TrippZ

Fly [E]

Nov 1st, 2020
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  1. --[[
  2. Fly (Fixed)
  3. By: WeAreDevs
  4. Modded By: OpenGamerTips
  5.  
  6. Keybinds:
  7. 'E' to toggle flight.
  8. ]]--
  9.  
  10. repeat wait() until game.Players.LocalPlayer and game.Players.LocalPlayer.Character and game.Players.LocalPlayer.Character:findFirstChild("Torso") and game.Players.LocalPlayer.Character:findFirstChild("Humanoid")
  11. local mouse = game.Players.LocalPlayer:GetMouse()
  12. repeat wait() until mouse
  13. local plr = game.Players.LocalPlayer
  14. local torso = plr.Character.Torso
  15. local flying = true
  16. local deb = true
  17. local ctrl = {f = 0, b = 0, l = 0, r = 0}
  18. local lastctrl = {f = 0, b = 0, l = 0, r = 0}
  19. local maxspeed = 50
  20. local speed = 0
  21.  
  22. function Fly()
  23. local bg = Instance.new("BodyGyro", torso)
  24. bg.P = 9e4
  25. bg.maxTorque = Vector3.new(9e9, 9e9, 9e9)
  26. bg.cframe = torso.CFrame
  27. local bv = Instance.new("BodyVelocity", torso)
  28. bv.velocity = Vector3.new(0,0.1,0)
  29. bv.maxForce = Vector3.new(9e9, 9e9, 9e9)
  30. repeat wait()
  31. if ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0 then
  32. speed = speed+.5+(speed/maxspeed)
  33. if speed > maxspeed then
  34. speed = maxspeed
  35. end
  36. elseif not (ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0) and speed ~= 0 then
  37. speed = speed-1
  38. if speed < 0 then
  39. speed = 0
  40. end
  41. end
  42. if (ctrl.l + ctrl.r) ~= 0 or (ctrl.f + ctrl.b) ~= 0 then
  43. bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (ctrl.f+ctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(ctrl.l+ctrl.r,(ctrl.f+ctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed
  44. lastctrl = {f = ctrl.f, b = ctrl.b, l = ctrl.l, r = ctrl.r}
  45. elseif (ctrl.l + ctrl.r) == 0 and (ctrl.f + ctrl.b) == 0 and speed ~= 0 then
  46. bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (lastctrl.f+lastctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(lastctrl.l+lastctrl.r,(lastctrl.f+lastctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed
  47. else
  48. bv.velocity = Vector3.new(0,0.1,0)
  49. end
  50. bg.cframe = game.Workspace.CurrentCamera.CoordinateFrame * CFrame.Angles(-math.rad((ctrl.f+ctrl.b)*50*speed/maxspeed),0,0)
  51. until not flying
  52. ctrl = {f = 0, b = 0, l = 0, r = 0}
  53. lastctrl = {f = 0, b = 0, l = 0, r = 0}
  54. speed = 0
  55. bg:Destroy()
  56. bv:Destroy()
  57. end
  58. mouse.KeyDown:connect(function(key)
  59. if key:lower() == "e" then
  60. if flying then flying = false
  61. else
  62. flying = true
  63. Fly()
  64. end
  65. elseif key:lower() == "w" then
  66. ctrl.f = 1
  67. elseif key:lower() == "s" then
  68. ctrl.b = -1
  69. elseif key:lower() == "a" then
  70. ctrl.l = -1
  71. elseif key:lower() == "d" then
  72. ctrl.r = 1
  73. end
  74. end)
  75. mouse.KeyUp:connect(function(key)
  76. if key:lower() == "w" then
  77. ctrl.f = 0
  78. elseif key:lower() == "s" then
  79. ctrl.b = 0
  80. elseif key:lower() == "a" then
  81. ctrl.l = 0
  82. elseif key:lower() == "d" then
  83. ctrl.r = 0
  84. end
  85. end)
  86. Fly()
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