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- local side = "back"
- local speed = 0.25
- function unsetAll(sSide)
- redstone.setBundledOutput(sSide, 0)
- end
- function wave(sSide, sSpeed)
- redstone.setBundledOutput(sSide, colors.white)
- sleep(sSpeed)
- redstone.setBundledOutput(sSide, colors.orange)
- sleep(sSpeed)
- redstone.setBundledOutput(sSide, colors.magenta)
- sleep(sSpeed)
- redstone.setBundledOutput(sSide, colors.lightBlue)
- sleep(sSpeed)
- redstone.setBundledOutput(sSide, colors.yellow)
- sleep(sSpeed)
- redstone.setBundledOutput(sSide, colors.lime)
- sleep(sSpeed)
- redstone.setBundledOutput(sSide, colors.pink)
- sleep(sSpeed)
- redstone.setBundledOutput(sSide, colors.gray)
- sleep(sSpeed)
- redstone.setBundledOutput(sSide, colors.lightGray)
- sleep(sSpeed)
- redstone.setBundledOutput(sSide, colors.cyan)
- sleep(sSpeed)
- redstone.setBundledOutput(sSide, colors.purple)
- sleep(sSpeed)
- redstone.setBundledOutput(sSide, colors.blue)
- sleep(sSpeed)
- redstone.setBundledOutput(sSide, colors.brown)
- sleep(sSpeed)
- redstone.setBundledOutput(sSide, colors.green)
- sleep(sSpeed)
- redstone.setBundledOutput(sSide, colors.red)
- sleep(sSpeed)
- redstone.setBundledOutput(sSide, colors.black)
- end
- function All(sSide, on)
- local decimal = 0
- if on then
- decimal = 65535
- end
- redstone.setBundledOutput(sSide, decimal)
- end
- wave(side, speed)
- while true do
- print("on")
- All(side, true)
- sleep(speed)
- print("off")
- All(side, false)
- sleep(speed)
- end
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