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- DEVIL FRUIT SCRIPT: game.Workspace.ServerEvents.SetStat:FireServer("DevilFruit", "Plume-Plume")
- LEVEL SCRIPT: game.Workspace.ServerEvents.SetStat:FireServer("Aye", 9000)
- BLADE SCRIPT: game.Workspace.ServerEvents.SetStat:FireServer("BladeLevel", 9000)
- MELEE SCRIPT: game.Workspace.ServerEvents.SetStat:FireServer("MeleeLevel" 9000)
- SNIPER SCRIPT: game.Workspace.ServerEvents.SetStat:FireServer("SniperLevel", 9000)
- ARMAMENT SCRIPT: game.Workspace.ServerEvents.SetStat:FireServer("ArmamentLevel", 5000)
- OBSERVATION SCRIPT: game.Workspace.ServerEvents.SetStat:FireServer("ObservationLevel", 5000)
- BOUNTY SCRIPT :game.Workspace.ServerEvents.SetStat:FireServer("Bounty", 250000)
- BERRIES SCRIPT: game.Workspace.ServerEvents.SetStat:FireServer("Berries", 1000000)
- game.Workspace.ServerEvents.SetStat:FireServer("Sword1", "swordname")
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