Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- --[[
- =============================]}
- //{Script: Tenebris
- //{User: Citrus
- =============================]}
- //{Controls:
- // X - Void Hook
- // F - Void Grip
- // C - Implosion
- // Shift - Sprint
- =============================]}
- //{Key combos:
- // ssw - Lock-on Strike
- =============================]}
- --]]
- --[[This is still a WIP. Significant changes may occur.]]--
- Player=game:GetService("Players").LocalPlayer
- Character=Player.Character
- PlayerGui=Player.PlayerGui
- Backpack=Player.Backpack
- Torso=Character.Torso
- Head=Character.Head
- Humanoid=Character.Humanoid
- m=Instance.new('Model',Character)
- LeftArm=Character["Left Arm"]
- LeftLeg=Character["Left Leg"]
- RightArm=Character["Right Arm"]
- RightLeg=Character["Right Leg"]
- LS=Torso["Left Shoulder"]
- LH=Torso["Left Hip"]
- RS=Torso["Right Shoulder"]
- RH=Torso["Right Hip"]
- Neck=Torso.Neck
- it=Instance.new
- attacktype=1
- vt=Vector3.new
- cf=CFrame.new
- euler=CFrame.fromEulerAnglesXYZ
- angles=CFrame.Angles
- necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
- LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
- RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
- RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
- cn = CFrame.new
- local NeckCF = cn(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
- local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
- local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
- RootPart=Character.HumanoidRootPart
- RootJoint=RootPart.RootJoint
- RootCF=euler(-1.57,0,3.14)
- attack = false
- attackdebounce = false
- deb=false
- equipped=true
- hand=false
- MMouse=nil
- combo=0
- mana=0
- cam=workspace.CurrentCamera
- RocketTarget=nil
- Targetting=false
- trispeed=.2
- attackmode='none'
- local idle=0
- local Anim="Idle"
- local Effects={}
- local gun=false
- local shoot=false
- player=nil
- local antirun = false
- local mhitsounds = {"199149137","199149186","199149221","199149235","199149269","199149297"}
- --[[if Humanoid:findFirstChild("Animator") then
- Humanoid:findFirstChild("Animator").Parent = Animstore
- end
- if Character:findFirstChild("Animate") then
- Character:findFirstChild("Animate").Parent = Animstore]]
- mouse=Player:GetMouse()
- --save shoulders
- RSH, LSH=nil, nil
- --welds
- RW, LW=Instance.new("Weld"), Instance.new("Weld")
- RW.Name="Right Shoulder" LW.Name="Left Shoulder"
- LH=Torso["Left Hip"]
- RH=Torso["Right Hip"]
- TorsoColor=Torso.BrickColor
- function NoOutline(Part)
- Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
- end
- player=Player
- ch=Character
- RSH=ch.Torso["Right Shoulder"]
- LSH=ch.Torso["Left Shoulder"]
- --
- RSH.Parent=nil
- LSH.Parent=nil
- --
- RW.Name="Right Shoulder"
- RW.Part0=ch.Torso
- RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5)
- RW.C1=cf(0, 0.5, 0)
- RW.Part1=ch["Right Arm"]
- RW.Parent=ch.Torso
- --
- LW.Name="Left Shoulder"
- LW.Part0=ch.Torso
- LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)
- LW.C1=cf(0, 0.5, 0)
- LW.Part1=ch["Left Arm"]
- LW.Parent=ch.Torso
- local Stats=Instance.new("BoolValue")
- Stats.Name="Stats"
- Stats.Parent=Character
- local Atk=Instance.new("NumberValue")
- Atk.Name="Damage"
- Atk.Parent=Stats
- Atk.Value=1
- local Def=Instance.new("NumberValue")
- Def.Name="Defense"
- Def.Parent=Stats
- Def.Value=1
- local Speed=Instance.new("NumberValue")
- Speed.Name="Speed"
- Speed.Parent=Stats
- Speed.Value=1
- local Mvmt=Instance.new("NumberValue")
- Mvmt.Name="Movement"
- Mvmt.Parent=Stats
- Mvmt.Value=1
- local fengui=it("GuiMain")
- fengui.Parent=Player.PlayerGui
- fengui.Name="WeaponGUI"
- local fenframe=it("Frame")
- fenframe.Parent=fengui
- fenframe.BackgroundColor3=Color3.new(255,255,255)
- fenframe.BackgroundTransparency=1
- fenframe.BorderColor3=Color3.new(17,17,17)
- fenframe.Size=UDim2.new(0.0500000007, 0, 0.100000001, 0)
- fenframe.Position=UDim2.new(0.4,0,0.1,0)
- local fenbarmana1=it("TextLabel")
- fenbarmana1.Parent=fenframe
- fenbarmana1.Text=" "
- fenbarmana1.BackgroundTransparency=0
- fenbarmana1.BackgroundColor3=Color3.new(0,0,0)
- fenbarmana1.SizeConstraint="RelativeXY"
- fenbarmana1.TextXAlignment="Center"
- fenbarmana1.TextYAlignment="Center"
- fenbarmana1.Position=UDim2.new(0,0,0,0)
- fenbarmana1.Size=UDim2.new(4,0,0.2,0)
- local fenbarmana2=it("TextLabel")
- fenbarmana2.Parent=fenframe
- fenbarmana2.Text=" "
- fenbarmana2.BackgroundTransparency=0
- fenbarmana2.BackgroundColor3=Color3.new(0.5,0,255)
- fenbarmana2.SizeConstraint="RelativeXY"
- fenbarmana2.TextXAlignment="Center"
- fenbarmana2.TextYAlignment="Center"
- fenbarmana2.Position=UDim2.new(0,0,0,0)
- fenbarmana2.Size=UDim2.new(4*mana/100,0,0.2,0)
- local fenbarmana3=it("TextLabel")
- fenbarmana3.Parent=fenframe
- fenbarmana3.Text=" "
- fenbarmana3.BackgroundTransparency=0
- fenbarmana3.BackgroundColor3=Color3.new(Col1,Col2,Col3)
- fenbarmana3.SizeConstraint="RelativeXY"
- fenbarmana3.TextXAlignment="Center"
- fenbarmana3.TextYAlignment="Center"
- fenbarmana3.Position=UDim2.new(0,0,0,0)
- fenbarmana3.Size=UDim2.new(0,0,0.2,0)
- local fenbarmana4=it("TextLabel")
- fenbarmana4.Parent=fenframe
- fenbarmana4.Text="Loading interface"
- fenbarmana4.BackgroundTransparency=1
- fenbarmana4.BackgroundColor3=Color3.new(0,0,0)
- fenbarmana4.SizeConstraint="RelativeXY"
- fenbarmana4.TextXAlignment="Center"
- fenbarmana4.TextYAlignment="Center"
- fenbarmana4.Position=UDim2.new(0,0,-0.3,0)
- fenbarmana4.Size=UDim2.new(4,0,0.2,0)
- fenbarmana4.FontSize="Size9"
- fenbarmana4.TextStrokeTransparency=0
- fenbarmana4.TextColor=BrickColor.new("White")
- local donum=0
- function part(formfactor,parent,reflectance,transparency,brickcolor,name,size)
- local fp=it("Part")
- fp.formFactor=formfactor
- fp.Parent=parent
- fp.Reflectance=reflectance
- fp.Transparency=transparency
- fp.CanCollide=false
- fp.Locked=true
- fp.BrickColor=brickcolor
- fp.Name=name
- fp.Size=size
- fp.Position=Torso.Position
- NoOutline(fp)
- fp.Material="SmoothPlastic"
- fp:BreakJoints()
- return fp
- end
- function part2(formfactor, parent, material, reflectance, transparency, brickcolor, name, size)
- local fp = Instance.new("Part")
- fp.formFactor = formfactor
- fp.Parent = parent
- fp.Reflectance = reflectance
- fp.Transparency = transparency
- fp.CanCollide = false
- fp.Locked = true
- fp.BrickColor = BrickColor.new(tostring(brickcolor))
- fp.Name = name
- fp.Size = size
- fp.Position = Character.Torso.Position
- fp.Material = material
- NoOutline(fp)
- return fp
- end
- function mesh(Mesh,part,meshtype,meshid,offset,scale)
- local mesh=it(Mesh)
- mesh.Parent=part
- if Mesh=="SpecialMesh" then
- mesh.MeshType=meshtype
- mesh.MeshId=meshid
- end
- mesh.Offset=offset
- mesh.Scale=scale
- return mesh
- end
- function weld(parent,part0,part1,c0)
- local weld=it("Weld")
- weld.Parent=parent
- weld.Part0=part0
- weld.Part1=part1
- weld.C0=c0
- return weld
- end
- function weld2(parent, part0, part1, c0, c1)
- local Weld = Instance.new("Weld")
- Weld.Parent = parent
- Weld.Part0 = part0
- Weld.Part1 = part1
- Weld.C0 = c0
- Weld.C1 = c1
- return Weld
- end
- local Color1=Torso.BrickColor
- local bodvel=Instance.new("BodyVelocity")
- local bg=Instance.new("BodyGyro")
- ArtificialHB = Instance.new("BindableEvent", script)
- ArtificialHB.Name = "Heartbeat"
- script:WaitForChild("Heartbeat")
- frame = 1 / 60
- tf = 0
- allowframeloss = true
- tossremainder = false
- lastframe = tick()
- script.Heartbeat:Fire()
- game:GetService("RunService").Heartbeat:connect(function(s, p)
- tf = tf + s
- if tf >= frame then
- if allowframeloss then
- script.Heartbeat:Fire()
- lastframe = tick()
- else
- for i = 1, math.floor(tf / frame) do
- script.Heartbeat:Fire()
- end
- lastframe = tick()
- end
- if tossremainder then
- tf = 0
- else
- tf = tf - frame * math.floor(tf / frame)
- end
- end
- end)
- function swait(num)
- if num == 0 or num == nil then
- ArtificialHB.Event:wait()
- else
- for i = 0, num do
- ArtificialHB.Event:wait()
- end
- end
- end
- so = function(id,par,vol,pit)
- coroutine.resume(coroutine.create(function()
- local sou = Instance.new("Sound",par or workspace)
- sou.Volume=vol
- sou.Pitch=pit or 1
- sou.SoundId=id
- swait()
- sou:play()
- game:GetService("Debris"):AddItem(sou,6)
- end))
- end
- function clerp(a,b,t)
- local qa = {QuaternionFromCFrame(a)}
- local qb = {QuaternionFromCFrame(b)}
- local ax, ay, az = a.x, a.y, a.z
- local bx, by, bz = b.x, b.y, b.z
- local _t = 1-t
- return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
- end
- function QuaternionFromCFrame(cf)
- local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
- local trace = m00 + m11 + m22
- if trace > 0 then
- local s = math.sqrt(1 + trace)
- local recip = 0.5/s
- return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
- else
- local i = 0
- if m11 > m00 then
- i = 1
- end
- if m22 > (i == 0 and m00 or m11) then
- i = 2
- end
- if i == 0 then
- local s = math.sqrt(m00-m11-m22+1)
- local recip = 0.5/s
- return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
- elseif i == 1 then
- local s = math.sqrt(m11-m22-m00+1)
- local recip = 0.5/s
- return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
- elseif i == 2 then
- local s = math.sqrt(m22-m00-m11+1)
- local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
- end
- end
- end
- function QuaternionToCFrame(px, py, pz, x, y, z, w)
- local xs, ys, zs = x + x, y + y, z + z
- local wx, wy, wz = w*xs, w*ys, w*zs
- local xx = x*xs
- local xy = x*ys
- local xz = x*zs
- local yy = y*ys
- local yz = y*zs
- local zz = z*zs
- return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
- end
- function QuaternionSlerp(a, b, t)
- local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
- local startInterp, finishInterp;
- if cosTheta >= 0.0001 then
- if (1 - cosTheta) > 0.0001 then
- local theta = math.acos(cosTheta)
- local invSinTheta = 1/math.sin(theta)
- startInterp = math.sin((1-t)*theta)*invSinTheta
- finishInterp = math.sin(t*theta)*invSinTheta
- else
- startInterp = 1-t
- finishInterp = t
- end
- else
- if (1+cosTheta) > 0.0001 then
- local theta = math.acos(-cosTheta)
- local invSinTheta = 1/math.sin(theta)
- startInterp = math.sin((t-1)*theta)*invSinTheta
- finishInterp = math.sin(t*theta)*invSinTheta
- else
- startInterp = t-1
- finishInterp = t
- end
- end
- return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
- end
- function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants
- return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
- end
- Damagefunc2 = function(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
- if hit.Parent == nil then
- return
- end
- local h = hit.Parent:FindFirstChild("Humanoid")
- for _, v in pairs(hit.Parent:children()) do
- if v:IsA("Humanoid") then
- h = v
- end
- end
- if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
- if hit.Parent:findFirstChild("DebounceHit") ~= nil then
- if hit.Parent.DebounceHit.Value == true then
- return
- end
- end
- if h.MaxHealth >= math.huge then
- hit:BreakJoints()
- end
- --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then
- return
- end]]
- -- hs(hit,1.2)
- local c = Instance.new("ObjectValue")
- c.Name = "creator"
- c.Value = game:service("Players").LocalPlayer
- c.Parent = h
- game:GetService("Debris"):AddItem(c, .5)
- if HitSound ~= nil and HitPitch ~= nil then
- so(HitSound, hit, 1, HitPitch)
- end
- local Damage = math.random(minim, maxim)
- -- h:TakeDamage(Damage)
- local blocked = false
- local block = hit.Parent:findFirstChild("Block")
- if block ~= nil then
- if block.className == "IntValue" then
- if block.Value > 0 then
- blocked = true
- block.Value = block.Value - 1
- print(block.Value)
- end
- end
- end
- if blocked == false then
- -- h:TakeDamage(Damage)
- h.Health = h.Health - Damage
- if Damage ~= 0 then
- ShowDamage2((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Really black").Color)
- end
- else
- h.Health = h.Health - (Damage / 2)
- if Damage ~=0 then
- ShowDamage2((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Really black").Color)
- end
- end
- if Type == "Knockdown" then
- local hum = hit.Parent.Humanoid
- hum.PlatformStand = true
- coroutine.resume(coroutine.create(function(HHumanoid)
- swait(1)
- HHumanoid.PlatformStand = false
- end), hum)
- local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
- local bodvol = Instance.new("BodyVelocity")
- bodvol.velocity = angle * knockback
- bodvol.P = 5000
- bodvol.maxForce = Vector3.new(8e+003, 8e+003, 8e+003)
- bodvol.Parent = hit
- local rl = Instance.new("BodyAngularVelocity")
- rl.P = 3000
- rl.maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000
- rl.angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10))
- rl.Parent = hit
- game:GetService("Debris"):AddItem(bodvol, .5)
- game:GetService("Debris"):AddItem(rl, .5)
- elseif Type == "Plat" then
- local hum = hit.Parent.Humanoid
- hum.PlatformStand = true
- coroutine.resume(coroutine.create(function(HHumanoid)
- swait(2)
- HHumanoid.PlatformStand = false
- end), hum)
- local rl = Instance.new("BodyAngularVelocity")
- rl.P = 3000
- rl.maxTorque = Vector3.new(100, 100, 100) * 500
- rl.angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10))
- rl.Parent = hit
- game:GetService("Debris"):AddItem(rl, .5)
- elseif Type == "Normal" then
- local vp = Instance.new("BodyVelocity")
- vp.P = 500
- vp.maxForce = Vector3.new(math.huge, 0, math.huge)
- vp.velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
- if knockback > 0 then
- vp.Parent = hit.Parent.Torso
- end
- game:GetService("Debris"):AddItem(vp, .5)
- elseif Type == "Up" then
- local bodyVelocity = Instance.new("BodyVelocity")
- bodyVelocity.velocity = vt(0, 20, 0)
- bodyVelocity.P = 5000
- bodyVelocity.maxForce = Vector3.new(8e+003, 8e+003, 8e+003)
- bodyVelocity.Parent = hit
- game:GetService("Debris"):AddItem(bodyVelocity, .5)
- elseif Type == "Snare" then
- local bp = Instance.new("BodyPosition")
- bp.P = 2000
- bp.D = 100
- bp.maxForce = Vector3.new(math.huge, math.huge, math.huge)
- bp.position = hit.Parent.Torso.Position
- bp.Parent = hit.Parent.Torso
- game:GetService("Debris"):AddItem(bp, 1)
- elseif Type == "Freeze" then
- local BodPos = Instance.new("BodyPosition")
- BodPos.P = 50000
- BodPos.D = 1000
- BodPos.maxForce = Vector3.new(math.huge, math.huge, math.huge)
- BodPos.position = hit.Parent.Torso.Position
- BodPos.Parent = hit.Parent.Torso
- local BodGy = Instance.new("BodyGyro")
- BodGy.maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge
- BodGy.P = 20e+003
- BodGy.Parent = hit.Parent.Torso
- BodGy.cframe = hit.Parent.Torso.CFrame
- hit.Parent.Torso.Anchored = true
- coroutine.resume(coroutine.create(function(Part)
- swait(1.5)
- Part.Anchored = false
- end), hit.Parent.Torso)
- game:GetService("Debris"):AddItem(BodPos, 3)
- game:GetService("Debris"):AddItem(BodGy, 3)
- end
- local debounce = Instance.new("BoolValue")
- debounce.Name = "DebounceHit"
- debounce.Parent = hit.Parent
- debounce.Value = true
- game:GetService("Debris"):AddItem(debounce, Delay)
- c = Instance.new("ObjectValue")
- c.Name = "creator"
- c.Value = Player
- c.Parent = h
- game:GetService("Debris"):AddItem(c, .5)
- end
- end
- function ShowDamage2(Pos, Text, Time, Color)
- local Rate = (1 / 30)
- local Pos = (Pos or Vector3.new(0, 0, 0))
- local Text = (Text or "")
- local Time = (Time or 2)
- local Color = (Color or Color3.new(1, 0, 0))
- local EffectPart = part2("Custom", workspace, "Neon", 0, 1, BrickColor.new(Color), "Effect", vt(0, 0, 0))
- EffectPart.Anchored = true
- local BillboardGui = Instance.new("BillboardGui")
- BillboardGui.Size = UDim2.new(3, 0, 3, 0)
- BillboardGui.Adornee = EffectPart
- BillboardGui.Parent = EffectPart
- local TextLabel = Instance.new("TextLabel")
- TextLabel.BackgroundTransparency = 1
- TextLabel.Size = UDim2.new(1, 0, 1, 0)
- TextLabel.Text = Text
- TextLabel.TextColor3 = Color
- TextLabel.TextScaled = true
- TextLabel.Font = Enum.Font.ArialBold
- TextLabel.Parent = BillboardGui
- game.Debris:AddItem(EffectPart, (Time + 0.1))
- EffectPart.Parent = game:GetService("Workspace")
- delay(0, function()
- local Frames = (Time / Rate)
- for Frame = 1, Frames do
- wait(Rate)
- local Percent = (Frame / Frames)
- EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
- TextLabel.TextTransparency = Percent
- end
- if EffectPart and EffectPart.Parent then
- EffectPart:Destroy()
- end
- end)
- end
- function BlastEffect(brickcolor, cframe, x1, y1, z1, x2, y2, z2)
- local prt = part2(3, workspace, "Neon", 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=20329976", vt(0, 0, 0), vt(x1, y1, z1))
- coroutine.resume(coroutine.create(function()
- for i = 0, 1, 0.05 do
- wait()
- prt.Transparency = i
- msh.Scale = msh.Scale + vt(x2, y2, z2)
- end
- prt.Parent = nil
- end))
- end
- function weld(parent, part0, part1, c0, c1)
- local Weld = Instance.new("Weld")
- Weld.Parent = parent
- Weld.Part0 = part0
- Weld.Part1 = part1
- Weld.C0 = c0
- Weld.C1 = c1
- return Weld
- end
- function MagniDamage(Hit, Part, magni, mindam, maxdam, knock, Type)
- for _, c in pairs(workspace:children()) do
- local hum = c:findFirstChild("Humanoid")
- if hum ~= nil then
- local head = c:findFirstChild("Torso")
- if head ~= nil then
- local targ = head.Position - Part.Position
- local mag = targ.magnitude
- if mag <= magni and c.Name ~= Player.Name then
- -- Damagefunc2(Hit, head, mindam, maxdam, knock, Type, RootPart, .2, 1, 3)
- Damagefunc2(head, head, mindam, maxdam, knock, Type, RootPart, .2, 1, 3)
- end
- end
- end
- end
- end
- function MagicCircle(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = part2(3, workspace, "Neon", 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 2)
- coroutine.resume(coroutine.create(function(Part, Mesh)
- for i = 0, 1, delay do
- swait()
- Part.CFrame = Part.CFrame
- Part.Transparency = i
- Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
- end
- Part.Parent = nil
- end), prt, msh)
- end
- user=game:service'Players'.localPlayer
- char=user.Character
- mouse=user:GetMouse()
- tenebris=Instance.new('Model',char)
- game:service'Lighting'.Outlines=false
- tenebris.Name = "Tenebris"
- -----------------------------------------
- local poweremitter = Instance.new("ParticleEmitter", game.Players.LocalPlayer.Character.Torso)
- poweremitter.ZOffset = 1
- poweremitter.Lifetime = NumberRange.new(0.5)
- poweremitter.Speed = NumberRange.new(0)
- poweremitter.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 10), NumberSequenceKeypoint.new(1, 10)})
- poweremitter.Acceleration = Vector3.new(0, 50, 0)
- poweremitter.Rate = 200
- poweremitter.Rotation = NumberRange.new(100)
- poweremitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.9), NumberSequenceKeypoint.new(1, 0.9)})
- poweremitter.LightEmission = 0.95
- poweremitter.Color = ColorSequence.new(Color3.new(0.0745098, 0.0117647, 0.164706), Color3.new(0.0745098, 0.0117647, 0.164706))
- poweremitter.Enabled = false
- poweremitter.LockedToPart = true
- ds = Instance.new("Sound",Torso)
- ds.SoundId = "http://roblox.com/asset/?id=149560784"
- ds.Pitch = 0.3
- ds.Volume = 0.4
- ds.Looped = true
- ds.Playing = false
- coroutine.resume(coroutine.create(function()
- while wait() do
- if mana>100 then
- poweremitter.Enabled = true
- ds.Playing = true
- elseif mana<= 99 then
- poweremitter.Enabled = false
- ds.Playing = false
- end
- end
- end))
- local basering = Instance.new("Part", tenebris)
- basering.FormFactor = Enum.FormFactor.Symmetric
- basering.CanCollide = false
- basering.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- basering.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- basering.Reflectance = 0.2
- basering.Material = Enum.Material.Neon
- basering.Size = Vector3.new(0.4, 0.42, 0.6)
- basering.Name = "basering"
- basering.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- basering.CFrame = CFrame.new(-44.767, 14.757, -113) * CFrame.Angles(-1.5707963705063, 0, 1.5707963705063)
- basering.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- basering.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- basering.BrickColor = BrickColor.new("Royal purple")
- basering.Friction = 0.3
- basering.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- local mesh_3 = Instance.new("SpecialMesh", basering)
- mesh_3.Scale = Vector3.new(1.1, 0.5, 1.1)
- local spikeconnector = Instance.new("WedgePart", tenebris)
- spikeconnector.CanCollide = false
- spikeconnector.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- spikeconnector.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- spikeconnector.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- spikeconnector.Friction = 0.3
- spikeconnector.Material = Enum.Material.SmoothPlastic
- spikeconnector.Size = Vector3.new(0.3, 0.54, 0.54)
- spikeconnector.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- spikeconnector.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- spikeconnector.Name = "spikeconnector"
- spikeconnector.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- spikeconnector.CFrame = CFrame.new(-50.027, 15.107, -113) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
- spikeconnector.BrickColor = BrickColor.new("Really black")
- local weld = Instance.new("ManualWeld", spikeconnector)
- weld.Part1 = basering
- weld.Name = "Weld"
- weld.C1 = CFrame.new(0, 5.26, 0.35) * CFrame.Angles(1.5707963705063, -1.5707963705063, 0)
- weld.Part0 = spikeconnector
- weld.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(-1.5707963705063, 1.5707963705063, 0)
- local handle = Instance.new("Part", tenebris)
- handle.CanCollide = false
- handle.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- handle.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- handle.Material = Enum.Material.SmoothPlastic
- handle.Size = Vector3.new(5, 0.2, 0.2)
- handle.Name = "handle"
- handle.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- handle.CFrame = CFrame.new(-47.027, 14.757, -113) * CFrame.Angles(-1.5707963705063, 0, -3.1415927410126)
- handle.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- handle.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- handle.BrickColor = BrickColor.new("Really black")
- handle.Friction = 0.3
- handle.Shape = Enum.PartType.Cylinder
- handle.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- local weld_2 = Instance.new("ManualWeld", handle)
- weld_2.Part1 = basering
- weld_2.Name = "Weld"
- weld_2.C1 = CFrame.new(0, 2.26, 0) * CFrame.Angles(1.5707963705063, -1.5707963705063, 0)
- weld_2.Part0 = handle
- weld_2.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(-1.5707963705063, 0, -3.1415927410126)
- local light6 = Instance.new("Part", tenebris)
- light6.FormFactor = Enum.FormFactor.Custom
- light6.CanCollide = false
- light6.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- light6.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- light6.Material = Enum.Material.Neon
- light6.Size = Vector3.new(0.2, 0.2, 0.2)
- light6.Name = "light6"
- light6.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- light6.CFrame = CFrame.new(-49.651, 14.467, -113.07) * CFrame.Angles(-1.5707963705063, 0, 1.5707963705063)
- light6.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- light6.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- light6.BrickColor = BrickColor.new("Dark indigo")
- light6.Friction = 0.3
- light6.Shape = Enum.PartType.Ball
- light6.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- local weld_3 = Instance.new("ManualWeld", light6)
- weld_3.Part1 = basering
- weld_3.Name = "Weld"
- weld_3.C1 = CFrame.new(0.07, 4.884, -0.29) * CFrame.Angles(1.5707963705063, -1.5707963705063, 0)
- weld_3.Part0 = light6
- weld_3.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(1.5707963705063, -1.5707963705063, 0)
- local bigspike = Instance.new("WedgePart", tenebris)
- bigspike.FormFactor = Enum.FormFactor.Symmetric
- bigspike.CanCollide = false
- bigspike.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- bigspike.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- bigspike.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- bigspike.Friction = 0.3
- bigspike.Material = Enum.Material.SmoothPlastic
- bigspike.Size = Vector3.new(0.3, 2, 0.9)
- bigspike.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- bigspike.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- bigspike.Name = "bigspike"
- bigspike.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- bigspike.CFrame = CFrame.new(-50.757, 14.387, -113) * CFrame.Angles(-1.5707963705063, 0, 1.5707963705063)
- bigspike.BrickColor = BrickColor.new("Really black")
- local weld_4 = Instance.new("ManualWeld", bigspike)
- weld_4.Part1 = basering
- weld_4.Name = "Weld"
- weld_4.C1 = CFrame.new(0, 5.99, -0.37) * CFrame.Angles(1.5707963705063, -1.5707963705063, 0)
- weld_4.Part0 = bigspike
- weld_4.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(1.5707963705063, -1.5707963705063, 0)
- local smallspike = Instance.new("WedgePart", tenebris)
- smallspike.CanCollide = false
- smallspike.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- smallspike.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- smallspike.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- smallspike.Friction = 0.3
- smallspike.Material = Enum.Material.SmoothPlastic
- smallspike.Size = Vector3.new(0.3, 1.04, 0.2)
- smallspike.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- smallspike.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- smallspike.Name = "smallspike"
- smallspike.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- smallspike.CFrame = CFrame.new(-50.277, 15.477, -113) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
- smallspike.BrickColor = BrickColor.new("Really black")
- local weld_5 = Instance.new("ManualWeld", smallspike)
- weld_5.Part1 = basering
- weld_5.Name = "Weld"
- weld_5.C1 = CFrame.new(0, 5.51, 0.72) * CFrame.Angles(1.5707963705063, -1.5707963705063, 0)
- weld_5.Part0 = smallspike
- weld_5.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(-1.5707963705063, 1.5707963705063, 0)
- local light4 = Instance.new("Part", tenebris)
- light4.FormFactor = Enum.FormFactor.Custom
- light4.CanCollide = false
- light4.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- light4.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- light4.Material = Enum.Material.Neon
- light4.Size = Vector3.new(0.2, 0.2, 0.2)
- light4.Name = "light4"
- light4.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- light4.CFrame = CFrame.new(-49.654, 15.027, -113.07) * CFrame.Angles(-1.5707963705063, 0, 1.5707963705063)
- light4.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- light4.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- light4.BrickColor = BrickColor.new("Dark indigo")
- light4.Friction = 0.3
- light4.Shape = Enum.PartType.Ball
- light4.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- local weld_6 = Instance.new("ManualWeld", light4)
- weld_6.Part1 = basering
- weld_6.Name = "Weld"
- weld_6.C1 = CFrame.new(0.07, 4.887, 0.27) * CFrame.Angles(1.5707963705063, -1.5707963705063, 0)
- weld_6.Part0 = light4
- weld_6.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(1.5707963705063, -1.5707963705063, 0)
- local biglightholder = Instance.new("Part", tenebris)
- biglightholder.FormFactor = Enum.FormFactor.Symmetric
- biglightholder.CanCollide = false
- biglightholder.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- biglightholder.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- biglightholder.Reflectance = 0.2
- biglightholder.Material = Enum.Material.Marble
- biglightholder.Size = Vector3.new(0.4, 0.8, 0.6)
- biglightholder.Name = "biglightholder"
- biglightholder.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- biglightholder.CFrame = CFrame.new(-50.027, 14.357, -113) * CFrame.Angles(-1.5707963705063, 0, -3.1415927410126)
- biglightholder.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- biglightholder.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- biglightholder.BrickColor = BrickColor.new("Royal purple")
- biglightholder.Friction = 0.3
- biglightholder.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- local mesh = Instance.new("SpecialMesh", biglightholder)
- mesh.Scale = Vector3.new(1.1, 0.5, 1.1)
- local weld_7 = Instance.new("ManualWeld", biglightholder)
- weld_7.Part1 = basering
- weld_7.Name = "Weld"
- weld_7.C1 = CFrame.new(0, 5.26, -0.4) * CFrame.Angles(1.5707963705063, -1.5707963705063, 0)
- weld_7.Part0 = biglightholder
- weld_7.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(-1.5707963705063, 0, -3.1415927410126)
- local bladesupport = Instance.new("Part", tenebris)
- bladesupport.CanCollide = false
- bladesupport.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- bladesupport.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- bladesupport.Material = Enum.Material.SmoothPlastic
- bladesupport.Size = Vector3.new(1.64, 0.3, 0.3)
- bladesupport.Name = "bladesupport"
- bladesupport.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- bladesupport.CFrame = CFrame.new(-49.507, 14.757, -113) * CFrame.Angles(-0, -0.78539830446243, -1.5707963705063)
- bladesupport.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- bladesupport.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- bladesupport.BrickColor = BrickColor.new("Really black")
- bladesupport.Friction = 0.3
- bladesupport.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- local weld_8 = Instance.new("ManualWeld", bladesupport)
- weld_8.Part1 = basering
- weld_8.Name = "Weld"
- weld_8.C1 = CFrame.new(0, 4.74, 0) * CFrame.Angles(1.5707963705063, -1.5707963705063, 0)
- weld_8.Part0 = bladesupport
- weld_8.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(-0.78539818525314, 0, 1.5707963705063)
- local lightholder = Instance.new("Part", tenebris)
- lightholder.CanCollide = false
- lightholder.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- lightholder.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- lightholder.Material = Enum.Material.SmoothPlastic
- lightholder.Size = Vector3.new(1.64, 0.23, 0.3)
- lightholder.Name = "lightholder"
- lightholder.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- lightholder.CFrame = CFrame.new(-49.642, 14.757, -113) * CFrame.Angles(-3.1415927410126, 0, 1.5707963705063)
- lightholder.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- lightholder.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- lightholder.BrickColor = BrickColor.new("Really black")
- lightholder.Friction = 0.3
- lightholder.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- local weld_9 = Instance.new("ManualWeld", lightholder)
- weld_9.Part1 = basering
- weld_9.Name = "Weld"
- weld_9.C1 = CFrame.new(0, 4.875, 0) * CFrame.Angles(1.5707963705063, -1.5707963705063, 0)
- weld_9.Part0 = lightholder
- weld_9.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(-3.1415927410126, 0, 1.5707963705063)
- local light1 = Instance.new("Part", tenebris)
- light1.FormFactor = Enum.FormFactor.Custom
- light1.CanCollide = false
- light1.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- light1.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- light1.Material = Enum.Material.Neon
- light1.Size = Vector3.new(0.2, 0.2, 0.2)
- light1.Name = "light1"
- light1.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- light1.CFrame = CFrame.new(-49.651, 15.027, -112.93) * CFrame.Angles(-1.5707963705063, 0, 1.5707963705063)
- light1.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- light1.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- light1.BrickColor = BrickColor.new("Dark indigo")
- light1.Friction = 0.3
- light1.Shape = Enum.PartType.Ball
- light1.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- local weld_10 = Instance.new("ManualWeld", light1)
- weld_10.Part1 = basering
- weld_10.Name = "Weld"
- weld_10.C1 = CFrame.new(-0.07, 4.884, 0.27) * CFrame.Angles(1.5707963705063, -1.5707963705063, 0)
- weld_10.Part0 = light1
- weld_10.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(1.5707963705063, -1.5707963705063, 0)
- local biglight1 = Instance.new("Part", tenebris)
- biglight1.FormFactor = Enum.FormFactor.Custom
- biglight1.CanCollide = false
- biglight1.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- biglight1.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- biglight1.Material = Enum.Material.Neon
- biglight1.Size = Vector3.new(0.2, 0.2, 0.2)
- biglight1.Name = "biglight1"
- biglight1.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- biglight1.CFrame = CFrame.new(-50.037, 14.357, -112.87) * CFrame.Angles(-1.5707963705063, 0, 1.5707963705063)
- biglight1.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- biglight1.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- biglight1.BrickColor = BrickColor.new("Institutional white")
- biglight1.Friction = 0.3
- biglight1.Shape = Enum.PartType.Ball
- biglight1.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- local pointlight = Instance.new("PointLight", biglight1)
- pointlight.Color = Color3.new(0.580392, 0.0666667, 1)
- local weld_11 = Instance.new("ManualWeld", biglight1)
- weld_11.Part1 = basering
- weld_11.Name = "Weld"
- weld_11.C1 = CFrame.new(-0.13, 5.27, -0.4) * CFrame.Angles(1.5707963705063, -1.5707963705063, 0)
- weld_11.Part0 = biglight1
- weld_11.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(1.5707963705063, -1.5707963705063, 0)
- local light2 = Instance.new("Part", tenebris)
- light2.FormFactor = Enum.FormFactor.Custom
- light2.CanCollide = false
- light2.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- light2.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- light2.Material = Enum.Material.Neon
- light2.Size = Vector3.new(0.2, 0.2, 0.2)
- light2.Name = "light2"
- light2.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- light2.CFrame = CFrame.new(-49.647, 14.747, -112.93) * CFrame.Angles(-1.5707963705063, 0, 1.5707963705063)
- light2.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- light2.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- light2.BrickColor = BrickColor.new("Dark indigo")
- light2.Friction = 0.3
- light2.Shape = Enum.PartType.Ball
- light2.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- local weld_12 = Instance.new("ManualWeld", light2)
- weld_12.Part1 = basering
- weld_12.Name = "Weld"
- weld_12.C1 = CFrame.new(-0.07, 4.88, -0.01) * CFrame.Angles(1.5707963705063, -1.5707963705063, 0)
- weld_12.Part0 = light2
- weld_12.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(1.5707963705063, -1.5707963705063, 0)
- local light3 = Instance.new("Part", tenebris)
- light3.FormFactor = Enum.FormFactor.Custom
- light3.CanCollide = false
- light3.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- light3.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- light3.Material = Enum.Material.Neon
- light3.Size = Vector3.new(0.2, 0.2, 0.2)
- light3.Name = "light3"
- light3.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- light3.CFrame = CFrame.new(-49.647, 14.467, -112.93) * CFrame.Angles(-1.5707963705063, 0, 1.5707963705063)
- light3.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- light3.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- light3.BrickColor = BrickColor.new("Dark indigo")
- light3.Friction = 0.3
- light3.Shape = Enum.PartType.Ball
- light3.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- local weld_13 = Instance.new("ManualWeld", light3)
- weld_13.Part1 = basering
- weld_13.Name = "Weld"
- weld_13.C1 = CFrame.new(-0.07, 4.88, -0.29) * CFrame.Angles(1.5707963705063, -1.5707963705063, 0)
- weld_13.Part0 = light3
- weld_13.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(1.5707963705063, -1.5707963705063, 0)
- local biglight2 = Instance.new("Part", tenebris)
- biglight2.FormFactor = Enum.FormFactor.Custom
- biglight2.CanCollide = false
- biglight2.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- biglight2.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- biglight2.Material = Enum.Material.Neon
- biglight2.Size = Vector3.new(0.2, 0.2, 0.2)
- biglight2.Name = "biglight2"
- biglight2.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- biglight2.CFrame = CFrame.new(-50.032, 14.357, -113.13) * CFrame.Angles(-1.5707963705063, 0, 1.5707963705063)
- biglight2.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- biglight2.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- biglight2.BrickColor = BrickColor.new("Institutional white")
- biglight2.Friction = 0.3
- biglight2.Shape = Enum.PartType.Ball
- biglight2.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- local weld_14 = Instance.new("ManualWeld", biglight2)
- weld_14.Part1 = basering
- weld_14.Name = "Weld"
- weld_14.C1 = CFrame.new(0.13, 5.265, -0.4) * CFrame.Angles(1.5707963705063, -1.5707963705063, 0)
- weld_14.Part0 = biglight2
- weld_14.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(1.5707963705063, -1.5707963705063, 0)
- local light5 = Instance.new("Part", tenebris)
- light5.FormFactor = Enum.FormFactor.Custom
- light5.CanCollide = false
- light5.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- light5.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- light5.Material = Enum.Material.Neon
- light5.Size = Vector3.new(0.2, 0.2, 0.2)
- light5.Name = "light5"
- light5.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- light5.CFrame = CFrame.new(-49.651, 14.747, -113.07) * CFrame.Angles(-1.5707963705063, 0, 1.5707963705063)
- light5.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- light5.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- light5.BrickColor = BrickColor.new("Dark indigo")
- light5.Friction = 0.3
- light5.Shape = Enum.PartType.Ball
- light5.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- local weld_15 = Instance.new("ManualWeld", light5)
- weld_15.Part1 = basering
- weld_15.Name = "Weld"
- weld_15.C1 = CFrame.new(0.07, 4.884, -0.01) * CFrame.Angles(1.5707963705063, -1.5707963705063, 0)
- weld_15.Part0 = light5
- weld_15.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(1.5707963705063, -1.5707963705063, 0)
- local diamond = Instance.new("Part", tenebris)
- diamond.CanCollide = false
- diamond.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- diamond.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- diamond.Material = Enum.Material.SmoothPlastic
- diamond.Size = Vector3.new(0.29, 0.3, 0.3)
- diamond.Name = "diamond"
- diamond.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- diamond.CFrame = CFrame.new(-49.329, 14.762, -113) * CFrame.Angles(0.0028290436603129, 0.61778599023819, 2.3512909412384)
- diamond.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- diamond.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- diamond.BrickColor = BrickColor.new("Really black")
- diamond.Friction = 0.3
- diamond.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- local weld_16 = Instance.new("ManualWeld", diamond)
- weld_16.Part1 = basering
- weld_16.Name = "Weld"
- weld_16.C1 = CFrame.new(0, 4.562, 0.005) * CFrame.Angles(1.5707963705063, -1.5707963705063, 0)
- weld_16.Part0 = diamond
- weld_16.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(-0.46561834216118, 0.42198696732521, -2.2507123947144)
- local topring = Instance.new("Part", tenebris)
- topring.FormFactor = Enum.FormFactor.Symmetric
- topring.CanCollide = false
- topring.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- topring.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- topring.Reflectance = 0.2
- topring.Material = Enum.Material.Neon
- topring.Size = Vector3.new(0.4, 0.36, 0.6)
- topring.Name = "topring"
- topring.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- topring.CFrame = CFrame.new(-49.057, 14.757, -113) * CFrame.Angles(-1.5707963705063, 0, 1.5707963705063)
- topring.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- topring.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- topring.BrickColor = BrickColor.new("Royal purple")
- topring.Friction = 0.3
- topring.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- local mesh_2 = Instance.new("SpecialMesh", topring)
- mesh_2.Scale = Vector3.new(1.1, 0.5, 1.1)
- local weld_17 = Instance.new("ManualWeld", topring)
- weld_17.Part1 = basering
- weld_17.Name = "Weld"
- weld_17.C1 = CFrame.new(0, 4.29, 0) * CFrame.Angles(1.5707963705063, -1.5707963705063, 0)
- weld_17.Part0 = topring
- weld_17.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(1.5707963705063, -1.5707963705063, 0)
- local staffbase = Instance.new("Part", tenebris)
- staffbase.CanCollide = false
- staffbase.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- staffbase.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- staffbase.Material = Enum.Material.SmoothPlastic
- staffbase.Size = Vector3.new(0.29, 0.29, 0.29)
- staffbase.Name = "staffbase"
- staffbase.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- staffbase.CFrame = CFrame.new(-44.551, 14.762, -113) * CFrame.Angles(0.0028290436603129, 0.61778599023819, 2.3512909412384)
- staffbase.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- staffbase.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- staffbase.BrickColor = BrickColor.new("Really black")
- staffbase.Friction = 0.3
- staffbase.Shape = Enum.PartType.Ball
- staffbase.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- local weld_18 = Instance.new("ManualWeld", staffbase)
- weld_18.Part1 = basering
- weld_18.Name = "Weld"
- weld_18.C1 = CFrame.new(0, -0.216, 0.005) * CFrame.Angles(1.5707963705063, -1.5707963705063, 0)
- weld_18.Part0 = staffbase
- weld_18.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(-0.46561834216118, 0.42198696732521, -2.2507123947144)
- local staffbaseorb = Instance.new("Part", tenebris)
- staffbaseorb.FormFactor = Enum.FormFactor.Custom
- staffbaseorb.CanCollide = false
- staffbaseorb.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- staffbaseorb.Transparency = 0.19
- staffbaseorb.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- staffbaseorb.Material = Enum.Material.Neon
- staffbaseorb.Size = Vector3.new(0.6, 0.6, 0.6)
- staffbaseorb.Name = "staffbaseorb"
- staffbaseorb.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- staffbaseorb.CFrame = CFrame.new(-44.543, 14.757, -113) * CFrame.Angles(-1.5707963705063, 0, 1.5707963705063)
- staffbaseorb.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- staffbaseorb.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- staffbaseorb.BrickColor = BrickColor.new("Dark indigo")
- staffbaseorb.Friction = 0.3
- staffbaseorb.Shape = Enum.PartType.Ball
- staffbaseorb.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- local weld_19 = Instance.new("ManualWeld", staffbaseorb)
- weld_19.Part1 = basering
- weld_19.Name = "Weld"
- weld_19.C1 = CFrame.new(0, -0.224, 0) * CFrame.Angles(1.5707963705063, -1.5707963705063, 0)
- weld_19.Part0 = staffbaseorb
- weld_19.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(1.5707963705063, -1.5707963705063, 0)
- local hitbox = Instance.new("Part", tenebris)
- hitbox.CanCollide = false
- hitbox.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- hitbox.Transparency = 1
- hitbox.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- hitbox.Material = Enum.Material.SmoothPlastic
- hitbox.Size = Vector3.new(1.74, 2.53, 0.3)
- hitbox.Name = "hitbox"
- hitbox.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- hitbox.CFrame = CFrame.new(-50.532, 14.767, -113) * CFrame.Angles(3.1415927410126, -0, 1.5707963705063)
- hitbox.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- hitbox.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- hitbox.BrickColor = BrickColor.new("Really black")
- hitbox.Friction = 0.3
- hitbox.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- local weld_20 = Instance.new("ManualWeld", hitbox)
- weld_20.Part1 = basering
- weld_20.Name = "Weld"
- weld_20.C1 = CFrame.new(0, 5.765, 0.01) * CFrame.Angles(1.5707963705063, -1.5707963705063, 0)
- weld_20.Part0 = hitbox
- weld_20.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(-3.1415927410126, 0, 1.5707963705063)
- local hitboxemitter = Instance.new("ParticleEmitter", hitbox)
- hitboxemitter.ZOffset = 1
- hitboxemitter.Lifetime = NumberRange.new(0.5)
- hitboxemitter.Speed = NumberRange.new(0)
- hitboxemitter.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 5), NumberSequenceKeypoint.new(1, 5)})
- hitboxemitter.Acceleration = Vector3.new(0, 50, 0)
- hitboxemitter.Rate = 200
- hitboxemitter.Rotation = NumberRange.new(100)
- hitboxemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.9), NumberSequenceKeypoint.new(1, 0.9)})
- hitboxemitter.LightEmission = 0.95
- hitboxemitter.Color = ColorSequence.new(Color3.new(0.0745098, 0.0117647, 0.164706), Color3.new(0.0745098, 0.0117647, 0.164706))
- hitboxemitter.Enabled = false
- local magiccore = Instance.new("Part", tenebris)
- magiccore.FormFactor = Enum.FormFactor.Custom
- magiccore.CanCollide = false
- magiccore.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- magiccore.Transparency = 0
- magiccore.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- magiccore.Material = Enum.Material.Neon
- magiccore.Size = Vector3.new(0.2, 0.2, 0.2)
- magiccore.Name = "magiccore"
- magiccore.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- magiccore.CFrame = CFrame.new(-50.502, 15.107, -113) * CFrame.Angles(-1.5707963705063, 0, 1.5707963705063)
- magiccore.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- magiccore.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- magiccore.BrickColor = BrickColor.new("Institutional white")
- magiccore.Friction = 0.3
- magiccore.Shape = Enum.PartType.Ball
- magiccore.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- local weld_21 = Instance.new("ManualWeld", magiccore)
- weld_21.Part1 = basering
- weld_21.Name = "Weld"
- weld_21.C1 = CFrame.new(0, 5.735, 0.35) * CFrame.Angles(1.5707963705063, -1.5707963705063, 0)
- weld_21.Part0 = magiccore
- weld_21.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(1.5707963705063, -1.5707963705063, 0)
- local coreemitter = Instance.new("ParticleEmitter", magiccore)
- coreemitter.ZOffset = 1
- coreemitter.Lifetime = NumberRange.new(0.5)
- coreemitter.Speed = NumberRange.new(0)
- coreemitter.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.4), NumberSequenceKeypoint.new(1, 0.4)})
- coreemitter.Rate = 200
- coreemitter.Rotation = NumberRange.new(100)
- coreemitter.LightEmission = 0.8
- coreemitter.Color = ColorSequence.new(Color3.new(0.0745098, 0.0117647, 0.164706), Color3.new(0.0745098, 0.0117647, 0.164706))
- coreemitter.LockedToPart = true
- local coreemitter2 = Instance.new("ParticleEmitter", magiccore)
- coreemitter2.ZOffset = 1
- coreemitter2.Lifetime = NumberRange.new(0.5)
- coreemitter2.Speed = NumberRange.new(0)
- coreemitter2.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2), NumberSequenceKeypoint.new(1, 0.2)})
- coreemitter2.Rate = 200
- coreemitter2.LightEmission = 0.9
- coreemitter2.Color = ColorSequence.new(Color3.new(0.0745098, 0.0117647, 0.164706), Color3.new(0.0745098, 0.0117647, 0.164706))
- coreemitter2.LockedToPart = true
- local magicshell = Instance.new("Part", tenebris)
- magicshell.FormFactor = Enum.FormFactor.Custom
- magicshell.CanCollide = false
- magicshell.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- magicshell.Transparency = 0
- magicshell.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- magicshell.Material = Enum.Material.Neon
- magicshell.Size = Vector3.new(0.4, 0.4, 0.4)
- magicshell.Name = "magicshell"
- magicshell.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- magicshell.CFrame = CFrame.new(-50.502, 15.107, -113) * CFrame.Angles(-1.5707963705063, 0, 1.5707963705063)
- magicshell.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- magicshell.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- magicshell.BrickColor = BrickColor.new("Really black")
- magicshell.Friction = 0.3
- magicshell.Shape = Enum.PartType.Ball
- magicshell.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- local weld_22 = Instance.new("ManualWeld", magicshell)
- weld_22.Part1 = basering
- weld_22.Name = "Weld"
- weld_22.C1 = CFrame.new(0, 5.735, 0.35) * CFrame.Angles(1.5707963705063, -1.5707963705063, 0)
- weld_22.Part0 = magicshell
- weld_22.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(1.5707963705063, -1.5707963705063, 0)
- local coreemitter3 = Instance.new("ParticleEmitter", magicshell)
- coreemitter3.ZOffset = 1
- coreemitter3.Lifetime = NumberRange.new(0.5)
- coreemitter3.Speed = NumberRange.new(0)
- coreemitter3.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.4), NumberSequenceKeypoint.new(1, 0.4)})
- coreemitter3.Rate = 200
- coreemitter3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.5), NumberSequenceKeypoint.new(1, 0.5)})
- coreemitter3.LightEmission = 1
- coreemitter3.Color = ColorSequence.new(Color3.new(0.0745098, 0.0117647, 0.164706), Color3.new(0.0745098, 0.0117647, 0.164706))
- coreemitter3.LockedToPart = true
- tenebris.Parent = char
- tenebris:MakeJoints()
- print("Tenebris loaded.")
- ----------------------------------------------------
- local cor = Instance.new("Part", char.Tenebris)
- cor.Name = "Thingy"
- cor.Locked = true
- cor.BottomSurface = 0
- cor.CanCollide = false
- cor.Size = Vector3.new(1, 9, 1)
- cor.Transparency = 1
- cor.TopSurface = 0
- corw = Instance.new("Weld", cor)
- corw.Part0 = Character["Right Arm"]
- corw.Part1 = cor
- corw.C0 = CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(90))
- corw.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- weld1 = Instance.new("Weld", char.Tenebris)
- weld1.Part0 = cor
- weld1.Part1 = handle
- weld1.C0 = CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-90), math.rad(90), math.rad(90))
- -------------------------------------------------------
- local function weldBetween(a, b, name)
- local weld = Instance.new("ManualWeld")
- weld.Part0 = a
- weld.Part1 = b
- weld.C0 = CFrame.new()
- weld.C1 = b.CFrame:inverse() * a.CFrame
- weld.Parent = a
- weld.Name=name or 'weldb1'
- weld.Parent=m
- return weld;
- end
- Damagefunc=function(hit,minim,maxim,knockback,Type,Property,Delay,KnockbackType,decreaseblock)
- if hit.Parent==nil then
- return
- end
- h=hit.Parent:FindFirstChild("Humanoid")
- for _,v in pairs(hit.Parent:children()) do
- if v:IsA("Humanoid") then
- h=v
- end
- end
- if hit.Parent.Parent:FindFirstChild("Torso")~=nil then
- h=hit.Parent.Parent:FindFirstChild("Humanoid")
- end
- if hit.Parent.className=="Hat" then
- hit=hit.Parent.Parent:findFirstChild("Head")
- end
- if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then
- if hit.Parent:findFirstChild("DebounceHit")~=nil then if hit.Parent.DebounceHit.Value==true then return end end
- --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then
- return
- end]]
- -- hs(hit,1.2)
- c=Instance.new("ObjectValue")
- c.Name="creator"
- c.Value=game:service("Players").LocalPlayer
- c.Parent=h
- game:GetService("Debris"):AddItem(c,.5)
- Damage=math.random(minim,maxim)
- -- h:TakeDamage(Damage)
- blocked=false
- block=hit.Parent:findFirstChild("Block")
- if block~=nil then
- print(block.className)
- if block.className=="NumberValue" then
- if block.Value>0 then
- blocked=true
- if decreaseblock==nil then
- block.Value=block.Value-1
- end
- end
- end
- if block.className=="IntValue" then
- if block.Value>0 then
- blocked=true
- if decreaseblock~=nil then
- block.Value=block.Value-1
- end
- end
- end
- end
- if blocked==false then
- -- h:TakeDamage(Damage)
- h.Health=h.Health-Damage
- ShowDamage2((hit.Parent:FindFirstChild("Head").CFrame * CFrame.new(0, 0, (Head.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Really black").Color)
- else
- h.Health=h.Health-(Damage/2)
- ShowDamage2((hit.Parent:FindFirstChild("Head").CFrame * CFrame.new(0, 0, (Head.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Really black").Color)
- end
- if Type=="Knockdown" then
- hum=hit.Parent.Humanoid
- hum.PlatformStand=true
- coroutine.resume(coroutine.create(function(HHumanoid)
- swait(1)
- HHumanoid.PlatformStand=false
- end),hum)
- local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit
- --hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0)
- local bodvol=Instance.new("BodyVelocity")
- bodvol.velocity=angle*knockback
- bodvol.P=5000
- bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
- bodvol.Parent=hit
- rl=Instance.new("BodyAngularVelocity")
- rl.P=3000
- rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
- rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10))
- rl.Parent=hit
- game:GetService("Debris"):AddItem(bodvol,.5)
- game:GetService("Debris"):AddItem(rl,.5)
- elseif Type=="Normal" then
- vp=Instance.new("BodyVelocity")
- vp.P=500
- vp.maxForce=Vector3.new(math.huge,0,math.huge)
- -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback
- if KnockbackType==1 then
- vp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/1.05
- elseif KnockbackType==2 then
- vp.velocity=Property.CFrame.lookVector*knockback
- end
- if knockback>0 then
- vp.Parent=hit.Parent.Torso
- end
- game:GetService("Debris"):AddItem(vp,.5)
- elseif Type=="Up" then
- local bodyVelocity=Instance.new("BodyVelocity")
- bodyVelocity.velocity=vt(0,60,0)
- bodyVelocity.P=5000
- bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
- bodyVelocity.Parent=hit
- game:GetService("Debris"):AddItem(bodyVelocity,1)
- rl=Instance.new("BodyAngularVelocity")
- rl.P=3000
- rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
- rl.angularvelocity=Vector3.new(math.random(-30,30),math.random(-30,30),math.random(-30,30))
- rl.Parent=hit
- game:GetService("Debris"):AddItem(rl,.5)
- elseif Type=="Snare" then
- bp=Instance.new("BodyPosition")
- bp.P=2000
- bp.D=100
- bp.maxForce=Vector3.new(math.huge,math.huge,math.huge)
- bp.position=hit.Parent.Torso.Position
- bp.Parent=hit.Parent.Torso
- game:GetService("Debris"):AddItem(bp,1)
- elseif Type=="Target" then
- if Targetting==false then
- ZTarget=hit.Parent.Torso
- coroutine.resume(coroutine.create(function(Part)
- so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5)
- swait(5)
- so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5)
- end),ZTarget)
- TargHum=ZTarget.Parent:findFirstChild("Humanoid")
- targetgui=Instance.new("BillboardGui")
- targetgui.Parent=ZTarget
- targetgui.Size=UDim2.new(10,100,10,100)
- targ=Instance.new("ImageLabel")
- targ.Parent=targetgui
- targ.BackgroundTransparency=1
- targ.Image="rbxassetid://4834067"
- targ.Size=UDim2.new(1,0,1,0)
- cam.CameraType="Scriptable"
- cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
- dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
- workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
- Targetting=true
- RocketTarget=ZTarget
- for i=1,Property do
- --while Targetting==true and Humanoid.Health>0 and Character.Parent~=nil do
- if Humanoid.Health>0 and Character.Parent~=nil and TargHum.Health>0 and TargHum.Parent~=nil and Targetting==true then
- swait()
- end
- --workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,Head.CFrame.p+rmdir*100)
- cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
- dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
- cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)*cf(0,5,10)*euler(-0.3,0,0)
- end
- Targetting=false
- RocketTarget=nil
- targetgui.Parent=nil
- cam.CameraType="Custom"
- end
- end
- debounce=Instance.new("BoolValue")
- debounce.Name="DebounceHit"
- debounce.Parent=hit.Parent
- debounce.Value=true
- game:GetService("Debris"):AddItem(debounce,Delay)
- c=Instance.new("ObjectValue")
- c.Name="creator"
- c.Value=Player
- c.Parent=h
- game:GetService("Debris"):AddItem(c,.5)
- CRIT=false
- hitDeb=true
- AttackPos=6
- end
- end
- showDamage=function(Char,Dealt,du,Color)
- m=Instance.new("Model")
- m.Name=tostring(Dealt)
- h=Instance.new("Humanoid")
- h.Health=0
- h.MaxHealth=0
- h.Parent=m
- c=Instance.new("Part")
- c.Transparency=0
- c.BrickColor=Color
- c.Name="Head"
- c.TopSurface=0
- c.BottomSurface=0
- c.formFactor="Plate"
- c.Size=Vector3.new(1,.4,1)
- ms=Instance.new("CylinderMesh")
- ms.Scale=Vector3.new(.8,.8,.8)
- if CRIT==true then
- ms.Scale=Vector3.new(1,1.25,1)
- end
- ms.Parent=c
- c.Reflectance=0
- Instance.new("BodyGyro").Parent=c
- c.Parent=m
- if Char:findFirstChild("Head")~=nil then
- c.CFrame=CFrame.new(Char["Head"].CFrame.p+Vector3.new(0,1.5,0))
- elseif Char.Parent:findFirstChild("Head")~=nil then
- c.CFrame=CFrame.new(Char.Parent["Head"].CFrame.p+Vector3.new(0,1.5,0))
- end
- f=Instance.new("BodyPosition")
- f.P=2000
- f.D=100
- f.maxForce=Vector3.new(math.huge,math.huge,math.huge)
- f.position=c.Position+Vector3.new(0,3,0)
- f.Parent=c
- game:GetService("Debris"):AddItem(m,.5+du)
- c.CanCollide=false
- m.Parent=workspace
- c.CanCollide=false
- end
- function EVENMOARMAGIX(part,x1,y1,z1,x2,y2,z2,x3,y3,z3,color)
- local msh1 = it("SpecialMesh")
- msh1.Scale = vt(0.5,0.5,0.5)
- msh1.MeshType = "Sphere"
- local S=it("Part")
- S.Name="Effect"
- S.formFactor=0
- S.Size=vt(x1,y1,z1)
- S.BrickColor=color
- S.Reflectance = 0
- S.TopSurface=0
- S.BottomSurface=0
- S.Transparency=0
- S.Anchored=true
- S.CanCollide=false
- S.CFrame=part.CFrame*cf(x2,y2,z2)*euler(x3,y3,z3)
- S.Parent=workspace
- msh1.Parent = S
- coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + vt(0.15,0.15,0.15) Part.Transparency=i*.1 wait() end Part.Parent=nil end),S,S.CFrame)
- end
- function SummonSword(Part,cframe1,cframe2)
- coroutine.resume(coroutine.create(function()
- local sword=part(1,workspace,0,0.5,TorsoColor,"Sword",vt(2,2,2))
- sword.Anchored=true
- --con1=sword.Touched:connect(function(hit) Damagefunc2(hit,5,1) end)
- local smesh=mesh("SpecialMesh",sword,"FileMesh","http://www.roblox.com/asset/?id=50798664",vt(0,0,0),vt(3,3,3))
- --smesh.Parent=nil
- smesh.VertexColor=Vector3.new(0, 0, 0)
- sword.CFrame=Part.CFrame*cframe1
- con1=sword.Touched:connect(function(hit) Damagefunc(hit,20,30,math.random(5,10),"Normal",RootPart,.2,1) end)
- so("http://roblox.com/asset/?id=231917788",sword,0.5,1)
- hitconasdf = sword.Touched:connect(function(hit)
- local hum12 = hit.Parent:FindFirstChild("Humanoid")
- if hum12 and not hum12:IsDescendantOf(Character) then
- so('http://roblox.com/asset/?id=220025675',sword,1,3)
- hitconasdf:disconnect()
- end
- end)
- EVENMOARMAGIX(sword,4,4,4,0,0,0,0,0,0,TorsoColor)
- for i=0,1,0.2 do
- wait()
- local dir = sword.CFrame.lookVector*-1
- hit2,pos = rayCast(sword.Position,dir,5,Character)
- if hit2~=nil then
- if hit2.Parent:FindFirstChild("Humanoid") ~= nil then
- hum = hit2.Parent.Humanoid
- --Damagefunc2(hit2,5,1)
- elseif hit2.Parent.Parent ~= nil and hit2.Parent.Parent:FindFirstChild("Humanoid") ~= nil then
- hum = hit2.Parent.Parent.Humanoid
- --Damagefunc2(hit2,5,1)
- end
- end
- sword.CFrame=sword.CFrame*cframe2
- end
- EVENMOARMAGIX(sword,4,4,4,0,0,0,0,0,0,TorsoColor)
- sword.Parent=nil
- pcall(function()
- hitconasdf:disconnect()
- end)
- con1:disconnect()
- end))
- end
- rings=Instance.new('Model',Character)
- ring=function(way,way2,where,vector,rv1,rv2,rv3,c1,c2)
- local rng = Instance.new("Part", rings)
- rng.Anchored = true
- rng.BrickColor = BrickColor.new("Bright blue")
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = .5
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.CFrame = where.CFrame * CFrame.Angles(math.rad(way), math.rad(way2), 0)
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
- rngm.Scale = vector--10,10,1
- for i = 1, 20, 1 do
- rngm.Scale = Vector3.new(rv1 + i*c1, rv2 + i*c2, rv3)--(10 + i*2, 10 + i*2, 1)
- rng.Transparency = i/20
- swait()
- end
- wait()
- rng:destroy''
- end
- player=game.Players.localPlayer
- char=player.Character
- Effects={}
- vt=Vector3.new
- cf=CFrame.new
- euler=CFrame.fromEulerAnglesXYZ
- m=Instance.new("Model",char)
- function atktype(s, e)
- coroutine.resume(coroutine.create(function()
- attacktype = e
- swait(80)
- attacktype = s
- end))
- end
- mouse.Button1Down:connect(function()
- if equipped==true and hand==false then
- if attacktype==1 then
- attackone()
- elseif attacktype==2 then
- attacktwo()
- end
- end
- end)
- keypress = false
- input=""
- mouse.KeyDown:connect(function(k)
- k=k:lower()
- if k=='f' then
- if attack==false and mana>=10 then
- VoidGrip()
- end
- elseif k=='0' and antirun == false then
- if attack==false then
- Humanoid.WalkSpeed = 32
- end
- elseif k=='x' then
- if attack==false and mana>=20 then
- VoidHook()
- end
- elseif k=='c' then
- if attack==false and mana>=75 then
- Implosion()
- end
- elseif k == 's' or 'w' and attack == false then
- input=input..k
- print(input)
- coroutine.resume(coroutine.create(function()
- while keypress==true do
- swait()
- end
- for i=1,50 do
- if keypress==false then
- swait()
- end
- end
- input=''
- end))
- end
- if input=='ssw' and attack==false then
- LockOnStrike()
- end
- end)
- function spin()
- attack=true
- mana=mana-40
- con1=hitbox.Touched:connect(function(hit) Damagefunc(hit,5,10,math.random(5,10),"Normal",RootPart,.2,1) end)
- for i=0,1,0.1 do
- swait()
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,0),.45)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.45)
- RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(1.5,-1.5,0)*euler(.5,0,0),.45)
- LW.C0=clerp(LW.C0,cf(0,0.5,-0.7)*euler(1.5,-1.5,0)*euler(.7,0,0),.45)
- RH.C0=clerp(RH.C0,RHC0*euler(-.2,0,0),.45)
- LH.C0=clerp(LH.C0,LHC0*euler(-.2,0,0),.45)
- end
- for i=0,1,0.15 do
- so("http://roblox.com/asset/?id=231917987",hitbox,1,1)
- swait()
- for i=0,1,0.1 do
- swait()
- RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(1.5,-1.5,0)*euler(-.5,0,0),.3)
- LW.C0=clerp(LW.C0,cf(-1,0.5,-0.5)*euler(1.5,-1.5,0)*euler(.5,0,0),.3)
- RootJoint.C0=RootCF*euler(0,0,6.6*i)
- end
- end
- con1:disconnect()
- attack=false
- end
- function attackone()
- if attack==false and attacktype==1 then
- attacktype=2
- attack=true
- con1=hitbox.Touched:connect(function(hit) Damagefunc(hit,5,10,math.random(5,10),"Normal",RootPart,.2,1) end)
- for i=0,1,0.1 do
- swait()
- Neck.C0=clerp(Neck.C0,necko*euler(.2,0,.5),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,-.5),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(2,0,1),.3)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- LW.C0=clerp(LW.C0,cf(-1.3,0.5,-.3)*euler(.4,0,.2)*euler(0,-.2,0),.3)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4)
- --RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0,1.57,0)*euler(0,.5,0),.3)
- --LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(0,-1.57,0)*euler(0,.5,0),.3)
- end
- so("http://www.roblox.com/asset/?id=199145841",handle,1,.9)
- hitconasdf = hitbox.Touched:connect(function(hit)
- local hum12 = hit.Parent:FindFirstChild("Humanoid")
- if hum12 and not hum12:IsDescendantOf(Character) then
- so("http://www.roblox.com/asset/?id="..mhitsounds[math.random(1,#mhitsounds)],hit.Parent:FindFirstChild("Torso"),1,1)
- hitconasdf:disconnect()
- end
- end)
- for i=0,1,0.2 do
- swait()
- Neck.C0=clerp(Neck.C0,necko*euler(0,0,-.5)*euler(.2,0,0),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,.5),.3)
- RW.C0=clerp(RW.C0,cf(1.2,0.5,-.3)*euler(0,0,0)*euler(0,0,0),.3)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-.4,0,-.2),.3)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- --RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0,1.57,0)*euler(0,-.5,0),.3)
- --LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(0,-1.57,0)*euler(0,-.5,0),.3)
- corw.C0=clerp(corw.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.2)
- end
- for i=0,1,0.1 do
- swait()
- Neck.C0=clerp(Neck.C0,necko*euler(0,0,-.5)*euler(.2,0,0),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,.5),.3)
- RW.C0=clerp(RW.C0,cf(1,0.5,-.5)*euler(.6,0,-1)*euler(0,-.7,0),.3)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-.4,0,-.2),.3)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- --RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0,1.57,0)*euler(0,-.5,0),.3)
- --LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(0,-1.57,0)*euler(0,-.5,0),.3)
- corw.C0=clerp(corw.C0,cf(0,0,0)*angles(math.rad(-45),math.rad(0),math.rad(0)),.2)
- end
- con1:disconnect()
- hitconasdf:disconnect()
- attack=false
- atktype(1, 2)
- end
- end
- function attacktwo()
- if attack==false and attacktype==2 then
- attacktype=1
- attack=true
- con1=hitbox.Touched:connect(function(hit) Damagefunc(hit,5,10,math.random(5,10),"Normal",RootPart,.2,1) end)
- for i=0,1,0.75 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0.5)),.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-60), math.rad(0), math.rad(10)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-20)), 0.3)
- corw.C0=clerp(corw.C0,cf(0,0,0)*angles(math.rad(50),math.rad(-10),math.rad(0)),.3)
- end
- so("http://www.roblox.com/asset/?id=199145887",handle,1,1)
- hitconasdf = hitbox.Touched:connect(function(hit)
- local hum12 = hit.Parent:FindFirstChild("Humanoid")
- if hum12 and not hum12:IsDescendantOf(Character) then
- so("http://www.roblox.com/asset/?id="..mhitsounds[math.random(1,#mhitsounds)],hit.Parent:FindFirstChild("Torso"),1,1)
- hitconasdf:disconnect()
- end
- end)
- for i=0,1,0.2 do
- swait()
- Neck.C0=clerp(Neck.C0,necko*euler(0,0,.5)*euler(0,0,0),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,-.5),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1.3,0,1)*euler(0,1.6,0),.3)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-.2,0,-.2),.3)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- --RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0,1.57,0)*euler(0,.5,0),.3)
- --LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(0,-1.57,0)*euler(0,.5,0),.3)
- corw.C0=clerp(corw.C0,cf(0,0,0)*angles(math.rad(-45),math.rad(0),math.rad(0)),.2)
- end
- for i=0,1,0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0.5)),.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-.5)),.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-10)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-20)), 0.3)
- corw.C0=clerp(corw.C0,cf(0,-2,-1)*angles(math.rad(-90),math.rad(10),math.rad(0)),.3)
- end
- attack=false
- atktype(1, 1)
- con1:disconnect()
- hitconasdf:disconnect()
- end
- end
- function LockOnStrike()
- mana=mana-10
- if Targetting==true then
- Targetting=false
- else
- if attack==false then
- attack=true
- con1 = hitbox.Touched:connect(function(hit) Damagefunc(hit,5,10,0,"Target",600,1,2) end)
- for i=0,1,0.075 do
- swait()
- Neck.C0=clerp(Neck.C0,necko*euler(0,0,.2),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,-.3),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1,0,1.2)*euler(0,-2,0),.3)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- LW.C0=clerp(LW.C0,cf(-1.4,0.5,-.2)*euler(.7,0,.1)*euler(0,-.4,0),.3)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0,1.57,0)*euler(0,.3,0),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(0,-1.57,0)*euler(0,.3,0),.3)
- end
- so("http://roblox.com/asset/?id=234365549",hitbox,1,0.6)
- hitconasdf = hitbox.Touched:connect(function(hit)
- local hum12 = hit.Parent:FindFirstChild("Humanoid")
- if hum12 and not hum12:IsDescendantOf(Character) then
- so("http://www.roblox.com/asset/?id="..mhitsounds[math.random(1,#mhitsounds)],hit.Parent:FindFirstChild("Torso"),1,1)
- hitconasdf:disconnect()
- end
- end)
- for i=0,1,0.075 do
- swait()
- Neck.C0=clerp(Neck.C0,necko*euler(.2,0,-.6),.35)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,.6),.35)
- RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(1.2,0,-1.2)*euler(0,-1.2,0),.35)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.35)
- LW.C0=clerp(LW.C0,cf(-1.4,0.5,-.2)*euler(-.4,0,-.7)*euler(0,0,0),.35)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.35)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0,1.57,0)*euler(0,-.6,0),.35)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(0,-1.57,0)*euler(0,-.6,0),.35)
- corw.C0=clerp(corw.C0,cf(0,0,0)*angles(math.rad(-45),math.rad(0),math.rad(0)),.2)
- end
- attack=false
- con1:disconnect()
- hitconasdf:disconnect()
- end
- end
- end
- local charging = false
- function Implosion()
- if mana >= 75 then
- mana=mana-75
- attack=true
- so("http://www.roblox.com/asset/?id=199145659",Torso,1,1)
- charging = true
- coroutine.wrap(function()
- while charging==true and wait() do
- local FireColors = {'Dark indigo', 'Royal purple', 'Really black'}
- local p = Instance.new('Part', hitbox)
- p.BrickColor = BrickColor.new(FireColors[math.random(1,#FireColors)])
- p.FormFactor = 'Custom'
- p.Material = 'Neon'
- p.Size = Vector3.new(2, 2, 2)
- p.CanCollide = false
- p.Anchored = true
- p.Locked = true
- p.CFrame = hitbox.CFrame * CFrame.new(0, 1, 0) * CFrame.Angles(math.random(0,3),math.random(0,3),math.random(0,3))
- Instance.new('BlockMesh', p)
- coroutine.wrap(function()
- for i = 1, 10 do
- p.Mesh.Scale = p.Mesh.Scale - Vector3.new(.1, .1, .1)
- p.CFrame = p.CFrame * CFrame.new(0, .35, 0)
- wait()
- end
- end)()
- game:service'Debris':AddItem(p, .55)
- end
- end)()
- for i=0,1,0.075 do
- swait()
- Neck.C0=clerp(Neck.C0,necko*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.5-0.4)*euler(0.4+(0.4/2),0,-0.4),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(-0.4/2,0,0.4),.3)
- RW.C0=clerp(RW.C0,cf(1,0.5,0)*angles(math.rad(0),math.rad(150),math.rad(-90)),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(math.rad(90),math.rad(0),math.rad(45)),.3)
- RH.C0=clerp(RH.C0,cf(1,-1,-0.4)*euler(-0.2-(0.4/2),1.57,0),.3)
- LH.C0=clerp(LH.C0,cf(-1,-.5+0.4,0)*euler(0.5+(0.4/2),-1.2,0)*euler(-.2,0,0),.3)
- corw.C0=clerp(corw.C0,cf(0,0,0)*angles(math.rad(45),math.rad(0),math.rad(0)),.3)
- end
- wait(1)
- for i=0,1,0.075 do
- swait()
- RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(2.5,0,0)*euler(0,0,0),.3)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- LW.C0=clerp(LW.C0,cf(-1.4,0.5,-.2)*euler(-0.5,0,0)*euler(0,0,0),.3)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- RH.C0=clerp(RH.C0,cf(1,-0.85,0.1)*euler(0,1.57,0)*euler(0,0,0),.3)
- LH.C0=clerp(LH.C0,cf(-1,-0.9,-0.1)*euler(0,-1.57,0)*euler(0,0,0),.3)
- corw.C0=clerp(corw.C0,cf(0,0,0)*angles(math.rad(-45),math.rad(0),math.rad(0)),.2)
- end
- wait(0.1)
- charging=false
- so("http://www.roblox.com/asset/?id=168413145",Torso,0.4,.2)
- so("http://www.roblox.com/asset/?id=183763506",Torso,2,.6)
- so("http://roblox.com/asset/?id=228343408",Torso,1,1.4)
- MagicCircle(BrickColor.new("Dark indigo"),Torso.CFrame - Vector3.new(0,3,0),3,0.1,3,5,0.1,5,0.01)
- MagicCircle(BrickColor.new("Institutional white"),hitbox.CFrame,3,3,3,15,15,15,0.1)
- con1=hitbox.Touched:connect(function(hit) Damagefunc(hit,20,30,math.random(5,10),"Normal",RootPart,.2,1) end)
- for i=0,1,0.075 do
- swait()
- Neck.C0=clerp(Neck.C0,necko*euler(.2,0,-.6),.35)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,.6),.35)
- RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(1.2,0,-1.2)*euler(0,-1.2,0),.35)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.35)
- LW.C0=clerp(LW.C0,cf(-1.4,0.5,-.2)*euler(-.4,0,-.7)*euler(0,0,0),.35)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.35)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0,1.57,0)*euler(0,-.6,0),.35)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(0,-1.57,0)*euler(0,-.6,0),.35)
- corw.C0=clerp(corw.C0,cf(0,0,0)*angles(math.rad(-45),math.rad(0),math.rad(0)),.2)
- end
- con1:disconnect()
- attack=false
- end
- end
- local Grabbing = false
- function VoidHook()
- mana=mana-20
- Humanoid.JumpPower = 0
- attack=true
- mana=mana-10
- if Grabbing == false then
- gp = nil
- con1=hitbox.Touched:connect(function(hit) -- credits to TheDarkRevenant for the grabbing
- if Targetting == true then --Make shift lock more pleasant when targeting a player
- Character.Torso.Anchored = true
- elseif Targetting == false then
- end
- local ht = hit.Parent
- local hum1=ht:FindFirstChild('Humanoid')
- if hum1 ~= nil then
- coroutine.resume(coroutine.create(function()
- hum1.PlatformStand=true
- wait(3)
- hum1.PlatformStand=false
- end))
- gp = ht
- Grabbing = true
- coroutine.wrap(function()
- while Grabbing==true and wait() do
- local FireColors = {'Dark indigo', 'Royal purple', 'Really black'}
- local p = Instance.new('Part', ht:FindFirstChild("Torso"))
- p.BrickColor = BrickColor.new(FireColors[math.random(1,#FireColors)])
- p.FormFactor = 'Custom'
- p.Material = 'Neon'
- p.Size = Vector3.new(2, 2, 2)
- p.CanCollide = false
- p.Anchored = true
- p.Locked = true
- p.CFrame = ht:FindFirstChild("Torso").CFrame * CFrame.new(0, 1, 0) * CFrame.Angles(math.random(0,3),math.random(0,3),math.random(0,3))
- Instance.new('BlockMesh', p)
- coroutine.wrap(function()
- for i = 1, 10 do
- p.Mesh.Scale = p.Mesh.Scale - Vector3.new(.1, .1, .1)
- p.CFrame = p.CFrame * CFrame.new(0, .35, 0)
- wait()
- end
- end)()
- game:service'Debris':AddItem(p, .55)
- end
- end)()
- so("http://www.roblox.com/asset/?id=200632821", Torso, 1, .8)
- local asd=weld2(hitbox,hitbox,ht:FindFirstChild("Torso"),CFrame.new(0,-1.7,0),CFrame.new(0,0,0))
- asd.Parent = RightArm
- asd.Name = "asd"
- asd.C0=asd.C0*CFrame.Angles(math.rad(-90),0,0)
- so("http://roblox.com/asset/?id=200632821",Torso,1,.9)
- elseif hum1 == nil then
- con1:disconnect()
- wait() return
- end
- end)
- end
- hitboxemitter.Enabled = true
- for i=0,1,0.05 do
- swait()
- Neck.C0=clerp(Neck.C0,necko*angles(math.rad(0),math.rad(0),math.rad(45)),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*angles(math.rad(0),math.rad(0),math.rad(-45)),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(-170),math.rad(6.5),math.rad(31)),.3)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(30),math.rad(0),math.rad(-20)),.3)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- RH.C0 = clerp(RH.C0, cn(1, -1 + .1 * math.cos(3 / 5), 0) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(30 * math.cos(3 / 7))), .3)
- LH.C0 = clerp(LH.C0, cn(-1, -1 + .1 * math.cos(3 / 5), 0) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(30 * math.cos(3 / 7))), .3)
- --RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.3)
- --LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.3)
- corw.C0=clerp(corw.C0,cf(0,0,0)*angles(math.rad(45),math.rad(0),math.rad(0)),.3)
- end
- so("http://roblox.com/asset/?id=231917871",hitbox,1,0.8)
- hitconasdf = hitbox.Touched:connect(function(hit)
- local hum12 = hit.Parent:FindFirstChild("Humanoid")
- if hum12 and not hum12:IsDescendantOf(Character) then
- hitconasdf:disconnect()
- end
- end)
- for i=0,0.5,2 do
- so("http://roblox.com/asset/?id=231917987",hitbox,1,1)
- swait()
- so("http://roblox.com/asset/?id=199145761", Torso, 1, math.random(75, 125) / 100)
- for i=0,1,0.025 do
- swait()
- Neck.C0=clerp(Neck.C0,necko*angles(math.rad(0),math.rad(0),math.rad(-30)),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*angles(math.rad(0),math.rad(0),math.rad(30)),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(90),math.rad(0),math.rad(31)),.3)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(-30),math.rad(0),math.rad(-20)),.3)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- --RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.3)
- --LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.3)
- corw.C0=clerp(corw.C0,cf(0,0-50*i,0)*angles(math.rad(-90),math.rad(0),math.rad(-100*i)),.3)
- end
- end
- for i=0,0.5,2 do
- so("http://roblox.com/asset/?id=231917987",hitbox,1,1)
- swait()
- for i=0,1,0.025 do
- swait()
- Neck.C0=clerp(Neck.C0,necko*angles(math.rad(0),math.rad(0),math.rad(-30)),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*angles(math.rad(0),math.rad(0),math.rad(30)),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(90),math.rad(0),math.rad(31)),.3)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(-30),math.rad(0),math.rad(-20)),.3)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.3)
- corw.C0=clerp(corw.C0,cf(0,-50+50*i,0)*angles(math.rad(-90),math.rad(0),math.rad(100*i)),.3)
- end
- end
- if Targetting == true then
- Character.Torso.Anchored = true
- elseif Targetting == false then
- Character.Torso.Anchored = false
- end
- if Grabbing == false then
- Character.Torso.Anchored = false
- for i=0,1,0.1 do
- swait()
- Neck.C0=clerp(Neck.C0,necko*angles(math.rad(0),math.rad(0),math.rad(45)),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*angles(math.rad(0),math.rad(0),math.rad(-45)),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(-170),math.rad(6.5),math.rad(31)),.3)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(30),math.rad(0),math.rad(-20)),.3)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.3)
- corw.C0=clerp(corw.C0,cf(0,0,0)*angles(math.rad(45),math.rad(0),math.rad(0)),.3)
- end
- else
- if Targetting == true then
- Character.Torso.Anchored = true
- elseif Targetting == false then
- Character.Torso.Anchored = false
- end
- if Targetting ~= true then
- for i = 0, 1, 0.15 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(2), math.rad(0), math.rad(0)), .5)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(0)), .5)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.5) * angles(math.rad(130), math.rad(0), math.rad(0)), 0.5)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)), 0.5)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(-2)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(-2)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3)
- end
- for i=0,1,0.05 do
- swait()
- Neck.C0=clerp(Neck.C0,necko*angles(math.rad(0),math.rad(20),math.rad(-50)),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*angles(math.rad(0),math.rad(0),math.rad(10)),.3)
- RW.C0=clerp(RW.C0,cf(1,0.5,0)*angles(math.rad(0),math.rad(-150),math.rad(-90)),.3)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.3)
- corw.C0=clerp(corw.C0,cf(0,0,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.3)
- end
- for i=0,1,0.05 do
- swait()
- Neck.C0=clerp(Neck.C0,necko*angles(math.rad(-80),math.rad(80),math.rad(-90)),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.5-0.4)*euler(0.4+(0.4/2),0,-0.4),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(-0.4/2,0,0.4),.3)
- RW.C0=clerp(RW.C0,cf(1,0.5,0)*angles(math.rad(0),math.rad(-150),math.rad(-90)),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(math.rad(90),math.rad(0),math.rad(45)),.3)
- RH.C0=clerp(RH.C0,cf(1,-1,-0.4)*euler(-0.2-(0.4/2),1.57,0),.3)
- LH.C0=clerp(LH.C0,cf(-1,-.5+0.4,0)*euler(0.5+(0.4/2),-1.2,0)*euler(-.2,0,0),.3)
- end
- else
- end
- so("http://www.roblox.com/asset/?id=183763506",Torso,5,.7)
- so("http://www.roblox.com/asset/?id=168413145",Torso,0.4,.7)
- so("http://www.roblox.com/asset/?id=168413145",Torso,0.4,.9)
- MagniDamage(hitbox,hitbox,6,30,40,0,"Up")
- MagicCircle(BrickColor.new("Really black"),RightArm.CFrame,3,3,3,5,5,5,0.05)
- MagicCircle(BrickColor.new("Dark indigo"),RightArm.CFrame,2,2,2,4,4,4,0.05)
- BlastEffect(BrickColor.new("Really black"),Torso.CFrame,1,1,1,.7,.7,.7)
- BlastEffect(BrickColor.new("Dark indigo"),Torso.CFrame,.9,.9,.9,.6,.6,.6)
- for i,v in pairs(RightArm:GetChildren()) do
- if v.Name == "asd" and v:IsA("Weld") then
- v:Remove()
- end
- end
- for i = 0, 1, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(2), math.rad(0), math.rad(0)), .5)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(0)), .5)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.5) * angles(math.rad(130), math.rad(0), math.rad(0)), 0.5)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)), 0.5)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(-2)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(-2)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3)
- end
- end
- for i,v in pairs(RightArm:GetChildren()) do
- if v.Name == "asd" and v:IsA("Weld") then
- v:Remove()
- end
- end
- Character.Torso.Anchored = false
- hitboxemitter.Enabled = false
- Grabbing=false
- attack=false
- Humanoid.JumpPower = 50
- con1:disconnect()
- hitconasdf:disconnect()
- end
- function VoidGrip()
- mana=mana-10
- attack = true
- so("http://roblox.com/asset/?id=200632211",hitbox,1,0.5)
- so("http://roblox.com/asset/?id=161006212",hitbox,1,math.random(75, 125) / 100)
- ---con1=handle.Touched:connect(function(hit) Damagefunc(hit,5,10,math.random(5,10),"Normal",RootPart,.2,1) end)
- if Grabbing == false then
- gp = nil
- con1=hitbox.Touched:connect(function(hit) -- credits to TheDarkRevenant for the grabbing
- local ht = hit.Parent
- local hum1=ht:FindFirstChild('Humanoid')
- if hum1 ~= nil then
- coroutine.resume(coroutine.create(function()
- hum1.PlatformStand=true
- wait(3)
- hum1.PlatformStand=false
- end))
- gp = ht
- Grabbing = true
- so("http://www.roblox.com/asset/?id=200632821", Torso, 1, .8)
- local asd=weld2(hitbox,hitbox,ht:FindFirstChild("Torso"),CFrame.new(0,-1.7,0),CFrame.new(0,0,0))
- asd.Parent = RightArm
- asd.Name = "asd"
- asd.C0=asd.C0*CFrame.Angles(math.rad(-90),0,0)
- so("http://roblox.com/asset/?id=200632821",Torso,1,.9)
- elseif hum1 == nil then
- con1:disconnect()
- wait() return
- end
- end)
- end
- if Grabbing == false then
- for i = 0,1,0.05 do
- swait()
- Torso.Velocity = Head.CFrame.lookVector * 50
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), .3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(5), math.rad(0), math.rad(-90)), .3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-60)), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(50), math.rad(0)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-50), math.rad(0)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3)
- corw.C0=clerp(corw.C0,cf(0,-2,-1)*angles(math.rad(-90),math.rad(10),math.rad(0)),.3)
- end
- end
- if Grabbing == true then
- for i = 0, 1, 0.1 do
- swait()
- ----MagniDamage(hitbox,hitbox,5,30,80,0,"Plat")
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(2), math.rad(0), math.rad(0)), .5)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(0)), .5)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.5) * angles(math.rad(130), math.rad(0), math.rad(0)), 0.5)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)), 0.5)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(-2)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(-2)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3)
- end
- for i = 1, 2 do
- RootPart.Velocity = RootPart.CFrame.lookVector * 50
- so("http://roblox.com/asset/?id=320557563", Torso, 1, 0.7)
- so("http://roblox.com/asset/?id=203691492", Torso, 1, 1)
- for i = 0, 1, 0.04 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -.2) * angles(math.rad(0), math.rad(0), -8 * i), .1)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), .1)
- RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -.3) * angles(math.rad(0), math.rad(130), math.rad(80)), .2)
- LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -.5) * angles(math.rad(0), math.rad(-130), math.rad(-80)), .2)
- RH.C0 = clerp(RH.C0, cn(1, -1, -0) * RHCF * angles(math.rad(-3), math.rad(0), math.rad(30)), .1)
- LH.C0 = clerp(LH.C0, cn(-1, -1, -0) * LHCF * angles(math.rad(-3), math.rad(0), math.rad(-30)), .1)
- corw.C0=clerp(corw.C0,cf(0,0,0)*angles(math.rad(0),math.rad(180),math.rad(0)),.3)
- end
- end
- so("http://roblox.com/asset/?id=157878578",hitbox,.6,1.5)
- ---MagniDamage(hitbox,hitbox,5,30,80,0,"Plat")
- MagicCircle(BrickColor.new("Really black"),RightArm.CFrame,3,3,3,5,5,5,0.05)
- MagicCircle(BrickColor.new("Dark indigo"),RightArm.CFrame,2,2,2,4,4,4,0.05)
- BlastEffect(BrickColor.new("Really black"),Torso.CFrame,1,1,1,.3,.3,.3)
- BlastEffect(BrickColor.new("Dark indigo"),Torso.CFrame,.2,.2,.2,-.1,-.1,-.1)
- for i = 0, 1, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(2), math.rad(0), math.rad(0)), .5)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(0)), .5)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.5) * angles(math.rad(130), math.rad(0), math.rad(0)), 0.5)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)), 0.5)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(-2)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(-2)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3)
- end
- end
- for i,v in pairs(RightArm:GetChildren()) do
- if v.Name == "asd" and v:IsA("Weld") then
- v:Remove()
- end
- end
- con1:disconnect()
- Grabbing = false
- attack = false
- end
- local function CFrameFromTopBack(at, top, back)
- local right = top:Cross(back)
- return CFrame.new(at.x, at.y, at.z,
- right.x, top.x, back.x,
- right.y, top.y, back.y,
- right.z, top.z, back.z)
- end
- function Triangle(a, b, c)
- local edg1 = (c-a):Dot((b-a).unit)
- local edg2 = (a-b):Dot((c-b).unit)
- local edg3 = (b-c):Dot((a-c).unit)
- if edg1 <= (b-a).magnitude and edg1 >= 0 then
- a, b, c = a, b, c
- elseif edg2 <= (c-b).magnitude and edg2 >= 0 then
- a, b, c = b, c, a
- elseif edg3 <= (a-c).magnitude and edg3 >= 0 then
- a, b, c = c, a, b
- else
- assert(false, "unreachable")
- end
- local len1 = (c-a):Dot((b-a).unit)
- local len2 = (b-a).magnitude - len1
- local width = (a + (b-a).unit*len1 - c).magnitude
- local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit)
- local list = {}
- if len1 > 0.01 then
- local w1 = Instance.new('WedgePart', m)
- game:GetService("Debris"):AddItem(w1,5)
- w1.Material = "SmoothPlastic"
- w1.FormFactor = 'Custom'
- w1.BrickColor = TorsoColor
- w1.Transparency = 0
- w1.Reflectance = 0
- w1.Material = "SmoothPlastic"
- w1.CanCollide = false
- NoOutline(w1)
- local sz = Vector3.new(0.2, width, len1)
- w1.Size = sz
- local sp = Instance.new("SpecialMesh",w1)
- sp.MeshType = "Wedge"
- sp.Scale = Vector3.new(0,1,1) * sz/w1.Size
- w1:BreakJoints()
- w1.Anchored = true
- w1.Parent = workspace
- w1.Transparency = 0.7
- table.insert(Effects,{w1,"Disappear",.01})
- w1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2)
- table.insert(list,w1)
- end
- if len2 > 0.01 then
- local w2 = Instance.new('WedgePart', m)
- game:GetService("Debris"):AddItem(w2,5)
- w2.Material = "SmoothPlastic"
- w2.FormFactor = 'Custom'
- w2.BrickColor = TorsoColor
- w2.Transparency = 0
- w2.Reflectance = 0
- w2.Material = "SmoothPlastic"
- w2.CanCollide = false
- NoOutline(w2)
- local sz = Vector3.new(0.2, width, len2)
- w2.Size = sz
- local sp = Instance.new("SpecialMesh",w2)
- sp.MeshType = "Wedge"
- sp.Scale = Vector3.new(0,1,1) * sz/w2.Size
- w2:BreakJoints()
- w2.Anchored = true
- w2.Parent = workspace
- w2.Transparency = 0.7
- table.insert(Effects,{w2,"Disappear",.01})
- w2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2)
- table.insert(list,w2)
- end
- return unpack(list)
- end
- function NoOutline(Part)
- Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
- end
- local sine = 0
- local change = 1
- local val = 0
- if #Effects>0 then
- --table.insert(Effects,{prt,"Block1",delay})
- for e=1,#Effects do
- if Effects[e]~=nil then
- --for j=1,#Effects[e] do
- local Thing=Effects[e]
- if Thing~=nil then
- local Part=Thing[1]
- local Mode=Thing[2]
- local Delay=Thing[3]
- local IncX=Thing[4]
- local IncY=Thing[5]
- local IncZ=Thing[6]
- if Thing[1].Transparency<=1 then
- if Thing[2]=="Block1" then
- Thing[1].CFrame=Thing[1].CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- Mesh=Thing[1].Mesh
- Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
- Thing[1].Transparency=Thing[1].Transparency+Thing[3]
- elseif Thing[2]=="Cylinder" then
- Mesh=Thing[1].Mesh
- Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
- Thing[1].Transparency=Thing[1].Transparency+Thing[3]
- elseif Thing[2]=="Blood" then
- Mesh=Thing[1].Mesh
- Thing[1].CFrame=Thing[1].CFrame*cf(0,.5,0)
- Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
- Thing[1].Transparency=Thing[1].Transparency+Thing[3]
- elseif Thing[2]=="Elec" then
- Mesh=Thing[1].Mesh
- Mesh.Scale=Mesh.Scale+vt(Thing[7],Thing[8],Thing[9])
- Thing[1].Transparency=Thing[1].Transparency+Thing[3]
- elseif Thing[2]=="Disappear" then
- Thing[1].Transparency=Thing[1].Transparency+Thing[3]
- end
- else
- Part.Parent=nil
- table.remove(Effects,e)
- end
- end
- --end
- end
- end
- end
- local mananum=0
- while true do
- swait()
- sine = sine + change
- local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude
- local velderp=RootPart.Velocity.y
- hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character)
- if equipped==true or equipped==false then
- if attack==false then
- idle=idle+1
- else
- idle=0
- end
- if idle>=500 then
- if attack==false then
- --Sheath()
- end
- end
- if RootPart.Velocity.y > 1 and hitfloor==nil then
- Anim="Jump"
- if attack==false then
- Neck.C0=clerp(Neck.C0,necko*euler(-0.2,0,0),.3)
- Neck.C1=clerp(Neck.C1,necko2*euler(0,0,0),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(-.5,0,0.5),.3)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-.5,0,-0.5),.3)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- RH.C0=clerp(RH.C0,cf(1,-1,-.3)*euler(-0.5,1.57,0)*euler(-.2,0,0),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,-.3)*euler(-0.5,-1.57,0)*euler(-.2,0,0),.3)
- corw.C0=clerp(corw.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- end
- elseif RootPart.Velocity.y < -1 and hitfloor==nil then
- Anim="Fall"
- if attack==false then
- Neck.C0=clerp(Neck.C0,necko*euler(0.4,0,0),.3)
- Neck.C1=clerp(Neck.C1,necko2*euler(0,0,0),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(0.3,0,0.2),.3)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0.3,0,-0.2),.3)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0.4,1.57,0),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(-0.2,-1.57,0),.3)
- corw.C0=clerp(corw.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- end
- elseif torvel<1 and hitfloor~=nil then
- Anim="Idle"
- if attack==false then
- Humanoid.WalkSpeed = 12
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.1 + 0.1 * math.cos(sine / 25)) * angles(math.rad(0), math.rad(0), math.rad(-30)), .3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5 - 2 * math.cos(sine / 25)), math.rad(0), math.rad(30)), .3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(5-2.5*math.cos(sine/40)),math.rad(10),math.rad(85-2.5*math.cos(sine/40))),.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-5 - 3 * math.cos(sine / 25))), 0.3)
- RH.C0 = clerp(RH.C0, cn(1, -.9 - 0.1 * math.cos(sine / 25), 0) * RHCF * angles(math.rad(-2 + 2 * math.cos(sine / 25)), math.rad(-5), math.rad(0 + 2 * math.cos(sine / 25))), .3)
- LH.C0 = clerp(LH.C0, cn(-1, -.9 - 0.1 * math.cos(sine / 25), 0) * LHCF * angles(math.rad(-2 + 2 * math.cos(sine / 25)), math.rad(-5), math.rad(0 + 2 * math.cos(sine / 25))), .3)
- corw.C0=clerp(corw.C0,cf(-0.5,0,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.3)
- end
- elseif torvel>2 and torvel<22 and hitfloor~=nil then
- Anim="Walk"
- if attack==false then
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.05 + .1 * math.cos(sine / 7)) * angles(math.rad(5), math.rad(0) + RootPart.RotVelocity.Y / 30, math.rad(2 * math.cos(sine / 10))), .2)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-3), math.rad(0), math.rad(-2 * math.cos(sine / 10)) + RootPart.RotVelocity.Y / 15), .2)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-10 * math.cos(sine / 13)), math.rad(0), math.rad(34)), .2)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(25 * math.cos(sine / 13)), math.rad(0), math.rad(10 * math.cos(sine / 13))), .2)
- RH.C0 = clerp(RH.C0, cn(1, -1 + .1 * math.cos(sine / 5), 0) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(10 * math.cos(sine / 13))), .2)
- LH.C0 = clerp(LH.C0, cn(-1, -1 + .1 * math.cos(sine / 5), 0) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(10 * math.cos(sine / 13))), .2)
- corw.C0=clerp(corw.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- end
- elseif torvel>=22 and hitfloor~=nil then
- Anim="Run"
- if attack==false then
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(30),math.rad(0),math.rad(-30)),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-20),math.rad(-10),math.rad(30)),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(-30-2.5*math.cos(sine/20)),math.rad(-75),math.rad(15+2.5*math.cos(sine/20))),.3)
- LW.C0=clerp(LW.C0,cf(-1,0.5,-0.5)*angles(math.rad(90+2.5*math.cos(sine/20)),math.rad(0),math.rad(45+2.5*math.cos(sine/20))),.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- end
- end
- end
- fenbarmana2:TweenSize(UDim2.new(4*mana/100,0,0.2,0),nil,1,0.4,true)
- fenbarmana4.Text="[Shadow] <{[ "..mana.." ]}> [Shadow]"
- if mana>=100 then
- mana=100
- else
- if mananum<=8 then
- mananum=mananum+1
- else
- mananum=0
- mana=mana+1
- end
- end
- end
- --[[
- ==================================]}
- //{Base ver: 1
- //{Collection: Phoenix
- ==================================]}
- --]]
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement