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- _G.FriendColor = Color3.fromRGB(200, 160, 255) -- Light purple
- _G.EnemyColor = Color3.fromRGB(200, 160, 255) -- Light purple
- _G.UseTeamColor = false -- Disable team colors to make everything light purple
- --------------------------------------------------------------------
- local Holder = Instance.new("Folder", game.CoreGui)
- Holder.Name = "ESP"
- local Box = Instance.new("BoxHandleAdornment")
- Box.Name = "nilBox"
- Box.Size = Vector3.new(1, 2, 1)
- Box.Color3 = Color3.fromRGB(200, 160, 255) -- Light purple
- Box.Transparency = 0.7
- Box.ZIndex = 0
- Box.AlwaysOnTop = false
- Box.Visible = false
- local NameTag = Instance.new("BillboardGui")
- NameTag.Name = "nilNameTag"
- NameTag.Enabled = false
- NameTag.Size = UDim2.new(0, 200, 0, 50)
- NameTag.AlwaysOnTop = true
- NameTag.StudsOffset = Vector3.new(0, 1.8, 0)
- local Tag = Instance.new("TextLabel", NameTag)
- Tag.Name = "Tag"
- Tag.BackgroundTransparency = 1
- Tag.Position = UDim2.new(0, -50, 0, 0)
- Tag.Size = UDim2.new(0, 300, 0, 20)
- Tag.TextSize = 15
- Tag.TextColor3 = Color3.fromRGB(200, 160, 255) -- Light purple
- Tag.TextStrokeColor3 = Color3.new(0, 0, 0)
- Tag.TextStrokeTransparency = 0.4
- Tag.Text = "nil"
- Tag.Font = Enum.Font.SourceSansBold
- Tag.TextScaled = false
- local LoadCharacter = function(v)
- repeat wait() until v.Character ~= nil
- v.Character:WaitForChild("Humanoid")
- local vHolder = Holder:FindFirstChild(v.Name)
- vHolder:ClearAllChildren()
- local b = Box:Clone()
- b.Name = v.Name .. "Box"
- b.Adornee = v.Character
- b.Parent = vHolder
- local t = NameTag:Clone()
- t.Name = v.Name .. "NameTag"
- t.Enabled = true
- t.Parent = vHolder
- t.Adornee = v.Character:WaitForChild("Head", 5)
- if not t.Adornee then
- return UnloadCharacter(v)
- end
- t.Tag.Text = v.Name
- b.Color3 = Color3.fromRGB(200, 160, 255) -- Light purple
- t.Tag.TextColor3 = Color3.fromRGB(200, 160, 255) -- Light purple
- local Update
- local UpdateNameTag = function()
- if not pcall(function()
- v.Character.Humanoid.DisplayDistanceType = Enum.HumanoidDisplayDistanceType.None
- local maxh = math.floor(v.Character.Humanoid.MaxHealth)
- local h = math.floor(v.Character.Humanoid.Health)
- end) then
- Update:Disconnect()
- end
- end
- UpdateNameTag()
- Update = v.Character.Humanoid.Changed:Connect(UpdateNameTag)
- end
- local UnloadCharacter = function(v)
- local vHolder = Holder:FindFirstChild(v.Name)
- if vHolder and (vHolder:FindFirstChild(v.Name .. "Box") ~= nil or vHolder:FindFirstChild(v.Name .. "NameTag") ~= nil) then
- vHolder:ClearAllChildren()
- end
- end
- local LoadPlayer = function(v)
- local vHolder = Instance.new("Folder", Holder)
- vHolder.Name = v.Name
- v.CharacterAdded:Connect(function()
- pcall(LoadCharacter, v)
- end)
- v.CharacterRemoving:Connect(function()
- pcall(UnloadCharacter, v)
- end)
- v.Changed:Connect(function(prop)
- if prop == "TeamColor" then
- UnloadCharacter(v)
- wait()
- LoadCharacter(v)
- end
- end)
- LoadCharacter(v)
- end
- local UnloadPlayer = function(v)
- UnloadCharacter(v)
- local vHolder = Holder:FindFirstChild(v.Name)
- if vHolder then
- vHolder:Destroy()
- end
- end
- for i, v in pairs(game:GetService("Players"):GetPlayers()) do
- spawn(function() pcall(LoadPlayer, v) end)
- end
- game:GetService("Players").PlayerAdded:Connect(function(v)
- pcall(LoadPlayer, v)
- end)
- game:GetService("Players").PlayerRemoving:Connect(function(v)
- pcall(UnloadPlayer, v)
- end)
- game:GetService("Players").LocalPlayer.NameDisplayDistance = 0
- if _G.Reantheajfdfjdgs then
- return
- end
- _G.Reantheajfdfjdgs = ":suifayhgvsdghfsfkajewfrhk321rk213kjrgkhj432rj34f67df"
- local players = game:GetService("Players")
- local plr = players.LocalPlayer
- function esp(target, color)
- if target.Character then
- if not target.Character:FindFirstChild("GetReal") then
- local highlight = Instance.new("Highlight")
- highlight.RobloxLocked = true
- highlight.Name = "GetReal"
- highlight.Adornee = target.Character
- highlight.DepthMode = Enum.HighlightDepthMode.AlwaysOnTop
- highlight.FillColor = Color3.fromRGB(200, 160, 255) -- Light purple
- highlight.Parent = target.Character
- else
- target.Character.GetReal.FillColor = Color3.fromRGB(200, 160, 255) -- Light purple
- end
- end
- end
- while task.wait() do
- for i, v in pairs(players:GetPlayers()) do
- if v ~= plr then
- esp(v, _G.FriendColor) -- Use light purple color for all players
- end
- end
- end
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