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- damage
- {
- .target_stat = e_stat_damage,
- .bonus_type = e_stat_bonus_type_more,
- .weight = 1.0,
- .values = {3, 15},
- }
- orb_damage
- {
- .target_stat = e_stat_orb_damage,
- .bonus_type = e_stat_bonus_type_more,
- .weight = 1.0,
- .values = {5, 20},
- }
- bleed_damage
- {
- .target_stat = e_stat_bleed_damage,
- .bonus_type = e_stat_bonus_type_more,
- .weight = 1.0,
- .values = {5, 20},
- }
- poison_damage
- {
- .target_stat = e_stat_poison_damage,
- .bonus_type = e_stat_bonus_type_more,
- .weight = 1.0,
- .values = {5, 20},
- }
- chain_lightning_damage
- {
- .target_stat = e_stat_chain_lightning_damage,
- .bonus_type = e_stat_bonus_type_more,
- .weight = 1.0,
- .values = {5, 20},
- }
- crit_chance
- {
- .target_stat = e_stat_crit_chance,
- .bonus_type = e_stat_bonus_type_base,
- .weight = 1.0,
- .values = {0.5f, 1.5f},
- }
- range
- {
- .target_stat = e_stat_range,
- .bonus_type = e_stat_bonus_type_more,
- .weight = 1.0,
- .values = {10, 40},
- }
- execute
- {
- .target_stat = e_stat_execute,
- .bonus_type = e_stat_bonus_type_base,
- .weight = 0.4,
- .values = {1, 5},
- }
- orb
- {
- .target_stat = e_stat_orb,
- .bonus_type = e_stat_bonus_type_base,
- .weight = 0.2,
- .values = {1, 3},
- }
- placement
- {
- .target_stat = e_stat_placements,
- .bonus_type = e_stat_bonus_type_base,
- .weight = 0.2,
- .values = {1, 2},
- }
- projectile
- {
- .target_stat = e_stat_projectiles,
- .bonus_type = e_stat_bonus_type_base,
- .weight = 0.1,
- .values = {1, 1},
- }
- chain
- {
- .target_stat = e_stat_chain,
- .bonus_type = e_stat_bonus_type_base,
- .weight = 0.1,
- .values = {1, 1},
- }
- pierce
- {
- .target_stat = e_stat_pierce,
- .bonus_type = e_stat_bonus_type_base,
- .weight = 0.1,
- .values = {1, 1},
- }
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