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ArcDesLHK

Mermarauder

May 16th, 2024
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  1. Mermarauder "The Bull"
  2. Level 8 WATER Aqua/Ritual/Effect
  3. 2800/2400
  4. You can Ritual Summon this card with a "Mermarauder" card. If this card is Ritual Summoned by using a "Mermarauder" Ritual Monster(s) or a Synchro Monster on the field, it can attack directly. You can only use each of the following effects of "Mermarauder "The Bull"" once per turn. When your opponent activates a monster effect (Quick Effect): You can inflict damage to your opponent equal to that monster's original ATK. If this card is destroyed by battle or card effect: You can add 1 "Mermarauder" card from your Deck to your hand, except "Mermarauder "The Bull"".
  5.  
  6. Mermarauder "The Coward"
  7. Level 8 WATER Aqua/Synchro/Effect
  8. 2800/2000
  9. 1 Tuner + 1+ non-Tuner monsters
  10. Gains 1000 ATK for each "Mermarauder" Ritual Monster with a different name in your GY. You can only use each of the following effects of "Mermarauder "The Coward"" once per turn. If your opponent adds a card(s) from their Deck to their hand (except during the Draw Phase or the Damage Step): You can banish 1 card your opponent controls. If this card is destroyed by battle or card effect: You can Special Summon 1 Level 4 or lower "Mermarauder" monster from your Deck or GY.
  11.  
  12. Mermarauder "The Parrot"
  13. Level 6 WATER Aqua/Ritual/Effect
  14. 2400/1200
  15. You can Ritual Summon this card with a "Mermarauder" card. If this card is Ritual Summoned: You can target 1 card in your opponent's Spell & Trap Zone; destroy it. You can target 1 "Mermarauder" monster in your GY, except "Mermarauder "The Parrot""; Special Summon it in Defense Position. If this card is sent from the field to the GY: You can add 1 "Mermarauder" Spell/Trap from your Deck to your hand. You can only use each effect of "Mermarauder "The Parrot"" once per turn.
  16.  
  17. Mermarauder "Smelly"
  18. Level 4 WATER Aqua/Tuner/Effect
  19. 1100/1600
  20. If you control a "Mermarauder" monster, you can Special Summon this card (from your hand). You can only Special Summon "Mermarauder "Smelly"" once per turn this way. If this card is Tributed for the Ritual Summon of a "Mermarauder" Ritual Monster: You can target 1 Spell/Trap your opponent controls; destroy it. You can only use this effect of "Mermarauder "Smelly"" once per turn.
  21.  
  22. Mermarauder "Evil Grin"
  23. Level 4 WATER Aqua/Tuner/Effect
  24. 1200/1800
  25. If this card is Tributed for the Ritual Summon of a "Mermarauder" Ritual Monster: You can Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Mermarauder "Evil Grin"" once per turn. If this card on the field is used as Synchro Material for a WATER monster, it can be treated as a Level 2 or 6 monster.
  26.  
  27. Mermarauder "Shady"
  28. Level 2 WATER Aqua/Tuner/Effect
  29. 800/1700
  30. If this card is in your hand or GY: You can target 1 Level 4 or higher WATER monster you control; reduce its Level by exactly 2, and if you do, Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Mermarauder "Shady"" once per turn. If this card on the field is used as Synchro Material for a WATER monster, it can be treated as a Level 4 or 6 monster.
  31.  
  32. Mermarauder "Four-Eyes"
  33. Level 4 WATER Aqua/Tuner/Effect
  34. 600/1700
  35. You can target 1 "Mermarauder" card in your GY, except "Mermarauder "Four-Eyes""; Special Summon this card from your hand, and if you do, add that card to your hand. You can only use this effect of "Mermarauder "Four-Eyes"" once per turn. Once per turn: You can Special Summon 1 Level 4 or lower "Mermarauder" monster from your hand.
  36.  
  37. Mermarauder "Frenzy"
  38. Level 4 WATER Aqua/Effect
  39. 2100/600
  40. Cannot attack unless you control another "Mermarauder" monster. You can only use each of the following effects of "Mermarauder "Frenzy"" once per turn. You can discard this card; add 1 "Mermarauder Aquatic Sanctuary" from your Deck to your hand. If this card is Tributed for the Ritual Summon of a "Mermarauder" Ritual Monster: You can target 1 monster your opponent controls; destroy it.
  41.  
  42. Mermarauder "Vicious"
  43. Level 4 WATER Aqua/Effect
  44. 1600/1400
  45. You can Tribute this card; Special Summon 1 "Mermarauder" Tuner from your Deck. During the Main Phase (Quick Effect): You can Ritual Summon 1 "Mermarauder" Ritual Monster from your Deck, by Tributing monsters from your hand or field whose total Levels equal or exceed its Level. You can only use each effect of "Mermarauder "Vicious"" once per turn.
  46.  
  47. Mermarauder "Boatswain"
  48. Level 4 WATER Aqua/Effect
  49. 1300/2100
  50. During the Main Phase (Quick Effect): You can Ritual Summon 1 "Mermarauder" Ritual Monster from your Deck, by Tributing monsters from your hand or field whose total Levels equal or exceed its Level. You can only use this effect of "Mermarauder "Boatswain"" once per turn. If a "Mermarauder" monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead.
  51.  
  52. Mermarauder "Seafarer"
  53. Level 4 WATER Aqua/Effect
  54. 900/1900
  55. If your opponent controls more monsters than you do, you can Special Summon this card (from your hand). You can only Special Summon "Mermarauder "Seafarer"" once per turn this way. If this card is in your GY, if a face-up "Mermarauder" Ritual or Synchro Monster you control is destroyed by battle, or leaves the field because of an opponent's card effect: You can add this card to your hand. You can only use this effect of "Mermarauder "Seafarer"" once per turn.
  56.  
  57. Mermarauder Aquatic Sanctuary
  58. Field Spell
  59. When this card is activated: You can add 1 "Mermarauder" monster from your Deck to your hand. During your Main Phase: You can Ritual Summon 1 "Mermarauder" Ritual Monster from your hand, by Tributing monsters from your hand or field whose total Levels equal or exceed its Level. You can only use this effect of "Mermarauder Aquatic Sanctuary" once per turn. You can only activate 1 "Mermarauder Aquatic Sanctuary" per turn.
  60.  
  61. Mermarauder Ritual
  62. Ritual Spell
  63. This card can be used to Ritual Summon any "Mermarauder" Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels exactly equal the Level of the Ritual Monster you Ritual Summon. If you control a "Mermarauder" Synchro Monster, you can also send 1 WATER monster from your Deck to the GY as Tribute.
  64.  
  65. Mermarauder Mirror
  66. Normal Spell
  67. If you control a "Mermarauder" monster: Target 1 card on the field; destroy that target.
  68.  
  69. Mermarauder Barrier
  70. Continuous Trap
  71. Once per turn, when your opponent activates a card or effect that would destroy a "Mermarauder" monster(s) you control: You can banish 1 WATER monster from your GY; negate the activation. Once per turn, during the End Phase, if you do not control a "Mermarauder" monster: Send this card to the GY.
  72.  
  73. Mermarauder Anchor
  74. Normal Trap
  75. Special Summon 1 "Mermarauder" Ritual Monster from your hand or Deck, then you can change 1 face-up monster on the field to face-down Defense Position. You can banish this card from your GY; immediately after this effect resolves, Synchro Summon 1 Synchro Monster using monsters you control as material. You can only use each effect of "Mermarauder Anchor" once per turn.
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