LOl2x234

Fe Joy Script

Jul 25th, 2020
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  1. --[[ Please note that some damage functions may cause inconsistant damage between players and must be fixed manually using the DamageRemote I've turned into a comment.
  2. Don't worry about this if you don't know how as it normally doesn't matter. --]]
  3. Bypass = "death"
  4. loadstring(game:GetObjects("rbxassetid://5325226148")[1].Source)()
  5. local FavIDs = {
  6. 340106355, --Nefl Crystals
  7. 927529620, --Dimension
  8. 876981900, --Fantasy
  9. 398987889, --Ordinary Days
  10. 1117396305, --Oh wait, it's you.
  11. 885996042, --Action Winter Journey
  12. 919231299, --Sprawling Idiot Effigy
  13. 743466274, --Good Day Sunshine
  14. 727411183, --Knife Fight
  15. 1402748531, --The Earth Is Counting On You!
  16. 595230126 --Robot Language
  17. }
  18.  
  19.  
  20.  
  21. --The reality of my life isn't real but a Universe -makhail07
  22. wait(0.2)
  23. local Player = game:GetService("Players").LocalPlayer
  24. local lplr = game:GetService("Players").LocalPlayer
  25. local mouse = Player:GetMouse()
  26. local char = workspace.non
  27. local PlayerGui = Player.PlayerGui
  28. local Cam = workspace.CurrentCamera
  29. local Backpack = Player.Backpack
  30. local hum = char.Humanoid
  31. local hed = char.Head
  32. local root = char.HumanoidRootPart
  33. local rootj = root.RootJoint
  34. local tors = char.Torso
  35. local ra = char["Right Arm"]
  36. local la = char["Left Arm"]
  37. local rl = char["Right Leg"]
  38. local ll = char["Left Leg"]
  39. local neck = tors["Neck"]
  40. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  41. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  42. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  43. local maincolor = BrickColor.new("Really black")
  44.  
  45. -------------------------------------------------------
  46. --Start Good Stuff--
  47. -------------------------------------------------------
  48. local cam = game.Workspace.CurrentCamera
  49. local CF = CFrame.new
  50. local angles = CFrame.Angles
  51. local attack = false
  52. local Euler = CFrame.fromEulerAnglesXYZ
  53. local Rad = math.rad
  54. local IT = Instance.new
  55. local BrickC = BrickColor.new
  56. local Cos = math.cos
  57. local Acos = math.acos
  58. local Sin = math.sin
  59. local Asin = math.asin
  60. local Abs = math.abs
  61. local Mrandom = math.random
  62. local Floor = math.floor
  63. local Vt = Vector3.new
  64. -------------------------------------------------------
  65. --End Good Stuff--
  66. -------------------------------------------------------
  67. local necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  68. local RW = Instance.new("Weld")
  69. local LW = Instance.new("Weld")
  70. local RH = tors["Right Hip"]
  71. local LH = tors["Left Hip"]
  72. RW.Name = "RW"
  73. RW.Part0 = tors
  74. RW.C0 = CF(1.5, 0.5, 0)
  75. RW.C1 = CF(0, 0.5, 0)
  76. RW.Part1 = ra
  77. RW.Parent = tors
  78. LW.Name = "LW"
  79. LW.Part0 = tors
  80. LW.C0 = CF(-1.5, 0.5, 0)
  81. LW.C1 = CF(0, 0.5, 0)
  82. LW.Part1 = la
  83. LW.Parent = tors
  84. local Effects = {}
  85. local joyemoji = Instance.new('ParticleEmitter', tors)
  86. joyemoji.VelocitySpread = 2000
  87. joyemoji.Lifetime = NumberRange.new(1)
  88. joyemoji.Speed = NumberRange.new(40)
  89. joy= {}
  90. for i=0, 19 do
  91. joy[#joy+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  92. end
  93. joyemoji.Size = NumberSequence.new(joy)
  94. joyemoji.Rate = 0
  95. joyemoji.LockedToPart = false
  96. joyemoji.LightEmission = 0
  97. joyemoji.Texture = "rbxassetid://73623723"
  98. joyemoji.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  99.  
  100. -------------------------------------------------------
  101. --Start Important Functions--
  102. -------------------------------------------------------
  103.  
  104.  
  105. function swait(num)
  106. if num == 0 or num == nil then
  107. game:service("RunService").Stepped:wait(0)
  108. else
  109. for i = 0, num do
  110. game:service("RunService").Stepped:wait(0)
  111. end
  112. end
  113. end
  114. function thread(f)
  115. coroutine.resume(coroutine.create(f))
  116. end
  117. function clerp(a, b, t)
  118. local qa = {
  119. QuaternionFromCFrame(a)
  120. }
  121. local qb = {
  122. QuaternionFromCFrame(b)
  123. }
  124. local ax, ay, az = a.x, a.y, a.z
  125. local bx, by, bz = b.x, b.y, b.z
  126. local _t = 1 - t
  127. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  128. end
  129. function QuaternionFromCFrame(cf)
  130. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  131. local trace = m00 + m11 + m22
  132. if trace > 0 then
  133. local s = math.sqrt(1 + trace)
  134. local recip = 0.5 / s
  135. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  136. else
  137. local i = 0
  138. if m00 < m11 then
  139. i = 1
  140. end
  141. if m22 > (i == 0 and m00 or m11) then
  142. i = 2
  143. end
  144. if i == 0 then
  145. local s = math.sqrt(m00 - m11 - m22 + 1)
  146. local recip = 0.5 / s
  147. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  148. elseif i == 1 then
  149. local s = math.sqrt(m11 - m22 - m00 + 1)
  150. local recip = 0.5 / s
  151. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  152. elseif i == 2 then
  153. local s = math.sqrt(m22 - m00 - m11 + 1)
  154. local recip = 0.5 / s
  155. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  156. end
  157. end
  158. end
  159. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  160. local xs, ys, zs = x + x, y + y, z + z
  161. local wx, wy, wz = w * xs, w * ys, w * zs
  162. local xx = x * xs
  163. local xy = x * ys
  164. local xz = x * zs
  165. local yy = y * ys
  166. local yz = y * zs
  167. local zz = z * zs
  168. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  169. end
  170. function QuaternionSlerp(a, b, t)
  171. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  172. local startInterp, finishInterp
  173. if cosTheta >= 1.0E-4 then
  174. if 1 - cosTheta > 1.0E-4 then
  175. local theta = math.acos(cosTheta)
  176. local invSinTheta = 1 / Sin(theta)
  177. startInterp = Sin((1 - t) * theta) * invSinTheta
  178. finishInterp = Sin(t * theta) * invSinTheta
  179. else
  180. startInterp = 1 - t
  181. finishInterp = t
  182. end
  183. elseif 1 + cosTheta > 1.0E-4 then
  184. local theta = math.acos(-cosTheta)
  185. local invSinTheta = 1 / Sin(theta)
  186. startInterp = Sin((t - 1) * theta) * invSinTheta
  187. finishInterp = Sin(t * theta) * invSinTheta
  188. else
  189. startInterp = t - 1
  190. finishInterp = t
  191. end
  192. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  193. end
  194. function rayCast(Position, Direction, Range, Ignore)
  195. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  196. end
  197. FELOADLIBRARY = {}
  198. loadstring(game:GetObjects("rbxassetid://5209815302")[1].Source)()
  199. local Create = FELOADLIBRARY.Create
  200.  
  201. function getRegion(point,range,ignore)
  202. return workspace:FindPartsInRegion3WithIgnoreList(Region3.new(point-Vector3.new(1,1,1)*range/2,point+Vector3.new(1,1,1)*range/2),ignore,100)
  203. end
  204.  
  205. function GetTorso(char)
  206. return char:FindFirstChild'Torso' or char:FindFirstChild'UpperTorso' or char:FindFirstChild'LowerTorso' or char:FindFirstChild'HumanoidRootPart'
  207. end
  208.  
  209. local M = {C=math.cos,R=math.rad,S=math.sin,P=math.pi,RNG=math.random,MRS=math.randomseed,H=math.huge,RRNG = function(min,max,div) return math.rad(math.random(min,max)/(div or 1)) end}
  210. -------------------------------------------------------
  211. --Start Damage Function--
  212. -------------------------------------------------------
  213. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  214. if hit.Parent == nil then
  215. return
  216. end
  217. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  218. for _, v in pairs(hit.Parent:children()) do
  219. if v:IsA("Humanoid") then
  220. h = v
  221. end
  222. end
  223. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  224.  
  225. --hit.Parent:FindFirstChild("Head"):BreakJoints()
  226. end
  227.  
  228. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  229. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  230. if hit.Parent.DebounceHit.Value == true then
  231. return
  232. end
  233. end
  234. if insta == true then
  235. --hit.Parent:FindFirstChild("Head"):BreakJoints()
  236. end
  237. local c = Create("ObjectValue"){
  238. Name = "creator",
  239. Value = Player,
  240. Parent = h,
  241. }
  242. game:GetService("Debris"):AddItem(c, .5)
  243. if HitSound ~= nil and HitPitch ~= nil then
  244. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  245. end
  246. local Damage = math.random(minim, maxim)
  247. local blocked = false
  248. local block = hit.Parent:findFirstChild("Block")
  249. if block ~= nil then
  250. if block.className == "IntValue" then
  251. if block.Value > 0 then
  252. blocked = true
  253. block.Value = block.Value - 1
  254. print(block.Value)
  255. end
  256. end
  257. end
  258. if blocked == false then
  259. h.Health = h.Health - Damage
  260. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  261. else
  262. h.Health = h.Health - (Damage / 2)
  263. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  264. end
  265. if Type == "Knockdown" then
  266. local hum = hit.Parent.Humanoid
  267. hum.PlatformStand = true
  268. coroutine.resume(coroutine.create(function(HHumanoid)
  269. swait(1)
  270. HHumanoid.PlatformStand = false
  271. end), hum)
  272. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  273. local bodvol = Create("BodyVelocity"){
  274. velocity = angle * knockback,
  275. P = 5000,
  276. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  277. Parent = hit,
  278. }
  279. local rl = Create("BodyAngularVelocity"){
  280. P = 3000,
  281. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  282. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  283. Parent = hit,
  284. }
  285. game:GetService("Debris"):AddItem(bodvol, .5)
  286. game:GetService("Debris"):AddItem(rl, .5)
  287. elseif Type == "Normal" then
  288. local vp = Create("BodyVelocity"){
  289. P = 500,
  290. maxForce = Vector3.new(math.huge, 0, math.huge),
  291. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  292. }
  293. if knockback > 0 then
  294. vp.Parent = hit.Parent.Torso
  295. end
  296. game:GetService("Debris"):AddItem(vp, .5)
  297. elseif Type == "Up" then
  298. local bodyVelocity = Create("BodyVelocity"){
  299. velocity = Vector3.new(0, 20, 0),
  300. P = 5000,
  301. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  302. Parent = hit,
  303. }
  304. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  305. elseif Type == "DarkUp" then
  306. coroutine.resume(coroutine.create(function()
  307. for i = 0, 1, 0.1 do
  308. swait()
  309. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  310. end
  311. end))
  312. local bodyVelocity = Create("BodyVelocity"){
  313. velocity = Vector3.new(0, 20, 0),
  314. P = 5000,
  315. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  316. Parent = hit,
  317. }
  318. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  319. elseif Type == "Snare" then
  320. local bp = Create("BodyPosition"){
  321. P = 2000,
  322. D = 100,
  323. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  324. position = hit.Parent.Torso.Position,
  325. Parent = hit.Parent.Torso,
  326. }
  327. game:GetService("Debris"):AddItem(bp, 1)
  328. elseif Type == "Freeze" then
  329. local BodPos = Create("BodyPosition"){
  330. P = 50000,
  331. D = 1000,
  332. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  333. position = hit.Parent.Torso.Position,
  334. Parent = hit.Parent.Torso,
  335. }
  336. local BodGy = Create("BodyGyro") {
  337. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  338. P = 20e+003,
  339. Parent = hit.Parent.Torso,
  340. cframe = hit.Parent.Torso.CFrame,
  341. }
  342. hit.Parent.Torso.Anchored = true
  343. coroutine.resume(coroutine.create(function(Part)
  344. swait(1.5)
  345. Part.Anchored = false
  346. end), hit.Parent.Torso)
  347. game:GetService("Debris"):AddItem(BodPos, 3)
  348. game:GetService("Debris"):AddItem(BodGy, 3)
  349. end
  350. local debounce = Create("BoolValue"){
  351. Name = "DebounceHit",
  352. Parent = hit.Parent,
  353. Value = true,
  354. }
  355. game:GetService("Debris"):AddItem(debounce, Delay)
  356. c = Create("ObjectValue"){
  357. Name = "creator",
  358. Value = Player,
  359. Parent = h,
  360. }
  361. game:GetService("Debris"):AddItem(c, .5)
  362. end
  363. end
  364. -------------------------------------------------------
  365. --End Damage Function--
  366. -------------------------------------------------------
  367.  
  368. -------------------------------------------------------
  369. --Start Damage Function Customization--
  370. -------------------------------------------------------
  371. function ShowDamage(Pos, Text, Time, Color)
  372. local Rate = (1 / 30)
  373. local Pos = (Pos or Vector3.new(0, 0, 0))
  374. local Text = (Text or "")
  375. local Time = (Time or 2)
  376. local Color = (Color or Color3.new(255, 255, 1))
  377. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  378. EffectPart.Anchored = true
  379. local BillboardGui = Create("BillboardGui"){
  380. Size = UDim2.new(3, 0, 3, 0),
  381. Adornee = EffectPart,
  382. Parent = EffectPart,
  383. }
  384. local TextLabel = Create("TextLabel"){
  385. BackgroundTransparency = 1,
  386. Size = UDim2.new(1, 0, 1, 0),
  387. Text = Text,
  388. Font = "Bodoni",
  389. TextColor3 = Color,
  390. TextScaled = true,
  391. TextStrokeColor3 = Color3.fromRGB(0,0,0),
  392. Parent = BillboardGui,
  393. }
  394. game.Debris:AddItem(EffectPart, (Time))
  395. EffectPart.Parent = game:GetService("Workspace")
  396. delay(0, function()
  397. local Frames = (Time / Rate)
  398. for Frame = 1, Frames do
  399. wait(Rate)
  400. local Percent = (Frame / Frames)
  401. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  402. TextLabel.TextTransparency = Percent
  403. end
  404. if EffectPart and EffectPart.Parent then
  405. EffectPart:Destroy()
  406. end
  407. end)
  408. end
  409. -------------------------------------------------------
  410. --End Damage Function Customization--
  411. -------------------------------------------------------
  412.  
  413. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  414. for _, c in pairs(workspace:children()) do
  415. local hum = c:findFirstChild("Humanoid")
  416. if hum ~= nil then
  417. local head = c:findFirstChild("Head")
  418. if head ~= nil then
  419. local targ = head.Position - Part.Position
  420. local mag = targ.magnitude
  421. if magni >= mag and c.Name ~= plr.Name then
  422. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  423. end
  424. end
  425. end
  426. end
  427. end
  428.  
  429.  
  430. CFuncs = {
  431. Part = {
  432. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  433. local Part = Create("Part")({
  434. Parent = Parent,
  435. Reflectance = Reflectance,
  436. Transparency = Transparency,
  437. CanCollide = false,
  438. Locked = true,
  439. BrickColor = BrickColor.new(tostring(BColor)),
  440. Name = Name,
  441. Size = Size,
  442. Material = Material
  443. })
  444. RemoveOutlines(Part)
  445. return Part
  446. end
  447. },
  448. Mesh = {
  449. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  450. local Msh = Create(Mesh)({
  451. Parent = Part,
  452. Offset = OffSet,
  453. Scale = Scale
  454. })
  455. if Mesh == "SpecialMesh" then
  456. Msh.MeshType = MeshType
  457. Msh.MeshId = MeshId
  458. end
  459. return Msh
  460. end
  461. },
  462. Mesh = {
  463. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  464. local Msh = Create(Mesh)({
  465. Parent = Part,
  466. Offset = OffSet,
  467. Scale = Scale
  468. })
  469. if Mesh == "SpecialMesh" then
  470. Msh.MeshType = MeshType
  471. Msh.MeshId = MeshId
  472. end
  473. return Msh
  474. end
  475. },
  476. Weld = {
  477. Create = function(Parent, Part0, Part1, C0, C1)
  478. local Weld = Create("Weld")({
  479. Parent = Parent,
  480. Part0 = Part0,
  481. Part1 = Part1,
  482. C0 = C0,
  483. C1 = C1
  484. })
  485. return Weld
  486. end
  487. },
  488. Sound = {
  489. Create = function(id, par, vol, pit)
  490. coroutine.resume(coroutine.create(function()
  491. local S = Create("Sound")({
  492. Volume = vol,
  493. Pitch = pit or 1,
  494. SoundId = id,
  495. Parent = par or workspace
  496. })
  497. wait()
  498. S:play()
  499. game:GetService("Debris"):AddItem(S, 6)
  500. end))
  501. end
  502. },
  503. ParticleEmitter = {
  504. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  505. local fp = Create("ParticleEmitter")({
  506. Parent = Parent,
  507. Color = ColorSequence.new(Color1, Color2),
  508. LightEmission = LightEmission,
  509. Size = Size,
  510. Texture = Texture,
  511. Transparency = Transparency,
  512. ZOffset = ZOffset,
  513. Acceleration = Accel,
  514. Drag = Drag,
  515. LockedToPart = LockedToPart,
  516. VelocityInheritance = VelocityInheritance,
  517. EmissionDirection = EmissionDirection,
  518. Enabled = Enabled,
  519. Lifetime = LifeTime,
  520. Rate = Rate,
  521. Rotation = Rotation,
  522. RotSpeed = RotSpeed,
  523. Speed = Speed,
  524. VelocitySpread = VelocitySpread
  525. })
  526. return fp
  527. end
  528. }
  529. }
  530. function RemoveOutlines(part)
  531. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  532. end
  533. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  534. local Part = Create("Part")({
  535. formFactor = FormFactor,
  536. Parent = Parent,
  537. Reflectance = Reflectance,
  538. Transparency = Transparency,
  539. CanCollide = false,
  540. Locked = true,
  541. BrickColor = BrickColor.new(tostring(BColor)),
  542. Name = Name,
  543. Size = Size,
  544. Material = Material
  545. })
  546. RemoveOutlines(Part)
  547. return Part
  548. end
  549. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  550. local Msh = Create(Mesh)({
  551. Parent = Part,
  552. Offset = OffSet,
  553. Scale = Scale
  554. })
  555. if Mesh == "SpecialMesh" then
  556. Msh.MeshType = MeshType
  557. Msh.MeshId = MeshId
  558. end
  559. return Msh
  560. end
  561. function CreateWeld(Parent, Part0, Part1, C0, C1)
  562. local Weld = Create("Weld")({
  563. Parent = Parent,
  564. Part0 = Part0,
  565. Part1 = Part1,
  566. C0 = C0,
  567. C1 = C1
  568. })
  569. return Weld
  570. end
  571.  
  572.  
  573. -------------------------------------------------------
  574. --Start Effect Function--
  575. -------------------------------------------------------
  576. EffectModel = Instance.new("Model", char)
  577. Effects = {
  578. Block = {
  579. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  580. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  581. prt.Anchored = true
  582. prt.CFrame = cframe
  583. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  584. game:GetService("Debris"):AddItem(prt, 10)
  585. if Type == 1 or Type == nil then
  586. table.insert(Effects, {
  587. prt,
  588. "Block1",
  589. delay,
  590. x3,
  591. y3,
  592. z3,
  593. msh
  594. })
  595. elseif Type == 2 then
  596. table.insert(Effects, {
  597. prt,
  598. "Block2",
  599. delay,
  600. x3,
  601. y3,
  602. z3,
  603. msh
  604. })
  605. else
  606. table.insert(Effects, {
  607. prt,
  608. "Block3",
  609. delay,
  610. x3,
  611. y3,
  612. z3,
  613. msh
  614. })
  615. end
  616. end
  617. },
  618. Sphere = {
  619. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  620. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  621. prt.Anchored = true
  622. prt.CFrame = cframe
  623. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  624. game:GetService("Debris"):AddItem(prt, 10)
  625. table.insert(Effects, {
  626. prt,
  627. "Cylinder",
  628. delay,
  629. x3,
  630. y3,
  631. z3,
  632. msh
  633. })
  634. end
  635. },
  636. Cylinder = {
  637. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  638. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  639. prt.Anchored = true
  640. prt.CFrame = cframe
  641. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  642. game:GetService("Debris"):AddItem(prt, 10)
  643. table.insert(Effects, {
  644. prt,
  645. "Cylinder",
  646. delay,
  647. x3,
  648. y3,
  649. z3,
  650. msh
  651. })
  652. end
  653. },
  654. Wave = {
  655. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  656. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  657. prt.Anchored = true
  658. prt.CFrame = cframe
  659. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  660. game:GetService("Debris"):AddItem(prt, 10)
  661. table.insert(Effects, {
  662. prt,
  663. "Cylinder",
  664. delay,
  665. x3 / 60,
  666. y3 / 60,
  667. z3 / 60,
  668. msh
  669. })
  670. end
  671. },
  672. Ring = {
  673. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  674. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  675. prt.Anchored = true
  676. prt.CFrame = cframe
  677. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  678. game:GetService("Debris"):AddItem(prt, 10)
  679. table.insert(Effects, {
  680. prt,
  681. "Cylinder",
  682. delay,
  683. x3,
  684. y3,
  685. z3,
  686. msh
  687. })
  688. end
  689. },
  690. Break = {
  691. Create = function(brickcolor, cframe, x1, y1, z1)
  692. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  693. prt.Anchored = true
  694. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  695. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  696. local num = math.random(10, 50) / 1000
  697. game:GetService("Debris"):AddItem(prt, 10)
  698. table.insert(Effects, {
  699. prt,
  700. "Shatter",
  701. num,
  702. prt.CFrame,
  703. math.random() - math.random(),
  704. 0,
  705. math.random(50, 100) / 100
  706. })
  707. end
  708. },
  709. Spiral = {
  710. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  711. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  712. prt.Anchored = true
  713. prt.CFrame = cframe
  714. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  715. game:GetService("Debris"):AddItem(prt, 10)
  716. table.insert(Effects, {
  717. prt,
  718. "Cylinder",
  719. delay,
  720. x3,
  721. y3,
  722. z3,
  723. msh
  724. })
  725. end
  726. },
  727. Push = {
  728. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  729. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  730. prt.Anchored = true
  731. prt.CFrame = cframe
  732. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  733. game:GetService("Debris"):AddItem(prt, 10)
  734. table.insert(Effects, {
  735. prt,
  736. "Cylinder",
  737. delay,
  738. x3,
  739. y3,
  740. z3,
  741. msh
  742. })
  743. end
  744. }
  745. }
  746. function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size)
  747. local fp = IT("Part")
  748. fp.formFactor = formfactor
  749. fp.Parent = parent
  750. fp.Reflectance = reflectance
  751. fp.Transparency = transparency
  752. fp.CanCollide = false
  753. fp.Locked = true
  754. fp.BrickColor = brickcolor
  755. fp.Name = name
  756. fp.Size = size
  757. fp.Position = tors.Position
  758. RemoveOutlines(fp)
  759. fp.Material = "SmoothPlastic"
  760. fp:BreakJoints()
  761. return fp
  762. end
  763.  
  764. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  765. local mesh = IT(Mesh)
  766. mesh.Parent = part
  767. if Mesh == "SpecialMesh" then
  768. mesh.MeshType = meshtype
  769. if meshid ~= "nil" then
  770. mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid
  771. end
  772. end
  773. mesh.Offset = offset
  774. mesh.Scale = scale
  775. return mesh
  776. end
  777.  
  778. function Magic(bonuspeed, type, pos, scale, value, color, MType)
  779. local type = type
  780. local rng = Instance.new("Part", char)
  781. rng.Anchored = true
  782. rng.BrickColor = color
  783. rng.CanCollide = false
  784. rng.FormFactor = 3
  785. rng.Name = "Ring"
  786. rng.Material = "Neon"
  787. rng.Size = Vector3.new(1, 1, 1)
  788. rng.Transparency = 0
  789. rng.TopSurface = 0
  790. rng.BottomSurface = 0
  791. rng.CFrame = pos
  792. local rngm = Instance.new("SpecialMesh", rng)
  793. rngm.MeshType = MType
  794. rngm.Scale = scale
  795. local scaler2 = 1
  796. if type == "Add" then
  797. scaler2 = 1 * value
  798. elseif type == "Divide" then
  799. scaler2 = 1 / value
  800. end
  801. coroutine.resume(coroutine.create(function()
  802. for i = 0, 10 / bonuspeed, 0.1 do
  803. swait()
  804. if type == "Add" then
  805. scaler2 = scaler2 - 0.01 * value / bonuspeed
  806. elseif type == "Divide" then
  807. scaler2 = scaler2 - 0.01 / value * bonuspeed
  808. end
  809. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  810. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed)
  811. end
  812. rng:Destroy()
  813. end))
  814. end
  815.  
  816. function Eviscerate(dude)
  817. if dude.Name ~= char then
  818. local val = IT("BoolValue", dude)
  819. val.Name = "IsHit"
  820. local ds = coroutine.wrap(function()
  821. --dude:WaitForChild("Head"):BreakJoints()
  822. wait(0.5)
  823. target = nil
  824. coroutine.resume(coroutine.create(function()
  825. for i, v in pairs(dude:GetChildren()) do
  826. if v:IsA("Part") or v:IsA("MeshPart") then
  827. coroutine.resume(coroutine.create(function()
  828. v.CanCollide = false
  829. local PartEmmit1 = IT("ParticleEmitter", reye)
  830. PartEmmit1.LightEmission = 1
  831. PartEmmit1.Texture = "rbxassetid://284205403"
  832. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  833. PartEmmit1.Rate = 150
  834. PartEmmit1.Lifetime = NumberRange.new(1)
  835. PartEmmit1.Size = NumberSequence.new({
  836. NumberSequenceKeypoint.new(0, 0.75, 0),
  837. NumberSequenceKeypoint.new(1, 0, 0)
  838. })
  839. PartEmmit1.Transparency = NumberSequence.new({
  840. NumberSequenceKeypoint.new(0, 0, 0),
  841. NumberSequenceKeypoint.new(1, 1, 0)
  842. })
  843. PartEmmit1.Speed = NumberRange.new(0, 0)
  844. PartEmmit1.VelocitySpread = 30000
  845. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  846. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  847. coroutine.resume(coroutine.create(function()
  848. wait(0.5)
  849. PartEmmit1.Enabled = false
  850. wait(3)
  851. end))
  852. end))
  853. end
  854. end
  855. end))
  856. end)
  857. ds()
  858. end
  859. end
  860.  
  861. function FindNearestHead(Position, Distance, SinglePlayer)
  862. if SinglePlayer then
  863. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  864. end
  865. local List = {}
  866. for i, v in pairs(workspace:GetChildren()) do
  867. if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  868. table.insert(List, v)
  869. end
  870. end
  871. return List
  872. end
  873.  
  874. function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
  875. local type = type
  876. local rng = Instance.new("Part", char)
  877. rng.Anchored = true
  878. rng.BrickColor = color
  879. rng.CanCollide = false
  880. rng.FormFactor = 3
  881. rng.Name = "Ring"
  882. rng.Material = "Neon"
  883. rng.Size = Vector3.new(1, 1, 1)
  884. rng.Transparency = 0
  885. rng.TopSurface = 0
  886. rng.BottomSurface = 0
  887. rng.CFrame = pos
  888. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  889. local rngm = Instance.new("SpecialMesh", rng)
  890. rngm.MeshType = MType
  891. rngm.Scale = Vector3.new(x1, y1, z1)
  892. local scaler2 = 1
  893. local speeder = FastSpeed
  894. if type == "Add" then
  895. scaler2 = 1 * value
  896. elseif type == "Divide" then
  897. scaler2 = 1 / value
  898. end
  899. coroutine.resume(coroutine.create(function()
  900. for i = 0, 10 / bonuspeed, 0.1 do
  901. swait()
  902. if type == "Add" then
  903. scaler2 = scaler2 - 0.01 * value / bonuspeed
  904. elseif type == "Divide" then
  905. scaler2 = scaler2 - 0.01 / value * bonuspeed
  906. end
  907. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  908. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  909. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  910. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  911. end
  912. rng:Destroy()
  913. end))
  914. end
  915.  
  916. function SoulSteal(dude)
  917. if dude.Name ~= char then
  918. local val = IT("BoolValue", dude)
  919. val.Name = "IsHit"
  920. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  921. local soulst = coroutine.wrap(function()
  922. local soul = Instance.new("Part",dude)
  923. soul.Size = Vector3.new(1,1,1)
  924. soul.CanCollide = false
  925. soul.Anchored = false
  926. soul.Position = torso.Position
  927. soul.Transparency = 1
  928. local PartEmmit1 = IT("ParticleEmitter", soul)
  929. PartEmmit1.LightEmission = 1
  930. PartEmmit1.Texture = "rbxassetid://569507414"
  931. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  932. PartEmmit1.Rate = 250
  933. PartEmmit1.Lifetime = NumberRange.new(1.6)
  934. PartEmmit1.Size = NumberSequence.new({
  935. NumberSequenceKeypoint.new(0, 1, 0),
  936. NumberSequenceKeypoint.new(1, 0, 0)
  937. })
  938. PartEmmit1.Transparency = NumberSequence.new({
  939. NumberSequenceKeypoint.new(0, 0, 0),
  940. NumberSequenceKeypoint.new(1, 1, 0)
  941. })
  942. PartEmmit1.Speed = NumberRange.new(0, 0)
  943. PartEmmit1.VelocitySpread = 30000
  944. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  945. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  946. local BodPoss = IT("BodyPosition", soul)
  947. BodPoss.P = 3000
  948. BodPoss.D = 1000
  949. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  950. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  951. wait(1.6)
  952. soul.Touched:connect(function(hit)
  953. if hit.Parent == char then
  954. soul:Destroy()
  955. end
  956. end)
  957. wait(1.2)
  958. while soul do
  959. swait()
  960. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  961. BodPoss.Position = tors.Position
  962. end
  963. end)
  964. soulst()
  965. end
  966. end
  967. function FaceMouse()
  968. local Cam = workspace.CurrentCamera
  969. return {
  970. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  971. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  972. }
  973. end
  974.  
  975. BTAUNT = Instance.new("Sound", hed)
  976. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=1278102150"
  977. BTAUNT.Volume = 19
  978. BTAUNT.Pitch = 1
  979. BTAUNT.Looped = true
  980.  
  981. BTAUNT2 = Instance.new("Sound", hed)
  982. BTAUNT2.Parent = hed
  983. BTAUNT2.SoundId = "http://www.roblox.com/asset/?id=957602352"
  984. BTAUNT2.Volume = 20
  985. BTAUNT2.Pitch = 1
  986. BTAUNT2.Looped = true
  987.  
  988. BTAUNT3 = Instance.new("Sound", char)
  989. BTAUNT3.SoundId = "http://www.roblox.com/asset/?id=1090127517"
  990. BTAUNT3.Volume = 2
  991. BTAUNT3.Pitch = 1
  992. BTAUNT3.Looped = true
  993.  
  994. BTAUNT4 = Instance.new("Sound", tors)
  995. BTAUNT4.SoundId = "http://www.roblox.com/asset/?id=2658538628"
  996. BTAUNT4.Volume = 10
  997. BTAUNT4.Pitch = 3
  998. BTAUNT4.Looped = true
  999.  
  1000. BTAUNT5 = Instance.new("Sound", tors)
  1001. BTAUNT5.SoundId = "http://www.roblox.com/asset/?id=1470848774"
  1002. BTAUNT5.Volume = 5
  1003. BTAUNT5.Pitch = 1
  1004. BTAUNT5.Looped = true
  1005.  
  1006. TEST = Instance.new("Sound", tors)
  1007. TEST.SoundId = "http://www.roblox.com/asset/?id=636494529"
  1008. TEST.Volume = 25
  1009. TEST.Pitch = 1
  1010. TEST.Looped = false
  1011. -------------------------------------------------------
  1012. --End Effect Function--
  1013. -------------------------------------------------------
  1014.  
  1015. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  1016. local NEWMESH = IT(MESH)
  1017. if MESH == "SpecialMesh" then
  1018. NEWMESH.MeshType = MESHTYPE
  1019. if MESHID ~= "nil" and MESHID ~= "" then
  1020. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  1021. end
  1022. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  1023. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  1024. end
  1025. end
  1026. NEWMESH.Offset = OFFSET or Vt(0, 0, 0)
  1027. NEWMESH.Scale = SCALE
  1028. NEWMESH.Parent = PARENT
  1029. return NEWMESH
  1030. end
  1031.  
  1032. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE)
  1033. local NEWPART = IT("Part")
  1034. NEWPART.formFactor = FORMFACTOR
  1035. NEWPART.Reflectance = REFLECTANCE
  1036. NEWPART.Transparency = TRANSPARENCY
  1037. NEWPART.CanCollide = false
  1038. NEWPART.Locked = true
  1039. NEWPART.BrickColor = BrickC(tostring(BRICKCOLOR))
  1040. NEWPART.Name = NAME
  1041. NEWPART.Size = SIZE
  1042. NEWPART.Position = tors.Position
  1043. NEWPART.Material = MATERIAL
  1044. NEWPART:BreakJoints()
  1045. NEWPART.Parent = PARENT
  1046. return NEWPART
  1047. end
  1048.  
  1049. function MakeForm(PART,TYPE)
  1050. local MSH = nil
  1051. if TYPE == "Cyl" then
  1052. MSH = IT("CylinderMesh",PART)
  1053. elseif TYPE == "Ball" then
  1054. MSH = IT("SpecialMesh",PART)
  1055. MSH.MeshType = "Sphere"
  1056. elseif TYPE == "Wedge" then
  1057. MSH = IT("SpecialMesh",PART)
  1058. MSH.MeshType = "Wedge"
  1059. elseif TYPE == "Block" then
  1060. MSH = IT("SpecialMesh",PART)
  1061. MSH.MeshType = "Brick"
  1062. end
  1063. return MSH
  1064. end
  1065.  
  1066. function Cso(ID, PARENT, VOLUME, PITCH)
  1067. local NSound = nil
  1068. coroutine.resume(coroutine.create(function()
  1069. NSound = IT("Sound", PARENT)
  1070. NSound.Volume = VOLUME
  1071. NSound.Pitch = PITCH
  1072. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  1073. swait()
  1074. NSound:play()
  1075. game:GetService("Debris"):AddItem(NSound, 50)
  1076. end))
  1077. return NSound
  1078. end
  1079. function CameraEnshaking(Length, Intensity)
  1080. coroutine.resume(coroutine.create(function()
  1081. local intensity = 1 * Intensity
  1082. local rotM = 0.01 * Intensity
  1083. for i = 0, Length, 0.1 do
  1084. swait()
  1085. intensity = intensity - 0.05 * Intensity / Length
  1086. rotM = rotM - 5.0E-4 * Intensity / Length
  1087. hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)))
  1088. cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM)
  1089. end
  1090. hum.CameraOffset = Vector3.new(0, 0, 0)
  1091. end))
  1092. end
  1093.  
  1094.  
  1095. function Sink(position,radius)
  1096. for i,v in ipairs(workspace:GetChildren()) do
  1097. if v:FindFirstChild("Hit2By"..plr.Name) == nil then
  1098. local body = v:GetChildren()
  1099. for part = 1, #body do
  1100. if(v:FindFirstChild("Hit2By"..plr.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= char) then
  1101. if(body[part].Position - position).Magnitude < radius then
  1102. if v.ClassName == "Model" then
  1103. v:FindFirstChildOfClass("Humanoid").Name = "Humanoid"
  1104. if v:FindFirstChild("Humanoid") then
  1105. local defence = Instance.new("BoolValue",v)
  1106. defence.Name = ("Hit2By"..plr.Name)
  1107. if v.Humanoid.Health ~= 0 then
  1108. local TORS = v:FindFirstChild("HumanoidRootPart") or v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  1109. if TORS ~= nil then
  1110. local HITFLOOR2, HITPOS2 = Raycast(TORS.Position, (CF(TORS.Position, TORS.Position + Vector3.new(0, -1, 0))).lookVector, 25 * TORS.Size.Y/2, v)
  1111. coroutine.resume(coroutine.create(function()
  1112. if HITFLOOR2 ~= nil then
  1113. TORS.Anchored = true
  1114. local Hole2 = CreatePart(3, EffectModel, "Neon", 0, 0, "Really black", "Hole", Vector3.new(TORS.Size.X*4,0,TORS.Size.X*4))
  1115. Hole2.Color = Color3.new(0,0,0)
  1116. local MESH = MakeForm(Hole2,"Cyl")
  1117. MESH.Scale = Vector3.new(0,1,0)
  1118. Hole2.CFrame = CF(HITPOS2)
  1119. for i = 1, 10 do
  1120. swait()
  1121. MESH.Scale = MESH.Scale + Vector3.new(0.1,0,0.1)
  1122. end
  1123. --Cso("160440683", v:FindFirstChild("Head"), 10, .8)
  1124. Cso("154955269", v:FindFirstChild("Head"), 10, 1)
  1125. repeat
  1126. swait()
  1127. TORS.CFrame = TORS.CFrame * CF(0,-0.1,0)
  1128. --MESH.Scale = MESH.Scale + Vector3.new(0,1.6,0)
  1129. until TORS.Position.Y<position.Y-4
  1130. v:remove()
  1131. for i = 1, 10 do
  1132. swait()
  1133. MESH.Scale = MESH.Scale - Vector3.new(0.1,0,0.1)
  1134. end
  1135. Hole2:remove()
  1136. end
  1137. end))
  1138. end
  1139. end
  1140. end
  1141. end
  1142. --body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  1143. end
  1144. end
  1145. end
  1146. end
  1147. end
  1148. end
  1149. function Trail(Part)
  1150. local TRAIL = Part:Clone()
  1151. TRAIL.CanCollide = false
  1152. TRAIL.Anchored = true
  1153. TRAIL.Parent = EffectModel
  1154. TRAIL.Name = "Trail"
  1155. local TRANS = Part.Transparency
  1156. coroutine.resume(coroutine.create(function()
  1157. for i = 1, 20 do
  1158. swait()
  1159. TRAIL.Transparency = TRAIL.Transparency + ((1-TRANS)/20)
  1160. end
  1161. TRAIL:remove()
  1162. end))
  1163. end
  1164. function getRegion(point,range,ignore)
  1165. return workspace:FindPartsInRegion3WithIgnoreList(Region3.new(point-Vector3.new(1,1,1)*range/2,point+Vector3.new(1,1,1)*range/2),ignore,100)
  1166. end
  1167.  
  1168. function GetTorso(char)
  1169. return char:FindFirstChild'Torso' or char:FindFirstChild'UpperTorso' or char:FindFirstChild'LowerTorso' or char:FindFirstChild'HumanoidRootPart'
  1170. end
  1171.  
  1172. local M = {C=math.cos,R=math.rad,S=math.sin,P=math.pi,RNG=math.random,MRS=math.randomseed,H=math.huge,RRNG = function(min,max,div) return math.rad(math.random(min,max)/(div or 1)) end}
  1173.  
  1174.  
  1175. function CreateSound(ID, PARENT, VOLUME, PITCH)
  1176. local NSound = nil
  1177. coroutine.resume(coroutine.create(function()
  1178. NSound = Instance.new("Sound", PARENT)
  1179. NSound.Volume = VOLUME
  1180. NSound.Pitch = PITCH
  1181. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  1182. swait()
  1183. NSound:play()
  1184. game:GetService("Debris"):AddItem(NSound, 10)
  1185. end))
  1186. return NSound
  1187. end
  1188.  
  1189. -------------------------------------------------------
  1190. --End Important Functions--
  1191. -------------------------------------------------------
  1192.  
  1193.  
  1194.  
  1195.  
  1196.  
  1197. -------------------------------------------------------
  1198. --Start Customization--
  1199. -------------------------------------------------------
  1200. local Player_Size = 1
  1201. if Player_Size ~= 1 then
  1202. root.Size = root.Size * Player_Size
  1203. tors.Size = tors.Size * Player_Size
  1204. hed.Size = hed.Size * Player_Size
  1205. ra.Size = ra.Size * Player_Size
  1206. la.Size = la.Size * Player_Size
  1207. rl.Size = rl.Size * Player_Size
  1208. ll.Size = ll.Size * Player_Size
  1209. ----------------------------------------------------------------------------------
  1210. rootj.Parent = root
  1211. neck.Parent = tors
  1212. RW.Parent = tors
  1213. LW.Parent = tors
  1214. RH.Parent = tors
  1215. LH.Parent = tors
  1216. ----------------------------------------------------------------------------------
  1217. rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  1218. rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  1219. neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0))
  1220. neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180))
  1221. RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0
  1222. LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0
  1223. ----------------------------------------------------------------------------------
  1224. RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1225. LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1226. RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1227. LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1228. --hat.Parent = Character
  1229. end
  1230. ----------------------------------------------------------------------------------
  1231. ----------------------------------------------------------------------------------
  1232. local equipped = false
  1233. local idle = 0
  1234. local change = 1
  1235. local val = 0
  1236. local toim = 0
  1237. local idleanim = 0.4
  1238. local sine = 0
  1239. local Sit = 1
  1240. ----------------------------------------------------------------------------------
  1241. hum.WalkSpeed = 20
  1242. hum.JumpPower = 57
  1243. ----------------------------------------------------------------------------------
  1244. local Hole = CreatePart(3, EffectModel, "Neon", 0, 0, "Really black", "Hole", Vector3.new(5,0,5))
  1245. local MESH = MakeForm(Hole,"Cyl")
  1246.  
  1247.  
  1248. local BODY = {}
  1249. for _, c in pairs(char:GetDescendants()) do
  1250. if c:IsA("BasePart") and c.Name ~= "Handle" then
  1251. if c ~= root and c ~= tors and c ~= hed and c ~= ra and c ~= la and c ~= rl and c ~= ll then
  1252. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1253. end
  1254. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name})
  1255. elseif c:IsA("JointInstance") then
  1256. table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil})
  1257. end
  1258. end
  1259. for e = 1, #BODY do
  1260. if BODY[e] ~= nil then
  1261. do
  1262. local STUFF = BODY[e]
  1263. local PART = STUFF[1]
  1264. local PARENT = STUFF[2]
  1265. local MATERIAL = STUFF[3]
  1266. local COLOR = STUFF[4]
  1267. local TRANSPARENCY = STUFF[5]
  1268. if PART.ClassName == "Part" and PART ~= root then
  1269. PART.Material = MATERIAL
  1270. PART.Transparency = TRANSPARENCY
  1271. end
  1272. --[[PART.AncestryChanged:Connect(function()
  1273. PART.Parent = PARENT
  1274. end)--]]
  1275. end
  1276. end
  1277. end
  1278. function refit()
  1279. coroutine.resume(coroutine.create(function()
  1280. wait()
  1281. hum.Died:connect(refit)
  1282. end))
  1283. char.Parent = workspace
  1284. for e = 1, #BODY do
  1285. if BODY[e] ~= nil then
  1286. local STUFF = BODY[e]
  1287. local PART = STUFF[1]
  1288. local PARENT = STUFF[2]
  1289. local MATERIAL = STUFF[3]
  1290. local COLOR = STUFF[4]
  1291. local TRANSPARENCY = STUFF[5]
  1292. local SIZE = STUFF[6]
  1293. local NAME = STUFF[7]
  1294. if PART.ClassName == "Part" and PART:IsA("BasePart") and PART ~= root then
  1295. PART.Material = MATERIAL
  1296. PART.Transparency = TRANSPARENCY
  1297. PART.Name = NAME
  1298. end
  1299. if PART.Parent ~= PARENT then
  1300. if PART.Name == "Head" or PART.Name == "Neck" or PART.Name == "Torso" then
  1301. hum:remove()
  1302. end
  1303. PART.Parent = PARENT
  1304. if PART.Name == "Head" or PART.Name == "Neck" or PART.Name == "Torso" then
  1305. hum = Instance.new("Humanoid",char)
  1306. end
  1307. end
  1308. end
  1309. end
  1310. end
  1311. local Regen = {}
  1312. for e = 1, #Regen do
  1313. if Regen[e] ~= nil then
  1314. local STUFF = Regen[e]
  1315. local PART = STUFF[1]
  1316. local PARENT = STUFF[2]
  1317. local MATERIAL = STUFF[3]
  1318. local COLOR = STUFF[4]
  1319. local TRANSPARENCY = STUFF[5]
  1320. if PART.ClassName == "Part" and PART ~= BODY.root then
  1321. PART.Material = MATERIAL
  1322. PART.Color = COLOR
  1323. PART.Transparency = TRANSPARENCY
  1324. end
  1325. --[[PART.AncestryChanged:Connect(function()
  1326. PART.Parent = PARENT
  1327. end)--]]
  1328. end
  1329. end
  1330. function Refit()
  1331. coroutine.resume(coroutine.create(function()
  1332. wait()
  1333. hum.Died:connect(Refit)
  1334. end))
  1335. for i = 1,#Regen do
  1336. local E = Regen[i]
  1337. local PART = E[1]
  1338. local PARENT = E[2]
  1339. local COLOR = E[3]
  1340. local SIZE = E[4]
  1341. local MATERIAL = E[5]
  1342. if PART:IsA("BasePart") and PART.Parent ~= PARENT then
  1343. PART.Color = COLOR
  1344. PART.Size = SIZE
  1345. PART.Material = MATERIAL
  1346. end
  1347. if PART.Parent ~= PARENT then
  1348. hum.Parent = nil
  1349. PART.Parent = PARENT
  1350. hum.Parent = char
  1351. end
  1352. end
  1353. hum.Parent = char
  1354. end
  1355. function Parents()
  1356. rootj.Parent = root
  1357. neck.Parent = tors
  1358. RW.Parent = tors
  1359. LW.Parent = tors
  1360. RH.Parent = tors
  1361. LH.Parent = tors
  1362. root.Parent = char
  1363. la.Parent = char
  1364. ra.Parent = char
  1365. rl.Parent = char
  1366. ll.Parent = char
  1367. tors.Parent = char
  1368. hed.Parent = char
  1369. end
  1370. local States = {
  1371. "FallingDown";
  1372. "PlatformStanding";
  1373. "Physics";
  1374. "Swimming";
  1375. "Dead";
  1376. "Ragdoll";
  1377. "Seated";
  1378. }
  1379. for i,v in pairs(States) do
  1380. hum:SetStateEnabled(v,false)
  1381. end
  1382.  
  1383. hum.Died:connect(function()
  1384. refit()
  1385. Refit()
  1386. Parents()
  1387. end)
  1388. -------------------------------------------------------
  1389. --End Customization--
  1390. -------------------------------------------------------
  1391. local Blobby = Instance.new("Part", char)
  1392. Blobby.Name = "Blob"
  1393. Blobby.CanCollide = false
  1394. Blobby.BrickColor = BrickColor.new("Deep orange")
  1395. Blobby.Transparency = 0
  1396. Blobby.Material = "Neon"
  1397. Blobby.Size = Vector3.new(1, 1, 2)
  1398. Blobby.TopSurface = Enum.SurfaceType.Smooth
  1399. Blobby.BottomSurface = Enum.SurfaceType.Smooth
  1400.  
  1401. local Weld = Instance.new("Weld", Blobby)
  1402. Weld.Part0 = ra
  1403. Weld.Part1 = Blobby
  1404. Weld.C1 = CFrame.new(0, 1, 0.4)
  1405. Weld.C0 = CFrame.Angles(Rad(0),0,0)
  1406.  
  1407. local M2 = Instance.new("SpecialMesh")
  1408. M2.Parent = Blobby
  1409. M2.MeshId = "rbxassetid://0"
  1410. M2.TextureId = "rbxassetid://749019427"
  1411. M2.Scale = Vector3.new(0.08, 0.08, 0.08)
  1412.  
  1413. --[[local naeeym2 = Instance.new("BillboardGui",char)
  1414. naeeym2.AlwaysOnTop = true
  1415. naeeym2.Size = UDim2.new(5,35,2,15)
  1416. naeeym2.StudsOffset = Vector3.new(0, 3.5, 0)
  1417. naeeym2.Adornee = hed
  1418. naeeym2.Name = "Name"
  1419. --naeeym2.PlayerToHideFrom = Player
  1420. local tecks2 = Instance.new("TextLabel",naeeym2)
  1421. tecks2.BackgroundTransparency = 1
  1422. tecks2.TextScaled = true
  1423. tecks2.BorderSizePixel = 0
  1424. tecks2.Text = "Fight Me"
  1425. tecks2.Font = Enum.Font.Bodoni
  1426. tecks2.TextSize = 30
  1427. tecks2.TextStrokeTransparency = 0
  1428. tecks2.TextColor3 = Color3.new(0, 0, 0)
  1429. tecks2.TextStrokeColor3 = Color3.new(1, 1, 1)
  1430. tecks2.Size = UDim2.new(1,0,0.5,0)
  1431. tecks2.Parent = naeeym2]]
  1432. ----------------------------------------------------------------------------------
  1433. local AddInstance = function(Object, ...)
  1434. local Obj = Instance.new(Object)
  1435. for i,v in next,(...) do
  1436. Obj[i] = v
  1437. end
  1438. return Obj
  1439. end
  1440. ----------------------------------------------------
  1441.  
  1442.  
  1443. -------------------------------------------------------
  1444.  
  1445. -------------------------------------------------------
  1446. --Start Attacks N Stuff--
  1447. -------------------------------------------------------
  1448.  
  1449.  
  1450. local naeeym2 = Instance.new("BillboardGui",char)
  1451. naeeym2.AlwaysOnTop = true
  1452. naeeym2.Size = UDim2.new(5,35,2,35)
  1453. naeeym2.StudsOffset = Vector3.new(0,2,0)
  1454. naeeym2.Adornee = hed
  1455. naeeym2.Name = "Name"
  1456.  
  1457. local tecks2 = Instance.new("TextLabel",naeeym2)
  1458. tecks2.BackgroundTransparency = 1
  1459. tecks2.TextScaled = true
  1460. tecks2.BorderSizePixel = 0
  1461. tecks2.Font = "Cartoon"
  1462. tecks2.TextSize = 30
  1463. tecks2.TextStrokeTransparency = 0
  1464. tecks2.TextColor3 = BrickColor.new('Institutional white').Color
  1465. tecks2.TextStrokeColor3 = BrickColor.new('Really black').Color
  1466. tecks2.Size = UDim2.new(1,0,0.5,0)
  1467. tecks2.Parent = naeeym2
  1468. textfag = tecks2
  1469. tecks2.Text = ":joy:"
  1470. BTAUNT2:Play()
  1471. coroutine.resume(coroutine.create(function()
  1472. while textfag ~= nil do
  1473. swait()
  1474. textfag.Position = UDim2.new(math.random(-0.2,0.2),math.random(-3,9),.05,math.random(-10,10))
  1475. textfag.Rotation = math.random(-1.8,1.8)
  1476. end
  1477. end))
  1478.  
  1479. BTAUNT4 = Instance.new("Sound", char)
  1480. BTAUNT4.SoundId = "http://www.roblox.com/asset/?id=2658538628"
  1481. BTAUNT4.Volume = 10
  1482. BTAUNT4.Pitch = 1
  1483. BTAUNT4.Parent = hed
  1484. BTAUNT4.Looped = false
  1485.  
  1486. BTAUNT7 = Instance.new("Sound", char)
  1487. BTAUNT7.SoundId = "http://www.roblox.com/asset/?id=2770017501"
  1488. BTAUNT7.Volume = 1.5
  1489. BTAUNT7.Pitch = 1
  1490. BTAUNT7.Parent = char
  1491. BTAUNT7.Looped = false
  1492.  
  1493. BTAUNT6 = Instance.new("Sound", char)
  1494. BTAUNT6.SoundId = "http://www.roblox.com/asset/?id=2675983782"
  1495. BTAUNT6.Volume = 10
  1496. BTAUNT6.Pitch = 1
  1497. BTAUNT6.Parent = hed
  1498. BTAUNT6.Looped = false
  1499.  
  1500. BTAUNT5 = Instance.new("Sound", char)
  1501. BTAUNT5.SoundId = "http://www.roblox.com/asset/?id=468944969"
  1502. BTAUNT5.Volume = 3.5
  1503. BTAUNT5.Pitch = 1
  1504. BTAUNT5.Parent = hed
  1505. BTAUNT5.Looped = false
  1506.  
  1507. BTAUNT3 = Instance.new("Sound", char)
  1508. BTAUNT3.SoundId = "http://www.roblox.com/asset/?id=4565988898"
  1509. BTAUNT3.Volume = 2
  1510. BTAUNT3.Pitch = 1
  1511. BTAUNT3.Parent = hed
  1512. BTAUNT3.Looped = false
  1513.  
  1514. function muda()
  1515. for i = 0,0.1,0.1 do
  1516. swait()
  1517. change = 1
  1518. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 + 0 * Sin(sine / 12)), Rad(0), Rad(20)), 1)
  1519. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 7* Player_Size) * angles(Rad(70 - 0 * Sin(sine / 1.5)), Rad(0), Rad(-60)), 0.6)
  1520. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(-70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  1521. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  1522. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  1523. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, -3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  1524. end
  1525. for i = 0,0.1,0.1 do
  1526. swait()
  1527. change = 1
  1528. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 + 0 * Sin(sine / 12)), Rad(0), Rad(-20)), 1)
  1529. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 7* Player_Size) * angles(Rad(70 - 0 * Sin(sine / 1.5)), Rad(0), Rad(60)), 0.6)
  1530. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(-70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  1531. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  1532. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, -3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  1533. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  1534. end
  1535. for i = 0,0.1,0.1 do
  1536. swait()
  1537. change = 1
  1538. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 + 0 * Sin(sine / 12)), Rad(0), Rad(20)), 1)
  1539. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 7* Player_Size) * angles(Rad(70 - 0 * Sin(sine / 1.5)), Rad(0), Rad(-60)), 0.6)
  1540. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(-70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  1541. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  1542. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  1543. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, -3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  1544. end
  1545. for i = 0,0.1,0.1 do
  1546. swait()
  1547. change = 1
  1548. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 + 0 * Sin(sine / 12)), Rad(0), Rad(-20)), 1)
  1549. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 7* Player_Size) * angles(Rad(70 - 0 * Sin(sine / 1.5)), Rad(0), Rad(60)), 0.6)
  1550. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(-70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  1551. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  1552. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, -3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  1553. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  1554. end
  1555. for i = 0,0.1,0.1 do
  1556. swait()
  1557. change = 1
  1558. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 + 0 * Sin(sine / 12)), Rad(0), Rad(20)), 1)
  1559. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 7* Player_Size) * angles(Rad(70 - 0 * Sin(sine / 1.5)), Rad(0), Rad(-60)), 0.6)
  1560. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(-70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  1561. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  1562. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  1563. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, -3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  1564. end
  1565. for i = 0,0.1,0.1 do
  1566. swait()
  1567. change = 1
  1568. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 + 0 * Sin(sine / 12)), Rad(0), Rad(-20)), 1)
  1569. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 7* Player_Size) * angles(Rad(70 - 0 * Sin(sine / 1.5)), Rad(0), Rad(60)), 0.6)
  1570. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(-70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  1571. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  1572. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, -3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  1573. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  1574. end
  1575. end
  1576. function roadroller()
  1577. attack = true
  1578. BTAUNT2:Stop()
  1579. BTAUNT7:Play()
  1580. local Container = Instance.new("Part", char)
  1581. Container.Name = "Blob"
  1582. Container.CanCollide = false
  1583. Container.BrickColor = BrickColor.new("Deep orange")
  1584. Container.Transparency = 0
  1585. Container.Material = "Neon"
  1586. Container.Size = Vector3.new(1, 1, 2)
  1587. Container.TopSurface = Enum.SurfaceType.Smooth
  1588. Container.BottomSurface = Enum.SurfaceType.Smooth
  1589.  
  1590. local aWeld = Instance.new("Weld", Container)
  1591. aWeld.Part0 = tors
  1592. aWeld.Part1 = Container
  1593. aWeld.C1 = CFrame.new(0, 10, 0)
  1594. aWeld.C0 = CFrame.Angles(Rad(0),0,0)
  1595.  
  1596. local M2 = Instance.new("SpecialMesh")
  1597. M2.Parent = Container
  1598. M2.MeshId = "rbxassetid://489989415"
  1599. M2.TextureId = "rbxassetid://489989506"
  1600. M2.Scale = Vector3.new(1, 1, 1)
  1601. for i = 0,67,0.1 do
  1602. swait()
  1603. change = 1
  1604. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 + 0 * Sin(sine / 12)), Rad(0), Rad(0)), 1)
  1605. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 220* Player_Size) * angles(Rad(0 - 0 * Sin(sine / 1.5)), Rad(0 + 0 * Cos(sine / 1.5)), Rad(0)), 0.6)
  1606. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  1607. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  1608. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0* Cos(sine / 12)), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 1)
  1609. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0* Cos(sine / 12)), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 1)
  1610. end
  1611. for i = 0,40,0.1 do
  1612. swait()
  1613. change = 1
  1614. aWeld.C1 = clerp(aWeld.C1, CF(0, -6, 0 + ((1* Player_Size) - 1)) * angles(Rad(90), Rad(0), Rad(0)), 1)
  1615. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 + 0 * Sin(sine / 12)), Rad(0), Rad(0)), 1)
  1616. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 7* Player_Size) * angles(Rad(90 - 0 * Sin(sine / 1.5)), Rad(0 + 0 * Cos(sine / 1.5)), Rad(0)), 0.15)
  1617. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  1618. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  1619. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 1)
  1620. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 1)
  1621. end
  1622. for i = 0,46,0.1 do
  1623. swait()
  1624. change = 1
  1625. root.Anchored = true
  1626. aWeld.Part0 = root
  1627. aWeld.C1 = clerp(aWeld.C1, CF(0, 0.6, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  1628. Container.Size = Vector3.new(15, 5, 5)
  1629. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 + 0 * Sin(sine / 12)), Rad(0), Rad(-20)), 1)
  1630. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 7* Player_Size) * angles(Rad(70 - 0 * Sin(sine / 1.5)), Rad(20), Rad(0)), 0.05)
  1631. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(-70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  1632. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  1633. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, -0.5* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 1)
  1634. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, -0.5* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 1)
  1635. end
  1636. Container.CanCollide = true
  1637. for i = 0,0.1,0.1 do
  1638. swait()
  1639. change = 1
  1640. root.Anchored = false
  1641. aWeld.C1 = clerp(aWeld.C1, CF(0, 0.5, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  1642. aWeld.Part0 = root
  1643. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 + 0 * Sin(sine / 12)), Rad(0), Rad(20)), 1)
  1644. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 7* Player_Size) * angles(Rad(70 - 0 * Sin(sine / 1.5)), Rad(0), Rad(-60)), 0.6)
  1645. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(-70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  1646. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  1647. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  1648. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, -3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  1649. end
  1650. for i = 0,0.1,0.1 do
  1651. swait()
  1652. change = 1
  1653. aWeld.C1 = clerp(aWeld.C1, CF(.3, 0, 0.5 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  1654. aWeld.Part0 = root
  1655. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 + 0 * Sin(sine / 12)), Rad(0), Rad(-20)), 1)
  1656. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 7* Player_Size) * angles(Rad(70 - 0 * Sin(sine / 1.5)), Rad(0), Rad(60)), 0.6)
  1657. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(-70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  1658. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  1659. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, -3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  1660. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  1661. end
  1662. for i = 0,0.1,0.1 do
  1663. swait()
  1664. change = 1
  1665. aWeld.C1 = clerp(aWeld.C1, CF(0.8, 0.4, 0.3 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  1666. aWeld.Part0 = root
  1667. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 + 0 * Sin(sine / 12)), Rad(0), Rad(20)), 1)
  1668. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 7* Player_Size) * angles(Rad(70 - 0 * Sin(sine / 1.5)), Rad(0), Rad(-60)), 0.6)
  1669. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(-70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  1670. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  1671. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  1672. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, -3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  1673. end
  1674. for i = 0,0.1,0.1 do
  1675. swait()
  1676. change = 1
  1677. aWeld.C1 = clerp(aWeld.C1, CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  1678. aWeld.Part0 = root
  1679. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 + 0 * Sin(sine / 12)), Rad(0), Rad(-20)), 1)
  1680. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 7* Player_Size) * angles(Rad(70 - 0 * Sin(sine / 1.5)), Rad(0), Rad(60)), 0.6)
  1681. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(-70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  1682. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  1683. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, -3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  1684. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  1685. end
  1686. for i = 0,0.1,0.1 do
  1687. swait()
  1688. change = 1
  1689. aWeld.C1 = clerp(aWeld.C1, CF(0, 0.5, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  1690. aWeld.Part0 = root
  1691. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 + 0 * Sin(sine / 12)), Rad(0), Rad(20)), 1)
  1692. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 7* Player_Size) * angles(Rad(70 - 0 * Sin(sine / 1.5)), Rad(0), Rad(-60)), 0.6)
  1693. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(-70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  1694. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  1695. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  1696. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, -3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  1697. end
  1698. for i = 0,0.1,0.1 do
  1699. swait()
  1700. change = 1
  1701. aWeld.C1 = clerp(aWeld.C1, CF(.3, 0, 0.5 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  1702. aWeld.Part0 = root
  1703. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 + 0 * Sin(sine / 12)), Rad(0), Rad(-20)), 1)
  1704. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 7* Player_Size) * angles(Rad(70 - 0 * Sin(sine / 1.5)), Rad(0), Rad(60)), 0.6)
  1705. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(-70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  1706. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  1707. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, -3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  1708. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  1709. end
  1710. for i = 0,0.1,0.1 do
  1711. swait()
  1712. change = 1
  1713. aWeld.C1 = clerp(aWeld.C1, CF(0.8, 0.4, 0.3 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  1714. aWeld.Part0 = root
  1715. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 + 0 * Sin(sine / 12)), Rad(0), Rad(20)), 1)
  1716. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 7* Player_Size) * angles(Rad(70 - 0 * Sin(sine / 1.5)), Rad(0), Rad(-60)), 0.6)
  1717. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(-70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  1718. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  1719. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  1720. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, -3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  1721. end
  1722. for i = 0,0.1,0.1 do
  1723. swait()
  1724. change = 1
  1725. aWeld.C1 = clerp(aWeld.C1, CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  1726. aWeld.Part0 = root
  1727. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 + 0 * Sin(sine / 12)), Rad(0), Rad(-20)), 1)
  1728. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 7* Player_Size) * angles(Rad(70 - 0 * Sin(sine / 1.5)), Rad(0), Rad(60)), 0.6)
  1729. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(-70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  1730. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  1731. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, -3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  1732. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  1733. end
  1734. for i = 0,0.1,0.1 do
  1735. swait()
  1736. change = 1
  1737. aWeld.C1 = clerp(aWeld.C1, CF(0, 0.5, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  1738. aWeld.Part0 = root
  1739. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 + 0 * Sin(sine / 12)), Rad(0), Rad(20)), 1)
  1740. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 7* Player_Size) * angles(Rad(70 - 0 * Sin(sine / 1.5)), Rad(0), Rad(-60)), 0.6)
  1741. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(-70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  1742. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  1743. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  1744. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, -3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  1745. end
  1746. for i = 0,0.1,0.1 do
  1747. swait()
  1748. change = 1
  1749. aWeld.C1 = clerp(aWeld.C1, CF(.3, 0, 0.5 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  1750. aWeld.Part0 = root
  1751. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 + 0 * Sin(sine / 12)), Rad(0), Rad(-20)), 1)
  1752. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 7* Player_Size) * angles(Rad(70 - 0 * Sin(sine / 1.5)), Rad(0), Rad(60)), 0.6)
  1753. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(-70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  1754. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  1755. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, -3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  1756. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  1757. end
  1758. for i = 0,0.1,0.1 do
  1759. swait()
  1760. change = 1
  1761. aWeld.C1 = clerp(aWeld.C1, CF(0.8, 0.4, 0.3 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  1762. aWeld.Part0 = root
  1763. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 + 0 * Sin(sine / 12)), Rad(0), Rad(20)), 1)
  1764. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 7* Player_Size) * angles(Rad(70 - 0 * Sin(sine / 1.5)), Rad(0), Rad(-60)), 0.6)
  1765. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(-70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  1766. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  1767. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  1768. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, -3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  1769. end
  1770. for i = 0,0.1,0.1 do
  1771. swait()
  1772. change = 1
  1773. aWeld.C1 = clerp(aWeld.C1, CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  1774. aWeld.Part0 = root
  1775. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 + 0 * Sin(sine / 12)), Rad(0), Rad(-20)), 1)
  1776. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 7* Player_Size) * angles(Rad(70 - 0 * Sin(sine / 1.5)), Rad(0), Rad(60)), 0.6)
  1777. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(-70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  1778. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  1779. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, -3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  1780. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  1781. end
  1782. for i = 0,0.1,0.1 do
  1783. swait()
  1784. change = 1
  1785. aWeld.C1 = clerp(aWeld.C1, CF(0, 0.5, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  1786. aWeld.Part0 = root
  1787. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 + 0 * Sin(sine / 12)), Rad(0), Rad(20)), 1)
  1788. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 7* Player_Size) * angles(Rad(70 - 0 * Sin(sine / 1.5)), Rad(0), Rad(-60)), 0.6)
  1789. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(-70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  1790. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  1791. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  1792. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, -3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  1793. end
  1794. for i = 0,0.1,0.1 do
  1795. swait()
  1796. change = 1
  1797. aWeld.C1 = clerp(aWeld.C1, CF(.3, 0, 0.5 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  1798. aWeld.Part0 = root
  1799. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 + 0 * Sin(sine / 12)), Rad(0), Rad(-20)), 1)
  1800. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 7* Player_Size) * angles(Rad(70 - 0 * Sin(sine / 1.5)), Rad(0), Rad(60)), 0.6)
  1801. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(-70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  1802. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  1803. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, -3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  1804. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  1805. end
  1806. for i = 0,0.1,0.1 do
  1807. swait()
  1808. change = 1
  1809. aWeld.C1 = clerp(aWeld.C1, CF(0.8, 0.4, 0.3 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  1810. aWeld.Part0 = root
  1811. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 + 0 * Sin(sine / 12)), Rad(0), Rad(20)), 1)
  1812. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 7* Player_Size) * angles(Rad(70 - 0 * Sin(sine / 1.5)), Rad(0), Rad(-60)), 0.6)
  1813. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(-70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  1814. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  1815. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  1816. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, -3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  1817. end
  1818. for i = 0,0.1,0.1 do
  1819. swait()
  1820. change = 1
  1821. aWeld.C1 = clerp(aWeld.C1, CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  1822. aWeld.Part0 = root
  1823. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 + 0 * Sin(sine / 12)), Rad(0), Rad(-20)), 1)
  1824. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 7* Player_Size) * angles(Rad(70 - 0 * Sin(sine / 1.5)), Rad(0), Rad(60)), 0.6)
  1825. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(-70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  1826. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  1827. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, -3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  1828. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  1829. end
  1830. for i = 0,0.1,0.1 do
  1831. swait()
  1832. change = 1
  1833. aWeld.C1 = clerp(aWeld.C1, CF(0, 0.5, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  1834. aWeld.Part0 = root
  1835. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 + 0 * Sin(sine / 12)), Rad(0), Rad(20)), 1)
  1836. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 7* Player_Size) * angles(Rad(70 - 0 * Sin(sine / 1.5)), Rad(0), Rad(-60)), 0.6)
  1837. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(-70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  1838. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  1839. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  1840. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, -3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  1841. end
  1842. for i = 0,0.1,0.1 do
  1843. swait()
  1844. change = 1
  1845. aWeld.C1 = clerp(aWeld.C1, CF(.3, 0, 0.5 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  1846. aWeld.Part0 = root
  1847. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 + 0 * Sin(sine / 12)), Rad(0), Rad(-20)), 1)
  1848. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 7* Player_Size) * angles(Rad(70 - 0 * Sin(sine / 1.5)), Rad(0), Rad(60)), 0.6)
  1849. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(-70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  1850. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  1851. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, -3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  1852. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  1853. end
  1854. for i = 0,0.1,0.1 do
  1855. swait()
  1856. change = 1
  1857. aWeld.C1 = clerp(aWeld.C1, CF(0.8, 0.4, 0.3 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  1858. aWeld.Part0 = root
  1859. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 + 0 * Sin(sine / 12)), Rad(0), Rad(20)), 1)
  1860. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 7* Player_Size) * angles(Rad(70 - 0 * Sin(sine / 1.5)), Rad(0), Rad(-60)), 0.6)
  1861. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(-70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  1862. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  1863. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  1864. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, -3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  1865. end
  1866. for i = 0,0.1,0.1 do
  1867. swait()
  1868. change = 1
  1869. aWeld.C1 = clerp(aWeld.C1, CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  1870. aWeld.Part0 = root
  1871. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 + 0 * Sin(sine / 12)), Rad(0), Rad(-20)), 1)
  1872. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 7* Player_Size) * angles(Rad(70 - 0 * Sin(sine / 1.5)), Rad(0), Rad(60)), 0.6)
  1873. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(-70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  1874. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  1875. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, -3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  1876. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  1877. end
  1878. for i = 0,0.1,0.1 do
  1879. swait()
  1880. change = 1
  1881. aWeld.C1 = clerp(aWeld.C1, CF(0, 0.5, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  1882. aWeld.Part0 = root
  1883. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 + 0 * Sin(sine / 12)), Rad(0), Rad(20)), 1)
  1884. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 7* Player_Size) * angles(Rad(70 - 0 * Sin(sine / 1.5)), Rad(0), Rad(-60)), 0.6)
  1885. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(-70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  1886. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  1887. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  1888. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, -3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  1889. end
  1890. for i = 0,0.1,0.1 do
  1891. swait()
  1892. change = 1
  1893. aWeld.C1 = clerp(aWeld.C1, CF(.3, 0, 0.5 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  1894. aWeld.Part0 = root
  1895. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 + 0 * Sin(sine / 12)), Rad(0), Rad(-20)), 1)
  1896. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 7* Player_Size) * angles(Rad(70 - 0 * Sin(sine / 1.5)), Rad(0), Rad(60)), 0.6)
  1897. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(-70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  1898. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  1899. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, -3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  1900. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  1901. end
  1902. for i = 0,0.1,0.1 do
  1903. swait()
  1904. change = 1
  1905. aWeld.C1 = clerp(aWeld.C1, CF(0.8, 0.4, 0.3 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  1906. aWeld.Part0 = root
  1907. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 + 0 * Sin(sine / 12)), Rad(0), Rad(20)), 1)
  1908. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 7* Player_Size) * angles(Rad(70 - 0 * Sin(sine / 1.5)), Rad(0), Rad(-60)), 0.6)
  1909. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(-70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  1910. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  1911. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  1912. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, -3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  1913. end
  1914. for i = 0,0.1,0.1 do
  1915. swait()
  1916. change = 1
  1917. aWeld.C1 = clerp(aWeld.C1, CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  1918. aWeld.Part0 = root
  1919. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 + 0 * Sin(sine / 12)), Rad(0), Rad(-20)), 1)
  1920. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 7* Player_Size) * angles(Rad(70 - 0 * Sin(sine / 1.5)), Rad(0), Rad(60)), 0.6)
  1921. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(-70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  1922. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  1923. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, -3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  1924. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  1925. end
  1926. for i = 0,0.1,0.1 do
  1927. swait()
  1928. change = 1
  1929. aWeld.C1 = clerp(aWeld.C1, CF(0, 0.5, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  1930. aWeld.Part0 = root
  1931. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 + 0 * Sin(sine / 12)), Rad(0), Rad(20)), 1)
  1932. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 7* Player_Size) * angles(Rad(70 - 0 * Sin(sine / 1.5)), Rad(0), Rad(-60)), 0.6)
  1933. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(-70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  1934. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  1935. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  1936. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, -3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  1937. end
  1938. for i = 0,0.1,0.1 do
  1939. swait()
  1940. change = 1
  1941. aWeld.C1 = clerp(aWeld.C1, CF(.3, 0, 0.5 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  1942. aWeld.Part0 = root
  1943. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 + 0 * Sin(sine / 12)), Rad(0), Rad(-20)), 1)
  1944. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 7* Player_Size) * angles(Rad(70 - 0 * Sin(sine / 1.5)), Rad(0), Rad(60)), 0.6)
  1945. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(-70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  1946. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  1947. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, -3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  1948. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  1949. end
  1950. for i = 0,0.1,0.1 do
  1951. swait()
  1952. change = 1
  1953. aWeld.C1 = clerp(aWeld.C1, CF(0.8, 0.4, 0.3 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  1954. aWeld.Part0 = root
  1955. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 + 0 * Sin(sine / 12)), Rad(0), Rad(20)), 1)
  1956. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 7* Player_Size) * angles(Rad(70 - 0 * Sin(sine / 1.5)), Rad(0), Rad(-60)), 0.6)
  1957. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(-70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  1958. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  1959. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  1960. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, -3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  1961. end
  1962. for i = 0,0.1,0.1 do
  1963. swait()
  1964. change = 1
  1965. aWeld.C1 = clerp(aWeld.C1, CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  1966. aWeld.Part0 = root
  1967. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 + 0 * Sin(sine / 12)), Rad(0), Rad(-20)), 1)
  1968. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 7* Player_Size) * angles(Rad(70 - 0 * Sin(sine / 1.5)), Rad(0), Rad(60)), 0.6)
  1969. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(-70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  1970. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  1971. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, -3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  1972. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  1973. end
  1974. for i = 0,0.1,0.1 do
  1975. swait()
  1976. change = 1
  1977. aWeld.C1 = clerp(aWeld.C1, CF(0, 0.5, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  1978. aWeld.Part0 = root
  1979. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 + 0 * Sin(sine / 12)), Rad(0), Rad(20)), 1)
  1980. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 7* Player_Size) * angles(Rad(70 - 0 * Sin(sine / 1.5)), Rad(0), Rad(-60)), 0.6)
  1981. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(-70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  1982. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  1983. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  1984. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, -3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  1985. end
  1986. for i = 0,0.1,0.1 do
  1987. swait()
  1988. change = 1
  1989. aWeld.C1 = clerp(aWeld.C1, CF(.3, 0, 0.5 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  1990. aWeld.Part0 = root
  1991. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 + 0 * Sin(sine / 12)), Rad(0), Rad(-20)), 1)
  1992. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 7* Player_Size) * angles(Rad(70 - 0 * Sin(sine / 1.5)), Rad(0), Rad(60)), 0.6)
  1993. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(-70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  1994. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  1995. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, -3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  1996. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  1997. end
  1998. for i = 0,0.1,0.1 do
  1999. swait()
  2000. change = 1
  2001. aWeld.C1 = clerp(aWeld.C1, CF(0.8, 0.4, 0.3 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  2002. aWeld.Part0 = root
  2003. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 + 0 * Sin(sine / 12)), Rad(0), Rad(20)), 1)
  2004. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 7* Player_Size) * angles(Rad(70 - 0 * Sin(sine / 1.5)), Rad(0), Rad(-60)), 0.6)
  2005. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(-70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  2006. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  2007. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  2008. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, -3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  2009. end
  2010. for i = 0,0.1,0.1 do
  2011. swait()
  2012. change = 1
  2013. aWeld.C1 = clerp(aWeld.C1, CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  2014. aWeld.Part0 = root
  2015. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 + 0 * Sin(sine / 12)), Rad(0), Rad(-20)), 1)
  2016. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 7* Player_Size) * angles(Rad(70 - 0 * Sin(sine / 1.5)), Rad(0), Rad(60)), 0.6)
  2017. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(-70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  2018. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  2019. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, -3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  2020. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  2021. end
  2022. for i = 0,0.1,0.1 do
  2023. swait()
  2024. change = 1
  2025. aWeld.C1 = clerp(aWeld.C1, CF(0, 0.5, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  2026. aWeld.Part0 = root
  2027. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 + 0 * Sin(sine / 12)), Rad(0), Rad(20)), 1)
  2028. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 7* Player_Size) * angles(Rad(70 - 0 * Sin(sine / 1.5)), Rad(0), Rad(-60)), 0.6)
  2029. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(-70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  2030. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  2031. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  2032. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, -3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  2033. end
  2034. for i = 0,0.1,0.1 do
  2035. swait()
  2036. change = 1
  2037. aWeld.C1 = clerp(aWeld.C1, CF(.3, 0, 0.5 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  2038. aWeld.Part0 = root
  2039. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 + 0 * Sin(sine / 12)), Rad(0), Rad(-20)), 1)
  2040. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 7* Player_Size) * angles(Rad(70 - 0 * Sin(sine / 1.5)), Rad(0), Rad(60)), 0.6)
  2041. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(-70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  2042. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  2043. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, -3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  2044. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  2045. end
  2046. for i = 0,0.1,0.1 do
  2047. swait()
  2048. change = 1
  2049. aWeld.C1 = clerp(aWeld.C1, CF(0.8, 0.4, 0.3 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  2050. aWeld.Part0 = root
  2051. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 + 0 * Sin(sine / 12)), Rad(0), Rad(20)), 1)
  2052. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 7* Player_Size) * angles(Rad(70 - 0 * Sin(sine / 1.5)), Rad(0), Rad(-60)), 0.6)
  2053. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(-70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  2054. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  2055. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  2056. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, -3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  2057. end
  2058. for i = 0,0.1,0.1 do
  2059. swait()
  2060. change = 1
  2061. aWeld.C1 = clerp(aWeld.C1, CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  2062. aWeld.Part0 = root
  2063. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 + 0 * Sin(sine / 12)), Rad(0), Rad(-20)), 1)
  2064. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 7* Player_Size) * angles(Rad(70 - 0 * Sin(sine / 1.5)), Rad(0), Rad(60)), 0.6)
  2065. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(-70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  2066. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  2067. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, -3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  2068. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  2069. end
  2070. for i = 0,0.1,0.1 do
  2071. swait()
  2072. change = 1
  2073. aWeld.C1 = clerp(aWeld.C1, CF(0, 0.5, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  2074. aWeld.Part0 = root
  2075. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 + 0 * Sin(sine / 12)), Rad(0), Rad(20)), 1)
  2076. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 7* Player_Size) * angles(Rad(70 - 0 * Sin(sine / 1.5)), Rad(0), Rad(-60)), 0.6)
  2077. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(-70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  2078. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  2079. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  2080. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, -3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  2081. end
  2082. for i = 0,0.1,0.1 do
  2083. swait()
  2084. change = 1
  2085. aWeld.C1 = clerp(aWeld.C1, CF(.3, 0, 0.5 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  2086. aWeld.Part0 = root
  2087. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 + 0 * Sin(sine / 12)), Rad(0), Rad(-20)), 1)
  2088. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 7* Player_Size) * angles(Rad(70 - 0 * Sin(sine / 1.5)), Rad(0), Rad(60)), 0.6)
  2089. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(-70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  2090. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  2091. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, -3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  2092. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  2093. end
  2094. for i = 0,0.1,0.1 do
  2095. swait()
  2096. change = 1
  2097. aWeld.C1 = clerp(aWeld.C1, CF(0.8, 0.4, 0.3 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  2098. aWeld.Part0 = root
  2099. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 + 0 * Sin(sine / 12)), Rad(0), Rad(20)), 1)
  2100. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 7* Player_Size) * angles(Rad(70 - 0 * Sin(sine / 1.5)), Rad(0), Rad(-60)), 0.6)
  2101. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(-70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  2102. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  2103. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  2104. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, -3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  2105. end
  2106. for i = 0,0.1,0.1 do
  2107. swait()
  2108. change = 1
  2109. aWeld.C1 = clerp(aWeld.C1, CF(0, 0, 0.6 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  2110. aWeld.Part0 = root
  2111. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 + 0 * Sin(sine / 12)), Rad(0), Rad(-20)), 1)
  2112. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 7* Player_Size) * angles(Rad(70 - 0 * Sin(sine / 1.5)), Rad(0), Rad(60)), 0.6)
  2113. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(-70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  2114. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  2115. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, -3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  2116. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  2117. end
  2118. for i = 0,0.1,0.1 do
  2119. swait()
  2120. change = 1
  2121. aWeld.C1 = clerp(aWeld.C1, CF(0, 0.5, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  2122. aWeld.Part0 = root
  2123. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 + 0 * Sin(sine / 12)), Rad(0), Rad(20)), 1)
  2124. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 7* Player_Size) * angles(Rad(70 - 0 * Sin(sine / 1.5)), Rad(0), Rad(-60)), 0.6)
  2125. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(-70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  2126. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  2127. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  2128. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, -3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  2129. end
  2130. for i = 0,0.1,0.1 do
  2131. swait()
  2132. change = 1
  2133. aWeld.C1 = clerp(aWeld.C1, CF(0.6, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  2134. aWeld.Part0 = root
  2135. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 + 0 * Sin(sine / 12)), Rad(0), Rad(-20)), 1)
  2136. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 7* Player_Size) * angles(Rad(70 - 0 * Sin(sine / 1.5)), Rad(0), Rad(60)), 0.6)
  2137. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(-70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  2138. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  2139. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, -3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  2140. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  2141. end
  2142. for i = 0,0.1,0.1 do
  2143. swait()
  2144. change = 1
  2145. aWeld.C1 = clerp(aWeld.C1, CF(0, 0.5, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  2146. aWeld.Part0 = root
  2147. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 + 0 * Sin(sine / 12)), Rad(0), Rad(20)), 1)
  2148. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 7* Player_Size) * angles(Rad(70 - 0 * Sin(sine / 1.5)), Rad(0), Rad(-60)), 0.6)
  2149. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(-70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  2150. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  2151. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  2152. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, -3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  2153. end
  2154. for i = 0,0.1,0.1 do
  2155. swait()
  2156. change = 1
  2157. aWeld.C1 = clerp(aWeld.C1, CF(0, 0, 0.5 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  2158. aWeld.Part0 = root
  2159. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 + 0 * Sin(sine / 12)), Rad(0), Rad(-20)), 1)
  2160. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 7* Player_Size) * angles(Rad(70 - 0 * Sin(sine / 1.5)), Rad(0), Rad(60)), 0.6)
  2161. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(-70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  2162. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  2163. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, -3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  2164. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  2165. end
  2166. for i = 0,0.1,0.1 do
  2167. swait()
  2168. change = 1
  2169. aWeld.C1 = clerp(aWeld.C1, CF(0, -1, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  2170. aWeld.Part0 = root
  2171. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 + 0 * Sin(sine / 12)), Rad(0), Rad(20)), 1)
  2172. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 7* Player_Size) * angles(Rad(70 - 0 * Sin(sine / 1.5)), Rad(0), Rad(-60)), 0.6)
  2173. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(-70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  2174. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  2175. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  2176. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, -3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  2177. end
  2178. for i = 0,0.1,0.1 do
  2179. swait()
  2180. change = 1
  2181. aWeld.C1 = clerp(aWeld.C1, CF(0, 0, 0.5 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  2182. aWeld.Part0 = root
  2183. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 + 0 * Sin(sine / 12)), Rad(0), Rad(-20)), 1)
  2184. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 7* Player_Size) * angles(Rad(70 - 0 * Sin(sine / 1.5)), Rad(0), Rad(60)), 0.6)
  2185. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(-70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  2186. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  2187. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, -3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  2188. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  2189. end
  2190. for i = 0,0.1,0.1 do
  2191. swait()
  2192. change = 1
  2193. aWeld.C1 = clerp(aWeld.C1, CF(1, 0, 0.1 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  2194. aWeld.Part0 = root
  2195. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 + 0 * Sin(sine / 12)), Rad(0), Rad(20)), 1)
  2196. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 7* Player_Size) * angles(Rad(70 - 0 * Sin(sine / 1.5)), Rad(0), Rad(-60)), 0.6)
  2197. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(-70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  2198. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  2199. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  2200. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, -3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  2201. end
  2202. for i = 0,0.1,0.1 do
  2203. swait()
  2204. change = 1
  2205. aWeld.C1 = clerp(aWeld.C1, CF(0.5, 0.1, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  2206. aWeld.Part0 = root
  2207. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 + 0 * Sin(sine / 12)), Rad(0), Rad(-20)), 1)
  2208. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 7* Player_Size) * angles(Rad(70 - 0 * Sin(sine / 1.5)), Rad(0), Rad(60)), 0.6)
  2209. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(-70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  2210. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  2211. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, -3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  2212. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  2213. end
  2214. for i = 0,0.1,0.1 do
  2215. swait()
  2216. change = 1
  2217. aWeld.C1 = clerp(aWeld.C1, CF(0, 0.5, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  2218. aWeld.Part0 = root
  2219. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 + 0 * Sin(sine / 12)), Rad(0), Rad(20)), 1)
  2220. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 7* Player_Size) * angles(Rad(70 - 0 * Sin(sine / 1.5)), Rad(0), Rad(-60)), 0.6)
  2221. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(-70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  2222. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  2223. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  2224. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, -3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  2225. end
  2226. for i = 0,0.1,0.1 do
  2227. swait()
  2228. change = 1
  2229. aWeld.C1 = clerp(aWeld.C1, CF(0.4, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  2230. aWeld.Part0 = root
  2231. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 + 0 * Sin(sine / 12)), Rad(0), Rad(-20)), 1)
  2232. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 7* Player_Size) * angles(Rad(70 - 0 * Sin(sine / 1.5)), Rad(0), Rad(60)), 0.6)
  2233. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(-70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  2234. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  2235. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, -3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  2236. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  2237. end
  2238. for i = 0,0.1,0.1 do
  2239. swait()
  2240. change = 1
  2241. aWeld.C1 = clerp(aWeld.C1, CF(0, 0.6, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  2242. aWeld.Part0 = root
  2243. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 + 0 * Sin(sine / 12)), Rad(0), Rad(20)), 1)
  2244. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 7* Player_Size) * angles(Rad(70 - 0 * Sin(sine / 1.5)), Rad(0), Rad(-60)), 0.6)
  2245. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(-70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  2246. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  2247. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  2248. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, -3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  2249. end
  2250. for i = 0,0.1,0.1 do
  2251. swait()
  2252. change = 1
  2253. aWeld.C1 = clerp(aWeld.C1, CF(0.4, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  2254. aWeld.Part0 = root
  2255. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 + 0 * Sin(sine / 12)), Rad(0), Rad(-20)), 1)
  2256. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 7* Player_Size) * angles(Rad(70 - 0 * Sin(sine / 1.5)), Rad(0), Rad(60)), 0.6)
  2257. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(-70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  2258. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  2259. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, -3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  2260. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  2261. end
  2262. for i = 0,0.1,0.1 do
  2263. swait()
  2264. change = 1
  2265. aWeld.C1 = clerp(aWeld.C1, CF(0, -0.5, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  2266. aWeld.Part0 = root
  2267. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 + 0 * Sin(sine / 12)), Rad(0), Rad(20)), 1)
  2268. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 7* Player_Size) * angles(Rad(70 - 0 * Sin(sine / 1.5)), Rad(0), Rad(-60)), 0.6)
  2269. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(-70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  2270. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  2271. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  2272. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, -3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  2273. end
  2274. for i = 0,0.1,0.1 do
  2275. swait()
  2276. change = 1
  2277. aWeld.C1 = clerp(aWeld.C1, CF(0, 1, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  2278. aWeld.Part0 = root
  2279. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 + 0 * Sin(sine / 12)), Rad(0), Rad(-20)), 1)
  2280. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 7* Player_Size) * angles(Rad(70 - 0 * Sin(sine / 1.5)), Rad(0), Rad(60)), 0.6)
  2281. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(-70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  2282. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  2283. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, -3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  2284. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  2285. end
  2286. for i = 0,0.1,0.1 do
  2287. swait()
  2288. change = 1
  2289. aWeld.C1 = clerp(aWeld.C1, CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  2290. aWeld.Part0 = root
  2291. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 + 0 * Sin(sine / 12)), Rad(0), Rad(20)), 1)
  2292. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 7* Player_Size) * angles(Rad(70 - 0 * Sin(sine / 1.5)), Rad(0), Rad(-60)), 0.6)
  2293. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(-70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  2294. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  2295. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  2296. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, -3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  2297. end
  2298. for i = 0,0.1,0.1 do
  2299. swait()
  2300. change = 1
  2301. aWeld.C1 = clerp(aWeld.C1, CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  2302. aWeld.Part0 = root
  2303. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 + 0 * Sin(sine / 12)), Rad(0), Rad(-20)), 1)
  2304. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 7* Player_Size) * angles(Rad(70 - 0 * Sin(sine / 1.5)), Rad(0), Rad(60)), 0.6)
  2305. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(-70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  2306. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  2307. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, -3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  2308. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  2309. end
  2310. for i = 0,0.1,0.1 do
  2311. swait()
  2312. change = 1
  2313. aWeld.C1 = clerp(aWeld.C1, CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  2314. aWeld.Part0 = root
  2315. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 + 0 * Sin(sine / 12)), Rad(0), Rad(20)), 1)
  2316. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 7* Player_Size) * angles(Rad(70 - 0 * Sin(sine / 1.5)), Rad(0), Rad(-60)), 0.6)
  2317. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(-70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  2318. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  2319. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  2320. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, -3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  2321. end
  2322. for i = 0,0.1,0.1 do
  2323. swait()
  2324. change = 1
  2325. aWeld.C1 = clerp(aWeld.C1, CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  2326. aWeld.Part0 = root
  2327. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 + 0 * Sin(sine / 12)), Rad(0), Rad(-20)), 1)
  2328. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 7* Player_Size) * angles(Rad(70 - 0 * Sin(sine / 1.5)), Rad(0), Rad(60)), 0.6)
  2329. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(-70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  2330. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  2331. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, -3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  2332. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  2333. end
  2334. for i = 0,0.1,0.1 do
  2335. swait()
  2336. change = 1
  2337. aWeld.C1 = clerp(aWeld.C1, CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  2338. aWeld.Part0 = root
  2339. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 + 0 * Sin(sine / 12)), Rad(0), Rad(20)), 1)
  2340. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 7* Player_Size) * angles(Rad(70 - 0 * Sin(sine / 1.5)), Rad(0), Rad(-60)), 0.6)
  2341. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(-70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  2342. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  2343. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  2344. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, -3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  2345. end
  2346. for i = 0,0.1,0.1 do
  2347. swait()
  2348. change = 1
  2349. aWeld.C1 = clerp(aWeld.C1, CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  2350. aWeld.Part0 = root
  2351. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 + 0 * Sin(sine / 12)), Rad(0), Rad(-20)), 1)
  2352. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 7* Player_Size) * angles(Rad(70 - 0 * Sin(sine / 1.5)), Rad(0), Rad(60)), 0.6)
  2353. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(-70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  2354. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  2355. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, -3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  2356. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  2357. end
  2358. for i = 0,0.1,0.1 do
  2359. swait()
  2360. change = 1
  2361. aWeld.C1 = clerp(aWeld.C1, CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  2362. aWeld.Part0 = root
  2363. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 + 0 * Sin(sine / 12)), Rad(0), Rad(20)), 1)
  2364. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 7* Player_Size) * angles(Rad(70 - 0 * Sin(sine / 1.5)), Rad(0), Rad(-60)), 0.6)
  2365. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(-70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  2366. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  2367. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  2368. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, -3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  2369. end
  2370. for i = 0,0.1,0.1 do
  2371. swait()
  2372. change = 1
  2373. aWeld.C1 = clerp(aWeld.C1, CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  2374. aWeld.Part0 = root
  2375. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 + 0 * Sin(sine / 12)), Rad(0), Rad(-20)), 1)
  2376. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 7* Player_Size) * angles(Rad(70 - 0 * Sin(sine / 1.5)), Rad(0), Rad(60)), 0.6)
  2377. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(-70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  2378. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  2379. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, -3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  2380. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  2381. end
  2382. for i = 0,0.1,0.1 do
  2383. swait()
  2384. change = 1
  2385. aWeld.C1 = clerp(aWeld.C1, CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  2386. aWeld.Part0 = root
  2387. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 + 0 * Sin(sine / 12)), Rad(0), Rad(20)), 1)
  2388. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 7* Player_Size) * angles(Rad(70 - 0 * Sin(sine / 1.5)), Rad(0), Rad(-60)), 0.6)
  2389. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(-70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  2390. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  2391. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  2392. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, -3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  2393. end
  2394. for i = 0,0.1,0.1 do
  2395. swait()
  2396. change = 1
  2397. aWeld.C1 = clerp(aWeld.C1, CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  2398. aWeld.Part0 = root
  2399. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 + 0 * Sin(sine / 12)), Rad(0), Rad(-20)), 1)
  2400. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 7* Player_Size) * angles(Rad(70 - 0 * Sin(sine / 1.5)), Rad(0), Rad(60)), 0.6)
  2401. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(-70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  2402. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  2403. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, -3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  2404. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  2405. end
  2406. for i = 0,0.1,0.1 do
  2407. swait()
  2408. change = 1
  2409. aWeld.C1 = clerp(aWeld.C1, CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  2410. aWeld.Part0 = root
  2411. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 + 0 * Sin(sine / 12)), Rad(0), Rad(20)), 1)
  2412. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 7* Player_Size) * angles(Rad(70 - 0 * Sin(sine / 1.5)), Rad(0), Rad(-60)), 0.6)
  2413. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(-70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  2414. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  2415. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  2416. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, -3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  2417. end
  2418. for i = 0,0.1,0.1 do
  2419. swait()
  2420. change = 1
  2421. aWeld.C1 = clerp(aWeld.C1, CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  2422. aWeld.Part0 = root
  2423. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 + 0 * Sin(sine / 12)), Rad(0), Rad(-20)), 1)
  2424. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 7* Player_Size) * angles(Rad(70 - 0 * Sin(sine / 1.5)), Rad(0), Rad(60)), 0.6)
  2425. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(-70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  2426. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  2427. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, -3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  2428. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  2429. end
  2430. for i = 0,0.1,0.1 do
  2431. swait()
  2432. change = 1
  2433. aWeld.C1 = clerp(aWeld.C1, CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  2434. aWeld.Part0 = root
  2435. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 + 0 * Sin(sine / 12)), Rad(0), Rad(20)), 1)
  2436. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 7* Player_Size) * angles(Rad(70 - 0 * Sin(sine / 1.5)), Rad(0), Rad(-60)), 0.6)
  2437. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(-70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  2438. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  2439. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  2440. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, -3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  2441. end
  2442. for i = 0,0.1,0.1 do
  2443. swait()
  2444. change = 1
  2445. aWeld.C1 = clerp(aWeld.C1, CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  2446. aWeld.Part0 = root
  2447. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 + 0 * Sin(sine / 12)), Rad(0), Rad(-20)), 1)
  2448. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 7* Player_Size) * angles(Rad(70 - 0 * Sin(sine / 1.5)), Rad(0), Rad(60)), 0.6)
  2449. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(-70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  2450. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  2451. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, -3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  2452. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  2453. end
  2454. for i = 0,0.1,0.1 do
  2455. swait()
  2456. change = 1
  2457. aWeld.C1 = clerp(aWeld.C1, CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  2458. aWeld.Part0 = root
  2459. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 + 0 * Sin(sine / 12)), Rad(0), Rad(20)), 1)
  2460. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 7* Player_Size) * angles(Rad(70 - 0 * Sin(sine / 1.5)), Rad(0), Rad(-60)), 0.6)
  2461. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(-70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  2462. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  2463. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  2464. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, -3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  2465. end
  2466. for i = 0,0.1,0.1 do
  2467. swait()
  2468. change = 1
  2469. aWeld.C1 = clerp(aWeld.C1, CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  2470. aWeld.Part0 = root
  2471. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 + 0 * Sin(sine / 12)), Rad(0), Rad(-20)), 1)
  2472. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 7* Player_Size) * angles(Rad(70 - 0 * Sin(sine / 1.5)), Rad(0), Rad(60)), 0.6)
  2473. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(-70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  2474. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  2475. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, -3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  2476. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  2477. end
  2478. for i = 0,0.1,0.1 do
  2479. swait()
  2480. change = 1
  2481. aWeld.C1 = clerp(aWeld.C1, CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  2482. aWeld.Part0 = root
  2483. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 + 0 * Sin(sine / 12)), Rad(0), Rad(20)), 1)
  2484. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 7* Player_Size) * angles(Rad(70 - 0 * Sin(sine / 1.5)), Rad(0), Rad(-60)), 0.6)
  2485. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(-70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  2486. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  2487. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  2488. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, -3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  2489. end
  2490. for i = 0,0.1,0.1 do
  2491. swait()
  2492. change = 1
  2493. aWeld.C1 = clerp(aWeld.C1, CF(0, 0.8 , 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  2494. aWeld.Part0 = root
  2495. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 + 0 * Sin(sine / 12)), Rad(0), Rad(-20)), 1)
  2496. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 7* Player_Size) * angles(Rad(70 - 0 * Sin(sine / 1.5)), Rad(0), Rad(60)), 0.6)
  2497. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(-70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  2498. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  2499. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, -3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  2500. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  2501. end
  2502. for i = 0,0.1,0.1 do
  2503. swait()
  2504. change = 1
  2505. aWeld.C1 = clerp(aWeld.C1, CF(0, 0.8, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  2506. aWeld.Part0 = root
  2507. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 + 0 * Sin(sine / 12)), Rad(0), Rad(20)), 1)
  2508. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 7* Player_Size) * angles(Rad(70 - 0 * Sin(sine / 1.5)), Rad(0), Rad(-60)), 0.6)
  2509. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(-70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  2510. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  2511. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  2512. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, -3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  2513. end
  2514. for i = 0,0.1,0.1 do
  2515. swait()
  2516. change = 1
  2517. aWeld.C1 = clerp(aWeld.C1, CF(0, 0.5, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  2518. aWeld.Part0 = root
  2519. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 + 0 * Sin(sine / 12)), Rad(0), Rad(-20)), 1)
  2520. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 7* Player_Size) * angles(Rad(70 - 0 * Sin(sine / 1.5)), Rad(0), Rad(60)), 0.6)
  2521. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(-70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  2522. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  2523. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, -3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  2524. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  2525. end
  2526. for i = 0,0.1,0.1 do
  2527. swait()
  2528. change = 1
  2529. aWeld.C1 = clerp(aWeld.C1, CF(0, 0.7, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  2530. aWeld.Part0 = root
  2531. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 + 0 * Sin(sine / 12)), Rad(0), Rad(20)), 1)
  2532. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 7* Player_Size) * angles(Rad(70 - 0 * Sin(sine / 1.5)), Rad(0), Rad(-60)), 0.6)
  2533. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(-70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  2534. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  2535. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  2536. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, -3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  2537. end
  2538. for i = 0,0.1,0.1 do
  2539. swait()
  2540. change = 1
  2541. aWeld.C1 = clerp(aWeld.C1, CF(0, 0.5, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  2542. aWeld.Part0 = root
  2543. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 + 0 * Sin(sine / 12)), Rad(0), Rad(-20)), 1)
  2544. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 7* Player_Size) * angles(Rad(70 - 0 * Sin(sine / 1.5)), Rad(0), Rad(60)), 0.6)
  2545. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(-70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  2546. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  2547. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, -3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  2548. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  2549. end
  2550. for i = 0,0.1,0.1 do
  2551. swait()
  2552. change = 1
  2553. aWeld.C1 = clerp(aWeld.C1, CF(0, 0, 0.9 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  2554. aWeld.Part0 = root
  2555. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 + 0 * Sin(sine / 12)), Rad(0), Rad(20)), 1)
  2556. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 7* Player_Size) * angles(Rad(70 - 0 * Sin(sine / 1.5)), Rad(0), Rad(-60)), 0.6)
  2557. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(-70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  2558. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  2559. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  2560. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, -3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  2561. end
  2562. for i = 0,0.1,0.1 do
  2563. swait()
  2564. change = 1
  2565. aWeld.C1 = clerp(aWeld.C1, CF(0, 1, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  2566. aWeld.Part0 = root
  2567. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 + 0 * Sin(sine / 12)), Rad(0), Rad(-20)), 1)
  2568. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 7* Player_Size) * angles(Rad(70 - 0 * Sin(sine / 1.5)), Rad(0), Rad(60)), 0.6)
  2569. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(-70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  2570. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  2571. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, -3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  2572. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  2573. end
  2574. for i = 0,0.1,0.1 do
  2575. swait()
  2576. change = 1
  2577. aWeld.C1 = clerp(aWeld.C1, CF(0.8, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  2578. aWeld.Part0 = root
  2579. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 + 0 * Sin(sine / 12)), Rad(0), Rad(20)), 1)
  2580. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 7* Player_Size) * angles(Rad(70 - 0 * Sin(sine / 1.5)), Rad(0), Rad(-60)), 0.6)
  2581. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(-70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  2582. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  2583. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  2584. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, -3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  2585. end
  2586. for i = 0,0.1,0.1 do
  2587. swait()
  2588. change = 1
  2589. aWeld.C1 = clerp(aWeld.C1, CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  2590. aWeld.Part0 = root
  2591. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 + 0 * Sin(sine / 12)), Rad(0), Rad(-20)), 1)
  2592. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 7* Player_Size) * angles(Rad(70 - 0 * Sin(sine / 1.5)), Rad(0), Rad(60)), 0.6)
  2593. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(-70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  2594. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  2595. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, -3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  2596. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  2597. end
  2598. for i = 0,0.1,0.1 do
  2599. swait()
  2600. change = 1
  2601. aWeld.C1 = clerp(aWeld.C1, CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  2602. aWeld.Part0 = root
  2603. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 + 0 * Sin(sine / 12)), Rad(0), Rad(20)), 1)
  2604. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 7* Player_Size) * angles(Rad(70 - 0 * Sin(sine / 1.5)), Rad(0), Rad(-60)), 0.6)
  2605. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(-70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  2606. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  2607. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  2608. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, -3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  2609. end
  2610. for i = 0,0.1,0.1 do
  2611. swait()
  2612. change = 1
  2613. aWeld.C1 = clerp(aWeld.C1, CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  2614. aWeld.Part0 = root
  2615. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 + 0 * Sin(sine / 12)), Rad(0), Rad(-20)), 1)
  2616. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 7* Player_Size) * angles(Rad(70 - 0 * Sin(sine / 1.5)), Rad(0), Rad(60)), 0.6)
  2617. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(-70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  2618. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  2619. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, -3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  2620. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  2621. end
  2622. for i = 0,0.1,0.1 do
  2623. swait()
  2624. change = 1
  2625. aWeld.C1 = clerp(aWeld.C1, CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  2626. aWeld.Part0 = root
  2627. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 + 0 * Sin(sine / 12)), Rad(0), Rad(20)), 1)
  2628. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 7* Player_Size) * angles(Rad(70 - 0 * Sin(sine / 1.5)), Rad(0), Rad(-60)), 0.6)
  2629. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(-70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  2630. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  2631. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  2632. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, -3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  2633. end
  2634. for i = 0,0.1,0.1 do
  2635. swait()
  2636. change = 1
  2637. aWeld.C1 = clerp(aWeld.C1, CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  2638. aWeld.Part0 = root
  2639. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 + 0 * Sin(sine / 12)), Rad(0), Rad(-20)), 1)
  2640. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 7* Player_Size) * angles(Rad(70 - 0 * Sin(sine / 1.5)), Rad(0), Rad(60)), 0.6)
  2641. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(-70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  2642. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  2643. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, -3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  2644. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  2645. end
  2646. for i = 0,0.1,0.1 do
  2647. swait()
  2648. change = 1
  2649. aWeld.C1 = clerp(aWeld.C1, CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  2650. aWeld.Part0 = root
  2651. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 + 0 * Sin(sine / 12)), Rad(0), Rad(20)), 1)
  2652. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 7* Player_Size) * angles(Rad(70 - 0 * Sin(sine / 1.5)), Rad(0), Rad(-60)), 0.6)
  2653. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(-70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  2654. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  2655. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  2656. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, -3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  2657. end
  2658. for i = 0,0.1,0.1 do
  2659. swait()
  2660. change = 1
  2661. aWeld.C1 = clerp(aWeld.C1, CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  2662. aWeld.Part0 = root
  2663. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 + 0 * Sin(sine / 12)), Rad(0), Rad(-20)), 1)
  2664. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 7* Player_Size) * angles(Rad(70 - 0 * Sin(sine / 1.5)), Rad(0), Rad(60)), 0.6)
  2665. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(-70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  2666. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  2667. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, -3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  2668. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  2669. end
  2670. muda()
  2671. aWeld.C1 = clerp(aWeld.C1, CF(.3, 0, 0.5 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  2672. muda()
  2673. aWeld.C1 = clerp(aWeld.C1, CF(.1, .6, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  2674. muda()
  2675. aWeld.C1 = clerp(aWeld.C1, CF(.6, -0.4, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  2676. muda()
  2677. aWeld.C1 = clerp(aWeld.C1, CF(.3, 0, 0.5 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  2678. muda()
  2679. aWeld.C1 = clerp(aWeld.C1, CF(.1, .6, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  2680. muda()
  2681. aWeld.C1 = clerp(aWeld.C1, CF(.6, -0.4, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  2682. muda()
  2683. aWeld.C1 = clerp(aWeld.C1, CF(.3, 0, 0.5 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  2684. muda()
  2685. aWeld.C1 = clerp(aWeld.C1, CF(.1, .6, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  2686. muda()
  2687. aWeld.C1 = clerp(aWeld.C1, CF(.6, -0.4, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  2688. muda()
  2689. aWeld.C1 = clerp(aWeld.C1, CF(.3, 0, 0.5 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  2690. muda()
  2691. aWeld.C1 = clerp(aWeld.C1, CF(.1, .6, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  2692. muda()
  2693. aWeld.C1 = clerp(aWeld.C1, CF(.6, -0.4, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  2694. muda()
  2695. aWeld.C1 = clerp(aWeld.C1, CF(.3, 0, 0.5 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  2696. muda()
  2697. aWeld.C1 = clerp(aWeld.C1, CF(.1, .6, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  2698. muda()
  2699. aWeld.C1 = clerp(aWeld.C1, CF(.6, -0.4, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  2700. muda()
  2701. aWeld.C1 = clerp(aWeld.C1, CF(.3, 0, 0.5 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  2702. muda()
  2703. aWeld.C1 = clerp(aWeld.C1, CF(.1, .6, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  2704. muda()
  2705. aWeld.C1 = clerp(aWeld.C1, CF(.6, -0.4, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  2706. muda()
  2707. aWeld.C1 = clerp(aWeld.C1, CF(.3, 0, 0.5 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  2708. muda()
  2709. aWeld.C1 = clerp(aWeld.C1, CF(.1, .6, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  2710. muda()
  2711. aWeld.C1 = clerp(aWeld.C1, CF(.6, -0.4, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  2712. muda()
  2713. aWeld.C1 = clerp(aWeld.C1, CF(.3, 0, 0.5 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  2714. muda()
  2715. aWeld.C1 = clerp(aWeld.C1, CF(.1, .6, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  2716. muda()
  2717. aWeld.C1 = clerp(aWeld.C1, CF(.6, -0.4, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  2718. muda()
  2719. aWeld.C1 = clerp(aWeld.C1, CF(.3, 0, 0.5 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  2720. muda()
  2721. aWeld.C1 = clerp(aWeld.C1, CF(.1, .6, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  2722. muda()
  2723. aWeld.C1 = clerp(aWeld.C1, CF(.6, -0.4, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  2724. muda()
  2725. aWeld.C1 = clerp(aWeld.C1, CF(.3, 0, 0.5 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  2726. muda()
  2727. aWeld.C1 = clerp(aWeld.C1, CF(.1, .6, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  2728. muda()
  2729. aWeld.C1 = clerp(aWeld.C1, CF(.6, -0.4, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  2730. muda()
  2731. aWeld.C1 = clerp(aWeld.C1, CF(.3, 0, 0.5 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  2732. muda()
  2733. aWeld.C1 = clerp(aWeld.C1, CF(.1, .6, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  2734. muda()
  2735. aWeld.C1 = clerp(aWeld.C1, CF(.6, -0.4, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  2736. muda()
  2737. aWeld.C1 = clerp(aWeld.C1, CF(.3, 0, 0.5 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  2738. muda()
  2739. aWeld.C1 = clerp(aWeld.C1, CF(.1, .6, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  2740. muda()
  2741. aWeld.C1 = clerp(aWeld.C1, CF(.6, -0.4, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  2742. for i = 0,20.1,0.1 do
  2743. swait()
  2744. change = 1
  2745. aWeld.C1 = clerp(aWeld.C1, CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  2746. aWeld.Part0 = root
  2747. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 + 0 * Sin(sine / 12)), Rad(0), Rad(-30)), 1)
  2748. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 7* Player_Size) * angles(Rad(70 - 0 * Sin(sine / 1.5)), Rad(0), Rad(-30)), 0.6)
  2749. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(-70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  2750. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  2751. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 0.5* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  2752. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(-90 + 0* Cos(sine / 12))), 0.6)
  2753. end
  2754. for i, v in pairs(FindNearestHead(Container.CFrame.p, 19.5)) do
  2755. if v:FindFirstChild("Head") then
  2756. Eviscerate(v)
  2757. Cso("1744093986", v, 10, 1)
  2758. end
  2759. end
  2760. for i = 0, 9 do
  2761. Magic(0.5, "Add", Container.CFrame, Vector3.new(60,80,50), 2, BrickC("Deep orange"), "Sphere")
  2762. Magic(2, "Add", Container.CFrame, Vector3.new(60,80,50), 2, BrickC("Dark orange"), "Sphere")
  2763. Aura(3, 5.5, "Add", Container.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 5, 5, 50, -0.05, BrickC("Deep orange"), 0, "Sphere")
  2764. change = 1
  2765. end
  2766. for i = 0,20.1,0.1 do
  2767. swait()
  2768. aWeld.C1 = clerp(aWeld.C1, CF(0 + 0.5* Player_Size * Sin(sine / 1.2), 0 + 0.5* Player_Size * Sin(sine / 1.2), 0 + 0.5* Player_Size * Sin(sine / 1.2) + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  2769. aWeld.Part0 = root
  2770. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 + 0 * Sin(sine / 12)), Rad(0), Rad(-30)), 1)
  2771. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 7* Player_Size) * angles(Rad(70 - 0 * Sin(sine / 1.5)), Rad(0), Rad(30)), 0.6)
  2772. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(-70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  2773. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  2774. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  2775. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 0.5* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  2776. end
  2777. BTAUNT7:Stop()
  2778. BTAUNT2:Play()
  2779. Container:Remove()
  2780. tecks2.Text = ":joy:"
  2781. change = 1.7
  2782. attack = false
  2783. end
  2784.  
  2785. function bruhmoment()
  2786. attack = true
  2787. BTAUNT3:Play()
  2788. while BTAUNT3.Playing == true do
  2789. tecks2.Text = "He spittin facts"
  2790. for i = 0,7,0.1 do
  2791. swait()
  2792. change = 1
  2793. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 + 90 * Sin(sine / 5)), Rad(0), Rad(0)), 1)
  2794. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 + 0.5* Player_Size * Sin(sine / 1.2)* Player_Size, 0 + 0.3* Player_Size * Sin(sine / 1.2)* Player_Size, 0 + 0.3* Player_Size * Sin(sine / 1.2)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  2795. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  2796. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  2797. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0* Cos(sine / 12)), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 1)
  2798. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 1)
  2799. end
  2800. end
  2801. if BTAUNT3.Playing == false then
  2802. tecks2.Text = ":joy:"
  2803. change = 1.7
  2804. attack = false
  2805. end
  2806. end
  2807.  
  2808. function when()
  2809. attack = true
  2810. BTAUNT5:Play()
  2811. while BTAUNT5.Playing == true do
  2812. for i = 0,0.5,0.1 do
  2813. swait()
  2814. change = 2
  2815. BTAUNT5.Pitch = 1
  2816. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(40 + 0 * Sin(sine / 12)), Rad(0), Rad(0)), 1)
  2817. rootj.C0 = clerp(rootj.C0, RootCF * CF(0,0 + 0.2 * Player_Size * Sin(sine / 3.5),0) * angles(Rad(30), Rad(0 * Cos(sine / 1.5)), Rad(0)), 1)
  2818. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 3.5), 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(30)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  2819. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.2 * Player_Size * Sin(sine / 3.5), 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(-30)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  2820. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(10), Rad(0+ 0* Sin(sine / 20)), Rad(-20 + 0* Cos(sine / 12))), 1)
  2821. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(120), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 1)
  2822. end
  2823. for i = 0,0.5,0.1 do
  2824. swait()
  2825. change = 2
  2826. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-40 + 0 * Sin(sine / 12)), Rad(0), Rad(0)), 1)
  2827. rootj.C0 = clerp(rootj.C0, RootCF * CF(0,0 + 0.2 * Player_Size * Sin(sine / 3.5),0) * angles(Rad(-30), Rad(0 * Cos(sine / 1.5)), Rad(0)), 1)
  2828. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 3.5), 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(-30)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  2829. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.2 * Player_Size * Sin(sine / 3.5), 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(30)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  2830. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(10), Rad(0+ 0* Sin(sine / 20)), Rad(-20 + 0* Cos(sine / 12))), 1)
  2831. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(120), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 1)
  2832. end
  2833. for i = 0,0.5,0.1 do
  2834. swait()
  2835. change = 2
  2836. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(40 + 0 * Sin(sine / 12)), Rad(0), Rad(0)), 1)
  2837. rootj.C0 = clerp(rootj.C0, RootCF * CF(0,0 + 0.2 * Player_Size * Sin(sine / 3.5),0) * angles(Rad(30), Rad(0 * Cos(sine / 1.5)), Rad(0)), 1)
  2838. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 3.5), 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(30)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  2839. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.2 * Player_Size * Sin(sine / 3.5), 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(-30)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  2840. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(10), Rad(0+ 0* Sin(sine / 20)), Rad(-20 + 0* Cos(sine / 12))), 1)
  2841. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(120), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 1)
  2842. end
  2843. for i = 0,0.5,0.1 do
  2844. swait()
  2845. change = 2
  2846. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-40 + 0 * Sin(sine / 12)), Rad(0), Rad(0)), 1)
  2847. rootj.C0 = clerp(rootj.C0, RootCF * CF(0,0 + 0.2 * Player_Size * Sin(sine / 3.5),0) * angles(Rad(-30), Rad(0 * Cos(sine / 1.5)), Rad(0)), 1)
  2848. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 3.5), 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(-30)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  2849. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.2 * Player_Size * Sin(sine / 3.5), 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(30)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  2850. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(10), Rad(0+ 0* Sin(sine / 20)), Rad(-20 + 0* Cos(sine / 12))), 1)
  2851. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(120), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 1)
  2852. end
  2853. for i = 0,0.5,0.1 do
  2854. swait()
  2855. change = 2
  2856. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(40 + 0 * Sin(sine / 12)), Rad(0), Rad(0)), 1)
  2857. rootj.C0 = clerp(rootj.C0, RootCF * CF(0,0 + 0.2 * Player_Size * Sin(sine / 3.5),0) * angles(Rad(30), Rad(0 * Cos(sine / 1.5)), Rad(0)), 1)
  2858. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 3.5), 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(30)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  2859. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.2 * Player_Size * Sin(sine / 3.5), 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(-30)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  2860. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(10), Rad(0+ 0* Sin(sine / 20)), Rad(-20 + 0* Cos(sine / 12))), 1)
  2861. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(120), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 1)
  2862. end
  2863. for i = 0,0.5,0.1 do
  2864. swait()
  2865. change = 2
  2866. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-40 + 0 * Sin(sine / 12)), Rad(0), Rad(0)), 1)
  2867. rootj.C0 = clerp(rootj.C0, RootCF * CF(0,0 + 0.2 * Player_Size * Sin(sine / 3.5),0) * angles(Rad(-30), Rad(0 * Cos(sine / 1.5)), Rad(0)), 1)
  2868. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 3.5), 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(-30)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  2869. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.2 * Player_Size * Sin(sine / 3.5), 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(30)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  2870. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(10), Rad(0+ 0* Sin(sine / 20)), Rad(-20 + 0* Cos(sine / 12))), 1)
  2871. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(120), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 1)
  2872. end
  2873. for i = 0,0.5,0.1 do
  2874. swait()
  2875. change = 2
  2876. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(40 + 0 * Sin(sine / 12)), Rad(0), Rad(0)), 1)
  2877. rootj.C0 = clerp(rootj.C0, RootCF * CF(0,0 + 0.2 * Player_Size * Sin(sine / 3.5),0) * angles(Rad(30), Rad(0 * Cos(sine / 1.5)), Rad(0)), 1)
  2878. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 3.5), 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(30)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  2879. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.2 * Player_Size * Sin(sine / 3.5), 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(-30)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  2880. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(10), Rad(0+ 0* Sin(sine / 20)), Rad(-20 + 0* Cos(sine / 12))), 1)
  2881. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(120), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 1)
  2882. end
  2883. for i = 0,0.5,0.1 do
  2884. swait()
  2885. change = 2
  2886. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-40 + 0 * Sin(sine / 12)), Rad(0), Rad(0)), 1)
  2887. rootj.C0 = clerp(rootj.C0, RootCF * CF(0,0 + 0.2 * Player_Size * Sin(sine / 3.5),0) * angles(Rad(-30), Rad(0 * Cos(sine / 1.5)), Rad(0)), 1)
  2888. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 3.5), 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(-30)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  2889. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.2 * Player_Size * Sin(sine / 3.5), 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(30)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  2890. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(10), Rad(0+ 0* Sin(sine / 20)), Rad(-20 + 0* Cos(sine / 12))), 1)
  2891. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(120), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 1)
  2892. end
  2893. for i = 0,0.5,0.1 do
  2894. swait()
  2895. change = 2
  2896. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(40 + 0 * Sin(sine / 12)), Rad(0), Rad(0)), 1)
  2897. rootj.C0 = clerp(rootj.C0, RootCF * CF(0,0 + 0.2 * Player_Size * Sin(sine / 3.5),0) * angles(Rad(30), Rad(0 * Cos(sine / 1.5)), Rad(0)), 1)
  2898. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 3.5), 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(30)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  2899. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.2 * Player_Size * Sin(sine / 3.5), 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(-30)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  2900. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(10), Rad(0+ 0* Sin(sine / 20)), Rad(-20 + 0* Cos(sine / 12))), 1)
  2901. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(120), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 1)
  2902. end
  2903. for i = 0,0.5,0.1 do
  2904. swait()
  2905. change = 2
  2906. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-40 + 0 * Sin(sine / 12)), Rad(0), Rad(0)), 1)
  2907. rootj.C0 = clerp(rootj.C0, RootCF * CF(0,0 + 0.2 * Player_Size * Sin(sine / 3.5),0) * angles(Rad(-30), Rad(0 * Cos(sine / 1.5)), Rad(0)), 1)
  2908. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 3.5), 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(-30)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  2909. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.2 * Player_Size * Sin(sine / 3.5), 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(30)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  2910. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(10), Rad(0+ 0* Sin(sine / 20)), Rad(-20 + 0* Cos(sine / 12))), 1)
  2911. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(120), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 1)
  2912. end
  2913. for i = 0,0.5,0.1 do
  2914. swait()
  2915. change = 2
  2916. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(40 + 0 * Sin(sine / 12)), Rad(0), Rad(0)), 1)
  2917. rootj.C0 = clerp(rootj.C0, RootCF * CF(0,0 + 0.2 * Player_Size * Sin(sine / 3.5),0) * angles(Rad(30), Rad(0 * Cos(sine / 1.5)), Rad(0)), 1)
  2918. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 3.5), 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(30)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  2919. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.2 * Player_Size * Sin(sine / 3.5), 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(-30)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  2920. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(10), Rad(0+ 0* Sin(sine / 20)), Rad(-20 + 0* Cos(sine / 12))), 1)
  2921. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(120), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 1)
  2922. end
  2923. for i = 0,0.5,0.1 do
  2924. swait()
  2925. change = 2
  2926. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-40 + 0 * Sin(sine / 12)), Rad(0), Rad(0)), 1)
  2927. rootj.C0 = clerp(rootj.C0, RootCF * CF(0,0 + 0.2 * Player_Size * Sin(sine / 3.5),0) * angles(Rad(-30), Rad(0 * Cos(sine / 1.5)), Rad(0)), 1)
  2928. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 3.5), 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(-30)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  2929. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.2 * Player_Size * Sin(sine / 3.5), 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(30)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  2930. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(10), Rad(0+ 0* Sin(sine / 20)), Rad(-20 + 0* Cos(sine / 12))), 1)
  2931. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(120), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 1)
  2932. end
  2933. for i = 0,0.5,0.1 do
  2934. swait()
  2935. change = 2
  2936. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(40 + 0 * Sin(sine / 12)), Rad(0), Rad(0)), 1)
  2937. rootj.C0 = clerp(rootj.C0, RootCF * CF(0,0 + 0.2 * Player_Size * Sin(sine / 3.5),0) * angles(Rad(30), Rad(0 * Cos(sine / 1.5)), Rad(0)), 1)
  2938. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 3.5), 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(30)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  2939. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.2 * Player_Size * Sin(sine / 3.5), 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(-30)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  2940. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(10), Rad(0+ 0* Sin(sine / 20)), Rad(-20 + 0* Cos(sine / 12))), 1)
  2941. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(120), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 1)
  2942. end
  2943. for i = 0,0.5,0.1 do
  2944. swait()
  2945. change = 2
  2946. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-40 + 0 * Sin(sine / 12)), Rad(0), Rad(0)), 1)
  2947. rootj.C0 = clerp(rootj.C0, RootCF * CF(0,0 + 0.2 * Player_Size * Sin(sine / 3.5),0) * angles(Rad(-30), Rad(0 * Cos(sine / 1.5)), Rad(0)), 1)
  2948. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 3.5), 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(-30)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  2949. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.2 * Player_Size * Sin(sine / 3.5), 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(30)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  2950. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(10), Rad(0+ 0* Sin(sine / 20)), Rad(-20 + 0* Cos(sine / 12))), 1)
  2951. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(120), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 1)
  2952. end
  2953. for i = 0,0.5,0.1 do
  2954. swait()
  2955. change = 2
  2956. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(40 + 0 * Sin(sine / 12)), Rad(0), Rad(0)), 1)
  2957. rootj.C0 = clerp(rootj.C0, RootCF * CF(0,0 + 0.2 * Player_Size * Sin(sine / 3.5),0) * angles(Rad(30), Rad(0 * Cos(sine / 1.5)), Rad(0)), 1)
  2958. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 3.5), 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(30)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  2959. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.2 * Player_Size * Sin(sine / 3.5), 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(-30)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  2960. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(10), Rad(0+ 0* Sin(sine / 20)), Rad(-20 + 0* Cos(sine / 12))), 1)
  2961. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(120), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 1)
  2962. end
  2963. for i = 0,0.5,0.1 do
  2964. swait()
  2965. change = 2
  2966. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-40 + 0 * Sin(sine / 12)), Rad(0), Rad(0)), 1)
  2967. rootj.C0 = clerp(rootj.C0, RootCF * CF(0,0 + 0.2 * Player_Size * Sin(sine / 3.5),0) * angles(Rad(-30), Rad(0 * Cos(sine / 1.5)), Rad(0)), 1)
  2968. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 3.5), 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(-30)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  2969. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.2 * Player_Size * Sin(sine / 3.5), 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(30)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  2970. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(10), Rad(0+ 0* Sin(sine / 20)), Rad(-20 + 0* Cos(sine / 12))), 1)
  2971. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(120), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 1)
  2972. end
  2973. for i = 0,0.5,0.1 do
  2974. swait()
  2975. change = 2
  2976. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(40 + 0 * Sin(sine / 12)), Rad(0), Rad(0)), 1)
  2977. rootj.C0 = clerp(rootj.C0, RootCF * CF(0,0 + 0.2 * Player_Size * Sin(sine / 3.5),0) * angles(Rad(30), Rad(0 * Cos(sine / 1.5)), Rad(0)), 1)
  2978. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 3.5), 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(30)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  2979. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.2 * Player_Size * Sin(sine / 3.5), 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(-30)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  2980. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(10), Rad(0+ 0* Sin(sine / 20)), Rad(-20 + 0* Cos(sine / 12))), 1)
  2981. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(120), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 1)
  2982. end
  2983. for i = 0,0.5,0.1 do
  2984. swait()
  2985. change = 2
  2986. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-40 + 0 * Sin(sine / 12)), Rad(0), Rad(0)), 1)
  2987. rootj.C0 = clerp(rootj.C0, RootCF * CF(0,0 + 0.2 * Player_Size * Sin(sine / 3.5),0) * angles(Rad(-30), Rad(0 * Cos(sine / 1.5)), Rad(0)), 1)
  2988. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 3.5), 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(-30)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  2989. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.2 * Player_Size * Sin(sine / 3.5), 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(30)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  2990. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(10), Rad(0+ 0* Sin(sine / 20)), Rad(-20 + 0* Cos(sine / 12))), 1)
  2991. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(120), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 1)
  2992. end
  2993. for i = 0,0.5,0.1 do
  2994. swait()
  2995. change = 2
  2996. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(40 + 0 * Sin(sine / 12)), Rad(0), Rad(0)), 1)
  2997. rootj.C0 = clerp(rootj.C0, RootCF * CF(0,0 + 0.2 * Player_Size * Sin(sine / 3.5),0) * angles(Rad(30), Rad(0 * Cos(sine / 1.5)), Rad(0)), 1)
  2998. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 3.5), 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(30)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  2999. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.2 * Player_Size * Sin(sine / 3.5), 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(-30)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  3000. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(10), Rad(0+ 0* Sin(sine / 20)), Rad(-20 + 0* Cos(sine / 12))), 1)
  3001. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(120), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 1)
  3002. end
  3003. BTAUNT5:Stop()
  3004. for i = 0,0.5,0.1 do
  3005. swait()
  3006. change = 2
  3007. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-40 + 0 * Sin(sine / 12)), Rad(0), Rad(0)), 1)
  3008. rootj.C0 = clerp(rootj.C0, RootCF * CF(0,0 + 0.2 * Player_Size * Sin(sine / 3.5),0) * angles(Rad(-30), Rad(0 * Cos(sine / 1.5)), Rad(0)), 1)
  3009. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 3.5), 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(-30)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  3010. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.2 * Player_Size * Sin(sine / 3.5), 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(30)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  3011. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(10), Rad(0+ 0* Sin(sine / 20)), Rad(-20 + 0* Cos(sine / 12))), 1)
  3012. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(120), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 1)
  3013. end
  3014. end
  3015. if BTAUNT5.Playing == false then
  3016. tecks2.Text = "Touture Dance"
  3017. change = 1.7
  3018. attack = false
  3019. end
  3020. end
  3021. function isthatajojoreference()
  3022. attack = true
  3023. BTAUNT2:Stop()
  3024. BTAUNT6:Play()
  3025. for i = 0,7.5,0.1 do
  3026. swait()
  3027. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 + 0 * Sin(sine / 12)), Rad(0), Rad(30)), 0.5)
  3028. rootj.C0 = clerp(rootj.C0, RootCF * CF(-0,0.4,-0.5) * angles(Rad(0), Rad(0 * Cos(sine / 1.5)), Rad(0)), 0.6)
  3029. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 3.5), -0.75 * Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-3 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 0.5)
  3030. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 3.5), -0.75 * Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-3 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 0.5)
  3031. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.45 - 0 * Cos(sine / 12)* Player_Size, -0.5* Player_Size) * angles(Rad(120), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  3032. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.45 - 0 * Cos(sine / 12)* Player_Size, -0.5* Player_Size) * angles(Rad(120), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  3033. end
  3034. for i = 0,5.5,0.1 do
  3035. swait()
  3036. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 + 0 * Sin(sine / 12)), Rad(0), Rad(30)), 0.5)
  3037. rootj.C0 = clerp(rootj.C0, RootCF * CF(-0,0.4,-0.5) * angles(Rad(0), Rad(0 * Cos(sine / 1.5)), Rad(0)), 0.6)
  3038. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 3.5), -0.75 * Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-3 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 0.5)
  3039. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 3.5), -0.75 * Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-3 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 0.5)
  3040. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.45 - 0 * Cos(sine / 12)* Player_Size, -0.5* Player_Size) * angles(Rad(170), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  3041. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.45 - 0 * Cos(sine / 12)* Player_Size, -0.5* Player_Size) * angles(Rad(127), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  3042. end
  3043. print("1!")
  3044. for i = 0,7.5,0.1 do
  3045. swait()
  3046. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 + 0 * Sin(sine / 12)), Rad(0), Rad(30)), 0.5)
  3047. rootj.C0 = clerp(rootj.C0, RootCF * CF(-0,0.4,-0.5) * angles(Rad(0), Rad(0 * Cos(sine / 1.5)), Rad(0)), 0.6)
  3048. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 3.5), -0.75 * Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-3 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 0.5)
  3049. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 3.5), -0.75 * Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-3 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 0.5)
  3050. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.45 - 0 * Cos(sine / 12)* Player_Size, -0.5* Player_Size) * angles(Rad(120), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  3051. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.45 - 0 * Cos(sine / 12)* Player_Size, -0.5* Player_Size) * angles(Rad(120), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  3052. end
  3053. for i = 0,5.5,0.1 do
  3054. swait()
  3055. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 + 0 * Sin(sine / 12)), Rad(0), Rad(30)), 0.5)
  3056. rootj.C0 = clerp(rootj.C0, RootCF * CF(-0,0.4,-0.5) * angles(Rad(0), Rad(0 * Cos(sine / 1.5)), Rad(0)), 0.6)
  3057. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 3.5), -0.75 * Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-3 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 0.5)
  3058. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 3.5), -0.75 * Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-3 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 0.5)
  3059. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.45 - 0 * Cos(sine / 12)* Player_Size, -0.5* Player_Size) * angles(Rad(170), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  3060. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.45 - 0 * Cos(sine / 12)* Player_Size, -0.5* Player_Size) * angles(Rad(127), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  3061. end
  3062. print("2!")
  3063. for i = 0,4.5,0.1 do
  3064. swait()
  3065. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 + 0 * Sin(sine / 12)), Rad(0), Rad(30)), 0.5)
  3066. rootj.C0 = clerp(rootj.C0, RootCF * CF(-0,0.4,-0.5) * angles(Rad(0), Rad(0 * Cos(sine / 1.5)), Rad(0)), 0.6)
  3067. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 3.5), -0.75 * Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-3 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 0.5)
  3068. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 3.5), -0.75 * Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-3 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 0.5)
  3069. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.45 - 0 * Cos(sine / 12)* Player_Size, -0.5* Player_Size) * angles(Rad(120), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  3070. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.45 - 0 * Cos(sine / 12)* Player_Size, -0.5* Player_Size) * angles(Rad(120), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  3071. end
  3072. for i = 0,5.5,0.1 do
  3073. swait()
  3074. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 + 0 * Sin(sine / 12)), Rad(0), Rad(30)), 0.5)
  3075. rootj.C0 = clerp(rootj.C0, RootCF * CF(-0,0.4,-0.5) * angles(Rad(0), Rad(0 * Cos(sine / 1.5)), Rad(0)), 0.6)
  3076. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 3.5), -0.75 * Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-3 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 0.5)
  3077. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 3.5), -0.75 * Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-3 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 0.5)
  3078. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.45 - 0 * Cos(sine / 12)* Player_Size, -0.5* Player_Size) * angles(Rad(170), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  3079. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.45 - 0 * Cos(sine / 12)* Player_Size, -0.5* Player_Size) * angles(Rad(127), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  3080. end
  3081. print("3!")
  3082. for i = 0,5.5,0.1 do
  3083. swait()
  3084. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 + 0 * Sin(sine / 12)), Rad(0), Rad(30)), 0.5)
  3085. rootj.C0 = clerp(rootj.C0, RootCF * CF(-0,0.4,-0.5) * angles(Rad(0), Rad(0 * Cos(sine / 1.5)), Rad(0)), 0.6)
  3086. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 3.5), -0.75 * Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-3 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 0.5)
  3087. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 3.5), -0.75 * Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-3 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 0.5)
  3088. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.45 - 0 * Cos(sine / 12)* Player_Size, -0.5* Player_Size) * angles(Rad(120), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  3089. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.45 - 0 * Cos(sine / 12)* Player_Size, -0.5* Player_Size) * angles(Rad(120), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  3090. end
  3091. for i = 0,5.5,0.1 do
  3092. swait()
  3093. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 + 0 * Sin(sine / 12)), Rad(0), Rad(30)), 0.5)
  3094. rootj.C0 = clerp(rootj.C0, RootCF * CF(-0,0.4,-0.5) * angles(Rad(0), Rad(0 * Cos(sine / 1.5)), Rad(0)), 0.6)
  3095. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 3.5), -0.75 * Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-3 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 0.5)
  3096. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 3.5), -0.75 * Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-3 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 0.5)
  3097. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.45 - 0 * Cos(sine / 12)* Player_Size, -0.5* Player_Size) * angles(Rad(170), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  3098. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.45 - 0 * Cos(sine / 12)* Player_Size, -0.5* Player_Size) * angles(Rad(127), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  3099. end
  3100. print("4!")
  3101. while BTAUNT6.Playing == true do
  3102. for i = 0,2.5,0.1 do
  3103. swait()
  3104. change = 1
  3105. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 + 0 * Sin(sine / 12)), Rad(0), Rad(30)), 0.5)
  3106. rootj.C0 = clerp(rootj.C0, RootCF * CF(0,0,0) * angles(Rad(0), Rad(0 * Cos(sine / 1.5)), Rad(0)), 0.1)
  3107. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 3.5), 0 * Player_Size) * angles(Rad(0), Rad(75), Rad(-0)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 0.5)
  3108. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 3.5), 0 * Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 0.5)
  3109. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, -0.1 - 0 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(10), Rad(0+ 0* Sin(sine / 20)), Rad(130 + 0* Cos(sine / 12))), 0.5)
  3110. LW.C0 = clerp(LW.C0, CF(-1.4* Player_Size, 0.25 - 0 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(10), Rad(0+ 0* Sin(sine / 20)), Rad(40 + 0* Cos(sine / 12))), 0.5)
  3111. end
  3112. for i = 0,0.5,0.1 do
  3113. swait()
  3114. change = 1
  3115. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 + 0 * Sin(sine / 12)), Rad(0), Rad(30)), 0.5)
  3116. rootj.C0 = clerp(rootj.C0, RootCF * CF(0.5,0,0) * angles(Rad(0), Rad(0 * Cos(sine / 1.5)), Rad(0)), 0.6)
  3117. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 3.5), 0 * Player_Size) * angles(Rad(0), Rad(75), Rad(-0)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 0.5)
  3118. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 3.5), 0 * Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 0.5)
  3119. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, -0.15 - 0 * Cos(sine / 12)* Player_Size, -0.3* Player_Size) * angles(Rad(10), Rad(0+ 0* Sin(sine / 20)), Rad(120 + 0* Cos(sine / 12))), 0.5)
  3120. LW.C0 = clerp(LW.C0, CF(-1.8* Player_Size, 0.25 - 0 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(10), Rad(0+ 0* Sin(sine / 20)), Rad(40 + 0* Cos(sine / 12))), 0.5)
  3121. end
  3122. for i = 0,2.7,0.1 do
  3123. swait()
  3124. change = 1
  3125. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 + 0 * Sin(sine / 12)), Rad(0), Rad(60)), 0.5)
  3126. rootj.C0 = clerp(rootj.C0, RootCF * CF(-1,-1,-0.2) * angles(Rad(10), Rad(0 * Cos(sine / 1.5)), Rad(0)), 0.1)
  3127. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 3.5), -0.5 * Player_Size) * angles(Rad(0), Rad(97), Rad(10)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 0.5)
  3128. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 3.5), -0.5 * Player_Size) * angles(Rad(0), Rad(-97), Rad(-10)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 0.5)
  3129. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0 - 0 * Cos(sine / 12)* Player_Size, -0* Player_Size) * angles(Rad(10), Rad(0+ 0* Sin(sine / 20)), Rad(170 + 0* Cos(sine / 12))), 0.5)
  3130. LW.C0 = clerp(LW.C0, CF(-1.8* Player_Size, 0.25 - 0 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(10), Rad(0+ 0* Sin(sine / 20)), Rad(40 + 0* Cos(sine / 12))), 0.5)
  3131. end
  3132. for i = 0,0.5,0.1 do
  3133. swait()
  3134. change = 1
  3135. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 + 0 * Sin(sine / 12)), Rad(0), Rad(60)), 0.5)
  3136. rootj.C0 = clerp(rootj.C0, RootCF * CF(-0.5,-1,-0.2) * angles(Rad(10), Rad(0 * Cos(sine / 1.5)), Rad(0)), 0.6)
  3137. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 3.5), -0.5 * Player_Size) * angles(Rad(0), Rad(97), Rad(10)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 0.5)
  3138. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 3.5), -0.5 * Player_Size) * angles(Rad(0), Rad(-97), Rad(-10)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 0.5)
  3139. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, -0.15 - 0 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(10), Rad(0+ 0* Sin(sine / 20)), Rad(120 + 0* Cos(sine / 12))), 0.5)
  3140. LW.C0 = clerp(LW.C0, CF(-1.8* Player_Size, 0.25 - 0 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(10), Rad(0+ 0* Sin(sine / 20)), Rad(40 + 0* Cos(sine / 12))), 0.5)
  3141. end
  3142. for i = 0,2.5,0.1 do
  3143. swait()
  3144. change = 1
  3145. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 + 0 * Sin(sine / 12)), Rad(0), Rad(30)), 0.5)
  3146. rootj.C0 = clerp(rootj.C0, RootCF * CF(-1,0,0) * angles(Rad(0), Rad(0 * Cos(sine / 1.5)), Rad(0)), 0.1)
  3147. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 3.5), 0 * Player_Size) * angles(Rad(0), Rad(75), Rad(-0)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 0.5)
  3148. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 3.5), 0 * Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 0.5)
  3149. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, -0.25 - 0 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(10), Rad(0+ 0* Sin(sine / 20)), Rad(130 + 0* Cos(sine / 12))), 0.5)
  3150. LW.C0 = clerp(LW.C0, CF(-1.8* Player_Size, 0.25 - 0 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(10), Rad(0+ 0* Sin(sine / 20)), Rad(40 + 0* Cos(sine / 12))), 0.5)
  3151. end
  3152. for i = 0,2.7,0.1 do
  3153. swait()
  3154. change = 1
  3155. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 + 0 * Sin(sine / 12)), Rad(0), Rad(60)), 0.5)
  3156. rootj.C0 = clerp(rootj.C0, RootCF * CF(-2,-1,-0.2) * angles(Rad(10), Rad(0 * Cos(sine / 1.5)), Rad(0)), 0.1)
  3157. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 3.5), -0.5 * Player_Size) * angles(Rad(0), Rad(97), Rad(10)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 0.5)
  3158. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 3.5), -0.5 * Player_Size) * angles(Rad(0), Rad(-97), Rad(-10)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 0.5)
  3159. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.25 - 0 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(10), Rad(0+ 0* Sin(sine / 20)), Rad(170 + 0* Cos(sine / 12))), 0.5)
  3160. LW.C0 = clerp(LW.C0, CF(-1.8* Player_Size, 0.25 - 0 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(10), Rad(0+ 0* Sin(sine / 20)), Rad(40 + 0* Cos(sine / 12))), 0.5)
  3161. end
  3162. for i = 0,1.7,0.1 do
  3163. swait()
  3164. change = 1
  3165. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(30 + 0 * Sin(sine / 12)), Rad(0), Rad(0)), 0.5)
  3166. rootj.C0 = clerp(rootj.C0, RootCF * CF(-2,0.4,-0.5) * angles(Rad(30), Rad(0 * Cos(sine / 1.5)), Rad(0)), 0.1)
  3167. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -0.6 * Player_Size - 0 * Player_Size * Sin(sine / 3.5), -0.75 * Player_Size) * angles(Rad(0), Rad(85), Rad(30)) * angles(Rad(-3 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 0.5)
  3168. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -0.6 * Player_Size - 0 * Player_Size * Sin(sine / 3.5), -0.75 * Player_Size) * angles(Rad(0), Rad(-85), Rad(-30)) * angles(Rad(-3 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 0.5)
  3169. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.45 - 0 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(150), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.5)
  3170. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.45 - 0 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(150), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.5)
  3171. end
  3172. for i = 0,2,0.1 do
  3173. swait()
  3174. change = 1
  3175. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-30 + 0 * Sin(sine / 12)), Rad(0), Rad(0)), 0.5)
  3176. rootj.C0 = clerp(rootj.C0, RootCF * CF(-2,0.4,-0.5) * angles(Rad(-30), Rad(0 * Cos(sine / 1.5)), Rad(0)), 0.6)
  3177. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 3.5), -0.75 * Player_Size) * angles(Rad(0), Rad(85), Rad(-30)) * angles(Rad(-3 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 0.5)
  3178. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 3.5), -0.75 * Player_Size) * angles(Rad(0), Rad(-85), Rad(30)) * angles(Rad(-3 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 0.5)
  3179. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.45 - 0 * Cos(sine / 12)* Player_Size, -0.5* Player_Size) * angles(Rad(60), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  3180. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.45 - 0 * Cos(sine / 12)* Player_Size, -0.5* Player_Size) * angles(Rad(60), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  3181. end
  3182. for i = 0,3.4,0.1 do
  3183. swait()
  3184. change = 1
  3185. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-30 + 0 * Sin(sine / 12)), Rad(0), Rad(-40)), 0.1)
  3186. rootj.C0 = clerp(rootj.C0, RootCF * CF(-2,0.4,-0.1) * angles(Rad(30), Rad(0 * Cos(sine / 1.5)), Rad(0)), 0.1)
  3187. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1.5 * Player_Size - 0 * Player_Size * Sin(sine / 3.5), -0.75 * Player_Size) * angles(Rad(-40), Rad(85), Rad(30)) * angles(Rad(30 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 0.1)
  3188. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 3.5), -0.75 * Player_Size) * angles(Rad(0), Rad(-85), Rad(-30)) * angles(Rad(20 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 0.1)
  3189. RW.C0 = clerp(RW.C0, CF(0.8* Player_Size, -0.5 - 0 * Cos(sine / 12)* Player_Size, -0.8* Player_Size) * angles(Rad(60), Rad(0+ 0* Sin(sine / 20)), Rad(-50 + 0* Cos(sine / 12))), 0.1)
  3190. LW.C0 = clerp(LW.C0, CF(0.2* Player_Size, 0.65 - 0 * Cos(sine / 12)* Player_Size, -0.5* Player_Size) * angles(Rad(60), Rad(0+ 0* Sin(sine / 20)), Rad(120 + 0* Cos(sine / 12))), 0.1)
  3191. end
  3192. for i = 0,0.5,0.1 do
  3193. swait()
  3194. change = 1
  3195. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 + 0 * Sin(sine / 12)), Rad(0), Rad(40)), 1)
  3196. rootj.C0 = clerp(rootj.C0, RootCF * CF(-2,0.4,0.8) * angles(Rad(0), Rad(0 * Cos(sine / 1.5)), Rad(-50)), 1)
  3197. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 3.5), -0 * Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-3 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  3198. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 3.5), -0 * Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-3 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  3199. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.45 - 0 * Cos(sine / 12)* Player_Size, -0.5* Player_Size) * angles(Rad(0), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 1)
  3200. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.45 - 0 * Cos(sine / 12)* Player_Size, -0.5* Player_Size) * angles(Rad(0), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 1)
  3201. end
  3202. for i = 0,0.2,0.1 do
  3203. swait()
  3204. change = 1
  3205. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 + 0 * Sin(sine / 12)), Rad(0), Rad(40)), 1)
  3206. rootj.C0 = clerp(rootj.C0, RootCF * CF(-1,0.4,0.8) * angles(Rad(0), Rad(0 * Cos(sine / 1.5)), Rad(-100)), 0.6)
  3207. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 3.5), -0 * Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-3 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  3208. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 3.5), -0 * Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-3 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  3209. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.45 - 0 * Cos(sine / 12)* Player_Size, -0* Player_Size) * angles(Rad(0), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 1)
  3210. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.45 - 0 * Cos(sine / 12)* Player_Size, -0* Player_Size) * angles(Rad(0), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 1)
  3211. end
  3212. for i = 0,0.4,0.1 do
  3213. swait()
  3214. change = 1
  3215. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 + 0 * Sin(sine / 12)), Rad(0), Rad(40)), 1)
  3216. rootj.C0 = clerp(rootj.C0, RootCF * CF(0,0.4,0.2) * angles(Rad(0), Rad(0 * Cos(sine / 1.5)), Rad(-150)), 0.6)
  3217. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 3.5), -0 * Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-3 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  3218. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 3.5), -0 * Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-3 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  3219. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.45 - 0 * Cos(sine / 12)* Player_Size, -0* Player_Size) * angles(Rad(0), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 1)
  3220. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.45 - 0 * Cos(sine / 12)* Player_Size, -0* Player_Size) * angles(Rad(0), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 1)
  3221. end
  3222. for i = 0,0.4,0.1 do
  3223. swait()
  3224. change = 1
  3225. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 + 0 * Sin(sine / 12)), Rad(0), Rad(40)), 1)
  3226. rootj.C0 = clerp(rootj.C0, RootCF * CF(0,0.4,0) * angles(Rad(-30), Rad(0 * Cos(sine / 1.5)), Rad(0)), 0.6)
  3227. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 3.5), -0 * Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-3 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  3228. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 3.5), -0 * Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-3 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  3229. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.45 - 0 * Cos(sine / 12)* Player_Size, -0* Player_Size) * angles(Rad(0), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 1)
  3230. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.45 - 0 * Cos(sine / 12)* Player_Size, -0* Player_Size) * angles(Rad(0), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 1)
  3231. end
  3232. for i = 0,1.7,0.1 do
  3233. swait()
  3234. change = 1
  3235. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(30 + 0 * Sin(sine / 12)), Rad(0), Rad(10)), 0.5)
  3236. rootj.C0 = clerp(rootj.C0, RootCF * CF(.8,0.4,-0) * angles(Rad(0), Rad(0 * Cos(sine / 1.5)), Rad(0)), 0.1)
  3237. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1* Player_Size - 0 * Player_Size * Sin(sine / 3.5), -0.15 * Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-3 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 0.5)
  3238. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 3.5), -0.15 * Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-3 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 0.5)
  3239. RW.C0 = clerp(RW.C0, CF(1.2* Player_Size, 0.45 - 0 * Cos(sine / 12)* Player_Size, -0.5* Player_Size) * angles(Rad(0), Rad(0+ 0* Sin(sine / 20)), Rad(-30 + 0* Cos(sine / 12))), 0.5)
  3240. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.15 - 0 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0+ 0* Sin(sine / 20)), Rad(-130 + 0* Cos(sine / 12))), 0.5)
  3241. end
  3242. for i = 0,1.7,0.1 do
  3243. swait()
  3244. change = 1
  3245. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(30 + 0 * Sin(sine / 12)), Rad(0), Rad(30)), 0.5)
  3246. rootj.C0 = clerp(rootj.C0, RootCF * CF(1,0.4,-0) * angles(Rad(0), Rad(0 * Cos(sine / 1.5)), Rad(0)), 0.1)
  3247. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1* Player_Size - 0 * Player_Size * Sin(sine / 3.5), -0.15 * Player_Size) * angles(Rad(0), Rad(95), Rad(0)) * angles(Rad(-23 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 0.5)
  3248. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1* Player_Size - 0 * Player_Size * Sin(sine / 3.5), -0.15 * Player_Size) * angles(Rad(0), Rad(-95), Rad(0)) * angles(Rad(-23 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 0.5)
  3249. RW.C0 = clerp(RW.C0, CF(1.2* Player_Size, 0.45 - 0 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0+ 0* Sin(sine / 20)), Rad(-30 + 0* Cos(sine / 12))), 0.5)
  3250. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.15 - 0 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0+ 0* Sin(sine / 20)), Rad(-60 + 0* Cos(sine / 12))), 0.5)
  3251. end
  3252. for i = 0,1.7,0.1 do
  3253. swait()
  3254. change = 1
  3255. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(30 + 0 * Sin(sine / 12)), Rad(0), Rad(10)), 0.5)
  3256. rootj.C0 = clerp(rootj.C0, RootCF * CF(1.5,0.4,-0) * angles(Rad(0), Rad(0 * Cos(sine / 1.5)), Rad(0)), 0.1)
  3257. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1* Player_Size - 0 * Player_Size * Sin(sine / 3.5), -0.15 * Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-3 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 0.5)
  3258. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1* Player_Size - 0 * Player_Size * Sin(sine / 3.5), -0.15 * Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-3 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 0.5)
  3259. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.45 - 0 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0+ 0* Sin(sine / 20)), Rad(-30 + 0* Cos(sine / 12))), 0.5)
  3260. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.15 - 0 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0+ 0* Sin(sine / 20)), Rad(-130 + 0* Cos(sine / 12))), 0.5)
  3261. end
  3262. for i = 0,1.7,0.1 do
  3263. swait()
  3264. change = 1
  3265. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-40 + 0 * Sin(sine / 12)), Rad(0), Rad(0)), 0.5)
  3266. rootj.C0 = clerp(rootj.C0, RootCF * CF(1.5,0.4,-0) * angles(Rad(20), Rad(0 * Cos(sine / 1.5)), Rad(0)), 0.7)
  3267. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1* Player_Size - 0 * Player_Size * Sin(sine / 3.5), -0.55 * Player_Size) * angles(Rad(0), Rad(85), Rad(20)) * angles(Rad(-13 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 0.5)
  3268. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1* Player_Size - 0 * Player_Size * Sin(sine / 3.5), -0.55 * Player_Size) * angles(Rad(0), Rad(-85), Rad(-20)) * angles(Rad(-13 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 0.5)
  3269. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.85 - 0 * Cos(sine / 12)* Player_Size, -0.2* Player_Size) * angles(Rad(0), Rad(0+ 0* Sin(sine / 20)), Rad(-40 + 0* Cos(sine / 12))), 0.5)
  3270. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.85 - 0 * Cos(sine / 12)* Player_Size, -0.2* Player_Size) * angles(Rad(0), Rad(0+ 0* Sin(sine / 20)), Rad(40 + 0* Cos(sine / 12))), 0.5)
  3271. end
  3272. for i = 0,0.7,0.1 do
  3273. swait()
  3274. change = 1
  3275. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(30 + 0 * Sin(sine / 12)), Rad(0), Rad(0)), 0.5)
  3276. rootj.C0 = clerp(rootj.C0, RootCF * CF(1.5,0.4,-0) * angles(Rad(30), Rad(0 * Cos(sine / 1.5)), Rad(0)), 0.1)
  3277. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1* Player_Size - 0 * Player_Size * Sin(sine / 3.5), -0.55 * Player_Size) * angles(Rad(0), Rad(85), Rad(30)) * angles(Rad(-13 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 0.1)
  3278. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1* Player_Size - 0 * Player_Size * Sin(sine / 3.5), -0.55 * Player_Size) * angles(Rad(0), Rad(-85), Rad(-30)) * angles(Rad(-13 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 0.1)
  3279. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.35 - 0 * Cos(sine / 12)* Player_Size, -0.2* Player_Size) * angles(Rad(0), Rad(0+ 0* Sin(sine / 20)), Rad(-40 + 0* Cos(sine / 12))), 0.5)
  3280. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.35 - 0 * Cos(sine / 12)* Player_Size, -0.2* Player_Size) * angles(Rad(0), Rad(0+ 0* Sin(sine / 20)), Rad(40 + 0* Cos(sine / 12))), 0.5)
  3281. end
  3282. for i = 0,1.7,0.1 do
  3283. swait()
  3284. change = 1
  3285. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 + 0 * Sin(sine / 12)), Rad(0), Rad(0)), 0.5)
  3286. rootj.C0 = clerp(rootj.C0, RootCF * CF(1.5,0.4,-0) * angles(Rad(0), Rad(0 * Cos(sine / 1.5)), Rad(0)), 0.1)
  3287. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1* Player_Size - 0 * Player_Size * Sin(sine / 3.5), -0.55 * Player_Size) * angles(Rad(0), Rad(85), Rad(-0)) * angles(Rad(-13 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 0.1)
  3288. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1* Player_Size - 0 * Player_Size * Sin(sine / 3.5), -0.55 * Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-13 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 0.1)
  3289. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.85 - 0 * Cos(sine / 12)* Player_Size, -0.2* Player_Size) * angles(Rad(0), Rad(0+ 0* Sin(sine / 20)), Rad(-40 + 0* Cos(sine / 12))), 0.5)
  3290. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.85 - 0 * Cos(sine / 12)* Player_Size, -0.2* Player_Size) * angles(Rad(0), Rad(0+ 0* Sin(sine / 20)), Rad(40 + 0* Cos(sine / 12))), 0.5)
  3291. end
  3292. for i = 0,1,0.1 do
  3293. swait()
  3294. change = 1
  3295. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(30 + 0 * Sin(sine / 12)), Rad(0), Rad(0)), 0.5)
  3296. rootj.C0 = clerp(rootj.C0, RootCF * CF(1.5,0.4,-0) * angles(Rad(30), Rad(0 * Cos(sine / 1.5)), Rad(0)), 0.1)
  3297. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1* Player_Size - 0 * Player_Size * Sin(sine / 3.5), -0.55 * Player_Size) * angles(Rad(0), Rad(85), Rad(30)) * angles(Rad(-13 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 0.1)
  3298. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1* Player_Size - 0 * Player_Size * Sin(sine / 3.5), -0.55 * Player_Size) * angles(Rad(0), Rad(-85), Rad(-30)) * angles(Rad(-13 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 0.1)
  3299. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.15 - 0 * Cos(sine / 12)* Player_Size, -0.2* Player_Size) * angles(Rad(0), Rad(0+ 0* Sin(sine / 20)), Rad(-30 + 0* Cos(sine / 12))), 0.5)
  3300. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.15 - 0 * Cos(sine / 12)* Player_Size, -0.2* Player_Size) * angles(Rad(0), Rad(0+ 0* Sin(sine / 20)), Rad(30 + 0* Cos(sine / 12))), 0.5)
  3301. end
  3302. for i = 0,0.7,0.1 do
  3303. swait()
  3304. change = 1
  3305. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(30 + 0 * Sin(sine / 12)), Rad(0), Rad(0)), 0.5)
  3306. rootj.C0 = clerp(rootj.C0, RootCF * CF(1.2,0.4,-0) * angles(Rad(30), Rad(0 * Cos(sine / 1.5)), Rad(0)), 0.1)
  3307. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1* Player_Size - 0 * Player_Size * Sin(sine / 3.5), -0.55 * Player_Size) * angles(Rad(0), Rad(85), Rad(30)) * angles(Rad(-13 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 0.1)
  3308. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1* Player_Size - 0 * Player_Size * Sin(sine / 3.5), -0.55 * Player_Size) * angles(Rad(0), Rad(-85), Rad(-30)) * angles(Rad(-13 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 0.1)
  3309. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.35 - 0 * Cos(sine / 12)* Player_Size, -0.2* Player_Size) * angles(Rad(0), Rad(0+ 0* Sin(sine / 20)), Rad(-40 + 0* Cos(sine / 12))), 0.5)
  3310. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.35 - 0 * Cos(sine / 12)* Player_Size, -0.2* Player_Size) * angles(Rad(0), Rad(0+ 0* Sin(sine / 20)), Rad(40 + 0* Cos(sine / 12))), 0.5)
  3311. end
  3312. for i = 0,2.7,0.1 do
  3313. swait()
  3314. change = 1
  3315. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 + 0 * Sin(sine / 12)), Rad(0), Rad(0)), 0.5)
  3316. rootj.C0 = clerp(rootj.C0, RootCF * CF(1.8,0.4,-0) * angles(Rad(0), Rad(0 * Cos(sine / 1.5)), Rad(0)), 0.1)
  3317. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1* Player_Size - 0 * Player_Size * Sin(sine / 3.5), -0.55 * Player_Size) * angles(Rad(0), Rad(85), Rad(-0)) * angles(Rad(-13 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 0.1)
  3318. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1* Player_Size - 0 * Player_Size * Sin(sine / 3.5), -0.55 * Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-13 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 0.1)
  3319. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.85 - 0 * Cos(sine / 12)* Player_Size, -0.2* Player_Size) * angles(Rad(0), Rad(0+ 0* Sin(sine / 20)), Rad(-40 + 0* Cos(sine / 12))), 0.5)
  3320. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.85 - 0 * Cos(sine / 12)* Player_Size, -0.2* Player_Size) * angles(Rad(0), Rad(0+ 0* Sin(sine / 20)), Rad(40 + 0* Cos(sine / 12))), 0.5)
  3321. end
  3322. for i = 0,2,0.1 do
  3323. swait()
  3324. change = 1
  3325. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(30 + 0 * Sin(sine / 12)), Rad(0), Rad(0)), 0.5)
  3326. rootj.C0 = clerp(rootj.C0, RootCF * CF(1.2,0.4,-0) * angles(Rad(30), Rad(0 * Cos(sine / 1.5)), Rad(0)), 0.1)
  3327. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1* Player_Size - 0 * Player_Size * Sin(sine / 3.5), -0.55 * Player_Size) * angles(Rad(0), Rad(85), Rad(30)) * angles(Rad(-13 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 0.1)
  3328. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1* Player_Size - 0 * Player_Size * Sin(sine / 3.5), -0.55 * Player_Size) * angles(Rad(0), Rad(-85), Rad(-30)) * angles(Rad(-13 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 0.1)
  3329. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.15 - 0 * Cos(sine / 12)* Player_Size, -0.2* Player_Size) * angles(Rad(0), Rad(0+ 0* Sin(sine / 20)), Rad(-30 + 0* Cos(sine / 12))), 0.5)
  3330. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.15 - 0 * Cos(sine / 12)* Player_Size, -0.2* Player_Size) * angles(Rad(0), Rad(0+ 0* Sin(sine / 20)), Rad(30 + 0* Cos(sine / 12))), 0.5)
  3331. end
  3332. for i = 0,3.4,0.1 do
  3333. swait()
  3334. change = 1
  3335. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-30 + 0 * Sin(sine / 12)), Rad(0), Rad(40)), 0.1)
  3336. rootj.C0 = clerp(rootj.C0, RootCF * CF(1.5,0.4,-0) * angles(Rad(30), Rad(0 * Cos(sine / 1.5)), Rad(0)), 0.1)
  3337. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1.5 * Player_Size - 0 * Player_Size * Sin(sine / 3.5), -0.75 * Player_Size) * angles(Rad(-40), Rad(85), Rad(30)) * angles(Rad(30 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 0.1)
  3338. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 3.5), -0.75 * Player_Size) * angles(Rad(0), Rad(-85), Rad(-30)) * angles(Rad(20 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 0.1)
  3339. RW.C0 = clerp(RW.C0, CF(0.8* Player_Size, -0.5 - 0 * Cos(sine / 12)* Player_Size, -0.8* Player_Size) * angles(Rad(60), Rad(0+ 0* Sin(sine / 20)), Rad(-50 + 0* Cos(sine / 12))), 0.1)
  3340. LW.C0 = clerp(LW.C0, CF(0.2* Player_Size, 0.65 - 0 * Cos(sine / 12)* Player_Size, -0.5* Player_Size) * angles(Rad(60), Rad(0+ 0* Sin(sine / 20)), Rad(120 + 0* Cos(sine / 12))), 0.1)
  3341. end
  3342. for i = 0,0.5,0.1 do
  3343. swait()
  3344. change = 1
  3345. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 + 0 * Sin(sine / 12)), Rad(0), Rad(40)), 1)
  3346. rootj.C0 = clerp(rootj.C0, RootCF * CF(1,0.4,0.8) * angles(Rad(0), Rad(0 * Cos(sine / 1.5)), Rad(-50)), 1)
  3347. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 3.5), -0 * Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-3 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  3348. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 3.5), -0 * Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-3 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  3349. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.45 - 0 * Cos(sine / 12)* Player_Size, -0.5* Player_Size) * angles(Rad(0), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 1)
  3350. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.45 - 0 * Cos(sine / 12)* Player_Size, -0.5* Player_Size) * angles(Rad(0), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 1)
  3351. end
  3352. for i = 0,0.2,0.1 do
  3353. swait()
  3354. change = 1
  3355. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 + 0 * Sin(sine / 12)), Rad(0), Rad(40)), 1)
  3356. rootj.C0 = clerp(rootj.C0, RootCF * CF(0.5,0.4,0.8) * angles(Rad(0), Rad(0 * Cos(sine / 1.5)), Rad(-100)), 0.6)
  3357. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 3.5), -0 * Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-3 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  3358. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 3.5), -0 * Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-3 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  3359. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.45 - 0 * Cos(sine / 12)* Player_Size, -0* Player_Size) * angles(Rad(0), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 1)
  3360. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.45 - 0 * Cos(sine / 12)* Player_Size, -0* Player_Size) * angles(Rad(0), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 1)
  3361. end
  3362. for i = 0,0.4,0.1 do
  3363. swait()
  3364. change = 1
  3365. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 + 0 * Sin(sine / 12)), Rad(0), Rad(40)), 1)
  3366. rootj.C0 = clerp(rootj.C0, RootCF * CF(0,0.4,0.2) * angles(Rad(0), Rad(0 * Cos(sine / 1.5)), Rad(-150)), 0.6)
  3367. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 3.5), -0 * Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-3 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  3368. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 3.5), -0 * Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-3 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  3369. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.45 - 0 * Cos(sine / 12)* Player_Size, -0* Player_Size) * angles(Rad(0), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 1)
  3370. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.45 - 0 * Cos(sine / 12)* Player_Size, -0* Player_Size) * angles(Rad(0), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 1)
  3371. end
  3372. for i = 0,0.4,0.1 do
  3373. swait()
  3374. change = 1
  3375. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 + 0 * Sin(sine / 12)), Rad(0), Rad(40)), 1)
  3376. rootj.C0 = clerp(rootj.C0, RootCF * CF(0,0.4,0) * angles(Rad(-30), Rad(0 * Cos(sine / 1.5)), Rad(0)), 0.6)
  3377. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 3.5), -0 * Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-3 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  3378. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 3.5), -0 * Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-3 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  3379. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.45 - 0 * Cos(sine / 12)* Player_Size, -0* Player_Size) * angles(Rad(0), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 1)
  3380. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.45 - 0 * Cos(sine / 12)* Player_Size, -0* Player_Size) * angles(Rad(0), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 1)
  3381. end
  3382. end
  3383. BTAUNT2:Play()
  3384. attack = false
  3385. end
  3386.  
  3387.  
  3388. function discord()
  3389. attack = true
  3390. BTAUNT2:Stop()
  3391. tecks2.Text = "car noises"
  3392. hum.WalkSpeed = 100
  3393. BTAUNT4:Play()
  3394. la.Transparency = 1
  3395. ra.Transparency = 1
  3396. for i = 0,17,0.1 do
  3397. swait()
  3398. change = 1
  3399. neck.C0 = clerp(neck.C0, necko* CF(0, -0.6, -1.5 + ((1* Player_Size) - 1)) * angles(Rad(90 + 0 * Sin(sine / 12)), Rad(0), Rad(0)), 1)
  3400. rootj.C0 = clerp(rootj.C0, RootCF * CF(0,-2.6,-2) * angles(Rad(-90), Rad(0 + 10 * Cos(sine / 1.5)), Rad(0)), 1)
  3401. RH.C0 = clerp(RH.C0, CF(1.8 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0.7 * Player_Size) * angles(Rad(0), Rad(90), Rad(-180)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  3402. LH.C0 = clerp(LH.C0, CF(-1.8 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0.7 * Player_Size) * angles(Rad(0), Rad(-90), Rad(180)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  3403. RW.C0 = clerp(RW.C0, CF(0* Player_Size, -1.55 - 0 * Cos(sine / 12)* Player_Size, -0.7* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 1)
  3404. LW.C0 = clerp(LW.C0, CF(-0* Player_Size, -2.55 - 0 * Cos(sine / 12)* Player_Size, -0.7* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 1)
  3405. end
  3406. for i = 0,97,0.05 do
  3407. swait()
  3408. change = 1
  3409. neck.C0 = clerp(neck.C0, necko* CF(0, -0.6, -1.5 + ((1* Player_Size) - 1)) * angles(Rad(90 + 0 * Sin(sine / 12)), Rad(0), Rad(0)), 1)
  3410. rootj.C0 = clerp(rootj.C0, RootCF * CF(0,-2.6,-2) * angles(Rad(-90), Rad(0 + 10 * Cos(sine / 1.5)), Rad(0)), 1)
  3411. RH.C0 = clerp(RH.C0, CF(1.8 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0.7 * Player_Size) * angles(Rad(0), Rad(90), Rad(-180)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  3412. LH.C0 = clerp(LH.C0, CF(-1.8 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0.7 * Player_Size) * angles(Rad(0), Rad(-90), Rad(180)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  3413. RW.C0 = clerp(RW.C0, CF(0* Player_Size, -1.55 - 0 * Cos(sine / 12)* Player_Size, -0.7* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 1)
  3414. LW.C0 = clerp(LW.C0, CF(-0* Player_Size, -2.55 - 0 * Cos(sine / 12)* Player_Size, -0.7* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 1)
  3415. end
  3416. BTAUNT4:Stop()
  3417. hum.WalkSpeed = 20
  3418. la.Transparency = 0
  3419. ra.Transparency = 0
  3420. tecks2.Text = ":joy:"
  3421. BTAUNT2:Play()
  3422. change = 1.7
  3423. attack = false
  3424. end
  3425.  
  3426. function E()
  3427. attack = true
  3428. Cso("1937272483", hed, 10, 1)
  3429. tecks2.Text = "E"
  3430. for i = 0,7,0.1 do
  3431. swait()
  3432. change = 1
  3433. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 + 0 * Sin(sine / 12)), Rad(0), Rad(0)), 1)
  3434. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 + 0.5* Player_Size * Sin(sine / 1.2)* Player_Size, 0 + 0.3* Player_Size * Sin(sine / 1.2)* Player_Size, 0.8 + 0.3* Player_Size * Sin(sine / 1.2)) * angles(Rad(0 - 10 * Sin(sine / 1.5)), Rad(0 + 10 * Cos(sine / 1.5)), Rad(0)), 1)
  3435. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  3436. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  3437. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0* Cos(sine / 12)), Rad(0+ 0* Sin(sine / 20)), Rad(90 + 0* Cos(sine / 12))), 1)
  3438. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0* Cos(sine / 12)), Rad(0+ 0* Sin(sine / 20)), Rad(-90 + 0* Cos(sine / 12))), 1)
  3439. end
  3440. tecks2.Text = ":joy:"
  3441. change = 1.7
  3442. attack = false
  3443. end
  3444.  
  3445.  
  3446.  
  3447.  
  3448. function bruh()
  3449. attack = true
  3450. Cso("4615152991", hed, 10, 1)
  3451. tecks2.Text = "me going to the poop dimension"
  3452. for i = 0,7,0.1 do
  3453. swait()
  3454. change = 1
  3455. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 + 0 * Sin(sine / 12)), Rad(0), Rad(0)), 1)
  3456. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 + 0.5* Player_Size * Sin(sine / 1.2)* Player_Size, 0 + 0.3* Player_Size * Sin(sine / 1.2)* Player_Size, 0.8 + 0.3* Player_Size * Sin(sine / 1.2)) * angles(Rad(-70 - 10 * Sin(sine / 1.5)), Rad(0 + 10 * Cos(sine / 1.5)), Rad(0)), 0.11)
  3457. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(-50)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  3458. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(50)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  3459. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-70), Rad(0+ 0* Sin(sine / 20)), Rad(20 + 0* Cos(sine / 12))), 1)
  3460. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-70), Rad(0+ 0* Sin(sine / 20)), Rad(-20 + 0* Cos(sine / 12))), 1)
  3461. end
  3462. for i = 0,7,0.1 do
  3463. swait()
  3464. change = 1
  3465. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 + 0 * Sin(sine / 12)), Rad(0), Rad(0)), 1)
  3466. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 + 0.5* Player_Size * Sin(sine / 1.2)* Player_Size, 0 + 0.3* Player_Size * Sin(sine / 1.2)* Player_Size, 45.8 + 0* Player_Size * Sin(sine / 1.2)) * angles(Rad(-70 - 10 * Sin(sine / 1.5)), Rad(0 + 10 * Cos(sine / 1.5)), Rad(0)), 0.03)
  3467. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(-50)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  3468. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(50)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  3469. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-70), Rad(0+ 0* Sin(sine / 20)), Rad(20 + 0* Cos(sine / 12))), 1)
  3470. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-70), Rad(0+ 0* Sin(sine / 20)), Rad(-20 + 0* Cos(sine / 12))), 1)
  3471. end
  3472. tecks2.Text = ":joy:"
  3473. change = 1.7
  3474. attack = false
  3475. end
  3476. local Head1 = Instance.new("Part", char)
  3477. Head1.Name = "Blob"
  3478. Head1.CanCollide = false
  3479. Head1.BrickColor = BrickColor.new("Really black")
  3480. Head1.Transparency = 1
  3481. Head1.Material = "Plastic"
  3482. Head1.Size = Vector3.new(1, 1, 1)
  3483. Head1.TopSurface = Enum.SurfaceType.Smooth
  3484. Head1.BottomSurface = Enum.SurfaceType.Smooth
  3485.  
  3486. local Weld = Instance.new("Weld", Head1)
  3487. Weld.Part0 = tors
  3488. Weld.Part1 = Head1
  3489. Weld.C1 = CFrame.new(0, 0, 0)
  3490. Weld.C0 = CFrame.Angles(Rad(0),0,0)
  3491.  
  3492. local M3 = Instance.new("SpecialMesh")
  3493. M3.Parent = Head1
  3494. M3.MeshType = "Brick"
  3495. M3.Scale = Vector3.new(5, 5, 5)
  3496. face1 = Instance.new("Decal", Head1)
  3497. face1.Face = "Front"
  3498. face1.Transparency = 1
  3499. face1.Texture = "rbxassetid://153159982"
  3500.  
  3501.  
  3502. -------------------------------------------------------
  3503. --End Attacks N Stuff--
  3504. -------------------------------------------------------
  3505. mouse.KeyDown:connect(function(key)
  3506. if attack == false then
  3507. if key == "e" then
  3508. E()
  3509. elseif key == "z" then
  3510. bruh()
  3511. elseif key == "t" then
  3512. face1.Transparency = 0
  3513. Head1.Transparency = 0
  3514. Cso("1747834381", hed, 10, 1)
  3515. BTAUNT2:Stop()
  3516. wait(19)
  3517. Cso("3173571164", hed, 10, 1)
  3518. Head1.Transparency = 1
  3519. face1.Transparency = 1
  3520. wait(19)
  3521. BTAUNT2:Play()
  3522. elseif key == "r" then
  3523. roadroller()
  3524. elseif key == "x" then
  3525. bruhmoment()
  3526. elseif key == "c" then
  3527. discord()
  3528. elseif key == "v" then
  3529. when()
  3530. elseif key == "f" then
  3531. isthatajojoreference()
  3532. end
  3533. end
  3534. end)
  3535.  
  3536. local FakeVel = Vector3.new(0,0,0)
  3537. if lplr == Player then
  3538. spawn(function()
  3539. while true do
  3540. local Positions = {}
  3541. local Speeds = {}
  3542. for i = 1,10 do
  3543. table.insert(Positions, root.CFrame)
  3544. table.insert(Speeds, root.Velocity)
  3545. swait()
  3546. end
  3547. end
  3548. end)
  3549. end
  3550.  
  3551. if lplr ~= Player then
  3552. local Last = root.Position
  3553. Mover.OnClientEvent:Connect(function(v, Speed)
  3554. for i,v2 in pairs(v) do
  3555. FakeVel = Speed[i]
  3556. if v[i].p ~= Last then
  3557. if MoverSpeed.Value == "Remote" then
  3558. root.CFrame = v[i]
  3559. end
  3560. Last = v[i].p
  3561. swait()
  3562. end
  3563. end
  3564. end)
  3565. spawn(function()
  3566. while true do
  3567. game:GetService("RunService").RenderStepped:wait()
  3568. FakeRoot = workspace.Terrain:WaitForChild(Player.Name.." char tracker")
  3569. if MoverSpeed.Value == "Smooth" then
  3570. root.CFrame = FakeRoot.CFrame
  3571. end
  3572. end
  3573. end)
  3574. end
  3575.  
  3576. -------------------------------------------------------
  3577. --Start Damage Function--
  3578. -------------------------------------------------------
  3579. function PixelBlock(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos) --Thanks, Star Glitcher!
  3580. local type = type
  3581. local rng = Instance.new("Part", char)
  3582. rng.Anchored = true
  3583. rng.BrickColor = color
  3584. rng.CanCollide = false
  3585. rng.FormFactor = 3
  3586. rng.Name = "Ring"
  3587. rng.Material = "Neon"
  3588. rng.Size = Vector3.new(1, 1, 1)
  3589. rng.Transparency = 0
  3590. rng.TopSurface = 0
  3591. rng.BottomSurface = 0
  3592. rng.CFrame = pos
  3593. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
  3594. local rngm = Instance.new("SpecialMesh", rng)
  3595. rngm.MeshType = "Brick"
  3596. if rainbowmode == true then
  3597. rng.Color = Color3.new(r/255,g/255,b/255)
  3598. end
  3599. local scaler2 = 1
  3600. local speeder = FastSpeed/10
  3601. if type == "Add" then
  3602. scaler2 = 1*value
  3603. elseif type == "Divide" then
  3604. scaler2 = 1/value
  3605. end
  3606. coroutine.resume(coroutine.create(function()
  3607. for i = 0,10/bonuspeed,0.1 do
  3608. swait()
  3609. if type == "Add" then
  3610. scaler2 = scaler2 - 0.01*value/bonuspeed
  3611. elseif type == "Divide" then
  3612. scaler2 = scaler2 - 0.01/value*bonuspeed
  3613. end
  3614. speeder = speeder - 0.01*FastSpeed*bonuspeed/10
  3615. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
  3616. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  3617. end
  3618. rng:Destroy()
  3619. end))
  3620. end
  3621.  
  3622. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  3623. if hit.Parent == nil then
  3624. return
  3625. end
  3626. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  3627. for _, v in pairs(hit.Parent:children()) do
  3628. if v:IsA("Humanoid") then
  3629. h = v
  3630. end
  3631. end
  3632. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  3633.  
  3634. hit.Parent:FindFirstChild("Head"):BreakJoints()
  3635. end
  3636.  
  3637. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  3638. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  3639. if hit.Parent.DebounceHit.Value == true then
  3640. return
  3641. end
  3642. end
  3643. if insta == true then
  3644. hit.Parent:FindFirstChild("Head"):BreakJoints()
  3645. end
  3646. local c = Create("ObjectValue"){
  3647. Name = "creator",
  3648. Value = Player,
  3649. Parent = h,
  3650. }
  3651. game:GetService("Debris"):AddItem(c, .5)
  3652. if HitSound ~= nil and HitPitch ~= nil then
  3653. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  3654. end
  3655. local Damage = math.random(minim, maxim)
  3656. local blocked = false
  3657. local block = hit.Parent:findFirstChild("Block")
  3658. if block ~= nil then
  3659. if block.className == "IntValue" then
  3660. if block.Value > 0 then
  3661. blocked = true
  3662. block.Value = block.Value - 1
  3663. print(block.Value)
  3664. end
  3665. end
  3666. end
  3667. if blocked == false then
  3668. --h.Health = h.Health - Damage
  3669. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  3670. else
  3671. --h.Health = h.Health - (Damage / 2)
  3672. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  3673. end
  3674. if Type == "Knockdown" then
  3675. local hum = hit.Parent.Humanoid
  3676. hum.PlatformStand = true
  3677. coroutine.resume(coroutine.create(function(HHumanoid)
  3678. swait(1)
  3679. HHumanoid.PlatformStand = false
  3680. end), hum)
  3681. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  3682. local bodvol = Create("BodyVelocity"){
  3683. velocity = angle * knockback,
  3684. P = 5000,
  3685. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  3686. Parent = hit,
  3687. }
  3688. local rl = Create("BodyAngularVelocity"){
  3689. P = 3000,
  3690. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  3691. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  3692. Parent = hit,
  3693. }
  3694. game:GetService("Debris"):AddItem(bodvol, .5)
  3695. game:GetService("Debris"):AddItem(rl, .5)
  3696. elseif Type == "Normal" then
  3697. local vp = Create("BodyVelocity"){
  3698. P = 500,
  3699. maxForce = Vector3.new(math.huge, 0, math.huge),
  3700. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  3701. }
  3702. if knockback > 0 then
  3703. vp.Parent = hit.Parent.Torso
  3704. end
  3705. game:GetService("Debris"):AddItem(vp, .5)
  3706. elseif Type == "Up" then
  3707. local bodyVelocity = Create("BodyVelocity"){
  3708. velocity = Vector3.new(0, 20, 0),
  3709. P = 5000,
  3710. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  3711. Parent = hit,
  3712. }
  3713. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  3714. elseif Type == "DarkUp" then
  3715. coroutine.resume(coroutine.create(function()
  3716. for i = 0, 1, 0.1 do
  3717. swait()
  3718. Effects.Block.Create(BrickColor.new("Royal purple"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  3719. end
  3720. end))
  3721. local bodyVelocity = Create("BodyVelocity"){
  3722. velocity = Vector3.new(0, 20, 0),
  3723. P = 5000,
  3724. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  3725. Parent = hit,
  3726. }
  3727. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  3728. elseif Type == "Snare" then
  3729. local bp = Create("BodyPosition"){
  3730. P = 2000,
  3731. D = 100,
  3732. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  3733. position = hit.Parent.Torso.Position,
  3734. Parent = hit.Parent.Torso,
  3735. }
  3736. game:GetService("Debris"):AddItem(bp, 1)
  3737. elseif Type == "Freeze" then
  3738. local BodPos = Create("BodyPosition"){
  3739. P = 50000,
  3740. D = 1000,
  3741. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  3742. position = hit.Parent.Torso.Position,
  3743. Parent = hit.Parent.Torso,
  3744. }
  3745. local BodGy = Create("BodyGyro") {
  3746. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  3747. P = 20e+003,
  3748. Parent = hit.Parent.Torso,
  3749. cframe = hit.Parent.Torso.CFrame,
  3750. }
  3751. hit.Parent.Torso.Anchored = true
  3752. coroutine.resume(coroutine.create(function(Part)
  3753. swait(1.5)
  3754. Part.Anchored = false
  3755. end), hit.Parent.Torso)
  3756. game:GetService("Debris"):AddItem(BodPos, 3)
  3757. game:GetService("Debris"):AddItem(BodGy, 3)
  3758. end
  3759. local debounce = Create("BoolValue"){
  3760. Name = "DebounceHit",
  3761. Parent = hit.Parent,
  3762. Value = true,
  3763. }
  3764. game:GetService("Debris"):AddItem(debounce, Delay)
  3765. c = Create("ObjectValue"){
  3766. Name = "creator",
  3767. Value = Player,
  3768. Parent = h,
  3769. }
  3770. game:GetService("Debris"):AddItem(c, .5)
  3771. end
  3772. end
  3773.  
  3774. function damage(range,mindam,maxdam,pos)
  3775. if true then return end
  3776. end
  3777. -------------------------------------------------------
  3778. --End Damage Function--
  3779. -------------------------------------------------------
  3780.  
  3781. -------------------------------------------------------
  3782. --Start Animations--
  3783. -------------------------------------------------------
  3784. print("By XandersAltAccount1")
  3785. while true do
  3786. swait()
  3787. sine = sine + change
  3788. local torvel = (FakeVel * Vector3.new(1, 0, 1)).magnitude
  3789. local velderp = FakeVel.y
  3790. if lplr == plr then
  3791. torvel = (root.Velocity * Vt(1, 0, 1)).magnitude
  3792. velderp = root.Velocity.y
  3793. end
  3794. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char)
  3795. if equipped == true or equipped == false then
  3796. if attack == false then
  3797. idle = idle + 1
  3798. else
  3799. idle = 0
  3800. end
  3801. if 1 < root.Velocity.y and hitfloor == nil then
  3802. Anim = "Jump"
  3803. if attack == false then
  3804. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  3805. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3806. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.2 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3807. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3808. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.1)
  3809. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.1)
  3810. end
  3811. elseif -1 > root.Velocity.y and hitfloor == nil then
  3812. Anim = "Fall"
  3813. if attack == false then
  3814. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(24), Rad(0), Rad(0)), 0.15)
  3815. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3816. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.15)
  3817. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * LHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.15)
  3818. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.1)
  3819. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.1)
  3820. end
  3821. elseif torvel < 1 and hitfloor ~= nil then
  3822. Anim = "Idle"
  3823. change = 1.75
  3824. if attack == false then
  3825. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-10 + 12.5 * Sin(sine / 12)), Rad(0), Rad(0)), 0.3)
  3826. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.3* Player_Size * Sin(sine / 12)) * angles(Rad(0 - 0 * Sin(sine / 20)), Rad(0 + 0 * Cos(sine / 20)), Rad(0)), 0.35)
  3827. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.3 * Player_Size * Sin(sine / 12), -0.5 * Player_Size) * angles(Rad(0), Rad(76), Rad(-10)) * angles(Rad(-13 - -7 * Cos(sine / 12)), Rad(0), Rad(0)), 0.35)
  3828. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.3 * Player_Size * Sin(sine / 12), -0.5 * Player_Size) * angles(Rad(0), Rad(-76), Rad(10)) * angles(Rad(-13 - -7 * Cos(sine / 12)), Rad(0), Rad(0)), 0.35)
  3829. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.55 - 0.15 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(10* Cos(sine / 12)), Rad(0+ 0* Sin(sine / 20)), Rad(10 + -12.5 * Cos(sine / 12))), 0.12)
  3830. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.55 - 0.15 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(10* Cos(sine / 12)), Rad(0+ 0* Sin(sine / 20)), Rad(-10 + 12.5 * Cos(sine / 12))), 0.12)
  3831. end
  3832. elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then
  3833. Anim = "Walk"
  3834. change = 1.3
  3835. if attack == false then
  3836. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.375 + -0.73 * Sin(sine / 3.5) + -Sin(sine / 3.5) / 1* Player_Size) * angles(Rad(-3 - 32.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(1 * Cos(sine / 7))), 0.15)
  3837. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(30 * Sin(sine / 3.5)), Rad(0), Rad(0 * Cos(sine / 7)) - hed.RotVelocity.Y / 15), 0.3)
  3838. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 1 * Cos(sine / 7) / 2* Player_Size, 0.8 * Cos(sine / 7) / 0.7* Player_Size) * angles(Rad(-10 - 25 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2, Rad(90 - 15 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(-0)), 0.3)
  3839. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 1 * Cos(sine / 7) / 2* Player_Size, -0.8 * Cos(sine / 7) / 0.7* Player_Size) * angles(Rad(-10 + 25 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2, Rad(-90 - 15 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3840. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(137) * Cos(sine / 7) , Rad(10 * Cos(sine / 7)), Rad(0) - ra.RotVelocity.Y / 75), 0.1)
  3841. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-137) * Cos(sine / 7) , Rad(10 * Cos(sine / 7)) , Rad(0) + la.RotVelocity.Y / 75), 0.1)
  3842. end
  3843. elseif torvel >= 25 and hitfloor ~= nil then
  3844. Anim = "Sprint"
  3845. change = 1.35
  3846. if attack == false then
  3847. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.13 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(23 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
  3848. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-10), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  3849. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 - 25 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 15 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(20)), 0.3)
  3850. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 + 25 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 15 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(-20)), 0.3)
  3851. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(57) * Cos(sine / 7) , Rad(10 * Cos(sine / 7)), Rad(0) - ra.RotVelocity.Y / 75), 0.1)
  3852. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-57) * Cos(sine / 7) , Rad(10 * Cos(sine / 7)) , Rad(0) + la.RotVelocity.Y / 75), 0.1)
  3853. end
  3854. end
  3855. end
  3856. refit()
  3857. Refit()
  3858. Parents()
  3859. if 0 < #Effects then
  3860. for e = 1, #Effects do
  3861. if Effects[e] ~= nil then
  3862. local Thing = Effects[e]
  3863. if Thing ~= nil then
  3864. local Part = Thing[1]
  3865. local Mode = Thing[2]
  3866. local Delay = Thing[3]
  3867. local IncX = Thing[4]
  3868. local IncY = Thing[5]
  3869. local IncZ = Thing[6]
  3870. if 1 >= Thing[1].Transparency then
  3871. if Thing[2] == "Block1" then
  3872. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  3873. local Mesh = Thing[1].Mesh
  3874. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3875. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3876. elseif Thing[2] == "Block2" then
  3877. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  3878. local Mesh = Thing[7]
  3879. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3880. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3881. elseif Thing[2] == "Block3" then
  3882. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  3883. local Mesh = Thing[7]
  3884. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3885. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3886. elseif Thing[2] == "Cylinder" then
  3887. local Mesh = Thing[1].Mesh
  3888. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3889. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3890. elseif Thing[2] == "Blood" then
  3891. local Mesh = Thing[7]
  3892. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  3893. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3894. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3895. elseif Thing[2] == "Elec" then
  3896. local Mesh = Thing[1].Mesh
  3897. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  3898. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3899. elseif Thing[2] == "Disappear" then
  3900. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3901. elseif Thing[2] == "Shatter" then
  3902. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3903. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  3904. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  3905. Thing[6] = Thing[6] + Thing[5]
  3906. end
  3907. else
  3908. Part.Parent = nil
  3909. table.remove(Effects, e)
  3910. end
  3911. end
  3912. end
  3913. end
  3914. end
  3915. end
  3916. -----------------------------------------------------
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