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- // Cube Amethyst
- //Config.Recipes.push([Recipe.Gem, 557]); // chipped amethyst > flawed amethyst
- //Config.Recipes.push([Recipe.Gem, 558]); // flawed amethyst > regular amethyst
- //Config.Recipes.push([Recipe.Gem, 559]); // regular amethyst > flawless amethyst
- Config.Recipes.push([Recipe.Gem, 560]); // flawless amethyst > perfect amethyst
- // Cube Topaz
- //Config.Recipes.push([Recipe.Gem, 562]); // chipped topaz > flawed topaz
- //Config.Recipes.push([Recipe.Gem, 563]); // flawed topaz > regular topaz
- //Config.Recipes.push([Recipe.Gem, 564]); // regular topaz > flawless topaz
- Config.Recipes.push([Recipe.Gem, 565]); // flawless topaz > perfect topaz
- // Cube Sapphire
- //Config.Recipes.push([Recipe.Gem, 567]); // chipped sapphire > flawed sapphire
- //Config.Recipes.push([Recipe.Gem, 568]); // flawed sapphire > regular sapphire
- //Config.Recipes.push([Recipe.Gem, 569]); // regular sapphire > flawless sapphire
- Config.Recipes.push([Recipe.Gem, 570]); // flawless sapphire > perfect sapphire
- // Cube Emerald
- //Config.Recipes.push([Recipe.Gem, 572]); // chipped emerald > flawed emerald
- //Config.Recipes.push([Recipe.Gem, 573]); // flawed emerald > regular emerald
- //Config.Recipes.push([Recipe.Gem, 574]); // regular emerald > flawless emerald
- Config.Recipes.push([Recipe.Gem, 575]); // flawless emerald > perfect emerald
- // Cube Ruby
- //Config.Recipes.push([Recipe.Gem, 577]); // chipped ruby > flawed ruby
- //Config.Recipes.push([Recipe.Gem, 578]); // flawed ruby > regular ruby
- //Config.Recipes.push([Recipe.Gem, 579]); // regular ruby > flawless ruby
- Config.Recipes.push([Recipe.Gem, 580]); // flawless ruby > perfect ruby
- // Cube Diamond
- //Config.Recipes.push([Recipe.Gem, 582]); // chipped diamond > flawed diamond
- //Config.Recipes.push([Recipe.Gem, 583]); // flawed diamond > regular diamond
- //Config.Recipes.push([Recipe.Gem, 584]); // regular diamind > flawless diamond
- Config.Recipes.push([Recipe.Gem, 585]); // flawless diamond > perfect diamond
- // Cube Skull
- //Config.Recipes.push([Recipe.Gem, 597]); // chipped skull > flawed skull
- //Config.Recipes.push([Recipe.Gem, 598]); // flawed skull > regular skull
- //Config.Recipes.push([Recipe.Gem, 599]); // regular skull > flawless skull
- Config.Recipes.push([Recipe.Gem, 600]); // flawless skull > perfect skull
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