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- --[[
- tostring was here
- feel free to make edits
- credit me on release
- don't skid shit from here and sell it otherwise i'll crack your script and release it
- --]]
- local plr = game:service("Players").LocalPlayer
- local mouse = plr:GetMouse()
- local rs = game:service("RunService")
- local rest = game:service("ReplicatedStorage")
- local mt = getrawmetatable(game)
- local oldIndex = mt.__index
- local oldNamecall = mt.__namecall
- local oldNewindex = mt.__newindex
- local hammerunit2stud = 0.0694
- setreadonly(mt, false)
- local function getclientscript()
- return plr.PlayerGui.GUI.Client
- end
- local speedbackup = getsenv(getclientscript()).speedupdate
- local function fakehitbox()
- local hitbox = plr.Character.Hitbox
- local clone = hitbox:Clone()
- hitbox:Destroy()
- clone.Parent = plr.Character
- end
- local function nohitbox()
- plr.Character.Hitbox:Destroy()
- end
- local function destroygunanimations()
- for _,v in next, workspace.Camera.Arms:GetChildren() do
- if v:IsA("Animation") or v:IsA("AnimationController") then
- v:Destroy()
- end
- end
- end
- local function destroyarms()
- local left = workspace.Camera.Arms.CSSArms["Left Arm"]
- local right = workspace.Camera.Arms.CSSArms["Right Arm"]
- for _,v in next, left:GetChildren() do
- v:Destroy()
- end
- for _,v in next, right:GetChildren() do
- v:Destroy()
- end
- end
- local function destroyflash()
- workspace.Camera.Arms.Flash:Destroy()
- end
- local function panic(enable) --bool
- for _,v in next, workspace.Camera.Arms:GetChildren() do
- if v:IsA("BasePart") then
- v.CanCollide = enable
- end
- end
- end
- local function weaponslide(enable) --bool
- workspace.Camera.Arms["Left Arm"].CanCollide = enable
- workspace.Camera.Arms["Right Arm"].CanCollide = enable
- end
- local function jointeam(teamname) --example: TGC(G = green), TBC(B = blue), etc for every team. "Random for FFA"
- game:GetService("ReplicatedStorage").Events.JoinTeam:FireServer(teamname)
- end
- local function changecamera(ct) --CameraType
- workspace.Camera.CameraType = ct
- end
- local function turnonserver(angle) -- normal angles are from -1 to 1. However they can be expanded, for example math.huge would make your head unhittable
- game:GetService("ReplicatedStorage").Events.ControlTurn:FireServer(angle)
- end
- local function respawn()
- game:GetService("ReplicatedStorage").Events.SpawnMe:FireServer()
- end
- local function die()
- plr.Character.Head:Destroy()
- end
- local function removehead()
- plr.Character.FakeHead:Destroy()
- end
- local function naked()
- plr.Character.Shirt:Destroy()
- plr.Character.Pants:Destroy()
- end
- local function removehats()
- for _,v in next, plr.Character:GetChildren() do
- if v:IsA("Accessory") then
- v:Destroy()
- end
- end
- end
- local function removeleadershine()
- plr.Character.UpperTorso.TeamLeader:Destroy()
- end
- local function destroywaist()
- plr.Character.UpperTorso.Waist:Destroy()
- end
- local function goinvis()
- destroywaist()
- plr.Character.LowerTorso:Destroy()
- plr.Character.RightUpperLeg:Destroy()
- plr.Character.RightLowerLeg:Destroy()
- plr.Character.RightFoot:Destroy()
- plr.Character.LeftFoot:Destroy()
- plr.Character.LeftUpperLeg:Destroy()
- plr.Character.LeftLowerLeg:Destroy()
- end
- local function removemapkillers()
- for _,v in next, workspace.Map.Killers:GetChildren() do
- v:Destroy()
- end
- end
- local function hookwalkspeed(ws) --int
- getsenv(getclientscript()).speedupdate = function() plr.Character.Humanoid.WalkSpeed = ws end
- end
- local function nocamshake() -- aka norecoil
- getsenv(getclientscript()).ShakeCam = function() end
- end
- local function maxclipammo(amount) --int
- getsenv(getclientscript()).getammo = function() return amount end
- end
- local function editclip(amount) --int
- for i = 1,4 do
- if i == 1 then
- getsenv(getclientscript()).ammocount = amount
- else
- local thing = "ammocount" .. i
- getsenv(getclientscript())[thing] = amount
- end
- end
- end
- local function givebat()
- plr.Name = "DevRolve"
- getsenv(getclientscript()).isadmin = true
- getsenv(getclientscript()).ischad = true
- getsenv(getclientscript()).givetools()
- end
- local function givefastcuffs()
- plr.Name = "mightybaseplate"
- getsenv(getclientscript()).isadmin = true
- getsenv(getclientscript()).ischad = true
- getsenv(getclientscript()).givetools()
- end
- local function spooflevel(lvl) --int note: spoofs on client only, you're going to have to apply the gun on the server using the applygun remote
- plr.Status.Level.Value = lvl
- end
- local function givecreagle()
- getsenv(getclientscript()).isadmin = true
- getsenv(getclientscript()).ischad = true
- mt.__namecall = function(t, ...)
- local args = {...}
- local method = args[#args]
- if method == "GetRankInGroup" then
- return 255
- end
- if method == "IsInGroup" then
- return true
- end
- if method == "FireServer" then
- if t.Name == "ApplyGun" and args[1] == rest.Weapons["Golden Creagle"] then
- return print("anti-anti-creagle")
- end
- end
- return oldNamecall(t, ...)
- end
- getsenv(getclientscript()).givetools()
- end
- local function chat(message,teamonly,idk,dead) --string,bool,bool,bool
- local unpackme =
- {
- message,
- teamonly,
- idk,
- dead
- }
- game:GetService("ReplicatedStorage").Events.PlayerChatted:FireServer(unpack(unpackme))
- end
- local function nospread()
- mt.__index = function(t, k)
- if typeof(t) == "Instance" and k == "Value" then
- if oldIndex(t, "Name") == "MaxSpread" then
- return 0
- end
- if oldIndex(t, "Name") == "Spread" then
- return 0
- end
- end
- return oldIndex(t, k)
- end
- end
- local function createcreaglerocket(position) --Vector3
- local unpackme =
- {
- "Rocket",
- 1000000000,
- position, --mouse.hit.p
- workspace.Camera.CFrame * CFrame.new(1, -0.45, 0),
- 100,
- 100,
- 1,
- 13.88,
- "Golden Creagle",
- plr.Character.Hitbox.Position,
- false
- }
- game:GetService("ReplicatedStorage").Events.CreateProjectile:FireServer(unpack(unpackme))
- end
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