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- local.player.humanoid = true function ()
- local.player.humanoid spawn y, z, x
- local player coordidents y, 21 z, 35 x 51
- player spawn = true
- wood *tp* wood = true
- print wood (tp) = true
- print (tp) is teleport
- gui button function ()
- when button clicked tp wood of choice to local player y, z, x
- when gui activated loading.. loading... wait (5)
- print wait (5) 5 = 5seconds = true
- when printed wait (5) load gui
- ---------Wood Tp------
- Local txt button = true
- local text button print = function ()
- when text button clicked activate = true
- text button (1) print Blue wood
- getting... getting... loading... loading... wait (10) loaded
- when loaded = function ()
- If function = true then do load string
- once activated tp wood to local player y, z, x = true
- true function () wait (5) wood tped
- tped = true
- print tped = teleported
- if teleported then
- script function () = true
- if script dont work *then* debug
- once debug continue...
- end wood name text button
- local text button name...
- LoneCave wood
- LoneCave = end wood
- once clicked loading... loading... wait (5) print
- prining… printed... load = true
- function right ~= nil
- nil type left = true
- end wood successful loaded
- palm wood tp
- tping palm
- cutting... cutting...
- return spawn
- click tp wood when wanted
- if clicked chop tree get
- getting.. loaded loading... function ()
- function = true
- true = ~=nil
- `when loaded function () activated
- when tped function loading... wait (5)
- print tped = true
- tped = teleported recopy
- then recopy blue wood script
- change file record
- blue wood changed to...
- end wood
- then repeat same script fixed
- fix script debug
- then function () script
- cherry tree tped
- tped = teleported
- change print
- when print = true
- when tree print = true
- snowglow tree = true
- snowglow tree repeated
- script debug = true
- when repeated then...
- function () script
- snowglow tree function local.player.humanoid = true
- true coordinates local.player.humanoid y, z, x = true
- then repeated = true ~= nil
- when done reapeat
- ...done ...loading ...nil = true
- function = true
- when function () script then...
- load
- function ()
- endend
- end
- end
- end
- ----ReJoin-----
- if script rejoin function ()
- then... = true function () ~nil
- ~nil string = G_STRING
- local.player.humanoid rejoin sever place
- (Game) exit id function () = true ~nil
- local.player.main rejoin game (id)
- game (id) locate = true
- located...
- rejoing… rejoining... loading... wait (5)
- (print wait (5) = 5seconds)
- 5 seconds = true
- true script debug =~nil
- function ()
- function ()
- endend
- end
- end
- end
- end
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