Advertisement
Uhfgood

Enchanted Lands Plot

Jan 13th, 2025 (edited)
65
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 7.11 KB | None | 0 0
  1. Plot outline revision 2:
  2.  
  3. Enchanted Lands, a real magic kingdom turned tourist resort has closed.
  4. Tourists and citizens alike have started disappearing.
  5. Hubert, friend and advisor to the King, brings in John from our realm to help.
  6. A princess from another realm is kidnapped, while John helplessly watches.
  7. Hubert sends John over to Knight School and Princess Prep.
  8. Roland the Oversize Dwarf decides to return to the Dwarf mines, one last time.
  9. Before Roland can enter the mines, an older dwarf stumbles out, obviously weak with fatigue.
  10. Roland asks about his Dad, the the old dwarf, says that he’s in the gnome Kingdom.’
  11. At Knight School, John asks around about what’s going on.
  12. He learns a Princess was set to speak at Princess Prep but didn’t show up before it closed.
  13. John also finds out that Knight School started training with real weapons.
  14. John is also learning dragons are terrorizing small villages.
  15. John sneaks into Princess Prep.
  16. Inside Princess Prep John learns the princess was to go to the Grand Enchanted Landian Hotel.
  17. Hubert himself sneaks into Wizard U.
  18. He finds the Wizard Professors have all been trapped in their own “Hall Of Fame” paintings.
  19. One painting is missing which Hubert realizes was Maximilian Spell’s own painting.
  20. Hubert Realizes Max must have somehow gotten back into the lands.
  21. Roland manages to sneak into the Dwarf mines, a vast network of well maintained caves.
  22. Roland then remembers, there’s a secret entrance to the Gnome kingdom.
  23. After going around one tunnel to the next, he finally happens upon a secret door, and goes in.
  24. Hubert peeks into the window of Fairy Godcollege only to be met by an old acquaintance.
  25. This old acquaintance is a teacher Hubert knows, who informs him, Violet Moonshadow is also back.
  26. Violet has forced all the would-be Fairy Godmothers to train as evil witches.
  27. In the gnome kingdom Roland sees that there are tons of people, not just gnomes, working the mines.
  28. After travelling some time, he finally spots a giant, working an ore smelting plant.
  29. As he approaches, he notices the giant is chained up.
  30. Roland asks the Giant if he’s his father.
  31. The Giant, also named Roland, confirms it.
  32. They start talking about the gnome mines, and what they’re doing.
  33. Roland Sr. tells Jr. that this bad guy named Max needs a whole lot of quicksilver.
  34. And he also says if Jr. wants to help, he needs to contact Hubert and tell him of the conditions here.
  35. John and Hubert rendezvous at Scarborough Faire Chicken at the Renaissance Faire.
  36. They decide they need to find the princess, and their first lead is the hotel.
  37. Hubert calls his old friend, The Count, to turn into a bat and spy out any trace of the Princess.
  38. The Princess manages to escape her ropes with the help of some mice.
  39. She then tries to escape by getting into the dumbwaiter, to which she’s forced upstairs.
  40. She stumbles upon a room with some maps and things, which she grabs, but is recaptured.
  41. The Count comes back and tells John and Hubert what he found.
  42. Hubert and John go and rescue her, and arrive back at SFC.
  43. Roland arrives at SFC and meets Hubert and John.
  44. Roland tells them that there are slaves working Max’s quicksilver mines in the Gnome Kingdom.
  45. After reviewing the papers, they formulate a plan.
  46. Hubert sends Roland and John into the mines.
  47. Hubert then finds the dwarves secret magic focusing disc.
  48. Hubert uses magic to get to the castle in the clouds.
  49. Roland and John use the secret door to gain entrance into the gnome kingdom.
  50. Max finishes the Omni-Gate and is ready to test it.
  51. Hubert tracks down Violet and confronts her.
  52. Roland and John locate the office in the mines.
  53. Roland and John then spot the dwarves tied and gagged on the floor.
  54. Sneaking in Roland easily snaps the bonds holding them.
  55. Roland and John are captured by the Gnomes.
  56. Hubert casts the spell that causes his magic to return to him.
  57. The guards alerted to Hubert’s presence chase him to the train station.
  58. The Gnomes promptly put John, Roland, and the rest to work.
  59. Back in the mines John signals the dwarves to overpower the guards.
  60. There’s an explosion that seems to come from one of the mine walls.
  61. When the smoke clears, a train appears to have crashed into the mine.
  62. Hubert pops out.
  63. Disoriented by the explosion the gnome guards are easily overpowered.
  64. The slaves get released and start to run out of the mines.
  65. Hubert shouts for everyone to head back to The Renaissance Faire.
  66. Hubert sends John to Knight School, to inform them and enlist their help.
  67. Hubert himself goes to Fairy Godcollege now with full magic and breaks the magic shield.
  68. Hubert then lets out all the would-be Fairy Godmothers, and convinces them to help him.
  69. Roland Sr. and Roland Jr. head to the north country where his people are.
  70. John goes back into the Knight School with Sir William.
  71. A lot of Knights or Knights-in-Training have a lot of respect for Sir William.
  72. Sir William then tells them what’s happening and gets their help.
  73. They all rendezvous back at Scarborough Faire Chicken.
  74. The gang including John, the Princess, and Hubert are sitting around a table in SFC.
  75. The place is full of people, citizens and tourists alike.
  76. The people spill out to the streets, which also includes giants, dragons, and other creatures.
  77. Hubert begins to speak to the crowd.
  78. Meanwhile, in the castle at the Omni-Gate, Max has his techs activate the machine for the first time.
  79. First at half power, he has them open a few gates, then a few more.
  80. Thousands of gates are opened simultaneously, and then shut off.
  81. Max has his guards assemble the armies of creatures and men.
  82. As soon as all armies are assembled, he starts seeing a large amount of trains flying in.
  83. Realizing, who they are, he commands his armies to attack them.
  84. He orders his technicians to put the machine at full power, and open all the portals.
  85. A large battle ensues.
  86. The battle starts waning in favor of the Enchanted Landians.
  87. John spots Max trying to escape via one of the portals and chases him.
  88. John tackles Max but Max throws him off, and starts running for a stair well.
  89. John chases Max up the stairs, and onto a catwalk, and they begin to fight.
  90. John still has his silver ticket, and Max manages to grab it out of his coat.
  91. While still grabbing for the ticket, he pulls John down with him as he goes over the edge.
  92. John holds on to the catwalk with his feet, as Max dangles below.
  93. Max starts slipping but with the ticket in hand eventually falls.
  94. John turns away as Max falls, and when he turns back, Max is just gone.
  95. Coming back down, out of breath and full of bruises and scratches, he notices the battle is almost over.
  96. As the battle comes to a close. The princess and Hubert manage to make their way over to John.
  97. Eventually all that’s left is the cleanup.
  98. Some time later in the throne room, Hubert talks privately to John and Princess Karin.
  99. Hubert states that John is probably going to become King.
  100. Hubert mentions the King is still missing.
  101. He also mentions that Max is still alive somewhere.
  102. John mentions, he wants to have a date with Princess Karin.
  103. Hubert finally sets it up, and gives it some “magical” touches.
  104. He then leaves them in peace to eat dinner and to talk.
  105.  
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement