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Dharder

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Oct 4th, 2020
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  1. print"Edit by v4mp13r2On1c and BuiIderbot. Original script by trollmon123 and tyefoodmania(Crow_Kiyoamsa)"
  2.  
  3. if game:GetService("RunService"):IsClient() then error("Please run as a server script. Use h/ instead of hl/.") end
  4. print("FE Compatibility: by WaverlyCole & Mokiros")
  5. InternalData = {}
  6. do
  7.     script.Parent = owner.Character
  8.     local Event = Instance.new("RemoteEvent")
  9.     Event.Name = "UserInput"
  10.     local function NewFakeEvent()
  11.         local Fake = {fakeEvent=true,Connect=function(self,Func)self.Function=Func end}Fake.connect = Fake.Connect
  12.         return Fake
  13.     end
  14.     local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
  15.     local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
  16.     local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  17.         self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  18.     end};ContextActionService.UnBindAction = ContextActionService.BindAction
  19.     local function TriggerEvent(self,Event,...)
  20.         local Trigger = Mouse[Event]
  21.         if Trigger and Trigger.fakeEvent and Trigger.Function then
  22.             Trigger.Function(...)
  23.         end
  24.     end
  25.     Mouse.TrigEvent = TriggerEvent
  26.     UserInputService.TrigEvent = TriggerEvent
  27.     Event.OnServerEvent:Connect(function(FiredBy,Input)
  28.         if FiredBy.Name ~= owner.Name then end
  29.         if Input.MouseEvent then
  30.             Mouse.Target = Input.Target
  31.             Mouse.Hit = Input.Hit
  32.         else
  33.             local Begin = Input.UserInputState == Enum.UserInputState.Begin
  34.             if Input.UserInputType == Enum.UserInputType.MouseButton1 then
  35.                 return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up")
  36.             end
  37.             for _,Action in pairs(ContextActionService.Actions) do
  38.                 for _,Key in pairs(Action.Keys) do
  39.                     if Key==Input.KeyCode then
  40.                         Action.Function(Action.Name,Input.UserInputState,Input)
  41.                     end
  42.                 end
  43.             end
  44.             Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
  45.             UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  46.         end
  47.     end)
  48.     InternalData["Mouse"] = Mouse
  49.     InternalData["ContextActionService"] = ContextActionService
  50.     InternalData["UserInputService"] = UserInputService
  51.     Event.Parent = NLS([[
  52.         local Player = owner
  53.         local Event = script:WaitForChild("UserInput")
  54.         local UserInputService = game:GetService("UserInputService")
  55.         local Mouse = Player:GetMouse()
  56.         local Input = function(Input,gameProcessedEvent)
  57.             if gameProcessedEvent then return end
  58.             Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  59.         end
  60.         UserInputService.InputBegan:Connect(Input)
  61.         UserInputService.InputEnded:Connect(Input)
  62.         local Hit,Target
  63.         while wait(1/30) do
  64.             if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  65.                 Hit,Target = Mouse.Hit,Mouse.Target
  66.                 Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  67.             end
  68.         end
  69.     ]],owner.Character)
  70. end
  71. RealGame = game;game = setmetatable({},{
  72.     __index = function (self,Index)
  73.         local Sandbox = function (Thing)
  74.             if Thing:IsA("Player") then
  75.                 local RealPlayer = Thing
  76.                 return setmetatable({},{
  77.                     __index = function (self,Index)
  78.                         local Type = type(RealPlayer[Index])
  79.                         if Type == "function" then
  80.                             if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  81.                                 return function (self)
  82.                                     return InternalData["Mouse"]
  83.                                 end
  84.                             end
  85.                             return function (self,...)
  86.                                 return RealPlayer[Index](RealPlayer,...)
  87.                             end
  88.                         else
  89.                             return RealPlayer[Index]
  90.                         end
  91.                     end;
  92.                     __tostring = function(self)
  93.                         return RealPlayer.Name
  94.                     end
  95.                 })
  96.             end
  97.         end
  98.         if RealGame[Index] then
  99.             local Type = type(RealGame[Index])
  100.             if Type == "function" then
  101.                 if Index:lower() == "getservice" or Index:lower() == "service" then
  102.                     return function (self,Service)
  103.                         if Service:lower() == "players" then
  104.                             return setmetatable({},{
  105.                                 __index = function (self2,Index2)
  106.                                     local RealService = RealGame:GetService(Service)
  107.                                     local Type2 = type(Index2)
  108.                                     if Type2 == "function" then
  109.                                         return function (self,...)
  110.                                             return RealService[Index2](RealService,...)
  111.                                         end
  112.                                     else
  113.                                         if Index2:lower() == "localplayer" then
  114.                                             return Sandbox(owner)
  115.                                         end
  116.                                         return RealService[Index2]
  117.                                     end
  118.                                 end;
  119.                                 __tostring = function(self)
  120.                                     return RealGame:GetService(Service).Name
  121.                                 end
  122.                             })
  123.                         elseif Service:lower() == "contextactionservice" then
  124.                             return InternalData["ContextActionService"]
  125.                         elseif Service:lower() == "contextactionservice" then
  126.                             return InternalData["UserInputService"]
  127.                         elseif Service:lower() == "runservice" then
  128.                             return setmetatable({},{
  129.                                 __index = function(self2,Index2)
  130.                                     local RealService = RealGame:GetService(Service)
  131.                                     local Type2 = type(Index2)
  132.                                     if Type2 == "function" then
  133.                                         return function (self,...)
  134.                                             return RealService[Index2](RealService,...)
  135.                                         end
  136.                                     else
  137.                                         if Index2:lower() == "bindtorenderstep" then
  138.                                             return function (self,Name,Priority,Function)
  139.                                                 return RealGame:GetService("RunService").Stepped:Connect(Function)
  140.                                             end
  141.                                         end
  142.                                         if Index2:lower() == "renderstepped" then
  143.                                             return RealService["Stepped"]
  144.                                         end
  145.                                         return RealService[Index2]
  146.                                     end
  147.                                 end
  148.                             })
  149.                         else
  150.                             return RealGame:GetService(Service)
  151.                         end
  152.                     end
  153.                 end
  154.                 return function (self,...)
  155.                     return RealGame[Index](RealGame,...)
  156.                 end
  157.             else
  158.                 if game:GetService(Index) then
  159.                     return game:GetService(Index)
  160.                 end
  161.                 return RealGame[Index]
  162.             end
  163.         else
  164.             return nil
  165.         end
  166.     end
  167. });Game = game;owner = game:GetService("Players").LocalPlayer
  168. print("Complete! Running...")
  169.  
  170. wait(0.1)
  171. local Player = game.Players.LocalPlayer
  172. local Character = Player.Character
  173. local Humanoid = Character.Humanoid
  174. Humanoid.Name = "DIO"
  175. local Mouse = Player:GetMouse()
  176. local LeftArm = Character["Left Arm"]
  177. local RightArm = Character["Right Arm"]
  178. local LeftLeg = Character["Left Leg"]
  179. local RightLeg = Character["Right Leg"]
  180. local Head = Character.Head
  181. local Torso = Character.Torso
  182. function chatfunc(text)
  183. local chat = coroutine.wrap(function()
  184. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  185. Character:FindFirstChild("TalkingBillBoard"):destroy()
  186. end
  187. local naeeym2 = Instance.new("BillboardGui",Character)
  188. naeeym2.Size = UDim2.new(0,100,0,40)
  189. naeeym2.StudsOffset = Vector3.new(0,3,0)
  190. naeeym2.Adornee = Head
  191. naeeym2.Name = "TalkingBillBoard"
  192.  tecks2 = Instance.new("TextLabel",naeeym2)
  193. tecks2.BackgroundTransparency = 1
  194. tecks2.BorderSizePixel = 0
  195. tecks2.Text = ""
  196. tecks2.Font = "Fantasy"
  197. tecks2.TextSize = 30
  198. tecks2.TextStrokeTransparency = 0
  199. tecks2.TextColor3 = Color3.new(0,0,0)
  200. tecks2.TextStrokeColor3 = Color3.new(0,0,255)
  201. tecks2.Size = UDim2.new(1,0,0.5,0)
  202. local tecks3 = Instance.new("TextLabel",naeeym2)
  203. tecks3.BackgroundTransparency = 1
  204. tecks3.BorderSizePixel = 0
  205. tecks3.Text = ""
  206. tecks3.Font = "Fantasy"
  207. tecks3.TextSize = 30
  208. tecks3.TextStrokeTransparency = 0
  209. tecks3.TextColor3 = Color3.new(255,255,0)
  210. tecks3.TextStrokeColor3 = Color3.new(0,255,0)
  211. tecks3.Size = UDim2.new(1,0,0.5,0)
  212. for i = 1,string.len(text),1 do
  213.  
  214. tecks2.Text = string.sub(text,1,i)
  215. tecks3.Text = string.sub(text,1,i)
  216. wait(0.01)
  217. end
  218. wait(2)
  219. for i = 1, 50 do
  220.  
  221. tecks2.Position = tecks2.Position - UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  222. tecks2.Rotation = tecks2.Rotation - .8
  223. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  224. tecks2.TextTransparency = tecks2.TextTransparency + .04
  225. tecks3.Position = tecks2.Position - UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  226. tecks3.Rotation = tecks2.Rotation + .8
  227. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  228. tecks3.TextTransparency = tecks2.TextTransparency + .04
  229. end
  230. naeeym2:Destroy()
  231. end)
  232. chat()
  233.  
  234. end
  235. shirt = Instance.new("Shirt", Character)
  236. shirt.Name = "Shirt"
  237. pants = Instance.new("Pants", Character)
  238. pants.Name = "Pants"
  239. Character.Shirt.ShirtTemplate = "rbxassetid://692901265"
  240. Character.Pants.PantsTemplate = "rbxassetid://692935274"
  241. Head.face.Texture = "rbxassetid://1250061532"
  242.     for i,v in pairs(Character:GetChildren()) do
  243.         if v.ClassName == "Accessory" or v.ClassName == "Hat" then
  244.             v:destroy()
  245.         end
  246.     end
  247. Humanoid.Health = Humanoid.MaxHealth
  248. local BC = Character["Body Colors"]
  249. BC.HeadColor = BrickColor.new("White")
  250. BC.LeftArmColor = BrickColor.new("White")
  251. BC.LeftLegColor = BrickColor.new("White")
  252. BC.RightArmColor = BrickColor.new("White")
  253. BC.RightLegColor = BrickColor.new("White")
  254. BC.TorsoColor = BrickColor.new("White")
  255. local Hair = Instance.new("Part")
  256. Hair.Parent = Character
  257. Hair.Name = "Hair"
  258. Hair.Size = Vector3.new(1, 1, 1)
  259. Hair.CFrame = Head.CFrame
  260. Hair:BreakJoints()
  261. Hair.CanCollide = false
  262. Hair.TopSurface = "Smooth"
  263. Hair.BottomSurface = "Smooth"
  264. Hair.BrickColor = BrickColor.new("White")
  265. Weld = Instance.new("Weld")
  266. Weld.Name = "Weld"
  267. Weld.Part0 = Head
  268. Weld.Part1 = Hair
  269. Weld.Parent = Head
  270. Weld.C0 = CFrame.new(0.1,0,0.2)*CFrame.fromEulerAnglesXYZ(0,0,0)
  271. Mesh = Instance.new("SpecialMesh")
  272. Mesh.Parent = Hair
  273. Mesh.MeshId = "rbxassetid://886288384"
  274. Mesh.TextureId = "rbxassetid://461231644"
  275. Mesh.Scale = Vector3.new(0.11,0.1,0.08)
  276. local Camera = game.Workspace.CurrentCamera
  277. local RootPart = Character.HumanoidRootPart
  278. local Music = Instance.new("Sound",RootPart)
  279.         Music.Pitch = 1
  280.         Music.Volume = 1
  281.         Music.Looped = true
  282.         Music.SoundId = "rbxassetid://788000973"
  283.         Music:play()
  284. local RootJoint = RootPart.RootJoint
  285. local Pause = false
  286. local attack = false
  287. local Change = false
  288. local DDZ = false
  289. local LOL = false
  290. local Anim = 'Idle'
  291. local attacktype = 1
  292. local delays = false
  293. local play = true
  294. local Time = 7
  295. local targetted = nil
  296. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  297. local velocity = RootPart.Velocity.y
  298. local sine = 0
  299. local change = 1
  300. local D = false
  301. Loop = false
  302. local DD = false
  303. local doe = 0
  304. local Create = LoadLibrary("RbxUtility").Create
  305. local Stand = Instance.new("Model",Character)
  306. Stand.Name = "Stand"
  307. local ST = Instance.new("Part",Stand)
  308. ST.Size = Vector3.new(2,2,1)
  309. ST.BrickColor = BrickColor.new("White")
  310. ST.CanCollide = false
  311. local ST2 = Instance.new("SpecialMesh",ST)
  312. ST2.MeshId = "rbxasset://fonts/torso.mesh"
  313. ST2.Scale = Vector3.new(1,1,1)
  314. local ST3 = Instance.new("Weld",ST)
  315. ST3.Part0 = RootPart
  316. ST3.Part1 = ST
  317. ST3.C0 = CFrame.new(0,0,0)
  318. local SH = Instance.new("Part",Stand)
  319. SH.Size = Vector3.new(1.25,1.25,1.25)
  320. SH.CanCollide = false
  321. SH.BrickColor = BrickColor.new("White")
  322. local SH2 = Instance.new("SpecialMesh",SH)
  323. SH2.MeshType = "Head"
  324. SH2.Scale = Vector3.new(1,1,1)
  325. local SH2 = Instance.new("Weld",SH)
  326. SH2.Part0 = ST
  327. SH2.Part1 = SH
  328. SH2.C0 = CFrame.new(0,1.5,0)
  329. local SRA = Instance.new("Part",Stand)
  330. SRA.Size = Vector3.new(1,2,1)
  331. SRA.CanCollide = false
  332. SRA.BrickColor = BrickColor.new("White")
  333. local SRA2 = Instance.new("SpecialMesh",SRA)
  334. SRA2.MeshId = "rbxasset://fonts/rightarm.mesh"
  335. SRA2.Scale = Vector3.new(1,1,1)
  336. local SRA3 = Instance.new("Weld",SRA)
  337. SRA3.Part0 = ST
  338. SRA3.Part1 = SRA
  339. SRA3.C0 = CFrame.new(1.5,0,0)
  340. local SLA = Instance.new("Part",Stand)
  341. SLA.Size = Vector3.new(1,2,1)
  342. SLA.CanCollide = false
  343. SLA.BrickColor = BrickColor.new("White")
  344. local SLA2 = Instance.new("SpecialMesh",SLA)
  345. SLA2.MeshId = "rbxasset://fonts/leftarm.mesh"
  346. SLA2.Scale = Vector3.new(1,1,1)
  347. local SLA3 = Instance.new("Weld",SLA)
  348. SLA3.Part0 = ST
  349. SLA3.Part1 = SLA
  350. SLA3.C0 = CFrame.new(-1.5,0,0)
  351. local SRL = Instance.new("Part",Stand)
  352. SRL.Size = Vector3.new(1,2,1)
  353. SRL.CanCollide = false
  354. SRL.BrickColor = BrickColor.new("White")
  355. local SRL2 = Instance.new("SpecialMesh",SRL)
  356. SRL2.MeshId = "rbxasset://fonts/rightleg.mesh"
  357. SRL2.Scale = Vector3.new(1,1,1)
  358. local SRL3 = Instance.new("Weld",SRL)
  359. SRL3.Part0 = ST
  360. SRL3.Part1 = SRL
  361. SRL3.C0 = CFrame.new(0.5,-2,0)
  362. local SLL = Instance.new("Part",Stand)
  363. SLL.Size = Vector3.new(1,2,1)
  364. SLL.CanCollide = false
  365. SLL.BrickColor = BrickColor.new("White")
  366. local SLL2 = Instance.new("SpecialMesh",SLL)
  367. SLL2.MeshId = "rbxasset://fonts/leftleg.mesh"
  368. SLL2.Scale = Vector3.new(1,1,1)
  369. local SLL3 = Instance.new("Weld",SLL)
  370. SLL3.Part0 = ST
  371. SLL3.Part1 = SLL
  372. SLL3.C0 = CFrame.new(-0.5,-2,0)
  373. local FlA = Instance.new("ParticleEmitter",SRA)
  374. FlA.Texture = "rbxassetid://263837009"
  375. FlA.Size = NumberSequence.new(0.6)
  376. FlA.Rotation = NumberRange.new(-100, 100)
  377. FlA.RotSpeed = NumberRange.new(-200, 200)
  378. FlA.Transparency = NumberSequence.new(0,1)
  379. FlA.Speed = NumberRange.new(0.1)
  380. FlA.ZOffset = -0.1
  381. FlA.Lifetime = NumberRange.new(1)
  382. FlA.Rate = 1111
  383. FlA.LockedToPart = true
  384. FlA.LightEmission = 1
  385. FlA.VelocitySpread = 12121
  386. local ZZA = Instance.new("ParticleEmitter",SRA)
  387. ZZA.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  388. ZZA.Size = NumberSequence.new(0.005)
  389. ZZA.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
  390. ZZA.RotSpeed = NumberRange.new(-200, 200)
  391. ZZA.Transparency = NumberSequence.new(0.7)
  392. ZZA.Lifetime = NumberRange.new(1)
  393. ZZA.Speed = NumberRange.new(0.48)
  394. ZZA.Rate = 1231231
  395. ZZA.ZOffset = 0.1
  396. ZZA.LockedToPart = true
  397. ZZA.LightEmission = 1e9
  398. ZZA.LightInfluence = 1e9
  399. local FlA1 = Instance.new("ParticleEmitter",SLA)
  400. FlA1.Texture = "rbxassetid://263837009"
  401. FlA1.Size = NumberSequence.new(0.6)
  402. FlA1.Rotation = NumberRange.new(-100, 100)
  403. FlA1.RotSpeed = NumberRange.new(-200, 200)
  404. FlA1.Transparency = NumberSequence.new(0,1)
  405. FlA1.Speed = NumberRange.new(0.1)
  406. FlA1.ZOffset = -0.1
  407. FlA1.Lifetime = NumberRange.new(1)
  408. FlA1.Rate = 1111
  409. FlA1.LockedToPart = true
  410. FlA1.LightEmission = 1
  411. FlA1.VelocitySpread = 12121
  412. local ZZA1 = Instance.new("ParticleEmitter",SLA)
  413. ZZA1.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  414. ZZA1.Size = NumberSequence.new(0.005)
  415. ZZA1.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
  416. ZZA1.RotSpeed = NumberRange.new(-200, 200)
  417. ZZA1.Transparency = NumberSequence.new(0.7)
  418. ZZA1.Lifetime = NumberRange.new(1)
  419. ZZA1.Speed = NumberRange.new(0.48)
  420. ZZA1.Rate = 1231231
  421. ZZA1.ZOffset = 0.1
  422. ZZA1.LockedToPart = true
  423. ZZA1.LightEmission = 1e9
  424. ZZA1.LightInfluence = 1e9
  425. local FlA2 = Instance.new("ParticleEmitter",ST)
  426. FlA2.Texture = "rbxassetid://263837009"
  427. FlA2.Size = NumberSequence.new(0.6)
  428. FlA2.Rotation = NumberRange.new(-100, 100)
  429. FlA2.RotSpeed = NumberRange.new(-200, 200)
  430. FlA2.Transparency = NumberSequence.new(0,1)
  431. FlA2.Speed = NumberRange.new(0.1)
  432. FlA2.ZOffset = -0.1
  433. FlA2.Lifetime = NumberRange.new(1)
  434. FlA2.Rate = 1111
  435. FlA2.LockedToPart = true
  436. FlA2.LightEmission = 1
  437. FlA2.VelocitySpread = 12121
  438. local ZZA2 = Instance.new("ParticleEmitter",ST)
  439. ZZA2.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  440. ZZA2.Size = NumberSequence.new(0.005)
  441. ZZA2.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
  442. ZZA2.RotSpeed = NumberRange.new(-200, 200)
  443. ZZA2.Transparency = NumberSequence.new(0.7)
  444. ZZA2.Lifetime = NumberRange.new(1)
  445. ZZA2.Speed = NumberRange.new(0.48)
  446. ZZA2.Rate = 1231231
  447. ZZA2.ZOffset = 0.1
  448. ZZA2.LockedToPart = true
  449. ZZA2.LightEmission = 1e9
  450. ZZA2.LightInfluence = 1e9
  451. local FlA3 = Instance.new("ParticleEmitter",SRL)
  452. FlA3.Texture = "rbxassetid://263837009"
  453. FlA3.Size = NumberSequence.new(0.6)
  454. FlA3.Rotation = NumberRange.new(-100, 100)
  455. FlA3.RotSpeed = NumberRange.new(-200, 200)
  456. FlA3.Transparency = NumberSequence.new(0,1)
  457. FlA3.Speed = NumberRange.new(0.1)
  458. FlA3.ZOffset = -0.1
  459. FlA3.Lifetime = NumberRange.new(1)
  460. FlA3.Rate = 1111
  461. FlA3.LockedToPart = true
  462. FlA3.LightEmission = 1
  463. FlA3.VelocitySpread = 12121
  464. local ZZA3 = Instance.new("ParticleEmitter",SRL)
  465. ZZA3.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  466. ZZA3.Size = NumberSequence.new(0.005)
  467. ZZA3.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
  468. ZZA3.RotSpeed = NumberRange.new(-200, 200)
  469. ZZA3.Transparency = NumberSequence.new(0.7)
  470. ZZA3.Lifetime = NumberRange.new(1)
  471. ZZA3.Speed = NumberRange.new(0.48)
  472. ZZA3.Rate = 1231231
  473. ZZA3.ZOffset = 0.1
  474. ZZA3.LockedToPart = true
  475. ZZA3.LightEmission = 1e9
  476. ZZA3.LightInfluence = 1e9
  477. local FlA4 = Instance.new("ParticleEmitter",SLL)
  478. FlA4.Texture = "rbxassetid://263837009"
  479. FlA4.Size = NumberSequence.new(0.6)
  480. FlA4.Rotation = NumberRange.new(-100, 100)
  481. FlA4.RotSpeed = NumberRange.new(-200, 200)
  482. FlA4.Transparency = NumberSequence.new(0,1)
  483. FlA4.Speed = NumberRange.new(0.1)
  484. FlA4.ZOffset = -0.1
  485. FlA4.Lifetime = NumberRange.new(1)
  486. FlA4.Rate = 1111
  487. FlA4.LockedToPart = true
  488. FlA4.LightEmission = 1
  489. FlA4.VelocitySpread = 12121
  490. local ZZA4 = Instance.new("ParticleEmitter",SLL)
  491. ZZA4.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  492. ZZA4.Size = NumberSequence.new(0.005)
  493. ZZA4.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
  494. ZZA4.RotSpeed = NumberRange.new(-200, 200)
  495. ZZA4.Transparency = NumberSequence.new(0.7)
  496. ZZA4.Lifetime = NumberRange.new(1)
  497. ZZA4.Speed = NumberRange.new(0.48)
  498. ZZA4.Rate = 1231231
  499. ZZA4.ZOffset = 0.1
  500. ZZA4.LockedToPart = true
  501. ZZA4.LightEmission = 1e9
  502. ZZA4.LightInfluence = 1e9
  503. local FlA5 = Instance.new("ParticleEmitter",SH)
  504. FlA5.Texture = "rbxassetid://263837009"
  505. FlA5.Size = NumberSequence.new(0.6)
  506. FlA5.Rotation = NumberRange.new(-100, 100)
  507. FlA5.RotSpeed = NumberRange.new(-200, 200)
  508. FlA5.Transparency = NumberSequence.new(0,1)
  509. FlA5.Speed = NumberRange.new(0.1)
  510. FlA5.ZOffset = -0.1
  511. FlA5.Lifetime = NumberRange.new(1)
  512. FlA5.Rate = 20
  513. FlA5.LockedToPart = true
  514. FlA5.LightEmission = 1
  515. FlA5.VelocitySpread = 12121
  516. local ZZA5 = Instance.new("ParticleEmitter",SH)
  517. ZZA5.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  518. ZZA5.Size = NumberSequence.new(0.005)
  519. ZZA5.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
  520. ZZA5.RotSpeed = NumberRange.new(-200, 200)
  521. ZZA5.Transparency = NumberSequence.new(0.7)
  522. ZZA5.Lifetime = NumberRange.new(1)
  523. ZZA5.Speed = NumberRange.new(0.48)
  524. ZZA5.Rate = 1231233
  525. ZZA5.ZOffset = 0.1
  526. ZZA5.LockedToPart = true
  527. ZZA5.LightEmission = 1e9
  528. ZZA5.LightInfluence = 1e9
  529. FlA.Enabled = false
  530. FlA1.Enabled = false
  531. FlA2.Enabled = false
  532. FlA3.Enabled = false
  533. FlA4.Enabled = false
  534. FlA5.Enabled = false
  535. ZZA.Enabled= false
  536. ZZA1.Enabled = false
  537. ZZA2.Enabled = false
  538. ZZA3.Enabled = false
  539. ZZA4.Enabled = false
  540. ZZA5.Enabled = false
  541. local Face = Instance.new("Decal",SH)
  542. Face.Face = "Front"
  543. Face.Texture = "rbxassetid://541645615"
  544. local StarH = Instance.new("Part",Stand)
  545. StarH.BrickColor = BrickColor.new("White")
  546. StarH.CanCollide = false
  547. local StarH2 = Instance.new("SpecialMesh",StarH)
  548. StarH2.MeshId = "rbxassetid://882264338"
  549. StarH2.Scale = Vector3.new(0.03,0.04,0.03)
  550. local StarH3 = Instance.new("Weld",StarH)
  551. StarH3.Part0 = SH
  552. StarH3.Part1 = StarH
  553. StarH3.C0 = CFrame.new(0,0.6,-0.001)*CFrame.Angles(0,0,0)
  554. local Scarf = Instance.new("Part",Stand)
  555. Scarf.BrickColor = BrickColor.new("White")
  556. Scarf.CanCollide = false
  557. local Scarf2 = Instance.new("SpecialMesh",Scarf)
  558. Scarf2.MeshId = "rbxassetid://1143311149"
  559. Scarf2.Scale = Vector3.new(0.01,0.01,0.01)
  560. local Scarf3 = Instance.new("Weld",Scarf)
  561. Scarf3.Part0 = ST
  562. Scarf3.Part1 = Scarf
  563. Scarf3.C0 = CFrame.new(0,0,0.2)*CFrame.Angles(0,0,0)
  564. local Clot = Instance.new("Part",Stand)
  565. Clot.BrickColor = BrickColor.new("Pastel yellow")
  566. Clot.CanCollide = false
  567. local Clot2 = Instance.new("SpecialMesh",Clot)
  568. Clot2.MeshId = "rbxassetid://0"
  569. Clot2.Scale = Vector3.new(0.012,0.013,0.012)
  570. local Clot3 = Instance.new("Weld",Clot)
  571. Clot3.Part0 = ST
  572. Clot3.Part1 = Clot
  573. Clot3.C0 = CFrame.new(0,-1.9,-0.55)*CFrame.Angles(0.06,0,0)
  574. local BClot = Instance.new("Part",Stand)
  575. BClot.BrickColor = BrickColor.new("Pastel yellow")
  576. BClot.CanCollide = false
  577. local BClot2 = Instance.new("SpecialMesh",BClot)
  578. BClot2.MeshId = "rbxassetid://0"
  579. BClot2.Scale = Vector3.new(0.012,0.013,0.012)
  580. local BClot3 = Instance.new("Weld",BClot)
  581. BClot3.Part0 = ST
  582. BClot3.Part1 = BClot
  583. BClot3.C0 = CFrame.new(0,-1.9,0.55)*CFrame.Angles(-0.06,3.1,0)
  584. local Shoulder = Instance.new("Part",Stand)
  585. Shoulder.BrickColor = BrickColor.new("Pastel yellow")
  586. Shoulder.CanCollide = false
  587. local Shoulder2 = Instance.new("SpecialMesh",Shoulder)
  588. Shoulder2.MeshId = "rbxassetid://0"
  589. Shoulder2.Scale = Vector3.new(0.015,0.015,0.015)
  590. local Shoulder3 = Instance.new("Weld",Shoulder)
  591. Shoulder3.Part0 = SRA
  592. Shoulder3.Part1 = Shoulder
  593. Shoulder3.C0 = CFrame.new(0.2,0.9,0)*CFrame.Angles(0,0,0)
  594. local OtShoulder = Instance.new("Part",Stand)
  595. OtShoulder.BrickColor = BrickColor.new("Pastel yellow")
  596. OtShoulder.CanCollide = false
  597. local OtShoulder2 = Instance.new("SpecialMesh",OtShoulder)
  598. OtShoulder2.MeshId = "rbxassetid://0"
  599. OtShoulder2.Scale = Vector3.new(0.015,0.015,0.015)
  600. local OtShoulder3 = Instance.new("Weld",OtShoulder)
  601. OtShoulder3.Part0 = SLA
  602. OtShoulder3.Part1 = OtShoulder
  603. OtShoulder3.C0 = CFrame.new(-0.2,0.9,0)*CFrame.Angles(0,3.1,0)
  604. local Abs = Instance.new("Part",Stand)
  605. Abs.BrickColor = BrickColor.new("White")
  606. Abs.CanCollide = false
  607. local Abs2 = Instance.new("SpecialMesh",Abs)
  608. Abs2.MeshId = "rbxassetid://958074736"
  609. Abs2.Scale = Vector3.new(0.009,0.01,0.01)
  610. local Abs3 = Instance.new("Weld",Abs)
  611. Abs3.Part0 = ST
  612. Abs3.Part1 = Abs
  613. Abs3.C0 = CFrame.new(0, 0.1, -0.5)*CFrame.Angles(-12.4,0,0)
  614. Humanoid.Animator.Parent = nil
  615. Character.Animate.Parent = nil
  616. mas = Instance.new("Model",game:GetService("Lighting"))
  617. WeldConstraint0 = Instance.new("WeldConstraint")
  618. WeldConstraint1 = Instance.new("WeldConstraint")
  619. WeldConstraint2 = Instance.new("WeldConstraint")
  620. WeldConstraint3 = Instance.new("WeldConstraint")
  621. WeldConstraint4 = Instance.new("WeldConstraint")
  622. WeldConstraint5 = Instance.new("WeldConstraint")
  623. WeldConstraint6 = Instance.new("WeldConstraint")
  624. WeldConstraint7 = Instance.new("WeldConstraint")
  625. WeldConstraint8 = Instance.new("WeldConstraint")
  626. WeldConstraint9 = Instance.new("WeldConstraint")
  627. WeldConstraint10 = Instance.new("WeldConstraint")
  628. WeldConstraint11 = Instance.new("WeldConstraint")
  629. WeldConstraint12 = Instance.new("WeldConstraint")
  630. WeldConstraint13 = Instance.new("WeldConstraint")
  631. Part14 = Instance.new("Part")
  632. Part15 = Instance.new("Part")
  633. WeldConstraint16 = Instance.new("WeldConstraint")
  634. WeldConstraint17 = Instance.new("WeldConstraint")
  635. WeldConstraint18 = Instance.new("WeldConstraint")
  636. WeldConstraint19 = Instance.new("WeldConstraint")
  637. WeldConstraint20 = Instance.new("WeldConstraint")
  638. WeldConstraint21 = Instance.new("WeldConstraint")
  639. WeldConstraint22 = Instance.new("WeldConstraint")
  640. WeldConstraint23 = Instance.new("WeldConstraint")
  641. WeldConstraint24 = Instance.new("WeldConstraint")
  642. WeldConstraint25 = Instance.new("WeldConstraint")
  643. WeldConstraint26 = Instance.new("WeldConstraint")
  644. WeldConstraint27 = Instance.new("WeldConstraint")
  645. WeldConstraint28 = Instance.new("WeldConstraint")
  646. WeldConstraint29 = Instance.new("WeldConstraint")
  647. Part30 = Instance.new("Part")
  648. Part31 = Instance.new("Part")
  649. Part32 = Instance.new("Part")
  650. Part33 = Instance.new("Part")
  651. Part34 = Instance.new("Part")
  652. Part35 = Instance.new("Part")
  653. Part36 = Instance.new("Part")
  654. Part37 = Instance.new("Part")
  655. Part38 = Instance.new("Part")
  656. Part39 = Instance.new("Part")
  657. Part40 = Instance.new("Part")
  658. Part41 = Instance.new("Part")
  659. Part42 = Instance.new("Part")
  660. WeldConstraint20.Parent = Part15
  661. WeldConstraint20.Part0 = Part15
  662. WeldConstraint20.Part1 = Part33
  663. WeldConstraint22.Parent = Part15
  664. WeldConstraint22.Part0 = Part15
  665. WeldConstraint22.Part1 = Part35
  666. WeldConstraint21.Parent = Part15
  667. WeldConstraint21.Part0 = Part15
  668. WeldConstraint21.Part1 = Part34
  669. WeldConstraint23.Parent = Part15
  670. WeldConstraint23.Part0 = Part15
  671. WeldConstraint23.Part1 = Part36
  672. WeldConstraint24.Parent = Part15
  673. WeldConstraint24.Part0 = Part15
  674. WeldConstraint24.Part1 = Part37
  675. WeldConstraint25.Parent = Part15
  676. WeldConstraint25.Part0 = Part15
  677. WeldConstraint25.Part1 = Part38
  678. WeldConstraint26.Parent = Part15
  679. WeldConstraint26.Part0 = Part15
  680. WeldConstraint26.Part1 = Part39
  681. WeldConstraint27.Parent = Part15
  682. WeldConstraint27.Part0 = Part15
  683. WeldConstraint27.Part1 = Part40
  684. WeldConstraint29.Parent = Part15
  685. WeldConstraint29.Part0 = Part15
  686. WeldConstraint29.Part1 = Part42
  687. WeldConstraint28.Parent = Part15
  688. WeldConstraint28.Part0 = Part15
  689. WeldConstraint28.Part1 = Part41
  690. WeldConstraint16.Parent = Part15
  691. WeldConstraint16.Part0 = Part15
  692. WeldConstraint16.Part1 = Part14
  693. WeldConstraint17.Parent = Part15
  694. WeldConstraint17.Part0 = Part15
  695. WeldConstraint17.Part1 = Part30
  696. WeldConstraint18.Parent = Part15
  697. WeldConstraint18.Part0 = Part15
  698. WeldConstraint18.Part1 = Part31
  699. WeldConstraint19.Parent = Part15
  700. WeldConstraint19.Part0 = Part15
  701. WeldConstraint19.Part1 = Part32
  702. Part14.Name = "Glove"
  703. Part14.Parent = mas
  704. Part14.CFrame = CFrame.new(-5.02166224, 2.51579881, -1.10017455, -0.999604464, 0, 0.0281260125, 0, 1, 0, -0.0281260125, 0, -0.999604464)
  705. Part14.Orientation = Vector3.new(0, 178.389999, 0)
  706. Part14.Position = Vector3.new(-5.02166224, 2.51579881, -1.10017455)
  707. Part14.Rotation = Vector3.new(-180, 1.61000001, -180)
  708. Part14.Color = Color3.new(0.972549, 0.972549, 0.972549)
  709. Part14.Size = Vector3.new(0.830001354, 1.06999958, 1.04000032)
  710. Part14.BottomSurface = Enum.SurfaceType.Smooth
  711. Part14.BrickColor = BrickColor.new("White")
  712. Part14.CanCollide = false
  713. Part14.Material = Enum.Material.SmoothPlastic
  714. Part14.TopSurface = Enum.SurfaceType.Smooth
  715. Part14.brickColor = BrickColor.new("White")
  716. Part15.Name = "LeftHandle"
  717. Part15.Parent = mas
  718. Part15.CFrame = CFrame.new(-5.38319588, 3.51649904, -1.08419061, -0.999990106, 0, 0.00455299765, 0, 1, 0, -0.00455299765, 0, -0.999990106)
  719. Part15.Orientation = Vector3.new(0, 179.73999, 0)
  720. Part15.Position = Vector3.new(-5.38319588, 3.51649904, -1.08419061)
  721. Part15.Rotation = Vector3.new(-180, 0.25999999, -180)
  722. Part15.Color = Color3.new(1, 1, 0)
  723. Part15.Size = Vector3.new(0.211860612, 0.211860612, 0.211860612)
  724. Part15.BottomSurface = Enum.SurfaceType.Smooth
  725. Part15.BrickColor = BrickColor.new("White")
  726. Part15.CanCollide = false
  727. Part15.Material = Enum.Material.SmoothPlastic
  728. Part15.TopSurface = Enum.SurfaceType.Smooth
  729. Part15.brickColor = BrickColor.new("New Yeller")
  730. Part15.Shape = Enum.PartType.Ball
  731. WeldConstraint16.Parent = Part15
  732. WeldConstraint16.Part0 = Part15
  733. WeldConstraint16.Part1 = Part14
  734. WeldConstraint17.Parent = Part15
  735. WeldConstraint17.Part0 = Part15
  736. WeldConstraint17.Part1 = Part30
  737. WeldConstraint18.Parent = Part15
  738. WeldConstraint18.Part0 = Part15
  739. WeldConstraint18.Part1 = Part31
  740. WeldConstraint19.Parent = Part15
  741. WeldConstraint19.Part0 = Part15
  742. WeldConstraint19.Part1 = Part32
  743. WeldConstraint20.Parent = Part15
  744. WeldConstraint20.Part0 = Part15
  745. WeldConstraint20.Part1 = Part33
  746. WeldConstraint21.Parent = Part15
  747. WeldConstraint21.Part0 = Part15
  748. WeldConstraint21.Part1 = Part34
  749. WeldConstraint22.Parent = Part15
  750. WeldConstraint22.Part0 = Part15
  751. WeldConstraint22.Part1 = Part35
  752. WeldConstraint23.Parent = Part15
  753. WeldConstraint23.Part0 = Part15
  754. WeldConstraint23.Part1 = Part36
  755. WeldConstraint24.Parent = Part15
  756. WeldConstraint24.Part0 = Part15
  757. WeldConstraint24.Part1 = Part37
  758. WeldConstraint25.Parent = Part15
  759. WeldConstraint25.Part0 = Part15
  760. WeldConstraint25.Part1 = Part38
  761. WeldConstraint26.Parent = Part15
  762. WeldConstraint26.Part0 = Part15
  763. WeldConstraint26.Part1 = Part39
  764. WeldConstraint27.Parent = Part15
  765. WeldConstraint27.Part0 = Part15
  766. WeldConstraint27.Part1 = Part40
  767. WeldConstraint28.Parent = Part15
  768. WeldConstraint28.Part0 = Part15
  769. WeldConstraint28.Part1 = Part41
  770. WeldConstraint29.Parent = Part15
  771. WeldConstraint29.Part0 = Part15
  772. WeldConstraint29.Part1 = Part42
  773. Part30.Parent = mas
  774. Part30.CFrame = CFrame.new(-5.44359446, 2.70850396, -0.860742211, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  775. Part30.Orientation = Vector3.new(0, 178.389999, 0)
  776. Part30.Position = Vector3.new(-5.44359446, 2.70850396, -0.860742211)
  777. Part30.Rotation = Vector3.new(-180, 1.61000001, -180)
  778. Part30.Color = Color3.new(1, 1, 0)
  779. Part30.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  780. Part30.BottomSurface = Enum.SurfaceType.Smooth
  781. Part30.BrickColor = BrickColor.new("New Yeller")
  782. Part30.CanCollide = false
  783. Part30.Material = Enum.Material.SmoothPlastic
  784. Part30.TopSurface = Enum.SurfaceType.Smooth
  785. Part30.brickColor = BrickColor.new("New Yeller")
  786. Part30.Shape = Enum.PartType.Ball
  787. Part31.Parent = mas
  788. Part31.CFrame = CFrame.new(-5.43280172, 2.54659009, -1.24430549, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  789. Part31.Orientation = Vector3.new(0, 178.389999, 0)
  790. Part31.Position = Vector3.new(-5.43280172, 2.54659009, -1.24430549)
  791. Part31.Rotation = Vector3.new(-180, 1.61000001, -180)
  792. Part31.Color = Color3.new(1, 1, 0)
  793. Part31.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  794. Part31.BottomSurface = Enum.SurfaceType.Smooth
  795. Part31.BrickColor = BrickColor.new("White")
  796. Part31.CanCollide = false
  797. Part31.Material = Enum.Material.SmoothPlastic
  798. Part31.TopSurface = Enum.SurfaceType.Smooth
  799. Part31.brickColor = BrickColor.new("New Yeller")
  800. Part31.Shape = Enum.PartType.Ball
  801. Part32.Parent = mas
  802. Part32.CFrame = CFrame.new(-5.43926716, 2.70850396, -1.01440942, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  803. Part32.Orientation = Vector3.new(0, 178.389999, 0)
  804. Part32.Position = Vector3.new(-5.43926716, 2.70850396, -1.01440942)
  805. Part32.Rotation = Vector3.new(-180, 1.61000001, -180)
  806. Part32.Color = Color3.new(1, 1, 0)
  807. Part32.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  808. Part32.BottomSurface = Enum.SurfaceType.Smooth
  809. Part32.BrickColor = BrickColor.new("White")
  810. Part32.CanCollide = false
  811. Part32.Material = Enum.Material.SmoothPlastic
  812. Part32.TopSurface = Enum.SurfaceType.Smooth
  813. Part32.brickColor = BrickColor.new("New Yeller")
  814. Part32.Shape = Enum.PartType.Ball
  815. Part33.Parent = mas
  816. Part33.CFrame = CFrame.new(-5.43478155, 2.70850396, -1.17381823, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  817. Part33.Orientation = Vector3.new(0, 178.389999, 0)
  818. Part33.Position = Vector3.new(-5.43478155, 2.70850396, -1.17381823)
  819. Part33.Rotation = Vector3.new(-180, 1.61000001, -180)
  820. Part33.Color = Color3.new(1, 1, 0)
  821. Part33.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  822. Part33.BottomSurface = Enum.SurfaceType.Smooth
  823. Part33.BrickColor = BrickColor.new("White")
  824. Part33.CanCollide = false
  825. Part33.Material = Enum.Material.SmoothPlastic
  826. Part33.TopSurface = Enum.SurfaceType.Smooth
  827. Part33.brickColor = BrickColor.new("New Yeller")
  828. Part33.Shape = Enum.PartType.Ball
  829. Part34.Parent = mas
  830. Part34.CFrame = CFrame.new(-5.43068886, 2.70850396, -1.31938517, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  831. Part34.Orientation = Vector3.new(0, 178.389999, 0)
  832. Part34.Position = Vector3.new(-5.43068886, 2.70850396, -1.31938517)
  833. Part34.Rotation = Vector3.new(-180, 1.61000001, -180)
  834. Part34.Color = Color3.new(1, 1, 0)
  835. Part34.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  836. Part34.BottomSurface = Enum.SurfaceType.Smooth
  837. Part34.BrickColor = BrickColor.new("White")
  838. Part34.CanCollide = false
  839. Part34.Material = Enum.Material.SmoothPlastic
  840. Part34.TopSurface = Enum.SurfaceType.Smooth
  841. Part34.brickColor = BrickColor.new("New Yeller")
  842. Part34.Shape = Enum.PartType.Ball
  843. Part35.Parent = mas
  844. Part35.CFrame = CFrame.new(-5.43728685, 2.54659009, -1.0848968, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  845. Part35.Orientation = Vector3.new(0, 178.389999, 0)
  846. Part35.Position = Vector3.new(-5.43728685, 2.54659009, -1.0848968)
  847. Part35.Rotation = Vector3.new(-180, 1.61000001, -180)
  848. Part35.Color = Color3.new(1, 1, 0)
  849. Part35.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  850. Part35.BottomSurface = Enum.SurfaceType.Smooth
  851. Part35.BrickColor = BrickColor.new("White")
  852. Part35.CanCollide = false
  853. Part35.Material = Enum.Material.SmoothPlastic
  854. Part35.TopSurface = Enum.SurfaceType.Smooth
  855. Part35.brickColor = BrickColor.new("New Yeller")
  856. Part35.Shape = Enum.PartType.Ball
  857. Part36.Parent = mas
  858. Part36.CFrame = CFrame.new(-5.44160986, 2.54659009, -0.931219518, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  859. Part36.Orientation = Vector3.new(0, 178.389999, 0)
  860. Part36.Position = Vector3.new(-5.44160986, 2.54659009, -0.931219518)
  861. Part36.Rotation = Vector3.new(-180, 1.61000001, -180)
  862. Part36.Color = Color3.new(1, 1, 0)
  863. Part36.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  864. Part36.BottomSurface = Enum.SurfaceType.Smooth
  865. Part36.BrickColor = BrickColor.new("White")
  866. Part36.CanCollide = false
  867. Part36.Material = Enum.Material.SmoothPlastic
  868. Part36.TopSurface = Enum.SurfaceType.Smooth
  869. Part36.brickColor = BrickColor.new("New Yeller")
  870. Part36.Shape = Enum.PartType.Ball
  871. Part37.Parent = mas
  872. Part37.CFrame = CFrame.new(-5.4347682, 2.38718915, -1.17450416, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  873. Part37.Orientation = Vector3.new(0, 178.389999, 0)
  874. Part37.Position = Vector3.new(-5.4347682, 2.38718915, -1.17450416)
  875. Part37.Rotation = Vector3.new(-180, 1.61000001, -180)
  876. Part37.Color = Color3.new(1, 1, 0)
  877. Part37.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  878. Part37.BottomSurface = Enum.SurfaceType.Smooth
  879. Part37.BrickColor = BrickColor.new("New Yeller")
  880. Part37.CanCollide = false
  881. Part37.Material = Enum.Material.SmoothPlastic
  882. Part37.TopSurface = Enum.SurfaceType.Smooth
  883. Part37.brickColor = BrickColor.new("New Yeller")
  884. Part37.Shape = Enum.PartType.Ball
  885. Part38.Parent = mas
  886. Part38.CFrame = CFrame.new(-5.43925047, 2.38718915, -1.01509559, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  887. Part38.Orientation = Vector3.new(0, 178.389999, 0)
  888. Part38.Position = Vector3.new(-5.43925047, 2.38718915, -1.01509559)
  889. Part38.Rotation = Vector3.new(-180, 1.61000001, -180)
  890. Part38.Color = Color3.new(1, 1, 0)
  891. Part38.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  892. Part38.BottomSurface = Enum.SurfaceType.Smooth
  893. Part38.BrickColor = BrickColor.new("White")
  894. Part38.CanCollide = false
  895. Part38.Material = Enum.Material.SmoothPlastic
  896. Part38.TopSurface = Enum.SurfaceType.Smooth
  897. Part38.brickColor = BrickColor.new("New Yeller")
  898. Part38.Shape = Enum.PartType.Ball
  899. Part39.Parent = mas
  900. Part39.CFrame = CFrame.new(-5.43697119, 2.22288823, -1.09609091, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  901. Part39.Orientation = Vector3.new(0, 178.389999, 0)
  902. Part39.Position = Vector3.new(-5.43697119, 2.22288823, -1.09609091)
  903. Part39.Rotation = Vector3.new(-180, 1.61000001, -180)
  904. Part39.Color = Color3.new(1, 1, 0)
  905. Part39.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  906. Part39.BottomSurface = Enum.SurfaceType.Smooth
  907. Part39.BrickColor = BrickColor.new("White")
  908. Part39.CanCollide = false
  909. Part39.Material = Enum.Material.SmoothPlastic
  910. Part39.TopSurface = Enum.SurfaceType.Smooth
  911. Part39.brickColor = BrickColor.new("New Yeller")
  912. Part39.Shape = Enum.PartType.Ball
  913. Part40.Parent = mas
  914. Part40.CFrame = CFrame.new(-5.03661871, 2.2724297, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  915. Part40.Orientation = Vector3.new(0, 178.389999, 0)
  916. Part40.Position = Vector3.new(-5.03661871, 2.2724297, -1.10532296)
  917. Part40.Rotation = Vector3.new(-180, 1.61000001, -180)
  918. Part40.Color = Color3.new(1, 1, 0)
  919. Part40.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
  920. Part40.BottomSurface = Enum.SurfaceType.Smooth
  921. Part40.BrickColor = BrickColor.new("New Yeller")
  922. Part40.CanCollide = false
  923. Part40.Material = Enum.Material.SmoothPlastic
  924. Part40.TopSurface = Enum.SurfaceType.Smooth
  925. Part40.brickColor = BrickColor.new("New Yeller")
  926. Part41.Parent = mas
  927. Part41.CFrame = CFrame.new(-5.03661871, 2.6140368, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  928. Part41.Orientation = Vector3.new(0, 178.389999, 0)
  929. Part41.Position = Vector3.new(-5.03661871, 2.6140368, -1.10532296)
  930. Part41.Rotation = Vector3.new(-180, 1.61000001, -180)
  931. Part41.Color = Color3.new(1, 1, 0)
  932. Part41.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
  933. Part41.BottomSurface = Enum.SurfaceType.Smooth
  934. Part41.BrickColor = BrickColor.new("White")
  935. Part41.CanCollide = false
  936. Part41.Material = Enum.Material.SmoothPlastic
  937. Part41.TopSurface = Enum.SurfaceType.Smooth
  938. Part41.brickColor = BrickColor.new("New Yeller")
  939. Part42.Parent = mas
  940. Part42.CFrame = CFrame.new(-4.98317862, 3.50830507, -1.10285795, -0.999992013, 0, 0.00455300882, 0, 1, 0, -0.00455300882, 0, -0.999992013)
  941. Part42.Orientation = Vector3.new(0, 179.73999, 0)
  942. Part42.Position = Vector3.new(-4.98317862, 3.50830507, -1.10285795)
  943. Part42.Rotation = Vector3.new(-180, 0.25999999, -180)
  944. Part42.Color = Color3.new(0.972549, 0.972549, 0.972549)
  945. Part42.Size = Vector3.new(0.830001056, 0.110000081, 1.04999971)
  946. Part42.BottomSurface = Enum.SurfaceType.Smooth
  947. Part42.BrickColor = BrickColor.new("White")
  948. Part42.CanCollide = false
  949. Part42.Material = Enum.Material.SmoothPlastic
  950. Part42.TopSurface = Enum.SurfaceType.Smooth
  951. Part42.brickColor = BrickColor.new("White")
  952. for i,v in pairs(mas:GetChildren()) do
  953.     v.Parent = game:GetService("Players").LocalPlayer.Character.Stand
  954.     pcall(function() v:MakeJoints() end)
  955. end
  956. local Wld = Instance.new("Weld",Part15)
  957. Wld.Part0 = SLA
  958. Wld.Part1 = Part15
  959. Wld.C0 = CFrame.new(-0.49,0.55,0.03)*CFrame.Angles(0,3.15,0)
  960. mas2 = Instance.new("Model",game:GetService("Lighting"))
  961. WeldConstraint0 = Instance.new("WeldConstraint")
  962. WeldConstraint1 = Instance.new("WeldConstraint")
  963. WeldConstraint2 = Instance.new("WeldConstraint")
  964. WeldConstraint3 = Instance.new("WeldConstraint")
  965. WeldConstraint4 = Instance.new("WeldConstraint")
  966. WeldConstraint5 = Instance.new("WeldConstraint")
  967. WeldConstraint6 = Instance.new("WeldConstraint")
  968. WeldConstraint7 = Instance.new("WeldConstraint")
  969. WeldConstraint8 = Instance.new("WeldConstraint")
  970. WeldConstraint9 = Instance.new("WeldConstraint")
  971. WeldConstraint10 = Instance.new("WeldConstraint")
  972. WeldConstraint11 = Instance.new("WeldConstraint")
  973. WeldConstraint12 = Instance.new("WeldConstraint")
  974. WeldConstraint13 = Instance.new("WeldConstraint")
  975. Part14 = Instance.new("Part")
  976. Part15 = Instance.new("Part")
  977. WeldConstraint16 = Instance.new("WeldConstraint")
  978. WeldConstraint17 = Instance.new("WeldConstraint")
  979. WeldConstraint18 = Instance.new("WeldConstraint")
  980. WeldConstraint19 = Instance.new("WeldConstraint")
  981. WeldConstraint20 = Instance.new("WeldConstraint")
  982. WeldConstraint21 = Instance.new("WeldConstraint")
  983. WeldConstraint22 = Instance.new("WeldConstraint")
  984. WeldConstraint23 = Instance.new("WeldConstraint")
  985. WeldConstraint24 = Instance.new("WeldConstraint")
  986. WeldConstraint25 = Instance.new("WeldConstraint")
  987. WeldConstraint26 = Instance.new("WeldConstraint")
  988. WeldConstraint27 = Instance.new("WeldConstraint")
  989. WeldConstraint28 = Instance.new("WeldConstraint")
  990. WeldConstraint29 = Instance.new("WeldConstraint")
  991. Part30 = Instance.new("Part")
  992. Part31 = Instance.new("Part")
  993. Part32 = Instance.new("Part")
  994. Part33 = Instance.new("Part")
  995. Part34 = Instance.new("Part")
  996. Part35 = Instance.new("Part")
  997. Part36 = Instance.new("Part")
  998. Part37 = Instance.new("Part")
  999. Part38 = Instance.new("Part")
  1000. Part39 = Instance.new("Part")
  1001. Part40 = Instance.new("Part")
  1002. Part41 = Instance.new("Part")
  1003. Part42 = Instance.new("Part")
  1004. WeldConstraint20.Parent = Part15
  1005. WeldConstraint20.Part0 = Part15
  1006. WeldConstraint20.Part1 = Part33
  1007. WeldConstraint22.Parent = Part15
  1008. WeldConstraint22.Part0 = Part15
  1009. WeldConstraint22.Part1 = Part35
  1010. WeldConstraint21.Parent = Part15
  1011. WeldConstraint21.Part0 = Part15
  1012. WeldConstraint21.Part1 = Part34
  1013. WeldConstraint23.Parent = Part15
  1014. WeldConstraint23.Part0 = Part15
  1015. WeldConstraint23.Part1 = Part36
  1016. WeldConstraint24.Parent = Part15
  1017. WeldConstraint24.Part0 = Part15
  1018. WeldConstraint24.Part1 = Part37
  1019. WeldConstraint25.Parent = Part15
  1020. WeldConstraint25.Part0 = Part15
  1021. WeldConstraint25.Part1 = Part38
  1022. WeldConstraint26.Parent = Part15
  1023. WeldConstraint26.Part0 = Part15
  1024. WeldConstraint26.Part1 = Part39
  1025. WeldConstraint27.Parent = Part15
  1026. WeldConstraint27.Part0 = Part15
  1027. WeldConstraint27.Part1 = Part40
  1028. WeldConstraint29.Parent = Part15
  1029. WeldConstraint29.Part0 = Part15
  1030. WeldConstraint29.Part1 = Part42
  1031. WeldConstraint28.Parent = Part15
  1032. WeldConstraint28.Part0 = Part15
  1033. WeldConstraint28.Part1 = Part41
  1034. WeldConstraint16.Parent = Part15
  1035. WeldConstraint16.Part0 = Part15
  1036. WeldConstraint16.Part1 = Part14
  1037. WeldConstraint17.Parent = Part15
  1038. WeldConstraint17.Part0 = Part15
  1039. WeldConstraint17.Part1 = Part30
  1040. WeldConstraint18.Parent = Part15
  1041. WeldConstraint18.Part0 = Part15
  1042. WeldConstraint18.Part1 = Part31
  1043. WeldConstraint19.Parent = Part15
  1044. WeldConstraint19.Part0 = Part15
  1045. WeldConstraint19.Part1 = Part32
  1046. Part14.Name = "Glove"
  1047. Part14.Parent = mas2
  1048. Part14.CFrame = CFrame.new(-5.02166224, 2.51579881, -1.10017455, -0.999604464, 0, 0.0281260125, 0, 1, 0, -0.0281260125, 0, -0.999604464)
  1049. Part14.Orientation = Vector3.new(0, 178.389999, 0)
  1050. Part14.Position = Vector3.new(-5.02166224, 2.51579881, -1.10017455)
  1051. Part14.Rotation = Vector3.new(-180, 1.61000001, -180)
  1052. Part14.Color = Color3.new(0.972549, 0.972549, 0.972549)
  1053. Part14.Size = Vector3.new(0.830001354, 1.06999958, 1.04000032)
  1054. Part14.BottomSurface = Enum.SurfaceType.Smooth
  1055. Part14.BrickColor = BrickColor.new("White")
  1056. Part14.CanCollide = false
  1057. Part14.Material = Enum.Material.SmoothPlastic
  1058. Part14.TopSurface = Enum.SurfaceType.Smooth
  1059. Part14.brickColor = BrickColor.new("White")
  1060. Part15.Name = "LeftHandle"
  1061. Part15.Parent = mas2
  1062. Part15.CFrame = CFrame.new(-5.38319588, 3.51649904, -1.08419061, -0.999990106, 0, 0.00455299765, 0, 1, 0, -0.00455299765, 0, -0.999990106)
  1063. Part15.Orientation = Vector3.new(0, 179.73999, 0)
  1064. Part15.Position = Vector3.new(-5.38319588, 3.51649904, -1.08419061)
  1065. Part15.Rotation = Vector3.new(-180, 0.25999999, -180)
  1066. Part15.Color = Color3.new(1, 1, 0)
  1067. Part15.Size = Vector3.new(0.211860612, 0.211860612, 0.211860612)
  1068. Part15.BottomSurface = Enum.SurfaceType.Smooth
  1069. Part15.BrickColor = BrickColor.new("White")
  1070. Part15.CanCollide = false
  1071. Part15.Material = Enum.Material.SmoothPlastic
  1072. Part15.TopSurface = Enum.SurfaceType.Smooth
  1073. Part15.brickColor = BrickColor.new("New Yeller")
  1074. Part15.Shape = Enum.PartType.Ball
  1075. WeldConstraint16.Parent = Part15
  1076. WeldConstraint16.Part0 = Part15
  1077. WeldConstraint16.Part1 = Part14
  1078. WeldConstraint17.Parent = Part15
  1079. WeldConstraint17.Part0 = Part15
  1080. WeldConstraint17.Part1 = Part30
  1081. WeldConstraint18.Parent = Part15
  1082. WeldConstraint18.Part0 = Part15
  1083. WeldConstraint18.Part1 = Part31
  1084. WeldConstraint19.Parent = Part15
  1085. WeldConstraint19.Part0 = Part15
  1086. WeldConstraint19.Part1 = Part32
  1087. WeldConstraint20.Parent = Part15
  1088. WeldConstraint20.Part0 = Part15
  1089. WeldConstraint20.Part1 = Part33
  1090. WeldConstraint21.Parent = Part15
  1091. WeldConstraint21.Part0 = Part15
  1092. WeldConstraint21.Part1 = Part34
  1093. WeldConstraint22.Parent = Part15
  1094. WeldConstraint22.Part0 = Part15
  1095. WeldConstraint22.Part1 = Part35
  1096. WeldConstraint23.Parent = Part15
  1097. WeldConstraint23.Part0 = Part15
  1098. WeldConstraint23.Part1 = Part36
  1099. WeldConstraint24.Parent = Part15
  1100. WeldConstraint24.Part0 = Part15
  1101. WeldConstraint24.Part1 = Part37
  1102. WeldConstraint25.Parent = Part15
  1103. WeldConstraint25.Part0 = Part15
  1104. WeldConstraint25.Part1 = Part38
  1105. WeldConstraint26.Parent = Part15
  1106. WeldConstraint26.Part0 = Part15
  1107. WeldConstraint26.Part1 = Part39
  1108. WeldConstraint27.Parent = Part15
  1109. WeldConstraint27.Part0 = Part15
  1110. WeldConstraint27.Part1 = Part40
  1111. WeldConstraint28.Parent = Part15
  1112. WeldConstraint28.Part0 = Part15
  1113. WeldConstraint28.Part1 = Part41
  1114. WeldConstraint29.Parent = Part15
  1115. WeldConstraint29.Part0 = Part15
  1116. WeldConstraint29.Part1 = Part42
  1117. Part30.Parent = mas2
  1118. Part30.CFrame = CFrame.new(-5.44359446, 2.70850396, -0.860742211, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1119. Part30.Orientation = Vector3.new(0, 178.389999, 0)
  1120. Part30.Position = Vector3.new(-5.44359446, 2.70850396, -0.860742211)
  1121. Part30.Rotation = Vector3.new(-180, 1.61000001, -180)
  1122. Part30.Color = Color3.new(1, 1, 0)
  1123. Part30.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1124. Part30.BottomSurface = Enum.SurfaceType.Smooth
  1125. Part30.BrickColor = BrickColor.new("New Yeller")
  1126. Part30.CanCollide = false
  1127. Part30.Material = Enum.Material.SmoothPlastic
  1128. Part30.TopSurface = Enum.SurfaceType.Smooth
  1129. Part30.brickColor = BrickColor.new("New Yeller")
  1130. Part30.Shape = Enum.PartType.Ball
  1131. Part31.Parent = mas2
  1132. Part31.CFrame = CFrame.new(-5.43280172, 2.54659009, -1.24430549, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1133. Part31.Orientation = Vector3.new(0, 178.389999, 0)
  1134. Part31.Position = Vector3.new(-5.43280172, 2.54659009, -1.24430549)
  1135. Part31.Rotation = Vector3.new(-180, 1.61000001, -180)
  1136. Part31.Color = Color3.new(1, 1, 0)
  1137. Part31.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1138. Part31.BottomSurface = Enum.SurfaceType.Smooth
  1139. Part31.BrickColor = BrickColor.new("New Yeller")
  1140. Part31.CanCollide = false
  1141. Part31.Material = Enum.Material.SmoothPlastic
  1142. Part31.TopSurface = Enum.SurfaceType.Smooth
  1143. Part31.brickColor = BrickColor.new("New Yeller")
  1144. Part31.Shape = Enum.PartType.Ball
  1145. Part32.Parent = mas2
  1146. Part32.CFrame = CFrame.new(-5.43926716, 2.70850396, -1.01440942, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1147. Part32.Orientation = Vector3.new(0, 178.389999, 0)
  1148. Part32.Position = Vector3.new(-5.43926716, 2.70850396, -1.01440942)
  1149. Part32.Rotation = Vector3.new(-180, 1.61000001, -180)
  1150. Part32.Color = Color3.new(1, 1, 0)
  1151. Part32.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1152. Part32.BottomSurface = Enum.SurfaceType.Smooth
  1153. Part32.BrickColor = BrickColor.new("New Yeller")
  1154. Part32.CanCollide = false
  1155. Part32.Material = Enum.Material.SmoothPlastic
  1156. Part32.TopSurface = Enum.SurfaceType.Smooth
  1157. Part32.brickColor = BrickColor.new("New Yeller")
  1158. Part32.Shape = Enum.PartType.Ball
  1159. Part33.Parent = mas2
  1160. Part33.CFrame = CFrame.new(-5.43478155, 2.70850396, -1.17381823, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1161. Part33.Orientation = Vector3.new(0, 178.389999, 0)
  1162. Part33.Position = Vector3.new(-5.43478155, 2.70850396, -1.17381823)
  1163. Part33.Rotation = Vector3.new(-180, 1.61000001, -180)
  1164. Part33.Color = Color3.new(1, 1, 0)
  1165. Part33.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1166. Part33.BottomSurface = Enum.SurfaceType.Smooth
  1167. Part33.BrickColor = BrickColor.new("New Yeller")
  1168. Part33.CanCollide = false
  1169. Part33.Material = Enum.Material.SmoothPlastic
  1170. Part33.TopSurface = Enum.SurfaceType.Smooth
  1171. Part33.brickColor = BrickColor.new("New Yeller")
  1172. Part33.Shape = Enum.PartType.Ball
  1173. Part34.Parent = mas2
  1174. Part34.CFrame = CFrame.new(-5.43068886, 2.70850396, -1.31938517, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1175. Part34.Orientation = Vector3.new(0, 178.389999, 0)
  1176. Part34.Position = Vector3.new(-5.43068886, 2.70850396, -1.31938517)
  1177. Part34.Rotation = Vector3.new(-180, 1.61000001, -180)
  1178. Part34.Color = Color3.new(1, 1, 0)
  1179. Part34.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1180. Part34.BottomSurface = Enum.SurfaceType.Smooth
  1181. Part34.BrickColor = BrickColor.new("New Yeller")
  1182. Part34.CanCollide = false
  1183. Part34.Material = Enum.Material.SmoothPlastic
  1184. Part34.TopSurface = Enum.SurfaceType.Smooth
  1185. Part34.brickColor = BrickColor.new("New Yeller")
  1186. Part34.Shape = Enum.PartType.Ball
  1187. Part35.Parent = mas2
  1188. Part35.CFrame = CFrame.new(-5.43728685, 2.54659009, -1.0848968, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1189. Part35.Orientation = Vector3.new(0, 178.389999, 0)
  1190. Part35.Position = Vector3.new(-5.43728685, 2.54659009, -1.0848968)
  1191. Part35.Rotation = Vector3.new(-180, 1.61000001, -180)
  1192. Part35.Color = Color3.new(1, 1, 0)
  1193. Part35.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1194. Part35.BottomSurface = Enum.SurfaceType.Smooth
  1195. Part35.BrickColor = BrickColor.new("New Yeller")
  1196. Part35.CanCollide = false
  1197. Part35.Material = Enum.Material.SmoothPlastic
  1198. Part35.TopSurface = Enum.SurfaceType.Smooth
  1199. Part35.brickColor = BrickColor.new("New Yeller")
  1200. Part35.Shape = Enum.PartType.Ball
  1201. Part36.Parent = mas2
  1202. Part36.CFrame = CFrame.new(-5.44160986, 2.54659009, -0.931219518, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1203. Part36.Orientation = Vector3.new(0, 178.389999, 0)
  1204. Part36.Position = Vector3.new(-5.44160986, 2.54659009, -0.931219518)
  1205. Part36.Rotation = Vector3.new(-180, 1.61000001, -180)
  1206. Part36.Color = Color3.new(1, 1, 0)
  1207. Part36.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1208. Part36.BottomSurface = Enum.SurfaceType.Smooth
  1209. Part36.BrickColor = BrickColor.new("New Yeller")
  1210. Part36.CanCollide = false
  1211. Part36.Material = Enum.Material.SmoothPlastic
  1212. Part36.TopSurface = Enum.SurfaceType.Smooth
  1213. Part36.brickColor = BrickColor.new("New Yeller")
  1214. Part36.Shape = Enum.PartType.Ball
  1215. Part37.Parent = mas2
  1216. Part37.CFrame = CFrame.new(-5.4347682, 2.38718915, -1.17450416, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1217. Part37.Orientation = Vector3.new(0, 178.389999, 0)
  1218. Part37.Position = Vector3.new(-5.4347682, 2.38718915, -1.17450416)
  1219. Part37.Rotation = Vector3.new(-180, 1.61000001, -180)
  1220. Part37.Color = Color3.new(1, 1, 0)
  1221. Part37.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1222. Part37.BottomSurface = Enum.SurfaceType.Smooth
  1223. Part37.BrickColor = BrickColor.new("New Yeller")
  1224. Part37.CanCollide = false
  1225. Part37.Material = Enum.Material.SmoothPlastic
  1226. Part37.TopSurface = Enum.SurfaceType.Smooth
  1227. Part37.brickColor = BrickColor.new("New Yeller")
  1228. Part37.Shape = Enum.PartType.Ball
  1229. Part38.Parent = mas2
  1230. Part38.CFrame = CFrame.new(-5.43925047, 2.38718915, -1.01509559, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1231. Part38.Orientation = Vector3.new(0, 178.389999, 0)
  1232. Part38.Position = Vector3.new(-5.43925047, 2.38718915, -1.01509559)
  1233. Part38.Rotation = Vector3.new(-180, 1.61000001, -180)
  1234. Part38.Color = Color3.new(1, 1, 0)
  1235. Part38.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1236. Part38.BottomSurface = Enum.SurfaceType.Smooth
  1237. Part38.BrickColor = BrickColor.new("New Yeller")
  1238. Part38.CanCollide = false
  1239. Part38.Material = Enum.Material.SmoothPlastic
  1240. Part38.TopSurface = Enum.SurfaceType.Smooth
  1241. Part38.brickColor = BrickColor.new("New Yeller")
  1242. Part38.Shape = Enum.PartType.Ball
  1243. Part39.Parent = mas2
  1244. Part39.CFrame = CFrame.new(-5.43697119, 2.22288823, -1.09609091, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1245. Part39.Orientation = Vector3.new(0, 178.389999, 0)
  1246. Part39.Position = Vector3.new(-5.43697119, 2.22288823, -1.09609091)
  1247. Part39.Rotation = Vector3.new(-180, 1.61000001, -180)
  1248. Part39.Color = Color3.new(1, 1, 0)
  1249. Part39.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1250. Part39.BottomSurface = Enum.SurfaceType.Smooth
  1251. Part39.BrickColor = BrickColor.new("New Yeller")
  1252. Part39.CanCollide = false
  1253. Part39.Material = Enum.Material.SmoothPlastic
  1254. Part39.TopSurface = Enum.SurfaceType.Smooth
  1255. Part39.brickColor = BrickColor.new("New Yeller")
  1256. Part39.Shape = Enum.PartType.Ball
  1257. Part40.Parent = mas2
  1258. Part40.CFrame = CFrame.new(-5.03661871, 2.2724297, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1259. Part40.Orientation = Vector3.new(0, 178.389999, 0)
  1260. Part40.Position = Vector3.new(-5.03661871, 2.2724297, -1.10532296)
  1261. Part40.Rotation = Vector3.new(-180, 1.61000001, -180)
  1262. Part40.Color = Color3.new(1, 1, 0)
  1263. Part40.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
  1264. Part40.BottomSurface = Enum.SurfaceType.Smooth
  1265. Part40.BrickColor = BrickColor.new("New Yeller")
  1266. Part40.CanCollide = false
  1267. Part40.Material = Enum.Material.SmoothPlastic
  1268. Part40.TopSurface = Enum.SurfaceType.Smooth
  1269. Part40.brickColor = BrickColor.new("New Yeller")
  1270. Part41.Parent = mas2
  1271. Part41.CFrame = CFrame.new(-5.03661871, 2.6140368, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1272. Part41.Orientation = Vector3.new(0, 178.389999, 0)
  1273. Part41.Position = Vector3.new(-5.03661871, 2.6140368, -1.10532296)
  1274. Part41.Rotation = Vector3.new(-180, 1.61000001, -180)
  1275. Part41.Color = Color3.new(1, 1, 0)
  1276. Part41.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
  1277. Part41.BottomSurface = Enum.SurfaceType.Smooth
  1278. Part41.BrickColor = BrickColor.new("New Yeller")
  1279. Part41.CanCollide = false
  1280. Part41.Material = Enum.Material.SmoothPlastic
  1281. Part41.TopSurface = Enum.SurfaceType.Smooth
  1282. Part41.brickColor = BrickColor.new("New Yeller")
  1283. Part42.Parent = mas2
  1284. Part42.CFrame = CFrame.new(-4.98317862, 3.50830507, -1.10285795, -0.999992013, 0, 0.00455300882, 0, 1, 0, -0.00455300882, 0, -0.999992013)
  1285. Part42.Orientation = Vector3.new(0, 179.73999, 0)
  1286. Part42.Position = Vector3.new(-4.98317862, 3.50830507, -1.10285795)
  1287. Part42.Rotation = Vector3.new(-180, 0.25999999, -180)
  1288. Part42.Color = Color3.new(0.972549, 0.972549, 0.972549)
  1289. Part42.Size = Vector3.new(0.830001056, 0.110000081, 1.04999971)
  1290. Part42.BottomSurface = Enum.SurfaceType.Smooth
  1291. Part42.BrickColor = BrickColor.new("Institutional white")
  1292. Part42.CanCollide = false
  1293. Part42.Material = Enum.Material.SmoothPlastic
  1294. Part42.TopSurface = Enum.SurfaceType.Smooth
  1295. Part42.brickColor = BrickColor.new("Institutional white")
  1296. for i,v in pairs(mas2:GetChildren()) do
  1297.     v.Parent = game:GetService("Players").LocalPlayer.Character.Stand
  1298.     pcall(function() v:MakeJoints() end)
  1299. end
  1300. local Wld = Instance.new("Weld",Part15)
  1301. Wld.Part0 = SRA
  1302. Wld.Part1 = Part15
  1303. Wld.C0 = CFrame.new(0.49,0.55,-0.01)*CFrame.Angles(0,0,0)
  1304. for i,v in pairs(mas:children()) do
  1305.     if v:IsA("Part") then
  1306.         v.Transparency = 1
  1307.     end
  1308. end
  1309. for i,v in pairs(Character.Stand:children()) do
  1310.     if v:IsA("Part") then
  1311.         v.Transparency = 1
  1312.         Face.Transparency = 1
  1313.     end
  1314. end
  1315. local newMotor = function(part0, part1, c0, c1)
  1316.     local w = Create('Motor'){
  1317.         Parent = part0,
  1318.         Part0 = part0,
  1319.         Part1 = part1,
  1320.         C0 = c0,
  1321.         C1 = c1,
  1322.     }
  1323.     return w
  1324. end
  1325. function clerp(a, b, t)
  1326.     return a:lerp(b, t)
  1327. end
  1328.  
  1329. coroutine.resume(coroutine.create(function()
  1330. while true do
  1331.     Humanoid.MaxHealth = math.huge
  1332.                 ST.Anchored = false
  1333.                 SH.Anchored = false
  1334.                 SRL.Anchored = false
  1335.                 SLL.Anchored = false
  1336.                 SRA.Anchored = false
  1337.                 SLA.Anchored = false
  1338.     game:GetService("RunService").RenderStepped:wait()
  1339. end
  1340. end))
  1341. RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  1342. NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  1343.  
  1344. local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
  1345. local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
  1346. local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))
  1347. local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
  1348. RootJoint.C1 = CFrame.new(0, 0, 0)
  1349. RootJoint.C0 = CFrame.new(0, 0, 0)
  1350. Torso.Neck.C1 = CFrame.new(0, 0, 0)
  1351. Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
  1352.  
  1353. local rarmc1 = RW.C1
  1354. local larmc1 = LW.C1
  1355. local rlegc1 = RH.C1
  1356. local llegc1 = LH.C1
  1357.  
  1358. local resetc1 = false
  1359.  
  1360. function PlayAnimationFromTable(table, speed, bool)
  1361.     RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  1362.     Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
  1363.     RW.C0 = clerp(RW.C0, table[3], speed)
  1364.     LW.C0 = clerp(LW.C0, table[4], speed)
  1365.     RH.C0 = clerp(RH.C0, table[5], speed)
  1366.     LH.C0 = clerp(LH.C0, table[6], speed)
  1367.     if bool == true then
  1368.         if resetc1 == false then
  1369.             resetc1 = true
  1370.             RootJoint.C1 = RootJoint.C1
  1371.             Torso.Neck.C1 = Torso.Neck.C1
  1372.             RW.C1 = rarmc1
  1373.             LW.C1 = larmc1
  1374.             RH.C1 = rlegc1
  1375.             LH.C1 = llegc1
  1376.         end
  1377.     end
  1378. end
  1379.  
  1380. ArtificialHB = Create("BindableEvent", script){
  1381.     Parent = script,
  1382.     Name = "Heartbeat",
  1383. }
  1384.  
  1385. script:WaitForChild("Heartbeat")
  1386.  
  1387. frame = 1 / 30
  1388. tf = 0
  1389. allowframeloss = false
  1390. tossremainder = false
  1391. lastframe = tick()
  1392. script.Heartbeat:Fire()
  1393.  
  1394. game:GetService("RunService").Heartbeat:connect(function(s, p)
  1395.     tf = tf + s
  1396.     if tf >= frame then
  1397.         if allowframeloss then
  1398.             script.Heartbeat:Fire()
  1399.             lastframe = tick()
  1400.         else
  1401.             for i = 1, math.floor(tf / frame) do
  1402.                 script.Heartbeat:Fire()
  1403.             end
  1404.             lastframe = tick()
  1405.         end
  1406.         if tossremainder then
  1407.             tf = 0
  1408.         else
  1409.             tf = tf - frame * math.floor(tf / frame)
  1410.         end
  1411.     end
  1412. end)
  1413.  
  1414. function swait(num)
  1415.     if num == 0 or num == nil then
  1416.         ArtificialHB.Event:wait()
  1417.     else
  1418.         for i = 0, num do
  1419.             ArtificialHB.Event:wait()
  1420.         end
  1421.     end
  1422. end
  1423.  
  1424. Mouse.KeyDown:connect(function(key)
  1425.     if key == "q" then
  1426.         if Change == false then
  1427.             Stand()
  1428.             Change = true
  1429.         elseif Change == true then
  1430.             UnStand()
  1431.             Change = false
  1432.         end
  1433.     end
  1434. end)
  1435.  
  1436. function Stand()
  1437.     if D == false then
  1438.         D = true
  1439.         Pause = true
  1440.         for i = 0,0.1,0.1 do
  1441.         swait()
  1442.         PlayAnimationFromTable({
  1443.          CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1444.          CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1445.          CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0),
  1446.          CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1447.          CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1448.          CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1449.         }, .5, false)
  1450.         ST3.C0 = clerp(ST3.C0,CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  1451.         end
  1452.         coroutine.resume(coroutine.create(function()
  1453.         for i = 0,1.2,0.1 do
  1454.         swait()
  1455.         PlayAnimationFromTable({
  1456.          CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
  1457.          CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
  1458.          CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
  1459.          CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
  1460.          CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
  1461.          CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
  1462.         }, .5, false)
  1463.         ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,1.5)*CFrame.Angles(0,0,0),0.3)
  1464.         end
  1465.         Pause = false
  1466.         end))
  1467.         local Sound = Instance.new("Sound",ST)
  1468.         Sound.Pitch = 1
  1469.         Sound.Volume = 121
  1470.         Sound.Looped = false
  1471.         Sound.SoundId = "rbxassetid://463010917"
  1472.         Sound:play()
  1473.         local Sound = Instance.new("Sound",ST)
  1474.         Sound.Pitch = 1
  1475.         Sound.Volume = 121
  1476.         Sound.Looped = false
  1477.         Sound.SoundId = "rbxassetid://616576400"
  1478.         Sound:play()
  1479. chatfunc("This is The World.")
  1480.         coroutine.resume(coroutine.create(function()
  1481.         for i,v in pairs(mas:children()) do
  1482.             if v:IsA("Part") then
  1483.                 coroutine.resume(coroutine.create(function()
  1484.                 v.Transparency = v.Transparency - 0.1
  1485.                 game:GetService("RunService").RenderStepped:wait()
  1486.                 end))
  1487.                 v.Transparency = 1
  1488.             end
  1489.         end
  1490.         end))
  1491.         for i,v in pairs(Character.Stand:children()) do
  1492.             if v:IsA("Part") then
  1493.                 coroutine.resume(coroutine.create(function()
  1494.                 for i = 1,11 do
  1495.                 v.Transparency = v.Transparency - 0.1
  1496.                 Face.Transparency = Face.Transparency - 0.1
  1497.                 game:GetService("RunService").RenderStepped:wait()
  1498.                 end
  1499.                 FlA.Enabled = true
  1500.                 FlA1.Enabled = true
  1501.                 FlA2.Enabled = true
  1502.                 FlA3.Enabled = true
  1503.                 FlA4.Enabled = true
  1504.                 FlA5.Enabled = true
  1505.                 ZZA.Enabled = true
  1506.                 ZZA1.Enabled = true
  1507.                 ZZA2.Enabled = true
  1508.                 ZZA3.Enabled = true
  1509.                 ZZA4.Enabled = true
  1510.                 ZZA5.Enabled = true
  1511.                 end))
  1512.             end
  1513.         end
  1514.    CFuncs = {
  1515.     Part = {
  1516.       Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1517.         local Part = Create("Part")({
  1518.           Parent = Parent,
  1519.           Reflectance = Reflectance,
  1520.           Transparency = Transparency,
  1521.           CanCollide = false,
  1522.           Locked = true,
  1523.           BrickColor = BrickColor.new(tostring(BColor)),
  1524.           Name = Name,
  1525.           Size = Size,
  1526.           Material = Material
  1527.         })
  1528.         RemoveOutlines(Part)
  1529.         return Part
  1530.       end
  1531.     },
  1532.     Mesh = {
  1533.       Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1534.         local Msh = Create(Mesh)({
  1535.           Parent = Part,
  1536.           Offset = OffSet,
  1537.           Scale = Scale
  1538.         })
  1539.         if Mesh == "SpecialMesh" then
  1540.           Msh.MeshType = MeshType
  1541.           Msh.MeshId = MeshId
  1542.         end
  1543.         return Msh
  1544.       end
  1545.     },
  1546.     Weld = {
  1547.       Create = function(Parent, Part0, Part1, C0, C1)
  1548.         local Weld = Create("Weld")({
  1549.           Parent = Parent,
  1550.           Part0 = Part0,
  1551.           Part1 = Part1,
  1552.           C0 = C0,
  1553.           C1 = C1
  1554.         })
  1555.         return Weld
  1556.       end
  1557.     },
  1558.     Sound = {
  1559.       Create = function(id, par, vol, pit)
  1560.         local Sound = Create("Sound")({
  1561.           Volume = vol,
  1562.           Pitch = pit or 1,
  1563.           SoundId = "rbxassetid://" .. id,
  1564.           Parent = par or workspace
  1565.         })
  1566.         Sound:play()
  1567.         game:GetService("Debris"):AddItem(Sound, 130)
  1568.         return Sound
  1569.       end
  1570.     },
  1571.     Decal = {
  1572.       Create = function(Color, Texture, Transparency, Name, Parent)
  1573.         local Decal = Create("Decal")({
  1574.           Color3 = Color,
  1575.           Texture = "rbxassetid://" .. Texture,
  1576.           Transparency = Transparency,
  1577.           Name = Name,
  1578.           Parent = Parent
  1579.         })
  1580.         return Decal
  1581.       end
  1582.     },
  1583.     BillboardGui = {
  1584.       Create = function(Parent, Image, Position, Size)
  1585.         local BillPar = CFuncs.Part.Create(Parent, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "BillboardGuiPart", Vector3.new(1, 1, 1))
  1586.         BillPar.CFrame = CFrame.new(Position)
  1587.         local Bill = Create("BillboardGui")({
  1588.           Parent = BillPar,
  1589.           Adornee = BillPar,
  1590.           Size = UDim2.new(1, 0, 1, 0),
  1591.           SizeOffset = Vector2.new(Size, Size)
  1592.         })
  1593.         local d = Create("ImageLabel", Bill)({
  1594.           Parent = Bill,
  1595.           BackgroundTransparency = 1,
  1596.           Size = UDim2.new(1, 0, 1, 0),
  1597.           Image = "rbxassetid://" .. Image
  1598.         })
  1599.         return BillPar
  1600.       end
  1601.     },
  1602.     ParticleEmitter = {
  1603.       Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  1604.         local Particle = Create("ParticleEmitter")({
  1605.           Parent = Parent,
  1606.           Color = ColorSequence.new(Color1, Color2),
  1607.           LightEmission = LightEmission,
  1608.           Size = Size,
  1609.           Texture = Texture,
  1610.           Transparency = Transparency,
  1611.           ZOffset = ZOffset,
  1612.           Acceleration = Accel,
  1613.           Drag = Drag,
  1614.           LockedToPart = LockedToPart,
  1615.           VelocityInheritance = VelocityInheritance,
  1616.           EmissionDirection = EmissionDirection,
  1617.           Enabled = Enabled,
  1618.           Lifetime = LifeTime,
  1619.           Rate = Rate,
  1620.           Rotation = Rotation,
  1621.           RotSpeed = RotSpeed,
  1622.           Speed = Speed,
  1623.           VelocitySpread = VelocitySpread
  1624.         })
  1625.         return Particle
  1626.       end
  1627.     },
  1628.     CreateTemplate = {}
  1629.   }
  1630. cooldown = false
  1631.         ZZZ = Mouse.KeyDown:connect(function(key)
  1632.     if key == "q" then
  1633.         if Change == false then
  1634.             Stand()
  1635.             Change = true
  1636.         elseif Change == true then
  1637.             UnStand()
  1638.             Change = false
  1639.         end
  1640.     end
  1641.     if key == "x"  and cooldown == false and DDZ == false then
  1642.    
  1643.    game.Lighting.OutdoorAmbient=Color3.new(0,14,135)
  1644.         game.Lighting.TimeOfDay="00:00:00"
  1645. wait(0.000004)
  1646. game.Lighting.OutdoorAmbient=Color3.new(135/255, 135/255, 128/255)
  1647.         game.Lighting.TimeOfDay="15:00:00"
  1648.         Torso.CFrame = CFrame.new(Vector3.new(Mouse.Hit.p.X,Mouse.Hit.p.Y+1.5,Mouse.Hit.p.Z),Torso.CFrame.p)
  1649.    bam = CFuncs.Sound.Create("2553988018")
  1650. bam.Volume = 10
  1651. cooldown = true
  1652. wait(0.3)
  1653. bam:Destroy()
  1654. cooldown = false
  1655.  
  1656. end
  1657.             if key == "t" and Change == true then
  1658.                 Blast()
  1659.             end
  1660.             if key == "r" and Change == true then
  1661.                 StrongOra()
  1662.             end
  1663.             if key == "e" and Change == true then
  1664.                 OHOra()
  1665.             end
  1666.             if key == "f" and Change == true then
  1667.                 TimeStop()
  1668.             end
  1669.             if key == "z" and Change == true then
  1670.                 Jump()
  1671.             end
  1672.         end)
  1673.         ZZZ1 = Mouse.KeyUp:connect(function(key)
  1674.             if key == "e" and Change == true then
  1675.                 Stop()
  1676.             end
  1677.         end)
  1678.         wait(0.5)
  1679.         D = false
  1680.     end
  1681. end
  1682.  
  1683. function Blast()
  1684.     if D == false then
  1685.         D = true
  1686.         Pause = true
  1687.         for i = 0,1.2,0.1 do
  1688.         swait()
  1689.         PlayAnimationFromTable({
  1690.          CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1691.          CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1692.          CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0),
  1693.          CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1694.          CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1695.          CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1696.         }, .5, false)
  1697.         SRA3.C0 = clerp(SRA3.C0,CFrame.new(2,0.5,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,1.65),0.3)
  1698.         SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  1699.         SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  1700.         SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  1701.         ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-2.7)*CFrame.new(0,0,0)*CFrame.Angles(0,1.55,0),0.3)
  1702.         SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,-1.55,0),0.3)
  1703.         end
  1704.         coroutine.resume(coroutine.create(function()
  1705.         wait(0.7)
  1706.         Pause = false
  1707.         end))
  1708.         local Bl = Instance.new("Part",workspace)
  1709.         Bl.CanCollide = false
  1710.         Bl.Material = "Neon"
  1711.         Bl.Shape = "Ball"
  1712.         Bl.Size = Vector3.new(0.7,0.5,0.7)
  1713.         Bl.BrickColor = BrickColor.new("New Yeller")
  1714.         Bl.CFrame = RootPart.CFrame*CFrame.new(0,0,-5)*CFrame.new(0,0,0)*CFrame.Angles(0,-1.55,0)
  1715.         local bl2 = Instance.new("SpecialMesh",Bl)
  1716.         bl2.MeshId = "rbxassetid://490893357"
  1717.         bl2.TextureId = "rbxassetid://490893474"
  1718.         bl2.Scale = Vector3.new(0.5,0.1,0.5)
  1719.                                                                         trail = Instance.new("Trail")
  1720.         local attach1 = Instance.new("Attachment",Bl)
  1721.         attach1.Position = Vector3.new(0,1,0.5)
  1722.         local attach2 = Instance.new("Attachment",Bl)
  1723.         attach2.Position = Vector3.new(0,-1,0)
  1724.         trail.Attachment0 = attach1
  1725.         trail.Attachment1 = attach2
  1726.         trail.Texture = "rbxassetid://461231644"
  1727.         trail.Color = ColorSequence.new(Color3.fromRGB(1,1,1),Color3.fromRGB(254,203,0))
  1728.         trail.Lifetime = 0.8
  1729.         trail.Parent = Bl
  1730.         local Fl = Instance.new("BodyVelocity",Bl)
  1731.         Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1732. if DDZ == true then
  1733.         Fl.Velocity = RootPart.CFrame.lookVector*0
  1734.          D = false
  1735. repeat
  1736.       wait()
  1737.     until DDZ == false
  1738.         Fl.Velocity = RootPart.CFrame.lookVector*160
  1739.        elseif DDZ == false then
  1740.         Fl.Velocity = RootPart.CFrame.lookVector*160
  1741.             end
  1742.         local Ring = Instance.new("Part",RootPart)
  1743.         Ring.Size = Vector3.new(1,1,1)
  1744.         Ring.CanCollide = false
  1745.         Ring.CFrame = RootPart.CFrame*CFrame.new(0,0,-9)*CFrame.Angles(0,0,0)
  1746.         Ring.Anchored = true
  1747.         Ring.BrickColor = BrickColor.new("Institutional white")
  1748.         Ring.Transparency = 0
  1749.         local Ring2 = Instance.new("SpecialMesh",Ring)
  1750.         Ring2.MeshId = "rbxassetid://3270017"
  1751.         Ring2.Scale = Vector3.new(1,1,0.1)
  1752.         coroutine.resume(coroutine.create(function()
  1753.         for i = 1,50 do
  1754.             Ring2.Scale = Ring2.Scale + Vector3.new(1,1,0)
  1755.             Ring.Transparency = Ring.Transparency + 0.07
  1756.             game:GetService("RunService").RenderStepped:wait()
  1757.         end
  1758.         Ring:remove()
  1759.         end))
  1760.         Bl.Touched:connect(function(hit)
  1761.             if hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  1762.                 Bl:remove()
  1763.                 local S = Instance.new("Sound",hit.Parent.Head)
  1764.                 S.SoundId = "rbxassetid://785201669"
  1765.                 S.Volume = 1
  1766.                 S.Looped = false
  1767.                 S:play()
  1768.                 for i,v in pairs(hit.Parent:GetChildren()) do
  1769.                     if v:IsA("Humanoid") then
  1770.                                                 v.Health = v.Health - math.huge
  1771.                                                                end
  1772.                                                         end
  1773.                 hit.Parent.Humanoid:TakeDamage(math.huge)
  1774.                 hit.Parent.Humanoid.WalkSpeed = 2
  1775.                     local random = math.random(-3,3)
  1776.                     local random2 = math.random(-3,3)
  1777.                     local random3 = math.random(-3,3)
  1778.                     local Ef = Instance.new("Part",workspace)
  1779.                     Ef.Size = Vector3.new(1,1,1)
  1780.                     Ef.CanCollide = false
  1781.                     Ef.Material = "Neon"
  1782.                     Ef.BrickColor = BrickColor.new("White")
  1783.                     Ef.Anchored = true
  1784.                     Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  1785.                     local Ef2 = Instance.new("SpecialMesh",Ef)
  1786.                     Ef2.MeshType = "Sphere"
  1787.                     Ef2.Scale = Vector3.new(0.1,0.1,0.1)
  1788.                     local Part = Instance.new("Part",workspace)
  1789.                     Part.Size = Vector3.new(1,1,1)
  1790.                     Part.CanCollide = false
  1791.                     Part.BrickColor = BrickColor.new("Really red")
  1792.                     Part.Material = "Neon"
  1793.                     Part.Anchored = true
  1794.                     Part.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  1795.                     local Part2 = Instance.new("SpecialMesh",Part)
  1796.                     Part2.MeshType = "Sphere"
  1797.                     Part2.Scale = Vector3.new(1,1,1)
  1798.                     for i = 1,50 do
  1799.                         Part2.Scale = Part2.Scale + Vector3.new(0.1,0.1,1)
  1800.                         Part.Transparency = Part.Transparency + 0.07
  1801.                         Ef2.Scale = Ef2.Scale + Vector3.new(0.3,0.3,2)
  1802.                         Ef.Transparency = Ef.Transparency + 0.07
  1803.                         game:GetService("RunService").RenderStepped:wait()
  1804.                     end
  1805.                     Part:remove()
  1806.                     Ef:remove()
  1807.             end
  1808.         end)
  1809.         wait(0.5)
  1810.         D = false
  1811.     end
  1812. end
  1813.  
  1814. function Jump()
  1815.     if DD == false then
  1816.         DD = true
  1817.         print("ASD")
  1818.         local Bod = Instance.new("BodyPosition",RootPart)
  1819.         Bod.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1820.         Bod.Position = RootPart.CFrame*CFrame.new(0,80,-80).p
  1821.         local Ef = Instance.new("Part",workspace)
  1822.         Ef.Size = Vector3.new(1,1,1)
  1823.         Ef.CanCollide = false
  1824.         Ef.Anchored = true
  1825.         Ef.BrickColor = BrickColor.new("New Yeller")
  1826.         Ef.Material = "Neon"
  1827.         Ef.Shape = "Ball"
  1828.         Ef.CFrame = ST.CFrame*CFrame.new(0,-2.3,0)
  1829.         coroutine.resume(coroutine.create(function()
  1830.         for i = 1,30 do
  1831.             Ef.Size = Ef.Size + Vector3.new(0.8,0.8,0.8)
  1832.             Ef.Transparency = Ef.Transparency + 0.07
  1833.             game:GetService("RunService").RenderStepped:wait()
  1834.         end
  1835.         Ef:remove()
  1836.         end))
  1837.         wait(0.1)
  1838.         Bod:remove()
  1839.         wait(1)
  1840.         DD = false
  1841.     end
  1842. end
  1843.  
  1844. function TimeStop()
  1845.    
  1846. if game.PlaceId == 843468296 then return warn("You can't use TimeStop in place 1.") end
  1847.     if DDZ == false then
  1848.         DDZ = true
  1849. Music:Pause()
  1850. chatfunc("The World, Over Heaven!")
  1851.         local S = Instance.new("Sound",ST)
  1852.         S.SoundId = "rbxassetid://1193182658"
  1853.         S.Pitch = 1
  1854.         S.Volume = 12312
  1855.         S.Looped = false
  1856.         S:play()
  1857.         DDZ = true
  1858. game.Lighting.OutdoorAmbient=Color3.new(0,114,0)
  1859. wait(0.1)
  1860. game.Lighting.OutdoorAmbient=Color3.new(50,0,350)
  1861. wait(0.1)
  1862. game.Lighting.OutdoorAmbient=Color3.new(0,114,235)
  1863. wait(0.1)
  1864. game.Lighting.OutdoorAmbient=Color3.new(0,0,235)
  1865.  
  1866.         game.Lighting.OutdoorAmbient=Color3.new(135/255, 135/255, 128/255)
  1867.         game.Lighting.TimeOfDay="15:00:00"
  1868.         local Ef = Instance.new("Part",workspace)
  1869.         Ef.Size = Vector3.new(1,1,1)
  1870.         Ef.Material = "Neon"
  1871.         Ef.BrickColor = BrickColor.new("White")
  1872.         Ef.Transparency = 0.4
  1873.         Ef.CFrame = RootPart.CFrame*CFrame.new(0,0,0)
  1874.         Ef.Anchored = true
  1875.         Ef.CanCollide = false
  1876.         Ef.Shape = "Ball"
  1877.         local Ef2 = Instance.new("SpecialMesh",Ef)
  1878.         Ef2.MeshType = "Sphere"
  1879.         Ef2.Scale = Vector3.new(1,1,1)
  1880.         coroutine.resume(coroutine.create(function()
  1881.         for i = 1,70 do
  1882.             Ef2.Scale = Ef2.Scale + Vector3.new(1,1,1)
  1883.             game:GetService("RunService").RenderStepped:wait()
  1884.         end
  1885.         for i = 1,70 do
  1886.             Ef2.Scale = Ef2.Scale - Vector3.new(1,1,1)
  1887.             game:GetService("RunService").RenderStepped:wait()
  1888.         end
  1889.         Ef:remove()
  1890.         end))
  1891.         local HB = Instance.new("Part",workspace)
  1892.         HB.CanCollide = false
  1893.         HB.Anchored = true
  1894.         HB.CFrame = RootPart.CFrame*CFrame.new(0,0,0)
  1895.         HB.Size = Vector3.new(1000,1000,1000)
  1896.         HB.Transparency = 1
  1897.         HB.Touched:connect(function(hit)
  1898.         DDZ = true
  1899.             if hit.Parent:FindFirstChild("Torso") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  1900.                 hit.Parent.Torso.Anchored = true
  1901.                 hit.Parent.Head.Anchored = true
  1902.                 hit.Parent["Right Arm"].Anchored = true
  1903.                 hit.Parent["Left Arm"].Anchored = true
  1904.                 hit.Parent["Right Leg"].Anchored = true
  1905.                 hit.Parent["Left Leg"].Anchored = true
  1906.                 wait(9.5)
  1907. chatfunc("Time flows once again.")
  1908.        local S = Instance.new("Sound",ST)
  1909.         S.SoundId = "rbxassetid://2553929268"
  1910.         S.Pitch = 1
  1911.         S.Volume = 10
  1912.         S.Looped = false
  1913.         S:play()
  1914.            wait(1.5)
  1915.         DDZ = false
  1916.        local S = Instance.new("Sound",ST)
  1917.         S.SoundId = "rbxassetid://864569342"
  1918.         S.Pitch = 1
  1919.         S.Volume = 10
  1920.         S.Looped = false
  1921.         S:play()
  1922.         Music:Resume()
  1923.                 hit.Parent.Torso.Anchored = false
  1924.                 hit.Parent.Head.Anchored = false
  1925.                 hit.Parent["Right Arm"].Anchored = false
  1926.                 hit.Parent["Left Arm"].Anchored = false
  1927.                 hit.Parent["Right Leg"].Anchored = false
  1928.                 hit.Parent["Left Leg"].Anchored = false
  1929. game.Lighting.OutdoorAmbient=Color3.new(0,114,0)
  1930. wait(0.1)
  1931. game.Lighting.OutdoorAmbient=Color3.new(50,0,350)
  1932. wait(0.1)
  1933. game.Lighting.OutdoorAmbient=Color3.new(0,114,235)
  1934. wait(0.1)
  1935. game.Lighting.OutdoorAmbient=Color3.new(0,0,235)
  1936.  
  1937.         game.Lighting.OutdoorAmbient=Color3.new(135/255, 135/255, 128/255)
  1938.         game.Lighting.TimeOfDay="15:00:00"
  1939.             end
  1940.         end)
  1941.         DDZ = false
  1942.         wait(5)
  1943.         HB:remove()
  1944.     end
  1945. end
  1946.  
  1947. function StrongOra()
  1948.     if D == false then
  1949.         D = true
  1950.         Pause = true
  1951.         local HB = Instance.new("Part",SRA)
  1952.         HB.CanCollide = false
  1953.         HB.Transparency = 1
  1954.         HB.Size = Vector3.new(1,1,1)
  1955.         local HB2 = Instance.new("Weld",HB)
  1956.         HB2.Part0 = SRA
  1957.         HB2.Part1 = HB
  1958.         HB2.C0 = CFrame.new(0,0,0)
  1959.         HB.Touched:connect(function(hit)
  1960.                 for i,v in pairs(hit.Parent:GetChildren()) do
  1961.                     if v:IsA("Humanoid") then
  1962.                                                if v.Health > 1000000 or v.Health == math.huge then
  1963.                                                       hit.Parent:BreakJoints()
  1964.                                                         else
  1965.                                                 v.Health = v.Health - math.huge
  1966.                                                                end
  1967.                                                              end
  1968.                                                         end
  1969.             if hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  1970.                 HB:remove()
  1971.                 hit.Parent.Humanoid:TakeDamage(math.huge)
  1972.                 hit.Parent.Humanoid.PlatformStand = true
  1973.                 local Ef = Instance.new("Part",workspace)
  1974.                 Ef.Size = Vector3.new(1,1,1)
  1975.                 Ef.CanCollide = false
  1976.                 Ef.Anchored = true
  1977.                 Ef.Shape = "Ball"
  1978.                 Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)
  1979.                 Ef.Material = "Neon"
  1980.                 Ef.BrickColor = BrickColor.new("White")
  1981.                 local Ef2 = Instance.new("SpecialMesh",Ef)
  1982.                 Ef2.MeshType = "Sphere"
  1983.                 Ef2.Scale = Vector3.new(1,1,1)
  1984.                 coroutine.resume(coroutine.create(function()
  1985.                 for i = 1,5 do
  1986.                 local random = math.random(-3,3)
  1987.                 local random2 = math.random(-3,3)
  1988.                 local random3 = math.random(-3,3)
  1989.                 local ZC = Instance.new("Part",workspace)
  1990.                 ZC.Size = Vector3.new(1,1,1)
  1991.                 ZC.CanCollide = false
  1992.                 ZC.Anchored = true
  1993.                 ZC.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  1994.                 ZC.Shape = "Ball"
  1995.                 ZC.Material = "Neon"
  1996.                 ZC.BrickColor = BrickColor.new("New Yeller")
  1997.                 local ZC2 = Instance.new("SpecialMesh",ZC)
  1998.                 ZC2.MeshType = "Sphere"
  1999.                 ZC2.Scale = Vector3.new(1,1,1)
  2000.                 coroutine.resume(coroutine.create(function()
  2001.                 for i = 1,100 do
  2002.                     ZC2.Scale = ZC2.Scale + Vector3.new(0.3,0.3,2)
  2003.                     ZC.Transparency = ZC.Transparency + 0.03
  2004.                     game:GetService("RunService").RenderStepped:wait()
  2005.                 end
  2006.                 ZC:remove()
  2007.                 end))
  2008.                 end
  2009.                 end))
  2010.                 coroutine.resume(coroutine.create(function()
  2011.                 for i = 1,100 do
  2012.                     Ef2.Scale = Ef2.Scale + Vector3.new(0.6,0.6,0.6)
  2013.                     Ef.Transparency = Ef.Transparency + 0.03
  2014.                     game:GetService("RunService").RenderStepped:wait()
  2015.                 end
  2016.                 Ef:remove()
  2017.                 end))
  2018.                 local Fl = Instance.new("BodyVelocity",hit.Parent.Head)
  2019.                 Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  2020.                 Fl.velocity = RootPart.CFrame.lookVector*190
  2021.                 wait(0.3)
  2022.                 Fl:remove()
  2023.                 wait(0.5)
  2024.                 hit.Parent.Humanoid.PlatformStand = false
  2025.             end
  2026.         end)
  2027.         for i = 0,0.5,0.1 do
  2028.         swait()
  2029.         PlayAnimationFromTable({
  2030.          CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
  2031.          CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
  2032.          CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
  2033.          CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
  2034.          CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
  2035.          CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),  
  2036.         }, .5, false)
  2037.         SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0.5,0.5)*CFrame.Angles(1.55,0,0.5),0.3)
  2038.         SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(-0.1,0,0),0.3)
  2039.         SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1.8,-0.2)*CFrame.Angles(-0.5,0,0),0.3)
  2040.         SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(-0.2,0,0),0.3)
  2041.         ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.4,-2)*CFrame.new(0,0,0)*CFrame.Angles(0.2,-0.5,0),0.3)
  2042.         SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0.5,0),0.3)
  2043.         end
  2044.         local Ora = Instance.new("Sound",ST)
  2045.         Ora.SoundId = "rbxassetid://2553988018"
  2046.         Ora.Pitch = 1
  2047.         Ora.Looped = false
  2048.         Ora.Volume = 2
  2049.         Ora:play()
  2050.         for i = 0,0.6,0.1 do
  2051.         swait()
  2052.         PlayAnimationFromTable({
  2053.         CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
  2054.          CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
  2055.          CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
  2056.          CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
  2057.          CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
  2058.          CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
  2059.         }, .5, false)
  2060.         SRA3.C0 = clerp(SRA3.C0,CFrame.new(1,0,0)*CFrame.new(0,1,-2)*CFrame.Angles(1.77,0,-0.5),0.5)
  2061.         SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(-0.1,0,0),0.5)
  2062.         SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1.7,-0.3)*CFrame.Angles(-0.4,0,0),0.5)
  2063.         SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.2)*CFrame.Angles(-0.2,0,0),0.5)
  2064.         ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.4,-30)*CFrame.new(0,0,0)*CFrame.Angles(-0.2,0.8,0),0.5)
  2065.         SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.2,0,0),0.5)
  2066.         end
  2067.         coroutine.resume(coroutine.create(function()
  2068.         wait(0.4)
  2069.         HB:remove()
  2070.         end))
  2071.         Pause = false
  2072.         wait(0.5)
  2073.         D = false
  2074.     end
  2075. end
  2076. function OHOra()
  2077.     if D == false then
  2078.         D = true
  2079.         Pause = true
  2080.         Loop = true
  2081.                                                                         trail = Instance.new("Trail")
  2082.         local attach1 = Instance.new("Attachment",SRA)
  2083.         attach1.Position = Vector3.new(0,1,0.5)
  2084.         local attach2 = Instance.new("Attachment",SRA)
  2085.         attach2.Position = Vector3.new(0,-1,0.5)
  2086.         trail.Attachment0 = attach1
  2087.         trail.Attachment1 = attach2
  2088.         trail.Texture = "rbxassetid://1369718163"
  2089.         trail.Color = ColorSequence.new(Color3.fromRGB(0,0,0),Color3.fromRGB(255,255,255))
  2090.         trail.Lifetime = 1
  2091.         trail.Parent = SRA
  2092.                                                                         trail2 = Instance.new("Trail")
  2093.         local attach1 = Instance.new("Attachment",SLA)
  2094.         attach1.Position = Vector3.new(0,1,0.5)
  2095.         local attach2 = Instance.new("Attachment",SLA)
  2096.         attach2.Position = Vector3.new(0,-1,0.5)
  2097.         trail2.Attachment0 = attach1
  2098.         trail2.Attachment1 = attach2
  2099.         trail2.Texture = "461231644"
  2100.         trail2.Color = ColorSequence.new(Color3.fromRGB(0,0,0),Color3.fromRGB(255,255,255))
  2101.         trail2.Lifetime = 1
  2102.         trail2.Parent = SLA
  2103.         SoundZ = Instance.new("Sound",ST)
  2104.         SoundZ.SoundId = "rbxassetid://601465752"
  2105.         SoundZ.Volume = 10
  2106.         SoundZ.Looped = true
  2107.         SoundZ.Pitch = 1
  2108.         SoundZ:play()
  2109.         while Loop do
  2110.             local HB = Instance.new("Part",SRA)
  2111.             HB.CanCollide = false
  2112.             HB.Transparency = 1
  2113.             local HB2 = Instance.new("Weld",HB)
  2114.             HB2.Part0 = SRA
  2115.             HB2.Part1 = HB
  2116.             HB2.C0 = CFrame.new(0,-1.1,0)
  2117.             HB.Touched:connect(function(hit)
  2118.                 if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  2119.                     HB:remove()
  2120.                 for i,v in pairs(hit.Parent:GetChildren()) do
  2121.                     if v:IsA("Humanoid") then
  2122.                                                 v.Health = v.Health - math.huge
  2123.                                                                end
  2124.                                                         end
  2125.                     hit.Parent.Humanoid:TakeDamage(math.huge)
  2126.                     hit.Parent.Humanoid.WalkSpeed = 2
  2127.                     local random = math.random(-3,3)
  2128.                     local random2 = math.random(-3,3)
  2129.                     local random3 = math.random(-3,3)
  2130.                     local Ef = Instance.new("Part",workspace)
  2131.                     Ef.Size = Vector3.new(1,1,1)
  2132.                     Ef.CanCollide = false
  2133.                     Ef.Material = "Neon"
  2134.                     Ef.BrickColor = BrickColor.new("White")
  2135.                     Ef.Anchored = true
  2136.                     Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  2137.                     local Ef2 = Instance.new("SpecialMesh",Ef)
  2138.                     Ef2.MeshType = "Sphere"
  2139.                     Ef2.Scale = Vector3.new(0.1,0.1,0.1)
  2140.                     local Part = Instance.new("Part",workspace)
  2141.                     Part.Size = Vector3.new(1,1,1)
  2142.                     Part.CanCollide = false
  2143.                     Part.BrickColor = BrickColor.new("New Yeller")
  2144.                     Part.Material = "Neon"
  2145.                     Part.Anchored = true
  2146.                     Part.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  2147.                     local Part2 = Instance.new("SpecialMesh",Part)
  2148.                     Part2.MeshType = "Sphere"
  2149.                     Part2.Scale = Vector3.new(1,1,1)
  2150.                     for i = 1,50 do
  2151.                         Part2.Scale = Part2.Scale + Vector3.new(0.1,0.1,4)
  2152.                         Part.Transparency = Part.Transparency + 0.07
  2153.                         Ef2.Scale = Ef2.Scale + Vector3.new(0.3,0.3,2)
  2154.                         Ef.Transparency = Ef.Transparency + 0.07
  2155.                         game:GetService("RunService").RenderStepped:wait()
  2156.                     end
  2157.                     Part:remove()
  2158.                     Ef:remove()
  2159.                     end
  2160.             end)
  2161.             for i = 0,0.15,0.1 do
  2162.             swait()
  2163.             PlayAnimationFromTable({
  2164.              CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
  2165.              CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
  2166.              CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
  2167.              CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
  2168.              CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
  2169.              CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),  
  2170.             }, .5, false)
  2171.             SRA3.C0 = clerp(SRA3.C0,CFrame.new(1,0,0)*CFrame.new(0,1,-4)*CFrame.Angles(2.2,0,-0.4),0.3)
  2172.             SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0.5,3)*CFrame.Angles(1.55,0,0.4),0.3)
  2173.             SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1,-0.2)*CFrame.Angles(-0.5,0,0),0.3)
  2174.             SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.3)*CFrame.Angles(-0.5,0,0),0.3)
  2175.             ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-5)*CFrame.new(0,0,0)*CFrame.Angles(-0.3,1,0),0.3)
  2176.             SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.3,-0.5,0),0.3)
  2177.             end
  2178.             coroutine.resume(coroutine.create(function()
  2179.                 wait(1)
  2180.                 HB:remove()
  2181.             end))
  2182.             local CCB = Instance.new("Part",SRA)
  2183.             CCB.CanCollide = false
  2184.             CCB.Transparency = 1
  2185.             local CCB2 = Instance.new("Weld",CCB)
  2186.             CCB2.Part0 = SRA
  2187.             CCB2.Part1 = CCB
  2188.             CCB2.C0 = CFrame.new(0,-1.1,0)
  2189.             CCB.Touched:connect(function(hit)
  2190.                 if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  2191.                     CCB:remove()
  2192.                 for i,v in pairs(hit.Parent:GetChildren()) do
  2193.                     if v:IsA("Humanoid") then
  2194.                                                 v.Health = v.Health - math.huge
  2195.                                                                end
  2196.                                                         end
  2197.                     hit.Parent.Humanoid:TakeDamage(math.huge)
  2198.                     hit.Parent.Humanoid.WalkSpeed = 2
  2199.                     local random = math.random(-3,3)
  2200.                     local random2 = math.random(-3,3)
  2201.                     local random3 = math.random(-3,3)
  2202.                     local Ef = Instance.new("Part",workspace)
  2203.                     Ef.Size = Vector3.new(1,1,1)
  2204.                     Ef.CanCollide = false
  2205.                     Ef.Material = "Neon"
  2206.                     Ef.BrickColor = BrickColor.new("White")
  2207.                     Ef.Anchored = true
  2208.                     Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  2209.                     local Ef2 = Instance.new("SpecialMesh",Ef)
  2210.                     Ef2.MeshType = "Sphere"
  2211.                     Ef2.Scale = Vector3.new(0.1,0.1,0.1)
  2212.                     local Part = Instance.new("Part",workspace)
  2213.                     Part.Size = Vector3.new(1,1,1)
  2214.                     Part.CanCollide = false
  2215.                     Part.BrickColor = BrickColor.new("New Yeller")
  2216.                     Part.Material = "Neon"
  2217.                     Part.Anchored = true
  2218.                     Part.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  2219.                     local Part2 = Instance.new("SpecialMesh",Part)
  2220.                     Part2.MeshType = "Sphere"
  2221.                     Part2.Scale = Vector3.new(0.1,0.1,0.1)
  2222.                     for i = 1,50 do
  2223.                         Part2.Scale = Part2.Scale + Vector3.new(0.1,0.1,4)
  2224.                         Part.Transparency = Part.Transparency + 0.07
  2225.                         Ef2.Scale = Ef2.Scale + Vector3.new(0.3,0.3,2)
  2226.                         Ef.Transparency = Ef.Transparency + 0.07
  2227.                         game:GetService("RunService").RenderStepped:wait()
  2228.                     end
  2229.                     Part:remove()
  2230.                     Ef:remove()
  2231.                 end
  2232.             end)
  2233.             for i = 0,0.15,0.1 do
  2234.             swait()
  2235.             PlayAnimationFromTable({
  2236.              CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
  2237.              CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
  2238.              CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
  2239.              CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
  2240.              CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
  2241.              CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),  
  2242.             }, .5, false)
  2243.             SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0.5,3)*CFrame.Angles(1.55,0,0.4),0.3)
  2244.             SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1,0,0)*CFrame.new(0,1,-4)*CFrame.Angles(2.2,0,0.4),0.3)
  2245.             SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1,-0.2)*CFrame.Angles(-0.5,0,0),0.3)
  2246.             SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.3)*CFrame.Angles(-0.5,0,0),0.3)
  2247.             ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-5)*CFrame.new(0,0,0)*CFrame.Angles(-0.3,-1,0),0.3)
  2248.             SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.3,0.5,0),0.3)
  2249.             end
  2250.             coroutine.resume(coroutine.create(function()
  2251.                 wait(1)
  2252.                 CCB:remove()
  2253.             end))
  2254.             game:GetService("RunService").RenderStepped:wait()
  2255.         end
  2256.         wait(0.2)
  2257.         D = false
  2258.     end
  2259. end
  2260.  
  2261. function Stop()
  2262.     Pause = false
  2263. if SoundZ ~= nil then
  2264.     SoundZ:remove()
  2265. end
  2266.     Loop = false
  2267. if trail ~= nil and trail2 ~= nil then
  2268.    trail:remove()
  2269.    trail2:remove()
  2270.    end
  2271. end
  2272.  
  2273. function UnStand()
  2274.     if D == false then
  2275.         D = true
  2276.         FlA.Enabled = false
  2277.         FlA1.Enabled = false
  2278.         FlA2.Enabled = false
  2279.         FlA3.Enabled = false
  2280.         FlA4.Enabled = false
  2281.         FlA5.Enabled = false
  2282.         ZZA.Enabled= false
  2283.         ZZA1.Enabled = false
  2284.         ZZA2.Enabled = false
  2285.         ZZA3.Enabled = false
  2286.         ZZA4.Enabled = false
  2287.         ZZA5.Enabled = false
  2288.         Pause = true
  2289.         coroutine.resume(coroutine.create(function()
  2290.         for i = 0,1.2,0.1 do
  2291.         swait()
  2292.         PlayAnimationFromTable({
  2293.          CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2294.          CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2295.          CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0),
  2296.          CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2297.          CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2298.          CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2299.         }, .5, false)
  2300.         ST3.C0 = clerp(ST3.C0,CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2301.         end
  2302.         Pause = false
  2303.         end))
  2304.         for i,v in pairs(Character.Stand:children()) do
  2305.             if v:IsA("Part") then
  2306.                 coroutine.resume(coroutine.create(function()
  2307.                 for i = 1,11 do
  2308.                 v.Transparency = v.Transparency + 0.1
  2309.                 Face.Transparency = Face.Transparency + 0.1
  2310.                 game:GetService("RunService").RenderStepped:wait()
  2311.                 end
  2312.                 end))
  2313.             end
  2314.         end
  2315.         wait(0.5)
  2316.         D = false
  2317.        
  2318.     end
  2319. end
  2320.  
  2321.  
  2322. New = function(Object, Parent, Name, Data)
  2323.     local Object = Instance.new(Object)
  2324.     for Index, Value in pairs(Data or {}) do
  2325.         Object[Index] = Value
  2326.     end
  2327.     Object.Parent = Parent
  2328.     Object.Name = Name
  2329.     return Object
  2330. end
  2331. function rayCast(Position, Direction, Range, Ignore)
  2332.     return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  2333. end
  2334.  
  2335.  
  2336.  
  2337.  
  2338. while true do
  2339.     swait()
  2340.     for i, v in pairs(Character:GetChildren()) do
  2341.         if v:IsA("Part") then
  2342.             v.Material = "SmoothPlastic"
  2343.         elseif v:IsA("Accessory") then
  2344.             v:WaitForChild("Handle").Material = "SmoothPlastic"
  2345.         end
  2346.     end
  2347.  
  2348.     Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  2349.     velocity = RootPart.Velocity.y
  2350.     sine = sine + change
  2351.     local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
  2352.         if RootPart.Velocity.y > 1 and hit == nil then
  2353.             Anim = "Jump"
  2354.             if Pause == false then
  2355.         PlayAnimationFromTable({
  2356.           CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.4, 0, 0), -- Torso,
  2357.          CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0, 0), ----- Head
  2358.          CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2,0,0),  --- RightArm
  2359.          CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0),--LeftArm
  2360.          CFrame.new(0.5,-1.6,-0.1) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.3, 0, 0), --RightLeg
  2361.          CFrame.new(-0.5,-1.8,0.2) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0), --LeftLeg
  2362.         }, .3, false)
  2363.         SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2364.         SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2365.         SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  2366.         SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  2367.         ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,2)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2368.         SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3)
  2369.                     end
  2370.         elseif RootPart.Velocity.y < -1 and hit == nil then
  2371.             Anim = "Fall"
  2372.             if Pause == false then
  2373.         PlayAnimationFromTable({
  2374.           CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), -- Torso,
  2375.          CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0), ----- Head
  2376.          CFrame.new(1.78,0.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0.4),  --- RightArm
  2377.          CFrame.new(-1.78,0.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.4),--LeftArm
  2378.          CFrame.new(0.7,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0.2), --RightLeg
  2379.          CFrame.new(-0.7,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.2), --LeftLeg
  2380.         }, .3, false)
  2381.         SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2382.         SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2383.         SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  2384.         SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  2385.         ST3.C0 = clerp(ST3.C0,CFrame.new(0,5,3)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2386.         SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3)
  2387.                     end
  2388.         elseif Torsovelocity < 1 and hit ~= nil then
  2389.             Anim = "Idle"
  2390.             if Pause == false then
  2391.                 change = 1
  2392.         PlayAnimationFromTable({
  2393.          CFrame.new(0,0-.05*math.sin(tick()*2),0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, -0.4, 0),
  2394.          CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0-.1*math.sin(tick()*2), 0.4, 0),
  2395.          CFrame.new(1.59,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0.1),
  2396.          CFrame.new(-1.59,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.1),
  2397.          CFrame.new(0.6,-2,0) * CFrame.new(0, 0+.05*math.sin(tick()*2), 0) * CFrame.Angles(0, 0, 0.1),
  2398.          CFrame.new(-0.6,-2,0) * CFrame.new(0, 0+.05*math.sin(tick()*2), 0) * CFrame.Angles(0, 0, -0.1),
  2399.         }, .3, false)
  2400.         SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0.4,-0.3,0.1),0.3)
  2401.         SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0.3,-0.1),0.3)
  2402.         SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(-0.5,0,0),0.3)
  2403.         SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(-0.3,0,0),0.3)
  2404.         SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3)
  2405.         ST3.C0 = clerp(ST3.C0,CFrame.new(1.3,1.5,4)*CFrame.new(0,0-.1*math.sin(tick()*3),0)*CFrame.Angles(0,0,0),0.3)
  2406.             end
  2407.         elseif Torsovelocity > 2 and hit ~= nil then
  2408.             Anim = "Walk"
  2409.             if Pause == false then
  2410.         PlayAnimationFromTable({      
  2411.         CFrame.new(0,0,0) * CFrame.new(0, 0-.1*math.sin(tick()*11), 0) * CFrame.Angles(-0.1-.1*math.sin(tick()*11), 0, 0+RootPart.RotVelocity.Y/33),
  2412.          CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0+RootPart.RotVelocity.Y/20, 0),
  2413.          CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0- 0.5 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0+ 20 * math.cos((sine) / 5)),  0, 0),
  2414.          CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0+ 0.5 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0- 20 * math.cos((sine) / 5)),  0, 0),
  2415.          CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0+ .9 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0 - 30 * math.cos((sine) / 5)), 0, 0-RootPart.RotVelocity.Y/33),
  2416.          CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0- .9 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0 + 30 * math.cos((sine) / 5)), 0, 0-RootPart.RotVelocity.Y/33),  
  2417.         }, .3, false)
  2418.         SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(-0.3,0,0),0.3)
  2419.         SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(-0.3,0,0),0.3)
  2420.         SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(-0.5,0,0),0.3)
  2421.         SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(-0.3,0,0),0.3)
  2422.         SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.4,0,0),0.3)
  2423.         ST3.C0 = clerp(ST3.C0,CFrame.new(1.5,1.5,2.5)*CFrame.new(0,0-.1*math.sin(tick()*6),0)*CFrame.Angles(-0.4,0,0),0.3)
  2424.             end
  2425.         end
  2426. end
  2427.  
  2428. print"Edit by v4mp13r2On1c and BuiIderbot. Original script by trollmon123 and tyefoodmania(Crow_Kiyoamsa)"
  2429.  
  2430. if game:GetService("RunService"):IsClient() then error("Please run as a server script. Use h/ instead of hl/.") end
  2431. print("FE Compatibility: by WaverlyCole & Mokiros")
  2432. InternalData = {}
  2433. do
  2434.     script.Parent = owner.Character
  2435.     local Event = Instance.new("RemoteEvent")
  2436.     Event.Name = "UserInput"
  2437.     local function NewFakeEvent()
  2438.         local Fake = {fakeEvent=true,Connect=function(self,Func)self.Function=Func end}Fake.connect = Fake.Connect
  2439.         return Fake
  2440.     end
  2441.     local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
  2442.     local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
  2443.     local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  2444.         self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  2445.     end};ContextActionService.UnBindAction = ContextActionService.BindAction
  2446.     local function TriggerEvent(self,Event,...)
  2447.         local Trigger = Mouse[Event]
  2448.         if Trigger and Trigger.fakeEvent and Trigger.Function then
  2449.             Trigger.Function(...)
  2450.         end
  2451.     end
  2452.     Mouse.TrigEvent = TriggerEvent
  2453.     UserInputService.TrigEvent = TriggerEvent
  2454.     Event.OnServerEvent:Connect(function(FiredBy,Input)
  2455.         if FiredBy.Name ~= owner.Name then end
  2456.         if Input.MouseEvent then
  2457.             Mouse.Target = Input.Target
  2458.             Mouse.Hit = Input.Hit
  2459.         else
  2460.             local Begin = Input.UserInputState == Enum.UserInputState.Begin
  2461.             if Input.UserInputType == Enum.UserInputType.MouseButton1 then
  2462.                 return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up")
  2463.             end
  2464.             for _,Action in pairs(ContextActionService.Actions) do
  2465.                 for _,Key in pairs(Action.Keys) do
  2466.                     if Key==Input.KeyCode then
  2467.                         Action.Function(Action.Name,Input.UserInputState,Input)
  2468.                     end
  2469.                 end
  2470.             end
  2471.             Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
  2472.             UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  2473.         end
  2474.     end)
  2475.     InternalData["Mouse"] = Mouse
  2476.     InternalData["ContextActionService"] = ContextActionService
  2477.     InternalData["UserInputService"] = UserInputService
  2478.     Event.Parent = NLS([[
  2479.         local Player = owner
  2480.         local Event = script:WaitForChild("UserInput")
  2481.         local UserInputService = game:GetService("UserInputService")
  2482.         local Mouse = Player:GetMouse()
  2483.         local Input = function(Input,gameProcessedEvent)
  2484.             if gameProcessedEvent then return end
  2485.             Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  2486.         end
  2487.         UserInputService.InputBegan:Connect(Input)
  2488.         UserInputService.InputEnded:Connect(Input)
  2489.         local Hit,Target
  2490.         while wait(1/30) do
  2491.             if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  2492.                 Hit,Target = Mouse.Hit,Mouse.Target
  2493.                 Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  2494.             end
  2495.         end
  2496.     ]],owner.Character)
  2497. end
  2498. RealGame = game;game = setmetatable({},{
  2499.     __index = function (self,Index)
  2500.         local Sandbox = function (Thing)
  2501.             if Thing:IsA("Player") then
  2502.                 local RealPlayer = Thing
  2503.                 return setmetatable({},{
  2504.                     __index = function (self,Index)
  2505.                         local Type = type(RealPlayer[Index])
  2506.                         if Type == "function" then
  2507.                             if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  2508.                                 return function (self)
  2509.                                     return InternalData["Mouse"]
  2510.                                 end
  2511.                             end
  2512.                             return function (self,...)
  2513.                                 return RealPlayer[Index](RealPlayer,...)
  2514.                             end
  2515.                         else
  2516.                             return RealPlayer[Index]
  2517.                         end
  2518.                     end;
  2519.                     __tostring = function(self)
  2520.                         return RealPlayer.Name
  2521.                     end
  2522.                 })
  2523.             end
  2524.         end
  2525.         if RealGame[Index] then
  2526.             local Type = type(RealGame[Index])
  2527.             if Type == "function" then
  2528.                 if Index:lower() == "getservice" or Index:lower() == "service" then
  2529.                     return function (self,Service)
  2530.                         if Service:lower() == "players" then
  2531.                             return setmetatable({},{
  2532.                                 __index = function (self2,Index2)
  2533.                                     local RealService = RealGame:GetService(Service)
  2534.                                     local Type2 = type(Index2)
  2535.                                     if Type2 == "function" then
  2536.                                         return function (self,...)
  2537.                                             return RealService[Index2](RealService,...)
  2538.                                         end
  2539.                                     else
  2540.                                         if Index2:lower() == "localplayer" then
  2541.                                             return Sandbox(owner)
  2542.                                         end
  2543.                                         return RealService[Index2]
  2544.                                     end
  2545.                                 end;
  2546.                                 __tostring = function(self)
  2547.                                     return RealGame:GetService(Service).Name
  2548.                                 end
  2549.                             })
  2550.                         elseif Service:lower() == "contextactionservice" then
  2551.                             return InternalData["ContextActionService"]
  2552.                         elseif Service:lower() == "contextactionservice" then
  2553.                             return InternalData["UserInputService"]
  2554.                         elseif Service:lower() == "runservice" then
  2555.                             return setmetatable({},{
  2556.                                 __index = function(self2,Index2)
  2557.                                     local RealService = RealGame:GetService(Service)
  2558.                                     local Type2 = type(Index2)
  2559.                                     if Type2 == "function" then
  2560.                                         return function (self,...)
  2561.                                             return RealService[Index2](RealService,...)
  2562.                                         end
  2563.                                     else
  2564.                                         if Index2:lower() == "bindtorenderstep" then
  2565.                                             return function (self,Name,Priority,Function)
  2566.                                                 return RealGame:GetService("RunService").Stepped:Connect(Function)
  2567.                                             end
  2568.                                         end
  2569.                                         if Index2:lower() == "renderstepped" then
  2570.                                             return RealService["Stepped"]
  2571.                                         end
  2572.                                         return RealService[Index2]
  2573.                                     end
  2574.                                 end
  2575.                             })
  2576.                         else
  2577.                             return RealGame:GetService(Service)
  2578.                         end
  2579.                     end
  2580.                 end
  2581.                 return function (self,...)
  2582.                     return RealGame[Index](RealGame,...)
  2583.                 end
  2584.             else
  2585.                 if game:GetService(Index) then
  2586.                     return game:GetService(Index)
  2587.                 end
  2588.                 return RealGame[Index]
  2589.             end
  2590.         else
  2591.             return nil
  2592.         end
  2593.     end
  2594. });Game = game;owner = game:GetService("Players").LocalPlayer
  2595. print("Complete! Running...")
  2596.  
  2597. wait(0.1)
  2598. local Player = game.Players.LocalPlayer
  2599. local Character = Player.Character
  2600. local Humanoid = Character.Humanoid
  2601. Humanoid.Name = "DIO"
  2602. local Mouse = Player:GetMouse()
  2603. local LeftArm = Character["Left Arm"]
  2604. local RightArm = Character["Right Arm"]
  2605. local LeftLeg = Character["Left Leg"]
  2606. local RightLeg = Character["Right Leg"]
  2607. local Head = Character.Head
  2608. local Torso = Character.Torso
  2609. function chatfunc(text)
  2610. local chat = coroutine.wrap(function()
  2611. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  2612. Character:FindFirstChild("TalkingBillBoard"):destroy()
  2613. end
  2614. local naeeym2 = Instance.new("BillboardGui",Character)
  2615. naeeym2.Size = UDim2.new(0,100,0,40)
  2616. naeeym2.StudsOffset = Vector3.new(0,3,0)
  2617. naeeym2.Adornee = Head
  2618. naeeym2.Name = "TalkingBillBoard"
  2619.  tecks2 = Instance.new("TextLabel",naeeym2)
  2620. tecks2.BackgroundTransparency = 1
  2621. tecks2.BorderSizePixel = 0
  2622. tecks2.Text = ""
  2623. tecks2.Font = "Fantasy"
  2624. tecks2.TextSize = 30
  2625. tecks2.TextStrokeTransparency = 0
  2626. tecks2.TextColor3 = Color3.new(0,0,0)
  2627. tecks2.TextStrokeColor3 = Color3.new(0,0,255)
  2628. tecks2.Size = UDim2.new(1,0,0.5,0)
  2629. local tecks3 = Instance.new("TextLabel",naeeym2)
  2630. tecks3.BackgroundTransparency = 1
  2631. tecks3.BorderSizePixel = 0
  2632. tecks3.Text = ""
  2633. tecks3.Font = "Fantasy"
  2634. tecks3.TextSize = 30
  2635. tecks3.TextStrokeTransparency = 0
  2636. tecks3.TextColor3 = Color3.new(255,255,0)
  2637. tecks3.TextStrokeColor3 = Color3.new(0,255,0)
  2638. tecks3.Size = UDim2.new(1,0,0.5,0)
  2639. for i = 1,string.len(text),1 do
  2640.  
  2641. tecks2.Text = string.sub(text,1,i)
  2642. tecks3.Text = string.sub(text,1,i)
  2643. wait(0.01)
  2644. end
  2645. wait(2)
  2646. for i = 1, 50 do
  2647.  
  2648. tecks2.Position = tecks2.Position - UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  2649. tecks2.Rotation = tecks2.Rotation - .8
  2650. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  2651. tecks2.TextTransparency = tecks2.TextTransparency + .04
  2652. tecks3.Position = tecks2.Position - UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  2653. tecks3.Rotation = tecks2.Rotation + .8
  2654. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  2655. tecks3.TextTransparency = tecks2.TextTransparency + .04
  2656. end
  2657. naeeym2:Destroy()
  2658. end)
  2659. chat()
  2660.  
  2661. end
  2662. shirt = Instance.new("Shirt", Character)
  2663. shirt.Name = "Shirt"
  2664. pants = Instance.new("Pants", Character)
  2665. pants.Name = "Pants"
  2666. Character.Shirt.ShirtTemplate = "rbxassetid://692901265"
  2667. Character.Pants.PantsTemplate = "rbxassetid://692935274"
  2668. Head.face.Texture = "rbxassetid://1250061532"
  2669.     for i,v in pairs(Character:GetChildren()) do
  2670.         if v.ClassName == "Accessory" or v.ClassName == "Hat" then
  2671.             v:destroy()
  2672.         end
  2673.     end
  2674. Humanoid.Health = Humanoid.MaxHealth
  2675. local BC = Character["Body Colors"]
  2676. BC.HeadColor = BrickColor.new("White")
  2677. BC.LeftArmColor = BrickColor.new("White")
  2678. BC.LeftLegColor = BrickColor.new("White")
  2679. BC.RightArmColor = BrickColor.new("White")
  2680. BC.RightLegColor = BrickColor.new("White")
  2681. BC.TorsoColor = BrickColor.new("White")
  2682. local Hair = Instance.new("Part")
  2683. Hair.Parent = Character
  2684. Hair.Name = "Hair"
  2685. Hair.Size = Vector3.new(1, 1, 1)
  2686. Hair.CFrame = Head.CFrame
  2687. Hair:BreakJoints()
  2688. Hair.CanCollide = false
  2689. Hair.TopSurface = "Smooth"
  2690. Hair.BottomSurface = "Smooth"
  2691. Hair.BrickColor = BrickColor.new("White")
  2692. Weld = Instance.new("Weld")
  2693. Weld.Name = "Weld"
  2694. Weld.Part0 = Head
  2695. Weld.Part1 = Hair
  2696. Weld.Parent = Head
  2697. Weld.C0 = CFrame.new(0.1,0,0.2)*CFrame.fromEulerAnglesXYZ(0,0,0)
  2698. Mesh = Instance.new("SpecialMesh")
  2699. Mesh.Parent = Hair
  2700. Mesh.MeshId = "rbxassetid://886288384"
  2701. Mesh.TextureId = "rbxassetid://461231644"
  2702. Mesh.Scale = Vector3.new(0.11,0.1,0.08)
  2703. local Camera = game.Workspace.CurrentCamera
  2704. local RootPart = Character.HumanoidRootPart
  2705. local Music = Instance.new("Sound",RootPart)
  2706.         Music.Pitch = 1
  2707.         Music.Volume = 1
  2708.         Music.Looped = true
  2709.         Music.SoundId = "rbxassetid://788000973"
  2710.         Music:play()
  2711. local RootJoint = RootPart.RootJoint
  2712. local Pause = false
  2713. local attack = false
  2714. local Change = false
  2715. local DDZ = false
  2716. local LOL = false
  2717. local Anim = 'Idle'
  2718. local attacktype = 1
  2719. local delays = false
  2720. local play = true
  2721. local Time = 7
  2722. local targetted = nil
  2723. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  2724. local velocity = RootPart.Velocity.y
  2725. local sine = 0
  2726. local change = 1
  2727. local D = false
  2728. Loop = false
  2729. local DD = false
  2730. local doe = 0
  2731. local Create = LoadLibrary("RbxUtility").Create
  2732. local Stand = Instance.new("Model",Character)
  2733. Stand.Name = "Stand"
  2734. local ST = Instance.new("Part",Stand)
  2735. ST.Size = Vector3.new(2,2,1)
  2736. ST.BrickColor = BrickColor.new("White")
  2737. ST.CanCollide = false
  2738. local ST2 = Instance.new("SpecialMesh",ST)
  2739. ST2.MeshId = "rbxasset://fonts/torso.mesh"
  2740. ST2.Scale = Vector3.new(1,1,1)
  2741. local ST3 = Instance.new("Weld",ST)
  2742. ST3.Part0 = RootPart
  2743. ST3.Part1 = ST
  2744. ST3.C0 = CFrame.new(0,0,0)
  2745. local SH = Instance.new("Part",Stand)
  2746. SH.Size = Vector3.new(1.25,1.25,1.25)
  2747. SH.CanCollide = false
  2748. SH.BrickColor = BrickColor.new("White")
  2749. local SH2 = Instance.new("SpecialMesh",SH)
  2750. SH2.MeshType = "Head"
  2751. SH2.Scale = Vector3.new(1,1,1)
  2752. local SH2 = Instance.new("Weld",SH)
  2753. SH2.Part0 = ST
  2754. SH2.Part1 = SH
  2755. SH2.C0 = CFrame.new(0,1.5,0)
  2756. local SRA = Instance.new("Part",Stand)
  2757. SRA.Size = Vector3.new(1,2,1)
  2758. SRA.CanCollide = false
  2759. SRA.BrickColor = BrickColor.new("White")
  2760. local SRA2 = Instance.new("SpecialMesh",SRA)
  2761. SRA2.MeshId = "rbxasset://fonts/rightarm.mesh"
  2762. SRA2.Scale = Vector3.new(1,1,1)
  2763. local SRA3 = Instance.new("Weld",SRA)
  2764. SRA3.Part0 = ST
  2765. SRA3.Part1 = SRA
  2766. SRA3.C0 = CFrame.new(1.5,0,0)
  2767. local SLA = Instance.new("Part",Stand)
  2768. SLA.Size = Vector3.new(1,2,1)
  2769. SLA.CanCollide = false
  2770. SLA.BrickColor = BrickColor.new("White")
  2771. local SLA2 = Instance.new("SpecialMesh",SLA)
  2772. SLA2.MeshId = "rbxasset://fonts/leftarm.mesh"
  2773. SLA2.Scale = Vector3.new(1,1,1)
  2774. local SLA3 = Instance.new("Weld",SLA)
  2775. SLA3.Part0 = ST
  2776. SLA3.Part1 = SLA
  2777. SLA3.C0 = CFrame.new(-1.5,0,0)
  2778. local SRL = Instance.new("Part",Stand)
  2779. SRL.Size = Vector3.new(1,2,1)
  2780. SRL.CanCollide = false
  2781. SRL.BrickColor = BrickColor.new("White")
  2782. local SRL2 = Instance.new("SpecialMesh",SRL)
  2783. SRL2.MeshId = "rbxasset://fonts/rightleg.mesh"
  2784. SRL2.Scale = Vector3.new(1,1,1)
  2785. local SRL3 = Instance.new("Weld",SRL)
  2786. SRL3.Part0 = ST
  2787. SRL3.Part1 = SRL
  2788. SRL3.C0 = CFrame.new(0.5,-2,0)
  2789. local SLL = Instance.new("Part",Stand)
  2790. SLL.Size = Vector3.new(1,2,1)
  2791. SLL.CanCollide = false
  2792. SLL.BrickColor = BrickColor.new("White")
  2793. local SLL2 = Instance.new("SpecialMesh",SLL)
  2794. SLL2.MeshId = "rbxasset://fonts/leftleg.mesh"
  2795. SLL2.Scale = Vector3.new(1,1,1)
  2796. local SLL3 = Instance.new("Weld",SLL)
  2797. SLL3.Part0 = ST
  2798. SLL3.Part1 = SLL
  2799. SLL3.C0 = CFrame.new(-0.5,-2,0)
  2800. local FlA = Instance.new("ParticleEmitter",SRA)
  2801. FlA.Texture = "rbxassetid://263837009"
  2802. FlA.Size = NumberSequence.new(0.6)
  2803. FlA.Rotation = NumberRange.new(-100, 100)
  2804. FlA.RotSpeed = NumberRange.new(-200, 200)
  2805. FlA.Transparency = NumberSequence.new(0,1)
  2806. FlA.Speed = NumberRange.new(0.1)
  2807. FlA.ZOffset = -0.1
  2808. FlA.Lifetime = NumberRange.new(1)
  2809. FlA.Rate = 1111
  2810. FlA.LockedToPart = true
  2811. FlA.LightEmission = 1
  2812. FlA.VelocitySpread = 12121
  2813. local ZZA = Instance.new("ParticleEmitter",SRA)
  2814. ZZA.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  2815. ZZA.Size = NumberSequence.new(0.005)
  2816. ZZA.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
  2817. ZZA.RotSpeed = NumberRange.new(-200, 200)
  2818. ZZA.Transparency = NumberSequence.new(0.7)
  2819. ZZA.Lifetime = NumberRange.new(1)
  2820. ZZA.Speed = NumberRange.new(0.48)
  2821. ZZA.Rate = 1231231
  2822. ZZA.ZOffset = 0.1
  2823. ZZA.LockedToPart = true
  2824. ZZA.LightEmission = 1e9
  2825. ZZA.LightInfluence = 1e9
  2826. local FlA1 = Instance.new("ParticleEmitter",SLA)
  2827. FlA1.Texture = "rbxassetid://263837009"
  2828. FlA1.Size = NumberSequence.new(0.6)
  2829. FlA1.Rotation = NumberRange.new(-100, 100)
  2830. FlA1.RotSpeed = NumberRange.new(-200, 200)
  2831. FlA1.Transparency = NumberSequence.new(0,1)
  2832. FlA1.Speed = NumberRange.new(0.1)
  2833. FlA1.ZOffset = -0.1
  2834. FlA1.Lifetime = NumberRange.new(1)
  2835. FlA1.Rate = 1111
  2836. FlA1.LockedToPart = true
  2837. FlA1.LightEmission = 1
  2838. FlA1.VelocitySpread = 12121
  2839. local ZZA1 = Instance.new("ParticleEmitter",SLA)
  2840. ZZA1.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  2841. ZZA1.Size = NumberSequence.new(0.005)
  2842. ZZA1.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
  2843. ZZA1.RotSpeed = NumberRange.new(-200, 200)
  2844. ZZA1.Transparency = NumberSequence.new(0.7)
  2845. ZZA1.Lifetime = NumberRange.new(1)
  2846. ZZA1.Speed = NumberRange.new(0.48)
  2847. ZZA1.Rate = 1231231
  2848. ZZA1.ZOffset = 0.1
  2849. ZZA1.LockedToPart = true
  2850. ZZA1.LightEmission = 1e9
  2851. ZZA1.LightInfluence = 1e9
  2852. local FlA2 = Instance.new("ParticleEmitter",ST)
  2853. FlA2.Texture = "rbxassetid://263837009"
  2854. FlA2.Size = NumberSequence.new(0.6)
  2855. FlA2.Rotation = NumberRange.new(-100, 100)
  2856. FlA2.RotSpeed = NumberRange.new(-200, 200)
  2857. FlA2.Transparency = NumberSequence.new(0,1)
  2858. FlA2.Speed = NumberRange.new(0.1)
  2859. FlA2.ZOffset = -0.1
  2860. FlA2.Lifetime = NumberRange.new(1)
  2861. FlA2.Rate = 1111
  2862. FlA2.LockedToPart = true
  2863. FlA2.LightEmission = 1
  2864. FlA2.VelocitySpread = 12121
  2865. local ZZA2 = Instance.new("ParticleEmitter",ST)
  2866. ZZA2.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  2867. ZZA2.Size = NumberSequence.new(0.005)
  2868. ZZA2.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
  2869. ZZA2.RotSpeed = NumberRange.new(-200, 200)
  2870. ZZA2.Transparency = NumberSequence.new(0.7)
  2871. ZZA2.Lifetime = NumberRange.new(1)
  2872. ZZA2.Speed = NumberRange.new(0.48)
  2873. ZZA2.Rate = 1231231
  2874. ZZA2.ZOffset = 0.1
  2875. ZZA2.LockedToPart = true
  2876. ZZA2.LightEmission = 1e9
  2877. ZZA2.LightInfluence = 1e9
  2878. local FlA3 = Instance.new("ParticleEmitter",SRL)
  2879. FlA3.Texture = "rbxassetid://263837009"
  2880. FlA3.Size = NumberSequence.new(0.6)
  2881. FlA3.Rotation = NumberRange.new(-100, 100)
  2882. FlA3.RotSpeed = NumberRange.new(-200, 200)
  2883. FlA3.Transparency = NumberSequence.new(0,1)
  2884. FlA3.Speed = NumberRange.new(0.1)
  2885. FlA3.ZOffset = -0.1
  2886. FlA3.Lifetime = NumberRange.new(1)
  2887. FlA3.Rate = 1111
  2888. FlA3.LockedToPart = true
  2889. FlA3.LightEmission = 1
  2890. FlA3.VelocitySpread = 12121
  2891. local ZZA3 = Instance.new("ParticleEmitter",SRL)
  2892. ZZA3.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  2893. ZZA3.Size = NumberSequence.new(0.005)
  2894. ZZA3.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
  2895. ZZA3.RotSpeed = NumberRange.new(-200, 200)
  2896. ZZA3.Transparency = NumberSequence.new(0.7)
  2897. ZZA3.Lifetime = NumberRange.new(1)
  2898. ZZA3.Speed = NumberRange.new(0.48)
  2899. ZZA3.Rate = 1231231
  2900. ZZA3.ZOffset = 0.1
  2901. ZZA3.LockedToPart = true
  2902. ZZA3.LightEmission = 1e9
  2903. ZZA3.LightInfluence = 1e9
  2904. local FlA4 = Instance.new("ParticleEmitter",SLL)
  2905. FlA4.Texture = "rbxassetid://263837009"
  2906. FlA4.Size = NumberSequence.new(0.6)
  2907. FlA4.Rotation = NumberRange.new(-100, 100)
  2908. FlA4.RotSpeed = NumberRange.new(-200, 200)
  2909. FlA4.Transparency = NumberSequence.new(0,1)
  2910. FlA4.Speed = NumberRange.new(0.1)
  2911. FlA4.ZOffset = -0.1
  2912. FlA4.Lifetime = NumberRange.new(1)
  2913. FlA4.Rate = 1111
  2914. FlA4.LockedToPart = true
  2915. FlA4.LightEmission = 1
  2916. FlA4.VelocitySpread = 12121
  2917. local ZZA4 = Instance.new("ParticleEmitter",SLL)
  2918. ZZA4.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  2919. ZZA4.Size = NumberSequence.new(0.005)
  2920. ZZA4.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
  2921. ZZA4.RotSpeed = NumberRange.new(-200, 200)
  2922. ZZA4.Transparency = NumberSequence.new(0.7)
  2923. ZZA4.Lifetime = NumberRange.new(1)
  2924. ZZA4.Speed = NumberRange.new(0.48)
  2925. ZZA4.Rate = 1231231
  2926. ZZA4.ZOffset = 0.1
  2927. ZZA4.LockedToPart = true
  2928. ZZA4.LightEmission = 1e9
  2929. ZZA4.LightInfluence = 1e9
  2930. local FlA5 = Instance.new("ParticleEmitter",SH)
  2931. FlA5.Texture = "rbxassetid://263837009"
  2932. FlA5.Size = NumberSequence.new(0.6)
  2933. FlA5.Rotation = NumberRange.new(-100, 100)
  2934. FlA5.RotSpeed = NumberRange.new(-200, 200)
  2935. FlA5.Transparency = NumberSequence.new(0,1)
  2936. FlA5.Speed = NumberRange.new(0.1)
  2937. FlA5.ZOffset = -0.1
  2938. FlA5.Lifetime = NumberRange.new(1)
  2939. FlA5.Rate = 20
  2940. FlA5.LockedToPart = true
  2941. FlA5.LightEmission = 1
  2942. FlA5.VelocitySpread = 12121
  2943. local ZZA5 = Instance.new("ParticleEmitter",SH)
  2944. ZZA5.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  2945. ZZA5.Size = NumberSequence.new(0.005)
  2946. ZZA5.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
  2947. ZZA5.RotSpeed = NumberRange.new(-200, 200)
  2948. ZZA5.Transparency = NumberSequence.new(0.7)
  2949. ZZA5.Lifetime = NumberRange.new(1)
  2950. ZZA5.Speed = NumberRange.new(0.48)
  2951. ZZA5.Rate = 1231233
  2952. ZZA5.ZOffset = 0.1
  2953. ZZA5.LockedToPart = true
  2954. ZZA5.LightEmission = 1e9
  2955. ZZA5.LightInfluence = 1e9
  2956. FlA.Enabled = false
  2957. FlA1.Enabled = false
  2958. FlA2.Enabled = false
  2959. FlA3.Enabled = false
  2960. FlA4.Enabled = false
  2961. FlA5.Enabled = false
  2962. ZZA.Enabled= false
  2963. ZZA1.Enabled = false
  2964. ZZA2.Enabled = false
  2965. ZZA3.Enabled = false
  2966. ZZA4.Enabled = false
  2967. ZZA5.Enabled = false
  2968. local Face = Instance.new("Decal",SH)
  2969. Face.Face = "Front"
  2970. Face.Texture = "rbxassetid://541645615"
  2971. local StarH = Instance.new("Part",Stand)
  2972. StarH.BrickColor = BrickColor.new("White")
  2973. StarH.CanCollide = false
  2974. local StarH2 = Instance.new("SpecialMesh",StarH)
  2975. StarH2.MeshId = "rbxassetid://882264338"
  2976. StarH2.Scale = Vector3.new(0.03,0.04,0.03)
  2977. local StarH3 = Instance.new("Weld",StarH)
  2978. StarH3.Part0 = SH
  2979. StarH3.Part1 = StarH
  2980. StarH3.C0 = CFrame.new(0,0.6,-0.001)*CFrame.Angles(0,0,0)
  2981. local Scarf = Instance.new("Part",Stand)
  2982. Scarf.BrickColor = BrickColor.new("White")
  2983. Scarf.CanCollide = false
  2984. local Scarf2 = Instance.new("SpecialMesh",Scarf)
  2985. Scarf2.MeshId = "rbxassetid://1143311149"
  2986. Scarf2.Scale = Vector3.new(0.01,0.01,0.01)
  2987. local Scarf3 = Instance.new("Weld",Scarf)
  2988. Scarf3.Part0 = ST
  2989. Scarf3.Part1 = Scarf
  2990. Scarf3.C0 = CFrame.new(0,0,0.2)*CFrame.Angles(0,0,0)
  2991. local Clot = Instance.new("Part",Stand)
  2992. Clot.BrickColor = BrickColor.new("Pastel yellow")
  2993. Clot.CanCollide = false
  2994. local Clot2 = Instance.new("SpecialMesh",Clot)
  2995. Clot2.MeshId = "rbxassetid://0"
  2996. Clot2.Scale = Vector3.new(0.012,0.013,0.012)
  2997. local Clot3 = Instance.new("Weld",Clot)
  2998. Clot3.Part0 = ST
  2999. Clot3.Part1 = Clot
  3000. Clot3.C0 = CFrame.new(0,-1.9,-0.55)*CFrame.Angles(0.06,0,0)
  3001. local BClot = Instance.new("Part",Stand)
  3002. BClot.BrickColor = BrickColor.new("Pastel yellow")
  3003. BClot.CanCollide = false
  3004. local BClot2 = Instance.new("SpecialMesh",BClot)
  3005. BClot2.MeshId = "rbxassetid://0"
  3006. BClot2.Scale = Vector3.new(0.012,0.013,0.012)
  3007. local BClot3 = Instance.new("Weld",BClot)
  3008. BClot3.Part0 = ST
  3009. BClot3.Part1 = BClot
  3010. BClot3.C0 = CFrame.new(0,-1.9,0.55)*CFrame.Angles(-0.06,3.1,0)
  3011. local Shoulder = Instance.new("Part",Stand)
  3012. Shoulder.BrickColor = BrickColor.new("Pastel yellow")
  3013. Shoulder.CanCollide = false
  3014. local Shoulder2 = Instance.new("SpecialMesh",Shoulder)
  3015. Shoulder2.MeshId = "rbxassetid://0"
  3016. Shoulder2.Scale = Vector3.new(0.015,0.015,0.015)
  3017. local Shoulder3 = Instance.new("Weld",Shoulder)
  3018. Shoulder3.Part0 = SRA
  3019. Shoulder3.Part1 = Shoulder
  3020. Shoulder3.C0 = CFrame.new(0.2,0.9,0)*CFrame.Angles(0,0,0)
  3021. local OtShoulder = Instance.new("Part",Stand)
  3022. OtShoulder.BrickColor = BrickColor.new("Pastel yellow")
  3023. OtShoulder.CanCollide = false
  3024. local OtShoulder2 = Instance.new("SpecialMesh",OtShoulder)
  3025. OtShoulder2.MeshId = "rbxassetid://0"
  3026. OtShoulder2.Scale = Vector3.new(0.015,0.015,0.015)
  3027. local OtShoulder3 = Instance.new("Weld",OtShoulder)
  3028. OtShoulder3.Part0 = SLA
  3029. OtShoulder3.Part1 = OtShoulder
  3030. OtShoulder3.C0 = CFrame.new(-0.2,0.9,0)*CFrame.Angles(0,3.1,0)
  3031. local Abs = Instance.new("Part",Stand)
  3032. Abs.BrickColor = BrickColor.new("White")
  3033. Abs.CanCollide = false
  3034. local Abs2 = Instance.new("SpecialMesh",Abs)
  3035. Abs2.MeshId = "rbxassetid://958074736"
  3036. Abs2.Scale = Vector3.new(0.009,0.01,0.01)
  3037. local Abs3 = Instance.new("Weld",Abs)
  3038. Abs3.Part0 = ST
  3039. Abs3.Part1 = Abs
  3040. Abs3.C0 = CFrame.new(0, 0.1, -0.5)*CFrame.Angles(-12.4,0,0)
  3041. Humanoid.Animator.Parent = nil
  3042. Character.Animate.Parent = nil
  3043. mas = Instance.new("Model",game:GetService("Lighting"))
  3044. WeldConstraint0 = Instance.new("WeldConstraint")
  3045. WeldConstraint1 = Instance.new("WeldConstraint")
  3046. WeldConstraint2 = Instance.new("WeldConstraint")
  3047. WeldConstraint3 = Instance.new("WeldConstraint")
  3048. WeldConstraint4 = Instance.new("WeldConstraint")
  3049. WeldConstraint5 = Instance.new("WeldConstraint")
  3050. WeldConstraint6 = Instance.new("WeldConstraint")
  3051. WeldConstraint7 = Instance.new("WeldConstraint")
  3052. WeldConstraint8 = Instance.new("WeldConstraint")
  3053. WeldConstraint9 = Instance.new("WeldConstraint")
  3054. WeldConstraint10 = Instance.new("WeldConstraint")
  3055. WeldConstraint11 = Instance.new("WeldConstraint")
  3056. WeldConstraint12 = Instance.new("WeldConstraint")
  3057. WeldConstraint13 = Instance.new("WeldConstraint")
  3058. Part14 = Instance.new("Part")
  3059. Part15 = Instance.new("Part")
  3060. WeldConstraint16 = Instance.new("WeldConstraint")
  3061. WeldConstraint17 = Instance.new("WeldConstraint")
  3062. WeldConstraint18 = Instance.new("WeldConstraint")
  3063. WeldConstraint19 = Instance.new("WeldConstraint")
  3064. WeldConstraint20 = Instance.new("WeldConstraint")
  3065. WeldConstraint21 = Instance.new("WeldConstraint")
  3066. WeldConstraint22 = Instance.new("WeldConstraint")
  3067. WeldConstraint23 = Instance.new("WeldConstraint")
  3068. WeldConstraint24 = Instance.new("WeldConstraint")
  3069. WeldConstraint25 = Instance.new("WeldConstraint")
  3070. WeldConstraint26 = Instance.new("WeldConstraint")
  3071. WeldConstraint27 = Instance.new("WeldConstraint")
  3072. WeldConstraint28 = Instance.new("WeldConstraint")
  3073. WeldConstraint29 = Instance.new("WeldConstraint")
  3074. Part30 = Instance.new("Part")
  3075. Part31 = Instance.new("Part")
  3076. Part32 = Instance.new("Part")
  3077. Part33 = Instance.new("Part")
  3078. Part34 = Instance.new("Part")
  3079. Part35 = Instance.new("Part")
  3080. Part36 = Instance.new("Part")
  3081. Part37 = Instance.new("Part")
  3082. Part38 = Instance.new("Part")
  3083. Part39 = Instance.new("Part")
  3084. Part40 = Instance.new("Part")
  3085. Part41 = Instance.new("Part")
  3086. Part42 = Instance.new("Part")
  3087. WeldConstraint20.Parent = Part15
  3088. WeldConstraint20.Part0 = Part15
  3089. WeldConstraint20.Part1 = Part33
  3090. WeldConstraint22.Parent = Part15
  3091. WeldConstraint22.Part0 = Part15
  3092. WeldConstraint22.Part1 = Part35
  3093. WeldConstraint21.Parent = Part15
  3094. WeldConstraint21.Part0 = Part15
  3095. WeldConstraint21.Part1 = Part34
  3096. WeldConstraint23.Parent = Part15
  3097. WeldConstraint23.Part0 = Part15
  3098. WeldConstraint23.Part1 = Part36
  3099. WeldConstraint24.Parent = Part15
  3100. WeldConstraint24.Part0 = Part15
  3101. WeldConstraint24.Part1 = Part37
  3102. WeldConstraint25.Parent = Part15
  3103. WeldConstraint25.Part0 = Part15
  3104. WeldConstraint25.Part1 = Part38
  3105. WeldConstraint26.Parent = Part15
  3106. WeldConstraint26.Part0 = Part15
  3107. WeldConstraint26.Part1 = Part39
  3108. WeldConstraint27.Parent = Part15
  3109. WeldConstraint27.Part0 = Part15
  3110. WeldConstraint27.Part1 = Part40
  3111. WeldConstraint29.Parent = Part15
  3112. WeldConstraint29.Part0 = Part15
  3113. WeldConstraint29.Part1 = Part42
  3114. WeldConstraint28.Parent = Part15
  3115. WeldConstraint28.Part0 = Part15
  3116. WeldConstraint28.Part1 = Part41
  3117. WeldConstraint16.Parent = Part15
  3118. WeldConstraint16.Part0 = Part15
  3119. WeldConstraint16.Part1 = Part14
  3120. WeldConstraint17.Parent = Part15
  3121. WeldConstraint17.Part0 = Part15
  3122. WeldConstraint17.Part1 = Part30
  3123. WeldConstraint18.Parent = Part15
  3124. WeldConstraint18.Part0 = Part15
  3125. WeldConstraint18.Part1 = Part31
  3126. WeldConstraint19.Parent = Part15
  3127. WeldConstraint19.Part0 = Part15
  3128. WeldConstraint19.Part1 = Part32
  3129. Part14.Name = "Glove"
  3130. Part14.Parent = mas
  3131. Part14.CFrame = CFrame.new(-5.02166224, 2.51579881, -1.10017455, -0.999604464, 0, 0.0281260125, 0, 1, 0, -0.0281260125, 0, -0.999604464)
  3132. Part14.Orientation = Vector3.new(0, 178.389999, 0)
  3133. Part14.Position = Vector3.new(-5.02166224, 2.51579881, -1.10017455)
  3134. Part14.Rotation = Vector3.new(-180, 1.61000001, -180)
  3135. Part14.Color = Color3.new(0.972549, 0.972549, 0.972549)
  3136. Part14.Size = Vector3.new(0.830001354, 1.06999958, 1.04000032)
  3137. Part14.BottomSurface = Enum.SurfaceType.Smooth
  3138. Part14.BrickColor = BrickColor.new("White")
  3139. Part14.CanCollide = false
  3140. Part14.Material = Enum.Material.SmoothPlastic
  3141. Part14.TopSurface = Enum.SurfaceType.Smooth
  3142. Part14.brickColor = BrickColor.new("White")
  3143. Part15.Name = "LeftHandle"
  3144. Part15.Parent = mas
  3145. Part15.CFrame = CFrame.new(-5.38319588, 3.51649904, -1.08419061, -0.999990106, 0, 0.00455299765, 0, 1, 0, -0.00455299765, 0, -0.999990106)
  3146. Part15.Orientation = Vector3.new(0, 179.73999, 0)
  3147. Part15.Position = Vector3.new(-5.38319588, 3.51649904, -1.08419061)
  3148. Part15.Rotation = Vector3.new(-180, 0.25999999, -180)
  3149. Part15.Color = Color3.new(1, 1, 0)
  3150. Part15.Size = Vector3.new(0.211860612, 0.211860612, 0.211860612)
  3151. Part15.BottomSurface = Enum.SurfaceType.Smooth
  3152. Part15.BrickColor = BrickColor.new("White")
  3153. Part15.CanCollide = false
  3154. Part15.Material = Enum.Material.SmoothPlastic
  3155. Part15.TopSurface = Enum.SurfaceType.Smooth
  3156. Part15.brickColor = BrickColor.new("New Yeller")
  3157. Part15.Shape = Enum.PartType.Ball
  3158. WeldConstraint16.Parent = Part15
  3159. WeldConstraint16.Part0 = Part15
  3160. WeldConstraint16.Part1 = Part14
  3161. WeldConstraint17.Parent = Part15
  3162. WeldConstraint17.Part0 = Part15
  3163. WeldConstraint17.Part1 = Part30
  3164. WeldConstraint18.Parent = Part15
  3165. WeldConstraint18.Part0 = Part15
  3166. WeldConstraint18.Part1 = Part31
  3167. WeldConstraint19.Parent = Part15
  3168. WeldConstraint19.Part0 = Part15
  3169. WeldConstraint19.Part1 = Part32
  3170. WeldConstraint20.Parent = Part15
  3171. WeldConstraint20.Part0 = Part15
  3172. WeldConstraint20.Part1 = Part33
  3173. WeldConstraint21.Parent = Part15
  3174. WeldConstraint21.Part0 = Part15
  3175. WeldConstraint21.Part1 = Part34
  3176. WeldConstraint22.Parent = Part15
  3177. WeldConstraint22.Part0 = Part15
  3178. WeldConstraint22.Part1 = Part35
  3179. WeldConstraint23.Parent = Part15
  3180. WeldConstraint23.Part0 = Part15
  3181. WeldConstraint23.Part1 = Part36
  3182. WeldConstraint24.Parent = Part15
  3183. WeldConstraint24.Part0 = Part15
  3184. WeldConstraint24.Part1 = Part37
  3185. WeldConstraint25.Parent = Part15
  3186. WeldConstraint25.Part0 = Part15
  3187. WeldConstraint25.Part1 = Part38
  3188. WeldConstraint26.Parent = Part15
  3189. WeldConstraint26.Part0 = Part15
  3190. WeldConstraint26.Part1 = Part39
  3191. WeldConstraint27.Parent = Part15
  3192. WeldConstraint27.Part0 = Part15
  3193. WeldConstraint27.Part1 = Part40
  3194. WeldConstraint28.Parent = Part15
  3195. WeldConstraint28.Part0 = Part15
  3196. WeldConstraint28.Part1 = Part41
  3197. WeldConstraint29.Parent = Part15
  3198. WeldConstraint29.Part0 = Part15
  3199. WeldConstraint29.Part1 = Part42
  3200. Part30.Parent = mas
  3201. Part30.CFrame = CFrame.new(-5.44359446, 2.70850396, -0.860742211, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  3202. Part30.Orientation = Vector3.new(0, 178.389999, 0)
  3203. Part30.Position = Vector3.new(-5.44359446, 2.70850396, -0.860742211)
  3204. Part30.Rotation = Vector3.new(-180, 1.61000001, -180)
  3205. Part30.Color = Color3.new(1, 1, 0)
  3206. Part30.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  3207. Part30.BottomSurface = Enum.SurfaceType.Smooth
  3208. Part30.BrickColor = BrickColor.new("New Yeller")
  3209. Part30.CanCollide = false
  3210. Part30.Material = Enum.Material.SmoothPlastic
  3211. Part30.TopSurface = Enum.SurfaceType.Smooth
  3212. Part30.brickColor = BrickColor.new("New Yeller")
  3213. Part30.Shape = Enum.PartType.Ball
  3214. Part31.Parent = mas
  3215. Part31.CFrame = CFrame.new(-5.43280172, 2.54659009, -1.24430549, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  3216. Part31.Orientation = Vector3.new(0, 178.389999, 0)
  3217. Part31.Position = Vector3.new(-5.43280172, 2.54659009, -1.24430549)
  3218. Part31.Rotation = Vector3.new(-180, 1.61000001, -180)
  3219. Part31.Color = Color3.new(1, 1, 0)
  3220. Part31.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  3221. Part31.BottomSurface = Enum.SurfaceType.Smooth
  3222. Part31.BrickColor = BrickColor.new("White")
  3223. Part31.CanCollide = false
  3224. Part31.Material = Enum.Material.SmoothPlastic
  3225. Part31.TopSurface = Enum.SurfaceType.Smooth
  3226. Part31.brickColor = BrickColor.new("New Yeller")
  3227. Part31.Shape = Enum.PartType.Ball
  3228. Part32.Parent = mas
  3229. Part32.CFrame = CFrame.new(-5.43926716, 2.70850396, -1.01440942, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  3230. Part32.Orientation = Vector3.new(0, 178.389999, 0)
  3231. Part32.Position = Vector3.new(-5.43926716, 2.70850396, -1.01440942)
  3232. Part32.Rotation = Vector3.new(-180, 1.61000001, -180)
  3233. Part32.Color = Color3.new(1, 1, 0)
  3234. Part32.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  3235. Part32.BottomSurface = Enum.SurfaceType.Smooth
  3236. Part32.BrickColor = BrickColor.new("White")
  3237. Part32.CanCollide = false
  3238. Part32.Material = Enum.Material.SmoothPlastic
  3239. Part32.TopSurface = Enum.SurfaceType.Smooth
  3240. Part32.brickColor = BrickColor.new("New Yeller")
  3241. Part32.Shape = Enum.PartType.Ball
  3242. Part33.Parent = mas
  3243. Part33.CFrame = CFrame.new(-5.43478155, 2.70850396, -1.17381823, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  3244. Part33.Orientation = Vector3.new(0, 178.389999, 0)
  3245. Part33.Position = Vector3.new(-5.43478155, 2.70850396, -1.17381823)
  3246. Part33.Rotation = Vector3.new(-180, 1.61000001, -180)
  3247. Part33.Color = Color3.new(1, 1, 0)
  3248. Part33.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  3249. Part33.BottomSurface = Enum.SurfaceType.Smooth
  3250. Part33.BrickColor = BrickColor.new("White")
  3251. Part33.CanCollide = false
  3252. Part33.Material = Enum.Material.SmoothPlastic
  3253. Part33.TopSurface = Enum.SurfaceType.Smooth
  3254. Part33.brickColor = BrickColor.new("New Yeller")
  3255. Part33.Shape = Enum.PartType.Ball
  3256. Part34.Parent = mas
  3257. Part34.CFrame = CFrame.new(-5.43068886, 2.70850396, -1.31938517, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  3258. Part34.Orientation = Vector3.new(0, 178.389999, 0)
  3259. Part34.Position = Vector3.new(-5.43068886, 2.70850396, -1.31938517)
  3260. Part34.Rotation = Vector3.new(-180, 1.61000001, -180)
  3261. Part34.Color = Color3.new(1, 1, 0)
  3262. Part34.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  3263. Part34.BottomSurface = Enum.SurfaceType.Smooth
  3264. Part34.BrickColor = BrickColor.new("White")
  3265. Part34.CanCollide = false
  3266. Part34.Material = Enum.Material.SmoothPlastic
  3267. Part34.TopSurface = Enum.SurfaceType.Smooth
  3268. Part34.brickColor = BrickColor.new("New Yeller")
  3269. Part34.Shape = Enum.PartType.Ball
  3270. Part35.Parent = mas
  3271. Part35.CFrame = CFrame.new(-5.43728685, 2.54659009, -1.0848968, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  3272. Part35.Orientation = Vector3.new(0, 178.389999, 0)
  3273. Part35.Position = Vector3.new(-5.43728685, 2.54659009, -1.0848968)
  3274. Part35.Rotation = Vector3.new(-180, 1.61000001, -180)
  3275. Part35.Color = Color3.new(1, 1, 0)
  3276. Part35.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  3277. Part35.BottomSurface = Enum.SurfaceType.Smooth
  3278. Part35.BrickColor = BrickColor.new("White")
  3279. Part35.CanCollide = false
  3280. Part35.Material = Enum.Material.SmoothPlastic
  3281. Part35.TopSurface = Enum.SurfaceType.Smooth
  3282. Part35.brickColor = BrickColor.new("New Yeller")
  3283. Part35.Shape = Enum.PartType.Ball
  3284. Part36.Parent = mas
  3285. Part36.CFrame = CFrame.new(-5.44160986, 2.54659009, -0.931219518, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  3286. Part36.Orientation = Vector3.new(0, 178.389999, 0)
  3287. Part36.Position = Vector3.new(-5.44160986, 2.54659009, -0.931219518)
  3288. Part36.Rotation = Vector3.new(-180, 1.61000001, -180)
  3289. Part36.Color = Color3.new(1, 1, 0)
  3290. Part36.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  3291. Part36.BottomSurface = Enum.SurfaceType.Smooth
  3292. Part36.BrickColor = BrickColor.new("White")
  3293. Part36.CanCollide = false
  3294. Part36.Material = Enum.Material.SmoothPlastic
  3295. Part36.TopSurface = Enum.SurfaceType.Smooth
  3296. Part36.brickColor = BrickColor.new("New Yeller")
  3297. Part36.Shape = Enum.PartType.Ball
  3298. Part37.Parent = mas
  3299. Part37.CFrame = CFrame.new(-5.4347682, 2.38718915, -1.17450416, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  3300. Part37.Orientation = Vector3.new(0, 178.389999, 0)
  3301. Part37.Position = Vector3.new(-5.4347682, 2.38718915, -1.17450416)
  3302. Part37.Rotation = Vector3.new(-180, 1.61000001, -180)
  3303. Part37.Color = Color3.new(1, 1, 0)
  3304. Part37.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  3305. Part37.BottomSurface = Enum.SurfaceType.Smooth
  3306. Part37.BrickColor = BrickColor.new("New Yeller")
  3307. Part37.CanCollide = false
  3308. Part37.Material = Enum.Material.SmoothPlastic
  3309. Part37.TopSurface = Enum.SurfaceType.Smooth
  3310. Part37.brickColor = BrickColor.new("New Yeller")
  3311. Part37.Shape = Enum.PartType.Ball
  3312. Part38.Parent = mas
  3313. Part38.CFrame = CFrame.new(-5.43925047, 2.38718915, -1.01509559, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  3314. Part38.Orientation = Vector3.new(0, 178.389999, 0)
  3315. Part38.Position = Vector3.new(-5.43925047, 2.38718915, -1.01509559)
  3316. Part38.Rotation = Vector3.new(-180, 1.61000001, -180)
  3317. Part38.Color = Color3.new(1, 1, 0)
  3318. Part38.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  3319. Part38.BottomSurface = Enum.SurfaceType.Smooth
  3320. Part38.BrickColor = BrickColor.new("White")
  3321. Part38.CanCollide = false
  3322. Part38.Material = Enum.Material.SmoothPlastic
  3323. Part38.TopSurface = Enum.SurfaceType.Smooth
  3324. Part38.brickColor = BrickColor.new("New Yeller")
  3325. Part38.Shape = Enum.PartType.Ball
  3326. Part39.Parent = mas
  3327. Part39.CFrame = CFrame.new(-5.43697119, 2.22288823, -1.09609091, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  3328. Part39.Orientation = Vector3.new(0, 178.389999, 0)
  3329. Part39.Position = Vector3.new(-5.43697119, 2.22288823, -1.09609091)
  3330. Part39.Rotation = Vector3.new(-180, 1.61000001, -180)
  3331. Part39.Color = Color3.new(1, 1, 0)
  3332. Part39.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  3333. Part39.BottomSurface = Enum.SurfaceType.Smooth
  3334. Part39.BrickColor = BrickColor.new("White")
  3335. Part39.CanCollide = false
  3336. Part39.Material = Enum.Material.SmoothPlastic
  3337. Part39.TopSurface = Enum.SurfaceType.Smooth
  3338. Part39.brickColor = BrickColor.new("New Yeller")
  3339. Part39.Shape = Enum.PartType.Ball
  3340. Part40.Parent = mas
  3341. Part40.CFrame = CFrame.new(-5.03661871, 2.2724297, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  3342. Part40.Orientation = Vector3.new(0, 178.389999, 0)
  3343. Part40.Position = Vector3.new(-5.03661871, 2.2724297, -1.10532296)
  3344. Part40.Rotation = Vector3.new(-180, 1.61000001, -180)
  3345. Part40.Color = Color3.new(1, 1, 0)
  3346. Part40.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
  3347. Part40.BottomSurface = Enum.SurfaceType.Smooth
  3348. Part40.BrickColor = BrickColor.new("New Yeller")
  3349. Part40.CanCollide = false
  3350. Part40.Material = Enum.Material.SmoothPlastic
  3351. Part40.TopSurface = Enum.SurfaceType.Smooth
  3352. Part40.brickColor = BrickColor.new("New Yeller")
  3353. Part41.Parent = mas
  3354. Part41.CFrame = CFrame.new(-5.03661871, 2.6140368, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  3355. Part41.Orientation = Vector3.new(0, 178.389999, 0)
  3356. Part41.Position = Vector3.new(-5.03661871, 2.6140368, -1.10532296)
  3357. Part41.Rotation = Vector3.new(-180, 1.61000001, -180)
  3358. Part41.Color = Color3.new(1, 1, 0)
  3359. Part41.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
  3360. Part41.BottomSurface = Enum.SurfaceType.Smooth
  3361. Part41.BrickColor = BrickColor.new("White")
  3362. Part41.CanCollide = false
  3363. Part41.Material = Enum.Material.SmoothPlastic
  3364. Part41.TopSurface = Enum.SurfaceType.Smooth
  3365. Part41.brickColor = BrickColor.new("New Yeller")
  3366. Part42.Parent = mas
  3367. Part42.CFrame = CFrame.new(-4.98317862, 3.50830507, -1.10285795, -0.999992013, 0, 0.00455300882, 0, 1, 0, -0.00455300882, 0, -0.999992013)
  3368. Part42.Orientation = Vector3.new(0, 179.73999, 0)
  3369. Part42.Position = Vector3.new(-4.98317862, 3.50830507, -1.10285795)
  3370. Part42.Rotation = Vector3.new(-180, 0.25999999, -180)
  3371. Part42.Color = Color3.new(0.972549, 0.972549, 0.972549)
  3372. Part42.Size = Vector3.new(0.830001056, 0.110000081, 1.04999971)
  3373. Part42.BottomSurface = Enum.SurfaceType.Smooth
  3374. Part42.BrickColor = BrickColor.new("White")
  3375. Part42.CanCollide = false
  3376. Part42.Material = Enum.Material.SmoothPlastic
  3377. Part42.TopSurface = Enum.SurfaceType.Smooth
  3378. Part42.brickColor = BrickColor.new("White")
  3379. for i,v in pairs(mas:GetChildren()) do
  3380.     v.Parent = game:GetService("Players").LocalPlayer.Character.Stand
  3381.     pcall(function() v:MakeJoints() end)
  3382. end
  3383. local Wld = Instance.new("Weld",Part15)
  3384. Wld.Part0 = SLA
  3385. Wld.Part1 = Part15
  3386. Wld.C0 = CFrame.new(-0.49,0.55,0.03)*CFrame.Angles(0,3.15,0)
  3387. mas2 = Instance.new("Model",game:GetService("Lighting"))
  3388. WeldConstraint0 = Instance.new("WeldConstraint")
  3389. WeldConstraint1 = Instance.new("WeldConstraint")
  3390. WeldConstraint2 = Instance.new("WeldConstraint")
  3391. WeldConstraint3 = Instance.new("WeldConstraint")
  3392. WeldConstraint4 = Instance.new("WeldConstraint")
  3393. WeldConstraint5 = Instance.new("WeldConstraint")
  3394. WeldConstraint6 = Instance.new("WeldConstraint")
  3395. WeldConstraint7 = Instance.new("WeldConstraint")
  3396. WeldConstraint8 = Instance.new("WeldConstraint")
  3397. WeldConstraint9 = Instance.new("WeldConstraint")
  3398. WeldConstraint10 = Instance.new("WeldConstraint")
  3399. WeldConstraint11 = Instance.new("WeldConstraint")
  3400. WeldConstraint12 = Instance.new("WeldConstraint")
  3401. WeldConstraint13 = Instance.new("WeldConstraint")
  3402. Part14 = Instance.new("Part")
  3403. Part15 = Instance.new("Part")
  3404. WeldConstraint16 = Instance.new("WeldConstraint")
  3405. WeldConstraint17 = Instance.new("WeldConstraint")
  3406. WeldConstraint18 = Instance.new("WeldConstraint")
  3407. WeldConstraint19 = Instance.new("WeldConstraint")
  3408. WeldConstraint20 = Instance.new("WeldConstraint")
  3409. WeldConstraint21 = Instance.new("WeldConstraint")
  3410. WeldConstraint22 = Instance.new("WeldConstraint")
  3411. WeldConstraint23 = Instance.new("WeldConstraint")
  3412. WeldConstraint24 = Instance.new("WeldConstraint")
  3413. WeldConstraint25 = Instance.new("WeldConstraint")
  3414. WeldConstraint26 = Instance.new("WeldConstraint")
  3415. WeldConstraint27 = Instance.new("WeldConstraint")
  3416. WeldConstraint28 = Instance.new("WeldConstraint")
  3417. WeldConstraint29 = Instance.new("WeldConstraint")
  3418. Part30 = Instance.new("Part")
  3419. Part31 = Instance.new("Part")
  3420. Part32 = Instance.new("Part")
  3421. Part33 = Instance.new("Part")
  3422. Part34 = Instance.new("Part")
  3423. Part35 = Instance.new("Part")
  3424. Part36 = Instance.new("Part")
  3425. Part37 = Instance.new("Part")
  3426. Part38 = Instance.new("Part")
  3427. Part39 = Instance.new("Part")
  3428. Part40 = Instance.new("Part")
  3429. Part41 = Instance.new("Part")
  3430. Part42 = Instance.new("Part")
  3431. WeldConstraint20.Parent = Part15
  3432. WeldConstraint20.Part0 = Part15
  3433. WeldConstraint20.Part1 = Part33
  3434. WeldConstraint22.Parent = Part15
  3435. WeldConstraint22.Part0 = Part15
  3436. WeldConstraint22.Part1 = Part35
  3437. WeldConstraint21.Parent = Part15
  3438. WeldConstraint21.Part0 = Part15
  3439. WeldConstraint21.Part1 = Part34
  3440. WeldConstraint23.Parent = Part15
  3441. WeldConstraint23.Part0 = Part15
  3442. WeldConstraint23.Part1 = Part36
  3443. WeldConstraint24.Parent = Part15
  3444. WeldConstraint24.Part0 = Part15
  3445. WeldConstraint24.Part1 = Part37
  3446. WeldConstraint25.Parent = Part15
  3447. WeldConstraint25.Part0 = Part15
  3448. WeldConstraint25.Part1 = Part38
  3449. WeldConstraint26.Parent = Part15
  3450. WeldConstraint26.Part0 = Part15
  3451. WeldConstraint26.Part1 = Part39
  3452. WeldConstraint27.Parent = Part15
  3453. WeldConstraint27.Part0 = Part15
  3454. WeldConstraint27.Part1 = Part40
  3455. WeldConstraint29.Parent = Part15
  3456. WeldConstraint29.Part0 = Part15
  3457. WeldConstraint29.Part1 = Part42
  3458. WeldConstraint28.Parent = Part15
  3459. WeldConstraint28.Part0 = Part15
  3460. WeldConstraint28.Part1 = Part41
  3461. WeldConstraint16.Parent = Part15
  3462. WeldConstraint16.Part0 = Part15
  3463. WeldConstraint16.Part1 = Part14
  3464. WeldConstraint17.Parent = Part15
  3465. WeldConstraint17.Part0 = Part15
  3466. WeldConstraint17.Part1 = Part30
  3467. WeldConstraint18.Parent = Part15
  3468. WeldConstraint18.Part0 = Part15
  3469. WeldConstraint18.Part1 = Part31
  3470. WeldConstraint19.Parent = Part15
  3471. WeldConstraint19.Part0 = Part15
  3472. WeldConstraint19.Part1 = Part32
  3473. Part14.Name = "Glove"
  3474. Part14.Parent = mas2
  3475. Part14.CFrame = CFrame.new(-5.02166224, 2.51579881, -1.10017455, -0.999604464, 0, 0.0281260125, 0, 1, 0, -0.0281260125, 0, -0.999604464)
  3476. Part14.Orientation = Vector3.new(0, 178.389999, 0)
  3477. Part14.Position = Vector3.new(-5.02166224, 2.51579881, -1.10017455)
  3478. Part14.Rotation = Vector3.new(-180, 1.61000001, -180)
  3479. Part14.Color = Color3.new(0.972549, 0.972549, 0.972549)
  3480. Part14.Size = Vector3.new(0.830001354, 1.06999958, 1.04000032)
  3481. Part14.BottomSurface = Enum.SurfaceType.Smooth
  3482. Part14.BrickColor = BrickColor.new("White")
  3483. Part14.CanCollide = false
  3484. Part14.Material = Enum.Material.SmoothPlastic
  3485. Part14.TopSurface = Enum.SurfaceType.Smooth
  3486. Part14.brickColor = BrickColor.new("White")
  3487. Part15.Name = "LeftHandle"
  3488. Part15.Parent = mas2
  3489. Part15.CFrame = CFrame.new(-5.38319588, 3.51649904, -1.08419061, -0.999990106, 0, 0.00455299765, 0, 1, 0, -0.00455299765, 0, -0.999990106)
  3490. Part15.Orientation = Vector3.new(0, 179.73999, 0)
  3491. Part15.Position = Vector3.new(-5.38319588, 3.51649904, -1.08419061)
  3492. Part15.Rotation = Vector3.new(-180, 0.25999999, -180)
  3493. Part15.Color = Color3.new(1, 1, 0)
  3494. Part15.Size = Vector3.new(0.211860612, 0.211860612, 0.211860612)
  3495. Part15.BottomSurface = Enum.SurfaceType.Smooth
  3496. Part15.BrickColor = BrickColor.new("White")
  3497. Part15.CanCollide = false
  3498. Part15.Material = Enum.Material.SmoothPlastic
  3499. Part15.TopSurface = Enum.SurfaceType.Smooth
  3500. Part15.brickColor = BrickColor.new("New Yeller")
  3501. Part15.Shape = Enum.PartType.Ball
  3502. WeldConstraint16.Parent = Part15
  3503. WeldConstraint16.Part0 = Part15
  3504. WeldConstraint16.Part1 = Part14
  3505. WeldConstraint17.Parent = Part15
  3506. WeldConstraint17.Part0 = Part15
  3507. WeldConstraint17.Part1 = Part30
  3508. WeldConstraint18.Parent = Part15
  3509. WeldConstraint18.Part0 = Part15
  3510. WeldConstraint18.Part1 = Part31
  3511. WeldConstraint19.Parent = Part15
  3512. WeldConstraint19.Part0 = Part15
  3513. WeldConstraint19.Part1 = Part32
  3514. WeldConstraint20.Parent = Part15
  3515. WeldConstraint20.Part0 = Part15
  3516. WeldConstraint20.Part1 = Part33
  3517. WeldConstraint21.Parent = Part15
  3518. WeldConstraint21.Part0 = Part15
  3519. WeldConstraint21.Part1 = Part34
  3520. WeldConstraint22.Parent = Part15
  3521. WeldConstraint22.Part0 = Part15
  3522. WeldConstraint22.Part1 = Part35
  3523. WeldConstraint23.Parent = Part15
  3524. WeldConstraint23.Part0 = Part15
  3525. WeldConstraint23.Part1 = Part36
  3526. WeldConstraint24.Parent = Part15
  3527. WeldConstraint24.Part0 = Part15
  3528. WeldConstraint24.Part1 = Part37
  3529. WeldConstraint25.Parent = Part15
  3530. WeldConstraint25.Part0 = Part15
  3531. WeldConstraint25.Part1 = Part38
  3532. WeldConstraint26.Parent = Part15
  3533. WeldConstraint26.Part0 = Part15
  3534. WeldConstraint26.Part1 = Part39
  3535. WeldConstraint27.Parent = Part15
  3536. WeldConstraint27.Part0 = Part15
  3537. WeldConstraint27.Part1 = Part40
  3538. WeldConstraint28.Parent = Part15
  3539. WeldConstraint28.Part0 = Part15
  3540. WeldConstraint28.Part1 = Part41
  3541. WeldConstraint29.Parent = Part15
  3542. WeldConstraint29.Part0 = Part15
  3543. WeldConstraint29.Part1 = Part42
  3544. Part30.Parent = mas2
  3545. Part30.CFrame = CFrame.new(-5.44359446, 2.70850396, -0.860742211, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  3546. Part30.Orientation = Vector3.new(0, 178.389999, 0)
  3547. Part30.Position = Vector3.new(-5.44359446, 2.70850396, -0.860742211)
  3548. Part30.Rotation = Vector3.new(-180, 1.61000001, -180)
  3549. Part30.Color = Color3.new(1, 1, 0)
  3550. Part30.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  3551. Part30.BottomSurface = Enum.SurfaceType.Smooth
  3552. Part30.BrickColor = BrickColor.new("New Yeller")
  3553. Part30.CanCollide = false
  3554. Part30.Material = Enum.Material.SmoothPlastic
  3555. Part30.TopSurface = Enum.SurfaceType.Smooth
  3556. Part30.brickColor = BrickColor.new("New Yeller")
  3557. Part30.Shape = Enum.PartType.Ball
  3558. Part31.Parent = mas2
  3559. Part31.CFrame = CFrame.new(-5.43280172, 2.54659009, -1.24430549, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  3560. Part31.Orientation = Vector3.new(0, 178.389999, 0)
  3561. Part31.Position = Vector3.new(-5.43280172, 2.54659009, -1.24430549)
  3562. Part31.Rotation = Vector3.new(-180, 1.61000001, -180)
  3563. Part31.Color = Color3.new(1, 1, 0)
  3564. Part31.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  3565. Part31.BottomSurface = Enum.SurfaceType.Smooth
  3566. Part31.BrickColor = BrickColor.new("New Yeller")
  3567. Part31.CanCollide = false
  3568. Part31.Material = Enum.Material.SmoothPlastic
  3569. Part31.TopSurface = Enum.SurfaceType.Smooth
  3570. Part31.brickColor = BrickColor.new("New Yeller")
  3571. Part31.Shape = Enum.PartType.Ball
  3572. Part32.Parent = mas2
  3573. Part32.CFrame = CFrame.new(-5.43926716, 2.70850396, -1.01440942, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  3574. Part32.Orientation = Vector3.new(0, 178.389999, 0)
  3575. Part32.Position = Vector3.new(-5.43926716, 2.70850396, -1.01440942)
  3576. Part32.Rotation = Vector3.new(-180, 1.61000001, -180)
  3577. Part32.Color = Color3.new(1, 1, 0)
  3578. Part32.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  3579. Part32.BottomSurface = Enum.SurfaceType.Smooth
  3580. Part32.BrickColor = BrickColor.new("New Yeller")
  3581. Part32.CanCollide = false
  3582. Part32.Material = Enum.Material.SmoothPlastic
  3583. Part32.TopSurface = Enum.SurfaceType.Smooth
  3584. Part32.brickColor = BrickColor.new("New Yeller")
  3585. Part32.Shape = Enum.PartType.Ball
  3586. Part33.Parent = mas2
  3587. Part33.CFrame = CFrame.new(-5.43478155, 2.70850396, -1.17381823, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  3588. Part33.Orientation = Vector3.new(0, 178.389999, 0)
  3589. Part33.Position = Vector3.new(-5.43478155, 2.70850396, -1.17381823)
  3590. Part33.Rotation = Vector3.new(-180, 1.61000001, -180)
  3591. Part33.Color = Color3.new(1, 1, 0)
  3592. Part33.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  3593. Part33.BottomSurface = Enum.SurfaceType.Smooth
  3594. Part33.BrickColor = BrickColor.new("New Yeller")
  3595. Part33.CanCollide = false
  3596. Part33.Material = Enum.Material.SmoothPlastic
  3597. Part33.TopSurface = Enum.SurfaceType.Smooth
  3598. Part33.brickColor = BrickColor.new("New Yeller")
  3599. Part33.Shape = Enum.PartType.Ball
  3600. Part34.Parent = mas2
  3601. Part34.CFrame = CFrame.new(-5.43068886, 2.70850396, -1.31938517, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  3602. Part34.Orientation = Vector3.new(0, 178.389999, 0)
  3603. Part34.Position = Vector3.new(-5.43068886, 2.70850396, -1.31938517)
  3604. Part34.Rotation = Vector3.new(-180, 1.61000001, -180)
  3605. Part34.Color = Color3.new(1, 1, 0)
  3606. Part34.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  3607. Part34.BottomSurface = Enum.SurfaceType.Smooth
  3608. Part34.BrickColor = BrickColor.new("New Yeller")
  3609. Part34.CanCollide = false
  3610. Part34.Material = Enum.Material.SmoothPlastic
  3611. Part34.TopSurface = Enum.SurfaceType.Smooth
  3612. Part34.brickColor = BrickColor.new("New Yeller")
  3613. Part34.Shape = Enum.PartType.Ball
  3614. Part35.Parent = mas2
  3615. Part35.CFrame = CFrame.new(-5.43728685, 2.54659009, -1.0848968, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  3616. Part35.Orientation = Vector3.new(0, 178.389999, 0)
  3617. Part35.Position = Vector3.new(-5.43728685, 2.54659009, -1.0848968)
  3618. Part35.Rotation = Vector3.new(-180, 1.61000001, -180)
  3619. Part35.Color = Color3.new(1, 1, 0)
  3620. Part35.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  3621. Part35.BottomSurface = Enum.SurfaceType.Smooth
  3622. Part35.BrickColor = BrickColor.new("New Yeller")
  3623. Part35.CanCollide = false
  3624. Part35.Material = Enum.Material.SmoothPlastic
  3625. Part35.TopSurface = Enum.SurfaceType.Smooth
  3626. Part35.brickColor = BrickColor.new("New Yeller")
  3627. Part35.Shape = Enum.PartType.Ball
  3628. Part36.Parent = mas2
  3629. Part36.CFrame = CFrame.new(-5.44160986, 2.54659009, -0.931219518, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  3630. Part36.Orientation = Vector3.new(0, 178.389999, 0)
  3631. Part36.Position = Vector3.new(-5.44160986, 2.54659009, -0.931219518)
  3632. Part36.Rotation = Vector3.new(-180, 1.61000001, -180)
  3633. Part36.Color = Color3.new(1, 1, 0)
  3634. Part36.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  3635. Part36.BottomSurface = Enum.SurfaceType.Smooth
  3636. Part36.BrickColor = BrickColor.new("New Yeller")
  3637. Part36.CanCollide = false
  3638. Part36.Material = Enum.Material.SmoothPlastic
  3639. Part36.TopSurface = Enum.SurfaceType.Smooth
  3640. Part36.brickColor = BrickColor.new("New Yeller")
  3641. Part36.Shape = Enum.PartType.Ball
  3642. Part37.Parent = mas2
  3643. Part37.CFrame = CFrame.new(-5.4347682, 2.38718915, -1.17450416, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  3644. Part37.Orientation = Vector3.new(0, 178.389999, 0)
  3645. Part37.Position = Vector3.new(-5.4347682, 2.38718915, -1.17450416)
  3646. Part37.Rotation = Vector3.new(-180, 1.61000001, -180)
  3647. Part37.Color = Color3.new(1, 1, 0)
  3648. Part37.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  3649. Part37.BottomSurface = Enum.SurfaceType.Smooth
  3650. Part37.BrickColor = BrickColor.new("New Yeller")
  3651. Part37.CanCollide = false
  3652. Part37.Material = Enum.Material.SmoothPlastic
  3653. Part37.TopSurface = Enum.SurfaceType.Smooth
  3654. Part37.brickColor = BrickColor.new("New Yeller")
  3655. Part37.Shape = Enum.PartType.Ball
  3656. Part38.Parent = mas2
  3657. Part38.CFrame = CFrame.new(-5.43925047, 2.38718915, -1.01509559, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  3658. Part38.Orientation = Vector3.new(0, 178.389999, 0)
  3659. Part38.Position = Vector3.new(-5.43925047, 2.38718915, -1.01509559)
  3660. Part38.Rotation = Vector3.new(-180, 1.61000001, -180)
  3661. Part38.Color = Color3.new(1, 1, 0)
  3662. Part38.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  3663. Part38.BottomSurface = Enum.SurfaceType.Smooth
  3664. Part38.BrickColor = BrickColor.new("New Yeller")
  3665. Part38.CanCollide = false
  3666. Part38.Material = Enum.Material.SmoothPlastic
  3667. Part38.TopSurface = Enum.SurfaceType.Smooth
  3668. Part38.brickColor = BrickColor.new("New Yeller")
  3669. Part38.Shape = Enum.PartType.Ball
  3670. Part39.Parent = mas2
  3671. Part39.CFrame = CFrame.new(-5.43697119, 2.22288823, -1.09609091, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  3672. Part39.Orientation = Vector3.new(0, 178.389999, 0)
  3673. Part39.Position = Vector3.new(-5.43697119, 2.22288823, -1.09609091)
  3674. Part39.Rotation = Vector3.new(-180, 1.61000001, -180)
  3675. Part39.Color = Color3.new(1, 1, 0)
  3676. Part39.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  3677. Part39.BottomSurface = Enum.SurfaceType.Smooth
  3678. Part39.BrickColor = BrickColor.new("New Yeller")
  3679. Part39.CanCollide = false
  3680. Part39.Material = Enum.Material.SmoothPlastic
  3681. Part39.TopSurface = Enum.SurfaceType.Smooth
  3682. Part39.brickColor = BrickColor.new("New Yeller")
  3683. Part39.Shape = Enum.PartType.Ball
  3684. Part40.Parent = mas2
  3685. Part40.CFrame = CFrame.new(-5.03661871, 2.2724297, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  3686. Part40.Orientation = Vector3.new(0, 178.389999, 0)
  3687. Part40.Position = Vector3.new(-5.03661871, 2.2724297, -1.10532296)
  3688. Part40.Rotation = Vector3.new(-180, 1.61000001, -180)
  3689. Part40.Color = Color3.new(1, 1, 0)
  3690. Part40.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
  3691. Part40.BottomSurface = Enum.SurfaceType.Smooth
  3692. Part40.BrickColor = BrickColor.new("New Yeller")
  3693. Part40.CanCollide = false
  3694. Part40.Material = Enum.Material.SmoothPlastic
  3695. Part40.TopSurface = Enum.SurfaceType.Smooth
  3696. Part40.brickColor = BrickColor.new("New Yeller")
  3697. Part41.Parent = mas2
  3698. Part41.CFrame = CFrame.new(-5.03661871, 2.6140368, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  3699. Part41.Orientation = Vector3.new(0, 178.389999, 0)
  3700. Part41.Position = Vector3.new(-5.03661871, 2.6140368, -1.10532296)
  3701. Part41.Rotation = Vector3.new(-180, 1.61000001, -180)
  3702. Part41.Color = Color3.new(1, 1, 0)
  3703. Part41.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
  3704. Part41.BottomSurface = Enum.SurfaceType.Smooth
  3705. Part41.BrickColor = BrickColor.new("New Yeller")
  3706. Part41.CanCollide = false
  3707. Part41.Material = Enum.Material.SmoothPlastic
  3708. Part41.TopSurface = Enum.SurfaceType.Smooth
  3709. Part41.brickColor = BrickColor.new("New Yeller")
  3710. Part42.Parent = mas2
  3711. Part42.CFrame = CFrame.new(-4.98317862, 3.50830507, -1.10285795, -0.999992013, 0, 0.00455300882, 0, 1, 0, -0.00455300882, 0, -0.999992013)
  3712. Part42.Orientation = Vector3.new(0, 179.73999, 0)
  3713. Part42.Position = Vector3.new(-4.98317862, 3.50830507, -1.10285795)
  3714. Part42.Rotation = Vector3.new(-180, 0.25999999, -180)
  3715. Part42.Color = Color3.new(0.972549, 0.972549, 0.972549)
  3716. Part42.Size = Vector3.new(0.830001056, 0.110000081, 1.04999971)
  3717. Part42.BottomSurface = Enum.SurfaceType.Smooth
  3718. Part42.BrickColor = BrickColor.new("Institutional white")
  3719. Part42.CanCollide = false
  3720. Part42.Material = Enum.Material.SmoothPlastic
  3721. Part42.TopSurface = Enum.SurfaceType.Smooth
  3722. Part42.brickColor = BrickColor.new("Institutional white")
  3723. for i,v in pairs(mas2:GetChildren()) do
  3724.     v.Parent = game:GetService("Players").LocalPlayer.Character.Stand
  3725.     pcall(function() v:MakeJoints() end)
  3726. end
  3727. local Wld = Instance.new("Weld",Part15)
  3728. Wld.Part0 = SRA
  3729. Wld.Part1 = Part15
  3730. Wld.C0 = CFrame.new(0.49,0.55,-0.01)*CFrame.Angles(0,0,0)
  3731. for i,v in pairs(mas:children()) do
  3732.     if v:IsA("Part") then
  3733.         v.Transparency = 1
  3734.     end
  3735. end
  3736. for i,v in pairs(Character.Stand:children()) do
  3737.     if v:IsA("Part") then
  3738.         v.Transparency = 1
  3739.         Face.Transparency = 1
  3740.     end
  3741. end
  3742. local newMotor = function(part0, part1, c0, c1)
  3743.     local w = Create('Motor'){
  3744.         Parent = part0,
  3745.         Part0 = part0,
  3746.         Part1 = part1,
  3747.         C0 = c0,
  3748.         C1 = c1,
  3749.     }
  3750.     return w
  3751. end
  3752. function clerp(a, b, t)
  3753.     return a:lerp(b, t)
  3754. end
  3755.  
  3756. coroutine.resume(coroutine.create(function()
  3757. while true do
  3758.     Humanoid.MaxHealth = math.huge
  3759.                 ST.Anchored = false
  3760.                 SH.Anchored = false
  3761.                 SRL.Anchored = false
  3762.                 SLL.Anchored = false
  3763.                 SRA.Anchored = false
  3764.                 SLA.Anchored = false
  3765.     game:GetService("RunService").RenderStepped:wait()
  3766. end
  3767. end))
  3768. RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  3769. NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  3770.  
  3771. local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
  3772. local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
  3773. local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))
  3774. local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
  3775. RootJoint.C1 = CFrame.new(0, 0, 0)
  3776. RootJoint.C0 = CFrame.new(0, 0, 0)
  3777. Torso.Neck.C1 = CFrame.new(0, 0, 0)
  3778. Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
  3779.  
  3780. local rarmc1 = RW.C1
  3781. local larmc1 = LW.C1
  3782. local rlegc1 = RH.C1
  3783. local llegc1 = LH.C1
  3784.  
  3785. local resetc1 = false
  3786.  
  3787. function PlayAnimationFromTable(table, speed, bool)
  3788.     RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  3789.     Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
  3790.     RW.C0 = clerp(RW.C0, table[3], speed)
  3791.     LW.C0 = clerp(LW.C0, table[4], speed)
  3792.     RH.C0 = clerp(RH.C0, table[5], speed)
  3793.     LH.C0 = clerp(LH.C0, table[6], speed)
  3794.     if bool == true then
  3795.         if resetc1 == false then
  3796.             resetc1 = true
  3797.             RootJoint.C1 = RootJoint.C1
  3798.             Torso.Neck.C1 = Torso.Neck.C1
  3799.             RW.C1 = rarmc1
  3800.             LW.C1 = larmc1
  3801.             RH.C1 = rlegc1
  3802.             LH.C1 = llegc1
  3803.         end
  3804.     end
  3805. end
  3806.  
  3807. ArtificialHB = Create("BindableEvent", script){
  3808.     Parent = script,
  3809.     Name = "Heartbeat",
  3810. }
  3811.  
  3812. script:WaitForChild("Heartbeat")
  3813.  
  3814. frame = 1 / 30
  3815. tf = 0
  3816. allowframeloss = false
  3817. tossremainder = false
  3818. lastframe = tick()
  3819. script.Heartbeat:Fire()
  3820.  
  3821. game:GetService("RunService").Heartbeat:connect(function(s, p)
  3822.     tf = tf + s
  3823.     if tf >= frame then
  3824.         if allowframeloss then
  3825.             script.Heartbeat:Fire()
  3826.             lastframe = tick()
  3827.         else
  3828.             for i = 1, math.floor(tf / frame) do
  3829.                 script.Heartbeat:Fire()
  3830.             end
  3831.             lastframe = tick()
  3832.         end
  3833.         if tossremainder then
  3834.             tf = 0
  3835.         else
  3836.             tf = tf - frame * math.floor(tf / frame)
  3837.         end
  3838.     end
  3839. end)
  3840.  
  3841. function swait(num)
  3842.     if num == 0 or num == nil then
  3843.         ArtificialHB.Event:wait()
  3844.     else
  3845.         for i = 0, num do
  3846.             ArtificialHB.Event:wait()
  3847.         end
  3848.     end
  3849. end
  3850.  
  3851. Mouse.KeyDown:connect(function(key)
  3852.     if key == "q" then
  3853.         if Change == false then
  3854.             Stand()
  3855.             Change = true
  3856.         elseif Change == true then
  3857.             UnStand()
  3858.             Change = false
  3859.         end
  3860.     end
  3861. end)
  3862.  
  3863. function Stand()
  3864.     if D == false then
  3865.         D = true
  3866.         Pause = true
  3867.         for i = 0,0.1,0.1 do
  3868.         swait()
  3869.         PlayAnimationFromTable({
  3870.          CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  3871.          CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  3872.          CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0),
  3873.          CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  3874.          CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  3875.          CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  3876.         }, .5, false)
  3877.         ST3.C0 = clerp(ST3.C0,CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  3878.         end
  3879.         coroutine.resume(coroutine.create(function()
  3880.         for i = 0,1.2,0.1 do
  3881.         swait()
  3882.         PlayAnimationFromTable({
  3883.          CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
  3884.          CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
  3885.          CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
  3886.          CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
  3887.          CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
  3888.          CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
  3889.         }, .5, false)
  3890.         ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,1.5)*CFrame.Angles(0,0,0),0.3)
  3891.         end
  3892.         Pause = false
  3893.         end))
  3894.         local Sound = Instance.new("Sound",ST)
  3895.         Sound.Pitch = 1
  3896.         Sound.Volume = 121
  3897.         Sound.Looped = false
  3898.         Sound.SoundId = "rbxassetid://463010917"
  3899.         Sound:play()
  3900.         local Sound = Instance.new("Sound",ST)
  3901.         Sound.Pitch = 1
  3902.         Sound.Volume = 121
  3903.         Sound.Looped = false
  3904.         Sound.SoundId = "rbxassetid://616576400"
  3905.         Sound:play()
  3906. chatfunc("This is The World.")
  3907.         coroutine.resume(coroutine.create(function()
  3908.         for i,v in pairs(mas:children()) do
  3909.             if v:IsA("Part") then
  3910.                 coroutine.resume(coroutine.create(function()
  3911.                 v.Transparency = v.Transparency - 0.1
  3912.                 game:GetService("RunService").RenderStepped:wait()
  3913.                 end))
  3914.                 v.Transparency = 1
  3915.             end
  3916.         end
  3917.         end))
  3918.         for i,v in pairs(Character.Stand:children()) do
  3919.             if v:IsA("Part") then
  3920.                 coroutine.resume(coroutine.create(function()
  3921.                 for i = 1,11 do
  3922.                 v.Transparency = v.Transparency - 0.1
  3923.                 Face.Transparency = Face.Transparency - 0.1
  3924.                 game:GetService("RunService").RenderStepped:wait()
  3925.                 end
  3926.                 FlA.Enabled = true
  3927.                 FlA1.Enabled = true
  3928.                 FlA2.Enabled = true
  3929.                 FlA3.Enabled = true
  3930.                 FlA4.Enabled = true
  3931.                 FlA5.Enabled = true
  3932.                 ZZA.Enabled = true
  3933.                 ZZA1.Enabled = true
  3934.                 ZZA2.Enabled = true
  3935.                 ZZA3.Enabled = true
  3936.                 ZZA4.Enabled = true
  3937.                 ZZA5.Enabled = true
  3938.                 end))
  3939.             end
  3940.         end
  3941.    CFuncs = {
  3942.     Part = {
  3943.       Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  3944.         local Part = Create("Part")({
  3945.           Parent = Parent,
  3946.           Reflectance = Reflectance,
  3947.           Transparency = Transparency,
  3948.           CanCollide = false,
  3949.           Locked = true,
  3950.           BrickColor = BrickColor.new(tostring(BColor)),
  3951.           Name = Name,
  3952.           Size = Size,
  3953.           Material = Material
  3954.         })
  3955.         RemoveOutlines(Part)
  3956.         return Part
  3957.       end
  3958.     },
  3959.     Mesh = {
  3960.       Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  3961.         local Msh = Create(Mesh)({
  3962.           Parent = Part,
  3963.           Offset = OffSet,
  3964.           Scale = Scale
  3965.         })
  3966.         if Mesh == "SpecialMesh" then
  3967.           Msh.MeshType = MeshType
  3968.           Msh.MeshId = MeshId
  3969.         end
  3970.         return Msh
  3971.       end
  3972.     },
  3973.     Weld = {
  3974.       Create = function(Parent, Part0, Part1, C0, C1)
  3975.         local Weld = Create("Weld")({
  3976.           Parent = Parent,
  3977.           Part0 = Part0,
  3978.           Part1 = Part1,
  3979.           C0 = C0,
  3980.           C1 = C1
  3981.         })
  3982.         return Weld
  3983.       end
  3984.     },
  3985.     Sound = {
  3986.       Create = function(id, par, vol, pit)
  3987.         local Sound = Create("Sound")({
  3988.           Volume = vol,
  3989.           Pitch = pit or 1,
  3990.           SoundId = "rbxassetid://" .. id,
  3991.           Parent = par or workspace
  3992.         })
  3993.         Sound:play()
  3994.         game:GetService("Debris"):AddItem(Sound, 130)
  3995.         return Sound
  3996.       end
  3997.     },
  3998.     Decal = {
  3999.       Create = function(Color, Texture, Transparency, Name, Parent)
  4000.         local Decal = Create("Decal")({
  4001.           Color3 = Color,
  4002.           Texture = "rbxassetid://" .. Texture,
  4003.           Transparency = Transparency,
  4004.           Name = Name,
  4005.           Parent = Parent
  4006.         })
  4007.         return Decal
  4008.       end
  4009.     },
  4010.     BillboardGui = {
  4011.       Create = function(Parent, Image, Position, Size)
  4012.         local BillPar = CFuncs.Part.Create(Parent, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "BillboardGuiPart", Vector3.new(1, 1, 1))
  4013.         BillPar.CFrame = CFrame.new(Position)
  4014.         local Bill = Create("BillboardGui")({
  4015.           Parent = BillPar,
  4016.           Adornee = BillPar,
  4017.           Size = UDim2.new(1, 0, 1, 0),
  4018.           SizeOffset = Vector2.new(Size, Size)
  4019.         })
  4020.         local d = Create("ImageLabel", Bill)({
  4021.           Parent = Bill,
  4022.           BackgroundTransparency = 1,
  4023.           Size = UDim2.new(1, 0, 1, 0),
  4024.           Image = "rbxassetid://" .. Image
  4025.         })
  4026.         return BillPar
  4027.       end
  4028.     },
  4029.     ParticleEmitter = {
  4030.       Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  4031.         local Particle = Create("ParticleEmitter")({
  4032.           Parent = Parent,
  4033.           Color = ColorSequence.new(Color1, Color2),
  4034.           LightEmission = LightEmission,
  4035.           Size = Size,
  4036.           Texture = Texture,
  4037.           Transparency = Transparency,
  4038.           ZOffset = ZOffset,
  4039.           Acceleration = Accel,
  4040.           Drag = Drag,
  4041.           LockedToPart = LockedToPart,
  4042.           VelocityInheritance = VelocityInheritance,
  4043.           EmissionDirection = EmissionDirection,
  4044.           Enabled = Enabled,
  4045.           Lifetime = LifeTime,
  4046.           Rate = Rate,
  4047.           Rotation = Rotation,
  4048.           RotSpeed = RotSpeed,
  4049.           Speed = Speed,
  4050.           VelocitySpread = VelocitySpread
  4051.         })
  4052.         return Particle
  4053.       end
  4054.     },
  4055.     CreateTemplate = {}
  4056.   }
  4057. cooldown = false
  4058.         ZZZ = Mouse.KeyDown:connect(function(key)
  4059.     if key == "q" then
  4060.         if Change == false then
  4061.             Stand()
  4062.             Change = true
  4063.         elseif Change == true then
  4064.             UnStand()
  4065.             Change = false
  4066.         end
  4067.     end
  4068.     if key == "x"  and cooldown == false and DDZ == false then
  4069.    
  4070.    game.Lighting.OutdoorAmbient=Color3.new(0,14,135)
  4071.         game.Lighting.TimeOfDay="00:00:00"
  4072. wait(0.000004)
  4073. game.Lighting.OutdoorAmbient=Color3.new(135/255, 135/255, 128/255)
  4074.         game.Lighting.TimeOfDay="15:00:00"
  4075.         Torso.CFrame = CFrame.new(Vector3.new(Mouse.Hit.p.X,Mouse.Hit.p.Y+1.5,Mouse.Hit.p.Z),Torso.CFrame.p)
  4076.    bam = CFuncs.Sound.Create("2553988018")
  4077. bam.Volume = 10
  4078. cooldown = true
  4079. wait(0.3)
  4080. bam:Destroy()
  4081. cooldown = false
  4082.  
  4083. end
  4084.             if key == "t" and Change == true then
  4085.                 Blast()
  4086.             end
  4087.             if key == "r" and Change == true then
  4088.                 StrongOra()
  4089.             end
  4090.             if key == "e" and Change == true then
  4091.                 OHOra()
  4092.             end
  4093.             if key == "f" and Change == true then
  4094.                 TimeStop()
  4095.             end
  4096.             if key == "z" and Change == true then
  4097.                 Jump()
  4098.             end
  4099.         end)
  4100.         ZZZ1 = Mouse.KeyUp:connect(function(key)
  4101.             if key == "e" and Change == true then
  4102.                 Stop()
  4103.             end
  4104.         end)
  4105.         wait(0.5)
  4106.         D = false
  4107.     end
  4108. end
  4109.  
  4110. function Blast()
  4111.     if D == false then
  4112.         D = true
  4113.         Pause = true
  4114.         for i = 0,1.2,0.1 do
  4115.         swait()
  4116.         PlayAnimationFromTable({
  4117.          CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  4118.          CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  4119.          CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0),
  4120.          CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  4121.          CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  4122.          CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  4123.         }, .5, false)
  4124.         SRA3.C0 = clerp(SRA3.C0,CFrame.new(2,0.5,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,1.65),0.3)
  4125.         SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  4126.         SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  4127.         SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  4128.         ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-2.7)*CFrame.new(0,0,0)*CFrame.Angles(0,1.55,0),0.3)
  4129.         SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,-1.55,0),0.3)
  4130.         end
  4131.         coroutine.resume(coroutine.create(function()
  4132.         wait(0.7)
  4133.         Pause = false
  4134.         end))
  4135.         local Bl = Instance.new("Part",workspace)
  4136.         Bl.CanCollide = false
  4137.         Bl.Material = "Neon"
  4138.         Bl.Shape = "Ball"
  4139.         Bl.Size = Vector3.new(0.7,0.5,0.7)
  4140.         Bl.BrickColor = BrickColor.new("New Yeller")
  4141.         Bl.CFrame = RootPart.CFrame*CFrame.new(0,0,-5)*CFrame.new(0,0,0)*CFrame.Angles(0,-1.55,0)
  4142.         local bl2 = Instance.new("SpecialMesh",Bl)
  4143.         bl2.MeshId = "rbxassetid://490893357"
  4144.         bl2.TextureId = "rbxassetid://490893474"
  4145.         bl2.Scale = Vector3.new(0.5,0.1,0.5)
  4146.                                                                         trail = Instance.new("Trail")
  4147.         local attach1 = Instance.new("Attachment",Bl)
  4148.         attach1.Position = Vector3.new(0,1,0.5)
  4149.         local attach2 = Instance.new("Attachment",Bl)
  4150.         attach2.Position = Vector3.new(0,-1,0)
  4151.         trail.Attachment0 = attach1
  4152.         trail.Attachment1 = attach2
  4153.         trail.Texture = "rbxassetid://461231644"
  4154.         trail.Color = ColorSequence.new(Color3.fromRGB(1,1,1),Color3.fromRGB(254,203,0))
  4155.         trail.Lifetime = 0.8
  4156.         trail.Parent = Bl
  4157.         local Fl = Instance.new("BodyVelocity",Bl)
  4158.         Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  4159. if DDZ == true then
  4160.         Fl.Velocity = RootPart.CFrame.lookVector*0
  4161.          D = false
  4162. repeat
  4163.       wait()
  4164.     until DDZ == false
  4165.         Fl.Velocity = RootPart.CFrame.lookVector*160
  4166.        elseif DDZ == false then
  4167.         Fl.Velocity = RootPart.CFrame.lookVector*160
  4168.             end
  4169.         local Ring = Instance.new("Part",RootPart)
  4170.         Ring.Size = Vector3.new(1,1,1)
  4171.         Ring.CanCollide = false
  4172.         Ring.CFrame = RootPart.CFrame*CFrame.new(0,0,-9)*CFrame.Angles(0,0,0)
  4173.         Ring.Anchored = true
  4174.         Ring.BrickColor = BrickColor.new("Institutional white")
  4175.         Ring.Transparency = 0
  4176.         local Ring2 = Instance.new("SpecialMesh",Ring)
  4177.         Ring2.MeshId = "rbxassetid://3270017"
  4178.         Ring2.Scale = Vector3.new(1,1,0.1)
  4179.         coroutine.resume(coroutine.create(function()
  4180.         for i = 1,50 do
  4181.             Ring2.Scale = Ring2.Scale + Vector3.new(1,1,0)
  4182.             Ring.Transparency = Ring.Transparency + 0.07
  4183.             game:GetService("RunService").RenderStepped:wait()
  4184.         end
  4185.         Ring:remove()
  4186.         end))
  4187.         Bl.Touched:connect(function(hit)
  4188.             if hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  4189.                 Bl:remove()
  4190.                 local S = Instance.new("Sound",hit.Parent.Head)
  4191.                 S.SoundId = "rbxassetid://785201669"
  4192.                 S.Volume = 1
  4193.                 S.Looped = false
  4194.                 S:play()
  4195.                 for i,v in pairs(hit.Parent:GetChildren()) do
  4196.                     if v:IsA("Humanoid") then
  4197.                                                 v.Health = v.Health - math.huge
  4198.                                                                end
  4199.                                                         end
  4200.                 hit.Parent.Humanoid:TakeDamage(math.huge)
  4201.                 hit.Parent.Humanoid.WalkSpeed = 2
  4202.                     local random = math.random(-3,3)
  4203.                     local random2 = math.random(-3,3)
  4204.                     local random3 = math.random(-3,3)
  4205.                     local Ef = Instance.new("Part",workspace)
  4206.                     Ef.Size = Vector3.new(1,1,1)
  4207.                     Ef.CanCollide = false
  4208.                     Ef.Material = "Neon"
  4209.                     Ef.BrickColor = BrickColor.new("White")
  4210.                     Ef.Anchored = true
  4211.                     Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  4212.                     local Ef2 = Instance.new("SpecialMesh",Ef)
  4213.                     Ef2.MeshType = "Sphere"
  4214.                     Ef2.Scale = Vector3.new(0.1,0.1,0.1)
  4215.                     local Part = Instance.new("Part",workspace)
  4216.                     Part.Size = Vector3.new(1,1,1)
  4217.                     Part.CanCollide = false
  4218.                     Part.BrickColor = BrickColor.new("Really red")
  4219.                     Part.Material = "Neon"
  4220.                     Part.Anchored = true
  4221.                     Part.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  4222.                     local Part2 = Instance.new("SpecialMesh",Part)
  4223.                     Part2.MeshType = "Sphere"
  4224.                     Part2.Scale = Vector3.new(1,1,1)
  4225.                     for i = 1,50 do
  4226.                         Part2.Scale = Part2.Scale + Vector3.new(0.1,0.1,1)
  4227.                         Part.Transparency = Part.Transparency + 0.07
  4228.                         Ef2.Scale = Ef2.Scale + Vector3.new(0.3,0.3,2)
  4229.                         Ef.Transparency = Ef.Transparency + 0.07
  4230.                         game:GetService("RunService").RenderStepped:wait()
  4231.                     end
  4232.                     Part:remove()
  4233.                     Ef:remove()
  4234.             end
  4235.         end)
  4236.         wait(0.5)
  4237.         D = false
  4238.     end
  4239. end
  4240.  
  4241. function Jump()
  4242.     if DD == false then
  4243.         DD = true
  4244.         print("ASD")
  4245.         local Bod = Instance.new("BodyPosition",RootPart)
  4246.         Bod.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  4247.         Bod.Position = RootPart.CFrame*CFrame.new(0,80,-80).p
  4248.         local Ef = Instance.new("Part",workspace)
  4249.         Ef.Size = Vector3.new(1,1,1)
  4250.         Ef.CanCollide = false
  4251.         Ef.Anchored = true
  4252.         Ef.BrickColor = BrickColor.new("New Yeller")
  4253.         Ef.Material = "Neon"
  4254.         Ef.Shape = "Ball"
  4255.         Ef.CFrame = ST.CFrame*CFrame.new(0,-2.3,0)
  4256.         coroutine.resume(coroutine.create(function()
  4257.         for i = 1,30 do
  4258.             Ef.Size = Ef.Size + Vector3.new(0.8,0.8,0.8)
  4259.             Ef.Transparency = Ef.Transparency + 0.07
  4260.             game:GetService("RunService").RenderStepped:wait()
  4261.         end
  4262.         Ef:remove()
  4263.         end))
  4264.         wait(0.1)
  4265.         Bod:remove()
  4266.         wait(1)
  4267.         DD = false
  4268.     end
  4269. end
  4270.  
  4271. function TimeStop()
  4272.    
  4273. if game.PlaceId == 843468296 then return warn("You can't use TimeStop in place 1.") end
  4274.     if DDZ == false then
  4275.         DDZ = true
  4276. Music:Pause()
  4277. chatfunc("The World, Over Heaven!")
  4278.         local S = Instance.new("Sound",ST)
  4279.         S.SoundId = "rbxassetid://1193182658"
  4280.         S.Pitch = 1
  4281.         S.Volume = 12312
  4282.         S.Looped = false
  4283.         S:play()
  4284.         DDZ = true
  4285. game.Lighting.OutdoorAmbient=Color3.new(0,114,0)
  4286. wait(0.1)
  4287. game.Lighting.OutdoorAmbient=Color3.new(50,0,350)
  4288. wait(0.1)
  4289. game.Lighting.OutdoorAmbient=Color3.new(0,114,235)
  4290. wait(0.1)
  4291. game.Lighting.OutdoorAmbient=Color3.new(0,0,235)
  4292.  
  4293.         game.Lighting.OutdoorAmbient=Color3.new(135/255, 135/255, 128/255)
  4294.         game.Lighting.TimeOfDay="15:00:00"
  4295.         local Ef = Instance.new("Part",workspace)
  4296.         Ef.Size = Vector3.new(1,1,1)
  4297.         Ef.Material = "Neon"
  4298.         Ef.BrickColor = BrickColor.new("White")
  4299.         Ef.Transparency = 0.4
  4300.         Ef.CFrame = RootPart.CFrame*CFrame.new(0,0,0)
  4301.         Ef.Anchored = true
  4302.         Ef.CanCollide = false
  4303.         Ef.Shape = "Ball"
  4304.         local Ef2 = Instance.new("SpecialMesh",Ef)
  4305.         Ef2.MeshType = "Sphere"
  4306.         Ef2.Scale = Vector3.new(1,1,1)
  4307.         coroutine.resume(coroutine.create(function()
  4308.         for i = 1,70 do
  4309.             Ef2.Scale = Ef2.Scale + Vector3.new(1,1,1)
  4310.             game:GetService("RunService").RenderStepped:wait()
  4311.         end
  4312.         for i = 1,70 do
  4313.             Ef2.Scale = Ef2.Scale - Vector3.new(1,1,1)
  4314.             game:GetService("RunService").RenderStepped:wait()
  4315.         end
  4316.         Ef:remove()
  4317.         end))
  4318.         local HB = Instance.new("Part",workspace)
  4319.         HB.CanCollide = false
  4320.         HB.Anchored = true
  4321.         HB.CFrame = RootPart.CFrame*CFrame.new(0,0,0)
  4322.         HB.Size = Vector3.new(1000,1000,1000)
  4323.         HB.Transparency = 1
  4324.         HB.Touched:connect(function(hit)
  4325.         DDZ = true
  4326.             if hit.Parent:FindFirstChild("Torso") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  4327.                 hit.Parent.Torso.Anchored = true
  4328.                 hit.Parent.Head.Anchored = true
  4329.                 hit.Parent["Right Arm"].Anchored = true
  4330.                 hit.Parent["Left Arm"].Anchored = true
  4331.                 hit.Parent["Right Leg"].Anchored = true
  4332.                 hit.Parent["Left Leg"].Anchored = true
  4333.                 wait(9.5)
  4334. chatfunc("Time flows once again.")
  4335.        local S = Instance.new("Sound",ST)
  4336.         S.SoundId = "rbxassetid://2553929268"
  4337.         S.Pitch = 1
  4338.         S.Volume = 10
  4339.         S.Looped = false
  4340.         S:play()
  4341.            wait(1.5)
  4342.         DDZ = false
  4343.        local S = Instance.new("Sound",ST)
  4344.         S.SoundId = "rbxassetid://864569342"
  4345.         S.Pitch = 1
  4346.         S.Volume = 10
  4347.         S.Looped = false
  4348.         S:play()
  4349.         Music:Resume()
  4350.                 hit.Parent.Torso.Anchored = false
  4351.                 hit.Parent.Head.Anchored = false
  4352.                 hit.Parent["Right Arm"].Anchored = false
  4353.                 hit.Parent["Left Arm"].Anchored = false
  4354.                 hit.Parent["Right Leg"].Anchored = false
  4355.                 hit.Parent["Left Leg"].Anchored = false
  4356. game.Lighting.OutdoorAmbient=Color3.new(0,114,0)
  4357. wait(0.1)
  4358. game.Lighting.OutdoorAmbient=Color3.new(50,0,350)
  4359. wait(0.1)
  4360. game.Lighting.OutdoorAmbient=Color3.new(0,114,235)
  4361. wait(0.1)
  4362. game.Lighting.OutdoorAmbient=Color3.new(0,0,235)
  4363.  
  4364.         game.Lighting.OutdoorAmbient=Color3.new(135/255, 135/255, 128/255)
  4365.         game.Lighting.TimeOfDay="15:00:00"
  4366.             end
  4367.         end)
  4368.         DDZ = false
  4369.         wait(5)
  4370.         HB:remove()
  4371.     end
  4372. end
  4373.  
  4374. function StrongOra()
  4375.     if D == false then
  4376.         D = true
  4377.         Pause = true
  4378.         local HB = Instance.new("Part",SRA)
  4379.         HB.CanCollide = false
  4380.         HB.Transparency = 1
  4381.         HB.Size = Vector3.new(1,1,1)
  4382.         local HB2 = Instance.new("Weld",HB)
  4383.         HB2.Part0 = SRA
  4384.         HB2.Part1 = HB
  4385.         HB2.C0 = CFrame.new(0,0,0)
  4386.         HB.Touched:connect(function(hit)
  4387.                 for i,v in pairs(hit.Parent:GetChildren()) do
  4388.                     if v:IsA("Humanoid") then
  4389.                                                if v.Health > 1000000 or v.Health == math.huge then
  4390.                                                       hit.Parent:BreakJoints()
  4391.                                                         else
  4392.                                                 v.Health = v.Health - math.huge
  4393.                                                                end
  4394.                                                              end
  4395.                                                         end
  4396.             if hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  4397.                 HB:remove()
  4398.                 hit.Parent.Humanoid:TakeDamage(math.huge)
  4399.                 hit.Parent.Humanoid.PlatformStand = true
  4400.                 local Ef = Instance.new("Part",workspace)
  4401.                 Ef.Size = Vector3.new(1,1,1)
  4402.                 Ef.CanCollide = false
  4403.                 Ef.Anchored = true
  4404.                 Ef.Shape = "Ball"
  4405.                 Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)
  4406.                 Ef.Material = "Neon"
  4407.                 Ef.BrickColor = BrickColor.new("White")
  4408.                 local Ef2 = Instance.new("SpecialMesh",Ef)
  4409.                 Ef2.MeshType = "Sphere"
  4410.                 Ef2.Scale = Vector3.new(1,1,1)
  4411.                 coroutine.resume(coroutine.create(function()
  4412.                 for i = 1,5 do
  4413.                 local random = math.random(-3,3)
  4414.                 local random2 = math.random(-3,3)
  4415.                 local random3 = math.random(-3,3)
  4416.                 local ZC = Instance.new("Part",workspace)
  4417.                 ZC.Size = Vector3.new(1,1,1)
  4418.                 ZC.CanCollide = false
  4419.                 ZC.Anchored = true
  4420.                 ZC.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  4421.                 ZC.Shape = "Ball"
  4422.                 ZC.Material = "Neon"
  4423.                 ZC.BrickColor = BrickColor.new("New Yeller")
  4424.                 local ZC2 = Instance.new("SpecialMesh",ZC)
  4425.                 ZC2.MeshType = "Sphere"
  4426.                 ZC2.Scale = Vector3.new(1,1,1)
  4427.                 coroutine.resume(coroutine.create(function()
  4428.                 for i = 1,100 do
  4429.                     ZC2.Scale = ZC2.Scale + Vector3.new(0.3,0.3,2)
  4430.                     ZC.Transparency = ZC.Transparency + 0.03
  4431.                     game:GetService("RunService").RenderStepped:wait()
  4432.                 end
  4433.                 ZC:remove()
  4434.                 end))
  4435.                 end
  4436.                 end))
  4437.                 coroutine.resume(coroutine.create(function()
  4438.                 for i = 1,100 do
  4439.                     Ef2.Scale = Ef2.Scale + Vector3.new(0.6,0.6,0.6)
  4440.                     Ef.Transparency = Ef.Transparency + 0.03
  4441.                     game:GetService("RunService").RenderStepped:wait()
  4442.                 end
  4443.                 Ef:remove()
  4444.                 end))
  4445.                 local Fl = Instance.new("BodyVelocity",hit.Parent.Head)
  4446.                 Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  4447.                 Fl.velocity = RootPart.CFrame.lookVector*190
  4448.                 wait(0.3)
  4449.                 Fl:remove()
  4450.                 wait(0.5)
  4451.                 hit.Parent.Humanoid.PlatformStand = false
  4452.             end
  4453.         end)
  4454.         for i = 0,0.5,0.1 do
  4455.         swait()
  4456.         PlayAnimationFromTable({
  4457.          CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
  4458.          CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
  4459.          CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
  4460.          CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
  4461.          CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
  4462.          CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),  
  4463.         }, .5, false)
  4464.         SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0.5,0.5)*CFrame.Angles(1.55,0,0.5),0.3)
  4465.         SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(-0.1,0,0),0.3)
  4466.         SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1.8,-0.2)*CFrame.Angles(-0.5,0,0),0.3)
  4467.         SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(-0.2,0,0),0.3)
  4468.         ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.4,-2)*CFrame.new(0,0,0)*CFrame.Angles(0.2,-0.5,0),0.3)
  4469.         SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0.5,0),0.3)
  4470.         end
  4471.         local Ora = Instance.new("Sound",ST)
  4472.         Ora.SoundId = "rbxassetid://2553988018"
  4473.         Ora.Pitch = 1
  4474.         Ora.Looped = false
  4475.         Ora.Volume = 2
  4476.         Ora:play()
  4477.         for i = 0,0.6,0.1 do
  4478.         swait()
  4479.         PlayAnimationFromTable({
  4480.         CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
  4481.          CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
  4482.          CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
  4483.          CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
  4484.          CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
  4485.          CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
  4486.         }, .5, false)
  4487.         SRA3.C0 = clerp(SRA3.C0,CFrame.new(1,0,0)*CFrame.new(0,1,-2)*CFrame.Angles(1.77,0,-0.5),0.5)
  4488.         SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(-0.1,0,0),0.5)
  4489.         SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1.7,-0.3)*CFrame.Angles(-0.4,0,0),0.5)
  4490.         SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.2)*CFrame.Angles(-0.2,0,0),0.5)
  4491.         ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.4,-30)*CFrame.new(0,0,0)*CFrame.Angles(-0.2,0.8,0),0.5)
  4492.         SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.2,0,0),0.5)
  4493.         end
  4494.         coroutine.resume(coroutine.create(function()
  4495.         wait(0.4)
  4496.         HB:remove()
  4497.         end))
  4498.         Pause = false
  4499.         wait(0.5)
  4500.         D = false
  4501.     end
  4502. end
  4503. function OHOra()
  4504.     if D == false then
  4505.         D = true
  4506.         Pause = true
  4507.         Loop = true
  4508.                                                                         trail = Instance.new("Trail")
  4509.         local attach1 = Instance.new("Attachment",SRA)
  4510.         attach1.Position = Vector3.new(0,1,0.5)
  4511.         local attach2 = Instance.new("Attachment",SRA)
  4512.         attach2.Position = Vector3.new(0,-1,0.5)
  4513.         trail.Attachment0 = attach1
  4514.         trail.Attachment1 = attach2
  4515.         trail.Texture = "rbxassetid://1369718163"
  4516.         trail.Color = ColorSequence.new(Color3.fromRGB(0,0,0),Color3.fromRGB(255,255,255))
  4517.         trail.Lifetime = 1
  4518.         trail.Parent = SRA
  4519.                                                                         trail2 = Instance.new("Trail")
  4520.         local attach1 = Instance.new("Attachment",SLA)
  4521.         attach1.Position = Vector3.new(0,1,0.5)
  4522.         local attach2 = Instance.new("Attachment",SLA)
  4523.         attach2.Position = Vector3.new(0,-1,0.5)
  4524.         trail2.Attachment0 = attach1
  4525.         trail2.Attachment1 = attach2
  4526.         trail2.Texture = "461231644"
  4527.         trail2.Color = ColorSequence.new(Color3.fromRGB(0,0,0),Color3.fromRGB(255,255,255))
  4528.         trail2.Lifetime = 1
  4529.         trail2.Parent = SLA
  4530.         SoundZ = Instance.new("Sound",ST)
  4531.         SoundZ.SoundId = "rbxassetid://601465752"
  4532.         SoundZ.Volume = 10
  4533.         SoundZ.Looped = true
  4534.         SoundZ.Pitch = 1
  4535.         SoundZ:play()
  4536.         while Loop do
  4537.             local HB = Instance.new("Part",SRA)
  4538.             HB.CanCollide = false
  4539.             HB.Transparency = 1
  4540.             local HB2 = Instance.new("Weld",HB)
  4541.             HB2.Part0 = SRA
  4542.             HB2.Part1 = HB
  4543.             HB2.C0 = CFrame.new(0,-1.1,0)
  4544.             HB.Touched:connect(function(hit)
  4545.                 if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  4546.                     HB:remove()
  4547.                 for i,v in pairs(hit.Parent:GetChildren()) do
  4548.                     if v:IsA("Humanoid") then
  4549.                                                 v.Health = v.Health - math.huge
  4550.                                                                end
  4551.                                                         end
  4552.                     hit.Parent.Humanoid:TakeDamage(math.huge)
  4553.                     hit.Parent.Humanoid.WalkSpeed = 2
  4554.                     local random = math.random(-3,3)
  4555.                     local random2 = math.random(-3,3)
  4556.                     local random3 = math.random(-3,3)
  4557.                     local Ef = Instance.new("Part",workspace)
  4558.                     Ef.Size = Vector3.new(1,1,1)
  4559.                     Ef.CanCollide = false
  4560.                     Ef.Material = "Neon"
  4561.                     Ef.BrickColor = BrickColor.new("White")
  4562.                     Ef.Anchored = true
  4563.                     Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  4564.                     local Ef2 = Instance.new("SpecialMesh",Ef)
  4565.                     Ef2.MeshType = "Sphere"
  4566.                     Ef2.Scale = Vector3.new(0.1,0.1,0.1)
  4567.                     local Part = Instance.new("Part",workspace)
  4568.                     Part.Size = Vector3.new(1,1,1)
  4569.                     Part.CanCollide = false
  4570.                     Part.BrickColor = BrickColor.new("New Yeller")
  4571.                     Part.Material = "Neon"
  4572.                     Part.Anchored = true
  4573.                     Part.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  4574.                     local Part2 = Instance.new("SpecialMesh",Part)
  4575.                     Part2.MeshType = "Sphere"
  4576.                     Part2.Scale = Vector3.new(1,1,1)
  4577.                     for i = 1,50 do
  4578.                         Part2.Scale = Part2.Scale + Vector3.new(0.1,0.1,4)
  4579.                         Part.Transparency = Part.Transparency + 0.07
  4580.                         Ef2.Scale = Ef2.Scale + Vector3.new(0.3,0.3,2)
  4581.                         Ef.Transparency = Ef.Transparency + 0.07
  4582.                         game:GetService("RunService").RenderStepped:wait()
  4583.                     end
  4584.                     Part:remove()
  4585.                     Ef:remove()
  4586.                     end
  4587.             end)
  4588.             for i = 0,0.15,0.1 do
  4589.             swait()
  4590.             PlayAnimationFromTable({
  4591.              CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
  4592.              CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
  4593.              CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
  4594.              CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
  4595.              CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
  4596.              CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),  
  4597.             }, .5, false)
  4598.             SRA3.C0 = clerp(SRA3.C0,CFrame.new(1,0,0)*CFrame.new(0,1,-4)*CFrame.Angles(2.2,0,-0.4),0.3)
  4599.             SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0.5,3)*CFrame.Angles(1.55,0,0.4),0.3)
  4600.             SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1,-0.2)*CFrame.Angles(-0.5,0,0),0.3)
  4601.             SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.3)*CFrame.Angles(-0.5,0,0),0.3)
  4602.             ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-5)*CFrame.new(0,0,0)*CFrame.Angles(-0.3,1,0),0.3)
  4603.             SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.3,-0.5,0),0.3)
  4604.             end
  4605.             coroutine.resume(coroutine.create(function()
  4606.                 wait(1)
  4607.                 HB:remove()
  4608.             end))
  4609.             local CCB = Instance.new("Part",SRA)
  4610.             CCB.CanCollide = false
  4611.             CCB.Transparency = 1
  4612.             local CCB2 = Instance.new("Weld",CCB)
  4613.             CCB2.Part0 = SRA
  4614.             CCB2.Part1 = CCB
  4615.             CCB2.C0 = CFrame.new(0,-1.1,0)
  4616.             CCB.Touched:connect(function(hit)
  4617.                 if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  4618.                     CCB:remove()
  4619.                 for i,v in pairs(hit.Parent:GetChildren()) do
  4620.                     if v:IsA("Humanoid") then
  4621.                                                 v.Health = v.Health - math.huge
  4622.                                                                end
  4623.                                                         end
  4624.                     hit.Parent.Humanoid:TakeDamage(math.huge)
  4625.                     hit.Parent.Humanoid.WalkSpeed = 2
  4626.                     local random = math.random(-3,3)
  4627.                     local random2 = math.random(-3,3)
  4628.                     local random3 = math.random(-3,3)
  4629.                     local Ef = Instance.new("Part",workspace)
  4630.                     Ef.Size = Vector3.new(1,1,1)
  4631.                     Ef.CanCollide = false
  4632.                     Ef.Material = "Neon"
  4633.                     Ef.BrickColor = BrickColor.new("White")
  4634.                     Ef.Anchored = true
  4635.                     Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  4636.                     local Ef2 = Instance.new("SpecialMesh",Ef)
  4637.                     Ef2.MeshType = "Sphere"
  4638.                     Ef2.Scale = Vector3.new(0.1,0.1,0.1)
  4639.                     local Part = Instance.new("Part",workspace)
  4640.                     Part.Size = Vector3.new(1,1,1)
  4641.                     Part.CanCollide = false
  4642.                     Part.BrickColor = BrickColor.new("New Yeller")
  4643.                     Part.Material = "Neon"
  4644.                     Part.Anchored = true
  4645.                     Part.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  4646.                     local Part2 = Instance.new("SpecialMesh",Part)
  4647.                     Part2.MeshType = "Sphere"
  4648.                     Part2.Scale = Vector3.new(0.1,0.1,0.1)
  4649.                     for i = 1,50 do
  4650.                         Part2.Scale = Part2.Scale + Vector3.new(0.1,0.1,4)
  4651.                         Part.Transparency = Part.Transparency + 0.07
  4652.                         Ef2.Scale = Ef2.Scale + Vector3.new(0.3,0.3,2)
  4653.                         Ef.Transparency = Ef.Transparency + 0.07
  4654.                         game:GetService("RunService").RenderStepped:wait()
  4655.                     end
  4656.                     Part:remove()
  4657.                     Ef:remove()
  4658.                 end
  4659.             end)
  4660.             for i = 0,0.15,0.1 do
  4661.             swait()
  4662.             PlayAnimationFromTable({
  4663.              CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
  4664.              CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
  4665.              CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
  4666.              CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
  4667.              CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
  4668.              CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),  
  4669.             }, .5, false)
  4670.             SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0.5,3)*CFrame.Angles(1.55,0,0.4),0.3)
  4671.             SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1,0,0)*CFrame.new(0,1,-4)*CFrame.Angles(2.2,0,0.4),0.3)
  4672.             SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1,-0.2)*CFrame.Angles(-0.5,0,0),0.3)
  4673.             SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.3)*CFrame.Angles(-0.5,0,0),0.3)
  4674.             ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-5)*CFrame.new(0,0,0)*CFrame.Angles(-0.3,-1,0),0.3)
  4675.             SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.3,0.5,0),0.3)
  4676.             end
  4677.             coroutine.resume(coroutine.create(function()
  4678.                 wait(1)
  4679.                 CCB:remove()
  4680.             end))
  4681.             game:GetService("RunService").RenderStepped:wait()
  4682.         end
  4683.         wait(0.2)
  4684.         D = false
  4685.     end
  4686. end
  4687.  
  4688. function Stop()
  4689.     Pause = false
  4690. if SoundZ ~= nil then
  4691.     SoundZ:remove()
  4692. end
  4693.     Loop = false
  4694. if trail ~= nil and trail2 ~= nil then
  4695.    trail:remove()
  4696.    trail2:remove()
  4697.    end
  4698. end
  4699.  
  4700. function UnStand()
  4701.     if D == false then
  4702.         D = true
  4703.         FlA.Enabled = false
  4704.         FlA1.Enabled = false
  4705.         FlA2.Enabled = false
  4706.         FlA3.Enabled = false
  4707.         FlA4.Enabled = false
  4708.         FlA5.Enabled = false
  4709.         ZZA.Enabled= false
  4710.         ZZA1.Enabled = false
  4711.         ZZA2.Enabled = false
  4712.         ZZA3.Enabled = false
  4713.         ZZA4.Enabled = false
  4714.         ZZA5.Enabled = false
  4715.         Pause = true
  4716.         coroutine.resume(coroutine.create(function()
  4717.         for i = 0,1.2,0.1 do
  4718.         swait()
  4719.         PlayAnimationFromTable({
  4720.          CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  4721.          CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  4722.          CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0),
  4723.          CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  4724.          CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  4725.          CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  4726.         }, .5, false)
  4727.         ST3.C0 = clerp(ST3.C0,CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  4728.         end
  4729.         Pause = false
  4730.         end))
  4731.         for i,v in pairs(Character.Stand:children()) do
  4732.             if v:IsA("Part") then
  4733.                 coroutine.resume(coroutine.create(function()
  4734.                 for i = 1,11 do
  4735.                 v.Transparency = v.Transparency + 0.1
  4736.                 Face.Transparency = Face.Transparency + 0.1
  4737.                 game:GetService("RunService").RenderStepped:wait()
  4738.                 end
  4739.                 end))
  4740.             end
  4741.         end
  4742.         wait(0.5)
  4743.         D = false
  4744.        
  4745.     end
  4746. end
  4747.  
  4748.  
  4749. New = function(Object, Parent, Name, Data)
  4750.     local Object = Instance.new(Object)
  4751.     for Index, Value in pairs(Data or {}) do
  4752.         Object[Index] = Value
  4753.     end
  4754.     Object.Parent = Parent
  4755.     Object.Name = Name
  4756.     return Object
  4757. end
  4758. function rayCast(Position, Direction, Range, Ignore)
  4759.     return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  4760. end
  4761.  
  4762.  
  4763.  
  4764.  
  4765. while true do
  4766.     swait()
  4767.     for i, v in pairs(Character:GetChildren()) do
  4768.         if v:IsA("Part") then
  4769.             v.Material = "SmoothPlastic"
  4770.         elseif v:IsA("Accessory") then
  4771.             v:WaitForChild("Handle").Material = "SmoothPlastic"
  4772.         end
  4773.     end
  4774.  
  4775.     Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  4776.     velocity = RootPart.Velocity.y
  4777.     sine = sine + change
  4778.     local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
  4779.         if RootPart.Velocity.y > 1 and hit == nil then
  4780.             Anim = "Jump"
  4781.             if Pause == false then
  4782.         PlayAnimationFromTable({
  4783.           CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.4, 0, 0), -- Torso,
  4784.          CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0, 0), ----- Head
  4785.          CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2,0,0),  --- RightArm
  4786.          CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0),--LeftArm
  4787.          CFrame.new(0.5,-1.6,-0.1) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.3, 0, 0), --RightLeg
  4788.          CFrame.new(-0.5,-1.8,0.2) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0), --LeftLeg
  4789.         }, .3, false)
  4790.         SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  4791.         SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  4792.         SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  4793.         SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  4794.         ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,2)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  4795.         SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3)
  4796.                     end
  4797.         elseif RootPart.Velocity.y < -1 and hit == nil then
  4798.             Anim = "Fall"
  4799.             if Pause == false then
  4800.         PlayAnimationFromTable({
  4801.           CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), -- Torso,
  4802.          CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0), ----- Head
  4803.          CFrame.new(1.78,0.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0.4),  --- RightArm
  4804.          CFrame.new(-1.78,0.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.4),--LeftArm
  4805.          CFrame.new(0.7,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0.2), --RightLeg
  4806.          CFrame.new(-0.7,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.2), --LeftLeg
  4807.         }, .3, false)
  4808.         SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  4809.         SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  4810.         SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  4811.         SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  4812.         ST3.C0 = clerp(ST3.C0,CFrame.new(0,5,3)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  4813.         SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3)
  4814.                     end
  4815.         elseif Torsovelocity < 1 and hit ~= nil then
  4816.             Anim = "Idle"
  4817.             if Pause == false then
  4818.                 change = 1
  4819.         PlayAnimationFromTable({
  4820.          CFrame.new(0,0-.05*math.sin(tick()*2),0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, -0.4, 0),
  4821.          CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0-.1*math.sin(tick()*2), 0.4, 0),
  4822.          CFrame.new(1.59,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0.1),
  4823.          CFrame.new(-1.59,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.1),
  4824.          CFrame.new(0.6,-2,0) * CFrame.new(0, 0+.05*math.sin(tick()*2), 0) * CFrame.Angles(0, 0, 0.1),
  4825.          CFrame.new(-0.6,-2,0) * CFrame.new(0, 0+.05*math.sin(tick()*2), 0) * CFrame.Angles(0, 0, -0.1),
  4826.         }, .3, false)
  4827.         SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0.4,-0.3,0.1),0.3)
  4828.         SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0.3,-0.1),0.3)
  4829.         SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(-0.5,0,0),0.3)
  4830.         SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(-0.3,0,0),0.3)
  4831.         SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3)
  4832.         ST3.C0 = clerp(ST3.C0,CFrame.new(1.3,1.5,4)*CFrame.new(0,0-.1*math.sin(tick()*3),0)*CFrame.Angles(0,0,0),0.3)
  4833.             end
  4834.         elseif Torsovelocity > 2 and hit ~= nil then
  4835.             Anim = "Walk"
  4836.             if Pause == false then
  4837.         PlayAnimationFromTable({      
  4838.         CFrame.new(0,0,0) * CFrame.new(0, 0-.1*math.sin(tick()*11), 0) * CFrame.Angles(-0.1-.1*math.sin(tick()*11), 0, 0+RootPart.RotVelocity.Y/33),
  4839.          CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0+RootPart.RotVelocity.Y/20, 0),
  4840.          CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0- 0.5 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0+ 20 * math.cos((sine) / 5)),  0, 0),
  4841.          CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0+ 0.5 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0- 20 * math.cos((sine) / 5)),  0, 0),
  4842.          CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0+ .9 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0 - 30 * math.cos((sine) / 5)), 0, 0-RootPart.RotVelocity.Y/33),
  4843.          CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0- .9 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0 + 30 * math.cos((sine) / 5)), 0, 0-RootPart.RotVelocity.Y/33),  
  4844.         }, .3, false)
  4845.         SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(-0.3,0,0),0.3)
  4846.         SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(-0.3,0,0),0.3)
  4847.         SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(-0.5,0,0),0.3)
  4848.         SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(-0.3,0,0),0.3)
  4849.         SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.4,0,0),0.3)
  4850.         ST3.C0 = clerp(ST3.C0,CFrame.new(1.5,1.5,2.5)*CFrame.new(0,0-.1*math.sin(tick()*6),0)*CFrame.Angles(-0.4,0,0),0.3)
  4851.             end
  4852.         end
  4853. end
  4854.  
  4855. print"Edit by v4mp13r2On1c and BuiIderbot. Original script by trollmon123 and tyefoodmania(Crow_Kiyoamsa)"
  4856.  
  4857. if game:GetService("RunService"):IsClient() then error("Please run as a server script. Use h/ instead of hl/.") end
  4858. print("FE Compatibility: by WaverlyCole & Mokiros")
  4859. InternalData = {}
  4860. do
  4861.     script.Parent = owner.Character
  4862.     local Event = Instance.new("RemoteEvent")
  4863.     Event.Name = "UserInput"
  4864.     local function NewFakeEvent()
  4865.         local Fake = {fakeEvent=true,Connect=function(self,Func)self.Function=Func end}Fake.connect = Fake.Connect
  4866.         return Fake
  4867.     end
  4868.     local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
  4869.     local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
  4870.     local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  4871.         self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  4872.     end};ContextActionService.UnBindAction = ContextActionService.BindAction
  4873.     local function TriggerEvent(self,Event,...)
  4874.         local Trigger = Mouse[Event]
  4875.         if Trigger and Trigger.fakeEvent and Trigger.Function then
  4876.             Trigger.Function(...)
  4877.         end
  4878.     end
  4879.     Mouse.TrigEvent = TriggerEvent
  4880.     UserInputService.TrigEvent = TriggerEvent
  4881.     Event.OnServerEvent:Connect(function(FiredBy,Input)
  4882.         if FiredBy.Name ~= owner.Name then end
  4883.         if Input.MouseEvent then
  4884.             Mouse.Target = Input.Target
  4885.             Mouse.Hit = Input.Hit
  4886.         else
  4887.             local Begin = Input.UserInputState == Enum.UserInputState.Begin
  4888.             if Input.UserInputType == Enum.UserInputType.MouseButton1 then
  4889.                 return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up")
  4890.             end
  4891.             for _,Action in pairs(ContextActionService.Actions) do
  4892.                 for _,Key in pairs(Action.Keys) do
  4893.                     if Key==Input.KeyCode then
  4894.                         Action.Function(Action.Name,Input.UserInputState,Input)
  4895.                     end
  4896.                 end
  4897.             end
  4898.             Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
  4899.             UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  4900.         end
  4901.     end)
  4902.     InternalData["Mouse"] = Mouse
  4903.     InternalData["ContextActionService"] = ContextActionService
  4904.     InternalData["UserInputService"] = UserInputService
  4905.     Event.Parent = NLS([[
  4906.         local Player = owner
  4907.         local Event = script:WaitForChild("UserInput")
  4908.         local UserInputService = game:GetService("UserInputService")
  4909.         local Mouse = Player:GetMouse()
  4910.         local Input = function(Input,gameProcessedEvent)
  4911.             if gameProcessedEvent then return end
  4912.             Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  4913.         end
  4914.         UserInputService.InputBegan:Connect(Input)
  4915.         UserInputService.InputEnded:Connect(Input)
  4916.         local Hit,Target
  4917.         while wait(1/30) do
  4918.             if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  4919.                 Hit,Target = Mouse.Hit,Mouse.Target
  4920.                 Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  4921.             end
  4922.         end
  4923.     ]],owner.Character)
  4924. end
  4925. RealGame = game;game = setmetatable({},{
  4926.     __index = function (self,Index)
  4927.         local Sandbox = function (Thing)
  4928.             if Thing:IsA("Player") then
  4929.                 local RealPlayer = Thing
  4930.                 return setmetatable({},{
  4931.                     __index = function (self,Index)
  4932.                         local Type = type(RealPlayer[Index])
  4933.                         if Type == "function" then
  4934.                             if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  4935.                                 return function (self)
  4936.                                     return InternalData["Mouse"]
  4937.                                 end
  4938.                             end
  4939.                             return function (self,...)
  4940.                                 return RealPlayer[Index](RealPlayer,...)
  4941.                             end
  4942.                         else
  4943.                             return RealPlayer[Index]
  4944.                         end
  4945.                     end;
  4946.                     __tostring = function(self)
  4947.                         return RealPlayer.Name
  4948.                     end
  4949.                 })
  4950.             end
  4951.         end
  4952.         if RealGame[Index] then
  4953.             local Type = type(RealGame[Index])
  4954.             if Type == "function" then
  4955.                 if Index:lower() == "getservice" or Index:lower() == "service" then
  4956.                     return function (self,Service)
  4957.                         if Service:lower() == "players" then
  4958.                             return setmetatable({},{
  4959.                                 __index = function (self2,Index2)
  4960.                                     local RealService = RealGame:GetService(Service)
  4961.                                     local Type2 = type(Index2)
  4962.                                     if Type2 == "function" then
  4963.                                         return function (self,...)
  4964.                                             return RealService[Index2](RealService,...)
  4965.                                         end
  4966.                                     else
  4967.                                         if Index2:lower() == "localplayer" then
  4968.                                             return Sandbox(owner)
  4969.                                         end
  4970.                                         return RealService[Index2]
  4971.                                     end
  4972.                                 end;
  4973.                                 __tostring = function(self)
  4974.                                     return RealGame:GetService(Service).Name
  4975.                                 end
  4976.                             })
  4977.                         elseif Service:lower() == "contextactionservice" then
  4978.                             return InternalData["ContextActionService"]
  4979.                         elseif Service:lower() == "contextactionservice" then
  4980.                             return InternalData["UserInputService"]
  4981.                         elseif Service:lower() == "runservice" then
  4982.                             return setmetatable({},{
  4983.                                 __index = function(self2,Index2)
  4984.                                     local RealService = RealGame:GetService(Service)
  4985.                                     local Type2 = type(Index2)
  4986.                                     if Type2 == "function" then
  4987.                                         return function (self,...)
  4988.                                             return RealService[Index2](RealService,...)
  4989.                                         end
  4990.                                     else
  4991.                                         if Index2:lower() == "bindtorenderstep" then
  4992.                                             return function (self,Name,Priority,Function)
  4993.                                                 return RealGame:GetService("RunService").Stepped:Connect(Function)
  4994.                                             end
  4995.                                         end
  4996.                                         if Index2:lower() == "renderstepped" then
  4997.                                             return RealService["Stepped"]
  4998.                                         end
  4999.                                         return RealService[Index2]
  5000.                                     end
  5001.                                 end
  5002.                             })
  5003.                         else
  5004.                             return RealGame:GetService(Service)
  5005.                         end
  5006.                     end
  5007.                 end
  5008.                 return function (self,...)
  5009.                     return RealGame[Index](RealGame,...)
  5010.                 end
  5011.             else
  5012.                 if game:GetService(Index) then
  5013.                     return game:GetService(Index)
  5014.                 end
  5015.                 return RealGame[Index]
  5016.             end
  5017.         else
  5018.             return nil
  5019.         end
  5020.     end
  5021. });Game = game;owner = game:GetService("Players").LocalPlayer
  5022. print("Complete! Running...")
  5023.  
  5024. wait(0.1)
  5025. local Player = game.Players.LocalPlayer
  5026. local Character = Player.Character
  5027. local Humanoid = Character.Humanoid
  5028. Humanoid.Name = "DIO"
  5029. local Mouse = Player:GetMouse()
  5030. local LeftArm = Character["Left Arm"]
  5031. local RightArm = Character["Right Arm"]
  5032. local LeftLeg = Character["Left Leg"]
  5033. local RightLeg = Character["Right Leg"]
  5034. local Head = Character.Head
  5035. local Torso = Character.Torso
  5036. function chatfunc(text)
  5037. local chat = coroutine.wrap(function()
  5038. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  5039. Character:FindFirstChild("TalkingBillBoard"):destroy()
  5040. end
  5041. local naeeym2 = Instance.new("BillboardGui",Character)
  5042. naeeym2.Size = UDim2.new(0,100,0,40)
  5043. naeeym2.StudsOffset = Vector3.new(0,3,0)
  5044. naeeym2.Adornee = Head
  5045. naeeym2.Name = "TalkingBillBoard"
  5046.  tecks2 = Instance.new("TextLabel",naeeym2)
  5047. tecks2.BackgroundTransparency = 1
  5048. tecks2.BorderSizePixel = 0
  5049. tecks2.Text = ""
  5050. tecks2.Font = "Fantasy"
  5051. tecks2.TextSize = 30
  5052. tecks2.TextStrokeTransparency = 0
  5053. tecks2.TextColor3 = Color3.new(0,0,0)
  5054. tecks2.TextStrokeColor3 = Color3.new(0,0,255)
  5055. tecks2.Size = UDim2.new(1,0,0.5,0)
  5056. local tecks3 = Instance.new("TextLabel",naeeym2)
  5057. tecks3.BackgroundTransparency = 1
  5058. tecks3.BorderSizePixel = 0
  5059. tecks3.Text = ""
  5060. tecks3.Font = "Fantasy"
  5061. tecks3.TextSize = 30
  5062. tecks3.TextStrokeTransparency = 0
  5063. tecks3.TextColor3 = Color3.new(255,255,0)
  5064. tecks3.TextStrokeColor3 = Color3.new(0,255,0)
  5065. tecks3.Size = UDim2.new(1,0,0.5,0)
  5066. for i = 1,string.len(text),1 do
  5067.  
  5068. tecks2.Text = string.sub(text,1,i)
  5069. tecks3.Text = string.sub(text,1,i)
  5070. wait(0.01)
  5071. end
  5072. wait(2)
  5073. for i = 1, 50 do
  5074.  
  5075. tecks2.Position = tecks2.Position - UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  5076. tecks2.Rotation = tecks2.Rotation - .8
  5077. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  5078. tecks2.TextTransparency = tecks2.TextTransparency + .04
  5079. tecks3.Position = tecks2.Position - UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  5080. tecks3.Rotation = tecks2.Rotation + .8
  5081. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  5082. tecks3.TextTransparency = tecks2.TextTransparency + .04
  5083. end
  5084. naeeym2:Destroy()
  5085. end)
  5086. chat()
  5087.  
  5088. end
  5089. shirt = Instance.new("Shirt", Character)
  5090. shirt.Name = "Shirt"
  5091. pants = Instance.new("Pants", Character)
  5092. pants.Name = "Pants"
  5093. Character.Shirt.ShirtTemplate = "rbxassetid://692901265"
  5094. Character.Pants.PantsTemplate = "rbxassetid://692935274"
  5095. Head.face.Texture = "rbxassetid://1250061532"
  5096.     for i,v in pairs(Character:GetChildren()) do
  5097.         if v.ClassName == "Accessory" or v.ClassName == "Hat" then
  5098.             v:destroy()
  5099.         end
  5100.     end
  5101. Humanoid.Health = Humanoid.MaxHealth
  5102. local BC = Character["Body Colors"]
  5103. BC.HeadColor = BrickColor.new("White")
  5104. BC.LeftArmColor = BrickColor.new("White")
  5105. BC.LeftLegColor = BrickColor.new("White")
  5106. BC.RightArmColor = BrickColor.new("White")
  5107. BC.RightLegColor = BrickColor.new("White")
  5108. BC.TorsoColor = BrickColor.new("White")
  5109. local Hair = Instance.new("Part")
  5110. Hair.Parent = Character
  5111. Hair.Name = "Hair"
  5112. Hair.Size = Vector3.new(1, 1, 1)
  5113. Hair.CFrame = Head.CFrame
  5114. Hair:BreakJoints()
  5115. Hair.CanCollide = false
  5116. Hair.TopSurface = "Smooth"
  5117. Hair.BottomSurface = "Smooth"
  5118. Hair.BrickColor = BrickColor.new("White")
  5119. Weld = Instance.new("Weld")
  5120. Weld.Name = "Weld"
  5121. Weld.Part0 = Head
  5122. Weld.Part1 = Hair
  5123. Weld.Parent = Head
  5124. Weld.C0 = CFrame.new(0.1,0,0.2)*CFrame.fromEulerAnglesXYZ(0,0,0)
  5125. Mesh = Instance.new("SpecialMesh")
  5126. Mesh.Parent = Hair
  5127. Mesh.MeshId = "rbxassetid://886288384"
  5128. Mesh.TextureId = "rbxassetid://461231644"
  5129. Mesh.Scale = Vector3.new(0.11,0.1,0.08)
  5130. local Camera = game.Workspace.CurrentCamera
  5131. local RootPart = Character.HumanoidRootPart
  5132. local Music = Instance.new("Sound",RootPart)
  5133.         Music.Pitch = 1
  5134.         Music.Volume = 1
  5135.         Music.Looped = true
  5136.         Music.SoundId = "rbxassetid://788000973"
  5137.         Music:play()
  5138. local RootJoint = RootPart.RootJoint
  5139. local Pause = false
  5140. local attack = false
  5141. local Change = false
  5142. local DDZ = false
  5143. local LOL = false
  5144. local Anim = 'Idle'
  5145. local attacktype = 1
  5146. local delays = false
  5147. local play = true
  5148. local Time = 7
  5149. local targetted = nil
  5150. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  5151. local velocity = RootPart.Velocity.y
  5152. local sine = 0
  5153. local change = 1
  5154. local D = false
  5155. Loop = false
  5156. local DD = false
  5157. local doe = 0
  5158. local Create = LoadLibrary("RbxUtility").Create
  5159. local Stand = Instance.new("Model",Character)
  5160. Stand.Name = "Stand"
  5161. local ST = Instance.new("Part",Stand)
  5162. ST.Size = Vector3.new(2,2,1)
  5163. ST.BrickColor = BrickColor.new("White")
  5164. ST.CanCollide = false
  5165. local ST2 = Instance.new("SpecialMesh",ST)
  5166. ST2.MeshId = "rbxasset://fonts/torso.mesh"
  5167. ST2.Scale = Vector3.new(1,1,1)
  5168. local ST3 = Instance.new("Weld",ST)
  5169. ST3.Part0 = RootPart
  5170. ST3.Part1 = ST
  5171. ST3.C0 = CFrame.new(0,0,0)
  5172. local SH = Instance.new("Part",Stand)
  5173. SH.Size = Vector3.new(1.25,1.25,1.25)
  5174. SH.CanCollide = false
  5175. SH.BrickColor = BrickColor.new("White")
  5176. local SH2 = Instance.new("SpecialMesh",SH)
  5177. SH2.MeshType = "Head"
  5178. SH2.Scale = Vector3.new(1,1,1)
  5179. local SH2 = Instance.new("Weld",SH)
  5180. SH2.Part0 = ST
  5181. SH2.Part1 = SH
  5182. SH2.C0 = CFrame.new(0,1.5,0)
  5183. local SRA = Instance.new("Part",Stand)
  5184. SRA.Size = Vector3.new(1,2,1)
  5185. SRA.CanCollide = false
  5186. SRA.BrickColor = BrickColor.new("White")
  5187. local SRA2 = Instance.new("SpecialMesh",SRA)
  5188. SRA2.MeshId = "rbxasset://fonts/rightarm.mesh"
  5189. SRA2.Scale = Vector3.new(1,1,1)
  5190. local SRA3 = Instance.new("Weld",SRA)
  5191. SRA3.Part0 = ST
  5192. SRA3.Part1 = SRA
  5193. SRA3.C0 = CFrame.new(1.5,0,0)
  5194. local SLA = Instance.new("Part",Stand)
  5195. SLA.Size = Vector3.new(1,2,1)
  5196. SLA.CanCollide = false
  5197. SLA.BrickColor = BrickColor.new("White")
  5198. local SLA2 = Instance.new("SpecialMesh",SLA)
  5199. SLA2.MeshId = "rbxasset://fonts/leftarm.mesh"
  5200. SLA2.Scale = Vector3.new(1,1,1)
  5201. local SLA3 = Instance.new("Weld",SLA)
  5202. SLA3.Part0 = ST
  5203. SLA3.Part1 = SLA
  5204. SLA3.C0 = CFrame.new(-1.5,0,0)
  5205. local SRL = Instance.new("Part",Stand)
  5206. SRL.Size = Vector3.new(1,2,1)
  5207. SRL.CanCollide = false
  5208. SRL.BrickColor = BrickColor.new("White")
  5209. local SRL2 = Instance.new("SpecialMesh",SRL)
  5210. SRL2.MeshId = "rbxasset://fonts/rightleg.mesh"
  5211. SRL2.Scale = Vector3.new(1,1,1)
  5212. local SRL3 = Instance.new("Weld",SRL)
  5213. SRL3.Part0 = ST
  5214. SRL3.Part1 = SRL
  5215. SRL3.C0 = CFrame.new(0.5,-2,0)
  5216. local SLL = Instance.new("Part",Stand)
  5217. SLL.Size = Vector3.new(1,2,1)
  5218. SLL.CanCollide = false
  5219. SLL.BrickColor = BrickColor.new("White")
  5220. local SLL2 = Instance.new("SpecialMesh",SLL)
  5221. SLL2.MeshId = "rbxasset://fonts/leftleg.mesh"
  5222. SLL2.Scale = Vector3.new(1,1,1)
  5223. local SLL3 = Instance.new("Weld",SLL)
  5224. SLL3.Part0 = ST
  5225. SLL3.Part1 = SLL
  5226. SLL3.C0 = CFrame.new(-0.5,-2,0)
  5227. local FlA = Instance.new("ParticleEmitter",SRA)
  5228. FlA.Texture = "rbxassetid://263837009"
  5229. FlA.Size = NumberSequence.new(0.6)
  5230. FlA.Rotation = NumberRange.new(-100, 100)
  5231. FlA.RotSpeed = NumberRange.new(-200, 200)
  5232. FlA.Transparency = NumberSequence.new(0,1)
  5233. FlA.Speed = NumberRange.new(0.1)
  5234. FlA.ZOffset = -0.1
  5235. FlA.Lifetime = NumberRange.new(1)
  5236. FlA.Rate = 1111
  5237. FlA.LockedToPart = true
  5238. FlA.LightEmission = 1
  5239. FlA.VelocitySpread = 12121
  5240. local ZZA = Instance.new("ParticleEmitter",SRA)
  5241. ZZA.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  5242. ZZA.Size = NumberSequence.new(0.005)
  5243. ZZA.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
  5244. ZZA.RotSpeed = NumberRange.new(-200, 200)
  5245. ZZA.Transparency = NumberSequence.new(0.7)
  5246. ZZA.Lifetime = NumberRange.new(1)
  5247. ZZA.Speed = NumberRange.new(0.48)
  5248. ZZA.Rate = 1231231
  5249. ZZA.ZOffset = 0.1
  5250. ZZA.LockedToPart = true
  5251. ZZA.LightEmission = 1e9
  5252. ZZA.LightInfluence = 1e9
  5253. local FlA1 = Instance.new("ParticleEmitter",SLA)
  5254. FlA1.Texture = "rbxassetid://263837009"
  5255. FlA1.Size = NumberSequence.new(0.6)
  5256. FlA1.Rotation = NumberRange.new(-100, 100)
  5257. FlA1.RotSpeed = NumberRange.new(-200, 200)
  5258. FlA1.Transparency = NumberSequence.new(0,1)
  5259. FlA1.Speed = NumberRange.new(0.1)
  5260. FlA1.ZOffset = -0.1
  5261. FlA1.Lifetime = NumberRange.new(1)
  5262. FlA1.Rate = 1111
  5263. FlA1.LockedToPart = true
  5264. FlA1.LightEmission = 1
  5265. FlA1.VelocitySpread = 12121
  5266. local ZZA1 = Instance.new("ParticleEmitter",SLA)
  5267. ZZA1.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  5268. ZZA1.Size = NumberSequence.new(0.005)
  5269. ZZA1.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
  5270. ZZA1.RotSpeed = NumberRange.new(-200, 200)
  5271. ZZA1.Transparency = NumberSequence.new(0.7)
  5272. ZZA1.Lifetime = NumberRange.new(1)
  5273. ZZA1.Speed = NumberRange.new(0.48)
  5274. ZZA1.Rate = 1231231
  5275. ZZA1.ZOffset = 0.1
  5276. ZZA1.LockedToPart = true
  5277. ZZA1.LightEmission = 1e9
  5278. ZZA1.LightInfluence = 1e9
  5279. local FlA2 = Instance.new("ParticleEmitter",ST)
  5280. FlA2.Texture = "rbxassetid://263837009"
  5281. FlA2.Size = NumberSequence.new(0.6)
  5282. FlA2.Rotation = NumberRange.new(-100, 100)
  5283. FlA2.RotSpeed = NumberRange.new(-200, 200)
  5284. FlA2.Transparency = NumberSequence.new(0,1)
  5285. FlA2.Speed = NumberRange.new(0.1)
  5286. FlA2.ZOffset = -0.1
  5287. FlA2.Lifetime = NumberRange.new(1)
  5288. FlA2.Rate = 1111
  5289. FlA2.LockedToPart = true
  5290. FlA2.LightEmission = 1
  5291. FlA2.VelocitySpread = 12121
  5292. local ZZA2 = Instance.new("ParticleEmitter",ST)
  5293. ZZA2.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  5294. ZZA2.Size = NumberSequence.new(0.005)
  5295. ZZA2.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
  5296. ZZA2.RotSpeed = NumberRange.new(-200, 200)
  5297. ZZA2.Transparency = NumberSequence.new(0.7)
  5298. ZZA2.Lifetime = NumberRange.new(1)
  5299. ZZA2.Speed = NumberRange.new(0.48)
  5300. ZZA2.Rate = 1231231
  5301. ZZA2.ZOffset = 0.1
  5302. ZZA2.LockedToPart = true
  5303. ZZA2.LightEmission = 1e9
  5304. ZZA2.LightInfluence = 1e9
  5305. local FlA3 = Instance.new("ParticleEmitter",SRL)
  5306. FlA3.Texture = "rbxassetid://263837009"
  5307. FlA3.Size = NumberSequence.new(0.6)
  5308. FlA3.Rotation = NumberRange.new(-100, 100)
  5309. FlA3.RotSpeed = NumberRange.new(-200, 200)
  5310. FlA3.Transparency = NumberSequence.new(0,1)
  5311. FlA3.Speed = NumberRange.new(0.1)
  5312. FlA3.ZOffset = -0.1
  5313. FlA3.Lifetime = NumberRange.new(1)
  5314. FlA3.Rate = 1111
  5315. FlA3.LockedToPart = true
  5316. FlA3.LightEmission = 1
  5317. FlA3.VelocitySpread = 12121
  5318. local ZZA3 = Instance.new("ParticleEmitter",SRL)
  5319. ZZA3.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  5320. ZZA3.Size = NumberSequence.new(0.005)
  5321. ZZA3.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
  5322. ZZA3.RotSpeed = NumberRange.new(-200, 200)
  5323. ZZA3.Transparency = NumberSequence.new(0.7)
  5324. ZZA3.Lifetime = NumberRange.new(1)
  5325. ZZA3.Speed = NumberRange.new(0.48)
  5326. ZZA3.Rate = 1231231
  5327. ZZA3.ZOffset = 0.1
  5328. ZZA3.LockedToPart = true
  5329. ZZA3.LightEmission = 1e9
  5330. ZZA3.LightInfluence = 1e9
  5331. local FlA4 = Instance.new("ParticleEmitter",SLL)
  5332. FlA4.Texture = "rbxassetid://263837009"
  5333. FlA4.Size = NumberSequence.new(0.6)
  5334. FlA4.Rotation = NumberRange.new(-100, 100)
  5335. FlA4.RotSpeed = NumberRange.new(-200, 200)
  5336. FlA4.Transparency = NumberSequence.new(0,1)
  5337. FlA4.Speed = NumberRange.new(0.1)
  5338. FlA4.ZOffset = -0.1
  5339. FlA4.Lifetime = NumberRange.new(1)
  5340. FlA4.Rate = 1111
  5341. FlA4.LockedToPart = true
  5342. FlA4.LightEmission = 1
  5343. FlA4.VelocitySpread = 12121
  5344. local ZZA4 = Instance.new("ParticleEmitter",SLL)
  5345. ZZA4.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  5346. ZZA4.Size = NumberSequence.new(0.005)
  5347. ZZA4.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
  5348. ZZA4.RotSpeed = NumberRange.new(-200, 200)
  5349. ZZA4.Transparency = NumberSequence.new(0.7)
  5350. ZZA4.Lifetime = NumberRange.new(1)
  5351. ZZA4.Speed = NumberRange.new(0.48)
  5352. ZZA4.Rate = 1231231
  5353. ZZA4.ZOffset = 0.1
  5354. ZZA4.LockedToPart = true
  5355. ZZA4.LightEmission = 1e9
  5356. ZZA4.LightInfluence = 1e9
  5357. local FlA5 = Instance.new("ParticleEmitter",SH)
  5358. FlA5.Texture = "rbxassetid://263837009"
  5359. FlA5.Size = NumberSequence.new(0.6)
  5360. FlA5.Rotation = NumberRange.new(-100, 100)
  5361. FlA5.RotSpeed = NumberRange.new(-200, 200)
  5362. FlA5.Transparency = NumberSequence.new(0,1)
  5363. FlA5.Speed = NumberRange.new(0.1)
  5364. FlA5.ZOffset = -0.1
  5365. FlA5.Lifetime = NumberRange.new(1)
  5366. FlA5.Rate = 20
  5367. FlA5.LockedToPart = true
  5368. FlA5.LightEmission = 1
  5369. FlA5.VelocitySpread = 12121
  5370. local ZZA5 = Instance.new("ParticleEmitter",SH)
  5371. ZZA5.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  5372. ZZA5.Size = NumberSequence.new(0.005)
  5373. ZZA5.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
  5374. ZZA5.RotSpeed = NumberRange.new(-200, 200)
  5375. ZZA5.Transparency = NumberSequence.new(0.7)
  5376. ZZA5.Lifetime = NumberRange.new(1)
  5377. ZZA5.Speed = NumberRange.new(0.48)
  5378. ZZA5.Rate = 1231233
  5379. ZZA5.ZOffset = 0.1
  5380. ZZA5.LockedToPart = true
  5381. ZZA5.LightEmission = 1e9
  5382. ZZA5.LightInfluence = 1e9
  5383. FlA.Enabled = false
  5384. FlA1.Enabled = false
  5385. FlA2.Enabled = false
  5386. FlA3.Enabled = false
  5387. FlA4.Enabled = false
  5388. FlA5.Enabled = false
  5389. ZZA.Enabled= false
  5390. ZZA1.Enabled = false
  5391. ZZA2.Enabled = false
  5392. ZZA3.Enabled = false
  5393. ZZA4.Enabled = false
  5394. ZZA5.Enabled = false
  5395. local Face = Instance.new("Decal",SH)
  5396. Face.Face = "Front"
  5397. Face.Texture = "rbxassetid://541645615"
  5398. local StarH = Instance.new("Part",Stand)
  5399. StarH.BrickColor = BrickColor.new("White")
  5400. StarH.CanCollide = false
  5401. local StarH2 = Instance.new("SpecialMesh",StarH)
  5402. StarH2.MeshId = "rbxassetid://882264338"
  5403. StarH2.Scale = Vector3.new(0.03,0.04,0.03)
  5404. local StarH3 = Instance.new("Weld",StarH)
  5405. StarH3.Part0 = SH
  5406. StarH3.Part1 = StarH
  5407. StarH3.C0 = CFrame.new(0,0.6,-0.001)*CFrame.Angles(0,0,0)
  5408. local Scarf = Instance.new("Part",Stand)
  5409. Scarf.BrickColor = BrickColor.new("White")
  5410. Scarf.CanCollide = false
  5411. local Scarf2 = Instance.new("SpecialMesh",Scarf)
  5412. Scarf2.MeshId = "rbxassetid://1143311149"
  5413. Scarf2.Scale = Vector3.new(0.01,0.01,0.01)
  5414. local Scarf3 = Instance.new("Weld",Scarf)
  5415. Scarf3.Part0 = ST
  5416. Scarf3.Part1 = Scarf
  5417. Scarf3.C0 = CFrame.new(0,0,0.2)*CFrame.Angles(0,0,0)
  5418. local Clot = Instance.new("Part",Stand)
  5419. Clot.BrickColor = BrickColor.new("Pastel yellow")
  5420. Clot.CanCollide = false
  5421. local Clot2 = Instance.new("SpecialMesh",Clot)
  5422. Clot2.MeshId = "rbxassetid://0"
  5423. Clot2.Scale = Vector3.new(0.012,0.013,0.012)
  5424. local Clot3 = Instance.new("Weld",Clot)
  5425. Clot3.Part0 = ST
  5426. Clot3.Part1 = Clot
  5427. Clot3.C0 = CFrame.new(0,-1.9,-0.55)*CFrame.Angles(0.06,0,0)
  5428. local BClot = Instance.new("Part",Stand)
  5429. BClot.BrickColor = BrickColor.new("Pastel yellow")
  5430. BClot.CanCollide = false
  5431. local BClot2 = Instance.new("SpecialMesh",BClot)
  5432. BClot2.MeshId = "rbxassetid://0"
  5433. BClot2.Scale = Vector3.new(0.012,0.013,0.012)
  5434. local BClot3 = Instance.new("Weld",BClot)
  5435. BClot3.Part0 = ST
  5436. BClot3.Part1 = BClot
  5437. BClot3.C0 = CFrame.new(0,-1.9,0.55)*CFrame.Angles(-0.06,3.1,0)
  5438. local Shoulder = Instance.new("Part",Stand)
  5439. Shoulder.BrickColor = BrickColor.new("Pastel yellow")
  5440. Shoulder.CanCollide = false
  5441. local Shoulder2 = Instance.new("SpecialMesh",Shoulder)
  5442. Shoulder2.MeshId = "rbxassetid://0"
  5443. Shoulder2.Scale = Vector3.new(0.015,0.015,0.015)
  5444. local Shoulder3 = Instance.new("Weld",Shoulder)
  5445. Shoulder3.Part0 = SRA
  5446. Shoulder3.Part1 = Shoulder
  5447. Shoulder3.C0 = CFrame.new(0.2,0.9,0)*CFrame.Angles(0,0,0)
  5448. local OtShoulder = Instance.new("Part",Stand)
  5449. OtShoulder.BrickColor = BrickColor.new("Pastel yellow")
  5450. OtShoulder.CanCollide = false
  5451. local OtShoulder2 = Instance.new("SpecialMesh",OtShoulder)
  5452. OtShoulder2.MeshId = "rbxassetid://0"
  5453. OtShoulder2.Scale = Vector3.new(0.015,0.015,0.015)
  5454. local OtShoulder3 = Instance.new("Weld",OtShoulder)
  5455. OtShoulder3.Part0 = SLA
  5456. OtShoulder3.Part1 = OtShoulder
  5457. OtShoulder3.C0 = CFrame.new(-0.2,0.9,0)*CFrame.Angles(0,3.1,0)
  5458. local Abs = Instance.new("Part",Stand)
  5459. Abs.BrickColor = BrickColor.new("White")
  5460. Abs.CanCollide = false
  5461. local Abs2 = Instance.new("SpecialMesh",Abs)
  5462. Abs2.MeshId = "rbxassetid://958074736"
  5463. Abs2.Scale = Vector3.new(0.009,0.01,0.01)
  5464. local Abs3 = Instance.new("Weld",Abs)
  5465. Abs3.Part0 = ST
  5466. Abs3.Part1 = Abs
  5467. Abs3.C0 = CFrame.new(0, 0.1, -0.5)*CFrame.Angles(-12.4,0,0)
  5468. Humanoid.Animator.Parent = nil
  5469. Character.Animate.Parent = nil
  5470. mas = Instance.new("Model",game:GetService("Lighting"))
  5471. WeldConstraint0 = Instance.new("WeldConstraint")
  5472. WeldConstraint1 = Instance.new("WeldConstraint")
  5473. WeldConstraint2 = Instance.new("WeldConstraint")
  5474. WeldConstraint3 = Instance.new("WeldConstraint")
  5475. WeldConstraint4 = Instance.new("WeldConstraint")
  5476. WeldConstraint5 = Instance.new("WeldConstraint")
  5477. WeldConstraint6 = Instance.new("WeldConstraint")
  5478. WeldConstraint7 = Instance.new("WeldConstraint")
  5479. WeldConstraint8 = Instance.new("WeldConstraint")
  5480. WeldConstraint9 = Instance.new("WeldConstraint")
  5481. WeldConstraint10 = Instance.new("WeldConstraint")
  5482. WeldConstraint11 = Instance.new("WeldConstraint")
  5483. WeldConstraint12 = Instance.new("WeldConstraint")
  5484. WeldConstraint13 = Instance.new("WeldConstraint")
  5485. Part14 = Instance.new("Part")
  5486. Part15 = Instance.new("Part")
  5487. WeldConstraint16 = Instance.new("WeldConstraint")
  5488. WeldConstraint17 = Instance.new("WeldConstraint")
  5489. WeldConstraint18 = Instance.new("WeldConstraint")
  5490. WeldConstraint19 = Instance.new("WeldConstraint")
  5491. WeldConstraint20 = Instance.new("WeldConstraint")
  5492. WeldConstraint21 = Instance.new("WeldConstraint")
  5493. WeldConstraint22 = Instance.new("WeldConstraint")
  5494. WeldConstraint23 = Instance.new("WeldConstraint")
  5495. WeldConstraint24 = Instance.new("WeldConstraint")
  5496. WeldConstraint25 = Instance.new("WeldConstraint")
  5497. WeldConstraint26 = Instance.new("WeldConstraint")
  5498. WeldConstraint27 = Instance.new("WeldConstraint")
  5499. WeldConstraint28 = Instance.new("WeldConstraint")
  5500. WeldConstraint29 = Instance.new("WeldConstraint")
  5501. Part30 = Instance.new("Part")
  5502. Part31 = Instance.new("Part")
  5503. Part32 = Instance.new("Part")
  5504. Part33 = Instance.new("Part")
  5505. Part34 = Instance.new("Part")
  5506. Part35 = Instance.new("Part")
  5507. Part36 = Instance.new("Part")
  5508. Part37 = Instance.new("Part")
  5509. Part38 = Instance.new("Part")
  5510. Part39 = Instance.new("Part")
  5511. Part40 = Instance.new("Part")
  5512. Part41 = Instance.new("Part")
  5513. Part42 = Instance.new("Part")
  5514. WeldConstraint20.Parent = Part15
  5515. WeldConstraint20.Part0 = Part15
  5516. WeldConstraint20.Part1 = Part33
  5517. WeldConstraint22.Parent = Part15
  5518. WeldConstraint22.Part0 = Part15
  5519. WeldConstraint22.Part1 = Part35
  5520. WeldConstraint21.Parent = Part15
  5521. WeldConstraint21.Part0 = Part15
  5522. WeldConstraint21.Part1 = Part34
  5523. WeldConstraint23.Parent = Part15
  5524. WeldConstraint23.Part0 = Part15
  5525. WeldConstraint23.Part1 = Part36
  5526. WeldConstraint24.Parent = Part15
  5527. WeldConstraint24.Part0 = Part15
  5528. WeldConstraint24.Part1 = Part37
  5529. WeldConstraint25.Parent = Part15
  5530. WeldConstraint25.Part0 = Part15
  5531. WeldConstraint25.Part1 = Part38
  5532. WeldConstraint26.Parent = Part15
  5533. WeldConstraint26.Part0 = Part15
  5534. WeldConstraint26.Part1 = Part39
  5535. WeldConstraint27.Parent = Part15
  5536. WeldConstraint27.Part0 = Part15
  5537. WeldConstraint27.Part1 = Part40
  5538. WeldConstraint29.Parent = Part15
  5539. WeldConstraint29.Part0 = Part15
  5540. WeldConstraint29.Part1 = Part42
  5541. WeldConstraint28.Parent = Part15
  5542. WeldConstraint28.Part0 = Part15
  5543. WeldConstraint28.Part1 = Part41
  5544. WeldConstraint16.Parent = Part15
  5545. WeldConstraint16.Part0 = Part15
  5546. WeldConstraint16.Part1 = Part14
  5547. WeldConstraint17.Parent = Part15
  5548. WeldConstraint17.Part0 = Part15
  5549. WeldConstraint17.Part1 = Part30
  5550. WeldConstraint18.Parent = Part15
  5551. WeldConstraint18.Part0 = Part15
  5552. WeldConstraint18.Part1 = Part31
  5553. WeldConstraint19.Parent = Part15
  5554. WeldConstraint19.Part0 = Part15
  5555. WeldConstraint19.Part1 = Part32
  5556. Part14.Name = "Glove"
  5557. Part14.Parent = mas
  5558. Part14.CFrame = CFrame.new(-5.02166224, 2.51579881, -1.10017455, -0.999604464, 0, 0.0281260125, 0, 1, 0, -0.0281260125, 0, -0.999604464)
  5559. Part14.Orientation = Vector3.new(0, 178.389999, 0)
  5560. Part14.Position = Vector3.new(-5.02166224, 2.51579881, -1.10017455)
  5561. Part14.Rotation = Vector3.new(-180, 1.61000001, -180)
  5562. Part14.Color = Color3.new(0.972549, 0.972549, 0.972549)
  5563. Part14.Size = Vector3.new(0.830001354, 1.06999958, 1.04000032)
  5564. Part14.BottomSurface = Enum.SurfaceType.Smooth
  5565. Part14.BrickColor = BrickColor.new("White")
  5566. Part14.CanCollide = false
  5567. Part14.Material = Enum.Material.SmoothPlastic
  5568. Part14.TopSurface = Enum.SurfaceType.Smooth
  5569. Part14.brickColor = BrickColor.new("White")
  5570. Part15.Name = "LeftHandle"
  5571. Part15.Parent = mas
  5572. Part15.CFrame = CFrame.new(-5.38319588, 3.51649904, -1.08419061, -0.999990106, 0, 0.00455299765, 0, 1, 0, -0.00455299765, 0, -0.999990106)
  5573. Part15.Orientation = Vector3.new(0, 179.73999, 0)
  5574. Part15.Position = Vector3.new(-5.38319588, 3.51649904, -1.08419061)
  5575. Part15.Rotation = Vector3.new(-180, 0.25999999, -180)
  5576. Part15.Color = Color3.new(1, 1, 0)
  5577. Part15.Size = Vector3.new(0.211860612, 0.211860612, 0.211860612)
  5578. Part15.BottomSurface = Enum.SurfaceType.Smooth
  5579. Part15.BrickColor = BrickColor.new("White")
  5580. Part15.CanCollide = false
  5581. Part15.Material = Enum.Material.SmoothPlastic
  5582. Part15.TopSurface = Enum.SurfaceType.Smooth
  5583. Part15.brickColor = BrickColor.new("New Yeller")
  5584. Part15.Shape = Enum.PartType.Ball
  5585. WeldConstraint16.Parent = Part15
  5586. WeldConstraint16.Part0 = Part15
  5587. WeldConstraint16.Part1 = Part14
  5588. WeldConstraint17.Parent = Part15
  5589. WeldConstraint17.Part0 = Part15
  5590. WeldConstraint17.Part1 = Part30
  5591. WeldConstraint18.Parent = Part15
  5592. WeldConstraint18.Part0 = Part15
  5593. WeldConstraint18.Part1 = Part31
  5594. WeldConstraint19.Parent = Part15
  5595. WeldConstraint19.Part0 = Part15
  5596. WeldConstraint19.Part1 = Part32
  5597. WeldConstraint20.Parent = Part15
  5598. WeldConstraint20.Part0 = Part15
  5599. WeldConstraint20.Part1 = Part33
  5600. WeldConstraint21.Parent = Part15
  5601. WeldConstraint21.Part0 = Part15
  5602. WeldConstraint21.Part1 = Part34
  5603. WeldConstraint22.Parent = Part15
  5604. WeldConstraint22.Part0 = Part15
  5605. WeldConstraint22.Part1 = Part35
  5606. WeldConstraint23.Parent = Part15
  5607. WeldConstraint23.Part0 = Part15
  5608. WeldConstraint23.Part1 = Part36
  5609. WeldConstraint24.Parent = Part15
  5610. WeldConstraint24.Part0 = Part15
  5611. WeldConstraint24.Part1 = Part37
  5612. WeldConstraint25.Parent = Part15
  5613. WeldConstraint25.Part0 = Part15
  5614. WeldConstraint25.Part1 = Part38
  5615. WeldConstraint26.Parent = Part15
  5616. WeldConstraint26.Part0 = Part15
  5617. WeldConstraint26.Part1 = Part39
  5618. WeldConstraint27.Parent = Part15
  5619. WeldConstraint27.Part0 = Part15
  5620. WeldConstraint27.Part1 = Part40
  5621. WeldConstraint28.Parent = Part15
  5622. WeldConstraint28.Part0 = Part15
  5623. WeldConstraint28.Part1 = Part41
  5624. WeldConstraint29.Parent = Part15
  5625. WeldConstraint29.Part0 = Part15
  5626. WeldConstraint29.Part1 = Part42
  5627. Part30.Parent = mas
  5628. Part30.CFrame = CFrame.new(-5.44359446, 2.70850396, -0.860742211, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  5629. Part30.Orientation = Vector3.new(0, 178.389999, 0)
  5630. Part30.Position = Vector3.new(-5.44359446, 2.70850396, -0.860742211)
  5631. Part30.Rotation = Vector3.new(-180, 1.61000001, -180)
  5632. Part30.Color = Color3.new(1, 1, 0)
  5633. Part30.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  5634. Part30.BottomSurface = Enum.SurfaceType.Smooth
  5635. Part30.BrickColor = BrickColor.new("New Yeller")
  5636. Part30.CanCollide = false
  5637. Part30.Material = Enum.Material.SmoothPlastic
  5638. Part30.TopSurface = Enum.SurfaceType.Smooth
  5639. Part30.brickColor = BrickColor.new("New Yeller")
  5640. Part30.Shape = Enum.PartType.Ball
  5641. Part31.Parent = mas
  5642. Part31.CFrame = CFrame.new(-5.43280172, 2.54659009, -1.24430549, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  5643. Part31.Orientation = Vector3.new(0, 178.389999, 0)
  5644. Part31.Position = Vector3.new(-5.43280172, 2.54659009, -1.24430549)
  5645. Part31.Rotation = Vector3.new(-180, 1.61000001, -180)
  5646. Part31.Color = Color3.new(1, 1, 0)
  5647. Part31.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  5648. Part31.BottomSurface = Enum.SurfaceType.Smooth
  5649. Part31.BrickColor = BrickColor.new("White")
  5650. Part31.CanCollide = false
  5651. Part31.Material = Enum.Material.SmoothPlastic
  5652. Part31.TopSurface = Enum.SurfaceType.Smooth
  5653. Part31.brickColor = BrickColor.new("New Yeller")
  5654. Part31.Shape = Enum.PartType.Ball
  5655. Part32.Parent = mas
  5656. Part32.CFrame = CFrame.new(-5.43926716, 2.70850396, -1.01440942, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  5657. Part32.Orientation = Vector3.new(0, 178.389999, 0)
  5658. Part32.Position = Vector3.new(-5.43926716, 2.70850396, -1.01440942)
  5659. Part32.Rotation = Vector3.new(-180, 1.61000001, -180)
  5660. Part32.Color = Color3.new(1, 1, 0)
  5661. Part32.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  5662. Part32.BottomSurface = Enum.SurfaceType.Smooth
  5663. Part32.BrickColor = BrickColor.new("White")
  5664. Part32.CanCollide = false
  5665. Part32.Material = Enum.Material.SmoothPlastic
  5666. Part32.TopSurface = Enum.SurfaceType.Smooth
  5667. Part32.brickColor = BrickColor.new("New Yeller")
  5668. Part32.Shape = Enum.PartType.Ball
  5669. Part33.Parent = mas
  5670. Part33.CFrame = CFrame.new(-5.43478155, 2.70850396, -1.17381823, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  5671. Part33.Orientation = Vector3.new(0, 178.389999, 0)
  5672. Part33.Position = Vector3.new(-5.43478155, 2.70850396, -1.17381823)
  5673. Part33.Rotation = Vector3.new(-180, 1.61000001, -180)
  5674. Part33.Color = Color3.new(1, 1, 0)
  5675. Part33.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  5676. Part33.BottomSurface = Enum.SurfaceType.Smooth
  5677. Part33.BrickColor = BrickColor.new("White")
  5678. Part33.CanCollide = false
  5679. Part33.Material = Enum.Material.SmoothPlastic
  5680. Part33.TopSurface = Enum.SurfaceType.Smooth
  5681. Part33.brickColor = BrickColor.new("New Yeller")
  5682. Part33.Shape = Enum.PartType.Ball
  5683. Part34.Parent = mas
  5684. Part34.CFrame = CFrame.new(-5.43068886, 2.70850396, -1.31938517, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  5685. Part34.Orientation = Vector3.new(0, 178.389999, 0)
  5686. Part34.Position = Vector3.new(-5.43068886, 2.70850396, -1.31938517)
  5687. Part34.Rotation = Vector3.new(-180, 1.61000001, -180)
  5688. Part34.Color = Color3.new(1, 1, 0)
  5689. Part34.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  5690. Part34.BottomSurface = Enum.SurfaceType.Smooth
  5691. Part34.BrickColor = BrickColor.new("White")
  5692. Part34.CanCollide = false
  5693. Part34.Material = Enum.Material.SmoothPlastic
  5694. Part34.TopSurface = Enum.SurfaceType.Smooth
  5695. Part34.brickColor = BrickColor.new("New Yeller")
  5696. Part34.Shape = Enum.PartType.Ball
  5697. Part35.Parent = mas
  5698. Part35.CFrame = CFrame.new(-5.43728685, 2.54659009, -1.0848968, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  5699. Part35.Orientation = Vector3.new(0, 178.389999, 0)
  5700. Part35.Position = Vector3.new(-5.43728685, 2.54659009, -1.0848968)
  5701. Part35.Rotation = Vector3.new(-180, 1.61000001, -180)
  5702. Part35.Color = Color3.new(1, 1, 0)
  5703. Part35.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  5704. Part35.BottomSurface = Enum.SurfaceType.Smooth
  5705. Part35.BrickColor = BrickColor.new("White")
  5706. Part35.CanCollide = false
  5707. Part35.Material = Enum.Material.SmoothPlastic
  5708. Part35.TopSurface = Enum.SurfaceType.Smooth
  5709. Part35.brickColor = BrickColor.new("New Yeller")
  5710. Part35.Shape = Enum.PartType.Ball
  5711. Part36.Parent = mas
  5712. Part36.CFrame = CFrame.new(-5.44160986, 2.54659009, -0.931219518, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  5713. Part36.Orientation = Vector3.new(0, 178.389999, 0)
  5714. Part36.Position = Vector3.new(-5.44160986, 2.54659009, -0.931219518)
  5715. Part36.Rotation = Vector3.new(-180, 1.61000001, -180)
  5716. Part36.Color = Color3.new(1, 1, 0)
  5717. Part36.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  5718. Part36.BottomSurface = Enum.SurfaceType.Smooth
  5719. Part36.BrickColor = BrickColor.new("White")
  5720. Part36.CanCollide = false
  5721. Part36.Material = Enum.Material.SmoothPlastic
  5722. Part36.TopSurface = Enum.SurfaceType.Smooth
  5723. Part36.brickColor = BrickColor.new("New Yeller")
  5724. Part36.Shape = Enum.PartType.Ball
  5725. Part37.Parent = mas
  5726. Part37.CFrame = CFrame.new(-5.4347682, 2.38718915, -1.17450416, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  5727. Part37.Orientation = Vector3.new(0, 178.389999, 0)
  5728. Part37.Position = Vector3.new(-5.4347682, 2.38718915, -1.17450416)
  5729. Part37.Rotation = Vector3.new(-180, 1.61000001, -180)
  5730. Part37.Color = Color3.new(1, 1, 0)
  5731. Part37.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  5732. Part37.BottomSurface = Enum.SurfaceType.Smooth
  5733. Part37.BrickColor = BrickColor.new("New Yeller")
  5734. Part37.CanCollide = false
  5735. Part37.Material = Enum.Material.SmoothPlastic
  5736. Part37.TopSurface = Enum.SurfaceType.Smooth
  5737. Part37.brickColor = BrickColor.new("New Yeller")
  5738. Part37.Shape = Enum.PartType.Ball
  5739. Part38.Parent = mas
  5740. Part38.CFrame = CFrame.new(-5.43925047, 2.38718915, -1.01509559, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  5741. Part38.Orientation = Vector3.new(0, 178.389999, 0)
  5742. Part38.Position = Vector3.new(-5.43925047, 2.38718915, -1.01509559)
  5743. Part38.Rotation = Vector3.new(-180, 1.61000001, -180)
  5744. Part38.Color = Color3.new(1, 1, 0)
  5745. Part38.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  5746. Part38.BottomSurface = Enum.SurfaceType.Smooth
  5747. Part38.BrickColor = BrickColor.new("White")
  5748. Part38.CanCollide = false
  5749. Part38.Material = Enum.Material.SmoothPlastic
  5750. Part38.TopSurface = Enum.SurfaceType.Smooth
  5751. Part38.brickColor = BrickColor.new("New Yeller")
  5752. Part38.Shape = Enum.PartType.Ball
  5753. Part39.Parent = mas
  5754. Part39.CFrame = CFrame.new(-5.43697119, 2.22288823, -1.09609091, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  5755. Part39.Orientation = Vector3.new(0, 178.389999, 0)
  5756. Part39.Position = Vector3.new(-5.43697119, 2.22288823, -1.09609091)
  5757. Part39.Rotation = Vector3.new(-180, 1.61000001, -180)
  5758. Part39.Color = Color3.new(1, 1, 0)
  5759. Part39.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  5760. Part39.BottomSurface = Enum.SurfaceType.Smooth
  5761. Part39.BrickColor = BrickColor.new("White")
  5762. Part39.CanCollide = false
  5763. Part39.Material = Enum.Material.SmoothPlastic
  5764. Part39.TopSurface = Enum.SurfaceType.Smooth
  5765. Part39.brickColor = BrickColor.new("New Yeller")
  5766. Part39.Shape = Enum.PartType.Ball
  5767. Part40.Parent = mas
  5768. Part40.CFrame = CFrame.new(-5.03661871, 2.2724297, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  5769. Part40.Orientation = Vector3.new(0, 178.389999, 0)
  5770. Part40.Position = Vector3.new(-5.03661871, 2.2724297, -1.10532296)
  5771. Part40.Rotation = Vector3.new(-180, 1.61000001, -180)
  5772. Part40.Color = Color3.new(1, 1, 0)
  5773. Part40.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
  5774. Part40.BottomSurface = Enum.SurfaceType.Smooth
  5775. Part40.BrickColor = BrickColor.new("New Yeller")
  5776. Part40.CanCollide = false
  5777. Part40.Material = Enum.Material.SmoothPlastic
  5778. Part40.TopSurface = Enum.SurfaceType.Smooth
  5779. Part40.brickColor = BrickColor.new("New Yeller")
  5780. Part41.Parent = mas
  5781. Part41.CFrame = CFrame.new(-5.03661871, 2.6140368, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  5782. Part41.Orientation = Vector3.new(0, 178.389999, 0)
  5783. Part41.Position = Vector3.new(-5.03661871, 2.6140368, -1.10532296)
  5784. Part41.Rotation = Vector3.new(-180, 1.61000001, -180)
  5785. Part41.Color = Color3.new(1, 1, 0)
  5786. Part41.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
  5787. Part41.BottomSurface = Enum.SurfaceType.Smooth
  5788. Part41.BrickColor = BrickColor.new("White")
  5789. Part41.CanCollide = false
  5790. Part41.Material = Enum.Material.SmoothPlastic
  5791. Part41.TopSurface = Enum.SurfaceType.Smooth
  5792. Part41.brickColor = BrickColor.new("New Yeller")
  5793. Part42.Parent = mas
  5794. Part42.CFrame = CFrame.new(-4.98317862, 3.50830507, -1.10285795, -0.999992013, 0, 0.00455300882, 0, 1, 0, -0.00455300882, 0, -0.999992013)
  5795. Part42.Orientation = Vector3.new(0, 179.73999, 0)
  5796. Part42.Position = Vector3.new(-4.98317862, 3.50830507, -1.10285795)
  5797. Part42.Rotation = Vector3.new(-180, 0.25999999, -180)
  5798. Part42.Color = Color3.new(0.972549, 0.972549, 0.972549)
  5799. Part42.Size = Vector3.new(0.830001056, 0.110000081, 1.04999971)
  5800. Part42.BottomSurface = Enum.SurfaceType.Smooth
  5801. Part42.BrickColor = BrickColor.new("White")
  5802. Part42.CanCollide = false
  5803. Part42.Material = Enum.Material.SmoothPlastic
  5804. Part42.TopSurface = Enum.SurfaceType.Smooth
  5805. Part42.brickColor = BrickColor.new("White")
  5806. for i,v in pairs(mas:GetChildren()) do
  5807.     v.Parent = game:GetService("Players").LocalPlayer.Character.Stand
  5808.     pcall(function() v:MakeJoints() end)
  5809. end
  5810. local Wld = Instance.new("Weld",Part15)
  5811. Wld.Part0 = SLA
  5812. Wld.Part1 = Part15
  5813. Wld.C0 = CFrame.new(-0.49,0.55,0.03)*CFrame.Angles(0,3.15,0)
  5814. mas2 = Instance.new("Model",game:GetService("Lighting"))
  5815. WeldConstraint0 = Instance.new("WeldConstraint")
  5816. WeldConstraint1 = Instance.new("WeldConstraint")
  5817. WeldConstraint2 = Instance.new("WeldConstraint")
  5818. WeldConstraint3 = Instance.new("WeldConstraint")
  5819. WeldConstraint4 = Instance.new("WeldConstraint")
  5820. WeldConstraint5 = Instance.new("WeldConstraint")
  5821. WeldConstraint6 = Instance.new("WeldConstraint")
  5822. WeldConstraint7 = Instance.new("WeldConstraint")
  5823. WeldConstraint8 = Instance.new("WeldConstraint")
  5824. WeldConstraint9 = Instance.new("WeldConstraint")
  5825. WeldConstraint10 = Instance.new("WeldConstraint")
  5826. WeldConstraint11 = Instance.new("WeldConstraint")
  5827. WeldConstraint12 = Instance.new("WeldConstraint")
  5828. WeldConstraint13 = Instance.new("WeldConstraint")
  5829. Part14 = Instance.new("Part")
  5830. Part15 = Instance.new("Part")
  5831. WeldConstraint16 = Instance.new("WeldConstraint")
  5832. WeldConstraint17 = Instance.new("WeldConstraint")
  5833. WeldConstraint18 = Instance.new("WeldConstraint")
  5834. WeldConstraint19 = Instance.new("WeldConstraint")
  5835. WeldConstraint20 = Instance.new("WeldConstraint")
  5836. WeldConstraint21 = Instance.new("WeldConstraint")
  5837. WeldConstraint22 = Instance.new("WeldConstraint")
  5838. WeldConstraint23 = Instance.new("WeldConstraint")
  5839. WeldConstraint24 = Instance.new("WeldConstraint")
  5840. WeldConstraint25 = Instance.new("WeldConstraint")
  5841. WeldConstraint26 = Instance.new("WeldConstraint")
  5842. WeldConstraint27 = Instance.new("WeldConstraint")
  5843. WeldConstraint28 = Instance.new("WeldConstraint")
  5844. WeldConstraint29 = Instance.new("WeldConstraint")
  5845. Part30 = Instance.new("Part")
  5846. Part31 = Instance.new("Part")
  5847. Part32 = Instance.new("Part")
  5848. Part33 = Instance.new("Part")
  5849. Part34 = Instance.new("Part")
  5850. Part35 = Instance.new("Part")
  5851. Part36 = Instance.new("Part")
  5852. Part37 = Instance.new("Part")
  5853. Part38 = Instance.new("Part")
  5854. Part39 = Instance.new("Part")
  5855. Part40 = Instance.new("Part")
  5856. Part41 = Instance.new("Part")
  5857. Part42 = Instance.new("Part")
  5858. WeldConstraint20.Parent = Part15
  5859. WeldConstraint20.Part0 = Part15
  5860. WeldConstraint20.Part1 = Part33
  5861. WeldConstraint22.Parent = Part15
  5862. WeldConstraint22.Part0 = Part15
  5863. WeldConstraint22.Part1 = Part35
  5864. WeldConstraint21.Parent = Part15
  5865. WeldConstraint21.Part0 = Part15
  5866. WeldConstraint21.Part1 = Part34
  5867. WeldConstraint23.Parent = Part15
  5868. WeldConstraint23.Part0 = Part15
  5869. WeldConstraint23.Part1 = Part36
  5870. WeldConstraint24.Parent = Part15
  5871. WeldConstraint24.Part0 = Part15
  5872. WeldConstraint24.Part1 = Part37
  5873. WeldConstraint25.Parent = Part15
  5874. WeldConstraint25.Part0 = Part15
  5875. WeldConstraint25.Part1 = Part38
  5876. WeldConstraint26.Parent = Part15
  5877. WeldConstraint26.Part0 = Part15
  5878. WeldConstraint26.Part1 = Part39
  5879. WeldConstraint27.Parent = Part15
  5880. WeldConstraint27.Part0 = Part15
  5881. WeldConstraint27.Part1 = Part40
  5882. WeldConstraint29.Parent = Part15
  5883. WeldConstraint29.Part0 = Part15
  5884. WeldConstraint29.Part1 = Part42
  5885. WeldConstraint28.Parent = Part15
  5886. WeldConstraint28.Part0 = Part15
  5887. WeldConstraint28.Part1 = Part41
  5888. WeldConstraint16.Parent = Part15
  5889. WeldConstraint16.Part0 = Part15
  5890. WeldConstraint16.Part1 = Part14
  5891. WeldConstraint17.Parent = Part15
  5892. WeldConstraint17.Part0 = Part15
  5893. WeldConstraint17.Part1 = Part30
  5894. WeldConstraint18.Parent = Part15
  5895. WeldConstraint18.Part0 = Part15
  5896. WeldConstraint18.Part1 = Part31
  5897. WeldConstraint19.Parent = Part15
  5898. WeldConstraint19.Part0 = Part15
  5899. WeldConstraint19.Part1 = Part32
  5900. Part14.Name = "Glove"
  5901. Part14.Parent = mas2
  5902. Part14.CFrame = CFrame.new(-5.02166224, 2.51579881, -1.10017455, -0.999604464, 0, 0.0281260125, 0, 1, 0, -0.0281260125, 0, -0.999604464)
  5903. Part14.Orientation = Vector3.new(0, 178.389999, 0)
  5904. Part14.Position = Vector3.new(-5.02166224, 2.51579881, -1.10017455)
  5905. Part14.Rotation = Vector3.new(-180, 1.61000001, -180)
  5906. Part14.Color = Color3.new(0.972549, 0.972549, 0.972549)
  5907. Part14.Size = Vector3.new(0.830001354, 1.06999958, 1.04000032)
  5908. Part14.BottomSurface = Enum.SurfaceType.Smooth
  5909. Part14.BrickColor = BrickColor.new("White")
  5910. Part14.CanCollide = false
  5911. Part14.Material = Enum.Material.SmoothPlastic
  5912. Part14.TopSurface = Enum.SurfaceType.Smooth
  5913. Part14.brickColor = BrickColor.new("White")
  5914. Part15.Name = "LeftHandle"
  5915. Part15.Parent = mas2
  5916. Part15.CFrame = CFrame.new(-5.38319588, 3.51649904, -1.08419061, -0.999990106, 0, 0.00455299765, 0, 1, 0, -0.00455299765, 0, -0.999990106)
  5917. Part15.Orientation = Vector3.new(0, 179.73999, 0)
  5918. Part15.Position = Vector3.new(-5.38319588, 3.51649904, -1.08419061)
  5919. Part15.Rotation = Vector3.new(-180, 0.25999999, -180)
  5920. Part15.Color = Color3.new(1, 1, 0)
  5921. Part15.Size = Vector3.new(0.211860612, 0.211860612, 0.211860612)
  5922. Part15.BottomSurface = Enum.SurfaceType.Smooth
  5923. Part15.BrickColor = BrickColor.new("White")
  5924. Part15.CanCollide = false
  5925. Part15.Material = Enum.Material.SmoothPlastic
  5926. Part15.TopSurface = Enum.SurfaceType.Smooth
  5927. Part15.brickColor = BrickColor.new("New Yeller")
  5928. Part15.Shape = Enum.PartType.Ball
  5929. WeldConstraint16.Parent = Part15
  5930. WeldConstraint16.Part0 = Part15
  5931. WeldConstraint16.Part1 = Part14
  5932. WeldConstraint17.Parent = Part15
  5933. WeldConstraint17.Part0 = Part15
  5934. WeldConstraint17.Part1 = Part30
  5935. WeldConstraint18.Parent = Part15
  5936. WeldConstraint18.Part0 = Part15
  5937. WeldConstraint18.Part1 = Part31
  5938. WeldConstraint19.Parent = Part15
  5939. WeldConstraint19.Part0 = Part15
  5940. WeldConstraint19.Part1 = Part32
  5941. WeldConstraint20.Parent = Part15
  5942. WeldConstraint20.Part0 = Part15
  5943. WeldConstraint20.Part1 = Part33
  5944. WeldConstraint21.Parent = Part15
  5945. WeldConstraint21.Part0 = Part15
  5946. WeldConstraint21.Part1 = Part34
  5947. WeldConstraint22.Parent = Part15
  5948. WeldConstraint22.Part0 = Part15
  5949. WeldConstraint22.Part1 = Part35
  5950. WeldConstraint23.Parent = Part15
  5951. WeldConstraint23.Part0 = Part15
  5952. WeldConstraint23.Part1 = Part36
  5953. WeldConstraint24.Parent = Part15
  5954. WeldConstraint24.Part0 = Part15
  5955. WeldConstraint24.Part1 = Part37
  5956. WeldConstraint25.Parent = Part15
  5957. WeldConstraint25.Part0 = Part15
  5958. WeldConstraint25.Part1 = Part38
  5959. WeldConstraint26.Parent = Part15
  5960. WeldConstraint26.Part0 = Part15
  5961. WeldConstraint26.Part1 = Part39
  5962. WeldConstraint27.Parent = Part15
  5963. WeldConstraint27.Part0 = Part15
  5964. WeldConstraint27.Part1 = Part40
  5965. WeldConstraint28.Parent = Part15
  5966. WeldConstraint28.Part0 = Part15
  5967. WeldConstraint28.Part1 = Part41
  5968. WeldConstraint29.Parent = Part15
  5969. WeldConstraint29.Part0 = Part15
  5970. WeldConstraint29.Part1 = Part42
  5971. Part30.Parent = mas2
  5972. Part30.CFrame = CFrame.new(-5.44359446, 2.70850396, -0.860742211, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  5973. Part30.Orientation = Vector3.new(0, 178.389999, 0)
  5974. Part30.Position = Vector3.new(-5.44359446, 2.70850396, -0.860742211)
  5975. Part30.Rotation = Vector3.new(-180, 1.61000001, -180)
  5976. Part30.Color = Color3.new(1, 1, 0)
  5977. Part30.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  5978. Part30.BottomSurface = Enum.SurfaceType.Smooth
  5979. Part30.BrickColor = BrickColor.new("New Yeller")
  5980. Part30.CanCollide = false
  5981. Part30.Material = Enum.Material.SmoothPlastic
  5982. Part30.TopSurface = Enum.SurfaceType.Smooth
  5983. Part30.brickColor = BrickColor.new("New Yeller")
  5984. Part30.Shape = Enum.PartType.Ball
  5985. Part31.Parent = mas2
  5986. Part31.CFrame = CFrame.new(-5.43280172, 2.54659009, -1.24430549, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  5987. Part31.Orientation = Vector3.new(0, 178.389999, 0)
  5988. Part31.Position = Vector3.new(-5.43280172, 2.54659009, -1.24430549)
  5989. Part31.Rotation = Vector3.new(-180, 1.61000001, -180)
  5990. Part31.Color = Color3.new(1, 1, 0)
  5991. Part31.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  5992. Part31.BottomSurface = Enum.SurfaceType.Smooth
  5993. Part31.BrickColor = BrickColor.new("New Yeller")
  5994. Part31.CanCollide = false
  5995. Part31.Material = Enum.Material.SmoothPlastic
  5996. Part31.TopSurface = Enum.SurfaceType.Smooth
  5997. Part31.brickColor = BrickColor.new("New Yeller")
  5998. Part31.Shape = Enum.PartType.Ball
  5999. Part32.Parent = mas2
  6000. Part32.CFrame = CFrame.new(-5.43926716, 2.70850396, -1.01440942, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  6001. Part32.Orientation = Vector3.new(0, 178.389999, 0)
  6002. Part32.Position = Vector3.new(-5.43926716, 2.70850396, -1.01440942)
  6003. Part32.Rotation = Vector3.new(-180, 1.61000001, -180)
  6004. Part32.Color = Color3.new(1, 1, 0)
  6005. Part32.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  6006. Part32.BottomSurface = Enum.SurfaceType.Smooth
  6007. Part32.BrickColor = BrickColor.new("New Yeller")
  6008. Part32.CanCollide = false
  6009. Part32.Material = Enum.Material.SmoothPlastic
  6010. Part32.TopSurface = Enum.SurfaceType.Smooth
  6011. Part32.brickColor = BrickColor.new("New Yeller")
  6012. Part32.Shape = Enum.PartType.Ball
  6013. Part33.Parent = mas2
  6014. Part33.CFrame = CFrame.new(-5.43478155, 2.70850396, -1.17381823, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  6015. Part33.Orientation = Vector3.new(0, 178.389999, 0)
  6016. Part33.Position = Vector3.new(-5.43478155, 2.70850396, -1.17381823)
  6017. Part33.Rotation = Vector3.new(-180, 1.61000001, -180)
  6018. Part33.Color = Color3.new(1, 1, 0)
  6019. Part33.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  6020. Part33.BottomSurface = Enum.SurfaceType.Smooth
  6021. Part33.BrickColor = BrickColor.new("New Yeller")
  6022. Part33.CanCollide = false
  6023. Part33.Material = Enum.Material.SmoothPlastic
  6024. Part33.TopSurface = Enum.SurfaceType.Smooth
  6025. Part33.brickColor = BrickColor.new("New Yeller")
  6026. Part33.Shape = Enum.PartType.Ball
  6027. Part34.Parent = mas2
  6028. Part34.CFrame = CFrame.new(-5.43068886, 2.70850396, -1.31938517, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  6029. Part34.Orientation = Vector3.new(0, 178.389999, 0)
  6030. Part34.Position = Vector3.new(-5.43068886, 2.70850396, -1.31938517)
  6031. Part34.Rotation = Vector3.new(-180, 1.61000001, -180)
  6032. Part34.Color = Color3.new(1, 1, 0)
  6033. Part34.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  6034. Part34.BottomSurface = Enum.SurfaceType.Smooth
  6035. Part34.BrickColor = BrickColor.new("New Yeller")
  6036. Part34.CanCollide = false
  6037. Part34.Material = Enum.Material.SmoothPlastic
  6038. Part34.TopSurface = Enum.SurfaceType.Smooth
  6039. Part34.brickColor = BrickColor.new("New Yeller")
  6040. Part34.Shape = Enum.PartType.Ball
  6041. Part35.Parent = mas2
  6042. Part35.CFrame = CFrame.new(-5.43728685, 2.54659009, -1.0848968, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  6043. Part35.Orientation = Vector3.new(0, 178.389999, 0)
  6044. Part35.Position = Vector3.new(-5.43728685, 2.54659009, -1.0848968)
  6045. Part35.Rotation = Vector3.new(-180, 1.61000001, -180)
  6046. Part35.Color = Color3.new(1, 1, 0)
  6047. Part35.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  6048. Part35.BottomSurface = Enum.SurfaceType.Smooth
  6049. Part35.BrickColor = BrickColor.new("New Yeller")
  6050. Part35.CanCollide = false
  6051. Part35.Material = Enum.Material.SmoothPlastic
  6052. Part35.TopSurface = Enum.SurfaceType.Smooth
  6053. Part35.brickColor = BrickColor.new("New Yeller")
  6054. Part35.Shape = Enum.PartType.Ball
  6055. Part36.Parent = mas2
  6056. Part36.CFrame = CFrame.new(-5.44160986, 2.54659009, -0.931219518, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  6057. Part36.Orientation = Vector3.new(0, 178.389999, 0)
  6058. Part36.Position = Vector3.new(-5.44160986, 2.54659009, -0.931219518)
  6059. Part36.Rotation = Vector3.new(-180, 1.61000001, -180)
  6060. Part36.Color = Color3.new(1, 1, 0)
  6061. Part36.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  6062. Part36.BottomSurface = Enum.SurfaceType.Smooth
  6063. Part36.BrickColor = BrickColor.new("New Yeller")
  6064. Part36.CanCollide = false
  6065. Part36.Material = Enum.Material.SmoothPlastic
  6066. Part36.TopSurface = Enum.SurfaceType.Smooth
  6067. Part36.brickColor = BrickColor.new("New Yeller")
  6068. Part36.Shape = Enum.PartType.Ball
  6069. Part37.Parent = mas2
  6070. Part37.CFrame = CFrame.new(-5.4347682, 2.38718915, -1.17450416, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  6071. Part37.Orientation = Vector3.new(0, 178.389999, 0)
  6072. Part37.Position = Vector3.new(-5.4347682, 2.38718915, -1.17450416)
  6073. Part37.Rotation = Vector3.new(-180, 1.61000001, -180)
  6074. Part37.Color = Color3.new(1, 1, 0)
  6075. Part37.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  6076. Part37.BottomSurface = Enum.SurfaceType.Smooth
  6077. Part37.BrickColor = BrickColor.new("New Yeller")
  6078. Part37.CanCollide = false
  6079. Part37.Material = Enum.Material.SmoothPlastic
  6080. Part37.TopSurface = Enum.SurfaceType.Smooth
  6081. Part37.brickColor = BrickColor.new("New Yeller")
  6082. Part37.Shape = Enum.PartType.Ball
  6083. Part38.Parent = mas2
  6084. Part38.CFrame = CFrame.new(-5.43925047, 2.38718915, -1.01509559, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  6085. Part38.Orientation = Vector3.new(0, 178.389999, 0)
  6086. Part38.Position = Vector3.new(-5.43925047, 2.38718915, -1.01509559)
  6087. Part38.Rotation = Vector3.new(-180, 1.61000001, -180)
  6088. Part38.Color = Color3.new(1, 1, 0)
  6089. Part38.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  6090. Part38.BottomSurface = Enum.SurfaceType.Smooth
  6091. Part38.BrickColor = BrickColor.new("New Yeller")
  6092. Part38.CanCollide = false
  6093. Part38.Material = Enum.Material.SmoothPlastic
  6094. Part38.TopSurface = Enum.SurfaceType.Smooth
  6095. Part38.brickColor = BrickColor.new("New Yeller")
  6096. Part38.Shape = Enum.PartType.Ball
  6097. Part39.Parent = mas2
  6098. Part39.CFrame = CFrame.new(-5.43697119, 2.22288823, -1.09609091, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  6099. Part39.Orientation = Vector3.new(0, 178.389999, 0)
  6100. Part39.Position = Vector3.new(-5.43697119, 2.22288823, -1.09609091)
  6101. Part39.Rotation = Vector3.new(-180, 1.61000001, -180)
  6102. Part39.Color = Color3.new(1, 1, 0)
  6103. Part39.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  6104. Part39.BottomSurface = Enum.SurfaceType.Smooth
  6105. Part39.BrickColor = BrickColor.new("New Yeller")
  6106. Part39.CanCollide = false
  6107. Part39.Material = Enum.Material.SmoothPlastic
  6108. Part39.TopSurface = Enum.SurfaceType.Smooth
  6109. Part39.brickColor = BrickColor.new("New Yeller")
  6110. Part39.Shape = Enum.PartType.Ball
  6111. Part40.Parent = mas2
  6112. Part40.CFrame = CFrame.new(-5.03661871, 2.2724297, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  6113. Part40.Orientation = Vector3.new(0, 178.389999, 0)
  6114. Part40.Position = Vector3.new(-5.03661871, 2.2724297, -1.10532296)
  6115. Part40.Rotation = Vector3.new(-180, 1.61000001, -180)
  6116. Part40.Color = Color3.new(1, 1, 0)
  6117. Part40.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
  6118. Part40.BottomSurface = Enum.SurfaceType.Smooth
  6119. Part40.BrickColor = BrickColor.new("New Yeller")
  6120. Part40.CanCollide = false
  6121. Part40.Material = Enum.Material.SmoothPlastic
  6122. Part40.TopSurface = Enum.SurfaceType.Smooth
  6123. Part40.brickColor = BrickColor.new("New Yeller")
  6124. Part41.Parent = mas2
  6125. Part41.CFrame = CFrame.new(-5.03661871, 2.6140368, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  6126. Part41.Orientation = Vector3.new(0, 178.389999, 0)
  6127. Part41.Position = Vector3.new(-5.03661871, 2.6140368, -1.10532296)
  6128. Part41.Rotation = Vector3.new(-180, 1.61000001, -180)
  6129. Part41.Color = Color3.new(1, 1, 0)
  6130. Part41.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
  6131. Part41.BottomSurface = Enum.SurfaceType.Smooth
  6132. Part41.BrickColor = BrickColor.new("New Yeller")
  6133. Part41.CanCollide = false
  6134. Part41.Material = Enum.Material.SmoothPlastic
  6135. Part41.TopSurface = Enum.SurfaceType.Smooth
  6136. Part41.brickColor = BrickColor.new("New Yeller")
  6137. Part42.Parent = mas2
  6138. Part42.CFrame = CFrame.new(-4.98317862, 3.50830507, -1.10285795, -0.999992013, 0, 0.00455300882, 0, 1, 0, -0.00455300882, 0, -0.999992013)
  6139. Part42.Orientation = Vector3.new(0, 179.73999, 0)
  6140. Part42.Position = Vector3.new(-4.98317862, 3.50830507, -1.10285795)
  6141. Part42.Rotation = Vector3.new(-180, 0.25999999, -180)
  6142. Part42.Color = Color3.new(0.972549, 0.972549, 0.972549)
  6143. Part42.Size = Vector3.new(0.830001056, 0.110000081, 1.04999971)
  6144. Part42.BottomSurface = Enum.SurfaceType.Smooth
  6145. Part42.BrickColor = BrickColor.new("Institutional white")
  6146. Part42.CanCollide = false
  6147. Part42.Material = Enum.Material.SmoothPlastic
  6148. Part42.TopSurface = Enum.SurfaceType.Smooth
  6149. Part42.brickColor = BrickColor.new("Institutional white")
  6150. for i,v in pairs(mas2:GetChildren()) do
  6151.     v.Parent = game:GetService("Players").LocalPlayer.Character.Stand
  6152.     pcall(function() v:MakeJoints() end)
  6153. end
  6154. local Wld = Instance.new("Weld",Part15)
  6155. Wld.Part0 = SRA
  6156. Wld.Part1 = Part15
  6157. Wld.C0 = CFrame.new(0.49,0.55,-0.01)*CFrame.Angles(0,0,0)
  6158. for i,v in pairs(mas:children()) do
  6159.     if v:IsA("Part") then
  6160.         v.Transparency = 1
  6161.     end
  6162. end
  6163. for i,v in pairs(Character.Stand:children()) do
  6164.     if v:IsA("Part") then
  6165.         v.Transparency = 1
  6166.         Face.Transparency = 1
  6167.     end
  6168. end
  6169. local newMotor = function(part0, part1, c0, c1)
  6170.     local w = Create('Motor'){
  6171.         Parent = part0,
  6172.         Part0 = part0,
  6173.         Part1 = part1,
  6174.         C0 = c0,
  6175.         C1 = c1,
  6176.     }
  6177.     return w
  6178. end
  6179. function clerp(a, b, t)
  6180.     return a:lerp(b, t)
  6181. end
  6182.  
  6183. coroutine.resume(coroutine.create(function()
  6184. while true do
  6185.     Humanoid.MaxHealth = math.huge
  6186.                 ST.Anchored = false
  6187.                 SH.Anchored = false
  6188.                 SRL.Anchored = false
  6189.                 SLL.Anchored = false
  6190.                 SRA.Anchored = false
  6191.                 SLA.Anchored = false
  6192.     game:GetService("RunService").RenderStepped:wait()
  6193. end
  6194. end))
  6195. RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  6196. NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  6197.  
  6198. local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
  6199. local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
  6200. local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))
  6201. local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
  6202. RootJoint.C1 = CFrame.new(0, 0, 0)
  6203. RootJoint.C0 = CFrame.new(0, 0, 0)
  6204. Torso.Neck.C1 = CFrame.new(0, 0, 0)
  6205. Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
  6206.  
  6207. local rarmc1 = RW.C1
  6208. local larmc1 = LW.C1
  6209. local rlegc1 = RH.C1
  6210. local llegc1 = LH.C1
  6211.  
  6212. local resetc1 = false
  6213.  
  6214. function PlayAnimationFromTable(table, speed, bool)
  6215.     RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  6216.     Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
  6217.     RW.C0 = clerp(RW.C0, table[3], speed)
  6218.     LW.C0 = clerp(LW.C0, table[4], speed)
  6219.     RH.C0 = clerp(RH.C0, table[5], speed)
  6220.     LH.C0 = clerp(LH.C0, table[6], speed)
  6221.     if bool == true then
  6222.         if resetc1 == false then
  6223.             resetc1 = true
  6224.             RootJoint.C1 = RootJoint.C1
  6225.             Torso.Neck.C1 = Torso.Neck.C1
  6226.             RW.C1 = rarmc1
  6227.             LW.C1 = larmc1
  6228.             RH.C1 = rlegc1
  6229.             LH.C1 = llegc1
  6230.         end
  6231.     end
  6232. end
  6233.  
  6234. ArtificialHB = Create("BindableEvent", script){
  6235.     Parent = script,
  6236.     Name = "Heartbeat",
  6237. }
  6238.  
  6239. script:WaitForChild("Heartbeat")
  6240.  
  6241. frame = 1 / 30
  6242. tf = 0
  6243. allowframeloss = false
  6244. tossremainder = false
  6245. lastframe = tick()
  6246. script.Heartbeat:Fire()
  6247.  
  6248. game:GetService("RunService").Heartbeat:connect(function(s, p)
  6249.     tf = tf + s
  6250.     if tf >= frame then
  6251.         if allowframeloss then
  6252.             script.Heartbeat:Fire()
  6253.             lastframe = tick()
  6254.         else
  6255.             for i = 1, math.floor(tf / frame) do
  6256.                 script.Heartbeat:Fire()
  6257.             end
  6258.             lastframe = tick()
  6259.         end
  6260.         if tossremainder then
  6261.             tf = 0
  6262.         else
  6263.             tf = tf - frame * math.floor(tf / frame)
  6264.         end
  6265.     end
  6266. end)
  6267.  
  6268. function swait(num)
  6269.     if num == 0 or num == nil then
  6270.         ArtificialHB.Event:wait()
  6271.     else
  6272.         for i = 0, num do
  6273.             ArtificialHB.Event:wait()
  6274.         end
  6275.     end
  6276. end
  6277.  
  6278. Mouse.KeyDown:connect(function(key)
  6279.     if key == "q" then
  6280.         if Change == false then
  6281.             Stand()
  6282.             Change = true
  6283.         elseif Change == true then
  6284.             UnStand()
  6285.             Change = false
  6286.         end
  6287.     end
  6288. end)
  6289.  
  6290. function Stand()
  6291.     if D == false then
  6292.         D = true
  6293.         Pause = true
  6294.         for i = 0,0.1,0.1 do
  6295.         swait()
  6296.         PlayAnimationFromTable({
  6297.          CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  6298.          CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  6299.          CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0),
  6300.          CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  6301.          CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  6302.          CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  6303.         }, .5, false)
  6304.         ST3.C0 = clerp(ST3.C0,CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  6305.         end
  6306.         coroutine.resume(coroutine.create(function()
  6307.         for i = 0,1.2,0.1 do
  6308.         swait()
  6309.         PlayAnimationFromTable({
  6310.          CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
  6311.          CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
  6312.          CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
  6313.          CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
  6314.          CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
  6315.          CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
  6316.         }, .5, false)
  6317.         ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,1.5)*CFrame.Angles(0,0,0),0.3)
  6318.         end
  6319.         Pause = false
  6320.         end))
  6321.         local Sound = Instance.new("Sound",ST)
  6322.         Sound.Pitch = 1
  6323.         Sound.Volume = 121
  6324.         Sound.Looped = false
  6325.         Sound.SoundId = "rbxassetid://463010917"
  6326.         Sound:play()
  6327.         local Sound = Instance.new("Sound",ST)
  6328.         Sound.Pitch = 1
  6329.         Sound.Volume = 121
  6330.         Sound.Looped = false
  6331.         Sound.SoundId = "rbxassetid://616576400"
  6332.         Sound:play()
  6333. chatfunc("This is The World.")
  6334.         coroutine.resume(coroutine.create(function()
  6335.         for i,v in pairs(mas:children()) do
  6336.             if v:IsA("Part") then
  6337.                 coroutine.resume(coroutine.create(function()
  6338.                 v.Transparency = v.Transparency - 0.1
  6339.                 game:GetService("RunService").RenderStepped:wait()
  6340.                 end))
  6341.                 v.Transparency = 1
  6342.             end
  6343.         end
  6344.         end))
  6345.         for i,v in pairs(Character.Stand:children()) do
  6346.             if v:IsA("Part") then
  6347.                 coroutine.resume(coroutine.create(function()
  6348.                 for i = 1,11 do
  6349.                 v.Transparency = v.Transparency - 0.1
  6350.                 Face.Transparency = Face.Transparency - 0.1
  6351.                 game:GetService("RunService").RenderStepped:wait()
  6352.                 end
  6353.                 FlA.Enabled = true
  6354.                 FlA1.Enabled = true
  6355.                 FlA2.Enabled = true
  6356.                 FlA3.Enabled = true
  6357.                 FlA4.Enabled = true
  6358.                 FlA5.Enabled = true
  6359.                 ZZA.Enabled = true
  6360.                 ZZA1.Enabled = true
  6361.                 ZZA2.Enabled = true
  6362.                 ZZA3.Enabled = true
  6363.                 ZZA4.Enabled = true
  6364.                 ZZA5.Enabled = true
  6365.                 end))
  6366.             end
  6367.         end
  6368.    CFuncs = {
  6369.     Part = {
  6370.       Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  6371.         local Part = Create("Part")({
  6372.           Parent = Parent,
  6373.           Reflectance = Reflectance,
  6374.           Transparency = Transparency,
  6375.           CanCollide = false,
  6376.           Locked = true,
  6377.           BrickColor = BrickColor.new(tostring(BColor)),
  6378.           Name = Name,
  6379.           Size = Size,
  6380.           Material = Material
  6381.         })
  6382.         RemoveOutlines(Part)
  6383.         return Part
  6384.       end
  6385.     },
  6386.     Mesh = {
  6387.       Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  6388.         local Msh = Create(Mesh)({
  6389.           Parent = Part,
  6390.           Offset = OffSet,
  6391.           Scale = Scale
  6392.         })
  6393.         if Mesh == "SpecialMesh" then
  6394.           Msh.MeshType = MeshType
  6395.           Msh.MeshId = MeshId
  6396.         end
  6397.         return Msh
  6398.       end
  6399.     },
  6400.     Weld = {
  6401.       Create = function(Parent, Part0, Part1, C0, C1)
  6402.         local Weld = Create("Weld")({
  6403.           Parent = Parent,
  6404.           Part0 = Part0,
  6405.           Part1 = Part1,
  6406.           C0 = C0,
  6407.           C1 = C1
  6408.         })
  6409.         return Weld
  6410.       end
  6411.     },
  6412.     Sound = {
  6413.       Create = function(id, par, vol, pit)
  6414.         local Sound = Create("Sound")({
  6415.           Volume = vol,
  6416.           Pitch = pit or 1,
  6417.           SoundId = "rbxassetid://" .. id,
  6418.           Parent = par or workspace
  6419.         })
  6420.         Sound:play()
  6421.         game:GetService("Debris"):AddItem(Sound, 130)
  6422.         return Sound
  6423.       end
  6424.     },
  6425.     Decal = {
  6426.       Create = function(Color, Texture, Transparency, Name, Parent)
  6427.         local Decal = Create("Decal")({
  6428.           Color3 = Color,
  6429.           Texture = "rbxassetid://" .. Texture,
  6430.           Transparency = Transparency,
  6431.           Name = Name,
  6432.           Parent = Parent
  6433.         })
  6434.         return Decal
  6435.       end
  6436.     },
  6437.     BillboardGui = {
  6438.       Create = function(Parent, Image, Position, Size)
  6439.         local BillPar = CFuncs.Part.Create(Parent, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "BillboardGuiPart", Vector3.new(1, 1, 1))
  6440.         BillPar.CFrame = CFrame.new(Position)
  6441.         local Bill = Create("BillboardGui")({
  6442.           Parent = BillPar,
  6443.           Adornee = BillPar,
  6444.           Size = UDim2.new(1, 0, 1, 0),
  6445.           SizeOffset = Vector2.new(Size, Size)
  6446.         })
  6447.         local d = Create("ImageLabel", Bill)({
  6448.           Parent = Bill,
  6449.           BackgroundTransparency = 1,
  6450.           Size = UDim2.new(1, 0, 1, 0),
  6451.           Image = "rbxassetid://" .. Image
  6452.         })
  6453.         return BillPar
  6454.       end
  6455.     },
  6456.     ParticleEmitter = {
  6457.       Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  6458.         local Particle = Create("ParticleEmitter")({
  6459.           Parent = Parent,
  6460.           Color = ColorSequence.new(Color1, Color2),
  6461.           LightEmission = LightEmission,
  6462.           Size = Size,
  6463.           Texture = Texture,
  6464.           Transparency = Transparency,
  6465.           ZOffset = ZOffset,
  6466.           Acceleration = Accel,
  6467.           Drag = Drag,
  6468.           LockedToPart = LockedToPart,
  6469.           VelocityInheritance = VelocityInheritance,
  6470.           EmissionDirection = EmissionDirection,
  6471.           Enabled = Enabled,
  6472.           Lifetime = LifeTime,
  6473.           Rate = Rate,
  6474.           Rotation = Rotation,
  6475.           RotSpeed = RotSpeed,
  6476.           Speed = Speed,
  6477.           VelocitySpread = VelocitySpread
  6478.         })
  6479.         return Particle
  6480.       end
  6481.     },
  6482.     CreateTemplate = {}
  6483.   }
  6484. cooldown = false
  6485.         ZZZ = Mouse.KeyDown:connect(function(key)
  6486.     if key == "q" then
  6487.         if Change == false then
  6488.             Stand()
  6489.             Change = true
  6490.         elseif Change == true then
  6491.             UnStand()
  6492.             Change = false
  6493.         end
  6494.     end
  6495.     if key == "x"  and cooldown == false and DDZ == false then
  6496.    
  6497.    game.Lighting.OutdoorAmbient=Color3.new(0,14,135)
  6498.         game.Lighting.TimeOfDay="00:00:00"
  6499. wait(0.000004)
  6500. game.Lighting.OutdoorAmbient=Color3.new(135/255, 135/255, 128/255)
  6501.         game.Lighting.TimeOfDay="15:00:00"
  6502.         Torso.CFrame = CFrame.new(Vector3.new(Mouse.Hit.p.X,Mouse.Hit.p.Y+1.5,Mouse.Hit.p.Z),Torso.CFrame.p)
  6503.    bam = CFuncs.Sound.Create("2553988018")
  6504. bam.Volume = 10
  6505. cooldown = true
  6506. wait(0.3)
  6507. bam:Destroy()
  6508. cooldown = false
  6509.  
  6510. end
  6511.             if key == "t" and Change == true then
  6512.                 Blast()
  6513.             end
  6514.             if key == "r" and Change == true then
  6515.                 StrongOra()
  6516.             end
  6517.             if key == "e" and Change == true then
  6518.                 OHOra()
  6519.             end
  6520.             if key == "f" and Change == true then
  6521.                 TimeStop()
  6522.             end
  6523.             if key == "z" and Change == true then
  6524.                 Jump()
  6525.             end
  6526.         end)
  6527.         ZZZ1 = Mouse.KeyUp:connect(function(key)
  6528.             if key == "e" and Change == true then
  6529.                 Stop()
  6530.             end
  6531.         end)
  6532.         wait(0.5)
  6533.         D = false
  6534.     end
  6535. end
  6536.  
  6537. function Blast()
  6538.     if D == false then
  6539.         D = true
  6540.         Pause = true
  6541.         for i = 0,1.2,0.1 do
  6542.         swait()
  6543.         PlayAnimationFromTable({
  6544.          CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  6545.          CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  6546.          CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0),
  6547.          CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  6548.          CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  6549.          CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  6550.         }, .5, false)
  6551.         SRA3.C0 = clerp(SRA3.C0,CFrame.new(2,0.5,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,1.65),0.3)
  6552.         SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  6553.         SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  6554.         SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  6555.         ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-2.7)*CFrame.new(0,0,0)*CFrame.Angles(0,1.55,0),0.3)
  6556.         SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,-1.55,0),0.3)
  6557.         end
  6558.         coroutine.resume(coroutine.create(function()
  6559.         wait(0.7)
  6560.         Pause = false
  6561.         end))
  6562.         local Bl = Instance.new("Part",workspace)
  6563.         Bl.CanCollide = false
  6564.         Bl.Material = "Neon"
  6565.         Bl.Shape = "Ball"
  6566.         Bl.Size = Vector3.new(0.7,0.5,0.7)
  6567.         Bl.BrickColor = BrickColor.new("New Yeller")
  6568.         Bl.CFrame = RootPart.CFrame*CFrame.new(0,0,-5)*CFrame.new(0,0,0)*CFrame.Angles(0,-1.55,0)
  6569.         local bl2 = Instance.new("SpecialMesh",Bl)
  6570.         bl2.MeshId = "rbxassetid://490893357"
  6571.         bl2.TextureId = "rbxassetid://490893474"
  6572.         bl2.Scale = Vector3.new(0.5,0.1,0.5)
  6573.                                                                         trail = Instance.new("Trail")
  6574.         local attach1 = Instance.new("Attachment",Bl)
  6575.         attach1.Position = Vector3.new(0,1,0.5)
  6576.         local attach2 = Instance.new("Attachment",Bl)
  6577.         attach2.Position = Vector3.new(0,-1,0)
  6578.         trail.Attachment0 = attach1
  6579.         trail.Attachment1 = attach2
  6580.         trail.Texture = "rbxassetid://461231644"
  6581.         trail.Color = ColorSequence.new(Color3.fromRGB(1,1,1),Color3.fromRGB(254,203,0))
  6582.         trail.Lifetime = 0.8
  6583.         trail.Parent = Bl
  6584.         local Fl = Instance.new("BodyVelocity",Bl)
  6585.         Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  6586. if DDZ == true then
  6587.         Fl.Velocity = RootPart.CFrame.lookVector*0
  6588.          D = false
  6589. repeat
  6590.       wait()
  6591.     until DDZ == false
  6592.         Fl.Velocity = RootPart.CFrame.lookVector*160
  6593.        elseif DDZ == false then
  6594.         Fl.Velocity = RootPart.CFrame.lookVector*160
  6595.             end
  6596.         local Ring = Instance.new("Part",RootPart)
  6597.         Ring.Size = Vector3.new(1,1,1)
  6598.         Ring.CanCollide = false
  6599.         Ring.CFrame = RootPart.CFrame*CFrame.new(0,0,-9)*CFrame.Angles(0,0,0)
  6600.         Ring.Anchored = true
  6601.         Ring.BrickColor = BrickColor.new("Institutional white")
  6602.         Ring.Transparency = 0
  6603.         local Ring2 = Instance.new("SpecialMesh",Ring)
  6604.         Ring2.MeshId = "rbxassetid://3270017"
  6605.         Ring2.Scale = Vector3.new(1,1,0.1)
  6606.         coroutine.resume(coroutine.create(function()
  6607.         for i = 1,50 do
  6608.             Ring2.Scale = Ring2.Scale + Vector3.new(1,1,0)
  6609.             Ring.Transparency = Ring.Transparency + 0.07
  6610.             game:GetService("RunService").RenderStepped:wait()
  6611.         end
  6612.         Ring:remove()
  6613.         end))
  6614.         Bl.Touched:connect(function(hit)
  6615.             if hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  6616.                 Bl:remove()
  6617.                 local S = Instance.new("Sound",hit.Parent.Head)
  6618.                 S.SoundId = "rbxassetid://785201669"
  6619.                 S.Volume = 1
  6620.                 S.Looped = false
  6621.                 S:play()
  6622.                 for i,v in pairs(hit.Parent:GetChildren()) do
  6623.                     if v:IsA("Humanoid") then
  6624.                                                 v.Health = v.Health - math.huge
  6625.                                                                end
  6626.                                                         end
  6627.                 hit.Parent.Humanoid:TakeDamage(math.huge)
  6628.                 hit.Parent.Humanoid.WalkSpeed = 2
  6629.                     local random = math.random(-3,3)
  6630.                     local random2 = math.random(-3,3)
  6631.                     local random3 = math.random(-3,3)
  6632.                     local Ef = Instance.new("Part",workspace)
  6633.                     Ef.Size = Vector3.new(1,1,1)
  6634.                     Ef.CanCollide = false
  6635.                     Ef.Material = "Neon"
  6636.                     Ef.BrickColor = BrickColor.new("White")
  6637.                     Ef.Anchored = true
  6638.                     Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  6639.                     local Ef2 = Instance.new("SpecialMesh",Ef)
  6640.                     Ef2.MeshType = "Sphere"
  6641.                     Ef2.Scale = Vector3.new(0.1,0.1,0.1)
  6642.                     local Part = Instance.new("Part",workspace)
  6643.                     Part.Size = Vector3.new(1,1,1)
  6644.                     Part.CanCollide = false
  6645.                     Part.BrickColor = BrickColor.new("Really red")
  6646.                     Part.Material = "Neon"
  6647.                     Part.Anchored = true
  6648.                     Part.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  6649.                     local Part2 = Instance.new("SpecialMesh",Part)
  6650.                     Part2.MeshType = "Sphere"
  6651.                     Part2.Scale = Vector3.new(1,1,1)
  6652.                     for i = 1,50 do
  6653.                         Part2.Scale = Part2.Scale + Vector3.new(0.1,0.1,1)
  6654.                         Part.Transparency = Part.Transparency + 0.07
  6655.                         Ef2.Scale = Ef2.Scale + Vector3.new(0.3,0.3,2)
  6656.                         Ef.Transparency = Ef.Transparency + 0.07
  6657.                         game:GetService("RunService").RenderStepped:wait()
  6658.                     end
  6659.                     Part:remove()
  6660.                     Ef:remove()
  6661.             end
  6662.         end)
  6663.         wait(0.5)
  6664.         D = false
  6665.     end
  6666. end
  6667.  
  6668. function Jump()
  6669.     if DD == false then
  6670.         DD = true
  6671.         print("ASD")
  6672.         local Bod = Instance.new("BodyPosition",RootPart)
  6673.         Bod.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  6674.         Bod.Position = RootPart.CFrame*CFrame.new(0,80,-80).p
  6675.         local Ef = Instance.new("Part",workspace)
  6676.         Ef.Size = Vector3.new(1,1,1)
  6677.         Ef.CanCollide = false
  6678.         Ef.Anchored = true
  6679.         Ef.BrickColor = BrickColor.new("New Yeller")
  6680.         Ef.Material = "Neon"
  6681.         Ef.Shape = "Ball"
  6682.         Ef.CFrame = ST.CFrame*CFrame.new(0,-2.3,0)
  6683.         coroutine.resume(coroutine.create(function()
  6684.         for i = 1,30 do
  6685.             Ef.Size = Ef.Size + Vector3.new(0.8,0.8,0.8)
  6686.             Ef.Transparency = Ef.Transparency + 0.07
  6687.             game:GetService("RunService").RenderStepped:wait()
  6688.         end
  6689.         Ef:remove()
  6690.         end))
  6691.         wait(0.1)
  6692.         Bod:remove()
  6693.         wait(1)
  6694.         DD = false
  6695.     end
  6696. end
  6697.  
  6698. function TimeStop()
  6699.    
  6700. if game.PlaceId == 843468296 then return warn("You can't use TimeStop in place 1.") end
  6701.     if DDZ == false then
  6702.         DDZ = true
  6703. Music:Pause()
  6704. chatfunc("The World, Over Heaven!")
  6705.         local S = Instance.new("Sound",ST)
  6706.         S.SoundId = "rbxassetid://1193182658"
  6707.         S.Pitch = 1
  6708.         S.Volume = 12312
  6709.         S.Looped = false
  6710.         S:play()
  6711.         DDZ = true
  6712. game.Lighting.OutdoorAmbient=Color3.new(0,114,0)
  6713. wait(0.1)
  6714. game.Lighting.OutdoorAmbient=Color3.new(50,0,350)
  6715. wait(0.1)
  6716. game.Lighting.OutdoorAmbient=Color3.new(0,114,235)
  6717. wait(0.1)
  6718. game.Lighting.OutdoorAmbient=Color3.new(0,0,235)
  6719.  
  6720.         game.Lighting.OutdoorAmbient=Color3.new(135/255, 135/255, 128/255)
  6721.         game.Lighting.TimeOfDay="15:00:00"
  6722.         local Ef = Instance.new("Part",workspace)
  6723.         Ef.Size = Vector3.new(1,1,1)
  6724.         Ef.Material = "Neon"
  6725.         Ef.BrickColor = BrickColor.new("White")
  6726.         Ef.Transparency = 0.4
  6727.         Ef.CFrame = RootPart.CFrame*CFrame.new(0,0,0)
  6728.         Ef.Anchored = true
  6729.         Ef.CanCollide = false
  6730.         Ef.Shape = "Ball"
  6731.         local Ef2 = Instance.new("SpecialMesh",Ef)
  6732.         Ef2.MeshType = "Sphere"
  6733.         Ef2.Scale = Vector3.new(1,1,1)
  6734.         coroutine.resume(coroutine.create(function()
  6735.         for i = 1,70 do
  6736.             Ef2.Scale = Ef2.Scale + Vector3.new(1,1,1)
  6737.             game:GetService("RunService").RenderStepped:wait()
  6738.         end
  6739.         for i = 1,70 do
  6740.             Ef2.Scale = Ef2.Scale - Vector3.new(1,1,1)
  6741.             game:GetService("RunService").RenderStepped:wait()
  6742.         end
  6743.         Ef:remove()
  6744.         end))
  6745.         local HB = Instance.new("Part",workspace)
  6746.         HB.CanCollide = false
  6747.         HB.Anchored = true
  6748.         HB.CFrame = RootPart.CFrame*CFrame.new(0,0,0)
  6749.         HB.Size = Vector3.new(1000,1000,1000)
  6750.         HB.Transparency = 1
  6751.         HB.Touched:connect(function(hit)
  6752.         DDZ = true
  6753.             if hit.Parent:FindFirstChild("Torso") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  6754.                 hit.Parent.Torso.Anchored = true
  6755.                 hit.Parent.Head.Anchored = true
  6756.                 hit.Parent["Right Arm"].Anchored = true
  6757.                 hit.Parent["Left Arm"].Anchored = true
  6758.                 hit.Parent["Right Leg"].Anchored = true
  6759.                 hit.Parent["Left Leg"].Anchored = true
  6760.                 wait(9.5)
  6761. chatfunc("Time flows once again.")
  6762.        local S = Instance.new("Sound",ST)
  6763.         S.SoundId = "rbxassetid://2553929268"
  6764.         S.Pitch = 1
  6765.         S.Volume = 10
  6766.         S.Looped = false
  6767.         S:play()
  6768.            wait(1.5)
  6769.         DDZ = false
  6770.        local S = Instance.new("Sound",ST)
  6771.         S.SoundId = "rbxassetid://864569342"
  6772.         S.Pitch = 1
  6773.         S.Volume = 10
  6774.         S.Looped = false
  6775.         S:play()
  6776.         Music:Resume()
  6777.                 hit.Parent.Torso.Anchored = false
  6778.                 hit.Parent.Head.Anchored = false
  6779.                 hit.Parent["Right Arm"].Anchored = false
  6780.                 hit.Parent["Left Arm"].Anchored = false
  6781.                 hit.Parent["Right Leg"].Anchored = false
  6782.                 hit.Parent["Left Leg"].Anchored = false
  6783. game.Lighting.OutdoorAmbient=Color3.new(0,114,0)
  6784. wait(0.1)
  6785. game.Lighting.OutdoorAmbient=Color3.new(50,0,350)
  6786. wait(0.1)
  6787. game.Lighting.OutdoorAmbient=Color3.new(0,114,235)
  6788. wait(0.1)
  6789. game.Lighting.OutdoorAmbient=Color3.new(0,0,235)
  6790.  
  6791.         game.Lighting.OutdoorAmbient=Color3.new(135/255, 135/255, 128/255)
  6792.         game.Lighting.TimeOfDay="15:00:00"
  6793.             end
  6794.         end)
  6795.         DDZ = false
  6796.         wait(5)
  6797.         HB:remove()
  6798.     end
  6799. end
  6800.  
  6801. function StrongOra()
  6802.     if D == false then
  6803.         D = true
  6804.         Pause = true
  6805.         local HB = Instance.new("Part",SRA)
  6806.         HB.CanCollide = false
  6807.         HB.Transparency = 1
  6808.         HB.Size = Vector3.new(1,1,1)
  6809.         local HB2 = Instance.new("Weld",HB)
  6810.         HB2.Part0 = SRA
  6811.         HB2.Part1 = HB
  6812.         HB2.C0 = CFrame.new(0,0,0)
  6813.         HB.Touched:connect(function(hit)
  6814.                 for i,v in pairs(hit.Parent:GetChildren()) do
  6815.                     if v:IsA("Humanoid") then
  6816.                                                if v.Health > 1000000 or v.Health == math.huge then
  6817.                                                       hit.Parent:BreakJoints()
  6818.                                                         else
  6819.                                                 v.Health = v.Health - math.huge
  6820.                                                                end
  6821.                                                              end
  6822.                                                         end
  6823.             if hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  6824.                 HB:remove()
  6825.                 hit.Parent.Humanoid:TakeDamage(math.huge)
  6826.                 hit.Parent.Humanoid.PlatformStand = true
  6827.                 local Ef = Instance.new("Part",workspace)
  6828.                 Ef.Size = Vector3.new(1,1,1)
  6829.                 Ef.CanCollide = false
  6830.                 Ef.Anchored = true
  6831.                 Ef.Shape = "Ball"
  6832.                 Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)
  6833.                 Ef.Material = "Neon"
  6834.                 Ef.BrickColor = BrickColor.new("White")
  6835.                 local Ef2 = Instance.new("SpecialMesh",Ef)
  6836.                 Ef2.MeshType = "Sphere"
  6837.                 Ef2.Scale = Vector3.new(1,1,1)
  6838.                 coroutine.resume(coroutine.create(function()
  6839.                 for i = 1,5 do
  6840.                 local random = math.random(-3,3)
  6841.                 local random2 = math.random(-3,3)
  6842.                 local random3 = math.random(-3,3)
  6843.                 local ZC = Instance.new("Part",workspace)
  6844.                 ZC.Size = Vector3.new(1,1,1)
  6845.                 ZC.CanCollide = false
  6846.                 ZC.Anchored = true
  6847.                 ZC.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  6848.                 ZC.Shape = "Ball"
  6849.                 ZC.Material = "Neon"
  6850.                 ZC.BrickColor = BrickColor.new("New Yeller")
  6851.                 local ZC2 = Instance.new("SpecialMesh",ZC)
  6852.                 ZC2.MeshType = "Sphere"
  6853.                 ZC2.Scale = Vector3.new(1,1,1)
  6854.                 coroutine.resume(coroutine.create(function()
  6855.                 for i = 1,100 do
  6856.                     ZC2.Scale = ZC2.Scale + Vector3.new(0.3,0.3,2)
  6857.                     ZC.Transparency = ZC.Transparency + 0.03
  6858.                     game:GetService("RunService").RenderStepped:wait()
  6859.                 end
  6860.                 ZC:remove()
  6861.                 end))
  6862.                 end
  6863.                 end))
  6864.                 coroutine.resume(coroutine.create(function()
  6865.                 for i = 1,100 do
  6866.                     Ef2.Scale = Ef2.Scale + Vector3.new(0.6,0.6,0.6)
  6867.                     Ef.Transparency = Ef.Transparency + 0.03
  6868.                     game:GetService("RunService").RenderStepped:wait()
  6869.                 end
  6870.                 Ef:remove()
  6871.                 end))
  6872.                 local Fl = Instance.new("BodyVelocity",hit.Parent.Head)
  6873.                 Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  6874.                 Fl.velocity = RootPart.CFrame.lookVector*190
  6875.                 wait(0.3)
  6876.                 Fl:remove()
  6877.                 wait(0.5)
  6878.                 hit.Parent.Humanoid.PlatformStand = false
  6879.             end
  6880.         end)
  6881.         for i = 0,0.5,0.1 do
  6882.         swait()
  6883.         PlayAnimationFromTable({
  6884.          CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
  6885.          CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
  6886.          CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
  6887.          CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
  6888.          CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
  6889.          CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),  
  6890.         }, .5, false)
  6891.         SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0.5,0.5)*CFrame.Angles(1.55,0,0.5),0.3)
  6892.         SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(-0.1,0,0),0.3)
  6893.         SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1.8,-0.2)*CFrame.Angles(-0.5,0,0),0.3)
  6894.         SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(-0.2,0,0),0.3)
  6895.         ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.4,-2)*CFrame.new(0,0,0)*CFrame.Angles(0.2,-0.5,0),0.3)
  6896.         SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0.5,0),0.3)
  6897.         end
  6898.         local Ora = Instance.new("Sound",ST)
  6899.         Ora.SoundId = "rbxassetid://2553988018"
  6900.         Ora.Pitch = 1
  6901.         Ora.Looped = false
  6902.         Ora.Volume = 2
  6903.         Ora:play()
  6904.         for i = 0,0.6,0.1 do
  6905.         swait()
  6906.         PlayAnimationFromTable({
  6907.         CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
  6908.          CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
  6909.          CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
  6910.          CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
  6911.          CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
  6912.          CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
  6913.         }, .5, false)
  6914.         SRA3.C0 = clerp(SRA3.C0,CFrame.new(1,0,0)*CFrame.new(0,1,-2)*CFrame.Angles(1.77,0,-0.5),0.5)
  6915.         SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(-0.1,0,0),0.5)
  6916.         SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1.7,-0.3)*CFrame.Angles(-0.4,0,0),0.5)
  6917.         SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.2)*CFrame.Angles(-0.2,0,0),0.5)
  6918.         ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.4,-30)*CFrame.new(0,0,0)*CFrame.Angles(-0.2,0.8,0),0.5)
  6919.         SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.2,0,0),0.5)
  6920.         end
  6921.         coroutine.resume(coroutine.create(function()
  6922.         wait(0.4)
  6923.         HB:remove()
  6924.         end))
  6925.         Pause = false
  6926.         wait(0.5)
  6927.         D = false
  6928.     end
  6929. end
  6930. function OHOra()
  6931.     if D == false then
  6932.         D = true
  6933.         Pause = true
  6934.         Loop = true
  6935.                                                                         trail = Instance.new("Trail")
  6936.         local attach1 = Instance.new("Attachment",SRA)
  6937.         attach1.Position = Vector3.new(0,1,0.5)
  6938.         local attach2 = Instance.new("Attachment",SRA)
  6939.         attach2.Position = Vector3.new(0,-1,0.5)
  6940.         trail.Attachment0 = attach1
  6941.         trail.Attachment1 = attach2
  6942.         trail.Texture = "rbxassetid://1369718163"
  6943.         trail.Color = ColorSequence.new(Color3.fromRGB(0,0,0),Color3.fromRGB(255,255,255))
  6944.         trail.Lifetime = 1
  6945.         trail.Parent = SRA
  6946.                                                                         trail2 = Instance.new("Trail")
  6947.         local attach1 = Instance.new("Attachment",SLA)
  6948.         attach1.Position = Vector3.new(0,1,0.5)
  6949.         local attach2 = Instance.new("Attachment",SLA)
  6950.         attach2.Position = Vector3.new(0,-1,0.5)
  6951.         trail2.Attachment0 = attach1
  6952.         trail2.Attachment1 = attach2
  6953.         trail2.Texture = "461231644"
  6954.         trail2.Color = ColorSequence.new(Color3.fromRGB(0,0,0),Color3.fromRGB(255,255,255))
  6955.         trail2.Lifetime = 1
  6956.         trail2.Parent = SLA
  6957.         SoundZ = Instance.new("Sound",ST)
  6958.         SoundZ.SoundId = "rbxassetid://601465752"
  6959.         SoundZ.Volume = 10
  6960.         SoundZ.Looped = true
  6961.         SoundZ.Pitch = 1
  6962.         SoundZ:play()
  6963.         while Loop do
  6964.             local HB = Instance.new("Part",SRA)
  6965.             HB.CanCollide = false
  6966.             HB.Transparency = 1
  6967.             local HB2 = Instance.new("Weld",HB)
  6968.             HB2.Part0 = SRA
  6969.             HB2.Part1 = HB
  6970.             HB2.C0 = CFrame.new(0,-1.1,0)
  6971.             HB.Touched:connect(function(hit)
  6972.                 if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  6973.                     HB:remove()
  6974.                 for i,v in pairs(hit.Parent:GetChildren()) do
  6975.                     if v:IsA("Humanoid") then
  6976.                                                 v.Health = v.Health - math.huge
  6977.                                                                end
  6978.                                                         end
  6979.                     hit.Parent.Humanoid:TakeDamage(math.huge)
  6980.                     hit.Parent.Humanoid.WalkSpeed = 2
  6981.                     local random = math.random(-3,3)
  6982.                     local random2 = math.random(-3,3)
  6983.                     local random3 = math.random(-3,3)
  6984.                     local Ef = Instance.new("Part",workspace)
  6985.                     Ef.Size = Vector3.new(1,1,1)
  6986.                     Ef.CanCollide = false
  6987.                     Ef.Material = "Neon"
  6988.                     Ef.BrickColor = BrickColor.new("White")
  6989.                     Ef.Anchored = true
  6990.                     Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  6991.                     local Ef2 = Instance.new("SpecialMesh",Ef)
  6992.                     Ef2.MeshType = "Sphere"
  6993.                     Ef2.Scale = Vector3.new(0.1,0.1,0.1)
  6994.                     local Part = Instance.new("Part",workspace)
  6995.                     Part.Size = Vector3.new(1,1,1)
  6996.                     Part.CanCollide = false
  6997.                     Part.BrickColor = BrickColor.new("New Yeller")
  6998.                     Part.Material = "Neon"
  6999.                     Part.Anchored = true
  7000.                     Part.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  7001.                     local Part2 = Instance.new("SpecialMesh",Part)
  7002.                     Part2.MeshType = "Sphere"
  7003.                     Part2.Scale = Vector3.new(1,1,1)
  7004.                     for i = 1,50 do
  7005.                         Part2.Scale = Part2.Scale + Vector3.new(0.1,0.1,4)
  7006.                         Part.Transparency = Part.Transparency + 0.07
  7007.                         Ef2.Scale = Ef2.Scale + Vector3.new(0.3,0.3,2)
  7008.                         Ef.Transparency = Ef.Transparency + 0.07
  7009.                         game:GetService("RunService").RenderStepped:wait()
  7010.                     end
  7011.                     Part:remove()
  7012.                     Ef:remove()
  7013.                     end
  7014.             end)
  7015.             for i = 0,0.15,0.1 do
  7016.             swait()
  7017.             PlayAnimationFromTable({
  7018.              CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
  7019.              CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
  7020.              CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
  7021.              CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
  7022.              CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
  7023.              CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),  
  7024.             }, .5, false)
  7025.             SRA3.C0 = clerp(SRA3.C0,CFrame.new(1,0,0)*CFrame.new(0,1,-4)*CFrame.Angles(2.2,0,-0.4),0.3)
  7026.             SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0.5,3)*CFrame.Angles(1.55,0,0.4),0.3)
  7027.             SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1,-0.2)*CFrame.Angles(-0.5,0,0),0.3)
  7028.             SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.3)*CFrame.Angles(-0.5,0,0),0.3)
  7029.             ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-5)*CFrame.new(0,0,0)*CFrame.Angles(-0.3,1,0),0.3)
  7030.             SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.3,-0.5,0),0.3)
  7031.             end
  7032.             coroutine.resume(coroutine.create(function()
  7033.                 wait(1)
  7034.                 HB:remove()
  7035.             end))
  7036.             local CCB = Instance.new("Part",SRA)
  7037.             CCB.CanCollide = false
  7038.             CCB.Transparency = 1
  7039.             local CCB2 = Instance.new("Weld",CCB)
  7040.             CCB2.Part0 = SRA
  7041.             CCB2.Part1 = CCB
  7042.             CCB2.C0 = CFrame.new(0,-1.1,0)
  7043.             CCB.Touched:connect(function(hit)
  7044.                 if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  7045.                     CCB:remove()
  7046.                 for i,v in pairs(hit.Parent:GetChildren()) do
  7047.                     if v:IsA("Humanoid") then
  7048.                                                 v.Health = v.Health - math.huge
  7049.                                                                end
  7050.                                                         end
  7051.                     hit.Parent.Humanoid:TakeDamage(math.huge)
  7052.                     hit.Parent.Humanoid.WalkSpeed = 2
  7053.                     local random = math.random(-3,3)
  7054.                     local random2 = math.random(-3,3)
  7055.                     local random3 = math.random(-3,3)
  7056.                     local Ef = Instance.new("Part",workspace)
  7057.                     Ef.Size = Vector3.new(1,1,1)
  7058.                     Ef.CanCollide = false
  7059.                     Ef.Material = "Neon"
  7060.                     Ef.BrickColor = BrickColor.new("White")
  7061.                     Ef.Anchored = true
  7062.                     Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  7063.                     local Ef2 = Instance.new("SpecialMesh",Ef)
  7064.                     Ef2.MeshType = "Sphere"
  7065.                     Ef2.Scale = Vector3.new(0.1,0.1,0.1)
  7066.                     local Part = Instance.new("Part",workspace)
  7067.                     Part.Size = Vector3.new(1,1,1)
  7068.                     Part.CanCollide = false
  7069.                     Part.BrickColor = BrickColor.new("New Yeller")
  7070.                     Part.Material = "Neon"
  7071.                     Part.Anchored = true
  7072.                     Part.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  7073.                     local Part2 = Instance.new("SpecialMesh",Part)
  7074.                     Part2.MeshType = "Sphere"
  7075.                     Part2.Scale = Vector3.new(0.1,0.1,0.1)
  7076.                     for i = 1,50 do
  7077.                         Part2.Scale = Part2.Scale + Vector3.new(0.1,0.1,4)
  7078.                         Part.Transparency = Part.Transparency + 0.07
  7079.                         Ef2.Scale = Ef2.Scale + Vector3.new(0.3,0.3,2)
  7080.                         Ef.Transparency = Ef.Transparency + 0.07
  7081.                         game:GetService("RunService").RenderStepped:wait()
  7082.                     end
  7083.                     Part:remove()
  7084.                     Ef:remove()
  7085.                 end
  7086.             end)
  7087.             for i = 0,0.15,0.1 do
  7088.             swait()
  7089.             PlayAnimationFromTable({
  7090.              CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
  7091.              CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
  7092.              CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
  7093.              CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
  7094.              CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
  7095.              CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),  
  7096.             }, .5, false)
  7097.             SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0.5,3)*CFrame.Angles(1.55,0,0.4),0.3)
  7098.             SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1,0,0)*CFrame.new(0,1,-4)*CFrame.Angles(2.2,0,0.4),0.3)
  7099.             SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1,-0.2)*CFrame.Angles(-0.5,0,0),0.3)
  7100.             SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.3)*CFrame.Angles(-0.5,0,0),0.3)
  7101.             ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-5)*CFrame.new(0,0,0)*CFrame.Angles(-0.3,-1,0),0.3)
  7102.             SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.3,0.5,0),0.3)
  7103.             end
  7104.             coroutine.resume(coroutine.create(function()
  7105.                 wait(1)
  7106.                 CCB:remove()
  7107.             end))
  7108.             game:GetService("RunService").RenderStepped:wait()
  7109.         end
  7110.         wait(0.2)
  7111.         D = false
  7112.     end
  7113. end
  7114.  
  7115. function Stop()
  7116.     Pause = false
  7117. if SoundZ ~= nil then
  7118.     SoundZ:remove()
  7119. end
  7120.     Loop = false
  7121. if trail ~= nil and trail2 ~= nil then
  7122.    trail:remove()
  7123.    trail2:remove()
  7124.    end
  7125. end
  7126.  
  7127. function UnStand()
  7128.     if D == false then
  7129.         D = true
  7130.         FlA.Enabled = false
  7131.         FlA1.Enabled = false
  7132.         FlA2.Enabled = false
  7133.         FlA3.Enabled = false
  7134.         FlA4.Enabled = false
  7135.         FlA5.Enabled = false
  7136.         ZZA.Enabled= false
  7137.         ZZA1.Enabled = false
  7138.         ZZA2.Enabled = false
  7139.         ZZA3.Enabled = false
  7140.         ZZA4.Enabled = false
  7141.         ZZA5.Enabled = false
  7142.         Pause = true
  7143.         coroutine.resume(coroutine.create(function()
  7144.         for i = 0,1.2,0.1 do
  7145.         swait()
  7146.         PlayAnimationFromTable({
  7147.          CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  7148.          CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  7149.          CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0),
  7150.          CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  7151.          CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  7152.          CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  7153.         }, .5, false)
  7154.         ST3.C0 = clerp(ST3.C0,CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  7155.         end
  7156.         Pause = false
  7157.         end))
  7158.         for i,v in pairs(Character.Stand:children()) do
  7159.             if v:IsA("Part") then
  7160.                 coroutine.resume(coroutine.create(function()
  7161.                 for i = 1,11 do
  7162.                 v.Transparency = v.Transparency + 0.1
  7163.                 Face.Transparency = Face.Transparency + 0.1
  7164.                 game:GetService("RunService").RenderStepped:wait()
  7165.                 end
  7166.                 end))
  7167.             end
  7168.         end
  7169.         wait(0.5)
  7170.         D = false
  7171.        
  7172.     end
  7173. end
  7174.  
  7175.  
  7176. New = function(Object, Parent, Name, Data)
  7177.     local Object = Instance.new(Object)
  7178.     for Index, Value in pairs(Data or {}) do
  7179.         Object[Index] = Value
  7180.     end
  7181.     Object.Parent = Parent
  7182.     Object.Name = Name
  7183.     return Object
  7184. end
  7185. function rayCast(Position, Direction, Range, Ignore)
  7186.     return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  7187. end
  7188.  
  7189.  
  7190.  
  7191.  
  7192. while true do
  7193.     swait()
  7194.     for i, v in pairs(Character:GetChildren()) do
  7195.         if v:IsA("Part") then
  7196.             v.Material = "SmoothPlastic"
  7197.         elseif v:IsA("Accessory") then
  7198.             v:WaitForChild("Handle").Material = "SmoothPlastic"
  7199.         end
  7200.     end
  7201.  
  7202.     Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  7203.     velocity = RootPart.Velocity.y
  7204.     sine = sine + change
  7205.     local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
  7206.         if RootPart.Velocity.y > 1 and hit == nil then
  7207.             Anim = "Jump"
  7208.             if Pause == false then
  7209.         PlayAnimationFromTable({
  7210.           CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.4, 0, 0), -- Torso,
  7211.          CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0, 0), ----- Head
  7212.          CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2,0,0),  --- RightArm
  7213.          CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0),--LeftArm
  7214.          CFrame.new(0.5,-1.6,-0.1) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.3, 0, 0), --RightLeg
  7215.          CFrame.new(-0.5,-1.8,0.2) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0), --LeftLeg
  7216.         }, .3, false)
  7217.         SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  7218.         SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  7219.         SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  7220.         SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  7221.         ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,2)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  7222.         SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3)
  7223.                     end
  7224.         elseif RootPart.Velocity.y < -1 and hit == nil then
  7225.             Anim = "Fall"
  7226.             if Pause == false then
  7227.         PlayAnimationFromTable({
  7228.           CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), -- Torso,
  7229.          CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0), ----- Head
  7230.          CFrame.new(1.78,0.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0.4),  --- RightArm
  7231.          CFrame.new(-1.78,0.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.4),--LeftArm
  7232.          CFrame.new(0.7,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0.2), --RightLeg
  7233.          CFrame.new(-0.7,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.2), --LeftLeg
  7234.         }, .3, false)
  7235.         SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  7236.         SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  7237.         SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  7238.         SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  7239.         ST3.C0 = clerp(ST3.C0,CFrame.new(0,5,3)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  7240.         SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3)
  7241.                     end
  7242.         elseif Torsovelocity < 1 and hit ~= nil then
  7243.             Anim = "Idle"
  7244.             if Pause == false then
  7245.                 change = 1
  7246.         PlayAnimationFromTable({
  7247.          CFrame.new(0,0-.05*math.sin(tick()*2),0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, -0.4, 0),
  7248.          CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0-.1*math.sin(tick()*2), 0.4, 0),
  7249.          CFrame.new(1.59,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0.1),
  7250.          CFrame.new(-1.59,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.1),
  7251.          CFrame.new(0.6,-2,0) * CFrame.new(0, 0+.05*math.sin(tick()*2), 0) * CFrame.Angles(0, 0, 0.1),
  7252.          CFrame.new(-0.6,-2,0) * CFrame.new(0, 0+.05*math.sin(tick()*2), 0) * CFrame.Angles(0, 0, -0.1),
  7253.         }, .3, false)
  7254.         SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0.4,-0.3,0.1),0.3)
  7255.         SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0.3,-0.1),0.3)
  7256.         SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(-0.5,0,0),0.3)
  7257.         SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(-0.3,0,0),0.3)
  7258.         SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3)
  7259.         ST3.C0 = clerp(ST3.C0,CFrame.new(1.3,1.5,4)*CFrame.new(0,0-.1*math.sin(tick()*3),0)*CFrame.Angles(0,0,0),0.3)
  7260.             end
  7261.         elseif Torsovelocity > 2 and hit ~= nil then
  7262.             Anim = "Walk"
  7263.             if Pause == false then
  7264.         PlayAnimationFromTable({      
  7265.         CFrame.new(0,0,0) * CFrame.new(0, 0-.1*math.sin(tick()*11), 0) * CFrame.Angles(-0.1-.1*math.sin(tick()*11), 0, 0+RootPart.RotVelocity.Y/33),
  7266.          CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0+RootPart.RotVelocity.Y/20, 0),
  7267.          CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0- 0.5 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0+ 20 * math.cos((sine) / 5)),  0, 0),
  7268.          CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0+ 0.5 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0- 20 * math.cos((sine) / 5)),  0, 0),
  7269.          CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0+ .9 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0 - 30 * math.cos((sine) / 5)), 0, 0-RootPart.RotVelocity.Y/33),
  7270.          CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0- .9 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0 + 30 * math.cos((sine) / 5)), 0, 0-RootPart.RotVelocity.Y/33),  
  7271.         }, .3, false)
  7272.         SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(-0.3,0,0),0.3)
  7273.         SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(-0.3,0,0),0.3)
  7274.         SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(-0.5,0,0),0.3)
  7275.         SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(-0.3,0,0),0.3)
  7276.         SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.4,0,0),0.3)
  7277.         ST3.C0 = clerp(ST3.C0,CFrame.new(1.5,1.5,2.5)*CFrame.new(0,0-.1*math.sin(tick()*6),0)*CFrame.Angles(-0.4,0,0),0.3)
  7278.             end
  7279.         end
  7280. end
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