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- game.StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType.Chat, true)
- game.Players.LocalPlayer.PlayerGui.CharacterSelection.Character.Value = "XSans"
- wait(1)
- game.Players.LocalPlayer:WaitForChild("DeathPlaylist")
- game.Players.LocalPlayer.DeathPlaylist["1Theme"]:Destroy()
- local Sound = Instance.new("Sound")
- Sound.Parent = game.Players.LocalPlayer.DeathPlaylist
- Sound.Volume = 1
- Sound.Playing = true
- Sound.Looped = true
- Sound.SoundId = "rbxassetid://5957005275"
- Sound.Name = "Gaster"
- game.Players.LocalPlayer.Character.Head.Voice.SoundId = "366168126"
- game.Players.LocalPlayer.Character.Head.HealthBar.Frame.PName.Text = "XXX XXX XXX"
- game.Players.LocalPlayer.Character.Head.HealthBar.Frame.PName.TextColor3 = Color3.fromRGB(255,0,255)
- game.Players.LocalPlayer.Character.Head.HealthBar.Frame.HP:Destroy()
- game.Players.LocalPlayer.Character.Head.HealthBar.Frame.HealthLabel:Destroy()
- game:GetService("Players").LocalPlayer.Character.Head.face:remove()
- game.Players.LocalPlayer.Character.Head.HealthBar.Frame.Health.BackgroundColor3 = Color3.fromRGB(255, 0, 255)
- game.Players.LocalPlayer.Chatted:Connect(function(Chat)
- local A_1 = {
- [1] = getrenv()._G.Pass,
- [2] = "Chatted",
- [3] = '' ..Chat,
- [4] = Color3.fromRGB(255,0,0)
- }
- local Event = game:GetService("ReplicatedStorage").Remotes.Events
- Event:FireServer(A_1)
- end)
- local char = game.Players.LocalPlayer.Character
- spawn(function()
- repeat wait()
- for _,v in pairs(char:GetChildren()) do
- if v.Name == 'DrainStamina' or v.Name == 'DrainSprint' or v.Name == 'Hit' or v.Name == 'Hitt' or v.Name == 'Damaged' or v.Name == 'Grounded' or v.Name == 'StayGrounded' or v.Name == 'KnockBack' or v.Name == 'Walled' then
- v:Destroy()
- end
- end
- until false
- end)
- char = game.Players.LocalPlayer.Character
- spawn(function()
- repeat wait()
- for _,v in pairs(char:GetChildren()) do
- if v.Name == 'DrainStamina' or v.Name == 'DrainSprint' or v.Name == 'Hit' or v.Name == 'Hitt' or v.Name == 'Damaged' or v.Name == 'Grounded' or v.Name == 'StayGrounded' or v.Name == 'KnockBack' or v.Name == 'Walled' then
- v:Destroy()
- end
- end
- until false
- end)
- char = game.Players.LocalPlayer.Character
- spawn(function()
- repeat wait()
- for _,v in pairs(char:GetChildren()) do
- if v.Name == 'DrainStamina' or v.Name == 'DrainSprint' or v.Name == 'Hit' or v.Name == 'Hitt' or v.Name == 'Damaged' or v.Name == 'Grounded' or v.Name == 'StayGrounded' or v.Name == 'KnockBack' or v.Name == 'Walled' then
- v:Destroy()
- end
- end
- until false
- end)
- char = game.Players.LocalPlayer.Character
- spawn(function()
- repeat wait()
- for _,v in pairs(char:GetChildren()) do
- if v.Name == 'DrainStamina' or v.Name == 'DrainSprint' or v.Name == 'Hit' or v.Name == 'Hitt' or v.Name == 'Damaged' or v.Name == 'Grounded' or v.Name == 'StayGrounded' or v.Name == 'KnockBack' or v.Name == 'Walled' then
- v:Destroy()
- end
- end
- until false
- end)
- local HealthBar = Instance.new("BillboardGui")
- local Frame = Instance.new("Frame")
- local HealthLabel = Instance.new("TextLabel")
- local PName = Instance.new("TextLabel")
- local rep = game:GetService("ReplicatedStorage")
- local uis = game:GetService("UserInputService")
- local plrs = game:GetService("Players")
- local runS = game:GetService("RunService")
- local tweenS = game:GetService("TweenService")
- local v21 = require(game:GetService("ReplicatedStorage").ClientModules.MainModule);
- local remotes = rep:WaitForChild("Remotes")
- local damage = remotes:WaitForChild("Damage")
- local functions = remotes:WaitForChild("Functions")
- local events = remotes:WaitForChild("Events")
- local LoseMoves = remotes:WaitForChild("CharaMoves")
- local main
- local plr = plrs.LocalPlayer
- local plrGui = plr:WaitForChild("PlayerGui")
- local mouse = plr:GetMouse()
- local player = game.Players.LocalPlayer
- local Players = game:GetService("Players")
- local rs = game:GetService("RunService")
- local TweenService = game:GetService("TweenService")
- local userInputService = game:GetService("UserInputService")
- HealthBar.Name = "HealthBar"
- HealthBar.Parent = player.Character.Head
- HealthBar.ExtentsOffset = Vector3.new(0, 6, 0)
- HealthBar.Size = UDim2.new(4, 0, 2, 0)
- Frame.Parent = HealthBar
- Frame.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
- Frame.BackgroundTransparency = 1.000
- Frame.Size = UDim2.new(1, 0, 1, 0)
- HealthLabel.Name = "HealthLabel"
- HealthLabel.Parent = Frame
- HealthLabel.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
- HealthLabel.BackgroundTransparency = 1.000
- HealthLabel.Position = UDim2.new(0.200000003, 0, 0.200000003, 0)
- HealthLabel.Size = UDim2.new(0.800000012, 0, 0.300000012, 0)
- HealthLabel.Font = Enum.Font.Arcade
- HealthLabel.Text = ""
- HealthLabel.TextColor3 = Color3.fromRGB(255, 0, 0)
- HealthLabel.TextScaled = true
- HealthLabel.TextSize = 14.000
- HealthLabel.TextWrapped = true
- HealthLabel.TextXAlignment = Enum.TextXAlignment.Left
- HealthLabel.TextYAlignment = Enum.TextYAlignment.Center
- PName.Name = "PName"
- PName.Parent = Frame
- PName.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
- PName.BackgroundTransparency = 1.000
- PName.Position = UDim2.new(-0.899999976, 0, -0.800000012, 0)
- PName.Size = UDim2.new(3, 0, 1, 0)
- PName.Font = Enum.Font.Arcade
- PName.Text = "X!GASTER"
- PName.TextColor3 = Color3.fromRGB(255, 0, 255)
- PName.TextScaled = true
- PName.TextSize = 5.000
- PName.TextStrokeColor3 = Color3.fromRGB(255, 0, 0)
- PName.TextStrokeTransparency = 0.000
- PName.TextWrapped = true
- PName.TextXAlignment = Enum.TextXAlignment.Center
- PName.TextYAlignment = Enum.TextYAlignment.Top
- PName.Rotation = 5
- local part = PName
- local Info = TweenInfo.new(
- 2, --Length (seconds)
- Enum.EasingStyle.Sine, --Easing Style
- Enum.EasingDirection.InOut, --Easing Direction
- -1, --Times Repeated
- true, --reversed
- 0 --deşau
- )
- local Goals = {
- Rotation = -5
- }
- local nametween = TweenService:Create(part, Info, Goals)
- nametween:Play()
- local ui1 = plrGui:WaitForChild("UI")
- local ui = ui1:WaitForChild("Ui")
- spawn(function()
- ui.UpdateLog:Destroy()
- ui.UpdateLogInfo:Destroy()
- ui.StaminaBar.BackgroundTransparency = 0.6
- ui.ManaBar.BackgroundTransparency = 0.6
- ui.StaminaBar.ImageLabel:Destroy()
- ui.ManaBar.AnchorPoint = Vector2.new(0.5,0.5)
- ui.StaminaBar.Bar.BackgroundColor3 = Color3.new(1,1,0)
- ui.ManaBar.Bar.BackgroundColor3 = Color3.new(1,0.5,1)
- ui.ManaBar.Position = UDim2.new(0.5, 0,0.98, 0)
- ui.ManaBar.Size = UDim2.new(0.302, 0,0.01, 0)
- ui.StaminaBar.Size = UDim2.new(0.4, 0,0.01, 0)
- ui.StaminaBar.AnchorPoint = Vector2.new(0.5,0.5)
- ui.StaminaBar.Position = UDim2.new(0.5,0,0.96,0)
- local corner = Instance.new("UICorner")
- corner.Parent = ui.StaminaBar
- corner:Clone().Parent = ui.StaminaBar.Bar
- corner:Clone().Parent = ui.ManaBar
- corner:Clone().Parent = ui.ManaBar.Bar
- local ci = plrGui:WaitForChild("CharaIndicator")
- ci:WaitForChild("Indicator").AnchorPoint = Vector2.new(0.5,0.5)
- ci.Indicator.Position = UDim2.new(0.5,0,0.93,0)
- end)
- wait(12)
- game.Players.LocalPlayer.PlayerGui.UI.Ui.MoveDebounceShower.Moves3["1"]:Destroy()
- game.Players.LocalPlayer.PlayerGui.UI.Ui.MoveDebounceShower.Moves3["2"]:Destroy()
- game.Players.LocalPlayer.PlayerGui.UI.Ui.MoveDebounceShower.Moves3["3"]:Destroy()
- game.Players.LocalPlayer.PlayerGui.UI.Ui.MoveDebounceShower.Moves3["4"]:Destroy()
- game.Players.LocalPlayer.PlayerGui.UI.Ui.MoveDebounceShower.Moves3["5"]:Destroy()
- local Player = game.Players.LocalPlayer
- local Backpack = Player.Backpack
- wait()
- game.Players.LocalPlayer.Character.Head.Voice.SoundId = "rbxassetid://4459132147"
- local player = game:GetService("Players").LocalPlayer
- local MoveAnimations = player.Backpack.Main.XSansMoves.Animations
- local ClickAnimations = player.Backpack.Main.XSansMoves.ModuleScript.Animations.XCharaCombat
- local pass = getrenv()._G.Pass
- local remote = game.ReplicatedStorage.Remotes["Events"]
- ClickAnimations.Light1.AnimationId = "rbxassetid://5770352035"
- ClickAnimations.Light2.AnimationId = "rbxassetid://5770385566"
- ClickAnimations.Light3.AnimationId = "rbxassetid://5770410811"
- ClickAnimations.Light4.AnimationId = "rbxassetid://5770416576"
- ClickAnimations.Light5.AnimationId = "rbxassetid://5770437587"
- ClickAnimations.Light6:Destroy()
- MoveAnimations.Block.AnimationId = "rbxassetid://4290724438"
- visualizer = true -- Change true to false to get rid of the visualizer
- local rep = game:GetService("ReplicatedStorage")
- local uis = game:GetService("UserInputService")
- local plrs = game:GetService("Players")
- local runS = game:GetService("RunService")
- local tweenS = game:GetService("TweenService")
- local remotes = rep:WaitForChild("Remotes")
- local damage = remotes:WaitForChild("Damage")
- local functions = remotes:WaitForChild("Functions")
- local events = remotes:WaitForChild("Events")
- local charaMoves = remotes:WaitForChild("CharaMoves")
- local main
- local plr = plrs.LocalPlayer
- local plrGui = plr:WaitForChild("PlayerGui")
- local CurrentCharacter = game:GetService("Players").LocalPlayer.PlayerData.CurrentCharacter.Value
- local Player = game.Players.LocalPlayer
- local Character = Player.Character or Player.CharacterAdded:Wait()
- local Humanoid = Character.Humanoid
- local UIS = game:GetService("UserInputService")
- wait(10)
- game.Workspace.ServerEffects.ServerCooldown:Destroy()
- local CAS = game:GetService("ContextActionService")
- local FREEZE_COMMAND = "CantAttack"
- CAS:BindActionAtPriority(
- FREEZE_COMMAND,
- function()
- return Enum.ContextActionResult.Sink
- end,
- false,
- Enum.ContextActionPriority.High.Value,
- Enum.KeyCode.F,
- Enum.KeyCode.E,
- Enum.KeyCode.Q
- )
- local A_1 =
- {
- [1] = getrenv()._G.Pass,
- [2] = "Blocking",
- [3] = true
- }
- game:GetService("ReplicatedStorage").Remotes.Functions:InvokeServer(A_1)
- local uis = game:GetService("UserInputService")
- local player = game.Players.LocalPlayer
- uis.InputBegan:Connect(function(inputs, event)
- if event == true then return end
- if inputs.KeyCode == Enum.KeyCode.R then
- if player.Backpack:WaitForChild("Main").LockOnScript.LockOn.Value == nil then
- print("mouse cframe teleport")
- local cfr = player:GetMouse().Hit
- player.Character:SetPrimaryPartCFrame(cfr * CFrame.new(0, 2, 0))
- else
- print("player cframe teleport")
- local Tcf = player.Backpack:WaitForChild("Main").LockOnScript.LockOn.Value:GetPrimaryPartCFrame()
- player.Character:SetPrimaryPartCFrame(Tcf * CFrame.new(0, 0, 3))
- end
- end
- end)
- game.Players.LocalPlayer.Character.Humanoid.HipHeight = 0
- workspace[game.Players.LocalPlayer.Name].CrossSansBlade:Destroy()
- local animation1 = Instance.new("Animation")
- animation1.AnimationId = "rbxassetid://4928592851"
- local anim1 = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(animation1)
- anim1:Play()
- local A_1 = {
- [1] = getrenv()._G.Pass,
- [2] = "Chatted",
- [3] = "New timeline?",
- [4] = Color3.new(1, 1, 1)
- }
- local Event = game:GetService("ReplicatedStorage").Remotes.Events
- Event:FireServer(A_1)
- wait(3)
- local A_1 = {
- [1] = getrenv()._G.Pass,
- [2] = "Chatted",
- [3] = "Soulshatters?",
- [4] = Color3.new(1, 1, 1)
- }
- local Event = game:GetService("ReplicatedStorage").Remotes.Events
- Event:FireServer(A_1)
- wait(4)
- local userInputService = game:GetService("UserInputService")
- on = true
- posz = 0
- posx = 0
- local perseverance = {
- Parent = game.workspace,
- Name = 'ye',
- Material = Enum.Material.Neon,
- Color = Color3.fromRGB(25, 41, 88),
- Transparency = 0
- }
- wait(0)
- local A_1 = {
- [1] = getrenv()._G.Pass,
- [2] = "Chatted",
- [3] = "I need to create my perfect timeline...",
- [4] = Color3.new(1, 1, 1)
- }
- local Event = game:GetService("ReplicatedStorage").Remotes.Events
- Event:FireServer(A_1)
- local char = game.Players.LocalPlayer.Character
- Clone = game.ReplicatedStorage.Effects.SpearJusticeExplosion:Clone()
- Clone:SetPrimaryPartCFrame(game.Players.LocalPlayer.Character["HumanoidRootPart"].CFrame * CFrame.new(0,-2.7,0))
- Clone.Parent = char.Effects
- wait(4)
- local A_1 = {
- [1] = getrenv()._G.Pass,
- [2] = "Chatted",
- [3] = "I will destory all genocide timelines...",
- [4] = Color3.new(1, 1, 1)
- }
- local Event = game:GetService("ReplicatedStorage").Remotes.Events
- Event:FireServer(A_1)
- wait(5)
- local A_1 = {
- [1] = getrenv()._G.Pass,
- [2] = "Chatted",
- [3] = "I will destroy this timeline!",
- [4] = Color3.new(1, 1, 1)
- }
- local Event = game:GetService("ReplicatedStorage").Remotes.Events
- Event:FireServer(A_1)
- wait(8)
- local A_1 = {
- [1] = getrenv()._G.Pass,
- [2] = "Chatted",
- [3] = "DIE!",
- [4] = Color3.new(1, 1, 1)
- }
- local Event = game:GetService("ReplicatedStorage").Remotes.Events
- Event:FireServer(A_1)
- local A_1 =
- {
- [1] = getrenv()._G.Pass,
- [2] = "Overwrite",
- [3] = "Summon"
- }
- local Event = game:GetService("ReplicatedStorage").Remotes.XSansMoves
- Event:InvokeServer(A_1)
- game:GetService("UserInputService").InputBegan:Connect(function(key, gc)
- if gc then return end
- if key.KeyCode == Enum.KeyCode["J"] then
- local args = {
- [1] = {
- [1] = getrenv()._G.Pass,
- [2] = "TakeStamina",
- [3] = 650
- }
- }
- game:GetService("ReplicatedStorage").Remotes.Functions:InvokeServer(unpack(args))
- end
- end)
- spawn(function()
- player = game.Players.LocalPlayer
- char = player.Character
- for _,v in pairs(game.ReplicatedStorage.Effects.UnderswapPapyrusBones:GetChildren()) do
- if v.Name == 'Bone' and boneCloned2 == false then
- boneCloned2 = true
- print("f")
- clone = v:Clone()
- clone.Color = Color3.new(0,0,255)
- clone.Parent = char
- clone.Anchored = false
- clone.CanCollide = false
- weld = Instance.new('Weld',clone)
- weld.Part0 = clone
- weld.Part1 = char['Right Arm']
- An = {0,0,110}
- clone.Size = clone.Size/4
- Angle = CFrame.fromEulerAnglesXYZ(math.rad(An[1]), math.rad(An[2]),math.rad(An[3]))
- weld.C0 = CFrame.new(0,0,0)*Angle
- weld.C0 = weld.C0*CFrame.new(-0.3,1.5,0)
- clone.Name = 'SpkBone2'
- clone.Transparency = 0
- end
- end
- end)
- --Def
- spawn(function()
- player = game.Players.LocalPlayer
- char = player.Character
- for _,v in pairs(game.ReplicatedStorage.Effects:GetChildren()) do
- if v.Name == 'OverwriteButton' then
- clone = v:Clone()
- clone.Parent = char
- clone.HumanoidRootPart.Anchored = false
- clone.OverwriteButton.CanCollide = false
- clone.HumanoidRootPart.CanCollide = false
- clone.OverwriteButton.Anchored = false
- weld = Instance.new('Weld',clone.OverwriteButton)
- weld.Part0 = clone.OverwriteButton
- weld.Part1 = char['HumanoidRootPart']
- An = {0,85,-35}
- Angle = CFrame.fromEulerAnglesXYZ(math.rad(An[1]), math.rad(An[2]),math.rad(An[3]))
- weld.C0 = CFrame.new(-0.1,1.5,3)*Angle
- weld.C0 = weld.C0*CFrame.new(1,1.7,-.3)
- clone.OverwriteButton.Color = Color3.fromRGB(255,200,0)
- clone.OverwriteButton.PointLight.Color = Color3.fromRGB(255,255,0)
- end
- end
- end)
- game.Players.LocalPlayer.Character.Humanoid.HipHeight = 0
- local uis = game:GetService("UserInputService")
- uis.InputBegan:Connect(function(inputs, event)
- if event == true then return end
- if inputs.KeyCode == Enum.KeyCode.KeypadZero then
- game.Players.LocalPlayer.Character.Humanoid.HipHeight = 0
- end
- end)
- local mouse = game.Players.LocalPlayer:GetMouse()
- mouse.KeyDown:Connect(function(k)
- if k == "z" then
- local Anim = Instance.new("Animation")
- Anim.AnimationId = "rbxassetid://3786809782"
- local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
- k:Play()
- k:AdjustSpeed(1)
- local A_1 = {
- [1] = getrenv()._G.Pass,
- [2] = "Chatted",
- [3] = "[ OverWrite ] Erase Code",
- [4] = Color3.fromRGB(255, 0, 0)
- }
- local Event = game:GetService("ReplicatedStorage").Remotes.Events
- Event:FireServer(A_1)
- local A_1 = getrenv()._G.Pass
- local args = {
- [1] = getrenv()._G.Pass,
- [2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
- [3] = {
- ["Type"] = "Knockback",
- ["HitEffect"] = "BiggerBurstEffect",
- ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Stunned,
- ["HitTime"] = 1,
- ["Sound"] = game:GetService("ReplicatedStorage").Sounds.KnifeBurst,
- ["Damage"] = 0
- }
- }
- game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
- local Event = game:GetService("ReplicatedStorage").Remotes.Events
- Event:FireServer(A_1)
- wait(1.5)
- k:stop()
- local A_1 = getrenv()._G.Pass
- local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
- local A_3 =
- {
- ["HitTime"] = 1,
- ["Type"] = "Normal",
- ["HitEffect"] = "HeavyHitEffect",
- ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Knockback1,
- ["Sound"] = game:GetService("ReplicatedStorage").RogueSounds.BaneSound,
- ["Velocity"] = Vector3.new(0,0.0,0),
- ["CombatInv"] = true,
- ["Damage"] = 0
- }
- local Event = game:GetService("ReplicatedStorage").Remotes.Damage
- Event:InvokeServer(A_1, A_2, A_3)
- end
- end)
- local pass = getrenv()._G.Pass
- local player = game.Players.LocalPlayer
- local character = player.Character
- local uis = game:GetService("UserInputService")
- local function spamk()
- local target = player.Backpack:WaitForChild("Main").LockOnScript.LockOn.Value
- local A_1 = pass
- local A_2 = target
- local A_3 = {
- ["HitTime"] = 1,
- ["Type"] = "Knockback",
- ["HitEffect"] = "KnifeHitEffect",
- ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Hurt3,
- ["Sound"] = game:GetService("ReplicatedStorage").Sounds.KnifeHit,
- ["CombatInv"] = true,
- ["Velocity"] = Vector3.new(0, -0.5, 0),
- ["Damage"] = 40
- }
- local Event = game:GetService("ReplicatedStorage").Remotes.Damage
- Event:InvokeServer(A_1, A_2, A_3)
- end
- uis.InputBegan:Connect(function(inputs, event)
- if event == true then return end
- if inputs.KeyCode == Enum.KeyCode.X then
- while wait(0.05) do
- spamk()
- end
- end
- end)
- game:GetService("UserInputService").InputBegan:Connect(function(inp)
- if inp.KeyCode == Enum.KeyCode.C then
- wait(0.1)
- local A_1 = getrenv()._G.Pass
- local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
- local A_3 =
- {
- ["HitTime"] = 1,
- ["Type"] = "Knockback",
- ["HitEffect"] = "HeavyHitEffect",
- ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.SpGrab,
- ["Sound"] = game:GetService("ReplicatedStorage").Resources.Sounds.Moves.SpecialHell2.Charge,
- ["CombatInv"] = true,
- ["Damage"] = 5
- }
- local Event = game:GetService("ReplicatedStorage").Remotes.Damage
- Event:InvokeServer(A_1, A_2, A_3)
- end
- end)
- local player = game.Players.LocalPlayer
- repeat wait() until player.Character.Humanoid
- local humanoid = player.Character.Humanoid
- local mouse = player:GetMouse()
- local m = game.Players.LocalPlayer:GetMouse()
- db = true
- m.keyDown:connect(function(k)
- k = k:lower()
- if k == "1" then
- if db == true then
- for i,v in pairs(getconnections(game:GetService("ReplicatedStorage").Remotes.Effects.OnClientEvent)) do
- v:Fire({"Model", "PurpleHitEffect", game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value.HumanoidRootPart.CFrame})
- end
- local A_1 = getrenv()._G.Pass
- local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
- local A_3 =
- {
- ["HitTime"] = 0.5,
- ["Type"] = "Normal",
- ["HitEffect"] = "KnifeHitEffect",
- ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Hurt1,
- ["Sound"] = game:GetService("ReplicatedStorage").Sounds.StarBlazingHit,
- ["Damage"] = 10
- }
- local Event = game:GetService("ReplicatedStorage").Remotes.Damage
- Event:InvokeServer(A_1, A_2, A_3)
- for i,v in pairs(getconnections(game:GetService("ReplicatedStorage").Remotes.Effects.OnClientEvent)) do
- v:Fire({"Model", "PurpleHitEffect", game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value.HumanoidRootPart.CFrame})
- end
- local A_1 = getrenv()._G.Pass
- local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
- local A_3 =
- {
- ["HitTime"] = 0.5,
- ["Type"] = "Normal",
- ["HitEffect"] = "KnifeHitEffect",
- ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Hurt1,
- ["Sound"] = game:GetService("ReplicatedStorage").Sounds.StarBlazingHit,
- ["Damage"] = 10
- }
- local Event = game:GetService("ReplicatedStorage").Remotes.Damage
- Event:InvokeServer(A_1, A_2, A_3)
- for i,v in pairs(getconnections(game:GetService("ReplicatedStorage").Remotes.Effects.OnClientEvent)) do
- v:Fire({"Model", "PurpleHitEffect", game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value.HumanoidRootPart.CFrame})
- end
- local A_1 = getrenv()._G.Pass
- local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
- local A_3 =
- {
- ["HitTime"] = 0.5,
- ["Type"] = "Normal",
- ["HitEffect"] = "KnifeHitEffect",
- ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Hurt1,
- ["Sound"] = game:GetService("ReplicatedStorage").Sounds.StarBlazingHit,
- ["Damage"] = 10
- }
- local Event = game:GetService("ReplicatedStorage").Remotes.Damage
- Event:InvokeServer(A_1, A_2, A_3)
- for i,v in pairs(getconnections(game:GetService("ReplicatedStorage").Remotes.Effects.OnClientEvent)) do
- v:Fire({"Model", "PurpleHitEffect", game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value.HumanoidRootPart.CFrame})
- end
- local A_1 = getrenv()._G.Pass
- local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
- local A_3 =
- {
- ["HitTime"] = 0.5,
- ["Type"] = "Normal",
- ["HitEffect"] = "KnifeHitEffect",
- ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Hurt1,
- ["Sound"] = game:GetService("ReplicatedStorage").Sounds.StarBlazingHit,
- ["Damage"] = 10
- }
- local Event = game:GetService("ReplicatedStorage").Remotes.Damage
- Event:InvokeServer(A_1, A_2, A_3)
- for i,v in pairs(getconnections(game:GetService("ReplicatedStorage").Remotes.Effects.OnClientEvent)) do
- v:Fire({"Model", "PurpleHitEffect", game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value.HumanoidRootPart.CFrame})
- end
- local A_1 = getrenv()._G.Pass
- local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
- local A_3 =
- {
- ["HitTime"] = 0.5,
- ["Type"] = "Normal",
- ["HitEffect"] = "KnifeHitEffect",
- ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Hurt1,
- ["Sound"] = game:GetService("ReplicatedStorage").Sounds.StarBlazingHit,
- ["Damage"] = 10
- }
- local Event = game:GetService("ReplicatedStorage").Remotes.Damage
- Event:InvokeServer(A_1, A_2, A_3)
- wait(0.1)
- local A_1 =
- {
- [1] = getrenv()._G.Pass,
- [2] = "Chatted",
- [3] = "ACT = [SUMMON KNIVES]",
- [4] = Color3.new(1, 0.0784314, 1)
- }
- local Event = game:GetService("ReplicatedStorage").Remotes.Events
- Event:FireServer(A_1)
- for i,v in pairs(getconnections(game:GetService("ReplicatedStorage").Remotes.Effects.OnClientEvent)) do
- v:Fire({"Model", "IntHitEffect", game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value.HumanoidRootPart.CFrame})
- end
- local A_1 = getrenv()._G.Pass
- local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
- local A_3 =
- {
- ["HitTime"] = 0.5,
- ["Type"] = "Normal",
- ["HitEffect"] = "KnifeHitEffect",
- ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Hurt1,
- ["Sound"] = game:GetService("ReplicatedStorage").Sounds.StarBlazingHit,
- ["Damage"] = 10
- }
- local Event = game:GetService("ReplicatedStorage").Remotes.Damage
- Event:InvokeServer(A_1, A_2, A_3)
- for i,v in pairs(getconnections(game:GetService("ReplicatedStorage").Remotes.Effects.OnClientEvent)) do
- v:Fire({"Model", "UndyingExplosion", game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value.HumanoidRootPart.CFrame})
- end
- local A_1 = getrenv()._G.Pass
- local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
- local A_3 =
- {
- ["HitTime"] = 0.2,
- ["Type"] = "Knockback",
- ["HitEffect"] = "KnifeHitEffect",
- ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.SlideOnGround,
- ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Kick,
- ["Velocity"] = Vector3.new(100, 100, 100),
- ["CombatInv"] = true,
- ["Damage"] = 35
- }
- local Event = game:GetService("ReplicatedStorage").Remotes.Damage
- Event:InvokeServer(A_1, A_2, A_3)
- end
- end
- end)
- game:GetService("UserInputService").InputBegan:Connect(function(inp)
- if inp.KeyCode == Enum.KeyCode.Two then
- local Anim = Instance.new("Animation")
- Anim.AnimationId = "rbxassetid://6122095988"
- local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
- k:Play()
- k:AdjustSpeed(1)
- wait(0.1)
- local A_1 = getrenv()._G.Pass
- local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
- local A_3 =
- {
- ["HitTime"] = 1,
- ["Type"] = "Knockback",
- ["HitEffect"] = "HeavyHitEffect",
- ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Stunned,
- ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Knockback,
- ["Velocity"] = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 0 + Vector3.new(0, -0.00001, 0),
- ["CombatInv"] = true,
- ["Damage"] = 40
- }
- local Event = game:GetService("ReplicatedStorage").Remotes.Damage
- Event:InvokeServer(A_1, A_2, A_3)
- local A_1 = getrenv()._G.Pass
- local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
- local A_3 =
- {
- ["HitTime"] = 1,
- ["Type"] = "Knockback",
- ["HitEffect"] = "HeavyHitEffect",
- ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Stunned,
- ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Knockback,
- ["Velocity"] = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 0 + Vector3.new(0, -0.00001, 0),
- ["CombatInv"] = true,
- ["Damage"] = 40
- }
- local Event = game:GetService("ReplicatedStorage").Remotes.Damage
- Event:InvokeServer(A_1, A_2, A_3)
- local A_1 = getrenv()._G.Pass
- local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
- local A_3 =
- {
- ["HitTime"] = 1,
- ["Type"] = "Knockback",
- ["HitEffect"] = "HeavyHitEffect",
- ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Stunned,
- ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Knockback,
- ["Velocity"] = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 0 + Vector3.new(0, -0.00001, 0),
- ["CombatInv"] = true,
- ["Damage"] = 40
- }
- local Event = game:GetService("ReplicatedStorage").Remotes.Damage
- Event:InvokeServer(A_1, A_2, A_3)
- wait(0.5)
- local Anim = Instance.new("Animation")
- Anim.AnimationId = "rbxassetid://3777055156"
- local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
- k:Play()
- k:AdjustSpeed(1)
- wait(0.1)
- local A_1 = getrenv()._G.Pass
- local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
- local A_3 =
- {
- ["HitTime"] = 1,
- ["Type"] = "Knockback",
- ["HitEffect"] = "HeavyHitEffect",
- ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Stunned,
- ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Knockback,
- ["Velocity"] = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 20 + Vector3.new(0, 0.0001, 0),
- ["CombatInv"] = true,
- ["Damage"] = 40
- }
- local Event = game:GetService("ReplicatedStorage").Remotes.Damage
- Event:InvokeServer(A_1, A_2, A_3)
- end
- end)
- local m = game.Players.LocalPlayer:GetMouse()
- db = true
- m.keyDown:connect(function(k)
- k = k:lower()
- if k == "h" then
- if db == true then
- local A_1 =
- {
- [1] = getrenv()._G.Pass,
- [2] = "Chatted",
- [3] = "[ OverWrite ] Heal 40 Hp",
- [4] = Color3.new(255, 0, 0)
- }
- local Event = game:GetService("ReplicatedStorage").Remotes.Events
- Event:FireServer(A_1)
- local A_1 =
- {
- [1] = getrenv()._G.Pass,
- [2] = "Overwrite",
- [3] = "Heal"
- }
- local Event = game:GetService("ReplicatedStorage").Remotes.XSansMoves
- Event:InvokeServer(A_1)
- db = false
- wait(1)
- db = true
- end
- end
- end)
- game:GetService("UserInputService").InputBegan:Connect(function(key, gc)
- if gc then return end
- if key.KeyCode == Enum.KeyCode.Three then
- boneCloned = false
- local Anim = Instance.new("Animation")
- Anim.AnimationId = "rbxassetid://3731949745"
- local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
- k:Play()
- k:AdjustSpeed(1.5)
- wait(0.25)
- k:AdjustSpeed(0)
- wait(0.2)
- spawn(function()
- ez = true
- spawn(function()
- player = game.Players.LocalPlayer
- char = player.Character
- for _,v in pairs(game.ReplicatedStorage.Effects.UnderswapPapyrusBones:GetChildren()) do
- if v.Name == 'Bone' and boneCloned == false then
- boneCloned = true
- clone = v:Clone()
- clone.Parent = char
- clone.Anchored = true
- clone.Name = 'SpkBone'
- clone.Transparency = 0
- clone.CFrame = char.HumanoidRootPart.CFrame*CFrame.new(0,-9,-4)
- end
- end
- end)
- wait(0.3)
- spawn(function()
- repeat wait()
- clone.CFrame = clone.CFrame*CFrame.new(0, 3, 0)
- until ez == false
- end)
- wait(0.1625)
- ez = false
- wait(1.3)
- spawn(function()
- repeat wait()
- clone.Transparency = clone.Transparency + 0.15
- until ez2 == false
- end)
- wait(0.2)
- ez2 = false
- wait()
- clone:Destroy()
- end)
- spawn(function()
- wait(0.2)
- local player = game.Players.LocalPlayer
- local char = player.Character
- local sound = Instance.new('Sound',char.Head)
- local id = 3731906158
- sound.Volume = 3
- sound.SoundId = 'rbxassetid://'..id
- sound:Play()
- end)
- spawn(function()
- local args = {
- [1] = getrenv()._G.Pass,
- [2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
- [3] = {
- ["HitTime"] = 0.65,
- ["Type"] = "Knockback",
- ["HitEffect"] = "BoneHitEffect",
- ["CombatInv"] = true,
- ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Hurt1,
- ["Velocity"] = Vector3.new(0, 45, 0),
- ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Kick,
- ["Damage"] = 35
- }
- }
- game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
- end)
- wait(0.2)
- k:AdjustSpeed(1.5)
- end
- end)
- local debounce = true
- local cooldown = 0
- game:GetService("UserInputService").InputBegan:Connect(function(key, typing)
- if typing then return end
- local button = Enum.KeyCode.Four
- if key.KeyCode == button then
- if debounce then
- print("gaster lmao")
- local A_1 =
- {
- [1] = getrenv()._G.Pass,
- [2] = "Chatted",
- [3] = "Not bad at all =)",
- [4] = Color3.fromRGB(255, 0, 0)
- }
- local Event = game:GetService("ReplicatedStorage").Remotes.Events
- Event:FireServer(A_1)
- for i,v in pairs(getconnections(game:GetService("ReplicatedStorage").Remotes.Effects.OnClientEvent)) do
- v:Fire({"Model", "RedWind", game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value.HumanoidRootPart.CFrame})
- end
- local A_1 = getrenv()._G.Pass
- local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
- local A_3 =
- {
- ["HitTime"] = 1,
- ["Type"] = "Knockback",
- ["HitEffect"] = "HeavyHitEffect",
- ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Hurt3,
- ["Sound"] = game:GetService("ReplicatedStorage").Sounds.StarBlazingHit,
- ["CameraShake"] = "BigExplosion",
- ["Velocity"] = Vector3.new(0, 0, 0),
- ["CombatInv"] = true,
- ["Damage"] = 35
- }
- local Event = game:GetService("ReplicatedStorage").Remotes.Damage
- Event:InvokeServer(A_1, A_2, A_3)
- wait(cooldown)
- debounce = true
- end
- end
- end)
- local mouse = game.Players.LocalPlayer:GetMouse()
- mouse.KeyDown:Connect(function(k)
- if k == "5" then
- local Anim = Instance.new("Animation")
- Anim.AnimationId = "rbxassetid://4348788816"
- local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
- k:Play()
- k:AdjustSpeed(1)
- local A_1 = getrenv()._G.Pass
- local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
- local A_3 =
- {
- ["HitTime"] = 0.7,
- ["Type"] = "Knockback",
- ["HitEffect"] = "KnifeHitEffect",
- ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Knockback2,
- ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Ping,
- ["Velocity"] = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 0 + Vector3.new(0,38,0),
- ["CombatInv"] = true,
- ["Damage"] = 12
- }
- local Event = game:GetService("ReplicatedStorage").Remotes.Damage
- Event:InvokeServer(A_1, A_2, A_3)
- char = game.Players.LocalPlayer.Character
- local vel = Instance.new('BodyVelocity',char.HumanoidRootPart)
- vel.Name = 'Client'
- vel.MaxForce = Vector3.new(4000,4000,4000)*math.huge
- vel.P = math.huge
- vel.Velocity = (Vector3.new(0,9,0))*4 -- change the velocity
- wait(1)
- vel:Destroy()
- game.Players.LocalPlayer.Character.Humanoid.HipHeight = 38
- char.HumanoidRootPart.CFrame = char.HumanoidRootPart.CFrame*CFrame.new(0, 1, 0)
- playerpos = char.HumanoidRootPart.Position + Vector3.new(0, 0, 0) --idk i didnt test this
- local Anim = Instance.new("Animation")
- Anim.AnimationId = "rbxassetid://4348788816"
- local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
- k:Play()
- k:AdjustSpeed(1)
- local A_1 = getrenv()._G.Pass
- local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
- local A_3 =
- {
- ["HitTime"] = 0.7,
- ["Type"] = "Knockback",
- ["HitEffect"] = "KnifeHitEffect",
- ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Knockback2,
- ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Ping,
- ["Velocity"] = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 0 + Vector3.new(0,38,0),
- ["CombatInv"] = true,
- ["Damage"] = 12
- }
- local Event = game:GetService("ReplicatedStorage").Remotes.Damage
- Event:InvokeServer(A_1, A_2, A_3)
- char = game.Players.LocalPlayer.Character
- local vel = Instance.new('BodyVelocity',char.HumanoidRootPart)
- vel.Name = 'Client'
- vel.MaxForce = Vector3.new(4000,4000,4000)*math.huge
- vel.P = math.huge
- vel.Velocity = (Vector3.new(0,9,0))*4 -- change the velocity
- wait(1)
- vel:Destroy()
- game.Players.LocalPlayer.Character.Humanoid.HipHeight = 78
- char.HumanoidRootPart.CFrame = char.HumanoidRootPart.CFrame*CFrame.new(0, 1, 0)
- playerpos = char.HumanoidRootPart.Position + Vector3.new(0, 0, 0) --idk i didnt test this
- local Anim = Instance.new("Animation")
- Anim.AnimationId = "rbxassetid://4348788816"
- local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
- k:Play()
- k:AdjustSpeed(1)
- local A_1 = getrenv()._G.Pass
- local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
- local A_3 =
- {
- ["HitTime"] = 0.7,
- ["Type"] = "Knockback",
- ["HitEffect"] = "KnifeHitEffect",
- ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Knockback2,
- ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Ping,
- ["Velocity"] = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 0 + Vector3.new(0,38,0),
- ["CombatInv"] = true,
- ["Damage"] = 12
- }
- local Event = game:GetService("ReplicatedStorage").Remotes.Damage
- Event:InvokeServer(A_1, A_2, A_3)
- char = game.Players.LocalPlayer.Character
- local vel = Instance.new('BodyVelocity',char.HumanoidRootPart)
- vel.Name = 'Client'
- vel.MaxForce = Vector3.new(4000,4000,4000)*math.huge
- vel.P = math.huge
- vel.Velocity = (Vector3.new(0,9,0))*4 -- change the velocity
- wait(1)
- vel:Destroy()
- game.Players.LocalPlayer.Character.Humanoid.HipHeight = 117
- char.HumanoidRootPart.CFrame = char.HumanoidRootPart.CFrame*CFrame.new(0, 1, 0)
- playerpos = char.HumanoidRootPart.Position + Vector3.new(0, 0, 0) --idk i didnt test this
- local Anim = Instance.new("Animation")
- Anim.AnimationId = "rbxassetid://4820768545"
- local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
- k:Play()
- k:AdjustSpeed(1)
- k:stop()
- local Anim = Instance.new("Animation")
- Anim.AnimationId = "rbxassetid://6998858440"
- local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
- k:Play()
- k:AdjustSpeed(3)
- wait(0.1)
- local A_1 = getrenv()._G.Pass
- local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
- local A_3 =
- {
- ["HitTime"] = 1,
- ["Type"] = "Knockback",
- ["HitEffect"] = "HeavyHitEffect",
- ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.GutHurt,
- ["Sound"] = game:GetService("ReplicatedStorage").Sounds.HateExplosion,
- ["Velocity"] = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 0 + Vector3.new(0, -50, 0),
- ["CombatInv"] = true,
- ["Damage"] = 40
- }
- local Event = game:GetService("ReplicatedStorage").Remotes.Damage
- Event:InvokeServer(A_1, A_2, A_3)
- local char = game.Players.LocalPlayer.Character
- Clone = game.ReplicatedStorage.Effects.SpearJusticeExplosion:Clone()
- Clone:SetPrimaryPartCFrame(game.Players.LocalPlayer.Character["HumanoidRootPart"].CFrame * CFrame.new(0,-2.7,0))
- Clone.Parent = char.Effects
- wait(1)
- game.Players.LocalPlayer.Character.Humanoid.HipHeight = 0
- end
- end)-- Indi
- game:GetService("UserInputService").InputBegan:Connect(function(inp)
- if inp.KeyCode == Enum.KeyCode.Six then
- local Anim = Instance.new("Animation")
- Anim.AnimationId = "rbxassetid://4011717825"
- local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
- k:Play()
- k:AdjustSpeed(1)
- wait(0.2)
- local A_1 = getrenv()._G.Pass
- local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
- local A_3 =
- {
- ["HitTime"] = 1,
- ["Type"] = "Normal",
- ["HitEffect"] = "HeavyHitEffect",
- ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.GutHurt,
- ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Knockback,
- ["Velocity"] = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 0 + Vector3.new(0, -0.00001, 0),
- ["CombatInv"] = true,
- ["Damage"] = 10
- }
- local Event = game:GetService("ReplicatedStorage").Remotes.Damage
- Event:InvokeServer(A_1, A_2, A_3)
- local A_1 = getrenv()._G.Pass
- local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
- local A_3 =
- {
- ["HitTime"] = 1,
- ["Type"] = "Normal",
- ["HitEffect"] = "HeavyHitEffect",
- ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.GutHurt,
- ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Knockback,
- ["Velocity"] = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 0 + Vector3.new(0, -0.00001, 0),
- ["CombatInv"] = true,
- ["Damage"] = 10
- }
- local Event = game:GetService("ReplicatedStorage").Remotes.Damage
- Event:InvokeServer(A_1, A_2, A_3)
- local A_1 = getrenv()._G.Pass
- local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
- local A_3 =
- {
- ["HitTime"] = 1,
- ["Type"] = "Normal",
- ["HitEffect"] = "HeavyHitEffect",
- ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.GutHurt,
- ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Knockback,
- ["Velocity"] = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 0 + Vector3.new(0, -0.00001, 0),
- ["CombatInv"] = true,
- ["Damage"] = 10
- }
- local Event = game:GetService("ReplicatedStorage").Remotes.Damage
- Event:InvokeServer(A_1, A_2, A_3)
- local A_1 = getrenv()._G.Pass
- local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
- local A_3 =
- {
- ["HitTime"] = 1,
- ["Type"] = "Knockback",
- ["HitEffect"] = "HeavyHitEffect",
- ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.GutHurt,
- ["Sound"] = game:GetService("ReplicatedStorage").Sounds.HateExplosion,
- ["Velocity"] = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 0 + Vector3.new(0, 50, 0),
- ["CombatInv"] = true,
- ["Damage"] = 40
- }
- local Event = game:GetService("ReplicatedStorage").Remotes.Damage
- Event:InvokeServer(A_1, A_2, A_3)
- end
- end)
- AnimationId = '0'
- local player = game.Players.LocalPlayer
- local mouse = player:GetMouse()
- bind = "v" -- has to be lowercase
- mouse.KeyDown:connect(function(key)
- if key == bind then
- game.Players:Chat[[[ACT] = [LONG ATTACK]]
- local Anim = Instance.new("Animation")
- Anim.AnimationId = "rbxassetid://ANIMATIONIDHERE"
- local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
- k:Play()
- k:AdjustSpeed(1)
- for i,v in pairs(getconnections(game:GetService("ReplicatedStorage").Remotes.Effects.OnClientEvent)) do
- v:Fire({"Model", "SansLineBones", game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value.HumanoidRootPart.CFrame})
- end
- local args = {
- [1] = getrenv()._G.Pass,
- [2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
- [3] = {
- ["HitTime"] = 1,
- ["Type"] = "Normal",
- ["HitEffect"] = "KnifeHitEffect",
- ["VictimCFrame"] = CFrame.new(Vector3.new(957.38525390625, -2.7168080806732, 271.31875610352), Vector3.new(0.90182185173035, 0.0016235302900895, 0.43210506439209)),
- ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Stunned,
- ["Velocity"] = Vector3.new(0, 0, -1),
- ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Kick,
- ["Damage"] = 10
- }
- }
- game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
- wait(1)
- k:Stop()
- local Anim = Instance.new("Animation")
- Anim.AnimationId = "rbxassetid://ANIMATIONIDHERE"
- local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
- k:Play()
- k:AdjustSpeed(1)
- for i,v in pairs(getconnections(game:GetService("ReplicatedStorage").Remotes.Effects.OnClientEvent)) do
- v:Fire({"Model", "SansLineBones", game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value.HumanoidRootPart.CFrame})
- end
- local args = {
- [1] = getrenv()._G.Pass,
- [2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
- [3] = {
- ["HitTime"] = 1,
- ["Type"] = "Normal",
- ["HitEffect"] = "KnifeHitEffect",
- ["VictimCFrame"] = CFrame.new(Vector3.new(957.38525390625, -2.7168080806732, 271.31875610352), Vector3.new(0.90182185173035, 0.0016235302900895, 0.43210506439209)),
- ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Stunned,
- ["Velocity"] = Vector3.new(0, 0, -1),
- ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Kick,
- ["Damage"] = 10
- }
- }
- game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
- wait(1)
- k:Stop()
- local Anim = Instance.new("Animation")
- Anim.AnimationId = "rbxassetid://ANIMATIONIDHERE"
- local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
- k:Play()
- k:AdjustSpeed(1)
- for i,v in pairs(getconnections(game:GetService("ReplicatedStorage").Remotes.Effects.OnClientEvent)) do
- v:Fire({"Model", "SansLineBones", game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value.HumanoidRootPart.CFrame})
- end
- local args = {
- [1] = getrenv()._G.Pass,
- [2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
- [3] = {
- ["HitTime"] = 1,
- ["Type"] = "Normal",
- ["HitEffect"] = "KnifeHitEffect",
- ["VictimCFrame"] = CFrame.new(Vector3.new(957.38525390625, -2.7168080806732, 271.31875610352), Vector3.new(0.90182185173035, 0.0016235302900895, 0.43210506439209)),
- ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Stunned,
- ["Velocity"] = Vector3.new(0, 0, -1),
- ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Kick,
- ["Damage"] = 10
- }
- }
- game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
- wait(1)
- k:Stop()
- local Anim = Instance.new("Animation")
- Anim.AnimationId = "rbxassetid://ANIMATIONIDHERE"
- local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
- k:Play()
- k:AdjustSpeed(1)
- for i,v in pairs(getconnections(game:GetService("ReplicatedStorage").Remotes.Effects.OnClientEvent)) do
- v:Fire({"Model", "SansLineBones", game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value.HumanoidRootPart.CFrame})
- end
- local args = {
- [1] = getrenv()._G.Pass,
- [2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
- [3] = {
- ["HitTime"] = 1,
- ["Type"] = "Normal",
- ["HitEffect"] = "KnifeHitEffect",
- ["VictimCFrame"] = CFrame.new(Vector3.new(957.38525390625, -2.7168080806732, 271.31875610352), Vector3.new(0.90182185173035, 0.0016235302900895, 0.43210506439209)),
- ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Stunned,
- ["Velocity"] = Vector3.new(0, 0, -1),
- ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Kick,
- ["Damage"] = 10
- }
- }
- game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
- wait(1)
- k:Stop()
- local Anim = Instance.new("Animation")
- Anim.AnimationId = "rbxassetid://ANIMATIONIDHERE"
- local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
- k:Play()
- k:AdjustSpeed(1)
- for i,v in pairs(getconnections(game:GetService("ReplicatedStorage").Remotes.Effects.OnClientEvent)) do
- v:Fire({"Model", "SansLineBones", game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value.HumanoidRootPart.CFrame})
- end
- local args = {
- [1] = getrenv()._G.Pass,
- [2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
- [3] = {
- ["HitTime"] = 1,
- ["Type"] = "Normal",
- ["HitEffect"] = "KnifeHitEffect",
- ["VictimCFrame"] = CFrame.new(Vector3.new(957.38525390625, -2.7168080806732, 271.31875610352), Vector3.new(0.90182185173035, 0.0016235302900895, 0.43210506439209)),
- ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Stunned,
- ["Velocity"] = Vector3.new(0, 0, -1),
- ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Kick,
- ["Damage"] = 10
- }
- }
- game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
- wait(1)
- k:Stop()
- local Anim = Instance.new("Animation")
- Anim.AnimationId = "rbxassetid://ANIMATIONIDHERE"
- local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
- k:Play()
- k:AdjustSpeed(1)
- for i,v in pairs(getconnections(game:GetService("ReplicatedStorage").Remotes.Effects.OnClientEvent)) do
- v:Fire({"Model", "SansLineBones", game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value.HumanoidRootPart.CFrame})
- end
- local args = {
- [1] = getrenv()._G.Pass,
- [2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
- [3] = {
- ["HitTime"] = 1,
- ["Type"] = "Normal",
- ["HitEffect"] = "KnifeHitEffect",
- ["VictimCFrame"] = CFrame.new(Vector3.new(957.38525390625, -2.7168080806732, 271.31875610352), Vector3.new(0.90182185173035, 0.0016235302900895, 0.43210506439209)),
- ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Stunned,
- ["Velocity"] = Vector3.new(0, 0, -1),
- ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Kick,
- ["Damage"] = 10
- }
- }
- game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
- wait(1)
- k:Stop()
- local Anim = Instance.new("Animation")
- Anim.AnimationId = "rbxassetid://ANIMATIONIDHERE"
- local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
- k:Play()
- k:AdjustSpeed(1)
- for i,v in pairs(getconnections(game:GetService("ReplicatedStorage").Remotes.Effects.OnClientEvent)) do
- v:Fire({"Model", "SansLineBones", game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value.HumanoidRootPart.CFrame})
- end
- local args = {
- [1] = getrenv()._G.Pass,
- [2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
- [3] = {
- ["HitTime"] = 1,
- ["Type"] = "Normal",
- ["HitEffect"] = "KnifeHitEffect",
- ["VictimCFrame"] = CFrame.new(Vector3.new(957.38525390625, -2.7168080806732, 271.31875610352), Vector3.new(0.90182185173035, 0.0016235302900895, 0.43210506439209)),
- ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Stunned,
- ["Velocity"] = Vector3.new(0, 0, -1),
- ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Kick,
- ["Damage"] = 10
- }
- }
- game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
- wait(1)
- k:Stop()
- local Anim = Instance.new("Animation")
- Anim.AnimationId = "rbxassetid://ANIMATIONIDHERE"
- local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
- k:Play()
- k:AdjustSpeed(1)
- for i,v in pairs(getconnections(game:GetService("ReplicatedStorage").Remotes.Effects.OnClientEvent)) do
- v:Fire({"Model", "SansLineBones", game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value.HumanoidRootPart.CFrame})
- end
- local args = {
- [1] = getrenv()._G.Pass,
- [2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
- [3] = {
- ["HitTime"] = 1,
- ["Type"] = "Normal",
- ["HitEffect"] = "KnifeHitEffect",
- ["VictimCFrame"] = CFrame.new(Vector3.new(957.38525390625, -2.7168080806732, 271.31875610352), Vector3.new(0.90182185173035, 0.0016235302900895, 0.43210506439209)),
- ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Stunned,
- ["Velocity"] = Vector3.new(0, 0, -1),
- ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Kick,
- ["Damage"] = 10
- }
- }
- game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
- wait(1)
- k:Stop()
- local Anim = Instance.new("Animation")
- Anim.AnimationId = "rbxassetid://ANIMATIONIDHERE"
- local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
- k:Play()
- k:AdjustSpeed(1)
- for i,v in pairs(getconnections(game:GetService("ReplicatedStorage").Remotes.Effects.OnClientEvent)) do
- v:Fire({"Model", "SansLineBones", game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value.HumanoidRootPart.CFrame})
- end
- local args = {
- [1] = getrenv()._G.Pass,
- [2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
- [3] = {
- ["HitTime"] = 1,
- ["Type"] = "Normal",
- ["HitEffect"] = "KnifeHitEffect",
- ["VictimCFrame"] = CFrame.new(Vector3.new(957.38525390625, -2.7168080806732, 271.31875610352), Vector3.new(0.90182185173035, 0.0016235302900895, 0.43210506439209)),
- ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Stunned,
- ["Velocity"] = Vector3.new(0, 0, -1),
- ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Kick,
- ["Damage"] = 10
- }
- }
- game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
- wait(1)
- k:Stop()
- local Anim = Instance.new("Animation")
- Anim.AnimationId = "rbxassetid://ANIMATIONIDHERE"
- local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
- k:Play()
- k:AdjustSpeed(1)
- for i,v in pairs(getconnections(game:GetService("ReplicatedStorage").Remotes.Effects.OnClientEvent)) do
- v:Fire({"Model", "SansLineBones", game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value.HumanoidRootPart.CFrame})
- end
- local args = {
- [1] = getrenv()._G.Pass,
- [2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
- [3] = {
- ["HitTime"] = 1,
- ["Type"] = "Normal",
- ["HitEffect"] = "KnifeHitEffect",
- ["VictimCFrame"] = CFrame.new(Vector3.new(957.38525390625, -2.7168080806732, 271.31875610352), Vector3.new(0.90182185173035, 0.0016235302900895, 0.43210506439209)),
- ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Stunned,
- ["Velocity"] = Vector3.new(0, 0, -1),
- ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Kick,
- ["Damage"] = 10
- }
- }
- game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
- wait(1)
- k:Stop()
- local Anim = Instance.new("Animation")
- Anim.AnimationId = "rbxassetid://ANIMATIONIDHERE"
- local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
- k:Play()
- k:AdjustSpeed(1)
- for i,v in pairs(getconnections(game:GetService("ReplicatedStorage").Remotes.Effects.OnClientEvent)) do
- v:Fire({"Model", "SansLineBones", game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value.HumanoidRootPart.CFrame})
- end
- local args = {
- [1] = getrenv()._G.Pass,
- [2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
- [3] = {
- ["HitTime"] = 1,
- ["Type"] = "Normal",
- ["HitEffect"] = "KnifeHitEffect",
- ["VictimCFrame"] = CFrame.new(Vector3.new(957.38525390625, -2.7168080806732, 271.31875610352), Vector3.new(0.90182185173035, 0.0016235302900895, 0.43210506439209)),
- ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Stunned,
- ["Velocity"] = Vector3.new(0, 0, -1),
- ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Kick,
- ["Damage"] = 10
- }
- }
- game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
- wait(1)
- k:Stop()
- local Anim = Instance.new("Animation")
- Anim.AnimationId = "rbxassetid://ANIMATIONIDHERE"
- local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
- k:Play()
- k:AdjustSpeed(1)
- for i,v in pairs(getconnections(game:GetService("ReplicatedStorage").Remotes.Effects.OnClientEvent)) do
- v:Fire({"Model", "SansLineBones", game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value.HumanoidRootPart.CFrame})
- end
- local args = {
- [1] = getrenv()._G.Pass,
- [2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
- [3] = {
- ["HitTime"] = 1,
- ["Type"] = "Normal",
- ["HitEffect"] = "KnifeHitEffect",
- ["VictimCFrame"] = CFrame.new(Vector3.new(957.38525390625, -2.7168080806732, 271.31875610352), Vector3.new(0.90182185173035, 0.0016235302900895, 0.43210506439209)),
- ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Stunned,
- ["Velocity"] = Vector3.new(0, 0, -1),
- ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Kick,
- ["Damage"] = 10
- }
- }
- game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
- wait(1)
- k:Stop()
- local Anim = Instance.new("Animation")
- Anim.AnimationId = "rbxassetid://ANIMATIONIDHERE"
- local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
- k:Play()
- k:AdjustSpeed(1)
- for i,v in pairs(getconnections(game:GetService("ReplicatedStorage").Remotes.Effects.OnClientEvent)) do
- v:Fire({"Model", "SansLineBones", game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value.HumanoidRootPart.CFrame})
- end
- local args = {
- [1] = getrenv()._G.Pass,
- [2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
- [3] = {
- ["HitTime"] = 1,
- ["Type"] = "Normal",
- ["HitEffect"] = "KnifeHitEffect",
- ["VictimCFrame"] = CFrame.new(Vector3.new(957.38525390625, -2.7168080806732, 271.31875610352), Vector3.new(0.90182185173035, 0.0016235302900895, 0.43210506439209)),
- ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Stunned,
- ["Velocity"] = Vector3.new(0, 0, -1),
- ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Kick,
- ["Damage"] = 10
- }
- }
- game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
- wait(1)
- k:Stop()
- local Anim = Instance.new("Animation")
- Anim.AnimationId = "rbxassetid://ANIMATIONIDHERE"
- local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
- k:Play()
- k:AdjustSpeed(1)
- for i,v in pairs(getconnections(game:GetService("ReplicatedStorage").Remotes.Effects.OnClientEvent)) do
- v:Fire({"Model", "SansLineBones", game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value.HumanoidRootPart.CFrame})
- end
- local args = {
- [1] = getrenv()._G.Pass,
- [2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
- [3] = {
- ["HitTime"] = 1,
- ["Type"] = "Normal",
- ["HitEffect"] = "KnifeHitEffect",
- ["VictimCFrame"] = CFrame.new(Vector3.new(957.38525390625, -2.7168080806732, 271.31875610352), Vector3.new(0.90182185173035, 0.0016235302900895, 0.43210506439209)),
- ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Stunned,
- ["Velocity"] = Vector3.new(0, 0, -1),
- ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Kick,
- ["Damage"] = 10
- }
- }
- game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
- wait(1)
- k:Stop()
- local Anim = Instance.new("Animation")
- Anim.AnimationId = "rbxassetid://ANIMATIONIDHERE"
- local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
- k:Play()
- k:AdjustSpeed(1)
- for i,v in pairs(getconnections(game:GetService("ReplicatedStorage").Remotes.Effects.OnClientEvent)) do
- v:Fire({"Model", "SansLineBones", game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value.HumanoidRootPart.CFrame})
- end
- local args = {
- [1] = getrenv()._G.Pass,
- [2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
- [3] = {
- ["HitTime"] = 1,
- ["Type"] = "Normal",
- ["HitEffect"] = "KnifeHitEffect",
- ["VictimCFrame"] = CFrame.new(Vector3.new(957.38525390625, -2.7168080806732, 271.31875610352), Vector3.new(0.90182185173035, 0.0016235302900895, 0.43210506439209)),
- ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Stunned,
- ["Velocity"] = Vector3.new(0, 0, -1),
- ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Kick,
- ["Damage"] = 10
- }
- }
- game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
- wait(1)
- k:Stop()
- end
- end)
- local mouse = game.Players.LocalPlayer:GetMouse()
- mouse.KeyDown:Connect(function(k)
- if k == "7" then
- local A_1 = {
- [1] = getrenv()._G.Pass,
- [2] = "Chatted",
- [3] = "Dont make me evil...",
- [4] = Color3.fromRGB(255, 0, 0)
- }
- local Event = game:GetService("ReplicatedStorage").Remotes.Events
- Event:FireServer(A_1)
- local A_1 = getrenv()._G.Pass
- local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
- local A_3 =
- {
- ["HitTime"] = 1,
- ["Type"] = "Knockback",
- ["HitEffect"] = "KnifeHitEffect",
- ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.SlideOnGround,
- ["Sound"] = game:GetService("ReplicatedStorage").RogueSounds.BaneSound,
- ["Velocity"] = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 0 + Vector3.new(0,70,0),
- ["CombatInv"] = true,
- ["Damage"] = 40
- }
- local Event = game:GetService("ReplicatedStorage").Remotes.Damage
- Event:InvokeServer(A_1, A_2, A_3)
- wait(0.3)
- char = game.Players.LocalPlayer.Character
- local vel = Instance.new('BodyVelocity',char.HumanoidRootPart)
- vel.Name = 'Client'
- vel.MaxForce = Vector3.new(4000,4000,4000)*math.huge
- vel.P = math.huge
- vel.Velocity = (Vector3.new(0,17,0))*5.30 -- change the velocity
- wait(0.5)
- vel:Destroy()
- game.Players.LocalPlayer.Character.Humanoid.HipHeight = 73
- char.HumanoidRootPart.CFrame = char.HumanoidRootPart.CFrame*CFrame.new(0, 1, 0)
- playerpos = char.HumanoidRootPart.Position + Vector3.new(0, 0, 0) --idk i didnt test this
- wait(0.5)
- local A_1 = getrenv()._G.Pass
- local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
- local A_3 =
- {
- ["HitTime"] = 1,
- ["Type"] = "Normal",
- ["HitEffect"] = "KnifeHitEffect",
- ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.RecoveringWall,
- ["Sound"] = game:GetService("ReplicatedStorage").RogueSounds.ShadowrushHit,
- ["Velocity"] = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 0 + Vector3.new(0,0.1,0),
- ["CombatInv"] = true,
- ["Damage"] = 10
- }
- local Event = game:GetService("ReplicatedStorage").Remotes.Damage
- Event:InvokeServer(A_1, A_2, A_3)
- wait(0.3)
- local A_1 = getrenv()._G.Pass
- local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
- local A_3 =
- {
- ["HitTime"] = 1,
- ["Type"] = "Normal",
- ["HitEffect"] = "KnifeHitEffect",
- ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.RecoveringWall,
- ["Sound"] = game:GetService("ReplicatedStorage").RogueSounds.ShadowrushHit,
- ["Velocity"] = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 0 + Vector3.new(0,0.1,0),
- ["CombatInv"] = true,
- ["Damage"] = 10
- }
- local Event = game:GetService("ReplicatedStorage").Remotes.Damage
- Event:InvokeServer(A_1, A_2, A_3)
- wait(0.3)
- local A_1 = getrenv()._G.Pass
- local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
- local A_3 =
- {
- ["HitTime"] = 1,
- ["Type"] = "Normal",
- ["HitEffect"] = "KnifeHitEffect",
- ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.RecoveringWall,
- ["Sound"] = game:GetService("ReplicatedStorage").RogueSounds.ShadowrushHit,
- ["Velocity"] = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 0 + Vector3.new(0,-0.1,0),
- ["CombatInv"] = true,
- ["Damage"] = 10
- }
- local Event = game:GetService("ReplicatedStorage").Remotes.Damage
- Event:InvokeServer(A_1, A_2, A_3)
- wait(0.3)
- local A_1 = getrenv()._G.Pass
- local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
- local A_3 =
- {
- ["HitTime"] = 1,
- ["Type"] = "Normal",
- ["HitEffect"] = "KnifeHitEffect",
- ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.RecoveringWall,
- ["Sound"] = game:GetService("ReplicatedStorage").RogueSounds.ShadowrushHit,
- ["Velocity"] = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 0 + Vector3.new(0,-0.1,0),
- ["CombatInv"] = true,
- ["Damage"] = 10
- }
- local Event = game:GetService("ReplicatedStorage").Remotes.Damage
- Event:InvokeServer(A_1, A_2, A_3)
- wait(0.3)
- local A_1 = getrenv()._G.Pass
- local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
- local A_3 =
- {
- ["HitTime"] = 1,
- ["Type"] = "Normal",
- ["HitEffect"] = "KnifeHitEffect",
- ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.RecoveringWall,
- ["Sound"] = game:GetService("ReplicatedStorage").RogueSounds.ShadowrushHit,
- ["Velocity"] = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 0 + Vector3.new(0,-0.1,0),
- ["CombatInv"] = true,
- ["Damage"] = 10
- }
- local Event = game:GetService("ReplicatedStorage").Remotes.Damage
- Event:InvokeServer(A_1, A_2, A_3)
- wait(0.3)
- local A_1 = getrenv()._G.Pass
- local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
- local A_3 =
- {
- ["HitTime"] = 1,
- ["Type"] = "Normal",
- ["HitEffect"] = "KnifeHitEffect",
- ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.RecoveringWall,
- ["Sound"] = game:GetService("ReplicatedStorage").RogueSounds.OwlSlash,
- ["Velocity"] = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 0 + Vector3.new(0,-0.1,0),
- ["CombatInv"] = true,
- ["Damage"] = 10
- }
- local Event = game:GetService("ReplicatedStorage").Remotes.Damage
- Event:InvokeServer(A_1, A_2, A_3)
- wait(0.3)
- local A_1 = getrenv()._G.Pass
- local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
- local A_3 =
- {
- ["HitTime"] = 1,
- ["Type"] = "Normal",
- ["HitEffect"] = "KnifeHitEffect",
- ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.RecoveringWall,
- ["Sound"] = game:GetService("ReplicatedStorage").RogueSounds.OwlSlash,
- ["Velocity"] = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 0 + Vector3.new(0,-0.1,0),
- ["CombatInv"] = true,
- ["Damage"] = 10
- }
- local Event = game:GetService("ReplicatedStorage").Remotes.Damage
- Event:InvokeServer(A_1, A_2, A_3)
- wait(0.3)
- local A_1 = getrenv()._G.Pass
- local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
- local A_3 =
- {
- ["HitTime"] = 1,
- ["Type"] = "Normal",
- ["HitEffect"] = "KnifeHitEffect",
- ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.RecoveringWall,
- ["Sound"] = game:GetService("ReplicatedStorage").RogueSounds.OwlSlash,
- ["Velocity"] = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 0 + Vector3.new(0,-0.1,0),
- ["CombatInv"] = true,
- ["Damage"] = 10
- }
- local Event = game:GetService("ReplicatedStorage").Remotes.Damage
- Event:InvokeServer(A_1, A_2, A_3)
- wait(0.3)
- local A_1 = getrenv()._G.Pass
- local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
- local A_3 =
- {
- ["HitTime"] = 1,
- ["Type"] = "Normal",
- ["HitEffect"] = "KnifeHitEffect",
- ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.RecoveringWall,
- ["Sound"] = game:GetService("ReplicatedStorage").RogueSounds.OwlSlash,
- ["Velocity"] = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 0 + Vector3.new(0,-0.1,0),
- ["CombatInv"] = true,
- ["Damage"] = 10
- }
- local Event = game:GetService("ReplicatedStorage").Remotes.Damage
- Event:InvokeServer(A_1, A_2, A_3)
- wait(0.3)
- local A_1 = getrenv()._G.Pass
- local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
- local A_3 =
- {
- ["HitTime"] = 1,
- ["Type"] = "Normal",
- ["HitEffect"] = "KnifeHitEffect",
- ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.RecoveringWall,
- ["Sound"] = game:GetService("ReplicatedStorage").RogueSounds.OwlSlash,
- ["Velocity"] = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 0 + Vector3.new(0,-0.1,0),
- ["CombatInv"] = true,
- ["Damage"] = 10
- }
- local Event = game:GetService("ReplicatedStorage").Remotes.Damage
- Event:InvokeServer(A_1, A_2, A_3)
- wait(0.3)
- local A_1 = getrenv()._G.Pass
- local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
- local A_3 =
- {
- ["HitTime"] = 1,
- ["Type"] = "Knockback",
- ["HitEffect"] = "KnifeHitEffect",
- ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.RecoveringWall,
- ["Sound"] = game:GetService("ReplicatedStorage").RogueSounds.BaneDischarge,
- ["Velocity"] = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 100 + Vector3.new(0,0,0),
- ["CombatInv"] = true,
- ["Damage"] = 40
- }
- local Event = game:GetService("ReplicatedStorage").Remotes.Damage
- Event:InvokeServer(A_1, A_2, A_3)
- game.Players.LocalPlayer.Character.Humanoid.HipHeight = 0
- end
- end)
- local mouse = game.Players.LocalPlayer:GetMouse()
- mouse.KeyDown:Connect(function(k)
- if k == "b" then
- local Anim = Instance.new("Animation")
- Anim.AnimationId = "rbxassetid://7501550774"
- local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
- k:Play()
- k:AdjustSpeed(2.5)
- local A_1 = getrenv()._G.Pass
- local A_2 = game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
- local A_3 =
- {
- ["HitTime"] = 1,
- ["Type"] = "Knockback",
- ["HitEffect"] = "LightHitEffect",
- ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Hurt2,
- ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Knockback,
- ["Velocity"] = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 0 + Vector3.new(0,-0.1,0),
- ["CombatInv"] = true,
- ["Damage"] = 15
- }
- local Event = game:GetService("ReplicatedStorage").Remotes.Damage
- Event:InvokeServer(A_1, A_2, A_3)
- local Anim = Instance.new("Animation")
- Anim.AnimationId = "rbxassetid://7500900190"
- local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
- k:Play()
- k:AdjustSpeed(2.5)
- local A_1 = getrenv()._G.Pass
- local A_2 = game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
- local A_3 =
- {
- ["HitTime"] = 1,
- ["Type"] = "Knockback",
- ["HitEffect"] = "LightHitEffect",
- ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Knockback2,
- ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Knockback,
- ["Velocity"] = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 0 + Vector3.new(0,50,0),
- ["CombatInv"] = true,
- ["Damage"] = 15
- }
- local Event = game:GetService("ReplicatedStorage").Remotes.Damage
- Event:InvokeServer(A_1, A_2, A_3)
- char = game.Players.LocalPlayer.Character
- local vel = Instance.new('BodyVelocity',char.HumanoidRootPart)
- vel.Name = 'Client'
- vel.MaxForce = Vector3.new(4000,4000,4000)*math.huge
- vel.P = math.huge
- vel.Velocity = (Vector3.new(0,14,0))*4 -- change the velocity
- game.Players.LocalPlayer.Character.Humanoid.HipHeight = 37
- wait(0.5)
- vel:Destroy()
- char.HumanoidRootPart.CFrame = char.HumanoidRootPart.CFrame*CFrame.new(0, 1, 0)
- playerpos = char.HumanoidRootPart.Position + Vector3.new(0, 0, 0) --idk i didnt test this
- local Anim = Instance.new("Animation")
- Anim.AnimationId = "rbxassetid://4929696537"
- local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
- k:Play()
- k:AdjustSpeed(2.5)
- local A_1 = getrenv()._G.Pass
- local A_2 = game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
- local A_3 =
- {
- ["HitTime"] = 1,
- ["Type"] = "Knockback",
- ["HitEffect"] = "LightHitEffect",
- ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Knockback2,
- ["Sound"] = game:GetService("ReplicatedStorage").Sounds.GroundHit,
- ["Velocity"] = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 0 + Vector3.new(0,-50,0),
- ["CombatInv"] = true,
- ["Damage"] = 15
- }
- local Event = game:GetService("ReplicatedStorage").Remotes.Damage
- Event:InvokeServer(A_1, A_2, A_3)
- game.Players.LocalPlayer.Character.Humanoid.HipHeight = 0
- char = game.Players.LocalPlayer.Character
- local vel = Instance.new('BodyVelocity',char.HumanoidRootPart)
- vel.Name = 'Client'
- vel.MaxForce = Vector3.new(4000,4000,4000)*math.huge
- vel.P = math.huge
- vel.Velocity = (Vector3.new(0,-14,0))*4 -- change the velocity
- wait(0.5)
- vel:Destroy()
- char.HumanoidRootPart.CFrame = char.HumanoidRootPart.CFrame*CFrame.new(0, 1, 0)
- playerpos = char.HumanoidRootPart.Position + Vector3.new(0, 0, 0) --idk i didnt test this
- local A_1 = getrenv()._G.Pass
- local A_2 = game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
- local A_3 =
- {
- ["HitTime"] = 1,
- ["Type"] = "Knockback",
- ["HitEffect"] = "HeavyHitEffect",
- ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Knockback2,
- ["Sound"] = game:GetService("ReplicatedStorage").Sounds.GroundHit,
- ["Velocity"] = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 0 + Vector3.new(0,-50,0),
- ["CombatInv"] = true,
- ["Damage"] = 15
- }
- local Event = game:GetService("ReplicatedStorage").Remotes.Damage
- Event:InvokeServer(A_1, A_2, A_3)
- Event:InvokeServer(A_1, A_2, A_3)
- Event:InvokeServer(A_1, A_2, A_3)
- Event:InvokeServer(A_1, A_2, A_3)
- Event:InvokeServer(A_1, A_2, A_3)
- Event:InvokeServer(A_1, A_2, A_3)
- Event:InvokeServer(A_1, A_2, A_3)
- Event:InvokeServer(A_1, A_2, A_3)
- Event:InvokeServer(A_1, A_2, A_3)
- Event:InvokeServer(A_1, A_2, A_3)
- Event:InvokeServer(A_1, A_2, A_3)
- Event:InvokeServer(A_1, A_2, A_3)
- wait(0.3)
- local A_1 = getrenv()._G.Pass
- local A_2 = game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
- local A_3 =
- {
- ["HitTime"] = 1,
- ["Type"] = "Knockback",
- ["HitEffect"] = "HeavyHitEffect",
- ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Knockback2,
- ["Sound"] = game:GetService("ReplicatedStorage").Sounds.GroundHit,
- ["Velocity"] = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 50 + Vector3.new(0,10,0),
- ["CombatInv"] = true,
- ["Damage"] = 15
- }
- local Event = game:GetService("ReplicatedStorage").Remotes.Damage
- Event:InvokeServer(A_1, A_2, A_3)
- end
- end)
- local mouse = game.Players.LocalPlayer:GetMouse()
- mouse.KeyDown:Connect(function(k)
- if k == "t" then
- local Anim = Instance.new("Animation")
- Anim.AnimationId = "rbxassetid://4906108508"
- local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
- k:Play()
- game.Players:Chat(("Leave me alone!"))
- local A_1 = getrenv()._G.Pass
- local A_2 = game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
- local A_3 =
- {
- ["HitTime"] = 0.5,
- ["Type"] = "Knockback",
- ["HitEffect"] = "KnifeHitEffect",
- ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Knockback2,
- ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Knockback,
- ["Velocity"] = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 0 + Vector3.new(0,50,0),
- ["CombatInv"] = true,
- ["Damage"] = 30
- }
- local Event = game:GetService("ReplicatedStorage").Remotes.Damage
- Event:InvokeServer(A_1, A_2, A_3)
- char = game.Players.LocalPlayer.Character
- local vel = Instance.new('BodyVelocity',char.HumanoidRootPart)
- vel.Name = 'Client'
- vel.MaxForce = Vector3.new(4000,4000,4000)*math.huge
- vel.P = math.huge
- vel.Velocity = (Vector3.new(0,14,0))*4 -- change the velocity
- game.Players.LocalPlayer.Character.Humanoid.HipHeight = 37
- wait(0.5)
- vel:Destroy()
- char.HumanoidRootPart.CFrame = char.HumanoidRootPart.CFrame*CFrame.new(0, 1, 0)
- playerpos = char.HumanoidRootPart.Position + Vector3.new(0, 0, 0) --idk i didnt test this
- local A_1 = getrenv()._G.Pass
- local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
- local A_3 = {
- ["HitTime"] = 1,
- ["Type"] = "Knockback",
- ["HitEffect"] = "KnifeHitEffect",
- ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.RecoveringWall,
- ["Sound"] = game:GetService("ReplicatedStorage").RogueSounds.BaneDischarge,
- ["Velocity"] = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 100 + Vector3.new(0, 0, 0),
- ["CombatInv"] = true,
- ["Damage"] = 40
- }
- local Event = game:GetService("ReplicatedStorage").Remotes.Damage
- Event:InvokeServer(A_1, A_2, A_3)
- game.Players.LocalPlayer.Character.Humanoid.HipHeight = 0
- end
- end)
- local Event = game:GetService("ReplicatedStorage").Remotes.Damage
- Event:InvokeServer(A_1, A_2, A_3)
- local mouse = game.Players.LocalPlayer:GetMouse()
- mouse.KeyDown:Connect(function(k)
- if k == "y" then
- game.Players:Chat(("Bye..."))
- local A_1 = getrenv()._G.Pass
- local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
- local A_3 =
- {
- ["HitTime"] = 1,
- ["Type"] = "Normal",
- ["HitEffect"] = "HeavyHitEffect",
- ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Knockback3,
- ["Sound"] = game:GetService("ReplicatedStorage").RogueSounds.BaneSound,
- ["Velocity"] = Vector3.new(0, 0, 100),
- ["CombatInv"] = true,
- ["Damage"] = 10
- }
- local Event = game:GetService("ReplicatedStorage").Remotes.Damage
- Event:InvokeServer(A_1, A_2, A_3)
- end
- end)
- game.Players.LocalPlayer.PlayerGui.CharaIndicator.Indicator.Text = "Phase 1"
- game.Players.LocalPlayer.PlayerGui.CharaIndicator.Help:Destroy()
- game.Players.LocalPlayer.PlayerGui.UI.Ui.Info.Attack.Text = "Attack:???"
- game.Players.LocalPlayer.PlayerGui.UI.Ui.Info.Defense.Text = "Defense:5000"
- game:GetService("StarterGui"):SetCore("SendNotification", {Title = "Created By MAnitosik#0548", Text = "It is a free script"})
- repeat wait() until game.Players.LocalPlayer.Character.Data.Stamina.Value <= 0
- game.Players.LocalPlayer.Character.Humanoid.HipHeight = 38
- game.Players.LocalPlayer:WaitForChild("DeathPlaylist")
- game.Players.LocalPlayer.DeathPlaylist["Gaster"]:Destroy()
- wait(2)
- local A_1 =
- {
- [1] = getrenv()._G.Pass,
- [2] = "Blocking",
- [3] = true
- }
- game:GetService("ReplicatedStorage").Remotes.Functions:InvokeServer(A_1)
- char = game.Players.LocalPlayer.Character
- for _,v in pairs(game:GetService("ReplicatedStorage").Resources.Character.Accessories.SFChara:GetChildren()) do
- if v.Name == 'SlashEffect' then
- clone = v:Clone()
- clone.Parent = char.Torso
- end
- end
- local Player = game.Players.LocalPlayer.Character
- wait(2)
- local Anim = Instance.new("Animation")
- Anim.AnimationId = "rbxassetid://4928592851"
- local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
- k:Play()
- k:AdjustSpeed(1)
- local A_1 = {
- [1] = getrenv()._G.Pass,
- [2] = "Chatted",
- [3] = "I am bored...",
- [4] = Color3.new(1, 1, 1)
- }
- local Event = game:GetService("ReplicatedStorage").Remotes.Events
- Event:FireServer(A_1)
- wait(5)
- local A_1 = {
- [1] = getrenv()._G.Pass,
- [2] = "Chatted",
- [3] = "I will show you my DETERMINATION...",
- [4] = Color3.new(1, 1, 1)
- }
- local Event = game:GetService("ReplicatedStorage").Remotes.Events
- Event:FireServer(A_1)
- local char = game.Players.LocalPlayer.Character
- Clone = game.ReplicatedStorage.Effects.SpearJusticeExplosion:Clone()
- Clone:SetPrimaryPartCFrame(game.Players.LocalPlayer.Character["HumanoidRootPart"].CFrame * CFrame.new(0,-2.7,0))
- Clone.Parent = char.Effects
- wait(5)
- local A_1 = {
- [1] = getrenv()._G.Pass,
- [2] = "Chatted",
- [3] = "[OverWrite] Determination Control",
- [4] = Color3.new(1, 1, 1)
- }
- local Event = game:GetService("ReplicatedStorage").Remotes.Events
- Event:FireServer(A_1)
- local Sound = Instance.new("Sound")
- Sound.Parent = game.Players.LocalPlayer.DeathPlaylist
- Sound.Volume = 1
- Sound.Playing = true
- Sound.Looped = true
- Sound.SoundId = "rbxassetid://6347876717"
- Sound.Name = "Gaster"
- wait(8)
- game.Players.LocalPlayer.Character.Humanoid.HipHeight = 0
- local Anim = Instance.new("Animation")
- Anim.AnimationId = "rbxassetid://5657147855"
- local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
- k:Play()
- k:AdjustSpeed(1)
- PName.Text = "Determinated X!Gaster"
- PName.TextColor3 = Color3.fromRGB(255, 0, 0)
- game.Players.LocalPlayer.Character.Head.HealthBar.Frame.Health.BackgroundColor3 = Color3.fromRGB(255, 0, 255)
- game.Players.LocalPlayer.Character.Humanoid.HipHeight = 0
- game.Players.LocalPlayer.PlayerGui.CharaIndicator.Indicator.Text = "Phase 2"
- local p = game.Players.LocalPlayer
- local char = p.Character
- local mouse = p:GetMouse()
- local larm = char["Left Arm"]
- local rarm = char["Right Arm"]
- local lleg = char["Left Leg"]
- local rleg = char["Right Leg"]
- local hed = char.HumanoidRootPart
- local torso = char.Torso
- local hum = char.Humanoid
- local root = char.HumanoidRootPart
- local rs = game:GetService("RunService").RenderStepped
- local new = Instance.new
- local v3 = Vector3.new
- local ns = NumberSequence.new
- local nr = NumberRange.new
- local bc = BrickColor.new
- local cf = CFrame.new
- local cfa = CFrame.Angles
- local rad = math.rad
- a1 = new("Part", char)
- a1.Name = "H1"
- a1.BrickColor = BrickColor.new("White")
- a1.Material = "Neon"
- a1.Transparency = 0
- aa1 = new("SpecialMesh", a1)
- aa1.MeshType = "FileMesh"
- aa1.Offset = v3(7, 3, -0.1)
- aa1.Scale = v3(0.1, 0.1, 0.1)
- aa1.MeshId = "rbxassetid://2267134290"
- aaa1 = new("Weld", a1)
- aaa1.Part0 = hed
- aaa1.Part1 = a1
- aaa1.C0 = CFrame.Angles(0, math.rad(0), 0)
- a2 = new("Part", char)
- a2.Name = "H2"
- a2.BrickColor = BrickColor.new("White")
- a2.Material = "Neon"
- a2.Transparency = 0
- aa2 = new("SpecialMesh", a2)
- aa2.MeshType = "FileMesh"
- aa2.Offset = v3(9.1, 2.01, -0.2)
- aa2.Scale = v3(0.07, 0.07, 0.07)
- aa2.MeshId = "rbxassetid://2267146284"
- aaa2 = new("Weld", a2)
- aaa2.Part0 = hed
- aaa2.Part1 = a2
- aaa2.C0 = CFrame.Angles(0, math.rad(0), 0)
- a3 = new("Part", char)
- a3.Name = "H3"
- a3.BrickColor = BrickColor.new("White")
- a3.Material = "Neon"
- a3.Transparency = 0
- aa3 = new("SpecialMesh", a3)
- aa3.MeshType = "FileMesh"
- aa3.Offset = v3(5, 2.01, -0.2)
- aa3.Scale = v3(0.07, 0.07, 0.07)
- aa3.MeshId = "rbxassetid://2267147917"
- aaa3 = new("Weld", a3)
- aaa3.Part0 = hed
- aaa3.Part1 = a3
- aaa3.C0 = CFrame.Angles(0, math.rad(0), 0)
- a4 = new("Part", char)
- a4.Name = "H4"
- a4.BrickColor = BrickColor.new("White")
- a4.Material = "Neon"
- a4.Transparency = 0
- aa4 = new("SpecialMesh", a4)
- aa4.MeshType = "FileMesh"
- aa4.Offset = v3(7, 3, -0.1)
- aa4.Scale = v3(0.1, 0.1, 0.1)
- aa4.MeshId = "rbxassetid://2267130588"
- aaa4 = new("Weld", a4)
- aaa4.Part0 = hed
- aaa4.Part1 = a4
- aaa4.C0 = CFrame.Angles(0, math.rad(0), 0)
- a5 = new("Part", char)
- a5.Name = "H5"
- a5.BrickColor = BrickColor.new("White")
- a5.Material = "Neon"
- a5.Transparency = 0
- aa5 = new("SpecialMesh", a5)
- aa5.MeshType = "FileMesh"
- aa5.Offset = v3(7, 3, -0.1)
- aa5.Scale = v3(0.1, 0.1, 0.1)
- aa5.MeshId = "rbxassetid://2267130588"
- aaa5 = new("Weld", a5)
- aaa5.Part0 = hed
- aaa5.Part1 = a5
- aaa5.C0 = CFrame.Angles(0, math.rad(0), 0)
- a1e = new("Part", char)
- a1e.Name = "H6"
- a1e.BrickColor = BrickColor.new("White")
- a1e.Material = "Neon"
- a1e.Transparency = 0
- aa1e = new("SpecialMesh", a1e)
- aa1e.MeshType = "FileMesh"
- aa1e.Offset = v3(-7, 3, -0.1)
- aa1e.Scale = v3(0.1, 0.1, 0.1)
- aa1e.MeshId = "rbxassetid://2267134290"
- aaa1e = new("Weld", a1e)
- aaa1e.Part0 = hed
- aaa1e.Part1 = a1e
- aaa1e.C0 = CFrame.Angles(0, math.rad(0), 0)
- a2e = new("Part", char)
- a2e.Name = "H7"
- a2e.BrickColor = BrickColor.new("White")
- a2e.Material = "Neon"
- a2e.Transparency = 0
- aa2e = new("SpecialMesh", a2e)
- aa2e.MeshType = "FileMesh"
- aa2e.Offset = v3(-5, 2.01, -0.2)
- aa2e.Scale = v3(0.07, 0.07, 0.07)
- aa2e.MeshId = "rbxassetid://2267146284"
- aaa2e = new("Weld", a2e)
- aaa2e.Part0 = hed
- aaa2e.Part1 = a2e
- aaa2e.C0 = CFrame.Angles(0, math.rad(0), 0)
- a3e = new("Part", char)
- a3e.Name = "H8"
- a3e.BrickColor = BrickColor.new("White")
- a3e.Material = "Neon"
- a3e.Transparency = 0
- aa3e = new("SpecialMesh", a3e)
- aa3e.MeshType = "FileMesh"
- aa3e.Offset = v3(-9.1, 2.01, -0.2)
- aa3e.Scale = v3(0.07, 0.07, 0.07)
- aa3e.MeshId = "rbxassetid://2267147917"
- aaa3e = new("Weld", a3e)
- aaa3e.Part0 = hed
- aaa3e.Part1 = a3e
- aaa3e.C0 = CFrame.Angles(0, math.rad(0), 0)
- -- OverWrite
- local mouse = game.Players.LocalPlayer:GetMouse()
- mouse.KeyDown:Connect(function(k)
- if k == "8" then
- local A_1 =
- {
- [1] = getrenv()._G.Pass,
- [2] = "Chatted",
- [3] = "is that all?",
- [4] = Color3.new(1,0,0)
- }
- local Event = game:GetService("ReplicatedStorage").Remotes.Events
- Event:FireServer(A_1)
- for i,v in pairs(getconnections(game:GetService("ReplicatedStorage").Remotes.Effects.OnClientEvent)) do
- v:Fire({"Model", "BigWindEffect", game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value.HumanoidRootPart.CFrame})
- end
- local args = {
- [1] = getrenv()._G.Pass,
- [2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
- [3] = {
- ["HitTime"] = 1,
- ["Type"] = "Normal",
- ["HitEffect"] = "BoneHitEffect",
- ["VictimCFrame"] = CFrame.new(Vector3.new(957.38525390625, -2.7168080806732, 271.31875610352), Vector3.new(0.90182185173035, 0.0016235302900895, 0.43210506439209)),
- ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Hurt1,
- ["Velocity"] = Vector3.new(0, 0, -1),
- ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Knife_Slash,
- ["Damage"] = 10
- }
- }
- game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
- wait(1)
- end
- end)
- local mouse = game.Players.LocalPlayer:GetMouse()
- mouse.KeyDown:Connect(function(k)
- if k == "8" then
- local A_1 =
- {
- [1] = getrenv()._G.Pass,
- [2] = "Chatted",
- [3] = "Interesting...",
- [4] = Color3.new(1,0,0)
- }
- local Event = game:GetService("ReplicatedStorage").Remotes.Events
- Event:FireServer(A_1)
- for i,v in pairs(getconnections(game:GetService("ReplicatedStorage").Remotes.Effects.OnClientEvent)) do
- v:Fire({"Model", "BigWindEffect", game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value.HumanoidRootPart.CFrame})
- end
- local args = {
- [1] = getrenv()._G.Pass,
- [2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
- [3] = {
- ["HitTime"] = 1,
- ["Type"] = "Normal",
- ["HitEffect"] = "BoneHitEffect",
- ["VictimCFrame"] = CFrame.new(Vector3.new(957.38525390625, -2.7168080806732, 271.31875610352), Vector3.new(0.90182185173035, 0.0016235302900895, 0.43210506439209)),
- ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Hurt1,
- ["Velocity"] = Vector3.new(0, 0, -1),
- ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Knife_Slash,
- ["Damage"] = 10
- }
- }
- game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
- wait(1)
- end
- end)
- local mouse = game.Players.LocalPlayer:GetMouse()
- mouse.KeyDown:Connect(function(k)
- if k == "8" then
- wait(0.5)
- for i,v in pairs(getconnections(game:GetService("ReplicatedStorage").Remotes.Effects.OnClientEvent)) do
- v:Fire({"Model", "BigWindEffect", game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value.HumanoidRootPart.CFrame})
- end
- local args = {
- [1] = getrenv()._G.Pass,
- [2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
- [3] = {
- ["HitTime"] = 1,
- ["Type"] = "Normal",
- ["HitEffect"] = "BoneHitEffect",
- ["VictimCFrame"] = CFrame.new(Vector3.new(957.38525390625, -2.7168080806732, 271.31875610352), Vector3.new(0.90182185173035, 0.0016235302900895, 0.43210506439209)),
- ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Hurt1,
- ["Velocity"] = Vector3.new(0, 0, -1),
- ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Knife_Slash,
- ["Damage"] = 10
- }
- }
- game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
- wait(1)
- end
- end)
- local mouse = game.Players.LocalPlayer:GetMouse()
- mouse.KeyDown:Connect(function(k)
- if k == "8" then
- wait(1)
- for i,v in pairs(getconnections(game:GetService("ReplicatedStorage").Remotes.Effects.OnClientEvent)) do
- v:Fire({"Model", "BigWindEffect", game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value.HumanoidRootPart.CFrame})
- end
- local args = {
- [1] = getrenv()._G.Pass,
- [2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
- [3] = {
- ["HitTime"] = 1,
- ["Type"] = "Normal",
- ["HitEffect"] = "BoneHitEffect",
- ["VictimCFrame"] = CFrame.new(Vector3.new(957.38525390625, -2.7168080806732, 271.31875610352), Vector3.new(0.90182185173035, 0.0016235302900895, 0.43210506439209)),
- ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Hurt1,
- ["Velocity"] = Vector3.new(0, 0, -1),
- ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Knife_Slash,
- ["Damage"] = 10
- }
- }
- game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
- wait(1)
- end
- end)
- local mouse = game.Players.LocalPlayer:GetMouse()
- mouse.KeyDown:Connect(function(k)
- if k == "8" then
- wait(1.5)
- for i,v in pairs(getconnections(game:GetService("ReplicatedStorage").Remotes.Effects.OnClientEvent)) do
- v:Fire({"Model", "BigWindEffect", game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value.HumanoidRootPart.CFrame})
- end
- local args = {
- [1] = getrenv()._G.Pass,
- [2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
- [3] = {
- ["HitTime"] = 1,
- ["Type"] = "Normal",
- ["HitEffect"] = "BoneHitEffect",
- ["VictimCFrame"] = CFrame.new(Vector3.new(957.38525390625, -2.7168080806732, 271.31875610352), Vector3.new(0.90182185173035, 0.0016235302900895, 0.43210506439209)),
- ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Hurt1,
- ["Velocity"] = Vector3.new(0, 0, -1),
- ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Knife_Slash,
- ["Damage"] = 10
- }
- }
- game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
- wait(1)
- end
- end)
- local mouse = game.Players.LocalPlayer:GetMouse()
- mouse.KeyDown:Connect(function(k)
- if k == "8" then
- wait(2)
- for i,v in pairs(getconnections(game:GetService("ReplicatedStorage").Remotes.Effects.OnClientEvent)) do
- v:Fire({"Model", "BigWindEffect", game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value.HumanoidRootPart.CFrame})
- end
- local args = {
- [1] = getrenv()._G.Pass,
- [2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
- [3] = {
- ["HitTime"] = 1,
- ["Type"] = "Normal",
- ["HitEffect"] = "BoneHitEffect",
- ["VictimCFrame"] = CFrame.new(Vector3.new(957.38525390625, -2.7168080806732, 271.31875610352), Vector3.new(0.90182185173035, 0.0016235302900895, 0.43210506439209)),
- ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Hurt1,
- ["Velocity"] = Vector3.new(0, 0, -1),
- ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Knife_Slash,
- ["Damage"] = 10
- }
- }
- game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
- wait(1)
- end
- end)
- local mouse = game.Players.LocalPlayer:GetMouse()
- mouse.KeyDown:Connect(function(k)
- if k == "8" then
- wait(2.5)
- for i,v in pairs(getconnections(game:GetService("ReplicatedStorage").Remotes.Effects.OnClientEvent)) do
- v:Fire({"Model", "BigWindEffect", game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value.HumanoidRootPart.CFrame})
- end
- local args = {
- [1] = getrenv()._G.Pass,
- [2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
- [3] = {
- ["HitTime"] = 1,
- ["Type"] = "Normal",
- ["HitEffect"] = "BoneHitEffect",
- ["VictimCFrame"] = CFrame.new(Vector3.new(957.38525390625, -2.7168080806732, 271.31875610352), Vector3.new(0.90182185173035, 0.0016235302900895, 0.43210506439209)),
- ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Hurt1,
- ["Velocity"] = Vector3.new(0, 0, -1),
- ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Knife_Slash,
- ["Damage"] = 10
- }
- }
- game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
- wait(1)
- end
- end)
- local mouse = game.Players.LocalPlayer:GetMouse()
- mouse.KeyDown:Connect(function(k)
- if k == "8" then
- wait(3)
- for i,v in pairs(getconnections(game:GetService("ReplicatedStorage").Remotes.Effects.OnClientEvent)) do
- v:Fire({"Model", "BigWindEffect", game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value.HumanoidRootPart.CFrame})
- end
- local args = {
- [1] = getrenv()._G.Pass,
- [2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
- [3] = {
- ["HitTime"] = 1,
- ["Type"] = "Normal",
- ["HitEffect"] = "BoneHitEffect",
- ["VictimCFrame"] = CFrame.new(Vector3.new(957.38525390625, -2.7168080806732, 271.31875610352), Vector3.new(0.90182185173035, 0.0016235302900895, 0.43210506439209)),
- ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Hurt1,
- ["Velocity"] = Vector3.new(0, 0, -1),
- ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Knife_Slash,
- ["Damage"] = 10
- }
- }
- game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
- wait(1)
- end
- end)
- local mouse = game.Players.LocalPlayer:GetMouse()
- mouse.KeyDown:Connect(function(k)
- if k == "8" then
- wait(3.5)
- for i,v in pairs(getconnections(game:GetService("ReplicatedStorage").Remotes.Effects.OnClientEvent)) do
- v:Fire({"Model", "BigWindEffect", game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value.HumanoidRootPart.CFrame})
- end
- local args = {
- [1] = getrenv()._G.Pass,
- [2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
- [3] = {
- ["HitTime"] = 1,
- ["Type"] = "Normal",
- ["HitEffect"] = "BoneHitEffect",
- ["VictimCFrame"] = CFrame.new(Vector3.new(957.38525390625, -2.7168080806732, 271.31875610352), Vector3.new(0.90182185173035, 0.0016235302900895, 0.43210506439209)),
- ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Hurt1,
- ["Velocity"] = Vector3.new(0, 0, -1),
- ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Knife_Slash,
- ["Damage"] = 10
- }
- }
- game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
- wait(1)
- end
- end)
- local mouse = game.Players.LocalPlayer:GetMouse()
- mouse.KeyDown:Connect(function(k)
- if k == "8" then
- wait(4)
- for i,v in pairs(getconnections(game:GetService("ReplicatedStorage").Remotes.Effects.OnClientEvent)) do
- v:Fire({"Model", "BigWindEffect", game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value.HumanoidRootPart.CFrame})
- end
- local args = {
- [1] = getrenv()._G.Pass,
- [2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
- [3] = {
- ["HitTime"] = 1,
- ["Type"] = "Normal",
- ["HitEffect"] = "BoneHitEffect",
- ["VictimCFrame"] = CFrame.new(Vector3.new(957.38525390625, -2.7168080806732, 271.31875610352), Vector3.new(0.90182185173035, 0.0016235302900895, 0.43210506439209)),
- ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Hurt1,
- ["Velocity"] = Vector3.new(0, 0, -1),
- ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Knife_Slash,
- ["Damage"] = 10
- }
- }
- game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
- wait(1)
- end
- end)
- wait()local m = game.Players.LocalPlayer:GetMouse()
- db = true
- m.keyDown:connect(function(k)
- k = k:lower()
- if k == "8" then
- if db == true then
- wait(0.3)
- for i,v in pairs(getconnections(game:GetService("ReplicatedStorage").Remotes.Effects.OnClientEvent)) do
- v:Fire({"Model", "HeavyHitEffect", game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value.HumanoidRootPart.CFrame})
- end
- local A_1 = getrenv()._G.Pass
- local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
- local A_3 =
- {
- ["HitTime"] = 1,
- ["Type"] = "Normal",
- ["HitEffect"] = "HeavyHitEffect",
- ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Knockback2,
- ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Knockback,
- ["Velocity"] = Vector3.new(0, 15, 0),
- ["Damage"] = 10
- }
- local Event = game:GetService("ReplicatedStorage").Remotes.Damage
- Event:InvokeServer(A_1, A_2, A_3)
- wait(0.4)
- for i,v in pairs(getconnections(game:GetService("ReplicatedStorage").Remotes.Effects.OnClientEvent)) do
- v:Fire({"Model", "BigSlam", game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value.HumanoidRootPart.CFrame})
- end
- local A_1 = getrenv()._G.Pass
- local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
- local A_3 =
- {
- ["HitTime"] = 1,
- ["Type"] = "Normal",
- ["HitEffect"] = "BoneHitEffect",
- ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Knockback2,
- ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Knockback,
- ["Velocity"] = Vector3.new(0, -15, 0),
- ["Damage"] = 10
- }
- local Event = game:GetService("ReplicatedStorage").Remotes.Damage
- Event:InvokeServer(A_1, A_2, A_3)
- wait(1)
- for i,v in pairs(getconnections(game:GetService("ReplicatedStorage").Remotes.Effects.OnClientEvent)) do
- v:Fire({"Model", "BigSlam", game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value.HumanoidRootPart.CFrame})
- end
- local A_1 = getrenv()._G.Pass
- local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
- local A_3 =
- {
- ["HitTime"] = 1,
- ["Type"] = "Normal",
- ["HitEffect"] = "BoneHitEffect",
- ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Hurt1,
- ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Knockback,
- ["Velocity"] = Vector3.new(0, -15, 0),
- ["Damage"] = 10
- }
- wait(1.3)
- for i,v in pairs(getconnections(game:GetService("ReplicatedStorage").Remotes.Effects.OnClientEvent)) do
- v:Fire({"Model", "HeavyHitEffect", game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value.HumanoidRootPart.CFrame})
- end
- local A_1 = getrenv()._G.Pass
- local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
- local A_3 =
- {
- ["HitTime"] = 1,
- ["Type"] = "Normal",
- ["HitEffect"] = "BoneHitEffect",
- ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Knockback2,
- ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Knockback,
- ["Velocity"] = Vector3.new(0, 15, 0),
- ["Damage"] = 10
- }
- local Event = game:GetService("ReplicatedStorage").Remotes.Damage
- Event:InvokeServer(A_1, A_2, A_3)
- wait(1.4)
- for i,v in pairs(getconnections(game:GetService("ReplicatedStorage").Remotes.Effects.OnClientEvent)) do
- v:Fire({"Model", "BigSlam", game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value.HumanoidRootPart.CFrame})
- end
- local A_1 = getrenv()._G.Pass
- local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
- local A_3 =
- {
- ["HitTime"] = 1,
- ["Type"] = "Normal",
- ["HitEffect"] = "BoneHitEffect",
- ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Knockback2,
- ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Knockback,
- ["Velocity"] = Vector3.new(0, -15, 0),
- ["Damage"] = 10
- }
- local Event = game:GetService("ReplicatedStorage").Remotes.Damage
- Event:InvokeServer(A_1, A_2, A_3)
- wait(1)
- for i,v in pairs(getconnections(game:GetService("ReplicatedStorage").Remotes.Effects.OnClientEvent)) do
- v:Fire({"Model", "BigSlam", game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value.HumanoidRootPart.CFrame})
- end
- local A_1 = getrenv()._G.Pass
- local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
- local A_3 =
- {
- ["HitTime"] = 1,
- ["Type"] = "Normal",
- ["HitEffect"] = "BoneHitEffect",
- ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Hurt1,
- ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Knockback,
- ["Velocity"] = Vector3.new(0, -15, 0),
- ["Damage"] = 10
- }
- local Event = game:GetService("ReplicatedStorage").Remotes.Damage
- Event:InvokeServer(A_1, A_2, A_3)
- db = false
- wait(2)
- db = true
- end
- end
- end)
- local mouse = game.Players.LocalPlayer:GetMouse()
- mouse.KeyDown:Connect(function(k)
- if k == "g" then
- for i,v in pairs(getconnections(game:GetService("ReplicatedStorage").Remotes.Effects.OnClientEvent)) do
- v:Fire({"Model", "PurpleBurst", game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value.HumanoidRootPart.CFrame})
- end
- local args = {
- [1] = getrenv()._G.Pass,
- [2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
- [3] = {
- ["HitTime"] = 1,
- ["Type"] = "Normal",
- ["HitEffect"] = "KnifeHitEffect",
- ["VictimCFrame"] = CFrame.new(Vector3.new(957.38525390625, -2.7168080806732, 271.31875610352), Vector3.new(0.90182185173035, 0.0016235302900895, 0.43210506439209)),
- ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Knockback2,
- ["Velocity"] = Vector3.new(0, 0, -1),
- ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Knife_Slash2,
- ["Damage"] = 10
- }
- }
- game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
- wait(1)
- end
- end)
- local mouse = game.Players.LocalPlayer:GetMouse()
- mouse.KeyDown:Connect(function(k)
- if k == "g" then
- for i,v in pairs(getconnections(game:GetService("ReplicatedStorage").Remotes.Effects.OnClientEvent)) do
- v:Fire({"Model", "PurpleBurst", game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value.HumanoidRootPart.CFrame})
- end
- local args = {
- [1] = getrenv()._G.Pass,
- [2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
- [3] = {
- ["HitTime"] = 1,
- ["Type"] = "Normal",
- ["HitEffect"] = "KnifeHitEffect",
- ["VictimCFrame"] = CFrame.new(Vector3.new(957.38525390625, -2.7168080806732, 271.31875610352), Vector3.new(0.90182185173035, 0.0016235302900895, 0.43210506439209)),
- ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Knockback2,
- ["Velocity"] = Vector3.new(0, 0, -1),
- ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Knife_Slash2,
- ["Damage"] = 10
- }
- }
- game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
- wait(1)
- end
- end)
- local mouse = game.Players.LocalPlayer:GetMouse()
- mouse.KeyDown:Connect(function(k)
- if k == "g" then
- for i,v in pairs(getconnections(game:GetService("ReplicatedStorage").Remotes.Effects.OnClientEvent)) do
- v:Fire({"Model", "PurpleBurst", game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value.HumanoidRootPart.CFrame})
- end
- local args = {
- [1] = getrenv()._G.Pass,
- [2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
- [3] = {
- ["HitTime"] = 1,
- ["Type"] = "Normal",
- ["HitEffect"] = "KnifeHitEffect",
- ["VictimCFrame"] = CFrame.new(Vector3.new(957.38525390625, -2.7168080806732, 271.31875610352), Vector3.new(0.90182185173035, 0.0016235302900895, 0.43210506439209)),
- ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Knockback2,
- ["Velocity"] = Vector3.new(0, 0, -1),
- ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Knife_Slash2,
- ["Damage"] = 10
- }
- }
- game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
- wait(1)
- end
- end)
- local mouse = game.Players.LocalPlayer:GetMouse()
- mouse.KeyDown:Connect(function(k)
- if k == "g" then
- for i,v in pairs(getconnections(game:GetService("ReplicatedStorage").Remotes.Effects.OnClientEvent)) do
- v:Fire({"Model", "PurpleBurst", game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value.HumanoidRootPart.CFrame})
- end
- local args = {
- [1] = getrenv()._G.Pass,
- [2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
- [3] = {
- ["HitTime"] = 1,
- ["Type"] = "Normal",
- ["HitEffect"] = "KnifeHitEffect",
- ["VictimCFrame"] = CFrame.new(Vector3.new(957.38525390625, -2.7168080806732, 271.31875610352), Vector3.new(0.90182185173035, 0.0016235302900895, 0.43210506439209)),
- ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Knockback2,
- ["Velocity"] = Vector3.new(0, 0, -1),
- ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Knife_Slash2,
- ["Damage"] = 10
- }
- }
- game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
- wait(1)
- end
- end)
- local mouse = game.Players.LocalPlayer:GetMouse()
- mouse.KeyDown:Connect(function(k)
- if k == "g" then
- for i,v in pairs(getconnections(game:GetService("ReplicatedStorage").Remotes.Effects.OnClientEvent)) do
- v:Fire({"Model", "PurpleBurst", game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value.HumanoidRootPart.CFrame})
- end
- local args = {
- [1] = getrenv()._G.Pass,
- [2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
- [3] = {
- ["HitTime"] = 1,
- ["Type"] = "Normal",
- ["HitEffect"] = "KnifeHitEffect",
- ["VictimCFrame"] = CFrame.new(Vector3.new(957.38525390625, -2.7168080806732, 271.31875610352), Vector3.new(0.90182185173035, 0.0016235302900895, 0.43210506439209)),
- ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Knockback2,
- ["Velocity"] = Vector3.new(0, 0, -1),
- ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Knife_Slash2,
- ["Damage"] = 10
- }
- }
- game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
- wait(1)
- end
- end)
- local mouse = game.Players.LocalPlayer:GetMouse()
- mouse.KeyDown:Connect(function(k)
- if k == "g" then
- for i,v in pairs(getconnections(game:GetService("ReplicatedStorage").Remotes.Effects.OnClientEvent)) do
- v:Fire({"Model", "PurpleBurst", game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value.HumanoidRootPart.CFrame})
- end
- local args = {
- [1] = getrenv()._G.Pass,
- [2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
- [3] = {
- ["HitTime"] = 1,
- ["Type"] = "Normal",
- ["HitEffect"] = "BoneHitEffect",
- ["VictimCFrame"] = CFrame.new(Vector3.new(957.38525390625, -2.7168080806732, 271.31875610352), Vector3.new(0.90182185173035, 0.0016235302900895, 0.43210506439209)),
- ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Knockback2,
- ["Velocity"] = Vector3.new(0, 0, -1),
- ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Knife_Slash2,
- ["Damage"] = 10
- }
- }
- game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
- wait(1)
- end
- end)
- local mouse = game.Players.LocalPlayer:GetMouse()
- mouse.KeyDown:Connect(function(k)
- if k == "g" then
- wait(1)
- for i,v in pairs(getconnections(game:GetService("ReplicatedStorage").Remotes.Effects.OnClientEvent)) do
- v:Fire({"Model", "PurpleBurst", game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value.HumanoidRootPart.CFrame})
- end
- local args = {
- [1] = getrenv()._G.Pass,
- [2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
- [3] = {
- ["HitTime"] = 1,
- ["Type"] = "Normal",
- ["HitEffect"] = "BoneHitEffect",
- ["VictimCFrame"] = CFrame.new(Vector3.new(957.38525390625, -2.7168080806732, 271.31875610352), Vector3.new(0.90182185173035, 0.0016235302900895, 0.43210506439209)),
- ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Knockback2,
- ["Velocity"] = Vector3.new(0, 0, -1),
- ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Knife_Slash2,
- ["Damage"] = 10
- }
- }
- game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
- wait(1)
- end
- end)
- local mouse = game.Players.LocalPlayer:GetMouse()
- mouse.KeyDown:Connect(function(k)
- if k == "g" then
- wait(1.1)
- for i,v in pairs(getconnections(game:GetService("ReplicatedStorage").Remotes.Effects.OnClientEvent)) do
- v:Fire({"Model", "PurpleBurst", game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value.HumanoidRootPart.CFrame})
- end
- local args = {
- [1] = getrenv()._G.Pass,
- [2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
- [3] = {
- ["HitTime"] = 1,
- ["Type"] = "Normal",
- ["HitEffect"] = "BoneHitEffect",
- ["VictimCFrame"] = CFrame.new(Vector3.new(957.38525390625, -2.7168080806732, 271.31875610352), Vector3.new(0.90182185173035, 0.0016235302900895, 0.43210506439209)),
- ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Knockback2,
- ["Velocity"] = Vector3.new(0, 0, -1),
- ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Knife_Slash2,
- ["Damage"] = 10
- }
- }
- game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
- wait(1)
- end
- end)
- local mouse = game.Players.LocalPlayer:GetMouse()
- mouse.KeyDown:Connect(function(k)
- if k == "g" then
- wait(1.2)
- for i,v in pairs(getconnections(game:GetService("ReplicatedStorage").Remotes.Effects.OnClientEvent)) do
- v:Fire({"Model", "HateHitEffect", game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value.HumanoidRootPart.CFrame})
- end
- local args = {
- [1] = getrenv()._G.Pass,
- [2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
- [3] = {
- ["HitTime"] = 1,
- ["Type"] = "Normal",
- ["HitEffect"] = "BoneHitEffect",
- ["VictimCFrame"] = CFrame.new(Vector3.new(957.38525390625, -2.7168080806732, 271.31875610352), Vector3.new(0.90182185173035, 0.0016235302900895, 0.43210506439209)),
- ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Knockback2,
- ["Velocity"] = Vector3.new(0, 0, -1),
- ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Knife_Slash2,
- ["Damage"] = 10
- }
- }
- game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
- wait(1)
- end
- end)
- local mouse = game.Players.LocalPlayer:GetMouse()
- mouse.KeyDown:Connect(function(k)
- if k == "g" then
- wait(1.3)
- for i,v in pairs(getconnections(game:GetService("ReplicatedStorage").Remotes.Effects.OnClientEvent)) do
- v:Fire({"Model", "HateHitEffect", game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value.HumanoidRootPart.CFrame})
- end
- local args = {
- [1] = getrenv()._G.Pass,
- [2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
- [3] = {
- ["HitTime"] = 1,
- ["Type"] = "Normal",
- ["HitEffect"] = "BoneHitEffect",
- ["VictimCFrame"] = CFrame.new(Vector3.new(957.38525390625, -2.7168080806732, 271.31875610352), Vector3.new(0.90182185173035, 0.0016235302900895, 0.43210506439209)),
- ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Knockback2,
- ["Velocity"] = Vector3.new(0, 0, -1),
- ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Knife_Slash2,
- ["Damage"] = 10
- }
- }
- game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
- wait(1)
- end
- end)
- local mouse = game.Players.LocalPlayer:GetMouse()
- mouse.KeyDown:Connect(function(k)
- if k == "g" then
- wait(1.4)
- for i,v in pairs(getconnections(game:GetService("ReplicatedStorage").Remotes.Effects.OnClientEvent)) do
- v:Fire({"Model", "HateHitEffect", game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value.HumanoidRootPart.CFrame})
- end
- local args = {
- [1] = getrenv()._G.Pass,
- [2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
- [3] = {
- ["HitTime"] = 1,
- ["Type"] = "Normal",
- ["HitEffect"] = "BoneHitEffect",
- ["VictimCFrame"] = CFrame.new(Vector3.new(957.38525390625, -2.7168080806732, 271.31875610352), Vector3.new(0.90182185173035, 0.0016235302900895, 0.43210506439209)),
- ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Knockback2,
- ["Velocity"] = Vector3.new(0, 0, -1),
- ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Knife_Slash2,
- ["Damage"] = 10
- }
- }
- game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
- wait(1)
- end
- end)
- local mouse = game.Players.LocalPlayer:GetMouse()
- mouse.KeyDown:Connect(function(k)
- if k == "g" then
- wait(1.5)
- for i,v in pairs(getconnections(game:GetService("ReplicatedStorage").Remotes.Effects.OnClientEvent)) do
- v:Fire({"Model", "HateHitEffect", game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value.HumanoidRootPart.CFrame})
- end
- local args = {
- [1] = getrenv()._G.Pass,
- [2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
- [3] = {
- ["HitTime"] = 1,
- ["Type"] = "Normal",
- ["HitEffect"] = "BoneHitEffect",
- ["VictimCFrame"] = CFrame.new(Vector3.new(957.38525390625, -2.7168080806732, 271.31875610352), Vector3.new(0.90182185173035, 0.0016235302900895, 0.43210506439209)),
- ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Knockback2,
- ["Velocity"] = Vector3.new(0, 0, -1),
- ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Knife_Slash2,
- ["Damage"] = 10
- }
- }
- game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
- wait(1)
- end
- end)
- local mouse = game.Players.LocalPlayer:GetMouse()
- mouse.KeyDown:Connect(function(k)
- if k == "g" then
- wait(1.6)
- for i,v in pairs(getconnections(game:GetService("ReplicatedStorage").Remotes.Effects.OnClientEvent)) do
- v:Fire({"Model", "HateHitEffect", game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value.HumanoidRootPart.CFrame})
- end
- local args = {
- [1] = getrenv()._G.Pass,
- [2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
- [3] = {
- ["HitTime"] = 1,
- ["Type"] = "Normal",
- ["HitEffect"] = "BoneHitEffect",
- ["VictimCFrame"] = CFrame.new(Vector3.new(957.38525390625, -2.7168080806732, 271.31875610352), Vector3.new(0.90182185173035, 0.0016235302900895, 0.43210506439209)),
- ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Knockback2,
- ["Velocity"] = Vector3.new(0, 0, -1),
- ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Knife_Slash2,
- ["Damage"] = 10
- }
- }
- game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
- wait(1)
- end
- end)
- local mouse = game.Players.LocalPlayer:GetMouse()
- mouse.KeyDown:Connect(function(k)
- if k == "g" then
- wait(1.7)
- for i,v in pairs(getconnections(game:GetService("ReplicatedStorage").Remotes.Effects.OnClientEvent)) do
- v:Fire({"Model", "HateHitEffect", game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value.HumanoidRootPart.CFrame})
- end
- local args = {
- [1] = getrenv()._G.Pass,
- [2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
- [3] = {
- ["HitTime"] = 1,
- ["Type"] = "Normal",
- ["HitEffect"] = "BoneHitEffect",
- ["VictimCFrame"] = CFrame.new(Vector3.new(957.38525390625, -2.7168080806732, 271.31875610352), Vector3.new(0.90182185173035, 0.0016235302900895, 0.43210506439209)),
- ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Knockback2,
- ["Velocity"] = Vector3.new(0, 0, -1),
- ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Knife_Slash2,
- ["Damage"] = 10
- }
- }
- game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
- wait(1)
- end
- end)
- local mouse = game.Players.LocalPlayer:GetMouse()
- mouse.KeyDown:Connect(function(k)
- if k == "g" then
- wait(1.8)
- for i,v in pairs(getconnections(game:GetService("ReplicatedStorage").Remotes.Effects.OnClientEvent)) do
- v:Fire({"Model", "HateHitEffect", game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value.HumanoidRootPart.CFrame})
- end
- local args = {
- [1] = getrenv()._G.Pass,
- [2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
- [3] = {
- ["HitTime"] = 1,
- ["Type"] = "Normal",
- ["HitEffect"] = "BoneHitEffect",
- ["VictimCFrame"] = CFrame.new(Vector3.new(957.38525390625, -2.7168080806732, 271.31875610352), Vector3.new(0.90182185173035, 0.0016235302900895, 0.43210506439209)),
- ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Knockback2,
- ["Velocity"] = Vector3.new(0, 0, -1),
- ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Knife_Slash2,
- ["Damage"] = 10
- }
- }
- game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
- wait(1)
- end
- end)
- local mouse = game.Players.LocalPlayer:GetMouse()
- mouse.KeyDown:Connect(function(k)
- if k == "g" then
- wait(1.9)
- for i,v in pairs(getconnections(game:GetService("ReplicatedStorage").Remotes.Effects.OnClientEvent)) do
- v:Fire({"Model", "HateHitEffect", game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value.HumanoidRootPart.CFrame})
- end
- local args = {
- [1] = getrenv()._G.Pass,
- [2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
- [3] = {
- ["HitTime"] = 1,
- ["Type"] = "Normal",
- ["HitEffect"] = "BoneHitEffect",
- ["VictimCFrame"] = CFrame.new(Vector3.new(957.38525390625, -2.7168080806732, 271.31875610352), Vector3.new(0.90182185173035, 0.0016235302900895, 0.43210506439209)),
- ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Knockback2,
- ["Velocity"] = Vector3.new(0, 0, -1),
- ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Knife_Slash2,
- ["Damage"] = 10
- }
- }
- game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
- wait(1)
- end
- end)
- local mouse = game.Players.LocalPlayer:GetMouse()
- mouse.KeyDown:Connect(function(k)
- if k == "g" then
- wait(2)
- for i,v in pairs(getconnections(game:GetService("ReplicatedStorage").Remotes.Effects.OnClientEvent)) do
- v:Fire({"Model", "HateHitEffect", game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value.HumanoidRootPart.CFrame})
- end
- local args = {
- [1] = getrenv()._G.Pass,
- [2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
- [3] = {
- ["HitTime"] = 1,
- ["Type"] = "Normal",
- ["HitEffect"] = "BoneHitEffect",
- ["VictimCFrame"] = CFrame.new(Vector3.new(957.38525390625, -2.7168080806732, 271.31875610352), Vector3.new(0.90182185173035, 0.0016235302900895, 0.43210506439209)),
- ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Knockback2,
- ["Velocity"] = Vector3.new(0, 0, -1),
- ["Sound"] = game:GetService("ReplicatedStorage").Sounds.HateExplosion,
- ["Damage"] = 10
- }
- }
- game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
- wait(1)
- end
- end)
- local player = game.Players.LocalPlayer
- local char = player.Character
- for _,v in pairs(game.ReplicatedStorage.Weapons:GetChildren()) do
- if v.Name == 'GTFriskSword' then
- sword2 = v:Clone()
- sword2.Parent = char
- sword2.GTFriskSword:Destroy()
- sword2.Anchored = false
- weld = Instance.new('Weld',sword2)
- weld.Part0 = sword2
- weld.Part1 = char['Right Arm']
- sword2.Name = 'White_Sword'
- sword2.Color = Color3.fromRGB(255, 255, 255)
- weld.C0 = CFrame.new(0.95,-1.7,-0)*CFrame.Angles(1.6,0,-1.6)
- sword2.Transparency = 0
- end
- end
- wait(2)
- workspace[game.Players.LocalPlayer.Name].OverwriteButton:Destroy()
- local mouse = game.Players.LocalPlayer:GetMouse()
- mouse.KeyDown:Connect(function(k)
- if k == "p" then
- workspace[game.Players.LocalPlayer.Name].H1:Destroy()
- workspace[game.Players.LocalPlayer.Name].H2:Destroy()
- workspace[game.Players.LocalPlayer.Name].H3:Destroy()
- workspace[game.Players.LocalPlayer.Name].H4:Destroy()
- workspace[game.Players.LocalPlayer.Name].H5:Destroy()
- workspace[game.Players.LocalPlayer.Name].H6:Destroy()
- workspace[game.Players.LocalPlayer.Name].H7:Destroy()
- workspace[game.Players.LocalPlayer.Name].H8:Destroy()
- game.Players.LocalPlayer:WaitForChild("DeathPlaylist")
- game.Players.LocalPlayer.DeathPlaylist["Gaster"]:Destroy()
- local Anim = Instance.new("Animation")
- Anim.AnimationId = "rbxassetid://4460182501"
- local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
- k:Play()
- k:AdjustSpeed(1.1)
- wait(1)
- k:Stop()
- local Anim = Instance.new("Animation")
- Anim.AnimationId = "rbxassetid://4416715001"
- local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
- k:Play()
- k:AdjustSpeed(0.5)
- game.Players.LocalPlayer.PlayerGui.CharaIndicator.Indicator.Text = "Power Down"
- local A_1 =
- {
- [1] = getrenv()._G.Pass,
- [2] = "Chatted",
- [3] = "!?",
- [4] = Color3.fromRGB(255, 0, 0)
- }
- local Event = game:GetService("ReplicatedStorage").Remotes.Events
- Event:FireServer(A_1)
- wait(3)
- local A_1 =
- {
- [1] = getrenv()._G.Pass,
- [2] = "Chatted",
- [3] = "I cant control this child anymore...",
- [4] = Color3.fromRGB(255, 0, 0)
- }
- local Event = game:GetService("ReplicatedStorage").Remotes.Events
- Event:FireServer(A_1)
- wait(3)
- local A_1 =
- {
- [1] = getrenv()._G.Pass,
- [2] = "Chatted",
- [3] = "You've made a big mistake...",
- [4] = Color3.fromRGB(255, 0, 0)
- }
- local Event = game:GetService("ReplicatedStorage").Remotes.Events
- Event:FireServer(A_1)
- wait(3)
- local A_1 =
- {
- [1] = getrenv()._G.Pass,
- [2] = "Chatted",
- [3] = "Heh, the orginal Gaster was right...",
- [4] = Color3.fromRGB(255, 0, 0)
- }
- local Event = game:GetService("ReplicatedStorage").Remotes.Events
- Event:FireServer(A_1)
- wait(3)
- game.Players.LocalPlayer.PlayerGui.CharaIndicator.Indicator.Text = "Power UP"
- local A_1 =
- {
- [1] = getrenv()._G.Pass,
- [2] = "Chatted",
- [3] = "You will die by CHARA",
- [4] = Color3.fromRGB(255, 0, 0)
- }
- local Event = game:GetService("ReplicatedStorage").Remotes.Events
- Event:FireServer(A_1)
- wait(3)
- local A_1 =
- {
- [1] = getrenv()._G.Pass,
- [2] = "Chatted",
- [3] = "Dont say i didnt warn you...",
- [4] = Color3.fromRGB(255, 0, 0)
- }
- local Event = game:GetService("ReplicatedStorage").Remotes.Events
- Event:FireServer(A_1)
- wait(5)
- k:Stop()
- PName.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
- PName.TextColor3 = Color3.fromRGB(255, 0, 0)
- game.Players.LocalPlayer.Character.Head.HealthBar.Frame.Health.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
- PName.Text = "True X!Chara"
- local Sound = Instance.new("Sound")
- Sound.Parent = game.Players.LocalPlayer.DeathPlaylist
- Sound.Volume = 1
- Sound.Playing = true
- Sound.Looped = true
- Sound.SoundId = "rbxassetid://857708134"
- Sound.Name = "Gaster"
- game.Players.LocalPlayer.PlayerGui.CharaIndicator.Indicator.Text = "Final Phase"
- local player = game:GetService("Players").LocalPlayer
- local ClickAnimations = player.Backpack.Main.XSansMoves.ModuleScript.Animations.XCharaCombat
- ClickAnimations.Light1.AnimationId = "rbxassetid://4906030889"
- ClickAnimations.Light2.AnimationId = "rbxassetid://4906045655"
- ClickAnimations.Light3.AnimationId = "rbxassetid://4906056809"
- ClickAnimations.Light4.AnimationId = "rbxassetid://4906072632"
- ClickAnimations.Light5.AnimationId = "rbxassetid://4929694407"
- sword2.Color = Color3.fromRGB(0, 0, 0)
- player = game.Players.LocalPlayer
- char = player.Character
- for _,v in pairs(game.ReplicatedStorage.Weapons:GetChildren()) do
- if v.Name == 'RelKnife' then
- clone1 = v:Clone()
- clone1.Name = 'Knife'
- clone1.ToyKnife:Destroy()
- clone1.Parent = char
- clone1.Anchored = false
- weld = Instance.new('Weld',clone1)
- weld.Part0 = clone1
- weld.Part1 = char['Left Arm']
- clone1.Name = 'Knife'
- An = {90,0,0}
- Angle = CFrame.fromEulerAnglesXYZ(math.rad(An[1]), math.rad(An[2]),math.rad(An[3]))
- weld.C0 = CFrame.new(0,-0.8,0.8)*Angle
- clone1.Transparency = 0
- end
- end
- local A_1 =
- {
- [1] = getrenv()._G.Pass,
- [2] = "Chatted",
- [3] = "Dont DisRespect Pringles",
- [4] = Color3.fromRGB(255, 0, 0)
- }
- local Event = game:GetService("ReplicatedStorage").Remotes.Events
- Event:FireServer(A_1)
- local mouse = game.Players.LocalPlayer:GetMouse()
- mouse.KeyDown:Connect(function(k)
- if k == "0" then game.Players.LocalPlayer:GetMouse()
- local Anim = Instance.new("Animation")
- Anim.AnimationId = "rbxassetid://4348301706"
- local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
- k:Play()
- k:AdjustSpeed(1)
- local args = {
- [1] = getrenv()._G.Pass,
- [2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
- [3] = {
- ["Type"] = "Normal",
- ["HitEffect"] = "KnifeHitEffect",
- ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Knockback2,
- ["Velocity"] = Vector3.new(0, 0.0001, 0),
- ["HitTime"] = 1,
- ["CombatInv"] = true,
- ["Sound"] = game:GetService("ReplicatedStorage").RogueSounds.ShadowrushHit,
- ["Damage"] = 10
- }
- }
- game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
- wait(99999)
- k:Stop()
- end
- end)
- local mouse = game.Players.LocalPlayer:GetMouse()
- mouse.KeyDown:Connect(function(k)
- if k == "0" then game.Players.LocalPlayer:GetMouse()
- wait(0.1)
- local Anim = Instance.new("Animation")
- Anim.AnimationId = "rbxassetid://"
- local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
- k:Play()
- k:AdjustSpeed(2)
- local args = {
- [1] = getrenv()._G.Pass,
- [2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
- [3] = {
- ["Type"] = "Normal",
- ["HitEffect"] = "KnifeHitEffect",
- ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Stunned,
- ["Velocity"] = Vector3.new(0, 0.0001, 0),
- ["HitTime"] = 1,
- ["CombatInv"] = true,
- ["Sound"] = game:GetService("ReplicatedStorage").RogueSounds.ShadowrushHit,
- ["Damage"] = 10
- }
- }
- game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
- wait(99999)
- k:Stop()
- end
- end)
- local mouse = game.Players.LocalPlayer:GetMouse()
- mouse.KeyDown:Connect(function(k)
- if k == "0" then game.Players.LocalPlayer:GetMouse()
- wait(0.2)
- local Anim = Instance.new("Animation")
- Anim.AnimationId = "rbxassetid://"
- local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
- k:Play()
- k:AdjustSpeed(2)
- local args = {
- [1] = getrenv()._G.Pass,
- [2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
- [3] = {
- ["Type"] = "Normal",
- ["HitEffect"] = "KnifeHitEffect",
- ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Stunned,
- ["Velocity"] = Vector3.new(0, 0.0001, 0),
- ["HitTime"] = 1,
- ["CombatInv"] = true,
- ["Sound"] = game:GetService("ReplicatedStorage").Sounds.RogueSounds.ShadowrushHit,
- ["Damage"] = 10
- }
- }
- game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
- wait(99999)
- k:Stop()
- end
- end)
- local mouse = game.Players.LocalPlayer:GetMouse()
- mouse.KeyDown:Connect(function(k)
- if k == "0" then game.Players.LocalPlayer:GetMouse()
- wait(0.3)
- local Anim = Instance.new("Animation")
- Anim.AnimationId = "rbxassetid://"
- local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
- k:Play()
- k:AdjustSpeed(2)
- local args = {
- [1] = getrenv()._G.Pass,
- [2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
- [3] = {
- ["Type"] = "Normal",
- ["HitEffect"] = "KnifeHitEffect",
- ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Stunned,
- ["Velocity"] = Vector3.new(0, 0.0001, 0),
- ["HitTime"] = 1,
- ["CombatInv"] = true,
- ["Sound"] = game:GetService("ReplicatedStorage").RogueSounds.ShadowrushHit,
- ["Damage"] = 10
- }
- }
- game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
- wait(99999)
- k:Stop()
- end
- end)
- local mouse = game.Players.LocalPlayer:GetMouse()
- mouse.KeyDown:Connect(function(k)
- if k == "0" then game.Players.LocalPlayer:GetMouse()
- wait(0.4)
- local Anim = Instance.new("Animation")
- Anim.AnimationId = "rbxassetid://"
- local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
- k:Play()
- k:AdjustSpeed(2)
- local args = {
- [1] = getrenv()._G.Pass,
- [2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
- [3] = {
- ["Type"] = "Normal",
- ["HitEffect"] = "KnifeHitEffect",
- ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Stunned,
- ["Velocity"] = Vector3.new(0, 0.0001, 0),
- ["HitTime"] = 1,
- ["CombatInv"] = true,
- ["Sound"] = game:GetService("ReplicatedStorage").RogueSounds.ShadowrushHit,
- ["Damage"] = 10
- }
- }
- game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
- wait(99999)
- k:Stop()
- end
- end)
- local mouse = game.Players.LocalPlayer:GetMouse()
- mouse.KeyDown:Connect(function(k)
- if k == "0" then game.Players.LocalPlayer:GetMouse()
- wait(0.5)
- local Anim = Instance.new("Animation")
- Anim.AnimationId = "rbxassetid://"
- local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
- k:Play()
- k:AdjustSpeed(2)
- local args = {
- [1] = getrenv()._G.Pass,
- [2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
- [3] = {
- ["Type"] = "Normal",
- ["HitEffect"] = "KnifeHitEffect",
- ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Stunned,
- ["Velocity"] = Vector3.new(0, 0.0001, 0),
- ["HitTime"] = 1,
- ["CombatInv"] = true,
- ["Sound"] = game:GetService("ReplicatedStorage").RogueSounds.ShadowrushHit,
- ["Damage"] = 10
- }
- }
- game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
- wait(99999)
- k:Stop()
- end
- end)
- local mouse = game.Players.LocalPlayer:GetMouse()
- mouse.KeyDown:Connect(function(k)
- if k == "0" then game.Players.LocalPlayer:GetMouse()
- wait(0.6)
- local Anim = Instance.new("Animation")
- Anim.AnimationId = "rbxassetid://"
- local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
- k:Play()
- k:AdjustSpeed(2)
- local args = {
- [1] = getrenv()._G.Pass,
- [2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
- [3] = {
- ["Type"] = "Normal",
- ["HitEffect"] = "KnifeHitEffect",
- ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Stunned,
- ["Velocity"] = Vector3.new(0, 0.0001, 0),
- ["HitTime"] = 1,
- ["CombatInv"] = true,
- ["Sound"] = game:GetService("ReplicatedStorage").Sounds.RogueSounds.ShadowrushHit,
- ["Damage"] = 10
- }
- }
- game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
- wait(99999)
- k:Stop()
- end
- end)
- local mouse = game.Players.LocalPlayer:GetMouse()
- mouse.KeyDown:Connect(function(k)
- if k == "0" then game.Players.LocalPlayer:GetMouse()
- wait(0.7)
- local Anim = Instance.new("Animation")
- Anim.AnimationId = "rbxassetid://"
- local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
- k:Play()
- k:AdjustSpeed(2)
- local args = {
- [1] = getrenv()._G.Pass,
- [2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
- [3] = {
- ["Type"] = "Normal",
- ["HitEffect"] = "KnifeHitEffect",
- ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Stunned,
- ["Velocity"] = Vector3.new(0, 0.0001, 0),
- ["HitTime"] = 1,
- ["CombatInv"] = true,
- ["Sound"] = game:GetService("ReplicatedStorage").RogueSounds.ShadowrushHit,
- ["Damage"] = 10
- }
- }
- game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
- wait(99999)
- k:Stop()
- end
- end)
- local mouse = game.Players.LocalPlayer:GetMouse()
- mouse.KeyDown:Connect(function(k)
- if k == "0" then game.Players.LocalPlayer:GetMouse()
- wait(0.8)
- local Anim = Instance.new("Animation")
- Anim.AnimationId = "rbxassetid://"
- local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
- k:Play()
- k:AdjustSpeed(2)
- local args = {
- [1] = getrenv()._G.Pass,
- [2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
- [3] = {
- ["Type"] = "Normal",
- ["HitEffect"] = "KnifeHitEffect",
- ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Stunned,
- ["Velocity"] = Vector3.new(0, 0.0001, 0),
- ["HitTime"] = 1,
- ["CombatInv"] = true,
- ["Sound"] = game:GetService("ReplicatedStorage").RogueSounds.ShadowrushHit,
- ["Damage"] = 10
- }
- }
- game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
- wait(99999)
- k:Stop()
- end
- end)
- local mouse = game.Players.LocalPlayer:GetMouse()
- mouse.KeyDown:Connect(function(k)
- if k == "0" then game.Players.LocalPlayer:GetMouse()
- wait(0.9)
- local Anim = Instance.new("Animation")
- Anim.AnimationId = "rbxassetid://"
- local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
- k:Play()
- k:AdjustSpeed(2)
- local args = {
- [1] = getrenv()._G.Pass,
- [2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
- [3] = {
- ["Type"] = "Normal",
- ["HitEffect"] = "KnifeHitEffect",
- ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Stunned,
- ["Velocity"] = Vector3.new(0, 0.0001, 0),
- ["HitTime"] = 1,
- ["CombatInv"] = true,
- ["Sound"] = game:GetService("ReplicatedStorage").RogueSounds.ShadowrushHit,
- ["Damage"] = 10
- }
- }
- game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
- wait(99999)
- k:Stop()
- end
- end)
- local mouse = game.Players.LocalPlayer:GetMouse()
- mouse.KeyDown:Connect(function(k)
- if k == "0" then game.Players.LocalPlayer:GetMouse()
- wait(1)
- local Anim = Instance.new("Animation")
- Anim.AnimationId = "rbxassetid://"
- local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
- k:Play()
- k:AdjustSpeed(2)
- local args = {
- [1] = getrenv()._G.Pass,
- [2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
- [3] = {
- ["Type"] = "Normal",
- ["HitEffect"] = "KnifeHitEffect",
- ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Stunned,
- ["Velocity"] = Vector3.new(0, 0.0001, 0),
- ["HitTime"] = 1,
- ["CombatInv"] = true,
- ["Sound"] = game:GetService("ReplicatedStorage").RogueSounds.ShadowrushHit,
- ["Damage"] = 10
- }
- }
- game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
- wait(99999)
- k:Stop()
- end
- end)
- local mouse = game.Players.LocalPlayer:GetMouse()
- mouse.KeyDown:Connect(function(k)
- if k == "0" then game.Players.LocalPlayer:GetMouse()
- wait(1.1)
- local Anim = Instance.new("Animation")
- Anim.AnimationId = "rbxassetid://"
- local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
- k:Play()
- k:AdjustSpeed(2)
- local args = {
- [1] = getrenv()._G.Pass,
- [2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
- [3] = {
- ["Type"] = "Normal",
- ["HitEffect"] = "KnifeHitEffect",
- ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Stunned,
- ["Velocity"] = Vector3.new(0, 0.0001, 0),
- ["HitTime"] = 1,
- ["CombatInv"] = true,
- ["Sound"] = game:GetService("ReplicatedStorage").RogueSounds.ShadowrushHit,
- ["Damage"] = 10
- }
- }
- game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
- wait(99999)
- k:Stop()
- end
- end)
- local mouse = game.Players.LocalPlayer:GetMouse()
- mouse.KeyDown:Connect(function(k)
- if k == "0" then game.Players.LocalPlayer:GetMouse()
- wait(1.2)
- local Anim = Instance.new("Animation")
- Anim.AnimationId = "rbxassetid://"
- local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
- k:Play()
- k:AdjustSpeed(2)
- local args = {
- [1] = getrenv()._G.Pass,
- [2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
- [3] = {
- ["Type"] = "Normal",
- ["HitEffect"] = "KnifeHitEffect",
- ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Stunned,
- ["Velocity"] = Vector3.new(0, 0.0001, 0),
- ["HitTime"] = 1,
- ["CombatInv"] = true,
- ["Sound"] = game:GetService("ReplicatedStorage").RogueSounds.ShadowrushHit,
- ["Damage"] = 10
- }
- }
- game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
- wait(99999)
- k:Stop()
- end
- end)
- local mouse = game.Players.LocalPlayer:GetMouse()
- mouse.KeyDown:Connect(function(k)
- if k == "0" then game.Players.LocalPlayer:GetMouse()
- wait(1.3)
- local Anim = Instance.new("Animation")
- Anim.AnimationId = "rbxassetid://"
- local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
- k:Play()
- k:AdjustSpeed(2)
- local args = {
- [1] = getrenv()._G.Pass,
- [2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
- [3] = {
- ["Type"] = "Knockback",
- ["HitEffect"] = "KnifeHitEffect",
- ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Stunned,
- ["Velocity"] = Vector3.new(-0, 29.999994277954, -0),
- ["HitTime"] = 0.2,
- ["CombatInv"] = true,
- ["Sound"] = game:GetService("ReplicatedStorage").RogueSounds.ShadowrushHit,
- ["Damage"] = 40
- }
- }
- game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
- wait(1)
- k:Stop()
- end
- end)
- function talk(text,color)
- if dead == true then return end
- local A_1 =
- {
- [1] = getrenv()._G.Pass,
- [2] = "Chatted",
- [3] = text,
- [4] = color
- }
- local Event = game:GetService("ReplicatedStorage").Remotes.Events
- Event:FireServer(A_1)
- end
- local userInputService = game:GetService("UserInputService")
- userInputService.InputBegan:Connect(function(input,gameProcessedEvent)
- local keyPressed = input.KeyCode
- if not gameProcessedEvent then
- if keyPressed == Enum.KeyCode.Nine then
- --player is typing
- talk([[Sans special attack =)]],Color3.fromRGB(255, 0, 0))
- local A_1 = getrenv()._G.Pass
- local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
- local A_3 =
- {
- ["HitTime"] = 2.5,
- ["Type"] = "Knockback",
- ["HitEffect"] = "KnifeHitEffect",
- ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.SpGrab,
- ["Velocity"] = Vector3.new(0, -1, 0),
- ["CombatInv"] = true,
- ["Damage"] = 0
- }
- local Event = game:GetService("ReplicatedStorage").Remotes.Damage
- repeat
- Event:InvokeServer(A_1, A_2, A_3)
- Event:InvokeServer(A_1, A_2, A_3)
- Event:InvokeServer(A_1, A_2, A_3)
- Event:InvokeServer(A_1, A_2, A_3)
- wait(2)
- until game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value == nil
- end
- end
- end)
- end
- end)
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