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ArcDesLHK

Shonen HERO

Mar 12th, 2023 (edited)
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  1. Shonen HERO Game King
  2. Level 7 EARTH Warrior/Effect
  3. 2500/2300
  4. You can Special Summon this card (from your hand) by revealing 2 other "Shonen HERO" monsters in your hand with different names. You can only Special Summon "Shonen HERO Game King" once per turn this way. If you control 2 or more "Shonen HERO" monsters: You can target 1 Spell/Trap your opponent controls; destroy it. You can only use this effect of "Shonen HERO Game King" once per turn. At the end of the Battle Phase, if this card battled: You can shuffle it into the Deck; Special Summon 1 "Shonen HERO" monster from your hand or Deck, except "Shonen HERO Game King".
  5.  
  6. Shonen HERO Spirit Detective
  7. Level 4 EARTH Warrior/Effect
  8. 1900/1000
  9. If you control 2 or more "Shonen HERO" monsters: You can add 1 "Shonen World" from your Deck to your hand. You can only use this effect of "Shonen HERO Spirit Detective" once per turn. At the end of the Battle Phase, if this card battled: You can shuffle it into the Deck; Special Summon 1 "Shonen HERO" monster from your hand or Deck, except "Shonen HERO Spirit Detective".
  10.  
  11. Shonen HERO Shaman Master
  12. Level 4 EARTH Warrior/Effect
  13. 1700/1600
  14. If you control 2 or more "Shonen HERO" monsters: You can target 1 Effect Monster your opponent controls; negate its effects until the end of this turn. You can only use this effect of "Shonen HERO Shaman Master" once per turn. At the end of the Battle Phase, if this card battled: You can shuffle it into the Deck; Special Summon 1 "Shonen HERO" monster from your hand or Deck, except "Shonen HERO Shaman Master".
  15.  
  16. Shonen HERO Pegasus Knight
  17. Level 4 EARTH Warrior/Effect
  18. 1800/1200
  19. If you control 2 or more "Shonen HERO" monsters: You can target 1 face-up monster your opponent controls; it loses 1200 ATK until the end of this turn. You can only use this effect of "Shonen HERO Pegasus Knight" once per turn. At the end of the Battle Phase, if this card battled: You can shuffle it into the Deck; Special Summon 1 "Shonen HERO" monster from your hand or Deck, except "Shonen HERO Pegasus Knight".
  20.  
  21. Shonen HERO Wandering Assassin
  22. Level 4 EARTH Warrior/Effect
  23. 1500/2100
  24. If you control 2 or more "Shonen HERO" monsters: You can target 1 "Shonen HERO" monster in your GY, except "Shonen HERO Wandering Assassin"; Special Summon that target. You can only use this effect of "Shonen HERO Wandering Assassin" once per turn. At the end of the Battle Phase, if this card battled: You can shuffle it into the Deck; Special Summon 1 "Shonen HERO" monster from your hand or Deck, except "Shonen HERO Wandering Assassin".
  25.  
  26. Shonen HERO Gum-Gum Pirate
  27. Level 6 EARTH Warrior/Effect
  28. 2400/1700
  29. You can Special Summon this card (from your hand) by revealing 2 other "Shonen HERO" monsters in your hand with different names. You can only Special Summon "Shonen HERO Gum-Gum Pirate" once per turn this way. If you control 2 or more "Shonen HERO" monsters: You can target 1 monster your opponent controls; destroy it. You can only use this effect of "Shonen HERO Gum-Gum Pirate" once per turn. At the end of the Battle Phase, if this card battled: You can shuffle it into the Deck; Special Summon 1 "Shonen HERO" monster from your hand or Deck, except "Shonen HERO Gum-Gum Pirate".
  30.  
  31. Shonen HERO Chakra Ninja
  32. Level 7 EARTH Warrior/Effect
  33. 2500/1800
  34. You can Special Summon this card (from your hand) by revealing 2 other "Shonen HERO" monsters in your hand with different names. You can only Special Summon "Shonen HERO Chakra Ninja" once per turn this way. If you control 2 or more "Shonen HERO" monsters: You can add 1 "Shonen HERO" monster from your Deck to your hand, except "Shonen HERO Chakra Ninja". You can only use this effect of "Shonen HERO Chakra Ninja" once per turn. At the end of the Battle Phase, if this card battled: You can shuffle it into the Deck; Special Summon 1 "Shonen HERO" monster from your hand or Deck, except "Shonen HERO Chakra Ninja".
  35.  
  36. Shonen HERO One-4-All Protege
  37. Level 4 EARTH Warrior/Effect
  38. 1600/1100
  39. If you control 2 or more "Shonen HERO" monsters: You can Special Summon this card from your hand. You can only use this effect of "Shonen HERO One-4-All Protege" once per turn. At the end of the Battle Phase, if this card battled: You can shuffle it into the Deck; Special Summon 1 "Shonen HERO" monster from your hand or Deck, except "Shonen HERO One-4-All Protege".
  40.  
  41. Shonen HERO President of The End
  42. Level 4 EARTH Warrior/Effect
  43. 1500/1500
  44. If you control 2 or more "Shonen HERO" monsters: You can target 1 "Shonen HERO" monster you control; it cannot be destroyed by battle this turn. You can only use this effect of "Shonen HERO President of The End" once per turn. At the end of the Battle Phase, if this card battled: You can shuffle it into the Deck; Special Summon 1 "Shonen HERO" monster from your hand or Deck, except "Shonen HERO President of The End".
  45.  
  46. Shonen HERO Stand Duo
  47. Level 6 EARTH Warrior/Effect
  48. 2000/2000
  49. You can Special Summon this card (from your hand) by revealing 2 other "Shonen HERO" monsters in your hand with different names. You can only Special Summon "Shonen HERO Stand Duo" once per turn this way. If you control 2 or more "Shonen HERO" monsters: You can send 1 random card from your opponent's hand to the GY. You can only use this effect of "Shonen HERO Stand Duo" once per turn. At the end of the Battle Phase, if this card battled: You can shuffle it into the Deck; Special Summon 1 "Shonen HERO" monster from your hand or Deck, except "Shonen HERO Stand Duo".
  50.  
  51. S-Spirit
  52. Normal Spell
  53. Special Summon 1 "Shonen HERO" monster from your hand, then, if you control "Shonen World", that monster gains the following effect until the end of this turn.
  54. ● If this card battles an opponent's monster, double this card's ATK during damage calculation only.
  55. You can only activate 1 "S-Spirit" per turn.
  56.  
  57. S-Force
  58. Continuous Spell
  59. When this card is activated: You can add 1 "Shonen HERO Game King" from your Deck or GY to your hand. While you control "Shonen HERO Game King", apply the following effects.
  60. ● Your opponent cannot target cards you control with card effects.
  61. ● Each "Shonen HERO Game King" you control gains ATK equal to the combined Levels of the "Shonen HERO" monsters you control x 100, cannot be destroyed by your opponent's card effects, also can make a second attack during each Battle Phase.
  62.  
  63. S-Team
  64. Quick-Play Spell
  65. Activate 1 of the following effects.
  66. ● Special Summon 1 "Shonen HERO" monster from your Deck, but it cannot attack, also destroy it during the End Phase.
  67. ● Target 1 "Shonen HERO" monster you control; destroy it, and if you do, draw 2 cards.
  68. You can only activate 1 "S-Team" per turn.
  69.  
  70. S-Combo
  71. Quick-Play Spell
  72. If you control a "Shonen HERO" monster: Target 1 card on the field; destroy that target.
  73.  
  74. Shonen World
  75. Field Spell
  76. During your Main Phase: You can add 1 "Shonen HERO" monster from your Deck to your hand. You can only use this effect of "Shonen World" once per turn. If a "Shonen HERO" monster attacks a monster that has a higher ATK, the attacking monster gains 1000 ATK during damage calculation only.
  77.  
  78. Shonen Draw
  79. Normal Spell
  80. Discard 1 "Shonen HERO" monster; draw 2 cards. You can only activate 1 "Shonen Draw" per turn.
  81.  
  82. Over Shonen
  83. Normal Spell
  84. Target 1 "Shonen HERO" monster in your GY; Special Summon it. If this card is in your GY, except the turn it was sent there: You can banish this card; send 1 "Shonen HERO" monster from your Deck to the GY. You can only use each effect of "Over Shonen" once per turn.
  85.  
  86. Hero Manga
  87. Normal Spell
  88. Target 1 "Shonen HERO" monster you control; it can make a second attack during each Battle Phase this turn, also, if it attacks this turn, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step.
  89.  
  90. S-Power
  91. Normal Trap
  92. When a "Shonen HERO" monster you control is targeted for an attack: Destroy the attacking monster.
  93.  
  94. Jump Hero
  95. Normal Trap
  96. When an Attack Position "Shonen HERO" monster you control is targeted for an attack: Target it; change it to Defense Position and equip it with this card. The equipped monster cannot be destroyed by battle.
  97.  
  98. Shonen Signal
  99. Normal Trap
  100. When a monster you control is destroyed by battle and sent to the Graveyard: Special Summon 1 Level 4 or lower "Shonen HERO" monster from your hand or Deck.
  101.  
  102. Shonen Tournament
  103. Continuous Trap
  104. All monsters your opponent controls must attack, if able. During either player's Main Phase or Battle Phase: You can send this face-up card from your Spell & Trap Zone to the GY; Special Summon 1 Level 5 or higher "Shonen HERO" monster from your Deck. You can only use this effect of "Shonen Tournament" once per turn.
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