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Chaotic noob

Jun 6th, 2019
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  1. if game:GetService("RunService"):IsClient()then error("Please run as a server script. Use h/ instead of hl/.")end;print("FE Compatibility: by WaverlyCole");InternalData = {}
  2. do
  3. script.Parent = owner.Character
  4. local Event = Instance.new("RemoteEvent");Event.Name = "UserInput"
  5. local function NewFakeEvent()
  6. local Bind = Instance.new("BindableEvent")
  7. local Fake;Fake = {Connections = {},
  8. fakeEvent=true;
  9. Connect=function(self,Func)
  10. Bind.Event:connect(Func)
  11. self.Connections[Bind] = true
  12. return setmetatable({Connected = true},{
  13. __index = function (self,Index)
  14. if Index:lower() == "disconnect" then
  15. return function() Fake.Connections[Bind] = false;self.Connected = false end
  16. end
  17. return Fake[Index]
  18. end;
  19. __tostring = function() return "Connection" end;
  20. })
  21. end}
  22. Fake.connect = Fake.Connect;return Fake;
  23. end
  24. local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
  25. local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
  26. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  27. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  28. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  29. local function TriggerEvent(self,Event,...)
  30. local Trigger = Mouse[Event]
  31. if Trigger and Trigger.fakeEvent and Trigger.Connections then
  32. for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end
  33. end
  34. end
  35. Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent
  36. Event.OnServerEvent:Connect(function(FiredBy,Input)
  37. if FiredBy.Name ~= owner.Name then return end
  38. if Input.MouseEvent then
  39. Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
  40. else
  41. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  42. if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end
  43. for _,Action in pairs(ContextActionService.Actions) do
  44. for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
  45. end
  46. Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
  47. UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  48. end
  49. end)
  50. InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
  51. Event.Parent = NLS([[
  52. local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse()
  53. local Input = function(Input,gameProcessedEvent)
  54. if gameProcessedEvent then return end
  55. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  56. end
  57. UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
  58. local Hit,Target
  59. while wait(1/30) do
  60. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  61. Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  62. end
  63. end
  64. ]],owner.Character)
  65. end
  66. RealGame = game;game = setmetatable({},{
  67. __index = function (self,Index)
  68. local Sandbox = function (Thing)
  69. if Thing:IsA("Player") then
  70. local RealPlayer = Thing
  71. return setmetatable({},{
  72. __index = function (self,Index)
  73. local Type = type(RealPlayer[Index])
  74. if Type == "function" then
  75. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  76. return function (self)return InternalData["Mouse"] end
  77. end
  78. return function (self,...)return RealPlayer[Index](RealPlayer,...) end
  79. end
  80. return RealPlayer[Index]
  81. end;
  82. __tostring = function(self) return RealPlayer.Name end
  83. })
  84. end
  85. end
  86. if RealGame[Index] then
  87. local Type = type(RealGame[Index])
  88. if Type == "function" then
  89. if Index:lower() == "getservice" or Index:lower() == "service" then
  90. return function (self,Service)
  91. local FakeServices = {
  92. ["players"] = function()
  93. return setmetatable({},{
  94. __index = function (self2,Index2)
  95. local RealService = RealGame:GetService(Service)
  96. local Type2 = type(Index2)
  97. if Type2 == "function" then
  98. return function (self,...) return RealService[Index2](RealService,...)end
  99. else
  100. if Index2:lower() == "localplayer" then return Sandbox(owner) end
  101. return RealService[Index2]
  102. end
  103. end;
  104. __tostring = function(self) return RealGame:GetService(Service).Name end
  105. })
  106. end;
  107. ["contextactionservice"] = function() return InternalData["ContextActionService"] end;
  108. ["userinputservice"] = function() return InternalData["UserInputService"] end;
  109. ["runservice"] = function()
  110. return setmetatable({},{
  111. __index = function(self2,Index2)
  112. local RealService = RealGame:GetService(Service)
  113. local Type2 = type(Index2)
  114. if Type2 == "function" then
  115. return function (self,...) return RealService[Index2](RealService,...) end
  116. else
  117. local RunServices = {
  118. ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end;
  119. ["renderstepped"] = function() return RealService["Stepped"] end
  120. }
  121. if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
  122. return RealService[Index2]
  123. end
  124. end
  125. })
  126. end
  127. }
  128. if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
  129. return RealGame:GetService(Service)
  130. end
  131. end
  132. return function (self,...) return RealGame[Index](RealGame,...) end
  133. else
  134. if game:GetService(Index) then return game:GetService(Index) end
  135. return RealGame[Index]
  136. end
  137. end
  138. return nil
  139. end
  140. });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("Complete! Running...")
  141. local Player = owner
  142. local Mouse,mouse,UserInputService,ContextActionService
  143. do
  144. script.Parent = Player.Character
  145. local CAS = {Actions={}}
  146. local Event = Instance.new("RemoteEvent")
  147. Event.Name = "UserInput_Event"
  148. Event.Parent = Player.Character
  149. local fakeEvent = function()
  150. local t = {_fakeEvent=true}
  151. t.Connect = function(self,f)self.Function=f end
  152. t.connect = t.Connect
  153. return t
  154. end
  155. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  156. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  157. function CAS:BindAction(name,fun,touch,...)
  158. CAS.Actions[name] = {Name=name,Function=fun,Keys={...}}
  159. end
  160. function CAS:UnbindAction(name)
  161. CAS.Actions[name] = nil
  162. end
  163. local function te(self,ev,...)
  164. local t = m[ev]
  165. if t and t._fakeEvent and t.Function then
  166. t.Function(...)
  167. end
  168. end
  169. m.TrigEvent = te
  170. UIS.TrigEvent = te
  171. Event.OnServerEvent:Connect(function(plr,io)
  172. if plr~=Player then return end
  173. if io.isMouse then
  174. m.Target = io.Target
  175. m.Hit = io.Hit
  176. elseif io.UserInputType == Enum.UserInputType.MouseButton1 then
  177. if io.UserInputState == Enum.UserInputState.Begin then
  178. m:TrigEvent("Button1Down")
  179. else
  180. m:TrigEvent("Button1Up")
  181. end
  182. else
  183. for n,t in pairs(CAS.Actions) do
  184. for _,k in pairs(t.Keys) do
  185. if k==io.KeyCode then
  186. t.Function(t.Name,io.UserInputState,io)
  187. end
  188. end
  189. end
  190. if io.UserInputState == Enum.UserInputState.Begin then
  191. m:TrigEvent("KeyDown",io.KeyCode.Name:lower())
  192. UIS:TrigEvent("InputBegan",io,false)
  193. else
  194. m:TrigEvent("KeyUp",io.KeyCode.Name:lower())
  195. UIS:TrigEvent("InputEnded",io,false)
  196. end
  197. end
  198. end)
  199. NLS([==[
  200. local Player = game:GetService("Players").LocalPlayer
  201.  
  202. local Char = Player.Character
  203. local Event = Char:WaitForChild("UserInput_Event")
  204.  
  205. local UIS = game:GetService("UserInputService")
  206.  
  207. local input = function(io,a)
  208. if a then return end
  209. local io = {KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState}
  210. Event:FireServer(io)
  211. end
  212. UIS.InputBegan:Connect(input)
  213. UIS.InputEnded:Connect(input)
  214. local Changed = false
  215. local Mouse = Player:GetMouse()
  216. local h,t = Mouse.Hit,Mouse.Target
  217. while wait(1/30) do
  218. if h~=Mouse.Hit or t~=Mouse.Target then
  219. Event:FireServer({isMouse=true,Target=Mouse.Target,Hit=Mouse.Hit})
  220. h,t=Mouse.Hit,Mouse.Target
  221. end
  222. end
  223. ]==],Player.Character)
  224. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  225. end
  226. wait(0.2)
  227. PlayerGui = Player.PlayerGui
  228. Cam = workspace.CurrentCamera
  229. Backpack = Player.Backpack
  230. Character = Player.Character
  231. Humanoid = Character.Humanoid
  232. RootPart = Character["HumanoidRootPart"]
  233. Torso = Character["Torso"]
  234. Head = Character["Head"]
  235. RightArm = Character["Right Arm"]
  236. LeftArm = Character["Left Arm"]
  237. RightLeg = Character["Right Leg"]
  238. LeftLeg = Character["Left Leg"]
  239. RootJoint = RootPart["RootJoint"]
  240. Neck = Torso["Neck"]
  241. RightShoulder = Torso["Right Shoulder"]
  242. LeftShoulder = Torso["Left Shoulder"]
  243. RightHip = Torso["Right Hip"]
  244. LeftHip = Torso["Left Hip"]
  245. local sick = Instance.new("Sound",Torso)
  246. local SONG = 561833161
  247. local RANDOMIZERMOOSICK = {492070484,1255569288,1873219898,929330882,290079189,250408242,494139763}
  248. sick:Play()
  249.  
  250. IT = Instance.new
  251. CF = CFrame.new
  252. VT = Vector3.new
  253. RAD = math.rad
  254. C3 = Color3.new
  255. UD2 = UDim2.new
  256. BRICKC = BrickColor.new
  257. ANGLES = CFrame.Angles
  258. EULER = CFrame.fromEulerAnglesXYZ
  259. COS = math.cos
  260. ACOS = math.acos
  261. SIN = math.sin
  262. ASIN = math.asin
  263. ABS = math.abs
  264. MRANDOM = math.random
  265. FLOOR = math.floor
  266. local RCHOICE = MRANDOM(1,7)
  267.  
  268. --//=================================\\
  269. --|| USEFUL VALUES
  270. --\\=================================//
  271.  
  272. Animation_Speed = 3
  273. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  274. local Speed = 13
  275. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  276. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  277. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  278. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  279. local DAMAGEMULTIPLIER = 1
  280. local ANIM = "Idle"
  281. local ATTACK = false
  282. local EQUIPPED = false
  283. local HOLD = false
  284. local COMBO = 1
  285. local Rooted = false
  286. local SINE = 0
  287. local KEYHOLD = false
  288. local CHANGE = 2 / Animation_Speed
  289. local WALKINGANIM = false
  290. local VALUE1 = false
  291. local VALUE2 = false
  292. local ROBLOXIDLEANIMATION = IT("Animation")
  293. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  294. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  295. --ROBLOXIDLEANIMATION.Parent = Humanoid
  296. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  297. WEAPONGUI.Name = "Weapon GUI"
  298. local Effects = IT("Folder", Character)
  299. Effects.Name = "Effects"
  300. local BALL = IT("Folder", Character)
  301. BALL.Name = "BALL-EYE"
  302. local XEYE = IT("Folder", Character)
  303. XEYE.Name = "X - EYE"
  304. local ANIMATOR = Humanoid.Animator
  305. local ANIMATE = Character.Animate
  306. local UNANCHOR = true
  307. local WHITELIST = {}
  308. local TAUNT = false
  309. local OFFSET = 0
  310. local FULL = false
  311. local MODE = "Lunar"
  312. local PITCH = 1
  313. local VOLUME = 3
  314. local FACE = 176217464
  315. local SIZE = 1
  316.  
  317. --//=================================\\
  318. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  319. --\\=================================//
  320.  
  321. ArtificialHB = Instance.new("BindableEvent", script)
  322. ArtificialHB.Name = "ArtificialHB"
  323.  
  324. script:WaitForChild("ArtificialHB")
  325. Frame_Speed = 1 / 60
  326. frame = Frame_Speed
  327. tf = 0
  328. allowframeloss = false
  329. tossremainder = false
  330. lastframe = tick()
  331. script.ArtificialHB:Fire()
  332.  
  333. game:GetService("RunService").Heartbeat:connect(function(s, p)
  334. tf = tf + s
  335. if tf >= frame then
  336. if allowframeloss then
  337. script.ArtificialHB:Fire()
  338. lastframe = tick()
  339. else
  340. for i = 1, math.floor(tf / frame) do
  341. script.ArtificialHB:Fire()
  342. end
  343. lastframe = tick()
  344. end
  345. if tossremainder then
  346. tf = 0
  347. else
  348. tf = tf - frame * math.floor(tf / frame)
  349. end
  350. end
  351. end)
  352.  
  353. --//=================================\\
  354. --// NOOBYGAME12'S CODE
  355. --\\=================================//
  356.  
  357. plr = owner
  358. char = plr.Character
  359. hum = char.Humanoid
  360. local cam = game.Workspace.CurrentCamera
  361. Camera = cam
  362. local CamInterrupt = false
  363. local TwoD = false
  364. local TargetInfo = {nil, nil}
  365. cam.CameraType = "Custom"
  366. t = char.Torso
  367. h = char.Head
  368. ra = char["Right Arm"]
  369. la = char["Left Arm"]
  370. rl = char["Right Leg"]
  371. ll = char["Left Leg"]
  372. tors = char.Torso
  373. lleg = char["Left Leg"]
  374. root = char.HumanoidRootPart
  375. hed = char.Head
  376. rleg = char["Right Leg"]
  377. rarm = char["Right Arm"]
  378. larm = char["Left Arm"]
  379. Player = plr
  380. Character=Player.Character
  381. PlayerGui=Player.PlayerGui
  382. Backpack=Player.Backpack
  383. Torso=Character.Torso
  384. Head=Character.Head
  385. Humanoid=Character.Humanoid
  386. m=Instance.new('Model',Character)
  387. LeftArm=Character["Left Arm"]
  388. LeftLeg=Character["Left Leg"]
  389. RightArm=Character["Right Arm"]
  390. RightLeg=Character["Right Leg"]
  391. LS=Torso["Left Shoulder"]
  392. LH=Torso["Left Hip"]
  393. RS=Torso["Right Shoulder"]
  394. RH=Torso["Right Hip"]
  395. Face = Head.face
  396. Neck=Torso.Neck
  397. it=Instance.new
  398. attacktype=1
  399. vt=Vector3.new
  400. cf=CFrame.new
  401. euler=CFrame.fromEulerAnglesXYZ
  402. angles=CFrame.Angles
  403. cloaked=false
  404. necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  405. necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  406. LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
  407. LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
  408. RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
  409. RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
  410. RootPart=Character.HumanoidRootPart
  411. RootJoint=RootPart.RootJoint
  412. RootCF=euler(-1.57,0,3.14)
  413. radian = math.rad
  414. random = math.random
  415. Vec3 = Vector3.new
  416. Inst = Instance.new
  417. cFrame = CFrame.new
  418. Euler = CFrame.fromEulerAnglesXYZ
  419. vt = Vector3.new
  420. bc = BrickColor.new
  421. br = BrickColor.random
  422. it = Instance.new
  423. cf = CFrame.new
  424. local Player_Size = 0
  425. cam = game.Workspace.CurrentCamera
  426. CF = CFrame.new
  427. angles = CFrame.Angles
  428. attack = false
  429. Euler = CFrame.fromEulerAnglesXYZ
  430. Rad = math.rad
  431. IT = Instance.new
  432. BrickC = BrickColor.new
  433. Cos = math.cos
  434. Acos = math.acos
  435. Sin = math.sin
  436. Asin = math.asin
  437. Abs = math.abs
  438. Mrandom = math.random
  439. Floor = math.floor
  440. IT = Instance.new
  441. CF = CFrame.new
  442. VT = Vector3.new
  443. RAD = math.rad
  444. C3 = Color3.new
  445. UD2 = UDim2.new
  446. BRICKC = BrickColor.new
  447. ANGLES = CFrame.Angles
  448. EULER = CFrame.fromEulerAnglesXYZ
  449. COS = math.cos
  450. ACOS = math.acos
  451. SIN = math.sin
  452. ASIN = math.asin
  453. ABS = math.abs
  454. MRANDOM = math.random
  455. FLOOR = math.floor
  456.  
  457.  
  458. local Booleans = {
  459. CamFollow = true,
  460. GyroUse = true
  461. }
  462.  
  463. function lerp(object, newCFrame, alpha)
  464. return object:lerp(newCFrame, alpha)
  465. end
  466.  
  467. local Directer = Inst("BodyGyro", root)
  468. Directer.MaxTorque = Vec3(0, 0, 0)
  469. Directer.P = 600000
  470. local CPart = Inst("Part")
  471. CPart.Anchored = true
  472. CPart.CanCollide = false
  473. CPart.Locked = true
  474. CPart.Transparency = 1
  475.  
  476. local rainbowmode = false
  477. local chaosmode = false
  478.  
  479. local mutedtog = false
  480.  
  481. function CameraEnshaking(Length,Intensity)
  482. coroutine.resume(coroutine.create(function()
  483. local intensity = 1*Intensity
  484. local rotM = 0.01*Intensity
  485. for i = 0, Length, 0.1 do
  486. Swait()
  487. intensity = intensity - 0.05*Intensity/Length
  488. rotM = rotM - 0.0005*Intensity/Length
  489. hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity)))
  490. cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM)
  491. end
  492. Humanoid.CameraOffset = Vec3(0, 0, 0)
  493. end))
  494. end
  495. CamShake=function(Part,Distan,Power,Times)
  496. local de=Part.Position
  497. for i,v in pairs(workspace:children()) do
  498. if v:IsA("Model") and v:findFirstChild("Humanoid") then
  499. for _,c in pairs(v:children()) do
  500. if c.ClassName=="Part" and (c.Position - de).magnitude < Distan then
  501. local Noob=v.Humanoid
  502. if Noob~=nil then
  503. coroutine.resume(coroutine.create(function()
  504. FV = Instance.new("BoolValue", Noob)
  505. FV.Name = "CameraShake"
  506. for ShakeNum=1,Times do
  507. Swait()
  508. local ef=Power
  509. if ef>=1 then
  510. Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef),math.random(-ef,ef),math.random(-ef,ef))
  511. else
  512. ef=Power*10
  513. Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef)/10,math.random(-ef,ef)/10,math.random(-ef,ef)/10)
  514. end
  515. end
  516. Humanoid.CameraOffset = Vector3.new(0,0,0)
  517. FV:Destroy()
  518. end))
  519. end
  520. end
  521. end
  522. end
  523. end
  524. end
  525.  
  526. local toggleTag = true
  527. local bilguit = Instance.new("BillboardGui", hed)
  528. bilguit.Adornee = nil
  529. bilguit.Name = "ModeName"
  530. bilguit.Size = UDim2.new(4, 0, 1.2, 0)
  531. bilguit.StudsOffset = Vector3.new(-8, 8/1.5, 0)
  532.  
  533.  
  534. function chatfunc(text,color,typet,font,timeex)
  535. local chat = coroutine.wrap(function()
  536. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  537. Character:FindFirstChild("TalkingBillBoard"):destroy()
  538. end
  539. local naeeym2 = Instance.new("BillboardGui",Character)
  540. naeeym2.Size = UDim2.new(0,100,0,40)
  541. naeeym2.StudsOffset = Vector3.new(0,3,0)
  542. naeeym2.Adornee = Character.Head
  543. naeeym2.Name = "TalkingBillBoard"
  544. local tecks2 = Instance.new("TextLabel",naeeym2)
  545. tecks2.BackgroundTransparency = 1
  546. tecks2.BorderSizePixel = 0
  547. tecks2.Text = ""
  548. tecks2.Font = font
  549. tecks2.TextSize = 30
  550. tecks2.TextStrokeTransparency = 0
  551. tecks2.TextColor3 = color
  552. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  553. tecks2.Size = UDim2.new(1,0,0.5,0)
  554. local tecks3 = Instance.new("TextLabel",naeeym2)
  555. tecks3.BackgroundTransparency = 1
  556. tecks3.BorderSizePixel = 0
  557. tecks3.Text = ""
  558. tecks3.Font = font
  559. tecks3.TextSize = 30
  560. tecks3.TextStrokeTransparency = 0
  561. if typet == "Inverted" then
  562. tecks3.TextColor3 = Color3.new(0,0,0)
  563. tecks3.TextStrokeColor3 = color
  564. elseif typet == "Normal" then
  565. tecks3.TextColor3 = color
  566. tecks3.TextStrokeColor3 = Color3.new(0,0,0)
  567. end
  568. tecks3.Size = UDim2.new(1,0,0.5,0)
  569. coroutine.resume(coroutine.create(function()
  570. while true do
  571. Swait(1)
  572. if chaosmode == true then
  573. tecks2.TextColor3 = BrickColor.random().Color
  574. tecks3.TextStrokeColor3 = BrickColor.random().Color
  575. end
  576. end
  577. end))
  578. text.TextTransparency = text.TextTransparency + 1
  579. text.TextStrokeTransparency = text.TextStrokeTransparency + 1
  580. for i = 0, 74*timeex do
  581. Swait()
  582. text.TextTransparency = 1
  583. text.TextStrokeTransparency = 1
  584. tecks2.Text = text
  585. tecks3.Text = text
  586. end
  587. local randomrot = math.random(1,2)
  588. if randomrot == 1 then
  589. for i = 1, 50 do
  590. Swait()
  591. tecks2.Text = text
  592. tecks3.Text = text
  593. text.TextTransparency = text.TextTransparency - .02
  594. text.TextStrokeTransparency = text.TextStrokeTransparency - .02
  595. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  596. tecks2.TextTransparency = tecks2.TextTransparency + .04
  597. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  598. tecks3.TextTransparency = tecks2.TextTransparency + .04
  599. end
  600. elseif randomrot == 2 then
  601. for i = 1, 50 do
  602. Swait()
  603. tecks2.Text = text
  604. tecks3.Text = text
  605. text.TextTransparency = text.TextTransparency - .02
  606. text.TextStrokeTransparency = text.TextStrokeTransparency - .02
  607. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  608. tecks2.TextTransparency = tecks2.TextTransparency + .04
  609. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  610. tecks3.TextTransparency = tecks2.TextTransparency + .04
  611. end
  612. end
  613. text.TextTransparency = 0
  614. text.TextStrokeTransparency = 0
  615. if toggleTag == false then
  616. text.TextTransparency = 1
  617. text.TextStrokeTransparency = 1
  618. end
  619. naeeym2:Destroy()
  620. end)
  621. chat()
  622. end
  623.  
  624.  
  625.  
  626. gui = function(GuiType, parent, text, backtrans, backcol, pos, size)
  627. local gui = it(GuiType)
  628. gui.Parent = parent
  629. gui.Text = text
  630. gui.BackgroundTransparency = backtrans
  631. gui.BackgroundColor3 = backcol
  632. gui.SizeConstraint = "RelativeXY"
  633. gui.TextXAlignment = "Center"
  634. gui.TextYAlignment = "Center"
  635. gui.Position = pos
  636. gui.Size = size
  637. gui.Font = "SourceSans"
  638. gui.FontSize = "Size14"
  639. gui.TextWrapped = false
  640. gui.TextStrokeTransparency = 0
  641. gui.TextColor = BrickColor.new("White")
  642. return gui
  643. end
  644. --------------------------- GUI STUFF
  645. local basgui = it("GuiMain")
  646. basgui.Parent = plr.PlayerGui
  647. basgui.Name = "VISgui"
  648. local fullscreenz = it("Frame")
  649. fullscreenz.Parent = basgui
  650. fullscreenz.BackgroundColor3 = Color3.new(255, 255, 255)
  651. fullscreenz.BackgroundTransparency = 1
  652. fullscreenz.BorderColor3 = Color3.new(17, 17, 17)
  653. fullscreenz.Size = UDim2.new(1, 0, 1, 0)
  654. fullscreenz.Position = UDim2.new(0, 0, 0, 0)
  655. local imgl2 = Instance.new("ImageLabel",fullscreenz)
  656. imgl2.BackgroundTransparency = 1
  657. imgl2.BorderSizePixel = 0
  658. imgl2.ImageTransparency = 0.5
  659. imgl2.Position = UDim2.new(0.70,-200,0.50,-200)
  660. imgl2.Size = UDim2.new(0,1000,0,1000)
  661. imgl2.Image = "rbxassetid://2344830904"
  662. local techc = imgl2:Clone()
  663. techc.Parent = fullscreenz
  664. techc.ImageTransparency = 0
  665. techc.Size = UDim2.new(0,900,0,900)
  666. techc.Position = UDim2.new(0.70,-150,0.50,-150)
  667. techc.Image = "rbxassetid://2092248396"
  668. local circl = imgl2:Clone()
  669. circl.Parent = fullscreenz
  670. circl.ImageTransparency = 0
  671. circl.Size = UDim2.new(0,550,0,550)
  672. circl.Position = UDim2.new(0.70,25,0.50,25)
  673. circl.Image = "rbxassetid://2312119891"
  674. local circl2 = imgl2:Clone()
  675. circl2.Parent = fullscreenz
  676. circl2.ImageTransparency = 0
  677. circl2.Size = UDim2.new(0,700,0,700)
  678. circl2.Position = UDim2.new(0.70,-50,0.50,-50)
  679. circl2.Image = "rbxassetid://2312119891"
  680. local imgl2b = imgl2:Clone()
  681. imgl2b.Parent = fullscreenz
  682. imgl2b.ImageTransparency = 0
  683. imgl2b.Size = UDim2.new(0,800,0,800)
  684. imgl2b.Position = UDim2.new(0.70,-100,0.50,-100)
  685. imgl2b.ImageColor3 = Color3.new(0,0,0)
  686. local ned = Instance.new("TextLabel",fullscreenz)
  687. ned.ZIndex = 2
  688. ned.Font = "Bodoni"
  689. ned.BackgroundTransparency = 1
  690. ned.BorderSizePixel = 0.65
  691. ned.Size = UDim2.new(0.6,0,0.6,0)
  692. ned.Position = UDim2.new(0,0,0,0)
  693. ned.TextScaled = true
  694. ned.TextStrokeTransparency = 0
  695. ned.Text = "Lunar"
  696. ned.TextSize = 48
  697. ned.Rotation = 1
  698. ned.TextXAlignment = "Left"
  699. ned.TextYAlignment = "Top"
  700.  
  701. --//=================================\\
  702. --// WINGY STUFF
  703. --\\=================================//
  704.  
  705. local extrawingmod1 = Instance.new("Model",Character)
  706. local extrawingmod2 = Instance.new("Model",Character)
  707.  
  708. function CreateParta(parent,transparency,reflectance,material,brickcolor)
  709. local p = Instance.new("Part")
  710. p.TopSurface = 0
  711. p.BottomSurface = 0
  712. p.Parent = parent
  713. p.Size = Vector3.new(0.1,0.1,0.1)
  714. p.Transparency = transparency
  715. p.Reflectance = reflectance
  716. p.CanCollide = false
  717. p.Locked = true
  718. p.BrickColor = brickcolor
  719. p.Material = material
  720. return p
  721. end
  722.  
  723. function CreateMesh(parent,meshtype,x1,y1,z1)
  724. local mesh = Instance.new("SpecialMesh",parent)
  725. mesh.MeshType = meshtype
  726. mesh.Scale = Vector3.new(x1*10,y1*10,z1*10)
  727. return mesh
  728. end
  729.  
  730. function CreateSpecialMesh(parent,meshid,x1,y1,z1)
  731. local mesh = Instance.new("SpecialMesh",parent)
  732. mesh.MeshType = "FileMesh"
  733. mesh.MeshId = meshid
  734. mesh.Scale = Vector3.new(x1,y1,z1)
  735. return mesh
  736. end
  737.  
  738.  
  739. function CreateSpecialGlowMesh(parent,meshid,x1,y1,z1)
  740. local mesh = Instance.new("SpecialMesh",parent)
  741. mesh.MeshType = "FileMesh"
  742. mesh.MeshId = meshid
  743. mesh.TextureId = "http://www.roblox.com/asset/?id=269748808"
  744. mesh.Scale = Vector3.new(x1,y1,z1)
  745. mesh.VertexColor = Vector3.new(parent.BrickColor.r, parent.BrickColor.g, parent.BrickColor.b)
  746. return mesh
  747. end
  748.  
  749. function CreateWeld(parent,part0,part1,C1X,C1Y,C1Z,C1Xa,C1Ya,C1Za,C0X,C0Y,C0Z,C0Xa,C0Ya,C0Za)
  750. local weld = Instance.new("Weld")
  751. weld.Parent = parent
  752. weld.Part0 = part0
  753. weld.Part1 = part1
  754. weld.C1 = CFrame.new(C1X,C1Y,C1Z)*CFrame.Angles(C1Xa,C1Ya,C1Za)
  755. weld.C0 = CFrame.new(C0X,C0Y,C0Z)*CFrame.Angles(C0Xa,C0Ya,C0Za)
  756. return weld
  757. end
  758.  
  759. function RemoveOutlines(part)
  760. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  761. end
  762.  
  763. local Create = LoadLibrary("RbxUtility").Create
  764.  
  765. CFuncs = {
  766. ["Part"] = {
  767. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  768. local Part = Create("Part"){
  769. Parent = Parent,
  770. Reflectance = Reflectance,
  771. Transparency = Transparency,
  772. CanCollide = false,
  773. Locked = true,
  774. BrickColor = BrickColor.new(tostring(BColor)),
  775. Name = Name,
  776. Size = Size,
  777. Material = Material,
  778. }
  779. RemoveOutlines(Part)
  780. return Part
  781. end;
  782. };
  783.  
  784. ["Mesh"] = {
  785. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  786. local Msh = Create(Mesh){
  787. Parent = Part,
  788. Offset = OffSet,
  789. Scale = Scale,
  790. }
  791. if Mesh == "SpecialMesh" then
  792. Msh.MeshType = MeshType
  793. Msh.MeshId = MeshId
  794. end
  795. return Msh
  796. end;
  797. };
  798.  
  799. ["Mesh"] = {
  800. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  801. local Msh = Create(Mesh){
  802. Parent = Part,
  803. Offset = OffSet,
  804. Scale = Scale,
  805. }
  806. if Mesh == "SpecialMesh" then
  807. Msh.MeshType = MeshType
  808. Msh.MeshId = MeshId
  809. end
  810. return Msh
  811. end;
  812. };
  813.  
  814. ["Weld"] = {
  815. Create = function(Parent, Part0, Part1, C0, C1)
  816. local Weld = Create("Weld"){
  817. Parent = Parent,
  818. Part0 = Part0,
  819. Part1 = Part1,
  820. C0 = C0,
  821. C1 = C1,
  822. }
  823. return Weld
  824. end;
  825. };
  826.  
  827. ["Sound"] = {
  828. Create = function(id, par, vol, pit)
  829. coroutine.resume(coroutine.create(function()
  830. local S = Create("Sound"){
  831. Volume = vol,
  832. Name = "EffectSoundo",
  833. Pitch = pit or 1,
  834. SoundId = id,
  835. Parent = par or workspace,
  836. }
  837. wait()
  838. S:play()
  839. game:GetService("Debris"):AddItem(S, 10)
  840. end))
  841. end;
  842. };
  843.  
  844. ["LongSound"] = {
  845. Create = function(id, par, vol, pit)
  846. coroutine.resume(coroutine.create(function()
  847. local S = Create("Sound"){
  848. Volume = vol,
  849. Pitch = pit or 1,
  850. SoundId = id,
  851. Parent = par or workspace,
  852. }
  853. wait()
  854. S:play()
  855. game:GetService("Debris"):AddItem(S, 60)
  856. end))
  857. end;
  858. };
  859.  
  860. ["ParticleEmitter"] = {
  861. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  862. local fp = Create("ParticleEmitter"){
  863. Parent = Parent,
  864. Color = ColorSequence.new(Color1, Color2),
  865. LightEmission = LightEmission,
  866. Size = Size,
  867. Texture = Texture,
  868. Transparency = Transparency,
  869. ZOffset = ZOffset,
  870. Acceleration = Accel,
  871. Drag = Drag,
  872. LockedToPart = LockedToPart,
  873. VelocityInheritance = VelocityInheritance,
  874. EmissionDirection = EmissionDirection,
  875. Enabled = Enabled,
  876. Lifetime = LifeTime,
  877. Rate = Rate,
  878. Rotation = Rotation,
  879. RotSpeed = RotSpeed,
  880. Speed = Speed,
  881. VelocitySpread = VelocitySpread,
  882. }
  883. return fp
  884. end;
  885. };
  886.  
  887. CreateTemplate = {
  888.  
  889. };
  890. }
  891.  
  892.  
  893.  
  894. New = function(Object, Parent, Name, Data)
  895. local Object = Instance.new(Object)
  896. for Index, Value in pairs(Data or {}) do
  897. Object[Index] = Value
  898. end
  899. Object.Parent = Parent
  900. Object.Name = Name
  901. return Object
  902. end
  903.  
  904. local halocolor = BrickColor.new("Mid gray")
  905. local halocolor2 = BrickColor.new("Mid gray")
  906. local halocolor3 = BrickColor.new("Really black")
  907. local starcolor = BrickColor.new("Bright yellow")
  908. local lunacolor = BrickColor.new("Navy blue")
  909. local lunacolor2 = BrickColor.new("Bright blue")
  910. local wepcolor = BrickColor.new("Deep blue")
  911. local maincolor = BrickColor.new("Lapis")
  912. local secondcolor = BrickColor.new("Lapis")
  913. local m = Instance.new("Model",Character)
  914. local m2 = Instance.new("Model",Character)
  915. local m3 = Instance.new("Model",Character)
  916. local mw1 = Instance.new("Model",Character)
  917. local mw2 = Instance.new("Model",Character)
  918. local mw3 = Instance.new("Model",Character)
  919. local mw4 = Instance.new("Model",Character)
  920.  
  921. --------------
  922. local sorb = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random())
  923. CreateWeld(sorb,RightArm,sorb,0,1,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  924. local sorb2 = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random())
  925. CreateWeld(sorb2,LeftArm,sorb2,0,1,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  926.  
  927. local handlex = CreateParta(mw2,1,1,"Neon",maincolor)
  928. CreateMesh(handle,"Brick",0,0,0)
  929. local handlexweld = CreateWeld(handlex,Torso,handlex,0,0,-1.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  930. local valuaring = 10
  931.  
  932. local refec = Instance.new("ParticleEmitter",handlex)
  933. refec.Texture = "rbxassetid://284205403"
  934. refec.LightEmission = 0.95
  935. refec.Color = ColorSequence.new(BrickColor.new("White").Color)
  936. refec.Rate = 50
  937. refec.Lifetime = NumberRange.new(0.5)
  938. refec.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0.5,0),NumberSequenceKeypoint.new(0.5,0.75,0),NumberSequenceKeypoint.new(1,0.1,0)})
  939. refec.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.5,0.25,0),NumberSequenceKeypoint.new(1,1,0)})
  940. refec.Speed = NumberRange.new(0,2)
  941. refec.Drag = 5
  942. refec.LockedToPart = true
  943. refec.Rotation = NumberRange.new(-500,500)
  944. refec.VelocitySpread = 9000
  945. refec.RotSpeed = NumberRange.new(-500,500)
  946. local refec2 = refec:Clone()
  947. refec2.LightEmission = 0.75
  948. refec2.Texture = "rbxassetid://254287058"
  949. refec2.Parent = handlex
  950. refec2.Rate = 25
  951. refec2.Lifetime = NumberRange.new(0.75)
  952. refec2.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,1.5,0),NumberSequenceKeypoint.new(0.15,1,0),NumberSequenceKeypoint.new(0.8,0.75,0),NumberSequenceKeypoint.new(1,0.1,0)})
  953. refec2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.5,0.65,0),NumberSequenceKeypoint.new(1,1,0)})
  954. refec2.Speed = NumberRange.new(0)
  955. local refec3 = refec:Clone()
  956. refec3.LightEmission = 0.75
  957. refec3.Texture = "rbxassetid://363275192"
  958. refec3.Parent = handlex
  959. refec3.Rate = 25
  960. refec3.Lifetime = NumberRange.new(1)
  961. refec3.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,2,0),NumberSequenceKeypoint.new(0.8,2.25,0),NumberSequenceKeypoint.new(1,0.1,0)})
  962. refec3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.5,0.65,0),NumberSequenceKeypoint.new(1,1,0)})
  963. refec3.Speed = NumberRange.new(0)
  964. refec3.RotSpeed = NumberRange.new(-50,50)
  965.  
  966. for i = 0, 35 do
  967. valuaring = valuaring + 10
  968. rn = CreateParta(mw2,0,0,"Neon",halocolor)
  969. CreateMesh(rn,"Wedge",0.1,0.5,0.1)
  970. CreateWeld(rn,handlex,rn,0,0.75,0,math.rad(0),math.rad(-90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  971. rn = CreateParta(mw2,0,0,"Neon",halocolor)
  972. CreateMesh(rn,"Wedge",0.1,0.5,0.1)
  973. CreateWeld(rn,handlex,rn,0,0.75,0,math.rad(0),math.rad(90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  974. rn = CreateParta(mw2,0,0,"Neon",halocolor)
  975. CreateMesh(rn,"Wedge",0.1,0.2,0.05)
  976. CreateWeld(rn,handlex,rn,0,-1.1,0.025,math.rad(0),math.rad(-90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  977. rn = CreateParta(mw2,0,0,"Neon",halocolor)
  978. CreateMesh(rn,"Wedge",0.1,0.2,0.05)
  979. CreateWeld(rn,handlex,rn,0,-1.1,0.025,math.rad(0),math.rad(90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  980. end
  981.  
  982.  
  983. local handle = CreateParta(m,1,1,"Neon",maincolor)
  984. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  985. local handleweld = CreateWeld(handle,Torso,handle,0,-1.5,-1.05,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  986.  
  987.  
  988.  
  989. --- Left wing.
  990.  
  991. local lwing1 = CreateParta(m,1,1,"Neon",maincolor)
  992. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  993. local lwing1weld = CreateWeld(lwing1,handle,lwing1,4,0,0,math.rad(5),math.rad(0),math.rad(12.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  994.  
  995. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  996. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  997. CreateWeld(wed,lwing1,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  998. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  999. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1000. CreateWeld(wed,lwing1,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1001. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1002. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1003. CreateWeld(wed,lwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1004. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1005. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1006. CreateWeld(wed,lwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1007. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1008. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1009. CreateWeld(wed,lwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1010. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1011. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1012. CreateWeld(wed,lwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1013. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1014. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  1015. CreateWeld(wed,lwing1,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1016. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1017. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  1018. CreateWeld(wed,lwing1,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1019. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1020. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  1021. CreateWeld(wed,lwing1,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1022. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1023. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  1024. CreateWeld(wed,lwing1,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1025.  
  1026.  
  1027. local lwing2 = CreateParta(m,1,1,"Neon",maincolor)
  1028. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  1029. local lwing2weld = CreateWeld(lwing2,handle,lwing2,5,1,0,math.rad(10),math.rad(0),math.rad(25),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1030.  
  1031. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1032. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1033. CreateWeld(wed,lwing2,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1034. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1035. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1036. CreateWeld(wed,lwing2,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1037. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1038. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1039. CreateWeld(wed,lwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1040. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1041. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1042. CreateWeld(wed,lwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1043. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1044. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1045. CreateWeld(wed,lwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1046. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1047. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1048. CreateWeld(wed,lwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1049. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1050. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  1051. CreateWeld(wed,lwing2,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1052. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1053. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  1054. CreateWeld(wed,lwing2,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1055. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1056. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  1057. CreateWeld(wed,lwing2,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1058. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1059. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  1060. CreateWeld(wed,lwing2,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1061.  
  1062. local lwing3 = CreateParta(m,1,1,"Neon",maincolor)
  1063. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  1064. local lwing3weld = CreateWeld(lwing3,handle,lwing3,5.75,2,0,math.rad(15),math.rad(0),math.rad(37.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1065.  
  1066. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1067. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1068. CreateWeld(wed,lwing3,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1069. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1070. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1071. CreateWeld(wed,lwing3,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1072. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1073. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1074. CreateWeld(wed,lwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1075. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1076. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1077. CreateWeld(wed,lwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1078. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1079. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1080. CreateWeld(wed,lwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1081. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1082. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1083. CreateWeld(wed,lwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1084. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1085. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  1086. CreateWeld(wed,lwing3,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1087. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1088. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  1089. CreateWeld(wed,lwing3,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1090. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1091. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  1092. CreateWeld(wed,lwing3,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1093. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1094. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  1095. CreateWeld(wed,lwing3,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1096.  
  1097.  
  1098. -- Right wing --
  1099.  
  1100. local rwing1 = CreateParta(m,1,1,"Neon",maincolor)
  1101. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  1102. local rwing1weld = CreateWeld(rwing1,handle,rwing1,-4,0,0,math.rad(5),math.rad(0),math.rad(-12.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1103.  
  1104. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1105. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1106. CreateWeld(wed,rwing1,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1107. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1108. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1109. CreateWeld(wed,rwing1,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1110. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1111. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1112. CreateWeld(wed,rwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1113. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1114. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1115. CreateWeld(wed,rwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1116. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1117. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1118. CreateWeld(wed,rwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1119. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1120. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1121. CreateWeld(wed,rwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1122. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1123. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  1124. CreateWeld(wed,rwing1,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1125. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1126. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  1127. CreateWeld(wed,rwing1,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1128. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1129. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  1130. CreateWeld(wed,rwing1,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1131. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1132. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  1133. CreateWeld(wed,rwing1,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1134.  
  1135. local rwing2 = CreateParta(m,1,1,"Neon",secondcolor)
  1136. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  1137. local rwing2weld = CreateWeld(rwing2,handle,rwing2,-5,1,0,math.rad(10),math.rad(0),math.rad(-25),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1138.  
  1139. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1140. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1141. CreateWeld(wed,rwing2,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1142. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1143. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1144. CreateWeld(wed,rwing2,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1145. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1146. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1147. CreateWeld(wed,rwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1148. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1149. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1150. CreateWeld(wed,rwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1151. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1152. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1153. CreateWeld(wed,rwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1154. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1155. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1156. CreateWeld(wed,rwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1157. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1158. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  1159. CreateWeld(wed,rwing2,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1160. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1161. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  1162. CreateWeld(wed,rwing2,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1163. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1164. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  1165. CreateWeld(wed,rwing2,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1166. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1167. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  1168. CreateWeld(wed,rwing2,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1169.  
  1170. local rwing3 = CreateParta(m,1,1,"Neon",secondcolor)
  1171. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  1172. local rwing3weld = CreateWeld(rwing3,handle,rwing3,-5.75,2,0,math.rad(15),math.rad(0),math.rad(-37.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1173.  
  1174.  
  1175. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1176. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1177. CreateWeld(wed,rwing3,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1178. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1179. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1180. CreateWeld(wed,rwing3,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1181. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1182. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1183. CreateWeld(wed,rwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1184. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1185. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1186. CreateWeld(wed,rwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1187. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1188. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1189. CreateWeld(wed,rwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1190. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1191. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1192. CreateWeld(wed,rwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1193. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1194. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  1195. CreateWeld(wed,rwing3,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1196. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1197. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  1198. CreateWeld(wed,rwing3,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1199. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1200. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  1201. CreateWeld(wed,rwing3,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1202. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1203. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  1204. CreateWeld(wed,rwing3,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1205.  
  1206. ------------- Trails
  1207. local A0 = Instance.new("Attachment",lwing1)
  1208. A0.Position = Vector3.new(0,-0.7,0)
  1209. local A1 = Instance.new("Attachment",lwing1)
  1210. A1.Position = Vector3.new(0,-3.5,0)
  1211. tl1 = Instance.new('Trail',lwing1)
  1212. tl1.Attachment0 = A0
  1213. tl1.Attachment1 = A1
  1214. tl1.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1215. tl1.LightEmission = 1
  1216. tl1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1217. tl1.Color = ColorSequence.new(halocolor.Color)
  1218. tl1.Lifetime = 0.5
  1219.  
  1220. local A0 = Instance.new("Attachment",lwing2)
  1221. A0.Position = Vector3.new(0,-0.7,0)
  1222. local A1 = Instance.new("Attachment",lwing2)
  1223. A1.Position = Vector3.new(0,-3.5,0)
  1224. tl2 = Instance.new('Trail',lwing2)
  1225. tl2.Attachment0 = A0
  1226. tl2.Attachment1 = A1
  1227. tl2.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1228. tl2.LightEmission = 1
  1229. tl2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1230. tl2.Color = ColorSequence.new(halocolor.Color)
  1231. tl2.Lifetime = 0.5
  1232.  
  1233. local A0 = Instance.new("Attachment",lwing3)
  1234. A0.Position = Vector3.new(0,-0.7,0)
  1235. local A1 = Instance.new("Attachment",lwing3)
  1236. A1.Position = Vector3.new(0,-3.5,0)
  1237. tl3 = Instance.new('Trail',lwing3)
  1238. tl3.Attachment0 = A0
  1239. tl3.Attachment1 = A1
  1240. tl3.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1241. tl3.LightEmission = 1
  1242. tl3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1243. tl3.Color = ColorSequence.new(halocolor.Color)
  1244. tl3.Lifetime = 0.5
  1245.  
  1246. local A0 = Instance.new("Attachment",rwing1)
  1247. A0.Position = Vector3.new(0,-0.7,0)
  1248. local A1 = Instance.new("Attachment",rwing1)
  1249. A1.Position = Vector3.new(0,-3.5,0)
  1250. tr1 = Instance.new('Trail',rwing1)
  1251. tr1.Attachment0 = A0
  1252. tr1.Attachment1 = A1
  1253. tr1.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1254. tr1.LightEmission = 1
  1255. tr1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1256. tr1.Color = ColorSequence.new(halocolor2.Color)
  1257. tr1.Lifetime = 0.5
  1258.  
  1259. local A0 = Instance.new("Attachment",rwing2)
  1260. A0.Position = Vector3.new(0,-0.7,0)
  1261. local A1 = Instance.new("Attachment",rwing2)
  1262. A1.Position = Vector3.new(0,-3.5,0)
  1263. tr2 = Instance.new('Trail',rwing2)
  1264. tr2.Attachment0 = A0
  1265. tr2.Attachment1 = A1
  1266. tr2.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1267. tr2.LightEmission = 1
  1268. tr2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1269. tr2.Color = ColorSequence.new(halocolor2.Color)
  1270. tr2.Lifetime = 0.5
  1271.  
  1272. local A0 = Instance.new("Attachment",rwing3)
  1273. A0.Position = Vector3.new(0,-0.7,0)
  1274. local A1 = Instance.new("Attachment",rwing3)
  1275. A1.Position = Vector3.new(0,-3.5,0)
  1276. tr3 = Instance.new('Trail',rwing3)
  1277. tr3.Attachment0 = A0
  1278. tr3.Attachment1 = A1
  1279. tr3.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1280. tr3.LightEmission = 1
  1281. tr3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1282. tr3.Color = ColorSequence.new(halocolor2.Color)
  1283. tr3.Lifetime = 0.5
  1284.  
  1285. --------------
  1286.  
  1287.  
  1288.  
  1289. for i, v in pairs(mw2:GetChildren()) do
  1290. if v:IsA("Part") then
  1291. v.BrickColor = BrickColor.new("White")
  1292. v.Material = "Neon"
  1293. end
  1294. end
  1295. for i, v in pairs(mw1:GetChildren()) do
  1296. if v:IsA("Part") then
  1297. v.Transparency = 0
  1298. v.BrickColor = BrickColor.new("White")
  1299. v.Material = "Neon"
  1300. end
  1301. end
  1302. for i, v in pairs(extrawingmod1:GetChildren()) do
  1303. if v:IsA("Part") then
  1304. v.Transparency = 1
  1305. v.BrickColor = BrickColor.new("White")
  1306. v.Material = "Neon"
  1307. end
  1308. end
  1309. for i, v in pairs(extrawingmod2:GetChildren()) do
  1310. if v:IsA("Part") then
  1311. v.Transparency = 1
  1312. v.BrickColor = BrickColor.new("White")
  1313. v.Material = "Neon"
  1314. end
  1315. end
  1316. local MAINRUINCOLOR = BrickColor.new("Navy blue")
  1317. local SECONDRUINCOLOR = BrickColor.new("Navy blue")
  1318. local THIRDRUINCOLOR = BrickColor.new("Really black")
  1319.  
  1320. function RecolorThing(one,two,three,four,five,exonetran,exone,extwotran,extwo)
  1321. for i, v in pairs(mw2:GetChildren()) do
  1322. if v:IsA("Part") then
  1323. v.BrickColor = one
  1324. v.Material = "Neon"
  1325. end
  1326. end
  1327. refec.Color = ColorSequence.new(one.Color)
  1328. refec2.Color = ColorSequence.new(one.Color)
  1329. refec3.Color = ColorSequence.new(one.Color)
  1330. tr1.Color = ColorSequence.new(one.Color)
  1331. tr2.Color = ColorSequence.new(one.Color)
  1332. tr3.Color = ColorSequence.new(one.Color)
  1333. imgl2.ImageColor3 = one.Color
  1334. circl.ImageColor3 = two.Color
  1335. techc.ImageColor3 = one.Color
  1336. circl2.ImageColor3 = one.Color
  1337. ned.TextColor3 = two.Color
  1338. ned.TextStrokeColor3 = one.Color
  1339. for i, v in pairs(mw1:GetChildren()) do
  1340. if v:IsA("Part") then
  1341. v.Transparency = 0
  1342. v.BrickColor = two
  1343. v.Material = "Neon"
  1344. end
  1345. end
  1346. tl1.Color = ColorSequence.new(two.Color)
  1347. tl2.Color = ColorSequence.new(two.Color)
  1348. tl3.Color = ColorSequence.new(two.Color)
  1349. for i, v in pairs(m:GetChildren()) do
  1350. if v:IsA("Part") then
  1351. v.BrickColor = three
  1352. v.Material = "Ice"
  1353. end
  1354. end
  1355. for i, v in pairs(m2:GetChildren()) do
  1356. if v:IsA("Part") then
  1357. v.BrickColor = four
  1358. v.Material = "Ice"
  1359. end
  1360. end
  1361. for i, v in pairs(m3:GetChildren()) do
  1362. if v:IsA("Part") then
  1363. v.BrickColor = five
  1364. v.Material = "Neon"
  1365. end
  1366. end
  1367. for i, v in pairs(extrawingmod1:GetChildren()) do
  1368. if v:IsA("Part") then
  1369. v.Transparency = exonetran
  1370. v.BrickColor = exone
  1371. v.Material = "Neon"
  1372. end
  1373. end
  1374. for i, v in pairs(extrawingmod2:GetChildren()) do
  1375. if v:IsA("Part") then
  1376. v.Transparency = extwotran
  1377. v.BrickColor = extwo
  1378. v.Material = "Neon"
  1379. end
  1380. end
  1381. end
  1382.  
  1383. imgl2.ImageColor3 = MAINRUINCOLOR.Color
  1384. circl.ImageColor3 = SECONDRUINCOLOR.Color
  1385. techc.ImageColor3 = MAINRUINCOLOR.Color
  1386. circl2.ImageColor3 = MAINRUINCOLOR.Color
  1387. ned.TextColor3 = MAINRUINCOLOR.Color
  1388. ned.TextStrokeColor3 = SECONDRUINCOLOR.Color
  1389.  
  1390.  
  1391. function bosschatfunc(text,color,watval)
  1392. for i,v in pairs(game:GetService("Players"):GetPlayers()) do
  1393. coroutine.resume(coroutine.create(function()
  1394. if v.PlayerGui:FindFirstChild("Dialog")~= nil then
  1395. v.PlayerGui:FindFirstChild("Dialog"):destroy()
  1396. end
  1397. local scrg = Instance.new("ScreenGui",v.PlayerGui)
  1398. scrg.Name = "Dialog"
  1399. local txtlb = Instance.new("TextLabel",scrg)
  1400. txtlb.Text = ""
  1401. txtlb.Font = "Bodoni"
  1402. txtlb.TextColor3 = Color3.new(0,0,0)
  1403. txtlb.TextStrokeTransparency = 0
  1404. txtlb.BackgroundTransparency = 0.75
  1405. txtlb.BackgroundColor3 = Color3.new(0,0,0)
  1406. txtlb.TextStrokeColor3 = color
  1407. txtlb.TextScaled = true
  1408. txtlb.Size = UDim2.new(1,0,0.25,0)
  1409. txtlb.TextXAlignment = "Left"
  1410. txtlb.Position = UDim2.new(0,0,0.75 + 1,0)
  1411. local txtlb2 = Instance.new("TextLabel",scrg)
  1412. txtlb2.Text = "Chaotic:"
  1413. txtlb2.Font = "Arcade"
  1414. txtlb2.TextColor3 = Color3.new(0,0,0)
  1415. txtlb2.TextStrokeTransparency = 0
  1416. txtlb2.BackgroundTransparency = 1
  1417. txtlb2.TextStrokeColor3 = color
  1418. txtlb2.TextSize = 40
  1419. txtlb2.Size = UDim2.new(1,0,0.25,0)
  1420. txtlb2.TextXAlignment = "Left"
  1421. txtlb2.Position = UDim2.new(0,0,1,0)
  1422. local fvalen = 0.55
  1423. local fval = -0.49
  1424. coroutine.resume(coroutine.create(function()
  1425. while true do
  1426. Swait()
  1427. if MODE == "Sanity" then
  1428. txtlb.Rotation = math.random(-1,1)
  1429. txtlb2.Rotation = math.random(-1,1)
  1430. txtlb.Position = txtlb.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
  1431. txtlb2.Position = txtlb2.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
  1432. txtlb.TextStrokeColor3 = BrickColor.random().Color
  1433. txtlb2.TextStrokeColor3 = BrickColor.random().Color
  1434. end
  1435. end
  1436. end))
  1437. coroutine.resume(coroutine.create(function()
  1438. while true do
  1439. Swait()
  1440. if scrg.Parent ~= nil then
  1441. fvalen = fvalen - 0.0001
  1442. elseif scrg.Parent == nil then
  1443. break
  1444. end
  1445. end
  1446. end))
  1447. local flol = 1.75
  1448. local flil = 1.6
  1449. coroutine.resume(coroutine.create(function()
  1450. for i = 0, 9 do
  1451. Swait()
  1452. fval = fval + 0.05
  1453. flol = flol - 0.1
  1454. flil = flil - 0.1
  1455. txtlb.Text = ""
  1456. txtlb.Position = UDim2.new(0,0,flol,0)
  1457. txtlb2.Position = UDim2.new(0,0,flil,0)
  1458. end
  1459. txtlb.Text = text
  1460. wait(watval)
  1461. local valinc = 0
  1462. for i = 0, 99 do
  1463. Swait()
  1464. valinc = valinc + 0.0001
  1465. flol = flol + valinc
  1466. flil = flil + valinc
  1467. txtlb.Rotation = txtlb.Rotation + valinc*20
  1468. txtlb2.Rotation = txtlb2.Rotation - valinc*50
  1469. txtlb.Position = UDim2.new(0,0,flol,0)
  1470. txtlb2.Position = UDim2.new(0,0,flil,0)
  1471. txtlb.TextStrokeTransparency = txtlb.TextStrokeTransparency + 0.01
  1472. txtlb.TextTransparency = txtlb.TextTransparency + 0.01
  1473. txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency + 0.01
  1474. txtlb2.TextTransparency = txtlb2.TextTransparency + 0.01
  1475. txtlb.BackgroundTransparency = txtlb.BackgroundTransparency + 0.0025
  1476. end
  1477. scrg:Destroy()
  1478. end))
  1479. end))
  1480. end
  1481. end
  1482.  
  1483. function BigBlack(text,color,watval)
  1484. for i,v in pairs(game:GetService("Players"):GetPlayers()) do
  1485. coroutine.resume(coroutine.create(function()
  1486. if v.PlayerGui:FindFirstChild("Dialog")~= nil then
  1487. v.PlayerGui:FindFirstChild("Dialog"):destroy()
  1488. end
  1489. local scrg = Instance.new("ScreenGui",v.PlayerGui)
  1490. scrg.Name = "Dialog"
  1491. local txtlb = Instance.new("TextLabel",scrg)
  1492. txtlb.Text = ""
  1493. txtlb.Font = "Bodoni"
  1494. txtlb.TextColor3 = Color3.new(0,0,0)
  1495. txtlb.TextStrokeTransparency = 1
  1496. txtlb.BackgroundTransparency = 1
  1497. txtlb.BackgroundColor3 = Color3.new(0,0,0)
  1498. txtlb.TextStrokeColor3 = color
  1499. txtlb.TextScaled = true
  1500. txtlb.Size = UDim2.new(1,0,1,0)
  1501. txtlb.TextXAlignment = "Center"
  1502. txtlb.Position = UDim2.new(0,0,6.75 + 1,0)
  1503. local txtlb2 = Instance.new("TextLabel",scrg)
  1504. txtlb2.Text = "Chaotic:"
  1505. txtlb2.Font = "Arcade"
  1506. txtlb2.TextColor3 = Color3.new(0,0,0)
  1507. txtlb2.TextStrokeTransparency = 0
  1508. txtlb2.BackgroundTransparency = 1
  1509. txtlb2.TextStrokeColor3 = color
  1510. txtlb2.TextSize = 40
  1511. txtlb2.Size = UDim2.new(1,0,0.25,0)
  1512. txtlb2.TextXAlignment = "Left"
  1513. txtlb2.Position = UDim2.new(0,0,1,0)
  1514. local fvalen = 0.55
  1515. local fval = -0.49
  1516. coroutine.resume(coroutine.create(function()
  1517. while true do
  1518. Swait()
  1519. if MODE == "Sanity" then
  1520. txtlb.Rotation = math.random(-1,1)
  1521. txtlb2.Rotation = math.random(-1,1)
  1522. txtlb.Position = txtlb.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
  1523. txtlb2.Position = txtlb2.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
  1524. txtlb.TextStrokeColor3 = BrickColor.random().Color
  1525. txtlb2.TextStrokeColor3 = BrickColor.random().Color
  1526. end
  1527. end
  1528. end))
  1529. coroutine.resume(coroutine.create(function()
  1530. while true do
  1531. Swait()
  1532. if scrg.Parent ~= nil then
  1533. fvalen = fvalen - 0.0001
  1534. elseif scrg.Parent == nil then
  1535. break
  1536. end
  1537. end
  1538. end))
  1539. local flol = 1.05
  1540. local flil = 0.75
  1541. local flil2 = -0.2
  1542. coroutine.resume(coroutine.create(function()
  1543. for i = 1,string.len(text),1 do
  1544. wait()
  1545. text.Text = string.sub(text,1,i)
  1546. end
  1547. end))
  1548. coroutine.resume(coroutine.create(function()
  1549. for i = 0, 1 do
  1550. fval = fval + 0.05
  1551. flol = flol - 0.1
  1552. flil2 = flil2 + 0.1
  1553. txtlb.Text = ""
  1554. txtlb.Position = UDim2.new(flil2,0,0,0)
  1555. txtlb.BackgroundTransparency = 1 - 0.1
  1556. txtlb2.Position = UDim2.new(flil2,0,0,0)
  1557. end
  1558.  
  1559. for i = 0, 99 do
  1560. txtlb.TextStrokeTransparency = txtlb.TextStrokeTransparency - 0.01
  1561. txtlb.TextTransparency = txtlb.TextTransparency - 0.01
  1562. txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency - 0.01
  1563. txtlb2.TextTransparency = txtlb2.TextTransparency - 0.01
  1564. txtlb.BackgroundTransparency = txtlb.BackgroundTransparency - 0.0025
  1565. end
  1566.  
  1567. txtlb.Text = text
  1568. wait(watval)
  1569. local valinc = 0
  1570. for i = 0, 99 do
  1571. Swait()
  1572. valinc = valinc + 0.0002
  1573. flol = flol + valinc
  1574. flil2 = flil2 + valinc
  1575. txtlb.Rotation = txtlb.Rotation + valinc*15
  1576. txtlb2.Rotation = txtlb2.Rotation - valinc*15
  1577. txtlb.Position = UDim2.new(flil2,0,0,0)
  1578. txtlb2.Position = UDim2.new(flil2,0,0,0)
  1579. txtlb.TextStrokeTransparency = txtlb.TextStrokeTransparency + 0.01
  1580. txtlb.TextTransparency = txtlb.TextTransparency + 0.01
  1581. txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency + 0.01
  1582. txtlb2.TextTransparency = txtlb2.TextTransparency + 0.01
  1583. txtlb.BackgroundTransparency = txtlb.BackgroundTransparency + 0.0025
  1584. end
  1585. scrg:Destroy()
  1586. end))
  1587. end))
  1588. end
  1589. end
  1590.  
  1591. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  1592.  
  1593. --//=================================\\
  1594. --|| SOME TAG EDIT
  1595. --\\=================================//
  1596. local TEXTCOLOR = C3(0, 0, 1)
  1597.  
  1598. m = owner
  1599. char = m.Character
  1600. local txt = Instance.new("BillboardGui", char)
  1601. txt.Adornee = char.Head
  1602. txt.Name = "_status"
  1603. txt.Size = UDim2.new(2, 0, 1.2, 0)
  1604. txt.StudsOffset = Vector3.new(-18.75, 8, 0)
  1605. local text = Instance.new("TextLabel", txt)
  1606. text.Size = UDim2.new(20, 0, 7, 0)
  1607. text.FontSize = "Size24"
  1608. text.TextScaled = true
  1609. text.TextTransparency = 0
  1610. text.BackgroundTransparency = 1
  1611. text.TextTransparency = 0
  1612. text.TextStrokeTransparency = 0
  1613. text.Font = "Bodoni"
  1614. v = Instance.new("Part")
  1615. v.Name = "ColorBrick"
  1616. v.Parent = m.Character
  1617. v.FormFactor = "Symmetric"
  1618. v.Anchored = true
  1619. v.CanCollide = false
  1620. v.BottomSurface = "Smooth"
  1621. v.TopSurface = "Smooth"
  1622. v.Size = Vector3.new(10, 5, 3)
  1623. v.Transparency = 1
  1624. v.CFrame = char.Torso.CFrame
  1625. v.BrickColor = BrickColor.new("Really black")
  1626. v.Transparency = 1
  1627. v.Shape = "Block"
  1628. text.Text = "Lunar"
  1629.  
  1630. function RecolorTextAndRename(name,col1,col2,font)
  1631. text.TextStrokeColor3 = col2
  1632. text.TextColor3 = col1
  1633. text.Font = font
  1634. text.Text = name
  1635. techc.ImageColor3 = col2
  1636. circl.ImageColor3 = col2
  1637. circl2.ImageColor3 = col1
  1638. imgl2.ImageColor3 = col1
  1639. imgl2b.ImageColor3 = col2
  1640. ned.Text = name
  1641. ned.TextColor3 = col1
  1642. ned.TextStrokeColor3 = col2
  1643. end
  1644. --//=================================\\
  1645. --|| SOME FUNCTIONS
  1646. --\\=================================//
  1647.  
  1648.  
  1649.  
  1650. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  1651. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  1652. end
  1653.  
  1654. function PositiveAngle(NUMBER)
  1655. if NUMBER >= 0 then
  1656. NUMBER = 0
  1657. end
  1658. return NUMBER
  1659. end
  1660.  
  1661. function NegativeAngle(NUMBER)
  1662. if NUMBER <= 0 then
  1663. NUMBER = 0
  1664. end
  1665. return NUMBER
  1666. end
  1667.  
  1668. function Swait(NUMBER)
  1669. if NUMBER == 0 or NUMBER == nil then
  1670. ArtificialHB.Event:wait()
  1671. else
  1672. for i = 1, NUMBER do
  1673. ArtificialHB.Event:wait()
  1674. end
  1675. end
  1676. end
  1677.  
  1678. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  1679. local NEWMESH = IT(MESH)
  1680. if MESH == "SpecialMesh" then
  1681. NEWMESH.MeshType = MESHTYPE
  1682. if MESHID ~= "nil" and MESHID ~= "" then
  1683. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  1684. end
  1685. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  1686. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  1687. end
  1688. end
  1689. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  1690. NEWMESH.Scale = SCALE
  1691. NEWMESH.Parent = PARENT
  1692. return NEWMESH
  1693. end
  1694.  
  1695. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  1696. local NEWPART = IT("Part")
  1697. NEWPART.formFactor = FORMFACTOR
  1698. NEWPART.Reflectance = REFLECTANCE
  1699. NEWPART.Transparency = TRANSPARENCY
  1700. NEWPART.CanCollide = false
  1701. NEWPART.Locked = true
  1702. NEWPART.Anchored = true
  1703. if ANCHOR == false then
  1704. NEWPART.Anchored = false
  1705. end
  1706. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  1707. NEWPART.Name = NAME
  1708. NEWPART.Size = SIZE
  1709. NEWPART.Position = Torso.Position
  1710. NEWPART.Material = MATERIAL
  1711. NEWPART:BreakJoints()
  1712. NEWPART.Parent = PARENT
  1713. return NEWPART
  1714. end
  1715.  
  1716. local function weldBetween(a, b)
  1717. local weldd = Instance.new("ManualWeld")
  1718. weldd.Part0 = a
  1719. weldd.Part1 = b
  1720. weldd.C0 = CFrame.new()
  1721. weldd.C1 = b.CFrame:inverse() * a.CFrame
  1722. weldd.Parent = a
  1723. return weldd
  1724. end
  1725.  
  1726.  
  1727. function QuaternionFromCFrame(cf)
  1728. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  1729. local trace = m00 + m11 + m22
  1730. if trace > 0 then
  1731. local s = math.sqrt(1 + trace)
  1732. local recip = 0.5 / s
  1733. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  1734. else
  1735. local i = 0
  1736. if m11 > m00 then
  1737. i = 1
  1738. end
  1739. if m22 > (i == 0 and m00 or m11) then
  1740. i = 2
  1741. end
  1742. if i == 0 then
  1743. local s = math.sqrt(m00 - m11 - m22 + 1)
  1744. local recip = 0.5 / s
  1745. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  1746. elseif i == 1 then
  1747. local s = math.sqrt(m11 - m22 - m00 + 1)
  1748. local recip = 0.5 / s
  1749. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  1750. elseif i == 2 then
  1751. local s = math.sqrt(m22 - m00 - m11 + 1)
  1752. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  1753. end
  1754. end
  1755. end
  1756.  
  1757. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  1758. local xs, ys, zs = x + x, y + y, z + z
  1759. local wx, wy, wz = w * xs, w * ys, w * zs
  1760. local xx = x * xs
  1761. local xy = x * ys
  1762. local xz = x * zs
  1763. local yy = y * ys
  1764. local yz = y * zs
  1765. local zz = z * zs
  1766. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  1767. end
  1768.  
  1769. function QuaternionSlerp(a, b, t)
  1770. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  1771. local startInterp, finishInterp;
  1772. if cosTheta >= 0.0001 then
  1773. if (1 - cosTheta) > 0.0001 then
  1774. local theta = ACOS(cosTheta)
  1775. local invSinTheta = 1 / SIN(theta)
  1776. startInterp = SIN((1 - t) * theta) * invSinTheta
  1777. finishInterp = SIN(t * theta) * invSinTheta
  1778. else
  1779. startInterp = 1 - t
  1780. finishInterp = t
  1781. end
  1782. else
  1783. if (1 + cosTheta) > 0.0001 then
  1784. local theta = ACOS(-cosTheta)
  1785. local invSinTheta = 1 / SIN(theta)
  1786. startInterp = SIN((t - 1) * theta) * invSinTheta
  1787. finishInterp = SIN(t * theta) * invSinTheta
  1788. else
  1789. startInterp = t - 1
  1790. finishInterp = t
  1791. end
  1792. end
  1793. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  1794. end
  1795.  
  1796. function Clerp(a, b, t)
  1797. local qa = {QuaternionFromCFrame(a)}
  1798. local qb = {QuaternionFromCFrame(b)}
  1799. local ax, ay, az = a.x, a.y, a.z
  1800. local bx, by, bz = b.x, b.y, b.z
  1801. local _t = 1 - t
  1802. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1803. end
  1804.  
  1805. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  1806. local frame = IT("Frame")
  1807. frame.BackgroundTransparency = TRANSPARENCY
  1808. frame.BorderSizePixel = BORDERSIZEPIXEL
  1809. frame.Position = POSITION
  1810. frame.Size = SIZE
  1811. frame.BackgroundColor3 = COLOR
  1812. frame.BorderColor3 = BORDERCOLOR
  1813. frame.Name = NAME
  1814. frame.Parent = PARENT
  1815. return frame
  1816. end
  1817.  
  1818. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  1819. local label = IT("TextLabel")
  1820. label.BackgroundTransparency = 1
  1821. label.Size = UD2(1, 0, 1, 0)
  1822. label.Position = UD2(0, 0, 0, 0)
  1823. label.TextColor3 = TEXTCOLOR
  1824. label.TextStrokeTransparency = STROKETRANSPARENCY
  1825. label.TextTransparency = TRANSPARENCY
  1826. label.FontSize = TEXTFONTSIZE
  1827. label.Font = TEXTFONT
  1828. label.BorderSizePixel = BORDERSIZEPIXEL
  1829. label.TextScaled = false
  1830. label.Text = TEXT
  1831. label.Name = NAME
  1832. label.Parent = PARENT
  1833. return label
  1834. end
  1835.  
  1836. function NoOutlines(PART)
  1837. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  1838. end
  1839.  
  1840. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  1841. local NEWWELD = IT(TYPE)
  1842. NEWWELD.Part0 = PART0
  1843. NEWWELD.Part1 = PART1
  1844. NEWWELD.C0 = C0
  1845. NEWWELD.C1 = C1
  1846. NEWWELD.Parent = PARENT
  1847. return NEWWELD
  1848. end
  1849.  
  1850. local S = IT("Sound")
  1851. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  1852. local NEWSOUND = nil
  1853. coroutine.resume(coroutine.create(function()
  1854. NEWSOUND = S:Clone()
  1855. NEWSOUND.Parent = PARENT
  1856. NEWSOUND.Volume = VOLUME
  1857. NEWSOUND.Pitch = PITCH
  1858. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  1859. NEWSOUND:play()
  1860. if DOESLOOP == true then
  1861. NEWSOUND.Looped = true
  1862. else
  1863. repeat wait(1) until NEWSOUND.Playing == false
  1864. NEWSOUND:remove()
  1865. end
  1866. end))
  1867. return NEWSOUND
  1868. end
  1869.  
  1870. function CFrameFromTopBack(at, top, back)
  1871. local right = top:Cross(back)
  1872. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  1873. end
  1874.  
  1875. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1876. function WACKYEFFECT(Table)
  1877. local TYPE = (Table.EffectType or "Sphere")
  1878. local SIZE = (Table.Size or VT(1,1,1))
  1879. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  1880. local TRANSPARENCY = (Table.Transparency or 0)
  1881. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  1882. local CFRAME = (Table.CFrame or Torso.CFrame)
  1883. local MOVEDIRECTION = (Table.MoveToPos or nil)
  1884. local ROTATION1 = (Table.RotationX or 0)
  1885. local ROTATION2 = (Table.RotationY or 0)
  1886. local ROTATION3 = (Table.RotationZ or 0)
  1887. local MATERIAL = (Table.Material or "Neon")
  1888. local COLOR = (Table.Color or C3(1,1,1))
  1889. local TIME = (Table.Time or 45)
  1890. local SOUNDID = (Table.SoundID or nil)
  1891. local SOUNDPITCH = (Table.SoundPitch or nil)
  1892. local SOUNDVOLUME = (Table.SoundVolume or nil)
  1893. coroutine.resume(coroutine.create(function()
  1894. local PLAYSSOUND = false
  1895. local SOUND = nil
  1896. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  1897. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  1898. PLAYSSOUND = true
  1899. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  1900. end
  1901. EFFECT.Color = COLOR
  1902. local MSH = nil
  1903. if TYPE == "Sphere" then
  1904. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  1905. elseif TYPE == "Block" or TYPE == "Box" then
  1906. MSH = IT("BlockMesh",EFFECT)
  1907. MSH.Scale = SIZE
  1908. elseif TYPE == "Wave" then
  1909. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  1910. elseif TYPE == "Ring" then
  1911. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  1912. elseif TYPE == "Slash" then
  1913. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1914. elseif TYPE == "Round Slash" then
  1915. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1916. elseif TYPE == "Swirl" then
  1917. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  1918. elseif TYPE == "Skull" then
  1919. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  1920. elseif TYPE == "Crystal" then
  1921. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  1922. end
  1923. if MSH ~= nil then
  1924. local MOVESPEED = nil
  1925. if MOVEDIRECTION ~= nil then
  1926. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  1927. end
  1928. local GROWTH = SIZE - ENDSIZE
  1929. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  1930. if TYPE == "Block" then
  1931. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1932. else
  1933. EFFECT.CFrame = CFRAME
  1934. end
  1935. for LOOP = 1, TIME+1 do
  1936. Swait()
  1937. MSH.Scale = MSH.Scale - GROWTH/TIME
  1938. if TYPE == "Wave" then
  1939. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  1940. end
  1941. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  1942. if TYPE == "Block" then
  1943. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1944. else
  1945. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  1946. end
  1947. if MOVEDIRECTION ~= nil then
  1948. local ORI = EFFECT.Orientation
  1949. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  1950. EFFECT.Orientation = ORI
  1951. end
  1952. end
  1953. if PLAYSSOUND == false then
  1954. EFFECT:remove()
  1955. else
  1956. repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
  1957. EFFECT:remove()
  1958. end
  1959. else
  1960. if PLAYSSOUND == false then
  1961. EFFECT:remove()
  1962. else
  1963. repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
  1964. EFFECT:remove()
  1965. end
  1966. end
  1967. end))
  1968. end
  1969.  
  1970. function MakeForm(PART,TYPE)
  1971. if TYPE == "Cyl" then
  1972. local MSH = IT("CylinderMesh",PART)
  1973. elseif TYPE == "Ball" then
  1974. local MSH = IT("SpecialMesh",PART)
  1975. MSH.MeshType = "Sphere"
  1976. elseif TYPE == "Wedge" then
  1977. local MSH = IT("SpecialMesh",PART)
  1978. MSH.MeshType = "Wedge"
  1979. end
  1980. end
  1981.  
  1982. Debris = game:GetService("Debris")
  1983.  
  1984. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  1985. local DIRECTION = CF(StartPos,EndPos).lookVector
  1986. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  1987. end
  1988.  
  1989. local EyeSizes={
  1990. NumberSequenceKeypoint.new(0,1,0),
  1991. NumberSequenceKeypoint.new(1,0,0)
  1992. }
  1993. local EyeTrans={
  1994. NumberSequenceKeypoint.new(0,0.8,0),
  1995. NumberSequenceKeypoint.new(1,1,0)
  1996. }
  1997. local PE=Instance.new("ParticleEmitter",nil)
  1998. PE.LightEmission=.8
  1999. PE.Color = ColorSequence.new(BRICKC("Really red").Color)
  2000. PE.Size=NumberSequence.new(EyeSizes)
  2001. PE.Transparency=NumberSequence.new(EyeTrans)
  2002. PE.Lifetime=NumberRange.new(0.35,1.5)
  2003. PE.Rotation=NumberRange.new(0,360)
  2004. PE.Rate=999
  2005. PE.VelocitySpread = 10000
  2006. PE.Acceleration = Vector3.new(0,0,0)
  2007. PE.Drag = 5
  2008. PE.Speed = NumberRange.new(0,0,0)
  2009. PE.Texture="http://www.roblox.com/asset/?id=1351966707"
  2010. PE.ZOffset = -0
  2011. PE.Name = "PE"
  2012. PE.Enabled = false
  2013.  
  2014. function particles(art)
  2015. local PARTICLES = PE:Clone()
  2016. PARTICLES.Parent = art
  2017. end
  2018.  
  2019. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  2020. if FLOOR ~= nil then
  2021. coroutine.resume(coroutine.create(function()
  2022. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
  2023. PART.CFrame = CF(POSITION)
  2024. for i = 1, 45 do
  2025. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  2026. RingPiece.Material = FLOOR.Material
  2027. RingPiece.Color = FLOOR.Color
  2028. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  2029. Debris:AddItem(RingPiece,SWAIT)
  2030. end
  2031. PART:remove()
  2032. end))
  2033. end
  2034. end
  2035.  
  2036. function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH)
  2037. if FLOOR ~= nil then
  2038. for i = 1, AMOUNT do
  2039. local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false)
  2040. DEBREE.Material = FLOOR.Material
  2041. DEBREE.Color = FLOOR.Color
  2042. DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  2043. DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH))
  2044. coroutine.resume(coroutine.create(function()
  2045. Swait(15)
  2046. DEBREE.Parent = workspace
  2047. DEBREE.CanCollide = true
  2048. Debris:AddItem(DEBREE,SWAIT)
  2049. end))
  2050. end
  2051. end
  2052. end
  2053.  
  2054. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  2055. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  2056. local mesh = IT("SpecialMesh",wave)
  2057. mesh.MeshType = "Sphere"
  2058. mesh.Scale = SIZE
  2059. mesh.Offset = VT(0,0,0)
  2060. wave.CFrame = CFRAME
  2061. coroutine.resume(coroutine.create(function(PART)
  2062. for i = 1, WAIT do
  2063. Swait()
  2064. mesh.Scale = mesh.Scale + GROW
  2065. wave.Transparency = wave.Transparency + (1/WAIT)
  2066. if wave.Transparency > 0.99 then
  2067. wave:remove()
  2068. end
  2069. end
  2070. end))
  2071. end
  2072.  
  2073.  
  2074. bosschatfunc("Hi..",MAINRUINCOLOR.Color,1)
  2075.  
  2076. --//=================================\\
  2077. --|| WEAPON CREATION
  2078. --\\=================================//
  2079.  
  2080. function chatfunc(text)
  2081. local chat = coroutine.wrap(function()
  2082. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  2083. Character:FindFirstChild("TalkingBillBoard"):destroy()
  2084. end
  2085. local Bill = Instance.new("BillboardGui",Character)
  2086. Bill.Size = UDim2.new(0,100,0,40)
  2087. Bill.StudsOffset = Vector3.new(0,3,0)
  2088. Bill.Adornee = Character.Head
  2089. Bill.Name = "TalkingBillBoard"
  2090. local Hehe = Instance.new("TextLabel",Bill)
  2091. Hehe.BackgroundTransparency = 1
  2092. Hehe.BorderSizePixel = 0
  2093. Hehe.Text = ""
  2094. Hehe.Font = "Fantasy"
  2095. Hehe.TextSize = 40
  2096. Hehe.TextStrokeTransparency = 0
  2097. Hehe.Size = UDim2.new(1,0,0.5,0)
  2098. coroutine.resume(coroutine.create(function()
  2099. while Hehe ~= nil do
  2100. wait()
  2101. Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  2102. Hehe.Rotation = math.random(-5,5)
  2103. Hehe.TextColor3 = Color3.new(27/255,42/255,53/255)
  2104. Hehe.TextStrokeColor3 = Color3.new(0,0,0)
  2105. end
  2106. end))
  2107. for i = 1,string.len(text),1 do
  2108. wait()
  2109. Hehe.Text = string.sub(text,1,i)
  2110. end
  2111. wait(1)--Re[math.random(1, 93)]
  2112. for i = 0, 1, .025 do
  2113. wait()
  2114. Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  2115. Hehe.TextStrokeTransparency = i
  2116. Hehe.TextTransparency = i
  2117. end
  2118. Bill:Destroy()
  2119. end)
  2120. chat()
  2121. end
  2122.  
  2123. function onChatted(msg)
  2124. chatfunc(msg)
  2125. end
  2126.  
  2127. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Hood", VT(1,1,1),false)
  2128. PRT.Color = C3(0,0,0)
  2129. local HoodWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.2,0), CF(0, 0, 0))
  2130. CreateMesh("SpecialMesh", PRT, "FileMesh", "76062497", "", VT(1,1,1)*1.05, VT(0,0,0))
  2131. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Deep orange", "Scarf", VT(1,1,1),false)
  2132. PRT.Color = C3(0/255,0/255,255/255)
  2133. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PRT, CF(0.05,0.4,-0.05) * ANGLES(RAD(-3), RAD(0), RAD(0)), CF(0, 0, 0))
  2134. CreateMesh("SpecialMesh", PRT, "FileMesh", "99856331", "", VT(1.1,1,1.1), VT(0,0,0))
  2135. for i = 1, 16 do
  2136. local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/16.2, "Dark stone grey", "FaceGradient", VT(1.01,0.65,1.01),false)
  2137. FACE.Color = C3(0,0,0)
  2138. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  2139. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.45-(i-1)/25,0), CF(0, 0, 0))
  2140. end
  2141. local EYE = CreatePart(3, BALL, "Neon", 0, 0, "Navy blue", "Eyeball", VT(0.1,0.25,0.1),false)
  2142. MakeForm(EYE,"Ball")
  2143. EYE.Color = C3(0/255,0/255,255/255)
  2144. CreateWeldOrSnapOrMotor("Weld", BALL, Head, EYE, CF(0.15,0.26,-0.55), CF(0, 0, 0))
  2145. local EYE2 = CreatePart(3, BALL, "Neon", 0, 0, "Navy blue", "Eyeball", VT(0.1,0.25,0.1),false)
  2146. MakeForm(EYE2,"Ball")
  2147. EYE2.Color = C3(0/255,0/255,255/255)
  2148.  
  2149. CreateWeldOrSnapOrMotor("Weld", BALL, Head, EYE2, CF(-0.15,0.26,-0.55), CF(0, 0, 0))
  2150.  
  2151. local LASTPART = Head
  2152. for i = 1, 20 do
  2153. local MATH = (1-(i/25))
  2154. if LASTPART == Head then
  2155. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  2156. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(15), RAD(-15)), CF(0, 0, 0))
  2157. LASTPART = Horn
  2158. Horn.Color = C3((i*3-3)/0,0,0)
  2159. else
  2160. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  2161. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(-0.3), RAD(0)), CF(0, 0, 0))
  2162. LASTPART = Horn
  2163. Horn.Color = C3((i*3-3)/0,0,0)
  2164. end
  2165. end
  2166. local LASTPART = Head
  2167. for i = 1, 20 do
  2168. local MATH = (1-(i/25))
  2169. if LASTPART == Head then
  2170. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  2171. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(-15), RAD(15)), CF(0, 0, 0))
  2172. LASTPART = Horn
  2173. Horn.Color = C3((i*3-3)/0,0,0)
  2174. else
  2175. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  2176. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(0.3), RAD(0)), CF(0, 0, 0))
  2177. LASTPART = Horn
  2178. Horn.Color = C3((i*3-3)/0,0,0)
  2179. end
  2180. end
  2181.  
  2182. local Hair = CreatePart(3, Character, "Fabric", 0, 0, "Navy blue", "Hair", VT(1,1,1),false)
  2183. local HairWeld1 = CreateWeldOrSnapOrMotor("Weld", Hair, Head, Hair, CF(0,0.1,-0.25) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  2184. Hair.Color = C3(0/255,0/255,255/255)
  2185. CreateMesh("SpecialMesh", Hair, "FileMesh", "873651376", "", VT(0.025, 0.025, 0.02), VT(0,0,0))
  2186. local Hair2 = CreatePart(3, Character, "Fabric", 0, 0, "Navy blue", "Hair", VT(1,1,1),false)
  2187. local Hair2Weld2 = CreateWeldOrSnapOrMotor("Weld", Hair2, Head, Hair2, CF(0,0.2,-0.3) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  2188. Hair2.Color = C3(0/255,0/255,255/255)
  2189. CreateMesh("SpecialMesh", Hair2, "FileMesh", "873651376", "", VT(0.03, 0.015, 0.01), VT(0,0,-0.1))
  2190.  
  2191. local BODY = {}
  2192.  
  2193. for _, c in pairs(Character:GetDescendants()) do
  2194. if c:IsA("BasePart") and c.Name ~= "Handle" then
  2195. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  2196. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  2197. end
  2198. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  2199. elseif c:IsA("JointInstance") then
  2200. table.insert(BODY,{c,c.Parent,nil,nil,nil})
  2201. end
  2202. end
  2203.  
  2204. local Eye = CreatePart(3, XEYE, "Neon", 0, 0, "Really red", "Eye", VT(0.6,0.1,1)/2,false)
  2205. MakeForm(Eye,"Ball")
  2206. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
  2207. local Eye = CreatePart(3, XEYE, "Neon", 0, 0, "Really red", "Eye", VT(0.1,1,1)/2,false)
  2208. MakeForm(Eye,"Ball")
  2209. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
  2210. local Eye2 = CreatePart(3, XEYE, "Neon", 0, 0, "Really red", "Eyeball", VT(0.1,0.25,0.1),false)
  2211. MakeForm(Eye2,"Ball")
  2212. CreateWeldOrSnapOrMotor("Weld", XEYE, Head, Eye2, CF(-0.15,0.15,-0.55), CF(0, 0, 0))
  2213.  
  2214.  
  2215. XEYE.Parent = nil
  2216. BALL.Parent = Character
  2217.  
  2218. for e = 1, #BODY do
  2219. if BODY[e] ~= nil then
  2220. local STUFF = BODY[e]
  2221. local PART = STUFF[1]
  2222. local PARENT = STUFF[2]
  2223. local MATERIAL = STUFF[3]
  2224. local COLOR = STUFF[4]
  2225. local TRANSPARENCY = STUFF[5]
  2226. if PART.ClassName == "Part" and PART ~= RootPart then
  2227. PART.Material = MATERIAL
  2228. PART.Color = COLOR
  2229. PART.Transparency = TRANSPARENCY
  2230. end
  2231. PART.AncestryChanged:Connect(function()
  2232. PART.Parent = PARENT
  2233. end)
  2234. end
  2235. end
  2236.  
  2237. local SKILLTEXTCOLOR = C3(0,0,0)
  2238. local SKILLFONT = "Antique"
  2239. local SKILLTEXTSIZE = 7
  2240.  
  2241. function Blink()
  2242. coroutine.resume(coroutine.create(function()
  2243. if EYE ~= nil then
  2244. for i = 1, 5 do
  2245. Swait()
  2246. EYE.Mesh.Scale = EYE.Mesh.Scale - VT(0,0.2,0)
  2247. EYE2.Mesh.Scale = EYE.Mesh.Scale
  2248. end
  2249. for i = 1, 7 do
  2250. Swait()
  2251. EYE.Mesh.Scale = EYE.Mesh.Scale + VT(0,0.2,0)
  2252. EYE2.Mesh.Scale = EYE.Mesh.Scale
  2253. end
  2254. EYE.Mesh.Scale = VT(1,1,1)
  2255. EYE2.Mesh.Scale = EYE.Mesh.Scale
  2256. end
  2257. end))
  2258. end
  2259.  
  2260. function Blink2()
  2261. coroutine.resume(coroutine.create(function()
  2262. if Eye ~= nil then
  2263. for i = 1, 5 do
  2264. Swait()
  2265. Eye.Mesh.Scale = EYE.Mesh.Scale - VT(0,0.2,0)
  2266. Eye2.Mesh.Scale = EYE.Mesh.Scale
  2267. end
  2268. for i = 1, 7 do
  2269. Swait()
  2270. Eye.Mesh.Scale = EYE.Mesh.Scale + VT(0,0.2,0)
  2271. Eye2.Mesh.Scale = EYE.Mesh.Scale
  2272. end
  2273. Eye.Mesh.Scale = VT(1,1,1)
  2274. Eye2.Mesh.Scale = EYE.Mesh.Scale
  2275. end
  2276. end))
  2277. end
  2278.  
  2279.  
  2280.  
  2281. --//=================================\\
  2282. --|| DAMAGE FUNCTIONS
  2283. --\\=================================//
  2284.  
  2285. function StatLabel(CFRAME, TEXT, COLOR)
  2286. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  2287. STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
  2288. local BODYGYRO = IT("BodyGyro", STATPART)
  2289. game:GetService("Debris"):AddItem(STATPART ,5)
  2290. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  2291. BILLBOARDGUI.Adornee = STATPART
  2292. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  2293. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  2294. BILLBOARDGUI.AlwaysOnTop = false
  2295. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  2296. TEXTLABEL.BackgroundTransparency = 1
  2297. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  2298. TEXTLABEL.Text = TEXT
  2299. TEXTLABEL.Font = SKILLFONT
  2300. TEXTLABEL.FontSize="Size42"
  2301. TEXTLABEL.TextColor3 = COLOR
  2302. TEXTLABEL.TextStrokeTransparency = 0
  2303. TEXTLABEL.TextScaled = true
  2304. TEXTLABEL.TextWrapped = true
  2305. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  2306. for i = 1, 50 do
  2307. Swait()
  2308. STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
  2309. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50)
  2310. TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
  2311. end
  2312. THEPART.Parent = nil
  2313. end),STATPART, TEXTLABEL)
  2314. end
  2315.  
  2316. --//=================================\\
  2317. --|| DAMAGING
  2318. --\\=================================//
  2319.  
  2320. function KillChildren(v)
  2321. v:BreakJoints()
  2322. for _, c in pairs(v:GetChildren()) do
  2323. if c:IsA("BasePart") then
  2324. if c.Transparency < 1 then
  2325. if c:FindFirstChildOfClass("Decal") then
  2326. c:FindFirstChildOfClass("Decal"):remove()
  2327. end
  2328. particles(c)
  2329. c.PE.Enabled = true
  2330. c.Parent = Effects
  2331. c.CanCollide = false
  2332. c.Material = "Neon"
  2333. c.Color = C3(1,0,0)
  2334. c.Transparency = 1
  2335. local grav = Instance.new("BodyPosition",c)
  2336. grav.P = 20000
  2337. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  2338. grav.position = c.Position + VT(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5))
  2339. grav.Name = "GravityForce"
  2340. coroutine.resume(coroutine.create(function()
  2341. for i = 1, 20 do
  2342. Swait()
  2343. c.Transparency = c.Transparency + 1/20
  2344. end
  2345. c.PE.Enabled = false
  2346. Debris:AddItem(c,2)
  2347. end))
  2348. end
  2349. end
  2350. end
  2351. end
  2352.  
  2353. function ApplyAoE(POSITION,RANGE)
  2354. local CHILDREN = workspace:GetDescendants()
  2355. for index, CHILD in pairs(CHILDREN) do
  2356. if CHILD.ClassName == "Model" and CHILD ~= Character then
  2357. local LISTED = false
  2358. for LIST = 1, #WHITELIST do
  2359. if WHITELIST[LIST] ~= nil then
  2360. if CHILD.Name == WHITELIST[LIST] then
  2361. LISTED = true
  2362. end
  2363. end
  2364. end
  2365. if LISTED == false then
  2366. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2367. if HUM then
  2368. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2369. if TORSO then
  2370. if (TORSO.Position - POSITION).Magnitude <= RANGE+TORSO.Size.Magnitude then
  2371. KillChildren(CHILD)
  2372. end
  2373. end
  2374. end
  2375. end
  2376. end
  2377. end
  2378. end
  2379.  
  2380. function ApplyDamage(Humanoid,Damage,TorsoPart)
  2381. local defence = Instance.new("BoolValue",Humanoid.Parent)
  2382. defence.Name = ("HitBy"..Player.Name)
  2383. game:GetService("Debris"):AddItem(defence, 0.001)
  2384. Damage = Damage * DAMAGEMULTIPLIER
  2385. if Humanoid.Health ~= 0 then
  2386. local CritChance = MRANDOM(1,100)
  2387. if Damage > Humanoid.Health then
  2388. Damage = math.ceil(Humanoid.Health)
  2389. if Damage == 0 then
  2390. Damage = 0.1
  2391. end
  2392. end
  2393. Humanoid.Health = Humanoid.Health - Damage
  2394. end
  2395. end
  2396.  
  2397. function ApplyAoE2(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  2398. local CHILDREN = workspace:GetDescendants()
  2399. for index, CHILD in pairs(CHILDREN) do
  2400. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  2401. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2402. if HUM then
  2403. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2404. if TORSO then
  2405. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  2406. if INSTAKILL == true then
  2407. CHILD:BreakJoints()
  2408. else
  2409. local DMG = MRANDOM(MINDMG,MAXDMG)
  2410. ApplyDamage(HUM,DMG,TORSO)
  2411. end
  2412. if FLING > 0 then
  2413. for _, c in pairs(CHILD:GetChildren()) do
  2414. if c:IsA("BasePart") then
  2415. local bv = Instance.new("BodyVelocity")
  2416. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2417. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  2418. bv.Parent = c
  2419. Debris:AddItem(bv,0.05)
  2420. end
  2421. end
  2422. end
  2423. end
  2424. end
  2425. end
  2426. end
  2427. end
  2428. end
  2429.  
  2430. --//=================================\\
  2431. --|| MODE SWITCHING
  2432. --\\=================================//
  2433.  
  2434. function ResetMode()
  2435. ATTACK = true
  2436. Rooted = true
  2437. BALL.Parent = Character
  2438. XEYE.Parent = nil
  2439. SONG = 561833161
  2440. PITCH = 1
  2441. VOLUME = 3
  2442. sick.TimePosition = 7
  2443. FACE = 176217464
  2444. Speed = 13
  2445. text.Text = "Lunar"
  2446. TEXTCOLOR = C3(0, 0, 1)
  2447. EYE.Color = C3(0/255,0/255,255/255)
  2448. EYE2.Color = C3(0/255,0/255,255/255)
  2449. Hair.Color = C3(0/255,0/255,255/255)
  2450. Hair2.Color = C3(0/255,0/255,255/255)
  2451. PRT.Color = C3(0/255,0/255,255/255)
  2452. MAINRUINCOLOR = BrickColor.new("Navy blue")
  2453. SECONDRUINCOLOR = BrickColor.new("Navy blue")
  2454. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2455. bosschatfunc("I'm bored..",MAINRUINCOLOR.Color,1)
  2456. MODE = "Lunar"
  2457. ned.Text = "Lunar"
  2458. ATTACK = false
  2459. Rooted = false
  2460. end
  2461.  
  2462. function SolarForm()
  2463. ATTACK = true
  2464. Rooted = true
  2465. BALL.Parent = Character
  2466. XEYE.Parent = nil
  2467. SONG = 1259692095
  2468. PITCH = 1
  2469. VOLUME = 4
  2470. sick.TimePosition = 0
  2471. FACE = 404306534
  2472. Speed = 16
  2473. text.Text = "Solar"
  2474. TEXTCOLOR = C3(215/255,147/255,0/255)
  2475. PRT.Color = C3(215/255,147/255,0/255)
  2476. EYE.Color = C3(215/255,147/255,0/255)
  2477. EYE2.Color = C3(143/255,98/255,0/255)
  2478. Hair.Color = C3(215/255,147/255,0/255)
  2479. Hair2.Color = C3(171/255,117/255,0/255)
  2480. MAINRUINCOLOR = BrickColor.new("Neon orange")
  2481. SECONDRUINCOLOR = BrickColor.new("Neon orange")
  2482. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2483. MODE = "Solar"
  2484. ned.Text = "Solar"
  2485. ATTACK = false
  2486. Rooted = false
  2487. end
  2488.  
  2489. function SuperiorForm()
  2490. ATTACK = true
  2491. Rooted = true
  2492. BALL.Parent = Character
  2493. XEYE.Parent = nil
  2494. SONG = 1873219898
  2495. PITCH = 1
  2496. VOLUME = 4
  2497. sick.TimePosition = 0.01
  2498. FACE = 404306534
  2499. Speed = 25
  2500. text.Text = "Superior"
  2501. TEXTCOLOR = C3(107/255,0/255,0/255)
  2502. PRT.Color = C3(117/255,0/255,0/255)
  2503. EYE.Color = C3(255/255,0/255,0/255)
  2504. EYE2.Color = C3(255/255,0/255,0/255)
  2505. Hair.Color = C3(151/255,0/255,0/255)
  2506. Hair2.Color = C3(151/255,0/255,0/255)
  2507. MAINRUINCOLOR = BrickColor.new("Really black")
  2508. SECONDRUINCOLOR = BrickColor.new("Really red")
  2509. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2510. MODE = "Superior"
  2511. ned.Text = "Superior"
  2512. ATTACK = false
  2513. Rooted = false
  2514. end
  2515.  
  2516. function BlackWhiteForm()
  2517. ATTACK = true
  2518. Rooted = true
  2519. XEYE.Parent = nil
  2520. BALL.Parent = Character
  2521. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25, Character)
  2522. text.Text = " "
  2523. for i = 0, 1, 0.1 / Animation_Speed do
  2524. Swait()
  2525. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.5, 1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2526. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2527. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2528. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2529. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2530. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2531. end
  2532. WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 0/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  2533. UNANCHOR = false
  2534. RootPart.Anchored = true
  2535. for i = 0, 2, 0.1 / Animation_Speed do
  2536. Swait()
  2537. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0.05 * COS(SINE / 12), 0, -10 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2538. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2539. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2540. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2541. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2542. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2543. end
  2544. for i = 0, 0.1, 0.1 / Animation_Speed do
  2545. Swait()
  2546. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2547. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2548. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2549. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2550. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2551. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2552. end
  2553. WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 255/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  2554. UNANCHOR = true
  2555. RootPart.Anchored = false
  2556. MODE = "90s"
  2557. SONG = 1166995642
  2558. PITCH = 1
  2559. VOLUME = 3.5
  2560. sick.TimePosition = 17.5
  2561. FACE = 2365263255
  2562. Speed = 16
  2563. text.Text = "90's"
  2564. ned.Text = "90's"
  2565. TEXTCOLOR = C3(255/255,255/255,255/255)
  2566. PRT.Color = C3(255/255,255/255,255/255)
  2567. EYE.Color = C3(95/255,95/255,95/255)
  2568. EYE2.Color = C3(95/255,95/255,95/255)
  2569. Hair.Color = C3(255/255,255/255,255/255)
  2570. Hair2.Color = C3(27/255,42/255,53/255)
  2571. MAINRUINCOLOR = BrickColor.new("Institutional white")
  2572. SECONDRUINCOLOR = BrickColor.new("Black")
  2573. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2574. ATTACK = false
  2575. Rooted = false
  2576. end
  2577.  
  2578. function EightyForm()
  2579. ATTACK = true
  2580. Rooted = true
  2581. XEYE.Parent = nil
  2582. BALL.Parent = Character
  2583. text.Text = " "
  2584. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25, Character)
  2585. for i = 0, 1, 0.1 / Animation_Speed do
  2586. Swait()
  2587. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2588. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2589. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2590. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2591. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2592. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2593. end
  2594. WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 0/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  2595. UNANCHOR = false
  2596. RootPart.Anchored = true
  2597. for i = 0, 2, 0.1 / Animation_Speed do
  2598. Swait()
  2599. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -11 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2600. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2601. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2602. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2603. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2604. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2605. end
  2606. for i = 0, 0.1, 0.1 / Animation_Speed do
  2607. Swait()
  2608. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2609. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2610. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2611. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2612. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2613. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2614. end
  2615. UNANCHOR = true
  2616. RootPart.Anchored = false
  2617. WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 255/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  2618. MODE = "80s"
  2619. text.Text = "80's"
  2620. ned.Text = "80's"
  2621. TEXTCOLOR = C3(27/255,42/255,53/255)
  2622. PRT.Color = C3(27/255,42/255,53/255)
  2623. EYE.Color = C3(95/255,95/255,95/255)
  2624. EYE2.Color = C3(95/255,95/255,95/255)
  2625. Hair.Color = C3(27/255,42/255,53/255)
  2626. Hair2.Color = C3(255/255,255/255,255/255)
  2627. MAINRUINCOLOR = BrickColor.new("Black")
  2628. SECONDRUINCOLOR = BrickColor.new("Institutional white")
  2629. FACE = 2365263255
  2630. SONG = 1141556798
  2631. PITCH = 1
  2632. VOLUME = 3.5
  2633. sick.TimePosition = 0.1
  2634. Speed = 16
  2635. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2636. UNANCHOR = true
  2637. RootPart.Anchored = false
  2638. ATTACK = false
  2639. Rooted = false
  2640. end
  2641.  
  2642. function BlackForm()
  2643. ATTACK = true
  2644. Rooted = true
  2645. BALL.Parent = Character
  2646. XEYE.Parent = nil
  2647. SONG = 1420353940
  2648. PITCH = 1
  2649. VOLUME = 2.5
  2650. sick.TimePosition = 0.5
  2651. text.Text = ""
  2652. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  2653. local POSITION = CF(HITPOS)*ANGLES(RAD(0),RAD(0),RAD(0))*CF(0,1,0).p
  2654. chatfunc("Riddle me this..")
  2655. BigBlack("Riddle me This.",MAINRUINCOLOR.Color,3)
  2656. for i=0, 4, 0.1 / Animation_Speed do
  2657. Swait()
  2658. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  2659. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2660. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(160), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2661. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(-40), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2662. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2663. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2664. end
  2665. BigBlack("Riddle me that.",MAINRUINCOLOR.Color,3)
  2666. chatfunc("Riddle me that..")
  2667. for i=0, 4, 0.1 / Animation_Speed do
  2668. Swait()
  2669. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  2670. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2671. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2672. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(160), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2673. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2674. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2675. end
  2676. BigBlack("Who's afraid of The Big Black?",MAINRUINCOLOR.Color,1.5)
  2677. chatfunc("Who's afraid of The Big Black?")
  2678. for i=0, 5, 0.1 / Animation_Speed do
  2679. Swait()
  2680. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.05 * COS(SINE / 30)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  2681. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 2.5 * SIN(SINE / 30)), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  2682. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 30), -0.5) * ANGLES(RAD(170), RAD(0), RAD(-40)) * RIGHTSHOULDERC0, 0.1 / Animation_Speed)
  2683. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 30), -0.5) * ANGLES(RAD(170), RAD(0), RAD(40)) * LEFTSHOULDERC0, 0.1 / Animation_Speed)
  2684. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.025 * COS(SINE / 30), -0.5) * ANGLES(RAD(15), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  2685. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 - 0.025 * COS(SINE / 30), -0.5) * ANGLES(RAD(15), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  2686. end
  2687. WACKYEFFECT({Time = 50 ,EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(75,75,75), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2688. WACKYEFFECT({Time = 150 ,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(90,90,90), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2689. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2690. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2691. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2692. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2693. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2694. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2695. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2696. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2697. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2698. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2699. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2700. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2701. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2702. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2703. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2704. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2705. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2706. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2707. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2708. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2709. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2710. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2711. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2712. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2713. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2714. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2715. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2716. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2717. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2718. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2719. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2720. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2721. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2722. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2723. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2724. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2725. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2726. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2727. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2728. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2729. CreateSound(206082327,Torso,3,1,false)
  2730. for i=0, 0.7, 0.1 / Animation_Speed do
  2731. Swait()
  2732. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.3 + 0.05 * COS(SINE / 30)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2733. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35 - 2.5 * SIN(SINE / 30)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2734. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1 - 0.1 * COS(SINE / 30), 0) * ANGLES(RAD(-20), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2735. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1 - 0.1 * COS(SINE / 30), 0) * ANGLES(RAD(-20), RAD(0), RAD(-40)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2736. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.025 * COS(SINE / 30), 0) * ANGLES(RAD(15), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2737. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.025 * COS(SINE / 30), 0) * ANGLES(RAD(15), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2738. end
  2739. MODE = "Black"
  2740. FACE = 148988280
  2741. Speed = 45
  2742. text.Text = "THE BIG BLACK"
  2743. ned.Text = "TBB"
  2744. TEXTCOLOR = C3(27/255,42/255,53/255)
  2745. PRT.Color = C3(27/255,42/255,53/255)
  2746. EYE.Color = C3(27/255,42/255,53/255)
  2747. EYE2.Color = C3(27/255,42/255,53/255)
  2748. Hair.Color = C3(27/255,42/255,53/255)
  2749. Hair2.Color = C3(27/255,42/255,53/255)
  2750. MAINRUINCOLOR = BrickColor.new("Black")
  2751. SECONDRUINCOLOR = BrickColor.new("Black")
  2752. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2753. ATTACK = false
  2754. Rooted = false
  2755. end
  2756.  
  2757. function LostForm()
  2758. ATTACK = true
  2759. Rooted = true
  2760. BALL.Parent = Character
  2761. XEYE.Parent = nil
  2762. SONG = 723652641
  2763. PITCH = 1
  2764. VOLUME = 3
  2765. sick.TimePosition = 0.5
  2766. FACE = 0
  2767. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  2768. local POSITION = CF(HITPOS)*ANGLES(RAD(0),RAD(0),RAD(0))*CF(0,1,0).p
  2769. CreateSound(136007472,Torso,5,1.2,false)
  2770. for i=0, 2.5, 0.1 / Animation_Speed do
  2771. Swait()
  2772. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2773. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2774. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1 + 0.75 * COS(SINE / 1) - 0.75 * COS(SINE / 1), 0.5 + 0.75 * COS(SINE / 1), -0.5) * ANGLES(RAD(155), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
  2775. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1 - 0.75 * COS(SINE / 1) + 0.75 * COS(SINE / 1), 0.5 - 0.75 * COS(SINE / 1), -0.5) * ANGLES(RAD(155), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.25 / Animation_Speed)
  2776. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(25), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2777. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(25), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2778. end
  2779. WACKYEFFECT({Time = 75 ,EffectType = "Sphere", Size = VT(75,75,75), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2780. WACKYEFFECT({Time = 50 ,EffectType = "Block", Size = VT(90,90,90), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2781. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2782. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2783. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2784. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2785. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2786. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2787. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2788. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2789. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2790. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2791. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2792. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2793. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2794. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2795. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2796. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2797. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2798. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2799. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2800. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2801. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2802. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2803. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2804. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2805. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2806. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2807. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2808. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2809. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2810. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2811. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2812. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2813. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2814. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2815. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2816. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2817. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2818. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2819. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2820. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2821. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2822. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2823. CreateSound(847061203,Torso,3,1,false)
  2824. CreateSound(239000203,Torso,3,1,false)
  2825. CreateSound(579687077,Torso,3,0.75,false)
  2826. MODE = "LostHope"
  2827. Speed = 12
  2828. text.Text = "The Lost"
  2829. ned.Text = "Lost"
  2830. TEXTCOLOR = C3(0/255,0/255,0/255)
  2831. PRT.Color = C3(0/255,0/255,0/255)
  2832. EYE.Color = C3(0/255,0/255,0/255)
  2833. EYE2.Color = C3(0/255,0/255,0/255)
  2834. Hair.Color = C3(0/255,0/255,0/255)
  2835. Hair2.Color = C3(0/255,0/255,0/255)
  2836. MAINRUINCOLOR = BrickColor.new("Really black")
  2837. SECONDRUINCOLOR = BrickColor.new("Really black")
  2838. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2839. for i=0, 1.5, 0.1 / Animation_Speed do
  2840. Swait()
  2841. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  2842. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2843. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2844. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2845. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-25), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2846. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-25), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2847. end
  2848. ATTACK = false
  2849. Rooted = false
  2850. end
  2851.  
  2852. function TerraForm()
  2853. ATTACK = true
  2854. Rooted = true
  2855. BALL.Parent = Character
  2856. XEYE.Parent = nil
  2857. SONG = 157460916
  2858. PITCH = 1
  2859. VOLUME = 3
  2860. sick.TimePosition = 0
  2861. FACE = 155195214
  2862. Speed = 27
  2863. MODE = "Hexa"
  2864. text.Text = "Terra"
  2865. ned.Text = "Terra"
  2866. TEXTCOLOR = C3(170/255,85/255,0/255)
  2867. PRT.Color = C3(86/255,66/255,54/255)
  2868. EYE.Color = C3(39/255,70/255,45/255)
  2869. EYE2.Color = C3(39/255,70/255,45/255)
  2870. Hair.Color = C3(39/255,70/255,45/255)
  2871. Hair2.Color = C3(39/255,70/255,45/255)
  2872. MAINRUINCOLOR = BrickColor.new("Dirt brown")
  2873. SECONDRUINCOLOR = BrickColor.new("Dirt brown")
  2874. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2875. ATTACK = false
  2876. Rooted = false
  2877. end
  2878.  
  2879. function RandomForm()
  2880. ATTACK = true
  2881. Rooted = true
  2882. XEYE.Parent = nil
  2883. BALL.Parent = Character
  2884. UNANCHOR = true
  2885. RootPart.Anchored = false
  2886. MODE = "Random"
  2887. SONG = 0
  2888. PITCH = 1
  2889. VOLUME = 3.5
  2890. sick.TimePosition = 0
  2891. FACE = 2365263255
  2892. Speed = 20
  2893. text.Text = "Randomizer"
  2894. ned.Text = "Randomizer"
  2895. TEXTCOLOR = BrickColor.Random().Color
  2896. PRT.Color = BrickColor.Random().Color
  2897. EYE.Color = BrickColor.Random().Color
  2898. EYE2.Color = BrickColor.Random().Color
  2899. Hair.Color = BrickColor.Random().Color
  2900. Hair2.Color = BrickColor.Random().Color
  2901. MAINRUINCOLOR = BrickColor.Random()
  2902. SECONDRUINCOLOR = BrickColor.Random()
  2903. RecolorThing(BrickColor.Random(),BrickColor.Random(),BrickColor.Random(),BrickColor.Random(),BrickColor.Random(),1,BrickColor.Random(),1,BrickColor.Random(),BrickColor.Random())
  2904. ATTACK = false
  2905. Rooted = false
  2906. end
  2907.  
  2908. function VantaForm()
  2909. ATTACK = true
  2910. Rooted = true
  2911. BALL.Parent = Character
  2912. XEYE.Parent = nil
  2913. SONG = 190845741
  2914. PITCH = 1
  2915. VOLUME = 6
  2916. sick.TimePosition = 12.5
  2917. wait(1)
  2918. for i=0, 2.5, 0.1 / Animation_Speed do
  2919. Swait()
  2920. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  2921. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.4 - 0.1 * COS(SINE / 12), -1) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2922. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  2923. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.1 - 0.1 * COS(SINE / 12), -0.5) * ANGLES(RAD(25), RAD(0), RAD(85)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2924. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.025 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2925. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2926. end
  2927. MODE = "Vanta"
  2928. WACKYEFFECT({Time = 30 ,EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(107/255,50/255,124/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2929. FACE = 404306534
  2930. Speed = 12
  2931. text.Text = "Vanta-X"
  2932. ned.Text = "Vanta-X"
  2933. TEXTCOLOR = C3(107/255,50/255,124/255)
  2934. PRT.Color = C3(107/255,50/255,124/255)
  2935. EYE.Color = C3(155/255,0/255,255/255)
  2936. EYE2.Color = C3(155/255,0/255,255/255)
  2937. Hair.Color = C3(80/255,0/255,180/255)
  2938. Hair2.Color = C3(50/255,0/255,150/255)
  2939. MAINRUINCOLOR = BrickColor.new("Royal purple")
  2940. SECONDRUINCOLOR = BrickColor.new("Dark indigo")
  2941. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2942. ATTACK = false
  2943. Rooted = false
  2944. end
  2945.  
  2946. function ChronoForm()
  2947. ATTACK = true
  2948. Rooted = true
  2949. BALL.Parent = Character
  2950. XEYE.Parent = nil
  2951. SONG = 432493949
  2952. PITCH = 1
  2953. VOLUME = 3
  2954. sick.TimePosition = 0
  2955. FACE = 2371494469
  2956. Speed = 16
  2957. MODE = "Time"
  2958. text.Text = "Chronos"
  2959. ned.Text = "Chronos"
  2960. TEXTCOLOR = C3(0/255,255/255,0/255)
  2961. PRT.Color = C3(0/255,155/255,0/255)
  2962. EYE.Color = C3(0/255,255/255,0/255)
  2963. EYE2.Color = C3(0/255,255/255,0/255)
  2964. Hair.Color = C3(239/255,184/255,56/255)
  2965. Hair2.Color = C3(245/255,205/255,48/255)
  2966. MODE = "Time"
  2967. MAINRUINCOLOR = BrickColor.new("Lime green")
  2968. SECONDRUINCOLOR = BrickColor.new("Lime green")
  2969. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2970. ATTACK = false
  2971. Rooted = false
  2972. end
  2973.  
  2974. function SenseForm()
  2975. ATTACK = true
  2976. Rooted = true
  2977. BALL.Parent = Character
  2978. XEYE.Parent = nil
  2979. SONG = 1497785701
  2980. PITCH = 1
  2981. VOLUME = 3
  2982. sick.TimePosition = 13.75
  2983. FACE = 2375008868
  2984. Speed = 13
  2985. MODE = "Sense"
  2986. text.TextColor3 = C3(255/255,255/255,255/255)
  2987. text.Text = "None-Sense"
  2988. ned.Text = "Non-Sense"
  2989. TEXTCOLOR = C3(255/255,255/255,255/255)
  2990. coroutine.resume(coroutine.create(function()
  2991. repeat
  2992. text.TextColor3 = C3(13/255,105/255,172/255)
  2993. Swait(5)
  2994. text.TextColor3 = C3(196/255,40/255,28/255)
  2995. Swait(5)
  2996. until MODE ~= "Sense"
  2997. text.TextColor3 = C3(27/255,42/255,53/255)
  2998. end))
  2999. PRT.Color = C3(13/255,105/255,172/255)
  3000. EYE.Color = C3(255/255,255/255,255/255)
  3001. EYE2.Color = C3(255/255,255/255,255/255)
  3002. Hair.Color = C3(196/255,40/255,28/255)
  3003. Hair2.Color = C3(196/255,40/255,28/255)
  3004. MAINRUINCOLOR = BrickColor.new("Bright red")
  3005. SECONDRUINCOLOR = BrickColor.new("Bright blue")
  3006. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  3007. ATTACK = false
  3008. Rooted = false
  3009. end
  3010.  
  3011. function SanityForm()
  3012. ATTACK = true
  3013. Rooted = true
  3014. BALL.Parent = Character
  3015. XEYE.Parent = nil
  3016. SONG = 2347469019
  3017. PITCH = 1
  3018. VOLUME = 3
  3019. sick.TimePosition = 0
  3020. FACE = 2375030229
  3021. Speed = 30
  3022. TEXTCOLOR = C3(0/255,0/255,0/255)
  3023. text.Text = "Sanity-Less"
  3024. coroutine.resume(coroutine.create(function()
  3025. repeat
  3026. ned.Text = "Sanity-Less"
  3027. PRT.Color = BrickColor.Random().Color
  3028. EYE.Color = BrickColor.Random().Color
  3029. EYE2.Color = BrickColor.Random().Color
  3030. Hair.Color = BrickColor.Random().Color
  3031. Hair2.Color = BrickColor.Random().Color
  3032. MAINRUINCOLOR = BrickColor.Random()
  3033. SECONDRUINCOLOR = BrickColor.Random()
  3034. text.TextColor3 = BrickColor.Random().Color
  3035. text.TextStrokeColor3 = BrickColor.Random().Color
  3036. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  3037. Swait(5)
  3038. until MODE ~= "Sanity"
  3039. text.TextColor3 = C3(27/255,42/255,53/255)
  3040. end))
  3041. TEXTCOLOR = C3(0/255,0/255,0/255)
  3042. PRT.Color = C3(99/255,95/255,98/255)
  3043. EYE.Color = C3(99/255,95/255,98/255)
  3044. EYE2.Color = C3(99/255,95/255,98/255)
  3045. Hair.Color = C3(99/255,95/255,98/255)
  3046. Hair2.Color = C3(99/255,95/255,98/255)
  3047. MODE = "Sanity"
  3048. ATTACK = false
  3049. Rooted = false
  3050. end
  3051.  
  3052. function FairyForm()
  3053. ATTACK = true
  3054. Rooted = true
  3055. BALL.Parent = Character
  3056. XEYE.Parent = nil
  3057. for i=0, 2, 0.1 / Animation_Speed do
  3058. Swait()
  3059. WACKYEFFECT({EffectType = "Block", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3060. WACKYEFFECT({EffectType = "Block", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3061. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  3062. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-30), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3063. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(40), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3064. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(40), RAD(0), RAD(-40)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3065. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3066. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3067. end
  3068. WACKYEFFECT({TIME = 30 ,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame*CF(0,0,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = 743499393, SoundPitch = 1.05, SoundVolume = 15})
  3069. MODE = "Fairy"
  3070. ned.Text = "Fairy"
  3071. TEXTCOLOR = C3(255/255,102/255,204/255)
  3072. PRT.Color = C3(98/255,37/255,209/255)
  3073. EYE.Color = C3(255/255,152/255,220/255)
  3074. EYE2.Color = C3(255/255,152/255,220/255)
  3075. Hair.Color = C3(170/255,0/255,170/255)
  3076. Hair2.Color = C3(170/255,0/255,170/255)
  3077. MAINRUINCOLOR = BrickColor.new("Carnation pink")
  3078. SECONDRUINCOLOR = BrickColor.new("Carnation pink")
  3079. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  3080. SONG = 228428389
  3081. PITCH = 1
  3082. VOLUME = 3
  3083. sick.TimePosition = 0.5
  3084. FACE = 21635489
  3085. Speed = 20
  3086. text.Text = "Fairy"
  3087. ATTACK = false
  3088. Rooted = false
  3089. end
  3090.  
  3091. function DevilForm()
  3092. ATTACK = true
  3093. Rooted = true
  3094. BALL.Parent = Character
  3095. XEYE.Parent = nil
  3096. for i=0, 1, 0.1 / Animation_Speed do
  3097. Swait()
  3098. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  3099. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  3100. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3101. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3102. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3103. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3104. end
  3105. CreateSound(363808674, Torso, 6, 1, false)
  3106. for i=0, 0.5, 0.1 / Animation_Speed do
  3107. Swait()
  3108. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  3109. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(25)), 1 / Animation_Speed)
  3110. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3, 0.5, 0) * ANGLES(RAD(-40), RAD(50), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3111. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3, 0.5, 0) * ANGLES(RAD(40), RAD(50), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3112. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3113. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3114. end
  3115. for i=0, 0.5, 0.1 / Animation_Speed do
  3116. Swait()
  3117. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  3118. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(-25)), 1 / Animation_Speed)
  3119. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3, 0.5, 0) * ANGLES(RAD(40), RAD(-50), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3120. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3, 0.5, 0) * ANGLES(RAD(-40), RAD(-50), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3121. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3122. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3123. end
  3124. CreateSound(363808674, Torso, 6, 1, false)
  3125. WACKYEFFECT({Time = 85, EffectType = "Block", Size = VT(0.55,0.55,0.55), Size2 = VT(55,55,55), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0, 0, 0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = 743499393, SoundPitch = 0.8, SoundVolume = 10})
  3126. for i=0, 0.5, 0.1 / Animation_Speed do
  3127. Swait()
  3128. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  3129. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  3130. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3131. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-40)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3132. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3133. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3134. end
  3135. MODE = "Devil"
  3136. ned.Text = "Devil"
  3137. SONG = 919231299
  3138. PITCH = 1
  3139. VOLUME = 3
  3140. sick.TimePosition = 15.2
  3141. FACE = 405705854
  3142. Speed = 20
  3143. text.Text = "Devil"
  3144. TEXTCOLOR = C3(127/255,0/255,0/255)
  3145. PRT.Color = C3(98/255,0/255,0/255)
  3146. EYE.Color = C3(255/255,0/255,0/255)
  3147. EYE2.Color = C3(255/255,0/255,0/255)
  3148. Hair.Color = C3(21/255,0/255,0/255)
  3149. Hair2.Color = C3(53/255,0/255,0/255)
  3150. MAINRUINCOLOR = BrickColor.new("Maroon")
  3151. SECONDRUINCOLOR = BrickColor.new("Bright red")
  3152. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  3153. ATTACK = false
  3154. Rooted = false
  3155. end
  3156.  
  3157. function PurgeForm()
  3158. ATTACK = true
  3159. Rooted = true
  3160. WACKYEFFECT({TIME = 30 ,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame*CF(0,0,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = 743499393, SoundPitch = 1.15, SoundVolume = 15})
  3161. MODE = "Purged"
  3162. XEYE.Parent = Character
  3163. BALL.Parent = nil
  3164. TEXTCOLOR = C3(39/255,70/255,45/255)
  3165. PRT.Color = C3(0/255,0/255,0/255)
  3166. EYE.Color = C3(0/255,0/255,0/255)
  3167. EYE2.Color = C3(0/255,0/255,0/255)
  3168. Hair.Color = C3(0/255,0/255,0/255)
  3169. Hair2.Color = C3(0/255,0/255,0/255)
  3170. MAINRUINCOLOR = BrickColor.new("Earth green")
  3171. SECONDRUINCOLOR = BrickColor.new("Earth green")
  3172. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  3173. SONG = 1103329236
  3174. PITCH = 1
  3175. VOLUME = 3
  3176. sick.TimePosition = 0
  3177. FACE = 2378683942
  3178. Speed = 20
  3179. text.Text = "The Purge"
  3180. ned.Text = "Purge"
  3181. for i=0, 1, 0.1 / Animation_Speed do
  3182. Swait()
  3183. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -1, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3184. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(-40)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3185. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3186. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3187. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  3188. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  3189. end
  3190. CreateSound(363808674, Head, 9999, 1, false)
  3191. for i=0, 0.2, 0.1 / Animation_Speed do
  3192. Swait()
  3193. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -1, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3194. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(-40)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3195. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3196. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3197. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  3198. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  3199. end
  3200. ATTACK = false
  3201. Rooted = false
  3202. end
  3203.  
  3204. function OriginsForm()
  3205. ATTACK = true
  3206. Rooted = true
  3207. MODE = "Origins"
  3208. SONG = 265913095
  3209. PITCH = 1
  3210. VOLUME = 3
  3211. sick.TimePosition = 17.5
  3212. FACE = 404306534
  3213. Speed = 19
  3214. text.Text = "The Origins"
  3215. ned.Text = "Origins"
  3216. TEXTCOLOR = C3(0/255,0/255,0/255)
  3217. PRT.Color = C3(215/255,147/255,0/255)
  3218. EYE.Color = C3(255/255,0/255,0/255)
  3219. EYE2.Color = C3(255/255,0/255,0/255)
  3220. Hair.Color = C3(0/255,0/255,255/255)
  3221. Hair2.Color = C3(0/255,0/255,255/255)
  3222. MAINRUINCOLOR = BrickColor.new("Navy blue")
  3223. SECONDRUINCOLOR = BrickColor.new("Neon orange")
  3224. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  3225. ATTACK = false
  3226. Rooted = false
  3227. end
  3228.  
  3229. --//=================================\\
  3230. --|| ATTACK FUNCTIONS AND STUFF
  3231. --\\=================================//
  3232. function CameraEnshaking(Length, Intensity)
  3233. coroutine.resume(coroutine.create(function()
  3234. local intensity = 1 * Intensity
  3235. local rotM = 0.01 * Intensity
  3236. for i = 0, Length, 0.1 do
  3237. Swait()
  3238. intensity = intensity - 0.05 * Intensity / Length
  3239. rotM = rotM - 5.0E-4 * Intensity / Length
  3240. Humanoid.CameraOffset = Vector3.new(RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)))
  3241. Cam.CFrame = Cam.CFrame * CF(RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity))) * EULER(RAD(MRANDOM(-intensity, intensity)) * rotM, RAD(MRANDOM(-intensity, intensity)) * rotM, RAD(MRANDOM(-intensity, intensity)) * rotM)
  3242. end
  3243. Humanoid.CameraOffset = Vector3.new(0, 0, 0)
  3244. end))
  3245. end
  3246.  
  3247. function ManualDamage(Humanoid,Damage,TorsoPart)
  3248. local defence = Instance.new("BoolValue",Humanoid.Parent)
  3249. defence.Name = ("HitBy"..Player.Name)
  3250. game:GetService("Debris"):AddItem(defence, 0.001)
  3251. Damage = Damage * DAMAGEMULTIPLIER
  3252. if Humanoid.Health ~= 0 then
  3253. local CritChance = MRANDOM(1,100)
  3254. if Damage > Humanoid.Health then
  3255. Damage = math.ceil(Humanoid.Health)
  3256. if Damage == 0 then
  3257. Damage = 0.1
  3258. end
  3259. end
  3260. Humanoid.Health = Humanoid.Health - Damage
  3261. end
  3262. end
  3263.  
  3264. function ManualAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  3265. local CHILDREN = workspace:GetDescendants()
  3266. for index, CHILD in pairs(CHILDREN) do
  3267. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  3268. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  3269. if HUM then
  3270. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  3271. if TORSO then
  3272. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  3273. if INSTAKILL == true then
  3274. CHILD:BreakJoints()
  3275. else
  3276. local DMG = MRANDOM(MINDMG,MAXDMG)
  3277. ManualDamage(HUM,DMG,TORSO)
  3278. end
  3279. if FLING > 0 then
  3280. for _, c in pairs(CHILD:GetChildren()) do
  3281. if c:IsA("BasePart") then
  3282. local bv = Instance.new("BodyVelocity")
  3283. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  3284. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  3285. bv.Parent = c
  3286. Debris:AddItem(bv,0.05)
  3287. end
  3288. end
  3289. end
  3290. end
  3291. end
  3292. end
  3293. end
  3294. end
  3295. end
  3296.  
  3297. function MeleeDMG(Humanoid,Damage)
  3298. Damage = Damage * DAMAGEMULTIPLIER
  3299. if Humanoid.Health < 2000 then
  3300. if Humanoid.Health - Damage > 0 then
  3301. Humanoid.Health = Humanoid.Health - Damage
  3302. else
  3303. Humanoid.Parent:BreakJoints()
  3304. end
  3305. else
  3306. Humanoid.Parent:BreakJoints()
  3307. end
  3308. end
  3309.  
  3310.  
  3311. function BasicCombo()
  3312. ATTACK = true
  3313. Rooted = false
  3314. EQUIPPED = true
  3315. local HIT2 = function()
  3316. local HITS2 = {}
  3317. local TOUCH2 = LeftArm.Touched:Connect(function(hit)
  3318. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3319. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3320. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3321. if TORSO and HUM.Health > 0 then
  3322. local PASS = true
  3323. for i = 1, #HITS2 do
  3324. if HITS2[i] == hit.Parent then
  3325. PASS = false
  3326. end
  3327. end
  3328. table.insert(HITS2,hit.Parent)
  3329. if PASS == true then
  3330. ManualDamage(HUM,MRANDOM(10,20),HUM.Torso)
  3331. end
  3332. end
  3333. end
  3334. end)
  3335. return TOUCH2
  3336. end
  3337. local HIT = function()
  3338. local HITS = {}
  3339. local TOUCH = RightArm.Touched:Connect(function(hit)
  3340. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3341. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3342. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3343. if TORSO and HUM.Health > 0 then
  3344. local PASS = true
  3345. for i = 1, #HITS do
  3346. if HITS[i] == hit.Parent then
  3347. PASS = false
  3348. end
  3349. end
  3350. table.insert(HITS,hit.Parent)
  3351. if PASS == true then
  3352. ManualDamage(HUM,MRANDOM(10,20),HUM.Torso)
  3353. end
  3354. end
  3355. end
  3356. end)
  3357. return TOUCH
  3358. end
  3359. if COMBO == 1 then
  3360. for i=0, 0.35, 0.1 / Animation_Speed do
  3361. Swait()
  3362. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  3363. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3364. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3365. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3366. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3367. end
  3368. CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3369. local TOUCHED = HIT()
  3370. for i=0, 0.5, 0.1 / Animation_Speed do
  3371. Swait()
  3372. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3373. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  3374. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.8, 0.5, -0.7) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3375. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3376. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3377. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3378. end
  3379. TOUCHED:Disconnect()
  3380. COMBO = 2
  3381. elseif COMBO == 2 then
  3382. for i=0, 0.35, 0.1 / Animation_Speed do
  3383. Swait()
  3384. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  3385. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3386. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3387. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3388. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3389. end
  3390. CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3391. local TOUCHED = HIT2()
  3392. for i=0, 0.5, 0.1 / Animation_Speed do
  3393. Swait()
  3394. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3395. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-55)), 1 / Animation_Speed)
  3396. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3397. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-105)) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3398. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3399. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3400. end
  3401. TOUCHED:Disconnect()
  3402. COMBO = 3
  3403. elseif COMBO == 3 then
  3404. for i=0, 0.35, 0.1 / Animation_Speed do
  3405. Swait()
  3406. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3407. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3408. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3409. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3410. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3411. end
  3412. CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3413. local TOUCHED = HIT2()
  3414. local TOUCHED2 = HIT()
  3415. for i=0, 0.5, 0.1 / Animation_Speed do
  3416. Swait()
  3417. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3418. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3419. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  3420. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3421. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3422. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3423. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3424. end
  3425. TOUCHED:Disconnect()
  3426. TOUCHED2:Disconnect()
  3427. COMBO = 4
  3428. elseif COMBO == 4 then
  3429. for i=0, 0.5, 0.1 / Animation_Speed do
  3430. Swait()
  3431. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  3432. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3433. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3434. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3435. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3436. end
  3437. WACKYEFFECT({Time = 40,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = 260435136, SoundPitch = 0.9, SoundVolume = 10})
  3438. WACKYEFFECT({Time = 80,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(12.5,12.5,12.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3439. CameraEnshaking(3,10)
  3440. ManualAoE(RootPart.Position,17.5,20,60,20,false)
  3441. for i=0, 0.5, 0.1 / Animation_Speed do
  3442. Swait()
  3443. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3444. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3445. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3446. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3447. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3448. end
  3449. COMBO = 1
  3450. end
  3451. coroutine.resume(coroutine.create(function()
  3452. for i = 1, 50 do
  3453. Swait()
  3454. if ATTACK == true then
  3455. break
  3456. end
  3457. end
  3458. if ATTACK == false then
  3459. COMBO = 1
  3460. end
  3461. end))
  3462. ATTACK = false
  3463. Rooted = false
  3464. EQUIPPED = false
  3465. end
  3466.  
  3467. function ColorfulCombo()
  3468. ATTACK = true
  3469. Rooted = false
  3470. EQUIPPED = true
  3471. local HIT2 = function()
  3472. local HITS2 = {}
  3473. local TOUCH2 = LeftArm.Touched:Connect(function(hit)
  3474. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3475. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3476. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3477. if TORSO and HUM.Health > 0 then
  3478. local PASS = true
  3479. for i = 1, #HITS2 do
  3480. if HITS2[i] == hit.Parent then
  3481. PASS = false
  3482. end
  3483. end
  3484. table.insert(HITS2,hit.Parent)
  3485. if PASS == true then
  3486. ManualDamage(HUM,MRANDOM(15,25),HUM.Torso)
  3487. end
  3488. end
  3489. end
  3490. end)
  3491. return TOUCH2
  3492. end
  3493. local HIT = function()
  3494. local HITS = {}
  3495. local TOUCH = RightArm.Touched:Connect(function(hit)
  3496. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3497. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3498. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3499. if TORSO and HUM.Health > 0 then
  3500. local PASS = true
  3501. for i = 1, #HITS do
  3502. if HITS[i] == hit.Parent then
  3503. PASS = false
  3504. end
  3505. end
  3506. table.insert(HITS,hit.Parent)
  3507. if PASS == true then
  3508. ManualDamage(HUM,MRANDOM(15,25),HUM.Torso)
  3509. end
  3510. end
  3511. end
  3512. end)
  3513. return TOUCH
  3514. end
  3515. if COMBO == 1 then
  3516. for i=0, 0.35, 0.1 / Animation_Speed do
  3517. Swait()
  3518. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  3519. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3520. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3521. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3522. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3523. end
  3524. CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3525. local TOUCHED = HIT()
  3526. for i=0, 0.5, 0.1 / Animation_Speed do
  3527. Swait()
  3528. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = MAINRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3529. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  3530. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.8, 0.5, -0.7) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3531. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3532. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3533. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3534. end
  3535. TOUCHED:Disconnect()
  3536. COMBO = 2
  3537. elseif COMBO == 2 then
  3538. for i=0, 0.35, 0.1 / Animation_Speed do
  3539. Swait()
  3540. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  3541. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3542. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3543. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3544. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3545. end
  3546. CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3547. local TOUCHED = HIT2()
  3548. for i=0, 0.5, 0.1 / Animation_Speed do
  3549. Swait()
  3550. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SECONDRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3551. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-55)), 1 / Animation_Speed)
  3552. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3553. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-105)) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3554. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3555. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3556. end
  3557. TOUCHED:Disconnect()
  3558. COMBO = 3
  3559. elseif COMBO == 3 then
  3560. for i=0, 0.35, 0.1 / Animation_Speed do
  3561. Swait()
  3562. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3563. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3564. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3565. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3566. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3567. end
  3568. CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3569. local TOUCHED = HIT2()
  3570. local TOUCHED2 = HIT()
  3571. for i=0, 0.5, 0.1 / Animation_Speed do
  3572. Swait()
  3573. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SECONDRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3574. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = MAINRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3575. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  3576. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3577. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3578. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3579. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3580. end
  3581. TOUCHED:Disconnect()
  3582. TOUCHED2:Disconnect()
  3583. COMBO = 4
  3584. elseif COMBO == 4 then
  3585. for i=0, 0.5, 0.1 / Animation_Speed do
  3586. Swait()
  3587. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  3588. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3589. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3590. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3591. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3592. end
  3593. WACKYEFFECT({Time = 40,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = 260435136, SoundPitch = 0.9, SoundVolume = 10})
  3594. WACKYEFFECT({Time = 80,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(12.5,12.5,12.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3595. CameraEnshaking(3,10)
  3596. ManualAoE(RootPart.Position,17.5,20,60,20,false)
  3597. for i=0, 0.5, 0.1 / Animation_Speed do
  3598. Swait()
  3599. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3600. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3601. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3602. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3603. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3604. end
  3605. COMBO = 1
  3606. end
  3607. coroutine.resume(coroutine.create(function()
  3608. for i = 1, 50 do
  3609. Swait()
  3610. if ATTACK == true then
  3611. break
  3612. end
  3613. end
  3614. if ATTACK == false then
  3615. COMBO = 1
  3616. end
  3617. end))
  3618. ATTACK = false
  3619. Rooted = false
  3620. EQUIPPED = false
  3621. end
  3622.  
  3623. function PurgeCombo()
  3624. ATTACK = true
  3625. Rooted = false
  3626. EQUIPPED = true
  3627. local HIT2 = function()
  3628. local HITS2 = {}
  3629. local TOUCH2 = LeftArm.Touched:Connect(function(hit)
  3630. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3631. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3632. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3633. if TORSO and HUM.Health > 0 then
  3634. local PASS = true
  3635. for i = 1, #HITS2 do
  3636. if HITS2[i] == hit.Parent then
  3637. PASS = false
  3638. end
  3639. end
  3640. table.insert(HITS2,hit.Parent)
  3641. if PASS == true then
  3642. ManualDamage(HUM,MRANDOM(5,10),HUM.Torso)
  3643. end
  3644. end
  3645. end
  3646. end)
  3647. return TOUCH2
  3648. end
  3649. local HIT = function()
  3650. local HITS = {}
  3651. local TOUCH = RightLeg.Touched:Connect(function(hit)
  3652. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3653. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3654. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3655. if TORSO and HUM.Health > 0 then
  3656. local PASS = true
  3657. for i = 1, #HITS do
  3658. if HITS[i] == hit.Parent then
  3659. PASS = false
  3660. end
  3661. end
  3662. table.insert(HITS,hit.Parent)
  3663. if PASS == true then
  3664. ManualDamage(HUM,MRANDOM(10,15),HUM.Torso)
  3665. end
  3666. end
  3667. end
  3668. end)
  3669. return TOUCH
  3670. end
  3671. local HIT3 = function()
  3672. local HITS3 = {}
  3673. local TOUCH3 = LeftLeg.Touched:Connect(function(hit)
  3674. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3675. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3676. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3677. if TORSO and HUM.Health > 0 then
  3678. local PASS = true
  3679. for i = 1, #HITS3 do
  3680. if HITS3[i] == hit.Parent then
  3681. PASS = false
  3682. end
  3683. end
  3684. table.insert(HITS3,hit.Parent)
  3685. if PASS == true then
  3686. ManualDamage(HUM,MRANDOM(15,20),HUM.Torso)
  3687. end
  3688. end
  3689. end
  3690. end)
  3691. return TOUCH3
  3692. end
  3693. if COMBO == 1 then
  3694. for i=0, 0.35, 0.1 / Animation_Speed do
  3695. Swait()
  3696. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  3697. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3698. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(-25)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3699. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(15), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3700. end
  3701. CreateSound(1489705211,RightLeg,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3702. local TOUCHED = HIT()
  3703. for i=0, 0.5, 0.1 / Animation_Speed do
  3704. Swait()
  3705. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3706. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  3707. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3708. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(85)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3709. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-20), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3710. end
  3711. TOUCHED:Disconnect()
  3712. COMBO = 2
  3713. elseif COMBO == 2 then
  3714. for i=0, 0.35, 0.1 / Animation_Speed do
  3715. Swait()
  3716. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  3717. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3718. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3719. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3720. end
  3721. CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3722. local TOUCHED = HIT2()
  3723. for i=0, 0.5, 0.1 / Animation_Speed do
  3724. Swait()
  3725. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3726. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-55)), 1 / Animation_Speed)
  3727. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-105)) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3728. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3729. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3730. end
  3731. TOUCHED:Disconnect()
  3732. COMBO = 3
  3733. elseif COMBO == 3 then
  3734. for i=0, 0.2, 0.1 / Animation_Speed do
  3735. Swait()
  3736. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3737. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3738. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.25) * ANGLES(RAD(-5), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3739. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.25) * ANGLES(RAD(-5), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3740. end
  3741. CreateSound(1489705211,LeftLeg,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3742. local TOUCHED = HIT3()
  3743. for i=0, 0.5, 0.1 / Animation_Speed do
  3744. Swait()
  3745. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3746. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.5) * ANGLES(RAD(-40), RAD(0), RAD(0)), 0.85 / Animation_Speed)
  3747. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3748. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0.05) * ANGLES(RAD(-30), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3749. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.2) * ANGLES(RAD(60), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3750. end
  3751. TOUCHED:Disconnect()
  3752. COMBO = 4
  3753. elseif COMBO == 4 then
  3754. Rooted = true
  3755. for i=0, 0.5, 0.1 / Animation_Speed do
  3756. Swait()
  3757. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3758. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3759. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3760. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3761. end
  3762. for i=0, 0.1, 0.1 / Animation_Speed do
  3763. Swait()
  3764. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  3765. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3766. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.05, -0.5) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3767. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3768. end
  3769. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  3770. WACKYEFFECT({Time = 40,EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = 260435136, SoundPitch = 0.7, SoundVolume = 10})
  3771. WACKYEFFECT({Time = 80,EffectType = "Sphere", Size = VT(0,0.55,0), Size2 = VT(30,0.55,30), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3772. CameraEnshaking(3,10)
  3773. ManualAoE(HITPOS,15,20,45,75,false)
  3774. for i=0, 0.5, 0.1 / Animation_Speed do
  3775. Swait()
  3776. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 3 / Animation_Speed)
  3777. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  3778. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.05, -0.5) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  3779. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  3780. end
  3781. Rooted = false
  3782. COMBO = 1
  3783. end
  3784. coroutine.resume(coroutine.create(function()
  3785. for i = 1, 50 do
  3786. Swait()
  3787. if ATTACK == true then
  3788. break
  3789. end
  3790. end
  3791. if ATTACK == false then
  3792. COMBO = 1
  3793. end
  3794. end))
  3795. ATTACK = false
  3796. Rooted = false
  3797. EQUIPPED = false
  3798. end
  3799.  
  3800. function FlyingCombo()
  3801. ATTACK = true
  3802. Rooted = false
  3803. EQUIPPED = true
  3804. local HIT2 = function()
  3805. local HITS2 = {}
  3806. local TOUCH2 = LeftArm.Touched:Connect(function(hit)
  3807. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3808. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3809. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3810. if TORSO and HUM.Health > 0 then
  3811. local PASS = true
  3812. for i = 1, #HITS2 do
  3813. if HITS2[i] == hit.Parent then
  3814. PASS = false
  3815. end
  3816. end
  3817. table.insert(HITS2,hit.Parent)
  3818. if PASS == true then
  3819. ManualDamage(HUM,MRANDOM(15,20),HUM.Torso)
  3820. end
  3821. end
  3822. end
  3823. end)
  3824. return TOUCH2
  3825. end
  3826. local HIT = function()
  3827. local HITS = {}
  3828. local TOUCH = RightArm.Touched:Connect(function(hit)
  3829. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3830. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3831. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3832. if TORSO and HUM.Health > 0 then
  3833. local PASS = true
  3834. for i = 1, #HITS do
  3835. if HITS[i] == hit.Parent then
  3836. PASS = false
  3837. end
  3838. end
  3839. table.insert(HITS,hit.Parent)
  3840. if PASS == true then
  3841. ManualDamage(HUM,MRANDOM(15,20),HUM.Torso)
  3842. end
  3843. end
  3844. end
  3845. end)
  3846. return TOUCH
  3847. end
  3848. local HIT3 = function()
  3849. local HITS3 = {}
  3850. local TOUCH3 = RightLeg.Touched:Connect(function(hit)
  3851. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3852. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3853. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3854. if TORSO and HUM.Health > 0 then
  3855. local PASS = true
  3856. for i = 1, #HITS3 do
  3857. if HITS3[i] == hit.Parent then
  3858. PASS = false
  3859. end
  3860. end
  3861. table.insert(HITS3,hit.Parent)
  3862. if PASS == true then
  3863. ManualDamage(HUM,MRANDOM(10,15),HUM.Torso)
  3864. end
  3865. end
  3866. end
  3867. end)
  3868. return TOUCH3
  3869. end
  3870. local HIT4 = function()
  3871. local HITS4 = {}
  3872. local TOUCH4 = LeftLeg.Touched:Connect(function(hit)
  3873. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3874. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3875. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3876. if TORSO and HUM.Health > 0 then
  3877. local PASS = true
  3878. for i = 1, #HITS4 do
  3879. if HITS4[i] == hit.Parent then
  3880. PASS = false
  3881. end
  3882. end
  3883. table.insert(HITS4,hit.Parent)
  3884. if PASS == true then
  3885. ManualDamage(HUM,MRANDOM(10,15),HUM.Torso)
  3886. end
  3887. end
  3888. end
  3889. end)
  3890. return TOUCH4
  3891. end
  3892. if COMBO == 1 then
  3893. for i=0, 0.3, 0.1 / Animation_Speed do
  3894. Swait()
  3895. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  3896. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3897. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(-89)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3898. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(89)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3899. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3900. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3901. end
  3902. CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3903. local TOUCHED2 = HIT4()
  3904. local TOUCHED = HIT3()
  3905. for i=0, 0.075, 0.1 / Animation_Speed do
  3906. Swait()
  3907. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3908. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3909. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-30), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3910. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3911. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3912. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3913. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3914. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3915. end
  3916. for i=0, 0.075, 0.1 / Animation_Speed do
  3917. Swait()
  3918. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3919. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3920. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-60), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3921. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3922. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3923. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3924. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3925. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3926. end
  3927. for i=0, 0.075, 0.1 / Animation_Speed do
  3928. Swait()
  3929. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3930. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3931. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-90), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3932. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3933. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3934. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3935. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3936. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3937. end
  3938. for i=0, 0.075, 0.1 / Animation_Speed do
  3939. Swait()
  3940. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3941. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3942. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-120), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3943. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3944. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3945. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3946. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3947. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3948. end
  3949. for i=0, 0.075, 0.1 / Animation_Speed do
  3950. Swait()
  3951. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3952. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3953. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-150), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3954. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3955. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3956. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3957. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3958. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3959. end
  3960. for i=0, 0.075, 0.1 / Animation_Speed do
  3961. Swait()
  3962. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3963. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3964. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-180), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3965. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3966. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3967. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3968. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3969. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3970. end
  3971. for i=0, 0.075, 0.1 / Animation_Speed do
  3972. Swait()
  3973. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3974. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3975. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-210), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3976. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3977. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3978. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3979. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3980. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3981. end
  3982. for i=0, 0.075, 0.1 / Animation_Speed do
  3983. Swait()
  3984. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3985. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3986. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-240), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3987. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3988. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3989. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3990. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3991. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3992. end
  3993. TOUCHED:Disconnect()
  3994. TOUCHED2:Disconnect()
  3995. COMBO = 2
  3996. elseif COMBO == 2 then
  3997. for i=0, 0.3, 0.1 / Animation_Speed do
  3998. Swait()
  3999. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  4000. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4001. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(-89)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4002. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(89)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4003. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4004. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4005. end
  4006. CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  4007. local TOUCHED2 = HIT4()
  4008. local TOUCHED = HIT3()
  4009. for i=0, 0.075, 0.1 / Animation_Speed do
  4010. Swait()
  4011. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4012. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4013. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(30), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  4014. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4015. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4016. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4017. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4018. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4019. end
  4020. for i=0, 0.075, 0.1 / Animation_Speed do
  4021. Swait()
  4022. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4023. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4024. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(60), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  4025. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4026. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4027. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4028. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4029. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4030. end
  4031. for i=0, 0.075, 0.1 / Animation_Speed do
  4032. Swait()
  4033. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4034. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4035. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  4036. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4037. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4038. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4039. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4040. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4041. end
  4042. for i=0, 0.075, 0.1 / Animation_Speed do
  4043. Swait()
  4044. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4045. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4046. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(120), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  4047. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4048. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4049. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4050. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4051. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4052. end
  4053. for i=0, 0.075, 0.1 / Animation_Speed do
  4054. Swait()
  4055. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4056. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4057. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(150), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  4058. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4059. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4060. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4061. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4062. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4063. end
  4064. for i=0, 0.075, 0.1 / Animation_Speed do
  4065. Swait()
  4066. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4067. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4068. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(180), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  4069. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4070. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4071. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4072. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4073. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4074. end
  4075. for i=0, 0.075, 0.1 / Animation_Speed do
  4076. Swait()
  4077. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4078. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4079. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(210), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  4080. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4081. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4082. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4083. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4084. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4085. end
  4086. for i=0, 0.075, 0.1 / Animation_Speed do
  4087. Swait()
  4088. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4089. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4090. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(240), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  4091. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4092. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4093. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4094. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4095. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4096. end
  4097. for i=0, 0.075, 0.1 / Animation_Speed do
  4098. Swait()
  4099. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4100. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4101. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(270), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  4102. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4103. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4104. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4105. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4106. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4107. end
  4108. TOUCHED:Disconnect()
  4109. TOUCHED2:Disconnect()
  4110. COMBO = 3
  4111. elseif COMBO == 3 then
  4112. for i=0, 0.35, 0.1 / Animation_Speed do
  4113. Swait()
  4114. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  4115. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4116. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4117. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4118. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4119. end
  4120. CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  4121. local TOUCHED = HIT2()
  4122. local TOUCHED2 = HIT()
  4123. for i=0, 0.5, 0.1 / Animation_Speed do
  4124. Swait()
  4125. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SECONDRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4126. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = MAINRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4127. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.7) * ANGLES(RAD(70), RAD(0), RAD(0)), 1 / Animation_Speed)
  4128. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(145), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4129. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(145), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4130. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4131. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4132. end
  4133. TOUCHED:Disconnect()
  4134. TOUCHED2:Disconnect()
  4135. COMBO = 4
  4136. elseif COMBO == 4 then
  4137. for i=0, 0.5, 0.1 / Animation_Speed do
  4138. Swait()
  4139. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  4140. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4141. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4142. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4143. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4144. end
  4145. WACKYEFFECT({Time = 40,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = 260435136, SoundPitch = 0.9, SoundVolume = 10})
  4146. WACKYEFFECT({Time = 80,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(12.5,12.5,12.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4147. CameraEnshaking(3,10)
  4148. ManualAoE(RootPart.Position,17.5,20,60,20,false)
  4149. for i=0, 0.5, 0.1 / Animation_Speed do
  4150. Swait()
  4151. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  4152. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4153. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4154. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4155. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4156. end
  4157. COMBO = 1
  4158. end
  4159. coroutine.resume(coroutine.create(function()
  4160. for i = 1, 50 do
  4161. Swait()
  4162. if ATTACK == true then
  4163. break
  4164. end
  4165. end
  4166. if ATTACK == false then
  4167. COMBO = 1
  4168. end
  4169. end))
  4170. ATTACK = false
  4171. Rooted = false
  4172. EQUIPPED = false
  4173. end
  4174.  
  4175. function SuperStomm()
  4176. ATTACK = true
  4177. Rooted = true
  4178. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  4179. coroutine.resume(coroutine.create(function()
  4180. Swait(65)
  4181. CameraEnshaking(3,25)
  4182. CreateSound(262562442,RightLeg,60,1,false)
  4183. CreateDebreeRing(HITFLOOR,HITPOS,90,VT(10,10,10),2)
  4184. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0.55,0)*SIZE, Size2 = VT(90,3,90), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 0/255, 0/255), SoundID = nil, SoundPitch = 0.96, SoundVolume = 10})
  4185. ApplyAoE2(HITPOS,80,50,100,75,false)
  4186. end))
  4187. CreateSound(163619849,RightLeg,10,1,false)
  4188. for i=0, 2, 0.1 / Animation_Speed do
  4189. WACKYEFFECT({EffectType = "Block", Size = VT(2,2,2), Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  4190. Swait()
  4191. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(40)), 0.5 / Animation_Speed)
  4192. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(-40)), 0.5 / Animation_Speed)
  4193. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(90), RAD(-45), RAD(-55)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  4194. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(30), RAD(85)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  4195. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.4*SIZE - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  4196. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  4197. end
  4198. for i=0, 1, 0.1 / Animation_Speed do
  4199. Swait()
  4200. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(10), RAD(0), RAD(0)), 1 / Animation_Speed)
  4201. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  4202. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(105), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4203. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(-105), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4204. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.7*SIZE - 0.05 * COS(SINE / 12), -0.4) * ANGLES(RAD(10), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  4205. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), 0.13) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed)
  4206. end
  4207. ATTACK = false
  4208. Rooted = false
  4209. end
  4210.  
  4211.  
  4212.  
  4213. --//=================================\\
  4214. --|| ASSIGN THINGS TO KEYS
  4215. --\\=================================//
  4216.  
  4217. function MouseDown(Mouse)
  4218. if ATTACK == false and MODE ~= "Purged" and MODE ~= "Sense" and MODE ~= "Sanity" and MODE ~= "Origins" and MODE ~= "Fairy" and MODE ~= "Black" then
  4219. BasicCombo()
  4220. elseif ATTACK == false and MODE == "Sense" or MODE == "Sanity" or ATTACK == false and MODE == "Origins" then
  4221. ColorfulCombo()
  4222. elseif ATTACK == false and MODE == "Fairy" or ATTACK == false and MODE == "Black" then
  4223. FlyingCombo()
  4224. elseif ATTACK == false and MODE == "Purged" then
  4225. PurgeCombo()
  4226. end
  4227. end
  4228.  
  4229. function MouseUp(Mouse)
  4230. HOLD = false
  4231. end
  4232.  
  4233. function KeyDown(Key)
  4234. if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  4235. KEYHOLD = true
  4236. if Key == "n" and ATTACK == false and MODE == "Lunar" then
  4237. SolarForm()
  4238.  
  4239. elseif Key == "n" and ATTACK == false and MODE == "Solar" then
  4240. ResetMode()
  4241. end
  4242.  
  4243. if Key == "m" and ATTACK == false and MODE == "Lunar" then
  4244. OriginsForm()
  4245.  
  4246. elseif Key == "m" and ATTACK == false and MODE == "Origins" then
  4247. ResetMode()
  4248. end
  4249.  
  4250. if Key == "q" and ATTACK == false and MODE ~= "Time" then
  4251. ChronoForm()
  4252.  
  4253. elseif Key == "m" and ATTACK == false and MODE == "Time" then
  4254. SuperiorForm()
  4255.  
  4256. elseif Key == "q" and ATTACK == false and MODE == "Time" then
  4257. ResetMode()
  4258. end
  4259.  
  4260. if Key == "e" and ATTACK == false and MODE ~= "Hexa" then
  4261. TerraForm()
  4262.  
  4263. elseif Key == "e" and ATTACK == false and MODE == "Hexa" then
  4264. ResetMode()
  4265. end
  4266.  
  4267. if Key == "p" and ATTACK == false and MODE ~= "Random" then
  4268. RandomForm()
  4269. sick.TimePosition = 0.01
  4270. RCHOICE = MRANDOM(1,6)
  4271.  
  4272. elseif Key == "m" and ATTACK == false and MODE == "Random" then
  4273. RCHOICE = MRANDOM(1,6)
  4274. sick.TimePosition = 0.01
  4275.  
  4276. elseif Key == "p" and ATTACK == false and MODE == "Random" then
  4277. ResetMode()
  4278. end
  4279.  
  4280. if Key == "m" and ATTACK == false and MODE == "Hexa" then
  4281. VantaForm()
  4282. end
  4283.  
  4284. elseif Key == "m" and ATTACK == false and MODE == "Vanta" then
  4285. TerraForm()
  4286. end
  4287.  
  4288. if Key == "r" and ATTACK == false and MODE ~= "Sense" then
  4289. SenseForm()
  4290.  
  4291. elseif Key == "r" and ATTACK == false and MODE == "Sense" then
  4292. ResetMode()
  4293. end
  4294.  
  4295. if Key == "m" and ATTACK == false and MODE == "Sense" then
  4296. SanityForm()
  4297.  
  4298. elseif Key == "m" and ATTACK == false and MODE == "Sanity" then
  4299. SenseForm()
  4300. end
  4301.  
  4302. if Key == "y" and ATTACK == false and MODE ~= "Fairy" then
  4303. FairyForm()
  4304.  
  4305. elseif Key == "y" and ATTACK == false and MODE == "Fairy" then
  4306. ResetMode()
  4307. end
  4308.  
  4309. if Key == "m" and ATTACK == false and MODE == "Fairy" then
  4310. DevilForm()
  4311.  
  4312. elseif Key == "m" and ATTACK == false and MODE == "Devil" then
  4313. FairyForm()
  4314. end
  4315.  
  4316. if Key == "u" and ATTACK == false and MODE ~= "90s" then
  4317. BlackWhiteForm()
  4318.  
  4319. elseif Key == "u" and ATTACK == false and MODE == "90s" then
  4320. ResetMode()
  4321. end
  4322.  
  4323. if Key == "m" and ATTACK == false and MODE == "90s" then
  4324. EightyForm()
  4325.  
  4326. elseif Key == "m" and ATTACK == false and MODE == "80s" then
  4327. BlackWhiteForm()
  4328. end
  4329.  
  4330. if Key == "t" and ATTACK == false and MODE ~= "LostHope" then
  4331. LostForm()
  4332.  
  4333. elseif Key == "t" and ATTACK == false and MODE == "LostHope" then
  4334. ResetMode()
  4335. end
  4336.  
  4337. if Key == "n" and ATTACK == false and MODE == "LostHope" then
  4338. PurgeForm()
  4339. elseif Key == "n" and ATTACK == false and MODE == "Purged" then
  4340. LostForm()
  4341.  
  4342. elseif Key == "m" and ATTACK == false and MODE == "LostHope" then
  4343. BlackForm()
  4344.  
  4345. elseif Key == "m" and ATTACK == false and MODE == "Black" then
  4346. LostForm()
  4347. end
  4348.  
  4349. if Key == "z" and ATTACK == false and MODE == "Superior" then
  4350. SuperStomm()
  4351. end
  4352. end
  4353.  
  4354. function KeyUp(Key)
  4355. if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  4356. KEYHOLD = false
  4357. end
  4358. end
  4359.  
  4360. Mouse.Button1Down:connect(function(NEWKEY)
  4361. MouseDown(NEWKEY)
  4362. end)
  4363. Mouse.Button1Up:connect(function(NEWKEY)
  4364. MouseUp(NEWKEY)
  4365. end)
  4366. Mouse.KeyDown:connect(function(NEWKEY)
  4367. KeyDown(NEWKEY)
  4368. end)
  4369. Mouse.KeyUp:connect(function(NEWKEY)
  4370. KeyUp(NEWKEY)
  4371. end)
  4372.  
  4373. --//=================================\\
  4374. --\\=================================//
  4375.  
  4376.  
  4377. function unanchor()
  4378. if UNANCHOR == true then
  4379. g = Character:GetChildren()
  4380. for i = 1, #g do
  4381. if g[i].ClassName == "Part" then
  4382. g[i].Anchored = false
  4383. end
  4384. end
  4385. end
  4386. end
  4387.  
  4388.  
  4389. --//=================================\\
  4390. --|| WRAP THE WHOLE SCRIPT UP
  4391. --\\=================================//
  4392.  
  4393. Humanoid.Changed:connect(function(Jump)
  4394. if Jump == "Jump" and (Disable_Jump == true) then
  4395. Humanoid.Jump = false
  4396. end
  4397. end)
  4398.  
  4399. local BLINKLOOP = 0
  4400. script.Parent = WEAPONGUI
  4401. ANIMATE.Parent = nil
  4402.  
  4403. local bguis = Instance.new("BillboardGui",tors)
  4404. bguis.Size = UDim2.new(25, 0, 25, 0)
  4405. local imgca = Instance.new("ImageLabel",bguis)
  4406. imgca.BackgroundTransparency = 1
  4407. imgca.ImageTransparency = 1
  4408. imgca.Size = UDim2.new(3,0,3,0)
  4409. imgca.Image = "rbxassetid://0" --997291547,521073910,2312119891
  4410. imgca.ImageColor3 = Color3.new(0,0,0)
  4411.  
  4412. coroutine.resume(coroutine.create(function()
  4413. repeat
  4414. Swait()
  4415. imgca.Rotation = imgca.Rotation + 5 + sick.PlaybackLoudness/25
  4416. bguis.Size = UDim2.new(12 + 3 * math.cos(SINE / 30),0, 12 + 3 * math.cos(SINE / 30),0)
  4417. imgca.ImageColor3 = MAINRUINCOLOR.Color
  4418. imgca.ImageTransparency = 0 + 0.25 * math.cos(SINE / 30)
  4419. text.Position = UDim2.new(0,0 - 5 * SIN(SINE / 32),0,0 - 5 * SIN(SINE / 45))
  4420. text.Rotation = 0 - 2 * math.cos(SINE / 24)
  4421. techc.Rotation = techc.Rotation + 1
  4422. circl.Rotation = circl.Rotation - 1 + sick.PlaybackLoudness/75
  4423. circl2.Rotation = circl2.Rotation + 1 + sick.PlaybackLoudness/50
  4424. imgl2.Rotation = imgl2.Rotation - 1 + sick.PlaybackLoudness/50
  4425. imgl2b.Rotation = imgl2b.Rotation + 1 + sick.PlaybackLoudness/25
  4426. ned.Rotation = 0 - 4 * math.cos(SINE / 24)
  4427. ned.Position = UDim2.new(0.7,0 - 10 * math.cos(SINE / 32),0.8,0 - 10 * math.cos(SINE / 45))
  4428. until Humanoid.Health == 0
  4429. end))
  4430.  
  4431. while true do
  4432. Swait()
  4433. if Humanoid then
  4434. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  4435. IDLEANIMATION:Play()
  4436. end
  4437. SINE = SINE + CHANGE*2
  4438. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  4439. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  4440. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  4441. local WALKSPEEDVALUE = 12 / (Humanoid.WalkSpeed / 16)
  4442. HairWeld1.C1 = Clerp(HairWeld1.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 + 1.5 * SIN(SINE / 12) - 2.5 * COS(SINE / 12)), RAD(4.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  4443. Hair2Weld2.C1 = Clerp(Hair2Weld2.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 - 1.5 * SIN(SINE / 12) + 2.5 * COS(SINE / 12)), RAD(-4.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  4444. HoodWeld.C1 = Clerp(HoodWeld.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 12) - 1.75 * COS(SINE / 12)), RAD(2.75 * SIN(SINE / 12))), 1 / Animation_Speed)
  4445. handlexweld.C1 = handlexweld.C1 * ANGLES(RAD(0), RAD(0), RAD(-2))
  4446. if MODE ~= "Lunar" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Hexa" and MODE ~= "Time" and MODE ~= "Purge" then
  4447. rwing1weld.C1 = Clerp(rwing1weld.C1, CF(-2.5, -1, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 15) - 1.75 * COS(SINE / 15)), RAD(-1 - 8 * SIN(SINE / 15))), 3 / Animation_Speed)
  4448. rwing2weld.C1 = Clerp(rwing2weld.C1, CF(-4, -1.25, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 2 * COS(SINE / 15)), RAD(-5 - 6 * SIN(SINE / 15))), 3 / Animation_Speed)
  4449. rwing3weld.C1 = Clerp(rwing3weld.C1, CF(-5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 + 1.25 * SIN(SINE / 15) - 2.25 * COS(SINE / 15)), RAD(-10 - 4 * SIN(SINE / 15))), 3 / Animation_Speed)
  4450. lwing1weld.C1 = Clerp(lwing1weld.C1, CF(2.5, -1, 0) * ANGLES(RAD(0), RAD(0 - 0.75 * SIN(SINE / 15) + 1.75 * COS(SINE / 15)), RAD(-1 + 8 * SIN(SINE / 15))), 3 / Animation_Speed)
  4451. lwing2weld.C1 = Clerp(lwing2weld.C1, CF(4, -1.25, 0) * ANGLES(RAD(0), RAD(0 - 1 * SIN(SINE / 15) + 2 * COS(SINE / 15)), RAD(5 + 6 * SIN(SINE / 15))), 3 / Animation_Speed)
  4452. lwing3weld.C1 = Clerp(lwing3weld.C1, CF(5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 - 1.25 * SIN(SINE / 15) + 2.25 * COS(SINE / 15)), RAD(10 + 4 * SIN(SINE / 15))), 3 / Animation_Speed)
  4453. handleweld.C1 = Clerp(handleweld.C1, CF(0, -1, -1.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  4454. end
  4455. if MODE == "Lunar" or MODE == "Solar" or MODE == "Hexa" or MODE == "Time" then
  4456. rwing1weld.C1 = Clerp(rwing1weld.C1, CF(-2.5, -1, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 15) - 1.75 * COS(SINE / 15)), RAD(-1 - 8 * SIN(SINE / 15))), 3 / Animation_Speed)
  4457. rwing2weld.C1 = Clerp(rwing2weld.C1, CF(-4, -1.25, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 2 * COS(SINE / 15)), RAD(-5 - 6 * SIN(SINE / 15))), 3 / Animation_Speed)
  4458. rwing3weld.C1 = Clerp(rwing3weld.C1, CF(-5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 + 1.25 * SIN(SINE / 15) - 2.25 * COS(SINE / 15)), RAD(-10 - 4 * SIN(SINE / 15))), 3 / Animation_Speed)
  4459. lwing1weld.C1 = Clerp(rwing1weld.C1, CF(-2.5, -1, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 15) - 1.75 * COS(SINE / 15)), RAD(-1 - 8 * SIN(SINE / 15))), 3 / Animation_Speed)
  4460. lwing2weld.C1 = Clerp(rwing2weld.C1, CF(-4, -1.25, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 2 * COS(SINE / 15)), RAD(-5 - 6 * SIN(SINE / 15))), 3 / Animation_Speed)
  4461. lwing3weld.C1 = Clerp(rwing3weld.C1, CF(-5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 + 1.25 * SIN(SINE / 15) - 2.25 * COS(SINE / 15)), RAD(-10 - 4 * SIN(SINE / 15))), 3 / Animation_Speed)
  4462. handleweld.C1 = Clerp(handleweld.C1, CF(0, -1, -1.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  4463. end
  4464. if MODE == "Black" then
  4465. rwing1weld.C1 = Clerp(rwing1weld.C1, CF(0.5, 4, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 1 * COS(SINE / 15)), RAD(-45)), 3 / Animation_Speed)
  4466. rwing2weld.C1 = Clerp(rwing2weld.C1, CF(0, -1, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 1 * COS(SINE / 15)), RAD(180)), 3 / Animation_Speed)
  4467. rwing3weld.C1 = Clerp(rwing3weld.C1, CF(-0.5, 4, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 1 * COS(SINE / 15)), RAD(45)), 3 / Animation_Speed)
  4468. lwing1weld.C1 = rwing2weld.C1
  4469. lwing2weld.C1 = rwing2weld.C1
  4470. lwing3weld.C1 = rwing2weld.C1
  4471. handleweld.C1 = Clerp(handleweld.C1, CF(0, -3, -1.4) * ANGLES(RAD(0), RAD(0), RAD(0 + 999 * COS(SINE / 50))), 3 / Animation_Speed)
  4472. end
  4473. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  4474. if MODE == "Lunar" then
  4475. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4476. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4477. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.1 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 1 / Animation_Speed)
  4478. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.1 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 1 / Animation_Speed)
  4479. elseif MODE == "Solar" then
  4480. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.05 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4481. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4482. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4483. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4484. elseif MODE == "Fairy" then
  4485. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4486. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4487. elseif MODE ~= "Lunar" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Vanta" and MODE ~= "Devil" then
  4488. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.05 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4489. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4490. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4491. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4492. elseif MODE == "Hexa" then
  4493. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4494. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4495. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2- 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4496. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4497. elseif MODE == "Time" then
  4498. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4499. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4500. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2- 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4501. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4502. elseif MODE == "Vanta" then
  4503. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4504. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4505. elseif MODE == "Black" then
  4506. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4507. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4508. elseif MODE == "Devil" then
  4509. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.05 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4510. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4511. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.2 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4512. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4513. end
  4514. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  4515. if MODE == "Lunar" then
  4516. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4517. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4518. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4519. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4520. elseif MODE == "Solar" then
  4521. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4522. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4523. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4524. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4525. elseif MODE == "Fairy" then
  4526. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4527. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4528. elseif MODE ~= "Lunar" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Vanta" and MODE ~= "Devil" then
  4529. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4530. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4531. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4532. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4533. elseif MODE == "Hexa" then
  4534. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4535. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4536. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4537. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4538. elseif MODE == "Time" then
  4539. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4540. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4541. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4542. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4543. elseif MODE == "Vanta" then
  4544. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4545. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4546. elseif MODE == "Black" then
  4547. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4548. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4549. elseif MODE == "Devil" then
  4550. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4551. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4552. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4553. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4554. end
  4555. end
  4556. if FULL == false then
  4557. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  4558. ANIM = "Jump"
  4559. if ATTACK == false then
  4560. if MODE ~= "Purged" then
  4561. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4562. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 3 / Animation_Speed)
  4563. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4564. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4565. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  4566. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  4567. elseif MODE == "Purged" then
  4568. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4569. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.5 + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 1 / Animation_Speed)
  4570. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4571. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4572. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  4573. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  4574.  
  4575. end
  4576. end
  4577. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  4578. ANIM = "Fall"
  4579. if ATTACK == false then
  4580. if MODE ~= "Purged" then
  4581. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4582. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 3 / Animation_Speed)
  4583. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4584. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4585. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  4586. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  4587. elseif MODE == "Purged" then
  4588. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4589. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.5 + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 1 / Animation_Speed)
  4590. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4591. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4592. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  4593. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  4594.  
  4595. end
  4596. end
  4597. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  4598. ANIM = "Idle"
  4599. if ATTACK == false then
  4600. if MODE == "Lunar" then
  4601. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4602. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4603. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
  4604. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4605. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  4606. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(5), RAD(15-2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  4607. elseif MODE == "Hexa" then
  4608. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4609. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4610. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(100), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4611. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4612. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4613. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4614. elseif MODE == "Fairy" then
  4615. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.2 + 0.2 * COS(SINE / 30)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4616. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  4617. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4618. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4619. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  4620. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  4621. elseif MODE == "Origins" then
  4622. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4623. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4624. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4625. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
  4626. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  4627. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(5), RAD(15-2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  4628. elseif MODE == "Solar" then
  4629. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4630. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4631. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4632. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4633. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4634. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4635. elseif MODE == "Purged" then
  4636. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.65 + 0.5 * COS(SINE / 9) + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 0.6 / Animation_Speed)
  4637. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.25 * COS(SINE / 9), -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4638. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.6 / Animation_Speed)
  4639. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.6 / Animation_Speed)
  4640. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4641. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4642. elseif MODE == "Sanity" then
  4643. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4644. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4645. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-35 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4646. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4647. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8 - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(0), RAD(83), RAD(20)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4648. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.45) * ANGLES(RAD(0), RAD(-83), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4649. elseif MODE == "Time" then
  4650. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4651. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4652. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.4, 0) * ANGLES(RAD(-25), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 0.8 / Animation_Speed)
  4653. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.4, 0) * ANGLES(RAD(-25), RAD(0), RAD(15)) * LEFTSHOULDERC0, 0.8 / Animation_Speed)
  4654. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4655. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4656. elseif MODE == "80s" then
  4657. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4658. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4659. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4660. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4661. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  4662. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  4663. elseif MODE == "90s" then
  4664. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4665. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.4, 0.35, 0.4) * ANGLES(RAD(15 - 3.5 * COS(SINE / 12)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 1.5 * COS(SINE / 15) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4666. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.05 * COS(SINE / 15) + 0.05 * SIN(SINE / 15), 0, 0 + 0.05 * COS(SINE / 20)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4667. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4, 0.35, 0.4) * ANGLES(RAD(15), RAD(0), RAD(12)) * ANGLES(RAD(0 - 1.5 * COS(SINE / 15) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4668. RightHip.C0 = Clerp(RightHip.C0, CF(1 - 0.05 * COS(SINE / 15) + 0.05 * SIN(SINE / 15), -1 - 0.05 * COS(SINE / 20), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4669. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 - 0.05 * COS(SINE / 15) + 0.05 * SIN(SINE / 15), -1 - 0.05 * COS(SINE / 20), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4670. elseif MODE == "Random" then
  4671. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4672. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4673. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.8, 0.5, -0.7) * ANGLES(RAD(85.57 - 4 * COS(SINE / 12)), RAD(-179.97), RAD(94.08)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4674. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.8, 0, -0.5) * ANGLES(RAD(85.57 - 4 * COS(SINE / 12)), RAD(-179.97), RAD(-94.08)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4675. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  4676. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(9.09)), 1 / Animation_Speed)
  4677. elseif MODE == "Superior" then
  4678. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  4679. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.15*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(15 - 3)), 1 / Animation_Speed)
  4680. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.7*SIZE, -0.5*SIZE) * ANGLES(RAD(0.98), RAD(-119.59 + 2.5 * SIN(SINE / 25)), RAD(-175.39 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4681. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.3*SIZE) * ANGLES(RAD(9.71), RAD(3.14 - -2.5 * SIN(SINE / 12)), RAD(0.2 - -2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4682. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4683. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4684. elseif ATTACK == false and MODE == "Vanta" then
  4685. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4686. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.4 - 0.1 * COS(SINE / 12), -1) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  4687. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4688. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.1 - 0.1 * COS(SINE / 12), -0.5) * ANGLES(RAD(25), RAD(0), RAD(85)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  4689. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.025 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4690. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4691. elseif MODE == "Sense" then
  4692. if MRANDOM(1,20) == 1 then
  4693. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5))), 1)
  4694. end
  4695. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  4696. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.15) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4697. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0 + 2.5 * SIN(SINE / 25)), RAD(40 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4698. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-40 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4699. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4700. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4701. elseif MODE == "Devil" then
  4702. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4703. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 + MRANDOM(-5,5) - 4 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(15)), 3 / Animation_Speed)
  4704. if MRANDOM(1,7) == 1 then
  4705. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed)
  4706. end
  4707. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.6 + 0.2 * SIN(SINE / 24), 0) * ANGLES(RAD(0), RAD(0), RAD(10 - 10 * COS(SINE / 24))) * ANGLES(RAD(0), RAD(-15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4708. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6 + 0.2 * SIN(SINE / 24), 0) * ANGLES(RAD(0), RAD(0), RAD(-10 + 10 * COS(SINE / 24))) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4709. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  4710. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  4711. elseif MODE == "LostHope" then
  4712. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(12)), 3 / Animation_Speed)
  4713. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-3.5 * COS(SINE / 24)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 24) + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4714. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 24)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4715. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(160), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4716. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 24), -0.01) * ANGLES(RAD(15), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4717. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 24), -0.01) * ANGLES(RAD(15), RAD(-75), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4718. elseif ATTACK == false and MODE == "Black" then
  4719. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 3 / Animation_Speed)
  4720. if MRANDOM(1,3) == 1 then
  4721. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5))), 1)
  4722. end
  4723. if MRANDOM(1,2) == 1 then
  4724. MagicSphere(VT(0.25,0.25,0.25),15,RightArm.CFrame * CF((0),(-0.5),(0)) * CF(MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6)),"Black",VT(-1/15,-1/15,-1/15))
  4725. MagicSphere(VT(0.5,0.5,0.5),15,RightArm.CFrame * CF((0),(-0.5),(0)) * CF(MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6)),"Black",VT(-2/15,-2/15,-2/15))
  4726. end
  4727. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, 0) * ANGLES(RAD(125 - 3.5 * COS(SINE / 12)), RAD(0), RAD(16)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4728. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.2 + 0.2 * COS(SINE / 30)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.8 / Animation_Speed)
  4729. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-35), RAD(25), RAD(55)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4730. RightHip.C0 = Clerp(RightHip.C0, CF(1.15, -0.6, -0.5) * ANGLES(RAD(14), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4731. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-18), RAD(-79), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4732. end
  4733. end
  4734. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  4735. ANIM = "Walk"
  4736. if ATTACK == false then
  4737. if MODE == "Lunar" then
  4738. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 2.5 * SIN(SINE / 12)), RAD(5), RAD(0)), 0.15 / Animation_Speed)
  4739. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4740. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4741. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
  4742. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  4743. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  4744. elseif MODE == "Superior" then
  4745. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  4746. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.15*SIZE) - 1)) * ANGLES(RAD(15 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 1/ Animation_Speed)
  4747. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.9*SIZE, 0.5*SIZE + 0.05*SIZE * SIN(SINE / 12), -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4748. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.9*SIZE, 0.25*SIZE + 0.05*SIZE * SIN(SINE / 12), -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4749. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4750. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4751. elseif MODE == "80s" then
  4752. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
  4753. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -0.025, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4754. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80 * SIN(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(5), RAD(0 - 40 * SIN(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4755. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-80 * SIN(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(5), RAD(0 - 40 * SIN(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4756. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(-5), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4757. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-5), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4758. elseif MODE == "Solar" then
  4759. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4760. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4761. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4762. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4763. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  4764. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  4765. elseif MODE == "Origins" then
  4766. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 2.5 * SIN(SINE / 12)), RAD(5), RAD(0)), 0.15 / Animation_Speed)
  4767. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4768. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4769. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
  4770. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  4771. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  4772. elseif MODE == "Purged" then
  4773. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.5 + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 0.6 / Animation_Speed)
  4774. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4775. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  4776. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  4777. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  4778. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  4779. elseif MODE == "Sanity" then
  4780. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 6)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4781. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4782. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(-70 - 25 * COS(SINE / 6)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4783. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(-70 - 25 * COS(SINE / 6)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4784. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, -0.3) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 0.15 / Animation_Speed)
  4785. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 0.15 / Animation_Speed)
  4786. elseif MODE == "Fairy" then
  4787. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  4788. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  4789. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4790. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4791. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4792. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4793. elseif MODE == "Devil" then
  4794. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  4795. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 + MRANDOM(-5,5) - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(MRANDOM(-5,5)), RAD(0)), 1 / Animation_Speed)
  4796. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(40 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4797. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4798. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4799. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4800. elseif MODE ~= "Lunar" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Vanta" and MODE ~= "LostHope" and MODE ~= "Hexa" and MODE ~= "Time" and MODE ~= "Sanity" then
  4801. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4802. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4803. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(40 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4804. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4805. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  4806. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  4807. elseif MODE == "Hexa" or MODE == "Time" then
  4808. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  4809. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -0.025, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4810. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(-15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4811. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4812. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4813. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4814. elseif MODE == "LostHope" then
  4815. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(12)), 0.15 / Animation_Speed)
  4816. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-3.5 * COS(SINE / 24)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 24) + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4817. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1 + 0.05 * COS(SINE / 24)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4818. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(160), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4819. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.05 * COS(SINE / 24), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  4820. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 24), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  4821. elseif MODE == "Vanta" then
  4822. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(15 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4823. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(23 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4824. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0), RAD(-35)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4825. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0), RAD(35)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4826. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4827. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4828. elseif MODE == "Black" then
  4829. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 30)) * ANGLES(RAD(65 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  4830. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-23 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4831. if MRANDOM(1,3) == 1 then
  4832. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-5,5)), RAD(MRANDOM(-10,10)), RAD(MRANDOM(-10,10))), 1)
  4833. end
  4834. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0 - 10 * SIN(SINE / 30)), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  4835. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0 + 10 * SIN(SINE / 30)), RAD(-15)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  4836. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.08 * COS(SINE / 30), -0.5) * ANGLES(RAD(0), RAD(90 + 10 * COS(SINE / 30)), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  4837. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.08 * COS(SINE / 30), -0.01) * ANGLES(RAD(0), RAD(-90 - 10 * COS(SINE / 30)), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  4838. end
  4839. end
  4840. end
  4841. end
  4842. text.TextStrokeColor3 = TEXTCOLOR
  4843. unanchor()
  4844. Humanoid.MaxHealth = "inf"
  4845. Humanoid.Health = "inf"
  4846. if Rooted == false then
  4847. Disable_Jump = false
  4848. Humanoid.WalkSpeed = Speed
  4849. elseif Rooted == true then
  4850. Disable_Jump = true
  4851. Humanoid.WalkSpeed = 0
  4852. end
  4853. if Head:FindFirstChild("face") then
  4854. Head.face.Texture = "rbxassetid://"..FACE
  4855. end
  4856. if MODE ~= "Random" then
  4857. sick.SoundId = "rbxassetid://"..SONG
  4858. elseif MODE == "Random" then
  4859. sick.SoundId = "rbxassetid://"..RANDOMIZERMOOSICK[RCHOICE]
  4860. end
  4861. sick.Looped = true
  4862. sick.Pitch = PITCH
  4863. sick.Volume = VOLUME
  4864. Humanoid.Name = MRANDOM(100000000,999999999)
  4865. Humanoid.PlatformStand = false
  4866. for _, c in pairs(Cam:GetChildren()) do
  4867. if game.Players:FindFirstChild(c.Name) == nil and c.ClassName == "BillboardGui" then
  4868. c:remove()
  4869. end
  4870. end
  4871. for LIST = 1, #WHITELIST do
  4872. if WHITELIST[LIST] ~= nil then
  4873. local CHARACTER = workspace:FindFirstChild(WHITELIST[LIST])
  4874. if CHARACTER then
  4875. if Cam:FindFirstChild(WHITELIST[LIST]) == nil then
  4876. local TORSO = CHARACTER:FindFirstChild("Torso") or CHARACTER:FindFirstChild("UpperTorso")
  4877. if TORSO then
  4878. CreateSound(201858045, Cam, 3, 1)
  4879. local GUI = Instance.new("BillboardGui",Cam)
  4880. GUI.Name = WHITELIST[LIST]
  4881. GUI.Size = UDim2.new(5,0,5,0)
  4882. GUI.Adornee = TORSO
  4883. local GUI2 = IT("ImageLabel",GUI)
  4884. GUI2.BackgroundTransparency = 1
  4885. GUI2.BorderSizePixel = 0
  4886. GUI2.ImageTransparency = 1
  4887. GUI2.Size = UDim2.new(1,0,1,0)
  4888. GUI2.SizeConstraint = "RelativeYY"
  4889. GUI.AlwaysOnTop = true
  4890. GUI2.Image = "http://www.roblox.com/asset/?id=142164463"
  4891. end
  4892. else
  4893. local GUI = Cam:FindFirstChild(WHITELIST[LIST])
  4894. if GUI.ImageLabel.ImageTransparency <= 1 then
  4895. GUI.ImageLabel.ImageTransparency = GUI.ImageLabel.ImageTransparency - 0.03
  4896. end
  4897. local TORSO = CHARACTER:FindFirstChild("Torso") or CHARACTER:FindFirstChild("UpperTorso")
  4898. if TORSO then
  4899. GUI.Adornee = TORSO
  4900. end
  4901. end
  4902. else
  4903. if Cam:FindFirstChild(WHITELIST[LIST]) then
  4904. Cam:FindFirstChild(WHITELIST[LIST]):remove()
  4905. end
  4906. end
  4907. else
  4908. if Cam:FindFirstChild(WHITELIST[LIST]) then
  4909. Cam:FindFirstChild(WHITELIST[LIST]):remove()
  4910. end
  4911. table.remove(WHITELIST,LIST)
  4912. end
  4913. end
  4914. if Character:FindFirstChildOfClass("Accessory") then
  4915. Character:FindFirstChildOfClass("Accessory"):remove()
  4916. elseif Character:FindFirstChildOfClass("Hat") then
  4917. Character:FindFirstChildOfClass("Hat"):remove()
  4918. end
  4919. BLINKLOOP = BLINKLOOP + 1
  4920. if BLINKLOOP >=325 then
  4921. BLINKLOOP = 0
  4922. Blink()
  4923. BLINKLOOP = BLINKLOOP + 1
  4924. if BLINKLOOP >=250 then
  4925. BLINKLOOP = 0
  4926. Blink2()
  4927. end
  4928. end
  4929. if MODE == "90s" or MODE == "80s" then
  4930. if HITFLOOR ~= nil then
  4931. if MRANDOM(1,12) == 1 then
  4932. WACKYEFFECT({Time = 120, EffectType = "Sphere", Size = VT(0,0.55,0), Size2 = VT(10,0.55,10), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4933.  
  4934. end
  4935. end
  4936. end
  4937. if MODE == "Devil" then
  4938. if HITFLOOR ~= nil then
  4939. if MRANDOM(1,4) == 1 then
  4940. WACKYEFFECT({EffectType = "Box", Size = VT(0.9,0.55,0.9), Size2 = VT(0,5,0), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(MRANDOM(-15,15),-2.5,MRANDOM(-15,15)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4941. end
  4942. end
  4943. end
  4944. if MODE == "Black" or MODE == "Fairy" then
  4945. if HITFLOOR ~= nil then
  4946. if MRANDOM(1,9) == 1 then
  4947. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(15,30)/30, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4948. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4949. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = 30, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4950. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = -30, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4951. if MRANDOM(1,7) == 1 then
  4952. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4953. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4954. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = -0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4955. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = -0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4956. end
  4957. end
  4958. end
  4959. end
  4960. Humanoid.DisplayDistanceType = "None"
  4961. Humanoid.PlatformStand = false
  4962. for _, c in pairs(Torso:GetChildren()) do
  4963. if c:IsA("JointInstance") or c.ClassName == "Sound" then
  4964. else
  4965. c:remove()
  4966. end
  4967. end
  4968. end
  4969. --//=================================\\
  4970. --\\=================================//
  4971.  
  4972.  
  4973.  
  4974.  
  4975.  
  4976. --//====================================================\\--
  4977. --|| END OF SCRIPT
  4978. --\\====================================================//--
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