new(90, -90, 0)
  9020. Hats.tailtip.Handle.Attachment.Rotation = Vector3.new(-25, 0, 0)
  9021.  
  9022.  
  9023. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment1"
  9024. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment2"
  9025. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment3"
  9026. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment4"
  9027. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment5"
  9028. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment6"
  9029. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment7"
  9030. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment8"
  9031.  
  9032. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-0, -0, -3) --Position of the hats
  9033. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(0, -0, 3)
  9034. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-7.5, 0, 0)
  9035. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-12.413, 1.032, 0)
  9036. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(7.5, -0, -0)
  9037. Character:WaitForChild("Torso").Attachment6.Position = Vector3.new(12.413, 1.032, 0)
  9038. Character:WaitForChild("Torso").Attachment7.Position = Vector3.new(0, 0, 10.5)
  9039. Character:WaitForChild("Torso").Attachment8.Position = Vector3.new(0, 1.099, 15.226)
  9040.  
  9041. repeat wait()
  9042. until game.Players.LocalPlayer and game.Players.LocalPlayer.Character and game.Players.LocalPlayer.Character:findFirstChild("Head") and game.Players.LocalPlayer.Character:findFirstChild("Humanoid")
  9043. local mouse = game.Players.LocalPlayer:GetMouse()
  9044. repeat wait() until mouse
  9045. local plr = game.Players.LocalPlayer
  9046. local torso = plr.Character.Head
  9047. local flying = false
  9048. local deb = true
  9049. local ctrl = {f = 0, b = 0, l = 0, r = 0}
  9050. local lastctrl = {f = 0, b = 0, l = 0, r = 0}
  9051. local maxspeed = 1000
  9052. local speed = 5000
  9053.  
  9054. function Fly()
  9055. local bg = Instance.new("BodyGyro", torso)
  9056. bg.P = 9e4
  9057. bg.maxTorque = Vector3.new(9e9, 9e9, 9e9)
  9058. bg.cframe = torso.CFrame
  9059. local bv = Instance.new("BodyVelocity", torso)
  9060. bv.velocity = Vector3.new(0,0.1,0)
  9061. bv.maxForce = Vector3.new(9e9, 9e9, 9e9)
  9062. repeat wait()
  9063. plr.Character.Humanoid.PlatformStand = true
  9064. if ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0 then
  9065. speed = speed+.5+(speed/maxspeed)
  9066. if speed > maxspeed then
  9067. speed = maxspeed
  9068. end
  9069. elseif not (ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0) and speed ~= 0 then
  9070. speed = speed-2
  9071. if speed < 0 then
  9072. speed = 0
  9073. end
  9074. end
  9075. if (ctrl.l + ctrl.r) ~= 0 or (ctrl.f + ctrl.b) ~= 0 then
  9076. bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (ctrl.f+ctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(ctrl.l+ctrl.r,(ctrl.f+ctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed
  9077. lastctrl = {f = ctrl.f, b = ctrl.b, l = ctrl.l, r = ctrl.r}
  9078. elseif (ctrl.l + ctrl.r) == 0 and (ctrl.f + ctrl.b) == 0 and speed ~= 0 then
  9079. bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (lastctrl.f+lastctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(lastctrl.l+lastctrl.r,(lastctrl.f+lastctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed
  9080. else
  9081. bv.velocity = Vector3.new(0,0.1,0)
  9082. end
  9083. bg.cframe = game.Workspace.CurrentCamera.CoordinateFrame * CFrame.Angles(-math.rad((ctrl.f+ctrl.b)*50*speed/maxspeed),0,0)
  9084. until not flying
  9085. ctrl = {f = 0, b = 0, l = 0, r = 0}
  9086. lastctrl = {f = 0, b = 0, l = 0, r = 0}
  9087. speed = 0
  9088. bg:Destroy()
  9089. bv:Destroy()
  9090. plr.Character.Humanoid.PlatformStand = false
  9091. end
  9092. mouse.KeyDown:connect(function(key)
  9093. if key:lower() == "e" then
  9094. if flying then flying = false
  9095. else
  9096. flying = true
  9097. Fly()
  9098. end
  9099. elseif key:lower() == "w" then
  9100. ctrl.f = 1
  9101. elseif key:lower() == "s" then
  9102. ctrl.b = -1
  9103. elseif key:lower() == "a" then
  9104. ctrl.l = -1
  9105. elseif key:lower() == "d" then
  9106. ctrl.r = 1
  9107. end
  9108. end)
  9109. mouse.KeyUp:connect(function(key)
  9110. if key:lower() == "w" then
  9111. ctrl.f = 0
  9112. elseif key:lower() == "s" then
  9113. ctrl.b = 0
  9114. elseif key:lower() == "a" then
  9115. ctrl.l = 0
  9116. elseif key:lower() == "d" then
  9117. ctrl.r = 0
  9118. end
  9119. end)
  9120. Fly()
  9121. end)
  9122.  
  9123. _911.Name = "911"
  9124. _911.Parent = Scripts
  9125. _911.BackgroundColor3 = Color3.fromRGB(255, 163, 26)
  9126. _911.BorderColor3 = Color3.fromRGB(27, 42, 53)
  9127. _911.BorderSizePixel = 0
  9128. _911.Position = UDim2.new(0.0370370373, 0, 0.0113740861, 0)
  9129. _911.Size = UDim2.new(0, 85, 0, 32)
  9130. _911.Font = Enum.Font.SourceSansItalic
  9131. _911.Text = "911"
  9132. _911.TextColor3 = Color3.fromRGB(0, 0, 0)
  9133. _911.TextSize = 30.000
  9134. _911.TextWrapped = true
  9135. _911.MouseButton1Down:connect(function()
  9136.  
  9137. local unanchoredparts = {}
  9138. local movers = {}
  9139. local tog = true
  9140. local move = false
  9141. local Player = game:GetService("Players").LocalPlayer
  9142. local Character = Player.Character
  9143. local mov = {};
  9144. local mov2 = {};
  9145. Character.Torso.Anchored = true
  9146.  
  9147. local pl = "Plane"
  9148. local x = 11.086
  9149. local y = 3.399
  9150. local z = -9.105
  9151.  
  9152. local Hats = {tower = Character:WaitForChild("Kate Hair"),
  9153. tower2 = Character:WaitForChild("Pal Hair"),
  9154. tower3 = Character:WaitForChild("Bedhead"),
  9155. tower4 = Character:WaitForChild("Hat1"),
  9156. tower5 = Character:WaitForChild("LavanderHair"),
  9157. tower6 = Character:WaitForChild("No Speak Monkey"),
  9158. }
  9159.  
  9160. for i,v in next, Hats do
  9161. v.Handle.AccessoryWeld:Remove()
  9162. for _,mesh in next, v:GetDescendants() do
  9163. if mesh:IsA("Mesh") or mesh:IsA("SpecialMesh") then
  9164. mesh:Remove()
  9165. end
  9166. end
  9167. end
  9168.  
  9169. function ftp(str)
  9170. local pt = {};
  9171. if str ~= 'me' and str ~= 'random' then
  9172. for i, v in pairs(game.Players:GetPlayers()) do
  9173. if v.Name:lower():find(str:lower()) then
  9174. table.insert(pt, v);
  9175. end
  9176. end
  9177. elseif str == 'me' then
  9178. table.insert(pt, plr);
  9179. elseif str == 'random' then
  9180. table.insert(pt, game.Players:GetPlayers()[math.random(1, #game.Players:GetPlayers())]);
  9181. end
  9182. return pt;
  9183. end
  9184.  
  9185. local function align(i,v)
  9186. local att0 = Instance.new("Attachment", i)
  9187. att0.Position = Vector3.new(0,0,0)
  9188. local att1 = Instance.new("Attachment", v)
  9189. att1.Position = Vector3.new(0,0,0)
  9190. local AP = Instance.new("AlignPosition", i)
  9191. AP.Attachment0 = att0
  9192. AP.Attachment1 = att1
  9193. AP.RigidityEnabled = false
  9194. AP.ReactionForceEnabled = false
  9195. AP.ApplyAtCenterOfMass = true
  9196. AP.MaxForce = 9999999
  9197. AP.MaxVelocity = math.huge
  9198. AP.Responsiveness = 5
  9199. local AO = Instance.new("AlignOrientation", i)
  9200. AO.Attachment0 = att0
  9201. AO.Attachment1 = att1
  9202. AO.ReactionTorqueEnabled = false
  9203. AO.PrimaryAxisOnly = false
  9204. AO.MaxTorque = 9999999
  9205. AO.MaxAngularVelocity = math.huge
  9206. AO.Responsiveness = 50
  9207. end
  9208. align(Hats.tower.Handle, Character["Torso"])
  9209. align(Hats.tower2.Handle, Character["Torso"])
  9210. align(Hats.tower3.Handle, Character["Torso"])
  9211. align(Hats.tower4.Handle, Character["Torso"])
  9212. align(Hats.tower5.Handle, Character["Torso"])
  9213. align(Hats.tower6.Handle, Character["Torso"])
  9214.  
  9215. Hats.tower.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  9216. Hats.tower2.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  9217. Hats.tower3.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  9218. Hats.tower4.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  9219. Hats.tower5.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  9220. Hats.tower6.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  9221.  
  9222. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment1"
  9223. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment2"
  9224. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment3"
  9225. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment4"
  9226. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment5"
  9227. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment6"
  9228.  
  9229. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(2, -2.417, -5)
  9230. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(2, -0.45, -5)
  9231. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(2, 1.55, -5)
  9232. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2, -2.417, -5)
  9233. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-2, -0.45, -5)
  9234. Character:WaitForChild("Torso").Attachment6.Position = Vector3.new(-2, 1.55, -5)
  9235.  
  9236. Character:WaitForChild(pl).Handle.AccessoryWeld:Remove()
  9237. local alignpos = Instance.new("AlignPosition", Character)
  9238. local alignorien = Instance.new("AlignOrientation", Character)
  9239. local att1 = Instance.new("Attachment", Character:WaitForChild(pl).Handle)
  9240. local att2 = Instance.new("Attachment", Character:WaitForChild("Head"))
  9241. alignpos.Attachment0 = att1
  9242. alignpos.Attachment1 = att2
  9243. alignpos.RigidityEnabled = false
  9244. alignpos.ReactionForceEnabled = false
  9245. alignpos.ApplyAtCenterOfMass = true
  9246. alignpos.MaxForce = 99999999
  9247. alignpos.MaxVelocity = math.huge
  9248. alignpos.Responsiveness = 0.1
  9249. alignorien.Attachment0 = att1
  9250. alignorien.Attachment1 = att2
  9251. alignorien.ReactionTorqueEnabled = false
  9252. alignorien.PrimaryAxisOnly = false
  9253. alignorien.MaxTorque = 99999999
  9254. alignorien.MaxAngularVelocity = math.huge
  9255. alignorien.Responsiveness = 50
  9256. att2.Position = Vector3.new(x,y,z)
  9257. att2.Rotation = Vector3.new(-13.09, 68.31, 14.79)
  9258.  
  9259. wait(3)
  9260.  
  9261. att2.Position = Vector3.new(2.5, 0, -5.483)
  9262.  
  9263. wait(2.5)
  9264.  
  9265. att2.Position = Vector3.new(2.5, -6, -5.483)
  9266. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(2, -5, -5)
  9267. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(2, -5, -5)
  9268. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(2, -5, -5)
  9269. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2, -2.417, -5)
  9270. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-2, -0.45, -5)
  9271. Character:WaitForChild("Torso").Attachment6.Position = Vector3.new(-2, 1.55, -5)
  9272.  
  9273. wait(2)
  9274. att2.Position = Vector3.new(-6.493, -6, -15.772)
  9275. att2.Rotation = Vector3.new(-6.71, 158.68, 13.5)
  9276.  
  9277. wait(1.5)
  9278. att2.Position = Vector3.new(-6.493, 2.729, -15.772)
  9279.  
  9280. wait(2)
  9281. att2.Position = Vector3.new(-2.288, -0.5, -5.596)
  9282.  
  9283. wait(2.5)
  9284. att2.Position = Vector3.new(-2.288, -6, -5.596)
  9285. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(2, -5, -5)
  9286. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(2, -5, -5)
  9287. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(2, -5, -5)
  9288. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2, -5, -5)
  9289. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-2, -5, -5)
  9290. Character:WaitForChild("Torso").Attachment6.Position = Vector3.new(-2, -5, -5)
  9291. wait(2)
  9292. local pcframe = Player.Character:FindFirstChild("HumanoidRootPart").CFrame
  9293. Player.Character:BreakJoints()
  9294.  
  9295. local added
  9296. added = Player.CharacterAdded:Connect(function(Character)
  9297. Character:WaitForChild("HumanoidRootPart")
  9298.  
  9299. Character.HumanoidRootPart.CFrame = pcframe + Vector3.new(0,.8,0)
  9300. added:Disconnect()
  9301. end)
  9302. end)
  9303.  
  9304. Car.Name = "Car"
  9305. Car.Parent = Scripts
  9306. Car.BackgroundColor3 = Color3.fromRGB(255, 163, 26)
  9307. Car.BorderColor3 = Color3.fromRGB(27, 42, 53)
  9308. Car.BorderSizePixel = 0
  9309. Car.Position = UDim2.new(0.0370370373, 0, 0.0113740861, 0)
  9310. Car.Size = UDim2.new(0, 85, 0, 32)
  9311. Car.Font = Enum.Font.SourceSansItalic
  9312. Car.Text = "Car"
  9313. Car.TextColor3 = Color3.fromRGB(0, 0, 0)
  9314. Car.TextSize = 30.000
  9315. Car.TextWrapped = true
  9316. Car.MouseButton1Down:connect(function()
  9317. local NetworkAccess = coroutine.create(function()
  9318. settings().Physics.AllowSleep = false
  9319. while true do game:GetService("RunService").RenderStepped:Wait()
  9320. game:GetService("Players").LocalPlayer.ReplicationFocus = workspace
  9321. game:GetService("Players").LocalPlayer.MaximumSimulationRadius = math.pow(math.huge,math.huge)
  9322. sethiddenproperty(game:GetService("Players").LocalPlayer,"SimulationRadius",math.huge*math.huge) end end)
  9323. coroutine.resume(NetworkAccess)
  9324.  
  9325. plr = game.Players.LocalPlayer
  9326. char = plr.Character
  9327. torso = char.Torso
  9328. char["Left Leg"]:Remove()
  9329. char["Right Leg"]:Remove()
  9330. char.Humanoid.WalkSpeed = 75
  9331. char.Humanoid.HipHeight = 0.8
  9332.  
  9333. function Align(Part1,Part0,Position,Angle,name)
  9334. local AlignPos = Instance.new("AlignPosition", Part1)
  9335. AlignPos.Parent.CanCollide = false
  9336. AlignPos.ApplyAtCenterOfMass = true
  9337. AlignPos.MaxForce = 67752
  9338. AlignPos.MaxVelocity = math.huge/9e110
  9339. AlignPos.ReactionForceEnabled = false
  9340. AlignPos.Responsiveness = 200
  9341. AlignPos.RigidityEnabled = false
  9342. local AlignOrient = Instance.new("AlignOrientation", Part1)
  9343. AlignOrient.MaxAngularVelocity = math.huge/9e110
  9344. AlignOrient.MaxTorque = 67752
  9345. AlignOrient.PrimaryAxisOnly = false
  9346. AlignOrient.ReactionTorqueEnabled = false
  9347. AlignOrient.Responsiveness = 200
  9348. AlignOrient.RigidityEnabled = false
  9349. local AttachmentA=Instance.new("Attachment",Part1)
  9350. local AttachmentB=Instance.new("Attachment",Part0)
  9351. AttachmentB.Orientation = Angle
  9352. AttachmentB.Position = Position
  9353. AttachmentB.Name = name
  9354. AlignPos.Attachment0 = AttachmentA
  9355. AlignPos.Attachment1 = AttachmentB
  9356. AlignOrient.Attachment0 = AttachmentA
  9357. AlignOrient.Attachment1 = AttachmentB
  9358. end
  9359.  
  9360. car = char["MeshPartAccessory"]
  9361. chandle = car.Handle
  9362. chandle.AccessoryWeld:Destroy()
  9363.  
  9364. fire = char["FireMohawk"]
  9365. fhandle = fire.Handle
  9366. fhandle.AccessoryWeld:Destroy()
  9367. fhandle.Mesh:Destroy()
  9368.  
  9369. h = Instance.new("Attachment",chandle)
  9370. h.Rotation = Vector3.new(0,0,0)
  9371. h.Position = Vector3.new(0,0,0)
  9372.  
  9373. lg = Instance.new("Attachment",torso)
  9374. lg.Rotation = Vector3.new(0,0,0)
  9375. lg.Position = Vector3.new(0, -0.767, -0.942)
  9376.  
  9377. gap = Instance.new("AlignPosition",chandle)
  9378. gap.Attachment0 = h
  9379. gap.Attachment1 = lg
  9380. gap.RigidityEnabled = true
  9381.  
  9382. gao = Instance.new("AlignOrientation",chandle)
  9383. gao.Attachment0 = h
  9384. gao.Attachment1 = lg
  9385. gao.RigidityEnabled = true
  9386.  
  9387. a = Instance.new("Attachment",fhandle)
  9388. a.Rotation = Vector3.new(0,0,0)
  9389. a.Position = Vector3.new(0,0,0)
  9390.  
  9391. a1 = Instance.new("Attachment",torso)
  9392. a1.Rotation = Vector3.new(90, 0, 0)
  9393. a1.Position = Vector3.new(0, -0.974, 0.975)
  9394.  
  9395. a2 = Instance.new("AlignPosition",fhandle)
  9396. a2.Attachment0 = a
  9397. a2.Attachment1 = a1
  9398. a2.RigidityEnabled = true
  9399.  
  9400. a3 = Instance.new("AlignOrientation",fhandle)
  9401. a3.Attachment0 = a
  9402. a3.Attachment1 = a1
  9403. a3.RigidityEnabled = true
  9404.  
  9405. game.Players.LocalPlayer.Character.Torso["Right Shoulder"]:Destroy()
  9406. game.Players.LocalPlayer.Character["Right Arm"].RightShoulderAttachment:Destroy()
  9407. game.Players.LocalPlayer.Character["Right Arm"].RightGripAttachment:Destroy()
  9408. game.Players.LocalPlayer.Character.Torso["Left Shoulder"]:Destroy()
  9409. game.Players.LocalPlayer.Character["Left Arm"].LeftShoulderAttachment:Destroy()
  9410. game.Players.LocalPlayer.Character["Left Arm"].LeftGripAttachment:Destroy()
  9411. Align(game.Players.LocalPlayer.Character["Left Arm"],game.Players.LocalPlayer.Character.Torso,Vector3.new(-1.243, 0.195, -0.793),Vector3.new(74.51, 0, 8.28),"Left")
  9412. Align(game.Players.LocalPlayer.Character["Right Arm"],game.Players.LocalPlayer.Character.Torso,Vector3.new(1.243, 0.195, -0.793),Vector3.new(74.51, 0, -8.28),"Right")
  9413. end)
  9414.  
  9415. Shidashian.Name = "Shidashian"
  9416. Shidashian.Parent = Scripts
  9417. Shidashian.BackgroundColor3 = Color3.fromRGB(255, 163, 26)
  9418. Shidashian.BorderColor3 = Color3.fromRGB(27, 42, 53)
  9419. Shidashian.BorderSizePixel = 0
  9420. Shidashian.Position = UDim2.new(0.0370370373, 0, 0.0113740861, 0)
  9421. Shidashian.Size = UDim2.new(0, 85, 0, 32)
  9422. Shidashian.Font = Enum.Font.SourceSansItalic
  9423. Shidashian.Text = "Shidashian"
  9424. Shidashian.TextColor3 = Color3.fromRGB(0, 0, 0)
  9425. Shidashian.TextSize = 25.000
  9426. Shidashian.TextWrapped = true
  9427. Shidashian.MouseButton1Down:connect(function()
  9428. local unanchoredparts = {}
  9429. local movers = {}
  9430. local tog = true
  9431. local move = false
  9432. local Player = game:GetService("Players").LocalPlayer
  9433. local Character = Player.Character
  9434. local tor = Character.Torso
  9435. local mov = {};
  9436. local mov2 = {};
  9437.  
  9438. local poop = "Poop"
  9439. local x = 0
  9440. local y = -1.086
  9441. local z = 0.808
  9442.  
  9443. pom = Character["Pink Pom poms"]
  9444. phandle = pom.Handle
  9445. phandle.AccessoryWeld:Destroy()
  9446.  
  9447. local Hats = {but1 = Character:WaitForChild("NoxiousEgg"),
  9448. but2 = Character:WaitForChild("SFOTHEgg"),
  9449. but3 = Character:WaitForChild("UglyEgg"),
  9450. but4 = Character:WaitForChild("StarryEgg"),
  9451. }
  9452.  
  9453. for i,v in next, Hats do
  9454. v.Handle.AccessoryWeld:Remove()
  9455. for _,mesh in next, v:GetDescendants() do
  9456. if mesh:IsA("Mesh") or mesh:IsA("SpecialMesh") then
  9457. mesh:Remove()
  9458. end
  9459. end
  9460. end
  9461.  
  9462. function ftp(str)
  9463. local pt = {};
  9464. if str ~= 'me' and str ~= 'random' then
  9465. for i, v in pairs(game.Players:GetPlayers()) do
  9466. if v.Name:lower():find(str:lower()) then
  9467. table.insert(pt, v);
  9468. end
  9469. end
  9470. elseif str == 'me' then
  9471. table.insert(pt, plr);
  9472. elseif str == 'random' then
  9473. table.insert(pt, game.Players:GetPlayers()[math.random(1, #game.Players:GetPlayers())]);
  9474. end
  9475. return pt;
  9476. end
  9477.  
  9478. local function align(i,v)
  9479. local att0 = Instance.new("Attachment", i)
  9480. att0.Position = Vector3.new(0,0,0)
  9481. local att1 = Instance.new("Attachment", v)
  9482. att1.Position = Vector3.new(0,0,0)
  9483. local AP = Instance.new("AlignPosition", i)
  9484. AP.Attachment0 = att0
  9485. AP.Attachment1 = att1
  9486. AP.RigidityEnabled = false
  9487. AP.ReactionForceEnabled = false
  9488. AP.ApplyAtCenterOfMass = true
  9489. AP.MaxForce = 9999999
  9490. AP.MaxVelocity = math.huge
  9491. AP.Responsiveness = 65
  9492. local AO = Instance.new("AlignOrientation", i)
  9493. AO.Attachment0 = att0
  9494. AO.Attachment1 = att1
  9495. AO.ReactionTorqueEnabled = true
  9496. AO.PrimaryAxisOnly = false
  9497. AO.MaxTorque = 9999999
  9498. AO.MaxAngularVelocity = math.huge
  9499. AO.Responsiveness = 50
  9500. end
  9501.  
  9502. align(Hats.but1.Handle, Character["Torso"])
  9503. align(Hats.but2.Handle, Character["Torso"])
  9504. align(Hats.but3.Handle, Character["Torso"])
  9505. align(Hats.but4.Handle, Character["Torso"])
  9506.  
  9507. Hats.but1.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
  9508. Hats.but2.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
  9509. Hats.but3.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
  9510. Hats.but4.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
  9511.  
  9512. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment1"
  9513. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment2"
  9514. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment3"
  9515. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment4"
  9516.  
  9517. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.527, 0.142, -0.595)
  9518. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-0.527, 0.142, -0.595)
  9519. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0.527, -1.161, 0.57)
  9520. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(0.527, -1.161, 0.57)
  9521.  
  9522. h = Instance.new("Attachment",phandle)
  9523. h.Rotation = Vector3.new(0, 0, 0)
  9524. h.Position = Vector3.new(0, 0, 0)
  9525.  
  9526. lg = Instance.new("Attachment",tor)
  9527. lg.Rotation = Vector3.new(0, 0, 0)
  9528. lg.Position = Vector3.new(0, 0, -1.386)
  9529.  
  9530. gap = Instance.new("AlignPosition",phandle)
  9531. gap.Attachment0 = h
  9532. gap.Attachment1 = lg
  9533. gap.RigidityEnabled = true
  9534.  
  9535. gao = Instance.new("AlignOrientation",phandle)
  9536. gao.Attachment0 = h
  9537. gao.Attachment1 = lg
  9538. gao.RigidityEnabled = true
  9539.  
  9540. Character:WaitForChild(poop).Handle.AccessoryWeld:Remove()
  9541. local alignpos = Instance.new("AlignPosition", Character)
  9542. local alignorien = Instance.new("AlignOrientation", Character)
  9543. local att1 = Instance.new("Attachment", Character:WaitForChild(poop).Handle)
  9544. local att2 = Instance.new("Attachment", Character:WaitForChild("Torso"))
  9545. alignpos.Attachment0 = att1
  9546. alignpos.Attachment1 = att2
  9547. alignpos.RigidityEnabled = false
  9548. alignpos.ReactionForceEnabled = false
  9549. alignpos.ApplyAtCenterOfMass = true
  9550. alignpos.MaxForce = 99999999
  9551. alignpos.MaxVelocity = math.huge
  9552. alignpos.Responsiveness = 50
  9553. alignorien.Attachment0 = att1
  9554. alignorien.Attachment1 = att2
  9555. alignorien.ReactionTorqueEnabled = false
  9556. alignorien.PrimaryAxisOnly = false
  9557. alignorien.MaxTorque = 99999999
  9558. alignorien.MaxAngularVelocity = math.huge
  9559. alignorien.Responsiveness = 50
  9560. att2.Position = Vector3.new(x,y,z)
  9561. att2.Rotation = Vector3.new(-72.25, 180, 180)
  9562.  
  9563.  
  9564. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  9565. if KeyPressed == "q" then
  9566. if toggle == false then
  9567. att2.Position = Vector3.new(x,y,z)
  9568. toggle = true
  9569. else
  9570. att2.Position = Vector3.new(0, -1.808, 1.609)
  9571. toggle = false
  9572. end
  9573. end
  9574. end)
  9575. end)
  9576.  
  9577. Hoverboard.Name = "Hoverboard"
  9578. Hoverboard.Parent = Scripts
  9579. Hoverboard.BackgroundColor3 = Color3.fromRGB(255, 163, 26)
  9580. Hoverboard.BorderColor3 = Color3.fromRGB(27, 42, 53)
  9581. Hoverboard.BorderSizePixel = 0
  9582. Hoverboard.Position = UDim2.new(0.0370370373, 0, 0.0113740861, 0)
  9583. Hoverboard.Size = UDim2.new(0, 85, 0, 32)
  9584. Hoverboard.Font = Enum.Font.SourceSansItalic
  9585. Hoverboard.Text = "Hoverboard"
  9586. Hoverboard.TextColor3 = Color3.fromRGB(0, 0, 0)
  9587. Hoverboard.TextSize = 24.000
  9588. Hoverboard.TextWrapped = true
  9589. Hoverboard.MouseButton1Down:connect(function()
  9590.  
  9591. game.Players.LocalPlayer.Character.Head.Transparency = 1
  9592. game.Players.LocalPlayer.Character.Head.face:Remove()
  9593. game.Players.LocalPlayer.Character.Torso.Transparency = 1
  9594. game.Players.LocalPlayer.Character['Right Arm'].Transparency = 1
  9595. game.Players.LocalPlayer.Character["Left Arm"].Transparency = 1
  9596. game.Players.LocalPlayer.Character["Right Leg"].Transparency = 1
  9597. game.Players.LocalPlayer.Character["Left Leg"].Transparency = 1
  9598.  
  9599. Local = game:GetService('Players').LocalPlayer
  9600. Char = Local.Character
  9601. touched,tpdback = false, false
  9602. Local.CharacterAdded:connect(function(char)
  9603. if script.Disabled ~= true then
  9604. wait(.00001)
  9605. loc = Char.HumanoidRootPart.Position
  9606. Char:MoveTo(box.Position + Vector3.new(0,.5,0))
  9607. end
  9608. end)
  9609. box = Instance.new('Part',workspace)
  9610. box.Anchored = true
  9611. box.Transparency = 1
  9612. box.CanCollide = true
  9613. box.Size = Vector3.new(10,1,10)
  9614. box.Position = Vector3.new(0,10000,0)
  9615. box.Touched:connect(function(part)
  9616. if (part.Parent.Name == Local.Name) then
  9617. if touched == false then
  9618. touched = true
  9619. function apply()
  9620. if script.Disabled ~= true then
  9621. no = Char.HumanoidRootPart:Clone()
  9622. wait(.0001)
  9623. Char.HumanoidRootPart:Destroy()
  9624. no.Parent = Char
  9625. Char:MoveTo(loc)
  9626. touched = false
  9627. end end
  9628. if Char then
  9629. apply()
  9630. end
  9631. end
  9632. end
  9633. end)
  9634. repeat wait() until Char
  9635. loc = Char.HumanoidRootPart.Position
  9636. Char:MoveTo(box.Position + Vector3.new(0,.5,0))
  9637.  
  9638. wait(0.5)
  9639. local LocalPlayer = game.Players.LocalPlayer;local Character = LocalPlayer.Character;local Mouse = LocalPlayer:GetMouse()
  9640. Character["Pink Hair"].Name = "Brick1";Character["Bedhead"].Name = "Brick2"
  9641. Character["LongHairHeadBand Black"].Name = "Brick3";Character["Hat1"].Name = "Brick4"
  9642. Character["Kate Hair"].Name = "Brick5";Character["BakonHead"].Name = "Brick6"
  9643. Character["FireMohawk"].Name = "Brick7";Character["No Speak Monkey"].Name = "Brick8"
  9644. Character["Pal Hair"].Name = "Brick9";Character["LavanderHair"].Name = "Brick10"
  9645. local Head = Character["Head"];local Torso = Character["Torso"]
  9646. local RArm = Character["Right Arm"];local LArm = Character["Left Arm"]
  9647. local RLeg = Character["Right Leg"];local LLeg = Character["Left Leg"]
  9648. local Hat1 = Character["Brick1"];local Hat2 = Character["Brick2"]
  9649. local Hat3 = Character["Brick3"];local Hat4 = Character["Brick4"]
  9650. local Hat5 = Character["Brick5"];local Hat6 = Character["Brick6"]
  9651. local Hat7 = Character["Brick7"];local Hat8 = Character["Brick8"]
  9652. local Hat9 = Character["Brick9"];local Hat10 = Character["Brick10"]
  9653.  
  9654. Hat1.Handle.Mesh:Destroy()
  9655. Hat2.Handle.Mesh:Destroy()
  9656. Hat3.Handle.Mesh:Destroy()
  9657. Hat4.Handle.Mesh:Destroy()
  9658. Hat5.Handle.Mesh:Destroy()
  9659. Hat7.Handle.Mesh:Destroy()
  9660. Hat8.Handle.Mesh:Destroy()
  9661. Hat9.Handle.Mesh:Destroy()
  9662. Hat10.Handle.Mesh:Destroy()
  9663.  
  9664.  
  9665. --LostDevelopers Alignment Function
  9666. function Align(Part1,Part0,Position,Angle)
  9667. local AlignPos = Instance.new("AlignPosition", Part1);
  9668. AlignPos.Parent.CanCollide = false;
  9669. AlignPos.ApplyAtCenterOfMass = true;
  9670. AlignPos.MaxForce = 67752;
  9671. AlignPos.MaxVelocity = math.huge/9e110;
  9672. AlignPos.ReactionForceEnabled = false;
  9673. AlignPos.Responsiveness = 200;
  9674. AlignPos.RigidityEnabled = false;
  9675. local AlignOri = Instance.new("AlignOrientation", Part1);
  9676. AlignOri.MaxAngularVelocity = math.huge/9e110;
  9677. AlignOri.MaxTorque = 67752;
  9678. AlignOri.PrimaryAxisOnly = false;
  9679. AlignOri.ReactionTorqueEnabled = false;
  9680. AlignOri.Responsiveness = 200;
  9681. AlignOri.RigidityEnabled = false;
  9682. local AttachmentA=Instance.new("Attachment",Part1);
  9683. local AttachmentB=Instance.new("Attachment",Part0);
  9684. AttachmentB.Orientation = Angle
  9685. AttachmentB.Position = Position
  9686. AlignPos.Attachment0 = AttachmentA;
  9687. AlignPos.Attachment1 = AttachmentB;
  9688. AlignOri.Attachment0 = AttachmentA;
  9689. AlignOri.Attachment1 = AttachmentB;
  9690. end
  9691. Character.Humanoid.HipHeight = 0
  9692. function Weld(Part)
  9693. Part.Handle.AccessoryWeld:Destroy()
  9694. end
  9695. function Mesh(Part)
  9696. Part.Handle.SpecialMesh:Destroy()
  9697. end
  9698. Weld(Hat1);Weld(Hat2);Weld(Hat3)
  9699. Weld(Hat4);Weld(Hat5);Weld(Hat6)
  9700. Weld(Hat7);Weld(Hat8);Weld(Hat9)
  9701. Weld(Hat10)
  9702. --[[ Alignment and Measurements ]]--
  9703. Align(Hat1.Handle, RLeg, Vector3.new(0,0,0), Vector3.new(90,0,0))
  9704. Align(Hat2.Handle, LLeg, Vector3.new(0,0,0), Vector3.new(90,0,0))
  9705. Align(Hat3.Handle, Torso, Vector3.new(0,-0.2,0), Vector3.new(0,90,0))
  9706. Align(Hat4.Handle, LArm, Vector3.new(0,0,0), Vector3.new(90,0,0))
  9707. Align(Hat5.Handle, RArm, Vector3.new(0,0,0), Vector3.new(90,0,0))
  9708. Align(Hat6.Handle, Head, Vector3.new(0,0,0), Vector3.new(0,40,0))
  9709. Align(Hat7.Handle, Torso, Vector3.new(1,-3.3,0), Vector3.new(90,90,0))
  9710. Align(Hat8.Handle, Torso, Vector3.new(2.2,-3,0), Vector3.new(0,0,50))
  9711. Align(Hat9.Handle, Torso, Vector3.new(-1,-3.2,0), Vector3.new(0,90,0))
  9712. Align(Hat10.Handle, Torso, Vector3.new(-1,-3.2,-0.2), Vector3.new(0,90,0))
  9713. game.Players.LocalPlayer.Character.Humanoid.HipHeight = 1
  9714.  
  9715.  
  9716. wait(0.2)
  9717. loadstring(game:HttpGet(('https://pastebin.com/raw/hkFAiC1y'),true))()
  9718. end)
  9719.  
  9720. Trashcan.Name = "Trashcan"
  9721. Trashcan.Parent = Scripts
  9722. Trashcan.BackgroundColor3 = Color3.fromRGB(255, 163, 26)
  9723. Trashcan.BorderColor3 = Color3.fromRGB(27, 42, 53)
  9724. Trashcan.BorderSizePixel = 0
  9725. Trashcan.Position = UDim2.new(0.0370370373, 0, 0.0113740861, 0)
  9726. Trashcan.Size = UDim2.new(0, 85, 0, 32)
  9727. Trashcan.Font = Enum.Font.SourceSansItalic
  9728. Trashcan.Text = "Trash can"
  9729. Trashcan.TextColor3 = Color3.fromRGB(0, 0, 0)
  9730. Trashcan.TextSize = 30.000
  9731. Trashcan.TextWrapped = true
  9732. Trashcan.MouseButton1Down:connect(function()
  9733.  
  9734. game.Players.LocalPlayer.Character.Head.Transparency = 1
  9735. game.Players.LocalPlayer.Character.Head.face:Remove()
  9736. game.Players.LocalPlayer.Character.Torso.Transparency = 1
  9737. game.Players.LocalPlayer.Character['Right Arm'].Transparency = 1
  9738. game.Players.LocalPlayer.Character["Left Arm"].Transparency = 1
  9739. game.Players.LocalPlayer.Character["Right Leg"].Transparency = 1
  9740. game.Players.LocalPlayer.Character["Left Leg"].Transparency = 1
  9741.  
  9742. Local = game:GetService('Players').LocalPlayer
  9743. Char = Local.Character
  9744. touched,tpdback = false, false
  9745. Local.CharacterAdded:connect(function(char)
  9746. if script.Disabled ~= true then
  9747. wait(.00001)
  9748. loc = Char.HumanoidRootPart.Position
  9749. Char:MoveTo(box.Position + Vector3.new(0,.5,0))
  9750. end
  9751. end)
  9752. box = Instance.new('Part',workspace)
  9753. box.Anchored = true
  9754. box.Transparency = 1
  9755. box.CanCollide = true
  9756. box.Size = Vector3.new(10,1,10)
  9757. box.Position = Vector3.new(0,10000,0)
  9758. box.Touched:connect(function(part)
  9759. if (part.Parent.Name == Local.Name) then
  9760. if touched == false then
  9761. touched = true
  9762. function apply()
  9763. if script.Disabled ~= true then
  9764. no = Char.HumanoidRootPart:Clone()
  9765. wait(.0001)
  9766. Char.HumanoidRootPart:Destroy()
  9767. no.Parent = Char
  9768. Char:MoveTo(loc)
  9769. touched = false
  9770. end end
  9771. if Char then
  9772. apply()
  9773. end
  9774. end
  9775. end
  9776. end)
  9777. repeat wait() until Char
  9778. loc = Char.HumanoidRootPart.Position
  9779. Char:MoveTo(box.Position + Vector3.new(0,.5,0))
  9780.  
  9781. wait(0.5)
  9782. local LocalPlayer = game.Players.LocalPlayer;local Character = LocalPlayer.Character;local Mouse = LocalPlayer:GetMouse()
  9783. Character["LavanderHair"].Name = "Brick1";Character["Kate Hair"].Name = "Brick2"
  9784. Character["Hat1"].Name = "Brick3";Character["Pal Hair"].Name = "Brick4"
  9785. Character["LongHairHeadBand Black"].Name = "Brick5";Character["Trash Can"].Name = "Brick6"
  9786. Character["Trash Can Lid"].Name = "Brick7"
  9787. local Head = Character["Head"];local Torso = Character["Torso"]
  9788. local RArm = Character["Right Arm"];local LArm = Character["Left Arm"]
  9789. local RLeg = Character["Right Leg"];local LLeg = Character["Left Leg"]
  9790. local Hat1 = Character["Brick1"];local Hat2 = Character["Brick2"]
  9791. local Hat3 = Character["Brick3"];local Hat4 = Character["Brick4"]
  9792. local Hat5 = Character["Brick5"];local Hat6 = Character["Brick6"]
  9793. local Hat7 = Character["Brick7"]
  9794.  
  9795. Hat1.Handle.Mesh:Destroy()
  9796. Hat2.Handle.Mesh:Destroy()
  9797. Hat3.Handle.Mesh:Destroy()
  9798. Hat4.Handle.Mesh:Destroy()
  9799. Hat5.Handle.Mesh:Destroy()
  9800.  
  9801. --LostDevelopers Alignment Function
  9802. function Align(Part1,Part0,Position,Angle)
  9803. local AlignPos = Instance.new("AlignPosition", Part1);
  9804. AlignPos.Parent.CanCollide = false;
  9805. AlignPos.ApplyAtCenterOfMass = true;
  9806. AlignPos.MaxForce = 67752;
  9807. AlignPos.MaxVelocity = math.huge/9e110;
  9808. AlignPos.ReactionForceEnabled = false;
  9809. AlignPos.Responsiveness = 200;
  9810. AlignPos.RigidityEnabled = false;
  9811. local AlignOri = Instance.new("AlignOrientation", Part1);
  9812. AlignOri.MaxAngularVelocity = math.huge/9e110;
  9813. AlignOri.MaxTorque = 67752;
  9814. AlignOri.PrimaryAxisOnly = false;
  9815. AlignOri.ReactionTorqueEnabled = false;
  9816. AlignOri.Responsiveness = 200;
  9817. AlignOri.RigidityEnabled = false;
  9818. local AttachmentA=Instance.new("Attachment",Part1);
  9819. local AttachmentB=Instance.new("Attachment",Part0);
  9820. AttachmentB.Orientation = Angle
  9821. AttachmentB.Position = Position
  9822. AlignPos.Attachment0 = AttachmentA;
  9823. AlignPos.Attachment1 = AttachmentB;
  9824. AlignOri.Attachment0 = AttachmentA;
  9825. AlignOri.Attachment1 = AttachmentB;
  9826. end
  9827. Character.Humanoid.HipHeight = 0
  9828. function Weld(Part)
  9829. Part.Handle.AccessoryWeld:Destroy()
  9830. end
  9831. function Mesh(Part)
  9832. Part.Handle.SpecialMesh:Destroy()
  9833. end
  9834. Weld(Hat1);Weld(Hat2);Weld(Hat3)
  9835. Weld(Hat4);Weld(Hat5);Weld(Hat6)
  9836. Weld(Hat7)
  9837. --[[ Alignment and Measurements ]]--
  9838. Align(Hat1.Handle, RLeg, Vector3.new(0,0,0), Vector3.new(90,0,0))
  9839. Align(Hat2.Handle, LLeg, Vector3.new(0,0,0), Vector3.new(90,0,0))
  9840. Align(Hat5.Handle, Torso, Vector3.new(0,-0.2,0), Vector3.new(0,90,0))
  9841. Align(Hat4.Handle, LArm, Vector3.new(0,0,0), Vector3.new(90,0,0))
  9842. Align(Hat3.Handle, RArm, Vector3.new(0,0,0), Vector3.new(90,0,0))
  9843. Align(Hat6.Handle, Torso, Vector3.new(0,0.3,0), Vector3.new(0,40,0))
  9844. Align(Hat7.Handle, Torso, Vector3.new(0,2,0), Vector3.new(0,0,0))
  9845.  
  9846. wait(0.1)
  9847. loadstring(game:HttpGet(('https://ghostbin.co/paste/5r3k3/raw'),true))()
  9848. end)
  9849.  
  9850. Fairy.Name = "Fairy"
  9851. Fairy.Parent = Scripts
  9852. Fairy.BackgroundColor3 = Color3.fromRGB(255, 163, 26)
  9853. Fairy.BorderColor3 = Color3.fromRGB(27, 42, 53)
  9854. Fairy.BorderSizePixel = 0
  9855. Fairy.Position = UDim2.new(0.0370370373, 0, 0.0113740861, 0)
  9856. Fairy.Size = UDim2.new(0, 85, 0, 32)
  9857. Fairy.Font = Enum.Font.SourceSansItalic
  9858. Fairy.Text = "Fairy"
  9859. Fairy.TextColor3 = Color3.fromRGB(0, 0, 0)
  9860. Fairy.TextSize = 30.000
  9861. Fairy.TextWrapped = true
  9862. Fairy.MouseButton1Down:connect(function()
  9863.  
  9864. game.Players.LocalPlayer.Character.Head.Transparency = 1
  9865. game.Players.LocalPlayer.Character.Head.face:Remove()
  9866. game.Players.LocalPlayer.Character.Torso.Transparency = 1
  9867. game.Players.LocalPlayer.Character['Right Arm'].Transparency = 1
  9868. game.Players.LocalPlayer.Character["Left Arm"].Transparency = 1
  9869. game.Players.LocalPlayer.Character["Right Leg"].Transparency = 1
  9870. game.Players.LocalPlayer.Character["Left Leg"].Transparency = 1
  9871.  
  9872. Local = game:GetService('Players').LocalPlayer
  9873. Char = Local.Character
  9874. touched,tpdback = false, false
  9875. Local.CharacterAdded:connect(function(char)
  9876. if script.Disabled ~= true then
  9877. wait(.00001)
  9878. loc = Char.HumanoidRootPart.Position
  9879. Char:MoveTo(box.Position + Vector3.new(0,.5,0))
  9880. end
  9881. end)
  9882. box = Instance.new('Part',workspace)
  9883. box.Anchored = true
  9884. box.Transparency = 1
  9885. box.CanCollide = true
  9886. box.Size = Vector3.new(10,1,10)
  9887. box.Position = Vector3.new(0,10000,0)
  9888. box.Touched:connect(function(part)
  9889. if (part.Parent.Name == Local.Name) then
  9890. if touched == false then
  9891. touched = true
  9892. function apply()
  9893. if script.Disabled ~= true then
  9894. no = Char.HumanoidRootPart:Clone()
  9895. wait(.0001)
  9896. Char.HumanoidRootPart:Destroy()
  9897. no.Parent = Char
  9898. Char:MoveTo(loc)
  9899. touched = false
  9900. end end
  9901. if Char then
  9902. apply()
  9903. end
  9904. end
  9905. end
  9906. end)
  9907. repeat wait() until Char
  9908. loc = Char.HumanoidRootPart.Position
  9909. Char:MoveTo(box.Position + Vector3.new(0,.5,0))
  9910.  
  9911. wait(0.5)
  9912. local LocalPlayer = game.Players.LocalPlayer;local Character = LocalPlayer.Character;local Mouse = LocalPlayer:GetMouse()
  9913. Character["SpringPixie"].Name = "Brick1"
  9914. local Head = Character["Head"];local Torso = Character["Torso"]
  9915. local RArm = Character["Right Arm"];local LArm = Character["Left Arm"]
  9916. local RLeg = Character["Right Leg"];local LLeg = Character["Left Leg"]
  9917. local Hat1 = Character["Brick1"]
  9918.  
  9919. --LostDevelopers Alignment Function
  9920. function Align(Part1,Part0,Position,Angle)
  9921. local AlignPos = Instance.new("AlignPosition", Part1);
  9922. AlignPos.Parent.CanCollide = false;
  9923. AlignPos.ApplyAtCenterOfMass = true;
  9924. AlignPos.MaxForce = 67752;
  9925. AlignPos.MaxVelocity = math.huge/9e110;
  9926. AlignPos.ReactionForceEnabled = false;
  9927. AlignPos.Responsiveness = 200;
  9928. AlignPos.RigidityEnabled = false;
  9929. local AlignOri = Instance.new("AlignOrientation", Part1);
  9930. AlignOri.MaxAngularVelocity = math.huge/9e110;
  9931. AlignOri.MaxTorque = 67752;
  9932. AlignOri.PrimaryAxisOnly = false;
  9933. AlignOri.ReactionTorqueEnabled = false;
  9934. AlignOri.Responsiveness = 200;
  9935. AlignOri.RigidityEnabled = false;
  9936. local AttachmentA=Instance.new("Attachment",Part1);
  9937. local AttachmentB=Instance.new("Attachment",Part0);
  9938. AttachmentB.Orientation = Angle
  9939. AttachmentB.Position = Position
  9940. AlignPos.Attachment0 = AttachmentA;
  9941. AlignPos.Attachment1 = AttachmentB;
  9942. AlignOri.Attachment0 = AttachmentA;
  9943. AlignOri.Attachment1 = AttachmentB;
  9944. end
  9945. Character.Humanoid.HipHeight = 0
  9946. function Weld(Part)
  9947. Part.Handle.AccessoryWeld:Destroy()
  9948. end
  9949. function Mesh(Part)
  9950. Part.Handle.SpecialMesh:Destroy()
  9951. end
  9952. Weld(Hat1)
  9953. --[[ Alignment and Measurements ]]--
  9954. Align(Hat1.Handle, Torso, Vector3.new(0,0,0.1), Vector3.new(0,0,0))
  9955.  
  9956. Hat1.Handle.Mesh.Scale = Vector3.new(6,6,6)
  9957.  
  9958. wait(0.5)
  9959. loadstring(game:HttpGet(('https://pastebin.com/raw/1Mv3AQ3a'),true))()
  9960. end)
  9961.  
  9962. NoobDance.Name = "NoobDance"
  9963. NoobDance.Parent = Scripts
  9964. NoobDance.BackgroundColor3 = Color3.fromRGB(255, 163, 26)
  9965. NoobDance.BorderColor3 = Color3.fromRGB(27, 42, 53)
  9966. NoobDance.BorderSizePixel = 0
  9967. NoobDance.Position = UDim2.new(0.0370370373, 0, 0.0113740861, 0)
  9968. NoobDance.Size = UDim2.new(0, 85, 0, 32)
  9969. NoobDance.Font = Enum.Font.SourceSansItalic
  9970. NoobDance.Text = "Noob Dance"
  9971. NoobDance.TextColor3 = Color3.fromRGB(0, 0, 0)
  9972. NoobDance.TextSize = 23.000
  9973. NoobDance.TextWrapped = true
  9974. NoobDance.MouseButton1Down:connect(function()
  9975.  
  9976. game.Players.LocalPlayer.Character.Head.Transparency = 1
  9977. game.Players.LocalPlayer.Character.Head.face:Remove()
  9978. game.Players.LocalPlayer.Character.Torso.Transparency = 1
  9979. game.Players.LocalPlayer.Character['Right Arm'].Transparency = 1
  9980. game.Players.LocalPlayer.Character["Left Arm"].Transparency = 1
  9981. game.Players.LocalPlayer.Character["Right Leg"].Transparency = 1
  9982. game.Players.LocalPlayer.Character["Left Leg"].Transparency = 1
  9983.  
  9984. Local = game:GetService('Players').LocalPlayer
  9985. Char = Local.Character
  9986. touched,tpdback = false, false
  9987. Local.CharacterAdded:connect(function(char)
  9988. if script.Disabled ~= true then
  9989. wait(.00001)
  9990. loc = Char.HumanoidRootPart.Position
  9991. Char:MoveTo(box.Position + Vector3.new(0,.5,0))
  9992. end
  9993. end)
  9994. box = Instance.new('Part',workspace)
  9995. box.Anchored = true
  9996. box.Transparency = 1
  9997. box.CanCollide = true
  9998. box.Size = Vector3.new(10,1,10)
  9999. box.Position = Vector3.new(0,10000,0)
  10000. box.Touched:connect(function(part)
  10001. if (part.Parent.Name == Local.Name) then
  10002. if touched == false then
  10003. touched = true
  10004. function apply()
  10005. if script.Disabled ~= true then
  10006. no = Char.HumanoidRootPart:Clone()
  10007. wait(.0001)
  10008. Char.HumanoidRootPart:Destroy()
  10009. no.Parent = Char
  10010. Char:MoveTo(loc)
  10011. touched = false
  10012. end end
  10013. if Char then
  10014. apply()
  10015. end
  10016. end
  10017. end
  10018. end)
  10019. repeat wait() until Char
  10020. loc = Char.HumanoidRootPart.Position
  10021. Char:MoveTo(box.Position + Vector3.new(0,.5,0))
  10022.  
  10023. wait(0.5)
  10024. local LocalPlayer = game.Players.LocalPlayer;local Character = LocalPlayer.Character;local Mouse = LocalPlayer:GetMouse()
  10025. Character["LavanderHair"].Name = "Brick1";Character["Pal Hair"].Name = "Brick2"
  10026. Character["LongHairHeadBand Black"].Name = "Brick3";Character["Hat1"].Name = "Brick4"
  10027. Character["Kate Hair"].Name = "Brick5";Character["PlushNoob"].Name = "Brick6"
  10028. local Head = Character["Head"];local Torso = Character["Torso"]
  10029. local RArm = Character["Right Arm"];local LArm = Character["Left Arm"]
  10030. local RLeg = Character["Right Leg"];local LLeg = Character["Left Leg"]
  10031. local Hat1 = Character["Brick1"];local Hat2 = Character["Brick2"]
  10032. local Hat3 = Character["Brick3"];local Hat4 = Character["Brick4"]
  10033. local Hat5 = Character["Brick5"];local Hat6 = Character["Brick6"]
  10034.  
  10035. Hat1.Handle.Mesh:Destroy()
  10036. Hat2.Handle.Mesh:Destroy()
  10037. Hat3.Handle.Mesh:Destroy()
  10038. Hat4.Handle.Mesh:Destroy()
  10039. Hat5.Handle.Mesh:Destroy()
  10040.  
  10041. --LostDevelopers Alignment Function
  10042. function Align(Part1,Part0,Position,Angle)
  10043. local AlignPos = Instance.new("AlignPosition", Part1);
  10044. AlignPos.Parent.CanCollide = false;
  10045. AlignPos.ApplyAtCenterOfMass = true;
  10046. AlignPos.MaxForce = 67752;
  10047. AlignPos.MaxVelocity = math.huge/9e110;
  10048. AlignPos.ReactionForceEnabled = false;
  10049. AlignPos.Responsiveness = 200;
  10050. AlignPos.RigidityEnabled = false;
  10051. local AlignOri = Instance.new("AlignOrientation", Part1);
  10052. AlignOri.MaxAngularVelocity = math.huge/9e110;
  10053. AlignOri.MaxTorque = 67752;
  10054. AlignOri.PrimaryAxisOnly = false;
  10055. AlignOri.ReactionTorqueEnabled = false;
  10056. AlignOri.Responsiveness = 200;
  10057. AlignOri.RigidityEnabled = false;
  10058. local AttachmentA=Instance.new("Attachment",Part1);
  10059. local AttachmentB=Instance.new("Attachment",Part0);
  10060. AttachmentB.Orientation = Angle
  10061. AttachmentB.Position = Position
  10062. AlignPos.Attachment0 = AttachmentA;
  10063. AlignPos.Attachment1 = AttachmentB;
  10064. AlignOri.Attachment0 = AttachmentA;
  10065. AlignOri.Attachment1 = AttachmentB;
  10066. end
  10067. Character.Humanoid.HipHeight = 0
  10068. function Weld(Part)
  10069. Part.Handle.AccessoryWeld:Destroy()
  10070. end
  10071. function Mesh(Part)
  10072. Part.Handle.SpecialMesh:Destroy()
  10073. end
  10074. Weld(Hat1);Weld(Hat2);Weld(Hat3)
  10075. Weld(Hat4);Weld(Hat5);Weld(Hat6)
  10076. --[[ Alignment and Measurements ]]--
  10077. Align(Hat1.Handle, RLeg, Vector3.new(0,0,0), Vector3.new(90,0,0))
  10078. Align(Hat2.Handle, LLeg, Vector3.new(0,0,0), Vector3.new(90,0,0))
  10079. Align(Hat3.Handle, Torso, Vector3.new(0,-0.2,0), Vector3.new(0,90,0))
  10080. Align(Hat4.Handle, LArm, Vector3.new(0,0,0), Vector3.new(90,0,0))
  10081. Align(Hat5.Handle, RArm, Vector3.new(0,0,0), Vector3.new(90,0,0))
  10082. Align(Hat6.Handle, Head, Vector3.new(0,0.1,0), Vector3.new(0,0,0))
  10083.  
  10084. wait(0.5)
  10085. loadstring(game:HttpGet(('https://ghostbin.co/paste/je98d/raw'),true))()
  10086. end)
  10087.  
  10088. Knight.Name = "Knight"
  10089. Knight.Parent = Scripts
  10090. Knight.BackgroundColor3 = Color3.fromRGB(255, 163, 26)
  10091. Knight.BorderColor3 = Color3.fromRGB(27, 42, 53)
  10092. Knight.BorderSizePixel = 0
  10093. Knight.Position = UDim2.new(0.0370370373, 0, 0.0113740861, 0)
  10094. Knight.Size = UDim2.new(0, 85, 0, 32)
  10095. Knight.Font = Enum.Font.SourceSansItalic
  10096. Knight.Text = "Knight"
  10097. Knight.TextColor3 = Color3.fromRGB(0, 0, 0)
  10098. Knight.TextSize = 30.000
  10099. Knight.TextWrapped = true
  10100. Knight.MouseButton1Down:connect(function()
  10101.  
  10102. game.Players.LocalPlayer.Character.Head.Transparency = 1
  10103. game.Players.LocalPlayer.Character.Head.face:Remove()
  10104. game.Players.LocalPlayer.Character.Torso.Transparency = 1
  10105. game.Players.LocalPlayer.Character['Right Arm'].Transparency = 1
  10106. game.Players.LocalPlayer.Character["Left Arm"].Transparency = 1
  10107. game.Players.LocalPlayer.Character["Right Leg"].Transparency = 1
  10108. game.Players.LocalPlayer.Character["Left Leg"].Transparency = 1
  10109.  
  10110. Local = game:GetService('Players').LocalPlayer
  10111. Char = Local.Character
  10112. touched,tpdback = false, false
  10113. Local.CharacterAdded:connect(function(char)
  10114. if script.Disabled ~= true then
  10115. wait(.00001)
  10116. loc = Char.HumanoidRootPart.Position
  10117. Char:MoveTo(box.Position + Vector3.new(0,.5,0))
  10118. end
  10119. end)
  10120. box = Instance.new('Part',workspace)
  10121. box.Anchored = true
  10122. box.Transparency = 1
  10123. box.CanCollide = true
  10124. box.Size = Vector3.new(10,1,10)
  10125. box.Position = Vector3.new(0,10000,0)
  10126. box.Touched:connect(function(part)
  10127. if (part.Parent.Name == Local.Name) then
  10128. if touched == false then
  10129. touched = true
  10130. function apply()
  10131. if script.Disabled ~= true then
  10132. no = Char.HumanoidRootPart:Clone()
  10133. wait(.0001)
  10134. Char.HumanoidRootPart:Destroy()
  10135. no.Parent = Char
  10136. Char:MoveTo(loc)
  10137. touched = false
  10138. end end
  10139. if Char then
  10140. apply()
  10141. end
  10142. end
  10143. end
  10144. end)
  10145. repeat wait() until Char
  10146. loc = Char.HumanoidRootPart.Position
  10147. Char:MoveTo(box.Position + Vector3.new(0,.5,0))
  10148.  
  10149. wait(0.5)
  10150. local LocalPlayer = game.Players.LocalPlayer;local Character = LocalPlayer.Character;local Mouse = LocalPlayer:GetMouse()
  10151. Character["LavanderHair"].Name = "Brick1";Character["Pal Hair"].Name = "Brick2"
  10152. Character["LongHairHeadBand Black"].Name = "Brick3";Character["Hat1"].Name = "Brick4"
  10153. Character["Kate Hair"].Name = "Brick5";Character["helmet"].Name = "Brick6"
  10154. Character["danielAccessory"].Name = "Brick7"
  10155. local Head = Character["Head"];local Torso = Character["Torso"]
  10156. local RArm = Character["Right Arm"];local LArm = Character["Left Arm"]
  10157. local RLeg = Character["Right Leg"];local LLeg = Character["Left Leg"]
  10158. local Hat1 = Character["Brick1"];local Hat2 = Character["Brick2"]
  10159. local Hat3 = Character["Brick3"];local Hat4 = Character["Brick4"]
  10160. local Hat5 = Character["Brick5"];local Hat6 = Character["Brick6"]
  10161. local Hat7 = Character["Brick7"]
  10162.  
  10163. Hat1.Handle.Mesh:Destroy()
  10164. Hat2.Handle.Mesh:Destroy()
  10165. Hat3.Handle.Mesh:Destroy()
  10166. Hat4.Handle.Mesh:Destroy()
  10167. Hat5.Handle.Mesh:Destroy()
  10168.  
  10169. --LostDevelopers Alignment Function
  10170. function Align(Part1,Part0,Position,Angle)
  10171. local AlignPos = Instance.new("AlignPosition", Part1);
  10172. AlignPos.Parent.CanCollide = false;
  10173. AlignPos.ApplyAtCenterOfMass = true;
  10174. AlignPos.MaxForce = 67752;
  10175. AlignPos.MaxVelocity = math.huge/9e110;
  10176. AlignPos.ReactionForceEnabled = false;
  10177. AlignPos.Responsiveness = 200;
  10178. AlignPos.RigidityEnabled = false;
  10179. local AlignOri = Instance.new("AlignOrientation", Part1);
  10180. AlignOri.MaxAngularVelocity = math.huge/9e110;
  10181. AlignOri.MaxTorque = 67752;
  10182. AlignOri.PrimaryAxisOnly = false;
  10183. AlignOri.ReactionTorqueEnabled = false;
  10184. AlignOri.Responsiveness = 200;
  10185. AlignOri.RigidityEnabled = false;
  10186. local AttachmentA=Instance.new("Attachment",Part1);
  10187. local AttachmentB=Instance.new("Attachment",Part0);
  10188. AttachmentB.Orientation = Angle
  10189. AttachmentB.Position = Position
  10190. AlignPos.Attachment0 = AttachmentA;
  10191. AlignPos.Attachment1 = AttachmentB;
  10192. AlignOri.Attachment0 = AttachmentA;
  10193. AlignOri.Attachment1 = AttachmentB;
  10194. end
  10195. Character.Humanoid.HipHeight = 0
  10196. function Weld(Part)
  10197. Part.Handle.AccessoryWeld:Destroy()
  10198. end
  10199. function Mesh(Part)
  10200. Part.Handle.SpecialMesh:Destroy()
  10201. end
  10202. Weld(Hat1);Weld(Hat2);Weld(Hat3)
  10203. Weld(Hat4);Weld(Hat5);Weld(Hat6)
  10204. Weld(Hat7)
  10205. --[[ Alignment and Measurements ]]--
  10206. Align(Hat1.Handle, RLeg, Vector3.new(0,0,0), Vector3.new(90,0,0))
  10207. Align(Hat2.Handle, LLeg, Vector3.new(0,0,0), Vector3.new(90,0,0))
  10208. Align(Hat3.Handle, Torso, Vector3.new(0,-0.2,0), Vector3.new(0,90,0))
  10209. Align(Hat4.Handle, LArm, Vector3.new(0,0,0), Vector3.new(90,0,0))
  10210. Align(Hat5.Handle, RArm, Vector3.new(0,0,0), Vector3.new(90,0,0))
  10211. Align(Hat6.Handle, Head, Vector3.new(0,0.3,0), Vector3.new(0,0,0))
  10212. Align(Hat7.Handle, Torso, Vector3.new(0,0,1), Vector3.new(180,0,180))
  10213.  
  10214. wait(0.5)
  10215. loadstring(game:HttpGet(('https://ghostbin.co/paste/9ouy9/raw'),true))()
  10216. end)
  10217.  
  10218. credits.Name = "credits"
  10219. credits.Parent = Main
  10220. credits.BackgroundColor3 = Color3.fromRGB(255, 163, 26)
  10221. credits.BorderSizePixel = 0
  10222. credits.Position = UDim2.new(0.0188882221, 0, 0.758816004, 0)
  10223. credits.Size = UDim2.new(0, 70, 0, 46)
  10224. credits.AutoButtonColor = false
  10225. credits.Font = Enum.Font.SourceSansSemibold
  10226. credits.Text = "Credits"
  10227. credits.TextColor3 = Color3.fromRGB(0, 0, 0)
  10228. credits.TextSize = 17.000
  10229.  
  10230. scripts.Name = "scripts"
  10231. scripts.Parent = Main
  10232. scripts.BackgroundColor3 = Color3.fromRGB(255, 163, 26)
  10233. scripts.BorderSizePixel = 0
  10234. scripts.Position = UDim2.new(0.0187450238, 0, 0.456513822, 0)
  10235. scripts.Size = UDim2.new(0, 70, 0, 46)
  10236. scripts.AutoButtonColor = false
  10237. scripts.Font = Enum.Font.SourceSansSemibold
  10238. scripts.Text = "Scripts"
  10239. scripts.TextColor3 = Color3.fromRGB(0, 0, 0)
  10240. scripts.TextSize = 17.000
  10241.  
  10242. updates.Name = "updates"
  10243. updates.Parent = Main
  10244. updates.BackgroundColor3 = Color3.fromRGB(255, 163, 26)
  10245. updates.BorderSizePixel = 0
  10246. updates.Position = UDim2.new(0.0188882221, 0, 0.153641224, 0)
  10247. updates.Size = UDim2.new(0, 70, 0, 46)
  10248. updates.AutoButtonColor = false
  10249. updates.Font = Enum.Font.SourceSansSemibold
  10250. updates.Text = "Updates"
  10251. updates.TextColor3 = Color3.fromRGB(0, 0, 0)
  10252. updates.TextSize = 17.000
  10253.  
  10254. Welcome.Name = "Welcome"
  10255. Welcome.Parent = Main
  10256. Welcome.BackgroundColor3 = Color3.fromRGB(27, 27, 27)
  10257. Welcome.BackgroundTransparency = 1.000
  10258. Welcome.BorderSizePixel = 0
  10259. Welcome.Position = UDim2.new(0.368291467, 0, 0, 0)
  10260. Welcome.Size = UDim2.new(0, 172, 0, 27)
  10261. Welcome.Font = Enum.Font.SourceSans
  10262. Welcome.Text = "-"
  10263. Welcome.TextColor3 = Color3.fromRGB(0, 0, 0)
  10264. Welcome.TextScaled = true
  10265. Welcome.TextSize = 20.000
  10266. Welcome.TextWrapped = true
  10267.  
  10268. Hub.Name = "Hub"
  10269. Hub.Parent = Main
  10270. Hub.BackgroundColor3 = Color3.fromRGB(255, 163, 26)
  10271. Hub.BorderSizePixel = 0
  10272. Hub.Position = UDim2.new(0.148261026, 0, 0, 0)
  10273. Hub.Size = UDim2.new(0, 53, 0, 27)
  10274.  
  10275. TextLabel_10.Parent = Hub
  10276. TextLabel_10.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
  10277. TextLabel_10.BackgroundTransparency = 1.000
  10278. TextLabel_10.BorderSizePixel = 0
  10279. TextLabel_10.Position = UDim2.new(-0.00564749539, 0, 0, 0)
  10280. TextLabel_10.Size = UDim2.new(0, 52, 0, 27)
  10281. TextLabel_10.Font = Enum.Font.SourceSans
  10282. TextLabel_10.Text = "Hub"
  10283. TextLabel_10.TextColor3 = Color3.fromRGB(0, 0, 0)
  10284. TextLabel_10.TextScaled = true
  10285. TextLabel_10.TextSize = 50.000
  10286. TextLabel_10.TextWrapped = true
  10287.  
  10288. TextLabel_11.Parent = Main
  10289. TextLabel_11.BackgroundColor3 = Color3.fromRGB(27, 27, 27)
  10290. TextLabel_11.BackgroundTransparency = 1.000
  10291. TextLabel_11.BorderSizePixel = 0
  10292. TextLabel_11.Position = UDim2.new(-0.000354729069, 0, 0, 0)
  10293. TextLabel_11.Size = UDim2.new(0, 49, 0, 27)
  10294. TextLabel_11.Font = Enum.Font.SourceSans
  10295. TextLabel_11.Text = "Hat"
  10296. TextLabel_11.TextColor3 = Color3.fromRGB(255, 255, 255)
  10297. TextLabel_11.TextScaled = true
  10298. TextLabel_11.TextSize = 50.000
  10299. TextLabel_11.TextWrapped = true
  10300.  
  10301. -- Scripts:
  10302.  
  10303. local function UCTSGTA_fake_script() -- credits.LocalScript
  10304. local script = Instance.new('LocalScript', credits)
  10305.  
  10306. script.Parent.MouseButton1Click:Connect(function()
  10307. script.Parent.Parent.Scripts.Visible = false
  10308. script.Parent.Parent.Credits.Visible = true
  10309. script.Parent.Parent.Updates.Visible = false
  10310. end)
  10311. end
  10312. coroutine.wrap(UCTSGTA_fake_script)()
  10313. local function FUPUUWX_fake_script() -- scripts.LocalScript
  10314. local script = Instance.new('LocalScript', scripts)
  10315.  
  10316. script.Parent.MouseButton1Click:Connect(function()
  10317. script.Parent.Parent.Scripts.Visible = true
  10318. script.Parent.Parent.Credits.Visible = false
  10319. script.Parent.Parent.Updates.Visible = false
  10320. end)
  10321. end
  10322. coroutine.wrap(FUPUUWX_fake_script)()
  10323. local function LFORL_fake_script() -- updates.LocalScript
  10324. local script = Instance.new('LocalScript', updates)
  10325.  
  10326. script.Parent.MouseButton1Click:Connect(function()
  10327. script.Parent.Parent.Scripts.Visible = false
  10328. script.Parent.Parent.Credits.Visible = false
  10329. script.Parent.Parent.Updates.Visible = true
  10330. end)
  10331. end
  10332. coroutine.wrap(LFORL_fake_script)()
  10333. local function YLMDVM_fake_script() -- Welcome.LocalScript
  10334. local script = Instance.new('LocalScript', Welcome)
  10335.  
  10336. user = game.Players.LocalPlayer
  10337.  
  10338. script.Parent.Text = "Welcome, " .. user.Name
  10339. end
  10340. coroutine.wrap(YLMDVM_fake_script)()
  10341. local function QHASD_fake_script() -- Main.Open/Close
  10342. local script = Instance.new('LocalScript', Main)
  10343.  
  10344. local HH = script.Parent
  10345. local open = false
  10346. local UserInputService = game:GetService("UserInputService")
  10347.  
  10348. UserInputService.InputBegan:connect(function(keyCode)
  10349. if keyCode.keyCode == Enum.KeyCode.LeftAlt then
  10350. if open then
  10351. HH.Visible = true
  10352. open = false
  10353. else
  10354. open = true
  10355. HH.Visible = false
  10356. end
  10357. end
  10358. end)
  10359. end
  10360. coroutine.wrap(QHASD_fake_script)()
  10361. local function EREBEG_fake_script() -- Main.Drag
  10362. local script = Instance.new('LocalScript', Main)
  10363.  
  10364. local dragger = {};
  10365. local resizer = {};
  10366.  
  10367. do
  10368. local mouse = game:GetService("Players").LocalPlayer:GetMouse();
  10369. local inputService = game:GetService('UserInputService');
  10370. local heartbeat = game:GetService("RunService").Heartbeat;
  10371. function dragger.new(frame)
  10372. local s, event = pcall(function()
  10373. return frame.MouseEnter
  10374. end)
  10375.  
  10376. if s then
  10377. frame.Active = true;
  10378.  
  10379. event:connect(function()
  10380. local input = frame.InputBegan:connect(function(key)
  10381. if key.UserInputType == Enum.UserInputType.MouseButton1 then
  10382. local objectPosition = Vector2.new(mouse.X - frame.AbsolutePosition.X, mouse.Y - frame.AbsolutePosition.Y);
  10383. while heartbeat:wait() and inputService:IsMouseButtonPressed(Enum.UserInputType.MouseButton1) do
  10384. frame:TweenPosition(UDim2.new(0, mouse.X - objectPosition.X + (frame.Size.X.Offset * frame.AnchorPoint.X), 0, mouse.Y - objectPosition.Y + (frame.Size.Y.Offset * frame.AnchorPoint.Y)), 'Out', 'Quad', 0.1, true);
  10385. end
  10386. end
  10387. end)
  10388.  
  10389. local leave;
  10390. leave = frame.MouseLeave:connect(function()
  10391. input:disconnect();
  10392. leave:disconnect();
  10393. end)
  10394. end)
  10395. end
  10396. end
  10397.  
  10398. function resizer.new(p, s)
  10399. p:GetPropertyChangedSignal('AbsoluteSize'):connect(function()
  10400. s.Size = UDim2.new(s.Size.X.Scale, s.Size.X.Offset, s.Size.Y.Scale, p.AbsoluteSize.Y);
  10401. end)
  10402. end
  10403. end
  10404. script.Parent.Active = true
  10405. script.Parent.Draggable = true
  10406. end
  10407.  
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