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- -- This script has convert to FE by who i don't know?
- -----------------------------------------------------
- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,game,owner = owner,game
- local RealPlayer = Player
- do
- print("FE Compatibility code by Mokiros | Showcase by Bacon Hair!")
- local rp = RealPlayer
- script.Parent = rp.Character
- --RemoteEvent for communicating
- local Event = Instance.new("RemoteEvent")
- Event.Name = "UserInput_Event"
- --Fake event to make stuff like Mouse.KeyDown work
- local function fakeEvent()
- local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
- t.connect = t.Connect
- return t
- end
- --Creating fake input objects with fake variables
- local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
- local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
- local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
- CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
- end}
- --Merged 2 functions into one by checking amount of arguments
- CAS.UnbindAction = CAS.BindAction
- --This function will trigger the events that have been :Connect()'ed
- local function te(self,ev,...)
- local t = m[ev]
- if t and t._fakeEvent then
- for _,f in pairs(t.Functions) do
- f(...)
- end
- end
- end
- m.TrigEvent = te
- UIS.TrigEvent = te
- Event.OnServerEvent:Connect(function(plr,io)
- if plr~=rp then return end
- m.Target = io.Target
- m.Hit = io.Hit
- if not io.isMouse then
- local b = io.UserInputState == Enum.UserInputState.Begin
- if io.UserInputType == Enum.UserInputType.MouseButton1 then
- return m:TrigEvent(b and "Button1Down" or "Button1Up")
- end
- for _,t in pairs(CAS.Actions) do
- for _,k in pairs(t.Keys) do
- if k==io.KeyCode then
- t.Function(t.Name,io.UserInputState,io)
- end
- end
- end
- m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
- UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
- end
- end)
- Event.Parent = NLS([==[
- local Player = game:GetService("Players").LocalPlayer
- local Event = script:WaitForChild("UserInput_Event")
- local Mouse = Player:GetMouse()
- local UIS = game:GetService("UserInputService")
- local input = function(io,a)
- if a then return end
- --Since InputObject is a client-side instance, we create and pass table instead
- Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
- end
- UIS.InputBegan:Connect(input)
- UIS.InputEnded:Connect(input)
- local h,t
- --Give the server mouse data 30 times every second, but only if the values changed
- --If player is not moving their mouse, client won't fire events
- while wait(1/30) do
- if h~=Mouse.Hit or t~=Mouse.Target then
- h,t=Mouse.Hit,Mouse.Target
- Event:FireServer({isMouse=true,Target=t,Hit=h})
- end
- end]==],Player.Character)
- ----Sandboxed game object that allows the usage of client-side methods and services
- --Real game object
- local _rg = game
- --Metatable for fake service
- local fsmt = {
- __index = function(self,k)
- local s = rawget(self,"_RealService")
- if s then return s[k] end
- end,
- __newindex = function(self,k,v)
- local s = rawget(self,"_RealService")
- if s then s[k]=v end
- end,
- __call = function(self,...)
- local s = rawget(self,"_RealService")
- if s then return s(...) end
- end
- }
- local function FakeService(t,RealService)
- t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
- return setmetatable(t,fsmt)
- end
- --Fake game object
- local g = {
- GetService = function(self,s)
- return self[s]
- end,
- Players = FakeService({
- LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
- },"Players"),
- UserInputService = FakeService(UIS,"UserInputService"),
- ContextActionService = FakeService(CAS,"ContextActionService"),
- }
- rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
- g.service = g.GetService
- g.RunService = FakeService({
- RenderStepped = _rg:GetService("RunService").Heartbeat,
- BindToRenderStep = function(self,name,_,fun)
- end,
- UnbindFromRenderStep = function(self,name)
- self._btrs[name]:Disconnect()
- end,
- },"RunService")
- setmetatable(g,{
- __index=function(self,s)
- return _rg:GetService(s) or typeof(_rg[s])=="function"
- and function(_,...)return _rg[s](_rg,...)end or _rg[s]
- end,
- __newindex = fsmt.__newindex,
- __call = fsmt.__call
- })
- --Changing owner to fake player object to support owner:GetMouse()
- game,owner = g,g.Players.LocalPlayer
- end
- local Player = owner
- local c = Player.Character
- if not c or not c.Parent then
- c = Player.CharacterAdded:wait()
- end
- local radio = Instance.new("Part",c)
- radio.Name = "Radio"
- radio.CanCollide = false
- radio.Anchored = true
- radio.FormFactor = "Custom"
- radio.Size = Vector3.new(2.5, 1, 0.4)
- radio.CFrame = c.Torso.CFrame * CFrame.new(-3.5,2,.2)
- radio.CFrame = radio.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0)
- radio.CFrame = radio.CFrame * CFrame.fromEulerAnglesXYZ(0,0,-.1)
- radio.Transparency = 1
- local sound = Instance.new("Sound",radio)
- sound.Name = "Music"
- sound.Looped = true
- sound.Volume = 1
- local weld = Instance.new("Weld",radio)
- weld.Part0 = c.Torso
- weld.Part1 = radio
- weld.C0 = c.Torso.CFrame:inverse()
- weld.C1 = radio.CFrame:inverse()
- radio.Anchored = false
- player = game:service("Players").LocalPlayer
- char2 = player.Character
- Glow1 = Color3.new(0,0,0)
- Glow2 = Color3.new(1,0,0)
- Glow3 = Color3.new(0,1,0)
- Glow4 = Color3.new(0,0,1)
- GlowParticle = Instance.new("ParticleEmitter",radio)
- GlowParticle.LightEmission = 1
- GlowParticle.Color = ColorSequence.new(Glow2,Glow1)
- GlowParticle.Size = NumberSequence.new(0.4)
- GlowParticle.Texture = "http://www.roblox.com/asset/?id=118641183"
- GlowParticle.Transparency = NumberSequence.new(1)
- GlowParticle.LockedToPart = false
- GlowParticle.Lifetime = NumberRange.new(.5,1)
- GlowParticle.Rate= 200
- GlowParticle.Speed =NumberRange.new(1.5)
- GlowParticle.Acceleration = Vector3.new(0, 1, 0)
- GlowParticle.VelocitySpread = 100
- GlowParticle2 = Instance.new("ParticleEmitter",radio)
- GlowParticle2.LightEmission = 1
- GlowParticle2.Color = ColorSequence.new(Glow3,Glow1)
- GlowParticle2.Size = NumberSequence.new(0.4)
- GlowParticle2.Texture = "http://www.roblox.com/asset/?id=118641183"
- GlowParticle2.Transparency = NumberSequence.new(1)
- GlowParticle2.LockedToPart = false
- GlowParticle2.Lifetime = NumberRange.new(.5,1)
- GlowParticle2.Rate= 200
- GlowParticle2.Speed =NumberRange.new(1.5)
- GlowParticle2.Acceleration = Vector3.new(0, 1, 0)
- GlowParticle2.VelocitySpread = 100
- GlowParticle3 = Instance.new("ParticleEmitter",radio)
- GlowParticle3.LightEmission = 1
- GlowParticle3.Color = ColorSequence.new(Glow4,Glow1)
- GlowParticle3.Size = NumberSequence.new(0.4)
- GlowParticle3.Texture = "http://www.roblox.com/asset/?id=118641183"
- GlowParticle3.Transparency = NumberSequence.new(1)
- GlowParticle3.LockedToPart = false
- GlowParticle3.Lifetime = NumberRange.new(.5,1)
- GlowParticle3.Rate= 200
- GlowParticle3.Speed =NumberRange.new(1.5)
- GlowParticle3.Acceleration = Vector3.new(0, 1, 0)
- GlowParticle3.VelocitySpread = 100
- wait (0)
- fat = Instance.new("BindableEvent", script)
- fat.Name = "Heartbeat"
- local charge = false
- P = game.Players.LocalPlayer
- char = P.Character
- torso = char.Torso
- neck = char.Torso.Neck
- hum = char.Humanoid
- hum.MaxHealth = 987654321987654321987654321987654321987654321
- wait()
- hum.Health =hum.MaxHealth
- char.Head.face.Texture = "rbxassetid://176206791"
- p2 = game.Players.LocalPlayer
- char049 = p2.Character
- for i,v in pairs(char049:children()) do
- if v:IsA("Accessory") then
- v:Destroy()
- end
- end
- local M69 = Instance.new("SpecialMesh")
- M69.Parent = torso
- M69.MeshId = "rbxassetid://456901040"
- M69.Scale = Vector3.new( 1, 1, 1)
- char049.Shirt:Remove()
- for i,v in pairs(char049:GetChildren()) do if v:IsA("Pants") then v:Remove() end end
- wait()shirt = Instance.new("Shirt", char049)
- shirt.Name = "Shirt"
- pants = Instance.new("Pants", char049)
- pants.Name = "Pants"
- char049.Shirt.ShirtTemplate = "rbxassetid://"
- char049.Pants.PantsTemplate = "rbxassetid://"
- local BC = char["Body Colors"]
- BC.HeadColor = BrickColor.new("Fossil")
- BC.LeftArmColor = BrickColor.new("Fossil")
- BC.LeftLegColor = BrickColor.new("Fossil")
- BC.RightArmColor = BrickColor.new("Fossil")
- BC.RightLegColor = BrickColor.new("Fossil")
- BC.TorsoColor = BrickColor.new("Plum")
- Player=game:GetService("Players").LocalPlayer
- Character=Player.Character
- -------------------------------------------------------
- local Orbd = Instance.new("Part", Character)
- Orbd.Name = "Orbd"
- Orbd.Shape = Enum.PartType.Ball
- Orbd.CanCollide = false
- Orbd.BrickColor = BrickColor.new("Really black")
- Orbd.Transparency = 1
- Orbd.Material = "Neon"
- Orbd.Size = Vector3.new(0.2, 0.2, 0.2)
- Orbd.TopSurface = Enum.SurfaceType.Smooth
- Orbd.BottomSurface = Enum.SurfaceType.Smooth
- local Weld = Instance.new("Weld", Orbd)
- Weld.Part0 = Character.Head
- Weld.Part1 = Orbd
- Weld.C1 = CFrame.new(-0.01, 0.2, 0.51)
- ---------------------------------------------------------
- local Mask = Instance.new("Part", Character)
- Mask.Name = "Mask"
- Mask.CanCollide = false
- Mask.BrickColor = BrickColor.new("Sunrise")
- Mask.Transparency = 1
- Mask.Material = "Neon"
- Mask.Size = Vector3.new(0.1, 0.1, 0.1)
- Mask.TopSurface = Enum.SurfaceType.Smooth
- Mask.BottomSurface = Enum.SurfaceType.Smooth
- local Weld = Instance.new("Weld", Mask)
- Weld.Part0 = Character.Head
- Weld.Part1 = Mask
- Weld.C1 = CFrame.new(0, 0.03, 0.5)
- local M1 = Instance.new("SpecialMesh")
- M1.Parent = Mask
- M1.MeshId = "http://www.roblox.com/asset/?id=430736398"
- M1.Scale = Vector3.new( .3, .03, .099)
- ----------------------------------------------------------
- local Hood = Instance.new("Part", Character)
- Hood.Name = "Hair"
- Hood.CanCollide = false
- Hood.BrickColor = BrickColor.new("Dark indigo")
- Hood.Transparency = 1
- Hood.Material = "Neon"
- Hood.Size = Vector3.new(0.1, 0.1, 0.1)
- Hood.TopSurface = Enum.SurfaceType.Smooth
- Hood.BottomSurface = Enum.SurfaceType.Smooth
- local Weld = Instance.new("Weld", Hood)
- Weld.Part0 = Character.Head
- Weld.Part1 = Hood
- Weld.C1 = CFrame.new(0, -0.5, 0)
- local M2 = Instance.new("SpecialMesh")
- M2.Parent = Hood
- M2.MeshId = "http://www.roblox.com/asset/?id=362013001"
- M2.Scale = Vector3.new( 1, 1.06, 1.1)
- ------------------------------------------------------
- local skin = Instance.new("Part", Character)
- skin.Name = "skin"
- skin.CanCollide = false
- skin.BrickColor = BrickColor.new("Fossil")
- skin.Transparency = 1
- skin.Material = "SmoothPlastic"
- skin.Size = Vector3.new(0.1, 0.1, 0.1)
- skin.TopSurface = Enum.SurfaceType.Smooth
- skin.BottomSurface = Enum.SurfaceType.Smooth
- local Weld = Instance.new("Weld", skin)
- Weld.Part0 = Character.Torso
- Weld.Part1 = skin
- Weld.C1 = CFrame.new(0, -0.83, 0.5)
- local M3 = Instance.new("SpecialMesh")
- M3.Parent = skin
- M3.MeshId = "http://www.roblox.com/asset/?id=518429841"
- M3.Scale = Vector3.new(0.0054, 0.0014, 0.0001)
- ------------------------------------------------------
- local hair2 = Instance.new("Part", Character)
- hair2.Name = "Hair2"
- hair2.CanCollide = false
- hair2.BrickColor = BrickColor.new("Dark indigo")
- hair2.Transparency = 1
- hair2.Material = "Neon"
- hair2.Size = Vector3.new(0.1, 0.1, 0.1)
- hair2.TopSurface = Enum.SurfaceType.Smooth
- hair2.BottomSurface = Enum.SurfaceType.Smooth
- local Weld = Instance.new("Weld", hair2)
- Weld.Part0 = Character.Head
- Weld.Part1 = hair2
- Weld.C1 = CFrame.new(0, 0.65, -0.05)
- local M2 = Instance.new("SpecialMesh")
- M2.Parent = hair2
- M2.MeshId = "http://www.roblox.com/asset/?id=164382853"
- M2.Scale = Vector3.new( 1.1, 1.1, 1)
- ------------------------------------------------------
- local hat2 = Instance.new("Part", Character)
- hat2.Name = "hat2"
- hat2.CanCollide = false
- hat2.BrickColor = BrickColor.new("Plum")
- hat2.Transparency = 1
- hat2.Material = "SmoothPlastic"
- hat2.Size = Vector3.new(0.1, 0.1, 0.1)
- hat2.TopSurface = Enum.SurfaceType.Smooth
- hat2.BottomSurface = Enum.SurfaceType.Smooth
- local Weld = Instance.new("Weld", hat2)
- Weld.Part0 = Character.Head
- Weld.Part1 = hat2
- Weld.C1 = CFrame.new(0, -1, 0)
- local M4 = Instance.new("SpecialMesh")
- M4.Parent = hat2
- M4.MeshId = "http://www.roblox.com/asset/?id=110852069"
- M4.Scale = Vector3.new( 0.8, 1, 1)
- ------------------------------------------------------
- local hat3 = Instance.new("Part", Character)
- hat3.Name = "SmoothPlastic"
- hat3.CanCollide = false
- hat3.BrickColor = BrickColor.new("Plum")
- hat3.Transparency = 1
- hat3.Material = "Neon"
- hat3.Size = Vector3.new(0.1, 0.1, 0.1)
- hat3.TopSurface = Enum.SurfaceType.Smooth
- hat3.BottomSurface = Enum.SurfaceType.Smooth
- local Weld = Instance.new("Weld", hat3)
- Weld.Part0 = Character.Head
- Weld.Part1 = hat3
- Weld.C1 = CFrame.new(0, -0.8, 0)
- local M5 = Instance.new("SpecialMesh")
- M5.Parent = hat3
- M5.MeshId = "http://www.roblox.com/asset/?id=104780903"
- M5.Scale = Vector3.new( 1.25, 1.1, 1.25)
- ------------------------------------------------------
- local tail2 = Instance.new("Part", Character)
- tail2.Name = "tail2"
- tail2.CanCollide = false
- tail2.BrickColor = BrickColor.new("White")
- tail2.Transparency = 1
- tail2.Material = "SmoothPlastic"
- tail2.Size = Vector3.new(0.1, 0.1, 0.1)
- tail2.TopSurface = Enum.SurfaceType.Smooth
- tail2.BottomSurface = Enum.SurfaceType.Smooth
- local Weld = Instance.new("Weld", tail2)
- Weld.Part0 = Character.Torso
- Weld.Part1 = tail2
- Weld.C1 = CFrame.new(0, 0.63, -0.6)
- local M7 = Instance.new("SpecialMesh")
- M7.Parent = tail2
- M7.MeshId = "http://www.roblox.com/asset/?id=518429841"
- M7.Scale = Vector3.new(0.0028, 0.0028, 0.0028)
- ------------------------------------------------------
- local tail3 = Instance.new("Part", Character)
- tail3.Name = "tail3"
- tail3.CanCollide = false
- tail3.BrickColor = BrickColor.new("Plum")
- tail3.Transparency = 1
- tail3.Material = "Neon"
- tail3.Size = Vector3.new(0.1, 0.1, 0.1)
- tail3.TopSurface = Enum.SurfaceType.Smooth
- tail3.BottomSurface = Enum.SurfaceType.Smooth
- local Weld = Instance.new("Weld", tail3)
- Weld.Part0 = Character.Torso
- Weld.Part1 = tail3
- Weld.C1 = CFrame.new(-0.2, -0.2, -1.8)
- local M2 = Instance.new("SpecialMesh")
- M2.Parent = tail3
- M2.MeshId = "http://www.roblox.com/asset/?id=170939831"
- M2.Scale = Vector3.new( 1, 1, 1)
- ------------------------------------------------------
- local Player = game.Players.localPlayer
- local Character = Player.Character
- local red = 255
- local green = 255
- local blue = 255
- local Humanoid = Character.Humanoid
- local m = Instance.new("Model", Character)
- m.Name = "WeaponModel"
- local LeftArm = Character["Left Arm"]
- local RightArm = Character["Right Arm"]
- local LeftLeg = Character["Left Leg"]
- local RightLeg = Character["Right Leg"]
- local Head = Character.Head
- local Torso = Character.Torso
- local cam = game.Workspace.CurrentCamera
- local RootPart = Character.HumanoidRootPart
- local RootJoint = RootPart.RootJoint
- local equipped = false
- local attack = false
- local Anim = "Idle"
- local idle = 0
- local attacktype = 1
- local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
- local velocity = RootPart.Velocity.y
- local sine = 0
- local change = 1
- local grabbed = false
- local cn = CFrame.new
- local mr = math.rad
- local angles = CFrame.Angles
- local ud = UDim2.new
- local c3 = Color3.new
- local lim = 0
- local st = 0
- local necko = cn(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- local attacktype = 1
- local ZTarget, RocketTarget = nil, nil
- local euler = CFrame.fromEulerAnglesXYZ
- function clerp(a,b,t)
- local qa = {QuaternionFromCFrame(a)}
- local qb = {QuaternionFromCFrame(b)}
- local ax, ay, az = a.x, a.y, a.z
- local bx, by, bz = b.x, b.y, b.z
- local _t = 1-t
- return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
- end
- function QuaternionFromCFrame(cf)
- local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
- local trace = m00 + m11 + m22
- if trace > 0 then
- local s = math.sqrt(1 + trace)
- local recip = 0.5/s
- return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
- else
- local i = 0
- if m11 > m00 then
- i = 1
- end
- if m22 > (i == 0 and m00 or m11) then
- i = 2
- end
- if i == 0 then
- local s = math.sqrt(m00-m11-m22+1)
- local recip = 0.5/s
- return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
- elseif i == 1 then
- local s = math.sqrt(m11-m22-m00+1)
- local recip = 0.5/s
- return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
- elseif i == 2 then
- local s = math.sqrt(m22-m00-m11+1)
- local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
- end
- end
- end
- function QuaternionToCFrame(px, py, pz, x, y, z, w)
- local xs, ys, zs = x + x, y + y, z + z
- local wx, wy, wz = w*xs, w*ys, w*zs
- local xx = x*xs
- local xy = x*ys
- local xz = x*zs
- local yy = y*ys
- local yz = y*zs
- local zz = z*zs
- return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
- end
- function QuaternionSlerp(a, b, t)
- local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
- local startInterp, finishInterp;
- if cosTheta >= 0.0001 then
- if (1 - cosTheta) > 0.0001 then
- local theta = math.acos(cosTheta)
- local invSinTheta = 1/math.sin(theta)
- startInterp = math.sin((1-t)*theta)*invSinTheta
- finishInterp = math.sin(t*theta)*invSinTheta
- else
- startInterp = 1-t
- finishInterp = t
- end
- else
- if (1+cosTheta) > 0.0001 then
- local theta = math.acos(-cosTheta)
- local invSinTheta = 1/math.sin(theta)
- startInterp = math.sin((t-1)*theta)*invSinTheta
- finishInterp = math.sin(t*theta)*invSinTheta
- else
- startInterp = t-1
- finishInterp = t
- end
- end
- return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
- end
- rayCast = function(Position, Direction, Range, Ignore)
- return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
- end
- local v = game.Players.localPlayer
- local torso = v.Character.Torso
- wait(0)
- local p = Instance.new("Part", v.Character)
- p.Name = "kit"
- p.BrickColor = BrickColor.new("Plum")
- p.Anchored = true
- p.Transparency = 1
- p.Material = "Plastic"
- p.CanCollide = false
- p.TopSurface = 0
- p.BottomSurface = 0
- p.Size = Vector3.new(0.2, 0.2, 0.2)
- p.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0)
- local msh = Instance.new("SpecialMesh", p)
- msh.Scale = Vector3.new(0.55, 0.55, 0.55)
- msh.MeshId = "http://www.roblox.com/asset/?id=430736398"
- msh.VertexColor = Vector3.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b)
- local pn = Instance.new("Part", v.Character.kit)
- pn.Name = "D"
- pn.BrickColor = BrickColor.new("Plum")
- pn.Anchored = true
- pn.Transparency = 1
- pn.Material = "Plastic"
- pn.CanCollide = false
- pn.TopSurface = 0
- pn.BottomSurface = 0
- pn.Size = Vector3.new(0.2, 0.2, 0.2)
- pn.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0)
- local mshn = Instance.new("SpecialMesh", pn)
- mshn.Scale = Vector3.new(0.55, 0.55, 0.55)
- mshn.MeshId = "http://www.roblox.com/asset/?id=430736398"
- mshn.VertexColor = Vector3.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b)
- local pn3 = Instance.new("Part", v.Character.kit)
- pn3.Name = "B"
- pn3.BrickColor = BrickColor.new("Fossil")
- pn3.Anchored = true
- pn3.Transparency = 1
- pn3.Material = "Plastic"
- pn3.CanCollide = false
- pn3.TopSurface = 0
- pn3.BottomSurface = 0
- pn3.Size = Vector3.new(0.2, 0.2, 0.2)
- pn3.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0)
- local mshn3 = Instance.new("SpecialMesh", pn3)
- mshn3.Scale = Vector3.new(0.0054, 0.0054, 0.0054)
- mshn3.MeshId = "http://www.roblox.com/asset/?id=518429841"
- mshn3.VertexColor = Vector3.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b)
- local pn4 = Instance.new("Part", v.Character.kit)
- pn4.Name = "B"
- pn4.BrickColor = BrickColor.new("Fossil")
- pn4.Anchored = true
- pn4.Transparency = 1
- pn4.Material = "Plastic"
- pn4.CanCollide = false
- pn4.TopSurface = 0
- pn4.BottomSurface = 0
- pn4.Size = Vector3.new(0.2, 0.2, 0.2)
- pn4.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0)
- local mshn4 = Instance.new("SpecialMesh", pn4)
- mshn4.Scale = Vector3.new(0.0054, 0.0054, 0.0054)
- mshn4.MeshId = "http://www.roblox.com/asset/?id=518429841"
- mshn4.VertexColor = Vector3.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b)
- local pn5 = Instance.new("Part", v.Character.kit)
- pn5.Name = "tail"
- pn5.Anchored = true
- pn5.Transparency = 1
- pn5.BrickColor = BrickColor.new("Plum")
- pn5.Material = "Plastic"
- pn5.CanCollide = false
- pn5.TopSurface = 0
- pn5.BottomSurface = 0
- pn5.Size = Vector3.new(0.2, 0.2, 0.2)
- pn5.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0)
- local mshn5 = Instance.new("SpecialMesh", pn5)
- mshn5.Scale = Vector3.new(2, 2, 2)
- mshn5.MeshId = "http://www.roblox.com/asset/?id=188635159"
- mshn5.VertexColor = Vector3.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b)
- local pn6 = Instance.new("Part", v.Character.kit)
- pn6.Name = "B-Hair"
- pn6.Anchored = true
- pn6.Transparency = 1
- pn6.BrickColor = BrickColor.new("Dark indigo")
- pn6.Material = "Plastic"
- pn6.CanCollide = false
- pn6.TopSurface = 0
- pn6.BottomSurface = 0
- pn6.Size = Vector3.new(0.2, 0.2, 0.2)
- pn6.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0)
- local mshn6 = Instance.new("SpecialMesh", pn6)
- mshn6.Scale = Vector3.new(.015, .03, .001)
- mshn6.MeshId = "http://www.roblox.com/asset/?id=521338357"
- local pn7 = Instance.new("Part", v.Character.kit)
- pn7.Name = "tail"
- pn7.Anchored = true
- pn7.Transparency = 1
- pn7.BrickColor = BrickColor.new("Plum")
- pn7.Material = "Plastic"
- pn7.CanCollide = false
- pn7.TopSurface = 0
- pn7.BottomSurface = 0
- pn7.Size = Vector3.new(0.2, 0.2, 0.2)
- pn7.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0)
- local mshn7 = Instance.new("SpecialMesh", pn7)
- mshn7.Scale = Vector3.new(2, 2, 2)
- mshn7.MeshId = "http://www.roblox.com/asset/?id=188635159"
- mshn7.VertexColor = Vector3.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b)
- local pn8 = Instance.new("Part", v.Character.kit)
- pn8.Name = "tail"
- pn8.Anchored = true
- pn8.Transparency = 1
- pn8.BrickColor = BrickColor.new("Plum")
- pn8.Material = "Plastic"
- pn8.CanCollide = false
- pn8.TopSurface = 0
- pn8.BottomSurface = 0
- pn8.Size = Vector3.new(0.2, 0.2, 0.2)
- pn8.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0)
- local mshn8 = Instance.new("SpecialMesh", pn8)
- mshn8.Scale = Vector3.new(2, 2, 2)
- mshn8.MeshId = "http://www.roblox.com/asset/?id=188635159"
- mshn8.VertexColor = Vector3.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b)
- local pn9 = Instance.new("Part", v.Character.kit)
- pn9.Name = "tail"
- pn9.Anchored = true
- pn9.Transparency = 1
- pn9.BrickColor = BrickColor.new("Plum")
- pn9.Material = "Plastic"
- pn9.CanCollide = false
- pn9.TopSurface = 0
- pn9.BottomSurface = 0
- pn9.Size = Vector3.new(0.2, 0.2, 0.2)
- pn9.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0)
- local mshn9 = Instance.new("SpecialMesh", pn9)
- mshn9.Scale = Vector3.new(2, 2, 2)
- mshn9.MeshId = "http://www.roblox.com/asset/?id=188635159"
- mshn9.VertexColor = Vector3.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b)
- local pn0 = Instance.new("Part", v.Character.kit)
- pn0.Name = "ears"
- pn0.Anchored = true
- pn0.Transparency = 1
- pn0.BrickColor = BrickColor.new("Plum")
- pn0.Material = "Plastic"
- pn0.CanCollide = false
- pn0.TopSurface = 0
- pn0.BottomSurface = 0
- pn0.Size = Vector3.new(0.2, 0.2, 0.2)
- pn0.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0)
- local mshn0 = Instance.new("SpecialMesh", pn0)
- mshn0.Scale = Vector3.new(0.5, 0.5, 0.5)
- mshn0.MeshId = "http://www.roblox.com/asset/?id=361948302"
- mshn0.VertexColor = Vector3.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b)
- p.Anchored = false
- local motor1 = Instance.new("Weld", torso)
- motor1.Part0 = p
- motor1.Part1 = torso
- motor1.C0 = CFrame.new(2.36, -1.8, -0.87) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- motor1.C1 = CFrame.new(0, -1, 0.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- pn.Anchored = false
- local motor2 = Instance.new("Weld", torso)
- motor2.Part0 = pn
- motor2.Part1 = torso
- motor2.C0 = CFrame.new(-2.36, -1.8, -0.87) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- motor2.C1 = CFrame.new(0, -1, 0.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- pn3.Anchored = false
- local motor3 = Instance.new("Weld", torso)
- motor3.Part0 = pn3
- motor3.Part1 = torso
- motor3.C0 = CFrame.new(-2.36, -1.8, -0.87) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- motor3.C1 = CFrame.new(0, -1, 0.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- pn4.Anchored = false
- local motor4 = Instance.new("Weld", torso)
- motor4.Part0 = pn4
- motor4.Part1 = torso
- motor4.C0 = CFrame.new(2.36, -1.8, -0.87) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- motor4.C1 = CFrame.new(0, -1, 0.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- pn5.Anchored = false
- local motor5 = Instance.new("Weld", pn5)
- motor5.Part0 = pn5
- motor5.Part1 = torso
- motor5.C0 = CFrame.new(-2.36, -1.8, -0.87) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- motor5.C1 = CFrame.new(0, -1, 0.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- pn6.Anchored = false
- local motor6 = Instance.new("Weld", pn6)
- motor6.Part0 = pn6
- motor6.Part1 = Head
- motor6.C0 = CFrame.new(-2.36, -1.8, -0.87) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- motor6.C1 = CFrame.new(0, -1, 0.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- pn7.Anchored = false
- local motor7 = Instance.new("Weld", pn7)
- motor7.Part0 = pn7
- motor7.Part1 = torso
- motor7.C0 = CFrame.new(-2.36, -1.8, -0.87) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- motor7.C1 = CFrame.new(0, -1, 0.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- pn8.Anchored = false
- local motor8 = Instance.new("Weld", pn8)
- motor8.Part0 = pn8
- motor8.Part1 = torso
- motor8.C0 = CFrame.new(2.36, -1.8, -0.87) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- motor8.C1 = CFrame.new(0, -1, 0.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- pn9.Anchored = false
- local motor9 = Instance.new("Weld", pn9)
- motor9.Part0 = pn9
- motor9.Part1 = torso
- motor9.C0 = CFrame.new(2.36, -1.8, -0.87) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- motor9.C1 = CFrame.new(0, -1, 0.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- pn0.Anchored = false
- local motor0 = Instance.new("Weld", pn0)
- motor0.Part0 = pn0
- motor0.Part1 = v.Character.Head
- motor0.C0 = CFrame.new(0, -0.8, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- game:GetService("RunService").Stepped:connect(function()
- Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
- velocity = RootPart.Velocity.y
- sine = sine + change
- local hit, pos = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character)
- if equipped == true or equipped == false then
- if RootPart.Velocity.y > 1 and hit == nil then
- Anim = "Jump"
- if attack == false then
- motor1.C0 = clerp(motor1.C0, CFrame.new(0.45, -1.4, .85) * angles(math.rad(2 + 0 * math.cos(sine / 50)), math.rad(0 + 0 * math.cos(sine / 80)), math.rad(0 + 0 * math.cos(sine / 25))), 0.1)
- motor2.C0 = clerp(motor2.C0, CFrame.new(-0.45, -1.4, .85) * angles(math.rad(2 + -0 * math.cos(sine / 70)), math.rad(0 + 0 * math.cos(sine / 50)), math.rad(0 + 0 * math.cos(sine / 25))), 0.1)
- motor3.C0 = clerp(motor3.C0, CFrame.new(0.4, -1.45, .75) * angles(math.rad(2 + -0 * math.cos(sine / 50)), math.rad(0 + 0 * math.cos(sine / 80)), math.rad(0 + 0 * math.cos(sine / 25))), 0.1)
- motor4.C0 = clerp(motor3.C0, CFrame.new(-7.6, -1.45, .73) * angles(math.rad(2 + -0 * math.cos(sine / 70)), math.rad(0 + 0 * math.cos(sine / 80)), math.rad(0 + 0 * math.cos(sine / 25))), 0.1)
- motor5.C0 = clerp(motor5.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-60 + 0 * math.cos(sine / 10)), math.rad(90 + 0 * math.cos(sine / 10)), math.rad(-80 + 0 * math.cos(sine / 25))), 0.1)
- motor6.C0 = clerp(motor6.C0, CFrame.new(-0.28, 0.27, 1.38) * angles(math.rad(-26.3 + -1 * math.cos(sine / 20)), math.rad(10 + 0 * math.cos(sine / 70)), math.rad(0 + 0 * math.cos(sine / 25))), 0.1)
- motor7.C0 = clerp(motor7.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-60 + 0 * math.cos(sine / 10)), math.rad(90 + 0 * math.cos(sine / 10)), math.rad(-80 + 0 * math.cos(sine / 25))), 0.1)
- motor8.C0 = clerp(motor8.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(120 + 0 * math.cos(sine / -30)), math.rad(110 + 0 * math.cos(sine / 20)), math.rad(115 + 0 * math.cos(sine / 10))), 0.1)
- motor9.C0 = clerp(motor9.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(120 + 0 * math.cos(sine / -30)), math.rad(110 + 0 * math.cos(sine / 20)), math.rad(115 + 0 * math.cos(sine / 10))), 0.1)
- end
- else
- if RootPart.Velocity.y < -1 and hit == nil then
- Anim = "Fall"
- if attack == false then
- motor1.C0 = clerp(motor1.C0, CFrame.new(0.45, -1.4, .85) * angles(math.rad(-3 + 0 * math.cos(sine / 50)), math.rad(0 + 0 * math.cos(sine / 80)), math.rad(0 + 0 * math.cos(sine / 25))), 0.1)
- motor2.C0 = clerp(motor2.C0, CFrame.new(-0.45, -1.4, .85) * angles(math.rad(-3 + -0 * math.cos(sine / 70)), math.rad(0 + 0 * math.cos(sine / 50)), math.rad(0 + 0 * math.cos(sine / 25))), 0.1)
- motor3.C0 = clerp(motor3.C0, CFrame.new(0.4, -1.45, .75) * angles(math.rad(-3 + -0 * math.cos(sine / 50)), math.rad(0 + 0 * math.cos(sine / 80)), math.rad(0 + 0 * math.cos(sine / 25))), 0.1)
- motor4.C0 = clerp(motor3.C0, CFrame.new(-7.6, -1.45, .73) * angles(math.rad(-3 + -0 * math.cos(sine / 70)), math.rad(0 + 0 * math.cos(sine / 80)), math.rad(0 + 0 * math.cos(sine / 25))), 0.1)
- motor5.C0 = clerp(motor5.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-45 + 0 * math.cos(sine / 10)), math.rad(0 + 0 * math.cos(sine / 10)), math.rad(-70 + 0 * math.cos(sine / 25))), 0.1)
- motor6.C0 = clerp(motor6.C0, CFrame.new(-0.28, 0.27, 1.38) * angles(math.rad(-26.3 + -1 * math.cos(sine / 20)), math.rad(10 + 0 * math.cos(sine / 70)), math.rad(0 + 0 * math.cos(sine / 25))), 0.1)
- motor7.C0 = clerp(motor7.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-45 + 0 * math.cos(sine / 10)), math.rad(0 + 0 * math.cos(sine / 10)), math.rad(-70 + 0 * math.cos(sine / 25))), 0.1)
- motor8.C0 = clerp(motor8.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(120 + 0 * math.cos(sine / -30)), math.rad(180 + 0 * math.cos(sine / 20)), math.rad(115 + 0 * math.cos(sine / 10))), 0.1)
- motor9.C0 = clerp(motor9.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(120 + 0 * math.cos(sine / -30)), math.rad(180 + 0 * math.cos(sine / 20)), math.rad(115 + 0 * math.cos(sine / 10))), 0.1)
- end
- else
- if Torsovelocity < 1 and hit ~= nil then
- Anim = "Idle"
- if attack == false then
- change = 1
- motor1.C0 = clerp(motor1.C0, CFrame.new(0.45, -1.4, .85) * angles(math.rad(-0 + 0 * math.cos(sine / 50)), math.rad(0 + 0 * math.cos(sine / 80)), math.rad(0 + 0 * math.cos(sine / 25))), 0.1)
- motor2.C0 = clerp(motor2.C0, CFrame.new(-0.45, -1.4, .85) * angles(math.rad(-0 + -0 * math.cos(sine / 70)), math.rad(0 + 0 * math.cos(sine / 50)), math.rad(0 + 0 * math.cos(sine / 25))), 0.1)
- motor3.C0 = clerp(motor3.C0, CFrame.new(0.4, -1.45, .75) * angles(math.rad(-0 + -0 * math.cos(sine / 50)), math.rad(0 + 0 * math.cos(sine / 80)), math.rad(0 + 0 * math.cos(sine / 25))), 0.1)
- motor4.C0 = clerp(motor3.C0, CFrame.new(-7.6, -1.45, .73) * angles(math.rad(-0 + -0 * math.cos(sine / 70)), math.rad(0 + 0 * math.cos(sine / 80)), math.rad(0 + 0 * math.cos(sine / 25))), 0.1)
- motor5.C0 = clerp(motor5.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-50 + 5 * math.cos(sine / 60)), math.rad(0 + 5 * math.cos(sine / 65)), math.rad(10 + 0 * math.cos(sine / 25))), 0.1)
- motor6.C0 = clerp(motor6.C0, CFrame.new(-0.28, 0.27, 1.38) * angles(math.rad(-26.3 + -1 * math.cos(sine / 20)), math.rad(10 + 0 * math.cos(sine / 70)), math.rad(0 + 0 * math.cos(sine / 25))), 0.1)
- motor7.C0 = clerp(motor7.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-50 + 5 * math.cos(sine / 70)), math.rad(0 + 5 * math.cos(sine / 35)), math.rad(-45 + 0 * math.cos(sine / 25))), 0.1)
- motor8.C0 = clerp(motor8.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-10 + 5 * math.cos(sine / 55)), math.rad(0 + 5 * math.cos(sine / 55)), math.rad(-150 + 0 * math.cos(sine / 25))), 0.1)
- motor9.C0 = clerp(motor9.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-20 + 5 * math.cos(sine / 65)), math.rad(0 + 5 * math.cos(sine / 60)), math.rad(-100 + 0 * math.cos(sine / 25))), 0.1)
- end
- else
- if Torsovelocity > 2 and hit ~= nil then
- Anim = "Walk"
- if attack == false then
- motor1.C0 = clerp(motor1.C0, CFrame.new(0.45, -1.4, .85) * angles(math.rad(2 + 2 * math.cos(sine / 5)), math.rad(0 + -1 * math.cos(sine / 5)), math.rad(0 + 1 * math.cos(sine / 5))), 0.1)
- motor2.C0 = clerp(motor2.C0, CFrame.new(-0.45, -1.4, .85) * angles(math.rad(2 + -2 * math.cos(sine / 5)), math.rad(0 + -1 * math.cos(sine / 5)), math.rad(0 + 1 * math.cos(sine / 5))), 0.1)
- motor3.C0 = clerp(motor3.C0, CFrame.new(0.4, -1.45, .75) * angles(math.rad(0 + 0 * math.cos(sine / 5)), math.rad(0 + -0 * math.cos(sine / 5)), math.rad(0 + 0 * math.cos(sine / 5))), 0.1)
- motor4.C0 = clerp(motor3.C0, CFrame.new(-7.6, -1.45, .73) * angles(math.rad(0 + 0 * math.cos(sine / 5)), math.rad(0 + -0 * math.cos(sine / 5)), math.rad(0 + 0 * math.cos(sine / 5))), 0.1)
- motor5.C0 = clerp(motor5.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-60 + 10 * math.cos(sine / 30)), math.rad(45 + 10 * math.cos(sine / 20)), math.rad(-45 + 0 * math.cos(sine / 10))), 0.1)
- motor6.C0 = clerp(motor6.C0, CFrame.new(-0.28, 0.27, 1.38) * angles(math.rad(-26.3 + -1 * math.cos(sine / 20)), math.rad(10 + 0 * math.cos(sine / 70)), math.rad(0 + 0 * math.cos(sine / 25))), 0.1)
- motor7.C0 = clerp(motor7.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-60 + 10 * math.cos(sine / 30)), math.rad(45 + 10 * math.cos(sine / 20)), math.rad(-45 + 0 * math.cos(sine / 10))), 0.1)
- motor8.C0 = clerp(motor8.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(120 + 10 * math.cos(sine / -30)), math.rad(135 + -10 * math.cos(sine / 20)), math.rad(115 + 0 * math.cos(sine / 10))), 0.1)
- motor9.C0 = clerp(motor9.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(120 + 10 * math.cos(sine / -30)), math.rad(135 + -10 * math.cos(sine / 20)), math.rad(115 + 0 * math.cos(sine / 10))), 0.1)
- end
- end
- end
- end
- end
- end
- end)
- newface = Instance.new("Decal",Head)
- newface.Texture = "rbxassetid://186681690"
- --[[NIGHTOWLACE_WEAPONRY]]--
- maincolor = game.Players.LocalPlayer.Character.Torso.BrickColor.Name
- secondcolor = "Really black"
- wait(1 / 60)
- Effects = { }
- local Player = game.Players.localPlayer
- local Character = Player.Character
- local Humanoid = Character.Humanoid
- local mouse = Player:GetMouse()
- local LeftArm = Character["Left Arm"]
- local RightArm = Character["Right Arm"]
- local LeftLeg = Character["Left Leg"]
- local RightLeg = Character["Right Leg"]
- local Head = Character.Head
- local Torso = Character.Torso
- local cam = game.Workspace.CurrentCamera
- local RootPart = Character.HumanoidRootPart
- local RootJoint = RootPart.RootJoint
- local equipped = true
- local attack = false
- local Anim = 'Idle'
- local idle = 0
- local attacktype = 1
- local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
- local velocity = RootPart.Velocity.y
- local sine = 0
- local change = 1
- local grabbed = false
- local cn = CFrame.new
- local mr = math.rad
- local angles = CFrame.Angles
- local ud = UDim2.new
- local c3 = Color3.new
- local NeckCF = cn(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- Humanoid.Animator:Destroy()
- Character.Animate:Destroy()
- local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
- local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
- local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
- RSH, LSH = nil, nil
- RW = Instance.new("Weld")
- LW = Instance.new("Weld")
- RH = Torso["Right Hip"]
- LH = Torso["Left Hip"]
- RSH = Torso["Right Shoulder"]
- LSH = Torso["Left Shoulder"]
- RSH.Parent = nil
- LSH.Parent = nil
- RW.Name = "RW"
- RW.Part0 = Torso
- RW.C0 = cn(1.5, 0.5, 0)
- RW.C1 = cn(0, 0.5, 0)
- RW.Part1 = RightArm
- RW.Parent = Torso
- LW.Name = "LW"
- LW.Part0 = Torso
- LW.C0 = cn(-1.5, 0.5, 0)
- LW.C1 = cn(0, 0.5, 0)
- LW.Part1 = LeftArm
- LW.Parent = Torso
- function clerp(a, b, t)
- local qa = {
- QuaternionFromCFrame(a)
- }
- local qb = {
- QuaternionFromCFrame(b)
- }
- local ax, ay, az = a.x, a.y, a.z
- local bx, by, bz = b.x, b.y, b.z
- local _t = 1 - t
- return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
- end
- function QuaternionFromCFrame(cf)
- local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
- local trace = m00 + m11 + m22
- if trace > 0 then
- local s = math.sqrt(1 + trace)
- local recip = 0.5 / s
- return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
- else
- local i = 0
- if m11 > m00 then
- i = 1
- end
- if m22 > (i == 0 and m00 or m11) then
- i = 2
- end
- if i == 0 then
- local s = math.sqrt(m00 - m11 - m22 + 1)
- local recip = 0.5 / s
- return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
- elseif i == 1 then
- local s = math.sqrt(m11 - m22 - m00 + 1)
- local recip = 0.5 / s
- return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
- elseif i == 2 then
- local s = math.sqrt(m22 - m00 - m11 + 1)
- local recip = 0.5 / s
- return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
- end
- end
- end
- function QuaternionToCFrame(px, py, pz, x, y, z, w)
- local xs, ys, zs = x + x, y + y, z + z
- local wx, wy, wz = w * xs, w * ys, w * zs
- local xx = x * xs
- local xy = x * ys
- local xz = x * zs
- local yy = y * ys
- local yz = y * zs
- local zz = z * zs
- return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
- end
- function QuaternionSlerp(a, b, t)
- local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
- local startInterp, finishInterp;
- if cosTheta >= 0.0001 then
- if (1 - cosTheta) > 0.0001 then
- local theta = math.acos(cosTheta)
- local invSinTheta = 1 / math.sin(theta)
- startInterp = math.sin((1 - t) * theta) * invSinTheta
- finishInterp = math.sin(t * theta) * invSinTheta
- else
- startInterp = 1 - t
- finishInterp = t
- end
- else
- if (1 + cosTheta) > 0.0001 then
- local theta = math.acos(-cosTheta)
- local invSinTheta = 1 / math.sin(theta)
- startInterp = math.sin((t - 1) * theta) * invSinTheta
- finishInterp = math.sin(t * theta) * invSinTheta
- else
- startInterp = t - 1
- finishInterp = t
- end
- end
- return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
- end
- function swait(num)
- if num == 0 or num == nil then
- game:service'RunService'.RenderStepped:wait(0)
- else
- for i = 0, num do
- game:service'RunService'.RenderStepped:wait(0)
- end
- end
- end
- local RbxUtility = LoadLibrary("RbxUtility")
- local Create = RbxUtility.Create
- function RemoveOutlines(part)
- part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
- end
- function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
- local Part = Create("Part"){
- formFactor = FormFactor,
- Parent = Parent,
- Reflectance = Reflectance,
- Transparency = Transparency,
- CanCollide = false,
- Locked = true,
- BrickColor = BrickColor.new(tostring(BColor)),
- Name = Name,
- Size = Size,
- Material = Material,
- }
- RemoveOutlines(Part)
- return Part
- end
- function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
- local Msh = Create(Mesh){
- Parent = Part,
- Offset = OffSet,
- Scale = Scale,
- }
- if Mesh == "SpecialMesh" then
- Msh.MeshType = MeshType
- Msh.MeshId = MeshId
- end
- return Msh
- end
- function CreateWeld(Parent, Part0, Part1, C0, C1)
- local Weld = Create("Weld"){
- Parent = Parent,
- Part0 = Part0,
- Part1 = Part1,
- C0 = C0,
- C1 = C1,
- }
- return Weld
- end
- function rayCast(Position, Direction, Range, Ignore)
- return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
- end
- function CreateSound(id, par, vol, pit)
- coroutine.resume(coroutine.create(function()
- local sou = Instance.new("Sound", par or workspace)
- sou.Volume = vol
- sou.Pitch = pit or 1
- sou.SoundId = id
- wait()
- sou:play()
- game:GetService("Debris"):AddItem(sou, 6)
- end))
- end
- local function getclosest(obj, distance)
- local last, lastx = distance + 1
- for i, v in pairs(workspace:GetChildren()) do
- if v:IsA'Model' and v ~= Character and v:findFirstChild('Humanoid') and v:findFirstChild('Torso') and v:findFirstChild('Humanoid').Health > 0 then
- local t = v.Torso
- local dist = (t.Position - obj.Position).magnitude
- if dist <= distance then
- if dist < last then
- last = dist
- lastx = v
- end
- end
- end
- end
- return lastx
- end
- function Damage(hit, damage, cooldown, Color1, Color2, HSound, HPitch)
- for i, v in pairs(hit:GetChildren()) do
- if v:IsA("Humanoid") and hit.Name ~= Character.Name then
- local find = v:FindFirstChild("Hitz")
- if not find then
- if v.Parent:findFirstChild("Head") then
- local BillG = Create("BillboardGui"){
- Parent = v.Parent.Head,
- Size = UDim2.new(1, 0, 1, 0),
- Adornee = v.Parent.Head,
- StudsOffset = Vector3.new(math.random(-3, 3), math.random(3, 5), math.random(-3, 3)),
- }
- local TL = Create("TextLabel"){
- Parent = BillG,
- Size = UDim2.new(3, 3, 3, 3),
- BackgroundTransparency = 1,
- Text = tostring(damage).."-",
- TextColor3 = Color1.Color,
- TextStrokeColor3 = Color2.Color,
- TextStrokeTransparency = 0,
- TextXAlignment = Enum.TextXAlignment.Center,
- TextYAlignment = Enum.TextYAlignment.Center,
- FontSize = Enum.FontSize.Size18,
- Font = "ArialBold",
- }
- coroutine.resume(coroutine.create(function()
- wait(1)
- for i = 0, 1, .1 do
- wait(.1)
- BillG.StudsOffset = BillG.StudsOffset + Vector3.new(0, .1, 0)
- end
- BillG:Destroy()
- end))
- end
- v.Health = v.Health - damage
- local bool = Create("BoolValue"){
- Parent = v,
- Name = 'Hitz',
- }
- if HSound ~= nil and HPitch ~= nil then
- CreateSound(HSound, hit, 1, HPitch)
- end
- game:GetService("Debris"):AddItem(bool, cooldown)
- end
- end
- end
- end
- function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
- local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- if Type == 1 or Type == nil then
- table.insert(Effects, {
- prt,
- "Block1",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- elseif Type == 2 then
- table.insert(Effects, {
- prt,
- "Block2",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end
- end
- function SphereEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CreateMesh("SpecialMesh", prt, "Sphere", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Cylinder",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end
- function RingEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
- prt.Anchored = true
- prt.CFrame = cframe * CFrame.new(x1, y1, z1)
- local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Cylinder",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end
- function CylinderEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CreateMesh("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Cylinder",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end
- function WaveEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Cylinder",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end
- function SpecialEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "24388358", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Cylinder",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end
- function BreakEffect(brickcolor, cframe, x1, y1, z1)
- local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
- prt.Anchored = true
- prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
- local msh = CreateMesh("SpecialMesh", prt, "Sphere", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- local num = math.random(10, 50) / 1000
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Shatter",
- num,
- prt.CFrame,
- math.random() - math.random(),
- 0,
- math.random(50, 100) / 100
- })
- end
- for i = 0, 1, 0.05 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .1)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(0), math.rad(0)), .1)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.1) * angles(math.rad(5), math.rad(0), math.rad(5)), 0.1)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-10)), 0.3)
- if Torsovelocity > 2 then
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-50 * math.cos(sine / 4)), math.rad(0), math.rad(4 * math.cos(sine / 4))), .2)
- RH.C0 = clerp(RH.C0, cn(1, -1 + .1 * math.cos(sine / 5), 0) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(30 * math.cos(sine / 4))), .3)
- LH.C0 = clerp(LH.C0, cn(-1, -1 + .1 * math.cos(sine / 5), 0) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(30 * math.cos(sine / 4))), .3)
- elseif Torsovelocity < 1 then
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.1) * angles(math.rad(5), math.rad(0), math.rad(5)), 0.1)
- RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-2), math.rad(5), math.rad(0)), .1)
- LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-2), math.rad(5), math.rad(0)), .1)
- end
- end
- attack = false
- game:GetService'RunService'.Stepped:connect(function()
- Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
- velocity = RootPart.Velocity.y
- sine = sine + change
- local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
- if equipped == true or equipped == false then
- if RootPart.Velocity.y > 1 and hit == nil then
- Anim = "Jump"
- if attack == false and Anim2 == false then
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(0)), .1)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), .1)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-40), math.rad(0), math.rad(30)), .1)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-40), math.rad(0), math.rad(-30)), .1)
- RH.C0 = clerp(RH.C0, cn(1, -.9, -.3) * RHCF * angles(math.rad(3), math.rad(0), math.rad(0)), .1)
- LH.C0 = clerp(LH.C0, cn(-1, -.7, -.5) * LHCF * angles(math.rad(-3), math.rad(0), math.rad(0)), .1)
- end
- elseif RootPart.Velocity.y < -1 and hit == nil then
- Anim = "Fall"
- if attack == false and Anim2 == false then
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), .1)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), .1)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(50)), .1)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-50)), .1)
- RH.C0 = clerp(RH.C0, cn(1, -1, -.3) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .1)
- LH.C0 = clerp(LH.C0, cn(-1, -.8, -.3) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .1)
- end
- elseif Torsovelocity < 1 and hit ~= nil then
- Anim = "Idle"
- if attack == false and Anim2 == false then
- change = 0.8
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.1 + 0.1 * math.cos(sine / 25)) * angles(math.rad(0), math.rad(-5), math.rad(5)), .1)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5 - 2 * math.cos(sine / 50)), math.rad(8), math.rad(-5)), .1)
- RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.6, 0.3) * angles(math.rad(30), math.rad(150), math.rad(-200 + 3 * math.cos(sine / 25))), 0.1)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.54, 0.5, 0.1) * angles(math.rad(0), math.rad(10), math.rad(0 - 4 * math.cos(sine / 25))), 0.1)
- RH.C0 = clerp(RH.C0, cn(1, -.93 - 0.1 * math.cos(sine / 25), 0) * RHCF * angles(math.rad(-10 + 2 * math.cos(sine / 25)), math.rad(-15), math.rad(6 + 2 * math.cos(sine / 45))), .1)
- LH.C0 = clerp(LH.C0, cn(-1, -.93 - 0.1 * math.cos(sine / 25), 0) * LHCF * angles(math.rad(-5 + 2 * math.cos(sine / 25)), math.rad(-5), math.rad(7 + 2 * math.cos(sine / 25))), .1)
- end
- elseif Torsovelocity > 1 and hit ~= nil then
- Anim = "Walk"
- if attack == false and Anim2 == false then
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.02 + .1 * math.cos(sine / 3)) * angles(math.rad(5), math.rad(0) + RootPart.RotVelocity.Y / 30, math.rad(7 * math.cos(sine / 5))), .1)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-3), math.rad(0), math.rad(-5 * math.cos(sine / 5)) + RootPart.RotVelocity.Y / 9), .1)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-50 * math.cos(sine / 4)), math.rad(-7), math.rad(4 * math.cos(sine / 4))), .1)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(50 * math.cos(sine / 4)), math.rad(7), math.rad(4 * math.cos(sine / 4))), .1)
- RH.C0 = clerp(RH.C0, cn(1, -1 + .2 * math.cos(sine / 3), 0) * RHCF * angles(math.rad(-2), math.rad(7), math.rad(50 * math.cos(sine / 4))), .1)
- LH.C0 = clerp(LH.C0, cn(-1, -1 + .1 * math.cos(sine / 3), 0) * LHCF * angles(math.rad(-2), math.rad(-7), math.rad(50 * math.cos(sine / 4))), .1)
- end
- end
- end
- -------------------------------------------------------------------------ANI-2----------------------------------------------------------------------------------------------
- if equipped == true or equipped == false then
- if RootPart.Velocity.y > 1 and hit == nil then
- Anim = "Jump"
- if attack == false and Anim2 == true then
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(0)), .1)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), .1)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-40), math.rad(0), math.rad(30)), .1)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-40), math.rad(0), math.rad(-30)), .1)
- RH.C0 = clerp(RH.C0, cn(1, -.9, -.3) * RHCF * angles(math.rad(3), math.rad(0), math.rad(0)), .1)
- LH.C0 = clerp(LH.C0, cn(-1, -.7, -.5) * LHCF * angles(math.rad(-3), math.rad(0), math.rad(0)), .1)
- end
- elseif RootPart.Velocity.y < -1 and hit == nil then
- Anim = "Fall"
- if attack == false and Anim2 == true then
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), .1)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), .1)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(50)), .1)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-50)), .1)
- RH.C0 = clerp(RH.C0, cn(1, -1, -.3) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .1)
- LH.C0 = clerp(LH.C0, cn(-1, -.8, -.3) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .1)
- end
- elseif Torsovelocity < 1 and hit ~= nil then
- Anim = "Idle"
- if attack == false and Anim2 == true then
- change = 0.8
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.1 + 0.1 * math.cos(sine / 25)) * angles(math.rad(0), math.rad(0), math.rad(5)), .1)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(1 - 1 * math.cos(sine / 25)), math.rad(0), math.rad(-5)), .1)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(5 + 3 * math.cos(sine / 25))), 0.1)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-5 - 3 * math.cos(sine / 25))), 0.1)
- RH.C0 = clerp(RH.C0, cn(1, -.9 - 0.1 * math.cos(sine / 25), 0) * RHCF * angles(math.rad(-2 + 2 * math.cos(sine / 25)), math.rad(-5), math.rad(0 + 2 * math.cos(sine / 25))), .1)
- LH.C0 = clerp(LH.C0, cn(-1, -.9 - 0.1 * math.cos(sine / 25), 0) * LHCF * angles(math.rad(-2 + 2 * math.cos(sine / 25)), math.rad(-5), math.rad(0 + 2 * math.cos(sine / 25))), .1)
- end
- elseif Torsovelocity > 1 and hit ~= nil then
- Anim = "Walk"
- if attack == false and Anim2 == true then
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.02 + .1 * math.cos(sine / 3)) * angles(math.rad(5), math.rad(0) + RootPart.RotVelocity.Y / 30, math.rad(5 * math.cos(sine / 5))), .2)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-3), math.rad(0), math.rad(-5 * math.cos(sine / 5)) + RootPart.RotVelocity.Y / 9), .2)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-50 * math.cos(sine / 4)), math.rad(0), math.rad(4 * math.cos(sine / 4))), .1)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(50 * math.cos(sine / 4)), math.rad(0), math.rad(4 * math.cos(sine / 4))), .1)
- RH.C0 = clerp(RH.C0, cn(1, -1 + .2 * math.cos(sine / 3), 0) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(50 * math.cos(sine / 4))), .1)
- LH.C0 = clerp(LH.C0, cn(-1, -1 + .1 * math.cos(sine / 3), 0) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(50 * math.cos(sine / 4))), .1)
- end
- end
- end
- if #Effects > 0 then
- for e = 1, #Effects do
- if Effects[e] ~= nil then
- local Thing = Effects[e]
- if Thing ~= nil then
- local Part = Thing[1]
- local Mode = Thing[2]
- local Delay = Thing[3]
- local IncX = Thing[4]
- local IncY = Thing[5]
- local IncZ = Thing[6]
- if Thing[1].Transparency <= 1 then
- if Thing[2] == "Block1" then
- Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
- local Mesh = Thing[1].Mesh
- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- elseif Thing[2] == "Block2" then
- Thing[1].CFrame = Thing[1].CFrame
- local Mesh = Thing[7]
- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- elseif Thing[2] == "Cylinder" then
- local Mesh = Thing[1].Mesh
- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- elseif Thing[2] == "Blood" then
- local Mesh = Thing[7]
- Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, .5, 0)
- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- elseif Thing[2] == "Elec" then
- local Mesh = Thing[1].Mesh
- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- elseif Thing[2] == "Disappear" then
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- elseif Thing[2] == "Shatter" then
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
- Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
- Thing[6] = Thing[6] + Thing[5]
- end
- else
- Part.Parent = nil
- table.remove(Effects, e)
- end
- end
- end
- end
- end
- end)
- Pressed = false
- --------------
- MaskOn = false
- MaskOff = true
- --------------
- Anim2 = true
- --------------
- eye1 = false
- eye2 = false
- eye3 = true
- --------------
- mouth1 = false
- mouth2 = true
- mouth3 = false
- mouth4 = false
- mouth5 = false
- mouth6 = false
- mouth7 = false
- --------------
- bkit0 = true
- bkit1 = false
- bkit2 = false
- --------------
- torso1 = false
- torso2 = true
- --------------
- Tail0 = true
- Tail1 = false
- Tail2 = false
- Tail3 = false
- --------------
- Hair0 = true
- Hair1 = false
- Hair2 = false
- Hair3 = false
- --------------
- Hat0 = true
- Hat1 = false
- Hat2 = false
- Hat3 = false
- local Playing = false
- ---:Mini:-:Menu:---
- char2 = game.Players.LocalPlayer.Character
- iPlayer = game.Players.LocalPlayer.Name
- local Gui = Instance.new('ScreenGui', game.Players[iPlayer].PlayerGui)
- Gui.Name = 'Gui test'
- local Pull = Instance.new('Frame', Gui)
- Pull.Name = 'Grab'
- Pull.Active = true
- Pull.BackgroundColor3 = Color3.new(97/255,97/255,97/255)
- Pull.BackgroundTransparency = 0
- Pull.BorderSizePixel = 4
- Pull.Position = UDim2.new(0.5,-318,0.5,-92)
- Pull.Size = UDim2.new(0,120,0,50)
- Pull.Draggable = true
- Pull.BorderColor3 = Color3.new(97/255,97/255,97/255)
- local Close = Instance.new('TextButton', Pull)
- Close.Name = 'Close'
- Close.BackgroundTransparency = 1
- Close.Position = UDim2.new(1,-23,0,1)
- Close.Size = UDim2.new(0,22,0,22)
- Close.Font = 'SourceSans'
- Close.FontSize = 'Size24'
- Close.TextColor3 = Color3.new(255,255,255)
- Close.Text = 'X'
- Close.TextStrokeTransparency = 0.8
- local Body = Instance.new('Frame', Pull)
- Body.Name = 'Body'
- Body.BackgroundColor3 = Color3.new(60/255,60/255,60/255)
- Body.BackgroundTransparency = 0
- Body.BorderSizePixel = 4
- Body.Position = UDim2.new(0,0,0,52)
- Body.Size = UDim2.new(0,547,0,212)
- Body.BorderColor3 = Color3.new(97/255,97/255,97/255)
- local Line = Instance.new('Frame', Body)
- Line.Name = 'Line'
- Line.BackgroundColor3 = Color3.new(60/255,60/255,60/255)
- Line.BackgroundTransparency = 0
- Line.BorderSizePixel = 2
- Line.Position = UDim2.new(0,152.5,0,0)
- Line.Size = UDim2.new(0,0.01,0,212)
- Line.BorderColor3 = Color3.new(97/255,97/255,97/255)
- local Line2 = Instance.new('Frame', Body)
- Line2.Name = 'Line2'
- Line2.BackgroundColor3 = Color3.new(60/255,60/255,60/255)
- Line2.BackgroundTransparency = 0
- Line2.BorderSizePixel = 2
- Line2.Position = UDim2.new(0,306.5,0,0)
- Line2.Size = UDim2.new(0,0.01,0,212)
- Line2.BorderColor3 = Color3.new(97/255,97/255,97/255)
- local Title = Instance.new('TextLabel', Pull)
- Title.Name = 'Title'
- Title.BackgroundTransparency = 1
- Title.Position = UDim2.new(0,-50,0,0)
- Title.Size = UDim2.new(0,200,1,0)
- Title.Font = 'SourceSansLight'
- Title.FontSize = 'Size48'
- Title.Text = "Menu"
- Title.TextColor3 = Color3.new(0.5,0,1)
- Title.TextStrokeColor3 = Color3.new(74/255,74/255,74/255)
- Title.TextStrokeTransparency = 0
- local PlayerName = Instance.new('TextBox', Body)
- PlayerName.Name = 'PlayerName'
- PlayerName.BorderSizePixel = 0
- PlayerName.Position = UDim2.new(0,8,0,10)
- PlayerName.Size = UDim2.new(0,135,0,30)
- PlayerName.Font = 'SourceSans'
- PlayerName.FontSize = 'Size18'
- PlayerName.Text = 'Name of the color'
- PlayerName.BackgroundColor3 = Color3.new(255,255,255)
- PlayerName.TextColor3 = Color3.new(0,0,0)
- PlayerName.TextWrapped = true
- local ColTex2 = Instance.new('TextBox', Body)
- ColTex2.Name = 'ColTex2'
- ColTex2.BorderSizePixel = 0
- ColTex2.Position = UDim2.new(0,318.5,0,10)
- ColTex2.Size = UDim2.new(0,135,0,30)
- ColTex2.Font = 'SourceSans'
- ColTex2.FontSize = 'Size18'
- ColTex2.Text = 'Song id'
- ColTex2.BackgroundColor3 = Color3.new(255,255,255)
- ColTex2.TextColor3 = Color3.new(0,0,0)
- ColTex2.TextWrapped = true
- local ColTex3 = Instance.new('TextBox', Body)
- ColTex3.Name = 'ColTex3'
- ColTex3.BorderSizePixel = 2
- ColTex3.Position = UDim2.new(0,10,0,130)-- 72,5
- ColTex3.Size = UDim2.new(0,57.5,0,30)
- ColTex3.Font = 'SourceSans'
- ColTex3.FontSize = 'Size10'
- ColTex3.Text = 'Shirt id'
- ColTex3.BackgroundColor3 = Color3.new(255,255,255)
- ColTex3.TextColor3 = Color3.new(0,0,0)
- ColTex3.TextWrapped = true
- local ColTex4 = Instance.new('TextBox', Body)
- ColTex4.Name = 'ColTex4'
- ColTex4.BorderSizePixel = 2
- ColTex4.Position = UDim2.new(0,10,0,170)-- 72,5
- ColTex4.Size = UDim2.new(0,57.5,0,30)
- ColTex4.Font = 'SourceSans'
- ColTex4.FontSize = 'Size10'
- ColTex4.Text = 'Pants id'
- ColTex4.BackgroundColor3 = Color3.new(255,255,255)
- ColTex4.TextColor3 = Color3.new(0,0,0)
- ColTex4.TextWrapped = true
- local Chattext = Instance.new('TextBox', Body)
- Chattext.Name = 'Chattext'
- Chattext.BorderSizePixel = 2
- Chattext.Position = UDim2.new(0,125,0,-45)-- 72,5
- Chattext.Size = UDim2.new(0,157.5,0,40)
- Chattext.Font = 'SourceSans'
- Chattext.FontSize = 'Size12'
- Chattext.Text = 'Beter chat ^-^ '
- Chattext.BackgroundColor3 = Color3.new(255,255,255)
- Chattext.TextColor3 = Color3.new(0,0,0)
- Chattext.TextWrapped = true
- Chattext.BorderColor3 = Color3.new(97/255,97/255,97/255)
- local God = Instance.new('TextButton', Body)
- God.Name = 'God'
- God.BackgroundColor3 = Color3.new(21/255,142/255,255)
- God.BackgroundTransparency = 0
- God.BorderSizePixel = 2
- God.Position = UDim2.new(0,10,0,50)
- God.Size = UDim2.new(0,57.5,0,30) -- 135/2 = 57,5
- God.Font = 'SourceSansBold'
- God.FontSize = 'Size18'
- God.Text = 'Skin col'
- God.TextColor3 = Color3.new(255,255,255)
- God.TextWrapped = true
- God.BorderColor3 = Color3.new(97/255,97/255,97/255)
- God.TextStrokeTransparency = 1
- -- =====================================================================
- local Saypress = God:Clone()
- Saypress.Name = 'Saypress'
- Saypress.Parent = Body
- Saypress.Position = UDim2.new(0,285.5,0,-35)
- Saypress.Text = 'Say'
- Saypress.BackgroundColor3 = Color3.new(.5,1,.5)
- -- =====================================================================
- local TpTo = God:Clone()
- TpTo.Name = 'TpTo'
- TpTo.Parent = Body
- TpTo.Position = UDim2.new(0,468.5,0,10)
- TpTo.Text = 'Play'
- TpTo.BackgroundColor3 = Color3.new(.5,1,.5)
- -- =====================================================================
- local KillPlr = God:Clone()
- KillPlr.Name = 'Shirtcol'
- KillPlr.Parent = Body
- KillPlr.Position = UDim2.new(0,10,0,90)
- KillPlr.Text = 'Shirt col'
- KillPlr.Size = UDim2.new(0,130,0,30)
- -- =====================================================================
- local Haircol = God:Clone()
- Haircol.Name = 'Haircol'
- Haircol.Parent = Body
- Haircol.Position = UDim2.new(0,82.5,0,50)
- Haircol.Text = 'Hair col'
- -- ===================================================================== 164
- local TpMe = God:Clone()
- TpMe.Name = 'Hat'
- TpMe.Parent = Body
- TpMe.Position = UDim2.new(0,164,0,90)
- TpMe.Text = 'Hat 1'
- TpMe.Size = UDim2.new(0,57.5,0,30)
- TpMe.FontSize = 'Size18'
- -- =====================================================================
- local TpMe2 = God:Clone()
- TpMe2.Name = 'Hair'
- TpMe2.Parent = Body
- TpMe2.Position = UDim2.new(0,236.5,0,50)
- TpMe2.Text = 'Hair 1'
- TpMe2.Size = UDim2.new(0,57.5,0,30)
- TpMe2.FontSize = 'Size18'
- -- =====================================================================
- local G36K = God:Clone()
- G36K.Name = 'SpawnG36k'
- G36K.Parent = Body
- G36K.Position = UDim2.new(0,162,0,10)
- G36K.Text = 'Idle Pose'
- G36K.Size = UDim2.new(0,135,0,30)
- G36K.BackgroundColor3 = Color3.new(1,.5,.5)
- G36K.FontSize = 'Size28'
- -- =====================================================================
- local Tail = God:Clone()
- Tail.Name = 'Tail'
- Tail.Parent = Body
- Tail.Position = UDim2.new(0,164,0,50)
- Tail.Text = 'Tail 0'
- -- =====================================================================
- local Torso2 = God:Clone()
- Torso2.Name = 'Hair'
- Torso2.Parent = Body
- Torso2.Position = UDim2.new(0,236.5,0,90)
- Torso2.Text = 'Torso 2'
- Torso2.Size = UDim2.new(0,57.5,0,30)
- Torso2.FontSize = 'Size18'
- -- =====================================================================
- local Bkit = God:Clone()
- Bkit.Name = 'Bkit'
- Bkit.Parent = Body
- Bkit.Position = UDim2.new(0,164,0,130)
- Bkit.Text = 'Bkit 0'
- Bkit.Size = UDim2.new(0,57.5,0,30)
- Bkit.FontSize = 'Size18'
- -- =====================================================================
- local Mouth = God:Clone()
- Mouth.Name = 'Mouth'
- Mouth.Parent = Body
- Mouth.Position = UDim2.new(0,164,0,170)
- Mouth.Text = 'Mouth 2'
- Mouth.FontSize = 'Size18'
- -- ===================================================================== (0,318.5,0,10)
- local Eyes = God:Clone()
- Eyes.Name = 'Eyes'
- Eyes.Parent = Body
- Eyes.Position = UDim2.new(0,236,0,130)
- Eyes.Text = 'Eye 3'
- Eyes.FontSize = 'Size18'
- -- =====================================================================(0,391,0,10)
- local mask = God:Clone()
- mask.Name = 'mask'
- mask.Parent = Body
- mask.Position = UDim2.new(0,236,0,170)
- mask.Text = 'Shy'
- mask.FontSize = 'Size18'
- mask.BackgroundColor3 = Color3.new(1,.5,.5)
- -- =====================================================================
- local Shirtset = God:Clone()
- Shirtset.Name = 'Shirtset'
- Shirtset.Parent = Body
- Shirtset.Position = UDim2.new(0,82.5,0,130)
- Shirtset.Text = 'Set'
- -- =====================================================================
- local Pantsset = God:Clone()
- Pantsset.Name = 'Pantsset'
- Pantsset.Parent = Body
- Pantsset.Position = UDim2.new(0,82.5,0,170)
- Pantsset.Text = 'Set'
- -- ===================================================================== 81,5
- local Bunny = God:Clone()
- Bunny.Name = 'Bunny'
- Bunny.Parent = Body
- Bunny.Position = UDim2.new(0,318.5,0,50)
- Bunny.Text = 'Bunny'
- -- ===================================================================== 81,5
- local Noob = God:Clone()
- Noob.Name = 'Noob'
- Noob.Parent = Body
- Noob.Position = UDim2.new(0,318.5,0,90)
- Noob.Text = 'Noob'
- -- ===================================================================== 81,5
- local Kitty = God:Clone()
- Kitty.Name = 'Kitty'
- Kitty.Parent = Body
- Kitty.Position = UDim2.new(0,318.5,0,130)
- Kitty.Text = 'Kitty'
- -- *********************************************************************
- Saypress.MouseButton1Down:connect(function()
- local ChatService = game:GetService("Chat")
- ChatService:Chat(char.Head, "" .. Chattext.Text)
- end)
- God.MouseButton1Down:connect(function()
- BC.HeadColor = BrickColor.new(PlayerName.Text)
- BC.LeftArmColor = BrickColor.new(PlayerName.Text)
- BC.LeftLegColor = BrickColor.new(PlayerName.Text)
- BC.RightArmColor = BrickColor.new(PlayerName.Text)
- BC.RightLegColor = BrickColor.new(PlayerName.Text)
- pn3.BrickColor = BrickColor.new(PlayerName.Text)
- pn4.BrickColor = BrickColor.new(PlayerName.Text)
- skin.BrickColor = BrickColor.new(PlayerName.Text)
- end)
- -- =====================================================================
- KillPlr.MouseButton1Down:connect(function()
- pn.BrickColor = BrickColor.new(PlayerName.Text)
- p.BrickColor = BrickColor.new(PlayerName.Text)
- pn0.BrickColor = BrickColor.new(PlayerName.Text)
- BC.TorsoColor = BrickColor.new(PlayerName.Text)
- hat2.BrickColor = BrickColor.new(PlayerName.Text)
- hat3.BrickColor = BrickColor.new(PlayerName.Text)
- pn5.BrickColor = BrickColor.new(PlayerName.Text)
- pn7.BrickColor = BrickColor.new(PlayerName.Text)
- pn8.BrickColor = BrickColor.new(PlayerName.Text)
- pn9.BrickColor = BrickColor.new(PlayerName.Text)
- tail3.BrickColor = BrickColor.new(PlayerName.Text)
- end)
- -- =====================================================================
- TpTo.MouseButton1Down:connect(function()
- if Playing == false and Pressed == false then
- TpTo.BackgroundColor3 = Color3.new(1,.5,.5)
- TpTo.Text = 'Stop'
- Pressed = true
- radio.Transparency = 0
- GlowParticle.Transparency = NumberSequence.new(.3,.8)
- GlowParticle2.Transparency = NumberSequence.new(.3,.8)
- GlowParticle3.Transparency = NumberSequence.new(.3,.8)
- wait()
- sound:Play()
- Playing = true
- end
- if Playing == true and Pressed == false then
- TpTo.BackgroundColor3 = Color3.new(.5,1,.5)
- TpTo.Text = 'Play'
- Pressed = true
- radio.Transparency = 1
- GlowParticle.Transparency = NumberSequence.new(1)
- GlowParticle2.Transparency = NumberSequence.new(1)
- GlowParticle3.Transparency = NumberSequence.new(1)
- wait()
- sound:Stop()
- Playing = false
- end
- wait()
- Pressed = false
- end)
- -- =====================================================================
- TpMe.MouseButton1Down:connect(function()
- if Hat1 == true and Pressed == false then
- TpMe.Text = 'Hat 2'
- pn0.Transparency = 1
- hat2.Transparency = 0
- Pressed = true
- wait()
- Hat1 = false
- Hat2 = true
- end
- if Hat2 == true and Pressed == false then
- TpMe.Text = 'Hat 3'
- hat2.Transparency = 1
- hat3.Transparency = 0
- Pressed = true
- wait()
- Hat2 = false
- Hat3 = true
- end
- if Hat3 == true and Pressed == false then
- TpMe.Text = 'Hat 0'
- hat3.Transparency = 1
- Pressed = true
- wait()
- Hat3 = false
- Hat0 = true
- end
- if Hat0 == true and Pressed == false then
- TpMe.Text = 'Hat 1'
- pn0.Transparency = 0
- Pressed = true
- wait()
- Hat3 = false
- Hat1 = true
- end
- wait()
- Pressed = false
- end)
- -- =====================================================================
- G36K.MouseButton1Down:connect(function()
- if Anim2 == false and Pressed == false then
- G36K.BackgroundColor3 = Color3.new(1,.5,.5)
- Pressed = true
- wait()
- Anim2 = true
- end
- if Anim2 == true and Pressed == false then
- G36K.BackgroundColor3 = Color3.new(.5,1,.5)
- Pressed = true
- wait()
- Anim2 = false
- end
- wait()
- Pressed = false
- end)
- -- =====================================================================
- TpMe2.MouseButton1Down:connect(function()
- if Hair1 == true and Pressed == false then
- TpMe2.Text = 'Hair 2'
- Hood.Transparency = 1
- pn6.Transparency = 1
- hair2.Transparency = 0
- Pressed = true
- wait()
- Hair1 = false
- Hair2 = true
- end
- if Hair2 == true and Pressed == false then
- TpMe2.Text = 'Hair 3'
- Hood.Transparency = 0
- pn6.Transparency = 1
- hair2.Transparency = 1
- Pressed = true
- wait()
- Hair2 = false
- Hair3 = true
- end
- if Hair3 == true and Pressed == false then
- TpMe2.Text = 'Hair 0'
- Hood.Transparency = 1
- pn6.Transparency = 1
- hair2.Transparency = 1
- Pressed = true
- wait()
- Hair3 = false
- Hair0 = true
- end
- if Hair0 == true and Pressed == false then
- TpMe2.Text = 'Hair 1'
- Hood.Transparency = 0
- pn6.Transparency = 0
- hair2.Transparency = 0
- Pressed = true
- wait()
- Hair0 = false
- Hair1 = true
- end
- wait()
- Pressed = false
- end)
- -- =====================================================================
- Haircol.MouseButton1Down:connect(function()
- hair2.BrickColor = BrickColor.new(PlayerName.Text)
- Hood.BrickColor = BrickColor.new(PlayerName.Text)
- pn6.BrickColor = BrickColor.new(PlayerName.Text)
- end)
- -- =====================================================================
- Tail.MouseButton1Down:connect(function()
- if Tail1 == true and Pressed == false then
- Tail.Text = 'Tail 2'
- pn5.Transparency = 1
- pn7.Transparency = 1
- pn8.Transparency = 1
- pn9.Transparency = 1
- tail2.Transparency = 0
- Pressed = true
- wait()
- Tail1 = false
- Tail2 = true
- end
- if Tail2 == true and Pressed == false then
- Tail.Text = 'Tail 3'
- tail2.Transparency = 1
- tail3.Transparency = 0
- Pressed = true
- wait()
- Tail2 = false
- Tail3 = true
- end
- if Tail3 == true and Pressed == false then
- Tail.Text = 'Tail 0'
- tail3.Transparency = 1
- Pressed = true
- wait()
- Tail3 = false
- Tail0 = true
- end
- if Tail0 == true and Pressed == false then
- Tail.Text = 'Tail 1'
- pn5.Transparency = 0
- pn7.Transparency = 0
- pn8.Transparency = 0
- pn9.Transparency = 0
- Pressed = true
- wait()
- Tail0 = false
- Tail1 = true
- end
- wait()
- Pressed = false
- end)
- -- =====================================================================
- Torso2.MouseButton1Down:connect(function()
- if torso1 == true and Pressed == false then
- Pressed = true
- M69.MeshId = "rbxassetid://456901040"
- M69.Scale = Vector3.new( 1, 1, 1)
- Torso2.Text = 'Torso 2'
- wait()
- torso1 = false
- torso2 = true
- end
- if torso2 == true and Pressed == false then
- Pressed = true
- M69.MeshId = "rbxassetid://48112070"
- M69.Scale = Vector3.new( 1.093, 1, 1)
- Torso2.Text = 'Torso 1'
- wait()
- torso1 = true
- torso2 = false
- end
- wait()
- Pressed = false
- end)
- -- =====================================================================
- Bkit.MouseButton1Down:connect(function()
- if bkit1 == true and Pressed == false then
- Pressed = true
- p.Transparency = 0
- pn.Transparency = 0
- pn3.Transparency = 1
- pn4.Transparency = 1
- skin.Transparency = 1
- Bkit.Text = 'Bkit 2'
- wait()
- bkit1 = false
- bkit2 = true
- end
- if bkit2 == true and Pressed == false then
- Pressed = true
- p.Transparency = 1
- pn.Transparency = 1
- pn3.Transparency = 1
- pn4.Transparency = 1
- skin.Transparency = 1
- Bkit.Text = 'Bkit 0'
- wait()
- bkit2 = false
- bkit0 = true
- end
- if bkit0 == true and Pressed == false then
- Pressed = true
- p.Transparency = 0
- pn.Transparency = 0
- pn3.Transparency = 0
- pn4.Transparency = 0
- skin.Transparency = 0
- Bkit.Text = 'Bkit 1'
- wait()
- bkit0 = false
- bkit1 = true
- end
- wait()
- Pressed = false
- end)
- -- =====================================================================
- Mouth.MouseButton1Down:connect(function()
- ----2-----
- if mouth1 == true and Pressed == false then
- Mouth.Text = 'Mouth 2'
- newface.Texture = "rbxassetid://186681690"
- Orbd.Transparency = 1
- Pressed = true
- wait()
- mouth1 = false
- mouth2 = true
- end
- ----3-----
- if mouth2 == true and Pressed == false then
- Mouth.Text = 'Mouth 3'
- newface.Texture = "rbxassetid://322781877"
- Orbd.Transparency = 1
- Pressed = true
- wait()
- mouth2 = false
- mouth3 = true
- end
- ----4-----
- if mouth3 == true and Pressed == false then
- Mouth.Text = 'Mouth 4'
- newface.Texture = "rbxassetid://186682603"
- Orbd.Transparency = 1
- Pressed = true
- wait()
- mouth3 = false
- mouth4 = true
- end
- ----5-----
- if mouth4 == true and Pressed == false then
- Mouth.Text = 'Mouth 5'
- newface.Texture = "rbxassetid://133379869"
- Orbd.Transparency = 1
- Pressed = true
- wait()
- mouth4 = false
- mouth5 = true
- end
- ----6-----
- if mouth5 == true and Pressed == false then
- Mouth.Text = 'Mouth 6'
- newface.Texture = "rbxassetid://186683091"
- Orbd.Transparency = 1
- Pressed = true
- wait()
- mouth5 = false
- mouth6 = true
- end
- ----7-----
- if mouth6 == true and Pressed == false then
- Mouth.Text = 'Mouth 7'
- newface.Texture = "rbxassetid://186682277"
- Orbd.Transparency = 1
- Pressed = true
- wait()
- mouth6 = false
- mouth7 = true
- end
- ----1-----
- if mouth7 == true and Pressed == false then
- Mouth.Text = 'Mouth 1'
- newface.Texture = "rbxassetid://"
- Orbd.Transparency = 0
- Pressed = true
- wait()
- mouth6 = false
- mouth1 = true
- end
- ----------
- wait()
- Pressed = false
- end)
- -- =====================================================================
- Eyes.MouseButton1Down:connect(function()
- if eye3 == true and Pressed == false then
- Pressed = true
- char.Head.face.Texture = "rbxassetid://176204308"
- Eyes.Text = 'Eye 1'
- wait()
- eye3 = false
- eye1 = true
- end
- if eye1 == true and Pressed == false then
- Pressed = true
- char.Head.face.Texture = "rbxassetid://176210835"
- Eyes.Text = 'Eye 2'
- wait()
- eye1 = false
- eye2 = true
- end
- if eye2 == true and Pressed == false then
- Pressed = true
- char.Head.face.Texture = "rbxassetid://176206791"
- Eyes.Text = 'Eye 3'
- wait()
- eye2 = false
- eye3 = true
- end
- wait()
- Pressed = false
- end)
- -- =====================================================================
- mask.MouseButton1Down:connect(function()
- if MaskOn == true and Pressed == false then
- Mask.Transparency = 1
- Pressed = true
- mask.BackgroundColor3 = Color3.new(1,.5,.5)
- wait()
- MaskOn = false
- MaskOff = true
- end
- if MaskOff == true and Pressed == false then
- Mask.Transparency = 0
- Pressed = true
- mask.BackgroundColor3 = Color3.new(.5,1,.5)
- wait()
- MaskOn = true
- MaskOff = false
- end
- wait()
- Pressed = false
- end)
- -- =====================================================================
- Shirtset.MouseButton1Down:connect(function()
- char049.Shirt.ShirtTemplate = "rbxassetid://" .. ColTex3.Text
- end)
- -- =====================================================================
- Pantsset.MouseButton1Down:connect(function()
- char049.Pants.PantsTemplate = "rbxassetid://" .. ColTex4.Text
- end)
- -- =====================================================================
- Bunny.MouseButton1Down:connect(function()
- --------------
- MaskOn = true
- MaskOff = false
- --------------
- Anim2 = false
- --------------
- eye1 = true
- eye2 = false
- eye3 = false
- --------------
- mouth1 = false
- mouth2 = false
- mouth3 = false
- mouth4 = true
- mouth5 = false
- mouth6 = false
- mouth7 = false
- --------------
- bkit0 = false
- bkit1 = true
- bkit2 = false
- --------------
- torso1 = true
- torso2 = false
- --------------
- Tail0 = false
- Tail1 = false
- Tail2 = true
- Tail3 = false
- --------------
- Hair0 = false
- Hair1 = false
- Hair2 = true
- Hair3 = false
- --------------
- Hat0 = false
- Hat1 = false
- Hat2 = true
- Hat3 = false
- --------------
- char.Head.face.Texture = "rbxassetid://176204308"
- Eyes.Text = 'Eye 1'
- --------------
- Mouth.Text = 'Mouth 4'
- newface.Texture = "rbxassetid://186682603"
- Orbd.Transparency = 1
- --------------
- p.Transparency = 0
- pn.Transparency = 0
- pn3.Transparency = 0
- pn4.Transparency = 0
- skin.Transparency = 0
- Bkit.Text = 'Bkit 1'
- --------------
- M69.MeshId = "rbxassetid://48112070"
- M69.Scale = Vector3.new( 1.093, 1, 1)
- Torso2.Text = 'Torso 1'
- --------------
- Tail.Text = 'Tail 2'
- pn5.Transparency = 1
- pn7.Transparency = 1
- pn8.Transparency = 1
- pn9.Transparency = 1
- tail2.Transparency = 0
- tail3.Transparency = 1
- --------------
- hair2.BrickColor = BrickColor.new("Cool yellow")
- Hood.BrickColor = BrickColor.new("Cool yellow")
- pn6.BrickColor = BrickColor.new("Cool yellow")
- --------------
- TpMe2.Text = 'Hair 2'
- Hood.Transparency = 1
- pn6.Transparency = 1
- hair2.Transparency = 0
- --------------
- TpMe.Text = 'Hat 2'
- pn0.Transparency = 1
- hat2.Transparency = 0
- hat3.Transparency = 1
- --------------
- pn.BrickColor = BrickColor.new("Really black")
- p.BrickColor = BrickColor.new("Really black")
- pn0.BrickColor = BrickColor.new("Really black")
- BC.TorsoColor = BrickColor.new("Really black")
- hat2.BrickColor = BrickColor.new("Really black")
- hat3.BrickColor = BrickColor.new("Really black")
- pn5.BrickColor = BrickColor.new("Really black")
- pn7.BrickColor = BrickColor.new("Really black")
- pn8.BrickColor = BrickColor.new("Really black")
- pn9.BrickColor = BrickColor.new("Really black")
- tail3.BrickColor = BrickColor.new("Really black")
- --------------
- BC.HeadColor = BrickColor.new("Pastel brown")
- BC.LeftArmColor = BrickColor.new("Pastel brown")
- BC.LeftLegColor = BrickColor.new("Pastel brown")
- BC.RightArmColor = BrickColor.new("Pastel brown")
- BC.RightLegColor = BrickColor.new("Pastel brown")
- pn3.BrickColor = BrickColor.new("Pastel brown")
- pn4.BrickColor = BrickColor.new("Pastel brown")
- skin.BrickColor = BrickColor.new("Pastel brown")
- --------------
- char049.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=147949556"
- char049.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=145038586"
- --------------
- Mask.Transparency = 0
- mask.BackgroundColor3 = Color3.new(.5,1,.5)
- --------------
- G36K.BackgroundColor3 = Color3.new(.5,1,.5)
- end)
- -- =====================================================================
- Noob.MouseButton1Down:connect(function()
- --------------
- MaskOn = true
- MaskOff = false
- --------------
- Anim2 = true
- --------------
- eye1 = false
- eye2 = false
- eye3 = true
- --------------
- mouth1 = false
- mouth2 = true
- mouth3 = false
- mouth4 = false
- mouth5 = false
- mouth6 = false
- mouth7 = false
- --------------
- bkit0 = true
- bkit1 = false
- bkit2 = false
- --------------
- torso1 = false
- torso2 = true
- --------------
- Tail0 = true
- Tail1 = false
- Tail2 = false
- Tail3 = false
- --------------
- Hair0 = true
- Hair1 = false
- Hair2 = false
- Hair3 = false
- --------------
- Hat0 = true
- Hat1 = false
- Hat2 = false
- Hat3 = false
- --------------
- char.Head.face.Texture = "rbxassetid://176206791"
- Eyes.Text = 'Eye 3'
- --------------
- Mouth.Text = 'Mouth 2'
- newface.Texture = "rbxassetid://186681690"
- Orbd.Transparency = 1
- --------------
- p.Transparency = 1
- pn.Transparency = 1
- pn3.Transparency = 1
- pn4.Transparency = 1
- skin.Transparency = 1
- Bkit.Text = 'Bkit 0'
- --------------
- M69.MeshId = "rbxassetid://456901040"
- M69.Scale = Vector3.new( 1, 1, 1)
- Torso2.Text = 'Torso 2'
- --------------
- Tail.Text = 'Tail 0'
- pn5.Transparency = 1
- pn7.Transparency = 1
- pn8.Transparency = 1
- pn9.Transparency = 1
- tail2.Transparency = 1
- tail3.Transparency = 1
- --------------
- hair2.BrickColor = BrickColor.new("Black")
- Hood.BrickColor = BrickColor.new("Black")
- pn6.BrickColor = BrickColor.new("Black")
- --------------
- TpMe2.Text = 'Hair 0'
- Hood.Transparency = 1
- pn6.Transparency = 1
- hair2.Transparency = 1
- --------------
- TpMe.Text = 'Hat 0'
- pn0.Transparency = 1
- hat2.Transparency = 1
- hat3.Transparency = 1
- --------------
- pn.BrickColor = BrickColor.new("Deep blue")
- p.BrickColor = BrickColor.new("Deep blue")
- pn0.BrickColor = BrickColor.new("Deep blue")
- BC.TorsoColor = BrickColor.new("Deep blue")
- hat2.BrickColor = BrickColor.new("Deep blue")
- hat3.BrickColor = BrickColor.new("Deep blue")
- pn5.BrickColor = BrickColor.new("Deep blue")
- pn7.BrickColor = BrickColor.new("Deep blue")
- pn8.BrickColor = BrickColor.new("Deep blue")
- pn9.BrickColor = BrickColor.new("Deep blue")
- tail3.BrickColor = BrickColor.new("Deep blue")
- --------------
- BC.HeadColor = BrickColor.new("Bright yellow")
- BC.LeftArmColor = BrickColor.new("Bright yellow")
- BC.LeftLegColor = BrickColor.new("Br. yellowish green")
- BC.RightArmColor = BrickColor.new("Bright yellow")
- BC.RightLegColor = BrickColor.new("Br. yellowish green")
- pn3.BrickColor = BrickColor.new("Bright yellow")
- pn4.BrickColor = BrickColor.new("Bright yellow")
- skin.BrickColor = BrickColor.new("Bright yellow")
- --------------
- char049.Shirt.ShirtTemplate = "rbxassetid://"
- char049.Pants.PantsTemplate = "rbxassetid://"
- --------------
- Mask.Transparency = 1
- mask.BackgroundColor3 = Color3.new(1,.5,.5)
- --------------
- G36K.BackgroundColor3 = Color3.new(1,.5,.5)
- end)
- -- =====================================================================
- Kitty.MouseButton1Down:connect(function()
- --------------
- MaskOn = true
- MaskOff = false
- --------------
- Anim2 = false
- --------------
- eye1 = false
- eye2 = true
- eye3 = false
- --------------
- mouth1 = false
- mouth2 = false
- mouth3 = false
- mouth4 = true
- mouth5 = false
- mouth6 = false
- mouth7 = false
- --------------
- bkit0 = false
- bkit1 = true
- bkit2 = false
- --------------
- torso1 = true
- torso2 = false
- --------------
- Tail0 = false
- Tail1 = false
- Tail2 = false
- Tail3 = true
- --------------
- Hair0 = false
- Hair1 = true
- Hair2 = false
- Hair3 = false
- --------------
- Hat0 = false
- Hat1 = false
- Hat2 = false
- Hat3 = true
- --------------
- char.Head.face.Texture = "rbxassetid://176210835"
- Eyes.Text = 'Eye 2'
- --------------
- Mouth.Text = 'Mouth 4'
- newface.Texture = "rbxassetid://186682603"
- Orbd.Transparency = 1
- --------------
- p.Transparency = 0
- pn.Transparency = 0
- pn3.Transparency = 0
- pn4.Transparency = 0
- skin.Transparency = 0
- Bkit.Text = 'Bkit 1'
- --------------
- M69.MeshId = "rbxassetid://48112070"
- M69.Scale = Vector3.new( 1.093, 1, 1)
- Torso2.Text = 'Torso 1'
- --------------
- Tail.Text = 'Tail 3'
- pn5.Transparency = 1
- pn7.Transparency = 1
- pn8.Transparency = 1
- pn9.Transparency = 1
- tail2.Transparency = 1
- tail3.Transparency = 0
- --------------
- hair2.BrickColor = BrickColor.new("White")
- Hood.BrickColor = BrickColor.new("White")
- pn6.BrickColor = BrickColor.new("White")
- --------------
- TpMe2.Text = 'Hair 1'
- Hood.Transparency = 0
- pn6.Transparency = 0
- hair2.Transparency = 0
- --------------
- TpMe.Text = 'Hat 3'
- pn0.Transparency = 1
- hat2.Transparency = 1
- hat3.Transparency = 0
- --------------
- pn.BrickColor = BrickColor.new("Really black")
- p.BrickColor = BrickColor.new("Really black")
- pn0.BrickColor = BrickColor.new("Really black")
- BC.TorsoColor = BrickColor.new("Really black")
- hat2.BrickColor = BrickColor.new("Really black")
- hat3.BrickColor = BrickColor.new("Really black")
- pn5.BrickColor = BrickColor.new("Really black")
- pn7.BrickColor = BrickColor.new("Really black")
- pn8.BrickColor = BrickColor.new("Really black")
- pn9.BrickColor = BrickColor.new("Really black")
- tail3.BrickColor = BrickColor.new("Really black")
- --------------
- BC.HeadColor = BrickColor.new("Fossil")
- BC.LeftArmColor = BrickColor.new("Fossil")
- BC.LeftLegColor = BrickColor.new("Fossil")
- BC.RightArmColor = BrickColor.new("Fossil")
- BC.RightLegColor = BrickColor.new("Fossil")
- pn3.BrickColor = BrickColor.new("Fossil")
- pn4.BrickColor = BrickColor.new("Fossil")
- skin.BrickColor = BrickColor.new("Fossil")
- --------------
- char049.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=147949556"
- char049.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=78589488"
- --------------
- Mask.Transparency = 0
- mask.BackgroundColor3 = Color3.new(.5,1,.5)
- --------------
- G36K.BackgroundColor3 = Color3.new(.5,1,.5)
- end)
- -- =====================================================================
- Close.MouseButton1Down:connect(function()
- if Body.Visible == true then
- Body.Visible = false
- Close.Text = '+'
- Title.FontSize = 'Size24'
- Pull.Size = UDim2(0,125,0,12.5)
- elseif Body.Visible == false then
- Body.Visible = true
- Close.Text = 'X'
- Title.FontSize = 'Size48'
- Graf_f.Size = UDim2(0,500,0,50)
- end
- end)
- ---------------------------------------------------------------------------------
- local mesh = Instance.new("SpecialMesh",radio)
- mesh.MeshId = "http://www.roblox.com/asset/?id=151760030"
- mesh.TextureId = "rbxassetid://151760072"
- mesh.Scale = Vector3.new(.7, .7, .7)
- ColTex2.Changed:connect(function()
- sound.SoundId = "rbxassetid://" .. ColTex2.Text
- end)
- while true do
- if Playing then
- mesh.Scale = Vector3.new(.71, .71, .71)
- wait(.000001)
- mesh.Scale = Vector3.new(.709, .709, .709)
- wait(.000001)
- mesh.Scale = Vector3.new(.708, .708, .708)
- wait(.000001)
- mesh.Scale = Vector3.new(.707, .707, .707)
- wait(.000001)
- mesh.Scale = Vector3.new(.706, .706, .706)
- wait(.000001)
- mesh.Scale = Vector3.new(.705, .705, .705)
- wait(.000001)
- mesh.Scale = Vector3.new(.704, .704, .704)
- wait(.000001)
- mesh.Scale = Vector3.new(.703, .703, .703)
- wait(.000001)
- mesh.Scale = Vector3.new(.702, .702, .702)
- wait(.000001)
- mesh.Scale = Vector3.new(.701, .701, .701)
- wait(.000001)
- mesh.Scale = Vector3.new(.7, .7, .7)
- end
- wait(.2)
- end
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