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- local plr = owner
- local char = plr.Character
- wait(0.1)
- local m = Instance.new("Model", game.Workspace)
- m.Name = "IM NOOB"
- local h = Instance.new("Part",m)
- h.Name = "Head"
- local me = plr.Character.Head.Mesh:Clone()
- me.Parent = h
- local facee = plr.Character.Head.face:Clone()
- facee.Parent = h
- h.Size = plr.Character.Head.Size
- h:BreakJoints()
- h.CanCollide = false
- h.Position = plr.Character.Head.Position
- h.Position = h.Position + Vector3.new(0, 10, 0)
- h.face.Texture = "http://www.roblox.com/asset/?id=202210455"
- local t = Instance.new("Part",m)
- t.Name = "Torso"
- t.Size = plr.Character.Torso.Size
- t:BreakJoints()
- t.CanCollide = false
- t.Position = plr.Character.Torso.Position
- t.Position = t.Position + Vector3.new(0, 10, 0)
- local ra = Instance.new("Part",m)
- ra.Name = "Right Arm"
- ra.Size = plr.Character["Right Arm"].Size
- ra:BreakJoints()
- ra.Position = plr.Character["Right Arm"].Position
- ra.Position = ra.Position + Vector3.new(0, 10, 0)
- local la = Instance.new("Part",m)
- la.Name = "Left Arm"
- la.Size = plr.Character["Left Arm"].Size
- la:BreakJoints()
- la.Position = plr.Character["Left Arm"].Position
- la.Position = la.Position + Vector3.new(0, 10, 0)
- local ll = Instance.new("Part",m)
- ll.Name = "Left Leg"
- ll.Size = plr.Character["Left Leg"].Size
- ll:BreakJoints()
- ll.Position = plr.Character["Left Leg"].Position
- ll.Position = ll.Position + Vector3.new(0, 10, 0)
- local rl = Instance.new("Part",m)
- rl.Name = "Right Leg"
- rl.Size = plr.Character["Right Leg"].Size
- rl:BreakJoints()
- rl.Position = plr.Character["Right Leg"].Position
- rl.Position = rl.Position + Vector3.new(0, 10, 0)
- for i,v in pairs(m:GetChildren()) do
- v:BreakJoints()
- end
- local neck = Instance.new("Motor6D")
- neck.Name = "Neck"
- neck.Part0 = t
- neck.Part1 = h
- neck.Parent = t
- neck.C0 = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0)
- neck.C1 = CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0)
- local rs = Instance.new("Motor6D")
- rs.Name = "Right Shoulder"
- rs.Part0 = t
- rs.Part1 = ra
- rs.Parent = t
- rs.C0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0)
- rs.C1 = CFrame.new(-0.5, 0.5, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0)
- local ls = Instance.new("Motor6D")
- ls.Name = "Left Shoulder"
- ls.Part0 = t
- ls.Part1 = la
- ls.Parent = t
- ls.C0 = CFrame.new(-1, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- ls.C1 = CFrame.new(0.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- local lh = Instance.new("Motor6D")
- lh.Name = "Left Hip"
- lh.Part0 = t
- lh.Part1 = ll
- lh.Parent = t
- lh.C0 = CFrame.new(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- lh.C1 = CFrame.new(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- local rh = Instance.new("Motor6D")
- rh.Name = "Right Hip"
- rh.Part0 = t
- rh.Part1 = rl
- rh.Parent = t
- rh.C0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0)
- rh.C1 = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0)
- wait(0.000000000000001)
- local hu = Instance.new("Humanoid", m)
- hu.MaxHealth = 100
- hu.Health = 100
- hu.WalkSpeed = 15
- local animator = Instance.new("Animator",hu)
- local a = char.Animate:Clone()
- a.Parent = m
- h.BrickColor = BrickColor.new("New Yeller")
- ra.BrickColor = BrickColor.new("New Yeller")
- la.BrickColor = BrickColor.new("New Yeller")
- t.BrickColor = BrickColor.new("Electric blue")
- rl.BrickColor = BrickColor.new("Lime green")
- ll.BrickColor = BrickColor.new("Lime green")
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