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Stupidbot

Jun 25th, 2018
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  1. plr = game:GetService("Players").LocalPlayer
  2. char = plr.Character
  3. hum = char.Humanoid
  4. local cam = game.Workspace.CurrentCamera
  5. local Controller = plr.PlayerScripts:WaitForChild("ControlScript")
  6. Camera = cam
  7. local CamInterrupt = false
  8. local TwoD = false
  9. local TargetInfo = {nil, nil}
  10. cam.CameraType = "Custom"
  11. t = char.Torso
  12. h = char.Head
  13. ra = char["Right Arm"]
  14. la = char["Left Arm"]
  15. rl = char["Right Leg"]
  16. ll = char["Left Leg"]
  17. tors = char.Torso
  18. lleg = char["Left Leg"]
  19. root = char.HumanoidRootPart
  20. hed = char.Head
  21. rleg = char["Right Leg"]
  22. rarm = char["Right Arm"]
  23. larm = char["Left Arm"]
  24. radian = math.rad
  25. random = math.random
  26. Vec3 = Vector3.new
  27. Inst = Instance.new
  28. cFrame = CFrame.new
  29. Euler = CFrame.fromEulerAnglesXYZ
  30. vt = Vector3.new
  31. bc = BrickColor.new
  32. br = BrickColor.random
  33. it = Instance.new
  34. cf = CFrame.new
  35. local eff = true
  36. local shielding = false
  37. ------
  38. char.Head.face.Texture = "http://www.roblox.com/asset/?id=268018808"
  39. ------
  40. CV="Maroon"
  41. Player = game.Players.LocalPlayer
  42. Character = Player.Character
  43. local txt = Instance.new("BillboardGui", Character)
  44. txt.Adornee = Character .Head
  45. txt.Name = "_status"
  46. txt.Size = UDim2.new(2, 0, 1.2, 0)
  47. txt.StudsOffset = Vector3.new(-9, 8, 0)
  48. local text = Instance.new("TextLabel", txt)
  49. text.Size = UDim2.new(10, 0, 7, 0)
  50. text.FontSize = "Size24"
  51. text.TextScaled = true
  52. text.TextTransparency = 0
  53. text.BackgroundTransparency = 1
  54. text.TextTransparency = 0
  55. text.TextStrokeTransparency = 0
  56. text.Font = "Bodoni"
  57. text.TextStrokeColor3 = Color3.new(222,255,0)
  58.  
  59. v=Instance.new("Part")
  60. v.Name = "ColorBrick"
  61. v.Parent=Player.Character
  62. v.FormFactor="Symmetric"
  63. v.Anchored=true
  64. v.CanCollide=false
  65. v.BottomSurface="Smooth"
  66. v.TopSurface="Smooth"
  67. v.Size=Vector3.new(10,5,3)
  68. v.Transparency=1
  69. v.CFrame=Character.Torso.CFrame
  70. v.BrickColor=BrickColor.new(CV)
  71. v.Transparency=1
  72. text.TextColor3 = Color3.new(222,255,0)
  73. v.Shape="Block"
  74. text.Text = "Noob----bot"
  75. -----
  76. local BC = char["Body Colors"]
  77. BC.HeadColor = BrickColor.new("Bright yellow")
  78. BC.RightArmColor = BrickColor.new("Bright yellow")
  79. BC.LeftArmColor = BrickColor.new("Bright yellow")
  80. BC.RightLegColor = BrickColor.new("Br. yellowish green")
  81. BC.LeftLegColor = BrickColor.new("Br. yellowish green")
  82. BC.TorsoColor = BrickColor.new("Bright blue")
  83. ------
  84. function Taunt()
  85. ATTACK = true
  86. local LAUGH = nil
  87. coroutine.resume(coroutine.create(function()
  88. repeat
  89. Swait()
  90. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  91. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  92. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE, -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  93. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  94. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  95. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  96. until LAUGH ~= nil
  97. repeat
  98. Swait()
  99. LAUGH.Parent = Head
  100. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0+(0.1*LAUGH.PlaybackLoudness/75) + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  101. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE+(0.1*LAUGH.PlaybackLoudness/75)) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  102. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE+(0.1*LAUGH.PlaybackLoudness/75), -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  103. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE+(0.1*LAUGH.PlaybackLoudness/75), 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  104. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  105. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  106. until LAUGH.Playing == false
  107. ATTACK = false
  108. end))
  109. wait(0.1)
  110. LAUGH = CreateSound(874826071, Head, 10, 1, false)
  111. end
  112. -------
  113. --//====================================================\\--
  114. --|| CREATED BY SHACKLUSTER
  115. --\\====================================================//--
  116.  
  117. wait(0.2)
  118.  
  119. Player = game:GetService("Players").LocalPlayer
  120. PlayerGui = Player.PlayerGui
  121. Cam = workspace.CurrentCamera
  122. Backpack = Player.Backpack
  123. Character = Player.Character
  124. Humanoid = Character.Humanoid
  125. Mouse = Player:GetMouse()
  126. RootPart = Character["HumanoidRootPart"]
  127. Torso = Character["Torso"]
  128. Head = Character["Head"]
  129. RightArm = Character["Right Arm"]
  130. LeftArm = Character["Left Arm"]
  131. RightLeg = Character["Right Leg"]
  132. LeftLeg = Character["Left Leg"]
  133. RootJoint = RootPart["RootJoint"]
  134. Neck = Torso["Neck"]
  135. RightShoulder = Torso["Right Shoulder"]
  136. LeftShoulder = Torso["Left Shoulder"]
  137. RightHip = Torso["Right Hip"]
  138. LeftHip = Torso["Left Hip"]
  139.  
  140. IT = Instance.new
  141. CF = CFrame.new
  142. VT = Vector3.new
  143. RAD = math.rad
  144. C3 = Color3.new
  145. UD2 = UDim2.new
  146. BRICKC = BrickColor.new
  147. ANGLES = CFrame.Angles
  148. EULER = CFrame.fromEulerAnglesXYZ
  149. COS = math.cos
  150. ACOS = math.acos
  151. SIN = math.sin
  152. ASIN = math.asin
  153. ABS = math.abs
  154. MRANDOM = math.random
  155. FLOOR = math.floor
  156.  
  157. --//=================================\\
  158. --|| USEFUL VALUES
  159. --\\=================================//
  160.  
  161. Animation_Speed = 3
  162. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  163. local Speed = 16
  164. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  165. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  166. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  167. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  168. local DAMAGEMULTIPLIER = 1
  169. local ANIM = "Idle"
  170. local ATTACK = false
  171. local EQUIPPED = false
  172. local HOLD = false
  173. local COMBO = 1
  174. local Rooted = false
  175. local SINE = 0
  176. local KEYHOLD = false
  177. local CHANGE = 2 / Animation_Speed
  178. local WALKINGANIM = false
  179. local VALUE1 = false
  180. local VALUE2 = false
  181. local ROBLOXIDLEANIMATION = IT("Animation")
  182. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  183. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  184. --ROBLOXIDLEANIMATION.Parent = Humanoid
  185. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  186. WEAPONGUI.Name = "Weapon GUI"
  187. local Weapon = IT("Model")
  188. Weapon.Name = "Adds"
  189. local Effects = IT("Folder", Weapon)
  190. Effects.Name = "Effects"
  191. local ANIMATOR = Humanoid.Animator
  192. local ANIMATE = Character.Animate
  193. local UNANCHOR = true
  194.  
  195. --//=================================\\
  196. --\\=================================//
  197.  
  198.  
  199. --//=================================\\
  200. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  201. --\\=================================//
  202.  
  203. ArtificialHB = Instance.new("BindableEvent", script)
  204. ArtificialHB.Name = "ArtificialHB"
  205.  
  206. script:WaitForChild("ArtificialHB")
  207.  
  208. frame = Frame_Speed
  209. tf = 0
  210. allowframeloss = false
  211. tossremainder = false
  212. lastframe = tick()
  213. script.ArtificialHB:Fire()
  214.  
  215. game:GetService("RunService").Heartbeat:connect(function(s, p)
  216. tf = tf + s
  217. if tf >= frame then
  218. if allowframeloss then
  219. script.ArtificialHB:Fire()
  220. lastframe = tick()
  221. else
  222. for i = 1, math.floor(tf / frame) do
  223. script.ArtificialHB:Fire()
  224. end
  225. lastframe = tick()
  226. end
  227. if tossremainder then
  228. tf = 0
  229. else
  230. tf = tf - frame * math.floor(tf / frame)
  231. end
  232. end
  233. end)
  234.  
  235. --//=================================\\
  236. --\\=================================//
  237.  
  238. --//=================================\\
  239. --|| SOME FUNCTIONS
  240. --\\=================================//
  241.  
  242. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  243. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  244. end
  245.  
  246. function PositiveAngle(NUMBER)
  247. if NUMBER >= 0 then
  248. NUMBER = 0
  249. end
  250. return NUMBER
  251. end
  252.  
  253. function NegativeAngle(NUMBER)
  254. if NUMBER <= 0 then
  255. NUMBER = 0
  256. end
  257. return NUMBER
  258. end
  259.  
  260. function Swait(NUMBER)
  261. if NUMBER == 0 or NUMBER == nil then
  262. ArtificialHB.Event:wait()
  263. else
  264. for i = 1, NUMBER do
  265. ArtificialHB.Event:wait()
  266. end
  267. end
  268. end
  269.  
  270. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  271. local NEWMESH = IT(MESH)
  272. if MESH == "SpecialMesh" then
  273. NEWMESH.MeshType = MESHTYPE
  274. if MESHID ~= "nil" and MESHID ~= "" then
  275. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  276. end
  277. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  278. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  279. end
  280. end
  281. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  282. NEWMESH.Scale = SCALE
  283. NEWMESH.Parent = PARENT
  284. return NEWMESH
  285. end
  286.  
  287. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  288. local NEWPART = IT("Part")
  289. NEWPART.formFactor = FORMFACTOR
  290. NEWPART.Reflectance = REFLECTANCE
  291. NEWPART.Transparency = TRANSPARENCY
  292. NEWPART.CanCollide = false
  293. NEWPART.Locked = true
  294. NEWPART.Anchored = true
  295. if ANCHOR == false then
  296. NEWPART.Anchored = false
  297. end
  298. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  299. NEWPART.Name = NAME
  300. NEWPART.Size = SIZE
  301. NEWPART.Position = Torso.Position
  302. NEWPART.Material = MATERIAL
  303. NEWPART:BreakJoints()
  304. NEWPART.Parent = PARENT
  305. return NEWPART
  306. end
  307.  
  308. local function weldBetween(a, b)
  309. local weldd = Instance.new("ManualWeld")
  310. weldd.Part0 = a
  311. weldd.Part1 = b
  312. weldd.C0 = CFrame.new()
  313. weldd.C1 = b.CFrame:inverse() * a.CFrame
  314. weldd.Parent = a
  315. return weldd
  316. end
  317.  
  318.  
  319. function QuaternionFromCFrame(cf)
  320. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  321. local trace = m00 + m11 + m22
  322. if trace > 0 then
  323. local s = math.sqrt(1 + trace)
  324. local recip = 0.5 / s
  325. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  326. else
  327. local i = 0
  328. if m11 > m00 then
  329. i = 1
  330. end
  331. if m22 > (i == 0 and m00 or m11) then
  332. i = 2
  333. end
  334. if i == 0 then
  335. local s = math.sqrt(m00 - m11 - m22 + 1)
  336. local recip = 0.5 / s
  337. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  338. elseif i == 1 then
  339. local s = math.sqrt(m11 - m22 - m00 + 1)
  340. local recip = 0.5 / s
  341. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  342. elseif i == 2 then
  343. local s = math.sqrt(m22 - m00 - m11 + 1)
  344. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  345. end
  346. end
  347. end
  348.  
  349. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  350. local xs, ys, zs = x + x, y + y, z + z
  351. local wx, wy, wz = w * xs, w * ys, w * zs
  352. local xx = x * xs
  353. local xy = x * ys
  354. local xz = x * zs
  355. local yy = y * ys
  356. local yz = y * zs
  357. local zz = z * zs
  358. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  359. end
  360.  
  361. function QuaternionSlerp(a, b, t)
  362. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  363. local startInterp, finishInterp;
  364. if cosTheta >= 0.0001 then
  365. if (1 - cosTheta) > 0.0001 then
  366. local theta = ACOS(cosTheta)
  367. local invSinTheta = 1 / SIN(theta)
  368. startInterp = SIN((1 - t) * theta) * invSinTheta
  369. finishInterp = SIN(t * theta) * invSinTheta
  370. else
  371. startInterp = 1 - t
  372. finishInterp = t
  373. end
  374. else
  375. if (1 + cosTheta) > 0.0001 then
  376. local theta = ACOS(-cosTheta)
  377. local invSinTheta = 1 / SIN(theta)
  378. startInterp = SIN((t - 1) * theta) * invSinTheta
  379. finishInterp = SIN(t * theta) * invSinTheta
  380. else
  381. startInterp = t - 1
  382. finishInterp = t
  383. end
  384. end
  385. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  386. end
  387.  
  388. function Clerp(a, b, t)
  389. local qa = {QuaternionFromCFrame(a)}
  390. local qb = {QuaternionFromCFrame(b)}
  391. local ax, ay, az = a.x, a.y, a.z
  392. local bx, by, bz = b.x, b.y, b.z
  393. local _t = 1 - t
  394. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  395. end
  396.  
  397. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  398. local frame = IT("Frame")
  399. frame.BackgroundTransparency = TRANSPARENCY
  400. frame.BorderSizePixel = BORDERSIZEPIXEL
  401. frame.Position = POSITION
  402. frame.Size = SIZE
  403. frame.BackgroundColor3 = COLOR
  404. frame.BorderColor3 = BORDERCOLOR
  405. frame.Name = NAME
  406. frame.Parent = PARENT
  407. return frame
  408. end
  409.  
  410. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  411. local label = IT("TextLabel")
  412. label.BackgroundTransparency = 1
  413. label.Size = UD2(1, 0, 1, 0)
  414. label.Position = UD2(0, 0, 0, 0)
  415. label.TextColor3 = TEXTCOLOR
  416. label.TextStrokeTransparency = STROKETRANSPARENCY
  417. label.TextTransparency = TRANSPARENCY
  418. label.FontSize = TEXTFONTSIZE
  419. label.Font = TEXTFONT
  420. label.BorderSizePixel = BORDERSIZEPIXEL
  421. label.TextScaled = false
  422. label.Text = TEXT
  423. label.Name = NAME
  424. label.Parent = PARENT
  425. return label
  426. end
  427.  
  428. function NoOutlines(PART)
  429. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  430. end
  431.  
  432. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  433. local NEWWELD = IT(TYPE)
  434. NEWWELD.Part0 = PART0
  435. NEWWELD.Part1 = PART1
  436. NEWWELD.C0 = C0
  437. NEWWELD.C1 = C1
  438. NEWWELD.Parent = PARENT
  439. return NEWWELD
  440. end
  441.  
  442. local S = IT("Sound")
  443. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  444. local NEWSOUND = nil
  445. coroutine.resume(coroutine.create(function()
  446. NEWSOUND = S:Clone()
  447. NEWSOUND.Parent = PARENT
  448. NEWSOUND.Volume = VOLUME
  449. NEWSOUND.Pitch = PITCH
  450. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  451. NEWSOUND:play()
  452. if DOESLOOP == true then
  453. NEWSOUND.Looped = true
  454. else
  455. repeat wait(1) until NEWSOUND.Playing == false
  456. NEWSOUND:remove()
  457. end
  458. end))
  459. return NEWSOUND
  460. end
  461.  
  462. function CFrameFromTopBack(at, top, back)
  463. local right = top:Cross(back)
  464. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  465. end
  466.  
  467. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  468. function WACKYEFFECT(Table)
  469. local TYPE = (Table.EffectType or "Sphere")
  470. local SIZE = (Table.Size or VT(1,1,1))
  471. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  472. local TRANSPARENCY = (Table.Transparency or 0)
  473. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  474. local CFRAME = (Table.CFrame or Torso.CFrame)
  475. local MOVEDIRECTION = (Table.MoveToPos or nil)
  476. local ROTATION1 = (Table.RotationX or 0)
  477. local ROTATION2 = (Table.RotationY or 0)
  478. local ROTATION3 = (Table.RotationZ or 0)
  479. local MATERIAL = (Table.Material or "Neon")
  480. local COLOR = (Table.Color or C3(1,1,1))
  481. local TIME = (Table.Time or 45)
  482. local SOUNDID = (Table.SoundID or nil)
  483. local SOUNDPITCH = (Table.SoundPitch or nil)
  484. local SOUNDVOLUME = (Table.SoundVolume or nil)
  485. coroutine.resume(coroutine.create(function()
  486. local PLAYSSOUND = false
  487. local SOUND = nil
  488. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  489. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  490. PLAYSSOUND = true
  491. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  492. end
  493. EFFECT.Color = COLOR
  494. local MSH = nil
  495. if TYPE == "Sphere" then
  496. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  497. elseif TYPE == "Block" then
  498. MSH = IT("BlockMesh",EFFECT)
  499. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  500. elseif TYPE == "Wave" then
  501. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  502. elseif TYPE == "Ring" then
  503. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  504. elseif TYPE == "Slash" then
  505. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  506. elseif TYPE == "Round Slash" then
  507. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  508. elseif TYPE == "Swirl" then
  509. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  510. elseif TYPE == "Skull" then
  511. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  512. elseif TYPE == "Crystal" then
  513. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  514. end
  515. if MSH ~= nil then
  516. local MOVESPEED = nil
  517. if MOVEDIRECTION ~= nil then
  518. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  519. end
  520. local GROWTH = SIZE - ENDSIZE
  521. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  522. if TYPE == "Block" then
  523. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  524. else
  525. EFFECT.CFrame = CFRAME
  526. end
  527. for LOOP = 1, TIME+1 do
  528. Swait()
  529. MSH.Scale = MSH.Scale - GROWTH/TIME
  530. if TYPE == "Wave" then
  531. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  532. end
  533. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  534. if TYPE == "Block" then
  535. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  536. else
  537. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  538. end
  539. if MOVEDIRECTION ~= nil then
  540. local ORI = EFFECT.Orientation
  541. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  542. EFFECT.Orientation = ORI
  543. end
  544. end
  545. if PLAYSSOUND == false then
  546. EFFECT:remove()
  547. else
  548. repeat Swait() until SOUND.Playing == false
  549. EFFECT:remove()
  550. end
  551. else
  552. if PLAYSSOUND == false then
  553. EFFECT:remove()
  554. else
  555. repeat Swait() until SOUND.Playing == false
  556. EFFECT:remove()
  557. end
  558. end
  559. end))
  560. end
  561.  
  562. function MakeForm(PART,TYPE)
  563. if TYPE == "Cyl" then
  564. local MSH = IT("CylinderMesh",PART)
  565. elseif TYPE == "Ball" then
  566. local MSH = IT("SpecialMesh",PART)
  567. MSH.MeshType = "Sphere"
  568. elseif TYPE == "Wedge" then
  569. local MSH = IT("SpecialMesh",PART)
  570. MSH.MeshType = "Wedge"
  571. end
  572. end
  573.  
  574. Debris = game:GetService("Debris")
  575.  
  576. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  577. local DIRECTION = CF(StartPos,EndPos).lookVector
  578. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  579. end
  580.  
  581. function CharacterFade(COLOR,TIMER)
  582. coroutine.resume(coroutine.create(function()
  583. local FADE = IT("Model",Effects)
  584. for _, c in pairs(Character:GetChildren()) do
  585. if c.ClassName == "Part" and c ~= RootPart then
  586. local FADER = c:Clone()
  587. FADER.Color = COLOR
  588. FADER.CFrame = c.CFrame
  589. FADER.Parent = FADE
  590. FADER.Anchored = true
  591. FADER.Transparency = 0.25
  592. FADER:BreakJoints()
  593. FADER.Material = "Glass"
  594. FADER:ClearAllChildren()
  595. if FADER.Name == "Head" then
  596. FADER.Size = VT(1,1,1)
  597. end
  598. end
  599. end
  600. local TRANS = 0.75/TIMER
  601. for i = 1, TIMER do
  602. Swait()
  603. for _, c in pairs(FADE:GetChildren()) do
  604. if c.ClassName == "Part" then
  605. c.Transparency = c.Transparency + TRANS
  606. end
  607. end
  608. end
  609. FADE:remove()
  610. end))
  611. end
  612.  
  613. local PE=Instance.new("ParticleEmitter")
  614. PE.LightEmission=0.3
  615. PE.Size=NumberSequence.new(0)
  616. PE.Transparency=NumberSequence.new(0,1)
  617. PE.Rotation=NumberRange.new(0,360)
  618. PE.LockedToPart = false
  619. PE.Speed = NumberRange.new(0,0,0)
  620. PE.ZOffset = 0.3
  621. PE.Rate = 999
  622. PE.VelocitySpread = 25
  623. PE.Name = "Particles"
  624.  
  625. function CreateParticles(art,accel,drag,lifetime,type,isenabledbydefault,locked,size,speed)
  626. local particle = nil
  627. coroutine.resume(coroutine.create(function(PART)
  628. particle = PE:Clone()
  629. Swait()
  630. particle.Rate = 999
  631. particle.Parent = art
  632. particle.Acceleration = accel
  633. if type == "Fire" then
  634. local EyeSizes={
  635. NumberSequenceKeypoint.new(0,size,size/2),
  636. NumberSequenceKeypoint.new(1,size/4,size/8)
  637. }
  638. particle.Size = NumberSequence.new(EyeSizes)
  639. elseif type == "Smoke" then
  640. local EyeSizes={
  641. NumberSequenceKeypoint.new(0,size/5,0),
  642. NumberSequenceKeypoint.new(1,size*2,0.5)
  643. }
  644. particle.Size = NumberSequence.new(EyeSizes)
  645. elseif type == "Solid" then
  646. local EyeSizes={
  647. NumberSequenceKeypoint.new(0,size,0),
  648. NumberSequenceKeypoint.new(1,size,0)
  649. }
  650. particle.Size = NumberSequence.new(EyeSizes)
  651. end
  652. particle.Lifetime=NumberRange.new(lifetime)
  653. particle.Drag = drag
  654. if locked == true then
  655. particle.LockedToPart = true
  656. end
  657. particle.Speed = NumberRange.new(speed*0.8,speed)
  658. particle.Texture = "http://www.roblox.com/asset/?id=1179557490"
  659. particle.Enabled = isenabledbydefault
  660. particle.Color = ColorSequence.new(Color3.new(255/255, 176/255, 0))
  661. end))
  662. return particle
  663. end
  664.  
  665. --//=================================\\
  666. --|| RAGDOLL STUFF
  667. --\\=================================//
  668.  
  669. function recurse(root,callback,i)
  670. i= i or 0
  671. for _,v in pairs(root:GetChildren()) do
  672. i = i + 1
  673. callback(i,v)
  674.  
  675. if #v:GetChildren() > 0 then
  676. i = recurse(v,callback,i)
  677. end
  678. end
  679.  
  680. return i
  681. end
  682.  
  683. function ragdollJoint(character, part0, part1, attachmentName, className, properties)
  684. attachmentName = attachmentName.."RigAttachment"
  685. local constraint = Instance.new(className.."Constraint")
  686. constraint.Attachment0 = part0:FindFirstChild(attachmentName)
  687. constraint.Attachment1 = part1:FindFirstChild(attachmentName)
  688. constraint.Name = "RagdollConstraint"..part1.Name
  689.  
  690. for _,propertyData in next,properties or {} do
  691. constraint[propertyData[1]] = propertyData[2]
  692. end
  693.  
  694. constraint.Parent = character
  695. end
  696.  
  697. function getAttachment0(character, attachmentName)
  698. for _,child in next,character:GetChildren() do
  699. local attachment = child:FindFirstChild(attachmentName)
  700. if attachment then
  701. return attachment
  702. end
  703. end
  704. end
  705.  
  706. function ArtificialHitbox(Part)
  707. local HITBOX = CreatePart(3, Part, "Metal", 0, 1, "New Yeller", "Hitbox", Part.Size/2, false)
  708. HITBOX.CanCollide = true
  709. HITBOX.CFrame = Part.CFrame
  710. weldBetween(Part,HITBOX)
  711. end
  712.  
  713. function R15Ragdoll(character,KeepArms)
  714. character:BreakJoints()
  715. coroutine.resume(coroutine.create(function()
  716. recurse(character, function(_,v)
  717. if v:IsA("Attachment") then
  718. v.Axis = Vector3.new(0, 1, 0)
  719. v.SecondaryAxis = Vector3.new(0, 0, 1)
  720. v.Rotation = Vector3.new(0, 0, 0)
  721. end
  722. end)
  723. for _,child in next,character:GetChildren() do
  724. if child:IsA("Accoutrement") then
  725. for _,part in next,child:GetChildren() do
  726. if part:IsA("BasePart") and part.Name ~= "HumanoidRootPart" then
  727. local attachment1 = part:FindFirstChildOfClass("Attachment")
  728. local attachment0 = getAttachment0(character,attachment1.Name)
  729. if attachment0 and attachment1 then
  730. local constraint = Instance.new("HingeConstraint")
  731. constraint.Attachment0 = attachment0
  732. constraint.Attachment1 = attachment1
  733. constraint.LimitsEnabled = true
  734. constraint.UpperAngle = 0
  735. constraint.LowerAngle = 0
  736. constraint.Parent = character
  737. end
  738. ArtificialHitbox(part)
  739. elseif part.Name == "HumanoidRootPart" then
  740. part:remove()
  741. end
  742. end
  743. end
  744. end
  745.  
  746. ragdollJoint(character,character.LowerTorso, character.UpperTorso, "Waist", "BallSocket", {
  747. {"LimitsEnabled",true};
  748. {"UpperAngle",5};
  749. })
  750. if character:FindFirstChild("Head") then
  751. ragdollJoint(character,character.UpperTorso, character.Head, "Neck", "BallSocket", {
  752. {"LimitsEnabled",true};
  753. {"UpperAngle",15};
  754. })
  755. end
  756.  
  757. local handProperties = {
  758. {"LimitsEnabled", true};
  759. {"UpperAngle",0};
  760. {"LowerAngle",0};
  761. }
  762. ragdollJoint(character,character.LeftLowerArm, character.LeftHand, "LeftWrist", "Hinge", handProperties)
  763. ragdollJoint(character,character.RightLowerArm, character.RightHand, "RightWrist", "Hinge", handProperties)
  764.  
  765. local shinProperties = {
  766. {"LimitsEnabled", true};
  767. {"UpperAngle", 0};
  768. {"LowerAngle", -75};
  769. }
  770. ragdollJoint(character,character.LeftUpperLeg, character.LeftLowerLeg, "LeftKnee", "Hinge", shinProperties)
  771. ragdollJoint(character,character.RightUpperLeg, character.RightLowerLeg, "RightKnee", "Hinge", shinProperties)
  772.  
  773. local footProperties = {
  774. {"LimitsEnabled", true};
  775. {"UpperAngle", 15};
  776. {"LowerAngle", -45};
  777. }
  778. ragdollJoint(character,character.LeftLowerLeg, character.LeftFoot, "LeftAnkle", "Hinge", footProperties)
  779. ragdollJoint(character,character.RightLowerLeg, character.RightFoot, "RightAnkle", "Hinge", footProperties)
  780. if KeepArms == true then
  781. ragdollJoint(character,character.UpperTorso, character.RightUpperArm, "RightShoulder", "BallSocket")
  782. ragdollJoint(character,character.RightUpperArm, character.RightLowerArm, "RightElbow", "BallSocket")
  783. ragdollJoint(character,character.UpperTorso, character.LeftUpperArm, "LeftShoulder", "BallSocket")
  784. ragdollJoint(character,character.LeftUpperArm, character.LeftLowerArm, "LeftElbow", "BallSocket")
  785. end
  786. ragdollJoint(character,character.LowerTorso, character.LeftUpperLeg, "LeftHip", "BallSocket")
  787. ragdollJoint(character,character.LowerTorso, character.RightUpperLeg, "RightHip", "BallSocket")
  788. Debris:AddItem(character,5)
  789. end))
  790. end
  791.  
  792. function Ragdoll(Character2,CharTorso,KeepArms)
  793. coroutine.resume(coroutine.create(function()
  794. Character2:BreakJoints()
  795. local hum = Character2:findFirstChild("Humanoid")
  796. hum:remove()
  797. local function Scan(ch)
  798. local e
  799. for e = 1,#ch do
  800. Scan(ch[e]:GetChildren())
  801. if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then
  802. ch[e]:remove()
  803. end
  804. end
  805. end
  806. local NEWHUM = IT("Humanoid")
  807. NEWHUM.Name = "Corpse"
  808. NEWHUM.Health = 0
  809. NEWHUM.MaxHealth = 0
  810. NEWHUM.PlatformStand = true
  811. NEWHUM.Parent = Character2
  812. NEWHUM.DisplayDistanceType = "None"
  813.  
  814. local ch = Character2:GetChildren()
  815. local i
  816. for i = 1,#ch do
  817. if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
  818. ch[i]:remove()
  819. end
  820. end
  821.  
  822. local Torso2 = Character2.Torso
  823. local movevector = Vector3.new()
  824.  
  825. if Torso2 then
  826. movevector = CFrame.new(CharTorso.Position,Torso2.Position).lookVector
  827. local Head = Character2:FindFirstChild("Head")
  828. if Head then
  829. local Neck = Instance.new("Weld")
  830. Neck.Name = "Neck"
  831. Neck.Part0 = Torso2
  832. Neck.Part1 = Head
  833. Neck.C0 = CFrame.new(0, 1.5, 0)
  834. Neck.C1 = CFrame.new()
  835. Neck.Parent = Torso2
  836.  
  837. end
  838. local Limb = Character2:FindFirstChild("Right Arm")
  839. if Limb and KeepArms == true then
  840.  
  841. Limb.CFrame = Torso2.CFrame * CFrame.new(1.5, 0, 0)
  842. local Joint = Instance.new("Glue")
  843. Joint.Name = "RightShoulder"
  844. Joint.Part0 = Torso2
  845. Joint.Part1 = Limb
  846. Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  847. Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  848. Joint.Parent = Torso2
  849.  
  850. local B = Instance.new("Part")
  851. B.TopSurface = 0
  852. B.BottomSurface = 0
  853. B.formFactor = "Symmetric"
  854. B.Size = Vector3.new(1, 1, 1)
  855. B.Transparency = 1
  856. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  857. B.Parent = Character2
  858. local W = Instance.new("Weld")
  859. W.Part0 = Limb
  860. W.Part1 = B
  861. W.C0 = CFrame.new(0, -0.5, 0)
  862. W.Parent = Limb
  863.  
  864. end
  865. local Limb = Character2:FindFirstChild("Left Arm")
  866. if Limb and KeepArms == true then
  867.  
  868. Limb.CFrame = Torso2.CFrame * CFrame.new(-1.5, 0, 0)
  869. local Joint = Instance.new("Glue")
  870. Joint.Name = "LeftShoulder"
  871. Joint.Part0 = Torso2
  872. Joint.Part1 = Limb
  873. Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  874. Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  875. Joint.Parent = Torso2
  876.  
  877. local B = Instance.new("Part")
  878. B.TopSurface = 0
  879. B.BottomSurface = 0
  880. B.formFactor = "Symmetric"
  881. B.Size = Vector3.new(1, 1, 1)
  882. B.Transparency = 1
  883. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  884. B.Parent = Character2
  885. local W = Instance.new("Weld")
  886. W.Part0 = Limb
  887. W.Part1 = B
  888. W.C0 = CFrame.new(0, -0.5, 0)
  889. W.Parent = Limb
  890.  
  891. end
  892. local Limb = Character2:FindFirstChild("Right Leg")
  893. if Limb then
  894.  
  895. Limb.CFrame = Torso2.CFrame * CFrame.new(0.5, -2, 0)
  896. local Joint = Instance.new("Glue")
  897. Joint.Name = "RightHip"
  898. Joint.Part0 = Torso2
  899. Joint.Part1 = Limb
  900. Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  901. Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  902. Joint.Parent = Torso2
  903.  
  904. local B = Instance.new("Part")
  905. B.TopSurface = 0
  906. B.BottomSurface = 0
  907. B.formFactor = "Symmetric"
  908. B.Size = Vector3.new(1, 1, 1)
  909. B.Transparency = 1
  910. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  911. B.Parent = Character2
  912. local W = Instance.new("Weld")
  913. W.Part0 = Limb
  914. W.Part1 = B
  915. W.C0 = CFrame.new(0, -0.5, 0)
  916. W.Parent = Limb
  917.  
  918. end
  919. local Limb = Character2:FindFirstChild("Left Leg")
  920. if Limb then
  921.  
  922. Limb.CFrame = Torso2.CFrame * CFrame.new(-0.5, -2, 0)
  923. local Joint = Instance.new("Glue")
  924. Joint.Name = "LeftHip"
  925. Joint.Part0 = Torso2
  926. Joint.Part1 = Limb
  927. Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  928. Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  929. Joint.Parent = Torso2
  930.  
  931. local B = Instance.new("Part")
  932. B.TopSurface = 0
  933. B.BottomSurface = 0
  934. B.formFactor = "Symmetric"
  935. B.Size = Vector3.new(1, 1, 1)
  936. B.Transparency = 1
  937. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  938. B.Parent = Character2
  939. local W = Instance.new("Weld")
  940. W.Part0 = Limb
  941. W.Part1 = B
  942. W.C0 = CFrame.new(0, -0.5, 0)
  943. W.Parent = Limb
  944.  
  945. end
  946. --[
  947. local Bar = Instance.new("Part")
  948. Bar.TopSurface = 0
  949. Bar.BottomSurface = 0
  950. Bar.formFactor = "Symmetric"
  951. Bar.Size = Vector3.new(1, 1, 1)
  952. Bar.Transparency = 1
  953. Bar.CFrame = Torso2.CFrame * CFrame.new(0, 0.5, 0)
  954. Bar.Parent = Character2
  955. local Weld = Instance.new("Weld")
  956. Weld.Part0 = Torso2
  957. Weld.Part1 = Bar
  958. Weld.C0 = CFrame.new(0, 0.5, 0)
  959. Weld.Parent = Torso2
  960. --]]
  961. end
  962. Character2.Parent = workspace
  963. Debris:AddItem(Character2,5)
  964.  
  965. return Character2,Torso2
  966. end))
  967. end
  968.  
  969. --//=================================\\
  970. --|| WEAPON CREATION
  971. --\\=================================//
  972.  
  973. --[[
  974. Thanks for using Build-To-Lua by jarredbcv.
  975. ]]--
  976.  
  977. New = function(Object, Parent, Name, Data)
  978. local Object = Instance.new(Object)
  979. for Index, Value in pairs(Data or {}) do
  980. Object[Index] = Value
  981. end
  982. Object.Parent = Parent
  983. Object.Name = Name
  984. return Object
  985. end
  986.  
  987. NewInstance = function(instance,parent,properties)
  988. local inst = Instance.new(instance,parent)
  989. if(properties)then
  990. for i,v in next, properties do
  991. pcall(function() inst[i] = v end)
  992. end
  993. end
  994. return inst;
  995. end
  996.  
  997. Gunty = New("Model",char,"Gunty",{})
  998. Handle = New("Part",Gunty,"Handle",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.799999952, 0.980000019, 1),CFrame = CFrame.new(-6.17461252, 2.89117765, -81.6553421, 0.999894261, 0.010924357, 0.00963267777, -0.0110270018, 0.999882579, 0.0106679145, -0.00951499958, -0.0107729975, 0.999897003),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  999. Mesh = New("BlockMesh",Handle,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1000. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.449999958, 0.300000012, 1.00999999),CFrame = CFrame.new(-5.79491472, 3.31696463, -81.668541, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1001. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1.14999998, 0.699999988, 1.04999995),})
  1002. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.375087738, 0.43002677, -0.00499725342, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1003. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.400000006, 0.800000012, 1.43999994),CFrame = CFrame.new(-5.77552652, 2.79678607, -81.6581802, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1004. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1005. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.400111198, -0.089990139, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1006. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.50999999, 1.00999999, 1.38),CFrame = CFrame.new(-5.79167271, 2.89196372, -81.6569061, 0.999894142, 0.0109243561, 0.00963267591, -0.0110270008, 0.99988246, 0.0106679127, -0.00951499958, -0.0107729975, 0.999896884),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
  1007. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1008. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.382905483, 0.00498604774, 0.00213623047, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1009. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.340000033, 0.179999962, 1.27999997),CFrame = CFrame.new(-6.43716383, 3.22691417, -81.656456, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
  1010. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1011. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.266214848, 0.332840681, -6.10351563e-05, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1012. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.340000033, 0.239999965, 1.27999997),CFrame = CFrame.new(-6.43716383, 2.87691402, -81.6564636, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
  1013. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1014. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.262355328, -0.0171182156, -0.00379943848, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1015. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.380000025, 0.239999965, 1.27999997),CFrame = CFrame.new(-6.41705704, 2.5166924, -81.6567535, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
  1016. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1017. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.238276005, -0.37707448, -0.00774383545, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1018. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.080000028, 0.829999983, 1.24000001),CFrame = CFrame.new(-6.28731203, 2.83357024, -81.6548691, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1019. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1020. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.112056732, -0.058836937, -0.00122833252, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1021. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.580000043, 0.209999949, 1.24000001),CFrame = CFrame.new(-6.30723286, 3.2204814, -81.6576462, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1022. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1023. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.136215687, 0.327841043, -6.86645508e-05, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1024. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.580000043, 0.269999951, 1.24000001),CFrame = CFrame.new(-6.30756044, 2.87048483, -81.6573257, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1025. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1026. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.132686615, -0.0221214294, -0.0034866333, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1027. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.580000043, 0.249999955, 1.25),CFrame = CFrame.new(-6.30751181, 2.53053808, -81.6523285, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1028. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1029. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.128937244, -0.362081289, -0.00211334229, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1030. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.600000024, 0.200000003),CFrame = CFrame.new(-5.71910667, 3.10924911, -81.0621643, 0.968651533, -0.24823907, 0.00961919595, 0.248137087, 0.968666732, 0.0106559293, -0.0119630033, -0.007934995, 0.999897361),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  1031. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.5, 0.899999976, 0.400000006),})
  1032. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.968651116, 0.248137027, -0.0119630015, -0.248238936, 0.968666434, -0.007934995, 0.00961919129, 0.0106559228, 0.999897003),C1 = CFrame.new(0.447408676, 0.216631651, 0.599830627, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1033. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.600000024, 0.200000003),CFrame = CFrame.new(-5.74061537, 3.09643626, -82.2620392, 0.968651533, -0.24823907, 0.00961919595, 0.248137087, 0.968666732, 0.0106559293, -0.0119630033, -0.007934995, 0.999897361),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  1034. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.5, 0.899999976, 0.400000006),})
  1035. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.968651116, 0.248137027, -0.0119630015, -0.248238936, 0.968666434, -0.007934995, 0.00961919129, 0.0106559228, 0.999897003),C1 = CFrame.new(0.437460423, 0.216511488, -0.600265503, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1036. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 1.4000001),CFrame = CFrame.new(-5.66842175, 2.87551188, -81.6588593, 0.699307382, 0.714757025, 0.00962753966, -0.714821219, 0.699226558, 0.0106663266, 0.000891998934, -0.0143409977, 0.999897063),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1037. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.200000003, 0.200000003, 0.930000007),})
  1038. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.699307024, -0.714820981, 0.000891999982, 0.714756727, 0.69922626, -0.0143409977, 0.00962753501, 0.010666322, 0.999896765),C1 = CFrame.new(0.506342888, -0.0100963116, 0.00119018555, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1039. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.320000023, 0.919999957, 1.27999997),CFrame = CFrame.new(-6.08716917, 2.84636235, -81.6569443, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
  1040. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1041. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.0879435539, -0.0438375473, -0.00123596191, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1042. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.329999983, 0.269999981, 0.860000074),CFrame = CFrame.new(-5.68526602, 2.76024342, -81.6548996, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1043. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1044. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.4907341, -0.125577688, 0.0037612915, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1045. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.279999971, 0.389999986, 1.05000007),CFrame = CFrame.new(-5.67011929, 2.75067925, -81.6596603, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1046. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1047. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.506030083, -0.134924173, -0.000953674316, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1048. Credits = New("Part",Gunty,"Credits",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Neon,Size = Vector3.new(0.249999985, 0.230000019, 0.0599999875),CFrame = CFrame.new(-5.65182352, 3.14374733, -82.1123657, 1.00000036, -2.32830644e-10, 1.86264515e-09, 2.76486389e-10, 0.945462108, -0.325733244, 2.79396772e-09, 0.325733304, 0.945462048),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1049. mot = New("Motor",Credits,"mot",{Part0 = Credits,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.94546175, 0.325733155, 0, -0.325733155, 0.94546175),C1 = CFrame.new(0.524296761, 0.263174534, -0.449249268, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1050. Credits = New("Part",Gunty,"Credits",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Neon,Size = Vector3.new(0.249999985, 0.150000021, 0.0599999875),CFrame = CFrame.new(-5.651824, 3.16514564, -82.0512466, 1.00000036, -1.28056854e-09, 1.86264515e-09, 2.76486389e-10, 0.990724444, 0.135888785, 2.79396772e-09, -0.13588877, 0.990724444),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1051. mot = New("Motor",Credits,"mot",{Part0 = Credits,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.990724087, -0.135888726, 0, 0.135888726, 0.990724087),C1 = CFrame.new(0.523478985, 0.283911943, -0.387901306, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1052. Credits = New("Part",Gunty,"Credits",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Neon,Size = Vector3.new(0.249999985, 0.170000017, 0.0599999875),CFrame = CFrame.new(-5.651824, 3.15523815, -81.9898987, 1.00000036, -9.31322575e-10, 1.86264515e-09, 2.76486389e-10, 0.841228187, -0.540680885, 2.79396772e-09, 0.540680885, 0.841228247),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1053. mot = New("Motor",Credits,"mot",{Part0 = Credits,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.841227949, 0.540680707, 0, -0.540680707, 0.841227949),C1 = CFrame.new(0.523004532, 0.273344755, -0.326667786, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1054. Credits = New("Part",Gunty,"Credits",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Neon,Size = Vector3.new(0.249999985, 0.230000019, 0.0599999875),CFrame = CFrame.new(-5.65182352, 3.12556744, -81.9521408, 1.00000036, -5.82076609e-10, 9.31322575e-10, 2.76486389e-10, 0.99409467, -0.10851986, 2.79396772e-09, 0.108519867, 0.99409461),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1055. mot = New("Motor",Credits,"mot",{Part0 = Credits,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.994094312, 0.10851983, 0, -0.10851983, 0.994094312),C1 = CFrame.new(0.522972584, 0.243270636, -0.289230347, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1056. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 1.18000007),CFrame = CFrame.new(-6.06842232, 2.94551158, -81.6588593, 0.699307382, 0.714757025, 0.00962753966, -0.714821219, 0.699226558, 0.0106663266, 0.000891998934, -0.0143409977, 0.999897063),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1057. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.200000003, 0.200000003, 0.930000007),})
  1058. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.699307024, -0.714820981, 0.000891999982, 0.714756727, 0.69922626, -0.0143409977, 0.00962753501, 0.010666322, 0.999896765),C1 = CFrame.new(0.105613232, 0.0555255413, -0.00191497803, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1059.  
  1060. local HW = NewInstance('Motor', char, {Part0 = ra, Part1 = Handle, C0 = CF(-.1,-.51,0)})
  1061.  
  1062. for _,v in next, Gunty:children() do
  1063. v.CanCollide = false
  1064. end
  1065.  
  1066. local all, last = {}, nil
  1067. ArmourParts = {}
  1068. ArmourParts2 = {}
  1069. NeonParts = {}
  1070. function scan(p)
  1071. for _, v in pairs(p:GetChildren()) do
  1072. if v:IsA("BasePart") then
  1073. if v.BrickColor == BrickColor.new("New Yeller") then
  1074. table.insert(ArmourParts, v)
  1075. end
  1076. if v.BrickColor == BrickColor.new("New Yeller") then
  1077. table.insert(ArmourParts2, v)
  1078. end
  1079. if v.BrickColor == BrickColor.new("New Yeller") then
  1080. table.insert(NeonParts, v)
  1081. end
  1082. if last then
  1083. local w = Instance.new("Weld")
  1084. w.Part0, w.Part1 = last, v
  1085. w.C0 = v.CFrame:toObjectSpace(last.CFrame):inverse()
  1086. w.Parent = last
  1087. end
  1088. table.insert(all, v)
  1089. last = v
  1090. end
  1091. scan(v)
  1092. end
  1093. end
  1094. scan(Gunty)
  1095. for _, v in pairs(all) do
  1096. v.Anchored = false
  1097. v.CanCollide = false
  1098. end
  1099. function resetmode()
  1100. for i, v in pairs(ArmourParts) do
  1101. v.BrickColor = BrickColor.new("New Yeller")
  1102. end
  1103. for i, v in pairs(ArmourParts2) do
  1104. v.BrickColor = BrickColor.new("New Yeller")
  1105. end
  1106. for i, v in pairs(NeonParts) do
  1107. v.BrickColor = BrickColor.new("New Yeller")
  1108. end
  1109. maincolor = BrickColor.new("New Yeller")
  1110. end
  1111. ----------
  1112.  
  1113. for _, c in pairs(Weapon:GetChildren()) do
  1114. if c.ClassName == "Part" then
  1115. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1116. end
  1117. end
  1118.  
  1119. local SKILLTEXTCOLOR = C3(1,0,0)
  1120. local SKILLFONT = "SciFi"
  1121. local SKILLTEXTSIZE = 5
  1122.  
  1123. Weapon.Parent = Character
  1124.  
  1125. Humanoid.Died:connect(function()
  1126. ATTACK = true
  1127. end)
  1128.  
  1129. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  1130. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.86, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  1131. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.82, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  1132. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.78, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  1133. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.74, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  1134. local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.70, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
  1135.  
  1136. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 1")
  1137. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 2")
  1138. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 3")
  1139. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 4")
  1140. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[E]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 5")
  1141. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[X]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 6")
  1142.  
  1143. --//=================================\\
  1144. --|| ATTACK FUNCTIONS AND STUFF
  1145. --\\=================================//
  1146.  
  1147. function Warp()
  1148. local HITFLOOR,HITPOS = Raycast(Mouse.Hit.p+VT(0,1,0), (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 100, Character)
  1149. if HITFLOOR then
  1150. CharacterFade(C3(0.5,0,0),50)
  1151. HITPOS = HITPOS + VT(0,3.5,0)
  1152. local POS = RootPart.Position
  1153. RootPart.CFrame = CF(HITPOS,CF(POS,HITPOS)*CF(0,0,-100000).p)
  1154. CreateSound(289556450,Torso,2,MRANDOM(8,13)/10,false)
  1155. end
  1156. end
  1157.  
  1158. function Dash()
  1159. ATTACK = true
  1160. Rooted = true
  1161. local SOUND = CreateSound(290082048, Torso, 1, 1, true)
  1162. local LOOP = 0
  1163. repeat
  1164. LOOP = LOOP + 1
  1165. Swait()
  1166. local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, 5, workspace)
  1167. local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 100, Character)
  1168. if HITFLOOR then
  1169. CharacterFade(C3(0.5,0,0),35)
  1170. HITPOS = HITPOS + VT(0,3.5,0)
  1171. local POS = RootPart.Position
  1172. RootPart.CFrame = CF(HITPOS,CF(POS,HITPOS)*CF(0,0,-100000).p)
  1173. RootPart.Velocity = VT(0,0,0)
  1174. RootPart.RotVelocity = VT(0,0,0)
  1175. end
  1176. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(75), RAD(0), RAD(0)), 1 / Animation_Speed)
  1177. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-45), RAD(0), RAD(0)), 1 / Animation_Speed)
  1178. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1179. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1180. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-15), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1181. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1182. until KEYHOLD == false
  1183. coroutine.resume(coroutine.create(function()
  1184. for i = 1, 20 do
  1185. Swait()
  1186. SOUND.Volume = SOUND.Volume - 1/20
  1187. end
  1188. SOUND:remove()
  1189. end))
  1190. if LOOP > 50 then
  1191. CreateSound(772085046,Torso,5,MRANDOM(8,13)/10,false)
  1192. for i = 1, 100 do
  1193. Swait()
  1194. RootPart.CFrame = RootPart.CFrame * CF(0,0,-(1-(i/100))/3)
  1195. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(1,0.5,1), Size2 = VT(2,0,2), Transparency = 0.7, Transparency2 = 1, CFrame = CF(RightLeg.CFrame*CF(0,-1,0).p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0.3,0.3,0.3), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1196. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(1,0.5,1), Size2 = VT(2,0,2), Transparency = 0.7, Transparency2 = 1, CFrame = CF(LeftLeg.CFrame*CF(0,-1,0).p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0.3,0.3,0.3), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1197. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1198. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1199. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1200. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1201. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1202. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1203. end
  1204. end
  1205. ATTACK = false
  1206. Rooted = false
  1207. end
  1208.  
  1209. function LimbRip()
  1210. ATTACK = true
  1211. Rooted = false
  1212. local TARGET = nil
  1213. local ROOT = nil
  1214. local HUMAN = nil
  1215. local DIST = 4
  1216. Speed = 12
  1217. for i=0, 1, 0.1 / Animation_Speed do
  1218. Swait()
  1219. local CHILDREN = workspace:GetDescendants()
  1220. for index, CHILD in pairs(CHILDREN) do
  1221. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1222. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1223. if HUM then
  1224. local TORSO = CHILD:FindFirstChild("HumanoidRootPart") or CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1225. if TORSO and HUM.Health > 0 then
  1226. if (TORSO.Position - RightArm.Position).Magnitude <= DIST then
  1227. DIST = (TORSO.Position - RightArm.Position).Magnitude
  1228. ROOT = TORSO
  1229. HUMAN = HUM
  1230. TARGET = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1231. end
  1232. end
  1233. end
  1234. end
  1235. end
  1236. if ROOT then
  1237. break
  1238. end
  1239. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1240. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1241. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.4) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1242. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1243. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1244. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1245. end
  1246. Speed = 16
  1247. if ROOT then
  1248. CreateSound(290082048,Torso,5,1.3,false)
  1249. Rooted = true
  1250. local GORED = false
  1251. coroutine.resume(coroutine.create(function()
  1252. repeat
  1253. Swait()
  1254. ROOT.Anchored = true
  1255. until GORED == true
  1256. ROOT.Anchored = false
  1257. end))
  1258. RootPart.CFrame = ROOT.CFrame*CF(0,0,2.25)
  1259. if TARGET.Name == "Torso" then
  1260. local RARM = TARGET.Parent:FindFirstChild("Right Arm")
  1261. local LARM = TARGET.Parent:FindFirstChild("Left Arm")
  1262. if RARM and LARM then
  1263. for i=0, 1, 0.1 / Animation_Speed do
  1264. Swait()
  1265. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1266. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1267. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1268. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1269. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1270. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1271. end
  1272. for _, c in pairs(TARGET.Parent:GetDescendants()) do
  1273. if c:IsA("JointInstance") then
  1274. if c.Part1 == RARM or c.Part1 == LARM or c.Part0 == RARM or c.Part0 == LARM then
  1275. c:remove()
  1276. end
  1277. end
  1278. end
  1279. CreateSound(363808674, TARGET, 3, MRANDOM(7,9)/10, false)
  1280. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, RARM, CF(0,-1.35,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1281. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, LARM, CF(0,-1.35,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1282. for i=0, 1, 0.1 / Animation_Speed do
  1283. Swait()
  1284. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1285. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1286. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1287. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1288. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1289. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1290. end
  1291. for i=0, 1, 0.1 / Animation_Speed do
  1292. Swait()
  1293. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.25) * ANGLES(RAD(-25), RAD(0), RAD(80)), 1 / Animation_Speed)
  1294. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
  1295. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1296. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1297. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,1.5,0), 1 / Animation_Speed)
  1298. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1299. end
  1300. for i=0, 0.1, 0.1 / Animation_Speed do
  1301. Swait()
  1302. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0.25) * ANGLES(RAD(-35), RAD(0), RAD(80)), 1 / Animation_Speed)
  1303. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
  1304. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1305. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1306. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,-0.3,0), 1 / Animation_Speed)
  1307. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1308. end
  1309. GORED = true
  1310. Ragdoll(TARGET.Parent,Torso)
  1311. if ROOT.Name ~= "Torso" then
  1312. ROOT:remove()
  1313. end
  1314. local RGRAB = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, RARM, CF(0,-1.35,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1315. local LGRAB = CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, LARM, CF(0,-1.35,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1316. local bv = Instance.new("BodyVelocity",TARGET)
  1317. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1318. bv.velocity = TARGET.CFrame.lookVector*75
  1319. Debris:AddItem(bv,0.05)
  1320. CreateSound(621557962, RightLeg, 1, MRANDOM(7,9)/10, false)
  1321. for i=0, 0.5, 0.1 / Animation_Speed do
  1322. Swait()
  1323. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0.25) * ANGLES(RAD(-35), RAD(0), RAD(80)), 1 / Animation_Speed)
  1324. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
  1325. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1326. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1327. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,-0.3,0), 1 / Animation_Speed)
  1328. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1329. end
  1330. for i=0, 1, 0.1 / Animation_Speed do
  1331. Swait()
  1332. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1333. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1334. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  1335. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 0.6 / Animation_Speed)
  1336. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1337. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1338. end
  1339. local HITBOX = CreatePart(3, RARM, "Metal", 0, 1, "New Yeller", "Part", RARM.Size, false)
  1340. HITBOX.CFrame = RARM.CFrame
  1341. HITBOX.CanCollide = true
  1342. weldBetween(RARM,HITBOX)
  1343. local HITBOX = CreatePart(3, LARM, "Metal", 0, 1, "New Yeller", "Part", RARM.Size, false)
  1344. HITBOX.CFrame = LARM.CFrame
  1345. HITBOX.CanCollide = true
  1346. weldBetween(LARM,HITBOX)
  1347. RGRAB:remove()
  1348. LGRAB:remove()
  1349. for i=0, 0.4, 0.1 / Animation_Speed do
  1350. Swait()
  1351. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1352. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1353. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(0), RAD(0), RAD(110)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1354. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(0), RAD(0), RAD(-110)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1355. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1356. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1357. end
  1358. end
  1359. elseif TARGET.Name == "UpperTorso" then
  1360. if TARGET.Parent:FindFirstChild("RightUpperArm") and TARGET.Parent:FindFirstChild("LeftUpperArm") then
  1361. for i=0, 0.3, 0.1 / Animation_Speed do
  1362. Swait()
  1363. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1364. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1365. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.5) * ANGLES(RAD(140), RAD(0), RAD(45)) * ANGLES(RAD(0), RAD(25), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1366. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1367. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1368. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1369. end
  1370. local SAWBLADE = CreatePart(3, Weapon, "Neon", 0, 0.5, "Cool yellow", "Part", VT(0,0,0),false)
  1371. local WELD = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, SAWBLADE, CF(0,-1,0) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
  1372. local BLADE = true
  1373. CreateMesh("SpecialMesh", SAWBLADE, "FileMesh", "2766469", "", VT(1,1,1), VT(0,0,0))
  1374. coroutine.resume(coroutine.create(function()
  1375. repeat
  1376. Swait()
  1377. WELD.C1 = WELD.C1 * ANGLES(RAD(0), RAD(0), RAD(25))
  1378. until BLADE == false
  1379. SAWBLADE:remove()
  1380. end))
  1381. CreateSound(290082048, SAWBLADE, 2, 1, true)
  1382. for i=0, 1, 0.1 / Animation_Speed do
  1383. Swait()
  1384. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1385. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1386. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.5) * ANGLES(RAD(140), RAD(0), RAD(45)) * ANGLES(RAD(0), RAD(25), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1387. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1388. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1389. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1390. end
  1391. for i=0, 3, 0.1 / Animation_Speed do
  1392. Swait()
  1393. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1394. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1395. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.5) * ANGLES(RAD(15), RAD(0), RAD(45)) * ANGLES(RAD(0), RAD(-25), RAD(0)) * RIGHTSHOULDERC0, 0.1 / Animation_Speed)
  1396. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1397. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1398. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1399. end
  1400. CreateSound(363808674, TARGET, 3, MRANDOM(7,9)/10, false)
  1401. TARGET.Parent:FindFirstChild("RightUpperArm").RightShoulder:remove()
  1402. for i=0, 1, 0.1 / Animation_Speed do
  1403. Swait()
  1404. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(1, 0, 0.3) * ANGLES(RAD(0), RAD(0), RAD(90)), 1 / Animation_Speed)
  1405. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-80)), 1 / Animation_Speed)
  1406. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, 0) * ANGLES(RAD(140), RAD(0), RAD(90)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1407. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1408. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1409. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1410. end
  1411. for i=0, 3, 0.1 / Animation_Speed do
  1412. Swait()
  1413. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(1, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 1 / Animation_Speed)
  1414. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-80)), 1 / Animation_Speed)
  1415. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(-45), RAD(0)) * RIGHTSHOULDERC0, 0.1 / Animation_Speed)
  1416. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1417. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1418. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1419. end
  1420. CreateSound(363808674, TARGET, 3, MRANDOM(7,9)/10, false)
  1421. TARGET.Parent:FindFirstChild("LeftUpperArm").LeftShoulder:remove()
  1422. BLADE = false
  1423. for i=0, 0.5, 0.1 / Animation_Speed do
  1424. Swait()
  1425. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.25) * ANGLES(RAD(-25), RAD(0), RAD(80)), 1 / Animation_Speed)
  1426. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
  1427. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1428. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1429. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,1.5,0), 1 / Animation_Speed)
  1430. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1431. end
  1432. for i=0, 0.1, 0.1 / Animation_Speed do
  1433. Swait()
  1434. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0.25) * ANGLES(RAD(-35), RAD(0), RAD(80)), 1 / Animation_Speed)
  1435. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
  1436. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-32), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1437. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1438. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,-0.3,0), 1 / Animation_Speed)
  1439. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1440. end
  1441. GORED = true
  1442. TARGET.Parent:BreakJoints()
  1443. R15Ragdoll(TARGET.Parent)
  1444. if ROOT.Name ~= "Torso" then
  1445. ROOT:remove()
  1446. end
  1447. local bv = Instance.new("BodyVelocity",TARGET)
  1448. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1449. bv.velocity = TARGET.CFrame.lookVector*75
  1450. Debris:AddItem(bv,0.05)
  1451. CreateSound(621557962, RightLeg, 1, MRANDOM(7,9)/10, false)
  1452. for i=0, 0.3, 0.1 / Animation_Speed do
  1453. Swait()
  1454. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0.25) * ANGLES(RAD(-35), RAD(0), RAD(80)), 1 / Animation_Speed)
  1455. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
  1456. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-32), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1457. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1458. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,-0.3,0), 1 / Animation_Speed)
  1459. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1460. end
  1461. end
  1462. end
  1463. end
  1464. ATTACK = false
  1465. Rooted = false
  1466. end
  1467.  
  1468. function Buzzsaw()
  1469. ATTACK = true
  1470. Rooted = false
  1471. local ARMSPEED = 0.1
  1472. local TARGET = nil
  1473. local ROOT = nil
  1474. local HUMAN = nil
  1475. local DIST = 4
  1476. local SAWBLADE = CreatePart(3, Weapon, "Neon", 0, 0.5, "Cool yellow", "Part", VT(0,0,0),false)
  1477. local WELD = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, SAWBLADE, CF(0,-1,0) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
  1478. local BLADE = true
  1479. CreateMesh("SpecialMesh", SAWBLADE, "FileMesh", "2766469", "", VT(2,2,1), VT(0,0,0))
  1480. coroutine.resume(coroutine.create(function()
  1481. repeat
  1482. Swait()
  1483. WELD.C1 = WELD.C1 * ANGLES(RAD(0), RAD(0), RAD(25))
  1484. until BLADE == false
  1485. SAWBLADE:remove()
  1486. end))
  1487. CreateSound(290082048, SAWBLADE, 2, 1, true)
  1488. for i=0, 1, 0.1 / Animation_Speed do
  1489. Swait()
  1490. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1491. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1492. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.5, -0.5) * ANGLES(RAD(175), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1493. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1494. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1495. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1496. end
  1497. for i=0, 2, 0.1 / Animation_Speed do
  1498. Swait()
  1499. local CHILDREN = workspace:GetDescendants()
  1500. for index, CHILD in pairs(CHILDREN) do
  1501. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1502. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1503. if HUM then
  1504. local TORSO = CHILD:FindFirstChild("HumanoidRootPart") or CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1505. if TORSO and HUM.Health > 0 then
  1506. if (TORSO.Position - RightArm.Position).Magnitude <= DIST then
  1507. DIST = (TORSO.Position - RightArm.Position).Magnitude
  1508. ROOT = TORSO
  1509. HUMAN = HUM
  1510. TARGET = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1511. end
  1512. end
  1513. end
  1514. end
  1515. end
  1516. if ROOT then
  1517. break
  1518. end
  1519. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1520. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1521. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.5, -0.5) * ANGLES(RAD(15), RAD(0), RAD(45)) * ANGLES(RAD(0), RAD(-45), RAD(0)) * RIGHTSHOULDERC0, ARMSPEED / Animation_Speed)
  1522. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1523. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1524. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1525. end
  1526. if ROOT then
  1527. ARMSPEED = 0.03
  1528. Rooted = true
  1529. RootPart.CFrame = ROOT.CFrame*CF(0,0,2.5)
  1530. repeat
  1531. HUMAN.Health = HUMAN.Health - 0.5
  1532. Swait()
  1533. ROOT.Anchored = true
  1534. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(1, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1535. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1536. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(45)) * ANGLES(RAD(0), RAD(-45), RAD(0)) * RIGHTSHOULDERC0, ARMSPEED / Animation_Speed)
  1537. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1538. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1539. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1540. until RightArm.Position.Y < Torso.Position.Y-0.15 or HUMAN.Health == 0
  1541. ROOT.Anchored = false
  1542. if HUMAN.Health == 0 then
  1543. if ROOT.Name ~= "Torso" then
  1544. ROOT:remove()
  1545. end
  1546. if TARGET.Name == "Torso" then
  1547. Ragdoll(HUMAN.Parent,Torso,true)
  1548. elseif TARGET.Name == "UpperTorso" then
  1549. R15Ragdoll(HUMAN.Parent,true)
  1550. end
  1551. end
  1552. end
  1553. BLADE = false
  1554. ATTACK = false
  1555. Rooted = false
  1556. end
  1557.  
  1558. function ReeeEEEEEE()
  1559. ATTACK = true
  1560. Rooted = false
  1561. Speed = 12
  1562. local FX = CreateSound(290082048, Head, 4, 0.5, false)
  1563. repeat
  1564. Swait()
  1565. FX.Parent = Head
  1566. local CHILDREN = workspace:GetDescendants()
  1567. for index, CHILD in pairs(CHILDREN) do
  1568. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1569. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1570. if HUM then
  1571. local TORSO = CHILD:FindFirstChild("Head")
  1572. if TORSO then
  1573. if (TORSO.Position - Head.Position).Magnitude <= 25 then
  1574. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1575. TORSO:remove()
  1576. if CHILD:FindFirstChild("Torso") then
  1577. Ragdoll(CHILD,Torso,true)
  1578. elseif CHILD:FindFirstChild("UpperTorso") then
  1579. R15Ragdoll(CHILD,true)
  1580. end
  1581. end
  1582. end
  1583. end
  1584. end
  1585. end
  1586. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)), 1 / Animation_Speed)
  1587. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-45), RAD(0), RAD(0)), 1 / Animation_Speed)
  1588. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1589. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(-15), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1590. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-45), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1591. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-45), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1592. until FX.Playing == false
  1593. Speed = 16
  1594. ATTACK = false
  1595. Rooted = false
  1596. end
  1597.  
  1598. function Needle()
  1599. ATTACK = true
  1600. Rooted = true
  1601. local GYRO = IT("BodyGyro",RootPart)
  1602. GYRO.D = 2
  1603. GYRO.P = 2000
  1604. GYRO.MaxTorque = VT(0,4000000,0)
  1605. local NEEDGYRO = true
  1606. coroutine.resume(coroutine.create(function()
  1607. repeat
  1608. Swait()
  1609. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1610. until NEEDGYRO == false
  1611. GYRO:Remove()
  1612. end))
  1613. for i=0, 0.3, 0.1 / Animation_Speed do
  1614. Swait()
  1615. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1616. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1617. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1618. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -0.5) * ANGLES(RAD(25), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1619. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1620. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, 0) * ANGLES(RAD(-90), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1621. end
  1622. for i=0, 1, 0.1 / Animation_Speed do
  1623. Swait()
  1624. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1625. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(15), RAD(-45)), 1 / Animation_Speed)
  1626. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1627. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -0.5) * ANGLES(RAD(25), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1628. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1629. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, 0) * ANGLES(RAD(-90), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1630. end
  1631. local HIT,POS = CastProperRay(RightArm.CFrame*CF(0,-1,0).p,Mouse.Hit.p,300,Character)
  1632. WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(5,1,5), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 90655239, SoundPitch = 1, SoundVolume = 2})
  1633. NEEDGYRO = false
  1634. if HIT then
  1635. local NEEDLE = IT("Model",Effects)
  1636. local BASE = CreatePart(3, NEEDLE, "Glass", 0, 0.5, "Pearl", "Part", VT(0.3,0.6,0.3), false)
  1637. MakeForm(BASE,"Cyl")
  1638. BASE.CFrame = CF(POS,RightArm.CFrame*CF(0,-1,0).p) * ANGLES(RAD(90), RAD(0), RAD(0))*CF(0,-0.35,0)
  1639. weldBetween(BASE,HIT)
  1640. local FLUID = CreatePart(3, NEEDLE, "Neon", 0, 0, "Lime green", "Part", VT(0.28,0.58,0.28), false)
  1641. MakeForm(FLUID,"Cyl")
  1642. FLUID.CFrame = BASE.CFrame
  1643. weldBetween(BASE,FLUID)
  1644. local PART = CreatePart(3, NEEDLE, "Metal", 0, 0, "Pearl", "Part", VT(0,0.2,0), false)
  1645. PART.CFrame = BASE.CFrame*CF(0,0.4,0)
  1646. weldBetween(BASE,PART)
  1647. local PART = CreatePart(3, NEEDLE, "Metal", 0, 0, "Pearl", "Part", VT(0.1,0.1,0.1), false)
  1648. PART.CFrame = BASE.CFrame*CF(0,-0.35,0)
  1649. weldBetween(BASE,PART)
  1650. local PART = CreatePart(3, NEEDLE, "Metal", 0, 0, "Pearl", "Part", VT(0.2,0.1,0.2), false)
  1651. PART.CFrame = BASE.CFrame*CF(0,-0.4,0)
  1652. weldBetween(BASE,PART)
  1653. Debris:AddItem(NEEDLE,7)
  1654. if HIT.Parent:FindFirstChildOfClass("Humanoid") then
  1655. local HUMAN = HIT.Parent:FindFirstChildOfClass("Humanoid")
  1656. coroutine.resume(coroutine.create(function()
  1657. for i = 1, 500 do
  1658. HUMAN.Health = HUMAN.Health - MRANDOM(1,6)/5
  1659. if HUMAN.Health == 0 then
  1660. break
  1661. end
  1662. Swait(2)
  1663. end
  1664. if HUMAN.Health == 0 then
  1665. local CHILD = HUMAN.Parent
  1666. if CHILD:FindFirstChild("Torso") then
  1667. CHILD:FindFirstChild("Torso").CFrame = CHILD:FindFirstChild("Torso").CFrame * ANGLES(RAD(2), RAD(0), RAD(0))
  1668. Ragdoll(CHILD,Torso,true)
  1669. elseif CHILD:FindFirstChild("UpperTorso") then
  1670. R15Ragdoll(CHILD,true)
  1671. end
  1672. end
  1673. end))
  1674. end
  1675. end
  1676. for i=0, 1, 0.1 / Animation_Speed do
  1677. Swait()
  1678. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1679. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(15), RAD(-45)), 1 / Animation_Speed)
  1680. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1681. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -0.5) * ANGLES(RAD(25), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1682. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1683. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, 0) * ANGLES(RAD(-90), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1684. end
  1685. ATTACK = false
  1686. Rooted = false
  1687. end
  1688.  
  1689. function ScrewThis()
  1690. ATTACK = true
  1691. Rooted = true
  1692. local SCREW = CreatePart(3, Weapon, "Neon", 0, 1, "Cool yellow", "Part", VT(2, 0.4, 0.4)/2,false)
  1693. SCREW.CanCollide = true
  1694. local WELD = CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, SCREW, CF(0,-1,0.2) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
  1695. CreateMesh("SpecialMesh", SCREW, "FileMesh", "435840330", "435840335", VT(0.003,0.003,0.003)/1.5, VT(0,0,0))
  1696. for i=0, 0.4, 0.1 / Animation_Speed do
  1697. Swait()
  1698. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1699. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(45)), 1 / Animation_Speed)
  1700. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1701. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1702. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1703. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1704. end
  1705. SCREW.Transparency = 0
  1706. for i=0, 0.1, 0.1 / Animation_Speed do
  1707. Swait()
  1708. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1709. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1710. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(60), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1711. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1712. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1713. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1714. end
  1715. for i=0, 1, 0.1 / Animation_Speed do
  1716. Swait()
  1717. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1718. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1719. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.15, -0.5) * ANGLES(RAD(40), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1720. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.7, 0.5, -0.3) * ANGLES(RAD(120), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1721. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1722. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1723. end
  1724. for i = 1, 3 do
  1725. for i=0, 0.3, 0.1 / Animation_Speed do
  1726. Swait()
  1727. WELD.C1 = WELD.C1 * ANGLES(RAD(5), RAD(0), RAD(0))
  1728. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1729. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1730. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.15, -0.5) * ANGLES(RAD(40), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1731. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.7, 0.5, -0.3) * ANGLES(RAD(120), RAD(0), RAD(78)) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1732. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1733. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1734. end
  1735. for i=0, 1, 0.1 / Animation_Speed do
  1736. Swait()
  1737. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1738. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1739. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.15, -0.5) * ANGLES(RAD(40), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1740. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.7, 0.5, -0.3) * ANGLES(RAD(120), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1741. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1742. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1743. end
  1744. end
  1745. if MRANDOM(1, 5) == 1 then
  1746. WELD:remove()
  1747. CreateSound(328460122, RightArm, 3, 1, false)
  1748. SCREW.Velocity = CF(RightArm.Position,SCREW.Position).lookVector*65
  1749. Debris:AddItem(SCREW,6)
  1750. for i=0, 3, 0.1 / Animation_Speed do
  1751. Swait()
  1752. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1753. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1754. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.15, -0.5) * ANGLES(RAD(40), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1755. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.7, 0.5, -0.3) * ANGLES(RAD(120), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1756. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1757. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1758. end
  1759. for i = 1, 3 do
  1760. for i=0, 0.35, 0.1 / Animation_Speed do
  1761. Swait()
  1762. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1763. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / Animation_Speed)
  1764. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.15, -0.5) * ANGLES(RAD(40), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1765. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.7, 0.5, -0.3) * ANGLES(RAD(120), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1766. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1767. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1768. end
  1769. for i=0, 0.35, 0.1 / Animation_Speed do
  1770. Swait()
  1771. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1772. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1773. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.15, -0.5) * ANGLES(RAD(40), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1774. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.7, 0.5, -0.3) * ANGLES(RAD(120), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1775. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1776. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1777. end
  1778. end
  1779. else
  1780. for i=0, 0.5, 0.1 / Animation_Speed do
  1781. Swait()
  1782. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1783. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(60)), 1 / Animation_Speed)
  1784. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1785. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1786. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1787. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1788. end
  1789. WELD:remove()
  1790. for i=0, 0.15, 0.1 / Animation_Speed do
  1791. Swait()
  1792. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1793. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(60)), 1 / Animation_Speed)
  1794. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1795. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-110)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1796. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1797. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1798. end
  1799. Debris:AddItem(SCREW,6)
  1800. end
  1801. ATTACK = false
  1802. Rooted = false
  1803. end
  1804.  
  1805. --//=================================\\
  1806. --|| ASSIGN THINGS TO KEYS
  1807. --\\=================================//
  1808.  
  1809. function MouseDown(Mouse)
  1810. if ATTACK == false then
  1811. end
  1812. end
  1813.  
  1814. function MouseUp(Mouse)
  1815. HOLD = false
  1816. end
  1817.  
  1818. function KeyDown(Key)
  1819. KEYHOLD = true
  1820. if Key == "z" and ATTACK == false then
  1821. Warp()
  1822. end
  1823.  
  1824. if Key == "b" and ATTACK == false then
  1825. Dash()
  1826. end
  1827.  
  1828. if Key == "y" and ATTACK == false then
  1829. Taunt()
  1830. end
  1831.  
  1832. if Key == "c" and ATTACK == false then
  1833. LimbRip()
  1834. end
  1835.  
  1836. if Key == "v" and ATTACK == false then
  1837. Buzzsaw()
  1838. end
  1839.  
  1840. if Key == "e" and ATTACK == false then
  1841. ReeeEEEEEE()
  1842. end
  1843.  
  1844. if Key == "x" and ATTACK == false then
  1845. Needle()
  1846. end
  1847.  
  1848. if Key == "t" and ATTACK == false then
  1849. ScrewThis()
  1850. end
  1851. end
  1852.  
  1853. function KeyUp(Key)
  1854. KEYHOLD = false
  1855. end
  1856.  
  1857. Mouse.Button1Down:connect(function(NEWKEY)
  1858. MouseDown(NEWKEY)
  1859. end)
  1860. Mouse.Button1Up:connect(function(NEWKEY)
  1861. MouseUp(NEWKEY)
  1862. end)
  1863. Mouse.KeyDown:connect(function(NEWKEY)
  1864. KeyDown(NEWKEY)
  1865. end)
  1866. Mouse.KeyUp:connect(function(NEWKEY)
  1867. KeyUp(NEWKEY)
  1868. end)
  1869.  
  1870. --//=================================\\
  1871. --\\=================================//
  1872.  
  1873. function AntiTimeStop()
  1874. for _, c in pairs(Character:GetChildren()) do
  1875. if c:IsA("BasePart") then
  1876. c.Anchored = false
  1877. end
  1878. end
  1879. for _, c in pairs(Weapon:GetChildren()) do
  1880. if c:IsA("BasePart") then
  1881. c.Anchored = false
  1882. end
  1883. end
  1884. end
  1885.  
  1886. --//=================================\\
  1887. --|| WRAP THE WHOLE SCRIPT UP
  1888. --\\=================================//
  1889.  
  1890.  
  1891. Humanoid.Changed:connect(function(Jump)
  1892. if Jump == "Jump" and (Disable_Jump == true) then
  1893. Humanoid.Jump = false
  1894. end
  1895. end)
  1896.  
  1897. local sick = IT("Sound")
  1898.  
  1899. while true do
  1900. Swait()
  1901. script.Parent = WEAPONGUI
  1902. ANIMATE.Parent = nil
  1903. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1904. v:Stop();
  1905. end
  1906. SINE = SINE + CHANGE
  1907. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1908. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1909. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1910. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1911. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1912. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1913. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1914. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2- 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(90 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1915. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(90 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1916. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1917. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1918. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1919. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1920. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1921. end
  1922. if HITFLOOR == nil then
  1923. ANIM = "Midair"
  1924. if ATTACK == false then
  1925. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1926. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  1927. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1928. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1929. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.2, -0.6) * ANGLES(RAD(15), RAD(70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1930. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.2, -0.6) * ANGLES(RAD(15), RAD(-70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1931. end
  1932. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1933. ANIM = "Idle"
  1934. if ATTACK == false then
  1935. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1936. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1937. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.35 * SIN(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(10 - 15 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-15), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1938. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.35 * SIN(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(-10 + 15 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1939. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1940. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1941. end
  1942. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1943. ANIM = "Walk"
  1944. if ATTACK == false then
  1945. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(10 * COS(SINE / WALKSPEEDVALUE))), 0.5 / Animation_Speed)
  1946. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-10 * COS(SINE / WALKSPEEDVALUE))), 0.5 / Animation_Speed)
  1947. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.5 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * ANGLES(RAD(0), RAD(-15), RAD(0)) * RIGHTSHOULDERC0, 0.8 / Animation_Speed)
  1948. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 0.8 / Animation_Speed)
  1949. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1950. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1951. end
  1952. end
  1953. sick.SoundId = "rbxassetid://265241849"
  1954. sick.Looped = true
  1955. sick.Pitch = 1
  1956. sick.Volume = 2
  1957. sick.Playing = true
  1958. sick.Parent = Effects
  1959. AntiTimeStop()
  1960. if Rooted == false then
  1961. Disable_Jump = false
  1962. Humanoid.WalkSpeed = Speed
  1963. elseif Rooted == true then
  1964. Disable_Jump = true
  1965. Humanoid.WalkSpeed = 0
  1966. end
  1967. end
  1968.  
  1969. --//=================================\\
  1970. --\\=================================//
  1971.  
  1972. --//====================================================\\--
  1973. --|| END OF SCRIPT
  1974. --\\====================================================//--
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