coinwalk

ode to a winner snowybot

Jun 8th, 2024
107
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
  1. var elderly = parseFloat(document.getElementById('pct_balance').value);
  2. var belance = elderly;
  3. var prefit = Number((elderly/1000).toFixed(8));
  4. var beast = prefit;
  5. var winnerdinner = elderly;
  6. var snow = elderly;
  7. var stroke = 0;
  8. var broke = 0;
  9. var freak = false;
  10. var tens = (prefit*10);
  11. var sevens = (prefit*6.9);
  12. var eights = (prefit*7.9);
  13. var fives = (prefit*4.9);
  14. var winnerdinner = 144000;
  15. var snowy = ((Math.floor(elderly/tens))*tens);
  16. var james = ((Math.floor(elderly/tens))*tens);
  17. var snowie = 0;
  18. var great = elderly;
  19. var joey = 0.00000001;
  20. var dork = Number(document.getElementById('me').firstChild.lastChild.firstChild.children[5].innerText);
  21. var greedy = Number(document.getElementById('me').firstChild.lastChild.firstChild.children[5].innerText);
  22. var elven = 0;
  23. var beastie = 0.00000001;
  24. var booty = false;
  25.  
  26.  
  27. function go(){
  28. if (greedy!=elven){
  29. belance = document.getElementById('pct_balance').value;
  30. chunk = Number(document.getElementById('me').firstChild.lastChild.firstChild.children[7].innerText);
  31. elven = Number(document.getElementById('me').firstChild.lastChild.firstChild.children[5].innerText);
  32. if ((elven>dork)&&(chunk<49.5000)){
  33.     stroke = stroke+1;
  34.     broke = 0;
  35.     freak = true;
  36.     dork = parseFloat(elven);
  37. }
  38. if ((elven>dork)&&(chunk>=49.5000)){
  39.     broke = broke+1;
  40.     stroke = 0;
  41.     freak = false;
  42.     dork = parseFloat(elven);
  43. }
  44. if ((stroke==1)&&(freak)) {
  45.     joey = joey-0.00000001;
  46. }
  47. if ((stroke==2)&&(freak)) {
  48.     beastie = beast+joey;
  49.     booty = true;
  50. }
  51. if ((stroke==3)&&(freak)) {
  52.     great = great+beast;
  53.     beastie = 0.00000001;
  54.     joey = 0;
  55.     booty = false;
  56. }
  57.  if ((stroke>=4)&&(freak)) {
  58.     beastie = 0.00000001;
  59.     joey = joey-0.00000001;
  60. }
  61. if ((broke>=1)&&(!freak)&&(!booty)) {
  62.     beastie = 0.00000001;
  63.     joey = joey+0.00000001;
  64.     stroke = 0;
  65. }
  66. if ((broke==1)&&(!freak)&&(booty)){
  67.     great = great-beast;
  68.     beastie = 0.00000001;
  69.     joey = joey+0.00000001;
  70.     booty = false;
  71.     stroke = 0;
  72. }
  73. if ((great!=snowie)&&(great>(((Math.floor(great/tens))*tens)+sevens))&&(great<(((Math.floor(great/tens))*tens)+eights))){
  74.     beast = beast*2;
  75.     snowie = parseFloat(great);
  76. }
  77. if ((great<=(snowy-(tens*3)))&&(great<(((Math.floor(great/tens))*tens)+sevens))){
  78.     beast = prefit;
  79.     snowie = 0;
  80.     snowy = ((Math.floor(great/tens))*tens);
  81.     james = ((Math.floor(great/tens))*tens);
  82. }
  83. if (great>(snowy+tens)){
  84. snowy = ((Math.floor(great/tens))*tens);
  85. }
  86. if ((great>=(james+(tens*3)))&&(great<(((Math.floor(great/tens))*tens)+sevens))){
  87.     beast = prefit;
  88.     snowie = 0;
  89.     james = ((Math.floor(great/tens))*tens);
  90.     snowy = ((Math.floor(great/tens))*tens);
  91. }
  92. var cat = ((belance-elderly).toFixed(8));
  93. console.log("profit");
  94. console.log(cat);
  95. saved = beast;
  96. if (belance>=2400)  {
  97.     console.log("winner winner chicken dinner");
  98.     return;
  99. }
  100. $('#pct_chance').val(49.5);
  101. $('#pct_bet').val(((beastie*1).toFixed(8)));
  102. $('#a_lo').click();
  103. }
  104. greedy =  Number(document.getElementById('me').firstChild.lastChild.firstChild.children[5].innerText);
  105. setTimeout(() => go(), 1);
  106. }
  107.  
  108. go();
Add Comment
Please, Sign In to add comment