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Feb 4th, 2018
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  1. --//=========================\\--
  2. --|| CREATED BY SHACKLUSTER ||--
  3. --\\=========================//--
  4.  
  5. wait(0.2)
  6.  
  7. Player = game:GetService("Players").LocalPlayer
  8. PlayerGui = Player.PlayerGui
  9. Cam = workspace.CurrentCamera
  10. Backpack = Player.Backpack
  11. Character = Player.Character
  12. Humanoid = Character.Humanoid
  13. Mouse = Player:GetMouse()
  14. RootPart = Character["HumanoidRootPart"]
  15. Torso = Character["Torso"]
  16. Head = Character["Head"]
  17. RightArm = Character["Right Arm"]
  18. LeftArm = Character["Left Arm"]
  19. RightLeg = Character["Right Leg"]
  20. LeftLeg = Character["Left Leg"]
  21. RootJoint = RootPart["RootJoint"]
  22. Neck = Torso["Neck"]
  23. RightShoulder = Torso["Right Shoulder"]
  24. LeftShoulder = Torso["Left Shoulder"]
  25. RightHip = Torso["Right Hip"]
  26. LeftHip = Torso["Left Hip"]
  27. local sick = Instance.new("Sound",Character)
  28. sick.SoundId = "rbxassetid://1340429079"
  29. sick.Looped = true
  30. sick.Pitch = 1
  31. sick.Volume = 10
  32. sick:Play()
  33. local sick2 = Instance.new("Sound",Character)
  34. sick2.SoundId = "rbxassetid://130844430"
  35. sick2.Looped = true
  36. sick2.Pitch = 1
  37. sick2.Volume = 10
  38. Humanoid.DisplayDistanceType = "None"
  39. Player:ClearCharacterAppearance()
  40.  
  41. IT = Instance.new
  42. CF = CFrame.new
  43. VT = Vector3.new
  44. RAD = math.rad
  45. C3 = Color3.new
  46. UD2 = UDim2.new
  47. BRICKC = BrickColor.new
  48. ANGLES = CFrame.Angles
  49. EULER = CFrame.fromEulerAnglesXYZ
  50. COS = math.cos
  51. ACOS = math.acos
  52. SIN = math.sin
  53. ASIN = math.asin
  54. ABS = math.abs
  55. MRANDOM = math.random
  56. FLOOR = math.floor
  57.  
  58. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  59. local NEWMESH = IT(MESH)
  60. if MESH == "SpecialMesh" then
  61. NEWMESH.MeshType = MESHTYPE
  62. if MESHID ~= "nil" and MESHID ~= "" then
  63. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  64. end
  65. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  66. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  67. end
  68. end
  69. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  70. NEWMESH.Scale = SCALE
  71. NEWMESH.Parent = PARENT
  72. return NEWMESH
  73. end
  74.  
  75. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  76. local NEWPART = IT("Part")
  77. NEWPART.formFactor = FORMFACTOR
  78. NEWPART.Reflectance = REFLECTANCE
  79. NEWPART.Transparency = TRANSPARENCY
  80. NEWPART.CanCollide = false
  81. NEWPART.Locked = true
  82. NEWPART.Anchored = true
  83. if ANCHOR == false then
  84. NEWPART.Anchored = false
  85. end
  86. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  87. NEWPART.Name = NAME
  88. NEWPART.Size = SIZE
  89. NEWPART.Position = Torso.Position
  90. NEWPART.Material = MATERIAL
  91. NEWPART:BreakJoints()
  92. NEWPART.Parent = PARENT
  93. return NEWPART
  94. end
  95.  
  96.  
  97.  
  98. local HBill = Instance.new("BillboardGui",Head)
  99. local HMain, HBar = Instance.new("Frame", HBill), Instance.new("Frame")
  100. local HName = Instance.new("TextLabel")
  101. HBill.Size = UDim2.new(15,0,2.2,0)
  102. HBill.Name = "Health Display"
  103. HBill.StudsOffset = Vector3.new(3.675,2,0)
  104. HBill.AlwaysOnTop = true
  105. HBill.Enabled = true
  106. HMain.BackgroundColor3 = Color3.new(0, 0, 0)
  107. HMain.BackgroundTransparency = 1
  108. HMain.Size = UDim2.new(.5,0,.5,0)
  109. HName.Parent = HMain
  110. HName.BackgroundTransparency = 1
  111. HName.BackgroundColor3 = Color3.new(0,0,0)
  112. HName.BorderColor3 = Color3.new(0,0,0)
  113. HName.BorderSizePixel = 2
  114. HName.Size = UDim2.new(1,0,.75,0)
  115. HName.Font = "SciFi"
  116. HName.Text = "Ravager Of Death"
  117. HName.TextScaled = true
  118. HName.TextColor3 = Color3.new(255,0,0)
  119. HName.TextStrokeColor3 = Color3.new(0,0,0)
  120. HName.TextStrokeTransparency = 0
  121. HName.TextYAlignment = "Bottom"
  122.  
  123.  
  124. --//=================================\\
  125. --|| CUSTOMIZATION
  126. --\\=================================//
  127.  
  128. Class_Name = "SatanBot.exe"
  129. Weapon_Name = "Add-ons"
  130.  
  131. Custom_Colors = {
  132. Custom_Color_1 = BRICKC("Institutional white"); --1st color for the weapon.
  133. Custom_Color_2 = BRICKC("Institutional white"); --2nd color for the weapon.
  134.  
  135. Custom_Color_3 = BRICKC("Institutional white"); --Color for the abilities.
  136. Custom_Color_4 = BRICKC("Institutional white"); --Color for the secondary bar.
  137. Custom_Color_5 = BRICKC("Institutional white"); --Color for the mana bar.
  138. Custom_Color_6 = BRICKC("Institutional white"); --Color for the health bar.
  139. Custom_Color_7 = BRICKC("Institutional white"); --Color for the stun bar.
  140.  
  141. Custom_Color_8 = BRICKC("Institutional white"); --Background for the mana bar.
  142. Custom_Color_9 = BRICKC("Institutional white"); --Background for the secondary mana bar.
  143. Custom_Color_10 = BRICKC("Institutional white"); --Background for the stun bar.
  144. Custom_Color_11 = BRICKC("Institutional white"); --Background for the health bar.
  145. Custom_Color_12 = BRICKC("Institutional white"); --Background for the abilities.
  146. }
  147.  
  148.  
  149. Player_Size = 1 --Size of the player.
  150. Animation_Speed = 3
  151. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  152.  
  153. local Speed = 35
  154. local Effects2 = {}
  155.  
  156. --//=================================\\
  157. --|| END OF CUSTOMIZATION
  158. --\\=================================//
  159.  
  160. local function weldBetween(a, b)
  161. local weldd = Instance.new("ManualWeld")
  162. weldd.Part0 = a
  163. weldd.Part1 = b
  164. weldd.C0 = CFrame.new()
  165. weldd.C1 = b.CFrame:inverse() * a.CFrame
  166. weldd.Parent = a
  167. return weldd
  168. end
  169.  
  170. function createaccessory(attachmentpart,mesh,texture,scale,offset,color)
  171. local acs = Instance.new("Part")
  172. acs.CanCollide = false
  173. acs.Anchored = false
  174. acs.Size = Vector3.new(0,0,0)
  175. acs.CFrame = attachmentpart.CFrame
  176. acs.Parent = attachmentpart
  177. acs.BrickColor = color
  178. local meshs = Instance.new("SpecialMesh")
  179. meshs.MeshId = mesh
  180. meshs.TextureId = texture
  181. meshs.Parent = acs
  182. meshs.Scale = scale
  183. meshs.Offset = offset
  184. weldBetween(attachmentpart,acs)
  185. end
  186.  
  187. function createbodypart(TYPE,COLOR,PART,OFFSET,SIZE)
  188. if TYPE == "Gem" then
  189. local acs = CreatePart(3, PART, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
  190. acs.Anchored = false
  191. acs.CanCollide = false
  192. acs.CFrame = PART.CFrame
  193. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "9756362", "", SIZE, OFFSET)
  194. weldBetween(PART,acs)
  195. elseif TYPE == "Skull" then
  196. local acs = CreatePart(3, PART, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
  197. acs.Anchored = false
  198. acs.CanCollide = false
  199. acs.CFrame = PART.CFrame
  200. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET)
  201. weldBetween(PART,acs)
  202. elseif TYPE == "Eye" then
  203. local acs = CreatePart(3, PART, "Neon", 0, 0, COLOR, "Part", VT(0,0,0))
  204. acs.Anchored = false
  205. acs.CanCollide = false
  206. acs.CFrame = PART.CFrame
  207. local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET)
  208. weldBetween(PART,acs)
  209. end
  210. end
  211.  
  212. createbodypart("Eye", "Really red", Head, VT(0.2, 0, -0.55), VT(2, 6, 2))
  213. createbodypart("Eye", "Really red", Head, VT(-0.2, 0, -0.55), VT(2, 6, 2))
  214. createbodypart("Eye", "Really red", Head, VT(0, 0, -0.6), VT(2, 8, 2))
  215.  
  216. --//=================================\\
  217. --|| USEFUL VALUES
  218. --\\=================================//
  219.  
  220. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  221. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  222. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  223. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  224. local CO1 = 0
  225. local CO2 = 0
  226. local CO3 = 0
  227. local CO4 = 0
  228. local CHANGEDEFENSE = 0
  229. local CHANGEDAMAGE = 0
  230. local CHANGEMOVEMENT = 0
  231. local ANIM = "Idle"
  232. local ATTACK = false
  233. local EQUIPPED = false
  234. local HOLD = false
  235. local COMBO = 1
  236. local LASTPOINT = nil
  237. local BLCF = nil
  238. local SCFR = nil
  239. local KEYHOLD = false
  240. local STAGGERHITANIM = false
  241. local STAGGERANIM = false
  242. local STUNANIM = false
  243. local CRITCHANCENUMBER = 0
  244. local IDLENUMBER = 0
  245. local DONUMBER = 0
  246. local HANDIDLE = false
  247. local Rooted = false
  248. local SINE = 0
  249. local CHANGE = 2 / Animation_Speed
  250. local WALKINGANIM = false
  251. local WALK = 0
  252. local DANCE = false
  253. local DISABLEJUMPING = false
  254. local ROBLOXIDLEANIMATION = IT("Animation")
  255. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  256. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  257. --ROBLOXIDLEANIMATION.Parent = Humanoid
  258. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  259. WEAPONGUI.Name = "Weapon GUI"
  260. local Weapon = IT("Model")
  261. Weapon.Name = Weapon_Name
  262. local Effects = IT("Folder", Weapon)
  263. Effects.Name = "Effects"
  264. local Bombs = IT("Folder", Weapon)
  265. Bombs.Name = "BombsHolder"
  266. local ANIMATOR = Humanoid.Animator
  267. local ANIMATE = Character.Animate
  268. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  269. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  270. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  271. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  272. local UNANCHOR = true
  273. local MAGICPARTICLE = "655109389"
  274.  
  275. local SKILLTEXTCOLOR = C3(0,0,0)
  276.  
  277. --//=================================\\
  278. --\\=================================//
  279.  
  280.  
  281. --//=================================\\
  282. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  283. --\\=================================//
  284.  
  285. ArtificialHB = Instance.new("BindableEvent", script)
  286. ArtificialHB.Name = "ArtificialHB"
  287.  
  288. script:WaitForChild("ArtificialHB")
  289.  
  290. frame = Frame_Speed
  291. tf = 0
  292. allowframeloss = false
  293. tossremainder = false
  294. lastframe = tick()
  295. script.ArtificialHB:Fire()
  296.  
  297. game:GetService("RunService").Heartbeat:connect(function(s, p)
  298. tf = tf + s
  299. if tf >= frame then
  300. if allowframeloss then
  301. script.ArtificialHB:Fire()
  302. lastframe = tick()
  303. else
  304. for i = 1, math.floor(tf / frame) do
  305. script.ArtificialHB:Fire()
  306. end
  307. lastframe = tick()
  308. end
  309. if tossremainder then
  310. tf = 0
  311. else
  312. tf = tf - frame * math.floor(tf / frame)
  313. end
  314. end
  315. end)
  316.  
  317. --//=================================\\
  318. --\\=================================//
  319.  
  320.  
  321.  
  322.  
  323.  
  324. --//=================================\\
  325. --|| SOME FUNCTIONS
  326. --\\=================================//
  327.  
  328. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  329. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  330. end
  331.  
  332. function PositiveAngle(NUMBER)
  333. if NUMBER >= 0 then
  334. NUMBER = 0
  335. end
  336. return NUMBER
  337. end
  338.  
  339. function NegativeAngle(NUMBER)
  340. if NUMBER <= 0 then
  341. NUMBER = 0
  342. end
  343. return NUMBER
  344. end
  345.  
  346. function Swait(NUMBER)
  347. if NUMBER == 0 or NUMBER == nil then
  348. ArtificialHB.Event:wait()
  349. else
  350. for i = 1, NUMBER do
  351. ArtificialHB.Event:wait()
  352. end
  353. end
  354. end
  355.  
  356. function QuaternionFromCFrame(cf)
  357. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  358. local trace = m00 + m11 + m22
  359. if trace > 0 then
  360. local s = math.sqrt(1 + trace)
  361. local recip = 0.5 / s
  362. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  363. else
  364. local i = 0
  365. if m11 > m00 then
  366. i = 1
  367. end
  368. if m22 > (i == 0 and m00 or m11) then
  369. i = 2
  370. end
  371. if i == 0 then
  372. local s = math.sqrt(m00 - m11 - m22 + 1)
  373. local recip = 0.5 / s
  374. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  375. elseif i == 1 then
  376. local s = math.sqrt(m11 - m22 - m00 + 1)
  377. local recip = 0.5 / s
  378. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  379. elseif i == 2 then
  380. local s = math.sqrt(m22 - m00 - m11 + 1)
  381. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  382. end
  383. end
  384. end
  385.  
  386. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  387. local xs, ys, zs = x + x, y + y, z + z
  388. local wx, wy, wz = w * xs, w * ys, w * zs
  389. local xx = x * xs
  390. local xy = x * ys
  391. local xz = x * zs
  392. local yy = y * ys
  393. local yz = y * zs
  394. local zz = z * zs
  395. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  396. end
  397.  
  398. function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size)
  399. local fp=IT("Part")
  400. fp.formFactor=formfactor
  401. fp.Parent=parent
  402. fp.Reflectance=reflectance
  403. fp.Transparency=transparency
  404. fp.CanCollide=false
  405. fp.Locked=true
  406. fp.BrickColor=BrickColor.new(tostring(brickcolor))
  407. fp.Name=name
  408. fp.Size=size
  409. fp.Position=Character.Torso.Position
  410. NoOutlines(fp)
  411. fp.Material=material
  412. fp:BreakJoints()
  413. return fp
  414. end
  415.  
  416. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  417. local mesh=IT(Mesh)
  418. mesh.Parent=part
  419. if Mesh=="SpecialMesh" then
  420. mesh.MeshType=meshtype
  421. mesh.MeshId=meshid
  422. end
  423. mesh.Offset=offset
  424. mesh.Scale=scale
  425. return mesh
  426. end
  427.  
  428. function QuaternionSlerp(a, b, t)
  429. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  430. local startInterp, finishInterp;
  431. if cosTheta >= 0.0001 then
  432. if (1 - cosTheta) > 0.0001 then
  433. local theta = ACOS(cosTheta)
  434. local invSinTheta = 1 / SIN(theta)
  435. startInterp = SIN((1 - t) * theta) * invSinTheta
  436. finishInterp = SIN(t * theta) * invSinTheta
  437. else
  438. startInterp = 1 - t
  439. finishInterp = t
  440. end
  441. else
  442. if (1 + cosTheta) > 0.0001 then
  443. local theta = ACOS(-cosTheta)
  444. local invSinTheta = 1 / SIN(theta)
  445. startInterp = SIN((t - 1) * theta) * invSinTheta
  446. finishInterp = SIN(t * theta) * invSinTheta
  447. else
  448. startInterp = t - 1
  449. finishInterp = t
  450. end
  451. end
  452. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  453. end
  454.  
  455. function Clerp(a, b, t)
  456. local qa = {QuaternionFromCFrame(a)}
  457. local qb = {QuaternionFromCFrame(b)}
  458. local ax, ay, az = a.x, a.y, a.z
  459. local bx, by, bz = b.x, b.y, b.z
  460. local _t = 1 - t
  461. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  462. end
  463.  
  464. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  465. local frame = IT("Frame")
  466. frame.BackgroundTransparency = TRANSPARENCY
  467. frame.BorderSizePixel = BORDERSIZEPIXEL
  468. frame.Position = POSITION
  469. frame.Size = SIZE
  470. frame.BackgroundColor3 = COLOR
  471. frame.BorderColor3 = BORDERCOLOR
  472. frame.Name = NAME
  473. frame.Parent = PARENT
  474. return frame
  475. end
  476.  
  477. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  478. local label = IT("TextLabel")
  479. label.BackgroundTransparency = 1
  480. label.Size = UD2(1, 0, 1, 0)
  481. label.Position = UD2(0, 0, 0, 0)
  482. label.TextColor3 = TEXTCOLOR
  483. label.TextStrokeTransparency = STROKETRANSPARENCY
  484. label.TextTransparency = TRANSPARENCY
  485. label.FontSize = TEXTFONTSIZE
  486. label.Font = TEXTFONT
  487. label.BorderSizePixel = BORDERSIZEPIXEL
  488. label.TextScaled = false
  489. label.Text = TEXT
  490. label.Name = NAME
  491. label.Parent = PARENT
  492. return label
  493. end
  494.  
  495. function NoOutlines(PART)
  496. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  497. end
  498.  
  499.  
  500. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  501. local NEWWELD = IT(TYPE)
  502. NEWWELD.Part0 = PART0
  503. NEWWELD.Part1 = PART1
  504. NEWWELD.C0 = C0
  505. NEWWELD.C1 = C1
  506. NEWWELD.Parent = PARENT
  507. return NEWWELD
  508. end
  509.  
  510. function CreateSound(ID, PARENT, VOLUME, PITCH)
  511. local NEWSOUND = nil
  512. coroutine.resume(coroutine.create(function()
  513. NEWSOUND = IT("Sound", PARENT)
  514. NEWSOUND.Volume = VOLUME
  515. NEWSOUND.Pitch = PITCH
  516. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  517. Swait()
  518. NEWSOUND:play()
  519. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  520. end))
  521. return NEWSOUND
  522. end
  523.  
  524. function CFrameFromTopBack(at, top, back)
  525. local right = top:Cross(back)
  526. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  527. end
  528.  
  529. function CreateWave(inair,size,doesrotate,rotatedirection,waitt,cframe,color)
  530. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
  531. local mesh = IT("SpecialMesh",wave)
  532. mesh.MeshType = "FileMesh"
  533. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  534. mesh.Scale = VT(size,size,size)
  535. mesh.Offset = VT(0,0,-size/8)
  536. wave.CFrame = cframe
  537. coroutine.resume(coroutine.create(function(PART)
  538. for i = 1, waitt do
  539. Swait()
  540. mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
  541. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  542. if doesrotate == true then
  543. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
  544. end
  545. wave.Transparency = wave.Transparency + (0.5/waitt)
  546. if wave.Transparency > 0.99 then
  547. wave:remove()
  548. end
  549. end
  550. end))
  551. end
  552.  
  553. function CreateSwirl(inair,size,doesrotate,rotatedirection,waitt,cframe,color)
  554. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
  555. local mesh = IT("SpecialMesh",wave)
  556. mesh.MeshType = "FileMesh"
  557. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  558. mesh.Scale = VT(size,size,size)
  559. wave.CFrame = cframe
  560. coroutine.resume(coroutine.create(function(PART)
  561. for i = 1, waitt do
  562. Swait()
  563. mesh.Scale = mesh.Scale + VT(size/5,0,size/5)
  564. if doesrotate == true then
  565. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
  566. end
  567. wave.Transparency = wave.Transparency + (0.5/waitt)
  568. if wave.Transparency > 0.99 then
  569. wave:remove()
  570. end
  571. end
  572. end))
  573. end
  574.  
  575. function CreateTornado(inair,size,doesrotate,rotatedirection,waitt,cframe,color)
  576. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
  577. local mesh = IT("SpecialMesh",wave)
  578. mesh.MeshType = "FileMesh"
  579. mesh.MeshId = "http://www.roblox.com/asset/?id=102638417"
  580. mesh.Scale = VT(size,size,size)
  581. wave.CFrame = cframe
  582. coroutine.resume(coroutine.create(function(PART)
  583. for i = 1, waitt do
  584. Swait()
  585. mesh.Scale = mesh.Scale + VT(size/5,0,size/5)
  586. if doesrotate == true then
  587. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
  588. end
  589. wave.Transparency = wave.Transparency + (0.5/waitt)
  590. if wave.Transparency > 0.99 then
  591. wave:remove()
  592. end
  593. end
  594. end))
  595. end
  596.  
  597. function CreateRing(inair,size,doesrotate,rotatedirection,waitt,cframe,spin1,spin2,color)
  598. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
  599. local mesh = IT("SpecialMesh",wave)
  600. mesh.MeshType = "FileMesh"
  601. mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  602. mesh.Scale = VT(size,size,size)
  603. mesh.Offset = VT(0,0,0)
  604. wave.CFrame = cframe
  605. coroutine.resume(coroutine.create(function(PART)
  606. for i = 1, waitt do
  607. Swait()
  608. mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
  609. if doesrotate == true then
  610. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(spin2, rotatedirection, spin1)
  611. end
  612. wave.Transparency = wave.Transparency + (0.5/waitt)
  613. if wave.Transparency > 0.99 then
  614. wave:remove()
  615. end
  616. end
  617. end))
  618. end
  619.  
  620. function MagicSphere(size,waitt,cframe,color)
  621. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(1,1,1))
  622. local mesh = IT("SpecialMesh",wave)
  623. mesh.MeshType = "Sphere"
  624. mesh.Scale = VT(size,size,size)
  625. mesh.Offset = VT(0,0,0)
  626. wave.CFrame = cframe
  627. coroutine.resume(coroutine.create(function(PART)
  628. for i = 1, waitt do
  629. Swait()
  630. mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
  631. wave.Transparency = wave.Transparency + (1/waitt)
  632. if wave.Transparency > 0.99 then
  633. wave:remove()
  634. end
  635. end
  636. end))
  637. end
  638.  
  639. function MagicSphere2(size,waitt,cframe,color)
  640. local wave = CreatePart(3, Effects, "Neon", 0, 1, BRICKC(color), "Effect", VT(1,1,1))
  641. local mesh = IT("SpecialMesh",wave)
  642. mesh.MeshType = "Sphere"
  643. mesh.Scale = VT(size,size,size)
  644. mesh.Offset = VT(0,0,0)
  645. wave.CFrame = cframe
  646. coroutine.resume(coroutine.create(function(PART)
  647. for i = 1, waitt do
  648. Swait()
  649. mesh.Scale = mesh.Scale - VT(size/waitt,size/waitt,size/waitt)
  650. wave.Transparency = wave.Transparency - (1/waitt)
  651. end
  652. wave:remove()
  653. end))
  654. end
  655.  
  656. function BreakEffect(brickcolor,cframe,x1,y1,z1,material)
  657. local prt=part("Custom",workspace,material,0,0,brickcolor,"Effect",VT(0.5,0.5,0.5))
  658. prt.Anchored=true
  659. prt.CFrame=cframe*EULER(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  660. local msh=mesh("SpecialMesh",prt,"Sphere","",VT(0,0,0),VT(x1,y1,z1))
  661. coroutine.resume(coroutine.create(function(Part,CF,Numbb,randnumb)
  662. CF=Part.CFrame
  663. Numbb=0
  664. randnumb=math.random()-math.random()
  665. for i=0,1,0.05 do
  666. wait()
  667. CF=CF*CF(0,1,0)
  668. --Part.CFrame=Part.CFrame*euler(0.5,0,0)*cf(0,1,0)
  669. Part.CFrame=CF*EULER(Numbb,0,0)
  670. Part.Transparency=i
  671. Numbb=Numbb+randnumb
  672. end
  673. Part.Parent=nil
  674. end),prt)
  675. end
  676.  
  677. function MagicBlock(size,waitt,cframe,color)
  678. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(size,size,size))
  679. local mesh = IT("BlockMesh",wave)
  680. wave.CFrame = cframe
  681. coroutine.resume(coroutine.create(function(PART)
  682. for i = 1, waitt do
  683. Swait()
  684. mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
  685. wave.CFrame = cframe * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360)))
  686. wave.Transparency = wave.Transparency + (1/waitt)
  687. if wave.Transparency > 0.99 then
  688. wave:remove()
  689. end
  690. end
  691. end))
  692. end
  693.  
  694. local EyeSizes={
  695. NumberSequenceKeypoint.new(0,1,0),
  696. NumberSequenceKeypoint.new(1,0.2,0)
  697. }
  698. local EyeTrans={
  699. NumberSequenceKeypoint.new(0,0.8,0),
  700. NumberSequenceKeypoint.new(1,1,0)
  701. }
  702. local PE=Instance.new("ParticleEmitter")
  703. PE.LightEmission=0
  704. PE.Size=NumberSequence.new(EyeSizes)
  705. PE.Transparency=NumberSequence.new(EyeTrans)
  706. PE.Lifetime=NumberRange.new(0.35,0.35,0.35)
  707. PE.Rotation=NumberRange.new(0,360)
  708. PE.Rate=15
  709. PE.Acceleration = Vector3.new(0,75,0)
  710. PE.Drag = 5
  711. PE.Enabled = false
  712. PE.Speed = NumberRange.new(0,0,0)
  713. PE.Texture="http://www.roblox.com/asset/?id=1179557490"
  714. PE.ZOffset = 0
  715. PE.Name = "Particles"
  716.  
  717. function CreateParticles(art,text,accel,drag,rate,type,isenabledbydefault)
  718. local particle = PE:Clone()
  719. particle.Parent = art
  720. particle.Acceleration = accel
  721. PE.Rate = rate
  722. if type == "Fire" then
  723. local EyeSizes={
  724. NumberSequenceKeypoint.new(0,1,0.3),
  725. NumberSequenceKeypoint.new(1,0.2,0.2)
  726. }
  727. PE.Size = NumberSequence.new(EyeSizes)
  728. elseif type == "Smoke" then
  729. local EyeSizes={
  730. NumberSequenceKeypoint.new(0,1,0),
  731. NumberSequenceKeypoint.new(1,5,0.5)
  732. }
  733. PE.Size = NumberSequence.new(EyeSizes)
  734. elseif type == "Solid" then
  735. local EyeSizes={
  736. NumberSequenceKeypoint.new(0,1,0),
  737. NumberSequenceKeypoint.new(1,1,0)
  738. }
  739. PE.Size = NumberSequence.new(EyeSizes)
  740. end
  741. PE.Drag = drag
  742. particle.Texture = "http://www.roblox.com/asset/?id="..text
  743. particle.Enabled = isenabledbydefault
  744. return particle
  745. end
  746.  
  747. function MakeForm(PART,TYPE)
  748. if TYPE == "Cyl" then
  749. local MSH = IT("CylinderMesh",PART)
  750. elseif TYPE == "Ball" then
  751. local MSH = IT("SpecialMesh",PART)
  752. MSH.MeshType = "Sphere"
  753. elseif TYPE == "Wedge" then
  754. local MSH = IT("SpecialMesh",PART)
  755. MSH.MeshType = "Wedge"
  756. end
  757. end
  758.  
  759. --//=================================\\
  760. --\\=================================//
  761.  
  762. function createaddongen(limb,position,size)
  763. local part = CreatePart(3, Weapon, "Glass", 0, 0, "Really black", limb.Name.." Gauntlet Part", VT(0.25*Player_Size, size*0.8*Player_Size,size*0.8*Player_Size),false)
  764. local weld = CreateWeldOrSnapOrMotor("Weld", part, limb, part, CF(0.45 * Player_Size, position * Player_Size, 0 * Player_Size) * ANGLES(RAD(45), RAD(0), RAD(0)), CF(0, 0, 0))
  765. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", limb.Name.." Neon Gauntlet Part", VT(0.25*Player_Size,size*Player_Size,size*Player_Size),false)
  766. local weld = CreateWeldOrSnapOrMotor("Weld", part, limb, part, CF(0.425 * Player_Size, position * Player_Size, 0 * Player_Size) * ANGLES(RAD(45), RAD(0), RAD(0)), CF(0, 0, 0))
  767. end
  768.  
  769. function creategauntlet(limb)
  770. --main--
  771. local part = CreatePart(3, Weapon, "Glass", 0, 0, "Really black", limb.Name.." Gauntlet Part", VT(1.07*Player_Size,0.75+0.07*Player_Size,1.07*Player_Size),false)
  772. local weld = CreateWeldOrSnapOrMotor("Weld", part, limb, part, CF(0 * Player_Size, -0.65 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  773. local part = CreatePart(3, Weapon, "Glass", 0, 0, "Really black", limb.Name.." Gauntlet Part", VT(1.07*Player_Size,0.25*Player_Size,1.07*Player_Size),false)
  774. local weld = CreateWeldOrSnapOrMotor("Weld", part, limb, part, CF(0 * Player_Size, -0.115 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
  775. MakeForm(part,"Wedge")
  776. local part = CreatePart(3, Weapon, "Glass", 0, 0, "Really black", limb.Name.." Gauntlet Part", VT(1.07*Player_Size,0.25*Player_Size,1.07*Player_Size),false)
  777. local weld = CreateWeldOrSnapOrMotor("Weld", part, limb, part, CF(0 * Player_Size, 0.115 * Player_Size, 0 * Player_Size) * ANGLES(RAD(180), RAD(-90), RAD(0)), CF(0, 0, 0))
  778. MakeForm(part,"Wedge")
  779. local part = CreatePart(3, Weapon, "Glass", 0, 0, "Really black", limb.Name.." Gauntlet Part", VT(1.07*Player_Size,0.75+0.07*Player_Size,1.07*Player_Size),false)
  780. local weld = CreateWeldOrSnapOrMotor("Weld", part, limb, part, CF(0 * Player_Size, 0.65 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  781. --neon addons
  782. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", limb.Name.." Neon Gauntlet Part", VT(1.05*Player_Size,2.05*Player_Size,1.05*Player_Size),false)
  783. local weld = CreateWeldOrSnapOrMotor("Weld", part, limb, part, CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  784. --misc--
  785. createaddongen(limb,0.25,0.75)
  786. createaddongen(limb,-0.2,0.25)
  787. createaddongen(limb,-0.35,0.25)
  788. createaddongen(limb,-0.65,0.45)
  789. end
  790.  
  791. --//=================================\\
  792. --|| WEAPON CREATION
  793. --\\=================================//
  794.  
  795. creategauntlet(RightArm)
  796. creategauntlet(LeftLeg)
  797.  
  798. if Player_Size ~= 1 then
  799. for _, v in pairs (Weapon:GetChildren()) do
  800. if v.ClassName == "Motor" or v.ClassName == "Weld" or v.ClassName == "Snap" then
  801. local p1 = v.Part1
  802. v.Part1 = nil
  803. local cf1, cf2, cf3, cf4, cf5, cf6, cf7, cf8, cf9, cf10, cf11, cf12 = v.C1:components()
  804. v.C1 = CF(cf1 * Player_Size, cf2 * Player_Size, cf3 * Player_Size, cf4, cf5, cf6, cf7, cf8, cf9, cf10, cf11, cf12)
  805. v.Part1 = p1
  806. elseif v.ClassName == "Part" then
  807. for _, b in pairs (v:GetChildren()) do
  808. if b.ClassName == "SpecialMesh" or b.ClassName == "BlockMesh" then
  809. b.Scale = VT(b.Scale.x * Player_Size, b.Scale.y * Player_Size, b.Scale.z * Player_Size)
  810. end
  811. end
  812. end
  813. end
  814. end
  815.  
  816. for _, c in pairs(Weapon:GetChildren()) do
  817. if c.ClassName == "Part" then
  818. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  819. end
  820. end
  821.  
  822. Weapon.Parent = Character
  823.  
  824. Humanoid.Died:connect(function()
  825. sick:remove()
  826. sick2:remove()
  827. CreateSound("167285348", Head, 3, 1)
  828. ATTACK = true
  829. end)
  830.  
  831. print(Class_Name.." loaded.")
  832.  
  833. --//=================================\\
  834. --|| SPEECH
  835. --\\=================================//
  836.  
  837. function chatfunc(text,waitt)
  838. local chat = coroutine.wrap(function()
  839. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  840. Character:FindFirstChild("TalkingBillBoard"):destroy()
  841. end
  842. local naeeym2 = Instance.new("BillboardGui",Character)
  843. naeeym2.Size = UDim2.new(0,100,0,40)
  844. naeeym2.StudsOffset = Vector3.new(0,5,0)
  845. naeeym2.Adornee = Character.Head
  846. naeeym2.Name = "TalkingBillBoard"
  847. naeeym2.AlwaysOnTop = true
  848. local tecks2 = Instance.new("TextLabel",naeeym2)
  849. tecks2.BackgroundTransparency = 1
  850. tecks2.BorderSizePixel = 0
  851. tecks2.Text = ""
  852. tecks2.Font = "SciFi"
  853. tecks2.TextSize = 30
  854. tecks2.TextStrokeTransparency = 1
  855. tecks2.TextColor3 = SKILLTEXTCOLOR
  856. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  857. tecks2.Size = UDim2.new(1,0,0.5,0)
  858. for i = 1,string.len(text),1 do
  859. tecks2.Text = string.sub(text,1,i)
  860. Swait()
  861. end
  862. wait(waitt)
  863. coroutine.resume(coroutine.create(function()
  864. for i = 1, 10 do
  865. tecks2.TextTransparency = tecks2.TextTransparency + 0.1
  866. Swait()
  867. end
  868. naeeym2:Destroy()
  869. end))
  870. end)
  871. chat()
  872. end
  873.  
  874. --//=================================\\
  875. --|| DAMAGE FUNCTIONS
  876. --\\=================================//
  877.  
  878. function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR)
  879. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  880. STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0))
  881. local BODYGYRO = IT("BodyGyro", STATPART)
  882. local BODYPOSITION = IT("BodyPosition", STATPART)
  883. BODYPOSITION.P = 2000
  884. BODYPOSITION.D = 100
  885. BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
  886. if LABELTYPE == "Normal" then
  887. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2))
  888. elseif LABELTYPE == "Debuff" then
  889. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 8, MRANDOM(-2, 2))
  890. elseif LABELTYPE == "Interruption" then
  891. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2,2), 8, MRANDOM(-2, 2))
  892. end
  893. game:GetService("Debris"):AddItem(STATPART ,5)
  894. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  895. BILLBOARDGUI.Adornee = STATPART
  896. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  897. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  898. BILLBOARDGUI.AlwaysOnTop = false
  899. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  900. TEXTLABEL.BackgroundTransparency = 1
  901. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  902. TEXTLABEL.Text = TEXT
  903. TEXTLABEL.Font = "SciFi"
  904. TEXTLABEL.FontSize="Size42"
  905. TEXTLABEL.TextColor3 = COLOR
  906. TEXTLABEL.TextStrokeTransparency = 1
  907. TEXTLABEL.TextScaled = true
  908. TEXTLABEL.TextWrapped = true
  909. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  910. wait(0.2)
  911. for i=1, 5 do
  912. wait()
  913. THEBODYPOSITION.Position = THEPART.Position - VT(0, 0.5 ,0)
  914. end
  915. wait(1.2)
  916. for i=1, 5 do
  917. wait()
  918. THETEXTLABEL.TextTransparency = THETEXTLABEL.TextTransparency + 0.2
  919. THETEXTLABEL.TextStrokeTransparency = THETEXTLABEL.TextStrokeTransparency + 0.2
  920. THEBODYPOSITION.position = THEPART.Position + VT(0, 0.5, 0)
  921. end
  922. THEPART.Parent = nil
  923. end),STATPART, BODYPOSITION, TEXTLABEL)
  924. end
  925.  
  926.  
  927. --//=================================\\
  928. --|| DAMAGING
  929. --\\=================================//
  930.  
  931. function dealdamage(hit,min,max,maxstrength,beserk,critrate,critmultiplier)
  932. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent:FindFirstChild("HitBy"..Player.Name) == nil then
  933. local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid")
  934. local dmg = math.random(min,max)
  935. if humanoid.Health > 0 then
  936. if beserk == true then
  937. humanoid.Health = 0
  938. else
  939. CreateSound("260430060", hit, 1.2, MRANDOM(7, 12) / 10)
  940. hit.Velocity = CFrame.new(Torso.Position,hit.Position).lookVector*5*maxstrength
  941. if math.random(1,100) < critrate+1 then
  942. humanoid.Health = humanoid.Health - dmg*critmultiplier
  943. StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
  944. else
  945. humanoid.Health = humanoid.Health - dmg
  946. StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), dmg, C3(0, 0, 0))
  947. end
  948. local defence = Instance.new("BoolValue",hit.Parent)
  949. defence.Name = ("HitBy"..Player.Name)
  950. game:GetService("Debris"):AddItem(defence, 0.5)
  951. end
  952. end
  953. end
  954. end
  955.  
  956. function AoEDamage(position,radius,min,max,maxstrength,beserk,critrate,critmultiplier,CanBeDodgedByJumping)
  957. local dmg = math.random(min,max)
  958. for i,v in ipairs(workspace:GetChildren()) do
  959. if v:FindFirstChild("HitBy"..Player.Name) == nil then
  960. local body = v:GetChildren()
  961. for part = 1, #body do
  962. if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  963. if(body[part].Position - position).Magnitude < radius then
  964. if v.ClassName == "Model" then
  965. if v:FindFirstChild("Humanoid") then
  966. if v.Humanoid.Health ~= 0 then
  967. if CanBeDodgedByJumping == true then
  968. if body[part].Position.Y < position.Y+5 then
  969. if math.random(1,100) < critrate+1 then
  970. v.Humanoid.Health = v.Humanoid.Health - dmg*critmultiplier
  971. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
  972. else
  973. v.Humanoid.Health = v.Humanoid.Health - dmg
  974. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0))
  975. end
  976. local defence = Instance.new("BoolValue",v)
  977. defence.Name = ("HitBy"..Player.Name)
  978. game:GetService("Debris"):AddItem(defence, 0.5)
  979. end
  980. else
  981. if beserk == true then
  982. v.Humanoid.Health = 0
  983. end
  984. if math.random(1,100) < critrate+1 then
  985. v.Humanoid.Health = v.Humanoid.Health - dmg*critmultiplier
  986. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
  987. else
  988. v.Humanoid.Health = v.Humanoid.Health - dmg
  989. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0))
  990. end
  991. local defence = Instance.new("BoolValue",v)
  992. defence.Name = ("HitBy"..Player.Name)
  993. game:GetService("Debris"):AddItem(defence, 0.5)
  994. end
  995. end
  996. end
  997. end
  998. body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  999. end
  1000. end
  1001. end
  1002. if v.ClassName == "Part" then
  1003. if v.Anchored == false and (v.Position - position).Magnitude < radius then
  1004. v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
  1005. end
  1006. end
  1007. end
  1008. end
  1009. end
  1010.  
  1011. function killnearest(position,range,maxstrength)
  1012. for i,v in ipairs(workspace:GetChildren()) do
  1013. local body = v:GetChildren()
  1014. for part = 1, #body do
  1015. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1016. if(body[part].Position - position).Magnitude < range then
  1017. if v.ClassName == "Model" then
  1018. v:BreakJoints()
  1019. end
  1020. --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
  1021. body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  1022. end
  1023. end
  1024. end
  1025. if v.ClassName == "Part" then
  1026. if v.Anchored == false and (v.Position - position).Magnitude < range then
  1027. --table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2})
  1028. v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
  1029. end
  1030. end
  1031. end
  1032. end
  1033.  
  1034. --//=================================\\
  1035. --|| ATTACK FUNCTIONS AND STUFF
  1036. --\\=================================//
  1037.  
  1038. function CheckTableForString(Table, String)
  1039. for i, v in pairs(Table) do
  1040. if string.find(string.lower(String), string.lower(v)) then
  1041. return true
  1042. end
  1043. end
  1044. return false
  1045. end
  1046.  
  1047. function CheckIntangible(Hit)
  1048. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  1049. if Hit and Hit.Parent then
  1050. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  1051. return true
  1052. end
  1053. end
  1054. return false
  1055. end
  1056.  
  1057. Debris = game:GetService("Debris")
  1058.  
  1059. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  1060. local Direction = CFrame.new(StartPos, Vec).lookVector
  1061. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  1062. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  1063. if RayHit and CheckIntangible(RayHit) then
  1064. if DelayIfHit then
  1065. wait()
  1066. end
  1067. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  1068. end
  1069. return RayHit, RayPos, RayNormal
  1070. end
  1071.  
  1072. function turnto(position)
  1073. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  1074. end
  1075.  
  1076. function ExplodeBomb(b)
  1077. b.Parent = Effects
  1078. b.Anchored = true
  1079. CreateSound("215395285", b, 10, 1)
  1080. MagicSphere(5,50,b.CFrame,"Really red")
  1081. b.Transparency = 1
  1082. MagicBlock(3,45,b.CFrame,"Really red")
  1083. --BreakEffect("Really red",b.CFrame,2,2,2,"Neon")
  1084. for i = 1, 10 do
  1085. CreateSwirl(0,5,true,-0.2,25,b.CFrame * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360))),"Really black")
  1086. end
  1087. killnearest(b.Position,30,25)
  1088. game:GetService("Debris"):AddItem(b, 5)
  1089. end
  1090.  
  1091. function Detonate()
  1092. bomb = Bombs:GetChildren()
  1093. for lol = 1, #bomb do
  1094. if bomb[lol].ClassName == "Part" then
  1095. local b = bomb[lol]
  1096. ExplodeBomb(b)
  1097. end
  1098. end
  1099. end
  1100.  
  1101.  
  1102.  
  1103. function TyranyCannon()
  1104. ATTACK = true
  1105. for i=0, 1, 0.1 / Animation_Speed do
  1106. Swait()
  1107. turnto(Mouse.Hit.p)
  1108. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0.05 * Player_Size, 0 * Player_Size, -0.1 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(40)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed/5)
  1109. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1110. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  1111. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(10 - 2.5 * COS(SINE / 16)), RAD(0), RAD(-25 + 2.5 * SIN(SINE / 24))) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1112. RightHip.C0 = Clerp(RightHip.C0, CF(0.95 * Player_Size, -0.75 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(0), RAD(50), RAD(0)) * ANGLES(RAD(-1.25), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1113. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1.1 * Player_Size, 0.25 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1114. end
  1115. local POS = Mouse.Hit.p
  1116. for i = 1, 5 do
  1117. MagicSphere(2,10,RightArm.CFrame * CF(0,-1,0),"Really red")
  1118. Swait(5)
  1119. end
  1120. CreateSound("438666196", RightArm, 5, 1)
  1121. MagicSphere(5,10,RightArm.CFrame * CF(0,-1,0),"Really red")
  1122. local Projectile = CreatePart(3, Bombs, "Neon", 0, 0, "Really red", "Bomb-Projectile", VT(5,5,5),false)
  1123. Projectile.CFrame = RightArm.CFrame * CF(0,-1,0)
  1124. Projectile.CanCollide = false
  1125. MakeForm(Projectile,"Ball")
  1126. local grav = Instance.new("BodyPosition",Projectile)
  1127. grav.P = 25000
  1128. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1129. grav.position = POS
  1130. grav.Name = "GravityForce"
  1131. local harm = Projectile.Touched:Connect(function(hit)
  1132. if hit.Parent ~= Character and hit.Parent:FindFirstChild("Humanoid") and Projectile.Parent ~= Effects then
  1133. ExplodeBomb(Projectile)
  1134. end
  1135. end)
  1136. ATTACK = false
  1137. end
  1138.  
  1139. function RayCast(Position, Direction, MaxDistance, IgnoreList)
  1140. return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList)
  1141. end
  1142.  
  1143. function EarthShatter()
  1144. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1145. if HITFLOOR ~= nil then
  1146. ATTACK = true
  1147. Rooted = true
  1148. for i=0, 1, 0.1 / Animation_Speed/2 do
  1149. Swait()
  1150. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -1 * Player_Size) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.2 / Animation_Speed/8)
  1151. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1152. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 1 * Player_Size, 1 * Player_Size) * ANGLES(RAD(30), RAD(-690), RAD(2 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 24))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed/8)
  1153. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed/8)
  1154. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed/8)
  1155. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(5), RAD(0)) * ANGLES(RAD(45), RAD(0), RAD(10)), 0.2 / Animation_Speed/8)
  1156. end
  1157. for i=0, 1, 0.1 / Animation_Speed*5 do
  1158. Swait()
  1159. RootPart.Anchored = true
  1160. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -1 * Player_Size) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.2 / Animation_Speed*5)
  1161. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed*5)
  1162. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 1 * Player_Size, -1.4 * Player_Size) * ANGLES(RAD(30), RAD(-690), RAD(2 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 24))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed*5)
  1163. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed*5)
  1164. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed*5)
  1165. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(5), RAD(0)) * ANGLES(RAD(45), RAD(0), RAD(10)), 0.2 / Animation_Speed*5)
  1166. end
  1167. local POS = RightArm.CFrame * CF(0,-1,0).p
  1168. for i = 1,10 do
  1169. CreateWave(0,10,true,0.05,25,CF(POS),"Really black")
  1170. CreateWave(0,6,true,-0.05,25,CF(POS),"Really black")
  1171. CreateWave(0,2,true,0.05,25,CF(POS),"Really black")
  1172. killnearest(POS,15,25)
  1173. CreateSound("438666141", RightArm, 5, 1)
  1174. for i = 1, 40 do
  1175. local angle = math.random(-180,180)
  1176. coroutine.resume(coroutine.create(function()
  1177. local RayHit, RayPos = RayCast(Torso.Position, Vector3.new(0, -15, 0), 10000, {Character})
  1178. local SpawnPosition = RayPos
  1179. local floor = RayHit
  1180. local needcframe = RootPart.CFrame*ANGLES(RAD(0),RAD(angle),RAD(0))
  1181. local LastPosition = RayPos
  1182. local Delay = 1
  1183. if floor ~= nil then
  1184. for i = 1, 5 do
  1185. local RayHit, RayPos = RayCast(LastPosition, needcframe.lookVector, 10, {workspace})
  1186. local End = RayPos
  1187. LastPosition = End
  1188. killnearest(End,15,25)
  1189. local locatepart = Instance.new("Part",Effects)
  1190. locatepart.Size = VT(0.5,0.5,0.5)
  1191. locatepart.Position = End
  1192. locatepart.CanCollide = false
  1193. locatepart.Anchored = true
  1194. locatepart.Name = "L0"
  1195. locatepart.Transparency = 1
  1196. if SpawnPosition then
  1197. CreateSwirl(0,2,false,0.05,25,CF(End),"Really black")
  1198. local spike = Instance.new("CornerWedgePart")
  1199. spike.Size = Vector3.new(1,15,1)
  1200. spike.Material = "Neon"
  1201. spike.Color = "Really black"
  1202. spike.Anchored = true
  1203. spike.CanCollide = false
  1204. spike.CFrame = CFrame.new(End.X,SpawnPosition.Y+2,End.Z)
  1205. spike.Orientation = Vector3.new(math.random(-15,15),math.random(-180,180),math.random(-15,15))
  1206. spike.Name = HITFLOOR.Name.."Spike"
  1207. CreateSound("341300954", spike, 1, (math.random(8,12)/10))
  1208. for i = 1, 3 do
  1209. local overlay = spike:Clone()
  1210. overlay.Size = overlay.Size + Vector3.new(0.2,0.2*2,0.2)
  1211. overlay.CFrame = spike.CFrame
  1212. overlay.Parent = nil
  1213. overlay.Orientation = Vector3.new(math.random(-15,15),math.random(-180,180),math.random(-15,15))
  1214. overlay.Parent = Effects
  1215. table.insert(Effects2,{overlay,"Disappear",0.01,0,0,0,0})
  1216. end
  1217. spike.Size = Vector3.new(2,25,2)
  1218. spike.Parent = Effects
  1219. table.insert(Effects2,{spike,"Disappear",0.01,0,0,0,0})
  1220. end
  1221. Swait(5)
  1222. game:GetService("Debris"):AddItem(locatepart, 5)
  1223. end
  1224. end
  1225. end))
  1226. end
  1227. wait(0.05)
  1228. end
  1229. for i=0, 6, 0.1 / Animation_Speed*5 do
  1230. Swait()
  1231. RootPart.Anchored = true
  1232. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -1 * Player_Size) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.2 / Animation_Speed*5)
  1233. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed*5)
  1234. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 1 * Player_Size, -1.4 * Player_Size) * ANGLES(RAD(30), RAD(-690), RAD(2 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 24))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed*5)
  1235. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed*5)
  1236. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed*5)
  1237. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(5), RAD(0)) * ANGLES(RAD(45), RAD(0), RAD(10)), 0.2 / Animation_Speed*5)
  1238. end
  1239. ATTACK = false
  1240. Rooted = false
  1241. end
  1242. end
  1243.  
  1244. function RavagingOverthrower()
  1245. ATTACK = true
  1246. Rooted = true
  1247. chatfunc("I will show you what is death!!!",4)
  1248. for i=0, 1, 0.1 / Animation_Speed do
  1249. Swait()
  1250. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1251. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1252. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1253. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1254. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1255. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1256. end
  1257. CreateSound("348663022", Torso, 5, 1)
  1258. local StartPos = RootPart.CFrame * CF(0,0,-10).p
  1259. for i = 1, 5 do
  1260. MagicSphere2(25,25,CF(StartPos),"Really red")
  1261. Swait(15)
  1262. end
  1263. local soundeffect = IT("Sound",Torso)
  1264. soundeffect.SoundId = "rbxassetid://487186990"
  1265. soundeffect.Looped = true
  1266. soundeffect.Volume = 10
  1267. soundeffect.Playing = true
  1268. repeat
  1269. turnto(Mouse.Hit.p)
  1270. MagicSphere2(25,25,CF(StartPos),"Really red")
  1271. MagicSphere(25/10,25,CF(StartPos),"Really red")
  1272. for i = 1, 3 do
  1273. CreateSwirl(0,25,true,-0.2,5,CF(StartPos) * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360))),"Really black")
  1274. end
  1275. local RayHit, RayPos, RayNormal = CastZapRay(StartPos, Mouse.Hit.p, 750, Character, false)
  1276. local distance = (StartPos - RayPos).magnitude
  1277. local RayBeam = IT("Part",Effects)
  1278. RayBeam.Material = "Neon"
  1279. RayBeam.Anchored = true
  1280. RayBeam.BrickColor = BRICKC"Really red"
  1281. local mesh = IT("SpecialMesh",RayBeam)
  1282. mesh.MeshType = "Cylinder"
  1283. RayBeam.Size = Vector3.new(distance+10, math.random(10,15), math.random(10,15))
  1284. RayBeam.CFrame = CFrame.new(StartPos, RayPos) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(0),RAD(90),RAD(0))
  1285. MagicSphere(15,5,CF(RayPos),"Really red")
  1286. killnearest(RayPos,15,100)
  1287. for i = 1, 3 do
  1288. CreateSwirl(0,25,true,-0.2,5,CF(RayPos) * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360))),"Really black")
  1289. end
  1290. Swait()
  1291. if KEYHOLD == false then
  1292. coroutine.resume(coroutine.create(function()
  1293. for i = 1, 30 do
  1294. RayBeam.Transparency = i/30
  1295. Swait()
  1296. end
  1297. RayBeam:remove()
  1298. end))
  1299. else
  1300. RayBeam:remove()
  1301. end
  1302. until KEYHOLD == false
  1303. soundeffect:remove()
  1304. ATTACK = false
  1305. Rooted = false
  1306. end
  1307.  
  1308. function dodadance()
  1309. ATTACK = true
  1310. Rooted = true
  1311. DANCE = true
  1312. sick:Stop()
  1313. sick2:Play()
  1314. local Animation_Speed2 = 1.5
  1315. HName.Text = "Dance!"
  1316. repeat
  1317. for i=0, 1.3, 0.1 / Animation_Speed2 do
  1318. Swait()
  1319. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(25), RAD(0), RAD(-15)), 0.15 / Animation_Speed2)
  1320. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
  1321. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  1322. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-180)) * LEFTSHOULDERC0, 0.15 / Animation_Speed2)
  1323. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.5 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(120), RAD(35)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
  1324. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(-35)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
  1325. end
  1326. MagicSphere(5,15,Torso.CFrame,"Really red")
  1327. for i=0, 1.3, 0.1 / Animation_Speed2 do
  1328. Swait()
  1329. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(25), RAD(0), RAD(15)), 0.15 / Animation_Speed2)
  1330. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
  1331. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  1332. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-120)) * LEFTSHOULDERC0, 0.15 / Animation_Speed2)
  1333. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(35)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1334. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.5 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(-120), RAD(-35)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1335. end
  1336. MagicSphere(5,15,Torso.CFrame,"Really red")
  1337. until DANCE == false
  1338. HName.Text = "Satan's Robot"
  1339. sick:Play()
  1340. sick2:Stop()
  1341. ATTACK = false
  1342. Rooted = false
  1343. end
  1344.  
  1345. function Warp()
  1346. MagicSphere2(10,5,Torso.CFrame,"Really red")
  1347. RootPart.CFrame = CF(VT(Mouse.Hit.p.X,Mouse.Hit.p.Y+4,Mouse.Hit.p.Z))
  1348. CreateSound("282061340", Torso, 2, 1)
  1349. MagicSphere(5,5,Torso.CFrame,"Really red")
  1350. for i = 1, 3 do
  1351. CreateSwirl(0,5,true,-0.2,25,Torso.CFrame * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360))),"Really black")
  1352. end
  1353. killnearest(Torso.Position,12,25)
  1354. Swait()
  1355. turnto(Mouse.Hit.p)
  1356. end
  1357.  
  1358. --//=================================\\
  1359. --|| ASSIGN THINGS TO KEYS
  1360. --\\=================================//
  1361.  
  1362. Humanoid.Changed:connect(function(Jump)
  1363. if Jump == "Jump" and (Disable_Jump == true or DISABLEJUMPING == true) then
  1364. Humanoid.Jump = false
  1365. end
  1366. end)
  1367.  
  1368. function MouseDown(Mouse)
  1369. if ATTACK == false then
  1370. end
  1371. end
  1372.  
  1373. function MouseUp(Mouse)
  1374. HOLD = false
  1375. end
  1376.  
  1377. function KeyDown(Key)
  1378. KEYHOLD = true
  1379. if Key == "e" and ATTACK == false then
  1380. TyranyCannon()
  1381. wait(1)
  1382. Detonate()
  1383. end
  1384.  
  1385. if Key == "e" and ATTACK == false then
  1386. EarthShatter()
  1387. end
  1388.  
  1389. if Key == "r" and ATTACK == false then
  1390. RavagingOverthrower()
  1391. end
  1392.  
  1393. if Key == "q" and ATTACK == false then
  1394. Warp()
  1395. end
  1396.  
  1397. if Key == "t" and ATTACK == false then
  1398. CreateSound("159882644", Head, 5, 0.8)
  1399. end
  1400.  
  1401. if Key == "t" and DANCE == true then
  1402. CreateSound("887591869", Head, 5, 1)
  1403. end
  1404.  
  1405. if Key == "x" and (ATTACK == false or DANCE == true) then
  1406. if DANCE == false then
  1407. dodadance()
  1408. elseif DANCE == true then
  1409. DANCE = false
  1410. end
  1411. end
  1412. end
  1413.  
  1414. function KeyUp(Key)
  1415. KEYHOLD = false
  1416. end
  1417.  
  1418. Mouse.Button1Down:connect(function(NEWKEY)
  1419. MouseDown(NEWKEY)
  1420. end)
  1421. Mouse.Button1Up:connect(function(NEWKEY)
  1422. MouseUp(NEWKEY)
  1423. end)
  1424. Mouse.KeyDown:connect(function(NEWKEY)
  1425. KeyDown(NEWKEY)
  1426. end)
  1427. Mouse.KeyUp:connect(function(NEWKEY)
  1428. KeyUp(NEWKEY)
  1429. end)
  1430.  
  1431. --//=================================\\
  1432. --\\=================================//
  1433.  
  1434.  
  1435. function unanchor()
  1436. if UNANCHOR == true then
  1437. g = Character:GetChildren()
  1438. for i = 1, #g do
  1439. if g[i].ClassName == "Part" then
  1440. g[i].Anchored = false
  1441. end
  1442. end
  1443. end
  1444. end
  1445.  
  1446.  
  1447. --//=================================\\
  1448. --|| WRAP THE WHOLE SCRIPT UP
  1449. --\\=================================//
  1450.  
  1451. Humanoid.Changed:connect(function(Jump)
  1452. if Jump == "Jump" and (Disable_Jump == true or DISABLEJUMPING == true) then
  1453. Humanoid.Jump = false
  1454. end
  1455. end)
  1456.  
  1457. ANIMATE.Parent = nil
  1458. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1459. IDLEANIMATION:Play()
  1460.  
  1461. while true do
  1462. Swait()
  1463. SINE = SINE + CHANGE
  1464. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1465. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1466. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1467. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1468. local WALKSPEEDVALUE = 12 / (Humanoid.WalkSpeed / 16)
  1469. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1470. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1471. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1472. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1473. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1474. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1475. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1476. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1477. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1478. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1479. end
  1480. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1481. ANIM = "Jump"
  1482. if ATTACK == false then
  1483. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1484. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1485. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1486. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1487. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1488. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1489. end
  1490. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1491. ANIM = "Fall"
  1492. if ATTACK == false then
  1493. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1494. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1495. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(70)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1496. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1497. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1498. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1499. end
  1500. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1501. ANIM = "Idle"
  1502. if ATTACK == false then
  1503. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-20)), 0.15 / Animation_Speed)
  1504. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(5)), 0.15 / Animation_Speed)
  1505. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(30)) * ANGLES(RAD(3), RAD(25), RAD(5)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  1506. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(10 - 2.5 * COS(SINE / 16)), RAD(0), RAD(-25 + 2.5 * SIN(SINE / 24))) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1507. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-2.5)), 0.15 / Animation_Speed)
  1508. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-15)), 0.15 / Animation_Speed)
  1509. end
  1510. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1511. ANIM = "Walk"
  1512. WALK = WALK + 1 / Animation_Speed
  1513. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  1514. WALK = 0
  1515. if WALKINGANIM == true then
  1516. WALKINGANIM = false
  1517. elseif WALKINGANIM == false then
  1518. WALKINGANIM = true
  1519. end
  1520. end
  1521. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1522. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1523. if ATTACK == false then
  1524. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-20)), 0.15 / Animation_Speed)
  1525. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(5)), 0.15 / Animation_Speed)
  1526. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1527. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1528. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1529. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1530. end
  1531. end
  1532. if #Effects2>0 then
  1533. for e=1,#Effects2 do
  1534. if Effects2[e]~=nil then
  1535. local Thing=Effects2[e]
  1536. if Thing~=nil then
  1537. local Part=Thing[1]
  1538. local Mode=Thing[2]
  1539. local Delay=Thing[3]
  1540. local IncX=Thing[4]
  1541. local IncY=Thing[5]
  1542. local IncZ=Thing[6]
  1543. local Part2=Thing[8]
  1544. if Thing[1].Transparency<=1 then
  1545. if Thing[2]=="Block1" then
  1546. Thing[1].CFrame=Thing[1].CFrame
  1547. Mesh=Thing[1].Mesh
  1548. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  1549. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1550. elseif Thing[2]=="Cylinder" then
  1551. Mesh=Thing[1].Mesh
  1552. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  1553. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1554. elseif Thing[2]=="Blood" then
  1555. Mesh=Thing[7]
  1556. Thing[1].CFrame=Thing[1].CFrame*CF(0,.5,0)
  1557. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  1558. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1559. elseif Thing[2]=="Elec" then
  1560. Mesh=Thing[1].Mesh
  1561. Mesh.Scale=Mesh.Scale+VT(Thing[7],Thing[8],Thing[9])
  1562. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1563. elseif Thing[2]=="Disappear" then
  1564. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1565. end
  1566. else
  1567. Part.Parent=nil
  1568. table.remove(Effects2,e)
  1569. end
  1570. end
  1571. end
  1572. end
  1573. end
  1574. unanchor()
  1575. Humanoid.MaxHealth = "inf"
  1576. Humanoid.Health = "inf"
  1577. Humanoid.Name = "Ravage"
  1578. if Rooted == false then
  1579. Disable_Jump = false
  1580. Humanoid.WalkSpeed = Speed
  1581. elseif Rooted == true then
  1582. Disable_Jump = true
  1583. Humanoid.WalkSpeed = 0
  1584. end
  1585. q = Character:GetChildren()
  1586. for u = 1, #q do
  1587. if q[u].ClassName == "Accessory" or q[u].ClassName == "Hat" then
  1588. q[u]:remove()
  1589. elseif q[u].ClassName == "Shirt" then
  1590. q[u]:Destroy()
  1591. elseif q[u].ClassName == "Pants" then
  1592. q[u]:Destroy()
  1593. elseif q[u].ClassName == "CharacterMesh" then
  1594. q[u]:remove()
  1595. elseif q[u].ClassName == "ShirtGraphic" then
  1596. q[u]:remove()
  1597. elseif q[u].ClassName == "Part" and q[u].Name ~= "HumanoidRootPart" then
  1598. q[u].Color = Color3.new(0/255, 0/255, 0/255)
  1599. end
  1600. end
  1601. if Head:FindFirstChild("face") then
  1602. Head.face:remove()
  1603. end
  1604. if Head:FindFirstChild("Died") then
  1605. Head.Died:remove()
  1606. end
  1607. bomb = Bombs:GetChildren()
  1608. for lol = 1, #bomb do
  1609. if bomb[lol].ClassName == "Part" then
  1610. MagicSphere2(2,5,bomb[lol].CFrame,"Really black")
  1611. end
  1612. end
  1613. end
  1614.  
  1615. --//=================================\\
  1616. --\\=================================//
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