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- ---Dont Mind This!
- local function create()
- mouse=game.Players.LocalPlayer:GetMouse()
- tool=Instance.new("Tool",game.Players.LocalPlayer.Backpack)
- tool.RequiresHandle=false
- tool.Name="Click Teleport"
- tool.Activated:connect(function()
- local pos=mouse.Hit+Vector3.new(0,2.5,0)
- pos=CFrame.new(pos.X,pos.Y,pos.Z)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame=pos
- end)
- end
- create()
- game.Players.LocalPlayer.CharacterAdded:connect(create)
- ---All stand with E strongPunch
- local player = game.Players.LocalPlayer
- local Mouse = player:GetMouse()
- Mouse.KeyDown:connect(function(key)
- if key == "e" then
- for i=1,20 do
- local player2 = game.Players.LocalPlayer
- local character2 = player2.Character
- player2.Backpack.StrongPunch.RemoteEvent:FireServer()
- local p = Instance.new("Part", character2.Effects)
- game.Debris:AddItem(p, .3)
- p.CanCollide = false
- p.Anchored = false
- local RightArm = character2["Right Arm"]
- p.Size = RightArm.Size
- p.Transparency = 1
- local w = Instance.new("Weld", p)
- w.Part0 = RightArm
- w.Part1 = p
- p.Touched:connect(function(hit)
- local ehum = hit.Parent:findFirstChild("Humanoid")
- if ehum ~= character2.Humanoid then
- player2.Backpack.StrongPunch.Damage:FireServer(hit, ehum)
- end
- end)
- end
- end
- end)
- --Killer Queen
- local mouse = game.Players.LocalPlayer:GetMouse()
- local name = game.Players.LocalPlayer.Name
- game:GetService("UserInputService").InputBegan:connect(function(key)
- if key.KeyCode == (Enum.KeyCode.V) then
- for i,v in pairs(game.Players:GetPlayers()) do
- game.Players[name].Backpack.FirstBomb.Bomb:FireServer(true, mouse.Target)
- end
- end
- end)
- game:GetService("UserInputService").InputBegan:connect(function(key)
- if key.KeyCode == (Enum.KeyCode.X) then
- for i,v in pairs(game.Players:GetPlayers()) do
- game.Players[name].Backpack.FirstBomb.Bomb:FireServer(false)
- end
- end
- end)
- ---Hierophant Green
- local player = game.Players.LocalPlayer
- local player2 = game.Players.LocalPlayer
- character2 = player2.Character
- local Mouse = player:GetMouse()
- Mouse.KeyDown:connect(function(key)
- if key == "q" then
- player2.Backpack.EmeraldSplash.RemoteEvent:FireServer(true, 10)
- player2.Backpack.EmeraldSplash.RemoteEvent:FireServer(false, 10, Mouse.Hit.p)
- end
- end)
- local player = game.Players.LocalPlayer
- local player2 = game.Players.LocalPlayer
- character2 = player2.Character
- local Mouse = player:GetMouse()
- Mouse.KeyDown:connect(function(key)
- if key == "e" then
- player2.Backpack.Barrier.RemoteEvent:FireServer(false, 20)
- player2.Backpack.Barrier.RemoteEvent:FireServer(true, 20)
- end
- end)
- ---Silver Chariot
- local player = game.Players.LocalPlayer
- local player2 = game.Players.LocalPlayer
- local character2 = player2.Character
- local Mouse = player:GetMouse()
- Mouse.KeyDown:connect(function(key)
- if key =="t" then
- game:GetService("Players").LocalPlayer.Backpack.SwordThrow.RemoteEvent:FireServer(Mouse.Hit.p)
- end
- end)
- ---The Hand
- local player = game.Players.LocalPlayer
- local player2 = game.Players.LocalPlayer
- local character2 = player2.Character
- local Mouse = player:GetMouse()
- Mouse.KeyDown:connect(function(key)
- if key =="e" then
- game:GetService("Players").LocalPlayer.Backpack.Scrape1.RemoteEvent:FireServer(Mouse.Hit.p)
- end
- end)
- local player = game.Players.LocalPlayer
- local player2 = game.Players.LocalPlayer
- local character2 = player2.Character
- local Mouse = player:GetMouse()
- Mouse.KeyDown:connect(function(key)
- if key =="r" then
- game:GetService("Players").LocalPlayer.Backpack.Scrape2.RemoteEvent:FireServer(Mouse.Hit.p)
- end
- end)
- local List = {} --Array of player's HumanoidRootPart
- function GetAllPlayers() --Gives you all thje characters of all players in the game currentenly
- local namesOfPlayers = {}
- for i,Player in ipairs(game:GetService("Players"):GetChildren()) do
- table.insert(namesOfPlayers,Player.Name)
- end
- for i,v in ipairs(workspace:GetChildren()) do
- for i,Player in ipairs(namesOfPlayers) do
- if v.Name == Player then
- local humanoidRoot = v:FindFirstChild("HumanoidRootPart")
- table.insert(List,humanoidRoot)
- end
- end
- end
- end
- local player = game.Players.LocalPlayer -- Your Player
- local Mouse = player:GetMouse()
- Mouse.KeyDown:connect(function(key)
- if key == "f" then
- List = {}
- GetAllPlayers() -- Get all player's HumanoidRootPart
- player.Backpack:findFirstChild("Scrape3").RemoteEvent:FireServer(
- List -- The list of everyone HumanoidRootPart
- )
- end
- end)
- ---Crazy Diamond
- local player = game.Players.LocalPlayer
- local player2 = game.Players.LocalPlayer
- local character2 = player2.Character
- local Mouse = player:GetMouse()
- Mouse.KeyDown:connect(function(key)
- if key =="g" then
- game:GetService("Players").LocalPlayer.Backpack.Wall.RemoteEvent:FireServer()
- end
- end)
- local player = game.Players.LocalPlayer
- local player2 = game.Players.LocalPlayer
- local character2 = player2.Character
- local Mouse = player:GetMouse()
- Mouse.KeyDown:connect(function(key)
- if key =="r" then
- game:GetService("Players").LocalPlayer.Backpack.BloodThrow.RemoteEvent:FireServer(Mouse.Hit.p)
- end
- end)
- ---Star Plat
- local player = game.Players.LocalPlayer
- local Mouse = player:GetMouse()
- Mouse.KeyDown:connect(function(key)
- if key == "r" then
- local player2 = game.Players.LocalPlayer
- local character2 = player2.Character
- player2.Backpack:FindFirstChild("Star Finger").RemoteEvent:FireServer()
- do
- local p = Instance.new("Part", character2)
- game.Debris:AddItem(p, 0.25)
- p.CanCollide = false
- p.Anchored = false
- local RightArm = character2["Right Arm"]
- p.Size = Vector3.new(10, 0.2, 0.4)
- p.Transparency = 1
- local w = Instance.new("Weld", p)
- w.Part0 = RightArm
- w.Part1 = p
- w.C0 = CFrame.new(0.3, -6, -0.25) * CFrame.Angles(0, 0, math.rad(90))
- p.Touched:connect(function(hit)
- local ehum = hit.Parent:findFirstChild("Humanoid")
- if ehum ~= character2.Humanoid then
- player2.Backpack:FindFirstChild("Star Finger").Damage:FireServer(hit)
- end
- end)
- end
- end
- end)
- local player = game.Players.LocalPlayer
- local Mouse = player:GetMouse()
- Mouse.KeyDown:connect(function(key)
- if key == "g" then
- local player2 = game.Players.LocalPlayer
- local character2 = player2.Character
- game.Players.LocalPlayer.Backpack.Leap.RemoteEvent:FireServer()
- local p = Instance.new("Part", character2.Effects)
- game.Debris:AddItem(p, 0.3)
- p.CanCollide = false
- p.Anchored = false
- local RightArm = character2["Right Leg"]
- p.Size = RightLeg.Size
- p.Transparency = 1
- local w = Instance.new("Weld", p)
- w.Part0 = RightLeg
- w.Part1 = p
- local RightArm = character2["Left Leg"]
- p.Size = LeftLeg.Size
- p.Transparency = 1
- local w = Instance.new("Weld", p)
- w.Part0 = LeftLeg
- w.Part1 = p
- p.Touched:connect(function(jump)
- local ehum = hit.Parent:findFirstChild("Humanoid")
- if ehum ~= character2.Humanoid then
- game.Players.LocalPlayer.Backpack.Leap.RemoteEvent:FireServer()
- end
- end)
- end
- end)
- local player2 = game.Players.LocalPlayer
- local Mouse = player2:GetMouse()
- cooldown = 0
- Mouse.KeyDown:connect(function(key)
- if key == "y" and cooldown == 0 and not player2:findFirstChild("TCooldown") then
- local player = game.Players.LocalPlayer
- local character = player.Character
- cooldown = 1
- game.Lighting.GetTimeInSeconds:FireServer(character, "TheWorld")
- wait(40)
- cooldown = 0
- end
- end)
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