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  1. --//====================================================\\--
  2. --|| CREATED BY SHACKLUSTER
  3. --|| EDITED BY tamloveeif02
  4. --\\====================================================//--
  5.  
  6.  
  7.  
  8. wait(0.2)
  9.  
  10. plr = game.Players.LocalPlayer
  11. char = plr.Character
  12. mouse = plr:GetMouse()
  13. whitecolor = Color3.new(1,1,1)
  14. epicmode = false
  15. normal = true
  16. for i,v in pairs(char:GetChildren()) do
  17. if v.ClassName == "Shirt" or v.ClassName == "Pants" or v.ClassName == "ShirtGraphic" then
  18. v:Destroy()
  19. end
  20. end
  21. local shirt = Instance.new("Shirt",char)
  22. shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=429776330"
  23. local pants = Instance.new("Pants",char)
  24. pants.PantsTemplate = "http://www.roblox.com/asset/?id=482364735"
  25. local bdycolors = char["Body Colors"]
  26. bdycolors.HeadColor3 = whitecolor
  27. bdycolors.LeftArmColor3 = whitecolor
  28. bdycolors.LeftLegColor3 = whitecolor
  29. bdycolors.RightArmColor3 = whitecolor
  30. bdycolors.RightLegColor3 = whitecolor
  31. bdycolors.TorsoColor3 = whitecolor
  32. for i,v in pairs(char:GetChildren()) do
  33. if v.ClassName == "Hat" or v.ClassName == "Accessory" then
  34. v:Destroy()
  35. end
  36. end
  37.  
  38.  
  39. Player = game:GetService("Players").LocalPlayer
  40. PlayerGui = Player.PlayerGui
  41. Cam = workspace.CurrentCamera
  42. Backpack = Player.Backpack
  43. Character = Player.Character
  44. Humanoid = Character.Humanoid
  45. Mouse = Player:GetMouse()
  46. RootPart = Character["HumanoidRootPart"]
  47. Torso = Character["Torso"]
  48. Head = Character["Head"]
  49. RightArm = Character["Right Arm"]
  50. LeftArm = Character["Left Arm"]
  51. RightLeg = Character["Right Leg"]
  52. LeftLeg = Character["Left Leg"]
  53. RootJoint = RootPart["RootJoint"]
  54. Neck = Torso["Neck"]
  55. RightShoulder = Torso["Right Shoulder"]
  56. LeftShoulder = Torso["Left Shoulder"]
  57. RightHip = Torso["Right Hip"]
  58. LeftHip = Torso["Left Hip"]
  59. local sick = Instance.new("Sound",Character)
  60. sick.SoundId = "rbxassetid://316899116"
  61. sick.Looped = true
  62. sick.Pitch = 1
  63. sick.Volume = 5
  64. sick:Play()
  65. Humanoid.DisplayDistanceType = "None"
  66.  
  67. local naeeym2 = Instance.new("BillboardGui",Character)
  68. naeeym2.AlwaysOnTop = true
  69. naeeym2.Size = UDim2.new(5,35,2,35)
  70. naeeym2.StudsOffset = Vector3.new(0,3,0)
  71. naeeym2.Adornee = Character.Head
  72. naeeym2.Name = "Name"
  73. local tecks2 = Instance.new("TextLabel",naeeym2)
  74. tecks2.BackgroundTransparency = 1
  75. tecks2.TextScaled = true
  76. tecks2.BorderSizePixel = 0
  77. tecks2.Text = "Ink! Sans"
  78. tecks2.Font = "SourceSansBold"
  79. tecks2.TextSize = 30
  80. tecks2.TextStrokeTransparency = 0
  81. tecks2.TextColor3 = BrickColor.new("White").Color
  82. tecks2.TextStrokeColor3 = BrickColor.new "maincolor".Color
  83. tecks2.Size = UDim2.new(1,0,0.5,0)
  84. tecks2.Parent = naeeym2
  85.  
  86. IT = Instance.new
  87. CF = CFrame.new
  88. VT = Vector3.new
  89. RAD = math.rad
  90. C3 = Color3.new
  91. UD2 = UDim2.new
  92. BRICKC = BrickColor.new
  93. ANGLES = CFrame.Angles
  94. EULER = CFrame.fromEulerAnglesXYZ
  95. COS = math.cos
  96. ACOS = math.acos
  97. SIN = math.sin
  98. ASIN = math.asin
  99. ABS = math.abs
  100. MRANDOM = math.random
  101. FLOOR = math.floor
  102. local maincolor = BrickColor.new
  103.  
  104. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  105. local NEWMESH = IT(MESH)
  106. if MESH == "SpecialMesh" then
  107. NEWMESH.MeshType = MESHTYPE
  108. if MESHID ~= "nil" and MESHID ~= "" then
  109. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  110. end
  111. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  112. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  113. end
  114. end
  115. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  116. NEWMESH.Scale = SCALE
  117. NEWMESH.Parent = PARENT
  118. return NEWMESH
  119. end
  120.  
  121. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  122. local NEWPART = IT("Part")
  123. NEWPART.formFactor = FORMFACTOR
  124. NEWPART.Reflectance = REFLECTANCE
  125. NEWPART.Transparency = TRANSPARENCY
  126. NEWPART.CanCollide = false
  127. NEWPART.Locked = true
  128. NEWPART.Anchored = true
  129. if ANCHOR == false then
  130. NEWPART.Anchored = false
  131. end
  132. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  133. NEWPART.Name = NAME
  134. NEWPART.Size = SIZE
  135. NEWPART.Position = Torso.Position
  136. NEWPART.Material = MATERIAL
  137. NEWPART:BreakJoints()
  138. NEWPART.Parent = PARENT
  139. return NEWPART
  140. end
  141.  
  142. --//=================================\\
  143. --|| CUSTOMIZATION
  144. --\\=================================//
  145.  
  146. Player_Size = 1 --Size of the player.
  147. Animation_Speed = 3
  148. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  149.  
  150. local Speed = 16
  151. local Effects2 = {}
  152.  
  153. --//=================================\\
  154. --|| END OF CUSTOMIZATION
  155. --\\=================================//
  156.  
  157. local function weldBetween(a, b)
  158. local weldd = Instance.new("ManualWeld")
  159. weldd.Part0 = a
  160. weldd.Part1 = b
  161. weldd.C0 = CFrame.new()
  162. weldd.C1 = b.CFrame:inverse() * a.CFrame
  163. weldd.Parent = a
  164. return weldd
  165. end
  166.  
  167. --//=================================\\
  168. --|| USEFUL VALUES
  169. --\\=================================//
  170.  
  171. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  172. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  173. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  174. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  175. local CHANGEDEFENSE = 0
  176. local CHANGEDAMAGE = 0
  177. local CHANGEMOVEMENT = 0
  178. local ANIM = "Idle"
  179. local ATTACK = false
  180. local EQUIPPED = false
  181. local HOLD = false
  182. local COMBO = 1
  183. local Rooted = false
  184. local SINE = 0
  185. local KEYHOLD = false
  186. local CHANGE = 2 / Animation_Speed
  187. local WALKINGANIM = false
  188. local WALK = 0
  189. local VALUE1 = false
  190. local VALUE2 = false
  191. local POWERLEVEL = 1
  192. local DEATH = false
  193. local ROBLOXIDLEANIMATION = IT("Animation")
  194. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  195. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  196. --ROBLOXIDLEANIMATION.Parent = Humanoid
  197. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  198. WEAPONGUI.Name = "Weapon GUI"
  199. local Weapon = IT("Model")
  200. Weapon.Name = "Adds"
  201. local Effects = IT("Folder", Weapon)
  202. Effects.Name = "Effects"
  203. local ANIMATOR = Humanoid.Animator
  204. local ANIMATE = Character.Animate
  205. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  206. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  207. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  208. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  209. local UNANCHOR = true
  210. local LIMITBROKEN = false
  211. local HITFLOOR, HITPOS = nil
  212. local FLIGHT = false
  213.  
  214. local SKILLTEXTCOLOR = BRICKC("maincolor").Color
  215.  
  216. --//=================================\\
  217. --\\=================================//
  218.  
  219.  
  220. --//=================================\\
  221. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  222. --\\=================================//
  223.  
  224. ArtificialHB = Instance.new("BindableEvent", script)
  225. ArtificialHB.Name = "ArtificialHB"
  226.  
  227. script:WaitForChild("ArtificialHB")
  228.  
  229. frame = Frame_Speed
  230. tf = 0
  231. allowframeloss = false
  232. tossremainder = false
  233. lastframe = tick()
  234. script.ArtificialHB:Fire()
  235.  
  236. game:GetService("RunService").Heartbeat:connect(function(s, p)
  237. tf = tf + s
  238. if tf >= frame then
  239. if allowframeloss then
  240. script.ArtificialHB:Fire()
  241. lastframe = tick()
  242. else
  243. for i = 1, math.floor(tf / frame) do
  244. script.ArtificialHB:Fire()
  245. end
  246. lastframe = tick()
  247. end
  248. if tossremainder then
  249. tf = 0
  250. else
  251. tf = tf - frame * math.floor(tf / frame)
  252. end
  253. end
  254. end)
  255.  
  256. --//=================================\\
  257. --\\=================================//
  258.  
  259.  
  260.  
  261.  
  262.  
  263. --//=================================\\
  264. --|| SOME FUNCTIONS
  265. --\\=================================//
  266.  
  267. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  268. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  269. end
  270.  
  271. function PositiveAngle(NUMBER)
  272. if NUMBER >= 0 then
  273. NUMBER = 0
  274. end
  275. return NUMBER
  276. end
  277.  
  278. function NegativeAngle(NUMBER)
  279. if NUMBER <= 0 then
  280. NUMBER = 0
  281. end
  282. return NUMBER
  283. end
  284.  
  285. function Swait(NUMBER)
  286. if NUMBER == 0 or NUMBER == nil then
  287. ArtificialHB.Event:wait()
  288. else
  289. for i = 1, NUMBER do
  290. ArtificialHB.Event:wait()
  291. end
  292. end
  293. end
  294.  
  295. function QuaternionFromCFrame(cf)
  296. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  297. local trace = m00 + m11 + m22
  298. if trace > 0 then
  299. local s = math.sqrt(1 + trace)
  300. local recip = 0.5 / s
  301. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  302. else
  303. local i = 0
  304. if m11 > m00 then
  305. i = 1
  306. end
  307. if m22 > (i == 0 and m00 or m11) then
  308. i = 2
  309. end
  310. if i == 0 then
  311. local s = math.sqrt(m00 - m11 - m22 + 1)
  312. local recip = 0.5 / s
  313. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  314. elseif i == 1 then
  315. local s = math.sqrt(m11 - m22 - m00 + 1)
  316. local recip = 0.5 / s
  317. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  318. elseif i == 2 then
  319. local s = math.sqrt(m22 - m00 - m11 + 1)
  320. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  321. end
  322. end
  323. end
  324.  
  325. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  326. local xs, ys, zs = x + x, y + y, z + z
  327. local wx, wy, wz = w * xs, w * ys, w * zs
  328. local xx = x * xs
  329. local xy = x * ys
  330. local xz = x * zs
  331. local yy = y * ys
  332. local yz = y * zs
  333. local zz = z * zs
  334. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  335. end
  336.  
  337. function QuaternionSlerp(a, b, t)
  338. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  339. local startInterp, finishInterp;
  340. if cosTheta >= 0.0001 then
  341. if (1 - cosTheta) > 0.0001 then
  342. local theta = ACOS(cosTheta)
  343. local invSinTheta = 1 / SIN(theta)
  344. startInterp = SIN((1 - t) * theta) * invSinTheta
  345. finishInterp = SIN(t * theta) * invSinTheta
  346. else
  347. startInterp = 1 - t
  348. finishInterp = t
  349. end
  350. else
  351. if (1 + cosTheta) > 0.0001 then
  352. local theta = ACOS(-cosTheta)
  353. local invSinTheta = 1 / SIN(theta)
  354. startInterp = SIN((t - 1) * theta) * invSinTheta
  355. finishInterp = SIN(t * theta) * invSinTheta
  356. else
  357. startInterp = t - 1
  358. finishInterp = t
  359. end
  360. end
  361. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  362. end
  363.  
  364. function Clerp(a, b, t)
  365. local qa = {QuaternionFromCFrame(a)}
  366. local qb = {QuaternionFromCFrame(b)}
  367. local ax, ay, az = a.x, a.y, a.z
  368. local bx, by, bz = b.x, b.y, b.z
  369. local _t = 1 - t
  370. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  371. end
  372.  
  373. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  374. local frame = IT("Frame")
  375. frame.BackgroundTransparency = TRANSPARENCY
  376. frame.BorderSizePixel = BORDERSIZEPIXEL
  377. frame.Position = POSITION
  378. frame.Size = SIZE
  379. frame.BackgroundColor3 = COLOR
  380. frame.BorderColor3 = BORDERCOLOR
  381. frame.Name = NAME
  382. frame.Parent = PARENT
  383. return frame
  384. end
  385.  
  386. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  387. local label = IT("TextLabel")
  388. label.BackgroundTransparency = 1
  389. label.Size = UD2(1, 0, 1, 0)
  390. label.Position = UD2(0, 0, 0, 0)
  391. label.TextColor3 = TEXTCOLOR
  392. label.TextStrokeTransparency = STROKETRANSPARENCY
  393. label.TextTransparency = TRANSPARENCY
  394. label.FontSize = TEXTFONTSIZE
  395. label.Font = TEXTFONT
  396. label.BorderSizePixel = BORDERSIZEPIXEL
  397. label.TextScaled = false
  398. label.Text = TEXT
  399. label.Name = NAME
  400. label.Parent = PARENT
  401. return label
  402. end
  403.  
  404. function NoOutlines(PART)
  405. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  406. end
  407.  
  408.  
  409. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  410. local NEWWELD = IT(TYPE)
  411. NEWWELD.Part0 = PART0
  412. NEWWELD.Part1 = PART1
  413. NEWWELD.C0 = C0
  414. NEWWELD.C1 = C1
  415. NEWWELD.Parent = PARENT
  416. return NEWWELD
  417. end
  418.  
  419. local SOUND = IT("Sound")
  420.  
  421. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  422. local NEWSOUND = nil
  423. coroutine.resume(coroutine.create(function()
  424. NEWSOUND = SOUND:Clone()
  425. NEWSOUND.Parent = PARENT
  426. NEWSOUND.Volume = VOLUME
  427. NEWSOUND.Pitch = PITCH
  428. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  429. --Swait()
  430. NEWSOUND:play()
  431. if DOESLOOP == false then
  432. repeat Swait() until NEWSOUND.Playing == false
  433. NEWSOUND:remove()
  434. elseif DOESLOOP == true then
  435. NEWSOUND.Looped = true
  436. end
  437. end))
  438. return NEWSOUND
  439. end
  440.  
  441. function CFrameFromTopBack(at, top, back)
  442. local right = top:Cross(back)
  443. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  444. end
  445.  
  446. function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  447. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  448. local mesh = IT("SpecialMesh",wave)
  449. mesh.MeshType = "FileMesh"
  450. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  451. mesh.Scale = SIZE
  452. mesh.Offset = VT(0,0,-SIZE.X/8)
  453. wave.CFrame = CFRAME
  454. coroutine.resume(coroutine.create(function(PART)
  455. for i = 1, WAIT do
  456. Swait()
  457. mesh.Scale = mesh.Scale + GROW
  458. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  459. if DOESROT == true then
  460. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  461. end
  462. wave.Transparency = wave.Transparency + (0.5/WAIT)
  463. if wave.Transparency > 0.99 then
  464. wave:remove()
  465. end
  466. end
  467. end))
  468. end
  469.  
  470. function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
  471. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  472. local mesh = IT("SpecialMesh",wave)
  473. mesh.MeshType = "FileMesh"
  474. mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  475. mesh.Scale = SIZE
  476. mesh.Offset = VT(0,0,0)
  477. wave.CFrame = CFRAME
  478. coroutine.resume(coroutine.create(function(PART)
  479. for i = 1, WAIT do
  480. Swait()
  481. mesh.Scale = mesh.Scale + GROW
  482. if DOESROT == true then
  483. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  484. end
  485. wave.Transparency = wave.Transparency + (0.5/WAIT)
  486. if wave.Transparency > 0.99 then
  487. wave:remove()
  488. end
  489. end
  490. end))
  491. end
  492.  
  493. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  494. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  495. local mesh = IT("SpecialMesh",wave)
  496. mesh.MeshType = "Sphere"
  497. mesh.Scale = SIZE
  498. mesh.Offset = VT(0,0,0)
  499. wave.CFrame = CFRAME
  500. coroutine.resume(coroutine.create(function(PART)
  501. for i = 1, WAIT do
  502. Swait()
  503. mesh.Scale = mesh.Scale + GROW
  504. wave.Transparency = wave.Transparency + (1/WAIT)
  505. if wave.Transparency > 0.99 then
  506. wave:remove()
  507. end
  508. end
  509. end))
  510. end
  511.  
  512. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  513. if FLOOR ~= nil then
  514. coroutine.resume(coroutine.create(function()
  515. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "maincolor", "DebreeCenter", VT(0,0,0))
  516. PART.CFrame = CF(POSITION)
  517. for i = 1, 45 do
  518. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "maincolor", "DebreePart", BLOCKSIZE)
  519. RingPiece.Material = FLOOR.Material
  520. RingPiece.Color = FLOOR.Color
  521. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  522. Debris:AddItem(RingPiece,SWAIT)
  523. end
  524. PART:remove()
  525. end))
  526. end
  527. end
  528.  
  529. function Slice(SIZE,WAIT,CFRAME,COLOR,GROW)
  530. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  531. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
  532. wave.CFrame = CFRAME
  533. coroutine.resume(coroutine.create(function(PART)
  534. for i = 1, WAIT do
  535. Swait()
  536. mesh.Scale = mesh.Scale * GROW
  537. wave.Transparency = wave.Transparency + (0.5/WAIT)
  538. if wave.Transparency > 0.99 then
  539. wave:remove()
  540. end
  541. end
  542. end))
  543. end
  544.  
  545. function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH)
  546. if FLOOR ~= nil then
  547. for i = 1, AMOUNT do
  548. local DEBREE = CreatePart(3, Effects, "Neon", 0, 0, "maincolor", "Debree", BLOCKSIZE, false)
  549. DEBREE.Material = FLOOR.Material
  550. DEBREE.Color = FLOOR.Color
  551. DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  552. DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),STRENGTH,MRANDOM(-STRENGTH,STRENGTH))
  553. coroutine.resume(coroutine.create(function()
  554. Swait(15)
  555. DEBREE.Parent = workspace
  556. DEBREE.CanCollide = true
  557. Debris:AddItem(DEBREE,SWAIT)
  558. end))
  559. end
  560. end
  561. end
  562.  
  563. function MakeForm(PART,TYPE)
  564. if TYPE == "Cyl" then
  565. local MSH = IT("CylinderMesh",PART)
  566. elseif TYPE == "Ball" then
  567. local MSH = IT("SpecialMesh",PART)
  568. MSH.MeshType = "Sphere"
  569. elseif TYPE == "Wedge" then
  570. local MSH = IT("SpecialMesh",PART)
  571. MSH.MeshType = "Wedge"
  572. end
  573. end
  574.  
  575. function CheckTableForString(Table, String)
  576. for i, v in pairs(Table) do
  577. if string.find(string.lower(String), string.lower(v)) then
  578. return true
  579. end
  580. end
  581. return false
  582. end
  583.  
  584. function CheckIntangible(Hit)
  585. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  586. if Hit and Hit.Parent then
  587. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  588. return true
  589. end
  590. end
  591. return false
  592. end
  593.  
  594. Debris = game:GetService("Debris")
  595.  
  596. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  597. local Direction = CFrame.new(StartPos, Vec).lookVector
  598. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  599. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  600. if RayHit and CheckIntangible(RayHit) then
  601. if DelayIfHit then
  602. wait()
  603. end
  604. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  605. end
  606. return RayHit, RayPos, RayNormal
  607. end
  608.  
  609. function turnto(position)
  610. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  611. end
  612.  
  613. --//=================================\\
  614. --|| WEAPON CREATION
  615. --\\=================================//
  616.  
  617. function particles(art)
  618. local EyeSizes={
  619. NumberSequenceKeypoint.new(0,1,0),
  620. NumberSequenceKeypoint.new(1,1,0)
  621. }
  622. local EyeTrans={
  623. NumberSequenceKeypoint.new(0,0.8,0),
  624. NumberSequenceKeypoint.new(1,1,0)
  625. }
  626. local PE=Instance.new("ParticleEmitter",art)
  627. PE.LightEmission=.8
  628. PE.Color = ColorSequence.new(BRICKC("maincolor").Color)
  629. PE.Size=NumberSequence.new(EyeSizes)
  630. PE.Transparency=NumberSequence.new(EyeTrans)
  631. PE.Lifetime=NumberRange.new(0.35,0.35,0.35)
  632. PE.Rotation=NumberRange.new(0,360)
  633. PE.Rate=999
  634. PE.VelocitySpread = 10000
  635. PE.Acceleration = Vector3.new(0,75,0)
  636. PE.Drag = 5
  637. PE.Speed = NumberRange.new(0,0,0)
  638. PE.Texture="http://www.roblox.com/asset/?id=341277531"
  639. PE.ZOffset = -1.5
  640. PE.Name = "PE"
  641. end
  642.  
  643. Weapon.Parent = Character
  644.  
  645. Humanoid.Died:connect(function()
  646. ATTACK = true
  647. DEATH = true
  648. end)
  649.  
  650. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  651. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  652. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  653. local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  654. local SKILL5FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  655. local SKILL6FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.1, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
  656.  
  657. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Speed Up", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 1")
  658. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B + Aim on Player] Ultimate Destruction", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 2")
  659. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Chunk chuck", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 3")
  660. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Power Boost", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 4")
  661. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] X-Event", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 5")
  662. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "Power level: ["..POWERLEVEL.."]", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 6")
  663.  
  664. --//=================================\\
  665. --|| DAMAGING
  666. --\\=================================//
  667.  
  668. function killnearest(position,range,maxstrength)
  669. for i,v in ipairs(workspace:GetChildren()) do
  670. if v.ClassName == "Model" then
  671. local body = v:GetChildren()
  672. for part = 1, #body do
  673. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  674. if(body[part].Position - position).Magnitude < range then
  675. if v.ClassName == "Model" then
  676. v:BreakJoints()
  677. end
  678. --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
  679. body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  680. end
  681. end
  682. end
  683. end
  684. end
  685. end
  686.  
  687. --//=================================\\
  688. --|| ATTACK FUNCTIONS AND STUFF
  689. --\\=================================//
  690.  
  691. Humanoid.HealthChanged:connect(function()
  692. if DEATH == false then
  693. if Humanoid.Health ~= "inf" then
  694. Humanoid.Health = "inf"
  695. CreateSound("907330011", Torso, 10, 1)
  696. end
  697. if Humanoid.MaxHealth ~= "inf" then
  698. Humanoid.MaxHealth = "inf"
  699. end
  700. end
  701. end)
  702.  
  703. function VanishPlayer()
  704. tecks2.TextTransparency = 1
  705. tecks2.TextStrokeTransparency = 1
  706. for _, c in pairs(Character:GetChildren()) do
  707. if c.ClassName == "Part" then
  708. c.Transparency = 1
  709. if c:FindFirstChildOfClass("Decal") then
  710. c:FindFirstChildOfClass("Decal").Transparency = 1
  711. end
  712. if c:FindFirstChildOfClass("ParticleEmitter") then
  713. c:FindFirstChildOfClass("ParticleEmitter").Enabled = false
  714. end
  715. elseif c.ClassName == "Accessory" then
  716. c.Handle.Transparency = 1
  717. if c.Handle:FindFirstChildOfClass("ParticleEmitter") then
  718. c.Handle:FindFirstChildOfClass("ParticleEmitter").Enabled = false
  719. end
  720. end
  721. end
  722. end
  723.  
  724. function Reappear()
  725. tecks2.TextTransparency = 0
  726. tecks2.TextStrokeTransparency = 0
  727. for _, c in pairs(Character:GetChildren()) do
  728. if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
  729. c.Transparency = 0
  730. if c:FindFirstChildOfClass("Decal") then
  731. c:FindFirstChildOfClass("Decal").Transparency = 0
  732. end
  733. if c:FindFirstChildOfClass("ParticleEmitter") then
  734. c:FindFirstChildOfClass("ParticleEmitter").Enabled = true
  735. end
  736. elseif c.ClassName == "Accessory" then
  737. c.Handle.Transparency = 0
  738. if c.Handle:FindFirstChildOfClass("ParticleEmitter") then
  739. c.Handle:FindFirstChildOfClass("ParticleEmitter").Enabled = true
  740. end
  741. end
  742. end
  743. end
  744.  
  745. function Warp()
  746. ATTACK = true
  747. Rooted = true
  748. for i = 1, 50 do
  749. Swait()
  750. CreateRing(VT(0,0,0),false,0,5,RootPart.CFrame*ANGLES(RAD(0),RAD(90),RAD(0)),"Hot pink",VT(i/3,i/3,0))
  751. CreateRing(VT(0,0,0),false,0,5,RootPart.CFrame*ANGLES(RAD(0),RAD(0),RAD(0)),"Hot pink",VT(i/3,i/3,0))
  752. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.3 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  753. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0 + 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  754. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(15), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  755. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(-15), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  756. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  757. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  758. end
  759. if VALUE2 == false then
  760. VALUE2 = true
  761. elseif VALUE2 == true then
  762. VALUE2 = false
  763. end
  764. ATTACK = false
  765. Rooted = false
  766. end
  767.  
  768. function RivalingOverthrower()
  769. if HITFLOOR ~= nil then
  770. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  771. local HITBODY = Mouse.Target.Parent
  772. local TORS = HITBODY:FindFirstChild("Torso") or HITBODY:FindFirstChild("UpperTorso")
  773. local HUMAN = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  774. if TORS ~= nil and HUMAN ~= nil then
  775. ATTACK = true
  776. Rooted = true
  777. TORS.Anchored = true
  778. RootPart.CFrame = TORS.CFrame * CF(0,0,4)
  779. HITFLOOR, HITPOS = Raycast(TORS.Position, (CF(TORS.Position, TORS.Position + VT(0, -1, 0))).lookVector, 4 * TORS.Size.Y/2, HITBODY)
  780. local FLOOR = HITFLOOR
  781. local POS = HITPOS
  782. print(FLOOR)
  783. UNANCHOR = false
  784. RootPart.Anchored = true
  785. CreateSound("1295446488", Torso, 10, 1)
  786. for i=0, 1, 0.1 / Animation_Speed do
  787. Swait()
  788. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  789. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  790. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  791. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  792. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  793. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  794. end
  795. local TAUNTS = {"907329532","907333294","907329893"}
  796. CreateSound(TAUNTS[MRANDOM(1,#TAUNTS)], Torso, 10, 1)
  797. for i=0, 1, 0.1 / Animation_Speed do
  798. Swait()
  799. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed)
  800. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 2 / Animation_Speed)
  801. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  802. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  803. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  804. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  805. end
  806. RootPart.CFrame = TORS.CFrame * CF(0,0,2)
  807. CreateSound("260411131", TORS, 10, 1)
  808. TORS.Anchored = false
  809. local WELD = CreateWeldOrSnapOrMotor("Weld", TORS, RightArm, TORS, CF(0,-1,-0.5) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, 0, 0))
  810. for i=0, 1, 0.1 / Animation_Speed do
  811. Swait()
  812. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 2 / Animation_Speed)
  813. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 2 / Animation_Speed)
  814. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  815. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  816. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  817. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  818. end
  819. for i=0, 2, 0.1 / Animation_Speed do
  820. Swait()
  821. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  822. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  823. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  824. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  825. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  826. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  827. end
  828. for i = 1, 15 do
  829. CreateRing(VT(0,0,0),false,0,25,CF(TORS.Position+VT(0,-3,0))*ANGLES(RAD(90),RAD(0),RAD(0)),"Hot pink",VT(i/5,i/5,0))
  830. end
  831. WELD:remove()
  832. local grav = Instance.new("BodyPosition",TORS)
  833. grav.P = 20000
  834. grav.D = 100
  835. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  836. grav.position = TORS.Position + VT(0,50,0)
  837. grav.Name = "GravityForce"
  838. for i=0, 1, 0.1 / Animation_Speed do
  839. Swait()
  840. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(45)), 2 / Animation_Speed)
  841. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 2 / Animation_Speed)
  842. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  843. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  844. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  845. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  846. end
  847. for i=0, 2, 0.1 / Animation_Speed do
  848. Swait()
  849. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  850. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  851. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  852. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  853. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  854. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  855. end
  856. CreateSound("1295446488", Torso, 10, 1)
  857. CreateWave(VT(0,0,0),15,CF(HITPOS),true,2,"maincolor",VT(1,0.1,1))
  858. RootPart.CFrame = CF(TORS.Position)*CF(0,0,5)
  859. for i=0, 2, 0.1 / Animation_Speed do
  860. Swait()
  861. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  862. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  863. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  864. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  865. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 2 / Animation_Speed)
  866. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 2 / Animation_Speed)
  867. end
  868. VanishPlayer()
  869. for i = 1, 50+(25*POWERLEVEL) do
  870. Swait()
  871. CreateRing(VT(0,0,0),false,0,25,TORS.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Hot pink",VT(POWERLEVEL/3,POWERLEVEL/3,0))
  872. CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], TORS, 10, 1)
  873. local CFRAME = CF(TORS.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  874. MagicSphere(VT(0,0,0),15,CFRAME,"maincolor",VT(0.1,0.1,POWERLEVEL*5))
  875. MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,"maincolor",VT(0.1,0.1,POWERLEVEL*5))
  876. end
  877. RootPart.CFrame = CF(TORS.Position)*CF(0,15,1)
  878. Reappear()
  879. for i=0, 2, 0.1 / Animation_Speed do
  880. Swait()
  881. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  882. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  883. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(160), RAD(0), RAD(-20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  884. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(160), RAD(0), RAD(20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  885. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  886. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  887. end
  888. for i = 1, 15 do
  889. CreateRing(VT(0,0,0),false,0,25,CF(TORS.Position+VT(0,3,0))*ANGLES(RAD(90),RAD(0),RAD(0)),"Hot pink",VT(i/5,i/5,0))
  890. end
  891. RootPart.CFrame = CF(TORS.Position)*CF(0,5,1)
  892. grav.Position = POS
  893. CreateDebreeRing(FLOOR,POS,6*POWERLEVEL,VT(6,6,6)*POWERLEVEL,10)
  894. CreateFlyingDebree(FLOOR,CF(POS),25,VT(4,4,4)*POWERLEVEL,10,50*POWERLEVEL)
  895. CreateSound("289842971", TORS, 3, 1)
  896. MagicSphere(VT(0,0,0),35,CF(POS),"maincolor",VT(POWERLEVEL/2,POWERLEVEL/2,POWERLEVEL/2))
  897. MagicSphere(VT(0.1,0.1,0.1),35,CF(POS),"maincolor",VT(POWERLEVEL/2,POWERLEVEL/2,POWERLEVEL/2))
  898. killnearest(POS,POWERLEVEL*10,5)
  899. if POWERLEVEL > 3 then
  900. MagicSphere(VT(0.1,500,0.1),15,CF(POS),"Hot pink",VT(POWERLEVEL,0,POWERLEVEL))
  901. end
  902. CreateWave(VT(0,0,0),15,CF(POS),true,2,"Really black",VT(POWERLEVEL*2,0.1,POWERLEVEL*2))
  903. for i=0, 1, 0.1 / Animation_Speed do
  904. Swait()
  905. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(45), RAD(0), RAD(0)), 3 / Animation_Speed)
  906. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  907. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(25), RAD(0), RAD(-20)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  908. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(25), RAD(0), RAD(20)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  909. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  910. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  911. end
  912. HITBODY:BreakJoints()
  913. grav:remove()
  914. ATTACK = false
  915. Rooted = false
  916. UNANCHOR = true
  917. RootPart.Anchored = false
  918. if POWERLEVEL > 1 then
  919. POWERLEVEL = POWERLEVEL - 1
  920. end
  921. end
  922. end
  923. end
  924. end
  925.  
  926. function ChunkChuck()
  927. if HITFLOOR ~= nil then
  928. ATTACK = true
  929. Rooted = true
  930. CreateSound("305685800", Head, 10, 1)
  931. for i=0, 1, 0.1 / Animation_Speed do
  932. Swait()
  933. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  934. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  935. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  936. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  937. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  938. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  939. end
  940. for i=0, 1, 0.1 / Animation_Speed do
  941. Swait()
  942. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.75, -0.75 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(65), RAD(0), RAD(0)), 2 / Animation_Speed)
  943. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  944. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(65), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  945. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(65), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  946. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(65)), 2 / Animation_Speed)
  947. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-65)), 2 / Animation_Speed)
  948. end
  949. CreateDebreeRing(HITFLOOR,HITPOS,3*POWERLEVEL,VT(2,2,2)*POWERLEVEL,3)
  950. CreateFlyingDebree(HITFLOOR,CF(HITPOS),25,VT(2,2,2)*POWERLEVEL,3,50*POWERLEVEL)
  951. local CHUNK = CreatePart(3, Effects, "Neon", 0, 0, "Peal", "Debree", VT(5,5,5)*POWERLEVEL/1.5)
  952. CHUNK.Color = HITFLOOR.Color
  953. CHUNK.Material = HITFLOOR.Material
  954. CHUNK.CFrame = Torso.CFrame*CF(0,0,-3*POWERLEVEL)
  955. CreateSound("260411131", CHUNK, 10, 1)
  956. CreateSound("289842971", Torso, 3, 1)
  957. repeat
  958. Swait()
  959. CHUNK.CFrame = Torso.CFrame*CF(0,2+(2*POWERLEVEL),0)
  960. turnto(Mouse.Hit.p)
  961. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  962. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  963. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  964. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  965. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  966. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  967. until HOLD == true
  968. for i=0, 1, 0.1 / Animation_Speed do
  969. Swait()
  970. CHUNK.CFrame = Torso.CFrame*CF(0,2+(2*POWERLEVEL),0)
  971. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  972. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  973. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  974. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  975. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  976. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  977. end
  978. CHUNK.CanCollide = true
  979. CHUNK.Anchored = false
  980. CHUNK.CFrame = RootPart.CFrame*CF(0,0,-1*POWERLEVEL)
  981. for i = 1, 25 do
  982. CreateRing(VT(0,0,0),false,0,15,RootPart.CFrame*CF(0,0,-3)*ANGLES(RAD(0),RAD(0),RAD(0)),"maincolor",VT((POWERLEVEL/3)/i,(POWERLEVEL/3)/i,0))
  983. end
  984. local bv = Instance.new("BodyVelocity")
  985. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  986. bv.velocity = RootPart.CFrame.lookVector*400
  987. bv.Parent = CHUNK
  988. local HIT = CHUNK.Touched:Connect(function(hit)
  989. if hit.Parent ~= workspace and hit.Parent ~= Character and hit.Parent.ClassName == "Model" then
  990. hit.Parent:BreakJoints()
  991. end
  992. end)
  993. CreateSound("138079201", CHUNK, 10, 1)
  994. Debris:AddItem(CHUNK,5)
  995. for i=0, 1, 0.1 / Animation_Speed do
  996. Swait()
  997. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  998. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  999. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(115), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1000. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(115), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1001. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1002. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1003. end
  1004. ATTACK = false
  1005. Rooted = false
  1006. if POWERLEVEL > 1 then
  1007. POWERLEVEL = POWERLEVEL - 1
  1008. end
  1009. end
  1010. end
  1011.  
  1012. function Boost()
  1013. ATTACK = true
  1014. Rooted = true
  1015. CreateSound("466493476", Torso, 10, MRANDOM(7, 12) / 10)
  1016. for i = 1, 50 do
  1017. Swait()
  1018. CreateRing(VT(0,0,0),false,0,5,RootPart.CFrame*ANGLES(RAD(0),RAD(90),RAD(0)),"maincolor",VT(i/5,i/5,0))
  1019. CreateRing(VT(0,0,0),false,0,5,RootPart.CFrame*ANGLES(RAD(0),RAD(0),RAD(0)),"maincolor",VT(i/5,i/5,0))
  1020. CreateRing(VT(0,0,0),false,0,25,RootPart.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Hot pink",VT(i/3,i/3,0))
  1021. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.3 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  1022. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0 + 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  1023. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(15), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1024. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(-15), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1025. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  1026. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  1027. end
  1028. POWERLEVEL = POWERLEVEL + 1
  1029. ATTACK = false
  1030. Rooted = false
  1031. end
  1032.  
  1033. function XEvent()
  1034. if HITFLOOR ~= nil then
  1035. VALUE2 = false
  1036. CreateSound("907332670", Effects, 10, 1)
  1037. local POS = HITPOS
  1038. local FLOOR = HITFLOOR
  1039. local STARTPOS = RootPart.CFrame
  1040. ATTACK = true
  1041. Rooted = true
  1042. for i=0, 2, 0.1 / Animation_Speed do
  1043. Swait()
  1044. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1045. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1046. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1047. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1048. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1049. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1050. end
  1051. UNANCHOR = false
  1052. RootPart.Anchored = true
  1053. CreateSound("1295446488", Effects, 10, 1)
  1054. RootPart.CFrame = RootPart.CFrame*CF(0,100+(150*POWERLEVEL),0)
  1055. for i=0, 1, 0.1 / Animation_Speed do
  1056. Swait()
  1057. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1058. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1059. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1060. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1061. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1062. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1063. end
  1064. CreateSound("289315275", Effects, 10, 1)
  1065. for i=0, 5, 0.1 / Animation_Speed do
  1066. Swait()
  1067. CreateRing(VT(0,0,0),false,0,25,RootPart.CFrame*CF(0,5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"maincolor",VT(POWERLEVEL/1.2,POWERLEVEL/1.2,0))
  1068. CreateRing(VT(0,0,0),false,0,25,RootPart.CFrame*CF(0,5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"maincolor",VT(POWERLEVEL,POWERLEVEL,0))
  1069. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(45)), 2 / Animation_Speed)
  1070. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 2 / Animation_Speed)
  1071. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1072. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1073. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1074. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1075. end
  1076. CreateSound("260411131", Effects, 3, 1)
  1077. for i=0, 1, 0.1 / Animation_Speed do
  1078. Swait()
  1079. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"maincolor",VT(POWERLEVEL/5,POWERLEVEL/5,0))
  1080. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"maincolor",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  1081. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1082. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1083. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.75, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1084. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1085. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1086. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1087. end
  1088. for i=0, 0.3, 0.1 / Animation_Speed do
  1089. Swait()
  1090. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"maincolor",VT(POWERLEVEL/5,POWERLEVEL/5,0))
  1091. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"maincolor",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  1092. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1093. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1094. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1095. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1096. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1097. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1098. end
  1099. for i=0, 0.3, 0.1 / Animation_Speed do
  1100. Swait()
  1101. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"maincolor",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  1102. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"maincolor",VT(POWERLEVEL/3,POWERLEVEL/3,0))
  1103. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(75), RAD(0), RAD(45)), 2 / Animation_Speed)
  1104. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 2 / Animation_Speed)
  1105. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1106. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1107. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1108. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1109. end
  1110. local BURNMARKS = {}
  1111. local DEATHRAY1 = CreatePart(3, Effects, "Neon", 0, 0.5, "maincolor", "RAY", VT(0,0,0))
  1112. MakeForm(DEATHRAY1,"Cyl")
  1113. local DEATHRAY2 = CreatePart(3, Effects, "Neon", 0, 0, "maincolor", "RAY", VT(0,0,0))
  1114. MakeForm(DEATHRAY2,"Cyl")
  1115. local loopsound = CreateSound("487214658", Effects, 4, 1, true)
  1116. local AMOUNT = POWERLEVEL * 25
  1117. for i = 1, POWERLEVEL * 50 do
  1118. Swait()
  1119. MagicSphere(VT(POWERLEVEL,POWERLEVEL,POWERLEVEL)*2,35,RightArm.CFrame*CF(0,-2,0),"maincolor",VT(0,0,0))
  1120. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"maincolor",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  1121. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"maincolor",VT(POWERLEVEL/3,POWERLEVEL/3,0))
  1122. local MARK = CreatePart(3, Effects, "Neon", 0, 0, "Hot pink", "BurnMark", VT(POWERLEVEL,0,POWERLEVEL)*2)
  1123. MARK.CFrame = CF(POS+VT(AMOUNT,0,AMOUNT))
  1124. table.insert(BURNMARKS,MARK)
  1125. MakeForm(MARK,"Cyl")
  1126. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"maincolor",VT(POWERLEVEL/5,POWERLEVEL/5,0))
  1127. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"maincolor",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  1128. local distance = (RightArm.CFrame*CF(0,-2,0).p - POS+VT(AMOUNT,0,AMOUNT)).magnitude
  1129. DEATHRAY1.Size = Vector3.new(POWERLEVEL, distance, POWERLEVEL)
  1130. DEATHRAY1.CFrame = CFrame.new(RightArm.CFrame*CF(0,-2,0).p,POS+VT(AMOUNT,0,AMOUNT)) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1131. DEATHRAY2.Size = Vector3.new(POWERLEVEL+0.1, distance, POWERLEVEL+0.1)
  1132. DEATHRAY2.CFrame = CFrame.new(RightArm.CFrame*CF(0,-2,0).p,POS+VT(AMOUNT,0,AMOUNT)) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1133. AMOUNT = AMOUNT - 1
  1134. end
  1135. local AMOUNT = POWERLEVEL * 25
  1136. for i = 1, POWERLEVEL * 50 do
  1137. Swait()
  1138. MagicSphere(VT(POWERLEVEL,POWERLEVEL,POWERLEVEL)*2,35,RightArm.CFrame*CF(0,-2,0),"Hot pink",VT(0,0,0))
  1139. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"maincolor",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  1140. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Institutional red",VT(POWERLEVEL/3,POWERLEVEL/3,0))
  1141. local MARK = CreatePart(3, Effects, "Neon", 0, 0, "Hot pink", "BurnMark", VT(POWERLEVEL,0,POWERLEVEL)*2)
  1142. MARK.CFrame = CF(POS+VT(AMOUNT,0,-AMOUNT))
  1143. table.insert(BURNMARKS,MARK)
  1144. MakeForm(MARK,"Cyl")
  1145. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,-AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"maincolor",VT(POWERLEVEL/5,POWERLEVEL/5,0))
  1146. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,-AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"maincolor",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  1147. local distance = (RightArm.CFrame*CF(0,-2,0).p - POS+VT(AMOUNT,0,-AMOUNT)).magnitude
  1148. DEATHRAY1.Size = Vector3.new(POWERLEVEL, distance, POWERLEVEL)
  1149. DEATHRAY1.CFrame = CFrame.new(RightArm.CFrame*CF(0,-2,0).p,POS+VT(AMOUNT,0,-AMOUNT)) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1150. DEATHRAY2.Size = Vector3.new(POWERLEVEL+0.1, distance, POWERLEVEL+0.1)
  1151. DEATHRAY2.CFrame = CFrame.new(RightArm.CFrame*CF(0,-2,0).p,POS+VT(AMOUNT,0,-AMOUNT)) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1152. AMOUNT = AMOUNT - 1
  1153. end
  1154. DEATHRAY1:remove()
  1155. DEATHRAY2:remove()
  1156. loopsound:remove()
  1157. for i=0, 1, 0.1 / Animation_Speed do
  1158. Swait()
  1159. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(-65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1160. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1161. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1162. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1163. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1164. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1165. end
  1166. RootPart.CFrame = STARTPOS
  1167. for i=0, 0.1, 0.1 / Animation_Speed do
  1168. Swait()
  1169. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 2 / Animation_Speed)
  1170. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1171. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1172. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1173. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 2 / Animation_Speed)
  1174. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 2 / Animation_Speed)
  1175. end
  1176. for i = 1, 10+(5*POWERLEVEL) do
  1177. Swait()
  1178. CreateRing(VT(0,0,0),false,0,5,CF(POS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"maincolor",VT(POWERLEVEL*5,POWERLEVEL*5,0))
  1179. CreateRing(VT(0,0,0),false,0,5,CF(POS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"maincolor",VT(POWERLEVEL*15,POWERLEVEL*15,0))
  1180. end
  1181. local SOUND = CreateSound("314970772", Effects, 10, 1)
  1182. CreateSound("414517163", Effects, 10, 1)
  1183. IT("EchoSoundEffect",SOUND)
  1184. MagicSphere(VT(0,0,0),35,CF(POS),"Hot pink",VT(POWERLEVEL,POWERLEVEL,POWERLEVEL))
  1185. CreateDebreeRing(FLOOR,POS,25*POWERLEVEL,VT(25,25,25)*POWERLEVEL,3)
  1186. CreateFlyingDebree(FLOOR,CF(POS),25,VT(4,4,4)*POWERLEVEL,3,25*POWERLEVEL)
  1187. for i = 1, 25 do
  1188. Swait()
  1189. MagicSphere(VT(0,0,0),15,CF(POS),"Really black",VT(POWERLEVEL,POWERLEVEL,POWERLEVEL))
  1190. CreateRing(VT(0,0,0.1),false,0,45,CF(HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0)),"Hot pink",VT(POWERLEVEL*2,POWERLEVEL*2,0))
  1191. killnearest(POS,POWERLEVEL*100,500)
  1192. CreateRing(VT(0,0,0),false,0,15,CF(POS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"maincolor",VT(POWERLEVEL*15,POWERLEVEL*15,0))
  1193. CreateRing(VT(0,0,0),false,0,15,CF(POS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"maincolor",VT(POWERLEVEL*25,POWERLEVEL*25,0))
  1194. end
  1195. for i = 1, 50 do
  1196. Swait()
  1197. for e=1,#BURNMARKS do
  1198. if BURNMARKS[e]~=nil then
  1199. local Thing=BURNMARKS[e]
  1200. if Thing~=nil then
  1201. local Part=Thing
  1202. Part.Transparency = Part.Transparency + (1/50)
  1203. end
  1204. end
  1205. end
  1206. end
  1207. for e=1,#BURNMARKS do
  1208. if BURNMARKS[e]~=nil then
  1209. local Thing=BURNMARKS[e]
  1210. if Thing~=nil then
  1211. local Part=Thing
  1212. Part:remove()
  1213. end
  1214. end
  1215. end
  1216. ATTACK = false
  1217. Rooted = false
  1218. UNANCHOR = true
  1219. RootPart.Anchored = false
  1220. POWERLEVEL = 1
  1221. end
  1222. end
  1223.  
  1224. function Taunt()
  1225. ATTACK = true
  1226. Rooted = true
  1227. CreateSound("907330011", Head, 10, 1.1)
  1228. for i=0, 1, 0.1 / Animation_Speed do
  1229. Swait()
  1230. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1231. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1232. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.8) * ANGLES(RAD(170), RAD(0), RAD(-30)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1233. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1234. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1235. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1236. end
  1237. for i=0, 2, 0.1 / Animation_Speed do
  1238. Swait()
  1239. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1240. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1241. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1242. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1243. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1244. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1245. end
  1246. ATTACK = false
  1247. Rooted = false
  1248. end
  1249.  
  1250. function BreakLimit()
  1251. ATTACK = true
  1252. Rooted = false
  1253. UNANCHOR = false
  1254. RootPart.Anchored = true
  1255. for i=0, 5, 0.1 / Animation_Speed do
  1256. Swait()
  1257. RootPart.CFrame = RootPart.CFrame * CF(0,0.2,0)
  1258. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1259. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1260. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1261. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1262. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 2 / Animation_Speed)
  1263. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 2 / Animation_Speed)
  1264. end
  1265. CreateSound("1368598393", Effects, 10, 1)
  1266. for i=0, 2, 0.1 / Animation_Speed do
  1267. Swait()
  1268. local CFRAME = CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  1269. MagicSphere(VT(0,0,0),15,CFRAME,"Really black",VT(0.1,0.1,5))
  1270. MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,"Hot pink",VT(0.1,0.1,5))
  1271. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1272. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1273. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-75)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1274. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1275. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1276. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1277. end
  1278. CreateSound("1368583274", Effects, 10, 1)
  1279. for i=0, 6, 0.1 / Animation_Speed do
  1280. Swait()
  1281. CreateRing(VT(45,5,0)*2,false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"maincolor",VT(-1,0,0))
  1282. CreateRing(VT(45,5,0)*3,false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"maincolor",VT(-1,0,0)*3)
  1283. local CFRAME = CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  1284. MagicSphere(VT(0,0,0),15,CFRAME,"maincolor",VT(0.1,0.1,55))
  1285. MagicSphere(VT(0,0,0),15,CFRAME,"maincolor",VT(2,2,2))
  1286. MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,"maincolor",VT(0.1,0.1,55))
  1287. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1288. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1289. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-75)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1290. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1291. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1292. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1293. end
  1294. CreateSound("907329532", Effects, 10, 1.1)
  1295. Swait(175)
  1296. CreateRing(VT(0,0,0),false,0,45,RootPart.CFrame*ANGLES(RAD(90),RAD(0),RAD(0)),"maincolor",VT(7,7,0))
  1297. CreateSound("1368605755", Effects, 10, 1)
  1298. CreateSound("1368637781", Effects, 10, 1)
  1299. MagicSphere(VT(0,0,0),45,Torso.CFrame,"maincolor",VT(5,5,5))
  1300. LIMITBROKEN = true
  1301. for i=0, 1, 0.1 / Animation_Speed do
  1302. Swait()
  1303. CreateRing(VT(0,0,0),false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"maincolor",VT(4,4,0))
  1304. CreateRing(VT(0,0,0),false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"maincolor",VT(5,5,0))
  1305. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1306. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1307. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-60), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1308. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1309. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-50)), 2 / Animation_Speed)
  1310. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(50)), 2 / Animation_Speed)
  1311. end
  1312. UNANCHOR = true
  1313. RootPart.Anchored = false
  1314. ATTACK = false
  1315. Rooted = false
  1316. end
  1317.  
  1318. -- LIMIT BROKEN
  1319.  
  1320. function RivalingOverthrower2()
  1321. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1322. local HITBODY = Mouse.Target.Parent
  1323. local TORS = HITBODY:FindFirstChild("Torso") or HITBODY:FindFirstChild("UpperTorso")
  1324. local HUMAN = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1325. if TORS ~= nil and HUMAN ~= nil then
  1326. ATTACK = true
  1327. Rooted = false
  1328. VanishPlayer()
  1329. TORS.Anchored = true
  1330. RootPart.CFrame = TORS.CFrame*CF(0,5,0)
  1331. CreateSound("260411131", RootPart, 3, 1)
  1332. for i = 1, 75 do
  1333. Swait()
  1334. CreateRing(VT(0,0,0),false,0,25,TORS.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"maincolor",VT(POWERLEVEL/3,POWERLEVEL/3,0))
  1335. CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], TORS, 10, 1)
  1336. local CFRAME = CF(TORS.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  1337. MagicSphere(VT(0,0,0),15,CFRAME,"Really black",VT(0.1,0.1,POWERLEVEL*5))
  1338. MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,"Hot pink",VT(0.1,0.1,POWERLEVEL*5))
  1339. TORS.CFrame = TORS.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  1340. end
  1341. RootPart.CFrame = CF(TORS.Position)*CF(MRANDOM(-45,45),45,MRANDOM(-45,45))
  1342. Reappear()
  1343. CreateSound("1368583274", RightArm, 10, 1)
  1344. local ORB = CreatePart(3, Effects, "Neon", 0, 0, "maincolor", "Neon", VT(0,0,0))
  1345. MakeForm(ORB,"Ball")
  1346. ORB.Color = C3(0,0,0)
  1347. ORB.CFrame = RightArm.CFrame * CF(0,-2,0)
  1348. for i=0, 4, 0.1 / Animation_Speed do
  1349. Swait()
  1350. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1351. ORB.Size = ORB.Size + VT(0.03,0.03,0.03)
  1352. CreateRing(VT(25,25,0),false,0,25,ORB.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"maincolor",VT(-1,-1,0))
  1353. RootPart.CFrame = CF(RootPart.Position,TORS.Position)
  1354. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed)
  1355. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  1356. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1357. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1358. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1359. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1360. end
  1361. for i = 1, 5 do
  1362. Swait()
  1363. RootPart.CFrame = CF(RootPart.Position,TORS.Position)
  1364. ORB.Size = ORB.Size * 0.8
  1365. end
  1366. local BEAM = CreatePart(3, Effects, "Neon", 0, 0, "maincolor", "Neon", VT(0,25,0))
  1367. MakeForm(BEAM,"Ball")
  1368. local BEAM2 = CreatePart(3, Effects, "Neon", 0, 0, "maincolor", "Neon", VT(0,1000,0))
  1369. MakeForm(BEAM2,"Cyl")
  1370. BEAM.CFrame = ORB.CFrame * CF(0,0,10)
  1371. ORB.Color = BRICKC("maincolor").Color
  1372. for i = 1, 5 do
  1373. Swait()
  1374. CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"maincolor",VT(2,2,0))
  1375. BEAM.CFrame = ORB.CFrame * CF(0,-12.5,0)
  1376. BEAM.Size = BEAM.Size + VT(2,0,2)
  1377. BEAM2.CFrame = ORB.CFrame * CF(0,-512.5,0)
  1378. BEAM2.Size = BEAM2.Size + VT(2,0,2)
  1379. RootPart.CFrame = CF(RootPart.Position,TORS.Position)
  1380. ORB.Size = ORB.Size * 1.3
  1381. end
  1382. CreateSound("1368605755", Effects, 10, 1)
  1383. HITBODY:BreakJoints()
  1384. TORS.Anchored = false
  1385. local POS = TORS.Position
  1386. for i = 1, 25 do
  1387. CreateRing(VT(0,0,0),false,0,25,TORS.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"maincolor",VT(POWERLEVEL/3,POWERLEVEL/3,0))
  1388. CreateRing(VT(0,0,0),false,0,25,TORS.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"maincolor",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  1389. end
  1390. for i=0, 2, 0.1 / Animation_Speed do
  1391. Swait()
  1392. killnearest(POS,15,700)
  1393. CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"maincolor",VT(2,2,0))
  1394. BEAM.CFrame = ORB.CFrame * CF(0,-12.5,0)
  1395. BEAM2.CFrame = ORB.CFrame * CF(0,-512.5,0)
  1396. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1397. RootPart.CFrame = CF(RootPart.Position,POS)
  1398. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed)
  1399. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  1400. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1401. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1402. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1403. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1404. end
  1405. for i = 1, 5 do
  1406. Swait()
  1407. BEAM.CFrame = ORB.CFrame * CF(0,-12.5,0)
  1408. BEAM.Size = BEAM.Size - VT(2,0,2)
  1409. BEAM2.CFrame = ORB.CFrame * CF(0,-512.5,0)
  1410. BEAM2.Size = BEAM2.Size - VT(2,0,2)
  1411. RootPart.CFrame = CF(RootPart.Position,TORS.Position)
  1412. ORB.Size = ORB.Size * 0.8
  1413. end
  1414. turnto(POS)
  1415. ORB:remove()
  1416. BEAM:remove()
  1417. BEAM2:remove()
  1418. ATTACK = false
  1419. Rooted = false
  1420. end
  1421. end
  1422. end
  1423.  
  1424. function ChunkChuck2()
  1425. if HITFLOOR ~= nil then
  1426. ATTACK = true
  1427. Rooted = false
  1428. for i=0, 1, 0.1 / Animation_Speed do
  1429. Swait()
  1430. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(45)), 2 / Animation_Speed)
  1431. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed)
  1432. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1433. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1434. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1435. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1436. end
  1437. local DIST = (RootPart.Position - HITPOS).Magnitude
  1438. RootPart.CFrame = RootPart.CFrame * CF(0,-(DIST-3),0)
  1439. for i=0, 0.1, 0.1 / Animation_Speed do
  1440. Swait()
  1441. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(90)), 2 / Animation_Speed)
  1442. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  1443. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1444. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1445. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1446. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1447. end
  1448. CreateDebreeRing(HITFLOOR,HITPOS,15,VT(15,15,15))
  1449. CreateFlyingDebree(HITFLOOR,CF(HITPOS),25,VT(2,2,2),3,150)
  1450. local CHUNK = CreatePart(3, Effects, "Neon", 0, 0, "Peal", "Debree", VT(25,25,25))
  1451. CHUNK.Color = HITFLOOR.Color
  1452. CHUNK.Material = HITFLOOR.Material
  1453. CHUNK.CFrame = RootPart.CFrame*CF(0,-25,-0.5)
  1454. CreateSound("260411131", CHUNK, 10, 1)
  1455. CreateSound("289842971", Torso, 3, 1)
  1456. for i=0, 1, 0.1 / Animation_Speed do
  1457. Swait()
  1458. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(90)), 2 / Animation_Speed)
  1459. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  1460. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1461. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1462. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1463. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1464. end
  1465. RootPart.CFrame = RootPart.CFrame * CF(0,(DIST-3),0)
  1466. CHUNK.CFrame = Torso.CFrame*CF(0.7,15,0)
  1467. repeat
  1468. Swait()
  1469. RootPart.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1470. CHUNK.CFrame = Torso.CFrame*CF(0.7,15,0)
  1471. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(45)), 2 / Animation_Speed)
  1472. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed)
  1473. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1474. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1475. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1476. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1477. until HOLD == true
  1478. for i=0, 1, 0.1 / Animation_Speed do
  1479. Swait()
  1480. CHUNK.CFrame = Torso.CFrame*CF(0.7,15,0)
  1481. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-35), RAD(0), RAD(45)), 2 / Animation_Speed)
  1482. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed)
  1483. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1484. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1485. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1486. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1487. end
  1488. coroutine.resume(coroutine.create(function()
  1489. local COLLISION = false
  1490. CHUNK.CFrame = RootPart.CFrame
  1491. for i = 1, 300 do
  1492. CHUNK.CFrame = CHUNK.CFrame * CF(0,0,-5)
  1493. killnearest(CHUNK.Position,CHUNK.Size.Z/1.8,15)
  1494. local TRAIL = CHUNK:Clone()
  1495. TRAIL.CanCollide = false
  1496. TRAIL.Transparency = 0.9
  1497. TRAIL.Parent = Effects
  1498. TRAIL.CFrame = CHUNK.CFrame
  1499. coroutine.resume(coroutine.create(function()
  1500. for i = 1, 10 do
  1501. Swait()
  1502. TRAIL.Transparency = TRAIL.Transparency + (0.1/10)
  1503. end
  1504. TRAIL:remove()
  1505. end))
  1506. local HIT = Raycast(CHUNK.Position, CHUNK.CFrame.lookVector, CHUNK.Size.Z/2, Character)
  1507. if HIT ~= nil then
  1508. COLLISION = true
  1509. break
  1510. end
  1511. end
  1512. CHUNK:remove()
  1513. if COLLISION == true then
  1514. CreateFlyingDebree(CHUNK,CF(CHUNK.Position),25,VT(10,10,10),3,MRANDOM(150,250))
  1515. killnearest(CHUNK.Position,CHUNK.Size.Z,45)
  1516. end
  1517. end))
  1518. turnto(CHUNK.Position)
  1519. for i=0, 1, 0.1 / Animation_Speed do
  1520. Swait()
  1521. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(45)), 2 / Animation_Speed)
  1522. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed)
  1523. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1524. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1525. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1526. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1527. end
  1528. ATTACK = false
  1529. Rooted = false
  1530. end
  1531. end
  1532.  
  1533. function XEvent2()
  1534. local FLOOR,HITPOS = Raycast(RootPart.Position, CF(RootPart.Position,RootPart.Position+VT(0,-1,0)).lookVector, 100000, Character)
  1535. if FLOOR then
  1536. local BURNMARKS = {}
  1537. local POS = HITPOS
  1538. ATTACK = true
  1539. Rooted = false
  1540. local AMOUNT = 200
  1541. for i=0, 3, 0.1 / Animation_Speed do
  1542. Swait()
  1543. RootPart.CFrame = CF(RootPart.Position,POS+VT(AMOUNT,0,AMOUNT))*CF(0,0,2)
  1544. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1545. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1546. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1547. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1548. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(45), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1549. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(45), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1550. end
  1551. CreateSound("1368583274", Effects, 10, 0.5)
  1552. local ORB = CreatePart(3, Effects, "Neon", 0, 0, "Really black", "Neon", VT(0,0,0))
  1553. MakeForm(ORB,"Ball")
  1554. ORB.Color = C3(0,0,0)
  1555. ORB.CFrame = RightArm.CFrame * CF(0,-2,0)
  1556. for i=0, 12, 0.1 / Animation_Speed do
  1557. Swait()
  1558. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1559. ORB.Size = ORB.Size + VT(0.03,0.03,0.03)
  1560. CreateRing(VT(250,250,0),false,0,25,ORB.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really black",VT(-10,-10,0))
  1561. CreateRing(VT(250,250,0),false,0,25,ORB.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really black",VT(-10,-10,0))
  1562. RootPart.CFrame = CF(RootPart.Position,POS+VT(AMOUNT,0,AMOUNT))
  1563. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed)
  1564. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  1565. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1566. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1567. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1568. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1569. end
  1570. for i = 1, 50 do
  1571. Swait()
  1572. ORB.Size = ORB.Size * 0.9
  1573. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1574. end
  1575. local BEAM = CreatePart(3, Effects, "Neon", 0, 0, "Really black", "Neon", VT(0,100,0))
  1576. MakeForm(BEAM,"Ball")
  1577. local BEAM2 = CreatePart(3, Effects, "Neon", 0, 0, "Really black", "Neon", VT(0,1000,0))
  1578. MakeForm(BEAM2,"Cyl")
  1579. BEAM.CFrame = ORB.CFrame * CF(0,0,10)
  1580. ORB.Color = BRICKC("maincolor").Color
  1581. CreateSound("1368598393", Effects, 10, 0.3)
  1582. CreateSound("1368605755", Effects, 10, 0.3)
  1583. CreateSound("1368637781", Effects, 10, 0.3)
  1584. for i = 1, 10 do
  1585. local COLOR = C3(0,0,0)
  1586. ORB.Size = VT(10,10,10)
  1587. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1588. CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"maincolor",VT(10,10,0))
  1589. CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"maincolor",VT(20,20,0))
  1590. BEAM.CFrame = ORB.CFrame * CF(0,-50-(ORB.Size.Z/3),0)
  1591. BEAM.Size = BEAM.Size + VT(4,0,4)
  1592. BEAM2.CFrame = ORB.CFrame * CF(0,-550-(ORB.Size.Z/3),0)
  1593. BEAM2.Size = BEAM2.Size + VT(4,0,4)
  1594. BEAM.Color = COLOR
  1595. ORB.Color = COLOR
  1596. BEAM2.Color = COLOR
  1597. end
  1598. for i = 1, 400 do
  1599. Swait()
  1600. local COLOR = C3(0,0,0)
  1601. BEAM.Color = COLOR
  1602. ORB.Color = COLOR
  1603. BEAM2.Color = COLOR
  1604. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1605. BEAM.CFrame = ORB.CFrame * CF(0,-50-(ORB.Size.Z/3),0)
  1606. BEAM2.CFrame = ORB.CFrame * CF(0,-550-(ORB.Size.Z/3),0)
  1607. RootPart.CFrame = CF(RootPart.Position,POS+VT(AMOUNT,0,AMOUNT))
  1608. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really black",VT(POWERLEVEL/40,POWERLEVEL/40,0))
  1609. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really black",VT(POWERLEVEL/30,POWERLEVEL/30,0))
  1610. local MARK = CreatePart(3, Effects, "Neon", 0, 0, "Really black", "BurnMark", VT(15,0,15)*2)
  1611. MARK.CFrame = CF(POS+VT(AMOUNT,0,AMOUNT))
  1612. table.insert(BURNMARKS,MARK)
  1613. MakeForm(MARK,"Cyl")
  1614. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really black",VT(POWERLEVEL/50,POWERLEVEL/50,0))
  1615. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really black",VT(POWERLEVEL/40,POWERLEVEL/40,0))
  1616. local distance = (RightArm.CFrame*CF(0,-2,0).p - POS+VT(AMOUNT,0,AMOUNT)).magnitude
  1617. AMOUNT = AMOUNT - 1
  1618. --CreateFlyingDebree(FLOOR,CF(POS+VT(AMOUNT,0,AMOUNT)),1,VT(5,5,5),1,150)
  1619. end
  1620. local AMOUNT = 200
  1621. for i = 1, 400 do
  1622. Swait()
  1623. local COLOR = C3(0,0,0)
  1624. BEAM.Color = COLOR
  1625. ORB.Color = COLOR
  1626. BEAM2.Color = COLOR
  1627. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1628. BEAM.CFrame = ORB.CFrame * CF(0,-50-(ORB.Size.Z/3),0)
  1629. BEAM2.CFrame = ORB.CFrame * CF(0,-550-(ORB.Size.Z/3),0)
  1630. RootPart.CFrame = CF(RootPart.Position,POS+VT(AMOUNT,0,-AMOUNT))
  1631. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really Black",VT(POWERLEVEL/40,POWERLEVEL/40,0))
  1632. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really black",VT(POWERLEVEL/30,POWERLEVEL/30,0))
  1633. local MARK = CreatePart(3, Effects, "Neon", 0, 0, "Really black", "BurnMark", VT(15,0,15)*2)
  1634. MARK.CFrame = CF(POS+VT(AMOUNT,0,-AMOUNT))
  1635. table.insert(BURNMARKS,MARK)
  1636. MakeForm(MARK,"Cyl")
  1637. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,-AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really black",VT(POWERLEVEL/50,POWERLEVEL/50,0))
  1638. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,-AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really black",VT(POWERLEVEL/40,POWERLEVEL/40,0))
  1639. local distance = (RightArm.CFrame*CF(0,-2,0).p - POS+VT(AMOUNT,0,-AMOUNT)).magnitude
  1640. AMOUNT = AMOUNT - 1
  1641. --CreateFlyingDebree(FLOOR,CF(POS+VT(AMOUNT,0,-AMOUNT)),1,VT(5,5,5),1,150)
  1642. end
  1643. for i = 1, 40 do
  1644. Swait()
  1645. local COLOR = C3(0,0,0)
  1646. BEAM.CFrame = ORB.CFrame * CF(0,-50-(ORB.Size.Z/3),0)
  1647. BEAM.Size = BEAM.Size - VT(2,0,2)
  1648. BEAM2.CFrame = ORB.CFrame * CF(0,-550-(ORB.Size.Z/3),0)
  1649. BEAM2.Size = BEAM2.Size - VT(2,0,2)
  1650. ORB.Size = ORB.Size * 0.9
  1651. BEAM.Color = COLOR
  1652. ORB.Color = COLOR
  1653. BEAM2.Color = COLOR
  1654. end
  1655. ORB:remove()
  1656. BEAM:remove()
  1657. BEAM2:remove()
  1658. CreateSound("1368583274", Effects, 10, 0.375)
  1659. local ORB = CreatePart(3, Effects, "Neon", 0, 0, "Really black", "Neon", VT(0,0,0))
  1660. MakeForm(ORB,"Ball")
  1661. ORB.Color = C3(0,0,0)
  1662. ORB.CFrame = RightArm.CFrame * CF(0,-2,0)
  1663. for i=0, 18, 0.1 / Animation_Speed do
  1664. Swait()
  1665. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1666. ORB.Size = ORB.Size + VT(0.03,0.03,0.03)
  1667. CreateRing(VT(450,450,0),false,0,45,ORB.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really black",VT(-10,-10,0))
  1668. CreateRing(VT(450,450,0),false,0,45,ORB.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really black",VT(-10,-10,0))
  1669. RootPart.CFrame = CF(RootPart.Position,POS)
  1670. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed)
  1671. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  1672. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1673. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1674. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1675. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1676. end
  1677. for i = 1, 50 do
  1678. Swait()
  1679. ORB.Size = ORB.Size * 0.9
  1680. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1681. end
  1682. local BEAM = CreatePart(3, Effects, "Neon", 0, 0, "Really black", "Neon", VT(0,100,0))
  1683. MakeForm(BEAM,"Ball")
  1684. local BEAM2 = CreatePart(3, Effects, "Neon", 0, 0, "Really black", "Neon", VT(0,1000,0))
  1685. MakeForm(BEAM2,"Cyl")
  1686. BEAM.CFrame = ORB.CFrame * CF(0,0,10)
  1687. ORB.Color = BRICKC("Really black").Color
  1688. CreateSound("1368598393", Effects, 10, 1)
  1689. CreateSound("1368605755", Effects, 10, 1)
  1690. CreateSound("1368637781", Effects, 10, 1)
  1691. CreateSound("314970772", Effects, 10, 1)
  1692. for i = 1, 60 do
  1693. Swait()
  1694. MagicSphere(VT(0,0,0),25,CF(POS),"Really black",VT(15,15,15))
  1695. local COLOR = C3(0,0,0)
  1696. ORB.Size = VT(10,10,10)
  1697. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1698. CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"maincolor",VT(10,10,0))
  1699. CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"maincolor",VT(20,20,0))
  1700. BEAM.CFrame = ORB.CFrame * CF(0,-50-(ORB.Size.Z/3),0)
  1701. BEAM.Size = BEAM.Size + VT(6,0,6)
  1702. BEAM2.CFrame = ORB.CFrame * CF(0,-550-(ORB.Size.Z/3),0)
  1703. BEAM2.Size = BEAM2.Size + VT(6,0,6)
  1704. BEAM.Color = COLOR
  1705. ORB.Color = COLOR
  1706. BEAM2.Color = COLOR
  1707. end
  1708. for _, c in pairs(workspace:GetChildren()) do
  1709. if c ~= Character then
  1710. if c.ClassName == "Model" then
  1711. c:BreakJoints()
  1712. for _, g in pairs(c:GetChildren()) do
  1713. if g ~= Character then
  1714. if g.ClassName == "Part" then
  1715. g.Anchored = false
  1716. g.Velocity = VT(MRANDOM(-150,150),MRANDOM(-150,150),MRANDOM(-150,150))
  1717. end
  1718. end
  1719. end
  1720. elseif c.ClassName == "Folder" then
  1721. for _, g in pairs(c:GetChildren()) do
  1722. if g ~= Character then
  1723. if g.ClassName == "Part" then
  1724. g.Anchored = false
  1725. g.Velocity = VT(MRANDOM(-150,150),MRANDOM(-150,150),MRANDOM(-150,150))
  1726. end
  1727. end
  1728. end
  1729. elseif c.ClassName == "Part" then
  1730. c.Anchored = false
  1731. c.Velocity = VT(MRANDOM(-150,150),MRANDOM(-150,150),MRANDOM(-150,150))
  1732. end
  1733. end
  1734. end
  1735. for e=1,#BURNMARKS do
  1736. if BURNMARKS[e]~=nil then
  1737. local Thing=BURNMARKS[e]
  1738. if Thing~=nil then
  1739. local Part=Thing
  1740. Part:remove()
  1741. end
  1742. end
  1743. end
  1744. ORB:remove()
  1745. BEAM:remove()
  1746. BEAM2:remove()
  1747. Swait(100)
  1748. for i = 1, 60 do
  1749. Swait()
  1750. end
  1751. ATTACK = false
  1752. Rooted = false
  1753. end
  1754. end
  1755.  
  1756. --//=================================\\
  1757. --|| ASSIGN THINGS TO KEYS
  1758. --\\=================================//
  1759.  
  1760. function MouseDown(Mouse)
  1761. HOLD = true
  1762. if ATTACK == false then
  1763. end
  1764. end
  1765.  
  1766. function CastProperRay(StartPos, Vec, Length, Ignore)
  1767. local Direction = CFrame.new(StartPos, Vec).lookVector
  1768. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  1769. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  1770. return RayHit, RayPos, RayNormal
  1771. end
  1772.  
  1773. function MouseUp(Mouse)
  1774. HOLD = false
  1775. end
  1776.  
  1777. function KeyDown(Key)
  1778. KEYHOLD = true
  1779. if LIMITBROKEN == false then
  1780. if Key == "t" and ATTACK == false then
  1781. Taunt()
  1782. end
  1783.  
  1784. if Key == "z" and ATTACK == false then
  1785. Warp()
  1786. end
  1787.  
  1788. if Key == "b" and ATTACK == false then
  1789. RivalingOverthrower()
  1790. end
  1791.  
  1792. if Key == "c" and ATTACK == false then
  1793. ChunkChuck()
  1794. end
  1795.  
  1796. if Key == "v" and ATTACK == false then
  1797. if POWERLEVEL < 5 then
  1798. Boost()
  1799. end
  1800. end
  1801.  
  1802. if Key == "q" and ATTACK == false then
  1803. BreakLimit()
  1804. tecks2.Text = "???"
  1805. tecks2.TextSize = 50
  1806. tecks2.TextColor3 = BrickColor.new("Really black").Color
  1807. tecks2.TextStrokeColor3 = BrickColor.new("Really black").Color
  1808. maincolor = BrickColor.new("White")
  1809. end
  1810.  
  1811. if Key == "x" and ATTACK == false then
  1812. XEvent()
  1813. end
  1814. else
  1815. if Key == "b" and ATTACK == false then
  1816. RivalingOverthrower2()
  1817. end
  1818.  
  1819. if Key == "c" and ATTACK == false then
  1820. ChunkChuck2()
  1821. end
  1822.  
  1823. if Key == "x" and ATTACK == false then
  1824. XEvent2()
  1825. end
  1826.  
  1827. if Key == "q" and ATTACK == false then
  1828. LIMITBROKEN = false
  1829. POWERLEVEL = 1
  1830. tecks2.Text = "The Nightmare Rival"
  1831. tecks2.TextSize = 30
  1832. tecks2.TextColor3 = BrickColor.new("Really black").Color
  1833. tecks2.TextStrokeColor3 = BrickColor.new("maincolor").Color
  1834. end
  1835.  
  1836. if Key == "w" and ATTACK == false then
  1837. FLIGHT = true
  1838. repeat
  1839. local RayHit, RayPos = CastProperRay(RootPart.Position, Mouse.Hit.p, 5, {workspace})
  1840. RootPart.CFrame = CFrame.new(RayPos,VT(Mouse.Hit.p.X,RootPart.Position.Y,Mouse.Hit.p.Z)) * CFrame.new(0, 0, 0)
  1841. Swait()
  1842. until KEYHOLD == false
  1843. FLIGHT = false
  1844. end
  1845. if Key == "s" and ATTACK == false then
  1846. FLIGHT = true
  1847. repeat
  1848. local RayHit1, RayPos1 = CastProperRay(Mouse.Hit.p, RootPart.Position, 10000, {workspace})
  1849. local RayHit, RayPos = CastProperRay(RootPart.Position, RayPos1, 1, {workspace})
  1850. RootPart.CFrame = CFrame.new(RayPos,VT(Mouse.Hit.p.X,RootPart.Position.Y,Mouse.Hit.p.Z)) * CFrame.new(0, 0, 0)
  1851. Swait()
  1852. until KEYHOLD == false
  1853. FLIGHT = false
  1854. end
  1855. if Key == "a" and ATTACK == false then
  1856. FLIGHT = true
  1857. repeat
  1858. local RayHit, RayPos = CastProperRay(RootPart.Position, RootPart.CFrame*CF(-1,0,0).p, 1, {workspace})
  1859. RootPart.CFrame = CFrame.new(RayPos,VT(Mouse.Hit.p.X,RootPart.Position.Y,Mouse.Hit.p.Z)) * CFrame.new(0, 0, 0)
  1860. Swait()
  1861. until KEYHOLD == false
  1862. FLIGHT = false
  1863. end
  1864. if Key == "d" and ATTACK == false then
  1865. FLIGHT = true
  1866. repeat
  1867. local RayHit, RayPos = CastProperRay(RootPart.Position, RootPart.CFrame*CF(1,0,0).p, 1, {workspace})
  1868. RootPart.CFrame = CFrame.new(RayPos,VT(Mouse.Hit.p.X,RootPart.Position.Y,Mouse.Hit.p.Z)) * CFrame.new(0, 0, 0)
  1869. Swait()
  1870. until KEYHOLD == false
  1871. FLIGHT = false
  1872. end
  1873. end
  1874. end
  1875.  
  1876. function KeyUp(Key)
  1877. KEYHOLD = false
  1878. end
  1879.  
  1880. Mouse.Button1Down:connect(function(NEWKEY)
  1881. MouseDown(NEWKEY)
  1882. end)
  1883. Mouse.Button1Up:connect(function(NEWKEY)
  1884. MouseUp(NEWKEY)
  1885. end)
  1886. Mouse.KeyDown:connect(function(NEWKEY)
  1887. KeyDown(NEWKEY)
  1888. end)
  1889. Mouse.KeyUp:connect(function(NEWKEY)
  1890. KeyUp(NEWKEY)
  1891. end)
  1892.  
  1893. --//=================================\\
  1894. --\\=================================//
  1895.  
  1896.  
  1897. function unanchor()
  1898. if UNANCHOR == true then
  1899. g = Character:GetChildren()
  1900. for i = 1, #g do
  1901. if g[i].ClassName == "Part" and g[i].Name ~= "HumanoidRootPart" then
  1902. g[i].Anchored = false
  1903. end
  1904. if g[i].ClassName == "Accessory" then
  1905. g[i].Handle.Anchored = false
  1906. end
  1907. end
  1908. if LIMITBROKEN == false then
  1909. RootPart.Anchored = false
  1910. end
  1911. end
  1912. end
  1913.  
  1914.  
  1915. --//=================================\\
  1916. --|| WRAP THE WHOLE SCRIPT UP
  1917. --\\=================================//
  1918.  
  1919. Humanoid.Changed:connect(function(Jump)
  1920. if Jump == "Jump" and (Disable_Jump == true) then
  1921. Humanoid.Jump = false
  1922. end
  1923. end)
  1924.  
  1925. Speed = 12
  1926. Humanoid.JumpPower = 200
  1927.  
  1928. local FF = IT("ForceField",Character)
  1929. FF.Visible = false
  1930.  
  1931. while true do
  1932. Swait()
  1933. ANIMATE.Parent = nil
  1934. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1935. IDLEANIMATION:Play()
  1936. SINE = SINE + CHANGE
  1937. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1938. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1939. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1940. if LIMITBROKEN == false then
  1941. HITFLOOR, HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1942. if HITFLOOR ~= nil then
  1943. if HITFLOOR.CanCollide == false then
  1944. HITFLOOR = nil
  1945. end
  1946. end
  1947. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1948. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1949. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1950. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1951. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1952. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1953. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1954. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1955. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1956. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1957. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1958. end
  1959. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1960. ANIM = "Jump"
  1961. if ATTACK == false then
  1962. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1963. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1964. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1965. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1966. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 2 / Animation_Speed)
  1967. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 2 / Animation_Speed)
  1968. end
  1969. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1970. ANIM = "Fall"
  1971. if ATTACK == false then
  1972. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1973. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1974. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1975. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1976. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 2 / Animation_Speed)
  1977. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 2 / Animation_Speed)
  1978. end
  1979. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1980. if ANIM == "Fall" then
  1981. Rooted = true
  1982. CreateSound("289842971", Torso, 3, 1)
  1983. Humanoid.WalkSpeed = 0
  1984. CreateFlyingDebree(HITFLOOR,CF(RootPart.Position+VT(0,-3,0)),5,VT(1.5,1.5,1.5),45,50)
  1985. CreateWave(VT(0,0,0),15,CF(HITPOS),true,2,"Really black",VT(1,0.1,1))
  1986. for i=0, 1, 0.1 / Animation_Speed do
  1987. Swait()
  1988. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(-5), RAD(0)), 2 / Animation_Speed)
  1989. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1990. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, -0.3) * ANGLES(RAD(0), RAD(0), RAD(8)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1991. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1992. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1993. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(90)), 2 / Animation_Speed)
  1994. end
  1995. Rooted = false
  1996. end
  1997. ANIM = "Idle"
  1998. if ATTACK == false then
  1999. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0 - 2.5 * SIN(SINE / 12))), 2 / Animation_Speed)
  2000. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0 + 2.5 * SIN(SINE / 12))), 2 / Animation_Speed)
  2001. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(15), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2002. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(-15), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2003. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-15 - 2.5 * SIN(SINE / 12))), 2 / Animation_Speed)
  2004. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-35 - 2.5 * SIN(SINE / 12))), 2 / Animation_Speed)
  2005. end
  2006. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2007. if ANIM == "Fall" then
  2008. Rooted = true
  2009. CreateSound("289842971", Torso, 3, 1)
  2010. Humanoid.WalkSpeed = 0
  2011. CreateFlyingDebree(HITFLOOR,CF(RootPart.Position+VT(0,-3,0)),5,VT(1.5,1.5,1.5),45,50)
  2012. CreateWave(VT(0,0,0),15,CF(HITPOS),true,2,"Really black",VT(1,0.1,1))
  2013. for i=0, 1, 0.1 / Animation_Speed do
  2014. Swait()
  2015. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(-5), RAD(0)), 2 / Animation_Speed)
  2016. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2017. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, -0.3) * ANGLES(RAD(0), RAD(0), RAD(8)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2018. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2019. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  2020. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(90)), 2 / Animation_Speed)
  2021. end
  2022. Rooted = false
  2023. end
  2024. ANIM = "Walk"
  2025. WALK = WALK + 1 / Animation_Speed
  2026. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  2027. WALK = 0
  2028. if WALKINGANIM == true then
  2029. WALKINGANIM = false
  2030. elseif WALKINGANIM == false then
  2031. WALKINGANIM = true
  2032. end
  2033. end
  2034. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2035. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2036. if ATTACK == false then
  2037. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 2 / Animation_Speed)
  2038. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(2 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0)), 2 / Animation_Speed)
  2039. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2040. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2041. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  2042. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  2043. end
  2044. end
  2045. if ATTACK == false and POWERLEVEL > 2 then
  2046. killnearest(Torso.Position,POWERLEVEL*2,15)
  2047. end
  2048. if sick.SoundId ~= "rbxassetid://645716375" then
  2049. sick.SoundId = "rbxassetid://645716375"
  2050. sick.Volume = 5
  2051. sick:Play()
  2052. end
  2053. sick.Pitch = (1-((POWERLEVEL-1))/15)
  2054. SKILL6TEXT.Text = "Power level: ["..POWERLEVEL.."]"
  2055. else
  2056. VALUE2 = false
  2057. if ATTACK == false and POWERLEVEL > 2 then
  2058. killnearest(Torso.Position,15,15)
  2059. end
  2060. local RANDOM = MRANDOM(1,4)
  2061. if MRANDOM(1,5) == 1 then
  2062. CreateRing(VT(15,15,0)*RANDOM,false,0,15,CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"maincolor",VT(-1,-1,0)*RANDOM)
  2063. end
  2064. if MRANDOM(1,5) == 1 then
  2065. CreateRing(VT(15,15,0)*RANDOM,false,0,15,CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"maincolor",VT(-1,-1,0)*RANDOM)
  2066. end
  2067. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2068. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2069. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2070. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2071. POWERLEVEL = 100
  2072. RootPart.Anchored = true
  2073. if FLIGHT == false then
  2074. ANIM = "Levitate"
  2075. if ATTACK == false then
  2076. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2077. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  2078. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2079. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2080. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 2 / Animation_Speed)
  2081. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 2 / Animation_Speed)
  2082. end
  2083. else
  2084. ANIM = "Fly"
  2085. if ATTACK == false then
  2086. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  2087. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 2 / Animation_Speed)
  2088. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2089. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2090. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(-10), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 2 / Animation_Speed)
  2091. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 2 / Animation_Speed)
  2092. end
  2093. end
  2094. SKILL6TEXT.Text = "Power level: ["..MRANDOM(1,9)..MRANDOM(1,9)..MRANDOM(1,9)..MRANDOM(1,9)..MRANDOM(1,9).."]"
  2095. HITFLOOR, HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 75, Character)
  2096. if sick.SoundId ~= "rbxassetid://268199475" then
  2097. sick.SoundId = "rbxassetid://268199475"
  2098. sick.Volume = 100
  2099. sick:Play()
  2100. sick.Pitch = 1
  2101. end
  2102. end
  2103. unanchor()
  2104. Humanoid.MaxHealth = "inf"
  2105. Humanoid.Health = "inf"
  2106. if Rooted == false then
  2107. Disable_Jump = false
  2108. if ANIM == "Jump" or ANIM == "Fall" then
  2109. Humanoid.WalkSpeed = Speed*3
  2110. else
  2111. Humanoid.WalkSpeed = Speed
  2112. end
  2113. elseif Rooted == true then
  2114. Disable_Jump = true
  2115. Humanoid.WalkSpeed = 0
  2116. end
  2117. q = Character:GetChildren()
  2118. for u = 1, #q do
  2119. if q[u].ClassName == "Accessory" or q[u].ClassName == "Hat" then
  2120. if q[u].Handle:FindFirstChild("PE") == nil then
  2121. particles(q[u].Handle)
  2122. elseif q[u].Handle:FindFirstChild("PE") then
  2123. if LIMITBROKEN == false then
  2124. local EyeSizes={
  2125. NumberSequenceKeypoint.new(0,POWERLEVEL/2,0),
  2126. NumberSequenceKeypoint.new(1,0,0)
  2127. }
  2128. q[u].Handle.PE.Acceleration = Vector3.new(0,75*POWERLEVEL/2,0)
  2129. q[u].Handle.PE.Speed = NumberRange.new(POWERLEVEL)
  2130. q[u].Handle.PE.Size=NumberSequence.new(EyeSizes)
  2131. else
  2132. local EyeSizes={
  2133. NumberSequenceKeypoint.new(0,4,0),
  2134. NumberSequenceKeypoint.new(1,0,0)
  2135. }
  2136. q[u].Handle.PE.Acceleration = Vector3.new(0,100,0)
  2137. q[u].Handle.PE.Speed = NumberRange.new(25)
  2138. q[u].Handle.PE.Size=NumberSequence.new(EyeSizes)
  2139. end
  2140. end
  2141. elseif q[u].ClassName == "Part" and q[u].Name ~= "HumanoidRootPart" then
  2142. if q[u]:FindFirstChild("PE") == nil then
  2143. particles(q[u])
  2144. elseif q[u]:FindFirstChild("PE") then
  2145. if LIMITBROKEN == false then
  2146. local EyeSizes={
  2147. NumberSequenceKeypoint.new(0,POWERLEVEL/2,0),
  2148. NumberSequenceKeypoint.new(1,0,0)
  2149. }
  2150. q[u].PE.Acceleration = Vector3.new(0,75*POWERLEVEL/2,0)
  2151. q[u].PE.Speed = NumberRange.new(POWERLEVEL)
  2152. q[u].PE.Size=NumberSequence.new(EyeSizes)
  2153. else
  2154. local EyeSizes={
  2155. NumberSequenceKeypoint.new(0,4,0),
  2156. NumberSequenceKeypoint.new(1,0,0)
  2157. }
  2158. q[u].PE.Acceleration = Vector3.new(0,100,0)
  2159. q[u].PE.Speed = NumberRange.new(25)
  2160. q[u].PE.Size=NumberSequence.new(EyeSizes)
  2161. end
  2162. end
  2163. end
  2164. end
  2165. script.Parent = PlayerGui
  2166. if VALUE2 == false then
  2167. if HITFLOOR ~= nil then
  2168. CreateRing(VT(0,0,0.1),false,0,15,CF(HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0)),"maincolor",VT(POWERLEVEL/3,POWERLEVEL/3,0))
  2169. end
  2170. Speed = 12
  2171. Character.Parent = workspace
  2172. Weapon.Parent = Character
  2173. elseif VALUE2 == true then
  2174. Speed = 45
  2175. Character.Parent = Cam
  2176. Weapon.Parent = workspace
  2177. end
  2178. Effects.Parent = Weapon
  2179. FF.Parent = Character
  2180. local MATHS = {"0","1"}
  2181. Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]
  2182. Humanoid.PlatformStand = false
  2183. sick.Parent = Character
  2184. end
  2185.  
  2186. --//=================================\\
  2187. --\\=================================//
  2188.  
  2189.  
  2190.  
  2191.  
  2192.  
  2193. --//====================================================\\--
  2194. --|| END OF SCRIPT
  2195. --\\====================================================//--
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