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What Another One 2 Edit (Bad)

May 18th, 2018
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  1. -----------------------
  2. --WhAT ANOTHER ONE????????!--
  3. -------------------------------------------------------
  4. --A script By makhail07
  5.  
  6. --This edit by 2003boobear
  7.  
  8. --Discord Creterisk#2958
  9.  
  10.  
  11. --https://cdn.discordapp.com/attachments/424766294303309844/424769047436197888/e41a6cbd-23cb-4553-bd39-1338429743a7.png
  12. -------------------------------------------------------
  13.  
  14. local FavIDs = {
  15. 340106355, --Nefl Crystals
  16. 927529620, --Dimension
  17. 876981900, --Fantasy
  18. 398987889, --Ordinary Days
  19. 1117396305, --Oh wait, it's you.
  20. 885996042, --Action Winter Journey
  21. 919231299, --Sprawling Idiot Effigy
  22. 743466274, --Good Day Sunshine
  23. 727411183, --Knife Fight
  24. 1402748531, --The Earth Is Counting On You!
  25. 595230126 --Robot Language
  26. }
  27.  
  28.  
  29.  
  30. --The reality of my life isn't real but a Universe -makhail07
  31. wait()
  32. local Player = game.Players.localPlayer
  33. local Character = Player.Character
  34. local plr = game:service'Players'.LocalPlayer
  35. local char = plr.Character
  36. local hum = char.Humanoid
  37. local ra = char["Right Arm"]
  38. local la= char["Left Arm"]
  39. local rl= char["Right Leg"]
  40. local ll = char["Left Leg"]
  41. local hed = char.Head
  42. local root = char.HumanoidRootPart
  43. local rootj = root.RootJoint
  44. local tors = char.Torso
  45. local mouse = plr:GetMouse()
  46. local LeftArm = Character["Left Arm"]
  47. local RightArm = Character["Right Arm"]
  48. local LeftLeg = Character["Left Leg"]
  49. local RightLeg = Character["Right Leg"]
  50. local Head = Character.Head
  51. local Torso = Character.Torso
  52. local cam = game.Workspace.CurrentCamera
  53. local RootPart = Character.HumanoidRootPart
  54. local RootJoint = RootPart.RootJoint
  55. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  56. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  57. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  58. local EdgyMode = false
  59. local Divinity = false
  60. local Fighter = false
  61. local Purity = false
  62. local Destruction = false
  63. local helpme = false
  64. local Planetary = false
  65. local Solar = false
  66. local Lunar = false
  67. local Frost = false
  68. local Ashes = false
  69. local notmenacing = true
  70. local maincolor = BrickColor.new("Institutional white")
  71.  
  72. --do a die
  73.  
  74. -------------------------------------------------------
  75. --Start Good Stuff--
  76. -------------------------------------------------------
  77. CF = CFrame.new
  78. VT = Vector3.new
  79. angles = CFrame.Angles
  80. attack = false
  81. Euler = CFrame.fromEulerAnglesXYZ
  82. Rad = math.rad
  83. IT = Instance.new
  84. BrickC = BrickColor.new
  85. Cos = math.cos
  86. Acos = math.acos
  87. Sin = math.sin
  88. Asin = math.asin
  89. Abs = math.abs
  90. Mrandom = math.random
  91. Floor = math.floor
  92. local cn = CFrame.new
  93. local mr = math.rad
  94. local angles = CFrame.Angles
  95. local ud = UDim2.new
  96. local c3 = Color3.new
  97. -------------------------------------------------------
  98. --End Good Stuff--
  99. -------------------------------------------------------
  100. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  101. RSH, LSH = nil, nil
  102. RW = Instance.new("Weld")
  103. LW = Instance.new("Weld")
  104. RH = tors["Right Hip"]
  105. LH = tors["Left Hip"]
  106. RSH = tors["Right Shoulder"]
  107. LSH = tors["Left Shoulder"]
  108. RSH.Parent = nil
  109. LSH.Parent = nil
  110. RW.Name = "RW"
  111. RW.Part0 = tors
  112. RW.C0 = CF(1.5, 0.5, 0)
  113. RW.C1 = CF(0, 0.5, 0)
  114. RW.Part1 = ra
  115. RW.Parent = tors
  116. LW.Name = "LW"
  117. LW.Part0 = tors
  118. LW.C0 = CF(-1.5, 0.5, 0)
  119. LW.C1 = CF(0, 0.5, 0)
  120. LW.Part1 = la
  121. LW.Parent = tors
  122. Effects = {}
  123.  
  124. -------------------------------------------------------
  125. --Start HeartBeat--
  126. -------------------------------------------------------
  127. ArtificialHB = Instance.new("BindableEvent", script)
  128. ArtificialHB.Name = "Heartbeat"
  129. script:WaitForChild("Heartbeat")
  130.  
  131. frame = 1 / 60
  132. tf = 0
  133. allowframeloss = false
  134. tossremainder = false
  135.  
  136.  
  137. lastframe = tick()
  138. script.Heartbeat:Fire()
  139.  
  140.  
  141. game:GetService("RunService").Heartbeat:connect(function(s, p)
  142. tf = tf + s
  143. if tf >= frame then
  144. if allowframeloss then
  145. script.Heartbeat:Fire()
  146. lastframe = tick()
  147. else
  148. for i = 1, math.floor(tf / frame) do
  149. script.Heartbeat:Fire()
  150. end
  151. lastframe = tick()
  152. end
  153. if tossremainder then
  154. tf = 0
  155. else
  156. tf = tf - frame * math.floor(tf / frame)
  157. end
  158. end
  159. end)
  160.  
  161. -------------------------------------------------------
  162. --End HeartBeat--
  163. -------------------------------------------------------
  164.  
  165. local insanity={"hELPmE","iNsAnItY","iNsAnItY","InsAnITTTTY","InsAnityYyyyy","iNsAnItY","Insane","rUN","sCATTER","bEGoNE","cRAZY","mAD wIth pOWeR","hAHAAA","SanItyyYYYyYy","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","hELP","iNsAnItY","iNsAnItY","dREaD","nIgHTFAll","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY"} --why
  166.  
  167. local NOUSE={"nOUsE","dONT TrYYYYYY","DiE FOr MEEEEE","HAAHHHHHA","BeGONE","UnSTOpPAbLE","WRYYyY","rUN","NoUsE","nO HOPe FOr tHE HoPELEsS","cRAZY","mAD wIth pOWeR","hAHAAA","SanItyyYYYyYy","S o U L S","fEED","hUNgEr","HAHAAAAAAAAHHAHAAHA","aAAAaAAAAaA","bEGoNE sINnERRRR"} --aaaaaaa
  168.  
  169. local insanityface={"843367143","280233855","148988280","859779193","163713156","313921371","304942859","315792941","1684367763","335761015"}
  170.  
  171. -------------------------------------------------------
  172. --Start Important Functions--
  173. -------------------------------------------------------
  174. function swait(num)
  175. if num == 0 or num == nil then
  176. game:service("RunService").Stepped:wait(0)
  177. else
  178. for i = 0, num do
  179. game:service("RunService").Stepped:wait(0)
  180. end
  181. end
  182. end
  183. function thread(f)
  184. coroutine.resume(coroutine.create(f))
  185. end
  186. function clerp(a, b, t)
  187. local qa = {
  188. QuaternionFromCFrame(a)
  189. }
  190. local qb = {
  191. QuaternionFromCFrame(b)
  192. }
  193. local ax, ay, az = a.x, a.y, a.z
  194. local bx, by, bz = b.x, b.y, b.z
  195. local _t = 1 - t
  196. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  197. end
  198. function QuaternionFromCFrame(cf)
  199. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  200. local trace = m00 + m11 + m22
  201. if trace > 0 then
  202. local s = math.sqrt(1 + trace)
  203. local recip = 0.5 / s
  204. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  205. else
  206. local i = 0
  207. if m00 < m11 then
  208. i = 1
  209. end
  210. if m22 > (i == 0 and m00 or m11) then
  211. i = 2
  212. end
  213. if i == 0 then
  214. local s = math.sqrt(m00 - m11 - m22 + 1)
  215. local recip = 0.5 / s
  216. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  217. elseif i == 1 then
  218. local s = math.sqrt(m11 - m22 - m00 + 1)
  219. local recip = 0.5 / s
  220. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  221. elseif i == 2 then
  222. local s = math.sqrt(m22 - m00 - m11 + 1)
  223. local recip = 0.5 / s
  224. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  225. end
  226. end
  227. end
  228. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  229. local xs, ys, zs = x + x, y + y, z + z
  230. local wx, wy, wz = w * xs, w * ys, w * zs
  231. local xx = x * xs
  232. local xy = x * ys
  233. local xz = x * zs
  234. local yy = y * ys
  235. local yz = y * zs
  236. local zz = z * zs
  237. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  238. end
  239. function QuaternionSlerp(a, b, t)
  240. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  241. local startInterp, finishInterp
  242. if cosTheta >= 1.0E-4 then
  243. if 1 - cosTheta > 1.0E-4 then
  244. local theta = math.acos(cosTheta)
  245. local invSinTheta = 1 / Sin(theta)
  246. startInterp = Sin((1 - t) * theta) * invSinTheta
  247. finishInterp = Sin(t * theta) * invSinTheta
  248. else
  249. startInterp = 1 - t
  250. finishInterp = t
  251. end
  252. elseif 1 + cosTheta > 1.0E-4 then
  253. local theta = math.acos(-cosTheta)
  254. local invSinTheta = 1 / Sin(theta)
  255. startInterp = Sin((t - 1) * theta) * invSinTheta
  256. finishInterp = Sin(t * theta) * invSinTheta
  257. else
  258. startInterp = t - 1
  259. finishInterp = t
  260. end
  261. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  262. end
  263. function rayCast(Position, Direction, Range, Ignore)
  264. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  265. end
  266. local RbxUtility = LoadLibrary("RbxUtility")
  267. local Create = RbxUtility.Create
  268.  
  269. warn("I'ma just call dis WhAT ANOTHER ONE V1.5")
  270.  
  271. warn("Please support the original creator, makhail07.")
  272.  
  273. warn("Also, 2003boobear made this edit.")
  274.  
  275. shirt = Instance.new("Shirt", char)
  276. shirt.Name = "Shirt"
  277. pants = Instance.new("Pants", char)
  278. pants.Name = "Pants"
  279. char.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=276792537"
  280. char.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=276792689"
  281.  
  282. local BC = char["Body Colors"]
  283. BC.HeadColor = BrickColor.new("Fossil")
  284. BC.LeftArmColor = BrickColor.new("Fossil")
  285. BC.LeftLegColor = BrickColor.new("Fossil")
  286. BC.RightArmColor = BrickColor.new("Smoky grey")
  287. BC.RightLegColor = BrickColor.new("Fossil")
  288. BC.TorsoColor = BrickColor.new("Fossil")
  289. -------------------------------------------------------
  290. --Start Damage Function--
  291. -------------------------------------------------------
  292. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  293. if hit.Parent == nil then
  294. return
  295. end
  296. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  297. for _, v in pairs(hit.Parent:children()) do
  298. if v:IsA("Humanoid") then
  299. h = v
  300. end
  301. end
  302. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  303.  
  304. hit.Parent:FindFirstChild("Head"):BreakJoints()
  305. end
  306.  
  307. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  308. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  309. if hit.Parent.DebounceHit.Value == true then
  310. return
  311. end
  312. end
  313. if insta == true then
  314. hit.Parent:FindFirstChild("Head"):BreakJoints()
  315. end
  316. local c = Create("ObjectValue"){
  317. Name = "creator",
  318. Value = game:service("Players").LocalPlayer,
  319. Parent = h,
  320. }
  321. game:GetService("Debris"):AddItem(c, .5)
  322. if HitSound ~= nil and HitPitch ~= nil then
  323. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  324. end
  325. local Damage = math.random(minim, maxim)
  326. local blocked = false
  327. local block = hit.Parent:findFirstChild("Block")
  328. if block ~= nil then
  329. if block.className == "IntValue" then
  330. if block.Value > 0 then
  331. blocked = true
  332. block.Value = block.Value - 1
  333. print(block.Value)
  334. end
  335. end
  336. end
  337. if blocked == false then
  338. h.Health = h.Health - Damage
  339. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, maincolor.Color)
  340. else
  341. h.Health = h.Health - (Damage / 2)
  342. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, maincolor.Color)
  343. end
  344. if Type == "Knockdown" then
  345. local hum = hit.Parent.Humanoid
  346. hum.PlatformStand = true
  347. coroutine.resume(coroutine.create(function(HHumanoid)
  348. swait(1)
  349. HHumanoid.PlatformStand = false
  350. end), hum)
  351. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  352. local bodvol = Create("BodyVelocity"){
  353. velocity = angle * knockback,
  354. P = 5000,
  355. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  356. Parent = hit,
  357. }
  358. local rl = Create("BodyAngularVelocity"){
  359. P = 3000,
  360. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  361. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  362. Parent = hit,
  363. }
  364. game:GetService("Debris"):AddItem(bodvol, .5)
  365. game:GetService("Debris"):AddItem(rl, .5)
  366. elseif Type == "Normal" then
  367. local vp = Create("BodyVelocity"){
  368. P = 500,
  369. maxForce = Vector3.new(math.huge, 0, math.huge),
  370. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  371. }
  372. if knockback > 0 then
  373. vp.Parent = hit.Parent.Torso
  374. end
  375. game:GetService("Debris"):AddItem(vp, .5)
  376. elseif Type == "Up" then
  377. local bodyVelocity = Create("BodyVelocity"){
  378. velocity = Vector3.new(0, 20, 0),
  379. P = 5000,
  380. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  381. Parent = hit,
  382. }
  383. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  384. elseif Type == "DarkUp" then
  385. coroutine.resume(coroutine.create(function()
  386. for i = 0, 1, 0.1 do
  387. swait()
  388. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  389. end
  390. end))
  391. local bodyVelocity = Create("BodyVelocity"){
  392. velocity = Vector3.new(0, 20, 0),
  393. P = 5000,
  394. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  395. Parent = hit,
  396. }
  397. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  398. elseif Type == "Snare" then
  399. local bp = Create("BodyPosition"){
  400. P = 2000,
  401. D = 100,
  402. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  403. position = hit.Parent.Torso.Position,
  404. Parent = hit.Parent.Torso,
  405. }
  406. game:GetService("Debris"):AddItem(bp, 1)
  407. elseif Type == "Freeze" then
  408. local BodPos = Create("BodyPosition"){
  409. P = 50000,
  410. D = 1000,
  411. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  412. position = hit.Parent.Torso.Position,
  413. Parent = hit.Parent.Torso,
  414. }
  415. local BodGy = Create("BodyGyro") {
  416. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  417. P = 20e+003,
  418. Parent = hit.Parent.Torso,
  419. cframe = hit.Parent.Torso.CFrame,
  420. }
  421. hit.Parent.Torso.Anchored = true
  422. coroutine.resume(coroutine.create(function(Part)
  423. swait(1.5)
  424. Part.Anchored = false
  425. end), hit.Parent.Torso)
  426. game:GetService("Debris"):AddItem(BodPos, 3)
  427. game:GetService("Debris"):AddItem(BodGy, 3)
  428. end
  429. local debounce = Create("BoolValue"){
  430. Name = "DebounceHit",
  431. Parent = hit.Parent,
  432. Value = true,
  433. }
  434. game:GetService("Debris"):AddItem(debounce, Delay)
  435. c = Create("ObjectValue"){
  436. Name = "creator",
  437. Value = Player,
  438. Parent = h,
  439. }
  440. game:GetService("Debris"):AddItem(c, .5)
  441. end
  442. end
  443. -------------------------------------------------------
  444. --End Damage Function--
  445. -------------------------------------------------------
  446. local DColorsArray ={ColorSequenceKeypoint.new(0, Color3.new(1,0,0)),
  447. ColorSequenceKeypoint.new(0.16, Color3.new(1,0,0)),
  448. ColorSequenceKeypoint.new(0.32, Color3.new(1,0,0)),
  449. ColorSequenceKeypoint.new(0.48, Color3.new(1,0,0)),
  450. ColorSequenceKeypoint.new(0.64, Color3.new(1,0,0)),
  451. ColorSequenceKeypoint.new(0.80, Color3.new(0,0,0)),
  452. ColorSequenceKeypoint.new(0.96, Color3.new(0,0,0)),
  453. ColorSequenceKeypoint.new(1, Color3.new(0,0,0))}
  454. local DAtch3 = Instance.new("Attachment",ll)DAtch3.Position = Vector3.new(0,1.1,0)
  455. local DAtch4 = Instance.new("Attachment",ll)DAtch4.Position = Vector3.new(0,-0.6,0)
  456. local DTrail2 = Instance.new("Trail",ll)DTrail2.Attachment0 = DAtch3 DTrail2.Attachment1 = DAtch4
  457. DTrail2.Texture = "rbxassetid://22636887" DTrail2.Lifetime = 0.2 DTrail2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  458. DTrail2.Color = ColorSequence.new(DColorsArray) DTrail2.LightEmission = 1
  459. DTrail2.Enabled = false
  460. local DAtch5 = Instance.new("Attachment",rl)DAtch5.Position = Vector3.new(0,1.1,0)
  461. local DAtch6 = Instance.new("Attachment",rl)DAtch6.Position = Vector3.new(0,-0.6,0)
  462. local DTrail3 = Instance.new("Trail",rl)DTrail3.Attachment0 = DAtch5 DTrail3.Attachment1 = DAtch6
  463. DTrail3.Texture = "rbxassetid://22636887" DTrail3.Lifetime = 0.2 DTrail3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  464. DTrail3.Color = ColorSequence.new(DColorsArray) DTrail3.LightEmission = 1
  465. DTrail3.Enabled = false
  466. local DAtch7 = Instance.new("Attachment",ra)DAtch7.Position = Vector3.new(0,1.1,0)
  467. local DAtch8 = Instance.new("Attachment",ra)DAtch8.Position = Vector3.new(0,-0.6,0)
  468. local DTrail4 = Instance.new("Trail",ra)DTrail4.Attachment0 = DAtch7 DTrail4.Attachment1 = DAtch8
  469. DTrail4.Texture = "rbxassetid://22636887" DTrail4.Lifetime = 0.2 DTrail4.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  470. DTrail4.Color = ColorSequence.new(DColorsArray) DTrail4.LightEmission = 1
  471. DTrail4.Enabled = false
  472. local DAtch9 = Instance.new("Attachment",la)DAtch9.Position = Vector3.new(0,1.1,0)
  473. local DAtch10 = Instance.new("Attachment",la)DAtch10.Position = Vector3.new(0,-0.6,0)
  474. local DTrail5 = Instance.new("Trail",la)DTrail5.Attachment0 = DAtch9 DTrail5.Attachment1 = DAtch10
  475. DTrail5.Texture = "rbxassetid://22636887" DTrail5.Lifetime = 0.2 DTrail5.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  476. DTrail5.Color = ColorSequence.new(DColorsArray) DTrail5.LightEmission = 1
  477. DTrail5.Enabled = false
  478. local DAtch1 = Instance.new("Attachment",Torso)DAtch1.Position = Vector3.new(0,1.1,0)
  479. local DAtch2 = Instance.new("Attachment",Torso)DAtch2.Position = Vector3.new(0,-2.5,0)
  480. local DTrail = Instance.new("Trail",Torso)DTrail.Attachment0 = DAtch1 DTrail.Attachment1 = DAtch2
  481. DTrail.Texture = "rbxassetid://22636887" DTrail.Lifetime = 0.2 DTrail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  482. DTrail.Color = ColorSequence.new(DColorsArray) DTrail.LightEmission = 1
  483. DTrail.Enabled = false
  484. -------------------------------------------------------
  485. --Start Damage Function Customization--
  486. -------------------------------------------------------
  487. function ShowDamage(Pos, Text, Time, Color)
  488. local Rate = (1 / 30)
  489. local Pos = (Pos or Vector3.new(0, 0, 0))
  490. local Text = (Text or "")
  491. local Time = (Time or 2)
  492. local Color = (Color or Color3.new(1, 0, 1))
  493. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  494. EffectPart.Anchored = true
  495. local BillboardGui = Create("BillboardGui"){
  496. Size = UDim2.new(3, 0, 3, 0),
  497. Adornee = EffectPart,
  498. Parent = EffectPart,
  499. }
  500. local TextLabel = Create("TextLabel"){
  501. BackgroundTransparency = 1,
  502. Size = UDim2.new(1, 0, 1, 0),
  503. Text = Text,
  504. Font = "Highway",
  505. TextColor3 = Color,
  506. TextScaled = true,
  507. TextStrokeColor3 = Color3.fromRGB(0,0,0),
  508. Parent = BillboardGui,
  509. }
  510. game.Debris:AddItem(EffectPart, (Time))
  511. EffectPart.Parent = game:GetService("Workspace")
  512. delay(0, function()
  513. local Frames = (Time / Rate)
  514. for Frame = 1, Frames do
  515. wait(Rate)
  516. local Percent = (Frame / Frames)
  517. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  518. TextLabel.TextTransparency = Percent
  519. end
  520. if EffectPart and EffectPart.Parent then
  521. EffectPart:Destroy()
  522. end
  523. end)
  524. end
  525. -------------------------------------------------------
  526. --End Damage Function Customization--
  527. -------------------------------------------------------
  528.  
  529. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  530. for _, c in pairs(workspace:children()) do
  531. local hum = c:findFirstChild("Humanoid")
  532. if hum ~= nil then
  533. local head = c:findFirstChild("Head")
  534. if head ~= nil then
  535. local targ = head.Position - Part.Position
  536. local mag = targ.magnitude
  537. if magni >= mag and c.Name ~= plr.Name then
  538. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  539. end
  540. end
  541. end
  542. end
  543. end
  544.  
  545. function PlayAnimationFromTable(table, speed, bool) --i didn't make this you fattie
  546. RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  547. Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
  548. RW.C0 = clerp(RW.C0, table[3], speed)
  549. LW.C0 = clerp(LW.C0, table[4], speed)
  550. RH.C0 = clerp(RH.C0, table[5], speed)
  551. LH.C0 = clerp(LH.C0, table[6], speed)
  552. if bool == true then
  553. if resetc1 == false then
  554. resetc1 = true
  555. RootJoint.C1 = RootJoint.C1
  556. Torso.Neck.C1 = Torso.Neck.C1
  557. RW.C1 = rarmc1
  558. LW.C1 = larmc1
  559. RH.C1 = rlegc1
  560. LH.C1 = llegc1
  561. end
  562. end
  563. end
  564.  
  565. CFuncs = {
  566. Part = {
  567. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  568. local Part = Create("Part")({
  569. Parent = Parent,
  570. Reflectance = Reflectance,
  571. Transparency = Transparency,
  572. CanCollide = false,
  573. Locked = true,
  574. BrickColor = BrickColor.new(tostring(BColor)),
  575. Name = Name,
  576. Size = Size,
  577. Material = Material
  578. })
  579. RemoveOutlines(Part)
  580. return Part
  581. end
  582. },
  583. Mesh = {
  584. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  585. local Msh = Create(Mesh)({
  586. Parent = Part,
  587. Offset = OffSet,
  588. Scale = Scale
  589. })
  590. if Mesh == "SpecialMesh" then
  591. Msh.MeshType = MeshType
  592. Msh.MeshId = MeshId
  593. end
  594. return Msh
  595. end
  596. },
  597. Mesh = {
  598. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  599. local Msh = Create(Mesh)({
  600. Parent = Part,
  601. Offset = OffSet,
  602. Scale = Scale
  603. })
  604. if Mesh == "SpecialMesh" then
  605. Msh.MeshType = MeshType
  606. Msh.MeshId = MeshId
  607. end
  608. return Msh
  609. end
  610. },
  611. Weld = {
  612. Create = function(Parent, Part0, Part1, C0, C1)
  613. local Weld = Create("Weld")({
  614. Parent = Parent,
  615. Part0 = Part0,
  616. Part1 = Part1,
  617. C0 = C0,
  618. C1 = C1
  619. })
  620. return Weld
  621. end
  622. },
  623. Sound = {
  624. Create = function(id, par, vol, pit)
  625. coroutine.resume(coroutine.create(function()
  626. local S = Create("Sound")({
  627. Volume = vol,
  628. Pitch = pit or 1,
  629. SoundId = id,
  630. Parent = par or workspace
  631. })
  632. wait()
  633. S:play()
  634. game:GetService("Debris"):AddItem(S, 6)
  635. end))
  636. end
  637. },
  638. ParticleEmitter = {
  639. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  640. local fp = Create("ParticleEmitter")({
  641. Parent = Parent,
  642. Color = ColorSequence.new(Color1, Color2),
  643. LightEmission = LightEmission,
  644. Size = Size,
  645. Texture = Texture,
  646. Transparency = Transparency,
  647. ZOffset = ZOffset,
  648. Acceleration = Accel,
  649. Drag = Drag,
  650. LockedToPart = LockedToPart,
  651. VelocityInheritance = VelocityInheritance,
  652. EmissionDirection = EmissionDirection,
  653. Enabled = Enabled,
  654. Lifetime = LifeTime,
  655. Rate = Rate,
  656. Rotation = Rotation,
  657. RotSpeed = RotSpeed,
  658. Speed = Speed,
  659. VelocitySpread = VelocitySpread
  660. })
  661. return fp
  662. end
  663. }
  664. }
  665. function RemoveOutlines(part)
  666. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  667. end
  668. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  669. local Part = Create("Part")({
  670. formFactor = FormFactor,
  671. Parent = Parent,
  672. Reflectance = Reflectance,
  673. Transparency = Transparency,
  674. CanCollide = false,
  675. Locked = true,
  676. BrickColor = BrickColor.new(tostring(BColor)),
  677. Name = Name,
  678. Size = Size,
  679. Material = Material
  680. })
  681. RemoveOutlines(Part)
  682. return Part
  683. end
  684. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  685. local Msh = Create(Mesh)({
  686. Parent = Part,
  687. Offset = OffSet,
  688. Scale = Scale
  689. })
  690. if Mesh == "SpecialMesh" then
  691. Msh.MeshType = MeshType
  692. Msh.MeshId = MeshId
  693. end
  694. return Msh
  695. end
  696. function CreateWeld(Parent, Part0, Part1, C0, C1)
  697. local Weld = Create("Weld")({
  698. Parent = Parent,
  699. Part0 = Part0,
  700. Part1 = Part1,
  701. C0 = C0,
  702. C1 = C1
  703. })
  704. return Weld
  705. end
  706.  
  707.  
  708. -------------------------------------------------------
  709. --Start Effect Function--
  710. -------------------------------------------------------
  711. EffectModel = Instance.new("Model", char)
  712. Effects = {
  713. Block = {
  714. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  715. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  716. prt.Anchored = true
  717. prt.CFrame = cframe
  718. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  719. game:GetService("Debris"):AddItem(prt, 10)
  720. if Type == 1 or Type == nil then
  721. table.insert(Effects, {
  722. prt,
  723. "Block1",
  724. delay,
  725. x3,
  726. y3,
  727. z3,
  728. msh
  729. })
  730. elseif Type == 2 then
  731. table.insert(Effects, {
  732. prt,
  733. "Block2",
  734. delay,
  735. x3,
  736. y3,
  737. z3,
  738. msh
  739. })
  740. else
  741. table.insert(Effects, {
  742. prt,
  743. "Block3",
  744. delay,
  745. x3,
  746. y3,
  747. z3,
  748. msh
  749. })
  750. end
  751. end
  752. },
  753. Sphere = {
  754. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  755. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  756. prt.Anchored = true
  757. prt.CFrame = cframe
  758. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  759. game:GetService("Debris"):AddItem(prt, 10)
  760. table.insert(Effects, {
  761. prt,
  762. "Cylinder",
  763. delay,
  764. x3,
  765. y3,
  766. z3,
  767. msh
  768. })
  769. end
  770. },
  771. Cylinder = {
  772. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  773. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  774. prt.Anchored = true
  775. prt.CFrame = cframe
  776. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  777. game:GetService("Debris"):AddItem(prt, 10)
  778. table.insert(Effects, {
  779. prt,
  780. "Cylinder",
  781. delay,
  782. x3,
  783. y3,
  784. z3,
  785. msh
  786. })
  787. end
  788. },
  789. Wave = {
  790. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  791. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  792. prt.Anchored = true
  793. prt.CFrame = cframe
  794. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  795. game:GetService("Debris"):AddItem(prt, 10)
  796. table.insert(Effects, {
  797. prt,
  798. "Cylinder",
  799. delay,
  800. x3 / 60,
  801. y3 / 60,
  802. z3 / 60,
  803. msh
  804. })
  805. end
  806. },
  807. Ring = {
  808. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  809. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  810. prt.Anchored = true
  811. prt.CFrame = cframe
  812. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  813. game:GetService("Debris"):AddItem(prt, 10)
  814. table.insert(Effects, {
  815. prt,
  816. "Cylinder",
  817. delay,
  818. x3,
  819. y3,
  820. z3,
  821. msh
  822. })
  823. end
  824. },
  825. Break = {
  826. Create = function(brickcolor, cframe, x1, y1, z1)
  827. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  828. prt.Anchored = true
  829. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  830. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  831. local num = math.random(10, 50) / 1000
  832. game:GetService("Debris"):AddItem(prt, 10)
  833. table.insert(Effects, {
  834. prt,
  835. "Shatter",
  836. num,
  837. prt.CFrame,
  838. math.random() - math.random(),
  839. 0,
  840. math.random(50, 100) / 100
  841. })
  842. end
  843. },
  844. Spiral = {
  845. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  846. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  847. prt.Anchored = true
  848. prt.CFrame = cframe
  849. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  850. game:GetService("Debris"):AddItem(prt, 10)
  851. table.insert(Effects, {
  852. prt,
  853. "Cylinder",
  854. delay,
  855. x3,
  856. y3,
  857. z3,
  858. msh
  859. })
  860. end
  861. },
  862. Push = {
  863. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  864. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  865. prt.Anchored = true
  866. prt.CFrame = cframe
  867. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  868. game:GetService("Debris"):AddItem(prt, 10)
  869. table.insert(Effects, {
  870. prt,
  871. "Cylinder",
  872. delay,
  873. x3,
  874. y3,
  875. z3,
  876. msh
  877. })
  878. end
  879. }
  880. }
  881. -------------------------------------------------------
  882. --End Effect Function--
  883. -------------------------------------------------------
  884.  
  885. function CreateSound(ID, PARENT, VOLUME, PITCH)
  886. local NSound = nil
  887. coroutine.resume(coroutine.create(function()
  888. NSound = Instance.new("Sound", PARENT)
  889. NSound.Volume = VOLUME
  890. NSound.Pitch = PITCH
  891. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  892. swait()
  893. NSound:play()
  894. game:GetService("Debris"):AddItem(NSound, 10)
  895. end))
  896. return NSound
  897. end
  898.  
  899. function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  900. local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  901. prt.Anchored = true
  902. prt.CFrame = cframe
  903. local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  904. game:GetService("Debris"):AddItem(prt, 10)
  905. if Type == 1 or Type == nil then
  906. table.insert(Effects, {
  907. prt,
  908. "Block1",
  909. delay,
  910. x3,
  911. y3,
  912. z3,
  913. msh
  914. })
  915. elseif Type == 2 then
  916. table.insert(Effects, {
  917. prt,
  918. "Block2",
  919. delay,
  920. x3,
  921. y3,
  922. z3,
  923. msh
  924. })
  925. elseif Type == 3 then
  926. table.insert(Effects, {
  927. prt,
  928. "Block3",
  929. delay,
  930. x3,
  931. y3,
  932. z3,
  933. msh
  934. })
  935. end
  936. end
  937.  
  938. function part(formfactor,parent,reflectance,transparency,brickcolor,name,size)
  939. local fp=Instance.new("Part")
  940. fp.formFactor=formfactor
  941. fp.Parent=parent
  942. fp.Reflectance=reflectance
  943. fp.Transparency=transparency
  944. fp.CanCollide=false
  945. fp.Locked=true
  946. fp.BrickColor=brickcolor
  947. fp.Name=name
  948. fp.Size=size
  949. fp.Position=tors.Position
  950. RemoveOutlines(fp)
  951. fp.Material="SmoothPlastic"
  952. fp:BreakJoints()
  953. return fp
  954. end
  955.  
  956. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  957. local mesh=Instance.new(Mesh)
  958. mesh.Parent=part
  959. if Mesh=="SpecialMesh" then
  960. mesh.MeshType=meshtype
  961. if meshid~="nil" then
  962. mesh.MeshId="http://www.roblox.com/asset/?id="..meshid
  963. end
  964. end
  965. mesh.Offset=offset
  966. mesh.Scale=scale
  967. return mesh
  968. end
  969.  
  970. function MagicShockTrailAlt2(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, rottype)
  971. local prt = part(3, char, 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  972. prt.Anchored = true
  973. prt.Material = "Neon"
  974. prt.CFrame = cframe
  975. local msh = mesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  976. game:GetService("Debris"):AddItem(prt, 5)
  977. coroutine.resume(coroutine.create(function(Part, Mesh)
  978. local rtype = rottype
  979. for i = 0, 1, delay do
  980. swait()
  981. if rtype == 1 then
  982. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
  983. elseif rtype == 2 then
  984. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
  985. end
  986. prt.Transparency = i
  987. Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3)
  988. end
  989. Part.Parent = nil
  990. end), prt, msh)
  991. end
  992.  
  993.  
  994. function MagicBlock(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  995. local prt = part(3, char, 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  996. prt.Anchored = true
  997. prt.Material = "Neon"
  998. prt.CFrame = cframe
  999. prt.CFrame = prt.CFrame * Euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1000. local msh = mesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1001. game:GetService("Debris"):AddItem(prt, 5)
  1002. coroutine.resume(coroutine.create(function(Part, Mesh)
  1003. for i = 0, 1, delay do
  1004. swait()
  1005. Part.CFrame = Part.CFrame * Euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1006. Part.Transparency = i
  1007. Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3)
  1008. end
  1009. Part.Parent = nil
  1010. end), prt, msh)
  1011. end
  1012.  
  1013.  
  1014. function MagicShockAlt(brickcolor, cframe, x1, y1, x3, y3, delay, rottype)
  1015. local prt = part(3, char, 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1016. prt.Anchored = true
  1017. prt.Material = "Neon"
  1018. prt.CFrame = cframe
  1019. local msh = mesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, 0.01))
  1020. game:GetService("Debris"):AddItem(prt, 5)
  1021. coroutine.resume(coroutine.create(function(Part, Mesh)
  1022. local rtype = rottype
  1023. for i = 0, 1, delay do
  1024. swait()
  1025. if rtype == 1 then
  1026. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
  1027. elseif rtype == 2 then
  1028. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
  1029. end
  1030. prt.Transparency = i
  1031. Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, 0)
  1032. end
  1033. Part.Parent = nil
  1034. end), prt, msh)
  1035. end
  1036.  
  1037. function Eviscerate(dude)
  1038. if dude.Name ~= char then
  1039. local bgf = IT("BodyGyro", dude.Head)
  1040. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1041. local val = IT("BoolValue", dude)
  1042. val.Name = "IsHit"
  1043. local ds = coroutine.wrap(function()
  1044. dude:WaitForChild("Head"):BreakJoints()
  1045. wait(0.5)
  1046. target = nil
  1047. coroutine.resume(coroutine.create(function()
  1048. for i, v in pairs(dude:GetChildren()) do
  1049. if v:IsA("Accessory") then
  1050. v:Destroy()
  1051. end
  1052. if v:IsA("Humanoid") then
  1053. v:Destroy()
  1054. end
  1055. if v:IsA("CharacterMesh") then
  1056. v:Destroy()
  1057. end
  1058. if v:IsA("Model") then
  1059. v:Destroy()
  1060. end
  1061. if v:IsA("Part") or v:IsA("MeshPart") then
  1062. for x, o in pairs(v:GetChildren()) do
  1063. if o:IsA("Decal") then
  1064. o:Destroy()
  1065. end
  1066. end
  1067. coroutine.resume(coroutine.create(function()
  1068. v.Material = "Neon"
  1069. v.CanCollide = false
  1070. local PartEmmit1 = IT("ParticleEmitter", v)
  1071. PartEmmit1.LightEmission = 1
  1072. PartEmmit1.Texture = "rbxassetid://284205403"
  1073. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1074. PartEmmit1.Rate = 150
  1075. PartEmmit1.Lifetime = NumberRange.new(1)
  1076. PartEmmit1.Size = NumberSequence.new({
  1077. NumberSequenceKeypoint.new(0, 0.75, 0),
  1078. NumberSequenceKeypoint.new(1, 0, 0)
  1079. })
  1080. PartEmmit1.Transparency = NumberSequence.new({
  1081. NumberSequenceKeypoint.new(0, 0, 0),
  1082. NumberSequenceKeypoint.new(1, 1, 0)
  1083. })
  1084. PartEmmit1.Speed = NumberRange.new(0, 0)
  1085. PartEmmit1.VelocitySpread = 30000
  1086. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  1087. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  1088. local BodPoss = IT("BodyPosition", v)
  1089. BodPoss.P = 3000
  1090. BodPoss.D = 1000
  1091. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1092. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1093. v.Color = maincolor.Color
  1094. coroutine.resume(coroutine.create(function()
  1095. for i = 0, 49 do
  1096. swait(1)
  1097. v.Transparency = v.Transparency + 0.08
  1098. end
  1099. wait(0.5)
  1100. PartEmmit1.Enabled = false
  1101. wait(3)
  1102. v:Destroy()
  1103. dude:Destroy()
  1104. end))
  1105. end))
  1106. end
  1107. end
  1108. end))
  1109. end)
  1110. ds()
  1111. end
  1112. end
  1113. function FindNearestHead(Position, Distance, SinglePlayer)
  1114. if SinglePlayer then
  1115. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  1116. end
  1117. local List = {}
  1118. for i, v in pairs(workspace:GetChildren()) do
  1119. if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  1120. table.insert(List, v)
  1121. end
  1122. end
  1123. return List
  1124. end
  1125. function sphereMK(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos)
  1126. local type = type
  1127. local rng = Instance.new("Part", char)
  1128. rng.Anchored = true
  1129. rng.BrickColor = color
  1130. rng.CanCollide = false
  1131. rng.FormFactor = 3
  1132. rng.Name = "Ring"
  1133. rng.Material = "Neon"
  1134. rng.Size = Vector3.new(1, 1, 1)
  1135. rng.Transparency = 0
  1136. rng.TopSurface = 0
  1137. rng.BottomSurface = 0
  1138. rng.CFrame = pos
  1139. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  1140. local rngm = Instance.new("SpecialMesh", rng)
  1141. rngm.MeshType = "Sphere"
  1142. rngm.Scale = Vector3.new(x1, y1, z1)
  1143. local scaler2 = 1
  1144. local speeder = FastSpeed
  1145. if type == "Add" then
  1146. scaler2 = 1 * value
  1147. elseif type == "Divide" then
  1148. scaler2 = 1 / value
  1149. end
  1150. coroutine.resume(coroutine.create(function()
  1151. for i = 0, 10 / bonuspeed, 0.1 do
  1152. swait()
  1153. if type == "Add" then
  1154. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1155. elseif type == "Divide" then
  1156. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1157. end
  1158. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  1159. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  1160. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1161. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  1162. end
  1163. rng:Destroy()
  1164. end))
  1165. end
  1166. -------------------------------------------------------
  1167. --End Important Functions--
  1168. -------------------------------------------------------
  1169.  
  1170. --[[
  1171. Thanks for using Build-To-Lua by jarredbcv.
  1172. ]]--
  1173.  
  1174. New = function(Object, Parent, Name, Data)
  1175. local Object = Instance.new(Object)
  1176. for Index, Value in pairs(Data or {}) do
  1177. Object[Index] = Value
  1178. end
  1179. Object.Parent = Parent
  1180. Object.Name = Name
  1181. return Object
  1182. end
  1183.  
  1184. NewInstance = function(instance,parent,properties)
  1185. local inst = Instance.new(instance,parent)
  1186. if(properties)then
  1187. for i,v in next, properties do
  1188. pcall(function() inst[i] = v end)
  1189. end
  1190. end
  1191. return inst;
  1192. end
  1193.  
  1194. Gunty = New("Model",char,"Gunty",{})
  1195. Handle = New("Part",Gunty,"Handle",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.799999952, 0.980000019, 1),CFrame = CFrame.new(-6.17461252, 2.89117765, -81.6553421, 0.999894261, 0.010924357, 0.00963267777, -0.0110270018, 0.999882579, 0.0106679145, -0.00951499958, -0.0107729975, 0.999897003),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  1196. Mesh = New("BlockMesh",Handle,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1197. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.449999958, 0.300000012, 1.00999999),CFrame = CFrame.new(-5.79491472, 3.31696463, -81.668541, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1198. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1.14999998, 0.699999988, 1.04999995),})
  1199. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.375087738, 0.43002677, -0.00499725342, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1200. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.400000006, 0.800000012, 1.43999994),CFrame = CFrame.new(-5.77552652, 2.79678607, -81.6581802, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1201. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1202. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.400111198, -0.089990139, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1203. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.50999999, 1.00999999, 1.38),CFrame = CFrame.new(-5.79167271, 2.89196372, -81.6569061, 0.999894142, 0.0109243561, 0.00963267591, -0.0110270008, 0.99988246, 0.0106679127, -0.00951499958, -0.0107729975, 0.999896884),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
  1204. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1205. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.382905483, 0.00498604774, 0.00213623047, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1206. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.340000033, 0.179999962, 1.27999997),CFrame = CFrame.new(-6.43716383, 3.22691417, -81.656456, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
  1207. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1208. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.266214848, 0.332840681, -6.10351563e-05, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1209. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.340000033, 0.239999965, 1.27999997),CFrame = CFrame.new(-6.43716383, 2.87691402, -81.6564636, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
  1210. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1211. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.262355328, -0.0171182156, -0.00379943848, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1212. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.380000025, 0.239999965, 1.27999997),CFrame = CFrame.new(-6.41705704, 2.5166924, -81.6567535, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
  1213. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1214. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.238276005, -0.37707448, -0.00774383545, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1215. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.080000028, 0.829999983, 1.24000001),CFrame = CFrame.new(-6.28731203, 2.83357024, -81.6548691, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1216. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1217. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.112056732, -0.058836937, -0.00122833252, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1218. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.580000043, 0.209999949, 1.24000001),CFrame = CFrame.new(-6.30723286, 3.2204814, -81.6576462, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1219. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1220. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.136215687, 0.327841043, -6.86645508e-05, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1221. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.580000043, 0.269999951, 1.24000001),CFrame = CFrame.new(-6.30756044, 2.87048483, -81.6573257, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1222. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1223. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.132686615, -0.0221214294, -0.0034866333, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1224. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.580000043, 0.249999955, 1.25),CFrame = CFrame.new(-6.30751181, 2.53053808, -81.6523285, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1225. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1226. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.128937244, -0.362081289, -0.00211334229, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1227. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.600000024, 0.200000003),CFrame = CFrame.new(-5.71910667, 3.10924911, -81.0621643, 0.968651533, -0.24823907, 0.00961919595, 0.248137087, 0.968666732, 0.0106559293, -0.0119630033, -0.007934995, 0.999897361),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  1228. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.5, 0.899999976, 0.400000006),})
  1229. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.968651116, 0.248137027, -0.0119630015, -0.248238936, 0.968666434, -0.007934995, 0.00961919129, 0.0106559228, 0.999897003),C1 = CFrame.new(0.447408676, 0.216631651, 0.599830627, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1230. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.600000024, 0.200000003),CFrame = CFrame.new(-5.74061537, 3.09643626, -82.2620392, 0.968651533, -0.24823907, 0.00961919595, 0.248137087, 0.968666732, 0.0106559293, -0.0119630033, -0.007934995, 0.999897361),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  1231. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.5, 0.899999976, 0.400000006),})
  1232. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.968651116, 0.248137027, -0.0119630015, -0.248238936, 0.968666434, -0.007934995, 0.00961919129, 0.0106559228, 0.999897003),C1 = CFrame.new(0.437460423, 0.216511488, -0.600265503, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1233. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 1.4000001),CFrame = CFrame.new(-5.66842175, 2.87551188, -81.6588593, 0.699307382, 0.714757025, 0.00962753966, -0.714821219, 0.699226558, 0.0106663266, 0.000891998934, -0.0143409977, 0.999897063),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1234. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.200000003, 0.200000003, 0.930000007),})
  1235. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.699307024, -0.714820981, 0.000891999982, 0.714756727, 0.69922626, -0.0143409977, 0.00962753501, 0.010666322, 0.999896765),C1 = CFrame.new(0.506342888, -0.0100963116, 0.00119018555, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1236. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.320000023, 0.919999957, 1.27999997),CFrame = CFrame.new(-6.08716917, 2.84636235, -81.6569443, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
  1237. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1238. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.0879435539, -0.0438375473, -0.00123596191, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1239. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.329999983, 0.269999981, 0.860000074),CFrame = CFrame.new(-5.68526602, 2.76024342, -81.6548996, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1240. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1241. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.4907341, -0.125577688, 0.0037612915, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1242. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.279999971, 0.389999986, 1.05000007),CFrame = CFrame.new(-5.67011929, 2.75067925, -81.6596603, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1243. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1244. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.506030083, -0.134924173, -0.000953674316, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1245. Credits = New("Part",Gunty,"Credits",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,Size = Vector3.new(0.249999985, 0.230000019, 0.0599999875),CFrame = CFrame.new(-5.65182352, 3.14374733, -82.1123657, 1.00000036, -2.32830644e-10, 1.86264515e-09, 2.76486389e-10, 0.945462108, -0.325733244, 2.79396772e-09, 0.325733304, 0.945462048),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1246. mot = New("Motor",Credits,"mot",{Part0 = Credits,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.94546175, 0.325733155, 0, -0.325733155, 0.94546175),C1 = CFrame.new(0.524296761, 0.263174534, -0.449249268, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1247. Credits = New("Part",Gunty,"Credits",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,Size = Vector3.new(0.249999985, 0.150000021, 0.0599999875),CFrame = CFrame.new(-5.651824, 3.16514564, -82.0512466, 1.00000036, -1.28056854e-09, 1.86264515e-09, 2.76486389e-10, 0.990724444, 0.135888785, 2.79396772e-09, -0.13588877, 0.990724444),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1248. mot = New("Motor",Credits,"mot",{Part0 = Credits,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.990724087, -0.135888726, 0, 0.135888726, 0.990724087),C1 = CFrame.new(0.523478985, 0.283911943, -0.387901306, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1249. Credits = New("Part",Gunty,"Credits",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,Size = Vector3.new(0.249999985, 0.170000017, 0.0599999875),CFrame = CFrame.new(-5.651824, 3.15523815, -81.9898987, 1.00000036, -9.31322575e-10, 1.86264515e-09, 2.76486389e-10, 0.841228187, -0.540680885, 2.79396772e-09, 0.540680885, 0.841228247),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1250. mot = New("Motor",Credits,"mot",{Part0 = Credits,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.841227949, 0.540680707, 0, -0.540680707, 0.841227949),C1 = CFrame.new(0.523004532, 0.273344755, -0.326667786, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1251. Credits = New("Part",Gunty,"Credits",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,Size = Vector3.new(0.249999985, 0.230000019, 0.0599999875),CFrame = CFrame.new(-5.65182352, 3.12556744, -81.9521408, 1.00000036, -5.82076609e-10, 9.31322575e-10, 2.76486389e-10, 0.99409467, -0.10851986, 2.79396772e-09, 0.108519867, 0.99409461),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1252. mot = New("Motor",Credits,"mot",{Part0 = Credits,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.994094312, 0.10851983, 0, -0.10851983, 0.994094312),C1 = CFrame.new(0.522972584, 0.243270636, -0.289230347, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1253. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 1.18000007),CFrame = CFrame.new(-6.06842232, 2.94551158, -81.6588593, 0.699307382, 0.714757025, 0.00962753966, -0.714821219, 0.699226558, 0.0106663266, 0.000891998934, -0.0143409977, 0.999897063),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1254. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.200000003, 0.200000003, 0.930000007),})
  1255. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.699307024, -0.714820981, 0.000891999982, 0.714756727, 0.69922626, -0.0143409977, 0.00962753501, 0.010666322, 0.999896765),C1 = CFrame.new(0.105613232, 0.0555255413, -0.00191497803, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1256.  
  1257. local HW = NewInstance('Motor', char, {Part0 = ra, Part1 = Handle, C0 = CF(-.1,-.51,0)})
  1258.  
  1259. for _,v in next, Gunty:children() do
  1260. v.CanCollide = false
  1261. end
  1262.  
  1263. local all, last = {}, nil
  1264. ArmourParts = {}
  1265. ArmourParts2 = {}
  1266. NeonParts = {}
  1267. function scan(p)
  1268. for _, v in pairs(p:GetChildren()) do
  1269. if v:IsA("BasePart") then
  1270. if v.BrickColor == BrickColor.new("Smoky grey") then
  1271. table.insert(ArmourParts, v)
  1272. end
  1273. if v.BrickColor == BrickColor.new("Fossil") then
  1274. table.insert(ArmourParts2, v)
  1275. end
  1276. if v.BrickColor == BrickColor.new("Institutional white") then
  1277. table.insert(NeonParts, v)
  1278. end
  1279. if last then
  1280. local w = Instance.new("Weld")
  1281. w.Part0, w.Part1 = last, v
  1282. w.C0 = v.CFrame:toObjectSpace(last.CFrame):inverse()
  1283. w.Parent = last
  1284. end
  1285. table.insert(all, v)
  1286. last = v
  1287. end
  1288. scan(v)
  1289. end
  1290. end
  1291. scan(Gunty)
  1292. for _, v in pairs(all) do
  1293. v.Anchored = false
  1294. v.CanCollide = false
  1295. end
  1296. function resetmode()
  1297. for i, v in pairs(ArmourParts) do
  1298. v.BrickColor = BrickColor.new("Smoky grey")
  1299. end
  1300. for i, v in pairs(ArmourParts2) do
  1301. v.BrickColor = BrickColor.new("Fossil")
  1302. end
  1303. for i, v in pairs(NeonParts) do
  1304. v.BrickColor = BrickColor.new("Institutional white")
  1305. end
  1306. maincolor = BrickColor.new("Institutional white")
  1307. char.Head.face.Texture = "http://www.roblox.com/asset/?id=843367143"
  1308. end
  1309. -------------------------------------------------------
  1310. --Start Music Option--
  1311. -------------------------------------------------------
  1312. local Music = Instance.new("Sound",tors)
  1313. Music.Volume = 7.5
  1314. Music.SoundId = "rbxassetid://1117396305"
  1315. Music.Looped = true
  1316. Music.Pitch = 1 --Pitcher
  1317. Music:Play()
  1318. -------------------------------------------------------
  1319. --End Music Option--
  1320. -------------------------------------------------------
  1321.  
  1322. local naeeym2 = Instance.new("BillboardGui",char)
  1323. naeeym2.AlwaysOnTop = true
  1324. naeeym2.Size = UDim2.new(5,35,2,35)
  1325. naeeym2.StudsOffset = Vector3.new(0,2,0)
  1326. naeeym2.Adornee = hed
  1327. naeeym2.Name = "Name"
  1328.  
  1329. local tecks2 = Instance.new("TextLabel",naeeym2)
  1330. tecks2.BackgroundTransparency = 1
  1331. tecks2.TextScaled = true
  1332. tecks2.BorderSizePixel = 0
  1333. tecks2.Text = "Neutral"
  1334. tecks2.Font = "Code"
  1335. tecks2.TextSize = 30
  1336. tecks2.TextStrokeTransparency = 0
  1337. tecks2.TextColor3 = Color3.new(0,0,0)
  1338. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  1339. tecks2.Size = UDim2.new(1,0,0.5,0)
  1340. tecks2.Rotation = 0
  1341. tecks2.Parent = naeeym2
  1342.  
  1343. -------------------------------------------------------
  1344. --Start Attacks N Stuff--
  1345. -------------------------------------------------------
  1346. local sine=0
  1347. function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
  1348. local Hitboxpart = Instance.new("Part", EffectModel)
  1349. RemoveOutlines(Hitboxpart)
  1350. Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
  1351. Hitboxpart.CanCollide = false
  1352. Hitboxpart.Transparency = 1
  1353. Hitboxpart.Anchored = true
  1354. Hitboxpart.CFrame = Pose
  1355. game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
  1356. MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
  1357. end
  1358. wait2 = false
  1359. combo = 1
  1360. mouse.Button1Down:connect(function(key)
  1361. if attack == false then
  1362. attack = true
  1363. hum.WalkSpeed = 3.01
  1364. if combo == 1 and wait2 == false then
  1365. wait2 = true
  1366. for i = 0, 1.2, 0.1 do
  1367. swait()
  1368. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-5), math.rad(0), math.rad(-35)), 0.3)
  1369. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  1370. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.8) * angles(math.rad(90), math.rad(0), math.rad(20)), 0.1)
  1371. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1372. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, -0.2) * RHCF * angles(math.rad(-2.5), math.rad(0), math.rad(-0)), 0.3)
  1373. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(15), math.rad(-20)), 0.3)
  1374. end
  1375. CreateSound("138097048", ra, 3, .8)
  1376. HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 6, 9, 3, "Normal")
  1377. for i = 0, 1.2, 0.1 do
  1378. swait()
  1379. BlockEffect(maincolor, Handle.CFrame, 21, 41, 21, -2, -3, -2, 0.08, 2)
  1380. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(55)), 0.3)
  1381. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1382. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(95), math.rad(0), math.rad(40)), 0.1)
  1383. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1384. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-17)), 0.3)
  1385. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3)
  1386. end
  1387. combo = 2
  1388. end
  1389. if combo == 2 and wait2 == false then
  1390. wait2 = true
  1391. for i = 0, 1.2, 0.1 do
  1392. swait()
  1393. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-25), math.rad(10), math.rad(-65)), 0.3)
  1394. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1395. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.1)
  1396. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1397. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-25)), 0.3)
  1398. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(-20)), 0.3)
  1399. end
  1400. CreateSound("138097048", rl, 3, 1)
  1401. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 5, 10, 3, "Normal")
  1402. for i = 0, 1.6, 0.1 do
  1403. swait()
  1404. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-15), math.rad(0), math.rad(65+255.45*i)), 0.3)
  1405. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1406. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(54), math.rad(0), math.rad(35)), 0.1)
  1407. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-34), math.rad(0), math.rad(-35)), 0.3)
  1408. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(95)), 0.3)
  1409. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-4.5), math.rad(-30), math.rad(0)), 0.3)
  1410. end
  1411. combo = 3
  1412. end
  1413. if combo == 3 and wait2 == false then
  1414. for i = 0, 1.2, 0.1 do
  1415. swait()
  1416. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-5), math.rad(0), math.rad(-35)), 0.3)
  1417. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  1418. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.8) * angles(math.rad(90), math.rad(0), math.rad(20)), 0.1)
  1419. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1420. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, -0.2) * RHCF * angles(math.rad(-2.5), math.rad(0), math.rad(-0)), 0.3)
  1421. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(15), math.rad(-20)), 0.3)
  1422. end
  1423. CreateSound("138097048", ra, 3, .8)
  1424. HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 24, 36, 3, "Normal")
  1425. for i = 0, 1.2, 0.1 do
  1426. swait()
  1427. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(35)), 0.3)
  1428. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1429. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(96), math.rad(0), math.rad(10)), 0.1)
  1430. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1431. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-0)), 0.3)
  1432. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3)
  1433. end
  1434. Effects.Sphere.Create(maincolor, ra.CFrame * CFrame.new(0,-2,0) , 85, 85, 85, 0.1, 0.1, 0.1, 0.03)
  1435. Effects.Ring.Create(maincolor, ra.CFrame * CFrame.new(0,-2,0) , 2, 2, 2, 0.1, 0.1, 0.1, 0.03)
  1436. HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 24, 36, 3, "Normal")
  1437. for i = 0, 1.2, 0.1 do
  1438. swait()
  1439. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(-35)), 0.3)
  1440. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1441. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(25), math.rad(0), math.rad(10)), 0.1)
  1442. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1443. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-0)), 0.3)
  1444. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3)
  1445. end
  1446. combo = 1
  1447. end
  1448. hum.WalkSpeed = 8
  1449. wait2 = false
  1450. attack = false
  1451. end
  1452. end)
  1453. function Decapitate()
  1454. local target = nil
  1455. local targettorso = nil
  1456. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  1457. if mouse.Target.Parent.Humanoid.PlatformStand == false then
  1458. target = mouse.Target.Parent.Humanoid
  1459. targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  1460. targethead = mouse.Target.Parent:FindFirstChild("Head")
  1461. end
  1462. end
  1463. if target ~= nil then
  1464. targettorso.Anchored = true
  1465. attack = true
  1466. hum.WalkSpeed = 0
  1467. root.CFrame = targettorso.CFrame * CF(0,0,2.6)
  1468. for i = 0,4.2,0.1 do
  1469. swait()
  1470. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15)
  1471. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3)
  1472. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  1473. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  1474. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(0), Rad(35)), 0.1)
  1475. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  1476. end
  1477. local ModelHead01 = New("Model", char, "", {})
  1478. local Humanoid01 = New("Humanoid", ModelHead01, "Humanoid", {})
  1479. local Head01 = targethead:Clone()
  1480. targethead.Transparency = 1
  1481. Head01.Parent = ModelHead01
  1482. local weldHead01 = Instance.new("Weld")
  1483. weldHead01.Parent = Head01
  1484. weldHead01.Part0 = targethead
  1485. weldHead01.Part1 = Head01
  1486. weldHead01.C1 = CFrame.new(0, 0, 0)
  1487. targethead.face:Remove()
  1488. weldHead01.Part0 = ra
  1489. weldHead01.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0))
  1490. targettorso:BreakJoints()
  1491. CreateSound("314390675", targettorso, 5, .7)
  1492. for i = 0,3.2,0.1 do
  1493. swait()
  1494. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  1495. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  1496. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1497. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(50)), 0.15)
  1498. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(20), Rad(90)), 0.1)
  1499. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  1500. end
  1501. for i = 0,4.2,0.1 do
  1502. swait()
  1503. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15)
  1504. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3)
  1505. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1506. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  1507. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(185), Rad(0), Rad(15)), 0.1)
  1508. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
  1509. end
  1510. CreateSound("541909763", targettorso, 5, .8)
  1511. weldHead01:Destroy()
  1512. Head01.CanCollide = true
  1513. local bodyVelocity2 = Create("BodyVelocity")({
  1514. velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50,
  1515. P = 5000,
  1516. maxForce = Vector3.new(8000, 8000, 8000),
  1517. Parent = Head01
  1518. })
  1519. game:GetService("Debris"):AddItem(bodyVelocity2, 0.05)
  1520. for i = 0,6.2,0.1 do
  1521. swait()
  1522. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(40)), 0.15)
  1523. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.3)
  1524. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1525. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  1526. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-15)), 0.1)
  1527. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
  1528. end
  1529. targettorso.Anchored = false
  1530. attack = false
  1531. hum.WalkSpeed = 8
  1532. root.CFrame = targettorso.CFrame * CF(0,0,3.4)
  1533. end
  1534. end
  1535. function Laugh()
  1536. attack = true
  1537. hum.WalkSpeed = 0
  1538. CreateSound("300208779", hed, 10, 1)
  1539. for i = 0,9,0.1 do
  1540. swait()
  1541. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15)
  1542. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  1543. if Mrandom(1,15) == 1 then
  1544. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  1545. end
  1546. RH.C0 = clerp(RH.C0, CF(1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * RHCF * angles(Rad(-4.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-30)), 0.15)
  1547. LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * LHCF * angles(Rad(-6.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(30)), 0.15)
  1548. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1)
  1549. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1)
  1550. end
  1551. attack = false
  1552. hum.WalkSpeed = 10
  1553. end
  1554. function Flying_Kick()
  1555. attack = true
  1556. hum.WalkSpeed = 0
  1557. for i = 0,2.7,0.1 do
  1558. swait()
  1559. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -.7 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  1560. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20), Rad(0), Rad(0)), 0.3)
  1561. RH.C0 = clerp(RH.C0, CF(1, -0.3 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1562. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(30)), 0.15)
  1563. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(15)), 0.1)
  1564. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(-15)), 0.1)
  1565. end
  1566. local bodyVelocity = Create("BodyVelocity")({
  1567. velocity = Vector3.new(0, 0, 0) + root.CFrame.lookVector * 250,
  1568. P = 5000,
  1569. maxForce = Vector3.new(9e99, 9e99, 9e99),
  1570. Parent = root
  1571. })
  1572. game:GetService("Debris"):AddItem(bodyVelocity, 0.05)
  1573. CreateSound("138097048", rl, 3, 1)
  1574. for i = 0,2.1,0.1 do
  1575. swait()
  1576. HitboxFunction(rl.CFrame, 0.01, 1, 1, 1, 7, 6, 8, 3, "Knockdown")
  1577. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, .6 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(90)), 0.15)
  1578. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  1579. RH.C0 = clerp(RH.C0, CF(.4, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-125), Rad(0), Rad(0)), 0.15)
  1580. LH.C0 = clerp(LH.C0, CF(-1.3, -1.3 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(35), Rad(0), Rad(0)), 0.15)
  1581. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  1582. LW.C0 = clerp(LW.C0, CF(-1.9, 0.8 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-215)), 0.1)
  1583. end
  1584. attack = false
  1585. hum.WalkSpeed = 8
  1586. end
  1587. function UpperCut()
  1588. attack = true
  1589. hum.WalkSpeed = 0
  1590. for i = 0,2.3,0.1 do
  1591. swait()
  1592. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -.7 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  1593. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1594. RH.C0 = clerp(RH.C0, CF(1, -0.3 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1595. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(30)), 0.15)
  1596. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 30), -.8 + 0.025 * Cos(sine / 20)) * angles(Rad(165), Rad(0), Rad(0)), 0.1)
  1597. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 30), -1 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(75)), 0.1)
  1598. end
  1599. CreateSound("138097048", ra, 3, .8)
  1600. HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 6, 8, 3, "Knockdown")
  1601. for i = 0,2.8,0.1 do
  1602. swait()
  1603. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-35), Rad(0), Rad(10)), 0.15)
  1604. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20), Rad(0), Rad(0)), 0.3)
  1605. RH.C0 = clerp(RH.C0, CF(1, -1.2 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(-55)), 0.15)
  1606. LH.C0 = clerp(LH.C0, CF(-1, -1.2 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(35)), 0.15)
  1607. RW.C0 = clerp(RW.C0, CF(1.3, .8 + 0.05 * Sin(sine / 30), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(125), Rad(0), Rad(0)), 0.1)
  1608. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-10)), 0.1)
  1609. end
  1610. attack = false
  1611. hum.WalkSpeed = 8
  1612. end
  1613. function Spinning_Kick()
  1614. attack = true
  1615. hum.WalkSpeed = 3.01
  1616. for i = 0, 1.2, 0.1 do
  1617. swait()
  1618. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-25), math.rad(10), math.rad(-65)), 0.3)
  1619. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1620. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.1)
  1621. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1622. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-25)), 0.3)
  1623. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(-20)), 0.3)
  1624. end
  1625. for i = 0, 4.6, 0.1 do
  1626. swait()
  1627. CreateSound("138097048", rl, 3, 1)
  1628. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 5, 10, 3, "Normal")
  1629. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-15), math.rad(0), math.rad(65 + 255.45 * i)), 0.3)
  1630. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1631. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-54), math.rad(0), math.rad(47)), 0.1)
  1632. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-34), math.rad(0), math.rad(-47)), 0.3)
  1633. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(95)), 0.3)
  1634. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-4.5), math.rad(-30), math.rad(30)), 0.3)
  1635. end
  1636. attack = false
  1637. hum.WalkSpeed = 8
  1638. end
  1639. function Beam_Of_Light()
  1640.  
  1641. end
  1642. function Blast_Of_God()
  1643. attack = true
  1644. hum.WalkSpeed = 3.01
  1645. for i = 0,6.3,0.1 do
  1646. swait()
  1647. Effects.Sphere.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1648. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(90)), 0.15)
  1649. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(-90)), 0.3)
  1650. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  1651. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  1652. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  1653. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-13 + 2.5 * Sin(sine / 20))), 0.1)
  1654. end
  1655. Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 11, 11, 11, 0.05)
  1656. Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 11, 11, 11, 0.03)
  1657. Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 11, 11, 11, 0.05)
  1658. Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 11, 11, 11, 0.05)
  1659. Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 10.5, 10.5, 10.5, 0.05)
  1660. Effects.Ring.Create(BrickC("New Yeller"), ra.CFrame * angles(Rad(90),0,0) * CF(0, -1, 0), 2, 2, 2, 7.6, 7.6, 7.6, 0.03)
  1661. CreateSound("142070127", tors, 10, 1)
  1662. MagniDamage(ra, 12, 40, 60, 10, "Normal")
  1663. for i = 0,2.6,0.1 do
  1664. swait()
  1665. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(90)), 0.15)
  1666. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(-90)), 0.3)
  1667. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-16 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  1668. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-25 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  1669. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(195 - 2.5 * Sin(sine / 20))), 0.1)
  1670. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-35 + 2.5 * Sin(sine / 20))), 0.1)
  1671. end
  1672. attack = false
  1673. hum.WalkSpeed = 8
  1674. end
  1675. function Diablo_Explosion()
  1676. attack = true
  1677. hum.WalkSpeed = 3.01
  1678. for i = 0,6.3,0.1 do
  1679. swait()
  1680. Effects.Block.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1681. Effects.Block.Create(BrickC("Really red"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1682. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1683. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1684. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1685. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  1686. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  1687. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  1688. end
  1689. Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 14, 14, 14, 0.05)
  1690. Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 11, 11, 11, 0.03)
  1691. Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 8, 8, 8, 0.05)
  1692. Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 6, 6, 6, 0.05)
  1693. Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 10.5, 10.5, 10.5, 0.05)
  1694. Effects.Ring.Create(BrickC("Really red"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3.6, 3.6, 3.6, 0.03)
  1695. CreateSound("142070127", tors, 10, 1)
  1696. MagniDamage(tors, 12, 34, 54, 10, "DarkUp")
  1697. for i = 0,4.6,0.1 do
  1698. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1699. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1700. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1701. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1702. RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  1703. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  1704. end
  1705. wait(.6)
  1706. attack = false
  1707. hum.WalkSpeed = 8
  1708. end
  1709. function Multi_Bombs()
  1710. attack = true
  1711. hum.WalkSpeed = 3.01
  1712. for i = 0,3,0.1 do
  1713. swait()
  1714. Effects.Block.Create(BrickC("Dark indigo"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1715. Effects.Block.Create(BrickC("Dark indigo"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1716. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1717. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1718. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1719. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  1720. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  1721. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  1722. end
  1723. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
  1724. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
  1725. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
  1726. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
  1727. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
  1728. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
  1729. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
  1730. CreateSound("142070127", tors, 10, 1)
  1731. MagniDamage(tors, 17, 15, 35, 10, "Normal")
  1732. for i = 0,1,0.1 do
  1733. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1734. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1735. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1736. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1737. RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  1738. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  1739. end
  1740. for i = 0,2,0.1 do
  1741. swait()
  1742. Effects.Block.Create(BrickC("Dark indigo"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1743. Effects.Block.Create(BrickC("Dark indigo"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1744. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1745. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1746. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1747. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  1748. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  1749. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  1750. end
  1751. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
  1752. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
  1753. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
  1754. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
  1755. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
  1756. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
  1757. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
  1758. CreateSound("142070127", tors, 10, 1)
  1759. MagniDamage(tors, 17, 15, 35, 10, "Normal")
  1760. for i = 0,1,0.1 do
  1761. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1762. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1763. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1764. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1765. RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  1766. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  1767. end
  1768. for i = 0,2,0.1 do
  1769. swait()
  1770. Effects.Block.Create(BrickC("Dark indigo"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1771. Effects.Block.Create(BrickC("Dark indigo"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1772. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1773. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1774. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1775. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  1776. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  1777. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  1778. end
  1779. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
  1780. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
  1781. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
  1782. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
  1783. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
  1784. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
  1785. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
  1786. CreateSound("142070127", tors, 10, 1)
  1787. MagniDamage(tors, 17, 15, 35, 10, "Normal")
  1788. for i = 0,1,0.1 do
  1789. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1790. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1791. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1792. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1793. RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  1794. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  1795. end
  1796. wait(.6)
  1797. attack = false
  1798. hum.WalkSpeed = 8
  1799. end
  1800. function Hell_From_Above()
  1801. local UhhhhThing = New("Part",EffectModel,"ref",{Transparency = 1,Size = Vector3.new(.2,.2,.2),CFrame = tors.CFrame,Anchored = true,CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  1802. attack = true
  1803. hum.WalkSpeed = 3.01
  1804. for i = 0,6.3,0.1 do
  1805. swait()
  1806. Effects.Block.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1807. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1808. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1809. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1810. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1811. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  1812. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  1813. end
  1814. CreateSound("142070127", tors, 10, 1)
  1815. Effects.Sphere.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  1816. Effects.Sphere.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  1817. Effects.Sphere.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  1818. Effects.Sphere.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  1819. for i = 0,3.8,0.1 do
  1820. swait()
  1821. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1822. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1823. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1824. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1825. RW.C0 = clerp(RW.C0, CF(1.5, .2 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  1826. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  1827. end
  1828. CreateSound("224339201", tors, 10, 0.5)
  1829. for i = 1, 3 do
  1830. MagniDamage(UhhhhThing, 12, 34, 54, 10, "DarkUp")
  1831. UhhhhThing.CFrame = mouse.Hit
  1832. Effects.Cylinder.Create(BrickColor.new("Really red"), UhhhhThing.CFrame, .5, 9999, .5, 10, 0, 10, 0.05)
  1833. Effects.Block.Create(BrickColor.new("Really red"), UhhhhThing.CFrame, 1, 1, 1, 10, 10, 10, 0.05)
  1834. end
  1835. UhhhhThing:Destroy()
  1836. attack = false
  1837. hum.WalkSpeed = 8
  1838. end
  1839. function Spinning_Below()
  1840. attack = true
  1841. hum.WalkSpeed = 3.01
  1842. CreateSound("649634100", tors, 10, 0.5)
  1843. for i = 0,6.3,0.1 do
  1844. swait()
  1845. Effects.Block.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1846. Effects.Block.Create(BrickC("Really red"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1847. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0 + 255.45 * i)), 0.15)
  1848. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1849. RH.C0 = clerp(RH.C0, CF(1, -0.7 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1850. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1851. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  1852. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  1853. end
  1854. attack = false
  1855. hum.WalkSpeed = 8
  1856. end
  1857. function Blizzard()
  1858. attack = true
  1859. hum.WalkSpeed = 2
  1860. hum.JumpPower = 0
  1861. for i = 0,70,0.1 do
  1862. MagniDamage(tors, 41, 1, 3, 1, "Normal")
  1863. Effects.Block.Create(BrickC("Institutional white"), tors.CFrame * CF(Mrandom(-40,40),Mrandom(-40,40),Mrandom(-40,40)), 2, 2, 2, 4, 4, 4, 0.03)
  1864. swait()
  1865. Effects.Block.Create(BrickC("Institutional white"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1866. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  1867. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1868. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1869. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1870. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  1871. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-110)), 0.1)
  1872. end
  1873. hum.WalkSpeed = 16
  1874. hum.JumpPower = 50
  1875. attack = false
  1876. end
  1877.  
  1878. function Cryo_Freeze()
  1879. attack = true
  1880. for i = 0,5.2,0.03 do
  1881. swait()
  1882. Effects.Block.Create(BrickC("Cyan"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1883. Effects.Block.Create(BrickC("White"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1884. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1885. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1886. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  1887. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  1888. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  1889. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  1890. end
  1891. CreateSound("331666100", tors, 10, 1)
  1892. Effects.Ring.Create(BrickC("Cyan"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 27, 27, 27, 0.01)
  1893. for i = 1,3,0.1 do
  1894. hum.WalkSpeed = 0.10
  1895. MagniDamage(tors, 400, 1, 10, 0, "Normal")
  1896. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  1897. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  1898. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  1899. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  1900. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  1901. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  1902. end
  1903. for i = 1,10,0.1 do
  1904. swait(10)
  1905. hum.WalkSpeed = 0.10
  1906. MagniDamage(tors, 400, 1, 1, 0, "Normal")
  1907. Effects.Ring.Create(BrickC("Cyan"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 27, 27, 1, 0.02)
  1908. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  1909. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  1910. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  1911. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  1912. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  1913. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  1914. end
  1915. wait(.6)
  1916. attack = false
  1917. end
  1918. function Menacing_Aura()
  1919. attack = true
  1920. notmenacing = false
  1921. for i = 0,2,0.1 do
  1922. swait()
  1923. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1924. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1925. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  1926. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  1927. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  1928. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  1929. end
  1930. CreateSound("331666100", tors, 10, 1)
  1931. coroutine.resume(coroutine.create(function()
  1932. for i = 0,25,0.1 do
  1933. swait(10)
  1934. MagniDamage(tors, 6.5, 1, 2, 0, "Normal")
  1935. Effects.Ring.Create(maincolor, root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 0.05, 0.05, 0.05, 0.20, 0.20, 0.05, 0.02)
  1936. end
  1937. notmenacing = true
  1938. end))
  1939. wait(.6)
  1940. attack = false
  1941. end
  1942. local alternatecooldownbecausewhynotdood = false
  1943. function Heat_Stroke()--This was NOT MADE BY ME! It's from Ruin II. Credit goes to When_kun, NoobyGames12, Injectioneer and Salvo_Starly!
  1944. attack = true
  1945. alternatecooldownbecausewhynotdood = true
  1946. for i = 0,2,0.1 do
  1947. swait()
  1948. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1949. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1950. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  1951. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  1952. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  1953. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  1954. end
  1955. Effects.Block.Create(BrickColor.new("Bright red"), RightArm.CFrame * CFrame.new(0, -1.5, 0), 5, 5, 5, 4, 4, 4, .06)
  1956. ref = New("Part",m,"ref",{Anchored = true, CanCollide = false,Transparency = 1,Size = Vector3.new(0.200000018, 0.299999923, 0.2),Position = mouse.Hit.p,Color = Color3.new(1, 0, 0),})
  1957. coroutine.resume(coroutine.create(function()
  1958. for i = 1,150,0.1 do
  1959. swait()
  1960. MagniDamage(ref, 23.3, 3, 9, 0, "Normal")
  1961. Effects.Block.Create(BrickColor.new("Bright red"), ref.CFrame * CFrame.new(math.random(-20,20), math.random(-20,20), math.random(-20,20)), 5, 5, 5, 2, 2, 2, 0.05)
  1962. Effects.Block.Create(BrickColor.new("Black"), ref.CFrame * CFrame.new(math.random(-20,20), math.random(-20,20), math.random(-20,20)), 5, 5, 5, 2, 2, 2, 0.05)
  1963. Effects.Block.Create(BrickColor.new("Bright red"), ref.CFrame * CFrame.new(math.random(-20,20), math.random(-20,20), math.random(-20,20)), 5, 5, 5, 2, 2, 2, 0.05)
  1964. end
  1965. swait(50)
  1966. alternatecooldownbecausewhynotdood = false
  1967. ref:Remove() -- still lazy to use debris
  1968. end))
  1969. attack = false
  1970. end
  1971. function Eruption()
  1972. attack = true
  1973. hum.WalkSpeed = 2
  1974. hum.JumpPower = 0
  1975. for i = 0,7,0.1 do
  1976. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 5, 10, 1, "Normal")
  1977. swait()
  1978. Effects.Block.Create(BrickC("Deep orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1979. Effects.Block.Create(BrickC("New Yeller"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1980. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  1981. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1982. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1983. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1984. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  1985. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1)
  1986. end
  1987. CreateSound("144699494", tors, 10, 1)
  1988. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 1.6, 1.6, 1.6, 0.02)
  1989. Effects.Ring.Create(BrickC("New Yeller"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 3.6, 3.6, 3.6, 0.02)
  1990. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 5.6, 5.6, 5.6, 0.02)
  1991. Effects.Ring.Create(BrickC("New Yeller"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 8.6, 8, 8, 0.03)
  1992. MagniDamage(tors, 30, 40, 75, 7, "DarkUp")
  1993. coroutine.resume(coroutine.create(function()
  1994. for i = 0,1.8,0.1 do
  1995. swait()
  1996. hum.CameraOffset = Vector3.new(Mrandom(-4,4),Mrandom(-4,4),Mrandom(-4,4))
  1997. end
  1998. for i = 0,1.8,0.1 do
  1999. swait()
  2000. hum.CameraOffset = Vector3.new(0,0,0)
  2001. end
  2002. end))
  2003. local vel2 = Instance.new("BodyVelocity",tors)
  2004. vel2.Velocity = Vector3.new(0,55,0)
  2005. vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
  2006. for i = 0,4,0.1 do
  2007. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 20, 35, 3, "Normal")
  2008. swait()
  2009. Effects.Block.Create(BrickC("Deep orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2010. Effects.Block.Create(BrickC("New Yeller"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2011. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  2012. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2013. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2014. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2015. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  2016. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1)
  2017. end
  2018. hum.WalkSpeed = 16
  2019. vel2:Destroy()
  2020. hum.JumpPower = 50
  2021. attack = false
  2022. end
  2023. function Solar_Flare()
  2024. attack = true
  2025. hum.WalkSpeed = 2
  2026. hum.JumpPower = 75
  2027. hum.Jump = true
  2028. wait(0.4)
  2029. CreateSound("144699494", tors, 10, 1)
  2030. hum.JumpPower = 0
  2031. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, .6, .6, .6, 0.02)
  2032. Effects.Ring.Create(BrickC("New Yeller"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 1.6, 1.6, 1.6, 0.02)
  2033. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 2.6, 2.6, 2.6, 0.02)
  2034. for i = 0,20,0.1 do
  2035. root.Velocity = root.CFrame.lookVector * 60
  2036. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 14, 25, 35, 0, "Freeze")
  2037. swait()
  2038. Effects.Block.Create(BrickC("Deep orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
  2039. Effects.Block.Create(BrickC("New Yeller"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
  2040. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(90), Rad(0), Rad(0-255.45*i)), 0.15)
  2041. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2042. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2043. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2044. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  2045. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  2046. end
  2047. hum.WalkSpeed = 16
  2048. hum.JumpPower = 50
  2049. attack = false
  2050. end
  2051. function ShadowWarp()
  2052. MagniDamage(tors, 5, 5, 10, 0, "Normal")
  2053. Effects.Ring.Create(BrickC("Dark blue"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 0.2, 0.2, 0.2, 0.6, 0.6, 0.6, 0.03)
  2054. Effects.Ring.Create(BrickC("Steel blue"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 0.1, 0.1, 0.1, 0.3, 0.3, 0.3, 0.02)
  2055. Effects.Block.Create(BrickC("Steel blue"), tors.CFrame * CF(0, 0, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2056. local pos = root.Position
  2057. root.CFrame = CF(mouse.Hit.p+VT(0,3,0),pos)
  2058. CreateSound("769380905", tors, 10, 1)
  2059. MagniDamage(tors, 5, 15, 20, 0, "DarkUp")
  2060. Effects.Block.Create(BrickC("Dark blue"), tors.CFrame * CF(0, 0, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2061. Effects.Ring.Create(BrickC("Dark blue"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 0.2, 0.2, 0.2, 0.6, 0.6, 0.6, 0.03)
  2062. Effects.Ring.Create(BrickC("Steel blue"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 0.1, 0.1, 0.1, 0.3, 0.3, 0.3, 0.02)
  2063. end
  2064. function Shade()
  2065. hum.WalkSpeed = 3
  2066. attack = true
  2067. for i = 0,2,0.1 do
  2068. swait()
  2069. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2070. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2071. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2072. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2073. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2074. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2075. end
  2076. hum.WalkSpeed = 3
  2077. CreateSound("588736969", tors, 10, 1)
  2078. Effects.Block.Create(BrickC("Deep blue"), tors.CFrame * CF(0, 0, 0), 80, 80, 80, 40, 40, 40, 0.05)
  2079. MagniDamage(tors, 27, 12, 24, 2, "Normal")
  2080. for i = 0,3,0.1 do
  2081. swait()
  2082. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2083. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2084. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2085. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2086. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2087. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2088. end
  2089. hum.WalkSpeed = 3
  2090. CreateSound("588736969", tors, 10, 1)
  2091. Effects.Block.Create(BrickC("Deep blue"), tors.CFrame * CF(0, 0, 0), 80, 80, 80, 40, 40, 40, 0.05)
  2092. MagniDamage(tors, 27, 12, 24, 2, "Normal")
  2093. for i = 0,3,0.1 do
  2094. swait()
  2095. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2096. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2097. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2098. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2099. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2100. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2101. end
  2102. CreateSound("588736969", tors, 10, 1)
  2103. Effects.Block.Create(BrickC("Deep blue"), tors.CFrame * CF(0, 0, 0), 80, 80, 80, 40, 40, 40, 0.05)
  2104. MagniDamage(tors, 27, 12, 24, 2, "Normal")
  2105. hum.WalkSpeed = 3
  2106. wait(.6)
  2107. hum.WalkSpeed = 16
  2108. attack = false
  2109. end
  2110. function Purity_Slam()
  2111. attack = true
  2112. for i = 0,5.2,0.1 do
  2113. swait()
  2114. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2115. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2116. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2117. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2118. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2119. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2120. end
  2121. CreateSound("331666100", tors, 10, 1)
  2122. Effects.Ring.Create(BrickC("Toothpaste"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 3.6, 3.6, 3.6, 0.03)
  2123. Effects.Ring.Create(BrickC("Toothpaste"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 5.6, 5.6, 5.6, 0.03)
  2124. Effects.Ring.Create(BrickC("Toothpaste"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 8.6, 8.6, 8.6, 0.03)
  2125. Effects.Ring.Create(BrickC("Toothpaste"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 10.6, 10, 10, 0.03)
  2126. MagniDamage(tors, 12, 40, 60, 10, "Normal")
  2127. coroutine.resume(coroutine.create(function()
  2128. for i = 0,1.8,0.1 do
  2129. swait()
  2130. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  2131. end
  2132. for i = 0,1.8,0.1 do
  2133. swait()
  2134. hum.CameraOffset = Vector3.new(0,0,0)
  2135. end
  2136. end))
  2137. for i = 1,4.7,0.1 do
  2138. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  2139. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  2140. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  2141. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2142. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  2143. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  2144. end
  2145. wait(.6)
  2146. attack = false
  2147. end
  2148. function Universal_Crush()
  2149. attack = true
  2150. for i = 0,5.2,0.05 do
  2151. swait()
  2152. Effects.Block.Create(BrickC("Dark indigo"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2153. Effects.Block.Create(BrickC("Dark indigo"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2154. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2155. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2156. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2157. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2158. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2159. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2160. end
  2161. CreateSound("331666100", tors, 10, 1)
  2162. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 16.6, 16.6, 16.6, 0.01)
  2163. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 16, 16, 16, 19.6, 19.6, 19.6, 0.01)
  2164. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 18, 18, 18, 22.6, 22.6, 22.6, 0.01)
  2165. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 20, 20, 20, 25.6, 25, 25, 0.01)
  2166. MagniDamage(tors, 170, 80, 175, 15, "DarkUp")
  2167. coroutine.resume(coroutine.create(function()
  2168. for i = 0,1.8,0.1 do
  2169. swait()
  2170. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  2171. end
  2172. for i = 0,1.8,0.1 do
  2173. swait()
  2174. hum.CameraOffset = Vector3.new(0,0,0)
  2175. end
  2176. end))
  2177. for i = 1,4.7,0.1 do
  2178. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  2179. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  2180. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  2181. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2182. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  2183. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  2184. end
  2185. wait(.6)
  2186. attack = false
  2187. end
  2188. function Painful_Stomp()
  2189. attack = true
  2190. for i = 0,5.2,0.1 do
  2191. swait()
  2192. tecks2.Rotation = math.random(-20, 20)
  2193. tecks2.Text = ""..NOUSE[math.random(1,#NOUSE)]
  2194. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2195. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2196. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2197. LH.C0 = clerp(LH.C0, CF(-1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2198. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(-45 - 2.5 * Sin(sine / 20))), 0.1)
  2199. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(45 + 2.5 * Sin(sine / 20))), 0.1)
  2200. end
  2201. CreateSound("331666100", char, 10, 1)
  2202. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  2203. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  2204. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  2205. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  2206. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 35.6, 10.6, 0.05)
  2207. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -3, 0), 2, 2, 2, 150.6, .4, 150.6, 0.05)
  2208. Effects.Ring.Create(BrickColor.Random(), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 8.6, 8.6, 8.6, 0.03)
  2209. for i, v in pairs(FindNearestHead(tors.CFrame.p, 52.5)) do
  2210. if v:FindFirstChild("Head") then
  2211. Eviscerate(v)
  2212. end
  2213. end
  2214. coroutine.resume(coroutine.create(function()
  2215. for i = 0,2.8,0.1 do
  2216. swait()
  2217. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  2218. end
  2219. for i = 0,1.8,0.1 do
  2220. swait()
  2221. hum.CameraOffset = Vector3.new(0,0,0)
  2222. end
  2223. end))
  2224. for i = 0,3.7,0.1 do
  2225. tecks2.Rotation = math.random(-20, 20)
  2226. tecks2.Text = ""..NOUSE[math.random(1,#NOUSE)]
  2227. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  2228. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2229. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(20)), 0.15)
  2230. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(-25)), 0.15)
  2231. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2232. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2233. end
  2234. wait(.6)
  2235. attack = false
  2236. end
  2237. function Ending()
  2238. local target = nil
  2239. local targettorso = nil
  2240. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  2241. if mouse.Target.Parent.Humanoid.PlatformStand == false then
  2242. targetT = mouse.Target.Parent
  2243. target = mouse.Target.Parent.Humanoid
  2244. targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  2245. targethead = mouse.Target.Parent:FindFirstChild("Head")
  2246. end
  2247. end
  2248. if target ~= nil then
  2249. targettorso.Anchored = true
  2250. attack = true
  2251. hum.WalkSpeed = 0
  2252. local originalpos = root.CFrame
  2253. root.CFrame = targettorso.CFrame * CF(0,0,2.6)
  2254. for i = 0,1.8,0.1 do
  2255. tecks2.Rotation = math.random(-20, 20)
  2256. swait()
  2257. tecks2.Text = ""..NOUSE[math.random(1,#NOUSE)]
  2258. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-65)), 0.15)
  2259. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(65)), 0.3)
  2260. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  2261. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  2262. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(35)), 0.1)
  2263. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  2264. end
  2265. Eviscerate(targetT)
  2266. CreateSound("331666100", ra, 4, 1)
  2267. CreateSound("180083286", targettorso, 10, 1)
  2268. coroutine.resume(coroutine.create(function()
  2269. for i = 0,1.8,0.1 do
  2270. swait()
  2271. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  2272. end
  2273. for i = 0,1.8,0.1 do
  2274. swait()
  2275. hum.CameraOffset = Vector3.new(0,0,0)
  2276. end
  2277. end))
  2278. for i = 0,4.6,0.1 do
  2279. tecks2.Text = ""..NOUSE[math.random(1,#NOUSE)]
  2280. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  2281. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  2282. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  2283. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  2284. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  2285. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  2286. end
  2287. wait(.6)
  2288. root.CFrame = originalpos
  2289. attack = false
  2290. hum.WalkSpeed = 8
  2291. end
  2292. end
  2293.  
  2294. --[[I don't take ANY credit for this attack,
  2295. this was all nooby's hard work and the only reason i uhhh "used" it
  2296. is cause I i didn't have attack ideas at the time so yeah,
  2297. 100% nooby's credit <3]]
  2298. function Ende_der_Weld()
  2299. attack = true
  2300. hum.WalkSpeed = 0
  2301. for i = 0,4.6,0.1 do
  2302. swait()
  2303. tecks2.Rotation = math.random(-20, 20)
  2304. tecks2.Text = ""..NOUSE[math.random(1,#NOUSE)]
  2305. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  2306. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  2307. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  2308. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  2309. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  2310. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  2311. end
  2312. local a = Instance.new("Part",char)
  2313. a.BrickColor = BrickColor.random()
  2314. a.Name = "Lazer"
  2315. a.Anchored = true
  2316. a.Material = "Neon"
  2317. a.Transparency = 1
  2318. a.CanCollide = false
  2319. local hitbox = Instance.new("Part",char)
  2320. hitbox.Size = Vector3.new(5,5,5)
  2321. hitbox.CFrame = mouse.hit
  2322. hitbox.Anchored = true
  2323. hitbox.Transparency = 1
  2324. hitbox.CanCollide = false
  2325. local ray = Ray.new(
  2326. ra.CFrame.p, -- origin
  2327. (mouse.Hit.p - ra.CFrame.p).unit * 500 -- direction
  2328. )
  2329. local ignore = char
  2330. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  2331. if hit then
  2332. local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid")
  2333.  
  2334. if not humanoid then
  2335. humanoid = hit.Parent.Parent:FindFirstChildOfClass("Humanoid")
  2336. end
  2337. if humanoid then
  2338. if humanoid.Parent:IsA"Model" then
  2339. end
  2340. end
  2341. end
  2342. a.BottomSurface = 10
  2343. a.TopSurface = 10
  2344. local distance = (ra.CFrame.p - position).magnitude
  2345. a.Size = Vector3.new(0.1, 0.1, 0.1)
  2346. a.CFrame = CFrame.new(ra.CFrame.p, position) * CFrame.new(0, 0, 0)
  2347. game:GetService("Debris"):AddItem(a, 5)
  2348. game:GetService("Debris"):AddItem(hitbox, 1)
  2349. local newmesh = Instance.new("BlockMesh",a)
  2350. MagicBlock(BrickColor.Random(),ra.CFrame,5,5,5,0.25,0.25,0.25,0.025)
  2351. MagicShockAlt(BrickColor.Random(),a.CFrame,5,5,1.5,1.5,0.015,1)
  2352. MagicShockAlt(BrickColor.Random(),a.CFrame,5,5,1.25,1.25,0.015,2)
  2353. MagicShockAlt(BrickColor.Random(),a.CFrame,5,5,1,1,0.015,1)
  2354. local lbs = Instance.new("Part")
  2355. lbs.Parent = char
  2356. CreateSound("929619479", lbs, 10, 1)
  2357. lbs.Material = "Neon"
  2358. lbs.Color = BrickColor.Random().Color
  2359. lbs.CanCollide = false
  2360. lbs.Shape = "Ball"
  2361. lbs.Anchored = true
  2362. lbs.Transparency = 0
  2363. lbs.Size = Vector3.new(20,20,20)
  2364. lbs.CFrame = a.CFrame
  2365. local thing = Instance.new("SpecialMesh",lbs)
  2366. thing.MeshType = "Sphere"
  2367. lbs.Anchored = false
  2368. local bvs = Instance.new("BodyVelocity")
  2369. bvs.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2370. bvs.velocity = a.CFrame.lookVector*75
  2371. bvs.Parent = lbs
  2372. lbs.Touched:connect(function(hit)
  2373. MagniDamage(hit, 12, 40, 60, 10, "Normal")
  2374. end)
  2375. attack = false
  2376. game:GetService("Debris"):AddItem(lbs, 10)
  2377. for x = 0, 4 do
  2378. local bulletgos = IT("Model",char)
  2379. local bulletgos2 = IT("Model",char)
  2380. for z = 0, 24 do
  2381. local lb = Instance.new("Part")
  2382. lb.Parent = bulletgos
  2383. lb.Material = "Neon"
  2384. lb.Color = BrickColor.Random().Color
  2385. lb.CanCollide = false
  2386. lb.Anchored = true
  2387. lb.Transparency = 0
  2388. lb.Size = Vector3.new(2,2,2)
  2389. local thing = Instance.new("SpecialMesh",lb)
  2390. thing.MeshType = "Sphere"
  2391. thing.Scale = Vector3.new(0.5,0.5,1.5)
  2392. lb.CFrame = lbs.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
  2393. lb.CFrame = lb.CFrame + lb.CFrame.lookVector*15
  2394. local lb2 = Instance.new("Part")
  2395. lb2.Parent = bulletgos2
  2396. lb2.Material = "Neon"
  2397. lb2.Color = lb.Color
  2398. lb2.CanCollide = false
  2399. lb2.Anchored = true
  2400. lb2.Transparency = 0
  2401. lb2.Size = Vector3.new(2,2,2)
  2402. lb2.CFrame = lbs.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
  2403. lb2.CFrame = lb2.CFrame + lb.CFrame.lookVector*15
  2404. local thing2 = Instance.new("SpecialMesh",lb2)
  2405. thing2.MeshType = "Sphere"
  2406. thing2.Scale = Vector3.new(0.5,0.5,1.5)
  2407. lb.Touched:connect(function(hit)
  2408. MagniDamage(hit, 12, 40, 60, 10, "Normal")
  2409. end)
  2410. lb2.Touched:connect(function(hit)
  2411. MagniDamage(hit, 12, 40, 60, 10, "Normal")
  2412. end)
  2413. end
  2414. MagicBlock(BrickColor.Random(),lbs.CFrame,25,25,25,-0.1,-0.1,-0.1,0.025)
  2415. MagicBlock(BrickColor.Random(),lbs.CFrame,25,25,25,-0.1,-0.1,-0.1,0.025)
  2416. MagicBlock(BrickColor.Random(),lbs.CFrame,25,25,25,0.5,0.5,0.5,0.025)
  2417. MagicBlock(BrickColor.Random(),lbs.CFrame,25,25,25,0.5,0.5,0.5,0.025)
  2418. CreateSound("925629856", lbs, 5, 1)
  2419. game:GetService("Debris"):AddItem(bulletgos, 7)
  2420. game:GetService("Debris"):AddItem(bulletgos2, 7)
  2421. for i,v in pairs(bulletgos:children()) do
  2422. if v:IsA("Part") then
  2423. v.Anchored = false
  2424. MagicBlock(v.BrickColor,v.CFrame,1,1,1,0.25,0.25,0.25,0.025)
  2425. local bv = Instance.new("BodyVelocity")
  2426. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2427. bv.velocity = v.CFrame.lookVector*25
  2428. bv.Parent = v
  2429. game:GetService("Debris"):AddItem(v, 5)
  2430. end
  2431. end
  2432. for i,v in pairs(bulletgos2:children()) do
  2433. if v:IsA("Part") then
  2434. v.Anchored = false
  2435. MagicBlock(v.BrickColor,v.CFrame,1,1,1,0.25,0.25,0.25,0.025)
  2436. local bv = Instance.new("BodyVelocity")
  2437. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2438. bv.velocity = v.CFrame.lookVector*-25
  2439. bv.Parent = v
  2440. game:GetService("Debris"):AddItem(v, 5)
  2441. end
  2442. end
  2443. wait(1)
  2444. end
  2445. attack = false
  2446. hum.WalkSpeed = 8
  2447. end
  2448. -------------------------------------------------------
  2449. --End Attacks N Stuff--
  2450. -------------------------------------------------------
  2451. mouse.KeyDown:connect(function(key)
  2452. if string.byte(key) == 48 then
  2453. Swing = 2
  2454. hum.WalkSpeed = 38.82
  2455. end
  2456. end)
  2457. mouse.KeyUp:connect(function(key)
  2458. if string.byte(key) == 48 then
  2459. Swing = 1
  2460. hum.WalkSpeed = 8
  2461. end
  2462. end)
  2463. mouse.KeyDown:connect(function(key)
  2464. if attack == false then
  2465. if key == 'q' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2466. DTrail5.Enabled = false
  2467. DTrail4.Enabled = false
  2468. DTrail3.Enabled = false
  2469. DTrail2.Enabled = false
  2470. DTrail.Enabled = false
  2471. EdgyMode = true
  2472. tecks2.Text = "Sorrowstrike"
  2473. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2474. tecks2.TextStrokeColor3 = Color3.fromRGB(98, 37, 209)
  2475. for i, v in pairs(ArmourParts) do
  2476. v.BrickColor = BrickColor.new("Black")
  2477. end
  2478. for i, v in pairs(ArmourParts2) do
  2479. v.BrickColor = BrickColor.new("Really black")
  2480. end
  2481. for i, v in pairs(NeonParts) do
  2482. v.BrickColor = BrickColor.new("Royal purple")
  2483. end
  2484. char.Head.face.Texture = "http://www.roblox.com/asset/?id=457729356"
  2485. maincolor = BrickColor.new("Royal purple")
  2486. BC.HeadColor = BrickColor.new("Black")
  2487. BC.LeftArmColor = BrickColor.new("Black")
  2488. BC.LeftLegColor = BrickColor.new("Black")
  2489. BC.RightArmColor = BrickColor.new("Royal purple")
  2490. BC.RightLegColor = BrickColor.new("Black")
  2491. BC.TorsoColor = BrickColor.new("Black")
  2492. Music.TimePosition = 0
  2493. Music.SoundId = "rbxassetid://1693948941"
  2494. Music.Parent = tors
  2495. Music:Play()
  2496. elseif key == 'q' and EdgyMode == true and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2497. DTrail5.Enabled = false
  2498. DTrail4.Enabled = false
  2499. DTrail3.Enabled = false
  2500. DTrail2.Enabled = false
  2501. DTrail.Enabled = false
  2502. EdgyMode = false
  2503. tecks2.Text = "Bystander"
  2504. tecks2.Rotation = 0
  2505. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2506. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2507. resetmode()
  2508. Music.TimePosition = 0
  2509. Music.SoundId = "rbxassetid://1117396305"
  2510. Music.Parent = tors
  2511. Music:Play()
  2512. BC.HeadColor = BrickColor.new("Fossil")
  2513. BC.LeftArmColor = BrickColor.new("Fossil")
  2514. BC.LeftLegColor = BrickColor.new("Fossil")
  2515. BC.RightArmColor = BrickColor.new("Smoky grey")
  2516. BC.RightLegColor = BrickColor.new("Fossil")
  2517. BC.TorsoColor = BrickColor.new("Fossil")
  2518. elseif key == 'e' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2519. DTrail5.Enabled = false
  2520. DTrail4.Enabled = false
  2521. DTrail3.Enabled = false
  2522. DTrail2.Enabled = false
  2523. DTrail.Enabled = false
  2524. Divinity = true
  2525. tecks2.Text = "Godhell"
  2526. tecks2.Rotation = 0
  2527. tecks2.TextColor3 = Color3.new(1, 1, 1)
  2528. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 0)
  2529. for i, v in pairs(ArmourParts) do
  2530. v.BrickColor = BrickColor.new("Institutional white")
  2531. end
  2532. for i, v in pairs(ArmourParts2) do
  2533. v.BrickColor = BrickColor.new("White")
  2534. end
  2535. for i, v in pairs(NeonParts) do
  2536. v.BrickColor = BrickColor.new("New Yeller")
  2537. end
  2538. maincolor = BrickColor.new("New Yeller")
  2539. BC.HeadColor = BrickColor.new("White")
  2540. BC.LeftArmColor = BrickColor.new("White")
  2541. BC.LeftLegColor = BrickColor.new("White")
  2542. BC.RightArmColor = BrickColor.new("New Yeller")
  2543. BC.RightLegColor = BrickColor.new("White")
  2544. BC.TorsoColor = BrickColor.new("White")
  2545. char.Head.face.Texture = "http://www.roblox.com/asset/?id=329945268"
  2546. Music.TimePosition = 0
  2547. Music.SoundId = "rbxassetid://595800581"
  2548. Music.Parent = tors
  2549. Music:Play()
  2550. elseif key == 'e' and EdgyMode == false and Divinity == true and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2551. DTrail5.Enabled = false
  2552. DTrail4.Enabled = false
  2553. DTrail3.Enabled = false
  2554. DTrail2.Enabled = false
  2555. DTrail.Enabled = false
  2556. Divinity = false
  2557. tecks2.Text = "Bystander"
  2558. tecks2.Rotation = 0
  2559. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2560. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2561. resetmode()
  2562. BC.HeadColor = BrickColor.new("Fossil")
  2563. BC.LeftArmColor = BrickColor.new("Fossil")
  2564. BC.LeftLegColor = BrickColor.new("Fossil")
  2565. BC.RightArmColor = BrickColor.new("Smoky grey")
  2566. BC.RightLegColor = BrickColor.new("Fossil")
  2567. BC.TorsoColor = BrickColor.new("Fossil")
  2568. Music.TimePosition = 0
  2569. Music.SoundId = "rbxassetid://1117396305"
  2570. Music.Parent = tors
  2571. Music:Play()
  2572. elseif key == 'r' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2573. DTrail5.Enabled = false
  2574. DTrail4.Enabled = false
  2575. DTrail3.Enabled = false
  2576. DTrail2.Enabled = false
  2577. DTrail.Enabled = false
  2578. Fighter = true
  2579. tecks2.Text = "Warzone"
  2580. tecks2.Rotation = 0
  2581. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2582. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
  2583. for i, v in pairs(ArmourParts) do
  2584. v.BrickColor = BrickColor.new("Black")
  2585. end
  2586. for i, v in pairs(ArmourParts2) do
  2587. v.BrickColor = BrickColor.new("Really black")
  2588. end
  2589. for i, v in pairs(NeonParts) do
  2590. v.BrickColor = BrickColor.new("Institutional white")
  2591. end
  2592. char.Head.face.Texture = "http://www.roblox.com/asset/?id=300139178"
  2593. maincolor = BrickColor.new("Institutional white")
  2594. BC.HeadColor = BrickColor.new("Really black")
  2595. BC.LeftArmColor = BrickColor.new("Really black")
  2596. BC.LeftLegColor = BrickColor.new("Really black")
  2597. BC.RightArmColor = BrickColor.new("Institutional white")
  2598. BC.RightLegColor = BrickColor.new("Really black")
  2599. BC.TorsoColor = BrickColor.new("Really black")
  2600. Music.SoundId = "rbxassetid://207375545"
  2601. Music.Parent = tors
  2602. Music.TimePosition = 8.3
  2603. Music:Play()
  2604. elseif key == 'r' and EdgyMode == false and Divinity == false and Fighter == true and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2605. DTrail5.Enabled = false
  2606. DTrail4.Enabled = false
  2607. DTrail3.Enabled = false
  2608. DTrail2.Enabled = false
  2609. DTrail.Enabled = false
  2610. Fighter = false
  2611. tecks2.Text = "Bystander"
  2612. tecks2.Rotation = 0
  2613. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2614. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2615. resetmode()
  2616. BC.HeadColor = BrickColor.new("Fossil")
  2617. BC.LeftArmColor = BrickColor.new("Fossil")
  2618. BC.LeftLegColor = BrickColor.new("Fossil")
  2619. BC.RightArmColor = BrickColor.new("Smoky grey")
  2620. BC.RightLegColor = BrickColor.new("Fossil")
  2621. BC.TorsoColor = BrickColor.new("Fossil")
  2622. Music.TimePosition = 0
  2623. Music.SoundId = "rbxassetid://1117396305"
  2624. Music.Parent = tors
  2625. Music:Play()
  2626. elseif key == 't' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2627. DTrail5.Enabled = false
  2628. DTrail4.Enabled = false
  2629. DTrail3.Enabled = false
  2630. DTrail2.Enabled = false
  2631. DTrail.Enabled = false
  2632. Purity = true
  2633. tecks2.Text = "Diamondlore"
  2634. tecks2.Rotation = 0
  2635. tecks2.TextColor3 = Color3.new(1, 1, 1)
  2636. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 255, 255)
  2637. for i, v in pairs(ArmourParts) do
  2638. v.BrickColor = BrickColor.new("Institutional white")
  2639. end
  2640. for i, v in pairs(ArmourParts2) do
  2641. v.BrickColor = BrickColor.new("Institutional white")
  2642. end
  2643. for i, v in pairs(NeonParts) do
  2644. v.BrickColor = BrickColor.new("Toothpaste")
  2645. end
  2646. char.Head.face.Texture = "http://www.roblox.com/asset/?id=155195214"
  2647. maincolor = BrickColor.new("Toothpaste")
  2648. BC.HeadColor = BrickColor.new("Institutional white")
  2649. BC.LeftArmColor = BrickColor.new("Institutional white")
  2650. BC.LeftLegColor = BrickColor.new("Institutional white")
  2651. BC.RightArmColor = BrickColor.new("Toothpaste")
  2652. BC.RightLegColor = BrickColor.new("Institutional white")
  2653. BC.TorsoColor = BrickColor.new("Institutional white")
  2654. Music.TimePosition = 0
  2655. Music.SoundId = "rbxassetid://174212509"
  2656. Music.Parent = tors
  2657. Music:Play()
  2658. elseif key == 't' and EdgyMode == false and Divinity == false and Fighter == false and Purity == true and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2659. DTrail5.Enabled = false
  2660. DTrail4.Enabled = false
  2661. DTrail3.Enabled = false
  2662. DTrail2.Enabled = false
  2663. DTrail.Enabled = false
  2664. Purity = false
  2665. tecks2.Text = "Bystander"
  2666. tecks2.Rotation = 0
  2667. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2668. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2669. resetmode()
  2670. Music.TimePosition = 0
  2671. Music.SoundId = "rbxassetid://1117396305"
  2672. Music.Parent = tors
  2673. Music:Play()
  2674. BC.HeadColor = BrickColor.new("Fossil")
  2675. BC.LeftArmColor = BrickColor.new("Fossil")
  2676. BC.LeftLegColor = BrickColor.new("Fossil")
  2677. BC.RightArmColor = BrickColor.new("Smoky grey")
  2678. BC.RightLegColor = BrickColor.new("Fossil")
  2679. BC.TorsoColor = BrickColor.new("Fossil")
  2680. elseif key == 'p' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2681. DTrail5.Enabled = false
  2682. DTrail4.Enabled = false
  2683. DTrail3.Enabled = false
  2684. DTrail2.Enabled = false
  2685. DTrail.Enabled = false
  2686. Solar = true
  2687. tecks2.Text = "Sunmage"
  2688. tecks2.Rotation = 0
  2689. tecks2.TextColor3 = Color3.new(1, 1, 0)
  2690. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 170, 0)
  2691. for i, v in pairs(ArmourParts) do
  2692. v.BrickColor = BrickColor.new("New Yeller")
  2693. end
  2694. for i, v in pairs(ArmourParts2) do
  2695. v.BrickColor = BrickColor.new("Bright yellow")
  2696. end
  2697. for i, v in pairs(NeonParts) do
  2698. v.BrickColor = BrickColor.new("Deep orange")
  2699. end
  2700. char.Head.face.Texture = "http://www.roblox.com/asset/?id=246991049"
  2701. maincolor = BrickColor.new("Deep orange")
  2702. BC.HeadColor = BrickColor.new("New Yeller")
  2703. BC.LeftArmColor = BrickColor.new("New Yeller")
  2704. BC.LeftLegColor = BrickColor.new("New Yeller")
  2705. BC.RightArmColor = BrickColor.new("Deep orange")
  2706. BC.RightLegColor = BrickColor.new("New Yeller")
  2707. BC.TorsoColor = BrickColor.new("New Yeller")
  2708. Music.TimePosition = 5
  2709. Music.SoundId = "rbxassetid://1167066393"
  2710. Music.Parent = tors
  2711. Music:Play()
  2712. elseif key == 'p' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == true and Lunar == false and Frost == false and Ashes == false then
  2713. DTrail5.Enabled = false
  2714. DTrail4.Enabled = false
  2715. DTrail3.Enabled = false
  2716. DTrail2.Enabled = false
  2717. DTrail.Enabled = false
  2718. Solar = false
  2719. tecks2.Text = "Bystander"
  2720. tecks2.Rotation = 0
  2721. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2722. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2723. resetmode()
  2724. Music.TimePosition = 0
  2725. Music.SoundId = "rbxassetid://1117396305"
  2726. Music.Parent = tors
  2727. Music:Play()
  2728. BC.HeadColor = BrickColor.new("Fossil")
  2729. BC.LeftArmColor = BrickColor.new("Fossil")
  2730. BC.LeftLegColor = BrickColor.new("Fossil")
  2731. BC.RightArmColor = BrickColor.new("Smoky grey")
  2732. BC.RightLegColor = BrickColor.new("Fossil")
  2733. BC.TorsoColor = BrickColor.new("Fossil")
  2734. elseif key == 'g' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2735. DTrail5.Enabled = false
  2736. DTrail4.Enabled = false
  2737. DTrail3.Enabled = false
  2738. DTrail2.Enabled = false
  2739. DTrail.Enabled = false
  2740. Lunar = true
  2741. tecks2.Text = "Spacewind"
  2742. tecks2.Rotation = 0
  2743. tecks2.TextColor3 = Color3.new(0, 0, 1)
  2744. tecks2.TextStrokeColor3 = Color3.fromRGB(170, 255, 255)
  2745. for i, v in pairs(ArmourParts) do
  2746. v.BrickColor = BrickColor.new("Dark blue")
  2747. end
  2748. for i, v in pairs(ArmourParts2) do
  2749. v.BrickColor = BrickColor.new("Cyan")
  2750. end
  2751. for i, v in pairs(NeonParts) do
  2752. v.BrickColor = BrickColor.new("Steel blue")
  2753. end
  2754. char.Head.face.Texture = "http://www.roblox.com/asset/?id=231432333"
  2755. maincolor = BrickColor.new("Steel blue")
  2756. BC.HeadColor = BrickColor.new("Dark blue")
  2757. BC.LeftArmColor = BrickColor.new("Dark blue")
  2758. BC.LeftLegColor = BrickColor.new("Dark blue")
  2759. BC.RightArmColor = BrickColor.new("Steel blue")
  2760. BC.RightLegColor = BrickColor.new("Dark blue")
  2761. BC.TorsoColor = BrickColor.new("Dark blue")
  2762. Music.TimePosition = 0.5
  2763. Music.SoundId = "rbxassetid://1574603917"
  2764. Music.Parent = tors
  2765. Music:Play()
  2766. elseif key == 'g' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == true and Frost == false and Ashes == false then
  2767. DTrail5.Enabled = false
  2768. DTrail4.Enabled = false
  2769. DTrail3.Enabled = false
  2770. DTrail2.Enabled = false
  2771. DTrail.Enabled = false
  2772. Lunar = false
  2773. tecks2.Text = "Bystander"
  2774. tecks2.Rotation = 0
  2775. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2776. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2777. resetmode()
  2778. Music.TimePosition = 0
  2779. Music.SoundId = "rbxassetid://1117396305"
  2780. Music.Parent = tors
  2781. Music:Play()
  2782. BC.HeadColor = BrickColor.new("Fossil")
  2783. BC.LeftArmColor = BrickColor.new("Fossil")
  2784. BC.LeftLegColor = BrickColor.new("Fossil")
  2785. BC.RightArmColor = BrickColor.new("Smoky grey")
  2786. BC.RightLegColor = BrickColor.new("Fossil")
  2787. BC.TorsoColor = BrickColor.new("Fossil")
  2788. elseif key == 'y' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2789. Destruction = true
  2790. tecks2.Text = "Chaostorn"
  2791. tecks2.Rotation = 0
  2792. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2793. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 0, 0)
  2794. for i, v in pairs(ArmourParts) do
  2795. v.BrickColor = BrickColor.new("Really black")
  2796. end
  2797. for i, v in pairs(ArmourParts2) do
  2798. v.BrickColor = BrickColor.new("Black")
  2799. end
  2800. for i, v in pairs(NeonParts) do
  2801. v.BrickColor = BrickColor.new("Really red")
  2802. end
  2803. char.Head.face.Texture = "http://www.roblox.com/asset/?id=201400785"
  2804. DTrail5.Enabled = true
  2805. DTrail4.Enabled = true
  2806. DTrail3.Enabled = true
  2807. DTrail2.Enabled = true
  2808. DTrail.Enabled = true
  2809. maincolor = BrickColor.new("Really red")
  2810. BC.HeadColor = BrickColor.new("Black")
  2811. BC.LeftArmColor = BrickColor.new("Black")
  2812. BC.LeftLegColor = BrickColor.new("Black")
  2813. BC.RightArmColor = BrickColor.new("Really red")
  2814. BC.RightLegColor = BrickColor.new("Black")
  2815. BC.TorsoColor = BrickColor.new("Black")
  2816. Music.TimePosition = 2
  2817. Music.SoundId = "rbxassetid://1703475948"
  2818. Music.Parent = tors
  2819. Music:Play()
  2820. elseif key == 'y' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == true and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2821. DTrail5.Enabled = false
  2822. DTrail4.Enabled = false
  2823. DTrail3.Enabled = false
  2824. DTrail2.Enabled = false
  2825. DTrail.Enabled = false
  2826. Destruction = false
  2827. tecks2.Text = "Bystander"
  2828. tecks2.Rotation = 0
  2829. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2830. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2831. resetmode()
  2832. Music.TimePosition = 0
  2833. Music.SoundId = "rbxassetid://1117396305"
  2834. Music.Parent = tors
  2835. Music:Play()
  2836. BC.HeadColor = BrickColor.new("Fossil")
  2837. BC.LeftArmColor = BrickColor.new("Fossil")
  2838. BC.LeftLegColor = BrickColor.new("Fossil")
  2839. BC.RightArmColor = BrickColor.new("Smoky grey")
  2840. BC.RightLegColor = BrickColor.new("Fossil")
  2841. BC.TorsoColor = BrickColor.new("Fossil")
  2842. elseif key == 'u' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2843. helpme = true
  2844. DTrail5.Enabled = false
  2845. DTrail4.Enabled = false
  2846. DTrail3.Enabled = false
  2847. DTrail2.Enabled = false
  2848. DTrail.Enabled = false
  2849. Music.TimePosition = 1
  2850. tecks2.Text = "PSYCHORAGE"
  2851. Music.SoundId = "rbxassetid://943961217"
  2852. Music.Parent = tors
  2853. Music:Play()
  2854. BC.HeadColor = BrickColor.random()
  2855. BC.LeftArmColor = BrickColor.random()
  2856. BC.LeftLegColor = BrickColor.random()
  2857. BC.RightArmColor = BrickColor.random()
  2858. BC.RightLegColor = BrickColor.random()
  2859. BC.TorsoColor = BrickColor.random()
  2860. elseif key == 'u' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == true and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2861. DTrail5.Enabled = false
  2862. DTrail4.Enabled = false
  2863. DTrail3.Enabled = false
  2864. DTrail2.Enabled = false
  2865. DTrail.Enabled = false
  2866. helpme = false
  2867. tecks2.Text = "Bystander"
  2868. tecks2.Rotation = 0
  2869. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2870. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2871. resetmode()
  2872. Music.TimePosition = 0
  2873. Music.SoundId = "rbxassetid://1117396305"
  2874. Music.Parent = tors
  2875. Music:Play()
  2876. BC.HeadColor = BrickColor.new("Fossil")
  2877. BC.LeftArmColor = BrickColor.new("Fossil")
  2878. BC.LeftLegColor = BrickColor.new("Fossil")
  2879. BC.RightArmColor = BrickColor.new("Smoky grey")
  2880. BC.RightLegColor = BrickColor.new("Fossil")
  2881. BC.TorsoColor = BrickColor.new("Fossil")
  2882. elseif key == 'h' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2883. Frost = true
  2884. DTrail5.Enabled = false
  2885. DTrail4.Enabled = false
  2886. DTrail3.Enabled = false
  2887. DTrail2.Enabled = false
  2888. DTrail.Enabled = false
  2889. tecks2.Text = "Snowsend"
  2890. tecks2.Rotation = 0
  2891. tecks2.TextColor3 = Color3.new(1, 1, 1)
  2892. tecks2.TextStrokeColor3 = Color3.fromRGB(170, 255, 255)
  2893. for i, v in pairs(ArmourParts) do
  2894. v.BrickColor = BrickColor.new("Cyan")
  2895. end
  2896. for i, v in pairs(ArmourParts2) do
  2897. v.BrickColor = BrickColor.new("White")
  2898. end
  2899. for i, v in pairs(NeonParts) do
  2900. v.BrickColor = BrickColor.new("Teal")
  2901. end
  2902. char.Head.face.Texture = "http://www.roblox.com/asset/?id=111523405"
  2903. maincolor = BrickColor.new("Teal")
  2904. BC.HeadColor = BrickColor.new("Cyan")
  2905. BC.LeftArmColor = BrickColor.new("Cyan")
  2906. BC.LeftLegColor = BrickColor.new("Cyan")
  2907. BC.RightArmColor = BrickColor.new("Teal")
  2908. BC.RightLegColor = BrickColor.new("Cyan")
  2909. BC.TorsoColor = BrickColor.new("Cyan")
  2910. Music.TimePosition = 1
  2911. Music.SoundId = "rbxassetid://1579308042"
  2912. Music.Parent = tors
  2913. Music:Play()
  2914. elseif key == 'h' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == true and Ashes == false then
  2915. DTrail5.Enabled = false
  2916. DTrail4.Enabled = false
  2917. DTrail3.Enabled = false
  2918. DTrail2.Enabled = false
  2919. DTrail.Enabled = false
  2920. Frost = false
  2921. tecks2.Text = "Bystander"
  2922. tecks2.Rotation = 0
  2923. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2924. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2925. resetmode()
  2926. Music.TimePosition = 0
  2927. Music.SoundId = "rbxassetid://1117396305"
  2928. Music.Parent = tors
  2929. Music:Play()
  2930. BC.HeadColor = BrickColor.new("Fossil")
  2931. BC.LeftArmColor = BrickColor.new("Fossil")
  2932. BC.LeftLegColor = BrickColor.new("Fossil")
  2933. BC.RightArmColor = BrickColor.new("Smoky grey")
  2934. BC.RightLegColor = BrickColor.new("Fossil")
  2935. BC.TorsoColor = BrickColor.new("Fossil")
  2936. elseif key == 'j' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2937. Ashes = true
  2938. DTrail5.Enabled = false
  2939. DTrail4.Enabled = false
  2940. DTrail3.Enabled = false
  2941. DTrail2.Enabled = false
  2942. DTrail.Enabled = false
  2943. tecks2.Text = "Flamedawn"
  2944. tecks2.Rotation = 0
  2945. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2946. tecks2.TextStrokeColor3 = Color3.fromRGB(91, 93, 105)
  2947. for i, v in pairs(ArmourParts) do
  2948. v.BrickColor = BrickColor.new("Smoky grey")
  2949. end
  2950. for i, v in pairs(ArmourParts2) do
  2951. v.BrickColor = BrickColor.new("Black")
  2952. end
  2953. for i, v in pairs(NeonParts) do
  2954. v.BrickColor = BrickColor.new("Really black")
  2955. end
  2956. char.Head.face.Texture = "http://www.roblox.com/asset/?id=300139178"
  2957. maincolor = BrickColor.new("Really black")
  2958. BC.HeadColor = BrickColor.new("Smoky grey")
  2959. BC.LeftArmColor = BrickColor.new("Smoky grey")
  2960. BC.LeftLegColor = BrickColor.new("Smoky grey")
  2961. BC.RightArmColor = BrickColor.new("Really black")
  2962. BC.RightLegColor = BrickColor.new("Smoky grey")
  2963. BC.TorsoColor = BrickColor.new("Smoky grey")
  2964. Music.TimePosition = 2
  2965. Music.SoundId = "rbxassetid://1514078310"
  2966. Music.Parent = tors
  2967. Music:Play()
  2968. elseif key == 'j' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == true then
  2969. DTrail5.Enabled = false
  2970. DTrail4.Enabled = false
  2971. DTrail3.Enabled = false
  2972. DTrail2.Enabled = false
  2973. DTrail.Enabled = false
  2974. Ashes = false
  2975. tecks2.Text = "Bystander"
  2976. tecks2.Rotation = 0
  2977. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2978. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2979. resetmode()
  2980. Music.TimePosition = 0
  2981. Music.SoundId = "rbxassetid://1117396305"
  2982. Music.Parent = tors
  2983. Music:Play()
  2984. BC.HeadColor = BrickColor.new("Fossil")
  2985. BC.LeftArmColor = BrickColor.new("Fossil")
  2986. BC.LeftLegColor = BrickColor.new("Fossil")
  2987. BC.RightArmColor = BrickColor.new("Smoky grey")
  2988. BC.RightLegColor = BrickColor.new("Fossil")
  2989. BC.TorsoColor = BrickColor.new("Fossil")
  2990. elseif key == 'n' and tecks2.TextTransparency == 1 and tecks2.TextStrokeTransparency == 1 then
  2991. tecks2.TextTransparency = 0
  2992. tecks2.TextStrokeTransparency = 0
  2993. elseif key == 'n' and tecks2.TextTransparency == 0 and tecks2.TextStrokeTransparency == 0 then
  2994. tecks2.TextTransparency = 1
  2995. tecks2.TextStrokeTransparency = 1
  2996. elseif key == 'f' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2997. DTrail5.Enabled = false
  2998. DTrail4.Enabled = false
  2999. DTrail3.Enabled = false
  3000. DTrail2.Enabled = false
  3001. DTrail.Enabled = false
  3002. Planetary = true
  3003. tecks2.Text = "Psychicplain"
  3004. tecks2.Rotation = 0
  3005. tecks2.TextColor3 = Color3.fromRGB(61, 21, 133)
  3006. tecks2.TextStrokeColor3 = Color3.fromRGB(61, 21, 133)
  3007. for i, v in pairs(ArmourParts) do
  3008. v.BrickColor = BrickColor.new("Dark indigo")
  3009. end
  3010. for i, v in pairs(ArmourParts2) do
  3011. v.BrickColor = BrickColor.new("Dark indigo")
  3012. end
  3013. for i, v in pairs(NeonParts) do
  3014. v.BrickColor = BrickColor.new("Dark indigo")
  3015. end
  3016. char.Head.face.Texture = "http://www.roblox.com/asset/?id=148988280"
  3017. maincolor = BrickColor.new("Dark indigo")
  3018. BC.HeadColor = BrickColor.new("Dark indigo")
  3019. BC.LeftArmColor = BrickColor.new("Dark indigo")
  3020. BC.LeftLegColor = BrickColor.new("Dark indigo")
  3021. BC.RightArmColor = BrickColor.new("Dark indigo")
  3022. BC.RightLegColor = BrickColor.new("Dark indigo")
  3023. BC.TorsoColor = BrickColor.new("Dark indigo")
  3024. Music.TimePosition = 0
  3025. Music.SoundId = "rbxassetid://609934004"
  3026. Music.Parent = tors
  3027. Music:Play()
  3028. elseif key == 'f' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == true and Solar == false and Lunar == false and Frost == false and Ashes == false then
  3029. Planetary = false
  3030. DTrail5.Enabled = false
  3031. DTrail4.Enabled = false
  3032. DTrail3.Enabled = false
  3033. DTrail2.Enabled = false
  3034. DTrail.Enabled = false
  3035. tecks2.Text = "Bystander"
  3036. tecks2.Rotation = 0
  3037. tecks2.TextColor3 = Color3.new(0, 0, 0)
  3038. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  3039. resetmode()
  3040. Music.TimePosition = 0
  3041. Music.SoundId = "rbxassetid://1117396305"
  3042. Music.Parent = tors
  3043. Music:Play()
  3044. BC.HeadColor = BrickColor.new("Fossil")
  3045. BC.LeftArmColor = BrickColor.new("Fossil")
  3046. BC.LeftLegColor = BrickColor.new("Fossil")
  3047. BC.RightArmColor = BrickColor.new("Smoky grey")
  3048. BC.RightLegColor = BrickColor.new("Fossil")
  3049. BC.TorsoColor = BrickColor.new("Fossil")
  3050. end
  3051. end
  3052. end)
  3053. mouse.KeyDown:connect(function(key)
  3054. if attack == false then
  3055. if EdgyMode == true then
  3056. if key == 'r' then
  3057. Decapitate()
  3058. elseif key == 'e' then
  3059. Laugh()
  3060. end
  3061. end
  3062. if Divinity == true then
  3063. if key == 'r' then
  3064. Beam_Of_Light()
  3065. elseif key == 'f' then
  3066. Blast_Of_God()
  3067. end
  3068. end
  3069. if Fighter == true then
  3070. if key == 'e' then
  3071. Flying_Kick()
  3072. elseif key == 'f' then
  3073. UpperCut()
  3074. elseif key == 't' then
  3075. Spinning_Kick()
  3076. end
  3077. end
  3078. if Purity == true then
  3079. if key == 'r' then
  3080. Purity_Slam()
  3081. end
  3082. end
  3083. if Solar == true then
  3084. if key == 'r' then
  3085. Eruption()
  3086. elseif key == 't' then
  3087. Solar_Flare()
  3088. end
  3089. end
  3090. if Frost == true then
  3091. if key == 'r' then
  3092. Blizzard()
  3093. elseif key == 't' then
  3094. Cryo_Freeze()
  3095. end
  3096. end
  3097. if Ashes == true then
  3098. if key == 't' and notmenacing then
  3099. Menacing_Aura()
  3100. elseif key == 'r' and alternatecooldownbecausewhynotdood == false then
  3101. Heat_Stroke()
  3102. end
  3103. end
  3104. if Lunar == true then
  3105. if key == 't' then
  3106. ShadowWarp()
  3107. elseif key == 'r' then
  3108. Shade()
  3109. end
  3110. end
  3111. if Destruction == true then
  3112. if key == 'r' then
  3113. Diablo_Explosion()
  3114. elseif key == 'f' then
  3115. Hell_From_Above()
  3116. elseif key == 't' then
  3117. Spinning_Below()
  3118. end
  3119. end
  3120. if Planetary == true then
  3121. if key == 'r' then
  3122. Multi_Bombs()
  3123. elseif key == 't' then
  3124. Universal_Crush()
  3125. end
  3126. end
  3127. if helpme == true then
  3128. if key == 'r' then
  3129. Painful_Stomp()
  3130. elseif key == 'f' then
  3131. Ending()
  3132. elseif key == 't' then
  3133. Ende_der_Weld()
  3134. end
  3135. end
  3136. end
  3137. end)
  3138.  
  3139.  
  3140. coroutine.resume(coroutine.create(function()
  3141. while true do
  3142. swait(8)
  3143. if Solar == true then
  3144. sphereMK(5, 0.12, "Add", root.CFrame * CFrame.new(math.random(-6, 6), -10, math.random(-6, 6)) * CFrame.Angles(math.rad(90 + math.random(-15, 15)), math.rad(math.random(-15, 15)), 0), 1, 1, 15, -0.01, maincolor, 0)
  3145. end
  3146. end
  3147. end))
  3148. coroutine.resume(coroutine.create(function()
  3149. while true do
  3150. swait(4)
  3151. if Frost == true then
  3152. Effects.Block.Create(BrickC("Institutional white"), tors.CFrame * CF(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3)), 2, 2, 2, 0.5, 0.5, 0.5, 0.03)
  3153. Effects.Ring.Create(BrickC("Teal"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 0.05, 0.05, 0.05, 0.15, 0.15, 0.15, 0.02)
  3154. end
  3155. end
  3156. end))
  3157. coroutine.resume(coroutine.create(function()
  3158. while true do
  3159. swait(4)
  3160. if Lunar == true then
  3161. Effects.Block.Create(BrickC("Dark blue"), tors.CFrame * CF(Mrandom(-4,4),Mrandom(-4,4),Mrandom(-4,4)), 2, 2, 2, 0.5, 0.5, 0.5, 0.03)
  3162. end
  3163. end
  3164. end))
  3165.  
  3166.  
  3167.  
  3168. -------------------------------------------------------
  3169. --Start Animations--
  3170. -------------------------------------------------------
  3171. local equipped = false
  3172. local idle = 0
  3173. local change = 1
  3174. local val = 0
  3175. local toim = 0
  3176. local idleanim = 0.4
  3177. hum.WalkSpeed = 8
  3178. hum.Animator.Parent = nil
  3179. while true do
  3180. swait()
  3181. Music.Parent = tors
  3182. if helpme == true then
  3183. for i, v in pairs(ArmourParts) do
  3184. v.BrickColor = BrickColor.random()
  3185. end
  3186. for i, v in pairs(ArmourParts2) do
  3187. v.BrickColor = BrickColor.random()
  3188. end
  3189. for i, v in pairs(NeonParts) do
  3190. v.BrickColor = BrickColor.random()
  3191. end
  3192. maincolor = BrickColor.random()
  3193. char.Head.face.Texture = "http://www.roblox.com/asset/?id="..insanityface[math.random(1,#insanityface)]
  3194. tecks2.Text = ""..insanity[math.random(1,#insanity)]
  3195. tecks2.TextColor3 = maincolor.Color
  3196. tecks2.TextStrokeColor3 = maincolor.Color
  3197. tecks2.Rotation = math.random(-11, 11)
  3198. BC.HeadColor = BrickColor.random()
  3199. BC.LeftArmColor = BrickColor.random()
  3200. BC.LeftLegColor = BrickColor.random()
  3201. BC.RightArmColor = BrickColor.random()
  3202. BC.RightLegColor = BrickColor.random()
  3203. BC.TorsoColor = BrickColor.random()
  3204. MagicShockTrailAlt2(maincolor, root.CFrame * CF(Mrandom(-15,15),-3,Mrandom(-15,15)) * angles(Rad(90 + Mrandom(-25, 25)),Rad(0),Rad(0)),1,.5,.5,-0.01,-0.01,7,0.1,Mrandom(1,2))
  3205. end
  3206. if EdgyMode == true then
  3207. tecks2.Rotation = math.random(-2, 2)
  3208. end
  3209. if Planetary == true then
  3210. MagicShockTrailAlt2(maincolor, root.CFrame * CF(Mrandom(-25,25),-3,Mrandom(-25,25)) * angles(Rad(90 + Mrandom(-15, 15)),Rad(0),Rad(0)),1,.5,.5,-0.01,-0.01,7,0.1,2)
  3211. tecks2.Rotation = math.random(-4, 4)
  3212. end
  3213. sine = sine + change
  3214. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  3215. local velderp = root.Velocity.y
  3216. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4, char)
  3217. if equipped == true or equipped == false then
  3218. if attack == false then
  3219. idle = idle + 1
  3220. else
  3221. idle = 0
  3222. end
  3223. if 1 < root.Velocity.y and hitfloor == nil then
  3224. Anim = "Jump"
  3225. change = 1
  3226. if attack == false then
  3227. rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3)
  3228. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-10), Rad(0), Rad(0)), 0.3)
  3229. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(15)),0.3)
  3230. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(-15)),0.3)
  3231. LH.C0=clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  3232. RH.C0=clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3)
  3233. end
  3234. elseif -1 > root.Velocity.y and hitfloor == nil then
  3235. Anim = "Fall"
  3236. change = 1
  3237. if attack == false then
  3238. rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3)
  3239. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(0), Rad(0)), 0.3)
  3240. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(90)),0.3)
  3241. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(-90)),0.3)
  3242. LH.C0 = clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  3243. RH.C0 = clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3)
  3244. end
  3245. elseif torvel < 1 and hitfloor ~= nil then
  3246. Anim = "Idle"
  3247. change = 1
  3248. if attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false then
  3249. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3250. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3251. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  3252. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3253. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(5 - 2.5 * Sin(sine / 20))), 0.1)
  3254. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-5 + 2.5 * Sin(sine / 20))), 0.1)
  3255. elseif attack == false and EdgyMode == true and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Frost == false then
  3256. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  3257. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3258. if Mrandom(1,15) == 1 then
  3259. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  3260. end
  3261. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(10)), 0.15)
  3262. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(-10)), 0.15)
  3263. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-20), Rad(215)), 0.1)
  3264. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  3265. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == true and Frost == false then
  3266. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3267. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3268. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  3269. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3270. RW.C0 = clerp(RW.C0, CF(1.1, 0.4 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(-0), Rad(-30)), 0.1)
  3271. LW.C0 = clerp(LW.C0, CF(-1.1, 0.4 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(30)), 0.1)
  3272. elseif attack == false and EdgyMode == false and Divinity == true and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false then
  3273. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(10)), 0.15)
  3274. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(-10)), 0.3)
  3275. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  3276. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  3277. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(13 - 2.5 * Sin(sine / 20))), 0.1)
  3278. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-13 + 2.5 * Sin(sine / 20))), 0.1)
  3279. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == true and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Frost == false then
  3280. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.4 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(85)), 0.15)
  3281. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-7.5 * Sin(sine / 20)), Rad(0), Rad(-85)), 0.3)
  3282. RH.C0 = clerp(RH.C0, CF(.6, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-70), Rad(0), Rad(0)), 0.15)
  3283. LH.C0 = clerp(LH.C0, CF(-1, -0.7 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-16.5), Rad(0), Rad(0)), 0.15)
  3284. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
  3285. LW.C0 = clerp(LW.C0, CF(-1, 0.3 + 0.05 * Sin(sine / 20), .4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  3286. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == true and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false then
  3287. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(10)), 0.15)
  3288. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3289. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-10)), 0.15)
  3290. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(6)), 0.15)
  3291. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(21), Rad(11), Rad(-90 - 2.5 * Sin(sine / 20))), 0.1)
  3292. LW.C0 = clerp(LW.C0, CF(-.8, 0.3 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(8), Rad(5), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
  3293. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == true then
  3294. rootj.C0 = clerp(rootj.C0, RootCF * cn(0, 0, -0.5 + 0.02 * Cos(sine / 2)) * angles(Rad(-2), Rad(1), Rad(15)), 0.1)
  3295. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(19 + 1 * Cos(sine / 25)), Rad(0), Rad(-15)), 0.1)
  3296. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.35) * angles(Rad(90 - 2 * Cos(sine / 1)), Rad(0), Rad(-50)), 0.1)
  3297. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.15) * angles(Rad(70 + 2 * Cos(sine / 1)), Rad(-7), Rad(70)), 0.1)
  3298. RH.C0 = clerp(RH.C0, cn(1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * RHCF * angles(Rad(-4), Rad(0), Rad(-10 + 0.05 * math.cos(sine / 25))), 0.1)
  3299. LH.C0 = clerp(LH.C0, cn(-1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * LHCF * angles(Rad(-4), Rad(0), Rad(10 + 0.05 * Cos(sine / 25))), 0.1)
  3300. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == true and Lunar == false and Frost == false then
  3301. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(10)), 0.15)
  3302. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3303. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-10)), 0.15)
  3304. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(6)), 0.15)
  3305. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(21), Rad(11), Rad(-90 - 2.5 * Sin(sine / 20))), 0.1)
  3306. LW.C0 = clerp(LW.C0, CF(-.8, 0.3 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(8), Rad(5), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
  3307. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == true and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false then
  3308. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  3309. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(20), Rad(-15)), 0.3)
  3310. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  3311. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  3312. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(65 - 2.5 * Sin(sine / 20))), 0.1)
  3313. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  3314. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == true and Planetary == false and Solar == false and Lunar == false and Frost == false then
  3315. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2 + 0.1 * Cos(sine / 7)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  3316. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(45), Rad(0), Rad(-20)), 0.3)
  3317. if math.random(1,1) == 1 then
  3318. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 7)) * angles(Rad(10 + Mrandom(-6,6)), Rad(0), Rad(Mrandom(-6,6))), 0.15)
  3319. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(45 + Mrandom(-4,4)), Rad(Mrandom(-4,4)), Rad(-20 + Mrandom(-4,4))), 1)
  3320. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(180 + Mrandom(-35,35)), Rad(35 + Mrandom(-35,35)), Rad(-50 - 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  3321. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(15 + Mrandom(-35,35)), Rad(Mrandom(-35,35)), Rad(-15 + 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  3322. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 7), -.2 + 0.025 * Cos(sine / 7)) * RHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(10 + Mrandom(-6,6))), 0.15)
  3323. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 7), 0.025 * Cos(sine / 7)) * LHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(-10 + Mrandom(-6,6))), 0.15)
  3324. end
  3325. for i, v in pairs(ArmourParts) do
  3326. v.BrickColor = BrickColor.random()
  3327. end
  3328. for i, v in pairs(ArmourParts2) do
  3329. v.BrickColor = BrickColor.random()
  3330. end
  3331. for i, v in pairs(NeonParts) do
  3332. v.BrickColor = BrickColor.random()
  3333. end
  3334. maincolor = BrickColor.random()
  3335. tecks2.TextColor3 = maincolor.Color
  3336. tecks2.TextStrokeColor3 = maincolor.Color
  3337. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 7), -.2 + 0.025 * Cos(sine / 7)) * RHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
  3338. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 7), 0.025 * Cos(sine / 7)) * LHCF * angles(Rad(-5), Rad(0), Rad(-10)), 0.15)
  3339. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-50)), 0.1)
  3340. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  3341. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == true and Solar == false and Lunar == false and Frost == false then
  3342. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 2 + 0.3 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(10)), 0.15)
  3343. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 4.5 * Sin(sine / 30)), Rad(0), Rad(-10)), 0.3)
  3344. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  3345. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  3346. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(-90 - 2.5 * Sin(sine / 20))), 0.1)
  3347. LW.C0 = clerp(LW.C0, CF(-.8, 0.3 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(8), Rad(0), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
  3348. end
  3349. elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then
  3350. Anim = "Walk"
  3351. change = .6
  3352. if attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == false and Planetary == false and Lunar == false then
  3353. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(4-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(5 * Cos(sine / 7))), 0.15)
  3354. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  3355. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3356. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3357. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.15 * Cos(sine / 7)) * angles(Rad(45) * Cos(sine / 7) , Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.1)
  3358. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), -0.15 * Cos(sine / 7)) * angles(Rad(-45) * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.1)
  3359. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == true then
  3360. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(4-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(5 * Cos(sine / 7))), 0.15)
  3361. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  3362. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3363. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3364. RW.C0 = clerp(RW.C0, CF(1.1, 0.4 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(-0), Rad(-30)), 0.1)
  3365. LW.C0 = clerp(LW.C0, CF(-1.1, 0.4 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(30)), 0.1)
  3366. elseif attack == false and EdgyMode == false and Divinity == true and Destruction == false and helpme == false and Planetary == false and Lunar == false then
  3367. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.15)
  3368. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3369. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  3370. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  3371. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-25 - 3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(14 - 2.5 * Sin(sine / 20))), 0.1)
  3372. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-25 + 4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-14 + 2.5 * Sin(sine / 20))), 0.1)
  3373. elseif attack == false and EdgyMode == false and Divinity == false and Destruction == true and helpme == false and Planetary == false and Lunar == false then
  3374. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15)
  3375. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3376. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  3377. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  3378. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  3379. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  3380. elseif attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == true and Planetary == false and Lunar == false then
  3381. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2 + 0.1 * Cos(sine / 7)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  3382. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(45), Rad(0), Rad(-20)), 0.3)
  3383. if math.random(1,1) == 1 then
  3384. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 7)) * angles(Rad(10 + Mrandom(-6,6)), Rad(0), Rad(Mrandom(-6,6))), 0.15)
  3385. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(45 + Mrandom(-4,4)), Rad(Mrandom(-4,4)), Rad(-20 + Mrandom(-4,4))), 1)
  3386. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(180 + Mrandom(-35,35)), Rad(35 + Mrandom(-35,35)), Rad(-50 - 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  3387. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(15 + Mrandom(-35,35)), Rad(Mrandom(-35,35)), Rad(-15 + 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  3388. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3389. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3390. end
  3391. for i, v in pairs(ArmourParts) do
  3392. v.BrickColor = BrickColor.random()
  3393. end
  3394. for i, v in pairs(ArmourParts2) do
  3395. v.BrickColor = BrickColor.random()
  3396. end
  3397. for i, v in pairs(NeonParts) do
  3398. v.BrickColor = BrickColor.random()
  3399. end
  3400. maincolor = BrickColor.random()
  3401. tecks2.TextColor3 = maincolor.Color
  3402. tecks2.TextStrokeColor3 = maincolor.Color
  3403. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 7), -.2 + 0.025 * Cos(sine / 7)) * RHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
  3404. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 7), 0.025 * Cos(sine / 7)) * LHCF * angles(Rad(-5), Rad(0), Rad(-10)), 0.15)
  3405. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-50)), 0.1)
  3406. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  3407. elseif attack == false and EdgyMode == true and Divinity == false and Destruction == false and helpme == false and Planetary == false then
  3408. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(4-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(5 * Cos(sine / 7))), 0.15)
  3409. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3410. if Mrandom(1,15) == 1 then
  3411. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  3412. end
  3413. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3414. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3415. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-20), Rad(215)), 0.1)
  3416. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  3417. elseif attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == false and Planetary == true and Lunar == false then
  3418. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 2 + 0.3 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(0)), 0.15)
  3419. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3420. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  3421. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  3422. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  3423. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3424. end
  3425. elseif torvel >= 25 and hitfloor ~= nil then
  3426. Anim = "Sprint"
  3427. change = 1.35
  3428. if attack == false and Divinity == false and Destruction == false and helpme == false and Planetary == false then
  3429. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
  3430. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  3431. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 - 35 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3432. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 + 35 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3433. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.34 * Cos(sine / 7)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  3434. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -0.34 * Cos(sine / 7)) * angles(Rad(-110) * Cos(sine / 7) , Rad(0) , Rad(-13) + la.RotVelocity.Y / 75), 0.15)
  3435. elseif attack == false and EdgyMode == false and Divinity == true and Destruction == false and helpme == false and Planetary == false then
  3436. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  3437. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3438. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-34 + 2.5 * Sin(sine / 20))), 0.15)
  3439. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(34 + 2.5 * Sin(sine / 20))), 0.15)
  3440. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55 - 3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(14 - 2.5 * Sin(sine / 20))), 0.1)
  3441. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55 + 4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-14 + 2.5 * Sin(sine / 20))), 0.1)
  3442. elseif attack == false and EdgyMode == false and Divinity == false and Destruction == true and helpme == false and Planetary == false then
  3443. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(0)), 0.15)
  3444. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-25 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3445. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-14.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-35 + 3 * Sin(sine / 20))), 0.15)
  3446. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-16.5 + 3 * Sin(sine / 20)), Rad(0), Rad(35 + 3 * Sin(sine / 20))), 0.15)
  3447. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-35), Rad(-10 * Cos(sine / 20)), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  3448. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-35), Rad(10 * Cos(sine / 20)), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3449. elseif attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == true and Planetary == false then
  3450. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(10)), 0.15)
  3451. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(25), Rad(0), Rad(0)), 0.3)
  3452. if math.random(1,1) == 1 then
  3453. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.15)
  3454. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-25,25)), Rad(Mrandom(-25,25)), Rad(Mrandom(-25,25))), 1)
  3455. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.1)
  3456. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.1)
  3457. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.15)
  3458. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.15)
  3459. end
  3460. for i, v in pairs(ArmourParts) do
  3461. v.BrickColor = BrickColor.random()
  3462. end
  3463. for i, v in pairs(ArmourParts2) do
  3464. v.BrickColor = BrickColor.random()
  3465. end
  3466. for i, v in pairs(NeonParts) do
  3467. v.BrickColor = BrickColor.random()
  3468. end
  3469. maincolor = BrickColor.random()
  3470. tecks2.TextColor3 = maincolor.Color
  3471. tecks2.TextStrokeColor3 = maincolor.Color
  3472. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
  3473. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(16)), 0.15)
  3474. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(10), Rad(10), Rad(15)), 0.1)
  3475. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-10), Rad(0), Rad(-15)), 0.1)
  3476. elseif attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == false and Planetary == true then
  3477. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 2 + 0.3 * Cos(sine / 20)) * angles(Rad(75), Rad(0), Rad(10)), 0.15)
  3478. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-40 - 4.5 * Sin(sine / 30)), Rad(0), Rad(-10)), 0.3)
  3479. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  3480. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  3481. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(-15 - 2.5 * Sin(sine / 20))), 0.1)
  3482. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(-35 + 2.5 * Sin(sine / 20))), 0.1)
  3483. end
  3484. end
  3485. end
  3486. if 0 < #Effects then
  3487. for e = 1, #Effects do
  3488. if Effects[e] ~= nil then
  3489. local Thing = Effects[e]
  3490. if Thing ~= nil then
  3491. local Part = Thing[1]
  3492. local Mode = Thing[2]
  3493. local Delay = Thing[3]
  3494. local IncX = Thing[4]
  3495. local IncY = Thing[5]
  3496. local IncZ = Thing[6]
  3497. if 1 >= Thing[1].Transparency then
  3498. if Thing[2] == "Block1" then
  3499. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  3500. local Mesh = Thing[1].Mesh
  3501. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3502. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3503. elseif Thing[2] == "Block2" then
  3504. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  3505. local Mesh = Thing[7]
  3506. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3507. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3508. elseif Thing[2] == "Block3" then
  3509. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  3510. local Mesh = Thing[7]
  3511. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3512. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3513. elseif Thing[2] == "Cylinder" then
  3514. local Mesh = Thing[1].Mesh
  3515. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3516. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3517. elseif Thing[2] == "Blood" then
  3518. local Mesh = Thing[7]
  3519. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  3520. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3521. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3522. elseif Thing[2] == "Elec" then
  3523. local Mesh = Thing[1].Mesh
  3524. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  3525. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3526. elseif Thing[2] == "Disappear" then
  3527. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3528. elseif Thing[2] == "Shatter" then
  3529. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3530. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  3531. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  3532. Thing[6] = Thing[6] + Thing[5]
  3533. end
  3534. else
  3535. Part.Parent = nil
  3536. table.remove(Effects, e)
  3537. end
  3538. end
  3539. end
  3540. end
  3541. end
  3542. end
  3543. -------------------------------------------------------
  3544. --End Animations And Script--
  3545. -------------------------------------------------------
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