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- --[[
- Fenrier's Armor created by:
- Fenrier: Everything
- Xionic Madness: Inspiration
- If you're gonna steal this, then please I ask you. Please don't forum,free model, give
- away, or anything like that to this script. Thank you very much :)
- ]]
- Player = game:GetService("Players").zombieslayerwtf
- Character = Player.Character
- PlayerGui = Player.PlayerGui
- Backpack = Player.Backpack
- Torso = Character.Torso
- Head = Character.Head
- LeftArm = Character["Left Arm"]
- LeftLeg = Character["Left Leg"]
- RightArm = Character["Right Arm"]
- RightLeg = Character["Right Leg"]
- walking=false
- animating=false
- it=Instance.new
- vt=Vector3.new
- cf=CFrame.new
- euler=CFrame.fromEulerAnglesXYZ
- angles=CFrame.Angles
- script.Parent=Character
- if Character:findFirstChild("Cervical Armor",true) ~= nil then
- Character:findFirstChild("Cervical Armor",true).Parent = nil
- end
- if Player.userId ~= 96980313 then
- script.Parent = Character
- local h = it("Hint")
- h.Parent = workspace
- h.Text = "UR NOT FEN!"
- wait(1)
- h.Text = "U MUST DAI!!"
- wait(0.5)
- if Character:findFirstChild("ForceField") ~= nil then
- Character:findFirstChild("ForceField").Parent = nil
- end
- Character:BreakJoints()
- local m = it("Explosion")
- m.Parent = workspace
- m.Position = Torso.Position
- wait(3)
- h.Parent = nil
- script.Parent = nil
- wait(9001)
- while true do
- wait()
- end
- end
- function part(formfactor,parent,reflectance,transparency,brickcolor,name,size)
- local fp = it("Part")
- fp.formFactor = formfactor
- fp.Parent = parent
- fp.Reflectance = reflectance
- fp.Transparency = transparency
- fp.CanCollide = false
- fp.BrickColor = brickcolor
- fp.Name = name
- fp.Size = size
- fp.Position = Torso.Position
- fp.BottomSurface="Smooth"
- fp.TopSurface="Smooth"
- fp.Locked=true
- fp:BreakJoints()
- return fp
- end
- function mesh(Mesh,part,meshtype,meshid,offset,scale)
- local mesh = it(Mesh)
- mesh.Parent = part
- if Mesh=="SpecialMesh" then
- mesh.MeshType = meshtype
- mesh.MeshId = meshid
- end
- mesh.Offset=offset
- mesh.Scale=scale
- return mesh
- end
- function weld(parent,part0,part1,cframe)
- local weld = it("Weld")
- weld.Parent = parent
- weld.Part0 = part0
- weld.Part1 = part1
- weld.C0 = cframe
- return weld
- end
- function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , Ignore Descendants
- return game.Workspace:FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
- end
- print("Tis be Fen's armor, not yours.")
- --EfPart = part(1,modelzorz,0,1,BrickColor.new("Derp"),"EffectPart",vt(1,1,1))
- local modelzorz = it("Model")
- modelzorz.Name = "Cervical Armor"
- modelzorz.Parent = Character
- scarfp1=part(1,modelzorz,0,0,BrickColor.new("Navy blue"),"ScarfPart1",vt(1,1,1))
- refpart=part(1,modelzorz,0,1,BrickColor.new("Navy blue"),"ReferencePart",vt(1,1,1))
- scarfp2=part(1,modelzorz,0,0,BrickColor.new("Navy blue"),"ScarfPart2",vt(1,1,1))
- scarfp2.Anchored=true
- scarfp3=part(1,modelzorz,0,1,BrickColor.new("Navy blue"),"ScarfPart3",vt(1,1,1))
- scarfp3.Anchored=true
- modelzorz:BreakJoints()
- scarfm1=mesh("SpecialMesh",scarfp1,"Head","",vt(0,0,0),vt(1.5,0.7,1.5))
- scarfm2=mesh("CylinderMesh",scarfp2,"","",vt(0,0,0),vt(0.5,2,0.5))
- scarfm3=mesh("CylinderMesh",scarfp3,"","",vt(0,0,0),vt(0.5,1.2,0.5))
- local weld1 = it("Weld")
- weld1.Parent = scarfp1
- weld1.Part0 = scarfp1
- weld1.Part1 = Torso
- weld1.C0 = euler(0,0,0) * cf(0,-1,0)
- local refweld = it("Weld")
- refweld.Parent = scarfp1
- refweld.Part0 = scarfp1
- refweld.Part1 = refpart
- refweld.C0 = euler(0,0,0) * cf(0.5,0,0.5)
- --[[hpart1=part(1,modelzorz,0,0,BrickColor.new("Navy blue"),"HeadPart1",vt(1,1,1))
- hpart2=part(1,modelzorz,0,0,BrickColor.new("Navy blue"),"HeadPart2",vt(1,1,1))
- hpart3=part(1,modelzorz,0,0,BrickColor.new("Really black"),"HeadPart3",vt(1,1,1))
- hpart4=part(1,modelzorz,0.5,0.3,BrickColor.new("Camo"),"HeadPart4",vt(1,1,1))
- hpart5=part(1,modelzorz,0,0,BrickColor.new("Really black"),"HeadPart5",vt(1,1,1))
- hpart6=part(1,modelzorz,0.5,0.3,BrickColor.new("Camo"),"HeadPart6",vt(1,1,1))
- hpart7=part(1,modelzorz,0,0,BrickColor.new("Really black"),"HeadPart7",vt(1,1,1))
- hpart8=part(1,modelzorz,0.5,0.3,BrickColor.new("Camo"),"HeadPart8",vt(1,1,1))
- hpart9=part(1,modelzorz,0,0,BrickColor.new("Really black"),"HeadPart9",vt(1,1,1))
- hpart10=part(1,modelzorz,0.5,0.3,BrickColor.new("Camo"),"HeadPart10",vt(1,1,1))
- hpart11=part(1,modelzorz,0,0,BrickColor.new("Navy blue"),"HeadPart11",vt(1,1,1))
- hpart12=part(1,modelzorz,0,0,BrickColor.new("Navy blue"),"HeadPart12",vt(1,1,1))
- hpart13=part(1,modelzorz,0,0,BrickColor.new("Navy blue"),"HeadPart13",vt(1,1,1))
- hmesh1=mesh("BlockMesh",hpart1,"","",vt(0,0,0),vt(0.7,0.5,0.2))
- hmesh2=mesh("BlockMesh",hpart2,"","",vt(0,0,0),vt(0.7,0.5,0.2))
- hmesh3=mesh("BlockMesh",hpart3,"","",vt(0,0,0),vt(0.4,0.1,0.2))
- hmesh4=mesh("BlockMesh",hpart4,"","",vt(0,0,0),vt(0.2,0.05,0.21))
- hmesh5=mesh("BlockMesh",hpart5,"","",vt(0,0,0),vt(0.4,0.1,0.2))
- hmesh6=mesh("BlockMesh",hpart6,"","",vt(0,0,0),vt(0.2,0.05,0.21))
- hmesh7=mesh("BlockMesh",hpart7,"","",vt(0,0,0),vt(0.4,0.1,0.2))
- hmesh8=mesh("BlockMesh",hpart8,"","",vt(0,0,0),vt(0.2,0.05,0.21))
- hmesh9=mesh("BlockMesh",hpart9,"","",vt(0,0,0),vt(0.4,0.1,0.2))
- hmesh10=mesh("BlockMesh",hpart10,"","",vt(0,0,0),vt(0.2,0.05,0.21))
- hmesh11=mesh("BlockMesh",hpart11,"","",vt(0,0,0),vt(0.3,0.5,0.2))
- hmesh12=mesh("BlockMesh",hpart12,"","",vt(0,0,0),vt(0.3,0.5,0.2))
- hmesh13=mesh("BlockMesh",hpart13,"","",vt(0,0,0),vt(1,0.2,1))
- local hweld1=weld(hpart1,hpart1,Head,euler(0,0.4,0) * cf(-0.3,-0.2,0.5))
- local hweld2 = it("Weld")
- hweld2.Parent = hpart2
- hweld2.Part0 = hpart2
- hweld2.Part1 = Head
- hweld2.C0 = euler(0,-0.4,0) * cf(0.3,-0.2,0.5)
- local hweld3 = it("Weld")
- hweld3.Parent = hpart3
- hweld3.Part0 = hpart3
- hweld3.Part1 = hpart1
- hweld3.C0 = euler(0,0,-0.1) * cf(0.15,-0.1,0.01)
- local hweld4 = it("Weld")
- hweld4.Parent = hpart4
- hweld4.Part0 = hpart4
- hweld4.Part1 = hpart3
- hweld4.C0 = euler(0,0,0) * cf(0,0,0)
- local hweld5 = it("Weld")
- hweld5.Parent = hpart5
- hweld5.Part0 = hpart5
- hweld5.Part1 = hpart1
- hweld5.C0 = euler(0,0,-0.1) * cf(0.15,0.1,0.01)
- local hweld6 = it("Weld")
- hweld6.Parent = hpart6
- hweld6.Part0 = hpart6
- hweld6.Part1 = hpart5
- hweld6.C0 = euler(0,0,0) * cf(0,0,0)
- local hweld7 = it("Weld")
- hweld7.Parent = hpart7
- hweld7.Part0 = hpart7
- hweld7.Part1 = hpart2
- hweld7.C0 = euler(0,0,0.1) * cf(-0.15,-0.1,0.01)
- local hweld8 = it("Weld")
- hweld8.Parent = hpart8
- hweld8.Part0 = hpart8
- hweld8.Part1 = hpart7
- hweld8.C0 = euler(0,0,0) * cf(0,0,0)
- local hweld9 = it("Weld")
- hweld9.Parent = hpart9
- hweld9.Part0 = hpart9
- hweld9.Part1 = hpart2
- hweld9.C0 = euler(0,0,0.1) * cf(-0.15,0.1,0.01)
- local hweld10 = it("Weld")
- hweld10.Parent = hpart10
- hweld10.Part0 = hpart10
- hweld10.Part1 = hpart9
- hweld10.C0 = euler(0,0,0) * cf(0,0,0)
- local hweld11 = it("Weld")
- hweld11.Parent = hpart11
- hweld11.Part0 = hpart11
- hweld11.Part1 = hpart1
- hweld11.C0 = euler(0,0,0) * cf(0.2,-0.2,0)
- local hweld12 = it("Weld")
- hweld12.Parent = hpart12
- hweld12.Part0 = hpart12
- hweld12.Part1 = hpart2
- hweld12.C0 = euler(0,0,0) * cf(-0.2,-0.2,0)
- local hweld13 = it("Weld")
- hweld13.Parent = hpart13
- hweld13.Part0 = hpart13
- hweld13.Part1 = Head
- hweld13.C0 = euler(0,0,0) * cf(0,-0.7,0) ]]
- tpart1=part(1,modelzorz,0,1,BrickColor.new("Navy blue"),"TorsoPart1",vt(1,1,1))
- tpart2=part(1,modelzorz,0,0,BrickColor.new("Black"),"TorsoPart2",vt(1,1,1))
- tpart3=part(1,modelzorz,0,0,BrickColor.new("Black"),"TorsoPart3",vt(1,1,1))
- tpart4=part(1,modelzorz,0,0,BrickColor.new("Black"),"TorsoPart4",vt(1,1,1))
- tpart5=part(1,modelzorz,0,0,BrickColor.new("Black"),"TorsoPart5",vt(1,1,1))
- tpart6=part(1,modelzorz,0,0,BrickColor.new("Black"),"TorsoPart6",vt(1,1,1))
- tpart7=part(1,modelzorz,0,0,BrickColor.new("Black"),"TorsoPart7",vt(1,1,1))
- tpart8=part(1,modelzorz,0,0,BrickColor.new("Black"),"TorsoPart8",vt(1,1,1))
- tpart9=part(1,modelzorz,0,0,BrickColor.new("Black"),"TorsoPart9",vt(1,1,1))
- tpart10=part(1,modelzorz,0,0,BrickColor.new("Black"),"TorsoPart10",vt(1,1,1))
- tpart11=part(1,modelzorz,0,0,BrickColor.new("Black"),"TorsoPart11",vt(1,1,1))
- tmesh1=mesh("BlockMesh",tpart1,"","",vt(0,0,0),vt(2.01,1.67,1.01))
- tmesh2=mesh("BlockMesh",tpart2,"","",vt(0,0,0),vt(2.1,0.4,1.1))
- tmesh3=mesh("BlockMesh",tpart3,"","",vt(0,0,0),vt(0.7,0.5,1))
- tmesh4=mesh("BlockMesh",tpart4,"","",vt(0,0,0),vt(0.7,0.5,1))
- tmesh5=mesh("SpecialMesh",tpart5,"Wedge","",vt(0,0,0),vt(1,0.5,0.3))
- tmesh6=mesh("SpecialMesh",tpart6,"Wedge","",vt(0,0,0),vt(1,0.5,0.3))
- tmesh7=mesh("BlockMesh",tpart7,"","",vt(0,0,0),vt(0.6,0.5,1))
- tmesh8=mesh("BlockMesh",tpart8,"","",vt(0,0,0),vt(0.6,0.5,1))
- tmesh9=mesh("BlockMesh",tpart9,"","",vt(0,0,0),vt(1.9,1,1))
- tmesh10=mesh("BlockMesh",tpart10,"","",vt(0,0,0),vt(1.6,0.7,1))
- tmesh11=mesh("BlockMesh",tpart11,"","",vt(0,0,0),vt(2.1,0.4,1.1))
- tweld1=weld(tpart1,tpart1,Torso,euler(0,0,0) * cf(0,0,0))
- tweld2=weld(tpart2,tpart2,tpart1,euler(0,0,0) * cf(0,-0.8,0))
- tweld3=weld(tpart3,tpart3,tpart2,euler(0,0,0) * cf(0.7,0.5,0.05))
- tweld4=weld(tpart4,tpart4,tpart2,euler(0,0,0) * cf(-0.7,0.5,0.05))
- tweld5=weld(tpart5,tpart5,tpart2,euler(1.57,-1.57,0) * cf(-0.75,0.9,0.05))
- tweld6=weld(tpart6,tpart6,tpart2,euler(1.57,1.57,0) * cf(0.75,0.9,0.05))
- tweld7=weld(tpart7,tpart7,tpart2,euler(0,0,0.7) * cf(-0.4,0.25,0.05))
- tweld8=weld(tpart8,tpart8,tpart2,euler(0,0,0.7) * cf(0.4,0.25,0.05))
- tweld9=weld(tpart9,tpart9,tpart2,euler(0,0,0) * cf(0,0.5,-0.05))
- tweld10=weld(tpart10,tpart10,tpart1,euler(0,0,0) * cf(0,0.7,-0.05))
- tweld11=weld(tpart11,tpart11,tpart1,euler(0,0,0) * cf(0,0.8,0))
- inc=-1
- for i=1,13 do
- inc=inc+0.15
- prt=part(1,modelzorz,0,1,BrickColor.new("Really black"),"Part",vt(1,1,1))
- msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(2.02,0.03,1.02))
- wld=weld(prt,prt,tpart1,euler(0,0,0) * cf(0,inc,0))
- end
- rapart1=part(1,modelzorz,0,1,BrickColor.new("Navy blue"),"RightArmPart1",vt(1,1,1))
- rapart2=part(1,modelzorz,0,0,BrickColor.new("Black"),"RightArmPart2",vt(1,1,1))
- rapart3=part(1,modelzorz,0,0,BrickColor.new("Black"),"RightArmPart3",vt(1,1,1))
- rapart4=part(1,modelzorz,0,0,BrickColor.new("Black"),"RightArmPart4",vt(1,1,1))
- rapart5=part(1,modelzorz,0,1,BrickColor.new("Navy blue"),"RightArmPart5",vt(1,1,1))
- rapart6=part(1,modelzorz,0,1,BrickColor.new("Navy blue"),"RightArmPart6",vt(1,1,1))
- --rapart7=part(1,modelzorz,0,0,BrickColor.new("Black"),"RightArmPart7",vt(1,1,1))
- ramesh1=mesh("BlockMesh",rapart1,"","",vt(0,0,0),vt(1.01,1.67,1.01))
- ramesh2=mesh("BlockMesh",rapart2,"","",vt(0,0,0),vt(0.7,1.3,0.3))
- ramesh3=mesh("BlockMesh",rapart3,"","",vt(0,0,0),vt(1.1,0.7,0.3))
- ramesh4=mesh("SpecialMesh",rapart4,"Head","",vt(0,0,0),vt(1.3,0.7,1.3))
- ramesh5=mesh("SpecialMesh",rapart5,"FileMesh","http://www.roblox.com/asset/?id=3270017",vt(0,0,0),vt(1.2,1.2,2))
- ramesh6=mesh("SpecialMesh",rapart6,"FileMesh","http://www.roblox.com/asset/?id=3270017",vt(0,0,0),vt(1.2,1.2,2))
- --ramesh7=mesh("SpecialMesh",rapart7,"Wedge","",vt(0,0,0),vt(1,0.5,1.8))
- raweld1=weld(rapart1,rapart1,RightArm,euler(0,0,0) * cf(0,0,0))
- raweld2=weld(rapart2,rapart2,rapart1,euler(0,0,0) * cf(-0.2,0.3,0))
- raweld3=weld(rapart3,rapart3,rapart1,euler(0,1.57,0) * cf(0,0.7,0))
- raweld4=weld(rapart4,rapart4,rapart1,euler(0,0,0) * cf(-0.1,0.3,0))
- raweld5=weld(rapart5,rapart5,rapart1,euler(1.57,0,-0.5) * cf(-0.2,-0.1,0))
- raweld6=weld(rapart6,rapart6,rapart1,euler(1.57,0,-0.5) * cf(-0.2,-0.5,0))
- --raweld7=weld(rapart7,rapart7,tpart1,euler(0,1.57,-0.5) * cf(-1.5,-1.3,0))
- lapart1=part(1,modelzorz,0,1,BrickColor.new("Navy blue"),"LeftArmPart1",vt(1,1,1))
- lapart2=part(1,modelzorz,0,0,BrickColor.new("Black"),"LeftArmPart2",vt(1,1,1))
- lapart3=part(1,modelzorz,0,0,BrickColor.new("Black"),"LeftArmPart3",vt(1,1,1))
- lapart4=part(1,modelzorz,0,0,BrickColor.new("Black"),"LeftArmPart4",vt(1,1,1))
- lapart5=part(1,modelzorz,0,1,BrickColor.new("Navy blue"),"LeftArmPart5",vt(1,1,1))
- lapart6=part(1,modelzorz,0,1,BrickColor.new("Navy blue"),"LeftArmPart6",vt(1,1,1))
- --lapart7=part(1,modelzorz,0,0,BrickColor.new("Black"),"LeftArmPart7",vt(1,1,1))
- lamesh1=mesh("BlockMesh",lapart1,"","",vt(0,0,0),vt(1.01,1.67,1.01))
- lamesh2=mesh("BlockMesh",lapart2,"","",vt(0,0,0),vt(0.7,1.3,0.3))
- lamesh3=mesh("BlockMesh",lapart3,"","",vt(0,0,0),vt(1.1,0.7,0.3))
- lamesh4=mesh("SpecialMesh",lapart4,"Head","",vt(0,0,0),vt(1.3,0.7,1.3))
- lamesh5=mesh("SpecialMesh",lapart5,"FileMesh","http://www.roblox.com/asset/?id=3270017",vt(0,0,0),vt(1.2,1.2,2))
- lamesh6=mesh("SpecialMesh",lapart6,"FileMesh","http://www.roblox.com/asset/?id=3270017",vt(0,0,0),vt(1.2,1.2,2))
- --lamesh7=mesh("SpecialMesh",lapart7,"Wedge","",vt(0,0,0),vt(1,0.5,1.8))
- laweld1=weld(lapart1,lapart1,LeftArm,euler(0,0,0) * cf(0,0,0))
- laweld2=weld(lapart2,lapart2,lapart1,euler(0,0,0) * cf(0.2,0.3,0))
- laweld3=weld(lapart3,lapart3,lapart1,euler(0,1.57,0) * cf(0,0.7,0))
- laweld4=weld(lapart4,lapart4,lapart1,euler(0,0,0) * cf(0.1,0.3,0))
- laweld5=weld(lapart5,lapart5,lapart1,euler(1.57,0,0.5) * cf(0.2,-0.1,0))
- laweld6=weld(lapart6,lapart6,lapart1,euler(1.57,0,0.5) * cf(0.2,-0.5,0))
- --laweld7=weld(lapart7,lapart7,tpart1,euler(0,-1.57,0.5) * cf(1.5,-1.3,0))
- llpart1=part(1,modelzorz,0,1,BrickColor.new("Navy blue"),"LeftLegPart1",vt(1,1,1))
- llpart2=part(1,modelzorz,0,0,BrickColor.new("Black"),"LeftLegPart2",vt(1,1,1))
- llpart3=part(1,modelzorz,0,0,BrickColor.new("Black"),"LeftLegPart3",vt(1,1,1))
- llpart4=part(1,modelzorz,0,0,BrickColor.new("Black"),"LeftLegPart4",vt(1,1,1))
- llpart5=part(1,modelzorz,0,1,BrickColor.new("Navy blue"),"LeftLegPart5",vt(1,1,1))
- llmesh1=mesh("BlockMesh",llpart1,"","",vt(0,0,0),vt(1.01,1.67,1.01))
- llmesh2=mesh("BlockMesh",llpart2,"","",vt(0,0,0),vt(1.01,0.5,1.01))
- llmesh3=mesh("BlockMesh",llpart3,"","",vt(0,0,0),vt(0.5,0.6,1.01))
- llmesh4=mesh("BlockMesh",llpart4,"","",vt(0,0,0),vt(0.99,1,1.01))
- llmesh5=mesh("SpecialMesh",llpart5,"FileMesh","http://www.roblox.com/asset/?id=3270017",vt(0,0,0),vt(1.2,1.2,2))
- llweld1=weld(llpart1,llpart1,LeftLeg,euler(0,0,0) * cf(0,0,0))
- llweld2=weld(llpart2,llpart2,llpart1,euler(0,0,0) * cf(0,0,0.05))
- llweld3=weld(llpart3,llpart3,llpart1,euler(0,0,0) * cf(0,0.6,0.05))
- llweld4=weld(llpart4,llpart4,llpart1,euler(0,0,0) * cf(0,0.3,-0.05))
- llweld5=weld(llpart5,llpart5,llpart1,euler(1.57,0,0.5) * cf(0.3,-0.1,0))
- rlpart1=part(1,modelzorz,0,1,BrickColor.new("Navy blue"),"RightLegPart1",vt(1,1,1))
- rlpart2=part(1,modelzorz,0,0,BrickColor.new("Black"),"RightLegPart2",vt(1,1,1))
- rlpart3=part(1,modelzorz,0,0,BrickColor.new("Black"),"RightLegPart3",vt(1,1,1))
- rlpart4=part(1,modelzorz,0,0,BrickColor.new("Black"),"RightLegPart4",vt(1,1,1))
- rlpart5=part(1,modelzorz,0,1,BrickColor.new("Navy blue"),"RightLegPart5",vt(1,1,1))
- rlmesh1=mesh("BlockMesh",rlpart1,"","",vt(0,0,0),vt(1.01,1.67,1.01))
- rlmesh2=mesh("BlockMesh",rlpart2,"","",vt(0,0,0),vt(1.01,0.5,1.01))
- rlmesh3=mesh("BlockMesh",rlpart3,"","",vt(0,0,0),vt(0.5,0.6,1.01))
- rlmesh4=mesh("BlockMesh",rlpart4,"","",vt(0,0,0),vt(0.99,1,1.01))
- rlmesh5=mesh("SpecialMesh",rlpart5,"FileMesh","http://www.roblox.com/asset/?id=3270017",vt(0,0,0),vt(1.2,1.2,2))
- rlweld1=weld(rlpart1,rlpart1,RightLeg,euler(0,0,0) * cf(0,0,0))
- rlweld2=weld(rlpart2,rlpart2,rlpart1,euler(0,0,0) * cf(0,0,0.05))
- rlweld3=weld(rlpart3,rlpart3,rlpart1,euler(0,0,0) * cf(0,0.6,0.05))
- rlweld4=weld(rlpart4,rlpart4,rlpart1,euler(0,0,0) * cf(0,0.3,-0.05))
- rlweld5=weld(rlpart5,rlpart5,rlpart1,euler(1.57,0,-0.5) * cf(-0.3,-0.1,0))
- testpart=part(1,modelzorz,0,1,BrickColor.new("Navy blue"),"Testy",vt(1,1,1))
- testpart.Anchored=true
- bod = it("BodyPosition")
- bod.position = scarfp2.Position
- bod.Parent = scarfp2
- bod.maxForce = vt(4e+080, 4e+080, 4e+080)
- print("NEIN.")
- coroutine.resume(coroutine.create(function()
- while true do
- walking=true
- if walking==true then
- bod.position = (cf(refpart.Position, testpart.Position)).p
- scarfp2.CFrame = cf(refpart.Position, testpart.Position) *cf(0,0,0)
- scarfp2.CFrame = scarfp2.CFrame + scarfp2.CFrame.lookVector * 0.5
- scarfp2.CFrame = scarfp2.CFrame * cf(0,0,-0.5) * euler(1.57,0,0)
- mainCF=scarfp2.CFrame
- if animating==false then scarfp3.CFrame = mainCF * cf(0,0.9,-0.5) * euler(0.5,0,0) end
- coroutine.resume(coroutine.create(function()
- if animating==false then
- animating=true
- for i=0,1,0.1 do
- wait()
- scarfp3.CFrame = mainCF * cf(0,1,-0.5+0.6*i) * euler(0.15-0.3*i,0,0)
- end
- for i=0,1,0.1 do
- wait()
- scarfp3.CFrame = mainCF * cf(0,1,-0.5+0.6-0.6*i) * euler(0.15-0.3+0.3*i,0,0)
- end
- animating=false
- end
- end))
- end
- wait(0)
- end
- end))
- for i=0,1,0.1 do
- wait()
- Character.Humanoid.MaxHealth=300
- Character.Humanoid.Health=300
- end
- while true do
- wait()
- for i=0,1,0.1 do
- wait()
- testpart.CFrame=cf(refpart.Position-refpart.Velocity) *cf(0,-1,0)
- end
- --[[for i=0,1,0.1 do
- wait()
- testpart.CFrame=cf(refpart.Position-refpart.Velocity) *cf(0,-5+i*10,0)
- end]]
- end
- -- lego
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