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Hizemack

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Mar 12th, 2018
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  1. --//====================================================\\--
  2. --|| CREATED BY SHACKLUSTER
  3. --\\====================================================//--
  4. --poorly edited by me---
  5.  
  6.  
  7. wait(0.2)
  8.  
  9.  
  10.  
  11. Player = game:GetService("Players").LocalPlayer
  12. PlayerGui = Player.PlayerGui
  13. Cam = workspace.CurrentCamera
  14. Backpack = Player.Backpack
  15. Character = Player.Character
  16. Humanoid = Character.Humanoid
  17. Mouse = Player:GetMouse()
  18. RootPart = Character["HumanoidRootPart"]
  19. Torso = Character["Torso"]
  20. Head = Character["Head"]
  21. RightArm = Character["Right Arm"]
  22. LeftArm = Character["Left Arm"]
  23. RightLeg = Character["Right Leg"]
  24. LeftLeg = Character["Left Leg"]
  25. RootJoint = RootPart["RootJoint"]
  26. Neck = Torso["Neck"]
  27. RightShoulder = Torso["Right Shoulder"]
  28. LeftShoulder = Torso["Left Shoulder"]
  29. RightHip = Torso["Right Hip"]
  30. LeftHip = Torso["Left Hip"]
  31. local sick = Instance.new("Sound",Character)
  32. sick.SoundId = "rbxassetid://496440901"
  33. sick.Looped = true
  34. sick.Pitch = 0.8
  35. sick.Volume = 1
  36. sick:Play()
  37. Humanoid.DisplayDistanceType = "None"
  38. game.Lighting.ClockTime = 22
  39.  
  40. for _,v in pairs(Character:GetChildren()) do
  41. if v:IsA('Shirt') or v:IsA('Pants') or v:IsA('Accessory') then
  42. v:remove()
  43. end
  44. end
  45.  
  46. --Converted with ttyyuu12345's model to script plugin v4
  47. function sandbox(var,func)
  48. local env = getfenv(func)
  49. local newenv = setmetatable({},{
  50. __index = function(self,k)
  51. if k=="script" then
  52. return var
  53. else
  54. return env[k]
  55. end
  56. end,
  57. })
  58. setfenv(func,newenv)
  59. return func
  60. end
  61.  
  62. --{{camp }}--
  63.  
  64. --Converted with ttyyuu12345's model to script plugin v4
  65. function sandbox(var,func)
  66. local env = getfenv(func)
  67. local newenv = setmetatable({},{
  68. __index = function(self,k)
  69. if k=="script" then
  70. return var
  71. else
  72. return env[k]
  73. end
  74. end,
  75. })
  76. setfenv(func,newenv)
  77. return func
  78. end
  79. cors = {}
  80. mas = Instance.new("Model",game:GetService("Lighting"))
  81. Model0 = Instance.new("Model")
  82. Part1 = Instance.new("Part")
  83. Part2 = Instance.new("Part")
  84. Part3 = Instance.new("Part")
  85. Part4 = Instance.new("Part")
  86. Part5 = Instance.new("Part")
  87. Part6 = Instance.new("Part")
  88. Part7 = Instance.new("Part")
  89. Part8 = Instance.new("Part")
  90. Part9 = Instance.new("Part")
  91. Part10 = Instance.new("Part")
  92. Part11 = Instance.new("Part")
  93. Part12 = Instance.new("Part")
  94. Model13 = Instance.new("Model")
  95. WedgePart14 = Instance.new("WedgePart")
  96. Part15 = Instance.new("Part")
  97. Part16 = Instance.new("Part")
  98. Part17 = Instance.new("Part")
  99. Part18 = Instance.new("Part")
  100. WedgePart19 = Instance.new("WedgePart")
  101. Part20 = Instance.new("Part")
  102. Part21 = Instance.new("Part")
  103. WedgePart22 = Instance.new("WedgePart")
  104. Part23 = Instance.new("Part")
  105. SpecialMesh24 = Instance.new("SpecialMesh")
  106. WedgePart25 = Instance.new("WedgePart")
  107. Part26 = Instance.new("Part")
  108. Part27 = Instance.new("Part")
  109. Part28 = Instance.new("Part")
  110. Part29 = Instance.new("Part")
  111. Part30 = Instance.new("Part")
  112. Part31 = Instance.new("Part")
  113. Part32 = Instance.new("Part")
  114. Part33 = Instance.new("Part")
  115. Part34 = Instance.new("Part")
  116. Part35 = Instance.new("Part")
  117. Part36 = Instance.new("Part")
  118. WedgePart37 = Instance.new("WedgePart")
  119. WedgePart38 = Instance.new("WedgePart")
  120. Part39 = Instance.new("Part")
  121. Part40 = Instance.new("Part")
  122. Part41 = Instance.new("Part")
  123. Part42 = Instance.new("Part")
  124. Part43 = Instance.new("Part")
  125. Part44 = Instance.new("Part")
  126. Part45 = Instance.new("Part")
  127. Part46 = Instance.new("Part")
  128. Part47 = Instance.new("Part")
  129. Part48 = Instance.new("Part")
  130. Model49 = Instance.new("Model")
  131. WedgePart50 = Instance.new("WedgePart")
  132. Part51 = Instance.new("Part")
  133. Part52 = Instance.new("Part")
  134. Part53 = Instance.new("Part")
  135. Part54 = Instance.new("Part")
  136. WedgePart55 = Instance.new("WedgePart")
  137. Part56 = Instance.new("Part")
  138. Part57 = Instance.new("Part")
  139. WedgePart58 = Instance.new("WedgePart")
  140. Part59 = Instance.new("Part")
  141. SpecialMesh60 = Instance.new("SpecialMesh")
  142. WedgePart61 = Instance.new("WedgePart")
  143. Part62 = Instance.new("Part")
  144. Part63 = Instance.new("Part")
  145. Part64 = Instance.new("Part")
  146. Part65 = Instance.new("Part")
  147. Part66 = Instance.new("Part")
  148. Part67 = Instance.new("Part")
  149. Part68 = Instance.new("Part")
  150. Part69 = Instance.new("Part")
  151. Part70 = Instance.new("Part")
  152. Part71 = Instance.new("Part")
  153. Part72 = Instance.new("Part")
  154. WedgePart73 = Instance.new("WedgePart")
  155. WedgePart74 = Instance.new("WedgePart")
  156. Part75 = Instance.new("Part")
  157. Part76 = Instance.new("Part")
  158. Part77 = Instance.new("Part")
  159. Part78 = Instance.new("Part")
  160. Part79 = Instance.new("Part")
  161. Part80 = Instance.new("Part")
  162. Part81 = Instance.new("Part")
  163. Part82 = Instance.new("Part")
  164. Part83 = Instance.new("Part")
  165. Part84 = Instance.new("Part")
  166. Model85 = Instance.new("Model")
  167. WedgePart86 = Instance.new("WedgePart")
  168. Part87 = Instance.new("Part")
  169. Part88 = Instance.new("Part")
  170. Part89 = Instance.new("Part")
  171. Part90 = Instance.new("Part")
  172. WedgePart91 = Instance.new("WedgePart")
  173. Part92 = Instance.new("Part")
  174. Part93 = Instance.new("Part")
  175. WedgePart94 = Instance.new("WedgePart")
  176. Part95 = Instance.new("Part")
  177. SpecialMesh96 = Instance.new("SpecialMesh")
  178. WedgePart97 = Instance.new("WedgePart")
  179. Part98 = Instance.new("Part")
  180. Part99 = Instance.new("Part")
  181. Part100 = Instance.new("Part")
  182. Part101 = Instance.new("Part")
  183. Part102 = Instance.new("Part")
  184. Part103 = Instance.new("Part")
  185. Part104 = Instance.new("Part")
  186. Part105 = Instance.new("Part")
  187. Part106 = Instance.new("Part")
  188. Part107 = Instance.new("Part")
  189. Part108 = Instance.new("Part")
  190. WedgePart109 = Instance.new("WedgePart")
  191. WedgePart110 = Instance.new("WedgePart")
  192. Part111 = Instance.new("Part")
  193. Part112 = Instance.new("Part")
  194. Part113 = Instance.new("Part")
  195. Part114 = Instance.new("Part")
  196. Part115 = Instance.new("Part")
  197. Part116 = Instance.new("Part")
  198. Part117 = Instance.new("Part")
  199. Part118 = Instance.new("Part")
  200. Part119 = Instance.new("Part")
  201. Part120 = Instance.new("Part")
  202. Model121 = Instance.new("Model")
  203. WedgePart122 = Instance.new("WedgePart")
  204. Part123 = Instance.new("Part")
  205. Part124 = Instance.new("Part")
  206. Part125 = Instance.new("Part")
  207. Part126 = Instance.new("Part")
  208. WedgePart127 = Instance.new("WedgePart")
  209. Part128 = Instance.new("Part")
  210. Part129 = Instance.new("Part")
  211. WedgePart130 = Instance.new("WedgePart")
  212. Part131 = Instance.new("Part")
  213. SpecialMesh132 = Instance.new("SpecialMesh")
  214. WedgePart133 = Instance.new("WedgePart")
  215. Part134 = Instance.new("Part")
  216. Part135 = Instance.new("Part")
  217. Part136 = Instance.new("Part")
  218. Part137 = Instance.new("Part")
  219. Part138 = Instance.new("Part")
  220. Part139 = Instance.new("Part")
  221. Part140 = Instance.new("Part")
  222. Part141 = Instance.new("Part")
  223. Part142 = Instance.new("Part")
  224. Part143 = Instance.new("Part")
  225. Part144 = Instance.new("Part")
  226. WedgePart145 = Instance.new("WedgePart")
  227. WedgePart146 = Instance.new("WedgePart")
  228. Part147 = Instance.new("Part")
  229. Part148 = Instance.new("Part")
  230. Part149 = Instance.new("Part")
  231. Part150 = Instance.new("Part")
  232. Part151 = Instance.new("Part")
  233. Part152 = Instance.new("Part")
  234. Part153 = Instance.new("Part")
  235. Part154 = Instance.new("Part")
  236. Part155 = Instance.new("Part")
  237. Part156 = Instance.new("Part")
  238. Model157 = Instance.new("Model")
  239. WedgePart158 = Instance.new("WedgePart")
  240. Part159 = Instance.new("Part")
  241. Part160 = Instance.new("Part")
  242. Part161 = Instance.new("Part")
  243. Part162 = Instance.new("Part")
  244. WedgePart163 = Instance.new("WedgePart")
  245. Part164 = Instance.new("Part")
  246. Part165 = Instance.new("Part")
  247. WedgePart166 = Instance.new("WedgePart")
  248. Part167 = Instance.new("Part")
  249. SpecialMesh168 = Instance.new("SpecialMesh")
  250. WedgePart169 = Instance.new("WedgePart")
  251. Part170 = Instance.new("Part")
  252. Part171 = Instance.new("Part")
  253. Part172 = Instance.new("Part")
  254. Part173 = Instance.new("Part")
  255. Part174 = Instance.new("Part")
  256. Part175 = Instance.new("Part")
  257. Part176 = Instance.new("Part")
  258. Part177 = Instance.new("Part")
  259. Part178 = Instance.new("Part")
  260. Part179 = Instance.new("Part")
  261. Part180 = Instance.new("Part")
  262. WedgePart181 = Instance.new("WedgePart")
  263. WedgePart182 = Instance.new("WedgePart")
  264. Part183 = Instance.new("Part")
  265. Part184 = Instance.new("Part")
  266. Part185 = Instance.new("Part")
  267. Part186 = Instance.new("Part")
  268. Part187 = Instance.new("Part")
  269. Part188 = Instance.new("Part")
  270. Part189 = Instance.new("Part")
  271. Part190 = Instance.new("Part")
  272. Part191 = Instance.new("Part")
  273. Part192 = Instance.new("Part")
  274. Model193 = Instance.new("Model")
  275. WedgePart194 = Instance.new("WedgePart")
  276. Part195 = Instance.new("Part")
  277. Part196 = Instance.new("Part")
  278. Part197 = Instance.new("Part")
  279. Part198 = Instance.new("Part")
  280. WedgePart199 = Instance.new("WedgePart")
  281. Part200 = Instance.new("Part")
  282. Part201 = Instance.new("Part")
  283. WedgePart202 = Instance.new("WedgePart")
  284. Part203 = Instance.new("Part")
  285. SpecialMesh204 = Instance.new("SpecialMesh")
  286. WedgePart205 = Instance.new("WedgePart")
  287. Part206 = Instance.new("Part")
  288. Part207 = Instance.new("Part")
  289. Part208 = Instance.new("Part")
  290. Part209 = Instance.new("Part")
  291. Part210 = Instance.new("Part")
  292. Part211 = Instance.new("Part")
  293. Part212 = Instance.new("Part")
  294. Part213 = Instance.new("Part")
  295. Part214 = Instance.new("Part")
  296. Part215 = Instance.new("Part")
  297. Part216 = Instance.new("Part")
  298. WedgePart217 = Instance.new("WedgePart")
  299. WedgePart218 = Instance.new("WedgePart")
  300. Part219 = Instance.new("Part")
  301. Part220 = Instance.new("Part")
  302. Part221 = Instance.new("Part")
  303. Part222 = Instance.new("Part")
  304. Part223 = Instance.new("Part")
  305. Part224 = Instance.new("Part")
  306. Part225 = Instance.new("Part")
  307. Part226 = Instance.new("Part")
  308. Part227 = Instance.new("Part")
  309. Part228 = Instance.new("Part")
  310. Model229 = Instance.new("Model")
  311. Part230 = Instance.new("Part")
  312. Attachment231 = Instance.new("Attachment")
  313. Motor6D232 = Instance.new("Motor6D")
  314. Part233 = Instance.new("Part")
  315. Attachment234 = Instance.new("Attachment")
  316. Attachment235 = Instance.new("Attachment")
  317. Motor6D236 = Instance.new("Motor6D")
  318. Part237 = Instance.new("Part")
  319. Attachment238 = Instance.new("Attachment")
  320. Attachment239 = Instance.new("Attachment")
  321. Motor6D240 = Instance.new("Motor6D")
  322. Part241 = Instance.new("Part")
  323. Attachment242 = Instance.new("Attachment")
  324. Script243 = Instance.new("Script")
  325. Model0.Name = "Camp"
  326. Model0.Parent = mas
  327. Part1.Parent = Model0
  328. Part1.Material = Enum.Material.Sand
  329. Part1.BrickColor = BrickColor.new("Pastel brown")
  330. Part1.Anchored = true
  331. Part1.Size = Vector3.new(265.529999, 0.528750002, 21.1500034)
  332. Part1.CFrame = CFrame.new(-28.8349991, 0.0250039995, 5.92000008, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  333. Part1.BottomSurface = Enum.SurfaceType.Smooth
  334. Part1.TopSurface = Enum.SurfaceType.Smooth
  335. Part1.Color = Color3.new(1, 0.8, 0.6)
  336. Part1.Position = Vector3.new(-28.8349991, 0.0250039995, 5.92000008)
  337. Part1.Color = Color3.new(1, 0.8, 0.6)
  338. Part2.Parent = Model0
  339. Part2.Material = Enum.Material.Wood
  340. Part2.BrickColor = BrickColor.new("Dark orange")
  341. Part2.Anchored = true
  342. Part2.Size = Vector3.new(1.80999994, 40.7587471, 1.35000491)
  343. Part2.CFrame = CFrame.new(24.3649807, 20.1400032, -33.2500038, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  344. Part2.BottomSurface = Enum.SurfaceType.Smooth
  345. Part2.TopSurface = Enum.SurfaceType.Smooth
  346. Part2.Color = Color3.new(0.627451, 0.372549, 0.207843)
  347. Part2.Position = Vector3.new(24.3649807, 20.1400032, -33.2500038)
  348. Part2.Color = Color3.new(0.627451, 0.372549, 0.207843)
  349. Part3.Parent = Model0
  350. Part3.Material = Enum.Material.Grass
  351. Part3.BrickColor = BrickColor.new("Slime green")
  352. Part3.Anchored = true
  353. Part3.Size = Vector3.new(381.639832, 0.340000033, 345.559784)
  354. Part3.CFrame = CFrame.new(-70.445015, -0.0693703294, 5.92000008, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  355. Part3.BottomSurface = Enum.SurfaceType.Smooth
  356. Part3.TopSurface = Enum.SurfaceType.Smooth
  357. Part3.Color = Color3.new(0.313726, 0.427451, 0.329412)
  358. Part3.Position = Vector3.new(-70.445015, -0.0693703294, 5.92000008)
  359. Part3.Color = Color3.new(0.313726, 0.427451, 0.329412)
  360. Part4.Parent = Model0
  361. Part4.Material = Enum.Material.Wood
  362. Part4.BrickColor = BrickColor.new("Burnt Sienna")
  363. Part4.Anchored = true
  364. Part4.Size = Vector3.new(4, 20.7799988, 2)
  365. Part4.CFrame = CFrame.new(100.845062, 10.4906292, 17.5198975, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  366. Part4.BottomSurface = Enum.SurfaceType.Smooth
  367. Part4.TopSurface = Enum.SurfaceType.Smooth
  368. Part4.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  369. Part4.Position = Vector3.new(100.845062, 10.4906292, 17.5198975)
  370. Part4.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  371. Part5.Parent = Model0
  372. Part5.Material = Enum.Material.Wood
  373. Part5.BrickColor = BrickColor.new("Burnt Sienna")
  374. Part5.Anchored = true
  375. Part5.Size = Vector3.new(4, 20.7799988, 2)
  376. Part5.CFrame = CFrame.new(100.845062, 10.4906292, -5.65010309, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  377. Part5.BottomSurface = Enum.SurfaceType.Smooth
  378. Part5.TopSurface = Enum.SurfaceType.Smooth
  379. Part5.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  380. Part5.Position = Vector3.new(100.845062, 10.4906292, -5.65010309)
  381. Part5.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  382. Part6.Parent = Model0
  383. Part6.Material = Enum.Material.Wood
  384. Part6.BrickColor = BrickColor.new("Burnt Sienna")
  385. Part6.Anchored = true
  386. Part6.Size = Vector3.new(1.8599999, 17.8900013, 25.0599995)
  387. Part6.CFrame = CFrame.new(100.845062, 29.6356297, 5.98990059, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  388. Part6.BottomSurface = Enum.SurfaceType.Smooth
  389. Part6.TopSurface = Enum.SurfaceType.Smooth
  390. Part6.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  391. Part6.Position = Vector3.new(100.845062, 29.6356297, 5.98990059)
  392. Part6.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  393. Part7.Parent = Model0
  394. Part7.Material = Enum.Material.DiamondPlate
  395. Part7.Transparency = 0.5
  396. Part7.Anchored = true
  397. Part7.Size = Vector3.new(1.38999999, 19.2899971, 154.370026)
  398. Part7.CFrame = CFrame.new(100.845062, 9.74562836, 95.0848999, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  399. Part7.BottomSurface = Enum.SurfaceType.Smooth
  400. Part7.TopSurface = Enum.SurfaceType.Smooth
  401. Part7.Position = Vector3.new(100.845062, 9.74562836, 95.0848999)
  402. Part8.Parent = Model0
  403. Part8.Material = Enum.Material.DiamondPlate
  404. Part8.Transparency = 0.5
  405. Part8.Anchored = true
  406. Part8.Size = Vector3.new(343.060059, 19.2899971, 0.0500000007)
  407. Part8.CFrame = CFrame.new(-69.9899445, 9.74562836, 172.244919, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  408. Part8.BottomSurface = Enum.SurfaceType.Smooth
  409. Part8.TopSurface = Enum.SurfaceType.Smooth
  410. Part8.Position = Vector3.new(-69.9899445, 9.74562836, 172.244919)
  411. Part9.Parent = Model0
  412. Part9.Material = Enum.Material.DiamondPlate
  413. Part9.Transparency = 0.5
  414. Part9.Anchored = true
  415. Part9.Size = Vector3.new(0.0500000007, 19.2899971, 330.269928)
  416. Part9.CFrame = CFrame.new(-241.494949, 9.74562836, 7.13493347, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  417. Part9.BottomSurface = Enum.SurfaceType.Smooth
  418. Part9.TopSurface = Enum.SurfaceType.Smooth
  419. Part9.Position = Vector3.new(-241.494949, 9.74562836, 7.13493347)
  420. Part10.Parent = Model0
  421. Part10.Material = Enum.Material.DiamondPlate
  422. Part10.Transparency = 0.5
  423. Part10.Anchored = true
  424. Part10.Size = Vector3.new(343.060059, 19.2899971, 0.0500000007)
  425. Part10.CFrame = CFrame.new(-69.9899445, 9.74562836, -157.435028, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  426. Part10.BottomSurface = Enum.SurfaceType.Smooth
  427. Part10.TopSurface = Enum.SurfaceType.Smooth
  428. Part10.Position = Vector3.new(-69.9899445, 9.74562836, -157.435028)
  429. Part11.Parent = Model0
  430. Part11.Material = Enum.Material.DiamondPlate
  431. Part11.Transparency = 0.5
  432. Part11.Anchored = true
  433. Part11.Size = Vector3.new(1.38999999, 19.2899971, 153.919983)
  434. Part11.CFrame = CFrame.new(100.845062, 9.74562836, -81.7701416, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  435. Part11.BottomSurface = Enum.SurfaceType.Smooth
  436. Part11.TopSurface = Enum.SurfaceType.Smooth
  437. Part11.Position = Vector3.new(100.845062, 9.74562836, -81.7701416)
  438. Part12.Name = "Exit"
  439. Part12.Parent = Model0
  440. Part12.Material = Enum.Material.Neon
  441. Part12.Transparency = 0.5
  442. Part12.Anchored = true
  443. Part12.Size = Vector3.new(1.38999999, 20.9000015, 23.35005)
  444. Part12.CFrame = CFrame.new(101.505066, 10.5506306, 5.69490147, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  445. Part12.BottomSurface = Enum.SurfaceType.Smooth
  446. Part12.TopSurface = Enum.SurfaceType.Smooth
  447. Part12.Position = Vector3.new(101.505066, 10.5506306, 5.69490147)
  448. Model13.Parent = Model0
  449. WedgePart14.Parent = Model13
  450. WedgePart14.Transparency = 1
  451. WedgePart14.Rotation = Vector3.new(0, 90, 0)
  452. WedgePart14.Anchored = true
  453. WedgePart14.FormFactor = Enum.FormFactor.Plate
  454. WedgePart14.Size = Vector3.new(6, 3.20000005, 4)
  455. WedgePart14.CFrame = CFrame.new(-70.1000137, 16, 57, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  456. WedgePart14.BackSurface = Enum.SurfaceType.Weld
  457. WedgePart14.BottomSurface = Enum.SurfaceType.Weld
  458. WedgePart14.Position = Vector3.new(-70.1000137, 16, 57)
  459. WedgePart14.Orientation = Vector3.new(0, 90, 0)
  460. Part15.Parent = Model13
  461. Part15.Material = Enum.Material.Wood
  462. Part15.BrickColor = BrickColor.new("Brown")
  463. Part15.Rotation = Vector3.new(-180, 0, -180)
  464. Part15.Anchored = true
  465. Part15.Size = Vector3.new(1, 15.6000004, 16)
  466. Part15.CFrame = CFrame.new(-66.5998383, 11.3999357, 53.0001755, -1, 2.20000002e-05, 4.84000007e-10, 2.20000002e-05, 1, 2.20000002e-05, 0, 2.20000002e-05, -1)
  467. Part15.BottomSurface = Enum.SurfaceType.Smooth
  468. Part15.TopSurface = Enum.SurfaceType.Smooth
  469. Part15.Color = Color3.new(0.486275, 0.360784, 0.27451)
  470. Part15.Position = Vector3.new(-66.5998383, 11.3999357, 53.0001755)
  471. Part15.Orientation = Vector3.new(0, 180, 0)
  472. Part15.Color = Color3.new(0.486275, 0.360784, 0.27451)
  473. Part16.Parent = Model13
  474. Part16.Material = Enum.Material.Wood
  475. Part16.BrickColor = BrickColor.new("Brown")
  476. Part16.Rotation = Vector3.new(0, 90, 0)
  477. Part16.Anchored = true
  478. Part16.FormFactor = Enum.FormFactor.Plate
  479. Part16.Size = Vector3.new(18, 0.400000006, 22)
  480. Part16.CFrame = CFrame.new(-56.1000175, 19.4000034, 53.0000076, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  481. Part16.BottomSurface = Enum.SurfaceType.Smooth
  482. Part16.TopSurface = Enum.SurfaceType.Smooth
  483. Part16.Color = Color3.new(0.486275, 0.360784, 0.27451)
  484. Part16.Position = Vector3.new(-56.1000175, 19.4000034, 53.0000076)
  485. Part16.Orientation = Vector3.new(0, 90, 0)
  486. Part16.Color = Color3.new(0.486275, 0.360784, 0.27451)
  487. Part17.Parent = Model13
  488. Part17.BrickColor = BrickColor.new("Bright green")
  489. Part17.Transparency = 1
  490. Part17.Rotation = Vector3.new(0, -90, 0)
  491. Part17.Anchored = true
  492. Part17.Size = Vector3.new(18, 15.6000004, 1)
  493. Part17.CFrame = CFrame.new(-67.6000137, 11, 53.0000076, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  494. Part17.Color = Color3.new(0.294118, 0.592157, 0.294118)
  495. Part17.Position = Vector3.new(-67.6000137, 11, 53.0000076)
  496. Part17.Orientation = Vector3.new(0, -90, 0)
  497. Part17.Color = Color3.new(0.294118, 0.592157, 0.294118)
  498. Part18.Parent = Model13
  499. Part18.BrickColor = BrickColor.new("Bright green")
  500. Part18.Transparency = 1
  501. Part18.Rotation = Vector3.new(0, 90, 0)
  502. Part18.Anchored = true
  503. Part18.Size = Vector3.new(2, 1.20000005, 2)
  504. Part18.CFrame = CFrame.new(-68.1000137, 0.600005984, 61.9999962, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  505. Part18.Color = Color3.new(0.294118, 0.592157, 0.294118)
  506. Part18.Position = Vector3.new(-68.1000137, 0.600005984, 61.9999962)
  507. Part18.Orientation = Vector3.new(0, 90, 0)
  508. Part18.Color = Color3.new(0.294118, 0.592157, 0.294118)
  509. WedgePart19.Parent = Model13
  510. WedgePart19.Transparency = 1
  511. WedgePart19.Rotation = Vector3.new(0, -90, 0)
  512. WedgePart19.Anchored = true
  513. WedgePart19.FormFactor = Enum.FormFactor.Plate
  514. WedgePart19.Size = Vector3.new(28, 14, 14)
  515. WedgePart19.CFrame = CFrame.new(-49.1000175, 28.2000065, 49.0000038, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  516. WedgePart19.BackSurface = Enum.SurfaceType.Weld
  517. WedgePart19.BottomSurface = Enum.SurfaceType.Weld
  518. WedgePart19.Position = Vector3.new(-49.1000175, 28.2000065, 49.0000038)
  519. WedgePart19.Orientation = Vector3.new(0, -90, 0)
  520. Part20.Parent = Model13
  521. Part20.Material = Enum.Material.Wood
  522. Part20.BrickColor = BrickColor.new("Brown")
  523. Part20.Rotation = Vector3.new(0, -90, 0)
  524. Part20.Anchored = true
  525. Part20.Size = Vector3.new(1, 15.6000004, 21)
  526. Part20.CFrame = CFrame.new(-56.5998459, 11.3998804, 61.4998207, 0, 2.20000002e-05, -1, 2.20000002e-05, 1, 2.20000002e-05, 1, -2.20000002e-05, -4.84000007e-10)
  527. Part20.BottomSurface = Enum.SurfaceType.Smooth
  528. Part20.TopSurface = Enum.SurfaceType.Smooth
  529. Part20.Color = Color3.new(0.486275, 0.360784, 0.27451)
  530. Part20.Position = Vector3.new(-56.5998459, 11.3998804, 61.4998207)
  531. Part20.Orientation = Vector3.new(0, -90, 0)
  532. Part20.Color = Color3.new(0.486275, 0.360784, 0.27451)
  533. Part21.Parent = Model13
  534. Part21.BrickColor = BrickColor.new("Bright green")
  535. Part21.Transparency = 1
  536. Part21.Anchored = true
  537. Part21.Size = Vector3.new(24, 15.6000004, 1)
  538. Part21.CFrame = CFrame.new(-56.1000175, 11, 62.4999962, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  539. Part21.Color = Color3.new(0.294118, 0.592157, 0.294118)
  540. Part21.Position = Vector3.new(-56.1000175, 11, 62.4999962)
  541. Part21.Color = Color3.new(0.294118, 0.592157, 0.294118)
  542. WedgePart22.Parent = Model13
  543. WedgePart22.Transparency = 1
  544. WedgePart22.Rotation = Vector3.new(0, 90, 0)
  545. WedgePart22.Anchored = true
  546. WedgePart22.FormFactor = Enum.FormFactor.Plate
  547. WedgePart22.Size = Vector3.new(28, 14, 14)
  548. WedgePart22.CFrame = CFrame.new(-63.1000137, 28.2000065, 49.0000038, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  549. WedgePart22.BackSurface = Enum.SurfaceType.Weld
  550. WedgePart22.BottomSurface = Enum.SurfaceType.Weld
  551. WedgePart22.Position = Vector3.new(-63.1000137, 28.2000065, 49.0000038)
  552. WedgePart22.Orientation = Vector3.new(0, 90, 0)
  553. Part23.Name = "Handle"
  554. Part23.Parent = Model13
  555. Part23.Anchored = true
  556. Part23.FormFactor = Enum.FormFactor.Symmetric
  557. Part23.Size = Vector3.new(1, 1, 1)
  558. Part23.CFrame = CFrame.new(-56.1001396, 17.500082, 47.5001259, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  559. Part23.BottomSurface = Enum.SurfaceType.Smooth
  560. Part23.TopSurface = Enum.SurfaceType.Smooth
  561. Part23.Position = Vector3.new(-56.1001396, 17.500082, 47.5001259)
  562. SpecialMesh24.Parent = Part23
  563. SpecialMesh24.MeshId = "http://www.roblox.com/asset/?id=32105846"
  564. SpecialMesh24.Scale = Vector3.new(29, 29, 29)
  565. SpecialMesh24.TextureId = "http://www.roblox.com/asset/?id=32105859"
  566. SpecialMesh24.MeshType = Enum.MeshType.FileMesh
  567. SpecialMesh24.Scale = Vector3.new(29, 29, 29)
  568. WedgePart25.Parent = Model13
  569. WedgePart25.Transparency = 1
  570. WedgePart25.Rotation = Vector3.new(0, 90, 0)
  571. WedgePart25.Anchored = true
  572. WedgePart25.FormFactor = Enum.FormFactor.Plate
  573. WedgePart25.Size = Vector3.new(6, 3.20000005, 4)
  574. WedgePart25.CFrame = CFrame.new(-70.1000137, 16.1999969, 48.0000038, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  575. WedgePart25.BackSurface = Enum.SurfaceType.Weld
  576. WedgePart25.BottomSurface = Enum.SurfaceType.Weld
  577. WedgePart25.Position = Vector3.new(-70.1000137, 16.1999969, 48.0000038)
  578. WedgePart25.Orientation = Vector3.new(0, 90, 0)
  579. Part26.Parent = Model13
  580. Part26.Material = Enum.Material.Wood
  581. Part26.BrickColor = BrickColor.new("Reddish brown")
  582. Part26.Rotation = Vector3.new(0, 90, 0)
  583. Part26.Anchored = true
  584. Part26.CanCollide = false
  585. Part26.Size = Vector3.new(1, 7.20000029, 5)
  586. Part26.CFrame = CFrame.new(-55.6000175, 7.20000076, 44.5000038, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  587. Part26.BottomSurface = Enum.SurfaceType.Smooth
  588. Part26.TopSurface = Enum.SurfaceType.Smooth
  589. Part26.Color = Color3.new(0.411765, 0.25098, 0.156863)
  590. Part26.Position = Vector3.new(-55.6000175, 7.20000076, 44.5000038)
  591. Part26.Orientation = Vector3.new(0, 90, 0)
  592. Part26.Color = Color3.new(0.411765, 0.25098, 0.156863)
  593. Part27.Parent = Model13
  594. Part27.Material = Enum.Material.Wood
  595. Part27.BrickColor = BrickColor.new("Brown")
  596. Part27.Rotation = Vector3.new(0, 90, 0)
  597. Part27.Anchored = true
  598. Part27.Size = Vector3.new(1, 8.40000057, 5)
  599. Part27.CFrame = CFrame.new(-55.6000175, 15, 44.5000038, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  600. Part27.BottomSurface = Enum.SurfaceType.Smooth
  601. Part27.TopSurface = Enum.SurfaceType.Smooth
  602. Part27.Color = Color3.new(0.486275, 0.360784, 0.27451)
  603. Part27.Position = Vector3.new(-55.6000175, 15, 44.5000038)
  604. Part27.Orientation = Vector3.new(0, 90, 0)
  605. Part27.Color = Color3.new(0.486275, 0.360784, 0.27451)
  606. Part28.Parent = Model13
  607. Part28.Material = Enum.Material.Wood
  608. Part28.BrickColor = BrickColor.new("Brown")
  609. Part28.Rotation = Vector3.new(0, 90, 0)
  610. Part28.Anchored = true
  611. Part28.Size = Vector3.new(1, 15.6000004, 9)
  612. Part28.CFrame = CFrame.new(-62.6000137, 11.3999977, 44.5000038, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  613. Part28.BottomSurface = Enum.SurfaceType.Smooth
  614. Part28.TopSurface = Enum.SurfaceType.Smooth
  615. Part28.Color = Color3.new(0.486275, 0.360784, 0.27451)
  616. Part28.Position = Vector3.new(-62.6000137, 11.3999977, 44.5000038)
  617. Part28.Orientation = Vector3.new(0, 90, 0)
  618. Part28.Color = Color3.new(0.486275, 0.360784, 0.27451)
  619. Part29.Parent = Model13
  620. Part29.Material = Enum.Material.Wood
  621. Part29.BrickColor = BrickColor.new("Brown")
  622. Part29.Rotation = Vector3.new(0, 90, 0)
  623. Part29.Anchored = true
  624. Part29.FormFactor = Enum.FormFactor.Plate
  625. Part29.Size = Vector3.new(18, 0.400000006, 22)
  626. Part29.CFrame = CFrame.new(-56.1000175, 3.40000391, 53.0000076, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  627. Part29.BottomSurface = Enum.SurfaceType.Smooth
  628. Part29.TopSurface = Enum.SurfaceType.Smooth
  629. Part29.Color = Color3.new(0.486275, 0.360784, 0.27451)
  630. Part29.Position = Vector3.new(-56.1000175, 3.40000391, 53.0000076)
  631. Part29.Orientation = Vector3.new(0, 90, 0)
  632. Part29.Color = Color3.new(0.486275, 0.360784, 0.27451)
  633. Part30.Parent = Model13
  634. Part30.BrickColor = BrickColor.new("Bright green")
  635. Part30.Transparency = 1
  636. Part30.Rotation = Vector3.new(0, 90, 0)
  637. Part30.Anchored = true
  638. Part30.Size = Vector3.new(28, 1.20000005, 26)
  639. Part30.CFrame = CFrame.new(-56.1000175, 2.60000396, 49.0000038, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  640. Part30.Color = Color3.new(0.294118, 0.592157, 0.294118)
  641. Part30.Position = Vector3.new(-56.1000175, 2.60000396, 49.0000038)
  642. Part30.Orientation = Vector3.new(0, 90, 0)
  643. Part30.Color = Color3.new(0.294118, 0.592157, 0.294118)
  644. Part31.Parent = Model13
  645. Part31.BrickColor = BrickColor.new("Bright green")
  646. Part31.Transparency = 1
  647. Part31.Rotation = Vector3.new(-180, 0, -180)
  648. Part31.Anchored = true
  649. Part31.Size = Vector3.new(10, 15.6000004, 1)
  650. Part31.CFrame = CFrame.new(-63.1000137, 11, 43.5000038, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  651. Part31.Color = Color3.new(0.294118, 0.592157, 0.294118)
  652. Part31.Position = Vector3.new(-63.1000137, 11, 43.5000038)
  653. Part31.Orientation = Vector3.new(0, 180, 0)
  654. Part31.Color = Color3.new(0.294118, 0.592157, 0.294118)
  655. Part32.Parent = Model13
  656. Part32.BrickColor = BrickColor.new("Bright green")
  657. Part32.Transparency = 1
  658. Part32.Rotation = Vector3.new(-180, 0, -180)
  659. Part32.Anchored = true
  660. Part32.Size = Vector3.new(4, 8.40000057, 1)
  661. Part32.CFrame = CFrame.new(-56.1000175, 14.5999956, 43.5000038, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  662. Part32.Color = Color3.new(0.294118, 0.592157, 0.294118)
  663. Part32.Position = Vector3.new(-56.1000175, 14.5999956, 43.5000038)
  664. Part32.Orientation = Vector3.new(0, 180, 0)
  665. Part32.Color = Color3.new(0.294118, 0.592157, 0.294118)
  666. Part33.Parent = Model13
  667. Part33.Material = Enum.Material.Wood
  668. Part33.BrickColor = BrickColor.new("Brown")
  669. Part33.Rotation = Vector3.new(0, -90, 0)
  670. Part33.Anchored = true
  671. Part33.Size = Vector3.new(1, 15.6000004, 8)
  672. Part33.CFrame = CFrame.new(-49.1000175, 11.3999977, 44.5000038, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  673. Part33.BottomSurface = Enum.SurfaceType.Smooth
  674. Part33.TopSurface = Enum.SurfaceType.Smooth
  675. Part33.Color = Color3.new(0.486275, 0.360784, 0.27451)
  676. Part33.Position = Vector3.new(-49.1000175, 11.3999977, 44.5000038)
  677. Part33.Orientation = Vector3.new(0, -90, 0)
  678. Part33.Color = Color3.new(0.486275, 0.360784, 0.27451)
  679. Part34.Parent = Model13
  680. Part34.BrickColor = BrickColor.new("Bright green")
  681. Part34.Transparency = 1
  682. Part34.Rotation = Vector3.new(-180, 0, -180)
  683. Part34.Anchored = true
  684. Part34.Size = Vector3.new(10, 15.6000004, 1)
  685. Part34.CFrame = CFrame.new(-49.1000175, 11, 43.5000038, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  686. Part34.Color = Color3.new(0.294118, 0.592157, 0.294118)
  687. Part34.Position = Vector3.new(-49.1000175, 11, 43.5000038)
  688. Part34.Orientation = Vector3.new(0, 180, 0)
  689. Part34.Color = Color3.new(0.294118, 0.592157, 0.294118)
  690. Part35.Parent = Model13
  691. Part35.BrickColor = BrickColor.new("Bright green")
  692. Part35.Transparency = 1
  693. Part35.Rotation = Vector3.new(0, -90, 0)
  694. Part35.Anchored = true
  695. Part35.Size = Vector3.new(18, 15.6000004, 1)
  696. Part35.CFrame = CFrame.new(-44.6000175, 11, 53.0000076, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  697. Part35.Color = Color3.new(0.294118, 0.592157, 0.294118)
  698. Part35.Position = Vector3.new(-44.6000175, 11, 53.0000076)
  699. Part35.Orientation = Vector3.new(0, -90, 0)
  700. Part35.Color = Color3.new(0.294118, 0.592157, 0.294118)
  701. Part36.Parent = Model13
  702. Part36.Material = Enum.Material.Wood
  703. Part36.BrickColor = BrickColor.new("Brown")
  704. Part36.Anchored = true
  705. Part36.Size = Vector3.new(1, 15.6000004, 17)
  706. Part36.CFrame = CFrame.new(-45.6000175, 11.3999977, 53.5000076, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  707. Part36.BottomSurface = Enum.SurfaceType.Smooth
  708. Part36.TopSurface = Enum.SurfaceType.Smooth
  709. Part36.Color = Color3.new(0.486275, 0.360784, 0.27451)
  710. Part36.Position = Vector3.new(-45.6000175, 11.3999977, 53.5000076)
  711. Part36.Color = Color3.new(0.486275, 0.360784, 0.27451)
  712. WedgePart37.Parent = Model13
  713. WedgePart37.Transparency = 1
  714. WedgePart37.Rotation = Vector3.new(0, -90, 0)
  715. WedgePart37.Anchored = true
  716. WedgePart37.FormFactor = Enum.FormFactor.Plate
  717. WedgePart37.Size = Vector3.new(6, 3.20000005, 4)
  718. WedgePart37.CFrame = CFrame.new(-42.1000175, 16.1999969, 49.0000038, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  719. WedgePart37.BackSurface = Enum.SurfaceType.Weld
  720. WedgePart37.BottomSurface = Enum.SurfaceType.Weld
  721. WedgePart37.Position = Vector3.new(-42.1000175, 16.1999969, 49.0000038)
  722. WedgePart37.Orientation = Vector3.new(0, -90, 0)
  723. WedgePart38.Parent = Model13
  724. WedgePart38.Transparency = 1
  725. WedgePart38.Rotation = Vector3.new(0, -90, 0)
  726. WedgePart38.Anchored = true
  727. WedgePart38.FormFactor = Enum.FormFactor.Plate
  728. WedgePart38.Size = Vector3.new(6, 3.20000005, 4)
  729. WedgePart38.CFrame = CFrame.new(-42.1000175, 16.1999969, 58, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  730. WedgePart38.BackSurface = Enum.SurfaceType.Weld
  731. WedgePart38.BottomSurface = Enum.SurfaceType.Weld
  732. WedgePart38.Position = Vector3.new(-42.1000175, 16.1999969, 58)
  733. WedgePart38.Orientation = Vector3.new(0, -90, 0)
  734. Part39.Parent = Model13
  735. Part39.BrickColor = BrickColor.new("Bright green")
  736. Part39.Transparency = 1
  737. Part39.Rotation = Vector3.new(0, 90, 0)
  738. Part39.Anchored = true
  739. Part39.Size = Vector3.new(2, 1.20000005, 2)
  740. Part39.CFrame = CFrame.new(-68.1000137, 0.600005984, 36.0000038, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  741. Part39.Color = Color3.new(0.294118, 0.592157, 0.294118)
  742. Part39.Position = Vector3.new(-68.1000137, 0.600005984, 36.0000038)
  743. Part39.Orientation = Vector3.new(0, 90, 0)
  744. Part39.Color = Color3.new(0.294118, 0.592157, 0.294118)
  745. Part40.Parent = Model13
  746. Part40.BrickColor = BrickColor.new("Bright green")
  747. Part40.Transparency = 1
  748. Part40.Rotation = Vector3.new(0, 90, 0)
  749. Part40.Anchored = true
  750. Part40.Size = Vector3.new(1, 18, 1)
  751. Part40.CFrame = CFrame.new(-43.6000175, 12.2000017, 36.5000038, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  752. Part40.Color = Color3.new(0.294118, 0.592157, 0.294118)
  753. Part40.Position = Vector3.new(-43.6000175, 12.2000017, 36.5000038)
  754. Part40.Orientation = Vector3.new(0, 90, 0)
  755. Part40.Color = Color3.new(0.294118, 0.592157, 0.294118)
  756. Part41.Parent = Model13
  757. Part41.BrickColor = BrickColor.new("Bright green")
  758. Part41.Transparency = 1
  759. Part41.Rotation = Vector3.new(0, 90, 0)
  760. Part41.Anchored = true
  761. Part41.Size = Vector3.new(2, 1.20000005, 2)
  762. Part41.CFrame = CFrame.new(-44.1000175, 0.600005984, 61.9999962, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  763. Part41.Color = Color3.new(0.294118, 0.592157, 0.294118)
  764. Part41.Position = Vector3.new(-44.1000175, 0.600005984, 61.9999962)
  765. Part41.Orientation = Vector3.new(0, 90, 0)
  766. Part41.Color = Color3.new(0.294118, 0.592157, 0.294118)
  767. Part42.Parent = Model13
  768. Part42.BrickColor = BrickColor.new("Bright green")
  769. Part42.Transparency = 1
  770. Part42.Rotation = Vector3.new(0, 90, 0)
  771. Part42.Anchored = true
  772. Part42.Size = Vector3.new(1, 18, 1)
  773. Part42.CFrame = CFrame.new(-68.6000137, 12.2000017, 36.5000038, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  774. Part42.Color = Color3.new(0.294118, 0.592157, 0.294118)
  775. Part42.Position = Vector3.new(-68.6000137, 12.2000017, 36.5000038)
  776. Part42.Orientation = Vector3.new(0, 90, 0)
  777. Part42.Color = Color3.new(0.294118, 0.592157, 0.294118)
  778. Part43.Parent = Model13
  779. Part43.BrickColor = BrickColor.new("Bright blue")
  780. Part43.Transparency = 1
  781. Part43.Rotation = Vector3.new(0, 0, -90)
  782. Part43.Anchored = true
  783. Part43.FormFactor = Enum.FormFactor.Plate
  784. Part43.Size = Vector3.new(2, 0.400000006, 4)
  785. Part43.CFrame = CFrame.new(-52.9000168, 1.00000596, 34.0000038, 0, 1, 0, -1, 0, 0, 0, 0, 1)
  786. Part43.Color = Color3.new(0.0509804, 0.411765, 0.67451)
  787. Part43.Position = Vector3.new(-52.9000168, 1.00000596, 34.0000038)
  788. Part43.Orientation = Vector3.new(0, 0, -90)
  789. Part43.Color = Color3.new(0.0509804, 0.411765, 0.67451)
  790. Part44.Parent = Model13
  791. Part44.BrickColor = BrickColor.new("Bright blue")
  792. Part44.Transparency = 1
  793. Part44.Rotation = Vector3.new(-180, 0, 90)
  794. Part44.Anchored = true
  795. Part44.FormFactor = Enum.FormFactor.Plate
  796. Part44.Size = Vector3.new(2, 0.400000006, 4)
  797. Part44.CFrame = CFrame.new(-59.3000183, 1.00000596, 34.0000038, 0, -1, 0, -1, 0, 0, 0, 0, -1)
  798. Part44.Color = Color3.new(0.0509804, 0.411765, 0.67451)
  799. Part44.Position = Vector3.new(-59.3000183, 1.00000596, 34.0000038)
  800. Part44.Orientation = Vector3.new(0, 180, -90)
  801. Part44.Color = Color3.new(0.0509804, 0.411765, 0.67451)
  802. Part45.Parent = Model13
  803. Part45.BrickColor = BrickColor.new("Bright blue")
  804. Part45.Transparency = 1
  805. Part45.Rotation = Vector3.new(0, 90, 0)
  806. Part45.Anchored = true
  807. Part45.FormFactor = Enum.FormFactor.Plate
  808. Part45.Size = Vector3.new(2, 0.400000006, 6)
  809. Part45.CFrame = CFrame.new(-56.1000175, 1.00000596, 33.0000038, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  810. Part45.Color = Color3.new(0.0509804, 0.411765, 0.67451)
  811. Part45.Position = Vector3.new(-56.1000175, 1.00000596, 33.0000038)
  812. Part45.Orientation = Vector3.new(0, 90, 0)
  813. Part45.Color = Color3.new(0.0509804, 0.411765, 0.67451)
  814. Part46.Parent = Model13
  815. Part46.BrickColor = BrickColor.new("Bright blue")
  816. Part46.Transparency = 1
  817. Part46.Rotation = Vector3.new(0, 90, 0)
  818. Part46.Anchored = true
  819. Part46.FormFactor = Enum.FormFactor.Plate
  820. Part46.Size = Vector3.new(2, 0.400000006, 6)
  821. Part46.CFrame = CFrame.new(-56.1000175, 1.80000603, 34.0000038, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  822. Part46.Color = Color3.new(0.0509804, 0.411765, 0.67451)
  823. Part46.Position = Vector3.new(-56.1000175, 1.80000603, 34.0000038)
  824. Part46.Orientation = Vector3.new(0, 90, 0)
  825. Part46.Color = Color3.new(0.0509804, 0.411765, 0.67451)
  826. Part47.Parent = Model13
  827. Part47.BrickColor = BrickColor.new("Bright green")
  828. Part47.Transparency = 1
  829. Part47.Rotation = Vector3.new(0, 90, 0)
  830. Part47.Anchored = true
  831. Part47.Size = Vector3.new(2, 1.20000005, 2)
  832. Part47.CFrame = CFrame.new(-44.1000175, 0.600005984, 36.0000038, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  833. Part47.Color = Color3.new(0.294118, 0.592157, 0.294118)
  834. Part47.Position = Vector3.new(-44.1000175, 0.600005984, 36.0000038)
  835. Part47.Orientation = Vector3.new(0, 90, 0)
  836. Part47.Color = Color3.new(0.294118, 0.592157, 0.294118)
  837. Part48.Parent = Model13
  838. Part48.BrickColor = BrickColor.new("Bright blue")
  839. Part48.Transparency = 1
  840. Part48.Rotation = Vector3.new(0, 90, 0)
  841. Part48.Anchored = true
  842. Part48.FormFactor = Enum.FormFactor.Plate
  843. Part48.Size = Vector3.new(2, 0.400000006, 6)
  844. Part48.CFrame = CFrame.new(-56.1000175, 0.200005993, 32.0000038, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  845. Part48.Color = Color3.new(0.0509804, 0.411765, 0.67451)
  846. Part48.Position = Vector3.new(-56.1000175, 0.200005993, 32.0000038)
  847. Part48.Orientation = Vector3.new(0, 90, 0)
  848. Part48.Color = Color3.new(0.0509804, 0.411765, 0.67451)
  849. Model49.Parent = Model0
  850. WedgePart50.Parent = Model49
  851. WedgePart50.Transparency = 1
  852. WedgePart50.Rotation = Vector3.new(0, 90, 0)
  853. WedgePart50.Anchored = true
  854. WedgePart50.FormFactor = Enum.FormFactor.Plate
  855. WedgePart50.Size = Vector3.new(6, 3.20000005, 4)
  856. WedgePart50.CFrame = CFrame.new(-111.630013, 16.0000114, 57.8699951, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  857. WedgePart50.BackSurface = Enum.SurfaceType.Weld
  858. WedgePart50.BottomSurface = Enum.SurfaceType.Weld
  859. WedgePart50.Position = Vector3.new(-111.630013, 16.0000114, 57.8699951)
  860. WedgePart50.Orientation = Vector3.new(0, 90, 0)
  861. Part51.Parent = Model49
  862. Part51.Material = Enum.Material.Wood
  863. Part51.BrickColor = BrickColor.new("Brown")
  864. Part51.Rotation = Vector3.new(-180, 0, -180)
  865. Part51.Anchored = true
  866. Part51.Size = Vector3.new(1, 15.6000004, 16)
  867. Part51.CFrame = CFrame.new(-108.129837, 11.3999462, 53.8701706, -1, 2.20000002e-05, 4.84000007e-10, 2.20000002e-05, 1, 2.20000002e-05, 0, 2.20000002e-05, -1)
  868. Part51.BottomSurface = Enum.SurfaceType.Smooth
  869. Part51.TopSurface = Enum.SurfaceType.Smooth
  870. Part51.Color = Color3.new(0.486275, 0.360784, 0.27451)
  871. Part51.Position = Vector3.new(-108.129837, 11.3999462, 53.8701706)
  872. Part51.Orientation = Vector3.new(0, 180, 0)
  873. Part51.Color = Color3.new(0.486275, 0.360784, 0.27451)
  874. Part52.Parent = Model49
  875. Part52.Material = Enum.Material.Wood
  876. Part52.BrickColor = BrickColor.new("Brown")
  877. Part52.Rotation = Vector3.new(0, 90, 0)
  878. Part52.Anchored = true
  879. Part52.FormFactor = Enum.FormFactor.Plate
  880. Part52.Size = Vector3.new(18, 0.400000006, 22)
  881. Part52.CFrame = CFrame.new(-97.6300049, 19.4000149, 53.8700027, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  882. Part52.BottomSurface = Enum.SurfaceType.Smooth
  883. Part52.TopSurface = Enum.SurfaceType.Smooth
  884. Part52.Color = Color3.new(0.486275, 0.360784, 0.27451)
  885. Part52.Position = Vector3.new(-97.6300049, 19.4000149, 53.8700027)
  886. Part52.Orientation = Vector3.new(0, 90, 0)
  887. Part52.Color = Color3.new(0.486275, 0.360784, 0.27451)
  888. Part53.Parent = Model49
  889. Part53.BrickColor = BrickColor.new("Bright green")
  890. Part53.Transparency = 1
  891. Part53.Rotation = Vector3.new(0, -90, 0)
  892. Part53.Anchored = true
  893. Part53.Size = Vector3.new(18, 15.6000004, 1)
  894. Part53.CFrame = CFrame.new(-109.130013, 11.0000105, 53.8700027, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  895. Part53.Color = Color3.new(0.294118, 0.592157, 0.294118)
  896. Part53.Position = Vector3.new(-109.130013, 11.0000105, 53.8700027)
  897. Part53.Orientation = Vector3.new(0, -90, 0)
  898. Part53.Color = Color3.new(0.294118, 0.592157, 0.294118)
  899. Part54.Parent = Model49
  900. Part54.BrickColor = BrickColor.new("Bright green")
  901. Part54.Transparency = 1
  902. Part54.Rotation = Vector3.new(0, 90, 0)
  903. Part54.Anchored = true
  904. Part54.Size = Vector3.new(2, 1.20000005, 2)
  905. Part54.CFrame = CFrame.new(-109.630013, 0.600016832, 62.8699951, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  906. Part54.Color = Color3.new(0.294118, 0.592157, 0.294118)
  907. Part54.Position = Vector3.new(-109.630013, 0.600016832, 62.8699951)
  908. Part54.Orientation = Vector3.new(0, 90, 0)
  909. Part54.Color = Color3.new(0.294118, 0.592157, 0.294118)
  910. WedgePart55.Parent = Model49
  911. WedgePart55.Transparency = 1
  912. WedgePart55.Rotation = Vector3.new(0, -90, 0)
  913. WedgePart55.Anchored = true
  914. WedgePart55.FormFactor = Enum.FormFactor.Plate
  915. WedgePart55.Size = Vector3.new(28, 14, 14)
  916. WedgePart55.CFrame = CFrame.new(-90.6300125, 28.2000179, 49.8699989, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  917. WedgePart55.BackSurface = Enum.SurfaceType.Weld
  918. WedgePart55.BottomSurface = Enum.SurfaceType.Weld
  919. WedgePart55.Position = Vector3.new(-90.6300125, 28.2000179, 49.8699989)
  920. WedgePart55.Orientation = Vector3.new(0, -90, 0)
  921. Part56.Parent = Model49
  922. Part56.Material = Enum.Material.Wood
  923. Part56.BrickColor = BrickColor.new("Brown")
  924. Part56.Rotation = Vector3.new(0, -90, 0)
  925. Part56.Anchored = true
  926. Part56.Size = Vector3.new(1, 15.6000004, 21)
  927. Part56.CFrame = CFrame.new(-98.1298447, 11.3998909, 62.3698158, 0, 2.20000002e-05, -1, 2.20000002e-05, 1, 2.20000002e-05, 1, -2.20000002e-05, -4.84000007e-10)
  928. Part56.BottomSurface = Enum.SurfaceType.Smooth
  929. Part56.TopSurface = Enum.SurfaceType.Smooth
  930. Part56.Color = Color3.new(0.486275, 0.360784, 0.27451)
  931. Part56.Position = Vector3.new(-98.1298447, 11.3998909, 62.3698158)
  932. Part56.Orientation = Vector3.new(0, -90, 0)
  933. Part56.Color = Color3.new(0.486275, 0.360784, 0.27451)
  934. Part57.Parent = Model49
  935. Part57.BrickColor = BrickColor.new("Bright green")
  936. Part57.Transparency = 1
  937. Part57.Anchored = true
  938. Part57.Size = Vector3.new(24, 15.6000004, 1)
  939. Part57.CFrame = CFrame.new(-97.6300049, 11.0000105, 63.3699951, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  940. Part57.Color = Color3.new(0.294118, 0.592157, 0.294118)
  941. Part57.Position = Vector3.new(-97.6300049, 11.0000105, 63.3699951)
  942. Part57.Color = Color3.new(0.294118, 0.592157, 0.294118)
  943. WedgePart58.Parent = Model49
  944. WedgePart58.Transparency = 1
  945. WedgePart58.Rotation = Vector3.new(0, 90, 0)
  946. WedgePart58.Anchored = true
  947. WedgePart58.FormFactor = Enum.FormFactor.Plate
  948. WedgePart58.Size = Vector3.new(28, 14, 14)
  949. WedgePart58.CFrame = CFrame.new(-104.630005, 28.2000179, 49.8699989, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  950. WedgePart58.BackSurface = Enum.SurfaceType.Weld
  951. WedgePart58.BottomSurface = Enum.SurfaceType.Weld
  952. WedgePart58.Position = Vector3.new(-104.630005, 28.2000179, 49.8699989)
  953. WedgePart58.Orientation = Vector3.new(0, 90, 0)
  954. Part59.Name = "Handle"
  955. Part59.Parent = Model49
  956. Part59.Anchored = true
  957. Part59.FormFactor = Enum.FormFactor.Symmetric
  958. Part59.Size = Vector3.new(1, 1, 1)
  959. Part59.CFrame = CFrame.new(-97.630127, 17.5000935, 48.370121, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  960. Part59.BottomSurface = Enum.SurfaceType.Smooth
  961. Part59.TopSurface = Enum.SurfaceType.Smooth
  962. Part59.Position = Vector3.new(-97.630127, 17.5000935, 48.370121)
  963. SpecialMesh60.Parent = Part59
  964. SpecialMesh60.MeshId = "http://www.roblox.com/asset/?id=32105846"
  965. SpecialMesh60.Scale = Vector3.new(29, 29, 29)
  966. SpecialMesh60.TextureId = "http://www.roblox.com/asset/?id=32105859"
  967. SpecialMesh60.MeshType = Enum.MeshType.FileMesh
  968. SpecialMesh60.Scale = Vector3.new(29, 29, 29)
  969. WedgePart61.Parent = Model49
  970. WedgePart61.Transparency = 1
  971. WedgePart61.Rotation = Vector3.new(0, 90, 0)
  972. WedgePart61.Anchored = true
  973. WedgePart61.FormFactor = Enum.FormFactor.Plate
  974. WedgePart61.Size = Vector3.new(6, 3.20000005, 4)
  975. WedgePart61.CFrame = CFrame.new(-111.630013, 16.2000065, 48.8699989, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  976. WedgePart61.BackSurface = Enum.SurfaceType.Weld
  977. WedgePart61.BottomSurface = Enum.SurfaceType.Weld
  978. WedgePart61.Position = Vector3.new(-111.630013, 16.2000065, 48.8699989)
  979. WedgePart61.Orientation = Vector3.new(0, 90, 0)
  980. Part62.Parent = Model49
  981. Part62.Material = Enum.Material.Wood
  982. Part62.BrickColor = BrickColor.new("Reddish brown")
  983. Part62.Rotation = Vector3.new(0, 90, 0)
  984. Part62.Anchored = true
  985. Part62.CanCollide = false
  986. Part62.Size = Vector3.new(1, 7.20000029, 5)
  987. Part62.CFrame = CFrame.new(-97.1300049, 7.20001125, 45.3699989, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  988. Part62.BottomSurface = Enum.SurfaceType.Smooth
  989. Part62.TopSurface = Enum.SurfaceType.Smooth
  990. Part62.Color = Color3.new(0.411765, 0.25098, 0.156863)
  991. Part62.Position = Vector3.new(-97.1300049, 7.20001125, 45.3699989)
  992. Part62.Orientation = Vector3.new(0, 90, 0)
  993. Part62.Color = Color3.new(0.411765, 0.25098, 0.156863)
  994. Part63.Parent = Model49
  995. Part63.Material = Enum.Material.Wood
  996. Part63.BrickColor = BrickColor.new("Brown")
  997. Part63.Rotation = Vector3.new(0, 90, 0)
  998. Part63.Anchored = true
  999. Part63.Size = Vector3.new(1, 8.40000057, 5)
  1000. Part63.CFrame = CFrame.new(-97.1300049, 15.0000105, 45.3699989, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  1001. Part63.BottomSurface = Enum.SurfaceType.Smooth
  1002. Part63.TopSurface = Enum.SurfaceType.Smooth
  1003. Part63.Color = Color3.new(0.486275, 0.360784, 0.27451)
  1004. Part63.Position = Vector3.new(-97.1300049, 15.0000105, 45.3699989)
  1005. Part63.Orientation = Vector3.new(0, 90, 0)
  1006. Part63.Color = Color3.new(0.486275, 0.360784, 0.27451)
  1007. Part64.Parent = Model49
  1008. Part64.Material = Enum.Material.Wood
  1009. Part64.BrickColor = BrickColor.new("Brown")
  1010. Part64.Rotation = Vector3.new(0, 90, 0)
  1011. Part64.Anchored = true
  1012. Part64.Size = Vector3.new(1, 15.6000004, 9)
  1013. Part64.CFrame = CFrame.new(-104.130005, 11.4000082, 45.3699989, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  1014. Part64.BottomSurface = Enum.SurfaceType.Smooth
  1015. Part64.TopSurface = Enum.SurfaceType.Smooth
  1016. Part64.Color = Color3.new(0.486275, 0.360784, 0.27451)
  1017. Part64.Position = Vector3.new(-104.130005, 11.4000082, 45.3699989)
  1018. Part64.Orientation = Vector3.new(0, 90, 0)
  1019. Part64.Color = Color3.new(0.486275, 0.360784, 0.27451)
  1020. Part65.Parent = Model49
  1021. Part65.Material = Enum.Material.Wood
  1022. Part65.BrickColor = BrickColor.new("Brown")
  1023. Part65.Rotation = Vector3.new(0, 90, 0)
  1024. Part65.Anchored = true
  1025. Part65.FormFactor = Enum.FormFactor.Plate
  1026. Part65.Size = Vector3.new(18, 0.400000006, 22)
  1027. Part65.CFrame = CFrame.new(-97.6300049, 3.40001464, 53.8700027, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  1028. Part65.BottomSurface = Enum.SurfaceType.Smooth
  1029. Part65.TopSurface = Enum.SurfaceType.Smooth
  1030. Part65.Color = Color3.new(0.486275, 0.360784, 0.27451)
  1031. Part65.Position = Vector3.new(-97.6300049, 3.40001464, 53.8700027)
  1032. Part65.Orientation = Vector3.new(0, 90, 0)
  1033. Part65.Color = Color3.new(0.486275, 0.360784, 0.27451)
  1034. Part66.Parent = Model49
  1035. Part66.BrickColor = BrickColor.new("Bright green")
  1036. Part66.Transparency = 1
  1037. Part66.Rotation = Vector3.new(0, 90, 0)
  1038. Part66.Anchored = true
  1039. Part66.Size = Vector3.new(28, 1.20000005, 26)
  1040. Part66.CFrame = CFrame.new(-97.6300049, 2.60001493, 49.8699989, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  1041. Part66.Color = Color3.new(0.294118, 0.592157, 0.294118)
  1042. Part66.Position = Vector3.new(-97.6300049, 2.60001493, 49.8699989)
  1043. Part66.Orientation = Vector3.new(0, 90, 0)
  1044. Part66.Color = Color3.new(0.294118, 0.592157, 0.294118)
  1045. Part67.Parent = Model49
  1046. Part67.BrickColor = BrickColor.new("Bright green")
  1047. Part67.Transparency = 1
  1048. Part67.Rotation = Vector3.new(-180, 0, -180)
  1049. Part67.Anchored = true
  1050. Part67.Size = Vector3.new(10, 15.6000004, 1)
  1051. Part67.CFrame = CFrame.new(-104.630005, 11.0000105, 44.3699989, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  1052. Part67.Color = Color3.new(0.294118, 0.592157, 0.294118)
  1053. Part67.Position = Vector3.new(-104.630005, 11.0000105, 44.3699989)
  1054. Part67.Orientation = Vector3.new(0, 180, 0)
  1055. Part67.Color = Color3.new(0.294118, 0.592157, 0.294118)
  1056. Part68.Parent = Model49
  1057. Part68.BrickColor = BrickColor.new("Bright green")
  1058. Part68.Transparency = 1
  1059. Part68.Rotation = Vector3.new(-180, 0, -180)
  1060. Part68.Anchored = true
  1061. Part68.Size = Vector3.new(4, 8.40000057, 1)
  1062. Part68.CFrame = CFrame.new(-97.6300049, 14.6000061, 44.3699989, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  1063. Part68.Color = Color3.new(0.294118, 0.592157, 0.294118)
  1064. Part68.Position = Vector3.new(-97.6300049, 14.6000061, 44.3699989)
  1065. Part68.Orientation = Vector3.new(0, 180, 0)
  1066. Part68.Color = Color3.new(0.294118, 0.592157, 0.294118)
  1067. Part69.Parent = Model49
  1068. Part69.Material = Enum.Material.Wood
  1069. Part69.BrickColor = BrickColor.new("Brown")
  1070. Part69.Rotation = Vector3.new(0, -90, 0)
  1071. Part69.Anchored = true
  1072. Part69.Size = Vector3.new(1, 15.6000004, 8)
  1073. Part69.CFrame = CFrame.new(-90.6300125, 11.4000082, 45.3699989, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  1074. Part69.BottomSurface = Enum.SurfaceType.Smooth
  1075. Part69.TopSurface = Enum.SurfaceType.Smooth
  1076. Part69.Color = Color3.new(0.486275, 0.360784, 0.27451)
  1077. Part69.Position = Vector3.new(-90.6300125, 11.4000082, 45.3699989)
  1078. Part69.Orientation = Vector3.new(0, -90, 0)
  1079. Part69.Color = Color3.new(0.486275, 0.360784, 0.27451)
  1080. Part70.Parent = Model49
  1081. Part70.BrickColor = BrickColor.new("Bright green")
  1082. Part70.Transparency = 1
  1083. Part70.Rotation = Vector3.new(-180, 0, -180)
  1084. Part70.Anchored = true
  1085. Part70.Size = Vector3.new(10, 15.6000004, 1)
  1086. Part70.CFrame = CFrame.new(-90.6300125, 11.0000105, 44.3699989, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  1087. Part70.Color = Color3.new(0.294118, 0.592157, 0.294118)
  1088. Part70.Position = Vector3.new(-90.6300125, 11.0000105, 44.3699989)
  1089. Part70.Orientation = Vector3.new(0, 180, 0)
  1090. Part70.Color = Color3.new(0.294118, 0.592157, 0.294118)
  1091. Part71.Parent = Model49
  1092. Part71.BrickColor = BrickColor.new("Bright green")
  1093. Part71.Transparency = 1
  1094. Part71.Rotation = Vector3.new(0, -90, 0)
  1095. Part71.Anchored = true
  1096. Part71.Size = Vector3.new(18, 15.6000004, 1)
  1097. Part71.CFrame = CFrame.new(-86.1300125, 11.0000105, 53.8700027, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  1098. Part71.Color = Color3.new(0.294118, 0.592157, 0.294118)
  1099. Part71.Position = Vector3.new(-86.1300125, 11.0000105, 53.8700027)
  1100. Part71.Orientation = Vector3.new(0, -90, 0)
  1101. Part71.Color = Color3.new(0.294118, 0.592157, 0.294118)
  1102. Part72.Parent = Model49
  1103. Part72.Material = Enum.Material.Wood
  1104. Part72.BrickColor = BrickColor.new("Brown")
  1105. Part72.Anchored = true
  1106. Part72.Size = Vector3.new(1, 15.6000004, 17)
  1107. Part72.CFrame = CFrame.new(-87.1300125, 11.4000082, 54.3699989, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1108. Part72.BottomSurface = Enum.SurfaceType.Smooth
  1109. Part72.TopSurface = Enum.SurfaceType.Smooth
  1110. Part72.Color = Color3.new(0.486275, 0.360784, 0.27451)
  1111. Part72.Position = Vector3.new(-87.1300125, 11.4000082, 54.3699989)
  1112. Part72.Color = Color3.new(0.486275, 0.360784, 0.27451)
  1113. WedgePart73.Parent = Model49
  1114. WedgePart73.Transparency = 1
  1115. WedgePart73.Rotation = Vector3.new(0, -90, 0)
  1116. WedgePart73.Anchored = true
  1117. WedgePart73.FormFactor = Enum.FormFactor.Plate
  1118. WedgePart73.Size = Vector3.new(6, 3.20000005, 4)
  1119. WedgePart73.CFrame = CFrame.new(-83.6300125, 16.2000065, 49.8699989, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  1120. WedgePart73.BackSurface = Enum.SurfaceType.Weld
  1121. WedgePart73.BottomSurface = Enum.SurfaceType.Weld
  1122. WedgePart73.Position = Vector3.new(-83.6300125, 16.2000065, 49.8699989)
  1123. WedgePart73.Orientation = Vector3.new(0, -90, 0)
  1124. WedgePart74.Parent = Model49
  1125. WedgePart74.Transparency = 1
  1126. WedgePart74.Rotation = Vector3.new(0, -90, 0)
  1127. WedgePart74.Anchored = true
  1128. WedgePart74.FormFactor = Enum.FormFactor.Plate
  1129. WedgePart74.Size = Vector3.new(6, 3.20000005, 4)
  1130. WedgePart74.CFrame = CFrame.new(-83.6300125, 16.2000065, 58.8699951, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  1131. WedgePart74.BackSurface = Enum.SurfaceType.Weld
  1132. WedgePart74.BottomSurface = Enum.SurfaceType.Weld
  1133. WedgePart74.Position = Vector3.new(-83.6300125, 16.2000065, 58.8699951)
  1134. WedgePart74.Orientation = Vector3.new(0, -90, 0)
  1135. Part75.Parent = Model49
  1136. Part75.BrickColor = BrickColor.new("Bright green")
  1137. Part75.Transparency = 1
  1138. Part75.Rotation = Vector3.new(0, 90, 0)
  1139. Part75.Anchored = true
  1140. Part75.Size = Vector3.new(2, 1.20000005, 2)
  1141. Part75.CFrame = CFrame.new(-109.630013, 0.600016832, 36.8699951, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  1142. Part75.Color = Color3.new(0.294118, 0.592157, 0.294118)
  1143. Part75.Position = Vector3.new(-109.630013, 0.600016832, 36.8699951)
  1144. Part75.Orientation = Vector3.new(0, 90, 0)
  1145. Part75.Color = Color3.new(0.294118, 0.592157, 0.294118)
  1146. Part76.Parent = Model49
  1147. Part76.BrickColor = BrickColor.new("Bright green")
  1148. Part76.Transparency = 1
  1149. Part76.Rotation = Vector3.new(0, 90, 0)
  1150. Part76.Anchored = true
  1151. Part76.Size = Vector3.new(1, 18, 1)
  1152. Part76.CFrame = CFrame.new(-85.1300125, 12.2000122, 37.3699951, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  1153. Part76.Color = Color3.new(0.294118, 0.592157, 0.294118)
  1154. Part76.Position = Vector3.new(-85.1300125, 12.2000122, 37.3699951)
  1155. Part76.Orientation = Vector3.new(0, 90, 0)
  1156. Part76.Color = Color3.new(0.294118, 0.592157, 0.294118)
  1157. Part77.Parent = Model49
  1158. Part77.BrickColor = BrickColor.new("Bright green")
  1159. Part77.Transparency = 1
  1160. Part77.Rotation = Vector3.new(0, 90, 0)
  1161. Part77.Anchored = true
  1162. Part77.Size = Vector3.new(2, 1.20000005, 2)
  1163. Part77.CFrame = CFrame.new(-85.6300125, 0.600016832, 62.8699951, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  1164. Part77.Color = Color3.new(0.294118, 0.592157, 0.294118)
  1165. Part77.Position = Vector3.new(-85.6300125, 0.600016832, 62.8699951)
  1166. Part77.Orientation = Vector3.new(0, 90, 0)
  1167. Part77.Color = Color3.new(0.294118, 0.592157, 0.294118)
  1168. Part78.Parent = Model49
  1169. Part78.BrickColor = BrickColor.new("Bright green")
  1170. Part78.Transparency = 1
  1171. Part78.Rotation = Vector3.new(0, 90, 0)
  1172. Part78.Anchored = true
  1173. Part78.Size = Vector3.new(1, 18, 1)
  1174. Part78.CFrame = CFrame.new(-110.130013, 12.2000122, 37.3699951, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  1175. Part78.Color = Color3.new(0.294118, 0.592157, 0.294118)
  1176. Part78.Position = Vector3.new(-110.130013, 12.2000122, 37.3699951)
  1177. Part78.Orientation = Vector3.new(0, 90, 0)
  1178. Part78.Color = Color3.new(0.294118, 0.592157, 0.294118)
  1179. Part79.Parent = Model49
  1180. Part79.BrickColor = BrickColor.new("Bright blue")
  1181. Part79.Transparency = 1
  1182. Part79.Rotation = Vector3.new(0, 0, -90)
  1183. Part79.Anchored = true
  1184. Part79.FormFactor = Enum.FormFactor.Plate
  1185. Part79.Size = Vector3.new(2, 0.400000006, 4)
  1186. Part79.CFrame = CFrame.new(-94.4300079, 1.00001645, 34.8699989, 0, 1, 0, -1, 0, 0, 0, 0, 1)
  1187. Part79.Color = Color3.new(0.0509804, 0.411765, 0.67451)
  1188. Part79.Position = Vector3.new(-94.4300079, 1.00001645, 34.8699989)
  1189. Part79.Orientation = Vector3.new(0, 0, -90)
  1190. Part79.Color = Color3.new(0.0509804, 0.411765, 0.67451)
  1191. Part80.Parent = Model49
  1192. Part80.BrickColor = BrickColor.new("Bright blue")
  1193. Part80.Transparency = 1
  1194. Part80.Rotation = Vector3.new(-180, 0, 90)
  1195. Part80.Anchored = true
  1196. Part80.FormFactor = Enum.FormFactor.Plate
  1197. Part80.Size = Vector3.new(2, 0.400000006, 4)
  1198. Part80.CFrame = CFrame.new(-100.830009, 1.00001645, 34.8699989, 0, -1, 0, -1, 0, 0, 0, 0, -1)
  1199. Part80.Color = Color3.new(0.0509804, 0.411765, 0.67451)
  1200. Part80.Position = Vector3.new(-100.830009, 1.00001645, 34.8699989)
  1201. Part80.Orientation = Vector3.new(0, 180, -90)
  1202. Part80.Color = Color3.new(0.0509804, 0.411765, 0.67451)
  1203. Part81.Parent = Model49
  1204. Part81.BrickColor = BrickColor.new("Bright blue")
  1205. Part81.Transparency = 1
  1206. Part81.Rotation = Vector3.new(0, 90, 0)
  1207. Part81.Anchored = true
  1208. Part81.FormFactor = Enum.FormFactor.Plate
  1209. Part81.Size = Vector3.new(2, 0.400000006, 6)
  1210. Part81.CFrame = CFrame.new(-97.6300049, 1.00001645, 33.8699989, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  1211. Part81.Color = Color3.new(0.0509804, 0.411765, 0.67451)
  1212. Part81.Position = Vector3.new(-97.6300049, 1.00001645, 33.8699989)
  1213. Part81.Orientation = Vector3.new(0, 90, 0)
  1214. Part81.Color = Color3.new(0.0509804, 0.411765, 0.67451)
  1215. Part82.Parent = Model49
  1216. Part82.BrickColor = BrickColor.new("Bright blue")
  1217. Part82.Transparency = 1
  1218. Part82.Rotation = Vector3.new(0, 90, 0)
  1219. Part82.Anchored = true
  1220. Part82.FormFactor = Enum.FormFactor.Plate
  1221. Part82.Size = Vector3.new(2, 0.400000006, 6)
  1222. Part82.CFrame = CFrame.new(-97.6300049, 1.80001664, 34.8699989, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  1223. Part82.Color = Color3.new(0.0509804, 0.411765, 0.67451)
  1224. Part82.Position = Vector3.new(-97.6300049, 1.80001664, 34.8699989)
  1225. Part82.Orientation = Vector3.new(0, 90, 0)
  1226. Part82.Color = Color3.new(0.0509804, 0.411765, 0.67451)
  1227. Part83.Parent = Model49
  1228. Part83.BrickColor = BrickColor.new("Bright green")
  1229. Part83.Transparency = 1
  1230. Part83.Rotation = Vector3.new(0, 90, 0)
  1231. Part83.Anchored = true
  1232. Part83.Size = Vector3.new(2, 1.20000005, 2)
  1233. Part83.CFrame = CFrame.new(-85.6300125, 0.600016832, 36.8699951, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  1234. Part83.Color = Color3.new(0.294118, 0.592157, 0.294118)
  1235. Part83.Position = Vector3.new(-85.6300125, 0.600016832, 36.8699951)
  1236. Part83.Orientation = Vector3.new(0, 90, 0)
  1237. Part83.Color = Color3.new(0.294118, 0.592157, 0.294118)
  1238. Part84.Parent = Model49
  1239. Part84.BrickColor = BrickColor.new("Bright blue")
  1240. Part84.Transparency = 1
  1241. Part84.Rotation = Vector3.new(0, 90, 0)
  1242. Part84.Anchored = true
  1243. Part84.FormFactor = Enum.FormFactor.Plate
  1244. Part84.Size = Vector3.new(2, 0.400000006, 6)
  1245. Part84.CFrame = CFrame.new(-97.6300049, 0.20001626, 32.8699989, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  1246. Part84.Color = Color3.new(0.0509804, 0.411765, 0.67451)
  1247. Part84.Position = Vector3.new(-97.6300049, 0.20001626, 32.8699989)
  1248. Part84.Orientation = Vector3.new(0, 90, 0)
  1249. Part84.Color = Color3.new(0.0509804, 0.411765, 0.67451)
  1250. Model85.Parent = Model0
  1251. WedgePart86.Parent = Model85
  1252. WedgePart86.Transparency = 1
  1253. WedgePart86.Rotation = Vector3.new(0, 90, 0)
  1254. WedgePart86.Anchored = true
  1255. WedgePart86.FormFactor = Enum.FormFactor.Plate
  1256. WedgePart86.Size = Vector3.new(6, 3.20000005, 4)
  1257. WedgePart86.CFrame = CFrame.new(-32.9300079, 15.9999933, 59.219986, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  1258. WedgePart86.BackSurface = Enum.SurfaceType.Weld
  1259. WedgePart86.BottomSurface = Enum.SurfaceType.Weld
  1260. WedgePart86.Position = Vector3.new(-32.9300079, 15.9999933, 59.219986)
  1261. WedgePart86.Orientation = Vector3.new(0, 90, 0)
  1262. Part87.Parent = Model85
  1263. Part87.Material = Enum.Material.Wood
  1264. Part87.BrickColor = BrickColor.new("Brown")
  1265. Part87.Rotation = Vector3.new(-180, 0, -180)
  1266. Part87.Anchored = true
  1267. Part87.Size = Vector3.new(1, 15.6000004, 16)
  1268. Part87.CFrame = CFrame.new(-29.4298267, 11.3999281, 55.2201538, -1, 2.20000002e-05, 4.84000007e-10, 2.20000002e-05, 1, 2.20000002e-05, 0, 2.20000002e-05, -1)
  1269. Part87.BottomSurface = Enum.SurfaceType.Smooth
  1270. Part87.TopSurface = Enum.SurfaceType.Smooth
  1271. Part87.Color = Color3.new(0.486275, 0.360784, 0.27451)
  1272. Part87.Position = Vector3.new(-29.4298267, 11.3999281, 55.2201538)
  1273. Part87.Orientation = Vector3.new(0, 180, 0)
  1274. Part87.Color = Color3.new(0.486275, 0.360784, 0.27451)
  1275. Part88.Parent = Model85
  1276. Part88.Material = Enum.Material.Wood
  1277. Part88.BrickColor = BrickColor.new("Brown")
  1278. Part88.Rotation = Vector3.new(0, 90, 0)
  1279. Part88.Anchored = true
  1280. Part88.FormFactor = Enum.FormFactor.Plate
  1281. Part88.Size = Vector3.new(18, 0.400000006, 22)
  1282. Part88.CFrame = CFrame.new(-18.930006, 19.3999977, 55.219986, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  1283. Part88.BottomSurface = Enum.SurfaceType.Smooth
  1284. Part88.TopSurface = Enum.SurfaceType.Smooth
  1285. Part88.Color = Color3.new(0.486275, 0.360784, 0.27451)
  1286. Part88.Position = Vector3.new(-18.930006, 19.3999977, 55.219986)
  1287. Part88.Orientation = Vector3.new(0, 90, 0)
  1288. Part88.Color = Color3.new(0.486275, 0.360784, 0.27451)
  1289. Part89.Parent = Model85
  1290. Part89.BrickColor = BrickColor.new("Bright green")
  1291. Part89.Transparency = 1
  1292. Part89.Rotation = Vector3.new(0, -90, 0)
  1293. Part89.Anchored = true
  1294. Part89.Size = Vector3.new(18, 15.6000004, 1)
  1295. Part89.CFrame = CFrame.new(-30.430006, 10.9999924, 55.219986, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  1296. Part89.Color = Color3.new(0.294118, 0.592157, 0.294118)
  1297. Part89.Position = Vector3.new(-30.430006, 10.9999924, 55.219986)
  1298. Part89.Orientation = Vector3.new(0, -90, 0)
  1299. Part89.Color = Color3.new(0.294118, 0.592157, 0.294118)
  1300. Part90.Parent = Model85
  1301. Part90.BrickColor = BrickColor.new("Bright green")
  1302. Part90.Transparency = 1
  1303. Part90.Rotation = Vector3.new(0, 90, 0)
  1304. Part90.Anchored = true
  1305. Part90.Size = Vector3.new(2, 1.20000005, 2)
  1306. Part90.CFrame = CFrame.new(-30.930006, 0.599998474, 64.219986, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  1307. Part90.Color = Color3.new(0.294118, 0.592157, 0.294118)
  1308. Part90.Position = Vector3.new(-30.930006, 0.599998474, 64.219986)
  1309. Part90.Orientation = Vector3.new(0, 90, 0)
  1310. Part90.Color = Color3.new(0.294118, 0.592157, 0.294118)
  1311. WedgePart91.Parent = Model85
  1312. WedgePart91.Transparency = 1
  1313. WedgePart91.Rotation = Vector3.new(0, -90, 0)
  1314. WedgePart91.Anchored = true
  1315. WedgePart91.FormFactor = Enum.FormFactor.Plate
  1316. WedgePart91.Size = Vector3.new(28, 14, 14)
  1317. WedgePart91.CFrame = CFrame.new(-11.9300022, 28.2000008, 51.2199898, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  1318. WedgePart91.BackSurface = Enum.SurfaceType.Weld
  1319. WedgePart91.BottomSurface = Enum.SurfaceType.Weld
  1320. WedgePart91.Position = Vector3.new(-11.9300022, 28.2000008, 51.2199898)
  1321. WedgePart91.Orientation = Vector3.new(0, -90, 0)
  1322. Part92.Parent = Model85
  1323. Part92.Material = Enum.Material.Wood
  1324. Part92.BrickColor = BrickColor.new("Brown")
  1325. Part92.Rotation = Vector3.new(0, -90, 0)
  1326. Part92.Anchored = true
  1327. Part92.Size = Vector3.new(1, 15.6000004, 21)
  1328. Part92.CFrame = CFrame.new(-19.4298382, 11.3998728, 63.7198105, 0, 2.20000002e-05, -1, 2.20000002e-05, 1, 2.20000002e-05, 1, -2.20000002e-05, -4.84000007e-10)
  1329. Part92.BottomSurface = Enum.SurfaceType.Smooth
  1330. Part92.TopSurface = Enum.SurfaceType.Smooth
  1331. Part92.Color = Color3.new(0.486275, 0.360784, 0.27451)
  1332. Part92.Position = Vector3.new(-19.4298382, 11.3998728, 63.7198105)
  1333. Part92.Orientation = Vector3.new(0, -90, 0)
  1334. Part92.Color = Color3.new(0.486275, 0.360784, 0.27451)
  1335. Part93.Parent = Model85
  1336. Part93.BrickColor = BrickColor.new("Bright green")
  1337. Part93.Transparency = 1
  1338. Part93.Anchored = true
  1339. Part93.Size = Vector3.new(24, 15.6000004, 1)
  1340. Part93.CFrame = CFrame.new(-18.930006, 10.9999924, 64.719986, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1341. Part93.Color = Color3.new(0.294118, 0.592157, 0.294118)
  1342. Part93.Position = Vector3.new(-18.930006, 10.9999924, 64.719986)
  1343. Part93.Color = Color3.new(0.294118, 0.592157, 0.294118)
  1344. WedgePart94.Parent = Model85
  1345. WedgePart94.Transparency = 1
  1346. WedgePart94.Rotation = Vector3.new(0, 90, 0)
  1347. WedgePart94.Anchored = true
  1348. WedgePart94.FormFactor = Enum.FormFactor.Plate
  1349. WedgePart94.Size = Vector3.new(28, 14, 14)
  1350. WedgePart94.CFrame = CFrame.new(-25.9300022, 28.2000008, 51.2199898, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  1351. WedgePart94.BackSurface = Enum.SurfaceType.Weld
  1352. WedgePart94.BottomSurface = Enum.SurfaceType.Weld
  1353. WedgePart94.Position = Vector3.new(-25.9300022, 28.2000008, 51.2199898)
  1354. WedgePart94.Orientation = Vector3.new(0, 90, 0)
  1355. Part95.Name = "Handle"
  1356. Part95.Parent = Model85
  1357. Part95.Anchored = true
  1358. Part95.FormFactor = Enum.FormFactor.Symmetric
  1359. Part95.Size = Vector3.new(1, 1, 1)
  1360. Part95.CFrame = CFrame.new(-18.9301281, 17.5000763, 49.7201118, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1361. Part95.BottomSurface = Enum.SurfaceType.Smooth
  1362. Part95.TopSurface = Enum.SurfaceType.Smooth
  1363. Part95.Position = Vector3.new(-18.9301281, 17.5000763, 49.7201118)
  1364. SpecialMesh96.Parent = Part95
  1365. SpecialMesh96.MeshId = "http://www.roblox.com/asset/?id=32105846"
  1366. SpecialMesh96.Scale = Vector3.new(29, 29, 29)
  1367. SpecialMesh96.TextureId = "http://www.roblox.com/asset/?id=32105859"
  1368. SpecialMesh96.MeshType = Enum.MeshType.FileMesh
  1369. SpecialMesh96.Scale = Vector3.new(29, 29, 29)
  1370. WedgePart97.Parent = Model85
  1371. WedgePart97.Transparency = 1
  1372. WedgePart97.Rotation = Vector3.new(0, 90, 0)
  1373. WedgePart97.Anchored = true
  1374. WedgePart97.FormFactor = Enum.FormFactor.Plate
  1375. WedgePart97.Size = Vector3.new(6, 3.20000005, 4)
  1376. WedgePart97.CFrame = CFrame.new(-32.9300079, 16.1999893, 50.2199898, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  1377. WedgePart97.BackSurface = Enum.SurfaceType.Weld
  1378. WedgePart97.BottomSurface = Enum.SurfaceType.Weld
  1379. WedgePart97.Position = Vector3.new(-32.9300079, 16.1999893, 50.2199898)
  1380. WedgePart97.Orientation = Vector3.new(0, 90, 0)
  1381. Part98.Parent = Model85
  1382. Part98.Material = Enum.Material.Wood
  1383. Part98.BrickColor = BrickColor.new("Reddish brown")
  1384. Part98.Rotation = Vector3.new(0, 90, 0)
  1385. Part98.Anchored = true
  1386. Part98.CanCollide = false
  1387. Part98.Size = Vector3.new(1, 7.20000029, 5)
  1388. Part98.CFrame = CFrame.new(-18.430006, 7.19999313, 46.7199898, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  1389. Part98.BottomSurface = Enum.SurfaceType.Smooth
  1390. Part98.TopSurface = Enum.SurfaceType.Smooth
  1391. Part98.Color = Color3.new(0.411765, 0.25098, 0.156863)
  1392. Part98.Position = Vector3.new(-18.430006, 7.19999313, 46.7199898)
  1393. Part98.Orientation = Vector3.new(0, 90, 0)
  1394. Part98.Color = Color3.new(0.411765, 0.25098, 0.156863)
  1395. Part99.Parent = Model85
  1396. Part99.Material = Enum.Material.Wood
  1397. Part99.BrickColor = BrickColor.new("Brown")
  1398. Part99.Rotation = Vector3.new(0, 90, 0)
  1399. Part99.Anchored = true
  1400. Part99.Size = Vector3.new(1, 8.40000057, 5)
  1401. Part99.CFrame = CFrame.new(-18.430006, 14.9999924, 46.7199898, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  1402. Part99.BottomSurface = Enum.SurfaceType.Smooth
  1403. Part99.TopSurface = Enum.SurfaceType.Smooth
  1404. Part99.Color = Color3.new(0.486275, 0.360784, 0.27451)
  1405. Part99.Position = Vector3.new(-18.430006, 14.9999924, 46.7199898)
  1406. Part99.Orientation = Vector3.new(0, 90, 0)
  1407. Part99.Color = Color3.new(0.486275, 0.360784, 0.27451)
  1408. Part100.Parent = Model85
  1409. Part100.Material = Enum.Material.Wood
  1410. Part100.BrickColor = BrickColor.new("Brown")
  1411. Part100.Rotation = Vector3.new(0, 90, 0)
  1412. Part100.Anchored = true
  1413. Part100.Size = Vector3.new(1, 15.6000004, 9)
  1414. Part100.CFrame = CFrame.new(-25.430006, 11.3999901, 46.7199898, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  1415. Part100.BottomSurface = Enum.SurfaceType.Smooth
  1416. Part100.TopSurface = Enum.SurfaceType.Smooth
  1417. Part100.Color = Color3.new(0.486275, 0.360784, 0.27451)
  1418. Part100.Position = Vector3.new(-25.430006, 11.3999901, 46.7199898)
  1419. Part100.Orientation = Vector3.new(0, 90, 0)
  1420. Part100.Color = Color3.new(0.486275, 0.360784, 0.27451)
  1421. Part101.Parent = Model85
  1422. Part101.Material = Enum.Material.Wood
  1423. Part101.BrickColor = BrickColor.new("Brown")
  1424. Part101.Rotation = Vector3.new(0, 90, 0)
  1425. Part101.Anchored = true
  1426. Part101.FormFactor = Enum.FormFactor.Plate
  1427. Part101.Size = Vector3.new(18, 0.400000006, 22)
  1428. Part101.CFrame = CFrame.new(-18.930006, 3.39999676, 55.219986, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  1429. Part101.BottomSurface = Enum.SurfaceType.Smooth
  1430. Part101.TopSurface = Enum.SurfaceType.Smooth
  1431. Part101.Color = Color3.new(0.486275, 0.360784, 0.27451)
  1432. Part101.Position = Vector3.new(-18.930006, 3.39999676, 55.219986)
  1433. Part101.Orientation = Vector3.new(0, 90, 0)
  1434. Part101.Color = Color3.new(0.486275, 0.360784, 0.27451)
  1435. Part102.Parent = Model85
  1436. Part102.BrickColor = BrickColor.new("Bright green")
  1437. Part102.Transparency = 1
  1438. Part102.Rotation = Vector3.new(0, 90, 0)
  1439. Part102.Anchored = true
  1440. Part102.Size = Vector3.new(28, 1.20000005, 26)
  1441. Part102.CFrame = CFrame.new(-18.930006, 2.59999657, 51.2199898, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  1442. Part102.Color = Color3.new(0.294118, 0.592157, 0.294118)
  1443. Part102.Position = Vector3.new(-18.930006, 2.59999657, 51.2199898)
  1444. Part102.Orientation = Vector3.new(0, 90, 0)
  1445. Part102.Color = Color3.new(0.294118, 0.592157, 0.294118)
  1446. Part103.Parent = Model85
  1447. Part103.BrickColor = BrickColor.new("Bright green")
  1448. Part103.Transparency = 1
  1449. Part103.Rotation = Vector3.new(-180, 0, -180)
  1450. Part103.Anchored = true
  1451. Part103.Size = Vector3.new(10, 15.6000004, 1)
  1452. Part103.CFrame = CFrame.new(-25.9300022, 10.9999924, 45.7199898, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  1453. Part103.Color = Color3.new(0.294118, 0.592157, 0.294118)
  1454. Part103.Position = Vector3.new(-25.9300022, 10.9999924, 45.7199898)
  1455. Part103.Orientation = Vector3.new(0, 180, 0)
  1456. Part103.Color = Color3.new(0.294118, 0.592157, 0.294118)
  1457. Part104.Parent = Model85
  1458. Part104.BrickColor = BrickColor.new("Bright green")
  1459. Part104.Transparency = 1
  1460. Part104.Rotation = Vector3.new(-180, 0, -180)
  1461. Part104.Anchored = true
  1462. Part104.Size = Vector3.new(4, 8.40000057, 1)
  1463. Part104.CFrame = CFrame.new(-18.930006, 14.599988, 45.7199898, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  1464. Part104.Color = Color3.new(0.294118, 0.592157, 0.294118)
  1465. Part104.Position = Vector3.new(-18.930006, 14.599988, 45.7199898)
  1466. Part104.Orientation = Vector3.new(0, 180, 0)
  1467. Part104.Color = Color3.new(0.294118, 0.592157, 0.294118)
  1468. Part105.Parent = Model85
  1469. Part105.Material = Enum.Material.Wood
  1470. Part105.BrickColor = BrickColor.new("Brown")
  1471. Part105.Rotation = Vector3.new(0, -90, 0)
  1472. Part105.Anchored = true
  1473. Part105.Size = Vector3.new(1, 15.6000004, 8)
  1474. Part105.CFrame = CFrame.new(-11.9300022, 11.3999901, 46.7199898, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  1475. Part105.BottomSurface = Enum.SurfaceType.Smooth
  1476. Part105.TopSurface = Enum.SurfaceType.Smooth
  1477. Part105.Color = Color3.new(0.486275, 0.360784, 0.27451)
  1478. Part105.Position = Vector3.new(-11.9300022, 11.3999901, 46.7199898)
  1479. Part105.Orientation = Vector3.new(0, -90, 0)
  1480. Part105.Color = Color3.new(0.486275, 0.360784, 0.27451)
  1481. Part106.Parent = Model85
  1482. Part106.BrickColor = BrickColor.new("Bright green")
  1483. Part106.Transparency = 1
  1484. Part106.Rotation = Vector3.new(-180, 0, -180)
  1485. Part106.Anchored = true
  1486. Part106.Size = Vector3.new(10, 15.6000004, 1)
  1487. Part106.CFrame = CFrame.new(-11.9300022, 10.9999924, 45.7199898, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  1488. Part106.Color = Color3.new(0.294118, 0.592157, 0.294118)
  1489. Part106.Position = Vector3.new(-11.9300022, 10.9999924, 45.7199898)
  1490. Part106.Orientation = Vector3.new(0, 180, 0)
  1491. Part106.Color = Color3.new(0.294118, 0.592157, 0.294118)
  1492. Part107.Parent = Model85
  1493. Part107.BrickColor = BrickColor.new("Bright green")
  1494. Part107.Transparency = 1
  1495. Part107.Rotation = Vector3.new(0, -90, 0)
  1496. Part107.Anchored = true
  1497. Part107.Size = Vector3.new(18, 15.6000004, 1)
  1498. Part107.CFrame = CFrame.new(-7.43000174, 10.9999924, 55.219986, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  1499. Part107.Color = Color3.new(0.294118, 0.592157, 0.294118)
  1500. Part107.Position = Vector3.new(-7.43000174, 10.9999924, 55.219986)
  1501. Part107.Orientation = Vector3.new(0, -90, 0)
  1502. Part107.Color = Color3.new(0.294118, 0.592157, 0.294118)
  1503. Part108.Parent = Model85
  1504. Part108.Material = Enum.Material.Wood
  1505. Part108.BrickColor = BrickColor.new("Brown")
  1506. Part108.Anchored = true
  1507. Part108.Size = Vector3.new(1, 15.6000004, 17)
  1508. Part108.CFrame = CFrame.new(-8.43000221, 11.3999901, 55.719986, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1509. Part108.BottomSurface = Enum.SurfaceType.Smooth
  1510. Part108.TopSurface = Enum.SurfaceType.Smooth
  1511. Part108.Color = Color3.new(0.486275, 0.360784, 0.27451)
  1512. Part108.Position = Vector3.new(-8.43000221, 11.3999901, 55.719986)
  1513. Part108.Color = Color3.new(0.486275, 0.360784, 0.27451)
  1514. WedgePart109.Parent = Model85
  1515. WedgePart109.Transparency = 1
  1516. WedgePart109.Rotation = Vector3.new(0, -90, 0)
  1517. WedgePart109.Anchored = true
  1518. WedgePart109.FormFactor = Enum.FormFactor.Plate
  1519. WedgePart109.Size = Vector3.new(6, 3.20000005, 4)
  1520. WedgePart109.CFrame = CFrame.new(-4.92999697, 16.1999893, 51.2199898, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  1521. WedgePart109.BackSurface = Enum.SurfaceType.Weld
  1522. WedgePart109.BottomSurface = Enum.SurfaceType.Weld
  1523. WedgePart109.Position = Vector3.new(-4.92999697, 16.1999893, 51.2199898)
  1524. WedgePart109.Orientation = Vector3.new(0, -90, 0)
  1525. WedgePart110.Parent = Model85
  1526. WedgePart110.Transparency = 1
  1527. WedgePart110.Rotation = Vector3.new(0, -90, 0)
  1528. WedgePart110.Anchored = true
  1529. WedgePart110.FormFactor = Enum.FormFactor.Plate
  1530. WedgePart110.Size = Vector3.new(6, 3.20000005, 4)
  1531. WedgePart110.CFrame = CFrame.new(-4.92999697, 16.1999893, 60.2199821, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  1532. WedgePart110.BackSurface = Enum.SurfaceType.Weld
  1533. WedgePart110.BottomSurface = Enum.SurfaceType.Weld
  1534. WedgePart110.Position = Vector3.new(-4.92999697, 16.1999893, 60.2199821)
  1535. WedgePart110.Orientation = Vector3.new(0, -90, 0)
  1536. Part111.Parent = Model85
  1537. Part111.BrickColor = BrickColor.new("Bright green")
  1538. Part111.Transparency = 1
  1539. Part111.Rotation = Vector3.new(0, 90, 0)
  1540. Part111.Anchored = true
  1541. Part111.Size = Vector3.new(2, 1.20000005, 2)
  1542. Part111.CFrame = CFrame.new(-30.930006, 0.599998474, 38.2199898, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  1543. Part111.Color = Color3.new(0.294118, 0.592157, 0.294118)
  1544. Part111.Position = Vector3.new(-30.930006, 0.599998474, 38.2199898)
  1545. Part111.Orientation = Vector3.new(0, 90, 0)
  1546. Part111.Color = Color3.new(0.294118, 0.592157, 0.294118)
  1547. Part112.Parent = Model85
  1548. Part112.BrickColor = BrickColor.new("Bright green")
  1549. Part112.Transparency = 1
  1550. Part112.Rotation = Vector3.new(0, 90, 0)
  1551. Part112.Anchored = true
  1552. Part112.Size = Vector3.new(1, 18, 1)
  1553. Part112.CFrame = CFrame.new(-6.43000174, 12.1999941, 38.7199898, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  1554. Part112.Color = Color3.new(0.294118, 0.592157, 0.294118)
  1555. Part112.Position = Vector3.new(-6.43000174, 12.1999941, 38.7199898)
  1556. Part112.Orientation = Vector3.new(0, 90, 0)
  1557. Part112.Color = Color3.new(0.294118, 0.592157, 0.294118)
  1558. Part113.Parent = Model85
  1559. Part113.BrickColor = BrickColor.new("Bright green")
  1560. Part113.Transparency = 1
  1561. Part113.Rotation = Vector3.new(0, 90, 0)
  1562. Part113.Anchored = true
  1563. Part113.Size = Vector3.new(2, 1.20000005, 2)
  1564. Part113.CFrame = CFrame.new(-6.93000174, 0.599998474, 64.219986, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  1565. Part113.Color = Color3.new(0.294118, 0.592157, 0.294118)
  1566. Part113.Position = Vector3.new(-6.93000174, 0.599998474, 64.219986)
  1567. Part113.Orientation = Vector3.new(0, 90, 0)
  1568. Part113.Color = Color3.new(0.294118, 0.592157, 0.294118)
  1569. Part114.Parent = Model85
  1570. Part114.BrickColor = BrickColor.new("Bright green")
  1571. Part114.Transparency = 1
  1572. Part114.Rotation = Vector3.new(0, 90, 0)
  1573. Part114.Anchored = true
  1574. Part114.Size = Vector3.new(1, 18, 1)
  1575. Part114.CFrame = CFrame.new(-31.430006, 12.1999941, 38.7199898, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  1576. Part114.Color = Color3.new(0.294118, 0.592157, 0.294118)
  1577. Part114.Position = Vector3.new(-31.430006, 12.1999941, 38.7199898)
  1578. Part114.Orientation = Vector3.new(0, 90, 0)
  1579. Part114.Color = Color3.new(0.294118, 0.592157, 0.294118)
  1580. Part115.Parent = Model85
  1581. Part115.BrickColor = BrickColor.new("Bright blue")
  1582. Part115.Transparency = 1
  1583. Part115.Rotation = Vector3.new(0, 0, -90)
  1584. Part115.Anchored = true
  1585. Part115.FormFactor = Enum.FormFactor.Plate
  1586. Part115.Size = Vector3.new(2, 0.400000006, 4)
  1587. Part115.CFrame = CFrame.new(-15.7300091, 0.999998093, 36.2199898, 0, 1, 0, -1, 0, 0, 0, 0, 1)
  1588. Part115.Color = Color3.new(0.0509804, 0.411765, 0.67451)
  1589. Part115.Position = Vector3.new(-15.7300091, 0.999998093, 36.2199898)
  1590. Part115.Orientation = Vector3.new(0, 0, -90)
  1591. Part115.Color = Color3.new(0.0509804, 0.411765, 0.67451)
  1592. Part116.Parent = Model85
  1593. Part116.BrickColor = BrickColor.new("Bright blue")
  1594. Part116.Transparency = 1
  1595. Part116.Rotation = Vector3.new(-180, 0, 90)
  1596. Part116.Anchored = true
  1597. Part116.FormFactor = Enum.FormFactor.Plate
  1598. Part116.Size = Vector3.new(2, 0.400000006, 4)
  1599. Part116.CFrame = CFrame.new(-22.1300144, 0.999998093, 36.2199898, 0, -1, 0, -1, 0, 0, 0, 0, -1)
  1600. Part116.Color = Color3.new(0.0509804, 0.411765, 0.67451)
  1601. Part116.Position = Vector3.new(-22.1300144, 0.999998093, 36.2199898)
  1602. Part116.Orientation = Vector3.new(0, 180, -90)
  1603. Part116.Color = Color3.new(0.0509804, 0.411765, 0.67451)
  1604. Part117.Parent = Model85
  1605. Part117.BrickColor = BrickColor.new("Bright blue")
  1606. Part117.Transparency = 1
  1607. Part117.Rotation = Vector3.new(0, 90, 0)
  1608. Part117.Anchored = true
  1609. Part117.FormFactor = Enum.FormFactor.Plate
  1610. Part117.Size = Vector3.new(2, 0.400000006, 6)
  1611. Part117.CFrame = CFrame.new(-18.930006, 0.999998093, 35.2199898, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  1612. Part117.Color = Color3.new(0.0509804, 0.411765, 0.67451)
  1613. Part117.Position = Vector3.new(-18.930006, 0.999998093, 35.2199898)
  1614. Part117.Orientation = Vector3.new(0, 90, 0)
  1615. Part117.Color = Color3.new(0.0509804, 0.411765, 0.67451)
  1616. Part118.Parent = Model85
  1617. Part118.BrickColor = BrickColor.new("Bright blue")
  1618. Part118.Transparency = 1
  1619. Part118.Rotation = Vector3.new(0, 90, 0)
  1620. Part118.Anchored = true
  1621. Part118.FormFactor = Enum.FormFactor.Plate
  1622. Part118.Size = Vector3.new(2, 0.400000006, 6)
  1623. Part118.CFrame = CFrame.new(-18.930006, 1.79999828, 36.2199898, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  1624. Part118.Color = Color3.new(0.0509804, 0.411765, 0.67451)
  1625. Part118.Position = Vector3.new(-18.930006, 1.79999828, 36.2199898)
  1626. Part118.Orientation = Vector3.new(0, 90, 0)
  1627. Part118.Color = Color3.new(0.0509804, 0.411765, 0.67451)
  1628. Part119.Parent = Model85
  1629. Part119.BrickColor = BrickColor.new("Bright green")
  1630. Part119.Transparency = 1
  1631. Part119.Rotation = Vector3.new(0, 90, 0)
  1632. Part119.Anchored = true
  1633. Part119.Size = Vector3.new(2, 1.20000005, 2)
  1634. Part119.CFrame = CFrame.new(-6.93000174, 0.599998474, 38.2199898, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  1635. Part119.Color = Color3.new(0.294118, 0.592157, 0.294118)
  1636. Part119.Position = Vector3.new(-6.93000174, 0.599998474, 38.2199898)
  1637. Part119.Orientation = Vector3.new(0, 90, 0)
  1638. Part119.Color = Color3.new(0.294118, 0.592157, 0.294118)
  1639. Part120.Parent = Model85
  1640. Part120.BrickColor = BrickColor.new("Bright blue")
  1641. Part120.Transparency = 1
  1642. Part120.Rotation = Vector3.new(0, 90, 0)
  1643. Part120.Anchored = true
  1644. Part120.FormFactor = Enum.FormFactor.Plate
  1645. Part120.Size = Vector3.new(2, 0.400000006, 6)
  1646. Part120.CFrame = CFrame.new(-18.930006, 0.199997902, 34.2199898, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  1647. Part120.Color = Color3.new(0.0509804, 0.411765, 0.67451)
  1648. Part120.Position = Vector3.new(-18.930006, 0.199997902, 34.2199898)
  1649. Part120.Orientation = Vector3.new(0, 90, 0)
  1650. Part120.Color = Color3.new(0.0509804, 0.411765, 0.67451)
  1651. Model121.Parent = Model0
  1652. WedgePart122.Parent = Model121
  1653. WedgePart122.Transparency = 1
  1654. WedgePart122.Rotation = Vector3.new(0, -90, 0)
  1655. WedgePart122.Anchored = true
  1656. WedgePart122.FormFactor = Enum.FormFactor.Plate
  1657. WedgePart122.Size = Vector3.new(6, 3.20000005, 4)
  1658. WedgePart122.CFrame = CFrame.new(-8.12003517, 15.9999962, -53.2599983, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  1659. WedgePart122.BackSurface = Enum.SurfaceType.Weld
  1660. WedgePart122.BottomSurface = Enum.SurfaceType.Weld
  1661. WedgePart122.Position = Vector3.new(-8.12003517, 15.9999962, -53.2599983)
  1662. WedgePart122.Orientation = Vector3.new(0, -90, 0)
  1663. Part123.Parent = Model121
  1664. Part123.Material = Enum.Material.Wood
  1665. Part123.BrickColor = BrickColor.new("Brown")
  1666. Part123.Anchored = true
  1667. Part123.Size = Vector3.new(1, 15.6000004, 16)
  1668. Part123.CFrame = CFrame.new(-11.620203, 11.39993, -49.2601662, 1, -2.20000002e-05, -4.84000007e-10, 2.20000002e-05, 1, 2.20000002e-05, 0, -2.20000002e-05, 1)
  1669. Part123.BottomSurface = Enum.SurfaceType.Smooth
  1670. Part123.TopSurface = Enum.SurfaceType.Smooth
  1671. Part123.Color = Color3.new(0.486275, 0.360784, 0.27451)
  1672. Part123.Position = Vector3.new(-11.620203, 11.39993, -49.2601662)
  1673. Part123.Color = Color3.new(0.486275, 0.360784, 0.27451)
  1674. Part124.Parent = Model121
  1675. Part124.Material = Enum.Material.Wood
  1676. Part124.BrickColor = BrickColor.new("Brown")
  1677. Part124.Rotation = Vector3.new(0, -90, 0)
  1678. Part124.Anchored = true
  1679. Part124.FormFactor = Enum.FormFactor.Plate
  1680. Part124.Size = Vector3.new(18, 0.400000006, 22)
  1681. Part124.CFrame = CFrame.new(-22.1200352, 19.3999996, -49.2599983, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  1682. Part124.BottomSurface = Enum.SurfaceType.Smooth
  1683. Part124.TopSurface = Enum.SurfaceType.Smooth
  1684. Part124.Color = Color3.new(0.486275, 0.360784, 0.27451)
  1685. Part124.Position = Vector3.new(-22.1200352, 19.3999996, -49.2599983)
  1686. Part124.Orientation = Vector3.new(0, -90, 0)
  1687. Part124.Color = Color3.new(0.486275, 0.360784, 0.27451)
  1688. Part125.Parent = Model121
  1689. Part125.BrickColor = BrickColor.new("Bright green")
  1690. Part125.Transparency = 1
  1691. Part125.Rotation = Vector3.new(0, 90, 0)
  1692. Part125.Anchored = true
  1693. Part125.Size = Vector3.new(18, 15.6000004, 1)
  1694. Part125.CFrame = CFrame.new(-10.6200352, 10.9999943, -49.2599983, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  1695. Part125.Color = Color3.new(0.294118, 0.592157, 0.294118)
  1696. Part125.Position = Vector3.new(-10.6200352, 10.9999943, -49.2599983)
  1697. Part125.Orientation = Vector3.new(0, 90, 0)
  1698. Part125.Color = Color3.new(0.294118, 0.592157, 0.294118)
  1699. Part126.Parent = Model121
  1700. Part126.BrickColor = BrickColor.new("Bright green")
  1701. Part126.Transparency = 1
  1702. Part126.Rotation = Vector3.new(0, -90, 0)
  1703. Part126.Anchored = true
  1704. Part126.Size = Vector3.new(2, 1.20000005, 2)
  1705. Part126.CFrame = CFrame.new(-10.1200352, 0.600000024, -58.260006, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  1706. Part126.Color = Color3.new(0.294118, 0.592157, 0.294118)
  1707. Part126.Position = Vector3.new(-10.1200352, 0.600000024, -58.260006)
  1708. Part126.Orientation = Vector3.new(0, -90, 0)
  1709. Part126.Color = Color3.new(0.294118, 0.592157, 0.294118)
  1710. WedgePart127.Parent = Model121
  1711. WedgePart127.Transparency = 1
  1712. WedgePart127.Rotation = Vector3.new(0, 90, 0)
  1713. WedgePart127.Anchored = true
  1714. WedgePart127.FormFactor = Enum.FormFactor.Plate
  1715. WedgePart127.Size = Vector3.new(28, 14, 14)
  1716. WedgePart127.CFrame = CFrame.new(-29.1200275, 28.2000027, -45.260006, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  1717. WedgePart127.BackSurface = Enum.SurfaceType.Weld
  1718. WedgePart127.BottomSurface = Enum.SurfaceType.Weld
  1719. WedgePart127.Position = Vector3.new(-29.1200275, 28.2000027, -45.260006)
  1720. WedgePart127.Orientation = Vector3.new(0, 90, 0)
  1721. Part128.Parent = Model121
  1722. Part128.Material = Enum.Material.Wood
  1723. Part128.BrickColor = BrickColor.new("Brown")
  1724. Part128.Rotation = Vector3.new(0, 90, 0)
  1725. Part128.Anchored = true
  1726. Part128.Size = Vector3.new(1, 15.6000004, 21)
  1727. Part128.CFrame = CFrame.new(-21.6202068, 11.3998756, -57.7598305, 0, -2.20000002e-05, 1, 2.20000002e-05, 1, 2.20000002e-05, -1, 2.20000002e-05, 4.84000007e-10)
  1728. Part128.BottomSurface = Enum.SurfaceType.Smooth
  1729. Part128.TopSurface = Enum.SurfaceType.Smooth
  1730. Part128.Color = Color3.new(0.486275, 0.360784, 0.27451)
  1731. Part128.Position = Vector3.new(-21.6202068, 11.3998756, -57.7598305)
  1732. Part128.Orientation = Vector3.new(0, 90, 0)
  1733. Part128.Color = Color3.new(0.486275, 0.360784, 0.27451)
  1734. Part129.Parent = Model121
  1735. Part129.BrickColor = BrickColor.new("Bright green")
  1736. Part129.Transparency = 1
  1737. Part129.Rotation = Vector3.new(-180, 0, -180)
  1738. Part129.Anchored = true
  1739. Part129.Size = Vector3.new(24, 15.6000004, 1)
  1740. Part129.CFrame = CFrame.new(-22.1200352, 10.9999943, -58.760006, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  1741. Part129.Color = Color3.new(0.294118, 0.592157, 0.294118)
  1742. Part129.Position = Vector3.new(-22.1200352, 10.9999943, -58.760006)
  1743. Part129.Orientation = Vector3.new(0, 180, 0)
  1744. Part129.Color = Color3.new(0.294118, 0.592157, 0.294118)
  1745. WedgePart130.Parent = Model121
  1746. WedgePart130.Transparency = 1
  1747. WedgePart130.Rotation = Vector3.new(0, -90, 0)
  1748. WedgePart130.Anchored = true
  1749. WedgePart130.FormFactor = Enum.FormFactor.Plate
  1750. WedgePart130.Size = Vector3.new(28, 14, 14)
  1751. WedgePart130.CFrame = CFrame.new(-15.120039, 28.2000027, -45.260006, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  1752. WedgePart130.BackSurface = Enum.SurfaceType.Weld
  1753. WedgePart130.BottomSurface = Enum.SurfaceType.Weld
  1754. WedgePart130.Position = Vector3.new(-15.120039, 28.2000027, -45.260006)
  1755. WedgePart130.Orientation = Vector3.new(0, -90, 0)
  1756. Part131.Name = "Handle"
  1757. Part131.Parent = Model121
  1758. Part131.Rotation = Vector3.new(-180, 0, -180)
  1759. Part131.Anchored = true
  1760. Part131.FormFactor = Enum.FormFactor.Symmetric
  1761. Part131.Size = Vector3.new(1, 1, 1)
  1762. Part131.CFrame = CFrame.new(-22.1199131, 17.5000782, -43.760128, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  1763. Part131.BottomSurface = Enum.SurfaceType.Smooth
  1764. Part131.TopSurface = Enum.SurfaceType.Smooth
  1765. Part131.Position = Vector3.new(-22.1199131, 17.5000782, -43.760128)
  1766. Part131.Orientation = Vector3.new(0, 180, 0)
  1767. SpecialMesh132.Parent = Part131
  1768. SpecialMesh132.MeshId = "http://www.roblox.com/asset/?id=32105846"
  1769. SpecialMesh132.Scale = Vector3.new(29, 29, 29)
  1770. SpecialMesh132.TextureId = "http://www.roblox.com/asset/?id=32105859"
  1771. SpecialMesh132.MeshType = Enum.MeshType.FileMesh
  1772. SpecialMesh132.Scale = Vector3.new(29, 29, 29)
  1773. WedgePart133.Parent = Model121
  1774. WedgePart133.Transparency = 1
  1775. WedgePart133.Rotation = Vector3.new(0, -90, 0)
  1776. WedgePart133.Anchored = true
  1777. WedgePart133.FormFactor = Enum.FormFactor.Plate
  1778. WedgePart133.Size = Vector3.new(6, 3.20000005, 4)
  1779. WedgePart133.CFrame = CFrame.new(-8.12003517, 16.1999874, -44.260006, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  1780. WedgePart133.BackSurface = Enum.SurfaceType.Weld
  1781. WedgePart133.BottomSurface = Enum.SurfaceType.Weld
  1782. WedgePart133.Position = Vector3.new(-8.12003517, 16.1999874, -44.260006)
  1783. WedgePart133.Orientation = Vector3.new(0, -90, 0)
  1784. Part134.Parent = Model121
  1785. Part134.Material = Enum.Material.Wood
  1786. Part134.BrickColor = BrickColor.new("Reddish brown")
  1787. Part134.Rotation = Vector3.new(0, -90, 0)
  1788. Part134.Anchored = true
  1789. Part134.CanCollide = false
  1790. Part134.Size = Vector3.new(1, 7.20000029, 5)
  1791. Part134.CFrame = CFrame.new(-22.6200352, 7.19999504, -40.7600021, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  1792. Part134.BottomSurface = Enum.SurfaceType.Smooth
  1793. Part134.TopSurface = Enum.SurfaceType.Smooth
  1794. Part134.Color = Color3.new(0.411765, 0.25098, 0.156863)
  1795. Part134.Position = Vector3.new(-22.6200352, 7.19999504, -40.7600021)
  1796. Part134.Orientation = Vector3.new(0, -90, 0)
  1797. Part134.Color = Color3.new(0.411765, 0.25098, 0.156863)
  1798. Part135.Parent = Model121
  1799. Part135.Material = Enum.Material.Wood
  1800. Part135.BrickColor = BrickColor.new("Brown")
  1801. Part135.Rotation = Vector3.new(0, -90, 0)
  1802. Part135.Anchored = true
  1803. Part135.Size = Vector3.new(1, 8.40000057, 5)
  1804. Part135.CFrame = CFrame.new(-22.6200352, 14.9999943, -40.7600021, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  1805. Part135.BottomSurface = Enum.SurfaceType.Smooth
  1806. Part135.TopSurface = Enum.SurfaceType.Smooth
  1807. Part135.Color = Color3.new(0.486275, 0.360784, 0.27451)
  1808. Part135.Position = Vector3.new(-22.6200352, 14.9999943, -40.7600021)
  1809. Part135.Orientation = Vector3.new(0, -90, 0)
  1810. Part135.Color = Color3.new(0.486275, 0.360784, 0.27451)
  1811. Part136.Parent = Model121
  1812. Part136.Material = Enum.Material.Wood
  1813. Part136.BrickColor = BrickColor.new("Brown")
  1814. Part136.Rotation = Vector3.new(0, -90, 0)
  1815. Part136.Anchored = true
  1816. Part136.Size = Vector3.new(1, 15.6000004, 9)
  1817. Part136.CFrame = CFrame.new(-15.620039, 11.399992, -40.7600021, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  1818. Part136.BottomSurface = Enum.SurfaceType.Smooth
  1819. Part136.TopSurface = Enum.SurfaceType.Smooth
  1820. Part136.Color = Color3.new(0.486275, 0.360784, 0.27451)
  1821. Part136.Position = Vector3.new(-15.620039, 11.399992, -40.7600021)
  1822. Part136.Orientation = Vector3.new(0, -90, 0)
  1823. Part136.Color = Color3.new(0.486275, 0.360784, 0.27451)
  1824. Part137.Parent = Model121
  1825. Part137.Material = Enum.Material.Wood
  1826. Part137.BrickColor = BrickColor.new("Brown")
  1827. Part137.Rotation = Vector3.new(0, -90, 0)
  1828. Part137.Anchored = true
  1829. Part137.FormFactor = Enum.FormFactor.Plate
  1830. Part137.Size = Vector3.new(18, 0.400000006, 22)
  1831. Part137.CFrame = CFrame.new(-22.1200352, 3.3999989, -49.2599983, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  1832. Part137.BottomSurface = Enum.SurfaceType.Smooth
  1833. Part137.TopSurface = Enum.SurfaceType.Smooth
  1834. Part137.Color = Color3.new(0.486275, 0.360784, 0.27451)
  1835. Part137.Position = Vector3.new(-22.1200352, 3.3999989, -49.2599983)
  1836. Part137.Orientation = Vector3.new(0, -90, 0)
  1837. Part137.Color = Color3.new(0.486275, 0.360784, 0.27451)
  1838. Part138.Parent = Model121
  1839. Part138.BrickColor = BrickColor.new("Bright green")
  1840. Part138.Transparency = 1
  1841. Part138.Rotation = Vector3.new(0, -90, 0)
  1842. Part138.Anchored = true
  1843. Part138.Size = Vector3.new(28, 1.20000005, 26)
  1844. Part138.CFrame = CFrame.new(-22.1200352, 2.599998, -45.260006, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  1845. Part138.Color = Color3.new(0.294118, 0.592157, 0.294118)
  1846. Part138.Position = Vector3.new(-22.1200352, 2.599998, -45.260006)
  1847. Part138.Orientation = Vector3.new(0, -90, 0)
  1848. Part138.Color = Color3.new(0.294118, 0.592157, 0.294118)
  1849. Part139.Parent = Model121
  1850. Part139.BrickColor = BrickColor.new("Bright green")
  1851. Part139.Transparency = 1
  1852. Part139.Anchored = true
  1853. Part139.Size = Vector3.new(10, 15.6000004, 1)
  1854. Part139.CFrame = CFrame.new(-15.120039, 10.9999943, -39.7600021, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1855. Part139.Color = Color3.new(0.294118, 0.592157, 0.294118)
  1856. Part139.Position = Vector3.new(-15.120039, 10.9999943, -39.7600021)
  1857. Part139.Color = Color3.new(0.294118, 0.592157, 0.294118)
  1858. Part140.Parent = Model121
  1859. Part140.BrickColor = BrickColor.new("Bright green")
  1860. Part140.Transparency = 1
  1861. Part140.Anchored = true
  1862. Part140.Size = Vector3.new(4, 8.40000057, 1)
  1863. Part140.CFrame = CFrame.new(-22.1200352, 14.5999899, -39.7600021, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1864. Part140.Color = Color3.new(0.294118, 0.592157, 0.294118)
  1865. Part140.Position = Vector3.new(-22.1200352, 14.5999899, -39.7600021)
  1866. Part140.Color = Color3.new(0.294118, 0.592157, 0.294118)
  1867. Part141.Parent = Model121
  1868. Part141.Material = Enum.Material.Wood
  1869. Part141.BrickColor = BrickColor.new("Brown")
  1870. Part141.Rotation = Vector3.new(0, 90, 0)
  1871. Part141.Anchored = true
  1872. Part141.Size = Vector3.new(1, 15.6000004, 8)
  1873. Part141.CFrame = CFrame.new(-29.1200275, 11.399992, -40.7600021, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  1874. Part141.BottomSurface = Enum.SurfaceType.Smooth
  1875. Part141.TopSurface = Enum.SurfaceType.Smooth
  1876. Part141.Color = Color3.new(0.486275, 0.360784, 0.27451)
  1877. Part141.Position = Vector3.new(-29.1200275, 11.399992, -40.7600021)
  1878. Part141.Orientation = Vector3.new(0, 90, 0)
  1879. Part141.Color = Color3.new(0.486275, 0.360784, 0.27451)
  1880. Part142.Parent = Model121
  1881. Part142.BrickColor = BrickColor.new("Bright green")
  1882. Part142.Transparency = 1
  1883. Part142.Anchored = true
  1884. Part142.Size = Vector3.new(10, 15.6000004, 1)
  1885. Part142.CFrame = CFrame.new(-29.1200275, 10.9999943, -39.7600021, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1886. Part142.Color = Color3.new(0.294118, 0.592157, 0.294118)
  1887. Part142.Position = Vector3.new(-29.1200275, 10.9999943, -39.7600021)
  1888. Part142.Color = Color3.new(0.294118, 0.592157, 0.294118)
  1889. Part143.Parent = Model121
  1890. Part143.BrickColor = BrickColor.new("Bright green")
  1891. Part143.Transparency = 1
  1892. Part143.Rotation = Vector3.new(0, 90, 0)
  1893. Part143.Anchored = true
  1894. Part143.Size = Vector3.new(18, 15.6000004, 1)
  1895. Part143.CFrame = CFrame.new(-33.6200333, 10.9999943, -49.2599983, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  1896. Part143.Color = Color3.new(0.294118, 0.592157, 0.294118)
  1897. Part143.Position = Vector3.new(-33.6200333, 10.9999943, -49.2599983)
  1898. Part143.Orientation = Vector3.new(0, 90, 0)
  1899. Part143.Color = Color3.new(0.294118, 0.592157, 0.294118)
  1900. Part144.Parent = Model121
  1901. Part144.Material = Enum.Material.Wood
  1902. Part144.BrickColor = BrickColor.new("Brown")
  1903. Part144.Rotation = Vector3.new(-180, 0, -180)
  1904. Part144.Anchored = true
  1905. Part144.Size = Vector3.new(1, 15.6000004, 17)
  1906. Part144.CFrame = CFrame.new(-32.6200333, 11.399992, -49.7599983, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  1907. Part144.BottomSurface = Enum.SurfaceType.Smooth
  1908. Part144.TopSurface = Enum.SurfaceType.Smooth
  1909. Part144.Color = Color3.new(0.486275, 0.360784, 0.27451)
  1910. Part144.Position = Vector3.new(-32.6200333, 11.399992, -49.7599983)
  1911. Part144.Orientation = Vector3.new(0, 180, 0)
  1912. Part144.Color = Color3.new(0.486275, 0.360784, 0.27451)
  1913. WedgePart145.Parent = Model121
  1914. WedgePart145.Transparency = 1
  1915. WedgePart145.Rotation = Vector3.new(0, 90, 0)
  1916. WedgePart145.Anchored = true
  1917. WedgePart145.FormFactor = Enum.FormFactor.Plate
  1918. WedgePart145.Size = Vector3.new(6, 3.20000005, 4)
  1919. WedgePart145.CFrame = CFrame.new(-36.1200333, 16.1999874, -45.260006, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  1920. WedgePart145.BackSurface = Enum.SurfaceType.Weld
  1921. WedgePart145.BottomSurface = Enum.SurfaceType.Weld
  1922. WedgePart145.Position = Vector3.new(-36.1200333, 16.1999874, -45.260006)
  1923. WedgePart145.Orientation = Vector3.new(0, 90, 0)
  1924. WedgePart146.Parent = Model121
  1925. WedgePart146.Transparency = 1
  1926. WedgePart146.Rotation = Vector3.new(0, 90, 0)
  1927. WedgePart146.Anchored = true
  1928. WedgePart146.FormFactor = Enum.FormFactor.Plate
  1929. WedgePart146.Size = Vector3.new(6, 3.20000005, 4)
  1930. WedgePart146.CFrame = CFrame.new(-36.1200333, 16.1999874, -54.260006, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  1931. WedgePart146.BackSurface = Enum.SurfaceType.Weld
  1932. WedgePart146.BottomSurface = Enum.SurfaceType.Weld
  1933. WedgePart146.Position = Vector3.new(-36.1200333, 16.1999874, -54.260006)
  1934. WedgePart146.Orientation = Vector3.new(0, 90, 0)
  1935. Part147.Parent = Model121
  1936. Part147.BrickColor = BrickColor.new("Bright green")
  1937. Part147.Transparency = 1
  1938. Part147.Rotation = Vector3.new(0, -90, 0)
  1939. Part147.Anchored = true
  1940. Part147.Size = Vector3.new(2, 1.20000005, 2)
  1941. Part147.CFrame = CFrame.new(-10.1200352, 0.600000024, -32.260006, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  1942. Part147.Color = Color3.new(0.294118, 0.592157, 0.294118)
  1943. Part147.Position = Vector3.new(-10.1200352, 0.600000024, -32.260006)
  1944. Part147.Orientation = Vector3.new(0, -90, 0)
  1945. Part147.Color = Color3.new(0.294118, 0.592157, 0.294118)
  1946. Part148.Parent = Model121
  1947. Part148.BrickColor = BrickColor.new("Bright green")
  1948. Part148.Transparency = 1
  1949. Part148.Rotation = Vector3.new(0, -90, 0)
  1950. Part148.Anchored = true
  1951. Part148.Size = Vector3.new(1, 18, 1)
  1952. Part148.CFrame = CFrame.new(-34.6200333, 12.199996, -32.7600021, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  1953. Part148.Color = Color3.new(0.294118, 0.592157, 0.294118)
  1954. Part148.Position = Vector3.new(-34.6200333, 12.199996, -32.7600021)
  1955. Part148.Orientation = Vector3.new(0, -90, 0)
  1956. Part148.Color = Color3.new(0.294118, 0.592157, 0.294118)
  1957. Part149.Parent = Model121
  1958. Part149.BrickColor = BrickColor.new("Bright green")
  1959. Part149.Transparency = 1
  1960. Part149.Rotation = Vector3.new(0, -90, 0)
  1961. Part149.Anchored = true
  1962. Part149.Size = Vector3.new(2, 1.20000005, 2)
  1963. Part149.CFrame = CFrame.new(-34.1200333, 0.600000024, -58.260006, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  1964. Part149.Color = Color3.new(0.294118, 0.592157, 0.294118)
  1965. Part149.Position = Vector3.new(-34.1200333, 0.600000024, -58.260006)
  1966. Part149.Orientation = Vector3.new(0, -90, 0)
  1967. Part149.Color = Color3.new(0.294118, 0.592157, 0.294118)
  1968. Part150.Parent = Model121
  1969. Part150.BrickColor = BrickColor.new("Bright green")
  1970. Part150.Transparency = 1
  1971. Part150.Rotation = Vector3.new(0, -90, 0)
  1972. Part150.Anchored = true
  1973. Part150.Size = Vector3.new(1, 18, 1)
  1974. Part150.CFrame = CFrame.new(-9.62003517, 12.199996, -32.7600021, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  1975. Part150.Color = Color3.new(0.294118, 0.592157, 0.294118)
  1976. Part150.Position = Vector3.new(-9.62003517, 12.199996, -32.7600021)
  1977. Part150.Orientation = Vector3.new(0, -90, 0)
  1978. Part150.Color = Color3.new(0.294118, 0.592157, 0.294118)
  1979. Part151.Parent = Model121
  1980. Part151.BrickColor = BrickColor.new("Bright blue")
  1981. Part151.Transparency = 1
  1982. Part151.Rotation = Vector3.new(-180, 0, 90)
  1983. Part151.Anchored = true
  1984. Part151.FormFactor = Enum.FormFactor.Plate
  1985. Part151.Size = Vector3.new(2, 0.400000006, 4)
  1986. Part151.CFrame = CFrame.new(-25.3200359, 1, -30.260004, 0, -1, 0, -1, 0, 0, 0, 0, -1)
  1987. Part151.Color = Color3.new(0.0509804, 0.411765, 0.67451)
  1988. Part151.Position = Vector3.new(-25.3200359, 1, -30.260004)
  1989. Part151.Orientation = Vector3.new(0, 180, -90)
  1990. Part151.Color = Color3.new(0.0509804, 0.411765, 0.67451)
  1991. Part152.Parent = Model121
  1992. Part152.BrickColor = BrickColor.new("Bright blue")
  1993. Part152.Transparency = 1
  1994. Part152.Rotation = Vector3.new(0, 0, -90)
  1995. Part152.Anchored = true
  1996. Part152.FormFactor = Enum.FormFactor.Plate
  1997. Part152.Size = Vector3.new(2, 0.400000006, 4)
  1998. Part152.CFrame = CFrame.new(-18.9200268, 1, -30.260004, 0, 1, 0, -1, 0, 0, 0, 0, 1)
  1999. Part152.Color = Color3.new(0.0509804, 0.411765, 0.67451)
  2000. Part152.Position = Vector3.new(-18.9200268, 1, -30.260004)
  2001. Part152.Orientation = Vector3.new(0, 0, -90)
  2002. Part152.Color = Color3.new(0.0509804, 0.411765, 0.67451)
  2003. Part153.Parent = Model121
  2004. Part153.BrickColor = BrickColor.new("Bright blue")
  2005. Part153.Transparency = 1
  2006. Part153.Rotation = Vector3.new(0, -90, 0)
  2007. Part153.Anchored = true
  2008. Part153.FormFactor = Enum.FormFactor.Plate
  2009. Part153.Size = Vector3.new(2, 0.400000006, 6)
  2010. Part153.CFrame = CFrame.new(-22.1200352, 1, -29.260004, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  2011. Part153.Color = Color3.new(0.0509804, 0.411765, 0.67451)
  2012. Part153.Position = Vector3.new(-22.1200352, 1, -29.260004)
  2013. Part153.Orientation = Vector3.new(0, -90, 0)
  2014. Part153.Color = Color3.new(0.0509804, 0.411765, 0.67451)
  2015. Part154.Parent = Model121
  2016. Part154.BrickColor = BrickColor.new("Bright blue")
  2017. Part154.Transparency = 1
  2018. Part154.Rotation = Vector3.new(0, -90, 0)
  2019. Part154.Anchored = true
  2020. Part154.FormFactor = Enum.FormFactor.Plate
  2021. Part154.Size = Vector3.new(2, 0.400000006, 6)
  2022. Part154.CFrame = CFrame.new(-22.1200352, 1.80000103, -30.260004, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  2023. Part154.Color = Color3.new(0.0509804, 0.411765, 0.67451)
  2024. Part154.Position = Vector3.new(-22.1200352, 1.80000103, -30.260004)
  2025. Part154.Orientation = Vector3.new(0, -90, 0)
  2026. Part154.Color = Color3.new(0.0509804, 0.411765, 0.67451)
  2027. Part155.Parent = Model121
  2028. Part155.BrickColor = BrickColor.new("Bright green")
  2029. Part155.Transparency = 1
  2030. Part155.Rotation = Vector3.new(0, -90, 0)
  2031. Part155.Anchored = true
  2032. Part155.Size = Vector3.new(2, 1.20000005, 2)
  2033. Part155.CFrame = CFrame.new(-34.1200333, 0.600000024, -32.260006, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  2034. Part155.Color = Color3.new(0.294118, 0.592157, 0.294118)
  2035. Part155.Position = Vector3.new(-34.1200333, 0.600000024, -32.260006)
  2036. Part155.Orientation = Vector3.new(0, -90, 0)
  2037. Part155.Color = Color3.new(0.294118, 0.592157, 0.294118)
  2038. Part156.Parent = Model121
  2039. Part156.BrickColor = BrickColor.new("Bright blue")
  2040. Part156.Transparency = 1
  2041. Part156.Rotation = Vector3.new(0, -90, 0)
  2042. Part156.Anchored = true
  2043. Part156.FormFactor = Enum.FormFactor.Plate
  2044. Part156.Size = Vector3.new(2, 0.400000006, 6)
  2045. Part156.CFrame = CFrame.new(-22.1200352, 0.200001001, -28.260004, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  2046. Part156.Color = Color3.new(0.0509804, 0.411765, 0.67451)
  2047. Part156.Position = Vector3.new(-22.1200352, 0.200001001, -28.260004)
  2048. Part156.Orientation = Vector3.new(0, -90, 0)
  2049. Part156.Color = Color3.new(0.0509804, 0.411765, 0.67451)
  2050. Model157.Parent = Model0
  2051. WedgePart158.Parent = Model157
  2052. WedgePart158.Transparency = 1
  2053. WedgePart158.Rotation = Vector3.new(0, -90, 0)
  2054. WedgePart158.Anchored = true
  2055. WedgePart158.FormFactor = Enum.FormFactor.Plate
  2056. WedgePart158.Size = Vector3.new(6, 3.20000005, 4)
  2057. WedgePart158.CFrame = CFrame.new(-43.7000313, 16.0000019, -53.8200035, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  2058. WedgePart158.BackSurface = Enum.SurfaceType.Weld
  2059. WedgePart158.BottomSurface = Enum.SurfaceType.Weld
  2060. WedgePart158.Position = Vector3.new(-43.7000313, 16.0000019, -53.8200035)
  2061. WedgePart158.Orientation = Vector3.new(0, -90, 0)
  2062. Part159.Parent = Model157
  2063. Part159.Material = Enum.Material.Wood
  2064. Part159.BrickColor = BrickColor.new("Brown")
  2065. Part159.Anchored = true
  2066. Part159.Size = Vector3.new(1, 15.6000004, 16)
  2067. Part159.CFrame = CFrame.new(-47.2002068, 11.3999367, -49.8201637, 1, -2.20000002e-05, -4.84000007e-10, 2.20000002e-05, 1, 2.20000002e-05, 0, -2.20000002e-05, 1)
  2068. Part159.BottomSurface = Enum.SurfaceType.Smooth
  2069. Part159.TopSurface = Enum.SurfaceType.Smooth
  2070. Part159.Color = Color3.new(0.486275, 0.360784, 0.27451)
  2071. Part159.Position = Vector3.new(-47.2002068, 11.3999367, -49.8201637)
  2072. Part159.Color = Color3.new(0.486275, 0.360784, 0.27451)
  2073. Part160.Parent = Model157
  2074. Part160.Material = Enum.Material.Wood
  2075. Part160.BrickColor = BrickColor.new("Brown")
  2076. Part160.Rotation = Vector3.new(0, -90, 0)
  2077. Part160.Anchored = true
  2078. Part160.FormFactor = Enum.FormFactor.Plate
  2079. Part160.Size = Vector3.new(18, 0.400000006, 22)
  2080. Part160.CFrame = CFrame.new(-57.7000313, 19.4000053, -49.8199959, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  2081. Part160.BottomSurface = Enum.SurfaceType.Smooth
  2082. Part160.TopSurface = Enum.SurfaceType.Smooth
  2083. Part160.Color = Color3.new(0.486275, 0.360784, 0.27451)
  2084. Part160.Position = Vector3.new(-57.7000313, 19.4000053, -49.8199959)
  2085. Part160.Orientation = Vector3.new(0, -90, 0)
  2086. Part160.Color = Color3.new(0.486275, 0.360784, 0.27451)
  2087. Part161.Parent = Model157
  2088. Part161.BrickColor = BrickColor.new("Bright green")
  2089. Part161.Transparency = 1
  2090. Part161.Rotation = Vector3.new(0, 90, 0)
  2091. Part161.Anchored = true
  2092. Part161.Size = Vector3.new(18, 15.6000004, 1)
  2093. Part161.CFrame = CFrame.new(-46.2000275, 11, -49.8199959, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  2094. Part161.Color = Color3.new(0.294118, 0.592157, 0.294118)
  2095. Part161.Position = Vector3.new(-46.2000275, 11, -49.8199959)
  2096. Part161.Orientation = Vector3.new(0, 90, 0)
  2097. Part161.Color = Color3.new(0.294118, 0.592157, 0.294118)
  2098. Part162.Parent = Model157
  2099. Part162.BrickColor = BrickColor.new("Bright green")
  2100. Part162.Transparency = 1
  2101. Part162.Rotation = Vector3.new(0, -90, 0)
  2102. Part162.Anchored = true
  2103. Part162.Size = Vector3.new(2, 1.20000005, 2)
  2104. Part162.CFrame = CFrame.new(-45.7000313, 0.600006104, -58.8200111, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  2105. Part162.Color = Color3.new(0.294118, 0.592157, 0.294118)
  2106. Part162.Position = Vector3.new(-45.7000313, 0.600006104, -58.8200111)
  2107. Part162.Orientation = Vector3.new(0, -90, 0)
  2108. Part162.Color = Color3.new(0.294118, 0.592157, 0.294118)
  2109. WedgePart163.Parent = Model157
  2110. WedgePart163.Transparency = 1
  2111. WedgePart163.Rotation = Vector3.new(0, 90, 0)
  2112. WedgePart163.Anchored = true
  2113. WedgePart163.FormFactor = Enum.FormFactor.Plate
  2114. WedgePart163.Size = Vector3.new(28, 14, 14)
  2115. WedgePart163.CFrame = CFrame.new(-64.7000275, 28.2000084, -45.8200035, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  2116. WedgePart163.BackSurface = Enum.SurfaceType.Weld
  2117. WedgePart163.BottomSurface = Enum.SurfaceType.Weld
  2118. WedgePart163.Position = Vector3.new(-64.7000275, 28.2000084, -45.8200035)
  2119. WedgePart163.Orientation = Vector3.new(0, 90, 0)
  2120. Part164.Parent = Model157
  2121. Part164.Material = Enum.Material.Wood
  2122. Part164.BrickColor = BrickColor.new("Brown")
  2123. Part164.Rotation = Vector3.new(0, 90, 0)
  2124. Part164.Anchored = true
  2125. Part164.Size = Vector3.new(1, 15.6000004, 21)
  2126. Part164.CFrame = CFrame.new(-57.2001953, 11.3998814, -58.319828, 0, -2.20000002e-05, 1, 2.20000002e-05, 1, 2.20000002e-05, -1, 2.20000002e-05, 4.84000007e-10)
  2127. Part164.BottomSurface = Enum.SurfaceType.Smooth
  2128. Part164.TopSurface = Enum.SurfaceType.Smooth
  2129. Part164.Color = Color3.new(0.486275, 0.360784, 0.27451)
  2130. Part164.Position = Vector3.new(-57.2001953, 11.3998814, -58.319828)
  2131. Part164.Orientation = Vector3.new(0, 90, 0)
  2132. Part164.Color = Color3.new(0.486275, 0.360784, 0.27451)
  2133. Part165.Parent = Model157
  2134. Part165.BrickColor = BrickColor.new("Bright green")
  2135. Part165.Transparency = 1
  2136. Part165.Rotation = Vector3.new(-180, 0, -180)
  2137. Part165.Anchored = true
  2138. Part165.Size = Vector3.new(24, 15.6000004, 1)
  2139. Part165.CFrame = CFrame.new(-57.7000313, 11, -59.3200111, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  2140. Part165.Color = Color3.new(0.294118, 0.592157, 0.294118)
  2141. Part165.Position = Vector3.new(-57.7000313, 11, -59.3200111)
  2142. Part165.Orientation = Vector3.new(0, 180, 0)
  2143. Part165.Color = Color3.new(0.294118, 0.592157, 0.294118)
  2144. WedgePart166.Parent = Model157
  2145. WedgePart166.Transparency = 1
  2146. WedgePart166.Rotation = Vector3.new(0, -90, 0)
  2147. WedgePart166.Anchored = true
  2148. WedgePart166.FormFactor = Enum.FormFactor.Plate
  2149. WedgePart166.Size = Vector3.new(28, 14, 14)
  2150. WedgePart166.CFrame = CFrame.new(-50.7000313, 28.2000084, -45.8200035, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  2151. WedgePart166.BackSurface = Enum.SurfaceType.Weld
  2152. WedgePart166.BottomSurface = Enum.SurfaceType.Weld
  2153. WedgePart166.Position = Vector3.new(-50.7000313, 28.2000084, -45.8200035)
  2154. WedgePart166.Orientation = Vector3.new(0, -90, 0)
  2155. Part167.Name = "Handle"
  2156. Part167.Parent = Model157
  2157. Part167.Rotation = Vector3.new(-180, 0, -180)
  2158. Part167.Anchored = true
  2159. Part167.FormFactor = Enum.FormFactor.Symmetric
  2160. Part167.Size = Vector3.new(1, 1, 1)
  2161. Part167.CFrame = CFrame.new(-57.6999092, 17.5000839, -44.3201256, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  2162. Part167.BottomSurface = Enum.SurfaceType.Smooth
  2163. Part167.TopSurface = Enum.SurfaceType.Smooth
  2164. Part167.Position = Vector3.new(-57.6999092, 17.5000839, -44.3201256)
  2165. Part167.Orientation = Vector3.new(0, 180, 0)
  2166. SpecialMesh168.Parent = Part167
  2167. SpecialMesh168.MeshId = "http://www.roblox.com/asset/?id=32105846"
  2168. SpecialMesh168.Scale = Vector3.new(29, 29, 29)
  2169. SpecialMesh168.TextureId = "http://www.roblox.com/asset/?id=32105859"
  2170. SpecialMesh168.MeshType = Enum.MeshType.FileMesh
  2171. SpecialMesh168.Scale = Vector3.new(29, 29, 29)
  2172. WedgePart169.Parent = Model157
  2173. WedgePart169.Transparency = 1
  2174. WedgePart169.Rotation = Vector3.new(0, -90, 0)
  2175. WedgePart169.Anchored = true
  2176. WedgePart169.FormFactor = Enum.FormFactor.Plate
  2177. WedgePart169.Size = Vector3.new(6, 3.20000005, 4)
  2178. WedgePart169.CFrame = CFrame.new(-43.7000313, 16.1999931, -44.8200035, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  2179. WedgePart169.BackSurface = Enum.SurfaceType.Weld
  2180. WedgePart169.BottomSurface = Enum.SurfaceType.Weld
  2181. WedgePart169.Position = Vector3.new(-43.7000313, 16.1999931, -44.8200035)
  2182. WedgePart169.Orientation = Vector3.new(0, -90, 0)
  2183. Part170.Parent = Model157
  2184. Part170.Material = Enum.Material.Wood
  2185. Part170.BrickColor = BrickColor.new("Reddish brown")
  2186. Part170.Rotation = Vector3.new(0, -90, 0)
  2187. Part170.Anchored = true
  2188. Part170.CanCollide = false
  2189. Part170.Size = Vector3.new(1, 7.20000029, 5)
  2190. Part170.CFrame = CFrame.new(-58.2000313, 7.20000076, -41.3200035, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  2191. Part170.BottomSurface = Enum.SurfaceType.Smooth
  2192. Part170.TopSurface = Enum.SurfaceType.Smooth
  2193. Part170.Color = Color3.new(0.411765, 0.25098, 0.156863)
  2194. Part170.Position = Vector3.new(-58.2000313, 7.20000076, -41.3200035)
  2195. Part170.Orientation = Vector3.new(0, -90, 0)
  2196. Part170.Color = Color3.new(0.411765, 0.25098, 0.156863)
  2197. Part171.Parent = Model157
  2198. Part171.Material = Enum.Material.Wood
  2199. Part171.BrickColor = BrickColor.new("Brown")
  2200. Part171.Rotation = Vector3.new(0, -90, 0)
  2201. Part171.Anchored = true
  2202. Part171.Size = Vector3.new(1, 8.40000057, 5)
  2203. Part171.CFrame = CFrame.new(-58.2000313, 15, -41.3200035, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  2204. Part171.BottomSurface = Enum.SurfaceType.Smooth
  2205. Part171.TopSurface = Enum.SurfaceType.Smooth
  2206. Part171.Color = Color3.new(0.486275, 0.360784, 0.27451)
  2207. Part171.Position = Vector3.new(-58.2000313, 15, -41.3200035)
  2208. Part171.Orientation = Vector3.new(0, -90, 0)
  2209. Part171.Color = Color3.new(0.486275, 0.360784, 0.27451)
  2210. Part172.Parent = Model157
  2211. Part172.Material = Enum.Material.Wood
  2212. Part172.BrickColor = BrickColor.new("Brown")
  2213. Part172.Rotation = Vector3.new(0, -90, 0)
  2214. Part172.Anchored = true
  2215. Part172.Size = Vector3.new(1, 15.6000004, 9)
  2216. Part172.CFrame = CFrame.new(-51.2000313, 11.3999977, -41.3200035, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  2217. Part172.BottomSurface = Enum.SurfaceType.Smooth
  2218. Part172.TopSurface = Enum.SurfaceType.Smooth
  2219. Part172.Color = Color3.new(0.486275, 0.360784, 0.27451)
  2220. Part172.Position = Vector3.new(-51.2000313, 11.3999977, -41.3200035)
  2221. Part172.Orientation = Vector3.new(0, -90, 0)
  2222. Part172.Color = Color3.new(0.486275, 0.360784, 0.27451)
  2223. Part173.Parent = Model157
  2224. Part173.Material = Enum.Material.Wood
  2225. Part173.BrickColor = BrickColor.new("Brown")
  2226. Part173.Rotation = Vector3.new(0, -90, 0)
  2227. Part173.Anchored = true
  2228. Part173.FormFactor = Enum.FormFactor.Plate
  2229. Part173.Size = Vector3.new(18, 0.400000006, 22)
  2230. Part173.CFrame = CFrame.new(-57.7000313, 3.40000534, -49.8199959, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  2231. Part173.BottomSurface = Enum.SurfaceType.Smooth
  2232. Part173.TopSurface = Enum.SurfaceType.Smooth
  2233. Part173.Color = Color3.new(0.486275, 0.360784, 0.27451)
  2234. Part173.Position = Vector3.new(-57.7000313, 3.40000534, -49.8199959)
  2235. Part173.Orientation = Vector3.new(0, -90, 0)
  2236. Part173.Color = Color3.new(0.486275, 0.360784, 0.27451)
  2237. Part174.Parent = Model157
  2238. Part174.BrickColor = BrickColor.new("Bright green")
  2239. Part174.Transparency = 1
  2240. Part174.Rotation = Vector3.new(0, -90, 0)
  2241. Part174.Anchored = true
  2242. Part174.Size = Vector3.new(28, 1.20000005, 26)
  2243. Part174.CFrame = CFrame.new(-57.7000313, 2.6000042, -45.8200035, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  2244. Part174.Color = Color3.new(0.294118, 0.592157, 0.294118)
  2245. Part174.Position = Vector3.new(-57.7000313, 2.6000042, -45.8200035)
  2246. Part174.Orientation = Vector3.new(0, -90, 0)
  2247. Part174.Color = Color3.new(0.294118, 0.592157, 0.294118)
  2248. Part175.Parent = Model157
  2249. Part175.BrickColor = BrickColor.new("Bright green")
  2250. Part175.Transparency = 1
  2251. Part175.Anchored = true
  2252. Part175.Size = Vector3.new(10, 15.6000004, 1)
  2253. Part175.CFrame = CFrame.new(-50.7000313, 11, -40.3199997, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2254. Part175.Color = Color3.new(0.294118, 0.592157, 0.294118)
  2255. Part175.Position = Vector3.new(-50.7000313, 11, -40.3199997)
  2256. Part175.Color = Color3.new(0.294118, 0.592157, 0.294118)
  2257. Part176.Parent = Model157
  2258. Part176.BrickColor = BrickColor.new("Bright green")
  2259. Part176.Transparency = 1
  2260. Part176.Anchored = true
  2261. Part176.Size = Vector3.new(4, 8.40000057, 1)
  2262. Part176.CFrame = CFrame.new(-57.7000313, 14.5999956, -40.3199997, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2263. Part176.Color = Color3.new(0.294118, 0.592157, 0.294118)
  2264. Part176.Position = Vector3.new(-57.7000313, 14.5999956, -40.3199997)
  2265. Part176.Color = Color3.new(0.294118, 0.592157, 0.294118)
  2266. Part177.Parent = Model157
  2267. Part177.Material = Enum.Material.Wood
  2268. Part177.BrickColor = BrickColor.new("Brown")
  2269. Part177.Rotation = Vector3.new(0, 90, 0)
  2270. Part177.Anchored = true
  2271. Part177.Size = Vector3.new(1, 15.6000004, 8)
  2272. Part177.CFrame = CFrame.new(-64.7000275, 11.3999977, -41.3200035, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  2273. Part177.BottomSurface = Enum.SurfaceType.Smooth
  2274. Part177.TopSurface = Enum.SurfaceType.Smooth
  2275. Part177.Color = Color3.new(0.486275, 0.360784, 0.27451)
  2276. Part177.Position = Vector3.new(-64.7000275, 11.3999977, -41.3200035)
  2277. Part177.Orientation = Vector3.new(0, 90, 0)
  2278. Part177.Color = Color3.new(0.486275, 0.360784, 0.27451)
  2279. Part178.Parent = Model157
  2280. Part178.BrickColor = BrickColor.new("Bright green")
  2281. Part178.Transparency = 1
  2282. Part178.Anchored = true
  2283. Part178.Size = Vector3.new(10, 15.6000004, 1)
  2284. Part178.CFrame = CFrame.new(-64.7000275, 11, -40.3199997, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2285. Part178.Color = Color3.new(0.294118, 0.592157, 0.294118)
  2286. Part178.Position = Vector3.new(-64.7000275, 11, -40.3199997)
  2287. Part178.Color = Color3.new(0.294118, 0.592157, 0.294118)
  2288. Part179.Parent = Model157
  2289. Part179.BrickColor = BrickColor.new("Bright green")
  2290. Part179.Transparency = 1
  2291. Part179.Rotation = Vector3.new(0, 90, 0)
  2292. Part179.Anchored = true
  2293. Part179.Size = Vector3.new(18, 15.6000004, 1)
  2294. Part179.CFrame = CFrame.new(-69.2000275, 11, -49.8199959, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  2295. Part179.Color = Color3.new(0.294118, 0.592157, 0.294118)
  2296. Part179.Position = Vector3.new(-69.2000275, 11, -49.8199959)
  2297. Part179.Orientation = Vector3.new(0, 90, 0)
  2298. Part179.Color = Color3.new(0.294118, 0.592157, 0.294118)
  2299. Part180.Parent = Model157
  2300. Part180.Material = Enum.Material.Wood
  2301. Part180.BrickColor = BrickColor.new("Brown")
  2302. Part180.Rotation = Vector3.new(-180, 0, -180)
  2303. Part180.Anchored = true
  2304. Part180.Size = Vector3.new(1, 15.6000004, 17)
  2305. Part180.CFrame = CFrame.new(-68.2000275, 11.3999977, -50.3199959, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  2306. Part180.BottomSurface = Enum.SurfaceType.Smooth
  2307. Part180.TopSurface = Enum.SurfaceType.Smooth
  2308. Part180.Color = Color3.new(0.486275, 0.360784, 0.27451)
  2309. Part180.Position = Vector3.new(-68.2000275, 11.3999977, -50.3199959)
  2310. Part180.Orientation = Vector3.new(0, 180, 0)
  2311. Part180.Color = Color3.new(0.486275, 0.360784, 0.27451)
  2312. WedgePart181.Parent = Model157
  2313. WedgePart181.Transparency = 1
  2314. WedgePart181.Rotation = Vector3.new(0, 90, 0)
  2315. WedgePart181.Anchored = true
  2316. WedgePart181.FormFactor = Enum.FormFactor.Plate
  2317. WedgePart181.Size = Vector3.new(6, 3.20000005, 4)
  2318. WedgePart181.CFrame = CFrame.new(-71.7000275, 16.1999931, -45.8200035, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  2319. WedgePart181.BackSurface = Enum.SurfaceType.Weld
  2320. WedgePart181.BottomSurface = Enum.SurfaceType.Weld
  2321. WedgePart181.Position = Vector3.new(-71.7000275, 16.1999931, -45.8200035)
  2322. WedgePart181.Orientation = Vector3.new(0, 90, 0)
  2323. WedgePart182.Parent = Model157
  2324. WedgePart182.Transparency = 1
  2325. WedgePart182.Rotation = Vector3.new(0, 90, 0)
  2326. WedgePart182.Anchored = true
  2327. WedgePart182.FormFactor = Enum.FormFactor.Plate
  2328. WedgePart182.Size = Vector3.new(6, 3.20000005, 4)
  2329. WedgePart182.CFrame = CFrame.new(-71.7000275, 16.1999931, -54.8200035, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  2330. WedgePart182.BackSurface = Enum.SurfaceType.Weld
  2331. WedgePart182.BottomSurface = Enum.SurfaceType.Weld
  2332. WedgePart182.Position = Vector3.new(-71.7000275, 16.1999931, -54.8200035)
  2333. WedgePart182.Orientation = Vector3.new(0, 90, 0)
  2334. Part183.Parent = Model157
  2335. Part183.BrickColor = BrickColor.new("Bright green")
  2336. Part183.Transparency = 1
  2337. Part183.Rotation = Vector3.new(0, -90, 0)
  2338. Part183.Anchored = true
  2339. Part183.Size = Vector3.new(2, 1.20000005, 2)
  2340. Part183.CFrame = CFrame.new(-45.7000313, 0.600006104, -32.8199997, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  2341. Part183.Color = Color3.new(0.294118, 0.592157, 0.294118)
  2342. Part183.Position = Vector3.new(-45.7000313, 0.600006104, -32.8199997)
  2343. Part183.Orientation = Vector3.new(0, -90, 0)
  2344. Part183.Color = Color3.new(0.294118, 0.592157, 0.294118)
  2345. Part184.Parent = Model157
  2346. Part184.BrickColor = BrickColor.new("Bright green")
  2347. Part184.Transparency = 1
  2348. Part184.Rotation = Vector3.new(0, -90, 0)
  2349. Part184.Anchored = true
  2350. Part184.Size = Vector3.new(1, 18, 1)
  2351. Part184.CFrame = CFrame.new(-70.2000275, 12.2000008, -33.3199997, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  2352. Part184.Color = Color3.new(0.294118, 0.592157, 0.294118)
  2353. Part184.Position = Vector3.new(-70.2000275, 12.2000008, -33.3199997)
  2354. Part184.Orientation = Vector3.new(0, -90, 0)
  2355. Part184.Color = Color3.new(0.294118, 0.592157, 0.294118)
  2356. Part185.Parent = Model157
  2357. Part185.BrickColor = BrickColor.new("Bright green")
  2358. Part185.Transparency = 1
  2359. Part185.Rotation = Vector3.new(0, -90, 0)
  2360. Part185.Anchored = true
  2361. Part185.Size = Vector3.new(2, 1.20000005, 2)
  2362. Part185.CFrame = CFrame.new(-69.7000275, 0.600006104, -58.8200111, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  2363. Part185.Color = Color3.new(0.294118, 0.592157, 0.294118)
  2364. Part185.Position = Vector3.new(-69.7000275, 0.600006104, -58.8200111)
  2365. Part185.Orientation = Vector3.new(0, -90, 0)
  2366. Part185.Color = Color3.new(0.294118, 0.592157, 0.294118)
  2367. Part186.Parent = Model157
  2368. Part186.BrickColor = BrickColor.new("Bright green")
  2369. Part186.Transparency = 1
  2370. Part186.Rotation = Vector3.new(0, -90, 0)
  2371. Part186.Anchored = true
  2372. Part186.Size = Vector3.new(1, 18, 1)
  2373. Part186.CFrame = CFrame.new(-45.2000313, 12.2000008, -33.3199997, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  2374. Part186.Color = Color3.new(0.294118, 0.592157, 0.294118)
  2375. Part186.Position = Vector3.new(-45.2000313, 12.2000008, -33.3199997)
  2376. Part186.Orientation = Vector3.new(0, -90, 0)
  2377. Part186.Color = Color3.new(0.294118, 0.592157, 0.294118)
  2378. Part187.Parent = Model157
  2379. Part187.BrickColor = BrickColor.new("Bright blue")
  2380. Part187.Transparency = 1
  2381. Part187.Rotation = Vector3.new(-180, 0, 90)
  2382. Part187.Anchored = true
  2383. Part187.FormFactor = Enum.FormFactor.Plate
  2384. Part187.Size = Vector3.new(2, 0.400000006, 4)
  2385. Part187.CFrame = CFrame.new(-60.9000359, 1.00000572, -30.8200016, 0, -1, 0, -1, 0, 0, 0, 0, -1)
  2386. Part187.Color = Color3.new(0.0509804, 0.411765, 0.67451)
  2387. Part187.Position = Vector3.new(-60.9000359, 1.00000572, -30.8200016)
  2388. Part187.Orientation = Vector3.new(0, 180, -90)
  2389. Part187.Color = Color3.new(0.0509804, 0.411765, 0.67451)
  2390. Part188.Parent = Model157
  2391. Part188.BrickColor = BrickColor.new("Bright blue")
  2392. Part188.Transparency = 1
  2393. Part188.Rotation = Vector3.new(0, 0, -90)
  2394. Part188.Anchored = true
  2395. Part188.FormFactor = Enum.FormFactor.Plate
  2396. Part188.Size = Vector3.new(2, 0.400000006, 4)
  2397. Part188.CFrame = CFrame.new(-54.5000267, 1.00000572, -30.8200016, 0, 1, 0, -1, 0, 0, 0, 0, 1)
  2398. Part188.Color = Color3.new(0.0509804, 0.411765, 0.67451)
  2399. Part188.Position = Vector3.new(-54.5000267, 1.00000572, -30.8200016)
  2400. Part188.Orientation = Vector3.new(0, 0, -90)
  2401. Part188.Color = Color3.new(0.0509804, 0.411765, 0.67451)
  2402. Part189.Parent = Model157
  2403. Part189.BrickColor = BrickColor.new("Bright blue")
  2404. Part189.Transparency = 1
  2405. Part189.Rotation = Vector3.new(0, -90, 0)
  2406. Part189.Anchored = true
  2407. Part189.FormFactor = Enum.FormFactor.Plate
  2408. Part189.Size = Vector3.new(2, 0.400000006, 6)
  2409. Part189.CFrame = CFrame.new(-57.7000313, 1.00000572, -29.8200016, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  2410. Part189.Color = Color3.new(0.0509804, 0.411765, 0.67451)
  2411. Part189.Position = Vector3.new(-57.7000313, 1.00000572, -29.8200016)
  2412. Part189.Orientation = Vector3.new(0, -90, 0)
  2413. Part189.Color = Color3.new(0.0509804, 0.411765, 0.67451)
  2414. Part190.Parent = Model157
  2415. Part190.BrickColor = BrickColor.new("Bright blue")
  2416. Part190.Transparency = 1
  2417. Part190.Rotation = Vector3.new(0, -90, 0)
  2418. Part190.Anchored = true
  2419. Part190.FormFactor = Enum.FormFactor.Plate
  2420. Part190.Size = Vector3.new(2, 0.400000006, 6)
  2421. Part190.CFrame = CFrame.new(-57.7000313, 1.80000687, -30.8200016, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  2422. Part190.Color = Color3.new(0.0509804, 0.411765, 0.67451)
  2423. Part190.Position = Vector3.new(-57.7000313, 1.80000687, -30.8200016)
  2424. Part190.Orientation = Vector3.new(0, -90, 0)
  2425. Part190.Color = Color3.new(0.0509804, 0.411765, 0.67451)
  2426. Part191.Parent = Model157
  2427. Part191.BrickColor = BrickColor.new("Bright green")
  2428. Part191.Transparency = 1
  2429. Part191.Rotation = Vector3.new(0, -90, 0)
  2430. Part191.Anchored = true
  2431. Part191.Size = Vector3.new(2, 1.20000005, 2)
  2432. Part191.CFrame = CFrame.new(-69.7000275, 0.600006104, -32.8199997, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  2433. Part191.Color = Color3.new(0.294118, 0.592157, 0.294118)
  2434. Part191.Position = Vector3.new(-69.7000275, 0.600006104, -32.8199997)
  2435. Part191.Orientation = Vector3.new(0, -90, 0)
  2436. Part191.Color = Color3.new(0.294118, 0.592157, 0.294118)
  2437. Part192.Parent = Model157
  2438. Part192.BrickColor = BrickColor.new("Bright blue")
  2439. Part192.Transparency = 1
  2440. Part192.Rotation = Vector3.new(0, -90, 0)
  2441. Part192.Anchored = true
  2442. Part192.FormFactor = Enum.FormFactor.Plate
  2443. Part192.Size = Vector3.new(2, 0.400000006, 6)
  2444. Part192.CFrame = CFrame.new(-57.7000313, 0.200006485, -28.8200016, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  2445. Part192.Color = Color3.new(0.0509804, 0.411765, 0.67451)
  2446. Part192.Position = Vector3.new(-57.7000313, 0.200006485, -28.8200016)
  2447. Part192.Orientation = Vector3.new(0, -90, 0)
  2448. Part192.Color = Color3.new(0.0509804, 0.411765, 0.67451)
  2449. Model193.Parent = Model0
  2450. WedgePart194.Parent = Model193
  2451. WedgePart194.Transparency = 1
  2452. WedgePart194.Rotation = Vector3.new(0, -90, 0)
  2453. WedgePart194.Anchored = true
  2454. WedgePart194.FormFactor = Enum.FormFactor.Plate
  2455. WedgePart194.Size = Vector3.new(6, 3.20000005, 4)
  2456. WedgePart194.CFrame = CFrame.new(-79.0300369, 16.0000114, -54.1700172, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  2457. WedgePart194.BackSurface = Enum.SurfaceType.Weld
  2458. WedgePart194.BottomSurface = Enum.SurfaceType.Weld
  2459. WedgePart194.Position = Vector3.new(-79.0300369, 16.0000114, -54.1700172)
  2460. WedgePart194.Orientation = Vector3.new(0, -90, 0)
  2461. Part195.Parent = Model193
  2462. Part195.Material = Enum.Material.Wood
  2463. Part195.BrickColor = BrickColor.new("Brown")
  2464. Part195.Anchored = true
  2465. Part195.Size = Vector3.new(1, 15.6000004, 16)
  2466. Part195.CFrame = CFrame.new(-82.5302124, 11.3999462, -50.1701775, 1, -2.20000002e-05, -4.84000007e-10, 2.20000002e-05, 1, 2.20000002e-05, 0, -2.20000002e-05, 1)
  2467. Part195.BottomSurface = Enum.SurfaceType.Smooth
  2468. Part195.TopSurface = Enum.SurfaceType.Smooth
  2469. Part195.Color = Color3.new(0.486275, 0.360784, 0.27451)
  2470. Part195.Position = Vector3.new(-82.5302124, 11.3999462, -50.1701775)
  2471. Part195.Color = Color3.new(0.486275, 0.360784, 0.27451)
  2472. Part196.Parent = Model193
  2473. Part196.Material = Enum.Material.Wood
  2474. Part196.BrickColor = BrickColor.new("Brown")
  2475. Part196.Rotation = Vector3.new(0, -90, 0)
  2476. Part196.Anchored = true
  2477. Part196.FormFactor = Enum.FormFactor.Plate
  2478. Part196.Size = Vector3.new(18, 0.400000006, 22)
  2479. Part196.CFrame = CFrame.new(-93.0300369, 19.4000149, -50.1700096, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  2480. Part196.BottomSurface = Enum.SurfaceType.Smooth
  2481. Part196.TopSurface = Enum.SurfaceType.Smooth
  2482. Part196.Color = Color3.new(0.486275, 0.360784, 0.27451)
  2483. Part196.Position = Vector3.new(-93.0300369, 19.4000149, -50.1700096)
  2484. Part196.Orientation = Vector3.new(0, -90, 0)
  2485. Part196.Color = Color3.new(0.486275, 0.360784, 0.27451)
  2486. Part197.Parent = Model193
  2487. Part197.BrickColor = BrickColor.new("Bright green")
  2488. Part197.Transparency = 1
  2489. Part197.Rotation = Vector3.new(0, 90, 0)
  2490. Part197.Anchored = true
  2491. Part197.Size = Vector3.new(18, 15.6000004, 1)
  2492. Part197.CFrame = CFrame.new(-81.5300369, 11.0000095, -50.1700096, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  2493. Part197.Color = Color3.new(0.294118, 0.592157, 0.294118)
  2494. Part197.Position = Vector3.new(-81.5300369, 11.0000095, -50.1700096)
  2495. Part197.Orientation = Vector3.new(0, 90, 0)
  2496. Part197.Color = Color3.new(0.294118, 0.592157, 0.294118)
  2497. Part198.Parent = Model193
  2498. Part198.BrickColor = BrickColor.new("Bright green")
  2499. Part198.Transparency = 1
  2500. Part198.Rotation = Vector3.new(0, -90, 0)
  2501. Part198.Anchored = true
  2502. Part198.Size = Vector3.new(2, 1.20000005, 2)
  2503. Part198.CFrame = CFrame.new(-81.0300369, 0.60001564, -59.1700172, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  2504. Part198.Color = Color3.new(0.294118, 0.592157, 0.294118)
  2505. Part198.Position = Vector3.new(-81.0300369, 0.60001564, -59.1700172)
  2506. Part198.Orientation = Vector3.new(0, -90, 0)
  2507. Part198.Color = Color3.new(0.294118, 0.592157, 0.294118)
  2508. WedgePart199.Parent = Model193
  2509. WedgePart199.Transparency = 1
  2510. WedgePart199.Rotation = Vector3.new(0, 90, 0)
  2511. WedgePart199.Anchored = true
  2512. WedgePart199.FormFactor = Enum.FormFactor.Plate
  2513. WedgePart199.Size = Vector3.new(28, 14, 14)
  2514. WedgePart199.CFrame = CFrame.new(-100.030037, 28.2000179, -46.1700172, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  2515. WedgePart199.BackSurface = Enum.SurfaceType.Weld
  2516. WedgePart199.BottomSurface = Enum.SurfaceType.Weld
  2517. WedgePart199.Position = Vector3.new(-100.030037, 28.2000179, -46.1700172)
  2518. WedgePart199.Orientation = Vector3.new(0, 90, 0)
  2519. Part200.Parent = Model193
  2520. Part200.Material = Enum.Material.Wood
  2521. Part200.BrickColor = BrickColor.new("Brown")
  2522. Part200.Rotation = Vector3.new(0, 90, 0)
  2523. Part200.Anchored = true
  2524. Part200.Size = Vector3.new(1, 15.6000004, 21)
  2525. Part200.CFrame = CFrame.new(-92.5302048, 11.3998909, -58.6698341, 0, -2.20000002e-05, 1, 2.20000002e-05, 1, 2.20000002e-05, -1, 2.20000002e-05, 4.84000007e-10)
  2526. Part200.BottomSurface = Enum.SurfaceType.Smooth
  2527. Part200.TopSurface = Enum.SurfaceType.Smooth
  2528. Part200.Color = Color3.new(0.486275, 0.360784, 0.27451)
  2529. Part200.Position = Vector3.new(-92.5302048, 11.3998909, -58.6698341)
  2530. Part200.Orientation = Vector3.new(0, 90, 0)
  2531. Part200.Color = Color3.new(0.486275, 0.360784, 0.27451)
  2532. Part201.Parent = Model193
  2533. Part201.BrickColor = BrickColor.new("Bright green")
  2534. Part201.Transparency = 1
  2535. Part201.Rotation = Vector3.new(-180, 0, -180)
  2536. Part201.Anchored = true
  2537. Part201.Size = Vector3.new(24, 15.6000004, 1)
  2538. Part201.CFrame = CFrame.new(-93.0300369, 11.0000095, -59.6700172, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  2539. Part201.Color = Color3.new(0.294118, 0.592157, 0.294118)
  2540. Part201.Position = Vector3.new(-93.0300369, 11.0000095, -59.6700172)
  2541. Part201.Orientation = Vector3.new(0, 180, 0)
  2542. Part201.Color = Color3.new(0.294118, 0.592157, 0.294118)
  2543. WedgePart202.Parent = Model193
  2544. WedgePart202.Transparency = 1
  2545. WedgePart202.Rotation = Vector3.new(0, -90, 0)
  2546. WedgePart202.Anchored = true
  2547. WedgePart202.FormFactor = Enum.FormFactor.Plate
  2548. WedgePart202.Size = Vector3.new(28, 14, 14)
  2549. WedgePart202.CFrame = CFrame.new(-86.0300369, 28.2000179, -46.1700172, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  2550. WedgePart202.BackSurface = Enum.SurfaceType.Weld
  2551. WedgePart202.BottomSurface = Enum.SurfaceType.Weld
  2552. WedgePart202.Position = Vector3.new(-86.0300369, 28.2000179, -46.1700172)
  2553. WedgePart202.Orientation = Vector3.new(0, -90, 0)
  2554. Part203.Name = "Handle"
  2555. Part203.Parent = Model193
  2556. Part203.Rotation = Vector3.new(-180, 0, -180)
  2557. Part203.Anchored = true
  2558. Part203.FormFactor = Enum.FormFactor.Symmetric
  2559. Part203.Size = Vector3.new(1, 1, 1)
  2560. Part203.CFrame = CFrame.new(-93.0299149, 17.5000935, -44.6701393, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  2561. Part203.BottomSurface = Enum.SurfaceType.Smooth
  2562. Part203.TopSurface = Enum.SurfaceType.Smooth
  2563. Part203.Position = Vector3.new(-93.0299149, 17.5000935, -44.6701393)
  2564. Part203.Orientation = Vector3.new(0, 180, 0)
  2565. SpecialMesh204.Parent = Part203
  2566. SpecialMesh204.MeshId = "http://www.roblox.com/asset/?id=32105846"
  2567. SpecialMesh204.Scale = Vector3.new(29, 29, 29)
  2568. SpecialMesh204.TextureId = "http://www.roblox.com/asset/?id=32105859"
  2569. SpecialMesh204.MeshType = Enum.MeshType.FileMesh
  2570. SpecialMesh204.Scale = Vector3.new(29, 29, 29)
  2571. WedgePart205.Parent = Model193
  2572. WedgePart205.Transparency = 1
  2573. WedgePart205.Rotation = Vector3.new(0, -90, 0)
  2574. WedgePart205.Anchored = true
  2575. WedgePart205.FormFactor = Enum.FormFactor.Plate
  2576. WedgePart205.Size = Vector3.new(6, 3.20000005, 4)
  2577. WedgePart205.CFrame = CFrame.new(-79.0300369, 16.2000027, -45.1700172, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  2578. WedgePart205.BackSurface = Enum.SurfaceType.Weld
  2579. WedgePart205.BottomSurface = Enum.SurfaceType.Weld
  2580. WedgePart205.Position = Vector3.new(-79.0300369, 16.2000027, -45.1700172)
  2581. WedgePart205.Orientation = Vector3.new(0, -90, 0)
  2582. Part206.Parent = Model193
  2583. Part206.Material = Enum.Material.Wood
  2584. Part206.BrickColor = BrickColor.new("Reddish brown")
  2585. Part206.Rotation = Vector3.new(0, -90, 0)
  2586. Part206.Anchored = true
  2587. Part206.CanCollide = false
  2588. Part206.Size = Vector3.new(1, 7.20000029, 5)
  2589. Part206.CFrame = CFrame.new(-93.5300293, 7.2000103, -41.6700172, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  2590. Part206.BottomSurface = Enum.SurfaceType.Smooth
  2591. Part206.TopSurface = Enum.SurfaceType.Smooth
  2592. Part206.Color = Color3.new(0.411765, 0.25098, 0.156863)
  2593. Part206.Position = Vector3.new(-93.5300293, 7.2000103, -41.6700172)
  2594. Part206.Orientation = Vector3.new(0, -90, 0)
  2595. Part206.Color = Color3.new(0.411765, 0.25098, 0.156863)
  2596. Part207.Parent = Model193
  2597. Part207.Material = Enum.Material.Wood
  2598. Part207.BrickColor = BrickColor.new("Brown")
  2599. Part207.Rotation = Vector3.new(0, -90, 0)
  2600. Part207.Anchored = true
  2601. Part207.Size = Vector3.new(1, 8.40000057, 5)
  2602. Part207.CFrame = CFrame.new(-93.5300293, 15.0000095, -41.6700172, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  2603. Part207.BottomSurface = Enum.SurfaceType.Smooth
  2604. Part207.TopSurface = Enum.SurfaceType.Smooth
  2605. Part207.Color = Color3.new(0.486275, 0.360784, 0.27451)
  2606. Part207.Position = Vector3.new(-93.5300293, 15.0000095, -41.6700172)
  2607. Part207.Orientation = Vector3.new(0, -90, 0)
  2608. Part207.Color = Color3.new(0.486275, 0.360784, 0.27451)
  2609. Part208.Parent = Model193
  2610. Part208.Material = Enum.Material.Wood
  2611. Part208.BrickColor = BrickColor.new("Brown")
  2612. Part208.Rotation = Vector3.new(0, -90, 0)
  2613. Part208.Anchored = true
  2614. Part208.Size = Vector3.new(1, 15.6000004, 9)
  2615. Part208.CFrame = CFrame.new(-86.5300369, 11.4000072, -41.6700172, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  2616. Part208.BottomSurface = Enum.SurfaceType.Smooth
  2617. Part208.TopSurface = Enum.SurfaceType.Smooth
  2618. Part208.Color = Color3.new(0.486275, 0.360784, 0.27451)
  2619. Part208.Position = Vector3.new(-86.5300369, 11.4000072, -41.6700172)
  2620. Part208.Orientation = Vector3.new(0, -90, 0)
  2621. Part208.Color = Color3.new(0.486275, 0.360784, 0.27451)
  2622. Part209.Parent = Model193
  2623. Part209.Material = Enum.Material.Wood
  2624. Part209.BrickColor = BrickColor.new("Brown")
  2625. Part209.Rotation = Vector3.new(0, -90, 0)
  2626. Part209.Anchored = true
  2627. Part209.FormFactor = Enum.FormFactor.Plate
  2628. Part209.Size = Vector3.new(18, 0.400000006, 22)
  2629. Part209.CFrame = CFrame.new(-93.0300369, 3.40001488, -50.1700096, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  2630. Part209.BottomSurface = Enum.SurfaceType.Smooth
  2631. Part209.TopSurface = Enum.SurfaceType.Smooth
  2632. Part209.Color = Color3.new(0.486275, 0.360784, 0.27451)
  2633. Part209.Position = Vector3.new(-93.0300369, 3.40001488, -50.1700096)
  2634. Part209.Orientation = Vector3.new(0, -90, 0)
  2635. Part209.Color = Color3.new(0.486275, 0.360784, 0.27451)
  2636. Part210.Parent = Model193
  2637. Part210.BrickColor = BrickColor.new("Bright green")
  2638. Part210.Transparency = 1
  2639. Part210.Rotation = Vector3.new(0, -90, 0)
  2640. Part210.Anchored = true
  2641. Part210.Size = Vector3.new(28, 1.20000005, 26)
  2642. Part210.CFrame = CFrame.new(-93.0300369, 2.60001373, -46.1700172, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  2643. Part210.Color = Color3.new(0.294118, 0.592157, 0.294118)
  2644. Part210.Position = Vector3.new(-93.0300369, 2.60001373, -46.1700172)
  2645. Part210.Orientation = Vector3.new(0, -90, 0)
  2646. Part210.Color = Color3.new(0.294118, 0.592157, 0.294118)
  2647. Part211.Parent = Model193
  2648. Part211.BrickColor = BrickColor.new("Bright green")
  2649. Part211.Transparency = 1
  2650. Part211.Anchored = true
  2651. Part211.Size = Vector3.new(10, 15.6000004, 1)
  2652. Part211.CFrame = CFrame.new(-86.0300369, 11.0000095, -40.6700134, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2653. Part211.Color = Color3.new(0.294118, 0.592157, 0.294118)
  2654. Part211.Position = Vector3.new(-86.0300369, 11.0000095, -40.6700134)
  2655. Part211.Color = Color3.new(0.294118, 0.592157, 0.294118)
  2656. Part212.Parent = Model193
  2657. Part212.BrickColor = BrickColor.new("Bright green")
  2658. Part212.Transparency = 1
  2659. Part212.Anchored = true
  2660. Part212.Size = Vector3.new(4, 8.40000057, 1)
  2661. Part212.CFrame = CFrame.new(-93.0300369, 14.6000051, -40.6700134, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2662. Part212.Color = Color3.new(0.294118, 0.592157, 0.294118)
  2663. Part212.Position = Vector3.new(-93.0300369, 14.6000051, -40.6700134)
  2664. Part212.Color = Color3.new(0.294118, 0.592157, 0.294118)
  2665. Part213.Parent = Model193
  2666. Part213.Material = Enum.Material.Wood
  2667. Part213.BrickColor = BrickColor.new("Brown")
  2668. Part213.Rotation = Vector3.new(0, 90, 0)
  2669. Part213.Anchored = true
  2670. Part213.Size = Vector3.new(1, 15.6000004, 8)
  2671. Part213.CFrame = CFrame.new(-100.030037, 11.4000072, -41.6700172, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  2672. Part213.BottomSurface = Enum.SurfaceType.Smooth
  2673. Part213.TopSurface = Enum.SurfaceType.Smooth
  2674. Part213.Color = Color3.new(0.486275, 0.360784, 0.27451)
  2675. Part213.Position = Vector3.new(-100.030037, 11.4000072, -41.6700172)
  2676. Part213.Orientation = Vector3.new(0, 90, 0)
  2677. Part213.Color = Color3.new(0.486275, 0.360784, 0.27451)
  2678. Part214.Parent = Model193
  2679. Part214.BrickColor = BrickColor.new("Bright green")
  2680. Part214.Transparency = 1
  2681. Part214.Anchored = true
  2682. Part214.Size = Vector3.new(10, 15.6000004, 1)
  2683. Part214.CFrame = CFrame.new(-100.030037, 11.0000095, -40.6700134, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2684. Part214.Color = Color3.new(0.294118, 0.592157, 0.294118)
  2685. Part214.Position = Vector3.new(-100.030037, 11.0000095, -40.6700134)
  2686. Part214.Color = Color3.new(0.294118, 0.592157, 0.294118)
  2687. Part215.Parent = Model193
  2688. Part215.BrickColor = BrickColor.new("Bright green")
  2689. Part215.Transparency = 1
  2690. Part215.Rotation = Vector3.new(0, 90, 0)
  2691. Part215.Anchored = true
  2692. Part215.Size = Vector3.new(18, 15.6000004, 1)
  2693. Part215.CFrame = CFrame.new(-104.530029, 11.0000095, -50.1700096, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  2694. Part215.Color = Color3.new(0.294118, 0.592157, 0.294118)
  2695. Part215.Position = Vector3.new(-104.530029, 11.0000095, -50.1700096)
  2696. Part215.Orientation = Vector3.new(0, 90, 0)
  2697. Part215.Color = Color3.new(0.294118, 0.592157, 0.294118)
  2698. Part216.Parent = Model193
  2699. Part216.Material = Enum.Material.Wood
  2700. Part216.BrickColor = BrickColor.new("Brown")
  2701. Part216.Rotation = Vector3.new(-180, 0, -180)
  2702. Part216.Anchored = true
  2703. Part216.Size = Vector3.new(1, 15.6000004, 17)
  2704. Part216.CFrame = CFrame.new(-103.530029, 11.4000072, -50.6700096, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  2705. Part216.BottomSurface = Enum.SurfaceType.Smooth
  2706. Part216.TopSurface = Enum.SurfaceType.Smooth
  2707. Part216.Color = Color3.new(0.486275, 0.360784, 0.27451)
  2708. Part216.Position = Vector3.new(-103.530029, 11.4000072, -50.6700096)
  2709. Part216.Orientation = Vector3.new(0, 180, 0)
  2710. Part216.Color = Color3.new(0.486275, 0.360784, 0.27451)
  2711. WedgePart217.Parent = Model193
  2712. WedgePart217.Transparency = 1
  2713. WedgePart217.Rotation = Vector3.new(0, 90, 0)
  2714. WedgePart217.Anchored = true
  2715. WedgePart217.FormFactor = Enum.FormFactor.Plate
  2716. WedgePart217.Size = Vector3.new(6, 3.20000005, 4)
  2717. WedgePart217.CFrame = CFrame.new(-107.030037, 16.2000027, -46.1700172, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  2718. WedgePart217.BackSurface = Enum.SurfaceType.Weld
  2719. WedgePart217.BottomSurface = Enum.SurfaceType.Weld
  2720. WedgePart217.Position = Vector3.new(-107.030037, 16.2000027, -46.1700172)
  2721. WedgePart217.Orientation = Vector3.new(0, 90, 0)
  2722. WedgePart218.Parent = Model193
  2723. WedgePart218.Transparency = 1
  2724. WedgePart218.Rotation = Vector3.new(0, 90, 0)
  2725. WedgePart218.Anchored = true
  2726. WedgePart218.FormFactor = Enum.FormFactor.Plate
  2727. WedgePart218.Size = Vector3.new(6, 3.20000005, 4)
  2728. WedgePart218.CFrame = CFrame.new(-107.030037, 16.2000027, -55.1700172, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  2729. WedgePart218.BackSurface = Enum.SurfaceType.Weld
  2730. WedgePart218.BottomSurface = Enum.SurfaceType.Weld
  2731. WedgePart218.Position = Vector3.new(-107.030037, 16.2000027, -55.1700172)
  2732. WedgePart218.Orientation = Vector3.new(0, 90, 0)
  2733. Part219.Parent = Model193
  2734. Part219.BrickColor = BrickColor.new("Bright green")
  2735. Part219.Transparency = 1
  2736. Part219.Rotation = Vector3.new(0, -90, 0)
  2737. Part219.Anchored = true
  2738. Part219.Size = Vector3.new(2, 1.20000005, 2)
  2739. Part219.CFrame = CFrame.new(-81.0300369, 0.60001564, -33.1700134, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  2740. Part219.Color = Color3.new(0.294118, 0.592157, 0.294118)
  2741. Part219.Position = Vector3.new(-81.0300369, 0.60001564, -33.1700134)
  2742. Part219.Orientation = Vector3.new(0, -90, 0)
  2743. Part219.Color = Color3.new(0.294118, 0.592157, 0.294118)
  2744. Part220.Parent = Model193
  2745. Part220.BrickColor = BrickColor.new("Bright green")
  2746. Part220.Transparency = 1
  2747. Part220.Rotation = Vector3.new(0, -90, 0)
  2748. Part220.Anchored = true
  2749. Part220.Size = Vector3.new(1, 18, 1)
  2750. Part220.CFrame = CFrame.new(-105.530029, 12.2000103, -33.6700134, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  2751. Part220.Color = Color3.new(0.294118, 0.592157, 0.294118)
  2752. Part220.Position = Vector3.new(-105.530029, 12.2000103, -33.6700134)
  2753. Part220.Orientation = Vector3.new(0, -90, 0)
  2754. Part220.Color = Color3.new(0.294118, 0.592157, 0.294118)
  2755. Part221.Parent = Model193
  2756. Part221.BrickColor = BrickColor.new("Bright green")
  2757. Part221.Transparency = 1
  2758. Part221.Rotation = Vector3.new(0, -90, 0)
  2759. Part221.Anchored = true
  2760. Part221.Size = Vector3.new(2, 1.20000005, 2)
  2761. Part221.CFrame = CFrame.new(-105.030029, 0.60001564, -59.1700172, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  2762. Part221.Color = Color3.new(0.294118, 0.592157, 0.294118)
  2763. Part221.Position = Vector3.new(-105.030029, 0.60001564, -59.1700172)
  2764. Part221.Orientation = Vector3.new(0, -90, 0)
  2765. Part221.Color = Color3.new(0.294118, 0.592157, 0.294118)
  2766. Part222.Parent = Model193
  2767. Part222.BrickColor = BrickColor.new("Bright green")
  2768. Part222.Transparency = 1
  2769. Part222.Rotation = Vector3.new(0, -90, 0)
  2770. Part222.Anchored = true
  2771. Part222.Size = Vector3.new(1, 18, 1)
  2772. Part222.CFrame = CFrame.new(-80.5300369, 12.2000103, -33.6700134, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  2773. Part222.Color = Color3.new(0.294118, 0.592157, 0.294118)
  2774. Part222.Position = Vector3.new(-80.5300369, 12.2000103, -33.6700134)
  2775. Part222.Orientation = Vector3.new(0, -90, 0)
  2776. Part222.Color = Color3.new(0.294118, 0.592157, 0.294118)
  2777. Part223.Parent = Model193
  2778. Part223.BrickColor = BrickColor.new("Bright blue")
  2779. Part223.Transparency = 1
  2780. Part223.Rotation = Vector3.new(-180, 0, 90)
  2781. Part223.Anchored = true
  2782. Part223.FormFactor = Enum.FormFactor.Plate
  2783. Part223.Size = Vector3.new(2, 0.400000006, 4)
  2784. Part223.CFrame = CFrame.new(-96.2300339, 1.00001526, -31.1700153, 0, -1, 0, -1, 0, 0, 0, 0, -1)
  2785. Part223.Color = Color3.new(0.0509804, 0.411765, 0.67451)
  2786. Part223.Position = Vector3.new(-96.2300339, 1.00001526, -31.1700153)
  2787. Part223.Orientation = Vector3.new(0, 180, -90)
  2788. Part223.Color = Color3.new(0.0509804, 0.411765, 0.67451)
  2789. Part224.Parent = Model193
  2790. Part224.BrickColor = BrickColor.new("Bright blue")
  2791. Part224.Transparency = 1
  2792. Part224.Rotation = Vector3.new(0, 0, -90)
  2793. Part224.Anchored = true
  2794. Part224.FormFactor = Enum.FormFactor.Plate
  2795. Part224.Size = Vector3.new(2, 0.400000006, 4)
  2796. Part224.CFrame = CFrame.new(-89.8300323, 1.00001526, -31.1700153, 0, 1, 0, -1, 0, 0, 0, 0, 1)
  2797. Part224.Color = Color3.new(0.0509804, 0.411765, 0.67451)
  2798. Part224.Position = Vector3.new(-89.8300323, 1.00001526, -31.1700153)
  2799. Part224.Orientation = Vector3.new(0, 0, -90)
  2800. Part224.Color = Color3.new(0.0509804, 0.411765, 0.67451)
  2801. Part225.Parent = Model193
  2802. Part225.BrickColor = BrickColor.new("Bright blue")
  2803. Part225.Transparency = 1
  2804. Part225.Rotation = Vector3.new(0, -90, 0)
  2805. Part225.Anchored = true
  2806. Part225.FormFactor = Enum.FormFactor.Plate
  2807. Part225.Size = Vector3.new(2, 0.400000006, 6)
  2808. Part225.CFrame = CFrame.new(-93.0300369, 1.00001526, -30.1700153, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  2809. Part225.Color = Color3.new(0.0509804, 0.411765, 0.67451)
  2810. Part225.Position = Vector3.new(-93.0300369, 1.00001526, -30.1700153)
  2811. Part225.Orientation = Vector3.new(0, -90, 0)
  2812. Part225.Color = Color3.new(0.0509804, 0.411765, 0.67451)
  2813. Part226.Parent = Model193
  2814. Part226.BrickColor = BrickColor.new("Bright blue")
  2815. Part226.Transparency = 1
  2816. Part226.Rotation = Vector3.new(0, -90, 0)
  2817. Part226.Anchored = true
  2818. Part226.FormFactor = Enum.FormFactor.Plate
  2819. Part226.Size = Vector3.new(2, 0.400000006, 6)
  2820. Part226.CFrame = CFrame.new(-93.0300369, 1.8000164, -31.1700153, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  2821. Part226.Color = Color3.new(0.0509804, 0.411765, 0.67451)
  2822. Part226.Position = Vector3.new(-93.0300369, 1.8000164, -31.1700153)
  2823. Part226.Orientation = Vector3.new(0, -90, 0)
  2824. Part226.Color = Color3.new(0.0509804, 0.411765, 0.67451)
  2825. Part227.Parent = Model193
  2826. Part227.BrickColor = BrickColor.new("Bright green")
  2827. Part227.Transparency = 1
  2828. Part227.Rotation = Vector3.new(0, -90, 0)
  2829. Part227.Anchored = true
  2830. Part227.Size = Vector3.new(2, 1.20000005, 2)
  2831. Part227.CFrame = CFrame.new(-105.030029, 0.60001564, -33.1700134, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  2832. Part227.Color = Color3.new(0.294118, 0.592157, 0.294118)
  2833. Part227.Position = Vector3.new(-105.030029, 0.60001564, -33.1700134)
  2834. Part227.Orientation = Vector3.new(0, -90, 0)
  2835. Part227.Color = Color3.new(0.294118, 0.592157, 0.294118)
  2836. Part228.Parent = Model193
  2837. Part228.BrickColor = BrickColor.new("Bright blue")
  2838. Part228.Transparency = 1
  2839. Part228.Rotation = Vector3.new(0, -90, 0)
  2840. Part228.Anchored = true
  2841. Part228.FormFactor = Enum.FormFactor.Plate
  2842. Part228.Size = Vector3.new(2, 0.400000006, 6)
  2843. Part228.CFrame = CFrame.new(-93.0300369, 0.200016022, -29.1700153, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  2844. Part228.Color = Color3.new(0.0509804, 0.411765, 0.67451)
  2845. Part228.Position = Vector3.new(-93.0300369, 0.200016022, -29.1700153)
  2846. Part228.Orientation = Vector3.new(0, -90, 0)
  2847. Part228.Color = Color3.new(0.0509804, 0.411765, 0.67451)
  2848. Model229.Parent = Model0
  2849. Part230.Name = "Pole"
  2850. Part230.Parent = Model229
  2851. Part230.Material = Enum.Material.Wood
  2852. Part230.BrickColor = BrickColor.new("Dark orange")
  2853. Part230.Anchored = true
  2854. Part230.Size = Vector3.new(0.809999943, 8.04874802, 0.950004995)
  2855. Part230.CFrame = CFrame.new(24.3649807, 36.6850052, -33.2500038, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2856. Part230.BottomSurface = Enum.SurfaceType.Smooth
  2857. Part230.TopSurface = Enum.SurfaceType.Smooth
  2858. Part230.Color = Color3.new(0.627451, 0.372549, 0.207843)
  2859. Part230.Position = Vector3.new(24.3649807, 36.6850052, -33.2500038)
  2860. Part230.Color = Color3.new(0.627451, 0.372549, 0.207843)
  2861. Attachment231.Parent = Part230
  2862. Attachment231.CFrame = CFrame.new(0, 0, 0.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2863. Attachment231.Position = Vector3.new(0, 0, 0.5)
  2864. Motor6D232.Name = "FOOF"
  2865. Motor6D232.Parent = Part230
  2866. Motor6D232.C0 = CFrame.new(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  2867. Motor6D232.C1 = CFrame.new(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  2868. Motor6D232.Part0 = Part230
  2869. Motor6D232.Part1 = Part233
  2870. Motor6D232.MaxVelocity = 0.10000000149012
  2871. Part233.Name = "F"
  2872. Part233.Parent = Model229
  2873. Part233.Material = Enum.Material.Sand
  2874. Part233.BrickColor = BrickColor.new("Lily white")
  2875. Part233.Size = Vector3.new(0.809999943, 8.04874802, 5.39000368)
  2876. Part233.CFrame = CFrame.new(23.8649807, 34.6850052, -33.2500038, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2877. Part233.BottomSurface = Enum.SurfaceType.Smooth
  2878. Part233.TopSurface = Enum.SurfaceType.Smooth
  2879. Part233.Color = Color3.new(0.929412, 0.917647, 0.917647)
  2880. Part233.Position = Vector3.new(23.8649807, 34.6850052, -33.2500038)
  2881. Part233.Color = Color3.new(0.929412, 0.917647, 0.917647)
  2882. Attachment234.Name = "Attachment1"
  2883. Attachment234.Parent = Part233
  2884. Attachment234.CFrame = CFrame.new(0, 0, -2, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2885. Attachment234.Position = Vector3.new(0, 0, -2)
  2886. Attachment235.Name = "Attachment2"
  2887. Attachment235.Parent = Part233
  2888. Attachment235.CFrame = CFrame.new(0, 0, 2.72108078, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2889. Attachment235.Position = Vector3.new(0, 0, 2.72108078)
  2890. Motor6D236.Name = "FOOF"
  2891. Motor6D236.Parent = Part233
  2892. Motor6D236.C0 = CFrame.new(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  2893. Motor6D236.C1 = CFrame.new(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  2894. Motor6D236.Part0 = Part233
  2895. Motor6D236.Part1 = Part237
  2896. Motor6D236.MaxVelocity = 0.10000000149012
  2897. Part237.Name = "F2"
  2898. Part237.Parent = Model229
  2899. Part237.Material = Enum.Material.Sand
  2900. Part237.BrickColor = BrickColor.new("Lily white")
  2901. Part237.Size = Vector3.new(0.809999943, 8.04874802, 4.98000193)
  2902. Part237.CFrame = CFrame.new(23.3649807, 32.6850052, -33.2500038, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2903. Part237.BottomSurface = Enum.SurfaceType.Smooth
  2904. Part237.TopSurface = Enum.SurfaceType.Smooth
  2905. Part237.Color = Color3.new(0.929412, 0.917647, 0.917647)
  2906. Part237.Position = Vector3.new(23.3649807, 32.6850052, -33.2500038)
  2907. Part237.Color = Color3.new(0.929412, 0.917647, 0.917647)
  2908. Attachment238.Name = "Attachment3"
  2909. Attachment238.Parent = Part237
  2910. Attachment238.CFrame = CFrame.new(0, 0, -2.40221405, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2911. Attachment238.Position = Vector3.new(0, 0, -2.40221405)
  2912. Attachment239.Name = "Attachment4"
  2913. Attachment239.Parent = Part237
  2914. Attachment239.CFrame = CFrame.new(0, 0, 2.54938126, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2915. Attachment239.Position = Vector3.new(0, 0, 2.54938126)
  2916. Motor6D240.Name = "FOOF"
  2917. Motor6D240.Parent = Part237
  2918. Motor6D240.C0 = CFrame.new(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  2919. Motor6D240.C1 = CFrame.new(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  2920. Motor6D240.Part0 = Part237
  2921. Motor6D240.Part1 = Part241
  2922. Motor6D240.MaxVelocity = 0.10000000149012
  2923. Part241.Name = "F3"
  2924. Part241.Parent = Model229
  2925. Part241.Material = Enum.Material.Sand
  2926. Part241.BrickColor = BrickColor.new("Lily white")
  2927. Part241.Size = Vector3.new(0.809999943, 8.04874802, 5.05999899)
  2928. Part241.CFrame = CFrame.new(22.8649807, 30.6850052, -33.2500038, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2929. Part241.BottomSurface = Enum.SurfaceType.Smooth
  2930. Part241.TopSurface = Enum.SurfaceType.Smooth
  2931. Part241.Color = Color3.new(0.929412, 0.917647, 0.917647)
  2932. Part241.Position = Vector3.new(22.8649807, 30.6850052, -33.2500038)
  2933. Part241.Color = Color3.new(0.929412, 0.917647, 0.917647)
  2934. Attachment242.Name = "Attachment5"
  2935. Attachment242.Parent = Part241
  2936. Attachment242.CFrame = CFrame.new(0, 0, -2.52206612, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2937. Attachment242.Position = Vector3.new(0, 0, -2.52206612)
  2938. Script243.Parent = Model229
  2939. table.insert(cors,sandbox(Script243,function()
  2940. Sine=0
  2941. r1=script.Parent.Pole.FOOF
  2942. r2=script.Parent.F.FOOF
  2943. r3=script.Parent.F2.FOOF
  2944. while 1 do
  2945. wait()
  2946. Sine=Sine+1
  2947. r1.C0=CFrame.new(.5-math.cos(Sine/8)/8,1,3)*CFrame.Angles(0,1.5+math.cos(Sine/8)/4,0)
  2948. r2.C0=CFrame.new(.5,1,-4)*CFrame.Angles(0,1.5+math.cos(Sine/8)/4,0)
  2949. r3.C0=CFrame.new(.5,1,4)*CFrame.Angles(0,1.5+math.cos(Sine/8)/4,0)
  2950. end
  2951. end))
  2952. for i,v in pairs(mas:GetChildren()) do
  2953. v.Parent = game:GetService("Players").LocalPlayer.Character
  2954. pcall(function() v:MakeJoints() end)
  2955. end
  2956. mas:Destroy()
  2957. for i,v in pairs(cors) do
  2958. spawn(function()
  2959. pcall(v)
  2960. end)
  2961. end
  2962. ---------------
  2963. -- fire --
  2964.  
  2965.  
  2966.  
  2967.  
  2968. --Converted with ttyyuu12345's model to script plugin v4
  2969. function sandbox(var,func)
  2970. local env = getfenv(func)
  2971. local newenv = setmetatable({},{
  2972. __index = function(self,k)
  2973. if k=="script" then
  2974. return var
  2975. else
  2976. return env[k]
  2977. end
  2978. end,
  2979. })
  2980. setfenv(func,newenv)
  2981. return func
  2982. end
  2983. cors = {}
  2984. mas = Instance.new("Model",game:GetService("Lighting"))
  2985. Part0 = Instance.new("Part")
  2986. ParticleEmitter1 = Instance.new("ParticleEmitter")
  2987. ParticleEmitter2 = Instance.new("ParticleEmitter")
  2988. SurfaceLight3 = Instance.new("SurfaceLight")
  2989. Part0.Name = "Flames"
  2990. Part0.Parent = mas
  2991. Part0.Transparency = 1
  2992. Part0.CanCollide = false
  2993. Part0.FormFactor = Enum.FormFactor.Symmetric
  2994. Part0.Size = Vector3.new(7.79999924, 1, 7.39999962)
  2995. Part0.CFrame = CFrame.new(3.10000014, 0.5, 8.12000751, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2996. Part0.BottomSurface = Enum.SurfaceType.Smooth
  2997. Part0.TopSurface = Enum.SurfaceType.Smooth
  2998. Part0.Position = Vector3.new(3.10000014, 0.5, 8.12000751)
  2999. ParticleEmitter1.Name = "Flame"
  3000. ParticleEmitter1.Parent = Part0
  3001. ParticleEmitter1.Transparency = NumberSequence.new(1,0.5,0.25,0.25,0.5,1)
  3002. ParticleEmitter1.Rotation = NumberRange.new(-180, 180)
  3003. ParticleEmitter1.Size = NumberSequence.new(1.5,0.56249976158142)
  3004. ParticleEmitter1.Color = ColorSequence.new(Color3.new(1, 0.494118, 0.239216),Color3.new(1, 0.572549, 0.223529))
  3005. ParticleEmitter1.LightEmission = 0.75
  3006. ParticleEmitter1.Texture = "http://www.roblox.com/asset/?id=304437537"
  3007. ParticleEmitter1.Acceleration = Vector3.new(0, 2.5, 0)
  3008. ParticleEmitter1.Lifetime = NumberRange.new(1, 1.125)
  3009. ParticleEmitter1.Rate = 500
  3010. ParticleEmitter1.RotSpeed = NumberRange.new(-200, 200)
  3011. ParticleEmitter1.Speed = NumberRange.new(2, 2)
  3012. ParticleEmitter1.Color = ColorSequence.new(Color3.new(1, 0.494118, 0.239216),Color3.new(1, 0.572549, 0.223529))
  3013. ParticleEmitter2.Name = "Sparks"
  3014. ParticleEmitter2.Parent = Part0
  3015. ParticleEmitter2.Transparency = NumberSequence.new(1,0,0,1)
  3016. ParticleEmitter2.Rotation = NumberRange.new(-180, 180)
  3017. ParticleEmitter2.Size = NumberSequence.new(0,0.075000002980232,0.025000000372529)
  3018. ParticleEmitter2.Color = ColorSequence.new(Color3.new(1, 0.72549, 0.482353),Color3.new(1, 0.72549, 0.482353))
  3019. ParticleEmitter2.LightEmission = 0.5
  3020. ParticleEmitter2.Texture = "http://www.roblox.com/asset/?id=301261210"
  3021. ParticleEmitter2.Acceleration = Vector3.new(0, 2.5, 0)
  3022. ParticleEmitter2.Lifetime = NumberRange.new(1, 3)
  3023. ParticleEmitter2.Rate = 50
  3024. ParticleEmitter2.Speed = NumberRange.new(2, 3)
  3025. ParticleEmitter2.VelocitySpread = 22.5
  3026. ParticleEmitter2.Color = ColorSequence.new(Color3.new(1, 0.72549, 0.482353),Color3.new(1, 0.72549, 0.482353))
  3027. SurfaceLight3.Parent = Part0
  3028. SurfaceLight3.Color = Color3.new(1, 0.639216, 0.227451)
  3029. SurfaceLight3.Angle = 135
  3030. SurfaceLight3.Face = Enum.NormalId.Top
  3031. SurfaceLight3.Color = Color3.new(1, 0.639216, 0.227451)
  3032. for i,v in pairs(mas:GetChildren()) do
  3033. v.Parent = game:GetService("Players").LocalPlayer.Character
  3034. end
  3035. mas:Destroy()
  3036. for i,v in pairs(cors) do
  3037. spawn(function()
  3038. pcall(v)
  3039. end)
  3040. end
  3041.  
  3042. Wef=Instance.new('Motor6D',Part0)
  3043. wait()
  3044. Wef.Part0=Part0
  3045. Wef.Part1=RootPart
  3046. Wef.C0=CFrame.new(0,4,0)
  3047. -------
  3048.  
  3049. Character.Camp.Exit.Touched:connect(function()
  3050. Character:BreakJoints()
  3051. end)
  3052.  
  3053.  
  3054. cors = {}
  3055. mas = Instance.new("Model",game:GetService("Lighting"))
  3056. ScreenGui0 = Instance.new("ScreenGui")
  3057. Frame1 = Instance.new("Frame")
  3058. TextLabel2 = Instance.new("TextLabel")
  3059. ScreenGui0.Parent = mas
  3060. Frame1.Parent = ScreenGui0
  3061. Frame1.Transparency = 1
  3062. Frame1.Size = UDim2.new(0, 100, 0, 100)
  3063. Frame1.Position = UDim2.new(0.926524639, 0, 0.289735109, 0)
  3064. Frame1.BackgroundColor3 = Color3.new(1, 1, 1)
  3065. Frame1.BackgroundTransparency = 1
  3066. TextLabel2.Parent = Frame1
  3067. TextLabel2.Transparency = 0.5
  3068. TextLabel2.Size = UDim2.new(0, 353, 0, 191)
  3069. TextLabel2.Text = "Objective: Escape"
  3070. TextLabel2.Position = UDim2.new(-2.52999997, 0, 0.00999999978, 0)
  3071. TextLabel2.BackgroundColor3 = Color3.new(0, 0, 0)
  3072. TextLabel2.BackgroundTransparency = 0.5
  3073. TextLabel2.Font = Enum.Font.SourceSans
  3074. TextLabel2.FontSize = Enum.FontSize.Size14
  3075. TextLabel2.TextColor3 = Color3.new(1, 0, 0)
  3076. TextLabel2.TextScaled = true
  3077. TextLabel2.TextWrapped = true
  3078. for i,v in pairs(mas:GetChildren()) do
  3079. v.Parent = script
  3080. pcall(function() v:MakeJoints() end)
  3081. end
  3082. mas:Destroy()
  3083. for i,v in pairs(cors) do
  3084. spawn(function()
  3085. pcall(v)
  3086. end)
  3087. end
  3088. for _,v in pairs(game.Players:GetChildren()) do
  3089. ScreenGui0:clone().Parent=v
  3090. end
  3091.  
  3092.  
  3093.  
  3094. s=Instance.new('Shirt',Character)
  3095. s.ShirtTemplate='rbxassetid://188727263'
  3096. p=Instance.new('Pants',Character)
  3097. p.PantsTemplate='rbxassetid://129459076'
  3098. Mask=Instance.new('Part',Character)
  3099. Mask.CanCollide=false
  3100. M=Instance.new('FileMesh',Mask)
  3101. M.MeshId='http://www.roblox.com/asset/?id=62146989'
  3102. M.TextureId='http://www.roblox.com/asset/?id=84065223'
  3103. M.Scale=Vector3.new(1.1,1.1,1.1)
  3104. W=Instance.new('Weld',Mask)
  3105. W.Part0=Mask
  3106. W.Part1=Head
  3107. W.C0=CFrame.new(0,-0.1,0)
  3108. IT = Instance.new
  3109. CF = CFrame.new
  3110. VT = Vector3.new
  3111. RAD = math.rad
  3112. C3 = Color3.new
  3113. UD2 = UDim2.new
  3114. BRICKC = BrickColor.new
  3115. ANGLES = CFrame.Angles
  3116. EULER = CFrame.fromEulerAnglesXYZ
  3117. COS = math.cos
  3118. ACOS = math.acos
  3119. SIN = math.sin
  3120. ASIN = math.asin
  3121. ABS = math.abs
  3122. MRANDOM = math.random
  3123. FLOOR = math.floor
  3124.  
  3125. local Sky = IT("Sky")
  3126. Sky.Parent = game.Lighting
  3127. Sky.MoonAngularSize = 45
  3128. Sky.MoonTextureId = "http://www.roblox.com/asset/?id=1055904136"
  3129.  
  3130. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  3131. local NEWMESH = IT(MESH)
  3132. if MESH == "SpecialMesh" then
  3133. NEWMESH.MeshType = MESHTYPE
  3134. if MESHID ~= "nil" and MESHID ~= "" then
  3135. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  3136. end
  3137. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  3138. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  3139. end
  3140. end
  3141. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  3142. NEWMESH.Scale = SCALE
  3143. NEWMESH.Parent = PARENT
  3144. return NEWMESH
  3145. end
  3146.  
  3147. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  3148. local NEWPART = IT("Part")
  3149. NEWPART.formFactor = FORMFACTOR
  3150. NEWPART.Reflectance = REFLECTANCE
  3151. NEWPART.Transparency = TRANSPARENCY
  3152. NEWPART.CanCollide = false
  3153. NEWPART.Locked = true
  3154. NEWPART.Anchored = true
  3155. if ANCHOR == false then
  3156. NEWPART.Anchored = false
  3157. end
  3158. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  3159. NEWPART.Name = NAME
  3160. NEWPART.Size = SIZE
  3161. NEWPART.Position = Torso.Position
  3162. NEWPART.Material = MATERIAL
  3163. NEWPART:BreakJoints()
  3164. NEWPART.Parent = PARENT
  3165. return NEWPART
  3166. end
  3167.  
  3168. --//=================================\\
  3169. --|| CUSTOMIZATION
  3170. --\\=================================//
  3171.  
  3172. Player_Size = 1 --Size of the player.
  3173. Animation_Speed = 3
  3174. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  3175.  
  3176. local Speed = 16
  3177. local Effects2 = {}
  3178.  
  3179. --//=================================\\
  3180. --|| END OF CUSTOMIZATION
  3181. --\\=================================//
  3182.  
  3183. local function weldBetween(a, b)
  3184. local weldd = Instance.new("ManualWeld")
  3185. weldd.Part0 = a
  3186. weldd.Part1 = b
  3187. weldd.C0 = CFrame.new()
  3188. weldd.C1 = b.CFrame:inverse() * a.CFrame
  3189. weldd.Parent = a
  3190. return weldd
  3191. end
  3192.  
  3193. --//=================================\\
  3194. --|| USEFUL VALUES
  3195. --\\=================================//
  3196.  
  3197. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  3198. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  3199. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  3200. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  3201. local CHANGEDEFENSE = 0
  3202. local CHANGEDAMAGE = 0
  3203. local CHANGEMOVEMENT = 0
  3204. local ANIM = "Idle"
  3205. local ATTACK = false
  3206. local EQUIPPED = false
  3207. local HOLD = false
  3208. local COMBO = 1
  3209. local Rooted = false
  3210. local SINE = 0
  3211. local KEYHOLD = false
  3212. local CHANGE = 2 / Animation_Speed
  3213. local WALKINGANIM = false
  3214. local WALK = 0
  3215. local VALUE1 = false
  3216. local VALUE2 = false
  3217. local ROBLOXIDLEANIMATION = IT("Animation")
  3218. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  3219. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  3220. --ROBLOXIDLEANIMATION.Parent = Humanoid
  3221. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  3222. WEAPONGUI.Name = "Weapon GUI"
  3223. local Weapon = IT("Model")
  3224. Weapon.Name = "Adds"
  3225. local Effects = IT("Folder", Weapon)
  3226. Effects.Name = "Effects"
  3227. local ANIMATOR = Humanoid.Animator
  3228. local ANIMATE = Character.Animate
  3229. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  3230. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  3231. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  3232. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  3233. local UNANCHOR = true
  3234. local KILLINSTINCT = 0
  3235.  
  3236. local SKILLTEXTCOLOR = C3(1,0,0)
  3237.  
  3238. --//=================================\\
  3239. --\\=================================//
  3240.  
  3241.  
  3242. --//=================================\\
  3243. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  3244. --\\=================================//
  3245.  
  3246. ArtificialHB = Instance.new("BindableEvent", script)
  3247. ArtificialHB.Name = "ArtificialHB"
  3248.  
  3249. script:WaitForChild("ArtificialHB")
  3250.  
  3251. frame = Frame_Speed
  3252. tf = 0
  3253. allowframeloss = false
  3254. tossremainder = false
  3255. lastframe = tick()
  3256. script.ArtificialHB:Fire()
  3257.  
  3258. game:GetService("RunService").Heartbeat:connect(function(s, p)
  3259. tf = tf + s
  3260. if tf >= frame then
  3261. if allowframeloss then
  3262. script.ArtificialHB:Fire()
  3263. lastframe = tick()
  3264. else
  3265. for i = 1, math.floor(tf / frame) do
  3266. script.ArtificialHB:Fire()
  3267. end
  3268. lastframe = tick()
  3269. end
  3270. if tossremainder then
  3271. tf = 0
  3272. else
  3273. tf = tf - frame * math.floor(tf / frame)
  3274. end
  3275. end
  3276. end)
  3277.  
  3278. --//=================================\\
  3279. --\\=================================//
  3280.  
  3281.  
  3282.  
  3283.  
  3284.  
  3285. --//=================================\\
  3286. --|| SOME FUNCTIONS
  3287. --\\=================================//
  3288.  
  3289. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  3290. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  3291. end
  3292.  
  3293. function PositiveAngle(NUMBER)
  3294. if NUMBER >= 0 then
  3295. NUMBER = 0
  3296. end
  3297. return NUMBER
  3298. end
  3299.  
  3300. function NegativeAngle(NUMBER)
  3301. if NUMBER <= 0 then
  3302. NUMBER = 0
  3303. end
  3304. return NUMBER
  3305. end
  3306.  
  3307. function Swait(NUMBER)
  3308. if NUMBER == 0 or NUMBER == nil then
  3309. ArtificialHB.Event:wait()
  3310. else
  3311. for i = 1, NUMBER do
  3312. ArtificialHB.Event:wait()
  3313. end
  3314. end
  3315. end
  3316.  
  3317. function QuaternionFromCFrame(cf)
  3318. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  3319. local trace = m00 + m11 + m22
  3320. if trace > 0 then
  3321. local s = math.sqrt(1 + trace)
  3322. local recip = 0.5 / s
  3323. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  3324. else
  3325. local i = 0
  3326. if m11 > m00 then
  3327. i = 1
  3328. end
  3329. if m22 > (i == 0 and m00 or m11) then
  3330. i = 2
  3331. end
  3332. if i == 0 then
  3333. local s = math.sqrt(m00 - m11 - m22 + 1)
  3334. local recip = 0.5 / s
  3335. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  3336. elseif i == 1 then
  3337. local s = math.sqrt(m11 - m22 - m00 + 1)
  3338. local recip = 0.5 / s
  3339. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  3340. elseif i == 2 then
  3341. local s = math.sqrt(m22 - m00 - m11 + 1)
  3342. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  3343. end
  3344. end
  3345. end
  3346.  
  3347. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  3348. local xs, ys, zs = x + x, y + y, z + z
  3349. local wx, wy, wz = w * xs, w * ys, w * zs
  3350. local xx = x * xs
  3351. local xy = x * ys
  3352. local xz = x * zs
  3353. local yy = y * ys
  3354. local yz = y * zs
  3355. local zz = z * zs
  3356. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  3357. end
  3358.  
  3359. function QuaternionSlerp(a, b, t)
  3360. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  3361. local startInterp, finishInterp;
  3362. if cosTheta >= 0.0001 then
  3363. if (1 - cosTheta) > 0.0001 then
  3364. local theta = ACOS(cosTheta)
  3365. local invSinTheta = 1 / SIN(theta)
  3366. startInterp = SIN((1 - t) * theta) * invSinTheta
  3367. finishInterp = SIN(t * theta) * invSinTheta
  3368. else
  3369. startInterp = 1 - t
  3370. finishInterp = t
  3371. end
  3372. else
  3373. if (1 + cosTheta) > 0.0001 then
  3374. local theta = ACOS(-cosTheta)
  3375. local invSinTheta = 1 / SIN(theta)
  3376. startInterp = SIN((t - 1) * theta) * invSinTheta
  3377. finishInterp = SIN(t * theta) * invSinTheta
  3378. else
  3379. startInterp = t - 1
  3380. finishInterp = t
  3381. end
  3382. end
  3383. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  3384. end
  3385.  
  3386. function Clerp(a, b, t)
  3387. local qa = {QuaternionFromCFrame(a)}
  3388. local qb = {QuaternionFromCFrame(b)}
  3389. local ax, ay, az = a.x, a.y, a.z
  3390. local bx, by, bz = b.x, b.y, b.z
  3391. local _t = 1 - t
  3392. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  3393. end
  3394.  
  3395. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  3396. local frame = IT("Frame")
  3397. frame.BackgroundTransparency = TRANSPARENCY
  3398. frame.BorderSizePixel = BORDERSIZEPIXEL
  3399. frame.Position = POSITION
  3400. frame.Size = SIZE
  3401. frame.BackgroundColor3 = COLOR
  3402. frame.BorderColor3 = BORDERCOLOR
  3403. frame.Name = NAME
  3404. frame.Parent = PARENT
  3405. return frame
  3406. end
  3407.  
  3408. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  3409. local label = IT("TextLabel")
  3410. label.BackgroundTransparency = 1
  3411. label.Size = UD2(1, 0, 1, 0)
  3412. label.Position = UD2(0, 0, 0, 0)
  3413. label.TextColor3 = TEXTCOLOR
  3414. label.TextStrokeTransparency = STROKETRANSPARENCY
  3415. label.TextTransparency = TRANSPARENCY
  3416. label.FontSize = TEXTFONTSIZE
  3417. label.Font = TEXTFONT
  3418. label.BorderSizePixel = BORDERSIZEPIXEL
  3419. label.TextScaled = false
  3420. label.Text = TEXT
  3421. label.Name = NAME
  3422. label.Parent = PARENT
  3423. return label
  3424. end
  3425.  
  3426. function NoOutlines(PART)
  3427. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  3428. end
  3429.  
  3430.  
  3431. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  3432. local NEWWELD = IT(TYPE)
  3433. NEWWELD.Part0 = PART0
  3434. NEWWELD.Part1 = PART1
  3435. NEWWELD.C0 = C0
  3436. NEWWELD.C1 = C1
  3437. NEWWELD.Parent = PARENT
  3438. return NEWWELD
  3439. end
  3440.  
  3441. function CreateSound(ID, PARENT, VOLUME, PITCH)
  3442. local NEWSOUND = nil
  3443. coroutine.resume(coroutine.create(function()
  3444. NEWSOUND = IT("Sound", PARENT)
  3445. NEWSOUND.Volume = VOLUME
  3446. NEWSOUND.Pitch = PITCH
  3447. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  3448. Swait()
  3449. NEWSOUND:play()
  3450. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  3451. end))
  3452. return NEWSOUND
  3453. end
  3454.  
  3455. function CFrameFromTopBack(at, top, back)
  3456. local right = top:Cross(back)
  3457. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  3458. end
  3459.  
  3460. function MakeForm(PART,TYPE)
  3461. if TYPE == "Cyl" then
  3462. local MSH = IT("CylinderMesh",PART)
  3463. elseif TYPE == "Ball" then
  3464. local MSH = IT("SpecialMesh",PART)
  3465. MSH.MeshType = "Sphere"
  3466. elseif TYPE == "Wedge" then
  3467. local MSH = IT("SpecialMesh",PART)
  3468. MSH.MeshType = "Wedge"
  3469. end
  3470. end
  3471.  
  3472. Debris = game:GetService("Debris")
  3473. --//=================================\\
  3474. --|| WEAPON CREATION
  3475. --\\=================================//
  3476.  
  3477. local HandlePart = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Handle", VT(0.2, 3.39, 1.61),false)
  3478. local HandleMesh = CreateMesh("SpecialMesh", HandlePart, "FileMesh", "145815658", "186913315", VT(1,1,1), VT(0, 0, 0))
  3479. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, RightArm, HandlePart, CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  3480.  
  3481. local DECAL = IT("Decal",HandlePart)
  3482. DECAL.Texture = "http://www.roblox.com/asset/?id=116830967"
  3483.  
  3484. for _, c in pairs(Weapon:GetChildren()) do
  3485. if c.ClassName == "Part" then
  3486. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  3487. end
  3488. end
  3489.  
  3490. local A = IT("Attachment",HandlePart)
  3491. A.Position = VT(0, -1.5, 0)
  3492. local B = IT("Attachment",HandlePart)
  3493. B.Position = VT(0, 2.2, 0.2)
  3494. local Trail = IT("Trail",HandlePart)
  3495. Trail.Attachment0 = A
  3496. Trail.Attachment1 = B
  3497. Trail.Lifetime = 0.1
  3498. Trail.Transparency = NumberSequence.new(0.8, 1)
  3499. Trail.Enabled = false
  3500.  
  3501. Weapon.Parent = Character
  3502.  
  3503. Humanoid.Died:connect(function()
  3504. ATTACK = true
  3505. end)
  3506.  
  3507. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  3508. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  3509. --local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  3510. --local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  3511. --local SKILL5FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  3512.  
  3513. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[CLICK] Swing", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 1, "Text 1")
  3514. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Enrage", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 1, "Text 2")
  3515. --local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Ability 3", SKILLTEXTCOLOR, 6, "Legacy", 0, 2, 1, "Text 3")
  3516. --local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Ability 4", SKILLTEXTCOLOR, 6, "Legacy", 0, 2, 1, "Text 4")
  3517. --local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Ability 5", SKILLTEXTCOLOR, 6, "Legacy", 0, 2, 1, "Text 5")
  3518.  
  3519. --//=================================\\
  3520. --|| DAMAGING
  3521. --\\=================================//
  3522.  
  3523. local asd = Instance.new("ParticleEmitter")
  3524. asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.1, 0, 0))
  3525. asd.LightEmission = .1
  3526. asd.Size = NumberSequence.new(0.2)
  3527. asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
  3528. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)})
  3529. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  3530. asd.Transparency = bbb
  3531. asd.Size = aaa
  3532. asd.ZOffset = .9
  3533. asd.Acceleration = Vector3.new(0, -5, 0)
  3534. asd.LockedToPart = false
  3535. asd.EmissionDirection = "Back"
  3536. asd.Lifetime = NumberRange.new(1, 2)
  3537. asd.Rotation = NumberRange.new(-100, 100)
  3538. asd.RotSpeed = NumberRange.new(-100, 100)
  3539. asd.Speed = NumberRange.new(2)
  3540. asd.Enabled = false
  3541. asd.VelocitySpread = 10000
  3542.  
  3543. function getbloody(victim,amount)
  3544. local prtcl = asd:Clone()
  3545. prtcl.Parent = victim
  3546. prtcl:Emit(amount)
  3547. end
  3548.  
  3549. local TORSOVELOCITY = 0
  3550.  
  3551. function Ragdoll(Character2,CharTorso)
  3552. local svch = Character2
  3553. local hum = Character2:findFirstChild("Humanoid")
  3554. local q = Character2:GetChildren()
  3555. local CLONE = IT("Model",Effects)
  3556. local DummyHead = nil
  3557. for i = 1,#q do
  3558. if q[i].ClassName ~= "Humanoid" and q[i].ClassName ~= "LocalScript" and q[i].ClassName ~= "Script" and q[i].ClassName ~= "Accessory" and q[i].ClassName ~= "Hat" and q[i].ClassName ~= "Gear" then
  3559. q[i].Parent = CLONE
  3560. if q[i].Name == "Head" then
  3561. DummyHead = CLONE.Head:Clone()
  3562. q[i]:ClearAllChildren()
  3563. q[i].Transparency = 1
  3564. end
  3565. else
  3566. if q[i].ClassName ~= "Humanoid" then
  3567. q[i]:remove()
  3568. end
  3569. end
  3570. end
  3571. local chrclone = CLONE
  3572.  
  3573. for _, c in pairs(Character2:GetChildren()) do
  3574. if c.ClassName == "Accessory" then
  3575. c:remove()
  3576. end
  3577. end
  3578.  
  3579. local ch = chrclone:GetChildren()
  3580. local i
  3581. for i = 1,#ch do
  3582. if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" or ch[i].ClassName == "Script" then
  3583. ch[i]:remove()
  3584. end
  3585. end
  3586. local function Scan(ch)
  3587. local e
  3588. for e = 1,#ch do
  3589. Scan(ch[e]:GetChildren())
  3590. if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then
  3591. ch[e]:remove()
  3592. end
  3593. end
  3594. end
  3595. Scan(chrclone:GetChildren())
  3596.  
  3597. local ch = Character2:GetChildren()
  3598. local i
  3599. for i = 1,#ch do
  3600. if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
  3601. ch[i]:remove()
  3602. end
  3603. end
  3604.  
  3605. local ch = Character2:GetChildren()
  3606. local i
  3607. for i = 1,#ch do
  3608. if ch[i].ClassName == "Part" or ch[i].ClassName == "Hat" or ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
  3609. ch[i]:remove()
  3610. end
  3611. end
  3612. Character2 = chrclone
  3613. local Torso2 = Character2.Torso
  3614. local movevector = Vector3.new()
  3615.  
  3616. if Torso2 then
  3617. movevector = CFrame.new(CharTorso.Position,Torso2.Position).lookVector
  3618. local Head = Character2:FindFirstChild("Head")
  3619. if Head then
  3620. local Neck = Instance.new("Weld")
  3621. Neck.Name = "Neck"
  3622. Neck.Part0 = Torso2
  3623. Neck.Part1 = Head
  3624. Neck.C0 = CFrame.new(0, 1.5, 0)
  3625. Neck.C1 = CFrame.new()
  3626. Neck.Parent = Torso2
  3627. Head:ClearAllChildren()
  3628. Head.Transparency = 1
  3629.  
  3630. end
  3631. local Limb = Character2:FindFirstChild("Right Arm")
  3632. if Limb then
  3633.  
  3634. Limb.CFrame = Torso2.CFrame * CFrame.new(1.5, 0, 0)
  3635. local Joint = Instance.new("Glue")
  3636. Joint.Name = "RightShoulder"
  3637. Joint.Part0 = Torso2
  3638. Joint.Part1 = Limb
  3639. Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  3640. Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  3641. Joint.Parent = Torso2
  3642.  
  3643. local B = Instance.new("Part")
  3644. B.TopSurface = 0
  3645. B.BottomSurface = 0
  3646. B.formFactor = "Symmetric"
  3647. B.Size = Vector3.new(1, 1, 1)
  3648. B.Transparency = 1
  3649. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  3650. B.Parent = Character2
  3651. local W = Instance.new("Weld")
  3652. W.Part0 = Limb
  3653. W.Part1 = B
  3654. W.C0 = CFrame.new(0, -0.5, 0)
  3655. W.Parent = Limb
  3656.  
  3657. end
  3658. local Limb = Character2:FindFirstChild("Left Arm")
  3659. if Limb then
  3660.  
  3661. Limb.CFrame = Torso2.CFrame * CFrame.new(-1.5, 0, 0)
  3662. local Joint = Instance.new("Glue")
  3663. Joint.Name = "LeftShoulder"
  3664. Joint.Part0 = Torso2
  3665. Joint.Part1 = Limb
  3666. Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  3667. Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  3668. Joint.Parent = Torso2
  3669.  
  3670. local B = Instance.new("Part")
  3671. B.TopSurface = 0
  3672. B.BottomSurface = 0
  3673. B.formFactor = "Symmetric"
  3674. B.Size = Vector3.new(1, 1, 1)
  3675. B.Transparency = 1
  3676. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  3677. B.Parent = Character2
  3678. local W = Instance.new("Weld")
  3679. W.Part0 = Limb
  3680. W.Part1 = B
  3681. W.C0 = CFrame.new(0, -0.5, 0)
  3682. W.Parent = Limb
  3683.  
  3684. end
  3685. local Limb = Character2:FindFirstChild("Right Leg")
  3686. if Limb then
  3687.  
  3688. Limb.CFrame = Torso2.CFrame * CFrame.new(0.5, -2, 0)
  3689. local Joint = Instance.new("Glue")
  3690. Joint.Name = "RightHip"
  3691. Joint.Part0 = Torso2
  3692. Joint.Part1 = Limb
  3693. Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  3694. Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  3695. Joint.Parent = Torso2
  3696.  
  3697. local B = Instance.new("Part")
  3698. B.TopSurface = 0
  3699. B.BottomSurface = 0
  3700. B.formFactor = "Symmetric"
  3701. B.Size = Vector3.new(1, 1, 1)
  3702. B.Transparency = 1
  3703. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  3704. B.Parent = Character2
  3705. local W = Instance.new("Weld")
  3706. W.Part0 = Limb
  3707. W.Part1 = B
  3708. W.C0 = CFrame.new(0, -0.5, 0)
  3709. W.Parent = Limb
  3710.  
  3711. end
  3712. local Limb = Character2:FindFirstChild("Left Leg")
  3713. if Limb then
  3714.  
  3715. Limb.CFrame = Torso2.CFrame * CFrame.new(-0.5, -2, 0)
  3716. local Joint = Instance.new("Glue")
  3717. Joint.Name = "LeftHip"
  3718. Joint.Part0 = Torso2
  3719. Joint.Part1 = Limb
  3720. Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  3721. Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  3722. Joint.Parent = Torso2
  3723.  
  3724. local B = Instance.new("Part")
  3725. B.TopSurface = 0
  3726. B.BottomSurface = 0
  3727. B.formFactor = "Symmetric"
  3728. B.Size = Vector3.new(1, 1, 1)
  3729. B.Transparency = 1
  3730. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  3731. B.Parent = Character2
  3732. local W = Instance.new("Weld")
  3733. W.Part0 = Limb
  3734. W.Part1 = B
  3735. W.C0 = CFrame.new(0, -0.5, 0)
  3736. W.Parent = Limb
  3737.  
  3738. end
  3739. --[
  3740. local Bar = Instance.new("Part")
  3741. Bar.TopSurface = 0
  3742. Bar.BottomSurface = 0
  3743. Bar.formFactor = "Symmetric"
  3744. Bar.Size = Vector3.new(1, 1, 1)
  3745. Bar.Transparency = 1
  3746. Bar.CFrame = Torso2.CFrame * CFrame.new(0, 0.5, 0)
  3747. Bar.Parent = Character2
  3748. local Weld = Instance.new("Weld")
  3749. Weld.Part0 = Torso2
  3750. Weld.Part1 = Bar
  3751. Weld.C0 = CFrame.new(0, 0.5, 0)
  3752. Weld.Parent = Torso2
  3753. --]]
  3754. end
  3755. Character2.Parent = Weapon
  3756. if movevector ~= Vector3.new() then
  3757. for i = 1,10 do
  3758. Torso2.Velocity = movevector * 30
  3759. end
  3760. end
  3761. DummyHead.Name = "FakeHead"
  3762. DummyHead.Parent = CLONE
  3763. local BLOOD = CreatePart(3, DummyHead, "Glass", 0, 0, "Maroon", "Blood", VT(0.65,0.25,0.65),false)
  3764. BLOOD.CFrame = DummyHead.CFrame*CF(0,-DummyHead.Size.Y/2,0)
  3765. MakeForm(BLOOD,"Cyl")
  3766. weldBetween(DummyHead,BLOOD)
  3767. local BLOOD = CreatePart(3, Torso2, "Glass", 0, 0, "Maroon", "Blood", VT(0.65,0.2,0.65),false)
  3768. BLOOD.CFrame = Torso2.CFrame*CF(0,Torso2.Size.Y/2,0)
  3769. MakeForm(BLOOD,"Cyl")
  3770. weldBetween(Torso2,BLOOD)
  3771. Character2.Name = "Corpse"
  3772. local hum2 = svch:findFirstChild("Humanoid")
  3773.  
  3774. return Character2,Torso2,DummyHead
  3775. end
  3776.  
  3777. function PuddleOfBlood(Position,MaxDrop,Model,MaxSize)
  3778. local HITFLOOR, HITPOS = Raycast(Position, (CF(Position, Position + VT(0, -1, 0))).lookVector, MaxDrop, Model)
  3779. if HITFLOOR ~= nil then
  3780. if HITFLOOR.Parent ~= Weapon and HITFLOOR.Parent ~= Character then
  3781. if HITFLOOR.Name == "BloodPuddle" then
  3782. local DIST = (Position - HITFLOOR.Position).Magnitude
  3783. if (HITFLOOR.Size.Z <= 5 and HITFLOOR.Size.Z < MaxSize) or (HITFLOOR.Size.Z > 5 and HITFLOOR.Size.Z < MaxSize and DIST < HITFLOOR.Size.Z/3) then
  3784. HITFLOOR.Size = HITFLOOR.Size + VT(0.1,0,0.1)
  3785. end
  3786. else
  3787. if HITFLOOR.Anchored == true then
  3788. local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(1,0,1))
  3789. BLOOD.CFrame = CF(HITPOS)
  3790. MakeForm(BLOOD,"Cyl")
  3791. coroutine.resume(coroutine.create(function()
  3792. Swait(75)
  3793. while true do
  3794. Swait()
  3795. BLOOD.Size = BLOOD.Size - VT(0.02,0,0.02)
  3796. if BLOOD.Size.Z < 0.051 then
  3797. BLOOD:remove()
  3798. break
  3799. end
  3800. end
  3801. end))
  3802. end
  3803. end
  3804. end
  3805. end
  3806. end
  3807.  
  3808. function SprayBlood(POSITION,DIRECTION,BloodSize)
  3809. local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(0.5,0.5,0.5),false)
  3810. BLOOD.CFrame = CF(POSITION)
  3811. MakeForm(BLOOD,"Ball")
  3812. local bv = Instance.new("BodyVelocity",BLOOD)
  3813. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  3814. bv.velocity = CF(POSITION,DIRECTION+VT(MRANDOM(-3,3)/30,MRANDOM(-3,3)/30,MRANDOM(-3,3)/30)).lookVector*15
  3815. bv.Name = "MOVE"
  3816. Debris:AddItem(bv,0.05)
  3817. coroutine.resume(coroutine.create(function()
  3818. local HASTOUCHEDGROUND = false
  3819. local HIT = BLOOD.Touched:Connect(function(hit)
  3820. if hit.Anchored == true then
  3821. HASTOUCHEDGROUND = true
  3822. PuddleOfBlood(BLOOD.Position+VT(0,1,0),2,BLOOD,BloodSize)
  3823. end
  3824. end)
  3825. for i = 1, 50 do
  3826. Swait()
  3827. if HASTOUCHEDGROUND == true then
  3828. break
  3829. end
  3830. BLOOD.Size = BLOOD.Size * 0.9
  3831. end
  3832. BLOOD:remove()
  3833. end))
  3834. end
  3835.  
  3836. function Kill(Target)
  3837. if Target.Parent ~= Weapon and Target:FindFirstChildOfClass("Humanoid") then
  3838. Target:BreakJoints()
  3839. local CFRAME = Target:FindFirstChild("Torso").CFrame or Target:FindFirstChild("UpperTorso")
  3840. local CLONE,TORS2,DummyHead = Ragdoll(Target,Torso)
  3841. getbloody(DummyHead,45)
  3842. if TORS2 ~= nil then
  3843. CreateSound("185688060", TORS2, 10, (math.random(8,12)/10))
  3844. CreateSound("337800380", DummyHead, 5, (math.random(8,18)/10))
  3845. local HUM = IT("Humanoid")
  3846. HUM.MaxHealth = 0
  3847. HUM.Health = 0
  3848. HUM.Name = "CorpseHumanoid"
  3849. HUM.PlatformStand = true
  3850. HUM.Parent = CLONE
  3851. KILLINSTINCT = KILLINSTINCT + 20
  3852. TORS2.CFrame = CFRAME
  3853. coroutine.resume(coroutine.create(function()
  3854. for i = 1, 450 do
  3855. wait()
  3856. SprayBlood(DummyHead.CFrame*CF(0,-0.25,0).p,DummyHead.CFrame*CF(0,-0.7,0).p,5)
  3857. SprayBlood(TORS2.CFrame*CF(0,TORS2.Size.Y/2,0).p,TORS2.CFrame*CF(0,TORS2.Size.Y,0).p,10)
  3858. --PuddleOfBlood(DummyHead.CFrame*CF(0,-0.25,0).p,4,CLONE,3)
  3859. --PuddleOfBlood(TORS2.CFrame*CF(0,TORS2.Size.Y/2,0).p,8,CLONE,6)
  3860. end
  3861. CLONE:Remove()
  3862. end))
  3863. end
  3864. end
  3865. end
  3866.  
  3867. --//=================================\\
  3868. --|| ATTACK FUNCTIONS AND STUFF
  3869. --\\=================================//
  3870.  
  3871. function Swing()
  3872. ATTACK = true
  3873. Rooted = false
  3874. for i=0, 1, 0.1 / Animation_Speed do
  3875. Swait()
  3876. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 0.7 / Animation_Speed)
  3877. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 0.7 / Animation_Speed)
  3878. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  3879. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  3880. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3881. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3882. HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.55, 0) * ANGLES(RAD(-125), RAD(0), RAD(180)), 0.5 / Animation_Speed)
  3883. end
  3884. Trail.Enabled = true
  3885. HandlePart.CanCollide = true
  3886. CreateSound("185687991", HandlePart, 1, (math.random(8,12)/10))
  3887. local HIT = HandlePart.Touched:Connect(function(hit)
  3888. Kill(hit.Parent)
  3889. end)
  3890. for i=0, 0.8, 0.1 / Animation_Speed do
  3891. Swait()
  3892. if Speed == 25 and TORSOVELOCITY > 0.3 then
  3893. RootPart.CFrame = RootPart.CFrame * CF(0,-4,-1)
  3894. end
  3895. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.7 / Animation_Speed)
  3896. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.7 / Animation_Speed)
  3897. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.7) * ANGLES(RAD(15), RAD(0), RAD(90)) * ANGLES(RAD(140), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  3898. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  3899. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3900. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3901. HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.55, 0) * ANGLES(RAD(25), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3902. end
  3903. Trail.Enabled = false
  3904. HandlePart.CanCollide = false
  3905. HIT:disconnect()
  3906. ATTACK = false
  3907. Rooted = false
  3908. end
  3909.  
  3910. function Laugh()
  3911. ATTACK = true
  3912. Rooted = true
  3913. CreateSound("275537369", Torso, 6, 1)
  3914. for i=0, 3.5, 0.1 / Animation_Speed do
  3915. Swait()
  3916. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3917. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-35 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3918. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.45 - 0.35 * COS(SINE / 2), 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3919. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3920. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3921. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3922. HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.55, 0) * ANGLES(RAD(-125), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3923. end
  3924. ATTACK = false
  3925. Rooted = false
  3926. end
  3927.  
  3928. --//=================================\\
  3929. --|| ASSIGN THINGS TO KEYS
  3930. --\\=================================//
  3931.  
  3932. function MouseDown(Mouse)
  3933. if ATTACK == false then
  3934. Swing()
  3935. end
  3936. end
  3937.  
  3938. function MouseUp(Mouse)
  3939. HOLD = false
  3940. end
  3941.  
  3942. function KeyDown(Key)
  3943. KEYHOLD = true
  3944. if Key == "b" and ATTACK == false then
  3945. if Speed == 10 then
  3946. Speed = 25
  3947. elseif Speed == 25 then
  3948. Speed = 10
  3949. end
  3950. end
  3951.  
  3952. if Key == "t" and ATTACK == false then
  3953. Laugh()
  3954. end
  3955. end
  3956.  
  3957. function KeyUp(Key)
  3958. KEYHOLD = false
  3959. end
  3960.  
  3961. Mouse.Button1Down:connect(function(NEWKEY)
  3962. MouseDown(NEWKEY)
  3963. end)
  3964. Mouse.Button1Up:connect(function(NEWKEY)
  3965. MouseUp(NEWKEY)
  3966. end)
  3967. Mouse.KeyDown:connect(function(NEWKEY)
  3968. KeyDown(NEWKEY)
  3969. end)
  3970. Mouse.KeyUp:connect(function(NEWKEY)
  3971. KeyUp(NEWKEY)
  3972. end)
  3973.  
  3974. --//=================================\\
  3975. --\\=================================//
  3976.  
  3977.  
  3978. function unanchor()
  3979. if UNANCHOR == true then
  3980. g = Character:GetChildren()
  3981. for i = 1, #g do
  3982. if g[i].ClassName == "Part" then
  3983. g[i].Anchored = false
  3984. end
  3985. end
  3986. end
  3987. end
  3988.  
  3989.  
  3990. --//=================================\\
  3991. --|| WRAP THE WHOLE SCRIPT UP
  3992. --\\=================================//
  3993.  
  3994. Humanoid.Changed:connect(function(Jump)
  3995. if Jump == "Jump" and (Disable_Jump == true) then
  3996. Humanoid.Jump = false
  3997. end
  3998. end)
  3999.  
  4000. Speed = 10
  4001.  
  4002. local naeeym2 = Instance.new("BillboardGui",Character)
  4003. naeeym2.AlwaysOnTop = true
  4004. naeeym2.Size = UDim2.new(5,35,2,35)
  4005. naeeym2.StudsOffset = Vector3.new(0,1,0)
  4006. naeeym2.Adornee = Character.Head
  4007. naeeym2.Name = "Name"
  4008. naeeym2.PlayerToHideFrom = Player
  4009. local tecks2 = Instance.new("TextLabel",naeeym2)
  4010. tecks2.BackgroundTransparency = 1
  4011. tecks2.TextScaled = true
  4012. tecks2.BorderSizePixel = 0
  4013. tecks2.Text = "PSYCHO"
  4014. tecks2.Font = "Antique"
  4015. tecks2.TextSize = 30
  4016. tecks2.TextStrokeTransparency = 0
  4017. tecks2.TextColor3 = Color3.new(0.8,0,0)
  4018. tecks2.TextStrokeColor3 = Color3.new(0.8,0,0)
  4019. tecks2.Size = UDim2.new(1,0,0.5,0)
  4020. tecks2.Parent = naeeym2
  4021.  
  4022. while true do
  4023. ANIMATE.Parent = nil
  4024. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  4025. IDLEANIMATION:Play()
  4026. SINE = SINE + CHANGE
  4027. TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  4028. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  4029. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  4030. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  4031. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  4032. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  4033. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4034. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4035. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4036. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4037. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  4038. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4039. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4040. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4041. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4042. end
  4043. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  4044. ANIM = "Jump"
  4045. if ATTACK == false then
  4046. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4047. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4048. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  4049. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  4050. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  4051. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  4052. HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.55, 0) * ANGLES(RAD(-165), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4053. end
  4054. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  4055. ANIM = "Fall"
  4056. if ATTACK == false then
  4057. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4058. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4059. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  4060. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  4061. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  4062. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  4063. HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.55, 0) * ANGLES(RAD(-85), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4064. end
  4065. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  4066. ANIM = "Idle"
  4067. if ATTACK == false then
  4068. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4069. if VALUE1 == false then
  4070. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4071. end
  4072. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.45 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4073. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4074. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4075. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4076. HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.55, 0) * ANGLES(RAD(-125), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4077. if VALUE1 == false and MRANDOM(1,200) == 1 then
  4078. coroutine.resume(coroutine.create(function()
  4079. VALUE1 = true
  4080. for i = 1, 25 do
  4081. Swait()
  4082. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD((15+MRANDOM(-15,15)/15)), RAD(0)), 3 / Animation_Speed)
  4083. end
  4084. VALUE1 = false
  4085. end))
  4086. end
  4087. end
  4088. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  4089. ANIM = "Walk"
  4090. WALK = WALK + 1 / Animation_Speed
  4091. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  4092. WALK = 0
  4093. if WALKINGANIM == true then
  4094. WALKINGANIM = false
  4095. elseif WALKINGANIM == false then
  4096. WALKINGANIM = true
  4097. end
  4098. end
  4099. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4100. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4101. if ATTACK == false then
  4102. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4103. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(25), RAD(0)), 0.15 / Animation_Speed)
  4104. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35 - 0.15 * COS(SINE / (WALKSPEEDVALUE / 2)), 0) * ANGLES(RAD(-20), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4105. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  4106. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  4107. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  4108. HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.75 + 0.3 * COS(SINE / (WALKSPEEDVALUE/2)), 0) * ANGLES(RAD(-145), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4109. end
  4110. end
  4111. unanchor()
  4112. Humanoid.MaxHealth = "inf"
  4113. Humanoid.Health = "inf"
  4114. if Rooted == false then
  4115. Disable_Jump = false
  4116. Humanoid.WalkSpeed = Speed
  4117. elseif Rooted == true then
  4118. Disable_Jump = true
  4119. Humanoid.WalkSpeed = 0
  4120. end
  4121. if KILLINSTINCT > 0 then
  4122. PuddleOfBlood(HandlePart.CFrame*CF(0,1,0).p,3,HandlePart,2)
  4123. KILLINSTINCT = KILLINSTINCT - 0.1
  4124. end
  4125. if Head:FindFirstChild("face") then
  4126. Head.face.Texture = "http://www.roblox.com/asset/?id=120463437"
  4127. end
  4128. Trail.Color = ColorSequence.new(C3(1,1-KILLINSTINCT/70,1-KILLINSTINCT/70))
  4129. local MATHS = {"0","1"}
  4130. Humanoid.Name = MATHS[MRANDOM(1,#MATHS)].."P"..MATHS[MRANDOM(1,#MATHS)].."S"..MATHS[MRANDOM(1,#MATHS)].."Y"..MATHS[MRANDOM(1,#MATHS)].."C"..MATHS[MRANDOM(1,#MATHS)].."H"..MATHS[MRANDOM(1,#MATHS)].."O"..MATHS[MRANDOM(1,#MATHS)]
  4131. Humanoid.PlatformStand = false
  4132. script.Name = Humanoid.Name
  4133. if math.random(1,70-Speed) == 1 then
  4134. tecks2.Text = "FAILURE"
  4135. elseif math.random(1,70-Speed) == 2 then
  4136. tecks2.Text = "WHY BOTHER"
  4137. elseif math.random(1,70-Speed) == 3 then
  4138. tecks2.Text = "WORTHLESS"
  4139. else
  4140. if KILLINSTINCT > 0 then
  4141. if KILLINSTINCT < 100 then
  4142. if MRANDOM(1,math.ceil(100-KILLINSTINCT)) == 1 then
  4143. tecks2.Text = "HA AH AHA HA HA HA HA"
  4144. else
  4145. tecks2.Text = "boss_kiddos the KILLER."
  4146. end
  4147. elseif KILLINSTINCT >= 100 then
  4148. if MRANDOM(1,5) == 1 then
  4149. tecks2.Text = "ESFIJKDSFBBJDSFBUKJDSFKMD DA NUB"
  4150. end
  4151. else
  4152. tecks2.Text = "boss_kiddos the KILLER."
  4153. end
  4154. else
  4155. tecks2.Text = "boss_kiddos the KILLER."
  4156. end
  4157. end
  4158. DECAL.Transparency = 1-(KILLINSTINCT/25)
  4159. Swait()
  4160. if Head:FindFirstChildOfClass("Sound") then
  4161. Head:FindFirstChildOfClass("Sound"):remove()
  4162. end
  4163. if KILLINSTINCT > 100 then
  4164. KILLINSTINCT = 100
  4165. end
  4166. sick.Parent = Character
  4167. Sky.Parent = game.Lighting
  4168. game.Lighting.ClockTime = 22
  4169. script.Parent = PlayerGui
  4170. end
  4171.  
  4172. --//=================================\\
  4173. --\\=================================//
  4174.  
  4175.  
  4176.  
  4177.  
  4178.  
  4179. --//====================================================\\--
  4180. --|| END OF SCRIPT
  4181. --\\====================================================//--
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