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- coroutine.wrap(function()
- if not Special then
- if script:FindFirstChild("Special") then
- if require(script.Special)(Model, Phase) then
- Special = true
- else
- canuse = true
- end
- else
- canuse = true
- end
- else
- canuse = true
- end
- if canuse then
- for _, i in pairs(game.Players:GetPlayers()) do
- if (i.Character.Torso.Position - startposition).magnitude <= 300 then
- local rskill = math.random(1, #script.Skills:GetChildren())
- require(script.Skills:GetChildren()[rskill])(Model, Phase)
- if Model.SLP and Model.BTorso.Standing and Model.BTorso.Stunned and Model.BTorso.Cackling then
- if Model.SLP > 0 then
- for _, i in pairs(Model.BTorso.Standing) do
- i.Transparency = 1
- end
- for _, i in pairs (Model.BTorso.Stunned) do
- i.Transparency = 0
- end
- wait(math.random(3,5))
- for _, i in pairs(Model.BTorso.Cackling) do
- i.Transparency = 0
- end
- for _, i in pairs (Model.BTorso.Stunned) do
- i.Transparency = 1
- end
- wait(1)
- for _, i in pairs(Model.BTorso.Standing) do
- i.Transparency = 0
- end
- for _, i in pairs (Model.BTorso.Cackling) do
- i.Transparency = 1
- end
- end
- end
- end
- end
- end
- end)
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