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- Shonen HERO Game King
- Level 7 EARTH Warrior/Effect
- 2500/2300
- You can Special Summon this card (from your hand) by revealing 2 other "Shonen HERO" monsters in your hand with different names. You can only Special Summon "Shonen HERO Game King" once per turn this way. If you control 2 or more "Shonen HERO" monsters: You can target 1 Spell/Trap your opponent controls; destroy it. You can only use this effect of "Shonen HERO Game King" once per turn. At the end of the Battle Phase, if this card battled: You can shuffle it into the Deck; Special Summon 1 "Shonen HERO" monster from your hand or Deck, except "Shonen HERO Game King".
- Shonen HERO Spirit Detective
- Level 4 EARTH Warrior/Effect
- 1900/1000
- If you control 2 or more "Shonen HERO" monsters: You can add 1 "Shonen World" from your Deck to your hand. You can only use this effect of "Shonen HERO Spirit Detective" once per turn. At the end of the Battle Phase, if this card battled: You can shuffle it into the Deck; Special Summon 1 "Shonen HERO" monster from your hand or Deck, except "Shonen HERO Spirit Detective".
- Shonen HERO Shaman Master
- Level 4 EARTH Warrior/Effect
- 1700/1600
- If you control 2 or more "Shonen HERO" monsters: You can target 1 Effect Monster your opponent controls; negate its effects until the end of this turn. You can only use this effect of "Shonen HERO Shaman Master" once per turn. At the end of the Battle Phase, if this card battled: You can shuffle it into the Deck; Special Summon 1 "Shonen HERO" monster from your hand or Deck, except "Shonen HERO Shaman Master".
- Shonen HERO Pegasus Knight
- Level 4 EARTH Warrior/Effect
- 1800/1200
- If you control 2 or more "Shonen HERO" monsters: You can target 1 face-up monster your opponent controls; it loses 1200 ATK until the end of this turn. You can only use this effect of "Shonen HERO Pegasus Knight" once per turn. At the end of the Battle Phase, if this card battled: You can shuffle it into the Deck; Special Summon 1 "Shonen HERO" monster from your hand or Deck, except "Shonen HERO Pegasus Knight".
- Shonen HERO Wandering Assassin
- Level 4 EARTH Warrior/Effect
- 1500/2100
- If you control 2 or more "Shonen HERO" monsters: You can target 1 "Shonen HERO" monster in your GY, except "Shonen HERO Wandering Assassin"; Special Summon that target. You can only use this effect of "Shonen HERO Wandering Assassin" once per turn. At the end of the Battle Phase, if this card battled: You can shuffle it into the Deck; Special Summon 1 "Shonen HERO" monster from your hand or Deck, except "Shonen HERO Wandering Assassin".
- Shonen HERO Gum-Gum Pirate
- Level 6 EARTH Warrior/Effect
- 2400/1700
- You can Special Summon this card (from your hand) by revealing 2 other "Shonen HERO" monsters in your hand with different names. You can only Special Summon "Shonen HERO Gum-Gum Pirate" once per turn this way. If you control 2 or more "Shonen HERO" monsters: You can target 1 monster your opponent controls; destroy it. You can only use this effect of "Shonen HERO Gum-Gum Pirate" once per turn. At the end of the Battle Phase, if this card battled: You can shuffle it into the Deck; Special Summon 1 "Shonen HERO" monster from your hand or Deck, except "Shonen HERO Gum-Gum Pirate".
- Shonen HERO Chakra Ninja
- Level 7 EARTH Warrior/Effect
- 2500/1800
- You can Special Summon this card (from your hand) by revealing 2 other "Shonen HERO" monsters in your hand with different names. You can only Special Summon "Shonen HERO Chakra Ninja" once per turn this way. If you control 2 or more "Shonen HERO" monsters: You can add 1 "Shonen HERO" monster from your Deck to your hand, except "Shonen HERO Chakra Ninja". You can only use this effect of "Shonen HERO Chakra Ninja" once per turn. At the end of the Battle Phase, if this card battled: You can shuffle it into the Deck; Special Summon 1 "Shonen HERO" monster from your hand or Deck, except "Shonen HERO Chakra Ninja".
- Shonen HERO One-4-All Protege
- Level 4 EARTH Warrior/Effect
- 1600/1100
- If you control 2 or more "Shonen HERO" monsters: You can Special Summon this card from your hand. You can only use this effect of "Shonen HERO One-4-All Protege" once per turn. At the end of the Battle Phase, if this card battled: You can shuffle it into the Deck; Special Summon 1 "Shonen HERO" monster from your hand or Deck, except "Shonen HERO One-4-All Protege".
- Shonen HERO President of The End
- Level 4 EARTH Warrior/Effect
- 1500/1500
- If you control 2 or more "Shonen HERO" monsters: You can target 1 "Shonen HERO" monster you control; it cannot be destroyed by battle this turn. You can only use this effect of "Shonen HERO President of The End" once per turn. At the end of the Battle Phase, if this card battled: You can shuffle it into the Deck; Special Summon 1 "Shonen HERO" monster from your hand or Deck, except "Shonen HERO President of The End".
- Shonen HERO Stand Duo
- Level 6 EARTH Warrior/Effect
- 2000/2000
- You can Special Summon this card (from your hand) by revealing 2 other "Shonen HERO" monsters in your hand with different names. You can only Special Summon "Shonen HERO Stand Duo" once per turn this way. If you control 2 or more "Shonen HERO" monsters: You can send 1 random card from your opponent's hand to the GY. You can only use this effect of "Shonen HERO Stand Duo" once per turn. At the end of the Battle Phase, if this card battled: You can shuffle it into the Deck; Special Summon 1 "Shonen HERO" monster from your hand or Deck, except "Shonen HERO Stand Duo".
- S-Spirit
- Normal Spell
- Special Summon 1 "Shonen HERO" monster from your hand, then, if you control "Shonen World", that monster gains the following effect until the end of this turn.
- ● If this card battles an opponent's monster, double this card's ATK during damage calculation only.
- You can only activate 1 "S-Spirit" per turn.
- S-Force
- Continuous Spell
- When this card is activated: You can add 1 "Shonen HERO Game King" from your Deck or GY to your hand. While you control "Shonen HERO Game King", apply the following effects.
- ● Your opponent cannot target cards you control with card effects.
- ● Each "Shonen HERO Game King" you control gains ATK equal to the combined Levels of the "Shonen HERO" monsters you control x 100, cannot be destroyed by your opponent's card effects, also can make a second attack during each Battle Phase.
- S-Team
- Quick-Play Spell
- Activate 1 of the following effects.
- ● Special Summon 1 "Shonen HERO" monster from your Deck, but it cannot attack, also destroy it during the End Phase.
- ● Target 1 "Shonen HERO" monster you control; destroy it, and if you do, draw 2 cards.
- You can only activate 1 "S-Team" per turn.
- S-Combo
- Quick-Play Spell
- If you control a "Shonen HERO" monster: Target 1 card on the field; destroy that target.
- Shonen World
- Field Spell
- During your Main Phase: You can add 1 "Shonen HERO" monster from your Deck to your hand. You can only use this effect of "Shonen World" once per turn. If a "Shonen HERO" monster attacks a monster that has a higher ATK, the attacking monster gains 1000 ATK during damage calculation only.
- Shonen Draw
- Normal Spell
- Discard 1 "Shonen HERO" monster; draw 2 cards. You can only activate 1 "Shonen Draw" per turn.
- Over Shonen
- Normal Spell
- Target 1 "Shonen HERO" monster in your GY; Special Summon it. If this card is in your GY, except the turn it was sent there: You can banish this card; send 1 "Shonen HERO" monster from your Deck to the GY. You can only use each effect of "Over Shonen" once per turn.
- Hero Manga
- Normal Spell
- Target 1 "Shonen HERO" monster you control; it can make a second attack during each Battle Phase this turn, also, if it attacks this turn, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step.
- S-Power
- Normal Trap
- When a "Shonen HERO" monster you control is targeted for an attack: Destroy the attacking monster.
- Jump Hero
- Normal Trap
- When an Attack Position "Shonen HERO" monster you control is targeted for an attack: Target it; change it to Defense Position and equip it with this card. The equipped monster cannot be destroyed by battle.
- Shonen Signal
- Normal Trap
- When a monster you control is destroyed by battle and sent to the Graveyard: Special Summon 1 Level 4 or lower "Shonen HERO" monster from your hand or Deck.
- Shonen Tournament
- Continuous Trap
- All monsters your opponent controls must attack, if able. During either player's Main Phase or Battle Phase: You can send this face-up card from your Spell & Trap Zone to the GY; Special Summon 1 Level 5 or higher "Shonen HERO" monster from your Deck. You can only use this effect of "Shonen Tournament" once per turn.
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