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- FOR GARBO GAMES WITH NO GOOD ANTI
- _G.Reach = "99999999999999"
- _G.KeyBindHigher = "r"
- _G.KeyBindLower = "e"
- _G.ReachOff = false -- Set this to true if you want to disable the reach lol
- game:GetService"RunService".Stepped:Connect(function()
- if _G.ReachOff then return end
- pcall(function()
- Sword = game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Handle
- for i,v in pairs(game.Players:GetPlayers()) do
- if v ~= game.Players.LocalPlayer and v.Character:FindFirstChild("Left Arm") then
- if (game.Players.LocalPlayer.Character.Torso.Position - v.Character.Torso.Position).Magnitude <= _G.Reach then
- v.Character['Left Arm']:BreakJoints()
- v.Character['Left Arm'].Transparency = 1
- v.Character['Left Arm'].CanCollide = false
- v.Character['Left Arm'].CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame * CFrame.new(1,0,-3.5)
- v.Character['Left Leg']:BreakJoints()
- v.Character['Left Leg'].Transparency = 1
- v.Character['Left Leg'].CanCollide = false
- v.Character['Left Leg'].CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame * CFrame.new(1,0,-3.5)
- end
- end
- end
- end)
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