Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- --//====================================================\\--
- --|| CREATED BY SHACKLUSTER
- --\\====================================================//--
- --poorly edited by me---
- wait(0.2)
- Player = game:GetService("Players").LocalPlayer
- PlayerGui = Player.PlayerGui
- Cam = workspace.CurrentCamera
- Backpack = Player.Backpack
- Character = Player.Character
- Humanoid = Character.Humanoid
- Mouse = Player:GetMouse()
- RootPart = Character["HumanoidRootPart"]
- Torso = Character["Torso"]
- Head = Character["Head"]
- RightArm = Character["Right Arm"]
- LeftArm = Character["Left Arm"]
- RightLeg = Character["Right Leg"]
- LeftLeg = Character["Left Leg"]
- RootJoint = RootPart["RootJoint"]
- Neck = Torso["Neck"]
- RightShoulder = Torso["Right Shoulder"]
- LeftShoulder = Torso["Left Shoulder"]
- RightHip = Torso["Right Hip"]
- LeftHip = Torso["Left Hip"]
- local sick = Instance.new("Sound",Character)
- sick.SoundId = "rbxassetid://496440901"
- sick.Looped = true
- sick.Pitch = 0.8
- sick.Volume = 1
- sick:Play()
- Humanoid.DisplayDistanceType = "None"
- game.Lighting.ClockTime = 22
- for _,v in pairs(Character:GetChildren()) do
- if v:IsA('Shirt') or v:IsA('Pants') or v:IsA('Accessory') then
- v:remove()
- end
- end
- --Converted with ttyyuu12345's model to script plugin v4
- function sandbox(var,func)
- local env = getfenv(func)
- local newenv = setmetatable({},{
- __index = function(self,k)
- if k=="script" then
- return var
- else
- return env[k]
- end
- end,
- })
- setfenv(func,newenv)
- return func
- end
- --{{camp }}--
- --Converted with ttyyuu12345's model to script plugin v4
- function sandbox(var,func)
- local env = getfenv(func)
- local newenv = setmetatable({},{
- __index = function(self,k)
- if k=="script" then
- return var
- else
- return env[k]
- end
- end,
- })
- setfenv(func,newenv)
- return func
- end
- cors = {}
- mas = Instance.new("Model",game:GetService("Lighting"))
- Model0 = Instance.new("Model")
- Part1 = Instance.new("Part")
- Part2 = Instance.new("Part")
- Part3 = Instance.new("Part")
- Part4 = Instance.new("Part")
- Part5 = Instance.new("Part")
- Part6 = Instance.new("Part")
- Part7 = Instance.new("Part")
- Part8 = Instance.new("Part")
- Part9 = Instance.new("Part")
- Part10 = Instance.new("Part")
- Part11 = Instance.new("Part")
- Part12 = Instance.new("Part")
- Model13 = Instance.new("Model")
- WedgePart14 = Instance.new("WedgePart")
- Part15 = Instance.new("Part")
- Part16 = Instance.new("Part")
- Part17 = Instance.new("Part")
- Part18 = Instance.new("Part")
- WedgePart19 = Instance.new("WedgePart")
- Part20 = Instance.new("Part")
- Part21 = Instance.new("Part")
- WedgePart22 = Instance.new("WedgePart")
- Part23 = Instance.new("Part")
- SpecialMesh24 = Instance.new("SpecialMesh")
- WedgePart25 = Instance.new("WedgePart")
- Part26 = Instance.new("Part")
- Part27 = Instance.new("Part")
- Part28 = Instance.new("Part")
- Part29 = Instance.new("Part")
- Part30 = Instance.new("Part")
- Part31 = Instance.new("Part")
- Part32 = Instance.new("Part")
- Part33 = Instance.new("Part")
- Part34 = Instance.new("Part")
- Part35 = Instance.new("Part")
- Part36 = Instance.new("Part")
- WedgePart37 = Instance.new("WedgePart")
- WedgePart38 = Instance.new("WedgePart")
- Part39 = Instance.new("Part")
- Part40 = Instance.new("Part")
- Part41 = Instance.new("Part")
- Part42 = Instance.new("Part")
- Part43 = Instance.new("Part")
- Part44 = Instance.new("Part")
- Part45 = Instance.new("Part")
- Part46 = Instance.new("Part")
- Part47 = Instance.new("Part")
- Part48 = Instance.new("Part")
- Model49 = Instance.new("Model")
- WedgePart50 = Instance.new("WedgePart")
- Part51 = Instance.new("Part")
- Part52 = Instance.new("Part")
- Part53 = Instance.new("Part")
- Part54 = Instance.new("Part")
- WedgePart55 = Instance.new("WedgePart")
- Part56 = Instance.new("Part")
- Part57 = Instance.new("Part")
- WedgePart58 = Instance.new("WedgePart")
- Part59 = Instance.new("Part")
- SpecialMesh60 = Instance.new("SpecialMesh")
- WedgePart61 = Instance.new("WedgePart")
- Part62 = Instance.new("Part")
- Part63 = Instance.new("Part")
- Part64 = Instance.new("Part")
- Part65 = Instance.new("Part")
- Part66 = Instance.new("Part")
- Part67 = Instance.new("Part")
- Part68 = Instance.new("Part")
- Part69 = Instance.new("Part")
- Part70 = Instance.new("Part")
- Part71 = Instance.new("Part")
- Part72 = Instance.new("Part")
- WedgePart73 = Instance.new("WedgePart")
- WedgePart74 = Instance.new("WedgePart")
- Part75 = Instance.new("Part")
- Part76 = Instance.new("Part")
- Part77 = Instance.new("Part")
- Part78 = Instance.new("Part")
- Part79 = Instance.new("Part")
- Part80 = Instance.new("Part")
- Part81 = Instance.new("Part")
- Part82 = Instance.new("Part")
- Part83 = Instance.new("Part")
- Part84 = Instance.new("Part")
- Model85 = Instance.new("Model")
- WedgePart86 = Instance.new("WedgePart")
- Part87 = Instance.new("Part")
- Part88 = Instance.new("Part")
- Part89 = Instance.new("Part")
- Part90 = Instance.new("Part")
- WedgePart91 = Instance.new("WedgePart")
- Part92 = Instance.new("Part")
- Part93 = Instance.new("Part")
- WedgePart94 = Instance.new("WedgePart")
- Part95 = Instance.new("Part")
- SpecialMesh96 = Instance.new("SpecialMesh")
- WedgePart97 = Instance.new("WedgePart")
- Part98 = Instance.new("Part")
- Part99 = Instance.new("Part")
- Part100 = Instance.new("Part")
- Part101 = Instance.new("Part")
- Part102 = Instance.new("Part")
- Part103 = Instance.new("Part")
- Part104 = Instance.new("Part")
- Part105 = Instance.new("Part")
- Part106 = Instance.new("Part")
- Part107 = Instance.new("Part")
- Part108 = Instance.new("Part")
- WedgePart109 = Instance.new("WedgePart")
- WedgePart110 = Instance.new("WedgePart")
- Part111 = Instance.new("Part")
- Part112 = Instance.new("Part")
- Part113 = Instance.new("Part")
- Part114 = Instance.new("Part")
- Part115 = Instance.new("Part")
- Part116 = Instance.new("Part")
- Part117 = Instance.new("Part")
- Part118 = Instance.new("Part")
- Part119 = Instance.new("Part")
- Part120 = Instance.new("Part")
- Model121 = Instance.new("Model")
- WedgePart122 = Instance.new("WedgePart")
- Part123 = Instance.new("Part")
- Part124 = Instance.new("Part")
- Part125 = Instance.new("Part")
- Part126 = Instance.new("Part")
- WedgePart127 = Instance.new("WedgePart")
- Part128 = Instance.new("Part")
- Part129 = Instance.new("Part")
- WedgePart130 = Instance.new("WedgePart")
- Part131 = Instance.new("Part")
- SpecialMesh132 = Instance.new("SpecialMesh")
- WedgePart133 = Instance.new("WedgePart")
- Part134 = Instance.new("Part")
- Part135 = Instance.new("Part")
- Part136 = Instance.new("Part")
- Part137 = Instance.new("Part")
- Part138 = Instance.new("Part")
- Part139 = Instance.new("Part")
- Part140 = Instance.new("Part")
- Part141 = Instance.new("Part")
- Part142 = Instance.new("Part")
- Part143 = Instance.new("Part")
- Part144 = Instance.new("Part")
- WedgePart145 = Instance.new("WedgePart")
- WedgePart146 = Instance.new("WedgePart")
- Part147 = Instance.new("Part")
- Part148 = Instance.new("Part")
- Part149 = Instance.new("Part")
- Part150 = Instance.new("Part")
- Part151 = Instance.new("Part")
- Part152 = Instance.new("Part")
- Part153 = Instance.new("Part")
- Part154 = Instance.new("Part")
- Part155 = Instance.new("Part")
- Part156 = Instance.new("Part")
- Model157 = Instance.new("Model")
- WedgePart158 = Instance.new("WedgePart")
- Part159 = Instance.new("Part")
- Part160 = Instance.new("Part")
- Part161 = Instance.new("Part")
- Part162 = Instance.new("Part")
- WedgePart163 = Instance.new("WedgePart")
- Part164 = Instance.new("Part")
- Part165 = Instance.new("Part")
- WedgePart166 = Instance.new("WedgePart")
- Part167 = Instance.new("Part")
- SpecialMesh168 = Instance.new("SpecialMesh")
- WedgePart169 = Instance.new("WedgePart")
- Part170 = Instance.new("Part")
- Part171 = Instance.new("Part")
- Part172 = Instance.new("Part")
- Part173 = Instance.new("Part")
- Part174 = Instance.new("Part")
- Part175 = Instance.new("Part")
- Part176 = Instance.new("Part")
- Part177 = Instance.new("Part")
- Part178 = Instance.new("Part")
- Part179 = Instance.new("Part")
- Part180 = Instance.new("Part")
- WedgePart181 = Instance.new("WedgePart")
- WedgePart182 = Instance.new("WedgePart")
- Part183 = Instance.new("Part")
- Part184 = Instance.new("Part")
- Part185 = Instance.new("Part")
- Part186 = Instance.new("Part")
- Part187 = Instance.new("Part")
- Part188 = Instance.new("Part")
- Part189 = Instance.new("Part")
- Part190 = Instance.new("Part")
- Part191 = Instance.new("Part")
- Part192 = Instance.new("Part")
- Model193 = Instance.new("Model")
- WedgePart194 = Instance.new("WedgePart")
- Part195 = Instance.new("Part")
- Part196 = Instance.new("Part")
- Part197 = Instance.new("Part")
- Part198 = Instance.new("Part")
- WedgePart199 = Instance.new("WedgePart")
- Part200 = Instance.new("Part")
- Part201 = Instance.new("Part")
- WedgePart202 = Instance.new("WedgePart")
- Part203 = Instance.new("Part")
- SpecialMesh204 = Instance.new("SpecialMesh")
- WedgePart205 = Instance.new("WedgePart")
- Part206 = Instance.new("Part")
- Part207 = Instance.new("Part")
- Part208 = Instance.new("Part")
- Part209 = Instance.new("Part")
- Part210 = Instance.new("Part")
- Part211 = Instance.new("Part")
- Part212 = Instance.new("Part")
- Part213 = Instance.new("Part")
- Part214 = Instance.new("Part")
- Part215 = Instance.new("Part")
- Part216 = Instance.new("Part")
- WedgePart217 = Instance.new("WedgePart")
- WedgePart218 = Instance.new("WedgePart")
- Part219 = Instance.new("Part")
- Part220 = Instance.new("Part")
- Part221 = Instance.new("Part")
- Part222 = Instance.new("Part")
- Part223 = Instance.new("Part")
- Part224 = Instance.new("Part")
- Part225 = Instance.new("Part")
- Part226 = Instance.new("Part")
- Part227 = Instance.new("Part")
- Part228 = Instance.new("Part")
- Model229 = Instance.new("Model")
- Part230 = Instance.new("Part")
- Attachment231 = Instance.new("Attachment")
- Motor6D232 = Instance.new("Motor6D")
- Part233 = Instance.new("Part")
- Attachment234 = Instance.new("Attachment")
- Attachment235 = Instance.new("Attachment")
- Motor6D236 = Instance.new("Motor6D")
- Part237 = Instance.new("Part")
- Attachment238 = Instance.new("Attachment")
- Attachment239 = Instance.new("Attachment")
- Motor6D240 = Instance.new("Motor6D")
- Part241 = Instance.new("Part")
- Attachment242 = Instance.new("Attachment")
- Script243 = Instance.new("Script")
- Model0.Name = "Camp"
- Model0.Parent = mas
- Part1.Parent = Model0
- Part1.Material = Enum.Material.Sand
- Part1.BrickColor = BrickColor.new("Pastel brown")
- Part1.Anchored = true
- Part1.Size = Vector3.new(265.529999, 0.528750002, 21.1500034)
- Part1.CFrame = CFrame.new(-28.8349991, 0.0250039995, 5.92000008, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part1.BottomSurface = Enum.SurfaceType.Smooth
- Part1.TopSurface = Enum.SurfaceType.Smooth
- Part1.Color = Color3.new(1, 0.8, 0.6)
- Part1.Position = Vector3.new(-28.8349991, 0.0250039995, 5.92000008)
- Part1.Color = Color3.new(1, 0.8, 0.6)
- Part2.Parent = Model0
- Part2.Material = Enum.Material.Wood
- Part2.BrickColor = BrickColor.new("Dark orange")
- Part2.Anchored = true
- Part2.Size = Vector3.new(1.80999994, 40.7587471, 1.35000491)
- Part2.CFrame = CFrame.new(24.3649807, 20.1400032, -33.2500038, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part2.BottomSurface = Enum.SurfaceType.Smooth
- Part2.TopSurface = Enum.SurfaceType.Smooth
- Part2.Color = Color3.new(0.627451, 0.372549, 0.207843)
- Part2.Position = Vector3.new(24.3649807, 20.1400032, -33.2500038)
- Part2.Color = Color3.new(0.627451, 0.372549, 0.207843)
- Part3.Parent = Model0
- Part3.Material = Enum.Material.Grass
- Part3.BrickColor = BrickColor.new("Slime green")
- Part3.Anchored = true
- Part3.Size = Vector3.new(381.639832, 0.340000033, 345.559784)
- Part3.CFrame = CFrame.new(-70.445015, -0.0693703294, 5.92000008, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part3.BottomSurface = Enum.SurfaceType.Smooth
- Part3.TopSurface = Enum.SurfaceType.Smooth
- Part3.Color = Color3.new(0.313726, 0.427451, 0.329412)
- Part3.Position = Vector3.new(-70.445015, -0.0693703294, 5.92000008)
- Part3.Color = Color3.new(0.313726, 0.427451, 0.329412)
- Part4.Parent = Model0
- Part4.Material = Enum.Material.Wood
- Part4.BrickColor = BrickColor.new("Burnt Sienna")
- Part4.Anchored = true
- Part4.Size = Vector3.new(4, 20.7799988, 2)
- Part4.CFrame = CFrame.new(100.845062, 10.4906292, 17.5198975, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part4.BottomSurface = Enum.SurfaceType.Smooth
- Part4.TopSurface = Enum.SurfaceType.Smooth
- Part4.Color = Color3.new(0.415686, 0.223529, 0.0352941)
- Part4.Position = Vector3.new(100.845062, 10.4906292, 17.5198975)
- Part4.Color = Color3.new(0.415686, 0.223529, 0.0352941)
- Part5.Parent = Model0
- Part5.Material = Enum.Material.Wood
- Part5.BrickColor = BrickColor.new("Burnt Sienna")
- Part5.Anchored = true
- Part5.Size = Vector3.new(4, 20.7799988, 2)
- Part5.CFrame = CFrame.new(100.845062, 10.4906292, -5.65010309, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part5.BottomSurface = Enum.SurfaceType.Smooth
- Part5.TopSurface = Enum.SurfaceType.Smooth
- Part5.Color = Color3.new(0.415686, 0.223529, 0.0352941)
- Part5.Position = Vector3.new(100.845062, 10.4906292, -5.65010309)
- Part5.Color = Color3.new(0.415686, 0.223529, 0.0352941)
- Part6.Parent = Model0
- Part6.Material = Enum.Material.Wood
- Part6.BrickColor = BrickColor.new("Burnt Sienna")
- Part6.Anchored = true
- Part6.Size = Vector3.new(1.8599999, 17.8900013, 25.0599995)
- Part6.CFrame = CFrame.new(100.845062, 29.6356297, 5.98990059, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part6.BottomSurface = Enum.SurfaceType.Smooth
- Part6.TopSurface = Enum.SurfaceType.Smooth
- Part6.Color = Color3.new(0.415686, 0.223529, 0.0352941)
- Part6.Position = Vector3.new(100.845062, 29.6356297, 5.98990059)
- Part6.Color = Color3.new(0.415686, 0.223529, 0.0352941)
- Part7.Parent = Model0
- Part7.Material = Enum.Material.DiamondPlate
- Part7.Transparency = 0.5
- Part7.Anchored = true
- Part7.Size = Vector3.new(1.38999999, 19.2899971, 154.370026)
- Part7.CFrame = CFrame.new(100.845062, 9.74562836, 95.0848999, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part7.BottomSurface = Enum.SurfaceType.Smooth
- Part7.TopSurface = Enum.SurfaceType.Smooth
- Part7.Position = Vector3.new(100.845062, 9.74562836, 95.0848999)
- Part8.Parent = Model0
- Part8.Material = Enum.Material.DiamondPlate
- Part8.Transparency = 0.5
- Part8.Anchored = true
- Part8.Size = Vector3.new(343.060059, 19.2899971, 0.0500000007)
- Part8.CFrame = CFrame.new(-69.9899445, 9.74562836, 172.244919, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part8.BottomSurface = Enum.SurfaceType.Smooth
- Part8.TopSurface = Enum.SurfaceType.Smooth
- Part8.Position = Vector3.new(-69.9899445, 9.74562836, 172.244919)
- Part9.Parent = Model0
- Part9.Material = Enum.Material.DiamondPlate
- Part9.Transparency = 0.5
- Part9.Anchored = true
- Part9.Size = Vector3.new(0.0500000007, 19.2899971, 330.269928)
- Part9.CFrame = CFrame.new(-241.494949, 9.74562836, 7.13493347, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part9.BottomSurface = Enum.SurfaceType.Smooth
- Part9.TopSurface = Enum.SurfaceType.Smooth
- Part9.Position = Vector3.new(-241.494949, 9.74562836, 7.13493347)
- Part10.Parent = Model0
- Part10.Material = Enum.Material.DiamondPlate
- Part10.Transparency = 0.5
- Part10.Anchored = true
- Part10.Size = Vector3.new(343.060059, 19.2899971, 0.0500000007)
- Part10.CFrame = CFrame.new(-69.9899445, 9.74562836, -157.435028, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part10.BottomSurface = Enum.SurfaceType.Smooth
- Part10.TopSurface = Enum.SurfaceType.Smooth
- Part10.Position = Vector3.new(-69.9899445, 9.74562836, -157.435028)
- Part11.Parent = Model0
- Part11.Material = Enum.Material.DiamondPlate
- Part11.Transparency = 0.5
- Part11.Anchored = true
- Part11.Size = Vector3.new(1.38999999, 19.2899971, 153.919983)
- Part11.CFrame = CFrame.new(100.845062, 9.74562836, -81.7701416, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part11.BottomSurface = Enum.SurfaceType.Smooth
- Part11.TopSurface = Enum.SurfaceType.Smooth
- Part11.Position = Vector3.new(100.845062, 9.74562836, -81.7701416)
- Part12.Name = "Exit"
- Part12.Parent = Model0
- Part12.Material = Enum.Material.Neon
- Part12.Transparency = 0.5
- Part12.Anchored = true
- Part12.Size = Vector3.new(1.38999999, 20.9000015, 23.35005)
- Part12.CFrame = CFrame.new(101.505066, 10.5506306, 5.69490147, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part12.BottomSurface = Enum.SurfaceType.Smooth
- Part12.TopSurface = Enum.SurfaceType.Smooth
- Part12.Position = Vector3.new(101.505066, 10.5506306, 5.69490147)
- Model13.Parent = Model0
- WedgePart14.Parent = Model13
- WedgePart14.Transparency = 1
- WedgePart14.Rotation = Vector3.new(0, 90, 0)
- WedgePart14.Anchored = true
- WedgePart14.FormFactor = Enum.FormFactor.Plate
- WedgePart14.Size = Vector3.new(6, 3.20000005, 4)
- WedgePart14.CFrame = CFrame.new(-70.1000137, 16, 57, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- WedgePart14.BackSurface = Enum.SurfaceType.Weld
- WedgePart14.BottomSurface = Enum.SurfaceType.Weld
- WedgePart14.Position = Vector3.new(-70.1000137, 16, 57)
- WedgePart14.Orientation = Vector3.new(0, 90, 0)
- Part15.Parent = Model13
- Part15.Material = Enum.Material.Wood
- Part15.BrickColor = BrickColor.new("Brown")
- Part15.Rotation = Vector3.new(-180, 0, -180)
- Part15.Anchored = true
- Part15.Size = Vector3.new(1, 15.6000004, 16)
- Part15.CFrame = CFrame.new(-66.5998383, 11.3999357, 53.0001755, -1, 2.20000002e-05, 4.84000007e-10, 2.20000002e-05, 1, 2.20000002e-05, 0, 2.20000002e-05, -1)
- Part15.BottomSurface = Enum.SurfaceType.Smooth
- Part15.TopSurface = Enum.SurfaceType.Smooth
- Part15.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part15.Position = Vector3.new(-66.5998383, 11.3999357, 53.0001755)
- Part15.Orientation = Vector3.new(0, 180, 0)
- Part15.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part16.Parent = Model13
- Part16.Material = Enum.Material.Wood
- Part16.BrickColor = BrickColor.new("Brown")
- Part16.Rotation = Vector3.new(0, 90, 0)
- Part16.Anchored = true
- Part16.FormFactor = Enum.FormFactor.Plate
- Part16.Size = Vector3.new(18, 0.400000006, 22)
- Part16.CFrame = CFrame.new(-56.1000175, 19.4000034, 53.0000076, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- Part16.BottomSurface = Enum.SurfaceType.Smooth
- Part16.TopSurface = Enum.SurfaceType.Smooth
- Part16.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part16.Position = Vector3.new(-56.1000175, 19.4000034, 53.0000076)
- Part16.Orientation = Vector3.new(0, 90, 0)
- Part16.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part17.Parent = Model13
- Part17.BrickColor = BrickColor.new("Bright green")
- Part17.Transparency = 1
- Part17.Rotation = Vector3.new(0, -90, 0)
- Part17.Anchored = true
- Part17.Size = Vector3.new(18, 15.6000004, 1)
- Part17.CFrame = CFrame.new(-67.6000137, 11, 53.0000076, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- Part17.Color = Color3.new(0.294118, 0.592157, 0.294118)
- Part17.Position = Vector3.new(-67.6000137, 11, 53.0000076)
- Part17.Orientation = Vector3.new(0, -90, 0)
- Part17.Color = Color3.new(0.294118, 0.592157, 0.294118)
- Part18.Parent = Model13
- Part18.BrickColor = BrickColor.new("Bright green")
- Part18.Transparency = 1
- Part18.Rotation = Vector3.new(0, 90, 0)
- Part18.Anchored = true
- Part18.Size = Vector3.new(2, 1.20000005, 2)
- Part18.CFrame = CFrame.new(-68.1000137, 0.600005984, 61.9999962, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- Part18.Color = Color3.new(0.294118, 0.592157, 0.294118)
- Part18.Position = Vector3.new(-68.1000137, 0.600005984, 61.9999962)
- Part18.Orientation = Vector3.new(0, 90, 0)
- Part18.Color = Color3.new(0.294118, 0.592157, 0.294118)
- WedgePart19.Parent = Model13
- WedgePart19.Transparency = 1
- WedgePart19.Rotation = Vector3.new(0, -90, 0)
- WedgePart19.Anchored = true
- WedgePart19.FormFactor = Enum.FormFactor.Plate
- WedgePart19.Size = Vector3.new(28, 14, 14)
- WedgePart19.CFrame = CFrame.new(-49.1000175, 28.2000065, 49.0000038, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- WedgePart19.BackSurface = Enum.SurfaceType.Weld
- WedgePart19.BottomSurface = Enum.SurfaceType.Weld
- WedgePart19.Position = Vector3.new(-49.1000175, 28.2000065, 49.0000038)
- WedgePart19.Orientation = Vector3.new(0, -90, 0)
- Part20.Parent = Model13
- Part20.Material = Enum.Material.Wood
- Part20.BrickColor = BrickColor.new("Brown")
- Part20.Rotation = Vector3.new(0, -90, 0)
- Part20.Anchored = true
- Part20.Size = Vector3.new(1, 15.6000004, 21)
- Part20.CFrame = CFrame.new(-56.5998459, 11.3998804, 61.4998207, 0, 2.20000002e-05, -1, 2.20000002e-05, 1, 2.20000002e-05, 1, -2.20000002e-05, -4.84000007e-10)
- Part20.BottomSurface = Enum.SurfaceType.Smooth
- Part20.TopSurface = Enum.SurfaceType.Smooth
- Part20.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part20.Position = Vector3.new(-56.5998459, 11.3998804, 61.4998207)
- Part20.Orientation = Vector3.new(0, -90, 0)
- Part20.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part21.Parent = Model13
- Part21.BrickColor = BrickColor.new("Bright green")
- Part21.Transparency = 1
- Part21.Anchored = true
- Part21.Size = Vector3.new(24, 15.6000004, 1)
- Part21.CFrame = CFrame.new(-56.1000175, 11, 62.4999962, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part21.Color = Color3.new(0.294118, 0.592157, 0.294118)
- Part21.Position = Vector3.new(-56.1000175, 11, 62.4999962)
- Part21.Color = Color3.new(0.294118, 0.592157, 0.294118)
- WedgePart22.Parent = Model13
- WedgePart22.Transparency = 1
- WedgePart22.Rotation = Vector3.new(0, 90, 0)
- WedgePart22.Anchored = true
- WedgePart22.FormFactor = Enum.FormFactor.Plate
- WedgePart22.Size = Vector3.new(28, 14, 14)
- WedgePart22.CFrame = CFrame.new(-63.1000137, 28.2000065, 49.0000038, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- WedgePart22.BackSurface = Enum.SurfaceType.Weld
- WedgePart22.BottomSurface = Enum.SurfaceType.Weld
- WedgePart22.Position = Vector3.new(-63.1000137, 28.2000065, 49.0000038)
- WedgePart22.Orientation = Vector3.new(0, 90, 0)
- Part23.Name = "Handle"
- Part23.Parent = Model13
- Part23.Anchored = true
- Part23.FormFactor = Enum.FormFactor.Symmetric
- Part23.Size = Vector3.new(1, 1, 1)
- Part23.CFrame = CFrame.new(-56.1001396, 17.500082, 47.5001259, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part23.BottomSurface = Enum.SurfaceType.Smooth
- Part23.TopSurface = Enum.SurfaceType.Smooth
- Part23.Position = Vector3.new(-56.1001396, 17.500082, 47.5001259)
- SpecialMesh24.Parent = Part23
- SpecialMesh24.MeshId = "http://www.roblox.com/asset/?id=32105846"
- SpecialMesh24.Scale = Vector3.new(29, 29, 29)
- SpecialMesh24.TextureId = "http://www.roblox.com/asset/?id=32105859"
- SpecialMesh24.MeshType = Enum.MeshType.FileMesh
- SpecialMesh24.Scale = Vector3.new(29, 29, 29)
- WedgePart25.Parent = Model13
- WedgePart25.Transparency = 1
- WedgePart25.Rotation = Vector3.new(0, 90, 0)
- WedgePart25.Anchored = true
- WedgePart25.FormFactor = Enum.FormFactor.Plate
- WedgePart25.Size = Vector3.new(6, 3.20000005, 4)
- WedgePart25.CFrame = CFrame.new(-70.1000137, 16.1999969, 48.0000038, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- WedgePart25.BackSurface = Enum.SurfaceType.Weld
- WedgePart25.BottomSurface = Enum.SurfaceType.Weld
- WedgePart25.Position = Vector3.new(-70.1000137, 16.1999969, 48.0000038)
- WedgePart25.Orientation = Vector3.new(0, 90, 0)
- Part26.Parent = Model13
- Part26.Material = Enum.Material.Wood
- Part26.BrickColor = BrickColor.new("Reddish brown")
- Part26.Rotation = Vector3.new(0, 90, 0)
- Part26.Anchored = true
- Part26.CanCollide = false
- Part26.Size = Vector3.new(1, 7.20000029, 5)
- Part26.CFrame = CFrame.new(-55.6000175, 7.20000076, 44.5000038, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- Part26.BottomSurface = Enum.SurfaceType.Smooth
- Part26.TopSurface = Enum.SurfaceType.Smooth
- Part26.Color = Color3.new(0.411765, 0.25098, 0.156863)
- Part26.Position = Vector3.new(-55.6000175, 7.20000076, 44.5000038)
- Part26.Orientation = Vector3.new(0, 90, 0)
- Part26.Color = Color3.new(0.411765, 0.25098, 0.156863)
- Part27.Parent = Model13
- Part27.Material = Enum.Material.Wood
- Part27.BrickColor = BrickColor.new("Brown")
- Part27.Rotation = Vector3.new(0, 90, 0)
- Part27.Anchored = true
- Part27.Size = Vector3.new(1, 8.40000057, 5)
- Part27.CFrame = CFrame.new(-55.6000175, 15, 44.5000038, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- Part27.BottomSurface = Enum.SurfaceType.Smooth
- Part27.TopSurface = Enum.SurfaceType.Smooth
- Part27.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part27.Position = Vector3.new(-55.6000175, 15, 44.5000038)
- Part27.Orientation = Vector3.new(0, 90, 0)
- Part27.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part28.Parent = Model13
- Part28.Material = Enum.Material.Wood
- Part28.BrickColor = BrickColor.new("Brown")
- Part28.Rotation = Vector3.new(0, 90, 0)
- Part28.Anchored = true
- Part28.Size = Vector3.new(1, 15.6000004, 9)
- Part28.CFrame = CFrame.new(-62.6000137, 11.3999977, 44.5000038, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- Part28.BottomSurface = Enum.SurfaceType.Smooth
- Part28.TopSurface = Enum.SurfaceType.Smooth
- Part28.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part28.Position = Vector3.new(-62.6000137, 11.3999977, 44.5000038)
- Part28.Orientation = Vector3.new(0, 90, 0)
- Part28.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part29.Parent = Model13
- Part29.Material = Enum.Material.Wood
- Part29.BrickColor = BrickColor.new("Brown")
- Part29.Rotation = Vector3.new(0, 90, 0)
- Part29.Anchored = true
- Part29.FormFactor = Enum.FormFactor.Plate
- Part29.Size = Vector3.new(18, 0.400000006, 22)
- Part29.CFrame = CFrame.new(-56.1000175, 3.40000391, 53.0000076, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- Part29.BottomSurface = Enum.SurfaceType.Smooth
- Part29.TopSurface = Enum.SurfaceType.Smooth
- Part29.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part29.Position = Vector3.new(-56.1000175, 3.40000391, 53.0000076)
- Part29.Orientation = Vector3.new(0, 90, 0)
- Part29.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part30.Parent = Model13
- Part30.BrickColor = BrickColor.new("Bright green")
- Part30.Transparency = 1
- Part30.Rotation = Vector3.new(0, 90, 0)
- Part30.Anchored = true
- Part30.Size = Vector3.new(28, 1.20000005, 26)
- Part30.CFrame = CFrame.new(-56.1000175, 2.60000396, 49.0000038, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- Part30.Color = Color3.new(0.294118, 0.592157, 0.294118)
- Part30.Position = Vector3.new(-56.1000175, 2.60000396, 49.0000038)
- Part30.Orientation = Vector3.new(0, 90, 0)
- Part30.Color = Color3.new(0.294118, 0.592157, 0.294118)
- Part31.Parent = Model13
- Part31.BrickColor = BrickColor.new("Bright green")
- Part31.Transparency = 1
- Part31.Rotation = Vector3.new(-180, 0, -180)
- Part31.Anchored = true
- Part31.Size = Vector3.new(10, 15.6000004, 1)
- Part31.CFrame = CFrame.new(-63.1000137, 11, 43.5000038, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Part31.Color = Color3.new(0.294118, 0.592157, 0.294118)
- Part31.Position = Vector3.new(-63.1000137, 11, 43.5000038)
- Part31.Orientation = Vector3.new(0, 180, 0)
- Part31.Color = Color3.new(0.294118, 0.592157, 0.294118)
- Part32.Parent = Model13
- Part32.BrickColor = BrickColor.new("Bright green")
- Part32.Transparency = 1
- Part32.Rotation = Vector3.new(-180, 0, -180)
- Part32.Anchored = true
- Part32.Size = Vector3.new(4, 8.40000057, 1)
- Part32.CFrame = CFrame.new(-56.1000175, 14.5999956, 43.5000038, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Part32.Color = Color3.new(0.294118, 0.592157, 0.294118)
- Part32.Position = Vector3.new(-56.1000175, 14.5999956, 43.5000038)
- Part32.Orientation = Vector3.new(0, 180, 0)
- Part32.Color = Color3.new(0.294118, 0.592157, 0.294118)
- Part33.Parent = Model13
- Part33.Material = Enum.Material.Wood
- Part33.BrickColor = BrickColor.new("Brown")
- Part33.Rotation = Vector3.new(0, -90, 0)
- Part33.Anchored = true
- Part33.Size = Vector3.new(1, 15.6000004, 8)
- Part33.CFrame = CFrame.new(-49.1000175, 11.3999977, 44.5000038, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- Part33.BottomSurface = Enum.SurfaceType.Smooth
- Part33.TopSurface = Enum.SurfaceType.Smooth
- Part33.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part33.Position = Vector3.new(-49.1000175, 11.3999977, 44.5000038)
- Part33.Orientation = Vector3.new(0, -90, 0)
- Part33.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part34.Parent = Model13
- Part34.BrickColor = BrickColor.new("Bright green")
- Part34.Transparency = 1
- Part34.Rotation = Vector3.new(-180, 0, -180)
- Part34.Anchored = true
- Part34.Size = Vector3.new(10, 15.6000004, 1)
- Part34.CFrame = CFrame.new(-49.1000175, 11, 43.5000038, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Part34.Color = Color3.new(0.294118, 0.592157, 0.294118)
- Part34.Position = Vector3.new(-49.1000175, 11, 43.5000038)
- Part34.Orientation = Vector3.new(0, 180, 0)
- Part34.Color = Color3.new(0.294118, 0.592157, 0.294118)
- Part35.Parent = Model13
- Part35.BrickColor = BrickColor.new("Bright green")
- Part35.Transparency = 1
- Part35.Rotation = Vector3.new(0, -90, 0)
- Part35.Anchored = true
- Part35.Size = Vector3.new(18, 15.6000004, 1)
- Part35.CFrame = CFrame.new(-44.6000175, 11, 53.0000076, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- Part35.Color = Color3.new(0.294118, 0.592157, 0.294118)
- Part35.Position = Vector3.new(-44.6000175, 11, 53.0000076)
- Part35.Orientation = Vector3.new(0, -90, 0)
- Part35.Color = Color3.new(0.294118, 0.592157, 0.294118)
- Part36.Parent = Model13
- Part36.Material = Enum.Material.Wood
- Part36.BrickColor = BrickColor.new("Brown")
- Part36.Anchored = true
- Part36.Size = Vector3.new(1, 15.6000004, 17)
- Part36.CFrame = CFrame.new(-45.6000175, 11.3999977, 53.5000076, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part36.BottomSurface = Enum.SurfaceType.Smooth
- Part36.TopSurface = Enum.SurfaceType.Smooth
- Part36.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part36.Position = Vector3.new(-45.6000175, 11.3999977, 53.5000076)
- Part36.Color = Color3.new(0.486275, 0.360784, 0.27451)
- WedgePart37.Parent = Model13
- WedgePart37.Transparency = 1
- WedgePart37.Rotation = Vector3.new(0, -90, 0)
- WedgePart37.Anchored = true
- WedgePart37.FormFactor = Enum.FormFactor.Plate
- WedgePart37.Size = Vector3.new(6, 3.20000005, 4)
- WedgePart37.CFrame = CFrame.new(-42.1000175, 16.1999969, 49.0000038, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- WedgePart37.BackSurface = Enum.SurfaceType.Weld
- WedgePart37.BottomSurface = Enum.SurfaceType.Weld
- WedgePart37.Position = Vector3.new(-42.1000175, 16.1999969, 49.0000038)
- WedgePart37.Orientation = Vector3.new(0, -90, 0)
- WedgePart38.Parent = Model13
- WedgePart38.Transparency = 1
- WedgePart38.Rotation = Vector3.new(0, -90, 0)
- WedgePart38.Anchored = true
- WedgePart38.FormFactor = Enum.FormFactor.Plate
- WedgePart38.Size = Vector3.new(6, 3.20000005, 4)
- WedgePart38.CFrame = CFrame.new(-42.1000175, 16.1999969, 58, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- WedgePart38.BackSurface = Enum.SurfaceType.Weld
- WedgePart38.BottomSurface = Enum.SurfaceType.Weld
- WedgePart38.Position = Vector3.new(-42.1000175, 16.1999969, 58)
- WedgePart38.Orientation = Vector3.new(0, -90, 0)
- Part39.Parent = Model13
- Part39.BrickColor = BrickColor.new("Bright green")
- Part39.Transparency = 1
- Part39.Rotation = Vector3.new(0, 90, 0)
- Part39.Anchored = true
- Part39.Size = Vector3.new(2, 1.20000005, 2)
- Part39.CFrame = CFrame.new(-68.1000137, 0.600005984, 36.0000038, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- Part39.Color = Color3.new(0.294118, 0.592157, 0.294118)
- Part39.Position = Vector3.new(-68.1000137, 0.600005984, 36.0000038)
- Part39.Orientation = Vector3.new(0, 90, 0)
- Part39.Color = Color3.new(0.294118, 0.592157, 0.294118)
- Part40.Parent = Model13
- Part40.BrickColor = BrickColor.new("Bright green")
- Part40.Transparency = 1
- Part40.Rotation = Vector3.new(0, 90, 0)
- Part40.Anchored = true
- Part40.Size = Vector3.new(1, 18, 1)
- Part40.CFrame = CFrame.new(-43.6000175, 12.2000017, 36.5000038, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- Part40.Color = Color3.new(0.294118, 0.592157, 0.294118)
- Part40.Position = Vector3.new(-43.6000175, 12.2000017, 36.5000038)
- Part40.Orientation = Vector3.new(0, 90, 0)
- Part40.Color = Color3.new(0.294118, 0.592157, 0.294118)
- Part41.Parent = Model13
- Part41.BrickColor = BrickColor.new("Bright green")
- Part41.Transparency = 1
- Part41.Rotation = Vector3.new(0, 90, 0)
- Part41.Anchored = true
- Part41.Size = Vector3.new(2, 1.20000005, 2)
- Part41.CFrame = CFrame.new(-44.1000175, 0.600005984, 61.9999962, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- Part41.Color = Color3.new(0.294118, 0.592157, 0.294118)
- Part41.Position = Vector3.new(-44.1000175, 0.600005984, 61.9999962)
- Part41.Orientation = Vector3.new(0, 90, 0)
- Part41.Color = Color3.new(0.294118, 0.592157, 0.294118)
- Part42.Parent = Model13
- Part42.BrickColor = BrickColor.new("Bright green")
- Part42.Transparency = 1
- Part42.Rotation = Vector3.new(0, 90, 0)
- Part42.Anchored = true
- Part42.Size = Vector3.new(1, 18, 1)
- Part42.CFrame = CFrame.new(-68.6000137, 12.2000017, 36.5000038, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- Part42.Color = Color3.new(0.294118, 0.592157, 0.294118)
- Part42.Position = Vector3.new(-68.6000137, 12.2000017, 36.5000038)
- Part42.Orientation = Vector3.new(0, 90, 0)
- Part42.Color = Color3.new(0.294118, 0.592157, 0.294118)
- Part43.Parent = Model13
- Part43.BrickColor = BrickColor.new("Bright blue")
- Part43.Transparency = 1
- Part43.Rotation = Vector3.new(0, 0, -90)
- Part43.Anchored = true
- Part43.FormFactor = Enum.FormFactor.Plate
- Part43.Size = Vector3.new(2, 0.400000006, 4)
- Part43.CFrame = CFrame.new(-52.9000168, 1.00000596, 34.0000038, 0, 1, 0, -1, 0, 0, 0, 0, 1)
- Part43.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- Part43.Position = Vector3.new(-52.9000168, 1.00000596, 34.0000038)
- Part43.Orientation = Vector3.new(0, 0, -90)
- Part43.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- Part44.Parent = Model13
- Part44.BrickColor = BrickColor.new("Bright blue")
- Part44.Transparency = 1
- Part44.Rotation = Vector3.new(-180, 0, 90)
- Part44.Anchored = true
- Part44.FormFactor = Enum.FormFactor.Plate
- Part44.Size = Vector3.new(2, 0.400000006, 4)
- Part44.CFrame = CFrame.new(-59.3000183, 1.00000596, 34.0000038, 0, -1, 0, -1, 0, 0, 0, 0, -1)
- Part44.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- Part44.Position = Vector3.new(-59.3000183, 1.00000596, 34.0000038)
- Part44.Orientation = Vector3.new(0, 180, -90)
- Part44.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- Part45.Parent = Model13
- Part45.BrickColor = BrickColor.new("Bright blue")
- Part45.Transparency = 1
- Part45.Rotation = Vector3.new(0, 90, 0)
- Part45.Anchored = true
- Part45.FormFactor = Enum.FormFactor.Plate
- Part45.Size = Vector3.new(2, 0.400000006, 6)
- Part45.CFrame = CFrame.new(-56.1000175, 1.00000596, 33.0000038, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- Part45.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- Part45.Position = Vector3.new(-56.1000175, 1.00000596, 33.0000038)
- Part45.Orientation = Vector3.new(0, 90, 0)
- Part45.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- Part46.Parent = Model13
- Part46.BrickColor = BrickColor.new("Bright blue")
- Part46.Transparency = 1
- Part46.Rotation = Vector3.new(0, 90, 0)
- Part46.Anchored = true
- Part46.FormFactor = Enum.FormFactor.Plate
- Part46.Size = Vector3.new(2, 0.400000006, 6)
- Part46.CFrame = CFrame.new(-56.1000175, 1.80000603, 34.0000038, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- Part46.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- Part46.Position = Vector3.new(-56.1000175, 1.80000603, 34.0000038)
- Part46.Orientation = Vector3.new(0, 90, 0)
- Part46.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- Part47.Parent = Model13
- Part47.BrickColor = BrickColor.new("Bright green")
- Part47.Transparency = 1
- Part47.Rotation = Vector3.new(0, 90, 0)
- Part47.Anchored = true
- Part47.Size = Vector3.new(2, 1.20000005, 2)
- Part47.CFrame = CFrame.new(-44.1000175, 0.600005984, 36.0000038, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- Part47.Color = Color3.new(0.294118, 0.592157, 0.294118)
- Part47.Position = Vector3.new(-44.1000175, 0.600005984, 36.0000038)
- Part47.Orientation = Vector3.new(0, 90, 0)
- Part47.Color = Color3.new(0.294118, 0.592157, 0.294118)
- Part48.Parent = Model13
- Part48.BrickColor = BrickColor.new("Bright blue")
- Part48.Transparency = 1
- Part48.Rotation = Vector3.new(0, 90, 0)
- Part48.Anchored = true
- Part48.FormFactor = Enum.FormFactor.Plate
- Part48.Size = Vector3.new(2, 0.400000006, 6)
- Part48.CFrame = CFrame.new(-56.1000175, 0.200005993, 32.0000038, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- Part48.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- Part48.Position = Vector3.new(-56.1000175, 0.200005993, 32.0000038)
- Part48.Orientation = Vector3.new(0, 90, 0)
- Part48.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- Model49.Parent = Model0
- WedgePart50.Parent = Model49
- WedgePart50.Transparency = 1
- WedgePart50.Rotation = Vector3.new(0, 90, 0)
- WedgePart50.Anchored = true
- WedgePart50.FormFactor = Enum.FormFactor.Plate
- WedgePart50.Size = Vector3.new(6, 3.20000005, 4)
- WedgePart50.CFrame = CFrame.new(-111.630013, 16.0000114, 57.8699951, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- WedgePart50.BackSurface = Enum.SurfaceType.Weld
- WedgePart50.BottomSurface = Enum.SurfaceType.Weld
- WedgePart50.Position = Vector3.new(-111.630013, 16.0000114, 57.8699951)
- WedgePart50.Orientation = Vector3.new(0, 90, 0)
- Part51.Parent = Model49
- Part51.Material = Enum.Material.Wood
- Part51.BrickColor = BrickColor.new("Brown")
- Part51.Rotation = Vector3.new(-180, 0, -180)
- Part51.Anchored = true
- Part51.Size = Vector3.new(1, 15.6000004, 16)
- Part51.CFrame = CFrame.new(-108.129837, 11.3999462, 53.8701706, -1, 2.20000002e-05, 4.84000007e-10, 2.20000002e-05, 1, 2.20000002e-05, 0, 2.20000002e-05, -1)
- Part51.BottomSurface = Enum.SurfaceType.Smooth
- Part51.TopSurface = Enum.SurfaceType.Smooth
- Part51.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part51.Position = Vector3.new(-108.129837, 11.3999462, 53.8701706)
- Part51.Orientation = Vector3.new(0, 180, 0)
- Part51.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part52.Parent = Model49
- Part52.Material = Enum.Material.Wood
- Part52.BrickColor = BrickColor.new("Brown")
- Part52.Rotation = Vector3.new(0, 90, 0)
- Part52.Anchored = true
- Part52.FormFactor = Enum.FormFactor.Plate
- Part52.Size = Vector3.new(18, 0.400000006, 22)
- Part52.CFrame = CFrame.new(-97.6300049, 19.4000149, 53.8700027, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- Part52.BottomSurface = Enum.SurfaceType.Smooth
- Part52.TopSurface = Enum.SurfaceType.Smooth
- Part52.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part52.Position = Vector3.new(-97.6300049, 19.4000149, 53.8700027)
- Part52.Orientation = Vector3.new(0, 90, 0)
- Part52.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part53.Parent = Model49
- Part53.BrickColor = BrickColor.new("Bright green")
- Part53.Transparency = 1
- Part53.Rotation = Vector3.new(0, -90, 0)
- Part53.Anchored = true
- Part53.Size = Vector3.new(18, 15.6000004, 1)
- Part53.CFrame = CFrame.new(-109.130013, 11.0000105, 53.8700027, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- Part53.Color = Color3.new(0.294118, 0.592157, 0.294118)
- Part53.Position = Vector3.new(-109.130013, 11.0000105, 53.8700027)
- Part53.Orientation = Vector3.new(0, -90, 0)
- Part53.Color = Color3.new(0.294118, 0.592157, 0.294118)
- Part54.Parent = Model49
- Part54.BrickColor = BrickColor.new("Bright green")
- Part54.Transparency = 1
- Part54.Rotation = Vector3.new(0, 90, 0)
- Part54.Anchored = true
- Part54.Size = Vector3.new(2, 1.20000005, 2)
- Part54.CFrame = CFrame.new(-109.630013, 0.600016832, 62.8699951, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- Part54.Color = Color3.new(0.294118, 0.592157, 0.294118)
- Part54.Position = Vector3.new(-109.630013, 0.600016832, 62.8699951)
- Part54.Orientation = Vector3.new(0, 90, 0)
- Part54.Color = Color3.new(0.294118, 0.592157, 0.294118)
- WedgePart55.Parent = Model49
- WedgePart55.Transparency = 1
- WedgePart55.Rotation = Vector3.new(0, -90, 0)
- WedgePart55.Anchored = true
- WedgePart55.FormFactor = Enum.FormFactor.Plate
- WedgePart55.Size = Vector3.new(28, 14, 14)
- WedgePart55.CFrame = CFrame.new(-90.6300125, 28.2000179, 49.8699989, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- WedgePart55.BackSurface = Enum.SurfaceType.Weld
- WedgePart55.BottomSurface = Enum.SurfaceType.Weld
- WedgePart55.Position = Vector3.new(-90.6300125, 28.2000179, 49.8699989)
- WedgePart55.Orientation = Vector3.new(0, -90, 0)
- Part56.Parent = Model49
- Part56.Material = Enum.Material.Wood
- Part56.BrickColor = BrickColor.new("Brown")
- Part56.Rotation = Vector3.new(0, -90, 0)
- Part56.Anchored = true
- Part56.Size = Vector3.new(1, 15.6000004, 21)
- Part56.CFrame = CFrame.new(-98.1298447, 11.3998909, 62.3698158, 0, 2.20000002e-05, -1, 2.20000002e-05, 1, 2.20000002e-05, 1, -2.20000002e-05, -4.84000007e-10)
- Part56.BottomSurface = Enum.SurfaceType.Smooth
- Part56.TopSurface = Enum.SurfaceType.Smooth
- Part56.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part56.Position = Vector3.new(-98.1298447, 11.3998909, 62.3698158)
- Part56.Orientation = Vector3.new(0, -90, 0)
- Part56.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part57.Parent = Model49
- Part57.BrickColor = BrickColor.new("Bright green")
- Part57.Transparency = 1
- Part57.Anchored = true
- Part57.Size = Vector3.new(24, 15.6000004, 1)
- Part57.CFrame = CFrame.new(-97.6300049, 11.0000105, 63.3699951, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part57.Color = Color3.new(0.294118, 0.592157, 0.294118)
- Part57.Position = Vector3.new(-97.6300049, 11.0000105, 63.3699951)
- Part57.Color = Color3.new(0.294118, 0.592157, 0.294118)
- WedgePart58.Parent = Model49
- WedgePart58.Transparency = 1
- WedgePart58.Rotation = Vector3.new(0, 90, 0)
- WedgePart58.Anchored = true
- WedgePart58.FormFactor = Enum.FormFactor.Plate
- WedgePart58.Size = Vector3.new(28, 14, 14)
- WedgePart58.CFrame = CFrame.new(-104.630005, 28.2000179, 49.8699989, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- WedgePart58.BackSurface = Enum.SurfaceType.Weld
- WedgePart58.BottomSurface = Enum.SurfaceType.Weld
- WedgePart58.Position = Vector3.new(-104.630005, 28.2000179, 49.8699989)
- WedgePart58.Orientation = Vector3.new(0, 90, 0)
- Part59.Name = "Handle"
- Part59.Parent = Model49
- Part59.Anchored = true
- Part59.FormFactor = Enum.FormFactor.Symmetric
- Part59.Size = Vector3.new(1, 1, 1)
- Part59.CFrame = CFrame.new(-97.630127, 17.5000935, 48.370121, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part59.BottomSurface = Enum.SurfaceType.Smooth
- Part59.TopSurface = Enum.SurfaceType.Smooth
- Part59.Position = Vector3.new(-97.630127, 17.5000935, 48.370121)
- SpecialMesh60.Parent = Part59
- SpecialMesh60.MeshId = "http://www.roblox.com/asset/?id=32105846"
- SpecialMesh60.Scale = Vector3.new(29, 29, 29)
- SpecialMesh60.TextureId = "http://www.roblox.com/asset/?id=32105859"
- SpecialMesh60.MeshType = Enum.MeshType.FileMesh
- SpecialMesh60.Scale = Vector3.new(29, 29, 29)
- WedgePart61.Parent = Model49
- WedgePart61.Transparency = 1
- WedgePart61.Rotation = Vector3.new(0, 90, 0)
- WedgePart61.Anchored = true
- WedgePart61.FormFactor = Enum.FormFactor.Plate
- WedgePart61.Size = Vector3.new(6, 3.20000005, 4)
- WedgePart61.CFrame = CFrame.new(-111.630013, 16.2000065, 48.8699989, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- WedgePart61.BackSurface = Enum.SurfaceType.Weld
- WedgePart61.BottomSurface = Enum.SurfaceType.Weld
- WedgePart61.Position = Vector3.new(-111.630013, 16.2000065, 48.8699989)
- WedgePart61.Orientation = Vector3.new(0, 90, 0)
- Part62.Parent = Model49
- Part62.Material = Enum.Material.Wood
- Part62.BrickColor = BrickColor.new("Reddish brown")
- Part62.Rotation = Vector3.new(0, 90, 0)
- Part62.Anchored = true
- Part62.CanCollide = false
- Part62.Size = Vector3.new(1, 7.20000029, 5)
- Part62.CFrame = CFrame.new(-97.1300049, 7.20001125, 45.3699989, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- Part62.BottomSurface = Enum.SurfaceType.Smooth
- Part62.TopSurface = Enum.SurfaceType.Smooth
- Part62.Color = Color3.new(0.411765, 0.25098, 0.156863)
- Part62.Position = Vector3.new(-97.1300049, 7.20001125, 45.3699989)
- Part62.Orientation = Vector3.new(0, 90, 0)
- Part62.Color = Color3.new(0.411765, 0.25098, 0.156863)
- Part63.Parent = Model49
- Part63.Material = Enum.Material.Wood
- Part63.BrickColor = BrickColor.new("Brown")
- Part63.Rotation = Vector3.new(0, 90, 0)
- Part63.Anchored = true
- Part63.Size = Vector3.new(1, 8.40000057, 5)
- Part63.CFrame = CFrame.new(-97.1300049, 15.0000105, 45.3699989, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- Part63.BottomSurface = Enum.SurfaceType.Smooth
- Part63.TopSurface = Enum.SurfaceType.Smooth
- Part63.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part63.Position = Vector3.new(-97.1300049, 15.0000105, 45.3699989)
- Part63.Orientation = Vector3.new(0, 90, 0)
- Part63.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part64.Parent = Model49
- Part64.Material = Enum.Material.Wood
- Part64.BrickColor = BrickColor.new("Brown")
- Part64.Rotation = Vector3.new(0, 90, 0)
- Part64.Anchored = true
- Part64.Size = Vector3.new(1, 15.6000004, 9)
- Part64.CFrame = CFrame.new(-104.130005, 11.4000082, 45.3699989, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- Part64.BottomSurface = Enum.SurfaceType.Smooth
- Part64.TopSurface = Enum.SurfaceType.Smooth
- Part64.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part64.Position = Vector3.new(-104.130005, 11.4000082, 45.3699989)
- Part64.Orientation = Vector3.new(0, 90, 0)
- Part64.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part65.Parent = Model49
- Part65.Material = Enum.Material.Wood
- Part65.BrickColor = BrickColor.new("Brown")
- Part65.Rotation = Vector3.new(0, 90, 0)
- Part65.Anchored = true
- Part65.FormFactor = Enum.FormFactor.Plate
- Part65.Size = Vector3.new(18, 0.400000006, 22)
- Part65.CFrame = CFrame.new(-97.6300049, 3.40001464, 53.8700027, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- Part65.BottomSurface = Enum.SurfaceType.Smooth
- Part65.TopSurface = Enum.SurfaceType.Smooth
- Part65.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part65.Position = Vector3.new(-97.6300049, 3.40001464, 53.8700027)
- Part65.Orientation = Vector3.new(0, 90, 0)
- Part65.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part66.Parent = Model49
- Part66.BrickColor = BrickColor.new("Bright green")
- Part66.Transparency = 1
- Part66.Rotation = Vector3.new(0, 90, 0)
- Part66.Anchored = true
- Part66.Size = Vector3.new(28, 1.20000005, 26)
- Part66.CFrame = CFrame.new(-97.6300049, 2.60001493, 49.8699989, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- Part66.Color = Color3.new(0.294118, 0.592157, 0.294118)
- Part66.Position = Vector3.new(-97.6300049, 2.60001493, 49.8699989)
- Part66.Orientation = Vector3.new(0, 90, 0)
- Part66.Color = Color3.new(0.294118, 0.592157, 0.294118)
- Part67.Parent = Model49
- Part67.BrickColor = BrickColor.new("Bright green")
- Part67.Transparency = 1
- Part67.Rotation = Vector3.new(-180, 0, -180)
- Part67.Anchored = true
- Part67.Size = Vector3.new(10, 15.6000004, 1)
- Part67.CFrame = CFrame.new(-104.630005, 11.0000105, 44.3699989, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Part67.Color = Color3.new(0.294118, 0.592157, 0.294118)
- Part67.Position = Vector3.new(-104.630005, 11.0000105, 44.3699989)
- Part67.Orientation = Vector3.new(0, 180, 0)
- Part67.Color = Color3.new(0.294118, 0.592157, 0.294118)
- Part68.Parent = Model49
- Part68.BrickColor = BrickColor.new("Bright green")
- Part68.Transparency = 1
- Part68.Rotation = Vector3.new(-180, 0, -180)
- Part68.Anchored = true
- Part68.Size = Vector3.new(4, 8.40000057, 1)
- Part68.CFrame = CFrame.new(-97.6300049, 14.6000061, 44.3699989, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Part68.Color = Color3.new(0.294118, 0.592157, 0.294118)
- Part68.Position = Vector3.new(-97.6300049, 14.6000061, 44.3699989)
- Part68.Orientation = Vector3.new(0, 180, 0)
- Part68.Color = Color3.new(0.294118, 0.592157, 0.294118)
- Part69.Parent = Model49
- Part69.Material = Enum.Material.Wood
- Part69.BrickColor = BrickColor.new("Brown")
- Part69.Rotation = Vector3.new(0, -90, 0)
- Part69.Anchored = true
- Part69.Size = Vector3.new(1, 15.6000004, 8)
- Part69.CFrame = CFrame.new(-90.6300125, 11.4000082, 45.3699989, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- Part69.BottomSurface = Enum.SurfaceType.Smooth
- Part69.TopSurface = Enum.SurfaceType.Smooth
- Part69.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part69.Position = Vector3.new(-90.6300125, 11.4000082, 45.3699989)
- Part69.Orientation = Vector3.new(0, -90, 0)
- Part69.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part70.Parent = Model49
- Part70.BrickColor = BrickColor.new("Bright green")
- Part70.Transparency = 1
- Part70.Rotation = Vector3.new(-180, 0, -180)
- Part70.Anchored = true
- Part70.Size = Vector3.new(10, 15.6000004, 1)
- Part70.CFrame = CFrame.new(-90.6300125, 11.0000105, 44.3699989, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Part70.Color = Color3.new(0.294118, 0.592157, 0.294118)
- Part70.Position = Vector3.new(-90.6300125, 11.0000105, 44.3699989)
- Part70.Orientation = Vector3.new(0, 180, 0)
- Part70.Color = Color3.new(0.294118, 0.592157, 0.294118)
- Part71.Parent = Model49
- Part71.BrickColor = BrickColor.new("Bright green")
- Part71.Transparency = 1
- Part71.Rotation = Vector3.new(0, -90, 0)
- Part71.Anchored = true
- Part71.Size = Vector3.new(18, 15.6000004, 1)
- Part71.CFrame = CFrame.new(-86.1300125, 11.0000105, 53.8700027, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- Part71.Color = Color3.new(0.294118, 0.592157, 0.294118)
- Part71.Position = Vector3.new(-86.1300125, 11.0000105, 53.8700027)
- Part71.Orientation = Vector3.new(0, -90, 0)
- Part71.Color = Color3.new(0.294118, 0.592157, 0.294118)
- Part72.Parent = Model49
- Part72.Material = Enum.Material.Wood
- Part72.BrickColor = BrickColor.new("Brown")
- Part72.Anchored = true
- Part72.Size = Vector3.new(1, 15.6000004, 17)
- Part72.CFrame = CFrame.new(-87.1300125, 11.4000082, 54.3699989, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part72.BottomSurface = Enum.SurfaceType.Smooth
- Part72.TopSurface = Enum.SurfaceType.Smooth
- Part72.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part72.Position = Vector3.new(-87.1300125, 11.4000082, 54.3699989)
- Part72.Color = Color3.new(0.486275, 0.360784, 0.27451)
- WedgePart73.Parent = Model49
- WedgePart73.Transparency = 1
- WedgePart73.Rotation = Vector3.new(0, -90, 0)
- WedgePart73.Anchored = true
- WedgePart73.FormFactor = Enum.FormFactor.Plate
- WedgePart73.Size = Vector3.new(6, 3.20000005, 4)
- WedgePart73.CFrame = CFrame.new(-83.6300125, 16.2000065, 49.8699989, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- WedgePart73.BackSurface = Enum.SurfaceType.Weld
- WedgePart73.BottomSurface = Enum.SurfaceType.Weld
- WedgePart73.Position = Vector3.new(-83.6300125, 16.2000065, 49.8699989)
- WedgePart73.Orientation = Vector3.new(0, -90, 0)
- WedgePart74.Parent = Model49
- WedgePart74.Transparency = 1
- WedgePart74.Rotation = Vector3.new(0, -90, 0)
- WedgePart74.Anchored = true
- WedgePart74.FormFactor = Enum.FormFactor.Plate
- WedgePart74.Size = Vector3.new(6, 3.20000005, 4)
- WedgePart74.CFrame = CFrame.new(-83.6300125, 16.2000065, 58.8699951, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- WedgePart74.BackSurface = Enum.SurfaceType.Weld
- WedgePart74.BottomSurface = Enum.SurfaceType.Weld
- WedgePart74.Position = Vector3.new(-83.6300125, 16.2000065, 58.8699951)
- WedgePart74.Orientation = Vector3.new(0, -90, 0)
- Part75.Parent = Model49
- Part75.BrickColor = BrickColor.new("Bright green")
- Part75.Transparency = 1
- Part75.Rotation = Vector3.new(0, 90, 0)
- Part75.Anchored = true
- Part75.Size = Vector3.new(2, 1.20000005, 2)
- Part75.CFrame = CFrame.new(-109.630013, 0.600016832, 36.8699951, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- Part75.Color = Color3.new(0.294118, 0.592157, 0.294118)
- Part75.Position = Vector3.new(-109.630013, 0.600016832, 36.8699951)
- Part75.Orientation = Vector3.new(0, 90, 0)
- Part75.Color = Color3.new(0.294118, 0.592157, 0.294118)
- Part76.Parent = Model49
- Part76.BrickColor = BrickColor.new("Bright green")
- Part76.Transparency = 1
- Part76.Rotation = Vector3.new(0, 90, 0)
- Part76.Anchored = true
- Part76.Size = Vector3.new(1, 18, 1)
- Part76.CFrame = CFrame.new(-85.1300125, 12.2000122, 37.3699951, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- Part76.Color = Color3.new(0.294118, 0.592157, 0.294118)
- Part76.Position = Vector3.new(-85.1300125, 12.2000122, 37.3699951)
- Part76.Orientation = Vector3.new(0, 90, 0)
- Part76.Color = Color3.new(0.294118, 0.592157, 0.294118)
- Part77.Parent = Model49
- Part77.BrickColor = BrickColor.new("Bright green")
- Part77.Transparency = 1
- Part77.Rotation = Vector3.new(0, 90, 0)
- Part77.Anchored = true
- Part77.Size = Vector3.new(2, 1.20000005, 2)
- Part77.CFrame = CFrame.new(-85.6300125, 0.600016832, 62.8699951, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- Part77.Color = Color3.new(0.294118, 0.592157, 0.294118)
- Part77.Position = Vector3.new(-85.6300125, 0.600016832, 62.8699951)
- Part77.Orientation = Vector3.new(0, 90, 0)
- Part77.Color = Color3.new(0.294118, 0.592157, 0.294118)
- Part78.Parent = Model49
- Part78.BrickColor = BrickColor.new("Bright green")
- Part78.Transparency = 1
- Part78.Rotation = Vector3.new(0, 90, 0)
- Part78.Anchored = true
- Part78.Size = Vector3.new(1, 18, 1)
- Part78.CFrame = CFrame.new(-110.130013, 12.2000122, 37.3699951, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- Part78.Color = Color3.new(0.294118, 0.592157, 0.294118)
- Part78.Position = Vector3.new(-110.130013, 12.2000122, 37.3699951)
- Part78.Orientation = Vector3.new(0, 90, 0)
- Part78.Color = Color3.new(0.294118, 0.592157, 0.294118)
- Part79.Parent = Model49
- Part79.BrickColor = BrickColor.new("Bright blue")
- Part79.Transparency = 1
- Part79.Rotation = Vector3.new(0, 0, -90)
- Part79.Anchored = true
- Part79.FormFactor = Enum.FormFactor.Plate
- Part79.Size = Vector3.new(2, 0.400000006, 4)
- Part79.CFrame = CFrame.new(-94.4300079, 1.00001645, 34.8699989, 0, 1, 0, -1, 0, 0, 0, 0, 1)
- Part79.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- Part79.Position = Vector3.new(-94.4300079, 1.00001645, 34.8699989)
- Part79.Orientation = Vector3.new(0, 0, -90)
- Part79.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- Part80.Parent = Model49
- Part80.BrickColor = BrickColor.new("Bright blue")
- Part80.Transparency = 1
- Part80.Rotation = Vector3.new(-180, 0, 90)
- Part80.Anchored = true
- Part80.FormFactor = Enum.FormFactor.Plate
- Part80.Size = Vector3.new(2, 0.400000006, 4)
- Part80.CFrame = CFrame.new(-100.830009, 1.00001645, 34.8699989, 0, -1, 0, -1, 0, 0, 0, 0, -1)
- Part80.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- Part80.Position = Vector3.new(-100.830009, 1.00001645, 34.8699989)
- Part80.Orientation = Vector3.new(0, 180, -90)
- Part80.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- Part81.Parent = Model49
- Part81.BrickColor = BrickColor.new("Bright blue")
- Part81.Transparency = 1
- Part81.Rotation = Vector3.new(0, 90, 0)
- Part81.Anchored = true
- Part81.FormFactor = Enum.FormFactor.Plate
- Part81.Size = Vector3.new(2, 0.400000006, 6)
- Part81.CFrame = CFrame.new(-97.6300049, 1.00001645, 33.8699989, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- Part81.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- Part81.Position = Vector3.new(-97.6300049, 1.00001645, 33.8699989)
- Part81.Orientation = Vector3.new(0, 90, 0)
- Part81.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- Part82.Parent = Model49
- Part82.BrickColor = BrickColor.new("Bright blue")
- Part82.Transparency = 1
- Part82.Rotation = Vector3.new(0, 90, 0)
- Part82.Anchored = true
- Part82.FormFactor = Enum.FormFactor.Plate
- Part82.Size = Vector3.new(2, 0.400000006, 6)
- Part82.CFrame = CFrame.new(-97.6300049, 1.80001664, 34.8699989, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- Part82.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- Part82.Position = Vector3.new(-97.6300049, 1.80001664, 34.8699989)
- Part82.Orientation = Vector3.new(0, 90, 0)
- Part82.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- Part83.Parent = Model49
- Part83.BrickColor = BrickColor.new("Bright green")
- Part83.Transparency = 1
- Part83.Rotation = Vector3.new(0, 90, 0)
- Part83.Anchored = true
- Part83.Size = Vector3.new(2, 1.20000005, 2)
- Part83.CFrame = CFrame.new(-85.6300125, 0.600016832, 36.8699951, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- Part83.Color = Color3.new(0.294118, 0.592157, 0.294118)
- Part83.Position = Vector3.new(-85.6300125, 0.600016832, 36.8699951)
- Part83.Orientation = Vector3.new(0, 90, 0)
- Part83.Color = Color3.new(0.294118, 0.592157, 0.294118)
- Part84.Parent = Model49
- Part84.BrickColor = BrickColor.new("Bright blue")
- Part84.Transparency = 1
- Part84.Rotation = Vector3.new(0, 90, 0)
- Part84.Anchored = true
- Part84.FormFactor = Enum.FormFactor.Plate
- Part84.Size = Vector3.new(2, 0.400000006, 6)
- Part84.CFrame = CFrame.new(-97.6300049, 0.20001626, 32.8699989, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- Part84.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- Part84.Position = Vector3.new(-97.6300049, 0.20001626, 32.8699989)
- Part84.Orientation = Vector3.new(0, 90, 0)
- Part84.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- Model85.Parent = Model0
- WedgePart86.Parent = Model85
- WedgePart86.Transparency = 1
- WedgePart86.Rotation = Vector3.new(0, 90, 0)
- WedgePart86.Anchored = true
- WedgePart86.FormFactor = Enum.FormFactor.Plate
- WedgePart86.Size = Vector3.new(6, 3.20000005, 4)
- WedgePart86.CFrame = CFrame.new(-32.9300079, 15.9999933, 59.219986, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- WedgePart86.BackSurface = Enum.SurfaceType.Weld
- WedgePart86.BottomSurface = Enum.SurfaceType.Weld
- WedgePart86.Position = Vector3.new(-32.9300079, 15.9999933, 59.219986)
- WedgePart86.Orientation = Vector3.new(0, 90, 0)
- Part87.Parent = Model85
- Part87.Material = Enum.Material.Wood
- Part87.BrickColor = BrickColor.new("Brown")
- Part87.Rotation = Vector3.new(-180, 0, -180)
- Part87.Anchored = true
- Part87.Size = Vector3.new(1, 15.6000004, 16)
- Part87.CFrame = CFrame.new(-29.4298267, 11.3999281, 55.2201538, -1, 2.20000002e-05, 4.84000007e-10, 2.20000002e-05, 1, 2.20000002e-05, 0, 2.20000002e-05, -1)
- Part87.BottomSurface = Enum.SurfaceType.Smooth
- Part87.TopSurface = Enum.SurfaceType.Smooth
- Part87.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part87.Position = Vector3.new(-29.4298267, 11.3999281, 55.2201538)
- Part87.Orientation = Vector3.new(0, 180, 0)
- Part87.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part88.Parent = Model85
- Part88.Material = Enum.Material.Wood
- Part88.BrickColor = BrickColor.new("Brown")
- Part88.Rotation = Vector3.new(0, 90, 0)
- Part88.Anchored = true
- Part88.FormFactor = Enum.FormFactor.Plate
- Part88.Size = Vector3.new(18, 0.400000006, 22)
- Part88.CFrame = CFrame.new(-18.930006, 19.3999977, 55.219986, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- Part88.BottomSurface = Enum.SurfaceType.Smooth
- Part88.TopSurface = Enum.SurfaceType.Smooth
- Part88.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part88.Position = Vector3.new(-18.930006, 19.3999977, 55.219986)
- Part88.Orientation = Vector3.new(0, 90, 0)
- Part88.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part89.Parent = Model85
- Part89.BrickColor = BrickColor.new("Bright green")
- Part89.Transparency = 1
- Part89.Rotation = Vector3.new(0, -90, 0)
- Part89.Anchored = true
- Part89.Size = Vector3.new(18, 15.6000004, 1)
- Part89.CFrame = CFrame.new(-30.430006, 10.9999924, 55.219986, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- Part89.Color = Color3.new(0.294118, 0.592157, 0.294118)
- Part89.Position = Vector3.new(-30.430006, 10.9999924, 55.219986)
- Part89.Orientation = Vector3.new(0, -90, 0)
- Part89.Color = Color3.new(0.294118, 0.592157, 0.294118)
- Part90.Parent = Model85
- Part90.BrickColor = BrickColor.new("Bright green")
- Part90.Transparency = 1
- Part90.Rotation = Vector3.new(0, 90, 0)
- Part90.Anchored = true
- Part90.Size = Vector3.new(2, 1.20000005, 2)
- Part90.CFrame = CFrame.new(-30.930006, 0.599998474, 64.219986, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- Part90.Color = Color3.new(0.294118, 0.592157, 0.294118)
- Part90.Position = Vector3.new(-30.930006, 0.599998474, 64.219986)
- Part90.Orientation = Vector3.new(0, 90, 0)
- Part90.Color = Color3.new(0.294118, 0.592157, 0.294118)
- WedgePart91.Parent = Model85
- WedgePart91.Transparency = 1
- WedgePart91.Rotation = Vector3.new(0, -90, 0)
- WedgePart91.Anchored = true
- WedgePart91.FormFactor = Enum.FormFactor.Plate
- WedgePart91.Size = Vector3.new(28, 14, 14)
- WedgePart91.CFrame = CFrame.new(-11.9300022, 28.2000008, 51.2199898, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- WedgePart91.BackSurface = Enum.SurfaceType.Weld
- WedgePart91.BottomSurface = Enum.SurfaceType.Weld
- WedgePart91.Position = Vector3.new(-11.9300022, 28.2000008, 51.2199898)
- WedgePart91.Orientation = Vector3.new(0, -90, 0)
- Part92.Parent = Model85
- Part92.Material = Enum.Material.Wood
- Part92.BrickColor = BrickColor.new("Brown")
- Part92.Rotation = Vector3.new(0, -90, 0)
- Part92.Anchored = true
- Part92.Size = Vector3.new(1, 15.6000004, 21)
- Part92.CFrame = CFrame.new(-19.4298382, 11.3998728, 63.7198105, 0, 2.20000002e-05, -1, 2.20000002e-05, 1, 2.20000002e-05, 1, -2.20000002e-05, -4.84000007e-10)
- Part92.BottomSurface = Enum.SurfaceType.Smooth
- Part92.TopSurface = Enum.SurfaceType.Smooth
- Part92.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part92.Position = Vector3.new(-19.4298382, 11.3998728, 63.7198105)
- Part92.Orientation = Vector3.new(0, -90, 0)
- Part92.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part93.Parent = Model85
- Part93.BrickColor = BrickColor.new("Bright green")
- Part93.Transparency = 1
- Part93.Anchored = true
- Part93.Size = Vector3.new(24, 15.6000004, 1)
- Part93.CFrame = CFrame.new(-18.930006, 10.9999924, 64.719986, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part93.Color = Color3.new(0.294118, 0.592157, 0.294118)
- Part93.Position = Vector3.new(-18.930006, 10.9999924, 64.719986)
- Part93.Color = Color3.new(0.294118, 0.592157, 0.294118)
- WedgePart94.Parent = Model85
- WedgePart94.Transparency = 1
- WedgePart94.Rotation = Vector3.new(0, 90, 0)
- WedgePart94.Anchored = true
- WedgePart94.FormFactor = Enum.FormFactor.Plate
- WedgePart94.Size = Vector3.new(28, 14, 14)
- WedgePart94.CFrame = CFrame.new(-25.9300022, 28.2000008, 51.2199898, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- WedgePart94.BackSurface = Enum.SurfaceType.Weld
- WedgePart94.BottomSurface = Enum.SurfaceType.Weld
- WedgePart94.Position = Vector3.new(-25.9300022, 28.2000008, 51.2199898)
- WedgePart94.Orientation = Vector3.new(0, 90, 0)
- Part95.Name = "Handle"
- Part95.Parent = Model85
- Part95.Anchored = true
- Part95.FormFactor = Enum.FormFactor.Symmetric
- Part95.Size = Vector3.new(1, 1, 1)
- Part95.CFrame = CFrame.new(-18.9301281, 17.5000763, 49.7201118, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part95.BottomSurface = Enum.SurfaceType.Smooth
- Part95.TopSurface = Enum.SurfaceType.Smooth
- Part95.Position = Vector3.new(-18.9301281, 17.5000763, 49.7201118)
- SpecialMesh96.Parent = Part95
- SpecialMesh96.MeshId = "http://www.roblox.com/asset/?id=32105846"
- SpecialMesh96.Scale = Vector3.new(29, 29, 29)
- SpecialMesh96.TextureId = "http://www.roblox.com/asset/?id=32105859"
- SpecialMesh96.MeshType = Enum.MeshType.FileMesh
- SpecialMesh96.Scale = Vector3.new(29, 29, 29)
- WedgePart97.Parent = Model85
- WedgePart97.Transparency = 1
- WedgePart97.Rotation = Vector3.new(0, 90, 0)
- WedgePart97.Anchored = true
- WedgePart97.FormFactor = Enum.FormFactor.Plate
- WedgePart97.Size = Vector3.new(6, 3.20000005, 4)
- WedgePart97.CFrame = CFrame.new(-32.9300079, 16.1999893, 50.2199898, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- WedgePart97.BackSurface = Enum.SurfaceType.Weld
- WedgePart97.BottomSurface = Enum.SurfaceType.Weld
- WedgePart97.Position = Vector3.new(-32.9300079, 16.1999893, 50.2199898)
- WedgePart97.Orientation = Vector3.new(0, 90, 0)
- Part98.Parent = Model85
- Part98.Material = Enum.Material.Wood
- Part98.BrickColor = BrickColor.new("Reddish brown")
- Part98.Rotation = Vector3.new(0, 90, 0)
- Part98.Anchored = true
- Part98.CanCollide = false
- Part98.Size = Vector3.new(1, 7.20000029, 5)
- Part98.CFrame = CFrame.new(-18.430006, 7.19999313, 46.7199898, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- Part98.BottomSurface = Enum.SurfaceType.Smooth
- Part98.TopSurface = Enum.SurfaceType.Smooth
- Part98.Color = Color3.new(0.411765, 0.25098, 0.156863)
- Part98.Position = Vector3.new(-18.430006, 7.19999313, 46.7199898)
- Part98.Orientation = Vector3.new(0, 90, 0)
- Part98.Color = Color3.new(0.411765, 0.25098, 0.156863)
- Part99.Parent = Model85
- Part99.Material = Enum.Material.Wood
- Part99.BrickColor = BrickColor.new("Brown")
- Part99.Rotation = Vector3.new(0, 90, 0)
- Part99.Anchored = true
- Part99.Size = Vector3.new(1, 8.40000057, 5)
- Part99.CFrame = CFrame.new(-18.430006, 14.9999924, 46.7199898, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- Part99.BottomSurface = Enum.SurfaceType.Smooth
- Part99.TopSurface = Enum.SurfaceType.Smooth
- Part99.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part99.Position = Vector3.new(-18.430006, 14.9999924, 46.7199898)
- Part99.Orientation = Vector3.new(0, 90, 0)
- Part99.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part100.Parent = Model85
- Part100.Material = Enum.Material.Wood
- Part100.BrickColor = BrickColor.new("Brown")
- Part100.Rotation = Vector3.new(0, 90, 0)
- Part100.Anchored = true
- Part100.Size = Vector3.new(1, 15.6000004, 9)
- Part100.CFrame = CFrame.new(-25.430006, 11.3999901, 46.7199898, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- Part100.BottomSurface = Enum.SurfaceType.Smooth
- Part100.TopSurface = Enum.SurfaceType.Smooth
- Part100.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part100.Position = Vector3.new(-25.430006, 11.3999901, 46.7199898)
- Part100.Orientation = Vector3.new(0, 90, 0)
- Part100.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part101.Parent = Model85
- Part101.Material = Enum.Material.Wood
- Part101.BrickColor = BrickColor.new("Brown")
- Part101.Rotation = Vector3.new(0, 90, 0)
- Part101.Anchored = true
- Part101.FormFactor = Enum.FormFactor.Plate
- Part101.Size = Vector3.new(18, 0.400000006, 22)
- Part101.CFrame = CFrame.new(-18.930006, 3.39999676, 55.219986, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- Part101.BottomSurface = Enum.SurfaceType.Smooth
- Part101.TopSurface = Enum.SurfaceType.Smooth
- Part101.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part101.Position = Vector3.new(-18.930006, 3.39999676, 55.219986)
- Part101.Orientation = Vector3.new(0, 90, 0)
- Part101.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part102.Parent = Model85
- Part102.BrickColor = BrickColor.new("Bright green")
- Part102.Transparency = 1
- Part102.Rotation = Vector3.new(0, 90, 0)
- Part102.Anchored = true
- Part102.Size = Vector3.new(28, 1.20000005, 26)
- Part102.CFrame = CFrame.new(-18.930006, 2.59999657, 51.2199898, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- Part102.Color = Color3.new(0.294118, 0.592157, 0.294118)
- Part102.Position = Vector3.new(-18.930006, 2.59999657, 51.2199898)
- Part102.Orientation = Vector3.new(0, 90, 0)
- Part102.Color = Color3.new(0.294118, 0.592157, 0.294118)
- Part103.Parent = Model85
- Part103.BrickColor = BrickColor.new("Bright green")
- Part103.Transparency = 1
- Part103.Rotation = Vector3.new(-180, 0, -180)
- Part103.Anchored = true
- Part103.Size = Vector3.new(10, 15.6000004, 1)
- Part103.CFrame = CFrame.new(-25.9300022, 10.9999924, 45.7199898, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Part103.Color = Color3.new(0.294118, 0.592157, 0.294118)
- Part103.Position = Vector3.new(-25.9300022, 10.9999924, 45.7199898)
- Part103.Orientation = Vector3.new(0, 180, 0)
- Part103.Color = Color3.new(0.294118, 0.592157, 0.294118)
- Part104.Parent = Model85
- Part104.BrickColor = BrickColor.new("Bright green")
- Part104.Transparency = 1
- Part104.Rotation = Vector3.new(-180, 0, -180)
- Part104.Anchored = true
- Part104.Size = Vector3.new(4, 8.40000057, 1)
- Part104.CFrame = CFrame.new(-18.930006, 14.599988, 45.7199898, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Part104.Color = Color3.new(0.294118, 0.592157, 0.294118)
- Part104.Position = Vector3.new(-18.930006, 14.599988, 45.7199898)
- Part104.Orientation = Vector3.new(0, 180, 0)
- Part104.Color = Color3.new(0.294118, 0.592157, 0.294118)
- Part105.Parent = Model85
- Part105.Material = Enum.Material.Wood
- Part105.BrickColor = BrickColor.new("Brown")
- Part105.Rotation = Vector3.new(0, -90, 0)
- Part105.Anchored = true
- Part105.Size = Vector3.new(1, 15.6000004, 8)
- Part105.CFrame = CFrame.new(-11.9300022, 11.3999901, 46.7199898, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- Part105.BottomSurface = Enum.SurfaceType.Smooth
- Part105.TopSurface = Enum.SurfaceType.Smooth
- Part105.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part105.Position = Vector3.new(-11.9300022, 11.3999901, 46.7199898)
- Part105.Orientation = Vector3.new(0, -90, 0)
- Part105.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part106.Parent = Model85
- Part106.BrickColor = BrickColor.new("Bright green")
- Part106.Transparency = 1
- Part106.Rotation = Vector3.new(-180, 0, -180)
- Part106.Anchored = true
- Part106.Size = Vector3.new(10, 15.6000004, 1)
- Part106.CFrame = CFrame.new(-11.9300022, 10.9999924, 45.7199898, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Part106.Color = Color3.new(0.294118, 0.592157, 0.294118)
- Part106.Position = Vector3.new(-11.9300022, 10.9999924, 45.7199898)
- Part106.Orientation = Vector3.new(0, 180, 0)
- Part106.Color = Color3.new(0.294118, 0.592157, 0.294118)
- Part107.Parent = Model85
- Part107.BrickColor = BrickColor.new("Bright green")
- Part107.Transparency = 1
- Part107.Rotation = Vector3.new(0, -90, 0)
- Part107.Anchored = true
- Part107.Size = Vector3.new(18, 15.6000004, 1)
- Part107.CFrame = CFrame.new(-7.43000174, 10.9999924, 55.219986, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- Part107.Color = Color3.new(0.294118, 0.592157, 0.294118)
- Part107.Position = Vector3.new(-7.43000174, 10.9999924, 55.219986)
- Part107.Orientation = Vector3.new(0, -90, 0)
- Part107.Color = Color3.new(0.294118, 0.592157, 0.294118)
- Part108.Parent = Model85
- Part108.Material = Enum.Material.Wood
- Part108.BrickColor = BrickColor.new("Brown")
- Part108.Anchored = true
- Part108.Size = Vector3.new(1, 15.6000004, 17)
- Part108.CFrame = CFrame.new(-8.43000221, 11.3999901, 55.719986, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part108.BottomSurface = Enum.SurfaceType.Smooth
- Part108.TopSurface = Enum.SurfaceType.Smooth
- Part108.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part108.Position = Vector3.new(-8.43000221, 11.3999901, 55.719986)
- Part108.Color = Color3.new(0.486275, 0.360784, 0.27451)
- WedgePart109.Parent = Model85
- WedgePart109.Transparency = 1
- WedgePart109.Rotation = Vector3.new(0, -90, 0)
- WedgePart109.Anchored = true
- WedgePart109.FormFactor = Enum.FormFactor.Plate
- WedgePart109.Size = Vector3.new(6, 3.20000005, 4)
- WedgePart109.CFrame = CFrame.new(-4.92999697, 16.1999893, 51.2199898, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- WedgePart109.BackSurface = Enum.SurfaceType.Weld
- WedgePart109.BottomSurface = Enum.SurfaceType.Weld
- WedgePart109.Position = Vector3.new(-4.92999697, 16.1999893, 51.2199898)
- WedgePart109.Orientation = Vector3.new(0, -90, 0)
- WedgePart110.Parent = Model85
- WedgePart110.Transparency = 1
- WedgePart110.Rotation = Vector3.new(0, -90, 0)
- WedgePart110.Anchored = true
- WedgePart110.FormFactor = Enum.FormFactor.Plate
- WedgePart110.Size = Vector3.new(6, 3.20000005, 4)
- WedgePart110.CFrame = CFrame.new(-4.92999697, 16.1999893, 60.2199821, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- WedgePart110.BackSurface = Enum.SurfaceType.Weld
- WedgePart110.BottomSurface = Enum.SurfaceType.Weld
- WedgePart110.Position = Vector3.new(-4.92999697, 16.1999893, 60.2199821)
- WedgePart110.Orientation = Vector3.new(0, -90, 0)
- Part111.Parent = Model85
- Part111.BrickColor = BrickColor.new("Bright green")
- Part111.Transparency = 1
- Part111.Rotation = Vector3.new(0, 90, 0)
- Part111.Anchored = true
- Part111.Size = Vector3.new(2, 1.20000005, 2)
- Part111.CFrame = CFrame.new(-30.930006, 0.599998474, 38.2199898, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- Part111.Color = Color3.new(0.294118, 0.592157, 0.294118)
- Part111.Position = Vector3.new(-30.930006, 0.599998474, 38.2199898)
- Part111.Orientation = Vector3.new(0, 90, 0)
- Part111.Color = Color3.new(0.294118, 0.592157, 0.294118)
- Part112.Parent = Model85
- Part112.BrickColor = BrickColor.new("Bright green")
- Part112.Transparency = 1
- Part112.Rotation = Vector3.new(0, 90, 0)
- Part112.Anchored = true
- Part112.Size = Vector3.new(1, 18, 1)
- Part112.CFrame = CFrame.new(-6.43000174, 12.1999941, 38.7199898, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- Part112.Color = Color3.new(0.294118, 0.592157, 0.294118)
- Part112.Position = Vector3.new(-6.43000174, 12.1999941, 38.7199898)
- Part112.Orientation = Vector3.new(0, 90, 0)
- Part112.Color = Color3.new(0.294118, 0.592157, 0.294118)
- Part113.Parent = Model85
- Part113.BrickColor = BrickColor.new("Bright green")
- Part113.Transparency = 1
- Part113.Rotation = Vector3.new(0, 90, 0)
- Part113.Anchored = true
- Part113.Size = Vector3.new(2, 1.20000005, 2)
- Part113.CFrame = CFrame.new(-6.93000174, 0.599998474, 64.219986, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- Part113.Color = Color3.new(0.294118, 0.592157, 0.294118)
- Part113.Position = Vector3.new(-6.93000174, 0.599998474, 64.219986)
- Part113.Orientation = Vector3.new(0, 90, 0)
- Part113.Color = Color3.new(0.294118, 0.592157, 0.294118)
- Part114.Parent = Model85
- Part114.BrickColor = BrickColor.new("Bright green")
- Part114.Transparency = 1
- Part114.Rotation = Vector3.new(0, 90, 0)
- Part114.Anchored = true
- Part114.Size = Vector3.new(1, 18, 1)
- Part114.CFrame = CFrame.new(-31.430006, 12.1999941, 38.7199898, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- Part114.Color = Color3.new(0.294118, 0.592157, 0.294118)
- Part114.Position = Vector3.new(-31.430006, 12.1999941, 38.7199898)
- Part114.Orientation = Vector3.new(0, 90, 0)
- Part114.Color = Color3.new(0.294118, 0.592157, 0.294118)
- Part115.Parent = Model85
- Part115.BrickColor = BrickColor.new("Bright blue")
- Part115.Transparency = 1
- Part115.Rotation = Vector3.new(0, 0, -90)
- Part115.Anchored = true
- Part115.FormFactor = Enum.FormFactor.Plate
- Part115.Size = Vector3.new(2, 0.400000006, 4)
- Part115.CFrame = CFrame.new(-15.7300091, 0.999998093, 36.2199898, 0, 1, 0, -1, 0, 0, 0, 0, 1)
- Part115.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- Part115.Position = Vector3.new(-15.7300091, 0.999998093, 36.2199898)
- Part115.Orientation = Vector3.new(0, 0, -90)
- Part115.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- Part116.Parent = Model85
- Part116.BrickColor = BrickColor.new("Bright blue")
- Part116.Transparency = 1
- Part116.Rotation = Vector3.new(-180, 0, 90)
- Part116.Anchored = true
- Part116.FormFactor = Enum.FormFactor.Plate
- Part116.Size = Vector3.new(2, 0.400000006, 4)
- Part116.CFrame = CFrame.new(-22.1300144, 0.999998093, 36.2199898, 0, -1, 0, -1, 0, 0, 0, 0, -1)
- Part116.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- Part116.Position = Vector3.new(-22.1300144, 0.999998093, 36.2199898)
- Part116.Orientation = Vector3.new(0, 180, -90)
- Part116.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- Part117.Parent = Model85
- Part117.BrickColor = BrickColor.new("Bright blue")
- Part117.Transparency = 1
- Part117.Rotation = Vector3.new(0, 90, 0)
- Part117.Anchored = true
- Part117.FormFactor = Enum.FormFactor.Plate
- Part117.Size = Vector3.new(2, 0.400000006, 6)
- Part117.CFrame = CFrame.new(-18.930006, 0.999998093, 35.2199898, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- Part117.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- Part117.Position = Vector3.new(-18.930006, 0.999998093, 35.2199898)
- Part117.Orientation = Vector3.new(0, 90, 0)
- Part117.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- Part118.Parent = Model85
- Part118.BrickColor = BrickColor.new("Bright blue")
- Part118.Transparency = 1
- Part118.Rotation = Vector3.new(0, 90, 0)
- Part118.Anchored = true
- Part118.FormFactor = Enum.FormFactor.Plate
- Part118.Size = Vector3.new(2, 0.400000006, 6)
- Part118.CFrame = CFrame.new(-18.930006, 1.79999828, 36.2199898, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- Part118.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- Part118.Position = Vector3.new(-18.930006, 1.79999828, 36.2199898)
- Part118.Orientation = Vector3.new(0, 90, 0)
- Part118.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- Part119.Parent = Model85
- Part119.BrickColor = BrickColor.new("Bright green")
- Part119.Transparency = 1
- Part119.Rotation = Vector3.new(0, 90, 0)
- Part119.Anchored = true
- Part119.Size = Vector3.new(2, 1.20000005, 2)
- Part119.CFrame = CFrame.new(-6.93000174, 0.599998474, 38.2199898, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- Part119.Color = Color3.new(0.294118, 0.592157, 0.294118)
- Part119.Position = Vector3.new(-6.93000174, 0.599998474, 38.2199898)
- Part119.Orientation = Vector3.new(0, 90, 0)
- Part119.Color = Color3.new(0.294118, 0.592157, 0.294118)
- Part120.Parent = Model85
- Part120.BrickColor = BrickColor.new("Bright blue")
- Part120.Transparency = 1
- Part120.Rotation = Vector3.new(0, 90, 0)
- Part120.Anchored = true
- Part120.FormFactor = Enum.FormFactor.Plate
- Part120.Size = Vector3.new(2, 0.400000006, 6)
- Part120.CFrame = CFrame.new(-18.930006, 0.199997902, 34.2199898, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- Part120.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- Part120.Position = Vector3.new(-18.930006, 0.199997902, 34.2199898)
- Part120.Orientation = Vector3.new(0, 90, 0)
- Part120.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- Model121.Parent = Model0
- WedgePart122.Parent = Model121
- WedgePart122.Transparency = 1
- WedgePart122.Rotation = Vector3.new(0, -90, 0)
- WedgePart122.Anchored = true
- WedgePart122.FormFactor = Enum.FormFactor.Plate
- WedgePart122.Size = Vector3.new(6, 3.20000005, 4)
- WedgePart122.CFrame = CFrame.new(-8.12003517, 15.9999962, -53.2599983, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- WedgePart122.BackSurface = Enum.SurfaceType.Weld
- WedgePart122.BottomSurface = Enum.SurfaceType.Weld
- WedgePart122.Position = Vector3.new(-8.12003517, 15.9999962, -53.2599983)
- WedgePart122.Orientation = Vector3.new(0, -90, 0)
- Part123.Parent = Model121
- Part123.Material = Enum.Material.Wood
- Part123.BrickColor = BrickColor.new("Brown")
- Part123.Anchored = true
- Part123.Size = Vector3.new(1, 15.6000004, 16)
- Part123.CFrame = CFrame.new(-11.620203, 11.39993, -49.2601662, 1, -2.20000002e-05, -4.84000007e-10, 2.20000002e-05, 1, 2.20000002e-05, 0, -2.20000002e-05, 1)
- Part123.BottomSurface = Enum.SurfaceType.Smooth
- Part123.TopSurface = Enum.SurfaceType.Smooth
- Part123.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part123.Position = Vector3.new(-11.620203, 11.39993, -49.2601662)
- Part123.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part124.Parent = Model121
- Part124.Material = Enum.Material.Wood
- Part124.BrickColor = BrickColor.new("Brown")
- Part124.Rotation = Vector3.new(0, -90, 0)
- Part124.Anchored = true
- Part124.FormFactor = Enum.FormFactor.Plate
- Part124.Size = Vector3.new(18, 0.400000006, 22)
- Part124.CFrame = CFrame.new(-22.1200352, 19.3999996, -49.2599983, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- Part124.BottomSurface = Enum.SurfaceType.Smooth
- Part124.TopSurface = Enum.SurfaceType.Smooth
- Part124.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part124.Position = Vector3.new(-22.1200352, 19.3999996, -49.2599983)
- Part124.Orientation = Vector3.new(0, -90, 0)
- Part124.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part125.Parent = Model121
- Part125.BrickColor = BrickColor.new("Bright green")
- Part125.Transparency = 1
- Part125.Rotation = Vector3.new(0, 90, 0)
- Part125.Anchored = true
- Part125.Size = Vector3.new(18, 15.6000004, 1)
- Part125.CFrame = CFrame.new(-10.6200352, 10.9999943, -49.2599983, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- Part125.Color = Color3.new(0.294118, 0.592157, 0.294118)
- Part125.Position = Vector3.new(-10.6200352, 10.9999943, -49.2599983)
- Part125.Orientation = Vector3.new(0, 90, 0)
- Part125.Color = Color3.new(0.294118, 0.592157, 0.294118)
- Part126.Parent = Model121
- Part126.BrickColor = BrickColor.new("Bright green")
- Part126.Transparency = 1
- Part126.Rotation = Vector3.new(0, -90, 0)
- Part126.Anchored = true
- Part126.Size = Vector3.new(2, 1.20000005, 2)
- Part126.CFrame = CFrame.new(-10.1200352, 0.600000024, -58.260006, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- Part126.Color = Color3.new(0.294118, 0.592157, 0.294118)
- Part126.Position = Vector3.new(-10.1200352, 0.600000024, -58.260006)
- Part126.Orientation = Vector3.new(0, -90, 0)
- Part126.Color = Color3.new(0.294118, 0.592157, 0.294118)
- WedgePart127.Parent = Model121
- WedgePart127.Transparency = 1
- WedgePart127.Rotation = Vector3.new(0, 90, 0)
- WedgePart127.Anchored = true
- WedgePart127.FormFactor = Enum.FormFactor.Plate
- WedgePart127.Size = Vector3.new(28, 14, 14)
- WedgePart127.CFrame = CFrame.new(-29.1200275, 28.2000027, -45.260006, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- WedgePart127.BackSurface = Enum.SurfaceType.Weld
- WedgePart127.BottomSurface = Enum.SurfaceType.Weld
- WedgePart127.Position = Vector3.new(-29.1200275, 28.2000027, -45.260006)
- WedgePart127.Orientation = Vector3.new(0, 90, 0)
- Part128.Parent = Model121
- Part128.Material = Enum.Material.Wood
- Part128.BrickColor = BrickColor.new("Brown")
- Part128.Rotation = Vector3.new(0, 90, 0)
- Part128.Anchored = true
- Part128.Size = Vector3.new(1, 15.6000004, 21)
- Part128.CFrame = CFrame.new(-21.6202068, 11.3998756, -57.7598305, 0, -2.20000002e-05, 1, 2.20000002e-05, 1, 2.20000002e-05, -1, 2.20000002e-05, 4.84000007e-10)
- Part128.BottomSurface = Enum.SurfaceType.Smooth
- Part128.TopSurface = Enum.SurfaceType.Smooth
- Part128.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part128.Position = Vector3.new(-21.6202068, 11.3998756, -57.7598305)
- Part128.Orientation = Vector3.new(0, 90, 0)
- Part128.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part129.Parent = Model121
- Part129.BrickColor = BrickColor.new("Bright green")
- Part129.Transparency = 1
- Part129.Rotation = Vector3.new(-180, 0, -180)
- Part129.Anchored = true
- Part129.Size = Vector3.new(24, 15.6000004, 1)
- Part129.CFrame = CFrame.new(-22.1200352, 10.9999943, -58.760006, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Part129.Color = Color3.new(0.294118, 0.592157, 0.294118)
- Part129.Position = Vector3.new(-22.1200352, 10.9999943, -58.760006)
- Part129.Orientation = Vector3.new(0, 180, 0)
- Part129.Color = Color3.new(0.294118, 0.592157, 0.294118)
- WedgePart130.Parent = Model121
- WedgePart130.Transparency = 1
- WedgePart130.Rotation = Vector3.new(0, -90, 0)
- WedgePart130.Anchored = true
- WedgePart130.FormFactor = Enum.FormFactor.Plate
- WedgePart130.Size = Vector3.new(28, 14, 14)
- WedgePart130.CFrame = CFrame.new(-15.120039, 28.2000027, -45.260006, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- WedgePart130.BackSurface = Enum.SurfaceType.Weld
- WedgePart130.BottomSurface = Enum.SurfaceType.Weld
- WedgePart130.Position = Vector3.new(-15.120039, 28.2000027, -45.260006)
- WedgePart130.Orientation = Vector3.new(0, -90, 0)
- Part131.Name = "Handle"
- Part131.Parent = Model121
- Part131.Rotation = Vector3.new(-180, 0, -180)
- Part131.Anchored = true
- Part131.FormFactor = Enum.FormFactor.Symmetric
- Part131.Size = Vector3.new(1, 1, 1)
- Part131.CFrame = CFrame.new(-22.1199131, 17.5000782, -43.760128, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Part131.BottomSurface = Enum.SurfaceType.Smooth
- Part131.TopSurface = Enum.SurfaceType.Smooth
- Part131.Position = Vector3.new(-22.1199131, 17.5000782, -43.760128)
- Part131.Orientation = Vector3.new(0, 180, 0)
- SpecialMesh132.Parent = Part131
- SpecialMesh132.MeshId = "http://www.roblox.com/asset/?id=32105846"
- SpecialMesh132.Scale = Vector3.new(29, 29, 29)
- SpecialMesh132.TextureId = "http://www.roblox.com/asset/?id=32105859"
- SpecialMesh132.MeshType = Enum.MeshType.FileMesh
- SpecialMesh132.Scale = Vector3.new(29, 29, 29)
- WedgePart133.Parent = Model121
- WedgePart133.Transparency = 1
- WedgePart133.Rotation = Vector3.new(0, -90, 0)
- WedgePart133.Anchored = true
- WedgePart133.FormFactor = Enum.FormFactor.Plate
- WedgePart133.Size = Vector3.new(6, 3.20000005, 4)
- WedgePart133.CFrame = CFrame.new(-8.12003517, 16.1999874, -44.260006, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- WedgePart133.BackSurface = Enum.SurfaceType.Weld
- WedgePart133.BottomSurface = Enum.SurfaceType.Weld
- WedgePart133.Position = Vector3.new(-8.12003517, 16.1999874, -44.260006)
- WedgePart133.Orientation = Vector3.new(0, -90, 0)
- Part134.Parent = Model121
- Part134.Material = Enum.Material.Wood
- Part134.BrickColor = BrickColor.new("Reddish brown")
- Part134.Rotation = Vector3.new(0, -90, 0)
- Part134.Anchored = true
- Part134.CanCollide = false
- Part134.Size = Vector3.new(1, 7.20000029, 5)
- Part134.CFrame = CFrame.new(-22.6200352, 7.19999504, -40.7600021, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- Part134.BottomSurface = Enum.SurfaceType.Smooth
- Part134.TopSurface = Enum.SurfaceType.Smooth
- Part134.Color = Color3.new(0.411765, 0.25098, 0.156863)
- Part134.Position = Vector3.new(-22.6200352, 7.19999504, -40.7600021)
- Part134.Orientation = Vector3.new(0, -90, 0)
- Part134.Color = Color3.new(0.411765, 0.25098, 0.156863)
- Part135.Parent = Model121
- Part135.Material = Enum.Material.Wood
- Part135.BrickColor = BrickColor.new("Brown")
- Part135.Rotation = Vector3.new(0, -90, 0)
- Part135.Anchored = true
- Part135.Size = Vector3.new(1, 8.40000057, 5)
- Part135.CFrame = CFrame.new(-22.6200352, 14.9999943, -40.7600021, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- Part135.BottomSurface = Enum.SurfaceType.Smooth
- Part135.TopSurface = Enum.SurfaceType.Smooth
- Part135.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part135.Position = Vector3.new(-22.6200352, 14.9999943, -40.7600021)
- Part135.Orientation = Vector3.new(0, -90, 0)
- Part135.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part136.Parent = Model121
- Part136.Material = Enum.Material.Wood
- Part136.BrickColor = BrickColor.new("Brown")
- Part136.Rotation = Vector3.new(0, -90, 0)
- Part136.Anchored = true
- Part136.Size = Vector3.new(1, 15.6000004, 9)
- Part136.CFrame = CFrame.new(-15.620039, 11.399992, -40.7600021, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- Part136.BottomSurface = Enum.SurfaceType.Smooth
- Part136.TopSurface = Enum.SurfaceType.Smooth
- Part136.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part136.Position = Vector3.new(-15.620039, 11.399992, -40.7600021)
- Part136.Orientation = Vector3.new(0, -90, 0)
- Part136.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part137.Parent = Model121
- Part137.Material = Enum.Material.Wood
- Part137.BrickColor = BrickColor.new("Brown")
- Part137.Rotation = Vector3.new(0, -90, 0)
- Part137.Anchored = true
- Part137.FormFactor = Enum.FormFactor.Plate
- Part137.Size = Vector3.new(18, 0.400000006, 22)
- Part137.CFrame = CFrame.new(-22.1200352, 3.3999989, -49.2599983, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- Part137.BottomSurface = Enum.SurfaceType.Smooth
- Part137.TopSurface = Enum.SurfaceType.Smooth
- Part137.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part137.Position = Vector3.new(-22.1200352, 3.3999989, -49.2599983)
- Part137.Orientation = Vector3.new(0, -90, 0)
- Part137.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part138.Parent = Model121
- Part138.BrickColor = BrickColor.new("Bright green")
- Part138.Transparency = 1
- Part138.Rotation = Vector3.new(0, -90, 0)
- Part138.Anchored = true
- Part138.Size = Vector3.new(28, 1.20000005, 26)
- Part138.CFrame = CFrame.new(-22.1200352, 2.599998, -45.260006, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- Part138.Color = Color3.new(0.294118, 0.592157, 0.294118)
- Part138.Position = Vector3.new(-22.1200352, 2.599998, -45.260006)
- Part138.Orientation = Vector3.new(0, -90, 0)
- Part138.Color = Color3.new(0.294118, 0.592157, 0.294118)
- Part139.Parent = Model121
- Part139.BrickColor = BrickColor.new("Bright green")
- Part139.Transparency = 1
- Part139.Anchored = true
- Part139.Size = Vector3.new(10, 15.6000004, 1)
- Part139.CFrame = CFrame.new(-15.120039, 10.9999943, -39.7600021, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part139.Color = Color3.new(0.294118, 0.592157, 0.294118)
- Part139.Position = Vector3.new(-15.120039, 10.9999943, -39.7600021)
- Part139.Color = Color3.new(0.294118, 0.592157, 0.294118)
- Part140.Parent = Model121
- Part140.BrickColor = BrickColor.new("Bright green")
- Part140.Transparency = 1
- Part140.Anchored = true
- Part140.Size = Vector3.new(4, 8.40000057, 1)
- Part140.CFrame = CFrame.new(-22.1200352, 14.5999899, -39.7600021, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part140.Color = Color3.new(0.294118, 0.592157, 0.294118)
- Part140.Position = Vector3.new(-22.1200352, 14.5999899, -39.7600021)
- Part140.Color = Color3.new(0.294118, 0.592157, 0.294118)
- Part141.Parent = Model121
- Part141.Material = Enum.Material.Wood
- Part141.BrickColor = BrickColor.new("Brown")
- Part141.Rotation = Vector3.new(0, 90, 0)
- Part141.Anchored = true
- Part141.Size = Vector3.new(1, 15.6000004, 8)
- Part141.CFrame = CFrame.new(-29.1200275, 11.399992, -40.7600021, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- Part141.BottomSurface = Enum.SurfaceType.Smooth
- Part141.TopSurface = Enum.SurfaceType.Smooth
- Part141.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part141.Position = Vector3.new(-29.1200275, 11.399992, -40.7600021)
- Part141.Orientation = Vector3.new(0, 90, 0)
- Part141.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part142.Parent = Model121
- Part142.BrickColor = BrickColor.new("Bright green")
- Part142.Transparency = 1
- Part142.Anchored = true
- Part142.Size = Vector3.new(10, 15.6000004, 1)
- Part142.CFrame = CFrame.new(-29.1200275, 10.9999943, -39.7600021, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part142.Color = Color3.new(0.294118, 0.592157, 0.294118)
- Part142.Position = Vector3.new(-29.1200275, 10.9999943, -39.7600021)
- Part142.Color = Color3.new(0.294118, 0.592157, 0.294118)
- Part143.Parent = Model121
- Part143.BrickColor = BrickColor.new("Bright green")
- Part143.Transparency = 1
- Part143.Rotation = Vector3.new(0, 90, 0)
- Part143.Anchored = true
- Part143.Size = Vector3.new(18, 15.6000004, 1)
- Part143.CFrame = CFrame.new(-33.6200333, 10.9999943, -49.2599983, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- Part143.Color = Color3.new(0.294118, 0.592157, 0.294118)
- Part143.Position = Vector3.new(-33.6200333, 10.9999943, -49.2599983)
- Part143.Orientation = Vector3.new(0, 90, 0)
- Part143.Color = Color3.new(0.294118, 0.592157, 0.294118)
- Part144.Parent = Model121
- Part144.Material = Enum.Material.Wood
- Part144.BrickColor = BrickColor.new("Brown")
- Part144.Rotation = Vector3.new(-180, 0, -180)
- Part144.Anchored = true
- Part144.Size = Vector3.new(1, 15.6000004, 17)
- Part144.CFrame = CFrame.new(-32.6200333, 11.399992, -49.7599983, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Part144.BottomSurface = Enum.SurfaceType.Smooth
- Part144.TopSurface = Enum.SurfaceType.Smooth
- Part144.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part144.Position = Vector3.new(-32.6200333, 11.399992, -49.7599983)
- Part144.Orientation = Vector3.new(0, 180, 0)
- Part144.Color = Color3.new(0.486275, 0.360784, 0.27451)
- WedgePart145.Parent = Model121
- WedgePart145.Transparency = 1
- WedgePart145.Rotation = Vector3.new(0, 90, 0)
- WedgePart145.Anchored = true
- WedgePart145.FormFactor = Enum.FormFactor.Plate
- WedgePart145.Size = Vector3.new(6, 3.20000005, 4)
- WedgePart145.CFrame = CFrame.new(-36.1200333, 16.1999874, -45.260006, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- WedgePart145.BackSurface = Enum.SurfaceType.Weld
- WedgePart145.BottomSurface = Enum.SurfaceType.Weld
- WedgePart145.Position = Vector3.new(-36.1200333, 16.1999874, -45.260006)
- WedgePart145.Orientation = Vector3.new(0, 90, 0)
- WedgePart146.Parent = Model121
- WedgePart146.Transparency = 1
- WedgePart146.Rotation = Vector3.new(0, 90, 0)
- WedgePart146.Anchored = true
- WedgePart146.FormFactor = Enum.FormFactor.Plate
- WedgePart146.Size = Vector3.new(6, 3.20000005, 4)
- WedgePart146.CFrame = CFrame.new(-36.1200333, 16.1999874, -54.260006, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- WedgePart146.BackSurface = Enum.SurfaceType.Weld
- WedgePart146.BottomSurface = Enum.SurfaceType.Weld
- WedgePart146.Position = Vector3.new(-36.1200333, 16.1999874, -54.260006)
- WedgePart146.Orientation = Vector3.new(0, 90, 0)
- Part147.Parent = Model121
- Part147.BrickColor = BrickColor.new("Bright green")
- Part147.Transparency = 1
- Part147.Rotation = Vector3.new(0, -90, 0)
- Part147.Anchored = true
- Part147.Size = Vector3.new(2, 1.20000005, 2)
- Part147.CFrame = CFrame.new(-10.1200352, 0.600000024, -32.260006, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- Part147.Color = Color3.new(0.294118, 0.592157, 0.294118)
- Part147.Position = Vector3.new(-10.1200352, 0.600000024, -32.260006)
- Part147.Orientation = Vector3.new(0, -90, 0)
- Part147.Color = Color3.new(0.294118, 0.592157, 0.294118)
- Part148.Parent = Model121
- Part148.BrickColor = BrickColor.new("Bright green")
- Part148.Transparency = 1
- Part148.Rotation = Vector3.new(0, -90, 0)
- Part148.Anchored = true
- Part148.Size = Vector3.new(1, 18, 1)
- Part148.CFrame = CFrame.new(-34.6200333, 12.199996, -32.7600021, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- Part148.Color = Color3.new(0.294118, 0.592157, 0.294118)
- Part148.Position = Vector3.new(-34.6200333, 12.199996, -32.7600021)
- Part148.Orientation = Vector3.new(0, -90, 0)
- Part148.Color = Color3.new(0.294118, 0.592157, 0.294118)
- Part149.Parent = Model121
- Part149.BrickColor = BrickColor.new("Bright green")
- Part149.Transparency = 1
- Part149.Rotation = Vector3.new(0, -90, 0)
- Part149.Anchored = true
- Part149.Size = Vector3.new(2, 1.20000005, 2)
- Part149.CFrame = CFrame.new(-34.1200333, 0.600000024, -58.260006, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- Part149.Color = Color3.new(0.294118, 0.592157, 0.294118)
- Part149.Position = Vector3.new(-34.1200333, 0.600000024, -58.260006)
- Part149.Orientation = Vector3.new(0, -90, 0)
- Part149.Color = Color3.new(0.294118, 0.592157, 0.294118)
- Part150.Parent = Model121
- Part150.BrickColor = BrickColor.new("Bright green")
- Part150.Transparency = 1
- Part150.Rotation = Vector3.new(0, -90, 0)
- Part150.Anchored = true
- Part150.Size = Vector3.new(1, 18, 1)
- Part150.CFrame = CFrame.new(-9.62003517, 12.199996, -32.7600021, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- Part150.Color = Color3.new(0.294118, 0.592157, 0.294118)
- Part150.Position = Vector3.new(-9.62003517, 12.199996, -32.7600021)
- Part150.Orientation = Vector3.new(0, -90, 0)
- Part150.Color = Color3.new(0.294118, 0.592157, 0.294118)
- Part151.Parent = Model121
- Part151.BrickColor = BrickColor.new("Bright blue")
- Part151.Transparency = 1
- Part151.Rotation = Vector3.new(-180, 0, 90)
- Part151.Anchored = true
- Part151.FormFactor = Enum.FormFactor.Plate
- Part151.Size = Vector3.new(2, 0.400000006, 4)
- Part151.CFrame = CFrame.new(-25.3200359, 1, -30.260004, 0, -1, 0, -1, 0, 0, 0, 0, -1)
- Part151.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- Part151.Position = Vector3.new(-25.3200359, 1, -30.260004)
- Part151.Orientation = Vector3.new(0, 180, -90)
- Part151.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- Part152.Parent = Model121
- Part152.BrickColor = BrickColor.new("Bright blue")
- Part152.Transparency = 1
- Part152.Rotation = Vector3.new(0, 0, -90)
- Part152.Anchored = true
- Part152.FormFactor = Enum.FormFactor.Plate
- Part152.Size = Vector3.new(2, 0.400000006, 4)
- Part152.CFrame = CFrame.new(-18.9200268, 1, -30.260004, 0, 1, 0, -1, 0, 0, 0, 0, 1)
- Part152.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- Part152.Position = Vector3.new(-18.9200268, 1, -30.260004)
- Part152.Orientation = Vector3.new(0, 0, -90)
- Part152.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- Part153.Parent = Model121
- Part153.BrickColor = BrickColor.new("Bright blue")
- Part153.Transparency = 1
- Part153.Rotation = Vector3.new(0, -90, 0)
- Part153.Anchored = true
- Part153.FormFactor = Enum.FormFactor.Plate
- Part153.Size = Vector3.new(2, 0.400000006, 6)
- Part153.CFrame = CFrame.new(-22.1200352, 1, -29.260004, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- Part153.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- Part153.Position = Vector3.new(-22.1200352, 1, -29.260004)
- Part153.Orientation = Vector3.new(0, -90, 0)
- Part153.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- Part154.Parent = Model121
- Part154.BrickColor = BrickColor.new("Bright blue")
- Part154.Transparency = 1
- Part154.Rotation = Vector3.new(0, -90, 0)
- Part154.Anchored = true
- Part154.FormFactor = Enum.FormFactor.Plate
- Part154.Size = Vector3.new(2, 0.400000006, 6)
- Part154.CFrame = CFrame.new(-22.1200352, 1.80000103, -30.260004, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- Part154.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- Part154.Position = Vector3.new(-22.1200352, 1.80000103, -30.260004)
- Part154.Orientation = Vector3.new(0, -90, 0)
- Part154.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- Part155.Parent = Model121
- Part155.BrickColor = BrickColor.new("Bright green")
- Part155.Transparency = 1
- Part155.Rotation = Vector3.new(0, -90, 0)
- Part155.Anchored = true
- Part155.Size = Vector3.new(2, 1.20000005, 2)
- Part155.CFrame = CFrame.new(-34.1200333, 0.600000024, -32.260006, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- Part155.Color = Color3.new(0.294118, 0.592157, 0.294118)
- Part155.Position = Vector3.new(-34.1200333, 0.600000024, -32.260006)
- Part155.Orientation = Vector3.new(0, -90, 0)
- Part155.Color = Color3.new(0.294118, 0.592157, 0.294118)
- Part156.Parent = Model121
- Part156.BrickColor = BrickColor.new("Bright blue")
- Part156.Transparency = 1
- Part156.Rotation = Vector3.new(0, -90, 0)
- Part156.Anchored = true
- Part156.FormFactor = Enum.FormFactor.Plate
- Part156.Size = Vector3.new(2, 0.400000006, 6)
- Part156.CFrame = CFrame.new(-22.1200352, 0.200001001, -28.260004, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- Part156.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- Part156.Position = Vector3.new(-22.1200352, 0.200001001, -28.260004)
- Part156.Orientation = Vector3.new(0, -90, 0)
- Part156.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- Model157.Parent = Model0
- WedgePart158.Parent = Model157
- WedgePart158.Transparency = 1
- WedgePart158.Rotation = Vector3.new(0, -90, 0)
- WedgePart158.Anchored = true
- WedgePart158.FormFactor = Enum.FormFactor.Plate
- WedgePart158.Size = Vector3.new(6, 3.20000005, 4)
- WedgePart158.CFrame = CFrame.new(-43.7000313, 16.0000019, -53.8200035, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- WedgePart158.BackSurface = Enum.SurfaceType.Weld
- WedgePart158.BottomSurface = Enum.SurfaceType.Weld
- WedgePart158.Position = Vector3.new(-43.7000313, 16.0000019, -53.8200035)
- WedgePart158.Orientation = Vector3.new(0, -90, 0)
- Part159.Parent = Model157
- Part159.Material = Enum.Material.Wood
- Part159.BrickColor = BrickColor.new("Brown")
- Part159.Anchored = true
- Part159.Size = Vector3.new(1, 15.6000004, 16)
- Part159.CFrame = CFrame.new(-47.2002068, 11.3999367, -49.8201637, 1, -2.20000002e-05, -4.84000007e-10, 2.20000002e-05, 1, 2.20000002e-05, 0, -2.20000002e-05, 1)
- Part159.BottomSurface = Enum.SurfaceType.Smooth
- Part159.TopSurface = Enum.SurfaceType.Smooth
- Part159.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part159.Position = Vector3.new(-47.2002068, 11.3999367, -49.8201637)
- Part159.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part160.Parent = Model157
- Part160.Material = Enum.Material.Wood
- Part160.BrickColor = BrickColor.new("Brown")
- Part160.Rotation = Vector3.new(0, -90, 0)
- Part160.Anchored = true
- Part160.FormFactor = Enum.FormFactor.Plate
- Part160.Size = Vector3.new(18, 0.400000006, 22)
- Part160.CFrame = CFrame.new(-57.7000313, 19.4000053, -49.8199959, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- Part160.BottomSurface = Enum.SurfaceType.Smooth
- Part160.TopSurface = Enum.SurfaceType.Smooth
- Part160.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part160.Position = Vector3.new(-57.7000313, 19.4000053, -49.8199959)
- Part160.Orientation = Vector3.new(0, -90, 0)
- Part160.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part161.Parent = Model157
- Part161.BrickColor = BrickColor.new("Bright green")
- Part161.Transparency = 1
- Part161.Rotation = Vector3.new(0, 90, 0)
- Part161.Anchored = true
- Part161.Size = Vector3.new(18, 15.6000004, 1)
- Part161.CFrame = CFrame.new(-46.2000275, 11, -49.8199959, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- Part161.Color = Color3.new(0.294118, 0.592157, 0.294118)
- Part161.Position = Vector3.new(-46.2000275, 11, -49.8199959)
- Part161.Orientation = Vector3.new(0, 90, 0)
- Part161.Color = Color3.new(0.294118, 0.592157, 0.294118)
- Part162.Parent = Model157
- Part162.BrickColor = BrickColor.new("Bright green")
- Part162.Transparency = 1
- Part162.Rotation = Vector3.new(0, -90, 0)
- Part162.Anchored = true
- Part162.Size = Vector3.new(2, 1.20000005, 2)
- Part162.CFrame = CFrame.new(-45.7000313, 0.600006104, -58.8200111, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- Part162.Color = Color3.new(0.294118, 0.592157, 0.294118)
- Part162.Position = Vector3.new(-45.7000313, 0.600006104, -58.8200111)
- Part162.Orientation = Vector3.new(0, -90, 0)
- Part162.Color = Color3.new(0.294118, 0.592157, 0.294118)
- WedgePart163.Parent = Model157
- WedgePart163.Transparency = 1
- WedgePart163.Rotation = Vector3.new(0, 90, 0)
- WedgePart163.Anchored = true
- WedgePart163.FormFactor = Enum.FormFactor.Plate
- WedgePart163.Size = Vector3.new(28, 14, 14)
- WedgePart163.CFrame = CFrame.new(-64.7000275, 28.2000084, -45.8200035, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- WedgePart163.BackSurface = Enum.SurfaceType.Weld
- WedgePart163.BottomSurface = Enum.SurfaceType.Weld
- WedgePart163.Position = Vector3.new(-64.7000275, 28.2000084, -45.8200035)
- WedgePart163.Orientation = Vector3.new(0, 90, 0)
- Part164.Parent = Model157
- Part164.Material = Enum.Material.Wood
- Part164.BrickColor = BrickColor.new("Brown")
- Part164.Rotation = Vector3.new(0, 90, 0)
- Part164.Anchored = true
- Part164.Size = Vector3.new(1, 15.6000004, 21)
- Part164.CFrame = CFrame.new(-57.2001953, 11.3998814, -58.319828, 0, -2.20000002e-05, 1, 2.20000002e-05, 1, 2.20000002e-05, -1, 2.20000002e-05, 4.84000007e-10)
- Part164.BottomSurface = Enum.SurfaceType.Smooth
- Part164.TopSurface = Enum.SurfaceType.Smooth
- Part164.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part164.Position = Vector3.new(-57.2001953, 11.3998814, -58.319828)
- Part164.Orientation = Vector3.new(0, 90, 0)
- Part164.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part165.Parent = Model157
- Part165.BrickColor = BrickColor.new("Bright green")
- Part165.Transparency = 1
- Part165.Rotation = Vector3.new(-180, 0, -180)
- Part165.Anchored = true
- Part165.Size = Vector3.new(24, 15.6000004, 1)
- Part165.CFrame = CFrame.new(-57.7000313, 11, -59.3200111, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Part165.Color = Color3.new(0.294118, 0.592157, 0.294118)
- Part165.Position = Vector3.new(-57.7000313, 11, -59.3200111)
- Part165.Orientation = Vector3.new(0, 180, 0)
- Part165.Color = Color3.new(0.294118, 0.592157, 0.294118)
- WedgePart166.Parent = Model157
- WedgePart166.Transparency = 1
- WedgePart166.Rotation = Vector3.new(0, -90, 0)
- WedgePart166.Anchored = true
- WedgePart166.FormFactor = Enum.FormFactor.Plate
- WedgePart166.Size = Vector3.new(28, 14, 14)
- WedgePart166.CFrame = CFrame.new(-50.7000313, 28.2000084, -45.8200035, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- WedgePart166.BackSurface = Enum.SurfaceType.Weld
- WedgePart166.BottomSurface = Enum.SurfaceType.Weld
- WedgePart166.Position = Vector3.new(-50.7000313, 28.2000084, -45.8200035)
- WedgePart166.Orientation = Vector3.new(0, -90, 0)
- Part167.Name = "Handle"
- Part167.Parent = Model157
- Part167.Rotation = Vector3.new(-180, 0, -180)
- Part167.Anchored = true
- Part167.FormFactor = Enum.FormFactor.Symmetric
- Part167.Size = Vector3.new(1, 1, 1)
- Part167.CFrame = CFrame.new(-57.6999092, 17.5000839, -44.3201256, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Part167.BottomSurface = Enum.SurfaceType.Smooth
- Part167.TopSurface = Enum.SurfaceType.Smooth
- Part167.Position = Vector3.new(-57.6999092, 17.5000839, -44.3201256)
- Part167.Orientation = Vector3.new(0, 180, 0)
- SpecialMesh168.Parent = Part167
- SpecialMesh168.MeshId = "http://www.roblox.com/asset/?id=32105846"
- SpecialMesh168.Scale = Vector3.new(29, 29, 29)
- SpecialMesh168.TextureId = "http://www.roblox.com/asset/?id=32105859"
- SpecialMesh168.MeshType = Enum.MeshType.FileMesh
- SpecialMesh168.Scale = Vector3.new(29, 29, 29)
- WedgePart169.Parent = Model157
- WedgePart169.Transparency = 1
- WedgePart169.Rotation = Vector3.new(0, -90, 0)
- WedgePart169.Anchored = true
- WedgePart169.FormFactor = Enum.FormFactor.Plate
- WedgePart169.Size = Vector3.new(6, 3.20000005, 4)
- WedgePart169.CFrame = CFrame.new(-43.7000313, 16.1999931, -44.8200035, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- WedgePart169.BackSurface = Enum.SurfaceType.Weld
- WedgePart169.BottomSurface = Enum.SurfaceType.Weld
- WedgePart169.Position = Vector3.new(-43.7000313, 16.1999931, -44.8200035)
- WedgePart169.Orientation = Vector3.new(0, -90, 0)
- Part170.Parent = Model157
- Part170.Material = Enum.Material.Wood
- Part170.BrickColor = BrickColor.new("Reddish brown")
- Part170.Rotation = Vector3.new(0, -90, 0)
- Part170.Anchored = true
- Part170.CanCollide = false
- Part170.Size = Vector3.new(1, 7.20000029, 5)
- Part170.CFrame = CFrame.new(-58.2000313, 7.20000076, -41.3200035, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- Part170.BottomSurface = Enum.SurfaceType.Smooth
- Part170.TopSurface = Enum.SurfaceType.Smooth
- Part170.Color = Color3.new(0.411765, 0.25098, 0.156863)
- Part170.Position = Vector3.new(-58.2000313, 7.20000076, -41.3200035)
- Part170.Orientation = Vector3.new(0, -90, 0)
- Part170.Color = Color3.new(0.411765, 0.25098, 0.156863)
- Part171.Parent = Model157
- Part171.Material = Enum.Material.Wood
- Part171.BrickColor = BrickColor.new("Brown")
- Part171.Rotation = Vector3.new(0, -90, 0)
- Part171.Anchored = true
- Part171.Size = Vector3.new(1, 8.40000057, 5)
- Part171.CFrame = CFrame.new(-58.2000313, 15, -41.3200035, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- Part171.BottomSurface = Enum.SurfaceType.Smooth
- Part171.TopSurface = Enum.SurfaceType.Smooth
- Part171.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part171.Position = Vector3.new(-58.2000313, 15, -41.3200035)
- Part171.Orientation = Vector3.new(0, -90, 0)
- Part171.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part172.Parent = Model157
- Part172.Material = Enum.Material.Wood
- Part172.BrickColor = BrickColor.new("Brown")
- Part172.Rotation = Vector3.new(0, -90, 0)
- Part172.Anchored = true
- Part172.Size = Vector3.new(1, 15.6000004, 9)
- Part172.CFrame = CFrame.new(-51.2000313, 11.3999977, -41.3200035, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- Part172.BottomSurface = Enum.SurfaceType.Smooth
- Part172.TopSurface = Enum.SurfaceType.Smooth
- Part172.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part172.Position = Vector3.new(-51.2000313, 11.3999977, -41.3200035)
- Part172.Orientation = Vector3.new(0, -90, 0)
- Part172.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part173.Parent = Model157
- Part173.Material = Enum.Material.Wood
- Part173.BrickColor = BrickColor.new("Brown")
- Part173.Rotation = Vector3.new(0, -90, 0)
- Part173.Anchored = true
- Part173.FormFactor = Enum.FormFactor.Plate
- Part173.Size = Vector3.new(18, 0.400000006, 22)
- Part173.CFrame = CFrame.new(-57.7000313, 3.40000534, -49.8199959, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- Part173.BottomSurface = Enum.SurfaceType.Smooth
- Part173.TopSurface = Enum.SurfaceType.Smooth
- Part173.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part173.Position = Vector3.new(-57.7000313, 3.40000534, -49.8199959)
- Part173.Orientation = Vector3.new(0, -90, 0)
- Part173.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part174.Parent = Model157
- Part174.BrickColor = BrickColor.new("Bright green")
- Part174.Transparency = 1
- Part174.Rotation = Vector3.new(0, -90, 0)
- Part174.Anchored = true
- Part174.Size = Vector3.new(28, 1.20000005, 26)
- Part174.CFrame = CFrame.new(-57.7000313, 2.6000042, -45.8200035, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- Part174.Color = Color3.new(0.294118, 0.592157, 0.294118)
- Part174.Position = Vector3.new(-57.7000313, 2.6000042, -45.8200035)
- Part174.Orientation = Vector3.new(0, -90, 0)
- Part174.Color = Color3.new(0.294118, 0.592157, 0.294118)
- Part175.Parent = Model157
- Part175.BrickColor = BrickColor.new("Bright green")
- Part175.Transparency = 1
- Part175.Anchored = true
- Part175.Size = Vector3.new(10, 15.6000004, 1)
- Part175.CFrame = CFrame.new(-50.7000313, 11, -40.3199997, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part175.Color = Color3.new(0.294118, 0.592157, 0.294118)
- Part175.Position = Vector3.new(-50.7000313, 11, -40.3199997)
- Part175.Color = Color3.new(0.294118, 0.592157, 0.294118)
- Part176.Parent = Model157
- Part176.BrickColor = BrickColor.new("Bright green")
- Part176.Transparency = 1
- Part176.Anchored = true
- Part176.Size = Vector3.new(4, 8.40000057, 1)
- Part176.CFrame = CFrame.new(-57.7000313, 14.5999956, -40.3199997, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part176.Color = Color3.new(0.294118, 0.592157, 0.294118)
- Part176.Position = Vector3.new(-57.7000313, 14.5999956, -40.3199997)
- Part176.Color = Color3.new(0.294118, 0.592157, 0.294118)
- Part177.Parent = Model157
- Part177.Material = Enum.Material.Wood
- Part177.BrickColor = BrickColor.new("Brown")
- Part177.Rotation = Vector3.new(0, 90, 0)
- Part177.Anchored = true
- Part177.Size = Vector3.new(1, 15.6000004, 8)
- Part177.CFrame = CFrame.new(-64.7000275, 11.3999977, -41.3200035, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- Part177.BottomSurface = Enum.SurfaceType.Smooth
- Part177.TopSurface = Enum.SurfaceType.Smooth
- Part177.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part177.Position = Vector3.new(-64.7000275, 11.3999977, -41.3200035)
- Part177.Orientation = Vector3.new(0, 90, 0)
- Part177.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part178.Parent = Model157
- Part178.BrickColor = BrickColor.new("Bright green")
- Part178.Transparency = 1
- Part178.Anchored = true
- Part178.Size = Vector3.new(10, 15.6000004, 1)
- Part178.CFrame = CFrame.new(-64.7000275, 11, -40.3199997, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part178.Color = Color3.new(0.294118, 0.592157, 0.294118)
- Part178.Position = Vector3.new(-64.7000275, 11, -40.3199997)
- Part178.Color = Color3.new(0.294118, 0.592157, 0.294118)
- Part179.Parent = Model157
- Part179.BrickColor = BrickColor.new("Bright green")
- Part179.Transparency = 1
- Part179.Rotation = Vector3.new(0, 90, 0)
- Part179.Anchored = true
- Part179.Size = Vector3.new(18, 15.6000004, 1)
- Part179.CFrame = CFrame.new(-69.2000275, 11, -49.8199959, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- Part179.Color = Color3.new(0.294118, 0.592157, 0.294118)
- Part179.Position = Vector3.new(-69.2000275, 11, -49.8199959)
- Part179.Orientation = Vector3.new(0, 90, 0)
- Part179.Color = Color3.new(0.294118, 0.592157, 0.294118)
- Part180.Parent = Model157
- Part180.Material = Enum.Material.Wood
- Part180.BrickColor = BrickColor.new("Brown")
- Part180.Rotation = Vector3.new(-180, 0, -180)
- Part180.Anchored = true
- Part180.Size = Vector3.new(1, 15.6000004, 17)
- Part180.CFrame = CFrame.new(-68.2000275, 11.3999977, -50.3199959, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Part180.BottomSurface = Enum.SurfaceType.Smooth
- Part180.TopSurface = Enum.SurfaceType.Smooth
- Part180.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part180.Position = Vector3.new(-68.2000275, 11.3999977, -50.3199959)
- Part180.Orientation = Vector3.new(0, 180, 0)
- Part180.Color = Color3.new(0.486275, 0.360784, 0.27451)
- WedgePart181.Parent = Model157
- WedgePart181.Transparency = 1
- WedgePart181.Rotation = Vector3.new(0, 90, 0)
- WedgePart181.Anchored = true
- WedgePart181.FormFactor = Enum.FormFactor.Plate
- WedgePart181.Size = Vector3.new(6, 3.20000005, 4)
- WedgePart181.CFrame = CFrame.new(-71.7000275, 16.1999931, -45.8200035, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- WedgePart181.BackSurface = Enum.SurfaceType.Weld
- WedgePart181.BottomSurface = Enum.SurfaceType.Weld
- WedgePart181.Position = Vector3.new(-71.7000275, 16.1999931, -45.8200035)
- WedgePart181.Orientation = Vector3.new(0, 90, 0)
- WedgePart182.Parent = Model157
- WedgePart182.Transparency = 1
- WedgePart182.Rotation = Vector3.new(0, 90, 0)
- WedgePart182.Anchored = true
- WedgePart182.FormFactor = Enum.FormFactor.Plate
- WedgePart182.Size = Vector3.new(6, 3.20000005, 4)
- WedgePart182.CFrame = CFrame.new(-71.7000275, 16.1999931, -54.8200035, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- WedgePart182.BackSurface = Enum.SurfaceType.Weld
- WedgePart182.BottomSurface = Enum.SurfaceType.Weld
- WedgePart182.Position = Vector3.new(-71.7000275, 16.1999931, -54.8200035)
- WedgePart182.Orientation = Vector3.new(0, 90, 0)
- Part183.Parent = Model157
- Part183.BrickColor = BrickColor.new("Bright green")
- Part183.Transparency = 1
- Part183.Rotation = Vector3.new(0, -90, 0)
- Part183.Anchored = true
- Part183.Size = Vector3.new(2, 1.20000005, 2)
- Part183.CFrame = CFrame.new(-45.7000313, 0.600006104, -32.8199997, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- Part183.Color = Color3.new(0.294118, 0.592157, 0.294118)
- Part183.Position = Vector3.new(-45.7000313, 0.600006104, -32.8199997)
- Part183.Orientation = Vector3.new(0, -90, 0)
- Part183.Color = Color3.new(0.294118, 0.592157, 0.294118)
- Part184.Parent = Model157
- Part184.BrickColor = BrickColor.new("Bright green")
- Part184.Transparency = 1
- Part184.Rotation = Vector3.new(0, -90, 0)
- Part184.Anchored = true
- Part184.Size = Vector3.new(1, 18, 1)
- Part184.CFrame = CFrame.new(-70.2000275, 12.2000008, -33.3199997, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- Part184.Color = Color3.new(0.294118, 0.592157, 0.294118)
- Part184.Position = Vector3.new(-70.2000275, 12.2000008, -33.3199997)
- Part184.Orientation = Vector3.new(0, -90, 0)
- Part184.Color = Color3.new(0.294118, 0.592157, 0.294118)
- Part185.Parent = Model157
- Part185.BrickColor = BrickColor.new("Bright green")
- Part185.Transparency = 1
- Part185.Rotation = Vector3.new(0, -90, 0)
- Part185.Anchored = true
- Part185.Size = Vector3.new(2, 1.20000005, 2)
- Part185.CFrame = CFrame.new(-69.7000275, 0.600006104, -58.8200111, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- Part185.Color = Color3.new(0.294118, 0.592157, 0.294118)
- Part185.Position = Vector3.new(-69.7000275, 0.600006104, -58.8200111)
- Part185.Orientation = Vector3.new(0, -90, 0)
- Part185.Color = Color3.new(0.294118, 0.592157, 0.294118)
- Part186.Parent = Model157
- Part186.BrickColor = BrickColor.new("Bright green")
- Part186.Transparency = 1
- Part186.Rotation = Vector3.new(0, -90, 0)
- Part186.Anchored = true
- Part186.Size = Vector3.new(1, 18, 1)
- Part186.CFrame = CFrame.new(-45.2000313, 12.2000008, -33.3199997, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- Part186.Color = Color3.new(0.294118, 0.592157, 0.294118)
- Part186.Position = Vector3.new(-45.2000313, 12.2000008, -33.3199997)
- Part186.Orientation = Vector3.new(0, -90, 0)
- Part186.Color = Color3.new(0.294118, 0.592157, 0.294118)
- Part187.Parent = Model157
- Part187.BrickColor = BrickColor.new("Bright blue")
- Part187.Transparency = 1
- Part187.Rotation = Vector3.new(-180, 0, 90)
- Part187.Anchored = true
- Part187.FormFactor = Enum.FormFactor.Plate
- Part187.Size = Vector3.new(2, 0.400000006, 4)
- Part187.CFrame = CFrame.new(-60.9000359, 1.00000572, -30.8200016, 0, -1, 0, -1, 0, 0, 0, 0, -1)
- Part187.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- Part187.Position = Vector3.new(-60.9000359, 1.00000572, -30.8200016)
- Part187.Orientation = Vector3.new(0, 180, -90)
- Part187.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- Part188.Parent = Model157
- Part188.BrickColor = BrickColor.new("Bright blue")
- Part188.Transparency = 1
- Part188.Rotation = Vector3.new(0, 0, -90)
- Part188.Anchored = true
- Part188.FormFactor = Enum.FormFactor.Plate
- Part188.Size = Vector3.new(2, 0.400000006, 4)
- Part188.CFrame = CFrame.new(-54.5000267, 1.00000572, -30.8200016, 0, 1, 0, -1, 0, 0, 0, 0, 1)
- Part188.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- Part188.Position = Vector3.new(-54.5000267, 1.00000572, -30.8200016)
- Part188.Orientation = Vector3.new(0, 0, -90)
- Part188.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- Part189.Parent = Model157
- Part189.BrickColor = BrickColor.new("Bright blue")
- Part189.Transparency = 1
- Part189.Rotation = Vector3.new(0, -90, 0)
- Part189.Anchored = true
- Part189.FormFactor = Enum.FormFactor.Plate
- Part189.Size = Vector3.new(2, 0.400000006, 6)
- Part189.CFrame = CFrame.new(-57.7000313, 1.00000572, -29.8200016, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- Part189.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- Part189.Position = Vector3.new(-57.7000313, 1.00000572, -29.8200016)
- Part189.Orientation = Vector3.new(0, -90, 0)
- Part189.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- Part190.Parent = Model157
- Part190.BrickColor = BrickColor.new("Bright blue")
- Part190.Transparency = 1
- Part190.Rotation = Vector3.new(0, -90, 0)
- Part190.Anchored = true
- Part190.FormFactor = Enum.FormFactor.Plate
- Part190.Size = Vector3.new(2, 0.400000006, 6)
- Part190.CFrame = CFrame.new(-57.7000313, 1.80000687, -30.8200016, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- Part190.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- Part190.Position = Vector3.new(-57.7000313, 1.80000687, -30.8200016)
- Part190.Orientation = Vector3.new(0, -90, 0)
- Part190.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- Part191.Parent = Model157
- Part191.BrickColor = BrickColor.new("Bright green")
- Part191.Transparency = 1
- Part191.Rotation = Vector3.new(0, -90, 0)
- Part191.Anchored = true
- Part191.Size = Vector3.new(2, 1.20000005, 2)
- Part191.CFrame = CFrame.new(-69.7000275, 0.600006104, -32.8199997, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- Part191.Color = Color3.new(0.294118, 0.592157, 0.294118)
- Part191.Position = Vector3.new(-69.7000275, 0.600006104, -32.8199997)
- Part191.Orientation = Vector3.new(0, -90, 0)
- Part191.Color = Color3.new(0.294118, 0.592157, 0.294118)
- Part192.Parent = Model157
- Part192.BrickColor = BrickColor.new("Bright blue")
- Part192.Transparency = 1
- Part192.Rotation = Vector3.new(0, -90, 0)
- Part192.Anchored = true
- Part192.FormFactor = Enum.FormFactor.Plate
- Part192.Size = Vector3.new(2, 0.400000006, 6)
- Part192.CFrame = CFrame.new(-57.7000313, 0.200006485, -28.8200016, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- Part192.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- Part192.Position = Vector3.new(-57.7000313, 0.200006485, -28.8200016)
- Part192.Orientation = Vector3.new(0, -90, 0)
- Part192.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- Model193.Parent = Model0
- WedgePart194.Parent = Model193
- WedgePart194.Transparency = 1
- WedgePart194.Rotation = Vector3.new(0, -90, 0)
- WedgePart194.Anchored = true
- WedgePart194.FormFactor = Enum.FormFactor.Plate
- WedgePart194.Size = Vector3.new(6, 3.20000005, 4)
- WedgePart194.CFrame = CFrame.new(-79.0300369, 16.0000114, -54.1700172, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- WedgePart194.BackSurface = Enum.SurfaceType.Weld
- WedgePart194.BottomSurface = Enum.SurfaceType.Weld
- WedgePart194.Position = Vector3.new(-79.0300369, 16.0000114, -54.1700172)
- WedgePart194.Orientation = Vector3.new(0, -90, 0)
- Part195.Parent = Model193
- Part195.Material = Enum.Material.Wood
- Part195.BrickColor = BrickColor.new("Brown")
- Part195.Anchored = true
- Part195.Size = Vector3.new(1, 15.6000004, 16)
- Part195.CFrame = CFrame.new(-82.5302124, 11.3999462, -50.1701775, 1, -2.20000002e-05, -4.84000007e-10, 2.20000002e-05, 1, 2.20000002e-05, 0, -2.20000002e-05, 1)
- Part195.BottomSurface = Enum.SurfaceType.Smooth
- Part195.TopSurface = Enum.SurfaceType.Smooth
- Part195.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part195.Position = Vector3.new(-82.5302124, 11.3999462, -50.1701775)
- Part195.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part196.Parent = Model193
- Part196.Material = Enum.Material.Wood
- Part196.BrickColor = BrickColor.new("Brown")
- Part196.Rotation = Vector3.new(0, -90, 0)
- Part196.Anchored = true
- Part196.FormFactor = Enum.FormFactor.Plate
- Part196.Size = Vector3.new(18, 0.400000006, 22)
- Part196.CFrame = CFrame.new(-93.0300369, 19.4000149, -50.1700096, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- Part196.BottomSurface = Enum.SurfaceType.Smooth
- Part196.TopSurface = Enum.SurfaceType.Smooth
- Part196.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part196.Position = Vector3.new(-93.0300369, 19.4000149, -50.1700096)
- Part196.Orientation = Vector3.new(0, -90, 0)
- Part196.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part197.Parent = Model193
- Part197.BrickColor = BrickColor.new("Bright green")
- Part197.Transparency = 1
- Part197.Rotation = Vector3.new(0, 90, 0)
- Part197.Anchored = true
- Part197.Size = Vector3.new(18, 15.6000004, 1)
- Part197.CFrame = CFrame.new(-81.5300369, 11.0000095, -50.1700096, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- Part197.Color = Color3.new(0.294118, 0.592157, 0.294118)
- Part197.Position = Vector3.new(-81.5300369, 11.0000095, -50.1700096)
- Part197.Orientation = Vector3.new(0, 90, 0)
- Part197.Color = Color3.new(0.294118, 0.592157, 0.294118)
- Part198.Parent = Model193
- Part198.BrickColor = BrickColor.new("Bright green")
- Part198.Transparency = 1
- Part198.Rotation = Vector3.new(0, -90, 0)
- Part198.Anchored = true
- Part198.Size = Vector3.new(2, 1.20000005, 2)
- Part198.CFrame = CFrame.new(-81.0300369, 0.60001564, -59.1700172, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- Part198.Color = Color3.new(0.294118, 0.592157, 0.294118)
- Part198.Position = Vector3.new(-81.0300369, 0.60001564, -59.1700172)
- Part198.Orientation = Vector3.new(0, -90, 0)
- Part198.Color = Color3.new(0.294118, 0.592157, 0.294118)
- WedgePart199.Parent = Model193
- WedgePart199.Transparency = 1
- WedgePart199.Rotation = Vector3.new(0, 90, 0)
- WedgePart199.Anchored = true
- WedgePart199.FormFactor = Enum.FormFactor.Plate
- WedgePart199.Size = Vector3.new(28, 14, 14)
- WedgePart199.CFrame = CFrame.new(-100.030037, 28.2000179, -46.1700172, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- WedgePart199.BackSurface = Enum.SurfaceType.Weld
- WedgePart199.BottomSurface = Enum.SurfaceType.Weld
- WedgePart199.Position = Vector3.new(-100.030037, 28.2000179, -46.1700172)
- WedgePart199.Orientation = Vector3.new(0, 90, 0)
- Part200.Parent = Model193
- Part200.Material = Enum.Material.Wood
- Part200.BrickColor = BrickColor.new("Brown")
- Part200.Rotation = Vector3.new(0, 90, 0)
- Part200.Anchored = true
- Part200.Size = Vector3.new(1, 15.6000004, 21)
- Part200.CFrame = CFrame.new(-92.5302048, 11.3998909, -58.6698341, 0, -2.20000002e-05, 1, 2.20000002e-05, 1, 2.20000002e-05, -1, 2.20000002e-05, 4.84000007e-10)
- Part200.BottomSurface = Enum.SurfaceType.Smooth
- Part200.TopSurface = Enum.SurfaceType.Smooth
- Part200.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part200.Position = Vector3.new(-92.5302048, 11.3998909, -58.6698341)
- Part200.Orientation = Vector3.new(0, 90, 0)
- Part200.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part201.Parent = Model193
- Part201.BrickColor = BrickColor.new("Bright green")
- Part201.Transparency = 1
- Part201.Rotation = Vector3.new(-180, 0, -180)
- Part201.Anchored = true
- Part201.Size = Vector3.new(24, 15.6000004, 1)
- Part201.CFrame = CFrame.new(-93.0300369, 11.0000095, -59.6700172, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Part201.Color = Color3.new(0.294118, 0.592157, 0.294118)
- Part201.Position = Vector3.new(-93.0300369, 11.0000095, -59.6700172)
- Part201.Orientation = Vector3.new(0, 180, 0)
- Part201.Color = Color3.new(0.294118, 0.592157, 0.294118)
- WedgePart202.Parent = Model193
- WedgePart202.Transparency = 1
- WedgePart202.Rotation = Vector3.new(0, -90, 0)
- WedgePart202.Anchored = true
- WedgePart202.FormFactor = Enum.FormFactor.Plate
- WedgePart202.Size = Vector3.new(28, 14, 14)
- WedgePart202.CFrame = CFrame.new(-86.0300369, 28.2000179, -46.1700172, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- WedgePart202.BackSurface = Enum.SurfaceType.Weld
- WedgePart202.BottomSurface = Enum.SurfaceType.Weld
- WedgePart202.Position = Vector3.new(-86.0300369, 28.2000179, -46.1700172)
- WedgePart202.Orientation = Vector3.new(0, -90, 0)
- Part203.Name = "Handle"
- Part203.Parent = Model193
- Part203.Rotation = Vector3.new(-180, 0, -180)
- Part203.Anchored = true
- Part203.FormFactor = Enum.FormFactor.Symmetric
- Part203.Size = Vector3.new(1, 1, 1)
- Part203.CFrame = CFrame.new(-93.0299149, 17.5000935, -44.6701393, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Part203.BottomSurface = Enum.SurfaceType.Smooth
- Part203.TopSurface = Enum.SurfaceType.Smooth
- Part203.Position = Vector3.new(-93.0299149, 17.5000935, -44.6701393)
- Part203.Orientation = Vector3.new(0, 180, 0)
- SpecialMesh204.Parent = Part203
- SpecialMesh204.MeshId = "http://www.roblox.com/asset/?id=32105846"
- SpecialMesh204.Scale = Vector3.new(29, 29, 29)
- SpecialMesh204.TextureId = "http://www.roblox.com/asset/?id=32105859"
- SpecialMesh204.MeshType = Enum.MeshType.FileMesh
- SpecialMesh204.Scale = Vector3.new(29, 29, 29)
- WedgePart205.Parent = Model193
- WedgePart205.Transparency = 1
- WedgePart205.Rotation = Vector3.new(0, -90, 0)
- WedgePart205.Anchored = true
- WedgePart205.FormFactor = Enum.FormFactor.Plate
- WedgePart205.Size = Vector3.new(6, 3.20000005, 4)
- WedgePart205.CFrame = CFrame.new(-79.0300369, 16.2000027, -45.1700172, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- WedgePart205.BackSurface = Enum.SurfaceType.Weld
- WedgePart205.BottomSurface = Enum.SurfaceType.Weld
- WedgePart205.Position = Vector3.new(-79.0300369, 16.2000027, -45.1700172)
- WedgePart205.Orientation = Vector3.new(0, -90, 0)
- Part206.Parent = Model193
- Part206.Material = Enum.Material.Wood
- Part206.BrickColor = BrickColor.new("Reddish brown")
- Part206.Rotation = Vector3.new(0, -90, 0)
- Part206.Anchored = true
- Part206.CanCollide = false
- Part206.Size = Vector3.new(1, 7.20000029, 5)
- Part206.CFrame = CFrame.new(-93.5300293, 7.2000103, -41.6700172, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- Part206.BottomSurface = Enum.SurfaceType.Smooth
- Part206.TopSurface = Enum.SurfaceType.Smooth
- Part206.Color = Color3.new(0.411765, 0.25098, 0.156863)
- Part206.Position = Vector3.new(-93.5300293, 7.2000103, -41.6700172)
- Part206.Orientation = Vector3.new(0, -90, 0)
- Part206.Color = Color3.new(0.411765, 0.25098, 0.156863)
- Part207.Parent = Model193
- Part207.Material = Enum.Material.Wood
- Part207.BrickColor = BrickColor.new("Brown")
- Part207.Rotation = Vector3.new(0, -90, 0)
- Part207.Anchored = true
- Part207.Size = Vector3.new(1, 8.40000057, 5)
- Part207.CFrame = CFrame.new(-93.5300293, 15.0000095, -41.6700172, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- Part207.BottomSurface = Enum.SurfaceType.Smooth
- Part207.TopSurface = Enum.SurfaceType.Smooth
- Part207.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part207.Position = Vector3.new(-93.5300293, 15.0000095, -41.6700172)
- Part207.Orientation = Vector3.new(0, -90, 0)
- Part207.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part208.Parent = Model193
- Part208.Material = Enum.Material.Wood
- Part208.BrickColor = BrickColor.new("Brown")
- Part208.Rotation = Vector3.new(0, -90, 0)
- Part208.Anchored = true
- Part208.Size = Vector3.new(1, 15.6000004, 9)
- Part208.CFrame = CFrame.new(-86.5300369, 11.4000072, -41.6700172, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- Part208.BottomSurface = Enum.SurfaceType.Smooth
- Part208.TopSurface = Enum.SurfaceType.Smooth
- Part208.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part208.Position = Vector3.new(-86.5300369, 11.4000072, -41.6700172)
- Part208.Orientation = Vector3.new(0, -90, 0)
- Part208.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part209.Parent = Model193
- Part209.Material = Enum.Material.Wood
- Part209.BrickColor = BrickColor.new("Brown")
- Part209.Rotation = Vector3.new(0, -90, 0)
- Part209.Anchored = true
- Part209.FormFactor = Enum.FormFactor.Plate
- Part209.Size = Vector3.new(18, 0.400000006, 22)
- Part209.CFrame = CFrame.new(-93.0300369, 3.40001488, -50.1700096, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- Part209.BottomSurface = Enum.SurfaceType.Smooth
- Part209.TopSurface = Enum.SurfaceType.Smooth
- Part209.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part209.Position = Vector3.new(-93.0300369, 3.40001488, -50.1700096)
- Part209.Orientation = Vector3.new(0, -90, 0)
- Part209.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part210.Parent = Model193
- Part210.BrickColor = BrickColor.new("Bright green")
- Part210.Transparency = 1
- Part210.Rotation = Vector3.new(0, -90, 0)
- Part210.Anchored = true
- Part210.Size = Vector3.new(28, 1.20000005, 26)
- Part210.CFrame = CFrame.new(-93.0300369, 2.60001373, -46.1700172, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- Part210.Color = Color3.new(0.294118, 0.592157, 0.294118)
- Part210.Position = Vector3.new(-93.0300369, 2.60001373, -46.1700172)
- Part210.Orientation = Vector3.new(0, -90, 0)
- Part210.Color = Color3.new(0.294118, 0.592157, 0.294118)
- Part211.Parent = Model193
- Part211.BrickColor = BrickColor.new("Bright green")
- Part211.Transparency = 1
- Part211.Anchored = true
- Part211.Size = Vector3.new(10, 15.6000004, 1)
- Part211.CFrame = CFrame.new(-86.0300369, 11.0000095, -40.6700134, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part211.Color = Color3.new(0.294118, 0.592157, 0.294118)
- Part211.Position = Vector3.new(-86.0300369, 11.0000095, -40.6700134)
- Part211.Color = Color3.new(0.294118, 0.592157, 0.294118)
- Part212.Parent = Model193
- Part212.BrickColor = BrickColor.new("Bright green")
- Part212.Transparency = 1
- Part212.Anchored = true
- Part212.Size = Vector3.new(4, 8.40000057, 1)
- Part212.CFrame = CFrame.new(-93.0300369, 14.6000051, -40.6700134, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part212.Color = Color3.new(0.294118, 0.592157, 0.294118)
- Part212.Position = Vector3.new(-93.0300369, 14.6000051, -40.6700134)
- Part212.Color = Color3.new(0.294118, 0.592157, 0.294118)
- Part213.Parent = Model193
- Part213.Material = Enum.Material.Wood
- Part213.BrickColor = BrickColor.new("Brown")
- Part213.Rotation = Vector3.new(0, 90, 0)
- Part213.Anchored = true
- Part213.Size = Vector3.new(1, 15.6000004, 8)
- Part213.CFrame = CFrame.new(-100.030037, 11.4000072, -41.6700172, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- Part213.BottomSurface = Enum.SurfaceType.Smooth
- Part213.TopSurface = Enum.SurfaceType.Smooth
- Part213.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part213.Position = Vector3.new(-100.030037, 11.4000072, -41.6700172)
- Part213.Orientation = Vector3.new(0, 90, 0)
- Part213.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part214.Parent = Model193
- Part214.BrickColor = BrickColor.new("Bright green")
- Part214.Transparency = 1
- Part214.Anchored = true
- Part214.Size = Vector3.new(10, 15.6000004, 1)
- Part214.CFrame = CFrame.new(-100.030037, 11.0000095, -40.6700134, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part214.Color = Color3.new(0.294118, 0.592157, 0.294118)
- Part214.Position = Vector3.new(-100.030037, 11.0000095, -40.6700134)
- Part214.Color = Color3.new(0.294118, 0.592157, 0.294118)
- Part215.Parent = Model193
- Part215.BrickColor = BrickColor.new("Bright green")
- Part215.Transparency = 1
- Part215.Rotation = Vector3.new(0, 90, 0)
- Part215.Anchored = true
- Part215.Size = Vector3.new(18, 15.6000004, 1)
- Part215.CFrame = CFrame.new(-104.530029, 11.0000095, -50.1700096, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- Part215.Color = Color3.new(0.294118, 0.592157, 0.294118)
- Part215.Position = Vector3.new(-104.530029, 11.0000095, -50.1700096)
- Part215.Orientation = Vector3.new(0, 90, 0)
- Part215.Color = Color3.new(0.294118, 0.592157, 0.294118)
- Part216.Parent = Model193
- Part216.Material = Enum.Material.Wood
- Part216.BrickColor = BrickColor.new("Brown")
- Part216.Rotation = Vector3.new(-180, 0, -180)
- Part216.Anchored = true
- Part216.Size = Vector3.new(1, 15.6000004, 17)
- Part216.CFrame = CFrame.new(-103.530029, 11.4000072, -50.6700096, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Part216.BottomSurface = Enum.SurfaceType.Smooth
- Part216.TopSurface = Enum.SurfaceType.Smooth
- Part216.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part216.Position = Vector3.new(-103.530029, 11.4000072, -50.6700096)
- Part216.Orientation = Vector3.new(0, 180, 0)
- Part216.Color = Color3.new(0.486275, 0.360784, 0.27451)
- WedgePart217.Parent = Model193
- WedgePart217.Transparency = 1
- WedgePart217.Rotation = Vector3.new(0, 90, 0)
- WedgePart217.Anchored = true
- WedgePart217.FormFactor = Enum.FormFactor.Plate
- WedgePart217.Size = Vector3.new(6, 3.20000005, 4)
- WedgePart217.CFrame = CFrame.new(-107.030037, 16.2000027, -46.1700172, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- WedgePart217.BackSurface = Enum.SurfaceType.Weld
- WedgePart217.BottomSurface = Enum.SurfaceType.Weld
- WedgePart217.Position = Vector3.new(-107.030037, 16.2000027, -46.1700172)
- WedgePart217.Orientation = Vector3.new(0, 90, 0)
- WedgePart218.Parent = Model193
- WedgePart218.Transparency = 1
- WedgePart218.Rotation = Vector3.new(0, 90, 0)
- WedgePart218.Anchored = true
- WedgePart218.FormFactor = Enum.FormFactor.Plate
- WedgePart218.Size = Vector3.new(6, 3.20000005, 4)
- WedgePart218.CFrame = CFrame.new(-107.030037, 16.2000027, -55.1700172, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- WedgePart218.BackSurface = Enum.SurfaceType.Weld
- WedgePart218.BottomSurface = Enum.SurfaceType.Weld
- WedgePart218.Position = Vector3.new(-107.030037, 16.2000027, -55.1700172)
- WedgePart218.Orientation = Vector3.new(0, 90, 0)
- Part219.Parent = Model193
- Part219.BrickColor = BrickColor.new("Bright green")
- Part219.Transparency = 1
- Part219.Rotation = Vector3.new(0, -90, 0)
- Part219.Anchored = true
- Part219.Size = Vector3.new(2, 1.20000005, 2)
- Part219.CFrame = CFrame.new(-81.0300369, 0.60001564, -33.1700134, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- Part219.Color = Color3.new(0.294118, 0.592157, 0.294118)
- Part219.Position = Vector3.new(-81.0300369, 0.60001564, -33.1700134)
- Part219.Orientation = Vector3.new(0, -90, 0)
- Part219.Color = Color3.new(0.294118, 0.592157, 0.294118)
- Part220.Parent = Model193
- Part220.BrickColor = BrickColor.new("Bright green")
- Part220.Transparency = 1
- Part220.Rotation = Vector3.new(0, -90, 0)
- Part220.Anchored = true
- Part220.Size = Vector3.new(1, 18, 1)
- Part220.CFrame = CFrame.new(-105.530029, 12.2000103, -33.6700134, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- Part220.Color = Color3.new(0.294118, 0.592157, 0.294118)
- Part220.Position = Vector3.new(-105.530029, 12.2000103, -33.6700134)
- Part220.Orientation = Vector3.new(0, -90, 0)
- Part220.Color = Color3.new(0.294118, 0.592157, 0.294118)
- Part221.Parent = Model193
- Part221.BrickColor = BrickColor.new("Bright green")
- Part221.Transparency = 1
- Part221.Rotation = Vector3.new(0, -90, 0)
- Part221.Anchored = true
- Part221.Size = Vector3.new(2, 1.20000005, 2)
- Part221.CFrame = CFrame.new(-105.030029, 0.60001564, -59.1700172, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- Part221.Color = Color3.new(0.294118, 0.592157, 0.294118)
- Part221.Position = Vector3.new(-105.030029, 0.60001564, -59.1700172)
- Part221.Orientation = Vector3.new(0, -90, 0)
- Part221.Color = Color3.new(0.294118, 0.592157, 0.294118)
- Part222.Parent = Model193
- Part222.BrickColor = BrickColor.new("Bright green")
- Part222.Transparency = 1
- Part222.Rotation = Vector3.new(0, -90, 0)
- Part222.Anchored = true
- Part222.Size = Vector3.new(1, 18, 1)
- Part222.CFrame = CFrame.new(-80.5300369, 12.2000103, -33.6700134, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- Part222.Color = Color3.new(0.294118, 0.592157, 0.294118)
- Part222.Position = Vector3.new(-80.5300369, 12.2000103, -33.6700134)
- Part222.Orientation = Vector3.new(0, -90, 0)
- Part222.Color = Color3.new(0.294118, 0.592157, 0.294118)
- Part223.Parent = Model193
- Part223.BrickColor = BrickColor.new("Bright blue")
- Part223.Transparency = 1
- Part223.Rotation = Vector3.new(-180, 0, 90)
- Part223.Anchored = true
- Part223.FormFactor = Enum.FormFactor.Plate
- Part223.Size = Vector3.new(2, 0.400000006, 4)
- Part223.CFrame = CFrame.new(-96.2300339, 1.00001526, -31.1700153, 0, -1, 0, -1, 0, 0, 0, 0, -1)
- Part223.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- Part223.Position = Vector3.new(-96.2300339, 1.00001526, -31.1700153)
- Part223.Orientation = Vector3.new(0, 180, -90)
- Part223.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- Part224.Parent = Model193
- Part224.BrickColor = BrickColor.new("Bright blue")
- Part224.Transparency = 1
- Part224.Rotation = Vector3.new(0, 0, -90)
- Part224.Anchored = true
- Part224.FormFactor = Enum.FormFactor.Plate
- Part224.Size = Vector3.new(2, 0.400000006, 4)
- Part224.CFrame = CFrame.new(-89.8300323, 1.00001526, -31.1700153, 0, 1, 0, -1, 0, 0, 0, 0, 1)
- Part224.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- Part224.Position = Vector3.new(-89.8300323, 1.00001526, -31.1700153)
- Part224.Orientation = Vector3.new(0, 0, -90)
- Part224.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- Part225.Parent = Model193
- Part225.BrickColor = BrickColor.new("Bright blue")
- Part225.Transparency = 1
- Part225.Rotation = Vector3.new(0, -90, 0)
- Part225.Anchored = true
- Part225.FormFactor = Enum.FormFactor.Plate
- Part225.Size = Vector3.new(2, 0.400000006, 6)
- Part225.CFrame = CFrame.new(-93.0300369, 1.00001526, -30.1700153, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- Part225.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- Part225.Position = Vector3.new(-93.0300369, 1.00001526, -30.1700153)
- Part225.Orientation = Vector3.new(0, -90, 0)
- Part225.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- Part226.Parent = Model193
- Part226.BrickColor = BrickColor.new("Bright blue")
- Part226.Transparency = 1
- Part226.Rotation = Vector3.new(0, -90, 0)
- Part226.Anchored = true
- Part226.FormFactor = Enum.FormFactor.Plate
- Part226.Size = Vector3.new(2, 0.400000006, 6)
- Part226.CFrame = CFrame.new(-93.0300369, 1.8000164, -31.1700153, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- Part226.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- Part226.Position = Vector3.new(-93.0300369, 1.8000164, -31.1700153)
- Part226.Orientation = Vector3.new(0, -90, 0)
- Part226.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- Part227.Parent = Model193
- Part227.BrickColor = BrickColor.new("Bright green")
- Part227.Transparency = 1
- Part227.Rotation = Vector3.new(0, -90, 0)
- Part227.Anchored = true
- Part227.Size = Vector3.new(2, 1.20000005, 2)
- Part227.CFrame = CFrame.new(-105.030029, 0.60001564, -33.1700134, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- Part227.Color = Color3.new(0.294118, 0.592157, 0.294118)
- Part227.Position = Vector3.new(-105.030029, 0.60001564, -33.1700134)
- Part227.Orientation = Vector3.new(0, -90, 0)
- Part227.Color = Color3.new(0.294118, 0.592157, 0.294118)
- Part228.Parent = Model193
- Part228.BrickColor = BrickColor.new("Bright blue")
- Part228.Transparency = 1
- Part228.Rotation = Vector3.new(0, -90, 0)
- Part228.Anchored = true
- Part228.FormFactor = Enum.FormFactor.Plate
- Part228.Size = Vector3.new(2, 0.400000006, 6)
- Part228.CFrame = CFrame.new(-93.0300369, 0.200016022, -29.1700153, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- Part228.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- Part228.Position = Vector3.new(-93.0300369, 0.200016022, -29.1700153)
- Part228.Orientation = Vector3.new(0, -90, 0)
- Part228.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- Model229.Parent = Model0
- Part230.Name = "Pole"
- Part230.Parent = Model229
- Part230.Material = Enum.Material.Wood
- Part230.BrickColor = BrickColor.new("Dark orange")
- Part230.Anchored = true
- Part230.Size = Vector3.new(0.809999943, 8.04874802, 0.950004995)
- Part230.CFrame = CFrame.new(24.3649807, 36.6850052, -33.2500038, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part230.BottomSurface = Enum.SurfaceType.Smooth
- Part230.TopSurface = Enum.SurfaceType.Smooth
- Part230.Color = Color3.new(0.627451, 0.372549, 0.207843)
- Part230.Position = Vector3.new(24.3649807, 36.6850052, -33.2500038)
- Part230.Color = Color3.new(0.627451, 0.372549, 0.207843)
- Attachment231.Parent = Part230
- Attachment231.CFrame = CFrame.new(0, 0, 0.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Attachment231.Position = Vector3.new(0, 0, 0.5)
- Motor6D232.Name = "FOOF"
- Motor6D232.Parent = Part230
- Motor6D232.C0 = CFrame.new(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- Motor6D232.C1 = CFrame.new(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- Motor6D232.Part0 = Part230
- Motor6D232.Part1 = Part233
- Motor6D232.MaxVelocity = 0.10000000149012
- Part233.Name = "F"
- Part233.Parent = Model229
- Part233.Material = Enum.Material.Sand
- Part233.BrickColor = BrickColor.new("Lily white")
- Part233.Size = Vector3.new(0.809999943, 8.04874802, 5.39000368)
- Part233.CFrame = CFrame.new(23.8649807, 34.6850052, -33.2500038, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part233.BottomSurface = Enum.SurfaceType.Smooth
- Part233.TopSurface = Enum.SurfaceType.Smooth
- Part233.Color = Color3.new(0.929412, 0.917647, 0.917647)
- Part233.Position = Vector3.new(23.8649807, 34.6850052, -33.2500038)
- Part233.Color = Color3.new(0.929412, 0.917647, 0.917647)
- Attachment234.Name = "Attachment1"
- Attachment234.Parent = Part233
- Attachment234.CFrame = CFrame.new(0, 0, -2, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Attachment234.Position = Vector3.new(0, 0, -2)
- Attachment235.Name = "Attachment2"
- Attachment235.Parent = Part233
- Attachment235.CFrame = CFrame.new(0, 0, 2.72108078, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Attachment235.Position = Vector3.new(0, 0, 2.72108078)
- Motor6D236.Name = "FOOF"
- Motor6D236.Parent = Part233
- Motor6D236.C0 = CFrame.new(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- Motor6D236.C1 = CFrame.new(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- Motor6D236.Part0 = Part233
- Motor6D236.Part1 = Part237
- Motor6D236.MaxVelocity = 0.10000000149012
- Part237.Name = "F2"
- Part237.Parent = Model229
- Part237.Material = Enum.Material.Sand
- Part237.BrickColor = BrickColor.new("Lily white")
- Part237.Size = Vector3.new(0.809999943, 8.04874802, 4.98000193)
- Part237.CFrame = CFrame.new(23.3649807, 32.6850052, -33.2500038, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part237.BottomSurface = Enum.SurfaceType.Smooth
- Part237.TopSurface = Enum.SurfaceType.Smooth
- Part237.Color = Color3.new(0.929412, 0.917647, 0.917647)
- Part237.Position = Vector3.new(23.3649807, 32.6850052, -33.2500038)
- Part237.Color = Color3.new(0.929412, 0.917647, 0.917647)
- Attachment238.Name = "Attachment3"
- Attachment238.Parent = Part237
- Attachment238.CFrame = CFrame.new(0, 0, -2.40221405, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Attachment238.Position = Vector3.new(0, 0, -2.40221405)
- Attachment239.Name = "Attachment4"
- Attachment239.Parent = Part237
- Attachment239.CFrame = CFrame.new(0, 0, 2.54938126, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Attachment239.Position = Vector3.new(0, 0, 2.54938126)
- Motor6D240.Name = "FOOF"
- Motor6D240.Parent = Part237
- Motor6D240.C0 = CFrame.new(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- Motor6D240.C1 = CFrame.new(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- Motor6D240.Part0 = Part237
- Motor6D240.Part1 = Part241
- Motor6D240.MaxVelocity = 0.10000000149012
- Part241.Name = "F3"
- Part241.Parent = Model229
- Part241.Material = Enum.Material.Sand
- Part241.BrickColor = BrickColor.new("Lily white")
- Part241.Size = Vector3.new(0.809999943, 8.04874802, 5.05999899)
- Part241.CFrame = CFrame.new(22.8649807, 30.6850052, -33.2500038, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part241.BottomSurface = Enum.SurfaceType.Smooth
- Part241.TopSurface = Enum.SurfaceType.Smooth
- Part241.Color = Color3.new(0.929412, 0.917647, 0.917647)
- Part241.Position = Vector3.new(22.8649807, 30.6850052, -33.2500038)
- Part241.Color = Color3.new(0.929412, 0.917647, 0.917647)
- Attachment242.Name = "Attachment5"
- Attachment242.Parent = Part241
- Attachment242.CFrame = CFrame.new(0, 0, -2.52206612, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Attachment242.Position = Vector3.new(0, 0, -2.52206612)
- Script243.Parent = Model229
- table.insert(cors,sandbox(Script243,function()
- Sine=0
- r1=script.Parent.Pole.FOOF
- r2=script.Parent.F.FOOF
- r3=script.Parent.F2.FOOF
- while 1 do
- wait()
- Sine=Sine+1
- r1.C0=CFrame.new(.5-math.cos(Sine/8)/8,1,3)*CFrame.Angles(0,1.5+math.cos(Sine/8)/4,0)
- r2.C0=CFrame.new(.5,1,-4)*CFrame.Angles(0,1.5+math.cos(Sine/8)/4,0)
- r3.C0=CFrame.new(.5,1,4)*CFrame.Angles(0,1.5+math.cos(Sine/8)/4,0)
- end
- end))
- for i,v in pairs(mas:GetChildren()) do
- v.Parent = game:GetService("Players").LocalPlayer.Character
- pcall(function() v:MakeJoints() end)
- end
- mas:Destroy()
- for i,v in pairs(cors) do
- spawn(function()
- pcall(v)
- end)
- end
- ---------------
- -- fire --
- --Converted with ttyyuu12345's model to script plugin v4
- function sandbox(var,func)
- local env = getfenv(func)
- local newenv = setmetatable({},{
- __index = function(self,k)
- if k=="script" then
- return var
- else
- return env[k]
- end
- end,
- })
- setfenv(func,newenv)
- return func
- end
- cors = {}
- mas = Instance.new("Model",game:GetService("Lighting"))
- Part0 = Instance.new("Part")
- ParticleEmitter1 = Instance.new("ParticleEmitter")
- ParticleEmitter2 = Instance.new("ParticleEmitter")
- SurfaceLight3 = Instance.new("SurfaceLight")
- Part0.Name = "Flames"
- Part0.Parent = mas
- Part0.Transparency = 1
- Part0.CanCollide = false
- Part0.FormFactor = Enum.FormFactor.Symmetric
- Part0.Size = Vector3.new(7.79999924, 1, 7.39999962)
- Part0.CFrame = CFrame.new(3.10000014, 0.5, 8.12000751, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part0.BottomSurface = Enum.SurfaceType.Smooth
- Part0.TopSurface = Enum.SurfaceType.Smooth
- Part0.Position = Vector3.new(3.10000014, 0.5, 8.12000751)
- ParticleEmitter1.Name = "Flame"
- ParticleEmitter1.Parent = Part0
- ParticleEmitter1.Transparency = NumberSequence.new(1,0.5,0.25,0.25,0.5,1)
- ParticleEmitter1.Rotation = NumberRange.new(-180, 180)
- ParticleEmitter1.Size = NumberSequence.new(1.5,0.56249976158142)
- ParticleEmitter1.Color = ColorSequence.new(Color3.new(1, 0.494118, 0.239216),Color3.new(1, 0.572549, 0.223529))
- ParticleEmitter1.LightEmission = 0.75
- ParticleEmitter1.Texture = "http://www.roblox.com/asset/?id=304437537"
- ParticleEmitter1.Acceleration = Vector3.new(0, 2.5, 0)
- ParticleEmitter1.Lifetime = NumberRange.new(1, 1.125)
- ParticleEmitter1.Rate = 500
- ParticleEmitter1.RotSpeed = NumberRange.new(-200, 200)
- ParticleEmitter1.Speed = NumberRange.new(2, 2)
- ParticleEmitter1.Color = ColorSequence.new(Color3.new(1, 0.494118, 0.239216),Color3.new(1, 0.572549, 0.223529))
- ParticleEmitter2.Name = "Sparks"
- ParticleEmitter2.Parent = Part0
- ParticleEmitter2.Transparency = NumberSequence.new(1,0,0,1)
- ParticleEmitter2.Rotation = NumberRange.new(-180, 180)
- ParticleEmitter2.Size = NumberSequence.new(0,0.075000002980232,0.025000000372529)
- ParticleEmitter2.Color = ColorSequence.new(Color3.new(1, 0.72549, 0.482353),Color3.new(1, 0.72549, 0.482353))
- ParticleEmitter2.LightEmission = 0.5
- ParticleEmitter2.Texture = "http://www.roblox.com/asset/?id=301261210"
- ParticleEmitter2.Acceleration = Vector3.new(0, 2.5, 0)
- ParticleEmitter2.Lifetime = NumberRange.new(1, 3)
- ParticleEmitter2.Rate = 50
- ParticleEmitter2.Speed = NumberRange.new(2, 3)
- ParticleEmitter2.VelocitySpread = 22.5
- ParticleEmitter2.Color = ColorSequence.new(Color3.new(1, 0.72549, 0.482353),Color3.new(1, 0.72549, 0.482353))
- SurfaceLight3.Parent = Part0
- SurfaceLight3.Color = Color3.new(1, 0.639216, 0.227451)
- SurfaceLight3.Angle = 135
- SurfaceLight3.Face = Enum.NormalId.Top
- SurfaceLight3.Color = Color3.new(1, 0.639216, 0.227451)
- for i,v in pairs(mas:GetChildren()) do
- v.Parent = game:GetService("Players").LocalPlayer.Character
- end
- mas:Destroy()
- for i,v in pairs(cors) do
- spawn(function()
- pcall(v)
- end)
- end
- Wef=Instance.new('Motor6D',Part0)
- wait()
- Wef.Part0=Part0
- Wef.Part1=RootPart
- Wef.C0=CFrame.new(0,4,0)
- -------
- Character.Camp.Exit.Touched:connect(function()
- Character:BreakJoints()
- end)
- cors = {}
- mas = Instance.new("Model",game:GetService("Lighting"))
- ScreenGui0 = Instance.new("ScreenGui")
- Frame1 = Instance.new("Frame")
- TextLabel2 = Instance.new("TextLabel")
- ScreenGui0.Parent = mas
- Frame1.Parent = ScreenGui0
- Frame1.Transparency = 1
- Frame1.Size = UDim2.new(0, 100, 0, 100)
- Frame1.Position = UDim2.new(0.926524639, 0, 0.289735109, 0)
- Frame1.BackgroundColor3 = Color3.new(1, 1, 1)
- Frame1.BackgroundTransparency = 1
- TextLabel2.Parent = Frame1
- TextLabel2.Transparency = 0.5
- TextLabel2.Size = UDim2.new(0, 353, 0, 191)
- TextLabel2.Text = "Objective: Escape"
- TextLabel2.Position = UDim2.new(-2.52999997, 0, 0.00999999978, 0)
- TextLabel2.BackgroundColor3 = Color3.new(0, 0, 0)
- TextLabel2.BackgroundTransparency = 0.5
- TextLabel2.Font = Enum.Font.SourceSans
- TextLabel2.FontSize = Enum.FontSize.Size14
- TextLabel2.TextColor3 = Color3.new(1, 0, 0)
- TextLabel2.TextScaled = true
- TextLabel2.TextWrapped = true
- for i,v in pairs(mas:GetChildren()) do
- v.Parent = script
- pcall(function() v:MakeJoints() end)
- end
- mas:Destroy()
- for i,v in pairs(cors) do
- spawn(function()
- pcall(v)
- end)
- end
- for _,v in pairs(game.Players:GetChildren()) do
- ScreenGui0:clone().Parent=v
- end
- s=Instance.new('Shirt',Character)
- s.ShirtTemplate='rbxassetid://188727263'
- p=Instance.new('Pants',Character)
- p.PantsTemplate='rbxassetid://129459076'
- Mask=Instance.new('Part',Character)
- Mask.CanCollide=false
- M=Instance.new('FileMesh',Mask)
- M.MeshId='http://www.roblox.com/asset/?id=62146989'
- M.TextureId='http://www.roblox.com/asset/?id=84065223'
- M.Scale=Vector3.new(1.1,1.1,1.1)
- W=Instance.new('Weld',Mask)
- W.Part0=Mask
- W.Part1=Head
- W.C0=CFrame.new(0,-0.1,0)
- IT = Instance.new
- CF = CFrame.new
- VT = Vector3.new
- RAD = math.rad
- C3 = Color3.new
- UD2 = UDim2.new
- BRICKC = BrickColor.new
- ANGLES = CFrame.Angles
- EULER = CFrame.fromEulerAnglesXYZ
- COS = math.cos
- ACOS = math.acos
- SIN = math.sin
- ASIN = math.asin
- ABS = math.abs
- MRANDOM = math.random
- FLOOR = math.floor
- local Sky = IT("Sky")
- Sky.Parent = game.Lighting
- Sky.MoonAngularSize = 45
- Sky.MoonTextureId = "http://www.roblox.com/asset/?id=1055904136"
- function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
- local NEWMESH = IT(MESH)
- if MESH == "SpecialMesh" then
- NEWMESH.MeshType = MESHTYPE
- if MESHID ~= "nil" and MESHID ~= "" then
- NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
- end
- if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
- NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
- end
- end
- NEWMESH.Offset = OFFSET or VT(0, 0, 0)
- NEWMESH.Scale = SCALE
- NEWMESH.Parent = PARENT
- return NEWMESH
- end
- function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
- local NEWPART = IT("Part")
- NEWPART.formFactor = FORMFACTOR
- NEWPART.Reflectance = REFLECTANCE
- NEWPART.Transparency = TRANSPARENCY
- NEWPART.CanCollide = false
- NEWPART.Locked = true
- NEWPART.Anchored = true
- if ANCHOR == false then
- NEWPART.Anchored = false
- end
- NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
- NEWPART.Name = NAME
- NEWPART.Size = SIZE
- NEWPART.Position = Torso.Position
- NEWPART.Material = MATERIAL
- NEWPART:BreakJoints()
- NEWPART.Parent = PARENT
- return NEWPART
- end
- --//=================================\\
- --|| CUSTOMIZATION
- --\\=================================//
- Player_Size = 1 --Size of the player.
- Animation_Speed = 3
- Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
- local Speed = 16
- local Effects2 = {}
- --//=================================\\
- --|| END OF CUSTOMIZATION
- --\\=================================//
- local function weldBetween(a, b)
- local weldd = Instance.new("ManualWeld")
- weldd.Part0 = a
- weldd.Part1 = b
- weldd.C0 = CFrame.new()
- weldd.C1 = b.CFrame:inverse() * a.CFrame
- weldd.Parent = a
- return weldd
- end
- --//=================================\\
- --|| USEFUL VALUES
- --\\=================================//
- local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
- local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
- local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
- local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
- local CHANGEDEFENSE = 0
- local CHANGEDAMAGE = 0
- local CHANGEMOVEMENT = 0
- local ANIM = "Idle"
- local ATTACK = false
- local EQUIPPED = false
- local HOLD = false
- local COMBO = 1
- local Rooted = false
- local SINE = 0
- local KEYHOLD = false
- local CHANGE = 2 / Animation_Speed
- local WALKINGANIM = false
- local WALK = 0
- local VALUE1 = false
- local VALUE2 = false
- local ROBLOXIDLEANIMATION = IT("Animation")
- ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
- ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
- --ROBLOXIDLEANIMATION.Parent = Humanoid
- local WEAPONGUI = IT("ScreenGui", PlayerGui)
- WEAPONGUI.Name = "Weapon GUI"
- local Weapon = IT("Model")
- Weapon.Name = "Adds"
- local Effects = IT("Folder", Weapon)
- Effects.Name = "Effects"
- local ANIMATOR = Humanoid.Animator
- local ANIMATE = Character.Animate
- local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
- local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
- local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
- local HITBLOCKSOUNDS = {"199148933", "199148947"}
- local UNANCHOR = true
- local KILLINSTINCT = 0
- local SKILLTEXTCOLOR = C3(1,0,0)
- --//=================================\\
- --\\=================================//
- --//=================================\\
- --|| SAZERENOS' ARTIFICIAL HEARTBEAT
- --\\=================================//
- ArtificialHB = Instance.new("BindableEvent", script)
- ArtificialHB.Name = "ArtificialHB"
- script:WaitForChild("ArtificialHB")
- frame = Frame_Speed
- tf = 0
- allowframeloss = false
- tossremainder = false
- lastframe = tick()
- script.ArtificialHB:Fire()
- game:GetService("RunService").Heartbeat:connect(function(s, p)
- tf = tf + s
- if tf >= frame then
- if allowframeloss then
- script.ArtificialHB:Fire()
- lastframe = tick()
- else
- for i = 1, math.floor(tf / frame) do
- script.ArtificialHB:Fire()
- end
- lastframe = tick()
- end
- if tossremainder then
- tf = 0
- else
- tf = tf - frame * math.floor(tf / frame)
- end
- end
- end)
- --//=================================\\
- --\\=================================//
- --//=================================\\
- --|| SOME FUNCTIONS
- --\\=================================//
- function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
- return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
- end
- function PositiveAngle(NUMBER)
- if NUMBER >= 0 then
- NUMBER = 0
- end
- return NUMBER
- end
- function NegativeAngle(NUMBER)
- if NUMBER <= 0 then
- NUMBER = 0
- end
- return NUMBER
- end
- function Swait(NUMBER)
- if NUMBER == 0 or NUMBER == nil then
- ArtificialHB.Event:wait()
- else
- for i = 1, NUMBER do
- ArtificialHB.Event:wait()
- end
- end
- end
- function QuaternionFromCFrame(cf)
- local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
- local trace = m00 + m11 + m22
- if trace > 0 then
- local s = math.sqrt(1 + trace)
- local recip = 0.5 / s
- return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
- else
- local i = 0
- if m11 > m00 then
- i = 1
- end
- if m22 > (i == 0 and m00 or m11) then
- i = 2
- end
- if i == 0 then
- local s = math.sqrt(m00 - m11 - m22 + 1)
- local recip = 0.5 / s
- return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
- elseif i == 1 then
- local s = math.sqrt(m11 - m22 - m00 + 1)
- local recip = 0.5 / s
- return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
- elseif i == 2 then
- local s = math.sqrt(m22 - m00 - m11 + 1)
- local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
- end
- end
- end
- function QuaternionToCFrame(px, py, pz, x, y, z, w)
- local xs, ys, zs = x + x, y + y, z + z
- local wx, wy, wz = w * xs, w * ys, w * zs
- local xx = x * xs
- local xy = x * ys
- local xz = x * zs
- local yy = y * ys
- local yz = y * zs
- local zz = z * zs
- return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
- end
- function QuaternionSlerp(a, b, t)
- local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
- local startInterp, finishInterp;
- if cosTheta >= 0.0001 then
- if (1 - cosTheta) > 0.0001 then
- local theta = ACOS(cosTheta)
- local invSinTheta = 1 / SIN(theta)
- startInterp = SIN((1 - t) * theta) * invSinTheta
- finishInterp = SIN(t * theta) * invSinTheta
- else
- startInterp = 1 - t
- finishInterp = t
- end
- else
- if (1 + cosTheta) > 0.0001 then
- local theta = ACOS(-cosTheta)
- local invSinTheta = 1 / SIN(theta)
- startInterp = SIN((t - 1) * theta) * invSinTheta
- finishInterp = SIN(t * theta) * invSinTheta
- else
- startInterp = t - 1
- finishInterp = t
- end
- end
- return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
- end
- function Clerp(a, b, t)
- local qa = {QuaternionFromCFrame(a)}
- local qb = {QuaternionFromCFrame(b)}
- local ax, ay, az = a.x, a.y, a.z
- local bx, by, bz = b.x, b.y, b.z
- local _t = 1 - t
- return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
- end
- function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
- local frame = IT("Frame")
- frame.BackgroundTransparency = TRANSPARENCY
- frame.BorderSizePixel = BORDERSIZEPIXEL
- frame.Position = POSITION
- frame.Size = SIZE
- frame.BackgroundColor3 = COLOR
- frame.BorderColor3 = BORDERCOLOR
- frame.Name = NAME
- frame.Parent = PARENT
- return frame
- end
- function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
- local label = IT("TextLabel")
- label.BackgroundTransparency = 1
- label.Size = UD2(1, 0, 1, 0)
- label.Position = UD2(0, 0, 0, 0)
- label.TextColor3 = TEXTCOLOR
- label.TextStrokeTransparency = STROKETRANSPARENCY
- label.TextTransparency = TRANSPARENCY
- label.FontSize = TEXTFONTSIZE
- label.Font = TEXTFONT
- label.BorderSizePixel = BORDERSIZEPIXEL
- label.TextScaled = false
- label.Text = TEXT
- label.Name = NAME
- label.Parent = PARENT
- return label
- end
- function NoOutlines(PART)
- PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
- end
- function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
- local NEWWELD = IT(TYPE)
- NEWWELD.Part0 = PART0
- NEWWELD.Part1 = PART1
- NEWWELD.C0 = C0
- NEWWELD.C1 = C1
- NEWWELD.Parent = PARENT
- return NEWWELD
- end
- function CreateSound(ID, PARENT, VOLUME, PITCH)
- local NEWSOUND = nil
- coroutine.resume(coroutine.create(function()
- NEWSOUND = IT("Sound", PARENT)
- NEWSOUND.Volume = VOLUME
- NEWSOUND.Pitch = PITCH
- NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
- Swait()
- NEWSOUND:play()
- game:GetService("Debris"):AddItem(NEWSOUND, 10)
- end))
- return NEWSOUND
- end
- function CFrameFromTopBack(at, top, back)
- local right = top:Cross(back)
- return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
- end
- function MakeForm(PART,TYPE)
- if TYPE == "Cyl" then
- local MSH = IT("CylinderMesh",PART)
- elseif TYPE == "Ball" then
- local MSH = IT("SpecialMesh",PART)
- MSH.MeshType = "Sphere"
- elseif TYPE == "Wedge" then
- local MSH = IT("SpecialMesh",PART)
- MSH.MeshType = "Wedge"
- end
- end
- Debris = game:GetService("Debris")
- --//=================================\\
- --|| WEAPON CREATION
- --\\=================================//
- local HandlePart = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Handle", VT(0.2, 3.39, 1.61),false)
- local HandleMesh = CreateMesh("SpecialMesh", HandlePart, "FileMesh", "145815658", "186913315", VT(1,1,1), VT(0, 0, 0))
- local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, RightArm, HandlePart, CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
- local DECAL = IT("Decal",HandlePart)
- DECAL.Texture = "http://www.roblox.com/asset/?id=116830967"
- for _, c in pairs(Weapon:GetChildren()) do
- if c.ClassName == "Part" then
- c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
- end
- end
- local A = IT("Attachment",HandlePart)
- A.Position = VT(0, -1.5, 0)
- local B = IT("Attachment",HandlePart)
- B.Position = VT(0, 2.2, 0.2)
- local Trail = IT("Trail",HandlePart)
- Trail.Attachment0 = A
- Trail.Attachment1 = B
- Trail.Lifetime = 0.1
- Trail.Transparency = NumberSequence.new(0.8, 1)
- Trail.Enabled = false
- Weapon.Parent = Character
- Humanoid.Died:connect(function()
- ATTACK = true
- end)
- local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
- local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
- --local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
- --local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
- --local SKILL5FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
- local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[CLICK] Swing", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 1, "Text 1")
- local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Enrage", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 1, "Text 2")
- --local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Ability 3", SKILLTEXTCOLOR, 6, "Legacy", 0, 2, 1, "Text 3")
- --local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Ability 4", SKILLTEXTCOLOR, 6, "Legacy", 0, 2, 1, "Text 4")
- --local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Ability 5", SKILLTEXTCOLOR, 6, "Legacy", 0, 2, 1, "Text 5")
- --//=================================\\
- --|| DAMAGING
- --\\=================================//
- local asd = Instance.new("ParticleEmitter")
- asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.1, 0, 0))
- asd.LightEmission = .1
- asd.Size = NumberSequence.new(0.2)
- asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
- aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)})
- bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
- asd.Transparency = bbb
- asd.Size = aaa
- asd.ZOffset = .9
- asd.Acceleration = Vector3.new(0, -5, 0)
- asd.LockedToPart = false
- asd.EmissionDirection = "Back"
- asd.Lifetime = NumberRange.new(1, 2)
- asd.Rotation = NumberRange.new(-100, 100)
- asd.RotSpeed = NumberRange.new(-100, 100)
- asd.Speed = NumberRange.new(2)
- asd.Enabled = false
- asd.VelocitySpread = 10000
- function getbloody(victim,amount)
- local prtcl = asd:Clone()
- prtcl.Parent = victim
- prtcl:Emit(amount)
- end
- local TORSOVELOCITY = 0
- function Ragdoll(Character2,CharTorso)
- local svch = Character2
- local hum = Character2:findFirstChild("Humanoid")
- local q = Character2:GetChildren()
- local CLONE = IT("Model",Effects)
- local DummyHead = nil
- for i = 1,#q do
- if q[i].ClassName ~= "Humanoid" and q[i].ClassName ~= "LocalScript" and q[i].ClassName ~= "Script" and q[i].ClassName ~= "Accessory" and q[i].ClassName ~= "Hat" and q[i].ClassName ~= "Gear" then
- q[i].Parent = CLONE
- if q[i].Name == "Head" then
- DummyHead = CLONE.Head:Clone()
- q[i]:ClearAllChildren()
- q[i].Transparency = 1
- end
- else
- if q[i].ClassName ~= "Humanoid" then
- q[i]:remove()
- end
- end
- end
- local chrclone = CLONE
- for _, c in pairs(Character2:GetChildren()) do
- if c.ClassName == "Accessory" then
- c:remove()
- end
- end
- local ch = chrclone:GetChildren()
- local i
- for i = 1,#ch do
- if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" or ch[i].ClassName == "Script" then
- ch[i]:remove()
- end
- end
- local function Scan(ch)
- local e
- for e = 1,#ch do
- Scan(ch[e]:GetChildren())
- if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then
- ch[e]:remove()
- end
- end
- end
- Scan(chrclone:GetChildren())
- local ch = Character2:GetChildren()
- local i
- for i = 1,#ch do
- if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
- ch[i]:remove()
- end
- end
- local ch = Character2:GetChildren()
- local i
- for i = 1,#ch do
- if ch[i].ClassName == "Part" or ch[i].ClassName == "Hat" or ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
- ch[i]:remove()
- end
- end
- Character2 = chrclone
- local Torso2 = Character2.Torso
- local movevector = Vector3.new()
- if Torso2 then
- movevector = CFrame.new(CharTorso.Position,Torso2.Position).lookVector
- local Head = Character2:FindFirstChild("Head")
- if Head then
- local Neck = Instance.new("Weld")
- Neck.Name = "Neck"
- Neck.Part0 = Torso2
- Neck.Part1 = Head
- Neck.C0 = CFrame.new(0, 1.5, 0)
- Neck.C1 = CFrame.new()
- Neck.Parent = Torso2
- Head:ClearAllChildren()
- Head.Transparency = 1
- end
- local Limb = Character2:FindFirstChild("Right Arm")
- if Limb then
- Limb.CFrame = Torso2.CFrame * CFrame.new(1.5, 0, 0)
- local Joint = Instance.new("Glue")
- Joint.Name = "RightShoulder"
- Joint.Part0 = Torso2
- Joint.Part1 = Limb
- Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- Joint.Parent = Torso2
- local B = Instance.new("Part")
- B.TopSurface = 0
- B.BottomSurface = 0
- B.formFactor = "Symmetric"
- B.Size = Vector3.new(1, 1, 1)
- B.Transparency = 1
- B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
- B.Parent = Character2
- local W = Instance.new("Weld")
- W.Part0 = Limb
- W.Part1 = B
- W.C0 = CFrame.new(0, -0.5, 0)
- W.Parent = Limb
- end
- local Limb = Character2:FindFirstChild("Left Arm")
- if Limb then
- Limb.CFrame = Torso2.CFrame * CFrame.new(-1.5, 0, 0)
- local Joint = Instance.new("Glue")
- Joint.Name = "LeftShoulder"
- Joint.Part0 = Torso2
- Joint.Part1 = Limb
- Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- Joint.Parent = Torso2
- local B = Instance.new("Part")
- B.TopSurface = 0
- B.BottomSurface = 0
- B.formFactor = "Symmetric"
- B.Size = Vector3.new(1, 1, 1)
- B.Transparency = 1
- B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
- B.Parent = Character2
- local W = Instance.new("Weld")
- W.Part0 = Limb
- W.Part1 = B
- W.C0 = CFrame.new(0, -0.5, 0)
- W.Parent = Limb
- end
- local Limb = Character2:FindFirstChild("Right Leg")
- if Limb then
- Limb.CFrame = Torso2.CFrame * CFrame.new(0.5, -2, 0)
- local Joint = Instance.new("Glue")
- Joint.Name = "RightHip"
- Joint.Part0 = Torso2
- Joint.Part1 = Limb
- Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- Joint.Parent = Torso2
- local B = Instance.new("Part")
- B.TopSurface = 0
- B.BottomSurface = 0
- B.formFactor = "Symmetric"
- B.Size = Vector3.new(1, 1, 1)
- B.Transparency = 1
- B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
- B.Parent = Character2
- local W = Instance.new("Weld")
- W.Part0 = Limb
- W.Part1 = B
- W.C0 = CFrame.new(0, -0.5, 0)
- W.Parent = Limb
- end
- local Limb = Character2:FindFirstChild("Left Leg")
- if Limb then
- Limb.CFrame = Torso2.CFrame * CFrame.new(-0.5, -2, 0)
- local Joint = Instance.new("Glue")
- Joint.Name = "LeftHip"
- Joint.Part0 = Torso2
- Joint.Part1 = Limb
- Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- Joint.Parent = Torso2
- local B = Instance.new("Part")
- B.TopSurface = 0
- B.BottomSurface = 0
- B.formFactor = "Symmetric"
- B.Size = Vector3.new(1, 1, 1)
- B.Transparency = 1
- B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
- B.Parent = Character2
- local W = Instance.new("Weld")
- W.Part0 = Limb
- W.Part1 = B
- W.C0 = CFrame.new(0, -0.5, 0)
- W.Parent = Limb
- end
- --[
- local Bar = Instance.new("Part")
- Bar.TopSurface = 0
- Bar.BottomSurface = 0
- Bar.formFactor = "Symmetric"
- Bar.Size = Vector3.new(1, 1, 1)
- Bar.Transparency = 1
- Bar.CFrame = Torso2.CFrame * CFrame.new(0, 0.5, 0)
- Bar.Parent = Character2
- local Weld = Instance.new("Weld")
- Weld.Part0 = Torso2
- Weld.Part1 = Bar
- Weld.C0 = CFrame.new(0, 0.5, 0)
- Weld.Parent = Torso2
- --]]
- end
- Character2.Parent = Weapon
- if movevector ~= Vector3.new() then
- for i = 1,10 do
- Torso2.Velocity = movevector * 30
- end
- end
- DummyHead.Name = "FakeHead"
- DummyHead.Parent = CLONE
- local BLOOD = CreatePart(3, DummyHead, "Glass", 0, 0, "Maroon", "Blood", VT(0.65,0.25,0.65),false)
- BLOOD.CFrame = DummyHead.CFrame*CF(0,-DummyHead.Size.Y/2,0)
- MakeForm(BLOOD,"Cyl")
- weldBetween(DummyHead,BLOOD)
- local BLOOD = CreatePart(3, Torso2, "Glass", 0, 0, "Maroon", "Blood", VT(0.65,0.2,0.65),false)
- BLOOD.CFrame = Torso2.CFrame*CF(0,Torso2.Size.Y/2,0)
- MakeForm(BLOOD,"Cyl")
- weldBetween(Torso2,BLOOD)
- Character2.Name = "Corpse"
- local hum2 = svch:findFirstChild("Humanoid")
- return Character2,Torso2,DummyHead
- end
- function PuddleOfBlood(Position,MaxDrop,Model,MaxSize)
- local HITFLOOR, HITPOS = Raycast(Position, (CF(Position, Position + VT(0, -1, 0))).lookVector, MaxDrop, Model)
- if HITFLOOR ~= nil then
- if HITFLOOR.Parent ~= Weapon and HITFLOOR.Parent ~= Character then
- if HITFLOOR.Name == "BloodPuddle" then
- local DIST = (Position - HITFLOOR.Position).Magnitude
- if (HITFLOOR.Size.Z <= 5 and HITFLOOR.Size.Z < MaxSize) or (HITFLOOR.Size.Z > 5 and HITFLOOR.Size.Z < MaxSize and DIST < HITFLOOR.Size.Z/3) then
- HITFLOOR.Size = HITFLOOR.Size + VT(0.1,0,0.1)
- end
- else
- if HITFLOOR.Anchored == true then
- local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(1,0,1))
- BLOOD.CFrame = CF(HITPOS)
- MakeForm(BLOOD,"Cyl")
- coroutine.resume(coroutine.create(function()
- Swait(75)
- while true do
- Swait()
- BLOOD.Size = BLOOD.Size - VT(0.02,0,0.02)
- if BLOOD.Size.Z < 0.051 then
- BLOOD:remove()
- break
- end
- end
- end))
- end
- end
- end
- end
- end
- function SprayBlood(POSITION,DIRECTION,BloodSize)
- local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(0.5,0.5,0.5),false)
- BLOOD.CFrame = CF(POSITION)
- MakeForm(BLOOD,"Ball")
- local bv = Instance.new("BodyVelocity",BLOOD)
- bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
- bv.velocity = CF(POSITION,DIRECTION+VT(MRANDOM(-3,3)/30,MRANDOM(-3,3)/30,MRANDOM(-3,3)/30)).lookVector*15
- bv.Name = "MOVE"
- Debris:AddItem(bv,0.05)
- coroutine.resume(coroutine.create(function()
- local HASTOUCHEDGROUND = false
- local HIT = BLOOD.Touched:Connect(function(hit)
- if hit.Anchored == true then
- HASTOUCHEDGROUND = true
- PuddleOfBlood(BLOOD.Position+VT(0,1,0),2,BLOOD,BloodSize)
- end
- end)
- for i = 1, 50 do
- Swait()
- if HASTOUCHEDGROUND == true then
- break
- end
- BLOOD.Size = BLOOD.Size * 0.9
- end
- BLOOD:remove()
- end))
- end
- function Kill(Target)
- if Target.Parent ~= Weapon and Target:FindFirstChildOfClass("Humanoid") then
- Target:BreakJoints()
- local CFRAME = Target:FindFirstChild("Torso").CFrame or Target:FindFirstChild("UpperTorso")
- local CLONE,TORS2,DummyHead = Ragdoll(Target,Torso)
- getbloody(DummyHead,45)
- if TORS2 ~= nil then
- CreateSound("185688060", TORS2, 10, (math.random(8,12)/10))
- CreateSound("337800380", DummyHead, 5, (math.random(8,18)/10))
- local HUM = IT("Humanoid")
- HUM.MaxHealth = 0
- HUM.Health = 0
- HUM.Name = "CorpseHumanoid"
- HUM.PlatformStand = true
- HUM.Parent = CLONE
- KILLINSTINCT = KILLINSTINCT + 20
- TORS2.CFrame = CFRAME
- coroutine.resume(coroutine.create(function()
- for i = 1, 450 do
- wait()
- SprayBlood(DummyHead.CFrame*CF(0,-0.25,0).p,DummyHead.CFrame*CF(0,-0.7,0).p,5)
- SprayBlood(TORS2.CFrame*CF(0,TORS2.Size.Y/2,0).p,TORS2.CFrame*CF(0,TORS2.Size.Y,0).p,10)
- --PuddleOfBlood(DummyHead.CFrame*CF(0,-0.25,0).p,4,CLONE,3)
- --PuddleOfBlood(TORS2.CFrame*CF(0,TORS2.Size.Y/2,0).p,8,CLONE,6)
- end
- CLONE:Remove()
- end))
- end
- end
- end
- --//=================================\\
- --|| ATTACK FUNCTIONS AND STUFF
- --\\=================================//
- function Swing()
- ATTACK = true
- Rooted = false
- for i=0, 1, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 0.7 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 0.7 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.55, 0) * ANGLES(RAD(-125), RAD(0), RAD(180)), 0.5 / Animation_Speed)
- end
- Trail.Enabled = true
- HandlePart.CanCollide = true
- CreateSound("185687991", HandlePart, 1, (math.random(8,12)/10))
- local HIT = HandlePart.Touched:Connect(function(hit)
- Kill(hit.Parent)
- end)
- for i=0, 0.8, 0.1 / Animation_Speed do
- Swait()
- if Speed == 25 and TORSOVELOCITY > 0.3 then
- RootPart.CFrame = RootPart.CFrame * CF(0,-4,-1)
- end
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.7 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.7 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.7) * ANGLES(RAD(15), RAD(0), RAD(90)) * ANGLES(RAD(140), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.55, 0) * ANGLES(RAD(25), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
- end
- Trail.Enabled = false
- HandlePart.CanCollide = false
- HIT:disconnect()
- ATTACK = false
- Rooted = false
- end
- function Laugh()
- ATTACK = true
- Rooted = true
- CreateSound("275537369", Torso, 6, 1)
- for i=0, 3.5, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-35 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.45 - 0.35 * COS(SINE / 2), 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.55, 0) * ANGLES(RAD(-125), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- end
- ATTACK = false
- Rooted = false
- end
- --//=================================\\
- --|| ASSIGN THINGS TO KEYS
- --\\=================================//
- function MouseDown(Mouse)
- if ATTACK == false then
- Swing()
- end
- end
- function MouseUp(Mouse)
- HOLD = false
- end
- function KeyDown(Key)
- KEYHOLD = true
- if Key == "b" and ATTACK == false then
- if Speed == 10 then
- Speed = 25
- elseif Speed == 25 then
- Speed = 10
- end
- end
- if Key == "t" and ATTACK == false then
- Laugh()
- end
- end
- function KeyUp(Key)
- KEYHOLD = false
- end
- Mouse.Button1Down:connect(function(NEWKEY)
- MouseDown(NEWKEY)
- end)
- Mouse.Button1Up:connect(function(NEWKEY)
- MouseUp(NEWKEY)
- end)
- Mouse.KeyDown:connect(function(NEWKEY)
- KeyDown(NEWKEY)
- end)
- Mouse.KeyUp:connect(function(NEWKEY)
- KeyUp(NEWKEY)
- end)
- --//=================================\\
- --\\=================================//
- function unanchor()
- if UNANCHOR == true then
- g = Character:GetChildren()
- for i = 1, #g do
- if g[i].ClassName == "Part" then
- g[i].Anchored = false
- end
- end
- end
- end
- --//=================================\\
- --|| WRAP THE WHOLE SCRIPT UP
- --\\=================================//
- Humanoid.Changed:connect(function(Jump)
- if Jump == "Jump" and (Disable_Jump == true) then
- Humanoid.Jump = false
- end
- end)
- Speed = 10
- local naeeym2 = Instance.new("BillboardGui",Character)
- naeeym2.AlwaysOnTop = true
- naeeym2.Size = UDim2.new(5,35,2,35)
- naeeym2.StudsOffset = Vector3.new(0,1,0)
- naeeym2.Adornee = Character.Head
- naeeym2.Name = "Name"
- naeeym2.PlayerToHideFrom = Player
- local tecks2 = Instance.new("TextLabel",naeeym2)
- tecks2.BackgroundTransparency = 1
- tecks2.TextScaled = true
- tecks2.BorderSizePixel = 0
- tecks2.Text = "PSYCHO"
- tecks2.Font = "Antique"
- tecks2.TextSize = 30
- tecks2.TextStrokeTransparency = 0
- tecks2.TextColor3 = Color3.new(0.8,0,0)
- tecks2.TextStrokeColor3 = Color3.new(0.8,0,0)
- tecks2.Size = UDim2.new(1,0,0.5,0)
- tecks2.Parent = naeeym2
- while true do
- ANIMATE.Parent = nil
- local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
- IDLEANIMATION:Play()
- SINE = SINE + CHANGE
- TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
- local TORSOVERTICALVELOCITY = RootPart.Velocity.y
- local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
- local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
- local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
- if ANIM == "Walk" and TORSOVELOCITY > 1 then
- RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
- Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
- RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
- LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
- elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
- RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- end
- if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
- ANIM = "Jump"
- if ATTACK == false then
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
- HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.55, 0) * ANGLES(RAD(-165), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- end
- elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
- ANIM = "Fall"
- if ATTACK == false then
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
- HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.55, 0) * ANGLES(RAD(-85), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- end
- elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
- ANIM = "Idle"
- if ATTACK == false then
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- if VALUE1 == false then
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- end
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.45 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.55, 0) * ANGLES(RAD(-125), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- if VALUE1 == false and MRANDOM(1,200) == 1 then
- coroutine.resume(coroutine.create(function()
- VALUE1 = true
- for i = 1, 25 do
- Swait()
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD((15+MRANDOM(-15,15)/15)), RAD(0)), 3 / Animation_Speed)
- end
- VALUE1 = false
- end))
- end
- end
- elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
- ANIM = "Walk"
- WALK = WALK + 1 / Animation_Speed
- if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
- WALK = 0
- if WALKINGANIM == true then
- WALKINGANIM = false
- elseif WALKINGANIM == false then
- WALKINGANIM = true
- end
- end
- --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
- --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
- if ATTACK == false then
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(25), RAD(0)), 0.15 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35 - 0.15 * COS(SINE / (WALKSPEEDVALUE / 2)), 0) * ANGLES(RAD(-20), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
- HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.75 + 0.3 * COS(SINE / (WALKSPEEDVALUE/2)), 0) * ANGLES(RAD(-145), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- end
- end
- unanchor()
- Humanoid.MaxHealth = "inf"
- Humanoid.Health = "inf"
- if Rooted == false then
- Disable_Jump = false
- Humanoid.WalkSpeed = Speed
- elseif Rooted == true then
- Disable_Jump = true
- Humanoid.WalkSpeed = 0
- end
- if KILLINSTINCT > 0 then
- PuddleOfBlood(HandlePart.CFrame*CF(0,1,0).p,3,HandlePart,2)
- KILLINSTINCT = KILLINSTINCT - 0.1
- end
- if Head:FindFirstChild("face") then
- Head.face.Texture = "http://www.roblox.com/asset/?id=120463437"
- end
- Trail.Color = ColorSequence.new(C3(1,1-KILLINSTINCT/70,1-KILLINSTINCT/70))
- local MATHS = {"0","1"}
- Humanoid.Name = MATHS[MRANDOM(1,#MATHS)].."P"..MATHS[MRANDOM(1,#MATHS)].."S"..MATHS[MRANDOM(1,#MATHS)].."Y"..MATHS[MRANDOM(1,#MATHS)].."C"..MATHS[MRANDOM(1,#MATHS)].."H"..MATHS[MRANDOM(1,#MATHS)].."O"..MATHS[MRANDOM(1,#MATHS)]
- Humanoid.PlatformStand = false
- script.Name = Humanoid.Name
- if math.random(1,70-Speed) == 1 then
- tecks2.Text = "FAILURE"
- elseif math.random(1,70-Speed) == 2 then
- tecks2.Text = "WHY BOTHER"
- elseif math.random(1,70-Speed) == 3 then
- tecks2.Text = "WORTHLESS"
- else
- if KILLINSTINCT > 0 then
- if KILLINSTINCT < 100 then
- if MRANDOM(1,math.ceil(100-KILLINSTINCT)) == 1 then
- tecks2.Text = "HA AH AHA HA HA HA HA"
- else
- tecks2.Text = "boss_kiddos the KILLER."
- end
- elseif KILLINSTINCT >= 100 then
- if MRANDOM(1,5) == 1 then
- tecks2.Text = "ESFIJKDSFBBJDSFBUKJDSFKMD DA NUB"
- end
- else
- tecks2.Text = "boss_kiddos the KILLER."
- end
- else
- tecks2.Text = "boss_kiddos the KILLER."
- end
- end
- DECAL.Transparency = 1-(KILLINSTINCT/25)
- Swait()
- if Head:FindFirstChildOfClass("Sound") then
- Head:FindFirstChildOfClass("Sound"):remove()
- end
- if KILLINSTINCT > 100 then
- KILLINSTINCT = 100
- end
- sick.Parent = Character
- Sky.Parent = game.Lighting
- game.Lighting.ClockTime = 22
- script.Parent = PlayerGui
- end
- --//=================================\\
- --\\=================================//
- --//====================================================\\--
- --|| END OF SCRIPT
- --\\====================================================//--
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement