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- local player=game.Players.LocalPlayer
- local char=player.Character
- repeat wait() until player and char
- local torso=char.Torso
- local head=char.Head
- local human=char.Humanoid
- local arm={Left=char["Left Arm"], Right=char["Right Arm"]}
- local leg={Left=char["Left Leg"], Right=char["Right Leg"]}
- local c=function(f) coroutine.resume(coroutine.create(f)) end
- local p=function(f) pcall(f) end
- local add={
- Part=function(par, a, c, col, t, s, cf, ms)
- local p=Instance.new("Part", par) pcall(function() p.TopSurface="Smooth" p.BottomSurface="Smooth" p.formFactor="Custom" p.Anchored=a p.CanCollide=c p.BrickColor=BrickColor.new(col) p.Transparency=t p.Size=s p.CFrame=cf or CFrame.new() end)
- local m=Instance.new("BlockMesh", p) pcall(function() m.Scale=ms or Vector3.new(1, 1, 1) end)
- return p
- end,
- Wedge=function(par, a, c, col, t, s, cf, ms)
- local p=Instance.new("WedgePart", par) pcall(function() p.TopSurface="Smooth" p.BottomSurface="Smooth" p.formFactor="Custom" p.Anchored=a p.CanCollide=c p.BrickColor=BrickColor.new(col) p.Transparency=t p.Size=s p.CFrame=cf or CFrame.new() end)
- local m=Instance.new("SpecialMesh", p) pcall(function() m.Scale=ms or Vector3.new(1, 1, 1) m.MeshType="Wedge" end)
- return p
- end,
- Gui=function(ins, par, bc, bg, tc, fs, text, t, s, pos)
- local g=Instance.new(ins, par) pcall(function() g.BorderColor=BrickColor.new(bc) g.BackgroundColor=BrickColor.new(bg) g.TextColor=BrickColor.new(tc) g.FontSize=fs g.Font="ArialBold" g.Text=text g.Transparency=t g.Size=s g.Position=pos end)
- return g
- end,
- Weld=function(par, p1, cf)
- local w=Instance.new("Weld", par) pcall(function() w.Part0=w.Parent or par w.Part1=p1 w.C1=cf or CFrame.new() end)
- return w
- end,
- Mesh=function(ins, par, s, of, t)
- local m=Instance.new(ins, par) pcall(function() m.Scale=s or Vector3.new() m.Offset=of or Vector3.new() m.MeshType=t end)
- return m
- end,
- Sound=function(parent, id, volume, pitch)
- local s=Instance.new("Sound", parent) pcall(function() s.SoundId=id s.Volume=volume s.Pitch=pitch end)
- return s
- end,
- }
- local scriptname="Chop-Chop"
- pcall(function() player.Backpack[scriptname]:remove() char[scriptname]:remove() char["Objects"]:remove() player.PlayerGui[scriptname]:remove() end)
- local model=Instance.new("Model", char) model.Name="Objects"
- local modelB=Instance.new("Model", char) modelB.Name=scriptname
- local gui=Instance.new("ScreenGui", player.PlayerGui) gui.Name=scriptname
- local bin=Instance.new("HopperBin", player.Backpack) bin.Name=scriptname
- local skincolor="Really black"
- local body={}
- local animate={}
- local obj={}
- local trailDeb=false
- local hitDeb=false
- local using=false
- local keyDeb=false
- local pressing=false
- local combo=0
- local mana=100
- local range=20
- local dmg=math.random(10, 25)
- local form=false
- local Forms
- local pitch=.5
- local speed=16
- local car
- local pitch=.8
- local Slash=add.Sound(torso, "rbxasset://sounds//swordslash.wav", 1, pitch)
- local Portal2=add.Sound(torso, "http://roblox.com/asset/?id=10209668", 1, 1)
- local Charge=add.Sound(torso, "http://www.roblox.com/asset/?id=2101137", 1, .5)
- local chargeLabel=add.Gui("TextLabel", gui, "Really black", "White", "Really black", "Size14", mana, 0, UDim2.new(0, 200, 0, 20), UDim2.new(0, 0, 0, 100))
- local charge=add.Gui("TextLabel", chargeLabel, "Really black", "Bright blue", "Really black", "Size14", "", 0.5, UDim2.new(1, 0, 1, 0), UDim2.new(0, 0, 0, 0))
- local attackLabel=add.Gui("TextLabel", gui, "Really black", "Really black", "White", "Size18", "Festival(Hold(Q))", 0, UDim2.new(0, 150, 0, 50), UDim2.new(0, 0, 0, 150))
- local attackLabel2=add.Gui("TextLabel", attackLabel, "Really black", "Really black", "White", "Size18", "Charge(F)", 0, UDim2.new(1, 0, 1, 0), UDim2.new(0, 0, 1, 0))
- local attackLabel3=add.Gui("TextLabel", attackLabel2, "Really black", "Really black", "White", "Size18", "Tornado(E)", 0, UDim2.new(1, 0, 1, 0), UDim2.new(0, 0, 1, 0))
- local attackLabel4=add.Gui("TextLabel", attackLabel3, "Really black", "Really black", "White", "Size18", "ChibiForm(C)", 0, UDim2.new(1, 0, 1, 0), UDim2.new(0, 0, 1, 0))
- local attackLabel5=add.Gui("TextLabel", attackLabel4, "Really black", "Really black", "White", "Size18", "CarForm(V)", 0, UDim2.new(1, 0, 1, 0), UDim2.new(0, 0, 1, 0))
- function createParts()
- body.Head=add.Part(model, false, false, skincolor, 1, Vector3.new(1, 1, 1), nil)
- body.Torso=add.Part(model, false, false, skincolor, 1, Vector3.new(2, 2, 1), nil)
- body.ArmLeft, body.ArmRight=add.Part(model, false, false, skincolor, 1, Vector3.new(1, 1, 1), nil), add.Part(model, false, false, skincolor, 1, Vector3.new(1, 1, 1), nil)
- body.LegLeft, body.LegRight=add.Part(model, false, false, skincolor, 1, Vector3.new(1, 1, 1), nil), add.Part(model, false, false, skincolor, 1, Vector3.new(1, 1, 1), nil)
- body.HeadW=add.Weld(body.Head, body.Torso, CFrame.new(0, 1.5, 0))
- body.TorsoW=add.Weld(body.Torso, torso, nil)
- body.ArmLeftW, body.ArmRightW=add.Weld(body.ArmLeft, body.Torso, CFrame.new(-1.5, .5, 0)), add.Weld(body.ArmRight, body.Torso, CFrame.new(1.5, .5, 0))
- body.LegLeftW, body.LegRightW=add.Weld(body.LegLeft, body.Torso, CFrame.new(-.5, -1.5, 0)), add.Weld(body.LegRight, body.Torso, CFrame.new(.5, -1.5, 0))
- add.Weld(body.Head, head, nil)
- add.Weld(arm.Left, body.ArmLeft, CFrame.new(0, -.5, 0))
- add.Weld(arm.Right, body.ArmRight, CFrame.new(0, -.5, 0))
- torso["Left Hip"].Part0=torso
- torso["Right Hip"].Part0=torso
- animate={
- ["Head"]=function(cf)
- body.HeadW.C1=CFrame.new(0, 1.5, 0)*cf
- end;
- ["Torso"]=function(cf) body.Torso.Transparency=0 torso.Transparency=1
- body.TorsoW.C1=cf
- c(function()
- wait(0)
- body.Torso.Transparency=1 torso.Transparency=0
- end)
- end;
- ["ArmLeft"]=function(cf)
- body.ArmLeftW.C1=CFrame.new(-1.5, .5, 0)*cf
- end;
- ["ArmRight"]=function(cf)
- body.ArmRightW.C1=CFrame.new(1.5, .5, 0)*cf
- end;
- ["LegLeft"]=function(cf)
- legLeftW=add.Weld(leg.Left, body.LegLeft, CFrame.new(0, -.5, 0))
- body.LegLeftW.C1=CFrame.new(-.5, -1.5, 0)*cf
- c(function()
- wait(0)
- legLeftW:remove()
- end)
- end;
- ["LegRight"]=function(cf)
- legRightW=add.Weld(leg.Right, body.LegRight, CFrame.new(0, -.5, 0))
- body.LegRightW.C1=CFrame.new(.5, -1.5, 0)*cf
- c(function()
- wait(0)
- legRightW:remove()
- end)
- end;
- }
- end
- function removeParts()
- p(function()
- if torso then
- torso["Left Hip"].Part0=torso
- torso["Right Hip"].Part0=torso
- end
- for i, v in pairs(model:children()) do v:remove() end for i, v in pairs(modelB:children()) do v:remove() end for i, v in pairs(char:children()) do v.Transparency=0 end
- wait()
- torso.Transparency=0
- end)
- end
- function hit(h)
- if using==true then
- if h.Parent~=char and h.Parent:findFirstChild("Humanoid") and hitDeb==false then hitDeb=true
- local hHuman=h.Parent:findFirstChild("Humanoid")
- hHuman.Health=hHuman.Health-dmg
- local fakeM=Instance.new("Model", workspace) fakeM.Name=dmg
- local fakeH=Instance.new("Humanoid", fakeM) fakeH.MaxHealth=0 fakeH.Health=0
- local effect=add.Part(fakeM, false, false, "Bright red", 0, Vector3.new(1, 1, 1), h.CFrame) effect.Name="Head"
- local fakeMesh=add.Mesh("CylinderMesh", effect, Vector3.new(1, .5, 1), nil, nil)
- local bp=Instance.new("BodyPosition", effect) bp.maxForce=Vector3.new(math.huge, math.huge, math.huge) bp.position=h.Position+Vector3.new(0, 4, 0)
- game.Debris:addItem(fakeM, 2)
- wait(.5)
- hitDeb=false
- end
- end
- end
- function running()
- if form==false then speed=16
- animate.Torso(CFrame.new())
- animate.Head(CFrame.new())
- animate.ArmLeft(CFrame.Angles(-math.rad(15), 0, -math.rad(15)))
- animate.ArmRight(CFrame.Angles(-math.rad(15), 0, math.rad(15)))
- elseif form==true and Form=="Chibi" then speed=16 Portal2:play()
- animate.Torso(CFrame.new(0, -1.5, 0))
- wait()
- torso.Transparency=1
- animate.ArmLeft(CFrame.new(.5, 0, 0)*CFrame.Angles(0, 0, -math.rad(45)))
- animate.ArmRight(CFrame.new(-.5, 0, 0)*CFrame.Angles(0, 0, math.rad(45)))
- elseif form==true and Form=="Car" then speed=100 Portal2:play()
- human.WalkSpeed=speed
- animate.Torso(CFrame.new(0, -2, 0)*CFrame.Angles(-math.rad(90), 0, 0))
- animate.Head(CFrame.new(0, -1.5, 1)*CFrame.Angles(math.rad(90), 0, 0))
- animate.ArmLeft(CFrame.new(.5, 0, 0)*CFrame.Angles(math.rad(180), 0, math.rad(15)))
- animate.ArmRight(CFrame.new(-.5, 0, 0)*CFrame.Angles(math.rad(180), 0, -math.rad(15)))
- car=Instance.new("Model", char) car.Name="Car"
- local handle=add.Part(car, false,true, "Medium stone grey", 0, Vector3.new(.5, 7.2, .5), nil)
- local handleM=add.Mesh("CylinderMesh", handle, Vector3.new(1, 1, 1), nil, nil)
- local handleW=add.Weld(handle, body.Torso, CFrame.new(0, 2, 0)*CFrame.Angles(0, 0, -math.rad(90)))
- local TireLeft=add.Part(car, false, true, "Really black", 0, Vector3.new(2, 1, 2), nil)
- TireLeftM=add.Mesh("CylinderMesh", TireLeft, Vector3.new(1, 1, 1), nil, nil)
- TireLeftW=add.Weld(TireLeft, handle, CFrame.new(0, -3, 0))
- local TireRight=add.Part(car, false, true, "Really black", 0, Vector3.new(2, 1, 2), nil)
- TireRightM=add.Mesh("CylinderMesh", TireRight, Vector3.new(1, 1, 1), nil, nil)
- TireRightW=add.Weld(TireRight, handle, CFrame.new(0, 3, 0))
- local handle=add.Part(car, false,true, "Medium stone grey", 0, Vector3.new(.5, 7.2, .5), nil)
- local handleM=add.Mesh("CylinderMesh", handle, Vector3.new(1, 1, 1), nil, nil)
- local handleW=add.Weld(handle, body.Torso, CFrame.new(0, -2, 0)*CFrame.Angles(0, 0, -math.rad(90)))
- local TireLeft=add.Part(car, false, true, "Really black", 0, Vector3.new(2, 1, 2), nil)
- TireLeftM=add.Mesh("CylinderMesh", TireLeft, Vector3.new(1, 1, 1), nil, nil)
- TireLeftW=add.Weld(TireLeft, handle, CFrame.new(0, -3, 0))
- local TireRight=add.Part(car, false, true, "Really black", 0, Vector3.new(2, 1, 2), nil)
- TireRightM=add.Mesh("CylinderMesh", TireRight, Vector3.new(1, 1, 1), nil, nil)
- TireRightW=add.Weld(TireRight, handle, CFrame.new(0, 3, 0))
- c(function()
- while form do wait()
- animate.Torso(CFrame.new(0, -2, 0)*CFrame.Angles(-math.rad(90), 0, 0))
- animate.LegLeft(CFrame.Angles(0, 0, 0))
- animate.LegRight(CFrame.Angles(0, 0, 0))
- end
- animate.Torso(CFrame.new())
- animate.Head(CFrame.new())
- car:remove()
- end)
- end
- human.WalkSpeed=speed
- end
- function computePos(pos, pos2)
- local pos3=Vector3.new(pos2.x, pos.y, pos2.z)
- torso.CFrame=CFrame.new(pos, pos3)
- return pos3
- end
- function nearTorso(pos, dis)
- local temp
- local distance=dis
- for i, v in pairs(workspace:children()) do
- if v:isA("Model") then
- temp=v:findFirstChild("Torso")
- local humanoid=v:findFirstChild("Humanoid")
- if temp and humanoid and v~=char and (temp.CFrame.p-pos).magnitude<distance then
- distance=(temp.CFrame.p-pos).magnitude
- return temp
- end
- end
- end
- end
- function trail(pos, cf)
- c(function()
- local old=(pos.CFrame*cf).p
- while trailDeb==true do
- wait()
- local new=(pos.CFrame*cf).p
- local mag=(old-new).magnitude
- local dis=(old+new)/2
- local trail=add.Part(workspace, true, false, "White", 0, Vector3.new(.5, mag, .5), CFrame.new(dis, new)*CFrame.Angles(math.pi/2, 0, 0)) trail.Name="Trail"
- local tMesh=add.Mesh("CylinderMesh", trail, Vector3.new(.5, 1, .5), nil, nil)
- trail.Touched:connect(hit)
- old=new
- c(function()
- for i=1, 0, -.1 do
- wait()
- tMesh.Scale=tMesh.Scale*Vector3.new(i, 1, i)
- end
- trail:remove()
- end)
- c(function()
- for i=0, 1, .1 do
- wait()
- trail.Transparency=i
- end
- end)
- end
- end)
- end
- function Attack() combo=combo+1
- if using==false then
- if form==false and keyDeb==false then
- using=true
- for i, v in pairs(char:children()) do
- if v:isA("BasePart") then
- v.Touched:connect(hit)
- end
- end
- if combo==1 then Slash:play() print("Right Hook")
- trailDeb=true
- trail(body.ArmRight, CFrame.new(0, -1.5, 0))
- for i=0, 1, .1 do wait()
- animate.Torso(CFrame.Angles(0, math.rad(15)*i, 0))
- animate.ArmRight(CFrame.new(-.5*i, 0, -range*i)*CFrame.Angles(math.rad(90), 0, 0))
- end
- for i=1, 0, -.1 do wait()
- animate.Torso(CFrame.Angles(0, math.rad(15)*i, 0))
- animate.ArmRight(CFrame.new(-.5*i, 0, -range*i)*CFrame.Angles(math.rad(90), 0, 0))
- end
- trailDeb=false
- if combo>2 then Slash:play()
- trailDeb=true
- trail(body.ArmLeft, CFrame.new(0, -1.5, 0))
- for i=0, 1, .1 do wait()
- animate.Torso(CFrame.Angles(0, -math.rad(15)*i, 0))
- animate.ArmLeft(CFrame.new(.5*i, 0, -range*i)*CFrame.Angles(math.rad(90), 0, 0))
- end
- for i=1, 0, -.1 do wait()
- animate.Torso(CFrame.Angles(0, -math.rad(15)*i, 0))
- animate.ArmLeft(CFrame.new(.5*i, 0, -range*i)*CFrame.Angles(math.rad(90), 0, 0))
- end
- trailDeb=false
- end
- if combo>3 then Slash:play() print("Both Hook")
- trailDeb=true
- for i=0, 1, .1 do wait()
- animate.ArmLeft(CFrame.new(.5*i, 0, -range*i)*CFrame.Angles(math.rad(90), 0, 0))
- animate.ArmRight(CFrame.new(-.5*i, 0, -range*i)*CFrame.Angles(math.rad(90), 0, 0))
- end
- for i=1, 0, -.1 do wait()
- animate.ArmLeft(CFrame.new(.5*i, 0, -range*i)*CFrame.Angles(math.rad(90), 0, 0))
- animate.ArmRight(CFrame.new(-.5*i, 0, -range*i)*CFrame.Angles(math.rad(90), 0, 0))
- end
- trailDeb=false
- end
- if combo>4 then print("Rappid Punch")
- trailDeb=true
- for i=1, 2 do wait()
- for i=0, 1, .2 do wait() Slash:play()
- animate.ArmLeft(CFrame.new(math.random(-2, 2), math.random(-2, 2), -range*i)*CFrame.Angles(math.rad(90), 0, 0))
- animate.ArmRight(CFrame.new(math.random(-2, 2), math.random(-2, 2), -range-(-range*i))*CFrame.Angles(math.rad(90), 0, 0))
- end
- for i=0, 1, .2 do wait()
- animate.ArmLeft(CFrame.new(math.random(-2, 2), math.random(-2, 2), -range-(-range*i))*CFrame.Angles(math.rad(90), 0, 0))
- animate.ArmRight(CFrame.new(math.random(-2, 2), math.random(-2, 2), -range*i)*CFrame.Angles(math.rad(90), 0, 0))
- end
- end
- trailDeb=false
- end
- end
- trailDeb=false
- animate.ArmLeft(CFrame.Angles(0, 0, 0))
- animate.ArmRight(CFrame.Angles(0, 0, 0))
- using=false
- combo=0
- running()
- end
- end
- end
- local Specials={
- ["Festival"]=function() human.WalkSpeed=0
- pressing=true
- for i=0, 1, .1 do wait()
- animate.ArmLeft(CFrame.Angles(0, 0, -math.rad(135)*i))
- animate.ArmRight(CFrame.Angles(0, 0, math.rad(135)*i))
- animate.LegLeft(CFrame.Angles(0, 0, -math.rad(45)*i))
- animate.LegRight(CFrame.Angles(0, 0, math.rad(45)*i))
- end
- trailDeb=true
- trail(body.ArmLeft, CFrame.new(0, -1.5, 0))
- trail(body.ArmRight, CFrame.new(0, -1.5, 0))
- trail(body.LegLeft, CFrame.new(0, -1.5, 0))
- trail(body.LegRight, CFrame.new(0, -1.5, 0))
- while pressing and mana>=1 do wait() mana=mana-1 Slash:play()
- pcall(function()
- local touchHelper=add.Part(workspace, true, false, "White", 1, Vector3.new(range*1.5, range*1.5, range*1.5), torso.CFrame)
- touchHelper.Touched:connect(hit)
- c(function() wait(1)
- touchHelper:remove()
- end)
- end)
- for i, v in pairs(char:children()) do
- if v.ClassName=="Hat" then
- pcall(function()
- v.Handle.Transparency=1
- torso.Transparency=1
- head.Transparency=1
- end)
- end
- pcall(function() v.face.Transparency=1 end)
- end
- animate.ArmLeft(CFrame.new(math.random(-range, range), math.random(-range, range), math.random(-range, range))*CFrame.Angles(math.random(-range, range), math.random(-45, 45), math.random(-45, 45)))
- animate.ArmRight(CFrame.new(math.random(-range, range), math.random(-range, range), math.random(-range, range))*CFrame.Angles(math.random(-range, range), math.random(-45, 45), math.random(-45, 45)))
- animate.LegLeft(CFrame.new(math.random(-range, range), math.random(-range, range), math.random(-range, range))*CFrame.Angles(math.random(-range, range), math.random(-45, 45), math.random(-45, 45)))
- animate.LegRight(CFrame.new(math.random(-range, range), math.random(-range, range), math.random(-range, range))*CFrame.Angles(math.random(-range, range), math.random(-45, 45), math.random(-45, 45)))
- end
- trailDeb=false
- for i, v in pairs(char:children()) do
- if v.ClassName=="Hat" then
- pcall(function()
- v.Handle.Transparency=0
- torso.Transparency=0
- head.Transparency=0
- end)
- end
- pcall(function() v.face.Transparency=0 end)
- end
- for i=1, 0, -.1 do wait()
- animate.ArmLeft(CFrame.Angles(0, 0, -math.rad(135)*i))
- animate.ArmRight(CFrame.Angles(0, 0, math.rad(135)*i))
- animate.LegLeft(CFrame.Angles(0, 0, -math.rad(45)*i))
- animate.LegRight(CFrame.Angles(0, 0, math.rad(45)*i))
- end
- running()
- human.WalkSpeed=speed
- end;
- ["Charge"]=function() human.WalkSpeed=0
- pressing=true
- for i=0, 1, .1 do wait()
- animate.ArmLeft(CFrame.Angles(-math.rad(15)*i, 0, -math.rad(15)*i))
- animate.ArmRight(CFrame.Angles(math.rad(135)*i, 0, math.rad(15)*i))
- end
- Charge:play()
- while pressing do wait() if mana<100 then mana=mana+1 end
- local aura=add.Part(workspace, true, false, "Bright blue", .5, Vector3.new(1, 1, 1), torso.CFrame*CFrame.new(0, -2, 0)*CFrame.Angles(0, math.rad(math.random(-45, 45)), 0)) aura.Name="Effect"
- local auraM=add.Mesh("SpecialMesh", aura, Vector3.new(1, 1, 1), nil, "File") auraM.MeshId="http://www.roblox.com/asset/?id=20329976"
- c(function()
- for i=0, 3, .1 do wait()
- auraM.Scale=auraM.Scale+Vector3.new(i, i/2, i)
- end
- c(function()
- for i=.5, 1, .1 do
- wait()
- aura.Transparency=i
- end
- end)
- aura:remove()
- end)
- end
- for i=1, 0, -.1 do wait()
- animate.ArmLeft(CFrame.Angles(-math.rad(15)*i, 0, -math.rad(15)*i))
- animate.ArmRight(CFrame.Angles(math.rad(135)*i, 0, -math.rad(15)*i))
- end
- running()
- human.WalkSpeed=speed
- end;
- ["Tornado"]=function() human.WalkSpeed=0
- mana=mana-20
- for i=0, 1, .1 do wait()
- animate.ArmLeft(CFrame.Angles(0, 0, -math.rad(90)*i))
- animate.ArmRight(CFrame.Angles(0, 0, math.rad(90)*i))
- animate.LegLeft(CFrame.new()) animate.LegRight(CFrame.new())
- end
- trailDeb=true
- trail(body.ArmLeft, CFrame.new(0, -1.5, 0))
- trail(body.ArmRight, CFrame.new(0, -1.5, 0))
- for i=1, 50 do wait() Slash:play()
- animate.Torso(CFrame.Angles(0, math.rad(45)*i, 0))
- animate.ArmLeft(CFrame.new(-i, i/25, 0)*CFrame.Angles(0, 0, -math.rad(90)))
- animate.ArmRight(CFrame.new(i, i/25, 0)*CFrame.Angles(0, 0, math.rad(90)))
- animate.LegLeft(CFrame.new()) animate.LegRight(CFrame.new())
- end
- for i=50, 0, -1 do wait() Slash:play()
- animate.Torso(CFrame.Angles(0, math.rad(45)*i, 0))
- animate.ArmLeft(CFrame.new(-i, i/25, 0)*CFrame.Angles(0, 0, -math.rad(90)))
- animate.ArmRight(CFrame.new(i, i/25, 0)*CFrame.Angles(0, 0, math.rad(90)))
- animate.LegLeft(CFrame.new()) animate.LegRight(CFrame.new())
- end
- trailDeb=false
- for i=1, 0, -.1 do wait()
- animate.ArmLeft(CFrame.Angles(0, 0, -math.rad(90)*i))
- animate.ArmRight(CFrame.Angles(0, 0, math.rad(90)*i))
- end
- human.WalkSpeed=speed
- end;
- }
- bin.Selected:connect(function(mouse) createParts()
- running()
- mouse.Button1Down:connect(Attack)
- mouse.KeyDown:connect(function(key)
- local key=key:lower()
- if form==false and using==false then
- if key=="q" and mana>=0 and keyDeb==false then
- keyDeb=true using=true
- Specials.Festival()
- keyDeb=false using=false
- end
- if key=="e" and keyDeb==false and mana>=20 then
- keyDeb=true using=true
- Specials.Tornado()
- keyDeb=false using=false
- end
- if key=="f" and keyDeb==false then
- keyDeb=true
- Specials.Charge()
- keyDeb=false
- end
- end
- if key=="c" and keyDeb==false and form==false then
- keyDeb=true form=true Form="Chibi"
- running()
- keyDeb=false
- elseif key=="c" and keyDeb==false and form==true then
- keyDeb=true form=false Form=nil
- running()
- keyDeb=false
- end
- if key=="v" and keyDeb==false and form==false then
- keyDeb=true form=true Form="Car"
- running()
- keyDeb=false
- elseif key=="v" and keyDeb==false and form==true then
- keyDeb=true form=false Form=nil
- running()
- pcall(function() car:remove() end)
- keyDeb=false
- end
- end)
- mouse.KeyUp:connect(function(key)
- if form==false then
- if key=="q" then pressing=false end
- if key=="f" then pressing=false end
- end
- end)
- while wait() do charge.Size=UDim2.new(mana/100, 0, 1, 0) chargeLabel.Text=mana end
- end)
- bin.Deselected:connect(function() removeParts() end)
- --Mediafire
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